text:
ANNAOTAHA (Annahotaha, Anotaha), baptized Étienne, Huron chief; d. 1660 at the Long Sault.
Annaotaha was mentioned by the Jesuits as early as 1649 as "This man whose life is but one series of combats and adventures," and furthermore, as "the most esteemed in the country for his courage and his exploits over the enemy." On 16 March 1649, he was present at Saint-Louis when the fatal Iroquois attack took place and was heard to upbraid stoutly those Hurons who would abandon the Jesuits Jean de Brébeuf and Gabriel Lalemant and flee from the battle.
He was one of the group of 300 Huron families who, when the Iroquois ravaged their country, took refuge on Ahouêndoë, or Île Saint-Joseph (now Christian Island), where the Jesuits and their party of Frenchmen under Father Ragueneau joined them. The winter of 1649–50 proved disastrous for the refugees. Famine and disease brought death to hundreds of the Hurons. Others lost their lives to ambushing Iroquois who were scouring the country. At one time, a band of 30 Iroquois landed on the island and erected a fortress from which they attacked the Huron settlement, murdering the bravest warriors.
In the late autumn (1649) another Iroquois band erected a fort on the mainland opposite the island. Annaotaha was one of the Hurons who fell into their hands. He pretended to believe the Iroquois claim that they brought peace and rich presents to the hungry Hurons, and led three Iroquois as ambassadors to the Huron village. He called together the inhabitants and told them that the Iroquois' "hearts have altered" and that "their thoughts are no longer of blood or of fires, except to change them into bonfires." The three ambassadors were treated to "everything that was most delicious in the village."
In the meantime Annaotaha conferred with the wisest of the Hurons, who were thoroughly suspicious of Iroquois designs. Annaotaha conceived and carried out a ruse whereby the women collected all their provisions and pounded corn as though for a three-day journey to the Iroquois country, "a land of promise." To remove all suspicion from the minds of the Iroquois Annaotaha went himself to their village. Embassies continued on both sides "as if there never had been war between them," until the Huron attracted over 30 of "the choicest and bravest of their [Iroquois] band" within their walls. These they seized and murdered with the exception of three who were allowed to escape for having spared the life of Annaotaha at Saint-Louis.
Annaotaha presumably accompanied, or followed, the Jesuits and the Huron remnant to Quebec in the spring of 1650. On 2 July 1652 he was at Trois-Rivières when a party of French, Hurons, and Algonkins were fired on by a band of Iroquois. In the parleys that followed, Annaotaha was one of three who met with three Iroquois representatives in mid-river. Undeceived by Iroquois talk of peace, Annaotaha, feigning to offer a loaf of bread, seized the leader, Aontarisati. The following day, Aontarisati and another Iroquois were baptized by Father Ménard and "were burned the next day."
In April 1660 Annaotaha set out with a band of 40, "the flower of all those of importance" in the Huron settlement at Quebec, to ambush Iroquois hunting parties. At Trois-Rivières he was joined by a few Algonkins, under Metiwemig. These Indians fought with Dollard Des Ormeaux and his party of 16 Frenchmen in the battle of the Long Sault. It was on the advice of Annaotaha that the party remained at the foot of the rapids, although Iroquois scouts had discovered their position. After seven days of siege, the arrival of 500 fresh Iroquois caused Annaotaha to suggest sending two Hurons and an adopted Oneida, with rich presents, to treat with the enemy, instructing them in what to say. They were enthusiastically received especially by the Hurons already in the Iroquois camp. This influenced 24 more Hurons to defect. The impetus thus added to the Iroquois attack led the French to fire into the negotiating party whereupon Annaotaha is reported to have said, "Ah Comrades, you have spoilt everything. You ought to have awaited the result of the council our enemies were holding."
In describing the battle, Marie de l'Incarnation [see Guyart] has said, "This captain did not reason wrongly." The Iroquois were enraged by the unexpected attack and launched their final and most savage assault on the few French and Indians who remained in the battered fort. Annaotaha died at the Long Sault. It is said that as he lay wounded by enemy arrows, he begged that they place his head in the fire, so that he might avoid the fate of being scalped by his long-time enemies.
Marie Guyart de l'Incarnation, Lettres (Richaudeau), I, 154–61. JR (Thwaites), passim. E. R. Adair, "Dollard Des Ormeaux and the fight at the Long Sault: a re-interpretation of Dollard's exploit," CHR, XIII (1932), 121–38. Gustave Lanctot, "Dollard Des Ormeaux and the fight at the Long Sault: Was Dollard the saviour of New France?" CHR, XIII (1932), 138–46. See also the bibliography for Dollard Des Ormeaux.
© 1966–2023 University of Toronto/Université Laval
Cite This Article
Elsie McLeod Jury, "ANNAOTAHA, Étienne," in Dictionary of Canadian Biography, vol. 1, University of Toronto/Université Laval, 2003–, accessed September 28, 2023, http://www.biographi.ca/en/bio/annaotaha_1E.html.
The citation above shows the format for footnotes and endnotes according to the Chicago manual of style (16th edition). Information to be used in other citation formats:
|Author of Article:
|Elsie McLeod Jury
|Title of Article:
|ANNAOTAHA, Étienne
|Publication Name:
|Dictionary of Canadian Biography, vol. 1
|University of Toronto/Université Laval
|Year of publication:
|Year of revision:
|Access Date:
|September 28, 2023


text:
Editor's note: Researchers exploring Mars via rover and satellite have to adapt to the longer day on the Red Planet. Katie Worth, whose Can Earthlings Adapt to the Longer Day on Mars? for Scientific American describes the consequences of sleep-pattern changes, is trying it out herself. Follow her experiences in living on "Mars time" at this blog to see how it affects her sleep and behavior. This post is the fourth in a series.
The past few days have been pretty brutal. As my bedtime has sprinted past dawn, my wake-up time has stood its ground. It's like the opposite of a curfew. Instead of my carriage turning into a pumpkin after midnight, my eyes are turning into pumpkin-colored unblinking demons of sleeplessness after noon. Not problematic when I was falling asleep at 5 A.M., but now that my bedtime is past 9 A.M., I'm beginning to fret.
The lack of sleep is leading to what I have dubbed "Mars moments." Like last night, when I took the subway home, and absentmindedly got off one stop too soon. Jumped on the next train but zoned out and missed my stop. Had to get off at the following stop and take the next train back, willing myself to pay attention for 60 whole seconds until I could get off. I mean, I'm kind of a space cadet on a good day, but this is ridiculous.
Despite my near-perpetual drowsiness, most nights I've managed to stay awake until my Martian bedtime, with the exception of day 9, when I was so tired that I decided to "take a quick nap" at 4 A.M. and woke up fully dressed and teeth unbrushed eight hours later. One part of my brain felt guilty about cheating on my experiment, but it was drowned out by the raucous cheering of every other neuron in my body.
One of my most effective methods of staying awake through the long nights is to spend time feeding my inner hypochondriac by researching all the ways living on Mars time may be hastening my demise. Here's the list of terrible things I could be doing to myself this very second:
Giving myself cancer. People who routinely stay up all night working and sleep during the day are considerably more susceptible to cancer than their diurnal counterparts. There have been hundreds of studies correlating night shift work with breast cancer, but a growing pile of evidence indicates that shift work is an equal-opportunity carcinogen, happy to help you grow tumors virtually anywhere in your body.
Accelerating my future case of diabetes. People who do shift work or who suffer problems like sleep apnea or the not-as-fun-as-it-sounds restless leg syndrome develop more Type 2 diabetes than normies. This analysis compared people's quality and quantity of sleep with the rate they developed diabetes over time. People who slept less than 6 hours a night had 28 percent more relative risk of diabetes—although people sleeping more than 9 hours were even worse off. Those who had trouble staying asleep (inner hypochondriac alert: This means me!) had an 84 percent higher risk of developing the disease than their well-rested counterparts.
Adding wrinkles and gray hairs prematurely. This study found that mice exposed to constant light experienced accelerated aging. Rats living in constant light from the age of 25 days until their natural death met that natural death much sooner than rats kept in darkness 12 or 24 hours a day. The good news: A supplement of melatonin nixed this effect. "Procure melatonin tablets" hereby appended to my to-do list.
Hurrying down the path toward obesity, mental distress, asthma, arthritis, stroke, and coronary heart disease. In an analysis of 375,000 American adults surveyed in 2009, people who reported themselves most sleep-deprived also had the highest incidences of these other problems. Since eating is my primary defense against falling asleep at 6 A.M., I can personally attest to the relationship between drowsiness and obesity.
A bunch of stuff we don't even know about yet. Last June, the American Medical Association recommended that more research be done on the effect of artificial light at night on human health, and more technologies be developed to reduce those health risks. We are engaging in a "man-made self-experiment" by constantly exposing itself to light at night, and as yet we don't fully understand the effects of this exposure, the report stated. And that's just living on Earth time. What about the woman-made self-experiment of living on Mars time?
Stay tuned for my next update on Friday. Assuming I survive that long.
Previously in this series:
Step into the Twilight Zone: Day 8 on Mars Time, aka Camping on Mars (Time)
Step into the Twilight Zone: Day 4 on Mars Time, aka Easy Peasy Lemon Squeezy
Step into the Twilight Zone: Day 1

subset: commoncrawl


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22 de diciembre de 2010.
© Amit Giron
Architects: Chyutin Architects Ltd.
Location: Haifa, Israel
Client: Haifa University
Team: Bracha Chyutin, Michael Chyutin, Ethel Rosenhek, Joseph Perez
Project area: 6,200 sqm
Project year: 2010
Photographs: Amit Giron
© Amit Giron
Haifa University is built on the projection of a ridge of Mount Carmel that looks over the bay of this Mediterranean city. The site chosen for the Student Center building overlooks a deep valley as well as the bay and has a steep topography. Its upper part abuts the scenic road that extends through the entire campus, ending at the site. In order not to interfere with the view, the building's roof had to be set below the level of the scenic road.
The design of the building aim to fulfill two main goals: integration of the building into the natural surrounding landscape on one hand, and functional clarity on the other hand. This clarity was achieved by separating the two main activates: the Dean of Students offices and the student union into two wings with differing characteristics of space, volume and operational organization. The Dean of Students wing is a two- store rectangular prism, perpendicular to the lines of the topography and jutting out into the vista. Its roof acts as an extension of the scenic road with an observation deck at its end. The Students Union wing is a semi buried four- store-stepped structure shaped like a fan with its long glazed façade facing the view. The upper floors contain the offices while the lower floors the public activities. The garden roofs of the terraced wing blend with the adjacent topography of the mountain.
Between the two wings an external stepped street was designed to enable unroofed descent and external entries into the various floors. The stepped street is homage to the traditional terraced buildings characteristic of the city of Haifa. The inner stairway of the building run beneath and parallel to the outer stairways and connects the lobbies of the four floors.
The finishing materials for the building express the relationship between the two wings that comprise it. The floating Dean's wing is designed with metal cladding while the earthy terraces walls are built of exposed concrete. The floating wing roof and the external stepped street leading to the terraced gardens are paved with wooden deck. The terraces extend underneath the floating wing and vanish into the topography, unifying both wings into a singular comprehensive architectural composition.


