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Broncos bring in RB Aaron Brown, two DBs for tryouts
Aaron Brown, a speedy, 205-pound tailback who spent the previous two seasons with the Detroit Lions, was brought in to Dove Valley for a tryout Monday.
Brown was a sixth-round draft pick in 2009 and was one of Detroit's final cuts from their 53-man roster prior to this season. He rushed 189 yards on 44 carries (4.3 per carry) in 21 games for the Lions.
Also working out for the Broncos on Monday were defensive backs David Jones and Trevard Lindley. Jones is a fifth-year defensive back/special teamer who played three seasons with Cincinnati and last season in Jacksonville.
Lindley was a fourth-round pick just last year by the Philadelphia Eagles but was cut just prior to this season's opener.
The Broncos also waived running back Brandon Minor off their injured reserve list.


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Global solar PV industry to remain under pressure in 2013!
The outlook for the global solar PV industry does not look encouraging, at least, if recent happenings are set as benchmark. How will the global solar PV industry perform in 2013? How will the modules segment perform? How will solar cells segment perform in 2013?
Dr. Henning Wicht, director and principal analyst Photovoltaics, IHS iSuppli, said: "The industry will remain under pressure. We expect prices to decline further on all nodes. Margins will remain thin. Cell production outside of China, in particular Taiwan, can benefit from US anti-dumping tariffs on Chinese modules.
"However, Taiwanese cell producers will face difficulties, since European customer base will shrink. Module production will remain challenging. Prices are expected to decline further due to overcapacities and fierce competition." Here is a graph of the module price decline.
There are a few other questions. Did the global solar PV industry touch 22 GW in 2012? What is the prediction for 2013? Also, how is Japan doing? Are we seeing pro REE politics there?
Dr. Wicht said that IHS iSuppli expects 31 GW of new installations in 2012. For 2013 IHS iSuppli forecasts 35 GW. "Installations in Europe
are declining, while installations in emerging markets and Asia are increasing. China, US and many of the new markets favor ground installations. Europe and Japan address more rooftops. Japan has been seeing a lot of activities in H2-2012. We expect this boom to continue into 2013.
"IHS expects that the Japanese government will adjust tariffs in 2013, since investment conditions are very generous. This is helpful to kick-start the market. However, the generous tariffs will become expensive for rate payers if maintained too long. Details on tariff adjustment are not yet defined."
Finally, how will the industry focus on electricity storage and grid integration in 2013? And, what's going to happen with Chinese suppliers in 2013?
Dr. Wicht replied: "Solar companies will see continuing and even increasing difficulties during 2013. Thin margins for all producers (including silicon) will maintain. Smaller players will stop production. Also 2nd and 3rd tier Chinese suppliers will partially stop production. Tier 1 Chinese players will face difficulties of financing if stock prices will not increase and companies will be excluded of Nasdaq (pending).
"Also, anti-dumping investigations in Europe can harm Chinese module business in 2013 since buyers will be careful to avoid any retroactive tariff from beginning of 2013. Strategy wise, 2013 will be a very difficult year. Electricity storage is an emerging topic, which is now addressed mainly by inverter suppliers. Grid integration of PV power is becoming a concern of EPCs and investors."

subset: commoncrawl


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Deliver Us from Evil is not a horror movie exactly. Primarily because there is nothing to be afraid of. Yes, there is exorcism entailed but it doesn't make you even flinch. That being said, if you don't look at it as a horror flick you might actually enjoy the story.
Deliver Us from Evil Horror Factor
Scott Derrickson's previous horror ventures like Sinister and The Exorcism of Emily Rose packed in brilliant creepy factors that signed him off as a new age creative ghost director. All such accolades are justified since Scott Derrickson has gone pro behind the camera.
Unfortunately in the flick Deliver Us from Evil what he endeavours to do is uplift a bland tale of devilry, savagery and diabolism and mashes it up with gore, dark and a lot of cop activity. That being said, there is nothing in the movie that makes you skip a beat at all. If it were not for Eric Bana's presence who seems to be working really hard to make the true story of Deliver Us from Evil appear elevated, the movie would have tumbled down miserably.
Plot of Deliver Us from Evil Movie
The movie claims itself to be a true story of a New York cop Sarchie played by Eric Bana who fights a series of crime that has his city in shivers owing to a case of the unworldly.
If you look at its complete story, you can imagine why the director might have had picked it up in the first place. The story is a true account of an NYPD sergeant, and constantly capers on the them of horrific bits he came across trying to solve unforeseen crime. Something a bullet can't really understand.
You can order Deliver Us from Evil here:
True after watching the likes of scared shitless horror flicks like The Conjuring and other mind-boggling semi scary movies like the Insidious franchise we have inadvertently created a mindset that demands shat-your-pants scary stuff from Hollywood, and anything less than that makes us go meh! I guess that's why the movie ends up becoming not that enjoyable, or even thrilling.
The Final Verdict
Deliver Us from Evil however burns down to downright pathetic in terms of the eerie quotient! Keep your hopes extremely low and you might as well place it somewhere amongst the likes of The Rite and other such exorcism entailed horror genre flicks that made ample noise but faded away almost abruptly due to jaded content.
You can check out the trailer of Deliver Us from Evil movie here:


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Rap News 14: Higgs Boson Unbound (Feat. Prof. Scott Ridley)
Rating: 0.0/5 (0 vote cast)
http://www.thejuicemedia.com Juice Rap News: Episode 14 - "The Waiting for Godot Particle". This civilisation's Promethean quest for ultimate meaning has taken a giant leap towards its epic conclusion. In the latest prequel to humanity's journey to inner-space, scientists at the CERN laboratory announce that they have unlocked one of the key strands in the origin of Life, The Universe and Everything: 42 years on from its coining, the Higgs Boson particle has possibly been detected at the Large Hadron Collider. What does it all mean? How does it feel to meet our Masster? What is our destiny? Could this be the font of all wisdom? Does it anti-matter that Scientists make use of 'ComicSans' - the font of all evil? Is anyone conCERNed about the MASS amount of Higgslarious Pun-upmanship Colliding in the twittersphere? Join Robert Foster as he takes a journalistic journey into this particular world, and manages to corner a colourful character, CERN Professor Scott Ridley, who is several bottles into getting his Bos-on at the massive "Hadron Collider Higgs Boson PARTYcle" celebration. CONNECT with us: Website: http://thejuicemedia.com Twitter: http://twitter.com/juicerapnews Farcebook: https://www.facebook.com/rapnews SUPPORT the creation of new episodes of Juice Rap News - a show which relies on private donations: http://thejuicemedia.com/donate DOWNLOAD free MP3: http://www.reverbnation.com/rapnews LYRICS available here: http://thejuicemedia.com/video/lyrics CREDITS: - BEAT: This episode contains a killer beat, "One Time", http://www.youtube.com/watch?v=hmPzabWFTlM from our favourite new UK beat-maker, Red Skull. Check out his other insanely ill beats on his pages: http://redskullbeats.tumblr.com http://soundcloud.com/redskullbeats - ARTWORK: Thanks to Zoe Tame http://visualtonic.com.au for images and for website wizardry! Thanks to Jonas Schweizer in Germany for animating the Promethean intro and glass smash (See his work: http://www.indiegogo.com/CaribbeanNewcomer); And thanks to Joshy Anderson for the loan of the bone-fide pharmacist lab coat! CAPTIONS are coming soon...
Added on Jul 11, 2012 by Ordonomundi
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Expert Systems and AI-Based Decision Support in Auditing: Progress and Perspectives †
William E. McCarthy
Michigan State University
Eric Denna
Brigham Young University
Graham Gal
University of Massachusetts
When all the AI rhetoric is boiled away, expert systems are simply com puter programs much like general ledger packages or even like video games. Writing a new payroll program in COBOL is not research, and neither is building another auditing expert system.
1. Introduction
Since the development of AUDITOR at Illinois, there have been a num-ber of auditing expert systems designed and built by both academics and ac-counting professionals. For surveys of this work, see Messier and Hansen [1987], Gal and Steinbart [1987], Bailey, Hackenbrack, De, and Dillard [1987], and Bailey, Graham, and Hansen [1988]. However, as encapsulated by the statement above, a continuing criticism of this work (indeed, a criticism of any knowledge-based work in accounting) is that it constitutes more devel-opment than research. In this paper, we contend that such blanket criticisms are unfounded and are in fact more attributable to a critic's lack of schooling in computer science than to any conceptual shortcomings in the actual sys-tems research methods. More specifically, we will look at several auditing expert systems and evaluate them in terms of some informally developed dif-ferentiation heuristics, heuristics whose rationale depends heavily on the work of March [1988] and Cohen and Howe [1988]. We will also try to chart new directions for research in knowledge-based auditing systems. Our central pur-pose throughout this paper is to try to develop a framework of analysis so that when someone proposes a new audit expert system or enhancements to an existing audit expert system, we can type its contribution as either pri-marily research or primarily development or both.
†Support in the development and preparation of this paper was provided by the Department of Accounting at Michigan State University and Arthur Andersen & Co. Steve Rockwell provided numerous comments and criticisms.


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Product Spotlight: Cornucopia. This stamp is 10% for 1 week!
I used the cornucopia as my focal point, and stamped a matching background using some smaller coordinating stamps. Kind of a busy card for me, but I guess that's what I was feeling like that day! I do enjoy combining different stamps and making unique patterns, I even had some fun coloring too! In case this one is too crazy for you... there are 2 cards below that I made this summer for the sneak peaks on the DeNami blog. A bit more simple looking. Thanks for stopping by, and make sure you visit the DeNami Blog for more inspiration using this cornucopia stamp!
Stamps: Cornucopia, Steam Curl, Demi Double Circle, Grapes, Apples & Pears Set, Elegant Floral Leaf Sprig.
Ink: Versafine Sepia, Toffee, Crimson Red.
Cardstock: Cream, Chocolate, Sage.
Misc: Yellow Ribbon, Ivory/Gold Ribbon, Tombow Markers.


