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Changing Tactics in the Violence Debate
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You don't have to research to know that the Government has zero bad intentions towards videogames.
Firstly, that napkin was handed to the Bioshock Infinite art director after the project had already started. It was not the start of the project. Furthermore it consisted soley of a child-like drawing of a house over a cloud and nothing else. No time period, no philosophy. Google it.
Secondly, Elizabeth was according to Ken Levine almost cut from the game because they couldn't work out how to get her to react convincingly to all the killing and violence perpetrated by the player character. Note the order of importance here: first we get the player killing stuff, then we figure out how to get Elizabeth to react to it, and if we can't figure it out we cut her out completely. This is not narrative-driven game design and it never was. My money is quite safe.
Sounding a horn slightly longer than otherwise is not "real world violence", not in the same sense as assault, maiming and murder.
And it lacks a relevant equivalent study, does playing tennis also cause you to sound a horn longer? Does listening to satire also create the same results towards the target of satire? We accept that limiting those established things for such a slight effect is an over-reach of the government into personal liberties for no benefit to society.
Yes, so what?
Film, books and songs can be about violence, why can't games?
This is just a double standard, films can be fiendishly violent and gory but you'll be called a Puritan if you suggest rejecting them out of hand just for that and likely called a Nazi if you suggest censorship. Further than that, even the most extreme are praised not in spite of the violence and gore but because of it and with the creators stating the violence as being an essential part:
And this is just one example of many.
Violent conflict serves an even greater importance in video games than in movies as storytelling as it is a mode by which the player is engaged rather than another passive non-involved observer. I'll tell you what it would be like to wander around a fictional world never being a threat to anyone and never being threatened by anyone: it's like being a camera on a movie set. The invisible indestructible god-like perspective.
Movie aficionados take that for granted, games subvert that and they don't seem to accept that.
The Biofininite developer didn't compromise on a character for violence... they compromised for player FREEDOM. They didn't want to lock you on rails and turn the game into a live-rendered Point-of-View movie... We don't need more games being made like feature films!!!
The premise of the story is not one character's particular role, the premise of the story is a conflict. You can't abandon the premise for one character who is only there to work with the premise.
And the conflict can take many forms, even the most benign looking point and click adventure the protagonist in in conflict. That is, if everyone was cooperating they'd just give him what he wanted when he asked and the game would be over in a few minutes, very boring. Take away the conflict and you take away the story.
So my point still stands. Did you jump into the conversation without reading it?
In the end they didn't. But they almost did, and their priorities were clear: it was Elizabeth's head on the chopping block.
Specifically the freedom to shoot people in the face. Levine was extremely specific about that.
As was to be expected. After all, people do tend to get bogged down in the details when money is at stake. Just a final couple of notions. The napkin is a symbol. And just to say that development had begun, doesn't at all mean the brass was focused on violence. After all, considering that the first two Bioshocks were shooters, this one was going to be as well. That was a given. The design team seemed more preoccupied with setting than with malice though (the Elizabeth example being [again] a detail).
Yes, who says I was here to contradict your point? Anyone else is welcome to read my post for themselves and see what I meant.
That's an inflammatory way to put it. But They are making a GAME. That is something you MUST appreciate. They are not making a movie. And Elizabeth character doesn't make the game.
Peter Jackson totally eliminating whole characters from Lord Of the Rings because they don't fit with what he sees works as a film doesn't make film less worthy as an art form.
I don't see your point, is this supposed to be a bad thing? Are you just trying to shock people with violence as if we aren't aware of the reality of such things.
In a game you are very much one of the authors, you decide within all practical limits what this character does.
Ken Levine makes clear that if the player has that freedom to shoot but that if they do they will suffer the consequences, they will miss out and may ultimately fail.
There is a difference between having the ability to do something and suffering varying consequences for your choices, and having all freedom of ability removed to create a more passive controlled experience.
Er... what? You quoted me and responded "so what?" and I answered.
OK now I really feel like you're having a whole other conversation with an imaginary friend that you've mistaken for me. We are on very different pages and might as well be speaking different languages. I still don't know why you quoted me before launching into this whole movie comparison thing, but hey, at least I know not to pay any attention next time you do.
So it was a given that it would be a shooter... but not until after the setting and story were agreed... even though the setting and story weren't even brainstormed when the project began... this being the project that was yet to be decided to be a shooter...
I'm sorry but trying to follow your train of thought is making my head hurt.
Ultimately in the development of the game two things were decided. These two things were determined to be the "Bioshock" experience and needed to be a part of the game if it were to carry the Bioshock name.
1) Exploring a rich detailed unique environment. First game it was Rapture, this time it is Columbia.
These were the things on the table at ground level. You would be partially correct in that violence was there at the beginning and is a big part of the game going forward in its development.
Also your assessment of the AAA games is accurate to a point, but not regarding Irrational Games. You see, there is a unique situation with them. The Creative Director also happens to be the lead writer. Levine wrote 90% of the dialogue in the original Bioshock and he likely did close to that this time around. This is not like other games where outside writers are hired and ordered to write the story completely around the game design. Levine has said repeatedly that they cut large portions of the game because they did not fit in with the story they wanted to tell. No doubt at least some of these segments were action heavy and would have provided excellent gameplay, but they were cut. At many other AAA studios the reverse would happen, the project lead might attempt to keep those segments and the writers would be told to write around it. (Many believe this to be what happened in the Dragon Age games, but that is neither here nor there.)
