text:
In light of the the continuing number of casualties where the misuse of VHF marine radio has been established as a contributory factor, the MCA has decided to re-issue the guidance notice on the appropriate use of very high frequency (VHF) radios. Additionally, the appropriate use of the Automatic Identification System (AIS), especially with regard to collision avoidance, has been highlighted.
"The IMO and wider maritime community has noted with concern the widespread misuse of VHF channels at sea," the guidance asserts. "Although at sea VHF makes an important contribution to navigation safety, its misuse causes serious interference and, in itself, becomes a danger to safety at sea."
As a result, IMO member governments have unanimously agreed to ensure that VHF channels are used appropriately and correctly. "It should be borne in mind that not all ships or marine craft carry or are required to carry AIS," the guidance adds. "The officer of the watch (OOW) should always be aware that other ships, in particular leisure craft, fishing vessels and warships, and some coastal shore stations, including Vessel Traffic Service (VTS) centres, might not be fitted with AIS."
It points out that the OOW should also be aware that AIS fitted on other vessels as a mandatory carriage requirement might, under certain circumstances, be switched off on the master's discretion and professional judgment. Users are, therefore, cautioned always to bear in mind that information provided by AIS may not be giving a complete or correct 'picture' of shipping traffic in their vicinity.
The key points of the guidance further advise that, while the use of a VHF radio transceiver may be justified on occasion as a collision avoidance aid, the provisions of the International Regulations for Preventing Collisions at Sea, 1972 (COLREG) should remain uppermost.
It also highlights that there is currently no explicit provision in the COLREG for the use of AIS information, however, the potential of AIS to improve situation awareness is recognised and AIS may be included as such in the future. The navigation safety related functions of AIS are to help identify ships, assist in target tracking and provide additional information to assist situation awareness. Limitations of AIS, with respect to mandatory carriage based on vessel types and sizes, have also been highlighted.
The full MGN, which makes for interesting reading for watchkeepers and yacht managers, can be read here.
If you like reading our Editors' premium quality journalism on SuperyachtNews.com, you'll love their amazing and insightful opinions and comments in The Superyacht Report. If you've never read it, click here to request a sample copy - it's 'A Report Worth Reading'. If you know how good it is, click here to subscribe - it's 'A Report Worth Paying For'.


text:
I'm working on a NASA-sponsored project to monitor safety-critical embedded systems at runtime, and that's started me thinking about cyclic redundancy checks (CRCs) again. Error-checking codes are fundamental in fault-tolerant systems. The basic idea is simple: a transmitter wants to send a data word, so it computes a CRC over the word. It sends both the data word and the CRC to the receiver, which computes the same CRC over the received word. If its computed CRC and the received one differ, then there was a transmission error (there are simplifications to this approach, but that's the basic idea).
CRCs have been around since the 60s, and despite the simple mathematical theory on which they're built (polynomial division in the Galois Field 2, containing two elements, "0" and "1"), I was surprised to see that even today, their fault-tolerance properties are in some cases unknown or misunderstood. Phil Koopman at CMU has written a few nice papers over the past couple of years explaining some common misconceptions and analyzing commonly-used CRCs.
Particularly, there seems to be an over-confidence in their ability to detect errors. One fascinating result is the so-called "Schrödinger's CRC," so-dubbed in a paper entitled Byzantine Fault Tolerance, from Theory to Reality, by Kevin Driscoll et al. A Schrödinger's CRC occurs when a transmitter broadcasts a data word and associated CRC to two receivers. and at least one of the data words is corrupted in transit and so is the corresponding CRC so that the faulty word and faulty CRC match! How does this happen? Let's look at a concrete example:
11-Bit Message USB-5 Receiver A 1 0 1 1 0 1 1 0 0 1 1 0 1 0 0 1 Transmitter 1 ½ 1 1 0 1 1 ½ 0 1 1 ½ 1 0 0 1 Receiver B 1 1 1 1 0 1 1 1 0 1 1 1 1 0 0 1
We illustrate a transmitter broadcasting an 11-bit message to two receivers, A and B. We use USB-5 CRC, generally used to check USB token packets (by the way, for 11-bit messages, USB-5 has a Hamming Distance of three, meaning the CRC will catch any corruption of fewer than three bits in the combined 11-bit message and CRC). Now, suppose the transmitter has suffered some fault such as a "stuck-at-1/2" fault so that periodically, the transmitter fails to drive the signal on the bus sufficiently high or low. A receiver may interpret an intermediate signal as either a 0 or 1. In the figure, we show the transmitter sending three stuck-at-1/2 signals, one in the 11-bit message, and two in CRC. The upshot is an example in which a CRC does not prevent a Byzantine fault—the two receivers obtain different messages, each of which passes its CRC.
One question is how likely this scenario is. Paulitsch et al. write that The probability of a Schrödinger's CRC is hard to evaluate. A worst-case estimate of its occurrence due to a single device is the device failure rate." It'd be interesting to know if there's any data on this probability.
Tags: Byzantine fault, CRC, Fault Tolerance

subset: commoncrawl


text:
In my book, I'm given BinaryTree t and Node v as my parameter. So, I can traverse the tree by doing like:
static boolean add(BinaryTree t, Node v ) return add(t, t.left(v)) + add(t, t.right(v))
static boolean method (BinaryTree t)
I was wondering how do I traverse the tree? While comparing the values of it's sibling?
I'm just given a "BinaryTree t" as a parameter. I'm not sure how to approach this.
Thank you.


text:
The mass amounts of carbon dioxide emitted from power plants builds up in the atmosphere, joining with other greenhouse gases to unnaturally warm the planet. But Brayton Point is working to improve its practices.
Burning fossil fuels — whether they're in the form of oil, natural gas or coal — is dirty business.
The mass amounts of carbon dioxide emitted from power plants builds up in the atmosphere, joining with other greenhouse gases to unnaturally warm the planet. In time, disastrous consequences will result, the beginnings of which we are seeing now in the melting of glaciers and polar ice caps, increased frequency of severe storms and worldwide droughts.
Coal is a particularly dirty fuel source, the burning of which also releases poisonous chemicals like mercury and sulfur dioxide. Somerset's Brayton Point LLC, a coal-burning facility, has for decades been among the dirtiest power plants in the region, routinely being named as one of Massachusetts' "Filthy 5."
But Brayton Point is working to improve its practices, investing several millions of dollars to remove acid rain-causing chemicals and toxic gases.
In a matter of weeks, the power station will begin using the newly installed "scrubbers," designed to remove mercury and sulfur dioxide from the coal-burning emissions. The machines inject an atomized limestone into the emissions, which bonds with sulfur dioxide, creating a dust that is then trucked to a lined landfill in Connecticut.
Similarly, the scrubbers inject energized charcoal into the coal emissions, which bonds with mercury, creating another solid substance that is prevented from spewing into the atmosphere. The waste substance is likewise trucked to a lined landfill.
