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Inevitable of all kinds
Guten tag, we're jumping straight to rather unsurprising and quite technical news today.
This year's August update is not going to be very exciting, as you may know we've been teasing a big update for the past 2 years. Originally, our hopes were to release it earlier in 2019, however as you can imagine things got in the way and we moved it to late 2019. And in a completely (not) shocking manner, we have made a decision to postpone it yet again.
The reason is simple: as you may remember from one of our earlier posts, the current iteration of Resurgence has been in development since early 2017. Our team hasn't really pushed to promote the game in any capacity ever since, as most of our focus was on exploring different avenues of what we wanted to go with the game and we're still working on some experimental features which may play a bigger role in the game's meta than we thought. Obviously, we still had a presence on ModDb and our studio blog where we posted updates to all of you who are kind enough to still support us throughout the years but the project was never promoted outside of these circles. The Grand Update is not only a big event which is going to introduce you to the current vision we have for this game, but also our first opportunity in years to let a wider audience know about its existence, and you know what they say - first impression is the most important one. For that matter, we're still working on core content of the game which needs to be polished enough to properly represent what you will be able to expect from the final product.
As of now we are not going to say when exactly the Grand Update is planned to occur, as we don't want to disappoint you again by postponing it for 4th time in a row. We do have a target date in Q1 2020 we're aiming for which seems reasonable from our perspective but we're going to post a brief update here to let you know when exactly we're planning to host the event once we're going to have the date 100% locked and we'll be absolutely sure of it.
Finally, I want to talk briefly again about what this update is going to bring and what direction we're taking with this entire project. For starters, I want to make it clear that the Grand Update is NOT the launch of the game. It is a big, beefy update which is you can treat basically as re-reveal with proper details and up-close look at what you can expect from this game (we have some really cool stuff in store) In regards of Resurgence Anthology itself, we have emphasized it in the past but I want to do it again just in case: the game we're making is NOT a regular Half-Life 2 mod. The game is set in the universe of Half-Life, yes - but the gameplay, atmosphere, story and the general direction we're taking with this project is completely different. There are lot of absolutely amazing HL2 mods which recapture what made the original Valve game great, but we're not doing that. Resurgence is a different entity and while it still has some of that Half-Life DNA, it is largely a completely new and different take on the HL universe. We are not planning to interfere with any of the established canon, so the locations, characters and storylines are completely unrelated to events of Half-Life aside from the fact that take place within the same world (and let me tell you, we're doing our own fair bit of worldbuilding in this game, wink wink)
This is it for today. Thanks for reading and your support so far! We'll let you know as soon as we're going to have a Grand Update date set in stone, in the meantime, have a nice day!
A new era
Hello, long time no hear. We have promised an update in the first quarter of 2019 and even though we are 1 day late, we think it was worth the wait. Let's not waste anymore time and dive into today's BEEFY update!
As you may know, we have had some struggles with development in the past but that is not the case anymore. We are happy to announce that we have been approached by Epic Games in order to bring the best out of Resurgence. Because of that we are excited to announce our most original and unique idea so far!
Yes, that's right! I bet you didn't see THAT one coming did you? We know our fans will be extremly happy about this development and since according to our long time friends at EA singleplayer games are becoming obsolete, we have decided to scrap the entire boring campaign in favor of this revolutionary gamemode. Now, you're thinking "but how is that even gonna work?"
Well, let me tell you!
Resurgence Battle Royale is going to drop you on the absolute BIGGEST map in the history of anything you have ever heard of. Utilizing the latest version of Source Engine, our map stretches to whopping 250sq meters (whoa!) Don't worry, it won't make your computers explode as it is specifically designed and optimized for the latest generation Intel integrated video cards (another sponsor!)
The game will drop you and another 126 players into this map, full of danger and excitement you have never even dreamed of. Need a gun to kill your enemies with? Easy, just climb up a tree and use your Loot Crate key in order to access exciting loot (keys will be sold as microtransaction). Need a ride? Easy, just jump on a tricycle bike and run over your enemies with it. Need friends to play with? Don't worry, our Battle Royale is the first ever to exclusivly pitch you against a variety of bots! You don't need those filthy humans to ruins your experience, am I right?
On top of that, we are going to grace you with unbeliveably extensive customization options. Now you can be whoever you always wanted to be! So good! You can customize the look of individual bots aswell, available only if you pre-prepurchase our Ultimate Deluxe Premium Elite Uber Edition, available now for only $299.99! If you are going to place your order within next 15 minutes, we are going to add a stainless steel pan FOR FREE!
Resurgence Battle Royale will premiere on June 31st exclusively on Epic Games Store. If you want to get most of the game, we encourage you to preorder our Ultimate Deluxe Premium Elite Uber Edition, which will provide you with access to 43 DLC packs aswell as 5 Resurcoins (our real money ingame currency which you can buy cosmetic items with). Thank you for your attention and we hope to see you in the battle (or at least the bots do)
In all seriousness now, our team has expanded a bit since the last blog post (we not a skeleton crew anymore, now we're just a big bigger than a skeleton crew!) and we are happy to report that the development is going fairly well. We do not have any major announcements as of right now, and we know that we teased a very big update for over a year now... we were hoping to make it happen in the first half of this year but it might be pushed back a little bit as we are still working on some things which require polishing before we can share it with you. One word of clarification we want to make though: the big update that is coming is NOT a premiere of the game. Think of it more as a re-reveal where we are going to give you some proper details about the final iteration of Resurgence which we are working on since 2017, aswell as some new media. One thing I can say for sure: even tho I do not like hyping things up or being overly confident, I think that it is safe to say the this update might be a solid contender for the biggest pre-release community update in the history of Half-Life modding (or maybe even game modding in general, who knows?)
We are going to let you know ahead of time when we will be planning to release this update, but for now thanks for sticking around and have a nice day!
Another year means time for another yearly august update. We've got some important (and as per usual, bittersweet) announcements to share with you, so let's jump straight to it.
As we have talked over the history of Resurgence and its development last year, we used to have a habit of being overambitious which is why most projects go down. Despite having a very tiny team, we have decided to persist and keep this project alive. However it didn't happen without some sacrifices, as we started cutting content and refining our ideas to make the game shorter and more manable to develop for such a small team. It didn't take long to realize that if we kept cutting so much content, soon enough Resurgence would become merely a shell of its former self. After some disussing we've finally made a decision which was floating around for a few years now. So, we are a bit heart broken to announce that Resurgence will not premiere in its originally intended full-game standalone format. Instead, we are switching to an episodic format - say hello to Antology - a five-part game set in the universe of Half-Life which will take you on the journey surrounding the Uprising of City 37 with each of the episodes providing a different point of few on the conflict.
Each episode serves as a short story complete with their own protagonists, different settings, themes and gameplay opporunities. This way we will be able to handle the amount of content we want to provide without worrying about being stuck in the development hell for another 6 years. At this moment we are not quite ready to talk about details regarding each episode, but we will share more information in the upcoming update. What we can say is that we have some fairly cool things up our sleeve, and with the new format we will be able to experiment with some gameplay features which will make each episode a bit different and add more variety to the gameplay. Also, it is worth mentioning that this format will allow us to react to your experiences with the game and adjust the future episodes based on the reception. Everything has a silver lining in the end, right?
Oh, and in case you were wondering what happened to our side project - Resurgence: The Union - then don't worry. The Union has been merged with Resurgence and will premiere as one of the episodes.
Also, we'd like to apologize for the lack of the grand-sized update we promised last year. Though we've been piling up the content for it in the past 18 months, there are still a few missing puzzle pieces we need to get done before the content we want to share with you could be considered polished enough to show off. The Grand Update which is going to provide a proper insight into the newest iteration of Resurgence we've been working at since 2017 is planned to happen sometime in early 2019 - so don't worry, you won't have to wait another full 12 months to hear more from us! And because of the amount of content we've been piling up, this update is going to be absolutely gigantic. But we don't want to keep you hanging and dry until it arrives, so how about a little tease?
Thank you for your support and understanding the circumstances. We're exited to see what the future has in store, and we hope to hear your thoughts on the matter. Thanks again for sticking around and have a great day!
A look into the Past and a Glimpse into the Future
The journey related to the development of Resurgence has been long and it had many ups and downs. Today we invite you to take a trip a few years down the memory lane, explore some of its history, and possibly take a peek into the future of the project. Let's begin!
The very beginning of the adventure with Resurgence begins actually back around 2011. Coming fresh from two attempts at creating a multiplayer mod (which actually didn't go horribly wrong, but lacked specific direction and conviction from my part), a bunch of young wanna-be developers started working on their first singleplayer project. The title of the mod was The Last Bastion and it was set in the desert Ravenholm-alike island overrun by zombies after the main protagonist - Jack Carter - has been left to die in there by a villainous commander of the Combine Forces. In a nutshell, it was Dead Island meets Half-Life 2, and it died out the following year. However, as you could probably notice already, it was a seed for what would eventually become a cast of characters in the early versions of Resurgence.
Very soon after the fall of The Last Bastion, a new project arose. This time the idea was to create a singleplayer experience set in a proper HL2 universe, but with major tweaks to the gameplay via mixing up the oldschool and newschool aspects of it. Since it was loosely based on one of our previous mods - The Unknown: Source - we named it The Unknown: Resurgence but it didn't take long to abbreviate the title to the one you know today. The first iteration of it shaped up around late 2012, and this is when we first showcased it to the public.
The development didn't accelerate, however, till 2013. As you can imagine, being still relatively fresh to the world of modding beyond mappacks, the game used a lot of third-party made assets such as custom made characters from GMod (with permissions of course). Despite the weasely tactics, we managed to move forward and bring you the second trailer in 2014. Most of the content showcased in there was still under the label of the prototype, but it was already considered a working iteration of the game - to some degree, at least. The 2014 update was the first one which gained a larger attention from the audience, and it opened a lot of doors to us. The biggest take away was a wave of new people joining the project, and while most of them are gone by now, it was truly an adventure no matter of how much time we spent with each other. The inner workings were still very primitive, which was more than likely the reason of the second fallout of the Resurgence, but I think it's safe to say a lot of us learned a valuable lesson from the experience. That's what it was all about in the end - hitting the wall in order to learn what we can do and how a team should be working.
The following year of 2015 was perhaps the most important one so far. This is when we began shaping up the game from the start, with a bit better quality in mind. Most of the coding was done, we've got our first proper weapons in the game, first levels became mostly playable etc. It also certainly became clearer what we want to achieve, and as the time passed I was also able to improve the storyline quite a lot. In fact, the general premise and overall story arc of the Resurgence never really changed, but the more I've dived into the writing, the more I was able to refine and rehash some of the plot points to create a more interconnected storyline with an interesting cast of characters. It was probably the most ambitious iteration of the game, and as you may already know from our previous post, it eventually grew a bit too big. We did manage to post Reintroduction update in the same year, but it didn't take too long before we began rethinking our strategy in more serious manner.
Which brings us to the current iteration of the game. In 2016 we were dedicated to developing a standalone demo, called Resurgence: The Union, which we will get to in a second, but the development of the main Resurgence game restarted not too long before the New Year's Eve. It really feels like we came a long way and grown up in lots of ways and across many boards, and I am very happy to say that we finally took the lessons we've learned over the years and applied them to take more professional approach to our work. Since Resurgence's storyline was so big and ambitious, I decided to write an entirely new one. It still takes place in and around City 37, it still involves a lot of meaty action, but it does have a new protagonist, a new set of characters and takes place in a slightly different timeline. The original storyline of the Resurgence, however, is still part of our little sub-universe and we are definitively looking forward to telling you that story in a different format. We will be able to reveal more about that when the time is right. Now, while we are not quite ready for a proper media update just yet, we sure as hell are not going to show you only the old screenshots from the past. Some of the locations and layouts from the 2015 version were reused but reimagined to be in line with our new artstyle. Below, you can take a peek into two locations which showcase the jump in the quality of our work involving two locations you may recognize from our Hammerhead Gameplay Trailer.
And finally, we arrive in New Mexico. Resurgence: The Union took most of the previous year in terms of development, and it was an interesting time for us as a team. It can be considered sort of the transition from our old ways to the new and refined approach to work. Anyway, more about The Union. It is an interesting project, as began the development of it back in late 2015 right after the Reintroduction Update. The idea behind it was that we knew that developing Resurgence would take years, and we didn't want to make you wait for decades before you could dive into our little world. Also, I can reveal that we had a Black Mesa flashback chapter planned for the old Resurgence pretty much from the start of our adventure, so developing The Union was like killing two birds with one stone as we would develop the assets required to build the flashback chapter, and deliver you something to get a taste of Resurgence without getting the main storyline spoiled in a way. It quickly became obvious that we would restart the Resurgence from the beginning, and The Union evolved into more of a standalone expansion pack rather than a demo. We managed to sweep some new team members along the way and remaster the artstyle we've developed during the early days. What we showed you back in January 2016 was built mostly with the HL2 assets, but we spent a good chunk of the year on producing our own assets for the project, ranging from our own textures and props to the weapons. Again, below you can check out the difference between what you saw in early 2016 and how it looks like today.
This concludes our little update. As always, we are happy to welcome more people into our team, as it is pretty small and compressed at the moment. If you are interested in joining the project, then you can check out our jobs page. If you are undecided or want to know a little bit more about the final iteration of Resurgence, you can contact us via email in order to receive an access to a brief presentation of the game.
Go to Jobs page
Thanks for hanging out with us today, we are looking forward to bringing a proper grand sized update on the game to you somewhere in 2018. If you've got any questions or concerns, we encourage you to share them and we'll be happy to respond. Take care and see you around!
Ashes to Ashes, Phoenix from the Ashes
Hello, long time no see. It has been nearly two years since the last update regarding Resurgence, and a year a half since the last update overall. Today, we pass by to share some information with you regarding the past, present and the future of the series.
Our last major update was Resurgence Reintroduction, back in August 2015. While we shared some hefty content in there, a lot has changed since then. It is not the first time, and the more I think about it, the more I am astonished by how uncannily accurate the title turned out to be. Anyway, I am not going to go into the great detail of the colorful history of the development (We're saving this article for a special occasion), but our journey is a long list of ups and downs. With that being said, I do not have any regrets as a lot of us has learned a lot through practice and the project has truly evolved since I began working on it nearly 6 years ago. What we've learned is not to take failure as a defeat, but as an opportunity to not make the same mistakes twice. That's why despite these ups and downs, Resurgence is very much still alive and in (relatively) active development. What happened is that we have decided to take a much more sensible approach to it, stop being overambitious (which seems like a pretty common problem in modding) and just make the project as it should've been long time ago.
So, what that means is that we have spent a great amount of time rehashing the formula and cutting loose from all features which seemed unfitting. Aside from that, of course, we've also remastered the entire artstyle. The storyline itself has also seen a change - as a matter of fact, it has been rewritten from the ground up. What happened to the original story then? Well, that's something we're going to tell you in the next update, but all I can say is that it hasn't gone to waste. The new Resurgence is set in the same location, it might feature some of the characters from the original storyline, and it takes place before the events of the original story. And one additional detail we want to tell you... Resurgence, Resurgence: The Union and the original storyline... all of these may or may not contain puzzle pieces which will allow you to piece together the real underlying plot of the series ;)
Also, one more thing that I think I should point out again is that Resurgence - while it takes place within the universe of Half-Life - is NOT meant to give you "more of the same". The gameplay style, the atmosphere and pretty much everything we do with this project is its own thing. That's why it's called Resurgence and not Half-Life 2: Resurgence. The universe might be the same, but the gunplay, the movement and the overall way of storytelling are vastly different. Also, it is safe to say that Resurgence is going to have MUCH darker tone than what you saw in the past content and official HL games themselves. Whether it's good or bad - it will be up for you to decide.
I think that's all for today, we hope to share more news with you later this summer including some new media! Also, we're looking forward to expanding our little team so if you are a 3D artist, level designer or animation artist, we invite you to take a peek at our Jobs page. Take care and see you around, citizens!
Resurgence: The Union Reveal
Every secret is protected by a lie - welcome to Resurgence: The Union.
Yesterday we were talking about the time it takes to complete the development proccess. It is natural that you would like to get your hands on the product as soon as possible, and we also do not want to make you wait for too long. In the past couple of months we were trying to come up with a decent plan to give you a taste of the Resurgence formula without making you wait years for the full game to come out. Yesterday we have announced that Resurgence will be split into two acts, each of them coming out as soon as they will be ready to play. Today we are here with another batch of good news - you will be able to visit the universe of Resurgence much sooner!
First entry in the franchise set to be released is entitled Resurgence: The Union. It is set a couple of years before the main game events - during the infamous Resonance Cascade incident in New Mexico. Your name is Darryl Brooks and you have been stranded in the facility after being unconcious for a couple of hours and now it's entirely up to you to find a way out of the facility which is now drowning with unknown creatures, hostile soldiers and blood streaming from the dead bodies.
You are probably thinking now "But don't you have too much on your plate with the Resurgence and The Union? Are you sure it's a good idea?"
Well, The Union acts as spinoff and a demo of the main game at the same time - it will give you an idea of how the Resurgence will look like while presenting it's own short story instead of using the main game levels. Development of this little project is basically like roasting two chickens on one stick - you get to visit the universe sooner than expected and we are able to produce some of the main game assets on the way.
For more info, visit the project page - Resurgence: The Union
Have a good day and let us know what you think!
2016 Kickoff Update
Hello again,
It's been a while since the Reintroduction event, so you might have been wondering how the development is going or what we are up to overall. Here we are at last, with big news just around the corner!
Reintroduction Event has been very welcomed and it brought a lot of valuable feedback for us aswell as a couple new faces in your team. So, what we've been doing in the past couple of months? The given feedback allowed us to reconsider a few aspects of the game to make the overall experience more enjoyable. Resurgence is currently undergoing some minor improvements in the ground concept of the game, we are also very likely to redo the existing levels from scratch due to new possibilities related to our freshly hired team members.
What are the changes - well, we are doing our best to track the features which may be found obsolete or simply not needed. Sometimes less is more and we want to keep the game as clean as possible. This proccess shouldn't take long and soon enough we will be able to launch the development on full throttle. It is also worth noting that we are still looking for the new team members, if you are interested then you are more than welcome to visit the Jobs tab on our website.
Speaking of the website, we have updated the layout aswell as content of multiple pages. On top of that, a Disqus comment system have been added so now you will be able to directly share your thoughts about the topic, whether you do have a Disqus account or not.
Getting back onto the topic of Resurgence, we are aware that improving the quality aswell as development itself takes time. We want to provide you with the best quality possible for our team, but we also know that development of such a big project is going to take years. That's why we would like to announce today that Resurgence will be released in two acts (or episodes, or whatever you would like to call it) - This way you will be able to get your hands on the game much sooner. Each act of the game is going to contain 6 full chapters, and will be released accordingly to the state of the development.
That's it for today, make sure to come back tomorrow for a major announcement!
Resurgence Reintroduction Finale
We're here - the final day of Reintroduction. For those who are new here - we hope you will like what we have presented so far! Also big thanks to those who have followed the entire event with us, you guys rock! Now, you saw trailer, you heard the music, what is left on the list? Ah, of course you've got to see the game itself :) Now, before you dive into the Official Gameplay Premiere I would like to take a note: what you are going to see is a very, I mean VERY early build of the game, so naturally it might contain some imperfections. Don't worry - those will be dealt with very soon. But enough of the chit-chat! Jack "Tiger" Carter and his good friend "Viper" are fighting through the first hours of the Uprising in order to locate and reunite with their friend who went missing:
Thank you for your attention, again if you like the game feel free to join our forums and share your thoughts and findings with the others! (yes, there is a lot of intel in these materials!)
Resurgence Reintroduction Day II
Welcome back to the Reintroduction! Today we've got some musical goodness for you to listen to: a Soundtrack Preview featuring three tracks from the official score.
On top of that, we've published 10 new screenshots from the game, visit (link expired) to take a look.
See you on the final day!
Resurgence Reintroduction Day I
The long awaited Resurgence Reintroduction is now going live with Day 1! Go to Resurgence Website and check out latest info about the game, some screenshots and brand new "Rise" Trailer!
Also, if you want to stay tuned on updates and what now, make sure to join our Discussion Boards and follow us on Twitter
See you tomorrow!
Resurgence Reintroduction Announcement
A long awaited day is coming! Resurgence returns to the world of the living in August!
As some of you may know, we have experienced a major setback in development of Resurgence back in November 2014. A lot of game assets were lost inlcluding maps, but instead of giving up we decided to use that situation to our advantage. In the past couple of months we were not only rebuilding the game, but also took time and effort to make it better and fix the development issues we have made in the past. The time is coming to reveal Resurgence to you once again, in all it's new glory! Join us on the final weekend of this month to see how the game evolved since the last time you saw it!
Have a great summer and see you on the August 28th!
What's happening and so forth
It has been quite some time since the last announcement... we are indeed still alive and working hard.
As you may know, we've suffered from a major setback in December, but we're slowly going back on the right tracks. It may take some time to polish the rebuilded content, although it shouldn't take too much time. We are in fact preparing for a pretty sweet showcase event which will be announced as soon as we'll be sure the content is solid enough. To tease you a little bit, we're going to leave you with a 'lil render down below
Thank you for your attention, again if you like the game feel free to join our forums and share your thoughts and findings with the others! (yes, there is a lot of intel in these materials!)
Welcome to Black Phoenix Official
Welcome to Black Phoenix Blog, where you'll find latest information regarding our projects, aswell as insight into the development and other features!
We hope you'll have a good time playing our games just as much as we love making them ;)


