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Diablo II: Lord of Destruction – FAQ/Walkthrough
FAQ/Walkthrough by atomic-potato
Updated: 03/30/02
Last update 8th May 2001. Welcome to my Diablo 2 FAQ This contains many hints and tips on how to complete the game and train a character. It is designed to help you train and complete the game. It also contains some random info on some stuff. By atomic:potato. E-mail: email@example.com A note to anyone reading from Diablo2.com. E-mail back the recent e-mail I sent you. Please. I really need the skill tables. You know it makes sense. Also, DON'T SEND ME HATE MAIL. It is just a waste of my time and yours. I ignore any hatemail I get because if you don't like my FAQ then don't read it. If you have ideas of improvement, they would be useful but hostility is not neccesary thankyou. And another thing that is bothering me. Please don't say "I'm sorry for any inconvenience\wasting your time." Number 1, unless you've sent me a killer virus that will wipe out my family and blind me for life, you're not being inconvenient. Number 2, unless you waffle on for pages about tutus or custard colour jumpers, or something else completely seperate from Diablo 2, you are not wasting my time. It may not be up yet, but I'm writing a battle strategy guide for Oni. Go check it out if you want (when its up) I have only ever received one piece of hatemail. To that end, I have decided to make email@example.com's e-mail address public, and if he reads this then I just want him to know I hope he dies. REVISION HISTORY: Febuary 28 2001: I've started the walkthrough. Broke 1k mark. March 7 2001: I've done the boss list. Broke 100k mark. Thanks to a day off school, I had time to e-mail Morquan at Diablo2.com for the skill tables. They'll come soon. March 29 2001: The strategy section was added. I thought I'd put it first as it is very important. Dwason Brotemarkle and Peter Judson added to the thankyous section. Exp table thingy added. 28th April 2001: Quick update. Locations table added. Didn't get round to mailing it though :P 3rd May 2001: Easter was great, and when I came back I made up for it with Solid FAQing. You now have Sorceress, Barbarian and Necromancer Skill Descriptions. Paladin will come soon but Amazon might take a while (please mail me with any cotributions). 8th May 2001: I've had the coolest idea. I'm going to put an animals name then the word doofers. Then I add it to the contents table and you can use the find button to get the stuff you want easily! Also, my computer says my guide is 223K but gamefaqs.com say it's only 124k. Help me please anybody! 16? July: Bought Lord of Destruction. Now expanidng guide for it. Do NOT remove this from the standard Diablo 2 Pages. It still contains a lot of useful information. ----------------------------------------------------------------------- ---------------------------------------------------- THIS FAQ CANNOT BE REPRODUCED BY ANYONE OTHER THAN ME, REID WASON, UNLESS THEY E-MAIL ME FIRST. ALSO, YOU MUST GIVE ME THE PROPER CREDIT FOR CREATING THIS WALKTHROUGH. IF YOU DIASGREE WITH ANY OF THIS, STOP READING NOW AND DISCARD ANYTHING AND EVERYTHING THAT IT HAS DONE FOR YOU. IF I DO SAY YOU CAN REPRODUCE IT, YOU MUST NOT EDIT IT IN ANY WAY UNLESS I AM ASKED BEFORE-HAND. IF YOU DO MAKE MONEY FROM MY FAQ, OR PUT IT ON A SITE WITHOUT ASKING ME I WILL TAKE LEGAL ACTION. -----------------------------------------.------------------------------ ----------------------------------------------------- Sorry about that, but I do know some lousy freeloaders try and sell faqs for money. Trust me, I've met them. On that subject, this FAQ can only legally be put on the following sites: www.gamefaqs.com www.neoseeker.com www.dhl.net or is it www.dlh.net? If you got it from anywhere else please e-mail me. CONTENTS\DOOFER CODE Contents Doofer Code: Dooferdoofers 1. Strategies Stinginthedoofers 2. Walkthrough for all quests. A1Q1 Aardvarkdoofers A1Q2 Antdoofers A1Q3 Helldoofers A1Q4 Anteaterdoofers A1Q5 Deaddoofers A1Q6 Snakedoofers A2Q1 Ratdoofers A2Q2P1 Zombifieddoofers A2Q2P2 Maggotdoofers A2Q2P3 Cobradoofers A2Q3 Owldoofers A2Q4\A2Q5 Magicdoofers A2Q6 Scorpiondoofers A3Q1 Pheasantdoofers A3Q2 Sharpdoofers A3Q3P1 Tarantuladoofers A3Q3P2 Voodoodoofers A3Q3P3 Mousedoofers A3Q3P4\A3Q5 Macedoofers A3Q4 Lostdoofers A3Q6 Floatingdoofers A4Q1 Penguindoofers A4Q2 Minotaurdoofers A4Q3 Evilcowdoofers 3. Items Weapons Attackingdoofers Head Armour Noggindoofers Body Armour Protectivedoofers Gloves Heldhanddoofers Belt Trouserdoofers Boots Shoedoofers Shields Arsedoofers 4. Character List: Good Guys. All Acts Burningdockdoofers Multiple Acts Burningcampdoofers A1 Campdoofers A2 Jeweldoofers A3 Dockdoofers A4 Burningdoofers 5. Character List: Not-so-good Guys. All Acts Kittyminiondoofers Multiple Acts Corruptedapedoofers A1 Corrupteddoofers A2 Kittydoofers A3 Apedoofers A4 Miniondoofers 6. Character List: Bosses. A1 Tictacdoofers A2 Hugescorpiondoofers A3 Sankekurdoofers A4 CowFromHelldoofers 7. Training Tips Strongdoofers 8. Maximums Maximumdoofers 9. Amount of Exp per Level table by Jchris Experiencedoofers 10. Locations guide WhereamIdoofers 11. Skill Descriptions (what they do and how to use) Skillfuldoofers Barbarian Combat Skills Meleedoofers Combat Masteries Masterfuldoofers Warcries VERYLOUDdoofers Paladin Combat Skills Holybashdoofers Off. Auras Badsmelldoofers Def. Auras Aromatherapydoofers Necromancer Curses Weakerdoofers Poison\Bone Spells Venomousbonedoofers Summoning Spells Skeletaldoofers Sorceress Fire Spells Flamingdoofers Lightning Spells Zappydoofers Ice Spells Icedoofers STRATEGIES Stinginthedoofers The Hit-And-Run Strategy: Fighter Version: Firstly, run in and hit the NME a few times. Don't let them get a chance to hit you. If they hit you, run away, use a potion, keep running when they get close, and then start attacking them once again. Repeat until either of you are dead. Ranger\Mage Version: Firstly get in their face. Next RUN AWAY VERY FAST!!! When you are a fair distance away, you want to use your most damaging attack, until they once again come up to you. Repeat until dead. If you are a Necromancer cast a spell or curse, then let your army do the hard work. The TP Escape strategy: OK, firstly cast a TP near where the bad guy appears. Then run to an escape (stairs, WP, whatever). Now run to the nearest WP (if you haven't already), and when in town simply go through the TP. Doesn't work if you HAVE to defeat a bad guy, obviously. This is an escape. Undead Strategy: Fighter\Necro Version: Use a mace. This means a wand, hammer, or other blunt weapon. Mage\Ranger Version: Use holy bolt or fire spells (like Fireball or Fire Arrow). Why did I just do that section? The strategy is so blatantly obvious. I'll mention it in the walkthrough a lot though ;). The Daleks Strategy: EXTERMINATE! It may be your quest but it is easier said than done. Fight your NME well, but when you need a potion go up the stairs so they can't get you (thus the name Dalek Strategy). When out of potions cast a TP back to town, and cheekily re-enter the arena. Nice strategy, shame about it not working on Duriel. The Through-the-wall Strategy: Now THIS is clever. Shame it doesn't work for some characters. However, with an army and Strafe, who needs to do this flash stuff? In order of effectiveness: Sorceress Strategy: When injured while fighting, cast teleport through a wall. You should have time to use a potion, and while the clumsy monster follows you, missile it when it comes through the door. Barbarian Strategy: You can jump over almost any liquid and the void in A4, plus you can also jump through portcullises in some dungeons. If you see it, try jumping it, and wait behind the door for a stupid monster to come and hit you. Paladin Strategy: What you can't see can hurt you. Stand on one side of a wall. If there is an NME on the other side Sanctuary will hurt it. Of course, you could e-mail me if you have any more. ------------------------------------------------------------------------ ---------------------------------------------------- DIABLO 2 WALKTHROUGH ------------------------------------------------------------------------ ----------------------------------------------------- In my walkthrough I will call things by the first time you meet them. E.G. I will call Fallen Fallen(1) and Carvers Fallen(2), etc. Most vital locations will have "--" both in front and behind them, and be in caps. They stand out that way. Also, here are keys to abbreviations: TP= Town Portal WP= Waypoint A1\A2\A3\A4= Act 1, 2, 3, 4 Q1\Q2\Q3 etc.= Quest 1, 2, 3, etc. L1\L2 etc.= Levels of a dungeon. LG= Lut Gholein KD= Kurast Docks PF= Pandemonium Fortress Now lets get started! ACT 1: ROGUE CAMP ------------------------------------------------------------------------ ---------------------------------------------------- First things first. Don't worry about the movie at the beginning, it is not a vital part of the game and it does not make sense until the end. Now you have started off, talk to Warriv. Then talk to Akara for a quest, and if you are a fighter talk to Charsi. Then go out to the --BLOOD MOOR--, and find the --DEN OF EVIL--. ------------------------------------------------------------------------ ---------------------------------------------------- ACT 1: QUEST 1: THE DEN OF EVIL Aardvarkdoofers ------------------------------------------------------------------------ ---------------------------------------------------- This is probably one of the easiest quests, especially for a necromancer. Just wander around and kill things. The little red dudes, Fallen(1), have Shamans. Kill the Shaman(1) before you attempt to kill the Fallen(1), cos the Shamans(1) resurrect Fallen(1) and shoot fireballs at you. Zombies(1) are easy enough to kill. For a Sorceress, firebolt them, and for all others, hack at them (or let skells do it for you). Don't waste any Javelin em. For the Spikes(1)(quill rats) simply do whatever you can, avoiding the bolts. BEWARE! There is a magical monster called Corpsefire. He will use an elemental attack on you (that is what Spectral Hit means). He shows up with a group of Zombies(1), but should be not much of a prob. However, you might want to use a ranged attack instead of a melee if you can. After you find and kill all the monsters, right click on the blue scroll in your inventory to warp back to town. Go to Akara for an extra skill point, then go to Kashya for another quest. She wants you to kill Blood Raven. You can find Blood Raven in the --BURIAL GROUNDS--, beyond the --COLD PLAINS--. Oh yeah. Get the waypoint for Cold plains. If you find the --STONY FIELD--, turn back. You don't go there yet. ------------------------------------------------------------------------ -------------------------------------------------- ACT 1: QUEST 2: BLOOD RAVEN Antdoofers ------------------------------------------------------------------------ -------------------------------------------------- In case you're wondering, Blood Raven is the one who is raining arrows down on you. She is surrounded by Skeletons(1) and Zombies(1), who should be a) hacked into a million pieces or b) burnt with a fire attack. The Skeletons are like the Zombies, but they are MUCH faster. Use an armour defence spell if you are a sorceress, or pick em off from a distance if you are a female character\necro. If you are baba\pala, simply go and hack them up. But you need to try and ignore Skeletons and zombies for now. Instead, throw whatever you've got at Blood Raven. Most Sorceress attacks work well (esp. Fire), and Amas should be able to use a ranged attack on her, Babas and Palas use any fast attack and Necros use Teeth and Skells to take her down (and golems if you have them). After this return to the -- COLD PLAINS-- waypoint, talk to Kashya, get a mercenary, talk to Akara, WP back to the --COLD PLAINS--, and find the - -STONY FIELD-- Waypoint. Then go through the --UNDERGROUND PASSAGE-- (l2 is optional. Exit is on l1) to the --DARK WOOD--. ------------------------------------------------------------------------ -------------------------------------------------- ACT 1: QUEST 3: THE SEARCH FOR CAIN Helldoofers ------------------------------------------------------------------------ -------------------------------------------------- Now you're in the Dark Wood, right? Good. Find the tree of Inifuss. It should have the monster Treehead Woodfist nearby (he is a Golem(1)). He is extra strong extra fast, so the best thing to do is run at him, attack, run off. Or, run away, attack (with ranged attack) run off again when he gets near. Or use some skells. Your choice. Anyway, once he's dead, click on the Tree of Inifuss and get the scroll. Now look for the --DARK WOOD- - waypoint and use it to get back to the Roguecamp. Then talkto Akara, stock up on potions (I really mean that), and wp to Stony Field. Once there, find the Cairn Stones, and kill Rakanishu the Fallen(2). Use ranged attacks or hit-and-runs to kill him (or skells, but stand back). Now enter Tristram by clicking on all of the stones in any order (it doesn't matter what order you do them in, but you still have to have the Scroll. Strange). Now beware. There are Skeleton Mages(1), Goatmen(1) or (2) and Fallen\Shaman(1) and (2). Also beware of Griswold. He is cursed, so he MUST NOT HIT YOU. If he does, run away until the curse wears off. To kill the skellmages, either hit them very hard, chuck things, or use fire\ice (lightning is not a very good choice cos they are made of stone). The goatmen are big and fast, so use close-range attacks(Inferno, Jab, Bash, Normal) (or skells) to kill them. Another strategy is to find Cain and run away very fast. Somewhere on the map is Wirt's Body. Get the gold and his leg(if you want to do the secret cow level later in the game), unless you're too busy running away from Griswold and Goaties. Now use the red portal to Stony Field and wp back to the Rogue Camp. Talk to Cain, then Akara. By the way, did you find something called the "Moldy Tome" in the Stony Field? If not, go find it now. You'll stumble upon the next quest that way. Afterwards, wp to the --DARK WOOD--. NOTE: Now you can identify items for FREE!!!!!! ------------------------------------------------------------------------ -------------------------------------------------- ACT 1: QUEST 4: THE FORGOTTEN TOWER Anteaterdoofers ------------------------------------------------------------------------ -------------------------------------------------- You find the tower in the --BLACK MARSH-- beyond the --DARK WOOD--. The --BLACK MARSH-- waypoint would therefore come in handy. Now enter the --FORGOTTEN TOWER-- and head for the Tower Cellars. On each level, there are a group of monsters and a magic one. Kill them all, and proceed to the next level. Now repeat that until you get to L5. On this level is the Countess and a group of Dark Rogues (they might be rangers. I'll check that). Best to kill them all, because if you kill the Countess you get big lots of gold and a completed quest. Now TP back to the Rogue Camp and talk to Charsi for Q5. Then use the WP to get to the --BLACK MARSH-- and proceed to the --TAMOE HIGHLAND-- to the --MONASTERY GATE-- to the --OUTER CLOISTER-- ------------------------------------------------------------------------ -------------------------------------------------- ACT 1: QUEST 5: THE HORADRIC MALUS Deaddoofers ------------------------------------------------------------------------ -------------------------------------------------- Well this is hard, eh? I don't know what number Dark Rogues you are fighting, but they are very fast. Also beware of the new edition of the Fallen, Fallen\Shaman(3). Firstly kill everything, then go to the corridors left, in front, and right of the --OUTER CLOISTER-- WP (its not hard to find, believe me). Find the - -BARRACKS-- and prepare for new editions of the Goatmen(2?) and Fallen\Shaman(4). Deck everything until you hear someone shouting about the Hellforge, or making weapons from your bones (charming!). This is your cue to leg it. Run away, using cold attacks and skells if you have them to slow down The Smith. You can stay and fight (baba, pala), but TP (just in case, right?). When he's dead, go and grab the Horadric Malus. Now, while snooping around, you may have found the -- JAIL--. Go back to town (WP or TP), talk to Charsi or an Imbue (don't use this for a long while. It will pay off.....) and then Deckard Cain for the Final Act1 Quest. Then call your lawyer, we're going to the --JAIL--. ------------------------------------------------------------------------ -------------------------------------------------- ACT 1: QUEST 6: SISTERS TO THE SLAUGHTER Snakedoofers ------------------------------------------------------------------------ -------------------------------------------------- Now you're in jail L1, you have a couple of new enemies to square off against. Firstly, Ghosts(1). They drain mana, so stay out of range unless you can do without. There are also Helldogs(1) (tainted). These are fast, they have a ranged attack, they also have good close range abilities. Yikes! Bear in mind that the Jail is full of undead, so maces and fire are in order. Also starring in the Jail are Vampires(1), who shoot fire and steal life. They are also undead, so mace\fire them. Now work your way down to Jail L3 (beware of Pitspawn Fouldog, he's magic) and grab the --INNER CLOISTER-- WP and use it before you get got by the Spikies(3) who have a magical leader (I have forgotten his name.) You can kill them if you feel like it, or you can leg it over to the --CATHEDRAL-- and kill the ghosts, and Boneash (he's magic resistant and stone skin?), and also the Helldogs and Fallen\Shaman(4). Now get down to the final Act1 Dungeon: The Catacombs. On L1 there are a couple of Ratmen(1), who plague act 3. They are pretty darned fast, so a close range attack is order of the day. Also, you might get ambushed by Helldogs, which you should also kill. Grab the WP on L2, and cast a TP before you enter L4. It's time for the Final Showdown For Act 1: Andariel. She hates fire, and poisons you a lot. If you are dead or nearly dead, cast TP upstairs on L3 where she can't get you :), get healed and re-enter the fray. Then start killing her again (the more the better), and repeat until she's dead. Watch the firestorm, loot her corpse, and talk to Warriv to get to A2. You've now completed A1, and shouldn't ever return unless you want to train. ------------------------------------------------------------------------ ------------------------------------------------ ACT 2: LUT GHOLEIN ------------------------------------------------------------------------ ------------------------------------------------ Wow, a desert. But it's a fun desert. Talk to everyone in town, particularly Fara and Drognan, then go see Atma. She'll tell you to go kill Radament. Which is Q1. So go do that. ------------------------------------------------------------------------ ------------------------------------------------ ACT 2: QUEST 1: RADAMENT'S LAIR Ratdoofers ------------------------------------------------------------------------ ------------------------------------------------ Go to the --SEWERS--. OK then, time for some brand new enemies. Firstly, the Burning Dead. They do fire damage, and are also archers. Secondly, the Mummies, they do poison damage when you kill them and when they hit you. In case you hadn't guessed, use Maces and Fire to kill them all. Get the WP on L2, then proceed to L3 and find Radament. You'll know when he's near cos he hisses at you. Now tempt his minions out of his range and kill them. Then go in for Radament, with (here we go again) Fire and Maces. He shouldn't be much of a problem. When you finally do kill him, loot him and look for an enchanted chest. Grab the Horadric Scroll from it, and TP to LG. Talk to Cain. Get Q2. ------------------------------------------------------------------------ ------------------------------------------------- ACT 2: QUEST 2: PART 1: THE HORADRIC STAFF Zombifieddoofers ------------------------------------------------------------------------ ------------------------------------------------- Step outside of LG, into the --ROCKY WASTE--. This is the second biggest quest in the game, so you may stumble upon other quests as you do it. Anyway, the --ROCKY WASTE-- is basically a practice ground, so practice in it. You will meet various new enemies, such as Leapers(1), Hellcats(1), Vultures(1), and many more. Vultures are tricky. They are quite zealous, so make sure you get first hit, or use a ranged attack. Hellcats come in 2 forms: Ranged and Melee. The Melee cats are fast, so beware if you use ranged attacks. The Ranger Cats are also fast, but only in their throwing arm. Chuck stuff back, or simply hit them very hard, a lot. The leapers are hard to hit, but keep trying and eventually you will be able to hit them. Once hit, they are slowed down a bit, so hit them lots more. Once you've got enough practice, head to the --DRY HILLS-- and get the Waypoint. If you are on Nightmare\Hell, don't bother with the --HALLS OF THE DEAD-- and meet me at Part 2 in a minute. If on Normal, be prepared. Be very prepared, because this is a very hard level if you don't have Fire, Maces, or a lot of life\defence\patience. Well, start off by destroying all the monsters you can find. Work down to L2, and make sure you have a ranged attack. For Necros, Amas, and Sorcs, this isn't a problem, but if you're a Baba or Pala you might want to at least get Leap Attack or Charge. There are Greater Mummies(1) on this floor. They resurrect all undead (except each other), so they must be disposed of before you try killing the others. They have a Unholy Bolt attack, too, so beware. Anyway, after L2, go to L3, and destroy everything down there. There might be some kind of boss, it's been a long time since I did this level so I can't be sure. Anyway, grab the enchanted chest and inside is.... the Horadric Cube!!!! Wayhey!!!! This rather useful tool is good for transmuting things to combine them. I will put down known recipes soon. Talk to Cain if you want some. ------------------------------------------------------------------------ -------------------------------------------------- ACT 2: QUEST 2: PART 2: THE HORADRIC STAFF Maggotdoofers ------------------------------------------------------------------------ -------------------------------------------------- Time for A2Q2 part 2: The Staff of Kings. You need to go down the -- MAGGOT LAIR-- in the --FAR OASIS-- for this. The Maggot Lair sure is narrow! Beware the Swarms(1): they drain your stamina, and the Big Sand Maggots(1)have baby Sand Maggots(1), so you should kill the big ones first to prevent them from creating the young. Bearing in mind the narrow corridors, some spells are killer here, particularly Blaze, Bonespear, and the Amazon's ranged Javelin skills, and Whirlwind (For nightmare-ers). Anyway, kill everything on your way down to L3. At the end, you'll find millions of Maggots, Maggot babies, and a Really Big Bad Maggot called Coldworm The Burrower. Kill all the baby maggots that chase you, then kill the big maggots, then start on Coldworm. He can't hurt you, so just hack away at him, then get the Staff of Kings. ------------------------------------------------------------------------ -------------------------------------------------- ACT 2: QUEST 2: PART 3: THE HORADRIC STAFF Cobradoofers ------------------------------------------------------------------------ -------------------------------------------------- Now it's time for A2Q2 part 3: The Claw Viper Amulet\Staff Headpiece. This is the smallest part, but it makes up for it in hardness. It is located in the --CLAW VIPER TEMPLE-- in --THE VALLEY OF THE SNAKES-- beyond the --LOST CITY-- which has a WP. Also, it combines with A2Q3: Tainted Sun, so I won't have to bother writing an entire A2Q3 section. A2Q3 is when it becomes eternal night in the Lost City (so a "great hero" must break the spell :D). Anywho, in the --CLAW VIPER TEMPLE--, you meet the Salamanders and the Serpents. One of them (I can't remember which) has an ice-charge attack, and the other a double-swing-zeal kinda thingy. Lost? Me too. Cold resistance does help against them, though. So does ChainLightning, Bash, Jab (or Fend if you have it), Skeleton Magi, Golems, Zeal, Charge, Stun, Smite, Inferno and Glacial Spike. Phew! Bad news for an Ama though. All you need to do is Kill The Whole Damn Lot Of Them. Easier said than done, that. Also, I can't remember if you meet the ZapBats here. If so, get lightning resist, and hit them quickly and strongly. Then go down to L2. I seem to remember lots of them charging at me, and I got frozen, and major ouchies!! I also remember a magic one. Can't remember what its called, but I can remember it is hard to eliminate. Don't worry about mana, just kill them all, and be quick about it. Then high-tail it over to the Altar, and finish Quest 3 by clicking on it. Then finish Q2 by nicking the Golden Amulet from the Claw Vipers. Then run like there's no tomorrow. When back in LG, put the Staff Of Kings and the Claw Viper Amulet inside the Horadric Cube, press the Transmute button, and wolla! One Horadric Staff. What's it useful for? A2Q6. You've finally done A2Q2! Congratulations! ------------------------------------------------------------------------ --------------------------------------------------- ACT 2: QUEST 3: TAINTED SUN Owldoofers ------------------------------------------------------------------------ --------------------------------------------------- I've just finished explaining how you do this, but I have to explain again now so people don't get lost. First go to the --LOST CITY--, then the --VALLEY OF THE SNAKES--, then the --CLAW VIPER TEMPLE--. Destroy the Altar on L2. Sorted. ------------------------------------------------------------------------ --------------------------------------------------- ACT 2: QUEST 4: ARCANE SANCTUARY and also ACT 2: QUEST 5: THE SUMMONER Magicdoofers ------------------------------------------------------------------------ --------------------------------------------------- Now this is a hard quest. You have to run around the Arcane Sanctuary, which is infested with Ghosts(2), and Goatmen(2), and Vampires(2). The walkways are again quite narrow, but they have open space on either side this time. Fireballs and Firewall spells and whatnot can travel across the vacuum. So can jumping barbarians and teleporting Sorceresses, not to mention arrows, javelins and sorc\necro spells. I think Paladin Offensive Auras can also travel across, I haven't tried. Ditto Shouts. but enough about me, lets get on to you, good customer. Go up in whatever direction you want, but always do the teleporter bit last. At one end you should come across The Summoner and Horazon's Journal. This is probably obvious, but destroy the journal and read the summoner. I mean, read the journal and destroy the summoner. The Summoner is best dealt with at close range, I wouldn't reccomend getting into a fireball ping-pong match with him. After he's dead, read the Journal and a portal will open. Go through it to the --CANYON OF THE MAGI--, and grab the waypoint. ------------------------------------------------------------------------ --------------------------------------------------- ACT 2: QUEST 6: THE SEVEN TOMBS Scorpiondoofers ------------------------------------------------------------------------ --------------------------------------------------- Get ready to meet the Wendigo(3). Unless, of course, I've got it wrong and it's a Wendigo(2). Anyhow, also beware of the Hellcats(3 or 4). I REALLY hate them. Oh yeah, there are also a bunch of Sand Maggots(3 or 4), for you to kill. But I think that's about it until you get to the Tombs. Find the True Tomb (it gets randomised, but the journal should have told you which one it is. If not, e-mail Blizzard and complain.) Enter the true tomb. Apparently, there is a magic monster called Ancient Kaa the Soulless down here, but I've never met it. Also there are the Death Beetles, which you should run away from if you have no ranged attacks. Don't even THINK about Whirlwinding these. I can tell you that you will kill them, but you'll die in a way that can cause the game to crash (I call it Double-Death Crasher. If you lose double your health, you can die twice in a second. You can't die while you're still whirlwinding, but if you lose double your maximum life your game will crash). Right, now stick the Staff in the Orifice and watch the wall crumble. Go downstairs and say hi to Baal... except it isn't Baal. It's Duriel, which is probably as bad (or maybe even worse). The following spells work well against him: Jab, Fend, Zeal, Bash, Frenzy, Double Swing, Blaze, Hydra, Golem, Charge, Skeleton Magi, Lightning. The following spells are crap against him: Leap Attack, Cold Attacks, Poison Attacks, Holy Bolt, Smite, Stun. All other spells are OK, but the good ones are the best to use against him. Especially Blaze, which means you can do him using no TPs or Potions. He is one hard nut, though, if you're under level 20\35\55 (depending on difficulty level). Once he's dead, steal his stuff, and investigate the tomb. You should find Tyrael the Archangel there, who'll blabbermouth at you. Then go through the TP, talk to Meshif, go to A3 (the jungle). ------------------------------------------------------------------------ --------------------------------------------------- ACT 3: KURAST DOCKS ------------------------------------------------------------------------ --------------------------------------------------- Welcome to Magnificent (yeah, and pigs fly) Kurast. Firstly, go out into the jungle and start killing things. If you're fast you can see the Dark Wanderer disappear into a group of Flesh Beasts (i.e. Vilekid(1)). Observe the new enemies in A3: The Treehulk(1-4), which is a big wooden man, who likes to hit any young heroes or heroines he finds (doing so increases his speed in much the same way as a Baba's Frenzy), The Fetishaman(1-4 or 5), who has a flamethrower (Sorc's Inferno) attack, and the ability to resurrect Fetish, The Mosquito(1-2), who drains Mana\Stamina, and the Tentacle(1-5), who has a ranged posion attack and REALLY hates lightning. Anywho, after killing the first magic monster, it should drop a Jade Figurine. ------------------------------------------------------------------------ --------------------------------------------------- ACT 3: QUEST 1: THE GOLDEN BIRD Pheasantdoofers ------------------------------------------------------------------------ --------------------------------------------------- Pick up the Jade Figurine and take it to Meshif. He gives you a Golden Bird, which you take to Cain, who goes blah-blah-blah, go see Alkor (I love how he says "DAMNIT!"), get the Potion of Life from him, drink it, quest closed. That was short, boring and pointless. I don't even know why I bothered telling you about such a simple, easy quest. Now you need to see Hratli and Cain (or is it Ormus?) for Quests 2+3. ------------------------------------------------------------------------ --------------------------------------------------- ACT 3: QUEST 3: PART 1: KHALIM'S WILL Tarantuladoofers ------------------------------------------------------------------------ --------------------------------------------------- I know, I know. You probably want to do Q2 first, but seeing as this is on the way you might as well do it. Go to the --SPIDER FOREST-- and find the --SPIDER CAVERN--. Now kill all you want to kill in the Spider Cavern, then go and see the big, bad, drives-you-mad, Sszarck The Burning. He is quite hard, I believe, if you only have melee attacks or a low fire resistance. On Nightmare, I resorted to TPing near the chest and running away to the Spider Forest WP, where I went to KD and TPed to the chest. Anyway, take the eye from the magical chest after killing or fleeing Sszarck (I can't remember the spelling, somebody please tell me if I'm right), and be on your way. ------------------------------------------------------------------------ -------------------------------------------------- ACT 3: QUEST 3: PART 2: KHALIM'S WILL Voodoodoofers ------------------------------------------------------------------------ -------------------------------------------------- Now here is something funny. Sometimes, if you're especially unlucky, the --GREAT MARSH-- will not lead you to the --FLAYER JUNGLE-- at all! So you will need to fully explore the Flayer Jungle and Great Marsh for this one. As soon as you find the --FLAYER DUNGEON--, go in and look out for SkellFetish(1). They're like Fetish(1), except undead. Simply work your way down to L2, and eventually L3. You should meet a magic Fetishaman(2) who I have forgotten the name of, and his gang. Ranged attacks works best, such as Charge, Leapattack, Whirlwind, Chain Lightning (very good for this one), Bone Spear or Spirit, and Lightning Strike (also very good). Grab the brain and TP out of there. ------------------------------------------------------------------------ -------------------------------------------------- ACT 3: QUEST 2: BLADE OF THE OLD RELIGION Sharpdoofers ------------------------------------------------------------------------ -------------------------------------------------- If you haven't already done this, do it now. Explore the Flayer Jungle to its full extent, especially the bits which go off from the main jungle. One of them should have loads of Fetish(2 and 3) and their Shamans, also (2) and (3) (Well done for guessing THAT, Sherlock), which should be done very very recklessly and quickly. Once you've worked your way into the little "pocket" shape on the map, you must simply nick the Gidbinn from the fire without being Fetishafied (easier said than done). Now carry on exploring (unless you already found Lower Kurast) until you meet Stormtree. He is a big Treehulk(2) or (3) and he is lightning enchanted, so he is like Rakanishu's big brother. Try and used ranged attacks, especially Fire. Explore this area until you find --LOWER KURAST--. Your reward for Q2 is a ring from Ormus. ------------------------------------------------------------------------ --------------------------------------------------- ACT 3: QUEST 3: PART 3: KHALIM'S WILL Mousedoofers ------------------------------------------------------------------------ --------------------------------------------------- You're in Lower Kurast, right? Get the WP and proceed to --THE KURAST BAZAAR--. Now look for the Sewers and enter. I think it's about this time that you have to go see Alkor for Q4, but I'll do that bit in a minute. You must explore the Sewer, until you find the Sewer Lever, which you pull to go to L2. I don't think there's a boss down here, but if there is then deal with them in the appropriate way. It is time to loot Khalim's Heart. Waaaaait! What was Khalim's Heart doing in the Sewer? Doesn't that strike you as odd when his eye and brain are back in the jungle? What is going on? What? On with it? OK, but only for you, good customer. ------------------------------------------------------------------------ --------------------------------------------------- ACT 3: QUEST 4: LAM ESEN'S TOME Lostdoofers ------------------------------------------------------------------------ --------------------------------------------------- Before (or after) you find Khalim's Heart in the --SEWERS--, go and see Alkor (DAMNIT!). He babbles on and you get Q4. Simply lookin all of the 6 Reliquaries, Cathedrals, etc. until you find Lam Esen's tome. Your reward? Stats points. Yummy stats points. ------------------------------------------------------------------------ --------------------------------------------------- ACT 3: QUEST 3: PART 4: KHALIM'S WILL and also ACT 3: QUEST 5: THE BLACKENED TEMPLE Macedoofers ------------------------------------------------------------------------ --------------------------------------------------- This is the first truly hard bit of Diablo 2 I came across. Go to -- UPPER KURAST-- then --THE KURAST CAUSEWAY-- then --TRAVINCAL-- (eek!). Kill everything you can, then find the High Council. They are Toorc Icefist, Geleb Flamefinger, and Ismail Vilehand, who you should deal with one at a time with any skill you have. Once the first one goes down, he drops Khalim's Flail, and the other two also give you some stuff (gave my sorc the Bonesnap gold Maul). Thats Q5 done, but to complete Q3 you must put Khalim's various organs and body parts in the Horadric Cube and press the button. That done, go to where the High Council were before and find the Compelling Orb. Equip your new flail and smash up the Compelling Orb. Now go into the Durance of Hate, and congratulate yourself on completing Q3. ------------------------------------------------------------------------ -------------------------------------------------- ACT 3: QUEST 6: THE GUARDIAN Floatingdoofers ------------------------------------------------------------------------ -------------------------------------------------- I hope you like to respawn, because if not, you'll be tearing your hair out. Find the --DURANCE OF HATE-- WP on L2, and go down to L3 when you find it. Kill everything, and don't run away, because if you do Mephisto will be even harder. When you finally meet Mephisto, you should TP before you start fighting him. He has a lightning attack, and Bone Spirit, plus the all-new, very funny, fart-joke provoking, Poison Nova. I'll check what he's weak against soon, but for now cut his life into pieces, as your first resort! Sorry, I'm listening to my walkman as I'm typing. Anywho, when he's dead, go through the Infernal gate for the Final Act. Also, the cut-scene is quite a good one, if I remember correctly, and it is easily as good as the A2 one where Tyreal fights the Dark Wanderer, though more gross. ------------------------------------------------------------------------ --------------------------------------------------- ACT 4: THE PANDEMONIUM FORTRESS ------------------------------------------------------------------------ --------------------------------------------------- So, the final act. Your probably thinking "Whoa" or "Uh-oh" or something, but once you get the hang, this Act is quite fun. Definitely the most challenging act, almost all creatures are new to you, but the rewards are well worth it. Honest. The new baddies go like this: Dragon(1-4), is not really a dragon. Has a flamethrower attack and is fast, but has a relatively puny melee attack. Ranged attacks are good, but melee is even better. The Strongman(1-4) is similar to the dragon. He is big and fast, like a dragon, but unlike it his melee attacks are good (they stun) and he has no magic attacks. A melee attack is, once again, the answer. Their are Electricghosts (eghosts(2- 4) from A3, and Leapers (5-6) from A2. But their is a new type of ghost: The Homingghost (hghosts (1-4), who has homing missles that drain mana. They look like burning, flying, skeletons. Also starring in this Act are the Cannibals(1-3) who eat corpses (gross) and spit them back at you (grosser!), and the powerful UMages(1-2) UFighters (1-2), and UFMs (1- 2). They are like skeleton soldiers, skeleton mages, and skeletonfighter-mages (U is for Undead), but about 50 times harder. The UFighters have Spectral Hit capabilities, that do a fair amount of damage, the UMages have some curses (including the deadly Iron Maiden), the Bone Spirit spell, and an elemental missile. The UFMs have both, but they excel at neither, making a jack-of-all-trades-master-of-none effect. Also, a bit later on, you'll find VHags and VKids (V is for Vile). They are like bigger, badder, maggots, but they don't make eggs, the Hags just spit out Kids one at a time. Go see Tyrael for your first quest. ------------------------------------------------------------------------ --------------------------------------------------- ACT 4: QUEST 1: THE FALLEN ANGEL Penguindoofers ------------------------------------------------------------------------ --------------------------------------------------- Carefully make your way through the --OUTER STEPPES--, and look for some more steps down to the --PLAINS OF DESPAIR--. These A4 places have very jolly names, huh? Now run around until you here someone say "Save your soul!", at which you run up and hit Izual. Lead him onto the steps if you're a fighter, keep running and firing if your a mage\archer, or simply kill things and turn them into skeletons if a necro. Once he's dead, talk to his soul, then TP and see Tyrael. Grab the two skill point reward. Congratulations! Now go back through the TP and look around for the --CITY OF THE DAMNED-- (another jolly A4 name). Grab the WP (it should be next to some stairs to the --RIVER OF FLAME-- ------------------------------------------------------------------------ --------------------------------------------------- ACT 4: QUEST 2: HELL'S FORGE Minotaurdoofers ------------------------------------------------------------------------ --------------------------------------------------- Enter the --RIVER OF FLAME--. I imagine our hero must be feeling pretty hot right now :D. Now you want to find the Forge in one of the pockets of the main path. You'll meet what appears to be the Smith, but it's actually Hephasto the Armourer. I will call him Hep for short. Hep will say "YOUR SOUL WILL FILL THE HELLFORGE" or just growl. Either way, you see him, baby, and shake that ass. He will follow you. Run and do one of the following (for Fighters and Mages respectively) F) Run, but then when he's coming double back straight at him, and use Charge or Leapattack, then Zeal or Frenzy and whatver you use for a hit-hard attack. M) Run, then shoot, then double back on him, then shoot again. Repeat until it's the Case of the Ex-Hep. In case your wondering, I'm listening to my walkman again. Take the Hellforge Hammer and click on the Hellforge. Take all the gems that fall out of the Hellforge. Keep them. PLEASE! IF YOU GET A PERFECT SKULL THEN I WILL TRADE IT FOR A SET OF ARMOUR IF YOU WANT IT! PLEASE! E-MAIL ME IF YOU DO! ------------------------------------------------------------------------ --------------------------------------------------- ACT 4: QUEST 3: TERROR'S END. Evilcowdoofers ------------------------------------------------------------------------ --------------------------------------------------- The final quest means killing the biggest, baddest, hardest, most annoying boss. If you're lucky, you'll die about 3 times. If not (like me) you'll die somewhere between 14-40 times. First, you have the Chaos Sanctuary to worry about. It is packed with UFMs, UMages, UFighters, Hghosts and Cannibals. The bit at the beginning with the five-way flame paths should be no problem for an experienced hero(ine) like you. A good trick with the beginning of the --CHAOS SANCTUARY-- (if you're a fighter) is to tempt the monsters out and kill them in one of the corners of the main gate of the Sanctuary. Now kill all the others, one way or another, and find the Seals. Touch them in the morning! Or last thing at night! Guess what I'm listening to now? Pop ya collar to kill the 3 sub-bosses: RIGHT: A gang of Dragons will ambush you. They are extra fast and extra strong. The purple one is magic. If you specialise in ranged attacks, you might have a problem with them surrounding you. Fire resistance will help, as will melee attacks and multiple-hit abilities (like Frenzy, Zeal, Inferno, Chain Lightning, Multiple Shot) and escapes (Leapattack, Teleport). Kill the boss first if you do this last. LEFT: A gang of Hghosts will get you. Kill them all, but the red one is magic (fire enchanted). These are killer if you rely on mana. Make sure you use ranged attacks on ALL elementally enchanted monsters. Also don't get caught sleeping with the girl next door while killing the magic one in paticularly. STRAIGHT ON: I'm sorry Miss Jackson, but this is for reeeeal! You must fight the UMages including Lord De Seis the magic one. I call him Lord Swiss Cheese-head. Run in, kill one, run away. Repeat, until all Swissy's men are dead, then go for him. Then cut The Cheese, or burn it. Now that's done, I just want to say good luck and congratulations on coming this far. But Diablo will totally redefine how good you think you are. Don't let him get a shot in, run the HELL away from his red-twisty-lightning and fire-trail attacks (especially if you are a fighter) and TP when you run out of potions. Two rather weird tips are: Do not under estimate him. 2: Listen to classical music while fighting. I know it sounds weird, but it really does help. After about a half-hour of duelling him, he should fall. Be. Very. Careful. Full Lightning and Fire resistance will help you kill him. You're done! The world is saved! HEY! WAIT A SECOND! WHAT ABOUT BAAL!! OH NO! Now feel the beat as the Stupid Old Man from all the cut-scenes appears once again. I still have no idea who he is, but you REALLY want to watch this cut-scene as it explains why you have to play Nightmare and Hell. SPOILER ALERT! The Man-in-black is not Tyrael. It is Baal, who decides to kill the old man and unleash Terror once again, thus the Expansion Pack. Speaking of the Expansion... read below! ------------------------------------------------------------------------------------------------------------------------------------------ ACT 5: HARROGATH ------------------------------------------------------------------------------------------------------------------------------------------ Am I the only nerd who remembers Meshif saying "Holy crap! Hope they don't go to the Barbarian Mountains!" in act 3? Well looky what happened. Go see Malah - she's Akara's big sister. Go see Larzuk - he's Charsi's dad. Go see Qual-Kehk - looks like the Necromancer. Go see Nihilithak - say "boo! hiss!" especially if you're an ass-kicking assassin. Go see Deckard Cain - never listen to anything he says. Go see the monsters outside the gate - they're worse than Nihlithak. ------------------------------------------------------------------------------------------------------------------------------------------ACT 5: QUEST 1: SHRENK THE OVERSEER ------------------------------------------------------------------------------------------------------------------------------------------ Oh. I like green ogres... wait, its Shrenk (please LOL. Its only polite.) Shrek was funny but this guy is King Evil. After battling through the fist "bit" of Act 5, the --1ST BIT-- until I remember what its called, you'll meet him. He's got several of those pesky little soldiers you've been fighting (the small grey ones who I call "Slaves"). Kill his slaves with a handy chain or area attack, then jump on Shrenk's head. These Whippers (big, fat, has whip) aren't very fast, so Fire Wall is a killer (mmm...replaying as a Sorceress.) For everyone else - usual strategy. Go home! See Larzuk! Get reward of socket-cutting. Don't use this on a weapon if you're a mage. I use this on defensive items, and I suggest you do to because you can put handy gems in them to make you Resistant to most things. Go see Qual-Kehk for next quest. ------------------------------------------------------------------------------------------------------------------------------------------ ACT 5: QUEST 2: Rescue on Mount Arreat ------------------------------------------------------------------------------------------------------------------------------------------ Rescuing people on mountains is all very Indiana Jones, but this is the beginning of the single most annoying creatures in the game - the Imp. Imps are small... thingies that shoot fireballs and teleport about. When I've had a bad day I come home and hunt them. Not only can imps do that, but they can also ride on Crushers (big, elephant-like, harmless unless mounted) and gain the inferno spell. Same thing happens if they get to a guard tower - the difference being that killing the tower kills the imp and killing the Crusher doesn't. You're now in the --BLOODY FOOTHILLS??-- I'm forgetting my... brain so lets continue. Once you've hunted imps for about as long as you can stand, you'll find a prison. In here are Barbarians. Kill all the imps, then bash the door in (remember they are immune to poison). The Barbarians go and inconsiderately close the portal behind them. Can't they at least share it? You'll need health and mana too! (and a rest from Imps, but thats besides the point.) You want the other 10 barbarians? Repeat what you've done; shouldn't take long before they're all home safe and Qual-Kehk gives you 3 runes - each for a different resistance. Now go see... I think its Malah. ------------------------------------------------------------------------------------------------------------------------------------------ ACT 5: QUEST 3: Rescue Anya ------------------------------------------------------------------------------------------------------------------------------------------ If Nihlithak was such a... not very nice person... why did the Elders let him into their gang? (They just did. We needed 2 quests worth, and this sounded interesting - Blizzard). Silly questions aside, you've got to go to the --CRYSTALLINE PASSAGE-- at the end of the --ARREAT PLATEAU?--. Ooh, shiny in here isn't it? (Nod your head. NOW!) You'll meet Yetis (Wendigos covered in ice) and Lords (Who look like a cross between Hep and the Goatmen - urrgh what an ugly thought). Cold is most useless against Yetis - fire, most useful. Lords don't like Lightning as far as I know - stay away from them all the same because they've got Frenzy and they're not afraid to use it. Also beware the ice witches - the orange "Hand-cuffs" curse will smite you for mana use. They're weak if you whack em with a sword or such. Also, there's the Ice Dogs. They're big, frozen, and spiky. I realise the new Act 5 bit has not been funny so far, but one of the next 3 quests will rhyme - I haven't decided which yet. Anyways, go around here until you find the --FROZEN RIVER-- bit, and when you do, smile! Kill everything down here. Say something funny afterwards, then find Anya. Oh no! She needs a potion! Quickly TP, talk to Malah, go back through the TP, talk to Anya, make another TP, talk to Malah, talk to Anya. Anya opens up a portal. Malah gives you a "scroll of resistance" which is obviously good but I don't know how it works. Step through Anya's portal to go kill the obviously evil Nihlithak. ------------------------------------------------------------------------------------------------------------------------------------------ACT 5: QUEST 4: Kill That Obviously Evil Nihlithak ------------------------------------------------------------------------------------------------------------------------------------------ Go through the portal, and kill some re-animated hordes. I suggest making them unable to get up again (Freeze em! Or cast a Necromancer Corpse spell.) Go to the halls of anguish. Kill things. Notice the new Chicken Demons - the Defilers. They are harmless. But kill them so you don't have to fight the Worms they put in other creatures. Go to the halls of pain. Kill things. Go to the Halls of Vaught. Kill things. Go see Nihlithak. Nihlithak is easy once you kill his beasties. Just jump on his head and knock the stuffing out of him, obviously. He has no elemental "weakness" but enough damage of any kind and its byebye to the Evil Elder. You probably don't know why you had to kill him - if not pay more attention to the plot. ------------------------------------------------------------------------------------------------------------------------------------------ ACT 5: QUEST 5: THE TEST OF THE ANCIENTS ------------------------------------------------------------------------------------------------------------------------------------------ The Ancients are Barbarians and they're tough To get past them you'll have to play rough Go through the Crystal Passage faster than a snail Then continue if you can through the --GLACIAL TRAIL-- Go through here - do not blunder! Go out of the cave to the --FROZEN TUNDRA-- Try to keep the demons at bay While getting through to the --ANCIENTS WAY-- Oh my god, not another cave! Send the demons to their grave! If you want, please feel free To get the A.W. W.P. Hear me now as I say "Damn it!" Cos nothing much rhymes with Summit I suppose that'll have to do But I'd be careful if I were you. Don't talk yet to the Statues Three If I were you I'd cast a TP Cos this is a fight where you can't go home You have to stay till one of you's bones Stay away from the Ancient Babas From range is how you hit these brothers Pick a good attack and prepore Cos its time to go to war! One of them likes to do Whirlwind One does warcries - how kind! One of them tries to jump on your head! Keep hitting and running till they's dead! Once they're dead you can go inside Its Worldstone Keep time - have pride! You're getting very close to Baal Who will not kneel before you and hail. I'd just like to say that was quite hard, but I enjoyed it and I hope you did too. ------------------------------------------------------------------------------------------------------------------------------------------ ACT 5: QUEST 6: Lets Kill Baal ------------------------------------------------------------------------------------------------------------------------------------------ The final level. Everything in your Diablo Character's life has lead up to this moment. If you talk to Malah she'll say (amusingly) "Kill Baal! Finish the game!" Enter the --WORLDSTONE KEEP-- and kill things. Its the same crew as you found in Nihlithak's level. They're all a bit tougher, but nothing you can't handle. Kill the whole lot, and whether you want to or not I insist you grab the Level 2 Waypoint. Battle on through level 3 and find the (Jaws tune starts) Throne of Destruction. You'll have to fight minions that Baal throws at you. Lets go like this! 1. The Fallen Shamans are quite easy, and their Super Shaman is always random so I can't give special tips. 2. The Undead are also showing up now. The Super Mummy is nothing I remember but probably quite tough. Also, beware Cold Bone Mages. 3. It starts getting tricky here. The High Council have thrown in Bartuc the Bloody and he's Lightning Enchanted. Since Council Members can heal themselves you'll have to keep constant pressure preferably from a distance and this can be tricky. Melee troops - either get ranged or get Lightning Resistant. 4. Arguably easier than the last lot, these Dragons are still hard. They're boss is super fast, which can be frustrating for those who use ranged attacks. This bunch of minions are like the "right-path" bunch in the Chaos Sanctuary. 