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Today, I thought we might take a break from ourselves and take a moment to enjoy the remarkable world of pet therapy. They answer to many names such as service dogs, therapy dogs and guide dogs. In my digging around through books, periodicals and the Internet, I find that pets are indeed, more than poor dumb beasts. They're not dumb at all. I've always known it, especially when I'm hauling in a load of groceries into my front door. There are my two critters greeting me, jumping, barking and generally beside themselves over the simple fact that I'm home. I usually look at them and say in a short-of breath way, "So, why don't you two pick up a bag and help me?" Poor dumb beasts that sleep in a warm bed, eat home-cooked pet food they didn't have to prepare and certainly didn't have to pay for. Dumb indeed!
All of us who have pets and live compromised lives, due to illness, are already on the receiving end of pet therapy. They give us physical therapy by making us walk down a flight of stairs to let them out or take them for a walk. They provide us with much needed stretching by watering and feeding them, forcing us to clean out a cat box or cajoling us to play with them by standing in front of us with a toy in their mouths while wagging their tails. The challenge is easily read and we usually pick it up and throw it, tug on it or toss it down the hall. I'm convinced our little Jake would chase a ball or a toy until he dropped. You can't even wipe the rain off the little guy because he's busy trying to grab the towel. Annie is different. She doesn't go in for communal sports. She'd rather take the ball and hide it somewhere, only for her. She seems above the "juvenile" behavior of ball chasing and acting like a dog. She stands like she's playing statues to have every drop of rain wiped from her brown spotted Jack Russell whiteness.
Our pets teach us, constantly, about the importance of love and affection. They teach us as adults and children about the joy of giving, the merits of responsibility and the pleasure of a warm, unsolicited lick in the face. Fortunately, for many years they have used dogs for the blind, to guide the blind person safely through daily life. I'm certain we've all seen documentaries or movies about the training that goes into these very special, very responsible dogs. They also offer love and companionship, I guess, that should go without saying. Dogs for the deaf are trained to respond to door bells, telephones, a knock on the door, fire alarms and even to respond to the sound of a human voice calling a name or to respond to the cry of an infant. They even respond to alarm clocks.
Some of these dogs are rescued from shelters if they display certain attributes and intelligence. Others are bred and grown to be service dogs. Other dogs are therapy dogs and offer emotional support to lonely or depressed humans. Some service dogs are trained to help individuals with mobility issues and perform very practical services. They open and close doors; pick up items on the floor, pull off a sock or a shoe, carry a bag, or pick up a telephone for their human. They are trained to pull wheelchairs and can be trained to help their person into and out of the chair, the bed or the toilet.
Many of us became aware of the search and rescue dogs during our national tragedy of 9/11 and many brave canines were recognized for their amazing service and talent in sniffing out survivors as well as cadavers, under debris and even under water. Many of these brave animals are affiliated with fire departments and rescue teams. The FBI has its own set of canine heroes in the form of chemical explosive dogs and narcotics detection dogs. The chemical explosive dogs are trained extensively to the scents of every type of explosive which could add up to as many as 19,000 combinations of explosives. The drug sniffing dogs are also known for their sense of smell and are used to find hidden drugs in cars, airplanes, luggage and houses. They are good at what they do and perform an invaluable service in the constant drug war in this country and many others.
In recent years there has been an amazing breakthrough in the use of autism service dogs. For instance, in 2002, a special education teacher, Priscilla Taylor incorporated her skills in her profession along with her love of dogs. Some of the testimonials and the results on whole families, of these autism service dogs, are amazing. The companionship, orientation to the world and the affection of dogs for these special children has proven to be remarkable. Autistic children often respond to a dog when they are not able to respond or interact to other members of their families. Whole families have been affected because of the quieting affect of the dog on the child. Many children, who never spoke more than a few words previously, after adopting one of these special dogs, show a remarkable increase in their communication skills.
Who knows what the future will hold for millions of individuals with special needs as they are united with these very special animals? I'm now looking at these two somewhat lazy "individuals" lying on the bed beside me and I'm thinking, "Hey you two. How about getting a job?" How could I forget? They already have one. Just think of all the exercise I get every night putting Jakes tooth treatment in his mouth; cleaning Annie's eyes and performing the other miscellaneous chores on their behalf like fetching Milkbones and rawhide chews for them. Wait a minute, did I say fetch?


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antisoma needed a new logo design and created a contest on 99designs.
A winner was selected from 104 designs submitted by 48 freelance designers.
Professional, institutional looking logo needed to convey authority and trust.
Domain Recovery Association
I'm looking for a logo that could be used on websites and invoices. The logo should strongly convey a sense of authority and professionalism. Perhaps something along the theme of a badge or shield.
- Item 1...The logo should include the name Domain Recovery Association
- Should have both a color and black and white version of the logo
- Item 1...anything that would detract from a sense of professionalism.
Find out how a design contest works or learn more about our logo design services.

subset: commoncrawl


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I will be on JMR at 9 pm Tonight with Natty Bumppo for 1 Hour
by John Galt January 16, 2013 19:00 ET Tonight I shall be a guest with Natty Bumppo at 9 p.m. Eastern on The Pathfinder Show via Just Measures Radio. AND PARTICIPATE! Just click on the banner below to find the various audio players to listen or to participate in the chat room with like minded Americans.


