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Glitch is one of those games that I would never have seen myself playing, the way I can't see myself ever playing Farmville. I heard about it by chance and seeing that it's a freemium MMO, I decided to give it a try. Surprisingly, I liked it a lot. It may not be as complex or involving as World of Warcraft but it has surprising depth.
At first impression, Glitch may look like a children's game, all done in Flash and with those cute and colorful graphics. Don't make that mistake because it is not. Even their FAQ specifies that you need to be minimum 14 to play and children between 14 and 17 need a parent's permission.
So what the heck is Glitch? First, Glitch is a browser based game made in Flash. Second, it's a weird sort of hybrid between an adventure game, a platform game and an MMO, or a cross between Farmville, Mario and World of Warcraft if you will, except that there's absolutely no violence in it (or at least none that I have discovered so far). Glitch is essentially billed as a "social" game, in that it actively encourages players to interact with each other and help one another. I'll get more into that later.
Glitch takes place in the strange realm of Ur, which is a world that exists only in the collective dream of 11 giants. If the premise seems fantastical, that's because it is. Throughout the game you'll come across numerous picturesque and so-very-strange landscapes, a world that only a fictional giant could dream. In the game, you play the role of a "glitch" which is essentially a denizen of this uncanny place.
You navigate the game by moving left or right, jumping up or down, just like in a platform game. The world is made up of various zones which usually share a common theme. You can view each zone as being the product of one giant's imagination. Apparently even the artists who designed them are different, so the graphic styles also differ from zone to zone.
Zones are further divided into streets with wacky names. All the action takes place on these streets. You explore the world by moving from street to street and zone to zone. Streets in the same zone share the same basic art style but zones vary from a desert setting to forests, highlands, bogs, a wintery place or two and other places which are very hard to define.
The goal in Glitch is to... Actually there is no goal and there is no end game. At least not like in games such as WoW. It's a sandbox game in that you are free to do whatever you want. As you first start the game, a short tutorial guides your steps until you start getting the hang of a few basic actions but from there on you are free to explore and advance at your own pace and in your own style.
A Glitch character does not have classic attributes like Strength, Intelligence and so on, but (s)he has a thing called "metabolics" which is a collection of several vital stats. These are Mood, Energy, Experience (and level) and Currants.
Before starting a new character you are given the option of customizing his/her appearance but this can be changed later at any point.
Mood is gained by performing various actions and it measures your general happiness. If you are happier you gain more XP and lose less energy. If you are not, the opposite happens. In my time playing Glitch I never had to worry about Mood. Since I perform a lot more actions which increase Mood than decrease it, I'm always extremely happy.
Energy is the most bothersome thing so far and that's because every action that you perform requires energy. In other games this is called "health" and when it drops to zero, you die. It's much harder to regain energy than it is to spend it, especially considering that energy slowly drains away even when you aren't doing anything. You can replenish it by eating, meditating and you get some of it back by completing quests. At the end of a game day (4 real-time hours) your energy will also be topped off.
Experience is generally gained by performing actions and completing quests. "Performing actions" includes a wide variety of things but I'll get into some of them later on. As you gain new levels your maximum energy and mood levels increase. That's good because you can perform more actions with one "fill up" as you level up. From what I can tell so far, there are no limits on how many levels you can have. I heard of a player reaching level 101 in the beta but I imagine that is very hard to accomplish with casual play.
Currants represents the game's currency. Think of it as "credits" or "gold" or "dollars". You gain credits in many ways: by completing quests, by selling items to vendors, by finding coins (just like in a platform game) or by selling stuff on the auction house. I will refer to them as "credits" henceforth, to prevent confusion.
Pet Rock
Your constant companion during your stay in Ur is a magic rock that you can access from the top of your gaming window. This rock gives you quests but more importantly learns skills for you.
Activities & Socializing
So what is there to do in Glitch? Lots of things. For starters, there's the exploration aspect. Initially you'll probably be overwhelmed by the plethora of streets and zones but all this is made easy with the help of a map and a "GPS mode" in which you can click on a destination and the game gives you turn-by-turn directions.
There are many strange and weird activities that you can engage in. You can, for example, pet and water trees for a boost to morale and XP but at the cost of energy. You can pet piggies which subsequently allow you to "nibble" them, giving you meat. You can hug chicken which gives you grain. You can massage butterflies with lotion, after which they allow you to milk them for, you guessed it, butterfly milk. Then you shake that milk transforming it into butter. Compressing it renders cheese. You can turn these various ingredients into food by using the correct tools (such as a Cutting Board or a Frying Pan). To use tools you also typically require the appropriate skill. But more on that later.
The same weird universe which makes chicken give you grain, also provides Egg Plant which are a type of tree which, when harvested, gives eggs. You can use your skills and the appropriate tool to transmute cherries into all kinds of fruit. You can also mine 4 different types of ore (which has further uses). Here's where a very nice social aspect of the game comes in. Mining is similar to WoW. A mineral node has several "charges" which you deplete by mining the node with your pick. Each charge takes about 10 seconds and yields a number of ores plus, occasionally, a precious gem. One or more players can also mine the same node, which depletes it quickly but gives each player a bonus based on how many people are mining the node at the same time. This is really cool because once a node is depleted, another one spawns nearby within a short period of time. So not only is "ninja-ing" permitted but it is actively encouraged and highly recommended.
I don't really socialize a lot in MMOs, as you all know, unless I need help with something. The Glitch community seems very helpful indeed. Just ask in general chat and someone is bound to help you. One instance where I needed help was when a quest required me to borrow a tool from another player. I needed another repair tool to repair my own repair tool. I know, recursive, right? At low levels those tools aren't exactly cheap so it takes a measure of trust to just hand that item to another player. Yet, that's exactly what happened: a guy offered to help me and we both got our stuff repaired.
That's about as far as I got with socializing but it feels like a very helpful and nice community. But then again, there aren't many ways in which to grief players. The only things which seem to deplete are mineral nodes (where you are rewarded for sharing with others) and coins which you grab by touching them, but coins respawn quickly anyway. (BTW, coins can give you energy, mood, credits and favor with the giants). Stuff that can be harvested, such as the various trees and animals, yields mats for each player separately so there's no fighting over resources. Typically resources from trees and animals can be harvested once a (game) day. Speaking of which...
How time flows in Glitch
In Glitch, one game day is the equivalent of 4 real-time hours. Moving to a new day does several things: it fills up your energy levels, it resets resources on trees and animals (though resources seem to replenish more often than that but it bears testing) and it resets your quota for various actions. For example, you are only allowed to collect a certain number of coins in a game day.
Days are grouped into months but what strage months they are! The shortest (Recurse) has only 1 day, while the longest (Fever) has 73 days. And their names are, well, judge for yourself. I lol @ them all the time.
You start up with 16 item slots. Each slot can hold a bag, while bags can have 10 to 16 slots. This gives you a maximum of 256 item slots which is quite a lot.
Skills are what gives even more depth to Glitch. They are a collection of passives and actives and essentially open up the world to you. While at the beginning you might be limited in what you can do in the world, learning a skill or three starts to open your horizons. You can cook a myriad different recipes, plant and harvest your own crops, grow your own farm animals, buy your own house (more on that later), mine, teleport, dabble in alchemy and engineering and loads of other stuff. The devs also add new skills in time.
Remember the pet rock? The skills in Glitch are learned one at a time but the rock does all the learning for you, in real time. Level 1 of a skill might take, say, 10 minutes. The next level might take 35, the next 2 hours, the next 8 hours while the last one can take a few days. The cool thing is that you can play the game or logout during the time a skill is being learned because the rock does the learning for you! You can even check on your progress from the browser window, without entering the game world. While it is perfectly possible to learn all the skills in the game, it's all a matter of time. The more skills you learn, the longer it takes for subsequent skills to be learned. For example, if skill A can be learned in 1 hour with 0 total skills learned, the same skill might take 1 day with 30 skills learned. But then there's a skill called Better Learning (which has 5 levels) which increases the number of total skills you can learn before receiving a time penalty. So far, the longest skill I've had to learn took me over 4 days. But that's ok because at this point I have learned over 35 skills which allow me to do almost everything in game, albeit not efficiently all the time.
Glitch is one of those few MMOs which provide housing for players. This is done via instanced housing districts. There are districts scattered throughout the different zones and each district has a certain type of house. Some are cute cottages, others are tree houses, others are apartments in highrises, some are underground hovels while yet others are sprawling mansions. Homes range in price from 1500 credits to 50,000 credits. For my first home, bought around level 11 or so, I paid 4000. It's located in a mountainous area, with living quarters underground and a garden topside.
Houses offer several things. First, there's a storage area with additional slots which varies depending on the price of the home. Then there's a trophy case, which apparently displays your "trophies" on a shelf but I still have to find a use for that.
Then, each house has at least a small garden plot, as well as patches where you can plant trees. This means that you can plant, tend and harvest crops in the privacy of your own home. You can also keep animals and there's a whole system for collecting meat and milk from them automatically, which I have yet to explore.
Glitch has a zillion achievements associated with all the actions you might perform in the game. The fun thing is that thresholds are seemingly random. For example you might get an achievement for petting 111 trees, or for milking 87 butterflies. So there's no round number like 100, 1000 and so on. Achievements are not meaningless either: they all give you experience and favor so it's both fun and practical to reach a new milestone.
Favor and the gods
The "gods" in glitch are represented by the 11 giants. They each have shrines spread out randomly on streets, one shrine per street. You can build favor (or reputation) with the giants by donating items to their shrines, by completing quests and through various other means. I won't go into many details why it's important to cultivate favor with this guys, suffice to say that it's worth it. One good reason is that each skill is associated with a primary giant and two secondary giants. You can't progress past a certain skill level if you don't build up favor sufficiently with the patron giant.
Trading and auction house
Like in most MMOs, trading can be done directly by handing an item to another player, through an in-game mail system and via an auction house. I haven't done a lot of person-to-person trading but I have used the auction house to buy, but mostly to sell stuff. It works well and it has a "live search" function where it narrows down results as you type something. Furthermore, it groups results based on the items which match your query and then you can drill into the specific item where you can see the price per unit as well as the price per stack.
Death in Glitch occurs when you run out of energy. That's why you need to keep an eye on your energy level. Still, death is very forgiving. You end up in Purgatory where you have to squash grapes a few times until "they" let out. If you use the keyboard to do this, instead of the mouse, it's just a matter of hitting Enter over and over again (thanks to the context-sensitive menus) while moving over the grapes. When you get revived you get about 15 energy so you won't last long if you don't eat immediately.
Other stuff
From what I understand, the world is not static. New zones and streets are continued to be built, by the players themselves. There are communal events where players can contribute mats to build a new street. This is akin to the opening of the gates of AQ in WoW.
One particular street is winter-themed. The temperature is so low that your energy (essentially your life force) drops continually while there. I had to go there for a quest and it provided a frantic change of pace.
There are random events which award you with random items, as well as keys that you can find which unlock special areas filled with goodies. I have found a few keys but have yet to visit one of those areas.
My goals
I have a few simple goals that I wish to achieve. I continue to learn new skills even though it's becoming increasingly difficult. I aim to learn every skill that is useful to me. Then, I want to make enough credits to buy the most expensive home (50,000). I currently have over 20,000 credits at level 17. After that? I don't know but I'm sure I'll find stuff to do.
There are many aspects of Glitch that I have omitted or haven't discovered yet. Sometimes I get bored with the game and take a few days off. It doesn't matter because I can keep learning my skills while I'm away.
I haven't even discussed the paid portion of the game. As far as I'm concerned I don't find any use for any of the stuff offered by paying. You get more character customization options, including cosmetic stuff that you can buy, as well as teleportation tokens which allow you to teleport anywhere in the world but I'm happy the way things are without paying.
One thing that annoys me a little is the energy issue. Almost everything you do eats your energy. To replenish it you need to eat. To eat, you need to cook (which uses energy) stuff that you have gathered (which uses energy) or buy food (with credits obtained from other activities which require energy). Even this problem is beginning to fade as I gain levels and learn new skills. That's because upgraded skills allow me to perform various actions at a lower energy cost, while gaining levels gives me a bigger energy pool (which gets replenished daily or when I level up again).
While Glitch might not be everyone's cup of tea, it's a refreshing (and non-violent) change from games such as WoW or World of Tanks. I started skeptical but soon grew to love it. I highly recommend it.


