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Release date: 10 October File size:Â GB [Win] GB [Mac] GB [Android]. Apartment 69 – Version · Non-Incest Games October 3,
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Family Album | KCET
Family Album
Season 2 Episode 12
Famous magician Harry Houdini gives a performance at the hotel, while former butler Benjamin returns. Alicia finds hidden photos revealing the true Alarcón family.
Upcoming Airdates
Popular Videos
Roy explores the power of cooking to rehabilitate those on the margins of society and the organizations taking a chance on those who need it most.KCET Original
From the typeface of "The Godfather" book cover to the Noguchi table, the influence of Japanese American artists and designers in postwar American art and design is unparalleled. Learn how the World War II incarceration affected their lives and creations.KCET Original
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This film chronicles pioneering attorneys, including twins Ruby and Ruth Crawford (who first began practicing law in the 1940s), as well as contemporary stories detailing the challenges that women in the legal profession still face today.KCET Original
The realities of milk production are forcing dairy communities across the globe to rethink the dairy production process.KCET Original
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A young Iranian woman wants to become an astronaut, while her traditional family will do anything to keep her on the ground.
Buried treasure and pirate legends bubble to the surface in the seaside holiday town of Queenscliff.
The Idyllwild Lemon Lily Festival highlights the uniqueness and rarity of one of Idyllwild's most precious native flowers.
A small section of Vermont Street in the Potrero Hill section of San Francisco is just miles away from the more famous Lombard Street. Which street is crookeder?

subset: commoncrawl


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Product Description
Like looking across the water on a stormy summer afternoon, this Breeze Blue area rug brings to mind a moody, natural beauty. Watercolour greys and blues blend smoothly across this rug, lending a refreshing and calming feel to your floors. The soil-resistant fibres in this rug will withstand daily use and stay stylish for years to come. With its soft, plush feel, your feet will thank you.
Width: 63.00" (160.0 cm)Height: 1.00" (2.5 cm)Depth: 91.00" (231.1 cm)
Key Features:
- Blues and greys softly mix to bring a gentle touch of colour to your floors.
- Created from incredibly soft man-made fabric for a durable and long-lasting accent.
- Polypropylene fibres are anti-static and soil-resistant so the rug is easy to maintain.
Actual Dimensions: 5' 3" x 7' 7"
Care Instructions: Vacuum Regularly
Vacuum the rug regularly using the highest setting. Spot clean using only a rug-approved cleaner, and use a professional service for a total clean.
Materials and Care
Colour: Multi-Coloured
Tones of grey and steel blue blend together for a subtle, watercolour pattern.
Fabric:100% Polypropylene
Heat-set polypropylene is a very durable fibre with anti-static qualities. Hair and fur won't stick to it, making this material easy to maintain and clean.


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Eriez HydroFlow's Surface Oil Belt Skimmers get rid of oil contamination
Eriez HydroFlow's Surface Oil Belt Skimmers are designed for use on machine tools subjected to oil contamination in the range of one to two gallons per hour, with tanks deeper than two feet. These units offer a oleophilic belt that strips separated oil from both sides of the belt and requires no contact with a stationary scraper.
Eriez' Oil Belt Skimmers provide protection against destructive tramp oil contamination. Recognized as a major source of problems associated with water miscible cutting and grinding fluids, tramp oil contributes to the growth and formation of coolant destroying bacteria, undesirable residues on machine tools and work pieces and smoke and oil mist in shop atmospheres. Resulting issues may include shortened coolant life, inferior material removal rates, poor surface finish and size control and decreased tool and wheel life.
These Oil Belt Skimmers feature a 3-inch belt width and have the capacity to remove 1 to 1.5 gallons of oil contaminants per hour.
Manufactured with heavy-duty steel and industrial-grade enamel paint, these units have an open, accessible oil collecting tray with a handy drain connector. A variety of oleophilic belt materials are available to suit different applications.


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Turkish Airlines has implemented two new projects enabling business class passengers to choose their meals before the flight via "Meal selection before flight" service. With this service, applicable to the several intercontinental destinations departing from Istanbul, business-class passengers can view the meal details and visuals of the main dishes and make their choices on the web page or mobile application. They can make their choices within the period starting from 1 week before their flight date until the last 48 hours. Turkish Airlines passengers who fly from Istanbul to Atlanta, Bangkok, Beijing, Bogotá, Boston, Cape Town, Chicago, Guangzhou, Hanoi, Havana, Ho Chi Minh City, Hong Kong, Houston, Jakarta, Johannesburg, Kuala Lumpur, Los Angeles, Manila, Miami, Montreal, New York, Phuket, Port Louis, San Francisco, Sao Paulo, Seoul, Shanghai, Singapore, Taipei, Tokyo, Toronto, Washington DC, Caracas, Panama City, Madagascar, Durban, Maputo, and Buenos Aires can take advantage of this service. Besides, the airlines' 'Dine on demand service' will be available in all intercontinental night flights departing from and landing on Istanbul.Read More »
Asia-Pacific sees growth in the meetings and events space: CWT
A report on future trends in the meetings and events space by the CWT Meetings & Events (CWT M&E), a division of global travel management company Carlson Wagonlit Travel, revealed that the overall cost per attendee per day for meetings and events around the globe increased in 2017 and is expected to continue rising next year. Titled as 2018 Meetings and Events Future Trend, the report also looks into regional differences and cost projections, as well as the latest industry trends and top destinations. According to the report, the cost per attendee per day for meetings and events in Asia Pacific has increased by 5 per cent in 2017, the greatest for any region globally. It stated that the prices are not changing much in Asia Pacific, for either hotels or air fares, with a surge of 3.5 per cent and 2.8 per cent respectively. The top 10 destinations for meetings & events in Asia Pacific in 2017 as in the report are as follows: 1. Singapore 2. Sydney, Australia 3. Bangkok, Thailand 4. Kuala Lumpur, Malaysia 5. Hong Kong 6. Shanghai, China 7. Melbourne, Australia 8. Tokyo, Japan 9. Mumbai, India 10. Seoul, South KoreaRead More »
Ethiopian Airlines to resume services to Conarky from Feb 1, 2017
Africa's largest airline group, Ethiopian Airlines, shall resume services to Conakry on February 1, 2017. Conakry is the capital of The Republic of Guinea and a port city on the Atlantic Ocean serving as the country's economic, financial and cultural centre. Guinea is a major producer of bauxite and has rich deposits of diamonds and gold. Group CEO of Ethiopian Airlines, Tewolde GebreMariam said, "Charting a route that joins Africa, East to West and North to South, Ethiopian is greatly contributing to the economic, tourism, and trade development of the African continent. Conakry will be our 54th African and 96th international destination." With Ethiopian's entry into the Conakry market, passengers will also be able to connect to major cities in Asia, the Middle East and East and Southern Africa via Ethiopian's hub at Addis Ababa, including Beijing, Guangzhou, Shanghai, Beirut, Hong Kong, Tokyo, Seoul, Bangkok, Dubai, Mumbai, Johannesburg and Nairobi.Read More »