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About Stephen
Most people who are going to read the articles and ask, "Who's chip does this use?" And pretty much everyone will say, "Oh these are FTDIs!" whether or not it's true.
So won't the result have people shying away from any of their chips in the future?
Seems like another reason why killing the devices is a bad move.
Marketplace or not, it just means that the boy will be forgotten, and that's the real shame of it.
Think about it. When someone who doesn't know anything about Jeffery Baldwin sees the statue, what do you think they'll see? What do you think they'll always call it?
"That's the Jeffery Baldwin memorial", says nobody ever.
Most people are going to say, "That's the Superboy statue."
That's the confusion it'll cause. It will no long be a memorial to the tragically short life of a little boy. It's going to forever be remembered as a Superboy statue by everyone who'll forget about the details of his life and death in the future.
The Gutters had a great commentary about this. http://www.the-gutters.com/the-truth-amongst-the-outrage/
Christians already are warned against usury in the Bible, but they keep using banks anyway.
At first glance, if it wasn't for the cheap packaging, I would have thought Fluke too.
I've had this debate with newspapermen before. Newspapers have 2 customers: Readers and Advertisers.
The reader side of the revenue stream is pretty well covered, but people often neglect the negative impact that paywalls have on advertisers.
Advertisers pay for eyeballs. Paywalls reduce the eyeballs on ads, making adspace on their sites less valuable. Either advertisers won't want to pay existing rates for the now-less-valuable opportunity, or they'll just go straight to Google Adwords and host their own business site that's under their own control.
Paywalls are just a faster death to the paper, making the news site less relavent both in terms of a source of news, and as a marketplace for advertising.
Another issue may be that EA is publicly traded. It isn't just their management that needs to be convinced that DRM is bad, but their shareholders need to be educated too.
The TSA seems to be practicing what the tech industry called, "Security by Obscurity". It fails in tech. It fails everywhere else too.


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Some fresh details are emerging about an upcoming documentary on late Nirvana frontman Kurt Cobain.
Director Brett Morgen, who helmed Rolling Stones retrospective Crossfire Hurricane, a film to mark the veteran British rockers' 50 years in the music industry, hopes the as-yet-untitled Cobain project he's been working on since 2007 "will be this generation's [Pink Floyd's 1982 film] The Wall".
"If you think about Kurt, he's a contradiction," Morgen said in an interview with NME while describing the ambitious project.
"He could be sincere and sentimental, and also ironic and sarcastic. He was sweet and sour. He was incredibly funny too, and the film has to reflect his sprit."
Morgen, who is working on the doco with the blessing of Cobain's estate, added: "The thing about him people might not know too is that he was an incredible visual artist and left behind a treasure chest of comic books, paintings, Super8 films, all sorts.
"We're hoping the Cobain film, that'll hopefully be released in 2014, will be this generation's The Wall - a mix of animation and live action that'll allow the audience to experience Kurt in a way they never have before. It's very ambitious."
The director recently spoke out to deny reports that he was collaborating on the project with Cobain's combative widow, Hole star Courtney Love.
The New York Post quoted Morgen as saying in November, "Courtney is the one that brought me into this... We've been trying to find the right time to put this film together and the time is now."
He added: "Kurt was not only an amazing songwriter and musician, he was an incredible artist and filmmaker. So we are going to do the movie sort of like a third-person autobiography - [as] if Kurt was around and making a film about his life."
Love's rep later issued a statement to ew.com, confirming that while the singer is not involved in the creation of the film, she's "very happy" Morgen is behind it.
"She thinks he's a great director," the rep said.
Morgen also told ew.com that his comments in the Post were taken out of context.
"Back in 2007, I had a meeting in L.A. with Courtney Love to discuss my possible involvement in a Kurt Cobain documentary," he said.
"She had seen my film, The Kid Stays in the Picture, and thought that I had the right vision and passion to bring Kurt's story to life. Since that time, I have been speaking exclusively with Kurt Cobain's estate, who have given me their full cooperation in order to make the film. Courtney isn't currently involved with the project in any capacity.
"The estate and I will be releasing more information about our plans in the coming weeks. Production on the film will begin in the coming months and we are aiming for a 2014 release."
Love, who reportedly lost the rights to Cobain's image last year, also recently put the kibosh on rumours that there are plans for a Broadway musical based around Nirvana's music.
"There will be no musical," she told The Observer.
"Sometimes it's best just to leave things alone."
Cobain was 27 when he took his own life, on 5 April 1994.
And finally...
* From Russia with love: Gerard Depardieu collects passport at dinner with President Vladimir Putin.
* Aerosmith frontman Steven Tyler's dodgy feet are the talk of the web again.
* "He's my best friend" - Courteney Cox talks soon-to-be ex-husband David Arquette.
* Marriage, followed by carriage? Crystal Harris "desperate" for babies with Hugh Hefner, according to tabloid tattle.
* Mariah Carey's first husband takes credit for her success in new book.
* Liam Neeson says society is way too sexy for him.
* Why cops rushed to Brad Pitt and Angelina Jolie's Hollywood Hills mansion.
* Orlando Bloom and Miranda Kerr crush split rumours with a public kiss.
* Heidi Klum says she'll (probably) never marry again.
* Charlie Sheen whisks new porn star lover off to Mexico.
* Taylor Swift's dad warns Harry Styles not to break her heart? Cobblers.
* Kim Kardashian and Kanye West turn down $3m for baby pics?
Follow Myrddin Gwynedd on Twitter.
- Rumour Has It


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Representative Scott Randolph (D-Orlando) filed a bill today that aims to bring jobs to Florida. The Competitive Workforce Act (H.B. 361) would prohibit all forms of discrimination in the workplace, including sexual orientation.
According to Human Rights Campaign, diversity is good for business. Eighty-seven percent of Fortune 500 Companies include sexual orientation provisions in their anti-discrimination policies. In a modern market place, a fully inclusive anti-discrimination policy allows businesses to be more competitive.
Florida law fails to protect all Floridians against workplace discrimination. The Competitive Workforce Act will not only ensure equal protection for all Floridians, it will make Florida a more attractive location for business investments.
"In a time of serious economic hardship, it is imperative that we do everything we can to encourage economic growth and investment," Representative Scott Randolph said. "This bill promotes smart business practices that will attract employers to our state and create jobs. The Competitive Workforce Act seeks to move Florida forward."


