text:
The Police Beat
Here's a pretty old post from the blog archives of Geekery Today; it was written about 14 years ago, in 2009, on the World Wide Web.
Police torture in the U.K. Metropolitan Police Department. London, England. Narcs working for the London city government's Metropolitan Police force are under investigation for allegedly waterboarding prisoners in order to coerce
evidencein an interrogation for a marijuana case.
Botched SWAT raid. Officer Allen Hill. North Richland Hills, DFW, Texas. In 1999, a paramilitary SWAT squad stormed a house in North Richland Hills (a little city near Fort Worth) based on a search warrant based on a
confidential informant'suncorroborated claim that the house was full of marijuana. When a bunch of heavily armed strangers broke down his door and stormed into his house, Troy James Davis allegedly grabbed a gun and pointed it at the home invaders. (His mother believes that the gun was planted by police. I don't care whether it was or not; a man's got a right to defend his home when armed strangers bust their way through the door.) The cops gunned him down. Turns out there were no drugs anywhere in the house. Turns out that the
warrantwas based on a completely unvetted e-mailed tip from an anonymous snitch. Even the cop who gunned Troy Davis down now says it was a
wrongful deathand he never should have been there. Now, ten years later, after a long lawsuit, the city government has settled up with the victim's parents for $100,000. They will, of course, send along the bill for this murder to a bunch of innocent North Richland Hills taxpayers, who had nothing to do with it.
Rapists on patrol, (cont'd.) Officer Thomas Tolstoy, Philadelphia, Pennsylvania. Officer Thomas Tolstoy, a narc in Officer Jeffrey Cujdik's increasingly notorious shake-down squad, used the opportunity of his team's repeated evidence-less hyperviolent paramilitary drug raids to repeatedly pull women in the houses being raided into side rooms in order to sexually assault them [possible trigger warning]. At least two women have come forward independently so far to testify against Tolstoy. Tolstoy has not yet been charged with any crime; the department's response so far has been to reassign this accused serial rapist to an easy desk job for the past three weeks. (Via Radley Balko 2009-06-02; as Balko says,
If these were normal citizens, and not cops, they'd have been indicted by now.)
Officer Anthony Abbate. Chicago, Illinois. Officer Anthony Abbate has finally been convicted of
aggravated batteryby a Chicago judge. Abbate was caught on video throwing, punching, and kicking a 26-year-old woman named Karolina Obrycka. She was tending bar when Abbate, who was drunk and off duty, tried to shove his way behind the bar to steal a drink after she refused to serve him anymore. After she told him to move and he refused, Obrycka tried to shove him back out from behind the bar. So Abbate beat the living hell out of her, and then called it
self-defensewhen he came up for trial. Well, why not? After all, he hit his little head, and he only had, what, about 125 pounds on her? Abbate waived his right to a jury trial, knowing that out-of-control agents of the State have much better chances with a government judge; he was initially charged with 15 different counts, all of which but one were dropped in the course of the two-day trial. Had he been on the clock rather than drunk out of his mind when he did the battering, that one would almost surely have been dropped, too. We know this because of…
She fell.(Cont'd.) Officer Wayne Simoes. Yonkers, New York. See William Grigg, Pro Libertate (2009-05-30):
Just a Child With A Temper[Trigger warning. Includes graphic images of and video of Irma Marquez's injuries, suffered at the hands of a male police officer.] In which the male State once again once again assumes the role of a stereotypical abusive husband. A 44 year old woman named Irma Marquez tries to get a look to see if her niece, who was injured in a fight that had just been broken up, is O.K. The medical worker on the scene shoved her away; she stumbled back into the cops. At which point Officer Wayne Simoes tries to wrench her arm behind her back in order to arrest her (for what?); she tries to shake his hand off of her arm, and he responds by picking her up and body-slamming this drunken middle-aged woman face-first into the floor, then jamming his knee onto her back and cuffing her in order to arrest her for
disorderly conductand
interfering.[Trigger warning.]
The story is in the news again because a jury just recently voted to acquit Officer Wayne Simoes on all charges.
Bashers on patrol. Brooklyn, New York. In Crown Heights last month, a gang of cops rolled out to investigate a call about
unruly and intoxicated peopleoutside a night-club. When J.G. (Jeanette Grey, a 31 year old black lesbian) and Tiffany Jimenez (a 19 year old Latina lesbian) heard the noise outside and ran out to see if their friends were O.K., the cops (who were busy ordering bystanders to
dispersewhen the two left the club) then grabbed them (for
interfering,or whatever), slammed them to the ground, beat the two women with nightsticks while they tried to surrender, shouting
You fuckin' bitch-ass dykeand
We are having some dyke pussy in here tonightduring the beating, and then arrested them for resisting arrest. The NYPD assures us that the complaint is being
internally investigated.
Now they want a task force. Officer Andrew Dunton. New York, New York. Meanwhile, also in New York, David Patterson, arbitrary Governor over the state of New York, wants a high-profile special political
task forceto investigate the fatal shooting of an innocent black man by a couple of NYPD cops while the man was trying to use his handgun to protect himself from a criminal trying to break into his car. The cops had a history (1, 2 of repeated
civilian complaints[sic] year after year. Wonder why Patterson would put his neck out to demand this high-profile independent
task forceinstead of the usual
internal investigation? Oh, yeah, because the victim was an off-duty cop.
Warminster Police Department. Warminster Heights, Pennsylvania. Rich Pietras, Bucks County Courier Times (2009-05-29): Moms complain of excessive force by police. Lydia Isaac's car got clipped in a hit-and-run and she pulled into a laundromat parking lot to confront the man who did it. The argument got heated and the cops got called. While they were busy Investigating, Lydia's son 13-year-old son Marc Isaac got on his cell phone to call his dad to let him know what happened. The cops ordered Marc to
wait where he was; when he continued walking, trying to explain that he was on the phone with his dad, five of the cops grabbed him, slammed him down onto the hood of his mom's car, and then, while this 13-year-old boy was being physically restrained by five grown-ass men, beat him on the side of the head with a flashlight or baton, and then maced him.
Officer Kristen Johnson, Officer Nicholas Webster, Officer Robert Buquo, Officer Glenn Pearson, an Lieutenant Lynn Young. Mesa, Arizona.
Four Mesa police officers and a lieutenantare under separate
internal investigations.In the one case which has grabbed all the headlines, a woman miscarried a 12-to-14-week pregnancy in a motel room; when the manager called 911 and three cops showed up, they reckoned the most appropriate thing to do with a woman grieving the loss of her baby was to arrest the father on some drug charges and then wrap up the miscarried fetus and flush it down the motel room toilet. Meanwhile, Officer Nichoas Webster is being Internally Investigated after he was caught on tape slamming a hand-cuffed man's head against the trunk of his police car and then slamming him into a chain-link fence. This Dangerous Individual was being transported to jail
on suspicion of urinating in public and jaywalkinng.
Sergeant Mark Crowe, et al. Bryan County, Georgia. Back in April, Tommy Lee Williams was working out in his grandmother's yard when a white narc named Mark Crowe (then a deputy for the county government's sheriff) rolled up and started hassling him, repeatedly calling him
Leroy.(Crowe claims that he thought Mr. Williams was someone else, an old classmate of his. Crowe was in the neighborhood on other business, and apparently not in uniform at the time, so as far as Mr. Williams knew Crowe was just some random stranger yelling
Hey Leroyat him while he was trying to get some yard work done.) Mr. Williams asked Crowe why he was messing with him, and then told him to go away. According to Mr. Williams and other witnesses, Crowe responded by going off on a tirade against Williams, calling him
niggeralong the way.
