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Hazel Scott was a piano prodigy who wowed the worlds of music, TV and film. But when she stood up for her rights, the establishment took her down. Failure to respond would be seen as an admission of guilt.
But her appearance at HUAC had a greater purpose than personal exoneration. She believed she had a responsibility to stem the tide of paranoia that gained momentum by the day. Speaking with a voice that simultaneously conveyed clarity and nuance, strength and warmth, she knew what she was doing. She had been rehearsing for this moment her entire life.
B orn in Trinidad, Scott was raised on music.
As Karen Chilton recounts in her biography, Hazel Scott: Unbeknownst to her family, Hazel Scott absorbed everything she heard until one day she woke her grandmother from a nap by Bau a familiar hymn on the piano, two-handed and with perfect pitch. Her grandmother woke thinking, not wrongly, that she was witnessing a miracle.Plain City, Ohio, OH, 43064
At three years old, Chilton writes, Scott played parties, churches, and gatherings. When word got around that, in her house, a child paid the bills, a gang of white teenagers broke in and e money.
Scott refused to give them any. They beat her black and blue, and Scott still refused to turn over the cash. Finally, as police sirens grew nearer, the boys ran off with her blood on their hands.
Another time, Scott was playing near the somen being dug for the subway line that would become the A train. When she did, the girl pushed her into the trench. They were involved and they resented it and me.
She kept playing piano, kept stunning audiences, and impressed one person in particular. German-born, wearing a meticulous goatee and a pocket watch, and steeped in the traditions of European classical music, Juilliard founder Frank Damrosch was the very model of high culture in New York Ww. It was sacrilege, he thought, until he saw who was playing.
No one taught her how to do this. In the journal that Chilton quotes, Scott wrote: It was in her living room. In turn, they shone on young Hazel.
Piano legend Art Tatum became a close family friend and mentor to Hazel, advising her v dive deep into the blues. Her circle widened.
Lester Young and Billie Holiday came over after hours. Holiday became like a big sister to Hazel, taking her under her wing as Hazel ventured out into the life of a working musician.
While still a child, Hazel Scott played piano for dance classes and churches. When she outgrew the gig, her mother secured her a spot playing piano after the Count Basie Orchestra at the posh Roseland Bayy.Adult Singles Dating In Dunbar, Nebraska (NE).
The crowd adored her. From there, she took flight.
Looking Sex Dating
A t the time, the majority of jazz clubs were segregated. Blacks and whites almost never shared the stage. But ina shoe clerk from Trenton, New Jersey, opened a different kind of club. When Holiday canceled a standing engagement three weeks early, she insisted Scott take her place.
As it turned out, not only was Scott a brilliant pianist, she Wives wants hot sex McGrath had a hell of a voice: And, she was beautiful.
She wore floor-length ball gowns on stage and gazed out into the audience with almond-shaped eyes that seemed to communicate a deep knowledge of everyone they fixed upon. Like watching a painter paint or a sculptor sculpt, when Scott sang, you saw the song traveling through her, taking shape before emerging from her lips.
And when she played her boogie-woogie, she grinned ear to ear, looking like self-possessed joy manifested. She was, in a word, irresistible.
Audiences flocked to see her. Fan bog flooded in. As the Chicago Defender reported, Josephson decided to open a second Cafe Society location, uptown for a swankier audience, with Scott as the marquee performer. After the show, Mrs. Roosevelt asked Scott to join her for a late supper. Because she had already changed from her evening wear to streetwear, Scott begged off the invitation.
She was the reigning queen of jazz, a friend to some of the most famous names in the country, and all at just 22 years old. Hazel Scott had conquered New York.
Hollywood was next. But in a motion picture industry where people of color were usually restricted to playing maids, cannibals, or buffoons, was there room for Hazel Scott? N ine black soldiers march down a hill to the sound of piano and drum. They are upright, dignified, ready to fight and die. Their sweethearts line the road, waving handkerchiefs and bidding their fellows goodbye.
She told the choreographer she wanted that protection extended to the extras who shared her stage. Neither side relented, so Scott went on strike. For three days, the studio begged and pleaded for her to return to set. But Scott would not be moved.
This Black Woman Was Once the Biggest Star in Jazz. Here's Why You've Never Heard of Her.
The more the clock ticked, the more money it cost, a fact of which Scott Cops well aware. Though she won the battle, Columbia Pictures was far from conceding the war. In the next two years, she was given small parts in two more second-rate movies. After that, she was finished with motion pictures. S cott was once again wowing crowds at Cafe Onlg, when she caught the eye of a young politician.
Josephson wrote in his autobiography that Adam Clayton Powell, Jr. Powell assured him of his sincerity, Josephson made the introduction, and their romance caught fire — onlu the fact that Powell had been married to nightclub singer Isabel Washington since For the next year, Scott and Powell pursued their love with reckless abandon, damned be the consequences.
Inhe married Scott 11 short days after his divorce was finalized.
Her career in Hollywood dead, Scott started touring, winning rave reviews at concerts across the country and fighting discrimination throughout. In Novemberthe Washington Post reported that she refused to play a sold-out Wm 44 Coos Bay w f only big women at the University of Texas because the audience was segregated, despite the anti-Jim Crow clause in her contract, which allowed her to cancel the booking without forfeiting her pay. Inshe came to break the color barrier on the small screen.
S cott sits at the keys of a grand piano in an elegant white gown.
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With a backdrop of Manhattan behind her, she looks like the urban empress she had become. Three nights a week, Scott played her signature mix of boogie-woogie, classics, and jazz standards in living rooms across America. It was a landmark moment.San Jose California Female Mature Sex
To be sure, Scott had arrived at the success she had sought since playing that first simple tune in Trinidad as a three-year-old.
And then, just like that, it all came tumbling down. Another star tainted by a whiff of Communism. When she stood in front of HUAC, it only made sense to speak truth to power, to stand up for what she Wm 44 Coos Bay w f only big women in. She believed herself the embodiment of the American dream, and she spoke in its defense.
There is no better, more effective, more easily understood medium for telling and selling the American way of life than our entertainers, creative artists, oonly performers, Sbf seeking something new they are the real voice of America.
But they did not hear her, did not believe her.
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And she in turn underestimated the power of fear, never having bent to it herself. Concert appearances became few and far between. Even nightclub gigs were hard to come by. Exhausted and unraveled, Scott went to Paris on what was to be a three-week vacation. Her sojourn g to three years. Crowds still loved her, still swooned over her swinging classics.
Holiday became like a big sister to Hazel, taking her under her wing as Hazel ventured out into the life of a working musician. . As it turned out, not only was Scott a brilliant pianist, she also had a hell of a . "Hello," she coos, "I'm Hazel Scott." .. assisted in the Bay of Pigs invasion; the banking institution Marine Midland;. In short time, however, Mr. Hall will put in large mill at this place and saw cedar and other timber. Wm Russell elected chairman, L.E. Robdins [Print] Secy David McNair B. C. . He asked only $ damages for a right-of-way about an eighth of a mile in . Prosecuting milliners who put bird plumage on women's hats. McMurtrie, William Birch; . "A Pioneer Woman's Reminis . cited, 44I. Brother 7onathan (steamship),. 33I-5I. Brother Jonathan Cemetery, 35I .. Coos Bay, Ore ., I43, I45, , , . "Big Mill is Now Only Memory of Woodward, W. F., I7.
But it was not the same. Her spotlight had dimmed, and would never again shine on her ww way it had in her halcyon days.Asian Nude Women Saint George West Virginia Head Girls Who Suck Cock South Portland
Eventually, Scott returned to America and slipped further into obscurity. In she passed away at 61 from cancer. Her albums are hard to come by now and her name never appears where it should, beside Ella Fitzgerald, Billie Holiday, Louis Armstrong, and others who we think of when we think of jazz.
But for a Wm 44 Coos Bay w f only big women, she led them all, until a country vig by fear pushed her past the point from which even she, the force of nature that she was, could return.
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Choosing the right work table for a better job in the office and better ergonomics is very important. A height-adjustable desk converter helps in avoiding painful injuries related to the body. Height adjustable desk converter helps the employees work for long time hours without overstressing.
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subset: commoncrawl