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A quick review of Swords of Gargantua, which is currently in Open Beta on the Oculus Store, though the devs sent me a key to join via Steam.
The sword play in this game is great, and felt very realistic and the better you got the more immersive it became. I especially loved the parrying/blocking, it felt spot on and you could feel the connection of sword against sword, or sword against shield, and it made the fighting even more immersive and exciting as you battle your way through wave after wave of bad guys, some of them absolutely huge.
Movement was good too, and the lock-on helped you to circle your foe whilst in combat. I really liked the dash mechanic, but haven't yet quite got the hang of it yet, though to survive some of the bosses special moves you really need to be able to dash proficiently, as they pull off some extremely cool looking yet powerful moves that can destroy you in one shot if you don't manage to evade, so dash is pretty much essential.
The graphics and animations were very nice indeed, and I love how the developers have gone for a game with incredible scale, which in VR adds an additional wow factor to everything. Some of the bad guys were absolutely massive and very frightening indeed, especially when you consider this is a melee combat game, so you're more often than not right up close in their face!
The art style is excellent too, a sort of mix between futuristic sci-fi and the ancient Egyptian world, reminding me a little bit of the movie the Fifth Element, where you see the friendly alien species called the Mondoshawans (the big bulky metal guys with small heads) get locked inside the pyramid.
You need a fairly good sized play space if you don't want to be breaking anything. Mine is pretty much minimum for games like this, so I have to be fairly careful, which does have a bit of an impact on the gameplay as I can never relax, too worried I'm going to hit something. My space is around 2.3 metres squared, but is enclosed by a tall glass display cabinet and a large old piano! so not the best area to be swinging a virtual sword around, and I did have a mishap where I knocked a lamp off the piano after getting carried away fighting one of the big guys in the game, so be warned.
The tutorial was good, and was pretty much a game in itself, giving you tips for you to try things out against various bad guys in an arena. I was pretty much sweating buckets by the end of it, but thoroughly enjoyed it.
Multiplayer was a simple affair of human players vs the NPC enemies who were trying to destroy a large structure in the middle of an arena. Your job, along with the other human players is to protect the structure by eliminating wave after wave of bad guys, with each wave bringing something new, such as a mini boss with special moves. It was a great feeling teaming up with others and fighting together side by side, and luckily you can resurrect any player that gets killed in combat, which happened to me more than once.
My only concern was that there wasn't a great deal of variety in the multiplayer as far as locations were concerned, as it all seemed to happen in the one arena, with not much else to it, though this will likely be because it was open beta and not the final game, so hopefully there will be a lot more by release day.
All in all, extremely impressed with what there was so far, especially the combat which is what the game is all about. I just hope there is a lot more gameplay elements to come, which I am sure there will be.
7 out of 10 at this stage.
Played on: PC, I5 3570, 980ti, 12 GB RAM, 2TB HDD (non-SSD), Original HTC Vive.
I saw this recently on the Steam latest releases, and noticed that it was being offered free-to-play for 7 days, so I decided to download it and give it a try. I wasn't expecting much as I'd played a very early version of it many moons ago, and wasn't greatly impressed back then, but with the addition of smooth locomotion, new troops, and a few other things to boot, I decided that it might be worth another look, and so I quickly downloaded it and jumped straight in to give it another go.
The first thing I noticed once I was in the game, was that it was absolutely nothing like the game I remembered playing, so much so that in my head I actually queried whether or not I had got it all wrong, and in fact I had never played this game before at all! A question I am still asking myself, for, unlike the first time, this game just blew me away from moment I set foot into its exciting and authentic looking WW2 setting. I therefore, because of the uncertainty, decided to treat this as a brand new game, and that is how I approach it in my video impressions gameplay, and this written review.
You can check out the video on the VR Explorer YouTube channel if you want to see for yourself how the game plays out, otherwise, please read on.
The game started me in an outdoor training area, with planes loudly zooming overhead, and a good selection of weapons laid out on a table, with target range in front, so I jumped straight on the machine gun (a Thompson I believe) and tested my aim.
RAT TAT TAT TAT TAT.. oh my god did it feel good. I haven't had much experience with shooters in VR, but the weapons I tried in this game, from the Thompson machine gun, to the luger pistol, and the Bazooka, all felt really good to use. Reloading them had me pulling out magazines and pushing new ones in, just like you would with a real gun, which to me is how weapons should be in VR.
The way the weapons handled was excellent too. For instance, firing the Thompson with one hand would give you terrible recoil, but latch a second hand on to the handle at the front of the gun and it became much steadier, allowing you much more accuracy when trying to hit your target.
The grenades handled nicely too, and it was quite a suprise when I had one in my hand and lifted my headset for a second to reposition myself in my playspace, only for the pin to suddenly pull out of the grenade, causing me to panic and throw it away quickly before I got blown into a million peices. I then soon realised that you can pull the grenade pins out with your teeth! which is how it had happened. I thought this was a fantastic touch and would aid gameplay when you only have one hand free.
All these things added up to give the game a real feeling of quality and attention to detail and I excitedly headed into the lobby to start my first match.
In the lobby, everthing was well presented and I could choose what side I wanted to be on, so I chose Allied, and from there headed into my first game, which turned out to be some of the best fun I'd had so far in a VR game, or any game in fact, as it just played so well and everything just worked so well and looked great.
The maps (I tried 2) were really well designed and looked excellent, allowing you to get into the action rapidly after each respawn. They weren't too big or too spread out so were easy to learn, which I found a real plus. The graphics of each were both well detailed, with lots to see and admire when not spraying your entire surroundings with bullets or obiterating them with grenades.
Graphics in VR are usually one of two things for me. They are either low poly and clear as day, or they are rich and detailed but blurry as hell, and it's rare that the game makers get them just right, leaving it up to the user to fine tune them to his particular machine, which can be a chore in itself and very time consuming to get them just right. However, this game seemed to have them absolutely spot on for me straight out of the box. Whether this was luck, or just great development, I can't be sure but I am choosing to believe in the latter. From the character models, the weapons, the maps, the explosions, everything just looked great, had plenty of detail, and was as clear as anything I have played in VR so far. It all ran pretty smoothly too and so I was extremely impressed by the way the game looked and handled on my ageing machine.
Excellent sound FX along with the great graphics made the game even more immersive and exciting, with life-like sounding guns (incuding reloading sounds), explosions, and really cool distant sound effects of battle raging elsewhere really helped create a great atmosphere. Sometimes sounds are just there, and aren't particularly noticable, but the ingame sounds really stood out to me, particularly the distant thunder of bombs and battle. The game really sounded incredible.
This is where the game really shone for me. I'm not the greatest of FPS fans, though have played my fair share of WW2 ones in particular, such as Battlefield 2, and the original Call of duty games on PC and Xbox (4 way split-screen with my kids, happy days!) many years ago, and this game brought back the magic of those, something I didn't think I'd experience again. Like I said, everything just came together perfectly, the weapons, the maps, the graphics and sound, and it all just worked. Even the bots, which can let a game down if not done right were excellent, and behaved very life-like a lot of the time.
On conclusion, I think that in my quest to find the ultimate feeling of 'presence' in VR games (something that I lust for as it is so mind-blowing when it happens) I had kind of forgotten about why I started playing computer games in the first place, and that is because they are fun. This game took me to one side and reminded me of that fact, in no uncertain terms.
A must-buy in my opinion, and an instant favourite of mine.
A very enjoyable VR racing game with nice easy controls (simply leaning left or right to turn) good graphics, and fast, often exhilarating gameplay.
Everything about the game was easy to pick up, and after a quick tutorial at the start I was up and racing in minutes. My first race was against 3 opponents (bots) and the level of difficulty was just right, not too easy and not too hard, but allowed for a steady progression in skill level, and by about my fourth quick race my handling was beginning to improve and I managed to get to 2nd place.
The hoverbikes look great, as did the tracks, which were a good length and well designed, being challenging but never too hard. One even has a 'Loop the loop' section which is incredible, especially if you manage to hit all the boosts on your way around it!
The graphics were great and well optimised, with no stutter at all on my ageing I5 3570 / 980GTX, just a perfect constant framerate ensuring the racing was smooth, fast and uninterrupted.
I tried several racing modes, such as time trials and combat racing which allows for some fun power-ups such as missiles, turbo boost, shield, and my fave (mainly because of the excellent graphical effect) the EMP, which when activated sends out a blue/white electrical shockwave shooting forward along the track, which looked absolutely awesome. The time trials were excellent, allowing you to race against other players 'ghosts' who are near you on the leaderboards, and you can even select how many ghosts you want to race against. This was my favourite game mode, and I found it really rewarding when I managed to jump up the leaderboards by a few positions, and I kept going back for just one go, especially as I felt I was 'In the zone' which is credit to the immersion and fun the game provides. I really can't wait to go back in and have another shot at jumping my way up the pack a bit more, as I get to learn the tracks a bit better with each race.
