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We live, work and play in two worlds today – in person and online. They are equally important, inter-dependent and mutually beneficial.
I have built my current business and brand from ground zero engaged in these two worlds. The importance of consistent, qualified, dedicated networking can never be stressed enough as a requirement, not an option today.
In October 2006, I was sitting out on my lanai in SW Florida not working, after making a voluntary career and life change in August to leave a 20+ year career in Broadcast Radio sales and management. I took a job offer and moved to SW Florida, where I didn't really know anyone. I was so excited, but it just didn't work out the way I had envisioned it.
I was stunned and shocked. I never thought it wouldn't work out and that I'd actually need a plan B. But thank goodness I had one. In February of 2007, I launched the first evolution of my current brand. A sales, marketing and social media training and consultancy company.
I hit very tough times (with a good idea and solution) in a small market that was ranked in the top 5 foreclosure markets in the country during those years. We were in the thick of the financial downturn. People needed a lot of help through those times and by helping them, it helped me.
I stayed in SW Florida and evolved my business for the next three years. I joined the chamber, a few local networking groups, got on committees, volunteered and started getting serious about social media, blogging and podcasting. I worked very hard to build the right connections and community.
It worked. I made friends, grew my business and became a part of the online and local community. Networking, especially during down times, is not only good for business, but good for friendship. There is a sense of belonging and comraderie that comes with networking.
I think about those early years and how essential networking was in building those friendships, a new career, business and social media presence.
My business model has evolved to more diverse ways to market, make money and expand my geographical reach and footprint as I continue to deliver career, professional branding and social media services with a focus on content marketing, blogging and podcasting. I am now a two time published career and small business author, national speaker, consultant, writer and media host.
This, by the way, has been a 7 year overnight journey where I have learned to be patient, consistent, flexible, nimble and persistent.
I am a huge fan of and proponent of networking. It's probably the most important professional activity we do, to get to the connection or sale, which is very different today than it was, even 5 years ago. Technology and social media have changed this game dramatically.
Benefits of Networking
1) Industry and Local Brand Leadership
Not only did I get serious about my site and growing content, but I am now a regular contributor to several other national businesses and sites including Small Business Trends, Forbes, Entrepreneur, LinkedIn and Business Insider. And this is all because of networking.
2) Credibility and Following
I regularly engage with people opting in not only from all over the US, but Pakistan, Australia, England, India, Ireland, South America, Central America, France and Malaysia. Business and career issues and challenges are worldwide and the virtual world makes it possible for us to find each other no matter where we live. All because of networking.
3) Real Time Information Exchange
Anyone with a smartphone camera can now be a reporter and publisher, sharing content worldwide. Regular people are now street journalists, simply by sitting at a cafe in Paris witnessing something newsworthy. I find out about most major news events on Twitter and social media.
4) Strategic Partnerships and Collaboration
Social media makes it possible for all of us to engage with each other sharing trends, advice and business. I have met amazing people who bring value to my day, and those relationships have turned into tangible, valued business partnerships.
5) Referrals, Introductions and Connections
Supporting others work, accomplishments, life events and activities is a key part of networking and relationship building. Be kind, be a connector, be a giver and a catalyst when you network. Givers get more.
Some say that the virtual relationships we make online are not real relationships. I challenge that and say that social media platforms are the most natural way for human beings to fulfill their human need to connect. Virtual connections are the bridge to connecting in person, by phone, or Skype.
How glorious and wonderful it is to meet other professionals and business people who are like minded, spirited and goal oriented. When people finally meet in person after meeting online, many times they feel like they already know each other. Networking gives us all a place to meet up, greet up and grow up together.
So how do you benefit from networking?
Meet Up Photo via Shutterstock


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The general manager of a business partner of Connecticut's Domestic Bank has pleaded guilty to his role in a scheme that siphoned millions from automated teller machines.
John DeMilo, 42, of Branford, Connecticut, faces a maximum of 30 years in prison, after pleading guilty on Tuesday in the U.S. District Court for the District of Connecticut.
DeMilo's company, New England Cash Dispensing Systems (NECDS), operated a network of ATMs from 2000 through 2010 under a joint agreement with Domestic Bank. The machines, which can be found in gas stations and convenience stores in the northeastern U.S., bore the Domestic Bank brand, but they were stocked with cash provided by both NECDS and Domestic Bank.
NECDS was responsible for maintaining and loading up some Domestic Bank ATMs with cash.
Prosecutors say that DeMilo and others gamed the system, ripping open courier bags and refilling the NECDS ATMs with cash that was supposed to go to Domestic's ATMs. By falsifying accounting for the scheme, they kept Domestic Bank in the dark for several years.
The crooks assigned their ATMs to different "clubs," depending on the number of $20 bills that would be diverted. There was a "500 Club," where US$10,000 was removed from the cash bag, a "300 Club" ($6,000), and even a "200 Club" ($4,000).
Between 2007 and February 2010, Domestic Bank lost about $4.8 million, prosecutors say.
DeMilo is the second NECDS executive to plead guilty in this case. Last month the company CEO, Joseph Sarlo, pleaded guilty to a single count of bank fraud. He is set to be sentenced Jan. 3. DeMilo's sentencing is Jan. 28.
Robert McMillan covers computer security and general technology breaking news for The IDG News Service. Follow Robert on Twitter at @bobmcmillan. Robert's e-mail address is email@example.com

subset: commoncrawl


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Chosen your pack but not sure which size will fit you best?
PackSizer 2.0 is an innovative app which uses the camera on your device to match your torso length to the right pack size across Osprey's entire pack range.
In just 3 simple steps, PackSizer 2.0 will use a full-length photo of yourself to provide you with your pack size. There is also an option to size yourself manually if you wish.
Have someone take a full-length photo of you
Mark your height
Mark your torso
Your pack size result
Once you have received your pack size you can browse all Osprey packs which will fit you. You can filter packs by activity, find out more about individual packs and go through to the website to buy your chosen pack.
PackSizer 2.0 also features a Resources centre where you can discover Guides to help you choose the right pack and learn how to prepare for your adventures.
Filter packs by activity
View packs in chosen activity
Choose a Pack
Read our useful guides


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Alan Wong's Amasia: Grand opening
Thirteen years ago, when Alan Wong opened The Pineapple Room, the menu was three pages of pupus. This was before Jose Andres popularized small plate dining in the US, before the word "tapas" were (mis)used on every new restaurant's menu, before izakayas became popular here.
It lasted three months. People thought the portions were too small, they didn't understand that plates were meant to be shared and "people were looking for the entree," Wong says.
Now, Wong's trying again with his restaurant in the Grand Wailea, Amasia, with 65 menu items of small plates and larger plates meant to be shared family-style. It's too early to tell whether the concept will stick this time around, but the climate for shared plates is certainly more receptive these days.
For a chef who believes in reinvention and evolution in order to "keep doing what you're doing for 17 years," it's appropriate then that he's revitalizing his old concept. The menu has some Alan Wong classics but also some items that reflect his travels. Wong spent over half a year in menu development for Amasia, working with chef de cuisine Chris Damskey, who most recently worked at the Market by Jean-Georges Vongerichten in the Boston's W Hotel; sushi chef Jeff Ramsey who had a stint at Jose Andres' Minibar in DC; sous chef Dee Ann Tsurumaki who once helmed the restaurant at Peninsula Hotel in Hong Kong; and sous chef Miya Nishimura, previously sous chef at Alan Wong's flagship restaurant.
A look from Amasia's grand opening Monday night, a grazing event with about 200 guests, offering samples of Amasia's menu items.
Amasia's space was previously Kincha, evoking a Kyoto teahouse. The space has been opened up somewhat, but most of the features, including the wood from Kyoto and 500 tons of Mt. Fuji rock have been preserved. For regular service, diners can sit along the robata grill, sushi bar, or in the dining or tatami rooms.
Above: Alan Wong classics in miniature form. On the left, whole tomato salad with li hing dressing; on the right, chopped ahi, avocado salsa, wonton and soy wasabi.
Above: tako salad with soy vinegar gelee and bubu arare.
Above left: beef tartare with uni; right: "Loukanika" sausage from the robata grill, on cardamom yogurt and topped with pickled fennel. Wong created this dish for a James Beard Awards reception, drawing on a recipe from one of James Beard's cookbooks.
Pastry chef Michelle Karr-Ueoka reinvents Hawaii's classic sweets as well as the Twix bar. Above left: Karr-Ueoka's version of a Twix. The vases behind are filled with li hing strawberries and pickled pineapple with star anise. Right: Karr-Ueoka's immensely popular pineapple shave ice, with Hawaiian vanilla panna cotta, lilikoi sauce, haupia sorbet, coconut tapioca and hand shaved, frozen pineapple. One of my favorite desserts ever: tart and sweet, creamy and icy.
Small plates: $4 (Wailea sweet potato with coconut-ginger cream) to $18 (taro croquettes with "ham and cheese" tomato jam); raw and sushi bar: $7 (Kumamoto oyster shooter, infused tomato water, wasabi pearl) to $50 ("Jefu" set — twelve premium nigiri and king crab California roll); family-style large plates: $14 (kim chee fried rice) to $85 (whole chili garlic Dungeness crab).
Inside the Grand Wailea, 3850 Wailea Alanui Dr., Wailea, Maui, wailearesortdining.com/alan-wongs-amasia/


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Sample content moderation disclaimer for congregational Facebook Pages
If you are looking for a content moderation policy to help guide Facebook Page administrators, Emerson Unitarian Universalist Church has provided an excellent sample.
In addition, many congregations may find it useful to post a public disclaimer in the "General Information" section of the "Info" tab on the congregation's Facebook Page. (My recommendation is to begin the "General Information" section with upbeat information about your congregation, then to add the disclaimer farther down in the "General Information" section.)
Congregations are more than welcome to adapt the content moderation disclaimer which is currently on the Facebook Page of the Unitarian Universalist Association (UUA). It reads:
About this page:
The UUA welcomes all people to contribute to conversations on this page and to share content directly related to Unitarian Universalism. Wall posts, comments, photos, and other content posted on this page are expected to be relevant and respectful.
