text:
Scott Culshaw
When determining whether a gain-in-weight or loss-in-weight system is best for your applications, the first step, I believe, is to recognize that this is a complex decision with roughly a dozen factors to consider—and each of these factors impact all the others. It is one of the most complex determinations involved with spec'ing a batching system.
|A gain-in-weight system
That said, the first step is to clarify priorities. Gain-in-weight is slower, but more accurate, since you are weighing only the amount discharged and only one product at a time on each scale. Loss-in-weight is faster, since you can discharge all the products at the same time, but it is less accurate.
Loss-in-weight allows you to discharge several ingredients simultaneously, but you need to monitor the weight of the discharging vessel. Most scales have a range of 10,000 increments that must cover the total material to be weighed. Thus, a 10,000-lb holding vessel can be weighed out in loss-in-weight mode in ±1 lb readout. If your discharge requires ±0.1 lb accuracy, of course, that option is not workable.
Other considerations include location, size of batch, time of batch, type of material, vibration in the area, sanitation requirements, clean-out, and cost. Finally, whether you are building a new facility, or retrofitting a plant that is running at full capacity has some bearing on which choice will best serve your needs. Let me offer a few thoughts on a few of these considerations.
If batches are small, you are likely more concerned with accuracy, so gain-in-weight is preferable. Regarding the type of material, if it is pharmaceutical grade, accuracy is critical, so again, gain-in-weight is the better option.
Is there vibration in the area? There are more load cells in a loss-in-weight system, and just one set in a gain-in-weight system. So, if there is vibration—a common condition—loss-in-weight may be preferable, all else being equal. Of course, the higher the batch weight, the less important vibration becomes.
Regarding sanitation, if you have to disassemble equipment for cleaning, as is the case with pharma and food products, gain-in-weight systems are much easier to manage.
Is the number of ingredients you are batching always the same? If batches are small and the recipe changes, you need to strike a balance between accuracy and speed. Two or three ingredients in a 4000-lb recipe? That's a situation ideal for loss-in-weight, unless accuracy requirements are extreme. Need high accuracy? Gain-in-weight will produce a better result. Need high production speeds? Loss-in-weight will almost always be the better choice, but there can be a balance between the two types of systems.
The new vs. existing facility question primarily relates to available space, and whether the material will originate in paper bags, silos, or bulk bags.
To summarize, gain-in-weight is more accurate and more controllable than loss-in-weight, just a little slower, although you can accelerate production speed by producing multiple batches simultaneously, even when recipes differ. If you have the luxury of flexibility—if you're building a new plant, for instance—this can be an incredibly efficient option.
Scott Culshaw is president and founder of Ingredient Masters (Cincinnati, OH), which provides custom-engineered solutions for dry ingredient handling and processing. For more information, e-mail sc[email protected] or visit www.ingredientmasters.com.


text:
This site uses cookies to optimize site functionality and provide you with a great user experience. By using colorfulimages.com, you accept our use of cookies.
Joyous Snowman Classic Return Address Labels (4 Designs)
In stock
240 address labels per set, each measuring approximately 5/8" x 2".
Specify block or script and 4 lines, up to 26 characters
Add Your Review
Write Your Own Review

subset: commoncrawl


text:
The Problem with Movements
The problem with movements is that movements start to lose, I think quite often, sight of humanity, of human beings as individuals. – Ian Mackaye
The Chaos Section
While I believe that the intended end results of certain social movements are necessary, especially in a world where evolution is constantly taking place, I also agree with Ian in the fact that movements tend to lose sight of the individuals who are involved with them. I will never forget that President's Day in February of 2011 when Mike and I participated in the Veterans for Ron Paul March in Washington, D.C. It was easily one of the most powerful things either one of us had ever been a part of. Thousands of people came together in support of a man we believed would finally bring America's troops home and end the wars overseas—the wars that were making a chosen few very rich, while men and women died for their greed. It was invigorating to be around so many like-minded individuals. Later that night, a bunch of us gathered at a bar to let off steam and celebrate the end of a day we would all look back on fondly, forever. We drank, danced, shared ideas and listened to some great music. It seemed that we had only one thing on our minds: victory was indeed possible. As the MC screamed that our next stop would be Tampa, FL during the RNC week, I was all in. See you in Tampa!
As the months forged on and it became obvious that the fix was in regarding the Republican Primary, a lot of infighting seemed to be taking place. Some of it was petty, some of it was legitimate disagreement on political philosophy and a lot was just plain ego; but either way, that warm and fuzzy "Kumbaya" feeling that we had captured for a brief moment in Washington, D.C. was long gone. So, about a month before the RNC, some of my friends and I said, "Fuck this shit, lets just stay home." Had we given up on our "beliefs," on what we wanted to see the world become? No—but we were certainly beginning to become very disillusioned with the idea of "The Movement."
I was sitting at the computer one day when I read a post where someone asked how "The Movement" should handle a certain issue. It was right then, at that very moment, that I decided I no longer wanted any part of any movement. I am not saying I haven't asked people for advice at certain times in my life—I am sure we all have—but inevitably, in the end, I like to make my own choices, my own decisions, based on my own unique experiences. I may take someone's advice into consideration, but to give all of my power away to a movement? Fuck that. How can one very large group of people all think and feel the same way about something without varying degrees of disagreement? It can't. How can there be only one solution to so many complex problems? There isn't. While we all may be very firm in our views and beliefs, at some point we have to understand that this is a big country with a lot of ideas and, while open debate is always good, at some point it may have to be followed with some compromise as well. So, while I agree that there is much common ground between me and some of my friends who call themselves the Liberty Movement, I find it best to stay on the outskirts. A nonconformist if you will.
As the one-year anniversary of Occupy rolled around, I really toiled with the decision to go to their action on Wall Street. I was definitely not looking to go down the movement road again, but in the end I decided to attend, and I am glad I did. The one good thing about movements is that there are some really amazing individuals involved with them. I spent a lot of time in the weeks leading up to the Occupy event thinking a great deal about my mom. There was a brief time that my mother and I were on welfare when I was a little girl. I remembered the day she took a job as a school bus driver and was finally able to get off of the system. She had worked so hard her entire life, yet she barely made enough money to live. After almost 30 years, she was eking by on less than $33,000 a year, living in one of the most expensive areas in the country. By the time she died, she had spent her entire career paying into a Social Security system that she would not live to collect one check from. She had not one penny in her bank account. I decided that, while it was too late for my mom, I still cared about the people going through similar situations, and that going to Occupy was the right and moral thing for me to do.
I know there are some who have preconceived ideas about what Occupy, and the people who are involved, are all about, but I can only speak from my own experience. The people I met were concerned about most of the same things the Liberty Movement people were concerned about: GMO's, lobbyists, the FDA, NDAA, HR 347, the Fed, wars, the MSM, drones and the list goes on. I had some great conversations with some very intelligent individuals. I marched with a cognitive scientist from Cornell and several artists who had been involved with the movement from its inception. But would I consider myself part of the Occupy Movement? Fuck no. I am just an individual named Cynthia who has decided to take part in things she believes in, and I think if we all looked at ourselves and the world in that way, we would find there are a lot more things we could come together on.
When I saw that "Stop NDAA" was calling for people to flood the courthouse in NYC on February 6, I knew this was a cause I had to be a part of. I had been ranting about the NDAA since before Obama sneakily signed it into law on New Years Eve, 2011, and I knew there was no way I could not go. I made my protest sign, hopped on a train and headed into downtown Manhattan for what I hoped would be a big showing of support for the plaintiffs in the Hedges vs. Obama case. A good number of people showed up—as a matter of fact, we filled the overflow room at the courthouse—but what surprised me the most was that I did not see one person in attendance from the Liberty Movement. I thought for sure at least a few familiar faces would be there; but as I looked around, I saw this was most definitely an Occupy crowd. I pondered that a lot in the days that followed, and I even emailed my thoughts to a journalist friend who was there covering the story. As it turned out, she too had noticed the same thing.
In many ways I felt just as deflated as I was after the Veterans for Ron Paul March, but then I began to come to my senses. As long as I continue to take part and be active in the issues that matter to me as an individual, what do I care about "Movements"? Movements do exactly what the power structure wants them to do. They keep us divided. So, as I sit here listening to the wise words of Fugazi's front man, I look forward to taking part in both the March for Peace next week in Port Jefferson, and the March for Bradley Manning in June. Which "Movements" will be in attendance? I don't know, and I don't give a fuck—but will you be there? I sure hope so.
About the Author: Cynthia Cone is an Ex Con with no college education and very bad punctuation. She is currently living in Long Island, NY where she pays extremely high taxes and likes to drink.
Twitter: @2100hours


