text:
Julian's Room of Beautiful Browns
Name: Julian (5 months)
Location: Lincoln Park, Chicago, Illinois
I didn't know if I was having a boy or girl. So I picked out all the details for both scenarios. Our decorator executed it while I was at work after I gave her a sealed envelope from our OB.
The inspiration for the boy room was the dresser, which my husband bought at ABC Home in NYC before I met him. The rivets on the dresser inspired the wallpaper, which is Phillip Jeffries. The crib, rocking chair, lamp and stand are from Restoration Hardware. The chaise lounge, typewriter inspired letters and laundry bin are from Aiden Gray. The rug is Jonathan Adler. The industrial wheels are from State Street Salvage. The bookshelf was found at Jayson Home and Garden. Drape fabric is Robert Allen. Pendants are from Shadesoflight.com
Thanks, Nicole!
(Images: reader Nicole)


text:
Main Category: COMPANIONS
Find independent escorts in North West England.
Independents generally advertise their services separately from escort agencies although they may also be promoted by one or more agency at the same time.
Appointments are usually agreed by telephone for either incall, where the client comes to them, or outcall, where they go to the client's hotel or home or perhaps arrange to meet for a dinner-date.
Many nationalities and countries of origin are represented on the Little Red Book directory giving a wide choice English Escorts, European Escorts, Eastern European Escorts, Scandinavian Escorts, American & South American Escorts and Asian Escorts, with Independent Escorts of all types, originating from East to West and from Southern to Northern hemisphere - they are all on the pages of Little Red Book.
Our iPhone App (free download from Apple iTunes) makes it a breeze to find a wide variety of independent escorts local to you or the town you will travel to, then get in touch to make a date with just a tap on your iPhone screen!
Whatever the services or company that you seek, you are are sure to find the full range of local providers on these pages or on LRB Nightlife Guide on iPhones.
|Categories in North West England
Casinos & Gambling (0)
Clubs / Nightclubs (0)
Gentlemen's Clubs (0)
Private Member Clubs (0)
Pubs / Bars (0)
Themed Venues / Entertainers (0)
Experience Days / Nights (0)
Hotels / Accomodation (0)
Private Parties / Events (0)
Shows / Events (0)
Theatre / Cinema (0)
Wining & Dining (0)
Gay Cafes / Bars (0)
Gay Clubs / Nightclubs (0)
Gay Companions (0)
Gay Products / Services (0)
Gay Saunas (0)
Gay Shows / Events (0)
Adult Shows & Cinema (0)
Luxury Goods / Services (0)
Other Events / Services (0)
Shops and Products (0)
Spa / Beauty / Fitness (0)
Therapy / Massage (0)
After Hours / Next Day (0)
Health / Pharmacy (0)
Limos & Stretch (0)
Taxis / Cabs (0)
Tourist / Visitor Services (0)
Useful Places / Numbers (0)
Escort Agencies (0)
Independent Escorts (0)
Introductions / Dating (0)
Male Companions (0)
Massage / Sauna (0)
Specialist Services (0)
|Show results for all categories in North West England
We do not have any Independent Escorts in our North West England directory.
Do you own a business for Independent Escorts in North West England?
Get a free listing for your business and take advantage of being the first listing in our Independent Escorts directory for North West England!
Enhanced (paid for) listings are also available.
Please click on the enquiry form button below or view our advertiser rates page to find out more.
©2019 Little Red Book, London UK - The adult iPhone/iPad app & nightlife guide directory
Terms & Privacy | Directory A-Z | Blog | Search | Google+ | Twitt-Twoo

subset: commoncrawl


text: Hi.. I am wondering, what setup for a VPS like mine would you chose? My VPS has Centos 5.6 and Ubuntu 10.04 available (clean installs from serverpanel), and I have tried them both with ISPconfig (and others), just for testing. Have made up my mind to go for ISPconfig3 as my CP, but I am not sure yet what distro I prefer, or if there are any cons or pros I'm not aware of. My VPS has 1 dedicated ip (not dynamic), assigned by dhcp (hwaddr) to eth0 (any extra ip addr assigned to system will be assigned the same way - according to my host/provider). EDIT: and it will be hosting some websites - not to much traffic. I am wondering what setup all you experienced ISPconfig users would prefer? Please let me know! I am unsure what to go for (what has the best potential for low resources and stability). Anyone who add their vote/comment, you have my thanks in advance -Tom


text:
When Andrew and Sue Powers decided to call their "home away from home" Rangi Atu, or "heavenly place", they were echoing many of the comments in the guest book used when their impressive weekender on the Oneriri Peninsula, on the easterly shores of the Kaipara, is rented as a holiday home.
With three bedrooms in the main house and two separate guest suites (one completely self-contained), the spread-out configuration of the floor plan, magnificent rural and water views and being less than two hours from Auckland, it has proved to be an easy property to find appreciative renters for.
"For us as the owners, it made sense for it to be used when we didn't need it", is how Sue describes their decision to make it available for use outside the family.
"And the bonus has been learning how people who stay here enjoy it as much as we do. Many come with plans to explore the area but once they find how gloriously relaxing the house itself is, they don't move from the deck."
These decks are quite something. Embracing the whole northerly front of the house and measuring some 180sq m in area, they step down in tiers to the sunny pool area and gardens. Hammocks in sheltered corners, lush, largely native plantings and views out over the attached olive grove to the ever-changing waters of the Otamatea River (a branch of the upper Kaipara) in the valley below are but some of the attractions that keep visitors to Rangi Atu, and Sue and Andrew themselves, pinned to a splendidly designed outdoor area.
But while the Powers now have time to relax and smell the roses, this wasn't always the case. "When we bought the property, although a lot of work had been done by the previous owner and it no longer looked like the 70s house it had started life as," says Andrew. "We could see where we wanted to make improvements. We wanted a master suite that did justice to the site. So we added an en suite and good storage to this part of the house as well as improving the main bathroom itself, and to make the whole property more attractive as a holiday home we added the two guest suites to the left of the central living area at the same time we installed the pool. This was done about 2003/2004, but every year we've improved and added things."
A dramatic schist surround to the open fireplace anchors the main living area, and with hardwood floors and cathedral pitched timber sarked ceilings the impression of a luxury lodge is hard to overlook. Just as one would find in a lodge with numerous guests coming and going, Sue and Andrew's large farmhouse-sized kitchen and adjacent butler's pantry is equipped with every mod con, so that feeding an army, or just the family and friends, is a creative endeavour rather than a chore.
But while creating this home away from home has been largely a labour of love, the Powers are ready to move on to a new project. Owning the adjacent farmland opens up new opportunities and both admit to looking forward to the challenge of starting again. "Everything has been done here," says Sue. "We've thought about every little detail and now it's time to do it all again. We love the area so much we won't be going far. After all, how many places can you find where fish for dinner is only moments from the door, your own olive oil is there for the using and yet you're only 90 minutes from Auckland?"


text:
- Inside Athletics
- Tickets
- Fan Zone
- Media Zone
- Social
- Shop
- Donate Now
JOHNSON CITY (Nov. 3, 2012) – In a ceremony early Saturday morning, the ETSU Department of Intercollegiate Athletics officially named the Buccaneers' men's basketball locker room in honor of legendary player Tommy Woods.
ETSU President Dr. Brian Noland, Director of Intercollegiate Athletics Dave Mullins, head coach Murry Bartow, current ETSU players and staff, as well as many of Woods' teammates, friends and family were on hand for the special occasion.
For more on Woods and his importance to the ETSU athletics program, please see the following biography which will be included in today's game program. Woods will be honored prior to the tip of today's exhibition game with Carson-Newman at 4 p.m.
Tommy Woods was one of the greatest basketball players to ever wear the blue and gold of ETSU – particularly as a defender and rebounder. But there was much more to his story.
Woods, who became the program's first African-American player in 1963, could have simply let the color of his skin define his career as a Buccaneer. Instead, he set about rewriting the basketball record books at ETSU and creating a legacy that would be equally balanced by his outstanding accomplishments on the hardwood, his character in the face of hate and bigotry, his determination to earn a college degree, and his accomplishments in the professional world once he left the hills of Northeast Tennessee.
Playing for ETSU's legendary men's basketball coach Madison Brooks from 1963-67, Woods – like so many others in his generation – was faced with the challenge of changing culture and championing the process of integration, while also excelling at the game he loved. And though he was faced with opposition in those early years at ETSU and throughout the South as he traveled with his teammates, the subsequent four years witnessed Woods overcome those obstacles to become a team captain and a fan favorite, as well as a source of hope and pride for those who followed the Buccaneers' program.
According to Leroy Fisher, one of Woods' teammates, it was his "supreme dignity coupled with sincere humility which combined to make Tommy Woods the right man at the right time in ETSU's history."
Indeed, Woods' popularity grew to the point that when the senior captain was introduced for his final home game in Feb. of 1967, Johnson City Press-Chronicle writer Jimmy Smyth described the standing ovation as the loudest and longest he had ever personally witnessed. And in fact, as Woods remembers it, some of those that booed him as a freshman in 1963 were the same fans leading the applause when he played that final game inside Brooks Gym.
Woods finished his career at ETSU with the record for most rebounds all-time (1,034) and rebounds per game (16.2 rpg). In fact, his rebounds per game average of 16.2 is a full 4.3 rebounds better than any other ETSU player since that time, and he also set the single-game record with a remarkable 38 rebounds against Middle Tennessee State University during the 1964-65 season. All of those marks still stand today.
Even more impressive, Woods posted those career and single-game records despite playing just three seasons of varsity basketball, because at that time freshmen athletes could not play on the varsity squad. His outstanding leaping ability and his shot-blocking skills are also remembered fondly by those that watched him play.
While his professional playing career with the Kentucky Colonels of the ABA came to a premature end due to injury, Woods went on to work for over 30 years as a probation officer for troubled youth in the city of Louisville, Ky., and is currently a special assistant to Louisville's office of the mayor. He also continued to play basketball recreationally until the age of 66.
Today, the ETSU Department of Intercollegiate Athletics will honor Tommy Woods by naming the men's basketball locker room in his honor prior to the Buccaneers' exhibition game with Carson-Newman. As players from both teams – and of all races – play on the court today, they will do so in honor of the efforts made by those that came before them.
Those like Tommy Woods.