5. It's a green, scaly thing called a Minion of Destruction. They're very large versions of the Ice Dogs of the A5 Caves. These guys are the single toughest non-Boss monsters in the game, especially the magic one. Pick on one at a time before their boss. He's not especially hard - but he's still a Minion of Destruction which makes everything worse. Now its a whole new Baal-game. You have to kill the Boss, Baal. He's easier with characters who have decent ranged attacks. You don't want to go near this guy, trust me. See the Boss-Fight section for more details. When he's dead, talk to Tyrael the angel, grab any treasure, identify the lot and then step through the red portal to Destruction's End. You've done it - you've completed Diablo II: The Lord of Destruction. Good for you! ------------------------------------------------------------------------ -------------------------------------------------- PART 2: ITEM LIST ------------------------------------------------------------------------ -------------------------------------------------- *=NIGHTMARE\HELL DIFFICULTY ONLY. (Required Level is therefore 25 normally) WEAPONS Attackingdoofers NAME DAMAGE\HANDS A BRIEF DESCRIPTION REQUIREMENTS SPEED *Ancient Axe* 46-74 (2h) A Super War Axe. S125, L25 Slow *Arablest* 14-27 (2h) The first Super Crossbow. S52, D61, L25 Normal Axe 3-11 (1h) The 2nd normal 1h axe. D32 " Balanced Axe 5-10 melee\12-15 throw(1h)Normal Throwing Axe Number 2. D57 Fast Balanced Knife 1-8 melee\6-11 throw(1h) Normal Throwing Knife Number 2.D51 V. Fast *Ballista* 24-45(2h) A Super Heavy Crossbow. S110, D80, L25 Slow Bardiche 1-25(2h) The 1st polearm. S40 Normal Bastard Sword 20-28(2h) 2nd best 2h sword. S62 " Battle Axe 12-28(2h) The 3rd? 2h axe. S54 Slow Battle Staff 6-13(2h) The 2nd 2h staff. None " *Bearded Axe* 21-42(2h) A Super 2h Broad Axe. S91, L25 Normal Blade 4-12(1h) The best normal dagger. S35, D51 V. Fast Bone Wand 3-7(1h) 2nd best wand. Mace class. None. " Brandistock 7-17(2h) A reasonable 3-prong spear. S40, D50 Fast Broad Axe 10-18(2h) The 2nd 2h axe. S48 Slow Broad Sword 7-14(1h) The 3rd? 1h sword. " Fast *Cedar Bow* 10-29(2h) A Super Long Bow? S53, D49, L25 " *Chu-ko-nu* 14-32(2h) A Super Repeating Crossbow. S80, D95, L25 V. Fast *Cinquedas* 8-26(1h) A Super Kris. S25, D88 " Claymore 13-30(2h) The 3rd? 2h sword. S47 Normal *Cleaver* 10-29(1h) A Super Axe. S68, L25 " Club 1-6(1h) The 1st 1h mace None V. Fast Composite Bow 4-8(2h) The 2nd Bow. Shoots 2 arws? S25, D35 " Crossbow 9-14(2h) The 1st crossbow. S40, D33 Slow *Crowbill* 14-27(1h) A Super Military Pick. S94, D70, L25 Fast Crystal Sword 5-15(1h) Not durable, 2nd\3rd 1h sword. S43 Normal Dagger 1-4(1h) The 1st dagger. None V. Fast Dirk 3-7(1h) The 2nd dagger. D25 Fast Double Axe 5-12(1h) The 3rd 1h axe. S43 Normal *Double Bow* 11-26(2h) A Super Composite Bow. S58, D73 V. Fast Great Maul The Best 2h Mace S99, D? 50-110(2h)(approx) Heavy Crossbow 12-20(2h) The 4th? Crossbow. S60, D40 V. Slow Hunter's Bow 2-6(2h) The 2nd? Bow. D28 Fast Javelin 1-5 melee\6-14 throw (1h) The 1st Javelin. None " Kris 2-9(1h) The 3rd? Dagger. D35 V. Fast Large Axe 6-13(2h) The 1st 2h Axe. S35 Fast *Large Siege Bow*10-42(2h) A Super Long Battle Bow. S80, D95, L25 " Light Crossbow 6-9(2h) The 1st Crossbow. S21, S27 Normal Long Battle Bow3-16(2h) The 2nd Best Normal Longbow. S40, D50 Fast Long Bow 3-10(2h) The 1st Normal Longbow. S22, D19 Normal Long Staff 2-8(2h) The 2nd Staff. None Fast Long Sword 3-19(1h) The 2nd Best 1h Sword. S55, D39 " Long War Bow 3-23(2h) The Best Normal Longbow. S50, D65 " Mace 3-10(1h) The 2nd? 1h Mace. S27 " Maul 30-40(2h) The 2nd best 2h Mace. S69 Slow *Military Axe* 14-34(2h) A Super Large Axe. S73 Fast Military Pick 6-10(1h) The 2nd? Best 1h axe. S49, D33 " Morning Star 7-18(1h) The 3rd? Best 1h Mace. S36 " *Naga& 18-34(1h) A Super War Axe. S121 " Pike 14-65(2h) The best? Normal spear. S60, D45 Slow Pilum 4-9 melee\ 7-20 throw(1h) The best? Javelin. D45 Fast Poignard 6-18(1h) The Best Dagger. S25 V. Fast Poleaxe 18-30(2h) The 3rd? Polearm. S62 Slow Razor Bow 8-22(2h) A Super Hunter Bow. L25 V. Fast Repeating Crossbow6-12(2h) The fasted Normal Crossbow. S40, D50 V. Fast *Rondel* 10-22(1h) Super Dirk. S25, D58, L25 Fast *Rune Bow* 14-35(2h) A Super Short Bow. S73, D103, L25 " Sabre 3-8(1h) The 3rd? 1h sword. S25, D25 " Scepter 3-8(1h) The 1st scepter. S25 " Scimitar 2-6(1h) Faster than Short Sword. D21 V. Fast Scythe 8-20(2h) The 2nd? Best Polearm. D41, S41 Normal Short Battle Bow5-11(2h) The 2nd? Best Shortbow. S30, D40 Fast Short Bow 1-4(2h) The 1st Shortbow. D15 Normal *Short Siege Bow*13-30(2h) A Super Short Battle Bow. S65, D80 Fast Short Spear 2-13 melee\14-25 throw The 3rd? Javelin. S40, D40 Normal Short Staff 1-5(2h) The 1st Staff. Sorc starter. None Fast Short Sword 2-7(1h) The 1st Sword. Pala starter. None " Short War Bow 6-14(2h) The Best? Shortbow. S35, D55 " *Siege Crossbow*19-35(2h) A Super Crossbow. S80, D70 Slow *Simbilan* 8-32 melee\ 27-50 throw(1h)A Super Pilum or Short Spear. S80, D80. Normal Spear 3-15(2h) The 3rd? Spear. None. " Two-Handed Sword8-16(2h) The 1st 2h Sword S35, D27 Fast Voulge 6-20(2h) The 2nd? Best Polearm. S50 Normal Wand 2-5(1h) The 1st Wand. Necro starter. None. Fast War Axe 8-14(1h) The best Normal 1h Axe. S67 " War Hammer 11-20(1h) The best normal 1h Mace. S53 Slow War Javelin 6-19 melee\ 14-32 throw Super Javelin to the rescue! S25, D25 Fast War Scepter 7-14(1h) The best Sceptre :(. S55 " War Scythe 15-32(2h) The best Polearm. S80, D80 Normal War Staff 12-28(2h) The best normal Staff. None V. Slow War Sword 8-21(1h) The best normal 1h sword. S71, D45 Fast Wirt's Leg 2-8(1h) Crap. Cow level key. None " Yew Wand 2-8(1h) The 2nd wand. None Normal Besides that, there are the Sorceress orbs. They're all the same, basically, because Sorcs don't care about damage. Also, there are a variety of Amazonly Spears and Bows. I can't be bothered to add them but they're worth mentioning. Assasins have "Claw" weapons too. BODY ARMOUR in order of quality (well, normals in order of quality, then supers in order of quality)Protectivedoofers NAME DEFENCE(roughly) REQUIREMENTS Quilted Armour 8-13 S12 Leather Armour 12-16 S15 Hard Leather Armour 18-24 S20 Studded Leather 28-34 S27 Ring Mail 38-46 S36 Scale Mail 46-57 S44 Breast Plate 65 S30 Chain Mail 67-79 S48 Splint Mail 85-95 S51 Light Plate 90-105 S41 Field Plate 94-110 S55 Plate Mail 110-114 S65 Gothic Plate 130-150 S70 Full Plate Mail 155-164 S80 *Ghost Armour* 110-121 S38 L25 *Serpentskin Armour* 121-135 S43 L25 *Trelissed Armour* 135-150 S50 L25 *Linked Mail* 169+ S74 L25 *Tigulated Mail* 175+ S86 L25 *Cuirass* 195 S65 L25 *Mesh Armour* 205 S92 L25 *Ancient Armour* 210-250 S100 *Russet Armour* 225-245 S97 L25 *Sharktooth Armour* 240-260 S103 L25 *Mage Plate* 225-260 S82 L25 *Templar Coat* 250-275 S118 L25 *Embossed Plate* 280-300 S125 L25 *Chaos Armour* about 331 S140 L25 *Ornate Plate* 415+ S170 L25 HEAD ARMOUR\HELMETS AND HATS Noggindoofers These aren't quite in order of quality, as Bone\Grim Helms and (Grand)Crowns vary in quality (but are better than the rest) NAME DEFENCE(approx.) Cap 2 Skull Cap 8 Mask 12 Helm 17 Full Helm 20 Great Helm 30 Bone Helm 35 Circlet (LOD) 20-30 Crown 29-40 *Coronet* 30-40 *War Hat* 40 *Sallet* 50 *Death Mask* 60 *Casque* 70 *Basinet* 80 *Winged Helm* 85-95 *Grand Crown* 90-115 *Grim Helm* 60-130 Barbarians, Druids, and Necromancers have their own brand of headwear, which gives them skills and things. They're all very useful. Necromancers wear decapitated heads. Yuck! HAND ARMOUR\GLOVES Handhelddoofers NAME DEFENCE (approx.) REQUIREMENTS Leather Gloves 2 None Heavy Gloves 5 None Chain Gloves 8 S25 Light Gauntlets 10 S45 Gauntlets 14 S60 *Demonhide Gloves* 30 S20 L25 *Sharkskin Gloves 35 S20 L25 *Heavy Bracers* 40 S58 L25 *Battle Gauntlets* 45 S88 L25 *War Gauntlets* 50 S110 L25 FOOT ARMOUR\BOOTS Shoedoofers NAME DEFENCE(approx.) REQUIREMENTS Leather Boots 2 None Heavy Boots 5 S18 Chain Boots 8 S30 Light Plated Boots 10 S50 Greaves 12 S70 *Demonhide Boots* 30 S20 L25 *Sharkskin Boots* 35 S47 L25 *Mesh Boots* 40 S65 L25 *Battle Boots* 45 S95 25 *War Boots* 50 S125 L25 I know the Boots table is very similar to the Gloves table, but the two are indeed very similar. Also, I went to a website and it said that there are Plate Boots, which are Greaves without any requirements. Please e-mail email@example.com if you have any information on them. (sorry about the overhang there on the e-mail address) WAIST ARMOUR\BELTS Trouserdoofers Again, not quite in order of quality, becuase Battle\Heavy Belts can be better than War\Plated Belts (though they rarely are) NAME DEFENCE Sash 1-3 Light Belt 2-4 Belt 4-6 Heavy Belt 6-10 Plated Belt 8-12 *Demonhide Sash* 28-32 *Sharkskin Belt* 32-35 *Mesh Belt* 35-40 *Battle Belt* 37-42 *War Belt* 40-50 ARM ARMOUR\SHIELDS Arsedoofers I didn't use shields, being a Barbarian, so if I've missed any out e- mail me (email@example.com) These are in rough order. Happy? Feeling glad? NAME DEFENCE CHANCE TO BLOCK(%) REQUIREMENTS Buckler 4 max 20 None Small Shield 8 max 25 None Large Shield 10 32 S34 Kite Shield 15 38 S47 Bone Shield 20 50 S25 Spiked Shield 22 40 S30 Tower Shield 30-35 54 S75 Gothic Shield 30-45 41 S60 *Defender* 41-50 25 S38 L25 *Round Shield* 45-55 30 S53 L25 *Scutum* 50-60 37 S71 L25 *Dragon Shield* 60-70 33 S91 L25 *Barbed Shield* 70-80 35 S65 L25 *Grim Shield* 50-150 45 S58 L25 *Pavise* 80-90 49 S133 L25 *Ancient Shield* 80-100 41 S110 L25 In LoD there are some Paladin-only shields. You'll be able to tell if they're any good or not. The best is the Aerin Shield. The Good Guys: ALL ACTS Burningdockdoofers Amazon: Amazons are good at both ranged and melee attacks. They have skills to do with bows, javelins, spears, and even other Amazons (like Valkyrie). I personally don't get along with them too well, but if you can get the balance between melee and ranged attacks right you will make a formidable fighter. Assasin: I can't believe this. If you were to fight Diablo, and hit him at least 18 times, then hit him with your strongest Finishing Move, you'd get 300% extra damage raw, and at least 60% Fire, Ice, and Lightning damage with an ice nova. He'd be quite shocked. Well, she specialises in Claw class weapons. She's as good at tearing people to pieces up close as she is at bombarding them with arrows then giving them a good kicking if they come near. For the sneaky git in you. Barbarian: My personal favorite, the Barbarian is a primitive sort of fellow. A bit like a Paladin, he can do aura-a-likes (shouts) for a limited time, is skilled with all melee weapons (except daggers), has VERY useful passive abilities (for one skill point you can up your defence by 30%, or your Resistances by 25%) and can hold two weapons at once. He can also hold two-handed swords in one hand (my baba has a yellow Ancient Sword and a yellow Sword in the other). He is about one thing mainly though: Hitting Things Very Hard. Druid: Is it a Wolf? Is it a Bear? No, it is the spell-casting, shape-shifting Druid! Turn him into an animal, summon some wolves, ravens, and forest sages, and they'll be no stopping you! Or will there? He's a bit poncy sometimes. I like him, but I don't play as him because he's a bit, well, standard. You might like him though. Necromancer: Necromancers have an army to command, some spells, and the ability to weaken an enemy. I love to have them in my clan, as they overwhelm in number. However, I don't like to play as them as they are a bit frail, the armies get in their way, and the first few spells are useless. But many people find this the easiest character to play as, and I say rock on to them. Paladin: Picture a Knight off his horse, with a strange light around him. I really hate playing as these, because I am used to the raw power of a Barbarian, but my Dad and others find him quite useful, and I can see why. His stats are brilliant when enhanced by an aura, giving him sheer class, and Zeal and Charge are prehaps in the Top 10 Most Useful Skills. However, they have no passive skills. They can use Salvation, and there NatRes's go up, but there damage goes down. With Sword Mastery and Natural Resistance on Passive, you can have both (though they aren't as effective). But choose this guy for a well balanced Fightermage. Sorceress: Quite sexy, unlike the standard blue-eyes-blonde-hair Amazon, I wouldn't dare ask her out. Not only can she freeze things then melt them with some fire, she can summon Lightning aswell. However, if a particularly fast monster (like Hep) decided to attack her, she'd be in trouble. Though she excels at ranged magic attacks, her close range spells are a little feeble. Still, if you can bear running away and clicking frantically, she will serve you well. Deckard Cain: He is a very useful bloke, but don't talk to him unless you have to, for he will bore you with several pages of complete and utter nonsense. Identifies items for free once A1Q3 is done. Even if you don't, once you finish A1 he'll charge you 100 gold per item to identify. Gives you many, many quests. MULTIPLE ACTS: Burningcampdoofers Warriv: The portal to A2. Nothing else, really, except a bore. Meshif: Like Warriv, except the portal to A3. Nothing else of interest here, people. ACT 1: Campdoofers Akara: Heals. Sells Potions and Mage stuff, plus TPs, IDs, etc. Gives 2 quests (3 if you don't bother with A1Q3) Charsi: Sells Fighter\Archer stuff and armour. Gives 1 quest, when completed she will imbue an item. DON'T imbue anything unless you are sure it is the best thing to imbue (personal experience from imbueing Chain Gloves <:-(, and also take off all armour and\or weapons for the best results) Kashya: The A1 merc-seller. Sells low-quality archers that are hardly worthwhile. Gheed: The gambler. Gamble with him. Sells Fighter stuff, and Keys, but for a higher price than Charsi (I think) ACT 2: Jeweldoofers Fara: Heals. Sells fighter\archer stuff and armour. Doesn't give quests. Drognan: Sells potions and Mage stuff. Gives A2Q4 and A2Q5. Nuff said. Lysander: Sells potions and keys, but that's it. Atma: Gives A2Q1, upon which you stumble A2Q2. Geglash: A useless drunken slob. Greiz: The A2 merc-seller. Sells Spearmen that are handy, but not worth $1000. Elzix: Gheed, except in A2. Jehryn: Gives A2Q6, and kind of gives you A2Q4 and A2Q5. Kaelan: Lets you into the palace (or not). Depends on whether A2Q2 is complete. ACT 3: (I hope I haven't missed anyone out) Dockdoofers Hratli: Sells fighter\archer stuff and armour. Gives A3Q2. Ormus: Sells potions, mage stuff, and heals. Alkor: DAMNIT! I WISH YOU PEOPLE WOULD JUST LEAVE ME ALONE! It's Apu from the Simpsons! Except instead of beer, he sells you potions, A3Q4, and A3Q1s reward. IMO, the funniest character in the game. Consider talking to him when you have nothing better to do. Also the gambler. Natalya: Gives some not-worth-listening to advice. Dissapears after A3Q6 (?????), but Stinger 3:16 says that she is supposed to say something like "I've gone to protect my Order in the Barbarian mountains now Mephisto has bit the dust," but doesn't because it got lost on the D2CD. Asheara: Sells mages. (Arguably) best kind of mercs. Worthwhile, especially when they're Cold Fastcasters. ACT 4: Burningdoofers Jamella: Sells archer\mage stuff and potions. Also the gambler. Doesn't talk much. Halbu: Sells fighter stuff and armour. Not a lot else. Tyrael: Gives A4Q1 and its reward. That's it. ACT 5: Mountdoofers Malah: Anya's mum. She's Akara all over again. She gives A5Q3 and something else too. Larzuk: Charsi's dad? (Not a fact). He's the Mountain's blacksmith. Gives you A5Q1... and its reward. Nihlithak: A total arse. Thank God he pisses off after you rescue Anya. Then you have to kill him. Hoorah! Qual-Kehk: This guy gives you Barbarians! And also A5Q2, and its reward. Anya: She sells potions and gambles. Gives A5Q4 and its reward. The Not-so-good Guys: ALL ACTS: Kittyminiondoofers Booby-trapped treausre chests: If you click on something that normally gives treasure and it creaks, run away, because it will shoot fire-bolts, poison nova, lightning, or lightning nova you. Also sets themselves on fire. Sometimes turns into a Flying Scimitar, which should be killed quickly. MULTIPLE ACTS: Corruptapedoofers Zombies: ZOMBIE! ZOMBIE NATION! These are slow. Kill them with fire or maces. Their first appearance is in the Blood Moor, and their last is in the A3Sewers. Skeletons: BAD TO THE BONE! Bigger, tougher, and more damaging than Zombies, they are often imbued with magic. Here's a table: FIRE: Burning Dead in A2 COLD: Drowned Carcasses in A3 SHOCK: Horrors in A2 and A3. Skeleton Archer: Does pure damage, plus if it's a Burning Dead Archer, for example, it will do fire damage as well. A bit like the... Skeleton Mage: A Magic Skeleton, who shoots fire, lightning, poison, or ice from their hands. Fire should do the trick, or maces. Mummy: In A2 and A3, you kill them and they release poison. So fire\mace them and then run away. Simple enough, unless nearby is a.... Greater Mummy: These shoot Unholy Bolts (I just made that name up!), breathe posion, and have an OK melee attack. They also resurrect Mummies. Therefore, you must kill them with fire and maces. I am really getting bored of typing that. They appear in A2 and A3. Strongman: Like a Treehulk, but it doesn't frenzy, it does stun. From far away, my child. From far, far away. A2 and A4. Ghost 1(Ghost): It drains mana in A1 and A2. Ghost 2(Lghost): It drains mana and shoots lightning in A3 and A4. Ratmen: Although they appear en masse in A3, there are a small number in A1. Their shamans only appear in A3, though. Whether knifing\spearing you up close or running away to blowdart you, these are fast and annoying. I reccomend a good strong multiple hit attack. Spiderdemon: Not the E3 boss of Doom, but a silent killer in A1 and A3. They have poison or fire attacks, and if you hit them they will run away, casting Web so you are slowed when you follow them, at which they come back and gnaw on your entrails. To counter them, do your own running away, then hack them up\cast blaze\summon a golem\use Immolation Arrow in a narrow corridor. Swarms: In A2 and A3 they fly around and drain stamina. They need a good hacking up, or lightninging. Maggots\Maggot babies: Kill the big ones first, or kill the little ones first and then destroy the big ones before they can lay more eggs. Kill them with the elements, kill them by melee; it's your choice. The big 'uns shoot poison missiles too. Um....