text:
The Obama Administration repositioning their Homeland Security ammunition containers
The containers (like those pictured) are usually painted olive drab and are unmarked except for indistinguishable numbers/letters probably for inventory, routing, etc.
Reader Don sent this in recently:
Jim – I passed a convoy of olive drab unmarked 40 foot tractor trailers each with four 10 yard ammo bunker boxes chained to them and unmarked armored Hum-Vee's heading north on I-95 in Brevard County, Florida this past Thursday morning. The "govt" is positioning these ammo storage boxes, I have been told, in strategic places in population centers around the country. They are usually painted olive drab and are unmarked except for indistinguishable numbers/letters probably for inventory, routing, etc.
Obama's Homeland Security Department has purchased 1.4 billion rounds of ammunition – that is not a typo — during the last six months.
ATK is one company that won a contract with the Department of Homeland Security to provide 450 million rounds of .40 caliber ammunition in 2012.
Previously it was reported that people around the US have begun reporting the site of strange, new, heavily-armed FEMA fighting vehicles this past year.
One set of images made available by Rense.com shows trailer after trailer carrying these new DHS and FEMA armored fighting vehicles, complete with machine gun slots. They're labeled with the usual backward American flag and the title, 'Homeland Security'. Below that and the DHS logo, it also reads, 'Immigration & Customs Enforcement'. Joining those markings, the black vehicles with white lettering also display 'POLICE/RESCUE' on one side and 'Special Response Team' on the other.
Whiteout Press reported on the government ammunition purchases back in October 2012.
As we detailed in the August 28 Whiteout Press article 'History of DHS Ammunition Purchases', federal emergency management agencies are looking more and more like a military army every day.
The federal government's procurement website actually lists DHS' requests for bids to supply it with ammunition and military weaponry. All of the orders listed in the above article, including the orders for hundreds of millions of rounds of ammunition, are publicly available at http://www.fbo.gov.
One look at a chart of DHS ammunition purchases over the past decade reveals a drastic spike in orders of bullets recently, totaling in the billions of rounds. Other charts available online show a similar drastic spike in the purchases of accompanying weaponry by the Department of Homeland Security.
What is the US federal government preparing for? And why does it feel it needs an army of brainwashed youth, millions of guns, thousands of armored fighting vehicles and literally billions of rounds of ammunition, just to provide relief to the American people during a natul disaster? Any historian will tell you it sounds more like the arming of the Hitler Youth than an army of first responders fighting forest fires and hurricanes.
Look for the Homeland Security ammunition containers coming soon to your community.


text:
Thursday, November 14, 2019
Cristina Vélez Valencia explained her unexpected role in creating social assistance programs for refugees settling in Bogotá.
Friday, October 4, 2019
Former Tsai Center visiting scholars Professor He Xia (left) and Professor Liu Xiaonan (right) at a workshop on equal employment rights cosponsored by the Tsai Center and the Southwest University of Finance and Economics School of Law's Anti-Discrimination Law Research Center.
Wednesday, July 10, 2019
Panelists at a SELA event at the University of Buenos Aires: Alejandro Madrazo LL.M.'03, J.S.D '06; Paul Kahn '80, Robert W. Winner Professor of Law and the Humanities and Director of the Schell Center for International Human Rights; Martín Böhmer LL.M. '90, J.S.D '12; and Celeste Braga Beatove.
Friday, June 21, 2019
Paul Tsai China Center Senior Fellow Susan Thornton delivered the annual Barnett-Oksenberg Lecture on Sino-American Relations in Shanghai on May 15, 2019.
Tuesday, April 23, 2019
Jessup Moot Court members Varun Char '19, Anirudh Sivaram '20, Shikha Garg '19, Professor Harold Hongju Koh, and Srinath Reddy Kethireddy '19.
Tuesday, April 2, 2019
Visiting Human Rights Fellow David Marshall
Monday, April 1, 2019
Novelist and poet Chris Abani is the keynote speaker for this year's Bernstein Human Rights Symposium.
Friday, March 15, 2019
Yale Law School participants in the 2019 Salzburg Cutler Fellows Program (Credit: Salzburg Global Seminar/Maggie Spiller)

subset: commoncrawl


text:
For Immediate Release: April 7, 2014
Media Inquiries: Tara Goodin, 240-402-3157, email@example.com
Consumer Inquiries: 888-INFO-FDA
Media Inquiries: Tara Goodin, 240-402-3157, email@example.com
Consumer Inquiries: 888-INFO-FDA
FDA warns consumers not to use Zi Xiu Tang Bee Pollen capsules
Tainted product contains undeclared drug ingredients with health risks
The U.S. Food and Drug Administration is warning consumers to immediately stop using Zi Xiu Tang Bee Pollen, marketed as a product for weight loss and body reshaping. The product contains at least one potentially harmful active pharmaceutical ingredient that is not listed on the product's label.
The FDA has tested multiple Zi Xiu Tang Bee Pollen products from various distributors in the United States. All products that have been tested, including those that claim to be "genuine" and "anti-counterfeit," have been found to contain one or both of the following undeclared drug ingredients:
- Sibutramine – a controlled substance that was removed from the market in October 2010 for safety reasons. The product poses a threat to consumers because sibutramine is known to substantially increase blood pressure and/or pulse rate in some patients and may present a significant risk for patients with a history of coronary artery disease, congestive heart failure, arrhythmias or stroke.
- Phenolphthalein – a chemical that is not an active ingredient in any approved drug in the United States. Studies have indicated that it presents a cancer-causing risk.
The FDA has received dozens of adverse event reports, including many serious cardiac issues, associated with the use of Zi Xiu Tang Bee Pollen. Reports have included heart palpitations, tachycardia (increased heart rate), suicidal thoughts, chest pain, diarrhea, anxiety, insomnia, increased blood pressure and seizure. Consumers who have experienced any negative side effects while taking this product should consult a health care professional.
"Products that contain hidden drugs pose a real danger to consumers," said Carol Bennett, acting director of the Office of Compliance in the FDA's Center for Drug Evaluation and Research. "This is especially true when the products have names that mislead consumers into believing they are safe and natural."
Zi Xiu Tang Bee Pollen is manufactured by Guangzhou Zi Xiu Tang Biotechnology Co., Ltd. in Guangdong Province, China. It is offered for sale on the Internet, and it can be found in various retail stores, spas and fitness centers. In addition, licensed health care professionals have promoted the product.
The FDA is investigating the distribution of Zi Xiu Tang Bee Pollen products in the United States and may issue warning letters or take enforcement action, such as seizures, injunctions and/or criminal charges.