text:
Previous Lecture
Complete and continue
Day 1 of The Remote Future Summit 2018
Welcome everyone! (1:47)
"Remote Maturity Classification - check where you are" by Iwo Szapar (6:15)
"Future of work: Global Benefits of Remote Work" with Lara Owen and Ed Krow (27:42)
"What our company learned from working remotely for a week" by Heather Doshay (21:47)
"5 reasons why you should go remote with your company" by Thomas Weis (27:21)
"Building and managing remote teams" by Kristi DePaul (56:19)
"Facilitating Remote Workshops" by Jim Kalbach (30:56)
"Practical takeaways to making remote work, work as a manager" by Jennifer Price (21:19)
"Culture & engagement: 10 rules of remote environment" by Melissa Ng (60:44)
"Increase your influence - Applying Intelligent Disobedience in a Virtual World" with Bob McGannon (10:35)
"Making remote work succeed across timezones" by David Abraham (18:18)
"Remote hiring & on-boarding" with Anna Ott and Hung Lee (28:46)
"Why Going Remote Is One Of The Smartest Move Your Company Can Make" by Lauren Proctor (17:49)
"The 4th Industrial Revolution - Smart Working is here to stay" by Vanessa Tierney (23:58)
"How Doist make remote work happen!" by Allan Christensen (31:37)
"The future of work and the rise of a new leader" by Cesar Keller (31:45)
"Tinderisation of work as an answer to employees' expectations" by Markus Törnberg (14:33)
Thank you! (0:59)
Day 2 of The Remote Future Summit 2018
Welcome everyone! (1:03)
"What should you know before working remotely" by Laïla von Alvensleben (29:32)
"Staying relevant in a partially-distributed culture" by James Touhey (25:16)
"Debugging remote communication" by Mario Mucalo (30:05)
"Personal challenges of remote work" with Tiago Sa and Thompson Marzagão (32:26)
"How to use remote tools to get feedback from your users?" by Eric Morrow (16:48)
How I Built 3"Multi-million Dollar Media Companies and Wrote Two Bestsellers All Remote!" by Max Altschuler (30:37)
"Locating and identifying the best remote jobs" by Gregory Sherrow (27:43)
"Productivity habits: how to be a successful remote worker" by Joshua Zerkel (26:28)
"My life as a digital nomad and how I founded Destination Dev via Kickstarter" by William Duran (24:25)
"When Timezones Don't Matter: Bringing Remote Design to Life" by Saskia Rysenbry (24:26)
"Inclusion Branding" by Debra Ruh (31:45)
"How to live your best life as a digital nomad" by Allie Maltese (31:30)
"Do You Speak Remote? How Empathy is the Language that Bridges Differences, Distances, and Generations" by Sophie Wade (26:53)
"How companies can overcome their fear of remote staff?" by Dandan Zhu (26:15)
Thank you! (1:03)
Day 3 of The Remote Future Summit 2018
Welcome everyone! by Barbara Żbik (2:09)
"Remote Work in Poland - Expectations vs Reality" with Kantar TNS by Konrad Siwiński (38:14)
"Remote work vs workplace" with Aleksandra Krawsz‑Kubica, Renata Nowakowska and Paulina Łukaszuk (33:52)
"It doesn't matter where you do your work, effects do!" by Łukasz Grass (29:48)
"Remote Work from the financial institution perspective" with Ela Bonda, Jaromir Frankowicz and Jarosław Kuźniar (32:58)
"Remote work vs Polish employees" with Adrian Juchimiuk and Dorota Nakonieczna (32:05)
"The team's work efficiency does not increase together with the office - how to work to improve the results of your team" by Magda Niemczuk – Kobosko (13:49)
"Coworking for businesses" with Tomasz Chłodecki and Michał Kwinta (31:20)
"Regulations regarding remote work in Polish law" by Kamil Rudol (17:05)
"Freedom, responsibility and ownership vs remote work. Why, how, where?" with Ola Gałązka and Iza Klat (40:25)
"Email in remote work" by Paweł Sala (24:11)
"Remote work and culture - how it influences business success" with Łukasz Gieranczyk and Jan Zborowski (34:57)
"What do Millenials want and how you should adapt to attract the best employees." by Justyna Fabijańczyk (56:53)
"How to work remotely in conservative Polish conditions" by Oskar Grochowalski (19:12)
Thank you! by Barbara Żbik (0:54)
How to convince your boss to work remotely?
"How to use remote tools to get feedback from your users?" by Eric Morrow
Lecture content locked
If you're already enrolled,
you'll need to login
Buy Access to Unlock


text:
The computer people here will roll their eyes, but I've finally discovered that the picture loading problem was caused by incompatibility between the Microsoft Internet Explorer I had been using and the Google Blogger program which I use for the blog. I've now changed to Google Chrome for my internet work, and all seems to be working fine.
So I'm going to start off by answering a few comments that have been left on some of my posts.
Mr.Lillistone,I've followed your blog for a while,Thank you for your time,energy ,and expertise,It is appreciated by many!!! I know you have built both Michalak's Mayfly and Redmond's Bluegill,I'm considering building either one and would like your professional opinion.Do you think the Mayfly leeboard and balanced lug sail plan could be used on the Bluegill ,if the sail is properly positioned over the leeboard,and leeboard is centered on beam?I would like the open cockpit the leeboard affords.Any info. Would be appreciated thanks in advance ! Jerry Fehn on Reality
|The Bluegill we built, showing her centreboard case
|A raised leeboard on a Dutch Yacht (taken from http://www.leeboards.com/)
|That is me sailing my Bolger Nymph a long time ago. I had fitted her with leeboard for experimental purposes, but in this photo they are both raised as the boat is running downwind.
|This shows a typical lowed position for a leeboard.
Leeboards may appear untidy to some eyes, and to need handling from tack to tack, but they are highly efficient. Frequently the boards are angled away from the hull to allow a clean passage of water between the hull and the board so as to prevent excessive drag. This feature also means that as the boat heels, the board becomes more and more vertical - which is just the opposite of what happens with a centreboard or fixed keel. Not only does the board become more vertical, but it also works from the surface of the water, whereas the centreboard only works from where it exits the bottom of the boat. This has the additional benefit of allowing leeboards to operate effectively in a partially raised position in shallow water, and not extend below the bottom of the boat.
|A Bolger Black Skimmer sailing with her board partially raised. The board is effective, but does not extend any deeper than the hull, if at all. (Photo from Woodenboat Magazine)
Despite the visual and actual clutter of the boards, they have some potent advantages in addition to the ones already mentioned: -
- the interior of the boat is totally free of the intrusion of a centreboard case; and
- the bottom of the boat is stronger without a centreboard slot; and
- there is no centreboard slot to get jambed up with mud, stones, shell grit and sand - which therefore leads to the centreboard being jambed.
|Above two photos show the Michalak Mayfly 14 pivoting leeboard
|Here is the finished boat
|Note the completely unobstructed interior....
|...the very simple raising and lowering gear...
|...and the lower guard with the pivot bolt going through (the piece of unpainted wood is positioning piece on the trailer)
Having said all that, the first person who should be consulted would be Steve Redmond, the designer of Bluegill. As has been said many times in the past, no-one should alter the design of a boat without getting input from the original designer. This is not grandstanding at all - it is simply that the designer should have put a lot of thought into the design, and there may be elements there which are not obvious to the casual observer.
My recommendation would be to build something like Mayfly 14 if sailing is the most important aspect of operation. She sails superbly in my experience, and the shape of the hull is optimised for sailing whereas Bluegill's hull is a deliberate attempt to produce a hull that will row, sail, and operate as a planing powerboat.


text:
Works on: iOS, Android, Blackberry devices (also available in the Amazon App Store and Barnes & Noble App Store)
Cost: FREE
For: Families who need to get organized
In honor of back-to-school and all the parents around the country who are also getting re-accustomed into the routine, the rush and the schedule of back-to-back-to-back activities, this week's app pick is one that helps make everything more manageable. Cozi is a family organization app that helps parents run their households just a little bit more smoothly.
The main component of the app is the central calendar. Because the app works on so many different platforms, everyone with a mobile device in the family is probably covered and can enter in events, appointments and practices so everyone can see what everyone else is doing. It's also nice that you can access your account and schedule from Cozi.com and make changes from there as well.
In addition to the calendar, you can also share shopping lists, to do list, even a family journal with family members. If your husband is going to the grocery store, he can see what's on the list and check off what he buys so you don't have to get them the next time. That's just handy. That's of course, assuming your husband 1) does check the list and 2) checks items off.
When it comes to the busy back-to-school season and managing even busier households, communication is key. Cozi can create a little more organization in your life – don't we all need that?
Cozi is available as a free app. An ad-free version with more robust features for meal planning, calendaring and more is available for $4.99/month or $49.99 for the year. The ads are annoying, yes, but not enough for me to want to pay the extra fee.
If you have an app that you'd like considered for Screen Play, please contact email@example.com.


text:
The upcoming sci-fi action/adventure game Remember Me has caught a lot of eyes around Kotaku way. Developed by Dontnod and published by Capcom, it's a dystopian sci-fi stealth-brawler staring an amnesiac woman is remarkable enough, but the fact that the game lets you actually climb into someone's memory and re-arrange it to affect the present has got me really curious.
I'll be checking the game out in San Francisco next week, but folks in Europe are one step ahead (AS USUAL). (Just kidding I don't even know what I meant by that.) The above video from VG24/7 walks through both memory-rearranging and combat, and this video from Gamespot shows off a bit of exploration and more combat.
There are other videos around as well, if you're still curious. Looks interesting. I'll have more on the game after I have a chance to play it next week.


