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Carroll County Animal Hospital is seeking a veterinarian for our progressive small animal practice that emphasizes high-quality medicine and excellent client education. Our office is a busy and growing 5 doctor practice that has been serving the West Georgia area since 1946. We have all the latest in diagnostic technology - in-house lab equipment, digital radiographs, ultrasound, anesthetic monitoring equipment, etc. Our support staff is seasoned and dependable; they're excited to assist you in practicing to the full extent of your capabilities.
Our ideal candidate is self-motivated, detail oriented, and enjoys interacting with clients. We have built our practices' reputation on being trustworthy to our clients, and advocates for our patients. We are able to offer a variety of schedule options, as we have two locations and a large group of doctors.
We are located one hour west of Atlanta in a growing university town with wonderful family related amenities, including recreation, health care, and school systems. There are plenty of opportunities to be outdoors, with over 1000 acres of parks nearby. Cultural enthusiasts will enjoy the Carroll Symphony Orchestra and the Carroll County Community Theatre.
We offer a generous compensation package that includes health, dental, vision, life insurance, disability insurance, full relocation reimbursement, CE allowance, and 401K plan. For immediate consideration, please apply for this position at www.petvetcareers.com or email your resume to Dr Meredith Robbins firstname.lastname@example.com to be connected with Dr. Jason Harden, Medical Director .
Association of Avian Veterinarians
PO Box 9
Teaneck, NJ 07666
E: email@example.com
Please note: AAV does NOT provide medical information to the public on this site or via phone, email or social media sites. Please visit the find a vet directory to locate a veterinarian in your community.


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Tech Update
Zero-Drip Nozzle Eliminates Lubrication Waste
Fluid application is controlled through pressure, time, degree of pattern and electronic programming of a simple HMI. The design provides easy interchangeability of the spray tips for a variety of spray angles and volumes. For example, at 40-PSI water pressure, flow is 0.1 gal./min. at a 25-deg. angle; 0.2 gal./min. at 65 deg.; and 0.4 gal./min. at 110 deg.
The spray nozzles are available in brass, stainless steel or plastic, with tubing choices of 1⁄8-, 3⁄16- and ¼-in. dia.Industrial Innovations: 616/249-1525; www.industrialinnovations.com
See also: Industrial Innovations, Inc.
Related Enterprise Zones: Lubrication

subset: commoncrawl


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Look what just cruised into town! It's his dream car, bursting with bold blooms to remind him just how special he really is, on Father's Day and all year long. Hand-painted in classic poppy red, this fun-filled ceramic Ford Mustang is a one-of-a-kind collectible gift he'll love showing off to friends and family!
This colorful arrangement includes orange spray roses, yellow asiatic lilies, red carnations, red miniature carnations, blue delphinium, galax leaves and huckleberry. Delivered in a '65 Ford Mustang collectible keepsake.Approximately 14" W x 14" H
Orientation: All-Around
The Bouquet you selected can be upgraded by our expert florist.
this is the product detail upsell text


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Resting arm, Hart sits out of finale vs. A's
OAKLAND -- Designated hitter Corey Hart was not in the Mariners' lineup in Sunday's series finale with the A's as manager Lloyd McClendon hoped to get the right-hander a quick two-day break to help a sore right biceps muscle continue to recover.
Hart did not play in the season opener but was at designated hitter the next four games until Sunday, when Logan Morrison got the start at DH and Michael Saunders opened in right field.
Hart missed a week toward the end of Spring Training because of soreness in his right arm, which did not help his effort to regain his timing after he missed all of 2013 following two knee surgeries. He has hit .167 (3-for-18) with a home run this year.
The Mariners are off Monday prior to Tuesday's home debut against the Angels, so McClendon wanted to take advantage.
"It's a great opportunity to get him two days off, get him freshened up and ready for the home opener," McClendon said. "I think the light is starting to flick a little bit for him. You can see the hands starting to quicken up; he's starting to recognize breaking balls a little better. He's still not quite over the hump with the tissue issue with his bicep, but he's getting there. I just want to be careful with him and keep him moving forward. The opportunity to give him two days off just makes sense."
McClendon said the sore arm did not hinder Hart's throwing, just his swing, so that would not affect when he would play in right field. For now, McClendon has revolved Saunders, Morrison and rookie Stefen Romero in right, with Romero's use limited so far because the club has faced only two left-handed starters.
McClendon likes having Morrison's bat in the lineup against right-handers, bringing Saunders in for late-inning defense when both Morrison and Romero have started. Saunders replaced Morrison in the eighth inning of Saturday's 3-1 win and immediately caught a tough, low-sinking line drive.
Morrison immediately turned to McClendon in the dugout and told him he had made the right move.
"When Saunders caught that ball he said, 'That was one heck of a move, Skip, getting me out of there,'" McClendon said with a laugh. "But he's been fine. He plays the outfield a little better than I thought he would. I've been pleased with it. He'll be back out there."
As for Saunders?
"Michael is a tremendous defensive outfielder that can play all three positions," McClendon said. "There's a certain comfort with having him in the outfield. I'd be lying if I said if I had a chance to DH Morrison or Hart and play Michael in the outfield that I'd rather do it the other way around. He gives us the best defensive outfield to have him out there. But to this point, everything has worked pretty nicely for us."


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An article from PHP Security consorium.
Almost every website has an HTML form for visitors to complete. But how do you know that the person who completed the form did so through your website? That is, how do you make sure that no one has 'spoofed', i.e., 'forged', a form submission?
METHOD 1: Spoofing Submissions
How can you "spoof" a form submission?
Let's assume you have the following HTML form that is located at http://yourdomain.org/form.php:
<form action="/submit.php" method="post">
<select name="myvar">
<option value="foo">foo</option>
<option value="bar">bar</option>
<input type="submit">
It would seem safe to assume that you will be able to reference $_POST['myvar'] and it will have a value of either "foo" or "bar." Assuming the user selects "foo," the request will look something like this:
POST /submit.php HTTP/1.1
Host: example.org
Content-Type: application/x-www-form-urlencoded
Content-Length: 9
Now let's assume that someone does the following:
1. Saves your form from their browser to their desktop.
2. Opens the "saved" HTML file and makes the following alterations:
1. Modifies the "action" tag so that it now contains the full URL to the form.
2. Removes the "select" tag and replaces it with a "textarea" tag.
This person would then have a form that looks like the following:
<form action="http://yourdomain.org/submit.php" method="post">
<textarea name="myvar"></textarea>
<input type="submit">
With this simple form, this person can now submit anything as the value of $_POST['myvar']. In fact, there was nothing to prevent the person who manipulated your form from including unexpected form variables or anything that can be achieved with an HTML form.
