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LOS ANGELES — At Rick Majerus' final stop, the lone concession to the coach's health woes were the footstools stationed at each corner of the practice court.
Close by anytime he needed a breather. Close enough, too, to jump up for some hands-on assistance with the proper stance or to lead a quick walkthrough.
The jovial, basketball-obsessed coach who led Utah to the 1998 NCAA final and had only one losing season in 25 years with four schools, died Saturday. He was 64.
Utah industrialist Jon Huntsman, the coach's longtime friend, confirmed in a statement released through The Salt Lake Tribune that Majerus died of heart failure in a Los Angeles hospital. The coach had been hospitalized there for several months.
Players remembered Majerus, who got his start as an assistant under Al McGuire at Marquette, as a coach who was exacting and perhaps a bit unorthodox at times, but always fair. Majerus was known for assembling rosters with an international flair, and his final team at Saint Louis had players from Australia and New Zealand.
"It was a unique experience, I'll tell you that, and I loved every minute of it," said Saint Louis guard Kyle Cassity, who was mostly a backup on last season's 26-win team after starting for Majerus earlier in his college career. "A lot of people questioned the way he did things, but I loved it. He'd be hard as hell on you, but he really cared."
At the postgame news conference following Saint Louis' four-point loss to top seed Michigan State in the NCAA West Regional, Majerus and his players wept.
"Coach has done so much," Brian Conklin said back then. "Being his first recruiting class, he told me that we were going to help him build something special here. He's a great coach. I couldn't imagine playing for a better coach, a better person. He doesn't just teach you about basketball, it's about life."
Saint Louis athletic director Chris May said in a statement that what he would remember most about Majerus "was his enduring passion to see his players excel both on and off the court."
"He truly embraced the term 'student-athlete,' and I think that will be his lasting legacy," May added.
The school announced Nov. 19 that Majerus wouldn't return to Saint Louis because of the heart condition. He ended the school's 12-year NCAA tournament drought last season, and bounced back from his only losing season, with a team that won its opening game and took top regional seed Michigan State to the wire. The Billikens were ranked for the first time since 1994-95.
Majerus was undergoing evaluation and treatment in California for the ongoing heart trouble and the school announced he was on leave in late August.
"That's a tough one for me," Boston coach Doc Rivers, a former Marquette star, said after the Celtics' loss in Milwaukee. "He's the one that gave me my nickname. I knew before (the game) that he wasn't going to make it through the night. I don't want to talk much about it."
Loyola of Chicago coach Porter Moser, an assistant under Majerus at Saint Louis from 2007-10, tweeted, "RIP to my friend and mentor Coach Majerus. I learned so much about the game and life. We lost One of the best! My heart is heavy tonight."
Missouri coach Frank Haith said it was a "sad day for all of college basketball."
"Coach Majerus was a tremendous coach and one of the all-time great personalities in our profession," Haith said. "Our hearts and prayers go out to Rick's family and friends and all the wonderful student-athletes and staff at Saint Louis University."
Majerus had a history of heart and weight problems dating to 1989 that persisted despite a daily constitutional of a mile swim. He had a stent inserted in August 2011 in Salt Lake City and missed some games in the 2011-12 season after gashing his leg in a collision with players.
He backed out of a commitment to coach Southern California due to heart problems.
Majerus was 95-69 in five seasons at Saint Louis and had a 25-year record of 517-216, with 15 20-win seasons and two 30-win seasons. He had his most success at Utah, going 323-95 from 1989-2004. He was at Marquette from 1983-86, and Ball State from 1987-89.
Ball State was 29-3 in 1988-89 under Majerus, including the school's first NCAA tournament victory. At Utah, Majerus produced 10 conference championships in 13 seasons.
"Rick left a lasting legacy at the University of Utah, not only for his incredible success and the national prominence he brought to our basketball program, but also for the tremendous impact he made on the young men who were fortunate enough to play on his teams," Utah athletic director Dr. Chris Hill said in a statement.
"His standard of excellence extended beyond the basketball court and into the academic and personal success of his players. He will be deeply missed and we grieve for his family and all of his friends."
Majerus took 12 teams to the NCAA tournament, winning at least one game in all but one of those appearances, with the 1998 Utah team losing to Kentucky in the NCAA championship game. He led four teams to the NIT and took Saint Louis teams to the CBI tournament final in 2009-10.
"It's a sad day for college basketball," UNLV coach Dave Rice said. "Certainly one of the great college basketball coaches. He took talent where they were most effective. When you went up against Coach Majerus and you won you knew you did something special."
Gonzaga assistant coach Donny Daniels spent a decade as an assistant under Majerus.
"He was a caring man, a gracious man, giving of himself," Daniels said. "He did so many nice things for me. He taught me how to coach and how to be efficient."
Arizona coach Sean Miller coached against Majerus when he was at Xavier and Majerus was at Saint Louis.
"We've certainly lost a member of the coaching fraternity that all of us respect," Miller said. "It became very apparent when you prepared for his team and watched him coach against your team that there are very few coaches that are more prepared, more detail-oriented that knew the game comprehensively than Rick Majerus. You could also sense that basketball, the game, the love of the game was really part of his life."
Majerus was openly critical of Saint Louis' affiliation in the Atlantic 10, complaining that the travel demands made it too hard to succeed academically. Yet he coached two academic All-Americans at Saint Louis, Conklin and Kevin Lisch.
Majerus was born in Milwaukee and earned a spot on the freshman team at Marquette, his hometown college. He didn't make the varsity under McGuire, who instead hired him as an assistant coach in 1971.
Majerus' ties to Wisconsin included a one-year stint as assistant coach with the NBA's Bucks in 1987-88.
"He's done so much for basketball at Marquette and all through the state of Wisconsin," Bucks assistant coach Jim Boylan said. "For me personally, he's always been there. He's one of those guys who, if you don't see Rick for a while and when something was going wrong and you needed help, boom, he'd be there. He'd basically give you the shirt off his back, if that's what you needed."
Three of Majerus' players at Utah were first-round NBA draft picks. Keith Van Horn was No. 2 overall in 1997, Michael Doleac 12th in 1998 and Andre Miller eighth in 1999.
