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Buying American Cars What Does It Mean?
Thank you for correcting me. I was not aware of VW's powertrain warranty being that good. I hope you get good service out of your VW; by what I've heard they do no better in CR (for those who follow that closely) than GM's.0
The 10 yr/100K powertrain warranty is only on the Toureg. All others are 5 yr/60K mile.
Also it looks like for 2014, VW is dropping the 2 yr included service and 2 yr warranty for a 3 yr/36K warranty.0
Not sure CR is any more reliable than they were in the 1960s & 70s so not on my list of sources.
Bottom line is I don't trust the reliability of any brand after warranty including Lexus. I get a sense that the Touareg is kind of a halo vehicle for VW. So they take extra steps to insure customer satisfaction. This is my first new vehicle to have an automatic 20 day complete inspection. With a loaner of my choice to wander around in while they inspected and detailed my vehicle. The loaner was a Beetle TDI that would be high on my list of runabouts if we really needed one. What a fun car to drive and 50 MPG indicated when we got back to the dealership. The only additional warranty that I purchased was 4 year 48k mile B-B with all service and a complete front and rear brake job. Another poster said that was well worth $975.0
They tow it to the nearest dealer and on Friday I get a call around lunchtime asking if it was my Acadia sitting on their lot. So much for Roadside assist passing on the details.
Here's how my dealer handled a similar issue- Several months ago I was on my way back from an assignment in Northern Ky when my son called and said the low coolant light came on in his X3 and that a couple of minutes later the temp gauge went into the red zone. I have threatened him with a slow and painful death if he drives one of my BMWs any distance with the temperature gauge pegged, so he pulled off as soon as it was safe to do so. I told him to wait until it cooled down and then drive it home(he was @1 mile away). When I got home a quick inspection revealed that the coolant expansion tank had cracked(after "only" 9 years and 148k miles). I really didn't have the time to perform the R&R myself so I used my insurance breakdown coverage and had it towed to my dealer. I called the dealer at 7:30 the following day(Friday) but their phone system was down. However, an advisor soon called me on his own cell phone to find out why the truck was there. About one hour later my regular advisor followed up and confirmed my diagnosis. While I had it there I authorized replacement of the seeping valve cover gasket(another job I had been planning to do). At 12:45 they called and said the car was ready to go- and it was washed and vacuumed when I picked it up. This is why my wife is extremely hesitant to stray from the Munich fold(and this dealer)- and I can't say I blame her. I didn't expect it to be finished before the following Monday; never mind in less than 6 hours. I know of more than a few dealer service departments where the staff would have simply sat on their hands until the phone system was repaired.
Two BIG thumbs-up to Swope BMW in Louisville, KY!
Mine: 1995 318ti Club Sport; 2014 M235i; 2009 Cooper Clubman; 1999 Wrangler; 1996 Speed Triple Challenge Cup Replica Wife's: 2015 X1 xDrive28i Son's: 2009 328i0
Is a very lengthy and grandiose warranty really enough to motivate you, as a buyer, to turn a blind eye to the bad reputation of the product?
MODERATOR --Need help with anything? Click on my name!0
Back in '88 we really wanted one of those new-fangled minivans. At the time, Chrysler offered a special 7/70 drivetrain warranty. That helped a lot with the decision to get into the '89 Voyager, since the transmissions were iffy.
Turned out I used it three times - but on the head gaskets.
Another Toyota would have run better most likely, but man, I loved that body style.0
Did Toyota even have anything comparable to Chrysler's minivans in 1988? I thought they were still peddling those dangerous little cabover things by that time. Although, they did bring out the Previa for 1990, I think.0
The Previa would have been great but we couldn't afford one when they did come out. Other than SAD shaft failures, they ran good. I'd probably still be driving it if we had gotten one.
The other options were those small commercial looking vans around. Or a VW, and their vans were lousy runners.0
dieselone Posts: 5,729Back when I lived at home, our neighbors bought a Previa after having to many issues with their previous two Caravans. While it was goofy looking, it lasted them trouble free for a long time.
I think the Chrysler minivans have sold well despite some of the problems they've had simply due to being one of the better designed vans (not necessarily with the mechanicals), they looked better than most inside and out and the few times I've driven them, I think they drove nice too.0
In 1988, they were still importing the cabover van. The Previa was introduced in 1990 and stuck around until 1997.0
Is a very lengthy and grandiose warranty really enough to motivate you, as a buyer, to turn a blind eye to the bad reputation of the product?
Mine: 1995 318ti Club Sport; 2014 M235i; 2009 Cooper Clubman; 1999 Wrangler; 1996 Speed Triple Challenge Cup Replica Wife's: 2015 X1 xDrive28i Son's: 2009 328i0
I had a 2000 Silverado which had service records folder over two inches thick. This is minor compared to that. The dealer also failed to state that the water pump was under recall. Which I never got a notice for. Imagine that.
The size of the Acadia is the only thing i like about it. To get this capacity I would have to buy a BOF full sized SUV and it's 12 mpg which I'm not particularly fond of. Guess we'll have to sell one of the dogs with the Acadia.
True that the water pump would be covered under either the recall or the powertrain but what is more expensive would be replacing the rack and the alignment that you have to do after installing it.
What's interesting is that the dealer put me in a Mazda 3 which I absolutely cannot stand like the ford Focus I had the other week. Noisy clunky cheap. That's all I can say.0
Are you getting anywhere close to the 19 MPG combined EPA rating for the Acadia?
I looked at them when I started thinking about getting rid of the Sequoia. I talked to an owner that loved his except he could never get over 16 MPG. Which was as bad as what I was driving.0
tlong CaliforniaPosts: 5,188I agree with you the Acadia is a nice looking whatever it is. It also has lots of room. Worst part is they are GAS HOGS to the max.
Typically minivans like Odyssey and Sienna ride better, get better mileage, AND have more room than the the bigger SUVs. Somehow some people think having sliding doors makes them less "manly". I'm not one of them -- I'm all for practicality.
The only real reason I can see for the large SUVs is either needing off road capability (and how many really do that?) or significant towing.0
I noticed shifting from 1st to 2nd and 2nd to 3rd under normal acceleration engine revs to 3K. A 3.6L V6 pulling 4700 pounds with a SUV's wind resistance needs higher revs than a V8 would resulting in the less than favorable mileage that's advertised by GM. I would rate it more like 14 city and 17 hwy and that's without a load.
You could get 16 mpg out of that Sequoia with the 4.7?0
lemko Philadelphia, PAPosts: 15,306...with a minivan was the green Ford Aerostar van my Dad bought, ironically, after all us kids were already out of the house. It was more like a scaled-down Econoline than what most people think of as a minivan. I rememeber the long skinny shifter that went almost down to the floor. It had a 3.0 V-6, was RWD and I believe was biult on the Ford Ranger truck platform. It was a real bear to remove the rear seat for more cargo room and took two people as it was quite heavy.0
You could get 16 mpg out of that Sequoia with the 4.7?
Only on highway trips using NON CA gas. Never got over 15 MPG using CA gas. Last trip to Indiana I averaged 17.04 MPG driving 5473 miles. Best tank was 19.81 MPG using Alamagordo, NM gas. Worst was 14.71 MPG on the first leg of the trip using CA gas. Hope to get 30+ on my trip this fall to Indiana. I don't think CA has screwed up the diesel like they have the gas. I will know after this trip.0
Minivans could use about two more inches of ground clearance and they'd be about perfect.0
xrunner2 Posts: 3,062If you don't need to tow or have very heavy loads, the minivans from Honda, Chrysler and Toyota win hands down in people and hauling capacity.
Had a Chevy Suburban for 14 years, have a Honda Odyssey for 13 years now. Had them side-by-side for over 3 years and the Honda was superior to the Suburban in hauling capacity, handling, comfort and gas mileage.0
I would sure give a mini van a go if they built one with a diesel engine. I have sworn off gas rigs FOREVER.0
I don't think CA has screwed up the diesel like they have the gas.
How much is diesel going for in CA? Last time I rented a diesel F250 it was about $5.15 almost a buck more than regular. I was shocked cause that F250 with 4000 miles gave me 9 mpg with no load and 6-7 mpg with a load.0
At 12:45 they called and said the car was ready to go- and it was washed and vacuumed when I picked it up.
Wash and vacuumed? I was just glad to get it back in one piece and working. Dealer is located in a dusty area near the airport so I ended up washing it. That's ok with me as long as the water pump didn't leak.
Second dealer had the Acadia for two whole days to R/R the rack. Service advisor called yesterday at 6 pm stating that the rack was installed and all they had left was the alignment so the vehicle should be ready for pickup between 1:30 and 2 pm. If they opened at 7am that sure makes for a long alignment job to finish at 1:30.0
Diesel in CA stays consistently around $4 over the last year. Over the same time period I paid at Costco from $3.45 to $4.49 per gallon for gas. It peaked October 2012 and bottomed January 2013. Currently RUG is $3.65 at Costco and our local Chevron is $4.01 for diesel.
An F250 diesel that only gets 9 MPG is in bad condition. They should get 18-20 MPG with no load and 12 MPG pulling a 12,000 lb load. That from a friend that hauls cross country with his fifth wheel horse hauler.0
Just get an All Road and call it a day. Good ground clearance and still fun to drive.'16 Audi TTS quattro 2.0T, '17 VW Golf Alltrack SE 4-Motion 1.8T, '16 Kia Optima LX 1.6T0
How come when I was looking at Cadillac recently I saw power train warranties much less than the 5 year 100K mile version of what must be only in the past?
Must of got too expensive to cover!'16 Audi TTS quattro 2.0T, '17 VW Golf Alltrack SE 4-Motion 1.8T, '16 Kia Optima LX 1.6T0
Buying American cars what does it mean? Don't keep it past 3 years.
