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Apple has updated the software for its Apple TV set-top box to version 3.0. It looks pretty, but dull.
The update does NOT include any outside content, it appears, such as streaming video from Netflix, MLB, Hulu, TV networks, or other Web video sources. And it does not offer any sort of "app store" model, where third-party developers could put their wares on Apple TV.
This is not surprising, but it limits how useful the upgrade will be -- and it's not about to electrify Apple TV sales, which are likely very low. (No. 297 on Amazon's best-selling electronics list, despite a price cut earlier this year.)
Instead, Apple has focused on improving the design of its existing service, and including support for things like iTunes Extras and iTunes LP, the multimedia "album" format it introduced earlier this year.
Not enough. As we said in September:
Apple needs to make major changes to the Apple TV's software and platform. That could include some or all of these options:
- Opening Apple TV up to all Web video content, whether Apple controls it or not. (Rival Roku is heading in this direction with its $99 box.)
- Making iTunes a better video service; perhaps offering more subscription options than simply whole seasons of individual shows.
- Adding a Blu-ray player to Apple TV so it could replace an existing port on peoples' TVs, not take up a new one.
- Establishing an App Store for Apple TV, so that companies could offer video services, games, other apps, hardware accessories, etc., the way they do on the iPhone.
These ideas aren't new -- we've discussed many in detail here and here.
But Apple hasn't made any substantive changes to the platform in more than a year and a half. Eventually, it will have to do something. Even at $229, the Apple TV remains an expensive device with a very limited feature set. That's why it's been unpopular with consumers and why Apple has to excuse it as a "hobby" on earnings calls.
DON'T MISS: 20 Guesses About What The Apple Tablet Will Look Like


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Big Wayne
Big Wayne is a dealer who lives in Glen Park, Los Santos. Radio Los Santos' DJ Julio G gives him a shout out, and Big Wayne himself even calls in at one point. Big Wayne is voiced by "Big" Wayne Oliver, who also voiced the Vice City Bikers in Grand Theft Auto: Vice City Stories, as well as a radio station caller in Grand Theft Auto: Vice City. Wayne is a co-host on "The Lazlow Show" hosted by Lazlow, who he is best friends with in real life.

subset: commoncrawl


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Murder Suspect Arrested, 4-Year-Old Lucas Calvert Found Safe
Four-year-old Lucas Calvert has been found safe, and his father, 41-year-old James Calvert has been arrested after a traffic stop in West Monroe, Louisiana. Authorities say the boy is fine and is in CPS custody. Calvert is being held on capital murder charges.
Authorities say Calvert was driving the 2004 Buick LeSabre that they were searching for, but the license plate was different - possibly a fake. Reports are that police in West Monroe attempted to pull Calvert over on a traffic violation and a short high speed pursuit ensued. The chase ended after a minor traffic accident. Police say there was no struggle, but they did have to break a window to get Calvert out of the vehicle. He is being held on $2 million bond.
Police says several guns were found in the vehicle. Lucas was in his car seat in the back seat and was unharmed.


