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Thank you for visiting our website! Below you will be able to find the answer to Pantry invader crossword clue which was last seen on NewsDay.com Crossword, September 13 2017. Our site contains over 2.8 million crossword clues in which you can find whatever clue you are looking for. Since you landed on this page then you would like to know the answer to Pantry invader. Without losing anymore time here is the answer for the above mentioned crossword clue:
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|Letterhead illustration
|Flying mammals
|Teheran's country
|__ vera (natural soother)
|Backless sofa
|Suburban shopping center
|Lose one's temper
|Keep from happening
|Two-job baseballers
|Summer zodiac sign
|Sea: Fr.
|Knitted blanket
|__ Lanka
|Works with needle and thread
|Golf-shoe gripper
|Overflowing (in)
|By way of
|Stone Age foragers for food
|Yoko __
|Tries to slim down
|Freeway divisions
|Approve of
|Orthodontist's deg.
|''Who goes there?'' asker
|Leave speechless
|Follower of Attila
|Self-employed truckers
|Railroad nail
|Book sheet
|Was drained of color
|Roof overhang
|California wine valley
|Bowling area
|Snow vehicle
|Whole bunch
|No longer fresh, as lettuce
|Face-to-face exam
|Lavish party
|Devoid of vegetation
|San Antonio landmark
|Julius Caesar garment
|Looked at
|Potomac and Nile
|Higher than
|Fourth planet
|Pantry invader
|On cloud nine
|Pennsylvania sect
|Sneeze sound
|Get an F in a class
|Port of Italy
|Fedora, for instance
|Sharp blows
|Lab-maze runners
|Major happening
|Cable installer, at times
|Montana's capital
|Sought office
|Civil War soldier
|Used a Web browser
|Overgrown with dandelions
|Throw with force
|Whitish gemstone
|Soccer stadium shouts
|Church bell sound
|Bills picturing Hamilton
|Roundish shape
|Ready to harvest
|Picnic side dish
|Healthful resort
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former member
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263 forum posts
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Gear Reviews
noddlehead hasn't written any gear reviews.
Forum Posts (263)
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|August 14, 2010
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subset: commoncrawl


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Friday, July 1, 2011
Clinton Twp. native debuts in 'True Blood' role
Los Angeles Bon Temps, La., isn't a real place, but the fictional town that Sookie (Anna Paquin) and her supernatural friends call home on HBO's hit vampire drama "True Blood" does have a culture and soul all its own.
Perhaps this is why actor Dean Chekvala, a Clinton Township native, feels so at ease at La Louisianne, a restaurant in the heart of Los Angeles' Crenshaw neighborhood, when he sits down to talk about his exciting new recurring role. Chekvala, who made his debut last week in the season opener, plays Roy, the Wiccan with the ponytail.
"We didn't have food like this on the set," says Chekvala, 33, before ordering a chicken Po Boy.
"The show is shot here in Los Angeles and we had regular craft services food," says Chekvala, who is best known for his turn on "Harper's Island," CBS' short-lived horror series. "But there was a Mexican day."
Additional credits include the web series "Reception" (receptionwebseries.com) and the AT&T wireless "Pure Imagination" commercial.
True Blood in Dallas: Clinton Twp. native debuts in 'True Blood' roleTweet this! Posted by " Dallas " at 10:47 AM
Labels: Season 4
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PYONGYANG, North Korea, April 21 (UPI) -- North Korea moved two short-range Scud missile launchers to its east coast, signaling possible preparations for a missile launch, South Korean authorities said.
Satellite images released since Tuesday showed the North moving two missile transporter-erector-launchers to the eastern South Hamgyeong province, South Korea's Yonhap News Agency reported.
The move came after Pyongyang previously shifted two mid-range Musudan missiles to the city of Wonsan and put seven mobile missile TELs in Wonsan and South Hamgyeong province.
A South Korean military official, speaking on the condition of anonymity, said Seoul has been monitoring Pyongyang's moves.
"The military is closely watching the North's latest preparations for a missile launch," the officials said.
North Korea recently celebrated the birthday of the current ruler Kim Jong-un's grandfather and founder of the Korean People's Army, Kim Il-sung, and will mark the anniversary of the founding of the party on Thursday. Military officials said the North may try to stage a show of force, such as a missile launch or a military parade, during the anniversary
However, Kim Jang-soo, the South Korean chief of National Security, said last Thursday the North has shown no signs of preparing for a missile launch, adding he does not believe the North is capable of conducting a full-scale war on the Korean Peninsula.


text:
ADDISON — When Addison resident Michele Kelly and her husband, Charles, moved to Vermont from Philadelphia a number of years ago, they didn't foresee themselves in the middle of a crime wave.
But their home is just one of nearly a dozen in Addison — several in the past couple weeks — and many more in surrounding towns from which burglars in the past year have stolen, usually during daylight hours, items like jewelry, cameras, watches, computers, prescription drugs and family heirlooms.
MIDDLEBURY — The Vermont Economic Development Authority (VEDA) has awarded $720,000 in financing to KE Durasol Awnings Inc. to aid the company in its $1.8 million purchase of the former Geiger building at 38 Pond Lane, a Middlebury property the company has leased since 2009.
The full text of this article is only available to online subscribers.
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VERGENNES — Vergennes aldermen at their April 23 meeting dealt with a number of issues.
At that meeting, members of the city council:
• Heard plans for a May 22 public forum that will explore several issues key to the future of the city's downtown and parks (see story).
•Set a public informational meeting on their $1.45 million bond proposal for a new police station for Tuesday, May 7, at 7 p.m. in the city fire station (see story).
VERGENNES — Vergennes will be the site of a May 22 public forum that will explore several issues key to the future of the city's downtown and parks.
Mayor Bill Benton this week said the forum, to which all are invited and which will be held in the Vergennes Opera House at 7 p.m. that Wednesday, is being jointly organized by officials from the city, the Vergennes Partnership and the opera house.
MIDDLEBURY — The Addison Central Supervisory Union board on Wednesday settled a lawsuit filed by its former business manager, thereby averting a jury trial that was slated to begin on Monday, May 6.
The settlement, forged through several hours of mediation between officials representing the ACSU and plaintiff Sharon Stearns, calls for the district to pay her $100,000 in what her attorney, Norman Watts, referenced as "lost compensation and other damages."
BRISTOL — The Addison Northeast Supervisory Union will be holding its 27th annual Fine Arts Festival at Mount Abraham Union High School from May 7-9. This event features the accomplishments of the students from the district in visual and performing arts. The results of a year of teaching and learning will be shared with the five-town community through displays and performances. The artwork of over 1,000 students from within the district will be displayed. All events are free and open to the public. The schedule is as follows:
CORNWALL — A little motion picture called "Iron Man 3" opened this past weekend.
Addison County has its own Ironman, whom you won't be able to find at the movie theaters. This Ironman can swim 2.4 miles, bike 112 and then run a full, 26.2-mile marathon in one day — then go home and put her three kids to bed while holding down a full-time administrative job.
And she does it without a metal suit or computer-generated imagery.
MIDDLEBURY — As the first female acting governor of Massachusetts, the youngest woman to be elected to the Massachusetts State Senate and former vice president of an innovative venture capital fund, Jane Swift — who sidelines as a professor at Williams College, political advocate, and mom of three — is used to being a trailblazer.
But for all of her varied accomplishments, the CEO of Middlebury Interactive Languages may well have been destined to end up working for education advancement.
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text:
Sports Math Lesson 1 Addition, Addition's Big Inning,
boys' baseball
Sports Math Lesson 2 Addition, Additional Jump Shots,
boys' basketball
Sports Math Lesson 3 Subtraction, Introduction to
Sub-track-tion, girls' track
Sports Math Lesson 4 Subtraction, Tackling Differences,
Sports Math Lesson 5 Subtraction, The Subtraction
Racquet, boys' and girls' tennis
Sports Math Lesson 6 Multiplication, Jumping the Hurdles
in Multiplication, boys' and girls' track
Sports Math Lesson 7 Multiplication, Tee Times, boys' and
girls' golf
Sports Math Lesson 8 Multiplication, Icing the Times,
Sports Math Lesson 9 Multiplication, Times on the Goal
Line, football
Sports Math Lesson 10 Division, High Dive Division, boys'
and girls' swimming
Sports Math Lesson 11 Division, Division on Offense,
girls' basketball
Sports Math Lesson 12 Division, Division Contenders,
boys' baseball
The Sports Math program is a multimedia series of lessons
designed to provide highly individualized help for remedial math students at
Jr. or Sr. high school. Each lesson in the series consists of audio media and
three Score-sheets. Students participate in a lesson by listening to the audio
and responding on the Score-sheets to problems posed during the commentary
between sports announcers on the audio.
The audio media combine expert instruction in the four basic operations with
the excitement of familiar sports. Skill development activities center around
the math terminology used in the sports included in the program. Score-sheets
employ sports scenes and figures in cartoon form along with mathematics
material correlated to the audio.
Each lesson offers a unique source of remediation for students having
difficulty with basic math operations. All math concepts are presented in
simple terms and are expanded in step-by-step sequences of increasing
Lessons involving each operation are developed sequentially throughout the
program. Therefore, lessons 1 and 2 (addition) should be used in sequence as
should lessons 3 through 5 (subtraction), 6 through 9 (multiplication), and 10
through 12 (division).