Health care professionals and consumers should report any adverse events related to Zi Xiu Tang Bee Pollen or other weight loss products to the FDA's MedWatch program by:
- completing and submitting the report online at www.fda.gov/medwatch/report.htm; or
- downloading the form, completing it and then faxing it to 1-800-FDA-0178.
The FDA, an agency within the U.S. Department of Health and Human Services, protects the public health by assuring the safety, effectiveness, and security of human and veterinary drugs, vaccines and other biological products for human use, and medical devices. The agency also is responsible for the safety and security of our nation's food supply, cosmetics, dietary supplements, products that give off electronic radiation, and for regulating tobacco products.


text:
They Come By Night To Flood The Zone With Pointlessness – May 29, 2011
• Saturday, April 29 12:55 a.m. Using available materials, anti-random parked truck activists attacked a silver pickup with a shell at an F Street laundromat. After launching a bottle at the truck, the three men joined urinary forces to top off the gas tank.
10:42 a.m. A woman with physical challenges asked for police assistance in establishing her access to public space; in this case, the Plaza during Farmers' Market. Her type of wheelchair is a tricycle, which the law treats as a form of bicycle, and those are disallowed on the Plaza for pedestrian safety reasons. Once she registered the bike, she was advised that she could use the three-wheeler on the Plaza unless it creates a public safety issue, and the situation would be re-addressed should that occur.
11:58 a.m. Supposedly, a car window was broken and a black lab puppy stolen at 12th and G streets.
9:38 p.m. Following an unspecified assignation at a Valley West no-tell motel, a man returned to his Eureka manor to count his OxyContin pills. An inventory of his "center console" – apparently a form of medicine cabinet – revealed that they weren't all there, and he suspected the woman who was still at the motel.
• Sunday, April 30 12:10 a.m. When flashlights were seen flaring inside the old Alliance Market, Arcata and Humboldt State police responded in force. A Eureka Police canine was requested, but then cancelled when two suspects were located and detained at gunpoint. One was arrested on a narcotics charge.
3:59 a.m. Two sketchazoids of the night turned up at a Janes Road motel, wantin' ta… ta rent a room… yeah, that's it. We wants ta rent a room and pay cash through that little cash door, dat door right dere where the cash money goes in. Told that cash couldn't be accepted at that hour, the two lingered, entranced by the portal to riches and initially refusing to leave. Then something broke the spell – probably the same attention-deficit issues that delivered them to this inauspicious nexus in life – and they wandered off.
4:21 p.m. In the cold light of video, the damaged screen on an I Street front door looked less like a burglary attempt than it did simple vandalism.
8:48 a.m. The Intermodal Transit Facility is some kind of primal drunk-wallowing pit. At least enough of them go there to pass out, possibly exhausted by the sheer mental challenge of pronouncing the place's syllabically discombobulating name.
11:56 p.m. A man in standard-issue skeezewad regalia – the classic hoodie and baseball cap ensemble – made off with a $20 bottle of his new best friend, Captain Morgan, from a Uniontown supermarket. A cop was there in three minutes, and the rum runner was soon Pink House-bound.
• Sunday, May 1 12:56 a.m.
Tavern Row, past the end of the bars
Offered habitat for five guitars
Whose players did jams
Till cops made them scram
The better to hear all the cars
1:13 a.m. Two dudes glugged from a big bottle of hooch in a Tavern Row alcove. Something about their hooligan-like guzzling technique led a passerby to conclude that there was going to be "trouble."
3:24 a.m. A man's voice was heard screaming "Get me out of here!" for 45 minutes on Blakeslee Avenue. Police contacted the fellow, who had become trapped during an early-morning expedition to the attic.
3:30 a.m. A drunken pilot at the helm of a vehicle with six people in it was pulled over at Samoa and K. Police arrested the driver, made pedestrians of the previously doomed passengers and had the vehicle towed away.
6:22 a.m. Six schlubs had a street soireé in the middle of 18th Street. When police arrived, five had departed, leaving the drunkenmost celebrant behind as jail fodder.
6:33 a.m. With two small children in the apartment, a man reportedly choked a woman, injuring her face. He then removed cell phones from the house and cut the land line. Police arrived, the woman was hospitalized and despite concern about knives and a gun, the man was arrested without incident.
9:47 a.m. A woman driving a van and being tailgated by another van noticed that the driver both wore a cowboy hat and was videotaping her, a combination to which she was neither accustomed nor prepared. Police and CHP stopped everyone and interviewed them, then sent them along.
11:11 a.m. Boy geniuses in Cahill Park shot at a five-year-old with a paintball gun.
2:55 p.m.
As three pairs of drummer-hands fluttered
Some bongo apostates went nutters
When cops para-diddled
To Plaza's mean middle
The bongo-beat bastion was shuttered
6:02 p.m. At Giuntoli Lane and Valley West Boulevard, the freelance foot fetishist was again soliciting women, this time posing as a massage school student. His pitch was that by rubbing a woman's feet, it would help relieve her back and shoulder pain.
6:36 p.m. Vehicle taillights and housings were stripped from a vehicle parked on I Street.
11:07 p.m. A Fern Way resident took note of unusual activity in the 'hood, including a microwave oven that had somehow appeared on a front lawn and fresh, white-painted graffiti on a neighbor's house. And then there was this drunk-looking guy with a backwards baseball cap roaming around in the area carrying things. Coincidence? Police found and arrested him on a public drunkenness charge.
11:33 p.m. Some dudes circling the block at Alliance and Foster were said to have as their mission, "starting some crap."
• Monday, May 2 9:40 a.m. A man whose wallet was stolen from a locker at the Community Pool was uncooperative with staff and responding police. He said making a report would do no good, and that he would investigate the matter himself. By the time he left, he had become verbally abusive and gave no more information.
10:18 a.m. High school kids have discovered some storage sheds on 14th Street, and may be using them as refuges for time-honored teen naughtiness like smoking, etc. This occurs between 8 and 8:30 a.m. and around noon-thirty.
11:16 a.m. – 12:16 p.m. A bomb threat led to a lockdown and search of the high school, but it was a hoax.
11:43 a.m. A parking meter malfunctioned on Union Street.
3:06 p.m. Loud music blasted from an Alliance Road apartment. Earlier that day a baby and toddler had been found crying and unattended in a breezeway. Mom got a talking to.
8:17 p.m. A BMW and silver truck parked in the middle of 12th Street, their occupants "drinking beer and eating hamburger."
• Tuesday, May 3 12:17 a.m. Two youths, one with a telltale backwards baseball cap of the type fancied by free-lance ignorami, were reported vandalizing the Ball Park, a business and an electrical box with spray paint. Police found and arrested one man on a charge of malicious mischief.