The UUA has the right to delete any inappropriate content from this page, including but not limited to: irrelevant content, redundant content, hateful content, malicious content, uncivil or disrespectful content, attacks or complaints against an individual, financial solicitations, endorsements of a political candidate or party, and content that violates Facebook's terms of use, code of conduct, or other policies. Content that violates Facebook's policies may also be reported.
In the case of the UUA's Facebook Page, "irrelevant content" is generally considered to be content that does not directly relate to Unitarian Universalism. If your congregation's Page is intended to be a place for discussion about a wider variety of topics, you may wish to strike that phrase or develop a different definition of relevant content. That said, the rest of this disclaimer offers a good starting point for congregations looking to encourage respectful and positive contributions to the congregational Facebook Page, and to identify and discourage inappropriate content.


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Import Games
PARASITE EVE FULL WALKTHROUGH By EXDEATH MU WHAT IS PARASITE EVE? PARASITE EVE is the new Squaresoft cinematic style RPG. It is one part BIOHAZARD/RESIDENT EVIL (for the exploration sequences and overall mood) and one part CHRONO TRIGGER (for the RPG style battles). It is the story of a female cop who works the 17th precint of the NYPD. Ever since her mother died mysteriously when she was a child she has wanted to become a cop. The game begins at Christmas time 1997 where our heroine is attending a late night opera at Carnegie Hall. To everyone's surprise the lead singer not only sings, but consumes the entire audience in flames with her devilish powers! She mentions her name, Eve, and as it turns out she has the power to manipulate mitochondria...a vital part of the cells of living organisms. By manipulating the mitochondria she can mutate all sorts of harmless creatures (such as mice) and turn them into bloodthirsty beasts. Aya makes it through the ordeal of the opera fire and the rest of the game is, to put it simply, a hunt for Eve. Of course, it isn't that one sided...the game has fully fleshed out characters and a deep plot as well. I highly recommend this game...it's technically brilliant (gorgeous SGI graphics, superb FMV, well rendered polygonal characters, and a stellar soundtrack) and filled with some pretty original gameplay to boot. Anyway...on with the show. THE GAMEPLAY The game plays VERY much like BIOHAZARD/RESIDENT EVIL 1 and 2. You play a single character, Aya Brea, and move her about on fantastically rendered SGI backdrops. You can run, open drawers and cabinets etc., find and collect items, check your inventory (which has a limited number of slots like BIOHAZARD), equip certain weapons, etc. just like BIOHAZARD. In fact, it plays almost EXACTLY like BIOHAZARD...only better in my opinion. There are some extras like the ability to equip all sorts of different body armor and Aya's arsenal is much bigger than the BIOHAZARD selection. However, the BIGGEST difference comes in the way of battles. Instead of fighting in COMPLETE realtime BIOHAZARD style, the game switches to a more RPG like battle. More info next... THE BATTLE SYSTEM PARASITE EVE's battle system is fairly unique as it combines the traditional RPG elements as well as excellent realtime elements. When you run into an enemy (RPG random battle style) you aren't switched to a brand new screen, but are instead given all fighting options right where you stand. You have an AT meter (Attack meter) that, when filled, allows you to choose what to do. Choices include: attack, run, use item, or use PARASITE ENERGY. PARASITE ENERGY (spells) is shown by a meter as well.each spell uses a certain amount of PARASITE ENERGY and if you have enough energy remaining in the meter then you can use the spell of your choice. PARASITE ENERGY gradually refills itself during the course of the battle, as does the AT meter. Here's where it get interesting though. While you are waiting for your AT meter to fill, you don't just sit there like a moron as in most RPG's.instead you can control Aya in realtime and dodge enemy attacks. Once your AT meter fills then the screen freezes and allows you to decide what you wish to do. Very cool. THE COMPLETE WALKTHROUGH DAY ONE - RESONANCE CARNEGIE HALL: After viewing the insanely awesome intro FMV you are ready to begin. Start a new game and after a short and sweet little FMV sequence you will see Aya getting helped out of a limo at the opera house. You get a chance to name Aya...so go ahead leave her name as is or make one up for her. Once you get control of Aya just walk her through the opera house doors and once inside talk to the man standing there or don't...it's entirely up to you. Then go straight up and through the doors. The opera is in session, sit back and enjoy the VERY cool sequence that follows and once given control of Aya again just walk up onto the stage and a battle with EVE will follow. EVE FIRST BATTLE - 40 HP: Don't waste any bullets on this pathetically easy boss (as you will need all you can save), just equip your police stick and run up to her while she is storing power for her beam and bash her. When she's about to shoot her beam at you (it's obvious when she is) simply run to the left or right to dodge it. You should have no problem AT ALL draining EVE's 40 HP and if you do I feel sorry for you. Once you defeat EVE, Aya has a sort of flashback and when she comes out of it EVE floats away. Pursue her to the next area where there is a large hole in the floor, and open the chest in the corner to get an 45HP replenishing vial (NOTE: Items in this game sometimes differ game to game...what is a 45HP+ vial in one game, may be something else when you play again). EVE has obviously gone into the depths of this hole and you must follow her. Choose the top choice which lets you jump on in. After a strange encounter (you'll see) you have control again and just go straight up where you see doors in the distance. You have reached a long hallway with numerous doors on both sides. All are locked on the first screen so move on down the hallway. You will hear the shriek of a mouse and witness a very cool FMV which shows how the mitochondria mutation works (gross!). Now you must battle the dog sized rodent...no hard task. Once again CONSERVE AMMO, use your police stick. The fighting pattern of the mutant mouse is simple...he'll run at you, stop, and shoot three fireballs at you with his tail. The fireballs are almost EMBARASSINGLY easy to dodge allowing you a chance you run up and knock the little critter senseless. Once you have defeated the rat (you did DEFEAT the rat right?!) then you have access to the first two doors in this area. Enter the right one and you will startle an opera performer who proceeds to run from the room. Go over to the lockers, open the one that is second from the left, and receive 6 bullet clip. Now enter the door on the left, open the third locker from the left and recieve another 45HP+ vial. Ignore the bodies on the floor, leave the room, and enter the third door down on the left side of the hallway. In the room open the chest in the corner for another 45HP+ vial and nudge the body at the desk so that it falls over. Search the body to recieve a key. Before you leave you can move some clothing in the back of the room and release a parrot that flies around, but this is completely pointless. When you're back in the main hallway run back to the first screen of the hallway and enter the door on the left. While you are running to this door you may encounter random mouse mutants, but they are just like the first one you met...and just as easy with only about 13 HP each. Once you have reached the room open the chest that is in plain sight to recieve a gun power-up. Now go over to the left corner and you can break through the wall to access a secret room. Enter the room, open the chest inside, and recieve some body armor that is definately better than what you are wearing now so EQUIP IT. Now you can leave the room OR open the wooden cabinet and battle the mouse mutant that comes soaring out...the choice is yours. Once you are back to the hallway enter the first door on the right and move EVE south to find a chest that holds a 45HP+ vial. Now you can leave through the door you came in or go north and exit through another door after fighting a group of baddies. Proceed north in the hallway to screen two of the hallway and enter the second door on the right. In this room open the closet in the back and get a 6 bullet clip then leave or mess with the parrot until it gets pissed and fights you. Anyway, once you are back to the hallway enter the door that is right across from the one you are at. Open the closet for another bullet clip and then read the book on then read the book on the table which gets you another key. Now that you have this key you can open the main door at the end of the hallway...do so (save first...). Inside you see EVE playing the piano (is this what she does in her spare time?) so go up to her and watch the FMV. Afterward it's time for another battle with her. EVE SECOND BATTLE - 80 HP: Another simple boss. However, this time I do recommend the gun. Her pattern is simple so just watch her closely and you can't lose. She will float around and then fire beams at you, 2 beams this time instead of one. When you see her hands lighting up just move Aya BETWEEN her hands so that the beams go around you...one on each side. Then EVE will move to the left with the beams still going full blast so maneuver Aya up slowly so she stays between the beams. Once the beams disappear run up to EVE and open fire. There is a chance that she will simply slash you with her nails if you get TOO close, but this is rare. This fight is as easy as it can be. If you really suck and require healing at some point in the battle then just use a 45HP+ vial or your 30HP+ PARASITE ENERGY spell. After you beat EVE Aya will experience another flashback and when she's comes out of it EVE is gone. There is a hole in the upper left- hand corner of the room, and you must pursue EVE through it by selecting the top choice. You have now reached the sewer (being a cop is such a great job...) just go north and fight any monsters that wish to mess with you. They are basically just mutant mice and mutant frogs...all fairly easy. Once you reach an area with a stairway on the right and left, ignore them and open the chest to the left to receive a new weapon. Equip the gun as it is much better than what you have, and move north until an event happens. After the event there are two well concealed chests in the right and left northern corners. The one on the right contains a gun power-up, the one on the left an 45HP+ vial. Now pursue the little girl into the next area, but don't pass up the hidden chest just to the left of the door which holds inside it a 6 bullet clip. In the next area proceed left, kill two frogs and click the button to the left of the gate. This button serves two functions...the top choice opens the gate and the other allows you to save your game. Open the gate and enter the next area where you will meet EVE once again. Run up to her and an FMV sequence will follow. Now you will face a new foe. SEWER BOSS - TAIL 80 HP - HEAD 120 HP - TOTAL 200 HP: This boss is another in a long string of easy battles. It has two portions, a head and a tail. The head has FAR too much defensive power for you to mount a serious attack on it so go for the tail at first. The boss will slash his tail at you and unleash a bunch of green beams with it, but they are simple to dodge by maneuvering between them. Once you dodge just run up to his side or back and fire on his tail. Continue this pattern until you defeat the tail. Now you can attack the head of the monster. He has a new attack in which he fires 3 flaming lasers on you per turn. The lasers are easy to escape from by just running in the opposite direction. Then just fire on his head and continue the pattern until he dies. Once you have sent the SEWER BOSS to an early grave you appear outside the opera and get questioned by a reporter. Daniel Bo Dollis, a cop who Aya really looks up to as a father figure, comes along and knocks the shit out of the nosy reporter. Then he gives you a ride to the station. DAY TWO - FUSION N.Y. POLICE DEPT: The day starts here with an automatic sequence in which Aya speaks to Daniel, a few other NYPD guys, and the Chief. Once you get control of Aya there is a save point in the lower left of the room, but if