(flicks through manual)... ah! Crowdemon: These annoying birds are just excess baggage compared to other minions of hell. Although easy to kill, you can find yourself swarmed by armies, thanks to the Crow Demon's Nest (which will NOT have it's own section). Obviously, destroy the Nest before you start on the birds or you could be playing Diablo 2 for the next million years. Appears in A1, A2 and A3. Wendigo (the big golem thing): In A1 and A2 they are big, quick, and a real pain in the butt. Wendigos are best dealt with with a melee attack, but you can run away and use a good ol' cold attack to slow them down. Fallen: I bet your thinking "What's he on about? They appear in A1 only!" Well, you sir (or madam), are wrong. I have met them in A3 on the Durance of Hate. They have small knives, cause small damage, and should be a small problem. The problem becomes slightly larger if nearby stands a Fallen Shaman (A1 only, so look there) Corrupt Rogues: They appear on A3 as well, not just A1. They come in 3 flavours: Spearwoman, Swordswoman, and Archer. Show no mercy when you kill them, with (rangers) cold to slow them down or (fighters) a quick weapon (like a war sword). Goatmen: Nananananana! Goatman!! They carry large axes, and are quite speedy. Easy on their own but can get out of hand in bigger groups upon which you use group attacks such as Zeal, Double Swing, Multiple Shot, or Blizzard. Necromancers use normal strategy. A1 only? No, they're in the Arcane Sanctuary, silly. Leaper: Like a jumping Barbarian, these need to be countered by dodging, then striking as they are vulnerable once again. What? Oh, A2 and A4. Do they appear in A3 as well? I'll check. Vulture: "You can't catch me!" "Of course not. You're flying. But you can't fly forever!" "I need a rest!" "A-HAH! (lets loose with a sword attack, only to be countered by that pesky zealy beak attack) "Haha! You can't win!" (your character use a far better ranged attack)"Ouch! You....uh....(groan)....(dies) A2 and A3. Hell Bovines: Well, I don't know what act you do the Cow Level on. However, these cows are fast, travel in groups, and are quite tough. For details of how to get to the Cow Level go to the bottom of my FAQ, just above the thankyous. Best dealt with with a melee attack, a strong army, or a multihit attack (strafe etc.) A gothically themed game featuring an army of bipedal cows that have axes. How I laughed. Beware of the boss, the Cow King. Shouldn't that be the bull king? If I've left any out, please e-mail me (firstname.lastname@example.com). ACT 1 ONLY: Corruptdoofers Spikerat: These rats are not hard to kill, for at close range they are useless. It really doesn't matter what you use on them, because they should die in one hit however you do it. Fallen Shaman: Revives fallen and shoots fireballs. Counter it with anything, because it's so weak you don't need a strategy for it. ACT 2 ONLY: Kittydoofers Scarab: An ugly beetle. Shoots charged bolts if you hit it. You need to find a spot to hit it in where it does not hurt you very much. Or simply use a ranged attack. Cat1: These giant cats have a whip that they like to use on you. You can't use ranged attacks to any effect, but you can use a decent melee one and they'll be no trouble. Cat2: These giant cats have javelins. They will chuck them at you until you get close enough (which I recommend doing to use a melee attack) when they stab you. The stabs are less damaging than the ranged, so a close melee attack is in order. Cat3: These giant cats have potions to throw at you. Like Cat2, they are best at ranged attacks. Unlike Cat2, they can't stab, and will simply run away from you to a better spot for throwing things. A ranged attack would be useful, but a quick melee leaves them helpless. ACT 3 ONLY: Apedoofesr Mosquito: There's only 1 of these I've ever met. They are quick to fly and should be quick to kill if you have fire on your side. If not, you'll need to Charge or Leap Attack them, because they drain your stamina faster than Swarms. Also, they poison you. Tentacle: I've no idea how you can melee these, but you can. They have a poisonous missile with a knockback side-effect. Lightning is killer against these, always attack the head. Treehulk: These huge wood thingies are found all over the jungle. Fire is good against them (well, duh) and so are jumps, charges, arrows, and skeleton mages (preferably fire). Their attack makes them faster every time they use it, like a Barbarian's frenzy. Ratshaman: Has a habit of resurrecting fallen Ratmen. If you kill it it will turn into a ratman. It has a flamethrower attack, like the Sorceress' Inferno. Again, fire does the trick, but so do arrows, leap, charge, and bonespear. Zealot: The foot soldiers of the Church of Zakarum, a religion that's modelled on Christianity during the Crusades. These guys have a big axe, but they're fast with it, as are they fast in movement. So, a bunch of Mini-mes made by Hephasto. Deal with them by using a ranged, preferably multi-hit attack. Or simply run away from them, then double back and lick arse. ZMage: Ah, the Zakarumite Magey-healy-zealy dude. Preferably dealt with BEFORE you take on a bunch of other dudes. They have Blizzard (I wonder why THAT spell got in), Teleport (a classic), Lightninging, and a Heal spell for them and others. ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.. wha? Council Members: Heal themselves, so do them all at once. Have a red- lightning spell that does both fire and lightning damage. Fast. Might have a ranged spell (I don't know). Nuff said. Ape of DOOM!: Currently on vacation in a game called Black and White, these guys are fast, travel in packs, and have a powerful melee attack. So, that'll be ice for Sorcs, Amas and maybe even Palas, usual for Babas and Necros. ACT 4 ONLY (there are a lot of these): Miniondoofers UFighter: A melee attack that does elemental damage. Appears in groups. Medium speed, high damage. Best dealt with from a long way away. UMage: A missile attack that does elemental damage. Appears in groups. Low speed, high damage. Also has curses including (I think): Amplify Damage, Weaken, Iron Maiden, Life Tap, Decripify, and Lower Resist. Best dealt with close up and personal. UFM: See above. See above above. They're a cross between them, but better mages than fighters. Best dealt with by doing a high-damage move. VHag: It's attack is the VKid. Kill these first unless you want to fight VKids for the rest of eternity. Ranged attacks aren't as good as melee, because the kids often take the bullet. VKid: A problem is that they swarm round you. This prevents you from getting the VHag without Jumping, Teleporting, or killing them all. Just clean these up once the hag is dead, using any means possible. Dragon: Fast. Has an Inferno attack. Can't dish it out or take it really, unless your a ranger and your stuck in a swarm of them. I really don't know what to do if the latter happens. Maybe you should summon something, load up on fire resistance, teleport, or plough through them. Just an idea, I only got to A4 with a Baba. Ghost 3(Hghost): Ah, the homing ghost. Best dealt with with: Fire\Maces. The missiles home and drain your mana. Tricky blighters they are, best kept at a safe distance and fireballed. Cannibals: Aren't much of a problem. They are more interested in their food than they are in you. Simply kill them using whatever you can, but at a safe distance so you have time to dodge. ACT 5: Slaves: They're small and grey. If a Whipper hits them, they'll get stronger or go beserk. If they go beserk, they do the serious-sam-beheaded-kamikaze act and try to blow up in your face. Yoiks! There aren't many problems here - these are basic grunts. Beserk Slaves: Keep away. While doing so, attack. Whipper: They're fat, ugly, and unpleasant. A bit like the guy in the new George Michael video (Freeek? With 3 e's? Even I spell better than that!) Some people say deal with these first. I say kill the small beasties before they turn into Beserker-Beasties Ice Dog: Despite being about 8 times as big as a dog, thats what they are. They have a cool "Frozen Breath" attack. Fire works well. Melts ice, you see. Yeti: An Ice Wendigo with icicles stuck all over it. Looks like a cheesecake monster to me. Like above, use fire. Not ice. If you don't have that ability, just use your normal Wendigo tactics. Witchy Things: They're witchy, and things. Thus I call them "Witchy Things". They cannot stand Lightning, and put curses on you such as Amplify Damage and Mage-Slayer. Mage-Slayer punishes you for using mana - it has slain my mage a few times, hence the name. Putrid Defiler (AKA Mutant Chicken): They do nothing, like the A4 Cannibals. But what they do do is lay eggs inside monsters. If you kill "egged" monsters, a worm will jump out, which you also must kill. Reanimated Horde: Thou canst not kill thou which doth not live. But thou canst blast it into icy pieces. You need some way to stop these guys getting back up: desecrate his corpse any way you can. Is that all of them? E-mail me at firstname.lastname@example.com for more! for any extra information. BOSSES: ACT BOSSES: Tictacdoofers 1: Andariel. ATTACKS: Poisonous hit, poisonous balls in every direction, poison breath. WEAKNESS: Fire. STRATEGIES: Hit her with fire. TP upstairs and she can't get you. If you don't have fire simply cut her up and run upstairs to the TP when your health gets low. If she uses Poison Breath then give her a tictac :). 2: Duriel. Hugescorpiondoofers ATTACKS: Holy Freeze aura, Charge, Double swing, Stun. WEAKNESS: I think it's fire, but I'm told it's lightning by Battle.net. STRATEGIES: Easy for a Sorceress, because if they run and use Blaze they can win the fight without losing any health. Palas and Babas need a quick attack like Zeal or Frenzybash combo, plus potions and TPs. Necros need a very large army, plenty of mana, and bone spear. Amazons need a damaging attack of any kind, plus plenty of speed. Barbar tip: Don't even think about jumping over his head. 3: Mephisto Sankekurdoofers ATTACKS: Posion Nova, lightning, spectral hit, Summons this pesky ghost thing. WEAKNESS: Lightning, I think. STRATEGIES: Lightning will be good, as will killing all of the pesky council members surrounding him. I found he couldn't get through the doors, so if you run through a door and use a potion, you can cheekily run back out there. The latest patch might have fixed this though. 4: Diablo CowFromHelldoofers ATTACKS: Red Twisty Lightning, Fire Trails, Cold hit, Special Bone Prison. WEAKNESS: All resistances are equal, and defence is high. STRATEGIES: For fighters: Get on his platform using Charge or Leapattack. Use your most damaging attack very quickly, but when he starts to use his Twisty Lightning attack, GET THE HELL OUT OF THE WAY!!! This is very important, as if you don't you'll die. The only way to survive it is maximum fire\lightning resist. For mages and rangers: Use your most damaging attack on him, but run the hell away from the Twisty Lightning attack. Eventually he will drop. For Both: Cast a TP after doing the seals, go and load up on potions and TPs. Cast TP again before fighting him. 5: Baal ATTACKS: Ice breath, that "Hands" thing, a few more. QUEST BOSSES: A1 Tictacdoofers Blood Raven (A1Q2): An Undead Archer Laydee. Like a cross between a Necromancer and an Amazon. Shoots arrows (occasionally fire arrows, the saucy mare) and raises undead (occasionally skeletons, the saucy mare). Ranged attacks are not effective because of the "Zombie Wall" she has (just loads of Zombies surrounding her), so get up close any way you can. But then the cheeky girl will run away, so use any means possible to follow. Should be no problem for an Amazon with Javelins (using Jabs and throwing things). Question. What would you do without me? Griswold (A1Q3): Charlie, how your angels get down with this? Cos this mean lean sour bean is quite a challenge when combined with all his homies. Hit him, but run away, saying "It wasn't me!" before you go back and hit him once again. Griswold will finally explode. His defeat is not neccesary to do Q3. The Countess(A1Q4): Know this: she not your baby. If mama told you not to play with fire, she probably wasn't talking about the EASY boss of the Forgotten Tower. Hit her about 3 times with any attack and she'll flop. I don't know about you, but I was dissapointed with such an easy boss, cos I like boss battles more than anything else in a game. Once she dies you get some treasure and Q4 is over. The Smith(A1Q5): Love it feels so good! Why? Because this is the first boss that deserves his own section (I'll do them all, don't worry). Lots of fast hits are the order of the day for this boss, and cold attacks will slow him down. Andariel(A1Q6): Look in the boss-of-acts section, you silly little monkey. Giantscorpiondoofers Radament(A2Q1): ZOMBIE! ZOMBIE NATION! Like a Necromancer, he has an army. The best thing to do is lure his army away from him, then deal with them in the right way (see the enemy section). Then go in, Bimboombam, and Fire\Mace him. If you are low on health, getcha frick on out of there (but return. You could say "I'm back. And this t0ime it's personal." This always give me great delight). The Giant Worm Thing (A2Q2P2): The Maggot at the end of the Maggot Lair has just two attacks, one on Norm. Attack one: When killed, the big worm will spurt posion out in a dramatic fashion. This is your cue to run. Attack two: Quite often he'll make a Maggot Mum for you to kill, should be no problem. The real problem is he's magic resistant and might even be stone skinned. The Summoner(A2Q5): What is the deal with this? You go through Hell Clan and high numbers of ghosts and you get this boss! THIS BOSS!! Hit him with anything about 5 times and he should die. Do it first time, though, or he could kill you. Make sure no skells etc. get in your way. My friend Summoner says that he is quite hard. I disagree, so I think he's just crap instead (it's easier to believe). Duriel(A2Q6): Guess what section this is in. That's right, the item list :). Sankekurdoofers Sszarck the Burning(A3Q3P1): This spider is Fire Enchanted, meaning his attacks do fire damage, and he explodes when killed. So high fire resistance, then, plus a good healthy dose of Ice. Witch Doctor Endugu(A3Q3P2): Son-of-a-Witch! I can't remember what he does, but stay out of range of his inferno and blast him with fire. Geleb Flamefinger(A3Q5\A3Q3P4): TrAvInCaLs OnE aNd OnLy HiGh CoUnCiL. BeAt ThEm FoR KhAlImS fLaIl aNd A2Q5 oFf ThE lIsT. This one just happens to like Fire (fire FIRE!). He'll burn you. I seem to remember he's a Curser, but maybe not. Now get some fire ressie and hack him up. Cold will help slow him down, but then he'll summon some Hydras on your @$$. Toorc Icefist(A3Q5\A3Q3P4): TrAvInCaLs OnE aNd OnLy HiGh CoUnCiL. BeAt ThEm FoR KhAlImS fLaIl aNd A2Q5 oFf ThE lIsT. This one just happens to like Ice (ice ICE!). He'll frost you. My pala-dad hated him, but he is no problem if you have a fast attack (he tries to charge everyone, silly pala-head). If your ranged, dance around him in the moonlight (I LOVE that song) and shoot missiles by the, um, missile-container load. Ismail Vilehand(A3Q5\A3Q3P4): NOTE: Woo! It's Friday! I'm very happy!!!. On with it? Oh, Kay! TrAvInCaLs OnE aNd OnLy HiGh CoUnCiL. BeAt ThEm FoR KhAlImS fLaIl aNd A2Q5 oFf ThE lIsT. I can't remember what he does against you. Probably hits you quite hard. Now, my child, either run- and-missile or run-in-hit-leg-it, depending on if your a Melee-er or a Missile-er. :) Mephisto(A3Q6): Would it insult your intelligence if I told you where to find tips on this boss? CowFromHelldoofers Izual(A4Q1): The Fallen Angel has Cold Attacks :(!! Well, lure him on to the steps and kick his butt. Or run-and-missile. But you'll have to be very fast to do the latter. Or have a cold\speed-reducing attack. Anyway, A4-Izual=A4Q1 is finished. Hephasto The Armorer(A4Q2): Crappy American spelling, in my British opinon. I call this bloke Hep. Hep is big. Hep is fast. Hep wants to kick your arse. Hep curses you. Ranged attacks are best against Hep if you can use them (cold him) but if not, melee him. Hit him before he hits you, though, cos his Hit Recovery Time isn't too long. Try stunning him (that's Smite, Stun, and Telekinesis, silly) Diablo(A4Q3\Diablo 2 Game): I'm off down the pub. See ya later. TRAINING TIPS: So you want to fight a monster, but found you're just not good enough? Here are some tips for you to digest and use. Strongdoofers 1) The best place to train is by far the River of Flame. Your exp goes up real fast, but the risks are high, especially on Nightmare and Hell. But if you're level 28-35, ROF on normal is a worthwhile place to train. If you're level 35-60 then ROF Nightmare is worthwhile too. If you're above level 60 then guess what difficulty level you should play ROF on? 2) Some places are good to train in because of the sheer number of creatures. Examples are Travincal, The Maggot Lair, Canyon of the Magi, Sewers(a3), Arcane Sanctuary, and Halls of the Dead. All are worth a try if ROF is too hard for you, which it just might be. 3) If you're playing multiplayer, try and join a game with lots of people in it on Normal. Go to A4 and the monsters should be hard enough whatever your level. On Nightmare and Hell they'll be practically impossible though. 4) If you think you're fighting in a place too hard for your char, don't hesitate to stock up on potions and TPs. Also, don't hesitate to retreat from monsters harder than you in Nightmare\Hell, and always save and exit if you die. 5) Another benefit of training is the treasure you get. Wear a ring that increases magic item chances and you should soon reap the rewards, especially in A4. Now in the Walkthrough I told you not to use the Imbue from Charsi. This is because if you save it, you could imbue yourself a nice Ornate Plate instead of a Ring Mail (probably the best you have at this stage). The difference? Ring Mail could have about 100 Def when Imbued. Ornate could have 897. Or you could imbue an Ancient Sword instead of a Scimitar. The difference in damage is 11-16 to 50-116. I think I have proved my point. Mages don't use your imbue until level 30. After that, go nuts. Why? Becuase if you use it before you'll probably get +1 to a crappy skill like Firebolt. At L30, you could get +1 to Frozen Orb, or Fire Golem, etc. I rest my case. As Summoner so kindly pointed out, I've not told you about the Secret Cow Level. Well here is how to get to it. 1) Complete Diablo 2 on normal difficulty. 