text:
By Shiraz Kanga-Oracle
One of the hidden gems in Oracle Enterprise Manager 12c is JVM Diagnostics. If you purchased the Weblogic Management Pack license then you already own it. JVMD allows administrators to diagnose performance problems in production Java applications. By eliminating the need to reproduce these "production only" problems in QA, it reduces the time required to resolve them. It does not require complex instrumentation or restarting of the application to get in-depth application details. Application administrators will be able to identify Java problems or database issues that are causing application downtime without any detailed knowledge of the application internals. It is also very well suited to diagnosing issues with "Stuck Threads" which will be the focus of this blog.
What is a [STUCK] Thread
In a Weblogic server, all incoming requests are handled by a thread pool which is controlled by a work manager. Worker threads that are taken out of the pool and not returned after a specified time period are marked as [STUCK] by the work manager. This time period is 10 minutes by default but it is configurable on a per work manager basis using the "StuckThreadMaxTime" parameter (default is set to 600 seconds).
Note that it is possible that some of your threads are doing legitimate work for over 10 min with no issues. If you have such threads then you should consider placing them in a another work manager with proper setting for the "StuckThreadMaxTime" parameter
Why JVMD is Well Suited to Diagnosing [STUCK] Threads
Traditionally, developers will use a stack trace generated by jstack or kill -3 and try to determine the cause of a stuck thread. However, in my experience a majority of the time this stack is not even the culprit. The problem often lies in another tier of the application or even in another thread of the same application. JVMD has the ability to provide additional context such as the name of the request and which tier it called out to Eg: RDBMS servers, LDAP servers, Web servers, RMI servers, etc. Using fine grained thread states (i.e. DB, Network, IO, CPU, RMI, Lock, etc) and the ability to see additional details about the thread, JVMD users can quickly pinpoint the root cause of the problem. Since JVMD is always on, it can also debug these issues that happened in the past and can proactively notify you about stuck threads Eg: Get an email at 1am when you had stuck threads. And lastly, sometimes developers have no access to the target host due to lack of credentials needed to run command line applications.
On several occasions, the thread may be stuck but is doing legitimate work. In such scenarios JVMD allows you to scan back and forth through a large number of samples to see what work is being processed by the thread. In addition, you can take a look at other threads that were serviced the same request to see if they behaved similarly or not. This will allow you to quickly determine whether there is really a problem or not.
Real-Time [STUCK] Thread Analysis
With JVMD there are two real use cases for stuck thread analysis. If you get notified about a stuck thread in real-time (via email, etc) then you can perform a real-time stuck thread analysis. Alternatively, if you are investigating a thread that was stuck in the past but is not present any more, then you can perform a historical stuck thread analysis. In either case the first thing to do is to navigate to the JVM (or JVM pool) where the thread is stuck. We do this by clicking on Targets -> Middleware as shown
From here we can filter the list of targets by target type or by target name. Your most recent filter request will be remembered the next time you visit the page. Select the Target Type of JVM to see all of the JVM targets.
Pick the JVM for the Weblogic server which is having the stuck thread issues and click on it. This will take you to the target home page. Click the button at the top that says "Live Thread Analysis". Type the word "stuck" into the thread name search box and click on the arrow to filter the table. Now you should see all the stuck threads. In this case we can see a thread that is stuck in the "Network Wait" state. It is stuck on line 358 in function writeBuffer() of OutputRecord.java which is in package com.sun.ssl.internal.ssl which makes it clear that this stuck thread has made an SSL call and the remote server has not responded in a reasonable amount of time so the client thread is stuck.
Here is another example of stuck threads, this time in the "DB Wait" state. Notice how the tool tip over the SQL ID field shows the SQL being executed. Click on it to view longer SQL statements. Also try clicking on the DB Wait link which takes you directly to this specific database session in the Oracle Database Diagnostics section of EM for further analysis. The columns displayed are controlled by "View" drop-down menu. Here we added the "User" column to show the logged in user who executed the request.
Historical [STUCK] Thread Analysis
In order to start historical stuck thread analysis you need to navigate to the JVM target home page in the same way as discussed in the real-time section. From the target home page clicking on the "JVM Performance Diagnostics" button at the top of the page. On the performance diagnostics page you can filter the data to make it more relevant to your task. The first filter to apply is of time. If you know the exact time you can use the "Edit Date and Time" button to specify it as shown. Otherwise use the handy shortcut links for Day, 1 Hours, 1 Hour or 15 Minutes as needed.
The next thing to filter is the Thread Name. Expand the filter options region if necessary and add the Thread Name filter to be "[STUCK]*" so you only see threads whose name starts with [STUCK]
Below the filter region the "General" tab will show you the Thread States, Top Requests, Top Methods, Top SQLs, Top DB Wait Events and Top Databases – only for the filtered data i.e. for only threads that are stuck. Try clicking on method names to see the call stack for the method. The charts are all interactive and fetch additional data about the item clicked.
If you want to find a specific thread move from the "General" tab over to the "Threads" tab. This is fine grained data with each sample and state transition visible. You can click on any sample to view it in the sample analyzer which should look familiar to you if you saw the threads in real-time. Details about SQLs, Wait states, etc are all available here also along with the complete call stack which can also be exported to a CSV file.
In conclusion, we can see the JVMD provides a rich set of additional details which are only a mouse click away that help you to diagnose the root causes of your stuck threads.
NOTE: Many of the screen shots taken here are using testing & debug code, which deliberately tries to create stuck threads. This does not and should not reflect on the nature of any Oracle products being shipped to customers.


text:
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Colleague Email*:
Colleague University/Organization*:
Dear Colleague,
I would like to inform you about a recent publication by IGI Global:
I would appreciate if you would forward this information to your librarian along with your recommendation for library acquisition.
Additional comments or reasons for making recommendation:
IGI Global's Open Access (Read & Publish) InitiativeWhen your library acquires an IGI Global e-Book and/or e-Journal Collection, your faculty's published work will be considered for immediate conversion to Open Access (CC BY License), at no additional cost to the library or its faculty (cost only applies to the e-Collection content being acquired), through our popular Transformative Open Access (Read & Publish) Initiative.
Set Up a Consultation on How We Can Collaborate With This OA InitiativeContact Your Regional Representative Now


text:
The Legendary PAW Pre-sale Postponed to February 13th
The Legendary PAW project has decided to postpone its pre-sale to February 13th, 2022.
The main reason for delaying the pre-sale is that they have had several private investor groups reaching out to them.
This will enable them to handle the pre-sale, marketing, and distribution of the game in a way that will ensure success, as well as create an opportunity for investors to make sizable profits.
Now, PAW has announced the launch of Legendary PAW, a unique 'Play-to-Earn' Binance Smart Chain token capitalizing on NFT (non-fungible tokens) and meme coins similar to Axie Infinity.
The company aims to overcome current crypto market challenges with its financial world-changing projects and NFT games.
They have also announced that people will be able to mutate their NFTs using their NFT mutagen.
Before the launch of Marketplace and NFT collections, an AIR sale will be held, where people will have the ability to win NFT at random, directly in their wallets.
The NFT slot game is almost ready and will be announced shortly after the NFT release.
What is Legendary PAW?
Legendary PAW is a digital token for use on the blockchain that can be used for gaming, trading, and more.
Legendary PAW is a digital asset on the blockchain that will be used as currency in various online games and entertainment platforms. The company's founder is Gabriel Catalin, co-owners Paolo Stylianou, and Iakovos Iniatis.
The company aims to transform the NFT game scenario with backing from 7 milestone financial projects and get profits depending on the financial data such as marketplace, exchange, payment processor and cards, stock exchange & crypto platform, and more.
Legendary Paw Tokens are an asset of the company. They are part of a larger ecosystem called Legendary Token Platform; this ecosystem will allow anyone to create their own tokens, with different types of assets.
These new tokens will then be able to be used as cryptocurrencies without any transaction fees and with instant confirmation times. This ecosystem also allows one to trade directly from their e-wallet without having to go through exchanges or pay commission fees. People can also buy cryptocurrencies using fiat money and withdraw their earnings using debit cards or cashback services.
The NFT game platform holds some unique features
PAW offers various advantages compared to other play-to-earn games. With their aim to eliminate current crypto market problems using milestone projects, they will ensure a constant cash flow. Their unique technology can be a direct competitor to Blockchain and they also have a well-designed marketing strategy, investors, and growth model and will be listed on major exchanges.
In the future PAW coin will offer its depositors future investment options. The coin will provide financial data for all the projects involved ensuring 100% transparency. Investors will get rewards with profit percentages from the launched projects.
The platform will allow users to exchange their earned Paw Points into tokens of the projects they like and then to trade these tokens in exchanges. This way investors will be able to buy tokens before the project hits the market.
To know more about Legendary PAW and their Pre-Sale launch, visit their website and join the community on social media.
Twitter: https://twitter.com/LegendaryPaw
Discord: https://discord.gg/AGt8UxmSkD
Telegram: https://t.me/LegendaryPaw
Media Contact
Company Name: J.I.P.S. ONLINE MARKETING & DIG.SOL
Contact Person: Gabriel E.
Email: Send Email
Country: Cyprus
Website: https://legendarypaw.com/