The scrubbers, two of which are being tested now and a third of which should be on line in the next couple of years, produce about 40 to 60 tons of the sulfur dioxide waste a day, waste that will be buried instead of mixed with the air we breathe.
Brayton Point is also trying to lessen its impact on the water. Burning 40,000 tons of coal every four days produces lots of heat, which needs to be cooled by water pumped in from Mount Hope Bay. That superheated water is then discharged back into the bay, killing fish and damaging the aquatic ecosystem.
But plans are under way to lessen the heat impact. Brayton Point has begun construction plans for two 500-foot cooling towers, for the cool price of $500 million.
Expected to be completed in 2013, the towers will allow Brayton Point to recycle water, reducing by 90 percent the amount that will need to be drawn from the bay, and virtually eliminating the hot water discharge.
The problem is none of these measures address the greenhouse gases coal burning emits. The dangers of climate change are forcing us to move away from fossil fuels and toward clean, renewable energy sources like wind, solar and water power. But the transition is a slow one. In the meantime, the human race will continue to depend coal burning for electricity.
At least Brayton Point seems to be doing what it can to limit its impact.


text:
SKF Explorer four-row tapered roller bearings
Handle combined loads with increased reliability
For increased axial loads four-row bearings can be complemented with a separate two-row tapered roller thrust bearing. The combination can support heavy thrust loads in both directions.
Screw-down bearings are placed beneath adjustment screws to transmit the rolling force into the mill frame. They can be tailored to meet customer requirements in specific applications.
SKF Explorer four-row tapered roller bearings provide optimum stress distribution over the roller/raceway contacts. The four separate cup design and optimized profile of the sliding surfaces of the guide flange and large roller ends promote lubricant film formation in the roller end/flange contacts, providing many operational benefits:
- Increased operational reliability
- Reduced sensitivity to misalignment
- Extended maintenance intervals
- Reduced operating costs
- Reduced energy consumption


text:
properties sold & rented
in Esquire House
listings in Esquire House
Allapattah, Aventura, Bal Harbour, Belle Meade, Bi
Clients were thrilled with their new style loft unit at Neo Vertika!
Aventura, Bal Harbour, Baypointe, Belle Meade, Bis
When it comes to putting clients in dream homes, I understand that buying or selling a home is a highly personal endeavor that can bring about stress and anxiety. Through the knowledge I have gained from working in many facets of the real estate industry including mortgage origination, finance, foreclosure defense, property management, direct sales, and marketing, I provide my client's answers and support at every stage of the transaction. Whether you need to find the perfect home in the perfect neighborhood in 15 months or 15 days, I have done it all. I am proud to share that my solid track record is built on a strong financial background in the mortgage industry where I consistently closed $4-7 million in mortgages each month. During my time as a mortgage banker, I closed over 3,000 transactions that resulted in over $500 million in financing. In my current role as a real estate agent, I have closed over $20 million in transactions and counting. Client trust, combined with a genuine enthusiasm for what I do, has translated into consistent growth thanks to repeat business and recommendations. When working with me, you will find that I never consider my real estate education complete. I stay up to date on the latest sales, market trends, new construction, and best practices for marketing and managing negotiations. I pride myself on the vast knowledge of the areas I serve so if you are looking to buy, rent, invest , or sell, contact me. ..let's work together.
I needed a change of scenery. I wanted to get out of south beach and close to Brickell. Home61 found me a great condo with an amazing view. Thank you


text:
For Immediate Release:
Thursday, November 15, 2012
Scott McLarty, Media Coordinator, 202-904-7614, firstname.lastname@example.com
Starlene Rankin, Media Coordinator, 916-995-3805, firstname.lastname@example.com
Green solution for the deficit: Reduce the bloated military budget, end the wars, eliminate Bush's tax cuts for the rich
Green Party Speakers Bureau: Greens available to speak on budget policy and taxation: http://www.gp.org/speakers/speakers-economic-justice.php
WASHINGTON, DC -- Green Party leaders called on President Obama to resist any kind of 'Grand Bargain' with Republicans in Congress that involves cuts to Social Security, Medicare, Medicaid, food stamps, or other safety-net programs.
The President has signaled that he is ready to cut Social Security, Medicare, and Medicaid and by $650 billion and raise the eligibility age for Medicare and Social Security in a deal with the GOP in order to avoid the 'fiscal cliff'.
"Americans need more protection during a recession instead of less protection. Democrats in the 1930s understood this and passed the Social Security Act in 1937 during the Depression," said Starlene Rankin, co-chair of the Green Party's Lavender Caucus.
"Instead of carving up these programs, President Obama should reduce or eliminate the things that caused the deficit -- the Bush-era tax cuts for the wealthy, the bloated military budget, and borrowing to pay for the wars of the last decade. He should let the tax cuts expire, bring the troops home from the wars, and cut military spending. President Obama is already willing to end Bush's tax cuts for the rich. He should announce that Wall Street caused the economic crisis, therefore Wall Street should suffer 'austerity' instead of working and poor Americans," said Ms. Rankin.
Greens said that cuts to these programs would force Americans to invest more of their retirement money in the high-risk Wall Street casino. Raising the eligibility age would mean "work till you die" for many Americans, especially low-income working people, the poor, Blacks, and others with statistically lower life expectancies.
The FY 2012 military budget is likely to top $700 billion (the highest level since World War II), with $118 billion for the wars in Afghanistan and Iraq and $19 billion for defense-related atomic energy programs (http://www.csbaonline.org/publications/2011/07/analysis-of-the-fy2012-defense-budget/). Greens have called for Congress to cancel further war spending and have urged a halt to nuclear energy, as well as deep cuts for military contracts. Veterans' benefits and services should be maintained.
"For decades, Republicans have wanted to privatize Social Security, Medicare, and Medicaid as part of their intention to redistribute the nation's wealth from working people to the One Percent, but they knew they couldn't accomplish this on their own. Unless Americans can persuade him otherwise, our reelected Democratic President is about to fulfill the GOP agenda. The most vulnerable Americans -- the poor, Blacks and other people of color, old people, those with medical problems -- will be made to suffer so that the White House and Congress can placate the rich," said Darryl! Moch, co-chair of the Green Party of the United States.
"We encourage all Americans to speak out in defense of Social Security, Medicare, and Medicaid. The worst thing that can happen is for people who voted for President Obama's reelection to succumb to a post-election 'Just let Obama take care it' mentality or to mainstream media platitudes declaring that 'bipartisan compromise is always for the best'. Such thinking killed the antiwar movement after Mr. Obama's first victory in 2008. The looming Grand Bargain is proof that we desperately need to get some Greens elected to Congress," added Mr. Moch.
President Obama has endorsed recommendations by his Bowles-Simpson Fiscal Responsibility Commission to reduce Social Security. During his October 3 debate, he signaled his agreement with Republican contender Mitt Romney when he said "I suspect that on Social Security, we've got a somewhat similar position."
Green presidential nominee Jill Stein strongly opposed the cuts and offered the Green New Deal as a plan to stimulate the economy and generate jobs for 25 million Americans (http://www.jillstein.org/green_new_deal).