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Basic first-time BG strategy
It dawns on me that some of you will never have stepped into a battleground. And re-reading a lot of strategies, to include my own, it seems like most of us aren't giving you much help. Thus, I pontificate.
Caveat 1 – this is for priests. Heal and shadow both will follow, though each in turn as each is different.
Caveat 2 – do not expect to win. In fact, let me change this from caveat to first instruction. Your first few runs have one big objective – figure out what's where. At a minimum a basic lay of the land to include the places you'll be spending a lot of time (besides the graveyard(s)). So even in the thick of it, make sure you actually look around. Seriously, there's going to be a crapload of things happening all at once so much of the time that it's easy to get overwhelmed. So make this your first 'rule' – after the game is over, or during if you've a moment to spare – ask yourself if you saw something you didn't know of before. Did you see the weird glowing boot in the tunnel or building? Do you have the least clue what was meant when "All In" came across the raid channel? Did you even READ the raid channel? Did you get a chance to get to the third floor of your base in WSG – or did you even know it was there? Did you see more than two ways to the blacksmith? And so on and so forth.
The second thing you'll work on learning is the ebb and flow of the battle. Regardless of whether it's good or bad, all the battlegrounds have a pattern. WSG has the first mad dash, killing in the middle, then a flow of "flag captured" "hunt and kill the carrier" (and guard our carrier), and endstate (drop or cap). Oh, and the 30 second pulses from the graveyard AoE rez. I use that for example – all the BGs have their patterns. And once you get a feel for that you'll be able to anticipate a bit better – and to figure out when something is 'wrong' or 'very, very right'.
But none of that is strategy, it's analysis. WHAT DO I DO?
First, you die. Sorry, you're going to die. A lot. Live with it, accept it, and go on. But there are a couple of things you can do to reduce you're dying. Let's play with them, shall we? Healpriest first.
One really big trick you can do is communicate. (aargh, there's that word again). Pick someone in your group – not raid, GROUP – who is high level and is DPS. Sure, tank-types are ideal, but for now it just doesn't matter. Fire off a quick party message – "Hey, XX, I'm a BG Noob. I'd like to tag along with you and focus on healing you. OK?"
heh – bet you get something along the lines of "sure" – while the player's REALLY thinking both, "Darn, a noob," and "HOLY CRAP MY OWN PERSONAL HEALER I'M GONNA OWNZ!!!" still. "Sure." heh.
And then – you do what you said. You treat this person like your own dedicated tank. Now not just healing as needed, but if you're in trouble, yell "help" and run toward that player. Odds are – if that player is halfway competent – you'll get some assistance. Oh – and if the player says something like, oh, "run toward my pet" — do it. But remember you told the person up front, "I'm a noob." They'll not be expecting miracles of battle.
Do this two or three more times till you get a feel for the place. Then start working on groups. Or even raids.
Now you're going to get yelled at. "Why aren't you healing me, you noob," will be the more polite versions. That's ok, there are a lot of hypercompetitive children (mental age) playing this game. You have to learn before you can be good. Just note the idiots – if they continue to be problems, you'll know who to work on/with as appropriate at a later time. For what it's worth, I've learned that if I respond, "Because I'm a NOOB at this BG stuff," (yes, I've macro'd it) I tend to get laughter and a lot of helpful advice — though I do get the occasional practical joke. (sigh)
OK, but what about the shadow side? heh – this one is both easier and uglier. That's because you have two choices. Well, three, actually. Let's start with that third. You can pretend to be a heal-priest. It works – seriously. Except every so often you slap someone with a shadowspell. If it's mindflay the beam will tell everyone who you are, but the lack of shadowform is going to cause a bit of confusion. If you skip mindflay… fun ensues. Remember that you're NOT going to top the charts your first few times playing. More critically, you're probably not going to make a major contribution to the success of your side. Again, your first few times are to learn what the heck is going on here. That said, there are a couple of other options for you to pursue that are more oriented to your "I am Shadow, beware" persona.
Option one is to explore, killing (or at least trying to kill) anything that happens to get near you. Poke into all the buildings and tunnels and caves. Watch all the talk, trying to figure out what the heck "1 to BS" means from seeing who goes where. I don't recommend this, really, but it's an option.
Option two is my recommendation, and that's to pretend it's a free-wheeling PVE encounter. /p (that is, talk to the PARTY) and say, "I'm a noob. Who's leading, and can I follow so I can VE and VT?" (If you're lower level and can't VT, trust me when I tell you VE is still appreciated.) And when you get a response, don't hesitate to additionally ASK when you get an instruction you don't understand. "IGY? What the heck is IGY – and WHERE is it?"
OK, now we need to add one more common strategy/tactic. What do you do when you die – and again you will, often. Remember that I've recommended you pick up a guide. So what you do is ask them, "Where are you and where should I meet you?" If their answer confuses you, say so. Look, in WSG it's going to be a piece of cake to get there. Everywhere else you could conceivably be on the other end of the battlefield and never able to join due to intervening Bad Guys. Doesn't matter – try anyway. If you get another visit to the graveyard, just tell your guide it's happened (while you're dead) and ask where to meet him or her now. Or if you should attach to someone else.
That last needs a note – a final note, really. In AV, if the other side gets certain positions they shut down your ability to get from the Defensive graveyard where you rezzed to the other side of the valley. It's Just Not Happening, not for us priests. (Stealthers and really fast runners can make it, sometimes.) So we need to be prepared to change up. Just pick someone in your area, preferably in your group so you can easily use your minimap as an aid, and start the "Me noob, you friend?" (MNYF) routine again.
You're going to die. A lot. Your side is probably going to lose often. Accept it. Learn from it. Play more, anyway.
Oh – one peculiar benefit from the whole "MNYF" routine. For some reason, once someone starts talking – coordinating – even with one other player (see healpriest routine), everyone else realizes they can talk too. It may not be well-coordinated, it may not lead to a win, but… it sure seems to do so more often than NOT doing it.
Regardless, have fun.
One Response to "Basic first-time BG strategy"
MNYF? hahahaha. Definitely worth a try. All good advice. A few things to sideways from, I guess.
Caveat 1 (nee 2): do not expect to win. I never go into a BG expecting to win; there are too many variables compared to a PVE run with guildies (19, at minimum). Set yourself goals, as you say – once you've worked out what to do, escalate. Try running the flag as disc, pre 70 (I've lost the screenshot, sadly, but, once, I ran the flag all three times). Persuade everyone in AB that a 1800/2000 loss is better than a 1000/2000 loss. Go find Snivvle in AV. I think you underrate the exploration option – one of your goals should probably be, for one battle in each bg at least, mess around; go places. A frightening number of people do not know how useful the slope to the right of the WSG enemy's base is; there's a gap in the fence on the way up, too. There are at least 3 good hiding places in WSG that are NOT on the 3rd floor (one of my proudest moments in wsg was finding one of them, and though we lost the flag, it took *6* people to winkle us out). AB? There are 5 ways into BS that I know of, for priests, and no-one but another priest can tell you about the 5th – so explore.
Caveat 2 (nee 1): yeah, you die. Oddly, I think accepting this is harder for priests than for most other classes. Yes, leveling a priest is slow – but only leveling alts and duoing with other characters showed me how rarely we die. There should be a special BG loading screen for priests which simply says – 'you come back with full mana and health in 30 seconds – srsly, it's OK.'
Incidentally, if attack have a gy in AV, you're not trapped. In most BGs, you can't spirit run – you just get teleported back to your original GY. In AV, not so. Die, check the map for contested or taken GYs, and head for it, especially if you are a NElf (+50% corpse speed).. that said, if the gods of war throw you back on defense, I think your best option is to find the chokepoint, POM and flash it till you're -well – NOT blue in the face, then scream… and come back to do it again.
If you have an alt that's still in Azeroth, run them to the appropriate BG entrance (the real one, not the city queue). Most offer quests for respectable ep that help with understanding the BGs, as well as respectable gear if you decide you like pvp enough to stay for a while (http://www.wowhead.com/?item=19597 – level 40). I'm not sure if it's *absolutely* worth the time since the ep boost, but I used the 50 equivalent until I qualified for outlands. It's also the only way to get the AV trinket (http://www.wowhead.com/?search=Stormpike+insignia), and the only way you can get the stormpike battle standard* (http://www.wowhead.com/?item=19045)… and my goodness me does that bolster defence.
One final note regarding AB & WSG: it's useful to get an alt in there before 40. Both are designed, IMO, for pre-mount – and certainly pre-epic mount – & grasping their strategic subtleties is easier at run speed than mount speed.
(I guess this is ice;
I throw my stone in blue pools –
Cold angel is near)
*apparently you can buy it, on a whim, from the vendor in AV, also


