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Police: No Newtown conspiracy
NORWALK -- In the dark and shadowy world of internet bloggers and conspiracy theorists, Christopher Rodia is a mystery man connected to last month's school shootings in Newtown. But police say that's just not true -- that there is no connection.
Still, that hasn't stopped the postings and hasn't stopped Rodia from receiving death threats.
Sites like USAHitman -- "a conspiracy and alternative news site" -- say the black Honda confiscated at the scene of the Dec. 14 mass murders belonged to Rodia, based on a policeman's call to dispatch on an audiotape posted by Radioman911TV.
On that tape, Rodia's name can be heard shortly after a police officer calls in the license plate -- 872 YEO -- as the "possible suspect vehicle."
But while Rodia admits to run-ins with the law -- including several pending larceny, forgery and narcotics cases -- he says he wasn't anywhere near the school on the day of the shootings that left 26 dead, including 20 first graders. "That was such a heinous crime, I don't want to be connected to it in any way," Rodia said.
He says he was miles away in Greenwich, getting a warning for illegally parking in a fire zone.
"I was with my niece driving my mother's sage green Nissan," the 43-year-old city resident said.
Greenwich Detective Vincent O'Banner remembers pulling Rodia over in that city around the time of the Newtown shootings. "I do remember that," he said. "I gave him a verbal warning."
While the school shooting is still an active case, State Police spokesman, Lt. J. Paul Vance, said there was only one shooter -- Adam Lanza, 20, who took his own life at the scene.
"We aren't looking for anybody else -- for any other person," Vance said Wednesday, adding he's never heard of Rodia.
And the car confiscated at the scene, the black Honda with that license plate, belongs to a relative of Lanza's and not to Rodia, he said.
But that's hasn't eased Rodia's fears, the result of numerous death threats he's received due to the Internet postings.
"A guy in one of the calls starts swearing at me, then says he'll kill me and burn down my house while I'm sleeping," he said.
"I'm a big boy and can take care of myself," he said, but added his 72-year-old mother, Diane, is afraid to have her young grandchildren come to visit because of the threats.
"We shouldn't have to be worrying about this," his mother said.
Norwalk police have been called, Rodia said.
"We were there on Dec. 27 about a posting on YouTube," said Norwalk Police Lt. Praveen John. A complaint was filed, but it didn't include concerns about any threats, he said, adding that particular post has been taken down.
However, a number of other postings, including those by USAHitman, and others like Godlike Productions, a site for conspiracy theorists as well as those interested in UFOs and the lunatic fringe, remain on the internet.
The headline on one USAHitman posting reads: "Adam Lanza's car registered to Christopher Rodia: The conspiracy begins."
That site is run by Jim, a New Jersey resident who declined to give his last name. He calls himself a blogger and said posting stories like the one about Rodia is his "hobby."
He said he didn't verify the information he reposts from other sites to see if it's accurate.
"I have a full time job and don't have time to research the stories," he said. "I like to post things I find interesting. I update the stories when more stuff comes out."
"That's the problem," said Norwalk police Lt. John. "Some things are posted, but not verified."
However, "Spitfire list," a website of blogs by anti-fascist researcher and radio personality, Dave Emory, has updated its information concerning Rodia, saying he "appears to be innocent and only coincidentally caught up in this event" and not driving the "possible suspect vehicle" mentioned on the tape.
"This is a reminder of why we must maintain the stance of really believing these individuals that get swept up in the post-tragedy aftermath are innocent until proven guilty, especially early on when minimal info is available," according to a posting on that site. "The guy (Rodia) didn't deserve this so if you meet him, buy him a beer (assuming you're 21+)."
As for Rodia's pending criminal cases, he said they're related to a problem he had with pain killers, the result of taking medication for an injury he sustained about a year ago.
He said he's been in drug counseling and has been "clean since July."


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Information on Hawaii
These pages offer information on amateur radio in Hawaii.
Enjoy, and feel free to drop me an e-mail if you have any questions.
VHF and UHF
These are pages on VHF and UHF operations in Hawaii.
- Common VHF and UHF repeaters in Hawaii
- General information on the EARC repeaters
- The EARC Diamond Head 146.28/146.88 MHz repeater
- General information on VHF and UHF non-repeater operations in Hawaii
- General information on Icom IC-V80 programming information for Hawaii
- General information on Kenwood TM-D710 programming information for Hawaii
- Essential information on how to program a Kenwood TM-V71A radio
- Memory control files for the Yaesu VX-6R for Oahu
American Radio Relay League
The American Radio Relay League in Newington, Connecticut supports amateur radio at the local, regional and national level. It is sponsored by the members in return for a number of benefits, including the monthly magazine QST.