According to Crowe himself, Mr. Williams responded to the exchange of words by cussing Crowe out from the private property of his grandmother's front yard, and then
approached his car,at which point Crowe decided to arrest Mr. Williams for the non-crime of cussing at a police officer who hassles you. Then Crowe tied to grab Williams, and when Williams struggled, eventually called in two of his gang buddies to pull Williams down into a ditch, hold him down, handcuffed him, pepper-sprayed him, beat him in the head with fists and batons, and tasered him. When Williams' family and neighbors tried to get the cops to stop this gang beat-down, five of them, including his 81-year-old grandmother, were
arrested on charges from obstruction of police to terroristic threats.The cops also seized the cell phones they were using to take photos of what was happening. This rampaging police riot against an 81 year old woman and an unarmed man who was being held down by three heavily-armed cops is of course dignified as a
meleeby the local papers.
The six victims of this racist police rampage filed suit in the county Superior Court, then withdrew and re-filed the suit in federal court after the local court refused to order the police accused of participating in the beating from patrolling the neighborhood where their victims live. In any case, all this is in the news again because, in the meantime, the city government of Pembroke decided to appoint Sergeant Mark Crowe as chief of their police force.
Tallman Street, New Bedford, Massachusetts. Speaking of racial slurs and
melees, in New Bedford, Mass., a gang of over a dozen cops stormed a poor, mostly-Latino neighborhood on Tallman Street in pursuit of a single young man, Jonathan Natal,
for allegedly riding a minibike with no helmet and without a license.When he didn't stop on command, they chased him; when he ran off on foot and hopped into nearby backyards, they called in 12 more cops and shoving people to the ground, knocking down doors, storming houses, calling the residents
spicsand yelling at them to
shut the fuck upalong the way. When they found Jonathan Natal in a stairwell, they arrested him and beat him black and blue while he tried to surrender. (The cops say he
raised his arms,which apparently they took as a sign that he wanted a fight. Of course, if you don't raise your arms when the cops come at you, they're liable to shoot you.) Evelyn Natal, Jonathan's 38 year old mother, was arrested while she was standing on her porch trying to find out what was happening to her son. When people gathered on public streets to observe what the cops were doing, and had the temerity to verbally
beratepolice on public property, the cops ordered them to disperse. When people in the neighborhood started filming the police rampage on cell phone cameras, the cops slammed them to the ground and snatched the cell phones. When Jolanda Rivera, an 18 year old young woman, walked towards the cops, they slammed her to the ground and arrested her for disturbing the peace. When Louis Natal, a 22 year old young man, ran away from the cops, a gang of the cops chased him down, slammed him to the ground, and started punching him over and over again. (I guess he's lucky they didn't kill him for running away.) When his father, Luis Natal, 49, tried to find out what was happening to his son, they arrested him, beat him up, and pepper-sprayed him. When John Hernandez refused to let cops into his house without a warrant, they forced their way in, beat him up, and arrested him for
disorderly conductand
interfering with a police officer.In the end, the cops arrested 14 people in the course of this police rampage. Once again, this one-sided assault, in which a large group of people observed and verbally berated police officers who were storming through public and private property, and the police responded by yelling racial slurs, breaking down doors, breaking down doors, invading houses, handcuffing people, holding them down and beating the hell out of them, torturing them with pepper spray, forcibly arresting them whether they moved towards officers, away from officers, or just stayed put in their own homes, etc., etc., etc., is described as a
meleeand a
near-riot(referring to the
beratingof the bystanders, not the massive violence of the heavily-armed police) by the local papers. City Councilor Steven Martins, alleged
representativeof the people living on Tallman Street on the arbitrary Council over the city of New Bedford, explains it all by saying
They were back there, chasing that individual [sic], because he went to that neighborhood. And other people got involved when they shouldn't.A
police sergeant assigned to the North End stationtold the papers that folks in the neighborhood get upset when the police
try to crack the whip a little or enforce the laws.
Here's a little history quiz for the day. Historically, in the U.S., what kind of social relationship is associated with
cracking the whipin order to get people to fall in line with what you want them to be doing?
Tactical Unit.New Orleans, Louisiana. In New Orleans, cops working for a
tactical unitof the city government's police force kicked in the door of a house after midnight in order to serve a warrant on Leonard Dillon, who the police suspect of conspiring to murder a witness in an upcoming trial. After breaking down the door and shouting commands to come out, they grabbed Dillon's 15 year old nephew, forced him down, and handcuffed him. When they got their hands on Leonard Dillon, they handcuffed him, knocked him down, and then, while he was handcuffed, began kicking him in the crotch while he was restrained. When his nephew tried to look over at what was happening, the cops kicked him in the jaw so hard that he had to be sent to the children's hospital later with
facial lacerations.After Dillon was arrested the cops he had to be hospitalized for broken bones in his face, a lacerated liver, and damage to his testicles so severe that he had to undergo surgery. The cops claim that they took him down while he was
resistingand trying to get a gun to use against them; Dillon denies it; but in either case, whatever he was trying to do, how is this kind of savage beat-down once he has already been restrained, justified by anything resembling self-defense? The NOPD say that an
internal investigationis underway; meanwhile, last week, the NOPD also took the time to hold a public press conference to praise the work of the warrant squad.
Salt Lake County Sheriff's Department, Salt Lake County, Utah. Two years ago, a Salt Lake County couple had some coworkers over to their house for a work party to get a video presentation done. It ran late; they got to drinking while they worked; they got a bit loud; they started singing karaoke. The couple's 16 year old kid complained over the phone to a friend that he couldn't sleep. The friend then decided that the best thing to do would be to call the police. The county sheriff then sent out six deputies, to do some servin' and protectin' by investigating a
noise complaint(about
noisethat only people inside the house were complaining about?). When Stephen M. Perry refused to let police inside his house without a warrant, the Gangsters in Blue forced their way in through the door, pepper-sprayed Perry and two of his guests, and repeatedly tortured the same two guests with a taser. Then these out-of-control hyperviolent thugs, who stormed a house without a warrant over a noise complaint, used repeated
pain complianceto torture innocent people for asserting their right to be secure in their home from busybody police, and then proceeded to arrest their three victims on charges of disorderly conduct (in their own home?), resisting arrest (arrest for what?), and
assault on police.
A jury threw out all of the charges against Perry and his guests. They then filed suit against the six deputies for excessive force and violation of their civil rights in the warrantless search. The story is in the news because the Salt Lake County government has decided to cover the cost of a $60,000 settlement for these deputies' out-of-control violence. Public servants that they are, they will, of course, send the bill to county taxpayers who had nothing to do with this rampage. Meanwhile,
Salt Lake County Sheriff's Lt. Don Hutson said an internal affairs investigation found no violation of policies by the officers.
What do you think that says about the policies?
Internal investigations. New Jersey. The ACLU has filed a report documenting that the numerical majority of New Jersey's local police departments violate New Jersey's legal requirements for handling so-called
civilian complaints.63% of local police agencies demand, in violation of state law, that complaints be submitted in person (so that victims of police violence have to go down to the police station in order to lodge a complaint); 49% do not allow anonymous complaints. 79% of agencies refuse to accept complaints filed by a minor without back-up from an adult; in 50 cases over the past 10 years, the
investigatorsnever even bothered to interview the person who made the complaint. Morris County Prosecutor Robert Bianchi says that the guidelines exist because a complaint process can do either of two things:
Is it a shield for police misconduct? … Or is it … doing what it's supposed to be doing?I dunno; I'm inclined to say that, in most cases, the answer is that it's both; the only reason you'd think there's a distinction here is if you had some odd ideas about what, in the eyes of the State, this kind of process is
supposed to be doing.