I can't agree more with that statement, but frankly, you have to be a sucker to even buy one in the first place. All the writing has been on the walls for years and years now.'16 Audi TTS quattro 2.0T, '17 VW Golf Alltrack SE 4-Motion 1.8T, '16 Kia Optima LX 1.6T0
Fun to drive until the repair bills come in you mean.
MODERATOR --Need help with anything? Click on my name!0
Buying American cars what does it mean? Don't keep it past 3 years
I'm thinking about trading my 2012 Ram just before it hits the 5 year mark, which is when the powertrain warranty expires. Bumper-to-bumper is 3/36.
However, it's getting driven so little, that I doubt it'll even have 30,000 miles on it at the 5 year mark. It'll be one year on September 23, and I think it only has about 4400 miles on it. So unless I start driving more, it may only have 25,000 on it after 5 years.
My rationale though, is that in theory it should need nothing, other than oil and air filter changes, up to the 5 year mark (unless it proves to be a turd). The tires will still probably even be good. But, at that point it might start needing some maintenance stuff. For instance, even though it would be low mileage, after 5 years I'd think it would need a transmission flush, coolant flush, maybe new belts and hoses. And even though spark plugs last a long time nowadays, when you don't drive much they might still get fouled up.
So I figure I'll bail on it before it needs any maintenance, and get into something new. Plus, life goes by fast enough, and I'm starting to get the feeling that I don't want to keep driving the same thing forever. I had my old Intrepid for 10 years, from the age of 29 to 39. Bought the Ram at 42, and I'll be 47 at its 5 year mark. I'd imagine that by the time I turn 90 I'll probably have to give up driving. So, if I was to keep cars 10 years like I did that Intrepid, that would mean there are only four new vehicles in my future, after the Ram (assumes trading at age 52, 62, 72, and 82). That's kind of a scary though!
Although I'd still end up with more vehicles than that, since I'm going to have to replace my 2000 Park Ave, eventually.
But, I'll see how things are when that Ram hits the 5 year mark. If the economy goes to hell and my finances are shot, I'd hang onto it. And if it ends up proving troublesome early on, it'll be gone long before the 5 year mark!
I can't agree more with that statement, but frankly, you have to be a sucker to even buy one in the first place. All the writing has been on the walls for years and years now.
According to Consumer Reports, the Ram has an average reliability rating, I think. So, that's not too bad. I think the GM trucks and F-150 are about the same (although GM just redesigned for 2014 and it's too early to tell with them). The Nissan Titan, I think, was actually rated Much worse than Average! But the Toyota Tundra was either Better, or Much Better than Average.
I've heard people complain about the styling of the Tundra, but personally, I don't mind it. However, I'm sure a Tundra would have cost a lot more than my Ram did. And while it might do better at resale time, pickups in general do tend to hold their value anyway, so I don't think I'd take too much of a bath, trading in the Ram.0
Do you have a link, andres3? I find it very hard to believe that a Sonic has a longer powertrain warranty than a Cadillac.
Not that there's ever been anything completely false, factually, posted about GM here before.0
greg128 Posts: 418"pickups in general do tend to hold their value anyway"
Yes they do. I paid $14 after rebates for the least expensive full size truck in 2006 - a 4.3L manual trans Silverado 2wd work truck. AC & CD were standard and it actually had a couple of options: rear window, heavy duty suspension and tinted glass. I think it would sell for at least $9K today which after 7 years would only average out to about $700 per year in deprciation. Of course loaded up trucks lose alot more.\
It has been a good truck.Very reliable and actually gets a lot better mileage than some older 6 cyl F-150's we have had. The truck has the coldest AC I have ever experienced in a vehicle (probably due to the lack of back seat)
But the manual trans is the low point. Very balky. The old 4.3 V-6 is a solid engine. We had an Astro that went 320K.0


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Welcome Paper Crafter!
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Easily embellish and enhance any creative task with the Sizzix's Paper Punches. Make amazing shapes for any occasion. Cut up to three sheets of cardstock, as well as fabric, fiber, foam, magnet, metallic foil, photographs, sandpaper (in limited use) and vellum.
Each Paper Punch is ergonomically designed with special comfort grip and locking latch for convenient, stackable storage.
Clover measures approximately 7/8" x 1".
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That is an awesome picture. I love it.
I wish we had gotten a 15" NECA Beastman statue, that would've been king of them all!
That`s a cool pic!! nice to see them all in the same place
Wanna try something new? visit http://adam032010.proboards.com/index.cgi!!
My .org feedback thread: http://he-man.org/forums/boards/showthread.php?t=71883
What's the one that's directly in front of MOTUC Beastman? Almost looks like he has a hook on his head (Christmas ornament??)
Tyler J Maciolek
Contact me if you have MOTU Merchandise Items for sale or trade! Please view a sampling of what I am looking for Here:
'Love the Lord your God with all your heart and with all your soul and with all your mind.' This is the first and greatest commandment. And the second is like it: 'Love your neighbor as yourself.' All the Law and the Prophets hang on these two commandments" (Matthew 22:36-40).
Nice custom bust you have there jmb410s! I didn't realize how dark my picture was, so I thought I'd brighten it up in case no one could see it that clearly.
Last edited by Joe Amato; December 29, 2009 at 10:37am.
I always thought that the 200x Beastman was my favorite. I loved the "beastly" proportions and thought it was a great redesign.
And I still do, but now seeing him next to the MOTUC, the Classic blows him away IMO.
what is that purple thing with ther merman armor?
Contact me if you have MOTU Merchandise Items for sale or trade! Please view a sampling of what I am looking for Here:
That's really...
Still, I can kinda figure out who each one is, except Galactor. Any ideas?
Tyler J Maciolek
I think the new classics version is the definitive one...he is 100% pure awesome!


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New Car Review
Maserati Ghibli: Overview
Pros: Sportier and more affordable than the Quattroporte; prestigious Maserati nameplate
Cons: On-sale date and the pricing not yet announced
What's New: All-new model; first-ever diesel in a Maserati
Among the vehicles debuting at the upcoming Auto China show in Shanghai is the Maserati Ghibli, the latest sports sedan from the prestigious Italian automaker. Maserati resurrected the Ghibli name -- which refers to a hot desert wind -- from a few previous models, including a successful sports car from the 1960s. This latest Ghibli may be a 4-door sedan rather than a sleek 2-seater, but Maserati suggests it will be a capable performer, too.
In fact, the company says the Ghibli will not only more be affordable than the larger Quattroporte sedan, but also sportier. Maserati has not yet provided detailed specifications for the Ghibli, but the firm did announce a choice of two engines, both turbocharged V6s. Also, photos released ahead of the debut show the Ghibli's muscular proportions: short overhangs, prominent fenders and a low-slung nose with aggressive headlights.
Under the hood, Ghibli buyers can choose between a gasoline engine or the first-ever diesel for a Maserati vehicle. Both engines are 3.0-liter, but we expect the gasoline version to be the performance choice with about 400 horsepower on tap, while the diesel offers better economy. Maserati has not yet announced whether both engine choices will be offered in the U.S., or if it will only sell the gasoline version here.
Regardless of engine, the Ghibli has an 8-speed automatic transmission and is available with either rear-wheel drive or Maserati's new Q4 all-wheel-drive system.
While Maserati has not yet provided details like pricing information and an on-sale date for the upcoming Ghibli, we know it will be more affordable than the Quattroporte, which costs about $130,000. In fact, the automaker says that it would like the Ghibli to be a key contributor to total annual sales of 50,000 vehicles. The new sedan will need to be considerably less expensive than the Quattroporte to become a volume seller.
The debut of the Maserati Ghibli at the Shanghai auto show is just the first step for this new luxury sports sedan. We'll share updates as they become available and as the Ghibli makes its transition from show car to production model.


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Theo demanez, Cabrinha International Team rider.
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March 17, 2010, Pichilemu/Curanipe, Chile – Save The Waves Coalition, operating though a passionate volunteer ground team led by professional surfers Ramon Navarro, Greg Long and Kohl Christensen, completed the first phase of its Chile relief efforts by distributing nearly 1,000 water filters along with other essential supplies to coastal Chile. The water filters, provided by partner nonprofit Waves for Water, are now providing clean drinking water for up to 10,000 Chileans, many of who live in remote coastal areas and were cut off from clean water in the wake of the 8.8-magnitude earthquake and subsequent tsunami on February 27, 2010.
Through national press recognition of the "surfers without surfboards who distribute water filters," all of Chile is aware of the organization's relief efforts, and the heartfelt appreciation has been overwhelming. The recognition led to an invitation this week to the home of the US Ambassador to Chile, Paul Simons, to discuss Save The Waves' relief operations in Chile in the aftermath of the earthquake and tsunami.
"The spontaneous relief efforts by the surfing and coastal communities have been amazing," said Save The Waves executive director Dean LaTourrette. "I'm proud that we were all able to come together so quickly and accomplish as much as we have to help the Chilean people, and that Save The Waves was in a position to help coordinate this tremendous volunteer effort. There's still a lot that needs to be done though, and the international surf community will need to continue to lead the way."
While Greg Long and crew were operating out of Pichilemu to the north, Save The Waves environmental director Josh Berry has been based further south in the Curanipe region, working alongside actor Paul Walker (The Fast and the Furious) and his REACT Worldwide team of doctors and medics, an organization that was founded by Walker. "The Save The Waves-REACT effort was an incredibly inspiring teamwork experience that combined Save The Waves' years of field experience in Chile with REACT's medical knowledge, fearlessness and energy for disaster relief," said Berry. "Paul threw himself into the thick of the heaviest situations with passion and intelligence. The chemistry between the organizations was immediate and we'll definitely be working together again."
