text:
Publisher: Rockstar Games
Developer: Rockstar North
Release Date: 17 September 2013
ESRB Rating: M (for Mature)
Genre: Action-Adventure / Open World / RPG
Platforms: Xbox 360 / PS3
Average Admission Price: .74 cents an hour – a clear bargain!
My Rating: 10 out of 10 – perfect score.
(This review was updated on 20 Oct 13)
Grand Theft Auto V is the worst game in the GTA series, and possibly the worst game ever created. Everything you were expecting will be found in it, though it is nothing like what you were expecting. It ambitiously bleeds into so many other genres that it is clear it has no idea what sort of game it is! Are you intrigued yet? Good! The last thing that I will be doing in this review is explaining why everything that I wrote in this paragraph is true. Remember that I said that and that promise, because I will hold me to it.
Development of Grand Theft Auto V (GTA V) was perpetrated by game development studio Rockstar North (which is in Edinburgh, Scotland, and used to be called DMA Design Ltd.).
Rockstar North is the primary developer of the Grand Theft Auto video game series — including GTA III, GTA: Vice City, and GTA: San Andreas, which we should probably point out happen to be three of the best-selling video games on sixth-generation consoles, you know, ever.
GTA V was eventually published by Rockstar Games, a multinational video game publisher based out of New York City, at which point it officially became the seventh title in the main game series, and the fifteenth title when all of the games in the Grand Theft Auto series are counted.
Released for Sony's PlayStation 3 and Microsoft's Xbox 360 on 17 September 2013 (with versions for Windows PC, Xbox One, and PS4 rumored but unconfirmed).
In financial terms it did OK at the checkout counter… In just under three weeks the standard retail edition of GTA V sold more copies in just the UK than Grand Theft Auto 4 sold in the nearly five years of lifetime sales on record for that game. So yeah it did OK sales wise…
It should be pointed out that GTA V is likely to be one of the last games in its caliber to release on 7th generation game consoles (the 7th generation includes ) and without question it is the final title in the GTA series to be released on those platforms.
It seems to be fair to say that GTA V has a pretty impressive first three weeks at least in terms of sales figures, though it is difficult to say when it will hit full market penetration. During the first 24 hours of sales it earned just a but over US$800 million, and by mid-day on its third day of sales it cracked US$1 billion. You know, a billion here, a billion there, then we're talking real money!
The folks over at Guinness World Records reckoned that GTA V broke something like 7 World Records but Rockstar is pretty sure it was more than that…
Game Media: GTA V comes as a two-disc set for all versions of the game (DVD for Xbox and Blueray for PS3) with the first disc, which contains most of the game data files, intended to be installable on the hard drive.
The second disc may have been originally intended to be installed to the hard drive, but on the Xbox 360 version of the game, Rockstar strongly recommends that players NOT install it, as doing so appears to trigger unfortunate and unintended graphical errors if they do.
- A Well-defined Place in a Parallel Universe?
While the world in which our game is set is of critical importance in establishing story foundations, what unfolds from there leverages the wealth of established history — or it should — including traditions already existing in the GTA universe which genuinely help the player to very quickly suspend disbelief and sink into the meat of the new story.
It doesn't really hurt that the game starts with a bank robbery — whenever your action-adventure game starts with a bank robbery that is usually a good sign, particularly if you like guns, money, and lawyers — and we are really flexible about the lawyers if you really like guns and money.
Having observed that, it probably won't help that as Rockstar defines the series canon — as it applies to this newest entry in the GTA Series — they have declared that all of the events from both GTA IV and GTA: San Andreas happened in some other parallel universe that only shares the barest of relations with the world of GTA V — basically some locations, the name of famous people, and certain events in GTA IV history…
Most hard core fans of the series are not going to want to hear that.
Considering the raw power of the desire for continuity between personal effort in the stories from the previous games and the world that exists in the "next" game is very strong, the suggestion of a parallel universe theory will probably be thought of as insulting to most players.
When you add in the inescapable feeling of nostalgia that the games instantly dredge up, and the fact that the endings of the past three games in the main series can easily be defined as epic in their own right…
We are talking fan loyalty that is so palpable it is almost a physical thing with measurable dimensions.
Put it this way: When the producers of the situational comedy TV show "Newhart" tried to pass off the entire 8-years of that show as little more than the nightmare of the star in the guise of the character Dr. Bob Hartley (Newhart's character from an earlier show called "The Bob Newhart Show") that had no relation whatsoever to the current show that was ending (which was called simply "Newhart") the audience reaction was not what was anticipated…
The Newhart character opened his mouth and said: "Honey, you won't believe the dream I just had."
Word is that the sound engineers had to remove an undertone of hostile groans and a low booing sound from the tape, as well as the sound of audience members getting up and walking out — something unheard of in shows that tape before a live audience at the time.
Evidently the hate mail that they received did not stop for years.
Rockstar had better hope nobody realizes that they have cut-off GTA V from the universe in which the other games and their stories and events take place, or at the very least acknowledge and accept the fact that the fans don't just want that continuity — they need it.
Still the passage of time can cover a lot of scars, and regardless of what Rockstar claims to be the case, we find it difficult at best to accept that the fan base will embrace that convenient alternate reality with anything more than skepticism.
Fortunately this only applies to the hard core fans as the casual gamers will not be bothered by that peccadillo in the least — provided that the game mechanics in GTA Online get fixed quickly enough and Rockstar maintains the steady stream of new content that it has promised!
Whether the stories in the previous games connect to the story in the current game or not, it is very difficult to argue away or even to wish untrue the radical changes that have taken place in the former Grove Street Gang Territories.
In as much as the Compton of today is nothing at all like the image of Compton that was painted in song by NWA from their 1988 magnum opus "Straight Outta Compton" it appears that a similar change has taken place on Grove Street…
"We expected to get heat from the police about the lyrics," Eazy-E admitted in an interview shortly before his death. What they did not expect was the city government in LA to end up spending a huge amount of money cleaning up and revitalizing the City of Compton.
"We were saying things that they didn't want to hear said. But damn! We had no idea our album would help young rich white boys from the suburbs get in touch with the African American in them!"
While years — a decade — have passed on the streets of South Central, for us it seems like only yesterday that Grove Street was the home of if not a powerful gang than at least a family — so we have to contend with what to us is a rapid change that has washed away the Green of Grove Street to reconcile that the old stomping ground is now deep into the well-defended territory of the Ballers!
Politically Divided
The fictional state of San Andreas (which nicely stands in for Southern California) is presented to the player as a naturally evolved extension of the game world from GTA: San Andreas.
That is an excellent starting point, but it is really the fusion of other modern day locations that, thanks to their own established reputations require no introductions, that present themselves as the starting point for stories that the player will create on their own.
The very modest passing of just a few years time has created a Grove Street unrecognizable from the comparative paradise that it was when CJ ruled that particular roost.
That is just the beginning of the changes however.
The city of Los Santos stands in for the city of Los Angeles, while its better known and historic sections are present including Vinewood (Hollywood), and the Vinewood Hills district (Hollywood Hills) complete with the rebuilt VINEWOOD sign.
Political divisions include Vespucci Beach and Vespucci Canals (Venice Beach and its canals), nicely rendered representations of the beach communities of Coronado, Malibu, Mission, and San Clemente Beaches, as well as the postcard-perfect presence of Del Perro (which clearly stands in for the community of Santa Monica), complete with scenery and buildings that are familiar to any fan of the typical beach-based California TV show.
The area known as Blaine County represents a combination of sections of Kern, San Bernardino, and Riverside Counties — from which the dev team has taken what amounts to the best or most interesting features of the three counties and merged that into a single county for the game.
The area in and around Sandy Shores is based upon the environs of the real-world "Salton Sea," a relatively shallow endorheic rift lake located directly on the San Andreas Fault, predominantly in California's Imperial and Coachella Valleys.
Called the "Alamo Sea" in the game, both the real-world Salton Sea and Alamo Sea are saline rich but environmentally "dead" zones that pose significant health risks to anyone exposed to it.
Crossing Genres: Gamers familiar with the series know it to be a typical fusion of the traditional open-world action-adventure game genres that happens to be endowed with something like a passing hint of elements from the RPG and Shooter genres.
Or at least that is how the games were traditionally described prior to the release of GTA V.
It is fair to say that the GTA series has never held a reputation for being all things to all gamers, but even so it appears that the broad promotional efforts by Rockstar — including rather extensive offerings of game play videos via online communities like YouTube — and a wider than usual presence in the form of pre-launch interviews (obviously targeted at both online and traditional media) somehow failed to obtain the level of exposure desired.
That appears to be genuinely the case if the widely scattered, very pleased and yet equally surprised posts to racing game-focused discussion boards is taken into account.
A trend suggests gamers were completely unaware of both the renewed focus and the level of polish that has been applied to racing in GTA 5.
In the words of one astonished poster: "These are game-changing changes to the game!"
Another racing game enthusiast on the same board observed that "I didn't know Grand Theft Auto is a racing game?"
While the first OP seemed to be oblivious to the humorous irony of their observation, the second seemed to be offering up more than just a bit of sarcasm, since they put their own emphasis on italics and bold-faced-type for the word "Auto" in Grand Theft Auto. Actually that is a valid point but still…
If you number among the gamers pleasantly surprised or even shocked at just how much and to what degree racing has received in the game, it may interest you to know that nearly 25% of the Platinum Awards in the game to be unlocked by players are either racing or race-related, and 4 of the 38 public Achievements are racing-related, which makes that a fair question…
The full list of genres that players consider to apply to GTA could be all of them, but applying a more stringent sorting gives us:
Driving — in terms of the actual city driving environment — faithfully creates almost every element of the experience in Los Angeles, from the oddly laid-out streets, massive freeways, and the unpredictable behavior of the other vehicles on the roads!
Nobody uses their blinkers; the stop lights are too long and too inconvenient not to notice, and the manner in which other drivers appear hell-bent either to run into you or force you off the road explains the jungle that is California's auto insurance nightmare.
Racing — GTA V has a physics system that seems tailor-made for the sort of fusion of street racing and off-road rally racing that dominates the racing-based missions in the game.
That gives GTA V the feel that it was created almost as a sequel to Midnight Club rather than as a continuation of an action-adventure series that has not seen this much attention paid to its racing side since GTA2 (and that was a long time ago).
The wide selection of land vehicles — each with its own particular characteristics and feel — offers players willing to put in the effort to master their individual quirks, the ability to drive on the cutting edge of their vehicles.
Sports — Perhaps declaring Darts as a sport is something of a stretch, but nobody will argue that Golf and Tennis are sports, right?
