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If you've been to a Rapids home game this year, you've likely looked up at the scoreboard and watched some of the videos the Game Entertainment crew produces. We'll be posting some of these on here throughout the summer - after they've aired in the stadium.
Here's the first video: "This or That with Marvell Wynne:" (WATCH ON YOUTUBE)


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Miranda Kerr is Corset Cute
Miranda Kerr dons a corset and then a bikini during a photo shoot on the roof of the Museum of Contemporary Art for Grazia Magazine in Sydney, Australia on Thursday (October 15).
The 26-year-old Victoria's Secret model recently modeled for Balenciaga, known for their edgy models.
After seeing her on the Balenciaga runway, Grazia's beauty director Annabel Jones thinks Miranda is changing fashion.
"Miranda knows how to put great looks together," said Annabel. "She's becoming something of a fashion force on her own. She's quite cool and glossy, but still cute and accessible. Maybe what we're seeing is a new type of runway model."
20+ pictures inside of Miranda Kerr posing in a corset…

subset: commoncrawl


text:
Blunt: George Bush On Helping Haiti! "Just Send Your Cash"
"Speaking from the White House alongside President Obama and former President Clinton, former President George W. Bush urged Americans to send money, not supplies, to the Haiti relief effort. " - CBS
Please click the "Report" button below if the video on this page is not working properly.
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text:
A baby blanket is one of knitting's most satisfying projects: It's almost always appreciated by the recipient and the recipient's parents, and it's almost never tossed aside for a store-bought version. But of course, the real satisfaction is the love you express for new life when you set about handcrafting a cuddly soft, spectacularly beautiful baby blanket. Our Super Easy Crib Blanket in Super Soft Merino is just such an expression!
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The design of our Super Easy Crib Blanket couldn't be simpler: just seven simple garter stitch stripes. But in the right colors, seven simple garter stitch stripes make a big impact! Our Super Soft Merino Bundles come in gorgeous colorways, including new ones that incorporate Super Soft Merino's beautiful fall 2014 colors!
- Purl Soho's Super Soft Merino Bundle. Each bundle includes 7 skeins of Purl Soho's Super Soft Merino, 100% merino.
- US 13, 24 or 32-inch circular needle
2 3/4 stitches = 1 inch in garter stitch
Finished Dimensions: approximately 30 inches x 32 inches
Our free Super Easy Crib Blanket in Super Soft Merino pattern is available right here!


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Hi all:
I'm a newer to ExtJs, now I perform a task to add SVG graphics to web using ExtJs. I use Ext.draw.Sprite to present SVG item ,and it works fine.
Now I need to draw a sprite with gradient, and i noticed Ext.draw.surface has an interface named addGradient, unfortunately i found it is a empty function. although I also noticed that Ext.draw.engine.Svg has an same interface and fully implemented, but i don't know how to call it directly, or is there any other ways to add gradient defs to web? Please help, any effort is appreciate!


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Download eBooks on EBSCO
Alexandria Library offers eBook download capabilities for some EBSCO titles which can be downloaded onto your computer and read offline at a later time or transferred onto Apple devices. Adobe® Digital Editions 1.7.1 or higher is required for offline viewing. This free software can be downloaded from this link.
NOTE: Users must create a new and unique account for use during the Preview only. Information stored (including username, password and eBook information) will be deleted after the Preview ends.
Download an eBook to computer for TRANSFER to a device
To download an eBook to computer for OFFLINE reading:
- Click the Download (Offline) link for the eBook you would like to download.
- Select a Checkout period from the drop-down menu and click the Checkout & Download button.
- The eBook is added to the Checkout area of the folder, accessible from the upper-right corner of the EBSCOhost interface. If you are not logged into your My EBSCOhost folder, you are prompted to do so.
- Select to Open or Save the file from the resulting dialog box.
- If you Open the file, your eBook is opened with Adobe® Digital Editions.
- If you Save the file, the eBook is saved to your computer and can be opened with Adobe® Digital Editions at a later time.
- When a downloaded eBook is opened, it is displayed in Adobe® Digital Editions.
If the eBook you have chosen to download is in use by another patron, you have the opportunity to place a hold on the eBook to download when it becomes available. Enter your e-mail address in the field provided and click the Place Hold button. The eBook is placed in the Holds area of your My EBSCOhost Folder. When the eBook is available, you are notified via the e-mail address you provided and the eBook appears in the Checkouts area of your folder.
To download an eBook to computer for TRANSFER to a device:
Some eBooks on EBSCO can be downloaded and read using an Apple device (iPhone, iPod, or iPad) using the Bluefire reading app available for free from iTunes. Use the following steps if your device does not have a wireless connection and you will be using your computer to transfer the eBook.
Note: Your device must be running iOS 3.2 or higher.
You will need the following software:
- Bluefire Reading App (Installed on your device
Install the Bluefire Reader Version 1.2 onto your device. Bluefire is available for free from iTunes at the following link: Bluefire Reader via iTunes
- iTunes 10.0 or higher
Install iTunes. Download Apple iTunes onto your computer for free.
- Adobe Digital Editions
Install Adobe Digital Editions to your computer for free.
During installation, you are prompted to 'Authorize Computer'. If you do not already have an Adobe ID, click the link in the next section to get one.
Create an Adobe Digital Editions ID.
**Note: You must authorize both Adobe Digital Editions and the Bluefire app with your Adobe ID.**
Checkout and Download an eBook
Next, locate an eBook you wish to download to your device and use the following steps to download it.
To download an eBook:
- Click the Download (Offline) link for the eBook you would like to download.
- Select a Checkout period from the drop-down menu and click the Checkout & Download button.
- The eBook will be added to the Checkouts area of the folder. If you are not logged into your My EBSCOhost folder, you will be prompted to do so.
- Select Open in Adobe Digital Editions and click OK.
Digital Editions sees the .acsm file, automatically downloads the PDF and unlocks the file's Digital Rights Management (DRM). The book can now be read in Digital Editions.
Transfer the eBook to your device
After downloading the eBook to your computer, you must find the (.pdf or .epub) file on your computer and use iTunes to transfer it to the device.
Digital Editions stores your eBook files in a default location on your computer:
On OSX: your-home-directory/Documents/Digital Editions
On Windows: your-home-directory/Documents/My Digital Editions
Once you have located your eBook file, use iTunes to transfer the eBook to Bluefire Reader.
To transfer the eBook to Bluefire Reader:
- Connect your iPad, iPhone or iPod touch with Bluefire Reader v1.2 (or higher) to the computer that has iTunes, Digital Editions, and the eBook file on it.
- Your device should appear under Devices in the left column of iTunes.
- Click on your device in the left column.
- Click on the Apps tab for your device at the top of the main iTunes window.
- The File Sharing panel appears under the Sync Apps panel.
- Click on Bluefire or Bluefire Reader under Apps in the File Sharing panel.
- The eBooks you have in Bluefire Reader appear in the Documents list to the right.
- Click the Add... button at the bottom of the Documents list and browse to your library book in the Digital Editions default documents directory and then choose the file.
- iTunes transfers the file to your device and Bluefire Reader automatically adds this item to your Bluefire Reader Library.
- Open your eBook in Bluefire Reader to begin reading.


text: Another custom art service that we offer is dragon ornament sculpting for a custom motorcycle's front fender. We involve you directly in the art process, from the very beginning with original pencil sketches and photographic sources of inspiration for the project, to the various middle stages involving several dragon concept sculptures and then picking a final direction. See one of our projects evolve from mechanical dragon, to wingless dragon, to folded wings dragon, to water dragon, to a more tapered serpent dragon with a long spiked tail that ends smoothly. Note the adoption of dragon tricep muscles, forearm muscles, and shoulder muscles by our sculptor. Plus, watch the dragon's face evolve from undetailed form to a beautiful fantasy dragon with large flaring ears. The dragons's chest quickly became suggestive of the intake valves of a jet airplane for added effect, but had to be toned down in the final version.


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Follow RFF News on your cell phone. Text follow rff to 40404 you will receive txt messages with RFF News
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At 8:25 PM BB Time on Camera 1 you can watch Ragan the saboteur put a note under Enzo's pillow.
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STELLA — Organizers are gearing up for the sixth annual Stellabration, which will be held on Saturday in the village of Stella.
STELLA — Organizers are gearing up for the sixth annual Stellabration, which will be held on Saturday in the village of Stella.
The morning starts at 7 a.m. with breakfast (prices to be announced) until 9:30 a.m. at the Stella Senior Center, followed by the veterans program at 10 a.m. at the Stella Veterans Memorial and activities throughout the day including arts and crafts, music, food and a parade. The event is open to the public.
"(Stellabration) is to honor our veterans," said Bill Beckett, chairman of the Stella Veterans Memorial committee. "It is for all veterans and of course we want to honor those who are in our area too. We try to honor two different veterans each year."
This year, James Maness and Glenn Isaac Fretz will be honored.
"Rep. Bill Lant will do a (House of Representatives) resolution for both of them," Beckett said. "Also, we have a lady that is with the quilt guild in Stella and she is going to donate two quilts one to be given to each of the (honored) veterans (Fretz and Maness)."
During the veterans program, there will be an opening prayer, raising of the colors by the Neosho High School AFJROTC, Pledge of Allegiance also by the ROTC; Donna England singing the National Anthem and the guest speaker will be Mark Taylor of KNEO Radio. Taps will be performed and the Patriot Guard will be attending.
There will also be a possible cannon blast in the park and a possible flyover by a local pilot.
The Stella Historical Society will serve lunch (prices to be announced). Parade lineup will begin at noon at Triway School, with the parade to begin at 1:30 p.m. – with the parade route in front of the veterans' memorial. Beckett said this event is important to all veterans. He served in Vietnam in 1967-68
"I am very pleased when a small community like Stella is willing to come together and be able to put this event on to honor our veterans, especially those who were not honored before," he said. "When us Vietnam veterans came back we didn't get any recognition."
The annual event is co-sponsored by the Stella Veterans Memorial, Stella Senior Center, England Tax Service and the city of Stella.
For more information, call 628-3129.