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| June 26, 2011, 10:03 am
NEW YORK — Jason Giambi stood in the Rockies' dugout with a smile that could light up a cave.
"This," the Rockies' slugger said, "is what it's alll about."
Giambi was referring to Old-Timer's Day as the Yankees' legends reconvened for the 65th time. The rosters included Yogi Berra, Reggie Jackson, Bernie Williams and the lone Hall of Famer from the state of Colorado, closer Goose Gossage.
"This was always my favorite day of the season as a player. Heck, yeah. I love it," Gossage told me. "It was an out-of-body experience meeting guys like Mickey Mantle."

subset: commoncrawl


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Seth Meyers is a former head writer of Saturday Night Live and co-hosted its news parody segment Weekend Update from 2008 until Feb. 1, 2014. His SNL impersonations over the years included Ryan Seacrest, Prince Charles, Sean Penn, Tom Cruise, Donald Trump Jr. and Anderson Cooper.
You probably know this, though. What you might not know is that he's also a savvy poker player. He won the third season of Bravo's Celebrity Poker Showdown and donated his winnings to Boston's The Jimmy Fund to support the battle against pediatric cancer.
He also penned a one-off Spider-Man comic, The Short Halloween, with his then-SNL castmate Bill Hader. Meyers is an avid fan of the Boston Red Sox and Celtics. The Bruins, not so much.
His new late-night talk show Late Night with Seth Meyers bows Monday, Feb 24, on CTV and NBC. Here are the funnyman's answers to some of the questions he faced when he met with journalists at the Television Critics Association tour earlier this year in Pasadena, Calif.
Q: Will you try to do a version of Weekend Update?
A: Well, you know, I'm drawn to the idea of making jokes about current news.
One of the things that was tricky about Weekend Update is often we would write really good jokes Monday, Tuesday and Wednesday that, by Saturday, were stale. Or someone else had done a version of it by then. So we're excited to get out there every night and do topical jokes about that day's news.
I don't think we'll try to do a version of Weekend Update, though. There will be elements of our show that will steal a little from it, but not our own version. I don't know if 'steal' is the right word. 'Reminiscent,' yeah.
Q: Who are your first guests?
A: Well, we have offers out to Will Smith and U2 but, based on Jimmy (Fallon)'s first-week guest list, I got a bad feeling.
No, our first guest is going to be Amy Poehler. She's basically Bono's common-law wife, you know, based on the Golden Globes.
As far as guests go, moving forward, we want it to be not just creative people in showbiz but also authors, politicians, athletes. We don't want to commit too hard to the sort of guest list we're going to have but hopefully we can get interesting people not only that the audience knows but that the audience can get to know.
Q: One of the things Jimmy Fallon did with Late Night was break new bands that maybe other people hadn't heard before. What are some of the lesser-known, out-of-the-way bands you would like to book for the show?
A: Oh, boy. Well, I should admit that I'm not the same kind of music aficionado that Jimmy is. But I respect that this real estate has long been used to break bands. So, in hiring a music booker, we looked for someone who knows more about music than we do.
One of the things that Mike (Shoemaker) and I feel we're good at is knowing what we're not experts in, so we've tried to surround ourselves with people we trust in those areas.
Q: How much in the show will be taped, as opposed to live before a studio audience?
A: The show lends itself to taped pieces. We're approaching it the same way we approached Weekend Update. That's the creative DNA we hope to bring to Late Night. We're going to have fictional people, characters, but we're going to approach it in a way that they have a completely separate area, so that when you see them there you know it's not supposed to be a real person.
Q: You didn't do many interviews at Saturday Night Live. How are you preparing for Late Night?
A: We did test shows, of course. But I think that's one area where, historically, anyone who's taken over a talk show has had to learn simply by doing, more than anything else. I do feel like ever since I've gotten this job, I've worked a lot harder to listen to people better.
Q: How different is your Late Night likely to be from Jimmy Fallon's Late Night, and the shows that David Letterman and Conan O'Brien did?
A: We have a lot of respect for the three people who've done it already. We're not trying to deconstruct the model. But certainly in the desk pieces, in the written pieces, that's where you define yourself and separate yourself from the others. We're going to have a monologue. We're going to have, obviously, guests, music, strand-up comedy. I think the biggest way you define yourself is in those two or three acts before you bring your first guest out. There's so much time to fill, and I often found that at SNL, the more time you have, the more creative ideas come out of it.
Q: What have you learned most from watching other talk shows?
A: When you watch these shows, you realize that, really, the biggest difference isn't the host. It's how you handle different guests. Usually, when I go on a talk show as a guest, I put a lot of work into the stories. As a writer and standup artist, you know where your laughs are. For me, the best hosts are the ones that go out of the way to help you facilitate your own story. There are a lot of guests certainly who don't do that. So that's the skill you have to learn, to get the best out of someone who's maybe a little less used to telling their stories in a way that's anecdotal.
Late Night With Seth Meyers
Debuts Monday, Feb. 24, on CTV/NBC