text:
Browsing by Subject "Radar"
Now showing items 1-20 of 255
A bluetooth low energy indoor positioning system with channel diversity, weighted trilateration and Kalman filtering (Multidisciplinary Digital Publishing Institute (MDPI), 2017-12-01)
Open AccessIndoor Positioning Systems (IPS) using Bluetooth Low Energy (BLE) technology are currently becoming real and available, which has made them grow in popularity and use. However, there are still plenty of challenges related ...
Accuracy assessment of SAR interferometry using the ERS-1 (Institute of Electrical and Electronics Engineers (IEEE), 1995)
Conference report
Open AccessA SAR raw data simulator and a SAR processor are used as a tool for performance assessment of SAR interferometry algorithms like the multi-baseline and multifrequency. Traditional algorithms have also been tested with real ...
Accurate numerical modeling of the TARA reflector system (IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2004-07-31)
Open AccessThe radiation pattern of the large parabolic reflectors of the Transportable Atmospheric RAdar system (TARA), developed at Delft University of Technology, has been accurately simulated. The electric field integral ...
A comparative study of operational vessel detectors for maritime surveillance using satellite-borne synthetic aperture radar (2016-06-01)
Open AccessThis paper presents a comparative study among four operational detectors that work by automatically post-processing synthetic aperture radar (SAR) images acquired from the satellite platforms RADARSAT-2 and COSMO-SkyMed. ...
A dual-mode Ultra-Wideband wireless platform for remote patient monitoring systems (Universitat Politècnica de Catalunya, 2012-07-11)
Master thesis
Open AccessThe combination of two factors demands the need to find a solution that guarantees the well-being of the people suffering from chronic diseases. On the one hand, the increase of the life expectancy leads to an older world's ...
Advanced radar geosynchronous observation system: ARGOS (Institute of Electrical and Electronics Engineers (IEEE), 2015-07-01)
Open AccessThe Advanced Radar Geosynchronous Observation System is proposed to be a multiple-input–multiple-output synthetic aperture radar (SAR) system hosted on a swarm of minisatellites in quasi-geostationary orbits. The system ...
Algoritmo interferométrico para un sistema radar de apertura sintética circular de corto alcance (1997)
Conference report
Open AccessThis paper presents an interferometric algorithm capable of working with SAR images obtained from measurements carried out with antennas that describe a circular trajectory. The antennas are positioned on a vertical mast ...
Alternative processing for micro rain radar (MRR) observations (2018)
Conference lecture
Open AccessThe most common function of weather radars is to provide a description of the precipitation field, typically in four dimensions: temporal evolution of a 3D field, including characteristics of precipitation and rainfall ...
An adaptive multilooking scheme for multi-temporal insar data (Institute of Electrical and Electronics Engineers (IEEE), 2018)
Conference report
Restricted access - publisher's policyMultilooking is an effective speckle reduction tool for InSAR images. However, it has some limitations. Based on the De-specKS and NL-SAR algorithms, an adaptive multilooking scheme for multi-temporal InSAR data has been ...
Anàlisi de la variabilitat del procés de producció d'una peça Radome (Universitat Politècnica de Catalunya, 2018-10-29)
Master thesis
Restricted access - author's decisionAquest treball es centra en una peça funcional i estètica del sector de l'automoció, la qual cada cop té una major demanda entre diverses marques mundialment conegudes. En el procés de fabricació d'aquesta peça s'hi veuen ...
Anàlisi SAR per missions de rescat utilitzant vehicles aeris no tripulats (Universitat Politècnica de Catalunya, 2016-10)
Master thesis (pre-Bologna period)
48 months embargo
Análisis de antenas de reflector mediante procesado gráfico (Universidad de Valladolid, 1995)
Conference report
Open AccessThe aim of this article is to show a new technique for calculating the Radiation Pattern of arbitrary geometry reflector antennas. We use the Graphical processing technique developed in this group for Radar Cross Section ...
Análisis de técnicas incoherentes para la detección de movimientos del terreno con imágenes SAR (Universitat Politècnica de Catalunya, 2012-04-23)
Master thesis (pre-Bologna period)
Restricted access - author's decision[ANGLÈS] The SAR (Synthetic Aperture Radar) system delivers high resolution images of Earth's surface. This project aim is to detect and measure ground motions from two incoherent techniques, i.e. those techniques developed ...
Analisis y caracterización de un detector radar en entornos interferentes con estadistica Weibull coherente (1991)
Conference report
Open AccessThe paper deals wilh the problem of radar delection of a target echo embedded in Weibull cluner and while gaussian noise. To derive a suitable processing scheme, the paper resons lo the general theory of radar delection ...
Análisis y estudio del radar Ramet AD9 (Universitat Politècnica de Catalunya, 2009-07-08)
Master thesis (pre-Bologna period)
Open AccessEl proyecto está basado en un estudio completo y detallado del radar RAMET modelo AD9. Las autoridades de tráfico catalanas, a través del Servei Català del Trànsit, están introduciendo en nuestras carreteras este tipo ...
Analysis and design of an interferometer for geostationary synthetic aperture radars orbit determination (Universitat Politècnica de Catalunya, 2015-07)
Master thesis (pre-Bologna period)
Open AccessThe industry of remote sensing has nowadays strongly developed systems, which are versatile and adaptable, however they are not optimal for certain applications. With more than enough reason from it, a new technology of ...
Analysis and reduction of the distortions induced by time-domain filtering techniques in network analyzers (IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 1998-08-31)
Open AccessThe removal of isolation errors plays an essential role in the calibration process of radar scattering measurements. One of the most common techniques used for that purpose is time-domain filtering, also known as gating. ...
Analysis, design and implementation of a compact interferometer for geostationary orbital tracking (Universitat Politècnica de Catalunya, 2016-05-11)
Master thesis (pre-Bologna period)
Restricted access - author's decisionFuture geostationary radar systems will require the satellite orbit modeling with precisions in the order of the radar wavelength. Using interferometric techniques it is possible to determine satellite angular observables ...
Analysis of denoising algorithms for Polarimetric SAR data: the cases of the Bilateral and the Non Local Means filters (Universitat Politècnica de Catalunya, 2014-09-12)
Master thesis (pre-Bologna period)
Open Access
Covenantee: Technische Universität Berlin[ANGLÈS] The aim of this thesis is to do an in-depth analysis of state-of-the-art denoising methods for Polarimetric SAR data and to propose a new algorithm taking advantage on their strong points. The filters under analysis ...
Analysis of energetic radiation associated with thunderstorms in the Ebro delta region in Spain (2016-08-25)
Open AccessThe analysis of high-energy background radiation (0.1 – 2 MeV) enhancements during eight winter thunderstorms and ¿ve summer storms in the Ebro delta region in the northeast of Spain is presented. For the ¿rst time, ...


text:
So let me get this started. I'm a huge horror fan. I read it, write it, and watch it. I'm the guy that refuses to watch trailers of upcoming films so I can get an untainted idea of a film while on the escalators coming from the tube or when a double-decker bus crawls past
Tag: The Exorcist
I'd like to think that everyone remembers where they were the first time they watched The Exorcist. For me, it was 1995 and I was twelve years old. Toy Story was the year's biggest box-office hit and everyone thought they were straight outta Compton, rapping along with Coolio's 'Gangsta's Paradise.' I was going through a phase


text:
I just like watching the cheerleaders...
err...gotta run!
I just like watching the cheerleaders...
err...gotta run!
Last edited by Beau Bender; 11-10-2007 at 10:35 PM.
,, wow !!
Al Pacino:
Michael Corleone
Frank Serpico
Arthur Kirkland
Tony Montana
Frank Keller
Ricky Roma
Frank Slade
Carlito Brigante
Vincent Hanna
John Pappas
Lefty Ruggiero
John Milton
Lowell Bergman
Tony D'Amato
Will Dormer
Willie Bank
MOLA, that's a bad ass avatar.
,, wow !!
There are a lot of votes for Kennedy and not a lot of people backing up their reasoning.
To me he had great roles, no doubt, but Kennedy was cool outside of 'just' being the Prez.
Kennedy - President
Pacino - Actor
winner Kennedy
Outside of 9-5
Kennedy Partied like a rock star, bangin away at some hotties WHILE he was Prez.
Actors are expected to get ass. Prezs aren't. JFK did and he kept it fairly under the radar. Thats slick.
And he did all by the age of 43?
Game, set, match Kennedy.
Plus the dude went out on top. Not like Pacino who's in his senile years.


text:
The artist Ai Weiwei has started an art project where a huge online 3D moon is used as a universal canvas for people to draw and write all over.
I'd like to do a similar project but with sounds. Participants would be encouraged to record a sound that they feel is personal to the environment that they live in whether that sound comes from within their home, work place or from the outside world they experience on a day to day basis. All sounds submitted would show up on an online Google Earth style map where you can zoom in to specific areas of the World and hear the sounds people have uploaded. It would be interesting to hear how sounds changed from country to country, from rural to urban areas and even from within the same place.


