text:
Charlize Theron already had a couple of little ones at home before she brought home 9-day-old Jackson in March.
In a Thursday appearance on The Ellen DeGeneres Show, the Snow White and the Huntsman star, 36, opened up about expanding her brood–and how her rescue dogs responded to the newest addition to the family.
"Dogs tend to . . .it takes them a little bit to really fall madly in love with someone," Theron said of her two rescue pups, a terrier mutt and a pitbull. "They know their owner and they'll be friendly, but they won't fall madly in love with just a stranger instantly."
But when the actress brought home her son, it was a totally different story. "From the moment this baby came into our home, those two dogs have never been more in love," Theron revealed. "It's the most beautiful thing I've ever witnessed."
Her pitbull, Blue, in particular has been "really beyond," she shared. "The pit woke up with me for every feed, for every change. And whenever the baby would cry, the pit would start crying."
Added Theron, "People keep saying, 'You're a single mom.' I go, 'Actually, I'm not. I got two boys helping me out.'"
The Prometheus actress also opened up to DeGeneres about her roller-coaster two-year adoption process–tearing up as she recounted her story.
"My mom said the most beautiful thing. She said, 'You know, it took me nine months to fall in love with you while you were growing in my stomach, and it took you two years to fall in love with this little baby,'" Theron said. "It took two years of waiting, and then one day, it's finally there, and it feels exactly how it's supposed to feel. I don't know how to describe it. It just feels right."


text: Bug bounty programs are designed to reward security researchers for finding flaws in a vendor's product that have made it past their own quality processes. Some organizations, such as Google and Mozilla, have had bug bounty programs in place for a time, while social networking site Facebook just announced a bug bounty program with a base reward of $500.Microsoft, however, isn't interested in paying for help for one-off software vulnerabilities. The software vendor instead is swinging for the fence: Getting help from the security research community in exterminating entire classes of bugs. That was the message at the Black Hat security conference last week, with its announcement of the "BlueHat" Prize. The contest promises a first-place award of $200,000 to security researchers who come up with "a novel runtime mitigation technology designed to prevent the exploitation of memory safety vulnerabilities." Second prize will win $50,000.Industry analyst reaction to the BlueHat Prize has been mixed. "It reframes the nature of a solution to the ongoing problem of software vulnerabilities," says Pete Lindstrom, research director at Spire Security. "It's a much more scalable way to attack the problem, rather than paying people to find individual vulnerabilities. That approach leaves many more vulnerabilities in applications for the bad guys to find," he says."Microsoft has consistently resisted paying bug bounties, a position it is at some pains to defend in light of major competitors including Google willing to pay for vulnerabilities," says Scott Crawford, managing research director, Enterprise Management Associates. "The cynical point of view would be that the BlueHat prize is something of an end run around Microsoft's longstanding position, taking the high road of offering a reward for better defense," says Crawford.Perhaps the BlueHat Prize's much higher award, than the several hundred to several thousand dollar bounties researchers are paid for finding one-off exploitable software flaws, may be enough to attract bright minds to the problem. According to Microsoft, winners will keep their rights to their invention, but must be licensed to Microsoft without royalties. "We want to make it more costly and difficult for criminals to exploit vulnerabilities," Katie Moussouris, a senior security strategist lead at Microsoft, said at a press conference during the show. "We want to inspire researchers to focus their expertise on defensive security technologies."But will the scheme work?"It has a better chance at solving some of our major software problems than what we are currently doing with bug finding," says Lindstrom."It is a long-awaited recognition by Microsoft of the value of third-party security research, and I am encouraged by its focus on innovation in building an approach to security stronger than current models -- a philosophy much needed throughout the industry. I hope it attracts the interest intended and Microsoft is likely to hear from a lot of innovators with interesting ideas," says Crawford.John Pescatore, a vice president and security analyst at Gartner, says it's a sign that the software giant has run out of ideas with its trustworthy computing initiative. "Just as open source operating systems like Linux proved that closed source operating system vendors like Microsoft don't have a monopoly on programming talent, something like this BlueHat Prize is essentially Microsoft saying 'we've spent hundreds of millions on Trustworthy Computing over the past 8 years but maybe someone out there has some better ideas,'" Pescatore says."It's not really a bad idea, though," he adds. "They are sort of doing what Google has done for several years with their Research Grants."

subset: commoncrawl


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Citrix Systems wants to manage desktops and mobile devices with the latest version of XenMobile, and is also working on making it easier for XenApp users to upgrade.
Citrix is this week gathering employees, partners and customers for the company's most important event, the Synergy conference in Los Angeles. The main theme this year is Citrix's continued efforts to let users access data and apps on any device, and let the IT department manage and secure all of it, according to Matt Morgan, vice president of corporate product marketing management at Citrix.
To get closer to that goal, Citrix is announcing upgrades, new products and demonstrating technologies the company's developers are working on. That includes XenMobile 9, a new version of Citrix's mobile management platform that includes better data protection and more compatible applications.
The thinking behind Citrix's Worx family is to offer applications that are more secure and easier to manage than regular mobile apps. One of several new members in the family is WorxDesktop, which lets users remotely access files stored on their desktops.
The company is upgrading WorxMail -- which combines email, calendar and contacts -- with a new user interface. Additionally, Citrix has made changes to improve the battery life on devices that use the Worx apps and added support for Windows Phone 8, Morgan said.
The devices IT staff can manage using XenMobile have been expanded to include Windows 8.1, which is a significant step, according to Morgan.
"As an industry we have been worried about mobile devices like phones and tablets falling into the wrong hands or getting lost, but we haven't really paid much attention to the laptop or the desktop. With this upgrade, now you can," he said.
XenMobile 9 will be available to download in June.
At Synergy, Citrix usually shows off upcoming products and this year is no different. The company will demonstrate a new HTML5-based client for XenApp that can run in a browser. Even though the client runs in the browser, users will be able to use USB-ports, webcams and two-way audio, according to Morgan. The company isn't ready to say how the functionality will be packaged or when it will go on sale, he said.
Citrix is also previewing a product for organizations that want an easier way to upgrade from XenApp 6.5 to the new version 7.5.
"This is a specific set of technologies that will allow you to quickly organize what needs to move, identify where you would like to move it, and automate a number of the processes," said Morgan.
Citrix isn't the only company that wants to integrate the use and management of applications and data across all types of devices. Last week, Kit Colbert, CTO for End-User Computing at VMware, wrote a blog post on how VMware plans to use know-how and technology from its AirWatch acquisition.
Synergy opens its doors Tuesday and ends Thursday, with presentations streamed on the event's website.
Send news tips and comments to email@example.com


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Diablo 3
Error 37
For those of you who have waited a decade to play Diablo III, was it as good as you imagined? Well we all may have our own opinions on what we like/dislike about the PC game thus far, but I think we can all agree that connection errors were a problem we all hated.
When it came to launch time many of us had the game downloaded and installed; all we were waiting for was the servers to open up so we could set our eyes upon the Blizzard created madness known as Diablo III. However, once the hour came, what were we hit with was "Error 37" which for those of you who don't know, is an error message saying that the servers are busy. Now that is not to say all of us had problems connecting at first, but at one point or another it has happened. However, the major problem with Diablo III hasn't had anything to do with the game itself, the mechanics or the visuals, but rather with the connection errors. Knowing you have a well done game in front of you, but you're constantly having server issues is insanely frustrating. So, is Blizzard going to work out the kinks? Let's hope so!