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Pump. Pump. Pump. Sam Houser's heart is pounding. The most reclusive man in video games and the mastermind behind the 150-million-selling Grand Theft Auto series is biking to work in the pouring rain. His custom pink Independent Fabrication racer weaves through New York City traffic, the type of chaotic gridlock Grand Theft Auto players love to career through in a stolen car. Houser has a heavy nest of a black beard he rarely cuts, one that provides him the anonymity he covets as he speeds through the streets from Brooklyn to the SoHo office of Rockstar Games. "I do this 365 days a year," he says. "Sometimes the snow's so deep I have to carry my bike over the bridge. But every day, every day."
Houser, 42, counts on the bike ride to calm him down. "The bike is the best way for it. It's very meditative." Meditation is good; so is yoga, and Houser is an avid practitioner of both. When he really needs to chill, he'll choose a ride from his enviable collection and pedal 60 miles to Bear Mountain, because creating the most popular—and controversial—video game series in history is fraught with tension. A relaxed Sam is a better Sam, as those around him know.
But not many know him. In fact, in the past five years, Houser hasn't given a long interview to anyone but me, and that's baffling, because what he has to say is sincere, compelling and complex. He can be both insightful and rebellious, embracing different cultures and at the same time full of a healthy paranoia in a kind of punk-rock, hip-hop sort of way. He is an astute student of human nature and, as president of Rockstar Games, a tough negotiator when contracts come up for renewal with parent company Take-Two Interactive.
Partly because of his reputation as a loner and recluse, everyone from journalists who can't get interviews to a handful of disgruntled former employees has labeled Houser crazy. He is not. He can be intensely private, even avoiding a GTA voice actor when he comes in to record his voice-over work. Houser is a workaholic and he's stubborn, clearly used to getting his way when he knows he's right, but he's definitely not crazy. In fact, there's something about Sam Houser that is close to genius. If Nintendo's Shigeru Miyamoto is the Steven Spielberg of video games, Houser is the Martin Scorsese.
Of course, there is more to Houser than that, just as there is more to Grand Theft Autothan stealing cars. Much more, in fact. Behind the high-speed chases, shoot-outs and plot twists, Rockstar's games are a virtual stylebook curated by Houser and his brother, Dan, Rockstar's head writer and vice president of creative. Sly references to the coolest music, art and films pop up everywhere, from radio stations loaded with Rick Ross and Aphex Twin to art pieces that appear in the background, pulled directly from New York City galleries. These references are decoded by fans the way a Basquiat mention by Jay Z is googled by hip-hop kids or a dusty rock-and-roll song is resurrected after appearing in a Quentin Tarantino movie.
All this percolates through a world of brutal violence and black humor set in the grittiest of crime films and mashed up into a fictional New York or Los Angeles urban environment. Hollywood producers would die to make a film of the series. Houser and Rockstar have always said no. Houser says no to a lot of things: to being photographed, to participating in the annual Electronic Entertainment Expo game convention that takes place every summer in Los Angeles ("It's like a big, sort of willy-waving exercise") and to interviews. "More so than ever before, in a world where people are just out to be famous for being famous and want to be interviewed for being interviewed, it seems like a funny practice," he says, shaking his head.
We are sitting in the Rockstar office's media room, which is outfitted with a giant flatscreen TV and killer sound system. The room sits on the other side of a lobby complete with an ultra-rare Warrior arcade game and a vintage Defender cabinet. It's a few weeks before the release of Grand Theft Auto V, and the stakes—and the stress—have never been higher.Grand Theft Auto IV, released in 2008, had a budget of more than $100 million. It made $500 million in its first week. This year's Grand Theft Auto V, five years in the making, cost a reported $266 million and, a few weeks after our discussion, will bring in $800 million its first day. Three days later it will top $1 billion.
But that's still weeks away, and on this afternoon an optimistic yet anxious Houser, wearing a black long-sleeve shirt, gray shorts and running shoes, sits on the edge of a couch. "Grand Theft Autois a double-edged sword. The fans want bigger, better—you know, higher quality. It's a privilege to have an audience that is demanding like that. But it's also a challenge. You have to meet their expectations." He crosses his arms. "I go to bed at night with the game there. I wake up, and that's the first thing I see. At several points in the course of this game I've had to really calm myself down, because I'm at home playing with my kids, and all I can see is the fucking game, like, running in my mind. I'm like.…" He lets out a low, frustrated growl. "This isn't ideal."
There is no doubt Grand Theft Auto V is the magnum opus for Rockstar Games, a company with six development studios around the world and hundreds of employees, all of whom helped Scotland's 300-strong Rockstar North build the game. All told, the team computer-generated more than 40 square miles of painstakingly designed forest, city, ocean and desert. "We went out to the Salton Sea and were absolutely gobsmacked by it," Houser says, rocking back and forth on the black leather couch. "We made sure we were going to have a whole section that was dedicated to that sort of atmosphere, because we'd never seen anything like it before in our lives." It's within the creepily beautiful, fictionalized Salton Sea with its offbeat, sometimes nasty residents and haunting, starry nights that Trevor, the bat-shit craziest of the game's three new characters, resides in a rusty single-wide trailer. Trevor, along with Michael and Franklin, is one of the trio of diverse criminals whose story lines weave through the game.
Houser feels he has a bit of each character in him. "You know, Michael is constrained and contained with his midlife crisis. As my brother says, we've been having midlife crises from about 12 years old. Franklin, the sort of street guy, I certainly fancy myself in that mode. However, for a privately educated Londoner, albeit an American citizen now, I think it's a bit of a stretch—but somewhere inside me I do. And then Trevor's a psychopath, and you can fill in the blanks there." Truth be told, Houser explains, there's a bit of each criminal in all of us.
On his BlackBerry, Houser shows off a photo of his mother, Geraldine Moffat, a fine actress who plays the gorgeous and often naked Glenda in Get Carter, the seminal 1971 British gangster film starring Michael Caine. Except here Mum is clad in the kind of sci-fi performance-capture suit computer animators use to manipulate the human form into games. "Dan hatched a really fun idea for our mum. The performance was fantastic. She came out here when she did the thing, and it was just so amazing, the energy that it gave her. She just loved it."
The Housers' actress mother and jazz musician father, Walter, are key to the Rockstar story. Sam, born in 1971 in London, and Dan, born two years later, weren't exactly coddled as children. Geraldine and Walter demanded two things of the brothers: "Do your homework," which Houser feels made him compulsive about work, and "Don't do drugs," which kept the brothers straight. (That doesn't mean Sam didn't experiment; he just didn't overindulge.) They fought like brothers—Sam even broke his hand punching Dan—but they also looked out for each other. Like the time bullies stole Dan's ball and Sam, a devoted rugby player and judo practitioner, sped off to Palewell Common park to confront four older kids. "The main guy came up to me and I sort of did a judo throw and threw him on the ground," Sam says. "I thought I was like Jean-Claude Van Damme or Bruce Lee or something." But Sam didn't know anything more than throws. The bully got up, "smashed me in the face and knocked me out. Huge black eye. But I did get the ball back," he says, laughing. "Periodically I'll see that person, and I still hide from him."
Although he was a lawyer by day, Walter was often seen playing jazz at Ronnie Scott's, a club he helped run that's a kind of London Birdland. Post-gig, the jazzmen would hang at the Housers' home, people like Cream's brilliant Ginger Baker, who was a mean bastard even then, according to Houser. Dan would occasionally act in school plays, and Sam took up the bass, studying twice weekly for years under the tutelage of well-known player Phil Bates, who worked with Sarah Vaughan and Judy Collins. Sam laments that he didn't practice enough. "That expression, it's like a language," he says. "To have that outlet, to be able to socialize with other people like that, it's really an amazing, profound thing."
It wasn't such a great leap, then, for Sam to move from an appreciation of jazz to a love of hip-hop, a head-over-heels affection that would inform his future work at Rockstar Games. He worshipped what Rick Rubin and Russell Simmons pioneered as they built Def Jam into a legendary record label that melded the best of rock, metal and rap into records by LL Cool J, Beastie Boys and Run-DMC. He made his mother sew Def Jam patches onto his clothes, and when his father finally took him to Manhattan in 1988, Houser made a beeline for the Lower East Side's Orchard Street, a bastion of Air Jordans and leather puffer jackets. He loved England, but in New York it was as if he'd come home and home was an urban, hip-hop heaven.
Also on this trip, at a dinner with his father and BMG record executive Heinz Henn, Houser unabashedly told the old pro exactly how to make his record company better. "He's a lunatic," Henn confided to Walter. "But he has some good ideas."
Still in college, Houser became an intern at BMG and worked for an as yet unknown Simon Cowell. Houser was eventually hired for £120 a week to help make videos for Cowell's boy bands. "Cowell was always super charming and very nice with me," says Houser. "That's what I hear about him today. But as a lover of music, I'm not thrilled with where he's taken us with American Idol."
Houser had always been an ardent fan of video game culture. He felt games, like music, were true expressions of popular art. After getting a bagful of pirated games at school, he'd sit at a little Sinclair ZX Spectrum computer and play Underwurldeor Elite (an early attempt at the kind of open-world game Rockstar would make so popular). Games rocketed Houser to another world, and at BMG he gravitated toward creating interactive technology, including a meticulously curated CD-ROM about the Louvre museum and a not so hot one featuring David Bowie videos, called Jump. But games and their artfulness were always on his mind.
At the time, BMG owned a woefully mismanaged video game division. The company worked with DMA Design, fronted by the droll David Jones, but DMA had a hard time meeting deadlines for the four games it was contracted to make. After firing a series of producers, BMG hired Houser to oversee Jones. In 1997, just as the games were being finished, the decision was made to shutter BMG's games division. Houser was stunned. How could they shut down the division when gaming culture was just getting started? He convinced BMG to send him out with a team of suits to try to sell the games division.
Ryan Brant, the son of a brash publishing magnate, was the young CEO of a small company called Take-Two Interactive. Brant said Take-Two would buy BMG's games division for $9.5 million, with one condition—that Houser would run the company in the U.S. Although fascinated by New York, Houser found it difficult to assimilate. He wasn't prepared for the stinking rat race of hustlers, jerks and drug dealers, the circus of personalities that can bewilder a newcomer to the world's greatest city.
"What the fuck am I doing here?" he asked Dan. Take-Two was mainly a group of businessmen and accountants. Its lineup of games, including Star Crusader, was middling at best. Houser, who never felt he fit in with the guys he endured when trying to sell BMG's games unit, was stuck outside even though he was inside. It didn't stop him. By the time his brother joined him in New York, Houser was already building Take-Two's publishing infrastructure and game-development teams. He oversaw even the least commendable games with zeal. But as he worked and as the games industry grew, he saw companies issuing loads of shovelware—garbage games cranked out to bring in a quick buck. Houser quickly realized gaming wasn't serving the people who were growing up in the 1990s, the hip-hop generation, the Nirvana generation.
The brothers wanted to create something with attitude, something that could rock the world the way music had rocked them. And they wanted to do it hard and sweaty like one of Houser's heroes, Pete Townshend, windmilling his guitar on "Baba O'Riley." They wanted a name with attitude. They tried Grudge, but it sounded too much like "grunge," an already fading alt-rock movement. Driving around London, Sam suddenly said, "How about Rockstar?" He got shivers and thought of Keith Richards "dealing with the dream of stardom and the nightmare as well." Rockstar said in one word everything Sam and Dan wanted to say—about the sneering punk stance, the hip-hop rebel bravado, the edgy, play-till-you-drop worldview.
Incessantly hopeful, the way people are in their 20s, they put together a kind of manifesto. Says Houser, "It was to make, quote unquote, culturally relevant games, which now seems obvious. But in a world of Sonic the Hedgehogand everything else at the time, it was not obvious." Just as important, when the Rockstar logo was printed on a box, "irrespective of whether people did or didn't like the game, they couldn't question the love, passion and commitment that had gone into that product they'd parted with their money for."
Even their website had the Rockstar vibe. When they launched the online destination in 1998, it was with a photograph of Sam and Dan's mom, naked in a still from Get Carter.
The original Grand Theft Auto,released in 1997, was ingenious, a fearless template for what was to come. After throwing out a cops-chasing-robbers version, Jones and DMA Design created an open-world game, one in which you could do anything. Sure, it was from an awkward top-down perspective, as if you were a bird looking down in a predatory effort to steal cars and evade cops, but the framework of GTA's greatness was already in place. Tough gang leaders such as 130-year-old Uncle Fu were there to give you crazy drug-pickup assignments. Seven radio stations were there for you to rock out to, with wryly titled songs such as Stikki Fingers' "4 Letter Love."
Although the original GTA sold more than 2 million copies, Jones was dissatisfied. His company had been sold twice, and it was about to be sold again. Just before Houser brokered a deal with Take-Two for DMA Design to be bought for $11 million, Jones left to form a new development house. "I was very upset about that, because I really looked up to him," Houser says. He tried to keep Jones satisfied, telling him, "Dave, we are gonna have a good time here together. And you know I'm a straight shooter. We could make it work."
According to Houser, after Jones split he tried to raid the rest of DMA's staff for his new venture. Houser was angered by what he viewed as backstabbing, personally offended "because I'd never done anything to him, above being supportive of him and a fan of his. I'm a young guy. What do you want to take food off my plate for, bro? You could have had your food here. It was just as good, would have been good for you here. What's the problem?" To stop the bleeding, Houser turned to Leslie Benzies, who oversaw a DMA team that had worked on an underrated Nintendo 64 spoof called Space Station Silicon Valley. Houser offered Benzies and his top people a better deal than Jones had, including a stake in the company. "I'm like then and there, kind of without the authority, saying, 'We'll get you there.'" Behind the scenes, Houser needled Take-Two's executives to make sure the deal got done. It worked, making DMA Design—and GTA—a part of Rockstar Games.
Today, Rockstar is run, he says, like a family, "organically and idiosyncratically." That's unusual with big-budget games. Talk to, say, the writerly Ken Levine of Irrational Games, maker of the best-selling BioShockseries, and he'll tell you he doesn't get too close to his employees. Houser is different, certainly with those at the top such as producer Benzies and art director Aaron Garbut. With brother Dan leading a team of writers, the satirical, artful, misunderstood and maligned series that pokes fun at the American dream has earned billions. Houser is overly conscious about crediting the entire Rockstar team, which is also part of his logic for avoiding interviews. But even he knows it all begins at the top.
"I've been in this job more than 20 years. You say, well, Rockstar's 15 years old, but I've never left BMG as an intern. I sit here today talking to you having never left that job. I just worked it, maneuvered it and finagled it. At each turn, things worked out."
Part of Rockstar's success is due to technology. By the time the company released the landmark Grand Theft Auto III in 2001, the PlayStation 2's speedier graphics processor meant Rockstar would be able to construct a grand landscape, the equivalent of three square miles. The results were astonishing. You could be the swaggering Sopranos–meets–Mean Streets mobster of mobsters in a world you reigned over. When you stole a car, it had a radio that played tons of music because Rockstar had made deals for the Giorgio Moroder Scarface soundtrack. And that was just one station. There were rocket launchers, micro Uzis. And there was this drug cartel leader, Catalina. Even though she talked too much, you knew you'd fall for her if you ever met her real-life counterpart. GTA III unveiled an entire new world, a place of sweet, lawless release, of feisty urban insanity, that you could really live in.
And it almost wasn't published.
As the finishing touches were being put on this crazy pastiche masterpiece and crunch time for Rockstar's hoped-for 2001 launch ramped up, 9/11 happened. The World Trade Center towers were attacked, and all things precious in every New Yorker's world, including Sam Houser's, would never be the same. The brothers witnessed the horrors from an apartment in Greenwich Village. Fear of the unknown bubbled up into sheer paranoia. As the towers collapsed on that sunny September morning, Houser thought buildings north of ground zero might be affected, maybe from a domino effect. He told Dan, "This beautiful city has been attacked, and now we're making a violent crime drama set in a city that's not unlike New York. My God, I'm terrorized where I live, and on top of that, we've got this crazy fucking game that is not exactly where people's heads are at right now."
Not where people's heads are at. Movies released at the time were tanking. A Jackie Chan film was scrubbed, and films that featured bombings (such as Collateral Damage) were delayed. Houser and Rockstar considered bagging the project, but the game was released, amid a fair amount of staff concern, on October 22. It featured a transformed Big Apple called Liberty City. The Twin Towers and blue-and-white police cars, too similar to those of the NYPD, were eliminated.
GTA III sold more than 15 million copies. It was a phenomenon. The game was also violent—bloody, beat-you-to-a-pulp violent—and too much for certain pundits to accept as fiction. Activist lawyer Jack Thompson and Senator Joe Lieberman fiercely condemned the violence in GTA III,railing on TV that it was hurting the youth of America and claiming that the mere act of playing could lead to real-life murders.
Former employees with axes to grind got together to tell tales in a book. A group called Wives of Rockstar said their spouses were made to work excessive hours, to the point of illness, at Rockstar's San Diego studio. Houser, who is known to depart family getaways for the office to work on Sundays, admits toiling at Rockstar is "obscenely hard. Working on these is very taxing. It takes a toll on me, it takes a toll on my family. It is hard going, because we're putting ourselves into it. We're pouring as much passion and energy as we can conceivably muster into it."
The long hours had paid off, and the Housers and Rockstar were suddenly very, very rich. Even before the cash flowed they were known to throw fabulous parties, including one in a giant Chelsea loft. The women were drop-dead beautiful, dancing to the beats of a DJ who was flown in from Paris. And as the music swirled and the booze flowed, everyone from New York City hipsters to nerds partied hard. "There was plenty of crazy stuff that went on at those things," says Houser. "But I was too busy, too geeky. I was ready to get back in and work on Sunday morning. I was never really that sort of wild man, you know, Scarface and the champagne—not really."
By May 2005 Sam had settled down with Anouchka, a beautiful young woman from England who understood his intense ways. They even had kids together. Years later, Dan Houser and his wife would buy a 9,000-square-foot mansion previously owned by Truman Capote. The $12.5 million purchase price was the most expensive home sale in Brooklyn history. A British tabloid called it a "gangster's paradise."
In June 2005 a Dutch hacker found an odd packet of data hidden in Rockstar's latest game, Grand Theft Auto: San Andreas. Once unlocked, the file—a piece of leftover code—revealed a mini-game featuring CJ, the game's smooth urban-gangster protagonist who, after a night of clubbing, has sex with a girl. Players tapped buttons to control the rhythm or change positions in crudely rendered scenes. News of the hidden material, dubbed Hot Coffee, exploded.
"This content was never approved," Houser announced. "It was nixed and supposed to be taken out completely." But there it was—for the world to see. Really, the content was too unfinished, too rough, to have been part of what was a very polished San Andreas game. Houser believed that, had it made the final game, CJ would have been more loving with the virtual woman in question.
But media outrage surrounding the content turned into a political frenzy that swept the country. Smelling an opportunity, hard-charging New York attorney general Eliot Spitzer (now disgraced after a prostitution scandal) lashed out at the game. New York senator Hillary Clinton called for a Federal Trade Commission investigation. Was the game too violent? Had Rockstar intentionally planned to subvert the morals of American youth? Should Houser and Rockstar be stopped from making games?
The U.S. government requested all of Houser's and Rockstar's e-mails, thousands of them. Houser freaked out. While he (and everyone else at Rockstar) believed they were giving the world a new form of popular art, the height of dark comedy, Houser "lived in a world of fear." Games rife with adult content were being scapegoated just as other forms of misunderstood culture had been in the past, from comic books in the 1950s to hip-hop in the 1990s.
In January 2006 Houser traveled to Washington, D.C. to appear before the FTC. He was grilled for nine hours as three committee members perused a two-foot-high stack of documents, raising their eyebrows as they questioned him about his profanity-laden e-mails. In the end, they found nothing. Houser was exhausted, admitting, "I was a fucking wreck. I'm still probably traumatized by it."
When the investigation concluded, Houser went into what he dubs his "black dog" period, a desperate need to drop out, to hide, to run away. He's had others since, but this episode was particularly devastating. As he was traveling from Scotland to London by train, he picked up his cell phone to hear that Manhattan's district attorney was considering his own investigation into Rockstar. Not again. "That was a dark time," he says, adding that friends and colleagues kept him together. "Otherwise I think I definitely unraveled. I did unravel, but I raveled back up, if you know what I mean."
To aid the comeback, Houser immersed himself in work on Grand Theft Auto IV. Compounding matters in 2007 was a hostile takeover of Take-Two Interactive by its shareholders. Not only were things tough on the outside, on the inside no one quite knew whether Rockstar would remain a fiercely independent studio where the suits let Houser do what he needed to do, both creatively and financially. "These were very uncomfortable, nerve-racking times. And it was, you know, a lot of the time I thought about, you know, packing it in kind of a thing." He glances around. "Bloody glad I didn't."
In the annals of video game history, Grand Theft Auto Vmay well be seen as Houser's and Rockstar's crowning achievement, a shining gift of 100 play hours that builds on what Rockstar has learned from its recent games. The lifelike faces from puzzle-filled L.A. Noire. The awe-inspiring expanses of big country from the gritty Western Red Dead Redemption. The powerful firefights from Max Payne 3. They've also added a massive multiplayer functionality ("the hardest part") that may grow as large as a World of Warcraft game—except for now it's free. The soundtrack's 240 songs make it more eclectic and indie than ever, and there's a score by Tangerine Dream electronic master Edgar Froese in collaboration with hip-hop DJ-producer Alchemist (among others). Clearly the Housers are at the top of their game. Why not cash out now? Certainly Hollywood would find a Sam and Dan Houser film-production company compelling. But Sam revealed that the team has signed multi-year deals with Take-Two Interactive. Whatever's next—probably a new Red Dead game—will have that signature Rockstar feel. "There are other games that have a sort of artistic, noble appeal and cross over," says Houser, "but does that speak to a mass market audience that is otherwise consuming superhero movies and more lighthearted stuff?" That's where Rockstar succeeds in spades, because Grand Theft Auto has both a coarse and an elegant magic. "One thing we're not going to run out of is ideas for the kinds of things we want to make. We've got a lot of ideas."
It's night now, and Houser is preparing for his bike ride back to Brooklyn. He seems relieved the interview is over.
"You know what? You take me out of context, and I can be ridiculous. I don't want that. The work is the work. I haven't spoken in an interview for quite a long time. It's lovely to sit here and talk to you about it, and it's enjoyable to talk about something I'm passionate about. But for my taste, too many people are too quick to rush out there right now and talk. They're not necessarily for me."
He speeds into a sea of traffic, disappearing into the darkness of downtown Manhattan.
Illustration by ilovedust
This article was originally published in the December 2013 issue of Playboy. Check out more from the issue at and from every issue in Playboy's 60-year archive, visit iplayboy.com.


