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Holidays in Anterivo - San Lugano - Trodena
High above the Etschtal valley at more than 1,000 m, the peaceful mountain villages of Anterivo, San Lugano, and Trodena invite you to explore the nearby Trudner Horn nature park on holiday. In the most bio-diverse nature park in South Tyrol, also known as Forest Park over 400 km of marked trails extend throughout, including the E5 European long distance hiking trail. An impressive number of possible tours also await mountain bike enthusiasts here: 900 km of trails and bike paths extend throughout the mountain biking region, which is optimally networked with neighbouring areas. Why not give Anterivo coffee a taste? The speciality, made from lupin, was rediscovered in the last few years.


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Next month will be school holiday in Malaysia so will be lots of weddings will be held. This is the season where people getting married because of the holiday and they can invite their friend and families to their wedding. But for people who have problem with finding places, their alternative is using the GPS as their life savior. And yet sometime they didn't get the exactly location, and suddenly some ideas cross to my mind, why just putting the GPS location (latitude & longitude) or coordinate in the invitation cards (GPS Invitation Cards © ) . This will help the guest finding the house easily and also reducing the time of finding and the same time saving the petrol.
p/s I want to congratulation my friend, Majidah Salman who got married last week, sorry I can't attend your wedding. Hope you have a happy life with your new family.
note: This idea is belong to my, and have copyright it

subset: commoncrawl


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Office of Budget
The Office of Budget (BB) leads Budget Formulation, Budget Execution, Strategic Planning and Performance Measurement throughout GSA. Through the Performance Management Process (PMP), BB integrates Strategic Planning with Budget Formulation and Performance Reporting, ensuring that agency budget requests align with strategic goals. The office also ensures that the agency executes its budget properly.
BB manages the Working Capital Fund (WCF), a fully reimbursable revolving fund that finances administrative support services that are provided to GSA organizations and other select federal agencies. BB also manages Operating Appropriations, which are funds assigned to GSA from the President for official use.
- Budget Control, Oversight and Formulation Division (BBC)
- FAS Budget Division (BBF)
- PBS Budget Division (BBP)
- WCF Budget Division (BBW)


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When you are childless in the military -- by choice or by force -- there is still no avoiding kids during the holidays. Children are everywhere you go. They're at the mandatory Christmas parties, the PX, command parties, and, sometimes, the balls.
For many childfree couples, being without kids during the holidays is no problem at all. But childless families can feel the sting. For those who long for children of their own, the most wonderful time of year can sometimes seem far from it.
Here are some strategies childless military couples can employ to avoid a blue Christmas this year and revel in a very merry -- and childfree -- holiday.
Nearly 1 in 5 Military Couples Are Childfree
According to the DoD's 2011 Demographics survey, just over half (56.6 %) of all active-duty military families are married, but only 43.9 percent of all servicemembers have children. That number might seem small at first glance, but it works out to around 273,400 military marriages that are childfree. That's like the entire population of Newark, N.J., or Buffalo, N.Y. Yet there is really no programming for families without children.
When surrounded by other families with 2.5 children in tow, you and your spouse alone might not feel like a complete family. But you are, says Dr. Bret Moore, a former active-duty Army psychologist and practicing military marriage counselor.
Moore has made a career working with military families, and he understands just how strong the stressors of the holidays can be when you don't have kids.
"Family is a very broad concept," Moore explains. "Sure, children are an integral part of many families, but not the only part and not for all. A husband and wife is a family."
For others, he says, brothers, sisters and cousins complete the whole, or maybe you've found home in a larger military family. "My point is to look beyond children and appreciate and enjoy those within our larger family," he says. And when you start there, it's hard to feel alone.
We'll Always Have Paris
If you are far from home, it can be tough to rely on your nearest and dearest for holiday cheer. It isn't difficult to take some time to enjoy where you are right now, though.
Don't concentrate on what you're lacking. Focus on what you have. Spike the nog! Dance until the wee hours! Enjoy that your carpeting does not include the miscellaneous Lego or Barbie shoe!
Without children, Moore says, "You are more free to travel and be spontaneous." And that's worth acting on. "This might be a good time of year to go for a short trip. It doesn't have to be a grand vacation. And if you find yourself saying, 'we don't have enough money,' think how much the average person spends on diapers."
For the record -- that's close to $3,000. And yes, I hear Paris is lovely this time of year.
Shake Up The Present
Even if there aren't children in your home sleeplessly awaiting the arrival of the man in red, there are children elsewhere who are desperately hoping that someone will remember them this Christmas.
Focusing on the children in need, Moore says, will help you fill not just their hearts with the holiday spirit, but yours, too. "Look into volunteering at local foster care centers or with Casa for Children."
Find a hospital that needs an extra set of hands to read stories or play with the children. Many mid-to-large size hospitals welcome volunteers for some pediatric units.
If you're low on time, you can still make a huge difference. "Become an angel," Moore urges. "Each year, my wife and I adopt a few children from the Salvation Army's Angel Tree program. Nothing feels better than buying gifts for children who may otherwise not get a gift for Christmas."
For one Air Force wife, being an angel has become her Christmas miracle, too. After Nicole and her husband tragically lost a baby during childbirth a few years ago, they found solace "adopting" a child every Christmas in memory of the one they lost.
Honor the Past
Each December, Nicole and her airman pour their hearts into the project, doing everything they can to give that one child the Christmas of their dreams.
"Enjoy where you are right now in your life," she says, "but if you have that longing to focus on children at Christmas, remember how many there are out there that aren't lucky enough to have the Christmas we were given each year growing up." Giving that Christmas dream to a child in need will warm your heart, too. "Giving in that way is sure to bring lots of joy," she affirms.
Look To The Future
Joy, Moore agrees, is something we should all find this time of year. So if find yourself celebrating a childless Christmas this year, take a moment to enjoy it. Spike the punch. Give Vixen a run for her money. Wait up for Santa. And take a moment to be Santa, too.
While you and your servicemember might feel like the only family without children in the most fertile place on Earth, remember, you're not alone. There's a whole Newark-sized city of us out there, getting through the holidays and trying to make them merry and bright. Know that we are raising a glass to our lives as is -- and toasting yours, too.
-- Marine spouse Raleigh-Elizabeth Duttweiler is a digital media reporter currently based out of Camp Lejeune. She is a regular SpouseBuzz blogger and the Discovery Editor at Designmom.com. Her work has been seen in the Huffington Post, Talking Points Memo, and SheKnows.


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Carter's - Girls
Dress Your Child With Confidence
Carter's, Inc. has been around since 1865, so the company knows a thing or two about kids' clothing. Over the last century and a half, Carter's has become one of the most trusted names in girls' clothes, leading the market with 10 products sold for every child in America.
The brand lives up to its reputation and the confidence of consumers with an attention to quality and innovation. On the smallest sizes of Carter's girls' clothing, you can find features such as Handi-Cuff sleeves that fold over into mittens to keep baby from scratching herself. Meanwhile, the Jiffon neck design used on their onesies and bodysuits makes it easy to pull the clothing over baby's head without hurting her ears.
Each season, Carter's designs several pieces that incorporate the same colors and patterns. This makes it easier for parents to mix-and-match separates or create color-coordinating outfits for multiple children. Carter's tops can be easily matched with several different Carter's skirts, pants, and shorts. That way, your child can wear her favorite shirt no matter the weather. Add sunglasses and sandals for a sunny day, or switch to pants and a sweater for colder temperatures.
Keep up With Growth Spurts
As your child grows, Carter's girls' clothes grow with her. You'll find infant clothing filled with colorful prints and cute characters, including giraffes and elephants, that decorate multiple pieces. Some of these characters are even pulled into accessories like blankets, stuffed animals, and teething toys. Baby girl sizes start with P (premie) and NB (newborn). Other sizes have labels according to months of age, but rather than using a range as some brands do, Carter's merely lists the "up to" number. Thus, 3M should fit children up to three months old.
Once your baby girl outgrows the 24M size, she graduates to toddler sizes, which range from 2T to 5T. You'll still find lots of bright colors and playful designs, though, to help you and your child celebrate childhood. Overlapping slightly with toddler sizes are girls' sizes 4 to 8. This wide range of sizes means that, depending on how fast your child grows, Carter's clothing can carry her well into elementary school. She'll love Carter's dresses, and you'll love the prices.
Save Even More With thredUP
Like other children's brands, such as Gymboree, Justice, and The Children's Place, Carter's clothing is often affordable even at full price—but you can save even more with thredUP. Best of all, you won't have to sacrifice quality. Our pre-loved inventory consists entirely of like-new clothing that's been thoroughly inspected for signs of wear and tear, so your child stays dressed in only the best. If you're dealing with growth spurts, messy eaters, or rough-and-tumble kids, the money you save by shopping at thredUP will add up quickly as you replace stained, torn, or outgrown clothing.
Shop at thredUP today to find everything your daughter, niece, or granddaughter needs!
Shop Carter's casual dresses, casual shorts, dresses, pants, pants, shorts, tops, tops.