text:
The lost continent of Atlantis was vaporized in a horrifying nuclear attack by aliens who wanted to destroy all evidence of their landing on Earth.
That's the shocking theory offered by a top Russian astrophysicist to explain the sudden and mysterious disappearance of the ancient city state more than 40,000 years ago.
A radioactive cloud unleashed after nuclear missiles were launched from starships blanketed the Earth in a deadly shroud that wiped out many species of prehistoric animals, according to Dr. Anatoly Rubenis.
The woolly mammoth, the saber-toothed cat and the giant sloth were among the creatures which fell victim to the deadly exposure, the St. Petersburg professor says.
"Atlantis had been an advanced culture, most likely because the aliens had selected it for a space outpost and had trained its human inhabitants in the sophisticated sciences and arts," Rubenis contended in a recent article on his theory.
"But the attack literally bombed mankind back to the Stone Age. It took centuries for man to begin the climb back to even the most primitive of social systems."
Rubenis' revolutionary ideas are based on 27 years of research into the origin and evolution of planets in the solar system. The scientist said his studies reveal normal developmental patterns followed by most planets, but strangely altered in the Earth's history.
A cataclysmic and profound change in the Earth's environment more than 40,000 years ago coincided with the disappearance of an entire continent once located in the Southern Atlantic, Rubenis says. Levels of radiation rose alarmingly in one brief period at that time, indicating what may have been a powerful nuclear event.
"While there is no way of knowing precisely what occurred on Earth at that time, my theory answers many questions raised by archaeologists, geologists and paleontologists," Rubenis said. "What's more, there is every indication that aliens, in fact, do visit Earth from time to time and have the capability of landing and establishing bases.
"I believe that eons ago, alien ships colonized here, mingling with earthlings and helping them. The colony has survived in mythology as the famed continent of Atlantis, a wondrous society that was extremely advanced for its time. Mythology also indicates that Altlantis disappeared suddenly and catastrophically, leaving no trace behind."
Rubenis theorizes that the aliens became alarmed by their Earth experience – perhaps when colonists bred with earthlings and their allegiance to the moter planet was weakened. A decision was made to evacuate the colony and destroy all traces of alien presence on Earth, Rubenis said.
"The continent was pulverized by powerful nuclear weapons – literally smashed to atoms," Rubenis said. "There wasn't anything left afterward except the empty ocean."
The lost continent of Atlantis was vaporized in a horrifying nuclear attack by aliens who wanted to destroy all evidence of their landing on Earth.


text:
Super Lawyers Michael N. Cohen, Rising Star 2012
Super Lawyers Michael N. Cohen, Rising Star 2012
Cohen IP Law Group, P.C. is pleased to announce the nomination of Michael N. Cohen for inclusion in the 2012 Southern California Rising Stars Super Lawyers® publication.
Super Lawyers® is a listing of outstanding lawyers from more than 70 practice areas who have attained a high-degree of professional achievement. The selection process is multi-phased and includes independent research, confirmation that nominees are properly licensed, in good standing with the state licensing agency, and, when possible, that they have no history of disciplinary action that would warrant removal from the list. In addition to a general survey, an attorney-led research team reviews the credentials of potential candidates and assigns points based on a set of defined evaluation criteria, and those with the highest point totals are named to the Rising Stars list. No more than 2.5 percent are named to the Rising Stars list.
Super Lawyers was first published in 1991 by Law & Politics and was acquired by Thomson Reuters, Legal in February 2010. Thomson Reuters is a leading source of intelligent information for businesses and professionals.


text:
Architects: Planet 3 Studios Architecture
- Year: 2006
Text description provided by the architects. Breaking new ground with radical re-think of campus architecture in India, this engineering college is devised as a contemporary 'educational village' consisting of distinct faculty blocks connected by an interior promenade with spaces for student learning activities. Protected from the elements with an oversized roof and a porous skin, the building is uses natural light and ventilation to conserve energy.
This project needed ability to engage a complex design program in an urban, developing country context. The challenge was in articulating the requirements of four distinct engineering faculties within the same building and establishing network accesses to shared amenities. The design had to be simple and intuitive, of equitable use, have flexibility, involve low physical effort, work within context and constraint, communicate ideas visually, be experimentally satisfying, conform to restrictive building codes, demonstrate environmental sensitivity and importantly, to enable future-forward learning concepts.
Eschewing monumental verticality, we chose instead to experiment with horizontal urbanism and hit on the idea of an 'Educational Village' built within a container. This literal minded village has various groupings of similar requirements in clearly definable structures with a main 'Learning Street' as the central organizing device as well as hospitable site for spontaneous student interactions. This complex of open public spaces, enclosed semi public spaces and private areas has the spatial connectivity of open plan interiors encouraging egalitarian, communal learning experience. Each programming requirement such as administration, library, several engineering faculties, canteen etc. are individual blocks situated on either side of the inner street. Each such block functions as a self contained facility with its own faculty, library, learning spaces and connected at various levels with adjacent structures. This street at six feet above ground level sits on a basement containing laboratories, a shared resource between different faculty blocks. Staircases in cutouts on the street lead to the basement below. The building container opens with forty foot wide main entrance and a smaller subsidiary opening to the road outside with no barriers for unrestricted entry.
On the street, helpful signage guide you to your destination with the ease of intuitive logic. We have maintained the intimacy of the human scale and provided numerous activities to promote interaction. Tucked in the alcoves between the blocks, a man sized chess-board, a table tennis court, half a basketball court, a street side café with the canteen block, couple of phone-booths, a book kiosk and a graffiti wall, student work display areas, and a suspended amphitheatre. The act of appropriation of these public spaces by the students becomes a source of cultural energy.
Clusters of classrooms with student interaction zones tucked in-between function as 'Learning Suites'. Each asymmetrical classroom provides the opportunity to introduce soft seating, teaming zones. Many classrooms have 'Spill-out Balconies' that open into the inner street. Wherever required, flexibility to combine two classrooms to form one large space has been provided. Each such learning space has two side windows for natural light and ventilation.
An oversized roof, raised fourteen feet above terrace level shields the inside from inclement weather, while allowing hot air to escape from the sides. The building's public face is a deceptively quiet, porous polycarbonate skin evoking the metaphor of its industrial neighborhood. The skin is engineered to ease glare and yet allow the building to be naturally aerated.
We designed a visually kinesthetic experience of walking through asymmetric spaces, an escape from orthogonal rigidity. Use of recycled materials such as packing material obtained from shipping containers and reengineered sleeper wood from railway tracks in raw form intensify the sense of space.
We hope this design to be an assertion of the fact that powerful design can affect human psyche and duly contribute to building a great institution. This significant physical artifact will challenge future campus architecture in India.


text:
A riveting and revealing look at
the shows that helped cable television drama emerge as the signature
art form of the twenty-first century.
In the late 1990s and early 2000s, the landscape of television began an unprecedented transformation. While the networks continued to chase the lowest common denominator, a wave of new shows, first on premium cable channels like HBO and then basic cable networks like FX and AMC, dramatically stretched television's narrative inventiveness, emotional resonance, and artistic ambition. No longer necessarily concerned with creating always-likable characters, plots that wrapped up neatly every episode, or subjects that were deemed safe and appropriate, shows such as The Wire, The Sopranos, Mad Men, Deadwood, The Shield, and more tackled issues of life and death, love and sexuality, addiction, race, violence, and existential boredom. Just as the Big Novel had in the 1960s and the subversive films of New Hollywood had in 1970s, television shows became the place to go to see stories of the triumph and betrayals of the American Dream at the beginning of the twenty-first century.
This revolution happened at the hands of a new breed of auteur: the all-powerful writer-show runner. These were men nearly as complicated, idiosyncratic, and "difficult" as the conflicted protagonists that defined the genre. Given the chance to make art in a maligned medium, they fell upon the opportunity with unchecked ambition.
Combining deep reportage with cultural analysis and historical
context, Brett Martin recounts the rise and inner workings of a genre
that represents not only a new golden age for TV but also a cultural
watershed. Difficult Men features extensive interviews with all the
major players, including David Chase (The Sopranos), David Simon and Ed
Burns (The Wire), Matthew Weiner and Jon Hamm (Mad Men), David Milch
(NYPD Blue, Deadwood), and Alan Ball (Six Feet Under), in addition to
dozens of other writers, directors, studio executives, actors,
production assistants, makeup artists, script supervisors, and so on.
Martin takes us behind the scenes of our favorite shows, delivering
never-before-heard story after story and revealing how cable TV has
distinguished itself dramatically from the networks, emerging from the
shadow of film to become a truly significant and influential part of our
About the Author
Brett Martin is a Correspondent for GQ and a 2012 James Beard Journalism Award winner. His work has appeared in Vanity Fair, Gourmet, Bon Appetit, The New York Times, The New Yorker, Esquire, Food and Wine, and multiple anthologies. He is a frequent contributor to This American Life. He is the author of The Sopranos: The Book (2007).


text:
Request Information
Project Gallery
Project Info
Construction Date
July 2015
Front Entry Design, Natural Stone, Water Features
Get in Touch
7280 Dickman Trail
St Paul MN 55076
(651) 216-2883
Our Mission
We pride ourselves on our Quality, Integrity, and Customer Satisfaction. Our designers are among the very best in the Twin Cities, each having over 15 years of experience. We can take seemingly unusable yards and create beautiful spaces your family will enjoy.