METHOD 2: Forging HTTP Requests
More sophisticated attacks might just use raw HTTP rather than bothering to generate or modify a form for every desired type of attack. You can telnet to port 80 and type your requests. Below is a sample request for logging into the NYPHP forum.
POST /index.php?act=Login&CODE=01&CookieDate=1 HTTP/1.1
Host: forums.nyphp.org
Connection: close
Referer: http://forums.nyphp.org/
Cookie: session_id=12345
Content-Type: application/x-www-form-urlencoded
Content-Length: 44
To use these raw requests, you would need to change three items.
1. Change "myname" to be your "username."
2. Change "mypass" to be your "password."
3. Change "session_id" to the necessary value.
4. Finally, change the the "Content-Length" to be the new length of the POST data.
A more advanced form of attack leaves out the typing and uses specific software written to automate attacks.
Since, from a strict protocol perspective, the only thing you know is that HTTP requests and responses are going back and forth, there is no definitive way to know that a form submission has not been "spoofed". Therefore, our recommended "best practice" reduces the possibility of a spoofed form submission by relying on the use of a "shared secret" and, reducing the possiblity of unwanted values being submitted by outlining a general architecture for handling data and forms. (See Note 1)
Also referred to as one-time tokens or hashes, the idea is typically the same. You create a secret that is intended to only be known by the server and the legitimate user. Implementations vary widely but they share the characteristics of being transparent to your users and difficult to exploit.
One implementation would be to store the secret in the user's session:
$secret = md5(time());
$_SESSION['secret'] = $secret;
This would then be used as a hidden form variable in the form:
<input type="hidden" name="secret" value="<? echo $secret; ?>" />
Every time you display the form, you would regenerate this secret, so that the user always has a current, fresh, and correct secret.
The receiving page can check this by comparing the "secret" sent by the form with the "secret" that was stored in the corresponding session variable. You can improve the security of this method by restricting the timeout window rather than relying on the session timeout, which might be too large for your needs.
A solid "architecture" would assure that:
1. You know what you are sending out
Keep track of forms you've put on your site and develop a policy for accepting form submittals (for instance time outs, multiple forms per user id, multiple submissions, not accepting forms you don't expect, etc). This can be implemented using tokens.(See Note 2)
2. You know what you should be getting back (see Note 3)
This is crucial. Just because a <select> field contains certain values, don't think you can't get back something totally different such as as PHP code, SQL, etc.
1. know the fields you need to have back to accept the form as valid
2. restrict exactly what values you'd accept as input
3. always minimize taking data from forms (or any external source) and using it directly in database queries, or other inner and intimate parts of your application.
1 - A bad practice is the use of "generic" form handling scripts that rely on hidden form values to determine what form fields may be required, etc. Any user can, using the "Spoofed Form" technique noted earlier, manipulate the submitted values.
2 - Some have suggested the use of a CAPTCHA as a method to eliminate spoofed form submissions. Unfortunately it does not eliminate spoofed form submissions. The original intent of the use of CAPTCHAs was to determine if a human being, not a webbot, has filled out a form. However, CAPTCHAs can be of use in reducing the possibility of a website being flooded with form submissions since it effectively slows down the rate at which those forms can be submitted.
Nonetheless, CAPTCHAs - especially those that rely on letter and numbers - can be circumvented. One technique utilizes a form of OCR using something like GOCR (see: http://jocr.sourceforge.net/.
To learn more about CAPTCHAs, see http://www.captcha.net/. See also, on captcha.net, the section that describes the use of pictures instead of text.
3- Be sure you know which variables contain the values you want and whether you are inadvertently relying on register_globals. Though as of PHP 4.2.0 this particular ini setting is "OFF" by default, nonetheless, it is still common for this setting to be "ON" in shared server environments (some open source applications require register_globals to be on). It's considered "best practice" to write your code with the assumption that register_globals is off. For more information, see http://php.net/manual/security.globals.php.
More information found at http://www.phpsec.org
Spoofed Form Submissions
Security issues related to php and mysql usage. How to make your code secure? Security measures and configurations? It's all in here!
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- Alexej Kubarev
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*This soup doesn't require a lot of thought. Simply simmer everything until tender!
View the complete recipe
Looks awesome! I am actually from Odessa, so I have quite a bit of experience with this stuff. Gonna try your version this week.
As a fun aside, my grandmothers usually sweat the vegitables before boiling them, they also add red kidney beans, which go amazingly well with borscht.
OMG it just occured to me that u forgot the potatoes!!!!!!
Hi chef John,
As a proud Eastern European I really enjoyed your take on this dish, just a quick tip: if you ever get your hands on dried boletus mushroom put some in your borscht and any Eastern European girl won't be able to resist you.
P.S. for me potatoe is a must in a beatroot soup as it gets coloured by a beet and gives a nice mushy texture.
It is great to see another Polish dish! Polish cuisine is so good (although not very slimming...). It is the ultimate comfort food, I have no idea why it is not too popular abroad. Anyway, in Poland we make also the summer version of borscht using young beetroots together with leaves and stalk - it is very tasty! Most like it chilled for hot summer day (I am a firm believer that every soup is ment to be at least warm) and also add some chopped cucumber believe it or not. Another possible and often used addition is boiled egg. Potatoes, sour cream and dill is a must. You may like to try some lemon juice for taste instead of vinegar. And some garlic! Whole clove just dumpted into pot. For this version vegetable broth is better and no other vegetables are needed in the soup so it is even easier to make :)
Thanks Chef John!
And here I thought I was the only one who enjoyed beet-stained fingers!
This recipe and the previous comments are why I love this site. I learn from it every day. Thanks Chef and fellow fans
Love the colour! Once you stir and mix in the cream and starts looking pink, it resembles a lot with my red orach sour soup. And even here in my country, Romania that is, we eat these sort of soups cold. I prefer it straight from the fridge actually during hot summer days :)
Mildred says...
I do prefer this version of borscht soup...without the addition of potatoes! ;) Once again, Chef John, you displayed boldness and creativity in this soup recipe! Love it!
Hey again Chef,
There for a moment you even had me salivating over a bowl Tricked-Up Beets.
Whut-up next?? ... Tricked-up Okra?
