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SUMMER INTO FALL: We may all be doing our best to get out to a sandy spot -- preferably a sandy spot that's adjacent to a major body of water, say, like an ocean -- and enjoy summertime, but our state's wineries are already looking to the busy harvest season. Autumn is the top top for our grape growers and makers of delicious libations, and the planning for fall to-dos starts when the rest of us are slathering on our SPF creams and doing some light beach reading. And what what comes at the end of harvest? A few big parties, for sure, thrown by individual wineries and wine regions as a whole. One of the most prestigious of all the late autumn wine to-dos doesn't even happen in a wine-growing valley, though we'll argue it is just about the most famous valley in California (and maybe the world). Yep, we speak of Yosemite Valley, which means we're talking about none other than the famous Vintners' Holidays at the Ahwahnee Lodge. It opens on Monday, Nov. 11 for its two-days-at-a-time run.
THE SIPPING SCHEDULE IS LIVE: The six-session meet-the-vintner party is about a number of different things, but tasting really exquisite wines and talking about them with the people who made them is at the top of the syllabus. Winemakers set to show in the fall of 2013 include Bob Linquist of Qupe, George Bursick of Villa Toscano, and David Duncan of Twomey Cellars. If you do have a favorite vineyard, you'll want to make sure you pick the weekend it is represented, since the schedule will rotate speakers and wines.
GETTING OUT INTO WINE COUNTRY: If you have some extra time on either end of your session, there are several wine countries close at hand, and nearly just out of Yosemite National Park, too. The Madera Wine Trail is a short drive away, and the Amador County and Placerville winemakers are a pleasant short-ish road trip to the north. Figure all wineries'll be winding down a little, from harvest, around November and December, making it a fine time to call upon a tasting room or two.


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Author(s): Dr. Thomas Schröer
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Difference between revisions of "History of Pokémon"
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The history of the Pokémon media franchise already spans long over a decade, and is rich with five [[generation]]s, many [[version|main series games]], [[Spin-off Pokémon games|spin-off games]], a {{pkmn|Trading Card Game}}, four series of {{pkmn|anime}} complete with 14 {{pkmn|movie}}s, many series of {{pkmn|manga}}, [[Pokémon Live!|a musical]], and plenty of {{cat|music}}, but it is far from over.
The history of the Pokémon media franchise already spans long over a decade, and is rich with five [[generation]]s, many [[version|main series games]], [[Spin-off Pokémon games|spin-off games]], a {{pkmn|Trading Card Game}}, four series of {{pkmn|anime}} complete with 14 {{pkmn|movie}}s, many series of {{pkmn|manga}}, [[Pokémon Live!|a musical]], and plenty of {{cat|music}}, but it is far from over.
Even though [[Generation V]] has just begun, it is widely believed that it's far from being the last one. The new generations to come will probably extend the Pokémon universe in similar fashion as the older generations did, with new Pokémon, new regions, new characters and features. However, nothing can be certain. Only time can tell.What will
Even though [[Generation V]] has just begun, it is widely believed that it's far from being the last one. The new generations to come will probably extend the Pokémon universe in similar fashion as the older generations did, with new Pokémon, new regions, new characters and features. However, nothing can be certain. Only time can tell.What will think of next?
==Related articles==
==Related articles==
Revision as of 16:33, 7 February 2011
|This article is a featured article. This means that it has been identified as one of the best articles produced on Bulbapedia.
- This article is about the history of the Pokémon media franchise. For other uses of "history", see History.
Satoshi Tajiri, who as a child had a fondness for catching insects and tadpoles near his home in suburban Tokyo. Over time, Tajiri decided to put his idea of catching creatures into practice because it would give children the same thrill as he had.
- 1 Early days
- 2 Generation I
- 3 Generation II
- 4 Generation III
- 5 Generation IV
- 6 Generation V
- 7 The future of Pokémon
- 8 Related articles
- 9 References
Early daysKen Sugimori and other friends, Tajiri formed Game Freak and much later the design studio known as Creatures. When Tajiri discovered the Game Boy and the Game Boy Link Cable, it gave him the image of insects traveling along the wire, which led to the concept for a new game called Capsule Monsters. After several failed attempts at pitching this idea to Nintendo, Tajiri's new friend Shigeru Miyamoto pitched it to the company, and Nintendo began to fund the project, spending six years developing the games that would become a worldwide sensation. Due to trademarking issues, the name "Capsule Monsters" was changed to "Pocket Monsters".[1]
The original artwork for the games was drawn by Tajiri's friend, artist Ken Sugimori, while the music and sound effects were composed by Junichi Masuda.
After debugging was completed, Shigeki Morimoto programmed Mew into the game. However, Game Freak planned to keep the 151st Pokémon hidden from the public unless it was needed for a post-launch event.[2]
The project nearly drove Game Freak to bankruptcy. Five employees quit due to the financial conditions, and Tajiri worked many unpaid hours. [3]
Generation I
Taking over JapanPokémon games, Pokémon Red and Green Versions, came to the Nintendo Game Boy system in Japan on February 27th, 1996, which was the fulfillment of Satoshi Tajiri's dream and allowed people of all ages to catch, train and trade 151 creatures and become a Pokémon Master.
Initially, the Pokémon games had modest sales. However, after players discovered Mew in the games, the magazine CoroCoro announced a "Legendary Pokémon Offer" to distribute Mew to twenty entrants. The contest received 78,000 entrants, and the sales of the Pokémon games quickly increased.[4] Due to high sales, Pokémon Red and Green were swiftly followed up with Pokémon Blue, which had improved graphics and sounds.
After the games, a Pokémon Trading Card Game was developed by Media Factory with its own set of rules. The first set of cards was released on October 20th, 1996, containing 102 cards, and became very popular.
The franchise also won many manga interpretations, the first being Pokémon Pocket Monsters by Kosaku Anakubo, which was first collected and published in November 1996 by Shōgakukan. This was chiefly a gag manga, using crude humor and slapstick, starring a trainer named Isamu Akai and his rude Clefairy.
The popularity of the franchise also led to an anime series based on the games, premiering in Japan on April 1st, 1997. The main character was a young Pokémon Trainer named Satoshi (after Satoshi Tajiri, later dubbed in English to Ash Ketchum), based on Red. Another character introduced in the first episode was Satoshi's rival, Shigeru (after Shigeru Miyamoto, later dubbed in English to Gary Oak), based on Blue.
The anime quickly became very popular, and soon a manga series based on it named Electric Tale of Pikachu was written by Toshihiro Ono. The first volume of the series was first published on October 28th, 1997. The more famous manga in the western world, however, is Pokémon Adventures, the first volume of which was first published in Japan on August 8th, 1997. This is the longest running manga in Pokémon history, as it is still ongoing today, over thirteen years later. Several other manga series were published in that era, including Pokémon Zensho and Miho Asada's Pokémon Get da ze!.
In addition to these manga series, Shogakukan also published the first volume of Pokémon Wonderland, a magazine with the latest information on the franchise, on August 23rd, 1997. They also released a new manga series named Pokémon PiPiPi ★ Adventures (later translated to Magical Pokémon Journey), authored by Yumi Tsukirino, on March 28th, 1998. The main difference in this series was that is was aimed mainly towards girls.
On April 25th, 1998, the first Pokémon Center store was opened in Tokyo, specializing in Pokémon merchandise. Along the way, The Pokémon Company began its operations. Many such stores were opened in later years, and today there are six different stores across Japan, as well as a subsection in the Nintendo World Store in New York.
Conquering the world[5] [6] North America received Red and Blue Versions, as well as the anime, in September 1998 (the anime on the 7th and the games on the 30th), and soon everywhere else began to play the games on the Game Boy under the slogan Gotta Catch 'em All!. The Trading Card Game was also introduced to North America on January 9th, 1999 by Wizards of the Coast. Electric Tale of Pikachu became the first Pokémon manga to be translated to English when VIZ Media started publishing it on September 28th, 1999.
Meanwhile in Japan in 1998, a new spin-off game, Pokémon Stadium, was released for Nintendo 64. This game featured only 42 Pokémon of the full 151. This game proved to be commercially and critically unsuccessful.
The anime, on the other hand, pushed the franchise to new heights. On July 18th, 1998, Pokémon the First Movie debuted in Japanese theaters, featuring the rare Mew and Mewtwo. In the United States, where it was released on November 10th, 1999, the movie even briefly held the record for highest-grossing opening for an animated film.