text:
User talk:Anomie x
|Anomie x is inactive.
Anomie x hasn't edited since November 14, 2016, so they will probably not receive any messages left here. Please keep this in mind before leaving a message.
- 1 Checking the code for exp drop amounts
- 2 Checking the code for Block States for Fire, Flowing Water/Lava and Source Water/Lava
- 3 Villager behavior
- 4 Checking the code
- 5 Attack damage
- 6 An award for you
- 7 Spawning behavior of 1.8 mobs
- 8 Projectile motion in snapshots
- 9 About the main 1.9 page
- 10 Regarding the recent fire changes
- 11 Sounds.json
- 12 About That Edit You Reverted
- 13 Armor in 1.9
- 14 Hay bales
- 15 Editing Ice
- 16 Mending & Unbreaking III
- 17 Mending on shovels
- 18 Armor
- 19 My bad
- 20 Cobblestone church in desert village
- 21 Village in beach biome?
- 22 Ore generation
- 23 Structure Blueprint Project - End City
- 24 Books Trades Probabilities
Checking the code for exp drop amounts[edit]
Hi, I noticed you said, about the experience dropped by smelting wet sponge, "From code, it's 0.15". I was wondering, would you be able to help me double-check some experience numbers directly?
I was curious how much exp drops with an Elder Guardian, so I did some in-game testing on blazes and normal guardians, to first calibrate my method. Assuming the experience-leveling graph on this page was correct, then I was getting about 7.5 exp per blaze, and about 8.5 exp per guardian. I was counting the levels I gained (and fractions thereof) for every 25 of each mob I killed, and got those numbers. But the graph there says 10 exp.
Either I'm doing something wrong (sample size?), or the wiki is bad, so I was wondering if you would be inclined to check blazes, guardians and elder guardians directly, and any others you might be inclined to do. Thanks!
– Sealbudsman (Aaron) T, C, b 17:27, 10 September 2014 (UTC)
- @Sealbudsman: As far as mobs go Wither is 50, Blaze is 10, Silverfish is 3, Ghast is 5, Guardian is 10 (Elder or not has no effect). Slime is 'Size' + 1, and Magma Cube inherits that too. Zombies are 5 but babies are apparently 12 (5 * 2.5 rounded down), and Zombie Pigmen inherit that too. Other hostile mobs are 5 by default. Jockey chickens give 10, Squid give 1-3, and other animals give 1-3 by default. Mobs (except for animals and Squid) also get a bonus 1-3 for each piece of equipment they have that isn't a guaranteed drop. I don't see any changes here from 1.7.10 for non-new mobs, BTW.
- For smelting, none of the 1.7 items have changed so you can look here and get the number from the end of each line to check them. The new meats give 0.35, cracking stone brick gives 0.1, and drying sponges gives 0.15 as already stated.
- If you want me to track down more numbers, let me know. Anomie x (talk) 21:20, 10 September 2014 (UTC)
- Thanks! So the Endermite is 5 and not 3? Does the chicken jockey give 10 when you kill the chicken, or the zombie, or is it just 5 for each mob (in which case it's 5 for the baby rather than 12)? Does the spider jockey drop anything different than 5 for each mob? Does the 1-3 bonus extend to the Jockeys? Much obliged. – Sealbudsman (Aaron) T, C, b 21:38, 10 September 2014 (UTC)
- ... No, Endermite is 3, Silverfish is 5. I got confused reading the obfuscated code since they use the same sound files. Sorry about that. Chicken jockey gives 10 for the chicken and 12 for the baby. Spider jockey is 5 for the spider and 5 for the skeleton, it's just like separate mobs. Same for the equipment bonus. Anomie x (talk) 00:35, 11 September 2014 (UTC)
- Thanks! So the Endermite is 5 and not 3? Does the chicken jockey give 10 when you kill the chicken, or the zombie, or is it just 5 for each mob (in which case it's 5 for the baby rather than 12)? Does the spider jockey drop anything different than 5 for each mob? Does the 1-3 bonus extend to the Jockeys? Much obliged. – Sealbudsman (Aaron) T, C, b 21:38, 10 September 2014 (UTC)
Checking the code for Block States for Fire, Flowing Water/Lava and Source Water/Lava[edit]
Hi again, Anomie,
I've been going through the Block states page, filling in what blocks I could by using F3 mode in a Debug world -- but you can't hover over fire or liquids to get those block states. I was wondering if it was within your capability to look in the code, and find those block states and their ranges of values that way? Thanks in advance,
– Sealbudsman (Aaron) T, C, b 18:35, 24 September 2014 (UTC)
- Added one for Fire. Flowing water/lava is correct, and still water/lava is the same as flowing. Anomie x (talk) 22:17, 24 September 2014 (UTC)
- Thanks! – Sealbudsman (Aaron) T, C, b 22:22, 24 September 2014 (UTC)
Hello again,
I wonder if you would be able to identify whether block 36 – that people call 'Piston Extension' – has a minecraft:name or any named block states? In the debug world it seems there are 12 blank spaces where Piston Extension should be, so it led me to wonder.
Thanks again for looking into all this stuff!
– Sealbudsman (Aaron) T, C, b 17:45, 29 September 2014 (UTC)
- It does have a name, "minecraft:piston_extension". --KnightMiner (t|c) 18:00, 29 September 2014 (UTC)
- I see. It must have 12 distinct states? – Sealbudsman (Aaron) T, C, b 18:05, 29 September 2014 (UTC)
- Likely, although I though it was mostly block entity. It does need to store the block it becomes and a time delay I know. --KnightMiner (t|c) 18:08, 29 September 2014 (UTC)
- Yeah, a lot of these things, like heads or banners, have hodge-podges of states, damage values and block entity data that describe them. I'm sure there are block entity things going on, but that's outside the scope of what I'm asking for now – Sealbudsman (Aaron) T, C, b 18:13, 29 September 2014 (UTC)
Villager behavior[edit]
Seems like you've been looking at their code, so I figure you might be able to clarify this. If a villager is willing to breed because they have enough food in their inventory, what happens after they mate? Are they willing to breed again immediately, is there a time delay, or do they actually consume the food they're holding? -- Orthotopetalk 19:15, 2 October 2014 (UTC)
- The food is consumed at the time the "willing" flag gets set; there's a method on the Villager class that checks the "willing" flag, optionally consuming food if "willing" is clear and the villager has food. There's no check there that implements any delay. Similarly, there's no check in the trading function that implements any sort of delay for becoming willing that way.
- The only thing that calls this method, and the only thing that clears the "willing" flag, is the AI routine for villager breeding. For clearing "willing", it only happens with a successful breeding which (as with other mobs) sets the "age" of each parent to 6000.
- As for the check that calls the check-willing method, it looks something like this:
- Villager's age == 0?
- Random number 0–499 is 0?
- Is the villager is inside a village?
- Does the village allow breeding right now? In other words, is the village's "noBreedTicks" timer not active and is the village not yet at its population cap?
- Is the villager willing? This is the method call that might eat food.
- Is there another villager nearby?
- Is that villager's age == 0?
- Is that villager willing? This might cause that villager to eat food.
- If you're wanting to dig into the code yourself, in 1.8 Villager is class 'agp', the "willing" flag is 'bs' in that class, the method that checks "willing" and potentially consumes food is 'boolean n(boolean)' in that class, and the AI routine is class 'zj'. Anomie x (talk) 20:56, 2 October 2014 (UTC)
Checking the code[edit]
I wonder if you use a publicly available deobfuscated version of the code or something, or whether you have something you've done yourself. I feel like I bug you a lot for things, and I hate to bother you! I do have a few more questions about block states, and I would be interested in seeing how you are doing what you are doing, if I could. – Sealbudsman (Aaron) T, C, b 20:26, 6 October 2014 (UTC)
- I wish I knew of some publicly-available deobfuscated 1.8! I use https://github.com/Bukkit/mc-dev for looking at things in 1.7.10. As for 1.8, I just ran it through jad and read the decompiled-but-still-obfuscated source. Blocks and items are easy enough to find by searching for their names to find the equivalent of Blocks.java or Items.java, and entities can be found by searching for their sound files (e.g. "mob.zombie.hurt"). Once you have the item/block mappings you can find some other stuff, like searching for "amk.i" (diamonds as an item) can find you the chests that have a chance of diamonds, the code for beacon sacrifice items, the crafting recipes that include diamonds, and so on. And then cross-referencing with 1.7.10 can help to find related code.
- As for block states, class "atr" is the Block class, and you can find the specific subclass for any block by looking at the list of calls in method R() (which is equivalent to method Block.p() from 1.7.0). In 1.8 Block has "protected bed e()" that has something to do with the block states; I'm not sure what exactly class "bed" is (it seems to have something to do with producing a list of all possible blockstates for the block), but it takes an array of "bex" which is apparently something like "IBlockProperty". The implementations of that e() method are generally just "return new bed(this, new bex[] { ... })" where the "..." is a list of static fields defined in the same class. The initializations of those static fields will give you the block property names, and the specific subclass used for each tells you the types: "bet" is a boolean, "bew" is an integer range, "beu" is up/down/north/south/east/west, and "bev" is some other enum (the identity of which is included in the initializer). Anomie x (talk) 01:46, 7 October 2014 (UTC)
Attack damage[edit]
Some user recently messed with the skeleton attack damage, and I noticed nether the change of that user or the original is accurate. Can you check the code to find their attack damage range?
Also, what are the affects of regional difficulty on attack damage, if any?
–KnightMiner (t|c) 18:12, 8 November 2014 (UTC)
- Arrow damage is somewhat complicated, and I hope I'm reading the code right here. Experimental trials to check this would be a good idea.
- The amount passed to the "damage entity" method is D = ceil( sqrt( motX*motX + motY*motY + motZ*motZ ) * damage ). Plus randomInt(0 to floor(D / 2 + 1) inclusive) on a critical hit, except I don't see any indication that a skeleton archer can do criticals. (This applies to arrows from any source.)
- For that sqrt( motX*motX + motY*motY + motZ*motZ ) factor, it looks like skeletons always shoot with an initial force of 1.6, compared to a fully-charged player bowshot of 3.0 and a Dispenser shot of 1.1. (The initial force comes from the Skeleton code itself.) But of course that changes over the flight of the arrow: it looks like for each tick it decreases by 1% in air (40% in water) and gets motY -= 0.05 to simulate gravity. That 40% was only 20% in 1.7, BTW.
- As for the damage multiplier, it looks like it actually depends on distance as well as difficulty: minmax(distance / maxrange, 0.1, 1.0) * 2 + randomGaussian() * 0.25 + difficulty * 0.11. They hurt you less at point-blank range (but they shoot faster: for skeletons it's 24 ticks between shots versus 60 at the max range of 15 meters). So a skeleton with a basic bow should have a damage multiplier of 0.31–2.36 on easy, 0.42–2.47 on normal, and 0.53–2.58 on hard. This compares with a player (and a dispenser) having a constant damage multiplier of 2.0. For both players and skeletons, Power adds 0.5 + 0.5 * PowerLevel. (The distance-based 0.1–1.0 factor comes from the "ArrowAttackGoal" AI routine, while the rest is in the Skeleton code itself. Power is calculated separately in Player and Skeleton using the same formula in both places.)
- Regional difficulty has no effect, it only considers the set difficulty.
- So a fully-charged player shot with a normal bow, assuming the initial 3.0 force is approximately unchanged, would theoretically do 6–10 damage. Making the same force assumption for a skeleton, we'd get 1–4 on easy and normal and 1–5 on hard, mostly based on distance. A skeleton shooting almost straight down might pick up an extra point due to gravity speeding up the arrow. On flat ground, some quick simulations point to a max of 4 on all difficulty levels for skeletons.
- Difficulty also decreases the error in skeleton's aiming. A player has an "error" of 1, a dispenser has 6, and a skeleton has 10 on easy, 6 on normal, and 2 on hard. To account for gravity, it looks like skeletons aim 0.2 meters above the target for every meter distant horizontally (and aim for 1/3 of the way up the body).
- HTH. Anomie x (talk) 23:50, 8 November 2014 (UTC)
- Thanks for the information, it was really helpful as the most my findings found was the minimum attack damage. I will have to work on incorporating the information on accuracy into the article while rewriting it later.
- By the way, does regional difficulty affect the attack damage of any mob? I know it affects the rate zombies have weapons, but I'd assume there would be no other affect to damage. –KnightMiner (t|c) 01:30, 9 November 2014 (UTC)
- Besides the stuff already listed at Difficulty, I see:
- Regional difficulty increases the chance of larger slimes (up to 50% chance of upgrading the size if it's not already largest).
- Zombies are more likely to be able to break doors (up to 10% chance directly, and there's also up to 5% for being a leader zombie, for a total of up to 14.5% chance).
- Zombies are more likely to have the "Random zombie-spawn bonus" multiplier to their generic.followRange stat, and to have larger values (a random float between 0 and up to 1.5 is chosen, and if F > 1.0 then F is the bonus).
- Zombies are more likely to be a "leader zombie" (up to 5% chance), which includes being able to break doors, getting the "Leader zombie bonus" multiplier to their generic.maxHealth stat, and getting the "Leader zombie bonus" addition to zombie.spawnReinforcements (this last is already noted on Difficulty).
- So nothing directly affecting attack damage that I see. I also don't see anything besides slime spawning depending on moon phase without regional difficulty, or any use of regional difficulty that doesn't also involve moon phase.
- Every use of regional difficulty follows the formula I described at [1] to determine a multiplier between 0.0 and 1.0. In most cases the multiplier is used to scale a percentage chance from 0 to a max; random zombie-spawn bonus to generic.followRange and the equipment enchantment levels are the exceptions. This also means that anything affected by regional difficulty is going to be 0% chance in easy in 1.8. Anomie x (talk) 06:50, 9 November 2014 (UTC)
- BTW, the chances of the things already listed on Difficulty are up to 55% for CanPickUpLoot, up to 10% for spider effects, up to 15% chance of having armor (but how full of a set and what material aren't affected by regional difficulty), up to 25% chance of having an enchanted weapon, up to 50% chance of having enchanted armor, enchantment-table level for both weapon and armor enchantment ranges from 5 up to 22. Anomie x (talk) 06:50, 9 November 2014 (UTC)
- Besides the stuff already listed at Difficulty, I see:
An award for you[edit]
|The Hacker Award
|For all of your work that involved examining the game's code.
I'm Nick the Red37, a ru.wiki mod (fka Naista2002) (talk) 16:33, 20 January 2015 (UTC)
Spawning behavior of 1.8 mobs[edit]
Talk:Spawn#1.8 mobs. We need actual spawning behavior of new mobs added in 1.8. I'm Nick the Red37, f.k.a. Naista2002 19:14, 31 January 2015 (UTC)
Projectile motion in snapshots[edit]
Since you've been digging through the snapshot code already, can you look into the claims related to this edit and see if Entity#Motion of entities needs to be updated? I'm a bit skeptical of the post on reddit, which claims snowballs had no drag factor is 1.8, since I'm fairly certain they did when I was analyzing this based on the 1.2.5 code. -- Orthotopetalk 05:57, 1 August 2015 (UTC)
- I already saw that they changed the code for firing projectiles, probably fixing the situation where they hand five different incompatible ways to shoot something. Whether that actually changed anything or is just different code with the same result I don't know.
- As far as motion for what MCP 9.10 calls EntityThrowable, I don't see any relevant-looking changes to the motion function. The projectile gets an initial motion-vector when launched, then each tick (absent collisions) it adds the motion-vector to the current position, then multiplies each component of the motion-vector by drag (d=0.99 in air, d=0.8 in water) and subtracts a gravity acceleration (default is g=0.03 but can be overridden) from the Y component. The result doesn't match either of the equations on that imgur. Assuming I did the calculations correctly, the equations for the motion-vector work out to
vx(t) = vx * dtand
vy(t) = vy * dt + g/(1-d) * (dt-1), which gives distance equations of
x(t) = vx * (d^t-1)/ln(d)and
y(t) = vy * (dt-1)/ln(d) + g/(1-d) * ((dt-1)/ln(d) - t).
- For arrows it's basically duplicate code, except gravity is g=0.05 and drag in water is d=0.6. Again, I don't see any relevant-looking changes to the motion function for free flight.
- So the actual flight mechanics seem to be the same in 1.8.8 and 15w31c. The "initial motion vector" might have changed, but I've already spent too much time on this for now. If you want to look into it more, classes in 1.8.8 are wq for arrows and wy for 'throwables', corresponding to xd and xp in 15w31c. HTH. Anomie x (talk) 14:45, 1 August 2015 (UTC)
About the main 1.9 page[edit]
Hi, I'm the one who you think didn't do a good job editing, but I just wanna know why, since the way you want things to be, it's very confusing to read. But maybe I'm wrong, could you please explain your intentions so maybe I can make it more understandable.--Kkkllleee (talk) 17:31, 18 September 2015 (UTC)