Because of the range of abilities within most classrooms and the individual
response times necessary to complete the exercises on the Score-sheets, Sports
Math lessons can be used most effectively on an individual basis. However, the
program may be used by small groups of remedial math students who are
performing at approximately the same level in mathematics. Materials needed to
complete each lesson include audio media player, three Score-sheets, and a
The audio lessons in Sports Math employ a motivational technique designed to capture
and hold the interest of students who have experienced difficulty in
mathematics. Each lesson opens with a special audio effect related to the
sports action highlighted in the lesson. This is usually followed by dialogue
between sports announcers who discuss the action in progress, give players'
records and game statistics, or engage in humorous byplay relevant to the
sport. This provides the lead-in to the skill-building activities on the
Score-sheets. The Sports Math narrator uses a friendly, positive approach to
the math instruction.
Each lesson begins with an explanation of a sample problem found on the first
page of the Score-sheets. Students are then given directions for completing the
mathematics activities, which are set firmly within the context of the sports
action. The narrator checks all student responses, providing immediate feedback
and reinforcement of each skill taught in the lesson.
Timed pauses are programmed into the audio to allow the student to complete
brief responses on the Score-sheets. However, when more than a few seconds are
needed to complete a response, an electronic tone signals the student to stop.
Students should be reminded that they may stop whenever additional response
time is needed, or replay any material they wish to hear again.
The use of headsets is recommended to avoid distracting other students in the
classroom and to reinforce the interaction between student and narrator.
The running times of the audio average approximately 15 minutes. The average
working time of each lesson is about 25 to 30 minutes. It should be remembered
that this time is only an approximation. Since the student stops and starts the
audio several times during the course of each lesson to complete exercises, the
actual time needed will depend on the student's working speed.
Three Score-sheets duplicated from black- lines are used in each lesson of the
program. The Score-sheets contain lively illustrations depicting action from
the sport presented on the audio, and include carefully arranged math
In each lesson, the first two Score-sheets are completed by the students as the
audio presentation progresses. The responses on these pages are checked and
corrected by the narrator. Score-sheets number three contain review exercises
which the students are asked to finish after the audio has finished playing.
Responses on this page will provide you with a means of informally evaluating
how well the students have under- stood and applied the concepts presented in
the lesson. You may, in the interest of time, decide that the students should
complete the review page as homework or during another class session. If so, be
sure to explain this before the les- son is begun.
This guide includes individual summaries of the lessons in the program. Each
summary lists the skills objectives for the lesson, a description of the
activities on pages 1 and 2 of the Score-sheets, and an Evaluation portion
which deals with page 3, the review page of the lesson. For convenience in
evaluating student performance, each lesson guide includes reproductions of the
Score-sheets, with correct answers over- printed. The reproduction for
Score-sheet number three, the review page in each lesson, is shown in full size
to facilitate checking of students' answers
Sports Math Complete Set
- Brand: EDCON Publishing Group
- Product Code: EDSM211
- Availability: In Stock


text:
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5 weeks, NGS2 haven't even sold 300K, lame
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Ninja Fortress Forum Index
Ninja Gaiden ∑ Sigma 2
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Greater Ninja
Joined: 12 Aug 2005
Posts: 164
Location: Ishtaros' Bed(She's kinky with that whip)
Posted: Wed Nov 11, 2009 1:42 pm
Post subject:
Female Tengu wrote:
If you want an epic game, than God of War is a better choice IMO. NG1 was never made for being "epic" (lol?)
And in MNM Alma in NG1 can "one hit kill" you as well. Same with the red ninjas in chapter one. I see no difference between the two games. And these guys grabbed you all the time, too.
It's easier to handle a single enemy with lots of health than getting spammed by hundreds of ninjas OFFSCREEN. It's always a hard but fair fight in Sigma 2.
And no, if you can handle these spaming situations in NG2 then its more or less pure luck and spamming the same attack again and again which absoluteley
defines the "combat" system in Ninja Gaiden. If a kunai lands right next to Ruy's feet and you try to block this, it always ends with a guardbreaker and losing health...and there is
nothing you can do about it
because it's
how the enemies aim for Ryu. Even during dashs these things can stick on him. BS.
The projectile spam was the biggest nonsense Itagaki and his team ever created for a NG game ("heh, NG1 wasn't hard enough, let's make it even harder") and there is no way to defend this. Itagakis "Alpha" in DOA4 was very hard BUT well designed and with a certain tactic you can defeat her with no problems (not rushing and mashing buttons. Me facing Alpha, no Problems:
). But for NG2 Itagaki was totally blinded.
Hayashi did the same with the Ultimate Ninja Missions now but at least the normal game experience is ten times better than NG2s.
And yes, I played trough Master Ninja in NG2 and every other NG as well. Itagaki destroyed the fun of higher difficults in NG2. And a game should always be fun and challenging. NG2 was just frustrating. That's my opinion as a hardcore NG player and as a fan.
If I wanted STORY, yes,
is it...
uh, no... I'll stick with this or the
DMC series
(and looking forward to playing
But yes, going up against those ninja numbers on the stairs(I have a 120HDD elite with the game
, so slowdown was not as bad as streaming off the disc) felt epic, IMO. So did CH 11(NG 2 360), &
many other scenarios,
you get my point
Everyone handles the IS "spam" by
timing/moving and I-frames
, plus Ryu has MORE than enough techniques to deal with ANYTHING the game throws his way, Itagaki himself stated- your Ryu's skill, defense and strength level comes
from the player's ability to take advantage of these techniques
. So for me when I learned how to exploit like I did with the original game, the IS ninjas
were the
enemies(for me) to battle
in NG 2(360)
I've watched friends play that are
less skilled than you or I
Itagaki was so on point.
If you wanted a slower, "defensive" styled gameplay like NG 1, yes- you
the "speed & offensive nature", or in other words, the "to the point" nature of NG 2.
Mind you, I'm
saying Itagaki's vision was
polished or perfect
far from it
(he was being screwed out of money by TECMO and had a deadline to release as fast as possible, remember- TN NEVER before rushed their games before- that **** would effect you too with your ability to
and properly play-test)
But I AM saying(to me), Hayashi's vision is
weak & barren
, less visceral / brutal(but colorful),
forced again
to play characters I don't want to play and "cheap"
in a different way
... But hey! No IS spam.
Hayashi wanted to bring it back to the "three at a time" formula of NGO, but the combat now feels "tedious" and slower
to me
with the "extra health" giving to the enemies, not "overwhelming" fast like before. So the last gen "feel" was exactly that- LAST GEN.
should have exposed me to the speed / numbers
this gen
with the
NG 2's 360's release... as I'm use
to that
speed now... Just sayin'.
...A difference of play/preference amongst us gamers tis all.
Yes, NG 1 DID have cheap parts... Which is why listening to some whine about NG2's "cheap parts" tickle me also. Hell, hard games
will always
have someone screaming "teh cheap!1!" instead of sucking it up and overcoming it I guess.
Two different games & mindsets, so I hate to compare
this gen to last gen
Bottom line:
I can find fault
in both
, and I agree with most of your Talking Points, but(for me) the game feels more "fun and challenging"(an you're right, more RANDOM too) in Itagaki's version... But I
can deal
with it's flaws and challenge
If you like Hayashi's version better,
more power to you
...As I'm not trying to "change your mind"- and I'm not about to waste time arguing who's version is best, because it's pointless, and I can enjoy(and can
flaws) in
My opinion
"I see you deny your brain its purpose... it yearns to think, but you hold it back."
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Common Ninja
Joined: 08 Oct 2009
Posts: 69
Gamertag: PSN: Neders
Posted: Wed Nov 11, 2009 9:41 pm
Post subject:
Primeval_Demon wrote:
I wouldn't really see Hayashi v.s Itagaki, I would see different takes on the games and thats why the results are different. True Hayashi hasn't proved himself but people will see in time he is a good designer in his own right. He doesn't just copy Itagaki's boss decisions and stuff like that.
I am not saying it is or that it should be Itagaki vs. Hayashi, I just think that when both of them worked on a game, say NGS1 (Itagaki started, Hayashi perfected) it worked out. Also I think that Hayashi has proved himself to some extent, but with NG3 we will REALLY see what he is capable of.
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Greater Ninja
Joined: 18 Jun 2008
Posts: 107
Posted: Thu Nov 12, 2009 12:36 pm
Post subject:
Primeval_Demon wrote:
@ Neoryu
Well I did say it was my opinion. I agree with the removing of stuff though. Its pretty obvious "definitive" was PR talk to build on the hype.
Yes NG2 does have more enemies and perhaps feels like faster action (depends on your opinion). But what has Itagaki done to it to get it like that? Strolling through a cave and I jumped out my seat when a crazy Worm jumps out and it needs no explanation.
And the two Armadillos, oh god not the two armadillos. I can now beat these painfully easily, along with Gigadeath the worm and many other cheap cads in that game. But its not the point. Itagaki, since Alpha 152, you have begun to get this idea that making the odds as against the player as possible makes the game appealing. NOT REALLY! You just get sick of it to a point.
This is why I think Hayashi's games are more fun. Don't care about the amount of enemies. Don't care about how 'epic' the feeling can possibly get. What I want is the fair challenge that the game should have. Sigma achieved this better than 2.
True, Hayashi himself has done this, but not with so many different ways. I admit the games are nothing like last gen, but honestly, imo Sigma, dragon sword and sigma 2 have been the more fun of the games. From my point of view Hayashi does seem to care more about the gameplay than Itagaki does. I am waiting to see Itagaki's first game since walking off. I am hoping that this break from Tecmo takes all the games back to their roots.
Both are guilty of cheap tricks, but from my own personal view Hayashi seems to care less about how fast you can kill the player or frustrate them.