text:
Make a 7 Days to Die website for your clan, guild or community! Our 7 Days to Die Hosting is used by thousands of gamers for their website & voice server. No coding required, get setup in minutes!
Create 7 Days to Die Website »
By signing up, you agree to our terms of service and privacy policy.
Please answer the captcha that you see below:


text:
What's up with #2? Why is it that more often than not the second born child is crazy? That's certainly the case with our second child. I often think of him as my own personal Charles Dickens "He's the best of times, he's the worst of times" His name is Greyson and I have found myself referring to his antics as being Grey-Cray. I'm not alone in this either.
I've run into so many parents who have had similar experiences as us. Our first born child was so sweet so perfect. It was almost effortless to care for him. He was always smiling, he slept through the night early on, he reached all the milestones early, he obeyed and things were smooth. We had convinced ourselves we were the greatest parents in the history of the world. We couldn't wait to have another perfect child.
Well the day came when we had our second child but our world was turned upside down. Suddenly we had a child who didn't smile, didn't listen and marched to the beat of his own drum. As the boys grew up I noticed neither of them would lie to us, but it was for completely different reasons. Our oldest wouldn't lie because he knew it was wrong and he wanted to make right choices. Our second wouldn't lie because, quite frankly, he just didn't care. Just the other day our 3rd child accused Greyson of biting her. His response was: "No I didn't. I tried but you ran away."
I've spoken with several parents who have told me that if their second child would have been born first they would have never had any more kids. We always knew we wanted several kids, so I'd like to think we would have pressed on even if Greyson would have been born first but it might have caused us to wait longer.
Now don't mistake what I'm saying to mean Greyson is a rotten kid. He's incredibly sweet, funny and full of life…when he wants to be. His best times are some of my favorite memories and when he is in a good mood he makes the world a better place. But when he's having one of his grey-cray days he is the biggest source of frustration I've ever experienced. In the end, I feel blessed to be his dad and I'll take his good days with his bad. That is just part of what makes him unique.
So what about you? Is your second child your wild child?
featured photo by Remember These Things Photography
If you enjoyed this post I'd truly appreciate if you voted for me as a top Dad Blogger by clicking on the icon below. A click is a vote, you can vote once a day. Thank you.


text:
ASUS Launches Skype Certified Standalone Videophone with Large, Brilliant TouchscreenCo-developed with Skype, the ASUS Videophone Touch AiGuru SV1T is the Most Intuitive Way to Make Free Unlimited Video Calls without a Computer
ASUS today launched a Skype Certified touchscreen videophone dedicated to unlimited video calling over the Internet—the ASUS Videophone Touch AiGuru SV1T. Part of the videophone product family, it is the first to feature a large 7" touchscreen, greatly speeding up character input and making any video calling experience more intuitive and fun. The touchscreen works in tandem with the standalone device's built-in webcam, speaker, microphone and Wi-Fi capabilities to let users make unlimited video calls for free to other Skype users without the need for a computer. This latest version expands and improves upon the first generation ASUS videophone announced last year.
The ASUS Videophone Touch AiGuru SV1T's simple-to-use, icon-based touchscreen interface takes the complexity out of Internet calling—making it easy for anyone to make and receive Skype-to-Skype video and voice calls. Users can even participate in conference calls, making the ASUS Videophone Touch AiGuru SV1T an inexpensive, all-in-one voice and video conferencing solution for small businesses. Furthermore, the ASUS Videophone Touch AiGuru SV1T allows users to make calls to fixed and mobile lines at really cheap rates; users can also receive calls from any land or mobile phone line if they have an online Skype number.
"Skype goes beyond traditional voice calling and brings people closer through rich, real-time video communication," said Manrique Brenes, Skype's director of business development and product management for consumer electronics. "The device's touchscreen makes video calling an even easier and more accessible way for people to communicate. It offers the benefits of Skype video calling and exceptional audio quality—allowing friends, families, and small businesses to share their worlds face-to-face without being tied to a computer."
Free Calls Whenever, Wherever
With the ASUS Videophone Touch AiGuru SV1T, free unlimited video and voice calls can be made to anyone on Skype. This lets users make Skype-to-Skype calls whenever the need arises, without having to worry about costs. ASUS Videophone Touch AiGuru SV1T users can also receive calls from Skype users who don't have a videophone.
ASUS Videophone Touch AiGuru SV1T users looking to make calls to fixed and mobile lines can subscribe to one of Skype's popular unlimited calling* subscriptions or purchase Skype credits at www.skype.com.
Great Video and Voice Communications Experience
The ASUS Videophone Touch AiGuru SV1T is designed specifically for video calls and is equipped with a large, high-resolution 7" touchscreen and an integrated webcam for greater video call quality. Its built-in microphone and speaker also ensure exceptional sound quality; users who wish to maintain their privacy during calls can opt to use a standard mini-jack headset and microphone.
Easy to Set Up and Easy to Use
The ASUS Videophone Touch AiGuru SV1T offers the quickest, easiest and most fun way to make free video calls—at no point is a computer or additional software required. Users can be up and running in three simple steps:
Connect to a broadband connection, either wirelessly or via an Ethernet cable
Sign-in with an existing Skype name or create a new one
Start video calling
The ASUS Videophone Touch AiGuru SV1T is as easy to use as it is to set up. Its intuitive icon-driven touchscreen interface enables the speedy keying-in of characters, allowing for fast contact searches and the inputting of new contact information.
With its Wi-Fi capability, small footprint and rechargeable battery power supply, the portable ASUS Videophone Touch AiGuru SV1T does not need to be tied to a wall socket nor a computer during use. It can be moved from room to room without the hassle of interrupting or dropping a call.
PricingThe ASUS AiGuru SV1T is currently available from several retailers with a starting price of $299.
Source: ASUSTeK


text:
I've made plenty of roasts but never got around to making yorkshire pudding before. Which is ridiculous because it's one of my favorite things. Anyway, I made yorkshire pudding tonight and … it turned out.
As you can see, most of them look insane. But I've always considered that a desired quality in yorkshire pudding so I was pleased. They're pretty easy to make if you follow the recipe I used.


text:
HOT KITCHENS on Saturday at 7pm on KPIX Channel 5 and then Sunday morning at 10am on KGO Channel 7
Malou Nubla Productions, Inc. is a television and video production company specializing in broadcast, corporate and social media video content. MNP was founded by TV personality Malou Nubla in 2005.
Malou has a successful track record as a lifestyle and features host on TV and online. She has created, developed, written and hosted award winning programming for NBC, CBS, and FOX.
Malou pioneered a new advertising model that often tripled her clients' revenues. She's an expert at delivering a client's message and creating videos for TV and social media that gives them a unique, high-end showcase.
About Malou
Award-winning broadcaster and producer. Learn more about Malou.
Advertise with Us
Extend your market reach. Find out more about our partners.
Broadcast production, media consultation, online video and much more.


text:
Wonderful Piano if you are not familiar with it. If you are, what recording do you have? Which recording do you think is the best? I have Glenn Gould on Columbia Masterworks Remastered CD which is very nice but was wondering if someone had heard a version that they're really fond of.
If you're not familiar and like piano, you need to add this to your library. I like it so much I want to try out several performers/recordings...
Thanks David
There is a new recording of these on Deutsche Grammaphone for harp I might try.