Events and Organizations
These are pages on events and organizations in Hawaii.
- 2011 Honolulu Marathon, December 11, 2011
- 2014 Honolulu Marathon, December 14, 2014
- 2011 Kalawao County DXpedition, August 25-29, 2011
- Amateur Radio Events in Hawaii
- Hawaii Radio Nets
- Hawaii Amateur Radio organizations
- HIHAM -- Email reflector for Hawaii (qsl.net)
- Hamradiohawaii -- Email reflector for Hawaii (Yahoo Groups)
- Ham Radio Exam Testing - Oahu - CDARC
- Ham Radio Exam Testing - Oahu - EARC
- Ham Radio and Commercial Radio Testing - Oahu - Team led by Lee Wical
- Field Day in Hawaii
- Hawaii QSO Party - August
- The annual Simulated Emergency Test -- usually held in October
- List of prior events on Oahu that could potentially lead to an emergency
- A look at the NOAA Inouye Regional Center on Ford Island, the new home to the Pacific Tsunami Warning Center
Getting Started
There is another set of pages set aside for those who'd like to learn to become a ham radio operator in Hawaii.
Mobile Cellular Telephone Ordinance
Effective July 1, 2014, a new state-wide law Act 175 (14) for mobile electronic devices takes effect. Mobile amateur radio is exempt.
Previously effective July 1, 2013, a state-wide law Act 74 for mobile electronic devices takes effect. It supersedes the county laws. Mobile amateur radio is exempt.
Previously, effective July 1, 2009, you'll need to use a hands-free device if you wish to use your cellular telephone while driving on Oahu. Additionally, mobile amateur radio is exempt. Randy, KH6IB passes along the tip to keep a copy of Bill 4 (2009) the glove compartment of your vehicle.
A similar bill went into effect on the Big Island on January 1, 2010. Kauai's bill passed the full Council on February 3, 2010, and the cell phone ban is effective May 23, 2010. Maui's bill passed the Maui Council on June 18, 2010, and is effective July 6, 2010. You can get further information and the links to the PDF files of the signed bills at the Hawaii mobile cellular telephone legislation web page.
Recapping the cell phone bans by island:
- Oahu, effective July 1, 2009
- Big Island, effective January 1, 2010
- Kauai, effective May 23, 2010
- Maui, Molokai and Lanai, effective July 6, 2010
On January 25, 2017, Bill 6 (2017) was introduced into the Honolulu City Council which affects the use of mobile electronics. Bill 6, CD1 restricts the use of mobile electronics while crossing the street or highway, and exempts the use of mobile electronics while operating a vessel near Oahu. The exemption for amateur radio is intact. See Bill 6 (2017) for details. On March 7, 2017, it passed out of Committee and scheduled to pass on second reading at the Council. See How A Bill Becomes An Ordinance for details.
History of Radio and Television in Hawaii
If you're interested in the changes to the radio and television industry in Hawaii over the years, this web page will be of interest. There's been so much change, only a portion of it has been captured.
Emergency Incidents
There are quite a number of incidents on Oahu each year that could potentially lead to situations requiring emergency communications.
The response during Hurricane Iniki - September 11, 1992.
The response during the Kiholo earthquake - October 15, 2006.
The response during the Chilean Tsunami - February 27, 2010.
The response during the Tohoku-Sendai, Honshu, Japan Tsunami - March 11, 2011.
The response during the Queen Charlotte Island, British Columbia, Canada Tsunami - October 27, 2012.
The response during the Tropical Storm Flossie - July 29, 2013.
The response during the Chilean Tsunami - April 2, 2014.
The response during the Tropical Storm Iselle - August 7-8, 2014.
The response during the Hurricane Julio - August 9, 2014+.
The response during the Hurricane Karina - August 12, 2014+.
The response during the Tropical Storm Ana - October 14, 2014+.
The response during the Tropical Storm Guillermo - August 2, 2015+.
The response during the Tropical Storm Hilda - August 7, 2015+.
The response during the Tropical Storm Kilo - August 20, 2015+.
The response during the Tropical Storm Ignacio - August 23, 2015+.
The response during the Tropical Storm Jimena - August 28, 2015+.