So you're basically telling me that something I like about these games is something you dislike. I can accept that. I personally think that toning down the challenge level and the toughness of the odds that we face in NG is neutering the experience, but others may feel that sort of thing makes a game more fun. I, for one, had no problems with that crazy worm's aggressiveness.
I thought DOA4's Alpha-152 was cheaply designed, but I learned to accept that I would either get my ass kicked by her perpetually or learn her weaknesses and deal out some ownage of my own. This process has happened with other games in my past, like SNK fighters, some Capcom classic arcade games, and many pre-PS1 era games over the years.
I like an old school challenge and that experience is what keeps me playing TN's games. Toning down the challenge level to where the gameplay becomes less intense or the opposition becomes less threatening is not as fun for me. But I understand how a person may want to sit back and casually press some buttons for a change. Other games exist for the times when I want that kind of experience. TN's games are the only ones that exist nowadays with a higher level of ability and challenge coming from the opposition. I expect that this will not be true in the future due to much of the complaining.
I hope Itagaki's new team still goes for that kind of old school philosophy that caters to hardcore games like myself, because that's how most of us NG fans propped the series up for so long. With fighting and action games being so niche today, there is no reason to abandon the hardcore approach. Casuals are just not going to abandon God of War. Fighting games need scantily clad T&A and StarWars characters just to get decent sales nowadays.
On the challenge subject, I don't necessarily agree that one hit grabs and certain projectiles is more fair. NGS2 MN jumps the shark with that halfass tactic. MN in NGS2 is artificially difficult and it feels that way a lot moreso than NG2. As for NGB and NG2 (Itagaki's games), I don't think that fighting tough, almost insurmountable odds is in any way less fun. In fact, it actually falls in line with why I've loved this series since the Arcade and NES games. This issue is why I'm such a Ryu Hayabusa fanboy. NGS2 definitely hurt his image for me a bit due to how toned down the challenge from the opposition is, but it's only a game series that exists for my entertainment so it's not that serious.
It comes down to personal preference.
The same goes for what is considered cheap and what isn't. It won't be the same for 100% of the people in every case.
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Thu Nov 12, 2009 1:00 pm
Post subject:
IMO the only problem I have is the one grab and your dead. I'm not really offended by how much damage enemies do on the difficulty.
I am never getting rid of this game. For me it is currently the closest thing to a fun sequel that exists.
But don't count Hayashi out just yet. He said NGS2 is a learning expirience for him as well. He listens to us fans. If we actually mention we want the fair challenge the original had, no shuriken spam or one grab, then NG3 will be just fine. If we actually say what we want for the higher difficulties NG3 could turn around.
I am also aware sometimes the original played around sometimes. MN will always be hard to some extent and I think it will never be truely perfect. But if we just say we don't like the one grab then they could easily add something to replace it. Down with cheap tricks!
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Greater Ninja
Joined: 18 Jun 2008
Posts: 107
Posted: Thu Nov 12, 2009 2:12 pm
Post subject:
I just think that no matter what, when making an action game that's truly
hardcore and challenging
as opposed to just a casual button masher, there comes a time when somebody in charge has to make some tough decisions. People complained about NG2 even on it's easy difficulties, people are complaining about 1 hit grabs and projectiles in NGS2's MN, but people forget that 3-D NG's hardcore reputation came into existence with the first game for the Xbox. What people fail to mention is that so many people complained about that game too, but the times had changed a quite a bit since it was released compared to when NG2 came out.
In my opinion, putting respawing zombie archers over gaps in NG1/NGB's Chapter 6 was an insanely annoying tactic (they had insane aim, even better than the NG2 archers on MN). VH and MN Alma 2 in NGB is the toughest boss in the 3-D NG series imo. When I really think about it, I don't see why she was given a pass by all the people who call NG2's bosses cheap, but hey I digress. I question whether or not the majority of people who found NG2 unfair were able to finish MN on NGB. NGB suddenly became the most fair game ever made when NG2 came out, and that was before anyone had even beaten MN on it to make a comparison.
My point is, there is no glory to be had by returning to last gen standards with this series. They should take the template they have for NG2's current gen gameplay and work off of that instead of scaling back the improvements it brought so much. NG1 and all it's remakes were not perfect games above criticism. I was happy with
every change NG2 brought to the table. The only thing that could have polished off the approach they took would have been for them to have had more time in bug testing the final product (though NGS2 still inexplicably has most of NG2's bugs
). MS obviously wanted a set release date for NG2 and Itagaki was leaving Tecmo due to unpaid wages, but I seriously doubt TN just threw NG2 together. Look at what Itagaki said about the game in retrospect:
I look at Ninja Gaiden 2 and it's the culmination of everything I've done, but also a chance for me to kind of reboot how I think about game design. So I feel like there's so much appeal and so many elements that are a part of this, and I am really proud of how it turned out. And I'm actually really excited - I mean, I sit down and play my own game and I'm like wow, this is turned out really well. I think this is the best and most fun game I've ever done. I almost feel like I was born again, like this was the first game I've ever made - that's how fresh this experience is. We were able to include everything we wanted, so there would be little reason to go and do a three or a four, except just to keep the franchise alive. So I feel like I'm ready to move on with different plans.
For a guy who wasn't being paid, he sure did feel good about his work enough to speak highly of it after he had just left the company that wronged him. I truly believe his team put some heart and soul into NG2. If it was as horrible of a game as people described over this past year and a half, then I seriously doubt Hayashi would have even set out to port it to PS3 in the first place. People who struggled with NG2's Warrior difficulty and could not have any fun as a result should naturally feel more comfortable with a more laid back action game akin to NG1 from last gen. The good thing for me is I can actually appreciate both styles. I can accept and enjoy both for what they are.
I wonder how NG1 would be universally regarded if it were released during the era when there was no widespread access to the internet or Youtube. That's always interesting to think about.
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Rogue Ninja
Joined: 27 May 2008
Posts: 411
Posted: Sun Nov 15, 2009 5:40 am
Post subject:
If it was as horrible of a game as people described over this past year and a half, then I seriously doubt Hayashi would have even set out to port it to PS3 in the first place.
Sadly, it is. Ryu is fun as always to play as (minus the lack of ukemi...) and OT was a good idea but the rest is just weak at best.
You've written a nice post but just to the point where you're quoting Itagaki. What he said back then is something I partially hate him for becasue it's plain nonsense and it's even an autonegetion to a certain degree becasue earlier he said there are many things they couldn't implement despite wanting them badly.
I will say it straight - Itagaki was bullshitting about NG2 for a long time becasue for a long he knew that would be his last TN game. He was just acting, making a good face in a sad theater play. That quote you've posted is clearly a "I'm quitting this crap, please don't hate me!" kind of a talk.
Also, Hayashi went for NGS2 just for the money. It's clear because the game has no soul, there's no feeling of appreciation for the fans that you can see in many other games (they didn't even bother to implement some basic PS3 featues...).
Last edited by Takehaniyasubiko on Mon Nov 16, 2009 2:15 pm; edited 1 time in total
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Greater Ninja
Joined: 30 Mar 2009
Posts: 210
Location: USA
Gamertag: XBL: Vuezero PSN: Vueguy
Posted: Sun Nov 15, 2009 7:00 pm
Post subject:
i still have hope NG3 will be a great game as every NG games, but i do know that its gonna have some cheat crap enemies and bosses just like NGS2.
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Greater Ninja
Joined: 30 Mar 2009
Posts: 210
Location: USA
Gamertag: XBL: Vuezero PSN: Vueguy
Posted: Sun Nov 15, 2009 7:21 pm
Post subject:
Its finally sold 300K in the 6th week.
I bet it will sell less than NGS.
NGS2 would have sold over million copies by now if it has all of theses.
-blood/gore like NG2
-don't remove weapons like IS and WS
-shouldn't cheat w/ the 1 grab game over
-make MN & UN missions stages bigger
-Ultimate Ninja a real mode for storymode
-give the female characters some extra weapons
-make the online lagless (
is 60fps as well, and we never have like 2% lag online at all, NGS2 have 95% lagfest)
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Female Tengu
Superior Ninja
Joined: 22 Jul 2009
Posts: 687
Location: Germany
Gamertag: GalaxySpider PSN: GalaxySpider
Posted: Mon Nov 16, 2009 4:19 am
Post subject:
If I may correct you: 370k (it's a "little" difference).
All things you mentioned are actually things YOU want
Main Problem was that TN released Sigma 2 game during the releases of many other good/most wanted games, like COD MW2 etc.
Same happened with
. It's actually a very cool game with a nice 4 play coop. I dont know why the developers/publishers always choose the 4th quater in the year for selling their games.
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Greater Ninja
Joined: 18 Jun 2008
Posts: 107
Posted: Mon Nov 16, 2009 1:21 pm
Post subject:
Female Tengu wrote:
If I may correct you: 370k (it's a "little" difference).
All things you mentioned are actually things YOU want
Main Problem was that TN released Sigma 2 game during the releases of many other good/most wanted games, like COD MW2 etc.
Same happened with
. It's actually a very cool game with a nice 4 play coop. I dont know why the developers/publishers always choose the 4th quater in the year for selling their games.
370k copies of NGS2 worldwide. Most of those copies are in NA; the game has been dead since weeks ago in Japan. That means a lot of copies are still on the shelf at NA retailers and online shops. At least they got their money from the retailers, but I highly doubt there will be any more shipments exceeding 150k coming from KoeiTecmo Holdings. Lifetime, I'd say this will ship no more than 400 to 450k tops.
