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The Autumn Statement: Poets or rockers?
In the end, it all comes down to a choice between Hilaire Belloc and Mötley Crüe. That is the choice that will determine the outcome of the next general election.
On the one side are the Conservatives and Liberal Democrats, firm disciples of Belloc and the poet's belief that one should "always keep-a-hold of nurse/ for fear of finding something worse".
Labour, for its part, prefers listening to the Mötley Crüe, particularly when the band thrashes out the lyrics: "Now it's time for change/ Nothing stays the same/ Now it's time for change".
It is through this prism that the politics of George Osborne's Autumn Statement should be viewed.
Despite everything, despite the expected poor figures, the extended austerity, the potentially missed targets, the chancellor's strategic aim will be to convince voters that everything is still on track and they should keep a-hold of Nurse Osborne's hand.
The mañana chancellor?
Let me, at this point, throw out some apparently random phrases: we are making progress; Britain is on the right track; turning back now would be a disaster; the last thing we should do now is change course.
All phrases, you will not be surprised to learn, that the chancellor himself wrote in an article for the Sun newspaper this weekend.
His challenge will be to make this case when he is simultaneously forced to admit that he is going to have to cut spending for longer to reduce the deficit and that he is not on track to meet his target of cutting national debt as a share of national income by 2015.
Quite a big task and one that Labour will insist he is unable to achieve. How can the government claim it is fixing a debt crisis when, er, debt is rising?
The big question - and one that is unanswerable for the moment - is whether the public are willing to remain patient and give Mr Osborne the extra time he is asking for. Do they continue to trust him or do they begin to view him as a "mañana chancellor", one that always promises to deliver recovery tomorrow, never today.
A key part of this argument is not just the chancellor's ability to persuade people that his deficit reduction strategy is right, but also whether they believe it is fair. Can Mr Osborne persuade people of his belief that "we are all in this together"?
This is the test that will be applied to the tax rises he is expected to levy on the wealthy, perhaps by cutting pension tax relief, and to the squeeze on welfare that he is expected to make by saying most benefits should rise by less than inflation.
In many ways, on this fairness issue, the chancellor will be trying to recover ground lost earlier in the year at the Budget. His decision to cut the top rate of tax from 50p to 45p, and the taxes that he imposed on unlikely targets such as warm pasties and static holiday caravans, made it much harder for him to argue that everyone was feeling the pain evenly.
To this end, Mr Osborne is expected to try to claim some ownership for new tax rises for the rich - not least so the Lib Dems cannot do the same.
Coalition strains
It is notable that, unlike the run-up to the Budget, there has been an outbreak of shocking coalition discipline with hardly a jot of the Autumn Statement leaked except for those parts leaked officially.
If on the Monday before a major financial statement the headline is about yet another crackdown on tax avoidance, then the Treasury is doing well.
Where that unity between the Conservatives and Liberal Democrats will be more severely strained is when they have to say something about their plans for beyond the 2015 election.
The balance here is for the coalition to say enough for their deficit reduction plans to remain credible while keeping enough back to allow both parties to have distinctive policies that reflect their agendas and priorities in the run up to the election.
For example, in this Autumn Statement, because the Conservatives and Lib Dems cannot agree, there is unlikely to be any new mansion tax or any cut in housing benefits for the under 25s.
Expect those to appear in separate election manifestos instead. For now, the chancellor is likely to set out some more detail about a forthcoming spending review and the first year after the election - but no more.
As for Labour, the Autumn Statement provides both an opportunity and a trap. It gives the opposition a chance to capitalise on the government's poor financial figures (and missed targets), to make the case for change, to place a doubt in the minds of all those who have so far put their faith in the government.
They will argue that the government has failed on its own terms: it has failed to reduce debt. The trap is that if the government sets out its own plans to raise taxes and cut spending, then Labour will face more pressure to say what it would do. The party has yet to set out in any detail how it would cut the deficit and sooner or later it is going to have to make a decision.
So the bottom line for the Autumn Statement is a very simple question: Does it make the government more or less credible on the economy? Amid the flurry of figures and targets and pundits, that is the issue that matters.


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subset: commoncrawl


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How to Use
1. Manned Spacecraft Center (now Johnson Space Center), Texas
Space Environment Simulation Laboratory
Apollo Mission Control Center
2. National Space Technology Laboratories (now John C. Stennis Space Center), Mississippi/Louisiana
3. Marshall Space Flight Center and the Alabama Space and Rocket Center (now U.S. Space and Rocket Center), Alabama
4. Kennedy Space Center, Florida
5. Cape Canaveral AFS, Florida
6. Langley Research Center, Virginia
7. Goddard Space Flight Center, Maryland
8. Plum Brook Operations Division, Ohio
9. Lewis Research Center (now John H. Glenn Research Center at Lewis Field), Ohio
10. Vandenberg AFB, California
11. Jet Propulsion Laboratory, California
12. Goldstone Deep Space Communications Complex, California
13. Ames Research Center, California
14. White Sands Missile Range (now White Sands Test Facility), New Mexico
1. This map shows many of the facilities in the United States related to the Apollo program. The items listed under each center identify buildings or installations that represent that space center's specific contribution to the Apollo program. Use the lists to try to determine what role each site played.
2. Why do you think the work for the Apollo program was spread out over so many sites? (Additional information is provided in Reading 1.)
3. Locate the Kennedy and Marshall space centers, as well as the Manned Spacecraft Center (Johnson Space Center). In what states are they located? The Marshall Space Flight Center developed and tested the Saturn rocket that powered the Apollo spacecraft. The Manned Spacecraft Center (Johnson Space Center) designed the Apollo spacecraft and served as the Mission Control Center. The Kennedy Space Center assembled and launched the rockets. How do you think three different places located hundreds of miles apart could cooperate on a single project of this magnitude?
* The map on this screen has a resolution of 72 dots per inch (dpi), and therefore will print poorly. You can obtain a larger version of Map 1, but be aware that the file may take as much as 11 seconds to load with a 28.8K modem.


text:
LAW OFFICE ACCOUNTING Bertram Frankenberger, Jr.
PROCEDURES AND Partner, New Haven Office
Presented before the Connecticut Bar Association, New Haven-October 1974
Kay Lyons once said: "Yesterday is a canceled check; tomorrow is a promissory note; today is ready cash—use it!" It is with such a philosophy that we approach today's accounting systems in general.
From a financial-accounting viewpoint, a law office is in most respects no different from any other business organization except that it relies totally upon professional services rendered for the production of its income. Conceptually, therefore, while a financial-accounting system is generally designed for accurate and current financial information, as well as the necessary checks and balances to minimize the possibility of fraud or embezzlement, it is imperative that we concentrate on accounting for service hours rendered and expenses incurred.
Achieving the ultimate objectives of an integrated system requires the full cooperation and understanding of the partners, staff and secretaries. This in itself is no insignificant accomplishment, considering the individual personalities
and practices of the various partners of any law firm, and particularly when a firm is considering a substantial change in its procedures.
The following discussion makes no attempt to distinguish between manual and computerized systems. The basic principles are applicable to either.
The system should provide for a separation of duties so that, for example, persons who handle receipts, whether cash or checks, are not responsible for controlling records of client receivables, the general ledger, bank reconciliations
or combinations thereof. Checks received should be endorsed and deposited promptly with cash received intact.
Invoices should be approved by the appropriate partner prior to disbursement, and persons responsible for preparing checks should not have access to receipts nor should they perform the bank reconciliation. The bank reconciliation itself should be reviewed by a partner responsible for administration. Credit memos canceling statements rendered should require approval of another partner.