text:
The first wastewater system in Redmond was constructed in 1958 in conjunction with the Redmond sewage treatment lagoon. This original system served downtown Redmond and residential areas to the north. The Redmond sewage treatment lagoon was operated for six years before it was phased out of service in 1964.
During the 1960s, the wastewater system was extended to the north and south as more areas outside of downtown were developed. In 1968, a Comprehensive Plan for Sanitary Sewers was completed for the City of Redmond as were improvements to the existing wastewater system to serve areas experiencing heavy growth.
The Municipality of Metropolitan Seattle (Metro; now known as King County Wastewater Treatment Division) purchased the pump station at the lagoon and diverted flows to the Lake Hills Sewage Treatment Plant on West Lake Sammamish Boulevard. This system configuration was maintained until the early 1970s, when Metro completed the Northwest Lake Sammamish Interceptor. Redmond flows were then directed into the new interceptor and the treatment plant was abandoned.
Since the Metro facilities' completion in the early 1970s, the City of Redmond's wastewater system has expanded to serve most areas within the city limits. What once contained large acreages of land with single homes, served by individual wells and onsite sewage disposal systems, is now a bustling community of new homes on urban sized lots mixed with older established homes on larger lots. These new homes are being served by city infrastructure for their water and wastewater systems.
The growth of commercial and light industrial activity in Redmond has required the expansion of wastewater facilities, most notably in the Willows Road and Southeast Redmond areas.
The City has also expanded wastewater service to the east, beyond city limits, to Novelty Hill. A new Novelty Hill Trunk Sewer replaced the existing undersized Union Hill Trunk and provided gravity service to all of the eastern portions of the Southeast Redmond and Novelty Hill basins.
Redmond's wastewater system currently consists of a network of mains, trunks, force mains, and pump stations that transport the collected wastewater to King County Wastewater Treatment Division interceptors. Redmond's wastewater is ultimately transported to the County's Brightwater Treatment Plant.
Use the City's new request management system to report non-emergency issues, make requests, and find answers to common questions.
Get started


text:
Moving Forward, Looking Back: A caffeinated tour of Fairfield
I'm not a coffee fanatic, but I have my standards. I like coffee enough to make it my first morning chore and enough to have worked hard to perfect a ritual that produces reliably satisfying coffee from scratch. Friends and family have plied me with coffee makers that squirt hot water through little pods of coffee grounds. The technology is ingenious, and the cleanup is effortless, but I can't give up the aroma of freshly ground beans (we mix different varieties together) and the reassuring gurgle of my coffee maker. I don't need to leave my house to have a good cup of coffee.
But sooner or later, it becomes necessary to seek out a cup of coffee around town. What follows is my view of the current status of coffee in Fairfield, focusing specifically on establishments designed around coffee.
Diners: In the movies, people always end up at diner counters for coffee, so we should include them.We've got several to choose from in Fairfield (Penny's, Andros, Athena, Circle). Diner coffee is hit-or-miss, often weak, and sometimes aged in the urn well past its prime, but the refills keep coming, and you can get one honkin' big hunk of pie to eat while you read the paper, if that's your thing.
Dunkin' Donuts: This venerable national chain has several locations in Fairfield. Many years ago, when they still served coffee in real mugs, I had my DD phase, polishing off a honey-glazed doughnut or two before work. But 10 pounds later, I woke up and smelled the coffee. I know I won't convince you, DD fans, but I'm going to give it to you straight: DD coffee is "mild," and by "mild," I mean "hardly tastes like coffee." If you then add milk and sugar, whatever traces of coffee flavor there was to begin with become undetectable. You're drinking that milky liquid because it's caffeinated, and hey, that may be reason enough for you. On the plus side, DD service is quick. As for ambience, you can choose to squeeze into a little prefab table to have your coffee, but you then have to watch small children inhale doughnuts the size of their heads. I choose not to.
Starbucks: Another venerable national chain with several Fairfield locations, but with a totally different approach. The ambience is "corporate-hip," with earth tones and subdued lighting. If you like coffee that makes a statement (strong -- some would say burnt), Starbucks is for you. Starbucks specializes in coffee-based exotica, but ordering any of those requires you to have mastered Starbucks terminology, which I am unwilling to do, especially for a $4.50 price tag. Seating is more conforming to human anatomy, and the food, while marginally healthier than what you can get at DD, at least looks healthier. The most relaxing Starbucks, in my opinion, is the one that's housed in the Fairfield University Bookstore.
Doughnut Inn: Since 1977, the D'Ambrosio family has been serving up coffee, doughnuts and other basic edibles to Fairfielders, now from two locations. DI coffee is clearly superior to DD's in body and flavor, but still might not satisfy the Starbucks strong-coffee hardliners.
I can't vouch for the doughnuts, but its bagels are surprisingly good. DI's no-frills but understated decor stays away from the sensory assault at DD, so you can actually enjoy sitting there for a while. They also get extra credit for spelling "doughnut" traditionally.
Bagel King: The Viselli family operates two locations in Fairfield. Bagel King thrives on takeout, but there is limited seating where you can enjoy a perfectly decent cup of coffee and one of their excellent bagels, or choose from an assortment of other baked goods.
If you take your coffee break at Bagel King, it's not about the ambience, and it's not about lingering very long. It's about the magical combination of good coffee and a fresh bagel.
Whole Foods: The Fairfield edition of a national phenomenon. After you park your hybrid car in a privileged spot near the door, toss your compostable kitchen scraps in the appropriate receptacle, and trade your firstborn for a pound of grass-fed beef, you can grab an organic flaxseed and granola bar, order a cup of organic coffee, and take a seat at a table in the cavernous dining area. The coffee (Allegro, Whole Food's own brand), I must admit, is excellent, but the flaxseeds get caught in my teeth.
Las Vetas Lounge: An honest-to-god local independent coffee shop, lovingly and funkily maintained by owner Andy Servetas. Everything, from the huge windows facing Unquowa Road, to the artfully mismatched and witty furnishings, is welcoming and comfortable in its own skin. It's very popular with students (yes, it can get loud sometimes), but older folks seem to blend in pretty well. There are several varieties of coffee, all good, with a decent selection of basic food choices. Las Vetas provides a venue for the local music scene, including our personal favorite singer-songwriter, Fairfield's own Dylan Connor.
Isabel et Vincent French Bakery: You deserve a treat now and then! This special bakery is a slice of France right here in Fairfield. You can peruse the gorgeous array of pastries and chocolates in the display case, pick something out (I have a weakness for pain au chocolat), and enjoy that little masterpiece with a cup of fine coffee in a charming little seating area in the front of the store. You'll pay a little more here for your "coffee-and," as my mother used to say, but it will cost a lot more to fly to Strasbourg.
That's my own, obviously biased, and possibly incomplete, coffee survey. All in all, Fairfield has plenty of coffee options; to each, their own! I'm sorry if I left any coffee places out, and I'd be happy to hear about them.
Ron Blumenfeld is a Fairfield writer and retired pediatrician. His "Moving Forward, Looking Back" appears periodically. He can be reached at email@example.com.


text:
Offering people free lentils and metal food dishes substantially improves the number of young children that receive a full course of childhood immunisations in resource poor areas, and is more cost effective than just improving the vaccine services available in the region, according to a new study published free in the British Medical Journal.
Abhijit Vinayak Banerjee and colleagues wanted to assess how effective non-financial incentives—1 kg raw lentils per vaccine and a set of metal thali plates once a child has received all their immunisations—and increased availability of vaccine services were at improving immunisation rates in young children in rural Rajasthan, India. Their study included 1,640 children (aged 1–3 years) from 134 villages who were randomly assigned to three groups:
– the 'immunisation camp' who received reliable, monthly vaccinations from healthcare professionals
– the 'immunisation plus camp' who in addition to reliable, monthly vaccines were also offered cheap little extras of free lentils (costing about $1) for every vaccine and a set of thalis (a snip at $1.50) for a complete set of vaccines (BCG, diphtheria-pertussis, tetanus, polio and measles) received by the children
– a control group who did not receive any interventions
The researchers showed that immunisation rates were higher in the children that were offered reliable immunisations plus a little extra (39%) compared with the rates in children who were just offered the reliable immunisations (16%). Interestingly, children in districts neighbouring the immunisation plus camp also had bigger improvements in immunisation rates than those living near the immunisation camp villages. Not only that, these small incentives were cost effective (costing an estimated $17.35 per fully immunised child in camps with incentives compared with $25.18 per fully immunised child in camps without these extras).
The findings from this study by Banerjee et al. could have important implications for vaccine policies. Moreover, the authors question whether offering lentils can even be considered a "cost" as they clearly will have immediate, nutritional benefits to both the vaccinated children and their families.
Banerjee, A., Duflo, E., Glennerster, R., & Kothari, D. (2010). Improving immunisation coverage in rural India: clustered randomised controlled evaluation of immunisation campaigns with and without incentives BMJ, 340 (may17 1) DOI: 10.1136/bmj.c2220


text:
The late architect Victor Christ-Janer's home located on 77 Frogtown Road in New Canaan, Connecticut has been threatened to be demolished.
Victor Christ-Janer had been influential in converting the landscape of New Canaan, Connecticut and making it a Mecca for modern architecture. The architect designed fourteen modern houses in area, twelve of which still remain today.
For the last couple of months several people, including residents and architects have been advocating the saving of the modern Christ-Janer property on Frogtown Road, from demolition by the property owner. Along with being a modernist piece of architecture, one of the buildings on the property which was completed in 1952 was the home of the architect until the time of his death in 2008. The house was on the market for several years until it was purchased, however, the homeowners could not make appropriate repairs, resulting in its of the current owner, Lindsay Warren. Mr. Warren plans on building a new home on the land and selling it thereafter.
Currently, the house has been granted a 90-day delay for demolition by the New Canaan Historical Review Committee. During this time period the Historical Review Committee will debate whether the structure has historical, architectural or cultural significance. This lets for those interested in saving the house to advocate for its significance and preservation and to propose potential alternative uses. Furthermore, the delay for demolition allows for the accurate documentation of the property as well as saving any significant records, photographs, and artifacts associated with the structure.
The battle between the property owner and preservation activists is growing and in a few months the fate of the house will be determined.


text:
Sabrina's Black & White Bedroom
Like this entry? Favorite it below!
- Name:
- Sabrina
- Location:
- Palo Alto, CA
- Division:
- United States
- What do you love about your bedroom?:
- I love how cohesive my bedroom is. I feel calm knowing that everything follows a certain theme. I also love the light. When I woke up the first morning in my room, I thought that I accidentally left the light on because it was so bright.
- What are your tips for creating a beautiful, healthy and organized bedroom?:
- I try to make a thoughtful decision when purchasing anything. If I can't imagine the item in my room, I won't buy it. I also think it helps to put your belongings on display. Since they're exposed, you're more aware of what you don't need. I have to be ruthless sometimes and get rid of things that I might love, but never use.
- In modern homes, bedrooms have become more than just a place to sleep; they can be a retreat, a home office, a library, a relaxation zone. What are some ways you make the most of your bedroom?:
- I try to use my belongings to serve multiple purposes. Since I use my bedroom as an office space, the vanity is where I work. The leaning mirror hides a power strip. The black "upholstered" headboard is a blanket hung over a cheap bed frame that I can use when I need it. My jewelery and shoe collection are also display pieces.


