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Friday, December 16, 2011
Open Friday: Did You Have a Gaming Mentor?
I'm sure there are shades of gray in between the two options, but, for the purposes of this poll, "Yes" indicates that you turned to someone else for assistance at any time, while "No" indicates that you taught yourself without any outside assistance. I mention this because I myself began playing by cracking open a Holmes boxed set and diving in, but it wasn't until a friend's older brother corrected all my misapprehensions that I started playing the game "right." That's why I consider myself to have had a gaming mentor.
If you want to do so, you can use the comments to let me know which game you used to teach yourself the game or, if you had a mentor, who it was that taught you how to play.
89 comments:
M. A. R. Barker and Dave Arneson.ReplyDelete
It was the eve of Christmas of '84 that I sat opening my very own D&D Basic Red Box Set!ReplyDelete
I eagerly tore open the wrapping to get to what was inside. Now I had played the game before with a friend during our school break.
It was from that time forward that I knew what role I was meant to play in this amazing game, everything else would be second best.
I was a Dungeon Master!
As it worked out nobody wanted to run the game, but everyone want to play.
Nope, no mentor. Just bought the books and started running games myself.ReplyDelete
- AnonymousDecember 16, 2011 at 8:53 AM
Tony Smith. He taught me that there is more to being a DM than reading what's in the book. That the story matters, that challenging the players is key, and death is something that happens frequently and it's not your fault that PCs die.ReplyDelete
Three at first. They had been playing for a while, when I joined in. We spent the next two years, taking turns DMing modules and home-brewed one-shots. Then another friend joined and clued us in on the idea of campaign play, which had utterly eluded us, up until that point.ReplyDelete
Our games during those first two years were very wargamey and almost completely lacking in role-playing, as it's usually thought of. But it really was, I think, a fine way of learning the game. And a fantastic way of learning to DM. There was no DM/Players dichotomy. Just four guys playing AD&D as we helped and taught one another, how to run the game.
The year was 1982 and I joined my first real High School club. D&D club. We started with the basic box set. Five minutes later I had a huge portion of my life fall into place.ReplyDelete
One of my players today is a mentor from that club and a life long friend.
Another mentor from that club gave me his "blue book" edition when he graduated. I still break it out once in a great while.
I sort of self-taught myself, but I clicked "Yes" because there were some DMs in my early life that molded how I play today. One of whom used to play regularly with Gary (his name was also Gary).ReplyDelete
I got the Holmes basic set for my birthday and tried to run a game for my family (my parents patiently sat at the table while I tried to figure things out). Later on, I played with friends, and probably picked up the conventional play methods from them.ReplyDelete
We got the "Holmes" edition (as I have now been educated on what the various editions are) and played it right out of the box. When I say "we" I mean a group of 4th and 5th graders so I don't consider us being mentored since none of us had experience with the game and we were all the same age. Eventually we migrated to AD&D and continued to teach ourselves the game, always with peers, not mentors.ReplyDelete
I said no, because I played as a DM for almost a year before I met another DM to exchange notes with. However, after that we learned from each other pretty heavily.ReplyDelete
I said no, because the guy I learned to play with was learning at the same pace.ReplyDelete
As with most aspects of my childhood (growing up as a nerd in in rural NY) I learned to role play (D&D, of course) in a vacuum*. That being said, my real mentor was Tom Moldvay - I learned to play from his wonderful Basic rule book, and the core of my gaming style flows from that book (preferring simple and concise rules; seeing rules as guidelines for having fun, not as law; etc.).ReplyDelete
(*I played two or three forgettable games with my school friends, but the bulk of games included only my nephew and I. You guys who played with groups of friends and/or in clubs at school and elsewhere: you have no idea how much I envy you. I may have to write something on my blog about this....)
Although he was never an avid gamer, my brother's casual interest in D&D was passed down to me, and I ran with it. I remember, in particular, when he showed me a yellow character sheet that he'd filled out, and the drawing of his character that he'd completed. He was a human fighter, I think, and he didn't last too long.ReplyDelete
Since the beginning, I was the one who liked to read so I became the Dungeon Master and learned the game, then taught everyone else. At 11 years old it wasn't pretty in the early days, but it was fun. :-)ReplyDelete
I guess I technically did, but he was useless. My friend down the street had a copy of Moldvay and I was really interested in it, so he ran it for me. Here's a word for word transcript of my first session: DM: "What kind of character do you want?" Me: "Um, a knight I guess?" DM: "Nah, you want to play a cleric. They can pull stuff out of their hats." Me: "Like a sword?" DM: "Yeah, but you can't use it. Anyway, you're a cleric. You walk into a room. There's a statue in the middle of the room. What do you do? Do you want to talk to it, touch it, what?" Me: "Um...I guess touch it." DM: "OK, it hits you and you die. Game over."ReplyDelete
I figured out character generation in Moldvay D&D, but I couldn't figure out the map for B2 and I wasn't really sure what to do. So my mom asked a friend whose kids played AD&D, and they showed me how to run game and took me through B2. Of course, they showed me some AD&D stuff and had some rules wrong, which took me years to figure out how to do correctly . . .ReplyDelete
I 100% taught myself first the Moldvay basic set and then AD&D. Many of the people in my campaigns were new players, so I guess I actually acted as a gaming mentor.ReplyDelete
I clicked yes because I had a friend named Billy Taylor who in 6th grade brought in a bunch of handwritten notes (equipment lists, tables, monster descriptions) on a game his parents were playing called D&D. He showed us how to play at recess and I was hooked. I went home that day and begged my parents to take me to the local toy store to buy the game. That was the Holmes boxed set. I muddled my way through it and the rest is history. That was almost 32 years ago.ReplyDelete
No mentor. Mr. Moldvay's Basic booklet and Mr. Gygax's Keep on the Borderlands were my introduction. (I think sometimes B2's filling in some additional blanks of the Basic Set—beyond just being an adventure—is under-appreciated.)ReplyDelete
I also have this theory that there are some aspects of the game that were communicated person-to-person that never made it into the books. So, groups that had some connection to a Lake Geneva group played a bit differently than those of us where all the mentors had learned only from the books.
I was given the Moldvay basic boxed set that included B2 along with C1 separately for Christmas when I was nine. I jumped right into it and have been hooked on RPGs ever since. The best thing about C1 was that it reminded me of an Indiana Jones-style foray into a forgotten tomb and I'm sure that helped to keep my interest for so long. I didn't have a gaming mentor at all or even other players for several years, but I was always looking for more gaming materials. I ended up getting the Moldvay expert set a while later and then the Mentzer expert set a few years down the road (my parents goofed and got me that instead of the companion set). During this whole time, I didn't have anyone else to play with but for some reason I continued to read, study, and build adventures and characters. It was finally four years later that I ran into another gamer in my extremely small town and we began to play AD&D. I definitely did not have a mentor, but I was pretty well prepared to be a DM when I finally started playing with other people.ReplyDelete
I started playing Avalon Hill Wargames when I was 9 and saw D&D on the shelf one day just before my 11th birthday. Bought it, read it and taught myself (and others) how to play.ReplyDelete
Definitely mentored. An older friend brought the original D&D on Boy Scout camping trips and taught us how to play. Later came V&V, Boothill, Top Secret, Melee, and Melee. Even though I had to stop playing with him eventually (he's a horrible power gamer to this day), I will be forever grateful to him for his initiation of me into the RPGing.ReplyDelete
I guess I had two. My first experience was with my friends, who called me to their group when I got in their school. After that I had - unfortunately for brief moments - two older Forgotten Realms DMs who greatly influenced my way of DMing.ReplyDelete
Mt big brother taught me to play. Main;y because his regular group was strictly fantasy, and he had bought Traveller at a gaming con.ReplyDelete
I read the AD&D materials for about a year, then played for a year in a friend's campaign, then started DMing myself in a way that would be "better" and "more realistic" than my friend's game and ended up being un-fun after less than a year. Everything since then has been learning.ReplyDelete
I guess I was lucky to have started with the Moldvay edition as my jumping-on point. I found the rules straightforward and easy to understand. I taught my siblings, which naturally, made me the DM in all the games I played from '81 until...now. Geesh!ReplyDelete
Started in the late 90's with the revised AD&D2e books and never moved on or looked back. My "mentors" were some older friends who taught themselves how to play about a month before I started. Of course, we did many things wrong, chief among them were hit points. We interpreted the chart as meaning that at level 2, you rolled two hit dice, three at 3rd, etc.ReplyDelete
Consequently, by level four or five, my thief had 125 hit points and we eventually figured out that we were doing it wrong.