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Internships in Australia
Intern Options is a specialist internship company with offices in the UK and Australia.
We focus solely on internship opportunities in Australia and can assist students or graduates from a number of different countries around the world including (but not limited to):
Australia, Belgium, Canada, Cyprus, Denmark, Finland, France, Germany, Ireland, Italy, Japan, Korea, Netherlands, New Zealand, Norway, Sweden, Taiwan, United Kingdom and the USA.
For information on Internships for a variety of programmes please click below:
Graduate Internships Programme →


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This chapter introduces options specific to an XML descriptor.
This chapter includes the following section:
For information on descriptor concepts and features common to more than one type of TopLink descriptors, see Chapter 16, "Introduction to Descriptors".
XML descriptors describe Java objects that you map to simple and complex types defined by an XML schema document (XSD).
Using XML descriptors in an XML project, you can configure XML mappings (see Section 53.1, "XML Mapping Types"), in memory, to XML elements defined by an XSD.
For more information, see the following:
When working with descriptors for a parent (source) and a child (target) objects, you have to accomplish the following:
if the source object exists, then you must ensure that the target object also exists;
if the source object is destroyed, then you must ensure that the target object is also destroyed.
For more information, seeSection 16.2.5, "Descriptors and Aggregation".
In your XML project, designate the descriptors for the source and target objects to reflect this relationship as Composite Descriptors in XML Projects.
In an XML project, descriptors are always composites.
Because XML descriptors are always composites, you can configure inheritance for an XML descriptor without considering its type (see Section 16.3, "Descriptors and Inheritance").