text:
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Rated R
Copyright 1982 Beastmaster N.V.
Reviewed by
Andrew Borntreger
on 'a long time ago'
The Characters:
Dar - Marc Singer! Heroic and brave warrior that can communicate with animals, since he was born from a cow, cries if you hurt his feelings though.
Kiri - Stunning girl with piercing eyes who falls head over heels in love with Dar. Oh, they're cousins by the way.
Seth - John Amos! Brawny and jovial retainer for King Zed who has taken care of Tal all these years. Not the first guy I'd ask to see in a leather thong.
Tal - Dar's younger brother, believed to be the rightful heir.
Kodo and Podo - Dar's ferrets who often appear to be useful items attached to a string and pulled along the ground. Kodo is flame broiled.
The Panther - Dar's feline friend. I just want to know what psycho dyed a tiger black.
The Eagle - It's an animal, guess what? It's Dar's avian companion, his eyes in the sky.
The Bat, er People - Freakish creatures who worship eagles and digest anything caught in their wings.
Zed - Dar's father and the rightful king, gutted by Maax.
The Jun Horde - Not much of a barbarian horde really, more like the Jun Hors D'oeuvres after the Bat, er People, get done with them.
Maax - Rip Torn! Evil priest of the letter "R." He has an endless supply of bald acolytes and gymnastic witches. Dar sends him to meet his god.
The Plot:
I must say this is the best bang for your buck as sword and sorcery flicks go, delivering decent characters and fight scenes along with a tidy little plot. So much as any movie that involves a witch sucking out a woman's baby and depositing it into a cow's uterus can be called tidy. Genghis Doolittle is saved from the witch's sacrificial knife by a kind farmer, then raised in a small farming community. Taught early on to hide his strange powers Dar is left with nothing after the Jun Horde destroys his village. Seems a little rain was all he needed to grow, in short order he assembles an impressive animal entourage and falls in love with Kiri at first sight. Presumably by the end of the movie both know they are cousins, it doesn't make any difference, our last image of them is passionately kissing on top a rock outcropping. (They went on to found West Virginia.) The Beastmaster has his work cut out for him, the evil priest must be killed, the evil army must be stopped, and he has to get his cousin. (The girl.) As such the movie is replete with some satisfying fight scenes, including one or two "eaten by dyed tiger" pieces I have grown to love. Don't miss the wonderful section detailing how to create a "Death Guard" either. First you torture him into insanity, then screw studded leather armor and spikes into his flesh, finish out by putting a leech in his ear. (I don't know why on that last part either, maybe they're just being mean...)
Things I Learned From This Movie:
King's bedchambers are not very well guarded, someone can easily sneak in with a cow.
Witches are extremely flammable.
Normal people burn pretty easy too.
Ferrets are kleptomaniacs.
If the hero chucks a razor sharp boomerang at you and misses, pay attention to it's return path.
Great cats are perfect for picking up women.
Never let a Bat, er Person, hug you.
If today's church service involves roasting kids alive you might want to leave your daughter at home.
Eagles can carry children twice their weight.
Ferrets can gnaw through anything, branches, rope, and genitalia. (I'm not going to explain, no way.)
Tar is an explosive.
Never lay on a spiked mace.
Stuff To Watch For:
5 mins - They certainly must have thrown those choke chains into the ceiling hard.
9 mins - She used magic to transfer the unborn child out of the mother and into the cow? I sure hope the hookups are the same...
13 mins - RANDOM ACT OF VIOLENCE AGAINST A HEADDRESS!
18 mins - Why exactly are you going to try and fight mounted warriors in the middle of a field?
25 mins - How did the sword get sheathed?
35 mins - RANDOM GRATUITOUS BREAST SHOT!
43 mins - The guy being eaten had black hair, but this shot is definitely showing brown hair.
47 mins - Hey kid, isn't that rock hot?
85 mins - Thank goodness for wagons full of hay in just the right places.
101 mins - I bet the evil army will forget the tar moat around the city.
Audio clips in wav format
Starving actors speak out
Zed: "I have been told you are planning a child sacrifice."
Dar: "They whip you like a beast!"
Kiri: "I am a slave, what would you have me do?"
Maax: "R is not yet satisfied!"
Zed: "Who is this man?"
Seth: "He is a friend, he is the Beastmaster!"
Click for a larger image
Scenes from the movie
Watch a scene
MPEG video files
- 2.4m
You are probably wondering why this huge explosion happens when the bad guy falls into the moat. Well, the moat was filled with oil by the defenders beforehand...uh, I actually do not know why it blows up. It should have just caught on fire.
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The Beastmaster
Reply #1.
Posted on January 27, 2000, 07:07:13 PM by Tryst
I was dragged to this hunk of crap when it first came out (I was 14). The Beastmaster has the dubious distinction of being the first movie I ever walked out on (I went and played video games while my friends watched the last 30mins). Not even a near naked Tanya Roberts could capture my attention. Gawd this movie sucks. And is it just me or is Marc Singer freaking cross-eyed? You don't often find that physical characteristic in a leading man/action hero.
The Beastmaster
Reply #2.
Posted on February 01, 2000, 02:02:15 PM by Paul H.
It's almost hard to call this a bad movie. It does show signs of quality, a storyline, and actual effort by the director, producer,and cast. (those batman things are freaky) If this is a bad movie you almost have to include dragonslayer, willow, connan, and krull. (which I think suck more). (ok krull is a bad movie)
If you call this a B-movie then it is the stuff just below the cream. Now it's sequels are truly entertaining bad movies. They are almost better than beastmaster as they are so much worse in quality.
Beastmaster gets a 6.5-7.5 out of 10 or (4 green globs) Although this movie should be watched with friends and in the afternoon as there are better choices for evening movie entertainment. A good movie but not really a good bad movie, if you know what I mean.
The Beastmaster
Reply #3.
Posted on February 14, 2000, 05:59:01 PM by Bill Stern (firstname.lastname@example.com)
Now, you gotta be honest about this one. It suct. Yes, I know I spelled it wrong. But, like any good, er, bad movie, it's fun to watch. I mean, where can you hear such wonderful scripting with lines like "We must FIIIGHT!!" "No, we must FLEEEEE!!" in it? Besides, naked women almost always hold my attention. And you gotta give ol' Rip credit for making a quick save at the sacrificial scene ("Er, SEE!! R has spoken, he wants your children!!") This is a movie that well deserves its bad movie status.
The Beastmaster
Reply #4.
Posted on April 19, 2000, 08:18:44 AM by Teko
Beastmaster's a classic bad movie, but a lot of fun. You have to love any movie where the bad guy's done in by a ferret.
The Beastmaster
Reply #5.
Posted on June 25, 2000, 06:18:42 PM by Mortanius
Doesn't anyone else find that thing he does with his ferrets where he picks one up in each hand and hefts them somewhat disturbing? I have a ferret at home and I heft him once in a while to see what that's about. It's not all it's cracked up to be.
The Beastmaster
Reply #6.
Posted on August 28, 2000, 03:33:10 PM by Michael
This film will always be a childhood favorite of mine, and I love it just as much today as I did back then. #2 was a disappointment, but at least #3 paid respect to the original but featuring many of the same characters and making referrence to events in the first film. Anxiously awaiting another, one that is just as good as the first, but I doubt we'll ever see one.
The Beastmaster
Reply #7.
Posted on September 14, 2000, 02:57:40 PM by Mike Berkey
The first time I watched this movie I was in gradeschool and the librarian wheeled it out to keep my class amused during an empty hour (not sure why). Nothing like seeing eye rings, freaky bat creatures and semi-nudity to instill values in children. Besides that, one of my more favorite fantasy films, although it doesn't rank as high in my book as the old Ray Harryhausen films.
The Beastmaster
Reply #8.
Posted on November 25, 2006, 04:10:12 PM by BoyScoutKevin
To show everyone, where I was coming from, when I first saw that movie. I felt worst about the death of the ferret in the film, then I did about any of the 101 people who died in it, even the children. Anyway, this and "Krull" (See below)
are two of the best fantasy films to come from the early '80's. 1980's that is. Enjoy.
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Earth is visited by a GIANT ANTIMATTER SPACE BUZZARD! Gawk at the amazingly bad bird puppet, or chuckle over the silly dialog. This is one of the greatest b-movies ever made.
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text:
With more than 50 offices around the world, opportunities to work at home or abroad abound.
At Mastercard, we thrive on innovation so we can change the way the world pays and gets paid. This commitment has allowed us to attract and retain employees who like to work in a creative, challenging environment.
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Health and retirement benefits are just one way we ensure our employees feel valued and satisfied. Some of the benefits* we offer in our various locations around the world are:
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When employees are empowered, they're more likely to take an active role in their own development. That's why we provide employees with opportunities to lead initiatives, work on cross-functional projects or volunteer for rotational assignments — either in their own office or in one of our other offices around the world.
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Our managers receive extensive training in both managerial and coaching skills. This helps ensure that all our employees get the ongoing feedback they need to make the most of their talents. We want our employees to succeed.
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Mastercard has a wide variety of positions available for talented, motivated individuals looking for a challenging career
Related Content
When different people come together, it's not just beautiful, it's priceless.
A Product Leader at Mastercard talks about his experience joining Mastercard.