I have the good fortune to still game with some of those guys.
A couple of my high school friends had played with some older kids at the local war game club. One of them bought Holmes Basic. They showed the rest of us how to play. We moved on to AD&D as it came out over the next couple of years. I had played Avalon Hill games for a few years, but I must say, when I borrowed the Holmes basic book before we played, I could not wrap my head around how to adjudicate movement and the like, it was too free form.ReplyDelete
I had only play hex and chit games; I think the guys that played miniatures had a leg up on understanding the rules. There was much less need to make rulings on the fly in hex and chit games. Movement of minis is not an exact science, nor is determining line of site. On the fly rulings, tend to lead to more on the fly rulings. In a miniature game, a guy may say, I want my guys to leave the tank and occupy the building for victory points. Something that would not occur to a hex and chit guy if there was not a rule for it.
I stared at Holmes until I figured it out. Not that I understood it, mind you, but I could at least roll dice and tell other players they were dead.ReplyDelete
I didn't really get a mentor until . . . oh, last year - when I started reading the OSR blogosphere. :)
- Ark
Traveller was the game. No mentor. Graduated from that to AD&D. Still no mentor. And now? Still none, but mentored many.ReplyDelete
I was 12 or 13 and I'd asked D&D for my birthday thinking it was some kind of fantasy wargame (I was an avid wargamer at the time). When I opened the box, I thought... 'Wot, no board? no counters?'ReplyDelete
I can't explain how truly envious I am to everyone whose story starts with "I walked into a store and bought the thing." When I started, we had to comb over every hobby and book store for 50 miles to find D&D.ReplyDelete
More or less mentored. I was our group's wargame-teacher, others were the RPG-teachers. I didn't really get into rules & rulings until I was out of college and DMing. (Earlier for some RPGs)ReplyDelete
- AnonymousDecember 16, 2011 at 1:01 PM
No guru, no method. A friend of my schoolmate's big brother had bought Holmes set 'because of the strange looking dice in the ad', but said mate and I, and later a couple more kids from our school, cracked it mostly by ourselves. The fact that none of us knew much english back then probably did not help, although it eventually did wonders for out vocabulary. Sure, we used charm person on shadows, who in turn got paralyzed by carrion crawlers, but we had fun, nevertheless. And almost all sessions began with a sort of troubleshooting, "You know that thing we did last time? Well, here's how it should have gone..."ReplyDelete
Got the red box when I was ten and learned to play and run a game myself - incorrectly. I then mentored my friends on playing the games I ran - incorrectly.ReplyDelete
Four editions later, I still don't play the damn thing right.
I didn't have a mentor. I found OA and the 2e DMG in 1990 at age 5. It was all trial and error after that, and it would be almost 9 years before I met someone who had played before instead of me having to teach my friends how to play the game.ReplyDelete
Primarily I will point to my blog post from November 2005.ReplyDelete
Not all of the folks mentioned there could be considered mentors, though perhaps all of them have mentored me in some way.
I should also add Peter's older brother Sean who got him interested in D&D and contributed some direct commentary on gaming to us.
Thank you for making this poll!ReplyDelete
I voted "no". Largely due to geography (rural Maine), I never knew anyone who hobby-gamed prior to myself. I got the Holmes D&D set for Christmas and was the person who introduced everyone else in my circle of friends and at school.
Figured it out myself, between Moldvay Basic, Cook/Marsh Expert, B2, B3 (with its "programmed" introductory portion), and X1.ReplyDelete
Lots of exposure to Choose Your Own Adventure books and things like Scott Adams' Pirate Adventure computer game may have helped.
The Red Box solo adventure was my "Mentor", does that count?ReplyDelete
Yep. My friend Jeff, who lived in the house behind ours, invited me over to play Moldvay basic. He didn't understand that the players weren't supposed to see the map, or hear the "for the DM only" info, or know what magic items were when they picked them up. So we sat on either side of the Caves of Chaos & he read out the whole entry for each room. Which is how my lone cleric knew to cover his eyes before going into the room with the Medusa, onto whom he promptly jammed the Helm of Alignment Changing. Presto! Lawful-aligned Medusa henchwoman.ReplyDelete
I clicked "yes." I started playing with grade school friends in 1979-80. We thought it was D&D, but it was not. When we got a hold of the PHB & DMG, we finally got the whole experience point thing.ReplyDelete
In 1983, a game store opened in our town. Jeff Drake was the owner (cool name!) and the store was "Games People Play." I immediately signed up to the Saturday evening AD&D game: "Quest for The Hammer." It was there that DM Charlie Presler, players Keith Hinke, Greg Younkers, and Tim Fitzhugh taught me the finer art of playing AD&D. There were other players, but those guys were the ones that started on the LBB and knew the game inside and out.
No mentor. Around '79 me and my friends got excited about the look of the new game going around (D&D) and so we all pitched in to buy the books... which were promptly handed to me to learn how to play. Thus, my role as DM became entrenched for a very long time...ReplyDelete
No mentor - in fact, I learned mostly in a vacuum like a few other folks here. I was in sixth grade when I convinced my grandma to buy me the Holmes blue box (w/ B2) from K-Mart and I remember reading on the box that this would be fun for the whole family - in fact, that was part of my sales pitch to my grandma. I was never so disappointed as when I found that none of my family was interested in playing. Even among my peers (though it was a very small, rural school) I was the only one with passion enough to read all the rules so I did all the teaching and DM'ing all the way up to 2nd ed. I'm sure I got tons of the rules wrong but it was still a blast!ReplyDelete
I got the 2nd Edition ADnD books in the early 90s, but it seemed so complicated. I understood the basics, but didn't know how to get started. I got a boxed set in 1994 that had a tan/brownish book with a picture of some guys fighting a big dragon with his hands on some rocks which was drawn by Easley and was called the Classic Dungeons and Dragons game. The first adventure was escaping from Zanzer Tem's Dungeon. Me, my brother, and my best friend had a blast playing it. That was my real introduction to actually playing the game. I grew up in the Bible belt out in the country so I was battling misconceptions about the game and a lack of people who would even want to play. I kind of had to learn from the box. I was the only guy who had any DnD stuff! I initiated two folks along with myself though. I still enjoy that version best. I have some of the older stuff too which I do use for ideas and rules from some times.ReplyDelete
Taught myself how to play from the white box, and then taught everybody else...it was years before I encountered anybody who was introduced to the hobby through somebody else's group. I recently looked back through the three tan pamphlets, and I'm astonished that I ever figured it out enough to give it a try.ReplyDelete
Red box solo adventure taught me how to play in 1985. I was 9. I became the DM for kids on my street growing up. We played mostly chaotic characters ranging from good to evil. In the few years after I got the red box set, there were definitely some Drizz't clone characters. On the whole, the style of play and flavor of the campaign worlds was influenced by Tolkien, R. A. Salvatore, all the Rose Estes 'Endless Quest' books, Star Wars, Stephen King's Gunslinger books and Piers Anthony (can't stand his corny Xanth books in retrospect, even less than Salvatore). Pretty typical stuff. Phillip Jose Farmer's Dungeon series (written by a series of different authors) was good to discover around this same time, and added something from somewhat less well-trodden imaginary grounds to the mix. If only I had known about Jack Vance, Clark Ashton Smith, and Gene Wolfe, I would have devoured their work. I remember being into Fritz Lieber's section in Deities and Demigods, but in the days before Amazon.com living in rural Pennsylvania, never saw copies of his Fafhrd and Gray Mouser books.ReplyDelete
My dad introduced me to the game, when we played with my uncles; a very family affair. I then went on and introduced it to school friends, my brothers and their friends.ReplyDelete
Hehehe more like anti-mentors. The first several DM's I encountered helped me understand how I DIDN'T think it should be done.ReplyDelete
I voted Yes, but the funny thing is that I probably should have voted No.ReplyDelete
when I started playing, I had already read Mentzer Basic and Expert and the 1e PHB and DMG before playing. The group I joined only had one guy who was familiar with the rules, and he didn't GM at first. Very soon, maybe 2nd session, the games typically became me and him explaining concepts to everyone else and setting the groundwork for how most of our games in any system would work all through high school. We were the two guys out of ten who always read the books. A couple other guys did read some, but usually just what interested them. (One of the other guys had owned a shelf full of GURPS books but never played until I invited him to a D&D session).