All in all I found V-Racer to be a highly immersive, incredibly fun VR racer that I'm looking forward to putting much more time into over the coming weeks.
Highly Recommended.
I enjoyed my time playing Way of the Orb by new developers Brimstone Brothers, as it gave me a extremely warm fuzzy retro vibe and I found the gameplay fun and the progression style unique, and if it weren't for the fact that my playspace currently forces me to play somewhat gingerly due to surrounding furniture/items that my wife insists stay in place, then I know I would have enjoyed it a lot more. It may have had simple graphics, and the core gameplay may not be anything we haven't seen before multiple times, but it really did have its own old school charm to it and I really enjoyed the style of progression, which really suited the game.
You start off the game in a wooded area, and a quick press of the thumbpad reveals a menu that lets you choose between sword, shield, or magic staff, for each hand, so you play the game dual wielding any combination of those. I chose the shield and sword to begin with and both felt really good in the hand.
One strange thing I did find at this point was that to initiate the game I had to be armed with the staff, which fires magic, and I needed to fire it at a giant blue orb in order for the first level to start. It wasn't a major issue, I just found it odd and a tad annoying, unless of course I was missing something, which is entirely possible.
Once the game had begun, you were thrust on to a path that winds its way through the woodlands, and up ahead blocking your path would appear an often very large bad guy, who found great delight in throwing countless orbs your way which you had to block with your chosen combination of weapons. As you block them, it seems to send back negative energy at the bad guy, slowly depleting his health until he eventually dies and vanishes. Miss one orb, and it takes health away from you, and if you are anything like me, you're going to miss a lot as it does get challenging with orbs coming at you thick and fast during some of the stages, with some very quick reactions needed at times.
If you do block enough to win against your foe, you then progress further down the path to face another big bad guy, and then another, and eventually the bad guys get really big, and the amount of orbs they throw definitely seems to increase.
I did like this style of level progression, and it really suited the game, giving it an adventure type feel to it, as you round corners and discover more of the tree laden landscape, I just wish I could have got further than I did to see what's further ahead in the game and if the landscape changes.
The graphics were nice(ish) - very basic but suited the old school vibe that I think the developers have gone for, which also included the rather charming 80's style computer game music that again was a good fit for the game. Perhaps growing up in that era I have a slightly skew vision of the game, but I definitely enjoyed the look and sound more than I probably should have, it just seemed to take me back to a better time when the power of your imagination was more important than the power of your graphics card, it just seemed very uncomplicated, but fun and exciting too.
I'm not sure how much playtime exactly is available here, as I didn't get very far for reasons already mentioned, but I definitely plan to go back in and have another bash at some point, after perhaps toying around with my chaperone so I can coordinate myself a bit better in my available playspace.
All in all I enjoyed the game and if it wasn't for the (in my opinion) hefty price tag of 15GBP I would be telling people to definitely go buy it and support these guys as the game is fun, however the price is a real turn off right now as I just feel it's way to expensive, I'm therefore going to say grab it when it's on sale or wait for a price drop.
5 out of 10 - A fun and charming game that I just feel is too over priced right now for what it is.
The following review is based on a pre-release demo version of the game JetX, developed by Singularity Lab.
I'm not sure when I first heard mention of the sci-fi racing game JetX, but it seems like it was at least a couple of years ago now when I first read about the concept and saw some early images of it, so I was extremely excited a few days ago when I read on Steam that its release was imminent, with a launch date set for sometime this month, during March 2019.
A quick look over the Steam store page to refresh my memory of what the game was all about was then enough to convince me that I really needed to try it, and so I quickly reached out to the developers to see if they wouldn't mind sending me a review key, and that's exactly what they did, kindly sending me a code for a limited pre-release version of the game so that I could review it for the VR Explorer website. As the key code dropped into my email box my excitement levels went through the roof, and before I knew it I was downloading the game, prepping my play space, and removing any distractions that might interrupt my planned playtime with this awesome looking sci-fi racer. Please note: no people, pets, or phones were harmed during this process!
As per usual, a few PC problems decided to arise right at the exact moment I was about to play, and almost put paid to my planned night of VR sci-fi escapism, but a few restarts later, another couple of cups of tea to calm the nerves, and the PC was back up again on its feet and I was raring to go, and with fingers crossed I hit that play button.
I must say even the JetX logo on the loading screen impressed me, and without getting too ahead of myself, I felt confident that I was about to have an awesome time and felt very privileged to be about to play the game before most, it just felt like a real honor.
As the loading screen quickly vanished, I was suddenly staring around an impressive looking lobby with the start menu in front of me, and the low-poly graphics and effects were instantly impressive. It felt very polished, and after a quick look at the menu options I headed straight into the tutorial eager to get into some high-speed action, and I found myself in a large open tunnel where I was immediately met by a friendly bot who gave me a few basic instructions on how to move, and how to shoot. This is when I first experienced the method of locomotion and it instantly blew me away - it just felt so incredibly smooth and responsive, as you controlled your thrust with the triggers of both controllers, allowing you to almost hover perfectly, or if the the need arises, zoom off at really high speeds, turning and twisting with a good amount of control - it just felt really good and I wanted to keep zooming up and down the corridors, but felt obliged to follow the hovering robot who was trying to show me other things that the game had to offer, such as rockets to obliterate a huge set of doors blocking my way further ahead.
After demolishing the doors, I followed him/her in to another large room, which contained a couple of portals, one being to the advanced tutorial, which is where I headed, and this is when me and the bot parted ways. I can't say I'd miss him much, but I was grateful for the quick introduction, and maybe I'll bump into him further down the road.
The next section of the tutorial placed me in a large see-through dome area, which had some giant rings floating in a set course inside, allowing me to practise some precision flying. There was also a large screen at one end which showed me more things I needed to know, such as how to lock on to targets, what different power-ups did, and also taught me about energy management, as flying around at speed and shooting, all uses energy, as does your shields.
I really enjoyed this tutorial as it gave you some free rein to zoom around and take it all in at your own pace, and again the graphics were highly impressive, with some of the effects really taking my breath away, such as the ball of Dark Matter that suddenly appeared, which also has its place in the game under one of the many different game modes. From here, once the tutorial was over and I felt it was time to leave the dome, I went back to the lobby and I was presented with two options - Arena, or Race, and so I headed straight into my first race.
There were 5 or 6 of us on the course - myself, and then the rest were bots, and before I knew it I was zooming down the track, my fingers locked on to the boost buttons, draining energy like there is no tomorrow. The tracks are an open sided tunnel which it's easy to fly out of until you get the hang of the controls, and once you leave the track the speed does drop significantly, so straight away I was struggling to keep up with the bots.
The course design was excellent though so I didn't mind stopping (or rather crashing) to admire the view, which again was a stunning sci-fi affair, with cool backdrops to be admired and even alien creatures flying around but never getting in the way of the racing.
I crashed more than once, and also found myself slightly disorientated a couple of times and heading the wrong way, which slightly spoiled the enjoyment as I really am a high speed freak in these sort of games, but after a couple more runs, with my level of control increasing, the course suddenly got faster and faster and I was enjoying every moment of it and couldn't wait to race again and increase my speeds still further. However, after a few races I decided it was now time to check out the arena combat, as I was recording and knew that is probably what the viewers were now waiting for, so in to the arena I headed, and wow, another highly impressive setting that reminded me somewhat of the nightclub location 'The Distracted Globe' from the book 'Ready Player 1' - which is a great book BTW if you haven't read it already, and it is a million miles better than the film, which is best totally avoided, or at least until you have finished reading the brilliant book.
From the moment I spawned in to the arena, which I assume is a dome, I could instantly see its potential for excellent multiplayer mayhem, with walls to hide behind, platforms to launch from, holes to ambush through, and power-ups a plenty, and I suddenly wished the place was full of real people and not just bots, which although the AI wasn't too bad, it never compares to other human players. However, it was probably for the best as I was soon getting my arse handed to me on a plate by the bots and realised that just like the racing, I probably needed a bit of practise, though even as it stood it was immense fun and before long I was zooming around getting a few cool kills as I learned to manage my weapon heat and energy better.
I can only imagine how good it would feel if they had a team mode for this, or a coop mode, though even the all out death-match is going to be awesome I am sure and I really can't wait to play against other humans, whether they are on PC screen or in VR, it's going to be a lot of fun that is for sure, and I am quite confident that the game will attract a lot of players, especially as you don't need VR to enjoy it.