Greens agree with Dean Baker and other economists that a projected Social Security shortfall in 20 or 30 years can be averted by a very modest raise on the payments cap for the wealthy. The Green Party supports expanding Medicare to cover all Americans, which would cut health care spending by hundreds of billions of dollars and rein in skyrocketing health-care costs.
See also:
"Green Party warns of a bipartisan attack on the social safety net for working and poor Americans, urges a halt to looming cuts based on sequestration and Social Security 'reform'"
Green Party press release, October 23, 2012
"Obama/GOP 'Grand Bargain' Threatens Medicare"
Healthcare-NOW!, November 12, 2012
"Green Party advances in state and local races on Election Day 2012"
Green Party press release, November 8, 2012
Green Party of the United States http://www.gp.org
Green candidate database and campaign information:
News Center http://www.gp.org/newscenter.shtml
Speakers Bureau http://www.gp.org/speakers
Ballot Access Page http://www.gp.org/2012/ballot-access.html
Video Page http://www.gp.org/video/index.php
Green Papers http://www.greenpapers.net/
Google+ http://www.gp.org/google
Twitter http://twitter.com/gpus
Livestream Channel http://www.livestream.com/greenpartyus
GP-TV Twitter page http://www.gp.org/twitter
Facebook page http://www.gp.org/facebook
Green Pages: The official publication of record of the Green Party of the United States
The Green Party of the United States :: PO Box 75075, Washington, DC 20013 :: email@example.com :: 202.319.7191


text:
1 lb bay scallops
8 oz blue crab claw meat
1 large onion, diced
1 large russet potato, diced
3 ears worth of corn kernels
2 stalks celery, diced
2 cloves garlic, minced
2 jalapenos, diced
3-4 slices thick cut bacon, cut into 1/2 inch chunks
1 tablespoon pepper sherry
24 oz evaporated milk
1 1/4 cup milk
sea salt salt
freshly ground black pepper
In a Dutch oven, cook the bacon. Drain off most of the rendered fat. Saute the onion, potato, garlic, jalapeno, and celery until the vegetables are softened. Add the pepper sherry, spices, milk, and evaporated milk. Simmer until the potatoes are nearly cooked. Add the crab and scallops and simmer until the scallops are fully cooked.


text:
( Ephippiorhynchus asiaticus)
The black-necked stork is the only representative of the stork family found in Australia and often referred to as a jabiru. Adults have a striking black and white plumage, with deep red legs and feet. The female has distinctive yellow eyes, while the male eyes are dark. The black-necked stork is very sensitive to human-induced impacts such as altered water levels and the destruction of aquatic vegetation.
The black-necked stork is found along the north and east coast of Australia, sometimes as far south as Sydney, but this is not a common occurrence. They inhabit freshwater marshes and wetlands, lakes, pools in open forests, mangroves and large rivers.
Each bird hunts independently, striding through the shallow water, probing with its large powerful bill as it goes. The storks are freshwater foragers where their main food is fish, but they may also eat reptiles, frogs, crabs, rodents and even carrion. When hunting active prey a bird may run a few seemingly disjointed steps and catch the food with a rapid thrust of the bill, swallowing with a backward jerk of the head.
The black-necked stork breeds any time from March until October. They build a substantial nest of large bulky sticks up to 1.8m wide, lined with reeds and may be located often up 25m above the ground or near the waters edge. The black-necked stork usually has between 2-4 white eggs which both parents incubate.
Black Necked Stork Profiles
Sex: Male
J.J. is the first black-necked stork to be bred in captivity. He arrived from the Rainforest Habitat Wildlife Sanctuary in Port Douglas in 2004. J.J got his name from Jab, his mother, and James, his proud father.
J.J. is one of a kind. He has answered many questions about black-necked storks including several we didn't even ask. Can you believe J. J. has not only been taught by his parents to fend for himself, but also to build a nest. Yes! He actually helped his parents build their latest nest, as well as help feed the next year's nestlings. What a ripper!
Sex: Female
Juliette is the long, red-legged female black-necked stork. With her beautiful big yellow eyes she is a stunning specimen and a real head-turner, who often gets looked up and down! Juliette has been at the Zoo since 2003. She was born in the wild, but fell from her nest and badly injured her right leg. She was rescued and hand-raised from a young age and would not have survived in the wild.


text:
Top 10 tips for the first day
No matter what your first job is, the first day at work is a nerve-racking experience. But if you are properly prepared you can turn that first day into a positive experience that kicks off a long and successful career.
Sarah Beyrath from REST Super has the following tips to help you on your first day at work:
1 First impressions count: First opinions are often based on appearance and body language. Wear clothes that are appropriate for the workplace but that you still feel good in. Check what's expected to be worn and buy a simple work wardrobe that you can easily mix and match.
2 Get prepared for the first day: Any background reading that can be done before you start will help you get a grasp of the job. Being familiar with what needs to be done will also help. Jump online and read about the company.
3 Be confident: Remember that they liked you enough to give you the job. Confidence is a key quality for career success. Once you feel comfortable in your new role, if you see a way to improve processes or do your job better, suggest it to your manager. They'll see you as someone dedicated to making the company better.
4 Don't underestimate the importance of admin: Take along the details of the bank account you want your salary to be paid into and have your tax file number.
5 Choose the super fund that's right for you: Your first job will probably be the first time you have super. But don't stress – managing it can be very easy.
6 Listen as well as talk: Listening lets you learn as much as possible in the first few weeks, and then hit the ground running with the tasks your managers expect you to do.
7 Be organised with your time: If you've had to manage deadlines for study assignments, it's very likely that you're already really good at this. Complete one task at a time, in order of priority.
8 Handle the tough jobs first: Knowing how to prioritise your everyday jobs is an important part of being successful.
9 Keep healthy: Keeping fit and healthy at work can be challenging. Start the day right – eat a healthy breakfast that will keep you full until lunchtime, such as a low-fat cereal. Go for a walk at lunchtime – get some fresh air and step away from thinking about work for at least half an hour.
10 Get a guru: Keep an eye out for a manager you think will make a good mentor. Mentoring has loads of benefits, from having someone you can run your ideas past to a person who helps direct and advance your career. When the time comes to actually ask someone to mentor you, it's a good idea to explain why you want the person as your mentor and how you would like the person to help you.


text:
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text:
Hello everyone! So I'm pretty new at all this java programming and I'm having some difficulty in one of my college classes. I have an assignment that I need to program for. I kind of have a start but don't really know where to go from there. I'm going to attach the assignment directions and then maybe someone can help me. Ill also attach what I already have as well.
Assignment Directions.....