That means NGS2 will likely sell even less than NGS1 overall, which is kind of a shame considering all those changes they made to get more sales. I too agree that releasing during the holiday period was not the best idea. Some of the other changes made to the game did not help either. I personally don't get why so many more people would rather play FPS over a game like this, but I respect the different tastes that gamers have nowadays.
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Greater Ninja
Joined: 18 Jun 2008
Posts: 107
Posted: Mon Nov 16, 2009 1:25 pm
Post subject:
Vueguy wrote:
Its finally sold 300K in the 6th week.
I bet it will sell less than NGS.
NGS2 would have sold over million copies by now if it has all of theses.
-blood/gore like NG2
-don't remove weapons like IS and WS
-shouldn't cheat w/ the 1 grab game over
-make MN & UN missions stages bigger
-Ultimate Ninja a real mode for storymode
-give the female characters some extra weapons
-make the online lagless (
is 60fps as well, and we never have like 2% lag online at all, NGS2 have 95% lagfest)
While I agree with some of the changes you listed here, I wouldn't trust VGchartz data if I were you (assuming you got your numbers from them). They are not that reliable either way. This gives us a better idea of where the game stands financially:
They've shipped 370K worldwide, which means unless there's a massive increase in demand at some point, they aren't going to sell much more than that over the game's full run at retail. In actuality, there
possibly be more than 300K in consumers' hands, or there could be less than 300k in consumers' hands.
I'd wager there are slightly less than 300k copies actually sold to consumers right now. But with impending discounts and clearance sales, they will move the complete 370K shipment at some point for sure.
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Female Tengu
Superior Ninja
Joined: 22 Jul 2009
Posts: 687
Location: Germany
Gamertag: GalaxySpider PSN: GalaxySpider
Posted: Mon Nov 16, 2009 6:26 pm
Post subject:
neoryu wrote:
I personally don't get why so many more people would rather play FPS over a game like this, but I respect the different tastes that gamers have nowadays.
Hm, I think the reason is that FPS are not really hard to understand (a genre for "everyone"). You just aim and pull the trigger
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Greater Ninja
Joined: 18 Jun 2008
Posts: 107
Posted: Mon Nov 16, 2009 6:41 pm
Post subject:
Female Tengu wrote:
Hm, I think the reason is that FPS are not really hard to understand (a genre for "everyone"). You just aim and pull the trigger
Ah, well there we have it. I think you're definitely on to something.
I also find it interesting that the FPS genre is loathed in Japan. Being in the minority, I happen to share their sentiments.
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Rogue Ninja
Joined: 27 May 2008
Posts: 411
Posted: Tue Nov 17, 2009 9:37 am
Post subject:
FPS games are just boring for me. Also, I don't like First Person Perspective because I want to watch the whole model of my character. But, of course, not many share my sentiments in this regard nowadays.
Anyway, the sales of NGS2 had to be small. It's a niche franchise nowadays and Hayashi is only making things worse with his stupid design choices. The main problem with the sales is that most NG fans are on Xbox platform for obvious reasons. There was that whole talk about Playstation gamers hooking on NG but that's bullshit. NG has it fans and they are playing it, not the new guys (there are newcomers, of course, but that's a very small minority). The first Sigma sold better because it was the beginning of PS3 and there was a small amount of interesting games so some PS3 fans bought NGS1 because it was the only alternative to pathetic Genji 2, lol.
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Superior Ninja
Joined: 01 Sep 2009
Posts: 783
Posted: Tue Nov 17, 2009 9:55 am
Post subject:
I just think its the wrong time of year for Tecmo to launch it.
I have noticed from my own views TN games don't sell nearly as well this time of year (close to christmas) compared to other times of the year like Summer. Too many companies releasing too many things. Bayonetta, Assasins creed 2 etc might all be potential competitors for it.
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Question: "What does the Bible say about household salvation?"
Answer: Having a proper understanding of what the Bible teaches concerning household salvation must begin with an understanding of what the Bible teaches about salvation in general and election in particular. To begin with, we know that there is only one way of salvation, and that is through faith in Jesus Christ (Matthew 7:13-14; John 6:67-68; John 14:6; Acts 4:12; Ephesians 2:8). We also know that the command to believe is directed to individuals and the act of believing is an individual action. Understanding this is important when it comes to correctly understanding the concept of household salvation because it helps us focus on the fact that salvation can only come through an individual believing in Christ. It is not something that a father can do for a son or daughter, nor is the fact that one member of a family or household believes any guarantee that the rest will also.
In fact, Jesus Himself indicates that the Gospel often divides families. For example, in Matthew 10:34-36 Jesus said: "Do not think that I came to bring peace on earth. I did not come to bring peace but a sword. For I have come to 'set a man against his father, a daughter against her mother, and a daughter-in-law against her mother-in-law'; and a man's enemies will be those of his own household." Also, if we understand what the Bible teaches about election, we again come to understand that God elects individuals to salvation and that only those that are elect will be saved (John 6:44-65). This indicates that both election and salvation are not corporate but individual in nature. God elects individuals to salvation (Romans 9:6-18), and those that are elect believe and are saved (Acts 13:48).
So, if salvation is an individual action, then how are we to understand those passages in the Bible that seem to contain a promise of household salvation? How can we reconcile the need for individuals to believe in order to be saved and the promises of verses like Acts 11:14 that indicate a promise was given to Cornelius that his household would be saved? First of all, like any passage of Scripture, it is important to understand the genre or type of book the verse is in. In this case it is found in Acts, which is an historical narrative of actual events that took place. This is important because the fact that God promised Cornelius that his whole household would be saved does not mean the same promise applies universally to all households across time. In other words, it was a specific promise to a specific person at a specific point in time. One must be very careful about interpreting these types of promises as universal in nature because they must be understood correctly in their historical setting in order to be correctly interpreted.
Second, we need to look at how God fulfilled His promise to Cornelius. If we go back to Acts 10:33, we first see that Cornelius and his household were gathered "to hear all that you (Peter) have been commanded by the Lord." In other words, they were in a place and position to hear the Gospel which "is the power of God to salvation" (Romans 1:16). Upon hearing the Gospel preached by Peter, everyone in Cornelius's household believed and was baptized (Acts 11:15-18). So, while God had promised Cornelius that his household would be saved, the way they were saved was consistent with God's plan of salvation, which is through the preaching of the Gospel. They were not saved because Cornelius believed but because they believed.
Another passage in Acts that carries the promise of household salvation is found in Acts 16:31. Here the Philippian jailer asks, "Sirs, what must I do to be saved?" To which Paul and Silas respond, "Believe in the Lord Jesus, and you shall be saved, you and your household." Again, it is important to remember that this promise is given to a specific individual in a specific context; however, unlike the promise to Cornelius, this one contains a promise that is clearly universal in nature and spans all time periods and contexts. That promise is not one of household salvation but is one that is entirely consistent with every other verse in the Bible that speaks of salvation. It is the promise that if you believe in the Lord Jesus "you shall be saved." Also, if we continue to study this passage in context, we see again that salvation came as the result of hearing the Word of God and responding in faith (Acts 16:32). Again, this is consistent with every other verse in the Bible concerning salvation. Individual people hear the gospel and respond in faith and are saved. They were not saved because they werepart of the jailer's household; instead, they were saved because they believed the Gospel message and responded in faith.
A third verse in the New Testament that some will use to try to teach household salvation is 1 Corinthians 7:14: "For the unbelieving husband is sanctified through his wife, and the unbelieving wife is sanctified through her believing husband; for otherwise your children are unclean, but now they are holy." Is this verse somehow teaching that an unbelieving spouse can be sanctified or saved on the basis of their spouse's faith in Christ, or that their children will be holy before the Lord because one of their parents is saved? Of course, the obvious answer to that is "no" because that is totally inconsistent with the overall teaching of Scripture. That becomes even clearer when one again examines the context of the passage. In this case, the passage is not dealing with salvation or sanctification (being made holy before God) at all. Instead, it is dealing with the marriage relationship between a husband and wife, and this and the following passages deal specifically with the issue of a Christian who has an unbelieving spouse. Paul taught that Christians should not be "unequally yoked" (2 Corinthians 6:14) with unbelievers. Here in this passage, he clarifies that if a believer is already married to an unbeliever they should remain married as long as the unbeliever consents to do so. The reason this would be allowable is that the marriage relationship would be sanctified (holy or set apart in God's eyes) based upon the faith of the believing spouse. Likewise, the children of that marriage will be legitimate in the sight of God despite the fact that Christians are not to be unequally yoked with the lost.
Noted Greek scholar A.T. Robertson in his book "Word Pictures of the New Testament" writes this about 1 Corinthians 7:14: "Paul does not, of course, mean that the unbelieving husband is saved by the faith of the believing wife. Clearly, he only means that the marriage relation is sanctified so that there is no need of a divorce. If either husband or wife is a believer and the other agrees to remain, the marriage is holy and need not be set aside. ….If the relations of the parents be holy, the child's birth must be holy also (not illegitimate)."
The fact that 1 Corinthians 7:14 is not speaking of some type of household salvation is clearly seen in the rhetorical question that Paul asks in 1 Corinthians 7:16: "For how do you know, O wife, whether you will save your husband? Or how do you know, O husband, whether you will save your wife?" The obvious answer is they don't because only God knows who will be saved and who will not be.