Yet Another Isolated Incident. Officer Joseph J. Rios III. Passaic, New Jersey. In Passaic, New Jersey, a 49 year old black man named Ronnie Holloway was walking down the street minding his own business. It was a warm night and he had his sweatshirt open, showing part of his chest and belly. A cop car rolled up to the street corner and the cops yelled at him from out the car, ordering him to zip it up his jacket.
When he didn't promptly respond to this arbitrary bellowed command, Officer Joseph J. Rios III got out of the car, grabbed ahold of Holloway, repeatedly slammed him into the ground and against the hood of the car, and punched him in the head over and over again, and then got out his baton and started beating his victim in the ribs with it, all while Holloway made no move of any kind to fight back or resist in any way at any point. A nearby restaurant's surveillance camera recorded the beating; it also recorded his gang-sister, Officer Erica Rivera, standing around, doing nothing, then turning her back on the beating and walking away to call in some backup (!), rather than lifting one finger to stop this sustained assault on a defenseless man who had committed no crime. [Possible trigger warning. Raw footage shows extreme violence against an unarmed, non-resisting man.]
Then, when the gang of other cops rolled up, they arrested the victim of this relentless beating for
resisting arrest,
disorderly conductand
wandering for the purpose of obtaining controlled dangerous substances.In an opinion piece on the beating by Jerry DeMarco wonders how they got
resisting arrestfrom a man who can be seen never to have lifted one finger to physically resist anything; a
fellow Passaic County officerwrites in to clarify that, quote-unquote:
For the record, 'Resisting Arrest' is not just when a subject is fighting an Officer. Refusing to obey verbal commands, stiffening your body, putting your hands in your pocket, lowering your center of gravity, assuming a fighting stance, possessing a menacing demeanor on your face, refusing to get/stay on the ground (Instead, he got back up), while saying [something threatening], in a totality of the circumstances, regardless if he was fighting the male Officer or not, more than constitutes
Resisting Arrest!
In other words, according to at least one active member of the Passaic County police force, you can be arrested for
resisting arrestsimply for refusing to obey an arbitrary order from any police officer, or indeed if the cop just doesn't like your posture or your
Meanwhile, DeMarco himself, although disturbed by the beating, insists that
Passaic police beating is an isolated incident, period [sic]and that
A speeded-up video of a cop beating a seemingly defenseless man doesn't prove law enforcement nationwide is unleashed and barbaric.
True enough, but all the other fucking cases nation-wide, do.
When every fucking week brings another story of a Few More Bad Apples causing Yet Another Isolated Incident, and the police themselves invariably do everything in their power to justify, ignore, cover up, excuse, or minimize the violence, even in defiance of the evidence of the senses and no matter how obviously harmless or helpless the victim may be — when cops routinely act on the understanding that they have an unchecked plenary right to issue arbitrary commands to
civilians and to arrest, beat, and torture people for disobedience or just for shouting some unkind words at a cop — when the only possible recourse is to lodge a complaint with the cops own colleagues, who, every week, shrug off these relentless assaults and rapes committed by their officers using their government-issued arsenal of small weapons and the color of their legal authority to an
internal investigation, — and when, even under the best possible circumstances, the main outcome of such an
investigation is that the cop responsible will be given a vacation or possibly lose their job, while the city government steps in to shield them from any personal civil liability for their crimes by offering some money taken right out of the pockets of working folks who had nothing to do with the crime — it beggars belief to keep on claiming that there's no systemic problem here, that cops ought to be given every benefit of the doubt, or blanket condemnations of policing in major American cities are somehow a sign of hastiness or unfair prejudice against
good cops. The plain fact is that what we have here is one of two things: either a professionalized system of violent control which tacitly permits and encourages cops to exercise this kind of rampant, repeated, intense, unrepentant, and unaccountable abuse against powerless people—or else a system which has clearly demonstrated that it can do nothing effectual to prevent it. In either case, it is unfit to exist.


text:
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subset: commoncrawl


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ADNET Acronym Definition - MilitaryDictionary.org
Acronym Source: JP 1-02 (Department of Defense Dictionary of Military ) ?
1.) anti-drug network
In the United States, military vocabulary is standardized by the Department of Defence. These acronyms are used by the United States Army, Navy, Air Force, and Marine Corps.
Term Classification: personnel
Department of Defence, Dictionary of Military and Associated Terms
Term sourced from JP 1-02: Department of Defense Dictionary of Military , updated November 2010 View source document
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text: by David Crane defrev (at) gmail (dot) com December 21, 2007 Last updated on 7/30/11. Recently, DefenseReview published an article on custom tactical 1911 pistols built by Bob Marvel of Bob Marvel Guns a.k.a. Marvel Custom Pistols. It's our understanding that Bob makes some of the most reliable tactical 1911 pistols in the United States, and thus the world, so …Read More »


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File Info
System : PSP
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Research Highlights
Found 6 resultsAuthor Title [ Type] Year
Filters: Author is P. Cameron-Smith [Clear All Filters]
Journal Article
TransCom model simulations of methane: Comparison of vertical profiles with aircraft measurements." Journal of Geophysical Research: Atmospheres 118, no. 9 (2013): 3891-3904."
TransCom model simulations of CH₄ and related species: linking transport, surface flux and chemical loss with CH₄ variability in the troposphere and lower stratosphere." Atmospheric Chemistry and Physics 11, no. 24 (2011): 12813-12837."
Three decades of global methane sources and sinks." Nature Geoscience 6, no. 10 (2013): 813-823."
Off-line algorithm for calculation of vertical tracer transport in the troposphere due to deep convection." Atmos. Chem. Phys. 13, no. 3 (2013): 1093-1114."
Impact of transport model errors on the global and regional methane emissions estimated by inverse modelling." Atmos. Chem. Phys. 13, no. 19 (2013): 9917-9937."
Evaluating transport in the WRF model along the California coast." Atmospheric Chemistry and Physics 13, no. 4 (2013): 1837-1852."


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Friday, January 14, 2011
Open Friday: How Many?
In my Dwimmermount campaign, I began with just OD&D's three (cleric, fighting man, magic-user) and eventually allowed a modified thief as an NPC. I also introduced paladins and planned to introduce druids. In principle, I might allow even more classes if the need ever arose, but, so far, it hasn't and the game is primarily an "original three" campaign that's open to more if the exigencies of play demanded it.
How about you?
72 comments:
I play a modified B/X-LL game and use the basic four. However, at character creation players can negotiate with me to modify their character class. The only example so far is a Bounty Hunter who started as a thief, but traded out some thief abilities in order to gain fighter attack ability progression. In other cases, the guy who wanted to be an archer rolled up a fighter as usual and just calls himself a archer, put his high score in Dex, etc. I don't think you need a new class very often, but if there's a compelling case, I think I would let it happen.ReplyDelete
- AnonymousJanuary 14, 2011 at 9:42 AM
It would depend on the campaign and how the classes would/could work together.ReplyDelete
Generally speaking I'd allow all AD&D classes but would shy away from the following character classes:
Assassins: I prefer good-to-neutrally aligned player characters.
Cavaliers: I think that knights are hard to incorporate into a standard adventuring party, due to their obligations to a lord.