text:
20200114 Bruce Ski Club Great Wolf Invitational Main Races
These photos are from the Great Wolf Invitational, at Sawmills, Bruce Ski Club. These are the main races. The relays are in a different album. Photos were taken from the South West corner of "Paper clip", with a few at the finish line. Phtos are being also provided by school in different albums. Elementary run from 8- 18 (of 1120), Novices start at 19 thru to 150 (of 1120), Juniors run from 158 to 437 (of 1150), Seniors run from 438 to 1071, with the rest being finish line and awards.Read More


text:
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text:
Seventeen-year-old Mugi Awaya and Hanabi Yasuraoka appear to be the ideal couple. They are both pretty popular, and they seem to suit each other well. However, outsiders don't know of the secret they share. Both Mugi and Hanabi have hopeless crushes on someone else, and they are only dating each other to soothe their loneliness. Mugi is in love with Akane Minagawa, a young teacher who used to be his home tutor. Hanabi is also in love with a teacher, a young man who has been a family friend since she was little. In each other, they find a place where they can grieve for the ones they cannot have, and they share physical intimacy driven by loneliness. Will things stay like this for them forever?
It still exists!
Chat still exists! To use chat, all you have to do is sign in to your free Animegg account!
You can create an account here!


text:
The spectro1d pipeline
performs a sequence of tasks for each object spectrum on a plate: The
spectrum and error array are read in, along with the pixel
mask. Pixels with mask bits set to FULLREJECT,
NOSKY, NODATA, or BRIGHTSKY are
given no weight in the spectro1d routines. The continuum
is then fitted with a fifth-order polynomial, with iterative rejection
of outliers (e.g., strong lines). The fit continuum is subtracted from
the spectrum. The continuum-subtracted spectra are used for
cross-correlating with the stellar templates.
Emission-Line Redshifts
Emission lines (peaks in the one-dimensional spectrum) are found by
carrying out a wavelet transform of the continuum-subtracted spectrum
where g(x; a, b) is the wavelet (with
complex conjugate ) with translation and scale parameters a and
b. We apply the à trous wavelet (Starck,
Siebenmorgen, & Gredel 1997). For fixed wavelet scale b,
the wavelet transform is computed at each pixel center a; the
scale b is then increased in geometric steps and the process
repeated. Once the full wavelet transform is computed, the code finds
peaks above a threshold and eliminates multiple detections (at
different b) of a given line by searching nearby pixels. The
output of this routine is a set of positions of candidate emission
This list of lines with nonzero weights is matched
against a list of common galaxy and quasar emission lines, given in this line list, many of which were measured
from the composite quasar spectrum of Vanden Berk et al.(2001; because
of velocity shifts of different lines in quasars, the wavelengths
listed do not necessarily match their rest-frame values). Each
significant peak found by the wavelet routine is assigned a trial line
identification from the common list (e.g., Mg II) and an associated trial redshift. The
peak is fitted with a Gaussian, and the line center, width, and height
above the continuum are stored in HDU 2 of the spSpec*.fits files as parameters wave,
sigma, and height, respectively. If the code
detects close neighboring lines, it fits them with multiple
Gaussians. Depending on the trial line identification, the line width
it tries to fit is physically constrained. The code then searches for
the other expected common emission lines at the appropriate
wavelengths for that trial redshift and computes a confidence level
(CL) by summing over the weights of the found lines and dividing by
the summed weights of the expected lines. The CL is penalized if the
different line centers do not quite match. Once all of the trial line
identifications and redshifts have been explored, an emission-line
redshift is chosen as the one with the highest CL and stored as
z in
the spSpec*.fits emission
line HDU. The exact expression for the emission-line CL has been
tweaked to match our empirical success rate in assigning correct
emission-line redshifts, based on manual inspection of a large number
of spectra from the EDR.
The "measured lines" HDU
2 also gives the errors,
continuum, equivalent width, 2, spectral index, and
significance of each line. We caution that the emission-line
measurement for H should only be used if < 2.5.
The "found" lines in HDU1 denote only those lines used to measure the
emission-line redshift, while "measured" lines in HDU2 are all lines
in the emission-line list measured at the redshifted positions
appropriate to the final redshift assigned to the object.
A separate routine searches for high-redshift (z > 2.3)
quasars by identifying spectra that contain a Ly forest signature: a broad emission line with more
fluctuation on the blue side than on the red side of the line. The
routine outputs the wavelength of the Ly emission line; while this allows a determination of
the redshift, it is not a high-precision estimate, because the Ly line is intrinsically broad and affected by Ly absorption. The spectro1d pipeline
stores this as an additional emission-line redshift.
If the highest CL emission-line redshift uses lines only expected
for quasars (e.g., Ly, C IV, C III], then the object is
provisionally classified as a quasar. These provisional
classifications will hold up if the final redshift assigned to
the object (see below) agrees with its emission redshift.
The spectra are cross-correlated with stellar, emission-line
galaxy, and quasar template spectra to determine a cross-correlation
redshift and error. The cross-correlation templates are obtained from
SDSS commissioning spectra of high signal-to-noise ratio and comprise
roughly one for each stellar spectral type from B to almost L, a
nonmagnetic and a magnetic white dwarf, an emission-line galaxy, a
composite LRG spectrum, and a composite quasar spectrum (from Vanden
Berk et al. 2001). The composites are based on co-additions of 2000 spectra each. The template redshifts are
determined by cross-correlation with a large number of stellar spectra
from SDSS observations of the M67 star cluster, whose radial velocity
is precisely known. See the cross-correlation templates.
When an object spectrum is cross-correlated with the stellar templates, its found emission lines are masked out, i.e., the redshift is derived from the absorption features. The cross-correlation routine follows the technique of Tonry & Davis (1979): the continuum-subtracted spectrum is Fourier-transformed and convolved with the transform of each template. For each template, the three highest cross-correlation function (CCF) peaks are found, fitted with parabolas, and output with their associated confidence limits. The corresponding redshift errors are given by the widths of the CCF peaks. The cross-correlation CLs are empirically calibrated as a function of peak level based on manual inspection of a large number of spectra from the EDR. The final cross-correlation redshift is then chosen as the one with the highest CL from among all of the templates.
The cross-correlation redshift is stored as z in the
cross-correlation redshift
The spectro1d pipeline assigns a final redshift
to each object spectrum by choosing the emission or cross-correlation
redshift with the highest CL and stores this as z in the
spSpec*.fits primary header. A
redshift status bit mask (zStatus)
and a redshift warning bit mask (zWarning)
are stored. The CL is stored in zConf spSpec*.fits primary
header. Objects with redshifts determined manually (see below)
have CL set to 0.95 (MANUAL_HIC set in
zStatus), or 0.4 or 0.65 (MANUAL_LOC set in
zStatus). Rarely, objects have the entire red or blue
half of the spectrum missing; such objects have their CLs reduced by a
factor of 2, so they are automatically flagged as having low
confidence, and the mask bit Z_WARNING_NO_BLUE or
Z_WARNING_NO_RED is set in zWarning as
All objects are classified as
either a quasar, high-redshift quasar, galaxy, star, late-type star,
or unknown. If the object has been identified as a quasar by the
emission-line routine, and if the emission-line redshift is chosen as
the final redshift, then the object retains its quasar
classification. If the object has a final redshift z >
2.3 (so that Ly is or should be present in the
spectrum), and the Ly redshift extimator agrees on this, then it is
classified as a high-z quasar. If the object has a redshift
cz < 450 km s-1, then it is classified as a
star. If the final redshift is obtained from one of the late-type
stellar cross-correlation templates, it is classified as a late-type
star. If the object has a cross-correlation CL < 0.25, it is
classified as unknown.
There exist among the spectra a small number of composite objects. Most common are bright stars on top of galaxies, but there are also galaxy-galaxy pairs at distinct redshifts, and at least one galaxy-quasar pair, and one galaxy-star pair. Most of these have the zWarning flag set, indicating that more than one redshift was found.
zStatus = FAILED
In addition to spectral classification based on measured lines,
galaxies are classified by a Principal Component Analysis (PCA), using
cross-correlation with eigentemplates constructed from SDSS
spectroscopic data. The 5 eigencoefficients and a classification
number are stored in eCoeff and eClass,
respectively, in the SpecObj table in the CAS and the
spSpec files (beware of a shift in the index of the
eigencoefficient between the files and the database -
eCoeff1 in the spSpec file turns into
eCoeff_0 in the CAS database). eClass, a
single-parameter classifier based on the first two expansion
coefficients eclass = atan(-eCoeff2/eCoeff1), ranges from
about -0.35 to 0.5 for early- to late-type galaxies.
eclass = atan(-eCoeff2/eCoeff1)
The galaxy spectral classification eigentemplates are created from
a sample of spectra numbering approximately 200,000. The eigenspectra
are an early version of those created by Yip
et al. (AJ 2004, 128, 585) (note the opposite sign convention for
this classification angle in the paper as compared to the templates
used here).
A small percentage of spectra on every plate are inspected
manually, and if necessary, the redshift, classification,
zStatus, and CL are corrected. We inspect those spectra
that have zWarning or zStatus indicating
that there were multiple high-confidence cross-correlation redshifts,
that the redshift was high (z > 3.2 for a quasar or z >
0.5 for a galaxy), that the confidence was low, that signal-to-noise
ratio was low in r, or that the spectrum was not measured. All
objects with zStatus = EMLINE_HIC or
EMLINE_LOC, i.e., for which the redshift was determined
only by emission lines, are also examined. If, however, the object has
a final CL > 0.98 and zStatus of either
XCORR_EMLINE or EMLINE_XCORR, then despite
the above, it is not manually checked. All objects with either
specClass = SPEC_UNKNOWN or
zStatus = FAILED are manually
Roughly 8% of the spectra in the EDR were thus inspected, of which about one-eighth, or 1% overall, had the classification, redshift, zStatus, or CL manually corrected. Such objects are flagged with zStatus changed to MANUAL_HIC or MANUAL_LOC, depending on whether we had high or low confidence in the classification and redshift from the manual inspection. Tests on the validation plates, described in the next section, indicate that this selection of spectrafor manual inspection successfully finds over 95% of the spectra for which the automated pipeline assigns an incorrect redshift.
There is a second independent analyis of all SDSS and SEGUE spectra
available to interested researchers. This analysis code, named the
specBS pipeline, cross correlates SDSS spectra with two sets of
templates: a) a set of carefully zero-pointed SDSS spectra of a
variety of spectral types and b) a set of high resolution spectra from
the ELODIE survey. These give independent measures of radial velocity
(for stars), redshift (for galaxies and QSOs) and spectral
classification information. A subset of the complete specBS outputs
are available in the sppParams table in the CAS for each object,
including bsrv, bsrverr (SDSS template best match radial velocity and
error), elodierv, elodierverr (ELODIE best match velocity), zbsubclass
(stellar type classification, A, F, G, etc), zbrchi2 (Chi-squared per
degree of freedom goodness of fit to template), zbdof (degrees of
freedom), zbvdisp, zbvdisperr (measure of velocity dispersion for
galaxies). The full specBS outputs are available as BINARY fits files
in the DAS on a per plate basis, with files named with prefixes:
spZbest, spZline, spZall (see spectro data products). More
information on specBS is available at https://web.archive.org/web/20161021194947/https://web.archive.org/web/20161021194947/http://spectro.princeton.edu/.