text:
Dante's had a dye job and legions of devoted fans have sworn off his triumphant return to the forefront of action gaming. Brenna Hillier slow claps.
I will not read this article because they think old fans' only complaint is his hair... Man, I thought we were past this nonsense, apparently not.
But the backlash of RE6, DA2, ME3 and a few others are justified...
Yeah I really hate that DMC fans opinions are tossed to the side as "whiners"
Fans become whiners when they CONTINOUSLY comment on articles just to complain even though they're armed with the knowledge that their complaints won't accomplish anything but making them look obsessive.
If you tell me that you dislike/are not interested in a game, then I can respect that wholeheartedly. But if you repeatedly troll articles just to repeat your initial opinion..thats when you become a whiner/troll/fanboy/console warrior etc.
I do repeat my concerns. And most of the reviews have everyone saying "suck it haterz lolololololol" And "Get over the hair" ever the "journalists" are doing the same thing.
Yes, I post and state my concerns, it is a decent game, but subpar for DMC which didn't need to reboot.
I do not consider myself a whiner (who would I guess lol) but more of a fan who just gets told by reviewers and such to get over the hair, when we have given out concerns in depth about the gameplay being not as deep. And the following day, we get told "Nope, get over the hair"
And everyone did the same thing to ME3's ending, RE6 STILL has that happen, and DA2. They for months got cussed out, the games got trashed by it's fanbase. But the DMC fans (And I'll admit there are some non constructive ones, but thats the same for any fanbase.) have been given the middle finger every time we say something.
Now we get to sit back and watch as DMC slowly turns into something that does not even resemble the franchise, and would have made for a much better new I.P.
I know...it's not like were making crap up
Out of all games that get hated on by the franchises fans we actually have solid legit complaints for this game and have done so since we started to see more footage. It's not like were pulling it out of thin air.
It's a step back for the franchise and despite all the complaints and things they've dumbed down/made accessible it still gets good reviews. It's like these reviews have never played a DMC game before or forgot what it was all about.
Despite all the legit complaints people just go on about the hair...they know and have read the other complaints but they decide to ignore them because they can't face the fact that were right. I mean what are they going to say "Oh yeah...well 30 fps is better then 60fps anyway"
"But if you repeatedly troll articles just to repeat your initial opinion..thats when you become a whiner/troll/fanboy/console warrior etc."
So let me get this straight...
Someone who LIKES the game can go on every related article and say something like "Oh I can't wait for this", "I love the look of this game" or "This game looks incredible"
Someone who DISLIKES the game can't do the same on every article because they are considered a troll, whiner, hater etc......how the HELL is that fair
If were going by your logic then I can just say that the ones who like the game in every article are Whiteknights or suck ups...that wouldn't be nice would it.
It's a bloody commenting site, let people have their opinions. If someone keeps going onto someone's comment and keeps trying to undermine them or bash their comment then there being immature. If A doesn't do it to B then A shouldn't get it done to them. Most times it ends up in a personal attack because they use the whiner, hater, cry-baby card
I feel like people have forgotten the meaning of the word trolling.
"Oh yeah...well 30 fps is better then 60fps anyway"
Then play it on the PC, problem solved. Why is it that fans of Gran Turimso allowed more flexibility towards Gran Tursimo 5 when it didn't run at a solid 60fps? Previous games did but GT5 at times ran even below 30fps. You know why they forgot or forgave them? Because it was a darn good game anyways and the game didn't suffer from not having a steady 60fps.
Is going from 60 to 30 a valid complaint? Of course it is but if the game is still fun it's still fun. You're making it sound unplayable and broken. You have other valid complaints too but at the end of the day you're still missing one key ingredient, you don't own the intellectual property. You are merely a potential customer. That is where your contract ends, you no longer have a say in the final product because it is now here. So what's happening now is the more it gets positive reviews the less ammo you have. You would have loved it to get poor reviews so you can bask in your glory and say 'see, told you so'. Instead most people buy games for the enjoyment, not reliving the past and thinking they should have all the input because they were previous customers.
Things change all the time, generations grow up and new gamers come into the mix. So they reboot things like James Bond and give it a darker edge. Or they make movies based on old classics like The Bad News Bears and put a different spin on it hoping to attract new watchers. The old timers think what's the point and that the new one is crap. Sometimes it's hard to think outside of the box but even reviewers get recycled and the younger generation comes in with a new perspective.
I don't think you're giving the new game a chance because you're still stuck in that box.
"Someone who LIKES the game can go on every related article and say something like "Oh I can't wait for this", "I love the look of this game" or "This game looks incredible"
YES, because they are INTERESTED in the game..thus giving them a reason to be in every article due to their excitement for it. If your NOT interested in the game, they you don't have a reason to be in every article.
"Why is it that fans of Gran Turimso allowed more flexibility towards Gran Tursimo 5 when it didn't run at a solid 60fps? Previous games did but GT5 at times ran even below 30fps. You know why they forgot or forgave them? Because it was a darn good game anyways and the game didn't suffer from not having a steady 60fps."
That's not true. When the game first came out the framerate was between 45 to 60, however through patches the games performance has been improved. GT5 does run at 60fps now. It never ran at below 30fps like you claim. I've had the game since launch day.
And personally I don't think that 30fps makes a game unplayable. However if the franchise was built with a 60fps standard and then changes to 30fps, it WILL change the entire feel of the game and its responsiveness. It has a negative impact.
It's a good thing you didn't read the article because it had to have been written when DmC was first announced. The author insults gamers as a whole and those with legitimate complaints against DmC specifically, consistently bashes the Devil May Cry franchise, and comes quite close to mirroring what Ninja Theory said about how DmC will be Shakespearean (yeah, because big business vs. anonymous is so Elizabethan). In short, she doesn't address any of the legitimate concerns and this entire article is a big "suck it fanboys" style article.
And then you see what she wrote about the Tomb Raider reboot...
@LOGICWINS but it isn't that they just don't care about the game. If you, as a consumer, don't like a product, you have every right to voice your opinion. Obviously you can go too far with the complaining, but someone who doesn't like the changes in DMC can complain about it if they want to, as long as its done maturely... which is rare unfortunately.
I don't even have an opinion, I haven't played dmc yet. Plan to get the hd collection.
I'm going to say the samething to u again and again. U keep coming in saying why we get harassed by saying your opinion.
I can't think of once have u came in and said just your opinion why you hate it. Its comments like this
"It's a step back for the franchise and despite all the complaints and things they've dumbed down/made accessible it still gets good reviews. It's like these reviews have never played a DMC game before or forgot what it was all about."
You went to say your opinion then go on how our opinions are wrong. You make it sound like no one actually likes the game. how can it get good reviews because there is no DMC fan that would like this game.
Guess what I played them all and still love this game. I think there is some asspects of the game that have been improved on and somethings I wish they still had in previous games. Maybe your not tring to come out like that but how you write it comes across like there facts and disregarding our opinions. Its like u think we actually don't like the game at all. Were blinded by reviews to make us think we like the game. When deep down we hate it which is not true.
Most of us here don't care if you come in and say why u don't like the game. But when you add comments like our opinions are wrong because we don't know what we like thats the people who get commented on all the time.
Its funny having LOGICWINS as a name, when your logic fails. This is an open comment section to anyone. When ppl over the top praise this game to coax the other side, its no different. Yes, it has happened plenty of times here. Both sides have immature trolls, including these flamebait articles.