2) Go to Tristram 3) Find Wirt's Body and get Wirt's Leg. 4) Transmute Wirt's Leg with a Tome of Town Portal 5) There should now be a red portal to the Secret Cow Level waiting. Maximums Maximumdoofers Right now, the Resistances go from -50 up to 75, the experience goes up to about 3.8 billion, the levels go up to 99. The amount of exp you need to level up varies from 500 to 317,253,763 (a MAJOR difference) There is no maximum defence, or maximum damage, but once you reach 2000Def or 600Dam you know you're unlikely to get anything much better. The skill levels go up to 20 (I'll introduce tables soon, I have to ask Yegg's Tavern if I can borrow their's). Also, you only get 106 skill points, so spend wisely. Here is the amount of exp required to do the different levels, from Joseph Christopher (thankyou to JC.) Now, the Gap column was made by me, but JC did the Level and Exp columns. I also did the comments :). Experiencedoofers |_Level_|_Experience____|Gap________ | 1 | 0 | N\A | 2 | 500 | 500 | 3 | 1,500 | 1,000 First 1k gap. First 1k exp. | 4 | 3,750 | 2,250 | 5 | 7,875 | 4,125 | 6 | 14,175 | 6,300 First 10k exp. | 7 | 22,680 | 8,505 | 8 | 32,886 | 10,206 First 10k gap. | 9 | 44,396 | 11,510 | 10 | 57,715 | 13,319 | 11 | 72,144 | 14,429 | 12 | 90,180 | 18,036 | 13 | 112,725 | 22,545 First 100k exp. | 14 | 140,906 | 28,181 | 15 | 176,132 | 35,226 | 16 | 220,165 | 44,033 | 17 | 275,207 | 55,042 | 18 | 344,008 | 68,801 | 19 | 430,010 | 90,002 | 20 | 537,513 | 107,503 First 100k gap. | 21 | 671,891 | 134,378 | 22 | 839,864 | 167,973 | 23 | 1,049,830 | 209,966 First million exp. | 24 | 1,312,287 | 262,457 | 25 | 1,640,359 | 328,072 | 26 | 2,050,449 | 410,090 | 27 | 2,563,061 | 512,612 | 28 | 3,203,826 | 640,765 | 29 | 3,902,260 | 698,434 | 30 | 4,663,553 | 761,293 | 31 | 5,493,363 | 829,810 | 32 | 6,397,855 | 904,492 | 33 | 7,383,752 | 985,987 | 34 | 8,458,379 | 1,074,267 First million gap. | 35 | 9,629,723 | 1,171,344 | 36 | 10,906,488 | 1,276,765 First 10mil exp. | 37 | 12,298,162 | 1,391,674 | 38 | 13,815,086 | 1,516,924 | 39 | 15,468,534 | 1,653,448 | 40 | 17,270,791 | 1,802,257 | 41 | 19,235,252 | 1,964,461 | 42 | 21,376,535 | 2,141,283 | 43 | 23,710,491 | 2,333,596 | 44 | 26,254,525 | 2,544,034 | 45 | 29,027,522 | 2,772,997 | 46 | 32,050,088 | 3,022,566 | 47 | 35,344,386 | 3,294,298 | 48 | 38,935,796 | 3,591,410 | 49 | 42,850,109 | 3,914,313 | 50 | 47,116,709 | 4,266,600 | 51 | 51,767,302 | 4,650,593 | 52 | 56,836,449 | 5,069,147 | 53 | 62,361,819 | 5,525,370 | 54 | 68,384,473 | 6,022,654 | 55 | 74,949,165 | 6,564,692 | 56 | 82,104,680 | 7,155,515 | 57 | 89,904,191 | 7,799,511 | 58 | 98,405,658 | 8,501,467 | 59 | 107,672,256 | 9,255,698 First 100mil exp. | 60 | 117,772,849 | 10,100,593 First 10mil gap. | 61 | 128,782,495 | 11,009,646 | 62 | 140,783,010 | 12,000,515 | 63 | 153,863,570 | 13,080,560 | 64 | 168,121,381 | 14,257,811 | 65 | 183,662,396 | 15,541,015 | 66 | 200,602,101 | 16,939,705 | 67 | 219,066,380 | 18,464,279 | 68 | 239,192,444 | 20,126,064 | 69 | 261,129,853 | 21,937,409 | 70 | 285,041,630 | 23,911,777 | 71 | 311,105,466 | 26,063,836 | 72 | 339,515,048 | 28,409,582 | 73 | 370,481,492 | 30,966,444 | 74 | 404,234,916 | 33,753,424 | 75 | 441,026,148 | 36,791,232 | 76 | 481,128,591 | 40,102,443 | 77 | 524,840,254 | 43,711,633 | 78 | 572,485,967 | 47,645,713 | 79 | 624,419,793 | 51,933,826 | 80 | 681,027,665 | 56,607,872 | 81 | 742,730,244 | 61,702,579 | 82 | 809,986,056 | 67,255,812 | 83 | 883,294,891 | 73,308,835 | 84 | 963,201,521 | 79,906,630 | 85 | 1,050,299,747 | 87,098,226 First BILLION exp. | 86 | 1,248,718,217 | 198,418,470 First 100mil gap. | 87 | 1,361,512,946 | 112,794,729 | 88 | 1,484,459,201 | 122,946,255 | 89 | 1,618,470,619 | 134,011,418 | 90 | 1,764,543,065 | 146,072,466 | 91 | 1,923,762,030 | 159,218,965 | 92 | 2,097,310,703 | 173,548,673 | 93 | 2,286,478,756 | 189,168,053 | 94 | 2,492,671,933 | 206,193,177 | 95 | 2,717,422,497 | 224,750,564 | 96 | 2,962,400,612 | 244,978,115 | 97 | 3,229,426,756 | 267,026,144 1 | 98 | 3,520,485,254 | 291,058,498 | 99 | 3,837,739,017 | 317,253,763. Part 10: Locations Guide in order. WhereAmIdoofers You don't know what I'm talking about, do you? Well let me explain. This is the way you should come across locations. If you see 2 locations, it goes to both. If it's in ALL CAPS, its a Quest Location. If there's a star, it has a Waypoint. If there's a number in brackets, its the number of levels. As you can see, dungeons are on the right. If there's a WP in a dungeon you'll see a number in brackets and a star to indicate which level. If there's more than one quest then it'll have (x2) next to it (or x3, x4, etc.) Regarding A3Q4,these locations will have $ next to them. To the tablemobile! Rogue Camp* Blood Moor Cold Plains* DEN OF EVIL(1) Stony Field* GRAVEYARD Underground Passage(2) TRISTRAM Dark Wood* Black Marsh* FORGOTTEN TOWER(5) Tamoe Highland Outer Cloister* BARRACKS Jail(3)(1*) Inner Cloister* Cathedral CATACOMBS(4)(2*) Then you go back to the Rogue Camp and speak to Warriv Lut Gholein Rocky Waste SEWERS(3)(2*) Dry Hills* Far Oasis* HALLS OF THE DEAD(3)(2*) Lost City* MAGGOT LAIR(3) Valley of the Snakes CLAW VIPER TEMPLE(2) Then you go back to Lut Gholein and speak to Jerhyn Harem(3) Palace Cellar(3)(1*) ARCANE SANCTUARY* x2 Canyon of the Magi* TAL RASHA'S TOMB TAL RASHA'S BURIAL CHAMBER Then you go back to Lut Gholein and speak to Meshif Kurast Docks* SPIDER FOREST* Great Marsh* SPIDER CAVERN(1) FLAYER JUNGLE* FLAYER DUNGEON(3) Lower Kurast* $Kurast Bazaar* $Upper Kurast* SEWERS(2) $The Kurast Causeway TRAVINCAL* DURANCE OF HATE*(3) Then you go through the Infernal Gate Pandemonium Fortress Outer Steppes PLAINS OF DESPAIR City of the Damned RIVER OF FLAME CHAOS SANCTUARY LORD OF DESTRUCTION LOCATIONS The Moo Moo Farm (Secret Cow Level) Moomoo farm is optional, you only have to do up to Chaos Sanctuary. The Cow Level: Combine Wirts Leg and a Tome of TP for a portal Part 11: Skills Skillfuldoofers The Stars are out of five. I have a Golden Turkey award for the weakest skill in each kind of skill. Not the CHARACTERS weakest skill, but the KIND of skill (e.g. Sorc Fire Spells, or Baba Warcries). Also, I'll probably call it The Weakest Link. Goodbye. Here are the 5 stars compared with songs\musicians *: Chris De Burgh\N*Sync **: Steps\Hear'say\S Club 7 ***: Destiny's Child ****: Wyclef Jean *****: Backyard Dog\Daft Punk\Modjo AMAZON SKILLS: BOW\CROSSBOW SKILLS: No info yet due to lack of knowledge :)) Archerdoofers MAGIC ARROW REQUIRED LEVEL: 1 BLIZZARD SAYS: Creates an arrow composed entirely from mana. Damages starts at the same cost as a normal arrow and increases with higher levels of training. I SAYS: No thankyou. Past Level 2 it gains extra damage, but there are far more worthy spells of a heroine like you. I can see, an empty quiver, oh-no-no-alternative situations may require this. So ONE level. No more or I'll give you a spanking. RATING: * FIRE ARROW REQUIRED LEVEL: 1 BLIZZARD SAYS: Enchants an arrow with the additional damage of fire. I SAYS: Yes, another one-level spell here. But don't get me wrong. It's just that foxier spells lay just 11 short levels away, such as Exploding Arrow, or immolation arrow. RATING: ** before level 12. No stars afterwards. COLD ARROW REQUIRED LEVEL: 6 BLIZZARD SAYS: Enchants an arrow, adding cold damage and slowing your enemy. I SAYS: Good, but only until level 18 this time. So 2 or 3 skill points here if you're a bow user. RATING: *** before level 18. * afterwards. MULTIPLE SHOT aka MULTISHOT REQUIRED LEVEL: 6 BLIZZARD SAYS: Splits one arrow into several I SAYS: But at no cost to damage. I found this spell to be one of the best for an Amazon. Very excellent. However, juggling being a spear and bow using Amazon meant that I had to gaze in awe at the Amazons with 20- arrow multishot online. That means UPGRADE UPGRADE UPGRADE! I haven't got strafe yet, though, I hear its excellent. Note to self: Revise this section. RATING: **** EXPLODING ARROW REQUIRED LEVEL: 12 BLIZZARD SAYS: Adds fire damage and explodes on impact I SAYS: Exploding Arrow is to Fire Arrow what Fire Ball is to Fire Bolt, i.e. more damage, bigger range, better. But, don't specialise yet; what of Immolation Arrow? If you're willing to wait 18 levels, that is... RATING: *** before level 30, ** afterwards. ICE ARROW REQUIRED LEVEL: 18 BLIZZARD SAYS: Arrows have cold damage to momentarily freeze a target I SAYS: Ice Arrow is to Cold Arrow what Ice Ball is to Ice Bolt. I think that Blizzard have just nicked spells from the Sorceress, put "arrow" on the end, and made them arrows for the Amazon. As I speak, I'm waiting for my internet to log on to a website. Oh yeah I haven't got this yet but its bloody obvious. Gotta go, funny.com awaits! RATING: *** before level 30, ** afterwards GUIDED ARROW REQUIRED LEVEL: 18 BLIZZARD SAYS: Imbues an arrow with the ability to seek its next target. I SAYS: I have a cool idea that I haven't tested yet. If I were to go see Mr D. Ablo, and had this, I bet I could just use this spell over and over while out of his range to pick him off with no damage done. Actually, I haven't tried this yet, but a homing arrow might be good for some situations. Like when those little impy guys in A1 decide to bugger off while I try and kill them. I'll do a rating later, ok? RATING: STRAFE REQUIRED LEVEL: BLIZZARD SAYS: <sigh> I SAYS: People have told me it is like Multishot, but better. Better than Multishot? Thats gotta be pretty darn good. But I can't rate it. I haven't tried it myself. RATING: IMMOLATION ARROW REQUIRED LEVEL: 30 BLIZZARD SAYS: I SAYS: Is this the Fire-Wall-Arrow one? Great. I don't like Firewall. But coming from an arrow... nice. RATING: FREEZING ARROW REQUIRED LEVEL: 30 BLIZZARD SAYS: I SAYS: ......help.......get........thaw......potion....amazon....hit... me....with....freeze....arrow...(dies) RATING: AMAZON SKILLS: PASSIVE AND MAGIC SKILLS: INNER SIGHT REQUIRED LEVEL: 1 BLIZZARD SAYS: Illuminates nearby monsters and decreases their ability to defend themselves. I SAYS: Hmm. I'm not so sure. It is certainly useful at certain points, kind of like a Necromancer's curse or a Paladin's offensive aura, but it costs mana rather quickly and doesn't work on boss monsters. I'd have to say use this on large rooms of monsters. Yes, that is good advice. Well done me. I award myself employee of the day. RATING: **1/2 CRITICAL STRIKE REQUIRED LEVEL: 1 BLIZZARD SAYS: Grants a chance to do double physical damage with range and thrust attacks. I SAYS: 1 skill point= 16% chance of double damage. Gotta be worth it. RATING: *** DODGE REQUIRED LEVEL: 6 BLIZZARD SAYS: I SAYS: One skill point = 16% dodge chance. Worth it? Hmm. RATING: ** SLOW MISSILES REQUIRED LEVEL: 12 BLIZZARD SAYS: I SAYS: Slow incoming missiles. Why? In my experience they hit me whether I use this or not. RATING: * AVOID REQUIRED LEVEL: 12 BLIZZARD SAYS: I SAYS: RATING: PENETRATE REQUIRED LEVEL BLIZZARD SAYS: I SAYS: RATING: DECOY REQUIRED LEVEL BLIZZARD SAYS: I SAYS: YOU DUMMY! (smack). I haven't tried this. It fools monsters though, as I've seen online (thankyou AnnaTheAma!). But Valkyrie is better. RATING: *** EVADE REQUIRED LEVEL BLIZZARD SAYS: I SAYS: RATING: VALKYRIE REQUIRED LEVEL: 30 BLIZZARD SAYS: I SAYS: Woo-yeah! VaLkYrIe TiMe! Basically makes another amazon. Which is GREAT because 2 amazons are better than one. I got kicked up and down the park with this skill. So its gotta be quite good. RATING: ***** PIERCE REQUIRED LEVEL: 30 BLIZZARD SAYS: We're pierced off that you lost the manual. I SAYS: An arrow goes through an enemy. To hit another one? Probably not. Haven't tried, won't rate. RATING: AMAZON SKILLS: SPEAR\JAVELIN SKILLS: JAB REQUIRED LEVEL BLIZZARD SAYS: I SAYS: Zeal for Amas: Does exactly what it says on the tin. Well, not quite, because its not as good. But fair try by the Amazonians. RATING: *** POWER STRIKE REQUIRED LEVEL: 6 BLIZZARD SAYS: I've got the power! I SAYS: Adds small amount of lightning damage and small amount of damage. And it costs mana. And it is TOTAL CRAP o_0. RATING: * POISON JAVELIN REQUIRED LEVEL: 6 BLIZZARD SAYS: I SAYS: Ho hum. This javelin leaves a big poison trail behind it. Great for rooms of magic monsters and minions, or Shaman-lead monsters. Bit expensive, but worth it. RATING: **** IMPALE REQUIRED LEVEL: 12 BLIZZARD SAYS: I SAYS: This is so slow it doesn't hit (and the durability still goes down if you miss). If you DO manage to get a lucky hit, it ISN'T worth it. RATING: * LIGHTNING BOLT REQUIRED LEVEL: 12 or 18 BLIZZARD SAYS: Converts javelin into a lightning bolt I SAYS: A lightning bolt. Just what you've always wanted. RATING: *** CHARGED STRIKE REQUIRED LEVEL: 18 BLIZZARD SAYS: I SAYS: I haven't tried this one yet. RATING: PLAGUE JAVELIN REQUIRED LEVEL: 24 BLIZZARD SAYS: I SAYS: Super Poison Javelin? Wayhey! RATING: ****1/2 FEND REQUIRED LEVEL BLIZZARD SAYS: I SAYS: Oh, this is supposed to be the Zeal Clone. Haven't tried it yet. RATING: LIGHTNING STRIKE REQUIRED LEVEL BLIZZARD SAYS: I SAYS: RATING: LIGHTNING FURY REQUIRED LEVEL BLIZZARD SAYS: I SAYS: RATING: ASSASIN SKILLS: Mysteriousninjadoofers MARTIAL ARTS: TIGER STRIKE REQUIRED LEVEL: 1 BLIZZARD SAYS: WHY DID YOU LOSE OUR MANUAL??!! I SAYS: Hit a rubbish monster three times with this. Then find a good monster and hit them with a +300% attack. If that attack happens to be Dragon (whatever) which adds 50% attack damage anyway then it'll be 450% of a normal attack's damage. Gotta love it. RATING: ***1/2 DRAGON TALON REQUIRED LEVEL: 1 BLIZZARD SAYS: Have you looked behind the sofa yet? I SAYS: Now you can literally kick ass. If your a Bow Assasin then you'll want this. Bombard from afar, kick up close. However it quickly falls to Dragon Claw. Upgrade ONLY if you're a Bow-assasin. RATING: **** for Bow Assasins, * otherwise FISTS OF FIRE REQUIRED LEVEL: 6 BLIZZARD SAYS: Adds fire damage. Or something. I SAYS: Hit a rubbish monster once. Do fire damage to the next monster. Hit rubbish monster twice. Do fire damage to the next GANG of monsters. Hit rubbish monster 3 times. Do fire damage a whole PILE of monsters. RATING: **** DRAGON CLAW REQUIRED LEVEL: 6 BLIZZARD SAYS: Slash two enemies with dual claw weapons... I SAYS: ... except it doesn't work. It never hits with both, it has a poor attack rating, and it has no noticable effect. Oh well. RATING: * COBRA STRIKE REQUIRED LEVEL: 12 BLIZZARD SAYS: Drain an enemy of life and mana... I SAYS: ...but not much. I didn't notice any mana or life being added to me. But I don't pay much attention to that anyway. Suppose it is good sometimes. RATING: ** CLAWS OF THUNDER REQUIRED LEVEL: 18 BLIZZARD SAYS: A whole lot of stuff I SAYS: This is basically Fists Of Fire. But with electricity. Ho hum. RATING: **** DRAGON TAIL REQUIRED LEVEL: 18 BLIZZARD SAYS: Kick so powerful it makes an explosion... I SAYS: Just like 2-Strike Fist-of-Fire with a Dragon Talon! So useful if you don't have time to do the 2-Strikes. RATING: *** BLADES OF ICE REQUIRED LEVEL: 24 BLIZZARD SAYS: Icey icey ice ice I SAYS: The ULTIMATE CHARGE UP! One hit: ice! Two hits: Ice Explosion! Three hits: Ice NOVA!! RATING: **** DRAGON FLIGHT REQUIRED LEVEL: 30 BLIZZARD SAYS: Teleport+kick. I SAYS: Gotta love it. Sounds expensive though, so one star off. RATING: **** PHOENIX STRIKE REQUIRED LEVEL: 30 BLIZZARD SAYS: Leave me alone! Let me sleep damn you! I SAYS: Novas... pick your fave. One for Fire, Two for Lightning, Three for Ice. I s'pose if you charge up Blades of Ice and this at the same time you'll get a double ice nova. Anyway, this is expensive, but I've decided its way worth it. RATING: ***** ASSASIN SKILLS: Moonshadowdoofers SHADOW DISCIPLINES: CLAW MASTERY REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: Increase damage with claw class weapons. Want my comments? See the Barbarian's mastery skills. RATING: *** PSYCHIC HAMMER REQUIRED LEVEL: 6 BLIZZARD SAYS: I SAYS: <gahk> RATING: * BURST OF SPEED REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: Speed booster. Noticable and almost essential for an ass (that is short for assasin so don't take the mick) RATING: *** WEAPON BLOCK REQUIRED LEVEL: 6 BLIZZARD SAYS: I SAYS: It doesn't work while you're attacking. Therefore this is useless. But worth a skill point. RATING: ** CLOAK OF SHADOWS REQUIRED LEVEL: 12 BLIZZARD SAYS: I SAYS: Ooh, it has made it all dark. And its reduced enemy defence! <does a weird dance> RATING: *** FADE REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: SHADOW WARRIOR REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: MIND BLAST REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: VENOM REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: SHADOW MASTER REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: ASSASIN SKILLS: Mousetrapdoofers TRAPS: FIRE BLAST REQUIRED LEVEL: BLIZZARD SAYS: 1 I SAYS: Basically a throwing potion. And you know what I think about them. RATING: * SHOCK WEB REQUIRED LEVEL: 1 or 6 BLIZZARD SAYS: Hmm... Fish fingers or a saveloy? I SAYS: Throw a small lightning web. Which is small in damage too. Like a throwing potion that hadn't been invented in the era LoD was invented in. But still a throwing potion!!! <gahk> RATING: ** BLADE SENTINEL REQUIRED LEVEL: 6 BLIZZARD SAYS: I SAYS: Well this sucks. A little small blade goes from you to a distance. Which does hardly any damage and in no possible situation is it useful. ARGH! Make a good trap spell! RATING: * CHARGED BOLT SENTRY REQUIRED LEVEL: 12 BLIZZARD SAYS: If you tie a piece of string round your finger real tight, it'll turn purple! I SAYS: Well, its a small step for Blizzard and a slight skip for ass-kind. Quite good, because it releases Charged Bolts near enemies. Good, but nowhere near as good as... RATING: *** ..WAKE OF FIRE REQUIRED LEVEL: 12 BLIZZARD SAYS: Who cares? They made this spell! I SAYS: Excuse me sir-demon, your pants appear to be on fire. This is probably because a crafty assasin has cast this spell and burned most of your body and several of your friends. It costs her 13 mana though, so you needn't worry about it happening too often. RATING: **** BLADE FURY REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: LIGHTNING SENTRY REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: WAKE OF INFERNO REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: DEATH SENTRY REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: BLADE SHIELD REQUIRED LEVEL: BLIZZARD SAYS: I SAYS: RATING: BARBARIAN SKILLS: Meleedoofers COMBAT SKILLS: BASH REQUIRED LEVEL: 1 BLIZZARD SAYS: A powerful smashing blow that knocks the target back I SAYS: TOP Skill. Not only does this add damage and accuracy to your normal attack, it costs a small amount of mana and knocks enemies back, possibly into a corner, and they're stunned for a second. Combined with Frenzy later on, it can almost instantly kill any normal monster with a decent weapon. RATING: **** LEAP <THE GOLDEN TURKEY AWARD!