Saint Louis is 3-3 this season under interim coach Jim Crews, who joined the staff last season. The Billikens were picked to finish second in the Atlantic 10 but have struggled without point guard Kwamain Mitchell, sidelined probably until January with a broken foot.
"Nobody loved basketball and teaching kids more that Rick," Crews said. "His passion for the game and the coaching profession was unparalleled."
Majerus' father, Raymond, died of a heart attack at 63 in 1987. He was a former secretary-treasurer of the United Auto Workers. Majerus was devoted to his mother, Alyce, before her death in August 2011.
He was briefly married from 1987-89. He is survived by sisters Jodi and Tracy.
The portly coach was unabashed in his love of food, always quick with a restaurant recommendation for whatever town his teams were playing in.
His autobiography, "My Life On a Napkin," came out in 2000.
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Water tested after body found in LA hotel tank
Published 12:00 am Thursday, February 21, 2013
LOS ANGELES (AP) British tourist Michael Baugh and his wife said water had only trickled for days as they brushed their teeth, showered and drank from the taps at the Cecil Hotel in downtown Los Angeles, but they could not have imagined the disturbing reason.
The body of a Canadian woman was later discovered at the bottom of one of four cisterns on the roof of the historic hotel near Skid Row. The tanks provide water for hotel taps and would have been used by guests for washing and drinking.
"The moment we found out, we felt a bit sick to the stomach, quite literally," Baugh said.
Los Angeles County Department of Public Health officials were expected to release the results of tests on the water on Thursday.
When the body was discovered on Tuesday, they issued a do-not-drink order while a lab analyzes the water, said Terrance Powell, a director coordinating the department's response. The disclosure contradicts a previous police statement that the water had been deemed safe.
Powell said the water was also used for cooking in the hotel; a coffee shop in the hotel would remain closed and has been instructed to sanitize its food equipment before reopening.
"Our biggest concern is going to be fecal contamination because of the body in the water," Powell said. He said the likelihood of contamination is "minimal" given the large amount of water the body was found in, but the department is being extra cautious.
Powell said the hotel hired a water treatment specialist after the department required it to do so to disinfect its plumbing lines.
A call to the hotel was not returned.
The remains of Elisa Lam, 21, were found by a maintenance worker at the 600-room hotel that charges $65 a night after guests complained about the low water pressure.
Police detectives were working to determine if her death was the result of foul play or an accident.
LAPD Sgt. Rudy Lopez called it suspicious and said a coroner's investigation will determine Lam's cause of death.
Before she died, hotel surveillance footage showed Lam inside an elevator pushing buttons and sticking her head out the doors, looking in both directions. She was later found in the water tank.
Lam, of Vancouver, British Columbia, traveled alone to Los Angeles on Jan. 26 and was last seen five days later by workers at the hotel.
Lopez said the hotel has four cisterns on its roof that are each about 10 feet tall, 4.5 feet wide and hold at least 1,000 gallons of water pumped up from city pipes.
Lam's body was found Tuesday morning at the bottom of one cistern that was about three-quarters full of water, Lopez said.
The opening at the top of the cistern is too small to accommodate firefighters and equipment, so they had to cut a hole in the storage tank to recover Lam's body.
The cisterns are on a platform at least 10 feet above the roof.
To get to the tanks, someone would have to go to the top floor then take a staircase with a locked door and emergency alarm preventing roof access.
Another ladder would have to be taken to the platform and a person would have to climb the side of the tank.
Lopez said there are no security cameras on the roof.
Lam intended to travel to Santa Cruz, about 350 miles north of Los Angeles. Officials said she tended to use public transportation and had been in touch with her family daily until she disappeared.
The Cecil Hotel was built in the 1920s and refurbished several years ago. The hotel is on Main Street in a part of downtown where efforts at gentrification often conflicts with homelessness and crime. It had once been the occasional home of infamous serial killers such as Richard Ramirez, known as the Night Stalker, and Austrian prison author Jack Unterweger, who was convicted of murdering nine prostitutes in Europe and the U.S., the Los Angeles Times reported.
By noon Wednesday, the Cecil Hotel had relocated 27 rooms used by guests to another hotel, but 11 rooms remained filled, Powell said. Those who chose to remain in the hotel were required to sign a waiver in which they acknowledged being informed of the health risks and were being provided bottled water, Powell said.
Baugh and his wife, who were on their first trip to the U.S., had planned to go to SeaWorld on Wednesday. Instead, they were trying to find a new hotel. Their tour agency placed them in another downtown hotel with a less than sterling reputation, from what they heard.
"We're just going from one dodgy place to another," Baugh said, resigned, "but at least there's water."


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Michael Novogratz, a member of Princeton's Class of 1987, and his wife, Sukey Caceres Novogratz of the Class of 1989, have given $4 million to establish a fund to support the University's Bridge Year Program. The three-year-old initiative enables newly admitted freshmen to defer enrollment and spend nine months serving a local community in another country.
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Since the program's launch in fall 2009, participants have built cleaner-burning stoves, tutored middle school students, assisted with vocational training, conducted health surveys, worked to combat human trafficking, and organized youth activities to promote democracy and human rights. To gain deeper cultural perspective they have attended local festivals, tried their hands at indigenous crafts, and visited historical and environmental places of interest.
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"Sukey and I believe that education in the 21st century must prepare students to be globally competent citizens who can lead and serve in a world where all cultures are increasingly interconnected," said Michael Novogratz, an economics major at Princeton who is now a principal and director with Fortress Investment Group, a global investment management firm based in New York. "Bridge Year is one way Princeton gives students an incredible learning experience, and helps prepare them for leadership on a global scale."
Sukey Novogratz, who majored in anthropology, is a member of the Association of Latino Princeton Alumni. She is a devoted supporter of the visual and performing arts, music education, international development, and research in neurological science. She is a director of the Joyful Heart Foundation, founded by actress Mariska Hargitay to address sexual assault, domestic violence and child abuse. She is also a director of The Kitchen, which helps support innovative artists in New York City by providing exhibition and performance opportunities.
Michael Novogratz is a trustee of New York University Langone Medical Center; founder and chairman of Beat the Streets Wrestling, a nonprofit seeking to expand and develop wrestling in the New York City Metropolitan area from the youth through the Olympic level; and a director of the Acumen Fund, a nonprofit global venture fund that uses entrepreneurial approaches to solve the problems of global poverty. He also serves on the board of the Hudson River Trust and Jazz Foundation of America.