The experience of actually playing was much better than reading the books alone. Thing is, even though most of the rest of our group had been playing months before I showed up, I was one of two people who ended up being the Answer Man from pretty much end of the first session I played on.
I have no idea if any of that statement was relevant. Seems to be sort of tangential to the question...
I don't get this poll. Given that DnD is structured so as to have a "master" then isn't the question basically, did you start off as a player or a GM? Secondly, the way you've defined mentoring is turning to another for rule clarifications. I've been in the gaming scene (board, miniatures, RPGs, video, you name it) since the early 70's and getting rule clarifications from others is SOP, but I wouldn't term that mentoring...more like making use of the "hive mind".ReplyDelete
I am self-taught, circa age 9, with the Moldvay Basic set. Everything I learned about killing PCs came from T.M.'s explicit examples.ReplyDelete
; )
A friend told me what was D&D and explained a bit rpgs, but it sounds rather confused - he wanted me to got in a shop to buy minis, as going alone in town was difficult with his wheeelchair. So, I get interssted and get a red bix for my 12 birthday. But it was only later I played with him.ReplyDelete
Traveller LBB in the original 3-box set.ReplyDelete
I was mentored by Aleena, and a red box purchased from Otasco, over Christmas break in 1983. I was 13 and had been referred to the game by a female computer science teacher after she had noted my fascination with Zork on the TRS-80. And the (baby-blue-with-white-crayon-numbers) die was cast. I don't remember her name, and she could not possibly imagine how her words still echo in my life, and that of every person I referred/taught...and the lives of those that they referred/taught, and so on. I'd be remiss if I didn't praise Mom for remembering what I wanted and purchasing the right game -- not always a guarantee when RPGs were concerned.ReplyDelete
AD&D 1st edition. Taught myself. I have my 5 year old brother calculating negative armor classes, and think of that every time someone whines about why we should use ascending AC.ReplyDelete
No mentor, and it made learning how to play quite difficult from just reading the books as a kid.ReplyDelete
- AnonymousDecember 16, 2011 at 8:35 PM
I'll say yes because a veteran player opened my eyes to the full potential of an RPG after I'd played self-taught.ReplyDelete
Started D&D with the Holmes set (with chits!) that a friend owned. Our style of play was heavily influenced by a board game we spent a LOT of time playing, Dungeon!. So our idea of playing D&D was drawing maps of rooms connected by hallways, filling them with monsters to fight and loot to collect. We never played the module and had little notion of roleplaying a character.
Since the Holmes box wasn't mine, I'd never read the rules cover to cover, and I've little memory of them. I bought my own copy of the new (at the time) Moldvay rules while visiting relatives in a city with better-equipped hobby stores than what we had back home. I found these rules well-organized and easy to understand. Reading The Keep on the Borderlands module clued me in to a more open-ended type of play.
That Christmas I received the 1e PHB, which was now available in the Sears catalog. I found it too complex and held it as an item of mystery and wonder, suspecting that it contained some great power that my Padawan mind couldn't grasp.
The following month the local university offered as part of its evening community classes an AD&D class! I was 13 and having an adult DM changed everything. Emphasis was on ingenuity, not brute force, and collaboration, rather the parallel style we'd played. It was V8 moment and I was hooked.
A fellow wargamer came back from a holiday in the US with a set of the white box LBBs, which we all borrowed in turn and immediately started designing fiendish dungeons (that had no actual outside world to speak of). Technically we had six "dungeonmasters" before any of us had an actual "player." It grew to about a dozen DMs and fifteen or so players (with varying degrees of enthusiasm). Two months later we all had our own sets of D&D and the first supplements as well.ReplyDelete
Rather than having separate campaigns we had one party of characters who would tackle each other's dungeons in turn. This was later formalised by the original party (who were not actually the original characters due to attrition [cf fiendish]) becoming actual masters of their own dungeons (each of which contained a vulnerabilty that could be used to defeat them) in a shared world (an island about the size of Madagascar). We decided on explicit rules for how this ultimate of treasures could be hidden in the dungeons.
Started with Moldvay Basic in December 1981; of my friends who played with me, I was the oldest, and had to figure it out mostly on my own. Then when I went to high school in Fall 1983, I discovered the Chesterton High School Dungeons & Dragons Club, sponsored by the anatomy and physiology teacher, Mr. Jim Strange (yes, our D&D sponsor was "Mr. Strange," very cool). He introduced the rest of us to the City State of the Invincible Overlord as well as the "proper" way to play D&D, which fixed a lot of odd glitches in the way we played (nothing wrong with style, mind you, or even house rules, but simply misunderstandings of the way certain rules worked). He was a great DM and brooked no nonsense... he even spent the money to have t-shirts made up for us and everything. And then in late Fall in my Junior year, some priest came in and convinced our principal that D&D was Satanic (late 1985), and that was all she wrote for the CHS D&D Club...ReplyDelete
- AnonymousDecember 16, 2011 at 11:01 PM
Yes, for about a month. Then he got tired of D&D, and left me to it.ReplyDelete
When I was 9-years-old my mom bought me a basic set (the one with the Erol Otus cover art). She also paid a teenager from the neighbourhood to DM for my friends and I once a week.ReplyDelete
Yeah, my mom kinda rules.
Had a best friend in grade school that had a copy of the basic set. We figured out how to play together.ReplyDelete
He's also the one who later introduced me to the stories of H.P. Lovecraft and the Call of Cthulhu game at the same time. It seems most people find one or the other first.
I got started by playing computer role playing games. This led to the excellent Infinity engine games by Interplay. When I finally wanted to understand how all those weird numbers and ideas were supposed to work under the hood, I ordered the Dungeons & Dragons Adventure Game (the 3rd Edition boxed set, while I was in high school) and borrowed the core rule books from the public library.ReplyDelete
Sadly, I was socially isolated and didn't connect with a gaming group until nearly a decade later. I spent the meantime reading gaming humor (KoDT, Fuzzy Knights, Order of the Stick, etc.) and geek-oriented websites so I could feel connected to roleplaying, even if I couldn't find fellow gamers in my community.
Though I've always been interested in how things work and where they come from, it wasn't until 4th edition was released that I really dug into the history of D&D's evolution and began reading and playing by the earlier rules. I'm proud to say it was my influence which convinced the local Beginner's D&D DM to play 1e, which he like far, far more.
The look on my players' faces, none of whom had played any roleplaying game except 4e, when they killed their first Orc, with a single hit, was priceless.
"Ok, I hit him, how much damage did I do?"
"Enough. He's dead."
"No, really. How much damage did I do to him?"
"He's dead. The Cleric is up next."
"Ok, I keep my mace and shield up and ready while I walk up to the Orc and kick him. What happens?"
"Absolutely nothing. The first shot killed him. He's lying on the cave floor with an arrow through his chest."
"You mean it only needed one hit? And it wasn't some kind of special 'minion?' WOW!"
So even though I never had a gaming mentor when I was learning the game, I've become a mentor to many other gamers and DMs, leading them back to the better ways of playing.
