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PALMISTRY with Vanessa
August 20 @ 7:00 pm - 9:00 pm$35
Palmistry has intrigued people for hundreds of years. In fact, hands have been an object of fascination since the beginning of time. Ancient man put imprints of his hand in caves and the hand has been studied, carved and painted since then until now. The existence of finger print patterns must have been recognized in China 3000 years ago when the Emperor used his thumbprint as a personal mark to seal his documents. It was not until a millennium later that people started to use hands to assess the character of a person and make predictions based on the markings on the palms.
Now you have the opportunity to learn the meanings of the lines on your palms. You will learn where your lifeline is, and how to calculate the timing of events that happen in your life. You will learn how to answer questions from observing these lines. Will you travel in life? How many relationships will you have? What about children? How is your vitality? These are just a few of the questions that you will be able to answer when you study the lines on your hands.
Be prepared to hold another's hand in yours and read their palms. This is a fun class the benefits of which will serve you for a lifetime! It can become a great conversation piece and you can have fun with friends and family at get-together and parties.
Vanessa studied Palmistry with a Vietnamese teacher in Paris many years ago. The knowledge of Palmistry is another key to spiritual development for those of you who are on that path. Vanessa believes that classes should be practical "hands on" experiences which are fun, because that's the best way to learn!
Call SERENITY NOW at (727)787-5400 to reserve your space.


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Ideal Institute of Management and Technology & School of Law, Karkardooma, New- Delhi is organizing Rakesh Aggarwal Memorial National Moot Court Competition in the memory of its founder and visionary, Shri Rakesh Aggarwal.
This Moot court competition which will take place on 2nd March and 3rd March'16.
WHO CAN PARTICIPATE: Students of 3 year or 5 year law degree courses from any University are eligible to apply for registration of their team.
OBJECTIVE: To expose law students to important issues arising in contemporary socio-eco & legal settings.
HOW TO PARTICIPATE: Participating teams should register themselves by sending duly filled registration form along with registration fee of Rs.1000/- per team.
Hard copy of the registration form along with the demand draft shall be received by post or by hand at Ideal Institute of Management and Technology & School of Law, 16-X, Karkardooma Institutional Area, Delhi-110092 till 18th March 2016.
Acknowledgment of the same shall be sent by the Moot Court Committee by 21 st March, 2016. The teams shall submit 8 hard copies of the memorial for each side by 18th March 2016.
- Winning Team Award: Trophy and a cash prize of Rs. 5100/- .
- Runners-Up Team Award: Trophy and cash prize of Rs. 3100/-.
- The Best Mooter: Cash price of Rs. 1100/-.
- The Best Memorial: Cash price of Rs. 1100/-.
- The Best Researcher: Cash prize of Rs. 1100/-.

subset: commoncrawl


text:
Public alerted on Napoles 30 pricey cars
MANILA, Philippines – Keep an eye on those snazzy cars speeding on the road.
For there might be a chance that one of those might belong to businesswoman Janet L. Napoles, now one of the most wanted persons in the Philippines.
Justice Secretary Leila De Lima had urged the public to report to the National Bureau of Investigation Operation Center Hotline – 5241141 and 09175838612 – any information about the whereabouts of Napoles and her brother Reynald Lim.
The Department of Justice also alerted the public on the 30 vehicles owned by Napoles.
The following are the list of vehicles of JLN Corporation owned by Napoles and Lim:
2. Cayene Porsche CYN 78 white
3. Chevrolet Tahoe ZAG827 gray
4. Crosswind Pearl XPK 562
5. Estrada Pick-up ZJB 235
6. Ford E150 JLN 128 Red
7. Ford E150 JLN 18 white
8. GMC Savana xry 168
9. Honda Civic ZDX 319 blue
10. Honda CRV NSO245
11. Hummer HRM33
12. Isuzu PQU 993
14. Land Rover Defender red
15. Mercedes Benz XDX527 black
16. Navigator XPL358 black
17. Pajero WCC896 white
18. Range Rover Autobiography TIN11
19. Starex NOQ 168 white
20. Suzuki NQF 487
21. Suzuki NOG416
22. Suzuki NOW945
23. Toyota Alphard
24. Toyota Altis XPG884
25. Toyota Hi-Lux SIM 08
26. Toyota Innova NGQ370
27. Toyota Innova NSQ568
28. Toyota Land Cruiser PSQ 169
29. Toyota Previa XPG398
30. Toyota Vios silver
Subscribe to INQUIRER PLUS to get access to The Philippine Daily Inquirer & other 70+ titles, share up to 5 gadgets, listen to the news, download as early as 4am & share articles on social media. Call 896 6000.


text:
Belle Tout & Cuckmere Haven – Hand Finished Prints
Hand Finished prints from £55 to £98.00
Medium: Print on Watercolour textured Hervey Weight Paper
H35cm x W30cm
Buy Single Print £55.00
Buy the Pair £98.00
UK Postage Included
Product Description
Belle Tout No.1 & Cuckmere Haven No.1 hand finished prints
These delightful little prints of the famous white cliffs at Cuckmere Haven looking out to Belle Tout, has been lovingly painted in watercolour and inks.
I never set out to produce a stain glass effect, yet these wonderful painting lend themselves to just that.
Some of the inks in the original paintings are iridescent and give off a lovely glow. These beautiful prints will be lovely hand finished with the same iridescent inks to give them that orignal feel
Print Size: each print is set on 30x35cm watercolour textured heavy weight printing paper with a 5cm white boarder all round.
For other landscape paintings please visit my Landscape Gallery. Or Commission your own Landscape.
Caring for your original watercolour or print:- To keeps colours bright and protect your watercolour or print from fading, always hang out of direct sunlight and mount under glass.
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There are a few important things to keep in mind when returning a product you purchased. You can return unwanted items by post within 14 working days of receipt of your goods.
- You have 14 calendar days to return an item from the date you received it.
- Only items that have been purchased directly from Us.
- Please ensure that the item you are returning is repackaged with all elements.
Ship your item back to Us
Please Address to:
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Please remember to ensure that the item you are returning is repackaged with all elements.
For more information, view our full Returns and Exchanges information.


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text: Board MemberMarty's 20+ year career has been focused on making a difference in the community. At First Union Corporation, she helped develop the company's philanthropy program, "Education First," and grew the program from 5,000 to 22,000 employee volunteers in four years. Marty helped implement the nation's largest corporate literacy event, "Reading First," led by Colin Powell and winner of the Points of Light Award for Community Involvement from President Clinton. After the bank, Marty joined Goodrich Corporation as their Manager, Corporate Affairs. She helped spearhead the $3.5 million capital campaign to build Junior Achievement's "JA Biztown," which she eventually left to lead and develop. Marty later joined Piedmont Natural Gas as a community and government relations manager, and is currently a Project Manager for Snyders Lance. Marty earned a B.S. in Business Administration at the College of Charleston in South Carolina. She has served on numerous nonprofit boards, including the Harris YMCA, the YWCA, Charlotte Concerts, The Mint Museum, Women Executives, and chaired the Better Business Bureau's Foundation Board of Directors.


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HS code is short for Harmonized Commodity Description and Coding System. It's a list of numbers used by customs to classify a product. Find out why they're important and where you can get one.