GTA V offers the player a well-designed and implemented sports-based mini-games experience that is nearly enough a set of sports games inside of an action-adventure game!
While they are clearly not enough by themselves to add up to another game, they offer the sort of escapism inside of this game that you do not expect to see in that environment — which is a good thing.
Add on to that motorsports in the form of car races, flying a variety of aircraft in competitive mode (which takes the form of Knife Flights, Acrobatic Flights, and Bridge Flying), and then tack on Motocross for both Dirt Motorbikes AND for human-powered BMX bicycles, and you start to scratch the surface of what the game has on offer in terms of content that has nothing to do with the story mode!
Gambling and Fantasy Investments — While the former element is more pronounced in the online multi-player game GTA Online, the Fantasy Investments portion clearly shows through in the two Stock and Investment mini-games that are present nearly from the start.
Any gamer who is paying attention to the dialogue — and GTA V is so rich in dialogue that all players should be paying attention — will find that they are able to leverage the results of their own actions in-game before and after missions and quests via the LCN Stock Market (the in-game one) for an insider-trading guaranteed advantage.
When the player is familiar with the patterns that unfold between the single-player adventures in GTA V and its related (but not really connected) online cousin, speculation via the BAWSAQ Stock Market offers a completely different fantasy investing experience; one that relies more upon an understanding of financial markets than it does the actions of your character in the game.
Role-Playing Game? — Considering the very well-established elements that are part of the RPG genre of games, it is a hard stretch to say that GTA V is an RPG, but no stretch at all to properly declare it to have RPG elements.
The primary game play as well as all of the secondary play (and that includes a plethora of what can only be called optional elements) are centered around the three protagonists that make up the characters through which the story is told, and no player can escape falling prey to an urge to play each of the protagonists in character.
Franklin is an intelligent but conservative young man who is very much a product of his Los Santos environment.
He may be inclined to pick up the gun, but he is equally likely to think through any problem he is faced with, and where a non-violent solution is preferable or makes more sense, likely to choose that instead.
Michael is an old-school G. Coming up in the world of OC in Liberty City he is no stranger to weapons of every type, and having cut his criminal teeth on the mean streets of the Jersey-side of the river, more likely to resort to the sort of shock-and-awe form of violent expression that is the reason why G is still a feared word in that part of the world!
Trevor… Well, Trevor is nuts. There really is no other way — no nicer way — to characterize him.
But he is the functional sort of nutter, who either ends up set for life or ends up dying violently as a symbol of the truth in the phrase "Live by the Sword, Die by the Sword."
It probably does not help that Trevor was starved for emotional respect since he was quite young and, to compensate for that lack, tends to inappropriately place love, affection, and trust into the closer male relationships in his life.
That is largely the cause for his intense reaction — perhaps overreaction? — to the betrayal that he finds has been perpetrated against him. That goes a long way towards explaining the highly disproportionate reaction that he has to what actually happened…
Trevor is skilled at applying just the right amount of violence to solve a problem; unfortunately what Trevor thinks is "just the right amount" and what normal sane people think meets that definition are two very very different things.
Where we ("we" being normal, sane, and well-adjusted people) believe that a screwdriver might be the right tool to solve a given mechanical problem, Trevor believes that high explosives are the right tool. See the problem?
Game Play
The game is played from the third-person perspective within an open-world framework that is larger than all of the previous titles in the GTA series. It has flexibility with respect to pursuit of story elements and an organizational structure that encourages players to choose their own path towards progressing — and stick with it.
There is an element to game play that speaks to a sense of independence unusual for games of its genre and size but in the end, like every action-adventure game we have to come back to the focal points at which each story mode mission begins and ends.
The single-player story-mode is experienced and told through the eyes (and the actions) of the three characters who represent the combined protagonists of the game: Michael De Santa (retired career criminal and bank robber), Franklin Clinton (formally an active member of the Grove Street Gang and a career criminal), and Trevor Philips (an un-reformed career criminal and bank robber with significant psychological and emotional problems).
That ambitious combination of different play styles required for success in game play are hallmarks for the GTA series, and V is no exception.
The structure of game play follows established principles of open-world gaming and, free from the common rail-based story play often encountered in the genre, the bonus of not being forced to play through primary and secondary mission and tasks in specific order lends a wider sense of freedom to game play.
Fans of the series — and basically any gamer who played Grand Theft Auto IV and who can remember the game — will find in GTA V a general sense of improvement throughout.
Each of the familiar game elements is the same, and yet each is just different enough to be noticed. Almost every aspect and element in the game is has been polished and as a result is a bit smoother than that of the previous games in layers that stand out.
There is an understated elegance to the game, and proof wherever one cares to look that even the smallest of its elements have been given an extra bit of polish…
Examples of this are everywhere, and are easily at hand.
Random Conversations: If we are looking for an example it can easily be found in the random conversations that one cannot help but overhear as you play through the game.
As your characters walk around city and town, or simply stand close enough to strangers on the street to hear them talking without standing so close as to trigger a defensive reaction — with some of the NPCs, getting too close will trigger an aggressive or even violent reaction — permits the player to participate in what may very well be the finest passive part of the game.
A measure of care and attention has gone into creating not simply a full world of sights and sounds, but a passive reality peopled with real characters — and when I say that I mean the sort of entertaining individuals that you can easily believe have their own story to tell.
The presence of these people simply shapes the very character of Los Santos. We should not be shocked or surprised if, ten years from now when the next GTA game comes out, players will discuss past titles — and GTA V in particular — in terms of the conversations that they fondly recall having heard in playing the game.
The rumor is that the random conversations required more than 20,000 pages of dialogue to be written and recorded just for random overheard conversations, with a number of themes appearing to dominate in the game.
The subjects of conversation span every topic imaginable; finding a couple discussing intimate or private matters (or a solo NPC talking on their wireless phone for a one-sided listen) is as frequent as finding an angry couple, a funny couple, or even a slightly crazy couple discussing their life and their plans for the weekend.
The phrase "Terms of Endearment" probably includes the "pet names" that people have for each other — and if you are patient you can learn more than just a few of those.
What is even more interesting though are the often enigmatic one-sided conversations overheard while NPC's speak into their wireless phones, many of which left me wondering just what it is — and wanting to figure that out — with so fascinating a measure of attraction that it can (and often will) sidetrack your game play as you follow that NPC around in the hope that they make just one more call and fill in more details!
The effort to create these conversations and place them into the game — as well as the exceptional voice-work talent with their distinctive accents — certainly appears to be a rather confusing piece of the puzzle that is GTA V.
The team that developed the game and who continue to improve it clearly understand and appreciate the depth and the value these small touches add to the game.
Considering it truly is a passive aspect that is destined to go literally nowhere (as most players spend the bulk of their time in vehicles) it must have been a tough pitch to sell to the writers who ended up assigned to write that dialogue.
"Look mates we need you to write 5000 one-sided conversations that probably nobody except that crazy bloke in America will actually listen to…" That would be a tough sell to begin with but then to have them take up the task and do so wonderful a job at it? That is quality and pride. There is no category in the Video Game Awards for this sort of thing, but there should be.
If there was any justice in the world the writing team at Rockstar North responsible for the overheard dialogue would win lots of awards and the grateful thanks of players everywhere! Just saying.
Take a few minutes out of your game play why don't you? Go ahead and pull to the curb, shut off your (probably stolen) car, hop out and take a short walk to that coffee shop. Stand around outside or perhaps on the corner, and just listen…
It is well worth the effort!
Pickup a Racket — While the main mission series tells a story that is well worth hearing, and the side-missions, quests, and activities (many of which are purely optional) serve to either fill in tiny gaps in that story or add new elements to it — many of the activities that fall within the sub-categories in the game represent additional activities and challenges that will serve to influence your view of the game in subtle ways.
Official Sub-Categories — Among the official sub-categories for actions and activities found in the game are a set of clearly defined pursuits that help to focus the player upon its many different aspects in a creative and entertaining manner.
To get a sense of how successful you have been at finding, unlocking, and completing the many possible activities in the game you can jump on your personal computer or iPad and point your web browser at the URL: http://socialclub.rockstargames.com — once you have logged in to your account for that site (and if you do not have an account, then make one!).
With that squared away, visit the Social Club and follow this navigational path: Log In > Games > Grand Theft Auto V > Career > Checklist.
This will reveal your standings with respect to all of the many different activities and optional game play elements, including the following:
Missions —You will note that there are a total of 69 possible missions for you (as one or all of the three characters) to complete in the game, and this page reveals which of the 69 you have done so for.
Hobbies and Pastimes — You will note that there are a total of 59 possible elements here for you to have completed on one or all three of your characters, and that of the 59 possible events, you are only actually required to have completed a total of 42 to fully qualify that part of the game if you are working towards unlocking the 100% game completion Achievement!
The variety of activities presented here range from activities like flying, off-road racing, and hunting wild animals to practicing at the Ammu-Nation Shooting Range, mastering a particular class of firearm, and even playing a good game of Golf.
The purpose of this part of your game play in GTA V is not so much to ensure that you experience those specific aspects of game play, but rather that you have an opportunity to enjoy many different game elements as they will contribute to your game play experience over-all!
Strangers and Freaks — GTA V holds a total of 58 missions or encounters under the sub-heading of "Strangers and Freaks" which are events that provide the player a wide range of different opportunities, and the ability to meet new people and have special adventures that they might ordinarily not be exposed to while playing through the story in the game.
While there is a wide range of encounters possible, the player must complete a total of just 20 of them to complete the game and unlock the 100% Achievement (that Achievement is actually called 'Career Criminal' and is worth 100 G — which makes it a highly desirable Achievement.
Bearing in mind that most of these special quests and encounters are optional if seemingly random, 19 of the 20 required to unlock 100% game completion are specific encounters.
Random Events — GTA V contains a total of 57 Random Events (so far – it is possible that future DLC expansion content could add additional Random Events to the game) to unlock the 100% Achievement the player must complete any 14 of these events. There are no specifically required events – any 14 will do.