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Glasgow Anarchist Federation
Tactical Critique of the Radical Independence Conference, 2012
Recently I was accused of being a unionist. The reason for this was due my refusal to set aside criticisms of the radical independence conference (RIC) and get behind the local campaigns of the Leninist, Trotskyist and state socialist left to push for independence as the primary goal for socialists (including myself as an anarchist). I'll be fair and admit that the other person was mildly inebriated at the time, however as it was another anarchist repeating this hollow "trot dichotomy" between either full support for a yes vote (with no room for nuance or dissent until independence is won) or being a unionist it did enough to irk my anti-state self into writing this post to examine my personal thoughts on the tactics being employed in the name of "radical independence".
I have had it conceded to me during friendly discussion with some of the listed RIC supporters that independence will be hard to gain and that any vote is going to be close as there is only a independence/union option on the ballot. If improvement for the people of Scotland through representative democracy was the goal then the SNP would have fought tooth and nail to have two questions on the referendum – the first a yes/no on independence, the second a yes/no for a set of further devolved powers. That way even if the independence vote didn't go in their favour then Holyrood would almost certainly walk away with powers that could be used for positive social change. So why didn't they do this?
The main reason is that, in spite of what many people have bought into, independence isn't a struggle between the working and ruling class but is instead a struggle between competing sections of the ruling class over the long-term control of energy resources (oil, wind & tide) and other profitable industries (education, whiskey & fish). Rather than doing this old school, the bosses are using their sway over the working class as the means to settle their dispute. If the nat's walked away with more powers but not rule they would have to give concessions to the people until next opportunity to take charge rolled around. Rule further down the line would not be on such favourable terms, not to mention years of profiteering being missed for those in charge here and now.
To be clear: This vote isn't about working class power, it is a means for the capitalists to settle an argument amongst themselves.
While people are putting their resources toward a shot at independence in a couple of years time austerity is attacking now. People are homeless, starving, dying now. Disability reassessments and workfare schemes are increasing in severity now. Banking on your ability to hold politicians to promises after the count is in is little more than desperately begging for scraps from the table (though I'm sure that any scrap will be held aloft as a marvellous victory for the working class).
Not only do we need to tackle problems happening now, but we should also use methods that will foster the kind of change that mean that these problems will be unlikely to repeat themselves. Solutions to our current problems have to help cultivate a truly socialist society further down the line. Independence is just a means of getting two states for the price of one, and once the euphoria of having backed the winning ticket dies down we'll see the RIC message that things can only get better will be exposed as the lie that we have heard many times before and the changes between one set of suits and another will be no change at all.
If those on the left want to call themselves radical with any credibility them they would be agitating for changes to be made before the referendum, not after, taking those changes from whoever was willing to implement them. Anarchists often are accused of being unrealistic, however the old adage that a bird in the hand being worth two in the bush seems apt in this situation. If you are going to vote for the politicians then do it after they have given you what you want, not before. Both nat's and unionists could be giving concessions at the moment, but without any pressure to do something tangible the nat's have already gone back on their promises before the vote takes place while still securing essential support with nothing more than token lip service.
It may seem counter intuitive, but if those participating in RIC could have put the matter of independence to one side it could have been used to mobilise the socialist left into a massive anti-austerity pressure group focussed on that nats, withholding a sizeable campaigning/voting block from them and kicking up a stink if they didn't start a sizeable fight for the people of Scotland NOW. But, as I said above, this isn't about securing the best for the people or a socialist Scotland; this is a "refined" fight for the control of resources.
My prediction is that one of two outcomes will occur and leave energetic campaigners feeling disillusioned and burnt out:
The first option is that independence will fail to materialize. The lack of a reflexive plan of action coupled with burn-out and disillusionment from many involved in the independence campaign will cause a dip in the campaigning output of socialist groups at precisely the time it needs to be in full swing for fighting austerity measures that are destroying peoples lives. Lots of time will be spent picking up the pieces while our class enemies consolidate their position after two years of our attention being split. I like to call this outcome "Stop the War II – History Repeats Itself" (Do you remember Stop the War? I know some folks at RIC do because they are still clutching at the straws of that one to hoover people up).
The second (and less likely) outcome is that the two year of campaigning pay off leaving Scotland is it's own nation, and while we get a few initial concessions a lot of what is happens is smoke and mirrors and things carry on much as before only this time it is worse because we'll find that as a smaller nation that we'll be racing to the bottom in terms of worker's rights and the regulation of capital interests. The refusal of the RIC campaign to acknowledge that things could have got worse will either lead to campaigners fitting into the new system and justifying to themselves that they haven't sold out or becoming disillusioned and dropping out of socialist campaigning for good.
So what can we, as socialists and anarchists, do now? I say we back community building, anti-Atos and anti-Workfare campaigns that are organised in a collective, directly democratic manner. The Solidarity Federation, IWW branches and groups within the Anarchist Federation have been doing just that, but they are not alone. Claimants unions and solidarity networks up and down the country encourage people to defend themselves and one another from the cuts. Here in Glasgow Unity fights to ensure asylum seekers are treated fairly and works to stop the UKBA practice of dawn raids against families. Social centre projects look to preserve the sense of community that is being destroyed by capitalism and the state. All told we should just be doing all the things we would have done before the spectacle of independence kicked off, and all the things we'd otherwise have to pick up from once the furore dies down a few years from now.
Well, that is all I've got to say on the subject (at least for now). If you were hoping to find out whether I advocate voting for/against/at all then you are out of luck. That said the topic has been examined by others on this blog, so go check out this post discussing independence struggles & worker freedom and take a listen to the discussion hosted by Glasgow Anarchist Federation on independence and nationalism.


text:
Fake product reviews may be pervasive, study finds
Consumers often turn to the Internet to research a product before buying. Fake reviews are always a concern, and the problem may be bigger than previously thought.
There have long been reports and rumors of businesses posting negative reviews of their competitors' products or companies that pay or reward users to write glowing reviews, a practice known as cyber-shilling.
But new research shows that loyal customers are writing extremely negative reviews about products they never purchased.
Marketing professors Duncan Simester of the Massachusetts Institute of Technology and Eric Anderson of Northwestern University did a study based on reviews posted on the website of a major private-label apparel company.
The duo found that about 5 percent of the product reviews were written by customers with no record of actually buying the item. Those reviews were "significantly more negative" than the others.
Those bogus reviews have consequences, Simester said. Low ratings result in significantly less demand for an item for at least 12 months.
"We have some evidence that these negative reviews do drive purchasing decisions and can reduce sales," he said.
Simester and Anderson said they were also able to replicate the effect using book reviews on Amazon.com.
It's unclear why customers would post negative reviews about products they didn't buy. Consumers might be acting as self-appointed brand managers that see the reviews as a way to give feedback to a company about products, regardless of whether they bought them. Or they might be seeking to raise their online social status by posting with great frequency or detail, assuming that doing so increases their level of expertise, the study said.
All told, very few customers write reviews. For the private-label apparel brand, fewer than 2 percent of the company's customers wrote reviews. People who write reviews generally buy more items, are more likely to buy at a discount, are more likely to return items, and are more likely to buy new or niche items.
©2013 Los Angeles Times
Distributed by MCT Information Services


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Japan Aerospace Exploration Agency (JAXA)
The Japan Aerospace Exploration Agency (JAXA) began to deploy the solar sail of the Small Solar Power Sail Demonstrator "IKAROS" on June 3 (Japan Standard Time). On June 10 (JST,) we have confirmed that it was successfully expanded and was generating power through its thin film solar cells at about 7.7 million km from the Earth.
The IKAROS was launched on May 21, 2010 (JST), from the Tanegashima Space Center.
We will measure and observe the power generation status of the thin film solar cells, accelerate the satellite by photon pressure, and verify the orbit control through that acceleration. Through these activities, we will ultimately aim at acquiring navigation technology through the solar sail.


text:
Cigarettes & whiskey lyrics – adam brand. album: what a life
Once I was happy and had a good wife
I had enough money to last me my life
Then I met a girl and we went on a spree
She taught me smokin' and drinkin' Whisky
Cigarettes and Whisky and wild wild women
They'll drive you crazy, they'll drive you insane
Cigarettes and Whisky and wild wild women
They'll drive you crazy, they'll drive you insane
And now I am feeble broken with age
The lines on my face make a well written page
I'm weavin' this story it's sad and it's true
On women and Whisky and what they can do
They'll write on the cross at the head of my grave
For women and Whisky here lies a poor slave
Take warning dear friend, for these words are true
Of women and whisky and what they can do
They'll leave you in heartbreak
They'll leave you in pain
Brand Adam Tabs
Herbal ecstasy cigarettes
Cheap+cigarettes&find_loc=westmont%2c+il san francisco
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text:
The house of owls.
New Haven: Yale University Press, 2015. Octavo, dustwrapper, black and white illustrations, maps. For a quarter of a century, Tony Angell had the remarkable experience of closely observing pairs of Western screech owls that occupied a nesting box outside the window of his forest home. This book draws on the..... More


