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DEERFIELD, Ill. – Derrick Rose's back.
And the Chicago Bulls have it.
Rose participated in the Bulls' Media Day Friday afternoon at the team's practice facility, coming out in his home whites same as last year. Only then, he was a hardwood version of Punxsutawney Phil – that was the last anyone saw of him in uniform for a full year, until he popped out again Friday, his rehab from left knee surgery lingering through the entire 2012-13 schedule and postseason.
While Rose's game was warehoused, his reputation took a hit – the Bulls and the medical experts had talked of a return in "eight to 10 months," which would have had back in the lineup sometime around the All-Star break, supposedly by March. When that didn't happen – when the organization still was playing the will-he-or-won't-he game into the Eastern Conference semifinals against Miami – some in the public questioned his commitment, his courage, you name it.
Rose knew it. His teammates and coaches knew it. None of them wavered in their belief in the 2011 MVP and his timeline, and they met it head-on Friday.
"People are going to have their opinions," Rose told NBA TV. "There's nothing I can do about that. For me, all I had to do was worry about my injury and worry about my health. Of course I could have came back, but if I would have came back and I wasn't the same player, they would have been talking even [worse] about me.
"Getting back to my old self was my biggest concern. So I had to think about myself and kind of be selfish with it."
Chicago coach Tom Thibodeau was even more direct. "The people that criticized him, they don't know what the hell they're talking about," he said.
As badly as Thibodeau missed having his All-Star point guard, as much scrambling as he had to do with the Bulls' game plan to use Nate Robinson as Rose's surrogate, he stuck with the company line that was set by team chairman Jerry Reinsdorf, who made it clear they all would err on the side of caution – and delay – in Rose's comeback.
"Jerry made it clear he did not want him coming back until he was completely healthy, 100 percent," Thibodeau said. "And that's exactly what he did. He kept pushing and pushing but he never felt comfortable enough to play at the level he wanted to play at.
"Then when you look at who Derrick is as a person, there's not a more loyal, hard working, team-first guy out there. For him to take that criticism on, I think was unfair. It was a tough decision he had to make but it was the right decision."
Said forward Luol Deng: "The whole year, I knew how bad he wanted to play. So I never questioned it, when he made his decision on [not] coming back. I knew that he would know before anyone when he was ready."
The difference in Rose, from other ACL patients such as Ricky Rubio or Iman Shumpert, was his reliance on explosion, torque and cutting. "Could he play in a game? Well, maybe," Thibodeau said. "But he couldn't play the way he likes to play. And the way he's capable of playing. His game is very different. Very explosive. Change of directions, things of that nature."
The Bulls begin two-a-day sessions Saturday. No one – not Rose, Thibodeau, general manager Gar Forman or anyone else – has specified a minutes limit for him in practice or in games.
The games, of course, will be the real test. Rose practiced with the Bulls since early last winter, so when Chicago faces Indiana Saturday night at the Bankers Life Fieldhouse, one of the most closely watched comebacks in the NBA this season will meet its first hurdle.
"My knee is good," Rose said. "My confidence is steadily growing in my knee. I don't have any worries at all. When I'm practicing, I'm reacting instead of thinking. Anyone who's had these injuries would know you want to react instead of think while you're on the court. So I'm feeling good."
In a sense, Rose is in a no-lose situation: If he returns like his old self, people will argue that his decision to wait through the summer – and his annual tune-ups in Los Angeles – was the right strategy. If he shows rust or has off-nights – as most who return from his particular injury do – folks can say, "See, how could he have come back in the playoffs?"
But there will be no rust, if Rose has his way.
"[Doctors have] said it, but at the same time, I have confidence in myself," he said. "I know what type of player I am. I know how my training has been. For me going out there to play, I shouldn't have anything to worry about. I believe in myself."


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Tonight I start a topic about a 2001 movie which you might have missed if you are not awake to the international horror and fantastic cinema and believe me, you would really miss something not seeing Dagon.
Dagon is, for now at least, the best film of the Fantastic Factory, the famous spanish production company with non the less than the director of such horror successes like Society, Bride of Re-Animator and Return of the Living Dead III: the great Brian Yuzna, at its head.
For Dagon, Brian Yuzna, wearing is producer cap, is joined by the perfect director: non the less than Stuart Gordon, the father of other great horror successes like the first Re-Animator and From Beyond.
Again the two of them get back to an author who inspires both a lot: Howard Phillips Lovecraft, probably one of the most important and known writer of weird tales and fantastic/horror adventures of the last century, the creator of Cthullu and the Ancient Ones' myths.
The major force of Howard Phillips Lovecraft is indeed to have created such a complex and opened modern mythology that it is still today getting richer and richer with some talents trained by the master like Robert Bloch (who I even prefer to Lovecraft) and new ones like Brian Lumley.
Like the novelists, many movie directors have tried to get that "Lovecraft inside" label with references to the famous Necronomicon (a Lovecraft's invention whatever else you can hear about ) or to the Ancient Ones' Mythos.
Stuart Gordon and Brian Yuzna have them tried to do more than just using these artifacts in their former movies and prooved to their audience their sincerity regarding their profound respect for the author and his words/worlds. Even if the result has not always been at the level of the expectations.
But there have been some successes like, for example Re-Animator which I won't associated to the HP Lovecraftuniverse for its story but for the way this story evolves with a a tangible daily world becoming weirder and weirder as the protagonists are visibly loosing their mind
On the other hand, Dagon is a very faithfull adaptation as its story is directly inspired by HP Lovecraft's novels: The Shadow Over Innsmouth, and in a lower measure, Dagon.
I had read The Shadow Over Innsmouth a long time before I saw Dagon and then suddenly the novel was back in my mind. I was back in the village of Innsmouth at once, enjoying each moment of the movie with anticipation has I reminded the novel, without ever being disapointed by what I was seeing but even enjoying it more and more.
Spanish production obliges, Dagon does not take place in Innsmouth but in the small fishing village of Imboca (which can be easily translated to ... ) on the coast of Galicia in Spain.
There, Paul (Ezra Godden) and his girlfriend Barbara (Raquel Meroño) are celebrating the success of their new dotCom company on the yacht of their investor, Howard (Brendan Price), and his wife, Vicki (Birgit Bofarull).
A sudden storm sends the yacht on the reefs and Vicki has her leg trapped in the ship's body. While Howard stays with his wife, Paul and Barbara go to the village hopping to find some help there.
The less we can say is that they find a weird local populations. The very few people which have not deserted the street and don't close their windows as they approch do have something strange in their behaviour.
Finally a priest appears, voluntary to help them. He negociates with a fishboat crew that they go with Paul rescuing Howard and his wife while Barbara stays in town seems. But even the priest does not seem very "normal" and trustable. why everyone is so pale in this village ? Why do they hide themselves in their houses or below as much clothes as possible ? Why many seem to have so many difficulties to walk ?
Last but not least: how come Paul meets in Imboca a woman looking so much like the mermaid who haunts his dreams ? dreams by the way generaly ending in nightmares...
So many replies you won't get in my introduction post
Indeed I've also made a selection among my pics here to not show you to much as one of the most enjoyable thing in Dagon is the perfectly controlled descent to the nightmare and the madness, totally like in HP Lovecraft's novel.
I won't spoil this.
Oki this movie is a B movie, but it's a very very good B movie, one which deserves a place among the classics of Horror. Especially as, in my opinion, it is yet none the less than the very best adaptation of HP Lovecraft's universe and atmosphere I've seen on screen.
A pure pleasure which I just cannot mark with a fewer than 5/6.
The storytelling is really nicely driven by HP Lovecraft and as well directed by Stuart Gordon seconded by a great team regarding the light, the color, the SFX with some gore scenes you'll remember and a very very good music from Carles Cases (I'll have to find other works from that guy !).
Once again, a must see !
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Roadside hit-and-run alerts become law in Colorado
DENVER (AP) — Colorado will be the first state to issue statewide roadside and broadcast alerts for hit-and-run crashes under a bill signed into law Tuesday.
The law creates an Amber Alert-style notification system when authorities are looking for vehicles involved in serious hit-and-run crashes. The system includes quickly alerting the media and issuing bulletins on electronic highway signs that describe the fleeing vehicles. It will be implemented next year.
"It allows us to push back against hit and run," Democratic Gov. John Hickenlooper said. "And I think people feel that they get away with this, and as we do a better job of apprehending them, that will change."
The notifications will be called "Medina Alerts," after 21-year-old valet worker Jose Medina, who was killed by a hit-and-run driver in Denver three years ago. When Medina was struck by a car, a Metro Taxi driver followed the vehicle, wrote down its license plate number and helped authorities locate the driver.
Medina's mother, Linda, wiped away tears during Tuesday's signing ceremony as she stood next to Denver Mayor Michael Hancock, who put his arm around her to comfort her.
"I believe that Jose is smiling down on all of us in the state of Colorado and thanking us," Hancock said before the bill signing.
Denver and Aurora already have citywide Medina Alerts, created by former police officer Larry Stevenson. During the two years they've been in place, there have been 17 alerts that resulted in 13 cases being solved.
Stevenson said Colorado's law sets up the first statewide hit-and-run alert system.
"It becomes the template for the country, if not the globe," Stevenson said. He added Washington state, Oregon, Nebraska and Utah are interested in following suit.
Stevenson also helped launch the "Taxis on Patrol" program with Metro Taxi, which trains drivers to notify law enforcement about suspicious activity. At the time of the hit-and-run that killed Medina, the program was less than a day old.
After Medina's memorial, Stevenson had a conversation with Medina's mother.
"She just made that comment, 'Don't let them forget about my baby,'" Stevenson said.
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Archive for March 24th, 2010
Transcribing 1849 Gold Rush Migration Letters
by Sherry Stocking Kline
24 March 2010
Last week when I volunteered to index some of the Sumner County Historical and Genealogical Society Center's files and records, I had no idea what kind of historic treasures and glimpses into people's lives I was going to find!
I brought home the Pioneer Settler "A" files, sat down at my computer, and began to open up the files expecting to find simple papers documenting our early settler's ancestry.
What I quickly found were stories, the first being of a wife and children kidnapped by the Indians during the massacre of rural families in the Saline Valley in Kansas, (about 2 1/2 hours north of us here) and the treasure I'm transcribing now, copies of an Illinois man, John Arnspiger's letters back home to his wife, Mary, his grown son Henry, his little children, Lukey and Rebecca Ellin, and unnamed grandchildren as he travels to the California Gold Rush, certain that he will soon better his life for his family.
The letters document the group's troubles traveling up river to get to St. Joe, Missouri, his fears of the cholera epidemic that was there and the many deaths, the Indians that they meet along the way, both friendly and not, the buffalo and other game that they eat on the way, and his fears that he may never see his family again.
Unfortunately, after I read ahead, his last letter ends with the writer ill, lying in a wagon in California, a week away from the Gold Fields at Sutter's and me with so many unanswered questions!
Did he die? Did he get to Sutter's and simply get busy? How did his family come to be in Sumner County, Kansas, where his son Henry and his wife and children later settled? When I can, I will find these answers to add to this Pioneer Settlers' files, and share!
29 April 2010 Update: Now you can read Part One of the Gold Rush Letters Transcription Here: http://www.ks-schgs.blogspot.com/