A high school teacher. He use to play with some pretty well known people and even use to contribute to A&E . He taught us how to be " good" players and not fall into the "montyhall" way of playing.ReplyDelete
I just got curious one day and bought the "Das Schwarze Auge" basic rules. Learning the rules all by myself was rather frustrating at first (especially character creation is "slightly" more complicated than in D&D), but at least it allows me to udnerstand stuff like D&D 3.5 or Pathfinder without much problems - though the simplicity of older editions have quite a lot of charm ^^ReplyDelete
One summer, a friend of mine received the Holmes set (with B2) as a gift. He couldn't figure it out, so he asked me to take a crack at it. I DMed for him for a while, but his enthusiasm waned, so he let me keep the game and I assembled a group of friends from my grade school, whom I still play with today.
It took a few years of trial and error to figure out how to play AD&D "correctly" (i.e., as written); the process of improving it through house rules continues.
A friend at school had the D&D magenta set and ran a game for me. So I took the box home and ran my own game the next day, learning as I went along (and I am still learning even today!)ReplyDelete
Ahhh excellent memories
Johnny McEvil said: "The look on my players' faces, none of whom had played any roleplaying game except 4e, when they killed their first Orc, with a single hit, was priceless..."ReplyDelete
Great story, thanks for sharing! :-)
I learned to play c. 1979-80 from my father. He'd already taught me to play a few of his AH board games (Panzer Leader, Third Reich, etc.) when he was introduced to the game by a friend and neighbor of ours. A few sessions and my brother and I were off playing on our own.ReplyDelete
Just as an aside, I just saw a copy of "Dungeons and Dragons, 4th Ed. for Dummies" in the game section of Barnes & Noble, for what it's worth.
Yes... Scott Bizar of FGU, at the Waterloo Hobbies store in Stony Brook, NY.ReplyDelete
Was introduced to Blue Book D&D through an 'advanced ed' class in Grade 6. Teacher ran 1 session, I borrowed the book, and the next week was DMing for everyone.ReplyDelete
No - AIR I got the general idea age 11 from 'Fighting Fantasy: The Introductory RPG'. I was running a free friegspiel for my classmates before I met anyone else who'd played RPGs.ReplyDelete
No mentors. I saw Red Box in a Waldenbooks and decided it looked like a cool game.ReplyDelete
I had previously plowed through all the John Carter, Conan, Tarzan and Pelucidar novels (nope, no Tolkien) they had, which is interesting, since going from pulps to D&D always seemed a proper progression to me somehow.
Bill Hoyt - Empire of the Petal ThroneReplyDelete
Easter 1983. Steve Bruce, A school friend and Tolkien fan, came to stay with us while his family was in the throes of moving several hundred miles away. Ostensibly he was staying to continue schoolwork without the distraction and upheaval of the move, but he brought with him the Moldvay Basic box, and inducted myself, my brother, and another friend into the game.ReplyDelete
His dungeons were very much of the "Room 1: 2 gnomes; Room 2: 8 skeletons; Room 3: 5 bandits with a pet wolf" type. Fun but very random. He only stayed with us for a few weeks, but when he left my brother and I bought the Basic set and we took turns at DMing, and began to develop our own styles. Then we discovered White Dwarf.
So my mentors included Moldvay, Gygax, and all the early TSR module writers and White Dwarf contributors. But Steve from school was the first, so cheers to you, Brucie, wherever you are.
My father taught me to play Ad&dReplyDelete
1978 - a school-mate of mine introduced me to the game - then on the day I was to begin playing with him and his group, he angrily quit the game forever when his character was killed by a booby-trapped treasure chest lock. So I joined up with a few other guys and played steadily until I met my girlfriend (now my wife of 24 years). I haven't play since then (1984). Just grew out of it, I guess, but my son now plays with friends at work and is an avid videogamer (and amateur developer).ReplyDelete
I guess I had a mentor-- but maybe in the way that some kids have a father who's generally absent, and not up to much even when he is physically there.ReplyDelete
Meaning the first time I played was with an "experienced" DM at my 10th birthday party. The next few weeks, I read the books and saw there was so much he either didn't get or didn't bother to tell us.
(Take that Eric Buch!)
I got the Holmes Box assuming it would be sort of like an Avalon Hill war-game. Brought it home, figured out as much as I could, and jumped in with my younger brother and some friends in the neighborhood. The friends got on board, and we basically taught ourselves to play. I DMed a lot early on, but the classic era of my gaming was actually as a player under one of those friends who had internalized the rules better than the rest of us. I should also say that one friend got the Monster Manual (I was incredibly envious), and then the PH, and finally after a long wait, the DMG. We layered AD&D onto the Holmes stuff.ReplyDelete
the year was 1978 (or late 1977).ReplyDelete
Our local hobby shop ran a learning campaign for a few weeks. My brothers and I liked it a lot. (In retrospect, the older guys in the group were pretty nice to us; but we were Very Serious kids who took the game Very Seriously.)ReplyDelete
My brother got me Baldur's Gate for the PC ... What? It, y'know, presented the D&Disms very nicely, even if it was a computer game.ReplyDelete
Back in the 78 we had a once-a-week class in D&D. It was three hours long and the class contained a sprinkling of kids from 3rd-5th grade. So my mentor was the teacher of the class.ReplyDelete
How cool is that? Public education has really gone down hill in the last few decades.
I answered the poll "Yes." I observed some OD&D gaming at various NY cons. I bought Dungeon and Snapshot, while my little brother bought Holmes. We both read through Holmes and played a little, but I didn't really get into playing until college. Joined a game there and learned how to play from the other guys.ReplyDelete
Unfortunately no, but I sometimes wonder what my RPG experiences WOULD have been like if I'd had someone to oversee and assist me in playing a D&D campaign bitd(circa 1985). Sadly, I didn't get the chance to even play the Mentzer Set when I first was introduced to it(and RPGs in general). A friend brought the set to our middle school with him, invited me to come hang out during lunch and try something 'cool'.... I showed up, perused the strange books(neither I nor my family were influenced by intimations of 'devil worship', aimed at RPGs[AD&D mostly, it seemed] then surfacing in the media of the time) he'd brought, examined the funky dice, rolled my PC's stats, and then announced to him that I'd be playing an Elf(since I had carefully read the section on Classes, I knew I had the Ability Scores to do so), whereupon I was flatly told I COULDN'T choose this class, because I DIDN'T Qualify! :-/ I politely disagreed, but he insisted, against all evidence(even though I tactfully pointed out the pertinent passages in the Player's Book to him! :-/), that my choice was invalid, and then tried to persuade me to select a Fighter instead. Whereupon I decided I had enough of this nonsense and quietly left.ReplyDelete
Shortly thereafter, I was inspired by Ultima III(for a ruleset[classes/magic mostly, though I tried too tease out exact combat details...]), The Twilight Realm by Christopher Carpenter, and NES Faxanadu(together providing setting inspiration) to create my own D6 based homebrew campaign, so it was all to the good, imho. But without Mentzer's 'Red Box' and an obstinate and um, puzzled(?), friend I never would've got involved in RPGs.
Oddly enough, about 3 months later, my friend began playing in MY games(his potential D&D game fizzled out...), and we've never had any serious miscommunication, angry words or any negative issues at all! The reasons behind the disallowal of my first potential PC in D&D remain a mystery to me: my friend has long since forgot the rationale behind our disagreement. :-D When I relate this story to someone, they usually shake their heads/scowl, and murmur about 'crappy GMs' and such, but he WASN'T the GM, he was just the guy whose parents bought the set! ;-)
I've had plenty of players come and go in my ongoing campaign(s), and at least some have started running games of their own, so I hope I was effective in passing on the knowledge and art of the hobby... Of course, I'd also like to believe that my own experience hopefully goes to show genuine interest in and desire to play can minimize the damage of a potentially off-putting situation(of a minor sort, of course) and lead to a rewarding pastime.
Great post on a subject I'm intrigued by as well!