text:
Israel News - Stay Informed, Pray Informed
The International Red Cross has posted a sympathetic interview with a member of the Turkish organization IHH, the same organization that was behind the 2010 Gaza "aid" flotilla, aboard which its members violently attacked the Israeli soldiers sent to intercept them.
In the past, the IHH has praised Hamas, called the United Nations and Israel terrorists, and been investigated by Turkey for financing Al Qaeda activity.
And now the Red Cross is promoting the IHH as a legitimate humanitarian aid organization that only wants the best for all mankind.
Click here to read (and view) the full breakdown and analysis of this farce over at Harry's Place.
* PHOTO: Some of the tools of 'peace' found aboard the IHH-organized Gaza flotilla
Want more news from Israel?
Click Here to sign up for our FREE daily email updates
For Information & Reservations:
E-Mail: firstname.lastname@example.com
Israel Today
Free to Your Inbox


text:
The Eyes of the Rainbow - Assata Shakur Documentary
Click Here to Download
"Like most poor people in the United States, I have no voice. The Black press and the progressive media,
as well as Black civil rights organizations, have historically played an essential role in the struggle for
social justice. We should continue and expand that tradition. We should create media outlets that help to
educate our people and our children, and not annihilate their minds. I am only one woman. I own no TV stations
or radio stations or newspapers. But I believe that people need to be educated as to what is going on and to
understand the connection between the news media and the instruments of repression in America. All I have are
my voice, my spirit and the will to tell the truth. But I sincerely ask those of you in the Black media, t
hose of you in the progressive media and those of you who believe in truth and freedom to publish my story.'
-Assata Shakur
The Eyes of the Rainbow
More Links:
|Flash Intro
|Dead Prez R.B.G. Love
|Martha Pitts
|Top Of Page
|The Assata Interview
|The Snake's Experiments
|BPP Platform And Program
|PanAfrican TV
|Cointelpro: The Naked Truth
|Nurse Rivers At Tuskegee
|Tuskegee Syphilis Experiment
|The Martyrs
|Dates of Remembrance
|Flags of Africa
|Map of Africa
|African World News
|The Making Of A Slave
|Hands Off Assata
|Fuck The Police
|Brother's World
|Message To The Movement
|The Black Panther Party
|Prison Industrial Complex
|The Freedom Fighters
|Sekou Odinga
|FTP Movement
|Ujamaa Market Place
|Human Guinea Pigs
|HIV/AIDS The Untold Story
|If A Agent Knocks
|Kwame Ture
|Nehanda Abiodun Speaks
|Zionist Logic
|Fred Hampton
|The Prison Struggle
|The Talking Drum Collective
|Khallid Muhammad
|African Liberation Day
|Add Your Pan-African Link
|Contact Us
|Afeni Shakur
|The Talking Drum Forums
|Link To Us
|To My People
|Mutulu Shakur