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Camp Timanous is a boys overnight summer camp located in Southern Maine
Located 25 miles west of Portland on the shores of Panther Pond, a beautiful New England setting. Here boys have fun, learn new skills, enjoy the outdoors, make lifelong friends, and return home more self-reliant, self-sufficient, and self-confident.
Campers choose from a variety of activities including sailing, swimming, kayaking, canoeing, water skiing, tennis, soccer, lacrosse, woodworking, basketball, baseball, riflery, archery, running, pottery, hiking, fishing, campcraft, and nature. Timanous also has a strong camping trip program.
Please take a few minutes to learn more about Camp Timanous and see why a summer at Timanous is considered to be far more than a vacation – it is an investment in a boy's education in its fullest sense.


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Knee replacement, also called arthroplasty, is a surgical procedure to replace a knee damaged by disease or injury.
Recovery may take several weeks to months depending on your overall health.
Copyright © Nucleus Medical Media, Inc.
This is done if you have chronic pain and stiffness in the knee joint that limits activities.
Knee replacement surgery is most often done to:
Problems from the procedure are rare, but all procedures have some risk. Your doctor will review potential problems, like:
Factors that may increase the risk of complications include:
Your doctor will likely do the following:
Before surgery, you will need to:
Talk to your doctor about any medications, herbs, or supplements you are taking. You may be asked to stop taking some medications up to 1 week before the procedure.
Do not eat or drink anything after midnight the day before your surgery, unless told otherwise by your doctor.
Anesthesia will keep you pain-free and comfortable during the procedure. General anesthesia will keep you asleep during the procedure. Regional anesthesia will numb the lower part of the body.
A cut will be made in your skin. The damaged cartilage and bone will be removed. The remaining bone will be prepared to receive the new joint made from material such as plastic and metal. The artificial joint will be placed in the proper position. It may be cemented within the bone. The incision will be closed with staples. A drain will be left in to allow extra fluid to flow out.
About 2 hours.
Anesthesia will block pain during the procedure. You will have pain after the procedure. Ask your doctor about medication to help manage pain.
This procedure is done in a hospital setting. The usual length of stay is 3-4 days. Your doctor may choose to keep you longer if complications arise.
After the procedure, you will be taken to recovery and monitored closely. The staff may give you:
While you are recovering at the hospital, you may need to use a continuous passive motion machine, which is designed to:
During your recovery, you will need to:
To help ensure a smooth recovery at home, take these steps:
Within 6 weeks, you should be able to go back to light activities and driving. You may feel a soft clicking in the joint when walking or bending. Continue to work with the physical therapist. Water-based exercises may help to improve joint pain, swelling around the knee, and range of motion.
Antibiotics may be needed before certain dental procedures or surgeries now that you have an artificial joint. This will prevent possible infections from entering the bloodstream. Let your dentist or doctor know that you have an artificial joint.
Contact your doctor if your recovery is not progressing as expected or you develop complications such as:
If you think you have an emergency, call for emergency medical services right away.
American Orthopaedic Society for Sports Medicine
Ortho Info—American Academy of Orthopaedic Surgeons
Canadian Orthopaedic Association
Canadian Orthopaedic Foundation
Knee replacement surgery procedure. Johns Hopkins Medicine. Available at: http://www.hopkinsmedicine.org/healthlibrary/test_procedures/orthopaedic/knee_replacement_surgery_procedure_92,P07673/. Accessed March 27, 2018.
Total knee arthroplasty. EBSCO DynaMed Plus website. Available at:http://www.dynamed.com/topics/dmp~AN~T360995/Total-knee-arthroplasty. Updated March 13, 2018. Accessed March 27, 2018.
Total knee replacement. American Academy of Orthopaedic Surgeons website. Available at: http://orthoinfo.aaos.org/topic.cfm?topic=A00389. Updated August 2015. Accessed March 27, 2018.
4/16/2009 DynaMed Plus Systematic Literature Surveillancehttp://www.dynamed.com/topics/dmp~AN~T360995/Total-knee-arthroplasty: Harmer AR, Naylor JM, Crosbie J, Russell T. Land-based versus water-based rehabilitation following total knee replacement: a randomized, single-blind trial. Arthritis Rheum. 2009;61:184-191.
6/2/2011 DynaMed Plus Systematic Literature Surveillancehttp://www.dynamed.com/topics/dmp~AN~T360995/Total-knee-arthroplasty: Mills E, Eyawo O, Lockhart I, Kelly S, Wu P, Ebbert JO. Smoking cessation reduces postoperative complications: a systematic review and meta-analysis. Am J Med. 2011;124(2):144-154.e8.
9/16/2014 DynaMed Plus Systematic Literature Surveillancehttp://www.dynamed.com/topics/dmp~AN~T360995/Total-knee-arthroplasty: Abdallah FW, Chan VW, et al. The analgesic effects of proximal, distal, or no sciatic nerve block on posterior knee pain after total knee arthroplasty: a double-blind placebo-controlled randomized trial. Anesthesiology. 2014 Aug 5. [Epub ahead of print].
Last reviewed March 2018 by EBSCO Medical Review Board Teresa Briedwell, PT, DPT, OCS Last Updated: 9/16/2014


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Dennis Rosenlof has special sauce coursing through his veins.
"My first meal of the day is always at about 10:30, when they open up the Big Macs," Rosenlof, 64, told ABC News.
The fast-food giant McDonald's can keep its Egg McMuffins, Filets-O-Fish and all the rest of it. Rosenlof said he isn't interested.
"I enjoy what I eat," he said. "It tastes good, so I order the same thing every day."
And for Rosenlof, that's a Big Mac meal. The electrical appliance salesman and Vietnam vet is apparently in great health, despite being a self-confessed Big Mac-aholic with a 30-year habit.
"Mondays I always eat a Big Mac, two on Tuesdays, one on Wednesdays, two on Thursdays, one or two on Fridays, and two every Saturday," he explained.
That is 10 Big Macs a week. Rosenlof estimates he's scarfed down more than 12,000 of the special sauce-covered burgers in a lifetime.
He eats almost nothing else, except on the day of rest.
"Sunday my wife cooks meals and we eat a family dinner, so it works out great," said Rosenlof.
But health professionals recognize the vital nutrients he is not getting.
"What's missing from his diet it seems are vitamins, minerals, fiber," said ABC News Nutrition and Wellness Editor Dave Zinczenko. "The good news is he's keeping his calories in check, 700 fewer calories than the average American man brings in."
He just eats them all in Big Macs.
"It has all the major food groups in it," Rosenlof said. "I'm not sure what's in the special sauce, but you put them all together and it makes a fantastic sandwich."


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Love and partnership
Currently you could feel a little abandoned, because arrangements and friends seem to be more important to your partner than you are. That you might have one or two problems is more than understandable, but still, you shouldn't blame the problem entirely on your partner! You should better focus on finding a solution for both of you! Because the fact that love and routine don't always go hand in hand is not new. So don't ask yourself what you can do to counteract this indifference, but ask yourself what you are willing to do for this love!