The distribution of the water filters marks the completion of phase one of the relief efforts, which were primarily focused on getting clean drinking water to those who were cut off in coastal areas. Save The Waves' phase-two work will begin shortly, focusing on helping coastal communities in Chile's Regions VI and VII rebuild and restore economic activity, including potentially fishing, surf tourism, and other businesses.
International support:
Save The Waves Coalition:
· Online donations: http://www.savethewaves.org/
· Donations by check: Save The Waves Coalition
PO Box 183, Davenport, CA 95017, USA; +1-831-426-6169
· Mark "Chile Earthquake" in comments/memo fields
· Save The Waves Nonprofit Tax ID # 36-4515216
· Contact: Lindsey Davis, +1-831-426-6169, firstname.lastname@example.com
Local support, Pichilemu (supplies & other donations):
· Local contact: Philip Muller, email@example.com


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The following was received from our friends in the Southern History Department at the Birmingham Public Library. Please help them by taking the survey.
We had a great first year with our Beyond the Basics of Genealogy series of workshops. We're looking at developing our classes for next year, and we need your input. Please take a few minutes of your time to fill out our survey, and be sure to be on the lookout for our classes in 2012.


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Skillet Suppers: Shrimp Saganaki
Get the Recipe
When I visited Greece about five or six years ago, a few people (separately) told me, "Ugh, the food is awful in Greece." I couldn't really see how that was possible considering that Greek feta has a PDO (Protected Designation of Origin) and that's where Greek salads came from (I'm slightly obsessed with feta). They were wrong; I thought the food was great. In fact, I ate a Greek salad twice a day during my trip, along with a host of other foods. One of them being Shrimp Saganaki.
The name comes from the two-handled dish it's typically cooked in, but, for our purposes, a 12-inch skillet works just fine. Feel free to use fresh tomatoes when in season, and, while I served this dish with crusty bread, you can serve it with orzo or pasta if desired. I personally prefer Bulgarian feta that's in a brine because it tends to be creamier and slightly saltier than Greek feta, but it would seem appropriate to use Greek feta for a Greek dish (even though I didn't).
About the Author: Yasmin Fahr is a food lover, writer, and cook. Follow her @yasminfahr for more updates on her eating adventures and discoveries, which will most likely include tomatoes. And probably feta. Happy eating!
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A putterlik is one who licks putters. Licking putters is crucial to the survival of this beautiful creature. Once one starts licking, there is no stopping a putterlik, unless you cut off it's head. Do not approach a putterlik from behind, unless gone unnoticed, for putterliks are vicious creatures with cat-like reflexes, and will rip your head off in one swipe. Putterliks are known to be highly venemous creatures, and there is no known anti- venom available. So don't fuck with a putterlik, or you will die.
"Did you see that putterlik licking joel's putter last night? I wouldn't want to fuck with that putterlik!"
by holly hellcat October 25, 2011


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Luke Bryan, Blake Shelton, Toby Keith, Keith Urban and Lady Antebellum. are among the country stars who will gather in early April in Las Vegas for an awards show and what's called "The Week Vegas Goes Country."
That's the phrase coined by the Academy of Country Music, which hosts its annual awards ceremony at 8 p.m. April 6 inside the MGM Grand Garden Arena.
Bryan and Shelton will host the show again this year. The ceremony is, of course, the crowning event. But others in the days both before and after will also showcase superstar musicians. Here's a day-by-day rundown:
April 4 and April 5: Rascal Flatts and Keith Urban host "ACM Party for a Cause." The two-day outdoor festival, a fundraiser benefiting various charities, will be staged at the Linq, a new entertainment and retail district along the Strip.
April 4-April 6: The Fremont Street Experience will host three nights of free country concerts. Singing duo LoCash Cowboys will headline at 9:10 p.m. Friday and Saturday on the First Street stage.
April 5: Darius Rucker will host the ACM Lifting Lives Celebrity Golf Classic at TPC Las Vegas. Singers Frankie Ballard, Scotty McCreery and Cole Swindell will be among those teeing off for charity.
April 6: As the awards presentation unfolds at the MGM Grand, thousands more fans will be entertained during the ACM Fan Jam at the Mandalay Bay Events Center. ACM New Artist of the Year nominees Brett Eldredge, Justin Moore and Kip Moore will be among the performers.
April 7: A two-hour TV special, "ACM Presents: An All-Star Salute to the Troops," will be taped at the MGM Grand Garden Arena. Performers include Merle Haggard, George Strait and Carrie Underwood.
Tickets for the various ACM-sponsored events are available from Ticketmaster.
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Description:IBM 36.7GB SCSI Ultra160 68 Pin 10000RPMPart Number(s)
IBM Part# 07N6340
Overview:IBM Ultrastar 73LZX drives offer proven quality and high performance. These drives feature more powerful processors and read/write channels a feed-forward servo control that improves seek and settle time and better suspension dynamics that enable greater servo bandwidth faster speeds and improved mechanical stability. To achieve maximum I/O performance the drives combine fast seek times large 4 MB multi-segmented buffers a sophisticated command queuing system hardware automation and industry-leading internal data rates. They also employ fifth-generation giant magnetoresistive (GMR) head technology to double areal density and performance. In addition highly efficient No-ID sector formatting enables more data to be stored per disk.??To help ensure data protection IBM Ultrastar drives include IBM-exclusive reporting tools such as Predictive Failure Analysis (to signal potential drive problems) and Drive-TIP (to monitor drives and avoid malfunctions).


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United States Repatriation Program
Through the U.S. Repatriation Program, ORR provides temporary assistance in the form of a service loan to eligible repatriates referred from the U.S. Department of State.
Repatriates are individuals who:
Repatriation Program provide temporary assistance with:
Typically, these services are provided for no more than 90 days. Certain temporary assistance may be provided beyond the 90-day period. Extension requests for temporary assistance must be submitted to ORR or its grantee at least two weeks before the 90-day period expires.
All temporary assistance provided under the Repatriation Program is in the form of a loan and must be repaid by the repatriate to the federal government.
Repatriation Program Activities
The Individual Repatriation Activity serves individuals or families in need of assistance upon arrival to the U.S. and is part of the regular/ongoing non-emergency case load. ORR receives referrals from DOS on a regular basis. Eligibility for HHS services is determined by ORR. This program activity is authorized under Section 1113 of the Social Security Act. The regulation is found under 45 CFR 212. States and other providers are to provide repatriation assistance in accordance to program regulation and all manuals, policies and procedures issued by ORR.
The Mentally Ill Activity provides for the care and treatment of eligible legally insane or otherwise mentally ill persons and is part of the regular/ongoing non-emergency case load. Under this activity ORR receives referrals from DOS of individuals in need of assistance upon arrival. Eligibility for HHS services is determined by ORR-authorized staff. This Program activity is authorized under 24 U.S.C. 321. The regulation is found under 45 CFR 211. States and other providers are to provide repatriation assistance in accordance to Program regulation and all manuals, policies and procedures issued by ORR.
The Group Repatriation Activity allows for the evacuation of 50 to 500 U.S. citizens and dependents from overseas to the U.S. due to war, threat of war and other overseas crises (such as natural disasters). ORR may ask the state with the port of entry to assist in providing services to evacuated individuals. The state may or may not be asked to activate its state emergency repatriation plan during group activities. This activity is also authorized by Section 1113 of the Social Security Act. Services are to be provided in accordance with regulations found at 45 CFR 211 & 212 and all manuals, policies and procedures issued by ORR. Guidance is provided within the National Emergency Repatriation Plan, Operational Guide.
The Emergency Repatriation Activity allows for the evacuation of 500 or more U.S. citizens and dependents from overseas to the U.S. due to war, threat or war and other overseas crisis (e.g. natural disasters, etc). Through ORR agreements with the states, states designated as ports of entry will be asked to activate their state emergency repatriation plan during an emergency repatriation.
In consultation with ORR, states are asked to assist with the coordination and provision of temporary services to evacuated individuals. This activity is also authorized by Section 1113 of the Social Security Act and Executive Order (E.O.)12656 . This E.O. was amended by:
Services are to be provided in accordance with regulations found at 45 CFR 211 & 212 and all manuals, policies and procedures issued by ORR based on applicable Federal regulations. States must use the National Emergency Repatriation Plan Operational Guide as a guide to develop their state emergency repatriation plans. Approval of the state plan is made by ORR authorized staff. Revised Plans are to be sent to the Repatriation Program Coordinator. Contact information is below.
Operationally, these four activities involve different kinds of preparation, resources and execution. However, the core program policies and administrative procedures are essentially the same for each.
Referral Process for Non-Emergency Activities
State responsibilities include:
Referral Process for Emergency and Group Activities
States should not provide repatriates with repatriation assistance if a referral is NOT received from ORR and/or its grantee. If a person contacts or arrives to a state agency requesting repatriation assistance but no referral was sent to the state, the state must contact the ORR grantee to confirm eligibility and to obtain a referral prior to providing services. States may contact ISS-USA at 443-451-1200.
During Emergency Repatriation:
In the event of a massive evacuation from overseas, HHS/ACF/ORR is the lead federal agency responsible for coordinating the national response and services that need to be provided to eligible repatriates and others.
2006 Lebanon Emergency Repatriation Effort
From July 19 to August 2, 2006, ORR offered social services to over 12,400 U.S. citizens and others returning to the U.S. from Lebanon, due to the international conflict between Lebanon and Israel. ORR mobilized personnel from the federal government, state agencies, and non-profit social service agencies, to be on site at four major airports to meet incoming Americans from Lebanon, and to ensure their safe and expeditious processing. During the 17-day operation, HHS/ACF/ORR and its partners offered services to incoming citizens and their dependents arriving on 61 different flights. This successful emergency operation effort resulted in the second largest repatriation of U.S. citizens since World War II.
