text:
If you are a past intern and would like
to have a picture of you from your
intership on the website please contact the History
Department office.
Email: email@example.com
Phone: 810-762-3366
Buick Gallery and Research Center: Travis Jones
Durand National Railroad Memorial: Reid MacWilliams
Monroe County Museum/River Raisin: Monica Wiggins
Sloan/Longway Museum: Kyle Rogers
Whaley Historic House Museum: Christopher Ponce
Whalley Historic House Museum: Jessica Carroll
Jessica's Blog
Just an Intern Braving the weather!
Haunting of Whaley's Past
Whaley Website gets a makeover!
Intern takes on cataloging
Using Domesticity: Women and Their Work in the Nineteenth Century
Jessica's Post Grad Blog of Ireland Internship
Historyon: The Life of a History Post-Grad


text:
The right to adequate food is realized when every man, woman and child, alone or in community with others, has the physical and economic access at all times to adequate food or means for its procurement.
– General Comment 12 (Committee on Economic, Social and Cultural Rights, CESCR, 1999).
FAO's role in the fulfilment of the Right to Food
Despite the substantial progress made in reducing hunger and undernutrition in the past 25 years, malnutrition in all its forms currently affects one in three people worldwide, and over 820 million people experience hunger on a daily basis.
The realization of the right to adequate food is not merely a promise to be met through charity. It is a human right of every woman, man and child that is to be fulfilled through appropriate actions by governments and non-state actors. The 2030 Agenda for Sustainable Development prioritizes scaled up, transformational action to eradicate poverty and end hunger and all forms of malnutrition, recognizing that permanent eradication of hunger and the realization of the right to adequate food for all are achievable goals. [...]

subset: commoncrawl


text:
Fraunhofer (ITWM)
Year of publication
- 2006 (21) (remove)
During the recent years, multiobjective evolutionary algorithms have matured as a flexible optimization tool which can be used in various areas of reallife applications. Practical experiences showed that typically the algorithms need an essential adaptation to the specific problem for a successful application. Considering these requirements, we discuss various issues of the design and application of multiobjective evolutionary algorithms to real-life optimization problems. In particular, questions on problem-specific data structures and evolutionary operators and the determination of method parameters are treated. As a major issue, the handling of infeasible intermediate solutions is pointed out. Three application examples in the areas of constrained global optimization (electronic circuit design), semi-infinite programming (design centering problems), and discrete optimization (project scheduling) are discussed.
This paper analyzes and solves a patient transportation problem arising in several large hospitals. The aim is to provide an efficient and timely transport service to patients between several locations on a hospital campus. Transportation requests arrive in a dynamic fashion and the solution methodology must therefore be capable of quickly inserting new requests in the current vehicle routes. Contrary to standard dial-a-ride problems, the problem under study contains several complicating constraints which are specific to a hospital context. The paper provides a detailed description of the problem and proposes a two-phase heuristic procedure capable of handling its many features. In the first phase a simple insertion scheme is used to generate a feasible solution, which is improved in the second phase with a tabu search algorithm. The heuristic procedure was extensively tested on real data provided by a German hospital. Results show that the algorithm is capable of handling the dynamic aspect of the problem and of providing high quality solutions. In particular, it succeeded in reducing waiting times for patients while using fewer vehicles.
Balancing control and simplicity: a variable aggregation method in intensity modulated radiation therapy planning (2006)
It is commonly believed that not all degrees of freedom are needed to produce good solutions for the treatment planning problem in intensity modulated radiotherapy treatment (IMRT). However, typical methods to exploit this fact have either increased the complexity of the optimization problem or were heuristic in nature. In this work we introduce a technique based on adaptively refining variable clusters to successively attain better treatment plans. The approach creates approximate solutions based on smaller models that may get arbitrarily close to the optimal solution. Although the method is illustrated using a specific treatment planning model, the components constituting the variable clustering and the adaptive refinement are independent of the particular optimization problem.
In this paper we present and investigate a stochastic model for the lay-down of fibers on a conveyor belt in the production process of nonwovens. The model is based on a stochastic differential equation taking into account the motion of the ber under the influence of turbulence. A reformulation as a stochastic Hamiltonian system and an application of the stochastic averaging theorem lead to further simplications of the model. Finally, the model is used to compute the distribution of functionals of the process that might be helpful for the quality assessment of industrial fabrics.
For the last decade, optimization of beam orientations in intensitymodulated radiation therapy (IMRT) has been shown to be successful in improving the treatment plan. Unfortunately, the quality of a set of beam orientations depends heavily on its corresponding beam intensity proles. Usually, a stochastic selector is used for optimizing beam orientation, and then a single objective inverse treatment planning algorithm is used for the optimization of beam intensity proles. The overall time needed to solve the inverse planning for every random selection of beam orientations becomes excessive. Recently, considerable improvement has been made in optimizing beam intensity proles by using multiple objective inverse treatment planning. Such an approach results in a variety of beam intensity proles for every selection of beam orientations, making the dependence between beam orientations and its intensity proles less important. We take advantage of this property to present a dynamic algorithm for beam orientation in IMRT which is based on multicriteria inverse planning. The algorithm approximates beam intensity proles iteratively instead of doing it for every selection of beam orientation, saving a considerable amount of calculation time. Every iteration goes from an N-beam plan to a plan with N + 1 beams. Beam selection criteria are based on a score function that minimizes the deviation from the prescribed dose, in addition to a reject-accept criterion. To illustrate the eciency of the algorithm it has been applied to an articial example where optimality is trivial and to three real clinical cases: a prostate carcinoma, a tumor in the head and neck region and a paraspinal tumor. In comparison to the standard equally spaced beam plans, improvements are reported in all of the three clinical examples, even, in some cases with a fewer number of beams.
Testing a new suspension based on real load data is performed on elaborate multi channel test rigs. Usually wheel forces and moments measured during driving maneuvers are reproduced on the rig. Because of the complicated interaction between rig and suspension each new rig configuration has to prove its efficiency with respect to the requirements and the configuration might be subject to optimization. This paper deals with modeling a new rig concept based on two hexapods. The real physical rig has been designed and meanwhile built by MOOG-FCS for VOLKSWAGEN. The aim of the simulation project reported here was twofold: First the simulation of the rig together with real VOLKSWAGEN suspension models at a time where the design was not yet finalized was used to verify and optimize the desired properties of the rig. Second the simulation environment was set up in a way that it can be used to prepare real tests on the rig. The model contains the geometric configuration as well as the hydraulics and the controller. It is implemented as an ADAMS/Car template and can be combined with different suspension models to get a complete assembly representing the entire test rig. Using this model, all steps required for a real test run such as controller adaptation, drive file iteration and simulation can be performed. Geometric or hydraulic parameters can be modified easily to improve the setup and adapt the system to the suspension and the load data.
In this article, we consider the quasistatic boundary value problems of linear elasticity and nonlinear elastoplasticity, with linear Hooke's law in the elastic regime for both problems and with the linear kinematic hardening law for the plastic regime in the latter problem. We derive expressions and estimates for the difference of the solutions of both models, i.e. for the stresses, the strains and the displacements. To this end, we use the stop and play operators of nonlinear functional analysis. Further, we give an explicit example of a homotopy between the solutions of both problems.
Die Simulation von Prüfständen und insbesondere von Baugruppen und Gesamtfahrzeugen auf Prüfständen durch Kopplung von Mehrkörpersimulation mit Modellen für Regelung und Aktuatorik leistet einen wesentlichen Beitrag zur Entwicklungszeitverkürzung. In diesem Beitrag wird ein Kooperationsprojekt vorgestellt, in dem ein Co- Simulationsmodell für die beweglichen Massen sowie die Regelung und Hydraulik eines Gesamtfahrzeugprüfstands erstellt wurde. Es wird sowohl auf die Validierung des Fahrzeugmodells durch Straßenmessungen als auch auf die Identifikation und Validierung des Prüfstandsmodells einschließlich Servohydraulik und Regelung eingegangen.
Reliable methods for the analysis of tolerance-affected analog circuits are of great importance in nowadays microelectronics. It is impossible to produce circuits with exactly those parameter specifications proposed in the design process. Such component tolerances will always lead to small variations of a circuit's properties, which may result in unexpected behaviour. If lower and upper bounds to parameter variations can be read off the manufacturing process, interval arithmetic naturally enters the circuit analysis area. This paper focuses on the frequency-response analysis of linear analog circuits, typically consisting of current and voltage sources as well as resistors, capacitances, inductances, and several variants of controlled sources. These kind of circuits are still widely used in analog circuit design as equivalent circuit diagrams for representing in certain application tasks Interval methods have been applied to analog circuits before. But yet this was restricted to circuit equations only, with no interdependencies between the matrix elements. But there also exist formulations of analog circuit equations containing dependent terms. Hence, for an efficient application of interval methods, it is crucial to regard possible dependencies in circuit equations. Part and parcel of this strategy is the handling of fill-in patterns for those parameters related to uncertain components. These patterns are used in linear circuit analysis for efficient equation setup. Such systems can efficiently be solved by successive application of the Sherman-Morrison formula. The approach can also be extended to complex-valued systems from frequency domain analysis of more general linear circuits. Complex values result here from a Laplace transform of frequency-dependent components like capacitances and inductances. In order to apply interval techniques, a real representation of the linear system of equations can be used for separate treatment of real and imaginary part of the variables. In this representation each parameter corresponds to the superposition of two fill-in patterns. Crude bounds – obtained by treating both patterns independently – can be improved by consideration of the correlations to tighter enclosures of the solution. The techniques described above have been implemented as an extension to the toolbox Analog Insydes, an add-on package to the computer algebra system Mathematica for modeling, analysis, and design of analog circuits.
A unified approach to Credit Default Swaption and Constant Maturity Credit Default Swap valuation (2006)
In this paper we examine the pricing of arbitrary credit derivatives with the Libor Market Model with Default Risk. We show, how to setup the Monte Carlo-Simulation efficiently and investigate the accuracy of closed-form solutions for Credit Default Swaps, Credit Default Swaptions and Constant Maturity Credit Default Swaps. In addition we derive a new closed-form solution for Credit Default Swaptions which allows for time-dependent volatility and abitrary correlation structure of default intensities.1


text:
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Copyright © 2019 www.mumandbaby.co.nz


text:
JimChangedMe wrote:cotton wrote:Its not from a movie its one of those promotion pics. Like the "Spank You Very Much"one but Jim did not need them to be preprinted back then.
yeah, but I think Eva was saying it was around the time Rubberface/Introducing Janet because his hair looks very similar
Yes you got it Austin, that's exactly what I meant.


