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Results 1 to 10 of 71
Thread: 3.5E Nehaschimic Dragons
Monday, 30th November, 2009, 03:08 AM #1
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3.5E Nehaschimic Dragons
Well, since we never got official versions of the other two Nehaschimic Dragon types mentioned in the Epic Bestiary (Volume 1), and since I had experience working out the numbers for such a beast (namely, the Firmament/Brane Dragon), I decided to make versions of the Black Hole Dragon and Quasar Dragon for my own use. I'm not sure how closely my versions will/do match what UK himself had in mind for them; these are my own creations based on the clues I have (mostly, the lines mentioning them in the Bestiary). Hopefully other people who wanted to see them will find these useful- and if UK is willing to specify how his versions are different, perhaps we'll have official 3.5 versions yet.
Since UK's moving on to all-4E design, and doesn't seem to have started much dragon work yet given how the first monster book is a Vampire Bestiary, I trust I'm not stepping on any toes here. My versions are of course 3.5 since that's what I run (more or less).
Singularity Dragon
Black Hole Dragon
Macro-Tiny Dragon (Extraplanar)
Environment: Any (usually deep space)
Organization: Solitary
Challenge Rating: Wyrmling 512; Very Young 536; Young 560; Juvenile 584; Young Adult 608; Adult 632; Mature Adult 656; Old 680; Very Old 704; Ancient 728; Wyrm 752; Great Wyrm 776
Treasure: None
Alignment: Always Neutral
Advancement: Wyrmling 513-535 HD (Macro-Tiny); Very Young 537-559 HD (Macro-Tiny); Young 561-583 HD (Macro-Tiny); Juvenile 585-607 HD (Macro-Tiny); Young Adult 609-631 HD (Macro-Tiny); Adult 633-655 HD (Macro-Tiny); Mature Adult 657-679 HD (Macro-Tiny); Old 681-703 HD (Macro-Tiny); Very Old 705-727 HD (Macro-Tiny); Ancient 729-751 HD (Macro-Tiny); Wyrm 753-775 HD (Macro-Tiny); Great Wyrm 777-799 HD (Macro-Tiny); Great-Great Wyrm 801-823 HD (Macro-Tiny)
Level Adjustment: Wyrmling +256; Very Young +268; Young +280; Juvenile +292; Young Adult +304; Adult +316; Mature Adult +328; Old +340; Very Old +352; Ancient +364; Wyrm +376; Great Wyrm +388
As the singularity draws closer, space pinching itself out of existence in front of you, you get the unnerving impression of motion. With time pinching out along with the space ahead, the vast singularity is all you can see before you, expanding to fill all the existence you have left. It is not until you notice the suspicious regularity of the six lobes of the "accretion disk" (could those be... wings?) that you recognize the serpentine shape of the event horizon itself- which is now unfolding and extending a large forward portion like some sort of mouth or head- towards you. By then, you realize, it is far too late.
Singularity Dragons By Age Age Size Hit Dice (hit points) AC Base Attack/Grapple Attack Fort Save Ref Save Will Save Breath Weapon Mind Warp DC Wyrmling Ma-T 512d1000+8,192 (520,192 hp) 649 (-128 size, +128 deflection, +64 divine, +64 gravitic mastery, +511 natural) +512/
+552 n/a n/a +514 24d20 HD (DC 410) 522 Very Young Ma-T 536d1000+11,792 (547,792 hp) 709 (-128 size, +132 deflection, +80 divine, +80 gravitic mastery, +535 natural) +536/
+612 n/a n/a +564 25d20 HD (DC 460) 570 Young Ma-T 560d1000+15,680 (575,680 hp) 769 (-128 size, +136 deflection, +96 divine, +96 gravitic mastery, +559 natural) +560/
+672 n/a n/a +614 26d20 HD (DC 510) 618 Juvenile Ma-T 584d1000+19,856 (603,856 hp) 829 (-128 size, +140 deflection, +112 divine, +112 gravitic mastery, +583 natural) +584/
+732 n/a n/a +664 27d20 HD (DC 560) 666 Young Adult Ma-T 608d1000+24,320 (632,320 hp) 889 (-128 size, +144 deflection, +128 divine, +128 gravitic mastery, +607 natural) +608/
+792 n/a n/a +714 28d20 HD (DC 610) 714 Adult Ma-T 632d1000+29,072 (661,072 hp) 949 (-128 size, +148 deflection, +144 divine, +144 gravitic mastery, +631 natural) +632/
+852 n/a n/a +764 29d20 HD (DC 660) 762 Mature Adult Ma-T 656d1000+34,112 (690,112 hp) 1009 (-128 size, +152 deflection, +160 divine, +160 gravitic mastery, +655 natural) +656/
+912 n/a n/a +814 30d20 HD (DC 710) 810 Old Ma-T 680d1000+39,440 (719,440 hp) 1069 (-128 size, +156 deflection, +176 divine, +176 gravitic mastery, +679 natural) +680/
+972 n/a n/a +864 31d20 HD (DC 760) 858 Very Old Ma-T 704d1000+45,056 (749,056 hp) 1129 (-128 size, +160 deflection, +192 divine, +192 gravitic mastery, +703 natural) +704/
+1032 n/a n/a +914 32d20 HD (DC 810) 906 Ancient Ma-T 728d1000+50,960 (778,960 hp) 1189 (-128 size, +164 deflection, +208 divine, +208 gravitic mastery, +727 natural) +728/
+1092 n/a n/a +964 33d20 HD (DC 860) 954 Wyrm Ma-T 752d1000+57,152 (809,152 hp) 1249 (-128 size, +168 deflection, +224 divine, +224 gravitic mastery, +751 natural) +752/
+1152 n/a n/a +1014 34d20 HD (DC 910) 1002 Great Wyrm Ma-T 776d1000+63,632 (839,632 hp) 1309 (-128 size, +172 deflection, +240 divine, +240 gravitic mastery, +775 natural) +776/
+1212 n/a n/a +1064 35d20 HD (DC 960) 1050
Last edited by paradox42; Monday, 30th November, 2009 at 03:18 AM.
Monday, 30th November, 2009, 03:11 AM #2
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Black Hole Dragon Pt. 2
Singularity Dragon Abilities By Age Age Speed STR DEX CON INT WIS CHA Special Abilities Damage Reduction Caster Level SR Wyrmling Superluminal 90 10 42 266 267 266 Alter Reality, Dead Zone, Divine Bonus, Extradimensional, Gravitic Mastery, Mind Warp 510/antimatter 384th 650 Very Young Superluminal 98 10 54 274 279 274
535/antimatter 428th 706 Young Superluminal 106 10 66 282 291 282 1 total Virtual Size Category 560/antimatter 472nd 762 Juvenile Superluminal 114 10 78 290 303 290 1 total Virtual Size Category 580/antimatter 516th 818 Young Adult Superluminal 122 10 90 298 315 298 2 total Virtual Size Categories 605/antimatter 560th 874 Adult Superluminal 130 10 102 306 327 306 2 total Virtual Size Categories 630/antimatter 604th 930 Mature Adult Superluminal 138 10 114 314 339 314 3 total Virtual Size Categories 655/antimatter 648th 986 Old Superluminal 146 10 126 322 351 322 3 total Virtual Size Categories 680/antimatter 692nd 1042 Very Old Superluminal 154 10 138 330 363 330 4 total Virtual Size Categories 700/antimatter 736th 1098 Ancient Superluminal 162 10 150 338 375 338 4 total Virtual Size Categories 725/antimatter 780th 1154 Wyrm Superluminal 170 10 162 346 387 346 5 total Virtual Size Categories 750/antimatter 824th 1210 Great Wyrm Superluminal 178 10 174 354 399 354 5 total Virtual Size Categories 775/antimatter 868th 1266
Singularity Dragons live between Spirit and Matter, a joining of base flesh and enlightened transcendence into a nightmarish whole that simply consumes everything it comes across to fuel its own monstrous growth. Usually they spend their (subjective) time in self-contemplation in the pocket realities that exist behind the event horizons of the black holes they so resemble, but once every few million years some cosmic cataclysm or similar event occurs which draw their attention to the universes they otherwise barely touch. Sometimes Singularity Dragons come into conflict with Time Lords or other similar Eternal beings their contemplations show them, but usually they are wise enough to find ways to avoid such confrontations since they are aware that their own power is far less than those great beings'.
A Singularity Dragon nearly always opens combat with a breath attack, in the hopes of consuming as much energy/levels from its opposition as possible and simultaneously inflating its own powers further. Such dragons prefer to use their breath more than any other weapon at their disposal, and will use other abilities largely in an effort to eliminate any resistance opponents may have against that attack. When fighting opponents who are somehow able to resist the breath weapon and its Dead Zone (resisting the one is usually not possible without resisting the other, as the dragon well knows), a Singularity Dragon will rely on using delaying tactics to give its Extra-Dimensional presence time to work. Once it is large enough relative to its opposition, the dragon can be confident of victory.
Alter Reality (Su): Singularity Dragons can use their insanely powerful control over matter and energy to twist and warp reality into any desired form. Once per round, as a free action, a Singularity Dragon can duplicate any spell of a level equal to or less than its number of Automatic Metamagic Capacity feats + 9. This ability can even duplicate Epic spells of a DC up to the dragon's Spellcraft skill modifier + 20.
Breath Weapon (Su): A Singularity Dragon's breath weapon is a cone of annihilation and consumption which sucks in life force and matter to fuel the dragon. This permanently annihilates a number of the victims' hit dice or levels, 24d20 + 1d20 per age category of the dragon, and the dragon gains a (unnamed) bonus on armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, spells), initiative, saving throws, and Spell Resistance, equal to the number of levels/HD annihilated this way. The bonus lasts one hour before fading away (leaving the dragon hungry for more). Annihilation permanently removes the victim's HD or levels: the lost HD or levels can only be restored by an appropriate infusion of experience points. Immunity to Energy Drain or level loss is not proof against this effect, but it provides partial protection: such creatures only lose half the rolled number on a failed save. All targets ("immune" or not) are allowed a Reflex save against the breath weapon, and if successful lose only half the indicated number of levels (or one quarter for those with Energy Drain immunity).
Damage Reduction (Ex): A Singularity Dragon's Damage Reduction is only penetrated by weapons made of antimatter.
Dead Zone (Su): Singularity Dragons, by their very nature, suck in all matter and energy near them. This creates an area of Dead Magic around the dragon that extends to a radius of 3500 feet plus 500 feet per age category. This area of Dead Magic is not "true" Dead Magic, in that it is really an effect of the dragon sucking in all magical force near itself; therefore, the dragon's own spells and supernatural abilities are completely unaffected. Beings with a Divine bonus equal to or higher than that of the dragon are able to resist its pull enough to continue using their own spells and supernatural abilities without interference, though they must still contend with the dragon's normal immunities (for example, to all sub-Epic magic).
Divine Bonus (Su): Singularity Dragons use the matter and energy they consume to fuel their own transcendence and spiritual growth. A Singularity Dragon gains a divine bonus to: armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, or spells), initiative, saving throws, and Spell Resistance. The value of this bonus is equal to 48 + 16/age category of the dragon.
Extra-Dimensional (Ex): Starting after the first round it is encountered, a Singularity Dragon begins to expand to fill its opponents' perception of their universe. This bestows an additional Virtual Size Category each round on the dragon.
Energy Absorption (Ex): Singularity Dragons are healed by Sonic attacks.
Energy Immunity (Ex): Singularity Dragons are immune to Fire-based effects.
Energy Reflection (Ex): Singularity Dragons reflect Acid attacks.
Gravitic Mastery (Ex): Singularity Dragons are among the most powerful gravitational sources in any universe they enter. A Singularity Dragon gains a gravitic mastery bonus to: armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, or spells), initiative, saving throws, and Spell Resistance. The value of this bonus is equal to 48 + 16/age category of the dragon.
Mind Warp (Ex): The Singularity Dragon's all-consuming presence can pull in even the thoughts of creatures that get too close to it. This presence extends to 2560 feet per age category of the dragon. Creatures within this radius failing their Will saves against the listed DC go permanently insane; their minds are no longer able to comprehend or perceive anything but the dragon itself as they fall to their doom in its maw.
Transdimensional Fortitude & Reflexes (Su): Singularity Dragons exist between the dimensions of Spirit and Matter. They never fail Fortitude or Reflex saving throws.
Adventure Ideas:
Low-Cosmic: Rumors reach you of a city, somehow suspended inside a Singularity Dragon, populated by beings who survived being swallowed by its vast maw.
Mid-Cosmic: A Singularity Dragon loses its ability to use its breath weapon, and realizes that this is because the power has been stolen by another entity using it as a shortcut to transcendence. Can it reclaim the stolen power? A more interesting question may be, should it be allowed to?
High Cosmic: A Great Wyrm Singularity Dragon begins hunting and eating others of its own kind, for reasons known only to itself; others scattered across the universe begin to gather/mobilize for war.
That's my version of the Black Hole Dragon. It's a truly nasty customer, though it does bear an uncomfortable resemblance to the Void Dragon (given what concepts the two are tied to, I suppose this was inevitable). I hope I've made it different enough to be interesting- the idea that the dragon's hunger (gained from Matter) is used to fuel its own growth (from Spirit) was a great hook to hang abilities on, I thought. UK chose those dimensional associations very well.
Quasar Dragon coming up next.
Last edited by paradox42; Thursday, 24th December, 2009 at 07:47 PM. Reason: $#@^&*% Tables!
Monday, 30th November, 2009, 03:56 AM #3
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Freaking. Awesome. Great work, as always Paradox.
I do have a problem with these, though, and that's the fact that all of them (and, really, all non-Demiurge at this level) are glass cannons. If the breath hits, they win. If their breath is negated, they have almost no chance of winning.
Just comparing the GW to Khorvanis, a Stage II Demiurge, CR 774,
HP: 840,000 vs. 19 million
Initiative: +480 vs. +400, Perfect Initiative
Armor Class: 1,300 vs 1,200, but Khorvanis' Touch AC is 1,000 as well.
Dead Zone Radius: 10,000 ft. vs. 80,000 ft.
More critically compared,
Spoiler:Evil Eye renders the breath nearly obsolete, as does his superior Dead Zone.
Transversal + Cosmic Consciousness is basically auto-screw for the dragon.
Transcoporeal negates it's (no doubt mighty) melee
Unreal handles its Alter Reality
And 600 attacks a round @ 10d1000 +60,000 +1d1000 per target's Divine Rank 10-20/x10 with Ultimate Weapon Focus and Ultimate Power attack make a mockery of this thing's HP.
And if not, well, Time Dilation +Astro Effect +Rectify neutralizes a threat of even this scale with ease.
Now, far from bragging, or even calling this thing weak, I mean to bring up a conundrum in the system at this point.
Against a Demiurge, this dragon is utterly outclassed in almost every imagineable way.
Against a First One, it'd be a miracle if they even got a round before the BHD annihilated them.
Same thing with the Adamics, honestly. They pwn Immortals and get owned by Sidereals.
Kind of makes these things difficult to use, since there's not really a level bracket where they're a good challenge. They're either a 1-round TPK or they get 1-shotted.
Of course, Khorvanis' job is to say "get out of my universe, you degenerate piece of temporal trash!". Being 250 ECL higher than his divine template throws his CR a little out of whack, I think.
A decent solution might be reworking ELs at that level to be based around a 1-character party, rather than a 4. A party ECL 550 First Ones might be closer to that narrow margin than a single Stage II Demiruge. (who's ECL is almost identical to the GW BHD's).
Then, though, we have the issue that, flavor-wise, this thing SHOULD devour First Ones, shouldn't it?
Oh, well. It's still awesome, regarldess. I actually like it better than the Nexus Dragon.
Any tease for the Quasar's breath? Drain Divine Ranks, maybe?
EDIT: Went over it a little more closely, and even assuming it got the drop on Khorvanis somehow (let's not dwell on the specifics) and was able to get in range to use its Breath without hitting K's Dead Zone (or ignoring it since K is DvR 96), he gets socked for 35d20 HD Annihilation.
Which sounds like a ton.
a.) Khorvanis is Nebulous, so 50% he just ignores it.
b.) Evil Eye makes it 35 HD off of 480.
c.) With a +988 Reflex Save, K takes 1/2 damage, as in 17 HD.
And then he kills the miserable sod. With 1 of his 600 attacks per round, which, thanks the BHD's egregious Divine Bonus deals a miserable amount of damage. +240d1000, to be exact. And if he doesn't crit, it takes another shot to finish the beast.
So, we have one of two conclusions to draw.
The BHD needs to be meaner to justify a CR that high.
Khorvanis, as an Avatar of the Time Lord, is even stronger than his CR suggests, despite it being 200 points higher than a normal Demiurge of his HD. (This is entriely possible. He has over half the Transcendental Ability list on his character sheet.) In which case, I should probably throw together a bog-standard Stage 3 Demiurge (4 boring Artifacts and only 128 Divine Abilities) and see how it compares to the BHD.
Last edited by Belzamus; Monday, 30th November, 2009 at 04:14 AM.
Monday, 30th November, 2009, 04:16 AM #4
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Paradox, you are the wind beneath my wings.
I also hope U_K chimes in to add his thoughts/notes on this, since it'd be great to get "official" nehaschimic dragons.
One thing I wanted to ask, the Epic Bestiary notes that all nehaschimics gain a bonus cosmic ability that stacks with itself at each age category. What ability is that for the singularity dragon?
Monday, 30th November, 2009, 04:42 AM #5
Grandmaster of Flowers (Lvl 18)
Originally Posted by Belzamus
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One transcendental ability is worth six cosmic abilities, while one cosmic ability is worth six divine abilities; hence, one transcendental ability is worth thirty-six divine abilities.
Now, there are fifty-four transcendental abilities in Ascension, meaning that Khorvanis has at least twenty-eight.
A Stage II Demiurge has ninety-six divine abilities from its template (and no others, since divinity templates do not stack), which is equal to 2.667 transcendental abilities.
Now, Khorvanis would have four artifacts that he could give up to gain more abilities instead. Each artifact sacrificed would be worth a number of divine abilities equal to his divine bonus (+96). So if he sacrificed all four, he'd have three hundred eighty-four divine abilities. Adding that to the ninety-six from his template, and that's a grand total of four hundred eighty.
Four hundred eighty divided by thirty-six comes out to 13.334, or very nearly one-quarter of all listed transcendental powers.
Now, he could gain more if he sacrificed feats also (since six feats equals one divine ability), but that'd mean that he'd need to give up two hundred sixteen feats per transcendental ability. If he has the minimum number of Hit Dice for a Stage II Demiurge (480) then he'd have one hundred sixty-one feats, which isn't enough. If he had the maximum that a Stage II Demiurge can have before hitting Stage III (639), then he'd have two hundred fourteen feats total...two shy of being able to buy even one more transcendental ability.