C'mon Man!! How 'bouts 'sum real 'merican food 'fer a change...
'Fer instance sumpt'n like a short-cut version of puertorrican red kidney beans or sumptin'?
Thanks anyways!
Chef John, the Borscht video isn't up anymore, it's the Ham & Red Eye Gravy video.
I loved this recipe. I loved how it smelled as it simmered. I loved how my daughter, the hater of cabbage, wolfed it down. Thank you!
Would greek yoghurt (full fat of course) work at the end?
Never tried!
It's great to know you love and cook this soup.
Generally in Ukraine we add tomato paste or blanched tomatoes with skin removed on the final stage instead of vinegar (works in a similar way adding a slightly sour flavor + changing the colour)to make it "borsch". Otherwise (tomato-less) it is called "svekolnik" - meaning the beet soup.
I just wanted to tell @Oldga "Thank you" for the rich insight into the soup from someone who's culture has perfected it!
@Lisa, that was an encouraging comment! Children can be so fussy!
Little bit of confusion here, on your video here when you add the beets and cabbage it shows the broth with the onion and carrots, however, in the "View the full recipe link" it says to strain the broth before going on the the beets and cabbage. Wouldn't the carrots be about as tasteless as the meat after 4 hours and verging on mushy? I would think if you wanted more "stuff" in the soup you would strain it and add fresh carrots with the beets and cabbage and cook until soft. If you don't use your own broth and use pre-made broth as well you will be sans carrots and onion as well.
Must be a typo (I don't do those documents). You can strain out and add fresh, but I just added as is. Yes, the favor is already in the broth, but adds nice color and some texture.
Hi chef John! I have to say I love your blog. I cooked many of yours recipe. And never had bad experience. But this is not a borscht. I'm from Ukraine, and I tasted this soup from many cooks. Some skipping on beans, what's a shame, because that makes big difference. But NO potato in any type of soup for ukrainian it's surprise. And yes has to be some kind of tomato product.


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No matter what Lamborghini execs say about the company's plans, or lack thereof, to build a new SUV, the Photoshop artistes will inevitably keep on with their pasty selves. If it does exist some day, the successor to the LM002 "Rambo" Lambo likely won't be quite as batshit insane as the original V12-powered, Shiek-baiting supertruck. In fact, most think it'll be based on the Porsche Cayenne/Audi Q7/VW Touareg platform, though powered by a V10 and designed to look much more like the Gallardo. Something, perhaps, like this rendering of a prospective Lagartijo LM005 by Italian artist Andrea Rosati, featured in InfoMotori. Lagartijo, for the Spanish-challenged, means both "lizard" and, in Mexico, a "sharp dresser," a construction that's pitch perfect for a Lambo SUV. Then again, maybe we're better off not knowing.
Lamborghini LM005 Lagartijo [Info Motori via Autoblog]
Report: Lamborghini's SUV, 2 + 2 Projects Cancelled [internal]


text:
Getting Your First BITCOIN is Hard, but We are Here to Help
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– If you are ready to check out the Bitcasino casino games and earn some coins…


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Yahoo News and the Food Channel predict the rise of Peruvian food in 2012. "No chance," counters Esquire's John Mariani, who claims that beyond ceviche, "there's not a helluva lot more to Peruvian cuisine."
Meanwhile, The James Beard Foundation (JBF) predicts a Thai food "revival," while Fox News says it'll be Moroccan and Jewish foods.
The new "it" dessert of 2012: the humble doughnut. That is, according to the JBF. YumSugar thinks it's going to be kouign-amann, a buttery French cake. My money's on doughnuts for this one. Who is ever going to know how to spell or pronounce "kouign-amann"? I mean, really, come on.
A few more predictions for the hottest food trends in 2012 include unusual pizza toppings (cardoons, anyone?), exotic seafood (uni), and more animal parts (bone marrow, tripe).
These folks really shouldn't stress about being right. Because when December 2012 rolls around, they'll all be writing articles about the actual hottest food trends of 2012, and it won't matter if their December lists are completely different from the January ones.
I'm not too interested in predicting this year's food trends, but I am interested in learning about what foods YOU'll be eating of 2012. Below you'll find eight foods I'll be eating more of in 2012 not because they're trendy, because they're delicious, healthy, and easy to cook at home.
1. Almond Milk: Since I'm lactose-intolerant, I've been drinking soy milk for years, but lately I've come to love unsweetened vanilla almond milk. A mere 40 calories per cup, its nutty, mildly sweet flavor makes it ideal for breakfast smoothies.
How to enjoy: Use in place of milk in smoothies, oatmeal, and other recipes, such as pudding.
Sample recipes: Cranberry, Banana, and Honey Smoothie and Mom's Chocolate Pudding with Bananas and Graham Crackers.
2. Red Quinoa (pronounced KEEN-wah): Because it's a gluten-free, high-protein, remarkably nutty, chewy, versatile whole grain. And because it's red.
How to cook it: Boil -- follow instructions on package.
Sample recipes: Warm Red Quinoa, Chicken, and Arugula Salad (below)
3. Leafy Greens including Kale, Red Kale, Mustard Greens, Swiss Chard, Collards, Turnip Greens, and Spinach. You see them at the market, pick them u[, wonder what to do with them, then put them back. Don't! Saute them with olive oil and garlic; add them to soups, stews, pastas, and grain dishes; eat them raw in salads. On average, 1 cup of cooked leafy greens without salt ranges between 35-45 calories and contains between 2-6 grams of protein.
How to cook them: Boil; steam; saute; roast; raw in salads.
Sample recipes: Raw Greens, Apple, and Carrot Salad with Warm Maple-Mustard Vinaigrette and Easy Butternut Squash, Kale, and Chickpea Soup.
4. Kabocha Squash (pronounced kuh-boh-cha). Because its sweet, fluffy orange flesh tastes like a sweet potato. Because it's only 30 calories per cup. And because you're tired of buying butternut squash.
How to cook it: roast; steam; boil.
Sample recipe: Roasted Kabocha Squash with an Orange-Honey Glaze (below)
5. Scallops. Among the least "fishy" of seafood, scallops are usually liked by everybody at the dinner table. That's a good thing since 4 ounces of scallops are only 125 calories and boast 28 grams of protein. They also pair well with just about any type of vegetable from roasted spaghetti squash and sweet potatoes to sauteed escarole and spinach.
How to cook them: Pan-sear or bake.