text:
Nintendo's next console, the Wii U, will run into the same problem its predecessors did. Namely, it will be unable to run popular video games designed for other major gaming consoles by its second or third year of existence, according to people familiar with the capabilities of the late-2012 console.
"After the next generation of machines comes out, Wii U will be a performance orphan," one industry insider who is familiar with the specs of the new Nintendo console, told Kotaku. "It will be closer in performance to the next iPad than the next-gen machines."
Those "next generation" machines are the PlayStation 4 and the successor to the Xbox 360, devices currently codenamed Orbis and Durango, both expected for release as soon as the end of 2013.
The situation Kotaku industry sources foresee, will be a repeat of the Wii's worst problems in the current generation of consoles. Nintendo's Wii U, they note, does at least have enough muscle to disguise its shortcomings for a year or so.
Nintendo's most impressive graphical showpiece, a 2011 mock-up of a scene from Zelda running smoothly on Wii U hardware.
Nintendo does not acknowledge their new machine's technical shortcoming and instead is promoting the Wii U as a device that will satisfy both the less tech-focused Wii audience and the so-called hardcore gamer in search of big games from any big gaming publisher. The Japanese giant may be banking on the fact that its Wii so severely trounced the more powerful PlayStation 3 and Xbox 360 five years ago that even as its sales have dramatically slowed it maintains a global lead over both machines—and that's with the 360 being out one year longer.
Still, gamers may have liked to have known that Nintendo's next machine would effortlessly handle any major third-party game made in the next half-decade, a peace of mind that purchases of the 360 and PS3 have had for the last six years. Nintendo has made no such assurances and may not be in a position to deliver any, because the Wii U just doesn't seem to be future-proofed that far ahead.
Industry tech insider: "After the next generation of machines comes out, Wii U will be a performance orphan."
Nintendo has been tough to pin down regarding just how capable its new machine is, leaving outlets like ours reliant on the whispers of insiders who have seen the machine's specs. We've relied on industry sources to assess the Wii U's ability to play the probably cutting-edge games of the year 2014. These insiders themselves cannot assess the Wii U's power with 100% accuracy because the might of a console is the product of multiple factors. Judged by its RAM, the Wii U could be viewed as up to four times as powerful as the Xbox 360, boasting as much as 2GB of RAM to the 360's 512. But one insider who has had access to the machine says that the console's impressive AMD Radeon-based graphics chip is off-set by a CPU that runs at low speeds, can do out-of-order processing but has fewer threads than the 360. The insider says the Wii U has the power to run Xbox 360 and PlayStation 3 ports with little difficulty. But they predict trouble when major third-party companies start producing games for the next Xbox and PlayStation, which will be about 6-8 times more powerful than the current 360 and PS3 according to several Kotaku sources who are aware of Sony and Microsft's plans for those machines.
Assassin's Creed III, running on the Wii U.
In the short-term, the Wii U will be able to keep up with the most powerful consoles on the market, the 360 and PS3, and will likely even surpass them through much of late 2012 and early 2013. Proof of that was shown at E3 in Los Angeles earlier this month when the game was shown running Ubisoft's Assassin's Creed III, a higher-end 360/PS3 game, without breaking a sweat and while transmitting supplemental graphics to the Wii U's signature controller, the 6.2-inch screen-enabled GamePad.
One benchmark for performance at E3 was Epic's Unreal Engine, the third iteration of which was popular on 360 and PS3 and is now confirmed to run on the Wii U. Nintendo and Warner Brothers Interactive proudly demonstrated a new version of the Unreal Engine 3 game Batman Arkham City running on Wii U to attest to the machine's prowess. EA promised that the Wii U would run the early-2012 UE3 game Mass Effect 3.
Star Wars 1313, running on a modified version of the Unreal Engine 3 on a PC
As Nintendo was showing that its new machine could run Unreal Engine 3, the buzz of the show was the futuristic graphics on display in games like Ubisoft's Watch Dogs and LucasArts' Star Wars 1313. The latter was, in fact, running on UE3, though on a PC and using a version of the engine that was modified in the same manner as Epic's own 2011 modified-UE3 demo called Samaritan. LucasArts has not specified which platforms will run 1313 other than the PC on which it was demoed and has offered no hint as to whether the game could run on Wii U. Our tech insiders are skeptical, at best, noting that the Samaritan and 1313 demos both run on computers that ran UE3 with Direct X 11, the newest version of Microsoft's suite of graphics and other gaming-centric protocols. One source encouraged us to think of Unreal Engine 3 as requiring the performance and capabilities of Direct X 9 but advised that demos running UE3 with enhanced specs, a la Samaritan and 1313, require DX9 performance but DX11 shader capabilities. They consider the Wii U close to that DX9-performance/DX11-capabilities combo but possibly hampered by its CPU, which they believe Nintendo is requiring to run at lower speeds in order to keep its chips from getting too hot and therefore allowing the machine to run as quietly as the Wii-and with relatively low power consumption.
Epic's Unreal Engine 4, which is not assured to run on Wii U
Nintendo's bigger power problem with the Wii U, however, is Epic's Unreal Engine 4, a radically different engine that Epic's Allen Willard has told Kotaku major development houses will need to make a clean break from UE3 in order to work on. Willard expects UE4 to become the popular engine for third-party game development, if not for launch PS4 and Xbox 720 games then for the second wave of games on those machines, circa 2014 or so. Still, some UE4 games are expected as soon as next year, and UE4 is unlikely to run easily or immediately on Wii U. Our Direct-X-comparing insider considers UE4 as requiring Direct X 11 performance and capabilities, a standard beyond Nintendo's new device.
Epic has declined to say whether UE4 can run on anything other than a PC even when asked directly if the Wii U can run it. The company did confirm that the Wii U runs UE3 and emphasized that the unmodified engine ships the same to all publishers, implying that any game based on UE3 has a shot at running on a machine that supports it.
The best people to attest to the Wii U's power would be Nintendo themselves, but they've yet to authoritatively answer my questions, posed more than two weeks ago at E3, about whether Wii U can run UE4 or even games made for the modified UE3. Nintendo of America president Reggie Fils-Aime deferred to his tech team, but his tech team has yet to chime in.
The ultimate question, of course, isn't so much whether the Wii U can run this tech or that but whether it is possible to shorthand the Wii U's horsepower—by ascertaining which game engines it can run—in order to assure prospective customers of Nintendo's next console that it will be able to run the processor-intensive games made by the likes of EA, Activision, Ubisoft, Take Two and the rest of the major third-party companies. If it can't, the machine would suffer its equivalent of the Wii not having the juice to run Grand Theft Auto IV, Mass Effect 2 or Assassin's Creed.
Such questions about third-party game-makers' willingness to make games for Wii U are loaded with assumptions, Nintendo's Fils-Aime told me back at E3. One assumption in this line of questioning, he said, is that, "as third-party publishers make their decisions somehow they're going to view competitive systems more favorably than the Wii U." He sounds unalarmed by that prospect and unwilling to consider the Wii's problems of third-party support befalling the Wii U. He drew a distinction between high-definition graphics, which the Wii U supports and standard-definition graphics, which were the best the Wii could do. "What I would tell you is that, fundamentally, the reason certain games didn't make it to the Wii was because, first, the developer or publisher had invested in art at an HD level. For them to rework that art to an SD level was a cost they were unwilling to accept. Second, that the online capabilities especially for in-game purchase, or things of that nature, [were things] they viewed it as a key part of their business model, which the Wii didn't support. Looking to the future, both of those issues have been solved with the Wii U."
Nintendo's Reggie Fils-Aime: "All of [third-party game creators'] early-development engines [for the original Wii] were not compatible with where we were going. That is not the case today."
Technically, that is correct, as the Wii U, unlike the Wii, can display HD graphics and will have both an online service and at least 8GB of on-board storage capacity (expandable via USB-connected external drives) to accommodate a game creator's desire to patch or expand their game through downloadable content.
HD art, however, isn't the only technical barrier that would have prevented, say, Rockstar's Red Dead Redemption from running on the Wii. The 2006 Nintendo console also lacked the processing power to run a game that vast and filled with as many moving parts. The problem wasn't merely the art in a game like that or in a game, as I put it to Fils-Aime, running Unreal Engine 3, but the compatibility of the game's engine with the console. The Wii just couldn't handle the dominant graphics engines of the last generation, I argued.
"I think to have the full discussion," Fils-Aime replied, "we need to go back to 2004, 2005, 2006 [before the Wii was launched]. The fact of the matter was that, in 2004 and 2005 and early 2006, the vast majority of the publishing community did not see the Wii having the, dare I say, success in the marketplace that it did. So all of their early-development engines were not compatible with where we were going. That is not the case today."
Fils-Aime expects major game-makers to create their games of late 2012 and beyond with the potential to accommodate the Wii U. Of the Unreal Engine 4, he said, "they're not finished yet. There's still work they need to do to finish that engine." Ultimately it is conceivable that Epic will adapt its UE4 so that it can run on the Wii U, as its Unreal Engine 3 has been proven capable of running on cell phones and in web browsers. But Fils-Aime's hope leaves ample room for doubt that the Wii U will be running, say, some future Unreal Engine 4 game in the Mass Effect series. It's not even clear whether it can even run the likes of UE3's Star Wars 1313, though I've repeatedly asked Nintendo for answers on whether the UE3 can handled such a modified UE3 game, to say nothing of UE4 titles. Should they nail that down, I'll update this story.
It is no tragedy for Nintendo if its Wii U falls out of technological step with the next generation of PlayStations and Xboxes. While the Wii faded and failed to run many major games from the past several years, it managed to triumph on the strength of games made for its tech.
A Zelda-inspired mini-game from the Wii U launch title Nintendo Land, running across two screens and accommodating four players.
It is also inconceivable that smart gaming companies will risk missing a potential repeat of the Wii's success and fail to support the Wii U as they initially failed to support the Wii. EA has already promised broad support for the machine and Ubisoft demonstrated a breadth of attractive titles for Wii U, some original, some cross-platform with 360/PS3, at this past E3.
It is also easy to see that publishers have gotten the measure of Nintendo's technological ambitions and will view the next generation of gaming machines as they did the current, catering some of their games to the combined audience of the next Xbox and PlayStation and worrying little if such games won't run on Nintendo's console. Certain lower-tech series, such as Ubisoft's Just Dance, which rivals Assassin's Creed in annual sales, are likely to still work easily across the spectrum of gaming hardware. Higher-end series, such as an imagined 2015 Assassin's Creed game, may not.
A generation ago, Nintendo gambled that Wii-level graphics were enough. They took a deep breath and assumed that the quality of latter-day PlayStation 2 or original Xbox games would be good enough to satisfy the general public. For a time, Nintendo was proven right. Ironically, the eye-popping graphics of latter-day Unreal Engine 3 games may again prove that Nintendo is operating at a standard of graphics quality with the Wii U that is good enough. Certainly, the company's own Marios and Zeldas will look stunning as they enter the HD era and begin to exhibit, potentially, the kind of graphical detail seen in such PS3 and Xbox 360 visual masterpieces as Killzone 3 and Max Payne 3, albeit in the more cartoony style for which Nintendo is known. Nintendo's own games, in other words, will probably look great on Wii U.
Nintendo is also not necessarily skimping on technology, just prioritizing differently.
The company's engineers may not have not designed a new console that will let the company catch up, long-term, to the processing prowess of its stubborn rivals, but the Wii U's apparent focus isn't cutting-edge graphics or artificial intelligence. Nintendo's high-tech priority has been to ensure that the Wii U is powerful enough to run a video game across two specific screens: the one on your TV and the one on its new GamePad controller. As far as what I and others who have played Wii U demos have seen, there is no noticeable latency between what occurs on the TV and on the controller screen. That capability carries an expense and risk of its own. It also exhibits its own kind of graphical futurism, one that does not seem to be central to Sony and Microsoft's plans (the latter's Wii-U-like Smart Glass tech may tether an Xbox 360 to the secondary screen of a laptop, smartphone or tablet, but it does so by streaming graphical data over Wi-Fi and is subject to all the latency that such a set-up entails).
At E3, Nintendo's Fils-Aime did his job of sounding bullish about the Wii U. He is proud of the machine's capabilities, its support for online gaming and commerce, its unusual new controller and its graphical chops. The Wii was a simpler machine. Though it had the pure selling point of promoting unintimidating motion-based gaming, it did not have, Fils-Aime said, the potential of the Wii U. "I think with Wii we had a limited number of crayons," he said. "It's the 16-pack of crayons. This is the 128 pack. We've got a lot more options." They do. They've got options. But what we don't know, yet, is whether Wii U gamers will be playing with enough power.