The Novogratzs are longtime supporters of Princeton Annual Giving, a source of unrestricted funds for the University. Their Bridge Year gift was part of the University's Aspire campaign, which concluded on June 30 and raised $1.88 billion.


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Paul Czege
It damn near killed me...
It damn near killed me...
Started by Paul Czege, January 26, 2009, 04:06:42 PM
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Paul Czege
Posts: 2,447
Location: Livonia, Michigan
It damn near killed me...
January 26, 2009, 04:06:42 PM
...but between January 8th and today I completed an indie entry to Jared Sorensen's
Indie Game Company Game Design Challenge
. System design, playtesting, fixing the broken stuff, art direction for the cover, writing, graphic design and layout. It's called
Thy Vernal Chieftains
. It's 21 pages long, plus the cover, at a trim size of 3.5" x 8". And if the effort of my experience is at all representative, I'm betting it'll be the only solo project to come in under the gun.
now available for purchase
for just $1, as mandated by the challenge, through this coming Saturday, January 31st only. At which point we'll all be waiting on Jared's resolution of the challenge winners.
My Life with Master
] is anything but a safe game to have designed. It has balls, and then some. It is as bold, as fresh, and as incisive now as it was when it came out." -- Gregor Hutton
Adam Dray
Posts: 743
Location: Maryland
Re: It damn near killed me...
January 27, 2009, 01:13:09 PM
OMG awesome.
When did you start designing/writing?
Adam Dray
-- cyberpunk role-playing on the brink
- indie chat and play at
Adam Dray
Posts: 743
Location: Maryland
Re: It damn near killed me...
January 27, 2009, 01:14:07 PM
Oh, January 8th. Three weeks from start to finish. Impressive! Consider yourself dollared (twice, cuz I want to send my brother a copy).
Adam Dray
-- cyberpunk role-playing on the brink
- indie chat and play at
Thor Olavsrud
Posts: 349
Location: New York, NY
Re: It damn near killed me...
January 27, 2009, 03:14:29 PM
I'm still digging into it myself, but there's some interesting stuff going on in this game!
Paul, while you were working on this, you mentioned to me that part of your goal was to explore narration in GM-less games, specifically the nature of group collaboration in deciding outcomes.
If you don't mind, could you talk a little bit about your thoughts on the subject and how you addressed it in Thy Vernal Chieftain?
Thor Olavsrud
The Burning Wheel Fantasy Roleplaying System
Paul Czege
Posts: 2,447
Location: Livonia, Michigan
Re: It damn near killed me...
January 27, 2009, 06:19:47 PM
Hey Adam,
So here's what happened. I was hooked on the idea of the Challenge when Jared announced it in December, and started forming a Company. But my idea was for Danielle to be the Developer, and for our friend George to be the Writer, and hopefully for me to be the Artist. Because I've done Game Chef and so I already know I can do system design under a tight time constraint, and because Artist would actually be a stretch opportunity for me, and because I know Danielle would be a great project manager and George would be a great writer. And my plan was for the Company to brainstorm a game concept as a group the way Kevin, John, and Thor came up with The Five.
(I was actually rather surprised to see all the groups forming up by folks who had game ideas they'd never managed to put energy into who wanted to be the Developer. It just seemed obvious to me the right recipe for going the distance was shared enthusiasm for the game itself.)
But it turned out that George was on a very tight deadline for a couple of large grant proposals at work and couldn't do it.
So when Thor Hansen pitched me on his desire for a game about Roman Britain, which he described as a "post apocalyptic" game, because the departure of the Roman legions represented a fundamental collapse of the social structure, I agreed to be the Designer. He assembled Graham Walmsley to be the Writer, and Remi Treuer to be the Artist, and I designed the system in two or three days.
But Graham flaked on the writing.
So then when Jared rolled out the wrinkles on January 8th, I decided to give it a go. Roman Britain was Thor's white whale game, not mine, so I'd had to work to find a personally meaningful concept for a system; but having done that, and developed enthusiasm for it, I was irritated a glorious game hadn't been birthed by the Company.
So Danielle and I playtested the December system. But to my great dudgeon it was broken and not fun. And so I wracked my brain over the problems for the better part of a week. This was not my Game Chef experience at all, in which Bacchanal fairly sprang from me fully formed. This was painful. I'd already promised Ed my firstborn child for a cover illustration and he'd devoted a whole weekend and finished it. But I took a knife to the mechanics and somehow I found a fix. Danielle and I tried it, and it was fun.
But that thrill was fleeting. Because the long dark night of the effort was the writing. (I really need to get to England to kill Graham for putting me through it.) I'm not sure I'd have finished it at all if not for several IM conversations with Thor Olavsrud in which he expressed enthusiasm for my design goals.
And I'm not sure why the writing phase was so hard on me. Maybe it was that I didn't have a powerful inherent affinity for the setting, that I'd already had to work to make the concept meaningful to me (note how it's rather strayed from "post apocalyptic").
Or was it the idea of charging money? If you charge money for something, you're asserting it's worth money. You don't charge money for a Game Chef entry.
I've been reading Alfie Kohn's
Punished By Rewards
. Is it that working for an extrinsic reward of money, or winner status is inherently dismotivating? I'm still not sure. But it was definitely a harrowing effort for some reason.
Anyway, that's the long story. The short story is that I had the outline of a system from December that I'd designed in two or three days, but between January 8th and yesterday I playtested it, gutted it, redesigned it, playtested it again, did art direction, researched the setting, wrote the text, did graphic design and layout, saw that it was good, and put it up for sale.
My Life with Master
] is anything but a safe game to have designed. It has balls, and then some. It is as bold, as fresh, and as incisive now as it was when it came out." -- Gregor Hutton
Christoph Boeckle
Posts: 545
Yverdon, Switzerland
Location: Switzerland
Re: It damn near killed me...
January 27, 2009, 07:16:21 PM
It kills me that a man born of the human race can write such a nifty game (as far as I can tell from reading) in such a short lapse of time!