text:
America — third-fattest country in the world, according to the WHO — has a schizophrenic relationship with food. Could the union of obesity activists and eating-disorder advocates generate any real insight? Strangely, at a recent panel, it kinda did.
It seems like I spend half my life going to panels about women's bodies. Most of the time, each is depressing in a wholly different way from the last. This latest panel, held on Friday, was hosted by the NEDA, the National Eating Disorders Alliance, the Obesity Society, and STOP Obesity Alliance — a combination of voices that could have been highly combustible. Competing for scarce health research dollars, the ears of legislators, and cultural legitimacy could make enemies of the anti-ED and the anti-obesity "sides." There is also the common argument that there is a kind of an either/or dichotomy between obesity and disordered eating, that if we push too hard to rationalize our relationship with food, and to encourage active lifestyles, we will end up encouraging people to develop eating disorders. (This is mostly false. Like it says on the NEDA pamphlet, eating disorders are illnesses, not choices.)
But instead of anger and resentment, there was common ground. It was nice to see a panel about health, weight, and the media that treated the discussion of body size as neither a sideshow or as a smokescreen. Rather than having a "debate" about whether or not women can take up space, or giving fashion's leading lights another opportunity for their furious buck-passing, here were some doctors and some medical journalists — look, a lady from Newsweek! — and, hello, Emme, talking about obesity, eating disorders, and the culture that feeds them, in a reasonable way, a way that suggested there was common ground for change. Meme Roth was notably absent.
The Obesity Society's Dr. Donna Ryan began by talking about how overweight and obese people have been shown to face discrimination and stigma, and how that can lead to poorer health outcomes. "When I'm talking to my patients," she said, "I never mention the O-word. It creates a barrier, and it's not helpful." Joe Nadglowski, Jr., of the Obesity Action Coalition, an advocacy group that represents people affected by obesity, talked about how the construction of body weight as an issue of physical beauty is harmful, because it trivializes and obscures overweight as a potential health issue. I'm sure America's 10 million eating disorder sufferers, who are pretty tired of hearing that their disease is just the result of misdirected vanity, would agree. "We have to break the association with cosmetics, with cosmesis," he said. In a culture which glorifies an extraordinarily thin beauty standard, especially for women, and where the imagery of the diet industry all revolves around how great you'll look after a X weeks of drinking chalky tasting shakes or counting points, it would indeed be nice to decouple size from beauty once and for all. "We need to shift our focus from body size to health," said Dr. Ryan.
Nadglowski mentioned that Americans spend around $55 billion on the diet industry annually, yet longitudinal studies show 95% of us eventually gain the weight we lose back; our obesity has become a profit center, and we are no healthier for it. "The diet industry doesn't want you to be successful," pointed out Emme. "They depend on repeat customers." Meanwhile, growers of cheap calorie sources that often end up in processed food, like corn and soy, are subsidized, while fresh fruit and vegetables aren't, and obesity isn't even covered under most health insurance plans. If you want to consult with your doctor about your weight, chances are it'll have to be on your dime. And yet obesity, we are constantly told, is the Number One Health Issue facing the country, correlated with heart disease, certain types of cancer, Type 2 diabetes, orthopedic problems and osteoarthritis. Dr. Ryan, an obesity researcher, said investment in obesity-related medical research is far too low, considering the number of people affected. We still don't even understand how obesity causes many of the diseases and conditions it's associated with.
Dr. Ryan said studies show that body size as an adult is approximately 70% due to genetic factors, not all of which are yet well understood. (There's no single "fat gene.") Fraternal twins, who are exposed to roughly the same environmental conditions growing up, often have very discordant body types, while identical twins are generally extremely close in size. Dieting for aesthetic reasons encourages dramatic, short-term weight loss, and as so many women know, eating at odds to your own body makes you that much more likely to regain the weight and then some.
Glamour magazine sent its deputy editor, Wendy Naugle, to the panel — Naugle and Emme, who now works for NEDA's Body Image Council, were the only representatives of the fashion industry present. (Where were Vogue and Elle and the Council of Fashion Designers of America? Why weren't they willing to talk about how the beauty standard sausage gets made, and the sickening effects it can have on those who consume it?) Since what Naugle called "the woman on page 194 phenomenon," Glamour "had a huge surge in subscriptions." Glamour has continued to feature at least one plus-size model in its pages in every issue since — most other ladymags treat body diversity as a gesture to be made once a year. "There is an array of beauty," said Emme. "We're not all supposed to be the same."
And, of course, beauty standards weigh more heavily on women than on men. "Why is the conversation about Precious all about Gaby Sidibe's weight?" asked Emme. "And not about the incredible job she did as an actor, and the amazing feat of being nominated for an Oscar in her first ever role?" The former plus-size model compared Sidibe's treatment in the press to that of The Blind Side's Quinton Aaron. Both are young, black actors who had breakout roles in two of the top films of 2009. Both happen to be overweight. But because Sidibe is a woman, we talk a lot about her appearance. (Sometimes we do it in the guise of concern for her health.) And because Aaron is a man, we talk about his talent.
Dr. Ryan had a useful take on body-mass index, that much-maligned statistical indicator. Dr. Ryan explained BMI is simply not intended as any kind of individual predictor of health. "It correlates well, on a population basis, with body fatness, which correlates well to certain health outcomes," she said, defending it as a statistical tool. "There is a correlation that as BMI increases, health risks increase," said Dr. Ovidio Bermudez, the former president of NEDA. "But it needs to be part of a series of diagnostic tests. And it is also true that as BMI decreases, health risks increase." Paying too much attention to BMI alone is a trap, Dr. Ryan said, because "the cut points [on the continuum] reinforce the idea that there are magic numbers." Reaching 25 or 30 on the BMI scale on its own doesn't say anything about your health. But knowing what percentage of a country's adult population is in those cohorts can give researchers a basic idea of the health of that country.
Which is not to say that obesity isn't a pressing health issue. Nadglowski said that one third of Medicare dollars are currently spent on Type 2 diabetes — an eminently preventable and treatable disease that, thanks to our poor diet and lack of activity, is affecting people at younger and younger ages. Writer Abby Ellin, who was in the audience, asked a sharp question: if weight is just weight, and health is a matter of behavior not size, then why do we talk about, in the words of panel member Dr. Max Gomez, the "obesity crisis"? (Gomez, definitely the dud of the group, had just one other notable contribution: to say that exercising and eating right is primarily a matter of "personal responsibility." Dr. Ryan retorted, "It is not just an individual responsibility. It's a social responsibility." Emme added, "It's also about corporate responsibility.")
But back to Ellin's point: Why fight "obesity" if the problem is truly unhealthy behavior, and the former isn't the sole or even best indicator of the latter? Well, said Dr. Ryan, studies show that almost everyone who experiences negative health effects associated with their weight sees those health problems ease with the loss of just 5-10% of their total body weight. Still, to say people with obesity-linked health problems will see improvements if they lose weight is kind of a truism: what about people classified as "obese" or "overweight" according to BMI, who have no real health problems related to their size? Dr. Ryan went on to mention studies that show that on average, people who are technically overweight or obese, but fit, are healthier than people who are of "normal" BMI who are unfit. "It is not realistic to expect that we could get everyone down to a BMI of under 25," she said. Some people eat mindfully and have healthy activity levels and will never be the size we call "normal." A person's overall health should count for more than just a BMI equation, or a dress size, or a number on the scale.
Of course, to bring that about is going to take a lot more than just a panel discussion in a conference room.


text:
This is an extra HandHeld Programmer that is loaded from the PC using the Starter Kit. Once the programmer is loaded with device information and data, then you just plug it into your target circuit and press the red button.
The programmer can power target device, so it can be used to program EEPROMs that are separate from other circuitry e.g. tags for QA purposes, or EEPROMs included in a circuit e.g. attached to a microcontroller.
All 24C I2C and 25C SPI family EEPROMs are supported. The serial EEPROM handheld Programmer has these device support features:
You need one Serial EEPROM Programmer Starter Kit to load as many programmers as you like from the PC. Once the serial EEPROM programmer is loaded, it is completely portable.


text:
Eddie Whelan Work from his oeuvre. "There's something -I don't know -insouciant about these School of Athens folks. That's one of the definite links, a kind of throw away, thrown together quality, that teases because I'd be equally unsurprised to learn that every second was laboured over mightily. (Think not though, but of course that's […]
Archives for the 'georgia' Category
Eddie Whelan
Thursday, 29 October 2009


text:
Paari Chem Resources has been catering to the needs of various clients ever since its inception in the year 2009. Taking a step ahead with each deal, it has constantly been focused on maintaining its quality. The goal of this company is to provide the customers with excellent quality products, most effective communication, appropriate legal documentation & best possible offer. We wish to enhance our performance with each deal we are involved in and true to our nature we surely excel in the same.
PAARI CHEM RESOURCES is the brain child of Mr. Parimal Doshi. He was/ is the active partner in Beekay Enterprises, for the past 30 years. Under his leadership the Company became a renowned supplier of Chemicals in the Indian market.
With 30 years of International Business Experience under our Entrepreneur Parimal Doshi, Paarichem Resources has developed network & Sourcing from the best Manufacturers & global companies of the world.


text:
INDIANAPOLIS -- The NCAA Division II Women's Rowing Committee has selected the teams that will compete in the 2014 NCAA Division II Women's Rowing Championships.
The championships will be held May 30-June 1 at Eagle Creek Park in Indianapolis, Indiana, with Notre Dame and the Indiana Sports Corporation serving as hosts.
The team championship is composed of four teams, and each team is required to field one boat of eight rowers and one boat of four rowers. The teams selected were: Humboldt State, Mercyhurst, Nova Southeastern and Western Washington.
In addition, two at-large Eights from institutions not represented in the team competition were selected. The two schools selected were: Barry and Central Oklahoma.
In 2013, Nova Southeastern won its first national title at the NCAA Division II Women's Rowing Championships at the Indianapolis Rowing Center at Eagle Creek Park.


text:
Make an Appointment
The OHSU Parkinson Center and Movement Disorders Program has the largest and most recognized movement disorders clinic in the Pacific Northwest. We provide care, consultation and expertise for neurological (nervous system) disorders that cause movement problems.
Many patients and their families rely on the center for individual care plans that promote health over illness. We also care for your emotional and social well-being.
We're here to help you have a positive clinic experience. Please review the information below for questions about:
- Making an appointment
- Referral requirements
- What to expect
- How to prepare for your visit
Before you schedule your first appointment, our clinic must receive a completed referral/intake form and recent relevant medical records from your primary healthcare provider, neurologist or both.
Have your doctor call our consultation line at 800-245-6478 to make a referral.
Our scheduling staff will contact you when your referral is processed. This referral is different from an insurance authorization (approval).
If your insurance company requires an authorization, the provider's office referring you should get that authorization and provide that information to us.
After your first appointment, you can schedule your own appointments by calling our scheduling line at 503-494-7772 (press Option 1).
Clinic visit
We believe in a team approach where you are the central player. Learn more about what your clinic visit will be like.
To prepare for your visit, please complete the required clinic forms below. Please mail them to our office at least two weeks before your appointment.
If your appointment is sooner than two weeks, you may either:
Fax the forms to Neurology Clinic, attention: Alma Kennedy at 503-418-9276 or bring the completed forms with you.
Patient forms
Other helpful forms
Other helpful forms for organizing your Parkinson's disease care


text:
Creepy ambient piece – great for sc fi, horror, mystery scenes.
If you like this track, please rate it! WAV file available upon request.
SAVE MONEY! This track is also in a Music Pack: http://audiojungle.net/item/horror-suspense-music-pack/7059208
TRACKS IN SIMILAR STYLE – http://audiojungle.net/collections/4506461-dark-cinematic
YouTube users: to clear any copyright claims on your videos (including monetized videos), simply visit: http://adrev.net/contact-us , enter your details and video link and copy/paste the contents from your purchased License Certificate into the message box. Claims are removed within 24 – 96 hours.