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Star Wars: The Clone Wars – FAQ/Walkthrough
FAQ/Walkthrough by Daric Soldar
Version: 0.25 | Updated: 04/28/03
______________ ___ _____ ___ __ __ ___ _____ _____ ( ____ __| / . \ | \ \ \ / \ / / / . \ | \ ( __| \ \ | | / /_\ \ | |) | \ \/ \/ / / /_\ \ | |) | \ \ ____\ \ | | / ___ \ | /___ \ /\ / / ___ \ | /____\ \ |________) |__| /__/ \__\|__|\_____| \__/ \__/ /__/ \__\|__|\__________) ======================================THE====================================== ____ _ ____ __ _ _____ ___ ___ ____ _____ / __ || | / __ \ | \ | || ___/ \ \ /\ / //\ | \ ( __| / / \|| | / / \ \ | \ | || | \ \ / \ / // \ | |) ) \ ( ( ( | | ( ( ) )| |\ \| || > \ \/ /\ \/ // /\ \ | / \ \ \ \__/|| |___\ \__/ / | | \ || |___ \ / \ // ____ \ | |\ \ ___) \ \____||____/ \____/ |_| \__||_____/ \_/ \_//_/ \_\|_| \_\|______) FAQ/Walkthrough By Daric Soldar Platform/Console: Xbox Version: .25 Last Updated: 4/26/03 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- SYLLABUS: -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 1) Introduction 2) Updates 3) Controls 4) Basic Tactics 5) Advanced Tactics 6) Character Biographies I. Galactic Republic 1. Anakin Skywalker 2. Obi-Wan Kenobi 3. Mace Windu 4. Yoda II. Confederacy of Independent Systems 1. Count Dooku/Darth Tyranus 2. Cydon Prax III. Other 1. Bera Kazan 2. Ulic Qel-Droma 7) Vehicle Database I. Galactic Republic 1. Speeder Bike 2. Fighter Tank 3. AT-XT Assault Walker 4. Maru 5. Gunship 6. Mobile Assault Cannon 7. AT-TE Assault Walker 8. Jedi II. Confederacy of Independent Systems 1. Single-Trooper Aerial Platform 2. Armored Assault Tank 3. Hailfire Droid 4. Ground Armored Tank 8) Weapons/Special Abilities I. Weapons 1. Laser Cannons 2. Concussion Missiles 3. Proton Mortar 4. Composite-Beam Laser Turrets 5. Twin Bowcasters 6. Seismic Emitter 7. Thermal Detonator 8. Mortar 9. Lightsabre II. Special Abilities 1. Plasma Shields 2. Repulsor Boost 9) Single-Player Campaign Walkthrough I. Geonosis 1. The Rescue Begins 2. Infiltration of the Arena 3. The Battle of Geonosis II. Rhen Var 1. The Evacuation of Rhen Var III. Raxus Prime 1. Scrap Yard Pursuit 2. Ambush Among the Wreckage 3. The Conquest of Raxus Prime IV. Kashyyk Moon 1. Anakin's Escape 2. New Alliance 3. The Liberation of Kashyyk V. Rhen Var 1. Eye of the Storm 2. Lost Legacy VI. Thule Moon 1. Desperate Gambit VII. Thule 1. Assault on Thule 2. Dark Side Rising 3. Fate of the Republic 10) Multi-Player I. Scenarios 1. Duel 2. Control Zone 3. Academy 4. Conquest (Splitscreen) 5. Conquest (Xbox LIVE) 11) Bonus Materials, Codes 12) Credits/Acknowledgements 13) Contacting the Author 14) Disclaimer -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- INTRODUCTION -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Hello, this is my first FAQ/Walkthrough so if some things look a bit strange or it sounds like I've been up all night writing this blasted contraption don't think anything of it. And yes, this thing will give me nightmares, and I might even dream about Jocasta Nu in a golden-slave bikini...umm...let's forget I said that shall we? (If you're wondering who in the heck is Jocasta Nu, it's that old librarian in the Jedi Temple that talks to Obi-Wan in Episode 2...ah just watch the movie) First off I would like to say that yes the divider bars on this FAQ currently suck, so if you have an idea for a better divider (and it isn't copied off of someone elses, you naughty Warries) I would greatly appreciate it. I don't think I can say my real name (I've never seen a FAQ where they have so I figure, eh, why mess with tradition) but you can call me Daric Soldar (no this is not my real name, it's my Jedi name, and PLEASE no e-mails calling me a nerd). On to the serious stuff, I'll try to write this guide as spoiler-free as possible (mainly because it'd take twice as long to write down what happens throughout the story and I have school, sheesh give me a break here!). Guides with spoilers have always angered me, when I search ahead so I don't find a 20 foot vampire behind the next corner I learn that Bambi's mom dies! How dare they! I also might add some amusing commentary here and there, because as my English teacher has told me a thousand times it's to add voice to your work (I think she was clinically insane though). Plus when you're reading through this I know you want something to amuse you, not just something that tells you the facts. But I'll try to keep the commentary to a low so that I don't muck the whole thing up with gibberish. Now, into the garbage chute fly boy! Erm, I mean, on with the FAQ! -Daric Soldar -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- UPDATES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- For each update I'll list what has changed since the last version. (sorry for the little mixup, I forgot to label the FAQ as a different version before uploading it so it was shown as Version 1.00 when my walkthrough was far from completion) Version 0.1 - 4/26/03 FAQ hosted on Gamefaqs.com! Thanks for letting me fill up your webspace with my walkthrough :D -1st level finished (it's harder than it looks) -Character Biographies -Basic and Advance Game Tactics -Vehicle Descriptions -Introduction Version .25 - 4/27/03 -Walkthrough up to Mission 4 -Changed layout -Added new dividers -Multiplayer, Bonus Materials, Codes, Weapon Descriptions -Reorganized -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- CONTROLS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- First, take an Xbox controller out of a LEGALLY purchased package. Then stick the little plug into the hole in front of the Xbox console. Place controller into your hand. If you can't get to that point just ring your little bell and I'll send Tommy in the back to hit you on the head with a tackhammer because you are a re... nevermind (you'll also find I have a knack for remembering movie lines). Oh, and if you don't know what pressure sensitive means then...may God have mercy on your soul. LEFT THUMBSTICK: Thrust/Steer (Moves you around), Pressure Sensitive RIGHT THUMBSTICK: Rotate camera around player DIRECTIONAL PAD: Squad Commands (issue orders to squadmates: UP: Attack selected target DOWN: Regroup at your position RIGHT: Hold current position LEFT: Break formation and attack targets at will A BUTTON (if you can't read it's the green one): Fire Primary Weapon B BUTTON (da red one): Activate vehicle's special abilities (stated later) X BUTTON (le bleu button): Fire Secondary Weapon Y BUTTON (jeune/yellow): Zoom-in View WHITE BUTTON (if you can't read well then what are you doing at this URL): Toggle between 1st and 3rd person views BLACK BUTTON: Ummm...meiven? LEFT TRIGGER: For Walker: Turn turret left For Gunship: Slow down gunship's speed Everything Else: Strafe left RIGHT TRIGGER: For Walker: Turn turret right For Gunship: Increase gunship's speed Everything Else: Strafe right START BUTTONS: Serve no purpose, pick them off with a switchblade if it tickles your fancy. Oh it lets you go through the menus but so does the A button :P XBOX LOGO: Increases saratonin levels and gaming performance. Ok you got me, it's made to look perty! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- BASIC TACTICS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- NOTE: If you've played games similar to Clone Wars (such as Demolition, X-Wing, any first-person shooter or tank sim) then you can pretty much skip this section. Now, if you're expecting me to tell you how to shoot your guns or how to go into the start menu then you don't deserve to own a console because it's more idiot-proof than an I-Mac...oops, did I say that out loud? Here are some basic tactics that are going to save your hiney when the shiz goes down. 1) Targeting To target at an enemy, simply point your vehicle in the direction of the enemy and they will be automatically targeted in your reticle. 2) Conserve Your Secondary/Special Ammo Don't be wasteful, such as firing off one concussion missile after having a full stock and then getting a powerup to refill it...don't even think about doing that. Also, when you're fighting a boss or a tough group of thugs save the health powerups until you have 50-25 percent life left or else it's just wasteful (now the numbers aren't exact but dont get a life powerup after 1 laser blast, get on the wagon people, or is it off the wagon?) Save your specials for when you need them. Don't use the walker's shield special when theres 1 STAP flying around because it takes a long time to recharge. Basically, use common sense (if you don't have any and would like to buy some, please visit our website at www.meneedbrain.com, and No that's not a real website!). If you aren't sure which powerups are which, the White Boxes and White Spheres provide additional health for you vehicle, blue boxes increase your secondary ammunition, the powerup that resembles an upside-down triangle increases the firepower of your lasers for a short amount of time, the powerup that looks like a circle makes an energy field around your vessel that will instantly destroy enemy that touches you, and the 3-pointed powerup makes your vehicle invincible. 3) Choose who you're going to shoot and stick with him Some people prefer to pick off the bigest hombres, some prefer to get rid of the gnats first. Personally, I prefer to take down the weaker units first. But whatever you decide to do, pick an enemy and keep him in your sights til he's bantha poodoo. For instance, don't fire on 20 AAT's in order, pick them off one at a time. You'll be surprised how much this actually helps you out. 4) Keep moving! I can't stress this enough! I don't even think I need to explain this. Remember back in elementary when you played dodgeball, there were the skinny fast kids and then the larger not-so-fast kids. Who was easier to hit, the kid bouncing everywhere or the plump kid that's half asleep in the corner? 5) Don't take on large confrontations head-on If there's a large amount of tanks or turrets, don't run straight into the fight because you'll die very quickly. Pick off your targets one at a time and if the ranks are smaller then you can head into battle. Or you know, you can just run in with your guns blazing and get shot in the arse. 6) When surrounded by foes, keep your finger on the trigger If you've got enemies surrounding you, you can either A) Run off to a more secluded spot to restrategize or B) Just keep tapping the fire button and pray to God. Or you can do both, that's always fun. 7) Strafe often Use those Left and Right trigger buttons, they come in very handy in a dogfight. 8) Have fun Remember, this is a game! If you're stuck on one mission, take a break, eat a sandwich, take a nap, read a book, watch a movie (watch Scrooged, an excellent flick). I've found when you're frustrated and just keep playing the level over and over again you don't care about doing it as perfect as you did the first time because this level is REALLY pissing you off and you just wanna get through it. So when you come back from your coffee break you'll be calm and will perform better than when you were choking your sister's teddy bear to death. If I forgot anything you think I should add e-mail me. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ADVANCED GAME TACTICS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 1) Circle-Strafe This is one of the most common tactics used in first-person shooters and tank/mech sims alike. To perform a circle-strafe, press the strafe key and move the left joystick in the opposite direction so that your ship is always centered onto your target. Practice this in a map where everyone's dead, and circle around a rock or tree. Once you've got it down on a stationary target, try it out on an enemy. You'll notice they have a much harder time hitting you, and since you're always centered on your target you're free to shoot them as much or little as you please with no fear of retaliation. If you have any other tactics you'd like me to add I'd be happy to add it. Since this game is mostly keep moving and shooting I don't know if there's even anything else you could do to save your hide. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- CHARACTER BIOGRAPHIES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ............................................................................... I. GALACTIC REPUBLIC ............................................................................... 1. Anakin Skywalker A young Jedi under the tutelage of Master Kenobi, Anakin Skywalker was born on the desert planet of Tatooine. After a strange twist of fate he changed from a slave to a Jedi padawan (after much discussion among the Jedi Council members). Very strong with the force, he breezed through most of the Jedi exercises. This inherent gift has made him arrogant (which is ironically everything the Jedi are against) and he often times anger's his master for his reckless actions. He is quite adept with a lightsaber, rivaling even his own master in skill. He wears a black glove on his right hand to cover his synthetic arm after it was dismembered in a duel with Count Dooku. 2. Obi-Wan Kenobi Early in his career as a Jedi Padawan to Master Qui-Gon Jinn, Obi-Wan Kenobi was as foolish and impatient as any teenager his age would be. He joined a group of boys his age to fulfill their foolhardy ideals and resigned from the Jedi Order. Realizing this action was against the Order's teachings, he asked his master for his forgiveness, and Qui-Gon once again accepted Obi-Wan as his student. After this incident Obi-Wan was much more conscious of his actions and became known as one of the most serious and strict Jedi in the order (although he's been known to crack some dry jokes to his close friends). On an early assignment (once again reunited with his teacher) to Naboo, as ordered by Supreme Chancellor Valorum, to settle a trade dispute with the powerful Trade Federation. Obviously a trap, he escaped to Naboo to protect the Queen. In his task to protect Amidala he met a young boy on Tatooine, whom Qui-Gon believed was the 'Chosen One', who would drastically change Obi-Wan's life forever. After Qui-Gon Jinn was struck down by Sith Lord Darth Maul, he took it upon himself to fulfill his master's dying wish...to train Anakin Skywalker as a Jedi. Ten years after the Battle of Naboo, Obi-Wan is a well-known and respected Jedi Knight. He is sometimes considered harsh on his apprentice, Anakin, because he is trying to keep Anakin from making the same mistakes he did as a padawan. A clever, headstrong Jedi, Obi-Wan is quite skilled with a lightsaber and is one of the most highly regarded Jedi in the order. 3. Mace Windu A Jedi Master who was on the Jedi Council from the time of the Naboo conflict, Mace Windu has always been a cunning man who provides sound advice to those who require it. He shares the title of Senior Member of the Jedi Council (along with Master Yoda). Mace's fighting style is very unique in that it is very straight-forward and he doesn't like to 'show off', yet his style is still very powerful. With his signature violet lightsaber, he is the perfect leader to lead the Jedi in the Clone Wars. 4. Yoda Senior Member of the Jedi Council, Jedi Master Yoda is considered the wisest man in the galaxy. Being a Jedi for over 800 years and teaching for about the same period of time has given him the opportunity to see the many aspects of the force and the effect the dark side has on its user. He has taught many Jedi and has seen those same students fall in battle to protect his brethren. Although seen as grouchy, to his close friends and colleagues he has quite a developed sense of humor, often playing practical jokes. Students of the Jedi Academy wouldn't believe it even if they did see Yoda laugh or even smile. Being approximately 900 years old, he is very acquainted with what has been called the 'unifying force'. He can often times see the future very easily. But as he teaches his students, the future is always in motion and you can't always believe your visions will come true. Bearing a green lightsaber, he is one of the greatest swordsman who ever lived. ............................................................................... II. CONFEDERACY OF INDEPENDENT SYSTEMS ............................................................................... 1. Count Dooku/Darth Tyranus Once a powerful and well thought of Jedi Master in the Order, he resigned his commission shortly after the Battle of Naboo. Becoming Darth Sidious' new Sith apprentice, he took upon him the name of Darth Tyranus (a tradition the Sith have had for almost 1,000 years). Dooku formed the Confederacy of Independant Systems afterwards. Thousands of star systems suceeded from the Republic to join his secretive guild. This was a plan concocted by none other than Darth Sidious himself to trick them into a false sense of security, owing their allegiance to him to use their influence at his will. When he was in the Jedi Order, Dooku was a cunning man. In the beginning of his life as a Jedi he learned under the teachings of Master Yoda. When he became a Jedi Knight he took Qui-Gon Jinn as his padawan learner. Using this fact to try to convince Obi-Wan Kenobi on Geonosis to join him, he attempted to trick Obi-Wan into believing he was on the Republic's side. One of the most skilled swordsman in the galaxy, he fought 3 Jedi at the beginning of the Clone Wars (including Master Yoda) and performed quite well. With high-tech droids and weapons, Dooku and the Seperatists are a force to be reckoned with. 2. Cydon Prax After the death of Jango Fett at the Battle of Geonosis, Cydon Prax became Dooku's right hand man. A ruthless killer, he pilots a specially modified fighter tank with the latest in technology and weaponry. He wears armor similar to that of the Mandalorian armor Jango Fett donned before his demise. ............................................................................... III. OTHER ............................................................................... 1. Bera Kazan Bera is a notorious smuggler who has ties to some of the most heinous gangsters in the galaxy. She accepted a job from Dooku to deliver some strange artifacts. She was captured and became Dooku's prisoner shortly after her delivery. Her ship bears the marks of many battles and close escapes. 2. Ulic Qel-Droma The tale of Ulic-Qel Droma would break any warrior's heart. The tale of a fallen Jedi is always a bitter tale. Once one of the most powerful Jedi in the Order, he took on a mission to defeat the dark side within. He was tempted by the dark-side, and became a Sith Apprentice to Sith Lord Exar Kun. The galaxy fell into a terrible war known as the Sith War. Exar Kun and his legion of followers attacked and slayed the Jedi. He aided Exar Kun and the Sith in constructing a device called the Dark Reaper, capable of extracting the Force out of a large area, which was capable of giving its wielder the power to absorb this energy. Qel-Droma, after realizing the mistake he had made, tried to make it up to the Republic and the Jedi Order by revealing Kun's secret base. The Sith War over, the Jedi Order stripped Qel-Droma's ability to wield the force and was banished into exile. A young girl, Vima Sunrider (13 year old daughter of the legendary Nomi Sunrider) sought out Ulic Qel-Droma to teach her the ways of the Force. In Vema's instruction Qel-Droma found redemption. He died a Jedi Master, absorbed into the Force itself. A freighter pilot shot him in the back with a pistol in an attempt to give himself a reputation. It is rumored Ulic Qel-Droma's grave contains the location of the Dark Reaper, a weapon capable of mass destruction. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- VEHICLE DATABASE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ............................................................................... I. GALACTIC REPUBLIC UNITS: ............................................................................... 1. Aratech 74-Z Military Speeder Bike A fast one man craft that allows troopers to quickly go from one end of the battlefield to the other. This vehicle is equipped with a light laser turret and little if no armor to protect the rider. PRIMARY WEAPON: Underbody-mounted light laser turret SECONDARY WEAPON: None SPECIAL: Repulsor Boost 2. TX-130 Republic Fighter Tank A repulsor craft specifically used to harness the extremely keen senses of a Jedi. Able to maneuver quickly, it packs a wallop with dual medium cannons and a concussion missile launcher. PRIMARY WEAPON: Dual medium laser cannons SECONDARY WEAPON: Concussion missiles SPECIAL: Repulsor boost 3. AT-XT Assault Walker A two-legged craft designed for firepower, it is not very fast or maneuverable. It's ability to activate impenitrable shields definitely increases the hull life. PRIMARY WEAPON: Heavy laser cannons SECONDARY WEAPON: Photon mortar SPECIAL: Plasma shields 4. Maru A creature native to Kashyyk, the Maru is an animal domesticated by the native Wookies. The Wookies use the Maru for transportation, hunting, and sport. Fast and agile, it also has an attached bowcaster and a seismic pulse emitter. PRIMARY WEAPON: Mounted twin bowcasters SECONDARY WEAPON: Thermal detonator SPECIAL: Seismic Pulse Emitter 5. Republic Low-Altitude Assault Transport/infantry (LAAT/i) Gunship The workhorse of the clone army. Transports troops and provides air support for ground forces. It's laser turrets require a lot of energy but can destroy almost anything (be it from enemies to barriers) very quickly. When piloted by a Jedi this ship can perform the unimaginable. PRIMARY WEAPON: Multiple laser cannons SECONDARY WEAPON: Concussion missiles SPECIAL: Composite-beam pinpoint laser turrets 6. Mobile Assault Cannon (MAC) (NOTE: You cannot pilot this vessel but it will aid you in your missions) These slow-moving cannons fire the heaviest turbolasers in the Republic army and are used to great effect in the invasion of Geonosis. PRIMARY WEAPON: Heavy turbolaser 7. AT-TE Assault Walker (NOTE: You cannot pilot this vessel but it will aid you in your missions) Can perform a wide array of missions from troop transport to assault missions. PRIMARY WEAPON: Long-range heavy laser cannon SECONDARY WEAPON: Six laser turrets 8. Jedi Protectors of good and righteousness, Jedi have been defending the Republic for over 25,000 years. With the Force as their ally, they can prove to be worthy opponents. Their unique laser swords, called lightsabres, can block incoming laser blasts and deflect them back at the enemy. The Force gives them enhanced senses and reflexive capabilities. On foot, they are deadly; in a Republic tank they're even deadlier. PRIMARY WEAPON: Lightsabre SECONDARY WEAPON: Lightsabre throw SPECIAL ABILITY: Force Push ............................................................................... II. CONFEDERACY OF INDEPENDENT SYSTEMS UNITS: ............................................................................... 