You will need to do the following:
1) prompt for the student grade file (see Grades.txt for a clean sample)
2) process the file to determine the following pieces of information to be
provided as a summary after processing
a) Number of student records processed
b) Number of assignments graded (distinct assignments, 1 test for 18 students
is 1 assignment)
c) Total possible points
d) Show each student number with total points for student, grade as percent
of total possible (rounded to single decimal place) and an indicator (like
*****) if the student record is incomplete (i.e. missing a grade, 0 is not
missing, blank (i.e. empty string) is missing)
e) Average grade per assignment and average total grade
f) Highest grade per assignment and highest total grade (show student number
for each highest grade)
Your first stage is to create psuedo-code that details how you will go about solving this problem.
It should contain sufficient detail, noting the following: prompting for the file, when to open the file, loop structures (don't worry about the expressions, etc. for loops, just indicate where, if nested, etc.) and start thinking about what variables will be needed to keep track of the different values necessary to complete the requirements.
This is what I have...
import java.util.Scanner; import java.io.*; import java.util.Random; import java.util.ArrayList; public class GradesAssignment { /** * @param args */ public static void main(String[] args) throws I0Exception { Scanner keyboard = new Scanner(System.in); System.out.println("Please enter the filename (full path)"); String path = keyboard.nextLine(); File gradeFile = new File(path); while (! gradeFile.exists()); { System.out.println("Sorry that file does not exist, please enter the filename (full path)"); path= keyboard.nextLine(); gradeFile = new File(path); } Scanner fileReader = new Scanner(gradeFile); ArrayList<String> rows = new ArrayList<String>(); while(fileReader.hasNextLine()) { rows.add(fileReader.nextLine()); } fileReader.close(); System.out.println("Number of students: " + ( rows.size()-1)); String headerRow = rows.get(0); String [] columns = headerRow.split("/t");


text:
The Elder Scrolls IV
The Elder Scrolls IV
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Main Quest
Prison Break
As the game starts, you find yourself inside the imperial jail, kept
company by the remains of an earlier convict, and being mocked by a
neighboring prisoner.
During this small time you'll be able to create the basic outline of your
character, that is the appearance , race and such. After you've chosen
those and have been given some time to experiment with the physics in
Oblivion, you'll be visited by an emperor on the run.
He'll fill you in on current events, and after you've heard him out, one of
his bodygaurds will open a secret passageway in your cell.
Follow them into the corridor beyond, and you'll be attacked for the first
time by mystic dawn followers. More on them lateron.
Again follow the blades and the emperor and they'll arrive at a gate,
they're able to go through the gate but you won't. Instead look to the wall
on the right of the gate and you'll see an opening, that's your exit.
once beyond, you've entered another part of the tutorial, here you can
learn a bit about casting spells, opening locks, fighting with a weapon and
more. There's not much in terms of directions I can provide here, only one
way to go and no way to walk the wrong way or get lost.
In case you have doubts anyway, keep an eye on your compass to be sure
of the direction you're going in.
Once you've fought your way past the rats and goblins that inhabit this
part of the dungeon, you'll arrive back in the normal parts of the prison,
and you'll meet up with the emperor and his gaurds once again. They're
under attack again, but unless you can use a bow, I recommend staying
out of this.
Speak to the emperor again, for some more info and he'll let you choose
your birthsign this time. After that's done you'll go along with the partie
and will eventually wind up at the place you were going to in the first
place. I recommend staying with the emperor there while the two blades
go back to fight of some pursuers.
The emperor will once again speak to you and this time hand you the
Amulet of kings. Once you have it, the death of the emperor is but
seconds away as an assassin makes it to your room and kills him. Try and
stay alive while waiting for one of the bodygaurds to return and he'll save
you from the assassin.
Speaking to Baurus, the bodygaurd, will give you your next quest. First to
get out of jail and out of the sewers in one piece, and second to deliver
the amulet onto the person most suited to have it.
Exit the room and follow the stairs down, to wind up in the sewers. fight
your way past a few goblins and rats again and you'll wind up at the outer
gate of the sewers.
Note! this is a great place to have a permanent save game as upon
touching the gate, you'll be able to change anything about your character
for the last time before entering the rest of the game. Saves you some
trouble next time you wish to start over.
And that's it, you find yourself outside now, and are ready to either do as
you wish, continue the main quest or both pherhaps?
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
The Amulet of Kings
The Amulet of Kings, weilded by the rightfull heir; the one thing keeping
the Daedra out of Tamriel, and now you have it.
But then you're not the heir, are you? No don't worry, you're not ;-).
Speaking to Baurus earlier has given you your new course of action,
taking the amulet and delivering it to the grandmaste rof the blades,
located at Weynon priory near Chorrol.
This is one of those locations to which you can fast travel without even
having been there, so that's one option. The other is to do it the old
fashioned way and walk there and explore the land while you travel.
Whichever way you decide however, let's assume you go there right
away. At Weynon priory; you'll see a large building on the left and a
smaller building on the right, the right one is a small chapel and the left
one is where we're going now.
Enter it, and speak to the monk who addresses you upon entering to learn
a few things about the aftermath of the assassination.
Jauffre, the gransmaster and reason you're here can be found on the
second floor, usually up the stairs to the right in the library.
Speak to him for even more info, and for some supplies, but mainly
because he'll tell you where to find the heir to the throne, an illegitemate
son of Uriel Septim; Martin. That's both good and bad news, good
because you know the empire isn't yet lost and bad because Martin is in a
city besieged by Daedra; Kvatch.
Jauffre asks you to go to Kvatch, and bring Martin with you back to the
Priory. You'll agree (naturally) and you can go off.
You can also however stick around a bit more, and speak to the other
people at the Priory for some usefull assistance. Like a free horse from
speaking to brother Maborel, and free supplies from the chest unlocked
by Jauffre.
The horse can be found at the back of the Priory, in a small stable and
once you have it, you're off to the next quest, finding Martin.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Martin & Kvatch
Right then, on to Kvatch, as I mentioned before a city under siege by
Travel there and while you're riding up the slope leading to the city, you'll
see many people running away and will likely notice large flames from
afar. Welcome, that's your first view of an Oblivion gate.
Just before reaching the actual city, you'll come across a barricade and
three gaurds defending the position. Speak to their captain Savlian Matius
to learn the facts of the attack, and the fact that Martin was spotted still
inside the city, fleeding to the chapel of Akatosh.
The captain also asks you to help him close the Oblivion gate, that is to
lock the gate for him. now you can dart past the gate into the city, and
even easily get to the chapel, and find Martin there, but there's little point
as he won't agree to come with you untill after you've locked the oblivion
gate so that everyone can get out of there together.
So, next up, the Oblivion gate and locking it. You enter the gate not by
litterally "walking into it" in fact you can walk right through it and
nothing happens. No you enter it by "activating" it in the way you would
activate a door or chest.
Before I start on the actual inside of that gate, first some general info on
Oblivion gates. Each gate is held in place by a Sigil stone, simply remove
the stone and the gate will shut. Sounds easy eh? What's the catch you
wonder? Good question, eash Sigil stone is located at the top of a Daedric
Citadel filled with several levels of Daedra, and surrounded by Oblivion
landscape again filled with Daedra.