Plans soon started for a game based on the popular anime and Yellow Version was released September 12th, 1998 in Japan, October 25th, 1999 in North America and Europe. Pokémon Yellow allowed Trainers to take on the role of Ash and travel through Kanto with anime-style graphics for each Pokémon and a Pikachu by their side, following the anime's course of events.
Expanding to spin-offs
On December 18th, 1998 a Game Boy game based on the TCG was released, later arriving in North America on April 10th, 2000. It was followed, only in Japan, a year later by a sequel titled Template:Card GB 2.
The anime, as well as Pokémon Yellow, marked Pikachu as the most popular and recognized creatures in Pokémon history, turning it into the franchise's mascot. This led to a small spin-off game called Hey You, Pikachu!, which was released in Japan on December 12th, 1998, and in North America on November 6th, 2000. This was a virtual-pet game, utilizing the Nintendo 64's Voice Recognition Unit to let the players interact verbally with Pikachu.
When the anime finished following the games story with Ash's defeat in the Pokémon League in January 1999, it started a filler season in a new region called the Orange Archipelago, introducing the new main character of Tracey Sketchit. During this season's time, a second movie, Pokémon the Movie 2000, was produced. It was first in Japanese theaters on July 17th, 1999, and in North American theaters on July 21st, 2000.
A non-traditional spin-off game for Nintendo 64, Pokémon Snap, was released in Japan on March 21st, 1999, inviting the player (in the role of Todd Snap) to a Pokémon photographing mission in a place called Pokémon Island. This game made its way to North America on July 27th, 1999.
On April 14th, 1999, a spin-off pinball game for the Game Boy Color was released, called Pokémon Pinball. This game took all the mechanics of regular pinball, with some Pokémon aspects added in. Its North American release was on June 28th, 1999.Pokémon Stadium was also eventually released in Japan on April 30th, 1999, and became a success. This game reached North America on February 29th, 2000, and became known there as the original Pokémon Stadium. The twist in the Stadium series from the main series was that it featured the Pokémon in 3D.
In September 2000, the anime-based puzzle game Pokémon Puzzle League was released for Nintendo 64. This game was the only Pokémon game to be made specifically for western audiences and not be released in Japan.
However, this was not the only American-made original Pokémon material. From 2000 to 2002, an anime-based musical called Pokémon Live! was shown on stages around the world. The most memorable plot point in the musical was the revelation that Ash's mother, Delia, used to be a friend of Giovanni when they were younger. The musical isn't considered canon, but it sparked endless theories among fans regarding the identity of Ash's father.
Generation II
Winds of new beginningsHo-Oh was seen as early as the first episode of the anime, Togepi was owned by a main character, and others like Marill, Snubbull and Donphan were seen in the first movie. Later, when the second generation of Pokémon was drawing nearer, others like Lugia, Slowking and Elekid made their way to the second movie.
On November 21st, 1999, Nintendo of Japan released Gold and Silver Versions for the then-new Game Boy Color. This time, Trainers were invited to the land of Johto, where 100 more Pokémon were waiting to be captured. The new games enhanced the Pokémon gaming experience by adding many new features, the most famous likely being the ability for Pokémon to have different genders, in turn allowing them to breed. A time system was also introduced, with a real-time clock allowing different events to happen during the day, at night, and in the morning, as well as on certain days of the week. Another important addition was the happiness system. Shiny Pokémon also first appeared, most notably a Red Gyarados at the Lake of Rage. Trainers could also return to Kanto and face the Gym Leaders that were present in the original games. Pokémon Gold and Silver made its way to North America on October 11th, 2000.
The anime followed, of course, and Ash and his friends also arrived at Johto in an episode that aired in Japan on October 14th, 1999 and in the US on October 14th, 2000. Pokémon 3: The Movie was then released to theaters on July 8th, 2000 in Japan and on April 6th, 2001 in North America, featuring the legendary Entei.
A new trading card set called Neo Genesis featured the first Generation II Pokémon to the Trading Card Game. It was released in Japan on December 10, 1999 and in the United States on December 16, 2000.
A sequel to Pokémon Puzzle League was released on September 21st, 2000 for Game Boy Color, this time in Japan, titled Pokémon Puzzle Challenge. It made its way to North America on December 4th, 2000.
On December 14th, 2000, a sequel to the Stadium series was released in Japan called Pokémon Stadium 2, bringing the Generation II Pokémon into full 3D for the first time. This game reached North America on March 25th, 2001.
Like Pokémon Yellow, a third version was made called Pokémon Crystal, which was released in Japan on December 14th, 2000 and in North America on July 21st, 2001. Pokémon Crystal had several notable changes from Gold and Silver. Suicune was the version mascot and the focus of the plot. Crystal was also the first portable Pokémon game to feature animations for every Pokémon. Trainers in Japan received the added bonus of being able to trade, battle, and even obtain the legendary Pokémon Celebi wirelessly by using a cell phone to connect to the Pokémon Mobile System GB. Trainers were also, for the first time, allowed to choose their character's gender.
Anime and manga in GSMewtwo Strikes Back, titled Mewtwo Returns. It was later released on DVD in the United States on December 5th, 2001.
In June 2000, a manga series by Muneo Saitō titled Pokémon Gold & Silver: The Golden Boys was published in Japan. This manga followed the plot of the Generation II games, before abruptly ending after three volumes with very little resolution. Another new manga series by Takashi Teshirogi based on the anime's new seasons called Ash and Pikachu was published on Febuary 26th, 2001.
Another anime movie, Celebi: Voice of the Forest, debuted in theaters in Japan on July 7th, 2001, and in North America on October 25th, 2002. It featured two legendary Pokémon prominent in Pokémon Crystal: Celebi and Suicune.
The Pokémon Adventures manga finally caught up to the second generation on August 8th, 2001, when Volume 8 was published in Japan, starting a new chapter. This chapter was much longer than the previous chapters of the series, lasting no less than 7 full volumes. Additionally, this is the only volume to share its release date with future volumes in Japanese, being that the two after it were published at the same time.
Raikou, the only member of the legendary beasts yet to be featured in an anime movie, received its own made-for-TV special, The Legend of Thunder!, on December 30th, 2001. This special didn't feature Ash and his friends, but rather new characters based on the player characters of the second generation.
On July 13th, 2002, the fifth and last movie of the original series, Pokémon Heroes, was released in Japanese theaters. Distributed on limited release by Miramax, it opened in select American theaters on May 16th, 2003.
Generation III
Advancing to a new agean episode of the anime aired in Japan featuring a Pokémon never previously seen - Kecleon. Soon, Kecleon and others like Wynaut, Azurill, Duskull and Volbeat showed up in theaters in 2 Pikachu shorts while Wailmer, Latias and Latios were featured in the fifth Pokémon movie. During the Silver Conference Ash battled Harrison, a Trainer from Littleroot Town in Hoenn. Professor Birch, along with other Pokémon, made a cameo in Johto Photo Finish. Through this, it became known that the next generation of Pokémon was just around the corner.
Indeed, a major overhaul of the main game series occurred when Pokémon arrived on the Game Boy Advance on November 21st, 2002 when Ruby and Sapphire Versions were released in Japan. Trainers found themselves in the southern land called Hoenn where 135 new Pokémon were waiting to be discovered. The games reached North America on March 18th 2003 and had many new features, the most prominent being Pokémon Contests, double battles, Pokémon abilities and natures for each Pokémon, along with the reform of effort values and individual values. Also introduced in these versions were more detailed weather conditions and two new villainous teams, Team Magma and Team Aqua. Due to the extensive changes to the system, however, this generation was not compatible with earlier generations.
The anime began a new series, Advanced Generation series, which started in Japan on the same day as the release of the games and reached North America almost a year later. A great deal was changed in this series, including the introduction of a new main character, May, based on her game counterpart. Two new movies were produced during the time in Hoenn: Jirachi: Wish Maker (which was released on July 19th, 2003 in Japan and on June 1st, 2004 on video and DVD in North America) and Destiny Deoxys (which was released on July 17th, 2004 in Japan and on January 22nd, 2005 on North American television).
Around the same time of the Advanced Generation series, a show called Weekly Pokémon Broadcasting Station began to air weekly in Japan, focusing not on Ash, but on other characters of the anime, such as Misty, Brock, Tracey, Gary, Ritchie, Casey and Sakura. The English dubbed version, Pokémon Chronicles, first aired in the United Kingdom in May 2005, finally dubbing The Legend of Thunder! special to English along the way, three and a half years after its original Japanese airing.
