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Grand Theft Auto: San Andreas – FAQ/Walkthrough
FAQ/Walkthrough by SamuraiRAS
Version: 1.0a | Updated: 11/09/04
____ | __ | ______________ ______________ __|| || / _____ _____ \/______ __ __\/___| || | / || \/ \| |' \/ || | | | || || ||__/| || ,, || || || | | | || _// || || || || || | | | || \| || || || || || || | | || || |\______||__||__|\______|| | '--- ||__|| |__ ____________________| | |____/ __ \_ ||__ ______ ______________ |_____ ---____ | |___\/______\/_____ ---____\ || ____|| \/ \/ || ____|| ||_ |___ | || || || || --- |_ |___ | || || || || || ___|| __| | || || || || || || |---,| | __ | || | \____/ |__||__|\______/|__||__\ \____/ | /______ __ __ ---____ ______ \\______/ |/ \| || || ____|/ \| ||__/| || || ||_ |___ | || || |/ || || | | || || || || || || || |_---_| ^ |||\|| || |\______|\__/ __ `/|___/ \_\\___/| \_________/ /_//| |________\\__/ _ _ | | // | | /\/ \ _\\ __ / '-__- ___ /\/ \ | \//__| | | /|| /-_,\/`_ \ _ | |`-_ / `-__'-| /|| \ ____ | || |||| |||| \//` \ ___ _ / _`-_// |__|||| || //____| |,|| |||| |||| ||\/`-__'- __\\ | \\_ \ /.--,||| || /.--__-,__/\/ \/|'__|||`- | -' |__|| /-_ / \__`//\ | |\_- |\/ \/ \| -__- \_/ || /.--,|||_// __//\/ / \_-\\ \_-'|\_- | \ _ \ / _ `` / \_-\\ //_|| | |//-,/ /,-_/ \_/ Thanks to Mushroom_Man for the excellent ASCII art. ************************************************************************** Grand Theft Auto: San Andreas FAQ/WALKTHROUGH v1.0a - Begun 10/25/04 ************************************************************************** This document is the copyrighted material of Sam Shahrani, and may not be used without the express written consent of the author. No part of this guide may be reproduced without appropriate citations. Any and all persons, companies, and other legal entities found to be violating this copyright are subject to legal action. Perpetrators of copyright infringement will be pursued to the fullest extent allowed under the law. PLEASE ASK FOR PERMISSION BEFORE REPOSTING THIS GUIDE If you believe you've seen a version of this file, or text from it, included in another FAQ, please e-mail me and let me know. Some of the sites authorized to carry this guide are: GameFAQs (www.gamefaqs.com) Cheat Code Central (www.cheatcc.com) NeoSeeker (www.neoseeker.com) 1up.com (www.1up.com) Gamers Hell (www.gamershell.com) Super Cheats (www.supercheats.com) If you're reading this on another site, please let me know. Written and maintained by samurairas E-mail: firstname.lastname@example.com ************************************************************************** I Introduction A. Versions II. FAQ 1. How do I break into houses and commit burglaries? 2. How do I get access to the other cities? 3. How do I recruit people in my gang? 4. I completed the mission where I have to kill the Balla's boss, but now I can't get any more missions! HELP! 5. How do I play a 2 player game? 6. How do I stop an opposing gang from attacking my territory? 7. Where's the best place to drive on the "Wrong Side of the Tracks" mission? 8. Where are the various schools? 9. Why can't I buy some of the houses out in the country? 10. I thought I was all crafty and swam to one of the other cities... but I got jumped by an army of cops, and a 4 star rating for my trouble! What gives? 11. What's the reward for getting all 100 of the tags sprayed? 12. How do I tow a car? 13. Can I extend those ramps on the car transport trucks? 14. How can I kiss my girlfriend and give her flowers? 15. How do I raise my sex appeal? 16. How can I get into the airports without a license? III. Main Storyline Missions A. Sean Johnson a.k.a "Sweet" (S) 1. Ryder 2. Tagging Up Turf 3. Cleaning the Hood 4. Drive Through 5. Nines and AKs 6. Drive By 7. Sweet's Girl 8. Cesar Vialpando B. Lance Wilson a.k.a "Ryder" (R) 1. Home Invasion 2. Catalyst 3. Robbing Uncle Sam C. Melvin Harris a.k.a "Big Smoke" (BS) 1. OG Loc 2. Running Dog 3. Wrong Side of the Tracks 4. Just Business D. D. Jeffrey Martin a.k.a "OG Loc" (OG) 1. Life's a Beach 2. Madd Dogg's Rhymes 3. Management Issues 4. House Party E. Cesar Vialpando (C) NOTE: YOU MUST COMPLETE HIS MISSION TO ADVANCE 1. High Stakes, Low-Rider F. Officer Frank Tenpenny (G) 1. Burning Desires 2. Gray Imports G. Sean Johnson a.k.a "Sweet" (S), Continued 1. Doberman 2. Los Sepulcos 3. Reuniting the Families 4. The Green Sabre (STORYLINE SPOILERS) H. Officer Frank Tenpenny (G), Continued 1. Badlands I. Catalina (C) 1. Tanker Commander 2. Local Liquor Store 3. Against All Odds 4. Small Town Bank J. The Truth (TT) 1. Body Harvest K. Cesar Vialpando (C), Continued 1. Wu Zu Mi 2. Farewell, My Love... L. The Truth (TT), Continued 1. Are You Going To San Fierro? M. Carl Johnson (CJ) 1. Wear Flowers In Your Hair 2. 555 We Tip 3. Deconstruction 4. Photo Opportunity 5. Jizzy N. Zero (Z) 1. Air Raid 2. Supply Lines O. Jizzy (Blue Dot) 1. T-Bone Mendez 2. Mike Toreno P. Woozie (W) 1. Mountain Cloud Boys 2. Ran Fa Li 3. Lure 4. Amphibious Assault 5. The Da Nang Thang Q. Carl Johnson (CJ), Continued 1. Outrider R. Officer Frank Tenpenny (G), Continued 1. Snail Trail S. Carl Johnson (CJ), Continued 1. Ice Cold Killa 2. Pier 69 3. Toreno's Last Flight 4. Yay Ka-Boom-Boom T. Mysterious (?) 1. Monster U. Toreno (T) 1. Highjack 2. Interdiction 3. Verdant Meadows 4. Flight School 5. N.O.E. 6. Stowaway V. The Truth, Continued 1. Black Project 2. Green Goo W. Woozie (Yellow Triad Logo), Continued 1. Fender Ketchup 2. Explosive Situation 3. Architectural Espionage 4. You've Had Your Chips 5. Key To Her Heart 6. Dam & Blast 7. Cop Wheels 8. Up, up and Away! X. The Truth, Continued 1. Don Peyote Y. Ken Rosenberg (Square) 1. Intensive Care 2. The Meat Business Z. Madd Dogg (D) 1. Madd Dogg AA. Woozie (Yellow Triad Logo) 1. Fish in a Barrel BB. Ken Rosenberg (Square), Continued 1. Freefall CC. Officer Tenpenny (G) 1. Misappropriation 2. High Noon DD. Ken Rosenberg (Square), Continued 1. Saint Marks Bistro 2. Breaking the Bank at Caligula's EE. Woozie (Yellow Triad Logo), Continued 1. A Home In The Hills DD. Carl Johnson(CJ) 1. Vertical Bird 2. Home Coming EE. Sean Johnson a.k.a. "Sweet", Continued 1. Beat Down On B Dup 2. Grove 4 Life FF. Carl Johnson (CJ) 1. Cut Throat Business 2. Riot GG. Sean Johnson a.k.a. "Sweet", Continued 1. Los Desperados 2. End Of The Line III. Sideline/Optional Missions A. Girlfriends B. Valet Parking C. Quarry Missions D. Taxi Driver E. Firefighter F. Vigilante G. Ambulance IV. Real Estate and Assets 1. Los Santos 2. Red County 3. Whetstone 4. San Fierro 5. Bone County 6. Las Venturas V. Secrets A. Spray-paint/Tags B. Horseshoes C. Oysters VII. Contact Info ************************************************************************** I. Introduction Hey, my name is Sam Shahrani (SamuraiRAS) and this will be my first real walkthrough for a game. I made an FAQ for Vice City, but wound up just dispensing info to other FAQ writers that had gaps in their stuff. On a personal note, do me a favor and don't steal my stuff. If there's something in here you like, a turn of phrase, information, just ask and there's a good chance I'll give you permission. If you just copy it, and don't give credit, you're being a tool. Don't be a tool. ************************************************************************** A. Version History 1.0a Fixed some typos. Added walkthrough for "Just Business" (I left it out accidentally). Fixed some grammatical mistakes. 1.0 Corrected price of Airfield. Added missions "Architectural Espionage", "You've Had Your Chips", "Key To Her Heart", "Dam & Blast", "Cop Wheels","Up, Up and Away!", "Don Peyote", "Intensive Care", "The Meat Business", "Madd Dogg", "Fish In a Barrel", "Freefall", "Misappropriation", "High Noon", "Saint Marks Bistro", "Breaking the Bank at Caligulas", "A Home in the Hills", "Vertical Bird", "Home Coming", "Beat Down at B Dups", "Grove 4 Life", "Cut Throat Business", "Riot", "Los Desperados", and "End of the Line". This completes the required missions walkthrough. Added Hotel, 24/7 and Joey's Mart to the assets list. 0.6 Added more authorized sites to host this. I'm glad people seem to enjoy the FAQ! Added missions "Flight School", "N.O.E.", "Stowaway", "Black Project", "Green Goo" and "Explosive Situation". Expanded the skeleton of the Sideline missions section. Added the airfield to the Assets in Bone County. Added skeleton for Oysters and Horseshoes. (11/3/04) 0.5 Added "Drive Through", "Nines and AKs", "Drive-By", "Sweets Girl", "Cesar Vialpando", "Home Invasion", "Catalyst", "Robbing Uncle Sam", "OG Loc", "Running Dog", "Wrong Side of the Tracks", and "Doberman". (11/3/04) 0.4 Fixed typos. Added some minor explanations, added FAQ regarding adding people to your gang/posse. Added missions "Highjack", "Interdiction", "Verdant Meadows" and "Fender Ketchup". Added Bone County and Las Venturas to the property list. (11/3/04) 0.3 Fixed typo regarding location of Flight Training. Completed addition of "Ran Fa Li", "Lure" and "Amphibious assault. Added "The Da Nang Thang", "Outrider", "Snail Trail", "Ice Cold Killa", "Pier 69", "Toreno's Last Flight", "Yay ka-boom-boom", and "Monster". (11/2/04) 0.2 Added "Air Raid", "Supply Lines", "T-Bone Mendez", "Mike Toreno", "Mountain Cloud Boys", "Ran Fa Li", "Lure", and "Amphibious Assault" (11/2/04) 0.1c Added the missions "Deconstruction", "Photo Opportunity", "Jizzy" (10/31/04) 0.1b Corrected the name for The Truth, and his symbol. Added Catalina's four initial missions. Added the following missions: "Against All Odds", "Local Liquor Store", "Tanker Commander", "Wu Zi Mu", "Farewell, My Love", "Are You Going To San Fierro?", "Wear Flowers in Your Hair", "555 We Tip", changed the number of spray tags to 100. Added information on giving the dildo to your Denise to the "Denise" section. Added the skeleton of the Real Estate and Assets section. (10/31/04) 0.1 First version. I cover some of the initial missions, sideline missions, some FAQs that have come up. (10/25/04) ************************************************************************** II. FAQ 1. Q: How do I break into houses and commit burglaries? A: You need to complete Ryder's "Home Invasion" mission. After that, there should be a black truck located in the apartments across from the Gym. It may only appear after it gets dark, but once you see it, get in it and you'll be able to burglarize certain houses. 2. Q: How do I get access to the other cities? A: You need to complete Cesar's mission. This will allow you to continue getting missions from Sweet. The last mission from Sweet is called "The Green Saber", and completing it allows you to access San Fierro. Completing CJ's "Yay Ka-Boom-Boom" mission in San Fierro allows you to access Las Venturas. 3. Q: How do I recruit people in my gang? A: Target the member of your gang you want to recruit and press up on the directional pad (D-Pad). This will get them to follow you around and attack your targets. Depending on your level of respect, you can have up to 7 members in your personal gang posse. 4. Q: I completed the mission where I have to kill the Balla's boss, but now I can't get any more missions! HELP! A: You need to complete Cesar's "High Stakes, Low-Rider" mission. 5. Q: How do I play a 2 player game? A: Scattered throughout San Andreas are red two-player icons. If you can find them and have a second controller, you can do certain missions with another player. I don't have a list on exactly where they are, but if you do, e-mail me. 6. Q: How do I stop an opposing gang from attacking my territory? A: You have a couple of options. One, you can save your game, which will stop the attack. In fact, the game will just wipe it all away. Pretty sweet. Alternately, you can completely destroy the opposing gang. Finally, you can seize any enemy controlled areas that are next to the area being invaded (after you've repelled the invasion) This won't stop the raids, but it WILL stop that particular area being raided. 7. Q: Where's the best place to drive on the "Wrong Side of the Tracks" mission? A: Personally, I've found the driving ahead of the train and to the right is the best place. That is, at about a 45 degree angle from the front right side of the train. When you're told to take the high road, do so, and then return to your original position when you can. 8. Q: Where are the driving school and flight school? A: Some are located in other cities, so you'll need to unlock them. Driving school is in Doherty, San Fierro. Pilot school is in Verdant Meadow Aircraft Graveyard, Las Venturas. Bike school is in Blackfield, Las Venturas Boat school is in the Bayside Marina of Bayside, north of San Fierro. 