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President Barack Obama met with Pope Francis on Thursday at the Vatican, in his second Papal visit and first with the new Pontiff.
"Wonderful meeting you," Obama told the Pope upon being greeted outside the Papal Library following a ceremonial procession led by the Vatican's Swiss Guards.
"It is a great honor. I'm a great admirer," Obama said. "Thank you so much for receiving me."
The White House said before the visit that the meeting would be an opportunity for the two world leaders to discuss their shared commitment to combatting economic inequality, an issue Pope Francis has prioritized during his first year in office. Democrats have increasingly used the Pope's emphasis on inequality as a political cudgel against Republicans ahead of the midterm elections.
But the gathering was also seen as an opportunity for the president to smooth ties with the Vatican and the large Hispanic Catholic population in America whose support for Obama has waned since helping vote him into office. The Vatican has been critical of a measure in Obama's health care reform law that mandates contraception coverage, and officials said before the meeting that Pope Francis would likely raise those concerns.
In a news conference after the meeting with Italian Prime Minister Matteo Renzi, Obama said the Pope "did not touch in detail" on the issue of contraception. Instead, he said he discussed religious freedoms in the context of the healthcare law with Pietro Parolin, the Vatican's Secretary of State.
The President said his conversation with Pope Francis focused on other issues, including conflict and growing inequality worldwide as well as immigration in the United States. He also said he extended an invitation to the Pope to come to the U.S.
But he played down suggestions from a reporter that he would collaborate with the Pope on inequality.
"You know, I don't think that His Holiness envisions entering into a partnership or coalition with any political figure on any issue," he said. "His job is a little more elevated. We're down on the ground, dealing with the often profane, and he's dealing with higher powers."
The Vatican said in its own statement that the meeting focused on social issues. "There was a discussion on questions of particular relevance for the Church in that country, such as the exercise of the rights to religious freedom, life and conscientious objection, as well as the issue of immigration reform," the Vatican said in the statement.
Pope Francis, who was TIME's Person of the Year in 2013, is widely popular globally and in America, where 8 in 10 Catholics view him favorably, per a recent Pew Research Center poll.
"He can cause people around to the world to stop and perhaps rethink old attitudes and begin treating one another with more decency and compassion," Obama said in an interview with the Italian daily Corriere della Sera before the meeting.
The White House said Obama presented Pope Francis with "a custom-made seed chest featuring a variety of fruit and vegetable seeds used in the White House Garden," noting that the Pontiff said earlier this month that he would open the gardens of the papal summer residence to the public.
"I bring greetings from my family," Obama told the Pope upon meeting him. "The last time I came here to meet your predecessor I was able to bring my wife and children."
Obama, on a week-long tour in Europe that has primarily focused on regional security amid recent tension with Russia, is the ninth president to make an official visit to the Vatican.
-with reporting from Zeke J Miller
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Onsite Introductory Training Course
August 13-14 2013
Harman Signal Processing headquarters
Salt Lake City
Utah, USA
The Architectural Media Systems team is hosting this training course in Salt Lake City, Utah. The course gives an introduction to HiQnet Audio Architect, the software platform that is used to configure, control, and monitor BSS Audio Soundweb London and the Crown DriveCore Install Network Series.
Class size is limited so please register right away and make travel arrangements for what promises to be an informative event.
Hotel and meals will be provided.
Full details and a registration form are below.
| ● Audio Architect design principles and workflow
● Defining the Venue
● Adding devices
● Soundweb London introduction
● Routing audio
● Associating amplifiers to output zones
● Configuring monitoring
| ● Grouping devices; racks, arrays
● Single and master device control
● Custom panel design
● Scheduler
● Access control
● Going online
● Networking
| ● Updating firmware
● File management
● Commissioning
● Working with automated control interfaces
● Day-to-day operation
● Kiosk Mode
● HiQnet Motion Control / Powered by Crown
Training location:
Harman Signal Processing headquarters
Hampton Inn, Sandy
Plan to arrive at the hotel in Salt Lake City before 8:15 AM on the first day of the training . If there are no morning flights on that day which will allow you to arrive at the hotel before 8:15 AM, you should plan to arrive in the evening the day before the class.
Both days are all-day training sessions. There will be plenty of breaks during these all-day sessions, in addition to the included lunches.
Transport from the hotel to the training facility will be provided. The van departs from the hotel lobby at 8:45 AM.
Continental breakfast is included with hotel room. In addition to catered-in lunches, we have dinner planned on Tuesday as well. Please advise us if you have any special dietary requirements.
Departure from Salt Lake City: Any time after 7:00pm on the final day of training.
Training personnel:
Emilian Wojtowycz, HiQnet Product Development Specialist, will teach this Introductory course.
Required Materials:
Please bring a Windows-based laptop computer with the latest version of HiQnet Audio Architect installed. 32 and 64-bit versions of Windows Vista, Windows 7 and Windows 8 are supported. Audio Architect will run on Windows XP but it is not a supported OS. An external mouse with scroll wheel is also required.
For questions about the Introductory course, please email.
Registrants are required to notify us by email prior to one business day of the course start date if unable to attend. HARMAN will still be charged for for any hotel and food costs if cancellations are not received within this time frame. While these costs will not be passed on to the registrant, it will affect your acceptance to future HARMAN training seminars or other events.


