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Faros AI is the platform which is enabling us to measure quality and productivity in ways not possible before.
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Faros AI is amazing! I usually spend 1.5 hours every week preparing for our metrics review meeting, this morning it took me 15 minutes, and I feel more confident about the numbers!
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The Faros AI platform provides excellent support to our metrics-driven culture at Astronomer. We are now able to slice and dice data in ways like never before to get crucial insights into our devops lifecycle. And the responsiveness of the Faros team has been top-class. Great team and awesome product!
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Head of Production Readiness
Faros gives me clear & unified insights about how my engineering team is not only producing but also the hotspots of areas where to improve. Sure you can create reporting in the myriad of engineering tools but there is nothing that brings it all together like Faros.
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With Faros, engineering teams can finally stop flying blind. Faros brings all operational data in one place so that decisions can be data-informed, and not based purely on gut feelings.
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Faros AI has truly been a game changer for us. It has become the primary data platform for all our engineering operations, enabling us to transition to a strong data-driven culture. As a result, we have expanded our instrumentation capabilities with their powerful and flexible platform and we continuously find new use cases where using Faros makes much more sense than trying to build it ourselves.
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BOOM, a $250 million community in Rancho Mirage near Palm Springs, is still in the early stages of development but set to break ground in 2012. The high-design space geared toward LGBT senior citizens is the result of a collaboration between principal Matthias Hollwich of the New York architecture firm Hollwich Kushner and nine other architecture firms. The architects who designed the community's eight neighborhoods were given free reign but were also challenged to think outside the box when it comes to designing for a retired life. Co.design explains:
"Each firm was given a piece of the 100-acre plot and total freedom to inject their personal style into the space. The only requirements for the architects were that their structures had to epitomize high design in order to fight the stereotypical look of retirement communities, and that none of the firms could have ever done work around aging before, so they could come to the project with fresh ideas."
Originally conceived as an LGBT retirement community, it has evolved to include residents both straight and gay, young and old. The ground plans also include a boutique hotel, a health spa and wellness center, and a playground for visiting grandchildren (the Healing Funhouse designed by Arakawa plus Gins). We got in touch with Matthias Hollwich to ask about his unorthodox approach to designing for a retired life--and more importantly, when can we move in?
HP: Talk about your decision to make BOOM a pedestrian-only community. It's good urban planning, but why is it especially important for senior citizens?
MH: One of the key issues is creating a different environment, and pedestrian community is something unique and novel. Since we can design a new urban condition, the choice was easy--nobody really wants to have a car in their leisure area--but when you look closely, every house is reachable by car, but you can walk to every other building / neighborhood without crossing a street.
HP: You've decided to include prospective BOOM residents in the development phase, as opposed to presenting a final product at the end of the construction. How are you accomplishing this?
Yes, this is one of the big missions we have. Right now we are building out our Facebook presence (BOOM Communities) and have a feedback tool on www.boomforlife.com. In the future we will have the "BOOM Configurator" on Facebook, where people can give feedback on the design, communicate with the architects, and also verify their activity interests with what BOOM is offering. And if we missed something in our planning, we will hear about it and incorporate it into the design.
Also, in 3-4 months we will start a 10 city tour with concerts and workshops where we invite people who are interested in the idea and / or the development to join us and work with some of the architects on the design, as well as sign up as BOOM ambassadors, community leaders, and much more.
HP: While BOOM is welcoming to all residents, you're focusing on LGBT senior citizens. What do you hope BOOM can provide LGBT residents that other senior citizen residences can't?
MH: BOOM started with the LGBT community in mind, because they are mavericks, have a different definition of family, and there is even more age discrimination than in the straight community. However, we decided that this is a 40+ community and open for all--and if retirement is part of that, then everything you need will be there for you (from socializing opportunities, continuing work / volunteering programs, health support, etc.). What BOOM will do different is that with beautiful architecture it also will have a social engine that is about community, integration, and uplift--basically prototyping a new way of life.

subset: commoncrawl


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Function Of Fork Oil And Why Change It
The Function of the Fork
The front fork is the two long tubular things that hold the front wheel on the bike. That is but one function of the fork. They also move up and down to soak up bumps in the road surface like a car shock absorber does. The spring allows the fork leg to compress over a bump and then "spring back ".
This makes the ride better and improves traction. Each of the front fork tubes for most motorcycles contain a spring and oil. There are other parts but let's talk about the springs and the oil.
In the early 1950s, fork legs were just a spring inside a tube. When compressed, the spring would have the front end of the bike bouncing around after a good sized bump or pot hole. Progress was adding a system to dampen or slow down this up and down springing bounce motion. The system was to add fork oil. Most common is a tube inside each fork leg with holes and chambers that modulate the movement of the oil. Your owner's manual or shop manual will have information on how much oil is in each leg and what grade or weight of oil should be used. Let's focus on oil now.
The OEM manufacturer specifies the amount and grade of oil. They base it on an 'average' owner. So do I change the grade or weight of oil or the amount of oil in each leg? There is lots of advice on line about suggested changes. Maybe what you use the bike for or your weight or if you carry a passenger would make you want to change from stock settings. If you plan to make a change, change only one thing (oil grade or oil amount).
Tips for Changing the Fork Oil
- Don't do this without a safe and secure way to hold the bike as you remove and re-install the fork legs. We used a car engine hoist and a stand to hold the rear wheel from moving.
- Fork oil is a specific kind of product. It isn't motor oil. This oil is designed to do just one function. Fork oil comes in a variety of 'weight' or thickness grades. It is sold as fork oil in all motorcycle shops and even Canadian Tire.
- Most modern forks do not have drain screws in the bottom of the fork. Without drains, you either suck the old oil out with a syringe or remove the fork legs and drain by holding them upside down (gravity).
- Start by loosening all the bolts while there is still weight on the front end. Just start them! Lift the bike's front end and remove the front wheel.
- It is a good time to check the brake pads after you have removed the front wheel.
- The fork tube caps can be under pressure, beware the cap flying off!
- Take notes on all the parts that come out of each fork leg and the order they are in. Are the spring coils the same or tighter coiled at one end? Ensure the springs go back in the same way they came out.
- The amount of fork oil must be measured precisely!! The amount should be the same in each fork leg. I use a kitchen measuring cup. The other measurement uses a vernier caliper to check how far the fluid is from the top of the tube. A good metal ruler will also work.
- Do one side at a time so you don't miss anything.
- Most forks will have one or two very thin washers on top of the spring. They are easy to miss and lose. Watch for them.
- Most bikes have a very specific measurement of how much of the fork tube extends above the top triple clamp. Measure it so you can replicate it when you put the forks back into the triple clamps. This measurement is most often in millimetres.
- The last bolts to be tightened are the one or two at the very bottom of the fork leg on each side. Leave them to last. Bounce the front end up and down before finally tightening these bolts to factory specs.


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International Real Estate
Ancient Epidaurus, Greece
For Sale, Incomplete
Property ID :
This villa provides the most unique of views over the Ancient Epidaurus and the Greek sea. It consists of two main floors and a basement.
The ground floor constists of a master bedroom with an en-suite bathroom, a living room with open kitchen and a dining room. The front terrace features a large swimming pool.
On the first floor you will find two more bedrooms, each with it's own en-suite bathroom and sea view balcony.
The basement has been planned to host the storage rooms, a playroom, gym and a bedroom.
Lot area : 6450 m²
Main living areas : 258 m²
Basement area : 309.8 m²
Distance to beach : 3 km
Pool : Private
Parking space : Private garage
Health Center : 20 km
Airport : 150 km
IMPORTANT: The property is being sold in it's current condition.
Estimated budget for completion : 150.000€ – 200.000€ .
Our company will provide you with all the services you will need to apply the finishes to this unique home according to your own personal taste.
Owning a home is a keystone of wealth… both financial affluence and emotional security.


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MALIBU COUNTRY on ABC – First Look
May 15, 2012 by Marisa Roffman
ABC is bringing family comedy back to Friday nights, and they're starting with the new Reba comedy series MALIBU COUNTRY.
Check a look at a bunch of photos from the pilot, ABC's description of the series, and we'll have some video for you later…
MALIBU COUNTRY - "Malibu Country" stars country music superstar Reba McEntire as Reba, Sara Rue as Kim, Justin Prentice as Cash, Juliette Angelo as June, Jai Rodriguez as Geoffrey and Lily Tomlin as Lillie May. "Malibu Country" is from Kevin Abbott who executive produces along with Michael Hanel & Mindy Schultheis, Reba McEntire & Narvel Blackstock, Dave Stewart & Pam Williams, John Pasquin. The pilot for "Malibu Country" was directed by John Pasquin. The series is from ABC Studios. (ABC/EDWARD HERRERA) SARA RUE, LILY TOMLIN, REBA MCENTIRE, JUSTIN PRENTICE, JULIETTE ANGELO, JAI RODRIGUEZ
ABC's take: "When Reba Gallagher (Reba) discovers that her husband, Bobby, (Jeffrey Nordling) a country music legend, has a cheatin' heart, her world is turned upside down. Reba dreamt of becoming a country star herself, but put her career on hold to raise a family. Now she's questioning all of that, big-time. With the ink on her divorce barely dry, Reba packs up her sharp-tongued mother, Lillie May (Lily Tomlin), her two kids and the U-Haul and heads for sunny California to begin a new chapter. Leaving Nashville in the rear view, they start over at their Malibu residence — the last remaining asset they have. Reba gets to know her new open and loving neighbor Kim (Sara Rue) and her son, Sage, but also discovers that relocation to Southern California is going to be quite an adjustment for a traditional southern belle: the West Coast seems like the polar opposite of Music City, and Reba feels like an outsider. Still, with the support of her family she sets about finding her voice, jump-starting her music career with the help of her new music agent, Geoffrey (Jai Rodriguez), and embracing this chance to begin again.
"Malibu Country" stars country music superstar Reba ("Reba," "Tremors") as Reba, Sara Rue ("Rules of Engagement," "Less Than Perfect") as Kim, Justin Prentice as Cash, Juliette Angelo as June, Jai Rodriguez ("Bones," "How I Met Your Mother," one of the original hosts of "Queer Eye for the Straight Guy") as Geoffrey and Lily Tomlin ("Eastbound and Down," "Damages," "Desperate Housewives," "West Wing," "Nine to Five," "All of Me," "Nashville") as Lillie May.
"Malibu Country" is from Kevin Abbott ("Last Man Standing," "My Name Is Earl," "Reba") who executive produces along with Michael Hanel & Mindy Schultheis, Reba McEntire & Narvel Blackstock, Dave Stewart & Pam Williams, John Pasquin. The pilot for "Malibu Country" was directed by John Pasquin. The series is from ABC Studios."
Related Posts
Filed under Malibu Country, Network Upfronts