text:
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Darth Maul variation?
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Joined: 02 Sep 2007
Posted: Sat Jan 03, 2009 10:06 pm
Post subject: Darth Maul variation?
Hi Guys, I did a search and I couldn't find if this has been asked before. I noticed that I have 2 different Darth Maul heads. ( sorry no pic ),. one appeard to have more red on his chin. I dont think the other is worn down.Is there 2 variations? Bricklink does not show 2 ,only 1.
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The Brain Eater
Joined: 15 Dec 2008
Location: Eating brainsssss in The Bay
Posted: Sat Jan 03, 2009 10:10 pm
Post subject:
Could one be one from the old Ep. I sets, and the other from the rerelased Sith Infiltrator from a year or two ago?
You can never eat too many brains, because there will never be a shortage of them. Oh wait, there already was before the zombie outbreak!
You can always eat the brains of fellow zombies for a snack.
Me bite your BRAINSSSSS!
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Joined: 02 Sep 2007
Posted: Sat Jan 03, 2009 10:17 pm
Post subject: Maul
I think your right. There is an EBAY auction 130279164755 thats shows the 2 I have which made me look at mine. Just was wondering why Bricklink which usually has all variations, does not have this one?
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Swoosh Zombie
Joined: 30 May 2005
Location: behind you, preparing to nom
Posted: Sun Jan 04, 2009 10:41 am
Post subject:
It was brought up on the BrickLink forums a few months ago, but the BrickLink Catalog Admins didn't think there was sufficient evidence for it to warrant it's own catalog entry. I think it's pretty much the same as the older stormtrooper helmets, just an improvement on the printing process rather than a new print entirely.
My BrickLink store
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Dalek Zombie
Joined: 02 Jul 2008
Location: UK
Posted: Mon Jan 05, 2009 12:00 pm
Post subject:
Looking at my Darth Mauls (and I hadn't spotted this before, thanks!) the newer one does have more red applied to its chin, and to me it looks darker? Question - which does the bricklink catalog entry show? I can't tell.
My site
which can only be described as terrible. I also haz Flickr and BrickShelf.
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Anakin Solo
Joined: 02 Aug 2007
Location: UK
Posted: Mon Jan 05, 2009 3:15 pm
Post subject:
It shows the one from the 1999 Sith Infiltrator.
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Gingerbeard Man
Joined: 18 May 2007
Location: Germany
Posted: Mon Jan 05, 2009 4:12 pm
Post subject:
On the left is the Darth Maul from 7101 Lightsaber Duel, on the right is the one from 7663 Sith Infiltrator:
So my new one appears to have
red on the chin...
The overall pattern of the red looks similar enough that it could simply be printing variations, but the eyes are definitely different. Black in yellow instead of yellow in white.
Run, run, as fast as you can...
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... eats you all. [zMOD]
Joined: 05 Feb 2005
Posted: Mon Jan 05, 2009 4:31 pm
Post subject:
Thanks for the pic. The chin just seems like a minor printing variation, the more noticeable difference for me is the eyes. That should warrant a separate bricklink entry IMO.
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The Brain Eater
Joined: 15 Dec 2008
Location: Eating brainsssss in The Bay
Posted: Mon Jan 05, 2009 5:13 pm
Post subject:
Are you sure that wasn't from the old Sith Infiltrator, not the new one?
Both of the Darth Mauls in the pic have the same robes, but the new one from the remade Sith Infiltrator had a new robe piece, didn't it?
You can never eat too many brains, because there will never be a shortage of them. Oh wait, there already was before the zombie outbreak!
You can always eat the brains of fellow zombies for a snack.
Me bite your BRAINSSSSS!
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Joined: 24 Jan 2008
Location: Joining Gen. Veers on flight to FBTB II
Posted: Mon Jan 05, 2009 6:56 pm
Post subject:
Also, you'll notice that the overall red printing on the 7336 Darth Maul seems to be smaller, as the patterns appear to be closer together, and the top patterns are now touching the black exterior.
Well, time to face the new world at FBTB II...
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Darth yoda
New Clone on the Block
Joined: 10 Dec 2008
Posted: Mon Jan 05, 2009 8:20 pm
Post subject:
I like the old one... Yellow sith eyes on!
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Gingerbeard Man
Joined: 18 May 2007
Location: Germany
Posted: Tue Jan 06, 2009 6:38 am
Post subject:
The Brain wrote:
Are you sure that wasn't from the old Sith Infiltrator, not the new one?
As I do not have the old Sith Infiltrator I am quite sure. The two Darth Maul figs in my collection are from Lightsaber Duel and the new Sith Infiltrator.
Run, run, as fast as you can...
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Joined: 26 Jul 2005
Location: New Jersey
Posted: Tue Jan 06, 2009 11:05 am
Post subject:
Since, in that picture, the one on the left has yellow showing on top, I'm inclined to think (and probably so did the Bricklink admins) that the variation was just a misprint in the layering. Fortunately, it's not a bad mistake.
Even still, it's common enough that a separate entry would be reasonable.
2nd-hand LittleArmory
When the Lord spits in your face, hes trying to cure you of something.--John 9:1-41
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Dalek Zombie
Joined: 02 Jul 2008
Location: UK
Posted: Tue Jan 06, 2009 12:46 pm
Post subject:
Ah, so are there three different Darth Mauls? I forgot about the lightsabe battle - although I assume it would be the same as the old Infiltrator since they were released similar times.
My site
which can only be described as terrible. I also haz Flickr and BrickShelf.
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Joined: 10 Dec 2008
Location: Cold and rainy New York
Posted: Tue Jan 06, 2009 5:02 pm
Post subject:
I noticed the change in eyes when I got the Infiltrator last year but didn't see any difference in the chin. It must be as Don pointed out: a printing error.
I like the eyes on the newer one much more than the latter, and provided the new one has a fully printed chin mistakes excluded, that's, in my opinion, the better head.
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Joined: 17 Dec 2008
Location: Milano (Italy)
Posted: Thu Jan 08, 2009 8:22 am
Post subject:
It's true! I've never noticed that!
"Who am I? I am the future!" - General Grievous
AdmiralGrievous's LEGO STAR WARS web site
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Joined: 07 Jul 2008
Location: Wellington, NZ
Posted: Sat Jan 24, 2009 5:34 am
Post subject:
I have two different Darth Mauls and they are also from the Lightsaber Deul and the New Sith Infiltrator.
Unfortunately they are packed away at the moment but I noticed the difference when I got the Sith Infiltrator and decided to keep Both.
My recollection of the differences is as per Gingerbeard Man's photo but with better printing on the chin I think. Different eye and smaller print size overall.
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To the EDN:
Teamwork on Saturday, March 4 helped Respite Angels to have a successful soup lunch. Girl Scout leaders Cheri and Marlene and the hard working young ladies from their troops gave up extra hands and smiles. Thank you to all that came to our event, donated items for the silent auction, and bake sale or helped in anyway. It takes a team to hold an event and we are very thankful for all of the helping hands and that helped us and to all the faithful volunteers that keep helping each time we call with need. Thank you to the Estherville Daily News and KILR radio, you are both so good at covering the events going on in our community.
The soup lunch at the Masonic Lodge was a great way to team up with others for a common cause. There are great joys in caring for another but there is also stress and heartbreak, respite care provides a break from caregiving to give the caregiver a little time to do something for his or herself.
Thank you,
Lucy Olesen and Kelly J. Shultz