> REQUIRED LEVEL: 6 BLIZZARD SAYS: Barbarian jumps and knocks back enemies where he lands I SAYS: This is not a good skill. You jump a small distance, and you don't damage anyone, and it probably won't even escape anyway. I suppose with enough skill points you could jump pretty far, but you should only give it 1 skill point to allow the far superior Leap Attack. Yup, this is the weakest link people. Don't even go there. Goodbye. RATING: * DOUBLE SWING REQUIRED LEVEL: 6 BLIZZARD SAYS: A quick double attack that can damage 2 nearby enemies I SAYS: Only one skill point here. Though this is unquestionably a useful skill, the upgrade is not worth a precious Point of Skill. It very rarely gets 2 of them at once, but even if it doesn't it'll probably instantly kill one NME. RATING: *** STUN REQUIRED LEVEL: 12 BLIZZARD SAYS: A successful attack briefly stuns the NME I SAYS: Blizzard are right. Briefly. Veeeeerrry briefly. It starts at about a second, and I'm not even sure that stunning does anything anyway. Some find this a good skill, but Bash does more damage (most of the time). Definitely not the Weakest Link, but it comes close. RATING: * DOUBLE THROW REQUIRED LEVEL: 12 BLIZZARD SAYS: Throws two weapons. I SAYS: If you like this skill, play as an Amazon. If you don't, then you're like me. You can throw two weapons at once, which I suppose can be useful, if you have chosen Throwing Weapons mastery as well. So use only if you are a thrower. RATING: **** if you do throwing weapons, 1/2* if you don't. LEAP ATTACK REQUIRED LEVEL: 18 BLIZZARD SAYS: Leaps onto a target and attacks while landing I SAYS: You'll leap onto a target, and attack while you're landing. Also useful for jumping the rivers in A3, and some doors can be jumped. However, your online adversaries are smart enough to dodge it. So don't try it on them RATING: *** CONCENTRATE REQUIRED LEVEL: 18 BLIZZARD SAYS: An uninterruptile attack that also temporarily improves your defence I SAYS: Blizzard speak the truth (No bull!). I found this a Most Excellent skill, but it seems to take a while to do. Maybe you should get this for online and Bash for single player. You will love the extra defence bonus when you hit, and the damage is better than average. I can't think of anything else to say, so here's the rating. RATING: ***1/2 FRENZY REQUIRED LEVEL: 24 BLIZZARD SAYS: Every successful hit increases your velocity and attack speed. I SAYS: WOW! This is a Most Excellent skill as well! It is basically Double Swing, but it increases the attack speed AND it is worth upgrading! I like it a lot, especially when I use Bash or Concentrate straight afterwards! I give it... RATING: ****1/2 WHIRLWIND REQUIRED LEVEL: 30 BLIZZARD SAYS: A fierce spinning attack. I SAYS: First of all, here is how you use this. You wait until a whole pile of enemies are chasing you. Then you click in there direction as far away as possible. You'll just cut through everything in your way. But you DON'T click on an enemy and use it like that or it will be 25+ mana down the drain. RATING: *** BESERK REQUIRED LEVEL: 30 BLIZZARD SAYS: A powerful attack that leads the Barbarian more vulnerable. I SAYS: No no no no no. I don't care how powerful the attack is, if it leaves me defenceless I don't want it. The only thing saving it from being the Weakest Link is it does more damage than Leap. RATING: *1/2 BARBARIAN SKILLS: Masterfuldoofers COMBAT MASTERIES: SWORD MASTERY REQUIRED LEVEL: 1 BLIZZARD SAYS: Increased Damage and Attack Rating while using swords I SAYS: One of the combat masteries. Choose two, then you have multiple options. RATING: **** AXE MASTERY REQUIRED LEVEL: 1 BLIZZARD SAYS: Increased Damage and Attack Rating while using axes I SAYS: One of the combat masteries. Choose two, then you have multiple options. RATING: **** MACE MASTERY REQUIRED LEVEL: 1 BLIZZARD SAYS: Increased Damage and Attack Rating while using maces I SAYS: One of the combat masteries. Choose two, then you have multiple options. RATING: **** POLEARM MASTERY REQUIRED LEVEL: 6 BLIZZARD SAYS: Increased Damage and Attack Rating while using poelarms I SAYS: One of the combat masteries. Choose two, then you have multiple options. RATING: **** THROWING MASTERY REQUIRED LEVEL: 6 BLIZZARD SAYS: Increased Damage and Attack Rating while using thrown weapons I SAYS: One of the combat masteries. Choose two, then you have multiple options. RATING: **** SPEAR MASTERY REQUIRED LEVEL: 6 BLIZZARD SAYS: Increased Damage and Attack Rating while using spears I SAYS: One of the combat masteries. Choose two, then you have multiple options. RATING: **** I cut-and-pasted that bit, so it is a bit boring I know. I just had to modify the word "sword" into whatever it was I was doing (and the level to 6 for the last 3). Not sure what the req levels are for the rest. INCREASED STAMINA <GOLDEN TURKEY AWARD> REQUIRED LEVEL: 12? BLIZZARD SAYS: Increases stamina and stamina recovery rate. I SAYS: I'm not sure about this one. OK, stamina is useful, but it's not worth a skill point. But I think its worth a level here because then you'll get increased speed afterwards (wayhey!). But judging on the fact it is pretty crap, it is the weakest link. Goodbye. RATING: ** IRON SKIN REQUIRED LEVEL: 18? BLIZZARD SAYS: Hi, we're Blizzard. I mean, Improves overall defence. I SAYS: Well, this is pretty good I think. One skill point for an extra 30% in defence? Good deal. RATING: **** INCREASED SPEED REQUIRED LEVEL: 24? BLIZZARD SAYS: Increases walk and run speed. I SAYS: Must I state the obvious? Levelling up in this is probably well worth it, though I've only got level 1 in it myself. I actually quite like this one, it makes you pretty turbo charged. RATING: **** NATURAL RESISTANCE (nat res) REQUIRED LEVEL: 30 BLIZZARD SAYS: Increases resistances to elemental damage. I SAYS: Increases your resistance to poison, lightning, cold, and fire. Not on-off like the Paladins Salvation. Therefore, this is Quite Good. RATING: **** BARBARIAN SKILLS: VERYLOUDdoofers WARCRIES: HOWL REQUIRED LEVEL: 1 BLIZZARD SAYS: Frightens monsters into retreating... I SAYS: ...although it doesn't very often. And why would you want to send the monsters away anyway? You use close-range, don't you? <sigh> RATING: * FIND POTION REQUIRED LEVEL: 1 BLIZZARD SAYS: Grants a chance a potion wil come from a corpse. I SAYS: I don't like the idea of clicking on every single corpse. Worth it if you really, really, don't have any gold. RATING: *1/4 TAUNT REQUIRED LEVEL: 6 BLIZZARD SAYS: Taunts a monster into fighting you. I SAYS: Now this is more like it. You can attract hoards of monsters and then kill them all with a few bashes\whirlwind. Pretty good, no? Problem is most monsters are melee, so telling them to come close would be a waste on them. RATING: *** SHOUT REQUIRED LEVEL: 6 BLIZZARD SAYS: Increases the defence of friendly units. I SAYS: All you paladins: SHUT UP. This is the best a Barbarian can do to compete with Defiance. Yours might last forever and cost no mana, but the Barbarians is a slightly more cumbersome version. And they all love it. RATING: ***1/2 FIND ITEM REQUIRED LEVEL: 12 BLIZZARD SAYS: Grants a chance to find an item from a corpse. I SAYS: I've had no experience of this whatsoever, but I suppose it means more Unique Items. So it is probably quite good. RATING: *** BATTLECRY REQUIRED LEVEL: 18 BLIZZARD SAYS: Frightens nearby enemies and lowers their defence. I SAYS: Yes, Blizzard. Nearby. VERY nearby. Small range, although potentially devastating effect, especially to Sorcs online. I only say Sorcs because I can't spell the long version without tripping over the S's. So, in summary, use after taunt for best effect, but before Bash. RATING: **1/2 GRIM WARD <GOLDEN TURKEY AWARD> REQUIRED LEVEL: 24 BLIZZARD SAYS: Turns a corpse into a fetish that frightens monsters away. I SAYS: Sounds crap. Probably is, too. Why do I want them to go, Blizzard? Eh? I don't. I'm a Barbarian. If I were an Amazon, that'd be different. Weakest Link. Get lost. RATING: 1/2* WAR CRY REQUIRED LEVEL: 30 BLIZZARD SAYS: Temporarily increases the skills of party members. I SAYS: One skill point for one extra skill point in everything when it is active. Two skill points, bad deal. A bit like the Synthetic Heart ability in Deus Ex. Seems a good deal to me. RATING: ***1/2 NECROMANCER SKILLS: CURSES: Weakerdoofers AMPLIFY DAMAGE REQUIRED LEVEL: 1 BLIZZARD SAYS: Increases the amount of damage received. I SAYS: Use on the harder enemies for best results. That way, you'll do more damage. It is quite good, therefore. RATING: ***1/2 DIM VISION (THE GOLDEN TURKEY AWARD!) REQUIRED LEVEL: 6 BLIZZARD SAYS: Decreases radius of awareness. I SAYS: I can't see why this would be useful. In fact, I don't think it would be. So the team has voted it off. It IS the Weakest Link. Goodbye! RATING: * WEAKEN REQUIRED LEVEL: 6 BLIZZARD SAYS: Decreases the damage a target can do. I SAYS: Like Amplify Damage, use on hard enemies. Wonder if 2 curses at once works? Have to ask Summoner that. RATING: ***1/2 IRON MAIDEN REQUIRED LEVEL: 12 BLIZZARD SAYS: Damage dealt is damage recieved I SAYS: AAAAARRRRRRGGGGGGHHHH! If it is being used on you. MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! If you're using it on someone. That must be good. RATING: ***** TERROR REQUIRED LEVEL: 12 or 18 BLIZZARD SAYS: Cursed monsters run in fear. I SAYS: Not good online, probably quite useful in game if you want them all to run off. However, only 1 at a time can be cursed which means a LOT of mana is used. RATING: **1/2 CONFUSE (like me) REQUIRED LEVEL: 12 or 18 BLIZZARD SAYS: Cursed monsters attack randomly I SAYS: Not as good as Attract, but still pretty useful, and neccessary for it. RATING: *** LIFE TAP REQUIRED LEVEL: 18 BLIZZARD SAYS: Attacking a cursed soul gives you health. I SAYS: No, attacking a cursed MONSTER gives you health. Because it is hell that kills the soul. Still pretty useful, attacking monsters and getting health in return. RATING: *** ATTRACT REQUIRED LEVEL: 24 BLIZZARD SAYS: Causes other monsters to target your enemy. I SAYS: Other monsters? That implies the hero is a monster. Anyhow, this is just like the Paladin's conversion spell. In fact, on Chaos Sanctuary, I suppose you could go outside and get all the monsters on your side, then charge in and overwhelm Big D. Very Necromancer-style. RATING: **** DECREPIFY REQUIRED LEVEL: 24 BLIZZARD SAYS: Slows speed of the cursed I SAYS: Yes, I see. Good against melee monsters, because they rush you. Good against rangers, it is not. But most monsters are melee. RATING: *** LOWER RESIST REQUIRED LEVEL: 30 BLIZZARD SAYS: Elemental attacks do more damage to a cursed monster. I SAYS: It is a shame the Necromancer only has poison spells, and this doesn't get lowered. But it does make a mage army much more effective. So I suppose it is good. RATING: ***1/2 NECROMANCER SKILLS: Venomousbonedoofers POISON\BONE SPELLS TEETH REQUIRED LEVEL: 1 BLIZZARD SAYS: Summons multiple projectiles that damage enemies... I SAYS: ...although not very much. DON'T level up in this. DO get it, cos it is required for most other stuff. RATING: * BONE ARMOUR REQUIRED LEVEL: 1 BLIZZARD SAYS: A protective shiled that absorbs damage. I SAYS: Defence bonus. Wayhey! RATING: ***1/2 POSION DAGGER (THE GOLDEN TURKEY AWARD!) REQUIRED LEVEL: 6 BLIZZARD SAYS: Adds poison damage to dagger I SAYS: I'm not fond of poison, whatever way you look at it, and I'm not fond of daggers, whatever way you look at it. And I'm not fond of this spell. Whatever way you look at it. RATING: 1/2*. CORPSE EXPLOSION REQUIRED LEVEL: 6 BLIZZARD SAYS: Targeted corpse explodes, damaging nearby enemies. I SAYS: Good range, good damage, good idea. Only problem is you have to kill the monster in the first place, so don't charge in with this selected. RATING: **** BONE WALL REQUIRED LEVEL: 12 BLIZZARD SAYS: Creates a barrier of bone. I SAYS: Send in the skells, then blockade yourself so as not to get hurt. Nice strategy. Problem is, wall is quite weak. RATING: **1/2 POISON EXPLOSION REQUIRED LEVEL: 12 or 18 BLIZZARD SAYS: Releases a cloud of posionous gas from a corpse. I SAYS: I can't judge this, I've never used it or seen it used. RATING: ? BONE SPEAR REQUIRED LEVEL: 18 BLIZZARD SAYS: Summons a magical missile of bone. I SAYS: I like this. A good, strong, ranged attack. Shame it isn't homing like the Bone Spirit one, but it does go through multiple enemies. Like an Amazon attack, except it doesn't take up an arrow. RATING: **** BONE PRISON REQUIRED LEVEL: 24 BLIZZARD SAYS: Summons a ring of bone to surround a target I SAYS: Why would I want to blockade my enemies in? Answer: I wouldn't. Then I wouldn't be able to attack them, or let my skells do it. RATING: * POISON NOVA REQUIRED LEVEL: 30 BLIZZARD SAYS: A ring of poison explodes from the necromancer. I SAYS: AMAZING comic potential. Oops, I farted. LOL. And I think it is quite effective, too. RATING: Comedy: ****. Usefulness: ***1/2 BONE SPIRIT REQUIRED LEVEL: 30 BLIZZARD SAYS: Spirit tracks down a target, or tracks down one of its own. I SAYS: A homing bone spear. Therefore, it gets an extra 1/2 star. RATING: ****1/2 NECROMANCER SKILLS: Skeletaldoofers SUMMONING SPELLS: RAISE SKELETON (THE GOLDEN TURKEY AWARD!) REQUIRED LEVEL: 1 BLIZZARD SAYS: Raises one skeleton per skill level to fight for you. I SAYS: The main staple of the army. Shame skeletons look considerably smaller under the shadow of Hephasto. Best coupled with Skell Mastery (and a lot of it), then. However, judged on it being the worst creature you can summon, it is the Golden Turkey today. RATING: **, plus an extra 1/2 star for every 2 points in Skeleton mastery. SKELETON MASTERY REQUIRED LEVEL: 1 BLIZZARD SAYS: Improved quality of skells, magi, and revived. I SAYS: For every one point you put into skeleton\mage\revive, put one in here. That way it'll balance out between quality and number. RATING: **** CLAY GOLEM REQUIRED LEVEL: 6 BLIZZARD SAYS: Raises a Golem from the earth to fight for you. I SAYS: Golems are strong but slow. You can only have one Golem. Try to improve them lots with Golem Mastery (and a lot of it). RATING: **, plus an extra 1/2 star for every 2 points in Golem mastery. GOLEM MASTERY REQUIRED LEVEL: 12 BLIZZARD SAYS: Enhances speed and life of golems I SAYS: They're right. And it's worth it. For every one point you put into Golem\Bloodgolem\Irongolem\Firegolem, put one here. That way it'll balance out between quality and number. RATING: **** SKELETON MAGE REQUIRED LEVEL: 12 BLIZZARD SAYS: Raises a skeletal mage that fights for you with an elemental attack. I SAYS: Cold is the best, then fire, then poison. I've never seen one do lightning. I like this spell quite a bit. RATING: **1/2, plus an extra 1/2 star for every bit of Skeleton Mastery. BLOOD GOLEM REQUIRED LEVEL: 18 BLIZZARD SAYS: Summons a golem that is linked to the casters health I SAYS: A Clay Golem, but linked to you in health. That means you use a potion and it benefits as well. That also means if it gets hurt then so do you. So, some people will like having a healable golem, but others will despise the extra pain they give to you. RATING: **, plus an extra 1/2 star for every bit of Golem Mastery. SUMMON RESIST REQUIRED LEVEL: 9,999,999. Oh, ok. 18. BLIZZARD SAYS: Raises the elemental resistances of your minions. I SAYS: Since when were they minions? Well, get a level in this before fighting Diablo, so your army will be STRONGER! THAN YESTERSAY! IT'LL BE NOTHING BUT YOUR WAY! DAMN, I've got Britney on the brain. The more you put in this, the more resisant your minions are to the elements (please tell me if this includes poison). RATING: *** IRON GOLEM REQUIRED LEVEL: 24 BLIZZARD SAYS: Summons a golem from a metal item. The golem gains the properties of that item. I SAYS: Varying quality here. If you chose a Short Sword, you'd be a bit of a plonker. If you chose a Unique Executioner Sword, you'd still be a plonker because you could make millions selling it. So best to chose something in between that is not good enough to sell. RATING: That depends on the item doesn't it? FIRE GOLEM REQUIRED LEVEL: 30 BLIZZARD SAYS: A golem of fire that uses fire damage to heal itself. I SAYS: Summoner tells of the time he used this on a Sorceress who had level 20 fire skills. How he did laugh. And me too. This spell is excellent, and well worth its (quite large) mana cost. This is the daddy of all golems, and it kills anyone near it. It is totally excellent on Blood Raven on Nightmare. RATING: ***1/2, plus an extra 1/4 star for every Golem Mastery skill point. REVIVE REQUIRED LEVEL: 30 BLIZZARD SAYS: Resurrects a monster to fight for you. I SAYS: Does exactly what it says on the skillbox. If you revive a bunch of Fetish and a Fetish Shaman or two, nice move. However, crap like Zombies are better turned into standard skells. Like Iron Golem, it depends how you use it. So let me tell you, revive strong monsters, and revive resurrectable armies (fallen etc.) PALADIN SKILLS: Holybashdoofers COMBAT SKILLS: SACRIFICE REQUIRED LEVEL: 1 BLIZZARD SAYS: I think I can remember... sacrifice a small quantity of your blood to boost speed and mana MY DAD SAYS: Is OK, but it does cost you life and there aren't many situations where you'll need to use it. (Arse spell - Reid) RATING: ** SMITE REQUIRED LEVEL: 1 BLIZZARD SAYS: MY DAD SAYS: Handy till you get charge, stun em then Zeal em. Mwahaha. Good with a Spiked Shield >:). (Sucks - Reid) RATING: *** HOLYBOLT REQUIRED LEVEL: 6 BLIZZARD SAYS: MY DAD SAYS: Slightly OK if you need a range attack against undead. (This is the 2nd worst attack a Paladin has - Reid) RATING: ** ZEAL REQUIRED LEVEL: 12 BLIZZARD SAYS: MY DAD SAYS: Tops! Put lots of skill points into this. Starts perfect but gets even better. (I agree, but I've had to edit this because Dad can't write tippity-tops in my guide because I'll get embarassed - Reid) RATING: **** CHARGE REQUIRED LEVEL: 12 BLIZZARD SAYS: MY DAD SAYS: Great while the mana lasts. Stock up on potions and use it on the toughest guys. (Reid says that 9 mana isn't all that steep but sees the point) RATING: **** VENEGANCE REQUIRED LEVEL: 18 BLIZZARD SAYS: MY DAD SAYS: I never use it. Power up your weapons instead. (I'm nodding - Reid) RATING: * BLESSED HAMMER REQUIRED LEVEL: 18 BLIZZARD SAYS: MY DAD SAYS: Complete rubbish. (Worst spell in the game, despite close competition from Blade Sentinel and Magic Arrow - Reid) RATING: Not worth stars. CONVERSION REQUIRED LEVEL BLIZZARD SAYS: MY DAD SAYS: Bit of a laugh! Use it when faced with multiple foes and reap the rewards, e.g. Canyon of the Magi. (Shame it doesn't work in multiplayer <laughs at Paladin who tried to use it online in a battle> - Reid) RATING: *** HOLY SHIELD REQUIRED LEVEL: 24 BLIZZARD SAYS: MY DAD SAYS: Not worth the mana or the button space. (He's a wise man, my dad - Reid) RATING: * FIST OF THE HEAVENS REQUIRED LEVEL: 30 BLIZZARD SAYS: MY DAD SAYS: Sometimes useful against hordes of undead, and Radament on hell. Also good in the River of Flame vs the UFighters, UMages, and UFMs. (Reid disagrees and thinks that this spell is THE worst level 30 spell ever) RATING: *** PALADIN SKILLS: AURAS (OFFENSIVE): Badsmelldoofers MIGHT REQUIRED LEVEL: 1 BLIZZARD SAYS: MY DAD SAYS: Alright till you get Concentration. (Reid says that means don't specialise here because Concentration is better) RATING: *** (until Concentration) HOLY FIRE REQUIRED LEVEL: 1 BLIZZARD SAYS: MY DAD SAYS: Phhff no. No damage. (Reid agrees) RATING: * THORNS REQUIRED LEVEL: 6 BLIZZARD SAYS: MY DAD SAYS: Better off using an aura that allows you to damage them rather than hoping that they'll damage themselves. (Reid nods his head) RATING: * BLESSED AIM REQUIRED LEVEL: 12 BLIZZARD SAYS: MY DAD SAYS: Only really useful for ranged attacks, and if you want ranged attacks the Ama (or the sorc - Reid) is for you. (Reid thinks that this sucks) RATING: ** CONCENTRATION REQUIRED LEVEL: 18 BLIZZARD SAYS: MY DAD SAYS: Top aura! Add to Zeal to make major mayhem. (Reid likes) RATING: **** HOLY FREEZE REQUIRED LEVEL: 18 BLIZZARD SAYS: MY DAD SAYS: Basically like Holy Fire, only slightly better. (IT RULES!! - Reid) Use it against speedy critters like the leapers in Act 2\4. (Reid loves this spell but hates it when Duriel uses it on his Baba) RATING: *** (**** - Reid) HOLY SHOCK REQUIRED LEVEL: 24 BLIZZARD SAYS: MY DAD SAYS: More of the same, but it doesn't slow them down. (Reid nods his head) RATING: ** SANCTUARY REQUIRED LEVEL: 24 BLIZZARD SAYS: MY DAD SAYS: Sometimes quite useful. It useful for getting them away but don't expect much harm done. (It works through walls as well - Reid) (Reid doesn't agree. He thinks this sucks) RATING: *** FANATICISM REQUIRED LEVEL: 30 BLIZZARD SAYS: MY DAD SAYS: Yeah. If you're using Zeal then you've got the speed anyway and need the damage. (Reid thinks this might be useful if you've specialised in Smite) RATING: ** CONVICTION REQUIRED LEVEL: 30 BLIZZARD SAYS: MY DAD SAYS: Not very good really. Same effect as Concentration, because it decreases enemy defence. Never use it myself. (Reid disagrees. It decreases DEFENCE, which is your chance of missing, not how much they resist) RATING: ** PALADIN SKILLS: Aromatherapydoofers AURAS(DEFENSIVE) PRAYER REQUIRED LEVEL: 1 BLIZZARD SAYS: MY DAD SAYS: Get to level 1, use it to recharge life in quite moments. Not worth anything past level 1, though. (Yup - Reid) RATING: **** RESIST FIRE REQUIRED LEVEL: 1 BLIZZARD SAYS: MY DAD SAYS: NOOO! Don't use it. Not worth it. Wait for Salvation! :-) (Time for a bit of cut and pasting hey dad? - Reid) RATING: * DEFIANCE REQUIRED LEVEL: 6 BLIZZARD SAYS: MY DAD SAYS: Increases your defence. So its quite useful. (note: this is Reid saying this). RATING: * RESIST COLD REQUIRED LEVEL: 12 BLIZZARD SAYS: MY DAD SAYS: NOOO! Don't use it. Not worth it. Wait for Salvation! :-) (Thought so - Reid) RATING: * CLEANSING REQUIRED LEVEL: 12 BLIZZARD SAYS: MY DAD SAYS: Not past level 1, but get poisoned, switch to Cleansing... your larfing. (Yup - Reid) RATING: *** RESIST LIGHTNING REQUIRED LEVEL: 18 BLIZZARD SAYS: MY DAD SAYS: NOOO! Don't use it. Not worth it. Wait for Salvation! :-) (Put the paste down - Reid) RATING: * VIGOR REQUIRED LEVEL: 18 BLIZZARD SAYS: MY DAD SAYS: Pants. If you want to run away you should be a Tottenham fan (boo, hiss - Tottenham fans) (Let me explain-- Tottenham is a soccer club in England and my dad thinks they're rubbish - Reid) RATING: * MEDITATION REQUIRED LEVEL: 24 BLIZZARD SAYS: MY DAD SAYS: Quite handy after your mana is gone thanks to Prayer. (I like it when Paladins use this on my sorc - Reid) RATING: *** REDEMPTION REQUIRED LEVEL: 30 BLIZZARD SAYS: MY DAD SAYS: Mana and life from corpses. Not really worth your skill points.... (And you can only have one aura on at a time and it won't be this - Reid. Dad proceeds to agree) RATING: * SALVATION REQUIRED LEVEL: 30 BLIZZARD SAYS: MY DAD SAYS: ....but this is! Especially after you've been killed and the normal resistance material is all over the floor. (Like it so often happens to Paladins - Cheeky Reid) RATING: *** SORCERESS SKILLS: Flamingdoofers FIRE SPELLS: FIREBOLT REQUIRED LEVEL: 1 BLIZZARD SAYS: Creates a bolt of fire I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: The basic ranged attack for fire spells. The reason you do not upgrade this is because at L12 you can get Fireball which is Much Better. I think this is rubbish because you get better quickly and the damage is just "A scratch! A scratch, dearest Romeo!" Who said you can't play computer games and be smart at the same time? RATING: * WARMTH REQUIRED LEVEL: 1 BLIZZARD SAYS: Increases your mana recovery rate. I SAYS: If you think this is crap you are not right. Because, you see, this spell strenghtens the Sorceress in a unique way; her mana recovery rate. The more you put in here, the longer you can stay out there. Almost compulsory, I feel. RATING: **** INFERNO REQUIRED LEVEL: 6 BLIZZARD SAYS: A spout of flame that burns your enemies. I SAYS: As we all know (or if we don't, we're stupid), Sorceressesses are good at ranged attacks. So what if a big fat meleemonster or Barbarian gets in her face and she is weak? Well, this is the First Alternative. It is the Flamethrower from Deus Ex we have here; it burns ammo and enemies quickly. Speaking of Deus Ex, it is an excellent game. RATING: *** BLAZE REQUIRED LEVEL: 12 BLIZZARD SAYS: Leaves a wall of fire in your footsteps I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A rather nifty little spell. Instead of merely running away when health is low, consider Blazing them. This works especially well when you run through doors, narrow corridors; places where you can't dodge. I've done two semicolons so far today; I must be on a roll. RATING: ***1/2 FIREBALL REQUIRED LEVEL: 12 BLIZZARD SAYS: Creates a ball of fire that explodes on impact I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A souped up Firebolt. It has the multihit capability (like the well known Barbarian Double Swing attack) and more damage. Nice. Maybe even worth a few upgrades. For its tidying-up of previous efforts, I give it an extra 2 stars. RATING: *** FIREWALL REQUIRED LEVEL: 18 BLIZZARD SAYS: Creates a wall of fire. I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A wall of the stuff. The problem is, unlike a wall, it can be walked through, it dissapears after a second, it isn't big enough to seriously damage NMEs, and it costs 30 mana. So some might say it is a bit rubbish. But definitely twice as good as Firebolt. RATING: ** ENCHANT (THE GOLDEN TURKEY AWARD!) REQUIRED LEVEL: 18 BLIZZARD SAYS: Temprorarily adds fire damage to a weapon... I SAYS: ... though this does not apply to spells cast from it. Which is kind of the whole point of being a Sorceress, rather than hitting enemies with your large stick, which is similar to the point of being a Barbarian. Who you can't give enchanted weapons to because they become unenchanted when taken out of your hand. Which is stupid. And is the Weakest Link. Goodbye! RATING: * METEOR REQUIRED LEVEL: 24 BLIZZARD SAYS: Draws a meteor down from the heavens to smash your enemies. I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A slow but heavy fire spell. The Poleaxe of fire spells. This takes a little while to come down, but when it does, OUCH! say the enemies, and YES! shouts the Sorc. I have to take 1 and a half stars off it for its "speed" though. RATING: ***1/2 FIRE MASTERY REQUIRED LEVEL: 30 BLIZZARD SAYS: Increases the damage done by your fire spells. I SAYS: Sounds useful. No experience in this, however, so you'll have to ask someone else. What about JChris? He knows lots. HYDRA REQUIRED LEVEL: 30 BLIZZARD SAYS: Creates a multi-headed beast that attacks your enemy with bolts of fire. I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: That joke is beginning to wear off, isn't it? Well this multi-headed beast attacks your enemy with bolts of fire. It is a shame that, once summoned, this can't move. THe best thing to do is run, use a mana potion, then summon a whole load of them while your enemies chase you. However, the mana cost makes it impractical for single enemies. Unless they're bosses you want to surround. Like Diablo, or Hep. RATING: **** SORCERESS SKILLS: Zappydoofers LIGHTNING SPELLS: Can I use this oppurtunity to say: You know that song, Snoop Dogg? Is it my imagination, or does he at some point say "Me and my partner, and my impala"? Send your answers to email@example.com marked Snoop Dogg CHARGED BOLT REQUIRED LEVEL: 1 BLIZZARD SAYS: Fires multiple, jumping bolts of electricity. I SAYS: Best shot into a whole pile of monsters, because these bolts are not very accurate. They just, well, fly very slowly in one direction, hoping to hit something. How sad. If you use it on one enemy, providing they're reasonably skinny, it'll miss them and hit something behind them. So I think, on those grounds, this is reasonably useless. RATING: * STATIC FIELD REQUIRED LEVEL: 6 BLIZZARD SAYS: Every enemy in a radius around you loses a quarter of their health. I SAYS: A good thing to start a boss off with, as it doesn't kill in four, it does a quarter of their current life. Use Frost Nova, this, this, Inferno, for best results against Andariel at least (not so far with my Sorc yet...) RATING: ***1/2 TELEKINESIS (THE GOLDEN TURKEY AWARD!) REQUIRED LEVEL: 6 BLIZZARD SAYS: Allows you to pick up items, trigger objects, and attack others from a distance. I SAYS: Doesn't work on looting yourself. Can't see any other reason you'd want to use this. Damage almost non-exsistent. Stun length not long. Weakest Link. Bye. RATING: 1/2*. NOVA REQUIRED LEVEL: 12 BLIZZARD SAYS: Creates an expanding ring of electricity that does massive damage. I SAYS: Not massive, but certainly a significant amount of damage. If you're fighting an angry swarm of melee attackers, Frost Nova, then repeat Nova a few times before Infernoing them. Worked for me. RATING: **** LIGHTNING REQUIRED LEVEL: 12 BLIZZARD SAYS: Casts a bolt of lightning I SAYS: ZAP! This reminds me of the fight I put up with Pokemon fans on the fact that thunder is just a loud noise, and can never harm anyone, its the lightning that kills. And it does kill. Big time. Its like ZAP! BAP! I TAKE NO CRAP! (my version of wam bam thankyou ma'am). However, there's a butt. Though it kicks it, don't upgrade, because there is the small improvement that is Chain Lightning. See the appropriate section for that. So I have to give this 3 stars so I can give Chain 4 stars. RATING: *** CHAIN LIGHTNING REQUIRED LEVEL: 18 BLIZZARD SAYS: Casts a bolt of lightning that jumps through multiple targets. I SAYS: Zaps one, zaps another, zaps one more before finally dissapearing. That means, it is about 60 damage to all of those suckers in the way. It hits more than Lightning, it hits more targets than lightning, and it does more damage than Lightning (I think). High quality stuff. Possibly the best Lightning spell. RATING: **** TELEPORT REQUIRED LEVEL: 18 BLIZZARD SAYS: Instantly transports you between two points. I SAYS: "Lets get her!" "Help! I'm about to be eaten by the Salamanders!" "You can't escape!" "Thats where you're wrong" (uses teleport) "Now you're trapped, you can't cross that river." "Wrong again!" (teleports across the river, wiping brow and sipping potion, thanking the day she got this spell and thinking that its an all-purpose evasion dream) RATING: **** THUNDERSTORM REQUIRED LEVEL: 24 BLIZZARD SAYS: Summons a thunderstorm that periodically blasts nearby enemies with bolts of lightning I SAYS: That means that when Mr(s) NME comes near, he'll get zapped. Great, because you can just run around with this on and zapzapzap. Luvly jubly. Except it costs quite a bit. And with the word "thunder" in the attack I can't help thinking Nintendo are out to get me. RATING: **** ENERGY SHIELD aka the golden malteaser REQUIRED LEVEL: 30 BLIZZARD SAYS: Absorbs magical and some physical damage to mana instead of life. I SAYS: As if you don't have not enough mana already. Geez, a double negative. First semicolons, now this. Mood swing or what? :). Well, this summons a golden malteaser which for SOME REASON makes damage go to mana and not life. I suppose this varies on which you have more: mana or life. Choose accordingly. Mmm, sweet malteaser... RATING: 1/2* if you have less mana than life. *** stars if you have less life than mana. LIGHTNING MASTERY REQUIRED LEVEL: 30 BLIZZARD SAYS: Reduces the mana cost of lightning spells. I SAYS: If you use lightning a lot and constanstly run out of mana, get this. If you're a cold or hot person, don't because then this skill will be Quite Crap. RATING: * if you don't use lightning much, **** if you do SORCERESS SPELLS: Icedoofers COLD SPELLS: ICEBOLT REQUIRED LEVEL: 1 BLIZZARD SAYS: Shoots a bolt of ice that slows your victim. I SAYS: The best L1 spell. Slows an NME to stop them getting to you in time. Use this then Firebolt, then they're probably history. Don't upgrade, save it for Glacial Spike. RATING: *** FROZEN ARMOUR REQUIRED LEVEL: 1 BLIZZARD SAYS: Gives a defensive bonus any melee attackers that hit you. I SAYS: I don't think it actually freezes them, it just slows them down a lot. Don't upgrade, wait for Shiver Armour because that is clearly better. RATING: *** FROST NOVA REQUIRED LEVEL: 6 BLIZZARD SAYS: Creates an expanding ring of ice and frost that damages and slows enemies. I SAYS: Exceedingly good. So much so I still use it in A4. It basicallly means no melee attacker need ever hit you again. Damage is also good. RATING: ****1/2 ICEBLAST REQUIRED LEVEL: 6 BLIZZARD SAYS: Creates a bolt of ice that completely freezes a target. I SAYS: Brrrrr, chilly. Super Icebolt simply means increased damage. Not worth upgrading, because you should save it for Glacial Spike if you like this. RATING: ***1/2 SHIVER ARMOUR REQUIRED LEVEL: 12 BLIZZARD SAYS: Defence bonus, plus any melee attacker that hits you takes damage and gets slowed. I SAYS: A quick note. I'm British. I spell Armour with a U and there's nothing you can do about it. Now, this spell is Frozen ArmoUr plus it does damage. Well done, have an extra half-star. Also, occasionaly a spark thing will fly off and slow an opponent. Also damages. An extra halfstar for the spark as well. So no melees again for Sorceresses. Talk about compensation for weaknesses :). RATING: **** GLACIAL SPIKE REQUIRED LEVEL: 18 BLIZZARD SAYS: A shard of ice that inflicts massie cold damage and explodes to freeze nearby enemies. I SAYS: I'm with Blizzard, this kicks ass. Good damage, and freezes. Followed by Chain Lightning; deadly! RATING: ***** BLIZZARD REQUIRED LEVEL: 24 BLIZZARD SAYS: A spell named after us! I mean, summons an ice storm to rain cold death onto your enemies. I SAYS: Hello NMEs! I have a new spell! Now stay still, oh. You're dead? You too? You too? Sorry, I'm not allowed to play with the dead. I'll have that Thawing Potion though. You needed it! Now, I can kill lots of enemies and freeze survivors with one spell! Hoorah! RATING: ****1/2 CHILLING ARMOUR (THE GOLDEN TURKEY AWARD!) REQUIRED LEVEL: 24 BLIZZARD SAYS: Creates a defensive bonus and launches an ice bolt against ranged attackers. I SAYS: I realise I've been generous with the Cold Spell marks. This only gets 2 and a half because it seems to me that there are better things to do than icebolt ranged enemies. And I know its an instant action, and it might be useful to some, but I don't like it because it seems too flimsy. Not completely useless, mind. Even though it is this spell type's golden turkey. RATING: **1/2 FROZEN ORB REQUIRED LEVEL: 30 BLIZZARD SAYS: A pulsating orb that shreds an area with icebolts. I SAYS: I haven't actually used this spell, but I've seen it and it is DEVASTATING! It kills anything on screen (except the Sorc). I like this a lot, but the mana cost is too high to use on more than, ooh, 5 normal enemies. RATING: ***** COLD MASTERY REQUIRED LEVEL: 30 BLIZZARD SAYS: Pierces the cold resistance of enemies. I SAYS: A rather dramatic approach to making attacks more effective is to lower your enemeies' cold resistance. It is also a good way of doing it. Basically, with enough skill here, you can completely ignore cold resistance and get back to the hammering. RATING: ****1/2 Here are the credits. I don't expect you to read them, of course. Why would you want to do that? But they must be done or I'll have to lie and say I did it all myself. Thankyou to: My parents, for buying me the compuer I typed this on. Yegg's Tavern, for helping me with the items' lists (I was sure I'd miss some out) Battle.net, for providing me with a decent place to get items and stuff from. Blizzard, for making such a brilliant game. Stinger 3:16, JChristopher, Spider0 and BobDaMunky, for inspiring me to write this FAQ. Me, for writing this FAQ, and my dad for Paladin&Druid section help. You, for reading this FAQ. Sony, for making my Walkman, and my aunt, for buying it for me. Microsoft, for creating Word and Calculator programs, and Windows ME. Kiss 100 FM and Radio 1, for playing great songs I listen to while typing FAQs. (notice I deleted Capital FM) Bungie Games, Rock*, Godgames amd Take 2 Interactive for Oni, which I really really like very much and think they should get $1m for making. Irrational Studios and Looking Glass for making System Shock 2 that had me quaking in my boots (shivers). Summoner, for testing this FAQ and giving his opinions. GameFAQs, Neoseeker, DHL.net, and some others for putting this on their site. Chris Moyles (spelt right?), for making me laugh while I'm FAQing Paramount Comedy Channel and the PText Ed for giving me the doofercodes idea. Funny.com, for, I'm sorry, HAHAHAHAHAAHAHAHAAAAAAAAAAAAAAAAAAA! And everyone who e-mailed me. Yes, all of you. Have you met me? I'm [dc]ap, Lancelot, and Megabitch on Battle.net. If you're reading this from the end, here is my legal statement once again. ----------------------------------------------------------------------- ---------------------------------------------------- THIS FAQ CANNOT BE REPRODUCED BY ANYONE OTHER THAN ME, REID WASON, UNLESS THEY E-MAIL ME FIRST. ALSO, YOU MUST GIVE ME THE PROPER CREDIT FOR CREATING THIS WALKTHROUGH. IF YOU DIASGREE WITH ANY OF THIS, STOP READING NOW AND DISCARD ANYTHING AND EVERYTHING THAT IT HAS DONE FOR YOU. IF I DO SAY YOU CAN REPRODUCE IT, YOU MUST NOT EDIT IT IN ANY WAY UNLESS I AM ASKED BEFORE-HAND. IF YOU DO MAKE MONEY FROM MY FAQ, OR PUT IT ON A SITE WITHOUT ASKING ME I WILL TAKE LEGAL ACTION. -----------------------------------------.------------------------------ ----------------------------------------------------- *bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*
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