Nintendo transferred the Trading Card Game license from Wizards of the Coast to itself in 2003, and released its first set on January 31st, introducing new game mechanics and a new card design. This set was released in North America on June 18th, 2003.
More spin-offs
To solve the problem of limited Pokémon storage in the continuously growing Pokémon world, Pokémon Box Ruby & Sapphire was released May 30th 2003 in Japan, July 11th 2004 in North America, allowing Trainers to store up to 1,500 Pokémon from their Generation III games.
A small spin-off game named Pokémon Channel for GameCube was released in Japan on July 13th, 2003. It focused on a TV-broadcasting network airing a variety of Pokémon programs, with the player playing the role of the test audience. The game also included a unique anime episode, Pichu Bros. in Party Panic. Pokémon Channel reached North America on December 1st, 2003.
On July 28th, 2003, Volume 15 of the Pokémon Adventures manga was first published, starting another chapter, this one following the third generation's story. This was the first chapter in the series not to feature previously introduced characters. Other manga series, such as Ash and Pikachu, have also moved into the RS era around the same time.
A sequel to Pokémon Pinball met the third generation in Pokémon Pinball: Ruby & Sapphire for Game Boy Advance on August 1st, 2003 in Japan and on August 23rd, 2003 in North America.
The Pokémon Pocket Monsters manga series received a third generation sequel in Pokémon Ruby-Sapphire, the first volume of which was first released on September 25th, 2003. Magical Pokémon Journey has also received a sequel in the form of Pokémon Chamo-Chamo ☆ Pretty ♪, first published on December 29th, 2003.
The 3D version of Generation III came in the form of Pokémon Colosseum on November 21st, 2003 in Japan and March 22nd, 2004 in North America on the GameCube. Unlike the Pokémon Stadium series, this game also featured an RPG taking place in the desolate region of Orre. The game's main addition to the growing Pokémon universe was Shadow Pokémon.
Back to Kanto and onward to the Battle Frontiergames were released in Japan: FireRed and LeafGreen Versions. They arrived in North America on September 9th, 2004, and were remakes of Pokémon Red and Blue which brought the games up to Generation III standards, as well as adding wireless connectivity (through a wireless adapter for the Game Boy Advance) and a new region — the Sevii Islands. These games also gave the Event Pokémon Deoxys two additional forms, which could only be obtained by moving Deoxys to a FireRed or LeafGreen cartridge.
Not yet finished with the Hoenn story, Game Freak developed a third version to complement Pokémon Ruby and Sapphire, Pokémon Emerald. This game was released in Japan on September 16th, 2004, and in North America on May 1st, 2005. Emerald featured the same wireless connectivity as FireRed and LeafGreen, as well as an updated version of Hoenn with many new features, including the Hoenn Battle Frontier, the ability to re-battle Gym Leaders, an altered plot, and animations for all Pokémon, as in Crystal Version.
The anime caught up with both the Generation I remakes and Emerald by having the group travel back to Kanto and face the Kanto Battle Frontier there. During this season's time two more movies were produced: Lucario and the Mystery of Mew (premiering in Japan on July 16th, 2005) and Pokémon Ranger and the Temple of the Sea (debuting in Japanese cinemas on July 15th, 2006).
On August 28, 2006, Volume 22 of the Pokémon Adventures was published, starting the FireRed & LeafGreen chapter, and on June 23, 2007, Volume 26 started the Emerald chapter. Another short manga series called Pokémon Battle Frontier was written by Shigekatsu Ihara, focusing on the Battle Frontier.
Original new concepts
A spin-off racing game called Pokémon Dash was released in Japan on December 2nd, 2004 and in North America on March 14th, 2005. It was the first of many Pokémon games made for the Nintendo DS.
On August 4th, 2005, Trainers were invited back to Orre in Pokémon XD: Gale of Darkness, a sequel to Pokémon Colosseum taking place about five years later. This game found its way to North America on October 3rd, 2005.
A spin-off puzzle game, Pokémon Trozei!, was released on October 20th, 2005 in Japan and on March 6th, 2006 in North America. The game had a story mode, which followed Lucy Fleetfoot as she attempted to take down the Phobos Battalion.
Starting with the TCG expansion EX Delta Species, which was released on October 28th, 2005 in Japan and 3 days later in the United States, a new special kind of Pokémon called δ Delta Species was introduced. δ Delta Species Pokémon were found only in a few TCG expansions, and were given a backstory involving a new region called Holon.Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team — a pair of games, one for Game Boy Advance and one for Nintendo DS — in which the player is turned into a Pokémon. The games, released in North America on September 18th, 2006, received adaptations in the anime episode SS019 and the manga series Pokémon Mystery Dungeon: Ginji's Rescue Team.
Another new twist on Pokémon came in the spin-off Nintendo DS game Pokémon Ranger on March 23rd, 2006. This time, players didn't play as regular Pokémon Trainers, but as Pokémon Rangers traveling the land of Fiore with a device called the Capture Styler instead of Poké Balls. It was released in North America on October 30th, 2006. The game was also promoted in the anime through the appearance of Pokémon Rangers in the main series, a special episode and the ninth movie, and in a short manga series.
Ten years of Pokémon
2006 was marked officially as Pokémon's tenth anniversary, and was celebrated as such in many ways, such as Journey Across America. Among other things, an English CD was released titled Pokémon X - 10 Years of Pokémon.
On April 29th, 2006, a special episode of the anime called The Mastermind of Mirage Pokémon was broadcast in the United States. This was the first episode to use The Pokémon Company International's new voice actors (Pokémon USA at the time), causing big controversy among the Pokémon fan community. The special was eventually broadcast in Japan as streaming video from the TV Tokyo Anitele web site from October 13th to October 31st, 2006.
In fall 2006, another section of the Pokémon franchise was created in the form of the Pokémon Trading Figure Game in Europe, Australia, and Southeast Asia, made by Kaiyodo. The figures reached North America and Japan in 2007.
Generation IV
Diamond and PearlKecleon in Generation III, the public learned of Generation IV through a new Pokémon — Munchlax — in May 2004. Munchlax was soon featured in Pokémon Dash, as well as the seventh movie and later the main anime. Others such as Lucario, Bonsly, Mime Jr. and Weavile then made their way to the eighth movie, and Mantyke, Buizel and Chatot appeared in the ninth, which featured Manaphy — a new legendary Pokémon that even became obtainable in Pokémon Ranger.
Diamond and Pearl Versions were eventually released for Nintendo DS in Japan on September 28th, 2006, and in North America on April 22nd, 2007. Along with 107 new Pokémon in the new huge land of Sinnoh, these games offered a pseudo-3D rendering of the overworld, the return of the time system, visible gender differences between Pokémon, a split between physical and special moves, and Pokémon Super Contests.
The anime Diamond & Pearl series started in Japan and in the US in synchronization with the release of the games. Like the previous series, it introduced a new female character, Dawn, based on her game counterpart.
The three movies of this series form a continuous trilogy. The first part of the trilogy, The Rise of Darkrai, premiered on July 14th, 2007 in Japanese theaters, and aired on February 24th, 2008 on North American televisions. The second part, Giratina and the Sky Warrior premiered in Japan on July 19th, 2008, and aired on February 13th, 2009 on North American televisions. The third and final movie of the trilogy, Arceus and the Jewel of Life, premiered on July 18th, 2009 in Japan, has aired on Cartoon Network in the United States on November 20th, 2009.
A new TCG set was released in Japan on November 30, 2006 and in the United States on May 23, 2007, featuring the new Pokémon from Sinnoh.
New sequelsWii console, Generation IV Pokémon turned 3D in the form of Pokémon Battle Revolution. It was released in the United States on June 25th, 2007.
Several manga series were written for the fourth generation. The first volume of Pocket Monsters DP, the new sequel of Pokémon Pocket Monsters and Pokémon Ruby-Sapphire, was published in Japan on January 26th, 2007. One month later, on February 27th, Shigekatsu Ihara's Pokémon Diamond and Pearl Adventure! was first published.
The paired sequels for Pokémon Mystery Dungeon for Nintendo DS were released in Japan on September 13th, 2007 and in North America on April 20th, 2008. Just like before, an anime adaptation was also produced and a manga series was published.