8:30 a.m. A man said that he was driving behind a garbage truck at Alliance and Spear when it deliberately drove into the bike lane so as to shear the buds off of trees there. A letter was sent to the garbage company.
1:07 p.m. A man came to the police station with legal questions about cannabis cultivation. He was told that growing marijuana for commercial sales is against the law.
1:32 p.m. A woman and two men had fashioned fake knives out of cardboard and were pretending to stab each other at Samoa and K, even falling on the ground and writhing around as though injured. Police warned them.
2 p.m. Though they were divorced in 2005, he says she is still using his name, address and telephone number as though they were married in order to open credit card accounts.
3:29 p.m. An entertainment venue doorman brought in a bouquet of IDs confiscated from people to whom they did not belong. Two were California driver's licenses, one was a California ID card and another a Michigan DL. All were sent back to the agencies which had issued them.
3:55 p.m. Another wallet, and this time keys were stolen from a locker at the Community Pool.
4:23 p.m. A disc golf bag and 11 discs were stolen from the disc golf course in the Community Forest.
4:39 p.m. A man was reported pushing a green wheelbarrow full of animal poop on 12th Street. He is said to dump the feces somewhere nearby, and it was called an ongoing problem.
7:22 p.m. You might think that someone in his fifties would by that time have, if not the judgment, at least the life experience to not tote an Airsoft rifle around in public, in this case at Davis Way and Stromberg Avenue. A caller said that as he passed by, the rifleman held the firearm up in the air. Police located the man and his weapon, determined that it was an air gun and got him to move his activities to a backyard where it wouldn't alarm and frighten people.
7:38 p.m. A man with a possible baseball cap and shopping cart lingered in a Valley West dumpster corrall. He was using it as a clothes-changing station and hanging his moist duds up to dry.
• Wednesday, May 4 1:52 a.m. It's the middle of the night at your shit job at the mini-mart, and oh, joy – here comes that crazy old man who previously stole things and was run off, back now to help enliven your dreadful graveyard shift with his special brand of mystery, intrigue and unnecessary tension. Taking a break from his busy schedule, the elderly imp is skirting the fringes of the fluorescent zone, not entering the store, but not going away either, just prancing in the shadows and flipping you off the whole time. You call police, they come and tell the beanie-topped, finger-wielding, superannuated sprite to stay away on pain of trespassing.
• Wednesday, May 4 8:22 a.m. A rare but not unheard-of species of aggressive driver, the Traction-Disregarding She-Dunce, "peeled out" from the parking lot at a Baldwin Street elementary school, an excellent place to hone one's reckless driving prowess. The TDSD was sent a warning letter on the questionable assumption that she can both read and maintain an attention span for the duration of the written admonishment.
12:29 p.m. Someone set garbage on fire at Aloha Way and West End Road, damaging a fence.
12:58 p.m. Cooper Building tenants again complained of dope smoke coming through the vents from a store there, the billowing THC smog irritating one businessperson's allergies. When police arrived, two of the store's employees were outside, 25 feet away from the building, smoking cigarettes. An officer walked through the building, but 14 minutes after the initial report, all traces of the purported pot pollution had dissipated.


text:
LUBBOCK, Tex. (KAMC) — A team manager for Texas Tech men's basketball and his guide dog experienced a once in a lifetime opportunity this weekend, traveling with the Red Raiders to the national championship.
At the beginning of the season, everythinglubbock.com introduced the city to Colin Baxter, a young man who lost his eye sight from a brain tumor in 2016. Head Coach Chris Beard took him under his wing, asking him to join the team as a manager.
Fast forward to 2019, Baxter said this was never where he expected to end up.
"What I have been saying all season is still true today," he said. "It is a once-in-a-lifetime opportunity. I can't believe I was sitting right there by the court for the Final Four."
Baxter said he did not typically travel with the team throughout his time as a manger because it was logistically difficult for his guide dog Chase. This included keeping a consistent schedule for his best companion.
"Chase has scheduled times he uses the restroom and stuff," he said. "It was my own personal thing. I do not want to get in the way or be a distraction. I just want them to focus on the game and winning."
However, this time around, he said it would be a mistake to not try to experience this historic moment with his team.
"I would hate myself if I do not come here to Minneapolis," he said.
A stadium filled with 73,000 people made it more difficult on his ability to hear.
Baxter said he sat court side at the Final Four, listening in through the radio talk. The noise and excitement from the fans still creeped through his headset.
"It is still electric," he said.
Baxter said he now looks forward to Monday's national championship match-up against Virginia.
"You know we have made it further than anyone ever expected us to make it so I just expect the icing on the cake tomorrow," he said. "I think this is one of those weekends we tell our grandkids about 50 years from now and I truly believe that."


text:
Welcome to
The Forge Forums
Log in
The Forge Forums
The Internet Home for Independent Role-Playing Games
Forum Archive
September 26, 2023, 12:14:10 PM
Main Menu
Main Menu
The Forge Forums
Inactive File
Arkenstone Publishing
Eero Tuovinen
[SS] Adapting Exalted
[SS] Adapting Exalted
Started by Eero Tuovinen, February 25, 2010, 02:15:54 AM
Previous topic
Next topic
Go Down
User actions
Eero Tuovinen
Posts: 2,775
Location: Sonkajärvi, Finland
[SS] Adapting Exalted
February 25, 2010, 02:15:54 AM
I'm putting some preliminary thoughts on adapting
for Solar System here for Dave's benefit. My perspective on Exalted is from rather early in the game's run - I've read most first edition books at some point, but played only with the core Solar book. So I'm not nearly expert enough to discuss the setting with authority. Also, I'm working from memory here, haven't cracked an Exalted book for the last five years or so.
Still, the way I'd figure this off-hand, I'd probably value keeping close to the structures of the original game pretty high here. That's my usual philosophy about these game adaptations: part of the funny in making and playing them is the fruitful friction caused by the peculiar systems of the original game when they rub against the new implications of the Solar System. Looking at it from this viewpoint, I'd say that my priority would be to make the adaptation work with the original Ability spread at the very least. Perhaps something like this:
Just one,
. I thought about it, and the Physical/Mental/Social thing falls down on not having a good Passive Ability spread, and not reflecting the game's fluff very well - my sense is that the tri-fold WW attribute spread is not nearly as important to Exalted as the game's caste system is, for instance. Also the problem that if you're going to make a Pool, then you'll have to deal with it like one, and it doesn't feel like Exalted if characters are paying out of mundane Pools for their amazing feats.
