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Home>Products>1-20TPD Small Scale Oil Refining Line>Superior edible oil leaching equipment solvent extraction process for sale with CE approved
Superior edible oil leaching equipment solvent extraction process for sale with CE approved
- 1-20TPD Small Scale Oil Refining Line
Industrial Microwave Systems Co Ltd.
- Shandong, China (Mainland)
- 1 set
- Superior edible oil leaching equipment solvent extraction process for sale with CE approved
- Plastic film suitable for ocean carriage
- Within 20-45 days after received the deposit
- T/T,Western Union,L/C
- 150sets/month Superior edible oil leaching equipment solvent extraction process for sale with CE app
Product Details
|all kind of material oil extraction
|Oil extraction
|Automatic Grade:
|Production Capacity:
|Place of Origin:
|LD, China (Mainland)
|Brand Name:
|Model Number:
|After-sales Service Provided:
|Engineers available to service machinery overseas
|Screw diameter:
|12 Months
|Extraction type:
|solvent extraction
|Installation time:
|30-45 days
|Stainless Steel 304
|Overseas installation:
Product Description
Shandong Leader Machinery Co.,ltd. have engaged in Oil Refinery Equipment and Microwave Equipment since1997 in China,with 20 years` experience and 80 engineers,, scientific research, manufacturing, installation, commissioning.We can provide customers with design and services of 1-2000 tons oil equipment.
factory occupied area is over 100,000 square meters,more than 3200 customers all around the world, we greatly hope to have the opportunity to serve you.
We have finished hundreds of successful projects over the years: peanut oil, soybean oil, rapeseed oil, cottonseed oil, sunflower oil, sesame oil, animal oil,grape seed oil, acer truncatum oil, peony seed oil, walnut oil, hemp seed oil, pine oil, tea seed oil, papaya oil, milk thistle seed, and other special type oil.
We have independent import and export department. Our equipment has been successfully exported to more than 100 countries: Russia, Australia, India, Afghanistan, Cameroon,and so on.
Product Description:
According to customers on the type of oil, daily processing volume, oil standards and other conditions of the requirements of processing customization, size, refining the number of cans, product prices are different.
Can undertake:
1 tons-500 tons of Nissan soybean, rapeseed, peanut, sunflower and other pressing refining production line
1 tons-500 tons Nissan corn germ, pepper, walnut oil, rice bran oil and other pressing refining production line
1 tons-500 tons of Nissan tea seeds, walnuts, almonds, cottonseed, sesame and other pressing refining production line
Product Advantages: Through dephosphorization, decolorization, acid removal, deodorization and other processes,
can make the gross oil to achieve national Standard Oil quality standards, refined refined oil color clear, long time storage without mucus, not degenerate, no flavor.
What's more,Shandong Leader Machinery Co.,ltd. is a microwave equipment, microwave drying sterilization machine, microwave heating equipment, microwave drying machine, microwave sterilization equipment, microwave drying equipment, whole grains microwave curing equipment, microwave drying sterilization condiment, Shandong microwave drying Machine, melon seeds microwave dryer and other products specializing in the production and processing company, has a complete and scientific quality management system. Shandong Leader Machinery Co.,ltd.integrity, strength and quality of products recognized by the industry.
Why do you choose the Shandong Leader Machinery Co.,ltd. Superior edible oil leaching equipment solvent extraction process for sale with CE approved?
1.Healthy! Pure mechanical squeezing craft maximally keeps the nutrients of the oil plants.No chemical substances left
2. High working efficiency! Due to a high working efficiency of the screw oil press machinery,both time and power can be saved.
3. Long durability! All the parts are made of the most suitable material and treated with refined crafts, such as cemented quenching and tempering to increase the hardness, consequently the durability.
4. Superior edible oil leaching equipment solvent extraction process for sale with CE approvedCost-effective! Low investment! The wearing parts on the oil press machinery such as the squeeze loop, squeeze spiral and squeeze bar are designed to be dismountable. When they are out of service period, users only need to replace them and there is no need to displace the whole machine.
1.Simplest structure among the same kind of extraction equipment.
2.Using the fixed grid plate to replace false bottom,and reducing running gear,then achieve less operation failure,high rate of safe operation and reliable work.
3.With self-cleaning effect,and it doesn't need downtime to clean the grid plate.
4.Increasing extraction time of oil materials to reduce the rate of residual oil.
5.Increasing loading coefficient to enlarge production.
Main Process
Screening or winnowing ââ Magnetic separationââ Softening ââ Flaking ââ Cooking ââ Pressing ââ To Extraction Workshop
Craft features
1. Screening or winnowing
corn germ is same with other oil seeds, the first process is screening or winnowing to ensure that the material purity.
2. Magnetic separation
Removing the magnetic metals for protecting the oil equipments
3. Softening
After magnetic separation,then enter into the softening equipment, adjustment to reduce the moisture and temperature of germ and reduce its toughness.Finally,the germ moisture is 12% ~ 14%, temperature is degree 50 ~ 60.
Using the flaking mill to make the oil seeds into flake,increasing the surface area of exit oil.The thickness should be 0.3-0.35mm, it maybe broken easily if it is too thin.
Evaporating the water, To control the moisture at 6%-8% or 3%-5%.
Through the pressing machine make the oil easily come from the cake.
What can we do ?
1.Provide all kinds of oil machine: mini oil plant, oil extraction mill, oil refinery machine, small oil factionry mills, large oil processing line, etc.
2.Single oil machine and turnkey oil processing project are both available.
3.Oil plants include: coconut oil machine, palm oil mill, sesame oil plant, soya bean oil machine,rice bran oil extraction machine , peanut groundnut oil plant, rapeseed oil machine, corn germ oil machine and other vegetable oil plant.
4.Custom design for household oil machine and oil factory turnkey project with installing and adjusting.
Why choose us ?
1.We are Alibaba Assessed Gold Supplier.
2.We are a factory manufacturing edible oil machine,best production capability,best quality control, Best Service.
3.Inspected by the Inspection Institution of Bureau Veritas Certification.
4.100% QC inspection Before Shippment.
5. ISO,CE listed,competitve price.
Packaging & Shipping
1.Delivery: Ship
2.Port: Qingdao,Shanghai,Tianjin Port
3.Packaging Details: Plywood, international standard trade packing
4.Payment: L/C,D/A,D/P,T/T,Western Union,MoneyGram
Overseas Customers' Project Exhibition:
1Our Engineers Mr.Lee working on Turkmenistan 20T Soyabean Installation site:
2The workers on Cameron 30T Sunflower Oil Extraction Turnkey Project:
3The Zambia Customers 30Ton Oil Extraction workshop installation
Main Projects Scope:
30-5000T/D oilseeds pretreatment project
30-5000T/D oilseeds extraction project
5-1000T/D crude oil refining project
5-1000T/D crude oil fractionation project
Typical Project:
30-1000T/D rice bran pretreatment, expanding, extraction project
30-600T/D rice bran oil refining project
150-1000T/D cottonseed dephenolizing protein
10-1000T/D palm fruit oil pressing project
10-500T/D Non acid method biodiesel production project
10-2000T/D corn deep processing project
Customers Visiting Pictures:
1Our Lesotho customers came to visit our factory and talk deeply on his peanut oil extraction project.He required 15TON per day to produce for his workshop and our engineers designed a special solution for him and we are working on the final details altogether.
2Our Colombia customers said he want to produce 45Ton rapeseed oil extraction project in his country and he brought some sample to our factory and tested and he is considering and applying to his partner for more details on the workshop area.And we will continue to service for him for this deal.
Contact with us at any time if you have needs for the 10-1500Ton Oil extraction,refinery or pressing project in your country!
Superior edible oil leaching equipment solvent extraction process for sale with CE approved is the non-volatile oil compressed from sunflower seeds. Sunflower oil is commonly used in food as frying oil, and in cosmetic formulations as an emollient. The world's largest sunflower oil producers now are Russia, Ukraine .
Superior edible oil leaching equipment solvent extraction process for sale with CE approved is a monounsaturated /polyunsaturated mixture of mostly Oleic acid linoleic acid group of oils. The oil content of the seed ranges from 22 to 36% (average, 28%): the kernel contains 45–55% oil. The expressed oil is of light amber color with a mild and pleasant flavor; refined oil is pale yellow. Refining losses are low and the oil has good keeping qualities with light tendency for flavor reversion. In recent years, there has been an increase in demand for sunflower crops such as sunflower oil. Measures such as the development of hybrid sunflowers to increase oil production have been introduced to meet this demand.
Superior edible oil leaching equipment solvent extraction process for sale with CE approved is patented production in Superior edible oil leaching equipment solvent extraction process for sale with CE approved, adopts the most advanced technology, product best quality sunflower seeds oil.
The refining section includes sunflower seeds crude oil ,phosphoric acid degum, washed dry, dewax, decolorizing, physical deacidification deodorization, dewaxing, refined oil.
If you have any demand about microwave drying equipment and edible oil refining equipment, pls feel free contact us any time.
LD Miss Candy
Skype: leaderfoodmachine9
Mobile: +86 18363700691 (Also WhatsApp & Wechat)
Email: email@example.com
Contact Us
- Industrial Microwave Systems Co Ltd.
- AddressNo.18, Lanxiang Road, Tianqiao District, Ji'nan, Shandong, China
- Phone(Working Time)+86 0531 85064681
- Fax+86 0531 85064682
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Texas voters weighing new bonds to fund projects like school construction would know in the polling booth the impact on local bond debt under bills filed by top Republicans.
Comptroller Susan Combs backed the measures filed Tuesday. She has taken on local debt as a pet issue, publishing reports last year that called on local elections to spell out tax and debt ramifications before voters check yes or no.
The bills were filed by Rep. Jim Pitts and Sen. Tommy Williams, the chief Republicans budget-writers in the statehouse.
The latest news from around North Texas.
The proposals would also put limits on certificates of obligation, which governments use to issue debt without voter approval.
Gov. Rick Perry also threw his support behind the effort, calling it a way to improve accountability and provide more information to taxpayers.