The Random Events include a cornucopia of different game play activities that range from diverse behavior and actions like ATM robberies, driving under the influence of drugs or alcohol, robbing armored security vans, chasing down thieves to help the victim of a random crime recover their stolen wallet, purse, car, or even bicycle, and burying a dead body. And that just scratches the surface if possible events!
Misc — A total of 30 specifically designed and structured events exist within the category of Misc activities, of which the player must complete a total of 16 to unlock the 100% Completion Achievement — and within the list of Misc events on the Social Club ticklist there are 15 of these events that are mandatory for the Achievement.
A sampling of the various activities that are included as qualifying actions in this sub-heading are purchasing clothing from a store, buying and applying a car modification from a Mod Shop, and selecting and paying for a haircut at a barber shop as part of your personal grooming choice!
All of the optional mini-games are included in this sub-heading, from Darts to Golf to Tennis, and there is even an activity in the list called "Visit the Strip Club" that also qualifies as a Friend Activity (ie something that you can do as a social act while visiting with your character's friends).
These activities all fall outside of the narrow realm of the story mode, though naturally enough the include activities that your characters might complete in the process of working their way from mission to mission during story-mode play.
Certainly the various mini-games will have an attraction for the player, even when completing them alone or at least not within the scope of game play between missions, as in addition to offering the player a creative outlet for stress after particularly trying missions or events, help to build into the game the unique character it has been endowed with and which helps to distinguish it from the previous games in the series, including that of GTA: San Andreas, to which this is meant to be something of a spiritual successor.
Character Stats — With that in mind it is fascinating to note that the Character Personal Stats System has returned as a significant element of play in V.
The presence of the stat system is not quite as pronounced as the similar system in GTA: San Andreas — for example the distribution between fat and muscle and its visual representations are not as pronounced or obvious in V as in previous games, however the impact of improving the stats on game play is very evident indeed!
Time spent performing actions that improve the stats for each character is not wasted time — in fact any actions you take that improve the Shooting and Driving Stats will have a palpable effect on game play that is both obvious and gratifying. It gets results in other words…
Each character has the same basic set of stats: Stamina, Shooting, Strength, Stealth, Flying, Driving, and Lung Capacity. In addition to those seven basic stats their is an eighth stat called "Special" that applies to the very special skill that each character has.
In Franklin's case that Special Stat is his time-extending Driving skill — which when activated causes time to slow down incredibly and so allows him to pull off some amazing moves while behind the wheel, moves that often mean the difference between success and a fiery crash!
Actions that serve to increase this special ability (increasing the Special Stat adds to the amount of time that the ability can be used via its timer) include driving against the flow of traffic, narrowly avoiding collisions, and maintaining high speeds while driving in or with traffic.
Micheal's special ability is something very much like the bullet-time compression that the character of Neo in the Matrix movies was endowed with. When he enters into the ability time slows down offering him the ability to aim, place, and execute shots or attacks rapidly.
The ability can be increase by scoring headshots, and through the use of the Stealth Ability while completing stealth takedowns.
Trevor's special ability appears to be something not unlike the fabled 'berserker' warriors in ancient Norse and German fables. When he enters into this state the damage from his attacks is multiplied, and he enters into a nearly uncontrollable, trance-like fury. It is fair to characterize this as an enhanced state of mind or emotion – as it is certainly a rage-based power.
The ability can be increased by making headshots, taking damage, and killing enemies.
These abilities (and for that matter having capped-off the other stats) play a very important role in your character's success at key points in play, which means that the players who pay attention to detail and go the extra mile (literally) to raise those Stats will find that even the most challenging of the physical missions are well within their ability.
A Diverse Supporting Cast — It seems as if each new mission as the story unfolds around the player includes the possible introduction to more characters, many of whom can play supporting roles in the game if the player chooses to permit it
While most of the characters that are met in this manner are new to the player and the world of GTA, some of them will be very familiar indeed!
All three of the protagonist characters in the game are new to the story, as are their various family members — Franklin has his Aunt Denise, while Michael has his wife Amanda (something of a piece of work in her own right) and two children, a son — Jimmie — and daughter — Tracey — while Trevor just has his mother, who we briefly encounter towards the end of the game.
Familiar faces abound however, such as radio personality Lazlo, who briefly plays a key role in the game during which we actually get to meet him in person several times in his role as television show host.
A few faces familiar to series fans includes Ashley Butler and her old man Johnny Klebitz, and his mates Terrence 'Terry' Thorpe and Clayton 'Clay' Simons, from the bikie gang The Lost and the Damned (Episodes from Liberty City). The gang has relocated to Los Santos from Liberty City following their disastrous encounter with the protagonist of the previous game.
Patrick 'Packie' McReary — a member of the infamous McReary Mob (an Irish OC family in Liberty City) and friend of protagonist Niki Belloc, McReary is well known to the criminal community of Libterty City, which explains how Michael, Trevor, and Lester know him. For some reason Packy has relocated to Los Santos, and is not doing well criminally or personally…
Very brief Cameos seem to pepper the game, as we see (but do not speak with or interact in any way with) CJ, Sweet, and Ryder from GTA: San Andreas,
From GTA IV Radio show host Fernando Martinez makes an early (and constant) appearance, along with former drug addict Marnie Jones, and we either briefly see or hear about Sonny Bottino, Brucie Kibbutz, Niko Bellic, and FIB Agent Michelle/Karen.
Max Payne (Max Payne series) is spotted briefly in his capacity as body guard in the background of the red carpet, and John Marston (Red Dead Redemption) appears as book author and genetic contributor in GTAO.
Huang Lee from GTA: Chinatown Wars also has a brief appearance — and there are others! These are just the ones noted when we were actually paying attention to the game as we played…
Dynamic Character Selection — The character switching system in V plays a very heavy role throughout the game, using a Google-Earth-like transitional scheme to allow the player to switch between each character on-the-fly so to speak.
The experience of play through the eyes of the three protagonists in the story mode is a well-executed and entertaining series of adventures surrounding six significant heists that serve to introduce a cadre of support characters who play the role of the social groups that belong to each of the three protagonists.
With the bulk of game play neatly divided between driving (a lot of driving), running around shooting people and animals, and playing the mini-games, there is so much on offer that you may very well find you have to force yourself to stop having wicked fun so that you can have regular fun doing the story missions!
Add to that the collections quests (for one you need to steal a submarine that you use — yes you use — to collect the items — and for another you are equipped with scuba gear and a dive boat so you can hunt down a different underwater collection.
If that were not sufficient, there are also two very special collections that are part of the Strangers and Freaks System that also have their own backstory (hint: one involves a UFO, the other a murder mystery) and non-story activities just keep getting larger and more entertaining.
That said, the very tightly scripted events — particularly the Random Encounters and the Strangers and Freaks Mission System — not only provides even more to do in the game for each character, but also offers the sort of off-the-wall in-your-face I-can't-believe-they-said-that shock and awe that is so unique to the GTA series that it alone is worth playing for.
The wide variety of vehicles in the game – from cars, trucks, buses, and industrial vehicles to planes, helicopters, and military hardware, not to mention two-wheeled forms of conveyance like bicycles and motorbikes and their 4-wheeled ATV cousin makes transportation very nearly the fourth character and protagonist…
While that nicely covers game play in single-player story-mode, there is still the 2000 pound elephant in the room to be looked to — and that is the absence of a multi-player mode.
The Absent Online Modes
GTA V originally lacked the traditional instant online and multi-player game play mode so common today, largely due to the decision by Rockstar to put all of its efforts in that respect in the associated free-to-play but stand-alone game titled Grand Theft Auto Online (GTAO), which is covered as a separate review.
GTAO was planned and created to leverage all of the resources from GTA V in a manner never tried before in the GTA series.
The release of GTAO was delayed by several weeks — ostensibly to permit the players to learn the new game controls and the ins-and-outs of GTA V before taking their game online.
The new online game takes the place of the missing online multi-player and pvp modes, allowing up to 16-Players to engage in a mixture of co-operative (Co-Op) and competitive (PvP) game play.
Through this rather unique but unproven approach the developers were able to make use of GTA V as an extensively tested and open-ended environment for GTAO, building onto, adding, and expanding the various elements it provides in order to introduce a mixture of the previous multi-player game modes from previous titles (most notably GTA IV) while at the same time introducing a plethora of new modes and challenges.
Among the stand-out features of the F2P Online Modes are the wide variety of vehicle-based races, PVP challenges, and and extension of the story-mode though what are considered "Primary" established characters.
The development team stated early on that their intention was to create in GTA V the spiritual (if not real) successor to many of their previous projects — particularly games and game content from major successes like the Max Payne universe and that of Red Dead Redemption, as well as the previous GTA games, and in particular Grand Theft Auto IV.
Many elements from each of those games and their associated series are encountered where the player least expects them in GTA V.
These shared elements are not restricted simply to visual links and the sort of pop-culture elements like the book Red Dead found on the bookshelf of Franklin's Vinewood Hills home, or the capability for the player to create their online character utilizing the genetic identity of the Marston character from Red Dead Redemption.
In fact there is a little bit of every one of the previous games from Rockstar's popular game series — both related and unrelated — with some of the stand-out visual associations (call them the obvious "gimmes" that include a perfect reproduction of one of the farms from Red Dead found in the Blaine County countryside, the intense game play focus from the Manhunt series, and the racing physics from Midnight Club — and that barely scratches the surface.
My Take
The review process is always more complicated when the game being reviewed is part of a game series, and particularly when it is part of a well-established series such as the Grand Theft Auto games.
Part of the difficulty arises from the temptation to constantly compare it to the previous games which usually makes for a boring review that is useless to anyone who has not played the previous games.
With that in mind I admit that it is unavoidable, largely because of the decisions that were made with respect to this and the previous games, but there is no reason why it cannot also make sense.
If we look at the previous games starting with Vice City we find a game that was over-the-top in explosions, fantastic but very unlikely plots, and that glorified the worse of the TV genre in which shows like Miami Vice rose to the top as the buddy-cop-cream in that milk bucket.
San Andreas was similar in that it featured unlikely scenarios and over-the-top violence, but when GTA IV was released it was quickly apparent that Rockstar had gone in a completely different direction.
Gone were the TV-show plots that held up like cardboard in a thunderstorm, and massive explosions with guns that spit fire.