text:
Reddit Tracks Down Adoptee's Family, And His Biological Sister's Boobs
It's a holiday miracle: users of the popular nerd hive Reddit tracked down an adoptee's birth parents in a matter of hours. They also found and skeezed over his biological sister's topless pictures. Awkward.
Yesterday afternoon, Littleton, Colorado, Reddit user -steezy_wunda_bred- posted his cry for help on the Denver section of the site.
"So I'm looking for my birth family after nearly 24 years," he wrote. "My birthday is coming up this Tuesday and it always reminds me of my past, so I figured I'd do something about it."
He posted an old picture of his birth parents (above) and some basic details, including their first names and the ages they were when he was born. He knew his biological father played in a punk band in Littleton and that his mother Michelle worked at a local restaurant.
Less than five hours later, a user named Syllabelle had used the information and some impressive Google-fu to track down what appears to be Steezy's family. She posted a link to an adoption registry where a Littleton woman whose information matched his mother was looking for a son born on the same date he was. Sweet success.
Thing is, Syllabelle also posted a link to Steezy's biological sister's page on Model Mayhem, complete with topless pictures of the 20-year-old goth girl. This sort of soured the moment, as the horny 16-year-old boys who dominate Reddit were drawn to the boobs like moths to a flame.
"Suddenly, wincest," wrote fenix_nigger. (Yes. fenix_nigger.)
"His sister is kinda hot. Just sayin'" agreed Bananapeel.
"I hope he faps to this," replied fenix_nigger.
Luckily for our young hero, he avoided getting an eyeful of his own sister's pierced nipples, and any temptation to fap (or masturbate, to those of you not fluent in nerd) to same. His girlfriend checked the link out first and warned him not to look. A mortified Syllabelle explained that she hadn't meant to spring such a dilemma on Steezy: She just hadn't been able to check out the profile before she linked it because Model Mayhem was blocked at her work.
Now -Steezy_wunda_bred- will have a happy reunion with his family. He emailed his mother and was met with an ecstatic reply, which he posted. "I am here and am stunned! I never, ever in a million years, thought you would find me!"
"Syllabelle is an angel," Steezy wrote. "I can't even describe the gratitude I am feeling towards Syllabelle right now. I owe you a serious hug and beer."
But he also begged moderators to delete links that might identify the family: "I'm starting to get a bit freaked by the attention this is getting," he wrote. It must have also freaked out his sister, as she deleted her Model Mayhem account.
We wanted to ask Steezy some more details about his situation (and make sure he wasn't making it all up), but he declined to comment when reached on Reddit. "I'm sorry. I don't want Gawker to know my story before my parents do." Guess his parents aren't Reddit users.
Here we have a story in which Reddit's paradoxical impulses come together perfectly. The massive community has become famous for doing good, raising thousands of dollars for charity and periodically engaging in hunts for lost animals and people, like Steezy's mom. But it's also a favorite haunt for creeps, and a horde of helpful Redditors will often morph into a crazed mob. If you come to Reddit for help, steel yourself.
Reddit user Jayasbell should heed this lesson. After seeing Steezy's success, he posted about his own search for his father in the thread:
His name is Raoul Dahms, and he's a German national who's previously lived/may be still living in the Boston area and is all over the internet for racing hovercraft.
If this guy isn't a troll, I suspect topless pictures is the least-possible weird thing Reddit will turn up on this guy.


text:
Day One for the new RAZR and it's already been hacked to bits by the teardown junkies. Now it's been rooted, too.
Meet Microsoft's New Surface Laptops
The crew over at the Droid Forums has a working root that'll get you up and running on Android 2.3.5 Gingerbread, which is awesome. But it comes with some caveats: There's no recovery tool, so if you screw up, you're borked until restore files become available. Also, it's only available on Windows, though that's probably not tooo much of a problem for most Android enthusiasts.
The full instructions, along with downloads, are available at Droid Forums. [Droid Forums via Phandroid via Verge]


text:
Sponsored by: Health and Human Services Department, Division
To help prevent the spread of pertussis or "whooping cough," public health officials are strongly recommending vaccination, especially for children and those who may come into contact with infants.
Although cases of pertussis in Oregon have been low when compared with the on-going epidemic in Washington State, county and state public health officials are urging preventive measures, including:
- Covering your cough and washing your hands;
- Keeping babies away from anyone who is coughing;
- Vaccinating children against diphtheria, tetanus and pertussis at 2, 4, 6 and 15–18 months, and again at 4 years to kindergarten. DTaP is the name of the vaccine used for children under age 7.
- Vaccinating infants' parents and siblings (age 10 and older) with one dose of Tdap, a booster vaccine that helps protect adolescents and adults from getting pertussis and transmitting it to infants. Even adolescents and adults who don't typically come in contact with small children should be vaccinated.
Pertussis, or "whooping cough," is a highly contagious disease involving the respiratory tract. It is caused by a bacterium that is found in the mouth, nose and throat of an infected person. Pertussis can occur at any age. From 2000 through 2010, approximately 60 percent of the pertussis cases in Oregon were 10 years of age or older. Hospitalization occurs mostly among infants less than 1 year old; all deaths from pertussis (four in the past nine years) have been in infants.
Pertussis begins as a mild upper respiratory infection. Initially, symptoms resemble those of a common cold, including sneezing, runny nose, low-grade fever and a mild cough. Within two weeks, the cough becomes more severe and is characterized by episodes of numerous rapid coughs followed by a crowing or high-pitched whoop. A thick, clear mucous may be discharged. These episodes may recur for one to two months, and are more frequent at night. Older people or partially immunized children generally have milder symptoms. Childhood immunization is recommended.
More information about Pertussis is available at:
Información en Español:
Media Contact:Wendy Gordon, Dept. Communications Coordinator
[email protected]


text:
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Categories: Tweezer, Accessories Tag: tweezer Availability: In Stock


text:
Our hand-felted natural wool squeaker toys are crafted to be guilt-free fun, durable, and kind to the earth and people living in it. Go ahead and spoil your pet with this healthy and fun playtime gift!
Sold individually.
100% Natural, Compostable Wool. Wool fill.
Felt dyed with AZO free dyes.
Includes 1-¾" squeaker.
Spot clean with cold water. Air dry.
9" tall x 3.5" wide x 3" thick.
Handmade in Kathmandu, Nepal
We believe in providing economic opportunities to those often excluded from the global economy. All our products are crafted by highly trained artisans and makers from across the globe.
To read more about the women who made your toy click here.
Small Batch Production:
When we say small batch production we really mean it. Every item is handcrafted and will vary in color or look, with no two items exactly alike.
Stay Healthy & Happy:
Perfectly happy, calm, and well-behaved pets make our tails wag. Our toys are meant to be played with and inevitably destroyed to satisfy their natural instincts. It helps build their confidence and well-being. And as a responsible pet parent, you can rest assured 99% of the toy can be made into compost instead of filling up landfills for a gabillion years.
Toy Safety:
You know your pet more than we do. We've posted measurements so you can ensure the size of the toy is perfect and safe for your size pet. Our toys are filled with 100% natural wool surrounding a 1-¾" squeaker. This should provide a safe window to remove the toy from your pet should they reach the core. For dogs and toys, the safest way to play is with supervision. Your attention is the most important safety feature.