- Kkkllleee: Since you didn't specify which part of my edit you disagree with, I'll go through the whole thing.
- "Bows can be shoot" is incorrect grammar.
- End gateway blocks do a purple beam for Age, not yellow. That was right in one place and wrong in another before your edit, and unfortunately you picked the wrong one to keep.
- Possessive is "its"; "it's" is short for "it is".
- "These coordinates are only overridden when the shulker is in a minecart." is incorrect, they also change when the Shulker teleports or is pushed by a piston.
- You tried to combine the
PotionNBT tag on potion items with the
ThrownPotionentity, likely because the latter also has a
PotionNBT tag.
- The way you did it, you were claiming that the
ThrownPotionentity is somehow the same thing as a potion item's NBT tag. That makes no sense at all, it's like saying that Mooshrooms and X-coordinate are similar. And that led to the sub-bullets being incoherent. It could have made structural sense (but would still have been incorrect) to combine the potion item and the ThrownPotion entity.
- The potion-item's NBT tag has a string value while the ThrownPotion entity's contains an Item structure for the potion item that was thrown.
- And you lost the
LingeringNBT tag on the
ThrownPotionentity in the mess.
- The way you did it, you were claiming that the
- The actual entities (as used with
/summon, for example) are TippedArrow, SpectralArrow, and MinecartHopper. There's little point in not using their names.
- Yes, the end gateway is an alternative to bridging 1000 blocks. I expect that the gateway will also be the usual method of travel, since it's so much easier than building and traversing a 1000-block-long bridge.
- The item is usually called "ender pearl", not "enderpearl".
- "Fishing rods now hook to the entities" sounds sounds better to me without the 'the'.
- The "It also reduces protection the more damaged the pieces are." about armor was reverted in 15w36d.
- You removed the fact that splash potions now have their own data value (minecraft:splash_potion) and ID instead of sharing the value and ID of regular potions. That's worth mentioning.
- The comma in "The knockback inflicted, is" was incorrect.
- HTH. Anomie x (talk) 18:18, 18 September 2015 (UTC)
- Well, if you were unsure what I was referring too you just had to ask. So I have nothing against the grammar revisions, but I'm extremely confused on the potion tag deal,I just wanna undersatnd so that I can maybe phrase it better for the rest of all. --Kkkllleee (talk) 01:10, 19 September 2015 (UTC)
- The bottom line is that the
PotionNBT tag on a potion item is different from the
PotionNBT tag on a
ThrownPotionentity. They just happen to have the same name. Don't try to combine them and you should be fine. Anomie x (talk) 01:31, 19 September 2015 (UTC)
- Are we sure we are not being unnecessarily redundant? And don't you think it is not important to conserve the format names of entities, so that users can search for it better? --Kkkllleee (talk) 06:28, 19 September 2015 (UTC)
- The "Potion" compound tag on ThrownPotion entities is not the same as the "Potion" string tag within the item format; the compound holds the potion item data as a whole while the string holds the potion's ID. However, the "Potion" compound tag has existed well before 1.9 and the page seems to imply that it's new, when that's not the case. The relevant change to ThrownPotion entities is that they rely on the "Potion" string tag inside the item format instead of Damage values, just like the potion items. Skylinerw (talk) 10:33, 19 September 2015 (UTC)
- Then we must explain their differences explicitly, things that were changed go on changes regardless if they are dependent on an addition, you still haven't commented on the names of the entities. --Kkkllleee (talk) 22:21, 19 September 2015 (UTC)
- Are you still there? --Kkkllleee (talk) 06:27, 21 September 2015 (UTC)
- I'm not Anomie and have no input concerning names of entities; just wanted to pop in to clarify the "Potion" tags, sorry! Skylinerw (talk) 10:39, 21 September 2015 (UTC)
- I didn't have anything to add to what Skylinerw replied earlier. As for conserving the names of the entites, I don't see a case for "so that users can search for it better" requiring we choose your format over the one that's actually in the game. Anomie x (talk) 10:53, 21 September 2015 (UTC)
- The "Potion" compound tag on ThrownPotion entities is not the same as the "Potion" string tag within the item format; the compound holds the potion item data as a whole while the string holds the potion's ID. However, the "Potion" compound tag has existed well before 1.9 and the page seems to imply that it's new, when that's not the case. The relevant change to ThrownPotion entities is that they rely on the "Potion" string tag inside the item format instead of Damage values, just like the potion items. Skylinerw (talk) 10:33, 19 September 2015 (UTC)
- Are we sure we are not being unnecessarily redundant? And don't you think it is not important to conserve the format names of entities, so that users can search for it better? --Kkkllleee (talk) 06:28, 19 September 2015 (UTC)
- The bottom line is that the
- Well, if you were unsure what I was referring too you just had to ask. So I have nothing against the grammar revisions, but I'm extremely confused on the potion tag deal,I just wanna undersatnd so that I can maybe phrase it better for the rest of all. --Kkkllleee (talk) 01:10, 19 September 2015 (UTC)
Regarding the recent fire changes[edit]
Somehow, it was reported as a bug (MC-91177), I explained (as Sonic) why it was WAI due to such change, asked for a source by a moderator, gave the source (this edit by you), and then the moderator said "I have no doubt it's in the code, especially after [~anomiex] looked it up, but this is not an official source." Anyway you can make an explanation to the moderator regarding why it is intended and what's what? -BDJP (t|c) 20:12, 22 October 2015 (UTC)
The sounds.json was updated according to FVBico's comment on MC-91102. The new .json file can be found here. I'm not going to do it as I will definitely mess up everything . -BDJP (t|c) 18:19, 23 October 2015 (UTC)
About That Edit You Reverted[edit]
PE is Pocket Edition for the cellphone so why do you think they're the same thing? –Preceding unsigned comment was added by RobustGlimt2907 (talk • contribs) at 15:17, 15 November 2015 (UTC). Please sign your posts with ~~~~
- Refer to Windows 10 Edition. Despite being on a PC, it still is the same as the Pocket Edition. –KnightMiner t/c 20:30, 15 November 2015 (UTC)
Armor in 1.9[edit]
Can you double check the information in my edit here and the page Armor/Before 1.9 to make sure I updated everything correctly? I tried my best to understand the information, but there were still a few concepts on the page I didn't quite grasp.
Also, while I'm here, can you remove the upcoming tags from Module:User:Anomie x/Sandbox, just so the upcoming category is empty. –KnightMiner t/c 01:20, 1 March 2016 (UTC)
Hay bales[edit]
How do you feed them to tamed horses? I playtested this, and could not figure out a way. I could be incompetent at feeding horses, though. – Sealbudsman talk/contr 04:05, 2 March 2016 (UTC)
- The same way you feed it anything else? You do need to make sure the tamed adult horse is damaged, so smack it with a sword before you try feeding it. Anomie x (talk) 12:14, 2 March 2016 (UTC)
- Wow, I missed that. I was finding I was able to feed a tamed horse apples arbitrarily often, but not hay bales, so I assumed the idea was you could feed a horse arbitrarily often. I am not sure what I was seeing now because it's different now than I remember. Which only means I was not seeing it right. Well thanks! – Sealbudsman talk/contr 13:22, 2 March 2016 (UTC)
Editing Ice[edit]
Recently you found an error in one of my edits. (Ice) I understand. I stand corrected. The correct wording would have been "a light level of 14, centered on the block, whereas blocks have a light level of 15, therefor the light level only goes down once you move away from the block". However, simply reverting the edit was not the way to "correct" that. Simply updating the wording or telling me would have been good. Please consider that people do put time into their edits, and that the information is probably better off slightly misworded than not there at all. TheMagnificent42 (talk) 13:19, 15 March 2016 (UTC)
- If it was an error, Anomie would have fixed it, but the rest of his summary stated he reverted it mainly because it was tutorial content outside a tutorial article. More specifically, stating that "light sources such as glowstone" unnecessarily highlights glowstone when the point is light levels in general, plus it implies all light sources have the range of 5 blocks (except torches), when it is actually based on the light level (and stating the light level is 15 for a range of 5 just gives users an equation better stated earlier) –KnightMiner t/c 14:36, 15 March 2016 (UTC)
Mending & Unbreaking III[edit]
Could you please elaborate why you undid the edit at http://minecraft.gamepedia.com/Enchanting#Mending
From http://minecraft.gamepedia.com/15w42a:
- New "treasure" enchantment: Mending
- Any experience collected while holding the item repairs it instead of going to the experience bar.
- Mainhand, offhand, and armor slots all count as held.
- If multiple held items have the enchantment, one will be chosen at random for each XP orb collected.
- Repairs at a rate of 2 durability per XP.
- If the amount of repair needed is less than the value of the XP orb, the extra XP will go to the experience bar.
- Shields cannot be enchanted with mending using
/enchantor a survival anvil.
- Mending enchantment does affect the shield when using creative anvil or NBT commands. –Preceding unsigned comment was added by 184.108.40.206 (talk) at 12:23, 21 March 2016 (UTC). Please sign your posts with ~~~~
- Any experience collected while holding the item repairs it instead of going to the experience bar.
- Specifically, in this edit you added the text "With mending and unbreaking III, 1/8th, or 12.5 % of the experience collected goes to repairing the item." That actually only applies when killing mobs in the same number of hits as the experience they give (e.g. the mob drops 5 xp and you kill it in 5 hits) with a sword having mending and unbreaking III, and only applies on average. If you kill the mobs in fewer hits the percentage is lower, and if you use more hits the percentage is higher, and if you use an axe or other tool that takes double damage when used as a weapon you need to use half the number of hits. And it doesn't apply at all to other sources of experience.
- And, to top it all off, the sentence you added could easily be misread as saying that unbreaking III makes mending only "work" 12.5% of the time somehow, which is the reason I originally reverted it. Anomie x (talk) 14:45, 21 March 2016 (UTC)
Mending on shovels[edit]
Hi, recently you edited Shovel to say that you can find Mending shovels in End City chests. On the other hand, on our loot-table for End City chests, we have a note describing that any enchantments are equivalent to Enchanting Table enchantments of a certain level -- and enchantment tables can't apply Mending. So is this a contradiction? – Sealbudsman talk/contr 20:14, 16 April 2016 (UTC)
- The loot tables include the "treasure" flag, which enables treasure enchantments. Note that End city chests are also equivalent to a table at levels 20–39, despite actual tables only being able to go up to 30. Anomie x (talk) 21:16, 16 April 2016 (UTC)
- Oh, true, thank you. At some point I'll amend the loot table notes, because I'm not sure it is clear. – Sealbudsman talk/contr 21:48, 16 April 2016 (UTC)
The Armor Durability values were before wrong. Tested on Minecraft Versions: 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2
Also the other values were for modders that want to create armors using the values for durability --Sokratis12GR (talk) 16:27, 20 April 2016 (UTC)
- My bad, I forgot that the Armor can take 1 more hit... --Sokratis12GR (talk) 16:43, 20 April 2016 (UTC)
My bad[edit]
Apparently I deleted that section in 1.9.1 pre 1 accidentally, since I never noticed it was there :P I'm sorry. --Kkkllleee (talk) 10:58, 20 May 2016 (UTC)
Cobblestone church in desert village[edit]
Sorry for my misinformation, I was pretty sure it didn't change from sandstone to cobblestone. Thanks for correction and for the evidence. Cheers. --DukeCZ (talk) 19:30, 20 June 2016 (UTC)
- However, it is not noted in any patch note. Only blacksmith and wells are mentioned, so that is my excuse :) --DukeCZ (talk) 19:33, 20 June 2016 (UTC)
- Looks like 1.10 changed it, probably in 16w21a when they generalized the substitution code to not burn down savanna villages thanks to the blacksmith lava. Looks like MC-102606 is filed about it, BTW.
- Next time, take a few minutes to make a new creative world and find a desert village to double-check before reverting. (: Anomie x (talk) 19:49, 20 June 2016 (UTC)
Village in beach biome?[edit]
Hi, this time I'm double-checking with you. I found oak-type village generated in beach biome - how is that possible? Can you please check it out? Here is the picture with seed - https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfa1/v/t35.0-12/13517794_10209148345602170_1486160671_o.png?oh=5ba3a2263da0fe9b76a6423e98f545cb&oe=576B5CF0&__gda__=1466668032_44d231ea5387240ac1d51295bf6f0696 . Thanks --DukeCZ (talk) 20:51, 21 June 2016 (UTC)
- The village generated in chunk -111,118, which was allowed because the point at 8,8 within that chunk (-1768, 1896) is a desert. But the well gets placed with its northwest corner at 2,2 within the chunk (-1774, 1890) and uses that point to decide what kind of village it is; anything that's not desert, savanna, or taiga defaults to "plains". Which is what happened here. Anomie x (talk) 22:06, 21 June 2016 (UTC)
- So simply put, the generation of village was allowed, because the game thought it was OK since it was desert, but when it was about to create, NW corner of the well determined plains-type village. Am I saying it right? --DukeCZ (talk) 23:23, 21 June 2016 (UTC)
Ore generation[edit]
Hey, looking at Magma Block, I was wondering whether that numeric range is a hard cap on where the ore can actually be, or does that number represent where the ore vein "starts"? In my understanding, correct me if I'm wrong, the range is where the ore can start, but the vein it can poke above or below that range, is that how it works or no? – Sealbudsman talk/contr 20:46, 1 July 2016 (UTC)
- Yeah, I realized that just after I reverted, and already reverted myself. I don't know whether a size-33 vein can go above the starting position or if it's only down like the smaller-sized ores we usually pay attention to. Anomie x (talk) 20:48, 1 July 2016 (UTC)
- Running a few numbers, it looks like it might well be able to go down as far as Y=22 and as high as Y=38 in rare cases. But I'm not completely sure I calculated that right. Anomie x (talk) 20:54, 1 July 2016 (UTC)
- I just monte carloed the WorldGenMinable.generate function. With 1,000 trials of vein size n=33, y goes as far as -4 from the start point nearly all of the time, but, with 1,000,000 trials, y often goes as far as -5 from the start point.
- A sample curve of blocks placed (at positions 0, -1, -2, -3, -4) is: 163341, 1254565, 2099535, 1249833, 161323. It's always that most blocks are towards the middle, which seems expected, though I haven't yet curve-fit that with an equation that scales with n... whether it's a semicircle, a normal curve, I dunno. – Sealbudsman talk/contr 22:18, 1 July 2016 (UTC)
- Running a few numbers, it looks like it might well be able to go down as far as Y=22 and as high as Y=38 in rare cases. But I'm not completely sure I calculated that right. Anomie x (talk) 20:54, 1 July 2016 (UTC)
Structure Blueprint Project - End City[edit]
Hey Anomie, I need a bit of help with the End City because it's hard to document and there are a few things that need improving. Can you help? End City| AndrewAB (talk|contr) 13:05, 14 July 2016 (UTC)
- @AndrewAB: Considering that end cities have structure files, shouldn't they be easy? Anomie x (talk) 20:25, 14 July 2016 (UTC)
- I indicated 7zip on the other thread not because they're 7z format, but just to suggest an unzipping utility. The minecraft.jar file can be unpacked using the jar command, and the .nbt files are compressed in gzip format, which I think is gzip or gz command, look it up -- you're more than likely to have those on Linux. – Sealbudsman talk/contr 14:44, 15 July 2016 (UTC)
- Sealbudsman here is what I got after uncompressing: minecraft:air\00�\00�Name\00�minecraft:purpur_block\00�\00�Name\00�minecraft:purpur_pillar and it goes on for the whole file. | AndrewAB (talk|contr) 15:20, 15 July 2016 (UTC)
At the top of the End City, there is a gateway type of thing hanging in mid air and leading to nothing. What is it? Interesting fact: The End City is ~73 blocks tall! | AndrewAB (talk|contr) 15:50, 15 July 2016 (UTC)
Books Trades Probabilities[edit]
Hi ! I'm currently looking deep into the odds of book trades, and i was wondering how the game chose a book trade. I saw that you answered a question by saying that the game chosed first the enchantment, and then it choses the level of enchantment. Can you confirm that ? And do you know it by having looked into the code ? If that's true, it means that Punch I and Punch II have a higher probability of being an trade than Efficiency I, Efficiency II, Efficiency III, Efficiency IV, Efficiency V ... right ? But that is if the probabilities for an enchantment to be picked are the same for all enchants, and if the probabilities for a level of enchantment to be picked are the same for all levels of enchantments.
Thank you in advance. –Preceding unsigned comment was added by Ornariece (talk • contribs) at 21:07, 07 December 2016 (UTC). Please sign your posts with ~~~~