subset: commoncrawl


text:
Get Ready For Roller Derby Action Thursday Night!
This Thursday night it's the first Independence Brawl Roller Derby! Join the Quad State Derby Dames for roller derby fun and it's for a great charity too!The action takes place this Thursday, July 18 at 7 p.m. at Skate America. The band Relentless with perform at half-time.
Tickets are just $10 at QSDD.org. Tickets will be $15 at the door. A portion of the proceeds will go to the Runnin' WJ Ranch.


text:
Are you sitting down? Good. Are you more than 50 feet away from the nearest pitchfork and/or torch? Even better. I have an idea. A proposal, really. A plan to make sports better. It's a simple plan, but also heretical, so much so that I probably should divide it into 95 parts and nail it to your computer screen. Consider yourself warned. Still with me? Here goes.
It's time to abolish the National Football League draft.
I know what you're thinking: This way lies madness. And also: Cool story, bro, but I'd rather be reading Mock Draft Version 7.91. Fine. I understand. The NFL draft has much to offer. It's a multi-day professional football marketing bonanza. A supposed guarantor of competitive parity. An opportunity for New York Jets fans to vocalize their displeasure -- well, make that another opportunity -- and for Buffalo Bills supporters to experience a faint, flickering moment of inner warmth, an emotional state that the rest of us recognize as hope.
Far removed from its humble beginnings, the draft is a human auction with slickly-produced highlight reels; the engine of a cottage industry that has grown to corporate campus proportions; a prime-time stage for the most delightfully awkward exchanges of male affection this side of a Tiger Woods high-five. The draft gave us Roger Goodell getting booed, Eli Manning holding a San Diego Chargers jersey as if it were a soiled diaper and the Minnesota Vikings forgetting how to use both a stopwatch and a telephone. It is, without question, supremely good TV.
It's also an exercise that we'd be better off without.
Way back in 2011 -- you know, when Apple stock was something people wanted to buy -- sports agent Brian Ayrault floated a series of increasingly crazy notions on Twitter. Why should there even be a draft? Players should be able to choose who they work for and where they live. No draft would also help prospects choose the best roster situations. Market should determine the value of all contracts. Competitive balance is a fallacy. The success of teams is determined by good ownership and scouting. Period. Mike Florio of NBC's Pro Football Talk collected Ayrault's sentiments and respectfully pummeled them, citing draft-produced parity as a key factor in the NFL's booming popularity. In the comments section below Florio's article, his readers were far less diplomatic:
Who is this idiot? If they cancel the draft, they can cancel my NFL Sunday Ticket subscription as well …
The fact of the matter is that fans love the draft, because the draft gives everybody hope …
No draft = maybe 3-4 teams who will always win the Super Bowl …
Happy Easter! This agent just left an egg-shaped turd on our collective floor …
Putting aside metaphoric chocolate eggs, Ayrault was right. In fact, his only real mistake was failing to fully develop his argument. Like the portable MP3 player, the draft is an invention that largely has outlived its usefulness. Scrapping it would be better for players and teams alike. Fans, too. Even the ones who adore it, happy supplicants at the holy altar of Cardinal Gruden and Pope McShay.
I'm serious about this. Swear to Kiper.
Start with competitive balance. The draft levels the NFL's playing field, helps narrow the talent gap between haves and have-nots. Crummy teams get first dibs on the collegiate pick of the litter. The worst shall be first, and they shall select
Tim Couch Andrew Luck. Dump the draft, the thinking goes, and big-market, bigger-money clubs like the Dallas Cowboys will corner the incoming player market, winning every bidding war for the likes of Luck and turning pro football into top-heavy European soccer, terminal-stage capitalism masquerading as professional sports, where if you're not ubermensch Manchester United or Real Madrid, you're basically playing for second place.
Not so.
The NFL has a salary cap. Revenue sharing. Franchise tags. Restricted free agency. A limited number of roster spots per team. It has a whole host of socialist mechanisms geared to limit talent stockpiling -- mechanisms that mostly don't exist in international soccer -- and all of them (especially the salary cap) are arguably more important than the draft. Indeed, I'm not convinced that the current college player selection system does anything to help poorly-managed teams avoid or erase bad personnel decisions, let alone ensure semi-parity.
The Cleveland Browns and Arizona Cardinals routinely draft relatively high and it doesn't seem to help. The Baltimore Ravens and New England Patriots usually pick relatively low and have little trouble finding productive players. In 1958, the then-Chicago Cardinals had the top two picks in the NFL draft. They selected King Hill and John David Crow. Decades later, Ryan Leaf, Akili Smith and Joey Harrington happened. What did Ayrault write? The success of teams is determined by good ownership and scouting. Period. Good teams hire good general mangers and scouts who acquire good coaches and players, sometimes nabbing the latter through the draft. Also -- and there's really no way to understate this -- they get lucky. Bad teams don't. The rest is mostly kabuki. As Grantland's Bill Barnwell puts it in a piece discussing how NFL teams selected Todd Blackledge, Tony Eason and Ken O'Brien ahead of Dan Marino, "There's plenty of evidence telling us -- at least on an anecdotal level and on some quantitative levels -- that teams routinely do a subpar job of judging college talent as it enters the league."
Maybe you're unconvinced. Maybe you're a Jacksonville fan. You want the draft, because you want your team to have a chance. Go back to Luck. Imagine a draft-free world, with NFL teams free to bid for his services. Would the Cowboys have been able to sign him? Maybe. But they would have had to clear a lot of cap room to do so, cutting proven players. Would they end up as better team? It's hard to say. And what about the Indianapolis Colts? Would they be, well, screwed? Not necessarily. They could have bid for Robert Griffin III. Or for Russell Wilson. They could have picked up some of those Cowboys cut in free agency -- including, mostly likely, Tony Romo, because it's doubtful that the cap-constrained Cowboys could have afforded two in-demand quarterbacks.
Speaking of which: Getting rid of the draft would actually make it harder for teams to hoard great players who play the same position. A few years ago, the Green Bay Packers selected Aaron Rodgers when they already had Brett Favre. Think Rodgers was happy about that? Think quarterback-starved teams that would have liked to outbid the Packers for Rodgers were happy about that?
Put yourself in Rodgers' shoes. You're coming out of college. There is no draft. You can sign with anyone. Is Green Bay your first choice? New England? The Peyton Manning-era Colts? Do you aspire to hold a clipboard? Is that even what fans around the country want to watch? Players want money, for sure. They want to play in particular cities for a variety of reasons (weather, nightlife, team tradition, proximity to family). But mostly, they want a chance to play -- and crummy teams can almost always offer that.
Fact: The draft was not primarily created to help the league's dregs. It was created to prevent costly bidding wars over incoming college talent. In 1934, the Philadelphia Eagles and Brookyln Dodgers competed to sign college All-America Stan Kosta, driving his salary up to an eye-popping $5,000 -- as high as that of Bronko Nagurski, then the NFL's best player. At a subsequent league meeting, Eagles owner Bert Bell proposed a incoming player rights draft, with a worst-chooses-first order that -- totally coincidentally -- would benefit his last-place team. Wary of another Kosta, cost-conscious clubs adopted the system, which has been robbing leverage-lacking rookies of market value ever since.