So the basic principle for each gate is the same, enter it, find your way
into the main citadel (I say main as some Oblivion gates have several
citadels), fight your way to the top and take the sigil stone to close the
Now some features of the landscape there; See those longish brownish
plantlife? Avoid them! See those red circles on the ground with 4 claw
like features on them? Avoid them! See those pillars with the
aforementioned red circles on top of them? Avoid those most of all!
Aside from that, you'll meet up with levelled Daedra both inside and
outside the citadel, and be carefull of the lava as well of course.
Right then, back to bruma. Once inside the gate you'll see what I just
described and a plutora of other things. At first it will look like chaos to
you, and lateron pherhaps the same but so long as you remember the
tower is where you need to go, you'll be fine.
From the gate, travel due northwest to find a survivor of the Kvatch
guards, you can choose to either take him along or have him go back to
the captain outside Kvatch, I choose the latter but if you can use the help,
the first is a good option.
After that encounter, travel due north to thew main citadel you see
dominating the surroundings there.
You'll notice two towers next to it, the one on the left you don't need at
all, the one on the right you also need. But first things first, enter the main
citadel; Blood feast. Enter the tower, to arrive on the "blood feast" level.
Fight your way up to the "rending halls" level and then even higher to the
"corridors of dark salvation" level.
On that level, in the first large room you get to, exit the tower through the
door in the center of the west wall. You'll find yourself on a walkway
leading to the Reapers sprawl tower in which you can find both another
remaining prisoner, and the sigil keeper who has a key to the final room
you need to go to for the Sigil Stone.
Kill one, speak to the other and make sure not to forget the key. Then
return to the main tower, open the door now on your left with the key and
continue onto the sigillum Sanguis. Once inside there find your way to
the top, touch the Sigil stone and you're done. Fow now at least.
The world will turn upside down for a minute and you end up back
outside Kvatch, next to a now ruined oblivion gate.
Speak to the captain Savlian once again and he'll ask you to come along
in breaking the siege of Kvatch, accepting it basically means going inside
and killing all the daedra that are in that part of town. Once done, speak
to the captain again and this quest is finished. The siege is lifted and now
Martin will accompany you to Weynon Priory.
Speak to him inside the chapel, and he'll follow you. Now you can either
travel on foot, or fast travel back to the priory. Don't worry, chossing the
second way will have Martin follow you right along and you end up
together just outside the priory.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
The Priory and Cloud Ruler Temple
Assuming you fast travel back to the Priory, you'll arrive in chaos. Eronor
comes running at you, and swiftly explains what's happened and what's
still happening. Maborel Dead, and the priory under assualt.
Be sure to kill the assassins asap since not doing so, can result in the
death of important characters. Kill first the attacked coming at you, then
the two behind the priory, and together with brother Piner and Martin go
into the chapel to save the life of Jauffre.
Be sure to keep the last two alive as with their deaths, the MQ will be
Once you've saved them, follow Jauffre to find the amulet of kings has
been stolen and listen to some more talk before Jauffre mentions the next
stop; Cloud ruler temple, an Ancient blades fortress to the north of
Either fast travel there, or take the horses behind the priory, personally I
recommend fast travelling as the horse method didn't exactly go smooth
for me ^_^.
Once in cloud ruler temple, speak to Jauffre to get the opportunity to join
the blades, doing so will give you a free set of armor and nice weapons,
and then he and Martin, after asking them about it will explain yet more
of what's to come.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Mysterium Xarxes
For this next quest, Jauffre sends you back to the Imperial City to check
up on Baurus, the bodyguard who helped you at the start of the game.
Fast travel to the elven gardens district, and go to Luthers Boarding house
where he has his current residence. Inside you'll find him seated at the
Rather then a warm welcome, he'll instruct you not to say anything but to
simply sit down next to him, do so and he'll mention someone sitting
behind the two of you might be a spy.
As instructed, wait till Baurus get's up, then see the other person
following him and follow the other person. A short fight follows, make
sure Baurus survives. Speak to him to learn the attacker is part of the
Mythic dawn cult.
Baurus suggests you investigate further on the book you find on the
attacker's body, and suggests you speak to Tar-Meena at the arcane
university. She's usually found there in the lobby of the arch-mage's
Speak to her about the book and she'll mention you need all 4 books to
figure out the next clue, she gives you the second part and instructs you to
go to the first edition bookstore in the Market district to find the third
Once you speak to the shopkeeper there you'll find he does indeed have
the book, but is holding it for someone. You have several options here,
the first is getting the disposition of the shopkeeper over 70 and he'll sell
you the book rather then wait for the other customer, I don't recommend
this as you need the other guy (Gwinas) anyway.
Second is either pickpocking Gwinas for both the book and a note on a
meeting he's arranged to get the fourth book, and killing him for that
same information is also an option btw.
There's also a peacefull solution though, Follow Gwinas back to his room
at the Tiber Septim hotel, confront him with the knowledge that you
know he has that book and tell him the mythic dawn was behind the
murder on the emperor and he'll hand over both the book and the info
without a fight.
Once you have both, speak to Baurus once again, standing outside of the
boarding house this time, and he'll ask you to follow him to that meeting
right now. Be prepared as you'll face three mythic dawn assassins.
Follow baurus into the sewers, and fight your way past another few rats
and mudcrabs and such and you'll reach the place just outside the room
where the meeting is scheduled, here Baurus asks you if you want to be
the one to go in, or if you wish to be the backup, choose and either go in
through the door, or up the stairs. Either way, the cultists come in, speak
for a bit and then attack.
Kill them and on the body of Raven Camoran you find the fourth and last
book of the series. Baurus will mention taking off for cloud ruler temple,
and you're left on your own to solve the riddle of the four books.
If you're not sure, or want someone to tell you, simply speak to
Tar-Meena 4 times on 4 different days and she'll give you the clue. It's not
that hard however, simply put the first letter of each paragraph next to
one another and you get a special sentence:
Green emperor way where tower touches midday sun
Basically, this means go to the green emperor way right there in the city
(it's the road around the palace), wait untill noon and then look at the
surface of the only unnamed column in there. A map will light up and
clicking on it will give you the location of your next quest; Lake Arrius
No need to even report back to Jauffre, though you can if you so wish.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Mehrunes Dagon Shrine
You're really supposed to go here to recover the amulet of kings, though
that's not something you'll be able to do.
Your map shows the location of these caverns now, unfortunately no fast
travel is possible. Rather travel to cheydinhal and then it's just a small
treck upwards.
Once inside, the first gatekeeper speeks to you as a brother. He assumed
you're part of the guild and offers to take you tino the shrine. The
downside to this however, and the reason why I reloaded a save game
after my initial response, is because you permanently loose any gold you
carry at that moment.
The second gatekeeper confiscates your stuff, so if you're not smart there
you'll find yourself in hostile territory with no ways to defend yourself. If
you choose the sneak approach, drop everything before speaking to him.
Alternatively, kill both gatekeepers and fight your way inside. Once
inside the antechamber room, go to the right, untill you see a door on the
left, that one leads to the actual shrine. The rest here is nice for loot,
though comes with the price of having to fight additional guards.