Im no big DMC fan, but I've played them all. I've played the demo, and watched the ending, plus other leaked footage, and got the story from a friend on Gfaqs. All in all, I think DmC should have been a new IP. The characters dont resemble, act, or interact the way they did in the old DMC. There backstorys come from a different place as well. The art style is different. The ENTIRE lore of DMC is different now. It seems to me NT is banking on the name to entice sales, but when you tell the fans to F off, thats pretty stupid. Putting all that in to account, if ppl cant see the legitimacy in the complaints, they're blind.
Factually, NT separating from the original fanbase WILL hurt them. Look at the sales of Enslaved and DMC4. DMC was a niche franchise to begin with. DMC3 sold the most with like 3mil. DMC4 was multiplat and sold less. DMC wasnt ever a big seller. DmC has an uphill battle to fight. Sadly, the game isnt the reason I wouldnt buy DmC, but NT's whole immaturity about it. Ppl doubted MGRR, at least Platinum stayed classy.
N4GDGDAPC is correct. Iv'e said it before, all you guys do is make inflammatory statements like they are factual and belittle any positive comment's and then when someone counter argue's, You throw up your "opinion shield" Like you somehow can just say what you like but when challenged we're taking your rights away and we dont know shit.
You lot are borderline pathetic, you have never liked this game since the first trailer where guess what.. ALL YOU GUYS EVER MOANED ABOUT WAS HIS APPEARANCE. Just because you decided to move on and progressively moan about every other single aspect of this game, doesn't mean you can just pretend that stuff about his appearance wasn't said in the past.
You were never going to say the demo was good in any way even before you played it. You were never going to accept any positive review's so what is the point in talking in a forum when all you are doing is dictating?
Besides that fact, you guys are getting tiresome and sorry to say your comments are nothing more than off topic, trolling and spam. You assumed you were the majority when that was never the case, people just cant be bothered with you no more and now the comments sections look like devil may crybabies anonymous, with you all trying to convince eachother about the conspiracy against you.
You have failed in your crusade, you are now the brass band playing their instruments as the Titanic sinks slowly in to the ocean. The game is good and you got what you deserved, maybe try and not review a game from a debut trailer next time and maybe people might give a shit.
You actually GET it, they had already decided to dislike the game before it was even detailed. Instead of rolling with the ball like I did and realizing the game isnt a piece of shit, they decided to just stay on the hate train.
Theyre just missing out on a great game ultimately. It's a reboot, treat it like a new game. Same characters different universe...i dont care HOW different the story is as long as it's entertaining. I already know the combat is awesome.
PorkChop, I own the game as well. It does not run at a steady 60fps. The point is DMC is very playable at 30fps because it is a steady 30fps.
I haven't seen too many reviews complaining about the frame rate of Devil May Cry.
@LordMe, what we ME3 fans were "justified"? BS we were called "naggers", "pussies", "whiners"... the list goes on
Now they can see how we felt.. Voicing your concerns just to get the middle finger.
Edit: good article though the guy makes a lot of points to his arguments.. I agree with him gamers are pricks these days.
"The game is good and you got what you deserved, maybe try and not review a game from a debut trailer next time and maybe people might give a shit."
Because something being good is not subjective right?
"maybe try and not review a game from a debut trailer next time"
Implying that's what we've been doing for the past 8 months. You know, for someone who acts like who knows two shits about both sides of the conflict, you know nothing else other than blab about the same crap over and over. Your comment might as well have said "you hate it because donte doesn't have white hair".
Get over yourself. Yours isn't the only opinion.
gotta say i loved the demo and im going to buy the game, im a fan of past DMC games and i thought i was going to hate the reboot, but i actually was surprised, i think its far better!
i mean i could have hated the transformers movies for many reasons, like i hate michael bay, or i hate the cheesy bits, but i didnt, i hated them because there were BAD!
DmC is not, its actually very good! hurry up pay day!
Only fans this gen that I considered WHINERS with BARELY any merit...
Mass Effect 3 'Fans' (By all means, the ending did suck, but the game entirely on its own was one of the best action and story-driven shooters I've played, great characters, great music, great emotionally-gripping missions) I do NOT think the ME3 thing was justified entirely though, there was too much whining about the ending in which fans would just pathetically go to Metacritic to make shit-reviews and would exaggerate the game quality as if the entire game sucked because of the ending, least it made off with funny memes because of it. HIS NAME WAS MARAUDER SHIELDS!
Sonic fans will always have a retarded whining-issue around here.
Dragon Age 2 for this example? Was with Merit since EA rushed the game poorly and thought it'd not matter the slightest, they were proven Quite wrong by the backlash.
Annnnnnnnnd I can't think of anything else right now beyond Capcom and their On-disc bullshit and DRM.
author got caught red-handed in full hypocrisy mode: http://www.vg247.com/2012/1...
Oh snap. How much you wanna bet that article disappears now. Better screenshot that.
Both sides need to stop.
NO... both sides need a compromise not to just stop and forget. This "reboot" of DmC is not as bad as people say it is but its NOT DMC we all know and love :[ and the acting/writing is totally off in this game, just look at that boss fight in demo... (F you no F you NOOO FFF UUUUUU) DAFUQ WAS THAT O_O were they high or what when they were making this lol
ps: They should have just made new IP and worked on DMC5.
Except the game is just as deep as ever every ones major other major concern is the fps being at a steady 30 or combos being easier to pull off. 30 fps I can see why some would care I'm personally fine with it. But the easier combos shouldn't be getting slammed its not like they've streamlined it so much that all u have to do is pick up and play . No rather they cleaned up an aging system to simply uncomplicate things.
But I don't care I laugh every time I hear about how bad the dmc demo is or how its a great game but a bad dmc game. Truly its funny we all tend to forget about dmc 2 and dmc 4 which were just bad games. And how dmc 1 and 3 had hilariously cheesy dialogue at times.
Then of course I make comments like these and people simply say to me that I'm not a fan of the dmc series but now I get to say to them "i own every game in the series plus the anime" I think I'm a big enough fan
It's not even about the hair. Ninja Theory drastically changed everything about DmC with this game. I'm not getting it because they failed as a gaming company to listen to the fans of the original DmC.
Personally, I don't have a problem with Dante's new look.
What I DO have a problem with is that I've seen streams of this game and it looks like it's been written and designed by an angsty 13 year old who listens to screamo.
Dante acts like he's about to lock himself in his room and listen to Slipknot any second. He's everything but badass
If you play the game his attitude is alot similar to original dante. One is carefree living life and the other is carefree don't care about life but by the end he cares alot more than original dante. He actually does it because he wants to find awnsers where the original would do it because it sounds fun.
and I'm talking about between DMC and DMC3 where there close to the same age. I think he is younger in DMC still though.
So by the end he is less arrogant than the original and shows that he cares for others where original is still just living life^^
The complaints hold no ground, anymore. The game is out and it's fantastic. I suggest all gamers go play it...especially DMC fans.
No thank you. I played the demo and I hated every instant of it. And thankfully there's not a thing you can do to force me to play it. If you enjoy it cool, but respectfully leave me out of it.
omg you sound just like the new improved dante!
i hate it you cant make me play it....just missing F*CK YOU!!!
Suck it
OMG YES!! The best one of the series!!
They made a reboot because the game was losing appeal to everyone but its original hardcore audience
The point of the reboot is change. Its surprising to see that all these people are surprised that a reboot of a franchise is not following the exact same formula the franchise has been using.
Look at the Tomb Raider reboot. You don't see Lara double jumping everywhere and killing wolves with her bare hands. Both games have started over and went in a different direction in order to revitalize the franchise. So far, DmC has been critically acclaimed so NT seemed to have done a good job of creating their version of Devil May Cry
it lost so much appeal that look at all the people complaining. Metacritic user score destroyed, videos on Youtube with more dislikes than likes, NT having to damage control if the game was a reboot or an alternate time-line... DMC4 sold almost 4 millions BTW.
some Justin Bieber videos have more dislikes than likes but the amount fans that kid has far and away outweighs the amount of haters.
Call of Duty got disliked to death and yet still broke sales records. I hate the game but it still did extremely well regardless.