I never had a mentor for RPG's. I had heard about RPG's from other people back when I was in grades 4 & 5, but never had the chance to play. I also saw the ads for D&D in comic books (they were like illustrations/comics themselves. I must admit they were crappy looking and never made me want to play them).ReplyDelete
I had always been a big fan of Choose Your Own Adventure books, Fighting Fantasy and the line of Find Your Fate books based off of the Bond film A View To A Kill.
At that point, I had seen ads in Starlog for the Victory Games RPG James Bond 007. So, from there I got that book, read it and that was my first RPG, and had only the book to go by for understanding how to play RPG's. I only knew one other kid at the time who was interested in anything like this. So afterwards, we both ended up getting the Mentzer set, and I haven't looked back since.
First came across D&D at Tower Hill School in Wilmington, DE circa 1978. I was in 3rd or 4th grade at the time and there was a group of much older kids playing with books and dice and metal figures at a table during recess. I didn't know what was going on but it seemed really cool and magical and like a secret society or something. Got the basic set for Christmas, including B2, then moved quickly on to AD&D with the original PHB, DMG, MM. Also my older brother (all of 11 or 12 yrs old at the time) would create choose your own adventure style games for me on our TRS-80. Lord I'm gonna cry now...ReplyDelete
No mentor here. A bunch of us 11 year olds played Holmes at a birthday party and butchered the rules.ReplyDelete
It still clicked and I have been gaming ever since.


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Saturday, October 3, 2009
Vogue Patterns Winter/Holiday Collection: a Big Batch of WTF
I got an e-mail announcing their winter/holiday 2009 collection yesterday and hopped right over to the site to take a look. What greeted me was . . . befuddling.
Let's start with the Anna Sui offering.
Anna, WTF is this? I actually enjoy granny-chic styles. But seriously, this is way too much of a good thing. A high neckline and an ankle length skirt? A wrist corsage? Goodness gracious.
There was also lots of asymmetrical hem action.
Holy elementary school art teacher!
Now for the real clincher:
What. The. Hell. Is. This.
The hat really takes the cake, does it not? Wouldn't you think that the jaunty chapeau would be an integral part of the pattern? No, my friends! According to the pattern description, that is a "purchased hat." Good god, where does one purchase such a hat?
There are two new Vintage Vogue offerings, which are quite fine and acceptable and boring.
I'm sorry, what was I saying? I seem to have dozed off for a second there.
Ah yes! The Vogue Winter/Holiday collection. In my honest, irritable opinion: a big batch of WTF and tedium.
P.S. If I have offended anyone who might like these styles, please take my rantings with a grain of salt. I'm a cranky old broad, remember? You sew what you want and do it with style, ladies!
36 comments:
I kinda like the Issey Miyake top but those skants/pirt, whatever they are, are hideous! I hate anything asymmetrical anyway. The vintage offerings may be boring but it's a welcome palate cleanser after those other hideous things.ReplyDelete
This comment has been removed by the author.ReplyDelete
- JacquelineOctober 4, 2009 at 1:32 PM
I can't imagine that any of those outfits (apart from the VV re issues) would be flattering on any woman (with the possible exception of those with model like proportions). I personally agree with you, they're very dowdy.ReplyDelete
I think the problem is that most pattern companies try and slavishly follow current trends, without giving any thought to the differences between the clothing market and the home sewing market. And I think there are differences.
I love fashion as a spectacle but there is no way on earth you'd catch me in a pair of harem pants, which is one of the myriad reasons I sew for myself.
- AnonymousOctober 4, 2009 at 1:34 PM
I swear we have the same brain...that first awful yellow/black/gray dress made me rear back from my laptop yesterday...*really* not interested in spending the day sewing so I can look just like a small sofa . . .ReplyDelete
You've asked in earlier posts why many of us are drawn to vintage patterns, and I think you may have found your answer! So much of what the pattern companies are offering now is boring, matronly, or as you put it, befuddling. It's hard to imagine that there's a market for these looks. Maybe I'm just that out of touch.ReplyDelete
And that Anna Sui dress - yikes! I've always thought of her aesthetic as more playful and fun, but that dress is completely depressing. The wrist corsage makes it seem like a costume one might wear to a dance at a retirement home.
By the way, I've been reading your lovely blog obsessively since June, but typically don't get a chance to post because I'm chasing after my little beasties. So, hello!
I'm with you all the way on this. I was looking through my stash of Vogue pattern magazines from the 60's and 70's. It's quite an eye opener. Page after page of top designer stuff, unbleiveable coats and suits. And the pictoral layouts were usually on location in Europe or outdoors or in real life style indoor settings. I know home fashion sewing is going under and I feel bad for those of you too young to remember it's hey day.ReplyDelete
And speaking of your Vouge oddessy, I did the same thing with a feature called Super Six from a Vogue Sept/Oct 1979 issue. It's been cooking since then! Actually the pieces are all classic things that are still in style. I have most of the patterns and have fun just looking at them and collecting them. I'l be following your progress!
I think about 90% of all modern Vogue patterns are wtf, actually, but looks like the new batch is 100%...ReplyDelete
the coat is hysterical, actually. what is sprinkled all over the lower half? omg, knots of embroidery floss!! The construction drawing for that thing makes it look even more bizarre.
and the VV patterns - how much more could they have stretched out those drawings? If those were real women, they'd have what, 15" waists?
There is so much more you could have commented on, too. The contrast appliqued back zip on 1150 for example.
agreed, a big ol wtf shout out to vogue patterns from here!
- AnonymousOctober 4, 2009 at 2:54 PM
No no, I agree. Out of all the garments they could have knocked off for Fall 2009, they give us this mess. Good thing I can make my own patterns...ReplyDelete
Ditto the WTF on this pattern collection! I do really like the green VV dress. Plain, sure, but sometimes it seems darn near impossible to find a simple pattern that doesn't fit like a sack of potatoes.ReplyDelete
Well, Gertie, if you don't like the coat above, Vogue is luckily giving you an alternative coat option:ReplyDelete
looks kind of like a snuggie (or what were they called?!)...
I totally agree about these particular patterns (they're awful) but thought I'd just put out a tentative thumbs-up for Vogue for some of the other patterns in their new collection.ReplyDelete
For example, I really like 1150 and 1151 - exposed zips are popping up all over the place in RTW, and 1143 is a pretty authentic designer pattern. I also love 8623 and 8612. So altogether not too bad...
I couldn't agree with you more. I have felt much the same about the other Big 4 Fall/Winter/Holiday collections which totally answers my question about why I don't sew very much at all during those seasons. As for your comment on the coat "What. The. Hell. Is. This." Exactly!ReplyDelete
I wonder who they are designing for exactly?ReplyDelete
Where's a Project Runway judging panel when you need one? As I clicked through the photos I kept hearing the voice of Michael Kors in my head: "What modern woman would want to wear THAT?!?"ReplyDelete
I will say a few patterns looked both interesting and possibly wearable from the line drawings, but made up and photographed in black? I can't tell what the finished garment really looks like.
And don't you love it when the model looks like she's silently screaming because the dress they've put her in is so awful.