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Cast your line at the 21st Annual Florida Classic Fishing Tournament. Anglers can join the CF Foundation in an afternoon of sun and spray as they compete to reel in the big one! The fishing tournament will feature giveaways, ticket raffles, food and drinks. All competitors must follow all IGFA rules. After the tournament, participants can take part in the Fishing Tournament Awards Reception from 6-8 p.m. at the Westin Fort Lauderdale Beach Resort, which will feature cocktails by Breakthru Beverage and hors d'oeuvres.
The captain's meeting and angler registration, which includes angler gift package distribution, will take place Friday, November 18th starting at 5:30 p.m. On the day of the tournament, boats can leave and return from any inlet in between Government Cut and Lake Worth.
The Florida Classic Fishing Tournament is part of the 21st Annual Florida Classic sponsored by Ford, AT&T, BB&T and Breakthru Beverage. All proceeds from the fishing tournament will benefit the Cystic Fibrosis Foundation. Since the CF Foundation was established in 1955, aggressive investments in innovative research and comprehensive care have led to significantly increased lifespans for those affected by Cystic Fibrosis. Recent successes in drug development have led to exciting new opportunities in our quest to find a cure.
For more information, click on the event link or contact Stephanie Wilson, Development Director at Cystic Fibrosis Foundation at 954 739-5006 or email email@example.com.


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01-03-2012, 09:29 | Michael We.
4x CYCLIC LAW, u.a. die neue ARCANA-Maxi
4 neue VÖs auf CYCLIC LAW:
ARCANA "Emerald" MCD (45th Cycle)
It's with great honor that present brand new material from Sweden's most revered Ethereal / Neo Classical act, Arcana. Brainchild of Peter Bjärgö, this now legendary formation is back with a new release after 4 years of silence since their last full length album, Raspail. While 2010 saw the re-release of their first 4 albums with "The First Era" 4CD boxset, commemorating the early days of the band, we are now offered a superb follow up the their long tradition of awe filled melancholic melodies. With it's undeniable signature sound, Peter's years of experience as a composer and the gifted musicians and vocalists surrounding him simply shine through on these 3 new tracks. Long time fans will simply rejoice in these mesmerizing songs and new fans will in turn surely be conquered by these. This Mini CD also serves as a prelude to their upcoming full length album "As Bright As A Thousand Suns", scheduled for a May 2012 release on Cyclic Law.
Edition of 1000 copies in 4 panel eco pack. 3 Tracks. Running Time 13:33
THE FLOATING WORLD "The Apparition" CD (44th Cycle)
The Floating World is the solo project of Amanda Votta. Begun in 2005, three albums have been released so far; Full Sturgeon Moon (Hand/Eye 2005), Unda (Barl Fire 2005) and River of Flowers (Foxglove 2006), appearing as well on a few compilations. Amanda has also collaborated with Gustaf Hildebrand in Lacus Somniorum, as well as with Far Black Furlong and New Risen Throne. She also has a band, Secrets to the Sea, with Neddal Ayad from Desolation Singers. The Apparition is Amanda Votta's attempt to capture that moment when things are other than what they appear to be, when a sound is not just a sound, a voice not just a voice. The liminality of certain places, things, sounds, people, experiences, apparitions in their own right as they are neither here nor there, serves as inspiration for our endeavor to reach for that which we cannot see. Just as it was the sound of Iokanaan's voice that transfixed Salome, the sound and the words, we have blended sound and words to mimic that experience. The Apparition takes its name from the painting by Gustav Moreau depicting the apparition of Iokanaan appearing before Salome, a vision only she sees, that exists in a space between that which we see and that which cannot be seen. On this album Amanda is joined by Neddal Ayad (Desolation Singers/Great Attractor), Timothy Renner (Stone Breath) and Nicole Votta. Drifting, minimalistic ambiances are overlaid by The Floating World's signature flutes, combining to weave soundscapes that are as dreamlike as they are melancholic.
Edition of 600 copies in 6 panel digipack. 7 Tracks. Running Time 43:01
PETER BJÄRGÖ & GUSTAF HILDEBRAND "Out Of The Darkling Light, Into The Bright Shadow" CD (43rd Cycle)
Previously released in 2006 as a strictly limited edition on Bjärgö's own label, Erebus Odora, "Out Of The Darkling Light, Into The Bright Shadow" now receives a worthy re-release treatment. Peter Bjärgö and Gustaf Hildebrand collaborate on an album that marks a significant departure in style for both parties. Abstract electronic beats and rhythms collide with occultism and brooding ambiances to conjure up images of secret societies, locked away in candle lit chambers below street level, performing rituals the outside world is blissfully unaware of. A unique fusion of ambient, ritual and electronic elements, it offers a glimpse into a world just out of reach, a world where the state religion was penned by Aleister Crowley and where esoteric symbols have the power to influence both mind and body. Features a previously unreleased bonus track.
Edition of 600 copies in 4 panel digipack. 10 Tracks. Running Time 53:31
GUSTAF HILDEBRAND "Heliopause" CD (42nd Cycle)
Finally we are graced with brand new material from Sweden's Gustaf Hildebrand, a few years after the epic Primordial Resonance album and his joint project with Amanda Votta, Lacus Somniorum. The Heliopause, the point outside our solar system where the solar wind ceases to be, transitioning into what is known as the Interstellar Medium and where our sun becomes just another pinprick of light amongst a billion others. If you were to find yourself stranded in such a place with nothing but a radio receiver, Gustaf Hildebrand imagines that this is what you would hear, low rumbling soundscapes interspersed with bursts of static, com-chatter and signal interceptions from a distant world. Vestiges of humanity bubble up from the ether, speaking encoded messages in the form of numerical combinations and long-forgotten cyphers, their true meanings lost or hidden away inside the memory banks of decommissioned satellites. This new chapter in Hildebrand's discography reaffirm's his position as a true visionary and unique craftsman of exploratory sonorities.
Edition of 800 copies in 6 panel digipack. 9 Tracks. Running Time 52:23
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Brava Skin Barrier Wipe, 120215 - Pack of 30Skin Barrier Wipe Brava. Manufacturer Name: Coloplast. Manufacturer Number: 120215. Brand: Brava. Application: Skin Barrier Wipe. Sold by - Pack of 30.
- Brava Skin Barrier film provides protection from problems associated with leakage and adhesives without affecting the adhesion of the barrier
- Sting-free
- Dries within seconds and does not build up residue on the skin, leaving you ready to apply a new barrier
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Renders of Samsung's new Galaxy A10 mid-tier smartphone have leaked, showing off the phone's water-drop notch, single rear camera and more.
The leak follows Samsung's reveal of the Galaxy A30 and A50 at MWC.
The A10 differs from its siblings, opting for a single shooter on the back instead of two- and three-camera setups like the A30 and A50. Further, the A10 sports a waterdrop-style notch, instead of the Infinity-U style on the other phones.
On top of this, the A10 reportedly has a smaller 6.2-inch display powered by an Exynos 7884B SoC with 3GB of RAM and 32GB of storage.
Further, the display is expected to be HD+, but the resolution isn't known yet.
The battery will reportedly be 4,000mAh, which matches that of the A30 and A50.
Finally, the A10 will also have a headphone jack.
It's odd that Samsung didn't announce the A10 alongside the A30 and A50 at MWC this week. Likely, there's an announcement coming later for all three.
Source: SlashLeaks Via: GSMArena


