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WASHINGTON, Dec. 15 (UPI) -- Senate Republicans, after asking for it earlier, last week received a piece of the action when the U.S. Supreme Court hears argument on the scope of a president's recess appointment power -- or least President Obama's exercise of that power.
In an order Dec. 9, the justices said a lawyer for Senate Minority Leader Mitch McConnell and 44 other Republicans could have one-fourth of the hour set aside for argument Jan. 13. The National Labor Relations Board and the administration get half of the hour, while the company that challenged Obama's appointments to the board gets the final one-fourth.
The divided argument in the recess appointment power case is scheduled only a couple of weeks before the deadline at the Supreme Court for friend-of-the-court briefs in the challenge to the Affordable Care Act's contraception mandate.
In other words, in the next couple of months the Supreme Court is caught in a vortex of the struggle for power between Democrats and Republicans.
To recap the recess appointment dispute, the justices have asked the parties to review "whether the president's recess-appointment power may be exercised when the Senate is convening every three days in pro forma sessions" in which no business is done.
Presidents since George Washington have made recess appointments when the Senate is not in session. At the heart of the current dispute is exactly when the Senate is in session.
As Democrats had done previously, Senate Republicans kept the Senate in pro forma session to avoid recess appointments. Obama opted to challenge the practice in January 2012 when some Republican senators were holding pro-forma sessions while the Senate technically was on a 20-day recess.
When a frustrated Obama moved ahead with three appointments to the National Labor Relations Board that Republicans considered too labor-oriented, Noel Canning, a Pepsi bottling and distributing company in Washington state and a division of Noel Corp., took the board to court after it ruled against the company in a union dispute, challenging the board's legitimacy.
The case eventually landed in the U.S. Court of Appeals for the D.C. Circuit. A three-member appeals court panel ruled the NLRB's decision was invalid "as it did not have a quorum" because of the invalidity of the recess appointments.
The administration then successfully asked the Supreme Court for review, but eventually replaced the three controversial nominees.
McConnell and the 44 other Republican senators filed their own brief to the Supreme Court in late November.
The brief cites the Constitution, which "makes the Senate's 'advice and consent' a condition precedent to the appointment of federal officers, except for inferior officers exempted by Congress. ... The Recess Appointments Clause ... permits the president to 'to fill up all vacancies that may happen during the recess of the Senate, by granting commissions which shall expire at the end of their next session.' But the Senate itself is empowered to 'determine the rules of its proceedings,' including when and how to hold sessions and to adjourn."
Obama made the three NLRB appointments "on Jan. 4, 2012, while the Senate's records show that it convened sessions every three days."
The president's "claim that the [D.C.] court of appeals' decision upsets the constitutional structure and deprives the president of power the framers granted has matters exactly backwards," the Republican brief said.
"It is the president who, by making the January 2012 recess appointments that the decision below invalidated, usurped two powers the Constitution confers on the Senate -- and claimed a unilateral appointment authority that the framers intentionally withheld. Article II gives the Senate a veto over federal appointments, requiring its 'advice and consent' for appointments to all principal offices [and inferior posts not exempted by Congress]. And although the framers allowed the president to fill 'vacancies that may happen during the recess of the Senate' with temporary commissions ... they reserved to the Senate plenary power over 'all matters of method' ... including [with few, enumerated exceptions] when and how to hold sessions and when to adjourn."
The brief contended Obama's "January 2012 appointments eviscerated both of these Senate prerogatives. By purporting to appoint principal officers without the Senate's approval, the president contravened the advice-and-consent protocol. As the court of appeals held, those appointments cannot be justified by the recess appointments clause without distorting that provision's text and purpose beyond recognition: The appointments were made neither during 'the recess of the Senate,' but instead in an intrasession adjournment, nor to fill 'vacancies that ... happen[ed] during the recess,' but to pre-existing openings."
The January 2012 appointments are invalid, the brief argued, "unless the president has power to declare those sessions nullities.
"He does not. The Constitution vests authority to prescribe Senate procedure in the chamber itself. And its official account of its activities is controlling. The executive's contrary claim has no foothold in the Constitution's text or structure, and if upheld would severely undermine the separation of powers."
A separate brief filed by U.S. Speaker John Boehner, R-Ohio, largely agrees with McConnell's, but adds that for "purposes of the president's recess appointment power, a recess exists only when the House and Senate agree that the Senate is in recess."
In its own earlier brief, the NLRB and the administration argue, "The recess appointments clause authorizes the president to make temporary appointments 'during the recess of the Senate, by granting commissions which shall expire at the end of their next session. ... That unqualified reference to 'the recess of the Senate' attaches no significance to whether a recess occurs during a session or between sessions."
If the Supreme Court upholds Obama's appointments, it "will not vitiate the Senate's powers or the ordinary process of advice and consent," the administration said. "The recess appointments were only temporary; the commissions were to 'expire at the end of [the Senate's] next session.' ... The Senate retained authority to vote on the president's nominees when it returned. More fundamentally, the Senate retains the choice it has always had: to remain 'continually in session for the appointment of officers' ... thereby removing the constitutional predicate for the president's recess appointment power, or to cease temporarily the conduct of business [and potentially leave the capital] knowing that the president may make temporary appointments during that period."
The Senate "cannot choose to do both at the same time," the administration said.
Obama's recess appointments seem to have few defenders and many critics.
"President Obama's move [to make recess appointments in January 2012] drew substantial criticism and sparked a constitutional debate over the recess appointments clause," the Heritage Foundation's blog The Foundry said. "Until that point, no president had ever made a recess appointment when the Senate was convening in pro forma sessions every three days. Indeed, for nearly 100 years, the president and Senate had agreed that no recess appointments would be made when the Senate was out for less than 10–20 days."
The conservative blog adds, "If the historical line of 10–20 days no longer applies, what is the limiting principle for a 'recess'? Should senators be concerned that the president could make recess appointments when they go home for the evening? Or during a lunch break?"
In the Legal Times blog, veteran Supreme Court reporter Marcia Coyle sums up both sides of the argument, including the administration's.
"Under a unanimous consent order of the Senate, the second session of the 112th Congress began with a period of nearly three weeks, from Jan. 3 to Jan. 23," Coyle wrote. "in which the Senate had provided that 'no business [was to be] conducted,' and during which no senators were required to attend other than one senator who gaveled each pro forma session in and out."
"In view of the Senate's explicit cessation of business for that extended period, the president determined that the Senate was in recess," Solicitor General Donald Verrilli told the justices in a petition. "Accordingly, on Jan. 4, 2012, the president invoked the Recess Appointments Clause and appointed three new members to fill the vacant seats on the board."
The Heritage Foundation blog points out three federal appeals courts have ruled against the January 2012 appointments.


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June 2010
im from ireland nd im ur biggest fan is dahh whole world i lurve u soooooooooooooooooooo much xxxxxxxxxxxxxxxxxxxxxxxxxxxx
B.O.B I'm your greatest fan in New Zealand and I can't wait until you come t NZ we all love you here in NZ.. pleaseeeee I wana win that camera too lol
BOB is a good rapper and I think he's going to go far in the industry. His songs focus on real life stuff instead of make believe. For example Nothing on you that's really how he probably feel that other women don't have anything on his. Don't forget Airplans which is one of my favorite songs right now everybody could probably use a wish right now rich or poor. Check us out at myspace.com/gtrps09
i should get this camera above all other candidates. i am more deserving.
More deserving for the camera
More deserving for all other material objects.
And more deserving for your time reading this.
Thank you for your time and patience.

subset: commoncrawl


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The treatment of cancer may include the use of chemotherapy, radiation therapy, biological therapy, surgery or some combination of all of these therapeutic options. All of these treatment options are directed at killing or eradicating the cancer that exists in the patient's body. Unfortunately, the delivery of cancer therapy, including chemotherapy, often affects the body's normal organs and tissues not affected by cancer. The undesired consequence of damaging healthy cells is a complication of treatment, or a side effect. Side effects may be acute (short-term), chronic (longer-term), or permanent. When cancer treatments are evaluated, side effects are measured and reported as part of the treatment evaluation. Examples of acute side effects include nausea and vomiting, and mouth sores (mucositis).
Why do side effects occur?
Unfortunately, most chemotherapy drugs cannot tell the difference between a cancer cell and a healthy cell. Therefore, chemotherapy often affects the body's normal tissues and organs which results in complication of treatments, or side effects.
Side effects cause inconvenience, discomfort, and may occasionally be fatal. Additionally and perhaps more importantly, side effects may prevent doctors from delivering the prescribed dose of therapy at the specific time and schedule of the treatment plan. Because the expected outcome from therapy is based on delivering treatment at the dose and schedule prescribed in the treatment plan, a change from the treatment plan may reduce your chance of achieving an optimal outcome. This is extremely important to understand. In other words, side effects not only cause discomfort and unpleasantness, but may also compromise your chance of cure by preventing the delivery of therapy at its optimal dose and time.
What are the most common side effects?
All chemotherapy is associated with a wide variety of side effects. However, some side effects occur more frequently than others. Whether you will experience side effects, which ones, and their severity depends on a variety of factors, including your type of cancer, the type of chemotherapy drug or regimen you are taking, your physical condition, your age, and others. However, the following side effects are typically associated with chemotherapy:
Can anything be done about side effects?
Fortunately, in the last 20 years there has been a great deal of progress in the development of treatments to help prevent and control the side effects of cancer therapy. These developments have:
For example, modern anti-vomiting drugs, called antiemetics, have reduced the severity of nausea and vomiting with chemotherapy. In addition, blood cell growth factors are now available to protect patients from infection, to reduce the fatigue associated with anemia, and to ensure that treatment can be delivered at the planned dose and schedule for optimal outcomes.
For more information on managing specific side effects, go to the Managing Side Effect Information Center.
Copyright ©; 2018 Omni Health Media. All Rights Reserved.
Chemotherapy is a commonly used treatment option.
"I didn't want this to define me. I want to go on as normal as possible."
"I didn't want this to define me. I want to go on as normal as possible."