9. Q: Why can't I buy up some of the houses in the countryside? A: You haven't completed enough missions yet. Until you complete "The Green Saber", you won't be able to access certain areas or purchase certain things. Later in the game, there are more properties that will be unavailable until certain missions are completed. 10. Q: I thought I was all crafty and swam to one of the other cities... but I got jumped by an army of cops, and a 4 star rating for my trouble! What gives? A: Since you can swim, Rockstar North had to come up with some new trespassing penalties. In previous games, simply sealing the bridge was usually enough to keep people off of the "locked" areas, but in San Andreas they had to up the stakes somewhat. Until these areas are unlocked, you'll be quickly killed by law enforcement. 11. Q: What's the reward for getting all 100 of the tags sprayed? A: Increased respect, and weaponry. Specifically, an AK-47, Tec-9, Sawed-off shotgun and Molotov cocktails appear inside The Johnson House. 12. Q: How do I tow a car? A: Get in a tow truck vehicle and use the Right Analog stick to manipulate the connection. 13. Q: Can I extend the ramps on the Car transport trucks? A: Yes, by using the Right Analog Stick. 14. Q: Can I kiss my girlfriend? A: Yes, by pressing the L1 button. 15. Q: How do I raise my sex appeal? A: Buy nicer clothes, drive a nicer car, work out, gain more respect, get a better haircut, find more Oysters. 16. How can I get into the airports without a license? From Eric Hass: "Get a car and park it in front of the security both. Jump up on the car, then onto the roof of the booth and over the fence" 17. Q: Are you a dork? A: Why, for putting in this much time on an FAQ? Yeah...yeah I'm a dork. ************************************************************************** III. Main Storyline Missions A. SEAN JOHNSON A.K.A. "SWEET" (S) 1. Ryder Drive to the barber shop (located on the map) and get a haircut. Head over to the Well-Stacked Pizza Company and buy some food (I recommend a salad, but whatever floats your boat). After you order, Ryder will attempt a robbery, but manage to completely screw it up. You'll both be chased out by a shotgun wielding register jockey, so jump in the car and head back to Grove Street. REWARD: Respect Earned 2. Tagging Up Turf Time to learn how to tag your turf. 7 Locations are marked on your map. Go to each one, equip your can of spray pain, and press the "O" key to paint over the opposing gang tags. This can take several seconds, so be patient. REWARD: Respect Earned 3. Cleaning the Hood Time for the D.A.R.E. portion of San Andreas. Drive Ryder over to B-Dups apartment. Once there, you'll see the results of crack addiction. In order to get some justice, it's time to kick the crap out of a crack dealer and clean up the hood. Follow the tag on the radar to find the dealer. Beat him to death, grab his weapon, then go give the crack house gang members a good beating as well. After that, return to the Grove. REWARD: Respect Earned 4. Drive Through Smoke is hungry, and the game needs to teach you about eating, so it's time to head over to the nearest Cluckin' Bell. In the middle of getting some food (and, in Smoke's case, a hell of a lot of food), a Balla's ride shows up and tries to start some shit. Chase them down and let your boys blow the vehicle to hell. There's no trick to this, though if you have a weapon you can help with the drive by. REWARD: $500, respect earned, Ganton Gym available. 5. Nines and AKs Have you noticed that you don't really have access to a ready supply of firearms? Isn't this America?! Where the damn guns? Fortunately, the local supplier of cheap, near useless firearms is here to help. Go meet Emmet to get a handgun. You'll also get a brief tutorial on aiming, rolling, and other weapons skills. Pay attention, because this will come in very useful later. Binco, the clothes shop, also becomes available. You'll need some gang colors, so buy something green. REWARD: Respect earned 6. Drive-By It's time to reassert the authority of Grove Street. Drive the car into Balla territory and let your carmates do drive-bys on the gang bangers sitting out on the corner. Avoid getting too close to the cars, since the blasts will likely do significant, if not fatal, damage to you. After you drive by the four groups, you'll earn a two-star wanted level, so drive quickly to the Pay N' Spray for a free paint job. With the car sprayed and the cops off your tail, return to Sweets house on Grove Street. REWARD: $500, respect earned, Ryder available to give missions, Big Smoke available to give missions. 7. Sweet's Girl Sweet calls to tell you that he and his woman are pinned down by Ballas at an apartment complex. Get a set of wheels and drive over there. If you're strapped, jump out and pop off a few rounds into the Ballas, paying particular attention to the guy blocking the stairs. Head upstairs and meet Sweet, then get down to the car and back to Grove Street. REWARD: Respect earned 8. Cesar Vialpando According to Sweet, your sister is making out with some guy named Cesar. He's big into mods and street racing, so head over to a house and get a decent ride, as well as the opportunity to mod the car. This is, for the most part, pointless, since all these cars get beaten to hell when you use them...or maybe I'm a terrible driver. I prefer motorcycles anyway. Head over to the train station and meet Cesar. He'll challenge you to a hydraulics competition. All you need to do is match your movements to the prompts on the screen. Get used to doing stuff like this, as it's relatively common in the game. It shouldn't be too hard to do. REWARD: Respect earned, double whatever you bet. B. LANCE WILSON A.K.A. "RYDER" (R) 1. Home Invasion Ryder has a real obsession with firepower, so it's time to rip off some right-wing nut job. Get in the van and drive to the location on the map. Once there, you'll need to head into the house to steal the stuff. This entire mission is just training for the secondary mission of performing burglaries, so pay attention. Remember to move slowly and avoid running into objects, doorframes, banisters, and walls. Doing so creates a lot of noise and will just cause problems. There are five crates in the house, and you only need three. One is located where you start, against a wall. Two more are located in the upstairs hallway, and the last two are physically in the room where the nut job is sleeping. You've got plenty of time, so just move carefully and you'll be fine. After you grab each box head outside and put them in the truck. Once you're done, drive over to the lockup and you're good to go. REWARD: Respect earned 2. Catalyst Officer Tenpenny shows up with information on a shipment of weapons that are coming in by train. If you haven't already, get a decent gun and, if you can, body armor. Once you reach the train, you'll run into a gang war. I parked the car and shot everyone, but running them over is a viable option as well. A second group of thugs will come up in a car; kill them too, then climb into the train. The train is going to start going, so you'll need to toss the crates of weapons out to Ryder in the car. This can be a bit tough, so don't be surprised if it takes a couple of tries. Get as many crates out as early as possible. Once that's done, evade the cops and head back to Ryder's house. REWARD: Respect earned 3. Robbing Uncle Sam Ryder, in a brainstorm, realizes that the Army has more guns than anyone else. Clever, isn't he? Anyway, he decides to rip off the Military Depot down at the docks. Drive over there and jump the fence, then kill the guard. However, DO NOT shoot the gate open. Instead, head towards the supply building and kill the guards nearby. Shoot the lock to open the building, then kill the guards inside. Use the forklift to move the four boxes into a line in front of the door, then head outside and move two of the boxes out there into the line as well. Now that you're ready, it's time to let Ryder in. Go shoot the lock to the gate and let him in, then head back to the forklift and start loading boxes. You may have to get out and help Ryder every now and again, but with the boxes this close you should be able to work pretty quickly. Once all six boxes crates are in the back, drive to the safe house. You can drop the boxes out of the back to try and blow up the Hummers that will pursue you, but they're not that big a challenge. REWARD: Respect earned C. MELVIN HARRIS A.K.A. "BIG SMOKE" (BS) 1. OG Loc One of your boys is getting out of jail, so go pick him up. Loc wants to go and settle a score with some punk from prison, so head over into Balla territory and visit the house. After some allusions to guy-on-guy prison action, Freddy, the guy Loc wants to deal with , takes off on a bike. There's a similar one nearby for you to use, so go after him. I was never able to kill him while he was on the bike, but maybe I just suck. Anyway, if you chase him long enough, he'll eventually stop by some basketball courts. When he does so, gun his ass down, as well as any gang members that might be nearby and try to help him. After Freddy is taking a dirt nap, drive Loc to his probation job at a local Burger Shot restaurant. REWARD: Respect earned, OG Loc available to give missions. 2. Running Dog Smoke has a "cousin" from "Mexico" named "Marijuana" coming into town. Drive him to the meeting. Once you get there, the Vagos will be relatively unreceptive to the idea of giving you and Smoke the dope, so kill them for being dicks. Get the cash. REWARD: Respect earned 3. Wrong Side of the Tracks This is tough, but not impossible. Drive Smoke to the meet, then get on the bike provided and chase down the train. Staying just to the right of the first car puts you in a good firing position, especially if you alternate it with moving up so you're at a 45 degree angle to the front right side of the train engine. By the time you reach the tunnel, only two of the guys should be alive, so when Smoke says to "take the high road", go to the right. You just need to keep up with the train, though you may be able to get close enough for Smoke to take some shots. Once you're back at the same level as the train, pull up to the right side again and let him hose the train with gunfire. with all of them dead, drive Smoke back home. REWARD: Respect earned 4. Just Business SUMMARY PENDING REWARD: Respect earned D. JEFFEREY MARTIN A.K.A. "OG LOC" (OG) 1. Life's a Beach OG is pissed about his crappy job, so he wants you to help him jump- start his rap career. Get down to a beach party and see if you can get your hands on the DJ Van. When the DJ talks to you, you'll need to press right on the D-pad to answer positively, and the next phase of the mission will begin. Oh, it's Dance-Dance Revolution time. There's no special trick to this, just memorize what buttons are where and hit them in time. It's similar to the Low-Rider contest, but with different buttons. Once you've suitably impressed the female DJ, she'll invite you into her van, and then you can kick her ass to the curb and take the truck to the lockup. Reward: Respect earned 2. Madd Doggs Rhymes He's got the sound system, but his rhymes are more painful that a kick in the crotch. Time to get some better ones. Proceed to the house, and follow the instructions to sneak in. Refrain from killing unless absolutely necessary on the way in. You'll probably have to ice the guard in the studio. Once you've done that, just fight your way out. There's body armor near the studio if you need it. Once you have the book of quality lyrics, head back to Burger Shot and talk to OG. REWARD: Respect Earned, Detective Frank Tenpenny becomes available for missions. 