While there really is no promise of "household salvation" that a believer can lay claim to, that does not mean that we should not earnestly hope, pray, and work for the salvation of our families. And while there are times as foretold by Jesus in Matthew 10:34-36 that salvation will divide a family, there are also many times where the God of Abraham also becomes the God of Sarah, and then of Isaac and then of Jacob. As Charles Spurgeon said: "…though grace does not run in the blood, and regeneration is not of blood nor of birth, yet doth it very frequently—I was about to say almost always—happen that God, by means of one of a household, draws the rest to himself. He calls an individual, and then uses him to be a sort of spiritual decoy to bring the rest of the family into the gospel net." God has not only appointed or elected individuals to salvation. He has also ordained the means by which they will be saved, which is hearing and responding in faith to the Gospel message. As Spurgeon so eloquently communicates, this often involves a family member, as God saves one person and then uses him/her in such a way that others in the family hear the Word of God, believe, and are saved.


text:
The goal of Tigers in Crisis News.com is to highlight news that promotes the plight of endangered tigers and the efforts to save them." Endangered Species Journalist Craig Kasnoff.
Phoenix, AZ (PRWEB) January 31, 2014
Endangered tigers website Tigers in Crisis News.com will launch a new website design in February, 2014 according to the website's producer, endangered species journalist Craig Kasnoff.
According to Kasnoff, Tigers in Crisis News.com focuses on news that impacts endangered tigers.
"The goal of Tigers in Crisis News.com is to highlight news that promotes the plight of endangered tigers and the efforts to save them," says Kasnoff. "This includes news from government agencies, conservation organizations and other sources of endangered tigers information from around the world."
Kasnoff, who has also been a media consultant -as well as an endangered species journalist- for the last 20 years, says even though the advances in technology often time seem overwhelming to keep up with, the new communication channels such at YouTube, Facebook, Twitter and Google+ create amazing opportunities for journalists to communicate important information to the public.
"When I first started as a freelance journalist, the only way I was able to get a story published on a conservation or endangered species issue was to be published in a "traditional" media publication," he says. "And there was little, if any, opportunity for me to either publish video for a "large scale" audience, or to promote video created by others."
Kasnoff says the new technologies and communication platforms have changed all that.
"Now, if I want to either write about endangered species or endangered tigers or laws that protect them, or publish a video about it, I just create the content, publish it on Tigers in Crisis News.com or on one of the many communication platforms available, and hope people read it or view it."
Over the years, Kasnoff's conservation writing has appeared in publications such as the Christian Science Monitor, The Seattle Times, the San Francisco Examiner and other highly respected publications. For 10 years, he wrote and co-produced a nationally syndicated radio show call "Rock and the Environment" (which he created) that featured musical artists such as Paul McCartney, Chris Cornell of Soundgarden, Melissa Etheridge and others, talking about their environmental concerns.
Kasnoff says even though he doesn't have the audience of a large publication (he says his yearly website traffic is in the "hundreds of thousands" and not in the millions), he has more freedom to write about, and promote, endangered species issues he believes are important. And, he adds, by using the new media communication channels, there is "no limit" to how large an audience he can build to educate people about endangered tigers, the plight they face, and the efforts being made to save them.
Kasnoff adds the new design for the Tigers in Crisis News.com website will make it "mobile friendly" and will also contain new content not on the current website. He says as well as updating the current content in the website every week, he will be adding new content areas as well.
"Saving endangered tigers is not just about science or conservation, it's also about politics, finances, religion, culture and many other "human" activities," says Kasnoff. "The challenge is trying to get a handle on the "big picture" because there are so many facets to that picture, and that picture is changing every day.
Kasnoff says his goal is to make sure ALL of those issues are eventually represented in the Tigers in Crisis News.com website.
Go here for the Tigers in Crisis News.com website.
Go here to learn more about Endangered Species Journalist Craig Kasnoff.


text:
Just hours after the unthinkable in Newtown, Conn., an obviously shaken Ed Davis, the thoughtful commissioner of the Boston Police Department, mentioned another crime from nearly a year-and-a-half ago that bothers him to this day.
Police were called to a public housing facility in Brighton, where they found an elderly man in a wheelchair bleeding from a gunshot wound to his chest. "I can't believe the boy killed me; I can't believe he killed me," the victim kept telling emergency workers. He died shortly afterward.
The "boy" was actually in his 50s, an emotionally troubled neighbor who shot the victim during some undoubtedly incomprehensible dispute. He then barricaded himself in his upstairs apartment and didn't surrender until a tense hour later.
Here's what Davis wanted to share: Detectives learned that Boston police had approved the killer's gun permit. After the slaying, they came to realize the shooter had long suffered from mental illness, a history that investigators would not have been privy to when they completed his background check because the applicant had never been institutionalized. In other words, authorities had been blocked from a critical piece of information and, as a result, a 75-year-old man was dead.
"One side wants to deinstitutionalize the mental health system, and the mentally ill have privacy protections," Davis said. "The other side wants to give everyone a weapon. We're living with the consequences of these two things."
This country has lost its way on guns, completely, embarrassingly, and horrifyingly so. We are armed to the teeth, more than 200 million guns among our citizenry. The industry is unregulated. Our laws are a pathetic patchwork marked by rips and holes.
As bad, the federal agency overseeing gun issues has been emasculated. Congress has been purchased by the bullying zealots at the National Rifle Association. And when the gun lobby isn't buying and selling elected officials, it is successfully intimidating presidents and everyone else into believing that nothing can or will ever change.
The background noise to all this is the gunfire that plagues too many urban streets on too many nights, the kind that is being highlighted in the brilliant Globe series chronicling life in one particularly dangerous part of Dorchester. It's also the sound of another massacre in another school or movie theater or shopping plaza in a community that will never be the same.
The worst is Newtown, defenseless children suffering consequences of a nation's egregious actions and inactions. "Look what we've done," said John Rosenthal, Boston's most sensible gun control advocate, on the brink of tears Friday night.
Now, though, from the utter devastation of Newtown, we have the first hints of change. The NRA has been largely quiet so far this week, the public discussion free of its arguments that are equally banal and moronic: "Guns don't kill people, people do," "there are already too many guns in the nation to start banning them now," and my favorite, "let's just enforce the laws we already have."
President Obama has ratcheted up his rhetoric, not enough, but it's a start. Gun allies in Congress have fallen uncharacteristically silent and, in some cases, even acknowledged the need for change. And in the most meaningful sign of progress, the private equity firm, Cerberus Capital Management, described Sandy Hook as a "watershed event" and announced Tuesday that it will sell the company that made the assault rifle used in the rampage.
We need new laws. To start, we need a comprehensive national ban, free of loopholes, on the weapon of choice for massacres: the lightweight, semiautomatic assault rifle known as the AR-15. Ban the high-capacity clips that feed them. Require background checks for all purchases, including at gun shows and in private transactions. Fund a national buyback.
We need these and more, and we need them now. From the thickest grief come shards of hope. Shamefully, disgracefully, perhaps this is what it took.Brian McGrory is a Globe columnist. He can be reached at email@example.com.


text:
The UIS Mobile App Project
The UIS Mobile app has been completely redesigned, rewritten, and rebuilt.
In version 3.0, we made major improvements to the technology stack. To build the app we used React Native and our WordPress CMS is customized to serve content to the app. A periodically updated photo of the campus and the weather information is added to the home screen.
The home screen is also re-designed to give quick access to the most used items of app. The menu has been tweaked and additional items were added. Additionally, the app icon has been updated to match our standardized UIS graphics.
Read more about the UIS Mobile app features.
UIS Mobile App Timeline
If you are thinking about developing an app for your educational institution, we hope the following summary will be of use to you. This summary provides you with a basic, top-level framework for planning, developing, and delivering a mobile app for your institution.
Institutions have different demands, priorities, and approaches. Therefore, you will need to keep those aspects in mind as you move forward with planning, developing, testing, and delivering an app for your institution.
Phase I: From Concept to Web App
1) Plan
Assemble Your Team
Thanks to the foresight of a retired Web Services director, the first step we took at the University of Illinois Springfield was to assemble a mobile strategy task force [in fall 2011]. Membership of this task force were comprised of faculty, staff, and administrators. Units represented in this team consisted of Admissions, Campus Relations, Information Technology Services, Library, and Web Services. The goals for a university-wide mobile strategy were planned, discussed, and approved. The team would:
- Consider all things related to the development of mobile applications, how to best present the university brand via the mobile medium, and how best to serve our students and our communities with practical and engaging content.
- Develop guidelines, standards, and approval process for submission of UIS-created apps to the App Store, Google Play, and other mobile stores, as well as those for university-use-only.
Define Your Goals
Once you have your team in place, define the goals of your mobile strategy. The focus of the strategy is not on the technology but on what services your mobile strategy should address, provide, and deliver. Simultaneously, we drafted, reviewed, edited, and approved an university mobile policy. The targeted audience was classified into three groups: 1) Students, 2) Faulty/Staff, and 3) External Stakeholders. The items that needed to be addressed immediately were – a) policies, b) standards and procedures, c) development platforms, and d) structured hierarchy of apps. A primary question that was answered at the outset was – What do students want from this app and what do we share with students?
Develop Your Strategy
Native, Cross-Platform, HTML 5, and Hybrid – We knew early on that each of our targeted mobile device platforms had its own SDK and programming language, yet all of them had a browser component in common. Therefore, we wanted to develop a hybrid app that ran in this common browser component. This write once, run anywhere approach is useful when doing cross-device development. In addition, we did not have the personnel to develop two separate native apps. The HTML5 framework helps in the creation of mobile web applications, which can be made to look and behave more like native apps, unlike a regular web page. Web apps built using these frameworks usually run in a browser. The two frameworks we reviewed were a) jQuery Mobile, and b) Sencha Touch. The next goal was to package the app in a hybrid shell and we used PhoneGap for that.