This was all replaced with a gritty very realistic crime story that was tightly woven and that not only held up well to examination but often left the players feeling depressed by the inescapable doom that hung over the character, Niko.
When GTA V released it was quickly obvious that once again Rockstar had chosen a different path.
This time it is a mixture of gritty realism and the over-the-top fun more reminiscent of Vice City than IV. This, I should emphasize, is a good thing.
You can only take so much of doom and gloom, and where we only had the one character as protagonist in IV, as a result all that we saw and felt was doom and gloom. In V we get options! In effect we get three characters who represent three very different perspectives.
In Franklin we find the young and ambitious but very bright street criminal with a conscience, who displays a spark of the sort of loyalty that is good to find in your partners in crime.
He knows that he wants something different — something more — from the life he is leading. Franklin is just smart enough to realize that the path to that something different is a mentor like Michael, who not only has lessons he can share, but also contacts that can and will take Franklin to the next level.
Michael brings a sort of burnout professional OG of the sort that is pre-California. The East Coast mob sort of OG – and while he certainly brings with him baggage that feels similar in doom-and-gloom to Niko, at the same time there is a spark of hope that has been rekindled in him, perhaps through his association with Franklin?
Then there is Trevor, who is the literal embodiment of the insane and crazy solve your problems by blowing them up sort of character that would have been right at home in Vice City and even San Andreas.
We might be tempted to write him off as simply comic relief but he is more than that. Much more.
The truth is right in our faces but, like the red pill in the Matrix, we have to be ready to see it before we can completely understand it. When we take a step back and really look at what each of the three characters bring to the game, what we find as part of this epiphany is that these three characters are actually three sides to ONE character.
Taken separately they are each whole but undeniably flawed characters, but when viewed together they are something else entirely.
When we view them together they instantly meld as three parts of a single character; once we view them this way, together they quickly and easily combine to become the three parts of the psychic apparatus defined in Sigmund Freud's structural model of the psyche!
They are the three theoretical constructs who define the mental life according to Siggie.
Trevor is the id — the set of uncoordinated instinctual trends;
Michael is the super-ego — and he plays the critical but moralizing role;
Franklin is the ego, and plays its role as an organized but realistic part that tries to mediate between the desires of the id and the super-ego.
While the super-ego (Michael) can stop you from doing certain things that your id (Trevor) may want you to do — like blow up a trailer park full of bikies — the ego (Franklin) is there to help the super-ego explain to the id why that is not such a great idea.
Without the ego to help mediate between the id and the super ego, there would be a total breakdown in communication, and the id would run amuck!
This may be a bit over-simplified, but it is dead-on accurate: basically Trevor is the wild side of your game play, Michael is the calculated and brutal side, and Franklin is the moderator and the character you can turn to when you don't want to feel guilty or carry the burden of all of the baggage — psychic, karmic, and personal — that the other two have in their lives.
Devising that system was pure brilliance on the part of Rockstar, because it introduces a dynamic that not only works, but works without the player necessarily needing to understand it!
Together the trio makes one awesome uber protagonist, and with that out of the way it is time to look to the elements of the game that nicely merge together to weave a world that we not only like to be in but enjoy immensely…
It is fair to say that the wizards at Rockstar North have learned a lot from their work on the previous games — so much so that this time around they got right everything that was not quite spot-on before.
The world is filled with interesting vehicles and a plethora of activities outside of the story missions for us to indulge in, and every element has been given a measure of the sort one expects for core features, not secondary ones.
The game mechanics are all here: solid driving, solid shooting, a tightly woven set of supporting sub-quests that are packed with humor and intrigue, and just when you think you have a handle on it, they surprise you with side quests that are far deeper and far more satisfying than they have any right to be. The only response you can give is to scream KEFFLOM!
Perhaps the most endearing aspect of this new GTA adventure is the plethora of non-story-related activities that constantly pulled us away from playing the story.
While much of the extra content can be considered traditional to the series — the jumps, the collections, and the like — and as hinted at above some deep and interesting side-missions that have nothing at all to do with the story.
One of the stand out features in the game is the wide variety of music and programming that is available on the radios that are practically everywhere in the game — in your house, in vehicles, playing from speakers outside of stores — you get the idea.
Unlike the previous games in the series where the music was narrowly focused, in GTA V there is a very wide variety of musical genres, which means that no matter what your tastes are, there is a station for you somewhere on that dial…
With an average play-time of around 80 hours if you just play the story mode and pursue the Achievements / Trophies, and around 120 if you choose to go whole hog and do everything that the game has to offer (note that those times do NOT include game play in GTA Online!)
GTA V earns an average admission price of just .74 cents an hour, which is a massive bargain for a major release.
The fact that the game earned a 10 out of 10 was actually rather surprising. What was even more shocking was the nearly total absence of grief code.
In short, the game contains a massive variety of activities, quests, tasks, missions, and jobs, and ALL of it is well within reach of the typical gamer.
If you have played the previous games in the series, you will easily appreciate that words like "accessible" and "bug-free" were not common to them, but they are in GTA V — they are in spades.
In addition to the very broad selection of non-story-based activities, games, sports, and collections, GTA V also contains interesting movie and TV content that should at least be sampled.
Among the fare on offer therein are some rather witty and biting social commentary on everything from the government and its inability to function effectively to the 420 initiative and New York City — pardon me — Liberty City — passing a law limiting the size of soda pop that can be purchased in a restaurant.
Massive effort went into creating a convincing outside environment in the game, including the wicked collection of overheard conversations that we touched upon earlier, but the important point to make here is that all of that added content gives the game a much higher replay score than was expected.
In fact GTA V has a replay score that rivals GTA: Vice City — an element that NONE of the games in the series between VC and V can claim, and that is not taking into consideration the massive attraction of the free online game that has been bundled together as part of the game.
Despite trying very hard to do so I was unable to come up with anything about the game that I genuinely did not like. Personally I consider that to be a bad thing, because it opens the door to critics screaming with accusations of "Fanboy!" and that will never do.
So, here is the list of the top five things I did not like about GTA V:
- No kegerators in Franklin's safe house OR the Sandy Shores Trailer.
- A complete lack of Chicken Suits.
- Stick Cricket not included as playable mini-game!
- Body Sculpting (getting fat then working out to get muscles) not included.
- To few radio stations (OK this one is clearly funny).
So, I have included a list of the bad parts of the game — thus nobody can accuse me of being a fanboy — and I have taken care to point out all of the many factors that set GTA V apart from GTA IV while at the same time unmercifully using GTA IV and Vice City as a source of comparison — flaws that can easily be found in my review.
Having said all of these good things — and the bad even if I had to make that part up — I am ultimately stunned to admit that for once in a very very long time a studio has created a game that is fully worth every penny of its retail price even if it were twice as expensive as it is, and it is not.
If you are an adult gamer, and you enjoy this sort of open-world, action-adventure, shooter-type RPG then clearly GTA V is the game for you. If all that is true AND you are fan of multi-player online play, GTA V is really and truly the game for you. Nuff said.
You will recall that I opened this review with the following paragraph:
"Grand Theft Auto V is the worst game in the GTA series, and possibly the worst game ever created. Everything you were expecting will be found in it, though it is nothing like what you were expecting. It ambitiously bleeds into so many other genres that it is clear it has no idea what sort of game it is! Are you intrigued yet? Good! The last thing that I will be doing in this review is explaining why everything that I wrote in this paragraph is true. Remember that I said that and that promise, because I will hold me to it."
I claimed that I would explain in the end why everything that I write in the graph was true and so I will!
GTA V is the worst game in the GTA series largely because the inclusion of so much extra content and non-story related quests and activities made staying on track and completing the story missions something you actually have to force yourself to do.
The flow between story missions and everything else is seriously interrupted — which is very strange because normally it is the other way around and you have to make time to do the non-story content. Looks like they got it bass-ackwards here, and isn't that great?
Coming into the game it is reasonable to expect that it will conform to the standard model that open-world action-adventure games follow, but then it proves to be the exception to that rule, which makes it have everything you expect to find, while at the same time it was nothing like what was expected.
With respect to the game bleeding across the genre lines — it does so with an unapologetic "so what?" attitude. It is not a racing game, but it plays like a racing game. It is not a sports title but it is packed with sporting opportunities. It is not an RPG but the character customization options (and I am not talking about clothes or weapons here) are very RPG like. Oh, it is still an open-world action-adventure title, but it is also so much more than that.
Taking three steps back and looking at the big picture, it is not so clear that Rockstar perhaps did not make a mistake in so ambitious a game with such a wide variety of things to do. Don't take this wrong, they pulled it off elegantly here. There is nothing to disappoint in the finished goods. But I would hate to be on the development team for the next GTA title in the main series, because GTA V sets the bar so high it really does not seem like they can surpass what they have created here.
Parents: In spite of the fact that a significant percentage of the regular readers of Game On are teenagers, and despite the bulk of the email that I receive commenting on our reviews originates (I suspect) from younger gamers, due to the nature of this game and significantly due to the language that pervades it as a product of its cultural presence, some warning is in order.
While it is likely that the following is not news to you I must start out with the more obviously mature content first, so we begin by pointing out that this game is incredibly violent.
Not only is the violence that is present — and it may be honestly said the violence upon which the game is built — entirely gratuitous and personal — it happens to include depictions of perhaps the worse sort of violence that one can imagine.
This includes state-sanctioned torture of a graphic and personal nature, including the sort of strategies that we hear are often employed to obtain cooperation and information from reluctant sources. This includes the simulation of water-boarding, teeth extraction, electric shock, bone breaking, and the sort of psychological and emotional fear that breaks the spirit and terrorizes the psyche.
When you tack on to that sexual situations, the objectification of the female body as a sex object, and language that goes way beyond – way beyond – the typical R-Rated movie, we have to caution that not only is this game properly rated M-for Mature, under no circumstances can we see any justification for relaxing the 17-years-old or greater age recommendation!
Due to the graphic language and content we would not recommend that the game be played in the presence of anyone under the age of 17 either.
– – – – – – – – – – –
A review copy of this game for the XBox 360 was purchased from GameStop
Copyright © 2013 CM Boots-Faubert.