in these cases I'm afraid to say that the haters are usually in the minority, but are just LOUDER than the majority.
I wouldn't use Metacritic user scores in an argument though, we all know how useless those are.
What, 4 million? Where did you get that figure from? According to the mostly accurate Vgchartz it hasn't even sold 3 million across the 360 + PS3 + PC. It was a huge commercial failure compared to its predecessor DMC3 which sold around 4 million including the special edition and that's why it was decided to be rebooted. You think the new DMC can do much worse than DMC4 because some 'fans' of the series are trolling it on the internet? Nope.
Anyway why bring sales up? The only thing that should matter to gamers is whether the game is of great quality or not, DmC has received a lot of acclaim and so you 'DMC' fans should at least give it a chance.
"Dante's had a dye job and legions of devoted fans have sworn off his triumphant return to the forefront of action gaming."
Just from the description you can tell that the person who made this is an ignorant moron who has know idea what they're talking about. Dante's design is the least of my issues with the game. And yes for the millionth time, I played the demo.
They butchered the game play from 60 to 30FPS.That alone was enough for me to swear this retarded game off not to mention this dumbass says the F word like every other sentence.
Spoiler. http://youtu.be/GEEaNkZbJnE
more excellent quotes here: http://www.youtube.com/watc...
There is an argument to be made that, when judged alongside the rest of the series,DmCis a badDevil May Crygame. The suggestion may be debatable, but there's a potential case to be made. It's more streamlined, it's not as challenging, and ultimately it has stripped away what a significant portion of the fanbase love most of the series. -Jim Sterling
If a troll like him can understand then why others can't?
Because others are mindless idiots who have just now played a DMC game and have no frame of reference as to how far Ninja Theory bastardized this franchise.
Ive been playing DMC games since day 1 and i am enjoying the new game immensely! Blows away the last DMC game, that was awful anyways. I dont get all you people hating so much on the game, when most of you havent even played it!!!!
I was skeptical too at first, but boy was i wrong! Awesome game and might even be one of the best DMC games! You guys are missing out on a great game! Its too bad you people cant get over the new look!
Oh boy, can't wait to see flame bait articles from both camps for the next week or two...
The problem with DMC is that its a good game but with a bad character design. From what i heard and played myself the game is actually a lot of fun but what i and many other people dislike is New Dante, he comes across as someone who tries to hard to be cool and his dialog reflects that. Personally i like the new look of Dante but i just can't relate to his character he's like DMC meets Jersey Shore.
Good article. I understand that the complaints go beyond hair but most will continue to criticize despite every playing it. Many will play it and love it but talk about how bad it is. Most will simply say, yeah its good, but its not as good as the other 4. It sucks, but so many will play it and love it, and capcom will actually have a new dmc to sell.
It's all good for me...because in the end real Devil May Cry fans know what a real Devil May Cry is. This isn't it...I wish it a horrible launch with horrible sales...though that will not happen I can still wish it.
It's all quite funny.
Q. Would the owners of the IP get so much hate if they decided to never release another DMC game?
A. no.
Q. For the hardcore fans: did they somehow remove your ability to play the original games you supposedly love so much?
A. no.
Q. By releasing this new game did they change, break or somehow affect your enjoyment of the original games?
A. no
Yeah, but it pretty much cements and puts a lock that the old style of the game we loved so much is now gone forever never to continue with a lot of questions left unanswered in favor of a new style that wasn't warranted in the first place.
And replaying the older titles isn't necessarily an answer I mean let me tell you MGS3 is one of my favorite games of all time and is definitely the top Metal Gear game I've ever played but by the 17th time I've played the game it gets a little old.
What's your point exactly? Only your first question makes any sense.
By the example of this game its unlikely that hardcore fans will see a continuance of of the original story much less familiar gameplay. Nothing which honestly or directly builds upon it anyway. That's what complaining fans are complaining about.
Spot on.
Let me pose a question to everyone in the comments feel free to spam my PM box btw I'll gladly respond to everyone.
What does this re imaging bring to the table that hasn't been done with the previous games?
If they really wanted to bring the next step forward in the series they should have the amount of styles in DMC3 and allow you the players to map them to the d-pad where the user can switch up to 4 styles on the fly like in DMC4.
Oh god, here we go. I really hate how people think the people who dislike this game only dislike it because they changed Dante's appearance, There are much, MUCH more pressing issues at hand.
I recommend reading this article on why DmC is a bad game http://pastebin.com/y3PKium... , it goes over everything but i'll quote the ending statement.
"We don't hate this game just because the hair color isn't the same. We hate the game because the gameplay is completely uprooted while characters and story are completely awful, with nothing else to look forward to. It seems that the developers have ripped everything we enjoyed about the series out of the game in favor of their own opinion of what is 'cool'".
This was written months ago and the author as specific as he was didn't seem to mention wether or not he played the demo. Instead he said he watched gameplay and trailers. Quite a bit of the info had his subjective opinion attached to it while and more than a few times he would state his opinion as it were fact. One example relatively early on was where he stated that all of the dialogue up until that point was said in a serious tone and nothing was tounge in cheek or sarcastic which even with just the examples he gave wasn't true
*puts on paragraph reading glasses* im reading but im retarded so...
My main problem with this game is that it's not Japanese anymore and NT weren't responsible for that decision.
People need to stop worshiping Japan. This is coming from a guy who IMPORTS games. People need to learn to be more neutral.
I don't think it's necessarily "worshiping" Japan. They have a very distinct style that is different than anything produced in the West, and that's something many people don't want to see lost in the industry.
I don't even like this game, but the whiners are much worse then the game. HEY! UMMMMMM IT'S JUST A GAME AND NOT YOUR WIFE OR YOUR DADDY. Critics like it, does that mean I'm going to buy it ? Noooooooo, but Ninja Theory deserves props.
The presentation, level design, cinematography and music is good. You may not like it, but you guys are whiny so who cares.
No, the game doesn't accomplish what was set out to be done. The music is contrived and a terrible choice overall, the level layouts are boring and uninspired, the combat is weaker than any previous iteration of the series AND the mechanics are weak and shaky.
The only thing NT has managed to accomplish with this game is the dismantling of a series that need not have been dismantled. I don't blame NT solely for this, since Capcom came to them in the first place. But both are equally stupid in this decision and direction choice. Bad choices and bad ideas should be reprimanded by the fans and community, which I can only hope will be done.
dude no offense, but you sound like a whiny bitch.. STFU. If you dont like the game dont play it and go back to the original lore of the game then.
My God ITS JUST A FUCKING GAME!!! A REBOOT OF A FUCKING GAME!!!AND A DECENT ONE TOO! Whats the bet if Platinum games did this everybody would've been happy..
Like I said above, us who don't like the game can make alright mature comments...those who do like the game just like to bash other peoples comments and being so bloody immature about it
Perfect Examples
WitWolfy and TongkatAli
Next thing you know Tameem will need a gun just to walk down the street.
Seriously though. If people stopped complaining about games what would game journalists write about? They fuel the fires and then they try to make the fire feel bad for existing.
Who knows, maybe they'd actually do their job. Giving a proper and full review on what was done well and poorly, with good reasoning behind both. But then again, that's probably not what would happen anyway.
Everybody complains about everything, video games aren't the only thing.
People have been complaining about bands in music for years if the lead singer or drummer changes then the old fans of the band will say this band now sucks conversely this change will attract a new group of fans who disprove of what the old fans of the band have to say thinking that the new direction is awesome.
In short, there is no answer....
Ppl need to get over it already instead of continuously whining.
I got my copy for the PS3,I'm at the beginning & there are a little technical flaws but the gameplay & the design of the levels are AMAZING!!!NT didn't get it a 100% with the tech for the PS3 but so far this game is amazing!Some of the backgrounds in the level designs remind me of something Tim Burton would have done.