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|It's like people isn't programming videogames anymore, right?
Member #11,955
May 2010
Man like two years without posting anything... Internet forums are so cold.
Specter Phoenix
Member #1,425
July 2001
A lot of the users have moved onto Unity and Unreal. Even the great Johan Pietz told me on Twitter that he hasn't used Allegro in a long time and moved on to Unity when everyone else did.
With me, I just still have confidence issues and don't publish anything I do. I'm currently working on my TINS2017 entry even though I dropped out. I simply called it Dr. Health, but since I've never made a game outside a single level I had to spend majority of my time searching state machines and game states because I got side tracked reading all the different ways to do them.
"Can't a man even talk to himself without being interrupted?" -Krull(1983)
Chris Katko
Member #1,881
January 2002
I've just been busy with work and health stuff. I'm still planning on releasing a game and I've been brushing up on skills and building framework tools here and there.
Member #12,636
March 2011
Well, for those who just want to make a game, it is easier to use a prebuilt game engine. For that crowd, something like Unity, or for 2D, Godot, is fine.
But for people like us who like to program a game, Allegro is better because it gives much more fine level of control.
I am still programming a game with Allegro but I have not much time, and for my
Chris Katko
Member #1,881
January 2002
Allegro is better suited for games with massive simulations with tons of calculations/units/gigantic worlds. Factorio, for example, would be slow as poop in Unity.
I've heard good things about Corona SDK (John Romero himself, uses and recommends it) which is cross-platform, well-tested, and uses Lua for all scripts. Kind of interesting halfway between Unity and Allegro.
I do not think it would be suited for high power games like I'm working on with tens of thousands of units and many exotic features.
But there are certainly options out there these days. Bare metal programming experience is no longer required for smaller-simulation games, like say, an adventure game where there are a max of 10 objects ever really moving around and almost no collision detection.
If I build a 3-D game in the long future though, I'd definitely consider Unreal (or Unity) since there's no way I could compete with the amount of specialized programmers and systems in those packages. There's no way I could build a better animation system, for example, without spending a year or more of my time learning "what" a better system would be and then building and testing it.
Member #5,034
September 2004
Mike Acton moved over to Unity today, and they've been sucking up a lot of talent in graphics for awhile. I'm curious to see where Unity is in two to three years. I might have to stop dumping on it.
We just released WWII on Friday, but I'm sorry to say there isn't a drop of Allegro in there.
Chris Katko
Member #1,881
January 2002
Mike Acton... really? That's really impressive considering his previous talks.
WW2? What's the link? Are you working for a commercial AAA now?
[edit] Wait, did he USE Unity or is actually JOINING the Unity company to help fix their crap?
Member #5,034
September 2004
Joined Unity, along with Fredrikson (another high level Insomniac dev). Unity has been pulling a lot of talent lately.
WWII. I've only been doing the Activision thing for a bit over a year. before that was Nintendo and before that Blizzard.
CoD catches a lot of flak by default, but I thought the campaign on this one was quite good. I don't do multiplayer though, so I can't comment.
Member #12,636
March 2011
Well, our main competitor is SDL, not Unity. I think Allegro5 has the better, easier to use API, but SDL is sometimes more robust and supports more platforms. Of course, since the license allows it, we can port SDL internal code over to Allegro as well., Like I did myself before.
Member #940
January 2001
I haven't made anything with Unity yet. I've been meaning to try it out, just to compare it. I don't think allegro needs to "beat" Unity. But at game development meetup I went to, I was asked about the differences, and I would like to be able to answer that question honestly. I suspect that there are plenty of niche areas where the choice for Allegro still makes some sense.
I have used a high level framework at one point - Phasar.io - for html5/JavaScript. Although Phaser isn't bad per se, it doesn't take long before you start to see restrictions in the high level API. In JavaScript it's always possible to hack the internals, so it wasn't a big problem in this case.
Specter Phoenix
Member #1,425
July 2001
One thing I've noticed is that even when people use Allegro they don't have a clue what they are using. Watched a video several hours ago where the guy claimed A4 was coded in C, but A5 was coded in C++.
"Can't a man even talk to himself without being interrupted?" -Krull(1983)
Member #940
January 2001
I guess he thought he was using Allegro "4++"
Member #12,636
March 2011
Well, Allegro5 is written partially in C++ for some Windows drivers...
I was a clueless newbie too when I started with Allegro 3 on DOS/DJGPP... Let's not be too harsh on them...
Mark Oates
Member #1,146
March 2001
beoran said:
But for people like us who like to program a game, Allegro is better because it gives much more fine level of control.
I would fall under this category. I garner a lot more enjoyment from programming than playing.
relpatseht said:
Mike Acton moved over to Unity today
He's like, Mr. Performance!!
amarillion said:
I was asked about the differences, and I would like to be able to answer that question honestly. I suspect that there are plenty of niche areas where the choice for Allegro still makes some sense.
For me, it's mostly the appeal fine-grain control, more so than making games.
Chris Katko
Member #1,881
January 2002
For one, making an real game, requires creating a tool chain. Programming on the raw level means your tool chain easily integrates directly in no matter what kind of niche game you make. As long as you're forward thinking with your code (ala unit testing/modular architecture), adding something like a "in game renderer" to any of your tools (so your artists see exactly what it'll look like in real game), will take a single work day or less.
But if you're just making a game that looks/feels like 99% of what's out there (omg another platformer on steam!) then you can often save time by going with a third-party framework. However, there are the classic negatives of not being able to know if a problem is your fault, or a bug in the engine, and if there is a bug can you get the devs to fix it in time (or are you stuck working around it through insane means).
But again, in real 3-D games, the pendulum swings the other way and you gain WAY more by using Unreal/Unity than trying to roll your own. You can get 80% of the performance and quality of the best programmers with their dedicated, custom 3-D engines, and instead of investing 3 man-years of your life to make ONE ENGINE you could you know... be working on a game instead. GTA V (custom engine) runs on TONS more computers than PUBG (Unreal). But GTA V had >$100 million dollar budget, and PUBG started with a team of like 5 people.
But when it's 2-D games, there's still tons of room for either using a small framework that allows you fine control, or, making your own engine. Factorio would be nearly impossible (or slow as hell) without an engine that can take advantage of specific game similarities/assumptions appropriate only for Factorio.
The main game I've been working toward is going to be an ultra-lean networked game. The entire game is on the server with only blind, dumb clients. The clients merely send their keyboard/mouse input (which is verified server-side). You can't hack data that you're never given. (Like off-screen players positions.) Likewise, there's tons of optimizations related to my specific game universe / game mechanics. I've been looking into basically multi-threading... a single-threaded game. The game is mostly in space with space stations. Groups of rooms connected by long walkways. One natural optimization is treating every group-of-rooms as a single entity with its own memory space in RAM and CPU core. Any data that needs to "sync" across these groups of rooms (a bullet passing through, or a chat message) is synced, but otherwise, they're separate "simulations." The goal is at least 100 (possibly 200) players per server with very very low lag and a high simulation tick rate while running on normal internet connections. When you're doing fluid simulations on gigantic grid "worlds", being able to split the workloads into multi-threads is a big deal.
Tons of other things too. User mods are a strong part of the game and community.
I'm also using a D backend with a Lua front end for scripting with TONS of scripts (almost every object in the game is scripted with common cases off-loaded to the D binary.)
Probably plenty of other stuff but the point is, anything a computer can do (even off-loading physics calculations into CUDA cores to utilize your GPU to simulate my simple 2-D graphics game) I can do. I've even considered off-loading logic to those 200 connected peers with majority rules voting to reduce the burden on the server. The more players there are (normally slowing down the server), the more total distributed computing is available in the "network".
Many of those optimizations, I probably won't even need. I'm basically re-implementing a decade old, super-complex game, that runs on a piece-of-crap single-threaded interpreted-language "game system" that was never designed to implemented the physics (finite element/finite difference method) that was built into the game. So merely re-writing it in a real langauge like C++/D will almost guarantee a real 100x speed-up. And since I'm directly controlling the packet structure, I can optimize them to reduce spurious wastes of bandwidth generated by a "generic" engine written by a couple of dudes who may have no idea what they're doing (and never planned for their engine to be used for a game like this).
Basically, I'm re-writing my own Space Station 13 if anyone knows what that is.
And BYOND (the engine) is written in a Java VM (remember how slow Minecraft was?), that is then an interpreter for their custom language, that is all single-threaded and server-side. The "best" servers top out at around 100 players because after that (and also some in-game events) destroy the performance down to 1 FPS or less. The engine has almost NO support for multiple graphics layers, no easy support for animations or blending/coloring. The sound is super basic and has no support for "3-D" (well 2-D in this case) sound based on propagation rules. (I'm a big sound nut so my version will definitely improve the sound big time.) The game engine, which is Java, running a custom intrepretted language, is then used (read: abused) into running 2-D finite element physics calculations. The entire game was originally a 4chaner's physics engine built in the BYOND engine for fun during his grad school. Then people bolted on an entire game onto that. But fundamentally, BYOND is the WRONG TOOL for doing physics and the entire game (as someone with extensive playing and modding experience in the engine) is a "bad fit" for the engine.
They also have horrible encapsulation issues where BYOND supports Linux, but, certain "games" written in BYOND... like SS13.. don't actually work. Ugggghhhh...
Member #2,902
November 2002
Unity is PROPRIETARY software...
@ Chris Katko: That looks nice !
Perhaps one day we will find that the human factor is more complicated than space and time (Jean luc Picard)
Member #3,861
September 2003
I pee on Unity and still use Allegro the Almighty.
"Code is like shit - it only smells if it is not yours"
Chris Katko
Member #1,881
January 2002
My website is currently down. I do own www.Katko.us though (for whenever I get it back online).
Here's a screenshot from my game awhile back.
(Using FTL asset for the ship background.)
In the pic I was experimenting with:
I've actually thought about testing using CUDA cores for FEA fluid physics updates. Huge grids with small calculations, seems like a candidate for a GPU.
Member #5,034
September 2004
Using CUDA is a great way to lock out about half the user base. Stick with simple compute shaders. Perf isn't quite as good, but they work with nVida and AMD.
Unless you meant server side only, in which case, not the best idea to assume you'll have a GPU at all.
Chris Katko
Member #1,881
January 2002
I understand CUDA is nVidia only. Well, I think I forgot about it during the discussion but yeah.
It'd be server-side only. Many users host their own servers. It wouldn't be required, it'd be optional. As in, "if you've got a videocard, use it."
But yeah, it'll be setup for "plugins" so you can use the CUDA module, software module, or etc.
But either way, good point. I sometimes forget AMD can't run CUDA. (Although nVidia has >80% of the market. ) Compute shaders would work too.
I'm a big AMD CPU fan but I'm straight nVidia when it comes to GPU's these days.
So all those poorly connected sentences lead to: CUDA isn't actually required to run a server or client. It'd just use it if available... and I actually bother to write it.
Member #12,636
March 2011
Why not open CL, that's more portable, at least.
Member #5,034
September 2004
OpenCL has pretty bad nVidia support. It's getting reasonable now, but nowhere near CUDA.
Both manufacturers are good with graphics though. If you can put your problem in terms of pixel/vertex shaders, neither will disappoint you. For most problems, this isn't actually too difficult.
Member #2,229
April 2002
Allegro or SDL2 are the only real options for me. Both are excellent libraries, both have no strings attached so you can sell what you create without paying someone else.
If I were to go with an engine, I would probably go with Unreal as you can actually sell what you make to a certain amount without paying them which I thought was reasonable, and they have much more experience with engines than Unity.
But, if I create something, I want to actually code it, that's part of the enjoyment and a certain level of pride as well.
I try to use as much free software in development as possible, just to show people you don't have to spend a dime to get into it. You can use Code::Blocks to compile (with MinGW). Yes, Visual Studio is free now, but there are still strings attached if you wish to sell anything you make with it. Allegro or SDL2 as both are totally free, Audacity for my sound creation, Blender for my graphics etc.
And I still insist on using C, not C++.
Member #7,536
July 2006
relpatseht said:
CoD catches a lot of flak by default, but I thought the campaign on this one was quite good.
The reviews on it are mixed. Sounds like the enemy AI has "aimbots" (something I've noticed in past CoD titles), and a lot of people are complaining that it's completely historically inaccurate: locations, weapons, ... apparently there are black female Nazi soldiers... It's $80 for me on Steam which seems extreme even if it was an amazing experience with no issues..
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Member #3,163
January 2003
I am programing using allegro 5
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We are a relatively small organization and rely on donations from individuals like you. Without your generous support we would not be able to fund our schools. No matter how large or small your donation, we truly appreciate it.
Recent Posts
Spring 2018
We began supporting a new school, Sam Bou, in Siem Reap province. Thanks to a generous grant from IBM we planted organic gardens at four of our schools. Students at Edgewood College raised $2,000 to buy property for garden plots and fish farming next to our school in Poum Steung.
Fall 2017
We made improvements to our schools at JHP, Kok Thmei and Poum Steung and provided uniforms and supplies to the 7 grade schools we support. Thanks to the generous support of Cyclists for Cultural Exchange, we have now given over 700 bikes to our students.
Spring 2017
We funded pipes to irrigate gardens at four of our grade schools and paid for equipment and building improvements at five others. JHP students took a field trip to Siem Reap to explore career opportunities and held a party to celebrate our 100% graduation rate in 2016.
Fall 2016
The drought ended, and wells were again full. We helped three American donors to build a school in Sambour. We have seen how our funding process creates a culture of hope in our schools. We shared our 5th year homecoming party at JHP, celebrating having placed every JHP student we have graduated in our first 5 years.
Spring 2016
Cambodia suffered its worst drought in 50 years. Funded by an NGO, we dug a deeper well at JHP Skola and shared the water with the neighborhood. We now have gardens at all our elementary schools. Our JHP graduates work at NGO's, hotels and cafės, jobs they could never have held without their training at JHP.
Fall 2015
We mourned the death of our Poum Steung principal, Thai. We helped the schools we have built and the two we support to remain in good shape, funding projects for gates, storage cabinets, doors, a roof and paint. Kok T'mai became our third elementary school with a garden.