Choose: Web App vs. App
Our approach was to first develop a Web App. The Web App would contain basic functionalities that fell into two categories: 1) Information, and 2) Utility. We knew that it would be easy to develop and would allow us to get some feedback from the campus community before we decided to move forward with an App for the university. A 30-minute conference call with Gartner validated our approach, both in terms of our mobile and development strategy. Two critical take-aways from the call was 1) don't swamp the mobile app with complexity, and 2) provide alerts instead of complete services.
Choose: In-house vs. Outsource
We had the requisite skills to develop the Web App. In addition, we did not want to purchase an off-the-shelf solution with a framework that did not provide an unique identity and additional features.
2) Develop
The development process took us six months, from inception to delivery. This timeframe could have been cut down further if we had a dedicated staff member, or members, working on the app 100% of their work time. We are a team of three members that supports a varied set of Web services: Toolbox, training, social media, shopping cart, special projects, apps, and websites. Our graphic designers developed the icons for the Web App. The Information Technology Services department proved instrumental is coding the campus directory and making it mobile.
3) Test
We had a group of individuals test the Web App on both the iOS and Android platforms. There were minor edits to make and no changes to the architecture or programming aspects.
4) Deploy
In spring 2012, we announced the availability of the Web App via two of our official social media channels – Facebook and Twitter. We knew early on that our users would not be pleased when a function within the Web App launched the native browser. This was not be a problem when we move to Phase II of the project.
Most of the feedback we received pertained to Webmail.
"Thank you for the new UIS mobile app. It is very nice. I am wondering, though, how do we access webmail from the mobile app?"
"How do I get to the email with this new app?"
"Hi how do we check our UIS emails on app?"
Our campus did not have a mobile version of MS Outlook or Webmail. We were under the impression that users were tapping into the built-in email clients, which was not the case. Therefore, we spent time on educating our users that their mobile devices provided ways to map email clients. Additional feedback pertained to accessing a varied set student information services.
"I can find an A-Z link. How do I quickly add money to my iCard? So far, I can't access what I need from this mobile app. When I can remember the other problems, I'll send another message. Thanks!"
Phase II: From Web App to App
The next step was to move from a Web App to an App. In summer 2012, we went back to the drawing board in terms of enhancing the services that could be made available on the App. Given that our enterprise systems run across three campuses, we focused on services that were feasible to provide for our first release, version 1. At the same time, we discussed with our sister campus regarding student information services that would become available in a mobile format by the end of fall 2012.
The UIS Mobile app was made available in the App Store and Google Play in October 2012. The inception to delivery time frame for this phase was five months. Again, this timeframe could have been cut down if staff were dedicated for the project full-time.
Content First
A major decision in Phase II was to put content first. This was based on two conclusions:
- Mobile devices have less screen space and priority should be given to relevant content, which is more important to users, and
- Luke Wroblewski's presentation on "Mobile Web Design" [An Event Apart] convinced us to take a content first approach.
For the UIS Mobile app, we display content first, which is a feed that consists of calendar items, news stories, food services menu, and weather.
Where Do We Go From Here?
As student information services from our enterprise systems become available, we will be able to add those features into our app.
- Mobile is the current and future medium. Invest in it, if you have not done so already.
- Focus on features that are most popular in your institution.
- While targeting multiple device platforms, the HTML/Native hybrid approach can cut down development times without sacrificing functionality.
Phase III: Redesigning the App
In Phase III we decided to improve the overall design and app components. We also brought forward the most-used features to the home screen and other features a tap away from the home screen. In version 1.0 we used Sencha Touch. In 2.0 we decided to use jQuery Mobile, as it is now mature and suits a content-oriented app much better. Additionally, we tweaked the UI to match UIS standards, and to make it feel more like native UI components.
New Features
- Homepage features are also available in the app;
- Search functionality has been added to search the UIS website;
- Navigation has been simplified and information can be found within few taps from the home screen;
- Campus locations are searchable and GPS directions are findable.


text:
Sullivan University has the following programs available online:
Degree details for these programs are included in our database.
Additional information about Sullivan University may be found on the following websites:
View the main website at: www.sullivan.edu
View the website for financial aid at:
View the Student Right to Know website at:
To learn more about their policies on disabilities, go to: sullivan.edu/academic-catalogs/
The information shared here is extracted directly from the U.S. Department of Education, Institute of Education Sciences, National Center for Education Statistics. Universities that sponsor the Online Degree Database may add other institutional details as part of their sponsorship benefits.


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Welcome to Quilt Trails of Western North Carolina!
With over 200 quilt blocks, we have the highest concentration anywhere in the USA! Come to Yancey County to get started on your great quilt adventure! We are just 45 minutes North of Asheville - exit 9 off I-26, or exit onto Hwy 80 off the Blue Ridge Parkway.
Six contiguous counties host quilt blocks, with the highest concentration in Yancey and Mitchell Counties. While in Yancey County, visit Mt. Mitchell, highest peak East of the Mississippi. Mitchell County is home to Roan Mountain (the rhododendrons are in full bloom in June - gateway through Bakersville) and Avery County offers Grandfather Mountain with its mile-high swinging bridge. Of course we have waterfalls, supreme hiking, great trout fishing, canoeing, golf, horseback riding, and great shopping.
The Quilt Trails project got its start in Ohio when Donna Sue Groves put a block on her barn to honor her mother. From that simple act, the project has spread to 30 states and Canada.
Seven different driving trails take you to view vividly painted quilt squares installed on barns and buildings of participating communities. Even if it is raining you can still enjoy a day of adventure finding the quilt blocks. Stop by the Quilt Trails Gift Shop in the OOAK Gallery on the Loop in Micaville to purchase a driving map and one or more of the nine tour guides that tell the stories behind the blocks.
New! I Love Cats and Dogs Pattern!
I Love Cats & Dogs is the block now hanging on the Yancey County Humane Society building. Now you can buy the pattern to make the quilt and pillows to match the block. The pattern will make two sizes of quilts or pillows. Complete instructions included on the CD as well as all the patterns. All are designed to be printed on your home printer. This pattern requires intermediate to advanced piecing skills. Buy it now!
Quilt Trails WNC Wins Award for Sundial Project
Quilt Trails has just won the Small Town Main Street Award for Promotion with our Sundial project! This is the second year in a row Quilt Trails has taken first place with the Small Town Main Street Awards, given out by the Department of Commerce. Special congratulations go to Bob Hampton and Martin Webster, designers of the Sundial.
Our sundial is the largest vertical sundial in North Carolina and the only quilt block sundial in the world. You can see the sundial on the side of the Yancey Common Times Journal building in Burnsville, just off the town square.
On Christmas Day the sundial will tell accurate time without the use of the Equation of Time which appears as mountains across the bottom of the sundial. There are four days of the year when the Equation of Time adjustment does not apply, and Christmas is one of those days. So if it is a sunny day on Christmas, the sundial will give you accurate clock time. Be sure to use the Eastern Standard Time numbers - the middle circle of numbers.
Mt. Mitchell Craft Fair
|Thanks to all of you who came to see us at the Mt. Mitchell Craft Fair. We all had a wonderful time and those of you who painted t-shirts appeared to have the best time of all! We appreciate your enthusiastic support!
Latest news
Pieced Together, the first documentary to tell the story of Donna Sue Groves and the Quilt Trails movement, is in the editing stages after four years of filming. To help with completing the film, the creators have launched a Kickstarter campaign. Read about the documentary and the campaign here.
Quilt Trails is courting people all over the country! We are now painting quilt blocks for people anywhere in the US. Please visit our "Custom Blocks" page to view examples of our superior custom design services. For more information, please email us at email@example.com.
See our new downloadable Tour Guides! These are streamlined for easy download & printing. All-inclusive tour guides are available in our Giftshop and online store.
See our new Custom Blocks Page, featuring images of our custom-designed blocks and information about how to get one!
Click HERE to work a jigsaw puzzle of the 200th quilt block!
A tribute to the unique and long-established art form of patchwork quilting, this abstract animated film uses computer and experimental techniques to choreograph quilt motifs and designs to music.
Adjoining County Quilt Square Projects
- Ashe County
- Avery County
- Haywood County
- Macon County
- Madison County
- McDowell County
- Wautauga Counties
Please visit our friends at:
Yancey County Chamber


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While Kenya Moore has referenced her embarrassing on-screen split from Walter Jackson as the reason she hasn't introduced her "African Prince" yet on this season of Real Housewives of Atlanta, we've always assumed it was because she was storing him up for a bombshell reveal. And if the recent tea being spilled on the gossip sites proves to be right, we're in for a doozy.
According to MediaTakeOut.com's Bravo insider, Kenya is planning to unveil her mysterious boyfriend at the upcoming RHoA reunion. And the lucky guy who gets to date the former Miss USA? That would be award-winning Nigerian singer D'banj!
The site says that the the African chart-topper — who has won such awards as Best International Act: Africa at the 2011 BET Awards and was previously signed to Kanye West's G.O.O.D Music label — will appear alongside Kenya at the reunion, when the rest of the Housewives are joined by their respective men (including Phaedra Parks and Apollo Nida!).
Meanwhile, MTO's insiders also say that Kenya actually hired D'banj to appear as her boyfriend on the reality show, and they aren't actually in relationship. And while it doesn't surprise us that Kenya would be plagued with such rumors after what she experienced with Walter in her first season, we're not sure we'd believe she'd risk that kind of information getting out. We'd like to think she's just found herself a successful man that she's keeping under wraps.