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A report is a methodical, well-organised document that defines and analyzes a certain issue or a problem. The main purpose of a report is to provide information to its readers.
Reports are used in different professions, and there are various types of reports varying according to the purpose. So, we are going to look at different types of report writing in this article.
However, always keep in mind that there is no universally accepted format kinds of report writing report writing.


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Even the biggest game in their history against world and European champions Spain at the FIFA Confederations Cup 2013 did not deter the Tahiti team from spending time with a group of kids from a favela in Rio de Janeiro.
The men from Oceania invited the youths to their team hotel in Barra for breakfast and a chat, before giving the kids a glimpse of life in the world of top-level football. The youngsters were still present and very much part of the group when coach Eddy Etaeta announced his line-up for the match and held his customary team talk.
After the kids spontaneously gave a concert on the beach in front of the hotel, keeper Mikael Roche, Greece-based Marama Vahirua and their team-mates had one more surprise up their sleeves, as they presented the delighted youths with tickets for their meeting with La Roja at the legendary Maracana.
FIFA.com covered the gathering on video, talking to the Tahitian FA (FTF) President Henri Ariiotima about the idea behind the get-together, and closely observing the players from the Pacific island in the build-up to their historic meeting with the Spanish.


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The High Income Nation ambition or the "number game" has been our central economic discussion for the past seven years. Countless policies have been crafted for this end game but the solution remains elusive. I have a revelation. The key and the secret to achieve this lies within humanity's other half; Women. Let me explain. Women empowerment could potentially unlock …Read More »
Home / Tag Archives: Labour Force Participation Rate


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If there's one thing actors obsess over – even more than their headshots – it's getting an agent. From the moment they get the acting itch to the day they hop off the bus in La-La-Land, visions of agents are buzzing around their heads like Sugar Plum fairies at Christmas time. They don't know why they need one or how to get one, but they are pretty sure they are going to be on easy street once that box is filled in. Agents can come in pretty handy. They can certainly eliminate a whole lot of paperwork and even open a few doors, if you know the secret handshake.
Agents aren't for everyone, however. The vast majority of newer actors and even some more experienced ones don't really need to be in the market for an agent. Here are five reasons having an agent might not be for you…yet.
1. You can't act. Ouch! I know, that sounds harsh. How can I tell an actor they aren't good enough to have an agent. That's so mean! Sad thing is probably 90 percent of actors reading this right now not only aren't good enough to be in front of professional casting directors but even worse, they don't know they are not good enough. Why aren't they good enough? Primarily it's because they aren't willing or used to putting themselves on the line, or they don't know how to connect with the material and memorize the lines very quickly. Why don't they know they're not good enough? First, in class, they get a lot of feedback but it's either not tough enough or it's not clear enough. You can get all the notes in the world week after week on a particular scene but that doesn't really help your overall game. Second, most actors have never seen a professional audition so they have no idea how high the bar is set. They go to audition classes but since everyone else in the class is not that good either, they are not learning from their peers and their teacher may not have seen a professional audition either, at least in the last 10 years. You can't hit in the big leagues until you've faced a 90-mile-an-hour fastball.
2. You have no credits. Before you drop that bundle of headshots into the mailbox, do you ever wonder why exactly an agent would be interested in you? Most of us just do it and pray that something will spark their interest, but why don't we even know what might ignite that spark? How can we possibly be sold, when we don't know what we have to offer? If you don't know what you have to offer, you have nothing to offer. Regardless of headshots, reel, and genetic predisposition, you have to have credits. The main criteria for any job is experience, and in the case of acting, credits. If you have not done any professional work, you are not a professional actor so why would you be trying to get represented by a professional agent. Get a couple of credits and agents will be far more receptive to you, as in waaaay more.
3. You have no relationships. OK, so you can't act and you don't have any experience. Hmm...well, your agent doesn't know you can't act and maybe he can fudge the credits thing. What other way can get you into a room or two? What's that? Your uncle is a producer and promised you an audition for his next film? You have interned at half the casting offices in town, and they all love you? Hmm, in that case, maybe there's help for you after all. The only thing that can overcome all else, at least until the moment they find out you can't act, is relationships. No relationships and no credits means there's very little an agent can do for you. Case in point: I did a very small role for a pilot when I was starting out, and a year later the same director was directing a blockbuster movie (in another city, mind you). Try as he might, my agent couldn't get me in, but after a phone call to the production office from yours truly, suddenly I was on the schedule. If you don't know any casting directors or producers, your agent basically has their hands tied behind their back. They are submitting blind and hoping for a miracle.
4. 10 percent. That's what agents get paid. That means that an agent is not going to put their reputation on the line pitching the heck out of you until they are sure you are the second coming of George Clooney or Jennifer Lawrence. Even if you have great credits and relationships coming out of your pockets, agents have a roster of many actors and since their income is derived incrementally from each actor, no single actor is worth sticking their neck out over. Their overall reputation is far more important than any single actor, and if actors want more attention, they need to prove they will increase their agent's income proportionally.
5. An agent can't change who you are. If you can't talk/charm/impress your way into a casting room, then how do you think an agent is going to? They can't and certainly won't try to change the facts. They can't fabricate credits, relationships, skills they don't already know about and they are certainly not going to lie for some fresh-face-du-jour who might be off their roster by month's end. It's up to an actor to create some kind of story for an agent to tell. It's fine to have deficiencies in one area, but you have to make up for them in another. Despite what you might hear "on the street," no one wants to develop you. That's like gambling blind with really long odds and very little to gain. Agents and managers are happy to sell you, but they have to know what they are selling and it needs to be more than a headshot.
So, while it's great to have someone in the business trying to get you work, you don't need them anymore than they need you until you reach a few key milestones. Don't be disappointed. Be happy knowing that if you get a few of the above criteria going for you, getting an agent is easy and more importantly, it will be easy for them to get you appointments.
David Patrick Green is a professional actor and the founder of Hackhollywood.com, a membership-based website dedicated to empowering and educating actors around the globe on how to become a professional actor. His simple, five-step approach inspires actors to be ruthlessly creative in their approach to the art and business of acting and life in general. Mr. Green has an MBA from the University of Southern California and was an international management consultant before realizing Platinum frequent-flyer status had few rewards other than boredom, bedbugs, and beer. His earlier reincarnations include working as an advertising account executive in Warsaw, Poland and he is still kicking himself for leaving the French Alps where, among other things, he taught skiing to European royalty and often simultaneously) tasted fine French wines. He has lived and worked as an actor in Los Angeles, Vancouver, and Toronto and coaches/consults to actors and businesses who want to get on the short path to success while maintaining a sense of humor. He can be reached at email@example.com.
Want more acting tips? Watch below:
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Director Kathryn Bigelow's "The Hurt Locker" continued to stomp it's way across the movie awards landscape, picking up top honors from the Online Film Critics Society.
In addition to Best Picture, it also nabbed Best Director, Best Actor for Jeremy Renner and Best Editing for Chris Innis and Bob Murawski.
The only other film to pick up for awards was "Inglourious Basterds," earning Best Actress for Melanie Laurent, Best Supporting Actor for Christoph Waltz, Best Original Screenplay for director Quentin Tarantino and Best Cinematography for Robert Richardson.
U.S. & World
This latest Best picture win gives "The Hurt locker" 10 so far this season, breaking its tie with "Up in the Air," notes Cinematical. The Oscars have picked the winner of the most other Best Picture awards in each of the last two years,
The OFCS' other winner's were:
- Best Supporting Actress: Mo'Nique, Precious
- Best Adapted Screenplay: Wes Anderson and Noah Baumbach, Fantastic Mr. Fox, based on a book by Roald Dahl
- Best Documentary: Anvil!: The Story of Anvil
- Best Picture Not in the English Language: The White Ribbon
- Best Animated Feature: Up
- Best Score: Michael Giacchino, Up


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event calendar
If you're looking for a unique, one of a kind experience you'll find it here. Hosting an event Downtown? Submit your event to be included in our newsletter and on our blog.
Downtown is Calgary's home for festivals! Olympic Plaza and Prince's Island Park are just a few places where you can enjoy world class entertainment!
Live on Stephen Avenue
From the ethereal strings and brassy horns of the orchestra, to the booming beats of the latest DJs and everything in between. Downtown Calgary has music covered.
Family Friendly
Bring the family to cool off in the Eau Claire splash park, play on the Devonian Gardens indoor playground, or take part in the Glenbow's children's programming.
Stage & Screen
Downtown is home to Calgary's best theatre as well as two cinemas. You can see the latest blockbuster, an obscure classic, a big budget play, or an experimental one-man show.
art & galleries
Visit the ever changing works at any of Downtown Calgary's many public and private galleries, or see more than 50 works of public art located in the downtown core.