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Wide Western Red Cedar Fence Boards
Fences are often seen as merely functional and as a result some people just buy whatever is available at the local DIY store.
When building a new fence you first need to establish its purpose. Is the purpose of the fence to increase security, maintain privacy, keep pets in, keep children safe, or is it merely to define a border?
Once the purpose of the fence has been established you need to find a style that fits your needs. Consider how the fence looks on the outside as well as the inside. A well designed fence can greatly enhance your property's curb appeal and by the same token a badly designed low quality fence will detract.
When looking for a new fence most people think of pre built panels that are available from DIY stores. Pre built panels are often made from very low grade, thin sections of treated wood. Not only are they unattractive but this type of wood lacks dimensional stability which means it easily twists and warps leaving the fence looking ugly and disappointing.
Another way to construct a fence is to build it from scratch using components. Whilst this method may initially seem complicated compared to buying pre built panels, it is fairly straightforward and offers a number of advantages when building your own fence using Western Red Cedar components from Silva.
- The fence can be built to your own style to suit your particular requirement. Silva stocks a wide range of Western Red Cedar components that can be used to build a wide range of fence styles. A number of popular styles can be seen on each fence product page. (or perhaps images here of a few different panels)
- Pre built panels rarely fit the space exactly which often means one or more panels needs to be cut to fit the space, detracting from the overall appearance of the fence. With Silva's fence components, fence bays (gaps between posts) can be set to even sizes to fit your space. This makes the fence more aesthetically pleasing by balancing the post/fence ratio to your preference.
- Our components are made from Western Red Cedar, the perfect material for fencing. Not only is it beautiful in appearance, it is also highly durable and dimensionally stable which means less shrinkage and swelling than any other wood when exposed to water. Fence components from Silva are all of substantial thickness meaning that your fence will be solid and sturdy and will last for years to come.
Fences are simple structures and most can be built using a few simple tools, without any specialist carpentry skills necessary.
The most difficult part of building any fence is setting the posts, and this needs to be done regardless of whether you are building a fence using pre built panels or components. Once this is done the rest of the job is very simple. Rails (or stringers) are screwed to the posts and the boards are nailed to the rails.
In a nutshell, the steps to building a solid board component fence are as follows:
- Lay out the perimeter of the fence using a string line. This enables you to accurately locate corners, post locations and features like gates.
- Install posts – these provide the main structure of the fence and are usually set in the ground in concrete at intervals of around 1.83m (6ft), although this can be increased or decreased slightly to create even bays. For most domestic fences 90 x 90mm posts are more than adequate.
- Install horizontal rails between posts using screws at intervals of around 610mm (this can be increased or reduced slightly to suit your needs). Silva's rails are a substantial 40 x 90mm which will make the fence very sturdy.
- Attach vertical boards to the rails using annular ringshank nails. Silva's fence boards are 19mm thick and are available in a range of widths. Different grades are also available to suit all styles and budgets.


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Dumping is Illegal!
Last updated April 24, 2017
REPORT ILLEGAL DUMPING HERE. For more instructions, read below.
Abandoned piles of household garbage, bags of yard waste, discarded appliances, old barrels, used tires and demolition debris can threaten the health of humans, wildlife and the environment. These open dump sites can be found throughout Missouri at the bottom of ravines, in empty lots and pastures and along roadsides. These are illegal disposal sites. If allowed to remain, they often grow larger and attract more dumping by others.
Open dumps create a public nuisance, divert land from more productive uses and depress the value of surrounding land. They can also pose the following health, safety and environmental threats:
- Fire and explosion
- Injury to children playing in or around the dump site
- Disease carried by mosquitoes, flies and rodents
- Contamination of streams, rivers and lakes
- Contamination of soil and groundwater
- Contamination of drinking water wells
- Damage to plant and wildlife habitats
- Decrease in the quality of life to nearby communities and residents
How to Report Illegal Dumping
Causing or allowing open dumping is illegal and may result in substantial penalties. Report open dumping to your local authorities. They can enforce any local laws and ordinances that prohibit open dumping. They can also work with the state to enforce state laws that prohibit dumping.
The Department of Natural Resources is committed to investigating citizen reports of illegal dumping of solid waste. Complaint investigators are located in each Regional Office. While not every complaint can be solved quickly, we are committed to investigating promptly and taking appropriate action.
You may also file a complaint online via the Illegal Dumping Complaint Report Form which is offered below. When the form is received by the department, it will be forwarded to the appropriate Regional Office for investigation.
You are encouraged to provide as much information as possible about the dump, including a detailed description and information about its location (county, address, driving directions, etc.). We will also need information about the owner of the property where the dump is located. This information will help to expedite our investigation process.
You may remain anonymous. We only ask for your identity so we can contact you in case we need more information to investigate your complaint and to provide you with information on the results of our investigation. Despite the best intentions, anonymous complaints often do not provide enough information to pursue the complaint properly. If you wish to remain anonymous and do not provide enough information, we will be unable to investigate your complaint.
To report illegal dumping use our online form. Complete the form and return it in any of the following ways:
- Hit the submit key on the form itself.
- Print the form and fax it to 573-526-3902.
- Call 573-751-5401 or 800-361-4827.