Inside the shrine, regardless of the way you choose to get there, you'll get
to listen to a speech from, and for the first time see, Mancar Camoran. If
you choose the undercover method, after his speech you're asked to kill a
victim lying on the altar there, do so and you cna get out easier, if you
don't but instead grab the book mysterium Xarxes (the original) everyone
will come at you.
Of course choosing the combat method at first will give you a fight no
matter what. Anyway you do it, make sure to grab the book and return to
cloud ruler temple.
Getting out of the shrine there is a bit harder as you'll obviously be
attacked by just about everyone and their cousin, and you can't exit the
same way you came in. From the alter, you came in on the left side but
now your exit must be on the right side. This exit takes you to the living
quarters in the caverns there.
Head right at the first turn, then left and then take the right turn again.
The left is a dead end so if you're being chased, that's the wrong way to
go! This brings you to another large room, the exit is to the far left. follow
the path again in the next room take the exit on the right, and then turn
right again, the door on the left there is not the way so be sure to take the
right. The next door you come to brings you back to the very first
entrance room at Lake Arrius. And is the way to freedom.
Once outside, travel to Cloud ruler temple and report your success to
Martin to finish the quest.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
This next quest is one of the easiest around. Speak to Juaffre and he'll
mention he fears the cloud ruler temple is being spied upon, and you're to
He sends you to speak to either, or both, Captain Steffan right there at
cloud ruler, or to captain Burd down at Bruma. The first says you should
spy on the spies, and find out what they know and the second leads you
nearly straight to them.
Spying involves being at the place Steffan specifies before 7p.m. and
following the two spies back to their base, then killing them.
Alternatively, speak to Burd in Bruma to find there might be something
wrong with Jearl as she took a recent trip south.
This way involves picking the lock of jearls house. So you need a
lockpick but make sure no one sees you else you're violating the law.
You'll find Jearl and the other spy in the basement of Jearl's house, along
with their orders (lying on a small table there). Kill both and take the
orders back to Jauffre to finish the quest.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Daedric Artifact
Speaking to Martin again, will have him tell you that he needs 4 items
and with them, you'll be able to enter the paradise of Camoran and
eventually kill him.
The first is a daedric artifact, any will do. If you don't already have one, I
strongly recommend doing the quest for Azura's simply because it's so far
the easiest I've done ;-).
Open the book modern heretics, lying on Martin's table and the location
of this shrine will be marked on your map. Located straight north from
the Lake Arrius caverns you visited earlier.
Travel there, I fast travelled to the caverns and then used my horse to
travel due north, and you'll find a few will-o-the-wisp's near the shrine,
kill them and keep at least one of their ingredients.
The wait untill the time is either 5-7 am or 5-7 pm and "activate" the
statue of Azura. She'll give you her quest; find and kill 5 vampires. Travel
due southeast to the Gutted mine (I encountered an oblivion gate just
outside, so that might be a little detour for you ;-))
Enter the mine and the vampires shouldn't be too hard to locate inside. Be
carefull though and try to take them out as soon as possible. As soon as
they see you, they turn invisible and without a detect life spell or
something similarly usefull, they're hard to find again.
Kill all five and report back to the stature for the end of this quest and her
reward, Azura's soulgem. A reusable soulgem.
Now just my advice to do Azura's quest, you can do whichever one you
want to do.
Travel back to cloud ruler temple, and speak to Martin to finish this quest
and go on the second scavenger hunt.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Teaching Burd the ropes
You can now choose which quest you wish to do next; After speaking to
martin you know you need to get the armor of Tiber Septim, however
speaking to Jauffre he asks you to close a gate that's just opened outside
of Bruma. You can choose to either close the gate, or to ask Jauffre about
Talos to find out where to find the armor.
I chose the first, so let's handle the Bruma gate first shall we. Jauffre
sends you to find captain Burd, who's standing just next to the Oblivion
gate. The catch here is, you shouldn't simply close the gate for them, you
should show Burd how it's done.
So travel together with Burd and two of his guards through the gate and
into oblivion. Once there be prepared for some heavy resistance, but don't
worry as you came prepared. Again at the very center you'll find the
Tower that contains the sigil stone, so follow the path untill you wind up
north of the tower, then travel south to find the entrance. The entrance is
facing west.
Just like at the kvatch tower, fight your way upwarts. It should be easier
due to the help of Burd and his men. Beware though in the rending halls,
there are some nasty spikes coming out of the walls here, and even a
falling blade. Make sure to avoid them.
Above that is corridor of dark salvation and above that your goal, this
towers Sigillum Sanctus. Kill the daedra there, and have Burd next to you
as you touch the Sigil stone to shut down this gate and be brought back to
just outside of Bruma.
Report back to Jauffre and you'll have finished the quest.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Armor of Tiber Septim
The armor of Tiber Septim, you're supposed to get it to martin so he can
use the blood still on it in a spell.
Jauffre sends you to Sancre Tor, a legendary place to the north of Chorrol,
and to the southwest of Bruma.
Before going here, make sure to have either an enchanted or Silver
weapon, as you're bound to meet lofs of ghosts and wraiths inside.
This is a fairly easy dungeon, in the first hall, fight your way past the
undead untill you reach a small platform with an undead warrior wearing
a somewhat odd looking helmet. Kill it to learn it's the ghost of an
Ancient Blade warrior. Be carefull though that you don't walk into dead
ends, there is one in peticular with a very nasty surprise for unsuspecting
Rielus (the name of the Blade) will tell you the tale of Sancre Tor, how he
and three others were trapped there and explains how you can get the
armor. You need to kill the undead bodies of his three friends before you
can access the armor. Also, don't forget to search the bodies of the four
blades for very nice artifacts.
Trhough the near door, brings you to an entry hall, one door leads to the
tomb of the Reman emperors, that is the last door you need. In each of the
other three halls however is another Undead blade to be found.
To the left of where you entered is the prison, the fastest route to the
blade: from the entrace, right, left, right, left, the second right, third left,
first left, and then turn right to find the Undead blade. Kill it and return to
the entry.
Next from the entry, take the door leading to the hall of judgement, as it
will save you some time.
Follow the path untill you reach a large room, to the far right is where you
can find the blade. Kill it and rather then heading back the way you came,
take the exit to the right of where you entered the room to find a path
straight to the catacombs, the last hall of this dungeon.
Once inside, you'll see the undead blade nearly at once, kill it and return
to the entry now since you're nearly done.
When you reach the entry, take the door leading to the Reman Emperors.
Inside you'll see the four ghosts of the blades kneeling, they'll break the
spell that would otherwise prevent you from reaching the armor. Wait
untill it's gone, walk up to the tomb and take the shield.
Walk back to the exit of Sacre Tor, and travel back to Cloud temple to
report your success and hand Martin the armor.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
The Great Welkynd Stone
The third of four items sees you travelling to an Ayleid Ruin, the last one
to have a great Welkynd stone.