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Govt may announce separate regulator for spot exchanges in Interim Budget, says report
Updated : December 26, 2018 08:55 AM IST
The Ministry of Finance is trying to hurry the process of making spot exchanges operational in time for the Interim Budget: report
The report said that the centre wants more transparency in the price discovery of the physical bullion trading market.
Have you signed up for Primo, our daily newsletter?It has all the stories and data on the market, business, economy and tech that you need to know.
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Is The Theory Of The Mind What Is The Theory Of The Mind And What Individuals Lack The Ability What Is Theory Of Mind Developmental Psychology What Is Theory
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Events for August 2, 2019 › Grades 7-12
Events Search and Views Navigation
1:30 pm
Back to School Basics – 7th-12th Grade Sports Physicals
Athletic physicals will be offered in house on Friday, August 2, 2019, in the gym, from 1:30 P.M. to 3:30 P.M. They will be provided by Dr. Joe Lee for $20, which will be donated back to the Athletic Department. Cash and check (made out to The Vanguard School) only, please. If you have any […]Find out more »


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- This event has passed.
A Unique Angels Envy Wine Dinner
August 21, 2019 @ 6:30 pm - 10:00 pm
Tapastrie will be teaming up with Bourbon & Rye Distiller Angels Envy for a one of a kind dining experience. Angels Envy Ambassador and Indianapolis mixologist Jason Foust will prepare unusual whiskey cocktails while our own Sommelier Tom Welsh will oversee the wine. Our Chefs have created a beautiful 5-course companion dinner.
Charred Peach & Cabernet En Croute with Blueberry White Balsamic Gastrique.
Mesquite Charred Corn Cioppino in Whiskey Cream, Lobster Claw, Top Neck Clam, Wild Striped Bass, and Smoked Popcorn.
Grilled Radicchio & Frisee, Red Lentils, Chicharones, Radish, Praline Pecans with Smoked Bourbon-Apple Vinaigrette.
Spanish Barbecue Glazed April Spareribs & Plantains Au Gratin, Grilled Broccolini, Whiskey Mornay
Bourbon Butter Pecan Gelato, Cookie Cone &Espresso Caramel Sauce
$80 per person plus tax and gratuity.
Reservations required by calling Peggy or Tom at 574-232-9200.