Mortals get one point of Essence to begin with and can raise their Essence to at most equal their highest Virtue (see below). The Essence Pool is refreshed by a scene of genuine human relations, like default Solar System. I figure that this is just a dramatic conceit on our part, it's easy enough to determine that all sorts of inhuman monsters have different Essence regain conditions.
Willpower (E)
The one and only passive Ability. Depicts a character's personal integrity and ability to resist all influences, whether physical or mental. Can support most actions, but not do anything by itself. All characters begin at Mediocre (0).
The 25 Exalted Abilities, plus
Willpower (E)
. They're all associated with Essence. I recommend handling
as one Ability, that Exalted thing where it's split into several is just funky. All characters get 15 Abilities at Mediocre (0), 5 Abilities at untrained (cannot use effectively without training; I figure this can be a cultural thing, so mainlanders don't know Sail, etc.), three at Experienced (1) and two at Adept (2).
I'd say that we have two types of Keys, Virtue Keys and Intimacy Keys. All characters begin with one of one type and two of the other, I'd say - let the player pick which type dominates.
Virtue Key Framework
A Virtue Key depicts a habit, belief or vice a character has. It's not directed at the world, but at a belief or activity. Each Virtue Key is associated with one of the Virtues of Creation - Compassion, Temperance, Conviction, Valor. This association is important in that the character's commitment to individual virtues can be seen in how many, if any, Virtue Keys the character has for that Virtue.
The character's belief comes up.
The character demonstrates his belief conclusively.
Act against the belief depicted by the Key.
Intimacy Key Framework
An Intimacy Key means that a character has a worldly commitment that he himself considers binding to some degree. This is usually towards a person or persons, but can be towards an organization, place or even an item of emotional import. Social charms presumably work off the presence of Intimacies in different ways, and it's not unreasonable to give a character a circumstance penalty in social conflicts when acting against the interests of his Intimacy.
The Intimacy is present in a scene.
The character acts for or against his Intimacy.
The relationship is transformed.
Betray the relationship conclusively.
Key Elements
In addition to Keys, I would definitely, definitely use Key Elements according to Solar System: whenever characters experience or meet places, people or events lifted directly from the prepared backstory (meaning the sourcebooks used by the SG), there's xp in it for them. Keep a list of pertinent Key Elements and cross them off as they're introduced into the game. Should motivate setting exploration, which is good in a game with mundo setting like Exalted.
General Secrets
I figure that some common things from the Exalted system might be fun to represent as Secrets available to everybody, including mortals.
Secret of Attribute (specify)
Pick a WW attribute, one of those nine. Whenever the character is doing something related to that sort of thing, he gains a bonus die to his Ability check - he's just notably competent in this regard.
Secret of Equipment (specify)
The character has a special piece of equipment. I might be attracted to using the complex WoN equipment rules here, but who knows.
Secret of Experience (specify)
The character has a mortal occupation of some sort that provides him with discipline and experience of the world. When he makes an Ability check related to this occupation, the character can make an Effect off the result for no Essence cost. However, he may only keep one free Effect at once for each time he gains this Secret.
Secret of Wealth
The character has disposable wealth. The player does not have to pay upkeep costs for any Effects he keeps as long as the character has this Secret. Trade this Secret for a Secret of Equipment when you find something you like.
By all means. Use the gift dice rules from Solar System.
Character creation
First create a heroic mortal by marking down one Essence, 15
Mediocre (0)
Abilities, 3
Expert (1)
and 2
Adept (2)
. (Probably easiest in practice to first pick the five untrained Abilities which the character doesn't know at all.) Pick three Keys according to the above. Get one Secret. Spend five Advances on Secrets or whatever. Can also get more Essence, but remember the Virtue limit.
A real man plays a mortal character in Exalted, is my own personal moral conviction. However, you can get an exaltation in character creation or later. Like so:
Solar Exaltation (Secret of)
The character has been picked out of the teeming masses of humanity for being a supreme bad-ass. You can get this at chargen like a wussy-pussy, or if your fellow players shout for it during play (spontaneously, no begging for it), causing Sol to pay notice. Getting Solarized causes the following on the character:
Empty the Harm track.
Double the Essence Pool and add five. Fill the Pool.
Pick the
Secret of Solar caste (specify)
you want.
Add one level to five different Abilities, probably the highest ones the character has.
Pick Solar crunch for five Advances. This comes to the character as a flash of insight regarding his past life, so the Story Guide spends at least half.
All Solar Exalted can shine like crazy by spending Essence. The character can thus spend Essence as penalty dice for creatures of darkness in their presence, or bonus dice for himself in a situation where shining with sunlight would be useful.
Be a natural, non-exalted human. Can godbloods qualify? No idea, but luckily there are plenty of books on the details.
Secret of Solar Caste (specify)
I guess it's not unreasonable to give these some small special powers like in the original, but the main point is that each of the castes is associated with five Abilities for which the character gains a benefit: he can now spend unlimited Essence when using these Abilities, just like if he had the
Secret of First Excellency (Ability)
for it.
Solar Exaltation (Secret of)
Secret of First Excellency (Ability)
The character has no dice cap on checks made with this Ability - he can buy however many bonus dice he wants with Essence.
Solar Exaltation (Secret of)
Secret of Second Excellency (Ability)
The character does not pay Essence for Effects derived from this Ability up to the Ability rating in number.
Secret of First Excellency
Secret of Third Excellency (Ability)
The character is preternaturally accomplished with this Ability, and can get zany with his featage in an overpowering manner, details depending on Ability - sailing up a waterfall with
and that sort of shit. He has
superior leverage
(as per
this thread
) in this conflict against anyone not using a similar Secret. Mortals do not get to resist at all, a simple success suffices against them. If there is no opponent, the character succeeds automatically, without an Ability check.
per conflict.
Secret of Second Excellency
Blogging at
Game Design is about Structure
Zombie Cinema
Solar System
Arkenstone Publishing
Posts: 1,049
Don't Panic!
Location: Denver, CO
Re: [SS] Adapting Exalted
February 25, 2010, 08:26:50 AM
I like most of this.
I think I will go with more than one pool though.
In Exalted, the Virtues can be used to get bonuses. That's why I thought to use them as a Pool.
Plus, Shaping Combat and the Fey use Virtues instead of attributes. So, it makes sense to make Virtue a pool.
Also, my idea was to have physical charms use physical pool. With certain exalted able to supplement that with essence. But not all exalted, because I want them to "feel" different. So, a Solar can fire Physical Charms as well as a lunar, but they will run out of juice before the lunar. Which in the books, that is the one thing a Lunar is supposed to be able to do consistently, fight and fight well.