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The most up to date code for this tutorial can be forked from Github.
Starting off, what is a Bezier Curve? It is a curve defined by 2 or more control points which determine how the curve looks. The first and last control points are, by definition, passed directly through while other control points (in the general cases) are simply moved towards and not directly through.
This can all sounds little difficult to understand at first, so I will give you an interactive demo on what Bezier Curves look like and how they work. In the demo, the blue squares are the "hard" control points and the red circles are the "soft" control points. As you drag the control points around the screen you will see the curve change accordingly.
(Requires Flash Player) Demo
Demo Here (Skydrive)
Getting Started
Before we start diving into the math and programming behind Bezier Curves, let us first look into why you would ever want to be interested in them. Here are a few fields where Bezier Curves are put to use, and what they are used for:
Fonts – Truetype and other vector-based fonts have been known to use Bezier Curves.
Auto-body modeling – That's right, your car's sweet curves were likely designed using Bezier Curves
Vector art – Vector art is almost always based around Bezier Curves, which are desired because the graphics are defined by a series of equations which can be scaled infinitely.
As I spoke about a little above, Bezier Curves are just equations which act on a series of points to define the look of a curve. As a result they can be scaled and modified easily without losing their integrity or fine edge. However, since they are equations that means we also have to look at some math.
Math Time!
Bezier Curves are defined for multiple dimensions starting with linear and working our way up we have:
B_2 (t)=(1-t) P_0+tP_1,t∈[0,1]
B_3 (t)=(1-t)^2 P_0+2(1-t)tP_1+t^2 P_2
B_4 (t)=(1-t)^3 P_0+3(1-t)^2 tP_1+3(1-t) t^2 P_2+t^3 P_3
If you haven't caught on yet, this is all leading to a nice little series which is defined like so:
B(t)=∑_(i=0)^n▒〖(n¦i) (1-t)^(n-i) t^i P_i 〗
And, for the sake of being thorough:
Sweet, now that we have the math down it is time to get programming! In this tutorial we will cover two different programs. The first will be the demo you saw above, which will enable you to actually go out and replicate it (it isn't large, 57 lines of code total – in flash). The second part of this tutorial will be covering how to implement a generalization of Bezier Curves in C++ and have it read in an input file from stdin and output to stdout (using cin and cout respectively). So, without any further ado, let us begin.
Creating the Bezier Curve Demo
The first step to creating any application is determining what you want it to do, and what you want it to be written in. In this case it isn't exactly important (since the demo was in Flash, which will automatically-include files needed as you type, and we are going to code up this part of the tutorial in Flash AS3 as well), but in many languages, you will have to manually do the inclusions. So, as you have seen in the demo, we need to have mouse input, events, graphics, and a container. For the container I chose the simple solution of using a MovieClip. One final requirement that is slightly less obvious (and not strictly required) is Points to store the x and y values we calculate. This could, however, be done with 2 separate variables, one for x and the other for y. For these includes you can just use this block of code:
import flash.geom.Point; import flash.display.MovieClip; import flash.display.Graphics; import flash.events.MouseEvent; import flash.events.Event;
Now that we have this part done, it makes sense to take a quick detour and get the stage set properly for the control points. Start off by creating a circle and square, then convert them into symbols such that they can be named for AS usage. Duplicate one of each of the control points and name them p1 through p4 from the properties panel. You want p1 and p4 to be one symbol type, and p2 and p3 to be the other.
Continuing with the code, we need to set up a few variables. This is pretty simple overall; you just need an array of the movieclips we just set up, and an additional movieclip to draw on.
var pts:Array = [p1, p2, p3, p4]; var drawer:MovieClip = new MovieClip(); stage.addChild(drawer);
As you saw above in the math section, we need to have the factorial, power, and choose mathematical functions. Lucky for us we don't need to recreate the power function so that just leaves the other two.
function factorial(num:Number):Number{ if(num <= 1){ return 1; } var ret:Number = 1; for(var i:Number = 1; i <= num; i++){ ret *= i; } return ret; } function choose(a:Number, b:Number):Number{ return factorial(a) / (factorial(b ) * factorial(a - b )); }
It is about time that we went through creating the Bezier Curve function. It is just like the math above, expect that we need to also draw the curve on the stage. Furthermore, we need to loop over time from 0 to 1. Since 1/100 (or .01) isn't a power of 2 (and as a result cannot be stored exactly as a binary number) we are just going to decrease that to 1/128 which is a power of 2.
function bCurve(e:Event):void{ var mc:MovieClip = drawer; var g:Graphics = mc.graphics; g.clear(); g.lineStyle(2, 0xff0000); g.moveTo(pts[0].x, pts[0].y); for(var t:Number = 0; t <= 1; t += (1./128.)){ var pt:Point = new Point(); for(var i:uint = 0; i < pts.length; i++){ pt.x += pts[i].x * choose(pts.length - 1, i) * Math.pow(1 - t, pts.length - 1 - i) * Math.pow(t, i); pt.y += pts[i].y * choose(pts.length - 1, i) * Math.pow(1 - t, pts.length - 1 - i) * Math.pow(t, i); } g.lineTo(pt.x, pt.y); } }
Now, to finish off the function writing, we just need some way to drag the control points around the stage and drop them in new places. While we are dragging a control point we also want to be re-calculating the Bezier Curve and drawing it to the stage.
function dragAndDraw(e:Event):void{ e.target.startDrag(); stage.addEventListener(MouseEvent.MOUSE_MOVE, bCurve); } function drop(e:Event):void{ e.target.stopDrag(); stage.removeEventListener(MouseEvent.MOUSE_MOVE, bCurve); }
Finally, we need to get each of the control points actually listening for mouse dragging events. Additionally, we need to ensure that the control points are above the movieclip we are going to draw the curves on, and we want to draw the curve at the beginning of the program.
for(var i:uint = 0; i < pts.length; i++){ stage.addChild(pts[i]); pts[i].addEventListener(MouseEvent.MOUSE_DOWN, dragAndDraw); pts[i].addEventListener(MouseEvent.MOUSE_UP, drop); } bCurve(null);
I'll leave you to put the code together in the final format; otherwise this tutorial may get a bit lengthier than it is already going to be.
Calculating Bezier Points in C++
We are about to go through 200 more lines of C++ code which will allow us to calculate the Bezier Curve of a series of control points and output the coordinates for the curve specified by the control points.
A lot of this program is exactly the same as what we have already done above, except the obvious change of language. For that reason we will start with the functions that we can reuse. We will also be writing a Point class to allow us an easy analogue and abstraction of the mathematical operators (plus it will simplify the code slightly). We are also going to separate the time loop from the Bezier Curve function to make the actual function a little more versatile.
Part of main.cpp:
Point bezier(std::vector<Point>& pts, double t){ Point p; std::size_t len = pts.size(); for(std::size_t i = 0; i < len; i++){ p += pts[i] * choose(len - 1, i) * pow(1 - t, len - 1 - i) * pow(t, i); } return p; } double factorial(double num){ if(num <= 1){ return 1; } double fac = 1; for(double i = 1; i <= num; i++){ fac *= i; } return fac; } double choose(double a, double b ){ return factorial(a) / (factorial(b ) * factorial(a - b )); }
Let's quickly jump over and write in main.h for future use.
#ifndef __MAIN_H__ #define __MAIN_H__ #include "Point.h" #include <cmath> #include <iostream> #include <vector> Point bezier(std::vector<Point>& pts, double t); double factorial(double num); double choose(double a, double b ); #endif
Now for Point.h:
#ifndef __POINT_H__ #define __POINT_H__ #include <iostream> class Point{ public: Point(void); Point(double nx, double ny); Point(const Point& src); ~Point(void); Point& operator=(const Point& src); Point operator*(const Point& alt); Point operator/(const Point& alt); Point operator-(const Point& alt); Point operator+(const Point& alt); Point operator*(double num); Point operator/(double num); Point operator-(double num); Point operator+(double num); Point operator*=(const Point& alt); Point operator/=(const Point& alt); Point operator-=(const Point& alt); Point operator+=(const Point& alt); Point operator*=(double num); Point operator/=(double num); Point operator-=(double num); Point operator+=(double num); friend std::ostream& operator<<(std::ostream& out, const Point& pt); private: double x; double y; }; #endif
As you can see from the above header file, this is where a lot of the code falls for the C++ program. Basically, it is created to simplify numerical computation and programming for a 2-dimensional x, y coordinate. The majority of the code behind it is self-explanatory, we want to allow points to be arithmetically compatible with other points as well as doubles, so we have a copy of each of the arithmetic operators for both points and doubles. The most interesting thing is probably the friend function at the bottom of the file, and that just says that the function is allowed to access private members of the class. Here is the implementation Point.cpp:
#include "Point.h" Point::Point(void){ x = y = 0; } Point::Point(double nx, double ny){ x = nx; y = ny; } Point::Point(const Point& src){ (*this) = src; } Point::~Point(void){ } Point& Point::operator=(const Point& src){ x = src.x; y = src.y; return *this; } Point Point::operator*(const Point& alt){ Point p(x * alt.x, y * alt.y); return p; } Point Point::operator/(const Point& alt){ Point p(x / alt.x, y / alt.y); return p; } Point Point::operator-(const Point& alt){ Point p(x - alt.x, y - alt.y); return p; } Point Point::operator+(const Point& alt){ Point p(x + alt.x, y + alt.y); return p; } Point Point::operator*(double num){ Point p(x * num, y * num); return p; } Point Point::operator/(double num){ Point p(x / num, y / num); return p; } Point Point::operator-(double num){ Point p(x - num, y - num); return p; } Point Point::operator+(double num){ Point p(x + num, y + num); return p; } Point Point::operator*=(const Point& alt){ x *= alt.x; y *= alt.y; return *this; } Point Point::operator/=(const Point& alt){ x /= alt.x; y /= alt.y; return *this; } Point Point::operator-=(const Point& alt){ x -= alt.x; y -= alt.y; return *this; } Point Point::operator+=(const Point& alt){ x += alt.x; y += alt.y; return *this; } Point Point::operator*=(double num){ x *= num; y *= num; return *this; } Point Point::operator/=(double num){ x /= num; y /= num; return *this; } Point Point::operator-=(double num){ x -= num; y -= num; return *this; } Point Point::operator+=(double num){ x += num; y += num; return *this; } std::ostream& operator<<(std::ostream& out, const Point& pt){ out << pt.x << "\t" << pt.y; return out; }
And it is time to finish up the main function and get a Makefile put together for compiling (this is built in Linux, but should work in Windows as well – NOTE, untested). The make file will read from standard input a series of lines in the following format:
The first line will contain 2 numbers, the first one being the number of lines to follow, and the second being the delta time variable. Recall that time is a value between 0 and 1, so the smaller delta time is the more points will be calculated across the curve.
Every line to follow will define a control point which is either a soft or a hard control point (soft control points are meant to be in the middle of a curve, as seen in the demo, and hard control points will be passed directly through, the end points in the demo). These lines will contain 3 numbers. The first two will be the x and y coordinate respectively, and the third will be either a 0 or a 1. Where 0 means it is a soft control point, and 1 means it is a hard control point.
Here is the full main.cpp file:
#include "main.h" using namespace std; int main(void){ std::vector<std::vector<Point> > pts; char endPointCount = 0; double inx; double iny; int ptCount = 0; int endPoint; double deltaT; cin >> ptCount >> deltaT; for(int i = 0; i < ptCount; i++){ cin >> inx >> iny >> endPoint; Point p(inx, iny); if(endPointCount == 0 && endPoint == 1){ pts.push_back(std::vector<Point>()); pts[pts.size() - 1].push_back(p); endPointCount++; continue; } pts[pts.size() - 1].push_back(p); if(endPointCount != 0 && endPoint == 1 && i != ptCount - 1){ pts.push_back(std::vector<Point>()); pts[pts.size() - 1].push_back(p); endPointCount++; } } for(std::size_t i = 0; i < pts.size(); i++){ for(double t = 0; t <= 1; t += deltaT){ cout << bezier(pts[i], t) << endl; } } return 0; } Point bezier(std::vector<Point>& pts, double t){ Point p; std::size_t len = pts.size(); for(std::size_t i = 0; i < len; i++){ p += pts[i] * choose(len - 1, i) * pow(1 - t, len - 1 - i) * pow(t, i); } return p; } double factorial(double num){ if(num <= 1){ return 1; } double fac = 1; for(double i = 1; i <= num; i++){ fac *= i; } return fac; } double choose(double a, double b ){ return factorial(a) / (factorial(b ) * factorial(a - b )); }
As far as the Makefile goes, it is a pretty simple one:
EXE=bezier .cpp.o: g++ -Wall $^ -c install: make ${EXE} rm -rf *.o ${EXE}:Point.o main.o g++ -Wall $^ -o $@ clean: rm -f *.o *.gch ${EXE}
Now, it is time to take a look at the input used to draw a curve:
13 .125 20 20 1 20 25 0 25 30 0 30 30 1 35 30 0 40 25 0 40 20 1 40 15 0 35 10 0 30 10 1 25 10 0 20 15 0 20 20 1
The above file is for a circle approximation (there are better ones out there, but this is a quick approximation I threw together). Here is another example of how someone could go about approximating a circle, with fewer control points (and fewer points in general).
5 .125 10 10 1 10 15 0 20 10 0 10 5 0 10 10 1
If you run the program and redirect the output to a file you can just copy and paste the output into a excel or other spreadsheet program and graph it to see what your curve looks like. Sadly, drawing the curves is outside of the scope of this tutorial (mainly because it would increase the length by quite a bit).
Enjoy your time with Bezier Curves!
This post has been edited by BetaWar: 06 July 2013 - 10:48 PM
Reason for edit:: Cleaned up forum bug and disabled emoticons