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Early menopause may mean a higher risk of heart disease and stroke, according to a new study from Johns Hopkins Medicine.
The researchers say the risk can be twice as high, and doctors should help women avoid early menopause if possible. "If physicians know a patient has entered menopause before her 46th birthday, they can be extra vigilant in making recommendations and providing treatments to help prevent heart attacks and stroke," Dhananjay Vaidya, an assistant professor in the Division of General Internal Medicine in Hopkins' School of Medicine and leader of the study, said in a statement.
The findings were unchanged whether a woman entered menopause naturally or when her reproductive organs were removed surgically, according to the study, published in the October issue of the journal Menopause.
The researchers said avoiding organ removal may help. Quitting smoking could be another way because research shows smokers reach menopause two years earlier than non-smokers. Most women reach menopause between ages 45 and 55, but a variety of factors from diet and exercise to heredity can influence the timing.
Past studies had only found a link to cardiovascular disease - -the number one killer of American women -- among white women. This study found the risks were more universal.


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The parish calendar of events
Below is the calendar of events happening at our Parish churches. The calendar is searchable by date or keyword.
Events for 23rd October 2019
Day Navigation
6:00 pm
Clergy available in the Parish Office
For the arrangement of Banns, Holy Matrimony & Holy Baptisms and other Parish Business. Find out more »


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Feminism is a movement not a self-help book
On Wednesday at Readings bookstore in Carlton, Melbourne, I'll be emceeing the launch and Q&A for Freedom Fallacy: The Limits of Liberal Feminism (Connor Court publishing) a collected of 20 authors edited by writer and law tutor Miranda Kiraly and writer and RMIT research fellow Meagan Tyler. Last week I published an extract from the book's introduction. Today, as promised, is another extract, titled 'I do what I want, fuck yeah!': moving beyond 'a woman's choice' by Canadian feminist and blogger Meghan Murphy whose work I've been privileged to publish here at MTR quite a few times.
Meghan Murphy
'A woman's choice' is, without a doubt, a central tenet of feminist discourse. Creating options and choices – real choices – for women, not simply the illusion of choice within the very narrow confines of capitalist patriarchy, is a fundamental and appropriate goal for the feminist movement. But what we've seen evolve from that notion over the past 20 years is something of a different beast.
The 'I do what I want, fuck yeah!' ethos of '90s riot grrrl feminism, which some attribute as the beginnings of the third wave, is appealing, especially to younger women. It can feel very empowering to imagine you are throwing off society's chains, embracing and rejecting, all at once, restrictive, misogynist labels such as 'slut' and 'whore', as Bikini Kill lead singer, Kathleen Hanna famously did, taking off her top at her shows, to reveal the word 'slut' written across her stomach. Before Hanna, Madonna became a feminist icon of sorts during the '80s in a similar way, embracing 'sexy' clothing and imagery. She was seen as representative of a woman taking control of her sexuality and using her femininity to gain power. But while this kind of reclaiming of traditionally sexist or male-defined imagery and language might feel temporarily liberating, the question of whether, for example, we can 'reclaim' the word 'slut' or make sexualisation or objectification our own, simply by choosing to, is less straightforward.
In 2011, a Canadian police officer suggested to students at Osgoode Hall Law School in Toronto that 'women should avoid dressing like sluts in order not to be victimised'. These comments instigated the first 'SlutWalk' march, which took place in Toronto on 3 April 2011. The marches spread around the world to places such as Las Vegas, Melbourne, Bhopal, and Sao Paulo. 'SlutWalk' was heralded as the third wave incarnation of Take Back the Night. A blogger for Ms. Magazine wrote about the march that took place in Los Angeles in 2012: 'It's that third wave-y feel – that individualistic empowerment – that has made "SlutWalk" popular among young women,' adding that the marches were 'less emotionally intense than anti-rape rallies such as Take Back the Night, "SlutWalk" is more for spectacle.' This is a pretty accurate assessment, but 'popularity' and a lighter message do not necessarily translate into 'better', when it comes to radical movements.
Rather than focusing on attacking male violence against women and rape culture, the marches seemed performative, and prioritised media attention. From the outset there was a focus on personal, individual notions of empowerment and the 'right' to wear sexy clothing – that 'I do what I want, fuck yeah!' mantra dominated. Performing to the male gaze was positioned as a positive thing, so long as women were choosing objectification.
It didn't take long before the marches began promoting the sex industry as an empowering personal choice for women, many of them actively advocating for the legalisation of prostitution. In New York City, the march featured lingerie-wearing pole dancers, and 'SlutWalk' Las Vegas created a slogan that described 'sex work' as something women enjoyed: 'Slut isn't a look, it's an attitude. And whether you enjoy sex for pleasure or work, it's never an invitation to violence.' What was erased by 'SlutWalk's focus on 'choice' and personal empowerment was the context within which women make 'choices', particularly with regard to their 'choice' to work in the sex industry or to 'self-objectify', whether in a strip club, on Instagram, or on the street.
In 2011, 'SlutWalk' organisers in Washington DC planned a fundraiser at a strip club. From a feminist perspective, the idea of holding a fundraiser for a supposedly feminist event in a place that exists to further entrench the image of women as sexy objects that exist for male pleasure seemed odd, to say the least. When challenged, the organisers responded: 'This is a non-judgmental movement that embraces all choices a woman wishes to make.' But what does that mean, exactly? Are we so 'supportive' of 'women's choices' that we are incapable of understanding and being critical of the context of sexism and classism that might lead women to 'choose' to work in a strip club? And that, rather than criticising 'women's choices' when we challenge the sex industry, we are actually challenging male power and men's choices to objectify and exploit women for their own pleasure/ gain and an economy that fails to offer women opportunities to make a decent living that does not involve stripping, prostitution, or pornography.
In the face of severe lack of choice, 'SlutWalk' opted, not to push back, but to simply reframe the conversation. 'If you can't beat 'em, join 'em' was the message; as though if we can convince women (and society at large) that the sex industry can empower them, or if a few individual women claim they enjoy their work as strippers or escorts, then everything will be fine.
In the face of ongoing and virulent misogyny, sexual harassment, rape culture, porn culture, and violence against women, liberal feminism and the third wave seem to have taken the easy route, focusing on 'choice' and personal identity rather than confronting the root of the problem…
Of late, it has become standard to talk about 'choice' in terms of individual choice rather than collective choice (and collective freedom), as though 'my choice' could not possibly affect anyone in the world except me. And, as though 'her choice' can somehow negate any justifiable criticism or questioning of said choice or the context within which said choice was made. Used in this context, it is a way a shutting down the conversation. And where would feminism be (and where will it go) without conversation and critique? We can be critical of choices without actually shaming women. We need to think critically about our choices if we are to understand and challenge the larger systems of power that impact our choices.
In the face of ongoing and virulent misogyny, sexual harassment, rape culture, porn culture, and violence against women, liberal feminism and the third wave seem to have taken the easy route, focusing on 'choice' and personal identity rather than confronting the root of the problem…
Many critics do see this 'anything goes'/'I do what I want' mantra as being one the more significant weaknesses of the third wave, and of 'postfeminist' discourse; and while this attitude is not universally applicable to the entire wave, it certainly seems to have built considerable momentum. Does anything and everything count as 'feminist' just because we choose it?
While making choices for ourselves can most certainly be empowering, and while I would never advocate against a woman's right to choose to wear stilettos, take her husband's name in marriage, or even to sell sex, that she can or does make this choice does not equate to 'feminism'. To make a choice for oneself – no matter how good or strong or fulfilled it might make us feel – does not necessarily advance the rights or status of women globally and it does not push back against the system of patriarchy. While feeling good is great, it does not constitute political change. In other words, feminism is a movement, not a self-help book.
… individual choices, divorced from that context, do not equate to feminist acts. Beyond that, the fetishisation of individual choice actually erases that context and the fact that patriarchy is a system of power. If we pretend that a woman's choice to, say, get breast augmentation surgery is a feminist choice because it is a woman who is making that choice, we ignore the context behind that choice – objectification, body-hatred, capitalism, porn culture – all things that contribute to the oppression of women as a whole.
Conveniently for capitalism and patriarchy, if any choice a woman makes is viewed as liberating or 'feminist', she can even 'choose' to support both systems and no one has the right to challenge her. In 'choice feminism', if a woman 'chooses' to produce pornography which, in turn, contributes to the oppression and objectification, not only of the women acting in pornography, but of women as a class and contributes to the billion-dollar pornography industry, her choice remains untouchable because she is a woman making a choice that empowers her. Maybe she even identifies as a feminist! Even better. Now pornography is feminist – just like that.
Famous burlesque performer, Dita Von Teese, is quoted as saying, in defence of critics who call her act disempowering for women: 'How can it be disempowering when I'm up there for seven minutes and I've just made $20 000? I feel pretty powerful.' This statement embodies the problem with today's 'choice feminism', making 'power' about the individual at the expense of others. Beyond that, if money is the primary basis upon which we decide what empowers women and what does not, we are in danger of colluding with a system that is responsible for the exploitation and oppression of millions of people worldwide. If women are compensated in exchange for their objectified bodies or in exchange for sex acts, that doesn't actually challenge the sexist ideas behind that objectification and exploitation. We're left in the same position we started, despite the fact that Von Teese can buy a few more pairs of Louboutins.
'Choice', and the feminist context within which it was born, has been co-opted by dominant systems and the ideology of liberal feminism, and they have made it their own. We are now being told what choice and freedom looks like by those who have no particular interest in feminism or in ending gendered oppression. Those systems are the ones who tell us that being radical, or revolutionary or feminist even, is bad. That we will be picked on and attacked if we ask for too much or the wrong kind of freedom and empowerment. They offer us their version of choice, and tell us that empowerment is easily available to us – it's just got to be pleasant. And sexy. And, hey guess what! We don't even need the feminist movement anymore! We can 'choose' to objectify ourselves now because we are free. Slap an 'empowering' label on it and voilà! It's freedom and everyone else needs to shut up because 'it's a choice'.
Well, no. It isn't as simple as that. Feminism is about resisting patriarchy, not about being able to just join in. We don't 'win' because we can act in oppressive ways just as men do. When we argue either that sexism will happen with or without us, so we may as well participate and make the best of it, or that if women can profit financially, this will somehow erase sexism. Presenting a radical challenge to patriarchy is not just going along with it, it is not being told by Girls Gone Wild producers what freedom looks like or that because one woman is getting rich from strip shows we are all, consequently, emancipated.
Choice without politics or theory behind it doesn't hold power. 'Choice' at the expense of others – particularly the marginalised – is not radical nor does it promote equality. 'Choosing' to objectify ourselves, for example, is not what our second wave sisters meant when they fought for the 'right to choose'. And empowerment, through choice, was never intended to be about individual women, but rather about empowerment on a large scale, and freedom from oppression for all marginalised people…
See also: 'Should women walk away from the word slut?',MTR, The Punch
Listen: Meaghan Murphy interviews MTR on the launch of Big Porn Inc