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Silver Apples are a psychedelic electronic music duo from New York City composed of Simeon Coxe III, who performs as Simeon, on a primitive synthesizer of his own devising (also named The Simeon), and until his death in 2005, drummer Danny Taylor. The group was active between 1967 and 1969, before reforming in the mid 1990s. They were one of the first groups to employ electronic music techniques extensively within a rock idiom, and their minimalistic style, with its pulsing, driving beat and frequently discordant modality, anticipated not only the experimental electronic music and krautrock of the 1970s, but underground dance music and indie rock of the 1990s as well.
The group grew out of a traditional rock band called The Overland Stage Electric Band, working regularly in the East Village. Simeon was the singer, but began to incorporate a 1940s vintage audio oscillator into the show, which alienated the other bandmembers to the extent that the group was eventually reduced to the duo of Simeon and Taylor, at which point they renamed themselves The Silver Apples, after the William Butler Yeats poem The Song of the Wandering Aengus. The arsenal of oscillators eventually grew, according to their first LP liner notes, to include "nine audio oscillators piled on top of each other and eighty-six manual controls to control lead, rhythm and bass pulses with hands, feet and elbows". Simeon devised a system of telegraph keys and pedals to control tonality and chord changes, and reportedly never learned to play traditional piano-styled keyboards or synthesizers.
(read more at wikipedia)


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Cycle World LtdSta Venera, Malta | Motorcycles & Motor Scooters-Dealers
Find everything you need for your motorcycles or your scooters at Cycle World Ltd. Jackets, gloves, tyres and other spare parts are part of what we supply. A big part of our products are must-have to buy when you have motorcycles.
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This PME cake tin is perfect for baking cakes for any celebration.
PME Round Cake Tin - 16" x 4"
16" Seamless round anodised aluminium tin.
Professional quality, straight sides with no seams. Top hemmed rim for strength and durability.
An easy to clean smooth surface. Straight sides will give you a good, even, straight sided cake, therefore easier to ice and decorate.
Please Note: Check your oven size before ordering as this may be too large for many domestic ovens. The lip around the top edge of tin adds approx 1" to overall measurement.
16" dia x 4" (D)


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1962 Ford Galaxie - Got Cams?
The Chrysler Contingent Has Nothing On Bill Cotter's '62 Galaxie.
The Jan. '65 issue of Hot Rod magazine called it "Ford's 90-day Wonder," and nothing has changed in the ensuing four decades. Simply put, Ford's 427 SOHC was one for the ages-and not just because of the speed with which it went from drawing board to dyno. Yep, it's a true Hemi head engine, but rather than being known by this descriptor, the SOHC is affectionately known by a name that gives it even more individual identity: the Cammer. While never allowed to compete in NASCAR as Ford intended, the Cammer did prove a force on dragstrips across the nation during the late '60s-fitted in a variety of efforts from A/FX to Top Fuel. The fact that the 427 SOHC was never factory installed in a street-legal passenger car is a real shame; it would have been a game changer. But it also has the effect of making each and every retrofit a sight of utter magnificence.
Ford enthusiasts and the less informed seem magnetically drawn to a Cammer 427 whenever an open hood reveals one, and the same holds true with the '62 Galaxie here. Multiple carburetion and massive factory valve covers that spell out the goods will do that. Unfortunately, we don't know who initiated the effort that paired the animal FE with this ultraclean XL hardtop, rather it's been lost to history. However, our story picks up in 2000 when Ford aficionado and drag racer Mike Jackson bought this Cammer Galaxie somewhat as you see here, then in turn put in plenty of behind-the-scenes work to make it a fully functioning street machine.
Mike was into the unobtanum-like 427 SOHCs in a big way and swapped what turned out to be a troubled engine for another he built specifically for this car. Beginning with a genuine Cammer 427 block, he fit a reciprocating assembly featuring a 4.00-inch billet crank, Crower rods, and Arias pistons. Custom camshafts were ground by Crane from blanks Mike had in hand, and the one-off sheetmetal intake was crafted up by Hogan's. The 427 SOHC was originally advertised to put out 616 hp in single four-barrel guise, and we'd only be guessing if we threw out a number for this well-warmed version-but suffice it to say it makes plenty. Sadly, Mike passed away in 2004, and thus we've relied on his good friend and subsequent owner Tom Cantrell for specific information related to the '62's hardware.
A good portion of the undeniable appeal here comes from pairing the exotic powerplant with the grandma-ish factory Peacock Blue hue. You'd hardly call it a sleeper due to the bulging hood and 427 emblems, but the juxtaposition of power and color creates a mixed message of major proportion. Likewise, the body style contributes to the same theme, as the '62 is hardly considered the ultimate expression of go-fast Galaxies. Just the same, attractive hardtop lines and a performance pedigree make for a more than credible hot rod. From a historical perspective, 1962 marked the debut of the high-performance 406 and a small fleet of 11 Galaxie lightweights, so fitting the ultimate 427 is clearly in keeping with the lineage.
Current owner Bill Cotter is a guy some might like to hate, but he's simply too nice for that. Any animosity would stem from pure envy, for with a collection of cars that ranges from a 32-valve ex-Bondurant Crown Vic to a real 289 Cobra vintage racer, the drool factor is way high. Beyond being inordinately affable, we give Bill big props for his zeal in using cars for what they were meant to do. He flat out rips in the Cobra during competition and enjoys pinning all eight barrels in this big classic Ford-though it hasn't been to the track during his ownership tenure. Considering Mike was a hard-core enthusiast who massaged the Galaxie into his vision of the ultimate pavement pounder, we think he'd be pleased that the flame has passed to someone who won't be content to have it gather dust. No, anything Cammer powered is too good for that.
Tech Notes
Who: Bill Cotter
What: '62 Ford Galaxie
Where: Seattle, WA
Engine: Builder Mike Jackson used an original Cammer block, which can be identified by oil drain holes at the back of the block deck-a detail absent on other cross-bolted 427 side oilers. The bore on this one is unknown, but it's likely 0.015 to 0.030 over a standard 427's 4.23 inches. Whatever the number, we do know the internals consist of Arias pistons, Crower rods, and a 4.00-inch billet crank that would yield just north of 450 cubes.
Heads: One word comes to mind when considering 427 SOHC heads: awesome. Tom Cantrell explains that most were iron, such as the ones on this car, however, a few sets of aluminum jobs were built by Ford as well. Featuring fully hemispherical chambers, Cammer heads were left- and right-side specific and used a 2.22/1.87 valve package. In this case, the heads were prepped by Performance Machine in SoCal, while Crane ground some billet cam blanks that Mike provided featuring 0.728-inch lift and 250 degrees at 0.050. Cammers use a traditional-style timing gear and chain set with a stub shaft in place of the normal cam. The stub mounts a secondary gear that spins the overhead cams via a separate 6-foot timing chain.
Induction: We called the Hogan's sheetmetal intake a one-off in the main text, which is slightly incorrect. Tom tells us Mike actually had Hogan's work up two identical SOHC intakes according to his design and ended up selling the second unit. This one mounts a pair of Holley Dominators, while the custom oval air cleaner is Mike's own work.
Exhaust: Custom headers are required when dealing with an engine that was never factory installed in a vehicle; the SOHC was over the counter only. We know Mike had someone in the SoCal area bend up the 2 1/4-inch primary pipes but unfortunately don't know the name. The remainder of the system consists of 3-inch tubing with a crossover and Flowmaster muffs.
Transmission: While few things could be cooler than a shift-for-yourself Cammer, you can't knock a guy for staying with an automatic in an original auto trans car. Long gone is the original Cruise-O-Matic; in its place is a stout C6 with a high-stall converter.
Rearend: What would you expect besides a Ford 9-inch? This one has 3.50 gears, a Traction-Lok differential, and 31-spline axles.
Suspension: It's stock rebuilt with Traction Masters traction bars.
Brakes: The brakes were updated by an earlier owner with mid-'60s Ford four-piston front discs, but Bill wisely had a dual-reservoir master cylinder and adjustable prop valve added to the manual system. Paired with the Galaxie's large factory rear drums, it seems to work well.
Wheels/Tires: The wheels are American Torq-Thrusts shod with BFGoodrich Radial TAs. They measure 15x7 in the front with 215/70R15 tires and 15x8.5 in the rear with 275/60R15s.
Body/Interior: John Rotella at lovefords.org tells us the factory Peacock Blue was a late entry to the '62 color palette and is therefore quite unusual. We don't know whom to credit for the quality respray, but it's a beauty, with evidence of plenty of N.O.S. brightwork as well. John also explained how the XL package seen here was another mid-'62 intro to the Galaxie lineup consisting of bucket seats, console, interior courtesy lights, and appropriate badging. Fiberglass teardrop hoods debuted on '64 lightweights due to 427 High Riser induction, but one looks right here as well.