text:
Northern Gateway opponents prepare for provincial referendum
Pipeline opponents developing strategies to delay, halt project
Resigned, perhaps, that federal government approval of the Northern Gateway pipeline is inevitable, opponents of the project are formulating a plan to make sure British Columbia's politicians remain opposed to the project.
- SPECIAL REPORT | Northern Gateway pipeline
- MAP | Proposed pipelines in B.C.
- Northern Gateway pipeline project: 6 things to know
- Northern Gateway pipeline: Some B.C. First Nations say there will be no compromise
- Kitimat, B.C., votes 'no' to Northern Gateway in plebiscite
For months now, members of the Dogwood Initiative have been preparing for a provincial referendum akin to the vote that forced the Liberal government to repeal the harmonized sales tax in British Columbia.
Should Ottawa give the pipeline the go-ahead by this Tuesday's deadline and the province issues the necessary permits and authorizations, spokesman Kai Nagata said his group will be ready.
"In a perfect world, politicians would do what they say they're going to do and the province of British Columbia's clear rejection of Northern Gateway would stand," Nagata said.
"But life doesn't always work that way. So the initiative build is a strategy to basically hold our provincial politicians to their word on this project."
The B.C. government officially declared its opposition to Northern Gateway and told the federal panel reviewing the project that it shouldn't go ahead as planned.
When Premier Christy Clark pressed for a greater share of government revenues for the project she said repeatedly that while the final decision is in the federal purview there are about 60 permits the province will have to issue for construction to begin.
"So the province could hold construction in limbo indefinitely," Nagata said.
Under provincial legislation, for $50 any registered voter can apply to Elections BC for a petition on their own proposed legislation. If approved, they have 90 days to collect the signatures of 10 per cent of the registered voters in each of the province's 85 ridings.
The petitions are non-binding.
If the chief electoral officer verifies that threshold has been met, a copy of the petition and draft bill are sent to a legislative committee.
The Select Standing Committee on Legislative Initiatives can either table a report recommending introduction of the draft bill or put it to a public vote. If more than half of registered voters cast ballots in support, the government must introduce the bill in the legislature.
But even that is no guarantee of success. The bill proceeds as any other legislation, with MLAs free to vote as they wish.
Petitions have poor track record
Since 1995, nine initiative applications have been approved but only one petition gathered the required number of signatures to pass. That campaign resulted in a province-wide vote in favour of repealing the harmonized sales tax.
Bill Tieleman, one of the founders of the Fight HST campaign, wishes the Dogwood organizers luck but said he's not optimistic about their odds of success.
"It's extraordinarily difficult," he said.
Support for the initiative must come from every riding.
Although they set out with 85 per cent of voters opposing the tax, the HST campaign only barely met the threshold in one Abbotsford riding, Tieleman said.
And that was with taxpayers faced daily with the reality of paying the hated tax, he noted.
"They'll make their targets in a lot of Vancouver and Victoria [ridings] but that's not the way it works. It's not a five per cent or ten per cent of all voters. It's every riding," Tieleman said.
"There's a lot more people who support the Enbridge pipeline for job creation and economic reasons than supported the HST."
Nagata said he realizes there is work yet to be done.
But a legal team is working on the draft legislation and there are 450 trained volunteers on the ground across the province. There are 5,500 people who say they will help collect signatures and already 27,000 people who have pledged to sign.
They are aiming for 15 per cent of voters in each riding to ensure success once signatures are verified.
They'll need 320,000 verified signatures spread throughout the 85 ridings and Nagata said an announcement is imminent about labour, environment and community groups that will join the campaign.
Despite the odds, he's confident that if the initiative must go ahead, it will succeed.
"We know from our own polling and our work on the doorsteps that this is an issue that's moved into the mainstream," he said.
"We live in this province. We pay taxes in this province. The idea that a pipeline could be built through our province ... without any democratic input from British Columbia is something that people — regardless of their political affiliations or their education level or their place of residence — agree on."