One round in the arena was enough for me, as I was eager to get out of VR and check my recording worked, which thankfully it did, and you can now find the whole play-through on the VR Explorer YouTube channel to watch whenever you like. Please give it a thumbs up if you enjoy the video, thank you! and when you get to play the game please come back to VR Explorer to leave a review and rating, as the more reviews I can get, the more it will help my site to get off the ground, which is always hard when a site is brand new.
Now, for my rating of JetX. To sum up my whole experience, I can honestly say that I have found JetX to be a highly polished, extremely fun experience, though I really feel like I have just scratched the surface of it with the single player game, as I believe this game is heavily focused around its multiplayer element which I really cannot wait to play.
The graphics are excellent, often bordering on the stunning, especially with some of the backdrops and the in-game effects which I really love, and together with the pumping tunes, it all blends to create one super-cool highly playable game that I know I will be playing a lot more of over the coming weeks and months. See you in the arena, or on the racetrack.
Highly Recommended - 9 out of 10.
This was so short it felt more like a demo, and it reminded me very much of the Brookhaven Experiment demo which had you similarly rooted to a clearing in the dark with just a torch and pistol shooting the approaching zombies, with some frantic reloading sometimes necessary. I enjoyed what there was, but there was just so little of it that it is very hard to recommend. It does however have a sort of story element to it, which is why I'm going to say give it a go, it's free, and you can always delete it afterwards.
When I first saw the trailer for Beat Blaster, with it's neon graphics, pumping music and fast-paced gameplay with guns, I knew it was something I wanted to play, and as the launch of the game almost coincided with the launch of the VR Explorer website, I decided to reach out to the developers with a request for a key so that I could review their cool looking game for my website. They kindly said yes and sent me one, and today I managed to find a bit of time to give it a go.
I was nervous to start with, as some games play nothing like how they might be portrayed to in the trailer, and I admit to building up a bit of hype for this game, as I thought it looked very cool and extremely good fun. Just from watching the trailer it reminded me of one of my favourite VR demos from quite a while back called TRANCE VR, which was very similar in a variety of ways, including the locomotion, fast-paced gameplay with guns, and a pumping soundtrack. So I fired up the game and jumped straight in.
The game gives you a choice of 3 types of locomotion - two types where you use your head to guide you through the courses, and one where you use the thumbpad. I tried both head locomotion systems to start with but soon found both to be a little bit tricky so I finally settled on the thumbpad movement, which was a lot easier and less stressful, helping me to stay alive longer with each attempt at a level.
The gameplay itself is simple - you speed through a futuristic course trying to avoid obstacles and shooting the myriad of enemies and targets that pop up for points, trying to stay alive long enough to reach the end of each level, which is easier said than done as you are also racing against time, as you must finish each level before the song finishes, which ensures you don't hang around, and also adds to the adreneline rush you feel with each attempt.
I loved the shooting in this game. You get the choice of either two handguns or a submachine gun, and seeing as I had one hand busy with locomotion, I eventually opted for the machine gun, which with the trigger held down let out a constant stream of bullets enabling me to literally blitz my way through the level, destroying everything I could in relentless waves of machine gun fire - it felt awesome! and on moments made me feel like I was Neo during the lobby scene of the Matrix, as I literally sped my way through the course with shards of the enemy raining down on me as I blasted them into tiny fragments. It really was a cool feeling especially when things get fast and frantic. The level design is just brilliant, as one minute you can be firing across a vast area, and the next shooting enemies right in front of your face, but it never gets too overwhelming or too hard, with the balance seeming to be just right.
The graphics in the game are a cool retro neon style, which I like, and which suits the game perfectly and ensures little chance of low frame rates even on low end machines. I have a i5 3570 and a 980ti, put settings on high and it was as smooth as butter without any problems at all. The graphics are also music reactive, with things moving and bouncing around to the beat of the songs, which looks really good as you're racing through the levels, and along with the music itself helps you to become really immersed.
The game also boasts 'Ambisonic Audio' on its Steam page, but I have no clue what that is or what it does, however what I did notice was that each time I played, the level was slightly different than the time before, which is another thing I think the developers mention on their Steam page. This kept the game feeling fresh and I never had that feeling like I'd seen it all before, even after many attempts at the same level. It never got tiring or boring during my 40 plus minutes of initial gameplay.
Each level (I got to level 3) also introduced new cool enemies (some really big ones) and different ways to kill you, which again made you want to keep playing to see what was around the next corner, and I found myself wanting just 'one more go' even when I knew I really should be quitting.
Watch the trailer or my gameplay video, and if you think this sort of fast-paced arcade action looks like fun, then I highly recommend that you give it a go. I'm not sure how many levels there are, but the game boasts 30 different songs, so my guess is it's quite a few.
8 out of 10 - Highly Recommended.
I went into this game not knowing much about it at all, which is always nice, as you get more suprises and a better sense of adventure, especially in games like this where there is lots of exploration to do and creature encounters to be enjoyed. I knew there were dinosaurs, and that's about it.
The game started up in a stark small white corridor that quickly led me into a very smart looking reception area. A quick peak outside through one of the windows showed that I was indeed in a futuristic setting, surrounded by a beautiful looking futuristic cityscape, which revealed more of itself once I had taken the lift to the level I needed to be at, and where the time machine resided.
This level had stunning visuals, its centerpeice being a large fountain like structure with giant balls of water floating upwards to the ceiling where they would meld with an area of water filled ceiling above. It really did look stunning, as indeed did the whole level, with wonderfully designed graphics and scenery. It was all open plan too, with open areas around the edge of the level allowing you to lean out and fully appreciate the design of the large buildings outside, which included a superb looking dome structure and other cool looking scifi inspired structures - I was highly impressed by it all and suddenly dreamt of exploring such a city in VR, as it looks so intriguing. However, that is not what this game is about, so on we go to the time machine, which in itself was impressive and I soon found myself at my first destination in time - The Triassic Era, in a completely underwater world reminiscent of the underwater VR experience 'TheBlu', however this one gave you more freedom to explore your underwater habitat, which again had really nice visuals, with some moments really taking my breath away.
It wasn't all about the visuals however, as you were also provided with a cool utility belt containing some very useful tools such a little bio analysis tool that you used to scan nearby creatures to obtain information about them, with stats such as lifespan, size, and an over all description, along with a neat little 3D picture of them. I really loved the analysis tool but it was awkward to use purely because some creatures simply moved too fast to scan, such as most of the fish, and then when you did manage to scan them, you simply were not given enough time to read all of the info, which was a shame. Still, it was all very nicely done apart from that little niggle and I had a great time exploring this divine location, with its beautiful shafts of light penetrating through the blueness to illuminate this magical underwater world that I was in. It was a highly enjoyable and highly immersive experience.
The next level was a lot larger, transporting me further back in time to a jungle area during the Jurassic period, and that's right - a period in time where dinosaurs roamed the earth! and I was very excited and hopeful to see one. I didn't have to wait long.
I wasn't quite as blown away with the scenery in this area as I was in the underwater world, but nevertheless it was still very impressive, with lots of jungly looking vegetation, lots of trees (some of them absolutely huge, and I mean HUGE!) and small rockfaces to climb, and climbing is what I did - lots of it, from small rockfaces to ginormous trees, and before long I felt like a very tired ape as I hung one-handed from a vine several hundred feet in the air, staring down and contemplating which way to go, it was a fantastic feeling! The jungle was littered with detail too, such as hollow logs you could peer into, butterflies and other captivating wildlife flying around, and shallow caves carpetted with mushrooms, and I was starting to realise that this game was a bit bigger than I'd initially thought, or at least this level was, as it sucked up much more time than I had anticipated, leading me toward the grand showcase of this level - a meeting with a small pack of huge dinosaurs from an elevated platform, and it was awesome! I got to use my feedy tool too, which hadn't worked on any other animal thus far, so I was extrmely pleased when the dinosaur leaned down and opened its mouth to take my offering. The highlight to me though, of the encounter, was watching them walk slowly off into the shadows of the jungle, it was just such a memorable scene.
No sooner had the dinosaurs gone, than I was confronted with my very first puzzle of the game, and it probably took me a lot longer than it should have done. Thank god for video editting! I then continued on my journey, eventually arriving at a swampy area that seems like it will have it's own challenges, so that's where I decided to end the video due to the length of the recording, which turned out to be over an hour and a half, and thankfully was in tact when I quit the game.
Throughout my playtime I encountered just one bug, though a very annoying one which saw me suddenly find myself inside one of the huge trees with no way back out or up the tree (see video), so I had to quit and restart from an auto save point. Luckily the game provides a handy card feature that lets you go back into certain points of the game and I pretty much started from where I'd left off.