It should be noted that this doesn't take into account a Stage II Demiurge's Dimensional Mastery abilities it gets automatically from its template (which are transcendental-level powers), but even so, that'd be just three of the six abilities listed.
Hence, even though no other aspects of his build have been taken into account, it seems to me that Khorvanis is overpowered.
Last edited by Alzrius; Monday, 30th November, 2009 at 04:46 AM.
Monday, 30th November, 2009, 04:51 AM #6
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For the Singularity Dragon, I couldn't come up with a Cosmic I liked, though I almost went with Abrogate. I was afraid that would make it too much like the Void Dragon, though. What I did instead, when I decided to "cheat" the same way, was create a sort of weakened Dead Zone (also a Trans as the normal ability) by saying that critters with a Divine bonus above the dragon's can get around it. The regular Dead Zone doesn't say that, it's absolute. Also, the regular Dead Zone just covers the immortal's divine aura; in the dragon's case I chose to have the ability approximate a Medium-range emanation (100 ft. + 10/level). It doesn't correspond exactly because I saw it was tracking close to the number I used in the final version, and decided to make the math simpler.
If somebody can come up with a better Cosmic for it, I say great! The present ability works very well flavor-wise, but isn't entirely tracking with the "one Cosmic per age category" rule as you noted.
Last edited by paradox42; Monday, 30th November, 2009 at 05:23 PM.
Monday, 30th November, 2009, 05:02 AM #7
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And of course, Belzamus is correct in pointing out the "glass cannon" nature of these dragons. Of course, as has been pointed out in other threads where I mentioned my current games, pretty much every monster I've used against my players has proven to be such a thing- and I'm fairly sure that's not a fluke. My players are powergamers, true, but we tweaked our house rules so as to severely nerf a lot of the big system breaks in Epic levels (for instance, we made Multispell a Divine Ability rather than an Epic feat- that's just one minor example).
Uses of monsters become more about the flavor and less about the actual combat at these levels, I think. You want to have the players be heroes and have fun taking out the world-ending threat when necessary, but it's better to have them waiting around as antagonists that rarely (if ever) put on an actual appearance. If they do show up, have groups show up. Solo monsters just can't last in these levels. Combat is fast and brutal, and frequently one-sided, at these heights; whoever goes first nearly always wins (and in fact, as you yourself pointed out, nearly always one-shots the enemy). The thing is, this is true of everybody. So combat becomes increasingly rare, because nobody wants to be ambushed and killed- and if one side starts something, well, the other side's counterattack can almost certainly wipe out side 1. In situations such as that, diplomacy is a better means of resolving conflict, because that way everybody gets to live.
Monday, 30th November, 2009, 06:32 AM #8
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Quasar Dragon Pt. 1
Here it is. An actual quasar is just a supermassive black hole at a galaxy's heart that happens to be in a phase of actively consuming matter and spewing jets of radiation out along its poles; it is the jets that we see when we look at quasars and end up wondering what could possibly produce a radiation source that bright and powerful. This was, for obvious reasons, not a great hook to hang a monster on, after the one I just posted a couple of hours ago at the start of this thread. So, I went a slightly different direction- as you'll see.
Quasar Dragon
White Hole Dragon
Dragon (Extraplanar)
Environment: Any (usually deep space)
Organization: Solitary
Challenge Rating: Wyrmling 320; Very Young 344; Young 368; Juvenile 392; Young Adult 416; Adult 440; Mature Adult 464; Old 488; Very Old 512; Ancient 536; Wyrm 560; Great Wyrm 584
Treasure: None
Alignment: Always Neutral
Advancement: Wyrmling 321-343 HD (Macro-Diminutive); Very Young 345-367 HD (Macro-Diminutive); Young 369-391 HD (Macro-Diminutive); Juvenile 393-415 HD (Macro-Diminutive); Young Adult 417-439 HD (Macro-Diminutive); Adult 441-463 HD (Macro-Diminutive); Mature Adult 465-487 HD (Macro-Diminutive); Old 489-511 HD (Macro-Diminutive); Very Old 513-535 HD (Macro-Tiny); Ancient 537-559 HD (Macro-Tiny); Wyrm 561-583 HD (Macro-Tiny); Great Wyrm 585-607 HD (Macro-Tiny); Great-Great Wyrm 608-631 HD (Macro-Tiny)
Level Adjustment: Wyrmling +160; Very Young +172; Young +184; Juvenile +196; Young Adult +208; Adult +220; Mature Adult +232; Old +244; Very Old +256; Ancient +268; Wyrm +280; Great Wyrm +292
Somehow, in the blaze of light and energy before you, you are able to discern a vast serpentine shape, glaring brilliant white, blue, yellow, and other colors like the power of a thousand suns. It unfolds six incredible wings like arcs of black lightning, against the glare, and turns its head towards you. Or rather, it turns away and looks at the space behind itself. Or was it that... wait, how did it do that? You wonder this to yourself as the creature somehow manages to apparently move in several directions at the same time, moving out to fill more space than its body should be capable of covering- and continuing to do so as you watch. Wherever this thing came from, it seems to be rapidly making itself at home in your reality! If this keeps up, soon you won't have any reality left except this beast...
Quasar Dragons By Age Age Size Hit Dice (hit points) AC Base Attack/Grapple Attack Fort Save Ref Save Will Save Breath Weapon Mind Warp DC Wyrmling Ma-D 320d1000+4,480 (324,480 hp) 473 (-64 size, +80 deflection, +64 foresight, +64 insight, +319 natural) +320/
+421 +304 n/a n/a 160d1000 (DC 302) 378 Very Young Ma-D 344d1000+6,880 (350,880 hp) 535 (-64 size, +86 deflection, +80 foresight, +80 insight, +343 natural) +344/
+481 +354 n/a n/a 172d1000 (DC 352) 428 Young Ma-D 368d1000+9,568 (377,568 hp) 597 (-64 size, +92 deflection, +96 foresight, +96 insight, +367 natural) +368/
+541 +404 n/a n/a 184d1000 (DC 402) 478 Juvenile Ma-D 392d1000+12,544 (404,544 hp) 659 (-64 size, +98 deflection, +112 foresight, +112 insight, +391 natural) +392/
+601 +454 n/a n/a 196d1000 (DC 452) 528 Young Adult Ma-D 416d1000+15,808 (431,808 hp) 721 (-64 size, +104 deflection, +128 foresight, +128 insight, +415 natural) +416/
+661 +504 n/a n/a 208d1000 (DC 502) 578 Adult Ma-D 440d1000+19,360 (459,360 hp) 783 (-64 size, +110 deflection, +144 foresight, +144 insight, +439 natural) +440/
+721 +554 n/a n/a 220d1000 (DC 552) 628 Mature Adult Ma-D 464d1000+23,200 (487,200 hp) 845 (-64 size, +116 deflection, +160 foresight, +160 insight, +463 natural) +464/
+781 +604 n/a n/a 232d1000 (DC 602) 678 Old Ma-D 488d1000+27,328 (515,328 hp) 907 (-64 size, +122 deflection, +176 foresight, +176 insight, +487 natural) +488/
+841 +654 n/a n/a 244d1000 (DC 652) 728 Very Old Ma-T 512d1000+31,744 (543,744 hp) 905 (-128 size, +128 deflection, +192 foresight, +192 insight, +511 natural) +512/
+837 +704 n/a n/a 256d1000 (DC 702) 778 Ancient Ma-T 536d1000+36,448 (572,448 hp) 967 (-128 size, +134 deflection, +208 foresight, +208 insight, +535 natural) +536/
+897 +754 n/a n/a 268d1000 (DC 752) 828 Wyrm Ma-T 560d1000+41,440 (601,440 hp) 1029 (-128 size, +140 deflection, +224 foresight, +224 insight, +559 natural) +560/
+957 +804 n/a n/a 280d1000 (DC 802) 878 Great Wyrm Ma-T 584d1000+46,720 (630,720 hp) 1091 (-128 size, +146 deflection, +240 foresight, +240 insight, +583 natural) +584/
+1017 +854 n/a n/a 292d1000 (DC 852) 928
Monday, 30th November, 2009, 06:34 AM #9
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Quasar Dragon Pt. 2
Quasar Dragon Abilities By Age Age Speed STR DEX CON INT WIS CHA Special Abilities Damage Reduction Caster Level SR Wyrmling Superluminal 84 10 38 170 171 170 Alter Reality, Extradimensional, Mind Warp, Time Dilation, Time Warp, Universal Insight 320/nonmagical 288th 458 Very Young Superluminal 92 10 50 178 179 182
340/nonmagical 332nd 514 Young Superluminal 100 10 62 186 187 194 1 total Virtual Size Category 365/nonmagical 376th 570 Juvenile Superluminal 108 10 74 194 195 206 1 total Virtual Size Category 390/nonmagical 420th 626 Young Adult Superluminal 116 10 86 202 203 218 2 total Virtual Size Categories 415/nonmagical 464th 682 Adult Superluminal 124 10 98 210 211 230 2 total Virtual Size Categories 440/nonmagical 508th 738 Mature Adult Superluminal 132 10 110 218 219 242 3 total Virtual Size Categories 460/nonmagical 552nd 794 Old Superluminal 140 10 122 226 227 254 4 total Virtual Size Categories 485/nonmagical 596th 850 Very Old Superluminal 148 10 134 234 235 266 3 total Virtual Size Categories 510/nonmagical 640th 906 Ancient Superluminal 156 10 146 242 243 278 4 total Virtual Size Categories 535/nonmagical 684th 962 Wyrm Superluminal 164 10 158 250 251 290 4 total Virtual Size Categories 560/nonmagical 728th 1018 Great Wyrm Superluminal 172 10 170 258 259 302 5 total Virtual Size Categories 580/nonmagical 772nd 1074
Quasar Dragons exist between the dimensions of Thought and Time, both a union of laws and the utter lack of laws, and mundanity with insanity. Living between moments, in the unreal spaces that are what's left when one frame of reference shifts to another, these creatures' mad exuberance normally only touches existence in the brief instants immediately following the birth of a new universe. Occasionally, however, ill-advised experiments and attempts to breach the bounds of time create rips that allow quasar dragons a way into normal existence, bringing with them in their glee a whirlwind tide of energies and powers that threaten to burn reality out like a spent candle. They are the smallest and weakest of the known Nehaschimic dragon breeds, but that does not make them any less terrifying to the unlucky cosmic beings who all-too-often have to clean up the mess when a Quasar Dragon arrives.
A Quasar Dragon relies heavily on its ability to take multiple turns, often spending its energy trying several different modes of attack on one opponent in the same round to see what works best. It makes an exuberant, almost manic foe, utilizing its mobility to maximum effect and coming at its enemies from as many directions as possible. Unlike most other Nehaschimic Dragon types, Quasar Dragons do not always rely on using delaying tactics to give their Extra-Dimensional presence time to work- they have so many actions to spend compared to most of their foes that even a semblance of delay is pointless, if not silly. The fact that so few beings in any universe are able to survive the incredible energy of their breath weapon means that they usually try to breathe once, if not many, times during a given round, once seriously determined to win a fight.
Alter Reality (Su): Quasar Dragons can effortlessly pull unreal things from the dimensions of Thought into more-mundane reality. Once per round, as a free action, a Quasar Dragon can duplicate any spell of a level equal to or less than its number of Automatic Metamagic Capacity feats + 9. This ability can even duplicate Epic spells of a DC up to the dragon's Spellcraft skill modifier + 20.
Breath Weapon (Su): A Quasar Dragon's breath weapon is a cone of divine energy, brought forth from the infinite font of creation within itself to blast destruction upon its foes. Creatures caught in the area take 1d1000 points of divine damage per 2 hit dice of the dragon, as the incredible energy is beyond anything a mature universe (or creatures native to it) can withstand. Creatures caught in the blast are allowed a Reflex saving throw for half damage.
Damage Reduction (Ex): A Quasar Dragon's Damage Reduction is only penetrated by weapons without any enchantment whatsoever- any magical enhancement contains within it a connection to the higher dimensions of Thought, thus allowing the dragon a measure of immunity to its effects.
Extra-Dimensional (Ex): Starting after the first round it is encountered, a Quasar Dragon begins to expand to fill its opponents' perception of their universe. This bestows an additional Virtual Size Category each round on the dragon.
Energy Absorption (Ex): Quasar Dragons are healed by Fire-based attacks.
Energy Immunity (Ex): Quasar Dragons are immune to Acid effects.
Energy Reflection (Ex): Quasar Dragons reflect Electricity attacks.
Universal Insight (Ex): Quasar Dragons can use the infinite potential Thoughts which are part of their being to solve problems at an incredible pace- often pursuing difficult calculations along multiple possible paths of exploration simultaneously. A Quasar Dragon gains an insight bonus to: armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, or spells), initiative, saving throws, and Spell Resistance. The value of this bonus is equal to 48 + 16/age category of the dragon.
Mind Warp (Ex): The Quasar Dragon's ability to exist and act in several places at once, even overlapping with itself in the process, is unnerving enough to witness. Combine this with the utterly insane and unreal things it constantly spews forth from the infinite wells within, thanks to its connection to Thought, and you have a recipe for insanity in anybody who actually encounters one. This presence extends to 2560 feet per age category of the dragon. Creatures within this radius failing their Will saves against the listed DC go permanently insane; their minds are utterly overwhelmed and burnt to blank slates by the glare of the dragon's endless energy and activity.
Time Dilation (Ex): Quasar Dragons are a union of Time and the infinite potentials of Thought, and they display this with an uncanny (and often terrifying, when witnessed for the first time) ability to literally perform several actions at the same moment. They can use the endless energy and matter constantly streaming from within themselves to actually create more time for themselves, whenever desired, and they can use this extra time to take more simultaneous actions than beings without their facility could ever hope to perform- even mutually contradictory ones such as traveling in two different directions at once, or singing a merry tune while simultaneously swallowing a hapless foe. When doing this, the dragon appears to "echo" physically, as if multiple images of the creature overlap in the same space while performing the differing actions. This ability allows the dragon to take one extra round of actions per age category, in every given round during which it has a turn. Thus, a Wyrmling Quasar Dragon can take two rounds' worth of actions each time it gets a turn, while a Wyrm could take 12 rounds' worth of actions in the same time.
Time Warp (Su): Quasar Dragons can manipulate time around themselves to an incredible degree, and use this ability to "look ahead" and make plans for the immediate future at every given moment. A Quasar Dragon gains a foresight bonus to: armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, or spells), initiative, saving throws, and Spell Resistance. The value of this bonus is equal to 48 + 16/age category of the dragon.
Transdimensional Reflexes & Will (Su): Quasar Dragons exist between the dimensions of Thought and Time. They never fail Reflex or Will saving throws.
Adventure Ideas:
Low-Cosmic: The Cosmic Egg, an artifact of tremendous creative power, was left behind during/after the last visit of a Quasar Dragon to this reality. Now an intensely bright light has appeared in the skies, precisely where legend says the dragon was last seen.
Mid-Cosmic: A Quasar Dragon enters your universe, but pointedly ignores everything around it, instead apparently spending its time and energy crafting and birthing entire star systems with habitable (and inhabited) worlds. Now natives from the earliest of these star systems have begun to travel and explore the greater reality, exhibiting outlandish and terrifying powers (treat as Pseudonaturals, combined with whatever other templates might be interesting).
High Cosmic: A flight of Quasar Dragons, upset by the destruction of their progeny, gather to launch an attack upon Tamas, the First One of Entropy itself. Can they succeed in destroying it? What will happen to your universe if they can, and do?
The basic concept I went with here was that, as a living white hole, a Quasar Dragon would logically have an effectively infinite well of matter and energy constantly pouring forth from within for it to shape as it likes. The fact that one of its dimensional associations was with Time made the choice of Cosmic gained with each age category easy, as well as providing a reason for their insight bonus- look up the way quantum computers are able to perform the calculations they do and you'll have some idea what the Quasar Dragon is doing there. Finally, the ability to act along several potential paths at once gave me a good hook for the physical description, as well as why they have Mind Warp. Seeing a creature do six impossible things before breakfast (i.e., you), and furthermore doing them all simultaneously, would be enough to break anybody's mind- at least potentially. Hopefully, the beast meets with your approval.
Last edited by paradox42; Thursday, 24th December, 2009 at 07:48 PM.
Monday, 30th November, 2009, 03:53 PM #10
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Ooooh. Stacking Time Dilation. Omnific Blast breath weapon.
Also, for the BHD, maybe giving it a real Dead Zone at Adult, since 6 Cosmics = 1 Transcendental, and a double strength Dead Zone or something at GW? I don't know. Most Cosmics don't stack terribly well.
Another issue is that none of the NHSCMC dragons have very good melee attacks unless they wait around forever with Interdimensional, which isn't really likely to happen. Macro-Tiny +5 VSCs just isn't that terribly impressive; natural attacks are almost a non-option for them. Maybe they should all have special effects added to them? Or is that stepping on the Adamics' toes too much?
Speaking of Adamics, any plans for those, Paradox?
Back to the Quasar, though, I thought the image of a two-headed dragon made of pure gamma, one end extending from each side of the white-hole, was kind of awesome. You're new take on them is pretty damn neat, though. (I still like the BHD the best)
Also, back to Khorvanis, 1.) I slightly exaggerated up there, he as has 18 Transcendental Abilities, 3 from Dimensional Mastery, along with 3 appropriate Soul Objects.
And I apparently did some calculations wrong, as his ECL now looks like 1,497; CR 998, which makes a bit more sense. Minus a bit for lacking a Portfolio, and that's just assuming his 3 swords are okay for his level (which is a total guess on my part.)
Also, I know how many abilities he's entitled to from his template, I was adding extras at a flat +36 ECL each.
I'll post him up in another thread when I get back from school.
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text: Charming accents to any decor, John Wright Kettles are porcelain-coated inside and out to resist corrosion and chipping and feature a decorative brass-plated handle. Designed to humidify the room, the addition of potpourri will also bring an inviting fragrance into your home. Sit the kettle directly on the stove or on one of our decorative round trivets.Porcelain-coated cast iron Weight: 11 Item Number: 031544