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BERLIN - It wouldn't have to be a real monarchy. But a little royal glamor, just a taste of that feeling that we too had a special family with grand historic traditions: that would be nice. And how great it would be if we had something like a due date that stirred commotion nationwide, and a birth that caused collective tears of joy to flow!
Well, we don't. And maybe that's a good thing. After all, history did teach us that a king isn't always good for Germany – and mass hysteria even less so.
But a baby Prince? A little fellow who belongs to the nation, whose first steps, heart-warming antics and adolescent capers we watch as if the child were our very own?
Truth be told, there's actually no reason for us Germans to be envious of the Brits and their joy at the newest addition to the royal family. Because even if they wouldn't like to admit it, we're entitled to rejoice as well: William and Kate's newborn is -- genealogically, at least -- also one of ours.
The British royal family is so German that until World War I, it even had a German name: Sachsen-Coburg-Gotha. On July 17, 1917, King George V changed that to Windsor, after Windsor Castle, the royal family residence in Berkshire. But the name change couldn't undo the German roots.
Albert von Sachsen-Coburg (Albert of Saxe-Coburg and Gotha in English) was the one who gave the British Royals their name. This was back in 1840, when the German prince married Queen Victoria. He was the love of her life, and her subjects loved his free spirit. He had significant influence on both architectural reforms and the administration of the kingdom.
House of Hanover
The couple had nine children. Their son Edward was the first British king of the Sachsen-Coburg line. Their eldest daughter, also named Victoria, married Friedrich III -- thus becoming German Empress and Queen of Prussia. Queen Victoria could hardly have imagined that one day, on August 4, 1914, her country would declare war on Germany led by her grandson Emperor Wilhelm II.
But there's more. Victoria, ruler of the British Empire for 64 years, was herself German, daughter of Prince Edward, the fourth son of King George III, and Princess Victoria von Sachsen-Coburg-Gotha. When in 1837, aged only 18, she acceded to the British throne, ties with the House of Hanover ended: Kings George I, George II, George III, George IV and William IV had been both Electors of Hanover (Germany) and Kings of Great Britain and Ireland.
Another German ancestor of the new British prince is Maria von Teck. This granddaughter of Duke Alexander von Württemberg married the prince who would later become British King George V. Britain's present Queen, Elisabeth II, is her granddaughter, which makes Kate's firstborn her great-great-great-grandson.
The as-yet-unnamed boy also has a great-grandfather with German roots -- Prince Philip, Duke of Edinburgh, the Queen's husband, who is a member of the House of Schleswig-Holstein-Sonderburg-Glücksburg. His mother was born a Battenberg.
The name Battenberg was anglicized as well – and Mountbatten-Windsor is today the official name of the British royal family. They may have changed Sachsen-Coburg-Gotha to Windsor and Battenberg to Mountbatten, but never mind: the kid's still ein little bisschen German.


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- Development Type
- Location
- Top Neighbourhoods
- Move In
- Assignments
Elegant Development is a full-service real estate development company and a subsidiary of the Minhas Group. Since 1997, the company has designed and built an impressive portfolio of single-family homes and large multi-residential developments throughout the Lower Mainland and in select communities throughout British Columbia and Alberta.
Driving the company's success is a commitment to deliver a superior product at a competitive price. Elegant's experienced team of professionals work closely with innovative architects and skilled trades to create homes of exceptional value. Great care goes into every detail, from the thoughtful design to the high-quality finishes. State-of-the-art Rainscreen technology and industry-leading warranty protection provides homeowners with complete peace of mind.
Elegant Development is well established and has a proven track record. Building on a solid foundation of technical expertise, dynamic marketing and financial strategies, the company is positioned for continued and sustainable growth.
Elegant Development is founded on the philosophy that real estate development should enhance the entire community—from a homeowner's standpoint, from a neighbourhood point of view, and from a social cause perspective.
At Elegant Development, we are committed to helping our community grow and prosper. Whether that involves funding improvements to health and education facilities, caring for children and the elderly, or promoting sports, cultural and social activities, we take pride in our efforts to foster a strong, free, loving and peaceful society.
When it comes to community involvement, the president of Elegant Development Jatinder Minhas leads by example. He currently holds leadership roles with the Progressive Inter-Cultural Community Services Society of Surrey, and the Guru Nanak Mission Awareness Society of BC, which focuses on issues relating to AIDS, drugs and alcohol. In previous years, he has been the fundraising chair for the Juvenile Diabetes Research Foundation of Canada, the South Asian Council for the Heart and Stroke Foundation of BC and Yukon, and the Rotary Club of Vancouver Fraserview District 5040.
Source: Elegant Development
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Ticket #67 (WontFix)Mon Oct 23 16:26:09 UTC 2006
Log in links do not allow "back" or a return to the previous location
|Reported by:
|Andrew Hodgkinson (6)
|Web site: Hub (single sign-on mechanism)
|2nd public site release
|2nd public site release completed
Details by Andrew Hodgkinson (6):
Hub only supports explicit return-to locations presently. This means that the "log in" link and similar mechanisms tend to return to the tasks control panel, not an originating page, except for the explicitly set cases.
In future, it might be better if Hub could examine, say, the HTTP referer header (if set) should an explicit return path not exist, when logging in.
Modified by Andrew Hodgkinson (6) Mon, October 23 2006 - 20:33:59 GMT
- Severity changed from Enhancement to Minor
This is quite important for Typo with the level of Hub integration present from Changeset #111. The "You must log in to add a comment" link gives no history of the article being viewed so the user has to navigate back to it manually, one way or another. Raised the severity to "Minor" from "Enhancement" because the usability wrinkle, in this case, is sufficiently large to be considered a bug.
Modified by Andrew Hodgkinson (6) Wed, April 04 2007 - 18:31:06 GMT
- Status changed from Open to WontFix
Typo was in fact the only application left that had a manual login route into Hub, using the
login_hop mechanism in Hub to attempt to store a return path. The integration of Typo 4.1 with Hub implements a new articles controller method which is not cached and requires login; this means Hub redirection falls out in the wash transparently. Meanwhile, the everyday article reading page can still be cached, providing a distinct performance improvement over earlier versions. Hence, all in all, this doesn't need to be "fixed" anymore.
See Changeset #193 (huge!) and Changeset #194 for Typo 4.1 details.


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School-age play: why it's important for emotional development
Play is one of the main ways that children learn and develop. It's important for all areas of development, including emotional development.
Starting school means many new and intense experiences and emotions for children. When children can understand and manage these emotions, it helps them get along with others and learn. Play is an important way for school-age children to practise their emotional skills – and sometimes just to let their emotions out.
Your child might have many opportunities to play with other children at school, but play with you still has an important and special role.
Playing with your child – for example, throwing a ball to each other or playing a board game together – gives your child the chance to experience and express emotions like happiness and disappointment in a supportive environment. It strengthens your relationship too, and it's all good practice for when your child is playing with others.
School-age children watch how you manage your emotions, and you can set a good example when you manage your feelings in positive ways. For example, you send a powerful message when you respond to your upset child with calmness and understanding.
What to expect from school-age kids and emotions
Once at school, your child will probably:
- start to learn about being independent
- start understanding other people's points of view by 8-9 years
- have some understanding of right and wrong, but might also do things like tell lies or steal.
Some children go through stages of being loud and confident and then quiet and shy.
Your child will probably start forming closer friendships from about eight years. But this is just the general pattern, and your child will make their own choices.
At this age, children are often very keen on rules. Sometimes disagreements about rules can cause arguments between school-age children. Your child will still need help from adults like you or their teachers to keep play going smoothly.
School-age children often go through many new emotions, which might be overwhelming for your child. Listening to your child when they want to talk and giving them plenty of affection and support will help them to feel secure, valued and loved.
'How was school?' is a big question. To answer, your child has to sum up a whole day of activities and emotions. That's hard for children – and even grown-ups – to do. There are many things you can do to get your child talking about school.
School-age kids and emotions: play ideas
Play is one of the best ways for children to understand and manage their emotions. Here are some ideas for your school-age child:
- Paint, draw and write. These are great ways to manage and express big emotions like disappointment or sadness.
- Have fun with music. For example, your child could jump around and 'act out' music, create music with odds and ends around the house, or learn to play an instrument.
- Try messy play – for example, squish sand or stomp in mud.
- Encourage pretend play with puppets and toys or dress-ups. This lets your child try out different situations and the emotions that go with them, like being a brave firefighter or a lost explorer.
- Go to a park or open space for outdoor play like running, tumbling or hitting a ball around. Kicking a ball really hard is great for releasing tension.
- Read stories that feature characters who are going through emotions that your child is also feeling. This can really help your child understand new emotions.
The Disney movie Inside Out can help children understand and talk about feelings. You could watch it as a family and then talk about it afterwards.


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'Dialect in British Fiction 1800-1836' is a database which has been designed as a tool for identifying and analysing the representation of dialect in 100 novels published between 1800 and 1836. Each of the 100 novels is described in terms of plot, genre and setting, and tagged extracts from each novel are presented, with speakers classified in terms of place of origin and social role.
The project grows out of what appears to be a very simple question: why is dialect speech represented in novels? A number of general reasons can be offered with reference to, for example, characterisation, narrative structure and genre conventions. When applied to specific novels, however, each of these explanations gives rise to further questions: why was this particular dialect chosen? Why is it represented through this set of linguistic features? Why does this character speak dialect but not that character? It is apparent that no single set of explanations can account for the way in which dialect is represented in all novels, and also that the function of dialect representation is subject to change over time.
To date there has been surprisingly little work that takes a historical view of the representation of dialect in English literature. This project focused on a period that has been particularly neglected, 1800-1836. This period is of interest because it comes after the publication of William Wordsworth's influential 'Preface to the Lyrical Ballads' (1800), which greatly influenced the way in which writers used dialect, but before the publication of the novels of Victorian authors such as Charles Dickens and Emily Bronte, who are perhaps the best-known proponents of the use of dialect in novels.
The database can be used to provide an account of the way in the fictional representation of dialect developed during this period, situating this account within the broader context of literary history. It can also be used to explore the ways in which attitudes towards dialects and dialect speakers changed during this period, situating this account within the broader context of the history of the English language.
The project is co-hosted by the University of Sheffield, and was enabled by 2 years of funding from the Arts and Humanities Research Council.