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Thursday, February 10, 2011
3 thoughts on Duke-UNC
1) It's a pleasure listening to Mike Gminski as the color analyst. Gminski has such a history with this rivalry, but also stays neutral and incisive -- always. The G-man can also pull up arcane basketball knowledge, like the time he noted that Seth Curry looked like he was committing an "up-and-down violation" on his pump fake, but that in reality he always kept his toes on the ground. Dell Curry made that pump-fake move the exact same way, as Gminski noted. Raycom's telecast in general was very solid -- when you have Rob Reichley as the director, as this game did, you can count on that.
2) Can we please stop underrating anyone in the Curry family at this point? Surely Seth's 22 points in this rivalry game means that he won't go overlooked anymore. He is way past that now, just like Steph was about 4 years ago. I'm sorry Dell missed seeing this one in person -- his TV duties with the Bobcats keep getting in the way.
3) When the Tar Heels play Duke again in March at Chapel Hill, they have got to find someone who can stay in front of Nolan Smith (who was sensational with 34 points). That's where UNC missed Larry Drew II -- not on offense, where he's limited, but because of his defensive quickness. But Drew II quit on his team, so he wasn't available.
25 comments:
Scott - thanks for noting that it's Dell's TV duties with the Bobcats that kept him away. My wife asked me why Seth's mom was there and Dell wasn't, when Dell was always prominent at Steph's games. I figured it was just because Davidson was closer than Durham, enabling him to attend more often.
I hardly think having Larry Drew II on the floor would've been a positive for UNC. I think Smith would've still eaten him alive and he would've probably contributed at least a few more turnovers for Duke to convert into points. Carolina is a better team without him.
- February 10, 2011 at 9:45 AM
I like listening to Giminski as well, but I wouldn't give the overall broadcast rave reviews. Raycom uses less replays than almost any producer today. Part of the tv viewing is analyzing close calls, whether its a block/charge or who tipped a ball out, etc. I have to use DVR more often than not to see it again at the original angle.
Why do they shy away from replays?
- February 10, 2011 at 10:15 AM
biased much?
- February 10, 2011 at 10:32 AM
I felt blessed to be able to watch the Raycom telecast instead of espn, which I'm sure featured Dick Vitale's mouth. Can't stand the guy. As to replays, now that I think about it, the "lack of" was a refreshing break from the ad nauseum of seeing a play time after time. I just enjoyed watching a great game without a lot of audio and visual interference. And as a Tarheel (tarhole to you wolfpackers, hah) fan, I do believe the boys are BACK! Kendall Marshall is gonna be a great one. Suddenly the team has leadership on the floor.
- February 10, 2011 at 10:40 AM
Drew was not the difference, Stricklands foul trouble was the difference. He's the best on ball defender the heels have but that BS charge call against him forced him to sit and then he was not as agressive when he came back in.
Curry and Smith played lights out and no one on the heels really played great yet the game was close. Bullock & McDonald combined for 1-9 from 3pt land. They will not both be that off in Chapel Hill next time around. Either Duke is over rated or UNC is underated b/c based on what I saw they are nearly equal.
- February 10, 2011 at 11:06 AM
Scott, I'm a UNC grad and agree with you completely about Giminski. He does a wonderful job staying neutral, which can't be easy when your jersey is hanging from the rafters.
I wish we could have pulled it out last night, but wow, Marshall is something else to watch. Some of his passes were almost unbelievable. Now if he can just get the ball in the basket...
- February 10, 2011 at 11:17 AM
As a UNC Grad and Fan, my takeaways are this: It took the best game of Smith's career and the best game of Curry's young career, and home cooking in the last three minutes, to beat us by 6. I feel confident that Heels will hold serve at home and would on a neutral site such as Greensboro. I think we are playing better team basketball than they are even after losing the game. They just had shooting nights from two guys that won't happen very often. Heels would take 6 or 7 out of 10 games at a neutral site at this point IMO. Marshall needs backup, but he didn't look winded at any point last night that I recall. He doesn't exert as much energy because he moves the ball with the pass not with his feet. That kid is already very good. Bring on the comments...
- February 10, 2011 at 12:33 PM
"Home cooking..." PLEASE. You really gonna pull out that card? What are you 12 years old?
You forgot to mention that Kyle Singler played perhaps the worst game of his career (3-17 fg). Heels got vastly outplayed in the second half, FACE IT.
- February 10, 2011 at 12:46 PM
Duke would never blow a 16-point lead, even without Kyrie Irving in the lineup.
- February 10, 2011 at 12:47 PM
Re: the "home cooking" there were some suspect calls (Strickland's "charge," Henson's second travel call) however both Smith and Curry played phenomenally for Dook. Had the Tar Heels played as well in the second half as the first, they wouldn't have been in a position for a few questionable calls to affect the outcome of the game. Nothing but respect for the way the Dook players came back to win, but the good guys will get them in Chapel Hill.
- February 10, 2011 at 1:14 PM
If Duke would have played the first half like they played the second half, what do you think the outcome would have been? I just love you TARHOLE fans, worst fans ever!
- February 10, 2011 at 1:36 PM
- Utah said...
Have you considered what would have happened if UNC played the way they did in the first? Curious isnt it? FACE IT, it took a career night for fook to squeek out a victory in their own backyard. Feeling very confident about a Heels regular season ACC title right now...
- February 10, 2011 at 2:13 PM
- February 10, 2011 at 2:15 PM
Imagine the 3/5 rematch with Kyrie Irving in the line-up. Could happen, and would make it a very different game.
- February 10, 2011 at 3:43 PM
Does is slip yalls mind that the reason Smith and Curry had career games was because the Tarheel defenders COULDN'T GUARD THEM. We all know they both are good shooters. K game planned to get them the ball and it worked. Its not like they just got lucky. Face it, youre team didnt hold a lead like they were suppose to. Take it like a man and accept the loss. Quit blaming it on "carrer games" and "home cooking" calls. I fuilly expect the game in Chapel Hill to be a good game, with a chance Carolina will win. Theyre getting better for sure. But to all you Tarhell fans that are trying to make excuses, let it go. Duke was just better tonight. Plain and simple.
- February 10, 2011 at 3:44 PM
While Nolan had a career high, it's not like that's the only time he's gone for 30+. He's been doing it all year. As for Curry - there's a good chance he or Dawkins will hit clutch shots. As for Singler - he's not going 3-17 next time. Curry was just the guy to step up and K made a wise move by sticking with the hot hand. (how great is it that Duke's depth was the key to them winning...glad to finally see that)
As for the refs, I agree Duke got a few breaks, but I don't think it was that lopsided. Duke (Singler in particular) was hammered in the first half and nothing was called. Zeller (whom I really like) gets away with a lot of contact as well. Everyone things their team gets hosed on the calls.
Bottom line is the experienced defending champs stepped up their intensity and defensive pressure in the 2nd half, hit some clutch shots, and UNC wilted under the pressure. You don't win games by missing layups in the lane and letting the likely ACC POY go 94 feet uncontested for a dunk in the final minute.
UNC is improving, but they've still got some growing up to do. I'd be pleased if I were a UNC fan after the garbage they put out on the floor last season. If Kyrie plays the next game, we will run UNC out of the gym! If Kyrie Irving isn't back yet, I expect the next game will be another classic.
- February 10, 2011 at 4:32 PM
I'm not a Duke or UNC fan, but UNC fans make excuses for every little thing. No one in the ACC let alone the NCAA is going to stop Nolan Smith from getting buckets. He is an NBA point playing against college kids. 4/5 starters for duke shoot the 3 ball at over 36%, and those were "lucky" shooting nights? Get out of here. A handfull of homecourt calls don't whipe out a 16 point lead over the course of a game. If Irving comes back, as much as I hate to admit it, we might as well chalk up another NCAA crown to Duke.
- February 10, 2011 at 4:50 PM
Didnt we see enuff of Dell Curry with the NBA? He was OK but the media is too much hype for both his sons as if anybody gives a good rats behind.
Hype gets old. The Duke Curry is not that good period. One OK game is not worth all this hype.
- February 10, 2011 at 5:16 PM
I have 3 thoughts for y'all.
1) Great game. Much like I've come to expect
2) Both teams are contenders for a post-season run.
3) Thursday morning point guards are as useless as Monday morning QBs.
No..Wait. Make that 4 thoughts:
4) If you have nothing good to say about either team, shut the cake hole.
- February 10, 2011 at 7:04 PM
Um...anonymous...quit whining and just be glad you didn't get beat by 32 again! It took UNC's best half of the year to have a 14 point lead at half. Perhaps if they were better conditioned they could have played a full 40 minutes, and not just 20.
- February 10, 2011 at 9:37 PM
This was a fantastic game no matter how you look at it. It's good for the ACC and the rivalry.
- February 10, 2011 at 10:48 PM
@ anon 9:37
it wasn't conditioning, it was foul trouble that kept our guys on the bench
and to all the duke fans talking about K Irving being back, think how good Marshall will be for UNC by then, after continued reps with the starters. Great passing pg, like Chris Paul without the shooting touch. Should be a good matchup next time around.
- February 11, 2011 at 12:04 AM
And, why do you think Singler had his worst game? It's because Harrison Barnes played great defense on him. In fact, it was a war out there between Barnes and Singler. It was basically a draw between the two, although Singler shot a whole lot worse percentage than Barnes did.
The only way dook can win at Chapel Hill next time is if their bigs step up and neutralize Zeller and Henson. If they don't, Henson and Zeller will dominate again, insuring the Tar Heel victory. Smith can play as good as he can, but I doubt seriously he'll have another career night at Chapel Hill like he did in Derm. Neither will Curry.
- February 11, 2011 at 2:43 AM
So UNC-Durham beats UNC-Chapel Hill. Big deal. Both even steven. UNC-CH will take the tourney from UNC-D.
On another note knucklehead Tom Sorehead says Rivera wants SSmith part of his game? Huh? Boy get off the crack. Smith is finished busted all up scared to get hit & sewed together with screws & pins. Find a middle school to coach & let the Panthers hire a good young healthy WR at least 5 ft tall preferably above 6 ft & change. Rivera has made his 1st moron comment no doubt due to hanging out with TS.
- February 11, 2011 at 8:01 AM
Coach K had the refs right where he wanted them in the second half and the Blue Devils got he crucial calls.Not taking anything away from Dook but we do play again so we will see how the Tarheels come out in that one.
- February 14, 2011 at 6:54 PM