you already saved it at the beginning of the day then there is no need to use it now...just remember it for later. Now leave the offices by the door next to the one that leads to the Chief's office. Outside in the hallway enter the first door on your left to enter the locker room. Open the second locker from the right at the top of the screen to get some new body armor, and open the one second from the left to get an 90HP+ vial. There is nothing more of interest here so it's back to the main hallway. Take the next left which happens to be a stairway going down, and once you reach the bottom go southwest and enter the door on the left. Inside open the chest to your right for an Upgrade Tool, open the chest in the northeast corner for a 45HP+ vial, and open the chest to the left of Wayne Garcia (the man at the counter) to get a 6 bullet clip. Talk to Wayne and Torres Owens enters the room and takes over...he also gives Aya a nice new gun! Now you can leave this room once Wayne explains the weapon upgrade process (whenever you find Trading Cards on your journey bring them to Wayne to get special favors in return). Go back up the stairs outside and you will see Ben (Daniel's son), a child dressed in bright red clothing...walk up to him to start a little sequence. Once the sequence is over go back to the Chief's office and speak to him...this triggers the Press Conference over the opera incident to begin session. This sequence is automatic and once it is over you are back in the Chief's office getting yelled at. When all is said and done leave the offices and when you're in the main hallway enter the double doors on the right. Now exit the police station. A map of New York comes up and you have 3 location selections...just choose the Museum for now. MUSEUM: Aya and Daniel have a nice little conversation on the way, and once you arrive just follow Daniel up to the entrance. Talk to the old geezer who then lets you inside. He opens up an iron gate that locks a stairwell and allows Daniel to go on up. It takes Daniel about an hour to make it up the stairway (I've never witnessed such slow walking...) so go take a piss or something while you wait. Once he FINALLY makes it don't even bother following him because you can't at the moment. Instead run over to the front of the square desk to the left and search there...after finding what you were looking for you can now go upstairs (feel free to save the game before you go up at the phone on the left wall). Upstairs you see Daniel so run over to him and you will both enter a museum office. A HUGE talking scene follows and once it is over you will see the map again...choose the NYPD. N.Y. POLICE DEPT: Back at the station, follow Daniel out into the main hall. Go north to the far end and enter the door on the right (next to Daniel). You are back in the press conference room where you speak to the Chief. Once you have finished leave the station again and witness Daniel's amazing driving skills in a cool FMV! The rest of the trip is automatic and you end up in Central Park. CENTRAL PARK: Once you arrive Daniel will run into a problem at the gate...a certain reason he cannot enter the park. So it's all up to Aya...no problem right? Okay, go through the main gate and then go south until you get to a save point...DEFINATELY save as this is a random battle area! Now follow the U-shaped path and in the curve of the U search in the trees for a hard to see chest that contains a 6 bullet clip. You may have to fight snakes and such on the way, but they are simple and pose absolutely no threat. Anyway...once you reach the next screen go right and there are three gates leading into the Central Park Zoo. The middle one is the entrance, but search in the darkness of the other two gates for chests that contain a 45HP+ vial and a 6 bullet clip. Now enter the middle gate and open the chest to the left that has a new gun inside. Now proceed to the northwest up some steps to a save point next to a door (save if you wish). Inside the room that the door leads to you can open a drawer in the upper right to receive a key, a cabinet at the top of the room to get some new armor, and you can move the stretcher out of the way so that you can open a dresser and get ANOTHER new gun! Phew...what a room. Now leave the room and go right until you reach a new door, enter it now that you have the key. Inside go through the shattered glass to your left and follow the little path around the glass hallway until you reach an area with three chests. The chests contents are a 90HP+ vial, a poison protection potion (lessens the chances that an enemy can poison you), and a body armor power-up. Now you have gotten everything of interest from this room so leave the area and go right again once you are outside. You will see an entrance to another area above you, but ignore it for now and get the chest hidden behind the column as it contains a 15 bullet clip. Now you have a choice...you can either go through the entrance now and get to another part of the game or take the longer route and pick up a bunch of items...it's up to you. If you wish to enter now, just do so and follow the left path to end up at the next part of the game. Now for the longer path...ignore the entrance and continue going right...you will see some steps going down so take them. You will be in an open area with benches and a chest...open the chest for another 15 bullet clip. Now go southeast to end up in another place with nothing of interest so just follow the path right and then go up to reach the next area. In this area there are two chests...the one in the lower left contains a 90HP+ vial and the one in the lower right contains a 15 bullet clip. Once you have raided the chest go up over the bridge and into the area where you would've ended up had you taken the entrance earlier. You are in the upper right hand corner of this V shaped path so get yourself over to the upper left side where there is a gate that leads to the next area. Here just go straight up, ignoring the left path, and at the next area go straight up again and into the doorway. Inside you will see EVE on the stage so run to the left for a nice, disgusting FMV sequence to begin. Once it is over have Aya exit the area to the left. You will be back outside so run to the right and you will see the little girl that has been haunting your visions...follow her backstage. Run up to EVE when you see her and she will float off...pursue her and end up back outside. Now go back the way you came and take the left path that you ignored earlier. You will be in an area where you can go up or left...if you go up through the pavilion you can save your game at a phone booth there AND pick up a chest in the corner that holds a 15 bullet clip, otherwise go left. Before you go though AT LEAST search the pavilion, you can get two hidden chests within it. The one on the left has a 15 bullet clip, the one on the right has an Instant Revive potion (revives you in battle when you die)...these chests are hard to find at first (because you simply CAN'T see them), but keep trying THEY ARE THERE. Once you have gone left you will see the little girl running downward and you should run after her. When I say SHOULD I mean that this area is pretty much a maze and you can reach the same point a variety of different ways, but I'm going to guide you through the route that gets you ALL of the chests and items. To do this you must follow the girl DOWNWARD, pass up the left path, and take the first right that you come to. You will see the girl running left this time so follow her that direction and follow the path around taking a right at the bottom and then go south on the next path to get to a chest with a 15 bullet clip. After getting the chest go back down the path and just go left until the next area where there is a chest next to a bench that holds some body armor. Continue left across the bridge into the next area where there is another bridge going down...go down this bridge to get a chest containing a body armor power-up. Now go back up the bridge and follow the path straight left into the next area where you will see the girl again...running left. Instead of following her take the first path up, take the left at the top, and then go down the first time you can to get a chest containing an Upgrade Tool. Now just go up, left, and follow the path to the left and into the next area. In this area just follow the path down-left until you reach the next section, where you do the same thing...follow the bridge down-left into a new area. Now you are in an area with staircases and a path in between them...take the path (the stairways lead to the same place with NO treasures) and get the two treasure chests on the way that both contain a body armor power-up. In the next area area just go up-right to exit the screen and then on the next screen there is a phone booth where you can save...and you DO want to save here. Then go right and you will meet a boss. SNAKE BOSS - 200 HP EACH - TOTAL 800 HP: This boss is really not too difficult...just make sure you have your best weapon equipped before you take it on. The snakes pop out of the ground then shoot little spiked balls at you that explode and send needles in all directions. What can I say you know? Just dodge quickly THEN shoot...that's the best way. You may be a bit overwhelmed at first, but once you kill one snake there is less pressure on you...then you kill another and another. The only problem is...the snakes that remain get much bigger as you kill off one of their own. Once there is only one snake left he is HUGE and he always pops up in the same place and has two attacks...the spiked ball (only MUCH bigger and with more range) and a sweep where he lies down and swings his body across the screen. You can just beat this form by just standing at the snakes base and firing away with your gun...sure you'll take some hits but when wounded just heal with your 60HP+ PARASITE ENERGY spell or a 90HP+ vial. He goes down in no time. Once you beat the snake exit to the right of the screen, and in the next area run up to EVE who is floating on the carriage. After talking to her, board the carriage and enjoy the "flaming horse" FMV. Once it's over...it's time to take on EVE yet again. EVE THIRD BATTLE - 300 HP: Of course she is also, yet again, EASY! You have a VERY small space to move around in, but that actually makes this particular battle easier. EVE has two lousy attacks...one is her slash were she swings at you with her long arms, the other is her power beam where she flies into the air and fires a huge beam at you. Just shoot her and then run away from her to avoid her slash attack, and when she flies into the air stand in the MIDDLE of the carriage and wait. As soon as you see her beam forming in the carriage notice what corner it is forming in and run to the opposite corner quickly and you will escape undamaged. Then continue this pattern...she's simple. After the battle watch the next cool FMV and then there are a bunch of automatic scenes so pop open a cold one and relax. There is ANOTHER FMV, then MORE automatic scenes...and finally DAY TWO comes to an end. DAY THREE - SELECTION SOHO: At the beginning of Day 3 you find yourself in a room. In the upper right there is a chest containing a 30 bullet clip. Leave the room and once outside you will talk to Kunihiko Maeda, a man who works in the department of pharmacology at a Japanese University. After running through the dialog, Daniel pulls up in his cop car, and now search the trash area to the left to receive a trading card. Now exit the screen to the left and enter the gun shop in the next area with a little help from Daniel. Search inside for a total of 8 items including two gun power-ups, an upgrade tool, a 15 bullet clip, two different new guns, a new police stick, and some nice new body armor. Exit the gun shop and go back to the screen where Daniel's car is parked and exit that screen to the right. Now enter the pharmacy and collect all items within, which are as follows: a green potion, an Instant Revive potion, an upgrade tool, an armor upgrade, a 180HP+ vial, a weapon upgrade, and about 3 other items which can be found by simply searching all cabinets, etc. Now leave the pharmacy (save your game first if you wish at the phone on the counter) and go back to Daniel's car, talk to Daniel and Kunihiko, then walk up to the car and select "OK" to bring up the city map. Select the Museum as your next destination and prepare yourself for one enormous automatic scene in which a lot of the mitochondria elements are explained in dialog and FMV. When it is over your map comes back up, it's