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Spectroline at United Refrigeration in Baton Rouge
Domon Tolliver and Todd Ricketts of United Refrigeration in Baton Rouge were recently talking about some of the features of the Spectroline leak detection kits that they stocked.
Domon started by saying, "Leaks in any size HVACR system, be it residential, commercial or a large industrial facility, can very quickly become a major concern. The loss of a "little" refrigerant or lubricant can lead to far more than just inconvenience. Left undetected, even the smallest leaks can grow into major problems that result in equipment damage. Spectroline offers a wide range of products developed to pinpoint the exact source of every leak in any air conditioning, refrigeration or industrial facilities system, including OEM-approved fluorescent dyes. What my customers like about Spectroline fluorescent dyes are that they are the fastest, easiest and most cost-effective way to pinpoint leaks. You never need to flush them out, so they can stay safely in the system, working to find any future leaks."
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Blizzard Entertainment has been around for almost three decades now. It has produced a lot of the most popular gaming franchises that are revered by gamers, especially in the online gaming community.
Their first breakout success was in 1994 with the real-time strategy game Warcraft: Orcs and Humans, where a broader gaming audience got hooked on its multiplayer component. It was followed by their other games that gained a massive following of online gamers. Titles like the World of Warcraft or WoW series based on the Warcraft universe, Diablo, Starcraft, and Overwatch. These games can be enjoyed online on Blizzard's in-house gaming battle network called Battle.net.
Heroes of the Storm
Not only did those successful franchises leave their mark in the gaming industry, but they also introduced a whole slew of memorable characters along the way.
There's Tyrael, an archangel who intervened on behalf of humanity in Diablo II and III. How about the Lord of Terror himself? There's Jim Raynor the Terran and Sarah Kerrigan the Zerg, or Nova Terra, the Dominion Ghost, all from Starcraft. For Overwatch, there's D'Va, Ana, and Hanzo. How about Muradin Bronzebeard, Jaina, Mal'Ganis, and Alexstrasza from the World of Warcraft universe? They are just a few of the notable characters that are on top of my head right now.
Have you ever wondered what would happen if all those characters where to meet each other face-to-face? What if you could select your personal favorites and have them fight for you?
That's precisely the premise that awaits you in Heroes of the Storm or HOTS, released by Blizzard in 2014. It's their first foray into MOBA or Multiplayer Online Battle Arena gaming, and you can play it for free. In this game, you can select from a gathering of some of the best heroes they've created from different universes and have them slug it out in 15 arenas.
In this guide, we'll show you what you need to do, and all you need to know to get up and running, and slicing and dicing your way to victory.
Free to Play on Battle.net
If you haven't got one yet, just signup for a free account on Battle.net. It's easy to do, and all you'll need is a valid email address. Once you get your email verified, you're good to go.
On the main Battle.net menu screen, you can select from several games on the left. Other games can be bought or offer a free trial.
Heroes of the Storm is a Free To Play MOBA, so you can click on it and select play. You'll then be able to download their installer. As soon as downloading is over, run it, and it will install about more than 13 GB of the game. After that, you can fire up the game from the same screen.
In-game Tutorial
The Nexus
As the game starts, it will treat you to a very well produced cutscene that serves as the intro to whet your appetite even more.
You'll learn from the opening text that you're right in the middle of a cosmic storm where worlds have collided. It's called the Nexus and is a crossover multiverse (one or more game universes combined) of Blizzard's most popular game franchises. It's their "logic" behind the idea of bringing all of those different characters together in one game.
After that, the game will ask you if you're a New or Veteran player. Pick New to get into their tutorial games. There you will be taught basic gameplay mechanics and controls. We recommend that you finish them, and they will quickly run you through all you need to know to get started playing matches.
Select one of three characters to play in the tutorial, and it will transport you immediately into one of the 15 arenas called Battlegrounds, which are maps where matches play out.
Once within a battleground, you'll learn that you and your opponent's primary objective is to destroy each other's main fortress or core. Think of it as you and your enemy's home base. The first one to destroy the other's core achieves victory. Gameplay for each match takes an average of 20 minutes to finish depending on the size and features of the battleground you're in. Some are simpler, but some are more complex and take more time to complete.
You make your way towards the enemy's core along three possible routes called Lanes. There's one in the middle that's the shortest route connecting the cores at opposite ends of the map. Then there are the other lanes — one at the top and one at the bottom. Depending on the map design, each of these lanes can contain enemy structures to impede your progress. Destroying them would weaken your opponent's defenses so you can advance further on the map.
Typically the first thing you'll encounter is enemy walls protected by gun towers. It is where the early skirmishes occur. If you succeed in getting past this wall, there will be a fort right behind it that you need to destroy. Another wave of enemy defenders will vigorously try to defend it.
After that, there would be another barrier you need to break this time with a keep behind it, also well defended by another wave of enemies. The last one is the wall of your enemy's core. Once you've gotten past everything else thrown at you and destroyed the core, then you've achieved victory.
There could also be mercenary camps and siege boss camps in the battleground. Sometimes the designers would throw in an objective that you need to deal with. These objectives, when accomplished, reward you with an additional advantage over your enemy. So taking care of those objectives is one of your top priorities because if they complete them before you do, then it will be harder for you to win.
There are also some healing wells you can drink from the restores about 50% of your health. They have a cooldown timer when used but do come in handy in a pinch. If you're desperate for healing, you could go back to your core, and there you can recover fully.
You can't die in the Nexus, but if an enemy manages to kill you, there's a timer that counts down to zero, after which you instantly respawn from your core at full health. You can then get back into the action.
5 vs. 5 Team Gameplay Mechanics
To help you achieve victory, other Heroes join you to form a 5-man team. These other teammates are also among those Heroes from the other universes that Blizzard included in this game. In an actual online match, the other four heroes could be other players like your friends, but here they're all AI or Artificial Intelligence.
Your AI opponent will also have a team of 5 heroes to fight yours.
Other NPCs
Other non-hero characters can exist on the map, and they form part of the gameplay.
- Minions
Minions are tiny soldiers that spawn at regular close intervals from your core to help you fight the enemy. They're like your foot soldiers that go straight to where the action is just like moths to a flame. Your minions fight like mindless drones and die fighting, and then get replaced quickly.
They work tirelessly in the background, and you can't control them, but they do help take a lot of heat off you and also help your team gain experience points while they're doing their job, which is to die for you.
They also attract projectiles from nearby towers, so only attempt to destroy those structures if you have minions near you that can serve as cannon fodder to the enemy. Otherwise, you'll get the brunt of the damage if you go at it alone.
- Mercenaries
You can recruit mercenaries to join your cause if you defeat them at their camps. More numbers mean a more significant advantage against your opponent.
- Siege Bosses
They can help you destroy enemy structures like gun towers, forts, and keeps if you can find them and subdue them. They're great during the final push to the enemy's Core.
- Characters from objectives
The game, at some point, introduces Objectives that have these characters. You will need to interact with them, more often in a violent way, to be able to meet conditions that complete the objective.
Shared XP and Leveling Up
Unlike in other MOBAs, you and your teammates share the same XP or Experience Points as a group. The team gains XP by destroying the various enemy structures in the map like forts, keeps, and gun towers. You can get XP from killing enemies, including enemy heroes and minions. Once your team reaches a certain amount of XPs, then you all level up at the same time.
At the end of the second tutorial, the game will ask you if you want to keep the hero. If you don't, you will have to keep repeating the tutorials until you pick one from the same three heroes that are made available to you.
The Main Menu Screen
Once you're done with the tutorials and have basics down, it's now time to get your hands dirty with the actual game. The game takes you to its Main Menu with the hero that you picked standing in the middle of the screen. There are four tab selections available. These include Play, Collection, Loot, and Watch.
Here's where you can pick your character, customize their loadout, select a playing mode, and start playing a match.
You're allowed to pick from a selection of 87 heroes (2 are original to the game), but only the ones included in a rotation of free characters that's different every week. If you have a favorite hero that's not free to play, you'll have to buy it with real money or with in-game currency like gold.
The hero that you finished the tutorials with is now yours and is the current one selected. Clicking on this hero will bring up the character selection screen where you'll see icons of all the other heroes that are in the game. Clicking on one of these icons will replace your current hero with the one you picked.
The only heroes you're allowed to play are those that are currently free. You can try out the others, but without gaining XP on non-bearing matches. You would have to buy these other characters to own them, and there's more about that later on. Each of these characters has specific abilities unique to them that determine what role they play.
6 Hero Archetypes
- Bruiser
There are 14 Bruisers available that can dish out substantial amounts of damage at medium range. Some can deliver sustained attack damage, while others have devastating burst damage. Their role is to attack enemy heroes with the biggest health and pare them down to size. They're excellent at stopping an enemy advance against your Forts or Keeps.
- Tank
There are currently 12 Tank heroes that can go upfront to get into the enemies' faces in combat. They are low-damage heroes, though, but they are the strongest in terms of survivability and absorb most of the damage taken by the team. A tanky hero can also make it difficult for the enemy to retreat with its ability to hold them in place. This is sometimes referred to as crowd control.
- Ranged Assassin
Ranged Assassins have the most number to choose from with 29. They are weaker but can attack from a safe distance shooting at enemies that are busy dealing with your buddies and can pick them off one by one.
- Melee Assassin
The 11 Melee assassins are capable of dealing out high-speed close-quarters damage but they're not as survivable as Tanks. They're more agile movers, though, and are better at evading attacks.
- Healer
Currently, there are 16 healers you can choose from that can help heal up your team. They're essential in any battle and often crucial in the endgame when you need that last burst of healing to destroy your enemy's core.
- Support
Only five support heroes are available, and they provide temporary buffs and boosts make the team stronger or help shield it from damage. They are vital for sustaining your team's advance into enemy territory.
6 Modes of Play
Under the Play tab, six other tabs allow you to choose different types of playing modes.
- Versus A.I
Under this tab, you can set the difficulty setting of the enemy AI. This is where you can refine your skills before you take on other players online who most likely have more experience than you.
You can play solo where you can pick AI teammates to fight against another AI team. There's the option to play in Co-op mode with your friends and their teams through a matchmaking system. You can earn XP and gold playing in either of those modes, and you can also make progress with the daily quests.
If you're still trying to get the hang of it, there's a Training mode that sets you up for practice matches with 4 AI teammates against an AI team. They brief you with an in-game cutscene when training starts and provides some info and assistance during the match, just like in the tutorials. Just remember that you can't earn any XP or gold in this mode.
- Quick Match
The matchmaking system would pair you with an opponent with the same skill level. It advances your daily progress with quests, and it's where you can gain a lot of XP points that in turn, can earn you more gold. Pick a free character or one that you own and get ready for some frenetic gameplay against other human competition.
- Unranked
Up to 5 players can queue up for a match regardless of player rank unless they get banned from the queue for being too overpowered for the others. Teams take turns picking their teammates from this queue, but no duplication of heroes is allowed. A coin toss decides which team gets to pick first. This mode enables a less random and more refined selection of participants in a match.
- Ranked
It's the most challenging mode to play that's waiting for you in the Nexus. In this mode, players can join queues for 2 Leagues.
Hero League is for solo players against other players with similar levels of skill. Team League lets players join games that are ranked no matter the size of their team.
Each player is ranked according to tiers starting from Bronze, Silver, Gold, Platinum, Diamond, Master up to the highest, which is Grand Master. Each tier from Bronze up to Diamond rank is divided further into five divisions, with division 1 being the highest in those tiers.
You can tell by their rank what tier a player belongs to and how far he has to go to advance to a higher tier by looking at the division he's in within that tier. For example, a Bronze 1 player belongs to the uppermost Bronze division and is only a step away from advancing to the Silver 5 rank.
A new player is given his initial rank after playing ten placement matches. As you progress through the daily matches, you are awarded points for winning and deducted points if you lose.
- Brawl
It is an action-packed mode where all hell can break loose. It messes with the rules and mechanics, resulting in some crazy but fun gameplay. They come up with a couple of different new offerings each week so that you'll never know what to expect. It could be mutators that change the battleground, some wacky new rules, or team selection. You're rewarded with a loot chest if you manage to play in at least two brawls.
- Custom Games
This mode allows players more flexibility in fine-tuning a match that's more to their liking. They can choose the battleground, invite other players, mix it up with enemy heroes, or teammate AIs. There's also a setting that prohibits duplications when drafting heroes for either side. Players can agree on who gets to choose with a coin toss or give that privilege to the match creator who will manually select who gets to play with whom.
Loadout Button
A Loadout button sits near the bottom left corner of the Play tab and appears during drafting screens in other modes. Clicking it brings up a customization window where you will see various categories of unlocked items that you can equip your hero. You can also preview locked skins and see how they would look on your hero.
Ready Button
Clicking this button would start the match.
These are items up for sale under different categories, including Featured items, Hero Bundles, single Heroes, Boosts, Skins, Mounts, Voice Lines, and others.
You can see all the different heroes and how much they cost. For example, Jaina costs $10, or you can buy her for10,000 gold. Even if a character costs more, that doesn't always mean that they're going to be better. That's one weird thing about these characters in HOTS. You can have some of them that are cheap, but they're pretty good. Yet you can have heroes that cost $15 that suck and that people don't want to play. It is fantastic news if you're a beginner because you have access to some of these great characters for only 2,000 gold early on.