There is always a give and take as you said with Elizabeth. But her inclusion in the game was to enhance the story experience first, and ultimately she did not get cut. Irrational does not go out seeking to just create a violent game. They were interested in a period piece, and this period happened to be violent. 1912 is just two years before that start of WWI. Technology was about to unleash a level of violence up humanity of which the world has never seen, so it is included in the game because that is an important aspect of the time and ties in with the action they needed.
My point is just because the developers see violence and player freedom as a central element, doesn't mean it isn't narrative driven. Just because they even CONSIDERED dropping or changing a character to serve those doesn't mean the story doesn't matter.
Just because they refuse to compromise on the gameplay principal doesn't mean the game can't be narrative driven.
And generally on topic. How can we defend violence in video games with your attitude that its]'s being put ahead of all else and I want you to clear this up after a string of comments where you put it in the most inflammatory way.
Do you consider these games in the negative because - as you put it - they give "the freedom to shoot people in the face"?
That seems to be the problem, the debate against violent video games is inherently biased.
They can't have violence as an inherent premise without innuendo that it's the only thing to it or overrides all other aspects.
That sounds cool in theory, but just look at Bioshock (made by the same people, as you said) and try to see it objectively. Like, how a non-gamer might see it. The few hours of it that I managed to get through (before dozing off) contained a pitifully small amount of dialogue and all of it consisted of Atlas saying "go there, do that". From what I hear the rest of the game doesn't contain much more. Sure, what little writing there was to be found in the game might actually have had something intelligent or interesting to say about objectivism or whatever, but anyone who really wants that is going to read a fucking book, not shoot things for 15 hours and then claim that games are art because the game in which they just killed a thousand dudes was made by someone who had read Atlas Shrugged. I'm losing my own train of thought here... it's late... what was my point? Oh yeah. Levine's track record here is rubbish. Having a writer as creative director didn't stop Bioshock from being 99% shooting so I don't see why that fact alone should provide much hope for Bioshock Infinite being any different.
No doubt? Or just your assumption?
Then they should read a "fucking book". My point remains, just because someone finds something unpalatable because it belongs to a genre that is violent and has shooting does not mean they should dismiss what other content is there no matter how small you may believe it to be. You admit that you didn't even play the game all the way through...
I've had enough. This exchange is over.
No I didn't finish it. Not even close. But I just read that your personal hero Ken Levine says there is more dialogue in a single conversation in Infinite than in the whole of Bioshock. So the entirety of the dialogue that you wanted your 59 year old relative to experience amounted to less than one conversation. And you thought that his unwillingness to shoot things for a dozen hours in order to hear it was dismissive?
Daw. It's so cute when people do that.
Dialogue? See, here is the problem, you go straight into screenplay terminology, as if there can't be narrative without characters talking to each other. This is the problem. Yes dialogue is a good way to get things across but very quickly you can find yourself not playing to the medium's advantage, it's like trying to incorporate a car chase on a stage production.
Computer Games have the advantages of allowing the viewer to more naturally explore and unveil the story, like a silent detective.
Bias detected. That's just damning the medium of computer games as world simulators and their ability to tell narratives.
Bioshocks failings were not for being a game about being a gun-slinger, I am exploring the possibility that it failed on the writing itself regardless of the combat the protagonist engaged in.
You keep saying this as if it's a bad thing, what is your problem with violence?
Bioshock was held back by bad writing because it DEPENDED on it! That's the importance of narrative in the medium.
OK, so you step into rapture and see that Shit Has Gone Fucked. That's non-dialogue narrative right there. I get that. That took me five seconds. Then I shot things for hours. During that time I noticed no other "narrative" progression.
I don't have a problem with violence. I have a problem with people who focus on 1% of something and claim that the other 99% isn't there, or isn't relevant, or isn't the main focus, or even (most laughably of all) is there to support and strengthen the 1%.
Well, that's a bit like summarising Lord of the Rings as "they drop the magic ring in Mount Doom, the end".
You aren't including quite a lot of elements, perhaps you don't recall after over 5 years since you might have first played it?
Well do you think Bioshock was remembered for it's combat? I don't think so. Don't get me started with the problems with that.
People didn't write home about that. It was from more than the combat, it was from something greater than simply lining up a cursor with a polygon and clicking. It was Rapture.
If there were other elements then they went clear over my dumb old head. I saw an alternate reality 1960s or 1950s maybe, some guy who built the place based on ideals, and everything very clearly gone wrong. Then I saw hours and hours of shooting.
No, it's remembered for the narrative because that's the part that was different from every other shooter. That doesn't mean that the narrative was the main focus of the game, it just means it was different.
Is that really accurate?
Hours OF shooting, as if it was non-stop gunfights? As if there was barely a pause to take in the environment?
Is that really a fair assessment?
Oh "main focus" now, that's something very different from the narrative being insignificant.
I am not the one claiming the shooting was insignificant and a computer game can have more than a single thing of significance. Unless one has some prudish aversion to violence or some unhealthy obsession with violence that they can't see past it, then they can't cite it as any demerit to the narrative.
The conflict itself was a central part of the narrative flow of the game. It wasn't perfect but there are games that are just about shooting people and don't care about any over-arching narrative and that would be online competitive shooters, not the likes of Bioshock.
Hmm, not sure what you mean here.
Personally, I'm rather shocked how much violence people claim to need to enjoy a game.
Violence can be an effective tool for design and story-telling, but is by no means justifiable just for the sake of itself.