text:
The Mega Man Megathread
Posted 22 May 2010 - 10:23 PM
I've only ever completed one of these, you know - the awesome PSP remake of X, [i[Maverick Hunter X[/i]. So it's probably totally stupid of me to be buying others, but I'm hooked.
Oh, no. wait. I also finished ZX on the DS, didn't I? That's a flipping ace game.
Funny thing about Mega Man is, no matter how many changes Capcom make to the design of its main characters or gameplay, I still seem to enjoy the games. Again, it's not one that I've managed to get to the end of, but I had a hell of a good time with the hours I put into Battle Network on the GBA.
The only MM game that I've played and not enjoyed is Mega Man & Bass, which takes the difficulty curve to a ridiculous, suicidal extreme. And yet, the masochist in me wants to return to it and try again.
Anyway, here's the collection as it's been for the last year or so. The only new addition to it is the GameBoy's Dr Wily's Revenge. I have, however, gone a bit daft over the last week and bought up a whole bunch of the games that I'm missing - I'm now just waiting for them to arrive.
I don't own an NES or a Famicom. I've long considered a Famicom - or, to be more accurate, a Famicom Twin (ever since I saw the photo of Crisp's on this very forum) - but even if I do eventually get one, it's unlikely that I'll be trying to find the original Mega Man/Rockman carts. they're just too expensive.
With that in mind, I bought the PS2 compilation. Much the same thought process was also behind getting the X collection, then rounding it off with the two PS2 exclusive X games.
I'd still quite like to get the PS1 conversions, though.
These were very difficult to find when I was looking for them. Less so now, but still not exactly common, especially where the Anniversary Collection is concerned. The same, incidentally, is true for almost every game in this post, with the exception of the PSP remakes and the NGPC game. Some are more easily found now than they were at the time, but not boxed and not particularly cheap.
I don't understand that. Mega Man's a huge franchise, you'd think it'd be easier to source the games. But even the newer ones can be hell to find - you wouldn't believe how long it took to get hold of ZX (even though it's quite easy to track down again now).
There's an odd thing in the Anniversary Collection - when you start one of the games on a save file, you've then got to finish it before you can move on to another. It's like a whole other level of punishment, included especially for this disc!
Remakes of the first Mega Man and the first Mega Man X. Both are brilliant - Powered Up! has a ton of extra content and two different main modes, Maverick Hunter X looks great and plays fantastically.
The GameBoy game is like a remix of MM1 and MM2, as I understand it. It cranks the difficulty up right from the very first screen. Mega Man Xtreme is a remix of X - it's the one I'm currently playing. This can reach silly prices on eBay nowadays and I was lucky to pick it up when it wasn't quite as in demand. Plays on both the GBC and original GB.
The NGPC game there is Rockman Battle & Fighters, a combination of the arcade beat 'em up releases The Power Battle and The Power Fighters. it's actually the first MM game I ever owned and I bought it back when the NGPC was still being actively supported by SNK and some third party publishers. Good fun - basially a Mega Man version of a boss rush mode. Obviously, the NGPC can't replicate the arcade visuals or sound, but it has a damned good try.
The first Battle Network game. Wonderful RPG/card battler hybrid. The first of the DS games in that pic is a compilation of the two Network Battle 5 releases on the GBA. A family member who knew I was on the lookout for MM games saw this going for a tenner or so in GAME and bought it for me. I won't be playing it until I've gone through the other BN games, but it's good to have it here ready for whenever that happens (if that ever happens). Quite why Capcom didn't release DS compilations for the other GBA BN games is beyond me - I understand that this may not have sold particularly well, but why start with the fifth game in the series? Why not start with the first to have two different versions, which was the second game in the series? Maybe it's just that 5 came out so late in the GBA's life, they realised that it'd lose sales to the DS. I dunno.
Then the first entry in the Star Force series, which - again - I've not yet played. Annoyingly, this comes in different flavours, too - three of them, this time. Pokemon's got so much to answer for...
The GBA port of Mega Man & Bass. As I said above, a game with a sheer cliff face of a difficulty curve. I just found out that there's a Wonderswan version of this, too. Even though I find it insultingly difficult, I'm still tempted.
The Zero series. It was so hard to find these boxed when I was looking two or three years ago. Which is why the boxes are kind of scrappy. None of them are ripped, but 2's clearly been sat on by somebody during its life and 4 has a line imprinted across its face, suggesting that it had been sitting under a pile of other things for a while.
Not finished any of these, but I fucking love what I've played of them. I've come close with the first, but the controls are a pain in the hands. I can't wait for the imminent DS compilation - in fact, it's already on pre-order.
The ZX games. Finished the first of these, played a bit of the second. They look amazing, they feel amazing to play. They're kind of like Zero crossed with Metroidvania, albeit with massively confusing world maps and navigation. It looks like Capcom have abandoned this series, because there's been no signs of anything new in the pipes for ages. I seriously hope that's not the case.
Anyway, as I say, I'm currently playing through Xtreme on the GBC. Once that's finished, it's my intention to play through every game, in order, starting with MM1 on the PS2 Anniversary Collection. If that happens, I'll be starting a new thread to report back on my progress (or, more likely, my lack thereof).
Posted 23 May 2010 - 10:10 AM
I started reading through this thread again last night and realised that I had already mentioned my intention of embarking on a MM collection back on page 2 or 3, then had a discussion with bowser about it. Oops.
Posted 26 May 2010 - 07:47 PM
The two Complete Works art/history books. They're not as extensive as you'd presume, which is a shame - they don't have much in the way of design sketches or promo piees, but are instead mainly constructed of official art from manuals, boxes and the like, with small quotes from key team members dotted around. They're still very pretty books and very nice to look at, though.
As I've said in the expenditure thread, the first one is damaged (although you can't tell in that photo) and is going back to Amazon tomorrow. They've already sent out a replacement, which is good.
var.jpg 88KB 1 downloads
Some random bits. The first volume of the manga. No idea if it's any good or not. Best I'm expecting is that it might be campy fun, but I thought I might as well give it a chance.
The GameCube Network Transmission game, which I've heard is a cross between old school MMX and the Battle Network games.
GameBoy MMII. The box is in minty condition, but the rest isn't. The cart has some yellowing, but it works fine. The manual has had loads of handling, so it's a bit of a state. Not a big deal at all, though, because finding this boxed, for this price, was a bit of a lucky break.
The game itself? It's hilariously bad, judging from the one quick go I've had of it so far. The music and sound effects are the shrillest things I've ever heard, literally hurting my ears, made worse by the music being completely out of tune. And there's no bass notes *at all*. The first game was far superior in this regard. Level design in the one I've played is awful, too, with moments of apparently unavoidable damage on virtually every screen. No wonder Inafune slags this one off in the Complete Works book.
Mega Man Xtreme 2. I'm *really* chuffed with this one. Cost me less than a tenner from an Amazon Marketplace seller and is more or less mint. There are two boxed copies up on eBay right at this moment, one at $75 and the other at $99. I think I saw one the other day around the $65 mark, which is no longer listed and so presumably has sold. Vaguely tempted to put this up for sale right now, but I'll hold out. I love the first Xtreme and this is supposedly the better of the two.
Posted 27 May 2010 - 11:20 PM
Posted 28 May 2010 - 07:37 AM
Posted 28 May 2010 - 09:34 AM
Plop- I'd say it depends on what you want genre wise as they've gone in different directions since the GBA period. The best Mega Man, by far the gentlest introduction, would be the Mega Man ZX games on DS. They're pretty brilliant and much more forgiving than the normal games, though be aware they're a Metroidvania game, rather than the standard left to right shooters that MM is known for.
If you want a standard MM game, the Anniversary Collections on the PS2/Cube/possibly Xbox are good. They go for about 10-15£ each and feature about 10 games on each disc. I prefer the "X" Collection as that was the SNES era games, they featured better graphics and I found them to be fairer. The other collection is the first load of games that were NES/ early arcade I think, and are remorselessly hard. They're basic and I found unfair, but worth a go. Like I say I found them too much, but maybe you're better or have more patience.
The DS has just seen (or will very soon) see a collection of the Zero games that I intend to look at. I think I've played some of these on the GBA before, and they're a mix of full on Metroidvania and the traditional 2D left to right. That's if I remember them right.
The other games, pass really. The GBA Battle Network games, and the majority of the DS ones, are RPGish games that I know little about.
Posted 28 May 2010 - 06:48 PM
It really depends on what kind of game you're after, plop. The original series is about memorisation, trial and error, and virtually pixel-perfect control. I think of them as being like a Japanese take on the same kind of thing that Rick Dangerous did, only less unfair and frustrating, with brilliant bosses at the end of each level. The bosses are kind of like a basic, but incredibly difficult one-on-one fighter. On defeating a boss, you get access to their weapon, which introduces to the platofrm genre the idea of incremental increases to the player's arsenal of equipment. In that sense, Mega Man is the proto-Metroid. This then ties into elemental weaknesses that the bosses have, meaning that after defeating one, you have a far better chance of defeating another.
The Anniversary Collection is the most cost-effective place to get them. You might also want to try 9 and 10 on XBLA/PSN/WiiWare. I've not played either very much, though. So, yeah, Anniversary Collection. Um, I don't know if the PAL PS2 release supports 60Hz, btw. bowser? If not, the same compilation came out on the original Xbox.
Or you could try Powered Up on the PSP, which is a remake of the very first game, with gorgeous visuals. It doesn't feel 100% authentic, because of the spangly new visuals, but also because the style of the graphics has beeen altered. Mega Man doesn't look like Mega Man. He looks like Chibi Mega Man, and his animation has been changed to suit. It's totally worth buying, because it's got an enormous amount of extras packed onto the UMD (shitloads of challenge levels), but it's not quite the same thing as playing the original game.
The X series is basically the same concept, but updated from 8bit style to 16bit. So: easier, faster, flashier, less memorisation required, more impressive and memorable bosses. This time, the PSP remake is completely faithful to the source material and is, imo, the one to go for as an introduction to this particular series. It's superb.
Still only played the first Battle Network and haven't managed to complete that, but yeah, it's an RPG. It's a really good one, though, with a charming visual style and great gameplay. The battle system is a unique blend of regular JRPG turn-based stuff, card collection and positional strategy. It's a charming game all round and I highly recommend it.
The Z and ZX games are, as bowser says, a cross between X and (a more basic form of) Metroidvania gameplay. They're awesome, with the ZX games in particular having a real Treasure vibe to them. Wait for the DS compilation of the Z releases, but definitely get hold of the first ZX to see if you like it. It's easier to find than the sequel, but should still be affordable despite relative rarity. I got mine for a tenner in a GAME bargain bin, for example. Impressions thread here.
Just to address the question of difficulty:
I don't think the games actually *are* all that difficult. It's just that we're used to playing games in a different manner nowadays.
Think back to something like Manic Miner. That was a game that demanded lots and lots of repetition, simply to get off the first level. You tried once, you died. You tried again, now armed with the knowledge of yur failure last time, and you manage to get a little further before dying again.
This is how it works, with the trial and error repetition. Sooner or later, you're able to string everything together to enable you to fly through a level, avoiding and dealing with everything thrown at you, feeling powerful whilst doing so. And that's where some of the enjoyment comes from. it's like playing a shmup - you keep coming back because successfully dealing with whatever did you in last time feels like delicious revenge, while at the same time providing you with a genuine sense of achievement. It works so well because the levels are short and sweet, and because the control is so snappy.
Posted 29 May 2010 - 09:48 AM
With regards to the difficulty of the games, it's an interesting point that Randy brings up on older games needing practice and repetition to eek forward slightly, until you get to a stage where you can piece it all together. It's interesting that he compares MM to bullet hell... that's another genre I can't play, with the exception of Ikaruga, a game that I really liked and got reasonably competent at. But that is probably an exercise of style over substance and a very unique system that took my attention.
I never served that apprenticeship of old games. Started off on an Amstrad CPC late in it's life, playing Dizzy, HoH and football management games. It was then onto a SNES, N64 etc where I finished Super Ghouls and Ghosts. That's probably the hardest I've ever done, but even then it wasn't a proper completion as I saw the credits once and didn't replay the second time for the full ending. Retried it since on the GBA, can't even get halfway into it nowadays. Don't remotely have the patience or inclination to actually finish G+G. I did finish all of SNES Lost Levels on the ALL Stars cart and that's supposed to be hard, though I never really had the kind of trouble with that that I did Capcoms games.
I've come across Battlechip Challenge and intend to give that a go. Battle Network too, if it's as good as Randy says. Can't see myself working through the series, but giving the first game a proper try seems to fit with my whole try a RPG thing.
Posted 29 May 2010 - 11:06 AM
I've been collecting the Megaman series on and off since Megaman 2 was released for the NES but really stepped up the collecting when I managed to get a job a couple of years back and now have about 260 different Megaman games, box variants and region variants. Like you say its such a joy collecting the series as the sheer number of games in the collection is well over the hundred mark not counting variants. Plus (in my biased opinion) nearly all of the games are great fun to play!
A couple of games I'd recommend you looking into if you can find them are:
Megaman V/Rockman World 5 for the Gameboy. The main attraction for this game is that it has an exclusive lot of bosses that have never appeared in any of the console games. Unfortunately it was also released pretty late in the GB's life cycle and it goes for crazy prices if you want a complete copy (£100+). The Japanese version is far more affordable though.
Megaman Network Transmission (Gamecube) Its the Battle Network game that plays just like the classic series. It has a pretty steap difficulty curve to begin with but gets much easier later on in the game so its worth sticking with. Also worth checking out is the Rockman EXE game for the Wonderswan Colour which has a similar play style to NT. Its levels split in 2 when you reach the mid point so you fight a different boss depending on which path you took.
There's also a Wonderswan exclusive Rockman & Forte that is completely different to the GBA/SFC one (bar the music) but that is quite rightly labelled as one of the worst MM games ever made. It does have a load of exclusive bosses like Time Men and Compass Man though...
I've put together a near comprehensive list of all the known MM games/varaints that have been released if your interested. Its been quite handy for me since I've found that no 1 place has a full list of MM games (thanks mainly to the weird variants and exclusives released around Asia). Here's pictures of my collection so far if your interested: http://www.capcom-un...com/shadowman16
Posted 29 May 2010 - 07:41 PM
Got my eyes on a copy of Rockman World V at the moment. I'd like to have the localised version, given that I've got the US releases of I and II, but the price would be prohibitive.
A few more bits and pieces arrived over the last couple of days:
mmbits.jpg 92.67KB 1 downloads
Having polished off MM Xtreme on the GBC at the tail end of last week, I decided this afternoon to make a start on playing through all the games in order, as threatened in a post above. First port of call: Mega Man on the PS2 Anniversary Collection.
Surprisingly easy so far! Far easier than I remember from my last attempt. I don't know if Cutman is the guy to take down first or not, but he's always my starting point. After that, the pattern of boss weaknesses is pretty easy to suss out (even if Fireman being weak to the Ice Beam makes absolutely no sense whatsoever). His stage isn't too difficult, either - none of the 'disappearing blocks' jumps, none of those little spiked homing things that travel along the floor and can't be destroyed, no difficult jumps over bottomless pits. And the boss, as long as you reach him with full health (or as near as possible), can be taken down simply by constantly firing the regular shot at him and not worrying about thee fact that you're taking hits yourself. You'll inevitably kill him quicker than he can kill you.
Regardless of what it says at the beginning of that video.
I can't get past the Big Eye robot without getting hit, mind. I can't get past *any* of them without getting hit
Elecman's stage, otoh, starts with a really nasty jump, right at the beginning. Trying to time it so that you freeze both the spiky things, while also getting the virtually pixel-perfect jump to the second platofrm correct, is hellishly difficult.
I've had no end of problems with those ladders before now, mainly because of the electric charges that you need to time it to get past. I don't know why, though, because I flew past them today.
The thing that always surprises me about the original game is how much damage the bosses take from the correct weapon. It's mad - you can totally ignore their attack patterns and just blow them to pieces in three shots.
Iceman. Disappearing blocks time:
I know this shit is infamous, but I love it. Honestly. It's so clever, from a design perspective, even if placing the disappearing blocks above enemies that you can't kill is a bit chinny. I know it's arguably cheap, stuff like that, but it's made up for by the fact that you really have to think about these screens - they're little puzzle moments in amongst the platforming.
So, yeah. Ice beats fire:
Again, the comments for that level make it sound far more difficult than it acutally is. I dunno, maybe the fact that I've been playing Dr Wily's Revenge on the original flavour GameBoy - which is, imo, a more difficult game, despite the stages being shorter - has meant I've retuned my platform skillz nearer to the standard they were at when I was a kid than they have been over the last few years. Whatever, I didn't have a problem here. The jumps are pretty easy, timing the leaps over the fountains of flame feels natural, even dodging the three flame faces that drop float down the screen isn't difficult.
Next up: Bombman.
Sniper Joe's a pain in the arse. So are the missiles, because they explode when you destroy them, damaging you in the process if you're standing too close when they go up in flames.
Love the background in this stage - all futuristic cityscape, probably the most evocative bg in the entire game. Certainly more imaginative than slippy-slidey ice world, seas of flame fire world, etc.
I've just got Gutsman's stage left. The only way I can describe this one is singhofacex1,000,000.
I struggle to get over the opening jumps in Powered Up and they seem to be even more difficult here. There's just something about the way that the platforms move that makes timing the jumps a lot trickier than it really should be. Decided to have a little break from it for a while, eat something, watch Doctor Who, muck about on something else (also starrted Final Fantasy IX today, seeing as I've got the PS2 plugged into the telly), then go back later on.
Posted 29 May 2010 - 09:44 PM
There's a lot of rote-learning and trial and error in the games, whether it's from trying to memorise the disappearing block patterns on Iceman's stage in Mega Man 1, or trying to time the jumps onto the pink faces in Airman's stage in Mega Man 2, but finally reaching a boss door fills you with equal amounts of dread and relief. The stages are as much of a gauntlet as the Robot Masters, and there's nothing worse than losing your last life to a boss and having to start the level over. Still, if you know what you're doing and know the order in which to do things, it's a bit more manageable. One of my most memorable gaming experiences of recent years has been successfully negotiating Quick Man's stage, with it's instant-death lasers and pitch black sections - it's such an exhilerating challenge...
Another thing the games did really well was promote the idea of revisiting other levels with newly-gained powers. Now I'm about to make the worst comparison ever here, but I've never got on with a Metroidvania game - they're all about backtracking and gaining new powers and revisiting previous areas with those powers, but I always got lost and frustrated. However, in separating each Mega Man game into around eight worlds, you can retreat from an impossible level and come back later with tools gained from a more manageable one, all whilst knowing which areas are "achievable" with your current powers. It's backtracking in the loosest possible sense, but to a novice player who tries to take on Quick Man first in Mega Man 2, it's still an important consideration.
Anyway, I really like the Mega Man games I've played, and despite its notorious difficulty I've often been tempted to give Mega Man 9 a try, so maybe I can post some impressions about it sometime in the future. Oh, and your MM1 order is different to mine; I think I went Guts>Cut>Elec>Bomb>Ice>Fire... the Gutsman jumps are incredibly difficult, but you can still do the level first - after all, Mega's as crap at jumping at the start as he is at the end. If you're still struggling, try the Magnet Beam.
(EDIT: whilst typing that, I just remembered that I wrote the order down and kept it in my Powered Up case - how sad am I I also wrote a tip there about Elecman's weapon being able to kill the annoying floor spikes in Iceman's stage )
Edited by qazimod, 29 May 2010 - 10:11 PM.
Posted 29 May 2010 - 10:30 PM
Now stuck on the boss in Wily Stage 1. Now *that's* some annoying shit.
Hey, shadowman, you'll know the answer to this: is there anything different about the PS1 conversions of the original series games? Like new music or unlockable extras? I keep on looking at the copies that are up on eBay and wanting to buy them purely because of the lovely box art, but I don't know if it's worth getting them for any other reason.
Posted 30 May 2010 - 09:49 AM
Now stuck on the boss in Wily Stage 1. Now *that's* some annoying shit.
Hey, shadowman, you'll know the answer to this: is there anything different about the PS1 conversions of the original series games? Like new music or unlockable extras? I keep on looking at the copies that are up on eBay and wanting to buy them purely because of the lovely box art, but I don't know if it's worth getting them for any other reason.
I'm guessing your stuck on the Yellow Devil, a real pain if you can't get the pattern down properly and have pixel perfect jump skills! You can use the "cheat" which involves the Elec Beam and the Select button. Shoot off an Elec Beam shot and then hammer the select button which "pauses" the game for a split second, keep doing that as the Elec Beam passes through the things eye and you can score 3 or 4 hits on it before he breaks down into blocks. Not sure if it works on the Anniversary Collection version of MM though.
I always found the original MM to be the hardest of the originals (bar MM & Bass) as its not as refined as later MM games and some of the bosses do insane damage (Elec Man can kill you in 3 hits! Trying to beat him with your default buster is an achievement in itself).
Regarding your question about the Complete Works PSX games - they do have a few neat extra's that are worth tracking them down for:
A Remixed mode with a few new visual effects (new energy bars, weapon select screens), remixed music (only partial in 1-3, 4-6 get completely remixed soundtracks). A gallery/database of all enemies you've beaten and what they are weak against. Difficulty Selection (Easy, Normal, Hard) and Pocket Station compatibility (Train Megaman and the Robot Masters and give them larger energy bars/more powerful attacks). From a collection view the presentation on the cases/manuals are exceptional. All 6 feature lots of great artwork.
I'm also playing through the entire series at the moment. I've been working through Megaman Starforce Leo which has been more fun that I expected. Its really a MM game in name only as there are no real ties or characters from other series (other than a few vague mentions to the Battle Network series). The gameplay however is a lot like the BN series (which makes it really addictive). I'm just finishing up the SP boss fights and cleaning out the secret area. I'm also trying to clear Megaman 3 without dying!
Posted 30 May 2010 - 01:17 PM
Posted 30 May 2010 - 03:02 PM
Megaman Powered Up is awful when it comes to this! In the NES version you can usually hit him twice in 1 "round" which does a tidy bit of damage. Not so in Powered Up, its near impossible to hit him more than once in a "round" and you usually deal out pitiful damage. Fights usually last around 5 ish minutes unless your Oil Man who takes twice as long as his weapon sucks even worse! Next to Gutsman he must be the most revisited boss since he pops up as himself in MM1, 3 and both Arcade games plus other versions of him appear in 8, R&F, MMV, MM9, MM10 and probably a couple more I'm forgetting.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