I'm not sure how much more the game has to offer, but I'm hoping if it is at least an hour or so more and I get to meet a few more interesting creatures including more dinosaurs, as that is where the main excitement lies.
Based on what I have experienced so far, I can highly recommend this game. You may need a little patience with the climbing and sussing out routes through the jungle, but it is all worth it, especially when encounters with enormous dinosaurs and other wonderful creatures are your goal.
The graphics are top notch and the options are there to change the settings to match your system if you encounter any performance issues, which I did on a couple of occassions, but after turning things down a notch or two, the game ran smoothly allowing me to enjoy what it had to offer, and I can't wait to explore more very soon.
Rating based on my experience so far: 8 out of 10 - Highly Recommended
From the moment the game started up, I was immediately wowed by it all. From the gorgeous scenery surrounding the beautiful tranquil lake I was on, to the wonderful ambient sounds of insects and birds all around, it was like a sudden soothing of all the senses, and I knew already that this game was going to be something special, which is exactly how it turned out.
You start off the game sat in a small wooden rowing boat containing all you need for an enjoyable day out on the lake, including refreshments of beer and sandwiches, a radio that lets you tune into different local stations, an ice box to store your fish in, and of course a rod and line and some bait to catch your fish with.
Fishing is instinctive and easy to get to grips with, being a simple case of putting the bait on the hook, and then casting out into the beautifully clear waters, where your float sits on the surface waiting to be pulled under by any of a variety of nice looking fish.
Once the fish bite, it's a fairly uncomplicated affair of not letting the line get too taut, so giving line out when the fish pulls, and then reeling him in as he tires, just like you would in real life. Pop him off the hook and straight into the cooler if he's big enough to sell, as every time you close the lid on a fish, your money earned goes up allowing you to purchase upgrades and items from the shop, including more refreshments and a hat to keep the sun out of your eyes. The shop is accessed through a book contained on the boat, which is a handy little feature.
The graphics in this game are truly excellent, with a slightly cartoony look rather than something ultra realistic, which is fine and helps keep the frame rate silky smooth which it was all the way through on my relatively old system. The scenery was wonderful, and you couldn't ask for a more picturesque setting to be transported to, all in all helping to keep you incredibly immersed.
The rod and line felt great to handle and the line moved naturally, which again helped with the immersion, unlike some other games where the line has remained rigid and completely taken me out of the game on many occasions. Casting out was superbly done too, allowing you to be really precise with each cast, so you could get your bait out to exactly where you wanted to put it, such as close to a reed bed, or out near the middle of the tranquil lake.
Rowing was intuitive and enjoyable, simply grab the oars and off you go, which really added a new dimension to the game and a level of freedom I hadn't expected to feel. This allows you to completely explore the lake, parking your boat wherever takes your fancy, and it was a really wonderfully relaxing experience simply rowing around the lake for the first time, enjoying the sights and sounds that the game has to offer.
I probably spent almost 2 hours in the game on my first play session in order to compile this review, but I could have easily whiled away many more, as it just felt so peaceful and enjoyable being alone on the lake, doing something I enjoy, surrounded by beauty and the incredible ambient sounds, and I can honestly see myself spending way too much time in this game already.
One thing I think would really add to the ambience and realism is to see or hear the occasional fish jumping out of the water to catch one of the flying insects. This is something all fishermen like to see and get excited about, and was something I really missed whilst playing, and I am really hoping they can add this to the game, as it really would up the ambience another notch or two to incredible heights, but that really is my only negative, if you can call it that.
One small thing that may need looking at is the button press that initiates the tutorial at the beginning. For some reason I did not press the button long enough to move to the next step, which left me with a controller in my left hand in-game for a good half hour or so until I managed to sort it out. Perhaps they should change it to 'Press and hold' instead of just 'Press' on the instructions, which should cure any confusion. Apart from these two small things, and they are only minor issues after all, I found the game an absolute joy to play and hands down the best fishing experience I have had in any computer game. In fact it was one of my favourite experiences in any type of VR game thus far, and I rate it up there with some of the best experiences available today to play in VR.
Score - 8.5 out of 10
Beautiful graphics, wonderful sound, and one of the most immersive VR games to date. Highly recommended and a must-buy if you have even the slightest interest in fishing.
Real Fishing VR has some fun elements and is quite polished over all, however, the lack of life-like physics applied to the line really spoils the immersion, and the casting the line out to sea has no real weight to it, so you can't control the cast and place the bait where you want. These two things alone make it hard to recommend the game, which is a shame as the rest is nicely polished and well done, but the bits that matter most are not. Lets see if they improve things in the next few weeks.
This demo is split into two parts, one part which is called 'VR Show' and is a passive showcase of big shiny very cool looking robots with big guns, alongside enormous Mechs which are seriously impressive. The other part of the demo is a playable level called 'Survival' which is OK but severely let down by it's shoddy teleport locomotion system, which I found glitchy and annoying. This spoilt the demo a little bit for me, which I was starting to enjoy once I discovered where my weapons were (the one you want to use is attached to your back) and managed to start doing a bit of damage. Overall this is a game that is showing some promise, and it will be interesting to see how it improves over time, especially when they release the 'official' demo which they have said is in the works. Definitely one to keep an eye on. I enjoyed the scifi setting and the highly impressive robots and mechs, the demo is well worth checking out just for those.
Low framerate, buggy, short, not really worth the download and I'll be deleting it to make space for better experiences. The T-rex part, which only lasts a minute or so was its only real saving grace, but even then it was nothing spectacular. I know it's free, but I really can't recommend this as it stands. Perhaps if they polished it up a bit, improved the low framerate, and ironed out the bugs, then it might be worth another look, but no, not like this.
My first time trying skiing in VR and I can say it was great fun! Controls were as I'd hoped - the motion controllers were your poles which you pushed along with, and the single slope (this is free remember) although not very long, was super fast and offered a bit of challenge with a couple of tight turns and jumps. Found myself having 'just one more go' trying to beat my previous score. Well worth the download and I'm hopeful this is a glimpse of things to come from these guys.
Got really excited when I first saw this on Steam, and it doesn't disappoint at all. Yes the graphics may be very rudimentary, and the game lacks even a main menu at this very early stage, but it's great fun and everything so far feels really well implemented - the controls, the flying and the physics, the sound fx, and the ai's not too shoddy either! A great job so far and a game I'll be following very closely indeed.
A highly immersive World War 2 experience from the BBC, using actual audio recorded by a BBC reporter who bravely went out on a Lancaster bombing run over Berlin, recording the sights and sounds and emotions throughout. You're put inside the plane for the whole experience, which gives you a sense of just how vunerable our boys must have felt as they braved the skies over Germany.
For me, it's experiences like this where VR really comes into it's own, by not just teaching us what happened, but taking us there ourselves to see and feel what it was like. Excellent.
A fantastic futuristic racer where you get to customise your racer and fly round tracks on Mars. Each track has it's own leaderboard and you can race against other players ghosts. One of the best racers out there, and the more you put in, the more rewarding it is.
As a massive fan of the original Alien movies (1 & 2) and the game Alien Isolation on the PC, I was extremely excited to come across the Alien Isolation VR mod. However, although I completed the game a few years ago on the flat-screen and found it pretty terrifying even back then, in VR I just can't play the game for more than a few minutes at a time without ripping the headset off through sheer panic. Perhaps I've become a bit lily-livered in my old age, or perhaps that's just the power of VR. It's still the best Alien game by a long shot, and for those with balls as big as Ripley's, VR is the only way to play it. Good luck!
One of the first VR games that truly feels like a AAA production, with fantastic visuals and some really intense action-packed gameplay. Feeling of presence is sometimes incredible making it a favourite amongst me and my friends.
One of my very first experiences back on my DK2, and still one of the best. Must get it for the Vive at some point.
There are videos of grown men being moved to tears by this experience. One of the first and still one of the best VR experiences out there.
A beautiful experience where you find yourself inside one of the paintings of Vincent van Gogh. A very unique and creative use of VR, and although not much to it in the way of things to do, it is still one of my favourite little experiences and one I'd highly recommend.
Thirst is one of the few games that has given me that incredible feeling of 'total presence' on occasion, something a lot of VR games do not achieve. The action is fast, frenetic, and it often feels like being in a scene from a Mad Max movie. Highly recommended.
One of the most immersive experiences out there including the much talked about Whale encounter which was one of the first real showcases of VR. A great one to show people who have never experienced VR, and just an over all enjoyable experience of the beauty and wonder of life beneath the waves.