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HANG TIME HEADQUARTERS — Times are good for Charlotte Hornets veteran Marvin Williams and they could get much better by the weekend.
Williams and the Hornets are on the verge of clinching a playoff berth, cementing one of the surprise seasons in the league behind the work of a core group that includes Kemba Walker, Williams, Nicolas Batum, Al Jefferson and Jeremy Lin.
And with North Carolina back in the Final Four, the lone No. 1 seed to make it through the craziness that is March Madness, Williams could have plenty of reasons to celebrate. (His memories of winning it all at North Carolina in 2005 are fresh in his mind, even if it seems like a lifetime ago to others.)
There is still work to be done, of course, on both accounts. But Williams is close to achieving a level of satisfaction only a few can appreciate. The No. 2 pick in the 2005 NBA Draft, Williams is enjoying what is arguably the finest season of his career.
For all that he'd done before joining the Hornets, including helping start the Atlanta Hawks' Eastern Conference-best streak of nine straight playoff appearances, everything fell into place for him upon his return to North Carolina, his home away from home.
Marvin joins us to talk about his basketball past, present and future and much more on Episode 233 of The Hang Time Podcast, where we also talk about the Final Four, the latest and craziest involving the Los Angeles Lakers (yes you D'Angelo Russell and Nick "Swaggy P" Young, trying to steal the spotlight from Kobe Bryant at the end of his farewell tour).
Check out all that and more on Episode 233 of The Hang Time Podcast featuring Marvin Williams.
As always, we welcome your feedback. You can follow the entire crew, including the Hang Time Podcast, co-hosts Sekou Smith of NBA.com, Lang Whitaker of NBA.com's All-Ball Blog and renaissance man Rick Fox of NBA TV, as well as our new super producer Gregg (just like Popovich) Waigand.
– To download the podcast, click here. To subscribe via iTunes, click here, or get the xml feed if you want to subscribe some other, less iTunes-y way.
VIDEO: Marvin Williams rises up to deny his former North Carolina teammate Raymond Felton


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Re: Bullie, MIB, and Firecloud go Squirrel Hunting.
Posted: Wed Nov 02, 2011 11:31 am
leepurvis wrote:Bullie, you are a true inspiration to all of us State fans. Trying to help a rebel black bear or black bear rebel or whatever they currently are is truly magnanimous. I can fully understand FC's appreciation for your efforts.
Sent from my HERO200 using Tapatalk
Thanks for the kind words but, I was just trying to do a little bit to lift an outdoorsman brother up during a very depressing time in his life. I feel like anyone else on the forum would do the same thing. Even for a black bear fan.