Over at footballperspective.com, writer Chase Stuart calculates that NFL players in the first three years of their contracts produce between 30 and 38 percent of the total value on any given team's roster, but only receive 16 to 20 percent of team spending under the salary cap. In other words, they're getting the short end, particularly when the average league career only lasts about three years. Moreover, the players' union is happy to sign off on preserving the draft during collective bargaining negotiations, because less money for future rookies means more money for current veteran free agents enjoying an actual competitive market for their services. (In the 1970s, Washington Redskins draft pick Yazoo Smith lost a lawsuit against the team asserting that the draft constituted illegal restraint of trade. Ryan Rodenberg, a Florida State University sports management professor who specializes in sports law, says that the outcome of the Smith case suggests that "the next high school or college athlete looking to play a professional sport but has no interest in submitting to the draft should look to sue the respective union, not the league.")
"Andrew Luck probably would have been given a $100 million contract if he was on the free market last year," Stuart says. "That's not an exaggeration. If he was a [free agent] tomorrow, he'd easily sign for something in excess of $20 million a year due to his age and skill level."
Instead, Luck's current salary is reportedly around $21.3 million over four years, artificially constrained by: (a) the draft nixing competition among potential employers; (b) a new, collectively-bargained NFL rookie wage scale that drives down salaries even further. While this might be legal, it's hardly fair. It might even qualify as un-American. Like amateurism, it's only something we accept in sports because we've been conditioned not to think about it, and instead train our collective focus on 40-yard dash times.
Unconvinced? Try the following thought experiment. You're a soon-to-graduate computer science student. Not just any student. A really sharp student. Top of your class at one of the country's best schools. A budding video game design genius. Which means you're in demand. Microsoft wants you to work on the next "Halo." Activision is dangling "Call of Duty 6: All of the Guns." Sony is letting you mess around with an actual PS4 devkit. Nintendo keeps calling. As such, you have some pretty big decisions to make: Do you want to live near Seattle? Move to Tokyo? Work with the people who created Mario? Ask for more money? Negotiate for stock options?
Actually, scratch all of that that. You have no decisions to make. Turns out there's an annual software developer draft, and you're the No. 1 pick. Which means that in the alleged interest of competitive parity, you'll be working for EA Sports … on the next edition of the troubled "NBA Live" franchise. Assuming one ever comes out.
Oh, and you don't even like sports games.
Economic fairness aside, wouldn't it be better if an incoming NFL player who wanted to, say, stay close to his family had some say over where he lives and works, just like the rest of us? Wouldn't it be better if players could shop themselves to teams whose coaches and systems provided the best possible fit for their individual skills? Heck, wouldn't a draft-free league be better for those teams, too?
For general managers, the draft provides a degree of certainty -- you know the rules and order of selection, even if you don't know exactly which players will be available when you pick -- but limits flexibility and creativity. It can be a straitjacket, too, with clubs artificially compelled to place draft value above roster needs (see best available player) or vice versa (see reaching with a pick). As Stuart notes: Kansas City has the No. 1 pick in this year's draft. Philadelphia picks at No. 4. Neither team needs a left tackle as much as San Diego (No. 11) and Miami (No. 12). Nevertheless, most draftniks project the Chiefs and Eagles to select some combination of tackles Luke Joeckel, Eric Fisher and Lane Johnson -- all three prospects grade highly -- while the Dolphins and Chargers select from the best available players at other positions.
Does that sound efficient to you?
An industry-wide system that prevents potential employers and employees from freely selecting each other. That keeps companies from building product teams and pursuing staffing goals the best way they see fit. That arguably punishes struggling firms by forcing them to make risky, double-down, blow-up-in-your-face hires -- what economists call "The Loser's Curse," and what the rest of us call "the Detroit Lions under Matt Millen." If the human resources department of your company came up with the idea of a draft, they'd be fired on the spot. (If Dave Chappelle came up with the idea of a racial draft, it would be one of the funniest television comedy skits of the last decade. But I digress.)
Thing is, it doesn't have to be this way. Ditch the draft, and pro football will start to look like the real world. And also college football. That would be a good thing. Teams and players would get to know each other. They would build relationships. They would have more time to figure out if they belong together. They would get a chance to shop around. The NFL draft is a series of arranged marriages before
an Elvis impersonator in Las Vegas Goodell at Radio City Music Hall; college football is dating before heading to the altar. Granted, both can end badly. But given a choice, which one would you prefer?
If nothing else, an NFL without drafts -- but with college-style recruiting -- would be wildly entertaining. Everything we love about the current system would be preserved: list making, prospect ranking, film breakdown, scout jargon, Kiper's coif, the Bod Pod, bench-pressing with John Lott. Everything else would be enhanced. College football recruiting message boards would be joined by pro football recruiting message boards, which is kind of like adding Studio 54 to the Mos Eisley Cantina. Hilariously overwrought NFL coach and general manager recruiting letters would become a thing. The league would inevitably become even more of a year-round national obsession: in college, Cam Newton's dad shopping him among SEC schools was a scandal; in the pros, Newton's dad shopping him between the New York Jets and Giants would be an NFL Network reality show. Best of all, my colleague Tommy Tomlinson's visionary dream of a National Pro Football Signing Day would become reality. I'll let him explain:
… the drama would be ridiculous. The draft is a classic inverted-pyramid news story -- all the interesting stuff happens at the beginning. NFL Signing Day could delay the gratification like a Hitchcock thriller. Imagine if Andrew Luck and Robert Griffin III had waited all day to announce where they're playing. And imagine if every team had a shot to sign them. They'd have to crank up the Red Zone Channel just to cover all the announcements … which team hat will Jarvis Jones pull out of the bag? Will Star Lotulelei pull up his shirt to reveal a giant Cowboys tattoo? Will there be awkward look-ins to the [Manti] Te'o house while they wait for the phone to ring? Would you not watch this for hours?
I know I would. Especially if Goodell remained on hand to congratulate the top players in person. And understand: This is coming from someone who has sworn off watching football for enjoyment. So I'm pretty sure I wouldn't be the only person tuning in.
Heresy? Only until it isn't. Fairer for players. Freer for teams. More enjoyable for fans. The time has come. Lose the draft. Keep the bro-hugs. You're welcome, America.