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Arthur RACKHAM | Izaak WALTON
Item#: 72899
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(RACKHAM, Arthur) WALTON, Izaak. The Compleat Angler. London: George C. Harrap, (1931). Quarto, original full vellum gilt, pictorial endpapers, top edge gilt, uncut and unopened; original slipcase.
Deluxe signed limited edition, number 76 of 775 copies signed by Rackham, with 12 full-page color plates and 25 in-text line cuts. An exceptional, unopened copy in fine condition.
Though intended in part as a practical guide for fishermen, the lasting influence of The Compleat Angler stems from its qualities as a work of literature: it is arguably the best long prose-pastoral in English. This edition is based on the Richard La Gallienne edition of 1897, which, in turn, relies on the text of the fifth edition of 1676, the last to be revised by Walton himself. It is the first to be illustrated by Arthur Rackham, whose "fanciful imagination gave his illustrations instant recognition, and his dedication to illustration kept him in the public eye for 30 years" (Hodnett, 233). Oliver 275. Coigney 312. Latimore & Haskell, 66. Riall, 175. Bookplate.
Book fine. Slipcase with expert restoration.
Arthur RACKHAM | Hans Christian ANDERSEN
Arthur RACKHAM | J. M. BARRIE
Arthur RACKHAM | Margery Williams BIANCO