night, and you must choose the N.Y.P.D. as your next destination. N.Y. POLICE DEPT: After talking to Kunihiko and Daniel you can leave the main entrance and enter the hallway (be advised this is a random battle area). Speak to the man on the floor twice to receive a 6 bullet clip. Go south and enter the door on your left, search the second to right locker to receive a 180HP+ vial, and talk to the man on the floor twice to receive a 6 bullet clip (there is another locker that can be opened, but is locked for now). Exit the room, enter the door below you and speak to the man on the floor twice for a 30 bullet clip (save your game if you wish). Enter the Chief's office and talk to the man on the floor twice who may or may not give you an item. Now go back to the main hallway and exit down the stairwell, then enter the weapon's room. An automatic sequence will follow and afterward Wayne will be back in business (give him all trading cards you have and upgrade if you wish). Now go into the other door in the hallway that is busted open and talk to the man on the floor twice to receive a 6 bullet clip. Now go back up the stairwell, go north, and talk to the man on the floor twice to receive a 15 bullet clip. Continue north and enter the conference room, and get the chest in the corner that contains some very good body armor. Exit the conference room, take the stairway that leads up and search the guard on the floor to get a 6 bullet clip. Proceed left down the hallway, enter the first door you see, get the chest in the corner that contains a 180HP+ vial, and be prepared to take on two monsters that break through the window to attack you. Exit the room, proceed left passing the new hallway and enter the door on the far left. Inside search the chest on the floor to get an armor power-up, then search the chest on the desk for a 180HP+ vial (save your game before leaving). Exit the room and go north in the hallway that you passed up beforehand. Once you reach the top you see a new FMV sequence (sick!). In the next area enter the first door on your right and meet a woman who replenishes your HP. Exit the room, search the man on the floor to receive a special key that opens up the locked locker which when opened gets you a trading card. Proceed up from the man on the floor and enter the room where you will fight a really easy monster and receive a kick ass new gun for your efforts. Open the chest to your left to get an armor power-up, then speak to the man in the corner to get a 6 bullet clip. Exit the room and proceed to the right down the hall and take a left at your first opportunity, passing up the far door forever as it contains absolutely jack. Now you will be in a hallway with a blood pool.run to the door at the far end and enter it. You have reached the room where the Chief and Ben are cornered by a mutated German Sheppard.time to prove what you've got. THREE HEADED DOG BOSS - LEFT HEAD 300 HP - MIDDLE HEAD 450 HP - RIGHT HEAD 200 HP - TOTAL 950 HP: This boss is the most difficult yet, but that's not really saying much. He is, once again, a fairly easy boss. He has about 4 attacks total, and none of them are absolutely deadly. His strongest attack is his leap attack, in which he leaps at you and bites you causing some pretty big damage but less than 100 HP. Then he has a beam of light attack where he fires out a thick yellow laser and rotates it quickly left and right (not TOO hard to dodge if you get moving as soon as you see him start the attack). Then he has a ground pulse attack which is basically a pretty strong purple pulse that travels by ground.in a huge circle all around him. His final move isn't even an attack, but rather a healing power that gives one of his heads 100+ HP. Just have your best gun equipped and fire away at one head at a time. It is probably best to go for the right head first, as it has the least HP. Anyway, whenever you get weak just use a 90HP+ or 180HP+ vial.or just use your 60HP+ PARASITE ENERGY spell to conserve items. This guy isn't too difficult as I previously said, but it wouldn't hurt to have one of your Instant Revives just in case he gets in a lucky shot. Good luck. DAY FOUR - CONCEPTION N.Y. POLICE DEPT: At the beginning of Day 4 you are in the Chief's office talking to Daniel and some other folks.once the conversation is over leave the office. Save your game here if you want and then go up to the room where the woman filled your HP earlier. Here you will see Kunihiko again and Daniel will also enter and give you a 30 bullet clip. After this, it is night, and on the map choose the Hospital as your next destination. HOSPITAL: After the driving sequence with Kunihiko you find yourself in front of the hospital. Talk to Kunihiko to receive a key, then enter the building. This is a random monster encounter area so be prepared. Once inside, save your game at the phone on the counter and get the chest in the lower left hand corner which contains a 15 bullet clip. Exit this room to the left as the door above you is locked for now. In the next area you will see the little girl and after the sequence press the button to the right of the elevator to open the elevator door.now enter the elevator. Push the keypad on the side and after a strange elevator ride you must push the keypad again to open the door and exit. In the next area the power fails, and all of the lights go out. Go down and once you reach the next hall enter the first door on your right after going north a tad. Inside you will see a glimmering object on top of the shelf to your right.get it, it's a key. Now get the other two chests in the room which contain a 30 bullet clip and a great new gun. Exit this room by the upper left door and you'll find yourself in a new hallway. Here you will see the little girl again, and afterward enter the door to your left. In this room open the desk drawer to get a key and get the chest that contains a 180HP+ vial. Save your game and exit this room to the left. Here there is but one thing to do and that is to get the armor power-up in the lower left hand corner.now exit through the lower right hand door. Proceed south in this hallway and enter the door that was previously locked. Inside you will find two chests containing an upgrade tool and a weapon power-up, and after you've gotten them exit the room to the north. Here just go straight up and search the medicine cabinet for a key, then search the dead body for yet another key. Now head all the way back to the hallway where you last saw the girl and enter the door she disappeared into. You will see the girl again and get the chest right in front of you that contains a new gun. Now go south and get the weapon power-up glimmering on the floor in the corner. Go back into the hall and enter the first door on the right. Inside get the two chests that contain an upgrade tool and a 90HP+ file, and don't miss the key in the lower right hand corner. Leave this room and run up to the power box where the little girl was standing until you see it in close-up. Here click on the right side of the box three times to light up all the white lights. Next, click on the left side, choose the second selection, and afterward click again and choose the first selection. You have just turned back on the power. Now exit to the right and enter the elevator, click on the panel to go back to the first floor where you will see the girl AGAIN. Now go right, save your game, and enter the door above that was locked before. In this room talk to the two people in the lower left hand corner, then exit to the right (first get the hidden trading card that is completely not visible behind a cabinet). Aya will have another flashback in this room, then talk to the nurse in the left hand corner who will give you key. Now get the armor in the chest to the right, then exit this room. When you are back in the hospital waiting room go left and through the door on the far left by pressing the green button. Here go north all the way and get the chest that contains the weapon power-up, and enter the door to the left. Here you will fight a weak creature and get a 30 bullet clip in the lower right hand corner. Before you leave turn the far left wheel above the chest, then exit. Now go back to the elevator, push the pad inside and choose the third option. Now enter the door on your left and get the chest that contains a new weapon. To open the northern door click on the red arrow on the left wall, then turn Aya facing up and click to push the machine out of the way. Now push the red button behind the machine and the northern door will open. In the next area (beyond the northern door) get the armor power-up in the chest in the upper left then exit the room at upper right. Enter the door on your right here and get four things: search the blue pile for an item, search the notebooks for a key, open the chest on the stool for a green potion, and open the chest on the counter for a 30 bullet clip. Now SAVE YOUR GAME at the desk, then leave and enter the elevator to the north. You will see a super FMV with jets deployed over New York then, after pushing the button in the elevator, you'll get to the roof where you get to fight the easiest boss in history. SPIDER BOSS - 750 HP: This boss is the ultimate pushover. He has three little wimpy moves. His slash is how he responds to your getting too close, he doesn't like that...it's a pathetic attack as far as damage goes too. Then there's his fireballs, which are EASY to dodge if you just run solid in one direction...he'll miss. Then there is his ONLY scary move, which doesn't even have to be scary, and that's his triple web attack...scary because IF it hits you then you are frozen and are wide open for his fireball attacks. Of course, if you know his strategy he's a walk in the park. Just stay pretty far away from him and continue running around him counter-clockwise. He'll fire his three webs at you and miss if you are far away enough. Then run up to him and fire with your best weapon. Now he will shoot a fireball at you or slash at you, both of which you can easily cope with I hope (the fireball by dodging it, and the slash by being a man and taking it...no crying babies allowed here). Then fire on him again. Now, chances are he'll do another fireball before his web attack, but if you don't want to take a chance, then don't. Anyway...follow this simple pattern, and you'll realize how much of a true wimp this boss is. After you do about 450 damage, the camera zooms in and you fight the rest of the battle in close-up. Kick his ass. Once you have won the spider blows up a big hole and falls in. You'll see EVE and talk to her. After a SUPER cool FMV it is time to RUN down to the lower left corner as those jets are coming FAST!!! Now, you'll see another righteous FMV...then you'll fight a wimpy baby spider who just a normal enemy. Once you reach the bottom (in automatic sequence) you are greeted by Daniel and Kunihiko who drive with you back to the station. Just go to the Chief's office and talk to the people there...end of the day! DAY FIVE - LIBERATION CHINATOWN: This day actually starts at the main map, so CHOOSE Chinatown. Once there go north and in the second area get a chest to your right containing an armor power-up and a chest to your left which holds a 180HP+ vial. Go north and get the two chests to your left here that contain a weapon power-up and a new gun...then save at the phone if you wish. Go north again and you will see Kunihiko looking into a sewer, speak to him and he'll give you a key. Now get the chest in the upper left that has a 30 bullet clip, and enter the sewer. NOTE: This section is a maze type area and I have given one of the fastest ways through it here that still gets you the good armor (with only ONE out of the way item noted, other than the ones you get ON THE WAY). There are about three other chests that I didn't mention here, and they don't contain much interesting anyway. Still, if you wish to find them...more power to ya. Anyway, in the sewer after you FIRST go in take a left and get the chest for a 15 bullet clip, go left, left again, then north for an upgrade tool. Go south, left (get green potion here), left, south (get great armor in a chest here), south, south, and south. You have now reached an open type area, climb the ladder to your right and go all the way right to get a chest containing a new police stick. Now backtrack and take the way down that you just passed to reach a new area. Here you will see an FMV sequence, then go dowm/right and down the ladder...get the chest here that has an upgrade tool. Now go back up, take the stairway leading up, and enter the door. Here just enter the