You can open any loot chests here that you've obtained, and it could contain a mixed bag of any four random rewards. If you're lucky, it might even include a Hero! The items are similar to those sold under the Collection tab such as new skins, voice lines, sprays, etc. If you're not satisfied with what you got, then you can reroll the dice so to speak as much as three times. You have to pay with gold to do that, and there's no guarantee you'll get better items with each roll. Also, the price of each succeeding roll increases.
Once you finish the tutorial, the game gives you a loot crate for starters. That, however, can't be rerolled. You can also buy a rare loot crate for 3,000 gold.
It allows you to view replays of your matches, which is an excellent way to review your performance and see what you did right and what mistakes you can correct.
Once you've picked your hero and given him a loadout, Select the Versus A.I. mode, and then you can click the Ready button located at the bottom of your hero to start the match against the computer. Your entire party of 5 heroes is taken to a battleground starting at your core structure. The other heroes are raring to go and leave you there alone on your mount.
A mount is usually a horse that's ridden by a hero and is a faster way to move around the map. The mounts could also be magical, mechanical, or beasts. Some heroes have their exclusive mounts. Heroes can't cast abilities or attack while they're riding their mounts, though. If during combat, heroes get hit, they automatically get thrown off their mounts, and there's a short-timed delay before they can ride them again. You can ride your mount with the "Z" key.
User Interface
As you look around the screen, you'll notice all the elements that make up the UI or User Interface.
- Health and Manna Bars
On the bottom left-hand corner of the screen, you can find a hexagonal frame with an animated image of your hero. On the right side of that is the Health bar in green and the Manna bar below it in red. It shows you how much health you've lost and how much manna is left that you can use. There's also a handy plus sign indicator that tells you if it's okay for you to drink from any nearby well to replenish your health.
Left-clicking on the hero's image brings up the Talent selection pane where you can pick the talent you want to enhance a hero's ability.
- Minimap
On the lower right-hand corner of the screen is a very useful minimap. It's an accurate representation of the battleground and tells you exactly where you are standing. It also highlights points of interest like your team and the enemy's positions, mercenary camps, objectives, and more. You should always consult your minimap to get a good grasp of what's happening on the battleground.
- Level meters
At the top center of the screen are the level meters for you and your opponent. It shows the current level numbers that you and your opponent are in and the progress bars showing how much XP both of you need to reach your next level.
- Ability Meters
At the bottom center of the screen is a row of hexagonal icons that show the abilities that are currently available to you. There's a cooldown timer for each showing you how much time is left before you can start using the ability again. On the bottom left corner of each of these ability icons is the corresponding keypress to activate them.
Movement Controls
You control your hero by right-clicking the mouse anywhere on the ground that's visible on the screen. There's a green marker on the ground indicating where your hero would stop. You can cancel the move by right-clicking on another location, and it will immediately change direction to go to the new spot.
A great habit to adopt is holding the right-click button to move around. This way, you'll have more precise control of where your hero goes, especially in the middle of a fight.
You should practice that until you get the hang of it. Being shifty and able to control precisely where you want your hero to go is going to be crucial in a fight. During a battle, you can't stand still, and you have to remain a moving target if you want to stay alive, more so if your hero's class isn't known for their survivability.
Your hero will move a lot slower without your mount. The downside of riding a mount is a delay of a few seconds that freezes your hero in place before he can hop on it. If you're being chased down and the enemy is right on your tail, then this becomes a problem.
It leaves you vulnerable for a few moments, and you can't do anything, or it will get canceled, and you'd have to start over again. It's worse when you're running very low on health, and one hit from an enemy could be your last.
Attacking Controls
You make a simple skill attack on an enemy by pressing the "A" button and left-clicking on your target, and sometimes you can hold the left-click button for continuous fire. A skill attack means that the player is required to aim and hit the mark.
When you begin a match, you have access to 3 basic abilities that you can use and a trait, all of which are inherent and unique to your hero. An ability can be anything such as healing, a buff that can increase damage or is a protective shield, a type of offensive spell, the list goes on.
These abilities can be enhanced with talents you gain as your team's experience level increases. It happens at 3-level intervals when players are given a choice of talents that they can use to augment an ability. They can choose the talent that they think would help their current situation in a match.
It will be different for every match, and it's the players' job to pick what talent they think is more suited to handle the battleground situations they're facing. In other words, you can play it by ear and not be stuck with a single plan of attack. You have to learn to adapt to your given situation.
You can bring up the Talent pane by clicking on the hero's image on the lower left of the screen, pressing "N," or pressing "Ctrl." If the ability is a buff of some sort, then the hero can self-cast with the "Alt" key together with the corresponding key of the ability that's either the "Q," "W," or "E" keys.
If you want to auto-attack one target or a bunch of them with your unique ability, then you would press the "Q" key and left-click on the general area you want it to land. A corresponding icon from a row of hexagonal icons would indicate it's cooling down before you can use it again.
If you want to use the Inspire ability, then press the "W" key, and so forth, and so on. To quickly activate talents for a particular ability, press "Ctrl" plus the number (1-6) corresponding to the talent that you want to use.
You can switch to any ready ability, but you have to mind your manna use to make sure you don't run out of it too fast during intense combat. The damage you inflict on an enemy shows as a reduction on a tiny red health bar above its head. It shows the enemy's health condition, and you'll know exactly how close you are to dying.
It's essential to soak up XP to reach level 10 as fast as possible. That's the time your five heroes can each unlock 1 of their 2 Heroic Abilities that can prove devastating to your opponent. Whichever team that can use their heroic ability first has a significant advantage in a battle that would be hard for their opponents to overcome.
Experience Points and Leveling UP
Your team has to gather more Experience Points (XP) to level up. Leveling up your team is crucial in a match. The higher the level, the stronger your team becomes. That means whoever levels up faster would hold a very significant advantage over opponents that can pave the way to victory.
A number indicates the current team level of your team on a scale at the top of the screen. The progress bar shows how far your XP needs to go to reach the next level. You can also see your opponent's level number and progress bar next to yours on the right. That way, you'll always be aware of who's got the advantage.
Ways of gaining XP
You can earn XP in any of these three ways.
- Damaging and killing your enemy's minions
Minions spawn in any of the three lanes across the map. You must have a hero in each one of those lanes for a more efficient gathering of XP for your team.
- Destroying your enemy's structures
Destroying enemy structures like towers, forts, and keeps will earn you XP. Other structures such as healing wells or the walls that protect forts and keeps don't count for any XP.
- Damaging and killing your enemy's heroes
A significant chunk of the experience that your team earns in a match would come from killing enemy heroes.
XP Soaking Range
The critical thing to point out here is that you are earning XP while your target is losing its health, not only by delivering the killing blow like in other MOBAs. But you have to be within a certain distance away from that target to capitalize on those XPs. You'll know you're in range when you see small XP text dropping on any target that gets hit or dies. If you're too far away from the battle, then those XPs are wasted.
You'll also notice that there are no individual XPs in HOTS and that we're talking about a collective experience by the whole team. It's the team that levels up and not individual heroes, which is another thing about HOTS that makes it unique from other MOBAs.
Tips that will give you an edge
We've covered most of what you need to know to be able to play competently and more confidently. It's now time to give you some tips that we think would help you get the drop on the majority of the opponents you'll encounter in the Nexus.
- Mount your mounts
Some beginners just completely forget about or ignore them altogether, but this is something that must come naturally to you as you continue to play competitively against increasingly better opponents. You can't just go walking around all the time while your opponent is running circles around your team and being nimbler on their steeds. Always ride your horse or whatever your mount is whenever you're not engaged in combat. It makes going from point A to point B that much quicker.
It pays off dividends in large battlegrounds where time is of the essence. You may need to cover a lot of areas in the map, particularly during times you're trying to accomplish an objective ahead of your opponent. But even in ordinary situations, you should get used to riding your steed early on in HOTS.
- Master stutter steps
It's simply moving and repeatedly firing in short rapid bursts and presents your opponent with a constantly moving and more difficult target to hit. It always pays to be agile on your feet in HOTS or any MOBA for that matter. It's like you're making crossover moves in basketball to catch your opponent on the wrong foot. Stutter stepping does mess up the timing of your opponents, especially beginners, and they'll find you frustrating to hit.
It's an excellent technique to practice on AI enemies, and before long, you'll be stutter-stepping your way to victory like a seasoned pro.
- Use Quickcast settings
Press escape and go into the Hotkeys menu. It's got a Quickcast Settings option. Go in there and start customizing your Ability hotkeys for any hero character that you're going to use in the game. It is something that the game never even tries to explain, so most beginners aren't even aware it exists at all.
It gives you the benefit of casting a hero ability faster than you ever could with their default setting. Sure, you could probably get away casting at a normal speed. Still, the added advantage to reflex reactions does make a difference, especially when you're dealing with opponents at higher levels.
Some spells, though, may require more precise aiming, so leave those setting to their defaults. It's up to you to figure out which spells most benefit you with this feature as you continue playing.
- The Ctrl hotkey is your pal
We've touched on this before, but we must point out here why you can't take this feature for granted. Use the Ctrl hotkey rather than clicking on your hero's image on the bottom left, or by pressing "N" to access the Talent pane, like what the tutorial teaches you.
Press Ctrl instead plus a number from 1-6. You must remember which number corresponds to the talent you want to use. It makes it possible for you to switch to any particular talent on the fly without having to go through layers of UI. You must keep repeating this until it becomes second nature to you.
- Learn to queue commands
The Shift hotkey lets you string commands together on a queue that your hero can execute one by one. It is an especially useful tool to have, let's say if you need your hero to go to another area fast the second he's through doing something else. You can leave him to do his thing while you go to the next point of interest on the map. It allows you to input commands faster than your hero can process to accomplish the task. It gives you more time to think about your next move while your hands are free of the controls.
It takes a little time getting used to, but once you've got this technique down pat, you'll be quicker to react to situations and will always be a step ahead of the action.
- Don't neglect self-casting
The Alt key plus any ability keypress will cast it on yourself. It's essential if you're playing a support or health hero, and you suddenly find your life in danger when enemies lock on to you and attack you. It could be a massive heal or a divine shield that would help stave off any damage and give you time to get right back into gear to help your buddies out.
- Start lane soaking early
We've explained what soaking XP means, but we can't stress often enough how vital it is to reach level 10 to unlock your team's Hero Abilities. A lot of enemy minions spawn in the other two lanes, and you can't ignore the other structures there for their XP. You need at least one hero in each of the three lanes to soak up more XP.
If your opponent gets there first, it will be more difficult for you, so don't fight level 10 enemy heroes when you're behind and don't have your godlike powers yet. Your opponent's heroes already have theirs, and you would end up being toast. It will be a complete mismatch or even a massacre, and the other player can get more XP out of your defeat as well.
- Do the unique battleground objectives
It was already evident as early as the 2nd tutorial where you gained the upper hand after finishing all three tributes that were required by the Lord of the Cursed Hollow battleground before he can release a curse on your opponent. All the enemy's structures suddenly cannot fire back at you, and they became vulnerable to attack. You could pretty much obliterate your opponent's defenses before the timer on that curse expired.
Typically, those side objectives give you a significant edge with the destruction that can have a considerable impact on the game. If somehow your opponent was able to accomplish it first, then you should be worried. Instead of dishing out the pain, you'll be on the receiving end once your opponent gets a hold of it. In some situations where enemy heroes are decimating your team, and you're far behind, capping an objective gives you a chance for a late comeback. When all the dust has settled, you might even come out on top
Whatever it is, whether it's capturing a Punisher from a shrine, or granting the favor of a ghost pirate so he can bombard your opponent's structures with his ship, you have to do it. Or at least capture one of the conditions. There's even one objective in Towers of Doom map that you can't ignore and is necessary for you to win.
Parting Shots
One thing that separates HOTS from other multiplayer online battle arena games is how less complicated and how quickly you can jump right into it. But looks can be deceiving, especially at first glance. That might put off some veteran gamers, especially those that already had a taste of other MOBAs like Death of the Ancients. That doesn't mean this game can't be loads of fun too.
It so easy to learn the ropes here, but as you continue playing it, you'll discover a wealth of surprisingly intricate gameplay lying underneath that even pro players can enjoy mastering. This game wasn't received well in the beginning by snotty game critics because of how basic the messy the gameplay seemed at the time. That's just a lack of understanding to be able to appreciate what the developers were trying to pull off.
Eventually, a lot of people got it. Blizzard managed to make those critics eat their own words, by not being afraid to be original in defining their own niche in MOBA. This game has prospered and gained a large following over the years, and it continues to be updated and improved upon even as I speak.
It has got a lot of redeeming qualities and unique gameplay mechanics that we believe are worth your precious time discovering. We hope this guide will help you with the adventures that await you inside the Nexus.