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Homes & Land of Valdosta and Surrounding Areas
Including Valdosta real estate and homes for sale in Tifton, Lake Park, Moultrie, and more.
Homes & Land of Valdosta and Surrounding Areas > New Homes & Builders Search > Lowndes County > Valdosta > Search Results
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Welcome to the Tweaking4All community forums!
When participating, please keep the Forum Rules in mind!
Topics for particular software or systems: Start your topic link with the name of the application or system.
Examples: "MacOS X - Your question", "MS Word - Your Tip or Trick".
Please note that switching to another language when reading a post will not work!
Posts will not have a translated counterpart.
RSS Feed


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Colorado Six say no to gays and, mostly, to history
If you're wondering what it feels like to be on the wrong side of history, all you need to do is ask any of the Colorado Six — the six Republicans on the House Judiciary Committee who voted against civil unions in Colorado and, with that vote, against the civil rights of gays and lesbians in Colorado.
Here are the names: Brian DelGrosso and B.J. Nikkel, both of Loveland. Bob Gardner, Mark Barker and Mark Waller, all of Colorado Springs. Jerry Sonnenberg of Sterling.
If history remembers them at all — which I doubt — they will be lumped together with those benighted souls who once voted against women's suffrage or against anti-miscegenation laws. In this case, they voted against the rights of two people to form a committed relationship — one that has no impact on anyone else's lives. This wasn't gay marriage, against which one car argue that your religion and or/culture says that marriage should be between a woman and a man. It's not an argument I accept, but it's at least an argument.


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This series consists of talks in the area of Foundations of Quantum Theory. Seminar and group meetings will alternate.
In this talk we will discuss the relation between the incompatibility of quantum measurements and quantum nonlocality. We show that any set of measurements that is not jointly measurable (i.e. incompatible) can be used for demonstrating EPR steering, a form of quantum nonlocality. This implies that EPR steering and (non) joint measurability can be viewed as equivalent. Moreover, we discuss the connection between Bell nonlocality and joint measurability, and give evidence that both notions are inequivalent.
To best distinguish between classical and non-classical models of nature requires a good notion of classicality. I will argue that noncontextuality is a good candidate for this notion. Until now, certain theoretical and experimental roadblocks have stood in the way of a test of noncontextuality which is free of unattainable experimental idealizations. I will present solutions to these roadblocks as well as the results of an experimental test.
One necessity to avoid the measurement problem in quantum mechanics is a clear ontology. Such an ontology is for instance provided by Bohmian mechanics. In the non-relativistic regime, Bohmian mechanics is a theory about particles whose motion is governed by a velocity field. The latter is generated by a wave
Using quantum control in foundational experiments allows new theoretical and experimental possibilities. We show how, e.g., quantum controlling devices reverse a temporal ordering in detection. We consider probing of wave–particle duality in quantum-controlled and the entanglement-assisted delayed-choice experiments. Then we discuss other situations where quantum control may be useful, and finally demonstrate how the techniques we developed are applied to the study of consistency of the classically reasonable requirements.
It is well known - to those who know it - that noise and randomness can enhance signal resolution. I'll present an easy-to-follow example from digital audio that illustrates the way in which adding noise ("dither") prior to measurement enhances the accuracy with which we are able to distinguish the features of the sound or image. I will then explore the way in which the environmental interactions prior to measurement ordinarily characterized as environment-induced decoherence may play a similar role.
We present a formal logic modeling some aspects of the behavior of the quantum measurement process, and study some properties of the models of this logic, from which we deduce some characteristics that any such model should verify. In the case of a Hilbert space of dimension at least 3, we then show that no model can lead to the prediction with certainty of more than one atomic outcome. Moreover, if the Hilbert space is finite dimensional, we can precisely describe the structure of the predictions of any model of our logic.
This talk touches on three questions regarding the ontological status of quantum states using the ontological models
framework: it is assumed that a physical system has some underlying ontic state and that quantum states correspond to probability distributions over these ontic states.
The last decade has seen a wave of characterizations of quantum theory using the formalism of generalized probability theory.
After a brief motivation of this question, the presentation is divided in two parts. We first introduce the principle of quantum information causality, which states the maximum amount of quantum information that a transmitted quantum system can communicate as a function of its Hilbert space dimension, independently of any quantum physical resources previously shared by the communicating parties.
The Church-Turing thesis is one of the pillars of computer science; it postulates that every classical system has equivalent computability power to the so-called Turing machine. While this thesis is crucial for our understanding of computing devices, its implications in other scientific fields have hardly been explored. What if we consider the Church-Turing thesis as a law of nature?


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Illuminated Orbiter
Light up the Sun with this version of the Orbiter. The model can be plugged into a standard wall outlet (UL approved - 8' power cord) to illuminate the Sun to effectively demonstrate daylight, night, seasons, and phases of the Moon. The Sun, Earth and Moon manually revolve around one another on this gear-driven model. The earth and moon are shown in true scale. The scale is 1 inch = 2000 miles. If the sun were to be shown at the same scale, it would be approximately 36 feet in diameter! Arm is 15", Sun is 6" and the Earth is 4" in diameter. Includes an 8 page Lesson Plan which includes basic investigations and activities on Day and Night, The Seasons, The Moon, plus Observations and Activities.
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quyennh necessitava di un nuovo design di pagina web e ha lanciato un contest su 99designs.
È stato scelto un vincitore tra 21 design presentati da 15 designer.
Scriptlance is a site provides a service that helps businesses find freelance programmers and designers for their projects.
We're Partner of Scriptlance use the Freelancers script (sold by Smarter Scripts) to run my own freelance website looking to have a new template like scriptlance.com!
On the site scriptlance.com
1st line: THOUSANDS OF PROFESSIONALS ; 2nd line: OVER 100 NEW PROJECTS POSTED EVERY DAYS!
Desired Color Scheme:
1and1.com Color Scheme
Desired Style:
or tech.yahoo.com part laptops, Cell Phones etc. somethings like that in the dropdown menu on the home
Accepted File Formats:
Original PSD and any fonts used
We're looking to have a new template like scriptlance.com - a new Web 2.0 look and feel is needed to give this portal a fresh feel and appeal.
Candidates who join this contest need a creativeness to design a new banner, menu, icon. Creativeness is needed for template have a new fresh look.
Logo is very important, we'll require our designer to design a new one match with style of your template.
This is 2nd our contest, the last contest didn't find a winner on the old contest. Many of the entries look like put a lot of time and effort into them but no one match the required, if any entrant who already spend too much of times with our old contest please show me your designed because we still looking for that project.


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Last night, the women of Big Love were doing a lot of talking back. (Which is just as well, considering.)
Though Margene's storyline — her growing independence, the sexual tension between Ben and her — receded in this episode, her Toastmaster's speech helped kick off an episode in which the women of Sandy increasingly pushed back at the patriarchal structures — on and off the compound. But she's not a feminist. Or a businesswoman. Or anything like that.
There was the resurfacing of Ana, the least interesting character to date, this time pregnant, and she says it's Bill's. I can't help but thinking that the writers were being impish in this scene in the way they talked about Ana making a choice about her body and her baby, with Bill saying, "This just can't be an independent decision on your part... this is my child," and "This baby was conceived out of our love." As it turns out, Ana has less of a problem with having Bill — and his money — back in her life, than with sharing her life and childrearing with a team of women.
Sissy Spacek's character Marilyn may be brazenly manipulating Barb to get the casino account and piss off Bill in the bargain, but that doesn't mean she's not right about Barb's selfless sacrifice and the boys club of the casino management.
Nikki continues to try to come to terms with her damaged upbringing, in part by projecting anger on Margene and her self-actualization. "You could not do the things that you do without us. We are the women behind the woman," she snarls. "We take care of your children, the cleaning..." All true. (By the way, who takes care of the kids when they're all out to lunch and Sarah and Ben are out of the house? We haven't seen Margene's little ones all season.)
Poor Dale is also struggling with the expectations set by his religious and societal commitments. He's been fighting his homosexuality for thirty years, through electroshock and aversion therapy and more. "Your job is made harder by the cultural confusion that exists around homosexuality," the Bishop tells him.
This is perhaps the most blatant parallel the show has drawn between homosexuality and polygamy. Still, I was surprised to see Bill actually evince the slightest twinge of compassion as Dale wept. Is it his past as a Lost Boy, the oft-alluded to things he did for money? Or does he genuinely see them both as unfairly kept in the closet?
This was by far the most haunting scene of the episode. Nikki showed up at her mother's sealing looking like Jem, presumably trying to live a childhood she never got to have. The chambers of horror of the motel re-enact the most horrific part of life on the compound: the marrying off of sickeningly young women to much older men. For now, Nikki managed to save her daughter from meeting her fate. It's not clear why J.J. acquiesced — possibly it's a stopgap measure.
By the way, no clip of J.J. seducing Adaleen. I can't handle it and don't want to subject others to it.
Barb finally said what so many viewers have been thinking: Bill's wild ambitions seem a lot more about his narcissism than what anyone else wants. God bless her for asking him to live up to his lofty ideals — and God bless Jeanne Tripplehorn. This is also the first time we've learned that Bill and Margene slept together before they were sealed.