text:
In the wine business, like in almost every business, location matters. Wineries spend a good deal of time thinking about where to hang their sign to make sure that they draw enough visitors to sustain the business. They also often spend a good deal of money for the right real estate. And with good reason. A proper location can be the difference between success and failure. What to do then when your winery location suddenly changes?
On Monday June 21, a new section of Highway 12 opened on the way in to Walla Walla. The new section is part of a multi-phase project funded by a variety of agencies and municipalities (see the complete list here). The goal of the project is to improve safety and increase commerce by widening U.S. Highway 12 to four lanes from the Snake River Bridge (US 12/SR 124 intersection) to the city of Walla Walla (see a list of project goals and progress here).
Long-timers such as L'Ecole No. 41 and Woodward Canyon have long benefited from drive-by visitors arriving into town. More recently a number of other wineries have also opened up facilities on or off Highway 12 west of Walla Walla. These wineries include Bunchgrass, Reininger, Three Rivers, Skylite Cellars, Glencorrie, Long Shadows, Cougar Crest, and Waterbrook. The Highway 12 location, the main driving route from Seattle to Walla Walla, seemed perfect for attracting tourists and selling wine. Until the highway moved.
Since the most recent highway changes were completed late last month, the affected wineries - principally Skylite Cellars, Bunchgrass, Cougar Crest, Glencorrie, and Three Rivers - have been working to grapple with the changes. Wineries that were once right on the highway are now off the highway and out of the way. Worse, there is at present no signage. To compensate for the changes, the wineries plan to put signs on feeder roads and intersections of the old highway. However, there are apparently sign restrictions on the new highway itself as it is designated as a scenic highway.
The west side or 'Vintage Loop' wineries met last Tuesday to discuss the effects and how to deal with them. Larger, established wineries have seen a visitor drop-off of as much as thirty percent with some smaller wineries seeing a drop-off of sixty percent or more.
Ronn Coldiron at Glencorrie says, "We are suffering from two problems: first, we are new on the scene and second, we are on a section of the old highway which is temporarily a dead end."
Cheryl Hodgins at Skylite Cellars is considerably more blunt in her assessment. "It sucks," she says. "We are permanently cut off from traffic traveling west due to the round-a-bout. We have not had a single car pass by us in two weeks…Highway 12 that once went in front of us has been totally and permanently cut off."
Tom Olander at Bunchgrass Winery is a bit more sanguine. "It is a bit early to gauge the full impact of the changes," he says. "Once all the changes are made, and all the signage has been installed, we think this will be a very positive change for us. Visitors will be able to slow down and find our driveway. It will be safer to exit at all points." Similarly, Kelly Tucker at Reininger Winery hopes that the changes will make it easier for people to get to Walla Walla and that they will come more frequently.
Whatever the long-term effects, the completion of the project in the midst of a recession and during the tourist season is sure to present some significant challenges for these wineries in the short-term. Stay tuned.
Photograph courtesy of Whitney Dafoe.
Graphic from Woodward Canyon Winery's blog.
Location, location, location. What happens when a highway moves
In the wine business, like in almost every business, location matters. Wineries spend a good deal of time thinking about where to hang their sign to make sure that they draw enough visitors to sustain the business. They also often spend a good deal of money for the right real estate. And with good reason. A proper location can be the difference between success and failure. What to do then when your winery location suddenly changes?
5 comments
Woodward Canyon Says:
Thanks for the write-up on what's going on at our end of the Walla Walla Valley. I hear all the time from customers how frustrated they are with the road changes and how hard it is to find some of the wineries that are being affected. I'm hoping that Vintage Loop/Old Highway 12 will re-open in the next couple of weeks
I hope people will see this and make arrangements to visit our wonderful neighbors regardless of the road construction. They won't be sorry for their troubles!
Thanks again Sean!
Anonymous Says:
I didn't know the road had changed. I wasted nearly an hour trying to figure out where a winery I had been to in the past had "moved." There is enough rolling wheat fields that the wineries who have invested in their tasting rooms should have ab exception for prominent signage.
Sean P. Sullivan Says:
WC, you are quite welcome. Hoping as well that the old Highway 12 opens up soon to at least make some of the problems better.
Anon, you are one of many I believe that was thrown pretty hard off course by the changes. For me, it was very surreal arriving in to town and looking for the wineries one always passes by. Thanks for the comment.
Anonymous Says:
Thanks for the great article on the Old Hwy 12/West end wineries, Sean. We're really making some big adjustments and hoping it will all pay off. I wish the DOT had let us have our signs up and visible for all to see before opening the new hwy and also had hoped that they wouldn't have blocked us off for 3 weeks the way they did when they were creating the Old Hwy-New Hwy merger up by Waterbrook. Oh well... We'll keep rolling and will hopefully survive this adjustment. Good news is that we're now in the 2011 Walla Walla Wine Alliance Map. Also, we're working together with the other 10 west end wineries to create 3 directional signs at all the exits - Sudbury, Spalding and Frenchtown.These signs, along with the DOT signs up above, will help drivers get around out here. The west end wineries map that Marlene @ Woodward Canyon created has also been very helpful in handing out at the bar - "You guys really need to visit these other fantastic west end wineries, etc., etc."
Thanks again for the mention of us out here on the west end.
- Melanie @ Glencorrie
Sean P. Sullivan Says:
Hi Melanie, can't say how floored I am that DOT didn't coordinate with the businesses there. Glad you guys have all banded together to try to figure out a way to make it work despite the extreme difficulties. Thanks for the update


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Jacapo Riccati studies the Riccati differential equation in a paper. He gives solutions for certain special cases to the equation which was first studied by Jacob Bernoulli.
Academy of Sciences is founded in St Petersburg.
Euler is appointed to St Petersburg. He introduces the symbol e for the base of natural logarithms in a manuscript entitled Meditation upon Experiments made recently on firing of Cannon. The manuscript was not published until 1862.
Grandi publishes Flora geometrica (Geometrical Flowers). He gives a geometrical definition of curves which resemble petals and leaves of flowers. For example the rhodonea curves are so called since they look like roses while the clelie curve is named after the Countess Clelia Borromeo to whom he dedicated his book.
De Moivre gives further theorems concerning his trigonometric representation of complex numbers. He gives Stirling's formula.
Clairaut publishes Recherches sur les courbes à double coubure on skew curves.
De Moivre first describes the normal distribution curve, or law of errors, in Approximatio ad summam terminorum binomii (a+b)n in seriem expansi. Gauss, in 1820, also investigated the normal distribution.
In Euclides ab Omni Naevo Vindicatus Saccheri does important early work on non-euclidean geometry, although he considers it an attempt to prove the parallel postulate of Euclid.
Berkeley publishes The analyst: or a discourse addressed to an infidel mathematician. He argues that although the calculus led to true results its foundations were no more secure than those of religion.
Euler introduces the notation f(x).
Euler solves the topographical problem known as the "Königsberg bridges problem". He proves mathematically that it is impossible to design a walk which crosses each of the seven bridges exactly once.
Euler publishes Mechanica which is the first mechanics textbook which is based on differential equations.
Simpson publishes his Treatise on Fluxions written as a textbook for his private students. In the book he uses infinite series to find the definite integrals of functions.
Daniel Bernoulli publishes Hydrodynamica (Hydrodynamics). It gives for the first time the correct analysis of water flowing from a hole in a container and discusses pumps and other machines to raise water. He also gives, in Chapter 10, the basis of the kinetic theory of gases.
D'Alembert publishes Mémoire sur le calcul intégral (Memoir on Integral Calculus).
Simpson publishes Treatise on the Nature and Laws of Chance. Much of this probability treatise is based on the work of de Moivre.
Maclaurin is awarded the Grand Prix of the Académie des Sciences for his work on gravitational theory to explain the tides.
List of mathematicians alive in 1740.
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JOC/EFR May 2015
The URL of this page is:
School of
Mathematics and Statistics
University of St Andrews, Scotland


text:
Boosted by an increase in sales, Monrovia-based drone maker AeroVironment Inc. exceeded analyst estimates and reported $8.1 million in fiscal fourth-quarter profit, a turnaround from the same period a year earlier.
The company posted net income amounting to 36 cents a share Tuesday for the quarter that ended April 30. That's compared with a loss of $795,000, or 1 cent a share, for the same period last year.
Analysts on average had forecast a profit of 22 cents a share.
AeroVironment is the Pentagon's top supplier of small drones — including the Raven, Wasp and Puma models — that give troops on the ground a bird's-eye view of what's happening over a ridge or around a bend. The company also makes charging systems for electric vehicles.
AeroVironment said total quarterly revenue increased about 36% to $73.5 million compared with $54.1 million last year.
The results were reported after the close of regular trading Tuesday, when AeroVironment shares fell 58 cents, or 1.8%, to $30.96. After the market closed, the shares were up $1.74, or nearly 6%, to $32.70.
In a conference call, AeroVironment Chief Executive Timothy E. Conver said the company's drone sales remain strong despite the decrease in the number of troops in the Middle East and a tightening Pentagon budget.
AeroVironment, which makes small spy drones in Simi Valley, hopes to diversify its customer base in the coming years with the Federal Aviation Administration's impending introduction of regulations allowing small drones into U.S. airspace in 2015.
Drones are not allowed to fly in the U.S. except with permission from the FAA. But as interest in drones has increased among police departments and businesses, the agency has appeared willing to ease restrictions.
In June, the company's Puma drone became the first unmanned aircraft system, or UAS, flying over land in commercial use with the FAA's authorization.
"The time, rigor and resources we have invested to develop, test and qualify military small UAS are allowing us to satisfy FAA requirements for reliability and safety certification and facilitating approval of our systems for commercial operation," Conver said.
Drone sales for the quarter increased nearly 42% to $60 million from $42.4 million a year earlier.
Net income for fiscal 2014 was $13.7 million, compared with net income for fiscal 2013 of $10.4 million. During the year, the company received $4.7 million from a gain on its investment in Swedish drone maker CybAero.
AeroVironment's revenue was $252 million in fiscal 2014. The company now expects sales between $250 million and $270 million for fiscal 2015, up from the firm's previous estimate of $230 million to $250 million.


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Ever wonder what people sound like from different areas???Cultural census: Read aloud: News & Videos about Cultural census: Read aloud - CNN iReport
Cultural census: Read aloud
Make a video or sound recording of yourself reading the following passage out loud:
"When the sunlight strikes raindrops in the air, they act as a prism and form a rainbow. The rainbow is a division of white light into many beautiful colors. These take the shape of a long round arch, with its path high above, and its two ends apparently beyond the horizon."
This is a standard passage used by speech pathologists and linguists. By having you all read it, we can compare speech patterns and accents from around the country! If you need tips on the best way to record, CNN Radio has a guide to help you out.
When you're done, please take a moment to fill out this quick survey. This will help us classify your iReport and place it on a map. (You only need to fill out the survey once, so if you've already done it as part of another assignment, you do not need to complete it again.)


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Scientists from Brigham and Women's Hospital in Boston, Mass., have successfully used 3D-printing to replicate human blood vessels.
The experiment marks the first time that synthetic blood vessels were created, according to RT.
Blood vessels are extremely fragile, and are more delicate than anything that has been synthetically bio-printed before.
"Creating artificial blood vessels remains a unique challenge in tissue engineering," said Ali Khademhosseini, biomedical engineer and project leader. "We've attempted to address this challenge by offering a unique strategy for vascularization of hydrogel constructs that combine advances in 3D bio-printing technology and biomaterials."
"In the future, 3D printing technology may be used to develop transplantable tissues customized to each patient's needs, or be used outside the body to develop drugs that are safe and effective," Khademhosseini said.
via 3D-Printing Used to Replicate Human Blood Vessels : Tech : Headlines & Global News.