door on your left and get the chest in the next area with a 30 bullet clip inside (save your game here too). Now click on the console in front of you and choose the top option and the next top option. Do it again but this time...top option, then bottom option (watch FMV). Now click it and just push the first bottom option. Go through the door to your north and you'll see the results of what you did. Go straight to the right and exit through the door there, then go straight up the steps and through the door. Now you are in the subway, so go left and climb the wall. Here get the two chests containing a 180HP+ vial and a weapon power-up. Take the left path up and get the chest containing a 30 bullet clip on the way. You are now on a new boss. CENTIPEDE BOSS - FIRST FORM 800 HP - FOUR SECTIONS 150 HP EACH - TOTAL 1,400 HP: This boss can be tough if you don't know his strategy, simply because IF his moves hit you...they HURT! His moves include his simple smash in which he brings his head down on you, his poison balls which he fires into the air and lets them land on you for damage AND poisoning, and his lightning bolt in which he swirls around about 45 degrees and lets loose a MAJOR killer bolt at you. The strategy actually makes him pretty easy though! Just stay right at his side towards his tail on his left (his REAL left) side. Just keep moving with his tail, firing, moving with his tail, firing, etc. With this method, the only move he has that is ANY threat is his poison ball attack...and that alone is no big deal. As long as you are towards his hind area and right at his side, he can use the lighting bolt attack where he turns 45 degrees VERY fast, and he'll still miss you barely. This strategy is tried and true...you can't lose if you do it right. After you do about 800 HP damage he explodes into four segments that dance around you and fly into you for big damage. This part is difficult at first because there are NO safety zones! Just concentrate on killing ONE of them very quick so you'll open up a safe zone. Now there is an empty space so try to stay in it and blow the other little bastards away. I can practically PROMISE you that you will need to use your 280HP+ PARASITE ENERGY spell at least once in this part of the battle so don't be afraid to do so. Anyway, annihilate those pesky things and stand victorious in the end. Now, continue north and go to the end of the bridge...search the dead cop and get his key. Now you are instructed to insert DISC TWO...do so. Go back down the bridge and back to where you where...go FAR to the right to find a hidden path and follow it down to enter a subway car. Inside the car, get the three chests that have body armor and two upgrade tools. Now leave the car and take the middle or left path down. Go down again to end up at the save point area...no go down a screen and get the chest containing an armor power-up. Exit the area through the iron gate now that you have the cop's key. At the map it will be dark now so choose the Warehouse or Museum. WAREHOUSE (optional): This is an optional location, but it also gets you the strongest weapon in the game...your choice. Anyway if you decide to go here there is a cop at the gate who eventually runs off and you can enter...get the chest directly to your right which has a new weapon (this one is not the one that is the best...obviously). Now go north and enter the warehouse. In the first room, get the chest to your left that contains some body armor and exit the area to the north. Here, go down/right and get the key glimmering on the floor. Exit the area through the door in the upper right and in the next area go directly down and enter the door on the left. Here get two chests...one has some body armor, the other has a clip. Go up the steps to the left and go past the save point, up a ladder, and to another chest which has a weapon power-up (now save). Exit the room through the door on the left, go across the straight bridge, and ebter the next door. Here get the three chests which have ywo armor power- ups and an upgrade tool. Now climb down the elevator shaft to the north. Here you will face a boss. CRAB BOSS - LEFT CLAW 400 HP - RIGHT CLAW 400 HP - BODY 800 HP - TOTAL 1,600 HP: This boss has KILLER attacks, so strategy is a must. He has about four attacks including his regular stab attack where he stabs at you with one of his claws for some damage. Then there is his bubble attack, which hits you once or twice for about 90 HP damage each time. He also has an eyeball laser attack where is eyes pop out of their sockets and let loose two deadly beams. His final attack is also his most dangerous...his claw grab, in which he grabs you with one claw and NAILS you with the other reducing your HP to 1. The tactic on this boss is to stay at his side (much like the CENTIPEDE BOSS). If you are at his side you are completely safe from his bubble attack, and as long as you are at least a little DISTANCED from his side you are free from his stab and claw grab. So the only attack that there is to fear is the deadly eyeball lasers. These are complicated to dodge...as soon as you see the eyes come from the sockets just tear ass in a certain direction and DON'T let up until the lasers disappear. If you succeed good, if not...oh well good luck next time and just heal the damage. While fighting this creature go for his claws first because his body has ultra high defense while the claws exist...kill the claws then go for the body. If you get weak, you'll want to use your 280HP+ PARASITE ENERGY spell. Once you defeat him you get the best weapon in the game (a rocket laucher launcher type weapon...SAVE it for later). Then get the upgrade tool in the upper left hand corner and leave the warehouse the way you came. MUSEUM: Enter the museum and you'll see a person dressed in white disappear into a door on the left...save your game and pursue him/her. In this room exit down/left and reach a room where you can get a 180HP+ vial in the lower left corner from a chest. Now exit this room by another door and witness the man in white again. Now get the two chests; the one on the left contains a 180HP+ vial, the one on the left has a new gun. The man in white has locked the door he exited through so backtrack to the museum lobby now. Here go north and in the next area click on the machine to your right and choose the bottom choice to get an Instant Revive potion. Now go north again, and in this area go north and left. You will see a huge scorpion (not a boss, don't worry) and a machine...click the machine and select the middle button to get a 15 bullet clip. Now take on the scorpion to clear the way...he looks intimidating, but he's really quite simple. In the next area go north to another area and get the chest here that has a new gun. Go north (don't take the stairs) and once you reach the next area look around and then just leave...as you leave a sequence happens. Now go back from where you can, take the stairs this time, click the machine at the top and choose the second option to get a 30 bullet clip. Now go north and in this area you will see the result of the sequence that just happened. A door has been cleared in the corner so enter it and find yourself at a ladder going up or down. Up is where you want to go, however if you want to go down really quickly there is a chest with an armor power-up waiting for you there. Once you have gone up enter the door and inside click the machine and select the top choice for a 30 bullet clip. Now go south to the next area and south AGAIN (after clicking the bottom choice for a 30 bullet clip at the machine here) to get to the next area. Here take a right and go right again here after getting the chest containing a 400HP+ vial and then follow the hallway to another area. Here just go south to the next section and go through the double doors on the left here, which get locked behind you by someone. In here get the chest with new body armor and then go up to the broken window and choose the top choice which makes Aya climb outside onto the ledge. Walk to the right and you'll be given a choice again, choose the top one to have Aya drop down a floor...then enter the room to your left. Exit this room to the right and then in this area go north. Here there is a Museum shop and inside is a chest holding an armor power-up (you can't see it, but it's there under the canopy). Now go north, and follow this hallway to a large red carpeted area where you must go through the northern door. Go north in this hallway to reach the museum security office where you can SAVE finally! Also in here push the button to the right to turn on the elevators, watch a security camera video of EVE, and get the chest to the left that has a new weapon. Leave the room, go down the hall again, and watch the cool FMV of the T-REX coming to life. Now go left and in this area get the chest containing an Instant Revive potion, then go north. Here get the two chests containing an armor and weapon power- up. Now you are at the area where the destroyed room is (the one above all of the stone heads). Go down the stairs, then down and follow the way back to the museum lobby. In the lobby go up the stairwell and then into the door that is now slightly cracked. Here you see Kunihiko and he gives you a new weapon. A scene takes place (with Daniel kicking some ass) and then Aya gets a key. Now make your way back to the security office to save your game because the boss is close by to there. Once you save it, exit the office, go down the halway, take a left at the red carpet area, go up the stairs, and exit this area by the southern door. Here you will face a boss. TRICERATOPS BOSS - FIRST FORM 1,000 HP - SECOND FORM 1,050 HP - TOTAL 2,050 HP: This boss isn't too hard despite his relatively high HP. He has moves that absolutely hurt like hell so the key is, of course, dodging them. He hasn't many moves, just a lightning bolt ground attack and his charge which HURTS especially if he does three in a row. The way to beat this guy is simple...just fire at him with your best weapon (other than the rocket, save that) for about two turns then get ready to dodge his charge. At first he will only be doing one charge at a time, but as you weaken him...he'll move up to three. The dodging isn't as easy as it looks, but it can be done. However, when he does three at a time you'll most likely get hit by at least one. Anyway, when you see him about to do it just be right in his line of sight and DART quickly to the side so he goes past you...that's the basic "dodge" on this guy. As for his lightning bolt attack...just get lucky and be in the middle of its circular path, that's all I can say. He shouldn't be too tough for you, and once you've drained 1,000 of his HP his head armor comes off and you can deal even bigger damage per hit AND he doesn't do his charge anymore. He's purely a lighting bolt kinda monster after you destroy his head shell. He runs about on the screen like a little fairy and stops to shoot his lightning...this form is easy beyond belief. So KILL HIM! Afterward you may want to go back and save your game because when you continue downward after the TRICERATOPS boss it's time for ANOTHER boss (but first get the chests containing a 30 bullet clip and a 180HP+ vial). T-REX BOSS - 2,900 HP: Uhhh...this guy is kind of tough. However, at this point in the game you may have a certain PARASITE ENERGY spell that makes the battle MUCH easier. The spell I'm talking about is the best one in the game (the KNIGHTS OF THE ROUND of PARASITE EVE so to speak...NOT LITERALLY!). Anyway, it causes Aya to transform into an angel like being and she does about 250 HP damage 7 times in a row! I guess you can understand why this would help out a lot... Anyway, if you use that the T-Rex will still be alive so it's time to tell the strategy. This guy has quite a few moves in his arsenal. His basic move is his slash attack, where he just hits you if you're too close. Then there is his main attack in which he is basically a flamethrower and a huge tower of fire from his mouth BATHES the area back and forth. He also has his electric ball attack where he charges up and fires two balls of energy at you (these are EASILY dodged). He has more, but these are his most deadly and most used. Now, the strategy isn't too hard to learn and it is once again a side based strategy. When he is about to blow his fire you must run up to him and choose the correct side of him to stand on...you can tell by his body shift...go to the side farthest from where his body is pointing. You should be able to dodge the fire easily this way...as for the electric balls, just run around and