Monks: I prefer European-flavored campaign settings
I allow 36, which is probably a sign that mine has drifted a bit from base ;) Basically I added two classes, Ranger and Actor, so that each stat had a class with that stat as primary, then I allow dual-classing in all the combinations, with each combo having its own name and special abilities depending on which aspect is more important. E.g. Ranger/Fighter = Scout, while Fighter/Ranger = Barbarian. Most people play "pure" classes, but we've had a Barbarian and some admixtures with Thief. I'm not sure whether that's because most of the folks I play with are more used to the standard D&D classes, or whether it's just I've only been running it this way for about a year and some people are still on their first character.ReplyDelete
I'm pretty much running my game as Adventures Dark and Deep rather than AD&D right now, so I'm allowing all 16 classes therein: Bard, Jester, Cavalier, Paladin, Cleric, Druid, Mystic, Fighter, Barbarian, Ranger, Mage, Illusionist, Savant, Thief, Acrobat, and Mountebank. The Bard is basically a new class, while Cavalier and Barbarian have been tweaked to make them a bit more balanced. No Monk or Assassin.ReplyDelete
Full on LL & AEC so players can either do Elf class or multiclass as suits your tastes. Same with halfling and dwarf. WIth all those possibilities, I don't see the need to import other classes.ReplyDelete
Three, but I use other classes for NPC's. I may start a B/X game soon, in which case I'll add thieves.ReplyDelete
I'm pretty wide open in my D&D games...I allow almost any "official" character class. In OD&D I allow all classes from all books and the Strategic Review articles. In AD&D I allow anything from the PHB, Unearthed Arcana, or Oriental Adventures.ReplyDelete
Generally I don't do Dragon classes, but that's mostly because I don't have a Dragon collection to review them before allowance.
- AnonymousJanuary 14, 2011 at 10:09 AM
I use the "basic" AD&D classes as they appear in Swords & Wizardry Complete rules. Although I tend to frown upon Monks - because I just don't think they fit - unless the player comes up with a REALLY good backstory.ReplyDelete
I included paladins and rangers in my Lamentations of the Flame Princess game. I really enjoyed James' posts about his views of these classes so I used that as my guide, introducing them as orders and not classes. He really gave me a fun, fresh way of looking at these groups.ReplyDelete
I'm playing down the class abilities, and I'd like to play up the benefits of the support network offered by an order. For example, paladins cannot heal wounds by touch, but they know where to find contacts that will provide them with healing potions or clerical services. That kind of thing.
Also, players can't start out as members of these groups, they have to seek them out in play and join up.
It depends on the game I'm playing. In the campaign I'm currently working on, I'm allowing about 7 classes(most are heavily modified), including Fighter, Avenger, Sorcerer(not like the d20 version), Summoner, Cleric, Thief, and Trader. I may actually be dropping the Cleric altogether as the setting wasn't designed with clerical magic in mind.ReplyDelete
In the Labyrinth Lord game I'm going to run this weekend I'm only allowing the basics: fighter, thief, magic-user (no cleric), dwarf, elf and halfling.ReplyDelete
I do have a few additional options lined up for each class though, to give them a bit of variety. Fighters get to choose from about 10 abilities (things like berserker or weapon specialist), thieves get to choose from 9 out of 15 skills (including assassin- and acrobat-like skills), and magic-users can choose different spell lists (standard / illusionist / necromancer / elementalist).
I'm probably also going to allow the mutant race-class from the mutants & mazes appendix of Mutant Future, if I receive my recently ordered copy of the book in time for the game!
The standard four*, plus Ranger (using Brave Halfing's "Delving Deeper" pamphlet) and Illusionist from the AEC. I'm not sure about Druids, since I'd seriously consider giving the Druid spell list from the Cyclopedia to Elves, replacing MU spells. While I love the idea of Paladins, I've never been happy with them as separate class, so I'd have to think about it. Same with Monks and Assassins, classes I've never really been enamored of. Still, if someone could make a good argument, I'd be open to it.ReplyDelete
BX D&D - eight classes.ReplyDelete
The totemic four (Cl, F, Mu, T) + four racial classes (Dw, E, Hf and Amityville Mike's Octopus class).
I'm open to other things, but no one's asked for anything that can't be represented by a palate swap onto an existing class.
- AnonymousJanuary 14, 2011 at 10:40 AM
B/X listed, plus bard, druid, half-orc, half-ogre, scout (ranger with no spells), gnome, illusionist. Elves have druid spells.ReplyDelete
Most players have chosen one of the rulebook classes although the "wildwood elf" has proved popular too.
I don't see the need to limit anyones creativity at the table, so all 'official' classes are open, as are classes that have appeared in Dragon and White Dwarf Magazines. While some might argue about game balance, or the lack thereof; ultimately it doesn't really matter. No character class that I've ever encountered is so overpowered to be totally invulnerable and certain classes alignment 'difficulties' (particularly the evil ones) have in-game consequences that extend beyond the dungeon and the adventuring party.ReplyDelete
My general modus operandi for Labyrinth Lord seems to be the basic seven (fighter, thief, cleric, magic user, and three demihuman types), swapping out the demi-humans for more setting appropriate races. I've thrown in a special setting appropriate eighth human class on occasion as well.ReplyDelete
Basic seven from Labyrinth Lord. I only use the main Labyrinth Lord book. The next game I run will probably be an AEC affair using old AD&D modules, if I can find stuff my players haven't read. If I don't run Stars Without Number instead.ReplyDelete
I allow any of the standards from AD&D 1st edition, although really players seem to limit themselves more than having restrictions placed on them. I don't ever recall anyone going for Illusionist or Assassin and only had 1 druid. Monk never seemed all that popular either.ReplyDelete
I run B/X, but added a race/class split with the big 4 for each. Then I sprinkled in Brave Halfling's Paladin and Ranger classes as human-only options. So I guess that makes 4 races, 6 classes.ReplyDelete
During convention games though, I usually try to stick with B/X by the book -- 7 classes and no races. One of these days I'm going to get up the chutzpah to drop the Thief class.
I allow Fighting-men, clerics, and magic-users as character classes. Additionally, I have a few sub-classes (often unknown to the players) that can be reached through play, but cannot be chosen by the player.ReplyDelete
For example, I have a berserker class for fighters that lose control of themselves in a state of furious frenzy (5% to become a berserker every time a fighter berserks). Becoming a berserker, however, isn't necessarily a good thing (often times, it is the other way around.
In basic-like games I separate race from class and allow fighter, thief, cleric and magic-user with multi-classing.
Races allowed are the basic four plus goblins or half-orcs.
In advanced type games I allow: fighter, ranger (a la AD&D 2e), paladin ( and anti-paladin), assassin, thief, bard (a la AD&D 2e), cleric (a la AD&D 2e), druid, monk, magic-user (a la AD&D 2e).
I avoid cavaliers, barbarians -I have yet to find a satisfactory barbarian class- and illusionists (whose spells become part of the magic-user list)
I allow all AD&D 1e races.
Races restrict access to some classes and may have limited multi-class combination.
Humans have full multi-class ability and free access to all classes (and combinations).
I usually do not use Level restrictions as they are in 1e. Once the level limit is reached, demi-humans simply receive a 50% experience penalty but keep growing.