text:
"HTML5" versus Flash: Animation Benchmarking
22 March 2010
I've written before about why you shouldn't let your current toolset dictate what it is you create and I still firmly hold to that mantra.
Some of my more recent work has revolved heavily around animation (real-time, interactive motion graphics, to be precise). When approaching such a project I don't have any particular technology in mind, but I do have a very exacting idea of what it should look like and how it should behave. Based upon that idea I can then choose how I want to do it.
A system which relies heavily on animation must make that animation convincing in order for the audience to be immersed in it. Choppy frame rates and jerky motion can make it an easy decision to close a tab, so the thing I find myself struggling with the most is performance. I would so desperately love to use native browser technologies to produce some of this stuff, but after years of comprimising my vision to fit into the browser I decided to become a bit more technology agnostic and author projects in whatever offers the best experience. Which – on the Web – means Flash.
In the couple of years since I made that decision though, browsers have taken huge strides in their ability to render graphics and animation. With HTML5 on the cusp of the mainstream, I decided to take another look at the technologies I'd shelved and see just how they perform against Flash.
Short version: Flash still wins, but browsers are catching up.
Long version: At the moment I can see 3 viable alternatives to Flash for animation: HTML, Canvas and SVG. Only Canvas is strictly HTML5, but since everyone's getting all hot about making web apps on the iPad with "HTML5" I thought I'd lump them all under that buzzword.
In order to test them against Flash I wrote a particle engine animation which is pretty easily translatable amongst all four technologies. They use roughly the same animation techniques, calculations, timers, etc. This allows us to get a framerate for each technology that we can compare with the others.
Tests for each of the technologies are here:
- http://themaninblue.com/experiment/AnimationBenchmark/html/
- http://themaninblue.com/experiment/AnimationBenchmark/canvas/
- http://themaninblue.com/experiment/AnimationBenchmark/svg/
- http://themaninblue.com/experiment/AnimationBenchmark/flash/
... and for each test you can vary the number of particles using a "particles" CGI parameter, like so:
- http://themaninblue.com/experiment/AnimationBenchmark/canvas/?particles=250
- http://themaninblue.com/experiment/AnimationBenchmark/canvas/?particles=500
- http://themaninblue.com/experiment/AnimationBenchmark/canvas/?particles=1000
You can also turn shadows on and off:
- http://themaninblue.com/experiment/AnimationBenchmark/canvas/?particles=500&shadows=true
- http://themaninblue.com/experiment/AnimationBenchmark/svg/?particles=500&shadows=true
- http://themaninblue.com/experiment/AnimationBenchmark/flash/?particles=500&shadows=true
I ran each technology through a series of variations: 250, 500, 1000, 2000 & 4000 particles; different browsers; different OSes. And recorded the results. You can see the raw data at http://spreadsheets.google.com/ccc?key=0AuE1_QN_mm71dGlKaC16MmE4ZFRhXzVXQjcyUElpWGc&hl=en.
Although it's by no means scientific and I'm sure there's much more robust ways to benchmark this stuff, I began to see a general pattern emerging, one which is typified by my results for Firefox 3.6 on OS X:
Here are graphs of the other browser/OS combinations:
- Safari 4.0.3, OS X
- Firefox 3.6, Windows XP
- Chrome 18.104.22.168, Windows XP
- Internet Explorer 8, Windows XP
They all follow pretty much the same pattern: Flash on top, followed by Canvas, then HTML, then SVG; with the exception of Safari on OS X, where – at lower numbers of particles – the native browser technologies hold their own, but still degenerate in performance for higher numbers of particles.
It did actually surprise me how performant Canvas is and it also surprised me how crappy SVG is. Given these findings I'll probably again start using native browser technologies for less strenuous motion graphics (most probably using Canvas, even though interactivity in Canvas is a PITA). But for any heavy lifting Flash is still the go for the moment (depending upon its availability for the client environment).
If you'd like to run the benchmarks yourself and check the numbers, feel free to tell me your figures in the comments below. If you'd like to check out the code for all the tests, you can download them in one big ZIP. These tests are licensed under the LGPL.
Update (23/3/2010): For those whose browsers crash on the Flash test I have a feeling that the flood of setInterval calls might be causing it, so you can try the versions of the tests that are rate-limited to 25 FPS:
- http://themaninblue.com/experiment/AnimationBenchmark/25fps/html/
- http://themaninblue.com/experiment/AnimationBenchmark/25fps/canvas/
- http://themaninblue.com/experiment/AnimationBenchmark/25fps/svg/
- http://themaninblue.com/experiment/AnimationBenchmark/25fps/flash/
Update (19/5/2010): I just had word from Adobe that a bug in a version of their player will cause the Flash benchmark test to crash in some browsers. Upgrading to the latest player (10,0,45,2 or 10,1) should fix it.
html5, as3, flash, svg, html, javascript, experiment
alex commented on 22 March 2010 @ 04:41
The simple particle benchmark with flash crashed my firefox 3.6, so flahs is fast and fails fast :-). the svg was about 3-4 fps with firefox 3.6 and about 45fps!!! in the ie9 preview.
Gleb Arestov commented on 22 March 2010 @ 05:23
alex commented on 22 March 2010 @ 06:57
gleb arestov ist absolutly right. you forgot the fastet browser on earth. opera is
extemly fast in all testcases, only flash is crashing also opera (working on windows 7 and flash 10,0,12,36)
Steve L commented on 22 March 2010 @ 08:25
I have a head-ache
clawsout commented on 22 March 2010 @ 08:51
Hmmmm - Flash crashed both Firefox 3.6 and Safari 4.04 on a Windows XP machine - it did have a claimed frame rate of 299.99 (FF) and 384.34 (Safari) FPS at the time though!
Just to add another browser/OS combination to the results:
Safari 4.0.4 + Windows XP
Canvas = 22 FPS
My short version:
The other three methods all worked without killing the browser - so Flash is in last place right below SVG in terms of performance.
Jeff Schiller commented on 22 March 2010 @ 09:22
The SVG results don't surprise me.
I'd argue that SVG is not the best solution for particle effects, since you don't need a DOM element for each particle. Canvas is really suited well for something like this: lightweight JS objects that don't require mouse events.
Jeff Schiller commented on 22 March 2010 @ 09:23
John, I think you should also download the IE9 Platform Preview and give it a shot (obviously no canvas results there).
Remy Sharp commented on 22 March 2010 @ 09:35
Just ran your (downloaded) benchmarks in the IE9 platform preview.
The tests all ran 500 particles, and have the following (approximate) fps:
SVG: 30fps
HTML: 25fps
Canvas: 2.5-3fps (with excanvas) and eventually hung.
There doesn't appear to be plugin support in the platform preview (which is understandable), so the flash didn't run (no doubt that'll be faster).
I was running Windows 7 under Fusion on a Mac. The Windows OS had 1Gb of RAM and 1 CPU available if anyone was curious.
gabel commented on 22 March 2010 @ 09:39
Default Settings for Test
Windows 7 64bit
Firefox 3.6
HTML 11 fps
Canvas 28 fps
SVG 3 fps
Flash >100 fps
IE 8 64bit
HTML 25 fps
Canvas 2-3 fps
SVG n/a
Flash n/a (white window)
HTML 40 fps
Canvas 52 fps
SVG 26 fps
Flash 80-100 fps
Interesting how they differ. It seems performance is again just a matter of implementation.
Joachim Rousseau commented on 22 March 2010 @ 09:45
SVG is choppy on FF 3.6, but on my Ubuntu 9.10, Chromium 5 shows 50FPS.
Same distro, Chromium shows 50 FPS with html version and 45FPS with canvas.
Flash started ok, showing a strange 490FPS and stuck the browser aftrer a few seconds.
Flash was 60FPS and stable in FF3.5 only.
Conclusion :
- Flash isn't the leader any more. Too unstable, not open enough for the web.
- FF SVG engine is really poor
- IE9 seems to keep its promises : very good gfx performances
Jeff Schiller commented on 22 March 2010 @ 09:54
Hi John,
I just sent you an improved script for the SVG case that uses suspendRedraw() and unsuspendRedraw().
Geoff Pack commented on 22 March 2010 @ 10:11
Nice work.
Ran the tests on my iPhone 3G:
HTML: 0.75 fps
Canvas:1.97 fps
SVG: 1.18 fps
Flash: --
Also, could you do a Java / Processing version for comparison?
Jeff Schiller commented on 22 March 2010 @ 11:09
Actually decided to post techniques using SVG for this demo here: http://www.codedread.com/blog/archives/2010/03/22/know-the-beast/
Lars Gunther commented on 22 March 2010 @ 21:51
I've filed a bug with Mozilla on Firefox performance. https://bugzilla.mozilla.org/show_bug.cgi?id=554004
Let's see what they say about it.
Joshua Davis commented on 22 March 2010 @ 23:35
What kind of buggy systems to people have that they complain all the time. I run many versions of browsers across many machines and no problems, no crashes, not ever. I'm sick of the whine bags.
Nice tests!
Joshua Davis commented on 22 March 2010 @ 23:35
What kind of buggy systems to people have that they complain all the time. I run many versions of browsers across many machines and no problems, no crashes, not ever. I'm sick of the whine bags.
Nice tests!
Alfredo commented on 23 March 2010 @ 03:35
I guess that the main problem with flash is that its a propitary protocol.
clawsout commented on 23 March 2010 @ 10:00
@Joshua Davis - not whining, and not running a buggy system - just stating a fact, running the Flash versions of the tests caused FF and Safari to crash - the others didn't. End of.
Even if they didn't have spectacular frame-rates, at approximately 24 FPS (ie. the rate at which movies and tv are screened) there's no need for any higher speed. Thus, in this very particular example, I would say that the HTML and Canvas versions are the clear winners in that they are functional and fast enough.
P.S. Nice double-post! Perhaps it was a bug in your system... :-)
The Man in Blue commented on 23 March 2010 @ 11:38
@Jeff Schiller: Thanks for the modified SVG code Jeff. I purposely didn't look at any optimsations for the various implementations, as I wanted a consistent, across the board benchmark for the same code. There's optimisations that you could do for each type of technology but I wanted to see how they perform with the same, fairly straight-forward technique.
Sonny Burnett commented on 23 March 2010 @ 12:11
The main problem with Flash is the amount of CPU cycles that it consumes vs. the other technologies, which makes it a killer for mobile devices.
In its defense, it wasn't created for mobile computing. I don't think that Flash will clean up its code before the other technologies over take it.
It is always preferable to have built in support vs. an add on. Look for flash to fade away by the end of 2011
Jordan commented on 23 March 2010 @ 15:46
There are some very big gains in Firefox's nightly builds canvas performance - I got it to beat Flash in a few cases. Though there are still the bad GC pauses. nightly.mozilla.org
The Man in Blue commented on 23 March 2010 @ 19:40
For those whose browsers crash on the Flash test I have a feeling that the flood of setInterval calls might be causing it, so you can try the versions of the tests that are rate-limited to 25 FPS. (At the end of the blog post above)
Iain Collins commented on 24 March 2010 @ 02:41
Very interesting, thanks for doing this.
For reference on a 2.8 Ghz Core 2 Duo at 1920x1080 running Safari on Mac OS 10.6 canvas outperforms Flash noticeably - both in reported FPS and apparent smoothness (HTML and SVG reported similar framerates as canvas and flash, but actually they were somewhat choppy).
However, with shadows enabled the Flash FPS stays stable while canvas framerates takes a nosedive (both reported FPS value and visually).
clawsout commented on 24 March 2010 @ 09:44
@The Man in Blue - yes, it must have been the setInterval calls, because a test of the rate-limited 25FPS Flash versions worked fine in both Firefox and Safari on XP. And Flash is indeeed marginally faster than Canvas and significantly faster than HTML and SVG.
Andrew K commented on 24 March 2010 @ 11:23
Andrew commented on 24 March 2010 @ 18:12
Man, HTML5 sucked major balls in those tests 5fps compared to the 70fps from flash.
Flash didn't crash once in any of the browsers I tested (chrome 5, ff3.6) so maybe you all have computer AIDS or some shit.
jimik commented on 24 March 2010 @ 23:17
hmm :-)
canvas: 60
chrome, ubuntu 64b
Zachary Bennett commented on 25 March 2010 @ 19:50
Why didn't you involve a Linux test?
Mario Klingemann commented on 25 March 2010 @ 20:01
I had a quick look at the source you used for the Flash test and I must say that your approach is not really the best possible. Quite the contrary. It looks like you are using JavaScript-style programming in ActionScript.
First of all, if you are doing an animation you do not want to use setTimeout(animate, 1) - you should listen to the onEnterFrame event instead and set the swf framerate to the maximum.
The next problem is that you are not typing any of your variables - this will slow down everything a lot especially if you are using this for particles where this is duplicated a few thousand times. Actually your Particle is not even a real class but some kind of strange nested function.
Really - if you want to compare Flash to JavaScript performance please use some real-world ActionScript.
cedricv commented on 25 March 2010 @ 20:10
On 64-bit Linux with Chrome 5.0.307.11 :
WINNER: Canvas ~64FPS
Flash, HTML and SVG all get ~40FPS
Jaspio commented on 25 March 2010 @ 20:16
My test results at 500 particles:
Chrome 4.1.249 / Windows 7 x64
HTLM+JS27-30 fps
Canvas30 fps
SVG25-28 fps
Flash64-72 fps
IE 8 / Windows 7 x64
HTML+JS24 fps
Canvas(js)2.6 fps
Flash64-68 fps
Firefox 3.6.2 / Windows 7 x64
HTLM+JS11.6-11.8 fps
SVG3 fps
Flash102 - 140 fps
I believe I have some plugin issues in Firefox ;)
Jpvincent commented on 25 March 2010 @ 20:59
The latest Flash version uses hardware acceleration very well, whereas the current browser implementations dont
Can you benchmark the IE9 preview who promises to use hardware acceleration ?
Robin commented on 25 March 2010 @ 21:21
Not sure how you performed these tests, but the Flash version maxes out at around 22-23 FPS on my 2.2ghz Macbook, and both the Canvas and the HTML version hits the exact same framerate - and I have nothing running in the background to mess things up.
Another detail you left out here is the amount of processing power needed for these tests - despite same framerate, the Flash version eats almost 100% of one CPU core, while the Canvas version eats about 40%. This matters a whole lot in the full equation as well.
marcus commented on 25 March 2010 @ 21:24
i know nitpicking isn't always right, but i still think it's of value: your html/js code is awfully inefficient. the exact same effect you coded here, i can improve to run about twice as fast - if not more - still being html/js. ergo, your benchmarks are more than a bit deceiving.
marcus commented on 25 March 2010 @ 21:24
i know nitpicking isn't always right, but i still think it's of value: your html/js code is awfully inefficient. the exact same effect you coded here, i can improve to run about twice as fast - if not more - still being html/js. ergo, your benchmarks are more than a bit deceiving.
julien commented on 25 March 2010 @ 21:33
No wonder your Flash tests are slower than HTML5, looking at the (pseudo actionscript) code made me understand
Indyaner commented on 25 March 2010 @ 21:47
My Stats (Win7 x64, FF 3.0 Portable, Flash 10)
Canvas 8
Flash 108
1000 Particle, Shadow=true
Canvas 5 (but Shadows wernt visible)
Flash 60
andreas commented on 25 March 2010 @ 21:53
checking your javascript code it is obvious you are the "software engineer" and not the programmer. this code could be about 10 times faster, 10 times shorter.
Michael Christensen commented on 25 March 2010 @ 22:19
Regular DHTML runs so much faster than the others in Chrome.
That is pretty amazing - so in some tests DHTML is SO much faster than flash/flex/java.
Amazing but true.
zdbzd commented on 25 March 2010 @ 22:33
My Stats (Ubuntu 8.10 64bit, Google Chrome 5, Flash 10)
500 particles
I suspect this has as much to do with Linux flash being slow as it does with Chrome being fast
Matthew commented on 25 March 2010 @ 23:07
I agree with zdbzd, they all run very fast with chrome in Ubuntu, flash sucks as usual though.
Brandon commented on 25 March 2010 @ 23:43
Wow.. people really seem to be hating on Flash. Let's see if the other technologies can do something like this: http://ecodazoo.com/
Matthew Nuzum commented on 26 March 2010 @ 00:01
On my test Flash had the highest frame rate but it was not the smoothest animation. There was a few points where it was choppy and stuttered. Canvas had a lower frame rate but was still in the high 20's and low 30's (making it plenty fast imho) and did not stutter or drop frames that I could see.
This is exciting results. Thanks for the write up.
gren commented on 26 March 2010 @ 00:14
I agree. The canvas version is more efficient than the flash version on linux (due to the bad flash plugin on linux).
@Brandon, with WebGL, 3D will be possible ;) Let's wait.
I think flash is going to disappear for standard web use (like for carousel, ads, small animations, video (video tag) ...) but maybe not for more specific use (like games, etc).
Best regards,
Tom commented on 26 March 2010 @ 00:24
No mention of upcoming hardware acceleration for "HTML5", or browser advances (threads, use of multiple CPU cores, use of GPU)?
I'd say that HTML will carry on increasing it's speed and capabilities
Anas commented on 26 March 2010 @ 00:40
flash is working really great and really smooth, started with about 300 fps then went down and kept the =~ 120 fps
the rest was really slow . only the html was about max 24 fps even alittle less, which is the minimum for a standard animation.
so Flash wins !
tested on win7 64bit
OLL commented on 26 March 2010 @ 00:52
My results on Windows 7 64bit:
Chrome: 40fps
Kumar commented on 26 March 2010 @ 00:59
Strange that the 1000 particle test declares that it is running at 45fps on flash and at about 23fps using canvas, but the latter *looks* smoother. I'm using Chrome 5.0.307.11 beta on MacOSX.
KK commented on 26 March 2010 @ 01:41
Flash crashed FF on WinXP, it ran the 25 fps well , I guess you should change your tl;dr to Flash still fastest but buggy
Albert commented on 26 March 2010 @ 01:42
On my system (Chrome on MacOSX), the difference is not really that much. With unlimited FPS, Flash has about 40FPS and the others in the range of 25-35FPS.
What I find more important in this debate is the resources each solution takes. I really hate it when my browser makes my whole system slow. Esp. when surfing with multiple tabs.
And Flash is clearly the worst. Not only that it takes most CPU power of all the solutions, it also produces some high IO-usage on my system.
The other three solutions are all better in this respect. The canvas solutions seems to win.
Bowser commented on 26 March 2010 @ 01:54
This is cool analysis. Could you consider adding a set of popular browsers (that support html5 et al) on the third dimension of the FPS vs Particles graph? Thanks!
Schepp commented on 26 March 2010 @ 07:32
I did a bench on my DirectX-11-powered Windows 7 x64 system.
My distilled findings:
- Opera 10.51 is damn fast, wins in HTML and Canvas
- Flash 10.1 beta 3 is reeeeeally fast (GPU-acceleration?)
- Flash (10.1?) is a lot slower only on Chrome
System and Benchmarks Specs
Intel Core i7 860 at standard clocks (Quadcore 2.8GHz)
8 Gigs of RAM
ATI Radeon 5770 (DirectX-11)
Windows 7 x64
Flash 10.1 beta3 (10.1.51.45, GPU-accelerated)
All benchs run in maximized browser-window under 1920 x 1200
IE9 (GPU-accelerated)
Flash 250+
Canvas N/A
Firefox 3.6.2
Flash 250+
Canvas 33
Firefox 3.7a4pre (GPU-acceleration activated in about:config)
Flash 250+
Canvas 32
Chrome 18.104.22.168
Flash 90 - 120 (jumpy)
Canvas 53
Safari 4
Flash 250+
SVG 43 (bug: only visible while holding a key pressed)
Canvas 50 (bug: only visible while holding a key pressed)
Opera 10.51
Flash 250+
Canvas 69
Dan commented on 26 March 2010 @ 08:25
Like every piece of code in this world, it matters how it's written, especially when dealing with graphics and animation. Looks like the code could be
tweaked for all versions. Good idea, but to be a real comparison, each would have to be optimized by the appropriate platform expert.
Stephen commented on 26 March 2010 @ 12:59
You say Canvas is "performant" but you really mean it's fast, don't you?
FlashGordon commented on 26 March 2010 @ 15:52
Wow, some serious Flash hating going on there. Flash never crashed and the other three made the browser (FF3.6) go syrupy.
BobSmith commented on 26 March 2010 @ 22:51
You forgot to factor in the time necessary to download and install Flash. Then the time to patch it every time someone exploits a security hole (which seems to happen just about every week). Add those to your graph and Flash will be at the very bottom.
MajorKoopa commented on 27 March 2010 @ 02:32
(on my hardware, may vary) Flash and Canvas were the only ones not to drop the frame rate when I moved my mouse around.
Michael Chaize commented on 27 March 2010 @ 02:57
great benchmark.
Can you share the code used for the Flash sample ? There are numerous ways to optimize Flash animations thanks to the Flash API. Here is a common method:
Craig Babcock commented on 27 March 2010 @ 07:42
As others have pointed out, the code for these tests could be greatly optimized. To get more accurate results, it might be a good idea to pose this as a benchmarking challenge. Experts (some of whom have already chimed in) could submit better code. Then, the results would have some comparative value.
Minh Tran commented on 27 March 2010 @ 13:31
mine is: (mac 10.5.8, core email@example.com)
on FF3.6:
flash 26 FPS, canvas: 16FPS, svg: 2FPS
chrome: flash 26, canvas, 13-15,svg:14
Alex commented on 27 March 2010 @ 21:17
Tried it on Debian Linux, Core2Quad 8400:
On Firefox (Iceweasel 3.5.8):
HTML: 5 fps
Canvas: 23 fps
SVG: 4fps
Flash: 90-100 fps
On Epiphany (Webkit):
HTML: 35 fps
Canvas: 9 fps
SVG: 23 fps
Flash: doesn't work, blank screen
On Galeon (Mozilla):
HTML: 13 fps
Canvas: 17 fps
SVG: 4 fps
Flash: 30 fps
Interesting...! :)
Faktura VAT commented on 28 March 2010 @ 19:18
mine is: (ubuntu 9.10, core email@example.com)
on FF3.5:
flash 25 FPS, canvas: 16FPS, svg: 2FPS
chrome: flash 26, canvas, 12-15,svg:13
Andy commented on 29 March 2010 @ 12:15
I understand that you wanted an approximately consistent comparison, but flooding the Flash version with setInterval(1) is just abusive - it's trying to get Flash to run the draw routine between screen refreshes.
What you want is for the draw routine to fire every frame, and the way to do that is with an ENTER_FRAME event listener.
addEventListener( Event.ENTER_FRAME, animate );
Mikael commented on 29 March 2010 @ 17:45
@brandon: Yea really great...
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at SoundManager/opening()
at Foot/inStage()
at M3D_controller/startYou()
at loader_fla::MainTimeline/inited2()
at MethodInfo-34()
Web Tasarim commented on 29 March 2010 @ 21:58
Nice... I think it's good to see that there will be some alternatives to flash in the future when it comes to "flashy" design. Browsers are indeed catching up and canvas & svg will be the new way to implement vectors and good animations in sometime soon. Even currently, with jQuery you can create some flash-like animations :)
But it's no excuse for not including flash support in iPad. It's gay. (I know i digress but it pisses me off :P )
Anksiyete commented on 29 March 2010 @ 22:45
Really nice Cameron. It's great to see new technologies coming over flash dominance. It will be great to have some alternatives than flash when creating some neat animations. Although i think i heard they will be a little harder to implement.
P.S.: That flash thing didn't crash on me and it was so awsome to watch with 100+ fps! :)
lala :] commented on 30 March 2010 @ 04:33
Web Design Los Angeles commented on 30 March 2010 @ 08:26
Awesome post. I definitely like flashy sites. J query is really good too.
skymeh commented on 30 March 2010 @ 15:55
Flash eats the others for breakfast. No crashes here with Firefox 3.5 on Windows.
HTML5 and the others chug along like an old granny.
Ken Kozak commented on 31 March 2010 @ 04:32
FPS isn't everything. On my Mac laptop (OS X 10.5.8), running in Safari 4.0.5 and Firefox 3.6, Flash had a faster FPS, but they all seemed a bit choppy.
When running on Chrome Beta however (5.0.342.7 beta), FPS speeds were about the same, but Canvas was by far the smoothest of all.
I for one like Flash, but I think the limitation on my end is that Adobe's Flash implementation on the Mac platform is terrible, and it's the main reason my browser crashes. If I was running a PC, I think for now I'd stick with Flash.
Michaël Chaize commented on 31 March 2010 @ 06:57
I've just run the scripts on a Google Nexus One with a prerelease of Flash Player 10.1 installed on it. The trends are quite the same as on my MAC.
Look at my video:
encoder commented on 31 March 2010 @ 20:19
in the mean time i just figured out why jobs started the whole html vs flash thing. and i believe he is actually paying people to feed the fire, in order to attenuate the glow of the black point right to "it still does not support flash".
what if - for ex. - iPhone's safari would support flash.
apple is selling a ton of small games and applications for these devices, he the revenue is split between apple and the developer, and it is a multimillion dollar business, just the games.
there are great sites out there like newgrounds and kongregate with millions of greater games that you just can't buy on appstore.
so if you flash iPhone up, no one in there right mind will buy a game from apple, if they have access to millions of them for free. apple will lose a big chunk of money.
and there will be also apps in flash that do just anything for free.
implementing the Air run-time is much safer. adobe gets it's share, apple get's it's share, and everyone is happy, except the developer, but the platform will be used anyway, at least i will try it out because there are many more ways to make money of iPhone/pad users.
iPhone and iPad will not support flash in their browsers because apple wants your money.
i brought this up because the whole flash vs html5 was started by jobs. i am fully aware that the iphone/ipad users who actively browse the web is an irrelevant number.
arbaz commented on 2 April 2010 @ 23:01
i have worked on flash for few months but then i shifted to silver light, i want to know more about HTML5 with silver light, can you please write a post on it?
Sirkkasart commented on 3 April 2010 @ 00:36
Great post, flash can be so versatile.
Gunnar Andreassen commented on 3 April 2010 @ 07:56
Flash rules - but only use it when needed.
James Moralde commented on 4 April 2010 @ 11:45
Would implementing Jeff's modification (e.g. attaching the circle to the DOM only after the element is initialized) on his SVG test on all of them (HTML, Flash and Canvas) change the order of efficiency?
Follow me on Twitter
To hear smaller but more regular stuff from me, follow @themaninblue.
Monthly Archives
Popular Entries
- Resolution dependent layout update
- footerStickAlt: A more robust method of positioning a footer
- widgEditor: A simple, standards-compliant WYSIWYG HTML editor
- Accessible, stylish form layout
My Book: Simply JavaScript
Simply JavaScript is an enjoyable and easy-to-follow guide for beginners as they begin their journey into JavaScript. Separated into 9 logical chapters, it will take you all the way from the basics of the JavaScript language through to DOM manipulation and Ajax.
Step-by-step examples, rich illustrations and humourous commentary will teach you the right way to code JavaScript in both an unobtrusive and an accessible manner.