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Nutrition Facts
Ingredients and Preparation
- Grind nuts in a small food processor or blender (alternatively, you can pound them with a wooden spoon or mallet in a plastic bag) into a bread crumb-like consistency. Spread the ground nuts out on a plate.
- Sprinkle fish with salt and pepper, then coat evenly on both sides with the ground nuts.
- Heat oil in a large skillet over medium to medium-high heat. Add mahi mahi to skillet and cook until done (fish will flake easily with a fork when done), about 4 minutes per side.


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Found 347 results
Filters: Keyword is Models, Molecular [Clear All Filters]
"How thioredoxin dissociates its mixed disulfide.", PLoS Comput Biol, vol. 5, issue 8, pp. e1000461, 2009 Aug.
"Intrinsic structural disorder confers cellular viability on oncogenic fusion proteins.", PLoS Comput Biol, vol. 5, issue 10, pp. e1000552, 2009 Oct.
"Nanobody-aided structure determination of the EpsI:EpsJ pseudopilin heterodimer from Vibrio vulnificus.", J Struct Biol, vol. 166, issue 1, pp. 8-15, 2009 Apr.
"Rejuvenation of CcdB-poisoned gyrase by an intrinsically disordered protein domain.", Mol Cell, vol. 35, issue 2, pp. 154-63, 2009 Jul 31.
"Structural and thermodynamic characterization of pre- and postpolymerization states in the F4 fimbrial subunit FaeG.", J Mol Biol, vol. 394, issue 5, pp. 957-67, 2009 Dec 18.
"Structural disorder in amyloid fibrils: its implication in dynamic interactions of proteins.", FEBS J, vol. 276, issue 19, pp. 5406-15, 2009 Oct.
"Substrate-Na+ complex formation: coupling mechanism for gamma-aminobutyrate symporters.", Biochem Biophys Res Commun, vol. 385, issue 2, pp. 210-4, 2009 Jul 24.
"Synthesis of bicyclic N-arylmethyl-substituted iminoribitol derivatives as selective nucleoside hydrolase inhibitors.", ChemMedChem, vol. 4, issue 2, pp. 249-60, 2009 Feb.
"The zinc center influences the redox and thermodynamic properties of Escherichia coli thioredoxin 2.", J Mol Biol, vol. 386, issue 1, pp. 60-71, 2009 Feb 13.
"Architectures and biogenesis of non-flagellar protein appendages in Gram-negative bacteria.", EMBO J, vol. 27, issue 17, pp. 2271-80, 2008 Sep 3.
"Characterization of folding the four-helix bundle protein Rop by real-time NMR.", Protein Eng Des Sel, vol. 21, issue 3, pp. 165-70, 2008 Mar.
"Crystal structures of the conserved tRNA-modifying enzyme GidA: implications for its interaction with MnmE and substrate.", J Mol Biol, vol. 380, issue 3, pp. 532-47, 2008 Jul 11.
"Disulfide bond introduction for general stabilization of immunoglobulin heavy-chain variable domains.", J Mol Biol, vol. 377, issue 2, pp. 478-88, 2008 Mar 21.
"The disulphide isomerase DsbC cooperates with the oxidase DsbA in a DsbD-independent manner.", Mol Microbiol, vol. 67, issue 2, pp. 336-49, 2008 Jan.
"Fiber formation across the bacterial outer membrane by the chaperone/usher pathway.", Cell, vol. 133, issue 4, pp. 640-52, 2008 May 16.
"A flexible loop as a functional element in the catalytic mechanism of nucleoside hydrolase from Trypanosoma vivax.", J Biol Chem, vol. 283, issue 32, pp. 22272-82, 2008 Aug 8.
"Fuzzy complexes: polymorphism and structural disorder in protein-protein interactions.", Trends Biochem Sci, vol. 33, issue 1, pp. 2-8, 2008 Jan.
"Inhibition and dispersion of Pseudomonas aeruginosa biofilms by glycopeptide dendrimers targeting the fucose-specific lectin LecB.", Chem Biol, vol. 15, issue 12, pp. 1249-57, 2008 Dec 22.
"Intrinsically disordered proteins display no preference for chaperone binding in vivo.", PLoS Comput Biol, vol. 4, issue 3, pp. e1000017, 2008 Mar.
"Local structural preferences of calpastatin, the intrinsically unstructured protein inhibitor of calpain.", Biochemistry, vol. 47, issue 26, pp. 6936-45, 2008 Jul 1.
"N-Arylmethyl substituted iminoribitol derivatives as inhibitors of a purine specific nucleoside hydrolase.", Bioorg Med Chem, vol. 16, issue 14, pp. 6752-63, 2008 Jul 15.
"Nonspecific base recognition mediated by water bridges and hydrophobic stacking in ribonuclease I from Escherichia coli.", Protein Sci, vol. 17, issue 4, pp. 681-90, 2008 Apr.
"Prediction of protein disorder.", Methods Mol Biol, vol. 426, pp. 103-15, 2008.
"Revisiting the mechanism of the autoactivation of the complement protease C1r in the C1 complex: structure of the active catalytic region of C1r.", Mol Immunol, vol. 45, issue 6, pp. 1752-60, 2008 Mar.
"Role of the amino acid sequence in domain swapping of the B1 domain of protein G.", Proteins, vol. 72, issue 1, pp. 88-104, 2008 Jul.


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Short DC Cop Hits Man In The Face & Then Slams Him For Getting Hype & Calling Him Out!
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Laugavegur shopping street
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With its bushy vegetation, lava fields and caves, this extensive reserve on the outskirts of Reykjavík is a paradise of nature and a wonderful recreational area with countless trails winding enchantingly through a labyrinth of lava formations and trees.
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Hellisheiði Power Plant Geothermal Energy Exhibition
The Geothermal Energy Exhibition at Hellisheiði Power Plant is a state-of-the-art look into the harnessing of geothermal energy in Iceland.
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text: What Percent Are You? 87.13K Adrian Chen 10/17/11 02:46PM Filed to: Occupy Wall Street Occupy Wall Street Quizzes Protests Tweetg Tweetd Tweetv Fb Top The Occupy Wall Street protests turned a month old yesterday, which means it's time to pick a side: Are you part of the downtrodden 99%? The filthy rich 1%? The conservative 53%? Find out, with our helpful quiz. Click here to view the quiz full-size. Or click here to download a PDF version.


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Beko is a global domestic appliance and consumer electronics brand which provides a wide product range to make the best use of space in your home.