Pokémon Rangers were also brought into the fourth generation in a sequel called Pokémon Ranger: Shadows of Almia, set in the new land of Almia. It was released in Japan on March 20th, 2008 and in North America on November 10th, 2008. Anime special were also produced and aired on the same day as the Japanese release, and a short manga was posted as a webcomic on the Japanese Pokémon website. In March 6, 2010, another Ranger game, Pokémon Ranger: Guardian Signs was released in Japan. The new game set in the region of Oblivia was followed by several anime specials.
Like with Pokémon Box in Generation III, a storage game titled My Pokémon Ranch was released on March 25th, 2008 in Japan and on June 9th, 2008 in North America, featuring the character of Hayley.
Another manga series, Miho Asada's Phantom Thief Pokémon 7 was collected and published on March 28th, 2008. Pokémon Adventures then started its Diamond & Pearl chapter with Volume 30 on December 25th, 2008.
The third version of Generation IV, Platinum Version, was released on September 13th, 2008 in Japan and on March 22nd, 2009 in North America, bringing new Pokémon forms into the ring for Giratina, Shaymin, and Rotom, as well as updates similar to those found in Pokémon Emerald.
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness was followed by a third version, Explorers of Sky, which was released in Japan on April 18th, 2009. Just like the third versions of the main series, Explorers of Sky had additional content. Another anime adaptation was produced as well. Another set of games of the Pokémon Mystery Dungeon series was also produced for WiiWare, released in Japan on August 4th, 2009.
Johto's Heart and SoulGeneration III remakes for the incompatible Generation I games, Pokémon fans have widely speculated that remakes of the Generation II Pokémon games, Gold and Silver, would be made for Nintendo DS. Indeed, the paired remakes, titled HeartGold and SoulSilver, were eventually released in Japan on September 12, 2009, and were released in the United States on March 14, 2010. The games were referred to in the anime in an episode that featured the counterpart of the new player character and the three starter Pokémon of Johto, one of whom even joined the regular cast. A new expansion set for the TCG was also released to celebrate the new games.
A new game for the Wii: PokéPark Wii: Pikachu's Adventure, was released on December 5, 2009. The game was released in North America and Europe in the spring of 2010.
Generation V
A Fresh StartPokémon Sunday revealed a new Pokémon: Zoroark. Generation V was dawning, and it quickly became clear that even though the new games, Pokémon Black and White Versions, would again be on the Nintendo DS platform, everything about them will be quite new. In an unexpected move, Nintendo revealed that no old Pokémon would be available this time around until after the story is over, effectively giving both new and old Trainers in Unova, a region based on New York rather than Japan, a completely fresh experience. On September 18, 2010, when the games were released in Japan, 156 new Pokémon were introduced, making this the biggest Pokémon generation yet.
The anime was quick to follow in a new series, Best Wishes. Similar to the original series, Ash's companions this time around are two Gym Leaders: Cilan and Iris.
The future of Pokémon
The history of the Pokémon media franchise already spans long over a decade, and is rich with five generations, many main series games, spin-off games, a Trading Card Game, four series of anime complete with 14 movies, many series of manga, a musical, and plenty of music, but it is far from over.
Even though Generation V has just begun, it is widely believed that it's far from being the last one. The new generations to come will probably extend the Pokémon universe in similar fashion as the older generations did, with new Pokémon, new regions, new characters and features. However, nothing can be certain. Only time can tell.What will Satoshi think of next?
Related articles
- ↑ ポケモン10周年記念コラム
- ↑ Iwata Asks: Pokémon HeartGold Version & SoulSilver Version
- ↑ Beware of the Pokemania
- ↑ Iwata Asks: Pokémon HeartGold Version & SoulSilver Version
- ↑ スペシャル対談/3
- ↑ "[Mr. Yamauchi] indicated that the games would be customized for western markets, a process that should include new art for many of the monsters." Nintendo Power 104 (January 1998) p. 38 (retrieved December 21, 2010)


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Christ the King School
September 20-21, 2019
Sausage Fest is THE PRIMARY fundraising event for Christ the King School and has been an annual community event for 43 years. With 25,000-30,000 people attending, it is also the Tri-Cities third largest event. In fact, Sausage Fest provides our school with 10% of its operating budget. It builds community, helps keep our school affordable and generates a lot of family fun for the best entertainment value around.
Admission to Sausage Fest is FREE and includes 25 games for kids of all ages with great prizes, 12 food booths with over 30 different foods, indoor and outdoor Biergartens, with live entertainment, Arts & Crafts, Bingo, Granny's Attic, a Farmer's Market, plus middle and high school dances. Food and game prices have remained low for many years to provide an inexpensive, enjoyable time for families in our community.
On the main outdoor stage, Sausage Fest also provides the largest showcase for our local performing talent with a wide variety of entertainment that can be enjoyed by Fest-goers of all ages throughout the weekend. The festivities always run on the third full weekend of September beginning on Friday, September 20 from 5:00PM to midnight and continuing on Saturday, September 21 from 11:00AM to midnight.
It takes more than 2000 volunteers for a successful Sausage Fest! We are parents, parishioners, students, alumni and friends. When Sausage Fest began in 1977, only a couple dozen volunteers were required to put on the Fest; now Sausage Fest has over 2000 volunteers working before, during and after the event plus another 245 volunteers in leadership positions for the many booths and activities.
Sausage Fest is a proud tradition of Christ the King. But it doesn't happen without your support. We need your commitment to help with powering our booths. Please sign up to work at the Sausage Fest website, http://cksausagefest.org/, or just call or email us about working a shift. You will have fun serving the community while helping our school raise funds. Most of all, thank you for being a FAITHFUL supporter of Sausage Fest.
All of your donations directly benefit Christ the King School. Thank you for your faithful support of Sausage Fest, a Christ the King tradition for 40 years.
Sausage Fest 2019
Email: email@example.com
Website: www.cksausagefest.org


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Elephant Path - Njaia Njoku | Promo
Preview: Season 3 Episode 9 | 30s
The survival of the last wild herd of forest elephants in the Central African Republic is threatened by civil war and a poaching crisis driven by the global demand for ivory. ELEPHANT PATH profiles guardians of the herd united in their commitment: a local tracker, an American biologist and an eco-guard. The film is an indelible tale of devotion set against the beauty of the "Village of Elephants."
Aired: 04/21/19
Problems Playing Video?
Funding provided by the Corporation for Public Broadcasting. Additional funding provided by The Kendeda Fund, the John D. and Catherine T. MacArthur Foundation and the Wyncote Foundation.


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A timeless luxury estate located in Tavira, with impressive views over the Ria Formosa and the ocean, one of the bests places in the sunny Algarve. Primes with beautiful beaches, restaurants and golf courses near by. Placed in a very large plot, with lush garden with rockery areas, amazing large swimming pool, outside terraces and manicured walkways and "Portuguease calçada" drive ways, nine horse stables and a horsemanship.The main villa offers a light bright lounge / dining room with two sided with fire place, luxury large fitted kitchen, all opening out to covered terraces, one bedroom en suite. On the upper floor a large master suite with fire place and dressing area counting with terraces with indescribable views over the Ria Formosa.
There is also a wine cellar, fully fitted gym and cinema room . In an additional to this main villa two annex for guests, one with one bedroom en suite, lounge and spacious storage room, the other with, bedroom, open space lounge with kitchen and a bathroom, ideal for maids quarters or special guests.


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تغطية صحفية
06 October 2016
IHG Foundation works with groups, Holiday Inn Resort Phuket, Holiday Inn Resort Phuket Mai Khao Beach, Holiday Inn Resort Krabi Ao Nang Beach, Holiday Inn Resort Phi Phi Island, and Holiday Inn Express Phuket Patong Beach Central to help make local communities better places to be for all.
Holiday Inn Resort® Phuket received the Holiday With Kids Magazine Reader's Choice Awards
06 October 2016
Holiday Inn Resort ® Phuket received the Holiday With Kids Magazine Reader's Choice Awards after being nominated by their readers for it's outstanding holiday appeal and facilities for families.
02 August 2016
Welcome to the 11th Charity Project
August 2nd, 2016 was our annual charity day. We organized various activities for the school in order to help more children who need help in education. Every year, we are selecting a local school and provides upgrades, scholarships, uniforms, painting mission, clean up service and a day of fun activities.