text:
Russia and China kept increasing their spending on weapons last year, while the global financial crisis hit military spending in the U.S. and Europe, a leading think tank said Tuesday.
Russia overtook Britain and France to become the world's third largest arms spender, to the tune of some $8 billion — a 9.3 percent increase over 2010.
The Stockholm International Peace Research Institute says budget cuts kept worldwide military expenditures nearly flat at 0.3 percent in 2011, marking an end to an 11-year trend of growing arms spending.
China boosted its purchases by 6.7 percent to around $143 billion, remaining the world's second largest arms investor.
The world's leading arms buyer, the United States, cut military expenditure by 1.2 percent to $711 billion, while Europe marginally increased its spending to $407 billion.
"The aftereffects of the global economic crisis, especially deficit-reduction measures in USA and Europe, have finally brought the decade-long rise in military spending to a halt — at least for now," said Sam Perlo-Freeman, head of SIPRI's Military Expenditure Project.
Last year, six of the world's top military spenders — Brazil, France, Germany, India, Britain and the U.S. — cut their military budgets.
Russia's growing expenditure was mainly driven by the country's aim to replace 70 percent of its Soviet-era military equipment with modern weaponry by 2020, SIPRI said, adding that it expects the Kremlin to increase its military spending in coming years.
"They are clearly putting very high priority on building up their military power again," Perlo-Freeman said.
He said Russia lacks important modern communications technology for the battlefield and wants to hedge against America's overwhelming military might even if there is no current hostility between Russia and NATO.
Perlo-Freeman said many analysts doubt whether the Russian arms industry will be able to fulfill such ambitious plans after two decades of stagnation in the wake of the Soviet collapse.
One of the key reasons for the slight U.S. decline was the long delay in Congress agreeing on a 2011 budget as the Obama administration clashed with Republicans over measures to reduce the deficit, SIPRI said.
The institute expects American arms spending to continue falling due to the withdrawal of U.S. forces from Iraq, the drawdown of U.S. forces in Afghanistan, and the Budget Control Act, passed by Congress last year.
SIPRI said China's spending is in line with its overall economic growth and has remained stable at around 2 percent of the country's GDP since 2001.
It noted that China's increased arms spending has caused concern among its neighbors and contributed to higher arms outlays in both India and Vietnam. But the report said talk of an arms race in Asia would be premature because data and analysis reveal mixed trends in arms acquisitions.
Despite the increases, the Chinese military technology still lags behind America's, SIPRI said.
"The U.S. is still going to maintain for the foreseeable future overwhelming military dominance," Perlo-Freeman said. "The U.S. still outspends China five to one, and Russia's spending is half of China's."