I tell you though, it's a hard sell sometimes. Particularly which games get advertising. My wife sees games advertised, and except for Uncharted, nearly every game advertised on TV is either a) VIOLENT, VIOLENT, VIOLENT, KILL, KILL, KILL, or b) Nintendo kiddi-wink games. Except for the occassional motion-controller faf which she's learned by herself is all lies.
They don't advertise Journey, the Unfinished Swan, or Dear Esther on TV. Ni No Kuni got some advertising but the average adult in the UK who isn't familar with JRPGs, it looks like a kids cartoon, not a game.
And it's hard to show people who are against violence games that are devoid of it. We gamers have definitely become desensitised to it. You might think Far Cry 3 is a great game to show people. Then of course you get into a fire fight, which is pretty violent, then you melee kill someone and realise that might be a bit more shocking to a non-gamer whose never seen anyone get shivved through the throat, in any medium, whereas I've seen it so many times I've forgotten it's there.
But I'm not overly concerned. Like Rock'n'roll music, there will always be those who didn't like it when it came out and were never going to be convinced it's not a bad thing for society. Most of them are dead now. Videogames are a form of entertainment, likes books, films, TV or music. People still argue over the content of these things but no one can stop them becoming mainstream.
But seriously, try to think of the last game you played they DIDN'T involve violence & killing AND wouldn't be described as targeted at children (Journey and Dr Layton are about the only two I can think of, and child-market label could be used for both).
Not violence itself. Conflict.
I love me some violent shooters but I can tell where they don't work.
Mirror's Edge was ruined by trying to incorporate combat take downs and worse than that, gunplay. Euugh. The clear theme established was that you were using mobility to escape your foes, not beat them up and snatch guns out of their hands.
And the game needed that conflict, your will against their will.
And the theme of unjustifiable government oppression. Is that I never did anything to them and still they try to kill me. But as soon as I snatch a gun off a cop and blast him away, well it's all equal now. Regardless of how unjustified they were at first, from their perspective "that god damn terrorist killed Joe, killed him in cold blood, they'll never get away with that".
Mirror's Edge had the satisfaction of leaving "the man" behind in the dust, you could just imagine the cops getting chewed out by their boss "what the hell do you mean she got away! You mean you can't catch one tofu eating hippie??!?!" and them getting more and more frustrated.
It was marred by the occasional need for violence.
But that's limited. There are a lot more ways to have dynamic conflict between people with violence than with non-violence.
Stealth is another one. Hitman (before Absolution) was a surprisingly non-violent game by how it encouraged "tracelessness" which meant harming no one but the actual target. That was where the game was, even though charging in with a gun was always an option and not completely non-viable, it wasn't very fun (boring shooting mechanics) it was tedious how it handled damage and the game literally gave you less points for killing.
Weird how Hitman rarely comes up in the video game violence debate, especially with the detractors who love the soundbite "gives you points for killing people".
But Predatory stealth seems to be in vogue now. Partially because there is just more to do with silent takedowns than with complete non-violent approach.
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Pumpkin cupcakes are so overdone. Pumpkin cupcakes are everywhere and if it's not pumpkin cupcakes, it's pumpkin muffins, pumpkin bread, or pumpkin cookies. If it's Fall, you'd better like pumpkin!
The good news is that most people do love pumpkin. We love it so much that we end up using it as a term of endearment. I regularly call Myles "pumpkin". Jonathan points out that I used to call our poodle "pumpkin" as well. I'm sure if we had a pet pot bellied pig, he'd be "pumpkin", too.
Bride and Groom 3.0 are no exception to the plethora of pumpkin people. They listed pumpkin as one of the flavors they might want for their wedding.
Why Pick This Pumpkin Cupcake Recipe Over Any Other One?
We know from pumpkin pie that pumpkin and graham go well together. These pumpkin cupcakes capitalize on that. They contain graham flour and graham cracker bits. The graham cracker bits soften during the baking process. Rather than adding a crunch, they add a richer, grahamy flavor to the cupcake. The graham flavor does, however, make these treats seem a bit more muffiny than cupcakey (if you don't like the earthy, graham flavor, you might consider trying my pumpkin cupcakes with rum and maple instead).
My favorite part about these pumpkin cupcakes was the pumpkin cheesecake frosting. Use it to top any Fall dessert and you won't go wrong.
Bride and Groom 3.0 Review
Bride 3.0 warned me that she wasn't a big fan of frosting. I thought that perhaps I'd win her over with a cream cheese-based frosting. But, it turns out that she doesn't like cream cheese frostings (back to the baking board). Groom 3.0 and their roomate, Davin, loved the frosting.
Although Bride 3.0 didn't like the frosting, she did let me know that she loves sprinkles. She calls them sparkles! How fun! Expect to see more sparkly cupcakes coming soon.
Both Bride and Groom 3.0 found the cupcakes to be a bit too muffiny/breakfasty to be a wedding choice. They also thought that the cupcakes could be somewhat more pumpkiny. This was in contrast to other tasters. One of my tasters, Christina, even said, "Wow… this is so pumpkiny!"
They rated this cupcake three out of five fireworks. They made up the firework system and I dig it!
The Pumpkin Cupcake Recipe
The cupcake recipe contains graham crackers. You can use any store-bought graham crackers or make homemade pumpkin graham crackers.
Pumpkin Cupcakes with Pumpkin Cheesecake Frosting
Cupcake Ingredients
- 3/4 cup graham flour you can also use whole wheat flour
- 3/4 cup all-purpose flour
- 1 teaspoon cinnamon
- 1/2 teaspoon ginger
- 1/2 teaspoon nutmeg
- 1/2 teaspoon allspice
- 1 teaspoon baking soda
- 1/2 teaspoon salt
- 1 1/2 cups sugar
- 3/4 cup pumpkin puree
- 2 large eggs
- 1/2 cup vegetable oil
- 1/2 cup cream soda
- 1 tablespoon vanilla bean paste you can also use vanilla extract
- 2 cups smashed graham crackers pea-sized bits
Pumpkin Cheesecake Frosting Ingredients
- 8 ounces cream cheese room temperature
- 1/4 cup unsalted butter room temperature
- 1/2 C pumpkin puree
- 3 C powdered sugar sifted
Cupcake Instructions
- Whisk together flours, spices, baking soda, and salt.
- In a large bowl, combine the sugar, pumpkin, and eggs. Beat until smooth.
- Mix the oil, cream soda, and vanilla into the wet ingredients.
- Slowly add the flour mixture and mix until fully incorporated.
- Stir in the graham crackers.
- Fill cupcake liners 3/4 full.
- Bake at 350 F for 20-25 minutes.
Pumpkin Cheesecake Frosting Instructions
- Mix cream cheese and butter until smooth and creamy.
- Mix in pumpkin puree.
- Slowly mix in the powdered sugar. You can add more sugar to make the frosting stiffer, but I think that makes it too sweet.