text:
What's New
* Updated to correctly support iOS 7 interface elements
* Added support for 4" tall displays, including the iPhone 5, 5c, 5s, and 5th generation iPod Touch!
A completely new and beautiful re-imagining of Rogue Touch is coming soon, to be released at a very special date! Spirit Hunter Mineko is also back in production, with a vengenace! Expect great things from her coming in 2014...
App Description
Rogue Touch is based on the classic dungeon crawler Rogue. This famous turn based adventure-RPG has been re-designed from the ground up for easy touch screen gaming, no crazy keyboard commands or dozens of hard to learn gestures here! Rogue Touch is so simple a child can play, but still offers deeply strategic gameplay and literally hundreds of hours of fun and replay value!
Your mission is simple: Explore the Dungeons of Doom while trying to retrieve the Amulet of Yendor... Descend into the depths, find and identify strange and powerful items... Learn how to use your pack full of equipment effectively against increasingly dangerous monsters. Few have made it out alive with the Amulet. Do you have what it takes?
If you liked games such as Torneko / トルネコ / Taloon or Mystery Dungeon: Shiren the Wanderer (Chunsoft) you have to play Rogue Touch! (Rogue is the great-grandfather of these games and spawned an entire genre of "roguelikes" over nearly 30 years).
"Rogue Touch is really a dream-come-true for fans of the genre. It's an impressive adaptation of a true classic." - Blake Patterson, TouchArcade.com
"You won't find a better version of Rogue on the iPhone" - Eric March, Frapstr.com
"Rogue Touch is now easily the definitive Rogue app for the iPhone/Touch platform. Buy this game now if you haven't already" - Swain Valasek, iphoneappreviews.net
"For a great and fun dungeon crawl that plays out like an old D&D solo adventure, Rogue Touch is the only way to go! " - Bob, appversity.com
100% Anti-Krapps certified! - Krapps.com
Rogue Touch features:
- Random dungeon layouts and items: no two games are ever the same!
- Graphical, animated actions, special monster attacks, traps, and more.
- Ambient background dungeon sounds, or play your own iPod music while gaming.
- Auto-mapping feature with map overlay (including locations of doors, stairs, monsters and items)!
- Streamlined inventory-item-action system for simple touch gameplay. Read scrolls, Drink potions (or throw them at your enemies!) and much more with a clear, simple interface.
- Movement/Attacking is handled with classic touch control or a virtual D-Pad for single handed gaming on the go.
- Dedicated on-screen buttons for both "resting" to heal your character, and "searching" to find traps and secret doors.
- Auto save system records your progress upon exiting the game so you can resume exactly where you left off next time you play.
- All of the monsters and items as seen in the Rogue ports of the mid 1980s, plus *many* new items!
- Secret characters to discover and play as, with powerful special equipment and abilities!
- Online Leaderboards with many ranking categories and statistics! View your rank at: BestRogues.ChronoSoft.com
See the video at our website below, or view it on YouTube:
Don't forget to follow us at http://twitter.com/ChronoSoft and visit our forums for info on our next great RPG adventure: Spirit Hunter Mineko! Coming soon... thanks for your support everyone!
New rogues- please read: All settings are available in the "Settings App". That's the icon with the little gears on your home screen. From there you can turn off our music and SFX to enable audio playback, D-pad controls, and more. Enjoy :)
App Changes
- October 03, 2012 New version 1.61
- October 11, 2012 New version 1.62
- September 18, 2013 New version 1.70


text:
A great way to finance your CROSSLAND X while keeping your options open. Choose your deposit, your number of monthly payments (between 24 to 37 months) and your annual mileage.
With Personal Contract Purchase (PCP) you get three options at the end of your term:
1) Keep it. Pay the optional final payment to own your CROSSLAND X
2) Go for a change. Part exchange your CROSSLAND X (where equity is available) for a different Vauxhall on a new plan
3) Hand it back. If you dont want to keep your CROSSLAND X , you're free to return it at the end
*Flexible PCP Terms and Conditions
Offer subject to availability at Accrington Garages. Personal Contract Purchase. Finance subject to status, Ts&Cs apply. Applicants must be 18+. Finance by Vauxhall Finance, CF15 7YT. 24-48 month term available. At the end of the agreement there are three options: i) Pay the optional final payment to own the vehicle, ii) Return the vehicle, or iii) Replace: Part Exchange the vehicle where equity is available. Offer applies to private individuals, Vauxhall Partners and small businesses 1-24 units. Orders or registrations from 2 October to 17 December 2018.


text:
Markham Web Content Viewer (JSR 286)Actions
- ${title}
Markham's 150 Action Plan
Markham's Plan for Canada 150
The Council of the City of Markham has approved a Markham Celebrates Canada 150 Action Plan to engage our residents, businesses, visitors, and our institutions, and is aligned with the city's Building Markham's Future Together: 2015-2019 Strategic Plan.
Celebrate Canada's 150th birthday by engaging and mobilizing our diverse and vibrant communities to showcase Markham as a premier city that is a leader in sustainability, inclusion, and innovation.
- Foster national and community pride
- Create lasting legacies in the community
- Engage residents, businesses, stakeholders and partners of all ages
- Increase awareness of Canada 150 activities taking place within our community and across the nation
- Animate the city's motto "Leading While Remembering" by reflecting on and celebrating Markham's past and future
Four Key Components
- Events Programming: One-time and existing programs delivered by City of Markham and partners
- New Community Legacies: Projects implemented by the City of Markham that benefit the community over a lengthy period of time
- Partnerships & Engagement: Strengthen partnerships and engage the community to take part in the celebration through neighbourhood-led projects
- Branding & Awareness Building: Promote our plan and create excitement within our public realm
Canada 150 Committees & Sub-Committees
- Markham's Canada 150 Committee
- International Partnership Sub-Committee
- Neighbourhood Engagement Sub-Committee


text:
February 9, 1970 - March 27, 2013
New Windsor, NY
Christopher R. Vourakis, age 43, died at home on March 27, 2013.
On February 9, 1970 he was born in Newburgh, NY. Chris was the beloved son of Robert S. Vourakis and Janice Catania Cornfield. Robert S. Vourakis predeceased his son.
Chris was a very talented, humorous, bright, engaging, individual who touched the hearts of those who knew him. He loved animals and humor.
When Chris loved, he loved 150%. He loved his girlfriend, mother, sister, brother, aunt, uncle, and cousins. He couldn't love anymore, and his heart was absolutely enormous.
Survivors include his loving mother, Janice Catania Cornfield of Newburgh; one sister, Stacia Vourakis of Poughkeepsie; one brother, Anthony Vourakis of New Windsor; his girlfriend, Allison Greenebaum; one aunt, Barbara Banyacski; one uncle, Steven Banyacski; beloved cousins, and Mr. "O".
A visitation for family and friends will be held Saturday, March 30th from 9 to 10:30 a.m. at Engel Funeral Home, Inc., 5319 Route 9W (Middle Hope), Newburgh, NY. A service will follow at Engel Funeral Home, Inc. on Saturday, March 30th from 10:30 to 11 a.m. The Reverend William Scafidi will be the celebrant. Interment will be private and at the convenience of Chris's family.
In lieu of flowers, donations can be made to the Mental Health Association in Orange County, 73 James P. Kelly Way, Middletown, NY 10940.
Funeral arrangements are entrusted to Robert C. Engel of the Engel Funeral Home, Inc., Newburgh, NY, 845-562-1144; to send a note of condolence, please visit our web site at www.engelfuneralhome.com.


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KANSAS CITY, Mo. – UMKC women's basketball team will officially begin the 2017-18 regular season with a road contest at Western Illinois on Friday, Nov. 10 at 7:30 p.m. CT.
Friday's matchup will serve as the first official game of the Jacie Hoyt era, as the first-year head coach looks kick off her tenure with a challenging road victory. Samantha Waldron (Omaha, Neb.) will be relied upon to lead the team in the upcoming campaign. A Presesaon All-WAC Second-Team selection, Waldron returns as the leading scorer from a season ago, averaging 11.9 points while also dishing out 1.5 assists per game.
The Roos defense will be tested as Western Illinois returns eight players from the 2016-17 squad that averaged 80 points per game, good for 11th in the NCAA. The Leathernecks have a veteran squad with six seniors and were picked to finish second in the Summit League after claiming the league title last season. UMKC will need to keep tabs on senior guard Emily Clemens was selected as the Preseason Conference Player of the Year after averaging 18.9 points and 7.3 assists per game last season.
The Roos emerged victorious over William Jewell in their lone exhibition game of the season, defeating the Cardinals 75-64 at Swinney Recreation Center. Four UMKC players – Waldron, Kristen Moore (Chicago, Ill.), Aries Washington (Kansas City, Mo.), Kiana Law (Pittsburgh, Pa.) – scored in double figures, with Law leading the way putting up 17 points and grabbing six rebounds. UMKC last matched up with Western Illinois last season, falling by a final score of 78-65 on the Roos' home court.
UMKC Roos @ Western Illinois Leathernecks
Date: Friday, November 10
Tipoff: 7:30 p.m. CT
Location: Macomb, Ill.
Series: UMKC trails 21-27
Radio: www.wrmsfm.com/listen-online/
Live Stats: www.sidearmstats.com/wiu/wbball/
Live In-Game Update: @umkcwbb
The Roos will follow up Friday's contest with five consecutive road games spanning over the month of November. UMKC will travel to Nebraska (Nov. 14), Tulsa (Nov. 18), Iowa State (Nov. 20), Illinois State (Nov. 26) before concluding the road stretch with a trip to take on Kansas (Nov. 29).
For more information on UMKC women's basketball, like us on Facebook and follow us on Twitter and Instagram.


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Copyright © 2014-2018 Alle Rechte vorbehalten.