Holiday Inn Resort Phuket Anniversary
23 July 2016
Holiday Inn Resort Phuket Anniversary
29 boasting incredible years of genuine Thai hospitality, We continue to be a recognised leader in hospitality thanks to our exceptional employees, intuitive service standards, and valued guests. Thank you to all our loyal guests who continue to stay with us.
01 April 2016
HACCP is a management system in which food safety is addressed through the analysis and control of biological, chemical, and physical hazards from raw material production, procurement and handling, to manufacturing, distribution and consumption of the finished


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SageWoman Blogs
There is no such thing as just a deck of cards. Each deck has a special energy or story to tell. They have a very distinct purpose and tend to be heavily imprinted with the essence of their creators. This blog will explore both tarot and oracle decks and delve into their story, their purpose and how best you as a reader can utilize the gifts and abilities each deck has to offer.
New, Noteworthy and Pre-order Ready
Next month is heating up to be the month of Mega new releases. Yep its blockbuster season for decks and there are a couple I am just busting out of my skin to get my hands on. Because I am the type of person who likes to give and give again, I thought I would share with you my must have hit list for May.
Oh and if you can't wait that long you can pre-order most of them now.
Must have number 1 - Chrysalis Tarot by Toney Brooks and Artist Holly Sierra, published through U.S Games.
I have been watching this deck come together on facebook and boy oh boy am I salivating over this deck. This deck is due for official release on May 10th but you can pre-order on Amazon right now.
Must have number 2 - Silver Witchcraft Tarot by Barbara Moore with Artist Franco Fivolli published through Lo Scarabeo.
This is a Barbara Moore deck is there really any other reason needed to have this deck? I didn't think so. Official release date is April 30 but Amazon does have the pre-order page up and ready to take your money!
Must have number 3 - Tarot of Delphi by J.D. Hildegard Hinkel, self published.
This deck is the result of crowd funding and was done through kickstarter. You have to love that. I for one am a huge supporter of the self publishing market. As a deck creator myself I know what a huge undertaking this sort of project is. The official release date is stated as May with no day indicated. However they are taking pre-orders.
Must have number 4 - The Burning Serpent Oracle by Rachel Pollack and Robert Place, Self published.
Surely I am not the only person on the planet thrilled that Rachel is producing another deck. I am super excited to get my hands on this deck. This deck is also the result of crowd funding this time through indiegogo. The packages they are offering are crazy cool and it is not to late to be apart of the funding campaign. Official release is May.
Must have number 5 - Alice Tarot by Baba Studio, self published.
The first round of pre-orders of this deck are officially closed and I am glad I was quick enough to jump on that first round. That said I noticed today they are doing another option in May, hence why I have it on this list. This is another deck I have been watching as they put it together. Good Goddess is it amazing! Not that we expect anything less from Baba studio.
Well that's a wrap on the must have's for May. If you have decks on your radar that I have not mentioned please place them in the comments section of this blog as I am always on the look out for upcoming, new and note worthy decks.
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Email suggests cancer initiative resignations were welcomed
The chairman of the state's cancer initiative appears pleased to be rid of the agency's two leading scientific officers.
The two Nobel laureates, Drs. Alfred Gilman and Phillip Sharp, resigned earlier this month because of concerns about how the Cancer Prevention and Research Institute of Texas approved grants for commercial projects.
"Better to get them all out of the way now," wrote James Mansour, the initiative's chairman and a telecommunications executive, in an Oct. 14 email.
SciGuy: Read the email
Mansour's message, obtained by the Chronicle, follows the resignations not only of Gilman and Sharp, but of the agency's seven other chief scientific reviewers and many of the dozens of other scientists who served on committees set up to ensure a fair process of scientific grant distribution.
"Gilman is gone and so is his influence," Mansour wrote.
Mansour inadvertently sent the email, intended for agency officials, to one of the resigning scientific reviewers as well.
In response to a Chronicle inquiry, Mansour denied that he's glad to see the departure of scientists who cried foul over an $18 million grant to the University of Texas M.D. Anderson Cancer Center for the commercialization of cancer drugs.
Instead, he framed it as an issue in which Gilman and his colleagues wanted more money to flow to basic research than to commercialization efforts, which support institutions and companies bringing existing drugs to the marketplace.
"Getting products to patients in Texas quickly is why CPRIT was created. With only seven years left, we believe a healthy balance of research and commercialization grants is the best way to make a serious impact on cancer. We're looking for peer reviewers who embrace this full mission of the Institute," Mansour said.
Mansour said he was making the point that the initiative's image would suffer less from news coverage of a mass resignation than it would from "having them trickle in over time."
Public statements differ
The resigning scientists are concerned that some members of the cancer initiative's politically appointed oversight committee, particularly Houston biotech investor Charles Tate, were using undue influence to ensure that certain commercial grants received funding.
"They are now in a better position to pursue their self-interests," Gilman said of the oversight committee.
Mansour's private correspondence is at odds with public statements of support for Gilman, whose stature in the field of biomedical research helped CPRIT recruit top reviewers for its first three years of scientific grants.
The email also indicates that the initiative is close to hiring Gilman's replacement as chief scientific officer: Dr. Raymond Dubois, who recently left his post as M.D. Anderson's provost for a position at Arizona State University.
The resignations, Mansour writes, provide "the prime opportunity to announce a new regime under Dubois and his new chair of the scientific review panel."
DuBois told the Chronicle, "I have not accepted a job from CPRIT." Mansour said the reference was "to express that someone like him would be ideal."
'No decision' made
Dr. Joseph Bailes, chairman of the committee searching for Gilman's successor, noted that Mansour is not on the committee and that "absolutely no decision has been made."
DuBois is only indirectly familiar with the controversial commercialization grant won by M.D. Anderson's Dr. Lynda Chin, who is the wife of the institution's president, Dr. Ronald DePinho.
That's because, in a decision that contradicts M.D. Anderson's own rules, the grant request bypassed a review by his office.
Gilman and CPRIT's oversight committee were also at odds over the division of scientific grants. Some members felt Gilman showed favoritism to applications from the University of Texas Southwestern Medical Center in Dallas, where he was a professor and retained an office.
"There will be a number of Texas institutions who will be ecstatic including (Texas A&M University, Methodist Hospital and Texas Tech University) and others," Mansour wrote in his internal email, referring to the resignations of Gilman and others.
Asked if representatives of these institutions had complained about the grant award process under Gilman, Mansour said the statement referred to Gilman's office being located on the UTSW campus. Many people across the state had expressed concerns about this, Mansour said.
Office issue 'nonsense'
Gilman noted that family considerations precluded him from moving away from Dallas, and said review and scoring of applications were entirely under the control of experts from out of state.
"This 'office location' nonsense is an attempt to divert attention from CPRIT's bad mistakes, and they used it as their final weapon to force my resignation," Gilman said.


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Hey, guys. Been taking lots of pics at the Comic Con of some stuff you guys might like. Been taking pics of every new, and somewhat old, Fett and Mandalorian stuff they have showcased out here. I went ahead and put it on a slideshow on the Photobucket thing. It's easier to view that way, so enjoy. This also has some pics of the new Mandalorian figures that were revealed today by Hasbro and Entertainment Earth (EE). Guess we didn't have to wait for a Friday reveal after all. The pics with the box they come in were taken at the LucasArts pavillion, while the ones where they're all grouped together on tiers was at the EE booth. The only problem with the EE display was the spotlight positioned to the rear of the figures, so it made it hard to get a good pics without the glare from the light. Sorry there's so many slide shows, but they only let you put ten pics in each show.
http://s9.photobucket.com/albums/a85/Ma … ef3d36.pbw
http://s9.photobucket.com/albums/a85/Ma … fc7217.pbw
http://s9.photobucket.com/albums/a85/Ma … 676f23.pbw
http://s9.photobucket.com/albums/a85/Ma … 462c88.pbw
http://s9.photobucket.com/albums/a85/Ma … 00d1fa.pbw
Also, I can't remember if it was on the BFFC boards that I was talking about how neat I thought the customized Transformers ARC-170 fighter was (the one with the Clone Wars tiger stripe pattern paint job), or how neat the paint job was on the little Clone Trooper figure that came with it. Well, my wish has come true, and they have actually made a full size figure version of this fighter (a Target exclusive), and to top it off, they made a battle pack with the Clone Troopers with the neat little paint jobs to fly it around. They come complete with their own tiger striped pattern and painted eyes on their helmet. Very nice looking. Here's the pics for those, in case you're interested.
http://s9.photobucket.com/albums/a85/Ma … 06ff3c.pbw
And, even though it's not really Fett related, I've always thought the 181st TIE squadron and Baron Fel were pretty interesting. Well, they also have versions of those coming out, as well.
http://s9.photobucket.com/albums/a85/Ma … 4c61b3.pbw
I guess Hasbro is on an "elite" troopers motif this year. Enjoy. I'll post some more pics, as they become available.