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Pygmies Cap 16-3 Season With Win at NMSU
Tech Wins Hard-Fought Match 47-27
LAS CRUCES, N.M. November 3, 2009 -- The final margin may not show it, but the New Mexico Tech Rugby Club's 47-27 win over New Mexico State University in Las Cruces Saturday was a hard slog all the way. While the Chiles enjoyed the lion's share of ball possession, the Pygmies once again rode their phenomenal long-range scoring talents to victory. Tech scored seven five-point tries to State's four, with all but one of the breakaway Pygmy scores grounded between the goalposts to provide easy two-point conversion kicks.
|The New Mexico Tech rugby team celebrates after its 47-27 victory over the NMSU Chiles on Saturday. Photo by Dave Wheelock
Tech finished the fall campaign with a record 16 wins versus three losses. Two of those blemishes were in championship matches, 19-12 to the University of New Mexico in the Santa Fe Tens Tournament on September 6, and 13-7 at the hands of the Clovis Nomads at Albuquerque's High Desert Classic on October 18. The Pygmies went undefeated the weekend of October 3-4 to win the Northern Arizona Tens Tournament.
In still and cloudless conditions, most of the first half was played in Tech's territory. The hosts held the upper hand in the scrums and stole the ball away several times in open play. After five minutes, and against the run of play, Tech outside center Nick Aldape found a gap 10 meters from his own try line and streaked up the field. Wing James Fallt was there to take a pass and score 70 meters later as the cover defense closed in on Aldape. Dustin Webb drop-kicked the conversion for a 7-0 Tech lead.
Five minutes later Bart Hegarty scooped up a loose ball from his flanker position on the side of a scrum and passed to Fallt, who kicked ahead as he was tackled. Fullback Isaiah Sanchez raced forward to recover the ball and touched down another try converted by Webb to stretch Tech's lead to 14-0.
At 15 minutes NMSU's No. 8 forward Wes Woods ran a ball from the base of a scrum and crashed 15 meters to score. The conversion attempt by Alex Andrews was unsuccessful but soon the Chiles were back for another scrum put-in close to the Tech line.
The Chiles closed the halftime gap to 14-12 when flyhalf Farrakhan Mohammed sneaked across for a converted try.
Three minutes into the second half Aldape repeated his earlier feat with a long run up the left side, this time covering the entire distance himself. Webb's conversion moved matters to 21-12. After eight minutes the Pygmies were penalized and Andrews drew the Chiles within 21-15 with a place kick from 30 meters.
Tech's forwards began to assert increasing pressure in open play and after an extended run of possession Dustin Webb got over the line for an unconverted try, Tech 26, NMSU 15. The Chiles kept it close at 26-20 seven minutes later when Tim Worley scored a heads-up try in the corner from a quick tap and run on a penalty.
As both teams began to feel the fatigue of a hard-hitting match, Tech's backs took over as they had so often throughout the season. Flyhalf Royce Beaudry stepped through the first line of defense and linked with Sanchez, who streaked up the field before scoring from a high-speed give-and-go with mobile lock forward Jerod Aragon. Shortly after, Jay Herrera, playing in his last match as a Tech undergrad, made a break and fed Sanchez for his second long-range try in five minutes. Webb converted both tries to make it 40-20 in favor of Tech.
Seven minutes from full time, the Chiles brought the ball into a driving maul close to Tech's line and Wes Woods scored his second try with a burst through the middle. Andrews' kick was good for a 40-27 Chile deficit.
In the 79th minute Beaudry made another slicing break and carried 50 meters before passing off to Aldape to score Tech's last try of the fall season. Webb provided the conversion to bring the final score to New Mexico Tech 47, New Mexico State 27.
Tight forward Max Crowning was named Man of the Match by his Tech teammates. The Pygmies now turn their attentions to off-season conditioning while finishing the academic semester. Outdoor practice sessions resume on the first day of spring semester classes January 19, 2010.
By Dave Wheelock /Tech Rugby Director