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In a sense, playing MMOs impairs our judgement. We can't stand back and be impartial anymore, judging from on high. We can look back to the Elder Days but our vision is clouded by the fog of years and the memories of many, many man-hours in the trenches. Sometimes it takes an outsider to come in, look around and say something that makes everybody blink.
I started playing World of Warcraft around July of 2007. This was well into the Burning Crusade era, but other than starting Draenei or Blood Elf characters, I wouldn't touch any of the expansion's real meat for a long while yet. Changes were afoot then; the game was shifting under players' feet even if they weren't noticing. The Gates of Ahn'Qiraj had been opened long ago. XP rates had been accelerated and content gaps had been methodically filled in. Mechanical burdens on certain classes were being eased. Autoloot became available and quest trackers were starting to help lead players through the content. Even at low levels better gear became available in the starter zones, and thus in the auction house, and crafting was never retuned… and still hasn't been to this day, making most crafting done below the tradeskill cap useless.
Even aside from the total revamp of level 1-60 content that Catacylsm brought, WoW has changed very substantially since it launched. Thousands of little things have changed, some called nerfs and others buffs, and some good and some bad, but the aggregate effect has been to make most gameplay easier and the world feel more programmed and structured. "Over-Managed" is, I think, the best way to put it. The game's story is now Blizzard's story rather than the story filled in by your imagination between pieces of Blizzard content.
It used to be that if you played on a PvP server you could only make characters of one faction or the other; you couldn't have both Horde and Alliance on that server. By the time Blizzard lifted this restriction, almost nobody complained — because open-world PvP aside from the occasional random gank had almost completely ceased already. Blizzard had begun to gently herd PvP-oriented players into instanced battlegrounds and arenas where the gameplay could be more carefully controlled.
This process was already underway when I started in mid-2007. If I say that I think WoW was a more compelling game then than it is now, it would be tempting to call it nostalgia, and to be honest it would be hard to convince even myself that nostalgia wasn't a factor; I'd just be nostalgic for mid-2007 or thereabouts instead of late 2005 or whatever.
Without any of this explicitly in mind I re-installed the WoW client a couple of weeks ago and fired up a trial (the so-called "starter edition") account that I've had for some time now. I started playing a number of different characters including the new Pandaren, the slightly less new Goblin and the old-but-revamped Tauren. I didn't break level 7 in any of these examples, and the whole process felt not just uncompelling but actually distasteful. A lot of good things have been brought to WoW over the years but it seems that a lot has been lost, and the direction, at least, of that chain of events is very clear. But is that just nostalgia talking? Do I just remember the Azeroth of 2007 fondly because those were the early days of my MMO hobby?
Maybe it's possible to get an answer to this question; there's been some talk of late in the MMO blogosphere about a project called Emerald Dream, a WoW 'private server' that replicates the state of the game in late 2006, before Burning Crusade patches started to hit, a time when the launch problems were straightened out but before the first of the major direction shifts away from the open world had taken place.
Now, I think there are reasons to be leery of the private server business. For one, it's a murky gray legal area at best; basically at any point the Blizzard boot might come down and the server could be shut down. In this particular case the people responsible aren't making any money from it (and don't even appear to be taking donations as far as I can tell,) but they aren't going to quite the same lengths as, say, some of the pre-NGE SWG "emulators" to insulate themselves against potential legal action by requiring you to obtain your own properly dated version of the client. Blizzard has come down hard in the past on people who were trying to make money off of private servers, but (apparently) not-for-profit private servers appear to be very abundant and not at all hard to find. It seems unlikely to me that Blizzard doesn't know about them, and yet some appear to have been running for years.
Too, there are (admittedly interesting) technical challenges faced by a team running a private server without access to the actual server code; from my understanding the server-side part of the game is basically recreated from scratch by deciphering the packets sent out by the client. I'm not sure where the Emerald Dream folks are with this, but in the presumably similar cases of pre-NGE SWG projects, there's a whole lot of stuff that's not working yet.
I'm not being coy in saying that I have never played on a private server and have generally stayed well clear of the whole slightly sordid (at best) business. Yet I have been tempted twice; in both cases not by games that I played years ago but by games I missed in their heyday: Pre-NGE Star Wars Galaxies and now Vanilla WoW. I was also tempted by and did indeed play on EQ's "throwback" Fippy Darkpaw server, but that effort is not a true (or even really close) emulation of the classic game; rather, it is the modern game with some superficial changes made to it to make it look more like EQ as it was back then. Imagine a "vanilla" WoW server that took out flying mounts and expansion content, capped levels at 60 and maybe turned the XP gain rate down a bit, but was otherwise the same as the modern game — that's basically what Fippy Darkpaw is. Nevertheless, this wasn't why it didn't work for me. With no nostalgic connection to the EQ of old or indeed much affection for the current game it has evolved into, I simply couldn't overcome the sheer datedness of the whole thing, and I abandoned it after a couple of hours.
On the other hand, Fippy is run by SOE and is therefore far less troublesome to me. If Blizzard were to offer even a slapdash vanilla server or two I'm quite sure that they'd be boiling over with population and that lapsed people would resubscribe to play on them; the demand for such might be enough to keep a smaller MMO or two afloat. But it's likely seen as a play for chump change by Blizzard, and the effort of setting such a server up is not trivial; if you think it is, then I would gently suggest that you have no idea what you are talking about. So I think that any official effort in this direction is very unlikely for the foreseeable future, although I can think of a couple of creative ways in which it might be done with official sanction from Blizzard.
Wilhelm floated the idea of subscribing to WoW but choosing to play on Emerald Dream instead; this would put a player in the ethical clear but perhaps not the legal one. On the other hand, if Blizzard were to offer some kind of classic or vanilla server then I would be strongly tempted to check that out, and I would feel a whole lot more comfortable with that.


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Is Double Fine's KICKSTARTER Success an Indie Game-Changer?
This week the fundraising project for a video game currently known as Double Fine Adventure went from rags to riches with the kind of speed previously only seen in a movie montage sequence. Via crowd-sourced funding website Kickstarter, the project raised over 1.3 million dollars in less than 72 hours — well over its goal of $400,000 — and in the process stunned both the petitioners and the larger gaming community. The concept of soliciting funds for an artistic endeavor (or any kind of project) is centuries old, but the technology available today is bringing patronage to the people, with all of its attendant benefits and ills.
Double Fine Productions wants to make a "classic point-and-click adventure," the kind of game Double Fine founder Tim Schafer first made his name developing like Day of the Tentacle and Grim Fandango. But as they state on their donor solicitation page, "Big games cost big money… To finance the production, promotion, and distribution of these massive undertakings, companies like Double Fine have to rely on external sources like publishers, investment firms, or loans." As they continue to explain, these large-scale single sources of funds often come with "strings attached" that can interfere with the vision of the developers.
Double Fine turned to Kickstarter and the general public to try to free itself from the traditional publishing system, but instead of metaphorically painting the ceiling of their Sistine Chapel for one Pope, they are now working for tens of thousands of individuals who have paid for the right to feel invested in the outcome of the project. As per custom, solicitors for funds on sites like Kickstarter offer premiums to their donors akin to public television tote bags, but for a small percentage of donors, this might not be enough.
"We got plenty of well-meaning but crazy emails," explains Max Temkin, referring to the early feedback he received when he turned to Kickstarter to fund the printing of his card game Cards Against Humanity, and came away with almost four times his fundraising target. Such feedback, both positive and negative, turned into a benefit.
"A single great email that gives us a new idea is rare, but getting feedback from users in aggregate is an important part of how we created the game and continue to improve it," Temkin said.
Further illustrating Schafer's point about crowd-sourced funding seekers looking to take the power back from the large purse-string holders is proven in Temkin's potential response to an overzealous donor. "If one of our backers tried to leverage their support to force us to change our idea," Temkin says, "We would simply say, 'Sorry to lose your support.'"
A great deal of Double Fine Productions' success with their fundraising project comes from the their impressive success at making critically acclaimed games like Psychonauts and Costume Quest via the traditional publishing system, and from Schafer's legacy at LucasArts.
"Their previous success drove their Kickstarter. On the other hand, they aren't the only Kickstarter to blow through their goal. Womanthology did huge, over 400% of their goal too," muses Jean Michel and Michael Vuolo of the independent comics label Megabrain Comics. "But then again, they're also jam packed with already successful comic creators, so I guess I just talked myself out of my counterpoint!"
The men of Megabrain don't begrudge others' success; they themselves have already successfully funded via Kickstarter the first issue of their comic American Dark Age. Described as taking place in a world where "all of the electricity, guns, cars, planes, cell phones, and everything else that keeps our ADHD driven society moving at full tilt just stops working."
Rather than using it to free themselves from the "system" Michel and Vuolo see crowd-based funding as an important stepping stone to future success, "We turned to Kickstarter because it's a great way to get the project off the ground. We're not looking to fund the entire run this way, but like the [site's] name says, it's a way to give it a good start. Starting a project like this takes more money than we had on hand. Also, it's a great way to generate more buzz, Kickstarter does a great job of exposing our project to people who wouldn't have heard of it otherwise."
The men of Megabrain perhaps see what is at the core of both the traditional and crowd-sourced funding system in all media, the democratization of risk. Where in the current model huge cash layouts for projects all but require what they would call "careful shepherding" of that investment, but on the other hand, "With crowd based funding, you take a little of the risk out, because your product has a paying customer base before it's fully funded. Risk is all well and good, builds character, yada yada yada. But it's a big stumbling block for small publishers who don't have the option of mortgaging their home and selling their kids to put out their dream project that maybe no one will buy."
Utilizing democratized fundraising powered by their reputation Double Fine has successfully overcome what was once "the hard part" when it came game production. Now with over 20,000 copies of the game essentially pre-purchased without a single pixel laid down, its is up to them to put everyone's money where their mouth is in order to discover if a new trend in game development is dawning.Got a comment? There's lots of conversation on Newsarama's FACEBOOK and TWITTER!