"I'm just a simple Fan, trying to make my way in the universe."


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Despite hot play, Cards in dogfight in NL Central
ST. LOUIS -- Since losing three straight to Pittsburgh and Cincinnati in late April, the Cardinals have gone 23-7 without dropping back-to-back games or a series, and raced out to the Majors' best record one-third of the way through the season.
And yet, St. Louis has gained only three games in the National League Central standings, taking a 2 1/2-game lead over the Reds into Sunday's finale vs. the Giants.
As well as the Cardinals have played over the last month, the Reds and Pirates have been nearly as successful. Together, the three boast the three best records in the NL. Only one team in the American League (Texas) has a better winning percentage than the Central division's top three clubs.
"You can't help but notice it," manager Mike Matheny said of the Cardinals' inability to create any separation in the standings. "But we're very confident in what we need to do and just take care of what we can take care of. And when we get to play them head-to-head, that's our opportunity. Besides that, just keep playing our game."
The Cardinals will have plenty of head-to-head chances later this season. They will open a three-game series in Cincinnati on Friday and will then close the campaign with 24 of their final 60 games against the two most formidable division contenders.
"You can't rule anybody out," Matheny said. "We just finished the second month. We have a long way to go with a lot of talent in the league all the way around. Any team at any time can take off and go hot. Another team can go cold. We're just trying to figure out ourselves and how to put a good consistent approach out there every day."


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Fayette Boys: The third meeting of Fayette vs. Edon wasn't much different from the other two—close contests that went down to the final seconds of play.
The final meeting this year—last Wednesday at the sectional tournament in Bryan—was more like the first contest, one that was decided in overtime.
The difference this time around was that Edon came out on top at the end, winning 58-51. They got the victory at the line.
"We were forced to make fouls and they kept making them," coach Todd Mitchell said. "We had a decent night with free throws, but we didn't get to the line as much. We need to be more aggressive against a zone."
The Eagles missed only four tries, shooting 10 of 14, but the Bombers went to the line 26 times and converted on 18. They scored 10 free throws in the overtime session.
Austin Hylander's 22-point night was cooling down by the fourth quarter under heavy pressure by Edon. He still played an important role, grabbing four fourth-quarter steals and often getting the ball to Eliott Richardson who had three buckets in the final quarter.
Richardson tied the game with more than two minutes to play and the Eagles played for a last shot to win.
"We held on to the ball for two minutes, but the last shot didn't go in," Mitchell said.
Edon came through with 14 points in overtime—more than they scored in any of the first four quarters.
Richardson finished the game with eight rebounds, what Mitchell called a solid defense against Edon's big players underneath.
Morenci Girls: It wouldn't have taken much, not the way Sand Creek was matching—even exceeding—Morenci's turn-over pace.
Just a few more buckets and it would have been Morenci's girls taking on Madison in the district finals Friday at Whiteford.
But the Bulldogs couldn't get the shots to drop. Despite coming back to pull within six points late in the game, Morenci wasn't able to catch up and dropped the contest 43-37.
In the finals Friday night, Sand Creek walloped Madison 69-37.
With nine Aggie turn-overs in the first quarter and eight by Morenci, it took both teams time to put many points on the scoreboard. Sand Creek led 6-3 after a quarter and finally got its offense into gear in the second period.
For the Bulldogs, the scoring surge never arrived until the third quarter and that made the difference in the outcome.
Jessica Jones hit a two and a three and notched a pair of blocks, but Sand Creek was on top 20-10 at intermission.
After the break, Jones came out to can a three-pointer and Morgan McVay followed with a pair from outside the arc to pull within three. But a string of five turn-overs and some missed shots allowed the Aggies to lead by as many as 15 points late in the third quarter.
Morenci went on an 11-2 run to make a comeback win look possible.
Jones and Chanler McCaskey each hit threes as the Bulldogs whittled the lead down to six points with a minute to play.
Morenci was forced to foul and Sand Creek put half of them through the hoop to stay ahead. Jackie Paris hit a final three-pointer with six seconds remaining, but the Bulldogs had run out of time.
Morenci Boys: Morenci played it out perfectly Thursday at Clinton, but ended up an inch away from a victory.
They trimmed the score to two points on a three-pointer by Justin Swett, then took a chance that the Redskins would miss at the foul line in the final 20 seconds.
Clinton made half of their tries, but Clayton Wolf added a pair for the Bulldogs and Morenci had possession for a last shot to tie the game.
Jacob Bovee launched a three-pointer just before the buzzer. The ball bounced off the rim and Clinton held on for a 49-46 victory to end the league season.
"The kids didn't quit," coach Tim Bovee said. "They came back, but it breaks down to simple things."
Simple things such as shooting 50 percent from the line in a three-point loss, and missing a handful of lay-ups.
"We played consistently," Bovee said, "we just had to make the shots."
The contest was fairly close throughout, but the Bulldogs were generally playing catch-up.
Matt Hoadley scored just before half-time to make it a two-point game and Wolf scored early in the third to tie the game for the first time since the first quarter.
Clinton went up by eight, but Morenci came back to take its first lead since early on with a bucket by Bovee at 2:28 in the third.
The Redskins went ahead by nine with less than three minutes to play, but again the Bulldogs closed the gap. Bovee scored a bucket and a free throw followed by a pair of free-throws by Swett to make it a three-point game with 35 seconds remaining.
Clinton made one of two free throws before Swett sunk his three leading up to Morenci's final attempt to tie the game.
Coach Bovee was pleased with Wolf's physical game and strong showing at both ends of the court. He also mentioned Devin Martinez's play under the boards.
Bovee led scoring with 16, just ahead of Wolf's 15.
Morenci Wrestling: If Morenci's Jeffrey Nofziger faced teammate Kyle McClain at the regional wrestling tournament Saturday, one of them was going to qualify for the state tournament.
Coach Scott Clark knew that if McClain won his second match of the day, one of those two would advance.
McClain got the job done. An 8-0 decision against Manchester put him up against his teammate for the second weekend in a row.
The bout produced a closer contest than the previous week—so close that Clark needed to check the scoreboard when the match ended to see who won.
"Kyle gave Jeffrey everything he wanted," Clark said. "I had to look up at the scoreboard to see if Kyle was awarded some late points."
He wasn't and the senior's season came to an end in a 5-4 loss. Instead, Nofziger will advance to the Div. IV tournament March 6 at the Palace of Auburn Hills.
Nofziger defaulted in his final match of the day due to a recurring rib cage injury.
"We have two weeks to get healed up and we'll see what we can do," Clark said.
As a fourth place finisher, Nofziger is bound to face a tough opening match against the winner of another region in the state. The junior goes to state with a 23-9 record.


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|Garden City, N.Y.
|High School:
|Garden City
|House Affiliation:
Career Highs
Goals: 3, vs. Bryant (3/20/13)
Assists: 4, twice
Points: 6, twice
Ground balls: 4, vs. Georgetown (3/9/13)
2013 (Freshman):
All-Ivy League honorable mention and NEILA All-New England Rookie of the Year ... Also named the preseason NEILA All-New England Rookie of the Year ... Had one assist versus UMass (Feb. 23) … Named to the Ivy League Honor Roll after registering nine points (4g, 5a) against Holy Cross and Hofstra ... Recorded six points on two goals and four assists in a win against Holy Cross (Feb. 26) ... Tallied two goals and an assist against Hofstra (March 2) ... Recorded one goal, one assist, and picked up four ground balls in a win over Georgetown (March 9) ... Compiled four points (2g, 2a) and picked up two ground balls against Brown (March 16) ... Scored a career-high three goals while also recording an assist and a groundball in a win against Bryant (March 20) … Had one assist in a victory over Dartmouth (March 23) ... Tallied one goal, one assist and two ground balls in a game against Duke (March 30) ... Named Ivy League Rookie of the Week after recording two goals, three assists, two ground balls and one caused turnover versus Cornell (April 6) ... For the second week in a row, named Ivy League Rookie of the Week after tallying nine points (2g, 7a) against Quinnipiac and Penn ... Scored two goals and dished out four assists in a win over Quinnipiac (April 9) ... Dished out three assists in a victory over Penn (April 13) ... Notched one goal and one assist to go along with two ground balls against Princeton (April 20) ... Dished out three assists and picked up one ground ball against Yale (April 27).