LOL'd at your commentary on the weirdo Pirates of Penzance coat, but the two vintage vogues are kind of appealing - I agree that the green one is dull but in a nice basic way, and the other one has very, very nice back detailing.ReplyDelete
That Anna Sui dress would sell well in the Amish community.ReplyDelete
Was just gonna agree with Gail. It's not to my taste, but folks from the LDS or Amish, maybe Mennonite denominations, might dig the Anna Sui.ReplyDelete
Actually.... These fashions reflect the new knowledge of Muslim fashion. I recognize it immediately. With all that's going on in the world, and knowing that fashion interprets current reality, I'm not at all surprised. And am actually grateful that certain elements in fashion are reflecting that some of us want to dress modestly, but not look like a Mormon. No offense to the Mormons.ReplyDelete
Yeah I can see the Muslim ladies in my city going the Anna Sui too actually, just with a long-sleeve top underneath. Though the younger Muslim gals in my city tend to go a little more body-conscious than the silhouette of the Anna, but more skin covered. Their Mums might go the mure flowy silhouette.ReplyDelete
....aaaaaaaaand just copped a closer look at the Witchypoo costume in pic 4. 'object' indeed ,that thing shouldn't be getting anywhere NEAR anyone's bod.ReplyDelete
The fabric suggestions for the witch's coat says "not suitable for obvious diagonals". Duh! You could fly without a broomstick in that getup if made with a diagonal fabric.ReplyDelete
OMG this was hilarious!!!! And so on point...part of what I don't like about the Big 4 is that they seem to be chasing each other or their bottom numbers!!! Now Burda seems to be able to do both and run circles around the rest!ReplyDelete
To argue the other side of this, Vogue does have a large contingency of people to satisfy and I've noticed that they have taken to rotating their offerings. Suits/office wear one time, funky/creative another time that way it gives both sides of the creative coin the ability to have their sensibilibites focused on. I'm sure the people who love to sew the Issey or Mizoni designs go WTF when it's an all suiting/dresses offering.ReplyDelete
I mean just to add some balance to your thoughts...cause lately I'm always wondering if our criticisms could hurt the few remaining sewing/pattern resources that we have left.
Those are great points, Carolyn, and I definitely sympathize with Vogue's need to please a lot of different people. I think I'll do a post of the ones I did like, because there were a couple when I went back for second look.ReplyDelete
And Janet, why did you delete your comment? It was very insightful and useful!
I actually like the Anna Sui dress when I look at the line drawing for it, although I would shorten it to knee length if I made it. And that hideous sofa/curtain print they chose for the photo is hideous! I'm sure the model is rail thin, but she looks wide as, well, a sofa in that dress. Shortened and in a solid color it just might work.ReplyDelete
- elizabetheOctober 5, 2009 at 2:39 PM
I lol'd at the title of your post. That dress! A trendy neckline does not make that any less an "i give up dress" as Stacy and Clinton call those floor-length loose-fitting flower dresses. (yes, I admit a soft spot for What Not To Wear).ReplyDelete
I'm just wondering: how can they even think of making a dress like the Anna Sui one out of a fabric like that? I understand about the necessity to please a lot of people with quite different tastes and needs, but that's just wrong. and I without your post, I wouldn't have looked twice at the pattern and might not have noticed the nice waist under all those flowers. even my fashion-wise challenged dad can see that something went wrong here.ReplyDelete
I really like your Blog and enjoy reading your opinions on patterns, style etc. The way you tell us how you like something (or not) always leaves room for other views and I love how you "admit" to going against your own opinions like with the length of the wedding-guest-dress.
Greetings from Belgium, Julia
I saw that Anna Sui dress pattern yesterday and had the same exact thoughts you did.ReplyDelete
There are a couple of the new Vogues that I really like. The dress in VV1137 is kind of ho-hum, but the coat is lovely - just the kind of throw-on, goes-over-everything spring coat I need. I agree with Fi that 8623 is attractive and I'm also drawn to 8627 tho' I usually don't care for "modern" asymmetrical stuff - I'd probably cut the back straight across if I made it.ReplyDelete
I was JUST commenting to my husband that the Vogue pattern models are so horrendous- those poses and unflattering clothing draping makes me want to gag!ReplyDelete
Almost everything Anna Sui lately makes me want to gag. I was thrilled to find out about her Anna Sui for Target collection and went in and tried everything on... And I was so disappointed. All I could think was... WTH???ReplyDelete
Granny chic? hahaha The print on that dress is jarring to the eyes. Total granny dress because her tip was to distract you from wide hips and graying hair by mesmerizing you with her floral patterns. Flattering? NO clever.. yes ; )ReplyDelete
Hey, I like that coat - V1148. But not in wool with embroidery floss sprinkled over the bottom. I thought it would make a nice coat dress, unlined in a mix of Anna Maria Horner prints to throw over a pair of jeans.ReplyDelete
There was nothing chic about my granny. ;) I agree with your assessment of the patterns! I like the first vintage vogue pattern and I like it's simplicity. It is somewhat boring, but it's boring in a good way. To me, anyway.ReplyDelete
- AnonymousOctober 27, 2009 at 6:49 PM
I love anything by Issey Miyake - I've just ordered two of his patterns from Vogue. And I grabbed the Anna Sui as soon as I saw it. Some people might shorten it. I have to lengthen almost every pattern I buy. And I will probably make at least one version with long sleeves. (You know, the wrist corsage is probably the stylist's idea not part of the pattern). Personally I never understand why people shell out good money for quite simple skirt patterns that take about an hour to draw up on your own, Takes all sorts, you know....ReplyDelete
- AnonymousNovember 3, 2009 at 1:24 AM
I agree with Stephanie: the snuggie is unforgettable. I had to make one for myself:ReplyDelete
I looked up some of this designer's "artwork" and I couldn't believe that these types of artworks are offered for sale at several hundred dollars!


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SEOUL, South Korea — North Korea delivered its most in-depth account yet of the case against a Korean-American from Lynnwood who was sentenced to 15 years' hard labor, accusing him late Thursday of smuggling in inflammatory literature and trying to establish a base for anti-Pyongyang activities at a border city hotel.
Still, the long list of allegations included no statement from Kenneth Bae, other than claims that he confessed and didn't want an attorney present during his sentencing last week for what Pyongyang called hostile acts against the state.
Since the sentencing came during a period of tentative diplomatic moves following weeks of high tension and North Korean threats of nuclear and missile strikes on Washington and Seoul, outside analysts have said Pyongyang may be using Bae as bait to win diplomatic concessions in the standoff over its nuclear weapons program. North Korea repeated its denial of such speculation, but the pattern has occurred repeatedly.
The North's state media described the statement from an unidentified Supreme Court spokesman as a response to U.S. government and media assertions that the legal case against Bae was unreasonable and other claims "that he was not tried in a transparent manner and (the North) was trying to use this issue as a political bargaining chip." The spokesman said Bae, 44, could've faced death but the court reduced the penalty because he confessed. He was arrested in North Korea in November.
Bae, a Washington state resident described by friends as a devout Christian and a tour operator, is at least the sixth American detained in North Korea since 2009. The others eventually were deported or released without serving out their terms, some after trips to Pyongyang by prominent Americans, including former presidents Bill Clinton and Jimmy Carter. There has been no sign yet of a high-profile American envoy set to make a clemency mission to North Korea, which has only recently eased a near-daily, weekslong torrent of threats that followed greater U.N. sanctions over Pyongyang's February nuclear test.
The North's statement said Bae gave anti-Pyongyang lectures in China and "infiltrated" about 250 students into the city of Rason, a special economic zone in North Korea's far northeastern region bordering China and Russia. It didn't elaborate on the students' activities, however.
Young leader Kim Jong Un has the power to grant special pardons under the North's constitution. Earlier this week, former NBA star Dennis Rodman attempted to use his friendship with Kim on Bae's behalf, asking the leader to "do me a solid" and release the American. Rodman visited North Korea in February and apparently hit it off with Kim, a die-hard basketball fan. Pyongyang hasn't responded to Rodman's appeal on Twitter. Rodman said after his trip to North Korea that he planned to return in August to vacation with Kim.
The U.S. has called for the North to immediately release Bae. It relies on Swedish diplomats in Pyongyang to deal with Bae's case because the North and the U.S. have had no formal diplomatic relations since the 1950-53 Korean War ended in a truce instead of a peace treaty.
North Korea said in the statement that Bae "set up plot-breeding bases in different places of China for the purpose of toppling (North Korea's) government from 2006 to October 2012 out of distrust and enmity toward the" country. "He committed such hostile acts as egging citizens of (North Korea) overseas and foreigners on to perpetrate hostile acts to bring down its government while conducting a malignant smear campaign against it. He was caught red handed."
North Korea refers to Bae as Pae Jun Ho, the North Korean spelling for his Korean name.