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Wednesday, January 18, 2012
Along U.S. 12 in Detroit
Hello! Unsure if anyone stops by here as it's been ages since my last post. I'm going to try to keep it up on a more regular basis as I have loads of images that are sitting on my desktop. Trying to decide where to focus my posting efforts, here on blogger, tumblr 1, tumblr 2, flickr... Ideally it will all be consolidated all on a website soon.
This post represents a mini inventory of signs and ephemera along U.S. 12 also known as Michigan Avenue in Detroit, Michigan. See more here and the actual photos on my flickr. Explanation to come!
Labels: --my makings--, collections, for the people, out + about, photography
6 comments:
- gina said...
I do, I do!
How everyone manages the posts and tweets,
updates and such is so beyond me.
Happy everyday!
- January 22, 2012 at 2:03 PM
- kindra said...
thanks Gina! good to hear from you. hope you're having a stellar and productive 2012!
- January 25, 2012 at 3:19 PM
- gina said...
Well I've finally made the leap and uploaded one picture
(isn't the first step always the shakiest?) to Flickr.
2012 here we come!
- January 29, 2012 at 6:47 AM
- am said...
the sporadic posts do not stop me from stopping by! I enjoy them! Thanks!
- January 30, 2012 at 7:30 AM
- kindra said...
Gina, send me your flickr link, gotta see the single image!
Yay, thanks Greenerer for sticking with me.
- January 31, 2012 at 7:24 AM
- gina said...
Hi Kindra,
Check your mail over on Flickr. :^)
- February 1, 2012 at 12:48 PM
Subscribe to: Post Comments (Atom)


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Rays go Extra Innings to Lose to Pirates
Considering the game was delayed almost 45 minutes due to a thinderstorm roaming through the area we got treated to a funny and interesting Bloopers reel by FSN. I was amzed and relieved at the same time that we did not see any early Rays bloopers, or even any Bucs bloopers from the Creamsicle days.
When the game finally got started there was a threat all night of a potential downpour, but just intermitten streaks of rain fell on the stadium crowd. The Rays were dressed as the Jacksonville Red Caps, complete down to the red pocket top on the pants. Pittsburgh was dressed as the Pittsburgh Crawfords for the contest.
I love seeing these old uniforms and hearing the history of these two teams, but hopefully C.C. got one of the Crawford jerseys for himself. I could see Carl sporting that out on the town while shopping for groceries.
Trivia Fact of the Night:
On April 18,1956, Ed Rommel was the first umpire to wear glasses in a regular season game.
The Way the Rays have been playing the past few months, Rays Manager Joe Maddon looks like a genius. Well, Maddon did himself one better last night by using two pinch-hitters that connected, and reached base for the Rays.
It was kind of interesting that Rays pitcher James Shields was batting in the 12 inning for reliver Gary Glover. Shields was 1-3 on the year at the plate, and truly seemed to enjoy hitting. Shields hit a soft liner back towards the mound that Pirates reliever T J Beam knocked to the ground, but could not get it to first in time to get Shields. Beam was charged with an error on the play.
The first pinch-hitter gave it his all before striking against the Pirates. Jonny Gomes battled for 15 pitches before connecting on a homer to deep center to tie the game at 3-all for the Rays. It was Gome's, 2nd pinch-hit homer of the season. The last time a hitter got a homer on his 15th pitch was Montreal Expos first baseman Termel Sledge on July 7, 2004 when he connected on his 16th pitch off Braves reliever Antonio Alfonseca.
It was the most pitches a Rays batter had ever seen before hitting a home run. The previous best was Jorge Cantu on Aug 29,2006 when he homered on the 13 pitch from Chicago's Neal cotts.
It was another example of a game that Edwin Jackson did not deserve to get a no-decision on the night. Jackson battled and held the Pirates to 3 runs in his 6.2 innings of work. Jackson gave up 6 hits and struck out 3 on the night.
Jackson has not been given the greatest run support by the offense on the night that he has pitched this season. Jackson has gotten 2.67 runs out of the Rays batters in his 15 starts this season. That is currently the worst run support of any of the Rays starters. Only Jason Hammel has gotten a lower number ( 2.6 ) in a spot start earlier in the season.
The Rays need to step it up for Edwin when he is on the mound. Because of this lack of power when he is on the mound, the opinion is that he is not a great pitcher. When in reality, he is head over heels better than last season in all areas of his game. His pitches were consistant last night and he only got in a jam once for the Rays. When you have an offense like the Rays, 3 runs allowed in a game should get you a victory.
Jackson is tied with Scott Kazmir for second on the team in quality starts with 7 for the year.
The Rays started the game looking like they might blowout the Pirates for the second night in a row. B J Upton hit the first pitch of the game out to center. Carl Crawford came up next and hit another single to center to move Upton to third. Crawford the stole second for his 20th base of the season.
Evan Longoria came up and hit a Sacrifice Fly to score B J , and it looked like another long night for the Pirates. In the bottom of the 6th, Eric Hinske doubled to deep left. Dioner Navarro came up and singled to center and Hinske came around to score for the Rays.
The Rays collected 10 hits off Pirate's pitching, with Jason Bartlett getting 2 hits.
The Rays will reach the All-Star break as only the 8th team to post a winning record the season after having the worst record in the league. The Rays are .166 percentage points better this season than last season at this point, the best in the majors this year.
The Rays had their 4-game winning streak snapped last night in their 4-3 defeat at Pittsburgh. It was the Rays longest road winning streak since June 15-22, 2004. The Rays are 10-4 in the last 14 games, all against NL teams.
The Rays will play their 81st game today in Pittsburgh. They are currently on a pace to win 97 games, which is an increase of 30 games over 2007, which would be the 10th best imporvement since 1900, and the best ever by a team that was the worst team in the league the prior year. The current record is 94 wins held by the 1991 Atlanta Braves.
Carl Crawford needs 3 steals to become only the 9th player since 1900 to reach 300 steals before the age of 27.
The Rays Bullpen has held opponents to a .211 batting average this season. If the season ended today, it would rank as the 3rd best by a MLB Bullpen in the last 50 years. Last year, the opponents batted .303 off the Bullpen, the third highest in the last 50 years.
The Bullpen's ERA this year is 3.16, best in the majors. Last season it was 6.16, the worst in the last 50 years


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Tutorial for long wavy and curly hair. This useful tutorial shows techniques for drawing wavy and curly hair. These techniques can be used for many styles of drawing, including realistic and manga/anime styles, depending on how you use the techniques.
DragoArt members upload artwork and drawing tutorials! They are also allowed to leave comments on tutorials, profiles, etc. Many more features, as well; it's way better than just being a boring guest! Register Now!


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LOS ANGELES – The Rockies won today's final game of a three-game series vs. the Dodgers. Question is, at this point, does it really matter?
No, the Rockies aren't in hot pursuit of the division-leading Diamondbacks after their 7-6 win at Dodger Stadium. Truth is, they have also-ran written all over them. To wit: A loss today and they would have dropped into fourth place in the N.L. West.