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"My motivation is simple. It's those kids and those smiles," Kristin Patterson said.
As co-director of Camp Quality Ozarks, Kristin has one purpose: to let kids be kids, even when they have cancer.
"When you undergo cancer as a child, you grow up very fast. You are entered into the adult world whether you want to or not," Kristin said. "You lose your hair, you may have scars, but here it doesn't matter, you're just a kid. You're just like the others."
And just like any kid, those who come to Camp Quality Ozarks want to spend their week having typical summer fun.
"We play basketball, soccer, we have fishing, swimming, yoga, CrossFit, and also a really awesome bike park that they get to play on," Kristin said.
Bethany is one of the campers that knows Kristin. "Camp Quality is a lot like a home away from home. It really helps you to be like your inner self," Bethany said. "So people aren't judging you for what you do or who you're acting like or whatever."
Tabitha is another teen participating in Camp Quality. "It's inspired me to be more of myself and get to know others a lot more. And not let what I'm scared of get in the way of what I know I should and can do," Tabitha said.
As a child, Kristin experienced the difficulties of cancer and understands what these kids are going through.
"This is my 20th year here at Camp Quality. Eight of those years was as a camper. I was diagnosed with AML leukemia at the age of 10, and went through treatment," Kristin said. "My sister gave me a bone marrow transplant and I'm very blessed to still be here today."
Tabitha said she's able to relate to Kristin more because of their similar experiences. "After going through the same things, it's a lot easier to bond with her."
"Kristen is like the big sister I've never had," Tabitha said.
According to Bethany, she knows she can rely on Kristin for help. "If you just need … somebody to have a shoulder to cry on, she's there," Bethany said. "She might start crying with you, but she'll definitely help with whatever you're going through."
It can be a challenging job, but it's always rewarding, according to Kristin.
"It's knowing that they're getting to come here and enjoy themselves. Knowing that they're making friendships that they can carry on. And also that they're making friendships [with others who] they have something in common with and they're able to talk to each other about it."
"But to see those smiles and to see them playing and having fun is the biggest blessing that I could ever have," Kristin said.
Watch* Kristin in action.
Kristin's story is part of Arvest Bank's People Helping People series featuring citizens giving back to their community.
Links marked with * go to a third-party site not operated or endorsed by Arvest Bank, an FDIC-insured institution.
Submitted questions will be answered by an Arvest banker and may appear on the Arvest Blog.
All Arvest banks are Equal Housing Lenders and Member FDIC.
Investment products and services are provided by Arvest Investments, Inc., doing business as Arvest Asset Management, member FINRA/SIPC, an SEC registered investment adviser and a subsidiary of Arvest Bank. Trust services are provided by Arvest Bank. Insurance products are made available through Arvest Insurance, Inc., which is registered as an insurance agency. Insurance products are marketed through Arvest Insurance, Inc., but are underwritten by insurance companies.
Securities and Insurance Products: Not Insured by FDIC or any Federal Government Agency, May Lose Value, Not a Deposit of or Guaranteed by a Bank or any Bank Affiliate.


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Bag End: manufacturing the finest in high technology speakers and subwoofers.
There is a Bag End speaker system for every application including Theaters, Studios, Houses of Worship,
Amusement Parks, Sports Venues, Museums, Universities, Hotels, Shopping Centers, Clubs, Sound Companies, Television Networks, DJ Systems, Home Theaters, Musical Instruments and more.
Modular Sound Systems, Inc. d.b.a. Bag End Loudspeakers