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New Mexico: Intel Moves 3D XPoint Tech Development To Rio Rancho
By the BF Staff From the September/October 2018 Issue Gov. Susana Martinez recently announced that Intel Corporation is moving technology development for its 3D XPoint memory technology to its facility in Rio Rancho, NM. The move includes the addition of over a hundred jobs at Intel's Rio Rancho site. Gov. Susana Martinez cuts the ribbon […]Read More


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Bamboo Bikes Initiative: Ghana
- Publisher:
- Momentum for Change
- Publication Date:
- 5 March 2014
- Tags:
- Ghana, Innovation
The Ghana Bamboo Bikes Initiative addresses climate change, poverty, rural-urban migration and youth unemployment by creating jobs for young people, especially women, through the building of high quality bamboo bicycles. Compared to the production of traditional metal bicycles, bamboo bikes require less electricity and no hazardous chemicals. Not only are the bikes light and stable, they can handle rough terrain and can carry large farm loads and passengers.
Innovators in Ghana have taken to producing environment and economic-friendly bikes made out of native bamboo. Addressing the problems of climate change, poverty, rural-urban ... Read more »


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Missing Allison Teenager Found Safe In Minnesota
The search for a missing Butler County teenager has ended with a call that he has been found safe in Minnesota.
Ethan Weitzenkamp, 17, has been missing for more than week. His mother, Jamie Weitzenkamp, confirmed the news that her son was found safe in the Twin Cities area with a Facebook post early Saturday morning (Dec. 5, 2015).
In her post, Jamie Wietzenkamp wrote: "ETHAN IS FOUND SAFE!!!!!!! I'm so happy to say we received a call late last night that Ethan was found safe in St. Paul, MN. We are on our way home with him now. THANK YOU!!!!!!!!!!"
Word of Ethan Weitzenkamp's whereabouts comes after his name was listed on the Iowa Missing Person's Clearinghouse.
Relatives have been searching for Ethan since early Thanksgiving morning, when he was last seen by family members getting ready for bed at his home. The next morning (Friday), Weitzenkamp and his car were gone with no word where he went.