text:
Pevnost poznání vznikne přestavbou muničního skladu v areálu Korunní pevnůstky v centru Olomouce. Stavební rekonstrukci objektu zajišťuje společnost O.K.D.C. mont s.r.o. Vybudování návštěvnického centra má na starosti Přírodovědecká fakulta UP, na vzniku jednotlivých expozic se dnes podílí zhruba padesát lidí z Přírodovědecké i dalších fakult UP. Pro pevnost také pracují modeláři, strojaři a další šikovní odborníci ve vlastní dílně, část výstavních předmětů dodají externí firmy.
The Czech Republic is a cool little landlocked country south of Germany and Poland, with a national addiction to pork and beer. Potatos, cabbage, and dumplings are close behind them, and they also have this great bar food called "utopenec." It means "a drowned man," it's pickled sausage with onions, perfect with some dark wheat bread and beer. The Czech bread is legendary, like a meal all by itself.Czechoslovakia first became a sovereign state in 1918 when it declared independence from the Austro-Hungarian Empire. The state of Czechoslovakia lasted until the "Velvet Divorce" of 1993, which created Slovakia and the Czech Republic.It was occupied by Germany in WWII but escaped major damage, unlike most other European cities. The nation's capital, Prague, retains some of Europe's most beautiful Baroque architecture as well as one of the largest medieval castle complexes still standing. The President of the Czech Republic has his offices in the Prague Castle even today.There was a coup d'etat in 1948 and Czechoslovakia fell under Soviet rule. For fifty years Czechoslovakia was a Socialist state under the USSR, subject to censorship, forced atheism and even the arrest of jazz musicians!In 1989, communist police violently squashed a pro-democracy demonstration and pissed everybody off so bad that a revolution erupted over it, finally ending the Communist rule.The next twenty years saw rapid economic growth and westernization. Today in Prague you can eat at McDonald's or KFC, shop for snowboarding boots and go see a punk rock show.The Czech Republic took over the presidency of the European Union in January 2009. This instantly created lots of political drama because the President of the Czech Republic, Vaclav Klaus, is a renowned Euroskeptic.We anxiously await the outcome of "President Klaus vs. the Lisbon Treaty", a world heavywieght fight sceduled for spring 2009.Text by Steve Smith.


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A Garden Party First Birthday
In September my little nugget turned one (WHERE THE HECK DOES THE TIME GO?!?!), and coming up with a theme was a monstrous task for me. I started planning when she was about 4 months old and by the time the party was within sight, my little "Parisian cafe" theme had morphed into recreating an entire streetscape in Paris complete with working cafe, flower shop and bakery. NUTSO, I know. Having a custom street facade built, sourcing out glass display cases for the bakery, and trying to find multiple kids-sized wrought iron and marble bistro sets was literally the end of me. I just quit. I told my husband that I couldn't do it. Quinn didn't need a birthday party, did she? I mean, she's one. She has no clue what's going on. And that's true. But as he reminded me, this party was for me. This was also a celebration of my first year as a mother, and he was right.
A few weeks passed where I legitimately didn't want to do anything. If I couldn't recreate Paris, I didn't want to have a party at all. And then I felt bad; after months of pouring energy into creating parties for our Party Society blog, and for friends, and for friends' friends, I didn't want to look back and say that I used all of my party planning energy for others and then didn't have anything left for my own daughter. That just felt awful to me. But I had also reached burn out level and the idea of doing everything I would normally do was overwhelming.
So I did what I could to create a memorable party without going overboard. I scratched many, many things off my list during the planning process, and despite knowing that I could have done so much more, I'm glad that I didn't. Because, sometimes taking a new direction and trying to make a party "low key" can actually turn out pretty fabulous. And thankfully for me, I have some really talented friends who made it all possible.
I'm happy with how everything turned out, but above all - that we had such an amazing day with our closest family and friends celebrating the most loving and wonderful little girl that I get to call mine.
More details on the party at the end of the post. Enjoy my mostly non-edited, poorly lit photos - because if we wait for me to edit them, well, I'll never post them :)
My good friend Janet at Pete's Sister Creative gifts did the cakes (well, the main cake was a bit of a DIY project for another post) and the always amazing macarons. We actually had two parties (one for friends and one for family) since the guest list was so large, hence why we needed so many cakes.
And, two awesome friends of mine from my mommy group contributed their skills/wares - the restored vintage highchair and the birthday crown (if interested, message me for their details!).
BACKDROP Flowerwall Vancouver
CAKES/ MACARONS Pete's Sister Creative Gifts
FLOWERS: Thrifty's Flower Shop
"ONE" BALLOON Cheers & Co
CAKE STANDS: Homesense


text:
the Week of Proper 21 / Ordinary 26
Bible Commentaries
Commentary Critical and Explanatory on the Whole Bible - Unabridged Commentary Critical Unabridged
- John
by Robert Jamieson; A.R. Fausset; David Brown
THE author of the Fourth Gospel was the younger of the two sons of Zebedee, a fisherman on the Sea of Galilee, who resided at Bethsaida, where were born Peter and Andrew his brother, and Philip also. His mother's name was Salome, who, though not without her imperfections ( Matthew 20:20-28 the Lord on one of His preaching circuits through Galilee, ministering to His bodily wants; who followed Him to the cross, and bought sweet spices to anoint Him after His burial, but, on bringing them to the grave, on the morning of the First Day of the week, found their loving services gloriously superseded by His resurrection ere they arrived. His father, Zebedee, appears to have been in good circumstances, owning a vessel of his own and having hired servants ( Mark 1:20 Evangelist, whose occupation was that of a fisherman with his father, was beyond doubt a disciple of the Baptist, and one of the two who had the first interview with Jesus. He was called while engaged at his secular occupation ( Matthew 4:21 Matthew 4:22 ( Luke 5:1-11 ( Matthew 10:2 DA COSTA calls him--and he and James his brother were named in the native tongue by Him who knew the heart, "Boanerges," which the Evangelist Mark ( Mark 3:17 doubt from their natural vehemence of character. They and Peter constituted that select triumvirate of whom But the highest honor bestowed on this disciple was his being admitted to the bosom place with his Lord at the table, as "the disciple whom Jesus loved" ( John 13:23; John 20:2; John 21:7 John 20:24 him by the dying Redeemer the care of His mother ( John 19:26 John 19:27 There can be no reasonable doubt that this distinction was due to a sympathy with His own spirit and mind on the part of John which the all-penetrating Eye of their common Master beheld in none of the rest; and although this was probably never seen either in his life or in his ministry by his fellow apostles, it is brought out wonderfully in his writings, which, in Christ-like spirituality, heavenliness, and love, surpass, we may freely say, all the other inspired writings.
After the effusion of the Spirit on the day of Pentecost, we find him in constant but silent company with Peter, the great spokesman and actor in the infant Church until the accession of Paul. While his love to the Lord Jesus drew him spontaneously to the side of His eminent servant, and his chastened vehemence made him ready to stand courageously by him, and suffer with him, in all that his testimony to Jesus might cost him, his modest humility, as the youngest of all the apostles, made him an admiring listener and faithful supporter of his brother apostle rather than a speaker or separate actor. Ecclesiastical history is uniform in testifying that John went to Asia Minor; but it is next to certain that this could not have been till after the death both of Peter and Paul; that he resided at Ephesus, whence, as from a center, he superintended the churches of that region, paying them occasional visits; and that he long survived the other apostles. Whether the mother of Jesus died before this, or went with John to Ephesus, where she died and was buried, is not agreed. One or two anecdotes of his later days have been handed down by tradition, one at least bearing marks of reasonable probability. But it is not necessary to give them here. In the reign of Domitian (A.D. 81-96) he was banished to "the isle that is called Patmos" (a small rocky and then almost uninhabited island in the Ægean Sea), "for the word of God and for the testimony of Jesus Christ" ( Revelation 1:9 IRENÆUS and EUSEBIUS say that this took place about the end of Domitian's reign. That he was thrown into a cauldron of boiling oil, and miraculously delivered, is one of those legends which, though reported by TERTULLIAN and JEROME, is entitled to no credit. His return from exile took place during the brief but tolerant reign of Nerva; he died at Ephesus in the reign of Trajan [EUSEBIUS, Ecclesiastical History, 3.23], at an age above ninety, according to some; according to others, one hundred; and even one hundred twenty, according to others still. The intermediate number is generally regarded as probably the nearest to the truth.
As to the date of this Gospel, the arguments for its having been composed before the destruction of Jerusalem (though relied on by some superior critics) are of the slenderest nature; such as the expression in John 5:2 &c.; there being no allusion to Peter's martyrdom as having occurred according to the prediction in John 21:18 to require mention. That it was composed long after the destruction of Jerusalem, and after the decease of all the other apostles, is next to certain, though the precise time cannot be determined. Probably it was before his banishment, however; and if we date it between the years 90 and 94, we shall probably be close to the truth.
As to the readers for whom it was more immediately designed, that they were Gentiles we might naturally presume from the lateness of the date; but the multitude of explanations of things familiar to every Jew puts this beyond all question.
No doubt was ever thrown upon the genuineness and authenticity of this Gospel till about the close of the eighteenth century; nor were these embodied in any formal attack upon it till BRETSCHNEIDER, in 1820, issued his famous treatise [ Probabilia ], the conclusions of which he afterwards was candid enough to admit had been satisfactorily disproved. To advert to these would be as painful as unnecessary; consisting as they mostly do of assertions regarding the Discourses of our Lord recorded in this Gospel which are revolting to every spiritual mind. The Tubingen school did their best, on their peculiar mode of reasoning, to galvanize into fresh life this theory of the post-Joannean date of the Fourth Gospel; and some Unitarian critics still cling to it. But to use the striking language of VAN OOSTERZEE regarding similar speculations on the Third Gospel, "Behold, the feet of them that shall carry it out dead are already at the door" ( Acts 5:9 discernment that does not see in this Gospel marks of historical truth and a surpassing glory such as none of the other Gospels possess, brightly as they too attest their own verity; and who will not be ready to say that if not historically true, and true just as it stands, it never could have been by mortal man composed or conceived?
Of the peculiarities of this Gospel, we note here only two. The one is its reflective character. While the others are purely narrative, the Fourth Evangelist, "pauses, as it were, at every turn," as DA COSTA says [ Four Witnesses, p. 234], "at one time to give a reason, at another to fix the attention, to deduce consequences, or make applications, or to give utterance to the language of praise." See John 2:20 1 John 2:23-25; 1 John 2:23-251 John 2:23-25; Joh 4:1-54 : 1 John 4:2; 1 John 4:21 John 4:2; 7:37-39 ; 2 John 1:11; 2 John 1:112 John 1:11:13 Joh 11:49-52 ; John 21:18 John 21:19 John 21:22 Joh 21:23 The other peculiarity of this Gospel is its supplementary character. By this, in the present instance, we mean something more than the studiousness with which he omits many most important particulars in our Lord's history, for no conceivable reason but that they were already familiar as household words to all his readers, through the three preceding Gospels, and his substituting in place of these an immense quantity of the richest matter not found in the other Gospels. We refer here more particularly to the nature of the additions which distinguish this Gospel; particularly the notices of the different Passovers which occurred during our Lord's public ministry, and the record of His teaching at Jerusalem, without which it is not too much to say that we could have had but a most imperfect conception either of the duration of His ministry or of the plan of it. But another feature of these additions is quite as noticeable and not less important. "We find," to use again the words of DA COSTA [ Four Witnesses, pp. 238, 239], slightly abridged, "only six of our Lord's miracles recorded in this Gospel, but these are all of the most remarkable kind, and surpass the rest in depth, specialty of application, and fulness of meaning. Of these six we find only one in the other three Gospels--the multiplication of the loaves. That miracle chiefly, it would seem, on account of the important instructions of which it furnished the occasion ( John 6:1-71 tokens of divine power are distinguished from among the many recorded in the three other Gospels by their furnishing a still higher display of power and command over the ordinary laws and course of nature. Thus we find recorded here the first of all the miracles that Jesus wrought--the changing of water into wine ( John 2:1-11 the nobleman's son at a distance ( John 4:43-54 numerous cures of the lame and the paralytic by the word of Jesus, only one--of the man impotent for thirty and eight years ( John 5:1-9 of the many cures of the blind, one only--of the man born blind ( John 9:1-12 like Jairus' daughter, nor from a bier, like the widow of Nain's son, but from the grave, and after lying there four days, and there sinking into corruption ( John 11:1-44 resurrection, the miraculous draught of fishes on the Sea of Tiberias ( John 21:5-11 for the record of those astonishing discourses and conversations, alike with friends and with foes, with His disciples and with the multitude which they drew forth."
Other illustrations of the peculiarities of this Gospel will occur, and other points connected with it be adverted to, in the course of the Commentary.