1. Single-Trooper Aerial Platform (STAP) Used by the Seperatist's droids, the STAP is a high speed craft with no armor or protection whatsoever and carries a light laser cannon PRIMARY WEAPON: Light laser turret SPECIAL: Repulsor boost 2. AAT (Armored Assault Tank)/Mortar Tank The main heavy tank used by the Seperatists, this vessel is capable of firing long-range mortars and heavy laser cannons. With it's heavily reinforced armor it's the mainstay of the Seperatist army. PRIMARY WEAPON: Heavy laser cannons SECONDARY WEAPON: Long-range Mortar 3. Hailfire Droid This droid is unusual in that it's one of the few vessels used by the Seperatists that travels by tank treads rather than repulsors. It can carry a large load of concussion missiles, capable of inflicting large amounts of damage on enemy units. It's maneuverability and high speed enable it to stay alive on the battlefield. PRIMARY WEAPON: Medium laser cannons SECONDARY WEAPON: Concussion Missiles 4. Ground Armored Tank (GAT) The Seperatists produced a tank to provide a vessel capable of moving at high speeds and with increased maneuverability to fill the gap between the heavy AAT's and the Seperatist droids. Armed with medium laser cannons and concussion missiles. PRIMARY WEAPON: Medium laser cannons SECONDARY WEAPON: Concussion missiles -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- WEAPONS AND SPECIAL ABILITIES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ............................................................................... I. WEAPONS ............................................................................... 1. Laser Cannons This is the primary weapon on most vehicles. It comes in three strengths, light, medium, and heavy. Vehicles like the STAP and the speeder bike have the light version; vehicles such as the Republic tank and the Seperatist tank are equipped with the medium version; and finally craft such as the AT-XT and AAT are equipped with heavy laser cannons. The laser bolts can be either blue- or green-colored. 2. Concussion Missiles The most common secondary weapon. When fired at an enemy it tracks their movements (rather than traveling in a straight line), it inflicts significant damage on enemies. Use this on more powerful enemies and bosses. 3. Proton Mortar Equipped on the AT-XT, this is used for long-range siege attacks against bases and enemies. Inflicts more damage than concussion missiles. 4. Composite-Beam Laser Turrets These weapons are only available on the Republic Gunships, it's high damage-yielding lasers lock onto the same target and can destroy almost any foe within seconds. 5. Mounted Twin Bowcasters These are similar to regular laser cannons, albeit weaker. For use on the Maru mounts. 6. Seismic Pulse Emitter Exerts a high-energy wave of energy at surrounding enemies. Takes a significant time to recharge. 7. Thermal Detonator A weapon used while riding a Maru. Fire once to throw the detonator and fire again to detonate it. 8. Mortar Used on the AAT Mortar Tanks, these have a very long range and prove to be good sniping weapons against bases or slow targets. 9. Lightsabre A Jedi's weapon, this can hack through almost any material with ease. Can be thrown at enemies from afar. ............................................................................... II. SPECIAL ABILITIES ............................................................................... 1. Plasma Shields Available exclusively to the AT-XT Assault Walker, this provides an impenetrable shield for a few seconds. This is best used in high risk situations as it takes a longer time to recharge. 2. Repulsorlift Boost When activated, this significantly increases your tank's speed for a limited time. Use when you're in a tight jam or are trying to beat the level quickly to earn the Bonus Point. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- SINGLE-PLAYER CAMPAIGN WALKTHROUGH -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- NOTE: As stated earlier, I will keep this as spoiler-free as possible. I will also assume you know the basics (targeting, how to strafe, how to fire primary and secondary weapons, how to use your Special Ability) ............................................................................... I. GEONOSIS ............................................................................... =============================================================================== Mission One: The Rescue Begins =============================================================================== Objectives: 1) Destroy the First Anti-Orbital Cannon 2) Destroy the Second Anti-Orbital Cannon 3) Follow Luminara to the Third Anti-Orbital Cannon 4) Destroy the Power Supply of the Third Anti-Orbital Cannon Bonus Objectives: 1) Complete mission in less than 9 minutes 2) Recover 3 Missing R5 Units 3) Destroy At Least 100 Enemies You start off in a Republic tank as Mace Windu with your squadmate Luminara Unduli. When the mission starts, follow Luminara through the canyon while shooting the two stationary guns on either side with your laser cannons (they should be easy to destroy). At the clearing, you'll see a large laser with 6 large canisters surrounding it, 3 on both sides. Destroy these with your lasers (if you want that bonus objective you might as well use your concussion missiles). There will be several Seperatist tanks that attack you, dispatch them quickly. Follow Luminara to the second waypoint (follow the green arrow at the top of the screen). Along the way you'll find a shield and secondary weapon recharge. Take them if you need them, otherwise continue on to the objective. Destroy the tanks up ahead. Turning left on the bend there are 3 more Seperatist tanks. Afterwards, Luminara will warn you of the Hailfire droids (yes it's Hailfire, I thought for a while that it was Hellfire which would have been cooler). Strafe while attacking them to avoid their deadly missile volleys (you'll find they're very easy to destroy). Before crossing through the next canyon and under the bridge, follow the dirt ramp up to your right (just before the canyon begins) to collect a secondary weapon recharge and to recover the first R5 droid. Destroy the oncoming tanks and proceed through the canyon, destroying the stationary laser turrets and enemy tanks. On the left is a shield/weapon recharge. Proceed up the ramp to make your way to the second objective. Follow the ramp to the top and destroy the turret at the top. Turn left, destroying the tank on the bridge. Cross the bridge and destroy the two cannons. Take the ramp to the next level, take out the 2 tanks and the turret. Take the next ramp up, turn left and destroy the enemy targets. Taking the next ramp up on your left, destroy the two tanks coming across the bridge. Cross the bridge and take out the two cannons. Turn left. As you begin to cross the next bridge it explodes. Back up a ways to make sure you have enough room, begin going full speed at the bridge and activate your special (repulsorlift boost). Destroy the two tanks and then the two tanks that follow them. Follow Luminara through the canyon and destroy the tanks and Hailfire droid. After destroying them, go to the far left wall where you'll see a green blip on your radar. Climb the plateau with your boost and you'll recover the second droid. Destroy the task force consisting of several Hailfire and Seperatist tanks up ahead. Luminara will comment that all the enemies are destroyed. Follow her until you see a short cutscene where Luminara comments that you can't get to the last generators in your tanks. You are now in control of Mace on foot. Press the A button to attack with your lightsaber, B to use Force Push, and X to throw your lightsaber at the enemy with the Force. Destroy the droids and Geonosians ahead and turn left, and left again. Use your Force Push ability to destroy a large group of droids or Geonosians at once (remember, it takes a while for the ability to recharge). Turn right and in a short cutscene Luminara will warn you that the spider bot has a self-destruct mechanism. To destroy it, throw your saber at it by pressing the X button. You will notice as it explodes it destroys many of the enemies surrounding it. Mop up the droids/Geo's and continue following the path, destroying the spider bots by tossing your saber at them from a distance. In the next area are 3 spider bots and many Geonosians. Destroy them with your saber. At the right of the room is the last missing R5 unit. After recovering the droid, move towards the objective and throw your saber at the yellow generators, disabling the orbital cannon. Mission Complete! Achieving the Bonus Objectives: 1) Complete Mission in Less than 9 Minutes Don't worry if you can't get this bonus objective on your first try. Beat the missions a few times so you know where the enemies are and where the missing R5 droids are. After playing it a few times you should be able to beat it in under 9 minutes easily. 2) Recover 3 Missing R5 Units If you followed my guide it should be no problem. The first droid is after you destroy the Hailfire droids and before you enter the canyon. There is a ramp just before the canyon starts to your right. Climb it and you'll find the first droid. The Second droid is after you destroy the second orbital cannon and after the small canyon widens, go to the far left wall and use your boost to climb a plateau where you'll find the droid. The third droid is near the right wall right before the last orbital cannon's power generators (it sticks out like a sore thumb). 3) Destroy at Least 100 Enemies This should be no problem. Near the end of the level there are literally dozens of droids and Geonosians for you to destroy. Just make sure before you finish the level that you've earned the Bonus Point. =============================================================================== Mission 2: Infiltration of the Arena =============================================================================== Objectives: 1) Destroy All Opposition at the Enemy Landing Pad 2) Defend the Landing Pad 3) Escort the Convoy to the Arena 4) Clear the Seperatist Outpost Bonus Objectives: 1) All Convoy Vehicles Must Survive 2) Destroy All Enemy Turrets 3) Find the Hidden Weapons Cache At the beginning Luminara tells you she will destroy the turrets and you should take care of everything else, but alas, as all AI aren't that bright, neither is she (so destroy the turrets anyways). Follow the path destroying tanks and STAPs. Once you arrive at the Enemy Landing Pad, destroy all the tanks, STAPs, and turrets. Be sure to use concussion missiles to deal with them quickly. You now must protect the landing pad, this is very easy, just destroy all the incoming enemies. Nothing new or difficult, just make sure the ship on the platform stays alive. There will be GATs and the occasional IBC Hailfire droid that approach from the left and right. Sometimes they like to run and hide behind the transports, so make sure you take care of them quickly. Refill on health and missiles if you need to. Now you must protect the transports on their way to the arena. Be sure to not go too far ahead as enemies come from both the front and the rear. Use your missiles on the tougher foes. Don't forget to destroy the turrets on the canyon walls, they can end your mission very fast. Ahead are the spider bots. These droids are significantly more sturdy than any foe you've fought before. Just remember to circle-strafe (I hope you've learned it by now) and fire missiles. Continue down the canyon, destroying turrets and enemy tanks. Be quick on your feet, they can easily overwhelm you. Right after the objective to clear the Seperatist Outpost, before crossing under the bridge, there is a path to the right. Take it to find the secret weapons cache and your Bonus Objective. You no longer have to protect the convoy, head to the outpost and destroy all opposition (same old, same old). Mission Complete! Achieving the Bonus Objectives: 1) All Convoy Vehicles Must Survive This is quite easy, just be sure to check the front and rear for enemies and destroy all the turrets in the canyon. 2) Destroy All Enemy Turrets Since there is no time limit to this level, look around for hidden turrets. In the first area, look to your left for a big rock. Behind it is a turret. All the others are pretty easy to find. 3) Find the Hidden Weapons Cache Just before crossing under the bridge to go to the Seperatist Outpost there is a path to the right. Follow it and bingo. =============================================================================== Mission 3: The Battle of Geonosis =============================================================================== Objectives: 1) Fight Your Way to the Gunship 2) Destroy All Techno Union Ships 3) Defend the Mobile Assault Cannons 4) Defeat the Dark Acolytes Bonus Objectives: 1) Destroy All Canyon Wall Turrets 2) All Mobile Assault Cannons Survive 3) Complete the Mission in Under 10 Minutes You start out as Mace Windu on foot. Fight through the ranks of droids using your lightsabre until you reach the gunship. Remember to use your Force Push to destroy large clusters of droids. Throw your lightsaber at the spider bot from afar to prevent being damaged in its blast radius. Once you get to the gunship it is in your control. Destroy the Techno Union ships (the ones with the green outline on them). If you remember on Episode 2 these were the ships Anakin ordered to fire above the fuel cells. Make sure to destroy any turrets you see (they will be shooting green streams of plasma-like energy) as that is one of your Bonus Objectives. After destroying the Techno Union ships, follow the waypoint arrow to your next objective. While traversing through the canyon, destroy the turrets on the canyon walls. Usually they will be perched in an outcropping on the sides. It is best to use your heavy-lasers to destroy them so that you can keep on moving in order to beat this level under 10 minutes. When you make it to the next clearing, quickly destroy the Techno Union ships. Also destroy the turrets on the ground. After destroying all Techno Union ships and turrets, make your way to the next waypoint. Traveling through the canyon, once again shoot all the turrets on the sides of the canyon (just make sure there are no more red blips left on your radar). Destroy the techno union ships at the next waypoint. At this point you don't need to destroy any more turrets. If you have destroyed all the turrets necessary you will get the Bonus Objective, if not, then you might want to start over. You must act quickly to destroy the evacuating Techno Union ships because as soon as you arrive they take off (if any of them escape you fail the mission and must restart). When you are in control of a Republic Fighter Tank you must protect the Mobile Assault Cannons (MAC's) as they attack the fleeing Seperatist ships. Make sure to take care of the AAT's quickly (their mortar attacks are deadly). Just be sure to keep an eye out on the MAC's and destroy all the enemies. After the core ship is destroyed, head to the waypoint. Although you don't need to destroy any more turrets it's probably a good idea to do so. Do the basic kill-frenzy routine you've probably gotten good at. There are health and ammo recharges in the forward-left corner (near a Geonosian turret) if you need them. Boost to the new waypoint, rinse, lather, repeat. There are plenty of powerups scattered everywhere so you have no excuse to die accidentally. Congratulations! No you haven't beat the level yet, but you have your first Boss Fight! I qualified this as a boss fight because you don't have to fight these guys after this level, and they're tough hombres. There are 3 acolytes and 1 you. I know, the odds aren't even, but do you ever play a video game hoping for even odds? If you do, well... Circle-strafe around the acolytes, firing your lasers and concussion missiles constantly. There are refills on health and missiles so don't worry about running out. Make sure to take them out one at a time (this will make your task much easier). Sooner or later they'll go down. Make sure you get the powerup for the Super Blasters early on, this will make it MUCH easier. Mission Complete! Achieving the Bonus Objectives: 1) Destroy All Canyon Wall Turrets When you're making your way from waypoint to waypoint through the canyons, make sure to destroy all the turrets with your composite-beams (heavy lasers). To be sure you got them all look at your map. If there are any red blips (dots) along the canyon you still need to destroy them. This is fairly easy to accomplish. 2) All Mobile Assault Cannons Survive This is very easy, destroy the AAT's first and then everyone else and this should be no problem. 3) Complete in Under 10 Minutes Play this level several times to get the feel on what you should do at certain times, use your repulsor lift boost, and use those concussion missiles like crazy. If you can't get this on your first time you should be able to get this on your second time playing. ............................................................................... II. RHEN VAR ............................................................................... =============================================================================== Mission 4: The Evacuation of Rhen Var =============================================================================== Objectives: 1) Get to Republic Outpost 2) Destroy All Ground Based Enemies Near the Outpost 3) Drop Off the Republic Troops 4) Defend the Republic Convoy 5) Get to the Jedi Sanctuary 6) Destroy All Enemies Near the Jedi Sanctuary 7) Drop Off the Jedi 8) Defend the 3 Transports Until the Evacuation Bonus Objectives: 1) Rescue the Troops in under 90 Seconds 2) All Convoy Transports Survive 3) Destroy at Least 10 Enemy Vehicle Transports In order to earn the first Bonus Objective you must act quickly. After taking off, head to the outpost at full speed. Once you arrive, destroy all the ground units with your composite-beams and your torpedoes. Use them all, because you will receive more once you drop off the clone troopers anyways. After destroying all the ground forces, fly near the landing point and a short cutscene will play. Hurry back to the Republic base and drop the clone troopers off to receive your first Bonus Point. Hurry to the convoy. Destroy all tanks, droids, what-have-you's near the convoy. Also make sure to destroy the VAC's (big dropships). A few missiles should take care of them. Be sure to use your missiles and pinpoint lasers often. Constantly check the map for red blips near the convoy. There are powerups near what looks like a ruined city. After the convoy makes it safely to the city, you must pickup some stranded Jedi. Once you get there you must destroy all the ground forces. Again, use missiles/pinpoint beams/lasers. Very easy. Bring back the Jedi to the landing pad. Destroy the Vehicle Transports (the big dropships) that are flying around so you can complete your bonus objective. Believe me, there are plenty of these suckers so make sure you kill at least 10. When defending the transports, there are so many enemies just shoot anyone in sight. Your primary targets should be the Vehicle Transports which will save you a lot of trouble. The next targets should be the mortar tanks, after that just launch your missiles at anything that moves. Tada, you win. Mission Complete! Achieving the Bonus Objectives: 1) Rescue the Troops in Under 90 Seconds This is very easy if you know what you're doing. Hurry to the first waypoint, destroy all the ground forces with missiles/pinpoint beams, land and pick them up, then return them to the Republic outpost. Easy as cake. 2) All Convoy Transports Survive This can be a bit difficult. Keep on your toes, and destroy the enemy's nearest the convoy first. Also, take out the vehicle transports before they land as this will make your job easier. Just keep an eye out and you'll earn this Bonus Point. 