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Resolution 2014-03
SECTION 1. The Mayor's reappointment of Thomas Cappello as Engineer for Mayfield Village, Ohio, is hereby confirmed subject to the terms, conditions and compensation hereinafter established. All other ordinances or resolutions inconsistent herewith are hereby and herein repealed.
SECTION 2. Thomas Cappello is hereby employed and appointed as Engineer for Mayfield Village, Ohio, effective January 1, 2014, until December 31, 2014, or until his successor is appointed by the Mayor and confirmed by not less than four (4) members of Council, such employment to be terminable by either the Village or said Engineer upon thirty (30) days written notice to the other.
SECTION 3. Said Thomas Cappello shall be compensated as follows, and the Mayor and the Director of Finance are hereby authorized to enter into an Agreement in writing with said Thomas Cappello whereby he will be paid on the following basis:
(a) If the proceedings for any improvement are completed according to the usual schedule, as provided by law, so that the bids are received and a contract is awarded, he shall be paid a sum equal to 75 percent of the amount listed in Section 3(b); as the work progresses, he shall receive additional compensation equal to the balance of the fee listed in Section 3(b); said sum to be paid at the time the contractor's estimates upon which his payment is based, are presented for payment. Before the final estimate for the work is issued, any adjustment shall then be made so that the total fee paid him shall be equal to the percentages listed in Section 3(b).
(b) That for such services in connection with construction of public improvements, where the estimated engineering and surveying fees are less than $25,000.00, he shall receive compensation on a percentage for the actual cost of construction of all improvements made by Council or under their control.
General Engineering Projects - Schedule 1
Bridges and Grade Separation Structures
Dams and Hydraulic Structures
Highway and City Streets
Street Reconstruction
Intercepting, Relief, Storm or Sanitary Sewers
Outside Electrical Installations
Power Plants
Pumping Stations
Railway and Bus Terminals
Electrical Transmission and Distribution Facilities
Tunnels and Caissons
Ground or Underground Water Storage Facilities
Waterfront and Terminal Improvements
Water, Sewage and Industrial Treatment Plants
Water Intakes and Sewage Outlets
Minimum Fees - Schedule 1
Cost of Construction
$100,000 or below: 12% of actual cost
$100,000 to $500,000 Base Fee of: 12% of $100,000 Plus 7.5% of amount over $100,000
$500,000 to $1,000,000: Base Fee of 8.4% of the first $500,000 plus 6% of the amount over $500,000
Over $1,000,000: Base Fee of 7.2% of the first $1,000,000 plus 5.8% of amount over $1,000,000
General Engineering Projects - Schedule 2
Street Resurfacing
Minor Roads and Streets in Undeveloped Areas
Irrigation and Drainage Ditches
Landing Fields
Levees and Flood Walls Off-Street Parking Lots Retaining Walls
Street Lighting Systems
Water Distribution Systems and Elevated Storage Tanks
Water, Coal, Oil and Gas Transmission Pipelines
Minimum Fees - Schedule 2
Cost of Construction
$100,000: 9%
$100,000 to $500,000: Base fee of 9% of $100,000. Plus 6% of amount over $100,000
$500,000 to $1,000,000: Base Fee of 6.6% of $500,000. Plus 5% of the amount over $500,0000
Over $1,000,000: Base Fee of 6% of $1,000,0000. Plus 4.9% of amount over $1,000,000
(c) If, after the plans, profiles, specifications and estimates of costs for work authorized and approved by the Council have been prepared by the Engineer, the proceedings for such work is abandoned or is postponed for a period of more than six (6) months, or the actual construction of such work is not commenced within nine (9) months after the date of delivery of said plans, profiles, specifications and estimates of costs, then he shall be paid forthwith a sum equal to 75 percent of the fee stated in Section 3(b), based on the total estimated cost of said improvements, as full compensation for all work done up to that date upon the subject project. In the event the proceedings for such work so abandoned, or postponed, is revived and actively pursued by the Village, he shall perform the balance of the services to be rendered under this Agreement and not previously performed, and he shall credit against the total compensation due any payments made under Section 3(c).
(d) The fee provided in Section 3(b) hereof shall cover engineering services including preliminary estimates and reports, complete detailed plans and specifications, preparation of monthly and final estimates for contractor payments. The above schedule of fees does not include property, topographic, boundary or right-of-way surveys, lines and grade stakes, resident engineer, inspection of materials, cost of test borings, or other subsurface explorations, or calculation of special assessments. These latter services may be provided by the Engineer on an hourly basis in accordance with the schedule of rates hereinafter set forth in Section 3(e). Specialized services shall be done by Sub-consultants and their fees shall be approved by the Village prior to doing the work.
(e) For all engineering services in connection with any and all public improvements constructed by the Village in cooperation with any Federal or State agencies, or work not let by contract, or for special surveys, reports, etc., or for the preparation of special assessments and for any and all services not specified above nor incident to nor connected with the construction of public improvements, subject to the terms of Section 3(f), compensation shall be made on the basis of time spent by him or his employees and associates at the rates set forth in the following schedule of hourly rates.
Engineer: $95.00
Intern Engineer: $73.00
Draftsman/Auto CADD: $49.00
Inspectors: $40.00
Two-Man Field Crew consisting of Party Chief and Instrument Man: $103
Three-Man Field Crew consisting of PartyChief, Instrument Man & Rod Man: $135
Party Chief: $62.50
Instrument Man: $40.50
Rod Man: $32.00
Registered Surveyor: $75.00
Materials, Supplies and Services by Others: Cost
Payment shall be made under this Section at the completion of each service and upon billing by the Engineer. The Engineer shall provide such documentation as the Village deems necessary to substantiate such bills.
(f) In addition to the other services mentioned herein above, the Engineer shall be required to attend the regular monthly meetings of Council and the Planning and Zoning Commission, the one monthly Council Caucus meeting, the Planning and Zoning Commission Workshop session and other such meetings, whether in or out of the Village, as the Mayor shall determine and shall give advice to Council, the Mayor and other administrative officials of the Village on problems pertaining to engineering, including minor consultation with such authorized representatives of the Village, providing such consultations require no preparation of detailed plans. For these services, the Engineer shall be compensated at the rate of Twelve Thousand and 00/100 Dollars ($12,000.00) per calendar year during the term ofthis contract. The Village Engineer shall not separately bill for non-reimbursable monthly meetings requested by the Mayor, the Council or President of Council
(g) Projects within the Village having engineering design and surveying fees in excess of $25,000.00, based on estimated construction contract costs, must be awarded using the qualifications-based selection procedures mandated by the Ohio Revised Code.
SECTION 4. The Village Engineer shall not, without consent of Council, accept any employment from any person, firm, or corporation engaged in the business of establishing allotments or erecting buildings within Mayfield Village.
SECTION 5. This Resolution shall be effective January 1, 2014.
SECTION 6. The Council finds and determines that all formal actions of the Council relating to the adoption of this Resolution have been taken at open meetings of this Council; and that deliberations of this Council and of its committees, resulting in such formal action, took place in meetings open to the public in compliance with all statutory requirements including the requirements of Section 121.22 of the Ohio Revised Code.
SECTION 7. This Resolution is hereby declared to be an emergency measure necessary for the immediate preservation of the health, safety and welfare of the residents of Mayfield Village for the reason that the employment of an Engineer is necessary for the orderly development of the community. It shall, therefore, take effect immediately upon passage by the affirmative vote of not less than five (5) members elected to Council and approval by the Mayor or otherwise at the earliest time allowed by law.