3. Management Issues Easily my favorite mission of the game so far. OG is having some issues with some music mogul, so it's time to take him out of the picture. Intercept one of the bodyguards and kill him, then steal the car. If you damage the car, visit the Pay N' Spray to get it repaired. Follow the dot and meet up with the other 2 guards, and carefully parallel park between them. The other guards will come out, and then drive to a meeting. Stay in the middle of the convoy, and the music mogul and his girlfriend will get in the car. The guards, alerted to your kidnap attempt, will try to ram you, but just evade them and head for the pier. Drive as fast as possible down the pier and bail out just before you hit the edge. Return to the Burger Shot. REWARD: Respect earned 4. House Party OG is ready for a party. The game will tell you to get a haircut and some new clothes, but save your money. Head back to the Grove and enter the party house. Unfortunately, the Ballas have decided a gathering of the entire Grove Street Families gang makes a tempting target, and they're coming to kill you all. Head outside and grab a Tec-9, if you don't already have one. The first wave will come from the west down the street. Kill them, then prepare for the second wave who will attack from the bridge overpass above you. The final wave will attack from the south and west, so be ready to get shot in the back. REWARD: Respect earned, gang turf missions available. E. CESAR VIALPANDO (C) NOTE: YOU MUST COMPLETE HIS MISSION TO ADVANCE 1. High Stakes, Low-Rider I suggest you use a Voodoo for this mission; do not use the low rider that you used in Sweets "Cesar Vialpando" mission, as it fishtails far too easily in turns. Follow Cesar to the start of the line, the just start racing. Get ahead of your opponents as early as possible and don't look back. If you need to, consider having Nitrous Oxide installed in your car for an extra speed boost. REWARD: $1000, Sweet becomes available to give missions again. F. OFFICER FRANK TENPENNY (G) 1. Burning Desires Seems that another gang banger like yourself has managed to piss off Officer Tenpenny. He wants you to grab some Molotov cocktails and firebomb the bangers house. Drive downtown and grab the Molotovs, then drive to the house. Kill any gang members near the house, then shoot out the windows. From as far away as possible, throw one (1) Molotov through each of the five windows. The building will begin to burn. Unfortunately, there's a girl trapped inside, so you'll need to rescue her. Head inside and upstairs. The door to her room is blocked so you'll need to go downstairs to the kitchen and get the fire extinguisher. Do so, then return to the upstairs and put out the fire. The building will begin to collapse, so use the fire extinguisher to clear a path back downstairs and out the door. It turns out the girl, Denise, is from just outside Grove Street, so follow the dot and return her home. Your chivalrous actions have convinced Denise to become your girlfriend, so treat her nice. REWARD: Denise available to date 2. Gray Imports Looks like the Ballas are making a deal with the Russians for some weaponry. Since Tenpenny isn't a fan of one gang getting too strong, he suggests you head down to the docks (follow the dot) and crash the meeting. Once you arrive at the docks, quickly kill the guard and shoot the control panel. REWARD: Ammu-Nation opens G. SEAN JOHNSON, A.K.A. "Sweet" (S) CONTINUED 1. Doberman Time to learn how to get into Turf Wars. Get some armor and a decent weapon, then head to the Balla's territory, specifically over to Glen Park. Find a group of three to four Balla's and kill them. You should get a message that "You have initiated a gang war". You'll have to kill three waves of gang members, with time between each wave to grab a health and/or armor power up that should appear. Track down the last guy on your map and kill him. 2. Los Sepulcos Time to throw the Ballas leader a beating...by which I mean shoot him dead. Walk over to the two GSF members, target them and press up on the D-pad. This will recruit them. Once you've done this to both of them, they'll hop in the car with you. Be aware that while driving, if you pass any enemy gang members, they'll automatically drive-by them, and this can cause problems. So, be careful. You'll have 4 minutes to drive to the rear of the Cemetery, so take your time. Once there, equip an automatic weapon (UZI, MP5, AK-47) and jump the fence. Watch the cut scene, then cut down the Ballas. The gang boss will have a red arrow over his head, and he's wearing body armor, so you'll have to shoot him more than normal. It's a waste of time to attack him with a pistol, so don't bother. Use an automatic weapon and he'll be dead in 5 seconds. Once you've killed him, your wanted level will be two stars, so hop in the car Sweet has stolen and take off. You can wait for the 2 recruited gang members, but it's not vital. Head north, then immediately east and look for the Pay N' Spray right next to the Mod Shop. Get sprayed, lose the cops, and head back to the grove. REWARD: Respect earned 3. Reuniting the Families Sweet thinks it's time for a big meeting of the families, so you need to drive him over to the Motel where the meet is taking place. Unfortunately, just after he goes in, SWAT vans and helicopters show up to raid the party. Your homies bitch out on you and skip, so you're going in alone to rescue your brother. It's actually not that hard, just be careful near corners. Once you rescue him, you'll need to fight off a SWAT helicopter; be sure to kill the 4 SWAT members that are on the outside of the helicopter, then shoot down the chopper. Thankfully, Smoke and Ryder aren't complete bitches, and come back to pick the two of you up. As you make your getaway, you're going to have to fight off a number of police cars, as well as some motorcycle cops that will actually jump onto the rear and hood of your car, T-1000 style. Kill the cops ASAP, then get ready for a final helicopter showdown cut scene. REWARD: Respect earned 4. The Green Sabre (STORYLINE SPOILERS) Sweet has a plan to take back the hood, once and for all, and he tells the gang members to get strapped and then meet him under the Mulholland Intersection overpass. Before you can do that, you get an urgent call from Cesar, who has something vital to show you. Drive to the meet and get in the car. It turns out that Smoke and Ryder are double-crossing the family, selling them out to the LSPD CRASH team. With Sweet walking into a trap, it's up to you to save him. get a fast vehicle and head over to the Mulholland Bridge Intersection as fast as possible. Once there, kill the Ballas and then meet up with your brother. You'll talk briefly, then get jumped by more Ballas on foot and in their vehicles. Target them quickly and kill them, then use a high powered weapon like an AK-47 to take out the car doing drive bys on your men. With the vehicle destroyed, the cops show up, and we fade to black with CJ raising his hands in surrender, and Sweet bleeding profusely on the ground. REWARD: None H. OFFICER FRANK TENPENNY (G), CONTINUED 1. Badlands Well, that could have turned out better, huh? Smoke's double cross has left your brother riddled with bullet holes in a prison hospital, and you in the custody of the corrupt Officer Tenpenny, and without any of your weapons. Having you driven you out to the ass end of nowhere, Tenpenny has a little assignment for you: kill a witness against him. However, Tenpenny wants proof that the witness is dealt with, so he gives you a camera; use it to photograph the witness' corpse. You'll want to grab some weapons and armor from the nearby Ammu- Nation. Jack the nearby dirt bike, since this guy is being stashed up on top of a hill, then follow the dot. The area can be a bit hazardous, so drive carefully to avoid driving off the edge of the hill. Fortunately, you can survive a fall from a pretty major height if you're on a bike. Anyway, the witness is out in a cabin, protected by 4 FBI agents. Cap them and the witness jumps in a car and takes off, so you'll need to chase him down and kill him. Having a Tec-9 is very handy. Once you badly damage the car, he'll hop out and you can kill him and take a photo. Return the photo to the marked spot in the trailer park. REWARD: None, but Cesar calls and tells you to meet his cousin at the diner in Red County. ALTERNATE STRATEGY FROM BEN REYNOLDS: 1) Get yourself a silenced gun from Ammu-nation 2) Proceed to the cabin, but park your vehicle a little bit before you reach it 3) Use stealth mode and hide behind the trees so that the FBI doesn't see you. Don't kill them unless they see you, because that will mean a wanted level, and your target will flee. 4) Sneak into the cabin, kill the witness and take the photo. With any luck, you won't be heard, so then run like hell to the nearest car/bike (There should be one on the opposite side of the cabin's front door) and go deposit the film. Did this without getting a single wanted star. Thanks, Ben! I. CATALINA (C) *SPECIAL NOTE* The first time you meet Catalina, Cesar's cousin, you will be able to only do one of the missions. You can pick any one of the four, but then Catalina will be unavailable until you complete the "Body Harvest" mission for The Truth. After you've done that, Catalina will become available for the remaining 3 missions. Also, Catalina is a returning character from Grand Theft Auto III, and you'll learn more about her as the game progresses. 1. Tanker Commander Head down to the town and pull into the gas station. Catalina will try to rob the joint, but the store has bullet proof glass and the guys inside just laugh at her. The main plain foiled, you'll need to jack the nearby Semi-Truck cab and slowly back in on the nearby gasoline trailer. Once you do this, the guys inside the gas station will chase you in a car and try to destroy you. The easiest thing to do is to get out of the cab and shoot the pursuing car until it explodes. With luck, it will kill the two people inside, and you'll be free to deliver the truck to the drop zone. If they don't die in the explosion, the two people inside have a very high damage setting, and take many, many shots to bring down. Body armor is advised. Once you've evaded or killed your pursuers, deliver the trailer to Mr. Whitaker. REWARD: $5,000 and the ability to take trucker missions. 2. Local Liquor Store Time to live out the criminal cliché and rob a liquor store...too bad four hillbilly bandits on 4-wheelers got the idea ahead of you. As they make their escape, Catalina will kill one of the bandits, providing you with a 4-wheeler. You need to drive as close as possible to the bandits so that Catalina can kill them. Each one will drop a briefcase, but the easiest thing to do is chase down all three, then pick up the briefcases after they're all dead. Once you've gotten the briefcases, return to Catalina's mountain hideout. REWARD: $1,000 3. Against All Odds Catalina wants to knock over a betting parlor, and she's brought the firepower to do it. She hands you a set of satchel charges (military demolitions explosives) and orders you into the betting parlor. Head through the door and watch the cut scene, which reinforces that Catalina is one stone cold crazy bitch. Anyway, walk to the right and stand about 5 feet back from the door and throw a satchel charge. If you've done it right, you should see a satchel charge appear on the door. Stand back as far as possible, then switch to the Detonator weapon and blow the door. You may also have to set another charge on the safe. Once it's open, you can grab the cash and head outside. You'll have a four-star rating, so drive as quickly as possible to the nearest Pay N' Spray (Dillimore) and get the car painted. Once that's done, return to your hideout. REWARD: $2,000 4. Small Town Bank Nothing like a good, old-fashioned stick up. Catalina will take control and start cracking the safe, all you need to do is keep rotating your targeting over the people outside. You'll probably screw up, and when you do, the alarm will go off. You can kill the hostages, then blow open the ATMs and take the cash. Catalina will lead the way out the back, where you'll have to fight cops on the roof and at ground level. Once you work your way down the alley, kill the two motorcycle cops that appear and take their bikes. Two more cops will appear to chase you, so follow Catalina as closely as possible. Over the course of the chase, the two cops will die (one will fall into the river, the other will wreck) so just stay alive and the situation will solve itself. Catalina, of course, gets cornered and caught, so you'll need to kill the cops around her, then get her on your bike and