subset: commoncrawl


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It was 20 years ago today...
To most people, those words bring to mind a Beatles' song, released 42 years ago this week. That's a measure of the Beatles' musical genius, and another example of how pop culture can live on long after the generation that created it has faded away.
Fewer people will take the time to think back to what events actually happened on June 4, 1989, although those who still read newspapers or watch television news will have been tipped off. For those who've missed it, today is the 20 th anniversary of the Tiananmen Square uprising and the Chinese government's crackdown.
Few young Chinese known anything about what happened at Tiananmen Square on June 4, 1989, according to Chinese author Yu Hua. After the summer of 1989, the incident vanished from the Chinese news media, Yu wrote in last Sunday's New York Times .
That's not so surprising, given that China is still run by a centralized, authoritarian government, albeit one that now emphasizes making money. But we in the west would be mistaken to think that the Chinese government and governments in other "emerging" countries are the only ones controlling the messages people receive through the media.
A couple of weeks ago, Denise Rudnicki spoke at the Canadian Association of Journalists conference in Vancouver. Rudnicki spent 20 years as a reporter on Parliament Hill, but said it was only when she went to work as director of communications for the federal minister of justice that she really began to understand how government works.
Rudnicki's main point: it's not just the message that federal governments try to control, it's the agenda. It goes far beyond "spin."
We may not be surprised that Chinese government bureaucracy has virtually extinguished the events of June 4, 1989 from history, but we shouldn't be shocked by the selective information that also comes out of Ottawa and Washington. Nobody knows, for instance, how much money is spent on communications by the Canadian government. Every ministry has a communications department, but that's only part of the effort. There may be strategic communications committees, and support staff, within ministerial departments. There are all kinds of contracts for private firms to do polling, organize focus groups and analyze media coverage.
From the very earliest stages, every issue goes to cabinet with a communications plan. The plan includes a communications objective, polling data to support the objective, background on opposition to the issue, the media position on the issue, who the stakeholders in the issue are, regional considerations, and a strategy for getting the bill through Parliament.
Long before an issue is brought to the floor of the House of Commons, focus groups are used to determine how the issue can be "sold." Supporters are identified and lined up, often as "independent" third parties. They may or may not appear alongside cabinet ministers, but they have been prompted, advised and coached by government communications personnel. That coaching may include answers to specific questions, topics for discussion, suggested letters to the editor or help in facilitating press conferences.
And rarely does anyone ever ask a third party what their connection is to government. Remember the open letter to then Opposition Leader Stephen Harper, signed by 134 legal scholars in 2005? In full-page newspaper ads the legal scholars affirmed that same sex marriage was a right guaranteed under the Canadian Charter of Rights and Freedoms. The "independent" campaign was prompted by a phone call from the Prime Minister's Office.
By the time a minister holds a press conference to announce something, he or she has been briefed on reactions and poll results, and thoroughly coached on questions, answers and talking points. The cumulative effort by government to prepare for the announcement far surpasses anything the media can do. And so we end up with homogenized "news."
Two of the catalysts for the extensive efforts governments now take to control the agenda, according to Rudnicki, are the 24-hour news cycle and "the permanent campaign." That is, while issues and policies are part of governing, the overarching goal is to get re-elected. What that means is that - surprise - there is little long-term planning in government.
But Rudnicki doesn't fault governments for their efforts to control the agenda. To do any less, she suggests, would be irresponsible.
December 5, 2019, 7:00 AM
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$4.5M bathroom project now to be funded entirely from RMI More...