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Toronto GameDev: Haven Games/
I thought I would take this time to display one of the newer formed developers in Toronto, meet: Haven Games! A group of three working on Space Booty, which I found a tweet that shows off some gameplay.
"What is Haven Games? We are an independent game studio located in the heart of Toronto, Canada. All three of us live together and eat, sleep and breath games. Most of our time is spent either ordering pizzas, or working on a local multiplayer couch-competitive game very seriously entitled Space Booty"
Make sure to give them a follow on Twitter, and I'll be posting more about Space Booty as it continues to be developed.

subset: commoncrawl


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Today, the Falcons safety, William Moore got cut by the only team he has ever played for, the Falcons, but now there is a chance he goes back and reunites with his former head coach in Mike Smith down south in Tampa Bay.
Meanwhile, Moore was scheduled to cost the Falcons a salary-cap number that would have been $6.525 million. He was a cap casualty and same as teammate, Justin Durant. Now, with the Falcons cutting Moore they save $3.35 million in cap space. Also, another part of the dismissal of Moore led to the fact that he did have trouble learning Dan Quinn's defensive scheme that led to younger safety, Kemal Ishmael taking over the job.
Next, Moore is 30 years old, but he still has plenty of football to offer. Moore has been banged up with injuries the past two seasons, which he only compiled a total of 18 games. Now, when Moore is healthy, he is a top 5 strong safety in the NFL. Moore is also a former one-time Pro-Bowler (2012).
Furthermore, the former second round pick, has earned 16 interceptions, 3.5 sacks, and 365 total tackles (277 solos). If Moore can find the right team, defensive scheme and remain healthy, he could be a nice asset to a team needing a starting safety.
Finally, I say "Tampa Bay" as a possible choice for Moore. The Bucs, due to the fact of Mike Smith as the defensive coordinator with the need of adding another safety to the mix with Chris Conte and Keith Tandy becoming unrestricted free agents. Also, Bradley McDougald is a restricted free agent. McDougald and Moore can be a solid duo in a different 4-3 defensive scheme.