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This is one of my first Design Team makes for Funky Fossil Designs:https://www.funkyfossil.co.uk/
To celebrate being part of the Funky Fossil new Design Team, Sarah has generously provided a discount code that I can offer to you. A 15% off coupon code to be used from now, till midnight on Monday 23rd September 2019. Quote the code "FFSAM15" to claim the reduction.
For this fun card, I have used Distress Oxide shade of ink called "Salty Ocean through the Funky Fossil Designs "Shoal of Fish" stencil, to create the fish spiral.
I used the Funky Fossil Designs "Whale of a Time Clear Stamp Set" to stamp the sentiment in the top left hand corner, using a Versafine Clair ink called "Twilight" which is a dark blue shade of ink. Using the same ink. I stamped the whale on an off cut of green card. I used a couple of Sakura gelly roll pens to colour the whale with some lovely shimmery colours, then carefully cut around the fish and adhered into place.
A brief look into the life of a crafter interested paper crafting, sewing, baking and reading.
Saturday, 21 September 2019
Whale of a Time Stamp and Shoal of Fish stencil card from #funkyfossil
4 comments:
love the whale stamp and sentiment and the way you surrounded him with the fishReplyDeleteReplies
Thank you. I like this card because of the white space around the image xDelete
Congrats on your new DT Sam-love the whale stamp and shoal of fish stencilReplyDelete
Carol xReplies
Thank you so much Carol. You helped me along my crafting journey by giving me the odd nudge in the early days to try out for the challenge blog DTs. If you hadn't I wouldn't be where I am today with this Design Team, so thank you so much xxxDelete
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Summer has arrived, meaning traveling has started to increase, especially with your furry friend!
Taking your pet traveling with you can be stressful at times, whether it's in a car or on a plane, but there are safe and easy ways to make your traveling experience easier.
- Car: When it comes to having your pet traveling with you in a car, the easiest and safest way is having your pet in a crate, which can vary in different sizes. Our Pet Lodge® crates are good for travel because they have two doors and are convenient for more compact spaces. Pet Lodge® also has pet beds fit for the size of crate, giving your pet more comfort. Having your pet in a crate instead of having your pet loose in the car is safer for your pet and less distracting to a driver.It is also important to keep the summer heat in mind while traveling in a car with a pet. As PETA warns, a pet can die from a heat-stroke in as little as 15 minutes if left in a hot car.
- Plane: Traveling with a pet on a plane can be more difficult because there are many things you need to do before you leave, including having your pet vaccinated, making sure you meet the International Air Transport Association (IATA) regulations, and checking to see if pets are allowed on the airline you will be using for travel.
Once you have gone through these steps you need to check the airline's pet carrier requirements for price and size . Be sure to choose a crate that is the correct size for your pet. Within a crate, most airlines require that two bowls (for food and water) are provided and there is enough space for your pet to sit down and to turn around. It is also required to have a label on the carriers and to not sedate or tranquilize your pet before a flight because of adverse effects of higher altitude.
Not only do you need to plan ahead for the journey, but you also need to plan for what will happen after you arrive at the destination. If you will be staying at a hotel be sure it is pet -friendly. It is also important to make sure certain places you will be visiting on your trip (such as hiking trails and beaches) allow pets. And if outdoor fun is on the agenda, there are additional safety concerns to be considered.
No matter what your ultimate destination, if you plan ahead, you can have a safe and pleasant trip with your pet!