Sample recipe: Pan-Seared Sea Scallops with Kumquats
6. Pork tenderloin. It's inexpensive, easy-to-make, endlessly versatile, and healthier than you might think. An average 4-ounce serving of pork tenderloin is 195 calories, 25 grams of protein, and 9.5 grams of fat.
How to cook it: Pan-sear, then roast in oven; grill.
Sample recipe: Chipotle-Cocoa Rubbed Pork Tenderloin (below)
7. Grass-Fed Ground Bison/Buffalo. I love ground beef burgers and meatballs and don't plan to stopping eating them, but I will be introducing more ground bison into my diet in 2012. Why? It's got a fresh, robust meat flavor, sort of like a souped-up steak burger, and it's lower in fat, calories, and cholesterol as compared to ground beef. A 3.5 ounce serving of 95% lean ground bison is 146 calories, 20 grams of protein, and 7.2 grams of fat.
How to cook it: Pan-sear; oven bake; grill; broil.
Sample recipe: Buffalo Burger from Simply Recipes
8. Almonds:While some women's purses contain hair brushes and coupon holders, mine contains a Ziploc snack bag of about 14 roasted, unsalted almonds. I can't tell you how many times that bag of almonds has saved me from a hunger attack while waiting in line at IKEA or Costco. And at only 100 calories, it beats the heck out of a Swedish meatball plate or slice of pizza.
How to enjoy almonds: As a snack; mixed with dried fruit; baked into muffins and breads; swirled into oatmeal and yogurt; tossed into salads, pastas, and whole grain dishes.
Sample recipes: Warm and Nutty Breakfast Couscous and Cherry, Prune, and Almond Granola.
Top photo credit: FFC, San_Drino.


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Nats No. 3 prospect Taylor stars in Triple-A debut
WASHINGTON -- The Nationals promoted No. 3 prospect Michael Taylor to Triple-A Syracuse on Monday. The outfielder hit .313 with a .935 OPS, 22 home runs, 61 RBIs and 34 stolen bases in 98 games for Double-A Harrisburg this season.
"He's found his power stroke," manager Matt Williams said. "He is as good as I've seen in the outfield that can cover extreme ground out there. Makes it look real easy in center field. ... He's a young hitter still. But he's made those adjustments and he continues to make them. And now, he'll have another test. But that's part of the progression that he's got to go through."
In his debut for the Chiefs, Taylor went 2-for-2 with a go-ahead RBI double, two walks, a run and a stolen base as Syracuse defeated Scranton/Wilkes-Barre, 7-6.
Despite Taylor's tremendous instincts in the outfield, center field is relatively new to him. After all, the Nationals drafted Taylor as a shortstop in the sixth round of the 2009 First-Year Player Draft.
"He is a guy we took a little slower with because he was drafted as a shortstop out of high school and then made the transition to the outfield," general manager Mike Rizzo said. "His development has finally caught up with his natural physical skill and tools."
Williams said the key for Taylor's outburst at the plate this season has been pitch recognition -- something the first-year skipper believes is crucial for any young hitter.
"He's just put it together," Williams said. "If he doesn't swing at the bad slider or he doesn't swing at the high fastball, he'll get better pitches to hit and he'll produce. ... He's recognizing better and he's doing a really good job with that, concentrating on that as part of his game. And he's making those steps that he needs to make quickly, which is good."


text:
The Harris Family Center for Disability and Health Policy focuses on improving access to health care for people with disabilities and enhancing health professions education for disabled people. This includes:
- Improving disabilities training for health care professionals and students training to become health care professionals
- Providing consultation to emergency managers, health care providers, hospitals, organized health systems, and key policy makers to assist in the development of systems and approaches which facilitate "equally effective services for people with disabilities"
- Increasing the number of people with disabilities who pursue careers in the health professions
- Supporting people with disabilities in being active participants in their health care
- Conducting and disseminating disabilities health care research
Learn more:
- About CDHP – mission, focus, goals, staff, contractors and advisors.
- News and Announcements
- Products – catalogue of instructional and informative materials.
- Training – online and in-person training
- Consulting Services
- Online Resources – links to online disability resources.
- Accommodations and Resource Center (AARC)


text:
RV Forum flags - click HERE
I bought the RV660 and love it. I believe it is just a smaller screen size from the 770. The trip planning feature is unbelievable and the on the road features (rest stops, gas, restaurants, etc.) are great. I especially like the Cracker Barrel link. Enjoy. Happy RVing everyone.
Dennis, I haven't tried it yet, but it's my understanding that you can export a Good Sam trip planner to the 770. I haven't tried Basecamp yet, but have already planned my trip out with GS. Do you have any idea if this will work?
You will also need to download Garmin Express to download any future maps for your GPS.Bill
Dennis - now that I think about it, I was probably thinking of the RM 7730. I shopped both it and the 770 and decided on the 770.Brad - Yes, when I received mine, I already had Garmin Express loaded on my computer from having previous Garmin's and from the time I connected the new unit to the computer to the time it was finished downloading and then installing the updates, it took about six hours. It had firmware updates, software updates and map updates. The maps take the longest. And then a few days later before the first I used it, I plugged it in again just the check, and it told me there was another software update. I am going to assume that until they get all the bugs worked out of it, which has caused many of the early negative reviews, we will be receiving updates on a regular basis. I am planning on plugging it in and checking for updates before I use it on every trip. Of course, that's only once or twice a year.
Brad - the worst thing you could do is unplug before it is finished. Hopefully, all you have to do is start over. How many updates were listed in Garmin Express? I had something like seven including the firmware update. I have learned from both my Garmin's and my Mac's that the best thing to do when installing updates is to do it last thing before going to bed and then just let it work its magic all night.
I'll be able to report back later today on how it works , my grand daughter wants to go driving around noon today so I figured I would take the 770 with us.
Dennis - I downloaded Basecamp but haven't taken the time to learn how to use it yet. Once I create my trip, what do you do to get it to download to the Garmin?
Heh! I get a chuckle every time my RV760 tells me it's unsure if the road is RV accessible, when the campground is at the other end of that road!!
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For anyone interested in getting into the blogging racket, I don't recommend the twice daily posting with the latter post contingent on your writing when you get home. Sometimes you just want to eat goat cheese and drink box sangria and don't want to type out another post about riding your bike on the same streets you always ride. Good thing that's not me! I can drone on and on about the same roads 4-eva and no amount of goat cheese and box sangria can lure me away from my intense desire to foist my uninformed ideas about urban bicycling on you, the helpless, hapless reader!