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The second of the 10 Doors of Thrones was unveiled on Monday at the Fiddler's Green B&B and Pub in Portaferry.
In case you didn't see my first blog on this stroke of marketing genius – Tourism Ireland have salvaged the wood from 2 Beech trees that fell following Storm Gertrude in January this year at the world famous Dark Hedges. These trees have been transformed into ornately carved wooden doors, each depicting different scenes, references and symbols from each episode. The doors which will hang in pubs and other venues across Northern Ireland, near filming locations (you can check out my blog on our visit to various filming locations here) and will be unveiled one at a time after each episode is aired meaning a total of 10 doors will be hung.
Door No 1 launched Monday 25th April, can be found at The Cuan Pub, Restaurant and B&B in picturesque Strangford in County Down, my blog can be found here.
Doors Of Thrones: Episode 2, Door 2
Door 2 as I mentioned is in The Fiddler's Green, in the picturesque town of Portaferry, right on Strangford Lough. What's beautiful about the positioning of Door No2 is that you can Visit No1 first then take the quick ferry over and visit Door 2 in less than 10 minutes.
My initial thought was how strikingly different Door 2 is in terms of texture and colour. Door 1 was much more intricate and busy looking with a brighter, almost mahogany finish whereas Door 2 is much more rugged looking and the carving could be mistaken for being done by hand. I really liked this. So brand new this door doesn't have its Season 6, Episode 2 plaque yet, I was assured everything was kept hush hush and most of the staff didn't even know about the door until it was unveiled and local press were knocking on the door.
As each door depicts scenes from the corresponding episode you will notice House Bolton's grim coat of arms (boo!), Jon Snow's Valyrian steel blade Longclaw (yey!), the Weirwood Tree where Bran is in training with the 3 Eyed Raven and finally the Greyjoy Kraken (What Is Dead May Never Die… apparently not eh Balon?).
So we're now 2 doors in and I'm excited to see what episode 3 will bring. Will we get a dragon door? Perhaps White Walkers will somehow make an appearance.