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You are here
Get the Look: Marvelous Millwork
It's all about the details in these stunning spaces
The vaulted wood-paneled ceiling in this master bedroom is painted the same pale blue-gray as the walls to gently scale down the room's volume. Pilaster break up stretches of wall, imparting a sense of formality that's echoed by a lofty four-poster.
Stunning Library
A hand-carved limestone fireplace created by a local artisan anchors the library of this home on Minnesota's Lake Minnetonka. Built-in bookshelves above the windows and below the bench seating preserve lake views. Look up to notice the gorgeous octaganal design of the ceiling.
Simple Statement
A lofty ceiling lined with dark-stained wood provides a striking counterpoint to beefy white trimwork in this breakfast room. Bamboo-style chairs gathered around a large 1970s linen-wrapped dining table repeat the overhead contrast between light and dark in simple yet dramatic fashion.
Formal Detail
A plaster-look, wood-ornamented ceiling and a 19th-century rug dress this living room from head to toe in quiet luxury. Linen-and-silk draperies and a neutral color palette delivered via texture-rich furnishings and accessories reinforce an air of casual elegance.
Suite Dreams
A partial wall with built-in bookcases and detailed millwork anchors the bed at the middle of the master suite while separating it from the entry behind it. A shagreen-covered cabinet at the foot of the bed elegantly accommodates a television.
Dining in Style
In interior designer Hillary Taylor's dining room, blue walls punctuated by beefy moldings showcase 1930s Louis XVI-style chairs and an antique table. Hillary's mother bought the table for $50 decades ago.
Beautiful Details
This main-level master suite is dressed in soothing hues. Molding with a sunflower relief is just one of the little details that brings in a happy vibe.
Gorgeous Living Room
In this living room, the elliptical curve of the ceiling beams is reminiscent of the ribs of an antique ship while the fireplace and surround are battened out like the interior of its cabin.
The design for the living room was inspired by the bottom hull of an antique Chris Craft. Eighteenth-century oak beams salvaged from a Virginia sawmill are hand-crafted to match the radius of the ceiling while keeping the integrity of the mortis and tenon joinery visible. Vintage Antwerp cabinet towers, a wormy chestnut mantel, and down-filled furnishings with washed linen slipcovers foster a refined yet relaxed aesthetic.
Lovely Study
Stunning millwork is the star of this home's cozy study. Residential designer Jeff Murphy created built-in bookcases, overlay paneled walls, and a raised ceiling with corbels and supporting beam details to lend distinction to the space. With walls and ceiling bathed in a steely gray, the room feels fresh yet masculine.
White Kitchen
The kitchen has strong architectural elements—recessed-panel custom cabinetry, oversize moldings, and an intricate beamed ceiling. "The ceiling defines the space," the interior designer Melinda Grubbs says. "It has this finished/unfinished look, as if the skeleton of the house is showing through." In a bold move, the range is placed directly under a window and the hood is tucked into an arch above.
Detailed Entry
Leaded, beveled-glass transoms and sidelights in the entry are traditional in nature but nod to contemporary style by creating the appearance the front door is floating in glass. White paneled walls brighten the gracious space.
Gray-and-White Delight
To lend tactile interest to this master bedroom's monochromatic palette, interior designer Stephanie Wohlner paired crisp white wainscoting with gray linen wallpaper hung from wall to ceiling. The bed's towering posts draw the eye up to the ceiling while its plush tufted headboard anchors the space.
Elegant Kitchen
The homeowners of this Chicago home sought elegance with an edge for their family kitchen. To wit, interior designer Stephanie Wohlner injected the classically appointed space with youthful flourishes, such as counter stool upholstered in faux snakeskin and punctuated with polished-nickel nailheads.
Custom millwork frames the range and brings the traditional elegance the family was seeking.
Striking Stairway
Paneled walls lend subtle distinction to the curved staircase anchoring Gloria and Mike Masterson's entry. Rectangular sconce shades and a chevron runner strike a modern note.
Study with Distinction
Like most rooms in Carrie and John Browne's home, the study is anchored by an antique. Reupholstered in velvet, the sofa provides a bridge between the formal paneled walls and spunky orange draperies. A brass light fixture strikes another contemporary note.