Source:MediaTakeOut.com..via WetPaint.com


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When you need to replace the headlight, turning signal or parking light bulb on your 2004 Kia Sorento, finding out what the replacement size you need can be a time consuming task. Whether you want to replace your headlamp bulb with a HID (High Intensity Discharge) Headlight Kit, Xenon Headlamp Kit or replace your interior lighting bulbs with LED (Light Emitting Diode) bulbs, we're here to help you with your 2004 Kia Sorento.
The Modified Life staff has taken all its Kia Sorento headlight bulb replacement guide, Kia Sorento light bulb size guides, Kia Sorento light bulb replacement guides and cataloged them online for use by our visitors for free. Our Kia Sorento light bulb guides allow you to easily replace light bulbs, replace headlight bulb, change a broken lightbulb, install a hid headlight conversion or install led light bulbs instead of spending countless hours trying to figure out which light bulb sizes in your 2004 Kia Sorento.
Feel free to use any replacement light bulb sizes that are listed on Modified Life but keep in mind that all information here is provided as is without any warranty of any kind. Use of the replacement bulb size information is at your own risk. Always verify all light bulb sizes, bulb voltage usage and bulb wattage before applying any information found here to your 2004 Kia Sorento.
Request a Light Bulb Size Guide
If you can't find a particular replacement light bulb size guide on Modified Life, please feel free to post a light bulb size guide request at the bottom of this page and we'll do our best to find you the light bulb size or light bulb replacement information you need for your vehicle.
Adding More Information
If you would like to help the Modified Life community by adding any missing information or adding a new light bulb size information to our resource, please feel free to post it at the bottom of this page.
2004 Kia Sorento Car Light Bulb Size Chart
Low Beam Headlamp Light Bulb Size: H7 or H7 HID Upgrade Kit
High Beam Headlamp Light Bulb Size: H1 or H1 HID Upgrade Kit
Parking LIght Bulb Size: 2357A
Front Turn Signal LIght Bulb Size: 2357A
Rear Turn Signal Light Bulb Size: 1156A
Tail Light Bulb Size: 2357
Stop Light Bulb Size: 2357
High Mount Stop Light Bulb Size: 168
Fog/Driving Light Bulb Size: 881 or 881 HID Upgrade Kit or 881 LED Upgrade Kit
License Plate Light Bulb Size: 168
Back Up Light Bulb Size: 1156
Front Side Marker Light Bulb Size: 168
Rear Sidemarker Light Bulb Size: 168
Glove Box Light Bulb Size: 6418
Map Light Bulb Size: 168
Trunk/Cargo Area Light Bulb Size: DE3175


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In recently published clinical guidance(annals.org) on prostate cancer screening, the American College of Physicians (ACP) calls for physicians to discuss "the limited potential benefits and substantial harms of screening for prostate cancer" with patients between the ages of 50 and 69. The guidance also encourages doctors to perform screening only if a patient expresses a clear preference to do so.
Human prostate specific antigen (PSA/KLK3) with bound substrate from complex with antibody. (Source: E.A.S./CC-BY-SA-3.0)
According to the ACP guidance, any decision to screen using the prostate-specific antigen (PSA) test should be based on
- the patient's risk for prostate cancer,
- a discussion of the benefits and harms of screening,
- the patient's general health and life expectancy, and
- patient preferences.
The ACP further recommends that PSA screening not be performed in average-risk men who are younger than 50 or older than 69, as well as in those who have a life expectancy of less than 10-15 years.
It's worth noting that the ACP guidance statement was derived from an appraisal of available guidelines on screening for prostate cancer. The four guidelines selected for review were those developed by the American College of Preventive Medicine, the American Cancer Society, the American Urological Association, and the U.S. Preventive Services Task Force (USPSTF).
- In its new recommendation, the American College of Physicians calls for physicians to discuss "the limited benefits and substantial harms of the prostate-specific antigen (PSA) test" with patients between the ages of 50 and 69 and encourages doctors to perform screening only if the patient expresses a clear preference to do the test.
- The AAFP and U.S. Preventive Services Task Force recommend against performing PSA screening in asymptomatic men, regardless of age.
- Two family physician experts agree that further research could help identify any subset of men who might benefit from PSA screening.
New Guidance Largely Aligns With AAFP/USPSTF Recommendations
Although the ACP guidance, which was published April 9 in the Annals of Internal Medicine, does not flatly contradict the AAFP and USPSTF recommendations against performing PSA screening in asymptomatic men regardless of age, some differences in emphasis exist.
In its 2012 recommendation statement, the USPSTF acknowledged that PSA screening is commonly used in practice and that some men will continue to request screening and some physicians will continue to offer it.
"The decision to initiate or continue PSA screening should reflect an explicit understanding of the possible benefits and harms and respect patients' preferences. Physicians should not offer or order PSA screening unless they are prepared to engage in shared decision-making that enables an informed choice by patients," say the USPSTF guidelines.
According to USPSTF member Mark Ebell, M.D., of Athens, Ga., "The ACP assessment of the data is very similar to that of the USPSTF: The benefits (of PSA screening) are, at best, small, and the harms are likely to be moderate. "Of course, some men may still choose to be screened, but I hope they only do so after a careful discussion with their family physician so they understand the potential harms."
Gretchen Dickson, M.D., a family physician and assistant professor of family and community medicine at the University of Kansas School of Medicine, Wichita, said it can be difficult -- for both physicians and their patients -- to wade through sometimes conflicting clinical advice.
"If you follow the USPSTF, you would rarely screen anyone, whereas the American Urological Association suggests starting to offer screening to men at age 40," Dickson said. "Not only is that confusing to physicians, but patients may get mixed messages about what the 'right' answer is for them.
"And, as the recommendations change, that further compounds patient confusion."
Dickson said she appreciates the fact that the ACP guidance recognizes that the PSA test offers limited benefits and substantial harms and points out that screening should not occur in men younger than 50 or older than 69 or in those with limited life expectancy.
"In general, I recommend against PSA-based prostate cancer screening for my male patients in line with the recommendations of the USPSTF," she said. "That recommendation usually comes after a long conversation, though, about what we know and don't know about prostate cancer screening. Given the current evidence, screening seems to do more harm than good for most patients."
Further Research Needed to Fill Knowledge Gaps
The problem, Dickson said, surrounds the knowledge gaps that exist relative to prostate cancer screening.
"Many of the studies that are used to formulate the prostate cancer screening guidelines were done predominantly in Caucasian populations, yet African American men have among the highest risk of prostate cancer," she said. "Perhaps our screening recommendations would change if we had more high-quality evidence from studies involving more racially diverse subjects.
"As we learn more about PSA velocity, density, free PSA and other tests, we may find that screening is warranted for specific populations, but, today's best evidence suggests that screening may do more harm than good for most men."
Ebell agreed that more research would almost certainly help clear the fog a bit.
"There is certainly a need for more research in black men," he said. "But the recent PIVOT (Prostate Cancer Intervention Versus Observation Trial) trial that compared early treatment with active surveillance found no difference in the treatment outcomes for black men (30 percent of those studied) compared with other participants."
Of course, said Dickson, even after explaining the risks to her patients, she does have some men who choose to be screened.
"The difference is that ordering a PSA test isn't something that I just tack on to 'routine labs' for my male patients. We talk about the test a lot before we decide that PSA testing is right for them," she said. "It isn't a short visit, but the conversation reassures me that I've given them all the tools to make their decision.
"The ACP statement acknowledges that by the best evidence we have today, it appears the risks outweigh the benefits of PSA testing for most men," she said. "But ultimately, the physician and the patient must have a conversation and decide if (that patient) is a man who doesn't fit into that 'most men' category."
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Building Proposal by Greenwich Village Hospital is Rejected
By Glenn Collins, New York Times
Published May 7, 2008
Photo: John Barrington Bayley
The Landmarks Preservation Commission on Tuesday sent St. Vincent's Hospital Manhattan, which had pushed for a $1.6 billion development proposal within the Greenwich Village Historic District, back to the drawing board.
The plan would have demolished nine existing buildings to permit the construction of a 329-foot-tall hospital and a 265-foot-tall luxury condominium in conjunction with the Rudin Management Company. All of the 10 commissioners present spoke at a public hearing and all opposed it.
Although there was no vote, the commissioners' public comments served as a rejection of the hospital's proposal.
Some of the commissioners spoke favorably about parts of the plan, but none supported demolishing nine buildings so that two massive towers could be constructed.
"We must proceed extremely cautiously," said Robert B. Tierney, the commission's chairman. "The idea of any demolition in a historic district is an enormous step. It is time for everyone to be taking a deep breath and doing some rethinking."
Preservationists were jubilant after the two-hour hearing.
"This is a powerful, stinging rebuke to the St. Vincent's plan," said Andrew Berman, executive director of the Greenwich Village Society for Historic Preservation. "And it's a forceful defense of the whole meaning of landmarks preservation."
Henry J. Amoroso, president of St. Vincent Catholic Medical Centers, the entity that includes the hospital, said it would now, as a nonprofit organization, file an application asking for "hardship" status.
"We will return as soon as possible to the landmarks commission with a hardship application for the demolition of the O'Toole Building," he said in a statement.
Mr. Amoroso referred to the porthole-pierced 1964 structure between West 12th and West 13th Streets, once derided in the neighborhood as the "overbite building" for its serrated setbacks. Originally built for the National Maritime Union of America, it is now admired by many preservationists for its unusual nautical motif.
The developer William C. Rudin, who attended the hearing, said in a statement afterward that he hoped to "identify a viable alternative that would address the concerns of the commission and the community."