those pathetic things will miss you. He's not so hard after all eh? Just to let you know, I have beaten him WITHOUT using that special PE spell, so don't go and learn it just for this boss if you don't have it. Good luck! After he's dead, exit the area by the hard to find door in the corner and you'll be in the museum lobby again. Take the elevator to the fourth floor and get the chest with an Instant Revive by the gross looking door. Ignore the door and follow the path down the stairs. Here go north, then north again, then follow this path north, then go left, the south and you will be back in the triceratops room. Exit to the south to trigger an FMV sequence. In the next room go THROUGH the broken glass case into a secret room with two chest holding a new weapon and an upgrade tool. Now exit this room by the southern muck covered stairway and in the next area enter the cracked door. Here you will see EVE and a HUGE non-interactive section begins. You can't play it, but you can watch it...and the FMV in these sequences will have you screaming out in glee. We're talking truly AWESOME stuff here. Once it is all overwith...you find yourself on an island of slime...go north to face EVE one last time. EVE FINAL BATTLE - TOP PORTION 1,800 HP - MID SECTION 1,600 HP - BOTTOM SECTION 2,300HP - TOTAL 6,100 HP - SECOND FORM 2,300 HP - GRAND TOTAL 8,400 HP: This is, in my opinion, the hardest battle in the game. EVE is one tough bitch. By the way, after fighting the T-Rex you should've gained enough levels to have that super PE spell, and you practically MUST have it here unless you are packing a BUNCH of rockets! Yes folks, it's time...time to use the Rocket Launcher. EVE has three parts to her body so the best way to beat her is to use a weapon that hits ALL parts...the R. Launcher is definately that weapon. Anyway, EVE has quite an impressive arsenal of moves on her side. She has two hands in front that shoot fireballs at you. She has two hands in back that go apeshit and fire energy boomerangs at you in QUICK succession! Also, she has a move where her top portion shoots a fast string of energy needles at you. She has a move where she just flies right up to you and bashes you bigtime! She also has several VERY annoying moves where she flies up to you, picks you up, and totally kicks your ass. She has three of these, in one she picks you up and just hits you about four times in a row...ouch! In another she picks you up and hits you less times, but confuses you as well. Then is her worst of all, when she picks you up and drains your HP to 1. Your basic tactic on this chick is to STAY AWAY and pummel her from a distance. Her fireballs are EASY to dodge by running in one solid direction and her energy boomerangs usually won't hit you if you're far away. As for her pick up/kick Aya ass moves...what can I say...just RUN!!! Anyway, once you start the battle IMMEDIATELY use the super PE spell. Then just fire your R. Launcher at her and keep yourself alive until your PE is fully charged again...and use the super spell AGAIN. After this, a few more R. Launcher blasts should do it. Uh oh...the battles not over though...time for EVE's second form. Phew...at least her hard form is history and since this is counted as a new battle your PE meter should be filling pretty quickly. All you have to do is survive her three wimpy attacks. She has a wing slash for close encounters, an earthquake type attack that appears right under you and is fairly unavoidable, and her super attack in which she flies high into the air and fires a HUGE purple beam down on you. All of these attacks (except the earthquake) are easy to avoid, so just stay alive until your PE meter fills and let her have a taste of your super spell. A few more rocket or gun blasts should do it after that. Congratulations, you did it! After a cool FMV it's the end of the day! DAY SIX - EVOLUTION This day begins with a short FMV sequence then a realtime non- interactive scene occurs. When you have control of Aya run into the door on the left and inside speak to Kunihiko and another man. Make sure to talk to the guy on the far left if you want a bunch of free items for the battle ahead...like 400HP+ vials, etc. Now leave the area the way you came and see a bunch of realtime and FMV cutscenes...then it's time for battle with the FINAL BOSS!!! FINAL BOSS - BABY FORM 1,500 HP - SECOND FORM BOTTOM SECTION 1,800 HP - TOP SECTION 1,200 HP - TOTAL 3,000 HP - THIRD FORM 4,300 HP - FINAL FORM 8,000 HP - GRAND TOTAL 16,800 HP: This boss isn't anything tough if you know his patterns. The first form (who looks so much like Cupid, it's scary) is practically the easiest boss in the entire game! He floats around, then stops, and then lets loose with this circular beam which is SIMPLE to run away from. Just run and hit, run and hit. Of course, the baby also has a move that he does VERY rarely in which he fires a HUGE force along the ground and reduces your HP to 1. Oh well, other that that he's a wuss. Take him out and face the next form. This form is also very easy. Just alternate shots between the top portion and bottom portion because you want to weaken them both pretty good before they split in two. This form has a few moves, none of which are very scary. He fires double bolts at you which you can move between and then fire on him. Also he has an attack where he fires three homing energy balls at you (no problem to dodge though either). However, once this form splits things get rough. You've got the bottom half jumping around either nailing you or beaming you, and the upper portion either shooting you or charging you strengthened by lightning. Well...screw these buggers. Use you know what (the PE spell!) and annihilate them. If you don't win against this form yet after that, at least ONE of the parts will be dead and you'll have an easy time getting rid of the remaining one on its own. Now for the third form, a moves master! This guy has a two hit combo attack that hurts you pretty good, he also has a grab and smack HP to 1 attack. I mustn't forget his earthquake type spell...of which he has TWO different kinds. Then comes his purple energy ball attack, etc. Big hint...don't get too close to this guy unless he has just fired those purple balls and you want to shoot him. The tactic is simple...use the super PE spell, then stay alive WHILE fighting until it recharges...and once it does use it again. Now a few more shots should kill this form, onto the final one. You'll notice that this guy has a body of freakin' STEEL! Even the PE attack only takes off 1 HP damage per hit! Don't worry though...concentrate on doing about 10 - 15 points of damage...then a sequence will begin. In the FMV Daniel throws you a clip of SPECIAL bullets...REALLY special bullets...the kind that do 999 HP damage per hit! So nail this guy hard with those 999 HP hits and don't let up till he's dead. By the way...his moves are so pathetic they need not be mentioned here to maintain a serious mood. After you kill him though...is it over? NO IT'S NOT!!! He's still moving, and towards you! Quick, run into the door on the left! In here QUICKLY run to the door on the left and go inside (ONE HIT KILLS HERE BY THE WAY...DON'T GET TOUCHED BY THE ENEMY!). Now, take the LEFT path and follow it all the way to a door on your right...go through it! Run down the steps here and enter the door on your left! Now run right and take the FIRST left you see...run to the ladder and go down! Here go down but click on the console to the left to start the self destruct sequence...now run down again, go left, and climb the ladder. Run down and straight through the bottom door here. In this next area, run down also but exit through the bottom door on the left. Now run up these stairs QUICKLY and exit to the right. Here just run all the way left as fast as you can, and...YOU ESCAPE!!! Enjoy the ending, and congratulations! Now I'm going to do that queer little thing, PARASITE EVE is copyright of SQUARESOFT. This FAQ is MINE there is NO unauthorized use of this game FAQ ANYWHERE unless it is shown in its ENTIRETY...you MAY put this FAQ on your site but ONLY in its COMPLETE FORM. Mess with EXDEATH, and you'll be sorry.


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There aren't many true horror fiction classics that are begging for a new film adaptation, but Oscar Wilde's The Picture of Dorian Gray is one of them. And now it will be happening, according to Digital Spy, which reported earlier today that a British movie is in the works.
Despite the fact that the novel (Wilde's only one) has been adapted for the small and large screen on 13 different occasions over the past century, there's really only one that's considered to be worthy of mention. That's the 1945 production starring Hurd Hatfield in the title role, along with Peter Lawford, Donna Reed and a young Angela Lansbury, back when was hot (if such a thing is imaginable). And it's not even available on DVD, believe it or not.
This new adaptation will be directed by Oliver Parker, who previously adapted Wilde's stage plays An Ideal Husband and The Importance of Being Earnest for the screen. The story of a vain and corrupt man who puts off his own aging process by transferring his age into a painting of himself, Dorian Gray is decidedly darker material than Wilde's stage work, and Parker acknowledges that, saying he is "going for the horror-thriller angle of the story. It's different [from] adapting one of Wilde's plays."
Parker is no stranger to horror, having played roles in the first two Hellraiser films, as well as Nightbreed, another Clive Barker project. This one could be very interesting.
"QUITE SIMPLY, THE BEST HORROR-THEMED BLOG ON THE NET." -- Joe Maddrey, Nightmares in Red White & Blue
**Find The Vault of Horror on Facebook and Twitter, or download the new mobile app!**
**Check out my other blogs, Standard of the Day, Proof of a Benevolent God and Lots of Pulp!**
Wednesday, March 12, 2008
Dorian Gray Gets a New Picture
4 comments:
- Mr. Karswell said...
>with Peter Lawford, Donna Reed and a young Angela Lansbury
You forgot to mention George Sanders who, as usual, totally steals the whole movie like everything he's in.
- March 12, 2008 at 8:35 PM
- pot head pixie said...
I loved the use of colour in the original film.
- March 13, 2008 at 6:24 AM
- Sarah B. Roberts said...
What a travesty that the original isn't available on DVD and an even bigger travesty that it's being remade. The original is brilliant and heartbreaking.
- March 13, 2008 at 6:39 AM
- B-Sol said...
I usually give a little more leeway to remakes when they're based on an original literary source. At least it's someone else's take on the source material, rather than someone trying to just redo a previous movie.
- March 13, 2008 at 9:05 AM
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Monday, March 19
Monday Night Dose of Cute: Friendly and Her Triplets
14 comments:
Awww, those three are SO cute! It's a great photo Susan! :)ReplyDeleteReplies
Thanks, Bonnie. You never realize just how rarely triplets all stop moving and face the same direction until you try to take a picture of them, lol. I was tickled when I snapped this one. And I love the reflection of their heads in the water. :)Delete
Those little faces are ADORABLE!!!ReplyDelete
Love those little pink noses!ReplyDelete
Aww... I was wondering how she was doing! I felt SO BAD for her when she was looking ready to go. Not surprised that there were three--she was HUGE!ReplyDeleteReplies
Yes, poor Friendly got to be so big near the end of her pregnancy that she could barely waddle around. And then the three babies were stuck inside her and wouldn't come out - but that's a whole other story I'm hoping to tell one of these days. In the meantime, we're ALL glad to have these little lambs safely on the ground. :)Delete
Congratulations to Friendly and you! Great job, all!ReplyDelete
do you have to bottle feed any of them or is she able to feed them sufficiently. Real beauties.ReplyDeleteReplies
All three lambs are nursing, but the two biggest ones also get supplemental bottles of raw Jersey milk several times a day (along with another full time bottle baby whose mother rejected him). The littlest lamb isn't interested in a bottle but is just happy to get more time alone at the milk bar. ;)Delete
What a cute picture! Mom does look a little tired though! :)ReplyDelete
You are killing me with all your cuties!ReplyDelete
Congratulations to Friendly and her adorable babies! They are too, too precious.ReplyDelete
How's the lamb count these days? Still a few more waiting to make their appearance? You obviously have your hands full, don't you?