All my old-school gaming is straight B/X or EPT, and I've never seen the standard classes offered in those games confine anyone's imagination. A character is what you imagine him to be, not what the class ability table assigns a number to.ReplyDelete
I'm playing OSRIC right now and generally anything goes at my table, but I like to restrict classes to cultural zones. I've taken the Lendore Isles for my OSRIC game and given it a very heavy celtic makeover. Consequently the only rangers, bards (dragonsfoot version) and druids in my campaign are found there (along with the core source of hobbits). I'm fooling around with making Monks into a mythic western warrior a la Cu Chulain.ReplyDelete
I've stolen the 2nd ed Shi'ar class and plopped it down into my more 1000 and 1 Nights zone.
The continental European zone has plenty of choices: fighter, magic-user, thief, paladin, osric unearthed's cavalier, osric unearthed's brawler, osric unearthed's noble, assassin, thief, illusionist, Footprint's necromancer, and the recent mentalist class (restricted to elves only).
- AnonymousJanuary 14, 2011 at 11:32 AM
My group is minimalist when it comes to character classes. ALl PCs are human, and we use only 3 characters classes: fighters, magic-users, and clerics.ReplyDelete
In my Carcosa campaign, there are only 2 classes: fighters and sorcerers.
Truth to tell, clerics get ignored by us for the most part. IMO, there are really only 2 types of character in D&D:
1. A character who can attempt anything that does not involve the supernatural. Let's call him a fighter.
2. A character who can also attempt supernatural things. Let's call him a magic-user.
That covers everything.
I use just the three from S&W:WB but, have been working on a Thief and Ranger class. If I get them working the way I want, they will probably be the only additions I make to the game.ReplyDelete
Lots of them, the AD&D PH classes plus a bunch from dragon like the bandit, duelist, jester, ectReplyDelete
I allow all those in the PHB except Monks and Assassins, but so far none of my players has been interested in anything beyond the basic 4.ReplyDelete
My Borderlands campaign involves currently as PCs two fighters, a thief, a druid and an elf. There was also a magic-user, a cleric, a ranger and a dwarf. I use a homebrew (and to be published when playtested enough version of Moldvay, so races are classes. I may allow some other classes if needed, but players tend to stick with classics. The elf's players is the 11 year old daughter of one of my players, with who I played with D&D allready when we were teenagers...ReplyDelete
I detest games that are so big that you can't experience even a corner of the total. What ever I'm playing I always stick with core classes and discourage extra classes and other gimmicks.ReplyDelete
I don't think I'd turn away a player who wanted to roll with another class though. After all it's about having fun isn't?
I have eleven right now, and B/X-Labyrinth Lord is so easy to tinker with, there's always the option for more. I play with the traditional fighter, magic-user, cleric, dwarf, and elf, plus rogues (created to play with alternate and deviant to-hit tables, as well as replace the thief), gnomes (to play more with the henchmen rules and Charisma), pixies (by player request), half-ogres (created just for the fun of it :D ), and witches (because they really, really fit the setting). Thieves, and halflings are verboten.ReplyDelete
I've been tinkering off-and-on with a hierodule class, sorta-kinda psionic clerics of Tiamat, but haven't really nailed that down yet. I also did come up with a lizardman class, but I can't find my notes on him. :p
For me: The standard B/X and LL seven are available without DM approval. Other classes require DM approval. (And a disclaimer that I reserve the right to change the rules for that class at any time.)ReplyDelete
Gah! Lost nixies off my list. That one was added when one PC got transformed into one by a being of Chaos.ReplyDelete
I've only ever run one old-school D&D game, which I'm currently running as we speak. It's ostensibly an OSRIC Game. This is specifically a "one-shot" (although it's really going to be a "four-shot") through module S3: Expedition to the Barrier Peaks, and I designed all of the characters for the players beforehand. Although I'm running OSRIC, I did dig out my old 1E Player's Handbook to develop the PC's. So, I chose from all of the classes in the PHB. There is a Paladin, a Fighter, an Assassin (whom the group think is a "scout"), a Monk, two Clerics, a Fighter/M-U, a Thief, an Illusionist, and a Ranger. So the only thing I didn't use was the Druid (or the Bard).ReplyDelete
If I were to run any other Old-School Rules Set such as LL or S&W, I'd probably allow anything that was in those particular rulebooks, including the AEC supplement. I'm a big fan of varied character classes to help flesh out the world, and as someone noted above, part of determining which classes I would allowed would depend on what my campaign world was like.
Wow...that's actually an interesting question (um...not that they aren't usually...). I mean interesting in that it makes you think about what you're doing with your campaign.ReplyDelete
I've only allowed the B/X standard ones for the last 18 months or so. When I created some "additional ones" (like the witch hunter and bounty hunter, etc.) I allowed players to try them out for playtest purposes...but they died pretty quickly and we reverted back to the standard seven (including the three demihuman classes).
In reflecting on THAT, it feels like *I* would have gotten bored by now with so few different classes in the game...I like options and variety as much as anyone!...however, it has worked well for us for a couple reasons (I think):
1) the players have all been newbies (even the guy with lots of D&D experience has more experience as a DM than a player), and it's easier to learn the ropes with the basic archetypes (no need for subtle variations)
2) the high "turnover rate" (i.e. PC death) means characters haven't had the chance to plumb the depths of the classes...we're on the verge of one guy leveling up to 2nd level!
3) my players are fairly imaginative folk and are able to add their own creative twists to their adventurers without needing additional class options. Part of what made the variety of classes so cool back in my AD&D days (when we used everything from the PHB and UA as well as some Dragon Magazines) was that different classes helped DISTINGUISH characters from each other. These days, I can do that with my random hats chart!
: )
Formerly, I allowed all classes in my campaigns. Now, however, I have an aversion to bards (the worst designed class), barbarians (overpowered), cavaliers (overpowered plus lopsided design), and assassins (for a multitude of reasons). I can accept monks and the classes from Oriental Adventures in my Occidental campaigns if there is a reasonable explanation for their presence (namely, as foreigners), but monks are otherwise just non-spellcasting cleric NPCs.ReplyDelete
Fighter, paladin, thief/rogue, wizard, cleric, barbarian, druid, monk (grudgingly), ranger, illusionist. Plus two made up ones: alchemist and witch--though nobody's tried witch yet.ReplyDelete
Technically I could go Assassin if I'm sure the player won't be a dick about it.ReplyDelete
I allow pretty much everything to be honest.ReplyDelete
The initial party has to be humans of the three core classes, but after that it opens up to:ReplyDelete
Dwarf (Dwarf Craftsman)
Elf (Fighter/Magic-User)
Hobbit (Fighter)
Mon Calamari (Druid)
Orc (Fighter)
Vulcan (Fighter w/ Psionics)
Three -- Fighter, Wizard, Thief (no Cleric).ReplyDelete
In principle, I could broadly imagine using some other classes, but I actually don't think they're necessary. Generally open use of Multi-classing and a few Feats serve the purposes I need, which is pretty elegant and more stable balance-wise.