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Invite Your One: Our Easter service is on April 1st. We all have someone we would like to become a Christian. Easter is a great service to invite others to hear the gospel message. Please pray that God would show you one person to invite.
Back to All Events
Earlier Event: March 31Men's Breakfast
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Space flight laboratory to showcase microspace technology breakthroughs at 4s symposium in italy, cansec show in canada ~ gis gig gis gig gas kush
TORONTO, Ontario, Canada, 21 May 2018 – Space Flight Laboratory (SFL), a provider of complete microspace missions celebrating its 20 th year in business, will showcase breakthroughs in Attitude Control, Modular Power Systems, and Propulsion technologies for small satellites at two international aerospace conferences this month.
SFL, which was established in 1998 as a self-sustaining specialty lab at the University of Toronto Institute for Aerospace Studies (UTIAS), has developed and refined these and other microspace technologies for 22 nano- and microsatellites launched over the past two decades. SFL is currently developing 11 new satellites at its Toronto facility.
"Our goal is the same today as it was 20 years ago – To develop and adapt technologies that enable smaller satellites to cost-effectively perform the missions once believed only possible with expensive larger satellites," said SFL Director Dr. Robert Zee.
SFL will showcase its microspace advancements in booths 7 & 8 at the 4S Symposium being held May 28 – June 1, 2018, in Sorrento, Italy, and in booth #1036 at CANSEC 2018, Canada's Global Defence and Security Trade Show, May 30-31, in Ottawa, Ontario, Canada.
Attitude Control refers to a satellite's ability to achieve and maintain a specific orientation in orbit. Difficult for smaller satellites of low mass, attitude control is a necessity for precise pointing of onboard sensors either at the earth or out into space. SFL achieved miniaturization breakthroughs in attitude control performance over its 20-year history which in turn enabled barrier-breaking missions on smaller than expected satellites.
"Accurate attitude control capabilities and precise pointing resulted in SFL being selected to build the upcoming commercial GHGSat-C1 and C2 greenhouse gas monitoring microsatellites for GHGSat Inc.," said Zee. "These capabilities will also play important roles in the NEMO-HD video imaging microsatellite we are building for Slovenia and the DMSat-1 environmental monitoring microsatellite now under development for Dubai."
Another microspace breakthrough has been the SFL Modular Power System. From a single architecture, this system can be scaled up or down to meet the power requirements of nano-, micro- and small satellites, ranging in size from 3 kg to 500 kg in size. The ability to scale from 1 watt to 1.5 kilowatts in power output without overhauling the system architecture enables SFL to keep development costs down while accommodating a variety of mission applications.
"The modular power design has allowed us to inexpensively add an experimental sensor to the upcoming NorSat-3 microsatellite without making major changes to the platform," said Zee. "NorSat-3 is a maritime ship tracking mission we are developing for Norway that carries an experimental navigation radar detector."
In addition, SFL is developing next-generation Propulsion Systems, including a Cylindrical Hall Thruster and a monopropulsion system based on nitrous oxide. These propulsion systems will be used for station keeping, constellation management and deorbiting of small satellites. The work was initially funded in part by the Canadian Space Agency.
SFL generates bigger returns from smaller, lower cost satellites. Small satellites built by SFL consistently push the performance envelope and disrupt the traditional cost paradigm. Satellites are built with advanced power systems, stringent attitude control and high-volume data capacity that are striking relative to the budget. SFL arranges launches globally and maintains a mission control center accessing ground stations worldwide. The pioneering and barrier breaking work of SFL is a key enabler to tomorrow's cost aggressive satellite constellations. ( www.utias-sfl.net)


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Speaker: Ruth Ryberg
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We are doing a Food Pantry Drive in December. Please bring non-perishable food to the December meeting.
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Ruth Ryberg is a Certified Sommelier and Certified Specialist of Wine. She is the owner of Don't Whine Do Wine which was formed in June of 2012 as a wine consulting/wine education business. Services provided include sommelier services, consumer tastings, wine dinners, server trainings, wine list design and consultation, wine classes at Lake Michigan College, instructor for VESTA (Viticulture Ecology Science and Technology Alliance) at Michigan State University. Ruth is known locally as "the wine lady" and her reputation for success in the wine industry is well known.
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Click Here To Watch Poke Me Please Me
Latina teen Emily Benjamin. Emily Benjamin is at her bedroom getting fucked by her boyfriend. Emily Benjamin has long curly red hair, firm tits and sexy booty. Emily Benjamin takes off all of her clothes and bent over on her bed with colorful flower print. Her room is well lighted with white walls and white cabinet. She spreads her legs and get her pussy penetrated her boyfriend's hard cock from behind. The man holds Emily Benjamin's waist while he continues to fuck her from behind. Emily Benjamin turns her head and looks at her ass while she is being fucked.


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Just a quick Monday morning update to my Friday rant. Pulled in the parking lot this morning here at work and low and behold....johnny on the spots. 4 of them to be exact. The only thing that ran through my mind was, I'm going home. I came in to find that we have water and bathrooms, so I'm good to stay for the day.
I'm hoping to get to some fun sewing this week, but I'm starting to wonder where I might squeeze it in. Dance lessons start tonight. I made sure to pack all the needed clothing for that outing and a hand sewing project for me to work on. Tomorrow night is the Melissa Ethridge concert here in Kansas City. I can hardly wait. And Saturday is the circus. Definitely an eventful week.
Hope you have a great week.
2012 Finished Projects
Monday, September 8, 2008
2 comments:
- Debi said...
Glad to hear you have your bathrooms back! Enjoy your Melissa E concernt, I am so jealous, I love her! I am inviting you to participate in a Fall into Fall Quilters Blog giveaway that I am hosting. Come on over and check it out.
- September 8, 2008 at 9:16 AM
- Jacquie said...
such fun stuff going on this week. can't wait to hear about the dance lessons...what kind?
- September 8, 2008 at 5:01 PM
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Mr. Barsotti, the food stylist
September 1, 2010
while uploading pictures earlier today, I noticed these pictures that I did not take of a dinner that I did not make (mama had the night off and was bar-bound).
So there you have it…rustic caprese panzanella a la Mr. Barsotti. AND he took pictures.
He mops floors too. And let me have the bigger side of the closet.
And he's mine, all mine 🙂
One Comment leave one →
September 1, 2010 3:23 am
who me?