I'm intrigued why the Saxons aren't proposed as a playable culture¹. Is that because Saxon culture is what is dominating Anglo-Saxon² culture today? Would it be uninteresting to just confirm where those roots go back to?
I really want to try this game, even though my culture isn't quite Anglo-Saxon, but rather Continental.
¹ Why can't we play fucking
dark elves
!? Best race ever!
² I agree that the name itself already suggests it.
Paul Czege
Posts: 2,447
Location: Livonia, Michigan
Re: It damn near killed me...
January 28, 2009, 10:57:14 AM
Hey Thor,
Yeah, so the beam in my eye lately is that wide open collaborative workshopping of scenes has corrupted our group's style of play, and it's not fun play.
Well, one solution is Bacchanal's. The only external pre-narration creative input comes from the dice. And thus, no workshopping.
But duh, there have to be ways for pre-narration cross-player creative input to be fun. There's just something wrong with the way we're doing it.
So Thy Vernal Chieftains is like Bacchanal in that it's an iterative storytelling game more than a roleplaying game. But it steps away from Bacchanal in having actual pre-narration cross-player input to the storytelling. Two forms of input, actually, and neither of which is the kind of wide open input workshop that's increasingly pervasive in story games play.
The two forms of pre-narration creative input in Thy Vernal Chieftains are me experimenting with variables associated with its origination and usage, in an effort to find dynamics that make the creative input fun in play.
The variables are:
If and how a player can reject the input
Is the input created individually or collaboratively
Is it wide open, or constrained somehow in what it can be
Is it wide open, or specific in how it can be used
The two forms of structured pre-narration input in Thy Vernal Chieftains are combinations of those variables that my gut told me would be fun. The trait prices in the game are wide open individual creations that can be rejected, but if not, are quite specific in how they must be used. The special tokens are a pick list, selected collaboratively, and rejectable, but with wide latitude in use.
And for me, in play, they really do bring the fun. I'm really pleased with them.
My Life with Master
] is anything but a safe game to have designed. It has balls, and then some. It is as bold, as fresh, and as incisive now as it was when it came out." -- Gregor Hutton
Graham W
Posts: 449
Location: London, UK
Re: It damn near killed me...
January 30, 2009, 04:52:54 PM
Huh. Paul threatens murder and doesn't get moderated for it.
Lance D. Allen
Posts: 1,970
Location: Baghdad, Iraq
Re: It damn near killed me...
January 31, 2009, 12:43:08 AM
It's his forum. Do you expect him to moderate himself?
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Christoph Boeckle
Posts: 545
Yverdon, Switzerland
Location: Switzerland
Re: It damn near killed me...
February 02, 2009, 08:55:30 PM
Dah... Jared has bad tastes....
What are your plans concerning the game from now on, Paul?
Paul Czege
Posts: 2,447
Location: Livonia, Michigan
Re: It damn near killed me...
February 18, 2009, 01:26:08 PM
Hey Christoph,
Thanks. I've been sort of waiting to see some playtest reports, but I'm also toying with two ideas:
1. The Creating/Destroying/Consuming/Understanding spheres are actually my second conceptualization of the core pools for the game. I moved from my original conceptualization very early on in December, to align the game better with Thor Hansen's vision as the Developer. But now I'm thinking about trying to bring my original spheres and anchor points for traits (which weren't spheres) forward into the current version of the mechanics. The result would be a game that's closer to my own original aesthetic vision. But the challenge is that my original spheres have some conceptual overlap with what some of the special tokens now bring to scenes, and also, that I'm not sure the game would be improved by the original spheres.
2. I think the game would be improved if the "tell how your character's culture changes our modern world" phase at the end of play had a bit more structure to it, perhaps some creative constraints from the events of play, or closed goals or something. But I'm at a loss for how this might work.
What do you think?
My Life with Master
] is anything but a safe game to have designed. It has balls, and then some. It is as bold, as fresh, and as incisive now as it was when it came out." -- Gregor Hutton
Eero Tuovinen
Acts of Evil Playtesters
Posts: 2,775
Location: Sonkajärvi, Finland
Re: It damn near killed me...
February 18, 2009, 04:49:50 PM
A random suggestion on the structure issue would be to employ a frame story: at the beginning of play create some simple characters and a simple modern setting with little detail, at the end show how their world differs from ours due to how their past diverged. Think Arabian Nights or such, a framing story can have powerful uses. You might even give the players some mechanical options for recalling the frame story back into play in the middle of the process for some mid-game elaboration before the final touches during the end-game. There could be some dramatic human destinies involved in the frame story, too. Something like whether she gets a job despite being a woman, whether he gets into the military despite being Welsh, that sort of thing.
Another potential form of structure could be some sort of arranged list of issues that is "shot down" by the players according to some scoring conceit at the end. This could even be fixed into a sort of simple choose your own path -type deal. Start with "Is there a Great Britain?", have a player answer that, move accordingly to "Independent Ireland?", "Is there even England as we know it?" and so on. End up with the stuff about gender equality and such, but only allow players to answer those if they followed certain paths in the tree.
Also, now that you're thinking of improvements: I think that I'd get a firmer grip on the game overall if you included some solid setting stuff to point to in play. Maps, say, that show tribal influence, important holy sites and such. A reading list, certainly. Would provide lots of flavour.
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Christoph Boeckle
Posts: 545
Yverdon, Switzerland
Location: Switzerland
Re: It damn near killed me...
February 24, 2009, 03:48:00 PM
Hi Paul
I'd really love to give the game a go, so if I do, I will indeed post a report.
About point number one, I can't say anything. For your second point, maybe looking at the end-game questions in
Breaking the Ice
may give some inspiration? I loved how the questions were easy to answer and spot-on, yet wouldn't necessarily have been things I'd have thought of myself.
For example:
Is England a constitutional monarchy? Why or why not?
When did rivalry with Scotland and Ireland start?
Similar to Eero's suggestion, without the fiddly mechanics!
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Panda How to kernel 2 6 39
The merge window has closed and 2.6.39-rc1 has been released, There are many Pandaboard related changes, including HDMI, DVI and wl21xx support.
As of -rc1: * hdmi & dvi are broken due to some dss clocking issues, see: https://patchwork.kernel.org/patch/674062/ for details, a fix for dvi is available, see below. * abe sound is not supported. * Dave Anders patch to not configure the unused power regulators of VUSIM and VAUX1 is included. * wl12xx support is working to the extent that one can associate with an access point, get an IP address and ping out to the internet.