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I here present the current proposal for the new bylaws of the CLR.
Proposed Bylaws
The Collegium Legis Romanae, henceforth called the Collegium, was created for the purpose of incentivizing and structuring the study and debate of ancient and current Roman Law, Regulations and Customs.
A) Rectores - There shall be two Rectores governing the general administration of the Collegium.
i) Each Rector shall have veto power over the decision of the other.
ii) Rectores may make Decreta (sing. Decretum) that have regulatory force beneath the Bylaws of the Collegium.
a) A Decretum loses its effect by the end of the decreeing Rector's term or by the stipulated end-date defined inside said term; a Decretum may, however, be renewed by another Rector.
iii) Each Rector is elected for a term of 2 (two) years.
iv) The office of the Rectores is collectively known as the Rectura.
v) The Rectores are automaticly granted the title of Magister Legum as soon as they assume office.
vi) For the term commencing L. Curtio L. Aurelio cos. (2017), the Rector elected with least votes will be given an exceptional term of 1 (one) year.
vii) If both Rectores recieved the same amount of votes, the one with the highest CID number will recieve the exceptional term.
viii) Subsections vi to viii of this section shall be deleted by the end of the aforementioned exceptional term.
A) Memership in the Collegium Legis Romanae is divided in two categories:
i) Collega - A regular member of the Collegium.
a) All collegae have the right to speak and vote in a Consilium of the Collegium.
b) All collegae have the right to summon a Consilium of the Collegium.
c) Any optimo iure citizen of the Roman Republic has the right to be a collega, unless dully expelled from the Collegium.
d) If a citizen loses optimo iure status, their membership in the Collegium shall be suspended until they have regained their status, unless they are dully expelled from the Collegium.
e) All collegae have the right to run for any elected position within the Collegium.
ii) Magister Legum - A collega considered to be knowledgable in Law.
a) A Magister Legum has the right to participate in any private forum discussion held inside the Collegium.
b) To become a Magister Legum, a collega must recieve a recomendation by the Rectura and be confirmed by a Consilium vote.
c) All rights ascribed to a regular collega are also valid for a Magister Legum.
A) A Consilium is a meeting of the Collegium.
i) The Consilia's decisions are defined through majority vote of the voting members unless stated otherwise in these Bylaws.
B) A Consilium can be held for the following reasons:
i) To propose an amendment to the Bylaws of the Collegium.
ii) To elect or depose an officer of the Collegium, as defined through these Bylaws or relative Decreta.
a) If an elected officer is deposed by a Consilium, a substitite officer must be elected afterwards with the adjective 'suffectus' to his title. This officer shall finish the term of the deposed officer.
iii) To expel a member from the Collegium.
a) The decision to expel a member can be revised by the Praetura of the Roman Republic or designated arbiters defined by them.
iv) To make a collective non-binding declaration to the Roman Republic or other institutions.
v) To dissolve the Collegium.
a) To dissolve the Collegium, there must be unanimous support of the voting members.
vi) To raise a collega to Magister Legum, in accordance with the terms of these Bylaws.
C) The Consilia shall be chaired by one of the two Rectores in a manner agreed by both.
i) If they cannot come to an agreement, the Consilia shall be chaired alternatively by one or the other, starting from the Rector with the lowest CID number.
D) The protocol governing the procedings of the Consilia shall be defined either by custom or by Decreta.
i) If the procedures are considered unjust, the Praetura reserves the right to enforce alteration without the need of making an Edictum.
A) Members of the Collegium are encouraged to resolve their conflict among themselves.
i) If they are unwilling or incapable of resolving their conflict alone, they may ask an agreed upon officer of the Collegium to arbitrate.
a) The decision taken by said officer is binding.
A) The Treasury of the Collegium is to be managed by the Rectura or by an officer defined through Decretum.
i) Ultimate responsibility over the Treasury falls on the Rectura.
B) The transfer, use or investment of Denarii in the Treasury of the Collegium must be in line with the purpose of the Collegium defined on Article I.
C) In case of the dissolution of the Collegium, all Denarii shall be sent to the Senate Treasury.
A) In recognition of their efforts in founding the Collegium, citizens C. Cassia Longina and L. Aurelius Curio shall recieve the symbolic honorary title of Mater and Pater respectfully and should be addressed as such in any official documents of the Collegium.
If anyone wishes to change anything, please say so now. If not, you may vote on it now. Voting may be:
VTI ROGAS - Aye
ABSTINEO - Abstain
ANTIQVO - Ney
The lack of an answer will be computed as Abstineo.
If the votes gain the majority of the total members of the Collegium I will close the vote immediately, if not the debate and voting phase will last till the 11th of February.
C. Aurelius
Co-Magister of the CLR.


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WASHINGTON (Reuters) - The economy likely expanded slightly in the fourth quarter as higher exports and a slump in oil imports narrowed the trade gap, suggesting a surprise drop in economic output reported last week was overstated.
America's trade deficit shrank in December to its narrowest point in nearly three years in December, the Commerce Department said on Friday.
That suggests trade added to economic growth in the final three months of last year, rather than holding it back as the government said last week when it estimated gross domestic product fell at a 0.1 percent annual rate.
The GDP report had shocked economists, who had been looking for the economy to expand at a 1.1 percent pace.
"Trade data for December paint a reassuring and encouraging picture of the U.S. economy at the end of last year," said Chris Williamson, chief economist at Markit.
A separate report from the Commerce Department showed wholesale inventories unexpectedly declined in December.
While the decline in inventories would subtract from GDP, economists said the drag was not big enough to offset the positive impact of December's trade performance.
Taken together, the reports pointed to an economy that was still growing at the end of the year, and was poised to grow at a quicker pace in early 2013 as firms rebuild inventories to keep up with demand.
Macroeconomic Advisers, a forecasting firm, said the data pointed to a growth rate of 0.5 percent in the fourth quarter.
JPMorgan economist Michael Feroli said the decline in inventories helped lead him to boost his forecast for first quarter GDP growth to a 1.5 percent annual rate - a still-tepid pace that would reflect the hit most Americans took in January from higher taxes. Feroli and other economists expect growth to pick up as the year progresses.
Prices for U.S. stocks rose as investors were impressed by a batch of strong trade data, which included readings showing stronger exports and imports by China during January as well as the U.S. figures for December. Prices for U.S. government debt fell.
The U.S. report showed the country's trade gap narrowed to $38.5 billion in December, which was a much smaller deficit than analysts polled by Reuters had expected.
U.S. exports increased $8.6 billion in December, boosted by sales of industrial supplies, including a $1.2 billion rise of non-monetary gold.
In a reflection of America's current oil and natural gas boom, petroleum exports rose by nearly $1 billion to a record high level.
A fall in petroleum imports led overall purchases from abroad to decline $4.6 billion in December. Both the price per barrel and volume of imports fell, although those data are not adjusted for seasonal swings.
For the entire year, the country's imports of crude oil fell to their lowest levels since 1997 in terms of volume.
For all of 2012, the U.S. trade gap fell by 3.5 percent to $540.4 billion as exports rose 4.4 percent. While trade was still a drag on the economy, rising exports made it less of a drag than in prior years.
While the overall deficit shrank last year, it grew with China, raising the hackles of U.S. manufacturers who feel Beijing gives its exporters an unfair edge by keeping its currency undervalued.
"Congress and the administration must take on currency manipulation," said Scott Paul, president of the Alliance for American Manufacturing
But even the figures on China had a silver lining. While U.S. imports last year from China increased to a record high, so did America's exports to the country.
America's December trade deficit with China for goods, which was not seasonally adjusted, narrowed by $4.5 billion on a drop in imports.
Reporting by Jason Lange; Editing by Neil Stempleman and Tim Ahmann