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DD Tournament Poker
DD Tournament Poker is a good way of practising for multitable tournaments.
I'd say DD Tournament Poker is the best home tournament software on the market today. It is a lot more serious than some of the other practise software, which is good.
DDTP has a number of options, some good (skip to the end of hands when you fold), some not so good (rabbit hunt the community cards that would have come out after you folded - if you made the right decision, then it doesn't matter what the cards would have been, chaos theory says it wouldn't have been those cards anyway if you had stayed in, well maybe).
Anyway, the interface looks pretty good. It's a top down view, a lot like most online poker rooms. It looks better than many, which is a little depressing. The game can be controlled by keyboard (although since it's more difficult to do that with Internet Poker, I don't use it).
Article continued on: Best Poker Offers
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Marshini's paper "You're Capped" Understanding the Effects of Broadband Caps on Broadband Use in the Home will be presented at the upcoming CHI conference in Austin, TX.
The study of how households in South Africa manage bandwidth caps showed that people have a hard time tracking their balance and understanding what or who is using up their bandwidth. This work informed the design of uCap, a tool to help households track, share, and manage bandwidth caps in their homes. A field study on uCap is planned for Summer 2012 – stay tuned for updates.


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Running time : 30:03 min
It's a hot, summery, sultry afternoon in the backyard of one Miss Nicky D. She employs several rotating day-laborers on a regular basis, one by the name of Jack King. Jack is a hard-working young man who likes to keep to himself and stay out of the way, especially of the boss herself.
On this afternoon, however, he's asked to take care of some leaves that happened to be sitting directly under the chair upon which Nikki is sitting, enjoying a glass of pomegranate lemonade next to her pool. Before today, Nikki hadn't noticed Jack's strong build, with its athletic shoulders and toned ass. That was the real reason she called him closer. She liked teasing her workers sometimes while they worked, showing off her body and catching a glimmer of lust in their eyes. But this time is different. Nikki is finding herself unable to resist the this sexy specimen. She's treating herself to a helping of his hard, luscious cock by slurping it with passion. And once she's ready for a nice pounding from her employee, she'll give specific instructions on how he needs to work that cock.