As of -rc2 * Neither OMAP nor PandaBoaqrd changes, no other changes to wlan, dvi or hdmi code, so stay tuned for rc-3 in about a week or so. ** looks like lots of interesting changes queued up for the next -rc so stay tuned..
As of -rc3 * Rebooting is broken (there was a post suggesting that it was broken in -rc2 as well) follow this thread for more info: http://www.spinics.net/lists/linux-omap/msg49746.html. ** a simple fix is to turn off OMAP2 support, which is done in the .config below for -rc3. * What at first looked like interesting changes to /arch/arm/mach-omap2/ /drivers/net/wireless/wl12xx/ /drivers/video/omap2/dss/ seemed to really be typo fixes in comments, Hopefully, some real fixes will be in -rc3. * New in -rc3 is that the usb ethernet adapter appears as eth0 rather than usb0.
As of -rc4 * Neither OMAP nor PandaBoaqrd changes, no other changes to wlan, dvi or hdmi code, so stay tuned for rc-5 in about a week or so.
As of -rc5 * Neither OMAP nor PandaBoaqrd changes, no other changes to wlan, dvi or hdmi code, * There have been lots of changes in other parts of the kernel, so it's time to see if anything in -rc5 breaks pandaboard. * Rebooting is still broken, so beware of using omap2plus_defconfig without changes. (see -rc3 above) * patching is still neccessary to get dvi working * wlan and ethernet both seem to work as in -rc3
Ever since 2.6.38, the i2c character device driver support from user space has been broken for OMAP44xx. * A fix has been submitted for the linux-omap-2.6 branch, but it may be a while till it gets into an -rcx. See http://git.kernel.org/?p=linux/kernel/git/tmlind/linux-omap-2.6.git;a=commit;h=39fe1a6fafe1e85c183379af9f3ceda7cd24bd65 for the commit. * A quick fix for this issue is available File:Omap44xx-i2c-fix.patch
The proper firmware for wl12xx support is available from: git://git.kernel.org/pub/scm/linux/kernel/git/romieu/linux-firmware.git, just clone that repository and copy the ti-connectivity directory to /lib/firmare/.
# pwd /lib/firmware/ti-connectivity # ls -la total 796 drwxr-xr-x 2 default default 1024 Mar 29 2011 . drwxr-xr-x 4 root root 1024 Mar 29 2011 .. -rw-r--r-- 1 default default 273040 Mar 29 2011 wl1271-fw-2.bin -rw-r--r-- 1 default default 262356 Mar 29 2011 wl1271-fw-ap.bin -rw-r--r-- 1 default default 271832 Mar 29 2011 wl1271-fw.bin -rw-r--r-- 1 default default 912 Mar 29 2011 wl1271-nvs.bin
Building 2.6.39-rc1, -rc3, or -rc5 is basically the same as How to build 2.6.38 kernel, but of course you need the rc1/3/5 sources. The omap2plus_defconfig works, but does not enable anything interesting. config.2.6.39-rc1 enables USB, its' ethernet adapter, and wl12xx support. Or config.2.6.39-rc3.1 for -rc3. config.2.6.39-rc1.2 enables USB, it's ethernet adapter, wl12xx support, and dvi support, for -rc3 use config.2.6.39-rc3.3 and config.2.6.39-rc5.1 for -rc5. However using either of those configs requires that the kernel sources be patched with 0001-omap4-pandaboard-fix-dvi-support.patch The patch also provices panda_dvi_defconfig which just enables dvi. This patch applies to both -rc1, -rc3 and -rc5.
Apply it like so: (from inside the kernel sources directory)
patch -p1 < 0001-omap4-pandaboard-fix-dvi-support.patch
Then use either of the above configs or
make ARCH=arm omap2plus_defconfig or make ARCH=arm panda_dvi_defconfig
Then compile with
make ARCH=arm CROSS_COMPILE=Path_to_your/arm-2009q3/bin/arm-none-linux-gnueabi- uImage or make ARCH=arm CROSS_COMPILE=Path_to_your/arm-2010q1/bin/arm-none-linux-gnueabi- uImage
After booting run fbtest to see a nice test pattern from the dvi port.
More to come "real soon now"(tm)


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Colored Drawing Paper - Pastel, 9.96 x 13.86 in
Colored Drawing Paper - Pastel, 9.96 x 13.86 in
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Professional Air Duct Cleaning in Afton, WY
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text: « Back to Calendar Cumberland Island Tour 6/27/2022 10:00:00 AM Amelia River Cruises & Charters 1 North Front Street Suite #3 Fernandina Beach, Florida 32034 6/27/2022 12:30:00 PM Date: June 27, 2022 Time: 10:00 AM - 12:30 PM Venue: Amelia River Cruises & Charters Address: 1 North Front Street Suite #3 Fernandina Beach, Florida 32034 Age Range: Teens, Adults, Seniors Cost: Adults $32, Children $26, Seniors $30 One of our most popular tours, this excursion offers an extensive and rich history of Amelia and Cumberland Island with views of wildlife along the way. We cruise by Fernandina's shrimp boats, historic Old Towne and Ft. Clinch to the wild horses of Cumberland Island. Our historians will share the colorful stories that define the character of this unique part of the world. Reservations are recommended. Visit Website


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Southern Warrior
Southern Warrior
32mm Scale Miniature from Signum Workshop
This listing is for an unpainted highly detailed miniature. Ready to prime and paint.
All models are physical objects that are printed to order and shipped to you. Although we do include actual pictures in the listings of some of the models, some of the pictures included in the listing are renders and although similar are not final products. To see examples of actual models please look at our gallery included on the website or our Instagram/Facebook pages. You can also request a picture before shipping of your model at firstname.lastname@example.com
The product will be shipped as a 3D printed model in whole or in pieces. Some pieces may come hollowed with small holes. This may be for structural integrity and ease of assembly; however, the holes will not be visible once assembled. If you do not wish for your model to be hollowed please contact us.
The model has had their supports removed and while great care has been taken to remove all supports, prints can sometimes have small marks or holds like all miniatures which may require a bit of sanding and cleaning.