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Average Rating
User Reviews
It is the best show I've seen in a long timeI thought the episodes about be a bit too long before I started watching it but I was wrong. I essentially watched the whole series in the space of a week if only I didn't need work and sleep. There is an air or mystery about Mita and the emotional rips this caused *puts back of hand to forehead* In MY SOUL.... were substantial. Having said that, there are one too many scenes of this family being ...Read moreWas this review helpful: Yes / No Report as spam
Out-there kind of story but very watchable.Not a great deal to say about this unlikely plot but that the series was interesting and had me hooked.
There is a wide diversity of characters thrown together here and all are quite imperfect.
I must admit there were parts that were excruciating to watch but that isn't unusual for these kinds of dramas that test the comfort zones of the viewer.
Worth watching I think.Was this review helpful: Yes / No Report as spam


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ALSIETINUS LACUS (mod. Lago di Martignano), a small lake in southern Etruria, 15 m. due N.N.W. of Rome, in an extinct crater. Augustus drew from it the Aqua Alsietina; the water was hardly fit to drink, and was mainly intended to supply his naumachia (lake made for a sham naval battle) at Rome, near S. Francesco a Ripa, on the right bank of the Tiber, where some traces of the aqueduct were perhaps found in 1720. The course of the aqueduct, which was mainly subterranean, is practically unknown: Frontinus tells us that it received a branch from the lake of Bracciano near Careiae (Galera): and an inscription relating to it was found in this district in 1887 (F. Barnabei, Notizie degli Scavi, 1887, 181).
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Let our solid oil melt into your lips, for a lovely natural-looking shine, enriched with luxuriously nourishing argan oil from Morocco. The Wild Argan Solid Oil Lips contains an intensely hydrating formula that will condition and soften your lips with every use.
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Experience the sensuality of Morocco's luxurious beauty secret with our Wild Argan Oil collection for ultra-rich moisture and sublime nourishing. Generations of Berber women have treasured wild argan oil in their beauty rituals and we've taken note. Our precious argan nuts are sourced from the remote Atlas Mountains of Morocco. They are hand-picked, hand-cracked and slowly pressed for pure, radiant Community Trade argan oil.
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Coastal/Marine Environmental Project Manager
Coastal Systems International - Coral Gables, FL
Manager for our Coral Gables, FL office to manage coastal/marine/waterfront projects and process required permits (relative to JCP and ERP permitting). Responsibilities will include coordination with environmental agencies and professional design/consulting team members; processing federal, state, and county environmental regulatory permits; code compliance reviews; conducting marine resource assessments; writing environmental impact assessments, and other technical analyses for development projects in Florida and the Caribbean. Candidate must have a Master's degree in related field such as Marine Biology / Ecology / Geology / Affairs, Coastal / Civil / Structural Engineering, Coastal Zone Management/Planning, or Environmental Science and at least 3 years of experience (or Bachelor's plus 5 years of experience). Florida-based experienced is preferred. Candidate must also be SCUBA certified, and posses excellent communication skills, technical writing skills, and experience reviewing architectural / engineering plans. An interest in development / environmental law are a plus.
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As exciting as it is, it may be costly and chew up a ton of time.Listed here are some useful suggestions you may use in producing you trip both enjoyable and keeping it economical.
When you travel to an amusement park or other specific attraction, like amusement parks or perhaps a play, look for solutions to have them ahead of time. The compact fee the skiing info for such a service is worth the time you save skipping the lines. In case your location presents timed entry, you'll be able to appreciate that advantage from shopping for tickets on the net.
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leave a legacy and build for a lifetime
Whether you would like to put your donation to work today or benefit us after your lifetime, you can find a plan that lets you provide for your family and support Habitat for Humanity of Palm Beach County through our planned giving program.
- Wills and Living Trusts – By including a bequest to us in your will or living trust, you are ensuring that we can continue our mission for years to come. Your gift also entitles your estate to an unlimited federal estate tax charitable deduction.
- Beneficiary Designations – Name us as a beneficiary to receive assets such as retirement plans and life insurance policies after you are gone. You simply fill out a form that is entirely separate from your will—which makes this approach an easy way to give. Not only is it an easy way to give, but also flexible. You are not locked into the choices you make today and can review and adjust beneficiary designations anytime you want.
- Endowment Fund – An endowment gift to our Building for a Lifetime Fund today provides a brighter picture for our future. When you make a donation to our endowment, you give a gift with both immediate and long-term benefits.
gifts that provide income
- Charitable Gift Annuities – Provide you with regular payments and allows us to further our work. You also receive a variety of tax benefits, including a federal income tax charitable deduction.
- Charitable Remainder Trusts – Beneficial if you have built up a sizeable estate and are looking for ways to receive reliable payments. Please see your financial advisor to discuss the options.
Download and print a Statement of Intent to join our Legacy Society
This information is not intended as legal or tax advice.
For such advice, please consult a financial advisor.
tools for financial advisors
Legal name: Habitat for Humanity of Palm Beach County, Inc.
Federal tax ID number: 59-3525576
Location: 6758 N. Military Trail, Riviera Beach, FL 33407
sample bequest language
"I, [name], of [city, state, ZIP], give, devise and bequeath to Habitat for Humanity of Palm Beach County, Inc. [written amount or percentage of the estate or description of property] for its unrestricted use and purpose."


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Summer breeze makes me feel fine Blowing through the jasmine in my mind Not sure if it's jasmine or what! But there something in my head I can't shift! I woke with a mild headache this morning, which has gotten worse over the course of the day, and now, it's a real humdinger! I... Continue Reading →
Sunny Sunday Afternoon
Wow I can't believe it's Sunday already and the weekend is once again nearly over! It doesn't seem like two minutes since leaving work on Friday and looking forward to two whole days of doing nothing. So, here I am squeezing the last few hours of the weekend on another wonderful beach. I visited the... Continue Reading →
Life Is Just A Bowl Of Cherries!
People are queer, they're always crowing, scrambling and rushing about Why don't they stop someday, address themselves this way? Why are we here? Where are we going? It's time that we found out We're not here to stay; we're on a short holiday Life is just a bowl of cherries Don't take it serious;... Continue Reading →
Post Card From Nowhere
When I was young and we went on holidays by the sea, On the first day there my Mum would rush out and buy post cards to write and send back home. I never really understood doing this on the first day, I mean, you just got there, what can you say? We always went... Continue Reading →
Rhapsody In Blue
I'm feeling a little blue today. No major reasons for this, just silly little things. But sometimes, you know, you just have one of those days when nothing goes right, and all the little things that go wrong, add up to make a great big mess in your head! Not that it wasn't already a... Continue Reading →
Unmask Me
Unmask me Show me what I could be If I showed the real me Unmask me Tell me I could be free The 154th round of Designer Circle is now open. I have a couple of exclusives to show you. First of all I have the Dark Kinky Queen Mask from !IT! Indulge Temptation. There... Continue Reading →
I Just Wanna Dance
I've been busy learning new stuff! I'm not that clever, so it's taking a while, but I'm getting there slowly, with a little help from my friends! I have been trying to learn all about recording videos in Second Life and sharing them with you. This is, what I hope will be the first of... Continue Reading →
Bad Romance
So, it's been a while since I did any decor blogging, I thought I'd best get on it. I really wanted to show you this awesome little set from Kraftwork. This is the Fontainebleau Set and you can get it now at the 4th Anniversary round of The Chapter Four event. The set includes the... Continue Reading →
She felt him before she saw him, her back turned towards the door, oh yes, she could feel him, she could hear him breathing as he moved closer to her, she stood, unable to move, her heart racing, making her slightly breathless, as he moved closer she could feel his hot breath on he back... Continue Reading →