Yeah, I won't be able to get away with a Solar-only campaign with my group. That's part of the reason why I want to convert it over to a system that I know, love and can produce a different feel without using vastly different mechanics...
The idea presented in the books was, Solars are the natural-born leaders, that's why I went with Social for them. Lunars are the enforcers for the Solars and Sidereals are the advisers. DB are the pawns/foot soldiers.
You are right though, my little scheme doesn't have a good treatment for caste. So, I am going to have to change SOMETHING. I just don't know what.
So, I thought I would share where I am coming from and see if anyone had good suggestions.
In the end, here are my goals:
1) All characters use the same basic mechanics (secrets, pools, keys, abilities)
2) Solars feel different from Lunars, who feel different from Sidereals, DB, Abyssal, etc.
3) No tedious combat (aka ping or ticks)
4) Characters can change the world
5) Mortals are not a concern for balance, chargen, etc. We usually play high-power campaigns, so even heroic mortals are pretty useless.
6) Not porting over every skill, charm, artifact, etc.
7) Preserving and supporting the setting.
Here is the faction sheet I used for my last campaign:
In that game, I gave the character like 700 xp at chargen. That way they could face all of the signature characters on even terms.
I might do something similar this time, not sure yet though...
So, what do you think?
Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
Posts: 4
Re: [SS] Adapting Exalted
February 25, 2010, 10:43:37 AM
i've been working on a similar effort for sometime (in italian).
i'll come back later for a more extensive description of some of our solutions, for now i will say this
1) exalted was really, really about playing the exalted. do away with playing mortals or centering rules on them. treat most mortals as equipment, and exalted as png, unless a mortal has an important relationship of some kind towards an exalted. (aka "towards a pc or npc")
2) many "key phoenomena" of exalted mitology are really cool. others look more like "we had to fit the setting in the storyteller rules and conventions" or "we need some use in the setting for these otherwise-useless storyteller rules and conventions". i won't point which is which (except, sometimes i really wonder if a casteless exalted setting really feels "less exalted-like", ore instead feels "even more exalted-like")
3) we had a central mechanic for the great curse: basically, of your five keys, one must always be a "great curse key". you can't get rid of it (but you can change it). then, everytimes a character transcends, he can chose not to leave the game. if he does so, he gets to dictate how he changes the world in a yet-non-dramatic fashion, then his character skill reverts to 3, he permanently lose 1 key slot, gains a "secret of elderness", another "great curse key" and a bunch of advances to make up for those lost. this mean that by postponing your transcendence you can't save the world, you get more powerful (but not anywhere near invincible, due to the easily balanced SS rules) and you depend more on your grat curse key for advancing. the more you transcend, the more you change the world, the less non-curse keys you have and the more you depend on your curse ones for advancing.
4) i fully agree with having just the essence pool, not so much with only have a willpower defense. perhaps i'm too much ingrained in the original defense systems... it just "feels natural" for exalted to have a "social combat" Resist defense, a "parry/dodge" React defense and a "soak" Endure defense...
5) some skills were eccelent skills to convey the feeling of exalted, like bureaucracy, war. other were storyteller skills with a sometimes-cool-sometimes-not exalted spirit superimposed on, like dodge, investigation, linguistics. do away with these. also, do we really have to mantain a five-by-five simmetry in any place in which exalted did? sometimes, it just doesn't make sense to have 25 skill when you stop using storyteller system just because you have to fit 5 skill in 5 castes. fit 3 skills in 5 castes, make a skill list independent on the caste and base chams on castes and not skills, do away with the castes entirely, but, by all means, d away with restigial WoD-isms as soon as you recognize one for not really addig something interesting to the game that a player could't add himself in play, if he really cared.
Posts: 4
Re: [SS] Adapting Exalted
February 25, 2010, 10:48:30 AM
6) one more thing: keep the system foused on cultural groups. Scavenger lands can ba a cultural grup and has his specific secrets and keys. "Lunars", "sidereals" or "dragon blooded" can be a culturla group. "solars" cannot (as of 5 years after the disappearance of the scarlet empress, anyway)
Eero Tuovinen
Posts: 2,775
Location: Sonkajärvi, Finland
Re: [SS] Adapting Exalted
February 25, 2010, 10:19:50 PM
Domon has good points there - I understand that you're taking the setting of Creation a grade more seriously than I'd do in this sort of exercise, as can be seen from the nigh-frivolous way I go about just importing the whole ability array from Exalted directly, without considering whether the setting alone actually needs that. I appreciate that you could do a lot to actually get a better handle on the setting through Solar System, it's just that the idea of Exalted for me is so bound up with the WW rules approach that I feel like half of the fun in adapting it to SS is in commenting on the system and setting in tandem. The fruitful friction I mentioned up there - by including plenty of the mechanical metaphysics as a design priority I hope to allow the players to discover new ideas that would not occur to them if they just concentrated on getting the setting "right" with all of their power. But that's design theory, ultimately it all depends on what you're doing, exactly, and in that an individual Story Guide is in a much better position to judge than a separate designer.
I like the idea of emphasizing cultural groups more than the base Exalted material does. Sort of like a TSoY approach to the setting. That's fundamentally uncompatible with the Exalted focus on high-level movers and shakers of the world, though, isn't it? Exalted is ultimately a very colonial setting, you have the primitive mortals living their lives with their foolish ideas and petty cultural technology, and then you have the totalizing grand narrative about heaven, exalted casteology, true history and such. If you produced TSoY-like amounts of crunch material on individual cultural spheres in the setting, a player would effectively have to choose between buying charms (universal, and I assume that these would still be mapped into Secrets of some sort) and cultural crunch, as both would easily add up to sufficient complexity for a character. Good for a game focused on the mortal civilizations, perhaps not so good for the high level adventure Exalted concerns itself with.
I am left to question, though - would the Exalted types and castes work better if you considered them as primarily cultural constructs instead of some sort of natural law? I discussed the difficulty of mapping Exalted charms into SS in the other thread - the tricky part is that most charms in Exalted are actually not much of an identity element for the characters who use them, as they're just the tools that are available, and not distributed in any sort of cultural manner in the world. I wonder if this stuff would be more interesting if you postulated some sort of correlation between the values of a character and the tools he wields - maybe a character's caste within his Exalted type could be a cultural construct, for instance; the in-setting characters just think that they are unchangeable and universal, and thus interpret characters as belonging in this caste or that, and then ascribe them all seven sorts of cultural traits due to this. Such a fluid conception of caste could then mean that a character unhappy with their identity could switch caste by delving into off-caste crunch and thus change who they are, which is a central tenet of Solar System.