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Contact: firstname.lastname@example.com
Following a vote by the Andrews University Board of Trustees, President Niels-Erik Andreasen has announced the appointment of Andrea Luxton as the new provost at Andrews University. She is currently serving as president at Canadian University College in Lacombe, Alberta. The timing of her arrival to campus is yet to be determined.
Andreasen says, "Andrea Luxton has many years of experience in higher education, as a faculty member, administrator and advocate of Adventist higher education both in this country and internationally. I believe she will bring extraordinary gifts to the provost position at Andrews and will help move this University forward in the direction it is destined to go."
"I look forward to engaging with the many professionals at Andrews University and being a part of the University's positive future," says Luxton. "I will particularly enjoy the diversity and internationalism of the campus and the synergy of working with so many others who share the same values I do in delivering Adventist Christian education. Thank you to the campus and Board of Trustees for your confidence in me by inviting me to become part of the leadership team."
Luxton holds a BA in theology and English from Newbold College, an MA in English from Andrews University, a PhD in English from Catholic University of America and a Postgraduate Diploma in Institutional Management and Change in Higher Education from the University of Twente, Netherlands.
Luxton began her career in education in 1982 as Head of English for Stanborough School in England. After spending four years at Catholic University in Washington, D.C., as both a teaching assistant and lecturer, she returned to England to chair the English Department at Newbold College from 1986–1991. Beginning in 1991, she held multiple responsibilities as education director, Sabbath School director and women's ministries coordinator of the British Union of Seventh-day Adventists. In 1993, Luxton returned to her roots at Stanborough, this time as principal. She remained there until 1997, at which time she became president of Newbold College. In 2001, Luxton relocated to Canada where she served as vice-president for academic administration at Canadian University College from 2001–2003. She served as associate director of education for the General Conference of Seventh-day Adventists from 2003–2006. Since 2006, Luxton has been president of Canadian University College. She has also served, first as secretary and currently as president, of the Adventist Association of Colleges and Universities.
Luxton has written articles for a number of publications, including Adventist Review, multiple British Union church papers and the Canadian Messenger. She is also an experienced speaker with international experience both in and outside of Church audiences.
-Written by Keri Suarez, media relations specialist, Office of Integrated Marketing & Communication


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Tattoo shop operating across from Ozen without a license
Amid allegations of drug use, minors being tattooed and unsanitary conditions, Boss Ink, a tattoo shop that is not licensed by the state's health department, is open for business across from Ozen High School. There has even been a complaint filed against Boss Ink that the health department has not investigated yet.
"If the health department isn't doing anything about it, at least the police can do something about it," said Juan Esparza, a veteran tattoo artist at Tattoos by Mundo who said he's fed up with places like Boss Ink that are simply taking kids' money and risking their health at the same time.
In what is one of the worst kept secrets among tattoo shop owners, artists and enthusiasts in Beaumont, Boss Ink has gained a city-wide reputation for its questionable practices, and perhaps even more alarming, the shoddy and potentially hazardous tattooing and piercing work that has left many legitimate tattoo shop owners around the city frustrated and disgusted.
"It's really been frustrating, because they're tattooing minors, and I know that for a fact," said Bernadette Montgomery, who owns Elite Tattoo, and is proud of the fact that she's been licensed and legit since 2003. "The problem is the health department, they won't do anything. I've been (at this location) for six years, and the health department hasn't come in one time. Not once! I had a friend call me a while back and tell me the health department was in town. I said, 'So?'"
Montgomery said what adds to her aggravation is the fact that most of these minors getting poorly done tattoos simply don't know any better and just want the tattoos regardless of quality.
According to the Drugs and Medical Devices Group, a division of the Texas Health and Human Services department that oversees licensing of tattoo and piercings shop, companies "under our rule, are supposed to be licensed, and meet minimum standards and responsibilities under the facility code."
Christine Mann, assistant press officer for state health services, said that an anonymous complaint had been filed against Boss Ink last month and the department was going to investigate the matter further, but had not done so yet. In light of new photo evidence provided to The Examiner, the department filed another complaint against Boss Ink after reviewing pictures indicating alleged drug use, alcohol use, patrons climbing what appears to be a stripper pole inside the shop and a small child painting on the wall with tattoo ink.
Attempts to reach the owner of Boss Ink for this story were unsuccessful.
*Editor's Note: The owner of Boss Ink, Shanon Nisby, has agreed to speak with The Examiner.*
According to information provided by Mann, Boss Ink's infractions would fall under a Level III offense, and are described as "violations that are significant and, if not corrected, could threaten the public health and safety."
Failure to correct those violations leads to a penalty that ranges from $2000-$3000.
A public information request was sent to the Health Services Department to discover the nature of the complaint in August, however that information had not been received as of press time. Beaumont Police were also contacted and an officer indicated they knew of no criminal activity going on inside of Boss Ink.
Some secretarial workers at Ozen, who directed all media inquiries to the BISD Administrative office, said they had not heard of anything illegal going on at Boss Ink. However, when a student came into the secretary's office and was asked about whether she had any tattoos, the young girl said she had none but was going to get one. When asked if she was getting one at Boss Ink, she smiled and said reluctantly, "yes, my cousin's going to sign for it," admitting she was underage.
When the secretary asked why kids didn't talk about what was going on at Boss Ink, the student replied, "snitches end up in ditches," and added that most students at Ozen knew they could get tattoos at Boss Ink if they have the money.
"Where they're set up at, across from Ozen, they knew what they were doing," Esparza said, "they know those kids got money, and that's all they want. And the way they tattoo, it's like pre-meditated aggravated assault."
Esparza, along with Joe Andrada, who both work at Tattoos by Mundo, owned by Mundo Trevino, and his wife, Aubrey, said they noticed in February that young kids were coming in and asking about tattoo prices. After the kids would find out a price, they'd ask if they could get the tattoo at Mundo's shop, as long as someone signed for it was at least 18 years old. However, in Texas, it is illegal to for someone under the age of 18 to get a tattoo unless the person is getting a cover-up tattoo for something that is considered obscene, gang-related or drug-related. A parent's consent is still needed in such an instance.
Therefore, the folks at Mundo's said no, and often times, Andrada said it was not uncommon for that same person to say, "well, I'm going to Boss and I'm going to have (insert family member's name) sign for me."
"We heard that a lot," said Andrada, who estimates that close to 40 people have come to Mundo's since the summer to either inquire about tattoo prices to get elsewhere, or to ask about fixing work that had been done at Boss Ink.
Andrada said in July, a 16-year-old black male who attended Central High School came in with what he and Esparza called a very poorly done tattoo that covered his chest. Both men said the tattoo itself was rough to the touch, a sign of sloppy tattooing, and the young man's nipple had been tattooed over as part of the design, an absolute no-no.
Alisha Queen, an aspiring tattoo artist, apprenticed at Boss Ink for three months last year. The then-18-year-old Queen thought she was getting a crash course in learning how to be a tattoo artist but instead spent most of her time cleaning, baby-sitting and drawing while learning next to nothing about actually tattooing. In fact, Queen said she witnessed drug use, as well as minors getting tattooed – including her then 16-year-old boyfriend, and finally had enough after one of the regular patrons got drunk and bit her on her shoulder.
"I couldn't take it anymore," Queen said.
Some of her drawings were used without permission, although some she voluntarily gave up for others to use. She said the prevailing theme was more about getting people's money than it was about the artwork, which bothered Queen. "At first, I wanted to be around it," she said of the opportunity to work and learn at the tattoo shop. But the time she spent there became too anxious for her, and even tattooing – she was pressed into action herself after only three weeks to work on her first tattoo – a "BMT" – in cursive letters on a young man's forearm, was too much.
"They kept asking me to tattoo people, but I didn't feel comfortable doing it, I wasn't ready," she said.
The man she tattooed, the only person she tattooed while at Boss Ink, was drunk, but Queen was told to tattoo the man anyway, who was a friend of another tattoo artist at the shop.
"I just became miserable to the point where I didn't even want to go," Queen said.
She added there were times when people coming in for piercings at the shop would have to go elsewhere to get the jewelry and come back, another huge no-no because of sanitary and health reasons. One person even picked up piercing jewelry at a nearby Valero Convenience store.
Queen said while there were some good artists at Boss Ink, quality was not something that was stressed as much as simply making money was. While her apprenticeship experience wasn't the most enlightening education in the world, it did teach her one thing.
"I know how not to do things at a tattoo shop," she said.
Moving forward, the folks at Tattoos by Mundo have started a petition to bring to the city to make them aware of what's going on with unlicensed tattoo shops and the negative effect places like Boss Ink are having on reputable tattoo shops.
Andrada, who at 24 is still a youngster in the tattoo game, said he's worked hard and learned under some good tattoo artists who stand for good work and good art. He said that's something's that's been missing and places like Boss Ink only perpetuate the problem.
Both Andrada and Esparza say there's more to tattooing than just slapping ink on someone, that there's also a very important medical component to it as well.
"You're putting a needle with ink into someone's skin," Esparza said matter-of-factly, stressing the importance of a professional tattoo shop with the appropriate tools, that is clean, sterile, and clearly too often overlooked – licensed by the health department.
"Places like Boss have to stop," said Esparza, 47, "and this is something that could affect a lot of people. The state could come in and decide they're going to close all the tattoo shops. I've supported my kids doing this, I pay my bills doing this. It's time to make the community aware of what's going on."


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That's ludicrous because first bikes are in their own lane and by your logic, the simple action of a car driver putting on their indicator precludes every cyclist from passing it, whilst each is in their own lane. You have an interesting POV that cannot work in the reality of everyday road use
(1) The 'bike lane' stops at the intersection. However, your 'own lane' theory is interesting because all bikes could then bunch up at the lights without illegally overtaking the front vehicle (already sitting there). Bikes that then took off/kept up with the front vehicle would then effectively have right of way over the front vehicle turning left because they had not overtaken to the left of the vehicle.
(2) I never said an indicator precludes every cyclist from passing it - quite the opposite. And if (to take my theory further) the front vehicle chose (or was forced - except by bikes illegally overtaking it) to merely sit at the front with its indicator on - I'd argue that it was no longer actually 'turning left' and bikes would therefore be free to pass on its left.