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The Court Services Division collects a wide range of statistics from all state court levels in Arizona. The unit does not collect federal or tribal court data.
The main cumulative product showing case and financial information for the State is called the annual Data Report, which contains fiscal year data. This report, divided into two volumes (Appellate/General Jurisdiction and Limited Jurisdiction), contains case filing and disposition data for each county at each court level.
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Right to Life and
Christian issues
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MYTH: Easter is derived from false pagan goddess
Biblical References in Give Me Liberty Speech by Patrick Henry
HISTORICAL RECORD: Winter Months Grazing for Sheep in Bethlehem area
Fox News December 24, 2013: Too cold for shepherds in December
Is the Constitution Really Inimical To States Rights? - Part Fourteen
MYTH: Too cold for shepherds to Tend Flocks in December - Part 2
Gun Control Coming to the Senate Floor on Monday
74th Anniversary of 'Gone with the Wind' premiere
The First Thanksgiving Day - flyer
The Death of Jefferson Davis - December 6 1889
Marietta Daily Journal - on The First Thanksgiving
Demonstration against Lindsey Graham & Southern demographic displacement
MYTH: Too Cold For Shepherds in December
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Drones for our protection. For those who will believe anything!


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Tuesday, July 14, 2009
Cupboards Are Bare
The apartment we're staying in right now is temporary--July only. The condo in Bucktown that we fell in love with wasn't available till August 1. Since all our worldly possessions just arrived--including the whole batterie de cuisine--we're kind of trying to unpack as little as possible. So even though I have a tiny kitchen, I'm not doing much cooking. For the first two weeks, I felt like Survivorman (except with less crying). My only cooking tools were a skillet and saucepan we borrowed (along with an air mattress!) from friends.
The result is that we've spent a staggering amount of time and money at the prepared foods section of Whole Foods market. In a lot of cases, this may have gotten really depressing really quickly, but not here. Just weeks before we arrived, the huge, gorgeous Lincoln Park location of Whole Foods opened, and the place is better than Disneyworld. We really could eat every meal there for a week (probably longer) with no repeats. Tasty, tasty things. Quick tip: I got 1-pint cartons of fresh Mission and green figs there this week; it's a great price, so get over there fast!
Since we've more or less disposed with cooking for the month, my cupboards are indeed bare. I did open the box with the toaster and coffeemaker (It's not like we've suddenly gone feral), so I can make sunny side-up eggs with toast for breakfast. When I'm not relying on my stock of yogurt, eggs, sandwich fixings and candy in the refrigerator, I've been returning to the Whole Foods mothership with disturbing frequency. Anyway, here's the kitchen cupboard rundown:
Instant oatmeal: This is not a compromise; I love this stuff.
Peppermint tea: Favorite non-alcoholic nightcap.
Quick grits: We did one homecooked meal! This delicious shrimp n' grits recipe. Instead of Boursin, we crumbled Feta on top and seasoned the shrimp with Mexican hot sauce.
Raisins: I like them in my instant oatmeal.
Crystal Light individual lemonade drink mix: Plain water is no longer an option.
Canned food: Specifically, black beans and tuna. I have no idea where the can opener is. Fail.
Jif: Two kinds of peanut butter, smooth for Mike, extra crunchy for me.
Vitamins: Moving is no excuse for calcium deficiency.
Fruit: Mmmm, summer fruit.
Pam: For lovely runny eggs.
Assorted serving ware and paper goods
How would you deal with this bizarro apartment survival challenge? Have you ever stopped to think about the importance of condiments (we've got hot sauce, mustard, salt and pepper...wait, maybe those last two count as spices)? Do you love your Whole Foods market as much as I do (I really don't think this is possible)?
Ponder those questions and stay tuned...
16 comments:
- Andrew's Mom said...
I had a simliar situation when I moved to New York from Illinois - eleven years ago now! I was staying at my husband's mother's house (then my fiance) and the moving company I hired delivered all my worldly belongings while I was at work - I came home to find Jim's basement FULL of someone else's stuff (Jim's elderly mother had no idea what my stuff looked like) - really bad stuff - it took them two weeks to find my stuff and then I made them hold it until I moved into my apartment in Flushing. Moving is a nightmare. Good luck!
Roughing it during and after a move is so tough! I recently dealt with many of the same issues when I moved from Georgia to Virginia. I have to say, though, our staples are very similar. Instant oatmeal, raisins, Jif, and that Crystal Light stuff - I am drinking a "raspberry lemonade" water right now.
Good luck on your move! We subsisted on takeout pizza, Subway, and cereal since we are living out in the sticks with no Whole Foods within an hour's drive.
- pope in training said...
at least we remembered the entire bar. yay us.
- billjac said...
There's a Trader Joe's a couple blocks north of that Whole Foods. Their frozen prepared meals are a pretty good choice for barren kitchen and a good bit cheaper than Whole Foods.
I haven't been to one since moving to Miami years ago, but I recall that they generally needed a little doctoring to boost the flavor. Do you know where your spices are packed?
I think that this can help, I just made (AGAIN) your salmon recipe Chipotle, Honey, Lime Glaze. So if you head to Whole Foods, pick up two salmon filets and the glaze ingredients this is perfect in the toaster oven. Maybe with a side of black beans and a salad bar salad and you're home cooked, well almost. Do buy foil or you'll kill the baking pan for the toaster oven.
Also, at least you're in Chicago!! A wonderful food town. Best of luck on your move.
- Diana Burrell said...
This time of year, I'd take advantage of the produce aisle at WH and eat salads or fruit.
Glad to hear you arrived in Chicago -- and so jealous you have a great WH nearby. (Ours is a half-hour drive.)
- Daniel said...
Hi Julie--curious what your experiences have been during this month with your food budget. Have you found yourself spending a lot more than typical for food? Or a *LOT* more?
I'm sure it's a welcome break to be free of cooking for just a little while, even if it wasn't entirely planned that way.
Casual Kitchen
- Julie said...
Andrew's Mom: I would have flipped out if the movers delivered someone else's stuff!
Haley: I'm hopelessly devoted to crys. lt. I might resort to takeout pizza when I get sick of WF.
Billjac: yep, I drive past TJ's on my way to WF! Will go sometime, but they can't beat the WF prepared stuff...I don't have a microwave either.
Cheryl: Yay, glad you love the salmon! I am cooking fish occasionally (see next post!).
Diana: I'm gorging on summer fruit. Wish I had more equipment to do some things with veggies.
Dan: I think I'm spending a lot, so I'm not keeping track. Luckily I don't eat like a horse. One rotisserie chicken lasts a week.
- Maris said...
Moving is always hard. I'm always in such a rush to get things done that they end up haphazard and disorganized!
welcome to Chicago, a place I lived many many many years ago. when I moved away, I never set up the electricity or gas or anything in the apartment in a town of fewer that 50 0people I moved to, and so the first little while was a pain in the **!&!!. And then next move, I arrived in another town to a new house with no kitchen and 100 degree weather. In that case, the kitchen survival was ice ice ice ice
welcome to Chicago, a place I lived many many many years ago. when I moved away, I never set up the electricity or gas or anything in the apartment in a town of fewer that 50 0people I moved to, and so the first little while was a pain in the **!&!!. And then next move, I arrived in another town to a new house with no kitchen and 100 degree weather. In that case, the kitchen survival was ice ice ice ice
- Jerry Zaf said...
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movers Houston TX
- Tomalika Hauladar said...
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- Prodip Raha said...
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- Prodip Raha said...
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text:
Jermaine Jackson Wants to Buy a Vowel and Change His Name
It's hard out there for a Jackson. First, they all had to grow up with a douche of a father. Then they all had to overcome the scars from that only to live in the limelight of a brother who was awesome and then completely lost his mind. Now, they have to deal with the bitter in-fighting in the aftermath of that brother's tragic death.
Given all that, it's not surprising that Jermaine has decided he can no longer be a Jackson. So of course he's changing his name.
Maybe it's to separate from the family or maybe it's so he can book a hotel room or make dinner reservations without being mobbed by fans and paparazzi -- ha! we kid -- or maybe, like he says, it's for "artistic reasons," but regardless, Jermaine is in the process of changing his last name.
The new name he's come up with should really help in keeping him on the down-low when he's out and about. And he's obviously put a lot of thought into it. That's because his creatively disguised new name will be ... Jacksun.
You can see how that would help.
He filed court papers on Nov. 6 and a hearing has been set for a judge to approve things. The L.A. courts have to make sure he's not doing something crazy, you know, like Beezow Doo-Doo Zopittybop-Bop-Bop did.
It's a complicated process. Maybe after he goes through it and knows the ropes, he can help Tito and Blanket -- or his own son, Jermajesty.