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Winklevoss Twins Launch IPO for Bitcoin-Tracking Stock
Cameron and Tyler Winklevoss filed for an initial public offering for a bitcoin exchange. David Benoit discusses on MoneyBeat. (published 7/2/2013)
This transcript has been automatically generated and may not be 100% accurate.
... ay ay mm mm ... Cameron ... we will see him right there that we've known for battling Mark Zuckerberg ... over ownership of Facebook ... have filed for an initial public offering ... of the ETF designed to allow investors to track the performance ... of the digital currency see right there been calling as a real good climbing into diesel plant ... I ... this is a very inching story David Benoit joins us this morning on the MoneyBeat show I'm Paul vignette ... Heidi employee cases ... I'm bloody ... fight to rid it of a derivative of strange yet the yet I think that's a pretty good way of putting a ... very odd very odd for a ... filing comes in last night you wanted cause I believe rights icon in ... the ... thanks ... right so so these two twins from Boeing Co Boston ... that's a pretty heavily in in this currency Bitcoin ... essentially what they're doing is they're ... trying to make an ETF like product yes quite an actual ETF ... but to allow people to invest ... in the shares or present like a fraction of a Bitcoin and therefore you can kind of track the performance ... of ... Bitcoin which has been quite vocal in all on its own exchanges ... yet ... I'd you know it's weird to local and can even get it going yet ... and him have it certain right there with ... so ... this is in the wake of last things have been involved in a cooling ... effect in various ... guises and red skinning him going on about ten million as though there are reports of their money in to him to pick on their money now to say that this is another thing ... of what to do things really are ... the risks involved ... and I think the risks ... were really were the most interesting part the entire dial this is one of the most interest in ... IPO filings either and it was just loaded with ... bodies in ... risk that you know maybe ... it's cause hostile Senate Bitcoin will become illegal ... it's ... because of the whole anonymous meet your Bitcoin where you don't know who the stereo is that Mr. the legal costs ... did transactions that there are mistakes mean ... they can't be un done right ... it's just loaded with kind of ... uncertainties in and questioned the rare bright beyond any normal like any normal IPO the least of the risk factors right so this is just you to things like hurricanes or ... a no acts of God ... not the anonymous group could actually kind of ... take your money in the right thing to do about it ... right ... and I mean certainly a welcome to the court Bullwinkle boss believes in and the people there that are in Bitcoin believes that ... aren't non understanding of what they're talking about is is proof that they're doing it right you know that ... to many a time frame on this no this is this on my doubts that any get FCC approval there's a there's a lot more steps be taken so it's up there and watch


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25 activists from across Europe, including some dressed as polar bears, shut down a Shell petrol station near the World Economic Forum in Davos, in protest against the company's Arctic drilling program off Alaska. Activists from Germany, Switzerland, France and Italy chain to fuel pumps together to stop them from operating, and place three tonnes of ice on the forecourt, blocking the station. Activists also unfurl banners reading: 'Arctic Oil: Too Risky"
© Flurin Bertschinger / Greenpeace
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Replica "Heart Scarab", Artificial Casting
incl. VAT plus Shipping
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Short description
Museum replica | Artificial casting | Handmade | Length 8 cm | Width 5.5 cm
The holy beetle for Egyptians was the embodiment of their god Ra. The big scorpio has a special meaning. It is placed in the dead body instead of heart. As a rule, the absract from the Book of the Dead is inscribed on the bottom side of the beetle. The aim of this is to prevent the heart of the dead man from the revealing on the Court of the Dead. The shapes can vary from time to time. Original: National Museum, Berlin - Prussian Cultural Heracy. Egypt, New Empire, 19th Dynasty, around 1250 B. C., slate.
Polymer ars mundi museum replica, cast by hand, length 8 cm, width 5.5 cm.
Link to article: https://www.arsmundi.com/en/artwork/heart-scarab-001470.htmlhttps://www.arsmundi.com/
Edition Max Büchner GmbH
Bödekerstraße 13
30161 Hannover
All prices include VAT, plus shipping.
24h-Info-Hotline +44 207 193 3765
Replica "Heart Scarab", Artificial Casting
The holy beetle for Egyptians was the embodiment of their god Ra. The big scorpio has a special meaning. It is placed in the dead body instead of heart. As a rule, the absract from the Book of the Dead is inscribed on the bottom side of the beetle. The aim of this is to prevent the heart of the dead man from the revealing on the Court of the Dead. The shapes can vary from time to time. Original: National Museum, Berlin - Prussian Cultural Heracy. Egypt, New Empire, 19th Dynasty, around 1250 B. C., slate.
Polymer ars mundi museum replica, cast by hand, length 8 cm, width 5.5 cm.
Early Dynastic Period and Old Kingdom (3000 - 2160 B.C.)
Even in the early days, around 3000 B.C., the Egyptian art found its own style. Rules for the representation, that had existed for 3000 years, were set. Text and picture formed a single unit. The beginning of the Old Kingdom, around 2600 B.C., is marked by the emergence of the Step Pyramid of Djoser in Saqqara, the first king's grave in the shape of a pyramid that was 545 x 280 meter tall and built entirely in stone. Relief and painting at that time served almost exclusivelyto to the survival of people in the afterlife.
Intermediate Period and Middle Kingdom (2155 – 1650 B.C.)
New art that resulted from the Old Kingdom art, that was rich in cultural highlights, arose after the reunification of the country under the rule of King Mentuhotep I in about 2040 B.C. The art of this period reached its peak through the portraits of the late Twelfth-Dynasty Kings Sesostris II and Amenemhet III. During the 13th dynasty and the subsequent domination by Asian invaders (Hyksos Period), the monumental art declined. Small sculptures such as hippos and glazed animal figures made of fired clay represented the hope for regeneration in the afterlife. The preferred burial gift was the scarab, often decorated with the name of the deceased, whose life after death it was intended to secure.
New Kingdom (1550 – 1070 B.C.)
The expulsion of "Hyksos"' was followed by a renewal of the spiritual life and the visual arts. The Temple of Amun in Karnak and impressive Avenue of the Sphinxes were built. Together with the Hatshepsut's Temple Terrace began the construction of a series of royal mortuary temples on the west bank of the Nile at Thebes. From the beginning of the Amarna Period and the reign of Akhenaten (Amenhotep IV) the colossal statues returned to more "human" measures. The king was no longer represented in his sublime divinity, but in his family circle with the symbol of sun rays. After the discovery of the tomb of Tutankhamun and the treasures it contained, we gained a deep insight into the art, culture and everyday life of an Egyptian pharaoh of the 18th Dynasty.
Under the reigns of kings Seti I and Ramses II, with its Great Hypostyle Hall of Karnak, The Abu Simbel rock temple and others, Egypt experienced such construction activity that allowed no further increase. In sculpture, the stone was replaced by metal. Large bronze sculptures of the 22nd Dynasty finally segued to fullness of the gods and animal sculptures of the Late Period.
Late Period (712 – 332 B.C.)
During the Late Period of ancient Egyptian history, there was the tendency to imitate older works of art so it is difficult today to distinguish between an original of e.g. the Middle Kingdom and later "repetition" of the work. The way back to the origins was sought in the multispace tombs that emerged during the 26th Dynasty in Thebes. Here, all major religious scriptures of the past has been passed down to posterity.
Graeco-Roman Period (332 B.C. – 395 A.D.)
When in 332 B.C. Alexander the Great managed to expel the Persians from Egypt, he was celebrated as a liberator and was crowned as pharaoh in Memphis. After Alexander's death in 323 B.C., the empire started to collapse because of continuous succession disputes until finally Alexander's general Ptolemy took dominion over Egypt in 305 and founded the dynasty that had remained in power for 300 years.
After the assassination of Ptolemy XIII in 48-47 B.C., his sister Cleopatra VII took over as sole ruler. The Roman general Julius Caesar, who had tried in vain to mediate between Cleopatra and her brother, finally got himself into trouble and was forced to burn the Egyptian fleet, which was anchored in Alexandria. Cleopatra gave birth to Caesar's son and tried to secure his claim to the throne. After Caesar's death, she aligned with Mark Antony, whose victories brought Egypt control over the Middle East for the last time. The clashes with Octavian, the future emperor Augustus, ended with a defeat for Mark Antony in 31 A.D. He went back to Cleopatra and they both committed suicide. Thus Egypt became a province of Rome.
A plastic work of sculptural art made of wood, stone, ivory, bronze or other metals.
While sculptures from wood, ivory or stone are made directly from the block of material, for bronze casting a working model is prepared at first. Usually it is made of clay or other easily shaped materials.
The prime time of sculpture after the Roman antiquity was the Renaissance. Impressionism gave a new impulse to the sculptural arts. Also the contemporary artists, such as Jorg Immendorf, Andora, and Markus Lupertz enriched the sculpture with outstanding works.
Collective term for all casting processes that ars mundi carries out with the help of specialized art foundries.
Cast stone
Equivalent of artificial marble, with the difference that the substitute stone in powder form is used instead of marble powder.
Cold cast bronze
Bronze powder bound by a polymer. By special polishing and patination techniques the surface of the casting gets a look that corresponds to the bronze.
ARA wooden copy
In order to guarantee absolute fidelity to the original, an artificially manufactured imitation wood is used as a base material which has typical wood characteristics: density, workability, color and surface structure.
Ceramic casting
As a rule castable clay is used in ceramic casting, which then is fired and possibly glazed. Plaster molds are often used instead of the usual rubber molds in ceramic casting and in porcelain production.
Bronze casting
In this case, the thousand-year-old lost-wax technique is used. It's the best, but also the most complex method of producing sculptures.
Related links:
Bronze casting
Lost-wax casting technique
A replica of ars mundi is a recognizable image of the original.
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Exploding red barrels are a video game cliché. The people making the video game Bulletstorm wanted exploding barrels in their game, but they dreamed to make their barrels green. Then they woke up.
Well, before they woke up, they put green barrels in their game. And they tested their game on real human beings. Here's what happened, as recounted on the official blog of Bulletstorm development studio People Can Fly:
In the beginning we had green barrels, but people didn't get it right away.
They got completely ignored by the players and no one guessed or assumed that they were explosive. Why not? Because they weren't red. Everyone knows that only the red barrels are explosive. There's a lot of stuff going on in Bulletstorm at the same time, so it's vital for us that the player can quickly read the environment and act intuitively. This is especially true since you can leash and kick objects as well so they can be flying all over the place. There's no time to analyze objects on a detail level, so the shape and color have to be enough. It became apparent for us that the most efficient way to communicate its purpose was to make it red.
"Just making it red" seems like a straightforward approach...
See? We are the problem. We shoot red barrels with vigor, while letting green barrels stand intact. The excellent post on this subject goes on to explain just how People Can Fly settled on the proper barrel shape for their Bulletstorm barrels.
Read all about it. And, next time you see something green in a game, shoot it. You will then no longer be part of the problem.
We had to use Red Barrels [People Can Fly blog]


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This is the time of year for reflection, thankfulness, and gratitude. What is MedShare thankful for? Many, many things, chief among those being our wonderful volunteers.
At MedShare, we're lucky to host over 18,000 volunteers a year. These generous people and groups help us sort and box the 20,000 lbs of medical supplies that we collect weekly from our hospital and manufacturer partners. The sheer volume of work they provide for MedShare is incredible, and we don't hesitate to say that our work wouldn't be possible without them.
Today, we'd like to recognize these wonderful groups that have volunteered in our Western Region recently:
If you'd like to sign up to volunteer, click here. Thanks again to everyone pictured here, and the many others who aren't.