North Korea has faced increasing international criticism over its weapons development. Six-nation disarmament talks involving the Koreas, the United States, Japan, China and Russia fell apart in 2009. Several rounds of U.N. sanctions have not encouraged the North to give up its small cache of nuclear devices, which Pyongyang says it must not only keep but expand to protect itself from a hostile Washington. Tensions have escalated since it conducted its third nuclear test since 2006 in February.
The human rights group Amnesty International has criticized Bae's lack of access to a lawyer and called for his release.
Friends and colleagues say Bae was based in the Chinese border city of Dalian and traveled frequently to North Korea to feed orphans.
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I went back and listened to Barack Obama's 2008 fundraising gaffe about people in small towns who have grown "bitter" and so they "cling to their guns or religion or antipathy toward people who are not like them …" to compare it with Mitt Romney's "47%" monstrosity. And it's interesting: there are similarities, but the differences are greater, and Romney's is far worse. The greatest similarity, of course, is that both candidates were playing to the prejudices of their funders: Democrats boggled by (mostly white) working-class people who don't "vote their economic self-interest," Republicans convinced that they are carrying a nation of (mostly minority) freeloaders and government employees on their backs. The greatest difference is that Obama was describing a part of the country that actually exists, although in a patronizing and inaccurate way, and Mitt Romney was giving credence to a statistical chimera — in fact, he was slagging off a majority of his most devoted supporters.
(LIST: All Campaign Gaffes from 2008)
In context, Obama was talking about small-town America, a place where the jobs "have been gone for 25 years now" and "nothing has replaced them." Both Republican and Democratic administrations have failed to address this central economic problem, he said, and so the residents grow "bitter" and start to cling to their guns and Bibles. But Obama, the Whole Foods arugula shopper, ignored the fact that a great many gun owners are not bitter but joyful in the hunt — indeed, that they derive as much pleasure from their sport as Obama does from basketball or golf. Nor did he understand that in many small towns religion is a source of service and good deeds and community, of drug treatment and food banks, as well as the pure peace of prayerful meditation. But Obama was right about the larger picture: there was a fear and bitterness in white small-town America that had its roots in the changing economy and expressed itself in anger that some people — immigrants, welfare recipients (and especially, now, those on Social Security Disability) and those lazy folks at the Department of Motor Vehicles — were getting over. Those sentiments, obviously, gave rise to the Tea Party. They are undiminished today. And clearly, Obama was saying something he really believed, although — to borrow a Romney locution — inelegantly.
(PHOTOS: Political Pictures of the Week, Sept. 7–14)
I'm not so sure about Romney. I'm pretty sure he's smart enough to know that the 47% he summoned was in the category of "damned lie" statistics. I'm pretty sure he knows that the vast majority of those people work their butts off, pay federal payroll taxes (and a raft of state and local levies) or are senior citizens receiving Social Security and Medicare. I'm not sure that he has put two and two together: that a great many of the 47% — the white working-class voters and senior citizens — are Romney voters. Or that they don't pay income taxes because of Republican tax cuts and Republican child and earned-income tax credits. But I am absolutely convinced that Mitt Romney has been inured to Republican fat-cat audiences complaining about how much they have to pay to keep the American enterprise afloat, and that he was well aware of the Fox-Rush echo-chamber formulations about food-stamp growth and dependency and people not paying federal taxes, and he was playing to those prejudices. The exigencies of fundraising have forced him to spend more time with plutocrats than average citizens this year. It's not surprising that he's lost track of the world as most people see it. Hell, he's spending today — the day after this momentous gaffe — fundraising rather than trying to change the topic.
(PHOTOS: The Rich History of Mitt Romney)
That's the biggest difference: Romney was playing to the fantasy prejudices of fat cats; Obama was trying to explain the very real prejudices of the white working class, especially — and this absolutely essential part of the quote was not picked up — their "antipathy toward people not like them."
There is another difference: Obama's gaffe was a minor tributary off the main story of the 2008 presidential campaign, which was the economic collapse. Romney's adoption of the Fox-Rush neolibertarian sensibility, and the remedies that it assumes, is the main story of the 2012 campaign. He will have to defend his fantasy in the debates. He will have to say why he believes that 47% of the American public don't want to "take responsibility" for their lives. He will have to say why the Republican policies at the heart of this problem — eliminating income taxes for the working class, expanding food stamps (a George W. Bush initiative), expanding Medicare to cover prescription drugs (Bush again) — are bad for the country.
Romney has placed himself in an impossible position, and he's gotten there the old-fashioned way: he's earned it by pandering to the worst elements in his party, by embracing a phony narrative that vastly exaggerates what's happening in this country. (Yes, entitlement programs, including Social Security Disability as well as the middle-class entitlements, do need to be reformed.) He has preached pessimism about America, seen the dark side of every issue — especially immigration, by the way — and, as we've now seen on Israel, taken the side of a foreign leader against our nation's best interests. (The very Netanyahu notion that a two-state solution is a bad idea and the best way to deal with it is to pay it lip service and kick the can down the road.) All this has rendered his campaign a parachute jump into quicksand, and he is sinking fast.


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Israel Shreve Revolutionary War Letters, 1768-1894
The 76-item digital collection consists primarily of letters written to and from Colonel Israel Shreve from 1776 to 1793, with the bulk of the correspondence taking place from 1777 to 1780. Written while Shreve was Colonel of the Second Regiment of New Jersey during the Revolutionary War, the letters are between Shreve and other officers in George Washington's Continental Army -- including General George Washington himself.
The collection also includes correspondence between Shreve and his family members, as well as hand-drawn maps, meeting minutes, extracts from General Orders, and handwritten legal documents.
Israel Shreve served as both Lieutenant Colonel and Colonel of the Second New Jersey Regiment in the Continental Army during the American Revolution. The 2nd N.J. Regiment fought at the Battle of Brandywine on September 11, 1777, and at the Battle of Germantown on October 4, 1777. The troop also spent the cold winter of 1777, short of clothing and food supplies, with Washington's troops at Valley Forge.
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The original materials are available in UH Libraries' Special Collections in the Israel Shreve Revolutionary War Letters.


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- Review Chapter Abstracts: Chapter abstracts are synopses of each chapter that you can use to review the reading assignments with your students.
- Daily Lessons: There are 30 daily lessons detailed in this lesson plan. Select a new daily lesson for each day.
- Fun Activities: There are 20 fun activities in this lesson plan. They serve as a way for students to interact with the material in an enjoyable, educational way.
- Read Aloud in Class: Ask students to take turns reading aloud from where they left off in their most recent reading assignment. Use the Oral Reading Evaluation Form in this lesson plan to evaluate their reading skills.
- In-Class Handout: An in-class handout can be one of the quizzes/homework assignments, vocabulary games, worksheets, or an essay/writing assignment. It's something the students can complete and turn in during class, or begin in-class and take home to finish as a homework assignment.