The response during the Tropical Storm Darby - July 20, 2016+. \
The response during the Hurricanes Lester and Madeline - August 29, 2016+.
The response during the Hurricane Lane - August 14, 2018+.
Missing Man Formation, F-22A, 11/11/11
The first Missing Man formation overflight over Punchbowl with the new F-22 stealth fighter. This was at the same time amateur radio operators provided backup contingency communications in support of the APEC Conference in Honolulu.
The EARC Frequency Movie Special Event Station
The EARC sponsored a special event station as a public education for amateur radio, and the movie "Frequency".
Copyright © 1997-2018 Ron Hashiro
Updated: August 25, 2018 DISCLAIMER: Ron Hashiro Web Site is not responsible for the content at
any of the external sites that we link to and therefore
are not necessarily endorsed by us.

subset: commoncrawl


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Remark demonstrates manifest arrogance of establishment political class moving to legislate away our natural rights
Kurt Nimmo
April 12, 2013
On Thursday, as the Senate voted to begin work on dismantling the Second Amendment, Harry Reid took to the floor and demonstrated just how clueless he is about the firearms he wants to criminalize.
"The events of the last few months has been very tragic," Reid said. "People going to a movie theater to watch a movie and they're gunned down? And more would have been gunned down but for the fact that the man's 100-clip magazine jammed."
Reid is the Senate Majority Leader. You'd think he would have schooled himself at least minimally in the technology he plans to eliminate. Instead, he insisted on looking like a fool.
His comment follows a similar flub by Democrat Rep. Diana DeGette. "I will tell you these are ammunition — bullets — so the people who have those now they are going to shoot them, and so if you ban — if you ban them in the future, the number of these high capacity magazines is going to decrease dramatically over time because the bullets will have been shot and there won't be any more available," she said during a Denver Post forum earlier this week.
Reid's ignorant and absurd comment once again reveals the manifest arrogance of the political careerists in the district of criminals who think they can legislate away our natural rights.
Until they are convinced to leave – or do so tar and feathered on a rail, at least metaphorically – they will continue to trample our liberty and reduce the Constitution and the Bill of Rights to a quaint anachronism.
By the way, Infowars' most powerful product is back in stock! Get DNA Force Plus up to 50% off now!


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A few short years ago, Retro Studios wrapped up its GameCube and Nintendo Wii Metroid Prime trilogy, a three-part adventure that led up to the original NES classic. But there's far more to be told about this intergalactic bounty hunter, and Metroid: Other M is the official continuation of the Metroid series that continues the story that wrapped in 1994 with Super Metroid on the Super Nintendo Entertainment System. After experiencing the game from start to finish multiple times, I walk away from Metroid: Other M with the feeling that it was greenlit to flesh out Samus as a character more than it was created to advance the classic Metroid gameplay. Its focus on story and action makes Metroid: Other M one hell of a ride and a wholly recommended experience: it's an emotional tale and a fun adventure wrapped up in a surprisingly ambitious package.
This Wii sequel, developed in collaboration between Nintendo and Tecmo's Team Ninja (best known for its work on Dead or Alive and Ninja Gaiden series), is sort of a hybrid of a retro remake and a contemporary sequel: classic and familiar gameplay elements repurposed in a current generation experience. Metroid: Other M has been designed to utilize the Wii remote exclusively as its only way to play. This, along with a return to the third-person scrolling camera — brings back the feeling of the old-school Metroid experience, and ultimately Nintendo and Team Ninja succeed in that effort.
Metroid: Other M is not a retro throwback in the same way New Super Mario Bros. Wii is. With a few exceptions, Nintendo's Mario remake could have been done on a previous Nintendo console. But not so with Metroid: Other M. The feeling of the old-school design is here, but it's been developed with current generation standards in mind–dynamic 3D camera, first person perspective, and an incredible focus on cinema-style storytelling. Its straightforward controls certainly have been made to build the design to be more accessible than, say, the first-person shooter style that Retro devised for the Metroid Prime franchise, but don't mistake this approach to be anything less than a hardcore gamer's experience.
The game starts out, almost literally, with a massive bang: the opening scene is an amazing recreation of the climax of Super Metroid, with Samus battling with Mother Brain and the baby Metroid sacrificing itself to save the bounty hunter – and help her defeat the massive beast. While this is fantastic fan service for anyone who's played through Super Metroid, this elaborate sequence is also meant to introduce Samus to an audience that might not understand just how independent and bad-ass this intergalactic bounty hunter truly is. It also shows just how story focused Metroid: Other M will be when the game actually starts.