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Hey everyone, I've got a question where I'm sort of stuck on writing a java code for a recursive "school method" multiplication where we have input 'n' and two n digit numbers 'a' and 'b' where the output is m=a.b. I also have to use an array representation for representing numbers. Could anyone please help me out? Thanks
The basic format is a=a1.B^(k) + a0 and b=b1.B^(k) + b0 where a.b=a1.b1.B^(2k)+(a1.b0+a0.b1).B^(k)+a0.b0 and k=floor(n/2)
Also then how would you use this and implement a Karatsuba multiplication if say n>3.


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Autonomous Microscope for the Examination of Radiation Effects (AMERE) study
AMERE is a GSP study for a space experiment that will help quantify the risks to human explorers of exposure to the deep space radiation environment. It does this by imaging repair processes in human cells following damage by cosmic radiation. The study is lead by the Belgian company lambda-x.
Radiation poses one of the greatest potential problems for deep space exploration by humans and reliably quantifying risks for future human missions to the Moon, Mars, asteroids or other deep space locations is extremely challenging.
Uncertainties about the effects of space radiation on human physiology arise primarily because of the difficulties in creating analogous environments on Earth in which to perform appropriate testing. For this reason measurements of the cellular processes that occur in response to radiation damage to human cells in situ provides a vital reference point for evaluating the long term effects of exposure to these environments.
The AMERE experiment addresses this by exposing human cells to the galactic cosmic rays in deep space and imaging the repair mechanisms that are expressed in response to the resultant DNA damage. To do this the experiment combines radiation detection, modified human cell lines in a dedicated life support system and both structured light and dark field optical microscopy in an integrated and complex system. Such a system can be applied on deep space mission, orbital platforms and planetary surface missions (e.g. on the Moon).
The AMERE study has been funded through the ESA General Studies Programme and has been led by Lambda-X with University of Gent, Canberra and Delphi Genetics.
For further information please contact:
James Carpenter
Tel: +31 71 565 3540
Email: James.Carpenter @ esa.int


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I was totally starving and I needed that
I am not a dustbin on four paws, nor am I a pig-in-fur. I am a gourmet, a cat who delights in nibbles. Also chikkun. And tuna. And a bit of steak sounds pretty good too.
Now that's all sorted out: our Giveaway worked! We got the entries sorted out and the machine picked winners.
The winners are....... *drum roll*......
Nellie and her family Kosmo and the slobbery sisters
Gorogoro and Nikoniko
Lucy and her mum Hilary
Concatulations!!!! We're writing to you all now!
Seeing it all went well, we'll have some exciting prizes coming end of this month so keep an eye on our blog.
PS to see what I'm thinking, roll your mouse over me!
PPS I also like lamb...


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I'd say in every way it's vastly superior Lando...The paint aps are wildly superior to the MH one, and the sculpt is also a good notch above. The articulation almost is a non-issue since the MH one is probably "good enough" for many, but this one of course is a lot more heavily articulated.I'd say, honestly, the paint aps and sculpt are where it's head and shoulders above MH though. One looks like a toy, and one looks like a little replica.
I actually think the MH one looks a lot better and more like the movie character.
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There's been a lot of talk about The Hobbit surrounding it's release, whether it's about the special effects or about that contentious frame rate, but there's been a certain zaniness missing in the conversation. Not any more, characteristically wacky Taiwanese Animation studio NMA has weighed in with some absurdity.
The critics who can't hang with 48FPS are dinosaurs! Get it?! Dinosaurs! Satire at its best. Rock on NMA. [Laughing Squid]


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A Promise of War
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Today we implemented a new way to host pictures in our posts. The reason we're doing this is because we've gotten so big so fast that we now need to host our images with a third-party called Putfile.com to save our server space.
This will save us a lot of server space and money by doing this now and give us room to grow where it counts -- with more people and content!
Also, our file size limit was 250 KB, Putfile.com's is 10MB!
After uploading your file to Putfile.com, it will give you a selection of three links to post here in the ghostvillage forum. If you use the middle one marked BB your picture will appear on the forum page for all to see. After posting pictures this way once or twice we guarantee you'll be a pro!
Edited by krcguns, 12 December 2005 - 09:47 AM.


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w 17.5cm x h 11cm x d 2cm
Find our detailed care information right here
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If you don't have a life, you can help me live mine….
Thanks for checking my blog. If you came here expecting anything of intellectual value, you have made a serious miscalculation. However, if you are into a potpourri of subjects, injected with a large dose of humor, you have come to the right place. Enjoy this smorgasbord of thoughts from the unpredictable mind of Big Al.


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Currently in development (sort of) at New York-based indie outfit Attack Mountain, Legend of the Time Star is a love letter to old 16-bit, side-scrolling RPGs, particularly those coming out of Japan. Thanks to the input of Jake "virt" Kaufman it's already sounding like its inspiration, but it's thanks to Brazilan artist Dudu Torres that it's looking so great.
We've featured Dudu's work on Kotaku before, and with good reason: the guy's talented. But he's certainly outdone himself here, with character art that, while bearing touches of modernity to it, also looks like it could have fallen straight out of 1993.
You can see more of Dudu's work here, while to learn/see/hear more of Legend of the Time Star, head to the link below.
Legend of the Time Star: A Retro Action RPG [Kickstarter]