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Wage and Hour Division (WHD)
Archived News Release — Caution: Information may be out of date.
Press Releases
Date: Nov. 14, 2013
Contact: Deanne Amaden or Jose A. Carnevali
Phone: 415-625-2630 or 415-625-2631
U.S. Department of Labor
Wage and Hour Division
Release Number: 13-2071-SAN (SF-197)
Southern California screen printer pays more than $171,000 in back wages, damages and penalties following US Labor Department investigation
Fashion Graphics LLC supplied Macy's Inc., Wal-Mart Stores Inc., Kohl's and Hot Topic
SAN DIEGO -- Fashion Graphics LLC has paid $151,337 in back wages and liquidated damages to 185 employees after an investigation by the U.S. Labor Department's Wage and Hour Division found the company willfully violated the Fair Labor Standards Act's overtime and record-keeping provisions. An additional $19,712 in civil money penalties were assessed due to the willful nature of the violations. A consent judgment has been entered in the U.S. District Court, Central District of California.
The department's investigation established that the employer recorded employees' overtime hours on a separate payroll, using aliases for former employees, family members and unidentified people to conceal true identities. Overtime hours were then paid at employees' regular, straight-time hourly rates, in unrecorded cash, rather than at an overtime premium of one and one-half times those rates, as required by the FLSA. Employees routinely worked more than 40 hours per week.
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Fashion Graphics supplies products to retailers, including Macy's Inc., Wal-Mart Stores Inc., Kohl's and Hot Topic, and specializes in screen printing for T-shirts and other garments.
In addition to enjoining the employer from future violations, the consent judgment in this case requires Fashion Graphics to hire an independent third party to conduct annual training on the FLSA for all of its managers and payroll personnel. It also requires the employer to provide notice of this judgment to all employees, along with written notice of their rights under the FLSA.
The law requires employers to maintain accurate records of employees' wages, hours and other conditions of employment, and prohibits employers from retaliating against employees who exercise their rights under the law. The FLSA provides that employers who violate the law are generally liable to employees for their back wages and an equal amount in liquidated damages, which are paid directly to the affected employees.
The judgment was filed in the U.S. District Court of the Los Angeles Central District. The department was represented by its regional Office of the Solicitor in Los Angeles. For more information about the FLSA, call the Wage and Hour Division's toll-free helpline at 866-4US-WAGE (487-9243) or its San Diego District Office at 619-557-5110. Information is also available at http://www.dol.gov/whd.
U.S. Department of Labor releases are accessible on the Internet at www.dol.gov. The information in this news release will be made available in alternate format (large print, Braille, audio tape or disc) from the COAST office upon request. Please specify which news release when placing your request at (202) 693-7828 or TTY (202) 693-7755. The Labor Department is committed to providing America's employers and employees with easy access to understandable information on how to comply with its laws and regulations. For more information, please visit www.dol.gov/compliance.