I accidentally rode rammed my foot into my front fender this morning, nudging the fender slightly and now the off-kilter fender blade rubs ever so gently against the front wheel. Or at least it did until I bent it back over and now it's askew in a different direction and while still off-center, it rubs less and is now virtually noiseless. I ought to spend more time with it to ensure that it will be ok in the long-term, but so it goes.
My philosophy has always been that if it's not too broken, don't try to fix it (because you will brake it further). It's not a good philosophy, like objectivism, but it gets the job done. If only my bike were made of Rearden metal! (I'm going to keep going back to the Atlas Shrugged well until it runs dry. Is the Atlas Shrugged well in Galt's Gulch? Who knows? I mean, who is John Galt?)
Hipster on a fixie, right by school. Blah blah blah. Track stand. Beard. U lock in jeans. (P.S. Levi Commuter jean? ugh. How many times must we pass through the irony wormhole in which wearing these jeans is seen as anything other than completely stupid? As many times as Dagny Taggart... oh screw it.) I don't understand the assault on the freewheel, which to my mind ranks as one of the greatest inventions in the history of man. Of course, I have no sense of perspective.
It's rare that a driver totally blows a stop sign, but it happens. It's just sort of weird when it happens and when it happens right next to you. Especially when you stop. Oh well.
I apologize to my mom for making her nervous with this morning's post. I wasn't trying to worry you.
I'm probably a jerk for admitting this, but there isn't much of a better feeling than passing someone while riding uphill. Just makes you feel good about yourself. Conversely, there's no worse feeling than getting passed. I think that's why I ride up every hill, no matter how small or short, like a total maniac. I apologize to anyone who's offended by my Braveheart-style screaming as I ride by.
Sometimes when my path is blocked because it's too narrow and cars block the entire lane I pick up my bike and ride on the sidewalk. Because I can.
The Trek Allant. I ask you to consider it. Kent likes it. I see a lot of them. I rode one once and it made me feel like a milkman, but I think that's ok. It's hard to be a bike commuter and not like something that comes stock with a rack and fenders. And the people I've seen riding them look genuinely happy.
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- AnonymousJuly 18, 2011 10:21 PM
Hi! Crate back rack biker (I mean, maybe that was me, I'm the only crate biker that I see around town) reporting on ride home. At the intersection of Rt. 29/237/N. Washington Street & Fairfax Drive/Rt 66 off ramp (along W&OD trail), a couple traffic engineers from TooleDesignGroup (Planning/Engineering company from Hyattsville, MD) were surveying bikers and walkers on the safety (or perceived safety) of crossing that intersection. I filled out a ~14-question survey and they asked for other trouble intersections. Maybe a traffic engineer will greet you with free water and granola on the Custis instead of a cop one day.ReplyDelete
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At the end of the series, each family will receive a board book in Spanish reflecting one of the themes presented. "We are hoping this is a first in a series of language learning story times to be offered at our Baby Hub! and to provide a language-specific learning opportunity to our ethnic minority groups," said Mary Anne MacDormand, RN - one of the city's Maternal & Child Health Nurses. Other future series soon to follow at the Baby Hub may include Story Hour in Portuguese, French, and American Sign Language. Stay tuned for other events as well this spring including Infant/Child CPR classes and a clothing swap!
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Brass Ensemble - Blues Style Music
Does anyone know of or have any music arrangements/songs in a Blues style? The band has 3 Trumpets and 1 Tenor Trombone (me!), but Trumpets can double up. Thanks!
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Does anyone know of or have any music arrangements/songs in a Blues style? The band has 3 Trumpets and 1 Tenor Trombone (me!), but Trumpets can double up. Thanks!
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So after listening to Bach's Cello Suites and his Flute Partita, I figured I would do a similar thing but for bassoon. The fact that I am writing for bassoon is partly why I decided to start with an overture instead of a prelude(French overture if you want to get into the specific type based on speed pattern). That isn't to say that the slow section won't include some fast 16ths but I have been adding long notes as I see fit.
I only have 13 measures so far, so I'm not thinking of uploading the piece yet. But I can only use the singing method for the alto range and low soprano pretty much(my natural soprano has gotten limited and squeaky over the years, and not because I overused my soprano so unlike before where I could easily sing up to a high G in my soprano, I can barely get a high C out) which means that as soon as the notes are in the range of a bass voice or a low tenor, I can't use the singing method to check for slur placement at all and in the soprano range, it isn't going to be all that accurate(Not that I would have the bassoon going into a soprano range all that often anyway).
And I myself do not play bassoon, partly because the instrument, even at beginner quality is like $3000 worth. Whereas my beginner quality flute, I got for less than $100. That is quite the price difference between the cheapest and most expensive woodwind at beginner quality, excluding auxiliaries.
If I did play bassoon at an advanced level, I could just write down the notes that I want without worrying about slurs, play the notes as written, and see where I run out of breath and how I naturally phrase it. The breath and phrasing together would determine where to put the slurs. But because I don't play bassoon, and I don't have a friend who I know is a bassoonist, this method won't work either.
So if my vocal range is limited pretty much to alto and low soprano making the singing method not viable for bassoon and I don't play bassoon, nor know a friend who plays bassoon, how am I supposed to determine where to put the slurs in my Bassoon Suite?
So, I have been planning out my first symphony. I gave it the nickname "The War Symphony". It still isn't flushed out yet but I have decided to have it be a programmatic symphony with this movement structure:
First Movement:
Key: Bb major
Aspect: Battle
Form: Sonata Form
Second Movement:
Key: F minor
Aspect: Death
Form: Not decided on yet but I'm leaning towards ternary form
Third Movement:
Key: Not decided on
Aspect: Battle again
Form: Scherzo and Trio
Key: Bb major
Aspect: Victory
Form: Sonata-Rondo Form
The first movement is what I have flushed out the most out of all the movements so far in my plans so obviously, that will be the part I work on first. But I'm wondering, since I can't really afford a Pro membership(maybe a few years down the line I will be able to afford it but I can't currently), should I make a separate account to put my symphony score on once it is finished? And if so, should that account be just for my symphonies if I happen to want to compose more than 1 symphony?
Does anyone have any recommendations for a brass group with four trumpets, a tenor trombone and a bass trombone? Doubling up parts for trumpets would be fine if necessary.
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I will say mine if someone says my fav.