take off to her hide out. Once there, you mission is complete. REWARD: $10,000 J. THE TRUTH (TT) 1. Body Harvest You're just meeting all sorts of interesting people through Tenpenny. Pick up weapons and body armor, then head over the bridge and the mountain to the Survivalist camp. It's easiest to move around the far west side of the camp all the way back to the combine. This way you'll only have to kill the survivalists that are out in the field, instead of all of them. Once you've killed them, jack the combine. You'll be attacked by a swarm of survivalists, but you can just run most of them over and watch their shredded body spit out the back. The exit path is towards the south, so head that way and crush any that get in your way. At the exit, you'll be attacked by a guy with a rifle in a pickup. I just got out and shot him dead, and then jacked and killed the pickup driver, but you can do whatever you like. All you have to do now is drive the combine to The Truth's barn at the bottom of the mountain and you're done. REWARD: Respect earned. K. CESAR VIALPANDO (C) CONTINUED 1. Wu Zi Mu Cesar has found out about an illegal underground street race that takes place out here in the boonies. Find yourself a good, fast car (I used and Infernus with NOS, but it's not necessary to have NOS) and head over to meet him. In the background, you'll notice someone who should be very familiar to all those that played Grand Theft Auto III. Anyway, all you need to do here is win the race. If you have a car that corners well and is relatively heavy, this should be a breeze. Just try to minimize the damage to your car, and be very careful during the first half since the destruction of your car (like dropping it in a river) will result in instant mission failure. REWARD: $5,000 and introduction to Wu Zi Mu 2. Farewell, My Love... Catalina has found a new lover...and it's the guy from GTA III. Anyone who played GTA III knows how this is going to end (she winds up shooting him during a bank robbery, and you spend all of GTA III working towards vengeance), but in a final act of anger, she challenges you to a race. You don't have a choice of vehicles for this race, and the one you're given, quite frankly, sucks. You'll need to really press your advantage during straight-aways, and try to take as many shortcuts as possible. Also, avoid hitting fences, as you'll usually spin out. I should note that for both of these racing missions, I had very low driving skills due to the fact I normally ride a motorcycle or run, so that may have hurt me significantly. REWARD: Deed to a garage in San Fierro L. THE TRUTH (TT) CONTINUED 1. Are You Going To San Fierro? The Truth finally has the drugs that Tenpenny wants to use to frame the troublesome individual. Unfortunately, the cops decide to raid Truth's farm! You'll have 5 minutes to use a flamethrower to torch all of The Truth's marijuana growing operation. Be sure to completely destroy all of the growing areas; you'll know it's destroyed when you hear a beep, and one of the red dots will disappear from the map. 5 minutes is plenty of time, so work quickly and efficiently, and try not to set yourself on fire. Once you've eliminated the crop, rejoin The Truth in his psychedelic van. You need to make a getaway, but the police helicopter makes that impossible; fortunately, Truth just happens to have a Rocket-Propelled Grenade (RPG) launcher in the back of the van. Surprisingly heavy firepower for a hippie. Anyway, target the helicopter and blow it out of the sky. Once that's done, just calmly drive to San Fierro and check out the new garage. M. CARL JOHNSON (CJ) 1. Wear Flowers in Your Hair Well, this garage was a hell of a scam; it's old and busted. Fortunately, your sister has some ideas on how to turn the place into an asset, and with her help, along with that of Cesar and Truth, you may have something. Truth happens to know a couple of guys that can help, real motor experts. They used to live down in Vice City, until the mob moved in and took over their boat repair business. Fans of Vice City will remember them: Jethro and Dwayne, the drug shipping guys that used to own the marina area. Truth wants to look at the hospital, so go take a look there as well. After that, go pick up Jethro from the garage he works at, then head over and talk to Dwayne; he'll meet you back at the Garage. Now Truth wants to look at the police station downtown so do that and then go pick up Zero, a computer genius that Truth knows. Now just head back to the shop. REWARD: None 2. 555 We Tip Time to frame up the DA that's giving Tenpenny such problems. Drive over to the hotel and kill a valet down in the parking area. Take his uniform and money, then head upstairs and wait for the DA to arrive. His car will be the third one. You'll have 2 minutes to drive the car back to the garage, put the drugs in it, and drive it back. The easiest way to do this is to make an immediate right out of the half-circle in front of the hotel, drive up three blocks so that you're even with the yellow dot representing the garage, then turn left and go straight. You should be able to make it to your garage with at least a minute to spare. Pull in and the drugs will be dropped in. Now, VERY CAREFULLY drive back the way you came and pull into the parking garage. ANY damage to the vehicle will mean you have to go back to the garage and get it fixed, which will basically mean you fail the mission. Park the car in the marked spot, then go out front of the hotel and call the cops. They'll arrive, the DA will be imprisoned, and the mission is over. REWARD: None, but Valet missions are now available from the hotel, and a valet uniform is delivered to your wardrobe. 3. Deconstruction Those of you that work construction, please remember not to whistle at gang bangers sisters and girlfriends, because it'll get you killed. FYI. Anyway, the workers at the construction site behind the building have offended you, your sister and Cesar by ogling your sister. Time to kick their asses. Jack one of their bulldozers and flatten the 6 rectangular temporary buildings. They're shown on the map in green, and you need to hit them at a pretty good speed to destroy them. Watch out for any barrels, as they are explosive. During your attempts to destroy these buildings, you'll be attacked by workers on foot and one in a bulldozer. The simplest way to deal with them is to get out of your bulldozer and shoot them, then jack the opposing bulldozer and kill the driver. Problem solved. After all 6 buildings are destroyed, the idiot foreman will stick his head out and see the destruction. Too bad for him, he just became a witness. Knock the Porta-Potty he's in into the hole near the pipes, then grab a cement truck. Back the truck up to the highlighted spot and bury the Porta-Potty and the piece of shit in it. REWARD: None, but the driving school opens up. 4. Photo Opportunity Cesar has been trailing some of the players in the drug smuggling operation, and he wants you to meet him. Drive out to his location, then head to Angel Pines to do some reconnaissance. Once you get there, get up on the roof of the building you park in front of, and get ready to take some pictures. Be sure to zoom in fully and take a photo of each of the four main players. One you'll definitely recognize, while the identities of the other three are something of a mystery. If you've taken a good zoomed photo, Cesar and CJ will talk about the person. Once you have all four people photographed, your mission is complete. REWARD: Respect earned 5. Jizzy After meeting with Woozie, you know have some information on one of the guys working in the drug ring, a major pimp known as "Jizzy". Head over to Jizzy's establishment underneath the bridge and meet him. After some conversation, he'll give you a few "dumb muscle" jobs. First, go outside and get in the pimpmobile. Drive the ho in it to a john at a hotel downtown. Once that's complete, Jizzy wants you to execute a rival pimp, and you only have 2 minutes to reach him in Hashbury. The rival pimp is armed only with a pistol, so you can make quick work of him. Next, you'll need to save one of Jizzy's women from a pair of guys that are assaulting her under a bridge overpass. Again, only one of the two is armed, and that's only with a pistol. Cap their asses, and then get the pimpmobile to a Pay N' Spray to repair any damage. You're now ready for the fourth part of this mission, the ordered murder of the ho you earlier dropped off at the hotel. It seems her john, an evangelical preacher, wants to take her away from the job, and Jizzy isn't having any of that. The preacher is in a stretch limo, escorted by a black SUV with armed guards. The trick here is to concentrate on the limo first. I used an MP5 and just pulled up alongside them, but if you've been to driving school you could try using the P.I.T. maneuver too. Once the escaping duo have been eliminated, finish off the guards. Jizzy will tell you to keep the pimpmobile or destroy it; I put it in my garage back at The Garage. REWARD: $3,000 and respect earned N. ZERO (Z) 1. Air Raid This mission is a bit tricky, but not too bad. The secret is to keep an eye on your radar, and to destroy the enemy planes as far out as possible. The easiest way to do this is to aim just ahead of the planes so that they fly right into your weapons fire. Other than making sure to watch your back for incoming, there's really no secret to this mission. REWARD: $3,000 2. Supply Lines I hate this mission with a bloody red passion. I can't even fully express how much I want to stomp Rockstar in the groin for including this mission, and I thank God that it's not required to advance or I'd return this game in a heartbeat. Okay, now that that's out of the way, here's what to do: Basically, you need to take the three closest vehicles as fast as you possibly can, because not only do you need to destroy all three, but you have to return the freaking RC plane to that whiny bastard Zero. Okay, sorry, getting a little worked up. Anyway, destroy the first three in under 30 seconds if you can, because the other two targets are clear across the map. Go after the closest of the two red dots, which should be a punk on a dirt bike. Finally, go after the remaining vehicle, a van. Once you destroy him, you'll need at least 1/3 of a tank of gas left, preferably more. ALTERNATE STRATEGY FROM KENJI: "A way to make Supply lines easier is to hit the two farthest vehicles first, because they start fairly close to one another. Remember to spend as little time on the closest of the two as possible to make it easier for you to catch the farthest. Once that is accomplished you should have 2/3rds of your fuel left and that is enough (for me) to get the other 3 and return with still 1/5th fuel" 3. A New Model Army This is one of the more inventive missions, and is currently a personal favorite. Basically, you're controlling a radio helicopter with a giant magnet on it, and Zero is controlling a little car. First off, magnetically grab the bomb next to you and bomb the nearest tank. Do this to the other two tanks. You'll have to listen to Zero bitch and moan, but whatever. Anyway, once those are destroyed, help Zero by moving the barrel in his way. This should be a cakewalk from now on; you'll need to move two planks to make a bridge, and move a few more barrels, but you should easily complete this with time to spare. REWARD:$7,000 and asset acquired. RC's Shop generates $5,000 every 24 minutes (24 in game hours) O. JIZZY (Blue Dot) 1. T-Bone Mendez Looks like someone is jacking the drugs shipments. You need to track down the hijacked shipment and rescue the material. Get in a vehicle and head over to the spot under the overpass; too bad for you, but the thieves have already grabbed some of the blow and are making a run for it. Get on the bike and chase them down, then machine gun them for being punks. Of course, the irony here is that you've been doing the same thing (ripping off these shipments), but that doesn't matter now. Kill all four people and pick up the packages, then return the material to the pleasure dome. The chases and killings are pretty straightforward, but having a decent bike skill level helps. REWARD: $5,000 and respect earned 2. Mike Toreno Great, now these assholes are stealing entire trucks! This time, though, one of Jizzy and T-bone's