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J, 52 y.o.
Czech Republic, Ostrava
Jaroslav, 41 y.o.
Czech Republic, Other
Pavel, 50 y.o.
Czech Republic, Ostrava
Jan, 37 y.o.
Czech Republic, Praha
Petr, 38 y.o.
Czech Republic, Plzen
Giulia , 32 y.o.
Czech Republic,Prague
Viktor, 52 y.o.
Slovenia,Murska Sobota
Galina, 53 y.o.
TALLON, 47 y.o.
TALLON, 47 y.o.
Dinara, 29 y.o.
United Arab Emirates,Dubai
Kristina, 27 y.o.
Czech Republic,Prague
Jaroslav, 40 y.o.
Czech Republic,Other
Přemysl, 35 y.o.
Czech Republic,Prague
Natalie, 40 y.o.
Czech Republic,Praha
Jaroslav, 40 y.o.
Czech Republic,Other
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Wormwood Creek
You'll meet Wallace who nurses you back into shape. Also, Mayor Doffish is here. Nice guy. Read the bookshelf in the room for recipes; Purblind Bow, Blinding Bow, Pixie Boots, Tricksie Boots, Spirit Bracer, and Elfin Charm.
The villagers aren't any nicer. Head to the weapon shop for a Terrible Tattoo (cursed) and a Mini Medal. Talk to the guy in the southeast part of the room. Your recovery speed impressed him and he says you can go buy some weapons. Of course they are spendy but worthwhile upgrades. The item shop has a blue treasure (Mini Medal for me) and a bookshelf with recipes; Lunar Fan, Moon Axe, Solar Fan, Full Moon Axe, Sun Crown, and Apollo's Crown.
Head to the Inn. Some guy in the southwest is really drunk. Sneak back and earn their trust by stealing their Mini Medal in the treasure. Just rest to the evening now and go to the Church. Time to go through the Wormwood Canyon it seems. Back to the church though to get some recipes in the northwest corner; Soul Breaker, King Axe, Erazor-Wing Boomerang, Tempest Shield, Raging Bull Helm, and Payback Pumps.
Head out and go north, then east across the bridge. East a tad more then north and west. Enter this area and you'll see the lake to your left. Look south and east though for a smaller hole in the wall. You can still fit through if you search it though. A Lucida Shard within, along with Wallace. Wallace gives us a valuable hint, something about a sentry statue at the Bowhole to the west.
Wallace runs off and you see Serena as you leave. She is looking for something, it is near the foot of the Guardian statue. So return to Wormwood Creek and just outside the weapon shop (to the west of it) is a statue you can search. After the scene, go to the church this time and talk to everyone. The lady implies it is around, so go to the northeast and investigate the stone. You find a Serene Necklace. Return this to the place where Wallace was, and you'll watch a scene.
The Bowhole
Now that we have a way to get in, time to head west of Wormwood Creek. In Western Wormwood, you should see a big place on the map in the northwest corner. This is The Bowhole.
Take a right as you enter and there is a blue chest at the far right; a Lump of Iron Ore for me. Northeast for another blue chest (Prayer Ring) and southwest for a third blue treasures (Gleeban Groat). Okay, work your way west from here. The straight-north path has a fence blocking it, so you'll have to work clockwise. The far northeast (thin path) has a locked door from the inside. But that center door you should already see the ghost there in front of the seal. Talk to Serena and she will be able to evaporate the seal. Off goes Serena, so enter.
Ignore the holes as you enter north and go to the far north. There is a ghost that teaches you a new party trick: the Weird Dance. I don't think it really matters which hole you take though the west and north one connect quickly. So, we'll take the west one.
Once you fall to B1, raid the jars (I found a Mini Medal on the west end and an Angel's Statue on the north end). Take the northwest route now to reach a jar, blue chest (Gold Rosary), and red chest (Mini Medal). The northeast stairs down continue on but first go east all the way and follow that path to unlock a door. Raid the east hole's jars as you follow south. In the southeast is a red treasure (3000 Gold Coins) and a staircase up. Of course, this leads to that door that was locked on the east end before you entered the sealed door. Makes for an easy escape though you probably have Evac anyway. Back in B1 continue west and go north when you can. You can unlock a door just north of you that was locked from the other side if you tried to get through. Just west of here is another red treasure, this time a Prayer Ring. In the southwest is a blue treasure and another statue. Not much else for us here, so just go to the far northeast to that staircase going down to Bowhole B2.
First, something worth saying in this room. It is one of the best places to level up because you will run across Liquid Metal Slimes (you might recognize them as Metal Babbles). They yield an otherworldly amount of EXP (10000+EXP). This is your new best place to level up, putting Metal Slimes and Metal Medleys to shame. They do have 8-9 HP so hopefully you have weapon abilities that allow you to attack multiple times (Flailing Nails comes to mind but there are many others). Now, let's explore. In the southeast we have a blue treasure (Gold Rosary for me) and a red treasure (Pair of Light Gauntlets). Head to the north for a Holy Talisman. To the west for a blue treasure (Gleeban Guinea) and some jars. Take the southwest path to find the stairs (the south path leads to a blocked entry).
Head straight north in B3 to grab a blue treasure (Agility Ring). Take the east stairs now and follow the path all the way south and west for a Gold Bar. Take the middle path west and you will find the stairs down to B4.
In this room, rest up and walk north across the thin bridge. On the other side is a tough boss, Gadrongo. Well, unless you spent quite a bit of time farming Liquid Metal Slimes, then maybe he's not so tough. He has a strong regular attack and uses it often to start the battle. Also has some powerful attack-all abilities. However Gadrongo seems to have a low HP count and if you get lucky with a Coup de Grace for the Gladiator (instant 100 tension), that can make this a short battle. 12500 EXP, 3050 Gold Coins and an Ethereal Stone.
We now have the ability to venture forth into the realm of the mighty Greygnarl, Hero of the Heavens. Search the pedestal after the battle for the Wyrmlight Bow. Time to leave lest you wish to grind some more levels with the slimes.
Alltrades Abbey
From all the grinding, I reached level 40 with Martial Artist. At the top of the stairs is Grandmaster Wun Tun Punch. New quest: 098 Slowly, Slowly, Critty Golem. You need to defeat three golems with regular critical hits to show your strength. Now remember, you don't have to use a Martial Artist for these critical hits, but the critical hits must be natural (not with the help of an ability). But the best way to do this is to take your level 40 Martial Artist and build them up in the Thief class, getting all the Deftness bonuses.
Also hit level 40 with the Mage. Go to the Inn and rest. Wanda and Wandine come out. Seems you need to be equipped with their wand (Faerie Staff) and deal the death blow to ten Wight Priests. Quest 096 Faerie Nearly There. Easiest place to fight Wight Priests is probably at Swinedimples Academy; Old School. Right as you enter you will see them, sometimes they come in packs of 2 even. Here's a hint to complete this easily; you don't need your Mage to do this. You just need someone who can equip the Faerie Staff. So give it to someone stronger like your Paladin, and then you can use Egg On + Oomph and he should be able to take out a Wight Priest in one attack. Your reward for finishing this quest is a scroll called Mage's Manual.
Level 40 for the Thief sends you back to Dourbridge. Buster is in the southwest house, far-west door, if you forgot. Quest 100 Busted asks you to steal back the Lunar Diamond from a Sorcerer in the basement level of Gerzuun. This is actually really easy, I stole a Lunar Diamond on the first try from a Sorcerer. The tricky part is finding them, because the jail area in Gerzuun is the only 'basemen't part (it is the staircase down in the center). The Sorcerers seem to spawn the least often here, behind the trolls and armour types. After you steal the Lunar Diamond, there is a scene with Baden and Buster. Return back to Dourbridge to talk to Buster and he rewards you with the Thief's Theory and 10000 gold coins. Thief's Theory makes stealing much easier.
Wormwood Canyon
To continue on, head to Wormwood Creek and travel west just a bit to Wormwood Canyon. Travel southwest. You'll see a sign that tells you what to do. So go further southwest and shoot the arrow for a scene. As you do, Mayor Doffish is right behind you. Of course, they warm up to you after seeing that you can build a bridge out of light.
Walk across the bridge and then south in the new screen. You are now in Wyrmtail. Travel south a ways, and take the west and north path only if you want to stock up on Tanglewebs. Further south and you will find the exit to the next area, Wyrmwing.
This area is easy to exit, but you can go south and on a plateau to find some more things to farm; Thunderballs. But the one annoying part about running around these areas are the Terrorhawks who are damn persistent when it comes to avoiding them. Try to do a 360 spin move to get them off your heels or try to get a rock or something to get in their route. Head to the west end of the Wyrmwing to find a beach. At the far south end of the beach are pinches of Glass Frit. Northwest in this area to exit out to the Wyrmtail.
But now we're on the west side of the Wyrmtail. Just go north to the next area, Wyrmsmaw. East is a dead end here, so go northwest instead. You will see stairs leading further north as you pass northwest, and these lead to lava and a place to pick Lava Lumps. Time to continue clockwise a long ways, until you reach the far east and then can go south up some stairs (ignore the north path for now that you passed). Just south of here and you will be where you want to be. But first, go further south if you want to farm Fisticups. Northwest now to find Upover.
Upover Town
Finally we have reached the famed Upover. Rest at the Inn if you want, and then go down the well to the west. There is always something useful down these wells. This time you learn a new party trick, the Sultry Dance. The item shop has a blue treasure. Outside the shop, go up the mountain via the stairs. There is a guard who won't let you past, but go inside the nearby house. The mayor believes your story and says you can go through the Magmaroo to see Greygnarl. Search the bookshelf for a Dragon Slayer, Dragontail Whip, Xenlon Rod, Dragon Shield, Dragon Mail, Dragon Dress, Xenlon Robe, Dragon Top and Dragon Trousers.
You can take the cave now to the east, but explore the rest of the village. Down the stairs to the west and you can see the guy who makes their dragon drink. Further west to get to the west part of town. Check the nearby house for Uber Falcon Blade, Uber Miracle Sword, Uber War Hammer, Empowered Shield, Sacrosanct Armour, and a Mega-Magical Hat. Down the stairs with two more houses, one being the armour shop and the other having a blue treasure. Lots of nice expensive things at the Armour Shop, but something that is valuable yet cheap would be the Glommer's Gloves for a huge Deftness increase (great if you're stealing a lot). The weapon shop has a Mini Medal in the chest and then you can blow whatever you have on new weapons. You are seeing more and more weapons that you are able to use in battle to attack-all enemies with a spell.