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Your Turn: Engage!
April 03, 2008
Melbourne's wild weather yesterday ensured the Screen Play bunker was without power for most of the day, scuttling research opportunities for my planned feature today.
I had to make do playing Chibi-Robo: Park Patrol on the DS, a bloomin' marvelous little diversion that sees players control a surprisingly charismatic little robot charged with the task of transforming a barren park into an idyllic oasis teaming with flowers and visitors.
Fortunately, James "DexX" Dominguez came to the rescue by submitting his second Your Turn contribution for the week, a great piece exploring emotional engagement, possibly the "final frontier for video games".
Click below for DexX's wonderfully personal perspective on games and emotions, and remember you can also submit your own articles for possible inclusion in Screen Play and earn the chance to win a PlayStation 3 console from Sony.
I am a big sook, and I freely admit it. I bawl my eyes out watching sad movies and reading emotional books - John Coffey's execution in the final volume of The Green Mile left me an emotional wreck for hours afterward.
A friend of mine once laughed himself into a mild asthma attack when I told him I had shed a tear during a computer game. That was the first time, but it has happened a handful of times since. Hey, maybe I'm just easily manipulated.
I think that emotional engagement is the final frontier for video games, and the rarity of believable, sympathetic characters participating in a strong, engaging narrative is one of the barriers that prevent games from being regarded as genuine art.
Both of these are certainly challenging, though, from both technical and artistic viewpoints. As we know from seeing too many bad films and TV shows and reading too many bad books, putting together a solid story in even a linear medium is difficult. Imagine the difficulty of this compounded by a non-linear structure in which players are not required to engage in every side-quest or, even worse, a branching structure in which multiple parallel storylines may unfold depending on the player's actions. Remember, story is the medium through which characters are developed, so the challenge in crafting an artificial person with whom players will emotionally engage is then compounded further.
Scale is another issue. I have read that Mass Effect's script was equivalent to 4000 pages of Hollywood movie script. The rule of thumb in filmmaking is that one page equals one minute of screen time, meaning that one game had as much dialogue and story as 40 mainstream films. When a writer is dealing with such a mass of information, it is a challenge to keep a cohesive idea flowing throughout, especially when the writing task is divided among a team - Mass Effect, for example, had over a dozen writers.
One development in recent years is the growing trend of taking voice acting and (less commonly) full motion video acting seriously. Studios and development houses have started to realise that the genuinely human elements in a game need to be done right, and getting members of the programming team to record stilted lines just will not cut it any more.
Few things kill my sense of immersion in a game than poor voice acting. One of the most jarring for me recently was the undead gatekeeper at the Temple of Pandora in the original God of War. In a game with extremely good voice acting, this one extremely amateurish voice grated on me and made me cringe. He sounded like a bored telemarketer, not an eternally tormented zombie slave.
Aside from scripting and voice acting, emotional engagement can be assisted by the more technical aspects of game development. Animation is the most important of these, especially facial animation, as led by Half-Life 2. You may hire Ian McKellen to read the words of William Shakespeare, but if the character on screen looks like a shop window mannequin, it's going to be hard to feel a connection.
As I mentioned in the opening, though, a handful of games have really touched me and generated a significant emotional reaction. The easiest of these, though certainly not insignificant, is fear. It takes a well-made game to really freak me out, and only a few have managed to genuinely disturb me, including System Shock 2, F.E.A.R., Call of Cthulhu: Dark Corners of the Earth, and a few choice moments in Clive Barker's Undying.
Real sympathy and sadness is a much greater challenge. While I am not a fan of Japanese role playing games, I know many gamers cite the Final Fantasy series as games that have engaged them emotionally and made them care - and even cry - for their characters. For me, only three examples stand out, and all of them are spoilers. If you have not finished Shadow of the Colossus, Beyond Good and Evil, or System Shock 2 and don't want to be spoiled, please skip to the paragraph that begins "Okay, spoilers over".
System Shock 2 was the first game to wring a tear from my eye. Apart from two demented computers and a murderous hive mind, only one human character is a constant voice throughout the game, a crew member called Delacroix. After spending the entire game alone, but getting many emails, voicemails, and diary entries from her, you finally get a message telling you to come meet her. When you arrive, she is dead. I had to pause the game and grieve for a scripted character. I knew it was silly, but she had become like a friend, and her sudden brutal death shocked me. I then took more than the usual amount of pleasure in wiping out the monsters that had killed her.
For game drama sceptics, my next example might be considered even "worse" - it wasn't even human. Agro, your ever-present horse companion in Shadow of the Colossus, is regarded by many as one of the finest animal characters ever created for a video game. In the lead-up to the game's final level, Agro falls from a crumbling bridge into a river far below and appears to have certainly died. That hurt, and I was sad enough about that. However, after the game is finished and the closing cinematic rolls, we see Agro return, badly injured, but limping along painfully to join his master. That did it for me, and the waterworks flowed.
On to Beyond Good and Evil, a game well-regarded by the critics that unfortunately did not sell as well as it deserved to. Again, I got wrapped up in the fate of a companion, a loud-mouthed anthropomorphic pig mechanic named Pey'J. It was somewhat upsetting to see him abducted by evil aliens about halfway through the game - he is a likeable character - but the real kicker is the post-credits cinematic. The good guys have won, and everything is fine... right? But then we see Pey'J alone in the ruins of the lighthouse, looking distressed, and in the palm of his hand we see something alien growing. All I could do was mutter "Oh my God!" and sit on my couch in shocked silence for a minute or two.
Okay, spoilers over. It's time for me to wrap up, but to be honest I'm not sure there is a neat way to do it. The three examples above are so different it is hard to find a common thread to tie together. It could be that true emotional engagement in games is too ephemeral to quantify logically. Perhaps we can only wait for the game industry to mature, just as the film and television industries did, and develop more visionary artistic producers who can gather all the pieces of technical know-how and somehow transform it into something magical.
- James "DexX" Dominguez
Screen Play readers can submit articles or ideas for consideration in Your Turn using the email address email@example.com. The best blog post each month as judged by Jason Hill will win a PlayStation 3 console from Sony Computer Entertainment worth $699. The first Your Turn prize winner will be announced on April 30. Only Australian residents are eligible and the judge's decision is final.
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Recent comments
- masi
- April 03, 2008
Nice topic Dexx.
While I aint' a sook, POP:Sands of Time was the first game which brought sadness to me when ended.
I knew there would never be another POP as good as that.
Of all other games I have played and all the vast characters I have used, MAX PAYNE is my all time favourite. Not the game, but the CHARACTER himself. I felt his pain and injustices. It's definitly the voice acting that made me love him the most.
- death to nerds
- April 03, 2008
I love my Mii. Does that count?
1. lol @ the 'screen play bunker'
2. Stephen King FTL.
- April 03, 2008
absolutely. The better games become at removing the realworldTM from outside the tv or monitor the more we will be able to fully dive into a story. I would love it if we could dimply become another character in a world with our own mission.
A game that takes enough time to forge emotional connections to people and quests.
Like DexX said, the revenge killings were particularly sweet.
Something that stirs a player into action.
- DexX
- April 03, 2008
I would have loved Max Payne just for the hard boiled detective cliches. They were brilliant. :)
- Regent
- April 03, 2008
Nice read. Voice scipting/acting really has to be up to scratch. (although I heard somewhere that well known actors get paid up to $5000 an hour or something outrageous for voice which may have an impact on who developers can actually afford to cast)
One point though, do they all submissions have to be so long? :P
- ScottB
- April 03, 2008
Excellent article, Dexx!
- instinctSage
- April 03, 2008
Firstly, I must say in regards to the SS2 spoiler, you didn't pick it?!? Man...
Anyway, I actually find music grabs me a lot in games in terms of emotional engagement. I find Zelda to be an essentially stereotypical fantasy story, with few actual surprises. But even if it's just in my CD player (Yes, I listen to game music outside of games incessantly, Galbadia hotel is my haven) I choke up. I think it's the childish naivety of the fantasy world, and it's always the Japanese that do it. Final Fantasy is a bit hit and miss, because if the characters are annoying or unlikeable to you, you're just not going to care about their romances and struggles and so on.
***Spoiler paragraph***
Agro in SotC was fantastic, but what really started to get to me was the gradual aging/degradation of Wander. I didn't notice until about the 8th Colossus, but he starts to look more haggard and worn out, and I realised that the life is being sucked out of him. The cutscenes between him and the girl are much more touching in that respect, I found.
***End Spoiler Paragraph
All in all, I'd say I find the biggest emotional response from me comes not in the sad moments, but in the happy moments. The aforementioned Zelda theme tends to play first and foremost when Link sets out on his adventure, and all the land is there to explore etc. It's worth noting that there is no voice acting in Zelda, and the characters don't actually move their mouths. They just seem to smile and nod. But still, the music and the feeling conveyed is there, and it gets to me.
- superfly
- April 03, 2008
Mafia is probably the only game when I really empathised with a character. Having the story being told/narrated throughout often helped see his perspective and give meaning to what you needed to do. It was a solid story and the game was great to play with so many different challenges in quite a long game.
- Smoolander
- April 03, 2008
From a sadness perspective, the Aeris death scene in FFVII was the kicker for me. While the PS1 graphics may be dated now, the developers did that scene perfectly, and the music just topped it off.
As for the scary side of things, F.E.A.R is right up there. Playing it through multiple times currently (for the achievments) and it still has it's moments, especially with scenes of Alma crawling across the floor. It might also have something to do with living in a house with a long hallway, walking down that in the dark now has me thinking about the game.
Also the voice acting in mass Effect is top notch. They really nailed a lot of the characters for voices, especially Wrex.
- Anthony
- April 03, 2008
Nice round 2 DexX, but I think you are doing the topic a disservice by describing your reactions as being a 'sook' or being 'manipulated'.
I think that every game developer worth their salt is trying to engage you emotionally (be it a sense of fun, drama, adrenaline rush etc), and I'm sure they would be quite honoured by you perceiving the subtexts and reacting to them.