2010 Haiti Emergency Repatriation Effort
From Jan. 14 to Feb. 19, 2010, ORR embarked on one of the most complex emergency evacuation responses in recent U.S. history. On Jan. 12, 2010, a 7.0 magnitude earthquake hit Haiti, resulting in massive injuries and loss of human life, as well as damage of social infrastructure. Immediately, the Department of State (DOS) and other federal agencies began to evacuate U.S. citizens from the danger zone to the Dominican Republic to the U.S. DOS estimated that 45,000 U.S. citizens were in Haiti when the earthquake hit.
In the U.S., ORR coordinated with the states of New Jersey, South Carolina, Florida, Maryland and other federal and non-federal partners the reception and provision of temporary services to eligible citizens returning to the U.S. during the 38-day operation, over 28,000 individuals were evacuated from Haiti – the vast majority were American citizens.
From this number, about 16,700 citizens were evacuated by DOS by using the Department of Defense's military planes. Of these, roughly 7,800 American citizens received HHS temporary assistance, such as payments for onward travel to final destinations, cash loans, clothing, lodging, children services and medical care. These individuals arrived on 835 flights into seven authorized Emergency Repatriation Centers (ERC) at military and international airports.
Repatriation Program Grantee
International Social Services - USA Branch
Contact Information
Office of Refugee Resettlement
Administration for Children and Families
U.S. Department of Health & Human Services
Mary E. Switzer Building
Washington DC 20201
Phone: 202.401.9246
Fax: 202.401.5487


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WINDSOR, Conn., Jan. 17, 2012—Recently, LIMRA provided a life insurance IQ test to 4,000 Americans to gauge their knowledge and understanding of life insurance. Less than a third (1,200) passed the 10-question exam and the majority (55 percent) answered fewer than five questions correctly.
"In addition to identifying the aspects of life insurance that consumers understand and where consumers admit to being in the dark, the study also shed light on some widespread misperceptions," said Jennifer Douglas, LIMRA associate research director for strategic and developmental research. "With life insurance ownership at an all-time low, it is important that the industry not only overcome consumers' lack of knowledge about life insurance but address the misinformation that is out there confusing them and possibly having a negative impact on their image of the industry."
LIMRA researchers identified a number of factors that were associated with higher life insurance IQs among the survey respondents:
· If the person cited multiple sources of information attributing to their understanding of life insurance
· If the person owns individual life coverage
· If the person's primary source of information is through their occupation, some sort of seminar, or a financial planner
· If the person is older
· If the person has a higher degree of confidence in the life insurance industry
· If the person has a higher level of education
· If the person has higher household investible assets
· If the person is male
· If the person views life insurance as important
Less than one percent of those surveyed answered all ten questions correctly. (Take the quiz and compare your knowledge).
What does this mean for the industry?
"One of the top reasons consumers give about why they don't buy life insurance is because it is 'too confusing,'" noted Douglas. "The study shows that consumers with a better understanding of life insurance have a higher level of confidence in insurance companies than those less knowledgeable about life insurance. The study offers companies an in-depth view on what consumers know and the factors that contribute to better understanding of life insurance, helping them take the right steps to increase Americans' comfort level with the industry and its products."
Catherine Theroux | Director | Public Relations | LIMRA | 300 Day Hill Road | Windsor, CT 06095 | Office: 860-285-7787| Cell: 703-447-3257
LIMRA, a worldwide research, consulting and professional development organization, is the trusted source of industry knowledge, helping more than 850 insurance and financial services companies in 73 countries increase their marketing and distribution effectiveness. Visit LIMRA at www.limra.com.


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FBTB is now, once again, a part of the Amazon Affiliate program. I don't want to get into details on what I had to do, but needless to say it'll be worth the trouble. If you haven't already done so, right click on the banner above, and "Bookmark this link" and use it every time you shop online.
I'd like express my thanks and gratitude for all the kind words and advice that people have given me and this site. It means a lot and rest assured, we'll be around for a long, long time. Not that we were going anywhere; I'm just saying.
Permalink: http://www.fbtb.net/2011/07/06/amazon-is-a-go/


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|Plotty Fingers
1st level Random Encounter. Six Shiv Dragons Pack (GM augmented)
>HalfJinn Monk
>Human Natural Weapon Ranger
>Aasimar Inquisitor
3rd level.
"Mother Thrunefang"/Nylithati (death by tactics)
> Tengu two weapon Ranger
> HalfOrc Battle/Oracle
--- details---
Hero Points & Story Trumping Rules:
Both the Aasimar and the Battle Oracle have 'come back' from the dead in a combo of hero point use and storytelling, giving the Isle a "LOST" feel that I am playing up every chance I can.
The Shiv Dragons were dominiated and forced to hunt for a nest of modified Aranea (Monster Manual 1, page 15) augmented with the fiendish template and GM flavor. The Aasimar awoke in webbing and was able to escape. The current party has yet to return to avenge the 2 'real' deaths and recover their fallen friends.
Mother Thrunefang used Obscuring Mist and the 5' corridor to lure them into tight quarters. The tengu and Battle Oracle fell from paralyzing touches and negative channeling. The Oracle was not dead until she burst negative energy one last time before she was defeated. the survivors buried both near the Dryad's Tree. Player of Battle Oracle is 'rising' from the grave KILL BILL 2 style at the start of the upcoming session.
Players and GM having a blast with the AP!
|Ice Titan
For those new to the program, here's the general format for obituaries:
The Gory Details: (optional)
and my own:
Name: Lucas Patentpockets
Race: Gnome
Classes/levels: Alchemist 4
Adventure: Homemade module inbetween SftSS and RtR
Location: The pirate ship The Horrible Death.
Catalyst: A hobgoblin with a crossbow.
The Gory Details: (optional) The party was raiding the ship. While fighting off waves and waves of enemies, eventually, their hobgoblin leader appeared. Lucas tried to bomb him over and over, failed three times and was finally critted for his trouble.
We ended up using the scroll of raise dead and the scroll of restoration from the earlier module portions of the game, to keep the ball rolling.
|1 person marked this as a favorite.
|Alex Draconis
Name: Death BlossomRace: Elf
Classes/levels: Rog 3
Adventure:Smuggler's Shiv
Location: Hidden Temple
Catalyst: Slashing trap
The Gory Details: (optional) Rogue failed to disarm and only had 2 HP when she entered the trap room. 2 blade hits and she was effectively slap chopped.
Oh ya, nasty stuff. A character in my game got a crit from one of those blades. Only reason she didn't buy it was that small antechamber between that room and the boss room.
|Ice Titan
Stormrazor2000 wrote:Oh ya, nasty stuff. A character in my game got a crit from one of those blades. Only reason she didn't buy it was that small antechamber between that room and the boss room.
Name: Death BlossomRace: Elf
Classes/levels: Rog 3
Adventure:Smuggler's Shiv
Location: Hidden Temple
Catalyst: Slashing trap
The Gory Details: (optional) Rogue failed to disarm and only had 2 HP when she entered the trap room. 2 blade hits and she was effectively slap chopped.
I have really fond memories of setting off that trap three times in a row and basically just playing Spiderman in the middle of that room by myself. Thank god for the total defense action.
Nonetheless, so far Smuggler's Shiv seems to not be all that dangerous... or not many people are playing it. I'm patiently waiting for the first disease related death.
Name: Demetrius, Son of DeMarcus
Race: Human
Classes/levels: Wizard 1
Adventure: Serpent Skull
Location: Dimorphodon nest south of crash site
Catalyst: Dimorphodons
The Gory Details: Partly due to the effects of wasting disease, the party sent 3 of 6 members out to scout on the 6th day. Demetrius went with a Dwarven inquisitor and a human cleric, but the Dimorphodons surprised them. Demetrius was taken down very quickly along with the inquisitor, but the cleric managed to channel twice and bring them both to positive HP before falling himself. The Inquisitor managed to cast expeditious retreat, picked up the cleric and ran like hell as the Dimorhpodons missed the attacks of opportunity. With the extra movement, they were able to outrun the Dimorphodons, who then started to chase Demitrius through the jungle. Dimitrius, down to 3 HP was unable to shake them, and ran off the cliff, barely missing the jagged rocks below. He did take D6 subdual damage (2).
Unfortunately, he was a low strength player and was not able to make a whole series of swim checks in the water. After failing a series of checks and fortitude saves he became fatigued, then exhausted, and finally drowned in the water off the island.
The next time the PC's look in the water at night, they will see poor Dimitrius beckoning them in as his soul is trapped with the other unfortunate sailors around the island.
Alex Draconis wrote:Stormrazor2000 wrote:Oh ya, nasty stuff. A character in my game got a crit from one of those blades. Only reason she didn't buy it was that small antechamber between that room and the boss room.
Name: Death BlossomRace: Elf
Classes/levels: Rog 3
Adventure:Smuggler's Shiv
Location: Hidden Temple
Catalyst: Slashing trap
The Gory Details: (optional) Rogue failed to disarm and only had 2 HP when she entered the trap room. 2 blade hits and she was effectively slap chopped.
I have really fond memories of setting off that trap three times in a row and basically just playing Spiderman in the middle of that room by myself. Thank god for the total defense action.
Nonetheless, so far Smuggler's Shiv seems to not be all that dangerous... or not many people are playing it. I'm patiently waiting for the first disease related death.
I think that Kingmaker has been so popular people are still playing that, (I've been running Kingmaker since book one came out and I'm still on the first book!) So Serpent's Skull is just biding its time. Much like the lost and degenerate Serpent Empire...
|Alexander Kilcoyne
|Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
The first chapter of serpents skull is much less dangerous than the first chapter of KM tbh.
Not sure I agree with you. I think Smuggler's Shiv is potentially very dangerous. Keep in mind you don't have the luxury of retreating to Olaf's to safely rest and restock supplies.