3) Destroy at Least 10 Enemy Vehicle Transports This is very easy because at the end there are at least a dozen vehicle transports that try to land. There are a handful that land when you're escorting the convoy. All in all, a very easy Bonus Objective. Rest Coming soon! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- MULTIPLAYER -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Since the Instruction Manual can explain this a whole lot better than I can, I'll use its information (for those of you whose dogs ate it, or used it for firewood). ............................................................................... I. SCENARIOS ............................................................................... 1. Duel Up to eight players can battle it out for supremacy on Xbox LIVE. Players can choose different vehicles after each time they are killed. Victory is achieved by scoring a set number of kills or getting the most kills within a set time limit. A player can choose to restart the match by pressing the Start button. NOTE: Xbox LIVE contains different maps (some must be earned by completing enough Bonus Objectives in the Single-Player Campaign). 2. Control Zone In each level there is on "control zone" which is denoted by a ring on the ground. A player takes control of the control zone by being the only living player in the zone. He must be destroyed or leave the zone to lose control. You earn points for staying in control of the zone or by killing other players. NOTE: Xbox LIVE contains different maps (some must be earned by completing enough Bonus Objectives in the Single-Player Campaign). 3. Academy There are two different versions of this game, one is played with vehicles, the other with Jedi, but the rules remain the same. Both players are on the same team and cannot harm one another, except during special gladiator rounds. The players begin in the center of an arena and opposing forces come in waves to destroy the players. If a player dies, he/she will not respawn (except in an elimination round where players battle each other for points and all destroyed players respawn before the next wave of enemies). The game finishes when the last player alive has fallen to enemy units. Players score points depending on what they destroy. The last player alive may not necessarily have the highest final score. NOTE: Jedi Mode in Academy is currently unavailable in Xbox LIVE. 4. Conquest (Splitscreen) Conquest is played between two teams, the Republic and the Seperatists. The Republic team pilots TX-130 fighter tanks and the Seperatists pilot GATs. Each team has a home base, which it must defend. The objective is to destroy the other team's base. In the center of the playing field are a series of outposts which are captured by a player moving into the outpost. As long as a player is within an outpost, the outpost will then produce one AI unit. If the AI unit is destroyed, the outpost will produce another one. AI units can be given orders using the directional buttons. If any one turret on an outpost is destroyed, the outpost will not produce an AI unit until all turrets have been rebuilt. Control of an outpost changes sides if all defensive turrets are destroyed and an opposing team member moves into the outpost. The game is won when one team destroys the other's home base. 5. Conquest (Xbox LIVE) Conquest on Xbox LIVE is a two-team game where one team tries to destroy the other team's HQ. In between each team's HQ are a series of neutrally aligned outposts that can be taken over by either team to gain a better tactical position on the field. NOTE: To access the Strategic Overview Map, perss down on the right thumbstick. TAKING OVER AN OUTPOST Every outpost has a zone around it. Once you enter a neutrally controlled outpost, you will gain control of the outpost as soon as you enter its zone. By remaining in the zone, the outpost will begin to produce a series of defense turrets. As soon as a turret is produced, it will become activated and provide that outpost protection against the opposing team. After four defensive turrets have been built, the docking bay lights up and becomes usable. Once all four defensive turrets are destroyed, the outpost will return to its neutrally aligned state, allowing either team to take control of it. OUTPOST DEFENSE UNITS After all of an outpost's defensive turrets have been built, the outpost will produce units to be used by the team to defend their HQ, to attack opposing factories and headquarters, or to hold key strategic field positions. The Seperatist units will be the AAT, while the Republic units will be the AT-XT. If any of the outpost's defensive turrets are destroyed, the outpost will no longer produce units. Players can enter the outpost's zone to rebuild the turrets--the more players in the zone, the faster the turrets will be rebuilt. When all four turrets are completed, the outpost will begin producing more units. AI COMMANDS Simple AI commands can be issued to defensive units by using the directional pad (just like in the single-player game) after you enter an outpost's zone. All future vehicles created by that outpost will follow that command until a new order is given. Additionally, after docking into an HQ, you can select any outpost on the map and issue them a command using the directional pad. The four commands are: Attack Enemy HQ: Orders the vehicles to attack the enemy headquarters. Defend HQ: Orders the vehicles to defend their own headquarters. Defend Outpost: Orders the vehicles to defend the outpost they were spawned from (or will be spawned from if giving an outpost order). Break and Attack: Orders the vehicles to seek out and destroy the closest enemy. HQ's DEFLECTOR SHIELD AND ITS SHIELD GENERATOR Each HQ will have a shield generator nearby that produces a deflector shield around the entire HQ. The HQ deflector shield is impenetrable by all normal weapons. The shield's generator must first be destroyed to make the HQ vulnerable. If a team's shield generator is destroyed, players of that team may attempt to rebuild it by entering the generator's zone (these zones are just like the ones around the outposts). When a player or players are in the zone, the shield generator will begin repairing. When the generator is fully repaired, the HQ deflector shield will come back online. Remember, the more team players that are in the shield generator repair zone, the quicker it will repair itself. The shield generator must be completely repaired before the HQ deflector shield comes back online. NOTE: The Disruptor Cannon, which can be mounted atop an outpost, is the one weapon in the game that can penetrate an HQ deflector shield without having to destroy the shield generator first. DOCKING You can dock into an outpost or your HQ to gain access to abilities linked to that structure. To dock into either structure, position your vehicle over the round docking pad and press down on the left thumbstick or Black button. While you're docked, you can freely use the abilities of that structure, but you will be vulnerable to attack. The effects of docking to each structure are described below. Outpost: To dock into an outpost for the first time it must have four turrets. After docking, you will be able to choose a special weapon. That weapon will always be in place until the docking bay is forced to retract, which is caused by enemy damage to the outpost. Once the weapon is chosen, it cannot be changed (unless the outpost is destroyed, rebuilt, and the weapon is re-chosen). While you're docked and using the outpost's special weapon, you will be inside the outpost zone. If the defensive turrets are destroyed, you will still be in position to rebuild or generate new ones. If you lose your defensive turrets while docked, you will still be in control of the outpost's special weapon. However, as soon as you undock from the outpost, if all four turrets are not active, the docking bay will close up and you will not be allowed to re-dock to the outpost until the factory regains full defensive production. HQ: Each team has an overhead floating sentinel droid that can convey key information to the team. While docked in an HQ, you can access this droid's surveillance camera and get a top-down view of the entire battlefield, referred to as the Sentinel Link mode, at an elevation of approximately 100 meters above the terrain. You cannot zoom or angle the camera as it remains straight down at all times. You can, however, move the camera around on a horizontal plane to view any part of the map. While in Sentinel Link mode, press the A button to toggle and target a specific outpost, and then press the directional pad to select the desired AI command. The advantage is that while in Sentinel Link mod, you can quickly find, select, and issue orders to all controlled outposts remotely instead of moving to each individual outpost. Furthermore, you can issue global commands to all friendly AI drones. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- BONUS MATERIALS/CODES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- All bonus materials are earned by completing the required amount of Bonus Objectives for each level to attain that feature. There are 48 Bonus Objectives in the game, but only 45 are required to have access to all of the bonus materials. All the multi-player levels attained through earning bonus points (save for the Jedi Academy level) must be earned in able to play those maps on Xbox LIVE. Raxus Duel Multi-Player level - 5 Bonus Points Thule Moon Control Multi-Player level - 10 Bonus Points Rhen Var Multi-Player Level - 15 Bonus Points Jedi Academy Multi-Player Level (local Xbox games only) - 20 Bonus Points Unit Viewer - 25 Bonus Points CD Player (my favorite) - 35 Bonus Points Sketchbook - 40 Bonus Points Yoda unlocked in Academy: Geonosis - 45 Points CODES: (entered in the Codes screen under Bonuses) IGIVEUP - Unlock all Bonus Materials If you have any more codes please e-mail them to me (my address is at the bottom of the FAQ) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- CREDITS/ACKNOWLEDGEMENTS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- I'd like to thank: Clone Wars Instruction Manual for some of the things I forgot about Star Wars: New Essential Guide to Characters (for helping me remember Ulic Qel-Droma's background) My grandparents for giving me the Christmas gift money to buy this game, hooah! That's it for now. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- CONTACTING THE AUTHOR -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Questions? Comments? Suggestions? E-mail me at firstname.lastname@example.com Please put Clone Wars somewhere in the subject line Please, please, PLEASE no flaming e-mails, your opinion on political issues, or anything else not related to this game as it will be immediately deleted. Thank you. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- DISCLAIMER -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Websites that have my permission to display this walkthrough: www.gamefaqs.com Star Wars and all related content is Copyright Lucasfilm, Lmtd. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2003 Matthew Eklund
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The Hartland center point is about 4 miles northwest of General Motors and 11 miles east of Howell High School.
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I know it's been a while since I've put anything up, but now that the holidays are (finally) over, I have a little bit of breathing room. Since my time has been sparse lately, I'm going to batch up several different post ideas into one. They all revolve around local PR.
Aside from some brief info on radio advertising, all these methods are completely free.
What Does PR Have to do With Search?
I'm a firm believer that PR is a stones throw away from search and social. They make great accents to each other, especially if you're focusing on local markets or brick and mortar businesses.
Think about the visits your business or client gets when you get a review on a popular blog. An interview on a local news section or paper has the same potential with physical visitors. In person traffic also has a higher chance to convert since they've committed to going to your establishment, however it's an absolute bitch to track. I'll cover that later, but for now here are some examples.
All the below examples are for Skinny Limits, which provides vegan products in retail locations and raw juices nationally.
Example 1: Local Paper Excerpt
This is going to be one of the easier ones. Local papers always have sections about what's changing in the area. The content varies drastically depending on the size of your city, but there's always something.
Below is an example of something we caught in a paper:
I know the image is a little fuzzy, so basically this is a monthly section that tells you every establishment that's opened, had an anniversary, or is doing something out of the ordinary in the city. Considering we had both an anniversary coming up, as well as new establishments popping up, this was an easy win. There was a contact column for this section of the paper, as seen below.
They couldn't have made it any easier. Local papers are getting a little more savvy (desperate) and are making it easier for people to reach out. Our marketing associate reached out with a simple email as seen below:
From here it lead to a phone call and then a listing in said section of the paper.
Example 2: Radio Mention
This ones a bit tricker. Radio advertising is massively over priced, so you can't just ask for a mention.
Skinny Limits had a customer who came into the shop a few times and we discovered he ran a radio segment. Everyone made sure he was well taken care of when he visited.
I also found his twitter profile and tried to interact with him through our company account when possible. Basically, everyone made an effort to build a relationship with him.
Weeks later one of his co-hosts mentioned he was considering doing a cleanse and he gave Skinny Limits a shout out.
This is the traffic we received for that day:
At the time, this was a pretty successful day for us and brought in extra business for several days. However, it was short lived.
If you're curious about the actual segment, you can listen to it here – Skinny Radio Mention
Soon after, they approached us about advertising on their show. Considering we got a decent amount of business from the one segment, we decided to give it a shot. For the next 2 months our segment ran, and while we got some extra trickle in business, it ultimately didn't seem worth the cost.
I noticed it performed better as an introductory step to other forms of advertising. For example, we had an expo event soon after and several people mentioned hearing our ad on the radio. This was one of our highest converting days in expo sales, as people knew about us before they saw our booth.
Would I pay for radio advertising again? No. Would I try to target a natural mention again? Fuck yes.
Example 3: Live News Segment
Ok, while the example I'm presenting comes off easy, I attempted this several times before I got a bite.
The first thing that happened, is a follower we noticed on our twitter account:
After searching for any sort of contact information, the most valuable thing I could find was her Facebook account. So, I went for it.
And she responded:
I can't share the entire conversation, but basically we were willing to bend over backwards and accomodate them with anything they needed to create their segment. This was the end result:
This became one of our busiest days at our store locations, but had little effect on our online sales. That was surprising considering the outcome of our radio mention.
Ultimately, it required little effort from us and was absolutely worth it. However, it necessitated some persistence. I reach out to roughly 12 people from various news networks before bearing any fruit.
Example 4: News Paper Article
Here's another one for the paper, but for an actual article. We spotted a food section in a local paper, as seen below:
This looked like a great section for us to be in, so we sought out a contact. After a minute of searching, it ended up being right in front of us:
I also did a quick search for her name and found some additional contact info, although it wasn't necessary in this instance.
Knowing this wasn't as simple as asking a blogger to write a review, we attempted to soften her up a bit and mentioned we wanted to send her some samples to get her opinion.
We went through the entire process of setting up a sample pack and got it out to her. I followed up with her the day she received her samples and she enjoyed the product. Soon after, we got a section in the paper:
Example 5: Magazine Article Mention
Lastly, here is how we landed a free shout out in a magazine article that costs well over $1k to advertise in for one month.
By chance, one of Skinny Limits's owners picked up a magazine while in a waiting room and stumbled onto an article mentioning juicing. The editor stated they wanted to try juicing next month.
This was an obvious opportunity for us to provide the author with their juice, in hopes of a shout out in the magazine.
After some digging, I found that this author was part of several different groups and was well recognized, but they did a damn good job of hiding any direct contact. I resorted to reaching out to them on Twitter, as it was the only direct contact I could find.
Another easy win! Our mention wasn't huge, but it did give us a spot alongside much larger competitors, when normally we'd have gotten no mention at all.
We also got a nice positive review post on the magazines blog, which wasn't the intention, but was absolutely welcomed!
How to Spot PR Opportunities
I think people make this more complicated than it is. You know all those blogs you follow, comment on, and tweet about? Treat traditional media the exact same way. Subscribe to several local magazines and newspapers, follow local news social handles, and set up Google Alerts for relevant local terms.
Scan it all on your lunch hour until you find something even slightly relevant and just reach out. Do whatever you can to help that person find something to write about you. Provide them with whatever ammunition they need.
It isn't more complicated than that. A lot of you do these same exact things when targeting blogs.
What do I Offer for PR
This isn't straight forward. Every business is going to be different with divergent expendable resources. In most of the above instances, we were able to offer samples. However, just because you don't have an inexpensive resource, doesn't mean you're screwed.
Let's take the automative sales space as an example. If you run a dealership, you obviously can't giveaway cars in exchange for PR (unless it's a damn good deal).
But here are some things you may be able to do:
- Sponsor a car for an event
- Sponsor a van to help someone less fortunate move
- Cut a percentage of your next few sales and donate it
- If you're expanding into a new space, offer that space up to an event until you move in. (It's just sitting there anyway)
- Create a reoccurring event for awareness and anticipation, for example a bi-yearly run that is donation based.
I'm going to be straight up, I have no experience in the automotive space and I pulled these entirely out of my ass. These could very well bomb. The point is, there's always something expendable aside from your product.
How to Track PR Performance
This is probably the most difficult thing I ran into, and to be blunt, you're not going to find a perfect way to do it. Here are some things we used for various instances.
- If it's something on print, but are selling a digital product, try a coupon code
- If it's digital, but want to sell in the physical world, try a printable coupon
- If it's print that's in a neighborhood close to your physical location, try a coupon insert
- If it's a radio or tv broadcast, make it easy and have them mention the segment to redeem a discount
- If it's an expo or physical event, give them a coupon they can redeem at a physical location
- If you have cashiers or clerks, simply have them ask the customer how they hard about you, and keep a list they can tick off
- Create a survey card where customers receive a discount for submitting
I'm admittedly telling you these are not full proof, and you're going to end up with a giant stack of coupons and papers that are going to be equally hard to organize, but it's something. Anything you can do to track, helps.
A lot of you have already done these same exact things, but focus on the digital side of it. They work just as well with other forms of media.
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Solar for Your Home
Information for Consumers
California's solar incentives are broken into two categories: solar for existing homes and businesses, and solar for brand new construction.
Solar for Existing Homes
The program for existing homes is called the California Solar Initiative and is run by the California Public Utilities Commission through California's major investor-owned utilities - Pacific Gas and Electric, Southern California Edison, and San Diego Gas & Electric.
Go to the California Solar Initiative Section.
If you don't know your utility company, or if you are a customer of a publicly owned utility, please click here.
Solar for New Homes
The program for new homes is run by the California Energy Commission and is called the New Solar Homes Partnership.
If you are a builder/developer or are building your own home, go to the Builders Section.