On the topic of suspension of disbelief, I've been following the topic of the 'Uncanny Valley' reasonably closely. It's certainly an interesting issue for not just gaming, but movies as well as user interfacing for robots in 'meatspace'. I think it's one of the things I like about anime and japanese RPGs. Even in the 'realistic' things like the FF movies, they made a point of caricature of features that people have to both cleanly communicate emotion, and remove the potential for 'unease' from the observer.
I've also read some AI texts on the topic, that say something similar to what you said about the voice. Good AI means squat if the animation and audio prompts don't convey to the player what the AI is actually doing. Valve has some nice commentary in Episode 1 regarding making the player 'care' about Alyx.
As far as my main 'emotional' moment with a game:
Spoiler alert:
The most memorable moment for me was during the GDI missions in the first CnC. Rather than give you your normal briefing screen, it made it look like you'd been cut off from the GDI systems. They followed it up next mission with Kane 'hacking' into the feed to basically trash talk you.
I remember going into the next level thinking about how I was gonna show him that I could beat the crud out of his forces, even with a beaten up base. For all of the next map, I never felt like I was playing a game, but showing him who's boss! And all this was done with just the actor, a black background and a chess board prop.
End spoiler
- Dallas
- April 03, 2008
Nice article, DexX.
COD4 kept a great kick in the nuts up it's sleeve for players. The ending hits you when you least expect it, and I know at least one of my mates had to take a moment to collect himself when it was all said and done. :)
- DexX
- April 03, 2008
> Mafia is probably the only game when I really empathised with a character.
Still a criminally under-appreciated game, with quite simply the best and most consistent voice acting of any game I have ever played, along with excellent characters animations, especially considering the limitations of the technology and the relatively simple character models. Great story, great acting, great fun game to play. If the sequel is only half as good it will still be worth playing.
Oh, and I loved the Blue Velvet reference in the end sequence. Jus goes to show what cinemaphiles the designers were.
- InstinctSage
- April 03, 2008
Posted by: Smoolander on April 3, 2008 10:56 AM
"From a sadness perspective, the Aeris death scene in FFVII was the kicker for me. While the PS1 graphics may be dated now, the developers did that scene perfectly, and the music just topped it off."
I preferred Tifa; I barely noticed Aeris in the game to the point where the death scene meant "Huh... guess I need a new healer."
Meanwhile, FFVIII's Rinoa caught me just as surely as she caught Squall in the FMV sequences.
- Tim
- April 03, 2008
I have to agree with SotC.
I bought it on a whim but found it one of THE most visually stunning games ever, it was one of the first games on the PS2 that I became completly engrossed in, most of the others were on Nintendo.
I loved the Metroid games on the GC. I played MP2 at home on my own and it scared me, like decent horror movies used to, with no music until something jumped out at you, constantly on edge playing it!
Does anyone remember the clockTower games, wehn you're just wondering around in silence until this freak with a giant pair of scissors comes after you until you can hide under the bed or behind a screen - scariest games ever!!!!
- Lith
- April 03, 2008
Nice work, DexX.
I'm on the emotional push-over side of the fence too. TV shows like Six Feet Under really push me over the edge into near grief for fictional characters, which is truly bizarre. A couple of books have done it for me lately, namely The Cider House Rules by John Irving and The Road by Cormac McCarthy.
Games really don't do it for me, though. I find it really hard to engage on that level with the characters. Whilst I will certainly develop a bond to a certain extent with some characters, I'm never really pushed to that point of raw emotion that non-interactive media seems to bring me too. Kudos to Mafia, Baldur's Gate and Final Fantasy 8 for being some of the closest, though.
When it comes to being scared by games, I'm hopeless. I've never actually finished FEAR. There's one point where your character has to climb down a ladder, and as you turn and take hold of the top rung you see CrazyCannibalMan* (*May not be his real name) standing over you, at which point you wet your pants. Then as you get to the bottom of the ladder you turn around and are immediately confronted with CrazyDeadGirl* (*Not her real name either) at which point you decide never to play again.
Ahem. Anyway.
- DexX
- April 03, 2008
Lith, I've identified the one thing sure to get me misty-eyed, and that's selfless personal sacrifice and nobility. In season two of Babylon 5 the Narn homeworld is reconquered by the Centauri, and G'Kar is ejected from the council room. Before he goes he delivers a speech which puts almost every real-world political speech I have ever heard in the shade.
"No dictator, no invader, can hold an imprisoned population by the force of arms forever. There is no greater power in the universe than the need for freedom. Against that power governments, and tyrants, and armies can not stand. The Centauri learned this lesson once. We will teach it to them again. Though it take a thousand years, we will be free."
Of course, its power is assisted by its delivery by the amazing (and sadly late) Andreas Katsulas. Just re-reading now brings a lump in my throat.
- katalyst
- April 03, 2008
The choice between saving or harvesting the little sisters gets me pretty emotionally involved in Bioshock. I actually think about it every time instead of just doing it on a whim.
- DexX
- April 03, 2008
Tim, a friend of mine has shown me a game called Haunting Ground like that. Looks like it uses Capcom's graphic engine for RE4, but it's elevated fixed camera. You play a girl lost in a huge creepy house being pursued by a freaky mutant guy. You hide under beds and in wardrobes, and sometimes a helpful dog will come to your rescue. Eventually you find a way to kill the guy, and someone even creepier starts chasing you.
Very distrbing game from my brief watching of it. Plan to borrow it from him and try it for myself.
(Code 999999! Yay!)
- PsYcH0_Ch!cKeN
- April 03, 2008
I think that was actually the other way round, where Alma is at the top of the ladder when you turn around and the other bloke's right in your face when you get to them bottom, but meh. Same deal.
Overall though, I didn't find FEAR particularly scary. That one scene is quite a shock the first time around (it was in the pre-release demo) but the rest is predictable (oh, here's a long empty corridor with a closed door at the end!), badly made (you can see characters that are supposed to jump out at you before you hit the trigger) or just plain not scary (you're a dude with enough huge guns to invade China, the martial arts skills of Bruce Lee and the ability to slow time, what exactly is there to be scared of?).
Doom 3 on the other hand, did a pretty good job. Well, for the first hour of gameplay every time I fired it up. After that I'd desensitise and just charge around like Rambo with the run key held down and the shotgun in hand.
- Steve
- April 03, 2008
Have to agree with Dallas re: COD4 - if we're both thinking of the same section of the game it was a real shock and I was quite moved at that point.
Also Bioshock affected me, especially the "happy" ending. I felt terrible the first time I had to choose between saving or killing the Little Sisters so I saved it and watched both options - the happy version sat with me much better :D
- minime
- April 03, 2008
COD 4 moved me both when Jackson died after that bomb blast and at the end. Didn't cry but I did feel moved.
FEAR is dam scary at 1 on the morning in a dark room I tell you.
Baldurs gate series a horrible to play because they make me feel guilty when i kick a character out of my party. lol
- lactose_the_intolerant
- April 03, 2008
the indigo prophecy was the first time i shed a tear for a video game character
been a while since i played but the game starts and your seperated from your patner and depending on your actions you can revive your broken relationship at a later point in the game this character dies i was devestated i looked up every possible faq site to see if any path of action would save her from death but no way existed and i almost didnt want to continue playing without her in the game even though she had such a small role
the games definatly worth getting even though a better name for the game would have probably been dance dance revolution the story game
- scott
- April 03, 2008
the only time ive ever come close to crying in a computer game was the ending of dragons breath on the amiga. after countless weeks of finding pieces to get into the end area to find out the secret to immortality, the secret to everlasting life was...
turning you into stone
- Migwel
- April 03, 2008
Captain Olimar's journal entries in Pikmin 2 were both funny and very emotional, like not understanding his kids and the lonely life in the work force. They were all a joy to read that I couldn't resist finishing the game in a few sittings so as to read the entire ship's log.
The best entry is the one about he feels he has an endless supply of self control, but looking at a bottle cap makes him need to dance.
- Mr Waffle
- April 04, 2008
I'm a big wuss for games. One particularly strong moment for me recently was The Decision you make in Mass Effect, that utterly wreaked me. I just sat there staring at the screen, completely devastated by what had just happened. One of the most powerful moments in a video game ever for me.
- DexX
- April 04, 2008
Wildly OT: Would it be too tragically geeky of me to get a classic Space Invader tattooed on my inner wrist?
- Anthony
- April 04, 2008
@DexX on April 4, 2008 2:28 PM
I think your more at risk of being 'tragically hip' given how the Jay Jay crowd have violated our treasured childhood vid games into retro game shirts for teh hipsters.
- dylillama
- April 05, 2008
The Long Twilight Struggle DexX! Nice one
- cxg
- April 07, 2008
I too would get horrible guilt pains in Baldurs Gate when kicking out the useless sub lvl10 character who Id dragged around the entire map kicking and screaming from the beginning.
- Pylades
- April 07, 2008
Few moments for me that have moved me, in no particular order:
Warcraft III was full of those moments for me. Arthas being forced to make his Hobson's Choice at Stratholme, and its fatal consequences at the end of the Alliance campaign was one that left my jaw hanging (Arthas' whisper of "Succeeding you" sent shivers down my spine). The big one in there for me though is still Mannoroth and Grom's showdown, and the final conversation between Thrall and Grom.
God of War: Chains of Olympus has one of the cruellest betrayals I've seen in a game in its final act. Sure helps explain just why Kratos is a whirling engine of pure rage and hate though.
Deus Ex made me hate HATE HATE its main villain like no other game has, not even Sephiroth or Kefka earned my ire like Page did. I took a perverse delight in sending his insane dreams to hell in an express elevator.
Planescape: Torment. The object of the game is to DIE! Learning about your horrific past, what you've done and then realising what you have to do...
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Just a bit of self-promotion: The OTR gets a nice mention in this CNN.com article about what you do when you are upgraded and your spouse is not. They were nice enough to repeat the story I told about letting my wife (then-girlfriend) sit in the back of a flight home from Phoenix 10 years ago while I sat up front. Glad that will follow me around.
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Illinois State Police are responding to a crash that occurred at Interstates 80 and 355 on Tuesday afternoon.
The eastbound ramp to I-80 from I-355 is closed as state troopers investigate the crash, according to the Illinois State Police.
The state police did not have further information on the crash and could not say if there any injuries or fatalities.
The state police plans to release more information on the crash.