Under the plan proposed by St. Vincent's, the hospital would have moved from its current buildings, on the east side of Seventh Avenue between 11th and 12th Streets, to the West Side of Seventh Avenue between 12th and 13th Streets, into a new $800 million, 329-foot-tall building on the site of the O'Toole Building, which would have been razed.
In a complex deal, eight other hospital buildings in the historic district would have been sold to the Rudin Management Company for $301 million. St. Vincent's would have used that money to reduce its debt and pay for part of the new hospital.
The Rudin Company would then have demolished the old hospital buildings and constructed a separate $800 million residential complex that would have included a 265-foot-high luxury condominium tower on Seventh Avenue, and new town houses and a midsize residential building on 11th and 12th Streets.
Although some neighborhood residents expressed support for the hospital, many who spoke at previous hearings said that the large residential and medical towers would blight their neighborhood. Preservationists feared that the approval by the landmarks commission would undermine landmark-district protection throughout the city.
Hospital officials testified, though, that a new building was essential to maintain modern health care for more than a million people who live in, work in or visit the area St. Vincent's serves on the West Side.
Most of the commissioners rejected the height and bulk of both the hospital building and the condominium tower, and found value in many of the existing St. Vincent's buildings. "The loss of all these landmarks would remove layers of history that cannot be replaced," said one commissioner, Roberta Brandes Gratz, adding that approval of the plan would threaten other historic districts because it would be "a clear invitation for other institutions."
Mr. Amoroso said the hospital was ready to amend its landmarks application "in the event the Rudin family decides to modify its plans to develop the current hospital campus for residential use."
A new proposal could preserve some or all of the buildings across Seventh Avenue from the O'Toole site. The modifications, however, would have to be submitted for public hearings and commentary at Community Board 2, and then would have to undergo another round of hearings at the landmarks commission. The proposal would then need approval from the City Planning Commission and the City Council.
As for the hardship application, "the reality," Mr. Amoroso said, "is that the O'Toole site is the only location where we can build a fully efficient, state-of-the-art green hospital to serve the people of New York."
A hardship filing would require the hospital to open its books to the commission. St. Vincent's, the city's only remaining Roman Catholic hospital operating as an acute-care facility, came out of two years of bankruptcy protection last August. At previous hearings hospital representatives said that a development plan involving the sale of its land was important to its efforts to emerge from its bankruptcy crisis.
"The granting of hardship exemptions has been very rare," said Mr. Berman, the preservationist. "Up to this point, the hospital has seemed very resistant to opening its books and having its finances transparent." A spokesman for the hospital declined to comment.
The commissioners' opposition to the plan amounted to "a good signal to other institutions and to the community that the commission is hearing this," said Peg Breen, president of the New York Landmarks Conservancy, which had testified against the proposal. "There must be a way for the hospital to get the facility it needs without damaging the integrity of the historic district."


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WILMINGTON, Del (Reuters) - Bankrupt telecoms equipment giant Nortel Networks once boasted of a global operation, but now its former world-wide units are squaring off over its last remaining asset: $9 billion in cash.
Two judges, one in Wilmington, Delaware, and the other in Toronto, will jointly hear arguments on Thursday that will ultimately decide how, and when, to carve up that money.
The outcome will determine how much will be available for tens of thousands of retirees, governments and hedge funds investors.
"The issues which remain for decision are imposing," U.S. Bankruptcy Court Judge Kevin Gross of Delaware wrote on February 14 in an order scheduling the hearing.
The hearing was preceded in January by a third failed attempt to resolve the dispute through mediation. Warren Winkler, the chief justice of Ontario who oversaw those talks, said further attempts at mediation were no longer worthwhile.
He had warned before the final mediation that failure to reach an agreement could tie the disputes up in the courts for years, burning through Nortel's cash to pay the army of lawyers and advisers working on the case.
The last time the two courts heard arguments on the issue, 78 lawyers appeared, according to the court transcript.
The two judges will hear arguments on who should determine how to allocate Nortel's cash: the Delaware court, the Canadian court or an arbitrator.
"A lot of what you see is the jostling for home court advantage, literally and figuratively," said John Penn, a bankruptcy attorney with Haynes and Boone in Fort Worth, Texas.
Only after that issue is resolved will the courts be able to tackle the thorny problem of how to carve up the money.
Gross and Ontario Superior Court Justice Geoffrey Morawetz may also consider a timeframe for the proceedings.
The complex disputes stem from Nortel's former might as a global telecom empire with a web of intercompany finances and a workforce that once stood at 93,000.
Since seeking protection from creditors in courts around the world in 2009, Nortel's assets, including a $4.5 billion patent portfolio, were sold as whole global businesses, generating most of its $9 billion.
However, the question of how to divide that cash among the various Nortel insolvency and bankruptcy proceedings was never resolved.
Until each Nortel unit knows how much money it has, it is nearly impossible for those businesses to negotiate and settle the claims of their creditors. The matter is further complicated because some creditors are owed money by several Nortel businesses, and Nortel's businesses have also brought claims against one another.
Nortel's U.S. estate and its creditors want U.S. and Canadian courts to decide how to divide up the cash pile. They also want each party to lay out publicly their theory for dividing the cash.
"No longer should recalcitrant parties be permitted to hide their extreme and indefensible positions from public view and direct scrutiny," an ad hoc group of holders of Nortel bonds wrote in a court filing. They said private mediation failed and it was time to bring the dispute "out of the confines of conference rooms and into the light of the public courtroom."
Nortel's former businesses in Europe tell a different story. They argue that joint U.S. and Canadian court hearings will eventually lead to judicial "chaos," with conflicting rulings and no appeals court to bind both judges.
The European businesses want a three-member arbitration panel appointed by the Nortel units in the United States, Canada and Europe.
While the European businesses see arbitration as the only way to avoid a costly drawn-out court fight, one bankruptcy expert doubted the judges would go that route.
"I just think the contentious nature of this requires a judge to weigh in," said Tom Salerno, a bankruptcy attorney with Squire Sanders & Dempsey in Phoenix.
Regardless of who decides how to divide the money, other issues need to be tackled. The European businesses have billions of dollars of claims against the North American units. The Canadian court must resolve if bondholders are entitled to interest on their securities and whether British pensioners can claim some of the money that will be available for Canada's creditors.
The courts also face one issue beyond their control: the possibility that Thursday's hearing could be postponed by a late winter storm that is bearing down on Wilmington.
Reporting by Tom Hals in Wilmington, Delaware; Editing by Bernard Orr


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Over the past few days I've been developing some predictive models in R, for the solubility data being generated as part of the ONS Solubility Challenge. As I develop the models I put up a brief summary of the results on the wiki. In the end however, we'd like to use these models to predict the solubility of untested compounds. While anybody can send me a SMILES string and get back a prediction, it's more useful (and less work for me!) if a user can do it themselves. This requires that the models be deployed and made available as a web page or a service. Last year I developed a series of statistical web services based on R. The services were written in Java and are described in this paper. Since I'm working more with REST services these days, I wanted to see how easy it'd be to develop a model deployment system using Python, thus avoiding a multi-tiered system. With the help of rpy2, it turns out that this wasn't very difficult.
The setup is a mod_python based REST service. Before describing the service, a little bit about the models themselves. The setup requires that you develop a model in R and then save it as a binary R file (via save). Right now you have to save the model in a variable called "model" – a bit restrictive but it might change in the future. You can build any type of model that has overloaded the predict method. Once you have that you need to edit a model manifest file that contains information on the author, description of the model and so on. More importantly, you have to specify the descriptors used in the model. This leads to a limitation – the descriptor calculation step of the service uses the CDK descriptor service and so the models must employ the CDK descriptors. While restrictive it's not too bad, since the CDK has a wide variety of molecular descriptors. You can get more details about how models are deployed and the format of the manifest from the GitHub repository.
With the model file and the manifest details it's pretty easy to setup a simple Python service that uses rpy2 to load the model, calculate descriptors for an input SMILES (Base64 encoded), get a prediction and return it. Thus, to get a list of available models, visit
This gives a plain text page with a list of model identifiers You can then use a model identifier to get the details of the model (as provided by the author of the model) by appending the identifier. An example would be
Finally, to get a prediction from the above model, simply append a Base64 encoded SMILES string
and you end up with a plain text represtation of the predicted value.
Admittedly the current version of this service is a quick hack and has a number of restrictions. While any type of model can be deployed, something like a random forest model will require you to list many descriptors in the manifest file manually. In the future, this should probably be automated via an R function. While the manifest for a given model can contain an arbitrarily long description, it's up to the developer to decide what goes in. Ideally, we'd serialize the model to PMML so that we could easily include details such as coefficients, training and validation statistics and so on. The use of PMML would allow easy inclusion in the manifest. On the other hand it's relatively easy to extract this information from the model file, so it might simply require the construction of a different URL.
Another drawback is the fact that one gets a single return value. Now, it's pretty easy to extract, say, confidence limits but this is dependent on the nature of the model. Providing more information in the return value would probably best be handled by generating PMML output.
The current format of the manifest file is pretty crude – ideally I'd use Dublin Core to represent provenance and support more details of the model (such as model type etc), thus avoiding the need to load the model file. Also, there is no schema for the format, which would be a useful addition. Some form of versioning information would also be useful.
One of the biggest performance bottlenecks is that the service deals with one SMILES string at a time. If you're getting predictions for many molecules, this can become slow (since each prediction loads the model file). Ideally, the service would recognize a POST request and pull one or more SMILES from the fields in the request. This would allow predictions in bulk and make it much faster. Another advantage of use POST would be the ability to provide SDF (or any other multi-line) input.
Model deployment is now simple to achieve and Python is sweet!


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