subset: commoncrawl


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Custom Made Metal 3d Bone Keychain - Chinaprice: contact company for price
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Hungarian CRE investment volume reached EUR 795 million in H1 2017, in line with the corresponding period last year. The investment turnover is split across the asset classes and is more balanced in 2017 than in previous years due to increased retail and industrial investment activity.
Based on the pipeline of commercial real estate (CRE) sales transactions, we expect the 2017 annual CRE investment volume to reach EUR 1.6 M, i.e. similar level like last year.
All yields moved in by 25-75 bps compared to a year ago; sharpest compression registered for secondary assets. Prime yields have also compressed across all asset classes to 5.75%, 6.25% and 8.00% for retail, office and industrial, respectively. Despite recent yield compression, current yield levels remain above those recorded at the bottom of the previous yield cycle and maintain a clear pricing gap against other core CEE markets.


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To the surprise of almost no one, NBC on Friday canceled two of its lowest-rated new fall series, "Ironside" and "Welcome to the Family."
"Ironside" was a remake of the classic Raymond Burr series about a disabled detective, this time starring Blair Underwood. "Welcome to the Family" was NBC's stab at making a "Modern Family" clone about two blended, multi-ethnic clans.
Until January, NBC will replace "Ironside" in the 10 p.m. Wednesday slot with a mix of "Dateline" crime packages and holiday specials. "Chicago P.D.," a spin-off of "Chicago Fire," will take over on Jan. 8.
FALL TV 2013: Watch the trailers
"Parks and Recreation," the comedy that airs at 8 p.m. Thursday, will expand to fill the entire hour, including the 8:30 slot that "Welcome to the Family" occupied. In January, "Community" will return at 8, followed by "Parks and Recreation."
The moves come as NBC finds itself at a crossroads. The network -- which suffered through years of poor ratings -- is No. 1 so far this fall in the key adults aged 18 to 49 demographic, the group most sought by big advertisers.
However, most of that strength is due to Sunday NFL football games - which disappear in January - as well as the singing smash "The Voice." On Wednesdays and Thursdays, NBC has posted some of its lowest ratings ever with new shows this fall. The Thursday problem is especially painful, as that is one of the most lucrative nights of the week for advertising.
But things look considerably better for NBC this winter than they did last season. The Winter Olympics will help the network avoid the ratings fall-off it saw last January. It also has a much-anticipated Sunday drama in "Believe," a supernatural fantasy from J.J. Abrams and "Gravity" director Alfonso Cuaron.
What do you think of NBC's latest maneuvers?
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Value Line is regarded as the best independent research available. More than just recommendations, Value Line provides the rationale behind its picks for greater understanding.
Pfizer's Early Years
Pfizer (PFE - Free Pfizer Stock Report) was founded in 1849 by Charles Pfizer and Charles Erhart, two young entrepreneurs who had migrated to the United States from Germany. With $2,500 borrowed from Charles Pfizer's father, the two cousins established their first fine-chemicals business under the name Charles Pfizer & Co. The company operated out of a modest brick building in Brooklyn, New York, which served as its first office, laboratory, factory and warehouse.
Pfizer's first product was a palatable form of santonin, an antiparasitic drug used to treat intestinal worms, a common affliction in America during the mid-1800s. With Pfizer's background in chemistry, and Erhart's training as a confectioner, the two combined their skills to create the very unique product that blended santonin with toffee flavoring, constructed into a candy cone. The product was an instant success and helped launch Pfizer in the early years.
During the Civil War, the demand for painkillers and antiseptics surged as the Union Army ordered such products in massive quantities. To help meet demand, Pfizer expanded production of numerous drugs and medications vital for the battlefield including iodine, morphine, and chloroform. Pfizer's business benefited considerably over this time as revenues had doubled from the start of the war in 1862, to 1868. The company's product lines had expanded greatly, as well.
The expansion propelled by the Civil War years carried over the next couple decades as the company continued focusing on industrial chemicals as much as medicines. A notable event occurred in 1880, when Pfizer began manufacturing citric acid needed for the emerging soft drink industry. As new drinks like Coca Cola and Pepsi started gaining popularity, demand for citric acid grew sharply and the company quickly became America's leading producer. Pfizer would use this as a launching pad to help fuel growth into the new century.
With the death of Charles Erhart in 1891, Charles Pfizer exercised his option to buy his partner's stake, consolidating ownership into his hands. When Charles Pfizer died in 1906, the growing company of about 200 employees was left to Charles' son, Emile Pfizer. Emile would serve as the company's president until the 1940s and was the last member of the Pfizer family to be involved with managing operations. Under Emile's tenure, the company expanded the scope of its operations into various different fields including scientific production methods. Pfizer pioneered the mass production of citric acid from sugar through mold fermentation in 1919, which helped free the company's dependence on European citrus growers. This process would later be applied to the production of penicillin.
In 1941, the United States government issued a challenge to the pharmaceutical industry to develop a way to mass produce penicillin for World War II. In a risky venture, Pfizer invested millions of dollars to buy the equipment and facilities needed for its novel deep tank fermentation process. The move paid off and the company soon became the world's largest producer of the "miracle drug". Penicillin was seen as a turning point in human history, often viewed as the first real defense against bacterial infection.
During the 1950s, the company turned into more of the modern Pfizer we see today. Focusing on antibiotics, the company followed up its penicillin triumph with its first proprietary drug, Terramycin. Terramycin marked the first product in which the company utilized sales representatives. During this time, Pfizer also diversified its business to incorporate a newly established agricultural division and emerged as a global player by expanding into several different countries.
Throughout the 1960s and 1970s, the company continued to broaden its antibiotic base with the release of Vibramycin. Pfizer also restructured its research and development operations which incorporated a substantial increase in spending. The attention to innovation paid off by the 1980s as the company released a slew of blockbuster drugs including Feldene, Glucotrol, and Procardia. Feldene would become one of the biggest-selling anti-inflammatory medications in the world, and Pfizer's first product to reach $1 billion in sales.
The 1990s and the 2000s marked a period of unprecedented success for the company in terms of blockbuster drug releases. In 1997, Lipitor was approved as a treatment for people with high cholesterol. The drug quickly gained popularity and blew the competition away. Lipitor would go on to become the biggest-selling prescription medicine in pharmaceutical industry history with over $130 billion in lifetime sales. At its peak, Lipitor accounted for roughly a quarter of the Pfizer's annual sales.
Pfizer Teams Up With Wyeth
With the patent loss of Lipitor looming in 2009, management at Pfizer was faced with the challenge of devising a "Life after Lipitor" strategy. The drug had been such an intricate part of Pfizer's success over the prior decade and the impact of generics entering the market place stood to leave a significant void in the top line. With Pfizer struggling to produce new blockbusters on its own, Pfizer agreed to buy rival Wyeth Pharmaceuticals on January 26, 2009 for $68 billion. The deal provided Pfizer with a fresh new pipeline of products to help cope with the loss of its top seller. It also helped the company diversify into vaccines and injectable biologic medications by adding Wyeth's biggest-selling Prevnar vaccine for childhood injections and Enbrel for the treatment of rheumatoid arthritis. Encouragingly for Pfizer, both areas were seen as being more immune to generic competition than traditional pills.
Today's Pfizer
Today, Pfizer is the largest pharmaceutical company in the world with over 100,000 employees and nearly $70 billion in annual sales. The company manages its operations through five operating segments which include Primary Care, Specialty Care and Oncology, Established Products and Emerging Markets, Animal Health and Consumer Health Care, and Nutrition.
The Primary Care business is comprised of human pharmaceutical products prescribed by primary-care physicians and includes products in the areas of Alzheimer's, cardiovascular (excluding pulmonary arterial hypertension), erectile dysfunction, genitourinary, major depressive disorder, pain, respiratory, and smoking cessation. Products sold in this segment include Celebrex, Chantix/Champix, Lipitor, Lyrica, Premarin, and Viagra.
Specialty Care and Oncology covers most human pharmaceutical products primarily prescribed by physicians who are specialists and includes products in the areas of anti-infectives, endocrine disorders, hemophilia, inflammation, multiple sclerosis, ophthalmology, pulmonary arterial hypertension, specialty neuroscience, vaccines, oncology, and oncology-related illnesses. Products sold in this segment include Aromasin BeneFIX, Enbrel, Genotropin, Geodon, Prevnar, Rebif, ReFacto AF, Revatio, Sutent, Torisel, Xalatan, Xalkori, Xyntha, and Zyvox.
The Established Products and Emerging Markets segment consists of drugs that have lost patent protection or marketing exclusivity in certain countries and/or other regions. It also includes revenues from all human pharmaceutical products sold in emerging markets. Products sold in this segment include Arthrotec, Effexor, Medrol, Norvasc, Protonix, Relpax, and Zosyn. Regions incorporated under the emerging market tag include Asia (excluding Japan and South Korea), Latin America, Middle East, Africa, Central and Eastern Europe, and Turkey.
Animal Health and Consumer Healthcare encompasses all products and services to prevent and treat diseases in livestock and companion animals, including vaccines, parasiticides, and anti-infectives, as well as non-prescription products related to dietary supplements, pain management, respiratory and personal care. Products sold in this segment include Advil, Caltrate, Centrum, ChapStick, Preparation H, and Robitussin.
The Nutrition operating segment is made up by the company's full line of infant and toddler nutritional products sold outside the United States and Canada. Products sold in this segment include the S-26 and SMA lines, as well as formula for infants with special nutritional needs.
A Strong Blue-Chip Pharmaceutical Play
Although the loss of several key patents will likely weigh on sales growth in the near term, we remain confident that Pfizer will be able to weather the storm over the long haul. With several pipeline prospects showing promise in late-stage studies, we believe it only a matter of time before these drugs are developed into meaningful top-line contributors. Furthermore, we are encouraged by management's recent efforts to transform Pfizer into a leaner more efficient entity. In our view, the strategy will be essential in ensuring long-term stability. At present, Pfizer maintains superior rankings in regard to Safety and Financial Strength. Income-oriented investors may find appeal in the stock's attractive dividend yield.
At the time of this article's writing, the author did not have positions in any of the companies mentioned.