Incredible attention went into building up the Other M story, and it's really the first time that Nintendo's produced a game on such an epic scale. Samus, a character who's been in Nintendo's arsenal since pretty much the company's videogame beginning, gets a voice for the first time. In the past, Nintendo's been hesitant in establishing a voice for its franchise characters beyond basic sound bites, but here, Samus is a full, fleshed out character with personality and emotion, and is someone you can connect with almost from the first line she speaks.
Metroid: Other M revolves around a mysterious distress call aboard a space station called the "Bottle Ship." When Samus whisks off to investigate, she's met with familiar faces: soldiers of the Galactic Federation. Without getting too deep and run the risk of spoiling the story, Metroid: Other M spends a lot of time delving into Samus's past and exploring her relationship with Adam Malkovich, the commanding officer who's taken charge on the Bottle Ship.
It's fantastic to see Nintendo finally embrace contemporary storytelling with motion-captured acting and voice-over. Even when the script falls on heavy-handed, symbolism-focused Japanese-style storytelling that can — and does — border on the absurd, it's hard not to get sucked into Samus' life and feel her emotions throughout the ten-plus hour adventure.
While a good portion of those ten hours will be spent watching cutscenes, it's still a small fraction compared to the amount of gameplay in Metroid: Other M. As much attention as Nintendo and Team Ninja put into the cinematic experience, it's still a videogame and needs to fall back upon the core gameplay and ultimate question: is it fun? The answer to that is a big fat "yes!" with a nagging "but…"
Metroid: Other M clearly has had design compromises to get the game to be functional and fun in the Wii remote-exclusive gameplay. It's great that Samus has been pulled from the side-scrolling "rail" from previous Metroid adventures — Metroid Prime excluded, of course — and now has freedom of movement in the environments she explores. It still forces restrictive elements to keep that "old school" feel. The camera, for example, is pre-programmed and can never be changed by the player outside of the first-person through-the-visor perspective that players can jump into at any time (but you can't move in this mode). The fixed camera gets a little awkward when you have to do a bit of backtracking through environments, since the cameras don't change direction when Samus does. That means players will be blasting at off-camera enemies a lot of time, but since Samus has an auto-aiming blaster it's not a problem to zap at unseen creatures. The "auto aiming" feature removes a lot of the action that was a standard part of the Metroid experience. Simply pointing in a direction and hammering down on the fire button isn't really capturing what made Metroid such a challenging action game in the first place.
There will be times you'll need to jump into first-person mode to target enemies, and even here it's needlessly clunky. It's definitely great to experience a way to quickly jump back and forth from third-person perspective to an "in the visor" view by using the Wii's pointer function, but the fact that you can't even move beyond a 360 pivot makes things feel a little disconnected. There's a split-second moment where you'll be able to dodge an incoming attack in first-person mode, but since you're usually hammering down on the action button in this mode this dodge move feels automatic and almost unintentional.
All of the other traditional Metroid elements are introduced in this 3D environment and work extremely well. There are a handful of puzzle elements that require getting a grasp on the powers that Samus obtains along the way. If a destroyed passage gets in the way of progress you'll have to figure out which of your many powers – morph ball to roll through tight spaces, booster jets to smash through doors, jump jets to go rocketing vertically – is needed to get past the blockage. There will definitely be times where you'll get stuck, but there will always be a subtle hint on what needs to be done to advance further in the adventure.
But it's in the way the classic Metroid element of acquiring powers has been implemented in Other M that nags at me. In pretty much every Metroid game developed since its creation, players earn abilities as they go along – item pick-ups give Samus capabilities that enable players the opportunity to access areas that were once blocked off. The way it's written in Metroid: Other M is that Samus has all these features from the start. She decides, out of respect to the commanding officer Adam Malkovich, to deactivate everything and only reactivate them when he gives the OK. While the writers were probably patting themselves on the back for coming up with this plot device, it does not work in the context of the gameplay. You'll frequently encounter doors that can only be opened with a Super Missile, but Samus respects Adam too much to fire one to open up a chamber? Puh-lease. And when you wander into the dangerous and hot lava chambers, you wonder why it's taking Adam so long to give you the thumbs up to activate your Varia Suit function so that you don't take damage from the heat.