I don't even want to imagine what it felt like to have all three of those INSIDE her. Poor Friendly!ReplyDelete
I saw your pic of Friendly looking terribly huge and about to pop any minute and wondered if my ewe was going to have triplets because she was about as big. My ewe ended up with quadruplets!ReplyDelete
December 2015 update: Hi! For some reason I can't figure out, Blogger hasn't been letting me leave comments on my own blog (!) for the last several months, so I've been unable to respond to your comments and questions. My apologies for any inconvenience! You're always welcome to email me: farmgirlfare AT gmail DOT com.
Hi! Thanks for visiting Farmgirl Fare and taking the time to write. While I'm not always able to reply to every comment, I receive and enjoy reading them all.
Your feedback is greatly appreciated, and I especially love hearing about your experiences with my recipes. Comments on older posts are always welcome!
Please note that I moderate comments, so if I'm away from the computer it may be a while before yours appears.
I try my best to answer all questions, though sometimes it takes me a few days. And sometimes, I'm sorry to say, they fall through the cracks, and for that I sincerely apologize.
I look forward to hearing from you and hope you enjoy your e-visits to our farm!


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Two charismatic young hustlers grab our luggage and rush us to a taxi, then demand tips in twenties, U.S. Still smarting from the scam, we pile into the dusty cab. I grip the seats as the vehicle lurches into the darkened city. Motorcycles and tiny cars stream past in a chaotic blur. There are no street signs, no traffic lights, no lights at all. Every day for as many as 16 hours, Kathmandu shuts off the electric supply to prevent grid overload. The chaos of life, however, keeps churning.
I admit the notion of world travel makes me feel uneasy. I'm enthralled with the Earth, but the world of people often intimidates and sometimes frightens me. People with all of their cultural and individual differences create a bewildering geography that seems impossible to bridge. My personal barrier is not so much a social anxiety as it is an overwhelming desire to understand every single one of them in a way I never will. The hunched man pushing his cart of vegetables up the rough street after dark. The skinny 7-year-old boy riding an adult bicycle along the road much too late, and by himself. The beggar in tattered robes with a piercing gaze. The motorcyclist dressed in Western fashion and weaving fearlessly through smog-belching taxis. The unseen thousands inside of all those darkened buildings. I gaze wide-eyed out the window and imagine what their lives might be like, what they return home to at the end of the long day, what they set out to do in the morning. The barrage of images and unknown stories overwhelms my senses, until I find myself retreating into daydreams about frozen tundra.
I am relieved when the driver actually drops us off at our hotel rather than dumping us in an abandoned alley after robbing us for everything we have. I feel guilty for fretting about this, and experience more first-world guilt as we step into the hotel, which drips with false opulence and independently generated electricity. The room is stocked with fresh fruit, which Beat instructs me not to eat, and two liters of filtered water, which Beat informs me will have to cover all of our water needs from brushing teeth to drinking to shaving for the next 12 hours. The race is just three days away and we can't afford to get sick now.
I wish I could describe the six-hour drive from Kathmandu to Pokhara, but I really can't. I can only say that it was one of the more terrifying experiences of my life, and I was mentally preparing for my life to end in a white explosion until I became too car-sick to care. Imagine a minefield of broken pavement, potholes and chunky gravel, barely wide enough for two lanes of traffic, except there are no lanes, and no signs, and no laws. Traffic generally flows on the left, or opposite side of the road, except for when it doesn't because drivers usually just travel the "best" side, regardless of who's approaching. Huge Indian Tata diesel trucks barrel down as motorcycles buzz past on both sides. Our own driver doesn't seem concerned about anything except getting rid of us as quickly as possible. He overtakes vehicles on blind corners, bounces the wheels over road craters, buzzes pedestrians and swerves away from oncoming trucks at the last possible second. After four hours of this, smoke begins to pour into the cab. The driver pulls over, pops the hood, mills about for several minutes discussing the mechanical with the locals in Nepali, starts the engine several times, waits until smoke stops streaming into the cab, and declares the problem fixed. We are still fifty kilometers from Pokhara. "We can probably run that if we have to," Steve suggests.
We make it to Pokhara still alive, but it feels like a lifetime away from San Francisco after the insane road trip, night in Kathmandu and 35 hours of international airport travel that now separate us from home. "I'm not sure anything about this race could be as hard as just getting here," I think. I almost say it out loud to Beat, but stop myself, because it sounds too much like - as they say - famous last words.


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"I highly recommend it."
"I also highly recommend it. OMG your hair is so soft, bro! We should totally hang out a lot more! I love you man!"
"The science isn't in right now, call back in 5 decades."
Ecstasy or MDMA (Mentally Dioxin Mental Amphetamine) is a smiley chemical substance found in students, hippies, and people who just want to dance around like idiots.
It known by its addicts as madman, Badgers, Red-Pill / Blue-Pill, Ketzal, Ken, Sprees, Chuflas, Disko biskits, Pastis, and That stuff that makes trance music seem way less shittier, Sweeties, Yolks, I'm Gonna Hug Everyone, pangs, Pinger, the chemical, E-Pill, Wally's Squills, Skittles, Smarties, Sassy, Molly Ringwald, Adam Ant, Nurofen, Feel Goods, Happiness, Juker, Damsel In Distress, Electric Mambonator, Jill's Pill, Scooby snacks, Flippers, Discs, Yokes, Wingers, Googs, Zoomers, Mr.X, Triangles, 007, and that stuff that makes trance music seem way less shittier.
Although it is not as good as Soma, Ecstasy continues to be more popular as it is a whole lot better than weed for dancing, and smoking crack has actually been proven to be bad for your health. [citation needed]
MDMA use, particularly at all-night parties can cause death and sore cheeks, death, loss of hetrosexuality or worse unless the user consumes sufficient quantities of store bought vodka.
Other dangers include waking up naked in a church, rekindling relationships with people you don't really care about, confessing your undying love for someone you just met, stumbling upon the meaning of life and then forgetting it, and coming down like a bag of fat bricks.
You will dance like an idiot. If you normally dance like an idiot you will dance like an idiot on Ecstasy. Which mostly why people like it so much.
Eventually, constant use of Ecstacy in conjunction with MariJUHunannah, may cause random acts of insanity and dimb-whittedness. However, the use of marijuana paired with ecstasy can lead to a greater sense of worthiness and knowledge, studies say.
It may lead you to: Expect TOO MUCH for free:
- "When's the food and drugs coming?" - McShifty.
Think too highly of yourself:
- "How about we have an arm wrestle?" - Roberto William Rogers.
Go completely insane:
- "FUCK I need more pills. ME NEED PILL!" - Arsenic_X, McShifty and Roberto William Rogers have both said the same thing on more than 1 occasion.
But the dangers go far beyond McShifty and Roberto pulling those crazy antics. One such danger is extreme forgetfulness such as forgetting to not walk off the roof of a building thinking you can fly. OK, that's bullshit, it does not really make you think you can fly, they just told you that to get you to take it. Noob.
Fun facts[edit]
- Ecstasy can kill. (if you are a complete idiot)
- Ecstasy used in conjunction with a USB to Brain cable allows free access to The Matrix, until level 35 at which point you will incur a monthly fee.
- MDMA can also cause you to desire sex with animals, lamp posts, mailboxes, and nerds as it inhibits your ability identify and reject ugly/unorthodox potential sexual partners.
- People on E often make connections with pictures of a snakes heads, pyramids, and animals.
- Ecstasy, when taken in combination with asparagus, tastes plain awful.
- Seriously though, you can have sex for hours if you take it.
- The Shamen wrote a whole song about ecstasy, called Ebeneezer Goode. It got to number one in 1992.
- Roughly 20% of the Ecstasy in circulation is either fake or will make you violently sick.
- It can be easy to get ripped off when buying ecstasy. Methods of being ripped off include: being sold headache medicine, or Meth bombs, tabs so speedy you feel like your tweaking. It can be a good idea to get a pill test or check for a pill report online. Or just lick the damn thing and see if it tastes like your anus.
Regional facts[edit]
- Germany- 64% of public voted for legalization, but the Prime minister over ruled the vote, because in the weekend leading up to the vote, she was sold a pure caffeine pill.
- Uganda- 100% of shamans voted ecstasy real dope!
- Sweden- The government allows police officers to handout ecstasy to all violent drunk people.
- United Kingdom- The government reclassified ecstasy as compulsory for all politicians.


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"Education First" seeks to mobilize all partners – traditional and new - to put education on top of the development agenda. The initiative will target three priorities: promoting better equity in access, improving the quality of learning and promoting global citizenship.
The campaign was launched in New York today by UN Secretary-General Ban Ki moon, and has already won commitments of over $1.5 billion to get the ball rolling.
"Education is hope and dignity," declared Mr. Ban Ki-moon, "education is growth and development, education is the basic building block for healthy societies."
The Secretary-General thanked UNESCO for its outstanding leadership and support in leading this initiative, which is vital for girls and boys across the world.
Mr Ban Ki-moon has placed education at the top of his agenda in his second term as UN Secretary General, and at the heart of the new global sustainability agenda currently being defined.
The Director-General, who will serve as Executive Secretary of the Steering Committee for the campaign, spoke at the launch and called for scaling up education and literacy for women to ensure that mothers put their children into school, for training more and better qualified teachers and for transforming education to develop global citizenship.
Addressing heads-of-state, chiefs from other UN agencies and industry and civil society leaders at UN headquarters today, Irina Bokova said that the world's education systems "are letting us down" and called for a "transformation in how we educate and what we educate for."