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Rotary Biscuit Moulder is designed for production of low fat biscuits. The rotary moulder has been designed to satisfy the production requirements of small biscuit bakers.
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Technical Features


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From Capital Public Radio:
"The Sierra Nevada mountains are getting higher, and they're are
being pushed by human activity, according to an article published
this week in the journal 'Nature.'"
Read more from Capital Public Radio, or listen to the story
"People in Twain Harte in Tuolumne County are trying to cut their
water use by 50 percent. The town's only source of water may go
dry before the end of summer."
"The National Ski Areas Association estimates visitation to
Sierra ski resorts this year was down nearly 30 percent from last
year because of a lack of snow."
"With the summer building season approaching at Lake Tahoe, land
managers have a new tool at their disposal to restore wetlands."
From the KQED Science blog:
"In California, it's as dependable as the rainy season. Okay,
more so. Whenever there's too much water or not enough, people
start talking about Auburn Dam. It's California's biggest dam
that has never been built — and probably never will be."
Read more from KQED
From the Stockton Record:
"The yellow-legged frog, a native of the high Sierra, will soon
be listed as an endangered species, the U.S. Fish and Wildlife
Service announced Friday."
Read more from the Stockton Record
From the Associated Press:
"Federal wildlife officials on Friday granted Endangered Species
Act protections to three species of Sierra Nevada amphibians."
Read more from AP
From The Sacramento Bee:
"As with all things water-related, it depends where you live and
where your water comes from. A "we get it first" presumption does
not necessarily apply."
Read more from The Sacramento Bee
"A federal court has ruled in favor of the Tahoe Regional
Planning Agency in a dispute over development around Lake Tahoe."
From the Stockton Record Alex Breitler Environment blog:
"At today's [April 3] State of Our Rivers Symposium in Stockton,
fish biologist Stacy Sherman brought up the long-delayed habitat
conservation plan that is supposed to improve conditions for fish
migrating up the Calaveras River."
Read more from the Stockton
From The Fresno Bee:
"For the first time in six decades, the High Sierra Regatta
sailing competition held each summer at Huntington Lake is being
canceled — another casualty of the drought that is gripping
Central California."
Read more from The Fresno Bee
"Late March storms dressed up the southern Sierra Nevada in
white, but the snowpack was still virtually a no-show below 7,500
feet, the Kings River watermaster reported Tuesday."
From the California WaterBlog, an April 1 post by the UC
Davis Center for Watershed Sciences' "Nestle J.
From the Sierra Sun:
"While the Truckee Fire Protection District hasn't responded to
wildland fires this winter, neighboring districts have,
indicating this season could be a busy one, officials said."
Read more from the Sierra Sun
"Despite recent rains, the great parching of California
continues, with much of Folsom Lake still resembling Burning
Man's craggy Black Rock Desert and Central Valley farmers
preparing for a dust-bowl spring and summer.
"But Mark McKenna of Amador County's Andis Wines isn't sweating
the drought. In fact, he's welcoming the lack of wet weather."
"Despite recent rains, the great parching of California
continues, with much of Folsom Lake still resembling Burning
Man's craggy Black Rock Desert and Central Valley farmers
preparing for a dust-bowl spring and summer.
"But Mark McKenna of Amador County's Andis Wines isn't sweating
the drought. In fact, he's welcoming the lack of wet weather."
"Environmental groups suing the Tahoe Regional Planning Agency
over its proposals for future development presented their
arguments in a federal court Wednesday. The Sierra Club and
Friends of the West Shore want the court to stop the plan."
"Low water levels have led to a mini gold rush in the same Sierra
Nevada foothills that drew legions of fortune seekers from around
the world in the mid-1800s, as amateur prospectors dig for
riverbed riches in spots that have been out of reach for
From the Lake Tahoe News, in a commentary by Joanne
"When the Tahoe Regional Planning Agency and partner agencies
started inspecting Lake Tahoe watercraft in 2008, all we knew was
that we needed to protect our waters from the growing threats of
aquatic invasive species. We took the necessary steps, but did
not know then that the watercraft inspection program would one
day help protect other water bodies as well.
"These are just a few of the questions we've received recently
about Auburn dam, probably the most well-known unbuilt water
project in California history. The project is laden with
complexities and controversy, and these are just two reasons it
has not been built."
"The drought is having an impact on the clarity of Lake Tahoe and
not in a bad way. Researchers at UC Davis say the clarity of Lake
Tahoe has actually been improved by the drought."
Read more from Capital
Public Radio, or listen to the story
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Photo by: Tony Leon/ActionWestPhotography.com
WHITTIER, Calif. - The Whittier College Baseball team couldn't hold a 6-0 lead as the Tigers of Occidental College would come back to win 9-8 Thursday afternoon at Memorial Field.
Whittier drops to 2-3 and is now 0-1 in SCIAC play.
Errors proved costly for the Purple & Gold as they committed five errors en route to giving up nine straight runs over four innings.
Whittier was able to get out in front 6-0 with Brandon Mulrooney (Placentia, Calif.) sacrificing in Nick Krska (Happy Valley, OR) who had doubled down the left field line that led off the inning. The very next inning Whittier capitalized on two errors by the Tigers, while putting on five hits bringing across five runs.
But in the 5th the wheels started falling off as Oxy began chipping away at the lead getting two back before adding four in the Top half of the 7th behind a McNeil single through the left side and a double from Oki.
In the 8th with the game all knotted up at two, Oxy was able to go out in front for the first time with Smith scoring on a wild pitch and DeRaad coming in on an error by the catcher.
Whittier got one back in the bottom half of the inning with a two out rally. Hank Burditt (Granada Hills, Calif.) doubled to center and was brought in following a Mulrooney single up the middle.
After a 1-2-3 inning in the top half of the ninth, Whittier had an opportunity to tie up the game and force extras in the bottom half. Jake Raynaud (Los Gatos, Calif.) led things off with a single. Matthew Macey (Oceanside, Calif.) then doubled down the right field line and Tanner Marcoe (Northridge, Calif.) then walked that loaded the bases. But Tim Turpen (Chino Hills, Calif.) would come up and end the threat as he would hit into the 6-4-3 double play.
Macey finished 2-3 with a run scored. Mulrooney was 2-4 driving in three runs and Marcoe and Krska each recorded two hits a piece.
Alex Baez (Chino Hills, Calif.) picks up the no decision going 6.2 innings giving up four runs on seven hits, while striking out seven. The loss goes to Jack Silva who went 1.1 innings and gave up two crucial runs on a hit.
Whittier completes the three game series with Oxy this Sunday, February 19 on the road with game times set for 11:00am and 2:30pm.