Then again, I don't know if that'd help with the major themes of the game, considering how fixed the idea of Exalted typology is. Once a Solar, always a Solar, and the fact that you're Anathema to a major religion and a hidden master of the world isn't going to change, no matter the details and wishes of the character. In that regard Exalted is a very, very static setting - the most interesting matter of your identity was already determined when your player created you as a member of a particular Exaltation. I could almost see implementing this in Solar System in some sort of minimalistic manner: just have one Ability "Solar Exalted" for a character who is a Solar Exalted, and then fill the rest of the character crunch with things that actually are identity material, such as their cultural heritage and other experiences as human. This sort of minimal, Charm-stripping approach would turn Exalted on its head, but the benefits would be great in narratological terms. It'd be more important whether your character is from Lookshy or the Blessed Isle, rather than whether he is a human or a Terrestrial.
Anyway, Dave - those are all reasonable goals, and seems like you'll benefit from a relatively simple implementation that doesn't port over too much from the WW rules system. How about something like this:
are Physical/Mental/Social, with Passive Abilities Endure, React and Resist. Essence is a special Pool that doesn't have Ability associations - it's just there for paying to do magic, and mostly doesn't do much for mortals.
are relatively freeform, strip the dull ones from the Exalted list and use just the interesting ideas. Associate them with the three basic Pools.
are like I outline them above. There's a "Secret of Virtue" for those bonus purposes, below. Fey are weird,
can have separate Pools associated with each Virtue and that stuff, no need to complexify the overall system just for their sake.
allows a character to spend Essence in lieu of the three basic Pools in certain situations. I guess it could be the way you describe, with Solars getting Social and so on - that doesn't feel like a very good fit to me overall, but if it works for you, what do I care. Exalted also get mucho Essence and whatever else.
are just mandatory Secrets that everybody gets one of. Could work the way I described up there - each Caste allows the character to spend unlimited Essence for bonus dice for a certain facet of life, so a Zenith doing priestly stuff doesn't have a dice cap, etc. Essentially, "whenever the character acts within his caste's ascribed role, he does not have a Pool in his Ability checks". Note that this is a lateral bonus compared to the Exaltation thing, above - a Solar could only spend Essence for Abilities associated with the Social Pool, but a Dawn caste character could still spend unlimited Physical Pool. Of course there'd be some Secret, perhaps called the "Secret of Excellency (Ability)", that'd allow a character to spend Essence outside the given Exalted type's own purview. So a Dawn caste wanting to spend both Physical and Essence on fighting could get that Secret and then basically be on even terms with a Full Moon Lunar (or whichever caste did the fighting with Lunars, can't remember).
Secret of Virtue (specify)
A specific virtue is especially important for the character. When he acts to fulfill this virtue, he gains bonus dice equal to the value of his Virtue (the number of Virtue Keys related to this Virtue he has) to all checks in the on-going situation.
1 Essence per scene
The Virtue in question is dominant for the character at the moment - he has more Virtue Keys related to it than any other Virtue. This is not an on-going requirement, a character can gain multiple of these Secrets by going through different phases in life.
I guess that if I put aside my own twisted preferences and look at your approach, Dave, the weakest bits to my eyes are the separate Virtue Pool and the idea of associating magical Abilities with Essence directly. So read the above as an effort at laying out your approach without those things that annoy my aesthetic sensibilities. And of course I suggest a way to implement Castes in there, too.
Blogging at
Game Design is about Structure
Zombie Cinema
Solar System
Arkenstone Publishing
Posts: 19
Re: [SS] Adapting Exalted
February 25, 2010, 11:18:57 PM
Hey! I've been running Exalted, using Solar System, over google wave. I used the overflow concept for Essence, but most superpowers can use Pool
Essence (loosely approximating the personal/peripheral thing), put together Exalt Caste and Anima-related Secrets as needed, a basic set of Excellencies, with other 'Charm' Secrets expanding leverage or scope or color. My players and I talked over the things that engaged us in the setting and its situations, so I didn't focus on mapping Virtues and Great Curse/Limit Break stuff (each Exalt type gets XP for certain thematic things, which is close enough for the players).
To be honest, I'm not a fan of the setting or original game, but it's easy to get people to play.
Mmm..., here's something specific; someone's a Sidereal of Journeys:
Sidereal Exalted gain 1XP for dealing with Sidereal Faction issues, for investigating and addressing snarls of Fate, and for protecting Creation from threats outside of Fate. For 1 Essence (or, automatically when Anima is at 7+), they may know the time and date, or sense a nearby gate to Yu-Shan or Malfeas. Sidereals are under an Arcane Fate that makes it very difficult to record their doings or remember anything about them - most individuals have to make an Integrity check to remember interacting with them, and other works that would normally record their activity in Creation will have to make an appropriate test if they might be used to recall the Sidereal; this can be mitigated by negotiating with the Pattern Spiders to create a Resplendent Destiny, a sort of false identity - most Sidereals will have one or two that they can call up to interact more normally with Creation.
The Chosen of Mercury also gain 1XP for fostering great journeys or changes. For 1 Essence (or, automatically when Anima is at 7+), they triple normal overland movement when on foot or mounted, for themselves and nearby allies, for a scene.
The subtext here is that the player and I will read the source material, and I'll approximate pain-in-the-ass things like Sidereal Astrology as needed if they'll accept that the crunchy nuances informing the original game might not translate well. Admittedly, it's easier at the pace of wave gaming, but Solar System really facilitates that kind of 'what do you want to focus on' finagling anyway - hacking out Secrets take moments if you have a clear vision of what's to be achieved with them (my experience).
Dave, I'm interested to find out how you approach this, and I'd be happy to show anything else you're interested in, or make something up to help out.
Posts: 44
Re: [SS] Adapting Exalted
February 26, 2010, 04:29:21 PM
What about having only the Essence pool and making it Exalted-only? Charms would be Secrets that allow the use of an Ability on a higher scale or with supernatural effects. This would fit the idea of Ability-realted magic powers from the original game, since having an Essence pool fundamentally allows a character to alter reality with some of his Abilities, while the non-illuminated are stuck with "mundane" practice of their arts. As for cultural crunch, it could be included as well: SS mechanics allow it to be balanced with Charms. Take an hypothetic Secret of Hot Blood, only available to Southern people, that gives a bonus die against all kind of intimidation, fear and moral threats: thanks to the Leverage rules, it would be useful for an Exalt to face a Deathlord, while a mortal with it would still pee in his pants in the same situation, because the supernatural threat would have Superior Leverage against him, but not against the Chosen. That bonus die is as useful for the Exalt as for the mortal - the
are on a different level of the scale of power, but the Secret is the same. Also, since all the characters are Exalted, they can buy bonus dice while their mortal opponents cannot, therefore making them paragon members of their cultures: anyone can, in an emergency, sail a boath on a river, but only the Western know the secrets of oceanic navigation, and a Western Chosen is Creation's Odysseus, Columbus and Magellan all toghether.