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Sheryl Crow Gossip
Sheryl Crow gossip, latest news, photos, and video.
Smutty Social Media, April 20, 2017
Jackson Lee/ Fortunata/ Splash News
After Lainey wrote about Serena yesterday, I went to look at Maria Sharpova's Instagram. It kind of looks like Ivanka Trump's, minus the kids. My fave emoji 💁🏼 Full Story
Sheryl talks about Lance but doesn't
Have you noticed that all of Lance Armstrong's loves look the same? Or, more precisely, they all look very similar to Kristin Armstrong, his first wife? Sheryl Crow and Tori Burch in particular have the same face. Lance is a very, very good liar and bully, but you know what he doesn't get enough credit for? Lance, amazingly, fell exclusively for very discreet women. Full Story
Songs and Video Games
Arnold Wells /WENN
We have hockey on all the time during Round 1 of the NHL playoffs. If it's the same at your place, you know that you get to know the commercials really well this time of year. And they have one ad on repeat that is MAKING ME CRAZY.It's some video game. A dude jumps off a building while remembering all the people he shot up in the war. Full Story
Rally images
Did you go? I've heard from a few of you who were there. SO MANY PEOPLE WERE THERE! I would have wanted to be there. But, um, even if I could have been there, I probably would have last minute pussied out of being there because of the toilet situation. I can't use the portable kind. And I am so neurotic about that sh-t that it would be the only thing on my mind. Full Story
GOOPy workout and her Friends
GOOP is still tight with Tracy Anderson. Or... GOOP has money in Tracy Anderson's Method and needs to protect her investment. Whatever the reason, today's newsletter is about fitness and, specifically, Anderson's fitness system. Note however they way Gwyneth words her introduction:"Many of you may already know of my passion for the Tracy Anderson Method and my investment in it. Full Story
A very Spittle birthday present
Fabulous at 41! celebrated her birthday in Mexico with friends Sheryl Crow, Courteney Cox, and a flabby Spittle tagged along too. Gross. It's not that men can't gain weight. But a man who is constantly being shoved in my face as some kind of super stud should not be looking like this. Wasn't he sticking his tongue down some random's throat just last week? And he was still invited to join the party? Fabulous at 41!'s self esteem must be at an all time low. Full Story
Where's Jen?
All her friends with babies showed up last night at the Rock a Little, Feed a Lot benefit concert in aid of LA Regional Food Bank & Feed America but Jennifer Aniston was missing. Where's Jen? Probably on a beach somewhere. So here are Sheryl Crow and Isla Fisher and David Arquette and Friends Courteney Cox and Lisa Kudrow. Full Story
Dictionary of the Stupid Generation
In Jane Bussman's The Worst Date Ever (which you MUST read if you haven't already) she calls it The Golden Age of Stupid, a generation of twats and toffs with no discernable personality, skill, or, for that matter, ability to communicate. This is the generation that is currently raping the word DIVA. Full Story
Grammy Budget: Sheryl Crow
She hasn't had much success on red carpets, has she? Remember a few years ago with Lance Armstrong she showed up in a bright yellow gown with her stomach cut out? This one isn't much better. This one looks like it's been washed and dried. You know when you buy a blouse for $30 from the Chinese Mall and it starts to pill after the second use? This is a Chinese Mall dress. Full Story
Jennifer Aniston: Banged but not Dumped
Sheryl Crow inexplicably decided to shoot her mouth off recently about her friendship with Jennifer Aniston, insisting that neither of them were the "dumpees" in their respective high profile relationships: "For both of us, the perceived idea is that, in our big relationships, we both got dumped. Full Story
Billionaire Bad Taste
Those Olsen Twins are rich. Super super super rich. But it doesn't mean they aren't both ass backwards when it comes to picking men. Mary Kate is rumoured to be dating that useless f&cking scum Sean Avery who incidentally is denying he disparaged a man for having cancer disparaged a man for having cancer Full Story


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currently i'm working on a java assignment in class. the instructor is asking us to repeat a different part of the program.
for example, through an if statement, if the input from the user meets the condition of the if statement then the loops statement before it would be repeated.
i dont know how im suppose to write that because i am new to java.
any help would be appreciated.


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- {{$index + 1}}
Haglöfs was founded over a century ago in, Torsang, Sweden, by a forester's son named Wiktor Haglöf, who designed and assembled a backpack for local workers. From those humble beginnings, the company has grown into one of the largest suppliers of outdoor clothing and equipment in the world.
Each Haglöfs product is carefully designed to work in harmony with another, be it backpack, sleeping back, boot or clothing. Versatility is key; after all, it doesn't matter if running a boggy UK trail, sending technical alpine climbs or trekking in Patagonia, whatever you're doing, it's more enjoyable with kit you can trust.
Haglöfs core values of reliability, curiosity and pride are what sets it apart from other outdoor brands, and helps it to win over the not-so-easily-charmed customers. Reliability means that you can count on Haglöfs products to perform and last; curiosity speaks to the company's compulsion to constantly push forward, to innovate and evolve; and pride is about a true passion for everything they do, a passion perpetuated by the men and women who work for Haglöfs, themselves outdoor enthusiasts and former professionals.


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5 Jul 1905 - 13 Oct 1916
Contributed on 2/18/17 by mjkane7
Email This Contributor
Record #: 138095
Thank you for visiting the Tennessee Gravestone Photo Project. On this site you can upload gravestone photos, locate ancestors and perform genealogy research. If you have a relative buried in Tennessee, we encourage you to upload a digital image using our Submit a Photo page. Contributing to this genealogy archive helps family historians and genealogy researchers locate their relatives and complete their family tree.
Submitted: 2/18/17 • Approved: 2/18/17 • Last Updated: 2/21/17 • R138095-G0-S3