I'll go along with that theory, Tom... I'm starting a brand new Serpent's Skull campaign this Sunday and I'm very aware that there is NO resupply available until the group leaves the island around level 5 or so. No stores, no weapon- or armor-smiths, and certainly no magic shops. So the players will have to make do with whatever they have at 1st level as well as whatever they loot from the island. Also, none of my players are playing a cleric so there will be no healing bursts in combat. The party druid can do some healing but isn't interested in being a walking first aid kit, so will only be providing some limited healing in extreme cases.
So between random encounters, rampant diseases, low-level equipment plus some random treasures, I'm sure this starting adventure will be one of the most challenging adventures that my players have ever faced!
|Alex Draconis
I'll go along with that theory, Tom... I'm starting a brand new Serpent's Skull campaign this Sunday and I'm very aware that there is NO resupply available until the group leaves the island around level 5 or so. No stores, no weapon- or armor-smiths, and certainly no magic shops. So the players will have to make do with whatever they have at 1st level as well as whatever they loot from the island. Also, none of my players are playing a cleric so there will be no healing bursts in combat. The party druid can do some healing but isn't interested in being a walking first aid kit, so will only be providing some limited healing in extreme cases.
So between random encounters, rampant diseases, low-level equipment plus some random treasures, I'm sure this starting adventure will be one of the most challenging adventures that my players have ever faced!
Ouch. You'll have no healing except natural and what you find? That's definitely hard mode. The only reason my party made it off the island was we had an Oracle of Life. That was painfully obvious when 12 cannibals and their leader ambushed the party. That reminds me...
Name: Scurvy Jack
Race: Human
Classes/levels: 3 Oracle of Life
Adventure: Smuggler's Shiv
Location: The Caves of The Mother
Catalyst: Nylithati
The Gory Details: It's a freakin' cleric with time to buff and has three paralyzing attacks. You do the math. After half the party was paralyzed she coup de grace'd the healer of the party. Luckily paralysis wore off the ranger and he got a couple good hits in ending the threat.
|Alex Draconis
And two more as of yesterday....
Name: Vijai
Race: Human
Classes/levels: 5 Rogue
Adventure: Racing to Ruin
Location: some dwarf guy's house in Kalabuto
Catalyst: High level assassins with poison
The Gory Details: Assassins break into the house we're sleeping in. Vijali wins initiative and goes outside his room to investigate. Four dual wielding guys jump him. He fails save vs paralysis. Second guy coup de graces. No more rogue. See, having a high init mod is not always in your best interest.
Name: Adam Smith
Race: Human
Classes/levels: 2 ranger, 2 witch, 1 fighter. (don't ask I have no idea either)
Adventure: Racing to Ruin
Location: some dwarf guy's house in Kalabuto
Catalyst: High level assassins with poison
The Gory Details: See above. Same move. Dear Pazio, paralysis is a killer. Thanks for using it so much in serpent's skull.
I almost got taken out as well. Me and my animal companion both got paralyzed in different rounds but luckily my animal companion snapped out of it and ran interference before I could get coup de grace'd as well.
So Adam was raised by selling most of Vijali's stuff. Vijali's corpse became spider swarm food (don't ask). Although we're thinking about animating his dessicated corpse to use as a front line fighter. That's our retirement plan for him.
|Dr. Johnny Fever
Oh yeah....near total TPK....read 'em and weep:
Name: Kurok
Race: half orc
Classes/levels: ranger 2 (archery spec)
Adventure: Souls for Smuggler's Shiv
Location: Caves of the Mother
Catalyst: Mother Thrunefang and 4 lacedons
Name: Merrick
Race: human
Classes/levels: rogue 2 (plan rogue 3 wizard ?? arcane trickster ??)
Adventure: Souls for Smuggler's Shiv
Location: Caves of the Mother
Catalyst: Mother Thrunefang and 4 lacedons
Name: Kreager Vain
Race: human
Classes/levels: fighter 2 (two weapon fighter and bardiche for reach)
Adventure: Souls for Smuggler's Shiv
Location: Caves of the Mother
Catalyst: Mother Thrunefang and 4 lacedons
Name: Augustus Dominus
Race: human
Classes/levels: summoner 2 (tiger-man biped eidolon named Invictus)
Adventure: Souls for Smuggler's Shiv
Location: Caves of the Mother
Catalyst: Mother Thrunefang and 4 lacedons
The Gory Details: (optional)
I'm a player in a SS campaign that just kicked off about 2 weeks ago. We have five PCs (those listed above and a human cleric of Gozreh, the only survivor...). I was playing the summoner (which was a fun class that I will try again some day btw).
House rules: we use 1 flaw for 1 bonus feat (3.5 Unearthed Arcana....we really hope Paizo picks up this idea and runs with it) and we give 50% min hp rolled at each new level. Thus if a class rolls less than 50% their dice max possible they are given the half max total (fighters get 5 min on the dice, clerics 4, etc..). We did this because melee types that roll 1s and 2s on hp repeatedly ruin the player's fun. Also we've removed the Spell Focus (conjuration) prereq from Augment Summoning (it seemed slightly arbitrary to us.....YMMV).
Anyhoo....the group was having solid success exploring the island and had wiped out the witch and the barbarian chieftain at the lighthouse. We moved our base camp from the beach near the Jenivere's wreck to the lighthouse (after warning the other survivors that the place was formerly inhabited by cannibals so it needed a really good sprucing up).
Then we decided to explore the caves below the lighthouse. Things went pretty smooth at first. We got a little spooked when we fought the festrogs and lacedons by the temple (anything that can paralyze is a cause for concern at low level), but we overcame them and forged ahead. Little did we know what fate had in store....
One lacedon near the south end of the map ran from us and alerted a group to the north of our approach. As we entered the room we found ourselves besieged by four lacedons; difficult but doable we figured. The ranger was paralyzed but we had two of them down when Mother Thrunefang entered the fray.
The eidolon and the fighter put down the last two lacedons and moved forward with the rogue and the summmoner to melee Mother. Bear in mind that all 4 were at around half health by this time. The priest of Gozreh positioned himself to do healing bursts, but of course he rolled 1s and 2s on his d6 to heal us :( .
Then the dice gods turned against us, hard. We rolled horrible to-hit rolls, leaving her relatively untouched while she pumped out negative energy bursts at the guys we had on her. Almost nobody made their will saves. She rolled 8s, 9s, and 10s on her 2d6. We were 2nd level. She did this for 3 rounds. Need I say more? And, of course, as soon as the summoner went to negs, the eidolon disappeared.
So, four rounds after Mother got into the mix, our fighter was at -2 (but stabilized), our summoner was at -8 (stabilized) and our rogue was at -6 (stabilized). On the plus side, the ranger came out of paralysis. He was injured, however, and the cleric was out of healing bursts by then.
The ranger launched two arrows a round (rapid shot) for two rounds, but only hit once (just plain crappy dice rolls, again). The priest threw Entangle on her, which did slow her down. He then spent the 1 round to summon a riding dog on her in the Entangle. The mean little bastard did 10 hp to her. By now she was down to just a few hp, but over two rounds she a. healed herself, b. killed the dog and c. got out of the Entangle and made it up to the ranger.
The ranger 5' stepped back and fired two lasts shots in what was the deciding round. Both missed. Mother tore him to shreds (paralyzing him in the process) as the priest ran off (not sure how he climbed back up since there was a 10' gap between the bottom of the rope and the cave floor at the exit).
We are coming back next week with 4 new characters, at 3rd level, plus the surviving priest of Gozreh, who has also advanced to 3rd level. The group currently looks to be a fighter, rogue, inquisitor and an alchemist.
Moral of the story...sometimes the dice gods hate you.
Good gaming to all
Ouch. You'll have no healing except natural and what you find? That's definitely hard mode.
Not only no healing, but even with a cleric this starting zone is pretty hard core... everything and it's mother has some sort of poison attack, from eurypterids to dimorphodons, not to mention snakes and spider swarms aplenty. And there is no way to neutralize poison or cure the ability damage it causes other than bedrest until the party reaches level 3, at least! Not just poisons but we have all those wonderful diseases that are running rampant on this island!
We finished the first session and no one has died yet, although a random zombie encounter did knock half the party into negatives. It happened in the evening, and almost everyone was fatigued from heat stroke earlier that day. Anyone else notice that zombies are much more effective at low levels in PF than they were in D&D? +4 to hit with their slam attack and 1d6+4 dmg to a 1st level character? OUCH! Anyway, I think at least 2 PC's have contracted a disease already, and now we're just waiting on the incubation period to run its course before they start taking ability score dmg from diseases too! The druid has her work cut out for her... Maybe the witch should take the CLW hex when he hits next level...
|Ice Titan
|2 people marked this as a favorite.
Name: Lucas Patentpockets
Race: Gnome
Classes/levels: Alchemist 5
Adventure: Racing to Ruin
Location: The apebear besieged village
Catalyst: Apebears not following the rules of monster creation and being far too deadly for their level*
The Gory Details: (optional)
The group hunkered down to wait to be ambushed. The chemosit ape-bears ambushed us, so we ambushed them. It was going perfectly fine until Patentpockets went out to check for the other apebear, who leapt down upon him.
Between his readied action, the AoO and the creatures turn, Patentpockets went from 29 hp to -14.
A grateful shaman of the village reincarnated him luckily as a human, and now he's a mwangi alchemist using all of his old gear. As a side note, wow, permanent negative levels suck.
*A creature with a +11 bonus to hit, pounce and a rake attack should not have power attack. +9/+9/+9/+9 for 1d6+11/1d6+11/1d8+11/1d6+11/1d6+11 at a level where the PCs have between 30 and 50 hp. Really? Seriously shoddy creature crafting IMO. A dire tiger has near the same but lesser damage potential... but is 4 CR higher.
Chemosit: Hits its avg AC characters (AC 21) on a 12 for 12 to 17 to 19 damage damage.