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What makes Mathematics hard to learn?
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What makes Mathematics hard to learn?
Feb 16, 2008. An essay from Marvin Minsky
Why do some children find Math hard to learn? I suspect that this is often caused by starting with the practice and drill of a bunch of skills called Arithmetic—and instead of promoting inventiveness, we focus on preventing mistakes. I suspect that this negative emphasis leads many children not only to dislike Arithmetic, but also later to become averse to everything else that smells of technology. It might even lead to a long-term distaste for the use of symbolic representations.
Anecdote: A parent once asked me to tutor a student who was failing to learn the multiplication table. When the child complained that this was hard, I tried to explain that this was not a big job because there are less than 50 facts to learn (because AxB = BxA).
However, that child had a larger-scale complaint: "Last year I had to learn the addition table and it was really boring. This year I have to learn another, harder one, and I figure if I learn it then next year there will be another one and there'll never be any end to this stupid nonsense. " This child imagined 'Math' to be a continuous string of mechanical tasks—an unending prospect of practice and drill. It was hard to convince him that there would not be any more tables in subsequent years.
To deal with the immediate problem, I made a deck of "flash cards," each of which showed two digits on the front and their product on the back. The process was to guess each answer and, if it was correct, then to remove that card from the deck. This made the task seem more like a game in which one can literally feel one's progress as the size and weight of the deck diminishes. Shortly the child excitedly said, "This deck is a really smart teaching machine! It remembers which products I've learned, and then only asks for the ones I don't know, so it saves me from wasting a lot of time!"
However, a more serious problem was that this child had no good image or "cognitive map" of what might result from learning this subject. What function might Math serve in later years? What goals and ambitions might it help to achieve?
Anecdote: I asked a younger child "how much is 15 and 15" and she quickly answered, "I think it's 30." I asked how she figured that out so fast and she replied, "Well, everyone knows that 16 and 16 is 32, and then I subtracted the extra 1's."
Traditional teacher: "Your answer is right but your method was wrong: you should add the two 5's to make a 10; then write down a 0 and carry a 1, and then add it to the other two 1's." [Note that the child's method is not wrong, and is not an approximation.] The traditional emphasis on accuracy leads to weakness of ability to make order-of-magnitude estimates—whereas this particular child already knew and could use enough powers of 2 to make approximations that rivaled some adult's abilities. Why should children learn only "fixed-point" arithmetic, when "floating point" thinking is usually better for problems of everyday life! More generally, we need to find out more about how each child regards each subject. How might it answer questions like "What am I doing here, and why? "What can I expect to happen next?" "Where and when am I likely to use this?
Students need Cognitive Maps of their Subjects
Until the 20th century, mathematics was mainly composed of Arithmetic, Geometry, Algebra, and Calculus; then Logic and Topology started to rapidly grow. Then the 1950s saw a great explosion of new ideas about the nature of computation—ideas that are now so indispensable that our primary school curriculum is out of date by a century.
Today, our new computational concepts have become so useful and powerful that we should start teaching them in earlier years. We usually think of Arithmetic as a subject in itself. But we can also think of it, instead, as just a certain bunch of algorithms—which suggests that we could begin with simpler and more interesting ones!
For example, if you look at my book on Computation, you'll see many concepts that apply to very wide ranges of phenomena—yet in the first hundred pages of that book, you'll find virtually no Arithmetic. For example, we could engage our children's early minds with some theories about Finite State Machines, and this would provide them with useful ways to think about the programs that they create with the low-cost computers that they now possess. Languages like Logo and Scratch can help children to experiment with geometry, physics, math, and linguistics—and then go on to make practical systems that their communities can develop and share.
For Geometry, we can make interactive graphical programs that can lead young children to observe and explore various sorts of symmetries—and thus begin to grasp the higher-level ideas that mathematicians call "The Theory of Groups"—which can be seen as a basis for Arithmetic, but could also help to understand many aspects of other subjects.
For Physics, children can have access to programs that simulate the dynamics of structures, and thus become familiar with such important concepts as stress and strain, acceleration, momentum, energy—and vibration, damping, and dimensional scaling.
In any case, we need to provide our children with better cognitive maps of the subjects we want them to learn. I asked several grade-school teachers how often they actually used long division. One of them said, "I use it each year to compute the average grade." Another claimed to have used it for keeping track of financial transactions (but couldn't recall a specific example) and none seemed to have adequate maps of mathematics as a potential lifetime activity. Here is a simple but striking example of a case in which a child lacked a cognitive map:
A child was sent to me because he was failing a geometry class, and he gave this excuse: " I must have been absent on the day when they explained how to prove a theorem."
No wonder this child was confused—and seemed both amazed and relieved when I explained that there was no standard way to make proofs—and that "you have to figure it out for yourself". One could say that this child simply wasn't told the rules of the game he was asked to play. However, this is a very peculiar case in which the 'rule' is that there are no rules! (In fact, automatic theorem- provers do exist, but I would not recommend their use.)
Bringing Mathematics to Life
What is mathematics, anyway? I once was in a classroom where some children were writing LOGO programs. One program was making colored flowers grow on the screen, and someone asked if the program was using mathematics. The child replied, "Oh, mathematics isn't anything special: it's just the smart way to understand things." Here are a few kinds of questions that pupils should ask about the mathematical concepts we ask them to learn:
Geometry: Why are 2 triangles congruent, when their corresponding sides are equal? Answer: a triangle has only 3 degrees of freedom—which means that there is no way to change its shapes once those lengths are constrained. And that's why structures built with triangles are so strong! We all live in a 3-D world, but few people learn good ways to think about 3-D objects. Should this be seen as a handicap? How many different ways can you paint 6 colors on the faces of a cube? Can you envision how to make a cube using 3 identical 5-sided objects? We know that gloves come in left- and right-hand forms—but why are there only two such versions of things?
Arithmetic: Why is prime factorization unique? Few high-school teachers are able to prove this! How does recursion lead to exponentiation? How do populations grow? How do animal organs grow? Why does "compound interest' tend to add more digits at constant rates?
Logic: If most A's are B's, and most B's are C's, does this imply that some of the A's must also be C's? (Most people say Yes, but the answer is No.) We all try to use logical arguments, but we should also learn the most common mistakes. Is it possible that when Mr. Smith moved from Company A to Company B, this raised the average IQ of both institutions?
Statistics: Even a small background in mathematics can help to approach many other fields and areas—and few mathematical subjects rival Statistics in the range of its everyday applications. How do effects accumulate? What kinds of knowledge and experience could help children to make better generalizations? How should one evaluate evidence? What's the difference between correlation and cause? What are the most common forms of biases—and why one needs to be skeptical of anecdotes. What are the most common kinds of mistakes, such as Post Hoc vs. Propter Hoc?
In particular, it seems to me, that we should try to get children to learn use the "T-test" method, which is a simple statistical test, yet which handles huge ranges of situations. Also they should understand using square roots to assess variations. Example: Basketball scores are frequently not statistically significant!
Combinatorics: Consider that, when we teach about democracy, few pupils ever recognize that, in an electoral-college voting system, a 26% minority can win an election—and if there are 2 tiers of this, then a mere 7% minority could win! How do cultural memes manage to propagate? How does economics work? At what point should we try to teach at least the simplest aspects of the modern Theory of Games?
Abstract Algebra and Topology: These are considered to be very advanced, even postgraduate. Yet there are many phenomena that are hard to describe if one lacks access to those ideas—such as fixed-points, symmetries, singularities, and other features of dynamic trajectories, all of which appear in many real-world phenomena. Every large society is a complex organization that can only be well described by using representations at many different levels of abstraction—e.g., in terms of person, family, village, town, city, country, and whole-world economy—and "higher mathematics" has many concepts that could help to better understand such structures.
How can we encourage children to invent and carry out more elaborate processes in their heads? Teachers often insist that pupils "show their work"—which means to make them "write down every step." This is convenient for making grades, as well as for diagnosing mistakes, but I suspect that this focus on 'writing things down' could lead to mental slowness and awkwardness, by discouraging pupils from trying to learn to perform those processes inside their heads—so that they can use mathematical thinking in 'real time'. It isn't merely a matter of speed, but of being able to keep in mind an adequate set of alternative goals and being able to quickly switch among different strategies and representations. This suggests that OLPC should promote the development of programs that help pupils to improve their working memories, and to refine the ways that they represent things in their minds:
The Impoverished Language of School-Mathematics.
There's something peculiar about how we teach math. If you look at each subject in elementary school—History, English, Social Studies, etc.— you'll see that each pupil learns hundreds of new words in every term. You learn the names of many countries and organizations, the names of leaders and battles and wars, the names of many authors and books—thousands of new words every year.
However, in the case of school-mathematics, the vocabulary is remarkably small. The children do learn the names of various objects and processes—such as addition, multiplication, fraction, quotient, divisor, rectangle, parallelogram, and cylinder, equation, variable, function, and graph. However, they learn only a few such terms per year—which means that, in mathematics, our children are mentally starved, by having to live in a "linguistic desert." It really is hard to think about something until one learns enough terms to express the ideas in that subject. Specifically, it isn't enough just to learn nouns; one also needs adequate adjectives! What's the word for when you should use addition? It's when a phenomenon is linear. What's the word for when you should use multiplication? That's when something is quadratic or bilinear. How does one describe processes that change suddenly or gradually: one needs terms like discrete and continuous. To talk about similarities, one needs terms like isomorphic and homotopic. Our children all need better ways to talk about, not only Arithmetic and Geometry, but also vocabularies for the ideas one needs to think about statistics, logic, and topology. This suggests an opportunity for the OLPC children's community: to try to set up discussion groups that encourage the everyday use of mathematical terms—communities in which a child can say "nonlinear" and have others admire, and not discourage her.
Mentors and Communities:
If one tries to learn a substantial skill without a good conceptual map, one is likely to end up with several collections of scripts and facts, without good ways to know which of them to use, and when—or how to find good alternatives when what you tried has failed to work. But how can our children acquire such maps? In the times before our modern schools, most young children mainly learned by being forced to work on particular jobs, and ended up without very much 'general' competence. However, there always were children who somehow absorbed their supervisors' knowledge and skills—and there always were people who knew how to teach the children who were apprenticed to them.
I'll come back to this in another Memo about the disadvantages of modern age-based classes. Today most education is broader, but apprenticeship itself now is rare, because few teachers ever have enough time to interact very much with each of their students: a modern teacher can only do so much. The result is that no one has time to deal thoroughly questions like "What am I doing here, and why? "What can I expect to happen next?" or "Where and when am I likely to use this?" However, now we can open new networks through which every child can communicate. This means that we can begin to envision, for each of our children, a competent adult with enough "spare time" to serve as a mentor or friend to help them develop their projects and skills. From where will all those new mentors come? Perhaps that problem will solve itself, because our lifespans are rapidly growing. The current rate of increasing longevity today is one more year for every four, so soon we may have more retired persons than active ones!
Of course, each child will be especially good at learning particular ways to think—so we'll also need to develop ways to match up good "apprenticeship pairs." In effect we'll need to develop "intellectual dating services" for finding the right persons to emulate! Developments like these can be shown and displayed with internet reviewers.
In any case, no small school or community can teach all subjects, or serve the needs of individuals whose abilities are atypical. If a child develops a specialized interest, it is unlikely that any local person can be of much help in developing that child's special talents and abilities. (Nor can any small community offer the range of resources to serve children with limited abilities.) However, with more global connections, it will be easier to reach others with similar interests, so that each child can join (or help form) an interactive community that offers good opportunities.
(Some existing communities will find this hard to accept, because most cultures have evolved to reward those who think about the same subjects in the same ways as do the rest! This will pose difficult problems for children who want to acquire new ways to think and do things that their neighbors and companions don't do—and thus escape or break out of the cultures in which they were born. To deal with this, OLPC will need to develop great new skills of diplomacy.)
Emphasizing Novelty rather than Drudgery?
Actually, I loved arithmetic in school. You had to add up a column of numbers and this was fun because there were so many different ways to do it. You could look here and there and notice three 3's and think, "that's almost a 10 so I'll take a 1 off that 7 and make it a 6 and make that 9 into a 10." But how do you keep from counting some numbers twice? In this case, you could think: "Now I won't count any more 3's." How many children did these things exactly as they were told to do? Surely not those who became engineers or mathematicians! For when you use the same procedure again, there's little chance to learn anything new—whereas each new method that you invent will leave you with some new mental skill (—such as a new way to use your memory). For example, how do you remember when you "carry" the number of 10s of a sum? Sometimes I'd mentally put it on my shoulder. How do you remember a telephone number? Most people don't have too much trouble with remembering a 7-digit 'local' number, but reach for a pen when there's also an area code. However, you can easily learn to mentally put those three other digits into your pocket—or in your left ear, if you don't have a pocket!
Why are so many people averse to Math? Perhaps this often happens because our usual ways to teach arithmetic only insist on using certain rigid skills, while discouraging each child from trying to invent new ways to do those things. Indeed, perhaps we should study this subject when we want to discover ways to teach aversion to things!
Negative Expertise
There is a popular idea that, in order to understand something well, it is best to get things right from the start—because then you'll never make any mistakes. We tend to think of knowledge in positive terms—and of experts as people who know exactly what to do. But one could argue that much of an expert's competence stems from having learned to avoid the most common bugs. How much of what each person learns has this negative character? It would be hard for scientists to measure this, because a person's knowledge about what not to do doesn't overtly show in that individual's behavior.
This issue is important because it is possible that our mental accumulations of counterexamples are larger and more powerful than our collections of instances and examples. If so, then it is also possible that people might learn more from negative rather than from positive reinforcement? Many educators have been taught that learning works best when it seems pleasant and enjoyable—but that discounts the value of experiencing frustrations, failures and disappointments. Besides, many feelings that we regard as positive (such as beauty, humor, pleasure, and decisiveness) may result from the censorship of other ideas, inhibition of competing activities, and the suppression of more ambitious goals (so that, instead of being positive, those feelings actually may reflect the workings of unconscious double negatives). See the longer discussions of this in Sections 1-1 and 9-4 of The Emotion Machine.
See also "Introduction to LogoWorks" at [1].
Nitpicker's maxim: Anything worth doing is worth doing badly. Raskin's addendum: At first.