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Online Shop
You are here: Home / Online Shop / Braai Essentials / Cast Iron Pot #10 (5.7kg)
South African Shop
170 Wellington Street Howick Auckland.
Phone: 09-533 7085
Email: firstname.lastname@example.com
About Us
Owners Callie and Kim le Roux
The SA Shop brings South Africa tastes to New Zealand. Our distinctive SA store can easily be spotted by the South African Flag on Wellington Street.


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I will be accepting PhD applications for entry in Fall 2018.
Dr. Butler's research website - Health and Interpersonal Systems (HIS)
All of the real challenges facing us, both as individuals and as societies, are highly complex – if they were simple they wouldn't be challenging! I believe that critical thinking, careful empirical observation and social collaboration are the primary tools we have to tackle this complexity and to better the world. In my research, I employ dynamic systems theory and methods to investigate phenomena at the interface of emotions, self-regulation, relationships and health. As director of the Health and Interpersonal Systems (HIS) research group, I facilitate collaborative efforts to advance the scientific study of relational and emotional factors influencing physical and psychological well-being. I am also a member of the Mechanisms of Social-Relationships and Health (MESH) research initiative, which is an interdisciplinary group conducting health research at the interface of biology, pyschology, and sociology. My teaching focuses on dynamic processes in families, emotional and relational influences on health, and graduate level statistics.
Areas of Expertise
- Interpersonal emotional systems
- Emotion regulation in close relationships
- Mathematical modeling of emotion dynamics
- Biopsychosocial approaches to health (including obesity, immune function, cancer survival, and autonomic functioning in family contexts)
- Cultural influences on all of the above
- Developing Bayesian generative modeling approaches for all of the above (see our webpage at www.compties.org)
Research Focus
I investigate emotional, self-regulatory and relationship mechanisms that contribute to physical and mental health. To guide this research I think in terms of interpersonal emotion systems, which involve the dynamic interaction of emotion components (subjective experience, expressive behavior, physiology) within and between partners over time in social interactions and close relationships.
To study interpersonal emotion systems, I take a collaborative, cross-disciplinary approach and focus on multi-method data, including laboratory based manipulations, in-depth qualitative interviews and daily diaries collected from couples or families. The data from my studies includes self- and partner-reports (structured questionnaires, open-ended interviews), behavioral observations rated from videotapes and physiological indices. All measures are taken repeatedly over time-periods ranging from a few minutes to several years. To analyze such data, I make use of statistical methods appropriate for investigating complex intrapersonal and interpersonal systems evolving over time.
My current research includes studies of:
• emotional and relationship factors involved in unhealthy eating
• breast cancer survival and the interplay of inflammation, emotion, and family
• computational approaches for modeling temporal interpersonal emotion systems (CompTIES, www.compties.org)
• cultural influences on emotions and close relationships
• physiological correlates of emotion and emotion regulation.
Health is a complex dynamic state. Although many of the factors influencing health are beyond the individual's control (e.g. global economics, genetics), emotions and relationships are potentially malleable. It is for this reason that I target socio-emotional processes contributing to well-being. If we can better understand these processes we will be able to speak to the question, "What can individuals do to promote the health of themselves and their families, despite challenging life circumstances?" Answers to this question are central to developing successful behavioral health interventions.
Current Projects
- Co-I, with Dr. Patricia Haynes, PI. Examining social rhythms and sleep as mechanisms for weight gain after job loss. Funded by the National Institutes of Health.
- PI, Relationships, Emotion and Eating: A Dynamic Systems Investigation of Weight Gain. Funded by the National Institutes of Health.
- PI, Surviving Breast Cancer: The Dynamics of Inflammation, Emotion, and Family. Funded by the American Cancer Society.
- PI, Computational Temporal Interpersonal Emotional Systems (Comp-TIES). In collaboration with Kobus Barnard, University of Arizona. Funded by the National Science Foundation. See our webpage at www.compties.org
- PI, A Cross-Cultural Comparison of Emotion Regulation in Close Relationships. In collaboration with Shanmukh Gamble, Karnatak University, India.
- PI, Emotional Coregulation and Health
Subjects Taught
- Dynamics of family relationships (undergraduate)
- Research methods (graduate)
- Introductory statistics (graduate)
- Multilevel modeling (graduate)
- Structural equation modeling (graduate)
- Relationships, emotion and health (graduate)
Select Publications
Please contact Dr. Butler if you are unable to locate one of the publications listed below.
Reed, R. G., Barnard, K., & Butler, E. A. (in press). Distinguishing co-regulation from co-dysregulation: An investigation of emotional dynamics and body-weight in romantic couples. Emotion.
Butler, E. A. (in press). Interpersonal affect dynamics: It takes two (and time) to tango. Emotion Review.
Koval, P., Butler, E. A., Hollenstein, T., Lanteigne, D., & Kuppens, P. (in press). Emotion regulation and the temporal dynamics of emotions: Effects of cognitive reappraisal and expressive suppression on emotional inertia. Cognition and Emotion.
Skoyen, J. A., Randall, A. K., Mehl, M.R, & Butler E. A. (2014). "We" overeat, but "I" can stay thin: Pronoun use and body weight in couples who eat to regulate emotion. Journal of Social and Clinical Psychology, 33, 742-765.
Butler, E. A., Hollenstein, T., Shoham, V., & Rohrbaugh, M. J. (in press). A dynamic state-space analysis of interpersonal emotion regulation in couples who smoke. Journal of Social and Personal Relationships.
Butler, E. A., Gross, J. J, & Barnard, K. (2014). Testing the effects of suppression and reappraisal on emotional concordance using a multivariate multilevel model. Biological Psychology, 98, 6-18.
Randall, A. K., Post, J. H., Reed, R. G., & Butler, E. A. (2013). Cooperating with your romantic partner: Associations with interpersonal emotion coordination. Journal of Social and Personal Relationships, 30, 1072-1095.
Skoyen, J. A., Blank, E., Corkery, S. A., & Butler, E. A. (2013). The interplay of partner influence and individual values predicts daily fluctuations in eating and physical activity. Journal of Social and Personal Relationships, 30, 1000-1019.
Reed, R. G.. Butler, E. A., & Kenny, D. A. (2013). Dyadic models for the study of health. Social & Personality Psychology Compass, 7, 228-245.
Totenhagen, C. J., Curran, M. A., Serido, J., & Butler, E. A. (2013). Good days, bad days: Do sacrifices improve relationship quality? Journal of Social and Personal Relationships, 30, 881-900.
Reed, R. G., Randall, A. K., Post, J. H. & Butler, E. A. (2013). Partner influence and in-phase versus anti-phase physiological linkage in romantic couples. International Journal of Psychophysiology, 88, 309-316.
Meltzer, A. L., Novak, S. A., McNulty, J. K., Butler, E. A., & Karney, B. R. (2013). Brief report on marital satisfaction predicting weight gain in early marriage. Health Psychology, 32, 824 - 827
Butler, E. A. & Sbarra, D. A. (2013). Health, emotion, and relationships. Journal of Social and Personal Relationships, 30, 151-154.
Burke, T. J., Randall, A. K., Corkery, S. A., Young, V, J., & Butler, E. A. (2013). "You're going to eat that?" Relationship processes and conflict among mixed weight couples. Journal of Social and Personal Relationships.
Roberts, N. A., Manos, R. C., Kanter, J. W., Butler, E. A., & Baker, D. (2013). Dyadic synchrony in police marriages: A preliminary investigation. Family Process, 52, 271-283.
Randall, A. K., Corkery, S. A., Deepti, D., Kamble, S. V., & Butler, E. A. (in press). "We're having a good (or bad) day": Differences in emotional synchrony in married couples in the United States and India. Family Science
Butler, E. A. & Randall, A. K. (2013). Emotional coregulation in close relationships. Emotion Review, 5, 202-210.
Totenhagen, C., Butler, E. A., & Ridley, C. (2012). Daily stress, closeness, and satisfaction in gay and lesbian couples. Personal Relationships, 19, 219-233.
Totenhagen, C. J., Serido, J., Curran, M. A., & Butler, E. A. (2012). Daily hassles and uplifts: A diary study on understanding relationship quality. Journal of Family Psychology, 26, 719-728.
Butler, E. A. (2011). Temporal interpersonal emotion systems: The "TIES" that form relationships. Personality and Social Psychology Review, 15, 367-393.
Butler, E. A. (2011). Three views of emotion regulation and health. Social & Personality Psychology Compass, 5, 563–577.
Meltzer, A. L., McNulty, J. K., Novak, S., Butler, E. A., & and Karney, B. R. (2011). Marriage and weight: Couples are more satisfied when wives have a smaller BMI than their husbands. Social Psychological and Personality Science,2, 416-424.
Ellis, B. J., Schlomer, G. L., Tilley, E. H., & Butler, E. A. (2011). Impact of fathers on risky sexual behavior in daughters: A Genetically and environmentally controlled sibling study. Development and Psychopathology, 24, 317-332.
Butler, E. A., Young, V. J., & Randall, A. K. (2010). Suppressing to please, eating to cope: The effect of overweight women's emotion suppression on romantic relationships and eating. Journal of Clinical and Social Psychology, 29, 599-623.
Mauss, I. B., Butler, E. A., Roberts, N. A., & Chu, A. (2010). Emotion control values and responding to an anger provocation in Asian-American and European-American individuals. Cognition and Emotion, 24, 1026-1043.
Mauss, I. B. & Butler, E. A. (2010). Cultural background moderates the relationship between emotion control values and cardiovascular challenge versus threat responses to an anger provocation. Biological Psychology, 84, 521-530.
Butler, E. A., Lee, T. L., & Gross, J. J. (2009). Does expressing your emotions raise or lower your blood pressure? The answer depends on cultural context. Journal of Cross-Cultural Psychology, 40, 510-517.
Butler, E. A. & Gross, J. J. (2009). Emotion and emotion regulation: Integrating individual and social levels of analysis. Emotion Review, 1, 86-87.
Rohrbaugh, M. J., Shoham, V., Butler, E. A., Hasler, B. P., & Berman, J. S. (2009). Affective synchrony in dual- and single-smoker couples: Further evidence of "Symptom-System Fit"? Family Process, 48, 55-67.
Butler, E. A., Lee, T. L., & Gross, J. J. (2007). Emotion regulation and culture: Are the social consequences of emotion suppression culture-specific? Emotion, 7, 30-48.
Shoham, V., Butler, E. A., Rohrbaugh, M. J., & Trost, S. (2007). Symptom-system fit in couples: Emotion regulation when one or both partners smoke. Journal of Abnormal Psychology, 116, 848-853.
Butler, E. A., Wilhelm, F. H, & Gross, J. J. (2006). Respiratory sinus arrhythmia, emotion, and emotion regulation during social interaction. Psychophysiology, 43, 612-622.
Butler, E. A., Egloff, B., Wilhelm, F. H., Smith, N. C., Erickson, E. A., & Gross, J. J. (2003). The social consequences of expressive suppression. Emotion, 3, 48-67.