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CARSON, Calif. – David Beckham might not have opened the door for big-name players to join Major League Soccer, but he got the party started.
Beckham was the league's first imported Designated Player, joining the Los Angeles Galaxy shortly after the rule allowing teams one player's income to not count against the salary cap.
In his fourth year in MLS, there has been an influx of DPs as the likes of Thierry Henry, Rafa Márquez and Blaise Nkufo and others have joined Beckham in the league.
Is there a negative to all this influx of talent?
"I heard someone say the other day that it's a bad thing for European players are coming over, give the young lads a chance," Beckham said this week. "When I was a young kid at Manchester United, I was playing with players like Eric Cantona who had come over to England to play. You learn from these players, and it's going to make the league grow, it's going to make the sport grow in this country and it can only be a good thing."
Being able to draw the likes of former Champions League winners, former club champions in England and Spain, and World Cup standouts is a sign of a strong league, a league that such players have a desire to join.
"That's what we hoped for when the league started up, that you continue to have that progress and that's gone on each year," Beckham said. "It's continued to get bigger, it's continued to grow. More franchises are coming into the league and the league is in a healthy state at the moment."
On Saturday, the Galaxy will visit New York and will play against the first club to take advantage of the new DP rules. By bringing in Henry and Márquez to play alongside Juan Pablo Angel, New York became the first club in league history to field three DPs. With a stable of talent, New York has suddenly vaulted in prestige and have seemingly elbowed their way into the group of clubs with serious title contenders.
So illustrious is the LA-New York matchup—the game at Red Bull Arena sold out more than two weeks ago—Beckham is going to be there in person despite not having the chance to play.
"Tim Leiweke asked me to travel over there because it's obviously it's a big game for the guys, it's an important game and also it's a big game for the league with Thierry and Marquez and obviously one of the best franchises is LA and another one is New York. Tim wanted me to go and support the guys and that's all I'm doing."
Still, knowing he will not participate won't take the sting away from having to sit the Galaxy match out.
"I'm disappointed. This game, the new stadium, I've never played there," Beckham said. "Thierry being there, Marquez being there, it's a nice game to be involved in. I'll be there but unfortunately I won't be able to play."


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Great news from our colleague Giorgia, oceans campaigner in Italy: One of the major canned tuna brands in Italy, Mareblu, has committed to shift to pole and line and FAD free tuna!
Thanks to campaigning by Greenpeace and our supporters, leading Italian tuna brand Mareblu has decided to abandon destructive fishing methods in favour of sustainable practices by agreeing to source tuna only from pole and line and FAD free purse seining operations by the end of 2016. The move is a huge victory for our Tonno in trappola campaign and is a significant first shift in the Italian tinned tuna market. Mareblu has shown that when a company really wants to commit to taking action to save our oceans, it can do it. Now that the standard has been set, there can be no more excuses- all other major brands and retailers must follow.
Pole and line caught tuna arrives on UK supermarket shelves.
Since Greenpeace Italy's campaign to change the tuna industry's sourcing policies began in 2010 with our Italian tuna ranking "la Classifica Rompiscatole" (breaking cans), the major brands had only taken small steps. At the end of last year, we exposed the lack of transparency in the industry's labelling practices by releasing an investigation called "The secrets of tuna: what is hidden in a tin?" At that time, no brands were offering 100 percent sustainable tinned tuna in Italy.
But now this has changed. Mareblu, the third largest tuna brand (by sales) in Italy, is part of the MW Brands group, owned by Thai Union Frozen, the world's biggest seafood company. After a year of pressure they have decided to adopt for Mareblu the same sustainability commitment previously made for their UK brand John West (link). We look forward to the same commitment for its French brand Petit Navire.
Most of the tuna in the world is caught by a fishing method which uses vast nets called 'purse seines' along with fish aggregating devices (FADs). FADs are floating objects often equipped with satellite-linked sonar devices. Tuna instinctively gather around them, but FADs also attract a host of other species, including sharks, juvenile tuna and turtles, all which are also scooped up by the purse seines. On average, every time this method is used, 1kg of other species will be caught for every 9kg of tuna .
Phasing out FAD use is a vital step forward if we are to protect our oceans, overfished tuna populations and, in turn, guarantee a sustainable future for the industry.
Pole and line caught skipjack tuna in Indonesia.
Mareblu has also signed up to support marine reserves, and will no longer source fish caught in the Pacific Commons. Furthermore, as most of the tuna sold in Italy is yellowfin, a species in crisis and among the most threatened by FAD fishing, the company has committed to use more sustainably-caught Skipjack tuna and stop sourcing vulnerable bigeye tuna altogether. Later this year, Mareblu will also start labelling their products with the tuna species name, and where and how the tuna was caught.
Now Mareblu has to prove its commitment is real: action must follow words. Year by year the company will need to source an increasing amount of certified sustainable tuna products to satisfy consumers in Italy, and progress towards their 2016 target. Mareblu sustainable skipjack pole and line product should be on the shelves already this year.
Here in New Zealand we have also been campaigning for our canned tuna brands to do the right thing by our oceans and chose sustainably-caught tuna. Retailer Foodstuffs (which owns the Pams tuna brand, and New World, Pack 'n Save and Four Square stores) responded almost immediately by adding a pole and line tuna range and, by the end of last year, shifting 85 per cent of their canned tuna to FAD-free sources - thereby avoiding much of the bycatch of other ocean life.
Sadly, our biggest tuna brand Sealord is refusing to do the right thing and still sources its tuna from fleets using fish aggregating devices. Every day they continue in their unsustainable ways, ocean creatures die needlessly alongside the tuna for Sealord cans.
Today I stopped into a dairy at lunchtime and had a look in the tuna section (not a place I visit often) and saw that Sealord tuna was 70c more expensive than the same size can of FAD-free Pams tuna.
You might expect that a better environmental option would cost a little more, and many consumers are willing to pay this difference to know they're playing a part in caring for our planet. But in this case, Sealord tuna is more costly to the oceans and more costly to the consumer! You can take action first by emailing Sealord and asking them to "change their tuna" and second by making sustainable choices when you buy seafood.
Karli Thomas is senior oceans campaigner with Greenpeace Aotearoa New Zealand. She has spent many months at sea in fishing grounds, from the Mediterranean Sea to the Pacific Ocean and as far south as Antarctic waters. Karli coordinates Greenpeace's pirate fishing blacklist and works on illegal, unreported and unregulated fishing.