text: Crysis Level Walkthrough About This This simple but complete guide is on DELTA difficulty; its my second run through Crysis single player (first on EASY and got as far as the tank mission) depending on your play style DELTA is not much harder than EASY. I'm not writing these at the side of playing so detail recollection is not possible. After a prerecorded cinematic the campaign loads. No texture information that could be found in either the manual or cheatcode listing will be here. And I will try to limit spoilers so you would still want to finish the game to see the cinematics. To do that I will skip mundane or objectives storied but not performed in the game. NOW LEGAL STUFF... This FAQ was solely intended for the public use. It cannot be reproduced, retransmitted, or re-written in any other form except by explicit authorization from the author. Any violation of this code will result in violators being prosecuted under the law. This document is to be used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may refer to this document with other documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor in a high security area. This FAQ is solely used and ONLY used for public use only and may not be used in a promotional ad that sponsors any type of monetary use. In short, this is intended only as a gamer service from one peer to the other, it is to be used AS SUCH but any use beyond that is not right and legal owner has the right to go after you. +-------------------+ | Level 1 - CONTACT | +-------------------= This I checked it is possible to ante up on DELTA difficulty by not resorting to cloak mode. You started out in an in engine cinematic (all cinematics in Crysis are in engine) para-jump, few seconds into the jump some unknown knocked out your chutes and everyone's navigation; they land on all over the place but you have the priviledge of falling full force to the ocean. Some emergency restoration put you back on course, Level 1 Section 1 - Find Jester Follow the green dot on the map; it is marking where to get to, this is meant as much a tutorial since you are told what are the other keys here. You in fact had to deal with some KPA soldiers right before Jester, he is one actually landed near the flair. When you get to the green dot he will shout out "Over here" and end this objective. Level 1 Section 2 - Assist Aztec This part has not much going on. Aztec got himself entangled upon a tree, Prophet is the squad leader tells you to reach him; strength jump some rocks when prompted; half way he screamed over the radio about something terrifying and quote bible in possibly Spanish; I'm not sure myself, then radio went silent. Prophet tells you two double time to get to him, way too late he is already dead and along with 4 KPA patrols; Jester makes the observation that no way Aztec gunned them down and something else is. Yeah, tell us something we don't know. Take SCAR ammo left. Level 1 Section 3 - Proceed to rendevous point (LZ first, then change to interior) After brief exchange; Prophet tells you to regroup, Jester will stay to investigate further, leaving you to clear the path. Sure enough a roaming patrol of 2 KPA soldiers shows up in the distance and closing in. Prophet did tell you to go in cloak to gun them down; if you haven't done so equip the SCAR with silencer via C to bring up options. Proceed on after dealing with them. However this is level-ending primary objective and you will be interrupted with other objectives. Level 1 Optional 1 - Disable jammer After running through the woods, a cinematic view labeled First Light will display the hallmark of Crytek and Far Cry, a section of the island on one side with sandy beaches and seeing through the distance, but the jammer is right down the slop to the makeshift outpost below, why this is optional is beyond me but it is beneficial to complete it. Few guards here and the patrol boat in shooting distance. You don't want MG shells to coming toward you. Dealing with them is a piece of cake. But they could call in a squad for reinforcement by flair up toward the sky, brace yourself IF that is the case. In my last run I gunned all of them down in a Spec Op way that does imply all sorts of travel options. Level 1 Optional 2 - Infiltrate North Korean command outpost After completing Optional 1, it does seem to have only the primary objective left but in an appropriate location Prophet radios in that you are in the vincinity and gathering info is a good secondary objective for you to do. In my last run I have the options: - do I go on foot? - do I drive the jeep I gunned out? - do I swim my way? - do I drive the boat I gunned out? By land the foot or jeep route fight your way through various checkpoints on the beaches and roaming jeep patrol, by sea there was another patrol boat previously out of shooting distance but it is now. Gun them down if you want to. The Command Outpost Trailer is up on a penisula stretch at the edge of this area. Impossible to just sneak in uncloaked but in my last run I made a rackus elsewhere and gunned them down one by one when they came. Go in the trailer, use the laptop as access, F by default, done this objective; take grenades behind it. Leave. Drive the trucks for kicks and speed. Level 1 Section 3 - Proceed to rendevous point Back to primary, it is in fact on a U turn to the interior part of the island, there are three shacks there with a military jeep parked there; I can't actually do a Kamakazi run in Crysis but I gun the entire squad down for kicks too, grab grenade pack there if you want, proceed, Prophet tells you checkpoints ahead and best grenade them; never liked the supreme mayhem approach. Gunned them down one by one in silence. Running along up to the overlook to gun them down if you want. But interior after Lusca Call is free of enemy and just finishes up the level. Level 1 Intermission 1 - Run after Jester. Prophet did tell you to join him/Psycho/Jester because he can't even describe what he's seeing. Cinematic opens up on a brief exchange; a Matrix Alien burst out grabbing Jester, Prophet shouts to run after him. You can hear on the way this Matrix guy kills 2 KPA soldiers with Jester in tow. No enemies at all just have you running toward where the guy dumps Jester's body. +--------------------+ | Level 2 - RECOVERY | +--------------------+ After finding Jester's body; Prophet decides to stay on mission. At such early point you should still have standard issued SCAR, take the ammo from him and disregard sanctity of the dead for a moment. Level 2 Section 1 - KPA COMM Outpost Prophet intend to hit the outpost right in front, but no dice, it is already being cleared out by aliens; Prophet sent you to rescue hostage further down the road in the town. Alone as always, Crysis is a Lone Wolf game; Psycho says he is "supporting you when in position" but never did... Leve 2 Section 2 - Rescue Hostage She is at the school building. There I say it right out. You have 3 general methods of attacking this. Either go by the road to the town front entrance or drop down to the water to reach a mined outskirt on the side the 3rd is involving a side road and optional objective. Mines are visible circular disks of jumping-waist type hit it with poison darts to safely trip it afar (2 meters at least). Depending on how to tackle it, you might enter the town with school right in front of you. The first class room from the front entrance is empty, 2nd room is a KPA ammo dump with guards there. At this point Prophet radios you the rescue signal is definitely from within school. She is being interrogated as you approach, open the door and triggers cinematics: Psycho decloaks and knock out door and the KPA guy there, the cute CIA spy (for bunch of polygons anyway) gave you more clear picture of what and why KPA was so interested with Dr. Rosenthal's archeological work. Level 2 Section 3 - Clear path by blowing up tanks Those need rocket launchers, 3 hits each to take down. One circles around school the other on the main road. Launchers at the ammo dump. if you did take the Black Op approach this is guaranteed to make the foot soldiers go gaga. Psycho is the one giving you this improptu task; do it. Prophet tells you to rendevous in the hills behind. Level 2 Section 4 - Proceed up river I wish Prophet is a real person so I can give him a piece of my mind. He will keep telling you he is investigating further upriver and follow him on his heel, proceed on the trail alongside river or drop down the river; I suggest the trail approach, better for any method of play here. It ends at the cave. Level 2 Optional 1 - Investigate KPA radio station Recall that at the start road to the town folks out into the road or drop down to the beach, if you chose the road it will folk out again with a foot trail, this is the route of optional objective, further into the trail Prophet radios in that a radio station target of opportunity is up ahead, dispatch or sneak the 5 guards there, get info and ammo, this does little besides reading that the hostage is in the school building and firm coordinates on it. There is a way to sneak in town; despite Prophet's suggestion of rocketing to distract. It is on the right side from the main entrance where you will run into a KPA soldier urinating; this foot trail is not guarded. +-----------------+ | Level 3 - RELIC | +-----------------+ This is a wide open level conveniently separated into 3 sections with chokepoints between them, it begins with Prophet at the side telling you situation is FUBAR with a jammer nearby that blocks JSOC. An alien flyer burst out and grab him; now this is bad, you are the only one in field with a jammer nearby only audio communication is possible. A Major Strickland butt in to assume intel op for you. The first thing is knocking out jammer. Level 3 Section 1 - Disable jammer At this point rocketing it is possible especially from the elevated position you are at, although doing that way would make all of them gaga with 2 of them backtrack the smoke to your position. This jammer is more powerful and it completely knockout your compass if you come near it, so be certain its at the middle of settlement next to the trailer and KPA transport. It is in fact optional but this objective is just along the way. This jammer is vastly more powerful than the one before it. Level 3 Section 2 - Infiltrate KPA Base Strickland tells you to gather intel for them to prepare a major offensive. This base s heavily fortified; for a forward field base it is. Two MG nests each at front and back also 2 watchtowers with snipers. Once you managed to get in guards stand in front or inside the trailer with terminal, at least 2 but I did count 3 at last run. The rickety bridge is the backway while the winding road down the river lead to the front; on my Delta tries the rickety bridge always collapsed before I can get to there but sneaking via that route is very difficult even at Easy so going around to the front is better way; an unguarded shooting range is attached to this base with a small patch of wall using half height panels that in cloak mode you can jump over and into the base. Level 3 Section 3 - Infiltrate research dome This is even more heavily fortified than the last, to start with; still at the forward field base cloak climb onto the watchtower that is not facing the rickety bridge to see a Vietnam-style KPA soldiers patrolling the countryside. Snipe them off one by one; then follow Strickland's suggestion of drive to where you need to go. By the way that is the road to the dome, on my first play I got disoriented and spent hours drive and snipe on the other side of river until I realized wrong way. You achieved this objective simply by getting to the place. Another cinematics ensues; Rosenthal is forced to work while General Kyong holds others at the 'temple' entrance deep in the mine. Arguement between Rosenthal and Kyong erupts on how to proceed, when this discovery suddenly comes alive and laid waste in the dome, Strickland radios you to evac. Quite straight forward objective but quite difficult to complete especially with nano-suit KPA Special Forces in cloak at the end, 4 of them to boot. Kill them and get into VTOL transport to initiate cutscene and end it. +-------------------+ | Level 4 - ASSAULT | +-------------------+ A good map; it contains nearly every possible moves possible in Crysis; except driving tanks which happens after this level. You start off at landing at the rear, Psycho and pilot tell you this point is as safe as possible. Even though it is indeed some distance away. Level 4 Section 1 - Meet Lt. Bradley Just follow the soldier to the overlook to meet, this is a chore-style no brainer. Level 4 Section 2 - Disable the two AAA guns How you do it is up to you; either C4 or rocket the anti air tanks. Although watch it, a Hind Mark II helicopter shows up after the first destruction of AAA unit. There is a C4 on the table beside the AAA at the bridge while grab rocket launcher outside the shack on the inner beach before going to the AAA at the peninsula. Level 4 Section 2 - Last AAA tank in the harbour After dealing with the 2 triple A tanks, Psycho radios in he is at the harbour, just ran into a previously unknown anti-air hiding in the midst of containers. If you did not complete the optional before it Psycho will give you a location of ammo dump that does have better items including C4 and rocket launcher. There are guards in the vicinity including 2 right beside the anti-air you need to destroy. Level 4 Section 3 - Disable jammer This doesn't block your JSOC but does prevent the F-22 Raptors getting lock-on the cruiser. Deal with the guards around appropriately. Strength jump on a bent railing around the helipad to get onto the cruiser. The thing is just a laptop at the bowel of the ship; it is the only open room on the ship so you won't miss it. But in case you might run to the front aimlessly turn left immediately from the stairs connecting helipad to the rest of ship. Turn off jammer via the laptop. Level 4 Section 4 - Paint the target cruiser with binocular Jump off the ship; preferably on the watery side but the hard pier is fine if no one is shooting at you, binocs the ship and left click to have the F-22 getting fix and blow the cruiser to the bottom of the sea. Level 4 Section 5 - Blow the helicopter to smithereens Before the heavy VTOL can land a KPA Hind Mk 2 is guarding, blow it off the sky, straight forward. Mission ends with heavy VTOL puts the tanks down and you meet Strickland in person at the train tunnel. Level 4 Optional 1 - Gather intel from KPA outpost About few hundred meters before the harbour right beside the road there is a small settlement used as makeshift outpost, a laptop within one of the shack reveils that there are two ammo dumps inside two warehouses within the harbour. The one close to the entrance is one with C4 and rocket launcher. +---------------------+ | Level 5 - ONSLAUGHT | +---------------------+ The only tank level, both good and bad it is so big a level with chokepoints separate it to 3 sections (with 3 chokepoints spread out progressively in a triangular layout). Tanks in Crysis is in fact modeled to be weaker than what is in COD 2: Crysis' tanks can be affected by terrain and have no damage control to "regenerate HP" so hop out and play on foot if you are not experienced. On my last try, I managed to use abandoned KPA APC until near the end but certainly needed to hop out from time to time. And rocket launchers are liberally spread here so you won't run out. Level 5 Section 1 - Capture train station This is the first chokepoint separating what's before and after in this level, at least 4 foot soldiers, 1 jeep and 1 abandoned tank with watchtower sniper-nest and rocket launchers hiding at the cliff on the right and positioned as 1st line of defense. There is a foot trail from an outhouse leading to flank the first line on the right. Since APC rapid fires I used it, fire anything moving in that area. Friend-Or-Foe within Crysis will prevent friendly fire in even Delta. Shell the watchtower and suspected hiding fox hole too, see the physics in motion as sniper is plunging to his death if you have not yet figured the game is physics-intensive. The carriages right after the locomotives can be blown too. Level 5 Section 2 - Sabotage the tank factory After train station the next objective is set far away at the end of the map while you just cleared train station. See the optionals for Crysis hand holding you to complete it easier and more colourful way. Helicopters show up here to harass you. Oil barrels strew about there in the factory site (was it armory? ... hmm can't remember) shoot and blow one to chain the rest up. Hint: helicopters can be shot down by tanks, serious trial-error and reticle leading is required and obviously it must be done afar to allow the limited angle of tanks. Level 5 Section 3 - Link up for the final push toward excavation site Some KPA guards along the way but nothing substantial. Moving along but at the end you see earthquake or deliberate KPA sabotage ripped the road apart. Your character radios Strictland that no reinforcement (perhaps soldiers are non-entity here) can get through but you decide to go along. Level 5 Optional 1 - RPG troop ahead Can't even remember right but Strictland yells out that you should deal with those foot soldiers