Dire tiger: Hits its avg AC characters (AC 29) on an 11 for 10 to 16 to 20 damage.
|W. John Hare
Name: Seamus
Race: Dwarf
Classes/levels: Barbarian 2
Adventure: Smuggler's Shiv
Location: Thrunefang Camp
Catalyst: Klorak the Red
The Gory Details: (optional) After some failed stealth rolls the camp which had gathered for a feast attacked the intruders. Seamus took some initial damage from the mooks, and when Klorak appeared, raged and charged he managed to get and confirm a critical hit. This ended poor Seamus' adventuring career.
|Alex Newcombe
Whew, bad night for my PCs:
Classes/levels: Gunslinger, Paladin, and Cleric (all level 1)
Adventure: Souls for Smuggler's Shiv
Location: The Treasure Pit
Catalyst: The gunslinger's insane decision to jump into the open, water-filled pit
The Gory Details: 4 lacedons (doubled due to party size of 7+) all went to town on the lone target. Then the pally jumped in...then the cleric. All one at a time :(
I wonder if they'll ever get to that scroll of Raise Dead now?
|Ice Titan
Name: Alexis Tigerius Starslayer
Race: Human
Classes/levels: Paladin of Shelyn 12
Adventure: The Vaults of Madness
Location: The Lair of the Body Thief
Catalyst: Double flurry from the ogre magi monks
The Gory Details: (optional)
So, we got attacked by the ogre magi monks who were floating up in mid-air and being annoying. The first thing that happened was that the rogue activated fly and took Alexis up to fight the ogres. They dropped a cone of cold on him for 35 damage beforehand, but he still had around 80 hit points left, so it wasn't a big deal-- he eschewed a lay on hands for a smite attack. He got lifted up there, attacked them, and then was immediately flurried to -38 hit points. After deliberating if the rogue's positioning choice was the reason why the paladin was flurried to death, we discovered that he would have died no matter what-- the one who was being attacked, and was closest, landed 4 hits, and the other would've just spring attack killed him anyways, bringing him to -15, one past his Con score.
We spent 10,000 gold resurrecting him, returned and continued to slaughter them.
Name: Nigel Remmington Muldoon
Race: Human
Classes/levels: Ranger 2
Adventure: Souls for Smugglers Shiv
Location: Thrunefang Ghoul Caves
Catalyst: Ye Olde Lacedon Paralysis
The Gory Details:
Not of complexity to this one. Nigel, fledgling Pathfinder, got a little further away from the rest of the party. When they were fighting lacedons, he got paralyzed.
It was a pitched fight, and if it had many any sense at all, I would have had the ghoul abandon him for another target. Unfortunately, coup de grace was what made the most sense under those circumstances.
He was just a little too far away from the rest of the party, and the ghoul was looking to even the odds as their side was losing.
They used the scroll of raise dead to bring him back. He might be the only casualty in Chapter One (we'll see, the final encounters against the gibbering mouther and Yarzoth are next week. They're appropriate level, this entry is somewhat backdated a 3-4 weeks).
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Nylithati had 5hp left, but nearly the whole party was bleeding out from her merciless Channel Negative Energy attacks. Her last use finished everyone around her, leaving only Ayres Mavato and the PC Wizard Petronicus, who had both missed her because she was cloaked in her darness spell. She would heal and rip them both to shreds.
But the Half Orc rogue Kore was not yet dead. He had his one staggared action left before he dropped. His darkvision saw though the Darkness, and the modifiers ended with him needing a 14 on the die to hit
He rolled a 14
He needed to do 5 points of damage on a d6
He rolled a 5
If she was staggered, she could have used her last channel to heal, but unlike half orcs, Undead die at 0
Thus was the end of Mother Thrunefang.
Alexander Kilcoyne wrote:The first chapter of serpents skull is much less dangerous than the first chapter of KM tbh.Not sure I agree with you. I think Smuggler's Shiv is potentially very dangerous. Keep in mind you don't have the luxury of retreating to Olaf's to safely rest and restock supplies.
I agree with you Tom. This last Sunday the Red Mountain Devil dropped the party Songo halfling witch to -7 in one round, from having full hit points. I went easy, and didn't drain 1 Con, determing that the Devil had a good mouthful of blood from the critical hit on the bite attack. It just didn't seem right to kill a PC at full hitpoints with a full round attack before they could even react. Fortunately, the little witch got saved by the rest of the party.
|W. John Hare
Name: Piyel
Race: Elf
Classes/levels: Ranger 2/Cleric 1
Adventure: Souls for Smugglers Shiv
Location: Caves of the Mother
Catalyst: Paralysis & Darkness
Name: Thraxus
Race: Human
Classes/levels: Ftr 3
Adventure: Souls for Smugglers Shiv
Location: Caves of the Mother
Catalyst: Paralysis & Darkness
Name: Taelin
Race: Elf
Classes/levels: Rogue 2/Wiz 1
Adventure: Souls for Smugglers Shiv
Location: Caves of the Mother
Catalyst: Paralysis & Darkness
Name: Ven
Race: Halfling
Classes/levels: Rogue 3
Adventure: Souls for Smugglers Shiv
Location: Caves of the Mother
Catalyst: Paralysis & Darkness
Name: Griselda
Race: Human
Classes/levels: Witch 3
Adventure: Souls for Smugglers Shiv
Location: Caves of the Mother
Catalyst: Paralysis & Darkness
The Gory Details: While exploring the Caves of the Mother, the party encountered a ghoul who ran away and joined 3 others (bringing the total to 4). Advancing slowly allowed Mother Thrunefang to join her children and buff. When the PCs arrived they were facing the Mother & 4 ghouls. The mother advanced on her turn, cast darkness on herself and plunged the cave into a slaughterhouse. With only 1d6 of positive energy flowing out vs. 2d6 of negative it was a losing proposition. Then folks started getting paralyzed.
The elves lasted fairly well, but once set of full attacks from the mother shredded the ranger/cleric into deep negatives, 2 PCs paralyzed (one drowning because the ghouls dropped him into the water), the witch got surrouned by 3 ghouls and the rogue/wiz was behind enemy lines.
Looking at the tactical scenario we determined it was very unlikely that the PCs would manage to escape and called it a night.
Note to self: Darkness & Paralysis = very bad (especially when the party lacks darkvision).
Name: Yuto Kasuri
Race: Human
Classes/levels: Fighter 1/Samurai 5 (party is underleveled)
Adventure: City of Seven Spears
Location: Merchant district
Catalyst: The sarcosuchus
The Gory Details: The party wandered next to the sarcosuchus lair, upon seeing the gargantuan sized beast the party did not do the smart thing and try to kite it or run, instead the samurai dove in to the fight and got cut down in two bites and a death roll. The party used their scroll of raise dead to bring him back and the samurai spent 8 of his faction points to remove the negative levels.
Killed my first PC, well not true, killed others but they spent Hero Points to negate the deaths, this time that did not happen.
Name: Narash "Hound" Mrynn
Race: Male Half-Orc
Classes/levels: Ranger 8
Adventure: City of Seven Spears
The Gory Details:
Name: Asher
Race: Human
Classes/levels: Sage Sorcerer
Adventure: Smuggler's Shiv
Location: Lair of the Red Mountain Devil
Catalyst: Dropped from 100' feet up when already unconscious.
The Gory Details:
Gelik dropped into the water.
The Devil decided to go after the soft skinned human that was throwing spells at it, getting a double grapple, then pinning the next round as it flew up.
The party ranger, trying to distract the Devil, rushed it's nest, hoping to threaten eggs. Thought there were no eggs, the devil did try and hit him with a dropped sorcerer.
|XCountry DM
Name: Garrok
Race: Half-Orc
Classes/ Levels: Barbarian - 3
The Gory Details:
After trading blows for several rounds an Enlarged (and rather badly poisoned) Garrok finally forced Yarzoth to flee. She touched the statue of Zura, turned to gaseous form and flew into the hidden room.
Garrok and one of the other PCs rushed to the statue of Zura and managed to figure out how it worked, following after her without bothering to heal up first. They found Yarzoth lying dead in the small room with "Sasha" beside her. Dismissing gaseous form they talked briefly with "Sasha" (Garrok still using Enlarge Person so that he was forced to Squeeze into the small space). When the other PC (a wizard) checked the body and made his Will save, realizing it was an illusion. Sasha/ Yarzoth immediately channeled Negative Energy and knocked them both out. She then coup de graced Garrok, planning to Dominate the Wizard later and use him to help complete her research.
Name- Uruvion
Race- Human
Class/level- Ranger 1
Almost TPK
Name: Dolf
Race: Dwarf
Classes/levels: Barbarian 1
Name: Willem
Race: Human
Classes/levels: Monk 1
Name: Reda
Race: Human
Classes/levels: Rogue 1
Name: Kaji
Race: Human
Classes/levels: Fighter 1
Adventure: Souls for Smuggler's Shiv
The Gory Details:
The players dug down to the pit covering and having no relevant engineering skills they decided to smash it. They did take the precaution of roping themselves together however Dolf still impacted the water taking non lethal damage in the process.
At this point the players were ahead. The two lacedons had taken 5 points of damage each from the falling logs and the player's finest combatant was ready for the lacedon's assault. Unfortunately that's where their luck ended. Both lacedon's won initiative and leaped in, one of them scoring a critical on poor Dolf. As I am using the critical hit deck Dolf drew a card and was subjected to 7 points of damage and 7 bleed.
The rest of the party lept down to assist their stricken companion however Reda, Dolf and Kaji all missed with their attacks. In a desperate attempt to save Dolf, Willem dropped down and threw a healing potion to the Dwarf. Unfortunately before the dwarf had chance to drink the potion he succumbed to his wounds.