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Marinara Sauce
By Venzie
- 1/4 cup extra-virgin olive oil
- 1/4 pound diced pancetta
- 2 large Spanish onions, cut into 1/4-inch dice
- Kosher salt
- 4 large garlic cloves, smashed and chopped
- 4 (28-ounce) cans Italian plum San Marzano tomatoes
Adapted from thecomfortofcooking.com
Step 1
Total Time:3 hr 25 min Prep:10 min Cook:3 hr 15 min
Yield:2 quarts
Coat a large saucepot with olive oil and add the pancetta. Bring the pot to a medium-high heat and cook the pancetta for 4 to 5 minutes. Add the onions, season generously with salt and stir to coat with olive oil. Cook the onions for 6 to 7 minutes stirring frequently. The onions should become very soft and aromatic but have no color. Add the garlic and cook for another 2 to 3 minutes stirring frequently.
Pass the tomatoes through the food mill. Be sure to pass all of the pulp through the holes leaving only the stems and the seeds, and be sure to scrape the pulp off of the bottom of the food mill. That's all of the big money stuff! Add the tomatoes to the pot and rinse out 1 of the empty tomato cans with water and add that water to the pot (about 2 to 3 cups). Season generously with salt and TASTE IT!!!! Tomatoes take a lot of salt. Season in baby steps and taste every step of the way. Cook the sauce for 2 to 3 hours, stirring occasionally and tasting frequently.
Use the sauce right away on pasta or for any other tomato sauce need. This sauce can also be cooled and stored in the refrigerator for a few days and freezes really well.


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Fall 2012
Finding a Life on the Edge
Two decades after mountaineer Bill Holland was lost in a fall, his daughter revisits his days on Mayflower Hill.
Reconstructing Violet Paget
Professor Phyllis Mannocchi has spent 35 years reconstructing the life of the enigmatic and forward-thinking British writer who used the pen name Vernon Lee.
In Their Footsteps
The Maine Theological and Literary Institution, soon renamed Waterville College, was a very different place from the Colby College of today. Or was it?
From the Hill
A Soul's Hunger for Community
Monty Hobson reaches out to help others and help himself
A School for Leaders
Colby College is the first NCAA Division III school to conduct a leadership academy for athletes through the Janssen Sports Leadership Center. The Colby Leadership Academy develops and supports Colby student-athletes and coaches in their effort to become leaders in athletics, academics, and life, said Harold Alfond Director of Athletics Marcella Zalot. Said Zalot, […]
D-I Vet MacDonald Takes Over Men's Hockey
An NCAA Division I veteran who has won national championships as a coach and player takes over the Colby's men's ice hockey program this year. Blaise MacDonald, former head coach at Niagara University and University of Massachusetts at Lowell, takes over the team from longtime head coach Jim Tortorella, who left to become assistant coach […]
Old Glories
Catherine Courtenaye '79, Modernism gallery, San Francisco (Sept. 13-Oct. 27, 2012) Courtenaye's work is inspired by and incorporates handwritten artifacts of the 19th century. Her oil paintings recontextualize the handwriting in documents she has examined in museums, libraries, and in her own collection. I am especially interested in ferreting out instances of deviation from Victorian […]
Ravens Assistant GM DeCosta Prepares for Future Role
by David Driver Eric DeCosta is ready. Prior to the 2012 season Eric DeCosta '93 was in demand as a possible general manager for several National Football League teams, according to Sports Illustrated. He had spent 15 years with the Baltimore Ravens, but his path to the GM post with that team appeared blocked […]
Entrepreneurial Alliance has students flocking to the drawing board
Q&A: Zandile Nhlengetwa
Personal loss leads to role as leading advocate of nonviolence in South Africa
Remembering Hugh Gourley
by Gabriella De Ferrari, L.H.D. '08, and Bree Jeppson '93 It was our summer to visit colleges, and as we walked around the beautiful Colby campus we arrived at the museum. Standing at the door was Hugh Gourley. He was wearing his characteristic impeccably pressed kakis and a colorful tailored shirt. A slight, very proper […]
Scouting in the NFL
by David Driver Mark Azevedo '04 had finished his career as a tight end at Colby, but with his playing days behind him, he spent spring 2004 with an eye on his football future. "Coach [Ed Mestieri] gave me some work with coordinating possible recruits," Azevedo said. "I got my feet wet a little bit." […]
Ravens Assistant GM DeCosta Prepares for Future Role
by David Driver Eric DeCosta is ready. Prior to the 2012 season Eric DeCosta '93 was in demand as a possible general manager for several National Football League teams, according to Sports Illustrated. He had spent 15 years with the Baltimore Ravens, but his path to the GM post with that team appeared blocked […]
Colby News
- Colby Covers the Campaign
- Digging Deep
- Shea Is New Goldfarb Center Director
- New Storage Facility To Be Boon to Colby Libraries
- Student Affairs Adds Deans for Spiritual Life, Sexual Diversity
- Let the Celebration Begin
- Two Hundred Years Young
- Belgrade Lakes EPSCoR Research Has Impact
- Colby Volunteers Boost SAT Scores for Local Students
- Tobacco Banned on Most of Campus
Alumni at Large
Alumni Profiles
Editorial & Opinion
The Joys of Lives Well Lived
by Ira Sadoff A little while ago I received a Facebook message from a former student who was returning to Maine to visit family (all the way from Finland), and she wanted to know if she could show me some poems over coffee. Last week another former student wrote to tell me that her […]


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Elián González says his experience in South Florida marked him for life, and he said his mother's death was a product of the Cuban Adjustment Act, according to a report published in a Cuban newspaper.
Gonzalez was the sole survivor of a capsized boat that killed his mother and became a symbol of troubled relations between the United States and Cuba.
"They were very sad moments for me, that marked me for life," González said in Spanish during an event, according to the newspaper Girón. "I never had the possibility to have a moment to think about my mother, who died in the ocean as a product of Cuban Adjustment Act."
González, now 19, recalled the moments when at 5 years old he was rescued from the waters off Fort Lauderdale. He also said that his rights had been violated in the United States.
After his rescue in 1999, the boy's relatives living in the United States fought to keep the child, but his father and Fidel Castro ordered his return.
González was returned to Cuba in 2000, after federal agents raided his relatives' home in Little Havana and seized the boy from a closet at gunpoint. He returned to Cuba two months later.
Over the weekend, González asked President Barack Obama to free the five Cuban spies convicted of espionage in Miami.
González also denounced Cuban exile groups like the Cuban American National Foundation and Alpha 66, calling them "terrorists organizations" and blaming them for keeping him from his family.
But González said he was not alone, and mentioned Operation Peter Pan, in which thousands of Cuban children were sent from Cuba to Miami to escape the government of Fidel Castro.
"Our struggle is not against the American people; it is against their government," González said.
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- Thieves Take $500,000 Worth of Energy Drinks
- Police Identify Man Who Fell to Death at Hollywood Hotel
- PHOTOS: Outrageous Black Friday Behavior
- 3 Arrested After Dancing Atop SUV in Busy Intersection
- Man Runs on Arms and Legs to New World Record
- Men Steal Dog Mannequin From Mall


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Category Benefits
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Cycle in style, cycle safe, and cycle comfortably! That's easy to accomplish with the right cycle gear and it definitely makes a difference to how you feel after a few hours of cycling or after biking over a very bumpy road.
Warm or cold, windy or rainy, road or mountain biking, or even commuting on an e bike, there is a garment that will match your needs. Browse through our range of cycle clothing and have a look at the cycling shoes, jackets and gilets, trousers, shorts and jerseys we have to offer.
The cycling clothing range at Halfords brings you lots of stylish options, so that you can mix and match, just like you would do with your regular clothes. However, these garments really take care of you and they are padded in all the right places to help you ride in comfort.
Once you've chosen your favourite pieces, you can order for delivery to your home or workplace or click and collect at your local Halfords store .


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Hype began its life in 2011 as a bedroom brand. Its strong, vibrant name and passion has quickly made it one of the most talked about brands of today.
Varying from subtle, earthy colours to bold, invigorating prints, this brand has something for everyone. Get ahead of the game because we know this brand is going to go from strength to strength!


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The competition is open for entries now (just post your entry in this thread) and will close at the end of Saturday 29th October. The winner(s) will then be chosen and announced and the new banner(s) used for a week from October 31st.
If you want to take part, then check the out the information and resources that you need below. Feel free to let your imagination go wild, although we ask that you only use official images and art from Nintendo or art of your own creation, so no using any fanart that you find around the internet please. With that said, good luck and we look forward to seeing your entries!
- You can enter as many times as you like.
- Entries must be posted in this thread, and the image must be saved as a PNG file.
- Size is not strictly enforced, but you should aim to use or be around the current banner size, which is 418px × 172px.
- It is suggested that the banner should either have a transparent background, or you should create a version matching the colour of the style it will be used with - the blue background (colour #009bc8) is used with ONM Classic and Super Blue, and the red (colour #e30018) with Super ONM.
- The closing date for entries is Saturday 29th October.
- The winning entry will be chosen by the mod team.
- Please ensure your entries follow all the usual forum rules.
Here are some resources that you may find useful in creating your banner design. Bear in mind that these are just for help - you don't have to use these templates if you don't want to! You are free to come up with an entirely different design if you wish.
SONM Banner Blank Template Blue
SONM Banner Blank Template Red
SONM Small Logo
Gamecuben font
Diskun font
If you're in need of some inspiration, check out the SONM Banner Archive to see our previous banner designs!
The winner(s) will have their banner(s) used on the site for a week, receive a banner creator profile badge, and the banner(s) will be recorded permanently in the banner archive.
Good luck, and we hope to see some great entries!