text: As part of the exhibition 'In Your Face', design duo Void Of Course took up residence at SHOWstudio for two days to create a one-off series of garments. Described as a 'performance portrait', the live broadcast, summarised in an edited film, fused Francis Bacon, mental deterioration and 'Silence Of The Lambs' serial killer Buffalo Bill. The resulting garments are available from the SHOWstudio Shop


text:
garden.com > Birds & Wildlife > Bird Houses > Item # G20013
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The Home Bazaar Cozy Cottage Birdhouse is the perfect starter house for the common cavity dweller. Pine shingles, two adorable benches and a removable back wall are just some of the details awaiting the owners and residents of this "cozy cottage". A mounting bracket is included for easy installation.
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text:
Hi all,
A turtle has been found in a Japanese fisherman's net in the mid 2008. It was without front limbs.
The reason was apparently due to a shark attack. The turtle was transfered to a Japanese marine park.
They have developed new flippers for the turtle which feels and swims like a new one now.
More details here under.
Sea Turtle gets new Artificial Flippers after Shark Attack
Nice story, isn't it?
Nice story about a turtle with new flippers
Started by Michel Braunstein, Feb 13 2013 03:33 PM
1 reply to this topic
Posted 13 February 2013 - 03:33 PM
Posted 20 February 2013 - 02:53 PM
The sad thing was- it was caught in a fishing net; not that it was attacked by a shark
ummmmmmm I see it as not "nice"; more of out of the frying pan into the fire!
To spend the rest of it's life in
The enemy here is the fishing net that catch's turtles- then in a world that has starving people, they spend that money on a old, past it's prime turtle, Ironic really!
- tdpriest likes this


text:
Israel News - Stay Informed, Pray Informed
Christians from Nazareth, many of them belonging to the same group that encourages young "Arab" Christians to join the Israeli army, have launched a new website and effort to draw tourism to their city.
The name of the movement is Deglei Habrith (Flags of the Covenant), and its logo features two intertwined flags bearing the Cross and the Star of David.
Among the group's stated goals is the construction of a large statue of Jesus at Mount Precipice (think Rio de Janeiro), the site where Luke 4:29–30 records a mob attempting to shove Jesus off a cliff. Deglei Habrith director Capt. Bishara Shlayan emphasized that the group does not believe in the use of idols, but hopes the massive statue will "be a symbol of peace, cultivate the sense of pride of Christians in the country, and will be an international tourist place that will help the economy of Nazareth and the Holy Land."
Unlike most Arabic speakers in the region, when Bishara and others of the movement speak of the Holy Land, they mean Israel.
Deglei Habrith also lists among its beliefs and goals the following:
Deglei Habrith's website can be found by clicking here.
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text:
WOW what a mouthful right? Well that is EXACTLY what you will think when you eat this chicken.....WOW. To use Rachael's words YUMMMO!!! From the small list of ingredients, to the simplicity of the recipe, to the combination of the flavors, this recipe has it all. All of the things that make a recipe awesome. The hardest thing about this recipe is pounding the chicken out and thats what I have my handy dandy sous chef/boyfriend Kevin for. I am a lucky girl!
This is one of those recipes that just made me hungry reading the ingredients. You know how some recipes just click in your head, while others you may see a few things on the list that are kind of "iffy" to you but the recipe as a whole sounds good? This is definitely the former! It was great from reading, to making, to eating.
Jessi said she wasn't fond of it the "her palate must be to immature to appreciate it" but in between a lot of "mmmm-ing" with a few pauses to say OMG this is good, Kevin's and my palates were having a good time. What is funny, well kind of, is that I was so excited about making this recipe that I forgot to plan a side dish. So as the chicken is merrily sizzling away in the pan I all of a sudden realized YIKES I need something to go on the plate with this awesome chicken. I ransacked my pantry but my mind was blank so I hesitantly grabbed a bagged pasta side dish that I had in the pantry as an easy make for my Dad or Jessi on a night that Kevin and I aren't home to cook. Kevin threw it together and plopped it on the plate with the chicken. Kevin took one bite of it after he had been eating the chicken and said, "That stuff doesn't even belong on the same plate as this chicken"! Jessi's under developed palate thought it was awesome. I can't believe that is how I used to cook, if you can call it that, let alone eat for a lot of years.
I stuck pretty close to the recipe on this one. I used two slices of prosciutto per breast and a well rounded tablespoon of cheese. I also used two well rounded tablespoons of chopped tarragon leaves. Kevin pounded the chicken out to somewhere between 1/2 inch and 1/4 inch thickness and I cooked it for about 5 minutes per the four sides. It came out perfect. The cheese was nice and warm and creamy and the chicken was a little crispy on the outside. I fell in love with tarragon too!
And the final product.....
Prosciutto, Garlic, and Herb Cheese Stuffed Chicken with Tarragon Pan Sauce.
4 6 ounce boneless skinless chicken breasts halves
4 slices prosciutto di parma
4 ounces (1/2 cup) garlic and herb cheese, such as Boursin
3 tablespoons EVOO
salt and pepper
2 tablespoons unsalted butter
2 tablespoons all-purpose flour
1/2 cup white wine
1 cup chicken stock
2 tablespoons fresh tarragon leaves, chopped
Place a chicken breast in the center of a plastic food storage bag or 2 large sheets of wax paper. Pound out chicken from the center of the bag outward using a heavy bottomed skillet or mallet. Be firm but controlled with your strokes. Repeat with the 3 remaining breasts.
Place one slice of prosciutto on top of each pounded chicken breast. Place a quarter of the garlic and herb cheese on top of each prosciutto slice. Wrap and roll the chicken over the stuffing. Secure the meat with toothpicks. Preheat a nonstick skillet over medium-high heat with the EVOO. Season the stuffed rolled chicken with salt and pepper. Add the breasts to the pan and brown on all sides cooking for 10 to 20 minutes. The meat will cook quicker because it is thin. Remove the breasts; add the butter to the pan, then the flour. Cook for a minute, whisk in the white wine and reduce for another minute. Whisk in the stock and tarragon and return the chicken to the pan. Reduce the heat and simmer until ready to serve. Remove the toothpicks and serve whole or sliced.
4 servings