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Why are Indians Obsessed with Fair Skin?
We Indians love fair skin. A fair boy or a girl gains 60% marks without any effort. 'The girl should be fair' is the foremost condition by a groom when looking for a marriage alliance. Being fair-skinned is the basic requirement for jobs like receptionist, air hostess etc. Heroines are meant to be fair. If they are not, they will be made to look so using makeup. That is the reason some Mumbai heroines who have got no speciality than white skin are becoming heartthrob of Indian youth. Why are we Indians obsessed about white skin? Why do we want a fair girl? Here is a special story by Korada.com on the same.
Black was Beauty in past
Once upon a time, fairness never meant beauty in our country. People felt that black was a real beauty. Consider our Gods. Lord Sri Ram, Lord Sri Krishna, Lord Sri Maha Vishnu, Lord Shiva…all of them are black. Though Lord Krishna is black, as many as 16,000 gopikas were behind him. Draupadi is referred to as the most beautiful woman during the time of Mahabharata. She was beautiful and that was the reason many kings queued up to marry her. The other name of Draupadi is Krishna, which means dark complexion. This means Draupadi was also black. But she is shown as white-skinned in our serials and movies since public would not be interested to watch a black heroine. If we see idols of any of our Gods in temples, they are black, and not white. If white is really beautiful than black, they might have put up idols made of white stone, isn't it? Shiridi Sai idols are being made in white since it is the latest trend. One more thing is that our Gods are in black, and devils, in white. Finally, it is clear that the love for white came to India recently and did not exist from ancient times. Then when did love for white skin start in our country?….
Invasion of Muslims
We all know that Muslim kings invaded India and established their kingdoms here. Those Muslim kings and people in their native countries were all fair. It was only the kings that invaded India, not their queens. These kings married white-skinned women and girls and took them to their palaces. Women who left for kings' palaces that way turned more beautiful with the luxuries there. As white women became wives of kings, ministers, other higher officials, respect gradually grew for white skin. Thus love for white skin increased with the invasion of Muslim kings. Also there are arguments that Aryas also invaded India from other countries but we are not going into detail in the matter).
Craze for White Women
After rule of Muslims, we Indians went into the rule of Britishers, who are also white. They also showed interest in Indian women who are fair enough. Along with British rulers, several women also came along with them to India. The dressing, makeup, style of these white queens attracted our previous generations. This intensified love for white skin even more in Indians.
Impact of Cinema and Television
Telecast of various cinema and TV programs from North India, where impact of Britishers is more, started in India after attaining independence. They started showing only people with fair skin as heroes and heroines. Even in English films, it is mostly the white people that are shown in lead roles. Black people usually play the villains. Thus, we are used to believing dumbly that beauty is only white. Cosmetology companies, which found the craze for fair complexion in Indians tried to make money through various procedures, which intensified love for white skin even more. Self-confidence, love, job, luxury life…they link everything with white skin. Cosmetology companies try to inculcate, scare and attract public that life is waste if they are not white, in order to sell their products.
Reverse in Western Countries
While Indians are dying to become white using products like Fair & Lovely, and Fair & Handsome, people in Western countries take sun bath etc. for tanning.
Will Craze for White Skin Go Down?
The thought that white alone does not define beauty and, other features in the face and bodies of people with dark or dusky complexion also determine beauty has slowly started in India. Also the idea that physical appearance has nothing to do with being beautiful and it is the character of a human that determines beauty is also growing in the country. It could probably take two generations time for the country to totally get rid of the love for white skin.
A suggestion to youth
If you want to show off to others, choose a white-skinned wife/husband but if you want a real great life ahead, choose a person with good character.
Tags : beautifulbeautiful women blackbeauty consciousblack beautybritishers ruled indiacosmetologydark complexiondark skinfair & lovelyfair skinfair skin obsessionfairnessindian godsindians love fair skinmuslims invaded indianorth indians fair


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US band will play five shows in June before hitting the festival circuit
The Orwells have announced details of a UK tour to take place in June.
The US band will play five shows in the summer ahead of a number of confirmed appearances at festivals in the UK and Europe. Starting at Liverpool's East Village Arts Club on June 2, on the band will then travel to Edinburgh, Nottingham and London before ending their jaunt in Manchester on June 6. Scroll down for ticket details.
The Orwells will release their second album this summer. Recorded between Woodstock and London with producers Chris Coady and Jim Abbiss, the record is the follow up to their 2012 debut 'Remember When' and will be preceded by new single 'The Righteous One' on March 24.
Last month (February), The Orwells played London's 100 Club as part of the NME Awards Shows 2014 with Austin, Texas.
Introducing themselves by shouting "The Orwells, from Chicago, Illinois!" the band included three new songs in the set, titled 'Bathroom Tile Blues', 'Gotta Get Down' and 'Let It Burn' in their show. The set also included a cover of The Black Lips' 'Not A Problem' and fan-favourite Orwells tracks including 'Mallrats'. The encore saw a version of The Stooges' 'I Wanna Be Your Dog', while 'Halloween All Year' segued into a short cover of The Foundations' 'Build Me Up Buttercup'.
Towards the end of the set, a female fan leapt on stage and wrapped herself around Cuomo, sharing a lingering kiss with the frontman.
The Orwells will play:
Liverpool East Village Arts Club (June 2)
Edinburgh Electric Circus (3)
Nottingham Rescue Rooms (4)
London Dingwalls (5)
Manchester Gorilla (6)
To check the availability of The Orwells tickets and get all the latest listings, head to NME.COM/tickets.


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If these concerns sound familiar then CUSTm is the right solution for you. Capturing structured, discreet data is our specialty. Regardless of your area of focus (vascular surgery, orthopedic surgery, dialysis access, mental health, pediatrics, etc.), we can create a tool to capture discreet data and make it more efficient for you to send that information "downstream" (i.e., registries, research trials, different EMR, etc.).
With CUSTm, we can answer your most challenging data management questions and help improve the process of capturing, analyzing, and sharing discrete data.
No matter the specialty, mTuitive CUSTm works with you to capture the data you need to make reporting more efficient. Customizing fields for improved reporting and enhanced downstream uses, mTuitive collaborates with you and your team to ensure you're getting the most out of your reports.
We've worked with domain experts to create solutions in many fields, including:


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Manitowish Waters, WI at Dixie's Coffee House
While on my sons' high school nordic ski trip I stole a few hours at a perfect coffee house. The decor is tasteful and thought through, Wisconsin cabin influenced. The conversations drifted around with laugher and interest. Everyone relaxed. Coffee houses bring community and connections.
Lately, I have been consumed by life's circumstances and my inspiration to write has weaned. However, a knowledge seeking runner sent me a message asking for some advice on her new endeavor of trail running.
My favorite way to communicate is one on one. To take a person's unique question and tumble it over in my mind and return with a hand full of pebbles for them to contemplate. That is my love. Simple conversation. Simple communication within a community. Just like the waves of voices filling the coffee house.
And so I pass these pebbles of tips onto you. In hopes that it will spark conversation within you and your community.
QUESTION - What are your Trail Running Tips?
Here are a few trail running tips that come to mind from my experiences.
Develop your ankle strength
Stretch your calves and feet before and after running
If you are following someone on the trail don't run too close to them. Your eye needs to see the terrain that is coming so maybe 20-30 feet behind your running partner is good. Take turns leading.
Don't avoid hills. Power walk/climb the steep hills, the strength gained from the lifting of your body up the hill is valuable.
Use a combination of train running and trail hiking. Both will increase your strength and endurance.
Question - How to keep Healthy and Injury Free in the later years?
Here are my tips for the runners that already have many many miles in their log books
Train with the body you have now, not what you had in the past. Your body can accomplish new goals.
Value your now body for all the experience it has, putting less focus on the weekly mileage and more on the quality of your miles.
The key is recovery, complete the needed workout just at the point your body is adapted and primed for a new stress. Read through this article for more information.
Seasons, cycles, let yourself have on and off stretches of time where you change focus or allow for extra recovery.
Invest in young runners. You have so much to give.
The running community has expanded beyond the coffee house to all over the world. Connect with runners, share with runners, and grow together!


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At Chetwynd Junior School we feel that the school should be seen as an extension of the family, serving the community. Typical parent comments on the Questionnaire include; "We are thrilled with the opportunities and learning offered by the school. It is a school we are pleased with. Nothing is ever too much trouble". We believe that community members, governors, parents and staff should work together in partnership to provide the best possible experience for the children. The school sets high expectations of standards for both the teaching and learning environment.
Ofsted (2013) wrote;
"Teaching is good and outstanding teaching occurs with increasing regularity".
"Pupils have excellent attitudes to learning and their behaviour is outstanding".
"Bullying is extremely rare".
"All groups of pupils achieve well whatever their ability or background".
"The School is a calm and happy place in which to work".
We expect the children to behave responsibly and we promote qualities such as high self-esteem and a moral and caring attitude towards one another. We have a well-organised school that provides an interesting and caring environment in which children follow a quality broad and balanced curriculum and have every opportunity to reach their full potential. I believe that the school is a credit to the community it serves.
In addition to this, the school strongly supports British Values;


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Factors To Focus on When Selecting Dj Services
If you are holding an event or a party, it is important that you consider the type of entertainment that you will provide for your guests. Most people tend to prefer hiring the services of an experienced dj as they are known to be the best when it comes to hyping an occasion and this service is well known. Always ensure that you hire a DJ that is popularly known here in the industry so that you can be certain that you will receive these best services. Below are some guidelines that will help you out when choosing the right DJ services for your event.
In order to get the best always check on the number of years that the person that you want to hire has been active in the industry, as it is the one that will guide you when it comes to the experience that one has. You can never regret choosing such a person as they usually are professional and they ensure that they give their best service that they can. If you choose a veteran you can never regret such a decision because they are known to be the best and are visually well skilled when it comes to that industry. It is important to note that when you choose a veteran will be dealing with someone who is well skilled in the industry and they have already made a good name for themselves, and they can never want to ruin it by providing bad services.Choosing a newbie in the industry can be a tricky decision as one is never certain on how they will deliver their service. The best person that you can choose is usually a veteran, and you can never compare their work to that one of a newbie in the industry because what really matters is there skills that someone has gathered throughout the years.
It is important to ensure that you check the cost that different DJs charges for their service before you hire any one of them. Keep in mind that different DJs charge differently, therefore, it is up to you to you to choose someone that you feel is quite affordable. Sometimes we find a DJ being quite affordable than another, but that does not necessarily mean that they are the best compared to the ones that are affordable. When making the decision of hiring note that some DJs are way too expensive and if you end up having them for the job you might strain yourself financially in future which can be quite disappointing.Always try to negotiate on the price as it is part of business and at the end of the day, you might be surprised to find that they are willing to lower their prices which will be beneficial for you.