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text:
Difference between revisions of "Talk:Weapons"
From GECK
(→Function on Spread in Gun Spread Formula)
(→How is the weapon damage show in pipboy calculated?)
|(38 intermediate revisions by 10 users not shown)
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==Can't find the art files==
==Can't find the art files==
I'm having trouble. I want to create a new weapon, but when I go to the art tab, I cant select any models. It takes me to a file with no models in it, and I've run a search on my computer for the model name I want and it doesnt return the data. So, I guess what I'm asking is how do I access these models? Also, is it possible to duplicate a weapon profile so you can just edit a few details (Like to make a unique variant of it)? Where are the models? Do I need to somehow export them? Help! [[User:Iron Angel|Iron Angel]] 00:59, 13 December 2008 (UTC)
I'm having trouble. I want to create a new weapon, but when I go to the art tab, I cant select any models. It takes me to a file with no models in it, and I've run a search on my computer for the model name I want and it doesnt return the data. So, I guess what I'm asking is how do I access these models? Also, is it possible to duplicate a weapon profile so you can just edit a few details (Like to make a unique variant of it)? Where are the models? Do I need to somehow export them? Help! [[User:Iron Angel|Iron Angel]] 00:59, 13 December 2008 (UTC)
|Line 5:
|Line 42:
::Thank you very much. [[User:Iron Angel|Iron Angel]] 01:12, 13 December 2008 (UTC)
::Thank you very much. [[User:Iron Angel|Iron Angel]] 01:12, 13 December 2008 (UTC)
:::Is it working out for you and if so could you please explain(or link to an explanation) how to make a new weapon from existing models. I'm having a difficult time making a variation of the .32 pistol.--[[User:LaughingBandit|LaughingBandit]] 08:36, 14 December 2008 (UTC)
:::Is it working out for you and if so could you please explain(or link to an explanation) how to make a new weapon from existing models. I'm having a difficult time making a variation of the .32 pistol.--[[User:LaughingBandit|LaughingBandit]] 08:36, 14 December 2008 (UTC)
== Pipboy Images==
== Pipboy Images==
|Line 27:
|Line 69:
::::The "File not found" icon is the default icon for any items without an icon defined. You'll need to give select an "Inventory Image" for it in the GECK
::::The "File not found" icon is the default icon for any items without an icon defined. You'll need to give select an "Inventory Image" for it in the GECK
::::[[User:Cipscis|Cipscis]] 14:48, 22 December 2008 (UTC)
::::[[User:Cipscis|Cipscis]] 14:48, 22 December 2008 (UTC)
==Problems with art file extraction==
==Problems with art file extraction==
|Line 191:
|Line 235:
::Spread has an effect when combined with non-zero values of the fWeaponConditionSpreadX settings. See the Gun Spread Formula discussion page for details.
::Spread has an effect when combined with non-zero values of the fWeaponConditionSpreadX settings. See the Gun Spread Formula discussion page for details.
::[[User:DomFada|DomFada]] 00:46, 12 November 2009 (UTC)DomFada
::[[User:DomFada|DomFada]] 00:46, 12 November 2009 (UTC)DomFada
== Explosions on a melee weapon ==
== Explosions on a melee weapon ==
Hi, I'm new to this whole editing thing and i was just wondering how you would attach an explosion to a melee weapon. Any help on this matter would be appreciated. [[User:Doomdoger|Doomdoger]] 05:21, 21 August 2009 (UTC)
Hi, I'm new to this whole editing thing and i was just wondering how you would attach an explosion to a melee weapon. Any help on this matter would be appreciated. [[User:Doomdoger|Doomdoger]] 05:21, 21 August 2009 (UTC)
Latest revision as of 05:33, 7 September 2015
- 1 Custom Sounds for Weapons
- 2 Iron-sight texture files: Where are they used?
- 3 Unlimited Ammo
- 4 Can't find the art files
- 5 Pipboy Images
- 6 Problems with art file extraction
- 7 New Problem/Issue
- 8 Weapon Texture issues
- 9 Range
- 10 Need help with explosions.
- 11 Call me a noob but...
- 12 Does the GECK's DPS calculation take Critical Hits into account?
- 13 Rock-It Launcher's 666 DPS and the affect of the Semi-Automatic Fire Delay Min/Max
- 14 Base VATS To-Hit Chance
- 15 Animation mutiplier not working on reload animation?
- 16 Several Questions...
- 17 first shot on automatic weapons
- 18 Function on Spread in Gun Spread Formula
- 19 Explosions on a melee weapon
- 20 Burst Shot
- 21 How is the weapon damage show in pipboy calculated?
- 22 Melee weapons use ammo
- 23 Scope Movement
- 24 Making an automatic weapon into a semi-automatic weapon
- 25 Aiming on the Move: Optic Sights
- 26 min weapon spread question
Custom Sounds for Weapons
I'm not sure if this is the right place to post my question, or even how to post my question really, I'm more used to forums than wiki discussion pages.
I've made a few custom weapon models using Blender and NifSkope and added them to my game but I want to give them their own unique sound effects to complete them. I've actually got the sound effects ready to go but I don't know how to get the GECK to recognize them. With .nif files it's simple enough just get the pathing right then manually select the file, but with sounds there's just the "Select TESSound" button that brings up a list of preloaded sounds that I guess the GECK reads only from the .bsa file.
I created the right file pathing and put my sound effects in the right folder hoping the GECK would also read that and add it to the list but it doesn't.
So do I need to unpack the entire .bsa sound file, place my own sounds in the extraction folders and then rewrite the whole thing back into a replacement .bsa file to get the GECK to read them?
Is there any way around that?
If not, where can I find a program to write my own .bsa files?
Iron-sight texture files: Where are they used?
Can someone please teach me where or how to find the reference in GECK to the textures of a weapon's iron sights? And perhaps make a note of this info on the relevant page here?
For example, for a weapon like the Cowboy Repeater, I can see that among the textures, there are these two files:
cowboyrepeatertangsights.dds cowboyrepeatertangsights_n.dds
And while I can find a couple of references in GECK, in the Texture Set "1stPersonCowboyRepeaterTexture", like:
weapons\2handrifle\1stpersonCowboyRepeater.dds weapons\2handrifle\1stpersonCowboyRepeater_n.dds
I cannot find any references to cowboyrepeatertangsights.dds. So how does the ESP file determine which iron-sight textures to use for the Cowboy Repeater, or any weapon for that matter? And more precisely, how I can choose different iron-sight textures? —Rok (talk) 20:58, 5 January 2014 (EST)
Unlimited Ammo
Is there a way to stop the weapon from using ammo (effectively giving it infinite ammo) I have seen this acrticle and would assume therefore that you can set the value to nolimit in FO3Edit or similar. Is there anyway to do this in the GECK? --CodeMonkey 23:59, 18 November 2009 (UTC)
- Insert "NONE" for Ammo Type, and you have unlimited ammo for "Ammunition" in GECK. For Creatures, just check in "NPC's Don't Use Ammo" for the Weapon.
- --MW2366 20:08, 7 April 2010 (UTC)
Can't find the art files
I'm having trouble. I want to create a new weapon, but when I go to the art tab, I cant select any models. It takes me to a file with no models in it, and I've run a search on my computer for the model name I want and it doesnt return the data. So, I guess what I'm asking is how do I access these models? Also, is it possible to duplicate a weapon profile so you can just edit a few details (Like to make a unique variant of it)? Where are the models? Do I need to somehow export them? Help! Iron Angel 00:59, 13 December 2008 (UTC)
- The files are inside of the the .bsa files in your DATA directory. You'll need to extract them using either FOMM or FO3Archive. Search for them on F3Nexus.
- --Quetzilla 01:05, 13 December 2008 (UTC)
- Thank you very much. Iron Angel 01:12, 13 December 2008 (UTC)
- Is it working out for you and if so could you please explain(or link to an explanation) how to make a new weapon from existing models. I'm having a difficult time making a variation of the .32 pistol.--LaughingBandit 08:36, 14 December 2008 (UTC)
- Thank you very much. Iron Angel 01:12, 13 December 2008 (UTC)
- Duplicating a weapon (or anything, really):
-Right click and Edit the entry you want to duplicate -Change the name in the ID field to a new unique one, click OK -Geck will ask you if you want to create a new form, answer Yes.
--Borgir 09:17, 16 March 2011 (UTC)
Pipboy Images
Greetings, i am haveing a problem makeing the pipboy image for my weapon to show ingame. Ingame it is only shown as an error message, the weapon is still playeable though. I have exported an image called "weapon_sniper_rifle.dds" to use, and i have chosen it in the arts and sounds tab. Help appreciated. //Siphex
- Try changing the name of the file to something else and updating your .esp
- --Quetzilla 19:00, 15 December 2008 (UTC)
- In Oblivion, at least, underscores in some file names (most notably textures) could cause problems. Try the filename without underscores.
- Also, please sign your comments with ~~~~, thank you.
- DragoonWraith · talk · 22:35, 15 December 2008 (UTC)
- That can't be the problem -- BGS uses underscores all over, the "weapon_sniper_rifle.dds" is an included texture. I have replacer textures for those icons too and those work fine as well.
- --Quetzilla 00:05, 16 December 2008 (UTC)
- I've changed the name of the file but it still says: pipboy error [File not found].
- At the moment im useing existing weapons to get the image right but in the future
- it may cause problems with custom images.
- --Siphex 19:24, 16 December 2008 (UTC)Siphex
- The "File not found" icon is the default icon for any items without an icon defined. You'll need to give select an "Inventory Image" for it in the GECK
- Cipscis 14:48, 22 December 2008 (UTC)
- Make sure that the texture size is a power of two (i.e. 2, 4, 8, 16, 32, 128, 256 etc.) I had a similar problem using custom textures in Oblivion.
- --CodeMonkey 07:35, 20 November 2009 (UTC)
- --Siphex 19:24, 16 December 2008 (UTC)Siphex
Problems with art file extraction
So I'm having difficulty as well with the weapons. Used FO3 Archive to extract files I needed to the same named directories as in the game (just using the existing models and icons for now) - So in my data directory I have interface directory (and subdirs all the way to 'weapons_10mm_pistol.dds') -- and I have weapons directory (with subdirs all the way to '10mmpistol.nif') When I attempt to select those files in GECK it gives me an error of invalid directory. Tried also placing the directories in the main fallout 3 directory (where the fo3 and geck exe's are) and it won't work there either. Any advice? --Gedrean 19:42, 16 December 2008 (UTC)
- It sounds like you have things like this:
- data/interface/subdirs/file.dds
- data/weapons/subdirs/file.nif
- it needs to be like this:
- data/textures/interface/subdirs/file.dds
- data/meshes/weapons/subdirs/file.nif
- --Quetzilla 20:29, 16 December 2008 (UTC)
- Well, color me stupid. It worked. Thanks!
- --Gedrean 21:21, 16 December 2008 (UTC)
- As a side note, it's only the GECK that cares about these directories. If you use FO3Edit You can put new files in whatever directory (under /Data/) that you want.
- --Quetzilla 23:01, 16 December 2008 (UTC)
- True - but this Wiki regards the GECK and as I am practicing modding using the official tool, I would think it appropriate to follow its idiosyncracies. ;) Also, another question in a new Topic below.
- --Gedrean
- I can get the icon to show up in the GECK without an error message like the invalid directory one, but the icon still doesn't show up in the game. This is very strange since I can clearly see that the file is selected in the GECK. (It even has the thumbnail type image next to the file name.) Please help. I don't have any idea as to why this is not working.
- --Alpha2
New Problem/Issue
Okay, so I was going over the Weapons page, and then the GECK, and realized something: The weapons page contains fields that are not actually in the current GECK release I downloaded this morning!
Some of these fields seemed useful -- but I cannot access them. Any reasons?
BTW, my previous mod, a test at creating an uber-pistol for the sake of creating one for my first mod, worked brilliantly. :)
- You'll have to be specific about what it is that you think isn't in the GECK. you're probably not realizing that the Weapons window has multiple Tabs in the lower half that you'll need to switch to to see what they contain.
- Also, make sure to sign your posts.
- --Quetzilla 03:42, 17 December 2008 (UTC)
Weapon Texture issues
Good morning all! I've managed to create a custom weapon in the GECK with all the parameters I want: I did a custom description for it, I altered the stats to my liking, I have it placed in the game world...The only issue is getting the new textures to bloody appear in the bloody game! Here's what I did to get them to appear in the GECK; maybe there is some issue in my process here...? and for the record, i used the hunting rifle as a base.
1.) After first creating my weapon, I went into the miscellaneous-->Texture set window created a new texture set for my item, and gave it a unique ID sorta thing so it didn't overwrite any existing set; so far so good, it seems. 2.) I navigate to form for the weapon that i've edited and then right-click, select edit, and then click on the 'edit model' button in the window on screen. The weapon model i'm basing my item off of is all red; no problem: I load the texture I want and that fixes the redness -- in the GECK, it looks as i would want it in the game. 3.) I place my item in the game world to test it out...and lo and behold, everything worked fine except the textures -- they're still the default textures for the hunting rifle! I have no idea how to get this working; my intuition tells me everything should work, but apparently something gets 'lost in translation' from the geck rendered item to the in-game rendered item.
The plot thickens: The texture I want to use appears when the weapon is on the ground, but not any other time...hmmmm
any help would be uber-appreciated! --kbbenson
- weapons have two models -- the normal model and the 1st person model. In order to get your textures to work all the time, you have to edit the textures for the Static item that corresponds to your weapon. You'll find these under World Objects->Statics in the Object Window. The weapon models are at the top of the list.
- --Quetzilla 18:33, 18 December 2008 (UTC)
- Thank you Quetzilla; It works perfectly now.
- --kbbenson
I added the relevant info to the Model section for future use.
--Quetzilla 23:32, 18 December 2008 (UTC)
In vanilla FO3, certain weapons appear to have a hidden accuracy problem or a range problem. For example, the Sniper Rifle. I can be within what seems a reasonable range, zoom in, put the + target in the middle of the back, with no physcal obstructions between me and the target, but when I pull the trigger, a round fires but nothing else happens. No damage is inflicted, yet the enemies are alerted as if I had missed. In addition, the non-zoom sight (the one that looks like > < ) is green, even though I'm aiming right at something (it should be red to confirm I'm aiming at an enemy target). What is the problem here? Is it range? If so, how to I increase the range? I've changed the Max variable in the Range box (from about 3750 to 6000) and nothing seemed to happen.
I've played the F3C mod and noticed that the range of the sniper rifle seemed much greater and that the > < sight turned red when placed over enemy targets at much greater ranges. What can I do? Servius 21:39, 20 December 2008 (UTC)