text:
Food Biz Kids: Triple Double Oreo Twice as Big Not Twice as Good
Our young testers ask about the chocolate treat: 'Does the world need another Oreo?'12/13/2011
New Food and Beverage Rollout: December 2011
New food and beverage products now available on store shelves for December 2011.12/12/2011
How Advance Planning Can Help Food Processors During A Food Safety Crisis
How a food processing company responds to a product contamination or recall crisis within the first 24 hours can define itself to its customers and consumers. A crisis communications manager explains how advance planning can make a difference.12/12/2011
MRO Q&A: Building a Safety Program
MRO Q&A is a Food Processing series addressing maintenance, repair and operational issues in food plants.12/07/2011
Can You Prove You're Clean?
Precision tools, validation features emerge for cleaning and sanitation.12/07/2011
MRO Q&A: Linking Health and Safety to Productivity
MRO Q&A is a Food Processing series addressing maintenance, repair and operational issues in food plants.12/07/2011
New Lighting Regulations for Food Processors in 2012
The Department of Energy phases out incandescent, other bulbs for energy efficiency.12/07/2011
Food Processing Asks For your Help with Manufacturing Trends Survey
How does 2012 look for your plant?12/06/2011
Editor's Plate: Heinz, Naturally
Another champion from Pittsburgh! 57 or so reasons why the not-just-ketchup company was a standout in 2011.12/01/2011
2011 Processor of the Year H.J. Heinz Co.: 118 years of Modern Technology at Muscatine
Companies that are built to last have a knack for changing with the times while keeping what works. Heinz grew up with the Industrial Age and continues to change with the times.11/30/2011
2011 Processor of the Year H.J. Heinz Co.: A Global Standard for Local Performance
Heinz Global Performance System defines quality, teamwork and management best practices for 81 plants worldwide.11/30/2011
2011 Processor of the Year H.J. Heinz Co: Pouring and Squeezing Out Package Innovations
Heinz has launched two packaging innovations in the company's iconic ketchup that company executives think could be game-changers.11/29/2011
2011 Processor of the Year H.J. Heinz Co: Pittsburgh Product Development Touches the World
Six-year-old innovation center, plus distributed centers of excellence, keep the global pipeline full.11/29/2011
2011 Processor of the Year: H.J. Heinz Co.
While keeping ketchup at the forefront, this 142-year-old company keeps reinventing itself, domestically and around the world.11/29/2011
Whole Grain Varieties Gaining Acceptance Among American Consumers
For an America struggling with obesity, whole grains are a lot more than just fiber. Whole grains are virtually complete foods. They're the foods upon which all civilizations were built.11/29/2011
Strategies for Making Heart-Healthy Products: Take out the Bad and Put in the Good
While doubts increase about soy and sodium, there's no debating the wisdom of developing heart-healthy foods.11/28/2011
The Big 12: FDA's Official Health Claims
We reference the FDAs officially sanctioned food and ingredient health claims a lot and have had several requests for the complete list. We're providing it below for your reference.11/23/2011
Toops' Scoops: The Real Thing Turns 125
Two American icons, Coca-Cola and Lady Liberty, celebrate their anniversaries.11/23/2011
Study Shows Barliv Betafiber's Expanded Health Benefits
Barliv barley betafiber might play a role in improving insulin sensitivity among generally healthy individuals according to a peer-reviewed paper in the journal Nutrition and Metabolism.11/22/2011
Editor's Plate: Time to Remember Feeding America
Especially as the holidays approach; some of the benefits are yours.11/14/2011


text:
ClaireMaynard necesitaba un nuevo diseño de papelería y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 64 diseños de 17 diseñadores freelance.
cPrime, http://www.cPrime.com
cPrime is a Project Management Consulting, Staffing and Training services firm. We provide end-to-end project management solutions that increase project success rates and establish project governance across the enterprise. cPrime is on the cutting edge of Agile implementations. Our Agile Project Management engagements help our clients adopt Scrum and other Agile practices within the larger program management ecosystem.
The culture of our company is innovative, professional and technical. We want to convey that we are number 1 at project management consulting, staffing and training, we are the best of the best. We want to convey that our company is comprised of only top quality talent.
Please visit http://www.cprime.com to get a better feel of what cPrime does.
These business cards will be given to potential clients from fortune 500 companies so they need to look professional yet stand out at the same time.
They will also be given to potential project management consultants or IT professionals who want to work for us. These people are tech people, both male and female. They are mostly middle aged or older.
We want a card shape that fits into a wallet slot, so has to be the standard 3.5 by 2 business card but it should have something unique about it. Maybe a fold out section... something creative.
We want to use the blue color that can be found on our logo or website somewhere on the card.
Please make clear the 3 Project management facets of our business : Consulting, Staffing, and Training
Please stick with our cPrime logo for the card.
It should definitely have our website address on the card.
Feel free to show how you could use this design on other documents, like folders.
Feel free to use graphic images on the card (not necessary but open to it), but make sure they are professional looking.
Please show the front, back and any fold out section of the card.


text:
April 4, 2009
Complete Results in PDF Format
SAN LUIS OBISPO, Calif. -- Scott Anderson returned to the shot put ring and threw 56-0.75 to qualify for Regionals, highlighting a number of positive performances for UCSB at the Cal Poly Invitational.
Anderson was competing in his first meet in nearly two years, and his mark of 56-0.75 (17.09m) won the meet and earned him a spot in the NCAA West Regionals. He also competed in the discus and threw a Conference-qualifying 160-10 (49.02m).
Julian Samson also performed well in the discus, qualifying for Conference with a best mark of 150-1 (45.75m). Samson finished in third place.
Most of the meet's sprinting events were wind-aided, with the gusty weather giving the athletes a moderate tailwind. The top wind-aided sprinting times for the Gauchos were Amanda Lee's 14.65 in the 100m hurdles, Barbara Nwaba's 24.96 in the 200m dash, and Jason Newland's 10.70 in the 100m dash.
Newland also set a personal best in the 200m dash, running a wind-legal 21.67 to move up to fifth all-time for the Gauchos. As of Saturday afternoon, Newland's mark is the fourth-best in the Conference.
Back in the field, Tayler Williams was the winner of the long jump with a wind-aided mark of 19-4.50 (5.91m). Had the wind been legal, Williams would have moved up to second on the UCSB all-time long jump list, just a quarter of an inch shy of the school record.
In the distance races, Ari Selix became the third Gaucho to qualify for Conference in the women's steeplechase. She ran 11:21.38 to win the race and earn a spot in the field for the Big West Championships.
The hammer throw took place on Friday afternoon, and Irene Kujore improved her hammer mark to 159-1 (48.50m) to place second in the meet. She moves up to fifth all-time for the Gauchos. In the men's hammer, Alex Umstead was the winner with a mark of 169-9 (51.74m).
Other athletes hitting Conference-qualifying seasonal bests were Missy Burley in the pole vault (11-7.75, 3.55m), Alvin Go in the 400m hurdles (54.50), Mike Larocca in the high jump (6-4.75, 1.95m), and Scott Smith in the 800m (1:53.83).
Stephanie Trafton, the gold medalist in the women's discus at the 2008 Beijing Olympics, was one of the competitors at the meet. She was the winner of the women's discus with a throw of 199-5.
Next Friday the Gauchos compete at the Big West Challenge Cup. Our website originally displayed the location as UC Irvine, which is incorrect. The meet's correct location is Cal State Fullerton in Fullerton, Calif. at 3:00 p.m.
-- UCSBgauchos.com --


text:
Re: Training DecksRachel.Happe Apr 13, 2011 6:41 AM (in response to AlyssaRosengarden)
Hi Alyssa -
This deck is not internal community management specific but it does cover the basics of community management:Community Management FundamentalsView more presentations from The Community Roundtable
We also recently published The State of Community Management which is a good reference document for new community managers:The 2011 State of Community ManagementView more documents from The Community Roundtable
Hope that is helpful. Cheers - Rachel
Re: Training DecksAlexis_Brannan Apr 13, 2011 7:25 AM (in response to Rachel.Happe)
Thanks Rachel. I've been working as a first time Community Manager for a few months now, and am finding the content you included very helpful. Greatly appreciated!
Re: Training DecksRachel.Happe Apr 13, 2011 8:36 AM (in response to Alexis_Brannan)
Great - glad to hear it. There is a lot to ramp up on while trying to actually *manage* the community at the same time!
Re: Training Decksmmansberger Jan 5, 2012 12:30 PM (in response to AlyssaRosengarden)
I'm planning a 'training tour' that will include workshops and sessions revolving around using the employee community / intranet. My team would be visiting our various company offices and conducting these sessions. In reference to Alyssa Rosengarden 's original question, does anyone have slide decks or lesson plans specific to training employees on how to use Jive? I'm working on content now, but I'm curious to see what others have already done rather than reinventing the wheel.
Re: Training Deckstmaurer Jan 11, 2012 12:04 PM (in response to mmansberger)
My experience is that it is best to avoid slide decks altogether. Just get in there and show right in the site how to use it. The way that I've done training, I always have a barebones agenda that I share in advance of the sessions, but I encourage people to ask questions and guide the session as we go. I typically offer a basic class (mostly centered around finding content and creating content) and an advanced class (more detailed information on content creation, creating and managing groups, using widgets) and try to keep them short. Make sure to take attendance, and try to jot notes during the session, and then when it is done, I send a copy of what was covered with links to help documents on those same topics so they can refresh their memories on specifics if necessary.
Keep in mind that a lot of this depends on what features you have. If, for example, you have implemented Ideation, then a class on how to implement ideas within a group or space might be good. If you have the mobile module, you might want to spend some time on that. We've also found that having some time set aside for one-on-one help, or setting up sessions with a single department can be helpful.