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You didn't get into photography so that you could manage paperwork.
But between all the invoicing and contracts that you manage for your various shoots, it's easy to feel like you spend a majority of your day managing those tedious details! So how do you keep your desk and brain clear of the clutter from this pile of paperwork? Here are three tips for streamlining your workload, so you can get out from behind your desk, and back behind the camera.
I. Put everything online.
Contracts and invoices can all be done through online systems or services, making it quick and easy for your client to sign and return things to you. Plus, down the road, it's easy to find all the contracts and invoices under each client's online folder!
II. Automate as much as possible.
Invoices should be sent out automatically online through your studio management software. If clients pay by credit card, you


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Wellington was home to me for nearly fifteen years and I left a big piece of my heart behind when we left. It wasn't an easy decision to leave, and I love this city with all my heart but the call of family and a more settled climate became stronger as the years went by. This is truly one of the best little cities in the world, and if it wasn't for the atrocious wind I think the city would probably be twice the size with so many more people wanting to live here. Wellingtonians are a hardy bunch and I think the landscape photography here shows this off – with rocky bays, houses clinging to hillsides and so many vantage points where you can look down over the city.
When shooting in Wellington, you really are spoilt for the choice of seaside locations for both sunsets and sunrises, but you do need to have a sturdy tripod and a warm jacket to ward off that incessant wind most days. Some of my favourite locations to shoot at have been Princess Bay, Petone Pier and foreshore, Oriental Parade and on top of Mount Victoria. And if you are lucky enough to get a bluebird day with no wind in Wellington (which does happen!), then you can count your lucky stars and head out pronto to shoot down at the harbour for stunning reflections of the city in the calm water.
Wellington & Lower North
Wellington City Pastel Sunrise
bluebuildingscalmcitycloudsharbournew zealandpastelpinkreflectionssunrisewaterwellington


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Locking methods
There is a choice of five different methods by which an SKF Y-bearing unit can be locked onto the shaft:
Grub (set) screws (fig. 1)
This locking method is typically used in applications where the shaft alternates direction of rotation. It enables very easy mounting and dismounting, even if space is limited.
Eccentric locking collar (fig. 2)
Even if this method is preferably used for applications where the shaft rotates in one direction only, it can be used for alternating directions as well, especially when loads, speeds and accelerations are low.
SKF ConCentra locking technology (fig. 3)
This patented method enables true concentric locking on the shaft. It is appropriate for alternating, as well as constant direction of rotation.
Adapter sleeve locking (fig. 4)
This method enables a concentric locking of the Y-bearing unit on the shaft and is appropriate for alternating as well as constant direction of rotation.
Interference fit (fig. 5)
This locking method is recommended for applications where the direction of the load alternates and where smooth running is a key operational parameter.The use of an interference fit is only available for Y-bearings in the 17262..-2RS1 and 17263..-2RS1 series. These bearings and the required housings have to be ordered separately.


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Hello little sailor. Nautical striped infinity loop scarf, great for any occasion. Great gift idea. You can loop twice around neck for added texture and style.
Jersey Cotton. Hand wash cold. 70 long x 7 wide.
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Whether I'm looking for a pashmina, a loop scarf or a beach cover up, I know I will find it at Anytime Scarf. Gorgeous scarves for any occasion at affordable prices. Quick shipping too. Love you Anytime Scarf.


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Additionally, this will be accompanied by a workshop for the schools' teachers, strengthening their capacity so that they can successfully and creatively teach literacy and school-readiness skills to preschool and early elementary students. A second training will be organized for motivated parents and high school students, specifically those interested in pursuing a career as a teacher or volunteering at the community library, in order to develop leadership and mentoring skills to be implemented while working in small groups with young students. The community will be providing a significant proportion of the resources necessary for this project (25%).
We completely funded this project with a $1790 donation!


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krzyxflip needed a new logo design and created a contest on 99designs.
A winner was selected from 9 designs submitted by 7 freelance designers.
Need a logo for a new entertainment website, dailydumpster.com. I'd like the logo to incorporate a dumpster or trash bin somewhere into the text.
Daily Dumpster
Desired Color Scheme:
Colors that will blend into the new design.
Accepted File Formats:
vector or psd
The colors of the logo should blend into the new design of Daily Dumpster. You can see it at http://www.wangchao.work.vhcservice…/05dailyd/.
Find out how a design contest works or learn more about our logo design services.


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Pink Brush Soap
by Mona Lisa
Cleans oil, acrylic, and watercolor paint from brushes, and also conditions and helps to reshape brushes. Lotionized, but leaves no greasy after-feel for cleaning hands. Mona Lisa pink soap has found many uses besides artists brushes, including the cleaning of jewelry, stones, stove tops, microwave ovens, and greasy skillets. Remove stains from clothing, upholstery, and carpets. Contains no chlorides, alkalis, phosphates, solvents, or alcohol.
?Ask a question about this product | See all questions & answers (4)
Average User Rating: Based on (18 Reviews)
Roberta C. from Roanoke, VA says:
I have used pink soap in doing ceramics, cleaning paint off clothes, and so many other things. Today, I even cleaned cranberry juice off my living room chair. It's great stuf and cleans just about anything...[more]
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When cleaning oil and acrylic paints off of my brushes, should I soak them before rinsing and if so how long do I soak them before rinsing?- Asked by Nell on 12-Jun-14
First, be sure to clean the brushes in the appropriate solvent depending on the type of paint being used. Next, apply the Mona Lisa Pink Soap and work excess paint from the bristles. Soaking is not required, but bristles may be soaked in Pink Brush Soap without damage. Avoid keeping handles in liquid for extended periods of time. After rinsing off the brushes, leave a small amount of Pink Brush Soap in the bristles to condition, and rinse them again before use.- Answered by MisterArt on 16-Jun-14
Is it OK to let the brushes sit in it for a long time at full strength?- Asked by Kathryn on 26-Aug-13
Soaking brushes in it will not harm the brushes, but will actually condition them.- Answered by MisterArt on 02-Sep-13
Do you dilute it like dish soap?- Asked by Kathryn on 26-Aug-13
It is to be used full-strength, not diluted.- Answered by MisterArt on 02-Sep-13
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Rick Wood needed a new other design and created a contest on 99designs.
2 winners were selected from 15 designs submitted by 4 freelance designers.
Cascade Mountain Tech (new company)
I am the CEO of Cascade Mountain Tech. We make and source outdoor products for major retailers such as Costco, Sam's Club, Wal-mart and many more.
Is female, ages 25 - 65 years old. This person is a walker/hiker and enjoys being outside. Income level is middle to upper income.
The retailer/buyer that will be purchasing these poles and selling them in thier retail stores, wants a design that appeals to the target audience above. She provided a webite for us to look at graphics that she thought would be appropriate for the walking poles. Check out the Website http://www.ameandlulu.com, then look at the women's golf and tennis accessories for graphic inspiration.
I have also attached a sample of a graphic for the walking poles, for your review. The graphic needs to be 13" X 2.25". The graphic will be located just below the hand grip of the walking pole. Please see the attached sample graphic files. The retailer/buyer also stated that she would like to see nature prints/graphics such as leaves, flowers, ferns etc.... on the walking poles.
Feel free to provide designs that do not include the nature prints. I want to provide a few different designs in addition to the nature requirements detailed above. The walking poles are used for hiking/trekking. Check out the attached link of a walking pole for your reference. http://www.rei.com/product/782129
Good luck!! Rick


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By completing your order, you understand that the products(s) you are purchasing are U.S. models and may have power / voltage requirements different from that of your country.
Prices shown in currencies other than US Dollars are estimates based on current exchange rates. We will charge your credit card in US Dollars on the day your order is shipped, and the conversion to your local currency will be done at the prevailing rate by your credit card issuer.
PSSL will not mark your parcel as a "gift", declare a value lower than the actual price paid, or otherwise prepare false customs information.
Streamers are placed in a 1" x 20" soft-sleeve for quick loading of your machine. Streamers are fireproof and biodegradable. Streamers measure 1/2" x 30'.This product contains only dark blue tissue streamer.


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Seedorf needed a new logo design and created a contest on 99designs.
A winner was selected from 152 designs submitted by 26 freelance designers.
RISE - Research Institute for Software and Service Ecosystems
We are a new virtual research insitute "RISE - Research Institute for Software and Service Ecosystems". Three research groups of Australian and German universities are currently involved in this cooperation.
The RISE institute will serve as a collaboration medium, providing a platform and being responsible for public relations. The involvement of industry partners in Germany as well as in the Asia-Pacific region will facilitate the realization of case studies and research projects in the network.
Accompanying the project, workshops and information days will be organized in order to inform other areas of the universities about relevant research outcomes. Finally, RISE research will be promoted to the academic community by jointly conducted workshops or conference tracks related to "Software and Service Ecosystems" on an international level.
The logo shall be published on our new website, but will also be used in letters, reports, presentations etc.
The target audience are researchers and businesses in the Software and Service industry.
We are looking for a professional logo representing this research cooperation.
A few words that might help inspire your design:
- Collaborative
- Network
- Dynamic
- Innovative
- International
- Rise
- Service-oriented
- Software
File types:
Print File Format - .ai, EPS, PDF (CMYK)
Web File format - .png and layered .psd (RGB)
It would be nice if "RISE" and "Research Institute for Software and Service Ecosystems" are incorporated into the design but we are open to discuss your ideas with us. The logo should look good on a white background and be scalable to different sizes.
Although we have attached a first draft logo attached to this call, you are free in your design!
We are looking forward to your creative ideas!
Find out how a design contest works or learn more about our logo design services.