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Pre-tutorial apologies...the tutorial is long. But this stuff can be confusing if it's not clearly explained, so I tried my best.
PLT Scheme/Racket is a mainly functional programming language I was introduced to during my third high-level software programming class in college. It has support for many different paradigms, including object-oriented programming, logic programming, and web applications. If you've never programmed in LISP (or any dialect thereof), then it might be a challenge at first, as the syntax will probably be unfamiliar to you, since it differs a lot from C/C++ and their ilk.
Alright, well, for this tutorial, you'll need to head over to http://download.plt-scheme.org/ to get the version I'm using (4.2.5). On Racket's website, it says that backwards compatibility is maintained, although I don't have the DrRacket IDE...I have DrScheme, which is the older one. The layout of the IDE might be slightly different, but I can't see it being a HUGE overhaul. DrScheme was a relatively simple IDE as far as IDEs are concerned, so I can't see you having too much trouble if you download DrRacket instead.
If you'd like to be up to date and use DrRacket, head on over to http://racket-lang.org/download/ and get the one for your system. It's a simple installer program.
Setting up the language
When you fire up DrScheme, click the "Language" menu option, select "Choose Language...", then select the top option, which should be "Use the language declared in the source". This will allow you to directly control what language you write your code in by specifying it in the source code file.
Now, you're pretty much all set up. If you've ever worked with Java, you'll be thinking, "What? I didn't set up the classpath (or Scheme/Racket equivalent)!". You don't have to. DrScheme/DrRacket knows where it is, since it was packaged with the install of Scheme/Racket itself.
The output from your programs will appear in the bottom window of DrScheme. If there is just one main window, then the bottom window that I'm talking about will probably appear on output.
Writing Code
A quick little note here...comments in PLT Scheme/Racket start with a semicolon. Everything past the semicolon will be ignored as far as the code is concerned. You can also do block comments with #| where you want to start it and |# where you want to end it.
; single line comment #| multi-line comment multi-line comment |#
When specifying the language in the source code file, you need a special line at the beginning of the file. It looks like this.
#lang scheme
That will let DrScheme/DrRacket know that you're using the Scheme language.
A typical statement, or function call, will ALWAYS be encased in parentheses in PLT Scheme/Racket. This comes from LISP.
Well, now I'll start off with something simple. A little function to output something to the standard output. We're going to use the print function. This function takes one argument, whatever you want to output.
(print "Hello, world!")
Notice now that there is only a space between the function name and the argument(s). This will output "Hello World" to the standard output, INCLUDING THE QUOTES. That is important. When strings are used for output, the quotes come with them.
Now how to declare variables. For this, we use the define keyword.
(define x 5)
You C/C++/Java/C# guys might be thinking, "Hey, he didn't specify a data type!". Well, you don't have to. As a matter of fact, I don't even know if you can. I just know that you don't. This statement will make x equal to 5. Note that this is just like a function call. With the parameters being the name of the variable and the value to give it.
; these are also valid examples (define x 1) (define x 3/5) ; set x to .6 (or three-fifths as Scheme will represent it) (define x "YES!") (define x 5.284856932) (define x #t) ; set it to true (define x #f) ; false
x can be any data type. You can also change the value later with the set! function. You can change it to any type that you require. This can be a blessing or a curse, so watch out and make sure you're not operating on something incorrectly.
The set! function is used exactly like define.
(set! x 5) ; set x to 5
The only stipulation is that whatever variable you're setting is already declared using define.
Now, I'll cover the basic mathematical functions. They're still like any regular function call, just with more argument capabilities.
(+ 5 10) ; yields 15 (- 10 5) ; yields 5 (* 3 4) ; yields 12 (/ 5 10) ; yields 5 over 10, or one half
Notice that there are just spaces between the arguments, no commas, nothing.
Now...these functions have the capability to take an infinite amount of arguments...
Some examples:
(+ 1 2 3 4 5) = 1 + 2 + 3 + 4 + 5 = 15
(- 5 4 3 2 1) = 5 - 4 - 3 - 2 - 1 = -5
(* 2 3 4 5) = 2 * 3 * 4 * 5 = 120
(/ 3 5 6 4) = 3 / 5 / 6 / 4 = 1 / 40
You could have TONS of arguments, but I used 4 or 5 to illustrate how the formula works.
Now, if we wanted to combine what we've learned so far, we can print out the result of a formula.
(print (* 2 3)) ; prints 6
It's simply supplying the multiplication function result as a parameter to the print function.
Now let's move on to an example summing up all of the things we've learned so far...
#lang scheme (define x 5) (define y 4) (define z (* x y)) (print z) ; prints 20
As the comment says, this will print 20 by assignment to a variable and then printing said variable.
Each function call will be in its own set of parentheses. That's essentially the key thing to remember. The program comprises several function calls.
Chances are that you already know what a function is. It's a piece of code that can be used multiple times to perform a task. The way to implement them in Scheme/Racket is as follows. We use the define keyword again.
(define (functionName) (print 4))
The design is up to you. You can leave it all on one line, or indent it how you wish. For this, either way is fine, but more complicated functions may get confusing if a proper organization technique isn't met.
As you can probably tell, the functionName would be your function's name. This function actually takes no parameters. It will just print the number 4 whenever it is called. However, note that the entire function declaration and body are encased in the parentheses belonging to define.
The function will return whatever the statement inside it returns. Since the print command returns #<void>, if you had a statement like this -- (define x (function)), x would be set to #<void>, since the print command is used to output, and not to return a useful value.
Now I'll now demonstrate how to define a function that takes two parameters (assumed to be numbers), adds them together and returns the result. There are two ways to write this. Each code box will display one.
(define (add x y) (+ x y))
(define (add x y) (define result (+ x y)) result)
x and y are the parameters. You can name them whatever you want. Just know that the syntax uses spaces between each parameter.
Personally, I would use the first way. The only difference between them is that the second one uses a local variable (used the same way as a regular one, however, it can only be used inside of the function).
Control Structures
Most of you are probably familiar with if structures. Based on "if this is true, then do something...otherwise do something else". Scheme has the same type of thing:
(if (condition) (return this) (return that))
The common comparator functions (less than, greater than, equal, etc.) that return a boolean true/false value are as follows, and are much the same as they are in C/C++:
- >
- <
- >=
- <=
- = (for numbers)
- eq? (similar to .equals() in Java, it's used for comparing objects other than simple data types)
- null?
The only one of the above functions that doesn't take two arguments for comparison is null?. Other than that, they all take two arguments, and compare them and return the value representing the comparison.
It's a convention to name a boolean function that would be used for something like this with a question mark at the end. This is a flag for the programmer's sake. The function, in this case, is typically called a predicate.
An example:
(if (> 5 4) "5 is greater than 4" "4 is greater than 5")
The condition is translated to if 5 is greater than 4, return "5 is greater than 4", else return "4 is greater than 5". Needless to say, the "else" portion will never be returned. Whatever you return can be functions and whatever else you want them to be.
Moving to a structure like the if...there's one in Scheme called cond. It's like an if/else if/else if/else type of structure. There can be an infinite number of conditions.
(define x 10) (define y 5) (cond ((= x y) "equal") ; one condition/return value ((> x y) "x > y") ; another ((< x y) "x < y") ; another (else "something went wrong")) ; theoretically unreachable
Well, I think that's enough for the first part. I'll get another one up soon going over some other basic things, and possibly some more advanced computation using the syntax of Scheme.
You may be thinking...hey, where's the stuff about loops? Well, there are no loops. You can use recursion and lists, which are a major part of LISP. After all, LISP stands for LISt Processing. You can achieve anything you'd like using lists and recursion (among other things, depending on the needs). It's an odd way of thinking, however, once you get used to it...it's not so bad. You'll probably struggle with the shear amount of parentheses at some point, but you'll be able to see them clearly once you have some experience.
For some practice, you can head over to Martyr2's Mega Project Ideas List for some basic application practice, or over to Project Euler for some practice problems.
Functional programming allows you to write some very elegant solutions to some complex problems.
Thanks for stopping by! Suggestions for any improvements are completely welcome!