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The grand prize winner from Dominance War 3 was on holiday for a couple weeks, causing an interruption in our ZBrush coverage for that event. (He's coming next week.) Fortunately, this gave us the perfect opportunity to catch up with someone we've been wanting to interview for a long time: Nick Zuccarello!
It'll be five years ago next month since nickz joined ZBC, and he's been an avid contributer ever since. One glance at his ZBC Gallery is all it takes to see just how much he loves ZBrush and the ZBC community. So it's with great pleasure that we can provide this interview!
Hi Nick. Thank you for agreeing to be interviewed! I normally like to begin by researching as much as I can about an artist. That helps me put together some really choice questions. You made that pretty hard for me, though! There's a lot of your artwork out there, but very little about you personally. Time to break the silence! Could you tell us about your history?
Ever since I can remember from a very young age I've always loved to draw. I remember my grandmother used to sit with me and she would draw some things out of the Sunday morning cartoons in the paper, and I really enjoyed that quite a bit. She and I had some drawing sessions back then and even then I knew I was pretty much hooked on art. At least, drawing at that time. From there I continued all the way through school, although it wasn't until my senior year in High School that I really got serious about art.
I'd also been a wrestler ever since the third grade, and I did pretty good at that. My junior year I took fourth in the state competition, and my senior year I took third. I actually had a wrestling scholarship that I could have taken to go to college with. But in my senior year I'd also entered an art show that gave me a scholarship to East Central College (a local junior college). I wasn't really into wrestling so much anymore, and felt that art was the path that I really wanted to take with my life.
So I got an Associate of the Arts degree. At that time there really wasn't much going on as far as computer graphics, which was actually pretty new at that point. So what I did was take out a student loan, bought a Mac computer and got a copy of Hash Animation Master. From there I learned how to do 3D, and built up my profile enough that I was able to get hired by a company in St. Louis that did print work and graphics for trade shows.
Color Associates got Maya, and I knew that would be an important program for me to learn for the future. I just kind of had a feeling about it. After hours I would work pretty hard to learn how to use Maya, and built myself up to the point that I could actually start using it for some of the production work that we were doing.
I really wanted to break into the video game industry, though. I've always loved comic books, movies with monsters in them, things like that. I thought that the game industry would be a great fit for me, and always had this kind of dream to be doing that. I worked after hours building up my profile and eventually got a job out in San Diego with a company that had done a lot of contract simulation work for the government. They were wanting to get into games, and were working on a virtual reality type of arcade game/simulator where you'd put on a pair of goggles to see the environment and would navigate your craft within the virtual game world.
That led to Sony Online Entertainment in San Diego where I worked on the "Star Wars Galaxies" game for two and a half years or so. It was fun because I got to work on some of the creatures from the Star Wars universe, with one of my favorites being the bantha. From there I moved on to a company that's now called High Moon Studios, although it's been through quite a few name changes along the way. I worked on the "Dark Watch" title for the PS2 and Xbox. This was a first person shooter set in the vampire world. It was a lot of fun because there were all these monsters I got to work with. It was a great team with some really talented concept artists and I really enjoyed the time I got to spend at the studios.
Now I'm at Electronic Arts: EA Tiburon in Orlando, FL. My first job with them was as a character modeler on the next-gen version of "Madden". So I got to be there at the birth of the next-gen thing, figuring out how to make normal maps work and all that other fun stuff. I really enjoyed the beginning stages of a project like that where you had to kind of think out of the box and figure out how to make things work. An opportunity eventually opened up to be a graphics trainer at the studio, which gives me the opportunity to influence a lot of different artists. I've been dedicating a lot of my time trying to share some information about ZBrush and the kinds of things I love to sculpt digitally with the package. Basically, letting the world know that it's a great time to be a digital artist.
Your Gnomonology bio mentions Lucid Revelations. What can you tell us about that?
The first part, Lucid, came from an experience I've had twice in my life where I've had something called lucid dreaming. If you don't know anything about that, what it means is that while you're dreaming you actually become conscious inside the dream. You become aware that you're dreaming, and can kind change from being an observer to actually being able to interact with things in the dream world with your conscious, waking mind. It probably sounds pretty extreme or radical. If I hadn't experienced it for myself twice I'd probably be questioning if it was even possible.
I remember that when I first became aware that I was conscious yet in a dream state I wanted to test the limits of my environment. I picked up a handful of sand and examined it as closely as I could, testing to see at what point it would break down. Yet it had the same exact level of detail as if you were in the waking world. It was a pretty big curiosity to me to see that this dreaming world is as real and vibrant as the waking world. So what really is reality if you have a dream and don't even know the difference between that and reality? At what point is reality?
So from that experience I've been doing a lot of custom artwork over the years, and have made a bunch of different creatures just for fun. I started to try to come up with a story to tie it all together and explain how all these different creatures existed in the same world. Tie that together with my experience at Sony Online where all these people were playing in a virtual world rather than going outside and seeing the real sun. You know how everyone's just these big fans of things like World of Warcraft and games like that.
So the premise of that story I was thinking of was that in the future humanity learns to stop trying to kill each other and starts working together to solve all these problems that we're facing. An utopian civilization evolves from that, and we eventually start exploring space. The funny thing is that we never find anyone out there except ourselves, although eventually we've evolved (and genetically altered ourselves) to the point where you wouldn't necessary recognize us as human anymore. So once space has been explored and mapped out, the last frontier is really fantasy. They create a virtual world that they plug themselves into and download their consciousness into creatures within the fantasy world. This goes on for so long that they eventually pretty much lose touch with all reality. They forget about themselves as far as their physical bodies. Of course there are consequences to this, and the story goes on to where a handful of survivors are attempting to restore humanity to the world by basically resetting the species.
So that's all pretty much a really long, extended back story that ties together all the different creatures and drawings that I've done and explains how they can exist in the same world.
2D, 3D, Sculpting -- your artwork spans several mediums. Is there a particular area that you especially focus on at this point, or do you keep your hand in with everything?
I haven't really been focusing on one area too much. Simply because my job requires me to be able to do many different things and not be focused on one area or solely digital. But I can tell you that I have noticed quite a bit of an improvement in my work from alternating between a traditional medium and going to the computer. So what I'd like to try do right now, which I hope I can get myself on a schedule for doing is one traditional sculpture using super sculpy or something like that -- anything with my hands -- and then the next project I work on being a ZBrush sculpt. And I've noticed that alternating between the mediums like this has really helped both of them out. My ZBrush work is helping with my traditional sculpting, while the traditional sculpting is helping drive what I'm doing inside the computer.
I would like to say I'm spending more time drawing and things like that, but the truth is I just don't have the time right now. I really feel as an artist that everything stems from being able to draw well. At least, that has been the case for me with my career. I always strive to keep my traditional drawing skills up. I know I'm not the best illustrator in the world, but I've always found that if I can quickly take an idea and draw it out on a piece of paper, that's so valuable for anything that I'm doing artistically. It has saved my butt quite a few times!
So if you're just getting into the industry or wanting to break through that would be my big suggestion to you. Just focus in on those traditional skills. Hone them and that will carry over to anything you're trying to do in the computer. Be able to draw well, develop your eye, and be able to pick out different shapes like that.
What inspires you as an artist?
Well, I would say that a big part of my inspiration early on came from comic books. I've always been a big fan of super heroes; I've always loved human anatomy. One of my favorite comic book artists at the beginning was Jim Lee. I still love his work quite a bit. Mark Silvestri, Todd McFarlane. A little bit later I got to be a big fan of Travis Charist. I love that guy's work. Recently I've become a really big fan of Alex Ross. I really love his work. I'm continually amazed by the sheer quantity of work that this man has produced and the quality level of what he has output.
I'm a huge fan of Frazetta. And then I also really like Massimo Frezzato. If you've ever seen any of the books that he's created for Heavy Metal I really love that art style that he has. His painterly kind of qualities; his world that he's built. I'd really love to be able to do something like that myself someday.
Beyond that I really enjoy John Berkey and his painterly style. Especially the way that he's described the look of the future. I kind of think of Sparth. When I see his work I see a lot of John Burke in it.
I'm very heavily influenced by all the work that's been going on at ZBrushCentral. That's the number one spot I go to every single day to check out new artwork. I'm continually inspired by all great work that goes on at the forums. It just kind of blows me away. Just when you think it can't get any better and nobody can top this artist then here comes this new piece. It's just a great place and a great community. I'm really glad I can help out and contribute to that community.
One thing that you shared at ZBC a while back was your Tortosaur WIP. What eventually became of that project?
That was one of the first pieces I got on the top row at ZBC. This was kind of my guinea pig/baby project of mine where I went through and tried to figure out the best pipeline to sculpt something in ZBrush and pull all that info into Maya for animation. At that time I was using ZBrush 2.0, so the workflow was kind of to sculpt things out to a certain level and then use the BumpViewer material to paint all the really fine details: wrinkles, scales and stuff. I'd export a displacement map and bump, then those combined gave me a pretty nice result in Maya.
The results were pretty good. I think most sane people would have been happy with that, but I was never quite happy with what I'd created. Things have changed dramatically since ZBrush 3 came out, and my workflow has completely changed since that time. So I've learned a lot of valuable lessons with that project, but right now it's just kind of sitting there shelved. I'd like to get back to it at some point and finish it up for good with a final colored version of the entire creature. PolyPaint would definitely make my life tons earlier. I wouldn't have to worry about texture maps, and can transfer that stuff at a later time. So I could just have fun going through the really fine detail sculptural process and doing color at that point. But I have other projects that are going on right now which are more pressing -- and more interesting to me -- at this point. I was glad that I made it onto the top row with that piece, though!
What can you tell us about your current projects?
Some of you might have noticed that I have two tutorials on Gnomonology and I'm quite proud of the head that I've put up on there. It's a generic base head that I thought would help people out, just getting them started to where they could start sculpting and wouldn't have to worry about topology and things like that. I've tried to create a head that has really nice topology, edge flow for around the mouth and eyes, set up ears... I've also made polygroups for that, making it really easy to select different areas of the eyes, mouth, etc. I've sculpted out a full set of teeth and gums, tongue, the whole works. It even has some shapes to open and close the mouth so that if you want to do a sculpt you can open the mouth if you'd like.
I also have a new tutorial I just put up that covers how to use photographs as a means to do displacement inside of ZBrush. What I was thinking with this was that let's say you had to model some really intricate detail. It might be easier to use a photograph and build out the geometry that way.
Beyond that there was a project that I just did for 3DTotal which had a sculpting challenge called "Manimal". I'm sure a lot of you have seen that on the ZBC forums with some people posting up their work about that. Whenever I was working on that entry I actually captured all the information. I'm actually taking that and turning it into videos which I hope to get up on Gnomonology as well so that you can view the entire session. It's about four hours, which I want to edit down, make look nice and pretty. I'm also working with the kind folks at Pixologic to get a time lapse version of that made which may be anywhere from six minutes to ten or twelve minutes. Hopefully put it to some music. I'm not sure when that's going to hit, but be on the look out for it.
I've also started my own blog. On there I've tried to put a lot of different examples of my work: 2D, 3D, traditional sculpting, a lot of my tutorials, etc. I also have a store section with links to the Gnomonology stuff.
That's all my personal projects right now. Plus I have many different projects going on at work at the same time. So right now I'm trying to learn how to juggle. Yeah!
Tell us more about that speed sculpting challenge at 3DTotal. How did ZBrush help you there, and what did you learn in the process?
They had a sculptural challenge called "Manimal", and I used ZBrush for the entire project. One of the big areas that I've found which helped me with sculpting inside of ZBrush was the use of the TransPose features. So at the end of the sculpting session I'd kind of sculpted everything out with symmetry from left to right, and I changed things up just a little bit to make things a little less symmetrical. Through the use of 3D layers and TransPose, I was able to take my model down to the lowest subdivision level and then use TransPose to move my model into a new pose and store that on a 3D layer. So this way I always had a static version of my model and then also a posed version that was stored on a 3D layer.
I think the really cool thing about 3D layers is that you can actually store a pose on a lower subdivision level and then step up through the subdivision levels and see your high res model change based upon the change that you've made on the lower res model. It's possible for you to store multiple poses on different layers at the lowest level, working with some really simple geometry to get your model posed out. But then you use that to drive your high-res model. I really wish that there was a similar workflow in some of these packages like Maya, XSI or 3D Studio Max. I've used displacement maps and they're great and all. But there's just something about having that actual sculpt that you've created and seeing that be put in that new pose and seeing that exact sculpture.
So let's continue focusing on ZBrush, since you clearly use it a lot. At what point in your career did you discover the app?
It's kind of hard for me to remember back to when that was. It seems like I've been ZBrushing forever now. I think I remember there was quite a bit of buzz at the time. I saw some of the work that Weta Digital was doing with ZBrush. I knew ZBrush was one of these packages that I HAD to force myself to learn. I HAD to get good at this package because it was going to change the way things were done and it was going to lead to good things for me.
I've come across some of those situations in the past where I came to a crossroads and knew that if I could sit down and myself learn something it would lead to good things. ZBrush was definitely another of those cases where it was the right software for me, and completely changed the way I worked. I think it's changed the way everyone works! It has made my life a lot easier as a digital modeler. I remember back "in the day" when everything was hand modeled. If you wanted to have a crease in the face or anything like that you actually had to model all that detail in. I've got a big virtual stack on my hard drive of things I like to keep from what I've done over the years. Stuff I thought was really great at the time. I look back at that, and they were great for their time with lots of details actually modeled into the faces. But now they look pretty simplistic and even archaic compared to what's going on inside of ZBrush. Obviously, this has raised the bar through the roof.
I really think things are starting to compete with traditional sculpting now at this point. The line is getting really, really blurry. Especially if you take a look at some of the things that are going on with digital sculpting and then rapid prototyping those pieces out and having them cast. I'm a huge fan of Gentle Giant. I love the work that they're doing and I think they're at the forefront of this technology. It's poised to just explode and kind of take off. I think it's a very exciting time to be a digital sculptor and digital artist. The future's wide open and there's a lot of different opportunities. ZBrush is the place to be, and the program that's going to help drive that future.
Do you have a favorite ZBrush feature? What is it and why?
There are quite a few, actually, but if I had to narrow it down to my favorite new feature I'd have to say it's the Project All button found in the SubTool menu. If you don't know what this is, it's pretty revolutionary and I think it's one of steps that's just going to change people's workflows. I don't know if that many people have been exposed to it and realized the power that it represents. What it allows you to do is take one mesh that has maybe bad topology -- let's say you start with a sphere and sculpt a head from the sphere. That's fine for sculpting, but if you wanted to animate with it to open the eyes or mouth and have expressions you're going to need clean topology.
What this feature then does is let you resurface the mesh, then take that new mesh and use the Project All feature to shrink wrap the new surface onto the original sculpt. The thing that I think is really revolutionary about this tool is that it doesn't just transfer the shape, but also the color that you have from PolyPainting.
So if any of you guys have used in the past some of Zack Petroc's videos where he talked about a Maya script called XY Shrinkwrap, it's a great little Mel script that I've used quite a bit in the past on games. It took a huge amount of time. If you had a model with maybe millions of polygons... good luck getting it done. It might work, and it might not. But the Project All feature in ZBrush is so fast. Being able to take this new topology and get it to the old shape along with all the colors just allows you to be more free with what you're creating. I'm not very worried anymore about if I have to change topology on a mesh because I'm not going to be losing all the work I've already sculpted and painted out. I can just transfer that work over.
I think another huge area where this is going to help out and open new avenues for people is to get more traditional sculptors into our industry and have them become digital sculptors. When you first sculpting digitally your understanding of topology, edge flow and all these things is not that strong and you're just not going to care about it that much. It's now possible to have a pipeline set up where you have artist A who's just creating this beautiful high-res sculpture with the right shape and the right color. Then that model gets handed off to artist B who is more technically minded and can resurface that mesh, then transfer all the detail to his new topology from the original mesh. So you kind of separate out these different categories of artists. Some artists might not like to hear that because maybe they become artist B and are just this technical artist but the possibilities do exist for these two different art styles and techniques to coexist with each other and work together in a pipeline. You can actually have this artist A who's a magnificent sculptor who can just make a design sing and not worry about all the technical limitations that have plagued artists in the past.
The ZBrush base head (with tutorial) that you have at Gnomonology includes an interesting feature: the mouth opens and closes via a 3D layer. Tell us more about your use of 3D layers in general, and the potential applications you see for them.
3D layers are a great new addition that has been added to ZBrush. The possibilities for them are pretty much endless. You know, it's basically a stacking of different details and separating those details out.
It really helps in a production pipeline when you're working with an art director. So if you're smart about things you can store everything from skin pores to wrinkles to moles, scars... all these different things you can store on individual layers. Then if you need to lessen the effect or make it greater, it's pretty easy to take the values of that 3D layer and change that.
You'd think the layer information would go from 0 to 1 so that you would have a strength that you can play with from that. But you can actually take those values and overdrive them, so you can give it a volume of 4 and maybe that mole like what I've got here (points to cheek) would be super huge, sticking off the face. Let's say your art director comes to you and says, "I really like the wrinkle pass you've got on this character, but I'd like him to look a little bit older and I don't think you can make those wrinkles quite deep enough." You don't have to go back through and resculpt that detail. All you've got to do is bump up the volume of that layer a little bit.
Another interesting thing you can do with layers is take the value of that layer and drive it negatively. So you can take a positive sculpt and turn it into a recession at that point.
What's the most important advice would you give to new ZBrush users?
Some of my advice for a first time ZBrush user is to get yourself really familiar with the Move brush. This will help you out quite a bit in changing the proportions and the overall shape of your model.
Another thing I'd say is don't get in a big rush to hurry up and start doing details on your model. Leave that for the last stage. The things I'd be the most concerned with are your proportions in your model, and making sure that the rhythm and flow of your model is correct before you really start concentrating on the high-res aspect of things.
I think a mistake I see from a lot of first-time users is they like to just crank up the subdivision levels to where you can't see the polygons anymore, then just go to town sculpting on your model. The speed of ZBrush has increased quite a bit, but I like to take a different approach to that. I like to work on the lowest levels first and get that worked out -- get the shape roughed out. Move up to the next subdivision level and finesse that some more. Get the shape going, perfecting it even more. Then keep stepping up the sudivision levels one after another. I work on a subdivision level until I've finished up the shape of it and I can't get any more detail out of it. Then it's time to move up to the next sudivision level.
So definitely learn the power of working with subdivision levels. Learn when it's a good idea to work with lower subdivision levels, such as when you're making broad, sweeping changes to your model. Obviously if you're going to do finer, high-res detail you want to be at the higher subdivision level. But try to use as few polygons as possible to get the shape before you overkill things with millions and millions of polygons just for the sake of having that detail there. A sculpture that has no real good form or shape isn't going to really look much better with some high res wrinkles, nice scales, and stuff like that. So make sure that the overall shape is done correctly first.
The way that I like to think about digital sculpting is the same way as if someone was taking a chunk of stone and carving into that. If you had to start with a block of stone, you're not going to get your tiny tools and start chipping away at the stone to get the shape of a human to come out. You're going to use larger tools at the very beginning to knock away and get to the rough shape. Then you're going to go to another set of tools and get a little finer with your detail, and a little finer with your strokes and a little finer with what you're chipping away until you get to those final stages where you are using the small tools. Think of digital sculpting in the same kind of manner and I think it'll help you a lot in the long run.
So what's ahead for NickZ?
The project I'm working on right now is a continuation of what I have on Gnomonology. I'm actually working on a full body version of the head I have there. That's where that head came from; it's actually just a piece of this entire model I'm finishing up. I hope to make it really nice and simple for someone to have a nice base starting point with geometry and then use that to sculpt into whatever creation they want. Again, the reason I'm trying to create this is I want people to not have to worry about topology, but just have fun sculpting and let them be more free with their creations. Not have to worry so much about the technical aspects of building this precise kind of geometry. Just get right in there and get to the fun part of sculpting. I hope to have with this body a couple different poses that are made up and stored on different 3D layers so that at your discretion you can choose from the different pre-made poses and then start making it your own.
Is there anything else you'd like to talk about? This can be anything at all.
In closing I'd like to just say thank you to all the people at Pixologic. I know that they work very hard to make a great tool for all of us artists, and I do greatly appreciate that.
And I just want to give a shout out to the Lord, my savior Jesus Christ, who gives me all my strength and all my ability that I share with you.
So thank you for your time!
Thank you, Nick, for providing us with such a detailed and in-depth interview! It has truly been a pleasure.
Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews forum.