- You are outside of auto-aim range. What happens then is that the bullet follows the line traced by the barrel of the gun - which is pretty much never pointed directly through the crosshair. You can't really tell much of the time, unless you are at very high range.
- When you are in auto-aim range, the auto-aim eliminates this issue.
- It's a very large annoyance and one I hope the community can fix with some standards - this would allow iron sights and manual aiming. But it only works if all guns are designed to meet the standard, which takes a very large degree of cooperation on the part of modelers...
- DragoonWraith · talk · 19:04, 21 December 2008 (UTC)
- Is there a way to extend the range of auto-aim then? I think the F3C mod managed that, as their mod's version of a sniper rifle (actually, all weapons I think), had the red > < sights at incredibly long ranges, which based on your explanation seems to suggest that's what they did. I'd like to just make the auto aim feature's range match that of the projectile. Where can I go to edit the range of auto aim? Servius 02:12, 8 January 2009 (UTC)
- Did you try searching here before asking? Auto Aim Settings
- --SnakeChomp 04:43, 8 January 2009 (UTC)
- I'm still a bit green with this site and am still learning the ropes. Thanks for pointing out the settings. Servius 13:34, 8 January 2009 (UTC)
Need help with explosions.
Ok im trying to make a new weapon. its basically the same thing as the fat man but its an actual nuke and i wanted to use the megaton explosion or something similar. is it possible to use that explosion? if yes how do i do it? or how do i make an explosion of similar proportions and a large damage radius. thank you. -Nailcannon 21, December, 2008
- Projectile weapons launch Projectiles and Projectiles can have Explosions attached. You need to create a projectile with the megaton nuke explosion attached (it's under Special Effects -> Explosions), then set your weapon to use that projectile (that part is under the Art and Sound tab of the weapon).
- --Quetzilla 04:18, 22 December 2008 (UTC)
Ok thanks. Nailcannon
Call me a noob but...
OK. So I'm new to this whole G.E.C.K. thing and the tutorial didn't really explain it well. So, I've made a custom weapon, and I do the checky thing at the data files launcher, and I made it an active file, but when I load my game, the gun I made isn't in the inventory. When you save your custom weapon, does it even go to your saved story mode game? Or do i have to make a new one?
- You have to place the weapon in the game world or add it to your inventory with a script. It won't magically appear. Also, this page isn't a tutorial, it's a reference page to explain the weapons property window. A tutorial about creating weapons doesn't exist (yet). And please sign your comments in the future.
- --Qazaaq 21:55, 8 January 2009 (UTC)
I have the same problem and if it's possible can you tell me what script you're talking about and how to get there? Or just how to place it in the game world because i've tried to place it and it looks like it is but it doesn't show up.Please Help me.R!s!ng-Dev!l 17:25, 23 February 2009 (UTC)R!s!ng-Dev!l
Ok i've found out what to do but i don't really get what they're saying when they say Open the Fallout 3 Mod index or whatever. If someone could tell me that would be great but i might figure it out on my own soon. R!s!ng-Dev!l 17:59, 23 February 2009 (UTC)R!s!ng-Dev!l
Does the GECK's DPS calculation take Critical Hits into account?
Over at the Fallout Wikia, I do a lot of work on the Weapons page. There's recently been a suggestion to modify the DPS stat we show there to include the effects of critical hits. I was about to begin work on a calculation, but before I went too far, I wanted to see if the GECK's DPS stat already takes that into account or not. I suppose I could test this by opening the GECK and messing with the Crit % Mult stat to see if it affected the DPS, but I'm away from my desktop, and getting an answer here will help future users with the same question. Anyone know the answer? Servius 02:15, 8 January 2009 (UTC)
- No it doesn't. Its just a calculation involving weapon damage, clip size, attack rate (on art and sound tab) and reload time (also on art and sound tab). Its purely a convenience for developers so that they don't unintentionally create overpowered weapons.
- --SnakeChomp 04:42, 8 January 2009 (UTC)
- Actually from what I've read the NPCs use the DPS figure to decide which weapons to equip, rather than just the Damage figure. They pick the highest DPS weapon in their inventory that is in range.
- Mannon 11:56, 1 June 2009 (UTC)
Rock-It Launcher's 666 DPS and the affect of the Semi-Automatic Fire Delay Min/Max
Over at the Fallout Wikia, we're going back and forth about the Rock-It Launcher's damage. It seems we've dispelled the myth that its damage is based on the weight of the junk used as ammo. The GECK says it does 50 Damage (per hit) but has a DPS of 666 (the mark of the devil!!!). Anyway, it seems clear that 666 is a mistake, but I'm not sure where the mistake comes from because I don't know how the GECK calculates DPS. For example, the Rock-It Launcher does 50 Damage per hit, and since it's not automatic, the rate of fire is found on the Art and Sound tab under Attack Shots/Sec. In this case, 3.3333. If that's all there is to it, then the DPS should be 50 * 3.3333 = 166.665. This means it does more DPS than Vengeance (110). It just seems rediculous that a hodge-podge weapon made of scrap parts can do 50% more damage than the most technolically advanced heavy weapon in the game.
Here on the main Weapon page, the Semi-Automatic Fire Delay Min/Max boxes are mentioned but not defined. Does anyone know what role they play in DPS for semi-automatic weapons?
Can anyone explain: a) Why the GECK says the R-IL does 666 DPS? b) Even if the 666 is just wrong, why may it still do 167 DPS (~50% more than Vengeance)? Servius 20:15, 11 January 2009 (UTC)
- As far as B is concerned, most of the user-creatable items are very overpowered. --JT 04:47, 27 January 2009 (UTC)
Base VATS To-Hit Chance
I'm not sure if the recent changes to the description of this value are really accurate. The previous description was very specific in saying it is the chance to hit this weapon in when it is targeted in VATS, not that it is the chance to hit targets in VATS when attacking with this weapon. Leaving this note here for me so I remember to come back to it.
--SnakeChomp 19:34, 18 February 2009 (UTC)
- I did a test of my own. I gave the 10mm pistol a 90 base vats to-hit chance and the .32 caliber pistol 0 base vats to-hit chance. Sure enough, when targeting a .32 pistol wielded by enemies (using a 10mm pistol), I had a 0% chance to hit it. When targeting a 10mm pistol (again using a 10mm pistol) I had a 95% chance to hit it (higher than the chance to hit the torso of the enemy!). For this test I had 100 small guns skill, fVATSDistanceFactor was set to 0, no other mods loaded and used the 1.1 patch.
- --SnakeChomp 01:25, 19 February 2009 (UTC)
Animation mutiplier not working on reload animation?
I don't think the animation multiplier does anything to the reload animation time. I tried setting it to 2 and to .5 but the reload animation still takes the same amount of time to play. It affects the attack animation properly though. Can anyone else confirm this?
--SnakeChomp 03:58, 19 February 2009 (UTC)
- I think it's safe to say that the reload and jam animation values are unused. For every weapon I've tested, no matter what I set the multipliers to, the reload and jam animations play at the same speed.
- --Syn23 04:19, 19 February 2009 (UTC)
- That is most unfortunate. I added a note on the page.
- --SnakeChomp 04:33, 19 February 2009 (UTC)
Several Questions...
- Long Bursts (possible GECK bug)
- When I check this option and close the Weapon Form window, I won't be able to disable it from that point on. I can uncheck it, but it will be enabled the next time I open the window. I can however use FO3Edit to disable the setting. Can anyone reproduce this problem?
- Semi-Automatic Fire Delay Min/Max
- I'm not sure if this is an isolated incident, but I've tweaked these settings left and right with no difference in how the weapon is fired. I've set the variables to outrageously large positive and negative numbers, set them to zero, and even turned the Automatic setting on and off- nothing. I also haven't seen these affect the GECK's DPS calculation in any way. Can anyone confirm if these settings are actually used?
- Range - Fixed
- Does this apply to all Combat Style multipliers, or just the "Ranged Weapon Min/Max Range" multiplier?
- Syn23 06:52, 20 March 2009 (UTC)
first shot on automatic weapons
Is there a way to make the first shot of automatic weapons have less spread then while automatic firing? And if so, could I add a delay for after taking the first shot for it to return to the lower spread to account for the recoil? It seems to me that you should still be able to carefully aim a assault rifle and get an accurate shot off if you don't auto fire. Smokemon64 15:01, 11 April 2009 (UTC)
- Unfortunately, there is no way to do this directly through the GECK. It might be possible to create a workaround script, although I'm not sure how feasible it is since I've never tried it myself.
- --Syn23 20:37, 11 April 2009 (UTC)
- To be honest, I'd always assumed when playing that it did that already: was surprised to learn it didn't: knowing this, I shall be plinking a lot less! The Gun Spread Formula may be useful here. Looking at it, the best place to put a "first shot" thing might be a hidden, given-to-everyone perk with a "Calculate Gun Spread" Entry Point: add two separate rules to set it to multiply the spread by 1.5 or so if GetSecondsPassed <1, and by 0.5 if GetSecondsPassed >=1. Since it's really just the initial kick that knocks out the accuracy, it would be nice if there were a way to check whether you'd been firing for a certain length of time, and change the multiplier back to 1, but I don't think there is. Remember the point about perks needing to be removed cleanly or you'll crash the game, remember that I've not tested any of this, and most of all, do remember to let us know if it works :D DewiMorgan 01:02, 14 April 2009 (UTC)
- Looks like "Calculate Gun Spread" (and hence, the GetSecondsPassed) doesn't run when a shot is fired, but rather, runs more often than once a second (every frame?), even if you're not firing. It affects how much the weapon visibly waves around, even if you're just standing there. So the above idea does nothing but REDUCE the accuracy of weapons. Bah. DewiMorgan 23:15, 15 April 2009 (UTC)
Function on Spread in Gun Spread Formula
Ajunta: It seems it works in fact, it can be inhibitated by the other factors in the formula, put a 0 there and you will shoot always straight, give a 100 and you dont hit anything even point blank, i guess you missed it during testing maybee due to another spreadsetting like one of the many spread condition multiplier being set to 0.
- Army L
- It a very high value in Shutguns and other multi-projectile weapons. Perhaps it fuctions as a way to fling each bullet away from the precice aim of the gun. Setting this high on a weapon with low Min Spread seems to make the effects less noticeble. More later.
Later: Nope, I've done some tests, this value really doesn't seem to do anything at all.
- Spread has an effect when combined with non-zero values of the fWeaponConditionSpreadX settings. See the Gun Spread Formula discussion page for details.
- DomFada 00:46, 12 November 2009 (UTC)DomFada
- The Spread Value appears to alter the spread of multiple projectiles like shotgun blasts (I testet it with a customized version of the railway gun because the projectiles stick to walls and are easy to spot).
- The spread apears to kick in at "larger" distances and seems to be linked to the projectile count in some way.
- G.E.C.K.o
Explosions on a melee weapon
Hi, I'm new to this whole editing thing and i was just wondering how you would attach an explosion to a melee weapon. Any help on this matter would be appreciated. Doomdoger 05:21, 21 August 2009 (UTC)
Burst Shot
I'm wondering if the Burst Shot option uses the Spin Attack Anim and Attack Loop Sounds. It apparently needs to use Long Bursts to be fully enabled. --MW2366 19:04, 7 April 2010 (UTC)
- And thus I have minorly solved the Burst Shot (I guess)... I just searched up "Burst" in the Filter of the Settings of GECK and I come up with "fAutomaticWeaponBurstCooldownTime," "fAutomaticWeaponBurstFireTime," "fVATSShotBurstTime," and "fVATSShotLongBurstTime."
- "fVATSShotLongBurstTime" is how many seconds it fires off (1.75) in VATS, and "fVATSShotBurstTime" is the same but shorter in VATS Mode (0.43). You can probably see this clearly between a Burst Weapon, and a Long Burst Weapon, and is probably why it's under the Base VATS To-Hit Chance. --MW2366 20:05, 7 April 2010 (UTC)
How is the weapon damage show in pipboy calculated?
I'm always curios about how the pipboy showed damage calculated, so I use Xuanlong did a experiment:
- Xuanlong Assault Rifle
- Damage: 12
- Damage in Pipboy(100 skill and cond): 64
- Damage in Pipboy(100 skill and cond, with superior denfender): 91
and then I got confused, 'cause they seem related in a non-directly way, anyone knows what exactly it is? --Dr.Xen 09:02, 4 June 2010 (UTC)
As far as I am aware, the "damage" shown in the G.E.C.K is the base damage, which is modified in game by the weapon skill level (weapon skills add, not having weapon skills doesn't subtract) and the condition (lower than 100% subtracts). I don't know the exact formula, though. Fayti1703 (talk) 06:33, 7 September 2015 (EDT)
Melee weapons use ammo
I hope this is an easy one... How do I go about making a melee weapon depend on having ammunition available? Is it as simple as giving it a clip size and ammo type required in the GECK?
Scope Movement
Hey, I've been using the GECK to create some wepons for Fallout NV lately and I've noticed that some guns (eg. the Trail Carbine) have little to no movement when looking down the scope, making them an effective sniper rifle, yet other guns have a large degree of movement when looking down the scope (eg. the Gauss Rifle) making it hard to get accurate shots in. I cant see any weapon stat in the GECK that makes any difference to this movement, can anyone tell me what dictates the movement and is there any way to change it? [unsigned]
- The Gun Spread Formula controls gun waggle, far as I know. DewiMorgan 03:22, 17 November 2011 (EST)
Making an automatic weapon into a semi-automatic weapon
I recently tried to make my own semi-automatic version of the Bozar, and when i uncheck the automatic flag the DPS set to 0. Is there a way to make a semi-auto rifle out of a auto rifle or am I just wasting my time?--General Darkstar 01:29, 25 February 2012 (EST)
Also the attack shots/sec displays 1.#INF. I'm not sure how to fix that except to recheck the auto flag.--General Darkstar 01:36, 25 February 2012 (EST)
Nevermind it was the attack animation. I changed it to "Attack 3" and the DPS changed.--General Darkstar 01:42, 25 February 2012 (EST)
Aiming on the Move: Optic Sights
I've made a few weapon models with optic sights, which in reality enable much greater mobility while aiming. So I want the game to reflect that. How can I disable the function that forces the character to slow down whenever aiming? BUT, only when using certain weapons that have that optic sight?
min weapon spread question
I have read some info on G.E.C.K. and around the internet about the min spread value. Am I to understand that min weapon spread variable is supposed to be in degrees? If this is true can I set this variable to something a bit more realistic? Can the game engine handle low decimal values like 0.03333 or will it just set them to 0?
Thanks ahead of time