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Excel and Adaptive Insights Experience
Theresa Delarm
- Chandler, Arizona
- [email protected]
American Traffic Solutions, Inc., a private company, is the leading provider of traffic safety, mobility and compliance solutions for state & local governments, commercial fleets and rental car companies.
March 2013 - present Vice President, Finance
May 2012 – March 2013 Director of Finance & Accounting
Nov 2011 – May 2012 Director of Accounting & External Reporting
Responsibilities include(d):
Limelight Networks, a publicly traded company, is a content delivery partner enabling the next wave of Internet business and entertainment. At December 31, 2010, the Company had over 1800 customers, operated in 18 countries, and reported annual revenue of $183M. Responsibilities included:
Cardinal Communications, Inc., a publicly traded company, consisted of two segments, Communication Services and Real Estate. Managed the daily accounting operations for anywhere from 6 to 30 active companies located in several states around the United States, in addition to one entity in Canada, in both the construction and communication fields. Responsibilities included:
Boulder, CO
Awarded a stipend/graduate teaching assistant position while pursuing PhD in Accounting.
Through 2000 worked in the assurance department in Denver, Colorado. Experience consisted primarily with construction, manufacturing and services. Significant engagements included:
Adolph Coors Company
Keystone Resorts (acquired by Vail Resorts)
Hensel Phelps Construction Company, and
Western Mobile (acquired by Lafarge)
In 2000, accepted a secondment in the Global Capital Markets Group based in London, England where I remained until repatriating back to the States in 2002. Experience included:
Attended the University of Colorado in pursuit of a PhD; Accounting Emphasis
Taxation Emphasis
Accounting Emphasis
Available upon request


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Hi Family and Friends!
I hope you will join us November 9, 2019 as we walk to End Alzheimer's disease. Your participation will be a wonderful memorial to Dave. This horrible disease has NO prevention and NO cure, unlike other fatal diseases. We can only hope that the current treatments hold off the disease for a few years. This disease has ravaged Dave's family and caused his death February 11, 2018 -- just 3 days before his 69th birthday.
The money raised at the Walk will go towards local Tucson programs -- several of which Dave and I participated in -- and desperately needed research at the national level. ALZ does not receive the same level of funding that other catastrophic diseases receive, although Congress has appropriated more funding in the past three years thanks to all of our efforts. We are "Burning Daylight" in the quest to find a cure for ALZ that might help our two sons, Ryan and Casey and our young grandsons, Cade and Henry. We are truly grateful for your help in this cause.
After the Walk, please join us for a brunch at my house -- 2898 E. Weymouth Circle
See you November 9!
Kim, Ryan, and Casey (and Dave in spirit)
We have raised
Our Goal
Search for Team Members
To find a team member, start typing their name below.
10+ Team Members


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How To Qualify For A Low Income Apartment
Tuesday, December 8th, 2015
Many cities across the United States offer government sponsored housing for low income individuals and families. If you're eligible for this type of low income housing, the government will subsidize part or all of the cost of your rent. The United States Department of Housing and Urban Development provides government funds for local housing authorities that oversee the low income housing in a given area.
For some people, government funds help them cover basic living needs (i.e. food and clothing) without losing their housing. Subsidized housing is available in all sizes and types, from suburban single family homes to inner city high rise complexes. For those looking for this type of assistance, it is important to understand how to qualify for a low income apartment. It is also important to know what happens after qualifying a low income apartment.
Qualifying for a low income apartment
Local housing authorities begin to determine eligibility for low income housing based on annual gross income, United States citizenship, or eligible immigration status. These authorities will also determine whether you qualify as a family, individual with a disability, or elderly. Expect to provide a name and basic information (i.e. birthdays) for everyone in the household and current contact information. You will also need to provide family characteristics or other circumstances that may contribute to eligibility (i.e. veteran status) and details about current and past landlords. You should also be prepared with a current pay stub and any other information that the housing authority may need to verify your earnings and deductions. Other needed information could include bank account numbers or the name and address of a current employer.
There is a cap for low income housing. HUD sets the lower limits at 80% and the very low income limits at 50% of the county or metropolitan area's median income. As these limits vary in different areas of the country, you may receive eligibility with one housing authority, but not another one. Your local HA should be able to provide the income limit for your specified area. You can also consult the HUD website for current limits for low income housing.
Annual income is the total earnings from the family head and spouse, as well as any additional family members who are 18 years or older. HUD uses a specific formula to determine the Total Tenant Payment (TTP), rounded to the nearest dollar. Take 30% of the monthly adjusted income, 10% of the monthly income, welfare rent (if applicable), or a minimum rent as determined by the HA.
Your monthly earnings dictate how much you'll cover for TTP. Generally, the less money you make the less you'll have to pay for rent. HUD guidelines allow HAs to exclude certain allowances from annual income. These allowances include dependents, elderly family members, family members with disabilities, and certain types of medical expenses for individuals with disabilities and elderly individuals. Your HA agent will decide if can subtract any of the allowed deductions from your annual earnings.
After qualifying for a low income apartment
If the housing authority deems you eligible for a low income apartment, they will run a criminal background check. The HA will also verify your bank account information and look into your references to make sure that you would be a good tenant. For example, if you were evicted from a previous apartment due to issues with theft or vandalism, you may not qualify for low income housing. Keep in mind that it can take up to a month for the HA to complete these final checks.
Once the HA decides that you're eligible and would make a good tenant, you'll be placed in a low income apartment. If there is no housing available, you may be put on a waiting list so that you get into housing as soon as it's available. When you receive an offer for a low income apartment, you'll sign a lease with the HA. You may have to provide the agency with a security deposit as well. Review the entire lease with your HA agent before you sign it. Reading the entire lease helps you understand the housing authority's responsibilities as a landlord and your responsibilities as a tenant. Once you've signed your lease, you'll be able to set a time to move into the apartment.
Assertive Management Group is a part of Hope Housing Foundation (HOPE), a nonprofit corporation based in McKinney, Texas. We are focused around creating and preserving affordable housing for low to mid-income families and individuals. We reinvest all of our earnings back into our organization. This business model has enabled us to become one of the most effective nonprofit housing corporations in the United States. To learn more about our organization or to become a partner, give us a call at (214) 842-8383. You can also Contact Us by email with your questions or concerns. Feel free to stop by our McKinney, Texas headquarters at 7290 Virginia Parkway, Suite 2300.