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Tag: Denver Blizzard
It is a freaking mess out here. This blizzard looks to be worst than the last one. And it's only just begun.
The airport is already in chaos:
Lines are already hundreds deep and airlines have canceled some flights as a result of the winter storm that began to dump snow on the Front Range this morning. Snow started falling in downtown Denver shortly before 10:30 a.m. and may fall at a rate of up to 2 inches an hour. Between 8 and 18 inches will be piling up on the ground. A couple of feet can be expected in the foothills as the storm pulses into Friday and even Saturday.
More on the aiport situation here. Frontier is being particularly hit hard. If you're driving, here are the current road conditions.
(5 comments) Permalink :: Comments
[Update: Thanks to our good friend Skippy for the great photo. Check out his post on the blizzard, and Cookie Jill found this site of Colorado webcams.]
Wow. I really feel for all those people stuck in the aiport for two days or more. The Denver Airport just announced it won't reopen until noon on Friday.
My blizzard pictures are here. I'm just about to venture out -- on foot. Forget about driving anywhere.
There are lots of people and their dogs in the street, it's still snowing, and I can't open my balcony door so I'm getting a little bit of cabin fever. (Check the difference from when the blizzard was only hours old.)
See you later. I hope to have more pictures upon my return.
Update: I'm back and have updated the pictures with street scenes. I was way overdressed, it's not cold out. The main streets (all the one way streets near downtown, in Uptown and Capitol Hill) are plowed. Lots of people are driving.
The biggest action was at...the liquor store!
(10 comments) Permalink :: Comments


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Fiscal Cliff Weighs on the Dow
The government had better do something quickly, because it seems every investor is exhausted by the swirling uncertainty and gloomy predictions surrounding the fiscal cliff. The Dow Jones Industrial Average (INDEX: ^DJI) sure is, as investors continue to shy from the market with the cliff drawing closer by the day. As of 2:20 p.m. EST, the Dow has lost 115 points, or 0.9%. Besides a tech stock recording huge gains off an earnings victory and a handful of stocks making nominal gains, Dow members are almost all in the red, with little relief in sight for today's trading session.
Fiscal fears
The fiscal cliff has dominated everything from health care policy to broad macroeconomics, but it continues to hammer the markets. As Cornerstone Wealth Management's chief investment officer, Alan Skrainka, remarked: "Every investor now is a cliff watcher. The focus here is not on earnings, the Federal Reserve or oil prices; it's all about the fiscal cliff."
All the talk didn't bother Cisco (NAS: CSCO) , however. The company soundly beat earnings estimates for the most recent quarter. Cost-cutting and renewed sales driven by lower prices greatly helped the company's numbers. The great report sent shares up nearly 6%, mitigating many of the losses the stock had suffered for the past month; it had been down more than 9% in that span.
Tech has had a fairly good day today, accounting for two of the Dow's stocks in the green today. Along with Cisco, Hewlett-Packard (NYS: HPQ) has recorded modest gains despite yesterday's Barclays report that mobile devices have continued their warpath against the PC market. Regardless of today's gains, however, the continued decline of PCs could endanger these stocks in the near future, should they fail to expand into more promising growth areas.
Lots of losers today
On the down side, industrials have led the Dow lower today. The fiscal cliff is projected to hit this economically reliant sector hard, and both Caterpillar (NYS: CAT) and Boeing (NYS: BA) have seen shares fall more than 1% on the day. Caterpillar in particular has had a rough go lately: Shares of the industrial giant have fallen more than 12% over the past six months. While that could indicate a great buying point, economic concerns could just as easily keep this Dow staple in the red.
Unsurprisingly, the fiscal cliff also sent financials down. With investors lacking confidence in the ability of politicians to reach a compromise, Bank of America (NYS: BAC) and JPMorgan (NYS: JPM) each rank among today's top Dow laggards, losing 2% and 1.2%, respectively.
The article Fiscal Cliff Weighs on the Dow originally appeared on Fool.com.
Dan Carroll has no positions in the stocks mentioned above. The Motley Fool owns shares of Bank of America, Intel, and JPMorgan Chase & Co. Motley Fool newsletter services recommend Intel. Try any of our Foolish newsletter services free for 30 days. We Fools may not all hold the same opinions, but we all believe that considering a diverse range of insights makes us better investors. The Motley Fool has a disclosure policy.
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This photograph of Mercury was taken by the Mariner 10 spacecraft from a range of 34,860 miles (55,340 kilometers) during the first Mercury encounter on March 29, 1974. It shows an area in the northern hemisphere in the general area of photography to be obtained during the third encounter, Sunday, March 16, 1975. Seen in the photograph is a transition from heavily cratered terrain to a smooth plain. These smooth plains areas on Mercury are thought to be volcanic in origin with lava flows filling in heavily cratered areas. The photograph area is about 308 miles (490 kilometers) wide. (FDS 156)
The Mariner 10 mission, managed by the Jet Propulsion Laboratory for NASA's Office of Space Science, explored Venus in February 1974 on the way to three encounters with Mercury-in March and September 1974 and in March 1975. The spacecraft took more than 7,000 photos of Mercury, Venus, the Earth and the Moon.