Before Harvard:
Ranked as the No. 4 recruit in the class of 2016 by Inside Lacrosse … Started all four years as an attackman at Garden City … Captain of the lacrosse team in 2012 … Led Garden City to an undefeated season, a No. 1 ranking by Inside Lacrosse and a Class B NYS Championship in 2012 … Chosen US Lacrosse National Player of the year in 2012 … Named an All-American in 2012 and received All-America honorable mention in 2010 and 2011 … Also named an Under Armour All-American and NILCA All-America first team in 2012 … Also named All-County all four years of high school … Selected as the Nassau County Player of the Year and the Attackman of the Year in 2012 … Named the NYS Class B Championship Offensive MVP in 2012 … Selected Newsday All-Long Island first team MVP … Named Nassau County Scholar-Athlete in 2012 … Scored 347 career points and holds the record for career assists at Garden City with 217 … Also played three years of varsity basketball and two years of varsity football at Garden City … Member of the National Honor Society … Sister, Bradie Dwyer, was a diver at Boston College and brother, Dillon Dwyer, played two years of football at Ithaca College.


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*Due to the nature of our products use, we usually do not accept returns but exceptions may be considered on a case-by-case basis. We advise that all customers consider the following before an RMA form is submitted.
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There are a lot of Mortal Kombat games that should never have been made. This one at least had the foresight to be cancelled before it saw the light of day.
It was called Mortal Kombat: Fire & Ice (sadly, not pictured above), and was a co-operative game starring Scorpion and Sub-Zero. If you reckon that sounds just awesome, think about most of the Mortal Kombat games that were actually released in the last ten years. Then consider that this one wasn't.
Mortal Kombat co-creator Ed Boon says it was binned because developers Paradox "couldn't do it in time and under budget", but I'm going instead propose it was because "nobody would buy a Mortal Kombat game that sounded like an aftershave".
Ed Boon Reveals The Canceled Mortal Kombat: Fire & Ice [Game Informer]


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William John Macquorn Rankine
Born: 5 July 1820 in Edinburgh, Scotland
Died: https://doi.org/10.1093/ref:odnb/2313324 December 1872 in Glasgow, Scotland
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|Main Index
|Biographies index
William Rankine's mother was Barbara Grahame, the daughter of a Glasgow banker, and his father was David Rankine, a civil engineer and lieutenant in the rifle brigade. Although he was the second of his parents children, his older brother David died when young so William was brought up as an only child. It was a strict religious upbringing with his father teaching him not only arithmetical skills but also mechanics. William did not enjoy good health as a child and could only attend school for short periods. Most of his education took place at home with private tutors but he did attend Ayr Academy for about a year in 1828-29 and also for a short while Glasgow High School in 1830.
Rankine's interests were divided between music and mathematics. At first he was strongly attracted to number theory but when he was 14 years old one of his uncles gave him a Latin edition of Newton's Principia which he read eagerly. For two years from 1836 to 1838 Rankine studied at the University of Edinburgh, attending a wide range of lectures in science subjects, but choosing not to attend mathematics classes. He won a Gold Medal for an essay on The wave theory of light in 1836 and another Gold Medal for an essay on Methods in physical investigation two years later. He did not take a degree but chose to leave university in 1838 and become an apprentice to the engineer John Benjamin MacNeill. This was not Rankine's first experience of engineering for while he studied at Edinburgh University he had worked on the Edinburgh and Dalkeith Railway which his father was overseeing.
From 1839 to 1841 Rankine worked on numerous projects that John Benjamin MacNeill was involved with, including river improvements, waterworks, railways and both harbours. Some of the work took Rankine to Ireland. After his return to Edinburgh he undertook some investigative work with his father and they published An experimental inquiry into the advantages attending the use of cylindrical wheels on railways (1842). Further papers read to the Institution of Civil Engineers were highly thought of and several won Rankine prizes.
Rankine was appointed to the regius chair of civil engineering and mechanics at Glasgow in 1855. His [2]:-
... inaugural address espoused the harmony of theory with practice in mechanics, and outlined a tripartite theory of knowledge - theory, practice, and the application of theory to practice - which left room for a new breed of engineering scientists to bridge theoretical and practical domains.He decided to found a Scottish version of the Institution of Civil Engineers and so he resigned from the London based Institution in 1857 and became the first president of the new Institution of Engineers in Scotland. As well as holding the presidency in 1857-59, he was elected for a second term in 1869-70.
Rankine's study of the applications of mathematics began quite early in his career as an engineer. While an apprentice engineer he made a mathematical analysis of the cooling of the earth (1840). He worked on heat, reading Clapeyron's works, and attempted to derive Sadi Carnot's law from his own hypothesis. R H Atkin, reviewing [14], describes Rankine's ideas on thermodynamics, and in particular compares his approach with that of Clausius:-
Rankine apparently regarded energy, as we do today, as being classified into two kinds, viz., kinetic and potential, and his thermodynamic theory was developed by considering the transformation of one into the other. He began with the hypothesis that matter was constituted by molecular vortices (without considering the cyclic process) and obtained the quantities "pressure", "specific heat", etc., from that consideration. His classification of energy was similar to, but not exactly the same as, that of Clausius. Both Rankine and Clausius approached the second law of thermodynamics from the point of view of the transformation from one kind of energy to the other. But whereas Clausius considered the conversion between heat and work and the flow of heat from high to low temperature in a cyclic process, Rankine concentrated on the change from kinetic (molecular) to potential energies, and related this change to heat flow by use of his "heat-potential" function.Hutchison, in [9] and [10], looks at the entropy function which Rankine defined and its implications for the theory of thermodynamics which he developed. Rankine's work was extended by Maxwell. Rankine also wrote on fatigue in the metal of railway axles, on earth pressures in soil mechanics, and the stability of walls. He also developed methods to solve the force distribution in frame structures and worked on hydrodynamics and the design of ships. He was elected a fellow of the Royal Society of Edinburgh in 1849 and a fellow of the Royal Society of London in 1853. He was also elected to the American Academy of Arts and Sciences in 1856 and to the Royal Swedish Academy of Sciences in 1868. He was awarded an honorary degree from Trinity College, Dublin, in 1857.
Among his most important works are Manual of Applied Mechanics (1858), Manual of the Steam Engine and Other Prime Movers (1859), Civil Engineering (1862), Machinery and Millwork (1869), Useful Rules and Tables (1866), Mechanical Textbook (1873), and On the Thermodynamic Theory of Waves of Finite Longitudinal Disturbance.
As to his interests outside his professional studies, he was [2]:-
A keen cellist, pianist, and vocalist, his one published composition was a piano accompaniment to a song entitled the 'Iron Horse'; as a British Association red lion, hailed as lion-king in 1871, he penned quirky and humorous poems like 'The Mathematician in Love' and 'The Three-Foot Rule' (a protest against the metric system). These Songs and Fables (1874) appeared posthumously with illustrations by Jemima Blackburn, wife of Glasgow College's mathematics professor.Rankine's health deteriorated rapidly during the final six months of his life. The first symptoms saw his vision become impaired, then his speech failed and finally he became partially paralysed.
Article by: J J O'Connor and E F Robertson
Click on this link to see a list of the Glossary entries for this page
List of References (17 books/articles)
Mathematicians born in the same country
Additional Material in MacTutor
- Obituary: The Times
(Click the link below for those honoured in this way)
|Fellow of the Royal Society of Edinburgh
|Fellow of the Royal Society
|Lunar features
|Crater Rankine
Cross-references in MacTutor
- History Topics: The history of measurement
Other Web sites
- Dictionary of Scientific Biography
- Dictionary of National Biography
- Encyclopaedia Britannica
- iGEM
- Maritime History Virtual Archives (Obituary in Naval Science)
- MathSciNet Author profile
- zbMATH entry
- ERAM Jahrbuch entry


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Brookfield, Massachusetts
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Brookfield is a town in Massachusetts. It was formed in 1673 and was previously called . It can be found in Worcester county and is a part of the Worcester registry of deed district. For more information, contact the county at 6 Center St., Brookfield 01506. On the attached map, Brookfield is shown as 40 in Worcester county.