ahead before the rest can push up to the train station. Level 5 Optional 2 - 3 triple A units There is no meaning to complete this and next optional if you have no intention to complete the "colourful" way I mention. Simply put F-22 Raptors armed with precision bombs can't launch air-strike until AAA shield is gone and target coordinate being painted. The first anti-air is behind a tree cropping in the 2nd area with foot soldiers and a tank guarding it. The other two are at the 3rd area each some way behind the double chokepoints separating the two areas. Each have some foot soldiers guarding, I suggest going for the right side since that is where all other actions are and not to mention it is elevated. Level 5 Optional 3 - Paint the target with your binocs This is why I suggest going right to begin with. You are already at this ideal surveillance position that Strickland sent you. Do what you did for blowing the cruiser last level see the Raptors coming and bombing. Level 5 Optional 4 - Get Gauss rifle A powerful weapon that proves its worth in metal later on, but this set of hardware and ammo will be stripped away by Kyong next level. Get and learn to hold it if you like to. +---------------------+ | Level 6 - AWAKENING | +---------------------+ A fun level to go through but it does have some nano-suits, I counted 8 of those. This map is divided into 3 areas: Administrative compound, refinery compound, and the mine. The roads about 100 meters separating those 3 areas are minimally patrolled. With one position being the perfect sniping ground. Admin compound can be circled around and ignored. Level 6 Section 1 - Clear out for landing zone for the VTOLs Strickland radios you the promised reinforcement rest on you clear out a zone to land. Upon reaching it your character have some dialogue about the area (refinery) is crawling, can't help it Strickland says, you dispatch the guards there, including 2 free-roaming nano-suits and two more nano-suits cloaking posted at the rooftops. One behind conveyor belt one on the 2nd highest building there. See general hint to know how to dispatch them easy on Delta. Level 6 Section 2 - Get to the mine entrance After VTOLs land and before you head out, snipe/rocket off any opposition down below at the mine compound; you are at the perfect position to do so in gaming history; elevated position with precision rifle and RL. There are 3 tanks, some jeeps and foot soldiers, some are positioned in a safe position to begin with so expect at least 2 of them on foot got away from your eagle eye. When you are so close to the entrance guards reinforcing the gunned down squad pours out, 2 of them nano-suits, not cloaked. Level 6 Section 3 - Proceed to the site deep in the mountains The rest is quite linear so mapping is useless here. The shaft is opened only on the side for crews not the main door for loading trucks. You will see guards and one of them being nano-suit. Dispatch them, there is one more cloaked nano-suit hiding to ambush you behind last cart there. Dispatch him, clear way to the end, some jumping puzzle obstacle along the way but no combat at all. +----------------------+ | Boss - General Kyong | +----------------------+ Very easy fight; think of it as prolonged nano-suit fight with possible WWE Smackdown. At the end of Level 6 you cloakly observe Kyong and Helena the way you cloaked to spy Rosenthal. But as you do that a nano-suit stalker suddenly Strength himself beside you and knock you out. When you come to you are being held nano-disabled and stripped of weaponry in a COD 4-esque way face to face with Kyong; he forced open the Alien structure and nano-suits in the area all being irradiated; him being too strong to cloak, you magically recharged, others gone. But weapons do lying around to use, shoot him or Smackdown stuff at him until he is dead. +----------------+ | Level 7 - CORE | +----------------+ This might be a map you like or not; but certainly stands out. At the time Kyong falls the entire cave is collapsing, a VTOL arrives in time to evac Helena Rosenthal but just few seconds short for you. Determining that you need to get out in a hurry you chose to go through that alien structure for some hatch or doorway on the other side. You will lose radio contact soon after entering; for all the fake loopings and unaccustomed Descent disorientation this is fairly linear level. I say Descent because you will soon lose gravity and navigate like in Descent except no mapping. The aliens in their unarmoured form look like jellies except they propell fast and strike hard, only in full nano armour mode and full health you can survive a hit. But physically they are frail, a grab and throw enough to kill one. There are also instances where you have to shoot some glowing orange power generators to drop a force field to proceed. This level is a visual treat and providing a story transition, from this point on, the story is KPA bailed out leaving US with some KPA hardware to clean the mess. When you get to a large cylindrical room with hordes coming out, lying in wait, a door is timed for a while after and gone thru it to end this level. +-------------------------+ | Level 8 - PARADISE LOST | +-------------------------+ Gravity is restored when you exit the ice cannon; as you exit a bright bolt comes out too freezing the land in the immediate area. Starting here the game became more and more linear COD-like so I played only once. Not in anyway bad but COD itself is better with lighter requirement. Level 8 Section 1 - Find the missing squad Radio and full JSOC is restored here so Strickland tells you to join a stranded squad nearby, there are alien foot soldiers all over but sneaking by is preferred unless you have Gauss to go one-shot-wonder on them which I believe I didn't have. When you manage to get to them they are all flash frozen. Level 8 Section 2 - Defend Prophet You did not know a squad of alien is nearby to ambush you. Prophet managed to done even better than you to survive and adapt an alien MOAC minigun-like weapon. However that exposes him and with damaged suit he can't evac by himself alone. Stood your ground with him, a counter on incoming shows up. He will offer you that gun but it is not good; like a minigun with infinite but overheats. Also alien foot soldiers explodes short while after death. Prophet won't die with heavy wound but with his failing suit he could get flash freeze if he exert too much without heating for recharge. Level 8 Section 3 - Escort Prophet out of ice sphere The linear nature is very visible here, and the safe house positions are designed to place in a linear way that you have to lead Prophet to use them every one of them. Do not stray to false loops along the way. The level ends when you cross the bridge out of ice sphere. +------------------+ | Level 9 - EXODUS | +------------------+ When you are out of the sphere. You happen to meet up a platoon of US marines holed up in the inn right outside. Level 9 Section 1 - Meet up with Lt. Keegan Not much, just walk up to him on your left. Level 9 Section 2 - Hold the line against aliens Messy fight, just do hold the line even though after a while the platoon realizes this is not possible with puny SCARs and decides to evac down the hill. Level 9 Section 3 - Ride down the hill Prophet will instruct you to get on the same Humvee and be impromptu gunner, if what you have played through so far has yet to convince you this is a COD-me-too campaign I have no idea what will. Savour the rush, that is what COD/half of Crysis is about. Level 9 Section 4 - Rescue Helena Rosenthal Her VTOL was shot down. She's the remaining scientist that has some notion of what are we dealing with so rescue her is priority. You need to hold the air-borne aliens off while Prophet Strength forces the jammed door open. A KPA tripple A is being abandoned nearby make use of it but hop out when too damaged or that you even managed to get it intact throughout the ordeal. Level 9 Section 5 - Retreat to evac position A mini-boss alien exosuit quad-pod burst out just as when Helena is evacuated, Strickland radios you to retreat and leave the marines buying you time to evac. Appears that your romp through alien structure records important data that has yet to extracted. You retreat to the position and slag/sneak alien foot soldiers in between. Those nameless marines do held that exosuit monster off since it is not after you. Stood and fight at the evac position, when exosuit pushes to this point Strickland tells you to lift off while he will stay to buy you time. Mission ends with the exosuit crushing Strickland. +----------------------+ | Level 10 - ASCENSION | +----------------------+ Today's weather: shitstorm... while the pilot PAs out this he is killed by an ice shard. You rush and become this VTOL's crack pilot. The control is simple: WASD-space + mouse (button 1 for minigun and 2 for rocket, guided so you need to lock on first) Level 10 Section 1 - Get to USS Constitution This is the only primary objective here. Fight off the alien air-bornes alongside, the only part to watch out is when you pass the bridge that you and Prophet went through, 2 tornadoes also forms here when you fly through; scrape the left side of the valley if you need to, the tornadoes are much bigger than they appears and must be avoided at all cost. Some optional evac objectives pops out and when you reach the beach Psycho starts yapping from Constitution. When he is done the mission ends and lands for you. Level 10 Optional - Evac others I recall missing at least one of them, 3 evacs total, do it if you want to spice up things a bit or have no idea where to fly, you provide air support another VTOL do the actual landing. +----------------------+ | Level 11 - RECKONING | +----------------------+ The marines aboard your VTOL appreciate your crack flight that got them to safety. The hatch opens up with Psycho and Helena tows a dead alien air-borne onto Constitution's deck, it sucks power and Psycho quickly subdue it. The first half of this ending mission is in fact setting up story for the climatic ending. It has you traverse key locations. But explosive event that begun with Admiral Morrison shooting off a nuke on the island but only realize that they eat nuclear energy for breakfast. Aliens now gain enough strength to attack offshore enmasse. One of first more dangerous event is have you shutting off the reactor on a flooded deck. Follow the instructions. Radiation only comes when you enter the reactor chamber. You will also see some alien foot soldiers syphooning nuclear power there but Helena figures out how to knock them down just by having you in the proximity. They died before you have to melee them. The ship's engineer tells you 3 jammed control rods in front of you must be pushed manually. Go Strength mode and push them in. One at a time max 2 and run out to control room to recoup from radiation damage. After done that fight your way back up and go to bridge, some cinematics involving mortally wounded Morrison and gun the alien that killed Morrison down. He wants you to go to flight deck to help out. But you have to detour to get the TAC Launcher. +---------------------------+ | Mini-boss - Alien Exosuit | +---------------------------+ Very easy just lob enough albeit tiresome large amount of weapon fire and it would die, it had no fatal weapon but a Freeze Ray that you must wiggle out by A-D or you die, a bug here to watch out the bridge building is hollow. When it dies Psycho and Helena swing around to pick you up from the doomed ship. But it is yet to be over. +----------------------------+ | Final boss - Alien Warship | +----------------------------+ This hovering monstrousity rose beside the doomed carrier and have shields that Helena can't get close due to unshielded cannon can gun out anyone close. Gause those, 2 on its "shoulder" and 2 more on "waist". After destroy the guns and Helena got close enough to drop its shield, TAC the "arms" off, this is the only instance of TAC Launcher in use in single-player plus one more at the very end. The hit effect is a bit underwhelming but who cares. The aliens aboard gotten real mad and hover onto the flight deck to release elite foot soldiers, here is a physics bug in my favour where it gotten entangled and exploded. What should be happened without the bug is that elite squad will be reinforced if you dealt directly with them so blow the hatch that they come from with Gauss (hatch has glowing blue lines so you can't miss it) TAC the blown hatch to kill the warship. Due to the bug I killed ship effortlessly. After that, run madly to evac from the sinking tangled mass toward the bow of the ship, Psycho piloted the VTOL there, final cinematic ensues, you decided to bring the fight to the island instead of linking up with US Pacific reinforcement. Now you know how to fight them, leaving a cliffhanger ending there. Likely for a Crysis 2 game in the future. Warhead is just parallel story line from Psycho's POV. +-------+ | HINTS | +-------+ 1. Stay crouch, a system similar to Commandos is in play here, this cuts visibility and accuracy of shots of your foes. 2. CryENGINE gave dense foliage its own object, use it; it is as good as safe houses. 3. Houses are destructable, the buildings are mostly shanty type even more easily destroyed; I did make the mistake of throwing a KPA off watchtower hoping the vehicle shack right behind will hold the body out of sight it didn't, he crashed through and essentially raised alarm. 4. Open-ended: kill only when needed, sneak by is fine. 5. Nano-suits are strong, defeat them: as strong as they come, they are as every bit vulnerable to poison darts as ordinary foot soldiers, use it to knock their lights out, then have your way with them using either silenced SCAR OR FY71. Same general strategy for cloaked mode or otherwise. 6. Cloaked nano-suits: before applying above, rouse them up using a laud weapon on some collapsible physical object. Stay cloaked in a foliage or just lay low ASAP, let them zero-in to your general area, only through being closer does cloaking leaves visible trail. And Spy phones or near proximity you will hear constant static like a TV without reception. 7. Similar to above but visible trail applies to you as well, so in cloak is in no way safe to get close to your foe. 8. They will investigate unexpected sounds, watch out for it. 9. Deal with the KPA helicopters first if they show up, 2 rocket hits. 10. Kamakaze run the vehicles, they are as if on a handbrake so you do need to time very close to the target. +----------+ | Vehicles | +----------+ 1. KPA Patrol Boats, 1 gunning position, 1 driver, 6 transport positions (only 1 at most and seldomly being used to transport) 1 rocket hit. 2. KPA Patrol Jeeps, 1 gunner, 1 driver, unused 3 other seatings. 1 rocket. 3. Unarmed local pickups, and no other types, this is only good for quick transport. 1 rocket. 4. KPA Troopcarrier Trucks (hooded/unhooded), same as jeeps but obviously bigger. 5. KPA APC/tank/anti-air: you will get the chance to use them once. APC is the best all-around treaded vehicle that rapid fires. Tanks need 3, APC 2 hits, anti-air 1 hit. 6. KPA Helicopter: fictional Hind Mk II, familiar Soviet Hind body but no bubble canopies that tips me off this is fictional. Not yours to fly in single-player, kill them when seeing them. 2 rockets 7. US VTOL: fictional air transport for a squad plus wounded six at maximum, VTOL is in fact describing generally Vertical Takeoff Or Landing; else known as Vector Thrust jets starting with British Harrier follow up with US F-22 Raptor, currently those are real and no more others in the real world. See, you learnt something here. 8. US F-22 Raptor: true VTOL today, you don't get to fly them. 9. US Humvee: equivelent to KPA patrol jeeps, civilian name is the Hammer. 10. US Tank: the one here is unnamed, you play one in Onslaught though I did quickly hop out for a KPA APC. 11. Alien Sentinels, fly overhead and pesky like the KPA helicopter, whip 2 Gauss at it. +-----------------+ | ...Urgh... bugs | +-----------------+ This is unpatched Special 3-Disc Edition Crysis playing here, and none of them is game-ending serious; half of which is physics error. Not reproducable for most of them. - Spinning barrel, in way like a toy top. While realistically it should be just a jerk in one loop around the rim. - Corrupt skyline texture, that makes the whole thing feel like playing on a Holodeck while USS Enterprise is on the verge of being blown by a Romulan Warbird. - Entangled flying foes, happened to me twice. Once with KPA Hind II on Harbour the other is alien warship on USS Constitution. Instant death to those foes. - Physical frail human body for you, either slip or dead foe bounce off wall close-quarter to hit you, not sure it is a bug or partially design error, instant death. - Missing mission objective, the final meet up with Prophet after blowing the tanks are not showing up in RECOVERY, but the game does indeed proceed so the display is not triggered but on my last run knowing what to do I still successfully ended the mission. HAVE FUN, I'M NOT MUCH OF FPS FAN SO DON'T LOOK FOR ME ONLINE. I don't like going online to be dropped in amongst a bunch of seasoned FPS players that ruins experience for everyone. If you do have questions in SP, welcome to give me questions at firstname.lastname@example.com.