text:
ALTER MASTER KEY (Transact-SQL)
Changes the properties of a database master key.
Transact-SQL Syntax Conventions
ALTER MASTER KEY <alter_option>
<alter_option> ::=
<regenerate_option> | <encryption_option>
<regenerate_option> ::=
[ FORCE ] REGENERATE WITH ENCRYPTION BY PASSWORD = 'password'
<encryption_option> ::=
ADD ENCRYPTION BY { SERVICE MASTER KEY | PASSWORD = 'password' }
DROP ENCRYPTION BY { SERVICE MASTER KEY | PASSWORD = 'password' }
- PASSWORD ='password'
Specifies a password with which to encrypt or decrypt the database master key. password must meet the Windows password policy requirements of the computer that is running the instance of SQL Server.
The REGENERATE option re-creates the database master key and all the keys it protects. The keys are first decrypted with the old master key, and then encrypted with the new master key. This resource-intensive operation should be scheduled during a period of low demand, unless the master key has been compromised.
SQL Server 2012 uses the AES encryption algorithm to protect the service master key (SMK) and the database master key (DMK). AES is a newer encryption algorithm than 3DES used in earlier versions. After upgrading an instance of the Database Engine to SQL Server 2012 the SMK and DMK should be regenerated in order to upgrade the master keys to AES. For more information about regenerating the SMK, see ALTER SERVICE MASTER KEY (Transact-SQL).
When the FORCE option is used, key regeneration will continue even if the master key is unavailable or the server cannot decrypt all the encrypted private keys. If the master key cannot be opened, use the RESTORE MASTER KEY statement to restore the master key from a backup. Use the FORCE option only if the master key is irretrievable or if decryption fails. Information that is encrypted only by an irretrievable key will be lost.
The DROP ENCRYPTION BY SERVICE MASTER KEY option removes the encryption of the database master key by the service master key.
ADD ENCRYPTION BY SERVICE MASTER KEY causes a copy of the master key to be encrypted using the service master key and stored in both the current database and in master.
Requires CONTROL permission on the database. If the database master key has been encrypted with a password, knowledge of that password is also required.
The following example creates a new database master key for AdventureWorks and reencrypts the keys below it in the encryption hierarchy.
USE AdventureWorks2012;
ALTER MASTER KEY REGENERATE WITH ENCRYPTION BY PASSWORD = 'dsjdkflJ435907NnmM#sX003';
See Also
CREATE MASTER KEY (Transact-SQL)
OPEN MASTER KEY (Transact-SQL)
CLOSE MASTER KEY (Transact-SQL)
BACKUP MASTER KEY (Transact-SQL)
RESTORE MASTER KEY (Transact-SQL)
DROP MASTER KEY (Transact-SQL)
CREATE DATABASE (Transact-SQL)


text:
Technical Communication Club Jams Out
SOCORRO, N.M. July 3, 2013 – Three technical communication students participated in a Presentation Jam, organized by the statewide Society of Technical Communication chapter June 8 in Albuquerque. Elizabeth Barteau, Keegan Livoti, and Griffin Swartzell are members of the Trinitite Club, which is the New Mexico Tech campus chapter of the Society. In Albuquerque, they talked about various issues and gave presentations on wikis and LaTeX.
The Presentation Jam is an informal event open to STC members. Each participant gives a 20-minute on a topic of his or her choosing.
Griffin Swartzell poses with an illuminated logo of the Society of Technical Communication Summit in Atlanta earlier this year.
Elizabeth Barteau, president of the STC Trinitite Chapter, at the annual conference in Atlanta.
Keegan Livoti, vice president of the STC Trinitite Club, at the conference in Atlanta.
Courtesy Photos
"The idea is to do something fun that's not high-pressure that involves professional development," Barteau said.
Barteau talked about setting up wikis – websites that allow easy user editing – and gave an overview of their defining features.
Livoti gave a presentation on LaTex, which is a mark-up language primarily for typesetting technical and scientific documents.
"LaTeX's most recognizable benefit is its ability to produce beautiful math typesetting," Livoti said. "But my favorite aspect of LaTeX is that formatting and content are separated, so that you can focus entirely on content if you wish and never have to worry about formatting going wrong somewhere."
Swartzell's talk focused on how to present "lightning talks," which are fast-paced improvised presentations.
In addition to the three Techies who presented, former Tech student Roger Renteria – the current president of the statewide Kachina chapter of the STC – also gave a presentation.
The Society of Technical Communication is an organization dedicated to improving students' skills in communication. Technical communication most generally refers to conveying complex ideas to a broad audience and to using technical forms of communication like websites and software tools to help deliver a message. The campus chapter, STC Trinitite, provides non-majors with resources on how to effectively communicate by pooling knowledge of all students, and by hosting workshops on writing, editing, and other technical skills. Barteau, the current chapter president, describes the Trinitite Club as a group whose primary interest is education. She said the club helps fund student travel to conferences, which helps them make the transition from an academic setting to their careers.
The Trinitite Club has been fairly active over the past year, attending two academic conferences and hosting club events and fundraisers on campus. Three students attended the Conference of College Composition and Communication (http://www.ncte.org/cccc). Livoti, Barteau and Abigail Smoake presented posters.
The chapter was also able to fully fund three club members to attend the national STC Summit, giving the students the chance to network with and learn from professional communicators in various fields.
"It's incredibly eye-opening to see what people in industry are talking about," Barteau said. "What are the hot topics of the year? It gives you a clear picture of knowledge gaps from class work and gives you heads-up so you can close those gaps before you put yourself on the job market."
The Trinitite Club has a strong presence with the technical communication majors at Tech, but they are trying to expand their horizons and offer events that would benefit other majors. Barteau said the club is planning to increase campus presence by hosting open workshops, starting with a LaTeX workshop during the fall 2013 semester.
The club also plans on holding fundraisers, running social events such as Locavore Lunch, and networking with other clubs. Barteau said she hopes to organize a Krispy Kreme donut fundraiser during the first week of classes in the fall, and is considering selling raffle tickets as well.
Barteau said she hopes public events will attract more Techies to the club's professional and academic activities.
"I'd like to ramp up our fun events and have more events that aren't fundraising," she said. "Hopefully, we'll generate more interest and have more successful events. We've been isolated as a club and I want to present the image that we're willing to work with other majors and other clubs. We're always working with scientists and engineers."
This summer the club officers are planning other events for the upcoming fall and are willing to take feedback and suggestions or coordinate events with other clubs through the official club email at firstname.lastname@example.com.
By David Wood/New Mexico Tech


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The Making of the Modern British Home shortlisted for the BAC Wadsworth Prize
How do the seemingly distinct fields of avant-garde and documentary film-making converge? Scott MacDonald, author of Avant-Doc, writes more.
101 books have now gone live in Oxford Scholarship Online's November update
Dr. John Collins, author of Diakonia Studies, writes about the Christian Ministry as service – or should that be diakonia?
What role does bureaucracy play in American law? Daniel Ernst writes about this, his book, Tocqueville's Nightmare, and what he learned on vacation in Michigan.
PRINTED FROM OXFORD SCHOLARSHIP ONLINE (www.oxfordscholarship.com). (c) Copyright Oxford University Press, 2019. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a monograph in OSO for personal use (for details see www.oxfordscholarship.com/page/privacy-policy).date: 25 May 2019
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Payment limits and commodity programs usually dominate debates about federal farm legislation, but a report prepared for the Leopold Center for Sustainable Agriculture at Iowa State University shows that options to help beginning farmers may be just as important for the future of agriculture.
"Iowa and the nation are losing farmers, especially young farmers, at an alarming rate," points out Leopold Center director Jerry DeWitt. "According to the latest agriculture census in 2002, Iowa farmers over age 65 outnumbered farmers under age 35 by more than three to one, and the number has been declining steadily over the past 25 years."
A new report, the outcome of a research project supported by the Leopold Center, examines proposals for beginning farmers and ranchers that are being recommended for the 2007 Farm Bill. The report, "Giving a Beginner a Chance in the 2007 Farm Bill," was recently released by the Center for Rural Affairs based in Lyons, Neb.
Farm policy impacts beginning farmers
Mike Duffy, director of the Beginning Farmer Center at Iowa State University, and Traci Bruckner, with the Nebraska center's rural policy program and a member of the USDA's Advisory Committee on Beginning Farmers and Ranchers, served as project investigators for the research. They analyzed farm policies that impact sustainable, mid-size farmers and ranchers including beginners as well as those converting to niche markets and/or sustainable farming systems.
The report states that "In 1978, the United States had 350,000 farmers that were 34 years of age or younger. The USDA 2002 Census of Agriculture revealed about 70,000 people 34 years of age or younger listing their primary occupation as farming." And the escalating value of land in the Midwest is one of the most significant challenges that beginning farmers face.
The report examines the 2007 Farm Bill recommendations designed to address the challenges facing beginning and mid-size farmers and ranchers and offers examples of how they have responded to these challenges in today's agricultural arena. The report illustrates how "public policy recommendations would, if included in the new farm bill, encourage a new generation of agriculturists and ensure the future vitality of rural communities."
The farm bill component that has been proposed for beginning farmers and ranchers includes:
The Beginning Farmer and Rancher Development Program, a training and support initiative that would provide $25 million per year in competitive grants to community-based organizations training and mentoring beginning farmers and ranchers.
Savings and lending provisions that would help beginning farmers and ranchers gain access to credit and establish a pattern of savings.
Incentives to assist beginning farmers and ranchers and socially disadvantaged farmers to establish conservation practices and sustainable farming systems on their farms.
This research project was funded by the Policy Initiative of the Leopold Center, which DeWitt leads. The 30-page report can be found on the Leopold Center's web site at: www.leopold.iastate.edu/research/policy.htm.


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