Miscarcand can be found to tne northeast of Kvatch and is a pretty basic
dungeon again. One thing be hard to find, or at least it was for me ;-), is
the hidden switch for the gate to the second level. From the entrance,
follow the path untill you can only go left or right, go right and then left
again, just beyond this staircase on the left side is the switch.
Head back to the staircase, and now head right to track back a bit. Follow
the path there, leading over a bridge and you'll find yourself at the gate to
the second level.
In this section again follow the path untill you arrive at a large hall, in this
hall be sure to go to the south end first, beyond a door there is the button
to get another gate out of the way. Once pressed, head to the north side
for the door leading to Morimath and the great stone.
Again, following the path here will lead you to a large room with in the
center the great stone, don't worry about the staircases though, they'll only
activate themselves once you've picked up the great stone, so don't bother
searching for a button. Instead walk around the platform to find the path
up. Be prepared for a fight though, as both a lich and a number of
zombies appear once you've taken the great stone from it's place.
Kill them all, and walk to where the lich used to be to find a very fast way
back outside.
Once outside, travel back to the cloud ruler temple and speak to Martin to
finish this quest.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Defense of Bruma
Well, depending on your choice this can be one of the longest or one of
the shortest quests in the main quest. It's suggested to you that you get the
aid of the other cities in Cyrodiil to help defend Bruma while you carry
out another part of Martin's plan.
However if you're confident that you don't need the help of others, or
pherhaps not the help of everyone, then you could go along with the quest
and simply start it right now.
I'll assume however that you, like me, will get the help of the other cities.
One note, there's no sense in going to the Imperial city for this, they won't
help you no matter what.
Speak to countess Milona Umbranox in the castle here. She'll ask you to
close the gate located to the northwest of the city.
Upon entering the gate, you find yourself once again in enemy territory,
This time you won't be able to simply walk up to the citadel, instead there
are two caves connecting you to the upper part and the Citadel.
Two caves with rather different ways to get there, unless you wish to
enter another puzzle, I recommend the cave closest by. That is from the
entrace gate, turn left and then almost immediately right, a small bit up
the mountain. Fight past some daedra in there and you wind up close near
the entrance of the Citadel.
From the acces of this cave, walk a small bit counter clockwise and you'll
find yourself at the entrance of the Citadel.
Once inside, no catches. Simply fight past all the daedra to the upper
levels and once there touch the sigil stone to close the gate and be
transported back to Anvil.
Speak to the countess again and she'll give you her support. On to the
next city now.
Speak to count Regulus Terentius here, He'll ask you to locate and close
the gate located to the northwest of the city. (Be sure not to make the
same mistake I did, that is closing the wrong gate and then thinking the
game has glitched ;-) )
Upon entering Oblivion here, head south and then east. Be carefull of the
turrets there though, but east is the way to go as you can open a gate by
activating switch at the top of the shrine there.
After opening the gate, either return to where you came into the world
and go north through the now open gate into the citadel, or head a bit
further north from the shrine and then turn west to enter the very same
Once inside, same old same old. Fight your way upwards and touch the
sigil stone.
Here the situation becomes a tad more complicated, still speak to the
Count to get the quest to close the gate, but the complication arises when
you speak to the guards just outside the Gate.
They'll mention the son of the count was trying to show off, and entered
the gate together with a friend. So now not only are you expected to close
the gate, but also to save the life of the son of the count.Though don't
worry, even with a dead count's son you'll be able to complete this quest.
The reward however will be less good.
But don't worry, looking for the son won't inconvenience you too much,
in fact he'll be waiting for you right along the route you need to take to
the Citadel anyway.
Head due east towards the citadel and you'll notice a few friends of the
count's son lying dead. Apparently their mission wasn't as much a success
as they thought it would be. Just before getting to the bridge leading to
the citadel, you'll meet the only two survivors, the count's son and a friend
of his.
After finding them, they'll play as backup untill they're either killed or
untill you close the gate. Speaking to the son also triggers the gates across
the bridges to open btw.
Cross the bridge, enter the citadel, watch for those nasty spike and blade
traps again and fight your way upwards all the while keeping the son
alive, and you're done. Take the sigil stone, thus closing the gate and you
wind up just outside Cheydinhal again.
Speak to the son to be given an honorary position in his organisation, the
knights of the thorn. Then speak to the count again to finish the quest.
Assuming you kept the son alive, you'll also be rewarded with the choice
of a unique artifact, either a sword with desintegrate armor enchantment
or a staff with a damage strength and shock enchantment.
You'll of course also receive the count's aid for the overall quest.
Speak to countess Arriana Valga here to get the quest. The gate is located
to the south of the gate of Chorrol.
Upon entering the gate, you'll notice two citadels, one right next to you
and another one due south. The one next to you has some great loot, but
isn't your goal here.
You'll notice the center Citadel is surrounded by 5 smaller towers, you'll
need to go through at least one of those to reach the central tower. Enter
the central tower, and Fight your way upwards, you'll find yourself unable
to go any higher.
The key to this mystery are the other towers. Going through one of them,
will allow you to get higher up on the main citadel. Once higher in the
citadel, the story becomes the same again. Fight your way past traps and
daedra to get to the Sigil stone, collect it and close the gate.
Report back to the countess and she'll agree to send aid to Bruma.
Rather then needing to close a gate here, you already did that, here you're
expected to help free the castle. Apparently that's still held by the Daedra
and that's where you come in.
Travel to the chapel at Kvatch there and speak to captain Savlian Matius.
He'll ask you to come along with liberating the castle, agree and he'll lead
the way out the eastern chapel doors. You'll come across some Daedra
there, the way to the castle is very short but also blocked, that is the gate
leading to the actual castle is blocked.
If you have either bow and arrow, or some spells, try and take out the
daedra atop the castle walls. That makes walking and running around that
area a lot easier.
Speak to the captain once again and he'll give you a solution to the locked
gate problem, a secret route leading to the inside of the castle's gatehouse.
First things first however, the key. travel back to the chapel and speak to
private Berich Inian. He has the key and being polite to him will also get
him to explain the route you need to take to get to the secret passageway.
The private will follow you along, and speak to the other soldiers in the
chapel will get you a few more helpers.
Follow the route leading you through the crypt, onto the underground way
into the castle. Be prepared to face a number of daedra guarding the way.
Follow the entire path and at the end you'll find yourself in the gatehouse
of the castle, with two gates and one lever. Activate the lever, and
assuming the soldiers that went with you are still alive, you'll have both
them and the soldiers with captain Savlian to wipe out the daedra in the
courtyard, and later inside the castle itself. With all those soldiers that
shouldn't cause a problem.
Once you've found the body of the late count of Kvatch, and given his
signet ring to Savlian, the captain will agree to aid Bruma.
Speak to count Marius Caro here for this quest. The gate is located to the
northeast of the city.
Enter the gate to find yourself on a small island across the way from the
main citadel. Travel a small way west to find a cave leading to the main
island. Fight your way through it and arrive on the main island.