If you would like this model in a different size/scale or have any questions please contact us by emailing at firstname.lastname@example.com
This miniature/terrain is great for any tabletop gaming including but not limited to:
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or in any other setting


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packers and movers shimoga to bangalore List
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History of the Z28's First 25 Years
Text by Bruce Caldwell, photos by Bruce Caldwell and Jerry Heasley.
Z28 is the most famous Chevrolet RPO (regular production option) code ever. No other option code has become so synonymous with high performance. Other option codes have been used for well-known packages such as Z22 (Rally Sport) and Z27 (Super Sport), but the option names/descriptions became famous, not the RPO number.
RPO Z28 is known as the Special Performance Package, but no one uses that name. RPO Z28 was in effect from 1967 through 1974. There were no Z28s in 1975 and 1976. When the Z28 returned in 1977 it was as its own model, not an option package. The change to a separate model reinforced the power of the Z28 name.
The Z28 came about as a means of making the new 1967 Chevy Camaro competitive in the SCCA Trans-Am races, a road racing series that was rapidly gaining popularity among spectators and auto manufacturers.
The series had a 305 cubic-inch displacement limit for V-8 engines. Ford Mustangs (289-cid) and Dodge Darts/Plymouth Barracudas (273-cid) were dominating the series in 1966, with the Shelby Mustang team winning the championship.
The smallest displacement Camaro V-8 was the 327. The next available displacement was the 283, although it wasn't offered in Camaros. A slick solution was to marry the two engines. By putting the 283's 3-inch-stroke crankshaft in the 4-inch-bore 327, a hybrid 302.4-inch engine emerged. This was an engine ideally suited to road racing that freely revved to 7,000 rpm. The 302 was rated at 290 horsepower, but it easily hit 350 on a dynamometer. Racing (blueprinted) versions were reportedly closer to 450 ponies.
Key 302 components included 11.0:1 forged pistons, a high-lift, solid-lifter camshaft (as used in 1964-65 Corvettes), an aluminum high-rise intake manifold, an 800-cfm Holley double-pumper, and double-hump cylinder heads with 2.02-inch intake and 1.60-inch exhaust valves.
In order to compete in the Trans-Am series, the Camaro needed to be homologated (offered as a regular consumer model). The SCCA production minimum was 1,000 units, but the Z28 managed to go racing even though only 602 cars were built in 1967. There was some fancy paperwork involving 350-cid Camaros as FIA (the international racing sanctioning body Federation Internationale de l'Automobile) Group I sedans, and qualifying the same cars as Group II (the Trans-Am cars) vehicles with the Z28 option.
Legendary Corvette racer/tuner Dick Guldstrand drove a Z28 to its first victory at the 1967 St. Jovite race in Quebec, Canada. There was a steep learning curve that first year, but by the end of the season the Z28s were gaining steadily. Mark Donohue won the last two races, which put the Camaro third behind Mustang (first) and Cougar (second). Camaros dominated the 1968 Trans-Am, winning 10 out of 13 races and the championship. Camaro claimed the championship again in 1969, winning 8 out of 12 races.
1969 was the zenith of Trans-Am racing, with intense competition from General Motors, Ford, and Chrysler. By 1970, factory support was dwindling (except for American Motors, who lured the nearly unbeatable Roger Penske team away from Chevrolet). To no one's surprise, the Penske juggernaut with its star driver, Mark Donohue, won the 1970 Trans-Am championship.
The man most responsible for the Z28 was Chevrolet's Vince W. Piggins. His concept, with strong backing from Chevrolet General Manager Pete Estes, got the Z28 produced. Vince wanted the new Camaro to beat its rival Mustang at every possible venue.
Naming the Z28 was as much happenstance as any carefully researched, focus group-influenced process. Vince Piggins liked the name Cheetah (a Chevy performance footnote–Cheetah was the name of the awesome-but-short-lived Bill Thomas sports car), but just before an early demonstration session, he removed the Cheetah decals.
RPO Z28 was assigned to the option, and it ended up sticking. The original 1967 Z28 didn't carry any emblems. The only exterior clue to the car's performance was the wide racing stripes on the hood and trunk lid. The 1968 models had either a 302 or a Z/28 emblem on their front fenders.
The slash between Z and 28 was used on the first-generation 1967-69 cars, and then were dropped in 1970. Slashes weren't part of the RPO designations.
1967-68 Z28s
Camaro Z28 production began on December 29, 1966. Cars started trickling into dealerships in January and February. Three of the first twenty-five Z28s actually went to other GM divisions.
The initial goal of 1967 Z28 production was to get the cars into the hands of favored dealers and qualified racers (often one and the same). Chevrolet didn't seem particularly interested in marketing the cars to the general public. Serious Z28 advertising didn't start until 1968.
All the car buff magazines loved the new Z28. Not all dealerships were in tune with the Z28, so it took some persistence to order one. Air conditioning was not available, and the Z28 option could only be ordered on coupes. Ordering an M21 close-ratio four-speed manual was mandatory, as were J56 heavy-duty front disc brakes with metallic rear drum brakes. Positraction was highly recommended.
Standard Z28 features included the 302-cube engine, dual exhaust, heavy-duty radiator, temperature-controlled fan, heavy-duty front and rear suspension, quick ratio steering, 15x6-inch rally wheels, 7.35x15-inch nylon tires, 3.73:1 rear axle ratio, and hood and trunk racing stripes (black or white, depending on paint color).
In addition to the standard 1967 Z28 equipment, a buyer could opt for two upgrades that were placed in the trunk for the new owner. Stage I was a cowl induction air cleaner, and Stage II added tubular exhaust headers. This initial cowl induction system didn't use a special hood. Rather, it had ductwork that drew fresh air from the regular cowl vents.
A neat fact about the new Z28 is that it came with the same warranty as other Camaros. Coverage was for two years/24,000 miles bumper-to-bumper, and five years/50,000 miles on the powertrain. That's a lot of revs on a 302!
The 1967 302 had small-journal, 2-bolt main bearing caps, and the 1968 engines had large-journal, 2-bolt mains. The engine code for 1967/1968 is MO. All the engines were built in Flint, Michigan. Z28s were assembled in Norwood, Ohio, or Van Nuys, California.