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Candidate Night On Water IssuesGary Patton, KUSP Land Use Report, 9/26/12
As a former elected official myself, I do pay attention to elections, and this year I am paying particular attention not only to the amazingly important federal and state elections scheduled for November, but to some pretty important local elections, too. County Supervisorial elections in both Monterey and Santa Cruz counties will have a profound impact on future land use decisions. City Council elections, perhaps particularly in the City of Santa Cruz, may also have a big impact on future land use and water policy decisions.
If you are going to be voting in the City of Santa Cruz (and there is still time to register to vote, by the way), you might want to attend a candidates' forum for Santa Cruz City Council candidates, scheduled for tomorrow evening. The forum will focus on water issues, and is sponsored by the Surfriders Environmental Alliance, the Surfrider Foundation, the Women's International League for Peace and Freedom, Peak Water, Desal Alternatives, the Community Water Coalition, Teach the Forest, and Save the Waves.
The candidates' forum will begin at 6:30 p.m. tomorrow evening at the Louden Nelson Center, located at 301 Center Street in the City of Santa Cruz. The law firm with which I am associated represents the Community Water Coalition, one of the sponsors, but that's not the only reason I am going to be at the forum tomorrow night. I hope to see you there!
More Information:
Candidate Night On Water Issues
Candidate Night Informational Flyer
Your Right To Vote On Desal Website


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Our Wedding Video | Alisha White Photography
On a warm day in December with Montego Bay in the distance, I married the man of my dreams, my best friend. Surrounded by all our favorite people we danced under a full moon and laughed until our bellies hurt.
When I dreamed of the way I'd remember my wedding week, this was everything I hoped for. Ale doesn't take on many wedding clients, but i'll be forever grateful she filmed ours. Its my most cherished piece from our wedding day.
Today I'm so excited to share my wedding video with you! Some day soon I also promise to post all the wedding photos and images from our week in Jamaica.
Videographer: Ale Vidal


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Over the course of this short week, students started designing in Tinkercad, a web-based CAD program that allows them to create 3D designs. They then turned their digital creations into physical objects using the Makerbots (3D printers). This first assignment asked them to create keychains with their names in order to practice manipulating figures on three axes.
In pairs, students presented their slides on their assigned electronic components, such as photoresistors, servo motors, and piezoelectric speakers. They taught their classmates about both the science of how the component works and its practical application.
We ended the week with a super fun bowling party with the 5-6s (see below).
Have a safe, healthy, and joyful break. To a wonderful 2018!


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CloudFlare … it's free, has awesome features, and guards against ddos attacks and other vulnerabilities.
Using it seems like a solid choice for any HTTP(S) based projects you might have, and it's safe to assume that so long as you don't publish you real server address, then you're safe. Right?
Thankfully CloudFlare provides a list of origins you can use to limit HTTP(S) access in your firewall settings. What they don't provide is a way to know when these origins change; for that you can setup a Latestver notification to alert you of any future updates.
Comma-separated list of origins
Use the following bash snippet to generate a comma-separated list of origins (for AWS/EC2)
#!/bin/bash IPS=($(curl -fs https://www.cloudflare.com/ips-v4)) echo $(IFS=, ; echo "${IPS[*]}")
Alternatively you can change
IFS=, to pick whatever delimiter your firewall requires.
AWS/EC2 firewall configuration
Here is the setup for EC2, but the technique will work with any firewall.
Create a new Security Group using the origins for HTTP and HTTPS rules
Apply the security group to your EC2 instances, and remove any existing HTTP(S) inbound rules.
Notifications of changes to the origin list
CloudFlare doesn't provide an official mechanism for receiving updates to the origin list. However, the Latestver project tracks the contents of the official text files, producing a checksum and allowing notifications through IFTTT.
- Follow the Latestver Notification Guide to setup a notification for entry
- You can receive notifications to Slack, Email, or any IFTTT supported target.


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Now, the majority of the homeowners opt for the best garage door services due to various reasons. The garage door becomes the necessary one for every home today. If you need to install the best garage door, you can make the proper search to find out the best service provider. The internet is the best source for finding the best service provider.
You can get the relevant information about the service provider through the internet. You can also replace or install the new one in the home. The garage door replacement and installation requires the simple process to install the best one.
It is the necessary thing for the residential property. This is the frequently used one in every home. The garage door is suitable for the commercial and residential property. You can secure the garage with the help of the best door.
If you have any issues in the door, you can immediately hire the experts that well-known in repairing the garage door. It enhances the curb appeal. You can get the contemporary and rustic design door at the best price. It is advised for the people to remove the old one. You can never remove the door in your way.
Hire the best specialist:
In order to install the best door, you can get the best help and support from the specialist to install the appealing door in your home and for more details refer https://www.garageservicepros.com/. The homeowners install the best door to improve the security of the garage. They know the best way to install the proper door in the living area. You can send the request for the garage door repair services.
They make use of the right tools and equipment to install the door. It is important to check the price range of the installation services. They provide the required details about the door installation.
They put full effort to install the better one and manage the things inside it. They manage the proper schedule to install the door. You can keep up the best one in your home. They provide the necessary repair services at the right time.
Repairing the door can be done within the given time. So, it is the best investment for the homeowners. You take the best door and improve the safety of the garage. It enhances the visual appeal of the property. It is easy to use and operates the door in a simple way.


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Power PRO Series Sets New Mission-Critical Facility Standard for UPS Operations
ROSENBERG, TX--(Marketwired - Nov 10, 2015) - HITEC Power Protection, the inventor of Dynamic UPS, today announced it will showcase its new Power PRO series at 7x24 Exchange Fall Conference, November 15-18, San Antonio, Texas. Conference attendees will be introduced to the industry's most efficient UPS option for critical-power loads exceeding 1.5 MVA.
Tweet this: HITEC Power Protection http://bit.ly/1M02bZW to showcase market's most efficient UPS #power solution @7x24Exchange Fall Conf Booth #19
As the industry's leading data center conference, the 7x24 Exchange Fall Conference will be a gathering of IT, data center, disaster recovery, cybersecurity and network personnel, all concerned with uninterrupted access to critical information.
"The new Power PRO series represents the technology benefits of half a century's UPS experience," said Ranjan Misra, President of HITEC Power Protection North America. "We are proud to share our latest innovations with the 7x24 Exchange Fall Conference attendees."
The Conference theme -- Commitment to Excellence -- is a perfect fit for HITEC Power PRO series, offering data center operators in North America the market's best power infrastructure option with the highest reliability, delivering the new standard for continuous power with:
To learn how you can take advantage of HITEC Power PRO series, visit HITEC at Booth #19 or schedule an appointment for a free TCO and power analysis by contacting (800) 794-9398 or emailing: firstname.lastname@example.com
About HITEC Power Protection
HITEC Power Protection is the world leader in continuous power solutions with over 1600 systems installed globally. With support centers in Texas, California, and Virginia, HITEC delivers UPS solutions that are designed to meet the business-critical power needs of its customers. HITEC guarantees customer support through an integrated network of highly trained service engineers who are backed by North American Support Centers and a 24x7x365 Global Helpdesk. For more information, please visit http://www.hitec-ups.com/.
Contact Information:
For more information, contact:
Jackie Abramian
BridgeView Marketing (for HITEC Power Protection)