text: APPLICATIONS ARE BEING ACCEPTED FOR GLENWOOD HOUSING CORP. 1 BR Elderly Apt. Glenwood, IA 51534. "62 years of age or older, handicap, disa-bled, regardless of age". contact: Smouse Financial at 417-886-9221. Equal Housing Opportunity. Applicants have the right to equal & fair treatment without re-gard to race, color, re-ligion, gender, disabil-ity, familial status or national origin.


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Israel News - Stay Informed, Pray Informed
Tragedy struck at Jerusalem's Western Wall, the holiest site in Judaism, on Friday morning when an obviously confused Jewish man was shot dead by a security guard.
The guard opened fire after the deceased shouted "Allahu Akbar" and pulled something from his pocket. The guard assumed the man was a suicide bomber. Many times in the past, Palestinian terrorists have dressed up as religious Jews in order to infiltrate crowded public venues.
The entire area in front of the Western Wall was sealed off following the shooting. Another Jewish worshiper who knew the 45-year-old victim described him as a mentally disturbed individual. "He always behaved strangely," the man told Israeli media. "He once said that he had become a Muslim."
The chief rabbi of the Western Wall, Rabbi Shmuel Rabinovich, expressed his deep regret over the incident.
Want more news from Israel?
Click Here to sign up for our FREE daily email updates
For Information & Reservations:
E-Mail: email@example.com
Israel Today
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From performance sportswear and microfibre tracksuits, David Luke offer a wide range of school sportswear to cater for all school uniform needs! Available in a variety of colours and sizes and made from carefully selected fabrics to ensure ultimate comfort, durability and performance.
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Antiques & Collectibles: auction news
The 1900s ended only 13 years ago, but works of 20th-century design are increasingly being sought by collectors, with some works bringing six- and even seven-figure sums as was seen at last month's 20th Century Design auctions in New York.
The two top sellers at Christie's sale of the Steven A. Greenberg Art Deco collection each brought over $1 million, while the 10 top sellers at its decorative art and design auction sold for six-figure sums with all but one selling above their high estimates.
It was a circa 1922-25 wood screen by Irish designer Eileen Gray that brought $1.9 million and a circa 1937 oil by the French artist Jean Dupas that brought $1.7 million, or more than six times its high $250,000 estimate. At the decorative art and design sale, the top sellers included a 1939 console ($832,500) by Swiss-born Alberto Giacometti and a pair of "Calabash" table lamps ($530,500 against $40,000-
At Sotheby's auction all of the top 10 lots brought six figures, with all but two selling above their high estimates. The top sellers were a console table with red Hermès leather panels ($752,500 against $400,000-$800,000) by the French designer Paul Dupré-Lafon and "Moutons de Laine," wool-covered aluminum and wood sculptures of sheep ($542,500 against $300,000-$500,000) created in 1965 by the French artist François-Xavier Lalanne (1927-2008).
In November, 24 of Lalanne's sheep sold at Christie's for $5.7 million, with the proceeds benefiting the Rock Foundation, which supports anthropological and archeological research, publishing, and films. The foundation was founded in 1976 by Edmund Carpenter, an anthropologist and archeologist, and his wife, Adelaide de Menil. They had purchased the sculptures at a Paris gallery and had kept them in a barn turned into a large living room on their East Hampton, N.Y., estate. After Carpenter's death in 2011, his widow decided to part with the sheep.
Such stupendous prices for 20th-century works were achieved because they were rare or exceptional and made by artists and designers of note. However, even lower-end 20th-century works are seeing an upward trend in prices.
. . .
At Skinner's 20th Century Design Auction last month it was mostly works from the postwar and mid-century periods that sold above their estimates.
Among them were a circa 1965 patinated bronze coffee table ($21,600 against a $3,000-$4,000 estimate) by Philip and Kelvin LaVerne, the New York-based father and son design team; a circa 1957 mahogany and brass sideboard by Edward Wormley for Dunbar ($9,840 against $3,000-$5,000); and a set of five Warren Platner armchairs for Knoll ($3,690 against $1,500-$2,000).
Other offerings that sold well over their estimates included a 1965 "Lily Pads" sculpture created with steel wire rod forms ($4,800 against $400-$600) by the Connecticut-born sculptor John Risley; a circa 1950 Italian chrome and enameled steel floor lamp designed by Gino Sarfatti ($2,050 against $800-
$1,200); and a 1951 Paolo Venini tussuto mosaico (woven mosaic) art glass bottle ($6,500 against $700-$900).
However, the
top sellers were both from early in the century: a Tiffany Studios Poppy table lamp ($51,000 against a $30,000-$40,000 estimate) and an Art
Nouveau four-panel screen "Les
Saisons" ($30,000 against $20,000-
$25,000) designed by the Czech artist Alphonse Marie Mucha (1860-1939).
. . .
Skinner's first auction of the new year, a European Furniture & Decorative Arts Auction Saturday featuring ceramics, includes more than 200 lots of Wedgwood, over 100 lots of European and American bronze and marble sculpture, and nearly 80 lots of 18th- and 19th-century English stemware.
Among the Wedgwood offerings are 12 full-size dark blue and black jasper Portland vases with estimates from $1,500-$2,500 to $200-$400 and a black jasper Apotheosis of Homer vase with cover ($3,000-$5,000). Highlighting the seven black basalt busts is a circa 1780 bust of Jonathan Swift with a $4,000-$6,000 estimate.
The auction's expected top seller is a late-19th-century Minton Marc-Louis Solon decorated pâte-sur-pâte vase with a $20,000-$30,000 estimate.
The European and American bronze and marble sculptures are highlighted by "Tennyson's Princess," an 1882 Carrara marble carving by Norfolk, Va.,-
born William Couper (1853-1942). The sculpture, which depicts Princess Ida, the central character of Alfred Lord Tennyson's 1847 poem "The Princess: A Medley," has a $9,000-$12,000 estimate. Another example of this sculpture is in the collection of the Smithsonian American Art Museum.
Furniture ranges from a George III mahogany secretary bookcase and a Louis XV-style bureau plat (writing table), each with a $2,000-$4,000 estimate, to a pair of Queen Anne-style marble top pier tables ($800-$1,200), to a late-19th-century George I style
needlework upholstered wing back armchair ($400-$600).
. . .
Offerings at Kaminski Auctions' 20th Century Decorative Art & Design Auction next Sunday at 10 a.m. at its Beverly gallery range from early 1900s lighting to mid-century modern furniture to contemporary art works.
A signed Handel hanging lighting fixture ($3,000-$5,000) and a Pairpoint reverse painted table lamp ($2,500-
$3,500) are among the early lighting, while the mid-century lighting includes two French Art Deco lamps ($800-
$1,500) from City Lights Antique Lighting of Cambridge.
The furniture includes a large selection of pieces by the Danish designer Hans Wegner ranging from a sofa-daybed ($1,000-$1,500) to a pair of side chairs with leather seats ($500-$700).
Art offerings range from the bronze sculpture "Mother and Child" ($18,000-
$25,000) by David Aronson (1923- ), professor emeritus of art at Boston University, to a 1970 oil on linen "Edge to Edge" ($15,000-$20,000) by New York-based Eric Freeman (1970-), to a wood sculpture "Girl in Red Stockings" ($6,000-$12,000) by David Hostetler, the Ohio and Nantucket sculptor (1926-), to the bronze "Figure With Guitar" ($2,000-$5,000) by the French artist Jean-Louis Toutain (1948-2008) .
Virginia Bohlin can be reached at globe