Camaros were little changed for 1968. Outwardly, the two most noticeable differences were the addition of side marker lamps, and the elimination of vent windows. 1968 Z28s manufactured from the start of the model run in September 1967 through early March 1968 had "302" emblems at the leading edge of the front fenders, just above the styling crease. In March, the new Z/28 emblems were instituted.
1968 Z/28 emblem cars are more prevalent than the 302 cars, because a greater percentage of Z28s were sold later in the model year (total 1968 sales: 7,199 units). Also, many 1967 and early 1968 owners added the Z/28 emblems.
If there is one Camaro that exemplifies the whole Z28 phenomenon, it's the 1969 model. 1969 was a banner year for Detroit and high-performance enthusiasts. Much of the media attention focused on the big-block muscle cars, but there was also lots of action with small-block-powered cars. The Z28 and its rival, the Mustang Boss 302, competed on SCCA road courses and in showrooms. The Camaros stomped the Mustangs in both venues. The Z28 won the Trans-Am championship, and outsold the Boss 302 by a landslide 20,302 units to 1,628.
All Camaros were noticeably changed outwardly, but mechanically, things remained similar to 1968. A popular styling/functional change was the raised hood scoop with the rear opening that helped draw cold air into the engine compartment. The rally wheels gained an inch of width to 15x7, and came with Firestone E70-15 raised white letter tires. The Z/28 stripes were no longer unique to Z28s, so badges were added to the grille and taillight panel as well as the front fenders.
The 1969 engines were upgraded to 4-bolt main bearing caps. The new engine suffix code became DZ. Four-wheel power disc brakes were an available option (RPO JL8), but at $500 very few Z28s received them. Another legendary service option (not an RPO, but available through Chevrolet parts departments) was the dual-quad cross ram intake manifold. The cross ram setup is so rare and desirable that a complete, mint condition one can cost as much as a whole car.
1970-74 Z28s
Radically different is an accurate way to describe the second-generation Camaros, which debuted on February 26, 1970. The styling was very handsome, especially on models outfitted with the Rally Sport Appearance Package (Z22).
Under Z28 hoods there were a couple significant differences. The most important one was the new, larger displacement, 350-cube engine. Even though Chevrolet wasn't as actively involved in Trans-Am racing, the Z28 (the emblem slash was gone for good in 1970) was still influenced by the series. A major SCCA rule change allowed engines to be de-stroked. The 350 could be de-stroked to meet the Trans-Am 305-cid limit, and the larger, more tractable engine could be sold in production cars. It was an everybody-wins situation.
The other big mechanical change was the availability of automatic transmissions in Z28s. Air conditioning was still not available.
The new Z28 engine was essentially the Corvette LT-1. It was rated at ten less horsepower (360 vs. 370), but torque ratings were the same (380 lb-ft). That similarity is a clue to the engine's true horsepower. In the Chevrolet hierarchy, the Corvette has to dominate. The Z28 engine had 4-bolt mains, a forged steel crankshaft, 11.0:1 extruded pistons, an aluminum intake manifold, and a Holley 780-cfm, four-barrel carburetor. The camshaft was slightly less aggressive than the 1969 302 cam.
Front disc brakes were still standard, but the one-year optional JL8 four-wheel discs were gone. The standard suspension was the F41 special suspension package that was optional on other Camaros.
A low-profile rear deck spoiler was standard, but a new three-piece taller spoiler became available a couple months after production started. A traditional one-piece bumper was standard, but when the Rally Sport option was ordered it came with split bumpers and a body-colored Endura grille surround. The shorter 1970 sales year resulted in 8,733 Z28s being produced.
The 1971 Z28 was very similar to the 1970 model, except that a two-point compression drop left behind 30 horsepower (330 gross hp/275 net hp) and 20 fewer pounds of torque. The solid-lifter cam was still the same. Steering ratios were slightly changed. Z28 sales dropped to 4,862 units.
Sales and horsepower continued to drop in 1972. Horsepower figures were now net, leaving the Z28 with 255 hp and 280 lb-ft of torque. Sales dropped by almost 50 percent from 1971, to 2,575 units.
Torque stayed the same for 1973 at 280 lb-ft, but net horsepower dropped another 10 to 245 hp. The Z28's signature solid-lifter camshaft was replaced by a milder hydraulic setup. A small consolation was the first-time availability of air conditioning in Z28s.
Even though overall performance was down, the 1973 Z28 was still a standout performance car in an era of ever-decreasing performance. That fact–and the Camaro's still-handsome styling–helped sales take a huge upsurge to 11,574.
Performance remained the same for 1974, but appearance took a nosedive due to the newly mandated federal safety bumpers. The big aluminum bumpers with black rub strips made a huge difference in how the car looked. Optional, oversized Z28 hood and trunk lid graphics (RPO D88) drew attention away from the bumpers. The early days of extremely subtle Z28 emblems were long gone. Airplane passengers could spot a 1974 Z28 from the sky. Approximately half of the 1974 Z28s (6,978 of 13,802) were ordered with the big decals. There was no Rally Sport option for 1974.
1974 was the end of the line for RPO Z28. Even though sales were on an upswing, the Camaro Z28 was temporarily discontinued after 1974.
1977-81 Z28s
After two years of no Z28s, the iconic Camaro returned as a separate model mid-year in 1977. The big bumpers were still around, but at least they were body colored on the revived Z28. During its hiatus, the Camaro gained a larger, wraparound rear window. The 1977 Z28 was powered by a 350-cid V-8 that was rated at 185 horsepower and 280 lb-ft of torque. The performance emphasis was more on handling than all-out acceleration. Toward that goal, all Z28s had stiffer spring rates and thicker stabilizer bars. Harder suspension bushings and firmer shocks were used.
Even though the returning Z28 didn't enjoy a full model year, sales picked up at 1974 levels and actually ended slightly higher, with 14,349 units produced.
The 1978 Z28s were moderately restyled with soft, body-colored front and rear bumper covers. That was a welcome improvement over the previously exposed aluminum bumpers. The 1978 Z28 had some specific trim items such as unique fender louvers and a special hood. The public liked the revised styling, as sales skyrocketed to 54,907 units–an all-time record.