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Sen. Kennedy's Budget‐Breaking "Reform" Bill
It appears that the Obama administration has decided to disown the venerable Senator. No wonder. The Congressional Budget Office estimated the ten‐year cost of Sen. Kennedy's bill at $1 trillion, but admitted that its analysis was incomplete.
Now the consulting group HSI Network, LLC comes foward with an estimate of $4 trillion:
The Senate Committee on Health, Education, Labor and Pensions (HELP) have proposed a health reform bill called the Affordable Health Choice Act (AHC) that seeks to reduce the number of uninsured and increase health system efficiency and quality. The draft legislation was introduced on June 9th, 2009. The proposal provided adequate information to suggest what the impact would be of AHC using the ARCOLA™ simulation model. AHC would include an individual mandate as well as a pay or plan provision. In addition, it would include a means‐tested subsidy with premium supports available for those up to 500% of the federal poverty level. Public plan options in three tiers: Gold, Silver and Bronze are proposed in a structure similar to that of the Massachusetts Connector, except that it is called The Gateway. These public plan options would contain costs by reimbursing providers up to 10% above current reimbursement rates. There is no mention of removing the tax exclusion associated with employer sponsored health insurance. There is also no mention of changes to Medicare and Medicaid, other than fraud prevention, that could provide cost‐savings for the coverage expansion proposed. Below, we summarize the impact of the proposed plan in terms of the reduction on uninsured, the 2010 cost, as well as the ten year cost of the plan in 2010 dollars.
HELP Affordable Health Choices Act
- Uninsurance is reduced by 99% to cover approximately 47,700,000 people
- Subsidy — Tax Recovery = Net cost:
- $279,000,000,000 subsidy to the individual market
- $180,000,000,000 subsidy to the ESI market with
- Net cost: $460,500,000,000 (annual)
- Net cost: $4,098,000,000,000 (10 year)
- Private sector crowd out: ~79,300,000 lives
HSI figures that a lot more people will take advantage of federal health insurance subsidies, driving costs up far more than indicated by the CBO figure. (H/t to Phil Klein at the American Spectator online.)
Of course, no one knows what the bill would really cost in operation. But the history of social insurance and welfare programs is sky‐rocketing expense well beyond original projections. Go back and look at the initial cost estimates for Medicare and Social Security, and you will run from the room simultaneously laughing and crying.
Health care reform would be serious business at any moment of time, but especially when the country faces $10 trillion in new debt over the next decade on top of the existing $11 trillion national debt. And with the $100 trillion Medicare/Social Security financial bomb lurking in the background, rushing to leap off the financial cliff with this sort of health care legislation would be utterly irresponsible.


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George Romero co-wrote and directed Night of the Living Dead in 1968, a film that inspired the modern zombie craze and made an indelible mark on American cinema. Come this way, horror fan...
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They creep into your home, seeping through cracks, drifting through drywall. Odorless, colorless, and tasteless, carbon monoxide (CO) and radon are two toxic gases that can seriously harm you — without your knowing it. Fortunately, you can protect yourself and your family from these invisible killers.
CO is produced when fuel is burned. Potential sources in your home: a faulty furnace, a malfunctioning stove, an improperly vented fireplace. Generators and gas-powered equipment can also emit CO. Using them indoors can result in dangerous amounts of the gas in your home.
At low levels, CO may cause fatigue. Higher concentrations can spawn more serious symptoms, including headaches, nausea, vomiting, dizziness, confusion, and coordination problems. Inhaling too much CO can even lead to death. One study estimated that an average of 439 people die every year from CO poisoning. Thousands more are hospitalized.
A CO detector can alert you to rising amounts of this gas before it becomes lethal. Experts recommend installing one on each level of your home outside sleeping areas. You should consider a detector even if you live in a multifamily dwelling without fuel-burning appliances. A recent study documented how CO can move through drywall, making you vulnerable to the gas if it emanates from your neighbors' homes.
The risk of radon
As the element uranium naturally breaks down, it turns into radon. This gas then seeps up through the soil into the air you breathe. Radon can infiltrate your house through cracks or holes in the foundation. It may also enter through your water supply, particularly if you have a well or another groundwater source.
When trapped inside your home, accumulating radon may cause lung cancer. A recent review of 22 studies on the gas found that people with the most exposure were 29% more likely to develop the disease. Smoking plus radon exposure elevates your risk for lung cancer even more.
A simple test can detect radon in your home. You can buy a test kit at your local hardware store. Place it in your basement or the lowest lived-in level of your home for 2 or more days. If the test shows radon levels of 4 or more picocuries per liter of air, experts recommend fixing your home to reduce exposure.
A detector can alert you to CO already in the air. But to help prevent CO problems before they start, pay attention to and properly maintain fuel-burning appliances and devices. Follow these safety tips from the Consumer Product Safety Commission:
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Skip to content
Renata McMann
Pride and Prejudice Fan Fiction
Menu and widgets
Free Samples!
A Duel in Meryton
Love, Letters and Lies
The Long Road to Longbourn
The Lost Chapter – The Long Road to Longbourn
Hypothetically Married
The Forgiving Season
The Widow Elizabeth
Foiled Elopement
Believing in Darcy
Her Final Wish
Miss Bingley's Christmas
Epiphany with Tea
Courting Elizabeth
The Fire at Netherfield Park
From Ashes to Heiresses
Entanglements of Honor
Pride and Prejudice Villains Revisited – Redeemed – Reimagined
Lady Catherine Regrets
A Death at Rosings
Mary Younge
Poor Mr. Darcy
Mr. Collins Deception
The Scandalous Stepmother
Caroline and the Footman
The Wickham Coin Series Books 1 & 2
Elizabeth's Plight (The Wickham Coin Series Book 2)
Georgiana's Folly (The Wickham Coin Series Book 1)
The Second Mrs. Darcy
Renata McMann
Five Pride and Prejudice Variations: A Collection of Short Stories
Heiress to Longbourn
Three Daughters Married
The Inconsistency of Caroline Bingley
Anne de Bourgh Manages
Pemberley Weddings
Journey Towards a Preordained Time
Renata McMann as Teresa McCullough
Summer Hanford
Free Samples!
By Renata McMann and Summer Hanford:
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Teen and Adult Programs
Here at FMMA we teach a blend of the world's most effective Marial arts, Muay Thai Kickboxing, Submission Grappling, Brazilian Jiu-Jitsu, and Eskrima.
Muay Thai, a martial art from the country of Thailand, utilizes all of the body's natural weapons to create a devestating fighting style. People train Thai Boxing because it is a competitive sport in the ring as well as being useful on the street. In Thai Boxing, hand techniques are similar to western boxing, adding strikes with the elbows, knees, and delivering low powerful kicks. Muay Thai fighters are world renown for their power, effectiveness, and stamina.
FMMA Muay Thai Kickboxing will provide you with the best workout you have ever experienced. Jumping rope and calisthenics are a part of every class. Practical offensive and defensive techniques are delivered on pads to provide complete resistance training. Nothing comes close as a complete stand up martial arts workout.
Submission grappling is the art of ground fighting. The concept is to be a well-rounded fighter and to be able to defend yourself whereever combat may take you. Most self-defense situations will end up on the ground, so being prepared is the goal.
The FMMA grappling program will give you the ability to defend yourself on the ground. You will learn to sense body positioning and will be able to control your opponent. Also, you will be taught to recognize submission holds, joint locks, chokes, escapes, and reversals.
Traditionally the art of grappling is done wearing a uniform or gi. Submission grappling is done without the gi, as it is a different strategy and requires individual training.
Brazilian Jiu-Jitsu This program offers one of the most effective martial arts in the world. The emphasis is on grappling, and ground fighting with arm-bars, chokes, throws, leg locks, and takedowns. The student trains with a unifrom or gi. This provides for a more advanced grappling strategy and allows the student to be prepared for self-defense while being clothed with a jacket.