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The chair
I don't know how I found her, but boy am I glad I did, my world can always take more colour in it.
I finally got to see her amazing creations at Top drawer and was not disappointed. And 2 months later our very own chair has made its way to the gallery. It has had so much love, and rightly so because once you sit in it I defy you to not want to snuggle up or swizzle round in it every single day. I was close to telling the delivery driver to just drive round the corner and deliver it straight to my house but alas, not everything can go home with me. I just get to admire it every time I'm in the gallery instead.
Here is some more information about her.
Deryn Relph is a textile designer, with a love of colour, pattern and texture, who likes to think creatively about the use of textiles she designs and constructs.
"Although I specialised in knitted textiles for Interior use during my BA(Hons) Textile Design at Winchester School of Art, I merge this with previous upholstery and furnishing skills to create unique and contemporary solutions to an idea.
Versatility is something I believe to be important, and I am keen to think 'outside the box' and take on any challenges for which my textile background might hold the key!
Issues affecting the Environment, and Sustainable design underpin my design ethos, and consideration to 'Reduce, Reuse, Recycle' is made throughout the process, with use of colour and technical ability aiding the solutions.
Working from a studio at my South coast, Hampshire home, I often re-invent discarded furniture and lightshades, making them desirable in a contemporary home. Informed and considerate choices are made in selecting fibres and yarns which come predominantly from factory surplus stocks."
"Inspiration for my work is often taken from aspects of nature, particularly structures, or scientific imagery.
Nostalgia and evoking an emotional response to engage the user with an object play a part – if something makes us happy, or we love it for the memories it brings I believe we will treasure it for longer rather than send it to landfill.
Retro influences are often evident in my designs, inspired by my own childhood memories and happy times."
Retro influences are often evident in my designs, inspired by my own childhood memories and happy times."
Each chair is a complete one off and I am so happy with ours. cushions are on their way too.
Do you like?


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Facts: Child was born to Mother and Father in 2007. Mother and Father lived together with Child until their separation in 2011. The trial court subsequently established Father's paternity, named Father the primary residential parent, and ordered an equal, 50/50 parenting schedule. Mother appealed.
On Appeal: The Court of Appeals affirmed the trial court.
The Court summarizes the parties' positions as follows:
Father testified that after he moved out of Mother's home she prevented him from seeing his child, required that he take a parenting class and have a psychological examination. He testified that he would not be allowed to see his child often enough if Mother was designated primary residential parent but he would not limit Mother's time with the child if he was designated primary residential parent. Mother testified that Father was abusive to the child, that he had unsecured loaded weapons in his house, and that he encouraged the child to be abusive to animals. She testified that Father had threatened her and that she did not have confidence in his parenting skills.
After reviewing the testimony of the twelve witnesses who testified at trial, the Court discerned no error, writing:
The court's statement that the child's best interest would be served by a 50/50 residential parenting schedule is consistent with the language of Tennessee Code Annotated § 36-6-106(a) that custody and visitation decisions are to be made "on the basis of the best interest of the child" and that the court "shall order a custody arrangement that permits both parents to enjoy the maximum participation possible in the life of the child."
The trial court was affirmed.
K.O.'s Comment: The Court's statement that a 50/50 parenting time arrangement is "consistent with" the "maximum participation" provision in § 36-6-106(a) should be cited by lawyers advocating for such a parenting schedule.
Van Erps v. Jackson (Tennessee Court of Appeals, Middle Section, September 25, 2012).
Information provided by K.O. Herston: Knoxville, Tennessee Matrimonial, Divorce and Family Law Attorney.


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An Amarillo man was tied up for nearly two hours after an armed home invasion robbery Monday, police said.
Police are searching for three men who they said stole the 42-year-old homeowner's computer, clothes, wallet and a 2012 Toyota pickup, authorities said.
About 8:20 p.m., officers met the homeowner in the 7500 block of East Amarillo Boulevard. The victim told officers he arrived at the house about two hours earlier and spotted three men in "a light-colored pickup" parked in front of his house, police said.
He walked to the front door when the three men - one armed with a silver handgun - approached him from behind, forced the man inside the house and threatened to kill him, authorities said.
When the suspects got inside, they forced the victim to sit in a chair while they bound his hands and feet with plastic ties, police said.
The men dragged him to the floor in another room as they searched the rest of the house and took his belongings, police said. The victim, who was uninjured, learned the suspects had taken his pickup after freeing himself from the ties, authorities said. Police have not recovered the truck.
Police said the men were in their 20s and wore white T-shirts and dark shorts.