Hope I was clear enough. :-)
Posts: 1,049
Don't Panic!
Location: Denver, CO
Re: [SS] Adapting Exalted
February 27, 2010, 03:50:39 PM
Hi guys,
Two things:
1) My group did not buy into playing Exalted setting with SS rules.
2) The love my idea for an Inselberg campaign.
Also, overflow dice as Essence is insanely brilliant.
Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
Posts: 1,049
Don't Panic!
Location: Denver, CO
Re: [SS] Adapting Exalted
February 27, 2010, 03:56:48 PM
Also, I was thinking of doing Castes as Keys. I mean, if the Exalted type gets its own secret, it does not make much sense to stack even more secrets on a starting character.
Also, the last version of Pools I was thinking were:
I guess the reason I keep trying to slip in mortal-level pools is for the Dragon Blooded. Their schtick is making mundane skills awesome through essence and teamwork. Like one of the DB Dodge Charms lets one DB make a Dodge roll for another. and it just seems like if I don't give them enough crunch to pin their secrets on, then all the DBs will end up being the same...
I don't know. I guess if I can get a group to bite, I'll circle back and make it make sense...
Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
Posts: 19
Re: [SS] Adapting Exalted
February 27, 2010, 10:26:01 PM
Wow! Very sorry to hear that. Yeah, the overflow thing seemed very natural, between 'first excellency' (aka secret of training), 'stunting' (aka gift dice), and specializations, the Essence kick-back is intuitive both in the Exalted context and the SS context. Also, you'll note that there are XP intrinsic to the Type/Caste Secrets I write, exemplified in the Sidereal Secret (everybody gets their type/caste free...). I really can't buy into the Pool set-up you got there, but I use the Vigor-Instinct-Reason set anyway; with overflow Essence, something like 'willpower' (as used in the white wolf games) is comprehensively subsumed in really game-functional structures that already exist. If I were to change the Pool, I would use something even more abstracted, like the Heroics-Influence-Exposition thing I do for other SS adventure games, not try to map over Exalted idiosyncrasies.
Maybe another time!
Luca Veluttini
Posts: 22
Location: Reggio Emilia
Re: [SS] Adapting Exalted
March 02, 2010, 05:20:49 AM
Hi Eero.
With my 2 friends I'm adapting Exalted too.
However we're keeping 3 Pools.
We made only 1 initial brainstorming, to decide the guide-lines we'll follow.
Distance Weapons
Melee Weapons
Martial Arts
Exalted Sorcery
Secret of Solar Exaltation
No Effects from common diseases and natural aging. After rolling a check, if you spend 1 Essence, automatically you obtain a (2) as result. Automatically, eventually in debt, you obtain Secret of Solar Aspect (specify).
- If you don't have Secret of Exaltation, in creation phase you cannot put more than 1 point in Essence pool.
Secret of Solar Aspect (specify)
Cost to activate aura power; if you spend many points, the aura manifest itself. Related to the Solar Aspect (Cast) create an Effect.
Key of Solar Virtue (specify Virtue and Limit)
1px: Virtue comes into play
2px: an effect that in the Storyteller add Limit Point
5px: Limit Break
Buyoff: Remove the Great Curse
- Keys for normal Virtues. No doubling of a Virtue (normal and Solar)
Key of Quest (specify) [base Solar System]
You can obtain the buyoff when you Transcend.
Secret of the Excellency (Ability)
You can spend 1 Essence (max equal to the Ability rating) in addition to the normal pool cost for bonus dice.
Secret of Infinite Mastery (Ability)
Prerequisite: Secret of the Excellency (Ability).
Remove cap from the Previous Secret in the chosen Ability.
Other Secrets to change the base Ability pool into Essence
Eero Tuovinen
Posts: 2,775
Location: Sonkajärvi, Finland
Re: [SS] Adapting Exalted
March 02, 2010, 06:18:14 AM
That seems like a pretty reasonable low-maintenance solution all around - I like. Doesn't make any strong statement in any particular direction, so keeps out of the way pretty well.
Blogging at
Game Design is about Structure
Zombie Cinema
Solar System
Arkenstone Publishing
Go Up
User actions
The Forge Forums
Inactive File
Arkenstone Publishing
Eero Tuovinen
[SS] Adapting Exalted
User actions
Terms and Rules
Go Up ▲
Simple Machines


text:
1963 CSU Alumnus Joshua Smith donates $50,000 to WCSU.FM
WILBERFORCE, OH — During a recent visit to his alma mater, Joshua Smith, a 1963 graduate, made a generous contribution of $50,000 to WCSU FM, the country's oldest continually operating HBCU radio station. Dedicated to empowering young professionals, he spoke with students who were mass communication, business, and political science majors about the importance of focus and diligence as they complete their college education. Recalling and reflecting on his family's legacy at Central State, (over 15 members of his family are CSU alumni) he reminded the students that "to whom much is given, much is required." Smith is the host of Biz Talk with Josh, a weekly radio program that features top business leaders. His experience as a marketing executive, corporate board director and prominent keynote speaker are testaments to his commitment to excellence and achievement.
"Mr. Smith's visionary gift to the radio station will enable us to remain at the forefront of the cutting-edge technology in digital broadcasting," said Ed Clay, interim general manager at WCSU. "We are proud to broadcast his nationally renowned program and look forward to future partnerships and collaborations with Mr. Smith."
Smith is also a nationally renowned entrepreneur and lecturer who has been chairman and managing partner of The Coaching Group since 1998. In this capacity he is the coach/senior advisor/consultant to the CEO's of portfolio companies. Smith frequently assumes active roles in his client's companies that include serving as chairman or vice chairman of the board, board member, or advisory board member. Mr. Smith also serves as chairman of United Converting Company, LLC. United Converting is a manufacturer and distributor of nonwoven products serving consumer, industrial and medical markets. In July 2008, Mr. Smith launched Biz Talk With Josh, serving as the show's host. Biz Talk With Josh is a weekly business talk show airing on the CBS Radio network (1580 AM), which focuses on issues impacting entrepreneurs, small, minority and women-owned businesses. The show streams live on the Internet at http://washington.cbslocal.com on Sunday mornings at 11:00 am EST, and is available for listening following the broadcast at http://biztalkwithjosh.com, and is broadcast on Saturday mornings at 8:00 am EST on WCSU-FM – streaming live at http://wcsufm.org.