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With Select CBD's hemp oil tincture for pets, you can treat your canine companions as well as you treat yourself! Made from a specially formulated balance of cannabidiol and herb-infused refined coconut oil, known as MCT oil – Select PETS contains a whopping concentration of 750mg of CBD in each 30ml bottle.
Just like Select CBD for humans, Select PETS tinctures include an easy, marked dropper applicator for the perfect serving size:
- Under 25 lbs: 0.25 mL*
- 25-75lbs: 0.25-0.5mL*
- Above 75lbs: 0.5-1mL*
*1-2 times daily
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All Select CBD products are lovingly made and packaged by hand. Select CBD oil goes through the highest levels of testing and has been tested to higher standards than organic fruits you find at your local grocery store.
Select CBD partners with brilliant scientists to discover and improve extraction and processing techniques and explore cutting-edge cannabis science. This is a great, high-strength option to help your pup with inflammation and anxiety related concerns.
Please note that while Select PETS are for use with both dogs and cats, some cats do have difficulty digesting the MCT (Coconut oil) base. In these instances, we would recommend an olive oil based CBD product, like Purfurred for Cats.
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- 750MG of CBD
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How to use Select PETS:
As a supplement, mix appropriate serving size into food, once or twice daily, or as directed by your veterinarian. Shake well before using and store away from light and heat. Consult your vet if your pet is pregnant or lactating before introducing the Select PETS drops in their daily diet.
- Under 25 lbs: 0.25 mL*
- 25-75lbs: 0.25-0.5mL*
- Above 75lbs: 0.5-1mL*
*1-2 times daily
Select PETS Ingredients:
- Unflavored: Fractionated Coconut Oil (MCT), Hemp Extract
- Bacon Flavor: Hemp-derived CBD oil, Fractionated Coconut Oil, Blend of Natural Herbs and Spices
- Peanut Butter Flavor: Hemp-derived CBD oil, Fractionated Coconut Oil, Blend of Natural Herbs and Spices
As with all products on Green Wellness Life, this product is not intended to diagnose, treat, cure, or prevent any disease.


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LONG ISLAND — Schools across the country have beefed up security in the wake of recent shootings, but did you know school-safety protocols don't apply on Election Day? Now concerned parents and administrators on Long Island are calling for polling places to be taken out of schools.
On a typical school day, anyone accessing the Manor Oaks-Williams R. Bowie School, where grades K-6 are taught, faces a slew of security protocols: Ringing a doorbell before being physically buzzed in; showing identification before entering the building; receiving a visitor badge; and being brought in to a secure vestibule before being let in the building.
None of these measures apply on Election Day — with the next one around the corner, on Tuesday, Nov. 6.
"There's always a serious threat to safety when we're using the polling sites, because anyone can walk in to the building without getting ID'd. We don't know who is in our buildings throughout the entire day," said Jennifer Morrison, superintendent of the New Hyde Park-Garden City Park Union Free School District
In addition to those voting, which may include convicted felons this year, poll workers — unlike school faculty — do not go through background checks and are not finger printed.
Now school administrators and parents want polling places to be moved out of schools.
"We're just asking that we don't throw our safety plans out the window for these days for polling," parent Catherine Canese said.
Other possible polling places may include firehouses, libraries and town halls, according to Morrison.
However, Todd D. Valentine, the executive director of New York State Board of Elections, said in a statement: "If the Board of Elections were forced out of schools it would be a calamity for conducting elections."
For Manor Oaks-Williams R. Bowie School, Morrison was able to have polling taken out of the elementary school this year. The problem? It was moved to a nearby high school.


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Despite the auspicious image above, the only green spotted at the Treasure Island Festival this weekend, was that being smoked by the heavy hippie and hipster quotient that swarmed San Francisco's finest former Naval base cum music festival grounds. Indeed, for any wayward Angelenos incubating fantasies about moving to the Bay Area, the two-day extravaganza provided a taunting incentive -- with the prospect of life up north seeming impossibly pleasant when complimented by a strong breeze, a gorgeous view of the downtown skyline at sunset, and the dulcet pop of Grizzly Bear and Beirut.
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Boasting a bifurcated approach, with Saturday dedicated to electro-skewing acts like Dan Deacon, Girl Talk and MGMT, and Sunday devoted to indie icons like The Flaming Lips, Yo La Tengo, The Decemberists and the aforementioned Brooklyn contingent, the Treasure Island Festival provided a smaller, easier-to-manage, but equally excellent alternative to Outside Land Festival, which took place in Golden Gate Park last month. For those looking for extended coverage on the full range of eclecticism and eccentricity that took place this weekend, head over to West Coast Sound's sister blog, SF Weekly's All Shook Down. Day one coverage is here, day two here. For photos check out their Treasure Island slideshows, day one and day two.


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FARMERS who have sold milk and eggs from their gate for around 15 years say they have been forced to stop after being targeted by thieves twice in a month.
Makita tools worth between £500 and £600 were stolen from Midgham Farm near Fordingbridge earlier this month.
A hand grinder and hand drill, along with five batteries and the charging unit, were taken.
The farm was also broken in February. Thieves smashed open a shed door and money was taken from an honesty box.
Farm owner Graham Witt said his family have sold milk and eggs to people from Alderholt and Fordingbridge in 2005.
"Thefts have happened a few times before in the past but it's increased in the last 18 months," he said.
"It's gone from a few pounds in the pot going to breaking into the shed and stealing several hundred pounds worth of tools.
"It's going to end all our farm gate sales.
"Hopefully, we will be able to sell what we would usually sell at the gate at farmers markets instead now. Only time will tell.
"We've got to the point now we are going to keep the farm locked up, regardless of whether I'm on site working or up in the fields.
"That way there's no excuse for any other person to be on the farm without a prior appointment."
In total, burglars have broken in five times.
"We've had things taken while we were up in the fields too," Mr Witt said.
"Off the top of my head there's been £50 to £60 in cash, £500 to £600-worth of Makita power tools, a Stihl chainsaw, a £1,200 log splitter and half a dozen tractor batteries taken.
"We even had our red diesel tank emptied.
"That's just in the last two years."
Anyone with information should call Hampshire Constabulary on 101.


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Earlier this month the High Point Market Authority (HPMA) released the much anticipated High Point Market Style Report for Winter/Spring 2019. The 34-page report, created by HPMA's 2018 Style Spotters team — Michel Smith Boyd, Mary Douglas Drysdale, Stacy Garcia, Bria Hammel, Jeffrey Johnson, Justine Macfee, Holly Hollingsworth Phillips, Sarah Walker, and Michell Jennings Wiebe — carries forth a 7 year tradition of scouring Market for the hottest products and then translating the fab finds into today's top trends. This years style spotters identified trends such as Cosmic Craze, Laid Back Elegance, and Wicker Wonderland. The complete Style Report can be viewed here.
During Market, the life of a Style Spotter at is rigorous and rewarded. Besides looking for things for their own clients, they must do diligence around Market, and give a preview of their finds at the Style Spotter Breakfast which I always try to attend, and take part in other panels.
The 2018 Style Spotter program is sponsored by Crypton, Inc. and Sherwin-Williams.


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Your student number now works like a library card number. It's your very own Library PASS! If you are a student currently attending a Marietta City Schools or a Cobb County Public School, you already have a Library PASS (Public … Continue reading Library PASS
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