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Police: Car involved in head-on crash in Lebanon that injured 4 leaves the scene
LEBANON, Maine (AP) — Police are looking for the second vehicle involved in a weekend crash in Lebanon that injured a woman and three children.
Recuse officials who arrived at the scene of the crash on Saturday night found a Jeep SUV with severe front end damage. Investigators say the driver told them she was involved in a head-on crash and the other vehicle immediately drove away from the scene.
The Jeep's driver, a 31-year-old Farmington woman, was taken to the hospital with injuries not considered life threatening. Three children in the car were treated at the scene for minor injuries.
Police are looking for the other vehicle involved.


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LARKSPUR, CA - nail'd is the off-road racing game where speed, risk and adrenaline combine with insane track design to deliver the ultimate thrill ride. Only one thing is missing from this picture. Throw your horns brothers and sisters, because that thing is METAL.
Illustrious names from the contemporary Metal scene have come together to compose a soundtrack designed to melt faces and fuel the madness needed to succeed in a game where fearlessness and aggression are virtues.
nail'd's original soundtrack features songs written and performed by Raymond Herrera and Christian Olde Wolbers (Fear Factory, Arkaea), Pat Lachman (Damageplan), Wayne Static (Static X), Jamey Jasta (Hatebreed), Stephen Carpenter (Deftones), Jed Simon (Strapping Young Lad), and John Boecklin (DevilDriver).
"nail'd's very existence is defined by the act of giving a giant middle finger to the laws of physics and boring realism," said Deep Silver's Jon Schutts, while practicing power chords on a guitar made of human souls. "When you've got a game like nail'd where you take every edge of your seat moment you've ever experienced and cranked it up to eleven, you need a killer soundtrack. We got the best musicians out there to help define the sound of nail'd and they literally blew us away."
In addition to the original songs, nail'd also features licensed music from Slipknot, Queens of the Stone Age, Backyard Babies, Rise Against, American Sixgun, Aggressive Chill and Slaves on Dope.
Developed by Techland, nail'd will be released for the PlayStation 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft and Windows PC in the fourth quarter of 2010.
Get more information about the game on the official website or join the nail'd community:
Website: https://naild.deepsilver.com
Twitter: https://twitter.com/naildgame
Facebook: https://www.facebook.com/naildgame
About Deep Silver
Since 2003, Deep Silver has developed and distributed interactive games for all leading videogame platforms. In all, the company has published more than 80 games. Deep Silver products are designed to equally appeal to a wide audience, from kids to adults. For more information please visit www.deepsilver.com.
About Techland
Techland is a leading Polish developer, publisher and distributor of PC and console games since 1997. Its proprietary Chrome Engine 4 technology is among the world's most advanced game engines, with Xbox 360, PC and PS3 compatibility and full DX10.1 support. With a staff of over 150 specialists in two development offices in Wroclaw and Warsaw, Techland is committed to delivering top-quality titles for worldwide markets. Currently the company is working on several high-profile titles for PC and consoles.