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Hi Phillip.
I can play today at Fossil or Woodlawn anytime after 1:30pm. Anytime next week Monday-Friday is good. I usually play after lunch around 1:30 but it can be earlier depending on the day. Let me know if you would like to play and we 'll meet up.
I have a wrist injury that only lets me play a couple times a week. I already have regular partners. Good luck in finding some, it's not easy but well worth the effort.
Thanks for the add!
© 2019 Created by Mark / The Mayor. Powered by


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Despite delays caused by regime overthrow in Manas, a volcanic eruption in Iceland, a refueler strike in the Azores and delays caused by aircraft maintenance…. After 60 hours of sleeping in chairs – I am home at last! Warmest thanks to my wife Liisa's former teaching assistant Sarah Wilson for this homecoming video. (If you are looking for information about the "School Supplies for Afghan Children" project, please click on the tab at the top of this page.)
Filed under: Videos | Tagged: Afghanistan, Deployment, ETT, homecoming, Sarah Wilson, U.S. Air Force, war |


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AEW Europe and Natixis Asset Management have launched a new real estate debt fund*: Senior European Loan Fund II1 (SELF II)
Following its launch in March, SELF II has completed a first closing raising €162 million. SELF II is being marketed only to institutional investors2 and the target equity raising is €750 million.
SELF II will benefit from the combined real estate and credit expertise of AEW Europe and Natixis Asset Management. The fund will invest in senior3 real estate loans supported by core office, retail, logistics and hotel assets located in the main European markets.
Cyril Hoyaux, Head of AEW Europe's European Debt Platform commented: "The combined strength of AEW Europe and Natixis Asset Management as well as our pan-European investment strategy allow us to source the best market opportunities for SELF II. The first two transactions demonstrate our ability to seize opportunities whilst maintaining a selective and focused investment approach"
Arnaud Heck, Head of Real Estate Finance at Natixis Asset Management added: "SELF II demonstrates AEW Europe and Natixis Asset Management's commitment to this market which is expected to see volumes reaching €150 billion in 20164"
1Senior European Loan Fund II is a sub-fund of the Senior European Loan Fund SCA-SIF, a specialized investment fund under Luxembourg law, managed by AEW Luxembourg. Natixis Asset Management and AEW Europe acts as a consultant with AEW Luxembourg.
2The subscription and acquisition of interests in the Senior European Loan Fund are restricted to certain types of institutional investors who meet the definition of Well Informed Investors as set out in the Luxembourg Law of 13 February 2007 relating to specialized investment funds.
3Senior debt benefits from priority payment and specific guarantees compared to other forms of subordinated debt.
4Source Natixis Asset Management – 31/03/2012.


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Finance, Office of the Director of / Human Resources Information Center[Record group 62-13]
Agency Function
- This agency has ceased to function.
- Agency History
- The Human Resources Information Center (HRIC) was responsible for the development, implementation, operation, maintenance, and enhancement of the Human Resources Information System. The HRIC implemented the policies established by the Administration through the Personnel Department, the Payroll Unit of the Office of the Director of Finance, and the Board of Pensions & Retirement (P/P/P Payroll/Pensions/Personnel). The HRIC also served as the liaison between the System and its users, both internal and external to the City. The unit was started during the Goode Administration and was terminated by 1992.
- Archival Records
- No holdings
Click on a folder or file to return to that level...
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Last updated on November 8, 2000


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Southcentral Region
The Alaska Range mirrors the gentle curve of the Gulf of Alaska, embracing the popular coastal communities of Southcentral Alaska. More than half of Alaska'a residents live in this recreational paradise. Here autumn puts on a gorgeous show.
Anchorage, a 2000-square-mile repository of Alaska history, wilderness, glaciers, and wildlife, is the southern hub of a busy transportation network linking the diverse regions of Alaska. A day's journey by highway or Alaska Railroad takes you north to Fairbanks, and Mount McKinley/Denali National Park and Preserve, south to the Kenai Peninsula, or east to Prince William Sound. Only minutes away, Portage Glacier, Mount Alyeska, and the Matanuska-Susitna Valley, offer limitless year round opportunities for enjoying the Alaska outdoors. Scheduled and charter aircraft provide instant access to wilderness (Anchorage's Lake Hood Air Harbor is the largest float-plane base in the world). The winter includes the exciting festival of Fur Rendezvous in February, the start of the Iditarod Trail Sled Dog Race the first Saturday in March and winterlong skiing, skating, sledding, dogsledding and performing arts opportunities.
North of Anchorage lie many historic communities. The first reached along the Glenn Highway is Eagle River. Visit the local Natural History Museum found right downtown or drive up Eagle River Road for a spectacular view and a lovely nature walk from Eagle River Visitors Center into Chugach State Park. The Native "spirit houses" and hand hewn Russian shrines found just a few miles beyond Eagle River at Eklutna should not be missed.
Farms nestle under craggy mountains in the Matanuska Valley, a 20 minute drive beyond Eklutna. Visit the Palmer State Fair here in August to view Alaska size vegetables such as cabbages up to 96 pounds. In nearby Wasilla and Big Lake, you'll find ample opportunites for fishing and boating. Visit the unique Museum of Alaska Transportation and Industry near here. A 50-mile scenic loop between the George Parks and Glenn highways takes you over Hatcher Pass to Independence Mine State Historic Park, where you'll find an interpretive center, plus buildings and equipment from two historical gold mines. Carved by ancient glaciers, Hatcher Pass offers trails for summer hikers and winter skiers.
South of Anchorage, pan for gold nuggets and visit historic mining buildings at picturesque Crow Creek Mine. Continue south to the Begich-Boggs Visitor Center for interpretive displays of Portage Glacier. Then, put your car, camper, or just yourself on the Alaska Railroad for the scenic 30-minute trip to Whittier and the fabulous recreational opportunities of Prince William Sound. Sailing, fishing, kayaking, hiking and wildlife vie for your attention in this wonderland of islands, glaciers, and fjords. Take a flightseeing excursion to view sprawling Columbia Galcier. Ferries sail between Whittier and Valdez, southern terminus of the Trans-Alaska Pipeline (tours available). Alaska ferries also call at the fishing port of Cordova, former shipping depot for Kennecott Copper Mine ore.