text:
Minnesota Ride Honors Fallen Troops, Families
By Linda D. Kozaryn
American Forces Press Service
WASHINGTON, Aug. 13, 2006 - Three years ago, up and coming singer-songwriter Rockie Lynne wrote a song called "Home" to honor the sons and daughters of the Midwest who died while serving the nation. Some friends added photos and made a DVD.
Their musical and visual production led another friend to create what's now become an annual tribute to the troops.
Gregg Schmitt, a music agent working for Lynne, was so moved by the song and images on the DVD he decided to do something for the families of the fallen. The two men played the video for friends in Minneapolis -- mainly bikers and veterans -- and that's how "The Tribute to the Troops" was born.
On Sept. 11, 2004, Lynne, Schmitt and about 60 bikers on 45 motorcycles visited the homes of three fallen servicemembers in the Twin Cities metro area. They were so moved by the reaction of the families, they vowed to ride again the next year.
"We didn't really know what to expect the first time we did it," Schmitt said. "The response from the families, and from everybody who rode that day - it felt really good. The families were so thankful. We came away with a saying, and that is 'If you were there, you know.' Otherwise, we can't use words to describe the feelings that day."
Shortly after the ride, Lynne signed a major recording contract with Universal South. He promised Schmitt that no matter what his future held, he was committed to participate in the ride every year.
"My concern after getting the record deal was to make sure that we were able to keep the focus on the soldiers," Lynne said, "and try as hard as we could to deflect attention away from me and toward those servicemen and women. That's who it's about - it's about them and their families."
Yet, Lynne also realized that his growing career might be able to help the troops. "If any celebrity I might encounter somehow helps bring attention to these servicemen and women and what they're doing for our nation, then that's good," he said.
By and large, Lynne noted, the families he's met are very supportive of the government and its military operations. "They're absolutely in support of making sure that their child did not die for nothing -- that we accomplish whatever we set out to do."
Meeting families who have lost their son or daughter, husband or wife, mother or father "will change you for the rest of your life," Lynne said. "The sense of loss on those people's faces is so powerful, it makes you want to do something. You'll never take our freedom for granted again."
In 2005, 90 riders visited 14 families throughout Minnesota, and Lynne performed at a benefit concert. The event raised $5,000 for Wounded Warriors, a Nebraska-based nonprofit corporation founded in 2003 to support the soldiers, airmen, sailors and Marines wounded in Afghanistan and Iraq.
Coordinating the annual tribute, Schmitt said, is a way to "give back" for all the good things in his life.
"I lead a dream life,' he explained. "I've been blessed with a very successful business. I live in a beautiful home on a lake. I have two beautiful daughters. My wife still loves me and laughs at my jokes after 30 years. I feel truly gifted.
"I've volunteered for a lot of different things, but never anything that felt as important or meaningful as reaching out - as strangers - to a person whose heart is aching from the loss of a loved one and telling them we care, we won't forget."
This year's Tribute to the Troops is slated for Sept. 8 to 10. There will be three separate rides visiting 11 families of fallen troops in southern, northern and central Minnesota. Schmitt contacts the families before the ride.
"That initial call is a very difficult call," Schmitt said. "Some people are very protective and rightly so, but once they hear about what we're doing, most people are just so open and thankful for people thinking about them and their loss. For the most part, they welcome us with open arms."
Each family receives a copy of the "Home" DVD, and a framed picture of their fallen hero made by volunteer Rick Block. The picture bears The Tribute to the Troops mission statement:
"The Tribute to the Troops ride and benefit concert is dedicated to those brave soldiers who made the ultimate sacrifice in service to our country. Our focus is to gratefully and graciously demonstrate to loved ones left behind that we, as ordinary Americans, will not forget their loss. It is in their memory and honor that we raise awareness and funds for the benefit and comfort of those who continue to serve. Through these efforts we convey our gratefulness and appreciation to all veterans who have served, whether in war, or in peace."
Some of the people Schmitt has contacted preferred not to have a visit, he said. "Certainly that's understandable," he added. "Everyone grieves in their own way. We still make them a picture of their hero and FedEx it to them. In fact, Gil Gutknecht, our congressman from southern Minnesota, hand-delivered one for us, and we got a beautiful thank you note from the family."
This year's Tribute to the Troops also includes a Sunday Only Memorial Ride set to gather at Fort Snelling National Cemetery for an all-day ride visiting active-duty military personnel. The ride will end with a benefit concert at about 4 p.m. at the Medina Ballroom in Hamel, Minn.
Lynne, who has two singles off his first album climbing the charts, will appear along with the Killer Hayseeds, Uncle Chunk and G.B. Leighton. A Gibson guitar autographed by Lynne will be raffled off.
Tickets for the ride and concert are $40 for a single rider and $50 for a couple on the same bike. Tickets are available for the concert only for $20. Proceeds from the ride and concert will benefit Wounded Warriors Hospital Fund.
The Tribute to the Troops is a partner in the Defense Department's "America Supports You" program, which spotlights ways the American people and the nation's corporate sector support America's men and women in uniform.
The organization has a growing list of more than 30 volunteers, including members of some of the families the riders have visited. The group has applied for nonprofit status through the Internal Revenue Service. Supporters include the American Legion, the nation's Blue and Gold Star Mothers, Tee It Up for the Troops, Veterans of Foreign Wars and the Wounded Warriors Hospital Fund.
[Web Version: http://www.defenselink.mil/News/NewsArticle.aspx?ID=439]