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They support the Goodlatte-Scott amendment, saying it provides insurance without government interference in free markets.
Dairy farmers from several states spoke out at World Dairy Expo about the dangers of a dairy supply management program included in the Dairy Security Act.
They voiced support for the Goodlatte-Scott amendment, an alternative proposal they said provides insurance without government interference in free markets.
"Supply management is fundamentally flawed," said LuAnn Troxel, who with her husband milks 130 cows and operates a large animal veterinary practice in northwest Indiana.
"No other commodity groups are being asked to reduce supply," Troxel said. "I don't want to be the guinea pig for supply management."
Supply management will bring unintended consequences, Troxel added. "It will be negative for exports, which are the answer to those of us who want to increase our production. Also, we'd rather have experts find ways to move our dairy products to the world market."
Also speaking out against supply management were Wisconsin dairy producers John Pagel, Jerry Meissner, Gordon Speirs and Randy Hallet. They were joined by: Mitch Davis, who manages Davisco Foods and operates a 6,500-cow dairy; Maury Cox of the Kentucky Dairy Development Council; and dairy producer Howard Straub of St. Johns, Mich.
The Dairy Security Act is part of the farm bill version passed by the Senate and next up for floor debate and amendments by the House of Representatives. The controversial provision in the Dairy Security Act is known as the Dairy Market Stabilization Program (DMSP). If dairy farmers want to participate in a margin, or risk insurance program, they would have to agree to participate in the DMSP. Under the DMSP, would either have to limit milk production or forfeit a portion of their milk checks when margins fell below $4/cwt.
Farmers are beginning to learn the potential impacts of the program, producers said today. If the program becomes law, dairy farmers would either have had to decrease production beginning back in May, or pay a penalty.
"That deduction, at 8% or even at 4%, has a huge impact on our bottom line," said Pagel of Pagel's Ponderosa Dairy in Kewaunee, Wis. "That 8% can pay a lot of bills or cover my interest at the bank."
Speirs is a third-generation dairyman who owns and operates Shiloh Dairy LLC with his wife, Cathy, and sons Travis and Tyler. The Speirs family moved its operations from Alberta, Canada to Brillion, Wis. in 2003. Shiloh Dairy is a 1,500-cow dairy and is in the process of expanding to 2,100 cows over the next two years.
"I am opposed to supply management because once regulations are in place and found to be not working, the government will do its best to try to fix it with more regulations," said Speirs. "This was my experience in Canada with the quota system and I expect it will not be different here."
"Dairy farmers in Wisconsin could have been penalized up to $18,000 had this program been in effect now," noted Jerry Meissner, president of the board of directors for the Wisconsin Dairy Business Association, and owner of Norm-E-Lane, Inc., a 2,000-cow operation near Chili, Wis. "This is bad news for Wisconsin."
Wisconsin's Dairy Business Association (DBA) presented a table that outlines potential impacts of the stabilization program on Wisconsin, as the program would have triggered earlier this year, and still been in effect.
(Source: Wisconsin DBA)
A bipartisan compromise amendment proposed by Reps. Bob Goodlatte (R-Va.) and David Scott (D-Ga.) would remove the stabilization provision, and also would provide dairy farmers with the ability to obtain margin insurance, with catastrophic coverage, as a risk management tool for times of low milk prices and high feed costs. The amendment is expected to be offered and voted upon when the full House considers the farm bill, possibly in the lame duck session that will begin in November.
Dairy producer organizations opposed to the supply management proposal include:
- California Dairies, Inc.
- Dairy Business Milk Marketing Cooperative
- Dairy Policy Action Coalition
- National All-Jersey, Inc.
- North East Dairy Producers Association, Inc.
- Wisconsin Dairy Business Association
- Minnesota Milk Producers
- Alliance Dairies (Florida)
- Board of Directors of Bongards' Creameries (Minnesota)
- First District Association (Minnesota)
- High Desert Milk (Idaho)
Market Snapshot, 10:00 CT (VIP) -- October 5, 2012
Natural Gas Report - Week Ended 10/3/2012


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Kimberly Hicks and Veronica Robles were close friends with Brenda Loomis before she died of breast cancer.
They shared the good and the bad moments with her as she fought cancer, and in this edition of Voices for the Cure, the two pay tribute to Loomis.
They remember her sense of style — even through chemotherapy — to her attitude about fighting the disease.


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Eminem, Rihanna Announce Dates for The Monster Tour
After announcing their upcoming Monster Tour on Twitter Eminem and Rihanna have now released dates and cities for their U.S. stadium trek.
Em and RiRi will hit the road this summer on a three-city excursion, which begins on Aug. 7 at Rose Bowl in Pasadena, Calif.
The dynamic duo will also hit the MetLife Stadium in East Rutherford, N.J., on Aug. 16 and Aug. 22 at Comerica Park in Eminem's hometown of Detroit.
American Express card members will be able to purchase tickets beginning March 20 at 10AM ET. Go to Eminem.com for more information.
Meanwhile, fans can get access to pre-sale tickets on March 22 if they follow Live Nation on Facebook.
Tickets to the general public will go on sale March 28 at LiveNation.com.
The Monster Tour Dates:
Aug. 7 -- Los Angeles, Calif. | Rose Bowl
Aug. 16 -- East Rutherford, NJ | MetLife Stadium
Aug. 22 -- Detroit, Mich. | Comerica Park


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Item # AWS-11/ Tools / Hex & Torx® Compatible Tools / Multi-Tools
Fold-Up Hex Wrench Set
The Park Tool Fold Up Hex Wrench Set combines all the popular hex wrench sizes into one convenient fold-up tool, eliminating the need for a mess of loose tools. Its multi-position composite handle is comfortable, lightweight, slip-resistant, and 40% stronger than steel handles.
Need service? See our Limited Warranty or get Replacement Parts in a snap.
AWS-11 Features
- Includes 3mm, 4mm, 5mm, 6mm, 8mm, and 10mm hex wrenches
- Wrenches made from industrial tool steel, through hardened and tempered for long life
- Chamfered tips for a perfect fit


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Young artists in North Central Arkansas recognized at Arvest Bank holiday open house.
YELLVILLE, Ark. – The votes are in! Three artistic kindergarteners from the Yellville-Summit School District were recently selected by the community for coloring the best holiday coloring sheets. The recognition was in conjunction with Arvest Bank's Holiday Open House at the bank's branch in Yellville. Holiday coloring sheets from three kindergarten classes were on display at the open house for the public to vote on a winner from each kindergarten class. Students who received the most votes include: Emma Decker, Ian Freeman and Emerson Cappelluzzo. Each student was presented a certificate and a holiday goodie bag from an Arvest associate.
"All of the students colored beautiful artwork that we were proud to display in the bank for their family and friends to see and their pictures added a nice touch of holiday warmth during our open house," said Tiffany Watkins, Assistant Vice President and Marketing Director for Arvest Bank in North Central Arkansas.
The open house included a hot chocolate station, holiday sweets and holiday music from the Yellville-Summit junior high band.
Submitted questions will be answered by an Arvest banker and may appear on the Arvest Blog.
All Arvest banks are Equal Housing Lenders and Member FDIC.
Investment products and services are provided by Arvest Investments, Inc., doing business as Arvest Asset Management, member FINRA/SIPC, an SEC registered investment adviser and a subsidiary of Arvest Bank. Trust services are provided by Arvest Bank. Insurance products are made available through Arvest Insurance, Inc., which is registered as an insurance agency. Insurance products are marketed through Arvest Insurance, Inc., but are underwritten by insurance companies.
Securities and Insurance Products: Not Insured by FDIC or any Federal Government Agency, May Lose Value, Not a Deposit of or Guaranteed by a Bank or any Bank Affiliate.


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LINKS Networking MeetingName: LINKS Networking MeetingDate: January 22, 2020Time: 7:30 AM - 9:00 AM CSTEvent Description:
Bring $1/person/company and lots of business cards for a light breakfast and heavy networking. No reservations necessary and non-members may attend twice before joining. 80-100 Member Businesses attend each week! Join us at this valuable networking event and you will reap the rewards!
Gather Downtown McKinney. McDonald Street (State Highway 5), West on Virginia Street.
A city parking lot (free) is located at the corner of Hunt and Tennessee streets.
Street parking along side streets and around the McKinney Performing Arts Center (MPAC) is available.
Upcoming Events


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Russia rebuffs Clinton on Syria
VLADIVOSTOK, Russia (AP) — Russia has soundly rejected U.S. calls for increased pressure on Syrian President Bashar Assad to relinquish power.
While in Russia's Far East on Saturday, U.S. Secretary of State Hillary Rodham Clinton tried to prod Moscow into supporting U.N. action to end the crisis in Syria. She also expressed hope that Congress would repeal Cold War-era trade restrictions on Russia.
Russian Foreign Minister Sergey Lavrov met with Clinton on the sidelines of a meeting of Pacific Rim leaders.
After that meeting, Lavrov told reporters that Moscow is opposed to U.S.-backed penalties against the Assad government, in addition to new ones against Iran over its nuclear program, because they harm Russian commercial interests.
Copyright 2012 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.


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Artist description:
for ibu & tee
Java Draw Created Jun 24, 2012 460 x 640px Unless noted Copyright 2012 fathso.
We encourage you to submit a comment and let the artist know what you think of this drawing. Please log in or join to post a comment.
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so sweet ! colection !
Amazing!Looks like my cat! Collection
nice, that looks just like my cat
so cute:D love the kitty's fur and eyes, and pink little nose
WOW...so beautiful..5/5&fav
Beautiful, just beautiful.
Such a beautiful cat; I could so be a crazy cat lady for the rest of my life. Amazing job, looks very real :}
Wonderful!!!!!!!! Looks so real!
Awesome drawing!!! love it! looks so real, and the cat looks so cute :) great job 5.5
This is superb...the realism..wow!