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Our March, 2018 Featured Pancake lineup is here! We offer three specialty pancakes each week - including one vegan and one gluten-free option!
Mark your calendars and stop by any of our seven Austin-area locations to savor these gourmet pancake flavors each week.
The Featured Pancake changes weekly on Tuesday 10 AM


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Artist description:
A small gift for an old friend , Lacrimioara named after this delicate flowers"Lacrimioare". She encouraged me to draw. I hope my drawing, will bring you back here on rmd. I adore you, and your landscapes, my dear friend!!!
Java Draw Created Feb 06, 2012 460 x 640px Unless noted Copyright 2012 oresta.
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The wings of the butterflies are so beautiful... You've got a lucky friend :3
the flowers look almost translucent which makes em really pretty n interesting;i luvvv da colorful butterfly wings;faves ^^
If I could give this more than 5 hearts, I would. This is gorgeous. I love the colors you used & the pink just brought everything together. Beautiful!!!!
What a beautiful drawing,,, and a lovely gift,,, just awesome,, coll4me
This is Beautiful and a Lovely gift for you friend :) Wow 5h collect
lovely butterfly!!! x33 incredible artwork!! 5/5
This is so beautiful...love the butterflies, amazing! 5/5
So Beautiful Oresta! The butterflies are Lovely and I love the colors 5/5


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In a brief notice posted on its website, the church said Maseda Gutiérrez and dissident Eduardo Díaz Fleitas would be released as part of a negotiated agreement with the Castro government to free all political prisoners still jailed from the 2003 crackdown on dissent known as the Black Spring. News reports said that the two would be released under a form of parole known as an "extrajudicial license."
Laura Pollán, the journalist's wife, told Europa Press that Maseda Gutiérrez objects to parole and has sought a pardon instead. Parole conditions could be used to harass or re-arrest a detainee. The ANSA news agency reported that Maseda is also seeking the release of three other political prisoners in failing health.
Maseda Gutiérrez, 67, has been serving a 20-year sentence following his arrest during massive crackdown on dissidents and the independent press in March 2003. In a closed-door summary trial he was charged under Article 91 of the Cuban penal code for acting "against the independence or the territorial integrity of the state" and Law 88 for the Protection of Cuba's National Independence and Economy. Maseda Gutiérrez, a founding member of the independent news agency Grupo de Trabajo Decoro, was awarded CPJ's International Press Freedom Award in 2008. Pollán has said her husband suffered from high blood pressure and skin ailments.
On July 7, 2010, the Catholic Church brokered an agreement with Cuban authorities to release the remaining 52 Black Spring detainees "within three to four months," the church said in a statement issued that day. Spanish government officials also participated in the talks. All 17 of the reporters released so far were immediately flown to Spain. (One has relocated to Chile and two have relocated to the U.S.)
Maseda Gutiérrez is one of four journalists imprisoned in Cuba. He along with Pedro Argüelles Morán and Iván Hernández Carrillo are among the nine remaining detainees from the 2003 crackdown who expressed their desire to stay in Cuba upon release, according to the reporters' families. The fourth journalist, Albert Santiago Du Bouchet Hernández, was imprisoned in April 2009.
In a letter to Spanish President José Luis Rodríguez Zapatero on Wednesday, CPJ called for Spain's government to push Cuban authorities to fulfill their promise to free all journalists imprisoned during the 2003 crackdown. According to news reports, imprisoned journalists Pedro Argüelles Morán and Albert Santiago Du Bouchet Hernández, initiated a hunger strike last week to call attention to their continued incarceration and that of other political prisoners.


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I'm new to "crafting UIs", but I've been doing User Experience / Interaction design for a while. Being unable to design my own graphics has been a serious handicap for my work as I'm dependent on other designer(s) to make those elements.
I sketch UI layouts, patterns, icons, etc on my own and I'm decent at illustrating (on paper).
I want to be able to make reusable UI elements/components digitally such as,
- Icons,
- Buttons,
- Textures and other required/related graphics.
Please advice me on how to go about doing that? And please mention the preferred tools for such tasks. Eg: Photoshop / Fireworks, etc.
And please do recommended resources & guides which would help me achieve this.


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You know how people say we talk about the weather when we can't think of anything else to say? Well, today I want to talk about the weather because that's all I've been thinking about.
I took myself on a walk this morning after dropping the kids at school – it's such a glorious postcard-perfect day someone needs to take a picture of it (because, obviously, I didn't).
The sky is pristinely blue, a chilly breeze is blowing leaves around, and the trees are still holding on to their brilliant array of fall foliage. It sounds so sappy, but the sight of it really took my breath away.
And then, I started thinking about what I wanted to eat.
So much of what I find myself craving depends on the weather; like a cool cucumber and ripe tomato salad on a humid summer day or fresh green things in early spring.
Now that it's so close to Thanksgiving, I love grocery shopping more than ever. It really is the only time of year when I can walk into my favorite store and find an array of food I won't see again until next year, unless I place a special order for it. The meat department especially draws me in – I'm tempted by fresh duck, goose and quail and big, beautiful pork roasts.
A roasted rack of pork is one of my favorite things to cook and eat. I rub it with olive oil, honey and some of my Tuscan Spiced Salt, and slide it into a hot oven. It turns out so much better than a boneless pork loin ever could – because the rib bones are intact, the meat stays juicy. Plus, it just tastes good.
Roasted Rack of Pork, Tuscan Style
for 4 servings
Olive Oil
*note: I noticed I had "3" tablespoons here – better to use about 1 tablespoon per pound*
Heat oven to 425 degrees. Rub the pork with a little honey and olive oil and the Tuscan salt.
Arrange in a shallow roasting pan and roast about 30 minutes, or until an instant thermometer reads 140 degrees. Remove from the oven and let stand 15 minutes before carving.


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Basic Tutorial for Logging with native iOS
Proficiency: Beginner
- Download and install Xcode(recommended Version 10.1)
- iOS simulator (version 11.0+)
- Download the sample code below.
You will learn
After completing the prerequisite steps, follow the interactive tutorial. At the end of this tutorial you will see how a mobile application on iOS can capture logging information.
Time to Complete
10 min
Next Steps
Now that you have completed the Basic tutorial, move on to the Intermediate tutorial to gain a more detailed understanding on how to implement logging on the client.