text:
Rates & Risk Classes
Risk Class Lookup
This search tool helps you find risk classes and subclasses as defined in the Washington Administrative Code WAC 296-17A.
Rates for Workers' Compensation
Workers' compensation base rates by type of industry and risk class adopted each year.
Check Rates & Risk Classes
Secure, online access to your rates and risk classes.
Calculating Your Rate
How your rate is calculated.
Appeal Coverage & Rates
Look here for instructions if you are an employer seeking to change a Labor and Industries industrial insurance / workers' compensation decision.


text:
5 Young Celebrities Who Are Perfect Role Models For Teens
Hollywood is riddled with winning personalities. And by winning we sarcastically mean those people who single handedly set the worst possible example for our growing youngsters. (Amanda Bynes, anyone?)
To quote the gorgeous and talented Bonnie Tyler, we need a hero. We have Oprah as an example of just how far a person can go if they truly work to their fullest potential, and Kate Middleton leading the life of a proper royal lady after hooking up with a prince, but we need role models who are more relatable to our young folk. We figure 25 years and younger should do the trick.
We have a few lovely ladies in mind who have all been blessed with a glamorous Hollywood life, but who still made a point to stay true to who they are, money and fame aside. Take a look at our five favorites, and then tell us who your favorite young celeb role model is!
Want more Wetpaint Moms? Like us on our Facebook page or follow us on Twitter!
Taylor Swift
We know what you're thinking: How could Taylor ever be a good role model for teens when it seems she's dating her way through the Hot Young Male Celebs in Hollywood checklist? First of all, she's expressed many times in her songs how weird and quirky she is, and we personally believe that guys just have a hard time getting her. (We get you, Taylor! Swiftie 4 Life!) And second of all, we're glad that she's trying on a few guys and seeing what works for her. Better to try than to always wonder what if!
But on a more serious note, we are absolutely in love with her age-appropriate and fun style. The 22-year-old country singer always looks fun and flirty on stage, and when it comes to the red carpet, her more glamorous looks keep her covered and classy. Also, special mention to her Keds line!
Emma Watson
Obviously Emma is a tremendously talented actress, budding nicely from her silver screen debut in Harry Potter and the Sorcerer's Stone. I mean, have you seen The Bling Ring? Holy moly, that nerdy British wizard just turned into a sassy valley girl overnight! So of course her talent is a great inspiration point, but where Emma really raises the bar for young celebs everywhere is her persistence to continue her education at Brown University when she's not working on set.
Emma told Rookie that the curriculum at Brown "attracts a certain type of student: [someone] very independent who wants to take responsibility and control of what they're learning." Emma hasn't declared a definitive major, which may seem odd for someone who could probably earn her degree in chemical engineering, like, tomorrow. But Emma explains that the choice to not declare a major is exactly what intrigues her. She enjoys trying new things and taking classes that she wouldn't have normally been able to, had she been stuck to a specific curriculum. Encouraging your kids to try new things is a big part of being a great parent, and Emma is just the role model our youngsters need to understand the possibilities.
Demi Lovato
Demi is basically the demigod of self-loving and self-respect. She has been open and honest with her struggles with body image, bulimia, and self-harm, and we have the greatest amount of respect for someone who is constantly in the public eye who can talk openly about such personal issues.
While some parents wouldn't want their kids to even hear those words uttered until… well, never, it's still important for young people to have a light at the end of the tunnel if they need it. Demi has been that light for so many young adults who are/were going through the same issues of becoming comfortable in their own skin, and she has shown her fans that being able to jump those hurdles along the difficult road of life is possible.
Jennifer Lawrence
We honestly can't say enough about Jennifer Lawrence. We admit that we still haven't seen Winter's Bone, but we did fall in love with her performance as Katniss in The Hunger Games. More than that, we fell in love with her ability to make any conversation a mini party.
What we mean is that is while Jen — can we call her Jen? — fulfills her picture perfect duties at functions as a celebrity, she manages to stay true to who she is as a person, never suppressing that firecracker personality for long. If you need more convincing, just take a look at her interview in the press room at the 2013 Oscars after winning her first Oscar for Best Actress. We can't even handle how awesome she is!
Hilary Duff
For those of us who giggled and gushed through Lizzy Maguire, we will never get over the fact that she is now a glowing mom! When she first announced the pregnancy, we have to admit that we were way skeptical of her mothering potential. She was a child star, the father was retired Canadian hockey player Mike Comrie (totally random, amirite?), and we just hoped and hoped that she wouldn't give tabloids a reason to slur her perfect innocent image.
Much to our delight, Hilary has blossomed into a picture-perfect momma! Her baby boy Luca, now just over a year old, is the apple of her eye, and her marriage to Mike is as strong as ever. We love the strong role model Hilary has become to young women who dream of having that perfect family. The love the couple share of each other and of their son is a huge inspiration.


text:
BallhawkFest Video
I recorded/made this video last week as a little bit of an insight to BallhawkFest 2013. However, I never got the time to write even this short intro for it, so now that I'm about to go to sleep, here is the video for all of you on the blog to see. I'm going to go to sleep and in the morning I'm going to go ahead and start work on the entries from the four consecutive games I have attended these past few days before going to my fifth in the night. Many good stories come from these games, so stay tuned. In the meanwhile, though, here's the video this entry is dedicated to:
Because the embedding process isn't working at all right now, click any part of this sentence, and it'll take you to the video itself.


text:
The Central Connecticut men's track & field team is currently in third place after the first day of the 2012 Northeast Conference Outdoor Championships. The Blue Devils posted 39 team points on the meet's opening day.
Monmouth leads the field after a 71 point performance. Central trails second place Sacred Heart (41) by two points and leads fourth place LIU Brooklyn (26) by 13 points.
Senior Sam Alexander sealed the 10,000m individual championship running the event in a time of 31:36.04. Alexander placed ahead of St. Francis (PA) distance runner Chris Mills by a narrow .17 seconds.
Highlighting the field events for Central was senior Matt Berube who earned gold in the high jump with a 2.04 (6'8.25"). Berube sealed the event's individual championship with his performance and finished 1.25 feet ahead of the event's runner-up. Berube contended in the long jump as well earning the runner-up position with a 7.24m (23'9.00") jump. The distance was a personal best mark for the senior.
Junior sprinter Aaron Radden qualified for the 100m (10.78) and 200m (21.43) events. He ran the fastest time in the 200m preliminary round. Freshman Jamal Fruster will advance to the final round of the 400m with his performance (48.90).
Junior Colby Delbene (3:58.60) and freshman Brian Biekert (3:58.53) both qualified for the 1500m finals. Delbene was the top finisher in the heat. Junior Nick Lindblom advanced to the final rounds of both the 110m hurdles (15.21) and 400m hurdles (55.28).
The Central Connecticut 4x800m relay team of freshman Joey Farrington, freshman Patrick Hubbell, junior Michael Waterbury, and senior Robert Weston placed fourth with a 7:49.92 time.