What are we doing here?
im starting rp for people that wanna know about undertale or love in general all ocs are welcome and just start
I decided to write a piece with 3 completely random songs to challenge myself. I believe it will help me in the future when I write professionally and need to transition between movements.
Please critique this piece! Or at least some feedback (thoughts, opinions, requests) would be nice.
If you stick around for updates, expect a big run after where Moonlight Sonata left off. It will help to transition back into Hymn of Acxiom.
- The harp part is a sound effect, not an actual part to be played
- All diddled phrases are to be played as normal rolls
- I will update sticking soon
- This piece will eventually come full circle and will end with the ending of the first unoriginal piece
- I changed all the settings so the sheet music would look as close to Sibelius as possible, but they don't go through well online
- I used two soundfonts
Pieces Used:
- Hymn to Acxiom
- La Marseillaise (French National Anthem, only minor section)
- The second half of Beethoven's Moonlight Sonata mvmt. 3
Please critique!
Thanks, Pete-Michael
I am looking for a Police Whistle sound I need for an old Sci-fi score I want to revise.
I am I huge fan of marvel and wanted to recreate one of the themes but I cant decide what movie or song I should revolve the piece around any suggestions would be greatly needed.
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Stat Advancement at Character Creation vs During Gameplay
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Topic: Stat Advancement at Character Creation vs During Gameplay (Read 6386 times)
New Fire
Posts: 8
Stat Advancement at Character Creation vs During Gameplay
November 29, 2010, 07:18:28 PM »
I've been working on a game for quite awhile now called New Fire. It's an Aztec-themed fantasy RPG using a d10 system and done in a very heroic and dramatic fashion. We're pretty far along on it, but I'm having trouble making up my mind about a few elements of character creation. I thought I'd put the question out there, both for specific advice as well as general discussion!
The game uses a system of 8 Stats (Strength, Willpower, Stamina, etc) all of which are quite important (there are no "dump stats"). Each Stat can have a rank of 1-5, 1 being a subnormal level of talent and 5 being prodigy level talent that has been fully honed and developed (rank 5 would be Mozart, Einstein, Olympic gold medalist level talent). It costs quite a few character points to increase a stat.
The way it works currently is this: during character creation you can increase your Stats as much as you like. However, after character creation is over and the game begins, you can only increase each trait once during the lifespan of the character. You can go from sub-average to average, from average to above average, from above average to exceptional, or from exceptional to legendary, but you can't go from average to legendary, for example. There are a number of reasons we do this--firstly, it makes each Stat rank much more significant and maintains a certain frame of reference. Humans max out at rank 5 in a Stat, but monsters and animals may have Stats higher than rank 5 (a polar bear might have a Strength of 8, for instance). If we allow unlimited increases, advanced characters may be able to get all 5's and will probably want to increase their Stats beyond 5. This destroys what I like to call the "shape" of the character.
I am a firm believer in the idea that characters should be balanced, with strengths and weaknesses off-setting each other. I've seen many games where the characters start out with strengths and weaknesses--a particular character may be strong but clumsy, another may be weak but very smart, and so on--but by the middle of the game those strengths and weaknesses have disappeared. The strong but clumsy guy is no longer clumsy, and may in fact have improved himself up to 'unusually graceful.' The "landscape" of the character--high strength, low grace--has changed and possibly even inverted. It just seems strange to me that a character could start off being noticeably weak in one area and end up being noticeably strong in it. I can see the character making some improvements, but a complete inversion seems like a flaw in the game.
The way my game is set up, Stats are only part of the picture. There are also Skills, and the idea I started with is that by developing Skills you can offset weaker stats.
But as I've developed and tested the game, I've been favoring a more and more heroic and dramatic feel to it. Do you think I should lift the restriction on Stat increases during gameplay? Or is it more heroic to make players to play their original characters, strengths and flaws alike? And is this sort of thing even a problem in your experience--do players commonly build weaknesses into strengths if there aren't rules against it? My playtesting group doesn't, but I would appreciate some other perspectives.
Doug Law
Posts: 8
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #1 on:
December 02, 2010, 08:18:41 AM »
I am a big fan of player empowerment. Personally I feel like the players ought to be able to manipullate their own character in almost any way they desire. I think, if your players understand the game's preference to maintain the "shape" of the character, they will try to maintain a character within your expectations. Most players will prefer to hinder their characters in some way in order to play an interesting character. They will maintain game balance on their own.
The real problem with game balance issues from a character creation/ advancement standpoint comes from "Power" players or "Munchkins". These types of players will maximize their character no matter what sort of system you have in place to prevent it. If you disallow a great deal of advancement, they will simply do as much as they can at creation or vice versa. There really is no way to stop a Munchkin. They will figure out a way around your careful checks and balances and, in fact, will probably find it fun to do so.
I guess what I would ask is - How long to you expect a campaign to last with a single group of characters? If it is only a few adventures then very small advancement is fine. If you are planning a game of heroic proportions where campaigns last for months or years and characters rise from sheep-herders to dragons-reborn, you need a lot of advancement possibility.
Frankly, my group never plays more than a few sessions of a game before we move on to the next thing, be it a new system, setting or just campaign. Nobody is inclined to manipulate the advancement rules, because we never get that far. Ridiculous as it sounds, I sometimes have more issues not killing the guys who purposely "gimped" their character in the interest of realism!
Posts: 2
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #2 on:
December 07, 2010, 07:13:45 PM »
I run similar system myself, dividing out traits and skills, as a consequence of birth, and allowing modest improvements, but if your born smart, your pretty much smart.
The fact is that realistically speaking, if your inclined to be brainy, or graceful, or charismatic, then that inclination will follow you for the rest of your life. I remember a book by Carl Sagan called "Shadows of Forgotten Ancesestors" ,and it it he linked alot of research to the idea that people who liked to do things actually liked them because they were slightly better at a particular thing within their peer groups. the lesson being that people might change on the basis of traumatic events, but that change is brought to them through teh lens of previous experience. A character who has an epiphany, and who decides to change, might put more effort into something unusual for his character, but he would be no better or worse at it untrained than someone with similar natural aptitudes.
A good maximum is people have evolution, not revolution. As you gain more expeirance, the weight of that experienced colors everything you do. After a while you become almost incapable of change except in the most trying of circumstances. Its simply how your brain has learned to solve problems. Its not possible to learn anything else.