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There are some applications where being a universal windows app does not make a lot of sense, and then there are some where one wonder why it does not exist already.
One such much needed app as a Universal Windows App version of the Twitch gaming network.
The service already has a Xbox One app, but nothing for Windows or Windows Phone but a Universal Windows App would serve all constituencies pretty well.
One Android the app lets users watch broadcasts of the games and chat with the players they follow, something which should transfer without too much issue from Windows to Windows Phone.
A suggestion for such an app has been posted to the company's User Voice page and has already collected more than 1000 votes.
Add yours at the site here.


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Channel 4 TV, Monday 13 August, 8.00 pm in the UK
The Enemies of Reason: new age therapies cause 'retreat from reason'
The Sunday Telegraph (5 August 2007) gave a bit of advance publicity for "The Enemies of Reason".
Prof Dawkins says that alternative remedies constitute little more than a "money-spinning, multi-million pound industry that impoverishes our culture and throws up new age gurus who exhort us to run away from reality".
The first episode can be seen at http://video.google.co.uk/videoplay?docid=8669488783707640763
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It didn't take very long for the Peterborough Petes to make an early impression last season. After a run to the Conference finals the year prior, the bar was set high for a Peterborough team with a similar cast of returning players. Part of that group was 17 year-old Hunter Jones. After a season with Stouffville in the OJHL, Jones was finally ready to make an impact in Peterborough after being drafted by the organization in the 5th round of the 2016 OHL Priority selection. But after a strong start, things quickly began to slip away from Peterborough.
"Things kinda went off the train tracks", says Jones. "We were up really high at the start of the season with a really good start. But then we ran into some injuries and guys being out during the season".
At one point the Petes were in the CHL top 10 power rankings, sitting comfortably in the top-half of the OHL's Eastern Conference. But they fell into a slump of losing 10 of 11 games between December 8th and January 6th, a slide which they never fully recovered from. The stretch run was tough on the organization, but even more difficult for a young goaltender like Jones, who also experienced his individual struggles.
Jones went 12 straight games without a victory, finally getting his third of the season against Oshawa on March 16th, after getting his second of the season back on October 13th.
"For Hunter [Jones] it was not all his fault. It was more us putting him in three in threes up in the Soo, and Sunday afternoon games in Ottawa at 2pm after bad travel", says assistant coach Andrew Verner. "Because he wasn't able to stay in great shape through gameplay, and he was in high school, wasn't getting to the gym as much as he should've, he had some real tough setups".
If there's anybody on Peterborough who can relate to the struggles of being a goaltender, it's Andrew Verner. After playing three years with the Petes, Verner went on to have an 18 year career in pro hockey. Over that time, Verner experienced his fair share of ups and downs.
"You're gonna have [bad] years like that. I had that talk with Dylan Wells after his second season in the league which was also his draft year. We definitely had that talk with Hunter too. But he's a little different situation. Even in my worst year I played about 60% of the games", says Verner.
Jones is still very much a project player for the Petes. He only saw 15 games of action last season playing behind Dylan Wells. Now with the starting position up for grabs in Peterborough, Jones thinks he can have a better season partly by virtue of more playing time.
"Once things get going here again and I get into a rhythm playing a lot more, I think I'll have a lot more success", says Jones. "I don't think I'm a backup goalie by any means. The Petes had a great goalie tandem last year in Dylan Wells and myself, so I think they were in a tough position where it was tough to know how to approach things. Whether they were doing the best thing for Dylan and trying to develop me at the same time".
The numbers may not be pretty for Jones, but the '17-18 season still yielded improvement in his eyes.
"I think I got some good experience in the league. Just coming in and playing a couple preseason games in my 16-year-old year, and then finally being able to be part of the team full-time as a 17 year-old was great", says Jones. "My mentality going into every game was, 'I'm meant to be here' and going in there and doing my best every night".
Verner also still likes what he sees in terms of potential with Jones.
"We expect him to be an above average starting goalie in this league at 18", says Verner. "If I was an NHL team, and there's already been a lot calling me about him, I would expect him to be somebody that teams are watching quite closely throughout the year. He's got the body for it, we think he has the makeup for it, but the proof will be in the pudding".
If all goes according to plan for Jones and the Petes, things will be much different this year. Not only will Jones see more playing time, but he comes into the new season an improved athlete.
"I'm trying to get him to use his size. I'm trying to get him to simplify his game. He's 6-foot-4, 195 pounds. He's been that height for about two years, and he was actually a little heavier. So he's come back in much better shape", says Verner. "It was his mantra that we sent him home with this summer. If you wanna play 50+ games in this league you gotta be able to play back-to-back, maybe three in three, so you have to be a very well-conditioned athlete. He definitely came back as our most improved returning player in terms of fitness".
As far as the mental side of the game goes, Jones thinks keeping a more positive attitude than he had last year will lend a hand to a successful season.
"I just gotta keep a positive attitude throughout the year. I think that was my biggest challenge last season, was getting caught up in the big picture of it all. Knowing I wasn't playing as much as I wanted to, and that kinda got to me a little bit with my negativity throughout the year", recalls Jones.
"The test will be when he has a bad game", says Verner.
Bouncing back will be a theme not just for Jones, but the entire Petes organization. The regular season offers a clean slate, and a brand-new opportunity for Jones and his teammates to make headlines for the better. But for now, Jones wants to keep his expectations simple and realistic.
"I'm taking it day by day and just playing as well as I can every day and helping my team to win every night", says Jones of his expectations for the season. "I've set a lot of personal goals for myself. Striving to stay above a .900 SV%, and keep my goals against down".
Those goals aren't anything out of the ordinary, but the Petes hope Jones can use them to help them do something extraordinary.


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Foundation pouring
Chattanooga Excavation Pros specializes in heavy excavation services, site work and foundation pouring. We offer these services to both commercial and residential projects. For years, we have been offering the best foundation and concrete services. As a company, we work with highly skilled, experienced and talented excavation contractors Chattanooga.
Foundation excavation
When starting a construction project, the first step is to excavate the base. If you want a basement, we excavate a deep and wide hole. Generally, the excavated area should be larger than the estimated building size. Our excavation contractors are careful not to dig deeper than the desired depth. This is to protect the subsoil fro disturbance. To make your building stronger, we reinforce the foundation steel walls and footings from poured concrete.
Backfill services
Backfilling is another step when creating a strong foundation. Once the walls have cured, drain tiles installed and the foundation is waterproofed, we have to backfill the space between the designed grade level and the exterior wall.
We offer our foundation pouring services to;
Foundation pouring, however, should only be done by professional contractors. At Chattanooga, there are thousands of contractors offering foundation pouring services. As Chattanooga Excavation Pros, we have been the best excavation company. We are committed to deliver high standard and well-thought services.
Combining excavation and foundation concrete pouring services completes your entire foundation. We have the latest excavators and construction equipments to ensure that you get a firm and stable foundation.
We offer excavation services all the days of the week, throughout the year. You can easily contact our contractors by calling our telephone line. Wherever you are, we are just a call away. Once contacted, we will make arrangements on how best we can handle your project.
Chattanooga Excavation Pros is known to offer French drains quality services at affordable rates. We have an affordable full package where we handle your building project from start to finish. This package ensures smooth running of your project without struggling to find contractors. We will provide you with all kind of contractors; plumbers, roofers, landscapers etc.
We not only deal with new home buildings. We also offer foundation pouring services to existing home and commercial buildings. When the foundation cracks, it may weaken your building. If not repaired in time, this can result to a great loss. If you find cracks in your home, don't hesitate to contact us. We will assess your foundation strength and pour concrete on the cracks.
If you are building on a slope, our foundation excavation services ensure that your building will be stable and uprightly in shape. We will excavate on the foundation and install concrete pouring and steel walls to ensure to create a new building level.
Tap to call Chris Now (423) 301-5501
Chattanooga's Basement Waterproofing and Foundation Repair Contractor