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symptoms in both women and men.
These symptoms require medical attention. Avoid any
sexual contact until you have been checked by your health professional.
Last Revised:
November 16, 2012
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Medical Review:
William H. Blahd, Jr., MD, FACEP - Emergency Medicine & H. Michael O'Connor, MD - Emergency Medicine
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My mom signed me up when I was five for one season of little girl dance class--marching around with batons, lyrical dancing to cutesy little songs, things like that. But the most memorable part of that class for me was sliding across the floor on my butt. It was slippery. We all did it for fun.
Anyway, I probably just wasn't ready to learn, which is why I quit, but looking back I wish I had learned to do some kind of dancing. I definitely have the desire to dance, and I always have. So it made me both happy and sad to see Suzi starting dance lessons, as it reminded me of what I never got to do.
And then, on the wall of the studio lobby, I saw it: A flier announcing an adult beginner tap dance class. A big grin spread across my face. It didn't matter if I had never tapped before. I knew what my mom would say and I was right. Yes, I am pregnant. Yes, it costs money. Yes, I might make a fool of myself. But it'll be good exercise, which I need, right? And I've always wanted to learn to dance, right? I thought of Hobo Mama and how she took a risk and signed up for a ballet class. I was totally signing up. Later on my mom and I talked on the phone and she asked me what Jordan thought. He was supportive as always. Of course, I had called him on my way home and said "Guess what! I'm going to learn to tap dance!" What other choice did he have?
It was a hard sell but finally I talked my mom into signing up with me, and tonight was our second class. Our teacher has a system of breaking down the steps to make them simple to learn, and then stringing them together to make it look almost like even I know what I am doing. It wasn't half as hard as I thought it'd be, and it reminded me of learning exhibition drill routines in Junior ROTC. I like it! It was good spending time with my mom and we could both use a fun way to get exercise. We were the only two in the first class, and tonight there were a couple of others, one of whom had tapped before and was really good. It's harder tapping on the kitchen floor at home and it leaves black marks, but practicing last week really helped me keep up in class tonight! For the first time I can remember, I am getting exercise and not hating it.
Moral of my tap dance story: Don't let anyone tell you you're too ______ to do something, and especially don't tell yourself you are. I'm so glad I took a chance and signed up. I'm so glad I rejected the notion that if you haven't learned to dance by the time you're six you're a lost cause, and the notion that pregnant women shouldn't make spectacles of themselves. I hate that many women would never in a million years take a dance class, not because they don't want to dance, but because they think they aren't skinny or young or whatever enough. And I'm so proud of my mom for going with me.
This is great. All I need now is bigger shoes. And if I'm getting new shoes anyway they might as well be pretty.
~Jenny, the pregnant tap dancer~
P.S. If you are in the area, you should sign up too. It's $30 a month or $10 to drop in for a class, and it's not hard to pick things up with the system our teacher is using. You'd fit right in. Let me know if you want more info!


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Friday, July 9, 2010
LeBron Gone!
2 comments:
Lol!!!! That's classic great way to put a hot topic in!!!! Here to a SWEEP IN THE ATL:) LETS GO METS!!!!ReplyDelete
I'm not sure why, but I really love this depiction of Jerry.ReplyDelete
Also - Your work is incredible. I know I am repeating a lot of comments already, but it is really awesome how scrolling through each illustration just brings out floods of memories about each game. Hope you can make a book of this!
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Exclusive Breastfeeding
Breast milk is all your baby needs for the first six months of life
- Babies need no other food or fluid, including water.
- Introducing other food or fluids can cause problems for breastfeeding and your baby's health.
- Breast milk has all the nutrition and fluid your baby needs for the first 6 months, even in hot weather. Breast milk is better for your baby than any other food or fluid. Giving other foods or fluids may decrease your baby's desire for your breast milk
Giving your baby only breast milk for the first 6 months is best for your baby's health
- Your baby's body has iron stored from your body during pregnancy. Your breast milk has a protein that makes your baby's body able to use that iron.
- Babies who have only breast milk for 6 months are less sick than babies who eat other foods. They have less pneumonia and other respiratory illnesses. They also have less intestinal disease, fewer ear infections, and fewer allergies.
The early months of your baby's life are essential to his long-term development
- Breastfeeding gives your baby the body-building components that are particularly suited to his health and development.
- Milk from animal and plant sources do not contain the body-building components
- particularly suited to the human body.
The first milk is colostrum
- Colostrum is in your breasts starting about the 5th month of pregnancy.
- Colostrum is available in small amounts which perfectly match the baby's stomach size at birth.
- Breastmilk begins to be produced when the baby is born, and increases in amount daily, as the baby's stomach size grows.
- Small amounts of colostrum in the first few days keep the baby from overfilling his stomach. This is important while the baby is learning to coordinate sucking, swallowing, and breathing.
- Colostrum gives your baby protection against disease that no formula can give.
Babies are born with extra fluid stores
- This extra fluid is used over the first few days while their stomach is too small to accommodate much fluid.
- The weight loss babies normally experience in the first few days is simply loss of this "water weight
Babies are not ready to take other foods until 6 months of age
- For the first 6 months, your baby's intestine has small pores in it, like a net. If given other foods, nonhuman
- proteins can go the pores into your baby's body and cause allergies. Around 6 months, the pores in your
- baby's intestine close up. Your baby can then eat other foods.
- Around 6 months, baby is able to sit up. A baby must be able to sit up to swallow food properly.
- Around 6 months, baby's tongue can move in, to accept food, unlike during breastfeeding when the tongue
- pushes out.
- By 6 months, the baby's mouth cavity has deepened. Your baby can then eat spoonfuls of food.
Breast milk should still be baby's main source of nutrition for your baby's first year.
- Breast milk is better than any other food for nutrition and disease protection. It is important to introduce solids after 6 months so baby will learn to eat different foods.
- It's important to keep breastfeeding. Breastfeed prior to each meal of solids, as the "first course."
- You can also keep up your baby's breast milk intake by gradually increasing meals, such as: one meal of solids a day at 6 months, then 2 solid feedings a day at 7 months, 3 meals a day at 8 months, then 3 meals plus snacks at 9 months. Breastfeed before each meal, and before and after sleep periods.
- Important fats found only in breast milk build the brain, eyes, and digestive system. The brain and nervous
- system grow a lot over the next year or two. The amount of fat in your milk grows over this time. Breastfeeding through the second year helps your baby develop a better brain, eyesight, and develop the digestive system to absorb nutrients better.
Breastfeeding may continue longer than your infant's first year of life
- Breastfeeding offers comfort and emotional support. As your baby develops the ability to talk and walk, he may also get separation anxiety. Breastfeeding makes your baby feel secure.
- As your baby comes into contact with other children, the disease-fighting components of breast milk help him stay healthy.
- The AAP recommends exclusive breastfeeding for 6 months, and continuing to breastfeed as long as you
- both desire, even into the third year of life or longer. The longer you breastfeed, the greater the benefits, for you and your child.
- You can breastfeed during pregnancy, as well as nurse an older child along with an infant. This is called tandem nursing.


text:
Sort of Graphic Novels in Juvenile Fiction
From Wiki
Article in Juvenile Fiction and Graphic Novel categories.
- The Children Who Smelled a Rat by Ahlberg
- Bad Kitty Gets a Bath by Bruel
- The Curse of Addy McMahon by Davis
- Just Grace by Harper
- Diary of a Wimpy Kid by Kinney
- Regarding the Bees by Klise
- Charlotte in Giverny by Knight
- Something Queer is Going On by Levy
- Stink: The Incredible Shrinking Kid by McDonald
- Amelia's Notebook by Moss
- Max's Logbook by Moss
- Captain Underpants by Pilkey
- Snoopy's Getting Married Charlie Brown by Schulz
- The Boy of a Thousand Faces by Selznick
- The Invention of Hugo Cabret by Selznick
- Heidi by Spyri
- Eloise by Thompson
- Mr. Scatter's Magic Spell by Vivelo
- Archie's War by Williams
- Miss Butterpat Goes Wild! by Yorke