Smith serves on the board of directors of four Fortune 100 companies: Caterpillar, Inc., FedEx Corp., Allstate Corp. and SCORE. He serves as vice chairman of CompCare, Inc., a publicly traded, specialized healthcare services firm. He has also served on the board of directors of the U.S. Chamber of Commerce, Inland Steel, and the Board of Visitors of Bowie State University, where he was chairman. Smith was featured in a recent Black Enterprise article "Meet America's Most Powerful Corporate Directors."
Previously he was founder, chairman and CEO of The MAXIMA Corporation, a 20-year-old consultancy that achieved a national reputation as one of the top African American owned, and fastest-growing firms in the United States. In addition, earlier in his career, he was a high school teacher in Washington, D.C.; served on the faculties of Central State University and the University of Akron, both in Ohio; was executive director of the American Society for Information Science and served in executive management capacities for Herner and Company and Plenum Publishing Corporation.
Smith was appointed by former President George H.W. Bush to serve in the following capacities: chairman of the U.S. Commission on Minority Business Development from 1989 to 1992; the executive committee of the 1990 Economic Summit of Industrialized Nations; the board of trustees of the John F. Kennedy Center for the Performing Arts; and the George H.W. Bush Memorial Library Board of Trustees. He also chaired the Committee on Entrepreneurship and Innovation for the George Bush for President Campaign. In 2003, Smith chaired the special Task Force on Minority Business Reform for the State of Maryland, and subsequently served as an advisor to the Maryland Governor's Commission on Minority Business Reform. In addition, he was appointed by the Governor of Maryland as a member of the board of directors of the Maryland Small Business Development Finance Authority.
Throughout his impressive career Smith has volunteered his time to promote small and minority business development and forming relationships with all segments of the business community. From 1986 to 2002 he was a member of the Maryland Stadium Authority (appointed by three different governors). He is the recipient of the Man of the Year Award from the Anti-Defamation League of B'Nai B'Rith; served on the National Fund Raising Campaign Committee of the NAACP; and was chairman of the National Urban Coalition. He has received honorary Doctorate degrees from the following universities: Central State University in Wilberforce, Ohio; Bowie State University in Bowie, MD; Florida International University in Miami, FL; Sojourner Douglas College in Baltimore, MD; and Delaware State University in Dover, DE.
In recognition of his achievements and business acumen he has received over 300 awards, honors and other citations. Including being chosen by the U.S. Department of Commerce as its National Director's Legacy Award recipient; by the Governor of the State of Maryland as a Business Legend; inducted into the African American Hall of Fame; recognized as the Business Leader of the Year by the Rainbow Push LaSalle Street Project (Jesse Jackson) for his countless contributions and loyalty to further the goals of equitable access to capital, inclusion and fairness in corporate business practices for people of color. In October 2009, Smith was recognized as MBE Advocate of the Year by the Western Pennsylvania Minority Supplier Development Council in appreciation of his demonstrated leadership role and commitment to supplier diversity development. In September 2010, Smith was presented with the highest honor bestowed by SCORE, Counselors to America's Small Business — the Lou Campinelli Award.
Smith is a cum laude graduate of Central State University in Wilberforce, Ohio, and did graduate work in law and business administration at the University of Akron and Central Michigan University. Mr. Smith lives in Suburban Washington, DC with his wife, Reverend Jacqueline Jones-Smith, former Pastor of Good Hope United Methodist Church in Silver Spring, Maryland.


text:
RAMALLAH, West Bank (Reuters) - Palestinian officials on Saturday demanded an international investigation into the death of a Palestinian detainee who died in an Israeli jail hours earlier.
A spokeswoman for Israel's Prison Authority said that the detainee, 30-year-old Arafat Jaradat, had apparently died of cardiac arrest. An emergency service team had tried to resuscitate him but failed, she said.
Tension over the issue of Palestinian prisoners held by Israel has risen over the past few weeks, with mass protests held in support of four inmates on hunger strike and dozens of demonstrators injured in ensuing clashes with Israeli forces.
"Our information was that Jaradat was being interrogated and then he died. Therefore we call for an international investigation into his death, that may have resulted from torture," Palestinian Minister of Prisoners Issa Qaraqea said.
Qaraqea did not elaborate on whether or not he had actual evidence of torture.
Israel's internal security service, Shin Bet, said in a statement that Jaradat began feeling ill after eating lunch, while he was resting, and that a police inquiry into the circumstances of his death had begun.
"During his interrogation ... on Thursday, Jaradat was examined numerous times by a doctor. No health problems were found in these examinations and the interrogation continued," the Shin Bet said.
Jaradat, according to Shin Bet, suffered from various health problems prior to his arrest, including back aches and injuries in his leg and stomach, sustained from a rubber bullet and a tear gas canister.
But Qadoura Fares, chairman of the Palestinian Prisoner Club, a leading association that cares for Palestinians in Israeli jails, said that according to the group's records, Jaradat did not suffer from any prior illness.
"Israel was responsible for his life," Fares said.
Jaradat was arrested this week under suspicion he was involved in stone-throwing that had wounded an Israeli in the occupied West Bank, the Shin Bet said.
Israel holds around 4,700 Palestinians in its prisons on charges ranging from throwing stones to killing Israelis. Palestinians widely regard them as heroes of their national struggle against Israel and want them all freed.
(Reporting by Ali Sawafta in Ramallah, Nidal al-Mughrabi in Gaza and Maayan Lubell in Jerusalem; Editing by Stephen Powell)


text:
Having received a submitted manuscript, an Editor considers the manuscript for suitability to the journal's scope and decides whether to send it for peer review. The Editor checks whether the manuscript was prepared according to the basic requirements. The paper which does not match the criteria will be rejected.
After the basic check, each manuscript undergoes a single-blind peer review by independent researchers with relevant area of expertise. The peer review process takes 3-5 weeks. It is aimed at ensuring high quality of the research materials and serves as a validation mechanism of scholarly publishing.
Upon completion of the peer review, all the Reviewers send their detailed reports with comments and recommendations on the manuscript to the Editor. Reviewers do not decide on accepting or rejecting papers, they only recommend a decision on this matter to the Editor.
The Editor or the Editorial board study the Reviewers' reports and make their final decision, which can be as follows:
- To accept the paper without any changes (acceptance): the paper will be published in its original form.
- To accept the paper with optional minor changes (acceptance): the paper will be published after the Author makes small corrections.
- To revise the paper (mandatory minor/major revision): the paper will be reviewed after the Author(s) introduce(s) the changes suggested by the Reviewers and/or the Editor.
- To reject the paper (rejection): the paper will not be published or reconsidered for publication even if the Author(s) makes a major revision.