Characters are however still capable of epiphanies, and learning, but this is still learning ,and doesn't effect aptitude. A 40 year old scholar might train to use a sword better after watching a dozen friends injuries due to his physical weakness, and that might be reflected in his skills, but he is too old, and his physical aptitude will only increase modestly.
My approach to issues like this is that traits can almost never improve, or improve only slightly. And my second method is by forcing the character to justify in rational terms the skills that they learn. Most good role players will always do that. Min maxing is no longer a problem, because in life we learn skills that have the most utility to us in real life. A non-combat character CAN learn combat skills without min-maxing, because they see alot of combat, and are rational enough to realize that they better learn to use a sword before someone they care about gets killed.
Posts: 101
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #3 on:
December 09, 2010, 02:16:05 PM »
Here's a question to answer your question. How much control can you exert over a game you are not a part of?
Once the game is out there it will be up to the Players and GMs to decide if they like that rule or not. While advancing an attribute one step may be costly you have provided the framework for it. If a group does not like the rule that they can only raise a stat once then they are likely to discard it. Other groups may find it accurate to real life and want to see it enforced in every game.
When you talk about heroism in the system are the rules what makes the characters heroic or the actions they take? What you may consider is something like guidelines for campaign tone or scope where you say if this is the feel you are looking for here are some rules that support that. This might be something akin to "True Heroes" versus "Legendary Heroes" or something along those lines. This might mean that at one power level an attribute can only be raised once while at another the character can get up to 8 total attribute bumps, placed where he likes or an unlimited number so long as they pay for them.
While I support flexible advancement I can see why things could and should be limited. Perhaps another way to raise an attribute past it's first bump is by taking a hit to another attribute. This would be to emulate the focus required to push themselves means that other areas suffer.
House Dok: Home of 6th World
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Posts: 133
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #4 on:
December 12, 2010, 08:50:36 AM »
You've got 8 stats, and unless I misread your post it would appear that 3 is average. 8*3=24 stat points to be totally average.
What you might do is have different point totals suggested for various styles of play. For example, "grim and gritty" could be 24 points while "heroic" could be 27 and "epic" 30. That way, the GM would decide in advance which style to use and then have players develop characters based on those guidelines.
Marv (Finarvyn)
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New Fire
Posts: 8
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #5 on:
December 12, 2010, 08:46:18 PM »
Excellent comments, everyone! Very insightful. You've given me a lot of good things to think about.
Let me add a little bit more to this discussion--
One of the over-arching ideas I am interested in pursuing with this game is emphasizing the playing of a character as opposed to the building of a character. That is, I want the choices a player makes when playing a character--the actions they take, the things they say, the way they go about doing things, etc--to be more important than the choices they make when building the character--what stats, skills, and items they choose, etc. Maybe I shouldn't say 'more imporant'--everything in the game should be important, yes? Otherwise there's no reason to include it! But when confronted with conflicts in the game, I want the players to be looking at what their characters can do and thinking in terms of those talents and abilities. I don't want them solving the conflicts by making major changes to their character for next session. I even considered not allowing stat increases at all after character creation. Of course, there are other ways to accomplish this aside from limiting player stat increase, I suppose.
Has anybody played or created a game where the characters have unchanging stats? And if so, was it fun/interesting, or did you find it limiting?
As some of you have said, however, there is no foolproof defense against power gamers, and there is no way to enforce rules in games you are not a part of. People will and should adapt games so that the game serves their needs. I may be worrying too much about this sort of thing--perhaps it should just be a recommended rule, rather than an intrinsic part of the game mechanics.
Posts: 58
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #6 on:
December 12, 2010, 09:00:57 PM »
Personally, for me part and parcel of a "heroic" and "dramatic" game is being able to go from "zero" to "hero", either in general or in specific capabilities. Assuming that you mean that your game favors a cinematic style of play, why are you worrying about this issue of realism? In cinema, legend, and fiction there are routinely individuals who drastically redefine themselves and "rise to the occasion", becoming great leaders, warriors etc. And in these cases, it's not a mater of improved training (skills) but rather increasing those basic qualities that define a person (attributes).
Now if you wanted to keep this level of realism but still allow characters to advance their attributes significantly you could have players assign attributes as normal during character creation, but also assign "potential" to each stat. A point of potential could increase the maximum value that the character could raise that stat to by 1 one, or else decrease the amount of xp (or similar resources) spent to increase it by a point. So for example you could have a character with the stats:
Strength: 1(2 potential points used) Max Stat: 4
Willpower: 3 (Max 4)
Stamina: 1 (2 potential points used) Max Stat: 4
Intelligence: 3 (Max 4)
This would mean that while this character might start off as physically weak, for whatever reason (whether genetics, favor of the gods, a magical bloodline, destiny, etc.) they have the potential to become strong and tough, should they choose that path. On the other hand, this character's intelligence and Willpower are likely to remain much the same for the rest of his or her life.
Ron Edwards
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Posts: 17707
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #7 on:
December 13, 2010, 01:36:58 PM »
Hello and welcome,
For this thread and its companion to continue, please set up and link to some external document that we can reference. It doesn't have to be your complete work, or even really anything more than what you have here. But it does need to be off-Forge. See the forum sticky thread for more about this policy.
Best, Ron
edited to clarify regarding both New Fire threads with this single post - RE
New Fire
Posts: 8
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #8 on:
January 03, 2011, 07:57:10 PM »
Sorry about the delay on this--I had to fix a few things on my website!
DJ Ghost
Posts: 2
Re: Stat Advancement at Character Creation vs During Gameplay
Reply #9 on:
January 10, 2011, 05:21:21 AM »
Ultimately I think that you and the play testers will be the best judges of what is going to create the game that you and they want to play and that you and they enjoy, however some outside input is always useful. Just remember that you and your play testers have the experience of actually playing the game and therefore have more insight.
That said, here is my tupence on your question.
Decide what is most important to you, the feel of the game for example, or how well it models the real human experiance, a balance of the two or other factors. Then think about what will beshelp you achieve that.
Realistically speaking some human attributes can and do change over a life time and some are easier to change than others. Using an anecdotal experience, as a child I was relatively weak for my considerable size ( still stronger than many boys my age, but weaker than those my physical size). I was also quite clumsy, not terrifically so, but certainly less well co-ordinated than most people I know.
I took up fencing as a sport, primarily because it looked like something that I would enjoy. As a result my balance, stamina and agility all improved a very great deal. My reactions even more so. I am now very agile and have reaction speeds that literally cause people to look on in shock. This is a massive increase over where I started out but it took years of training and dedication. Relating this to your stat system, my agility and reactions certainly have increased by more than one step and are now amongst the highest of anyone I've met (including a lot of other sports fencers).