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Three advocacy groups for the homeless – House of Hope CDC, Rhode Island Homeless Advocacy Project, and Help the Homeless – and the ACLU of Rhode Island emailed a letter to the West Warwick Town Council on Monday. The letter expresses concerns regarding a proposed resolution before the Council tomorrow evening that would authorize the display of signs at locations where panhandling occurs, encouraging passersby not to give money or other items to individuals who are panhandling.
While acknowledging and appreciating "the fact that the Council is eschewing more heavy-handed and unconstitutional approaches, like Cranston's attempt to ban panhandling" the letter says, "[p]lacing such signs would do nothing to address the reasons why individuals panhandle or improve public or motorist safety, and will cost the taxpayers money that could better be spent toward real solutions."
The Resolution, sponsored by West Warwick Town Council President David Gosselin Jr, states, "The Town Council has received complaints and concerns by the citizens of the Town that such solicitation causes a feeling of insecurity and concern."
The letter states that, "it is our experience that knowing people who panhandle as individuals relieves one's feelings of insecurity. The feeling of concern is justified: we should be concerned that we do not have sufficient social will to provide a dignified quality of life for our most vulnerable residents."
The resolution also states that, "The Town Council has determined that the location of Panhandlers on the highways and streets of the Town have an adverse effect on the traffic flow and the safety of pedestrian and vehicular traffic."
The letter asks the Town Council to "clarify the data used to make this assessment" adding, "When Cranston's City Council considered its antipanhandling ordinance – which is currently stayed pending the outcome of the ACLU's lawsuit against it – the Council cited traffic safety data that, when further studied, did not provide a single example of a traffic accident being caused by someone panhandling."
The letter adds that "by advertising that panhandling rather than poverty is the problem, these signs can, however unintentionally, only encourage harassment of panhandlers and any individuals still willing to donate to them at those locations. In short, poverty, not panhandling, is the problem that needs to be addressed."
The West Warwick Town Council meeting is scheduled for Tuesday, 1170 Main Street, West Warwick, RI at 7pm, August 7, 2018.
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Toronto is evolving into one of the most cost effective luxury destinations for meetings and events in North America. Offering great accessibility, one of North America's most robust festival schedules and an intriguing portfolio of "new urbanist" venues, the city is growing in popularity as a meetings destination. And when it comes to showing your groups Toronto's softer (yet often decidedly rugged) side, rest assured, there are plenty of suitors.
Whirlpool Jet Boat Tours takes groups on an adventurous, wet ride though the Niagara rapids. Group packages go up to 250 people, who are provided with a "jet suit" that includes a yellow jump suit, poncho, life jacket and water booties. After everyone changes and gets the safety speech, you hop on an open-top jet boat for a 45-minute tour as the speedy boat speeds, jumps and spins through the class-5 rapids below Niagara Falls. A dome boat is an alternative option for those who want the experience without getting soaked.
We flew over the falls with Niagara Helicopters. Up to eight people can take a customized tour anywhere in the region, from the airport to a local golf course. Riding high above Niagara Falls is a pretty incredible feeling, something your attendees will never forget.
You can also chopper over to Jackson Triggs Winery, located on 11 acres of the Niagara peninsula just a few minutes from the falls. Upon arrival, the seemingly endless fields and scent of grapes create an atmosphere of sophistication and romance. Groups can take a guided tour of the vineyard and sample the seasonal wines, such as a crisp 2009 Entourage Grand Reserve or 2012 White Meritage.
A long stone pond leads the way to the Great Hall with large glass airplane hanger doors. Planners can organize gala events for up to 500 diners or book a series of 5-course progressive dinners at five different locations throughout the winery.
Our favorite dining spaces are the candlelit wine cellar with large oak tables surrounded by barrels of wine and the winery's amphitheatre. Planners can also book local talent while they eat under the stars surrounded by the vineyard.
The menu during our visit was designed by estate chef Tim Mackiddle. Dinner started with a baked potato consommé in a shot glass. Main course selections included a porcini lasagna in a lemon truffle broth and pork terrine with quail eggs.
Having visited many new world wine regions, it's somewhat surprising to find yourself on an estate in Ontario, but then again, there are a lot of surprises when you meet in Toronto.


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A woman lost a whopping six stone and halved her dress size in less than a year – after she was fat-shamed visiting Santa in LAPLAND
Jennifer Pulham went from a size 20 to a size 10 after she was told she needed a snowsuit in the "biggest size they have"
A nanny, 37, halved her dress size after being left mortified during an Arctic holiday earlier this year, when the snowmobile instructor was unable to zip up her snowsuit.
Surrounded by holidaymakers on a Lapland trip in January, Jennifer Pulham was told that she would need the "biggest size they have."
Jennifer from Portishead, Somerset, was on a four-day Arctic Circle trip with her husband Darren, 44, when the humiliating incident occurred.
She added: "It was a bit embarrassing - it was one of those awkward changing room moments that everyone has when they ask for the bigger size.
"If I hadn't have been in a chilly minus 15 degrees in Lapland, I'm sure my cheeks would have caught fire from the burning embarrassment."
Tipping the scales at 15 stone 7lbs, party-loving Jennifer felt frustrated by her fluctuating weight and blamed the extra pounds on sinking too many pints on nights out with her friends.
After battling with the scales for 14 years, size 20 Jennifer shrank down to a slim size 10 in less than a year - just in time to dazzle her friends at this year's Christmas party.
She added: "I would yo-yo up and down by two to three stone.
"It was frustrating and it did get me down, but when I put on weight I'd be good and try to lose the weight again."
She said: "Now I go to the gym to work it off three times a week - that's the main difference.
"I'd always been an active person but I'd never go to the gym like I do now.
"I was never really unhealthy and wouldn't binge on anything, but I walk to the shops now, whereas before I would just get in the car."
After her embarrassing encounter in Lapland, Jennifer joined her local Weight Watchers to shift the extra pounds, as well as taking up power plate classes.
She trained hard at the gym three times a week and cooked all her meals from scratch, dropping to a slender size 10 and weighing just 9 stone 6lbs in time for Christmas.
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She added: "I managed to have my treats and still had a few drinks.
"Each time I'd lose another 7lbs or get down into the next stone it gave me the boost to keep up the hard work.
"I surrounded myself with a really good support network - you don't have to do it alone.
"The meetings are really enjoyable and everyone is so friendly, I would look forward to my catch up with the other members.
"I'd joke to my friends that it was like going to a therapy session – but I suppose it is therapy of a sort - with a group of people all supporting each other through the good weeks and the bad."
"Cooking from scratch is so important.
"It's so shocking all the additives they put in stuff that can make it so unhealthy - even an innocent vegetable soup can have loads of additives."
Jennifer celebrated her incredible achievement with a strenuous climb up Pen Y Fan, the highest mountain peak in South Wales, alongside her husband Darren, an account manager.
She added: "He's done it before but now it's me pulling him up the hill.
"It was great that we did it together.
"In January we are returning to Lapland for more ski-doo adventures, only this time, I won't have to be squeezed into a snowsuit."
Jennifer still parties with her friends on the weekend, but now she can slip into a figure-hugging size 10 dress for her Christmas nights out.
She said: "I've just bought my Christmas party outfit in a size 10. Something I never thought I'd be saying this time last year.
"It was my first party dress in a size 10 - I've never worn anything clingy before in that size.
"It was really nice to have the choice, when you're bigger you're much more limited in where you can shop and the styles of clothes you can wear.
"My friends couldn't believe how fast I'd lost the weight.
"One of my friends said she'd been inspired by me, but I told her that it could be her next year."