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Likely landing points
Building out a set of strategies to stay relevant and endure the pace of change will help banks emerge as digital winners. Below we have outlined an emerging set of strategies:
In the near-term: Banks will need to start looking at tactical ways to improve their business models by investing in easily adoptable technologies within the industry.
In the medium-term: Banks will benefit from developing a multi-investment and adoption program. Banks should place themselves closer to the center of their customers' digital lives, embedding customer-centric thinking at the core of the corporate strategy along with the right skillsets at every level of the organization.
For the longer-term: Banks will need to consider how they will expand their franchises to develop a service ecosystem around their customers. They need to challenge their own business models, become more relevant to their customers, and access longer-term, but larger, revenue pools.


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Summer Break Learning Resources - Preschool, Post Office Pretend Play
Post Office Pretend Play
In preschool, your child will begin to learn about the world around him, from how objects fall and roll to the way things like grocery stores and post offices work. Pretend play isn't just fun; it's also important for a preschooler's brain development. Want to help boost your child's creativity in a fun and unexpected way? Set up a post office play station right in your very own home!
What You Need:
- Used envelopes with addresses on them
- Blank envelopes
- Stickers
- Sheet of 1 cent stamps
- Pencils or crayons
- 2 boxes or trays big enough to accommodate mail
- Catalogs and magazines
What You Do:
1. Pretend play is all about imagination and letting your child invent his own world. However, there is some setup you can do that will help your preschooler get the hang of working at the post office.
2. Tell your child that one of the trays or boxes is the "Out" box, and should contain mail that's ready to be delivered. The other can be the "In" box, which contains mail that has not yet been sorted.
3. Members of the family can come to the post office with "letters" they need to send, and use the blank envelopes to address the letters. Your child should help by affixing stamps and stickers to
the envelopes. Explain to him how stamps work, and that there are different levels of priority that you can assign to packages, etc.
4. Your child can practice sorting mail from the "In" box to the "Out" box, and even make a pretend delivery around the house.
5. Let your child's imagination take over as he plays with mail, stamps, and stickers. He'll be learning about what happens at the post office, and engaging in essential brain-building at the same time!
Copyright © 2018 Education.com LLC All Rights Reserved