There is a a story payoff towards the end for Samus' subserviency but it doesn't make up for the absurdity of Samus being somewhat of a mindless drone and refusing to activate her normal functions simply because Adam didn't say it was OK. It also muddies what used to be a big event in a Metroid game. Acquiring skills always felt like a huge prize, but in Metroid: Other M it just feels like a casual occurrence.
Ultimately, though, Metroid: Other M ends up an incredibly intense and rewarding experience despite the small hang-ups. And it gets even when you've gone through the game and get the credit scroll, there's more to be found — the story continues and makes additional references to classic Metroid experiences. And when you complete it a second time, there's the incentive to keep going with all of the hidden items that you skipped over — these extra pick-ups were clearly not needed to finish the game, but the skill required in getting them almost makes them as gratifying to score as the green stars were in Super Mario Galaxy 2.
Team Ninja is known for its graphical prowess and the studio continues to show its visual design know-how in with Metroid: Other M. While I wouldn't put it above Retro Studios' efforts in Metroid Prime 3, I will say that I marvel at some of the incredible creature designs, environmental effects, and character animations in this adventure. Everything runs fast and smooth and stays true to the legacy of the franchise.
The development team also stays true to the atmospheric audio design of the Metroid series. The game's soundtrack is appropriately moody when it needs to be, and equally intense when the action cranks up. The orchestral pieces that set the tone in the cutscenes are wonderfully emotion-filled, and while the voice acting can get a little stilted in places, more often than not the dialogue – and Samus's frequent monologues – are professionally acted.
Closing Comments
Metroid: Other M is a huge step forward for Nintendo, a company that's been reluctant to push story over gameplay. It's certainly possible that what the Other M team did for Metroid could potentially shape the direction of other Nintendo franchises, but for now this is a great first step.
Many of the issues in Metroid: Other M could have been addressed with the inclusion of nunchuck control, so I'm not entirely sold on the idea that single Wii remote control was the best thing for this game. But in the end, this is still an excellent experience with great, intense action and an engaging story that turns one of Nintendo's beloved characters into something more than a kick-ass bounty hunter.


text: Keep Cool All Day Ice Cool Palm rest for comfortable computing Discrete graphics with dedicated ATI HD4570 with 512MB DDR2 VRAM for better images when enjoying movies and videos Audio Visual Entertainment with SRS, Altec Lansing Speakers, 16:9 HD LED panel and Supports HDMI Shop Modal header IceCool Palm Rest By virtue of innovative structural design, the ASUS K40AD features the IceCool Palm Rest which cleverly positions heat-producing components away from the palm rest. This ensures the maximum computing comfort, even after prolonged hours. True-to-life Graphics Not only stylish, the ASUS K40AD is also a capable entertainer while on-the-move. It features a dedicated ATI HD4570 graphics card with with 512MB DDR2 VRAM for true-to-life graphics for games, videos and movies. Crystal Clear Sound A gorgeous 14-inch high definition LED display with a 16:9 aspect ratio adorns the ASUS K40AD for crisper visuals and brightness. Complementing this visual spectacle is SRS Premium Sound and Altec Lansing speakers, providing rich audio quality to match the moving pictures. Finally, with HDMI support, hooking up with other HDMI-capable consumer products, such as consoles and entertainment systems is simply effortless. Chocolate Keyboard The ASUS K40AD features an ergonomically designed Chocolate keyboard, one which has concave key-caps that conform perfectly to the fingers. Positioned to the right of the keyboard is a full numeric keypad for effortless number input


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Create Your Style with shimmering Swarovski® crystals in a stunning array of colors. Faceted Swarovski crystal has set the standard in crystal jewelry supplies for over a century. Discover why, with our fine collection of loose Swarovski crystals, including crystal beads, crystal pearls, pendants, flat back crystals, fancy faceted crystal stones, and rainbow prisms. Jewelry makers buy Swarovski crystals to create sparkling necklaces, earrings, bracelets and suncatchers. Become inspired and get outstanding wholesale prices when you buy in bulk.
As a part of the fashion industry for over a century, Swarovski regularly introduces new colors, shapes and effects, setting and matching runway trends.
Need to know more? Click item images / names for more details, as well as tips, tutorials and related products such as bails, glues and settings designed specifically for Swarovski crystals.


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The technology was there for a while -- using the heat generated from shoes and transforming it into energy -- but researchers at the Massachusetts Institute of Technology just couldn't get enough juice to do much of anything.