accomplices, Mike Toreno, is trapped in the back of the truck. Fortunately, he has a cell phone, but the battery only has five minutes of time left, so you need to track him quickly. The first place to head is the building site in Doherty, just behind your garage. Next, head just east to the docks in Easter Basin, then over to the airport. Once at the airport, you'll have to use a signal meter to track down Mike's exactly location. If the bar increases, you're heading in the right direction, if not, you're going the wrong way. Once you track down the van, machine gun the bikes escorting it and any goons that get out of the van. Get out of the car, and a cut scene will play. Destroy the truck any way you can, then get Toreno and T-bone out of the airport. Unfortunately, the cops have gotten wise to what's going on, and you'll need to get to the nearest Pay N' Spray and lose your three-star wanted level. The closest one is due north, near your Garage. Once you've gotten a new paint job, head back to the pleasure dome. REWARD: $7,000 and respect earned P. WOOZIE (W) 1. Mountain Cloud Boys Woozie wants to check out a Triad gang that missed a payment, so drive him around the corner (literally) and check things out. You'll want to have a semi-automatic weapon for this mission, and you'll want at least a gangster rating. I'm just saying. Anyway, it turns out that A) Woozie is blind as hell and B) everyone in the building is as dead as Courtney Love's sex appeal. As the true magnitude of how potentially screwed you are sinks in, the Da Nang Boys burst in and corner you. Kill them, then head down the alley where a group of DNBs on dir bikes will arrive, kill them, then wait at the corner. There's an enemy sniper, so stay low and kill the nearby enemies, then spring up and pop the sniper in the noggin. Get into the car in the alley, and head out. The blind Woozie will then attack (I swear to God) the enemies with a machine gun, and do a pretty not bad job of killing them. Help him out if you want, then drive back around to Woozie's place and drop him off. REWARD: $5,000 and respect earned 2. Ran Fa Li Looks like the big Triad boss is in town, and he's concerned about the Da Nang Boys issue. He has a vehicle that has a valuable package in it stored down at the airport. Head down there and retrieve it. Getting there, like most missions, is the easy part. The second you touch the car, the Da Nang boys show up. Kill the guy that comes after you, then head for the nearest unblocked exit. Trucks will pull in front of certain paths, so go a different way; the car can't take ramming them. Once you're outside, pick a direction in the circle and go with it, but stay to the right or left so you can go around the trucks blocking the way. Now, head for the docks. You'll have to fight off a couple of dirt bikes, but a little drive by will settle that nicely. REWARD: $6,000 and respect earned 3. Lure Ran Fa Li is a prisoner in Woozie's building, so you'll need to lure away the Da Nang boys waiting outside. Get in the vehicle and drive carefully to the countryside. You won't be attacked until you reach Angel Point, so just prevent damage to the car. Once at Angel Point, drive through the checkpoints. The easiest thing to do is stop after every checkpoint and machine gun the two dirt bikes that will appear after each one. This will reduce the damage to your vehicle, and make the country drive more enjoyable. Remember to not get out of the car, and to keep the Da Nang boys away from you if the doors are destroyed. Head out to the gas station and put in a call to Woozie, you're done. REWARD: $8,000 and respect earned 4. Amphibious Assault If you keep getting a message about needing more lung capacity, find some water and swim in it, but do so underwater (press O to dive). Make sure you watch your amount of air as you do this, and after five or six dives you should have enough lung capacity. The more you have, the better off you'll be for this mission. Anyway, get down to the docks any way you feel like. Once there, hop into the water and swim out to the container ship. Make sure to stay underwater as much as possible, and if you have to come up for air do not swim. Simply float as your air capacity increases. Otherwise, the patrol boats will come for you. Also, avoid the spotlights, since that will also cause you to be shot at from the boats. Once at the tanker, swim to the far side and climb aboard. You're provided with a knife, but it's easier to just gun everyone down. Head to the control tower, plant the bug, then head back up top. Shoot out all of the search lights, then hop into the water and swim to the designated spot. REWARD: $11,000 and respect earned 5. The Da Nang Thang You thought the Da Nang Boys were a pain in the ass before? well, now there's a container ship full to the brim with them. Time to even the score. You'll head out by helicopter to the ship, and be manning a mini-gun. Kill as many of the Da Nang Boys as possible, and make guys with RPG's your primary target. Me, I got blown out of the sky and wound up with only a knife. Swim to the ship, then knife the nearest Da Nang Boy. Remember, stealth kill by targeting the subject, then waiting for CJ to raise his arm, the hit attack. Quick and bubbly. Grab the dropped weapon and start working your way to the back of the ship. These jerks tend to hide, so work quickly. You'll get a health refill near the middle of the ship. Once to the hold, you'll need to kill the guards, then shoot off the padlock on the container. Be aware that at least one of the guards is equipped with grenades, so when you see someone draw back, rush them ASAP. Once the padlock is blown off, head back up top and go for the control tower. There'll be one man outside, then two at the middle landing of the stairs. Once you reach the top, it'll be a swordfight with Snakehead, but he's a feeble old man. Hit him three times quickly and it's lights out. Head back out to the refugees and hook up with them for a dinghy and a quick escape. REWARD: $15,000 and respect earned Q. CARL JOHNSON (CJ) CONTINUED 1. Outrider Head over and meet T-Bone at the gas station near the docks. After a heartwarming conversation, Toreno tells you that it's your job to protect one of the new drug shipments. Drive up the street and get out. Next to the van is a sniper rifle, RPG and a dirt bike. Grab them, then head to the first indicated roadblock. There will be four to deal with, so conserve your ammo. Stop close enough to each roadblock that you can see it and aim easily, but far enough away that they don't start shooting at you. RPG each car, then kill any survivors with sniper fire or a auto target weapon. I used a TEC-9, but use whatever makes you feel like a bad mother. The guys up in the windows will be the biggest problem, but you should easily be able to stay ahead of the van. Once everyone is dead, just escort the van to the drop point. REWARD: $9,000 and respect earned R. OFFICER FRANK TENPENNY (G), CONTINUED 1. Snail Trail This guy is like a bad penny; he just keeps turning up. The upside is that there's a 90% chance you get to kill his ass by the end of the game. This is the thought that keeps me going. Also, killing Zero. But I digress. It seems some reporter is doing some damage to Tenpenny's rep, and they need to die. Fortunately, they're having a meeting with a source over in Los Santos today, and it's the perfect opportunity for a hit. Grab the sniper rifle Tenpenny has hidden in one of the pipes in the construction area, then head to the train station across from The Garage. The train will leave, and you should follow it. A fast car or a decent dirt bike will do. The best practice is to get ahead of the train, then get out of the station in advance to wait for the reporter. Once they show, wait for them to get in a taxi, then follow them from about 6 to 10 car lengths away. They're going to head for the Santa Maria pier, so if you lose them, just head that way. Once they're at the pier, wait for them to get out and meet, then (from a good distance away), blow both their heads off. REWARD: None S. CARL JOHNSON (CJ), CONTINUED 1. Ice Cold Killa That annoying pimp Jizzy has outlived his usefulness. Kill him and get his cell phone. Head down to the club and talk to the bouncers. Then, head over to the scaffolding and use it to access the roof. Head downstairs, then over towards Jizzy. CJ will confront him, but the hit is botched. Kill everyone who gets near you, then chase Jizzy out the door. Hop in one of the limos outside and chase Jizzy, drive-bying him as much as possible. He'll eventually catch fire and either explode or hop out. If he hops out, chase him down and kill him, then collect the phone. Cesar will call and tell you to meet him at Pier 69. REWARD: $12,000 and respect earned ALTERNATE STRATEGY FROM MATTHIAS LIEVENS: "Shoot up the Pimpmobile before you enter the club; he'll then run away on a pizza scooter, and you can just run him over." 2. Pier 69 Time to get rid of the rest of the drug running crew. Meet Cesar down at Pier 69 and climb up on the roof with him. Some of Woozies boys will show up, but get ambushed trying to move across the roof. Kill all of the enemies on the roof, then head down to the meeting location and kill any enemies you find. Be sure to watch the roof and the balconies. Finally, you'll run into T-Bone; pop a cap in his ass and watch as Cesar joins in. Unfortunately, Ryder jumps into the ocean before you can put his ass on blast, so jump in and swim after him. He'll swipe a speedboat, so grab the second boat and chase him down. Ramming is stupid, so drive by him until the boat catches fire and he becomes a crispy critter. Make sure you're far enough away from Ryder's boat when it explodes, because I wasn't. REWARD: $15,000 3. Toreno's Last Flight Toreno survived the attack at Pier 69, but this time he's the sole focus. He's reportedly downtown at the helipad, so head down there and try to stop him before he gets airborne. Once you arrive at the helipad, kill everyone in your way and get up to the pad on the roof. Toreno will take off, and if you're quick enough you may be able to get an RPG round off after him. Most likely, though, you won't. Make sure you grab the RPG before you leave. Head down the staircase and jump the barrier and get onto the motorcycle. Head for the freeway, as Toreno's helicopter is following it. Once on the freeway, head south as fast as possible and get considerably ahead of the helicopter. Be careful, as it will shoot at you as you get near it. Set up ahead of it with your RPG, and just wait for it to fly into your crosshairs. Two rounds should do it. Watch as Toreno becomes a burning smear on the highway. REWARD: $18,000 and respect earned 4. Yay Ka-Boom-Boom Time to eliminate the final part of the drug production system and kick Big Smoke hard in his Small Nuts. Woozie has a friend that has a knack for MacGuyvering some explosives into vehicles. Go over and pick up the car bomb near Chinatown, then drive VERY CAREFULLY over to the drug factory. Kill the guards outside, then any reinforcements that show up. It's easiest to just get out of the vehicle and kill them all. When you're done, head towards the southwest corner of the complex, follow the ramp into the building, drive past, run over, or gun down anyone in the area, and park the car bomb next to the containers full of chemicals used in the Crack manufacturing process. Activate the car bomb by pressing O, then get the hell out of the building before the 40 second timer hits zero. Once outside, fight your way out to the gates...only to have them close in your face. Kill anyone near the car, then hop in; it's time to make like Steve McQueen and jump the fence. Run over anyone that gets in your way, then get to the far southeast corner of the facility and gun the engine; the ramp is in a building on what will be your far left side. You can hit is straight on or aim more for the left side and jump the closer wall, whatever you prefer. If the car gets destroyed, don't worry, another one will spawn. REWARD: $25,000 and respect earned. You'll also receive a mysterious call, and Las Venturas will become accessible. Head out to the question mark. T. MYSTERIOUS (?) 