The ghouls meanwhile had redirected their attacks to Reda and Kaji. Reda was dropped with another nasty critical (double damage and 1 con bleed) and Kaji was paralysed leaving Willem as the only mobile combatant. At this point Willem could have fled but bravely he stepped in with a stunning fist in a desperate attempt to rescue his friends. It missed and he was taken down in a flurry of claws. Kaji recovered from his paralysis just as he was taken apart by the ravenous Lacedons.
I fully believe that if the Halfling witch had been there his healing would have kept the players alive. It just goes to show how quickly things can turn very bad and the importance of at least some healing.
|Herken Didwyk
3/5 Party Wipeout
Gunner, Half-Elf Barbarian 3
Lint, Half-Orc Sorcerer 3
Zelijka, Half-Orc Druid 3
Adventure: Souls for Smuggler's Shiv
The party (what's left of it) will likely repair the lighthouse and travel to Eleder before being commissioned to return with some new allies and better preparation.
Name: Grimsor Morgot
Race: Half-Orc
Classes/levels:Sorcerer (orc blood line) lv2
Adventure: Smugglers Shiv
Location: Caves of the mother
Catalyst: Mother Thrunefang and her brood
The Gory Details: The party of five initially ignored the caves under the cannibal camp at first. They just covered it up and decided to never go in. Well I couldn't have that so as the days passed the castaways started hearing strange noises and they had horrible nightmares. After a few days of this everyone got together and decided that whatever was in the caves needed to be taken care of. Initially the party summoner sent her eidolon into the caves to investigate. It was able to sneak past the Festrogs and it made it's way to the alter. It came back and gave it's report to it's master. They all then tied a rope to something and went in. Everything was going well at first. The festrogs died before any significant damage was dealt. However, upon reaching the throat was when things got crazy. They ghoul there alerted it's friends and they all let the Mother know there where intruders. Combat started in her cave, she came out and cast darkness. While she sat back she buffed herself and in between he buffing she channeled to damage the party and heal her ghouls. by the time she got into the fray two of her four ghouls died. But the party was losing bad. The Ranger failed his save for the paralyzes and so did Grim. They were out for a good deal while the fighter, bard, and summoner battled as hard as they could. The Mother kept channeling and had her spiritual weapon deal with the fighter while the other two ghouls fought with all their might. By the time they took out the other ghouls everyone was in the negatives except for the summoner. Grim ran in to attack (we was doing a battle sorcerer thing) but was destroyed by the Mother in his weakened state. The summoner as a last ditch effort dispelled her eidolon and summoned three riding dogs that luckily surrounded her and rolled really well.
Most of the party has ghoul fever now and since they figured Grim had contracted it as well so they had the riding dogs eat his remains....
First "death" for the AP, although there have been some quite close calls previous.
Name: Metaphor Sadface
Race: Gnome
Class/Level: Illusionist 5
Catalyst: Eloko Bell + Nat 1 Will Save + Critical Halberd Strike
When: Partway through the exploration phase of Racing to Ruin
The Gory Details: My poor Gnome did not stand a chance in this encounter. The dice simply were not with him.
While sleeping peacefully in the jungle, a weird enchanting bell pealed through the darkness. The Rogue and Illusionist both botched their Will saves against the charming sound, and began their trek towards the item.
Unfortunately, the Spriggans who set the trap off had other plans. One broke off to stalk (and eventually fail to abscond with) the elf Rogue Meekra, while the other two charged the camp. Who would be in their way but the poor gnome Illusionist Metaphor (my PC), and he bore the brunt of their Large halberds quickly.
Still under the Eloko Bell's compulsion, he then stepped up from prone, only to receive a regular AoO, which dropped him to 3 HP, followed by a Nat-20 / Nat-19 critical. That blow brought the poor gnome down to -51 or so HP, which he only "survived" by dint of his last two hero points.
It still counts as a "death", in my opinion, even if he did get better.
The Spriggans fell soon afterwards, from combined arrow & knife damage.
Name: Poshmend
Race: Gnome
Class/Level: Sorcerer 5
Catalyst: Chemosit full attack
When: In a sleepy yet cursed little native town
The Gory Details: The PCs set themselves up to ambush the Chemosit but were completely surprised by the arrival of a second one. When the gnome was cornered he chose not to run away and instead tried to send the beast to the floor laughing but, alas, "humor doesn't translate well" and the ape-bear made its save. The rest of the party was heavily pressured by the other Chemosit and before anyone could rush to help a single full attack by the monster was enough to rip the little gnome apart.
But, for what it's worth, at least the brain-eater opted to defend its mate before feasting on the gnome's sweet skull-pudding and both of them were slain by the rest of the party.
The sorcerer's corpse was transported to Kalabuto, supported by Gentle Repose spells by Nkechi, got snatched by a Geier, was almost eaten by an ankheg, and is currently being prepared for a Raise Dead ritual in Kalabuto's temple of Desna.
|captain yesterday
Sadly, another one:
Name: Kyrass
Race: Half-elf
Class/Level: Ranger 5
Catalyst: Shadow Demon-possessed barbarian PC and a whole lot of daringness
When: In the middle of the Screaming Jungle
The Gory Details: As expected, the party missed to notice that the Dire Ape was in fact possessed by a shadow demon. After they put it down, the vile thing got loose, summoned a Crocodile and a fireball, almost killing the whole party with its vicious 10d6 (noone disbelieved... at least some made their Reflex saves).
I threw my players a bone by allowing Nkechi to shout "Remember the Monkey Head!" but the only thing the party's barbarian made of it was to chop off the Dire Apes head, feeling pretty smart until nothing happened. Right after that, he was taken over by the shadow demon who was longing for another physically powerful body.
The rest of the group finally remembered the spirit fetish but (without me even knowing this before) it was stowed in the barbarian's backpack!!
The ranger died honorably in a sunder attempt to cut off the backpack, struck down by the resulting attack of opportunity.
By the way, the group got to the fetish in the end by means of a Hideous Laughter...
Kyrass body was burnt right there by the riverbank and his ash strewn in the river.
First time running this AP and first time any of my players played in this one. I told them to prepare well and make sure you have swimming. So we have a party of 5. A Rogue, a druid, bear shaman, a witch an inquisitor and one cleric necromaner guy (totally forgot right now)
I had them wash up on shore with next to nothing and they did a good job foraging for stuff and they were smart when salvaging anything from shipwrecks like tying themselves off so if they got into trouble the other PC's were able to pull them up. The first death was from wandering monster tables and the NPC Gnome Gelik was pounced upon by the Red Mountain Devil. They had spells create food and water which they cast everyday. Eventually they made it to second level with all the other NPC's in tow. The first PC death came looking for treasure. Area K The Treasure Pit and the 2 lacedons. My PC's made a primitive hoist so when they were able to chop through the wooden plug no one fell down into the hole. The inquistor being the only real melee type person went down 20ft and cast light on a pebble dropping it in. It looked clear and he took a chance, dropped the rest of the way in which was only D6 for damage due to the water and all. When the lacedons attacked the first one missed then inquistor missed and then became paralyzed. The rest of the part tried for 2 rounds to stop the lacedons and the Necromatic Cleric finally stopped one of them. Ishirou (NPC) and the Cleric made their way down into the pit and while controling the lacedon and Ishirou they were able to take out the other lacedon. They found the treasure and after 4 days they were able to find the treasure and get it out. The cleric was going to keep the inquisitors body as a zombie but thought better of it. The PC eventually made a 2nd level barbarian that only uses primitive weapons which was brought in as a captured sacrifice of the vegepygmies which the PC's now have eliminated. When they made it back to camp both woman NPC's and Jask were gone and the blood trail leads deeper into the jungle. The PC's are now 3rd level and are going after the cannibals.
Bhunabhaji Dansak (name taken from 3 take-away menu items)
Human, Ijo tribe
Spirit Ranger lv 3
Souls for smugglers Shiv
Submerged Wreck of Alma's Ruin
Sahuagan chieftain
The Gory Details:
So the castaways meet up with this other 'ship-wreckee'. They have many adventures exploring the island and go to 'shark lagoon' on its eastern tip. Chasing up rumours of a lost colonial vessel that held the legendary spear of a Bas'O chieftain. They used an instant anchor and a potion of waterbreathing to dive down to the submerged wreck only to find it the base of a group of sahuagan raiders and their pet reef sharks.
After fighting their way into the wrecks hold. They found an air pocket which they sent the eidolin into to check out, only to have it killed before it could transmit sensory info. Entering as a group, they found themselves challenged by the Sahuagan known as 'Boss Carcaro' wielding 'the blood spear'. This CR5 bad boy was designed to make the group wake up and stop complacently powering through every beastie they came accross. This worked a little too fell. As the Eidolon, fighter, oracle and ranger all got swatted by flies, the alchemist bombs and summoners air elemental caused the boss to be distracted by a pressing need for air and bashed its skull in when it attempted to leave the air pocket.
But back to the Ranger. His player was absent so I started with the 'no character deaths whils the players away' rule. But when the proxy player moved the ranger in to attack from the flank, it rolled low with the one kukri that hit. The enraged Sahuagan countered by impaling him with the magic spear then criticalling with its secondary bite attack. The damage killed the already damaged ranger outright (death 1), but I rules him as hanging on at about -10 /14 to not be harsh. But when the alchemist started lobbing bombs, one missed and landed on thr poor guy due to deviation (death 2). Finally the guy failed all his rolls to resist suffocating as the group burned/ sucked all the air out of the hold (death 3). After getting the hat trick, I had to ring up and call the missing player and after that he said he didn't care after all.
Wow, I would be seriously mad if my character was killed during a session I didn't attend.
Of course you are free to handle player absence in whatever way works for your group but (even incredibly) bad luck like this happens and that's why characters without their player present fade in the background in my games.