Like James, I started with the basic three (plus racial classes), expanded to include the thief in modified form. I have introduced some of the AEC classes in the form of NPCs (monk, paladin and ranger to be specific). Interestingly, all of my players continue to adhere to the original three (plus racial classes).ReplyDelete
Several dozen. I find that the fewer, the harder it can be to realize an interesting concept.ReplyDelete
The 4 classes and the 3 "races as classes" of the BECMI. My players never reached 9th level and thus never qualified for Paladin, Avenger nor Druid.ReplyDelete
In the beginning: lots. Off hand I couldn't tell you how many, but I'd frequently allow all sorts of specialty classes from magazines like the Dragon, White Dwarf, and fanzines like Alarums & Excursions and Underworld Oracle. As well as quite a few I designed myself for campaign specific classes. Most specialty mages had their own character class. And standard clerics were the members of a single semi-monastic religious order, rather than being your typical priest. Although that being said, most players played one of the standard AD&D classes. Assassins were surprisingly popular; I don't think I ever had a monk in the game. Although there was a very successful witch/houri (multiclass) PC and a very famous sword-dancer PC.ReplyDelete
Now: it's down to three (or five, two, or none at all, depending on how you count these things). These form a continuum from "warrior" to "sorceror." Originally I called the middle class "adventurer," and then found it useful to add two intermediate (and unnamed) "classes" to the mix. So now when you gain a level it's a matter of choosing a hit die (d12 to d4), gaining the associated bonuses, and picking one of the feats/abilities associated with each hit die (martial, militant, mundane, mystical, magical).
There are no classes in my games. Generally I make the players choose from a limited number of abilities and their HP and level totals are static and unchanging. The game rewards revolve around social and monetary gains, not experience points and power.ReplyDelete
New Model Colony runs using BECMI/Dark Dungeons.ReplyDelete
At this time, only four human classes (Cleric, Fighter, Magic-User, Thief) are allowed. Additional classes are considered to be treasure; players must find NPCs in play, make peaceful contact with them, befriend them, recruit them and somehow assimilate them into the Colony's community- if so, players may now access that class.
When I was running a Swords and Wizardry campaign, I added some additional classes, such as the Ranger class that you developed, and a few elven classes that were specific to my campaign world. I realized, however, that I was just trying to recreate the flavor of 1st Edition AD&D. Therefore, when the opportunity to start a new campaign arose, I switched to Labyrinth Lord, and allowed all of the classes in the Advanced Edition Companion, save for assassins. That was more by more by consensus than by my decree, however; nobody was able to explain why an assassin would join a traditional adventuring party, nor did anyone care to try.ReplyDelete
I used to think more classes was where it's at, these days I prefer fewer classes but broad interpretations of them. Example: Illusionist is a Magic User who picks the right spells. B/X or LL classes do just fine. I allow multiclassing so, for example, Paladin = Fighter\Cleric and if just HAVE to be an Elven Thief you can do it, (although I would encourage you to try just Elf). Less rules more imagination.ReplyDelete
Don't like classes but if you're going to have them, don't be a nancy and limit the damn things. I say if there are a dozen 'official' classes than I'll have a dozen.ReplyDelete
My D&D-But-Not game currently has about 14 - Assassin, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Shaman, Sorcerer, Thief, Warlock/Witch and Wizard.
Bare in mind that some of these have little in common with their traditional D&D counterparts.
Looking and thinking about the comments, I think it's fair to say the classes aren't so much about how the -game- goes as how much help the players need to imagine themselves into the game.ReplyDelete
I have new players all the time, so I have lots of classes so they get an idea of their options, but I feel like i could go the way Delta does with some of my more experienced players who know that "fighter" can mean like 90 different things.
I also feel like brand-new players can get overwhelmed by options. So, I give them 3 things to chew on for 1st level; once they play a while and hit a higher level, then unlock some more options within that class for depth and distinction. If everyone's experienced, then you can opt to start at the higher level and have all of it on the table. IMO.ReplyDelete
I like Bradford's and Zarcanthropus' stuff above very much.
I'm prepping an old school AD&D game. If I'm able to gather the guys together next time I'm in town (I moved 70 mins drive away), it would have all the PHB classes, with some tweeks. I'm playing with 5 alignments, using your clerics are lawful and anti-clerics are chaotic rule. I'd like to write up a fire-mage based off that old Gygax newsletter you posted once. I'll have also anti-paladin (more of an NPC class), dwarven paladin (defender from 3e, my house rules will borrow from all editions), and elven paladin (since I'm not using cavalier). I'm allowing monk, but not advertising it (don't want it).ReplyDelete
And Delta, it will be a Target 20 game all the way (fighting, saving throws, ability score skills, thief skills, tracking... everything).
- AnonymousJanuary 15, 2011 at 5:48 AM
For "Classic" (Moldvay or Mentzer), I allow all seven: Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, & Halfling. For AD&D1E/2E, I also allow seven: Fighters, Rangers, Paladins, Clerics (an extremely toned-down version [see The Complete Priest's Handbook]), Magic-Users, Illusionists, & Thieves (dual-class & multi-class characters allowed as listed per the Player's Handbook). All racial restrictions & level limits apply per the Player's Handbook.ReplyDelete
Mighty Veil: Awesome. Spread the word. :)ReplyDelete
(Posting from the RECESS con in nyc, waiting for victims... Eh, registrants...)
Fow my Swords & Wizardry compatible World of Onn I use Clerics (Druids & Shao Disciples), Fighting-men (Barbarians, Divine Champions, Rangers & Spellblades) and Magic-users (Bards & Illusionists), so 3 primary classes and 8 sub-classes.ReplyDelete
- AnonymousJanuary 15, 2011 at 4:24 PM
My 2e campaign, while it lasted used : fighter, paladin, ranger, druid, priest (from the 2e Complete Priests book - no clerics per se at all), wizard, specialist wizard, thief, runecaster (from the Vikings book), and bard.ReplyDelete
Most of my players are not used to classes. They envision/imagine themselves in roles and than try to locate them in the game (D&D & its variants) and don't find them. I need a lot of classes so I can get close to the ideas for characters that my players have.ReplyDelete
My players usually want more options than most Class/Level systems make available.
When I ran OD&D I had the basic three classes, but everyone was sort of a thief as well: everyone could backstab, hide, climb, move silently etc.ReplyDelete
Recently inspired to run an old-school game (largely by this site) using a Microlite 74 Heartbreaker.ReplyDelete
I use Adventurers (fighters), Magicians (Magic users) and White Mages (sot of clerics). Plus a few Npc types.
No thieves- it's great. Everyone wants to check for traps and pick the next lock.
I run Menter D&D (last night with a group of newbie; it was a blast) and I allow all classes. As a recent option, I added the possibility of multiclassing and dualclassing of demihuman classes with human classes (so you can have, say, an halfling/thief or a dwarf/cleric or a dual-class fighter/thief) and it also worked well.ReplyDelete
Joshua that sounds like a really good idea, I woul love to see the 36 combinations and special abilities. Do you have them on a web site somewhere?ReplyDelete
I've yet to see a class in 4E that bothers me, but I remember disliking some of the ones in 2, 3 and 3.5 even if right now I can't name them. Some of the wonky ones in 3.5 appeared the psionics book.ReplyDelete
We play with groups of classes being regionally dependent. We find that this kind of realm/class diversity allows us to be more actively involved in different portions of our vast kingdoms, instead of pigeon-holing ourselves in a regional "comfort zone" after every campaign. This also makes for some really interesting character backgrounds.ReplyDelete
So, if we play a 2E game we have all supplement kits and classes spread smartly across various regions. The same is done for a 3E game with all base, prestige, and expanded classes.
I guess (in a long winded manner) my answer would be: we use ALL classes from every available source we own.