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More than a thousand protesters rallied in the Ohio town of Steubenville over the weekend. They were demanding that action be taken over rape allegations involving local high school football players. As M.L. Schultze from member station WKSU reports, with the case going viral on social media and gaining international attention, emotions are running high in this small Ohio town.
M.L. SCHULTZE, BYLINE: With fewer than 20,000 residents, Steubenville sits along the Ohio River, squeezed between the hills of eastern Ohio and the mountains of West Virginia; about 40 miles west of Pittsburgh. You get there on Route 22, and you'll likely lose your cellphone service along the way. But that isolation has not protected this city from some largely unwelcome attention.
UNIDENTIFED PROTESTERS: (Chanting) Charge them all! Charge them all! Charge them...
SCHULTZE: The protesters are here to support a teen girl, who was allegedly raped at a series of end-of-summer parties. Many protesting are loosely affiliated with the hacker network Anonymous. But Becky Weaver isn't. She's a resident of a small town just up the river.
BECKY WEAVER: This girl - don't have a voice right now. We want to be her voice. We want the cops to hear her, to know her. Like, as a mother of three girls, if it would be my girl, I want her to be heard.
SCHULTZE: Two Steubenville high school football players have been charged with rape, and will be tried next month. But many here think others should also be charged, and suspect local police of covering up for other players in a town where football is king.
But Steubenville police say that's just not true, and are turning to social media to highlight their investigations since allegations first spread in August that the West Virginia girl, reportedly drunk, was carried from party to party and sexually assaulted. Police here say they've interviewed 59 people.
Jefferson County Sheriff Fred Abdalla says their investigation has been thorough, and the rape charges against the two 16-year-old boys are the only ones expected. On Saturday, he also told the protesters that he shares their revulsion at a newly released video showing a former Steubenville player, who has not been charged with a crime, mocking the incident. On it, he repeatedly laughs while calling the passed-out girl dead.
FRED ABDALLA: It was disgusting. It's nauseating. It's sickening. Like I said, you can't arrest somebody for being stupid. But when I hear...
UNIDENTIFED WOMAN: Yes, you can!
UNIDENTIFIED PROTESTERS: (Shouting)
ABDALLA: Can I finish? What I'm hearing on the video - if it was my daughter, I would leave her dead - disgusting, is what I said it was. And I'll say it again, the same day - today.
SCHULTZE: The 12-minute video has already racked up more than half-a-million views.
UNIDENTIFIED TEEN #1: Say if that was your daughter.
UNIDENTIFIED TEEN #2: But it isn't.
UNIDENTIFIED TEEN #1: If it was.
UNIDENTIFIED TEEN #2: If that was my daughter, I wouldn't care. I'd just let her be dead.
UNIDENTIFIED TEEN #1: Yeah, you would. Listen to yourself.
UNIDENTIFIED TEEN #2: I would.
UNIDENTIFIED TEEN #1: No, you wouldn't.
UNIDENTIFIED TEEN #2: I'm listening to myself fine.
SCHULTZE: To many of the protesters, this video is another piece of evidence that there's a conspiracy here. But Ohio Attorney General Mike DeWine urges caution. He took over the case after local prosecutor Jane Hanlin stepped aside because her son plays football for Steubenville High.
MIKE DEWINE: There is a difference between being insensitive, doing immoral things; and committing a crime. And what I am confined to by Ohio law, is what is a crime.
SCHULTZE: But many here say multiple Twitter messages and photos from that night suggest a number of people did not even report a crime had taken place. Jan Leach is the former editor of the Akron Beacon Journal, and runs a Poynter journalism ethics workshop. She says the case represents both the strength and weaknesses of the social media world.
JAN LEACH: So before anybody is empowered, I would hope there would be thought-about responsibility. What is the potential benefit - and there are great benefits to this story coming to light in this way - and what is the potential harm?
SCHULTZE: It's that harm that concerns Simon Feaster, manager of the football team back in the 1980s.
SIMON FEASTER: We're a small town, and we do a lot around here. People, they come together, but something like this? Now, you're just breaking the town up. You don't have to come here every Saturday, keep putting this on and doing all this - because everywhere we go now, we're going to be labeled. Here come the rapists; here come the rapists. You can't put that on everybody.
SCHULTZE: But for many here now, it seems that everybody in Steubenville, charged or not, is under the glare of rape allegations spread through social media, around the world.
For NPR News, I'm M.L. Schultze.
Copyright © 2013 NPR. All rights reserved. Visit our website terms of use and permissions pages at www.npr.org for further information.
NPR transcripts are created on a rush deadline by Verb8tm, Inc., an NPR contractor, and produced using a proprietary transcription process developed with NPR. This text may not be in its final form and may be updated or revised in the future. Accuracy and availability may vary. The authoritative record of NPR's programming is the audio record.