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Martin makes first trip to Washington
STAMFORD -- Mayor David Martin is making his Washington, D.C., debut this week.
Stamford's new mayor, a Democrat who took office Dec. 1, traveled by train to the nation's capital Tuesday afternoon to attend the United States Conference of Mayors and meet with officials from several federal agencies. Martin said he will use the trip to connect with other municipal leaders and establish relationships with key federal officials.
"It's an opportunity to meet other mayors from Connecticut and other mayors across the country that have similar cities so I can learn best practices from them," Martin said Tuesday. "Secondly, and just as importantly, I plan to use this trip as an opportunity to meet with federal officials in an effort to bring federal dollars back to the city of Stamford."
The three-day U.S. Conference of Mayors, which concludes Friday, will bring together 280 mayors from across the country to discuss the economy, jobs, innovation and transportation. Martin is one of 10 Connecticut mayors and first selectmen scheduled to attend the conference. The delegation includes five other representatives from Fairfield County, including the leaders of Bridgeport, Fairfield, Stratford, Shelton and Trumbull.
Bridgeport Mayor Bill Finch has attended the conference for many years and will serve as co-chair for the Energy Independence and Climate Protection Taskforce. Finch said the event allows mayors to discuss policy in a non-political environment.
"We look at pragmatic solutions and try to get some of the more extreme actors in Washington to put down the rhetoric for a while and listen to the mayors," Finch said. "Because we don't really go by party affiliation."
As an example, the Bridgeport mayor pointed to the 2007 U.S. Conference of Mayor's Climate Protection Agreement, which has been signed by 1,200 mayors across the country. The agreement outlined the mayors' pledge to reduce carbon dioxide emissions and urged the federal government to take action against global warming.
"We had 1,200 mayors -- Republicans and Democrats -- who said this is a great idea," Finch said.
The Washington conference can also serve as group therapy for mayors, Finch said.
"So many times you're dealing with the difficulties of the job and people who never seem to be satisfied," he said. "Then you get around mayors and it charges you up and you come away stronger for the next battle."
Fairfield First Selectman Michael Tetreau, a Democrat who took office in 2011, arrived in Washington, D.C., Monday night to attend his second mayor's conference. He said he is interested in hearing how towns and cities across the state have implemented school safety and gun violence prevention efforts widely discussed at last year's conference, which was held weeks after the shooting at Sandy Hook Elementary School in Newtown.
"I really thought on the federal level we would make more progress in gun violence and gun control than we did this past year," Tetreau said. "I'm very interested in hearing what steps have been taken by other mayors."
Trumbull First Selectman Tim Herbst, a Republican, is attending the conference for the third time. He said his attendance last year gave him several ideas for how to use solar power to reduce electrical costs for municipal buildings and Trumbull residents.
"There were a lot of seminars with respect to renewable energy and utilizing different energy techniques within our municipalities," Herbst said. "I think that's so important when you're trying to hold down operational costs in your budget and help the taxpayers."
Herbst said he is disappointed that he will not be accompanied to this year's conference by two former Republican mayors: Michael Pavia of Stamford and Richard Moccia of Norwalk. Pavia did not run for re-election after one term in office and Moccia was unseated in November by Democrat Harry Rilling.
"I'm going to miss not being there with Mayor Pavia and Mayor Moccia," Herbst said. "It won't be the same, but it will still be a good time."
Last year, Pavia signed on to the bipartisan coalition Mayors Against Illegal Guns after meeting with former New York Mayor Michael Bloomberg and U.S. Sen. Dianne Feinstein, D-Calif. -- both fierce gun control advocates -- at the U.S. Conference of Mayors.
Pavia sat on the conference's Energy and International Affairs committees, assignments Stamford's new mayor said he is hoping to switch this week. Martin said he has instead requested seats on the Jobs, Education and the Workforce and Transportation and Communications committees.
In between conference sessions, Martin said he plans to visit the Martin Luther King Jr. memorial and meet with officials from the federal emergency management, transportation, environmental protection and housing departments. The mayor said he is hoping to secure federal funding to offset several Stamford projects, including an upcoming expensive and federally-mandated storm water study.
"I am going to be fighting for additional federal dollars and this is the first step -- forming these relationships," Martin said. "Hopefully they will give us the green light on certain grants, but this is a process."
Finch said meeting with officials face-to-face is critical to securing federal money. Bridgeport secured an $11 million transportation and infrastructure grant in 2010 thanks in part to the city's in-person lobbying during the U.S. Conference of Mayors, he said.
"We were able to talk directly to the Secretary of Transportation," Finch said. "He had lots of competitive applications, but Bridgeport and New Haven were sitting right there."
Two Fairfield County leaders not traveling to Washington this week are Danbury Mayor Mark Boughton and Greenwich First Selectman Peter Tesei, both Republicans. Tesei did not return a call for comment, while Boughton said he has not attended the U.S. Conference of Mayors once during his 13-year tenure in office.
"It just never falls at the right time and a lot of the stuff you can get online in terms of the seminars and so forth," Boughton said. "It is a good networking opportunity. But I have plenty to do in Danbury to keep me busy. When I balance what the needs of the community are versus going to these things -- you have to make choices about what to attend."
Martin's office estimated the trip will cost Stamford taxpayers $1,300 in total for his train ticket, hotel room and conference registration fee. Martin said he is travelling alone to the event.
"I couldn't justify the expense to bring additional staff," Martin said. "Maybe in the future, but not right now."
Finch, Tetreau and Herbst did not know how much the trip would cost their municipalities. Herbst said he plans to shoulder part of the bill from his trip personally.
firstname.lastname@example.com; 203-964-2263; http://twitter.com/kcarliniking


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Smith, 8-4, had pitched 104.1 innings in 14 games as the top starter for the Lipscomb Bisons this past season. He was named first team All-Atlantic Sun Conference and finished fourth in the nation in strikeouts with 124.
The Cincinnati Reds drafted him in the 21st round, the 637th player selected in the Major League Baseball First Year Player Draft.
The Reds had monitored his work closely in Billings, especially his innings pitched total. In 12 games with Billings in the rookie Pioneer League Smith had pitched 21 innings in 12 games. He had posted a 2.14 earned run average and had struck out 28 batters.
"I definitely wasn't expecting it," Smith said. "They were limiting my innings because I threw so much in the spring at school. I figured I would stay in Billings.
"One day during a rainout I was called into the manager's office. He told me I was moving up."
Smith made his debut for the Dayton Dragons in the Midwest League Friday night. He threw 2.1 innings and gave up two hits in a 2-1 loss to the Lansing Lugnuts. He also walked two and struck out three.
"I felt good," Smith said. "It had been about five days since I had thrown so my arm was pretty fresh."
Smith, who was a fifth-year senior for the Bisons, has viewed the minors as a classroom. He spends eight or nine hours a day at the ball park working on various aspects of his game.
In addition to DeShields, he worked with pitching coach Bob Forsch at Billings. With Dayton he is playing for manager Todd Benzinger and pitching coach Tony Fossas. All are major league veterans.
"I'm just trying to learn something new every day," Smith said. "They are all great guys and they all know the game really well. I go out and pitch my game and do what is comfortable for me.
"They are going to let me do what I have been doing this year. Then maybe in spring training they will make a couple of adjustments."
Primarily a starter for the Bisons throughout his college career, Smith admits the move to the bullpen has been a challenge.
"I have to get ready earlier," Smith said. "And there is the unknown of when you are going to be pitch. You have to be ready all the time. When you go into a game you usually go in big situations.
"As a starter you create your own situations. I've gotten used to it pretty quick. I really haven't had a choice."
Smith has apparently caught the attention of the Reds organization.
"The coaches have told me I have been throwing the ball well and they like what they have seen," Smith said. "They definitely like that I can locate breaking balls in any count and fast balls in any count.
"I have confidence in the way I am going to pitch and they definitely like that about me. To make this move has been a confidence booster for me. And the Reds have confidence in me even though I wasn't a top five round or top 10 round draft pick."
Smith thinks that staying an extra year with the Bisons was also a plus.
"I think having that extra year of college and kind of being the leader of the team gave me some experience that I needed," Smith said. "It definitely helped me to mature."
He found out quickly that he enjoys earning a paycheck for playing the game. He doesn't have to attend classes, but he admits there is a different kind of grind to being a minor league player.
"Sometimes it has a summer ball feeling with long days, playing in front of good crowds and kids asking for autographs," Smith said. "But when it comes to pay day it doesn't get any better than this to get paid to play baseball."
Smith isn't certain what the Red have planned for him in the offseason.
"I may not go anywhere this year because I threw so much at school," Smith said. "I may go to the instructional league next year. I will do whatever they tell me to do. I'm not sure how it is going to be this winter."
Written by Mark McGee, Senior Publisher/Director of Media Relations.