Enter startup InStep Nanopower, which now claims it can harvest up to 20 watts of power, according to the Boston Globe. Cellphones use 1 to 2 watts per phone call and 7 watts for browsing the web, so the microscopic films used to capture the energy may be able to sustain smartphone use. The new technology was created by two researchers at the University of Wisconsin-Madison, who launched the startup.
However, unless users are OK with a wire from their shoes to their smartphones, the shoes can't charge the phone. Instead, researchers found that most smartphone power was wasted looking for mobile hotspots, so the shoes actually have an integrated Wi-Fi hotspot transmitter which saves battery power, according to the Wisconsin State Journal. The company is still working on a way to directly charge phones, but currently the shoes work like this:
Two small pouches are filled with a fluid that is designed using nanotechnology to generate an electrical current when compressed over and over again by the up and down motion of the foot. The researchers also came up with a name for this unique process: "reverse electrowetting."
We have heard of other shoe-smartphone integrations, but this is the first that's ready to go. We're thinking this also may be a fairly big incentive to get people to exercise. Perhaps this invention may all have us walking around more just so we can keep texting and using our favorite apps.


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Monica Hartmann
Associate Professor of Economics
University of St. Thomas
2115 Summit Avenue, Mail 4365
Saint Paul, MN 55105 email@example.com
Background InformationI am an Associate Professor of Economics at the University of St. Thomas in St. Paul, MN. I earned my Ph.D. in economics from the University of Virginia. Since then, I have been teaching Principles of Macroeconomics, Managerial Economics, Industrial Organization, and Law and Economics to undergraduate students. I have published research papers in these areas as well.
Related Pedagogical ProjectsI participated in the Teaching Innovations Program (TIP), a NSF funded initiative through the American Economic Association to improve undergraduate education in economics. Based on that experience, I later contributed to the chapter "Case Use in Economics Instruction" in Teaching Innovations in Economics: Strategies and Applications for Interactive Instruction, edited by Michael Salemi and William Walstad. In addition, I have published a case study on hyperinflation and a classroom experiment on double marginalization.
Since 2005, I have been the co-director for the Center of Economic Education at my university. Part of my duties includes offering workshops for grade school and high school teachers on how to incorporate economics in their curriculum and explain economics in basic intuitive ways to their students.


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B.o.B PRESENTS: THE ADVENTURES OF BOBBY RAY, the acclaimed debut album from Rebel Rock Entertainment/Grand Hustle/Atlantic recording artist B.o.B, has debuted at #1 on the Billboard 200. With sales in excess of 84,000, the album – which includes the #1 hit single, "Nothin' On You (Feat. Bruno Mars)" – is also sitting atop a number of other Billboard sales charts, including "Top R&B/Hip Hop Albums," "Top Rap Albums," and "Top Digital Albums".
"Nothin' On You (Feat. Bruno Mars)" has proven a true breakout smash for B.o.B, topping Billboard's "Hot 100" for two weeks and marking the ATL-based rapper as the 4th solo male artist to hit #1 with a debut single since October 2009. The track – which has also been a top seller on iTunes's "Top Singles" chart – is #1 on this week's "Rhythmic Airplay" chart – the fastest rising debut track since Drake's 2009 smash, "Best I Ever Had" – while also drawing top 5 airplay at both Urban and CHR/Top 40 outlets.
B.o.B PRESENTS: THE ADVENTURES OF BOBBY RAY is also an undeniable digital phenomenon, with total track download sales rapidly approaching 2.5 million. Four individual album tracks are currently populating the "Top 200 Digital Song Chart," with "Airplanes (Feat. Hayley Williams of Paramore)," the latest single from "B.o.B PRESENTS: THE ADVENTURES OF BOBBY RAY," now in the #2 position. "Airplanes" is also following hot on the heels of "Nothin' On You," moving up to #7 on Billboard's "Hot 100" while standing strong as the #2 best-seller on iTunes' "Top Singles" chart.


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Philbrook Museum, Hour 2
Season 23 Episode 11 | 52m 29s
Experience outstanding Oklahoma ANTIQUES ROADSHOW appraisals at Philbrook Museum of Art, such as a Charles Wilda "The Hour of Prayer" oil, a 1950 Gibson SJ-200 guitar, and a baroque bureau brisé from about 1690. Learn which is a $30,000-$50,000 find!
Aired: 04/15/19
Expires: 12/31/20Video has closed captioning.
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