One Week Lesson Calendar
Before the unit begins:
- Homework Assignment: Read through Part 2, The Dauphine
|Day 1 - Introduce Unit
|Day 2 - Review Unit
|Day 3 - Quiz
|Day 4 - Review Unit
|Day 5 - Test
Review Chapter Abstracts up to Part 2, The Dauphine
1 Lesson from Daily Lessons 1-8
1 Fun Activity from Fun Activities 1-10
Students Read Aloud in Class
Homework Assignment: Read through The Queen Consort
Review Chapter Abstracts up to The Queen Consort
1 Lesson from Daily Lessons 9-15
1 In-Class Handout
Homework Assignment: Read through The Austrian Woman and choose a homework assignment from one of the Daily Lessons
Review Chapter Abstracts up to The Austrian Woman
1 Lesson from Daily Lessons 16-23
1 In-Class Handout
1 Fun Activity from Fun Activities 11-20
Homework Assignment: Read through Widow Capet and assign an essay, due the week following the test
Review Chapter Abstracts up to Widow Capet
1 Lesson from Daily Lessons 24-30
1 In-Class Handout
Homework Assignment: Study for the test
(read the full one, two, four, and eight week Lesson Calendar)
This section contains 1,388 words
(approx. 5 pages at 300 words per page)


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In 2019, more young people were receiving youth care than in 2015. On the other hand, there were relatively lower shares of young children in families living on income support, third-year secondary general students at VMBO, and young registered crime suspects. Youth labour participation was relatively higher while alcohol consumption remained unchanged in this period. Statistics Netherlands (CBS) reports this based on figures regarding key indicators and the use of youth care, published today in the Annual Report of the National Youth Monitor 2020.Read publication
The Annual Report Youth Monitor 2020 Summary presents an outline of the living situation of young people in the Kingdom of the Netherlands. Based on a number of social themes, attention is paid to developments and regional differences. At local level, a description of youth in the Caribbean Netherlands is included.Read publication
5.3 percent of 12 to 24-year-old internet users report that they were bullied, stalked or threatened online in 2018. Over 140 thousand young people were affected. Girls were almost twice as likely to be a victim as boys (7.1 versus 3.6 percent). Statistics Netherlands (CBS) reports this based on a survey on cybersecurity and cybercrime.Read publication
Young people aged 15 to 17 years in the Netherlands say they have little interest in politics. Once they are entitled to vote when they turn 18, they do start to find politics more interesting. At the same time, young people place a great deal of faith in politicians, more so than the older generations.Read publication
Slightly over half of Dutch young people between the ages of 15 and 24 occasionally do volunteer work. More than half are also active in associations.Read publication
In 2017, more than half of all children aged 4 to 11 complied with the standards for physical activity as set by the Health Council of the Netherlands. Almost two-thirds were taking part in sports at least once per week.Read publication
In 2017, disrespectful behaviour was encountered relatively most often by women between the ages of 18 and 24 years; 33 percent experienced such behaviour on the street and 22 percent did so in public transport.Read publication
In 2017, 29 percent of 18 to 24-year-olds were addicted to social media in their own view, up from 19 percent in 2015. The share of 25-year-olds who consider themselves addicted is relatively lower.Read publication
A very large majority of Dutch 18 to 24-year-olds are satisfied with their lives in general and with their social lives in particular: around 85 percent in 2016. Young adults who are currently enrolled in or who have completed higher education are often more positive than their lower educated peers.Read publication
Nearly one in three 18-24 year-olds smoke, and one in five of this age group are overweight. At the same time, nearly 91 percent report their own health as good or very good. Young people who smoke and those who are overweight are less positive about their health than those who do not smoke and those who are not overweight.Read publication


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There was almost as much chaos and controversy surrounding the death of Hector "Macho" Camacho as there was during the wild and flamboyant life of the former world champion boxer, who was shot Nov. 20 and died three days later at the age of 50.
At the second day of his viewing on Tuesday in Bayamon, Puerto Rico, a skirmish broke out between a woman who claimed to be his last girlfriend, his former girlfriend, and his sisters.
According to the Associated Press and other news reports out of Puerto Rico, family, friends, fans and fellow boxers had gathered to say goodbye to the slain fighter.
A fight broke out after Cynthia Castillo, 28, dressed in a pink T-shirt with Camacho's face emblazoned across the front, leaned down to kiss Camacho on the mouth in the open casket.
She then walked over to the family's reserved area, and that's when things got ugly and intense. A fight between Castillo, his former girlfriend, 50-year-old Gloria Fernandez, and Camacho's sisters broke out.
"I am the actual girlfriend of Macho, and those who don't like it better not bring it," said Castillo, who claims she was Camacho's girlfriend at the time of his death. "They shouldn't be going after me. They should be thanking me for being with him at all times."
Castillo said Fernandez and Camacho's sisters, Esther and Estrella, told her she had to leave.
"I went to get something to eat because Machito (Hector Camacho Jr.) told me to, and (Fernandez) came up to me and told me that I had to leave," Castillo told ESPN Deportes. "I said no, so they threw my plate of food and attacked me, and I defended myself."
Mourners and photographers looked on as the women slapped, punched and clawed at each other. The fight eventually spilled out into the hallway, and police eventually had to stop it.
Camacho's mother, Maria, said Castillo "was dangerous. The police were after her."
Camacho's body was flown to New York Thursday, where there will be another viewing and the funeral on Saturday at 9 a.m. ET and burial at Saint Raymond's Cemetery in the Bronx.
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Beware, the corporate bladder….
The annual Chick Fest also known as the International Women's Day will be celebrated dutifully on the 8th of March. But to organisers of assorted celebrations and festivities, I have just one question to ask – and I ask it aggressively : Where will all those women 'go'? Sounds like an innocuous question? Not so! It needs to be screamed out loud!Women the world over have nowhere to 'go' and it is leading to a very serious serious medical problem that polite society refuses to recognize. The blunt and basic truth is, women have nowhere to urinate when they are in a public place . Women are supposed to exercise yogic control over their bursting bladders, especially when they travel. This year's railway budget generated a lot of heat, especially from women commuters complaining about a lack of loos at railway stations. If at all bathrooms do exist, they are generally locked up or filthy. With difficult access and no alternatives, women train themselves to hold it all in – for hours on end. This leads to more than mere discomfort, let me tell you. Toxic levels begin to build up, leading to a whole host of what are euphemistically called 'female problems' ( ranging from painful urinary tract infections to worse medical conditions). Despite this obvious neglect of basic bodily functions, women somehow feel coy, even ashamed of taking a 'pee break' even in offices that do provide separate toilets for them. They don't like to make their way to distant bathrooms and horribly self conscious, even distinctly embarrassed when 'caught'. No such issues for men, who of course, are free to 'go' anywhere at any time – by the roadside, on the beach, behind rocks, against trees… why,even along the railway tracks, their genitals on full view. Like they say,
'When you gotta go, you gotta go!" Unless you are a woman!
My entire being was obsessing over this vexing problem last week as I spent long hours inside a public hospital with an ailing relative. Let me put it this way – my mind was in my bladder. And my bladder was bursting. Such was my distress, I couldn't think beyond peeing – preferably in a clean loo with a lock on the door! There must have been hundreds of female co-sufferers that day who were unable to focus on the task they were there for and could only walk around with pained expressions , their legs tightly crossed.This was ridiculous and unfair. By the time I got home late in the evening, I was sure I wouldn't make it to the bathroom on time – such was the urgency. I was angry and impatient as I snapped at anybody in the line of fire. Several unsuspecting family members got it in the neck if they dared to cross my path – the one leading to the loo!The scenario now shifts to another hospital – a plush private one this time. Similar story. Except that there was supposedly a loo reserved for women on the premises - but it was tucked away in some obscure corner. My daughter and I went on a determined lavatory hunt. We had a one point agenda – to pee or not to pee was hardly the question – we HAD to. Just then, a gentleman in a bright red shirt walked up to us and whispered , "Loo? Follow me…" He was a senior doc and had accurately guessed our mission … he was our hero. Our saviour. Gratefully, we marched into his private domain and used the facilities reserved for doctors. Once relieved, Dr.R.R.Nawalkar spoke on the sensitive issue of the dearth of toilets for women across the world and how it has always been a low priority. The apt term 'Corporate Bladder' syndrome comes from him and encapsulates this condition perfectly.He talked about women with exaggeratedly bloated bellies that have nothing to do with being fat – it is actually an overstretched bladder that is unable to 'deflate' after years and years of abuse. "Think of a balloon that is blown up and blown up. Suddenly you take the air out…but the balloon cannot regain its original shape after being that stretched." Dr.Nawalkar has spent a lot of time studying this universal crisis and said it was time women spoke up and demanded these basic conveniences in public places.
He is so right. That's the reason why I have written this column. It is straight from the heart. But it is also from the bladder. On International Women's Day, I demand the Right to Pee. This is no laughing matter. I hope it is taken seriously, especially by our President, Shrimati Pratibha Patil.