text:
Pete Drake was a legendary steel guitar player, artist and producer in Nashville. During his four decades in the music industry, he worked with hundreds of with artists including Bob Dylan, The Beatles, Peter Frampton, Dolly Parton, Elvis Presley and Ernest Tubb – just to name a few!
The Pete Drake Music Group has created this site to honor the legacy of Pete and his music. The site includes exclusive photos, videos, and never before heard interviews with Pete and the artists with which he worked. We'll continue adding to and expanding the site as we catalog and digitize his extensive archives.
We invite you to:
Learn more about Pete's career in his Bio, Timeline, Producer Credits, and Session Work
- Subscribe to our newsletter for updates on new content and features
- Visit the store to purchase CDs and digital downloads of music produced by Pete on his label First Generation Records
- Watch the videos in the Media section
- View the slideshows in the Photo Gallery with never before seen images from Pete's private collection
- Send us your comments
- Like Pete Drake and Pete Drake Music and Friends on Facebook
- Guitar Gear History: The Talk Box by A Journal of Musical Things
And most of all – enjoy the site!


text:
David A. Salkind, who became an enthusiastic member of the South Fork Country Club in Amagansett after discovering a passion for golf in his 50s, died at North Shore University Hospital in Manhasset on March 29 of complications from lung cancer.
Mr. Salkind, who was 73, had been diagnosed with the disease in early 2010 but had been well until just recently.
With his wife, Bonnie Salkind, who survives, he lived part time in Great Neck and part time in East Hampton. The couple shuttled back and forth every week, year round.
For over 50 years, Mr. Salkind worked at Brown Builders Supply Corporation in New Hyde Park, and was owner and president of the company before his retirement in June of last year.
He was born on Oct. 31, 1937, in Middle Village, Queens, the son of Hyman Salkind and the former Sophie Brown. He earned a Bachelor of Arts degree in English from C.W. Post College of Long Island University.
From 1956 to 1958, he served in the Army, stationed in Berlin.
He and Mrs. Salkind were married on Aug. 6, 1978, and had three children. Beverly Baxter predeceased her father. Fred Salkind of New York City and Cindy Tell of Woodbury survive. Three grandchildren also survive.
Mr. Salkind was a member of the South Fork Country Club for more than 11 years and, said his family, loved both the game and his friendships at the club, where he was a member of the men's golf league and the "1 o'clock group."
A service was held at Riverside-Nassau North Chapel in Great Neck on March 31, Rabbi David Whiman of the North Shore Synagogue in Syosset officiating. Burial took place at the Shaarey Pardes Gates of the Grove Cemetery in Springs.
Memorial contributions have been suggested to the rabbi's discretionary fund at the Jewish Center of the Hamptons, P.O. Box 5107, East Hampton 11937.


text:
One girl's twistedly fantastic interpretation of what the hell is really going on in those tribes.
Saturday, February 9, 2013
Sherri: The Stepford Survivor
Next up is 41 year old Sherri Biethman from Boise, Idaho. Sherri is a fast food franchisee and says her personal claim to fame is finding the right diagnosis for her autistic son. Her inspiration in life are her parents and clutter/dirt drives her mad.
Allow me to make a side note here - a side note and a plea to future reality contestants - THIS is how you fill out a questionnaire. Come on, people. Entertain me! Everyone loves their stupid parents and hates dirty things. Be creative! Get my juices flowing. En-ter-tain me.
If Sherri could have three things on the island they would be: a toothbrush, coffee and a computer with wifi. If I could have three things on the island they would be: a sack of glitter, a barrel of gin and a greased up Extra from Spartacus with a vasectomy.
Maybe Sherri is just bad on paper. Let's find out for ourselves. Please to enjoy:
"I'm here to win. I'm here to prove you can do it. I didn't leave my family not to win. You can do it. I'm 40. I want to win. Oh yeah, I have a husband. You can do it. I have kids. 1, 2 kids. No, wait, there's a third one I think. Yeah, 3 kids. You can have 3 kids too if you want. You can do it if you want it and I want it so I'm doing it. I'm here to win."
And then her battery ran out and wires spewed out of her chest. When the smoke started eeking out of her nose, Dimples ran in with a fire extinguisher and covered her with foam. Hot.
So, what do we think of Sherri? Is she related in any way to Jell-O Pop (Carter)?
7 comments:
- AnonymousFebruary 9, 2013 at 4:02 PM
She reminds me of a blond Sandra Bullock. A very boring Sandra Bullock....ReplyDelete
I HATE HATE HATE HATE it when they say that they are here to win. Really? No shit. You mean, that you are the only one here to win? That no one else wants to win? DIE DIE DIE. Save me the trouble and go home now. Thank you.ReplyDelete
If the period had come after "...Spartacus", I wouldn't have laughed. It was the addition of "vasectomy" that did it.ReplyDelete
BTW, if I could have three things on the island they would be: a barrel full of morphine, a cd by, uh, Morphine and a red leather catsuit to make me feel sexy.
EXACTLY what anonymous said. I move that her nickname have something to do with Sandra Bullock, or one of her movies, please.ReplyDelete
- AnonymousFebruary 11, 2013 at 3:47 PM
Botox Betty....eeeeeeewwwwwwReplyDelete
Yes, she is a blonde Sandra Bullock for sure, with BOTOX. Why do people every think that you can have botox and look natural? It just doesn't work.ReplyDelete
I think she's probably a bitch in real life. So, you might like her Lala.
Meh, not very excited about this one.ReplyDelete


text:
Join for free and connect with our local tech scene
Stay on top of the latest companies and upcoming events with our weekly newsletter, and be counted among the people building the future of your local tech community.
You can also check out our other cities or vote to launch another city
Colorado /
Project Night
More Information:http://www.meetup.com/CodeForDenver/events/mwzgxlyxjbxb/
New to Code for Denver?
Please watch this video so you're up to speed on our mission when you join us. This will help us dedicate more of our meeting time to project work.
If you have any questions, check out our FAQ or chat with us in person at one of our meetings. We're happy to help!
What are we current working on?
Here is our waffle board for current projects.
Useful links:
This event follows Code for Denver's Code of Conduct


text:
Bluetooth Headsets Won't Work on PlayStation 4
If you're looking to talk to your buddies about your launch day exploits on the PlayStation 4 through the console, you'll be saddened to learn you can't.
An article on Game Informer talks about a note they received from Astro Gaming that said its headsets won't work for chatting purposes on the PlayStation 4 at launch.
Sony itself said that Sony-branded headsets, PULSE gaming headsets and elite PULSE gaming headsets will require a future system update in order to be used with chat functionality.
Additionally, bluetooth headsets won't work at all, but USB headsets will work in the future. Until then, we'll have to settle for radio silence when the PlayStation 3 launches on Nov. 15. We'll keep you updated on any new information that might become available about this issue.


text:
Transform your photos into one-of-a-kind, hand painted masterpieces!
by Rabi Khan
Rope Color
Image Size
The image is near the edges of the product but doesn't cover the entire product. Some of the background color may appear around the outside edges of the image.
Background Color
Our weekender tote bags are chic and perfect for a day out on the town, a staycation, or a weekend getaway. The tote is crafted with soft, spun poly-poplin fabric and features double-stitched seams for added durability. The 1" thick cotton handles are perfect for carrying the bag by hand or over your shoulder. This is a must-have for the summer.
Care Instructions
Spot clean or dry clean only.
Ships Within
2 - 3 business days
Is this digital or with paint? Very beautiful.
Rabi Khan replied:
Thank you so much! This is digital paintings.
Average Rating (4.90 Stars):
Colleen LaJeunesse
May 15th, 2019
Aaron Gallardo
April 20th, 2019
I had ordered a total of 4 products from this artist. Three came out really nice. This bag however looked horrible. There was actually no image...it was one giant blur. It also looked like another image was trying to print on it. This was a factory issue, very bummed as this was to be a gift. Not taking time to post pictures....they will see on the return end how bad it is. I don't know how it could of left the factory.....
Hornbills are threatened by various things, notably hunting and habitat loss.
Started drawing as a child of 5 years. I used to draw on sand and on soil from my imagination and observations. Later painted graffiti on wall as a teenager in Bangladesh. As a youth with high interest in arts and paintings, during school and college-going years, I also started making notebook sketches on subjects of my interest. In 1986 I joined the advertising company in Bangladesh called �Prochar� as a junior artist, and entered the world of professional artists. In 1992, I came to Canada and joined �Bangla Barta� (a Bengali community journal of art, literature & statecraft) as an Art Director. In order to pursue my career further, later on I joined College Inter-Dec in Montreal as a student in 1995. I graduated from the College...
Our return policy is very simple:
If you're not happy with a purchase that you made on FineArtAmerica.com, for any reason, you can return it to us within 30 days of the order date. As soon as it arrives, we'll issue a full refund for the entire purchase price. Please note - Fine Art America does not reimburse the outgoing or return shipping charges unless the return is due to a defect in quality.
Fine Art America sells thousands of pieces of artwork each month - all with a 100% money-back guarantee. We take great pride in the fact that hundreds of thousands of artists have chosen Fine Art America to fulfill their orders, and we look forward to helping you select your next piece!
All weekender tote bags ship from our production facility within 2 - 3 business days of your order.


text: Pretty Sure This Has Been Covered Numerous Times But To Many Post's With Mixed Ways Of Doing Things On The Multiserver Setup ISPConfig3 Getting Me Confused.. I Have ISPCONFIG 3 Setup On One Of My Servers.. Wish To Add Two More Servers. Cant Get Server 2, Or Any Others To Show On The Main Panel. Installing, Selected Expert For Server 2, Main Server #1 named: s1.mydomain.com - IP Example: 192.168.1.10 SERVER #2 s2.mydomain.com IP Example: 192.168.1.11 Instaleld ISPCONFIG FINE SERVER 1. NO PROBS.. installing on server 2, Selected, expert Upon Combining With Server #1 Keep getting.. Unable to connect to mysql server. i can put the s1.mydomain.com and nothing. same prob with ip and pass. Will not connect. but typing server 2 IP which is the system im adding. it will connect no probs. been @ it a while trying to get my other servers in one panel.. Def need some help on this. is there something needed to add to server 1, before trying to connect server 2 or adding the server 2. if so can someone please explain step by step with examples of what there entering.. would def help me out alot.. thanks in advance for any help on resolving my issue.