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Eight years later, it was an altered scene at Evergreen's downtown traffic light, where 15 people gathered to remember the ongoing war in Iraq. Although we were standing on the same bridge, we felt distant from those driving by. Now most of them are on their cell phones. The mood as indicated by friendly waves, while mostly apathetic, continues to tally overwhelmingly in favor of ending this long and fruitless war. There were the usual one or two head shakes.
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Mobile site
How to view the Bournemouth Echo on your mobile phone
What is the Bournemouth Echo mobile?
Bournemouth Echo mobile is a pocket-sized version of the Bournemouth Echo site on your mobile phone.
Check out the latest news, sport, entertainment, traffic & travel and weather reports while you're on the move. We've added national news updates too.
How can I get the the Bournemouth Echo on my mobile phone?
There are three ways to get the the Bournemouth Echo on your mobile:
- Go to your internet browser on your mobile phone and type in http://mobile.bournemouthecho.co.uk. Note that you don't need the usual www prefix.
- Text the words BEMOBILE to 80360 and we'll send you a free message back straight away with a link in it.
All phones are different, but most phones will open the link if you select options and then either open link or use detail / web address which will take you to the Bournemouth Echo mobile website*
To store the site's address on your phone simply select options and 'bookmark' the page. That way you'll never need to remember the address.
- If you have a phone that can read barcodes sometimes called QR (Quick Response codes), select the barcode reader application and point your phone at the graphic below.
This feature can be found on many suitably-equipped phones within tools or applications.
Again, to store the site's address on your phone simply bookmark the link and you'll never need to remember the address.
Does it matter what mobile phone I have?
As long as you have an internet-capable phone you should have no problems. We've tested our service on all the main makes and models and we think it looks pretty good.
I've got an iPhone/Blackberry will the mobile site work on that?
Yes, simply follow the instructions as above. The Bournemouth Echo mobile site has been specifically designed to work on all current handsets. It's easier to navigate on the small-screen than normal websites and much faster.
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There is no charge from us to access our mobile websites. However, you may be charged by your mobile operator if you're not on an all-inclusive monthly package. Some tariffs are based upon the amount of data downloaded. Our mobile sites have been designed to transmit a minimal amount of data and carefully-sized smaller images rather than the full-size websites to keep your bandwidth use as low as possible.
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Bournemouth Echo mobile brings you the most comprehensive local news stories as they happen, the latest sport, entertainment news and live traffic & travel reports – essential for your journey to and from work. Not forgetting the weather where you are plus a national news digest.
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Team Umbra
"To eradicate the light of day.
To keep the morning sun at bay.
To watch the hope leave sullen eyes.
To extend our reach across blackened skies.
Team Umbra, striking hard against all things bright.
Surrender now, and embrace the night."
Growing discontentment regarding the loose-organizational hierarchy within the Kasei Underground membership resulted in the formation of a splinter group of mid-level trainers and fusions united by the goal of covering the region, and perhaps the world under the shroud of unending darkness. Drawing resources and funding from the remnants of the Underground's now-defunct sister-group, Team Venom, Team Umbra became a haven for the ambitious, driven, morally-black individuals who have zero reservations about taking what they believe to be theirs.
Team Umbra had existed as a whisper on the lips of criminals around Kasei until the group's formal creation sometime shortly after the joint Underground/Team Stellar attack on Port Nuovo during Typhoon Carracosta. Frustrated with the groups' mismanagement of power in the underworld during the following months, members sought to bring the various crime groups to heel by offering a more organized, central hierarchy to crime and the ideal conditions to continue their nefarious deeds.
While keeping the criminal element in order is part of its role, Team Umbra's ultimate goal is to create the ideal world of darkness. While for most members, the idea of an "endless night" is more metaphorical, believing that destabilizing the governing Kasei League from the shadows will make it easier to perform greater criminal acts. For those higher up, the dream is more literal, with hopes of terminating the daylight being the driving force behind many of the group's schemes.
Publicly, the group presents itself as an organization with the singular goal of doing away with a flawed system and replacing it with a "pure and perfect" society that is free of corruption. Of course, this is couldn't be any further from the truth. Power, absolute power is Team Umbra's ultimate endgame.
Act I - Project Metus: The Null Shade Fog
Shortly after acquiring Team Venom's resources, Umbra altered the biological make-up of Darkrai's Dark Void fog and synthesized the Null Shade, a potent strain of Darkrai's signature attack that induces an instant state of forced hypnagogia, a nightmarish "waking sleep" in which the victim is clearly asleep but fully reactive to outside stimuli and suggestion. Other, less debilitating side-effects include hallucinations and a lack of emotional control, leaving its victim experiencing irrational terror, uninhibited rage, and depression, all at varying frequencies. While the effects of the Shade aren't overtly permanent, prolonged exposure can result in damage to one's mental state. Most recently, the leadership has found that despite its nature, using a less virulent strain of the Shade on the lowest-level, more expendable rank and file "Sleepers", has proven an effective means to assert control and ensure obedience.
(RPly, Dark Type Pokemon/Fusions have a natural immunity to the effects of the Null Shade. Additionally, non natural-born fusions have an increased resistance due to the fact that both the human-mind and the pokemon-mind have the chance to control the fusion, and fight off the effects individually. Outside of that, all regular type resistances/weaknesses apply when it comes to how strong the Null Shade's effect is on the individual.)
Act II - Shadow Pokemon Resurgence
Following a brazen attack on the Kasei Poison Control Center, based in Bayou Bay, Team Umbra managed to secure a highly-altered version of Amoongus's Rage Powder, and used it in conjunction with a concentrated, liquefied version of the Null Shade that was then introduced to test subjects. The subjects exhibited rage, a complete suppression of free-thought, and most noticeably, a purple, mist-like aura. Umbra Commander Ansel identified the pokemon as the same as those seen in the Orre Region and thus referred to them accordingly; "Shadow Pokemon." Unable to level up or evolve, these pokemon had the interesting side-effect of a complete lack of type weakness or resistance. Their attacks, shadow versions of regular moves, had the same neutral-typing effect. Many members of the team have since incorporated Shadow Pokemon in their schemes to their advantage.
Team Umbra has been developing Shadow Pokemon in 3 phases of increasing potency known as Primary Wave, Secondary Wave, and Tertiary Wave. Ansel has refined the shadowing process a bit more with each subsequent production wave, using higher evolutionary levels with each wave due to their increased endurance. As of late, rumor has circulated about Ansel perfecting the shadowfication process, creating a group of Perfect Shadows known as the "Trinity." During a semi-routine smash-and-grab operation at the Kaseian Waste-water Treatment Plant, the organization was dealt crushing blow. Despite the successful collection of data from the plant's computers, the operation ended in the apprehension of Commander Ansel, who is currently in the custody of Team Solar
(RPly, trainers who have obtained Shadow Pokemon through Umbra-based RPs will find that they are in inexplicably good moods more often than not when in contact with their Shadow Pokemon. Unlike their Orre-based counterparts, Umbra's Shadow Pokemon actually sponge up their trainer's negativity and leave him/her in a rather cheerful mood. Why this is the case, and what happens to that negativity has yet to be revealed in RP.)
After a considerable amount of anticipation and planning, Team Umbra finally unveiled their largest plan to date: The capture of Kasei's captial, Ensou City. In a brazen shock and awe offensive, the group stormed the city set their perceived endgame into motion. At the climax of action, the organization's leader, the elusive Shadow Man appeared, and revealed himself to be none other than Jet, the Darkrai-fusion responsible for Typhoon Carracosta almost exactly 2 years before. He went about reactivating the Tempest, and plunged Kasei into a seemingly endless night that saw Kasei enveloped in a region-wise storm of darkness. It was during this confrontation that Commander Scylla decided that she had had enough enough of Umbra's madness, and fled the organization. To make matters worse, Jet also awakened the Trinity, which was revealed to be shadowed versions of Unova's Tao Trio: Reshiram, Kyurem, and Zekrom. On top of that, rumor of something called the "Swarm" has be heard, passing the lips of certain high-level Umbra admins.
Act III - The Longest Night
The endless night that was Team Umbra's storm blanketed Kasei for almost a month, pouring a seemingly ceaseless deluge of dark rain across the region that slowly sapped the strength of people and pokemon unfortunate to be caught out in it without adequate protection. The combined efforts of Teams Terra and Lunar were instrumental in the sheltering of citizens and pokemon from the rain's onslaught as well as developing a means to combat the dispel the weather anomaly outright, with many attempting to get above the clouds to no avail. Following weeks of nonstop construction, Team Lunar completed the massive airship, aptly named Cloudpiercer. And after a joint briefing with members of all the League's teams, a select group was prepped ready to board the Cloudpiercer with the improved and repurposed Tempest in tow.
This group, under the banner of the newly-formed Team Pulsar, journeyed into the clouds only to run into the Swarm of rumor - a horde of Beta Darkrai numbering somewhere in the hundreds and drawn to Kasei by the storm and the instinctive compulsion to feed on it. The Cloudpiercer crew was immediately assaulted by the Darkrai, who rightly believed the ship was there to rob them of them of their food supply. To make matters worse, Jet himself returned, bringing with him both Shadow Zekrom and Reshiram as well as two of his top lieutenants. After a grueling and distressing battle, the Tempest was finally charged with water and moonlight and fired. The resultant reaction quickly dispelled the storm, sending the remaining Swarm to flee in defeat. This night served a one of Team Umbra's most crippling defeats, and sent the group back into the shadows for the time being.
Act IV - Chaos Angel
Active Roster
Jet - Umbra Leader - Patient, cunning, manipulative. The farsighted leader of Team Umbra who spends his time hatching plot after plot, while keeping his true motives hidden.
Cia - Krookodile-fusion Chief Admin NPC: Essentially in charge of Team Umbra in most cases. Cold and calculating. Very goal-oriented and easily annoyed by distraction and failure in her subordinates.(Status: ACTIVE)
Raven - Darkrai-fusion Admin PC: Laid back, overly friendly.. quite personable; but secretly the direct executor of Jet's ruthless will.(Status: ACTIVE)
Scylla - Houndoom-fusion Admin NPC: Playful, teasing, a bit absent-minded and equally short-tempered. A VERY sore loser.(Status: CAPTURED)
Ansel - Sableye-fusion Admin NPC: Techological genius behind all of Team Umbra's scientific advances. As brilliant as he is arrogant. (Status: CAPTURED)
Sioux (Operative 67)
Team Umbra is comprised of a large number of sleeper cells that are activated for various reasons, and take orders from one of the 3 regional section centers. Each center is lead by one of the Admins, and serves as a base for Umbra's influence of power over its specific geographic region. Each center coordinates with each other to further the organization's goals, but each one is fully capable managing the entire organization should one or the other two another become inoperable. The exact location of each center is unknown to most, but it is speculated that each is located underground.
The Combine - Controlling Admin: Scylla. Maintains Umbra's influence in Western Kasei. The Combine is the entry point for all grunt-level members following recruitment. Additionally, it houses the bulk of Team Umbra's actual force, so to speak.
The Sandbox - Controlling Admin: (unoccupied). Maintains Umbra's influence in Eastern Kasei. The Sandbox is responsible for all of Team Umbra's technological advances. The Null Shade as well as Shadow Pokemon are developed here, and promptly transported to the Combine for distribution to the various cells about Kasei.
The Core - Controlling Admin: Cia. Maintains Umbra's influence in Central Kasei. The Core is the de facto headquarters for Team Umbra. The Core coordinates all of the organization's plans, and has oversight over the other two centers. It is easily the most heavily-defended of the 3 centers; the best of the Team Umbra's operatives are stationed here.
Members of Team Umbra often utilize, but aren't limited to Dark, Fire, Poison, and Ground types, employing them in the group's various schemes. As with most nearly every villainous team to date, Team Umbra does incorporate a uniform for its field operatives in the form of a simple black glove outfit with deep-red trim. The organization's emblem, regarded as the Crimson Crescent is usually noticeable somewhere on the upper chest. Of course, this isn't the case for operatives working undercover as normal attired is generally encouraged for such roles.
(Players interested in joining Team Umbra should speak to Jet or members of plotstaff directly.)