text:
Realistic Bed Room design and Rendered in V-ray.
The zipped file includes all the objects and details as shown in the Preview.
What you see here is exactly what is there in the model and there is no Photoshop work or post processing done on the preview.
High resolution JPEG file included with all materials.
Feel free to ask for more and I will be happy to support you if you need anything related to this after your purchase.


text:
Tesla, BMW electrics fall short of highest crash test rating
[vc_row css=".vc_custom_1448626721900{background-color: #efefef !important;}"][vc_column][vc_empty_space height="52px"][vc_row_inner][vc_column_inner width="3/4″][vc_single_image image="2799″ img_size="full"][vc_column_text]
Two luxury electric vehicles – the Tesla Model S and the BMW i3 – fell short of getting the highest safety ratings in new crash tests by the insurance industry.
The Insurance Institute for Highway Safety tested 2017 models of both vehicles. Neither earned the institute's "Top Safety Pick" award, which is given to vehicles that get the highest rating in five different crash tests and offer a crash-prevention system with automatic braking. To get a highest "Top Safety Pick-Plus" designation, vehicles must meet all of those criteria and have good headlights.
In the 2017 model year, 38 vehicles have won the "Top Safety Pick-Plus" designation, including two plug-in hybrids: the Toyota Prius Prime and the Chevrolet Volt. But no all-electric vehicles are on the list. The institute hasn't yet tested the all-electric Chevrolet Bolt, which went on sale at the end of 2016.
Tesla's Model S, an all-electric luxury sedan that starts at $72,500, earned good ratings in four of the institute's five tests, including a side impact test and a head restraint test. But it earned a lower rating in a small overlap frontal crash test, which replicates what happens when the front corner of the car collides with a tree or telephone poll at 40 miles per hour. The Tesla's safety belt allowed the crash dummy to move too far forward and it hit its head on the steering wheel.
The institute said Tesla made a production change this month to address the problem, so the car will be tested again. The Model S has earned the highest ratings on U.S. government crash tests, but IIHS performs different tests.
Tesla also earned a "poor" rating for its headlights. And a high-performance version of the Model S, the P100D, got a lower ranking on the roof strength test because its larger battery makes it much heavier, so the roof might not hold up as well in a rollover crash. The government hasn't performed a roof-strength test on the P100D.
The BMW i3, a small electric car that starts at $42,400, also earned good ratings in four out of five tests. It fell short in the head restraint test, which measures how well the car protects against neck injuries in a rear crash. The i3 earned the second-highest rating of "acceptable" for its headlights.
The government hasn't yet reported crash-test results for the i3.[/vc_column_text][vc_column_text]
Can't get Insurance?
Are you a High Risk Driver?
We've got you covered!
Get a Free Quote!
[/vc_column_text][/vc_column_inner][vc_column_inner width="1/4″][vc_widget_sidebar sidebar_id="primary"][/vc_column_inner][/vc_row_inner][vc_empty_space height="52px"][vc_row_inner][vc_column_inner width="1/3″][vc_single_image image="1034″ img_size="full" alignment="center" onclick="custom_link" img_link_target="_blank" link="https://webrater.appliedsystems.com/WR/Default.aspx?GC=TKWI&LOB=AUTO&LANG=EN"][/vc_column_inner][vc_column_inner width="1/3″][vc_single_image image="1035″ img_size="full" alignment="center" onclick="custom_link" img_link_target="_blank" link="https://highriskautopros.ca/request-a-quote"][/vc_column_inner][vc_column_inner width="1/3″][vc_single_image image="1029″ img_size="full" alignment="center" onclick="custom_link" img_link_target="_blank" link="https://webrater.appliedsystems.com/WR/Default.aspx?GC=TKWI&LOB=PROP&LANG=EN"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]Reference Link: http://www.ilstv.com/tesla-bmw-electrics-fall-short-highest-crash-test-rating/[/vc_column_text][/vc_column][/vc_row]