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How would you create the largest possible two-digit even number from the digit I've given you and one of your choice?
Mr Gilderdale is playing a game with his class. What rule might he have chosen? How would you test your idea?
Andrew decorated 20 biscuits to take to a party. He lined them up and put icing on every second biscuit and different decorations on other biscuits. How many biscuits weren't decorated?
This activity is best done with a whole class or in a large group. Can you match the cards? What happens when you add pairs of the numbers together?
An activity centred around observations of dots and how we visualise number arrangement patterns.
A hundred square has been printed on both sides of a piece of paper. What is on the back of 100? 58? 23? 19?


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We're just a few months away from Windows 8's final release. A new operating system can be overwhelming, and not all the changes and additions will appeal to you, but a lot of good stuff in Windows 8 is getting lost in the complaints about what Windows 8 doesn't do so well.
I've found eight cool new features in Windows 8 worth celebrating, and I've found eight tips and tricks to make using Windows 8 even nicer. Plus, there are some keyboard shortcuts and hot-corner capabilities you should know about to make using Windows 8 easier.
[ Windows 8 is coming, and InfoWorld can help you get ready with the Windows 8 Deep Dive PDF special report, which explains Microsoft's bold new direction for Windows, the new Metro interface for tablet and desktop apps, the transition from Windows 7, and more. | Stay abreast of key Microsoft technologies in our Technology: Microsoft newsletter. ]
8 cool new features in Windows 8
First, here are the eight new capabilities I believe you'll quickly warm up to:
1. The charms bar: I'm finding the charms bar (which appears on the right side of the screen if you click or swipe there) to be much more helpful than I'd originally thought. For example, click or tap Settings, then Power to put the computer to sleep. The charms bar has icons for setting preferences, searching, sharing, and switching between the Metro environment and the Windows 7 desktop.
2. Microsoft Store: I love that I can get Metro apps from the store for my PC now just like I do for my Windows Phone.
3. Windows Reader: With this built-in app, I can open a PDF and highlight paragraphs or use the stylus on a tablet to make notes in the file. Speaking of PDFs, you can also bring PDFs into the forthcoming Word 2013 and work with their text in Word.
4. Live syncing: I like that you can log into your Windows Live account when logging onto your PC and have your personalization settings follow you from one device to another (assuming they use the same Live account).
5. Storage spaces: This feature helps to protect you from a drive failure by letting you can pool multiple drives, à la RAID redundancy.
6. File history: This new, simplified way of saving copies of your files lets you get previous versions back if the current file is lost or damaged, similar to OS X's Time Machine utility.
7. The new task manager: The revamped task manager provides a more detailed, more readable view of running processes. Admins and power users will love it.
8. Windows to Go: With the Enterprise Edition of Windows 8, you can put your Windows environment on a USB thumb drive and take it with you for use on any PC compatible with Windows 7 or 8. IT can manage these Windows to Go images via Windows Server.