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In order to make things better all around there will now be 1 thread for all the pics and translations. There are to be no back translations only new ones starting as of this weeks which i've copied across from the old threads. I do not want to see this as a who is better.
The archive of translations and pics can be found here
Our first Digimon had its Virus Form debut in 02, but did not debut in this form until Tamers. It is also one of the Deva. Here is the big rabbit known as Andiramon!
Digimon Net Version
Our second Digimon is another of the 7 Great Demon Lords. He was a major player in NEXT and is also a greedy old man. Here is Barbamon!
Digimon Net Version
Antylamon [The Deva]
This Ultimate-levelled Digimon that resembles a rabbit in appearance is one of the "Deva Digimon". A subordinate of the Four Holy Beasts member Azulongmon, he sports the mind of a victor. Although he is deeply genial, with a likening for the frail, if someone appears and attempts to trample them down, his nature will completely change, fighting off the attacker by transforming his hands into a pair of sharp "Bao Fu" axes and swinging them around. He doesn't stop slashing and spinning around sharply until the enemy's body is deleted. His special attack is "Asipatravana", which spins around on the spot like a tornado and cuts everything around him with the "Bao Fu" axes on his hands.
A Demon Lord type Digimon that took on the form of an elderly person with a long beard, he is one of the "Seven Great Demon Lords". He exists in the central area of the Dark Area, the 'Demon's Den', and he is able to carry out evil through manipulating Fallen Angel Digimon. He constantly sets his eyes on all the riches that exist in the network, and his savage temper for worldly desires often leads to him killing Digimon for their riches, regardless of his own lack of common sense. He is the most strategic and cunning member of the Seven Great Demon Lords, and aside from Fallen Angel Digimon, he can even manipulate the Mega-levelled Deathmon. His special attacks are "Death Lure", which sends other Digimon to an unescapable Hell and converts them to evil, and "Pandemonium Lost", which unleashes all of the Dark Area's evil energies at once to create a super-hot blast that reduces everything to ash. The amount of energy produced from this attack is so great, that VenomMyotismon's own "Pandemonium Flame" attack produces only a small part of the same energy.


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How Your Information Is Collected
We collect customer details such as name, address and email address when one the following actions are taken:
- A customer inputs their information when placing an order online
- A customer signs up for an account on our site (customer, affiliate or designer)
- A customer contacts our customers services, providing their contact information
What Information Is Collected
The following information is recorded and stored at the point of order.
- Customer Name
- Customer Email Address
- Customer Billing / Delivery Address
- Customer Phone Number
- Customer IP Addresses
- Customer Visit Referrers
- Customer Browser User Agents
Why Your Information Is Collected
The data is initially taken to allow for a successful transaction and to process your order. Beyond this, your information is stored to improve future customer experience.
By storing this additional data, it helps for the following reasons:
- It ensures ease for returning customers who look to make more frequent purchases
- Allows any enquiries regarding recent purchases to be dealt with as quickly as possible
- Aiding our statistics and strategy when it comes to evaluating and growing the business
- Create tailored email marketing for customers that have opted-in to receiving communications
Where Your Information Is Stored
When you provide your information for an order or an account, the information is submitted and stored in our main internal JShop database, which is hosted by our internal servers. The information that is stored from the order after the customer has successfully checked out.
Order information is then passed through the following systems to aid the successful picking, packing and dispatch of the items that are being ordered.
- SAGE: Our internal stock management system holds a copy of the customer billing / delivery address, VAT Number (if You have provided one) customer email address and phone number. This allows us to print the postage label for the package to be sent.
- BB Order Picker: Our internal picking system stores ordered product(s) information, customer name, delivery address, email address and phone number. This acts as way of referencing that the correct products are being taken out of stock for the correct customer orders.
- BB Dispatch: This internal software allows us to monitor the successful dispatch of orders. It also stores ordered product(s) information, customer name, delivery address, email address and phone number.
- MAILCHIMP: This online programme enables us to contact you via the email address you have provided us with to keep you updated on sales, new products, offers etc. This stores your email address only.
- Manic Panic UK uses data encryption to ensure that customer information is not compromised when being held on our servers.
- Our data collection and retrieval is encrypted via an EV SSL Certificate from COMODO RSA. This protects our information as it gets accessed on the internet.
- Customer data stored regarding orders and accounts are stored for 5 years before deletion and removal.
How Your Information Is Protected
As both controllers and processors of your data, it is our responsibility to keep all of your data safe and secure. We have software in place which ensures data remains encrypted and inaccessible to external sources.
It is also our responsibility to report any intrusions or security breaches to a supervisory authority which can help to identify any issue with current software. The persons whose data is affected will also be notified should such an issue arise.


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CAMBRIDGE, Mass.—Four current and former Harvard/Radcliffe student-athletes qualified this week for the U.S. team that will compete at the 2011 World Rowing Championships in Bled, Slovenia, joining the two Harvard graduates who had already been named to the U.S. squad that will compete Aug. 28-Sept. 4. The official team roster was announced Friday.
Current Crimson sophomore Andrew Campbell earned a spot on the U.S. team with a win in the men's lightweight single scull at the U.S. Senior World Championships Trials, which concluded Thursday on Mercer Lake in West Windsor, N.J., while Olympic gold medalist Caryn Davies '05 was part of the trials-winning women's pair.
Will Newell '11 and former Crimson teammate Austin Meyer, who is training with USRowing before returning to Harvard for his senior year, were part of the men's lightweight eight that raced unopposed to officially claim the right to race in Bled. The U.S. men's and women's eights were named prior to the trials. Henrik Rummel '09 and Esther Lofgren '08-09 will compete in those boats.
Campbell, racing for Cambridge Boat Club, defeated Colorado Rowing's Greg Ruckman and Undine Barge Club's Andy Quinn with a time of 7:11.10. Campbell finished more than three seconds ahead of runner-up Ruckman, a two-time Olympian, and will be coached in Slovenia by Harvard lightweight head coach Charley Butt.
Earlier Thursday morning, Davies and Kady Glessner, representing the USRowing Training Center-Princeton, won by 20.5 seconds in 7:34.46. Meyer and Newell were part of the USRowing Training Center-Oklahoma City/Hanover Training Camp entry that had the course to itself while posting a time of 5:57.57.
U.S. World Rowing Championships Roster
U.S. Senior World Championship Trials Recap
U.S. Senior World Championship Trials Finals Results (PDF download)


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LONDON , Feb. 25 (UPI) -- Emma Watson and her rugby player boyfriend Matthew Janney were spotted together in London over the weekend.
The outing comes two months after the 23-year-old actress and Janney, 21, were first linked together, and from the look of things, the relationship is growing strong. After being seen furniture shopping Friday, Janney was spotted leaving Watson's house in his pajamas Saturday morning. Later that day the two were seen strolling down the streets of London.
Watson previously dated William Adamowicz, with whom she was last seen in November of 2013 after reportedly breaking up the previous summer, for two years.
It's still unclear if the Harry Potter star will bring her new leading man to the Oscars this upcoming Sunday where she is confirmed to present.
Other celebrities set to present at the 86th Annual Academy Awards include Amy Adams, Harrison Ford, Chris Hemsworth, Angelina Jolie and Channing Tatum.
Watson will next be seen in the adventure drama flick Noah, in theaters on March 28.
[E! News]


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television program
The The Dick Van Dyke Show was an American television comedy that aired from October 3, 1961 and ran until June 1, 1966. The show starred Dick Van Dyke and Mary Tyler Moore, and was created by Carl Reiner.
|This TV article is a stub. You can help Wikiquote by expanding it.
Season 1Edit
Washington vs. the Bunny [1.5]Edit
- Mel Cooley: Rob, I did not come here to get insulted.
- Buddy Sorrell: Oh? Where do you usually go to get insulted? I'll go anyplace.
- Rob Petrie: Laura, there is no reason for your behavior!
- Laura Petrie: There is every reason for my behavior — I'm angry!
- Rob Petrie: Angry, yes, because I wouldn't behave like a puppet! Because I felt a responsibility to my employer!
- Laura Petrie: For heaven's sake, Rob, that's not why I'm angry. I realize you have to do what you think is right. I wouldn't respect you if you let yourself get pushed around by anyone, including me.
- Rob Petrie: Well, what are you angry with me for?
- Laura Petrie: I'm not angry with you. I'm angry with me for being angry with you.
- Rob Petrie: Well, is there anything I can do to patch up this little quarrel you're having among yourself so I can get out of the doghouse?
- Laura Petrie: Did you ever think of trying a kiss?
- (Rob leans over to kiss her on the neck)
- Laura Petrie: Not on the neck.
- (Rob kisses her lightly on the cheek)
- Laura Petrie: That's better.
- (Rob kisses her lightly on the lips)
- Laura Petrie: Almost.
- (smiles)
- Laura Petrie: (they embrace and kiss deeply) Oh, yes.
- (they resume their kiss)
Jealousy [1.3]Edit
- Rob Petrie: Morning, honey.
- [puckers his lips expecting a kiss]
- Laura Petrie: (in rapid-fire fashion) What do you mean by that? It may be a good morning for you, but it wasn't for me! You didn't have to clean up the mess that this one made when he decided to finger paint all over the bathroom mirror with the toothpaste. And you don't have to be concerned at all about the fact that the cleaning woman isn't coming today and you have five people coming over for lunch. Sure, go ahead, good morning! Why not?
- Rob Petrie: (recoiling) Honey, give me another chance. I'll go out and come in again. I won't say good morning. I'll just wave as I go by.
- Laura Petrie: "Oh, Rob!"
- Mel Cooley: (after being insulted by Buddy) "YEECH!"
- Alan Brady: "Shut up, Mel!"
- Sally Rogers: "It's like my Aunt Agnes used to say..."
- Ritchie Petrie: "Oh yeah, I forgot."