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News and Brews by Ke Kalahea - Event Details
This event has concluded and is no longer current.
News and Brews by Ke Kalahea
Location: Campus Center room 202-A
Come talk story with Ke Kalahea! We are your student newspaper!
For more information, contact: email@example.com (808) 932-7372
What's also happening?
- 4th Annual HIplan Business Plan Competition Submissions Open
- This business plan competition is open to individuals or groups (for-profit or non-profit) whose business plan focuses on developing startup or expanding a business based on Hawaiʻi Island. ...
- US Fulbright Student Scholarship Application for 2020-2021
- Will you graduating in the Spring 2020? Are you a US citizen interested in conducting research overseas? Have you ever thought of teaching English abroad? Well, consider applying for the US Fulbright Student program for the 2020-2021 academic ...
- Study Abroad Fall 2020 Application Deadline
- If you are considering studying abroad for the Fall 2020 or the academic year ('20-'21) you need to submit your application by October 4, 2019. Applications are available at: hilo.hawaii. ...
- 2019-2020 RISO Registration Open
- Aloha Vulcans! If you are interested in starting a club for the 2019-2020 academic year, please visit the Registered Independent Student Organization (RISO) web page at: hilo.hawaii. ...
Disclaimer: The University of Hawaii at Hilo is not responsible for the contents, links and/or materials presented in any web site listed above that is not of the "hilo.hawaii.edu" or ".uhh.hawaii.edu" domains. All comments, complaints and grievances should be filed with the author, host and/or owner of said site.


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Green Scores Game-High over Sage
Farmingdale State - 83, Sage - 44
Farmingdale, N.Y. - Junior forward Gabrielle Green (North Babylon, N.Y./North Babylon) scored a game-high 26 points and grabbed nine rebounds in the Rams 83-44 victory over conference opponent Sage College. Farmingdale State improved to 13-4, 11-1 in the Skyline with the win, while Sage fell to 2-16, 2-10.
Junior guard Kimberly Blakney (Brooklyn, N.Y./Benjamin Banneker) finished with the games only double-double of 20 points and 11 rebounds, along with six steals. Junior guard Kamaya Miller (Brooklyn, N.Y./Midwood) finished the game with 15 points, six assists and four steals.
Sage junior guard Carlin DeMarinis (Saratoga Springs, N.Y.) had a team-high 18 points.
Farmingdale State will now travel to play Bard College in Annandale-on-Hudson, N.Y. on Wednesday, February 4th at 6:00 p.m.


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Tooling Update
European-Style Staged Press-Brake Tooling
Completing multiple bends in one setup by conventional means requires the time and skill of operators using special risers and shims to achieve a common shut height across all punch and die sets. But Wilson's staged bending tooling has common shut heights built in, eliminating these complicated setups. Offset, 30-deg., gooseneck and other tools are installed in succession in one press brake without fear of punches and dies colliding.
Wilson Tool Intl.: 651/286-6001; www.wilsontool.com
See also: Impax Tooling Solutions, A Div. of Wilson Tool International
Related Enterprise Zones: Tool & Die
Reader Comments
There are no comments posted at this time.


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We had a beautiful day for racing as we hosted the F.X. Caprara 10K Bracket Bash along with a Gamblers race. In the 10k race it was Carl Drake Jr. successfully defending his 10k win from last year as he scored the win by defeating James Smith Jr. CJ, who almost always drives his Chevy powered dragster, also entered his father's Nova in this race which allowed double entries. James Smith Jr. was in his familiar Mike Bos built Chevy powered dragster. Both drivers drove well all day long cutting great lights and running their dials while going through seven tough rounds of competition to earn their spot in the final round and a shot at the 10 Grand.
In the final it was CJ in his father's Nova taking the win with a very stout package of .504 at the tree and drilling his 5.67 dial in with a 5.673 at 120.57 mph. James was right there running dead on his 4.87 dial in with a perfect 4.870 at 142.36 mph run, but his .536 light was the difference and he had to settle for the well deserved runner-up spot. Gary Donadio put forth a great effort today in his '68 Camaro losing in the semis to James. Making it to the quarterfinals were Scott Forbes, Howie Smith and Skip Tamburino who lasted that long on his drag bike. A special thanks to Billy and Tana Caprara and all the FX Caprara crew for their help in making this race possible. Thanks to Vince Musolino also for his help in promoting the race and handling the race director duties. We all appreciate it.
|CJ celebrates his 2nd consecutive ESTA 10K Bash win with family and friends.
|Tana Caprara presents James Smith Jr. his $2,500 runner-up check at the conclusion of racing.
In the Gamblers race which was open to anyone that entered the 10K race, but lost in the early rounds, it was Scott Drake in his Nova taking the win over first year Pro class phenom Justin Hardman driving his Camaro. In a very close final round Scott used a very slight .514 to .515 starting line advantage to win with his 5.922 at 116.88 mph run on his 5.90 dial in, while Justin had to settle for the runner up spot with a 6.529 at 105.09 mph run on his 6.50 dial in. The margin of victory was a scant .008! Terry Scheirer and Scott Buley both in dragsters were the semifinalists.


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A few weeks ago, the Gwangju Biennale (광주비엔날레) censored Hong Seong-dam's (홍성담) painting Sewol Owol. Many news sources focused on one small part of the painting. With the support of my colleague, Hanna Yoo, I explain and analyze the entire painting in an article for Dilettante Army. See excerpts below and visit Dilettante Army for the full story.
"Censorship and government control is still a major thread at the Biennale, where a painting concerning these South Korean leaders has caused significant upheaval. "Restricting Eyes": Lee Yong-woo on Gwangju Biennale Censorship by Julie Baumgardner explains why Lee Yong-woo, its cofounder and president, resigned his position—censorship of artist Hong Seong-dam's paintingSewol Owol. Intended to be part of a commemorative exhibition at the Gwangju Museum of Art (GMA) celebrating the Biennale's 20th anniversary, the painting is a raw tribute to the tragic sinking of the Korean ferry last spring which killed nearly 300 people, mostly high school students; it is an artwork created in the true spirit of the Gwangju Uprising. When presented to the GMA officials mere hours before the opening on August 8, the officials called a meeting and decided to postpone any decisions until the middle of September. At that point Hong withdrew the painting. In addition, at a press conference Lee stated, "I don't think it is taboo to satirize a country's president…Freedom of artistic expression should not be restricted by the government just because they have the exhibition budget under their control" Lee alludes that the government has more say in the Biennale than the public may realize.
Many online sources written in English, including the Art in America article mentioned above as well as the New York Times, the Economist, and The Korean Herald, addressed the censorship. Most of the visual representations of the mural are just a detail that focuses on President Park Geun Hye (such as the detail used by Art in America). Though the reason for censorship, this image is only a fraction of the entire artwork. With the flurry surrounding the censorship, the entire artwork requires viewing and analysis. After the controversy arose, the artist posted an image of the entire painting on his website revealing a vast, dramatic, and visceral scene. If you can read Korean, the artist explains the painting in detail here."