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Monday, April 11, 2011
Vote On Mega Man Volnutt's Legends 3 Armor
Art Director Ishihara-san has provided some commentary for each design, which may help you make your decision. You can read up on that over at the Devroom.
Voting will take place from now until Monday, April 25 at the Devroom. Drop a comment in the post and you could be eligible to win prizes! Depending upon how much attention the poll gets from social networking outlets such as Twitter and FaceBook, the size of the prize will increase!
Lend Capcom your thoughts, and place your votes here!
55 comments:
- ZeroX_SyaoranApril 11, 2011 at 8:22 PM
I may be minority on this one, but C is the best looking one for me. I always wondered what a kid was wearing making him look like he has ball joints for some of his joints.ReplyDelete
- Taylor LApril 11, 2011 at 8:42 PM
A or B. B would be nice to change it up a bit for the 3rd game but C is just eww around the lower torsoReplyDelete
- AnonymousApril 11, 2011 at 8:47 PM
I like the human look of C.ReplyDelete
The lack of pants in type C greatly annoys me, but other than that, they're all pretty good XDReplyDelete
Hopefully this won't be a final decision.ReplyDelete
I think C would be a better choice if Mega Man were a girl, if you know what I mean. Definitely going with B. His look needs an update, but C's a bit -too- extreme for me.ReplyDelete
- Dr. JerkApril 11, 2011 at 8:58 PM
The number of people voting for C worries me, because I just plain don't like C at all.ReplyDelete
Not only is it awkward, especially since that only his bum is being covered by something, but it's also just too Battle Network'ish and doesn't go with the style of Legends. Also, I don't see how Design C makes him look 'more human-like' at all.
I voted for B.
- AnonymousApril 11, 2011 at 9:27 PM
C definatleyReplyDelete
Actually... it should be (A)... considering that Volnutt is still stuck out there. He could/should change to (B) whenever he comes back to Earth, though.ReplyDelete
(C) looks a lot like MMZ's Art Style, which doesn't really fit.
- AnonymousApril 11, 2011 at 9:33 PM
C with the crotchpiece from b.ReplyDelete
@ ZeroX_Syaoran:ReplyDelete
Because he can remove and change parts of his body. So it kind of makes sense. C is cool, but the waist area reminds me TOO much of EXE. And although the human look is neat, it just doesnt really fit with a character the can mix and match himself.
I say B. update to the 2 design.
- SoultriggerApril 11, 2011 at 9:53 PM
I chose B, but whatever the outcome, I'll be happy knowing that Mega Man will look like a boss.ReplyDelete
- AnonymousApril 11, 2011 at 10:10 PM
erm... for me:ReplyDelete
shoes of C, legs-waste of B, torso of A... :X
Hm... Go old school, or update?ReplyDelete
@ the comment about his time up in Elysium: True, he would still have his armor from the second game, but having an armor upgrade during the game makes a pretty good idea. Besides, I'm kinda getting tired of the underwear-looking armor most Robotics-timeline MM characters have. (Like X and Zero, for example.)
I'mma go ahead and say C so that everyone else can brawl on me now. XD
- The Oblivious PrattlerApril 11, 2011 at 10:33 PM
Even though I've never liked the "robot diaper," design A is my favorite.ReplyDelete
Yes, and I am against the "robot diaper". C has the most potential.ReplyDelete
I feel like this is a game of Spot The Difference.ReplyDelete
- AlilatiasApril 11, 2011 at 11:25 PM
As hilariously creepy as this may sound, Capcom should have really let us pick in terms of body part designs instead of overall designs.ReplyDelete
I want the design of C with the crotch plate of B and with some of the color scheme of A.
- AnonymousApril 11, 2011 at 11:41 PM
I really don't care about the pants detailing Volnutt has.ReplyDelete
I only actually have an opinion about his specific design regarding his hair. As I hate how it hung over his face even with his helmet on in 2.
And there seems to be nothing here addressing that. Other than inferring it may come standard or packaged with the MML2 armor.
Most people would stick with Design A since its familiar but I think this is a fantastic opportunity to start a real tradition where each installment in a series sees a tweak to Megaman's default armor. Its already happened between the first two games so why the hell not? Let's step out of our comfort zone this time! Let's do something exciting, dammit!ReplyDelete
(Voted for Design C: its a lot like Design B but its cuter XP)
I want a cross between B and C! Wouldn't you want some midsection protection while fighting giant reverbots?ReplyDelete
- MegamemApril 12, 2011 at 1:48 AM
I can't believe how many people like C! It's so battle network and I HATE it! Either A or B are fine, but I keep forgetting that this game still has a chance to be... Different thanks to the fan-input.ReplyDelete
I voted for B. I prefer the MML1 color scheme with the light blue on the upper limbs, and the slight increase in detail, means that he gets some visual improvements without losing the silhouette of the original design.ReplyDelete
C is just a no for me. If anything the design feels lazy,giving just basic human shaped body parts to areas and not bothering to design anything unique. Besides who'd wear armor and forget to cover such an important spot?
The C armor would definitely open up lots of opportunities and it seems logical to go with it.ReplyDelete
I don't think it reminds me so much of .EXE as much as it does something that other guardians would wear. Because Rock have been in outer space for a while now, no? And it would make sense for him to have a new armor that allows for customization... because that's cool.
- AnonymousApril 12, 2011 at 3:03 AM
c is what i would choose.ReplyDelete
MegaMan Volnutt looks cute panty-less like the 2nd form of Copy X... that works for me, personally...
i mean, all three are good...
But for me it's C, tee hee hee... :x
- AnonymousApril 12, 2011 at 7:53 AM
I like both A and C.ReplyDelete
B for me. It's a nice mix between the Legends 1/2 designs that just seems to work. I understand what some people say about C, but I'm thinking about what I'd actually be seeing while playing, and I just don't think it would look that great.ReplyDelete
C is just like he's wearing nothing at all. nothing at all. nothing at all. Stupid sexy Flanders.
- AnonymousApril 12, 2011 at 9:05 AM
I'd have to go with B on this one.ReplyDelete
- AnonymousApril 12, 2011 at 9:18 AM
Somebody said that it'd look nice if we were able to pick and choose the parts. Here, have some eyecandy to play on that idea.ReplyDelete
Just don't get your hopes up! The odds that the mere idea would ever leave this thread are ziltch.
I know right, Vinnie D? That's the one part that I don't like about C.ReplyDelete
- AnonymousApril 12, 2011 at 10:39 AM
C has less protection. What if dark MegaMan makes Roll or Tron angry and is "kicked" by them? XDReplyDelete
What an awesome new devroom update! While I like Legend 2's armor, it's time to change things up just a bit, just like they did with Roll. I say B is the absolute prime choice for the third Legends game. Still keeps the flavor of both 1 and 2's armor, but adds little updates. It's well rounded and perfect, I say. C just does not look well with that open area. Looks to be leaning a bit more towards a Zero style hybrid or something. B shall have my vote and hopefully it will be the victor. Or better yet, you can change armors in game so everyone's happy! You can wear your old armors and use these new ones too. =)ReplyDelete
Although I like B, I like C more. I agree with what the artists were going for with the fresh new look. The think B is that it is too similar to the other 2 and almost no change at all. If the game is going to progress things should be kept new. Sometimes less is more in an overall design concept. It's like Apples designs and how they changed electronics, so now everyone is trying to be like them. Apple simplified designs, removed unneeded buttons, consolidated hardware and it works and looks really sleek. And I agree that the human look shows more of a progression. He went from ball joints which look like a marionette doll to connected hips and fingers which look more human. And for the love of geebus, why is everyone making such a huge "eww" to his midsection? He's just a video game character and shouldn't be sexualized in the first place. How come Tronne is allowed to have developed A-cups? I bet most gamers don't complain when we have to stare a Morrigans, Taki, Chunli, Cammy, Ivy, or Mai's (or every other video game female) completely oversized breasts that seem to defy gravity and have no reason existing in a video game other than to excite game nerds. Why is that never brought up? I understand that people say it looks too much like MMZ series, but honestly, if the timelines are connected there should be at least a slight resemblance or connection to other series for purposes of continuity. It's like people today wearing the "shutter shades" of the 80's or wearing retro looks, or trying out new fasions based on old designs. I hope no one feels like I am knocking their opinions at all, I just wanted to give my opinion on why I think C works rather than just blowing it off because the "eww factor".ReplyDelete
- AnonymousApril 12, 2011 at 1:15 PM
Why does everyone keep saying he isn't wearing anything in C? His skin isn't black. :PReplyDelete
- AnonymousApril 12, 2011 at 4:42 PM
C's design looks like it's trying to emulate the styles of the Battle Network and Zero series, which doesn't fit Legends at all.ReplyDelete
Each Megaman series has a distinctive style, and mixing in others won't do Legends justice.
Legends' style was of blocky armor, not something streamlined. It wasn't much of a bodysuit like newer series were. It was slimmer than the X and Classic series' armors, but bulkier than Zero, ZX, BN, and SF.
Removing one of Legends' memorable aspects would be a disappointment. If we're lucky, they'll add the other armors as, say, unlockable choices or something similar. C's design is nice, but it's just not what I'd see in Legends.
The reason more people don't like C's design isn't because it's sexual or anything, it's simply because it looks silly and impractical. At the very least it looks like he FORGOT to put on the crotch plate. It's a wide open space that doesn't have a nice contrast and as I said, it seems impractical and also rather empty. For example, why would a knight or samurai not protect a certain part of the body, yet leave an obvious gap open? In THAT area especially! XD
- AnonymousApril 12, 2011 at 6:40 PM
Except for the legs, C is too simple. B is Better Because it's good and gives some variety.ReplyDelete
- AnonymousApril 12, 2011 at 7:32 PM
I've always considered Volnutt a humanoid, and seeing how design C gives him a more human-like feel, I love it. No need to stay classic: changing Volnutt's design is a great way to differentiate Legends 3 from it's precursors. A way to show the Legends series will be renewed and that it's more than prepared for this new generation of gaming.ReplyDelete
As opposed to thinking Volnutt is apelike?ReplyDelete
- AnonymousApril 12, 2011 at 10:54 PM
Only thing I don't get is what's the reason to change his hair color with the B and C options?ReplyDelete
- kobun37April 13, 2011 at 8:09 AM
I voted A. Can't go wrong with the classic IMHO.ReplyDelete
- Autobobby1April 13, 2011 at 11:16 AM
I don't particularly like C. The big black section accentuates his crotch way too much and it doesn't make sense to have no armor there when the rest of his body is completely covered in armor. I really like B, though.ReplyDelete
- AnonymousApril 13, 2011 at 1:21 PM
I've seen at least 3 people say C is too simple.ReplyDelete
What the crap? O_o It's the least simple of the three! XD
- AnonymousApril 13, 2011 at 1:35 PM
If he just had a wider torso then I'd be down with B. So C for now.ReplyDelete
- AnonymousApril 13, 2011 at 2:38 PM
C feels so... weird. It's like Zero without his hair. (and without his brief and booblights in the X series XD ) He looks incomplete.ReplyDelete
I voted for B. I can only pray that anyone who cares about preserving the feel of the DASH character designs votes similarly.ReplyDelete
- AnonymousApril 13, 2011 at 5:50 PM
Face it, C is going to win because everyone wants a better view of Volnutt's back! XDReplyDelete
Women don't resist Volnutt:
I respect your opinion and thank you for your response. I can see where you are coming from as a form of protection. For a second there, I was thinking you meant because his "junk" is exposed and I was like...he's a robot.. BUT I get it. Regardless of the fact whether he does or doesn't have "junk" isn't the issue, but moreso that he is bare and if he took a shot there it could damage him. I do agree with you in that aspect. I also get what every one else is saying about aesthetics also. I agree with what another user said in hopes that Capcom will put in an armor system that allows players to change him as they see fit.
I know we all bicker but in the end I guess we should just be thankful a new game is coming out and that we have the opportunity to work WITH the creators. How many times can you say you've done that... EVER?
I know whatever they decide, I'll be happy just to have another game.
Go Capcom!!
I wouldn't mind C at all. I like the new shoulder pads and the leg armor. The only thing that bugs me is the lack of armor on Volnutt's junk. B is a pretty nice update of his original armor. But all together i'm with Anon #3. Everything C with B's crotch piece.ReplyDelete
- AnonymousApril 13, 2011 at 9:02 PM
Actually from the look 3 posts down it looks like they might have gone with the B armorReplyDelete
- AnonymousApril 16, 2011 at 5:30 PM
i like C but they should but Bs shoulder on CsReplyDelete
i also like C so i vote for CReplyDelete
- AnonymousApril 22, 2011 at 9:32 AM
Well for me i would love to C get use in the next game, so i vote for CReplyDelete
- CrackshotGigaXApril 25, 2011 at 7:17 PM
Probably C because it would add the look that his lower torso armor was destroyed in space.ReplyDelete
I love his arms in C's design, but I'd choose B, because he looks updated, but not too updated.ReplyDelete


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Image Critique #2
Lets look at this image that was submitted.
OK.... Let's talk about focus and depth of field. There is very little depth of field in this image. Almost none. The only part of the frame that is in focus, is the greenery in the background and the very back edge of the bloom. If you are only going to have one part of your image in focus, this isn't what you want. You would want the focus to be in the front, where people are going to see it first and concentrate on that.
There is a large blurry stamen (if my botanical biology isn't up to snuff and that isn't what you call that thing, I'm sure someone will let me know. But hey, I'm a photographer, not a horticultural expert.), sticking out from the middle of the photograph that just gets in my way everywhere that I try to look. BAM! there it is again! BAM! BAM! This blurriness is caused by being out of focus, not from camera shake. You can tell that because parts of the photograph in the way back are very sharp. If the camera was moving, it would have blurred everything.
The third thing is the lighting. Strange and flat. It looks like flash, but I can't swear to it. Direct, on camera flash, is very difficult to use in this type of situation. You have to at least bounce it or diffuse it if you think it is necessary. If it's a P&S, turn the flash off.
I'm going to take a guess and say that this was a small part of a much larger image. I don't see another explanation for how the point of focus could be this far off unless it was intentional and I don't think it was intentional.
To do this shot right, you need a tripod and natural diffused light. A hazy day or early in the morning/early in the evening will work the best. You need good depth of field which you will get from shooting somewhere between f8 and f11, maybe even smaller if necessary, depending on your lens and how close you are to the subject. This might cause your shutter speed to be longer than it should be for you to hand hold it (see previous blog post), so use your tripod and either a shutter cable or a timer to avoid camera shake.
I hope the submitter of this image will tell me if I'm right about the extreme crop and flash.
Bottom line: You can do better than this.
If you have an image you would like critiqued (after these last couple I think my supply might dry up), please email it to me as specified in this post.