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Designed towards meaningful exchanges with practitioners of Vietnam's music and film heritage and the surrounding communities at large, the Residencies programme provides a platform for a fuller and more active understanding of heritage values – the inspiration to give rise to new creative works in the contemporary arena. A pilot residency took place in Gia Lai and Ninh Thuan provinces in August 2018, with participation from seven emerging artists (five musicians, a film-maker and visual artist) who learned about the music of each locality (Bahnar gong music and Cham ritual music, respectively) and the wider social context. A second programme happened in January 2019 at Hanoi's Phu Sa Lab, culminating with a concert on 23 January.
Past Residencies
January 2019 – Phu Sa Lab (Hanoi)
Over the course of 10 days, eight Vietnam-based contemporary musicians collaborated, exchanged and worke on ideas together at Phu Sa Lab, within the framework of the recent and highly-acclaimed Chem Gio concert – a musical dialogue between traditional and Western wind instruments, developed and originally performed by Nguyen Duc Minh, Quyen Thien Dac and the Dan Do Group.
The showcase on 23 January was thus the premiere of an expanded version of Chem Gio, to be performed by 13 musicians on a diverse assortment of musical instruments from the North West, Central Highlands and South Central regions of Vietnam, as well as cello, guitars, drums, objects, amongst others.
Participants: Alec Schachner, Alex Formosa, Bryan Wilson, Bui Linh Ha, Huong Donna, Hoang Quoc Tuan, Pham The Vu, Zach Schreier
Advisors: Nguyen Duc Minh, Quyen Thien Dac, Dan Do Group (Dinh Anh Tuan, Tran Kim Ngoc, Nguyen Quang Su)
August 2018 – Mo H'ra Village (Gia Lai) and Binh Nghia Village (Ninh Thuan)
Participants: Ta Minh Duc, Bui Linh Ha, Xuan Ha, Ha Thuy Hang, Pham Thi Tam, Ly Trang, Pham The Vu
Advisors: Nguyen Xuan Son, Barley Norton, Joel Mills


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The Market building (old fish market) of Llucmajor, is a work of famous architect Jaume Alenyar. The works finalized in 1916 and supplied with gas installation for the lighting.
It is of modernist character, simple structure and a single plant with very little decoration. Gaspar Bennassar in 1909 was the author of a project, which was not carried out.


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Carol Meek Guy, 81, passed away Tuesday, March 26, 2019, at home in Virginia Beach. Born December 19, 1937, in Memphis, Tennessee, she was raised in the Mississippi Delta. After graduating from Greenville High School, Carol achieved a BA in education from the University of Mississippi, where she was a member of the Delta Gamma Sorority.
In 1959, Carol began her teaching career in New Brunswick, New Jersey, followed by a position in Pensacola, Florida. She married the late U.S. Marine Corps Col. Bruce A. Martin in 1962 at her family's home in Hollandale, Mississippi. Together they lived in Hawaii and Ogunquit, Maine.
In Ogunquit, Carol was active in local politics and was instrumental in the construction of the Dunaway Community Center and Wells High School. She continued to teach and began her second career in hotel hospitality. In 1977, Carol moved to Virginia Beach and enjoyed many years as the Director of Sales at the Mariner Resort, now Wyndham Oceanfront. In 1983, Carol married the late Louis Edmonds Guy. Together they built a beach house in Onancock, Virginia, on the Eastern Shore of the Chesapeake Bay. Carol was an avid bridge player and helped found the Bridge Center, a Silver Life Master and mentor to many new players.
Carol had the unique ability to make friends and leave a positive impact wherever she went. Her generosity and quick wit made her a touchstone to many. She fiercely loved her family, drinking champagne and cosmopolitans, vacationing annually with her childhood friends, going on road trips, reading and was always available to talk on the phone. She was fun-loving and wise.
Carol was preceded in death by her parents, husbands and some special family dogs. She is survived by her adult children, William Meek Martin of Wells, Maine, and Sarah Moseley Martin of New Orleans, Louisiana; sister, Louise Meek Loughran of Greenville, Mississippi; nephew, William H Loughran III of San Juan Capistrano, California; niece, Roberta Mathieu of Jackson Hole, Wyoming; niece, Carolyn Dwyer of Nashville, Tennessee; and six great-nieces and great-nephews.
A service will be held at 3 p.m., Monday, April 8, at Virginia Beach Christian Church (DOC), 2225 Rose Hall Drive, with a reception to follow. Interment will be at a later date in Hollandale, Mississippi.
In lieu of flowers, donations may be made to the Bridge Center, 4966 Euclid Road, Virginia Beach, VA 23462; or Virginia Beach Christian Church (DOC).
Share online condolences with the family at H.D. Oliver Funeral Apts.
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Category:Definitions/Many-to-One Relations
Jump to navigation Jump to search
This category contains definitions related to Many-to-One Relations.
This category contains definitions related to Many-to-One Relations.
Related results can be found in Category:Many-to-One Relations.
A relation $\mathcal R \subseteq S \times T$ is many-to-one if and only if:
- $\forall x \in \Dom {\mathcal R}: \forall y_1, y_2 \in \Cdm {\mathcal R}: \tuple {x, y_1} \in \mathcal R \land \tuple {x, y_2} \in \mathcal R \implies y_1 = y_2$
That is, every element of the domain of $\mathcal R$ relates to no more than one element of its codomain.
Pages in category "Definitions/Many-to-One Relations"
The following 4 pages are in this category, out of 4 total.


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Links For August 11, 2015
This dystopia is held in place by neglect, by apathy, by a lack of resources, by a lack of interest. Everything is falling apart, but we lack the money and energy to make it right. Newly built things look half-dead even as they are unveiled, MDF where wood used to be, bricks made out of old bricks, slates and glass made out of plastic, all covered with a single coat of watery pastel paint.
Why Britain has secret 'ghost trains'
It's one of many train services around Britain that run with empty carriages – sometimes once or twice a day, sometimes as rarely as once a week. Sometimes even ticket sellers don't know they exist, and it takes dedicated amateurs to seek them out. So why do these trains run at all?
Parliamentary Ghost train services & Stations on UK Rail network
Beyond the Model Minority Myth
To better explain the position occupied by Asians in the current hierarchy of power, more useful questions to ask might include: Which political structures have enabled certain Asian-American communities to flourish economically, and in which instances has this occurred at the expense of other ethnic and racial groups? How does the "model minority" narrative operate as part of the legacies of colonization, slavery, and immigration that have shaped the racial hierarchy in the US? And how are race and class boundaries in the US currently enforced and upheld?
The Guerrilla Girls, After 3 Decades, Still Rattling Art World Cages
"They've greatly influenced the way that I think, in particular the idea that counting, the literal counting of male versus female, is a feminist strategy. And I know it's much more complicated than simple statistics, but it's a great way to open the conversation."


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Carbon dating false, recent articles
Navigation menu
All living things take in carbon 14C and 12C from eating and breathing. So one sees that there is a tremendous potential for age increases in this way. Carbon in particular is used to date material such as bones, wood, cloth, paper, and other dead tissue from either plants or animals.
Some scientists argue that the magnetic field of the earth has declined over time. I and an artist friend of mine have prepared shroudlike images on linen using diluted blood as a paint and examined sticky tapes from those images.
But isochrons might be able to account for pre-existing daughter elements. It seems very convincing that what was measured in the laboratories was genuine cloth from the shroud after it had been subjected to rigorous cleaning procedures.
A loss of argon would make the rock look younger. One way is to find yearly layers that are produced over longer periods of time than tree rings.
Can you name the correct answers to these statements related to science?
We now consider whether they can explain the observed dates. The idea is to first sell carbon dioxide to niche markets, such as oil-well recovery, to eventually create bigger ones, like using catalysts to make fuels in processes that are driven by solar energy.
Uncalibrated radiocarbon ages underestimate the actual ages. But this claim is provably baseless.
Debunking The Shroud: Made by Human Hands
This lava will take longer to cool down, giving more opportunity for enclosed argon to escape and leading to younger radiometric ages. Come on, Walter, put that old horse out to pasture!
These processes correspond to changing the setting of the clock hands. For each geologic period and each dating method, we will get a distribution of values.
What do rock layers on the Earth's crust tell us about our origins and the age of the earth? Over a thousand papers on radiometric dating were published in scientifically recognized journals in the last year, and hundreds of thousands of dates have been published in the last 50 years.
Furthermore, some elements in the earth are too abundant to be explained by radioactive decay in 4. Unfortunately, Dalrymple says nothing about the calculation of the branching ratio.
As a result, living things, both plants and animals, ingest very small amounts of carbon, and lake and sea sediments take up small amounts of beryllium and chlorine Both long-range and short-range dating methods have been successfully verified by dating lavas of historically known ages over a range of several thousand years.
These, he said, still share its striking faint and elusive image, seemingly produced by bodily secretions.
I doubt it very much. How accurate are carbon-dating methods? Modern lava flows often come down the sides of volcanoes, and thus become separated from their source by large distances. Clement's letter to Bishop d'Arcis, dated 6 January