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Hit by uninsured drivers could cost thousands
An Omaha man will get the brunt of medical bills after an uninsured driver hit.
Cliff Flott was critically injured last August when he stepped out of his truck and was hit by an oncoming vehicle.
"Never heard nothing, never seen nothing, and all of a sudden I'm lying on the ground. I didn't know I was even hurt," Flott said.
Screws now hold his leg and ankle together and stabilize his broken pelvis.
"I had to lie on my back for two months, or almost three months, by the time I could turn to the side," Flott said.
Stephanie Underwood told police a piece of carpet got stuck under her gas pedal and she lost control of the vehicle when she was trying to pull it out. She pleaded guilty to reckless driving and no proof of insurance.
Since the accident, Flott has been going to Makovicka Physical Therapy to get back on his feet.
"We're trying to get him to ambulate, gait, walk a little bit better," said Jeff Arnold with Makovicka Physical Therapy.
Flott is unable to work due to injures he endured in the accident. His medical bills have not come in yet, but he estimates they will be half a million dollars. His insurance will cover some of the cost, but his incident with an uninsured driver will cost him the rest.
Some of Flott's nieces put together a fundraiser to help him with the bills once they start coming in.
"I thought I had one friend, I found out I got a whole bunch," he said.
Flott's case is not unusual. It's estimated about 8 percent of the people driving in Nebraska don't have insurance. In Iowa, it is 12 percent, which is still better than the national estimate of 14 percent.
In Nebraska, a driver must have insurance to license a car, but in Iowa, a driver only has to prove they are financially able to cover costs if they would be in an accident.
Beverly Reicks with the National Safety Council of Nebraska believes everyone should carry insurance and technology should lend a helping hand when checking for uninsured drivers.
For instance, Colorado actively compares its list of registered vehicles with a list provided by insurance companies. If there's no match, the state sends the owner a note. Reicks said even that system has its flaws.
"The latest numbers I've seen, they have about a 15 percent uninsured motorist rate," Reicks said.
Checking insurance coverage would cost a lot of money, according to Reicks. She said the money would have to come from taxpayer dollars.
A driver can buy uninsured or underinsured motorist coverage, but it is not required in Nebraska or Iowa like it is in some states.
Underwood was recently arrested for felony shoplifting. KETV NewsWatch 7 was unable to contact her. In order for Flott to see a return on his payments, he will have to take Underwood to court.


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Joyce Carol Oates' story about twin brothers caused some consternation, because the "demon" brother is identified as a conservative politician. So when should authors leave their politics out of a story? Apex's Michael A. Burstein has a well-thought-out response.
Top image: cover of Stories, edited by Neil Gaiman and Al Sarrantonio, art by Tom Gauld. [Apex]