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The winner of the first event in the Year End Bonspiel was the Owen Sampson team based out of the Lake Region Curling Club.
The winner of the first event in the Year End Bonspiel was the Owen Sampson team based out of the Lake Region Curling Club. The team consisted of Owen, Jesa Legacie vice skip, Jeff Kitchens second, and Ethan Sampson as lead, who is Owens son and also competed in the National Juniors Event representing North Dakota in Boston a month ago. He was the youngest player. He also started at age 4.
The bonspiel was comprised of 28 teams. Each team had a female team member shooting either third or skipping. Participants came from Grafton, Grand Forks, Bismarck, Devils Lake, Langdon, Harvey, several surrounding towns in the Lake Region. One team came from Dallas, Texas and continues to come year after year. A banquet meal was served on Saturday evening and served 225 people. Participants were in town Friday, Saturday and many still into Sunday depending on their win/loss record.
Pictures and more information about the Lake Region Curling Club can be viewed on www.lrcurling.com
Although their season is officially over they plan to continue recruiting new people that are looking for some good exercise and a fun clean place to go once, twice, or even three times a week, if desired.
The hope is to add 20 new people again next year. That's the goal.
Membership numbers over 120 members presently.


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Staff writer
I'm now down 60 pounds since I started with Taking Off Pounds Sensibly in January.
That means since I reached my original goal of 180 pounds I've only lost 12 more pounds in the last three months. Weight loss has not really been the goal though.
In that time, I've also dropped another pants size to a 32 waist, the smallest of my adult life. I'd be lying if I told you appearance was not a motivator. I've got visible abdominals now; that's a first. In a more disconcerting note, I had a surprising amount of fat on my face that I have whittled off. That, of course, is the first thing most people notice.
There have been times in my life when I thought I was in pretty good shape. When I trained to be on the junior varsity basketball team, I thought I could hang. When I lost weight before my senior year of high school, it was my conclusion that I was in shape. I was wrong.
I'm in shape now. I went from running one mile to two, to three, to six. This past week I went up to nine, which I did on Sept. 12, 14, and 19. I have to say that it's a pretty spectacular feeling to finish a nine-mile run. I really feel like I've accomplished something a lot of people can't do. My sore legs would agree, but would be more angry about it.
Being in shape meant I watched the Olympics and instead of saying "Wow those guys are amazing; I wish I could do that" to saying "I can't do that as fast but I bet I could do that." I don't feel that any exercise is off limits, and I've never felt that way before.
My motivation now is that I don't want to just give this up; I want to see how far I can take it.


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Disable Trackbacks In Existing WordPress Blog, Stop WordPress Trackback SPAM
Trackbacks, also known as pingbacks, in WordPress are a great idea however they typically generate a lot of SPAM for little benefit. A trackback is generated within a post on your site by another bloggger linking to your WordPress article. Personally I disable the display of trackbacks in most WordPress sites however I still let the sites backend process trackbacks as it normally would. This means the person generating the trackback assumes that it functions properly and the WordPress site owner still receives notification via email of the trackback or pingback. Recently though my stance is changing to completely disable trackbacks on all posts and to go back and disable it in article that were previously published and disable trackbacks in those as well because the SPAM has been getting more intense over the past 6 months. Use the instructions below to disable trackbacks on your WordPress site.Details


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- Passwords are less secure than even a few years ago, thanks to advancements in hardware and password-cracking techniques, including the sheer speed at which they can be executed
- Hackers have created rules and algorithms to cut through our "clever password tricks"
- It's critical to use a unique password for each site, and a password manager is the best way to achieve this
With a password manager like LastPass, you're well on your way to more proactively protecting your data - the security challenge can also help you identify weak and duplicate passwords, and the password generator can help you set long, unique passwords for each account. Data stored in LastPass is encrypted and decrypted locally, and is protected behind a whole lot of encryption technology, including salted hashes. But above and beyond that, LastPass is also staying far ahead of the threat landscape by implementing PBKDF2, which Goodin notes significantly increases the time and computation required.
A few other articles this week that caught our eye:
- 38% of us would rather clean a toilet than think of a new password << Apparently this study also showed 38% would rather do house chores than create a new username or password. Good thing LastPass can do the dirty work for you!
- Can you trust your browser with your passwords? << An interesting look at the options available for Internet Explorer 9, Firefox 14, and Chrome 21 - looks like Firefox wins, but Geier cautions that prying eyes, malware, and a crashed hard drive are still major risks, so using a password manager is recommended.
- 9 things you absolutely must do to keep your online identity safe << Great tips from the folks at Gizmodo, although we'd go with "diversifying" your passwords over "fortifying" them. Unique, strong passwords on all accounts = the best way to recover when an account is compromised, and prevents the compromise of multiple accounts.
Enjoy the weekend,
The LastPass Team


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NHK has announced that popular screenwriter Kudo Kankuro (41) will be in charge of the network's morning drama series during the spring and summer of 2013. This will be his first time ever writing an NHK drama.
Details for the drama are currently being prepared. NHK plans to hold a press conference in June at the earliest to announce the show's title, story, and setting.
Kudo is well known for writing television dramas such as "Tiger & Dragon" and "Kisarazu Cat's Eye," as well as writing and directing films such as "Shonen Merikensack" and "Maiko Haaaan!!!"


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MINKPINK Summer 0908:36
I know a few of you have already posted about MinkPink's summer collection . But this Sydney based label is one of my favourite for summ...
I know a few of you have already posted about MinkPink's summer collection. But this Sydney based label is one of my favourite for summer dresses, so I couldn't resist posting their latest collection too. I'm getting so excited for summer and wearing dresses again!!
They also just launched a swimwear range, will post it soon!
Images from: MINKPINK
31 comments
Such beautiful pics!ReplyDelete
I also like their swimwear range.ReplyDelete
I love your boots!ReplyDelete
such a great summer collection! i love the coloursReplyDelete
i'm so excited to wear dresses without stockings and jackets!ReplyDelete
I love it! I wish I had all those dresses! :)ReplyDelete
how lovely!! thanks for bringing such cuteness to my attention! : )ReplyDelete
oh they're fabulous!ReplyDelete
I'm envious. We are on the down side of summer and resigned to bundling up again soon.ReplyDelete
Summer? Its almost gone where I live, its been so chilly. Those dresses are too-cuteReplyDelete
I got this catalogue in the mail yesterday and love it! x SushiReplyDelete
Those dresses are adorable. The pictures are great. Where I am in Canada, summers over and schools starting. It's pretty depressing.ReplyDelete
But have a great summer with your dresses :)
@Sushi ~ oh I want the catalogue too, wonder if I can order it online.ReplyDelete
Dresses are gorgeous - as is the new Mink Pink swimwear!!ReplyDelete
I really love that floral dress- gorgeous fabric. :)ReplyDelete
Florrie x
the dresses are really nice...ReplyDelete
yess cannot wait for summer and fun dresses.ReplyDelete
this weather is killing me.
Great pictures!ReplyDelete
YOur blog pictures always bring a smile to my face.
and autumn is coming here...have a great summer:)ReplyDelete
i wish it was the end of winter here right now, so that i already lived through it... i guess yesterday was the last day of summer for this year so now the fall and winter is coming. and here in sweden spring is not something to look forward to either. so i now i guess have 7-8 months to endure before the sun is warming again...ReplyDelete
yeah really beautiful pics and ur blog is so nice1ReplyDelete
that model is gorgeous, love her hair!:)ReplyDelete
Sooo cute! I love the first picture! You have a fabulous blog!!ReplyDelete
The dress is the 3rd picture is to die for!!ReplyDelete
I am all about flower print right now.
I have added you to my blog roll. I adore your site.
Lovely summer dressesReplyDelete
So so jealous as our summers coming to an end
however i shall be hopping over to your side of the world in a month
to escape our rainy winter
i love those boots!ReplyDelete
i love the pictures!ReplyDelete
It's so weird beause Mink Pink sells in Wild Pair over here which is an incredibly popular store for girls with a bit to much cash on their hands so I see mink pink everywhere and even op shop it sometimes!
I loove their tiny dresses. Will definitely check out their new line!ReplyDelete
- AnonymousMonday, September 07, 2009
So pretty!ReplyDelete