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Ok- introductory anecdote time! So this one time, in college, I attended a meeting for the Meteorology Club. My roommate was huge into earth sciences (birds of feather, amirite?) and thus, we scuttled into room 102 in the Natural Sciences Building, one Monday evening, to run reconnaissance on other weather nerds on campus. This was kind of a big deal, and not because we had to leave our Super Smash Bros. to venture back onto campus. This MC meeting will forever be seared into my neurons by the opening remarks from Dr. Lupo. A face everyone knew (the department wasn't awfully big #nichedegree), Lupo took his time calling the meeting to order.
"Hey, everyone, thanks for coming today, I see we have some new faces. Come on in! Guys, be sure to sign up for the Storm Chase Team, that's gonna get rolling here in a few weeks." I nodded with the rest of the group, as I had spent many hours watching sexy storm systems roll over my roommate's computer screen, while we waited for the expected thunder to resound outside. This gave me some understanding of the discussion at hand, right? Lupo continued, "Let's get the ball rolling then, and let people trickle in as they do. I was almost late myself, just came from the gold course."
The room still buzzed with shallow conversations and Lupo, the tenured professor that he was, knew how to command his audience. Above the drolling voices I heard him say, "I was going to suggest we make golf a fundraising event for the club, but then you'd all see my stroke... and with you guys I wouldn't be able to blame it on the Coriolis effect." *cue explosion of college laughter* The room went totally mad. I am telling you, I didn't see it coming. I sat there, aphasic in my insurmountable shock that for the first time, maybe in my life, someone had told a terrible nature pun that every single human in the room understood....but me. When I arrived at Mizzou, the array of like-minded nature nerds insulated me with a delirious notion that I was going to be in on every horrendous pun going forward. How boring would my comedic experiences be if any part of that statement had been true.
The Meteorology Club was rife with passion and an acute awareness of the forces sculpting humanity. My days rolling with the MC crowd have forever colored my understanding of what it is to observe any singular moving part in the sublime mechanics of Mother Nature. Among those amicable smiles and dazzling minds, was one person who occupies a loving cavity in my heart. Dr. Evan Kutta is one of those crowning, mellow souls with acute insight into whatever topic is passion directs him. In the years since I have known him, Evan's love has always been found in the skies. I have learned more about the movement of heaven and it processes from our long late-night talks than I could possibly endeavor to remember. Below is the tip of Evan's radiant research iceberg. Follow the link at the bottom of the page to learn more about the marvelous symmetry of Earth's weather systems!
El Nino-Southern Oscillation (ENSO) Symmetry
"Earth's climate system involves the atmosphere, hydrosphere, cryosphere, biosphere, and lithosphere. This means that, in addition to the atmosphere, all living organisms and the water, soil, or ice they live in or on are all key components of Earth's climate system. This makes climate variability a difficult topic to fully understand, especially when considering the broad range of spatial (e.g. local, regional, hemispheric, and global) and temporal (e.g. intra-annual, inter-annual, decadal, etc.) scales included in the phrase climate variability. However, today I will be discussing the El Niño-Southern Oscillation (ENSO), which is widely regarded as the dominant mode of inter-annual (i.e. year-to-year) climate variability. ENSO is characterized by an oscillation of sea surface temperature anomalies (SSTAs) within the tropical Pacific Ocean (5ºN-5ºS, 170ºW-120ºW) where the warm and cool phases are commonly referred to as El Niño and La Niña, respectively. ENSO events typically reach peak intensity during the northern hemisphere winter and El Niño (La Niña) events generally result in warmer and wetter (cooler and drier) than normal conditions across North America.
I was the lead author on a recent publication in Atmospheric Research regarding the symmetry (i.e. equal and opposite) of global circulation anomalies between each phase of ENSO events of increasing magnitude. However, for the purposes of this writing, I will focus on the new and different results presented by this work across North America.
As positive SSTAs increased in magnitude (i.e. stronger El Niño events) fluxes of both sensible (temperature) and latent (moisture) heat increased and shifted increasingly southeastwards across the west coast of North America. Alternatively, as negative SSTAs increased in magnitude (i.e. stronger La Niña events) anomalous fluxes of both sensible and latent heat decreased and shifted northwestwards across the west coast of North America. Another novel aspect of this work was to assess these anomalous patterns each month during the early winter season (November-January) and it was found that the most predictable impacts across North America was during January. Therefore, the greatest impacts across the west coast of North America were found during Januarys of strong El Niño events and December of weak La Niña events."
All the Best,
Research paper:


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What Chris Says...
Thursday, April 18, 2013
10 comments:
Haha!!! These had me laughing too!! Isn't it fun to have a husband that always brings fun and laughter to your days (and shock)! :) Happy Thursday friend!ReplyDelete
I think deep down my hubby thinks the same thing about kids but just won't say it! I really need to post some of my hubby-isms :)ReplyDelete
I almost just snorted from laughing. Especially at the fart one.ReplyDelete
Husband shower singing is the best. There's always plenty of gems that come from those moments in our house! I might have to do a post like this sometime soon. Those husbands, what would we do without them!ReplyDelete
Sucha cute list. My boyfriend is usually just getting up when I get out of the shower. He farts and then goes- What was that??....ReplyDelete
This post literally just made me laugh out loud, the whole shower scene is definitely my husband, good Lord! hahahaReplyDelete
haha i giggled at all of this.. i think the funniest is singing whitney houston and the fart- i bet it echoed like crazy. . . !!! haha that was so gross i wrote that.ReplyDelete
I died laughing about the "when we have another kid" quote! So glad you're BACK!ReplyDelete
This...is the most hilarious thing ever!ReplyDelete
The best... someone who makes you laugh and smile. Hold on tight to him!!!!ReplyDelete


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|Indonesian Railway Modelers Club: Our aim is to provide information and motivation for people interested in anything about railways, either models or prototype. (4/20/00)
|Israeli Model Railways Club: The window for Israel Railways and private company models in HO and N scale. You will see also pictures from our layouts. (9/7/99)
Ferroviaria Sarda: Cagliari, ITALY. L'associazione non ha fini di lucro ed ha
lo scopo di promuovere, sostenere e diffondere l'interesse per le ferrovie e ogni altro
mezzo di trasporto su rotaia, sia nel campo reale che modellistico e fotografico, nei
loro svariati aspetti, ivi compreso l'eventuale restauro e preservazione di materiali
e rotabili storici. (3-16-02)
|Club la rotaia:
Rome. Scopo principale del Club č lo sviluppo, l'approfondimento
e la divulgazione della cultura del Treno reale e in miniatura. (5/10/01)
Italian Model Railroad Association: This is a new association in
Italy. We are all ready to work for model railroading. If you speak
Italian call us. (7/19/98)
|Gruppo Fermodellistico Milanese: Milan, Italy. Information on the club and lots of other Italian railway items. (Italian) (1/31/98)
|Korean Adult Railroads Model Association (KARMA): Seoul, Korea. Working on interface and digital Railroads in Korea. Only for Adult above 19 years. Digitrax & Selectrix Interface available. (8-30-05)
|American Modelrailroaders Of Luxembourg: Information, photos, layout description, and more from this American-prototype modelers club in Mersch, Luxembourg. (English/Francais/Deutsch) (5/5/09)
|Club Modular
HO: First modular layout in Mexico. operated width DCC, articles, pictures links all about
Mexican model railroading.
(Spanish) (4/15/01)
|Club de
Ferromodelismo de Cancun: Cancun, Mexico. Amigos del Ferromodelismo en Cancun.
Modelbouwers Club: Amsterdam, Holland. News, information, and
pictures of our HO layout based on the center of Amsterdam. (3/10/00)
Bramble Yard Page of
Rick en René: Vlaardingen, The Netherlands. Progress of our club
layout and many photo's of other great layouts found on the web and on
shows (12-14-03)
|Model Railroad
Group's-Hertogenbosch: Netherlands. A Dutch railroad group with
over 100 members. We are building club layouts in several gauges: N,
HO-DC, and HO-Marklin Digital. Featuring our experiences during layout
building. (English/Dutch) (12/10/97)
|Modelspoorwegen: This is
the website of the Contactgroep NMRA Nederland. (3/15/98)
'Veenendaal': Provides information on the difficulties the model
railroader may face and gives tips. We also add our two monthly 'Stuurstand'. (5/24/99)
|Modelteam Meijerij: den Bosch, Netherlands. DCC driven California westcoast logging layout. (2-17-03)
|Netherlands Modelrailroading
Federation: All Netherlands societies are associated in this
Federation. It has relations with the MOROP. Plus info on events in
Holland. (5/30/99)
|De Nullijn: National
organization, Netherlands, Europe. Web-zine published by the Dutch O scale
Stichting Spoor-Nul Contact to inspire (Dutch) O-gauge modellers. (1-4-02)
|Slim Gauge Guild Of
The Netherlands: Club building On2/On3 layout with mix of
Colorado and California narrow gauge. (4/20/00)
|TT modelspoorpagina : Hoek van Holland, Netherlands. Dutch TT site (4-14-06)
|The Auckland Marklin Club Inc: Auckland, New Zealand. These are the web pages of The Auckland Marklin Club Inc, They contain information on Marklin Model Railroading in Auckland, New Zealand. (3-5-06)
|Model Railway Association
Of Norway: Association information and activities. (Norwegian)
|Sandefjord Model Railway Club: We build model railway layouts, take journeys to railway sites, and arrange club meetings. The main purpose is to engage young people in a constructive hobby, but people of all ages are welcome. (9/7/99)
|Trondheim Model Railroad Club: Trondheim, Norway. TMJK is the oldest MRR club in Norway founded in 1955. We are building layouts in H0 and Z scales. (12-21-05)
|Pretoria Model Train Club: Information on the club plus standards. (6/05/98)
|Model Railroad Club Of Sri Lanka: Club news and model railroad information. (6/12/97)
|N-TRAK West:
Gothenburg, Sweden. Club information, photos, modules, and more. (9/26/98)
|Rannerallarna i
Goteborg Sweden: Gotenburg, Sweden. We are a crew interested in
railways in general and model railways in particular and are building an
HO layout. Club information, photos, modules, and more. Age of the club
is 20 years. (9/17/99)
|Järfälla model railroad club : Jarfalla, Sweden. Järfälla model railroad club JMJK
commonly shortened to JMJK has a HO club layout in Järfälla, one of the suburbs northwest of Stockholm, Sweden.
The club was founded in 1974 and has been building on an American style layout since 1980.
|SJK and TAG Official
Homepage: Swedish Railway Club and TAG, Sweden's largest railfan
magazine. (Swedish/English) (5/4/97)
|Stockholm Lidingö
American Model Railroad Association: Our layout is made of six
NTRAK modules combined by several parts. (7/23/97)
|Stockholm Model Railway
Club: H0 scale club layout of a fictitious but yet possible
railway in the iron ore mining part of Sweden. (Swedish/English) (1/28/99)
|Swedish Model Narrow Gauge Society: A network of narrow gauge modelers in Sweden. (Swedish/some English) (10/25/99)
|American RR Fans:
We are a non-profit group and organize the only Convention for North American RR models since 1981 in Europe. The 13th Convention was held in October 2006 (3300 visitors) and the 14th Convention will take place in October 2009 in Adliswil (suburb of Zurich) Switzerland. Main theme: Evolution. We already have Brian Marsh (Overland Models) under contract as an exhibitor. If anyone wants to participate, just send an e-mail to the Chairman (Werner Meer): firstname.lastname@example.com
|EMCH Eisenbahn Modell Club
Hindelbank die Spur 0 Gartenbahn: The Model Railroad Club
Hindelbank EMCH has a garden railroad in gauge 0 near Bern, Switzerland.
|FEAC Freiämter Eisenbahn Amateur Club
Switzerland: Model railway club in Wohlen (AG), Switzerland. O,
HO, and N scale layouts under construction. (English/German) (3/10/00)
|Ntrak Swiss Division:
Modular N scale railroad club of Switzerland with Ntrak standard module
layout. (7/14/98)
|Swissair Eisenbahnfreunde: Bassersdorf, Swizterland. Describes our layout and our club activities. A lot of technical information and tips and a photo gallery as well is available. (German/English) (3/10/00)
Círculo de Estudios Ferroviarios del Uruguay: Montevideo, Uruguay. C.E.F.U. is an organization that joins
people who loves model and real railroads. Also restores historical steam locomotives, coaches and wagons.


text:
Anker launched the new Soundcore Liberty 3 Pro TWS buds with multiple upgrades over the previous generation. The biggest one is Active Noise Cancellation (ANC), which leverages 6 microphones and HearID – a feature that looks and the in-ear pressure and how much noise has gone in to personalize the noise canceling profile.
Soundcore Liberty 3 Pro colors: Dusk Purple • Fog Gray • Frost White • Midnight Black
There are three transparency modes, starting with the basic fully transparent mode. The other two either enhance human voice while suppressing ambient noise or just boost the volume of human voices. The buds support multi-point connectivity and AI-based noise reduction for calls.
The Liberty 3 Pro buds support the high quality LDAC codec and are Hi-Res Audio Wireless certified. Anker redesigned its Astria Coaxial Acoustic Architecture (ACAA), version 2.0 delivers stronger bass and improved mids and treble, as well as widening the soundstage.
The buds themselves have been redesigned for a more comfortable fit and they are IPX4 rated for protection against rain. Battery life for the buds is 8 hours, with the case the total listening time is 32 hours. The case supports both wired and wireless charging.
The Soundcore app allows you to select EQ modes, activate 3D Surround Sound, customize the touch controls and more. Also, you can use HearID to tailor the sound profile to your hearing (not everyone hears all frequencies equally well).
The Soundcore app lets you customize the buds • HearID tunes the sound profile to your hearing
The Soundcore Liberty 3 Pro is supposed to sell for $170/€160/£140, though Amazon currently has them at $150 in the US, in Germany the price is €140, in the UK it is £120.
Sony leads only ANC, the sound is mediocre.


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Tuesday, March 24, the Student Assembly Senate passed the Medical Amnesty Reform Resolution, which prevents the administration from using a student's history of medical amnesty against them in a conduct hearing.
In its own words, the resolution "strongly urges the Dean of Students and Vice President for Student Affairs to revise the Medical Amnesty Policy to specify that medical amnesty may only be considered in the Conduct system for the assignment of bona-fide educational or treatment requirements."
The resolution highlights the misleading nature of the College of William and Mary's current medical amnesty policy, and seeks to make amnesty meaningful and effective. It currently allows the Office of Student Conduct to consider a student's previous medical amnesty history during any later proceedings with either the Conduct or Honor Councils. These considerations could lead to punitive action against the student, which directly contradicts any sort of amnesty the student may have thought he or she had.
In response, the resolution calls for medical amnesty history to only be used in deciding "bona-fide educational or treatment requirements," while simultaneously listing all punitive actions that should not be sanctioned against students for having a medical amnesty history. It also calls for the inclusion of a clear list of every possible educational and treatment requirement — a great start to a programming initiative.
The resolution also fully acknowledges and seeks to correct the negative implications of the current policy on student safety, and claims that medical amnesty first and foremost should promote student health. Because of the possible repercussions of a medical amnesty history on subsequent proceedings of College policy violations, students hesitate to call for help and invoke medical amnesty.
Rather than invite students to seek help during alcohol crisis situations, the current amnesty policy forces students to make a decision between their health and their record, and student safety may be sacrificed as a result. The resolution speaks to the Student Assembly's genuine concern for student health and is a productive and meaningful step towards its promotion. Too much is at risk in matters of alcohol poisoning for the school to continue with a misleading and ineffective amnesty policy, and the senate's resolution would go a ways toward solving this problem.
The senate's Medical Amnesty Reform Resolution is a clear, well-researched and purposeful resolution. It not only addresses the extremely pertinent problem of student health on campus, but also provides a well thought-out solution for a revised policy. The senate leveraged its limited power towards a necessary goal that will hopefully be well-received by the administration for the betterment of student life and health.


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two genes concatened first screwed fragment
(Below N is a link to NCBI taxonomic web page and E link to ESTHER at designed phylum.) > cellular organisms: N E > Eukaryota: N E > Opisthokonta: N E > Metazoa: N E > Eumetazoa: N E > Bilateria: N E > Deuterostomia: N E > Chordata: N E > Craniata: N E > Vertebrata: N E > Gnathostomata: N E > Teleostomi: N E > Euteleostomi: N E > Sarcopterygii: N E > Dipnotetrapodomorpha: N E > Tetrapoda: N E > Amniota: N E > Sauropsida: N E > Sauria: N E > Lepidosauria: N E > Squamata: N E > Bifurcata: N E > Unidentata: N E > Episquamata: N E > Toxicofera: N E > Serpentes: N E > Colubroidea: N E > Elapidae: N E > Elapinae: N E > Ophiophagus: N E > Ophiophagus hannah: N E
Graphical view for this peptide sequence: ophha-v8p9z4.2Colored MSA for Pancreatic_lipase (raw)
This sequence has been compared to family alignement (MSA)
red => minority aminoacid
blue => majority aminoacid
color intensity => conservation rate
title => sequence position(MSA position)aminoacid rate
Catalytic site
Catalytic site in the MSA
Snakes are limbless predators, and many species use venom to help overpower relatively large, agile prey. Snake venoms are complex protein mixtures encoded by several multilocus gene families that function synergistically to cause incapacitation. To examine venom evolution, we sequenced and interrogated the genome of a venomous snake, the king cobra (Ophiophagus hannah), and compared it, together with our unique transcriptome, microRNA, and proteome datasets from this species, with data from other vertebrates. In contrast to the platypus, the only other venomous vertebrate with a sequenced genome, we find that snake toxin genes evolve through several distinct co-option mechanisms and exhibit surprisingly variable levels of gene duplication and directional selection that correlate with their functional importance in prey capture. The enigmatic accessory venom gland shows a very different pattern of toxin gene expression from the main venom gland and seems to have recruited toxin-like lectin genes repeatedly for new nontoxic functions. In addition, tissue-specific microRNA analyses suggested the co-option of core genetic regulatory components of the venom secretory system from a pancreatic origin. Although the king cobra is limbless, we recovered coding sequences for all Hox genes involved in amniote limb development, with the exception of Hoxd12. Our results provide a unique view of the origin and evolution of snake venom and reveal multiple genome-level adaptive responses to natural selection in this complex biological weapon system. More generally, they provide insight into mechanisms of protein evolution under strong selection.