Since I am currently using 2nd Ed I use the basic classes out of that edition of PHB. That includes the Fighter, Ranger, Paladin, Thief, Bard, and Mages and Priests that have specific spell lists based on their school of magic (like illusionists) or based on their religious point of view (like healing priests, or weather priests). I don't mind the specialist magic users or specialty priests, because it adds campaign flavor, while the main effect on rules are limiting the selection of spells available.ReplyDelete
I usually run 1st edition circa 1980 and allow all the classes and races from the original PHB.ReplyDelete
@Michael, I don't have a web page publicly accessible, but if you give me a day or so I'll write up the gist of it as a blog post on http://webamused.com/bumblersReplyDelete
Over almost 30 years of running 1st edition, I've noticed that theoretically having a lot of races and character classes hasn't made much difference, because only a relatively few get used anyway. I don't believe I've EVER seen anyone play a monk, druid, assassin, or gnome in one of my games. Offhand I can't think of any pure magic users either; people tend to play elves multiclassed with fighter for hit points and combat power. I have had a few illusionists (maybe their starting spells are considered to be better). Rangers are incredibly popular; it's not uncommon to have two or three rangers in a group and no actual fighters. Most fighters I see tend to be dwarves, and paladins are pretty unpopular. Thieves (often halfling thieves) and clerics are both popular, probably because they combine special abilities with decent combat power.ReplyDelete
Given my experience, I probably wouldn't add any more classes. People seem to have narrowed the available choices down pretty far already.
@Joshua - Awesome, looking forward to it. I find I like dual classed / multi classed over more classes, I think most effects can be accomplished by combining the base classes over adding another class that is say part thief part MU. Adding in a small special ability for flavor to differentiate is brilliant.ReplyDelete
@Mike, ok I posted it at http://webamused.com/bumblers/2011/01/18/simple-combination-classes/ReplyDelete
This comment has been removed by the author.ReplyDelete
When we were still playing 2E we used the full range of classes (including occasional Dragon-zine classes) and pretty much unlimited multiclassing: one memorable character was an Anti-Paladin/Assassin, and my most successful character was a Paladin/Cleric.ReplyDelete
One innovation I made that was fairly popular was to allow players to "weight" their multi-class characters at time of creation in terms of how xp were allocated. For example, one player had an elven Magic-user/Thief weighted 75/25 - he became a powerful mage who wasn't bad at scouting (or cat-burglary). It allowed a lot more variety without the need for a gazillion new classes.
Wasn't there a Dragon Magazine article that included a system for making your own class for AD&D? I dimly recall one.ReplyDelete


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fts —
traverse a file hierarchy
#include <sys/stat.h>
#include <fts.h>
* const *path_argv, int
options, int
(*compar)(const FTSENT **, const FTSENT **));
*ftsp, int
*ftsp, FTSENT *f,
int option);
fts functions are provided for
traversing UNIX file hierarchies. The
function returns a "handle" on a file hierarchy, which is then
supplied to the other
fts functions. The function
fts_read() returns a pointer to a structure
describing one of the files in the file hierarchy. The function
fts_children() returns a pointer to a linked list of
structures, each of which describes one of the files contained in a
directory within the hierarchy.
In general, directories are visited two distinguishable times; in pre-order (before any of their descendants are visited) and in post-order (after all of their descendants have been visited). Files are visited once. It is possible to walk the hierarchy "logically" (following symbolic links) or "physically" (not following symbolic links), order the walk of the hierarchy, or prune and/or re-visit portions of the hierarchy.
Two structures are defined (and typedef'd) in the include file
<fts.h>. The first is
FTS, the structure that represents the file
hierarchy itself. The second is
FTSENT, the
structure that represents a file in the file hierarchy. Normally, an
FTSENT structure is returned for every file in the
file hierarchy. In this manual page, "file" and
structure" are generally interchangeable.
FTSENT structure contains at least the
following fields, which are described in greater detail below:
typedef struct _ftsent { unsigned short fts_info; /* flags for FTSENT structure */ char *fts_accpath; /* access path */ char *fts_path; /* root path */ size_t fts_pathlen; /* strlen(fts_path) */ char *fts_name; /* file name */ size_t fts_namelen; /* strlen(fts_name) */ int fts_level; /* depth (-1 to N) */ int fts_errno; /* file errno */ long fts_number; /* local numeric value */ void *fts_pointer; /* local address value */ struct _ftsent *fts_parent; /* parent directory */ struct _ftsent *fts_link; /* next file structure */ struct _ftsent *fts_cycle; /* cycle structure */ struct stat *fts_statp; /* stat(2) information */ } FTSENT;
These fields are defined as follows:
- fts_info
- One of the following flags describing the returned
FTSENTstructure and the file it represents. With the exception of directories without errors (
FTS_D), all of these entries are terminal, that is, they will not be revisited, nor will any of their descendants be visited.
- A directory being visited in pre-order.
- A directory that causes a cycle in the tree. (The
fts_cycle field of the
FTSENTstructure will be filled in as well.)
- Any
FTSENTstructure that represents a file type not explicitly described by one of the other fts_info values.
- A directory which cannot be read. This is an error return, and the fts_errno field will be set to indicate what caused the error.
- A file named "." or ".." which was not
specified as a file name to
fts_open() (see
- A directory being visited in post-order. The contents of the
FTSENTstructure will be unchanged from when it was returned in pre-order, i.e., with the fts_info field set to
- This is an error return, and the fts_errno field will be set to indicate what caused the error.
- A regular file.
- A file for which no stat(2) information was available. The contents of the fts_statp field are undefined. This is an error return, and the fts_errno field will be set to indicate what caused the error.
- A file for which no stat(2) information was requested. The contents of the fts_statp field are undefined.
- A symbolic link.
- A symbolic link with a non-existent target. The contents of the fts_statp field reference the file characteristic information for the symbolic link itself.
- fts_accpath
- A path for accessing the file from the current directory.
- fts_path
- The path for the file relative to the root of the traversal. This path
contains the path specified to
fts_open() as a prefix.
- fts_pathlen
- The length of the string referenced by fts_path.
- fts_name
- The name of the file.
- fts_namelen
- The length of the string referenced by fts_name.
- fts_level
- The depth of the traversal, numbered from -1 to N, where this file was
found. The
FTSENTstructure representing the parent of the starting point (or root) of the traversal is numbered
FTS_ROOTPARENTLEVEL(-1), and the
FTSENTstructure for the root itself is numbered
FTS_ROOTLEVEL(0). Note that while fts_level cannot hold a number of levels greater than
FTS_MAXLEVEL, the
ftsfunctions themselves are not limited to a fixed number of levels. Application code that inspects fts_level should be written with this in mind.
- fts_errno
- Upon return of an
FTSENTstructure from the
fts_children() or
fts_read() functions, with its fts_info field set to
FTS_NS, the fts_errno field contains the value of the external variable errno specifying the cause of the error. Otherwise, the contents of the fts_errno field are undefined.
- fts_number
- This field is provided for the use of the application program and is not
modified by the
ftsfunctions. It is initialized to 0.
- fts_pointer
- This field is provided for the use of the application program and is not
modified by the
ftsfunctions. It is initialized to
- fts_parent
- A pointer to the
FTSENTstructure referencing the file in the hierarchy immediately above the current file, i.e., the directory of which this file is a member. A parent structure for the initial entry point is provided as well, however, only the fts_level, fts_number and fts_pointer fields are guaranteed to be initialized.
- fts_link
- Upon return from the
fts_children() function, the fts_link field points to the next structure in the null-terminated linked list of directory members. Otherwise, the contents of the fts_link field are undefined.
- fts_cycle
- If a directory causes a cycle in the hierarchy (see
FTS_DC), either because of a hard link between two directories, or a symbolic link pointing to a directory, the fts_cycle field of the structure will point to the
FTSENTstructure in the hierarchy that references the same file as the current
FTSENTstructure. Otherwise, the contents of the fts_cycle field are undefined.