Name: Bear and Necromancer
Race: Dwarf and Human
Classes/levels: both 3rd level
Adventure: Souls for Smugglers Shiv
Location: Thrunefang Camp
Catalyst: The NPC woman were kidnaped
The Gory Details: After coming back from one of their many excursions into one of the many shipwrecks they came back to their cave hideouts to find that there was a struggle and that Jask was butchered and the two women NPC's were gone. On their quest to find them they came upon the Thrufang Camp and their crazy leader. The cannibal leader Klorak. The PC's saw them on the ridge and new they couldn't out run them. They picked their spot and waited. The Halfling Ranger was up in a tree, the barbarian was enlarged and waited. The witch, drud, and necromancer all waited. Klorak and about 12 of the cannibals came running. The PCs didn't have that hard of a time but just couldn't produce the damage output of the cannibals. The barbarian never advanced and Klorak raged and took out the necromancer after a crit and stood toe to toe with the PC's barbarian. Klorak needed only a 6 to hit and after a ray of enfeelbement he needed just an 8 to hit the PC's. After killing the druids animal companion and then the druid the witch was taken down by the rest of the cannibals party after Klorak finally fell to the Pc's barbarian. Out of healing the halfling and barbarian ran leaving the witch, who was only unconcious and the rest of the party. Running to to shoreline, and there they met up with a newly shipwrecked crew. (yes the dead PC's made new characters)
Name: Hugo Lopisarmov
Race: Human
Classes/levels: 3rd Level Barbarian
Adventure: Smugglers Shiv
Location: Hidden Temple,
Catalyst: Swallowed by Gibbering Mouther and killed by friendly fire.
The Gory Details: Pc's in final room after killing the serepent folk woman, looking around for treasure etc not paying attension, gibbering mouther sneaks up and attacks party, Barbarian rages and rushes in, other pcs fire at it from afar, mouther swallows Barabrian. Pc witch decides to throw the lightning javelin found earlier, kills mouther but also kills said barabian inside it as he is already low on hp's due to being eaten.
Name: Pashnak
Race: Half-orc
Class/level: barbarian 6
Adventure: Racing to Ruin
Location: Ancient Azlanti Ziggurat
Catalyst: Issilar
The Gory Details: The barbarian fought valiantly but when a scorching ray burnt him into negative hitpoints, his rage subsided and the resulting Con "drain" sadly was enough to kill him outright.
|ryric RPG Superstar 2011 Top 32
Name: Soren
Race: Human
Classes/levels: Oracle 15
Adventure: Sanctum of the Serpent God
Location: Hunter's maze
Catalyst: Astradaemon
The Gory Details: The fight started poorly with the party's ranger getting dropped in the first round. The daemon observed the oracle reach healing up the ranger from way in the back, teleported behind the poor fellow, grappled him, and the next round his soul was a tasty snack, while the rest of the group was pinned down by the urdefhan.
The player had been hoarding PP the whole path, so he was able to dump them on getting brought back.
Name: Tabansi
Race: Human (Mwangi)
Class/level: Monk 6
Adventure: City of Seven Spears
Location: Hidden Cenotes
Catalyst: Critcal corrupting touch followed by an AoO of Death
The Gory Details: The group was scouting the surroundings of their newly-founded camp for potential threats and encountered the ghost of the treacherous half-orc Pathfinder Nareem Garess. Combat ensued almost immediately and in the second round the ghostly ranger landed a critical corrupting touch on the poor Tabansi who at least made his save for 20+ damage. Wounded and nauseated by the ghost's aura the Mwangi tried to move away on his turn but provoked an AoO from the ghost, feeling confident with his +4 AC (Mobility), but the +2 favored enemy bonus tipped the scales and another 30+ damage (failed save) were enough to kill him on the spot.
By now he is alive and well again, the group pooled for a raise dead and the first restoration, and they have already commissioned a forged Chronicle to finally send the undead traitor to Pharasma.
Name: Edward McGinty-Armstrong
Race: Half-Orc
Classes/levels: Zen Archer Monk 7
Adventure: City of Seven Spears
Location: The Government District
Catalyst: Yog'Oltha
Name: Davrosk
Race: Half-Orc
Classes/levels: Ranger 7
Adventure: City of Seven Spears
Location: The Government District
Catalyst: Yog'Oltha
The Gory Details: While the group was exploring the Government District, I rolled a random encounter with the aboleth. I had the person who rolled the highest Perception check spot it while it swam past in the lake, this seemed like a good opportunity to introduce Yog'Oltha as a recurring villain without having him attack the PCs directly. This was the ranger who was able to identify it and got everyone to hide.
The next day, the party announced the were 'Going hunting for the aboleth' and returned to the same district. I rolled another random encounter occurring and the result was... again the aboleth. Yog'Oltha first appeared as a projected image of a serpentfolk wizard and started casting spells he was able to dominate a couple of members of the group, including Davrosk. Edward, meanwhile, came around the side of the ruined building and started shooting at the aboleth. Davrosk came after him and took him down in a couple of rounds and he bled out shotly after. The party cleric was able to use one of his domain powers to free Davrosk, who went and engaged Yog'Oltha in combat, only to be slain by his tentacles.
Funny thing is, Edward had once (purely for out-of-character reasons) untied a rope that Davrosk was climbing up, and it seemed that Davrosk just ignored the slight. But he got his revenge in the end...
Name: Jason
Race: Human
Classes/levels: Cleric 4 / Paladin 2 / Holy Vindicator 2 (of Iomedae)
Adventure: City of Seven Spears
Location: The Farming District
Catalyst: The Green God
The Gory Details: Decided to use his ring of water walking to go investigate that little island with the pile of treasure on it by himself, while the rest of the gropoup waited on the boggard oracle's island.
When the froghemoth came out of the water, Jason was gone in 6 seconds.
Name: Melkesideck
Race: Dwarf
Classes/levels: Skirmisher Rogue 9
Adventure: City of Seven Spears
Location: The Farming District
Catalyst: The Green God
The Gory Details: The surviving members of the party engaged the monster. Two were swallowed but managed to cut their way out. When Melkesideck was bitten and caught in the froghemoth's mouth, it couldn't swallow him due to the muscular damage. He decided to climb down into the stomach anyway, reasoning that would be the safest place as he wouldn't have to worry about all the tentacles etc. His hypothesis was disproved.
|Great Wyrm Red Dragon
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Name: "The 2 hour old dwarf."
Race: Dwarf
Classes/levels: Fighter - 1
Adventure: Souls for Smuggler's Shiv
Location: South of the starting crash site, past the first Dimor. nest
Catalyst: The glowing green haunted waters.
The Gory Details: This player managed to quickly push Ishirou to the point of hostility very early on, as the PCs grew loathe with the initial hopeless attitude of the NPCs, caused by the shipwreck. Ishirou challenged the PC to a duel and killed him, then summarily was killed by the PCs.
After quickly making up a new character, a dwarven fighter, who washed up against the side of a cliff, after the party watched his boat sink. The group rescued him from the waters and pulled him up to the cliffs they were following. The next night, I decided to run the encounter where the waters glow with a ghostly green light and he randomly got it on his watch. The dwarf saw a ghostly figure in the water and thought it was another shipwrecked victim and tried to climb the cliff down to save the person. Unfortunately he failed his climb roll, and the following check to grab a hand hold, and plummeted 80' to his death, as the party sorcerer watched in surprise.
His gnome would last a few sessions before being eaten by cannibals... but that is another story.
Name: Halima
Race: Mawangi Elf
Classes/levels: Ranger4
Adventure: Racing to Ruin
Location: Tribal village, hunted by Chemosits
Catalyst: "Scout" is a Mawangi term for "bait"
The Gory Details: So Halima is the only PC that speaks polyglot. On our behalf she agrees that will lie and wait for the Ape Bear's attack on the village. We take up three small huts on the outskirt of the built-up area. Halima decides to sit atop one hut, and scout for the beast's approach.
Long story short: she was pounced upon and mauled to death. We did manage to kill the creatures (even the village shaman did not know there were Two), and we are taking Halima's body with us to Kalabuto, hoping to either buy or earn a ressurection for her.
Name: Davin Silvandir
Race: Half-Elf
Classes/levels: Fighter 6/Rogue 3
Adventure: City of Seven Spears
Location: Sozothala's Fortress
Catalyst: Wall of Fire doesn't end when the caster dies.
The party still had the scroll of raise dead from the treasure pit on Smuggler's Shiv and so wasted no time in bringing Davin back. However he now has to track down the vaults of madness with a negative level.
|XCountry DM
Name: Farra Acuul
Race: Half-Elf
Classes/levels: Ranger 10
Adventure: City of Seven Spears
Location: Sozothala's Fortress
Catalyst: Paralysis from the mummy's Despair Aura.
The party had become somewhat split as a wight approached down one corridor and a pair of ghasts approached from another. Farra, accompanied by a paladin and one of the other front-liners made short work of the ghasts and began moving into a dark hallway, only to be confronted by a mummy.
The mummy's aura of despair, which normally would have been no cause for concern, suddenly became deadly when Farra and one of her other companions both rolled a 1. The paladin became immobilized as well a moment later and no one was able to stop the mummy as it coup de grace'd Farra.
Fortunately, the other party members arrived shortly thereafter and used dimension door to escape with their paralyzed companions.
Name: Lee Croft
Race: Human
Classes/levels: Rogue
Adventure: Racing to Ruin
Location: Kalabuto
Catalyst: Punching out Sasha back on the Smuggler's Shiv
The Gory Details: (optional)
At Kalabuto the Red Mantis Faction decided to strike. Due to physical abuse shown to Sasha while shipwrecked on the Shiv, Sasha who became a full member of the Mantis' decided to target Lee in particular. They snuck into Cheiton's home and launched a series of sneak attacks on sleeping party members. Sasha managed to evade the perception checks of all the other party members and coup d'grace Lee. She was later killed herself as the party discovered the damage.