1. Monster The mysterious caller wants you to complete a race using a monster truck. You'll have to hit 35 checkpoints in the desert in under 6 minutes and 30 seconds. If you do it, you'll reportedly learn more about the status of Sweet. The monster truck is impressive, and has one notable feature, the lack of a handbrake. In its place is 4 wheel steering, activated by pressing the normal handbrake button of R1. This race is pretty straightforward, and you should be able to do it in 5 minutes or less, much lower than the allotted 6 minutes and 30 seconds. Significant stumbling blocks include the 5th checkpoint up the hill, which requires you to use the R1 4-wheel drive in order to get up the hill easily. Otherwise, just be careful about flipping over or driving over cliffs. REWARD: $4,000 U. TORENO (T) 1. Highjack Not only is Toreno not dead, he apparently works for a government agency. Personally, I think he's full of shit, but that's just my feeling. He's too slick. A rival organization has a shipment that Toreno needs. Cesar will help you out on this mission, so get on the motorcycle and head across the Gant Bridge (it looks like the Golden Gate bridge). Once on the other side, track down the big rig and pull up alongside the cab. Don't get right next to it, but stay even with the cab door about 3 or four feet away. Hold this position for a few seconds and Cesar will jump off the bike and onto the rig. Once there, he'll break in and begin jacking the rig. Stay back as much as possible, as the truck will swerve wildly during the hijacking, and wait for Cesar to complete his mission. Once the rig is jacked, carefully drive it back to The Garage in San Fierro. REWARD: $7,0000 2. Interdiction Toreno needs you to help mark a drop, so take the dune buggy (though you can use any vehicle) and head out to the ghost town. Once there, grab the RPG and pick an alternate vehicle, if you want one. Drive up to the mountain top and get to the marked spot. Once there, you'll set a flare for the arriving drop. In a shocking twist, something goes wrong and a set of helicopters attacks the transport. Use the RPG to bring down the enemy helicopters quickly; one RPG round per chopper will do it. In addition to the first 2 helicopters, there will be three more, so destroy them all. Once the helicopters are down, head over to the drop zone and pick up the package, then return to the ghost town once again and deliver the package. REWARD: $10,000 3. Verdant Meadows Toreno tells you to offer the owners a dollar, but clearly he's just talking game; the facility will cost you a hefty $80,000, but it lets you get a pilot license and valuable flight experience. Anyway, there's no big secret to this mission, just drive out and buy the facility. You'll need to at least earn your pilots license to continue doing missions for Toreno, so be sure to do the flying missions until you get the note that you've earned your pilots license. REWARD: None, but you can take flying lessons now. 4. Flight School To complete the rest of Toreno's missions, as well as gain access to Woozie's next missions, you need to complete all 10 lessons in flight school with a score of 70% or better. I don't really have any tips, except to try to use the L2 and R2 buttons to do most of the turning when flying through the rings. It helps prevent overcorrecting. REWARD: Access to further Toreno missions, access to further Woozie missions, access to Truths missions that get you a Jet Pack and turn the airfield into an asset worth $10,000 a day. 5. N.O.E. For those of you wondering, that stands for Nap Of the Earth, which is military jargon for how we're going to fly this mission: low to the ground. Toreno has some men at Angel Point that need to be re-supplied, and you're the poor bastard that's been nominated. You've got a time limit, but you should be able to complete this mission with at least four minutes to spare, so don't sweat it. Get in the plane and take off. You'll notice a "Radar Visibility" indicator, and that means that you need to stay, literally, at treetop height to avoid getting shot down. The best route to take is to head west/south west towards the Gant Bridge, fly under the bridge and then fly along the west coast of San Fierro down to Angel Point, fly through the target, then turn around and retrace your steps. It's not the most direct route, but it's the route with the least amount of obstacles to slam into and the clearest area to fly low on. Once you've completed the drop, simply land the aircraft and you've completed the mission. REWARD: $15,000 6. Stowaway Looks like someone is using your airfield without permission. Toreno shows up as you're eyeballing the men in black and their giant transport and tells you that they're "rebel" agents that you've been authorized to take out. This man is so full of crap he sneezes brown. Anyway, get on the bike provided and race at top speed towards the plane as it takes off. Ignore the guys that shoot at you and avoid any barrels falling out of the plane as you head straight up the ramp. Once aboard and airborne, you'll lose your bike to a barrel; now you're trapped on a plane loaded with explosives. Huzzah! Don't use any guns or you'll make a big bang. Instead work your way to the head of the plane, beating the crap out of the very polite agents. One of these agents has a parachute, so kill him and take it. Before you leave, toss a satchel charge (which you'll magically have in your inventory) onto a wall of the plane. Now make like Wesley Snipes in Drop Zone and toss your ass out of the plane. No need to detonate the bomb; it'll go off by itself. Mission accomplished! Now all you have to do is land without leaving a crater. REWARD: $20,000 V. THE TRUTH, CONTINUED 1. Black Project Oh, that wacky The Truth! Our resident Jerry Garcia fan has something he wants to show you; a secret government facility out in the desert! There's an item in there known as "Black Project", and Truth wants you to get it for him. Because, you know, gang bangers, they're totally the people you pick to raid a secure government facility. I mean, yeah, they'd get in, but then they'd spend all their time driving up and down the tarmac in Hummers with the radio blasting. But I digress. The best plan is to try and sneak into the control tower, then activate the controls to the door and sneak into the facility. I, however, screwed the pooch and wound up getting into a shootout. If that happens, your cover is blown, so shoot out the spotlights and kill anyone who gets near you. Find the air grate, then shoot it to destroy it. Hop down and into the air vent, then destroy the grate at the other end. From here on in, it's smooth sailing. Make sure you grab the armor and the minigun located in the next room over (turn right as you go through the door) and then kill everyone in your way. Collect their M4 rifles, since they're hella sweet, and make your way towards the yellow dot. By the way, there'll be an option at some point to deactivate the external defenses (the Surface to Air Missile sites). Do so! Anyway, once you're at the dot, take the keycard and, if you're hardcore, pop the scientist for thinking too much. Head into the restricted area and down the stairs. Kill the guards, then scope out the secret Black Project: a sweet as hell Jet Pack! Strap that bad boy on, then shoot straight up and out of the facility. All you have to do now is deliver it to Truth at the airfield. REWARD: None 2. Green Goo Before you do this mission, make sure you have Body Armor and a weapon like an Uzi, TEC-9 or MP5 that you could do a drive by with. Anyway, Truth is clearly pleased with his new Jet Pack, but he's especially interested in the contents of a train that's leaving with a full military escort. He insists that it's packed with something cool. Head out to the train station via your Jet Pack. You'll want to use R1 to target the soldiers and L1 to fire at them while you fly. Start at the back of the train and work you way forward, destroying each of the three boxes until you find the green goo. You'll probably work up a wanted level of 2 or 3, but don't worry. Once you have the goo, simply return it to Truth back at the airfield. REWARD: $20,000, Airfield becomes an asset generating $10,000 every 24 game hours (24 real minutes), Jet Pack available at the airfield. W. WOOZIE 1. Fender Ketchup This is a quick and easy mission; some of the Mafia families have been leaning on Woozie and causing trouble at the Four Dragons Casino. Woozie, impressed by your skills and abilities, offers to make you a partner in the Casino. This means easy money for you, but first you need to help deal with the Mafia threat. As fortune would have it, one of the Mafia knee breakers has been captured, and you offer to scare some info out of him. Head out to the strip, but be careful to avoid going on a highway, as that's police attention you don't need. To scare your victim, try racing up and down the strip at high speed, hand-brake turns, and doing insane stunts, if available. About two or three minutes of high speed driving and stunts, and this guy will give up the information. Head back to the casino and you're done. REWARD: $5,000 and respect earned 2. Explosive Situation So now you know which Mafia family has been coming after the Four Dragons casino. It's time to repay the favor, but first you need the right tools for the job. Head west of town to the Quarry and obtain some dynamite. Once you get out to the Quarry, jack a mega-size dump truck and run over all four strongboxes containing the dynamite. Once that's done, scoop up the explosives. Kill any guards that get up in your grill. Security shows up and blocks the exit, so get on the dirt bike and follow the 5 or 6 checkpoints to work your way out of the mine pit the hard way. Once you're clear of the facility, head east on the highway and deliver your cargo to one of Woozie's henchmen. REWARD: $7,000 and respect earned. Additionally, you can now access the Quarry sub-missions. 3. Architectural Espionage Bit of a tricky mission. First, get some body armor and a decent gun. Then go up the street and beat the shit out of the guy with the camera. There will be arrows over 5 or 6 people, but just jump the one taking the pictures. Once you have the camera, put away any weapons you might have and then head over to the planning department. Talk to the woman (say whatever you want) and then head upstairs. To cut out some of the back and forth, on the first floor you come to you can find and destroy some ventilator fans. This cuts out some stupid back and forth. Once the fire starts, head up to the top floor and get a good photo of the plans; the game will let you know when you've gotten an acceptable shot. Draw your weapon and head back downstairs. Kill all the cops you come across and head outside. Hit the Pay N' Spray if you want (to lose your 2-3 wanted stars), then head back to the Four Dragons. REWARD: Respect earned 4. You've Had Your Chips First rule of interacting with the visually impaired is not to make blind jokes...they never see them coming. It seems that the Mob has been circulating some bogus Four Dragons chips in the facility that are almost identical to the real chips. The key difference is that the dragon on the fakes has dark glasses and a white cane. BURN! Woozie, understandably, is pissed, so it's up to you to destroy the plastics manufacturing facility on the outskirts of town. Drive out there and head to the north side of the facility. Jump on the low wall to the east, then up onto the higher wall and over. Sneak around the back of the facility and into the main gate. Kill all of the people inside (watch for people up on the catwalk and hiding behind support pillars), then destroy all of the injection molding systems. After you destroy each one, you'll get attacked by reinforcements from the Mafia, so pause after you destroy each machine and kill any new attackers. Once that's done, just head back to the Casino. REWARD: $10,000 and respect earned. 5. Key To Her Heart You're going to need keycard access to Caligulas, so it's time to wine and dine a female croupier. Head over to Caligulas and follow the woman out to the sex shop off of the strip, near Red Sands East. Stay at least 2 car lengths behind her. Follow her into the shop and, once she leaves, get the Gimp Suit from the dressing room she was in. Head back outside and follow her home, again staying at least 2 car lengths behind her. Park outside her place, and then wait for the other gimp to arrive. He will not be wearing a gimp suit, so keep an eye out for the guy that heads to her house. Kill the real gimp, then ring the doorbell and enjoy the show. REWARD: Respect earned, new girlfriend. NOTE: You must get her to 30% to be able to complete the robbery missions. 