For information about the state of Massachusetts see Massachusetts Family History Research.


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The Player Who Knows WHY Beats the Player Who Knows How
Last week I found myself with my kids, headed over Wolf Creek Pass, the ski area still patchworked with deep snow, as my son drives over the Continental Divide - and I get to work on the laptop. We are returning from several days working the Native American Volleyball Academy, run by the great Nana Allison Brewer, might be the first Navajo head coach at the DI level. I first had the pleasure to teach her back in the 1990s when she joined a YMCA Coaching clinic at the Olympic Training Center when she was a player at New Mexico. She is now head coach at SDSU, and a mom of four kids – including a one month old son who was in attendance at camp, getting an early start to coaching. My kids joined me at the academy again, as this is a pretty special camp to be a part of on lots of levels. Navajo Prep was the site again, and has a new student center and dining hall. We even had a visit from the legendary Nancy Mike, who won several NM State VB championships at Santa Fe High School and who now lives in the Four Corners area. She was playing last month in the US Open in the over 50s or so, another lifetime leader in our sport.
As I worked with these young athletes and their coaches, a dinner with Olympian Jackie Joyner Kersee a few summers ago kept coming to mind. She was a multi sport player, including volleyball when she was in middle school. She gravitated to track and field, as she enjoyed tracking her small improvements – I need to jump ¼ inch more in long jump, win or lose….I need to go .1 second faster in this next race, win or lose. A classic case of Citius, Altius, Fortius understanding and focus on mastery/performance over outcome at a young age. She said the most important thing she learned from her husband/coach was that the track athlete that knew why, beat the track athlete who just knew how. What a true and powerful statement that is for all in sport.
Thus the title of this blog really says it all….we need to be better at teaching the WHY, not just the how. During the camp here, just about every one on one talk with players and coaches, I ask…Why? I will be gone in couple of days, and these kids need to be better able to problem solve/understand without the help of a coach. It is equally true that the coach who knows why, beats the coach who knows how.
While questioning and guiding players to understand the why, not just the how, can take longer at the start, once the player knows why, they can problem solve related situations without your being there. In the end you have created a team of players who are also your assistant coaches, able to teach themselves so that the team gets better far faster than if you are the only source of wisdom. As the late John Wooden wrote – "You haven't taught them if they haven't learned…" It is not about what you know, it's about what they know.
Working with these Navajo athletes is always one of the highlights of my year. Chon, the head coach at Neah Bay, WA, drove the 22 hours to New Mexico to coach the camp. I have also been lucky enough to have coached in Chon's gym, part of the Makah nation that is also the most Northwest land in the continental US. Chon explains a lot more of the challenges of coaching on the reservation in his article that I have posted to the History section of the Grassroots. "Coaching on the reservation" notes that 50 percent of those living there are unemployed. So as part of USA Volleyball's diversity work, we come here to help hands on. The Navajo Times carried two good stories on this year's camp at http://www.navajotimes.com/sports/index.php
Culture of Play
We wanted to help promote beyond this camp, a culture of play (now there is a virus I wish would spread worldwide, a culture of play virus…), so we went to the Wal-Mart next to the Navajo Prep campus, and bought over 20 market play balls so the players could take one home to play with their family back on the reservation. Nana spoke to the athletes about when she was a 7th grader and would play volleyball with her older sister, on their knees at their home, so they would not hit the ceiling as much. We strung my yellow rope up down the center of the court (just like seen in the minivolleyball book being done all over the world) and let each player pick out a ball in their desired color. Then we played one vs. one and one vs. one plus one. Three hits a side. Using their non-dominate hand for part of the time so they learned that important skill set. Then every player at the end of camp today took their ball with them, so they can play inside at home too. We also spoke about the value of being early into the gym to play, even if the nets are not up, getting more deliberate practice and never waiting for a coach to blow the whistle to start learning.
I Need a Wood Court….
Here is a guesstimate I am making after coaching in over 40 nations around the world – over 90 percent of the world's volleyball players, compete and train on dirt or concrete courts. So many of the small nations would have one or two indoor courts IN THE ENTIRE NATION, everything else is outside, and the lucky players get the asphalt or concrete level courts. In Italy and the Dominican Republic, entire minivolley tournaments are held on closed down streets – just like the great North American Chinese 9-man tournaments are run. Recently doing the CAVB (African Volleyball Confederation) clinic, again you saw dozens of outdoor courts, and only rare indoor court options. I remember talking with Lang Ping decades ago about one of the times she was too excited to sleep. It was before her first national championships, when she was around 14. It was not the nationals that was keeping her awake, it was because she was going to play on a wood court for the first time in her life. One of the great advantages of our sport is that it can be played on so many surfaces – including sand, grass, snow, mud, water and dirt. Most the world play on dirt, which hard packs down, and if they are lucky, they get to move up to a concrete or asphalt court. Karch Kiraly's East High School in Santa Barbara, like so many playgrounds in California, has only an asphalt court were boys and girls by the dozens play daily during school breaks. Sure a wood court is nice, but when we play on Sport Court with padding, we are still getting an elite playing surfaces. If you do not have a court, get a rope up and play on whatever flat surface you can find. The key thing is…to play.
Aim for Heaven, not Hell
One other concept came back today, that of when you are lost, hitting the ball into heaven, not hell. The idea is to help young kids understand that when they are lost on the court, and having to hit the third ball over, they should never hit it into the net as and error, but should hit it way over the net, even if it goes out. "Hell" starts at the top of the net at 7'4 1/4" for the women, and ends at the floor. Heaven starts at the top of the net and goes the remaining 15-40 feet above the net, to the ceiling. I even have put up a red sheet on the net to the floor – to better show on of the hells of volleyball – or have used a black sheet (Hell then becomes a black hole) to help them see how they are to hit into the space above the net, never into the net. This concept has a cousin, that being "there is no such thing as too high a dig." Now, watching the USA women's team online winning the silver medal this last week over in Switzerland, there were some digs that hit the ceiling and were declared dead. In the US, the ceiling is in play, and I have given $5 gift certificates to Wendys anytime a player digging a ball below their waist, had a ball hit the ceiling. Most players make an effort and touch a ball, but the ball goes horizontal in flight, and not up. These are ways to help players learn that they may even have to add power and "UP!" to a saving dig, making it go "too high," rather than the normal lighter contact which goes "too low.".
There is a Reason the Ball Cart Has Wheels
One of the things the NAVA coaches did really well was moving the ball cart around the court. Far more often than not, the coach parks the ball cart either off the court by zone four, or on the court at the zone 5-6 seam line. These coaches did an excellent job of moving around to introduce and play balls from zones 1, 2 and 3, and from behind the endline of the court too, and thus were developing much more well rounded players in the camp. Just make sure to free your ball cart from the tyranny of the perpetual ball cart tossing spot traditionally done by coaches that park the cart at the zone 5-6 seam area, and randomize the angles and play to ALL the game like angles.
Bring Back Your Favorite Kids Games as Scoring
This last idea to share has been part of IMPACT training as well recently. One of the reasons to have a whiteboard in the gym, it not only to make your practice objectives no longer a secret, but to have a great place to score some of the children's games you can use for a scoring option. Put up a tic-tac-toe grid, or two nooses and 4-6 blank spots for Hangman. You can bring out Connect Four game as your scoreboard, or a deck of cards, with each point won giving that team a chance to play their dot drop, or a hand in the card game of choice. The chance to play favorite kids games AND volleyball at the same time, and actually have a chance to win it in the case of tic-tac-toe with enough points scored in a row, is a great trip back down memory lane for all players.
Thanks to all the coaches and players at NAVA for the chance to again share the new ideas we have come up with at USA Volleyball. Let us know how else you are growing the game in diverse populations around our nation, and make sure to share the best ideas that are working, so we all benefit. email@example.com
The following comments were made on our previous web platform and have been transferred here to maintain the historical record.
On June 24, 2010 Michelle Goodall wrote
John, I know I've mentioned this before, but want to thank you again for sharing the recap and stories from all of your travels. I know we all can't always get out to have these same experiences, so I appreciate the stories in your blog and certainly use them as a way to somewhat stay in the loop with volleyball happenings elsewhere. I love the connections this sport can bridge! Great reminders in this blog too...knowing why not just the how is great advice for us all to follow--whether we're players or coaches. You do great work...thanks for keeping us all connected.
On June 29, 2010 D McCage wrote
Great article!
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