text:
Cracker Barrel Will Carry 'Duck Dynasty' Merchandise Again
Cracker Barrel, which had decided to pull "Duck Dynasty" merchandise in the wake of anti-gay remarks from reality star Phil Robertson, has had a change of heart. The American chain restaurant posted on Facebook around 20 hours ago that it will continue to sell "Duck Dynasty" products at its store.
The company wrote this note on Facebook:
Dear Cracker Barrel Customer:
When we made the decision to remove and evaluate certain Duck Dynasty items, we offended many of our loyal customers. Our intent was to avoid offending, but that's just what we've done.
You told us we made a mistake. And, you weren't shy about it. You wrote, you called and you took to social media to express your thoughts and feelings. You flat out told us we were wrong.
We listened.
Today, we are putting all our Duck Dynasty products back in our stores.
And, we apologize for offending you.
We respect all individuals right to express their beliefs. We certainly did not mean to have anyone think different.
We sincerely hope you will continue to be part of our Cracker Barrel family.


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Landing Page is what today at the peak of popularity is the kind of single-page websites known also as Target Page, Capture Page, Selling website. The purpose of this site is to maximize the sales of specific products, goods, services, help the visitor to become your potential customer, push him to action, accept your offer.
The main task of creating a Landing Page is to convert a visitor to a client. The whole resource is aimed at the visitor making a purchase, calling, leaving a message - the ratio of visitors visiting the website to those who made the order and is a conversion, which is determined and adjusted by marketers.
Nowhere to go is not necessary - everything always happens online! To order a Landing Page in Christchurch or any other region, simply indicate in the contact form your wishes for Landing Page development, describe how you see your project, talk about your business.


text:
Every time you mention a dolphin, someone has to mention how smart they are and that time Jessica Alba was molested by one.
While their love of Jessica Alba is known the world over, Australian scientists are observing what they believe is everyone favourite sea mammal using tools to catch fish. The Australian dolphins have been observed placing conch shells on their beaks and shaking out the delicious fish hiding inside.
While dolphins using tools is exciting, what's got the scientists really excited is the possibility that the dolphins are teaching this behaviour to each other. The behaviour was only observed about a dozen times for nearly 30 years. Now dolphins have been observed with shells on their beaks seven times during a four-month period. The Australian dolphins are already famous for utilising two other foraging techniques that have been passed on "vertically", usually from mother to daughter. The conch shell trick seems to be spreading "horizontally" between friends.
It's all speculation right now, but once dolphins start learning, it's only a matter of time before they come after us for calling them all Flipper all these years. [MSNBC]


text:
Know more about this business than we do? Cool! Please submit any corrections or missing details you may have.Help us make it right
Be the first AL.com user to add photos or videos of Michoacana Panaderia
Michoacana Panaderia was founded in 2001. Michoacana Panaderia specializes in Retail Bakeries.
Michoacana Panaderia can be found at Gault Ave N 1506. The following is offered: Bakeries. The entry is present with us since Sep 9, 2010 and was last updated on Nov 14, 2013. In Fort Payne there are 2 other Bakeries. An overview can be found here.


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Are you ever that person sitting on the couch watching "24" in a group, and biting your lip because it's just so out there and stupid sometimes?
As we ready for the final preposterous ending of the show tonight, breath easy. "24" executive producer Howard Gordon says its okay to have some serious factual issues with Jack Bauer's weekly world saving efforts.
"We really, really required a lot of latitude from our fans," Gordon said in a recent conference call. "And I think our side of the contract was to keep it interesting and keep it exciting."
The dramqa and excitnt came at the expense of reality.
"Even when these moments felt somewhat preposterous or strained, hopefully they were always interesting," he added, "even if you wanted to sort of yell at the TV. As long as they're yelling, we're happy."
The show creator's motto was even "not good, never boring." And "24" certainly lived up to that motto. That was their "contract" with the audience -- keep it all moving in that nifty real-time formula and audience members then turned a bunch of blind eyes to some of the unintentional hilarity.
Of course there are times when this contract backfires. That happened with the Dana Walsh character this year which became a focal point of fans' anger. Gordon addressed the Walsh-storyline calling it a "insane story" and a "confused and crazy character."
"Look, it's crazy. There is a girl from Rock Springs who somehow manages to get in to CTU as an analyst under an alias," said Gordon. "It's crazy."
Those are the breaks of the "24" game. "Every season there is something that people seem to fixate on," said Gordon. But it definitely moves.


text:
Test Your Strength. Push Your Limits.
Thank you for your desire to support Katie Kulikoff in Team Challenge ALS: 2019 Los Angeles Big 5k to Defeat ALS.
Please confirm the information entered above before continuing. Click "Complete Donation" to complete your transaction of $0.00.
The ALS Association Golden West Chapter | P.O Box 565 | Agoura Hills, CA. 91376 | 818-865-8067 | firstname.lastname@example.com


text:
Saturday 21st December 2019
gates open
first race
last race
race type
Join us for an afternoon of exciting jump racing, in the historic High Gosforth Park.
This meeting is proudly sponsored by bet365, one of the world's biggest online sports betting companies.
This is a Category C fixture
Admission tickets from £16 per adult in advance. Admission tickets from £20 per adult on the gate. Under 18s admitted free. Hospitality packages available from £57 per person.
To keep up to date with the latest raceday information and news, like us on Facebook, and follow us on Twitter.
Join us after racing for the official after party at Aveika, located on the quayside your admission ticket will allow you FREE entry and QUEUE JUMP! To book a VIP booth call the Aveika team on 0191 233 3732 or visit www.aveika.co.uk.
Admission Tickets & Packages: Admission tickets will be emailed to all guests no later than a week before the event (and before the event day if booked within a week of the event), unless directly advised that they are being posted or available for collection on the day. Raceday Essentials Packages & Gift Experience Day Packages are available for collection on the day from the Racecourse Office.
Hospitality Packages: Advance bookings only, and available for parties of two or more. To check availability please call 0191 236 2020. Hospitality tickets will be posted out up to a week before the event, unless directly advised that they are available for collection on the day.
Concessions & Student Discount: Disabled guests, students with valid student ID and senior citizens (over 60) receive £4 off the gate price on the day. Admission is free for the registered carer of a disabled guest. For more information on concessions and student discount please follow the link below to FAQ's.
Group Booking Discount: £1 off each admission ticket when purchasing 10 or more in advance.
For most fixtures, children under 18 are admitted free when accompanied by an adult. Children are chargeable for Music Live events. For further clarification please call 0191 236 2020.
A fulfilment fee of £2.50 may apply to some orders. Where applicable, this will be shown in the online checkout.
No refund shall be given in respect of any unused ticket, part of any badge, or other entitlement. Click here for our full terms and conditions.
This package includes a one enclosure admission ticket, raceday programme, food voucher and drink voucher. This package must be booked in advance.
Advance price: £16. Gate price: £20 (concession/student discount: £4 off gate price with valid identification)
To view our full range of tickets hit the button below. Alternatively, you can call our team on 0191 236 2020 or email us to arrange your booking.


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Four Common Winter Skin Problems
"I have eyebrow dandruff. WTF?!"
When you wash your face, you probably don't get into brows, so over time, dead cells stack up, forming flakes, explains Francesca Fusco, M.D., a dermatologist in New York City. At home, a.m. and p.m., use a face wash with gentle buffers like jojoba beads, targeting brows to slough skin. On the go, tote nubby makeup remover wipes. Skip brow products until flakes are gone, so gook doesn't build up.
"My nose is red and raw—not cute."
A dry-air assault from indoor heat and outdoor cold + wads of tissues from nose blowing = Rudolph syndrome. Dab on a cream with ceramides, hydrating lipids that dry air depletes, Dr. Fusco says. Cracking, too? Layer on barrier cream, a protective ointment with beeswax or botanical oils. Hide evidence with green concealer topped with a skin-toned one, then set with a dot of powder, says Lori Taylor, a lead makeup artist for Smashbox in Los Angeles.
"My hands feel like sandpaper."
Skin on hands has few oil glands, so there's less natural defense against cold, dry air. Before heading outside, rub on a glycerin-based hand cream with mineral oil or petrolatum (glycerin latches onto water; mineral oil and petrolatum lock it in), then slip on gloves—warmth helps ingredients penetrate, Dr. Fusco explains. Don't ignore cuticles, which can tear: Apply a treatment that has almond or safflower oil. "Oils contain small molecules that seep in deeply," she says.
"Aah! My legs are scary scaly."
Like hands, legs don't have many oil glands, so they get rough fast. One culprit: a steamy hot shower. We love it, but for legs' sake, set the water temp at lukewarm—hot H*[2]*O drains skin's moisture barrier. Ditch soap or gel body wash for a creamy formula with hydrators such as shea butter—and without harsh cleansers like sodium lauryl (or laureth) sulfate. Post-shower, load up on body butter.
Wear layers: After you apply body butter, slather a petrolatum salve on super dry areas such as knees and shins, Dr. Fusco says.
Photo Credit: Terry Doyle