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Austria, largely mountainous landlocked country of south-central Europe. Together with Switzerland, it forms what has been characterized as the neutral core of Europe, notwithstanding Austria's full membership since 1995 in the supranational European Union (EU).
A great part of Austria's prominence can be attributed to its geographic position. It is at the centre of European traffic between east and west along the great Danubian trade route and between north and south through the magnificent Alpine passes, thus embedding the country within a variety of political and economic systems. In the decades following the collapse in 1918 of Austria-Hungary, the multinational empire of which it had been the heart, this small country experienced more than a quarter century of social and economic turbulence and a Nazi dictatorship. Yet the establishment of permanent neutrality in 1955, associated with the withdrawal of the Allied troops that had occupied the country since the end of World War II, enabled Austria to develop into a stable and socially progressive nation with a flourishing cultural life reminiscent of its earlier days of international musical glory. Its social and economic institutions too have been characterized by new forms and a spirit of cooperation, and, although political and social problems remain, they have not erupted with the intensity evidenced in other countries of the Continent. The capital of Austria is historic Vienna (Wien), the former seat of the Holy Roman Empire and a city renowned for its architecture.
Austria is bordered to the north by the Czech Republic, to the northeast by Slovakia, to the east by Hungary, to the south by Slovenia, to the southwest by Italy, to the west by Switzerland and Liechtenstein, and to the northwest by Germany. It extends roughly 360 miles (580 km) from east to west.
Mountains and forests give the Austrian landscape its character, although in the northeastern part of the country the Danube River winds between the eastern edge of the Alps and the hills of Bohemia and Moravia in its journey toward the Alföld, or Hungarian Plain. Vienna lies in the area where the Danube emerges from between the mountains into the drier plains.
The Austrian Alps form the physical backbone of the country. They may be subdivided into a northern and a southern limestone range, each of which is composed of rugged mountains. These two ranges are separated by a central range that is softer in form and outline and composed of crystalline rocks. The Alpine landscape offers a complex geologic and topographical pattern, with the highest elevation—the Grossglockner (12,460 feet [3,798 metres])—rising toward the west. The western Austrian Länder (states) of Vorarlberg, Tirol, and Salzburg are characterized by the majestic mountains and magnificent scenery of the high Alps. This high Alpine character also extends to the western part of the state of Kärnten (Carinthia), to the Salzkammergut region of central Austria, and to the Alpine blocks of the state of Steiermark (Styria).
North of the massive Alpine spur lies a hilly subalpine region, stretching between the northern Alps and the Danube and encompassing the northern portion of the state of Oberösterreich (Upper Austria). To the north of the river is a richly wooded foothill area that includes a portion of the Bohemian Massif, which extends across the Czech border into the state of Niederösterreich (Lower Austria). This part of Austria is furrowed by many valleys that for centuries served as passageways leading to the east and southeast of Europe and even—in the case of medieval pilgrims and Crusaders—to the Holy Land. The lowland area east of Vienna, together with the northern part of the state of Burgenland, may be regarded as a western extension of the Little Alföld (Little Hungarian Plain).
Austria is a land of lakes, many of them a legacy of the Pleistocene Epoch (i.e., about 2,600,000 to about 11,700 years ago), during which glacial erosion scooped out mountain lakes in the central Alpine district, notably around the Salzkammergut. The largest lakes—lying partly in the territory of neighbouring countries—are Lake Constance (Bodensee) in the west and the marshy Neusiedler Lake (Neusiedlersee) in the east.
Nearly all Austrian territory drains into the Danube River system. The main watershed between the Black Sea and the North Sea runs across northern Austria, in some places lying only about 22 miles (35 km) from the Danube, while to the west the watershed between the Danube and the river systems emptying into the Atlantic and the Mediterranean coincides with the western political boundary of Austria. In the south the Julian and Carnic (Karnische) Alps and, farther to the west, the main Alpine range mark the watershed of the region draining into the Po River of northern Italy.
The wooded slopes of the Alps and the small portion of the plains of southeastern Europe are characterized by differing climatic zones. The prevailing wind is from the west, and, therefore, humidity is highest in the west, diminishing toward the east. The wetter western regions of Austria have an Atlantic climate with a yearly rainfall of about 40 inches (1,000 mm); the drier eastern regions, under the influence of the more continental type of climate, have less precipitation.
In the lowlands and the hilly eastern regions, the median temperature ranges from about 30 °F (−1 °C) in January to about 68 °F (20 °C) in July. In those regions above 10,000 feet (3,000 metres), by contrast, the temperature range is between about 12 °F (−11 °C) in January, with a snow cover of approximately 10 feet (3 metres), and about 36 °F (2 °C) in July, with roughly 5 feet (1.5 metres) of snow cover.
Plant and animal life
Two-thirds of the total area of Austria is covered by woods and meadows. Forests occupy some two-fifths of the country, which is one of the most densely forested in central Europe. Spruce dominates the forests, with larch, beech, and oak also making a significant contribution. In the Alpine and foothill regions coniferous trees predominate, while broad-leaved deciduous trees are more frequent in the warmer zones.
Wild animals, many protected by conservation laws, include the brown bear, eagles, buzzards, falcons, owls, cranes, swans, and storks. Game hunting is restricted to certain periods of the year, with deer and rabbits the most frequent quarry. Austrian rivers nurture river and rainbow trout, grayling, pike, perch, and carp.
Ethnic groups
Ethnic Austrians constitute the vast majority of the population. Small but significant groups of German-speaking Swiss and ethnic Germans also reside in the country. Serbs, Bosniaks (Muslims from Bosnia and Herzegovina; living mainly in the larger cities), Turks (living primarily in Vienna), Hungarians and Croats (living mainly in Burgenland), and Slovenes (living mainly in Kärnten) constitute the major ethnic minorities.
Learn More in these related Britannica articles:
Western architecture: Germany and AustriaSchinkel set the pattern for the transformation of 18th-century royal cities into modern urban centres with numerous Neoclassical public buildings built in Berlin between 1815 and 1835. His many successors in Berlin included Friedrich Stüler and Johann Strack, who designed the National Gallery (1865–69),…
Western painting: Germany and AustriaMengs was born in Aussig in Bohemia (modern Ústí nad Labem, Czech Republic) in 1728, the son of the court painter there. He was himself appointed Dresden court painter in 1745. In 1755 he met Winckelmann, and subsequently he became a prominent figure in…
Western painting: Germany and AustriaFull-page compositions of complex iconography in elaborate formal settings are also a characteristic of north German manuscripts of the 12th century. They are found above all in a group of books associated with the all-powerful duke of Saxony Henry the Lion (1142–95) and prepared…
pottery: Germany and AustriaWhile Germany is principally noted for its superb porcelain, the stoneware of the Rhineland is no less noteworthy. A great deal of faience was also made, though this was less important.…
glassware: Czechoslovakia, Austria, and GermanyIn the middle of the 19th century the glasshouses of central Europe were producing a great variety of the layered and coloured wares that had become particularly associated with Bohemia in the preceding Biedermeier period. They were also producing a great amount…
More About Austria34 references found in Britannica articles
Assorted References
- alcohol consumption
- coins and coinage
- European Free Trade Association
- flag history
- Organisation for Economic Co-operation and Development
- population and demography
- architecture
- art market development
- furniture


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Favorites and duds from today's commenting.
Favorites, in no particular order:
I really enjoyed this absurd ad from TekamulBurner in the Risks of Sizzurp post. There's a lot of funny here, but my favorite part is the And the codeine line. The line is great, the italics give it a very specific tone, and it winds up working beautifully in an add that warns against "Erectile Dystopia". I like this guy. Stick around.
This is really dark and silly and hilarious, from Same Sad Echo in the School Closing Messages post. The choice of song is funny just for being wildly inappropriate, so you're smiling before you even get to the next part of the joke. Then he furthers that juxtaposition by going with an introduction as silly and disarming as Mornin' gang. Of course, the punchline is what ties the whole joke together and gives particular relevance to the choice of song. This is a terrific joke, and all inside 15 words. Bravo. Also, who doesn't like this, from the Russian Curling Faceplant post? This is such a charming and effective presentation of the letting-the-air-out-of-the-balloon mechanics of jokes. It's great. And even later, I laughed at this offering in the Jeter Retirement post. So good.
Ah, this is funny, from Raysism in the School Closing Messages post. Come on. It's funny! The word jorts alone has tremendous value, and of course it's made just a bit funnier because it's coming from the Jort King himself. Anyway, I chuckled.
Here's a solid pull from fusilliGaryBettman in the Falling Disco Ball post. There's probably a way to spin this up into something with a little more energy, but delivered the way it is it both highlights the snag and functions as a mild Idiot joke. Good job.
This thread is hilarious, mostly featuring SavetoFavorites, in the Crashing Speed Skaters post. SavetoFavorites is doing his thing, being a goofball, piling on silliness, and along comes some well-intentioned bozo with a close-but-not-close-enough effort. And it's just brutal. And then! SavetoFavorites turns even that into an occasion for something wonderful. I love this whole thing. It's great.
This is awful and stupid in a funny, charming way, from Universal Enveloping Algebra in the Russian Curling Faceplant post. It's definitely a high-wire act, because this joke could be absolutely brutal. The line "It is slippery," he said is where I chuckled aloud, where the head-shaking turned into a happy smile. Close call! It works. Idiot.
Total Fucking Duds
Okay, this is dreadfully tortured and flimsy, from Gene-Rayburner in the Falling Disco Ball post. Man, for the love of God, leave stuff like this on the cutting room floor in the future. What does it even mean? This is exactly the kind of commenting everyone should stay away from: desperately thin, stylistically clunky and awkward, and utterly meaningless. Don't fall into this bad habit. It's better to not make a comment. Just don't comment. Take posts off. Take days off if you have to. Just don't do this. I don't believe for a second this joke made its author laugh.
Here's something depressingly lazy and uninspired from DerpHerpin in the Johnny Weir post. What does this mean? I hate this crap so much. This joke boils down to nothing more than gay = gay. If the idea is that Herm Edwards reflexively says this kind of dumb shit when confronted with male homosexuality, that's still not enough to carry a joke. Does DerpHerpin punch up his joke with some character? A little personality? Misdirection? No. He does nothing. This joke is terrible, and so, of course, there were 24 idiots who liked it enough to recommend it for apparently no other reason than HEY I KNOW THAT NAME!1! God help us.
Yeah, know what? I'm not doing a Comment of the Day for Thursday. All the comments were good. Share it among yourselves, funny-makers.
Have a great night.