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Researchers at the Boulder's National Institute of Standards and Technology and the University of Colorado have developed a new way to take to the air to learn what's coming from the ground.
Scientists have teamed up to demonstrate a new mobile, ground-based system capable of scanning and mapping atmospheric gas plumes over distances of a couple kilometers.
Future applications for what has been dubbed a "comb and copter" system could include scanning for leaks in oil and gas fields, or examining the interplay of car emissions and other gases between the Earth's surface and the troposphere.
With upgrades that researchers plan to pursue, it could also detect other pollutants or chemical threats and help zero in on their points of origin.
NIST's Kevin Cossel, technical lead on the project, said in an email, "We are hoping to start testing some of these applications in the next year. Of course, it is still in the 'research' phase where we are investigating how well the system works and learning how best to apply it to applications, so 'commercial' systems are a bit further out.
"One of the first promising applications will likely be the detection of natural gas leaks in oil and gas operations. This is a fairly challenging problem but there are some fairly significant financial and environmental upsides to being able to see these leaks," he added. "We are currently working with DOE (the U.S. Department of Energy) and Greg Rieker at the University of Colorado to develop a methane monitoring system and the quadcopter could add a lot of flexibility and cost reduction to this system."
A NIST news release refers to the system's flying component as a "multi-copter," but its functionality — and its behavior in a video prepared by the laboratory — strongly resemble what most civilians would call a drone.
"We were avoiding the word 'drone' because 'multi-copter' is the more technically correct term for these small systems," Cossel said.
The airborne component, by whatever name, weighs about 10 pounds and is about 2 feet in diameter. Smaller systems are also being tested.
The system employs a laser instrument to transmit light that "combs" the air, according to researchers, to a flying multi-copter and analyzes the colors of light that are absorbed along the way to produce real-time analysis of the gas signatures.
The laser instrument, as described in a news release, utilizes two frequency combs, which are measurement tools composed of thousands of frequencies — or colors of light similar to the teeth on a hair comb — in order to identify gases by the amounts of specific colors of light that are absorbed.
The research piggybacks not only on earlier iterations of the same technology advanced by NIST in 2014, but on work done well before that.
"The frequency comb lasers were developed at JILA (NIST and CU) in 1999 as part of NIST research on optical clocks and frequency standards and led to a a Nobel Prize for Jan Hall in 2005," Cossel said.
"NIST developed much of the technology for application to distribution of precise time information. The 2014 study was really the first application of these systems to atmospheric trace-gas measurements."
NIST scientists collaborated with unmanned aircraft flight experts at CU's Integrated Remote and In Situ Sensing team to advance the project to this point.
"Flying these things turned out to be challenging," said NIST's Nathan Newbury, the system's principal investigator. "It's not that easy to fly multi-copters. They have to be flown by someone skilled, or else the thing wanders off course, or worse, crashes. Anyone who's bought or received one for fun knows this."
In an email, Newbury said, "It is not trivial to fly these in the desired pattern and avoid 'hard landings' that damage the copter. We did much better when we actually had some who knew what he was doing (CU's Dan Hesselius) fly the UAV."
Newbury agreed with Cossel that several years' additional work and further demonstrations will be required before the system can be utilized in ways that are currently envisioned.
"We need to improve the spectrometer more and wait for copters with longer flight times. Also we need to increase the level of the demonstrations to operation at actual sites if (there is) interest," Newbury said.
The project was funded in part by the Defense Advanced Research Projects Agency. And Cossel said that because it is built on research done for various programs through multiple agencies — including metrology, optical clocks and time distribution — putting a dollar figure on its development is difficult.
Charlie Brennan: 303-473-1327, email@example.com or twitter.com/chasbrennan


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Saturday, June 16
Happy Saturday! It was a wonderful morning with lots of laughs! We began with jokes and funny stories. Then we exercised by starting with some stretches and flexes before dancing the chicken dance and the hokey pokey. It was a blast! Lastly, we sang a few songs together before lunch. We stayed busy this afternoon with bingo games and then finish the song title and more singing!
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December 2019


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CUNAHJ 2018-2019 Board
President: Jose Sepulveda
Secretary: Diana Baptista
Treasurer: Cosima Schreiber
Chapter Liaison: Kelly Carrion
Social Media Coordinator: Karina Montoya
Web Master: Adrián Blanco
Jose Sepulveda is from Guánica, Puerto Rico. With a BFA in Musical Theatre Performance from the University of Michigan, Sepulveda came to journalism through his work as an actor. He landed a job as a host and producer at Zazoom Media Group, where he also wrote and edited short form news videos in English and Spanish on topics ranging from entertainment to politics in a very fast paced newsroom. Jose is currently working on his M.S in Journalism at Columbia University with a focus on politics, elections and Latin American issues.
Contact: email@example.com
Diana Baptista was born and raised in Mexico City. She attended Universidad Iberoamericana Ciudad de México where she obtained a Bachelor in Communication, and specialized in Journalism at Universidad Complutense de Madrid. She worked for over five years as a multi-platform reporter for Mexican newspaper Reforma, where she wrote about federal security, human rights and poverty. She's currently at the M.S in Data Journalism, where she expects to learn the tools to research corruption in Latin America.
Contact: email@example.com
Cosima Schreiber was born in Asuncion, Paraguay and raised in-between Washington DC, Germany and France. She attended Tufts University and double majored in Sociology and Spanish Literature. Prior to Columbia Journalism School, Cosima worked as a producer in television and commercials. She also worked internationally in community development and education in Chile, Mexico, Paraguay, Honduras and Spain. After graduation she hopes to produce nightly news with a focus on immigration, transnationalism and culture.
Contact: firstname.lastname@example.com
Chapter Liason
Kelly Carrion was born in Queens, NY to Ecuadorian parents. She is a part-time MS student at Columbia Journalism School and an Associate Producer at CBS Newspath where she helps run the national and international desk. Kelly has worked at NBC New York, Telemundo NY and has written several articles for NBC Latino. She received her bachelors degree in Journalism with a minor in Spanish at Boston University. Kelly wants to keep pursuing a career in broadcast news and focus on stories that affect the US Latino community. During her free time she enjoys traveling to different cities in the US and writing poetry.
Contact: email@example.com
Social Media Coordinator
Karina Montoya was born and raised in Lima, Peru. She is currently specializing in business and economic reporting in the Master of Arts program at Columbia Journalism School. She graduated from Pontificia Universidad Católica del Perú, and has worked for online and print publications (Gestión, SEMANAecónomica), as well as for press teams at government agencies in Peru. For the last three years at magazine SEMANAeconomica, she led the coverage on the Brazilian probe 'Operation Carwash' and its effects on Peru's economy. She is also interested in academic research about media business models and the effects of technology in newsmaking processes.
Contact: firstname.lastname@example.com
Web Master
Adrián Blanco was born and raised in Miranda de Ebro, a small city in the north of Spain. He is an M.S. student in Data Journalism at Columbia Journalism School focused on visual journalism, news automation and news apps. He holds Bachelors degrees in Journalism and English. Before coming to Columbia, he worked as a data journalist at the Spanish newspaper El Confidencial, participating in the ICIJ's Paradise Papers investigation, and having responsibilities in data journalism, data visualization and fact-checking. Adrian has also interned at Spanish International news agency Agencia EFE and at The Times of London.
Contact: firstname.lastname@example.com
Twitter: @AdrianBlancoR


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Cigar Oasis Excel XL Electronic Humidor Humidifier
A sleek and smart Cigar Oasis Excel XL humidifier.Designed for up to 300 cigar capacity humidors (up to 4 cubic feet)Treat your cigars right! The next generation Cigar Oasis Excel is perfect for any cigar enthusiast. Take it out of the box, and in a few minutes you are ready to go with digital controls and humidity readout to keep your cigars perfect. The Cigar Oasis Excel is ideal for humidors up to 4 cubic feet (approximately 300 cigars or 1.25 cubic meters). The digital display allows you to set the humidity reading to your own desired level. It is factory set at 70%, but some prefer their cigars a little more dry and others more moist. Set it so your cigars give you the perfect draw. The Excel comes with a full size cartridge, but a smaller size cartridge with rechargeable battery pack is also available (sold separately). Excel cartridges all come pre-filled with distilled water and can be refilled over and over. A full size cartridge can last up to 6 months without needing a refill depending on the size, seal and how frequently the humidor is opened. The cartridges are factory treated with a mold retardant so that your cigars will always be safe and no chemical solutions are needed. The Next Generation Cigar Oasis Excel is the original Cigar Oasis model and remains the only sealed humidifier on the market.
Dimensions: Length: 6" Width: 2" Height: 3.5"
Cigar Oasis Warranty
The Oasis humidifiers are sold with a 100% total satisfaction guarantee, see manufacturers web site for further details. Cigar Oasis, Inc. warrants Cigar Oasis electronics module against defects in materials or workmanship for a period of one year after date of purchase.
Cigar Oasis Excel XL Electronic Humidor Humidifier
Available Options:
Semi-Annual Cartridge Shipment:No ThanksYes, send 1 every 6 Months