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Rituximab (Rituxan)
Early in 2006, the FDA approved Rituximab for the treatment of moderate to severe rheumatoid arthritis that has not responded to TNF blockers. Rituximab is a chimeric monoclonal antibody of human and mouse origin that recognizes CD 20. CD 20 is a surface molecule of unknown function that specifically is expressed on the surface of mature B-cells but not pro B-cells or plasma cells. The drug effectively binds to and causes the depletion of B-cells within the peripheral blood and lymph nodes. Originally, rituximab was used for the treatment of B-cell lymphomas, and during these treatments it was noted that patients with concomitant autoimmune disease saw improvement of their autoimmune symptoms following treatment with rituximab. These observations led to studies of the drug in treating numerous autoimmune diseases such as autoimmune hemolytic anemia, immune thrombocytopenia purpura, systemic lupus erythematosus, and rheumatoid arthritis.
Edwards and colleagues published a randomized, double-blind, controlled trial of 161 patients with active rheumatoid arthritis in the New England Journal of Medicine in June of 2004. The control group was treated with methotrexate alone, whereas the study groups were treated with either rituximab alone, rituximab plus cyclophosphamide, or rituximab plus methotrexate. All rituximab arms showed significantly greater improvement in disease symptoms, with the greatest improvements in the rituximab plus methotrexate arm. More recently, the results of a phase 2B trial known as the "Dose-ranging assessment international clinical evaluation of rituximab in RA (DANCER)" trial, which involved 486 patients, and the results of phase 3 trial known as "the randomized evaluation of long-term efficacy of rituximab (REFLEX)" trial were published in abstract form in two annual scientific meetings. Each study showed that rituximab significantly improved disease symptoms when compared with placebo. The dose approved by the FDA is two doses of 1000mg given intravenously, separated by two weeks, and the FDA notes that it is to be given with methotrexate. The approval recommends that 200mg of intravenous methylprednisolone be given intravenously at the time of each infusion. Although the literature does not yet clearly answer the question as to when repeat treatments will be indicated, the manufacturers (Genentech and Biogen) note that the interval will likely be 6 to 9 months between courses of therapy. We await the publication of the follow-up reports from the prior Rituximab studies to assist in determining the most efficacious and safest interval. Infusion reactions are a very common side effect, especially with the first infusion, which is why rituximab is often given following corticosteroids. An increased risk of infection does not appear to be a major side effect of rituximab.
Abatacept (Orencia)
At the end of 2005, the FDA approved abatacept for treatment of moderate to severe rheumatoid arthritis in patients who did not respond to other disease- modifying anti-rheumatic drugs. Abatacept is a genetically engineered fusion of the extracellular portion of cytotoxic T-lymphocyte antigen-4 (CTLA-4) with Fc portion of IgG. The molecule is designed to interfere with an interaction between antigen presenting cells and T-lymphocytes called co-stimulation. Co-stimulation of T-lymphocytes by antigen presenting cells is necessary for the development of a proper adaptive immune response; however, in this setting the drug is thought to interfere with the process leading to autoimmunity.
In September of 2005, Genovese and colleagues published a randomized double-blind phase 3 trial of Abatacept for the treatment of rheumatoid arthritis in the New England Journal of Medicine. This trial, titled "the abatacept trial in treatment of anti-TNF inadequate responders (ATTAIN)", studied 393 patients who were randomized to either abatacept (at 10 mg/kg) plus disease modifying agents or placebo plus disease modifying agents. In this group of anti-TNF failures, abatacept caused a statistically significant improvement in clinical symptoms and physical function when compared with placebo. Dosing is approximately 10 mg/kg by intravenous infusion at 2 and 4 weeks following the initial infusion, then monthly thereafter. Dosage is calculated as follows:
|Body weight of patient
|<60 kg
|500 mg
|60 to 100 kg
|750 mg
|>100 kg
|1 g
The drug is contraindicated in patients who are taking TNF antagonists. Adverse effects include headaches, upper respiratory tract infections, nasopharyngitis, and an overall increased risk of infection.
Armamentarium for rheumatoid arthritis—how do these agents fit in?
It is an exciting advance in rheumatology to have two new biologic medications, especially since it is estimated that 25-30% of patients will have an inadequate response to anti-TNF agents. Abatacept is approved by the FDA for patients who have failed methotrexate or other disease-modifying agents such as biologics. At this point, it is likely that most rheumatologists will reserve abatacept for patients who have failed anti-TNF therapy. Rituximab is approved for patients who have failed biologic therapy. Therefore, neither of these agents is likely to be "first-line" at this moment. After rheumatologists get more of a feel for the efficacy and tolerability of these agents in clinical practice, these medications may be considered earlier in the RA treatment algorithm.
Related Newsroom Article:
HSS in the News: Cancer Drug Gets New-Use Approval
Posted: 3/13/2006


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Reviewed by Elisabeth S. (age 10)
I thought the book was good. My favorite part was at the end because everything was figured out and it was exiting. This book is very good at telling all the details. I was always thinking about how they would figure out the mysteries and who was making them.
I recommend this book because it's very interesting and exiting. Kids who like mysteries and adventures would love this book. I think kids who like the Boxcar Children would like this book also. I learned a lot from this book and I think whoever decides to read it they would love it.