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Publications 1991
Behrens, P. (1991). Ostracoda (Crustacea) from Lizard Island, northern Great Barrier Reef, Australia. II. The family Paradoxostomatidae Brady and Norman, 1889. Helgolander Meeresuntersuchungen, 45: 143-163.
Behrens, P. (1991). Ostracoda (Crustacea) from Lizard Island, norhtern Great Barrier Reef, Australia. I. Families: Cytherellidae, Loxoconchidae, Cytherideidae, Cytheruridae, Paracytherideidae, Pectocytheridae, Krithidae, Cytheromatiidae, Bythocytheridae, Cytheridae. Helgolander Meeresuntersuchungen, 45: 107-142.
Caley, M.J. (1991). Mechanisms of coexistence in communities of coral-reef fishes. PhD thesis. University of Sydney.
Clements, K.D. (1991). Gut microorganisms of surgeonfishes (Family Acanthuridae). PhD thesis, James Cook University, Australia.
Clements, K.D. and S. Bullivant (1991). An unusual symbiont from the gut of surgeonfishes may be the largest known prokaryote. Journal of Bacteriology, 173(17): 5359-5362.
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Hutchings, P., A. Reid and R. Wilson (1991). Perinereis (Polychaeta, Nereididae) from Australia, with redescriptions of six additional species. Records of the Australian Museum, 43: 241-274.
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An approach for mechanics and innovation
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Topic: An approach for mechanics and innovation (Read 26672 times)
Ron Edwards
Global Moderator
Posts: 16490
An approach for mechanics and innovation
Reply #30 on:
August 10, 2001, 11:06:00 PM »
The GNS model does not suggest that Simulationist play is necessarily associated with "rules-heavy" system design.
To the contrary, it suggests that Simulationist play is represented across a wide spectrum of "rules-density," from the detailed causal mechanics of RuneQuest to the nearly-rules-less Elayjitist play style.
The final paragraphs in the "System Does Matter" essay explicitly state that rules-light vs. rules-heavy is not related to GNS discussion.
Posts: 3453
An approach for mechanics and innovation
Reply #31 on:
August 11, 2001, 04:18:00 AM »
I think I'll post my followup to this part of the thread over in GNS. See you there!
Mm, later, unfortunately. Gotta go bathe the kid.
Oh but meanwhile, where can I find more about Elayjitism? I've seen y'all refer to it but I've no clue what it is.
[ This Message was edited by: lumpley on 2001-08-11 08:22 ]
[ This Message was edited by: lumpley on 2001-08-11 09:10 ]
Posts: 3453
An approach for mechanics and innovation
Reply #32 on:
August 11, 2001, 08:49:00 AM »
I've been thinking hard and I changed my mind. Turns out I don't have much more to say about the GNS, and the last thing we need is a thread about me disagreeing about how y'all may possibly have characterized a description of the way I play that I don't even 100% identify with. I mean, please. I think my Crackpot persona was slipping and revealing the Whiney Belligerent Dogmatic Gimboid underneath.
But I'm still curious about Elayjitism. Can somebody help me out?
Gordon C. Landis
Posts: 1024
I am Custom-Built Games
An approach for mechanics and innovation
Reply #33 on:
August 12, 2001, 03:47:00 AM »
That should do it - the uh, absolutism and arrogance displayed at the site left me laughing at this notion for a long time, but as I've come to understand the desires and motivations of its' practioners better, I've realized they've got a really HARD problem, so maybe the Elaytijist stuff ain't completely wacko. It's not for me, but if your into that kinda thing, it might help.
Gordon C. Landis
(under construction)
Posts: 3453
An approach for mechanics and innovation
Reply #34 on:
August 12, 2001, 06:38:00 AM »
Huh. Well, I'm all for confronting people and being in their faces and all, but it seems to me that a sense of humor can sometimes help.
What's the hard problem they've got? I didn't spot it in my casual read-through.
And I understand now why more people call it 'the E-thing' than its name.
Thanks for the link.
Jack Spencer Jr
An approach for mechanics and innovation
Reply #35 on:
August 12, 2001, 07:52:00 AM »
I, too, have only casually glaced at the Turku's Manifest and gawd!
I state this much to be fair but now to be unfair:
I sounds like the Turku School take themselves and their games very, very seriously. And that's fine, although I have to wonder where the fun is, but that's just me.
It also sounds like a lot of work. With so much effort being presented, I have to ask what do you get out of it?
This is something that goes along with the whole GNS model and it should probably go there.
In fact, it will go there.
Emily Care
Posts: 1126
An approach for mechanics and innovation
Reply #36 on:
August 12, 2001, 06:28:00 PM »
There is a phrase I've heard recently:
Before speaking, consider is words are an improvement over silence.
I was reminded of that by the discussion of the use of mechanics, and the comparison with Group Storytelling. If you don't need a mechanic, don't use it.
That's how I feel, too. But in many ways I'm a lazy GM, or at least I would be in some circles. The folks I co-gm with think I'm pulling my weight.
Back to the original question:
When does a mechanic support SOD/help overcome a breakdown in concensus?
When doesn't it?
A classic example for me of mechanics that always break down my SOD are attribute purchasing lists. I know the lists are there to help me think up neato keen things for me character to be/be able to do. But I always find myself buying an Eidetic Albino with Perfect Timing and Absolute direction. (Yes, I really did this, actually I don't remember if she had timing _and_ direction) Drives me nuts, and I know it's my own darn fault, but I often find that skill lists block my creative juices when I'm character building, rather than helping them flow.
Emily Care
Koti ei ole koti ilman saunaa.
Black & Green Games
Gordon C. Landis
Posts: 1024
I am Custom-Built Games
An approach for mechanics and innovation
Reply #37 on:
August 12, 2001, 09:41:00 PM »
On 2001-08-12 10:38, lumpley wrote:
What's the hard problem they've got? I didn't spot it in my casual read-through.
The "problem" *I* see (it wouldn't be phrased this way on their site, if it's there at all - it occured to me in the context of GNS discssions here) is that they desire a "pure" simulation, and "complete" immersion. That's tough to pull off.
(under construction)
Posts: 2807
An approach for mechanics and innovation
Reply #38 on:
August 13, 2001, 01:40:00 AM »
All in all, it does seem like to much work. And possibly flawed in conception, but thats another argument.
Impeach the bomber boys:
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Posts: 153
An approach for mechanics and innovation
Reply #39 on:
August 13, 2001, 05:55:00 AM »
Hey, Gordon,
I think the way I'd put it is "Immersion to the exclusion of all else." But there is one thing that's weird about their doctrine. While they seem to be all about
the character, they also talk about supporting the GM in achieving the GM's goal for the game. Seems to me, these 2 stated goals might sometimes cause a contradiction.
Posts: 153
An approach for mechanics and innovation
Reply #40 on:
August 13, 2001, 06:43:00 AM »
There are a couple things I wanted to add to the discussion about games with a distributed GM arrangement. It seems to me, the idea works very well for a game like Soap. The premise is such that the resulting chaos from allowing everyone to have a pretty free hand in saying what happens just adds to the fun. I'm not certain how well such a free arrangement works with more serious subject matter.
I also must respectfully disagree with the notion that the GM is some sort of elected dictator. Certainly, some GMs may treat the role as such, but sometimes that is exactly what the players want and expect. Different social contracts for different groups. Some GMs simply end up with the job because no one else wants it or because that person is the one with the greatest desire to make the games happen.