Styling improved again for 1979. A new front spoiler wrapped around to the wheel openings. A bolt-on hood scoop was new, and a blacked-out grille contrasted with the main body color. Sales jumped to 84,877.
For 1980, the Z28's fender scoops became functional, as did a new cold air hood scoop. The 190-hp 350 V-8 was still the standard engine, except in California where a 165 hp 305 was used. Sales dropped to 45,137.
1981 was the final year of the second-generation Camaro. It was still a handsome car, but performance suffered as the four-speed manual trans could only be had with the 305 engine. The 175-hp 350 could still be had with the automatic. A single exhaust, but with two tailpipes pretty well summed up the sorry state of Z28 performance. Sales declined slightly to 43,272 units.
1982-92 Z28s
1982 was the start of third-generation Camaros and Z28s. The Camaro was all new, but it still was readily identifiable as a Camaro. It was downsized, but didn't really look much smaller.
Handling was the key Z28 emphasis. That was good, since the 145-horse 305 engine couldn't win many drag races. There was a 165-hp engine option that was limited to Z28s. The RPO LU5 engine was only available with the automatic.
Camaro was again chosen as the Indy 500 Pace Car for the 1982 race. To mark the occasion, Chevrolet produced 6,360 Z28 Commemorative Editions. All the cars were silver and blue with Indy 500 graphics.
The new third-generation Z28 was very well received. In addition to the 6,360 pace cars, customers bought 64,882 regular Z28s for a total Z28 production of 71,242.
Things were visually similar for 1983, but a five-speed manual transmission became standard Z28 equipment for the first time. The five-speed could be mated to the optional L69 305 engine that produced 190 horsepower. This engine was known as the HO (high output). Performance was on its way back via the Z28.
Z sales continued to climb, hitting a benchmark 100,899 units in 1984. The numbers dropped in 1985, but the Z28 got more exciting with the addition of the new IROC-Z. The IROC-Z (named after the International Race Of Champions, where champion drivers competed in identical Camaros) became the top Z28. RPO B4Z was the IROC Sport Equipment Package–an impressive handling package. A new TPI (tuned port injection) engine produced 215 horses, and was only available in Z28s.
In 1987, the Z28 convertible was introduced. An outside firm, ASC (Automotive Specialty Company), did the conversions. Only 744 Z28 convertibles were sold in 1987.
The big performance news was the return of the 350 V-8 in the form of an optional IROC engine. The 350 was rated at 220 horses, and was only available in IROC-Z coupes.
Like in 1975 and 1976, the Z28 badge disappeared again in 1988. It was essentially there as the IROC-Z, but not a plain Z28. There was another switch in 1991 when IROC-Z disappeared for good and the Z28 returned. The IROC event sponsorship was taken over by Dodge.
1992 marked the 25th anniversary of the Camaro, and the end of the third generation. There was a special Heritage Appearance Package to commemorate the occasion.
Both the Camaro and the Z28 were strong and healthy after 25 years. The iconic model would get even better during its last 10 years as a fourth-generation Camaro. And finally, the dormant Camaro returned as a 2010 model in 2009. There is a Super Sport model, but so far, no new Z28. We doubt that will be the case for long. The Camaro Z28 is such a revered model that it will surely rise again–possibly in a 500-plus-horsepower supercharged street brawler. Long live the Z28.
This is the engine that formed the foundation around which the 1967 Z28 was built. A 283 crankshaft was installed in a 327 block to create a 302-cid screamer that fit within the SCCA Trans-Am 305-cube limit.
The unique Z28 stripes and 15x6-inch rally wheels with disc brake center caps are the only external clues that this is a 1967 Z28.
Many first-generation Z28s went straight from the showroom to the racetrack. Many others were soon converted and many, like this 1968, still compete in vintage races.
By 1968, Z28s were easier to identify, because they either had a Z/28 emblem or a 302 emblem on their front fenders. This 1968 Z also has the desirable Rally Sport package (RPO Z22). The Z28 emblem suggests it was built later in the model year.
This 1968 Z28 (also British Green with white stripes) was built earlier in the model year as evidenced by its 302 front fender emblems. It has the standard exposed headlights.
This 1968 MO-code 302 engine has the correct 1968 AIR (air injector reactor) smog pump with its deep groove pulley.
This beautifully restored Hugger Orange 1969 Z28 has the relatively rare RPO VE3 body colored front bumper. The car also has the white vinyl roof, white interior, and white stripes.
Here is another Hugger Orange 1969 Z28, but it's equipped with the more common chrome front bumper. It has a black interior and no vinyl top.
This is the most well-known Z28 engine, the legendary DZ-code 1969 302 equipped with the cowl-induction hood package RPO ZL2.
Not all Z28s have retained their original running gear. 1969 Z28s in particular are very popular as modified Camaros. Without their original engines, such cars are more modified Camaros than Z28s.
The second-generation 1970 Z28 is considered by many experts to be the ultimate early Camaro. It was a very well balanced, do-everything car with incredibly handsome styling.
The 1970 Z28 engine's displacement increased to 350. Horsepower was a stout 360, with 380 lb-ft of torque. When mated to a four-speed manual it made for an awesome performer.
By 1974, the Rally Sport option was gone. All Z28s received massive aluminum safety bumpers.
The new second-generation Z28 wheels were quite handsome, and could be painted body color. They came with bright trim rings and chrome lug nuts.
The late 1970s and early 1980s Z28s (this is a 1978) were attractive cars now that their bumpers were covered.
The totally redesigned and slightly smaller 1982 (third-gen) Camaro Z28 was chosen to pace the Indy 500. A limited number of replicas (6,360) were built for the public.
This is the optional 1982 Z28 engine (RPO LU5) that produced 165 hp. It featured the unique Cross-Fire throttle body injection system.
The IROC-Z started in 1985 as the deluxe edition of the Z28, and stayed that way until 1988 when it became the sole Camaro Z-car. The last IROC-Z editions were 1990 models.
The Camaro convertible returned in 1987, and could be had in all trim levels including the very popular IROC-Z.
By 1991, the Z28 rear spoiler had grown substantially. The big spoiler was also used in 1992.
The end of the third-generation Camaro run was commemorated with a 25th Anniversary Heritage Edition. Part of the package was this headrest logo.
Published Dec 7th, 2015
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