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Judaism 101 > About the Author
This site is created, written and maintained by Tracey Rich. I do not claim to be a rabbi or an expert on Judaism; I'm just a traditional, observant Jew who has put in a lot of research. I must be doing something right, because one of the rabbis at an "Ask a Rabbi" website routinely copies material from this website! All of the material on this site was created by me, just one individual. There is no corporation or organization behind this site.
Contrary to popular belief, I am not "blinded by my Orthodox Jewish upbringing." I was raised nominally Reform Jewish, though I have leaned much more toward the traditional since I was exposed to it in college. I write the site from an Orthodox perspective because I think that's the best place to start if you want to understand Jewish traditions. You're never going to appreciate kashrut if you say it's just a primitive health regulation that was rendered obsolete by the refrigerator, as they teach in Reform synagogues where almost no one keeps kosher. Instead, you should try to understand Jewish traditions as they were understood for hundreds of years by people who lived them day-to-day. It's similar to the way we teach our children that Ben Franklin discovered electricity with a kite, George Washington chopped down a cherry tree, Betsy Ross sewed the first flag, even though most scholars agree that none of that really happened.
This site grew out of a series of posts I wrote on the ILink bulletin board network in the early 1990s. That's why it has such a conversational style. When I learned how to make web pages in 1995, I converted about 20 of my posts into HTML and created this site. It has grown from there.
I work as the database adminstrator for a Jewish charitable organization. I am also the co-author of several legal reference texts.
I don't accept advertising; please don't try to contact me to advertise on this site. The only "ads" I have are links to Amazon.com books that I was recommending even before the Amazon Associate program began. Yes, I receive a small commission for those links: enough to pay for the out-of-pocket costs of running this site, with a little left over. Any excess income is donated to Jewish charities, primarily college Hillel organizations, because that's where I got my first Jewish education.
Unfortunately, I am no longer able to respond to emails. I work a very long day, and have obligations when I get home. However, I can assure you that the overwhelming majority of genuine questions I received (as opposed to people trying to convince me to believe what they believe) can be answered by simply searching the site.
© Copyright 5756-5771 (1995-2011), Tracey R Rich


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There was no reason not to drive your 1993 Volvo 440 off a building—at least that is what this British Volvo commercial seemed to suggest.
Although it may have been intended to illustrate the safety offered by airbags, it seems more like an open invitation to drive your Volvo off a skyscraper and into a massive airbag.
One dead giveaway this commercial was produced outside of America is lack of instruction on the bottom of the screen to refrain from actually driving your new Volvo off a building.


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Ward Cleaver
Are your Parents are to Blame for Low Employee Engagement?
For the longest time the Cleaver's, in the popular 1950's television show "Leave it to Beaver" was represented as the ideal American family.
June and Ward (Cleaver) were conscience parents that viewed their responsibility for instilling values to their boys (Wally and Beaver) as an duty to the world. They did't use force or intimidate to teach the boys lessons but used verbal communication and leading by example as the methods.
June Cleaver had a very calm demeanor while she protected the boys from bad influences like Eddie Haskell. Ward Cleaver consistently supervised the behavior and moral education of the boys with a quiet dignity full of understanding.


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The most successful American make of racing car in 1915 was the Stutz. At the 1915 Indianapolis 500 Stutz provided the fastest qualifier, i.e., Howard Wilcox (1889-1923), at 98.90 mph. The Stutz team even led laps 2-32; circuits 2-6 with Wilcox and laps 7-32 with Gil Anderson. A broken valve spring soon hampered Wilcox's speed and prevented a possible win for him. At the finish the three car Stutz team placed 3rd (Anderson), 4th (Cooper), and 7th (Wilcox), but all three were out sped by the 1914 French Grand Prix cars of DePalma (Mercedes) and Resta (Peugeot). The 1915 "White Squadron" Stutz's however won big in two races at Elgin (Aug. 20-21) with Earl Cooper (1886-1965) and Gil Anderson (1880-1935); and at the Sheepshead Bay 350 (Oct. 9) with Gil Anderson. But Harry Stutz withdrew his team after the 1915 season, although he allowed Earl Cooper to retain and buy his regular team car.
For the year 1916 four major new teams emerged, i.e. Crawford, Frontenac, Hudson, and Premier. The Crawford Automobile Company, located in Hagerstown, MD, financed the Crawford three car team. Billy Chandler (1890-1924) was lured away from the Duesenberg team proper, and Billy with the help of driver Dave Lewis (1881-1928), put the new Crawford racers together. The Crawford cars utilized the now familiar Duesenberg walking beam four cylinder motors and even the Crawford's frames were very close to Duesenberg practice. The three new Frontenacs were the product of Louis Chevrolet and were, in this instance, built in Detroit in a shop located on Grand River avenue. At first, in 1916, only a lone Hudson appeared piloted by Ira Vail (1893-1979) but by the end of 1916, Ira was joined by two more Hudson racers. These Hudsons were powered by the newly introduced (16 Jan. 1916) Hudson "Super Six" L head motor, now modified and souped up a bit for racing purposes. The Premiers were commissioned by the Indianapolis Motor Speedway and were constructed by the Premier Motor Manufacturing Company of Indianapolis and were basically copies of the very successful Peugeot EX5 model. The Crawford, Frontenac, and Premiers made their first appearances at Indianapolis (30 May 1916) while Vail's Hudson first ran at Sheepshead Bay on 13 May 1916.
The Indianapolis Motor Speedway had its own racing team or teams in 1916. Fearing that there might not be enough entries for a 1916 Memorial Day race the IMS officials, Allison and Fisher, took action in late 1915. The dearth of cars was threatened by the U.S. auto manufacturers withdrawing from the sport and, because of the Great War (1914-1918), the Europeans could no longer construct cars and send over teams. The Maxwell Motor Corporation of Detroit withdrew from racing after one of their drivers, William "Billy" Carlson (1889-1915), was killed at Tacoma on 4 July 1915. The IMS, on September 9, purchased the four Maxwell racing cars designed by Ray Harroun (1879-1968), made Eddie Rickenbacker the manager of the new team, and further raced them under Prest-O-Lite aegis but still as "Maxwells". In early September 1915 the IMS imported two 1914 EX5 Peugeots from France and then promptly had the local Premier company build three more copies. This gave the Speedway seven cars, all of which, were numbered among the twenty-one, 1916 Memorial Day starters. This comprised exactly 1/3 of the entire field of 21 and this was the least number of starters ever for the big Indianapolis classic.
Edited by john glenn printz, 14 November 2011 - 21:12.


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Politicians, including Nick Clegg, have for years been saying that three million UK jobs are dependent on the EU.
Following David Cameron's announcement that there will be an in-out referendum on Britain's membership of the EU after the next general election, The Telegraph spoke to Professor Iain Begg of LSE who carried out the academic research that produced the figure that politicians have kept citing.
In research carried out with colleagues at South Bank University in 2000, they found that "three million jobs were associated with EU demand," Prof Begg said.
But he added that the figure was "not the same as saying that these jobs would disappear if we left the EU.
"Many of the jobs would still be sustained because people in other European countries would continue to buy some British goods," he added.
"So it's always been a bit of a false perspective to say that three million jobs would be lost.
"It wouldn't mean overnight losses of jobs. It wouldn't mean there would be a loss of prosperity instantly, just the risks become greater."


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The quick answer is yes, you can do that. There are many ways as to how to do it.
I recommend you study performance tuning on theAS400. You need to look at timeslice, pools, priorities, and other functions.
Thanks Charlie...
do u have a pdf or website link for this...
Dear Tom,
i have one M50 and one M25.
The topic can be complex. Systems usually come from IBM configured for generic use. They work okay in most small-business environments with a wide variety of work types.
But they're essentially never configured to give good information about how the existing work management configuration should be changed to customize it for a specific small-business environment. Therefore, the initial technical steps involve changing a bunch of work management attributes so that appropriate details are reported to you. Those steps will not make things better, but they will get the system to start showing the kinds of changes that need to be made.
In order to do that properly (and to begin understanding the point behind each change), you need to learn Work Management. Your starting point will be the Work Management topic in the Information Center. Study the 'Introduction to work management', 'Concepts' and 'Managing work' sub-topics before starting anything. Make sure you know what those sections are saying.
If you haven't understood those sub-topics first, then it will be very difficult to describe the kinds of things you can do. It'll also be risky because some changes can make things worse, and you need to know what can be done about it.
Here is another link for you.
You may also want to consider buying some software that will monitor your system and do auto tuning for you.
...and do auto tuning for you.
A problem with auto-tuning is that the system's work management still should be properly configured first.
Essentially, each subsystem needs to have at least one additional memory pool assigned and its prestart and autostart entries need to be adjusted to point to the new pool. (There are a lot of entries.)
The chosen pools should be assigned appropriately. E.g., TCP/IP and its servers might be routed to *SHRPOOL1 while host server jobs might use *SHRPOOL2. Application batch might be *SHRPOOL3. Those are examples for discussion only.
Initial configurations have almost everything running in *BASE, except for QINTER and QSPL jobs. But having active work running in *BASE effectively negates automated tuning efforts. And having so many jobs running in the same memory pool makes it practically impossible to determine which ones of all the jobs are causing excessive faulting or other issues.
When a single pool (*BASE) has most jobs running in it, there is very little practical tuning that can even be done. Running an autotuner might do little but add unnecessary CPU cycles.
That's the kind of reason that an understanding of work management is needed. A good product will guide through the steps, but it can't make good decisions for you about the work on your system. An initial configuration should be set whether a product is used or not.


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FDA Opens Safety Review of Diabetes Drugs and More
What's News: The FDA concerned over some Type 2 diabetes drugs. Much of the crude oil that would flow through Keystone XL to be exported. Detroit gets a new turnaround chief in Kevyn Orr. Photo: Associated Press.
This transcript has been automatically generated and may not be 100% accurate.
... yes I ... was a clear view of diabetes drugs ... this is what is on the beest live I'm Kelsey Havre ... on concerns a certain type two diabetes drugs may cause pre cancerous changes in the pancreas ... the U S Food and Drug Administration is conducting a safety review of certain medications used to treat the insulin related to the ... companies that make the drugs included in the review our Bristol Myers Squibb know when or if Merck and Eli Lilly ... so far the FDA said it had not concluded that the medications cause or contribute to the development of pancreatic cancer ... the Keystone XL pipeline project is back in national focus as the debate over whether or not it serves the national interest to keep an ... eye this year is the prospect that matches the crude oil flowing through the pipeline which would end up being exported its refined products by U S companies ... supporters of the pipeline which could carry heavy crude from Alberta Canada after the U S Gulf Coast refineries ... Sydney exports would be a boost to the U S economy create jobs and help reduce the trade deficit ... Polly Fayad sporting the oil undercut the regional argument used to justify the project ... which was to boost U S security by relying less on oil supplies from unstable regions ... the Obama missed ration is expected to make a decision on the Keystone XL project by this summer the financially strapped city of Detroit as the new Turnaround Chief ... heaven or a bankruptcy attorney and partner at the law firm Jones Day in Washington D C ... has been tapped to become good for its emergency financial manager the position game console power to restructure the city of seven hundred thousand residents ... or say when the roll out of bankruptcy filing by the city but hopes to avoid one and said that if all the stakeholders in the beleaguered city work together his turnaround work could be accomplished in six months will keep you posted on all the latest news developments throughout the day on what's news I'm WS J live ...