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CFO Moves in Canada this week include:
|Enerkem Inc.
|Indigo Books & Music Inc.
|Golden Queen Mining Co. Ltd.
|Sigma Systems
|Mineral Mountain Resources Ltd.
|Element Fleet Management Corp.
|ECN Capital Corp.
|SecureCom Mobile Inc.
|Asanko Gold Inc.
|Uniserve Communications Corporation
|Tanager Energy Inc.
|Subscribe Technologies Inc.
|Firm Capital American Realty Partners Corp.
Would you like to receive our weekly CFO Moves Canada blog directly in your email? Click the SIGN ME UP! button on the right of the blog page.
Should you have any CFO Moves to report, please email us.
NEW: CFO Search Report available monthly to CFOs only. Read more here.
CFO Moves Canada is published by Samuel Dergel (Executive Search Consultant and CFO & Financial Executive Search Specialist). Samuel can be reached by email at firstname.lastname@example.com or by phone at +1 (514) 907-0925.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Enerkem Inc. [MONTREAL] announced the appointment of Dominique Boies as Executive Vice-President and Chief Financial Officer. Prior to joining Enerkem, he was Executive Vice-President and Chief Financial Officer at RONA. Prior to this, Mr. Boies held various senior executive positions at RBC Royal Bank and at the Caisse de dépôt et placement du Québec (CDPQ).
Indigo Books & Music Inc. [TORONTO] (TSX: IDG) announced the forthcoming departure of Laura Carr, the company's Chief Financial Officer, who will be returning to the UK for personal reasons following the completion of the Company's third quarter results announcement in February. Craig Loudon, Indigo's Senior Vice President, Business Finance, has been appointed to the position of Interim Chief Financial Officer, effective February 9, 2017. Mr. Loudon joined Indigo in August, 2014, reporting to Ms. Carr. Prior to joining Indigo, he worked in senior finance positions with Sears Canada, KIK Custom Products and Purolator Courier.
Golden Queen Mining Co. Ltd. [VANCOUVER] (TSX: GQM; OTC: GQMNF) announced that Vice-President Finance and Chief Financial Officer ("CFO") Andrée St-Germain will resign effective March 16, 2017 to pursue other opportunities.
Sigma Systems [TORONTO] named Robert Levine as its Chief Financial Officer. Most recently, Robert was the CFO of CentriLogic. Prior to joining Centrilogic, Robert was at BMO Capital Markets. Additionally, he spent more than four years in BMO's U.S. M&A group based in Chicago, and prior to that was part of BMO's private equity investing team.
Mineral Mountain Resources Ltd. [VANCOUVER] (TSX-V: MMV) announced that Maribel Jordan has joined the Company as Chief Financial Officer ("CFO"). Ms. Jordan replaces John Morita who has resigned from his role. Ms. Jordan has been with the Company since 2014 and has extensive experience with Mineral Mountain. In addition, Ms. Jordan has held the position of Controller and Corporate Secretary for several publicly traded and privately held companies internationally.
Element Fleet Management Corp. [TORONTO] (TSX: EFN) announced the appointment of Samir Zabaneh as Chief Financial Officer of the Company. Most recently, Mr. Zabaneh was the Chief Financial Officer of Heartland Payment Systems. Previously, Mr. Zabaneh held senior leadership roles in finance, strategy and operations at Moneris Solutions, Fortress Investment Group, Q9 Networks, CIT, and PricewaterhouseCoopers, having started his career at Ernst & Young in Boston. Michel Béland served continuously as the Chief Financial Officer of Element Financial Corporation, Element's predecessor company, since July 2011.
ECN Capital Corp. [TORONTO] (TSX: ECN) announced that it has appointed Michel Béland to the position of Chief Financial Officer of the Company. Mr. Béland has served continuously as the Chief Financial Officer of Element Financial Corporation since July 2011 and has served as the CFO of ECN Capital Corp. under a Transition Services Agreement ("TSA") since the separation of Element Fleet Management Corp. and ECN Capital Corp. on October 3, 2016.
SecureCom Mobile Inc. [TORONTO] (CSE: SCE) announced that Arvin Ramos has informed the Company that he has resigned as Chief Financial Officer of the Company to pursue other opportunities. The Company also announced the appointment of Jonathan Leong as the new Chief Financial Officer of the Company. Mr. Leong is an alumnus of Grant Thornton LLP.
Asanko Gold Inc. [VANCOUVER] (TSX: AKG, NYSE MKT:AKG) announced the appointment of Fausto Di Trapani as Chief Financial Officer, following the resignation of Greg McCunn, who has decided to pursue other business opportunities. Mr. Di Trapani joined Asanko in 2012 as Executive: Finance. During his 18 year career, Fausto has held a number of senior financial management roles at significant listed resource companies including Mantra Resources, Norilsk Nickel International and BHP Billiton.
Uniserve Communications Corporation [VANCOUVER] (TSX-V: USS) announced that Iain Gordon will be the new Chief Financial Officer, replacing Albert Lim.
Tanager Energy Inc. [CALGARY] (TSX-V: TAN) announced that John Asel has been appointed as the Interim Chief Financial Officer of Tanager. Mr. Asel is the Chairman and Managing Member of Asel & Associates, PLLC, and has over 24 years' experience as a Texas Certified Public Accountant.
Subscribe Technologies Inc. [Vancouver] (CSE: SYC), formerly Surrey Capital Corp., announced that Christopher P. Cherry has been appointed as CFO. Mr. Cherry has extensive corporate experience and has held senior level positions for several public mining companies including director, CFO, and Corporate Secretary.
Firm Capital American Realty Partners Corp. [TORONTO] (TSX-V: FCA.U) announced the appointment of Sandy Poklar as Chief Financial Officer of the Company. Sandy Poklar has assumed the role of Chief Financial Officer of the Company following the resignation of Stuart Pasternak. Sandy Poklar is currently the Chief Financial Officer and Trustee for Firm Capital Property Trust. (TSXV : FCD.UN). Sandy is also currently the Chief Operating Officer and Managing Director, Capital Markets & Strategic Developments for Firm Capital Corporation (a private company) and Chief Operating Officer for Firm Capital Mortgage Investment Corporation (TSX : FC).


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World War II
previous / index / next
[David Douglas Duncan inside the plexiglass-nosed wing tank of a P-38, 1945.] "As I sweated, all of the moisture condensed on the inside of the tank and plexi-glass [sic] nose, and I had trouble wiping away the water so that I could make pictures." Yankee Nomad, p. 171.
Photo by Tech. Sgt. Corkran


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-- Winning Spirit --
Buy Winning Spirit online now! Winning Spirit has a wide range of industrial Workwear, Hi Vis safety wear and casual wear for men and ladies. The products are tailored to meet the needs of Australian workers in various industrial areas.
All products are made of high quality and durable fabric, and meet AUS/NZ standards. All Winning Spirit feature modern styling and wearer comfort.
We provide Best Price, Exceptional Customer Service and Australian Wide Delivery.


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JonBenet Ramsey's Brother Recalls Sister With Chilling Smile
It's been 20 years since beauty queen JonBenet was strangled to death in her home, aged just six-years-old.
Ever since then, her parents and her brother Burke have remained under a cloud of suspicion.
Now, for the first time since her death, her brother Burke has spoken to Dr. Phil. Recalling the moment his mother told him JonBenet was missing on Boxing Day 1996, a big, almost chilling smile was sprawled across his face.
Dr. Phil pressed about the following moments; the police officer arriving and the following psychologist session, where he was asked to draw his family and drew just he and his parents.
Speaking to Dr. Phil as a 29-year-old man, he said simply, "She was gone so I didn't draw her."
Two years after his mother Patricia Ramsey passed away, new DNA evidence meant she and her husband were cleared of any wrongdoing.
Source: news.com.au


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Joanna Braithwaite
Chook, chook, chook
- Medium
- oil on canvas
- Read label text
Chook, chook, chook is the third in a series of self-portraits by Joanna Braithwaite in which she is surrounded by and/or covered with the subjects she is painting. The other two were Birds of a feather in which she was covered in sparrows and Pleasant Point revisited in which she was seated with guinea pigs. These works were finalists in the Portia Geach Memorial Award in 2005 and 2006.
Braithwaite has painted many different animal and bird species over the years. She recently had an exhibition at Darren Knight Gallery in Sydney called Animalia, which included a variety of animal works and several paintings depicting hens balancing eggs (some extremely large) on spoons. Eggs have also been a common theme in her paintings.
'The chooks I have known have been lively and inquisitive,' says Braithwaite. 'There are a huge variety of poultry breeds which are visually rich and exciting to paint. I am very fond of poultry and find hens particularly intelligent. I like the fact that when you own them there can be a rewarding relationship – the human party ultimately benefiting from fabulous fresh eggs and good companionship. I don't currently have any hens but should circumstances allow it in the future I definitely would.
'In these paintings where I cover myself in animals, humour is evident but there is also a strong underlying curiosity in regard to human relationships with animals and a respect for them and the things we share in common.'
Born in England, Braithwaite grew up in New Zealand and moved to live in Sydney in 1999. She has a Bachelor of Fine Art from the University of Canterbury, School of Fine Arts in New Zealand and a Master of Fine Art from the College of Fine Arts in Sydney. She has had numerous solo exhibitions since 1984. In 2005 she had a survey exhibition at Christchurch Public Art Gallery and Dunedin Public Art Gallery in New Zealand. She was a finalist in the Sulman Prize in 2004, 2005, 2006 and 2007 and was Highly Commended in the 2005 Portia Geach Memorial Award.