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Venice photography
Venice prints and Canvases for sale
Venice1 fine art prints
Venice must count as one of the world's most beautiful cities. Made up of 118 small islands in the marshy Venetian Lagoon along the Adriatic Sea in northeast Italy, the city is full of tight canal waterways and hidden secrets. This black and white gallery contains photographs of The Doge's Palace (A gothic palace on St Mark's square also known as Palazzo Ducale di Venezia.), The Campanile, The Bridge of Sighs and other shots from around the city. The Campanile tower stands in the corner of St Mark's Square and is 98.6 metres. The tower houses five bells and affords magnificent views of Venice.
View this gallery as a slideshow
Click on image to see the print
Click on image to see the print
On the Water Front, Venice, Italy. 2007. Venice is the kind of city you can walk around forever. This may seem ironic given the amount of water but the narrow canal paths throw up all manner of fascinating little squares and vistas.
Outside Harrys Bar, Venice, Italy. This place was particularly popular with Ernest Hemingway, Truman Capote and Charlie Chaplin.
From St Marks square looking out, early morning, Venice, Italy. I was up at 5 am to get out and shoot Venice before the tourists arrived.
From St Marks square looking out, early morning, Venice, Italy. At 5 in the morning, there were still people about. This photograph shows the Doge's Palace and the bottom of the Campanile.
Pigeons on St Marks square, Venice, Italy. Taken from high up above Venice in the Campanile, a small boy was feeding the pigeons. The shot just jumped out.
Street Detail, Venice, Italy. This photograph shows the detail of one of Venice's many squares. This photo was taken in 2008.
St Marks Square, Early Morning, Venice, Italy. I was up early to shoot this. St Marks really was perfect that morning. It was early spring, a little chilly and I was quite tired rising but for about 45 minutes I felt like I had Venice to myself
Roof detail of St Marks, Early Morning, Venice, Italy. The Dome of St Mark's dominates the famous waterfront of Venice. St Mark's Basilica in Venice is arguably one of the city's most recognisable landmarks.
St Marks, Early Morning, Venice, Italy. Another photograph of the roof of St Marks' in Venice. St Mark's sits at one end of the Square adjacent to the Doge's palace and the Campanile.
St Marks, Early Morning, Venice, Italy. This image was taken very early in the morning in Venice. The photograph uses a wide lense to capture the whole of the square.
The Bridge of Sighs, Venice, Italy. This bridge gets its name from the sighs the prisoners made as they walked from the Doges Palace to their execution
The Bridge of Sighs, Venice, Italy. This is another of Venice's most recognisable features. It links the Doge's Palace to the old prisons. This photo was taken in 2008.
St Marks, Early Morning, Venice, Italy. This photograph shows one end of St Mark's square in Venice. The Doge's Palace can be clearly seen on the left of the image. The Campanile is to the right on this image.
St Marks, Venice, Italy. This photograph shows the detail of the buildings around St Mark's Square in Venice, Italy. This photo was taken in 2008.
Outside the Doge's Palace, Venice, Italy. This photograph was taken at around 5 in the morning in Summer 2008. The Doge's Palace is one of Venice's most famous Landmarks.
Tables on St Marks, Venice, Italy. From high above Venice, the tables in St Mark's Square are laid out in neat rows. This photograph was taken in 2008.
The Campanile, St Marks, Venice, Italy. The Campanile is a tower that stands at one end of St Mark's square in Venice, Italy. Tourists are allowed to climb this tower to see the spectacular views of the city.
Early morning on St Marks Square, Venice, Italy. Two policeman stand taking in the beautiful Venetian Summer morning.
Bridge of Sighs, Venice, Italy. Fran Lebowitz once said, If you read a lot, nothing is as great as you've imagined. Venice is. Venice is better. He was right.
Doge's Palace, Venice, Italy. This photograph reveals the beautiful architectural stonework on the Doge's Palace in St Mark's Square, Venice, Italy.
View of Venice, Italy. Truman Capote once said of Venice - Venice is like eating an entire box of chocolate liqueurs in one go.
At night, Venice, Italy. This photograph was taken looking across from St. Mark's Square. The slow shutter speeed creates the peculiar lighting effect.
Canals of Venice, Italy. This abstract photograph captures the dynamicism of the gondoliers and the waterfront in front of St Mark' Square, Venice. This picture was taken in 2008.
23 photographs for sale
Other galleries. . .
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Monday, December 6, 2010
A Little Birdie Told Me
... that you can get one of these cute little guys (aka "USB Hubman") FREE with any gift card from Best Buy (I am not associated with BB; that's just what the little bird said). I don't know if this is true at all stores, but it seems to be so here (Northern Virginia area).
He'll be the cutest thing in your stocking. Except maybe for Mr. Bill in Mom's stocking.
4 comments:
Awesome, I'm going to check it out! Thanks for the tip.ReplyDelete
Lookin' an awful lot like a certain marshmallow man ornament....ReplyDelete
I'd love a cross between the hub man and Mr. Bill. That would be terrific!ReplyDelete
Mary, Susan, and Heather - He's just so cute! But I think you're right, Heather, a Mr. Bill hub man would be absolutely fabulous!ReplyDelete
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