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Peter Ackroyd
Paperback $32.99 - Pan Macmillan
History - Published: 11/Sep/2018 - ISBN: 9781509880027
The penultimate volume of Peter Ackroyd's History of England series, Dominion begins in 1815 and ends with the death of Queen Victoria in January 1901. This era saw the modernisation of the political system, the abolition of slavery, the spread of secularism, a tremendous flowering of literature and huge technological progress. The working classes though were still subjected to poor housing, long working hours and dire poverty. Ackroyd gives a richly populated and vividly told account.
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If you're looking for a mystery novel, then be sure to check out Past & Present: A Marketville Mystery #2 by Judy Penz Sheluk
Sometimes the past reaches out to the present…
It's been thirteen months since Calamity (Callie) Barnstable inherited a house in Marketville under the condition that she search for the person who murdered her mother thirty years earlier. She solves the mystery, but what next? Unemployment? Another nine-to-five job in Toronto?
Callie decides to set down roots in Marketville, take the skills and knowledge she acquired over the past year, and start her own business: Past & Present Investigations.
It's not long before Callie and her new business partner, best friend Chantelle Marchand, get their first client: a woman who wants to find out everything she can about her grandmother, Anneliese Prei, and how she came to a "bad end" in 1956. It sounds like a perfect first assignment. Except for one thing: Anneliese's past winds its way into Callie's present, and not in a manner anyone—least of all Callie—could have predicted.
Buy links:
"What brings you to Past & Present Investigations?"
Louisa took a sip of water. "May I rest the suitcase on the table?"
"Of course."
"Thank you." She popped open the brass locks. Inside the case were several plastic storage bags, the kind you used at the airport to store your liquids. "I didn't even know my mom owned this. It belonged to my maternal grandmother, not that I ever met her. My mom was raised in foster care. She aged out at sixteen, shoved out of the system without any support. The experience soured her."
"What about your father?"
"Not in the picture. My mom got pregnant at eighteen. I don't know whether it was a one-night stand or she fell for the wrong guy. She never elaborated. I do know that whoever he was, he didn't contribute a dime of support. I've certainly never met him. Nor do I care to."
"Did your mom ever marry?"
"Never even dated anyone again, or if she did, she certainly never brought him home. We weren't rich, but I didn't want for anything." Louisa grimaced. "Well, that may not be entirely accurate. I longed for affection. My mom had a hard time displaying any emotion. Every feeling she ever had was neatly compartmentalized. Not surprising considering her upbringing and my deadbeat dad. But she did her best. We did our best."
I wondered if Louisa had ever been married, or if she'd followed in her mother's footsteps.
"You're probably wondering if I ever married," she said, reading my mind. "The answer is, yes, three times. Husband number one when I was barely legal age to tie the knot. He turned out to be a gambler. He lost our toy poodle in a poker game, if you can imagine that. Husband number two was a drinker who couldn't hold down a job when he went to the trouble of finding one. Husband number three was a serial cheater who didn't even try to hide his infidelity. I left him two years ago and swore off men. I earn a decent living as a credit manager. It helps that I'm bilingual, especially if I'm traveling in Quebec." She named a national automotive glass company. I knew they owned a couple hundred windshield replacement retail stores across Canada.
"What's in the train case that makes you want to dig into the past?"
Louisa removed one of the plastic bags, pulled out a photograph and handed it to me. "This is my grandmother. Her name was Anneliese Prei."
The resemblance to Louisa was uncanny. Despite the sepia tones of the old photo, it was obvious that her hair had the same honey-gold soft waves, and that her eyes were the color of milk chocolate. Even the mouth, full lipped and pouty, was identical. But it was the tilt of her nose, the slightly haughty way she held herself, which took her from look-alike to doppelgänger.
"She was beautiful. You look like her. You're older, of course, and she has an edge about her that you don't seem to possess, but overall, the resemblance is uncanny."
"I always assumed that I took after my father. I certainly don't look anything like my mom. When I saw this picture, it was as if my grandmother was calling out to me from the grave."
About the Author
Judy Penz Sheluk is the Amazon international bestselling author of the Glass Dolphin Mysteries (The Hanged Man's Noose; A Hole in One) and the Marketville Mysteries (Skeletons in the Attic; Past & Present). Her short stories appear in several collections.
Judy is also a member of Sisters in Crime International, Sisters in Crime – Guppies, Sisters in Crime – Toronto, International Thriller Writers, Inc., the South Simcoe Arts Council, the Short Mystery Fiction Society, and Crime Writers of Canada, where she serves on the Board of Directors, representing Toronto/Southwestern Ontario.
Find her at www.judypenzsheluk.com.
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Stacy Juba writes mysteries, chick lit and contemporary fiction that is crisp, fresh, and satisfying. She also founded the site Shortcuts for Writers which offers online courses including Book Editing Blueprint: A Step-By-Step Plan To Making Your Novels Publishable. If you're a writer, join her private Facebook group and get your free toolkit 7 Simple Steps To Nailing Your Book Blurb.
You can also visit her Hockey Rivals website to learn more about her sports fiction books for teens and kids and to read blog posts of interest to hockey families. Subscribe to her YouTube Channel, Writer Tips & Book Chats With Stacy Juba.


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Personalise this Happy Easter Bunny Mug, with a name up to 12 characters and a message on the reverse over 4 lines of up to 20 characters each. 'Happy Easter' is fixed text.Not Dishwasher or Microwave safeNOTE: Due to the font type used please refrain from using all capitals in your personalised message. If the message is all in capitals you will find the personalisation extremely difficult to understand and may even result in personalisation being missed off the product. Many thanks for your cooperation.David - AcceptableDAVID - Not AcceptableIdeal for Easter.
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A high-quality golf GPS watch is a must-have for serious golfers. The watch will not only help you have a better view of a golf course but can also keep track of your golfing activity and record the same. Perhaps you are looking for a top-quality golf GPS watch. Well, if that's the case, you are in the right place. We have compiled you the following list of top 8 best golf GPS watch Reviews
8. Garmin Approach S6
Slim and lightweight, Garmin Approach S6 has a high-resolution touchscreen colour display of 180 x 180 pixels. It also comes with lifetime golf course updates which you will receive for free. The watch features there unique swing metrics which can help you big time in the training of your swing. The full-color course views for tens of thousands of golf courses world the world amaze the users of this watch. A dedicated CourseView button on the watch helps you navigate through the golf courses. Use the watch's PinPointer to get a directional arrow to the golf course. The Green View feature makes it easy for you to establish the actual shape of the green or its layout regardless of your location. You can use the watch for a maximum of 20 weeks when it is in watch mode and as much as 10 hours when in GPS mode without recharging it.
- 180 x 180 pixel display resolution
- Battery life of up to 20 weeks when it is in watch mode and as much as 10 hours when in GPS mode
- A dedicated CourseView button
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7. Garmin Approach X40
Slim and lightweight Garmin Approach X40 features heart rate technology which measures your heart rate at the wrist all day long. Therefore, it can be a convenient replacement of a heart rate strap while you are working out. With a water rating of 50 meters, it means that the watch can withstand incidental water exposure up to 50 meters. The AutoShot tracking in the watch measures your golf shot distances. The feature records the detected shots automatically for the purpose of post-round analysis. The vibrating smart notifications alert you on the incoming calls, emails and text messages, among other alerts from your connected smartphone. Its battery lasts for a maximum 10 hours while GPS mode and as much as 5 days for watch mode.
- 50-meter water rating
- AutoShot tracking
- Battery life of as much as 5 days when it is in watch mode and up to 10 hours when in GPS mode
6. Garmin Approach X10
Garmin Approach X10 is another fine, lightweight, simple and intuitive golf GPS watch. It comes with over 41, 000 courses out of the box. Make use of these courses to golf like a pro while 160 x 68-pixel display resolution makes all the details highly visible. The Green view shows you the actual shape and the layout of the green, making it easy for you to see your target. The watch is comfortable to wear and is easy to use, thanks to its easy-to-read touchscreen display. It has a battery life of up to 12 hours when in GPS mode. It has a high-sensitivity GPS receiver which offers you the data you require to shoot confidently.
- 41, 000 golf courses
- Battery life of up to 12 hours when in GPS mode
- 68-pixel display resolutions
5. GolfBuddy WT6
GolfBuddy WT6 features a simple dedicated golf button which you can use without hassle. With more than 38, 000 courses, this watch is designed to help you golf like an expert. Access to the hazard information on the watch is a breeze; a matter of just a click. In case you wander offline, a Dynamic Green View spins the green so as to match your approach angle. The watch boats a battery life of up to 9 hours.
- Battery life of as much as 5 days when it is in watch mode and up to 10 hours when in GPS mode.
- Automatic course recognition
- Automatic hole recognition
4. Callaway GPSy Golf Watch
Preloaded with more than 30,000 golf courses globally, Callaway GPSy Golf Watch is affordable watch to maintain as it has no annual fees/subscriptions. GPSync in the watch gives you to speed to any hazardous information although it won't tell you the exact hazard you are dealing with. The Scorekeeper helps you to track your own score in the entire round the round. With the Callaway GPSync, you can track your putts. You can also use it to whether you have hit the green in regulation (GIR). The feature comes in handy in the measuring of shot distances. You can set the watch to display time digitally or in an analog way.
- Digital and analog time display
- Battery life of over 90 days when it is in watch mode and as much as 12 hours when in GPS mode
- Automatic hole advance
- Automatic course recognition
3. Bushnell Neo Ion
Bushnell Neo Ion is sleek with long battery life. A single charge can last the battery more than three rounds. The watch comes with over 35,000 preloaded courses in more than 30 countries. The dual sports band with is injected silicone makes the watch very comfortable to wear, especially while playing golf. The auto-course recognition makes it easy for you understand the layout of a golf course.
- 35,000 preloaded courses
- Dual sports band
- auto-course recognition
2. Garmin Approach S60
Garmin Approach S60 is another watch to portray your golf enthusiasm. With a 1.2-inch colour touchscreen display which is sun-readable, you won't struggle to read the information you need from the watch. Choose your favorite band from the variety of the watch's Quick Fit bands and step out in style. The watch comes with other 40, 000 preloaded courses from various parts of the globe. You can use Garmin Approach S60 for up to 10 hours in golf settings or to a maximum of 10 days in watch mode without recharging it.
- Multiple Quick Fit bands
- 1.2-inch colour touchscreen display
- Battery life of up to 10 hours in golf settings and maximum of 10 days in watch mode
1. Garmin Approach S20
Garmin Approach S20 boasts an elegant watchband design as well as a high-resolution display. You can pair it with Garmin TruSwing sensor to get metrics for the improvement of swing stability. Featuring fully-hinged and sleek watchband, the watch looks stylish and is comfortable to wear. Designed to help you keep fit, the watch sends you alerts reminding you to remain active. You can use Garmin Approach S60 for up to 8 hours in GPS mode or to a maximum of three weeks days in watch mode without recharging it.
- Move bar alerts
- Sleek watchband design
- Battery life of up to 8 hours in golf mode and a maximum of three weeks in watch mode
Do you want to take your golfing experience a notch higher? Get yourself any of the watches listed here and see your golfing prowess improve significantly.