Your first goal should be to enter the main citadel, it cannot be reached
through normal means. You'll have to go through the smaller towers to
open the gates blocking the entrance to the Citadel. It's not that hard,
except for the Daedra you might encounter.
Once inside the main citadel, it's back to business as usual as you'll have
to fight through daedra, avoid traps and find the sigil stone.
Find it, close the gate, return to the vastle and speak to the count to get his
support for the Bruma struggle.
Another difference here, speak not to the count at first, but to one of his
stewards, Mercator Hosidus (unless you killed him during the mages
guild quests) or the argonian Hal-liurz.
Speak to them and explain the situation, and they'll set up a meeting with
the count.
You might think this odd? The count is a vampire so he doesn't show
himself too often lest he be detected.
Speak to the count to hear the same story you've heard before, close the
gate for support. The gate is located to east of castle Skingrad.
Once inside you'll see two smaller towers and a large third tower which is
across a pool of lava. Your first step is the two smaller towers, at the top
you'll find switches that will activate a bridge across the lava, leading to
the actual Sigil tower.
It's basically fighting your way past daedra again, activating the switches,
in the main tower it's the same, fight your way up and touch the sigil
stone to close the gate of oblivion and re appear near Skingrad.
Return back to the count, report your success and he'll agree to aid
Bruma Gate
Once you have the support of all various cities, you can head back to
cloud ruler temple and report your success to Jauffre.
Speak to Martin to start the actual quest here. He'll tell you to contact the
countess and set up a meeting in the chapel of Bruma. Speak to her and
be prepared, getting her to the chapel means you're almost going to war so
make sure you're prepared.
Inside the chapel, the countess will speak to Jauffre and Martin and then
will wait for your final go ahead before starrting everything.
Travel together with martin, Jauffre and some blades to the gate of bruma
and you'll be cheered by folks in the streets, or rather Martin will be, and
you can observe that.
Provided you got the aid of all other cities, just outside the gate you'll be
greeted by 10 warriors ready to aid you in the defence of Bruma. Follow
martin to the site of the impending war and defend him, yourself and the
others as a total of 4 oblivion gates open.
I found that with all the help of all the cities, I could even stand by and do
nothing while they take care of everything, so your real task here doesn't
start untill the great oblivion gate opens in the center of that small valley.
As soon as it opens, and when you're sure nothing bad will happen to
your companions, head inside as soon as possible.
Why asap? Because this is one of few quests in oblivion that has a time
limit. Once inside the gate you'll immeditately notice a large daedric
machine "crawling" towards the oblivion gate. Your task should be to
take the great sigil stone before that machine get's all the way through the
Impossible? no, but it is hard. So be swift here; enter the first tower on
the left. Go to the top and follow the bridge leading to the tower further
along. travel down here and exit on the other side to find yourself nearly
past the daedric machine. Run along following the path there and before
you you should see two more small towers and a large Citadel, enter the
tower on the left as it's closest.
Again go to the top as soon as possible and flip the switch that will open
the gate blocking your access to the main citadel.
Pass through the gate, enter the main citadel and fight your way past two
sigil keepers, daedra and traps to get to the sigil room and take the stone.
Once you have it, that's it. An end to the rushing, now you can relax for a
bit as Martin congratulates you and such.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Camoran's Paradise
You're nearly done now, so don't worry. Report back to Martin at the
cloud ruler temple to receive this next and nearly last quest.
He'll ask you to travel to Camoran's Paradise and kill the madman. Enter
the portal as it's opened and you find yourself in lovely terrain. Your goal
lies to the east, keep that in mind and consult your map if you need be as
I've heard more then a few people that were lost in here.
Following the path will lead you to a bridge and you'll see a Xivilai in
front of it. No sense in avoiding it so best speak to him right away. He'll
explain you need something he has to enter the next part of paradise, and
he'll hand it over if you do him a service, you can however simply kill
him and take it.
Assuming you agree to do a service for him; travel north and you'll find
another cave. Enter it and speak to the humans there of an Imprisoned
Xivilai and why he was imprisoned, free him to gain the favor of Kathutet
or kill him to force yourself into a fight with him anyway.
Travel back to kathutet and either face him in battle, or receive the bands
peacefully, either way put them on and then enter the cave across the
Follow the path here leading to the door marked "forbidden grotto", to
enter there you need to have the bands on. Enter it and find yourself in a
nice dungeon, where quite a few people are being tortured and such.
Just inside the second room here, you'll be spoken to by a former follower
of Camoran who's seen the light and now wishes to help you. Agree and
he'll guide you a bit along the way and help you get past the high level
dremora in there.
At one point he'll tell you to get into a cage as a dremora comes to check
on him, don't worry, it's not a trap. Though you will be lowered down to
the lava, you never actually go in as he keeps his word.
On the other side of this lava pool, the exit to the second level is but a
small way due south.
Once there, simply follow the path first a bith south and then north of
where you entered to come across a Xivilai Medrike, you really need to
kill this one as he holds the key to the exit.
By this time Eldamil has removed your bands and you'll be able to exit
the Grotto as normal.
Back outside, Camoran can be found just a little to the northeast. He has a
mansion there. You'll be greeted by the two children of Camoran you
killed earlier, but don't worry about killing them just yet as they only
respawn any way and they mean you no harm, not yet anyway.
Enter Camoran's mansion to find him standing in front of a throne. He'll
tell you a number of things and then the fight is on. I suggest going after
him and ignoring his children as they both respawn and killing them
really does nothing for you.
Once he's dead, you're automaticaly given the amulet of kings and you'll
find yourself back at cloud ruler temple.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
The Dragon Fires
Once back at cloud ruler temple, speak to martin to hear the next course
of action, travelling to the Imperial city, lighting the dragon fites and
containing Oblivion.
Well, easier said then done as after travelling to the city's palace district,
and meeting with the chancellor, you'll learn the city is under attack, by
none other then Mehrunes Dagon himself. Be carefull, as shortly
thereafter two or more mythic dwan assassins enter the council chambers
looking for blood.
After you hear about the attack, speak to martin and you'll suggest using
the amulet of kings to defeat Dagon, he'll ask you to accompany him to
the temple of the one in the city there and he'll do the rest.
Well that's what you need to do now, escort Martin through the city, keep
him alive and make sure you both reach the temple intact. At one point,
just before the entrance you even have to go up against Mehrunes
himself, if only for a short time.
Hurt him enough to get him to stagger and run past him with Martin in
tow to enter the Temple of the One.
Speak to him again and sit back and watch as the rest of the story unfolds.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!


text:
Shared Medical Appointments and Hepatitis C Update - Health Matters
Date: 3/20/2014; 28 minutes
The way we treat medical conditions is constantly evolving. From new ways of distributing medical information to new drugs and therapies. Alexander Kuo, MD joins David Granet, M.D., F.A.C.S., F.A.A.P. to discuss how he uses shared medical appointments to give his patients in-depth care. Dr. Kuo also highlights new treatments for Hepatitis C. (#27762)
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BOULDER, CO - June 30, 2008
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