6. Dam & Blast If the heist is going to work, the power to the city needs to be cut. Head out to the airport and get in the waiting plane. Take off, then head to the drop zone. The corona is fairly high up, so if you don't see it, gain altitude and keep looking. Once you hit the corona, bail out and dive towards the landing zone. Remember to deploy your parachute. It's not the fall that kills, it's the landing. Silently kill or evade the two guards, then break into the facility. You can go all stealth ninja and set the charges on each of the generators and avoid the guards, but that's for sissies. Instead, go in guns blazing. Once the guards are dead, place the charges and head for the exit. Once on the roof, it's time for a GoldenEye homage. REWARD: Respect earned 7. Cop Wheels Oh sure, the heist is shaping up, but it's missing a couple of small things, like a viable getaway plan. These next two missions settle that. You'll need to snag four bikes; I suggest you work in clockwise order. Track down each of the bikes and steal them. If you can, avoid killing the cops, since it just gets you too much heat. After you steal each one, track down the transport and drive onto the back. You may wind up having to kill at least two of the officers, or just ram the officers so hard they go flying. REWARD: Respect earned 8. Up, up and Away! Time to steal an armored car. Head out to the fuel depot and go straight through the door as the hummer comes out. Kill all of the guards and head towards the dot. Once you get on the roof, get to the minigun and use it to shoot down the attacking gun ships. Once they're down and burning (make sure they don't crash into you), head up to the chopper. You may be tempted to pick up other cars, but resist, because you'll have a hell of a time lifting them for some reason. Head over to the truck depot and grab the Armored Car, then fly out to the Abandoned Airfield. Carefully place the truck in the target, then land the helicopter. REWARD: Respect earned, helicopter now always available at Airfield. X. THE TRUTH, CONTINUED 1. Don Peyote Truth left a couple of Brits out in the desert. What if they got a sunburn?! They're not used to the desert! Head out to the last place that Truth remembers leaving them. It's out in the desert, near a small town you've been to before. Take a four-door car. Once you locate Kent Paul and Maccer, take them down to the snake farm. Hilarious hijinks ensue, and you're forced to kill people. Sadly, not Maccer. What a yob. Once that's settled, drive to the Casino. REWARD: Respect earned Y. KEN ROSENBERG 1. Intensive Care Rosenberg, you whiny bastard! I should've killed you in Vice City. Ah well, c'est la vie. Rosenberg is in a bit of a bind, so you'll need to get Johnny, a mob boss (remember him?) and drive him over to a meat factory. Sadly, this will in fact save him...I thought I'd get to make him into ground beef. CRUEL FATE! Johnny is in one of three Ambulances. He was in the "middle" one for me, but it may be random. Once you've found the proper ambulance, ram it or shoot it until the thugs inside get out. Kill them, then take the Ambulance and drive to the meat factory. REWARD: $5,000 and respect earned 2. The Meat Business Rosenberg needs to assert some authority, and he takes you as back up. Drive him over to the Abattoir (Oooh! French! It means "slaughterhouse". Thanks, Mr. Ritz!) Enter the building, then watch Johnny die of natural causes. Seriously. Kill everyone that saw him die, and protect Rosenberg. If you have the M4 assault rifle, this should be cake. Watch for guys hiding on boxes above you. Once you've killed all the witnesses, drive calmly back to Caligula's Casino. REWARD: $8,000 and respect earned Z. MADD DOGG (D) 1. Madd Dogg Madd Dogg is a bit upset that his career is an utter disaster, but since you know he's actually gangster (and an opportunity to get rid of the back-stabbing OG Loc) you feel like you should save him. Use the nearby pickup truck loaded with boxes to save Madd Dogg. All you need to do is just go forward or reverse to stay next to him. DO NOT turn the car or you'll probably miss him. Once you've saved Madd Dogg, drive him to the hospital...he needs rehab, not to mention some X-rays after that fall. Oh, drive REALLY carefully, or you'll kill him from the shock. REWARD: Respect earned AA.Woozie 1. Fish in a Barrel You get made a partner in the Casino. Not much more to it than that. BB. KEN ROSENBERG, CONTINUED 1. Freefall Oooh! Vengeance! Mob hits! It's party time! Head out to the airport and get the corporate jet. Fly towards the incoming aircraft. You'll overshoot it, so whip around quickly and then fly into the corona behind it. Say goodbye to your plane! Now that you're aboard the target, kill the four hit men and the pilot. If you've got armor, this should be cake. With that done, simply fly back to Las Venturas and land. REWARD: $15,000 and respect earned CC. OFFICER TENPENNY (G) 1. Misappropriation No matter what you do, you just can't get this guy out of your hair. It seems that he can't keep his activities secret, and now a DEA agent has a dossier on Tenpenny that is going to be given to the FBI. You have to kill them and get the dossier. The easiest way I've found to complete this mission is to get a sniper rifle and some armor (if you don't already have them already) and then head out to the Abandoned Airstrip. Grab the Jet Pack, and fly to the target area. Land on the hill and get a proper angle on the Agent, then turn his brain into a pink mist. Switch to an assault rifle and charge the location. If anyone else picks up the bag, KILL THEM. DO NOT let them get airborne. I don't know what happens, but I imagine it's a long and annoying chase. Once everyone is dead, grab the case. REWARD: None 2. High Noon Tenpenny wants to set up a meet to exchange the dossier. Get some armor, and head out to the meet. Oh, here's a surprise, it's a double cross! Tenpenny and Pulaski kill Officer Hernandez, then Tenpenny leaves Pulaski to deal with you. Fortunately, Hernandez jumps Pulaski before he can kill you, but dies in the process. Chase Pulaski down and kill him! As far as I can tell, until the conversation (from moving cars) between you and Pulaski is over, you can't kill him or even hurt him. So, wait for the talking to stop (and stay close so you can keep talking) and then run him off the road, shoot him, whatever. REWARD: None DD.KEN ROSENBURG, CONTINUED 1. Saint Marks Bistro Now it's time for a long-distance hit. Head out to the airport and take the plane. Fly towards the dot that is Liberty City. If you over fly it and nothing happens, turn around and lose some altitude. Once you're inside the Bistro, kill everyone. Watch for guys with shotguns behind the bar, and stay low. With everyone dead, simply land the plane back in Las Venturas. REWARD: $20,000 and respect earned. 2. Breaking the Bank at Caligulas Time to complete the hit on Caligulas. Get some body armor, this is going to be rough. Head over to Caligulas, and then go right, towards the employee door. You'll have four minutes to get your team into the building, so don't panic, just work efficiently. Swipe your card and head inside. Head to the room with the ventilation ducts and toss in a gas grenade. With the power out, use your night vision goggles and head downstairs to the back door. Use the forklift which is down the hall to the right to open the door (drive to the door and press up on the right Analog Stick). You'll now have 7 minutes to get to the money and back. Use the supplied satchel charges to permanently disable the generators and keep Berkley from interfering. Protect your team on the way to the vault, and while they're stealing the cash. Then escort them back to the to the Armored Car and motorcycles. Once they're clear, it's time for the last phase of the operation. Head to the elevator and get to the roof, killing anyone in the way. Once you're on the roof, shoot down the police helicopter and grab the parachute at the far end of the roof. Jump off and immediately deploy your parachute and head for the helicopter. I missed it and landed on the ground, but regardless you're supposed to head out to the Abandoned Airfield. You may have to hit a Pay N' Spray if you're driving. REWARD: $100,000 and respect earned EE. WOOZIE 1. A Home In The Hills This is a bit tricky, so gear up and make sure that your driving skills are up to snuff. Seriously. It's time to move back to Los Santos, but Madd Dogg gave his multi- million dollar mansion to some low-level pusher named Big Poppa. Time to kill his ass and take back the house. After you jump out of the plane, dive forward towards the house for 2 seconds, then deploy your chute. You may need to lift your legs to get to the roof, but you'll likely land before the Triads which will help you save their lives. Kill everyone until the second wave of reinforcements arrives; there's Body Armor to your right, behind the air conditioners. Lead your team to the door to the mansion and go in; watch as a Triad takes one in the noggin, then kill the guys nearby. Work your way down the hallway, watching each entrance for the two guys hiding inside. You'll also be attacked from both ends of the hall, including behind you so stay alert. There should be body armor in one of the rooms. Head to the stairs and kill the guys waiting, then move into the kitchen. If you have a grenade, toss it over the kitchen counter to kill the guy lurking there, then pick up the health. As you come out of the kitchen, watch out for two guys that may still be alive to your left in the lounge there. Turn right and head towards the hallway, where you'll see Big Poppa, the low-level thug, and also be jumped by some of his guys. Kill the guys and chase Big Poppa; you won't be able to catch him, so don't stress too much. Follow Poppa out of the house and watch as he gets in his car. Follow him in a pathetic little pink sports car that doesn't corner worth a damn...I mean, uh, the car waiting in the driveway. The best strategy I found was to follow him until he goes out into the country, then run him off the road and machine gun him to death. REWARD: Respect earned DD. CARL JOHNSON (CJ) 1. Vertical Bird One last job for Toreno...and it's a doozy. Get in the boat after the drive, and head out to where the amphibious assault ship is moored. Get out of the boat and swim in. Again, you can play this the stealthy way, or my way, which involved shooting everyone. I like my way. Deactivate the SAM sites, then head to the flight deck and kill the guards. Pick a plane, then take off. To fly normally, pull back on the right Analog Stick for a second to shift into straight-flight mode; the camera angle will change slightly. To shift into take off/land mode, press forward on the right analog stick. Fly towards the spy ships and be ready to get attacked by three fighter jets (probably the ones left behind on the ship). Follow the in-game instructions on how to target them and fire missiles. In my game all three of them blew up, I think after hitting the bridge. Way to fly, Maverick. With the enemy planes decorating the bottom of the plane, fly out to the spy ships, switch to hover/landing mode and blow them out of the water with guided missiles. Toreno doesn't want the plane, so do yourself a favor and fly to the Abandoned Airfield and add the plane to your collection by landing and then parking it in a hangar. Mmmm...free plane! REWARD: $50,000 and Hydra Jump Jet available at Abandoned Airfield. 