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Natural lemon and lime flavors with other natural flavors. More than just water. Gatorade is scientifically formulated to rehydrate, replenish, and refuel athletes in ways water can't. No fruit juice.
General Disclaimer: We aim to provide accurate product information, however some information presented is provided by a 3rd party and is subject to change.See our disclaimer.
- When you sweat, you lose more than water. Gatorade Thirst Quencher contains critical electrolytes to help replace what's lost in sweat.
- Replenishes better than water.
- Trusted by some of the world's best athletes.
- Top off your fuel stores with carbohydrate energy, your body's preferred source of fuel.
- 3.76"L x 3.76"W x 7.9"H
- Net wt.: 32 fl. oz.
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Now as most people know I am not a big cuddly teddy bear of a person when it comes to working in the pharmacy. As far as I'm concerned that type of personality has no business there anyway. However, I am professional, kind, empathetic, understanding, and proficient. Can I come off as an asshole? Yes, but you have to earn that response from me. I'll stop blowing my own horn here.
A couple of days ago one of our front end managers had to come back and help us. We were pretty deep in the weeds. Said manager was given a script for a medication that wasn't all that common so they did what I would do and checked if we had it. We did and told the patient 20 minutes. They left without incident. Patients spouse comes back later in the day to pick up. I had the good fortune of ringing them out and chalked up another quick and easy transaction.
Yet for some reason the patient had decided they needed to call and complain the next day. Stated that both my self and the manager helping us stared at each of them like they were common criminals. Now part of good customer service, hell just part of conversing with someone is to maintain eye contact so that the person you are engaged in the conversation and comprehending the exchange. Neither of us are sure were we went wrong because both customer interactions had no negative connotations in the immediate moment and was par for the course in the grand scheme of things.
At the moment no action is being taken against myself or the store manager that was helping me mostly because our supervisor knows that it was BS. My problem is that if incidents like this keep happening where we think we are providing the best possible patient care/customer service experience possible and then we get a complaint anyway decreases morale not to mention the willingness of front end staff to help us where our backs are to the wall.


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March 10 2015, Volume 37 Number Nursing Hem/Onc Spotlight , p 2 - 4
The American Nurses Association's revised position statement on nurse fatigue (published in September) combines two previous statements-one that had addressed the employer's role and one that had addressed the nurse's responsibility in reducing fatigue. The purpose of the new statement, according to the ANA, is to address the joint responsibilities of both nurses and their employers to reduce the risks from nurse fatigue, support a culture of safety, and create and sustain a healthy work environment.
"We believe strongly that addressing nurse fatigue is a patient safety issue as well as a nurse safety issue-and it is important to pay attention to this," ANA President Pamela Cipriano, PhD, RN, NEA-BC, FAAN, said in a phone interview. "A key aspect of this paper is bringing the two previous papers together. The discussion about fatigue is a conversation that has to be had together-between staff and their managers."
The revised position statement is published online on the ANA's website (http://bit.ly/1uEXMIE).
A key recommendation, updated from the previous position statements, is the recommendation that nurses not exceed 40 hours of professional nursing (paid or unpaid) in a seven-day period. That recommendation is more conservative than that of the Institute of Medicine's 2004 recommendation that nurses not work more than 60 hours in a seven-day period, which according to the statement, is based on subsequent research that working more than 40 hours a week adversely affects patient safety and the health of the nurse.
"A key issue for nurses for many years has been the length of shifts and number of hours worked in a week. We think it's important to suggest the nurse really shouldn't work more than 40 hours in a week," Cipriano noted. "We want to point out to nurses that they are sort of at the limit of what we consider to be the ideal or most appropriate duration of work-make sure nurses are aware of the research that says as you pass that 12-hour mark [in a shift] your ability to be sharp begins to diminish. And over a period of years, not getting good sleep can also take a toll.
"It's not more of a problem now-we just know more about it. And we need to act responsibly when we have new data, research, and evidence that points us to better practice," she added.
Additionally, the statement includes a section on responsibilities of nurses, including that: nurses are accountable for their practice and have an ethical responsibility to address fatigue and sleepiness in the workplace that may result in harm and prevent optimal patient care; nurses are responsible for practicing healthy behaviors to reduce the risk of working while fatigued; nurses are responsible for taking meal and rest breaks throughout shiftwork to maintain alertness; and nurses are responsible for negotiating or rejecting a work assignment if necessary to make sufficient time for sleep and recovery from work.
The statement also makes specific recommendations for nurses for implementing evidence-based fatigue countermeasures and personal strategies to reduce fatigue (see box).
The statement also includes a subsection with the responsibilities of employers, including that: employers are responsible for establishing a culture of safety, a healthy work environment, and evidence-based policies, procedures, and strategies that promote healthy nursing work schedules that improve alertness; employers should adopt the position, as official policy, that nurses have the right to accept or reject a work assignment on the basis of preventing risks from fatigue; nurses should be able to decline working extra shifts or overtime without being penalized; and employers should conduct regular audits to make sure policies are being maintained.
Specific strategies to implement to meet these recommendations are also included in the position statement (see box).
Commenting for this article, Anne Ireland, MSN, RN, AOCN, CENP, Nursing Director of the Solid Tumor Program at City of Hope, an Oncology Nursing Society Director-at-Large, and an OT Nursing Editorial Advisory Board Member, noted via email that following the ANA guidelines could have a significant effect on several types of performance deficits, including the risk of errors.
"Given the complexity of oncology nursing care, the often fluctuating acuity of oncology patients, and the cognitive demands of oncology nurses' work, the surveillance and vigilance of the oncology registered nurse is an essential component of safe patient care.
"The inclusion of evidence-based fatigue countermeasures and personal strategies to reduce the risk of fatigue provides nurses and employers with a variety of practical considerations shown to minimize fatigue that both nurses and employers need to incorporate into the work culture to realize the benefits."
Despite the evidence and recommendations, several barriers still exist threatening the adoption of these recommendations, said Jeanne Geiger Brown, PhD, RN, FAAN, Associate Professor at the University of Maryland School of Nursing, commenting for this article in an email. "Economic forces are a key driver in health care and may make it difficult for employers to fully implement these measures. Likewise, stagnant wages for nurses and an abundant labor pool may make it difficult for individual RNs to enact some of these recommendations."
Geiger Brown served on the ANA Professional Issues Advisory Panel that gave input during the development of the statement, though she was not involved in writing the statement.
The statement correctly asserts that nurses and employers both share the responsibility to reduce the risks of fatigue and sleepiness on the quality and safety of care that is delivered-and proposes a good list of personal strategies for nurses, and recommendations for employers, Geiger Brown added-and could form a basis for a good fatigue risk management system if followed.
"The policy statement is a voluntary guideline. Only nurses and their employers can take steps to make this [change] actually happen."
Also commenting for this article, Joni Watson, MBA, MSN, RN, OCN, Director of the Baylor Scott & White McClinton Cancer Center and an OT Nursing Editorial Advisory Board Member, said that the ANA's position statement is an important step in caring for the profession of nursing, and, ultimately, caring for patients. But, she added: "A quick skim through the social media comments on this position statement shows that frontline nurses and leaders alike are highly skeptical and cynical of this change ever occurring (see box).
"I understand; I am a nurse leader and have to balance staffing and patient care while stewarding a budget, and I certainly remember my frontline days of long-shift after long-shift," she continued. "It's difficult. It takes a culture shift both inside the profession and among health care organizations, and it has great financial implications during financially strenuous times."
But, the revised position statement "is a much-needed step in the right direction," she added. "Can it be done? Absolutely. The benefits far outweigh the risks. The reward is worth the difficult work."
Specific recommendations for implementing evidence-based fatigue countermeasures and personal strategies for nurses follow to reduce fatigue included in the ANA position statement include, among others:
* Sleep seven to nine hours within a 24-hour period and take steps to improve quality of sleep, such as adjusting temperature and removing distractions (such as bright lights and electronics) from the sleep environment;
* Rest before a shift in order to avoid coming to work fatigued;
* Improve overall personal health and wellness through stress management, nutrition, and frequent exercise;
* Use naps (in accordance with workplace policies);
* Take scheduled meals and breaks during shift work; and
* Follow steps to ensure safety while driving.
The statement also recommends implementation of the following strategies for employers, among others:
* Eliminate the use of mandatory overtime as a staffing solution;
* Institute an anonymous reporting system for employees so they can give information about their accidents, errors, and near-misses;
* Reduce risks of drowsy driving by providing transportation home when a nurse is too tired to drive safely or providing sleeping rooms; and
* Promote fatigue management training and education for employees and managers.
Despite much support for the ANA's recommendations for reducing fatigue, many nurses are still skeptical the position statement will be the catalyst for change. Others are skeptical that the statement will push change in the right direction. Here are a few of the comments noted on the ANA Facebook page reacting to ANA posts about the revised position statement:
* "Good luck enacting all of this. The hospital I'm at has all these rules on the books already, but they don't play by them. I hardly ever get a lunch break and my 12 hour shift is usually 13; and it is mostly because the hospital refuses to abide by safe patient to nurse staffing ratios. If you really want to make a difference, change laws on staffing."
* "After over 30 yrs I am not anxious to hear more 'strategies' which my hospital system will never implement. It's all about the dollar, not the patient care."
* "Reducing long hours would mean that nurses would work more-40 hrs instead of 36. We would have less time for the patients and families, spend more time commuting, and deal with the stress of nursing more days per a week."
* "There should be laws on nurse-to-patient ratio, especially in inpatient settings! My hospital is trying to save money by increasing patient loads and understaffing. Patient satisfaction is down, falls/injuries increasing, and nurses' fatigue is at its highest! No good comes out of this! Even if hours were limited, having heavy pt loads will still create fatigue. Most nurses on my unit are part time with various shifts and we're ALL fatigued."
From the OT archives: Research on the harms of the 12-hour shift, other risks associated with oncology nurse fatigue, and ongoing efforts to help nurses cope (3/25/13 issue).
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Features of economic and financial Swedish crisis in 90s of XX century
The paper analyses the Swedish experience to overcome the economic and financial crisis of the 90s. The article highlights the main preconditions and factors that contributed to the development of the crisis. Special attention is given to consideration of nature of the Swedish crisis. The problems of some industries together with compulsory destabilizing factors led to economic and financial crises. Erupted full-blown economic crisis of Sweden required an effective and complex system of anticrisis measures. As a result, the adopted program of economic activities, which included innovations in banking, currency and budgetary spheres, allowed quickly overcome the main negative tendencies in the economy.
This policy paper is available only in Russian.