The Magmaroo
Speak with the guard in the northeast by the cave. He now lets you in The Magmaroo. Travel northwest until you see a southwest path. Take this all the way out to a blue treasure (Phial of Magic Water). Return in and take those stairs up in the northwest.
On L2, travel west for 1500 Gold. Then go east all the way for a Seed of Defense. Time to take those stairs going up to L3. Up here, you are first going to want to walk north through the lava steps to the staircase down. This is a part of L2 that you couldn't reach previously. A Mini Medal is here. Back up the stairs and go all the way south until you reach the cliff area. West here until you reach a south path; it leads to a Phial of Saint's Ashes. Further west now and enter the door. Take the staircase in this room to L4.
Much bigger area here. Ignore the steps up right by you and take the west route for a few jars (though I only extracted a Jug of Fresh Water here). Back to the steps and go up, following the path west and then south. You are now on the lowest area after a set of steps south and one east. Go to the far southeast for a Hades' Helm. Of course, this is cursed so don't equip it. Work your way west now, and then north. There are a few paths to take but only north leads to anything important (the exit). Stick to the west wall as you go north to avoid lava.
Only one route on L5. Take this all the way south for a Pair of Safety Shoes. Back inside and east up those stairs to L6. South to the Summit. Run up and search the blue treasure (Gleeban Groat).
Ahead you see Greygnarl, the Hero of the Heavens, who says you are an agent of the House of Gitt. Time for the boss battle against this beast. His regular attack is decent, but he only attacks once. The thing to beware of is the clouds of Blinding Light that does 50-60 damage unless you defend. The Lightning attack is tough too but that's 30-40 damage per character. However, you should be able to do massive damage with a Gladiator who uses Double-Up and then Dragon Slash, a simple combination. Even better using Oomph. 15.5k experience points and a Dragon Scale.
After the scene, go to leave for a quick chat. Then cast Evac.
Seems like enemies are attacking. Heal up. The mayor isn't going to do anything, so just go down the steps and confront these Gittish clowns. Two Stenchurions and a Fright Knight. Might be good to focus on the Fright Knight first since he likes to cast Zing on his fallen allies.
Lieutenant Hootingham-Gore comes in and takes out the Fright Knight. More scenes, and then you should go and talk to the old lady in the northeast who we saw at the summit. She says to get some Drunken Dragon, so go do that. It's down the stairs and in that big lab room. You now get a keg of Drunken Dragon for Greygnarl. What's more is that we can Zoom right to the Summit now. But first, Zoom to Stornway to put all of your members in the reserve party. Then Zoom to the Summit.
Old Greygnarl wants his Drunken Dragon right away. Now that he's happy he gives you the Gittish Seal.
Then, you get in a battle with an Aggrosculpture. Shouldn't be hard for you, but you'll get 2k EXP. Then you get the Dragon Warrior Helm, Dragon Warrior Armour, Dragon Warrior Trousers and Dragon Warrior Boots. Equip these and talk to the dragon, and you are then surrounded by Wyverns.
Well that was an intense battle.
The Gortress
You wake up in the presence of Lieutenant Goreham-Hogg of the Triumgorate. Search the gate when you are in the cell and then it's time to sleep. Wake up and follow the path to meet Sterling, your friendly neighbor.
Go around and explore. To the south are some guards and a huge, impenetrable shield. In the east is a strange, pointless contraption ran by the Mother Empire as a way to make the slaves do work. Just north of here to see a shield and learn that you can actually walk through it, thanks to the Seal you got from Greygnarl. West to examine the gallows. In the southwest is a huge graveyard. After this, just talk to Sterling and the day is over.
Time to hatch a plan for escape. The next day, go up the stairs and north to the gallows. Head north after the scene, and go up the second floor. Make sure you are equipped. A guard is here and he's quite tough. Lethal Armours have around 500 HP. But it is your Hero so he should be able to handle it, and a Seed of Defence is dropped as a reward.
Return to Stornway to recruit your allies now, if you haven't already. Now return to the Gortress and go through door right by that tower you entered previously. To the southeast to speak to a cook and check some jars out. Southwest for some recipes; Ogre Shield, Big Boss Shield, Mythril Helm, Minotaur Helm, Spiked Armour, Sturdy Gauntlets, Heavy Gauntlets, Safer Shoes, and Safest Shoes. Further southwest for a staircase down to Gortress B1. The first cell has some jars (Found a Mini Medal in one of them) but little else we can do with the gated doors.
When you are ready, head to the center of the room to see Lieutenant Goreham-Hogg. Easy battle especially if you have a Paladin handy. You will only have to expect physical attacks for Buff or Kabuff would be nice. Using Forbearance allows your Paladin to block every attack but this likely means death in the even that he uses the attack-all attack (which he seems to use 1/4th of the time). But with Buff you should be okay. As for attacking, Falcon Slash was nice for 400 damage each turn. Goreham-Hogg's HP is lacking, especially so if you use Sap to expedite the process. 17500 EXP, 3550 Gold Coins, and a Tough Guy Tattoo are your rewards.
It seems maybe he was revived from before, considering he died vs. Greygnarl. At any rate, once the battle is over you can get going. Sterling gets a whistle, he's excited. But we can get the Ultimate Key next to it. This of course will be of a bit more value for you. Go downstairs to B1 and check the cell by Sterling. It's a Celestrian. Save the rest of them and get out. There is a scene when you get out. The Starflight Express comes thanks to that Whistle. Guess it was useful after all.
The Observatory
Let's check some of the areas out that had Ultimate Key locks. Make your way out of this area of the Observatory and go down to L2 and through the green door. Go northeast to open one of the Ultimate Key doors for a Goddess Ring and a Lump of Orichalcum. In the center is Apus Major. Time to update him. Hmm. Strange, and if you talk to the others (including the Celestrians you saved) it seems something fishy is going on here. Head to the top floor now (with Yggdrasil but to the left). This is where the Starflight Express is. Talk to Apus Major, then enter.
Realm of the Almighty
And, we're here. Go north and the door opens for the pure one. West and in for a White Knight's Shield. North for a new area. East and northwest to the inner ring, which has a Mighty Armlet on the west end of it. Back to the beginning of the area, and keep going north. Up the stairs after the scene, and then offer up the Fygg Fruits.
During a long scene we meet Goddess Celestria, the daughter of the Almighty Himself, the Grand Architect Zenus. Talk to Apus Major, Stella and Sterling once more. Go to the Express and talk to Sterling a few times and go to Alltrades Abbey. There are sidequests to do and doors to unlock with that new key. If you just want to continue on though, scroll down to the Gittingham Palace.
Our Ship
There are some places we should check out since we have the Ultimate Key. First, go to your ship. Then go to the lowest floor on the ship. Use the key for a Seed of Agility and a Falcon Blade.
Go to the far northeast, to find that well. Go on through to find a Pair of Mayoress's Mittens.
Gleeba: The Plumbed Depths
Zoom over to Gleeba and enter the Plumbed Depths. Go a bit into B1 until you see a purple magic key door. Enter this and you will find some cells. The east one has a Phial of Saint's Ashes.
Batsureg: Gerzuun
Head to Batsureg. Go north a screen and then east a screen. Gerzuun is in this next area. Enter and take the west path, and then the southeast staircase down. There is a chest here, the Thug's Mug.
Zoom to Coffinwell now. There is a guy inside a cell, you have to go down the well in the west part of town to find him. He still wants to 'escape', so we have a new quest; 011 The Not-So-Great Escape. He wants Hammer Handrills, so we need to turn to Alchemy. We need one pair of regular Handrills (Gleeba weapon shop), Iron Ore x1 (should have that already) and Iron Nails x5. The Iron Nails are what makes this quest lame. You'll have to go find some random enemies that will have them to steal (Clockwork Cuckoo) and then pray that it's actually the item you want instead of some dumb Chimaera Wing. Actually had a lot more luck getting them from Killing Machines (either stealing or via drop) and they are just outside the Gortress (Gittingham Empire). Your reward for completing 011 The Not-So-Great Escape? An Unhappy Hat. Actually a good hat, and don't worry, it's not cursed.
Zoom over to Doorbridge. Go to the right side of the river, on the lower part. Now go to the other side of that building (right by where the item shop guy is) and you should see a ! sign so press X to unlock a door and go through. Then down the stairs. Some really nice stuff at this place, especially defensive equipment. Expensive though but that's to be expected at this point.
Check out Max Meddlin's. He has a huge cell on the east end of his tent with a Mini Medal, Demon Whip, Skull Ring, a Phial of Saint's Ashes and 3000 gold.
Stornway Castle
Last Ultimate Key place to backtrack to. In the castle, take the southwest stairs down. Three cells to open and two jars, could be something decent or could yield nothing.
In case you haven't done a Gladiator quest, go to Gleeba and then sail east. There is a really tiny island in Hermany that you are looking for. Thunderballs spawn here but also there is the level 40 Gladiator quest. Unscrupulus Maximus is here. The level 15 Gladiator quest just requires you to kill 10 Drackals with Double Up. New quest is 105 Challengus Maximus. We need to kill a Green Dragon with a Double-Edged Slash after using Double Up. We also need to become poisoned first (envenomation). So where do we find Green Dragons? Try Magmaroo. Zoom to the Summit and then go down a level to start seeing them on that floor laden with lava. Just wait until they get poison breath to work on your Hero and then use Double-Edged Slash to defeat the Green Dragon (assuming you've already used Double Up). Do this three times and the quest is complete. Return to the little island in East Hermany to speak with Unscrupulus Maximus. Your reward for completing 105 Challengus Maximus is the Gladiator's Guide ability. Put this scroll in your Gladiator's inventory to allow use of it.
Gleeba – Mirage Mahal
My Paladin was at level 40 recently as well. The level 40 Paladin quest is at the top of the Mirage Mahal in Gleeba. Speak with Brunhild and agree to quest 108 Top-Flight Knight Fight. We need to bring a companion with only one health point remaining back from the bring of death with H-Pathy in five separate battles.