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Learn why you should be taking baths in this bubbly brew and more.
Some of you may already think beer has superpowers. Nonetheless, here are some lesser-known secrets that cement its place as a home remedy hero.
Household Solutions
1. Love Your Cast Iron
To clean and season your cast-iron cookware, cover the bottom of your warm pan with fresh beer. Let the liquid sit for 5 to 10 minutes, so the carbonation can go to work. Then rinse away any stuck-on food and enjoy the flavor the beer leaves behind.
2. Shine Copper Pots
Soak copper pots in beer to renew shine and remove stains. Throughout history, breweries have used the last of beer to shine copper vats.
3. Clean Gold Jewelry
A light or medium brew makes a great polish for gold jewelry. Pour onto a soft cloth and rub it in, then buff with another clean cloth. The beer's acid will dissolve oil and dirt and get your jewelry sparkling again.
4. Remove Rust
Rusty spots on metal lawn furniture or garden tools? Cover the areas with a beer-soaked rag and let sit for about an hour. The beer's carbonic acid will dissolve the rust. Try this tip to loosen rusty bolts as well.
5. Give Grass a Boost
You can revive dead spots on your lawn by pouring on just enough beer to wet the affected grass. The beer's acids kill fungus, while its fermented sugars nourish healthy growth.
6. Trap Mice
Slugs aren't the only pests lured by beer. Set out a bucket, with a ramp leading up to the lip. The mice will smell the beer, hop in to drink, then be unable to climb out.
7. De-Skunk a Dog
The yeast in beer cuts through the skunk spray's water-resistant oils, then the beer's carbonic acid dissolves them. Rub one or two cans on the pooch, and rinse with water. Finish with your usual dog shampoo.
8. Put Out a Fire
A can or bottle of beer can work as a fire extinguisher if a real one isn't available. Simply shake and spritz.
Buy Now
Your Secret Ingredient In The Kitchen
9. Tender and Tasty Meat
Beer is a great tenderizer for tough, inexpensive cuts of beef, and it will add great flavor. All you need to do is poke and soak the meat for an hour before cooking, or marinate it overnight in the refrigerator. Try it with your meat for chili, stew, or stir-fry. Bonus: Studies have found that beer marinades reduce levels of cancer-causing compounds that form on grilled meat when fats and juices interact with an open flame. Go with a darker beer for the most health benefit.
10. Flavorful Chicken
Want juicy chicken from the grill? A beer can is the secret! Just place a half-full can of lager in the cavity of a chicken and barbecue. The beer will evaporate as it cooks, filling the chicken with moisture and flavor. Bonus: The beer can props the chicken up for even cooking with no rotating required. To get the most benefit from the beer, remove the entire top of the can with a can opener.
11. Spice Up Shrimp
To give shrimp a little something extra, boil flat beer with spices such as Cajun seasoning. Add raw shrimp and cook for 5 minutes. Serve over pasta or rice. Try the same technique for lobster, cooking for 12 to 15 minutes.


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Last Updated on
What's cooking in March?
A whole lot of tasty, fun yum! This month I'm thinking about everything green, lucky leprechauns & St. Patrick's Day. The plan is to bring the fanciful fun of March to the counters for some test tasting bites the kids will love making & the whole family will enjoy eating. One recipe that always makes the menu at our house this month includes our Shamrock Fake Shakes.
Years ago I created a shamrock fake shake recipe for my kids that's actually the 'Real Deal'. It's a great recipe to try & you will all be surprised just how delicious this concoction is to sip…
Shamrock Fake Shake by Jodie Fitz
2 cups fresh baby leaf spinach (natural color)
2 cups fat-free frozen yogurt
1 1/2 cups low-fat or fat-free milk
1 tablespoon Price Chopper honey
1 teaspoon Price Chopper vanilla extract
2 – 4 fresh mint leaves* or a drop of mint extract
Put all of the ingredients into the blender, blend & serve.
*Fresh mint leaves can be found in the produce aisle of most grocery stores. The number of mint leaves used depends on the size; 2 medium vs. 4 small. Or, one drop of mint extract can be a substitute for the fresh mint leaves.
This recipe makes approximate four 8 oz. servings.
A special Thank You to our friends at SaratogaMama.com for joining us for the photoshoot!
This Recipe was FEATURED at Miz Helen's Full Plate Thursday!
Looking for more shamrock yum? Check out these other recipes:
Try making Shamrock Cheesy Bites. They're a fun way to add veggies into a homemade pizza pocket!
Or, maybe you might like our super easy Shamrock Chips and Heirloom


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Okay, confession time. My favorite thing to do in the morning is pour myself a cup of coffee and eat a soft, chewy cookie. A not so healthy habit that I learned from my Grandmother, who made fabulous, soft molasses cookies, that are so good with coffee.
Since I am not willing to give up the ritual of eating a cookie with my coffee, I decided I needed to adapt the cookie to make it healthy. To do this I knew the cookie would need to be soft, chewy and delicious. Hence, the Kitchen Sink Breakfast Cookie was born.
In adapting this recipe, my main concern was making sure the cookie would be moist. My experience with purchased breakfast cookies were they were always too dry. I did some research and found a few ingredients that help keep the cookie from drying out. The use of a mashed banana, agave syrup and applesauce really make a difference. My goal was also to add lots of chewy bits (the raisins and dried cranberries and dried cherries) and some crunch (the pumpkin seeds and sunflower seeds) to the base. With no flour and no sugar, this Kitchen Sink Breakfast Cookie is a perfect way to start your morning without the guilt!
I keep the cookies in a sealed container with waxed paper.
The great thing about this recipe is you can adapt it and use what nuts, seeds and dried fruit you have on hand in your pantry. You can trade out the applesauce for apple butter or even pumpkin butter for fall! Your kids will love it, and it is such a time-saver when you need to get out the door in the morning for work. I can eat one cookie and it will last for several hours, even on a busy gardening morning. Ahhh, my morning ritual lives on.
Step by Step
- Preheat your oven to 325 degrees.
- Mix all the ingredients in a stand mixer until fully blended.
- Use a ¼ cup measuring cup to scoop out the batter onto a baking sheet.
- I use a silpat on the cookie sheet to keep it from sticking.
- Tamp down on the dough to flatten out the cookie.
- Bake at 325 degrees for 15-16 minutes.
- Remove from the oven and let cool on a rack for 10-15 minutes.
- It helps to let the cookies rest for 10 minutes to set up.
- Makes about 9-10 cookies
WWPP 8; Calories 292; Total Fat 16.3g; Saturated Fat 1.7g; Trans Fat 0.0g Cholesterol 0mg; Sodium 182mg; Total Carbohydrates 30.9g; Dietary Fiber 3.6g; Sugars 4.6g; Protein 8.5g