Strength is another one that people often increase greatly over the course of their lives, there is whole industry dedicated to increasing ones strength and stamina and there are numerous body builders and weight lifters who started off life an awful lot weaker than they later became.
Using myself as an example, I am now considerably stronger than I was when younger, this has developed as a result of my day job which is much more physical than you would expect it to be. I am no longer weaker than some one of my size may be expected to be, I am quite strong but, relating to your stat system I would say an increase of probably 1 step? Possibly 2 (but I think more like 1).
Other attributes are far harder to increase over time. I noticed you mentioned Willpower as an attribute I may be wrong but I feel that is something that is very hard to increase greatly over time. Certainly people do it, but it is a long and hard road and a limit of a 1 step increase such as the one you have seems realistic to me.
However, it is worth asking yourself and your play testers, �Would modelling this make the rules more �clunky� than you want them to be/� After all, introducing rules where some stats can be increased more often over the course of your life than others may model reality more closely but would make the rules a little more unwieldy. Is that worth it? That is a question you need to decide for yourself. The next question you may like to consider should probably be �would making this change ruin the flavour and feel that you are trying to achieve, and if so would the new flavour and feel be something that you still enjoy to the same extent?�
I hope something in all of that is of some use or help to you.
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the art of the corporate complaint letter
August 11, 2010, 10:40 pm
today i was in quite the mood and decided to send letters of complaint to dirt devil and whole foods. the former made an expensive vacuum that died on me after 3 years, and the latter sold me a red bell pepper that was moldy on the inside.
below is my vague formula for writing short and hopefully effective complaint letters. we'll see if it works.
first start i start with the facts. when i bought it, and what was wrong:
Hi, I bought a red bell pepper this past Sunday 8/8/2010, and cut it open to find mold in the top and bottom on Tuesday 8/10/2010. I kept the vegetable refrigerated the entire time. Here are some pictures:
i like this approach because it is straightforward and it makes you seem like you won't take sh*t from anyone. the dates make you seem professional (lawyerly maybe? don't F w/ a lawyer), and i always try to include a picture because i think it signals that you mean business. when using one of the forms embedded on their site, i usually upload pics into flickr and add the URL so they can click to it. i also think this is probably effective b/c it signals that you know how to use the internet and can yelp the crap out of them if you wanted to.
anyway, next is the second and last part where you simultaneously praise the company, express your deep disappointment, and invoke the competition. and then you add the plea for help.
I was very disappointed by the quality of the pepper I bought the other day. The produce section is one of the main reasons I enjoy shopping at Whole Foods, but if problems like the one I've just encountered persist, I won't hesitate to switch vendors. Please let me know how to proceed.
my end goal is to invoke fear on many levels. fear of my competence and persistence. a dangerous combination in an unhappy customer. i hope to get a response by the end of the week.


text:
California voters rejected a measure that would've ended campaign fundraising by labor unions.
With 95 percent of precincts reporting, Yes on Prop 32 dropped to 44 percent of the vote while the 'No' vote had 56 percent of the vote.
Under the ballot measure, unions would have been barred from using payroll deductions for political purposes if Proposition 32 passes. Early figures showed the yes vote with a slight lead, but that support dropped as more precincts reported.
Local news from across Southern California
Prop. 32 has been billed as a "paycheck protection" and "stop special interest money" initiative.
Critics see it as a showdown that pits business against labor. Backers insist corporations will be reined in, too.
The arguments played out several times a day in commercials running in major California media markets.
Organized labor sees itself as the real target of Prop. 32, even though corporations and government contractors would be subject to payroll-deduction bans.
Prop. 32 backers say union members could still opt contribute voluntarily – but that the unions just couldn't take that money for granted any more.
Lorena Gonzales of the San Diego and Imperial Counties Labor Council explained why the defeat of the ballot measure was good for education.
"It's great that teachers are going to be able to continue to participate in the political process the same as billionaires," she said.


text:
Childhood isn't all fun and games. Even young children can feel worried and stressed.
Stress can come from outside, such as family, friends, and school. It can also come from children themselves. Just like adults, children often expect too much of themselves and then feel stressed when they feel that they have failed.
It is important to recognize stress in children and teens and help them find healthy coping strategies. The strategies they learn often stay with them into adulthood.
Generally, anything that may cause children fear and anxiety can cause stress. This can include being away from home, starting a new school or moving to a new location, being separated from parents or caregivers, worrying about school and getting along with others, worrying about their changing bodies, and worrying about the future.
The following are some common signs of stress in different age
Preschool and toddlers
Elementary-age children
Preteens and teens
I don't have to worry about my child feeling stress except in extreme situations.
Anything that may cause children fear and anxiety can cause stress. This can include being away from home, starting a new school, or worrying about the future.
Continue to Why?
Some stress is normal and
even useful. Stress can help your child if he or she needs to work hard or react quickly. For
example, it can help your child win a race or finish important homework on time.
But if stress happens too often or lasts too long, it can have bad
effects. It can be linked to headaches, an upset stomach, back pain, and
trouble sleeping. It can weaken your child's
immune system, making it harder to fight off disease.
If your child already has a health problem, stress may make it worse. It can make your child moody, tense, or depressed. He or she may not do
well at school.
Learning how to deal with stress is an important part of growing up. You can't keep your children from feeling stressed, but you can teach them what to do when stressful situations occur.
Too much stress can actually make my child sick.
Too much stress can weaken your child's immune system, making it harder to fight off disease.
Continue to How?
Adults can help children and teens with stress in many ways. Three
important things you can do are to:
It is important to help children learn positive coping skills. These skills are often carried into adult life.
Finding ways to get stress out of their systems will help children feel better. The best ways to relieve
stress are different for each person. Try some of these ideas to see which ones
work for your child:
If my child is feeling stressed, then he or she should avoid exercise.
Regular exercise is one of the best
ways to manage stress.
Continue to Where?
Now that you have read this information, you are ready to help your child with stress.
Talk to your doctor
If you have questions about this information, print it out and take it with you when you visit your doctor. You may want to mark areas or make notes in the margins where you have questions.
Return to topic:
Last Revised:
December 9, 2011
Healthwise Staff
Medical Review:
Susan C. Kim, MD - Pediatrics & Catherine D. Serio, PhD - Behavioral Health
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