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Product ID:100459
Size:30,32,34,36(It hsa ready-made.)
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2 percent of #DWI calls end in arrest in 2012
Calls pour in to New Mexico's DWI hotline
Drunken drivers are terrorizing the roads, and New Mexicans are calling #DWI to alert authorities and get them off the street fast. But Target 7 has learned the Drunk Busters hotline is actually just the middle man in the fight against drunken driving.
When someone calls #DWI, the call first comes to Drunk Busters dispatch at New Mexico State Police headquarters. The dispatchers then pass along the information to the appropriate 911 agency, and then that 911 dispatch alerts local law enforcement.
Target 7's analysis of public records revealed that a mere fraction of the calls made to the Drunk Busters hotline actually lead to drunken driving arrests. The program costs $140,000 each year.
In 2012, more than 13,000 New Mexicans have dialed #DWI. Out of all those calls, officers were only able to track down the suspects about 9 percent of the time, and less than 2 percent of the calls actually netted an arrest.
In 2011, only about 8 percent of the 21,000 calls led officers to the suspect and less than 2 percent of calls ended with driver's in handcuffs.
The year of 2008 was a low point for the program when less than 1 percent of calls resulted in arrests.
"If you're looking at purely numbers, I get it. It looks like a low percentage," State Police Deputy Chief Pete Kassetas said.
Kassetas said the numbers don't tell the whole story. He said many calls end up not being DWI-related, and he believes some law enforcement agencies don't always report all the contacts or arrests they make.
"I will readily admit there's issues with the tracking of it," Kassetas said.
Instead, he points to the fact DWI suspects end up in cuffs 20 percent of the time when officers find them.
"I think it's a success," Kassetas said. "At the end of the day, 250 drunks or so have been arrested, and I like to stand behind that."
But could #DWI actually be hurting? Albuquerque police's 911 director said it could take less than 60 second for officers to be alerted when someone locally calls 911 directly. Target 7's research shows callers using #DWI are adding time before 911 and police know about the tip.
Police officers like Rob Gibbs known how hard it can be to track down a DWI suspect.
"An extra three or four minutes would surely help you look for a person," Gibbs said. "the quicker it gets out. The quicker we respond, that could assist us, that's correct."
Gov. Susana Martinez's spokesperson said, in part, the governor believes this system is important…and that every one of those arrests matter. She said each of those arrests may have prevented costly or senseless tragedies.