text:
March 26, 2011
STANFORD, Calif. -- Amidst the looming clouds and intermittent showers, several Gauchos placed top ten in the distance events at the Stanford Invitational hosted by Cobb Track and Angell Field.
Amanda Moreno had a triumphant win in the women's 5,000m run with a final time of 16:16.53 and more than two seconds in front of second place runner Laura Carlyle from Oregon State and more than half a minute faster than her 5,000m time at Ben Brown Invitational. Her time makes her the fastest woman in the Big West so far this season and ahead of the second fastest time by nearly 40 seconds.
Julian deRubira finished eighth overall in the men's 5000m run in 14:11.90. This time puts deRubira as the second fastest man in the Big West so far this season. Breanne Strenkowski placed sixth for the women in the 10,000m run in a time of 34:44.95. As a result, Strenkowski currently holds the fastest 10,000m time for women in the Big West.
The rest of the Gauchos are competing at the Cal/Nevada Championships held at Claremont Mudd-Scripps for the weekend.
Tune in to UCSB Athletics' weekly radio show Talk'n Gauchos, which airs every Tuesday from 6-7 p.m. on AM 1290 KZSB. The show is broadcast live from the Beachside Bar & Café on Goleta Beach. Fans are encouraged to attend the show for free gear and ticket giveaways and can even e-mail a question in to one of the guests and have it read live over the air. The show also airs live online via audio streaming and fans can click here to check out the entire lineup of live audio streaming online.


text:
Dale Earnhardt Jr. left the Indianapolis Motor Speedway with the Sprint Cup Series points lead.
INDIANAPOLIS — Jimmie Johnson won his fourth Brickyard 400 and solidified his status as a title favorite in NASCAR.
Impressive? You bet.
Surprising? Not really.
But how about this: Dale Earnhardt Jr. left the Indianapolis Motor Speedway with the Sprint Cup Series points lead.
Earnhardt finished fourth Sunday, his best career finish at a track where he often struggles. Earnhardt took a 14-point lead over previous points leader Matt Kenseth, who got caught in a crash. It was another sign of Earnhardt's new consistency, the kind of development that could turn the streaky driver with a famous last name into a real championship contender.
"That is symbolic of how well we've done," Earnhardt said. "I'm proud of that. I have felt that way about our position in points all season long. We need to win more races. If we want to win the championship, we have to. I imagine we can win a couple races in Chase. I don't know if finishing fourth or fifth is going to do it. We'll just have to see. We'd like to step it up just a little bit more."
And if it comes down to Hendrick Motorsports teammates Johnson and Earnhardt duking it out for the title at the end of the season, both drivers say bring it on.
"We would actually rather us two to fight for the championship at the end knowing one of us is going to get it for the company," Earnhardt said. "If I could line that up right now, I would. That is how I'd have it."
Johnson said team owner Rick Hendrick has formed such a strong organization that having multiple teams racing for the championship doesn't cause any drama between the drivers or crews.
"It's great," Johnson said. "What it does especially for our company, it far exceeds any type of competitive spirit that exists. And from a technical standpoint, we all go to the racetrack with the same equipment. No one gets favorites."
Hendrick has been through it before, and doesn't expect any issues.
"And these guys are sharing so much information, and I'm beyond that nervousness trying to get the teams together and say, 'Look, what got us here is working together and sharing information,"' Hendrick said. "I think by having those two cars where they are in the points will make us, give us a better shot. ... A lot of organizations, it tears them down when they have that kind of competition. I think it makes us stronger."
All four Hendrick Motorsports teams share technical information, but Hendrick has divided them into pairs. Johnson's No. 48 team and Earnhardt's No. 88 team work together in one shop, while Jeff Gordon's No. 24 team and Kasey Kahne's No. 5 team work in another.
Johnson and crew chief Chad Knaus hailed the developing chemistry of Earnhardt and his crew chief, Steve Letarte.
"Stevie and Junior have really brought a lot to the table," Johnson said. "I have to say, from Pocono to now, the stuff that Junior has liked in the car and what he's felt has opened up doors for us to pursue and a road for us to go down where we've made our stuff better. There's a lot of confidence in our shop with both teams, and the communication is as good as it's ever been."
And while Johnson and Knaus have won five championships, Johnson said they can learn from Earnhardt and Letarte.
"I'm happy to see Steve as confident as he is and Junior both because we can really lean on them and pull from them, and it's a two way street," Johnson said. "That's something that's new this year, and I'm proud of both of them for where they're at and where our whole team is."
Still, Hendrick cautioned everybody against overconfidence.
"You can't put any more effort in than we do here," Hendrick said. "But I'll tell you, when you start believing that you've got it figured out is when you'll get your butt handed to you."


text:
Poly Postal Packaging is a
leading manufacturer and
supplier of polythene and
polypropylene packaging.
Metallic Double Gold Tissue Wrapping Paper. Machine Finished (MF) Luxury Grade Tissue Wrapping Paper. 100% recycled pulp fibres/100% recyclable content
Tissue Paper is Metallic Gold on one side only !
All regular colors are beater dyed to guarantee consistency and resist running, bleeding or fading
100 sheets soft folded per pack.
18gsm paper weight, 500 x 750mm size which is 20 x 30 inches
Each Ream poly wrapped for protection from moisture


text:
iPhone 4 sample pictures (slide show):
Droid X sample pictures (slide show):
Arguably, the Apple iPhone 4 and Motorola Droid X are the current flagship smartphones for AT&T and Verizon. Both are multimedia powerhouses, and feature impressive cameras, at least on paper!
I've been playing with the cameras on both devices extensively for almost 3 months, and the resulting pictures and videos are indeed excellent, yet there are pros and cons to each phone. More after the break…
Continue reading "Apple iPhone 4 vs. Motorola Droid X camera"


text:
Tigers Drop Two at Eastern Illinois
Charleston, Ill. – Tennessee State dropped both ends of an Ohio Valley Conference doubleheader to Eastern Illinois on Sunday afternoon. The Panthers grabbed game one 7-1, before shutting out the Tigers 4-0 in game two.
The Tigers found themselves down 4-0 heading into the fourth inning. Kiarra Freeman led off the inning with the first of her two hits on the day. Freeman slapped a line drive into left center that allowed her to use her speed for her first double of the season. Two batters later, Lindsey Burgess drove a single into right center to bring home Freeman, cutting the score to 4-1.
EIU would add three more runs to come away with the 7-1 win. Shea Morris fell to 7-14 as she surrendered eight hits and a walk, while striking out five.
Game two proved to be a pitcher's duel as Olivia Gamache and EIU's Stephanie Maday did not allow a hit until the fourth inning. Kacie Daugherty registered the lone hit of the game for the Tigers with a double into left center.
In the bottom of the fourth with a runner on first, Bailey O'Dell ripped a double to left field for the Panthers first hit. On the play, Brooke Owens tried to score from first, but Jennifer Givens got the ball to Burgess who was able to deliver a strike to Kate Morris just in time to cut down the runner at home.
In the EIU fifth, Gamache would take a ground ball off the jaw to allow the first runner on base. The junior pitcher tried to shake off injury, but the Panthers were able to score three runs off the Tigers.
Gamache (4-13) left the game after the fifth inning allowing just two earned runs on three hits.
TSU falls to 11-27, 2-10 in the OVC. Eastern Illinois improves to 25-10, 13-1 in conference.


text:
Home Tags Global Hunter Industries Product Portfolio
For short time we are disabling the link for registration process.
We are working for improving the website's performance as well as we will check the content duplicity.
If we find content related any issues then we will terminate the account on immediate basis.
If your content not on the GideOnsPress.com it mean your content containing plagiarism.You can find it in trash folder, if your content in not trash folder it mean your have too late to correct it.
We are sending emails to our regular authors / contributors regarding plagiarism but it is not possible to send emails to everyone.


text:
In the 1400's a law was set forth in England that a man was allowed to beat his wife with a stick no thicker than his thumb. Hence we have 'the rule of thumb'
Many years ago in Scotland , a new game was invented. It was ruled 'Gentlemen Only..Ladies Forbidden'...and thus the word GOLF entered into the English language.
The first couple to be shown in bed together on prime time TV were Fred and Wilma Flintstone.
It is impossible to lick your elbow.
The State with the highest percentage of people who walk to work: Alaska.
The percentage of Africa that is wilderness: 28% (now get this..) ---The percentage of North America that is wilderness: 38%
The cost of raising a medium-size dog to the age of eleven: $ 16,400
The first novel ever written on a typewriter: Tom Sawyer.
The San Francisco Cable cars are the only mobile National Monuments
111,111,111 x 111,111,111 = 12,345,678,987,654,321
If a statue in the park of a person on a horse has both front legs in the air, the person died in battle. If the horse has one front leg in the air the person died as a result of wounds received in battle. If the horse has all four legs on the ground, the person died of natural causes.
Q. Half of all Americans live within 50 miles of what? A. Their birthplace
Q. If you were to spell out numbers, how far would you have to go until you would find the letter 'A'? A. One thousand
Q. What do bulletproof vests, fire escapes, windshield wipers, laser printers , & binary language all have in common? A. All were invented by women.
Q. What is the only food that doesn't spoil? A. Honey
In Shakespeare's time, mattresses were secured on bed frames by ropes. When you pulled on the ropes the mattress tightened, making the bed firmer to sleep on. Hence the phrase......... 'Goodnight, sleep tight.'
It was the accepted practice in Babylon 4,000 years ago that for a month after the wedding, the bride's father would supply his son-in-law with all the mead he could drink. Mead is a honey beer and because their calendar was lunar based, this period was called the honey month, which we know today as the honeymoon.
In English pubs, ale is ordered by pints and quarts... So in old England , when customers got unruly, the bartender would yell at them 'Mind your pints and quarts, and settle down.' It's where we get the phrase 'mind your P's and Q's'
Don't delete this just because it looks weird. Believe it or not, you can read it. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid Aoccdrnig to rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?
And lastly, at least 75% of people who read this will try to lick their elbow!
Remember Me
Powered by Joomla!.
valid XHTML and CSS.