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We have multiple PostgreSQL databases, but with one we have some problems in the latest versions of DBeaver.
The problematic one is PostgreSQL 9.3.10 on Ubuntu 4.8.2, 64-bit
In dbeaver-debug.log the following error appear when connecting to it:
Can't get column 'oid': Bad value for type int : 2699213561
And when expanding the tables, views etc. nothing appears.
I know that we have some problems with OIDs (some values seems to be too big) but version 3.5.9 worked ok.
The problem appeared starting from version 3.6.0.
DBeaver is Enterprise, has version 3.6.4 and is installed on Windows 8 64bit (problem appear also in the Community versions).
PostgreSQL driver is postgresql-9.4.1208.jre7.jar (as downloaded when DBeaver was installed)


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DiGORO is certainly not the first robot taking care of household chores out there, but it's definitely one of the coolest. Developed by a team of researchers at Honda Research Institute and other Japan-based organizations, the robot is capable of imitating human movements like wiping or moving objects from one place to another.
DiGORO is about 150cm tall, weighs 120kg, has two arms, a camera in his head and moves on wheels. He's also equipped with a microphone that comes with a voice recognition function to identify his master. The researchers claim DiGORO can learn up to ten movements and is also able to adjust to its immediate environment, for example pieces of furniture placed in a room he's supposed to clean.
DiGORO is said to be the first programmable robot that's designed to do housework. His makers plan to commercialize the technology within "several years".
Via Nikkei [registration required, paid subscription]


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OCZ Fatal1ty 1000W Power Supply Review
The OCZ Fatal1ty 1000W PSU
OCZ used to
be a name synonymous with high speed RAM modules; however, the company quickly
attempted to diversify towards several other segments of the high-performance
computing market. Some of these attempts were highly successful, others not so
much. During these attempts OCZ acquired several other companies (e.g.
Indilinx, PC Power & Cooling) so that their plans would come to fruition.
Strangely enough however, even though OCZ acquired PC Power & Cooling years
ago, the company still markets PSUs under their own brand name. Today we are
having a look at one of the best products they currently offer, the Fatal1ty
series 1000W power supply.
quickly reading through the units advertised features and specifications
listed below, it is easy to realize that OCZ is aiming towards hardcore gamers
with this power supply. Perhaps a slightly erroneous tactic, as they should be
focusing on modders with all the visual enhancements this unit has. It is not
like a power supply would be responsible if someones headshots count is too
low anyway; fancy cables and a LED fan are not going to help you with that,
sorry. The retail price of this power supply starts at $219.99 at the time of this review; not a bad deal for a high quality and performance unit, providing that it can deliver performance good enough to please enthusiasts and overclockers that is.
Manufacturers features
Pros don't just play games, pros win games! – Dedicated to delivering premium
power solutions, OCZs latest PSU was co-developed with twelve-time world
champion Johnathan Fatal1ty Wendel to meet the specific needs of fellow
gamers in performance, stability, and ease of integration to reduce system downtime.
Built for Gamers – The OCZ Fatal1ty 1000W PSU sports a
gaming-ready look with a sleek design, clean connectors, and a glowing red LED
fan. With a high build quality using 100% Japanese capacitors and a powerful
single +12V rail, this PSU is capable of delivering 1000W of continuous power
at 50C ideal for a demanding multi-GPU gaming rig.
Efficient Performance – With 80-PLUS Gold certification
and powered by a large 140mm thermally-controlled fan to reduce heat in your
case, maintain ultimate stability and silence during the most intense gaming
sessions by eliminating distracting noises from your PC.
Premium Modular Cabling System – Featuring individually-sleeved
modular cables, the Fatal1ty Series eliminates unnecessary wire clutter for a
cleaner overall presentation and superior airflow in high end systems that are
packed with components.
Leading Warranty and Support – The Fatal1ty 1000W Series comes
backed by a 5-Year warranty for the ultimate peace of mind.
OCZ Fatal1ty 1000W PSU Specifications:
- Model Number: OCZ-FTY1000W
- Continuous 1000W output at 50C
- Built with 100% Japanese low ESR 105C
- Single +12V rail
- Temperature and load controlled 140mm double
ball-bearing fan with Red LED
- 80-Plus Gold certified for up to 90% efficiency
(typical load)
- Individually sleeved modular cables
- Active Power Factor Correction (PFC)
- ErP compliant for low power usage in standby
- Heavy-duty protection circuitry
- Dimensions: 150mm(W) x 86mm(H) x 180mm(L)
- Weight: 6.6 pounds
- TBF: 100,000 Hours
- 5-Year Warranty
Comments are closed.


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Set up license server for concurrent use licenses
If you have a concurrent use license for Surfer, Grapher or Strater, you must set up a license server. The license server will distribute concurrent license seats to the end users of the program.
There are three things you need to run a license server:
- A server/computer on the same network as the users of the programs.
See What Are The System Requirements For Setting Up A License Server?
- Sentinel RMS License Manager, version 9.7 or newer, installed on the license server.
- Golden Software License Administrator, version 3.1 or newer, installed on the license server.
The license server can be a separate server computer or the same computer the software will be installed on. The Golden Software License Administrator is provided to aid in license activation and management. Follow the steps below to set up a license server.
- Sign into the server computer as an administrator.
- Download the Sentinel RMS License Manager Installer to a location on the server computer.
- Extract the ZIP file to a folder.
- Open the folder and double click on Setup.exe.
- Follow the prompts to complete the installation.
- Download the Golden Software License Administrator Installer to a location on the server computer.
- Double click on GS_License_Administrator_Installer.exe.
- Follow the prompts to complete the installation.
- Open the License Administrator.
- Select the Activate tab.
- Enter your Product Key and click Activate. If your server is offline, follow these instructions instead.
- Click Done when the Activation is complete message is displayed.
The server is now ready to distribute seats to end-users with the software installed on their computer.
Further information on the use of the License Administrator can be found at http://licensehelp.goldensoftware.com
Additional resources:
- Activate concurrent use Golden Software license (client computer)
- Activate a concurrent use license on an offline server
- License server system requirements
- Use a virtual machine for as the license server for concurrent use licenses
Updated September 2022
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Bed Sheets & Pillowcases
Your new mattress may be the best you've ever slept on, but if you're still using bed sheets and pillowcases from the last decade, you'll have a hard time enjoying it. New sheets and pillowcases can help regulate temperature while you sleep, and small textural differences can lead to big improvements in comfort. Featuring a wide range of modern materials, our bed sheet and pillowcase selection will help you complement your mattress with bedding that improves your quality of rest. Explore crisp, soft, airy, or smooth sheet sets and pillowcases made of cotton, bamboo, microfiber and more.


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Using Relationships to Get Better CD Rates Is Possible
It's long been a tradition in the banking industry that bigger customers get better terms and service. Increasingly, this practice is being formalized, with products such as relationship CDs.
Relationship CDs are just like traditional CDs, only you are required to have an additional account with the bank in order to be eligible for them. The premise behind any exclusive product is that it is more attractive than those open to the general public, but to make sure a relationship CD really is a good deal, you have to look at all aspects of the relationship – the CD rate you get, plus the terms on the other account you are required to maintain.
Why Relationships Matter
Low interest rates suggest that banks aren't particularly interested in attracting deposits these days, so why are they interested in attracting multi-account relationships? It may be precisely because deposits have limited value to banks in the current environment. If a bank can tie a deposit account like a CD to a more profitable type of account, such as a credit card or checking account, then the CD is more attractive to the bank.
The rise in relationship CDs may also have something to do with the fact that rates are so low. Banks are looking for things other than interest rates that they can use to tie a customer into the bank for the long term.
Relationship CDs also make sense from an accounting standpoint. There is a certain cost in acquiring and maintaining any one customer relationship. The more revenues you can then associate with that relationship, such as by adding on other products, the more it offsets the cost and makes the relationship profitable.
Easily Find the Best CD Rates and Terms
Shopping for the best CD shouldn't be hard or time consuming. Use our finder tool to compare rates, terms, and more on dozens of CDs.
Using Relationships as a Tool to Get Better CD Rates
If you are shopping for CD rates, the message is that you might do better if you have other bank accounts that you can put on the table. This may include a savings account, a checking account, or a credit card. At least raise the possibility of bringing along these other accounts whenever you discuss rates with a banker.
Some relationship CD rates may be advertised, but the pricing of bank products is complex and changes frequently, so be sure to ask directly about the possibility of relationship pricing before you sign up for a CD or any other bank product.
Make Sure the CD Rates Are Worth It
Getting a better CD rate is good only if you don't give up too much to get it. You need to compare CD rates with the terms on any related accounts to make sure you are getting a good deal overall.
For example, you might be thrilled to find that you can pick up an extra 0.50 percent on a $10,000 CD, if you bring along a checking account as well. However, if this means giving up free checking at another bank, keep in mind that the extra CD rate will only earn you $50 a year. If you would end up paying more than that in checking account fees, then the relationship isn't worth it.
There are cases, though, where the numbers will work in your favor. That's why you should always try to make the most of your banking relationships to score better CD rates.


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