Give the GM some credit. Seems to me that most games demand the GM to make a pretty steep commitment in time in order to run a game. Most RPGs are rather heavy games. They have a lot of rules, a lot of bookkeeping, and require a lot of work to set up adventures. It takes a certain kind of person to willingly deal with that. Yet, the real world has its own demands. The time to do all that and a person's willingness to put in the time often fades as the roleplayer gets older.
In practice, having a GM as moderator, peacemaker, and final arbiter can help keep the attention centered on the game. From a certain point of view, the GM can set the tone. Finally, not all GMs act as dictators. Ron and I have been talking recently about the role of GM as facilitator. We pretty much reached the same conclusion by independent means.
Ron and I both think that author/director power for the players is a very good thing. For it to work, the GM has to give up a lot of his power as, umn, dictator, and give the players freedom to take the game where they want to go with it. The GM still has input, but it's a very democratic approach to running a game. The primary benefit there is that the GM can still remain detached and help keep the game from degenerating into chaos or silliness. He can also run the game more loosely, reducing his preparation time and increasing everyone's enjoyment of the game.
Posts: 3453
An approach for mechanics and innovation
Reply #41 on:
August 13, 2001, 12:19:00 PM »
Logan says:
It seems to me, the idea [of a distributed GM arrangement] works very well for a game like Soap. The premise is such that the resulting chaos from allowing everyone to have a pretty free hand in saying what happens just adds to the fun. I'm not certain how well such a free arrangement works with more serious subject matter.
Well, I don't know a better way to play
Ars Magica
, and it's relatively serious.
There are some games that I can't imagine sharing GM power/responsibility in. A Spend the Night in a Haunted House game, for instance. There, I'd want a tight, taut, bounded game, thematically consistent, focused, with only one person's sense of timing.
But a big, sprawling, long-term game like
Ars Magica
, as long as all the GMs like the game, it'll work fine. Giving everybody free reign makes the game diverse and rich, not (merely) chaotic.
Ron and I both think that author/director power for the players is a very good thing. For it to work, the GM has to give up a lot of his power as, umn, dictator, and give the players freedom to take the game where they want to go with it. The GM still has input, but it's a very democratic approach to running a game. The primary benefit there is that the GM can still remain detached and help keep the game from degenerating into chaos or silliness. He can also run the game more loosely, reducing his preparation time and increasing everyone's enjoyment of the game.
I see it as a continuum. At one end you have what the E-thing-people do, where the only right of the player is to play the character and every every EVERY thing else belongs to the GM. At the other you have what Meg and Emily and I are doing, where there is nobody more GM than anybody else. In between you have all sorts of tasty stuff: powerful player-directors, troupe-style multiple PCs, rotating GMs, a story-GM and a rules-GM, and so on.
Short form: it's all good.
p.s. A couple of times you mention that the GM can keep the game from degenerating into silliness. Why do you need a GM to do this? Why can't the players just do it them own selves?
Emily Care
Posts: 1126
An approach for mechanics and innovation
Reply #42 on:
August 13, 2001, 06:38:00 PM »
Hi Logan,
Thanks for writing about GM as facilitator. That's a very good model for play.
And from my experience, polyGMing doesn't add chaos or detract from focus. Lumpley's discussion of different distributions of GM power for different types of games is helpful.
By dictator, I was alluding to the original sense. Before the Emperors, the Senate in ancient Rome would choose a dictator at times of crisis. Lumpley's original post about the "breakdown of consensus" made me think of that process. When a group of roleplayers has a break down in their consensus, by which their collective disbelief is suspended, they elect a dictator: a GM. Only in the sense, that one person at a time, generally, is given the power to enforce the rules and make binding decisions.
My experience has lead me to believe that powers traditionally held by a single GM can be spread among multiple people, and play can still be focused. If done in a haphazard fasion, chaos might ensue, but if everyone is pulling together, then instead what you get is greater complexity. Meguey gives an example of this with regard to NPC's in the "Narrative Sharing" thread in Actual Play.
My main point is not that the GM holds too much power _over_ the players or characters, but that the GM holds an imbalance and unnecessary amount of power in the world. Good GM's facilitate and guide, and help and encourage and challenge and stump and allow their players to go beyond their own experience. However, I think you've said yourself, Logan, why it is that so few people GM vs. play. The complexity of the rules of most roleplaying games.
When you simplify mechanics, or question the need for them altogether---although, I rather think that co-gming simply uses different kinds of mechanics that we are in the process of mapping out, and I believe that if we want to encourage it in more people guidelines will be extremely helpful--it becomes easier for more people to GM.
Another stumbling block, ability to create plot/character/world/goal/etc. would be lessened if people were encouraged to do these things as a matter of course in play, or if it were more acknowledged and appreciated that that is what they are doing (often) in the course of writing and playing their character(s).
Emily Care
Koti ei ole koti ilman saunaa.
Black & Green Games
Posts: 153
An approach for mechanics and innovation
Reply #43 on:
August 14, 2001, 05:43:00 AM »
Silliness, in this case, is just a sort of catch-all for behavior which doesn't help the game go. GMs can contribute to that as much as anyone. YMMV. If you're running serious stuff with distributed GM arrangement, that's great!
I have to agree with Lumpley. The whole Balance of Power thing is a continuum. There are some folks who aren't going to want anything to do with distributed GM arrangements. Immersive roleplayers come to mind. For them, the time and effort to be part GM interferes with their all-consuming effort to
their characters.
The rules-light/rules-heavy issue has a lot of impact here, but I think the way it actually plays out is weird. Lighter rules give more freedom to everyone just as a matter of course. They're easier to learn, easier to use, more open to interpretation. I'm a big fan of lighter systems. Yet, heavier rules seem to flourish in the marketplace. The 3E PHB is an emblem of that. People complain that it reads like an encyclopedia, yet most of the players I know own the thing and play the game. I don't. It makes my eyes glaze over after a few minutes, though I suppose I would have been thrilled with it when I was in high school.
Heavy rules have been the historical hedge against giving the GM too much power. The GM has a rule to consult for resolving everything that happens. His freedom to interpret results is limited. The knowledgable player can monitor how the rules are applied and point out discrepancies. Ergo, the power for resolving actions goes more to the rules themselves than to the players or the GM. The designers fix it so that the GM retains great power over the setting and events in the world.
It works after a fashion, but I think Emily's got the better idea: Encourage players to use Author/Director power, develop their creative abilities, and make the game more a collaboration of equals using a lighter system.
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