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A Look Through The Prism
A beam of light flows on a single path. However when it passes through a prism, you'll witness the various paths made of colour.
My life in design has taken many paths, and it's been colourful journey so far. A new path has been added, with my stories and development as I learn about the world of user experience. User experience is all about the story, and I have tales to tell.
Recent Blog Posts
Adjust To Your Audience : Toronto Spider-Man
I recently went down to Toronto to the Royal Ontario Museum (ROM). Outside the ROM was a busker/street performer dressed up as Spider-Man. Now normally I've experienced different Spider-Men across Toronto at various places of interest. Such as Yonge Dundas Square and the Rogers Centre. I never knew if it was the exact same person. […]
Extruding Worlds – The Art of 3D Printing
So about a month ago I decided to buy my very first 3D printer. Ever since my local public library got a Makerbot 3D printer a few years back, I became astonished by some of the creations that were capable with the device. At that time though, I could not invest that amount of money […]
Introducing Rewind 88
After a very long time, I had the itch to get back to making t-shirt designs. However I didn't want to make one-off designs and focus in a new theme. Rewind 88 celebrates my love of Saturday mornings during the 1980's. A time where you could sit down early mornings with a bowl of cereal […]


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The third advance review of A Space Between Worlds Vol.: Conception. Sissy did a good job explaining how she felt about the story overall. I'll take what she said and improve; that's all I can do, really. I'm glad she liked it even if it was flowery at some points.
Genre: Science-Fiction, Space Opera, Romance, Mystery
Pages: 300
Expected publication: October 17th by Royal James Publishing
Summary: Songstress Shanti's final performance is no different than any other. Gazing into the mirror, the Songstress laments her faceless curse. To hide her unsightliness, she dons a beautiful mask. She knows she doesn't belong in the darkness. Her desire is to live in a world of eternal light, to be seen for who she truly is.
An enigmatic man who calls himself Avidia beckons Shanti, claiming to know how to conceive the world of light sleeping inside of her, and escape her current world of darkness, Cauraaha. Avidia poses the question that will be the key to her desire, as well as an unresolved pain:
"What is your first memory?"
Reno, a gentle florist, has his own stigma, a translucent coil of thorns wrapped around…
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COLORADO SPRINGS, Colo. – Heading into the 2019 International Ice Hockey Federation Women's World Championship, the U.S. Women's National Team will take part in a training camp at the New York Islanders practice facility, the Northwell Health Ice Center in Long Island, New York, from March 26-31. All practices and scrimmages are open to the public and members of the media, and a complete on-ice schedule is available here.
The U.S. will travel to Finland on March 31 and will practice in Espoo before opening the IIHF Women's World Championship against the host country on Thursday, April 4, at the Metro Areena.
The United States enters the 2019 IIHF Women's World Championship having won gold in the past four Women's World Championships (2013, 2015, 2016, 2017). Team USA is 71-4-6-8-1 (W-OTW-OTL-L-T) in 90 career games and has outscored opponents 593-135.
NOTES: Bob Corkum (Salisbury, Mass.) is serving as head coach of the 2018-19 U.S. Women's National Team, alongside assistant coaches Joel Johnson (White Bear Lake, Minn.) and Brian Pothier (New Bedford, Mass.), and goaltending coach Steve Thompson (Anchorage, Alaska)… The roster for the 2019 U.S. Women's National Team that will compete in the 2019 IIHF Women's World Championship will be announced at a later date… The U.S. schedule for the 2019 IIHF Women's World Championship is available below. All games will be broadcast live in the United States on NHL Network.


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Pakistan U19 cricket team leaves for China
LAHORE: Pakistan Under-19 team left for Beijing on Wednesday evening to play friendly matches against the hosts and Afghanistan Under-19 squad, says a press release.
The 12-player squad will be captained by Mohammad Harris Khan, while Saim Ayub will be his vice captain.
Pakistan Under-19 team will play against China on October 19 and Afghanistan on October 20. A combined Afghanistan and Pakistan side will play China on October 23. Pakistan team will return home on October 24. The tour has been arranged by the Chinese government and the purpose of the matches is to strengthen the mutual communication, understanding and friendship between China, Afghanistan and Pakistan.
Pakistan U19 squad: Mohammad Harris Khan (captain), Saim Ayub (vice captain), Aamir Ali, Abbas Afridi, Fahad Munir, Haseeb Ullah (wicketkeeper), Jahanzeb Sultan, Mohammad Irfan Khan, Mohammad Wasim Junior, Sameer Saqib, Shiraz Khan and Zaman Khan.
Article source: https://www.thenews.com.pk/print/542351-pakistan-u19-cricket-team-leaves-for-china


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Over the Moon: An Adoption Tale
Perfection Learning Corporation, 2001 - 32 halaman
For use in schools and libraries only. An affirming story about international adoption, based on the author's own experience with her daughter.
Apa yang dikatakan orang - Tulis resensi
LibraryThing ReviewUlasan Pengguna - TaraKennedy - LibraryThing
This was a pretty straight forward, short book about an international adoption. The author is generally an artist with an interest in folk art from around the world, and that is very evident in the ... Baca ulasan lengkap
LibraryThing ReviewUlasan Pengguna - chrisriggleman - LibraryThing
Very cool illustrations. The feeling of anticipation in this book is great and the joy that it leads up to is tear jerking. It would be easy to see yourself in this book if you are a kid who has been ... Baca ulasan lengkap


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Check out my new course Learn you some Lambda best practice for great good! and learn the best practices for performance, cost, security, resilience, observability and scalability.
Considering a very simple finite state machine (FSM) such as a code lock which requires you to enter a 4-digit numeric code and upon which will open the lock for a brief few seconds.
Such a FSM have two states: Locked and Open.
Every time a key is entered it checks the sequence of digits inputted so far and if the sequence does not match the secret code then it stays in the Locked state.
If the input sequence matches the length of the secret code then the user is judged to have entered an incorrect sequence and the input sequence is reset.
If, on the other hand, the user has entered the correct code then the FSM will change to the Open state for a number of seconds before reverting back to the Locked state.
This post is intended to show you how you can implement this FSM easily using F#'s agent and Erlang OTP's gen_fsm behaviour.
First, let's define the different states that our FSM can be in:
and then the messages that our agent can receive:
The actual FSM implementation looks like this:
This implementation is pretty straight forward, I've used a similar technique to the one Tomas Petricek used in his BlockingQueueAgent implementation and represented the different states using recursive functions.
One caveat with this FSM is the need to revert back to the Locked state after being in the Open state for a certain amount of time. For simplicity sake, I've simply specified a timeout (3 seconds) when waiting for messages in the Open state and use the TimeoutException as cue to go back to the Locked state. The obvious downside to my implementation here is that if a GetState message is received it will reset the timer!
You can fix this easily enough in a number of ways, including using a mutable instance variable to keep track of the current state and let the async lambdas modify it during state changes and transitions, then the GetState() method would no longer need to trouble the agent to find out what the current state is.
Erlang's OTP framework provide a gen_fsm behaviour which you can use to implement a FSM, which will take care of most of the plumbing and orchestration for you leaving you free to focus on the important things – handling the different 'events' that can be triggered during different states.
This Erlang implementation might look much bigger than its F# counterpart but keep in mind that I've included plenty of comments here and not been as conservative with write spaces as I was with the F# code. All and all, both versions require roughly the same number of LOC, the main difference being the lack of plumbing in the Erlang version, which if I have to be honest, can be confusing if you don't have a decent understanding of how the gen_fsm behaviour works!
You can download and play around with the full source code (with corresponding tests for each implementation) from Github here. Enjoy!
Hi, I'm Yan. I'm an AWS Serverless Hero and the author of Production-Ready Serverless.
I specialise in rapidly transitioning teams to serverless and building production-ready services on AWS.
Are you struggling with serverless or need guidance on best practices? Do you want someone to review your architecture and help you avoid costly mistakes down the line? Whatever the case, I'm here to help.
Check out my new course, Learn you some Lambda best practice for great good! In this course, you will learn best practices for working with AWS Lambda in terms of performance, cost, security, scalability, resilience and observability. Enrol now and enjoy a special preorder price of £9.99 (~$13).
Are you working with Serverless and looking for expert training to level-up your skills? Or are you looking for a solid foundation to start from? Look no further, register for my Production-Ready Serverless workshop to learn how to build production-grade Serverless applications!
Further reading
Here is a complete list of all my posts on serverless and AWS Lambda. In the meantime, here are a few of my most popular blog posts.
- Lambda optimization tip – enable HTTP keep-alive
- You are thinking about serverless costs all wrong
- Many faced threats to Serverless security
- We can do better than percentile latencies
- I'm afraid you're thinking about AWS Lambda cold starts all wrong
- Yubl's road to Serverless
- AWS Lambda – should you have few monolithic functions or many single-purposed functions?
- AWS Lambda – compare coldstart time with different languages, memory and code sizes
- Guys, we're doing pagination wrong