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90210 Season 1 Episode 1
We're Not in Kansas Anymore
Coldplay's Viva La Vida greets viewers to the new 90210. We're immediately taken inside the mini van of the Wilson family: Harry is from Beverly Hills and is relocating his wife and two children to his childhood home in order to take care of their ailing/alcoholic grandmother, Tabitha; she's a former actress.
Debbie is Harry's wife, a photographer; Annie his daughter and Dixon his adopted son.
We learn that Annie kissed a fellow West Beverly student named Ethan when she was visiting her grandmother a couple summers ago. She's excited to see him again, but a bit taken aback when she actually does: he's sitting in the driver side seat of his car while students head to class - and he's getting a blow job. Seriously. This really isn't the old 90210.
Things get more interesting inside West Beverly in Dixon and Annie's first day, as Ethan greets Annie and apologizes for what she had to see. Before Annie can say much, though, Ethan is accosted by his overly friendly girlfriend, Naomi. She acts very nice toward Annie, but it's apparent that she's being defensive about her man.
After that, it's a trip down memory lane: oh yes, Kelly Taylor is on the scene! A guidance counselor, Kelly roams the hallway with Harry and is grateful someone that understands Beverly Hills is back in charge.
More characters are then introduced:
- Adriana, who we first see buying drugs in the parking lot; or at least accepting drugs, she still owes a lot of money;
- Silver, who bonds with Annie over a band they both like, says no one calls her by her first name - Erin - and looks very much like Valerine Malone; but she's actually Kelly and David's sister;
- Ryan Matthews, the young, friendly teacher that seems to have tension with Naomi right away, as he tells her a book report on A Tale of Two Cities must be turned in the following day.
Ryan's request is a problem for Naomi, though, because she's putting together her own Sweet 16 - sorry, Not So Sweet 16 - party and, come on, who has time to write a paper during party planning? When Mrs. Clark, Naomi's mom, tries to explain the situation to Harry, the principal says isn't understanding. It's also clear he has a romantic history with Mrs. Clark.
At The Peach Pit, Nat - who looks older than John McCain - mumbles over how to serve exotic coffee. A funny, worthwhile, two-second scene. Annie tells Naomi that she can use her old paper on A Tale of Two Cities for inspiration and Naomi is grateful. And we can all see where this is going.
paper help.
Meanwhile, Dixon is making friends... and teammates... and enemies. The guy is dynamite at lacrosse, not only earing a spot on the team coached by Mr. Matthews, but being instantly promoted to first string. That means George Evans is demoted to second string, and it's safe to say he doesn't take it well: George starts a fight with Dixon. Later on, Ethan tells Harry that Dixon is the one who started the brawl and he's kicked off the squad.
At a club that night, Adriana steals Naomi's bag in order to swipe some cash and pay off her drug debt (stealing from friends, yet another reason not to do drugs, kids!). The next day, we see a dark side to Silver, as well: in her blog, titled The Vicious Circle, she has referred to Annie as a backstabbing bitch and mocked her Kansas roots. Navid - the dorky, Andrew Zuckerman-type in charge of the school news show, says the blog gets 500,000 hits per day. Trust us, that's very good.
Silver,site, annie. The Vicious Circle. Half million hits. backstabbing bitch.
In order to get Ethan back for lying about the fight, Dixon texts Naomi about Ethan's cheating on her (Annie had shared the driver side oral she witnessed with her step brother). While one Wilson child is seeking revenge, the other is seeing how strange Beverly Hills friendships are: Naomi, of course, steals her entire paper for class, then hands over an $800 dress to Annie as a thank you.
Soon enough, though, Mr. Matthews and Harry catch on and this friendship is dissolved. Naomi is pissed that Annie didn't stand up for her and Annie can't believe how spoiled Naomi is. Fortunately, another relationship is developing: Silver apologizes to Annie for the blog and even helps her land a part in the school play.
Also making amends? Ethan. He goes back and says that George actually started the fight with Dixon, leading to fisticuffs between Ethan and George, as well as a spot on the team again for Dixon. This is great.... except that Dixon already sent Naomi that text. D'oh!
No party for Annie. Grounded for cheating. Snuck out. Shocker!
At the Not So Sweet 16, Navid films everything, making Ray J very proud. Also: Harry is confronted by Mrs. Clark, who drops a bombshell: she didn't get an abortion 20 years ago after these two broke up; she gave up a child for adoption. Yep, Harry and Naomi's mother are parents to a kid somewhere!
Meanwhile, Naomi finally receives Dixon's text message because Adriana returns her bag, claiming people at The Peach Pit found it. When she does, she learns of Ethan's infidelity and asks him about it while dancing. He admits it. She cries. Guess even bitches can bleed emotionally.
To end hour one, Silver takes Annie to a party on the beach, where they find Ethan (who must have set record time in booking it over there from the other shindig) doing his best Dylan McKay impression. Dude is totally surfing! We also learn that Kelly has a son.
Hour two of 90210 picks up after a weekend. Harry has come clean to Debbie and his child with Mrs. Clark. Jason, Annie's long distance boyfriend, has broken up with her up. And West Beverly is trashed by its lacrosse rival. No one messed with the West dammit! Someone call Mrs. Teasley!
In other underhanded news, a Naomi seeks revenge on Ethan by hooking up with George. She later admits it to Ethan and he reacts by breaking up with her. Apparently a blow job in the high school parking lot and sex with one's lacrosse teammate out of vegeance wasn't enough to officially end this relationship until Ethan came out and said it.
We then learn cool news about Navid: his dad is a producer of adult movies! He takes Dixon on set, but just to steal some pigs. They go to the rest of the lacrosse team and set the pigs loose at their rival's school, against the wishes of Principal Wilson, who had asked that no action be taken. Eventually, Dixon owns up to the act; and he's then backed up by Ethan (this guy really needs to learn to make the right decision the first time), so that no single player is kicked off the lacrosse team. We get a nice bonding moment between Dixon and Harry over the resolution to this mess.
Annie is also a mess. A hot mess, that is! She's totally smitten with Ty Cooper, the lead in the school play. Silver says to go for it, so Annie agrees to a date - which ends up being a plane ride to San Francisco for dinner. Annie bends the truth to Debbie in order to get permission, but is then screwed when Tabitha gets into a car accident.
Don't worry, the hilarious drunk is fine. But Ethan actually showed up with his grandmother to check on her. He and Annie flirt by the Wilson swimming pool after Annie lands. Ethan obviously likes her, while Annie will obviously be found out regarding her far away dinner plans; when Debbie does discover a set of matches from a San Francisco restaurant, she grounds her daughter.
porn producer.
Back to classic 90210 character news: Brenda shows up!!! She's in town for a month to work on the school play, crashing at Kelly's place and informing her that Brandon says hello from Belize. When Ryan shows up to ask Kelly out on a date, Brenda encourages it and volunteers to babysit.
We close the second hour with revelations about Silver and Naomi: they have same Chinese symbol tattoo for "friendship" on their lower backs. The reason? These two were best friends in eigth grade until Naomi told the whole school about Silver's dad having an affair. That crazy Mel Silver. He never could keep it in his pants.
Finally, Annie is about to go to sleep when Ty shows up. He kisses her. Just as he does - wouldn't you know it! - Ethan walks around the corner with a present. He sees the smooch, walks away and we fade to black...
- Show:
- 90210
- Season:
- 90210 Season 1
- Episode Number:
- 1


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Collapsing Bridge
The 33391 Collapsing Bridge is a fun and exciting addition to any BRIO World railway set.
Over and under: Build the bridge into your existing railway designs and enjoy driving trains over and under the bridge. Use the two ascending wooden tracks included help you to get up and over the bridge and the lower level track built into the base to pass under.
Collapsing chaos: Passing trains drivers need to be careful though. If you press the red button that's next to the bridge, it will quickly collapse, causing the train to fall to the canyon below. But don't worry. You can simply put the bridge back together and the adventure can start all over again.
Part of the BRIO World: This exciting bridge is designed to be fully compatible with other BRIO World toys, making it a great addition to any BRIO World railway layout.
33391 Collapsing Bridge includes 3 pieces: 1x Collapsing Bridge, 2x Ascending Wooden Tracks.
Age: 3+


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If you read our food posts regularly, you probably know that we simply love snack foods and sweets, so of course we exploded with happiness when we saw Food Beast's newest recipe that combines SpaghettiOs, Velveeta and Goldfish Crackers into an amazing, cheesy and tomato-ey cupcake creation. Hopefully you will dig these sweet, salty savory snacks just as much as we do and maybe we can even have John do a taste test soon.
While these look fantastic, I do think they missed out on one great opportunity by not garnishing these bad boys with a Flamin' Hot Cheeto for a spicy, crunchy kick.


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The Gamma Max Fat Blaster will achieve all of these goals and more.
How Does it Work?
Accurately calibrated music synthesis software has been used to create the exact frequencies required to induce different Gamma states.
Experimenting through the whole range of gamma waves (from 25 - 100 Hz) it was found that certain combinations of frequencies consistently caused a complete shift in brainwave activity. This phenomenon allows us to repeat the many benefits of gamma entrainment at will and with minimal practice.
All you need to do is play the specially coded music on your mp3 player or other music device and listen... that's it... it really is that simple. You could be getting the benefits in minutes.
This product is available for download immediately.


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As I sprinted into the subway car, I noticed a woman on the platform stop, reach down, and pick a smartphone up from the ground. She started waving it, saying loudly, "Someone dropped this phone!"
Just as the subway doors were about to close, she leaned in and handed the phone to a passenger standing next to me. A third guy says, "I think it belongs to him," gesturing to a man in a blue overcoat who was walking through a door to the next car. A few gestures, a few shouts, and we get this guy's attention. The man standing next to me hands him his phone.
"Thanks," he says, with a nod, and then turns away, nonplussed, as if dropping his phone on the platform and having it pass through three sets of hands while he walks away, oblivious, is just a normal occurrence. As if people instantly dropping everything to help him isn't worth more than a little acknowledgment.
And it occurred to me: it's not that we don't get touched by angels from time to time. It's just that we fail to notice.


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The spoken word scene in Ethiopia surprised me.
(This is a blog post by Pierce Freelon about the Beat Making Lab project. Read to the bottom to find more about our partnership with Beat Making Lab.)
I was invited to a performance at a theatre in Addis Ababa and was blown away by the crowd. In an open-air theater that could easily seat 800 people, the venue was at capacity — standing room only. People were spilling into the aisles as the poets took stage.
The spoken word artists performed with a talented live band. From what I was told, they were some of the best live musicians in the country. But the people weren't sandwiched into the theatre to hear the music. Everyone's eyes and ears were glued to the poets.
I don't speak Amharic, Ethiopia's official language, but I could feel the power of their words. One poet, an elderly man, had the crowd wrapped around his dark, wrinkled fingers. He lured us to a slow pace with soft prose, then switched gears and had the crowd erupting with laughter. Even though I didn't get the joke, I found myself chuckling hysterically. The room was very diverse — with a variety of generations, genders, ethnicities and styles both on stage and in the crowd.
On the day after the performance, during class, I asked if there were any poets among our group of aspiring beat makers. More than half of the hands in the classroom shot up. I gave them a writing assignment — to use poetry to reflect on their experiences with health issues in their community. This was part of the larger agenda of Intrahealth, our Beat Making Lab sponsors.
Our goal in Addis was to use music to engage youth in discussions about their health. I didn't anticipate spoken word being the artistic medium of choice. In many other countries, young people seem to gravitate towards rapping, singing, playing an instrument or making a beat. Addis was the first place where spoken word emerged as a frontrunner in terms of student experience and interest.
One of our students, Marta, wrote a heart-wrenching piece about losing a child. Apple Juice Kid and our program coordinator/amazing vocalist, Munit Mesfin, co-produced a beat to Marta's poem, which is the center of this week's video.
Editor's Note: Over the next few weeks, we'll be checking in with the team at Beat Making Lab to find out how the project in Ethiopia is progressing. In mid-November, Levitin and Freelon will head back to Ethiopia to make a presentation about the project at the International Conference on Family Planning. It's the first time the pair has ever returned to a city where they set up a lab — and we'll be able to join them. Check back each of the next few Wednesdays for updates on the Beat Making Lab.
Sign up for The Top of the World, delivered to your inbox every weekday morning.