2. Home Coming Toreno comes through and secures the release of Sweet. I guess he wasn't a lying, double-crossing backstabbing SOB anyway. I take back all I said. Drive down to the police station and pick up Sweet, then drive him to Grove Street. Things have taken a turn for the worse, so kill the crack dealers to get some cash and control the drug problem, then kill off any Balla's to start a gang war to retake Grove Street. Once you've killed off the Balla's, Grove Street is yours, and further turf wars become available. REWARD: Respect earned EE. SEAN JOHNSON A.K.A. "SWEET", CONTINUED 1. Beat Down On B Dup B-Dup is the local crack dealer magnate...figures, after what we saw in the opening of the game. Feels like ages ago...well, 168 in game days for me. Anyway. Drive over to B-Dups house in Glen Park. You'll have to start a gang war by killing some Ballas, then winning and retaking the area for Grove Street. Once you have the area, clear out the outside of B-Dups house, then pay him a visit. REWARD: Respect earned 2. Grove 4 Life Sweet thinks it's time to expand your territory. Head over to Idlewood and take over at least two of the highlighted Balla zones. If you want to, you can take over all of them, but it's not necessary. The fights will go down just like normal gang wars. Once you have at least two territories, return Sweet to the Grove. REWARD: $10,000 and respect earned FF.CARL JOHNSON (CJ) 1. Cut Throat Business Man, Madd Dogg is pissed at OG Loc. Time to settle this beef. Go to OG-Loc's interview location out in the boondocks. Loc, like the busta he is, will make a break for it on a hovercraft. You can't catch him or kill him, so just follow him. After the chase is over, he'll switch to Go-Karts on the pier. Again, enjoy the homage to Mario Kart and simply follow him; you'll never be able to catch up. Once the go cart pursuit is over, you've completed the mission and get to watch OG Loc get his just desserts. REWARD: Respect earned 2. Riot That slimy worm Tenpenny managed to get the charges against him dropped, and it's triggered a massive riot in Los Santos. You Need to get Sweet safely back to the Grove so he can help protect the hood. Just drive Sweet there and don't blow up. It's fun and easy! REWARD: None GG. SEAN JOHNSON A.K.A. "SWEET", CONTINUED 1. Los Desperados Well, Sweet managed to keep the Grove fairly safe, but Cesar needs to retake his old territory and save it from the riots. Recruit two Grove Street members, then get in the car with Cesar and drive to meet three of his Homies over at Unity Station (where you did the low-rider competition). Once there, all you have to do is follow them and kill all the enemy gang members you run into as you work towards Cesar's house. You'll wind up in an alley and be attacked from both sides, so stay cool and check your front and back as you work. Then head out towards Cesar's house; you'll have to deal with a guy with a flamethrower and, more importantly, a guy with an RPG that's firing at you from the roof of a house. Kill him first, then everyone else. With that done, you've secured the block for Cesar and his boys. 2. End Of The Line NOTE: YOU MUST CONTROL A CERTAIN AMOUNT OF GANG TERRITORY TO BEGIN THIS MISSION. SWEET WILL CALL AND TELL YOU WHEN YOU CONTROL ENOUGH TERRITORY IF YOU DON'T ALREADY. This is it. The final main storyline mission. Brace yourselves, stock up on guns if necessary and get some body armor, it's time. Drive out to the Crack Fortress that Smoke has built. It's heavily guarded and protected by an unbreakable steel door. Kill the two guards outside, then head down the hill to the location where SWAT and the Ballas are having a shoot-out. Kill the SWAT officer closest to the truck, then drive it down the street and turn left towards the crack house. Hit the area of the door at maximum speed and then run over any Ballas you find inside. Drive the truck to the door to the main complex then get out and kill anyone still alive. Head through the door. You'll start on the first floor of a 4 story complex, with Body armor located at the top of the stairs at the start of each floor. There's really no secret to these fights, just use cover when crouched and kill everyone. Work your way up to the 4th floor, where you'll confront a heavily body armored Smoke. As a side note, I wish the body armor he was wearing really could stop about 100 rounds of 5.56mm FMJ ammo from an M4, because man, that bad boy would sell like wildfire. So, killing Smoke isn't that bad, particularly if you have a bunch of M4 ammo. About 2 to three clips should do it. Once Smoke is dead, Tenpenny makes his appearance to rip off Sweets drug money. What a dick. Anyway, Tenpenny sets off a nice fire to keep you occupied. Grab the body armor, weapon and night vision goggles, and head for the exit. The whole building is on fire, so your path will be blocked by fire. First, kill all the guys downstairs shooting at you, then put out the fire and head down a floor. Once through the doors, keep heading in the direction you came from, putting out the fires and making your escape. In some cases, you can just run around the fire, particularly when it's in a wide open space. The body armor will have re-spawned at the top of each set of stairs, so don't forget to grab it. Once you're out of the building (again, it's standard gun fighting, nothing special) you'll need to chase down Tenpenny's fire truck and, by extension, Sweet. At this point, you just need to stay near the truck; don't ram it, don't shoot it, don't screw with it. Just follow it. After a minute or two, a cop will come out and try to stomp sweets hands. Get as close to the truck as you can so you can catch Sweet, then get ready for a gunfight. Sweet will take the wheel, while you handle the shooting. Again, you've done this before, so just kill all the cops and cars that come after you. You should be able to do this with no problems; kill the drivers of any motorcycles, and aim for the drivers of cars, and their wheels and engines. Once you take out all the vehicles, Tenpenny will crash...and you can find out the rest. ************************************************************************** III. Sideline/Optional Missions A. Girlfriends Take girlfriends out as often as possible. Then, when instructed, drive her around for fun. Sometimes she'll want to dance, so take her to a club. If you find the flowers down by the beach, equip them and press L1. DO NOT EQUIP THEM AND PRESS FIRE, OR YOU WILL BITCH-SLAP YOUR GIRLFRIEND WITH A BOUQUET! This will negatively impact your relationship. You can also find a dildo in the shower of the police station in Los Santos, and give this as a gift the same way you do with the flowers. I'd suggest you wait until the relationship meter is at 1/3 to 1/2. You can also simply kiss a girlfriend by tapping L1, though if your relationship isn't very far along, this may not go well. B. Valet Parking C. Quarry Missions D. Taxi Driver E. Firefighter F. Vigilante G. Ambulance ************************************************************************** IV. Real Estate and Assets 1. Los Santos ASSETS A. The Johnson House (Ganton) Cost: FREE (Owned by your deceased mother) Income: None from the house, but this is where you pick up gang territory generated income. B. Joey's Commerce Mart (Commerce) Cost: Free (Complete Joey's Mart Missions) Income: $2,000 every 24 game hours (24 real minutes) C. 24/7 (2 Blocks south of Los Santos Ammunation) Cost: Free (Complete all 4 levels of the BMX missions) Income: $10,000 every 24 game hours (24 real minutes) 2. Red County 3. Whetstone 4. San Fierro ASSETS A. The Garage (Garcia) Cost: Free (You win the deed in the "Farewell, My Love" Catalina mission) B. Zero's RC Shop Cost: $30,000 Income: $5,000 every 24 game hours (24 real minutes) C. Hotel (Thanks to Michael Jones) Cost: Free (Complete Valet Missions) Income: $2,000 every 24 game hours (24 real minutes) 5. Bone County ASSETS A. Verdant Meadows Airfield Cost: $80,000 Income: $10,000 every 24 game hours, access to Jet Pack. 6. Las Venturas ************************************************************************** V. Secrets 1. Spray-paint/Tags There are 100 spray-paint tags located in Los Santos; if you find them all, you will be rewarded with an AK-47, Tec-9, Sawed-off shotgun and Molotov cocktails that appear inside The Johnson House. 2. Horseshoes There are 50 Horseshoes located in Las Venturas. Finding them all will increase your luck in the casinos. Additionally, a set of powerful weapons will be delivered to the Four Dragons Casino. 3. Oysters Finding all the Oysters will raise your sex appeal. Additionally, the efforts to find them all will have raised your lung capacity. ************************************************************************* VII. Contact Information Contact me via e-mail at firstname.lastname@example.com Any tips will be edited for grammar and spelling. DO SPELL CHECK. DO NOT SEND RUDE E-MAIL. DO NOT TRY TO INSTANT MESSAGE ME. ************************************************************************** EOF
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Four tunnel Laser Light
50mW Green Laser + 200mW Red Laser + 350mW Pink Laser + + 150mW Blue(450nm) Laser
Four tunnel Laser Light
50mW Green Laser + 200mW Red Laser + 350mW Pink Laser + + 150mW Blue(450nm) Laser
Laser Fanatics' four tunnel laser light is another excitement! It has extremely space-filling ability. The different combination of laser lights shining, blanking, rotating, trembling, dancing along with the music, creating a unique fulfilling color satisfaction to everyone on the scene. You can use DMX control to select the numerous preset patterns to create your own laser shows, simply add a fog machine with little money to achieve more, and, with the machine's ability to automatically run along with the music, this laser light is perfect for any level you might be...
Compact size and very economic price makes it easy to carry and to have your parties anywhere you want. The unit has enough output power to create stunning laser effects in small to medium sized rooms.
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text:
Improving interchange safety
MnDOT is constructing Diverging Diamond Interchanges throughout the state. These interchanges:
- Cut overall traffic delays up to 60 percent
- Improve safety by eliminating standard intersection geometrics and conflict points
- Provide better traffic operations and show some excess capacity 20 years into the future
Read more about other alternative intersection designs.
Recent DDI projects
- County Rd 96 over I-35W in Arden Hills
- Elk Run
Navigating a DDI
Traffic crisscrosses at either end of the bridge, so instead of making hard left turns, drivers veer to the left for access. Pedestrians cross to the middle of the bridge and walk in the middle between the eastbound and westbound lanes with protective barriers on either side.


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The purpose of screening is early diagnosis and treatment. Screening tests are given to people who do not have current symptoms, but who may be at high risk for certain diseases or conditions.
There are no current screening tests or screening guidelines for the early detection of shingles.
Revision Information
- Reviewer: James Cornell, MD
- Review Date: 05/2018 -


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The Gary Becker Milton Friedman Institute for Research in Economics advances inquiry that illuminates our choices, our economy, our society, and our future.
在线免费观看The Neubauer Collegium supports innovative collaborative research projects of University of Chicago faculty, while pioneering efforts to engage a wider public in humanistic scholarship.
The Institute for Mind and Biology at The University of Chicago supports scientific research answering fundamental questions about the mind and its dynamic interactions with the biological systems of the body.
在线免费观看UChicago SLC researchers engage in multifaceted educational research, including laboratory studies that identify robust learning principles and test the efectiveness of interventions, studies of learning in home and school environments, and analyses of existing datasets.


text: Earlier in BW7, I had changed the hit highting colour from light yellow (default) to a more quickly visible colour (a kind of light green). I am not able to do it in BW9. First, I do not remember how I did it. Then I searched various options, but did not find the possibility. Is the feature removed in BW9? If someone has any idea, could you please help me??? I find the default coulr too light to be visible quickly.:confused:


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Architecture Grayhound Terminal along Folsom St San Francisco CA July 2011 04
Asisbiz - The United States of America - USA photo gallery
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