text:
High quality, photorealistic 3D rendering for architecture and product design
NOTE: Maxwell v5 is not yet available for Cinema 4D, but is coming soon!
Maxwell | Cinema 4D offers seamless integration, allowing you to work comfortably within the Cinema 4D interface. This product has been specifically designed for rendering in Cinema 4D with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.
Maxwell Integrations offer an easy workflow which allow you to compose, edit and render your scenes from a simple toolbar inside your usual 3D application.
Maxwell Integrations come with the full Maxwell toolkit – including:
- Maxwell Production Engine
- Multilight™
- FIRE (interactive preview engine)
- Materials Editor
- Real camera model
- Network tools
Maxwell now easily integrates a powerful denoiser (by Innobright's Altus), while preserving texture and geometry details, effectively saving a lot of time. You can obtain your images around two to six times faster, depending on the scene for a similar amount of detail. Instead of having to render your images to a high sampling level, you can keep it low and let the denoiser do the job.
Based on Reality
Reality means predictable, reliable first-time results. With Maxwell Render, you can focus your valuable time and energy on creating your vision, not struggling with obscure computer graphics terminology and tweaking parameters.
Be confident that your simulations truly reflect reality. Maxwell Render's incredible lighting accuracy means that your materials will look the way they are supposed to, and every detail of your textures and models will play a part in bringing your render to life.
Advanced Ray Tracing
The advanced ray tracing technology which forms the core of Maxwell Render's engine is so powerful that it is capable of simulating light exactly as it is in the real world. No tricks. Just real world physics. Which is why Maxwell Render is the benchmark in render quality.
Physical Sky
The physical sky system in Maxwell Render uses a novel approach, offering a wide range of real-life, physically-correct variables to control the look of the sky and lighting in your scene. You can control your position on Earth (location and time), the sun's aspect, and the atmospheric conditions.
Fast Scene Setup
Computer time is less important and far less expensive than human time. The entire Maxwell Render approach (real world camera, emitter and material parameters) is geared up to save you time on your projects by giving you accurate, predictable results. Don't spend your valuable time endlessly tweaking dozens of parameters, just set your scene with simple Maxwell settings – and move on to your next project!
Extra Sampling
Often when you render an image, residual noise is concentrated in certain areas of the scene due their particular lighting and material characteristics. With the new Extra Sampling feature, you can now define a specific area of your image to be rendered to a higher sampling level than the rest – putting all the render power to the areas where it is most needed, rendering smarter and saving a huge amount of time.
The highly acclaimed Multilight™ feature removes the need to re-render an image when light changes are required. Multilight™ allows you to change the intensities of lights and scene emitters during and after the rendering process, so you can tweak the lighting set up over and over, saving out as many images of the same scene as you like-all from just a single render.
FIRE: Interactive Scene Preview
Maxwell FIRE gives you immediate feedback in the renderer for adjustments to lighting, materials and camera settings. And unlike other interactive style renderers, Maxwell FIRE is compatible with ALL Maxwell materials and features.
The Maxwell Material system uses components that can be stacked like layers in an image editing program, so it's easy to use. The materials are based on real optical properties, creating unrivalled realism.
Realistic Camera Model
The camera in Maxwell Render has all the parameters you would expect in a real camera – f-Stop, Focal Length, Shutter speed, ISO, film size, diaphragm blades. This means that DOF, bokeh and the exposure match your live footage – making the compositing stage far quicker and simpler.
Materials assistant
A fast-track materials editor which build the basics for you – saving you lots of time. Choose a category and the assistant will help you create perfectly optimised materials for your scene in just seconds!
Grass and Fur
The Maxwell Render grass generator allows you to quickly create grass on a selected piece of geometry. Designed to offer maximum control over the look of the grass – from impeccable detail on close-up shots to fast-rendering further away from the camera. Compatible with Maxwell Studio and almost all supported plugins.
Memory Saving Instances
Instances are a great way to save memory when rendering. With 10,000 instances of 1 object, Maxwell Render will consume the same amount of memory at render time as if it was rendering only the 1 object. Instances are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.
Accurate 3D Motion Blur
Maxwell Render's accurate 3D motion blur can now handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, and a film camera to show the motion blur effect of fast moving objects. The amount of motion blur is directly controlled from the camera, by either the shutter speed or the rotary shutter angle.
Maxwell Render's hair rendering tool is compatible with many of the most popular hair systems (Maya Shave and a Haircut, Maya hair, 3ds Max hair, CINEMA hair, or Ornatrix). Hair systems are automatically converted to the Maxwell primitive – which is highly optimized for memory consumption and speed. The hair primitive has actual thickness so any Maxwell material can be applied to it, including transparent, refractive materials.
The volumetric feature in Maxwell can work in several ways: as a constant density volumetric object – useful for large atmospheric haze effects or thick fog, it can work with particles files in several formats including RealFlow .bin, and also with density fields/voxels directly from Maya or Houdini.
RealFlow Integration
Maxwell Render is compatible 'out of the box' with Next Limit's RealFlow™ software, giving RealFlow™ users the option to use Maxwell Render as their render engine of choice. Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.
Maxwell Sea
Maxwell Sea creates realistic ocean surfaces and waves based on the Ocean Statistical Spectrum from RealFlow. Various parameters such as water depth and surface dimensions allow you to produce a convincing water surface, from swimming pools to open ocean. The meshing is only done at render time, meaning it takes up almost no extra space in the .MXS file.
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
Deep Compositing
Maxwell can render in 'deep image' format, which stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. You can save the deep info in either .EXR or .DTEX formats, in rgba or alpha.
Pixar Open SubDiv
The Subdivision feature allows you to subdivide low-polygon objects into smooth surfaces, by implementing Pixar OpenSubdiv. Because it's subdividing the geometry only at render time – your scene files take up far less space and can be transferred much faster around your network. OpenSubdiv is owned by Pixar. Copyright (C) Pixar. All rights reserved.
Python scripting
Maxwell Render has a Python SDK with online documentation. With Python you have access to almost all the features of Maxwell Render, allowing you to write custom tools such as extracting certain channels from an MXI sequence, rendering a turn-table animation of all your scene assets for easy referencing, creating materials on the fly, network render management and much much more.
Networking Rendering
Maxwell Render's powerful networking capabilities are multi-platform, allowing for a mixture of Windows, OSX and Linux in the same network. You can set Maxwell Render to render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.
Post production plugins
We offer plugins for NUKE, After Effects and Photoshop which can load Maxwell Render's high dynamic range format (MXI).
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
Custom Alphas
Create unlimited 'layers' of alphas and add any object(s) to those layers, which allows you to isolate the exact objects you need.
Ready to use
You have free access to hundreds of ready to use materials online in our community based library.
Maxwell | Cinema 4D key feature list:
System Requirements
Compatible with Cinema 4D R14- R20
The minimum system requirements for Maxwell Render V4 are as follows:
- Windows Vista, Windows Server 2008 R2, Windows 7, Windows 8, Windows 10, all 64 bits versions.
- 2 GHz Intel® Core2 processor, AMD Athlon 64 or better
- 1GB RAM minimum. 4 GB of RAM memory is highly recommended
- 400 MB available hard disk space for installation
- Accelerated OpenGL drivers
- 3 button mouse recommended
- Mac OSX 10.7, 10.8, 10.9, 10.10 and 10.12
- 1 GB RAM minimum. 4 GB of RAM memory is highly recommended
- 400 MB available hard disk space for installation
- 3 button mouse recommended
GPU engine
- Graphics cards that support CUDA platform (Nvidia).
- Maxwell and Pascal architectures are supported (for reference you can check this link); it could work on older architectures but it could be unstable and the experience won't be good.
Change Log
What's new in Version 4.2.2?
- Added compatibility with Cinema4D R20
- Rewriting a big part of the code was necessary to achieve compatibility.
What's new in version 4.1?
The new Denoiser feature helps to achieve clear images at a lower SL, and makes Maxwell up to eight times faster, depending on the scene. Instead of having to render images to a high sampling level, users can keep it low and let the Denoiser do the job, setting it to denoise at all SLs or at the end.
In addition, Maxwell 4.1 brings a number of new features, fixes and improvements, including:
- Optimized GPU-handling memory – paving the way to Multi-GPU in a future update
- Maxwell | Multilight™ Standalone V2 – a FREE tool for light management, now with the possibility for animations and more
- New Lights panel in Maxwell | Studio to play with light intensity
- New illumination assets in the Library Panel
- New material compatibility: MERL, X-rite AxF, Real-IES files
- For the full list of features and specs consult the Maxwell 4 website
In Depth: 3D Renderers (Updated 6 January 2020) #3drenderer
There are so many renderers available out there, and how does an artist know what to choose? Although they really do the same thing, they work differently and have different results. Here is a breakdown of what the different renderers offer, not reviews, so you can decide which renderer is right for you.More...
PBR Workflow in Maxwell | Parts 1, 2 & 3
In this 3 part tutorial serials, Artem Paramonov shares his approach on pairing PBR textures with Maxwell Render.More...
Wet Asphalt Material with Puddles in Maxwell
Learn how to create a lovely Wet Asphalt Material, complete with puddles, in Episode 1 of the Next Limit Maxwell TV webinar.More...
Introduction to Maxwell Render
Novedge held a webinar in the late winter with Dominik Dammelhart, aka CurseStudio, is a 3D Generalist. In the webinar, they went over the new features of Maxwell Render V4.More...
Maxwell Render Introduction for MAXON CINEMA 4D
Hello on this fine Tutorial Tuesday! There is several hours of training on this page! Learn about how Maxwell Render engine works inside of CINEMA 4D in this really thorough tutorial from Curse Studio. Download the source files too. Then, check out several Maxwell Render for CINEMA 4D tutorials, produced by Maxwell Render. Also, there's a sale on Maxwell Render products that you don't want to miss. It runs from November 3 to December 19, 2014.More...


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text:
for the cake:
2/3 cup sugar
1/2 cup Land O Lakes® half and half
1/3 cup canola oil
1 egg, at room temperature
1/2 teaspoon vanilla paste
2 cups flour
2 cups frozen mixed berries (I used a mix of strawberries, raspberries, blackberries and blueberries)
2 teaspoons baking powder
1/4 teaspoon salt
for the streusel:
1/4 cup cold Land O Lakes® Light Butter with Canola Oil
1/3 cup sugar
1/3 cup flour
1/2 teaspoon ground ginger
1/4 teaspoon allspice
1/8 teaspoon ground cloves
Preheat the oven to 375. Butter and flour or spray with cooking spray with flour a 9-inch springform pan. In a medium bowl, whisk together 2 cups of flour, baking powder and salt. Set aside. In large mixing bowl, beat together the sugar, oil, egg and vanilla paste. Add the flour mixture alternately with the half and half, beginning and ending with flour until a thick dough forms. Pour batter into the prepared pan. Top with berries in a single layer. Set aside.
In a small bowl, using a fork, mix together all of the streusel ingredients until a rough crumb forms. Sprinkle streusel evenly over the raw cake and berries. Bake about 50-60 minutes or until a toothpick inserted in the center comes out dry. Remove to a wire tack to cool. After about 15 minutes, release the cake from the pan and serve.