- fts_statp
- A pointer to stat(2) information for the file.
A single buffer is used for all of the paths of all of
the files in the file hierarchy. Therefore, the
fts_path and fts_accpath fields
are guaranteed to be NUL terminated
only for the file
most recently returned by
To use these fields to reference any files represented by other
FTSENT structures will require that the path buffer
be modified using the information contained in that
FTSENT structure's fts_pathlen
field. Any such modifications should be undone before further calls to
fts_read() are attempted. The
fts_name field is always NUL terminated.
fts_open() function takes a pointer to
an array of character pointers naming one or more paths which make up a
logical file hierarchy to be traversed. The array must be terminated by a
null pointer.
There are a number of options, at least one of which (either
FTS_LOGICAL or
must be specified. The options are selected by OR'ing
the following values:
- This option causes any symbolic link specified as a root path to be
followed immediately whether or not
FTS_LOGICALis also specified.
- This option causes the
ftsroutines to return
FTSENTstructures for the targets of symbolic links instead of the symbolic links themselves. If this option is set, the only symbolic links for which
FTSENTstructures are returned to the application are those referencing non-existent files. Either
FTS_PHYSICALmust be provided to the
fts_open() function.
- As a performance optimization, the
ftsfunctions change directories as they walk the file hierarchy. This has the side-effect that an application cannot rely on being in any particular directory during the traversal. The
FTS_NOCHDIRoption turns off this optimization, and the
ftsfunctions will not change the current directory. Note that applications should not themselves change their current directory and try to access files unless
FTS_NOCHDIRis specified and absolute pathnames were provided as arguments to
- By default, returned
FTSENTstructures reference file characteristic information (the statp field) for each file visited. This option relaxes that requirement as a performance optimization, allowing the
ftsfunctions to set the fts_info field to
FTS_NSOKand leave the contents of the statp field undefined.
- This option causes the
ftsroutines to return
FTSENTstructures for symbolic links themselves instead of the target files they point to. If this option is set,
FTSENTstructures for all symbolic links in the hierarchy are returned to the application. Either
FTS_PHYSICALmust be provided to the
fts_open() function.
- By default, unless they are specified as path arguments to
fts_open(), any files named "." or ".." encountered in the file hierarchy are ignored. This option causes the
ftsroutines to return
FTSENTstructures for them.
- This option prevents
ftsfrom descending into directories that have a different device number than the file from which the descent began.
The compar argument specifies a
user-defined function which may be used to order the traversal of the
hierarchy. It takes two pointers to pointers to
FTSENT structures as arguments and should return a
negative value, zero, or a positive value to indicate if the file referenced
by its first argument comes before, in any order with respect to, or after,
the file referenced by its second argument. The
fts_accpath, fts_path and
fts_pathlen fields of the
FTSENT structures may
never be used in
this comparison. If the fts_info field is set to
FTS_NS or
FTS_NSOK, the
fts_statp field may not either. If the
compar argument is
NULL, the
directory traversal order is in the order listed in
path_argv for the root paths, and in the order listed
in the directory for everything else.
If an error occurs,
NULL and sets errno
fts_read() function returns a pointer
to an
FTSENT structure describing a file in the
hierarchy. Directories (that are readable and do not cause cycles) are
visited at least twice, once in pre-order and once in post-order. All other
files are visited at least once. (Hard links between directories that do not
cause cycles or symbolic links to symbolic links may cause files to be
visited more than once, or directories more than twice.)
If all the members of the hierarchy have been
NULL and sets the external variable
errno to 0. If an error unrelated to a file in the
hierarchy occurs,
fts_read() returns
NULL and sets errno
appropriately. If an error related to a returned file occurs, a pointer to
FTSENT structure is returned, and
errno may or may not have been set (see
FTSENT structures
returned by
may be overwritten after a call to
on the same file hierarchy stream, or, after a call to
fts_read() on the same file hierarchy stream unless
they represent a file of type directory, in which case they will not be
overwritten until after a call to
fts_read() after
FTSENT structure has been returned by the
fts_read() in post-order.
fts_children() function returns a
pointer to an
FTSENT structure describing the first
entry in a null-terminated linked list of the files in the directory
represented by the
FTSENT structure most recently
returned by
fts_read(). The list is linked through
the fts_link field of the
FTSENT structure, and is ordered by the
user-specified comparison function, if any. Repeated calls to
fts_children() will recreate this linked list.
As a special case, if
has not yet been called for a hierarchy,
fts_children() will return a pointer to the files in
the logical directory specified to
fts_open(), i.e.,
the arguments specified to
fts_open(). Otherwise, if
FTSENT structure most recently returned by
fts_read() is not a directory being visited in
pre-order, or the directory does not contain any files,
fts_children() returns
and sets errno to 0. If an error occurs,
fts_children() returns
and sets errno appropriately.
FTSENT structures
returned by
may be overwritten after a call to
fts_close() or
fts_read() on
the same file hierarchy stream.
options may be set to the following value:
- Only the names of the files are needed. The contents of all the fields in the returned linked list of structures are undefined with the exception of the fts_name and fts_namelen fields.
The function
allows the user application to determine further processing for the file
f of the stream ftsp. The
fts_set() function returns 0 on success or -1 if an
error occurred. option must be set to one of the
following values:
- Re-visit the file; any file type may be re-visited. The next call to
fts_read() will return the referenced file. The fts_stat and fts_info fields of the structure will be reinitialized at that time, but no other fields will have been changed. This option is meaningful only for the most recently returned file from
fts_read(). Normal use is for post-order directory visits, where it causes the directory to be re-visited (in both pre and post-order) as well as all of its descendants.
- The referenced file must be a symbolic link. If the referenced file is the
one most recently returned by
fts_read(), the next call to
fts_read() returns the file with the fts_info and fts_statp fields reinitialized to reflect the target of the symbolic link instead of the symbolic link itself. If the file is one of those most recently returned by
fts_children(), the fts_info and fts_statp fields of the structure, when returned by
fts_read(), will reflect the target of the symbolic link instead of the symbolic link itself. In either case if the target of the symbolic link does not exist, the fields of the returned structure will be unchanged and the fts_info field will be set to
If the target of the link is a directory, the pre-order return, followed by the return of all of its descendants, followed by a post-order return, is done.
- No descendants of this file are visited. The file may be one of those most
recently returned by either
fts_children() or
fts_close() function closes a file
hierarchy stream ftsp and restores the current
directory to the directory from which
fts_open() was
called to open ftsp.
fts_close() function returns the value 0 if
successful; otherwise the value -1 is returned and the global
variable errno is set to indicate the error.
The function
fts_open() may fail and set
errno for any of the errors specified for the library
functions open(2) and
The function
fts_close() may fail and set
errno for any of the errors specified for the library
function fchdir(2).
The functions
fts_read() and
fts_children() may fail and set
errno for any of the errors specified for the library
functions chdir(2),
readdir(3) and
In addition,
fts_open() and
fts_set() may
fail and set errno as follows:
- [
- The specified option is invalid.
find(1), chdir(2), stat(2), qsort(3)
fts functions first appeared in
4.3BSD-Reno. The interface was revised in


text:
Network Cable, Cat6, UTP
Network Cable, Cat6, UTP
RJ45 Male / RJ45 Male, 10.5 m (35 ft.), Green
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Additional SKUs
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Physical Specifications
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- Datasheet
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Shipping & Returns
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