Easiest way to do this? Get an Ally to 1 HP via poison / lava damage and then get in battle. Use H-Pathy. There you go. Or get a level 1 ally and head to Angel Falls, take minimal damage until they reach 1 HP and use H-Pathy. Return to Brunhild to complete Quest 108 Top Flight Knight Fight and your reward is the Solar Flair Ability. In your inventory it is called the Paladin's Primer; put that in your Paladin's inventory.
Gittingham Palace
When you are finished side questing, continue on to the Gittingham Palace via the Starflight Express. Or just Zoom to the Gortress. Then head to the center of this island, towards the north. You will see an area surrounded by a purple shining light. Make sure you have saved and rested before entering the castle.
Within, Lieutenant Hootingham-Gore is waiting for us. He attacks twice per turn and has spells like Frizzle and Swoosh (which sometimes goes 'haywire' and does more damage). The Karmours should be your first focus, as they do have a bit of HP, decent defense and protect Hootingham. He also likes to put Bounce up so don't bother with magic; just focus on physical attacks. A Gladiator with Double Up should be fine. 18500 EXP, 4314 Gold Coins, and a Phial of Sage's Elixir.
Gittingham Palace
Enter the Gittingham Palace (maybe return to rest after that boss battle). A long path to the west or a long path to the east. The west path leads to a staircase going up. Then go south all the way to the entrance of the castle (but on the upper level) and you will find a Mini Medal. Probably a good idea to just Evac and re-enter the Castle now.
This time on L1 we take the eastern path. Two chests on the east side as we travel north; a Reckless Necklace and a Mini Medal. The Reckless Necklace is cursed so don't bother. Further north and just continue northwest and out. In this new area, further northwest for six treasures. The red treasures are 5000 Gold Coins, Celestial Spear and a Mini Medal. Three blue treasures too (Phial of Finessence, a Mini Medal and Special Medicine for me). Take the stairs and read the book called Secrets of the Supreme Sage. It tells how to become the Sage vocation, probably the best vocation you can be in the game. Anyway, quest 115 Sages in the Pages asks you to defeat five Great Trolls with Frizz. However we don't fight Great Trolls until the final dungeon, so hold your excitement for a little bit. Go back to the previous room (skip the stairs up) and take the southwest path that leads to the exterior of the castle.
Take the first door that you see for a Seed of Deftness. Exit back out and continue until you reach a new room to enter. Enter it. Nothing in the chasm-room in the northeast, so just go clockwise. You'll come across a Dark Shield on the pedestal. Further along and you'll work your way to a center room with a staircase going up to L2 and a heal spot on the floor (it is aqua blue). Up the stairs to L2 now.
New, tougher enemies up here. A bookshelf in the northwest part of the room with recipes; Demon Spear, Falcon Knife Earring, Demon Whip, Archdemon Whip, Cobra Claws, and the Executioner's Axe. South for some jars, and then take the northeast staircase going up. There are books to read in this isolated part of L3. Recipes include Happy Hat, Elevating Shoes, Lucky Pendant, Princess's Robe, Queen's Robe, Empress's Robe, Prince's Pea Coat, King's Coat, Spellward Circlet, Marquess's Mittens, Monarch's Mittens and an Emperor's Attire. Back down the stairs now to L2, and take the east route outside.
Out here, take the east and then north route until you reach a Seed of Skill. Now go south all the way and to the center, to see a door to enter. Go through and then up to L3. Go counterclockwise to the southeast part of this place for a blue chest and a Mini Medal. Take the southwest exit out, rest up, and go on for a boss fight.
Lieutenant Goresby-Purrvis is here, the last of the Triumvirate. Buffing your defense will help as he has an onslaught of physical attacks, and goes twice per turn. And he attacks fast. Might be wise to increase your agility to keep up with him. Multislash is four attacks spread out amongst your characters. You can eat those up with Forbearance by a Paladin, just will need someone else to heal the Paladin since they'll be busy. If you're having trouble get a few Gladiator type in there to double up and hack away with a Falcon Blade. Your rewards are 20000 EXP, 4550 Gold, and a Fizzle Foil.
Might want to leave and save, or at least return to the blue heal spot to rest up. North through the door past Purrvis and you'll see something bad. Time for your own battle with King Godwyn. You'll fight two forms and this is the first one, so if you're having trouble here that's a good way to gauge where you're at. Godwyn will attack twice per turn about half the time it seems. He'll use weak physical attacks, but can throw balls from his staff for 40-50 damage each (attacks twice to random allies) and has Kafrizz which does 80-100 damage to one ally. Stay healed and try to conserve your MP because we'll need it in the next battle.
Time to fight King Godwyn again, but he's much more dangerous this time. His physical attacks are much more damaging and he has a more potent fire spell (Inferno) but he doesn't use it that often. Kafrizz is what he uses most often for 80-100 damage. This time though he also has a Disruptive Wave ability that removes different buffs on your allies (Oomph, Buff, etc). However we can fight back by using Sap, and you'll want to do this because otherwise we'll be stuck in a long battle. You really only might have one ally able to attack per turn with all the healing. This form of Godwyn almost always attacks twice and with more devastating maneuvers so you'll be busy recovering. So that means you'll need one really strong character (likely your Hero) who can dish out a lot of damage all by himself. 26500 EXP, 6000 Gold, and a Sceptre of Gitt.
More scenes. Then we have to go back to L2 and when you get there, you see a scene with the door evaporating. Make your way to L1 quickly to restore your MP / HP, then go through that door on L2.
Ahead we have the Oubliette dungeon. B1 just has us going clockwise through jail cells. So follow to the end to B2.
Take a right immediately from getting down the stairs in B2. You'll go through the wall and come out by a Mini Medal and a Pair of Battler's Bracers. Now head to the center of the room to talk to a ghost and then take the staircase down to B3 in the southwest corner.
Head north to some bookshelves; you learn recipes for Empress's Whip, Kaiser Axe, Silver Shield, Mirror Armour, Catoptric Armour, Celestria's Raiment, Sage's Stone, Gold Bar, Agate of Evolution, and Malicite. West for some jars and then north for a bunch of cells. Captured Celestrians are here. Release them and talk to them. Then head northeast to the stairs down to B4.
To along until you get to the four-way with the pit in the center. West and south are dead-ends, so go east and follow that path until you see stairs going down to B5. Follow the long path on B5 until you get to a sideways T (ignore the west path) and go north. Continue along the lengthy path until the stairs to B6.
This time we're taking a long route counterclockwise. The path is thin so avoiding enemies is tricky. In the far southeast is a blue treasure (Gleeban Gold Piece). Northeast and past the poison. Soon we'll reach the very bottom with a strange man bound. A boss fight erupts, but we cannot win. Serena comes in after this looking for Corvus. Long scene after this.
The Observatory
We're back at The Observatory. After talking with Apus Major, walk south and you will be called by the World Tree Yggdrasil. Head up to the top and you get a Fygg to eat. Then to the Starflight Express. You can choose where you want to go here, but you can leave the Realm of Almighty if you choose to go there.
Realm of Almighty
Looks a bit different than it did before Corvus got here. When you gain control, head north across the bridge that appears. When you get across, look west for a red treasure (Mini Medal). The east door is locked so take the center door.
In this area, go north to the four-way fork, then go east and south for a red chest (Mini Medal). Go to the west part of the map to see a bunch of paths (light in the background). First, take the northwest one and then go east up the stairs. Grab the Suit of Mirror Armour. Return to the door with the light in the background.
Now, take the southern-most path and go north for a Seed of Magic. Take the staircase up on the west end of B2 now. North again for the staircase to B1. So now we're on the top part of L1. Travel north and east down the staircase. Then south through this small area. We come out by a bridge that we can travel east on. All the way east and southeast to climb that red vine for a Seed of Skill. Now go northwest to go past another bridge and then take the north exit to L1.
L2 now. We will start to find Great Trolls here. We need to defeat 5 of them with Frizz (basic mage attack magic). Frizz might be taking off 40+ damage at this point if you're lucky. Great Trolls still have so much HP, it can be tough to get a read of when they are near death. But just use Frizz to kill 5 of them and then return to the Gittingham Palace. Take a right as you enter, then go north and northwest. Up the stairs to 2F Gittingham and you will see the bookshelf. Quest 115 Sages in the Pages is now complete. Your reward, obviously, is the ability to be a Sage. Try it out. They blow Mages and Priests out of the water. More Sage stuff (quests) in the next paragraph, if you just want to continue in L2 then go to the following paragraph.
Return with a level 15 Sage and you have a quest; 116 Sagier and Pagier. You are required to defeat an Equinox by using the Bang spell (mage). You may have already fought one at the end of a grotto, but that's where you would find them. Might as well go to the first one, west of Stornway. Equinox was again at the end of it and by this point, he should be simple to defeat (that said he does still use powerful attacks). Just make sure after the first 1000-1500 HP you just start using Bang. I had two Sages using it so that helped. Return to the bookshelf and get the Sage's Robe as your reward. Very nice boost for your Magic Might / Magic Mending with this robe.
Back in L2, take the southeast route for a blue chest (Phial of Aggressence). In the southwest corner is the exit. Up the invisible blue bridge and then into the next area, L3.
Take the east route until you can go southeast. You saw this treasure on the ledge before – it is Yggdrasil Dew. Now return back to the center of L3. Just to the north is Lieutenant Goreham-Hog, who has been resurrected by Corvus. The battle with him here is just the same as the last time, only you are much more powerful. He still has strong physical attacks and good magic defense, but if you use Kabuff, anad then Double Up with your physical attack characters, you should have no trouble mowing him down. He does drop a Lump of Densinium afterward. Up the stairs and we are on L5 of the Realm of the Mighty.