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Bank staff are on the march:
Finance workers pressed the Government to make sure the multi-billion pound bail out of banks protected their wages and jobs rather than executive bonuses.
Around 100 workers from banks including Lloyds TSB and HBOS lobbied MPs in Parliament and were meeting Chief Secretary to the Treasury Yvette Cooper calling for jobs and conditions to be protected.
The demonstration was organised by Unite which fears banking jobs will be lost as a result of the financial crisis.
The union published a so-called Social Contract, including ideas on how the finance sector should be reformed and an overhaul of regulations.
The workers wore T-shirts bearing the slogan Stop Bankers' Greed and held up banners outside Parliament.
Derek Simpson, joint leader of Unite, said workers were facing insecurity through no fault of their own.
"We are launching this charter to raise concerns about the future job prospects of ordinary bank workers who are not well paid and who are not to blame for the current financial crisis.
"We don't think these workers should pay the price for the bail out.
"One of the problems has been the lack of regulation which has allowed this crisis to develop.
"There is a huge disparity between the wages and bonuses of chief executives and the pay of an average bank worker which is just £15,000."
Simpson also pointed out that with the decades of deindustrialisation, many communities were dependent upon the financial sector for employment:
"Workers in the financial services industry are not the culprits of the credit crunch and we are not prepared to allow them to become the victims. The taxpayer must now get firm assurances that the financial lifeline extended to these large organisations will be used to protect jobs and the public. It is not acceptable for the government to socialise the risk without allowing the wider society to capitalise on the rewards in the finance industry."
The Unite Social Contract states:
1. Recognition of Unite as a key stakeholder in the future of the financial services industry.
2. To ensure the employment security of employees in the finance sector.
3. To protect and improve the terms and conditions of employees, including pension arrangements
4. End the remuneration packages of senior executives which reward short-termism and irresponsible risk taking.
5. Overhaul of the regulatory structures of the financial services sector to include trade union involvement in order to enhance the accountability of finance institutions.
The general secretary of the Communications Workers Union writes in Tribune:
Billy Hayes says the failure of private finance is a compelling argument to recreate Girobank and boost the Post Office network
"GREED is good" seems distinctly perverse now. Financial crisis and recession are tearing up the received wisdom. The policies of Thatcherism and Reaganism have brought about the greatest economic crash since 1929. Yesterday's victors are today's culprits.
The new debate for Labour has to be how to restart the economy and protect those most threatened by the recession. This is the only route to re-election now.
The collapse of the private banking sector ought to alert Government to the viability of a publicly-owned banking industry. The last publicly-owned bank, Girobank, was privatised by the Tories. It was subsequently taken over by Alliance and Leicester, which in turn has been swallowed by Abbey/Santander.
So the success of Thatcher-ism in this field has seen a publicly-owned bank end up as the property of a private Spanish one. Meanwhile, Britain's private banks have received £37 billion of public money to recapitalise their failure.
We have witnessed a retreat and consolidation of private banking services offered to citizens. According to figures from Community Banking Partnership, Britain has 180 bank branches per one million inhabitants. In France, this figure is 435; in Italy 560; Germany 540; and Spain 940. The likely retrenchment among British banks following the crisis will make the issue of access even more pronounced.
This horror story should stand as a cautionary tale.
In these circumstances, the remaining network of more than 11,500 post office branches comes into focus. Here is a large retail network, of a publicly-owned company, which could be used to address both problems of financial exclusion and universal access.
This week marks the 40th anniversary of Girobank and it is time for Government to look at it again. And the Government should consider what future is there for the Post Office network.
In 2006, the House of Commons Treasury Select Committee heard evidence from the New Economic Foundation (NEF), the Campaign for Community Banking Services, Help the Aged and the National Housing Federation in support of establishing a universal service obligation in banking. While not dismissing this entirely, the committee was not persuaded of the need for legislation.
In its recent publication, Keeping Britain Posted, the nef found that there is still a problem of financial exclusion. The Post Office Card Account (POCA) provides a basic bank account for five million people. In comparison, private banks have provided a total of 1.97 million basic bank accounts. There are further two million adults in this country without any bank account.
Yet the Post Office's provision of POCA is under serious threat. A Government announcement on the renewal of the POCA contract is due by the end of the year. If Royal Mail loses this in the tendering process, the impact will be dramatic. A further 3,000 post office branches would face closure.
There is some talk in management circles that the POCA contract may be split between Royal Mail and another provider. This would still result in closures, as any loss of work will cut deep into the narrow margins within which the Post Office operates.
Given that the Government is providing a subsidy to keep branches open, it is breathtaking that another department is considering removing work from these branches.
The Government needs to decide on a positive future for the Post Office network. Awarding the POCA replacement to the Post Office is an essential first step.
With a little imagination, the Government could establish, through the Post Office, a universal banking obligation and a peoples' bank. Building on the POCA, the Government could ensure basic service charges that the poor pay are reduced directly by allowing service debits.
Energy and telecommunication companies charge customers money for not using direct debits. A publication by the Save the Children/Family Welfare Association estimated that financially excluded families pay an additional £1,000 a year as a result. An enhanced Post Office banking service could be a tool to overcome this. The people's' bank could also become a vehicle for promoting micro-credits and seed capital for the disadvantaged.
Private banks have no obligation to disclose their lending patterns. As a consequence, they cannot be a vehicle for the Government dispersal of small-scale capital start-ups.
Experience in countries such as Bangladesh and Venezuela shows that the effective deployment of small amounts of accessible credits can work wonders in poor communities. Whether it is used for retraining or small business development, small amounts of seed capital can make a huge difference in reducing poverty.
There are many such options for using a people's bank in a progressive manner. The alternative is stark. The problem of financial exclusion and poverty are deepened by post office closures. The NEF's report, The Last Post, shows how closures have had a negative impact on the local economy. Its study of Manchester indicated that a local post office added £310,546 a year to the area served.
So the Government must change its approach. A report published as far back as June 2000 by the Government's own Performance and Innovation Unit outlined some good ideas. These included the promotion of local post offices as front offices for local and national government services.
In addition, the centralised model of Post Office governance is in conflict with the devolved character of recent Government policy. It is ridiculous that a central management board of the Post Office decides that 2,500 branches must close for no other reason than this number accords to the level of subvention offered by the Government.
That being the case, it is of no account to the board that local communities have no say in what postal services they are to be offered. In Scotland and Wales, for example, the devolved governments can only complain about decisions taken in London which dramatically affect the economic development of these nations.
The postal service is a unique combination of commercial and social necessities. It can best register the service required if it is genuinely demand-led. Local communities, including the large communities covered by devolved government, must be able to register their needs with Post Office management and the Government at Westminster.
Of course, there are forces pressing the Government against a progressive policy for Royal Mail and the Post Office network. The Hooper Report on the future of Royal Mail is due to be published soon. Although Richard Hooper's team has not looked at the Post Office network in any detail, he has received submissions to break up Royal Mail and privatise all or part of it.
Such moves would be a breach of the commitment made by Labour to the electorate in its 2005 general election manifesto. There is no need for this. A people's bank offers a comprehensive future for the Post Office network.


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Data Mining: A Tutorial-Based Primer, Second Edition by Richard J. Roiger
By Richard J. Roiger
"Dr. Roiger does an exceptional activity of describing in step-by-step aspect formulae concerned about quite a few facts mining algorithms, besides illustrations. furthermore, his tutorials in Weka software program offer first-class grounding for college kids in comprehending the underpinnings of laptop studying as utilized to information Mining. The inclusion of RapidMiner software program tutorials and examples within the publication is usually a distinct plus because it is without doubt one of the preferred info Mining software program structures in use today."
--Robert Hughes, Golden Gate college, San Francisco, CA, USA
Data Mining: A Tutorial-Based Primer, moment Edition offers a entire creation to facts mining with a spotlight on version development and trying out, in addition to on studying and validating effects. The textual content publications scholars to appreciate how facts mining could be hired to resolve genuine difficulties and realize no matter if an information mining answer is a possible replacement for a selected challenge. primary information mining innovations, ideas, and review equipment are offered and applied with the aid of famous software program instruments.
Several new issues were extra to the second one version together with an advent to special information and knowledge analytics, ROC curves, Pareto carry charts, equipment for dealing with large-sized, streaming and imbalanced facts, help vector machines, and prolonged assurance of textual info mining. the second one variation includes tutorials for characteristic choice, facing imbalanced info, outlier research, time sequence research, mining textual info, and more.
The textual content offers in-depth assurance of RapidMiner Studio and Weka's Explorer interface. either software program instruments are used for stepping scholars throughout the tutorials depicting the information discovery procedure. this enables the reader greatest flexibility for his or her hands-on facts mining experience.
Read or Download Data Mining: A Tutorial-Based Primer, Second Edition PDF
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Extra info for Data Mining: A Tutorial-Based Primer, Second Edition
Sample text
Preface ◾ xxxvii USING WEKA AND RAPIDMINER Students are likely to benefit most by developing a working knowledge of both tools. This is best accomplished by students beginning their data mining experience with Weka's Explorer interface. The Explorer is easy to navigate and makes several of the more difficult preprocessing tasks transparent to the user. Missing data are automatically handled by most data mining algorithms, and data type conversions are automatic. The format for model evaluation, be it a training/test set scenario or cross-validation, is implemented with a simple click of the mouse.
Before each data item enters the warehouse, the item is time-stamped, transformed as necessary, and checked for errors. The transfer process can be complex, especially when several operational databases are involved. Once entered, the records in the data warehouse become read-only and are not subject to change. A data warehouse stores all data relating to the same subject (such as a customer) in the same table. This distinguishes the data warehouse from an operational database, which stores information so as to optimize transaction processing.
Chapter 10 employs RapidMiner to cover the same material. There are advantages to examining at least some of the material in both chapters. Weka's neural network function is able to mine data having a numeric output attribute, and RapidMiner's self-organizing map operator can perform dimensionality reduction as well as unsupervised clustering. SUGGESTED COURSE OUTLINES The text is appropriate for the undergraduate information systems or computer science student. It can also provide assistance for the graduate student who desires a working knowledge of data mining and knowledge discovery.


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Aura faint conjuration; CL 1st; Slot chest; Price 200 gp; Weight 1 lb.
These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity. A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.
Feats Craft Wondrous Item, cure light wounds, lesser restoration, stabilize; Cost 100 gp
Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors


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We're just talking about fair access to the system: the Eastern Iowa Community Bond Project helps people detained by ICE
Resist and flow
Today will be the day.
No more will you be able to criticize the beauty that lies in front of you.
You have no claim.
Money in your bank does not substantiate your claim to authority. What it does it makes you sound like a pompous ass hole who has no other ground to hold.
Never attack or tell someone that you generally prefer a "thinner" stature because guess what? They are curvy and proud and choose to do their best day in and day out with accepting the things they cannot control. They breathe on this earth for as few as milliseconds to many years ahead of the present and if they exhaust their time and space thinking about what they can or should have been than well, they will never live.
No one should have to think that they should be any more or any less than the person they already are. Their empathy and general contributions towards those around them far surpass the majority of people they've met in my time. They've wondered if a path of selfishness is better. They shall overcome. We all shall.