"Our vision is clear," declared Irina Bokova, "now we need a roadmap, and this is the first task of the Steering Committee, because expectations are high and we must meet the promise we are making today to every girl and boy."
Chaired by the Secretary-General, speakers included Mr Chenor Bah, youth-student representative, Mr. Jacob Zuma, President of South Africa, Ms. Helle Thorning-Schnidt, Prime Minister of Denmark, Her Highness Sheikha Mozah, Dr Thomas Yayi Boni, President of Benin and Chairperson of the African Union, Ms. Julia Gillard, Prime Minister of Australia, Mr Zoran Milanovic, Prime Minister of Croatia, Mr Aloizio Mercandante, Minister of Education of Brazil, as well as Mr Jim Kim, President of the World Bank, Mr Anthony Lake, Executive Director of UNICEF, and Mr Gordon Brown, Special Envoy for Global Education.
Regular monitoring by UNESCO shows that although significant advances have been made in education in recent decades, progress is slowing. Without a major effort, there is a real danger that there will be more children out-of-school in 2015 than there are today.
The forthcoming UNESCO Education For All Global Monitoring Report estimates that some 61 million primary school - age children still have no access to school, while 250 million children who should have reached fourth grade cannot read or write whether they are in school or not. Some 775 million adults remain illiterate, two thirds of them girls and women. Young people everywhere are swelling the ranks of the unemployed, deepening inequalities and fuelling social tensions.
The Director-General welcomed the new commitments made at the launch by several countries, including Australia, Bangladesh, South Africa, Timor-Leste and Denmark, along with those made by dozens of top companies and private foundations that have mobilized over US$1.5 billion in new financing. Western Union Foundation and the MasterCard Foundation were among the first to announce their support for the initiative. The Western Union Foundation has pledged to directly move over US$1 billion for education globally, providing US$10,000 per day in grants for 1 million days of school. Under MasterCard Foundation's 'Scholars Program', the US$500 million education initiative will allow 15,000 talented, yet economically disadvantaged students, particularly from the African region, to access and complete their secondary and university education.
Links :
Director-General of UNESCO, Irina Bokova
Education First
|Google +


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While you are here, don't forget to enter my latest giveaway. It's a great book which you'll use for every cocktail party for years to come. Don't miss out on See, Mix, Drink.
Speaking of alcohol, these Drunken Holiday Fruit Bars were shared by Frugal Wannabe Cooks.
Ashton prepared her copycat BYU Bookstore Pralines and Cream Fudge. Just look at how beautiful it is.
Charlene of A Pinch of Joy calls her fudge the Best Easy Gift Fudge. It's super easy -- made in the microwave.
Gift your family and friends with a special holiday tea recipe from Sweetology. You can start with Trisha's Easy, Elegant Plum Pastry with her Holiday Spiced Tea.
Dorothy's Christmas Tree Brownie Bites at Crazy for Crust will look great on your dessert tables for the holidays.
Do you like what you see on this blog?


text:
I received a question from Lily Leung of ExploreForAYear.com who asked about finding a fee-only financial advisor in Toronto for a younger investor:
Quick question on financial advisors – a friend was asking me about how to a financial advisor (she's in Toronto), do you have any suggestions on resources on:
1.) How to select an advisor
2.) Directory of financial advisors (esp. fee-based ones)?
First of all – the type of advisor she is talking about is one who charges for specific services. For example they might charge $300 for a financial plan. This type of advisor typically won't handle the actual investments. They are like financial architects – they draw up the blue prints and then you (or someone else you hire) has to start building.
I don't think the fee-only advisor business model has been all that successful in Canada. It might be easier to find a commission-based advisor who also has a fee-only advice service.
Here is a list of Canadian fee-only financial planners.
Fee-only advisors are not perfect
Word of warning – Fee-only advisors may not have conflicts of interest because of commissions from investment products, but they do have a conflict because of their fees.
The more financial analysis they do for a client, the more they can charge. I think for someone who is in their 20's, having a detailed financial plan is useless because there are just too many unknowns in your future.
An expensive financial plan might be a good idea for someone who is about to retire, needs to get a handle on their finances and has a good idea of what their retirement income, needs are.
For most young people, the "rules of thumb" are as good as any detailed financial plan. Avoid/reduce debt, save 10% of your income is a great start. An advisor can give good advice about investing ie how to set up an appropriate portfolio, risk level etc. But it shouldn't cost too much. I wouldn't spend more than a couple hundred dollars for an analysis if you are in your 20's.
How to find an advisor – resources
These articles will provide a good background for someone who is looking for a new financial advisor of any type:
- Different types of Canadian financial advisors
- How financial advisors get paid
- Canadian financial advisor qualification courses
- How to do a background check on a Canadian financial advisor
- Canadian discount brokerage comparison – This will help you choose which discount broker to use after consulting with a fee-only advisor.
Here is an interesting case study by Canadian Capitalist where he actually tries to find a fee-only financial advisor:
- Finding a financial advisor part 1
- Finding a financial advisor part 2
- Finding a financial advisor part 3
Does anyone use a fee-only advisor? Any advice on how to find one?


text:
Title: Legacy Lost
Series: Hell's Valley #2
By: Jillian David Publication Date: March 27, 2017 Publisher: Crimson Romance
Genre: Western Paranormal Romance
Pre-Order Your Copy Now
Amazon US - http://amzn.to/2npy7Ct
Amazon UK - https://goo.gl/jFteCX
Amazon CA - https://goo.gl/CPuqm7Barnes & Noble - https://goo.gl/3Vf5RN
Kobo - https://goo.gl/9cZxZD
Amazon US - http://amzn.to/2fLgvMz
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Amazon CA - https://goo.gl/3ML13J
Barnes & Noble - https://goo.gl/I9RdqV
Kobo - https://goo.gl/rDplLj
Jillian David lives near the end of the Earth with her nut of a husband and two bossy cats. To escape the sometimes-stressful world of the rural physician, she writes while on call and in her free time. She enjoys taking realistic settings and adding a twist of "what if." Running or hiking on local trails often promotes plot development.
Social Media Links
Website - http://www.jilliandavid.net
Twitter - @jilliandavid13
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February 2021


text:
Courageous Bernard Goldberg
CBS usually loves a whistleblower. You can sense reporters' juices flowing when some corporate insider wants to whisper that he knows that his corporation is riddled with deceit, even if he's telling the public a sugar-coated fairy tale which everyone on the inside knows to be a lie.
Think of Jeffrey Wigand, the Brown & Williamson tobacco executive who "60 Minutes" interviewed some years ago, but shelved the story for fear of lawsuits. The outrage within the liberal media community was intense, and eventually the Wigand story came off the shelves, and he became a hero against the scheming power of Big Tobacco.
The media elite thinks of itself as the conscience of the country, living on a moral plane far above mortal businesses.
That's why Bernard Goldberg has done something unprecedented, something no one before him had the courage to do. After 28 years on the inside, Goldberg has blown the whistle on the liberal distortions of CBS News - and displayed that the country's "conscience" is viciously two-faced. It's all in the book "Bias: A CBS Insider Exposes How the Media Distort the News."
In this case, the sugar-coated fairy tale was that CBS News is guided by the principle of straight news with no liberal spin. Goldberg really calls Gunga Dan Rather on the carpet, telling about his super-expensive British-tailored suits and other fancy tastes and his needs for a cast of toadies, including a CBS vice president whose only job was to keep Dan happy. Rather's famous cornpone expressions, far from extemporaneous, were scripted in advance to make him appear folksy. Little, it appears, was as it was presented on CBS.
Goldberg tells how, when he proposed doing a news story on allegations of liberal bias, CBS News president Andrew Heyward said there was no news in that concept because all the networks tilt to the left but if Goldberg ever repeated that in public, he'd deny it. Indeed, when asked about liberal bias and its watchdogs on C-SPAN, Heyward quickly dismissed the Media Research Center and Accuracy in Media as "activists and extremists of the Right."
Goldberg provides other details of liberal attitudes inside CBS. Goldberg once asked Susan Zirinsky, then CBS senior producer in Washington, how many times she went to conservative women's groups for on-camera reactions either to Supreme Court decisions or votes in Congress on women's issues. "She thought about it for a few seconds, then told me she couldn't think of a single time." In a 1999 conference call about the Republican primaries, veteran producer Roxanne Russell referred to candidate Gary Bauer as "the little nut from the Christian group." Goldberg's comment: "If any of the CBS News producers on the conference call were shocked, not one of them gave a clue."
These stories are really amazing. But even more amazing is the ridiculous CBS reaction to the book. In Howard Kurtz's story in the Washington Post, senior correspondent Bob Schieffer dismissed Goldberg as disgruntled, "upset with the world." Hatchet-job specialist Eric Engberg said Goldberg committed an "act of treason" and decided the best way to sell a book "is to trash your friends and former colleagues. . . . He didn't have many friends in this organization because he was a selfish, self-involved guy who was not a team player."
Isn't this just what tobacco executive Jeffrey Wigand's employers said about him? But didn't CBS consider him a hero for trashing his friends and former colleagues? And what's with liberals using words like "treason"? Isn't that supposed to be a right-wing kook word? Or do they consider CBS a country unto itself?
CBS usually likes people who aren't "team players" - when they're pleasing liberals. John McCain was riding the "Straight Talk Express" when he compared himself to Luke Skywalker criticizing his friends and colleagues in the Republican Party as "Darth Vader" and the "Evil Empire". James Jeffords was a "profile in courage" for betraying his singing buddy Trent Lott. But CBS won't be describing Goldberg as a lovable "maverick" who speaks the truth to Big Media power.
Some may dismiss Goldberg's remarkable book as telling us something we already know, and have known for years. With the rise of an alternative conservative media, the networks aren't exactly the "Evil Empire," but this book is a little like the files that poured out of the communist archives. We knew that Alger Hiss was a spy, and we knew Communist Party USA was a tool largely funded by Moscow. But the internal evidence really sets the truth in stone.
Go get a copy. Put it on the best-seller list, where it can't be ignored. If you think it's nothing new, buy it to show the media that this is a topic worth reading about and hearing about a lot more than they've ever been willing to admit.!->