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Goodguides - Honshu Backcountry Tours
Japan: Honshu
Powder skiing, if you haven't done it already then you have not lived. Powder skiing in Myoko, Japan, you must have died and gone to heaven!
"Deep steeps and excellent tree skiing"
Japan is the undisputed mecca of deep powder, and by deep, we mean deeeep! Myoko is famous for heavy snowfall and more tree skiing that you could ever dream of. The terrain here offers adventure for everyone, steep lines, untouched zones, no crowds and all that snow, it really doesn't get much better than this. Goodguides have knowledge as vast as the skiable terrain that will be your playground. Professional and experienced guides will open up backcountry secret spots in over 20 ski areas including Madaro/Tangram, Nozawa Onsen and Shiga Kogen.
"Improve your powder skills"
These trips are focused towards experienced riders who have spent some time in the backcountry and are able to analyse avalanche terrain. This is a fantastic opportunity to improve a wide range of skills, from reading the conditions, to touring techniques and picking the best lines. Avalanche safety gear and a refresher course is all part of the package, skiers and boarders are expected to bring their own touring gear and the rest is taken care of. Over 8 days you will have access to great guides and even greater powder and 9 nights of twin share accommodation including breakfast. The trip also includes all mountain transfers, backcountry equipment (beacon, shovel, probe and backpack) and backcountry insurance.
"Stay in a cosy mountain lodge"
Guests will enjoy the comforts of Mon Repos Lodge located in a ski-in-ski-out position at Akakura Resort. This cosy mountain lodge a short walk from local shops and restaurants and equipped with a fireplace and bar. Relax in comfortable rooms with private or shared washrooms, free Wi-Fi, delicious breakfasts and a warm friendly atmosphere. Ready to dive into the deep end of the powder pool? Give the Luex team a call today to book your trip.
4 reasons for Myoko
- Experience adventure skiing in Japan
- Unbeatable, untouched powder
- Fantastic guides with extensive knowledge
- Backcountry skill building
- Asia
- Northern
- Japan
- None
- Honshu
- Myoko
- Myokokogen Seki Onsen
- Freeride
- Ski Touring
- Lodge/Chalet
- Families
- Couples
- Solo Travelers
- Groups
- Steep and Deep Riders
- $$ - Medium
- Bed & Breakfast
- Twin Bed Room
- Internet Station
- Internet Wifi
- Guiding
- Ski Rental
- Snowboard Rental
- Safety Equipment Rental
- Airport Transfer
- Intermediate
- Advanced
- Pro
- Open Terrain
- Steep Terrain
- Tree Runs
- Cliffs
- 10 meter/year - 15 meter/year
- Transitional
- Low
- Medium
- High


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Share the post "Photos: Black N' Blue Bowl 2015 at Webster Hall (Day 1: The Regulators, Candiria, Madball & more)"
Pics by Scott Cooper
The 2015 edition of the Black N' Blue Bowl is now in the books! The annually held hardcore festival went down this past weekend (May 16 & 17) at the famed Webster Hall in New York City.
Day 1 of the gathering featured a special headline set by The Regulators (members of Bad Brains & Cro-Mags playing Bad Brains classics), along with performances by a reunited Candiria, Madball, Turnstile, Oi legends American Eagle (who hadn't played a live show in over twenty-five years), Earth Crisis, Suburban Scum, Everybody Gets Hurt, Rude Awakening, Agents of Man, The Wildings, Booze & Glory and Mizery. A plethora of new shots from Saturday's shenanigans can now be viewed in this post. Also check out fan-filmed footage from the show after the gallery.
Day 2 of BNB Bowl 2015 featured the likes of Burn, Crumbsuckers, Sick of It All, The Rival Mob and others. Stay tuned for pics from Sunday's line-up coming real soon.
Booze & Glory:
The Wilding Incident:
Agents of Man:
Rude Awakening:
Everybody Gets Hurt:
Suburban Scum:
Earth Crisis:
American Eagle:
The Regulators:


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Birthdays are for ... being with those you care about most. When you're single and your family doesn't live nearby ... birthdays can be a little weird. Do you hope people remember and invite you to do something? Do you say something and hope they surprise you? Do you just ignore it?
Back a million years ago, in Arizona, I use to throw my own birthday parties. I started throwing them after I realized ½ the people I wanted to share my day with weren't included, because no one knew how to contact all my different friends and acquaintances. They were GREAT parties. Held at my favorite Mexican restaurant, La Fuente. The owners closed the restaurant and let us take over. Those WERE the best of times. I moved back to California – and my family threw me two great parties.
Then came North Carolina. I've been on the road for three of the last seven years for my birthday. That first year was the toughest. I refused to sit in my hotel room and be glum, so I took a customer out for dinner – and then later told them why. I used the same tactic on the other two b'days. Each dinner and client has been special.
The three out of the four times I've been home here in Raleigh, I've been with a small group of friends.
Last year, I hid. I'm not sure why. I didn't want anyone doing anything for me. I've never worried about age. I don't EVER want to worry about my age – or be depressed because I'm another year older. That just seems … self-defeating to me. But hanging out at home on your b'day sucks. (for me)
This year, I'm throwing myself a party again - because then I can be with everyone I love (who lives in town). So tonight, about 20-25 of my closest friends will be descending upon Chez Mit. Since I haven't won the lottery, or received my tax refund (earmarked for SAVINGS), I've asked everyone to bring their favorite bottle of wine or champagne (or any beverage they like) - for a tasting! I've also asked them to bring an interesting cheese and a few crackers -or- some fruit -or- some cured meats. And we'll "as-build" the party from there.
I'm hoping some of the guests will bring digital cameras. If they do, I'll post pictures.


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Polyphenylene Ether + PS + PA
Polyphenylene ether + polystyrene + nylon is temperature resistant and has good toughness and stiffness, excellent processability and hydrolytic stability. Many flame-retarded grades are available for the electrical enclosure market.
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