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avidemux: avidemux (versatile video editor with a Qt gui) avidemux: avidemux: Avidemux is a free video editor designed for simple cutting avidemux: filtering and encoding tasks.It supports many file types, avidemux: including AVI, DVD compatible MPEG files, MP4 and ASF, using avidemux: a variety of codecs. Tasks can be automated using projects, avidemux: job queue and powerful scripting capabilities. avidemux: avidemux: avidemux: avidemux home: http://avidemux.berlios.de/ avidemux: NOTE #1: Dependends on these packages: a52dec aften faac faad2 lame libdca x264 xvidcore NOTE #2: Since avidemux is a video editor it needs to be able to encode audio and video formats. I decided that it would cripple the program too much by removing the ability to encode MP3 and AAC audio so I only provide the build script plus sources (on http://slackware.com I can not store mp3 or aac encoder software). You can get the binaries at: http://slackware.org.uk/people/alien/restricted_slackbuilds/avidemux/ This is also the place to get the dependency packages 'lame' and 'faac'.
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Reviewed by Alyssa A (age 7)
My favorite part was the picture of all the sea otters. The pitures in this book are not drawings, they are photographs. They are very cute.
My favorite otter is the weasel otter. I liked the book because it had cute animals and I learned alot about them from this book.
You should read this book, because you can learn about a lot of otters. I recommend this book to second graders, because it's a great book to learn about alot of sea otters.


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'From 2013, on both the ATP World Tour and ATP Challenger Tour, a time violation between points (25 seconds) will be penalised in the first instance with a warning. For the second and all subsequent violations, the penalty will be a fault for the server and a point penalty for the receiver. Currently, the rule is a warning and then point penalty for both the server and receiver.'
Views: 377
Replies to This Discussion
A Sky Sports commentator (In England) Mark Petchy came up with a genius idea, one the ATP probably need to take consideration of. There should be a shot clock. So if a rally goes past 15 shots then the time between serving for the next point can then be 25 seconds plus, however if it is below 15 shots, then the 25 seconds rule sits in place.---"Tennis Maestro" from TW forum
I understand the ATP wanting to address the issue, but unless it is enforced uniformly and in consistent manner (which in itself is tough given certain real-time match circumstances) its uncertain how much impact this or similar actions will have. Anyone know of any 'shot clock' talk?
Definitely will be difficult to be do it consistently. The difference is in 2013, there is an immediate point lost to the server instead of just a warning. Sure to be some squabbling there!
Yeah, my regular tennis partner was talking "shot clock" a couple weeks back. It was his idea. ;)
Squabbling there will be, rest assured. I'll cosign on your tennis partner's idea - 'shot clock' almost sounds necessary, not to mention a sure way to further engage the crowd and viewers watching.
I will co-cosign on my tennis pal and your idea. It definitely get the crowd anxiety up. lol
I thought you said it will be "a fault for the server and a point penalty for the receiver" for second and subsequent violation? So, there's no immediate point lost to server and/or receiver on first violation. And on second violation only the receiver has a point penalty, the server, on the other hand, receives a 'fault' (meaning if he will loses one serve, so if the violation happens before 1st time, he will be faulted for the 1st serve and can still do his 2nd serve).
Maybe I misunderstood the new rule.
Ah, you're absolutely right, LuvTennis. I misread the new rule. Looks like they went the other way then. I thought they were trying to make the rule more harsh. But it looks like they eased the penalty on the server. Hmm... is that fair??
I guess the returner has less rights than the server, since the returner must follow the server's tempo?
True, being servers pace and all. Perhaps it is a way to begin calling more players on it, and justify/aid its increasing frequency by being a bit less severe of a violation?
Yeah, don't want to disturb grumbly Nadal and Djoko's serve rituals. lol
Don't know if anyone saw this. While the points are cherry picked to emphasize the obvious issue, it is pretty funny.
So is that 4 pts Fed to 1 pt Nadal completed? lol
But Fed hits 1) service winner, 2) a serve and volley, 3) serve and inside out fh, 4) another serve and volley expedition.
Nadal is still fixing himself for his serve. haha
hmmm I don't like this either, I hope Youtube takes this down hahaha jp =-)~
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The following original wills are housed at the North Carolina State Archives in Raleigh, North Carolina. The collection title is "Caswell County, North Carolina Series of Original Wills, 1771-1927" and the call number is C.R. 020.801.1. The Brooks family wills were contained in the first box of the series (no. 1). There might have been more Brooks family wills contained in the box written after 1900. I only inventoried those wills written before 1900 (on 10/25/2008).
- Richard Brookes, dated 1790 (wife Ann)
- Ann Brooks, dated 1808 (wife of Richard)
- Thomas Brooks, dated 1855 (wife Martha)
The will of Richard Brookes was recorded in Caswell County, North Carolina Will Book B, p. 321. This will was abstracted in Katherine Kerr Kendall's book "Caswell County, North Carolina will books, 1777-1814" on page 30. (See entry below)
The abstract reads the following:
Richard Brooks (spelled Brookes on original) [actually the "e" is crossed out on the original that I looked at in 2008] – Will – w. 3 Oct 1789. Wife Ann; 4 youngest children William Bird Brooks (under 21), Betsy Brooks, Frances Armstead Brooks, John Brooks; daughter Ann Smith Graves; Exec: wife Ann and son in law Solomon Graves. Wit: W. F. Smith, Israel Barker.
The will of Ann Brooks was recorded in Caswell County, North Carolina Will Book E, p. 379. This will was abstracted in Katherine Kerr Kendall's book "Caswell County, North Carolina will books, 1777-1814" on page 109. (See entry below)
The abstract reads the following:
Ann Brooks – Will – w. 4 Mar 1806. Son William B. Brooks; 9 grandchildren: Wm B. Brooks sons John, Robert, & William and daughters Betsy, Ann, and Joanna; Frances A. Sheppard's daughters Ann, Betsy, and Polley. Exec: son Wm B. Brooks. Wit: Sol Graves, S. Graves, John L. Graves.
The will of Thomas Brooks includes the following:
Thomas Brooks – Will – written 31 Mar 1855
Wife: Martha Brooks
Children: son William Brooks (under 21), daughters Nicy and Mary Ann.
Exec: Wife Martha Brooks
Wits: Charles G Russell and Byrd D Paylor
There was no estate folder for Richard Brookes at the archives. There are, however, estate folders for the Thomas and Ann Brooks listed above.
- To copy, scan, and transcribe the wills of Richard, Ann, and Thomas Brooks of Caswell Co., NC from the Archives
– Update 10/25/08: These 3 wills were copied by the Archives.
– Update 4/2/09: Wills were scanned into my computer and info entered into my genealogy software.
– Update 9/7/2010: The wills of Richard, Ann, and Thomas Brook(e)s were scanned, transcribed and uploaded to this blog.
- To copy, scan, and transcribe the estate records of Ann and Thomas Brooks of Caswell Co., NC from the Archives
- Caswell County, North Carolina Series of Original Wills, 1771-1927, C.R. 020.801.1, North Carolina State Archives.
- Katherine Kerr Kendall, Caswell County, North Carolina will books 1777-1814. 1784 tax list. guardians' accounts 1794-1819 and Caswell County North Carolina will books 1814-1843. guardians' accounts 1819-1847. 1850 & 1860 census mortality schedules powers of attorney from deed books 1777-1880, can be searched online at ancestry.com.
Related Posts:
Brooks family estate records from Caswell County, North Carolina
Filed under: Brooks, Caswell Co., NC, North Carolina | Tagged: Brookes, Brooks, CaswellCoNC, Goals, Thomas Brooks, Wills | Leave a comment »


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Cabela's Adventure Camp is an arcade-style hunting game composed of a series of shooting galleries where YOU are the controller. The game includes fast paced, exciting outdoor activities that send you straight to summer camp, even in the middle of winter!
Players will lose themselves and forget they aren't outdoors as they compete in summer time activities such: Thrill Hill Biking, Wild River Kayaking, Full Throttle Wave Riding and more. Interactive Griefing allows idle players to grief others by knocking down trees and rocks creating in game obstacles that will add hilarious shenanigans to the mix. The brisk gameplay and fantastic variety keep everyone animated, excited and having fun!
Release Region: United States
Release Date: November 1, 2011
Publisher: Activision
Also available on: PlayStation 3, Wii
Cabela's Adventure Camp at IGN
Cabela's Adventure Camp at GameSpy
Cabela's Adventure Camp at GameStats


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(December 1997)
Hi: I'm trying to set up the Eagle NT 4.0 so that clients behind firewall can use net2phone, I have created protocol Net2phone_TCP with port 3000 and Net2phone_UDP port 2500. Then into GSP I have put Net2ph_TCP and Net2ph_UDP and they use the protocols created before. However when I use net2phone on the logfile I see Note 226 ....Packet droped Transparent Access Prohibited: Protocol UDP. I understand the eagle does not pass transparent UDP packets. How can I set up the eagle to use Net2phone? Thanks Jaime Jaime Blanco L. Technical Manager phone:(507)265 3955 Sinfonet is Internet fax:(507)269 9177 "Our success is the knowledge"


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Tom FlanaganVice President of Technology
Tom Flanagan is Vice President of Technology at Alain Pinel Realtors and is responsible for overall technology strategy and implementation throughout the company. With over a decade of experience in the technology industry, he brings a wide range of knowledge in technology, online platforms, and new media, with an emphasis on design and usability.
Tom is also a syndicated columnist for Inman News, the leading source of independent real estate news and information. His column explores the best practices and trends in website design and analytics, mobile applications, and online services that real estate companies can use to grow their businesses and run them more efficiently.
Prior to joining APR in 2014, Tom was the Vice President of Marketing and Technology at Residential Properties Ltd in Providence, Rhode Island. He has been a featured speaker at both local and national events including Real Estate Connect and the Google IT Summit. Most recently, he was a recipient of the Rhode Island Tech 10 Award with outstanding recognition for overall achievement.
Tom is a graduate of New England Institute of Technology with a degree in Interactive Multimedia. When not hacking away on various projects, he enjoys spending time with his wife Kathy and daughter Marley. Feel free to follow his new project: Real Estate Things.