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Looking for a Bounce House in Coral Springs?
VOTED #1 Best Source of BOUNCE HOUSE PARTY RENTALS in Coral Springs for 2018!
We treat every event like our own to ensure that everything goes perfectly.
Coral Springs Bounce House Rentals
All of us here at Extremely Fun specialize in exceeding your highest expectations for quality and always keep the focus on the kids by ensuring that we maintain the cleanest, safest, and widest selection of ultra fun bounce houses, water slides, and other party rentals. Our service record is impeccable and we make completely sure that part of your party or event goes off without a hitch, freeing you up to focus on what's important… enjoying your guests and event. You simply won't find a company that provides as great rentals for a bounce house in Coral Springs as Extremely Fun!
Our Coral Springs bounce house rentals focus on 5 key areas:
- Bounce House Quality: We Go the Extra Mile to Ensure that we ONLY Provide Coral Springs Bounce Houses of the Highest Quality, Durability, Structural Integrity, and Design
- Bounce House Safety: All of Our Equipment is Rigorously Inspected Before and After Each Event to Ensure that it Exceeds the Standards for Top Grade Safety and High Quality Excellence
- Bounce House Cleanliness: Each Inflatable and Party Rental undergoes a Rigorous Cleaning, Disinfecting, and Scrubbing Process After Each Use to Ensure that it is Exceptionally Clean
- Bounce House Selection: Our Team Works Incredibly Hard to Ensure that We Have an Array of Options and Incredibly Large Selection of Coral Springs Bounce Houses to Choose From
- Bounce House Price: Not Only Do We Take Pride on Our Price Point to Ensure that You Get the Highest Value For Your Dollar, But We Offer FREE Delivery in Addition to Set Up and Take Down.
Call 954-300-3357 for Pricing and Details or Browse the Bounce House Selection
Or just browse through all our party rentals and take a look at our various products and categories including inflatable water slide rentals and obstacle courses, ultra exciting zip lines, 3-in-1 all the way up to 7-in-1 waterslide and bounce house combos, various sizes of dry slides for when you don't want the water play, and various party supplies like snow cone machine rentals, popcorn machine rentals, cotton candy machine rentals, table and chair rentals, interactive games, tug of war ropes, and every type of custom party rental packages you could want or need to make your party perfect.
Some of Our Most Popular Coral Springs Bounce House Options are:
Your fearless, Frozen princess and friends will delight in this amazing world of frigid fun! With lots of space to romp around in a winter-themed wonderland, kids will endure pop-up obstacles and lob "snowballs" into a basketball hoop.
When they are ready to break free from the spell of the wintry kingdom, they can scale the North Mountain and "Let It Go" down the exit slide, slipping back to summer.
Parents and spectators love the clear view with the 360-degree mesh sides of this bouncer. Freeze memories in time with this special in South Florida Frozen bounce house 5-in-1 dry combo featuring one of our most popular themes!
This deluxe toddler play castle is brand new and sure to be a big success with the young ones.
It has everything they want and will provide tons of exciting laughs and wonderful moments to capture in pictures as they make their way around the interior of the same padded castle having an absolute blast.
The interior is specially designed to provide different zones so that your young ones can move from area to area navigating the mini challenges and tackling each exciting adventure to emerge smiling and laughing into your arms begging to go again.
Aloha! Welcome to one of the best new 4 in 1 combos that is sure to delight in so many ways. Prepare for a tropical journey to fun land! The best of both worlds, this Aloha combo is a winner whether you want it wet or dry.
If you want the wet 4 in 1 you get a bouncer and a water course as with the pool attached kids can bounce, climb up the ladder and push off onto the sliding lane whipping around a 90° turn and splashing down into the pool.
This innovative Jump N Splash specialty has a beautiful tropical theme and our special heavy duty non-slip material on the entrance ramp and on the entire jumping mattress, virtually preventing kids from slipping.
All stars of all ages put their athletic skills to the test in our 4-in-1 combo jumpers for rent.
How high can they jump in the 12' × 12' open bounce area? How well can they shoot and score in the basketball hoop?
Can they scale the ladder to reach the top of a 13', 50-degree incline and then slide into home like a winner?
This unit also includes a completely enclosed sun-screened mesh cage over the entire top and sides of the slide as both added sun shield and safety feature.
Disney Princesses bring a little magic to this 3D, 5-in-1 Disney bounce house rentals with its sweet 3D imagery.
Here classic princesses Belle, Snow White, Cinderella and Sleeping Beauty reign over their cavernous castle.
But don't underestimate their calm appearance! Inside maids and gents romp, bounce and jump off floors (and walls), playing basketball, dodging pop-up obstacles, hurdling log obstacles, climbing the ladder incline and plunging down the slide.
Princesses and princes alike will delight in Cinderella's realistic 3D balcony. The Disney Princesses enchanting fun to all who enter!
Do you have a star athlete in the making? A goal scorer, a powerful defender, a great volleyball player, or little basketball player with tons of heart and talent?
Even better, do you have kids who have tons of energy and the willingness to let loose and have fun in new and excitingly athletic ways?
For all the kids who like to play sports and have a great time, we give you the Extreme Sports Complex bounce party rental. Hit the game-winning bucket in basketball, score a goal in soccer or make a great spike in volleyball. Or just laugh, play, and have the time of your life.
A safety mesh surrounds the entire unit and the positioning of the entrances and exits on the front of the unit (and not behind each goal) for the ultimate parental approval!
Coral Springs Party Rentals
Jump, jump, jump around! Bounce your event up to the next level with an Extremely Fun bounce house rental! Whether you are planning your child's birthday, little-league team party, family reunion, or any other type of get together – our bounce houses are guaranteed to provide hours of laughter-filled fun for kids of all ages. We have a huge selection of bounce houses with different layouts and available features. So no matter what your preference of bounce house rental in Coral Springs is, Extremely Fun has you covered with a variety of options to choose from!
Our bounce house water slide combos with splash pools are perfect for keeping kids cool and entertained in South Florida's heat. Parents can kick back and relax too, knowing that all of our inflatable rentals meet or exceed the highest industry safety standards and are thoroughly cleaned and sanitized after each use. No set-up and no work on your part. Just call a member of our Extreme Team and they will help you select the perfect bounce house rental. Then take a seat, relax, actually get to enjoy the food and watch your guests bounce for hours. There simply is no better company to choose a bounce house rental in Coral Springs from other than Extremely Fun! Check out some of our amazing options below!
With our huge collection of the latest bounce houses, water slides , zip lines, and more we can turn your next children's event into an extraordinary and unforgettable experience. All of our units come with free delivery, setup, and breakdown/pickup tailored to fit your event schedule. And if you're planning to hold your party at a park or other public facility have no fear as we are fully insured and extremely experienced with the vendor approval process. The next time you need a bounce house near Coral Springs, think of Extremely Fun! Call 561-213-2721 and speak to a member of our Extreme Team to book your bounce house rental now!
Don't live in Coral Springs or need a party rental in a different city?
We cover all of your South Florida bounce house needs, providing Palm Beach County bounce houses including Boca Raton bounce houses and Boynton Beach bounce houses, exciting Delray Beach Bounce Houses, cool Wellington bounce houses, Lake Worth bounce houses and West Palm Beach bounce houses, as well as all our Broward County bounce house services including Deerfield Beach bounce houses, local Pompano Beach bounce houses, wonderful Sunrise bounce houses, high quality Tamarac bounce houses, sunny Lauderdale by the Sea bounce houses, thrilling Plantation bounce houses, Fort Lauderdale bounce houses, great Davie bounce houses, awesome Cooper City bounce houses, Parkland bounce houses, and so many more.
Don't need a bounce house in Coral Springs? We also specialize in providing for all of your South Florida water slides needs, providing Broward County water slides services including Deerfield Beach water slides, Pompano Beach water slides, Coral Springs water slides, Sunrise water slides, Tamarac water slides, Lauderdale by the Sea water slides, Plantation water slides, Fort Lauderdale water slides, Davie water slides, Cooper City water slides, and Parkland water slides, as well as all Palm Beach County water slides including Boynton Beach water slides, Delray Beach Water slides, West Palm Beach water slides, Wellington water slides, Lake Worth water slides, and so many more.


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Amazon.com is still figuring out how to use robots to fill store shelves, but it's about done with clerks. Next year, the company will open a convenience store in Seattle where shoppers can walk in, take what they want — and leave.
The Amazon Go store is on the corner of 7th Avenue and Blanchard Street in Seattle, in the heart of Amazon's new campus development and a few blocks from the company's headquarters.
Amazon wants people to walk in to the store and then just walk out with what they want.
It's not giving the goods away, though.
To figure out who to charge, and how much, Amazon will identify shoppers by scanning QR codes on their phones as they walk in, and use sensors and computer vision technology to determine which items they take.
That might seem creepy, but it's not much more intrusive than the closed-circuit TV monitoring many stores already have in place to deter shoplifters, or the Bluetooth beacons others use to pitch up-to-the-minute offers to visitors. Whether Amazon's system is sharp-eyed enough to distinguish between a jar of strawberry jelly and a jar of raspberry in the same way that a clerk with a regular barcode reader can distinguish between codes 051500001639 and 051500022030 remains to be seen.
For now, only Amazon staff can shop at the 180-square-meter Go store, but early next year it will be ready to sell ready-made snacks and staples such as bread and milk to anyone — anyone with the Amazon Go app running on a compatible smartphone, that is.
Payment is automatically deducted from the associated credit card when a shopper leaves the store, and the receipt is sent to the app.
With robots already able to mop the floor, and the shelf-stacking problem almost solved by entrants to the Amazon Picking Challenge, the employee-free grocery store may not be far away.


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It's not too often you get to see a player that doesn't line up in the backfield dominate a game over a stretch of time, but it happened for a quarter tonight. Mountaineers wide receiver and kick returner Tavon Austin finished the first quarter of tonight's WVU-Texas game with 166 all-purpose yards on just six touches. That ridiculous stat is made all the more impressive by the fact that Austin caught one ball for three yards, another for six, and another for nine: All told, he broke off two kick returns and one touchdown reception for 151 yards in one quarter. Above, the five biggest gainers, from the opening kick to the 40 yard catch that put the Mountaineers up a score.
How running an NFL team is like running a restaurant | Chef Emeril Lagasse