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Natco Trading Corporation Privacy Policy Statement
Natco Trading is committed to safeguarding your privacy online. Please read the following policy to understand how your personal information will be treated as you make full use of the Natco Trading sites.
This policy will let you know:
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What personally identifiable information is collected from youNatco Trading collects information in several ways from different parts of our web site from both users (buyers and sellers) and dealers.
Personal information is gathered when you register as a user or a dealer on our site. During registration, we ask for information such as, name and email address, street address, city, state/province, zip/postal code, country, telephone number, company name, vehicle information, and the URL of your web site, although only fields that are marked with an asterisk (*) on the registration field are required. This information is used solely to assist you in navigating the system by automatically filling in certain forms (such as the ad posting form) with your information so that you don't have to continually re-enter it. Once you register you are no longer anonymous to Natco Trading - you have a username and are able to take full advantage of the many offerings of the Natco Trading sites.
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1708 Dolphin Ave. Suite 1010
Kelowna, BC


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Activate Student Ministries
Every Wednesday
7:00pm – 9:00pm
Location: 7625 East Ave, Fontana, CA 92336Category: Kids & Youth
Activate is Water of Life's 7th - 12th grade student ministry. Activate exists to help students discover their calling and passions. We strive to teach students how to use those passions to glorify the kingdom of God. We want each student to be transformed radically by Jesus Christ. We know that a personal relationship with Jesus Christ is intensely personal and looks different for every student and we strive to create a safe, loving, and supporting environment for each student to flourish and grow.
Midweek Service // 7th - 12th Grade Students
Wednesday nights are our main serves. Join us for challenging messages and in-depth worship


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Problem in Precise Pangolin 12.04 with the Broadband 43xx Wireless Card: Unable to download firmware for wireless. (Also works for 11.10, 11.04, 10.10 and 10.04)
From the 'Additional Drivers' section:
Possible Solutions:This package contains Broadcom 802.11 Linux STA wireless driver for use with Broadcom's BCM4311-, BCM4312-, BCM4313-, BCM4321-,BCM4322-, BCM43224-, and BCM43225-, BCM43227- and BCM43228-basedhardware.
Solution 1: After installing with the alternate cd, I needed a cable and after updating, I was able to download the STA driver through the 'Additional Drivers' section.
Solution 2: Another option is here.
Solution 3: System > Administration > Synaptic Package Manager > Search: firmware-b43-lpphy-installer > Click Mark > Click install > Close (This has been removed starting with 11.10 - Oneiric Ocelot. It may be installed with the Ubuntu Software Manager.)
Kontza found the solution (post #3), so thank him for it.
This solution fixed this problem on my Dell Inspiron 1545 with a Broadcom 4312 card. (Card Tech Specs: 0c:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01))


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I am a pediatric ear, nose and throat (ENT) specialist in New York City, with office hours in northern New Jersey as well. This site provides information about my practice, as well as educational material about common childhood ENT conditions. New patients may save time by filling out the registration forms in advance, and bringing them to the first appointment. You can also book an appointment online, to save even more time!
I welcome general questions about these problems from any site visitors, although I cannot make a specific recommendation about anyone that I have not seen. I have been doing my best to answer these questions for thousands of online correspondents from around the world since 1998.
Families of established patients in my practice can also communicate with me through this site, or download educational materials and office forms, including our notice of privacy practices. While I encourage online contact, my telephone line is answered 24 hours a day, seven days a week. Please feel free to call if you need to contact me urgently.
I hope that this site is helpful for you and your family!
Michael Rothschild, MD
Thank you for ten years on New York Magazine's Best Doctor list!
Phone: (212) 996-2995
Fax: (212) 996-2703
1175 Park Avenue, New York, NY
163 Engle Street, Englewood, NJ


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Artist description:
This was drawn from a photo called Bird On The Hand by Peggi Miller.
Flash Draw Created Aug 05, 2012 460 x 640px Unless noted Copyright 2012 Artist-KGH.
We encourage you to submit a comment and let the artist know what you think of this drawing. Please log in or join to post a comment.
Post a comment
very cool ..... KGH
amazing! 5h collect
I love it 3 Amazing work =]
that bird is so tiny and precious!
Humans and Nature, fantastic job, love it.collection.
So sweet! :) Very lovely job KGH! 5H + faved. It's so fluffy and cute looking X)
Sweet little bird!!
Beautiful drawing. I like it.
Sweet drawing. The bird is perfectly posed on that hand.
Amazing skills with the tools! 5/5