text:
Fits dash without any modifications
Quality chrome plated knobs exactly match the original
4 × 45 watts RMS output allows up to 180 watts of audio power
AM or FM band selected with push buttons like the original
Roll over dial looks and works like original
8 presets (4 AM, 4 FM). Digitally tuned receiver with analog display
Digitally tuned AM/FM stereo front end provides stable, high quality reception
Analog controls look and feel like the original radio
All controls easily accessible. Volume, Bass, Treble, Balance, Fader and Tuning from original-looking controls
RCA jacks provided for MP3, CD player or satellite radio
Red stereo indicator - dial face lights blue
7/16"shafts on controls for mounting (same size and thread as original shafts)
European channel spacing optional
1970½-77 Firebird AM/FM Stereo Radio
All prices are in USD © 2018 Vintage Car Radio. Sitemap
Copyright © 2017 Vintage Car Radio. All rights reserved.


text:
RocketMan necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 402 diseños de 56 diseñadores freelance.
Maryland Plastic Surgery
We are considering a new logo for our company. We are the first medical spa in Maryland, combined with a cosmetic surgery center. We are leaders in the field of cosmetic laser procedures and minimally invasive cosmetic surgery.
Men & women seeking cosmetic enhancements through surgery or the use of lasers, injectables, etc.
Logo should be able to be used in both print (business cards, letter head, brochures) and on the web. Logo should look good in both color and in gray scale.
Logo should contain the following:
Maryland Plastic Surgery -or- Maryland Plastic Surgery Center
Medical Spa
Cosmetic Surgery Center (if "Center" above not used)
Example 1:
Maryland Plastic Surgery
Medical Spa & Cosmetic Surgery Center
Example 2:
Maryland Plastic Surgery Center
Maryland's First Medical Spa
If the Logo contains the "Plastic Surgery Center" or "Medical Spa" elements, then the words don't need to be repeated under the Logo (this would be preferred).
The logo should convey elegance, beauty, etc.
If you need some guidance regarding colors that I have a preference for, please send me a private message. I didn't mention any specific colors in this brief because I didn't want to influence your design...I'd love to see what each person comes up with -- I've been surprised with wonderful ideas that were not my first preference in the past!
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.

subset: commoncrawl


text:
For me it's Final Fantasy X2. They took the interesting and well made world of FFX and injected it with x-factor, Britain's got talent, hello kitty, soft porn bullshit! In one game they turned a franchise that told epic stories into an endless camped up romp around shit town, and FFXII was no different. I hear the newest Final Fantasy goes back to it's roots, but I can't say I really care, X2 really ruined that series for me.
Views: 165
Wow, you actually played Final Fantasy X-2? Sorry to hear lmao, I completely avoided that game. I felt as if Final Fantasy X was complete enough to not require a sequel and I act as if X-2 doesn't exist (one of only 2 FF's that I never purchased, FFXI being the other one). Not to mention I heard horror stories about the gameplay and such. The worst game I've ever played has got to be either Fighter Maker for PS1 or Dragonball GT: Final Bout, also for PS1. Both of those games are just... terrible.
Also, Final Fantasy XIII isn't that great a game either (IMO). The game's got breathtaking visuals and a great score if you love piano music, but the battle system leaves much to be desired (it's overly simplistic, normal battles take forever, and boss battles even longer - boss battles are also a huge pain). The last great Final Fantasy for me was 10; 12 was alright, but kinda meh.
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text:
So-called alternative funds offer just what they advertise: non-correlated assets in a convenient '40 Act wrapper. For those that still lack understanding, or are wary of the "all-in" alternative product, the fund route can help ease the transition to something (anything) that might reduce volatility without completely negating return.
With the help of Morningstar, SmartMoney compiled a list of the top 25 performing products in the space, based on 5-year performance. Many that made the list will be immediately recognizable to AdvisorOne readers for their regular contributions and the boost they've given this rapidly evolving sector.
5) Vanguard Wellesley Income Investor (VWINX)
Gee, Vanguard made the list; we're so surprised. Vanguard doesn't make the "best funds you've never heard of" lists. No, it just makes the "best funds" lists. The Pennsylvania powerhouse and brainchild of the legendary John Bogle recently defended exchange-traded funds, but all is well in mutual fund land. Vanguard comes in at No. 22 on the list.
4) MFS Lifetime Retirement Income (MLLAX)
We're immediately drawn to any fund product with lifetime retirement income in the title, and one from the company to claim development of the very first mutual fund makes in doubly so. Bob Pozen, the company's chairman emiterus, is taking up the flag for the retirement income cause.
As a kenote speaker at AdvisorOne's Retirement Income Symposium last October, Pozen listed four ways that retirees can convert savings into an income stream: systematic withdrawals, a managed distribution fund, partial annuitization at age 65 or annuitization at age 80. With longevity risk on the rise, why do fewer than 10% of pension recipients choose lifetime annuity income? He speculated that people want more flexibility to leave their money to their kids or keep it for a healthcare emergency.
MFS is listed as No. 16 by SmartMoney.
3) James Balanced: Golden Rainbow (GLRBX)
The firm knows alpha—literally; it resides in Alpha, Ohio. Something named the Golden Rainbow has to be good, and James doesn't disappoint. With assets of $1.3 billion, its top holding is U.S. Treasury notes. And like FPA Crescent's Romick, the fund routinely makes the overlooked/undiscovered manager lists.
According to the firm, which is led by Barry James, the James Balanced: Golden Rainbow Fund seeks to provide total return through a combination of growth and income and preservation of capital in declining markets. It comes in at No. 9 on SmartMoney's list.
2) Merk Hard Currency (MERKX)
Axel Merk's currency firm may be 15th with SmartMoney readers (API Efficient Frontier Income fund took the top spot), but his Hard Currency Fund is well … No. 2 with us. The fund has $563 million in assets and holds mainly Swedish government debt and the SPDR Gold Trust ETF (SPY).
Always the independent thinker, Merk recently told AdvisorOne that investors need to throw out the risk-free component of their portfolio, as there is no such thing as a "safe" asset anymore.
"Government and central banks have gotten involved to the point where correlation with traditional asset classes is breaking down," Merk said. "Investors have huge exposure to the U.S. dollar and are therefore susceptible to U.S. dollar risk. We are applying our currency expertise in an innovative way, providing investors with the opportunity to manage the currency risk of their U.S. equity investments, regardless of the direction of the U.S. dollar."
1) FPA Crescent (FPACX)
Manager Steve Romick routinely makes those "funds you've overlooked" lists, and here he is again at No. 4 on SmartMoney's compilation. He's got $7.5 billion in assets and a go-anywhere attitude that ruffles investors' feather.
"Romick holds quarterly conference calls for investors, much like a public-company CEO discussing quarterly profits," SmartMoney notes in its piece. "Romick often has a lot of explaining to do, since he has the leeway to stuff his fund with whatever he thinks will work. He then sticks with the picks: The fund's turnover is 20%, nowhere near the 55% average for alternative funds."
We noticed something similar way back in a November 2007 spotlight of Romick and the fund.
Top 10 lists from AdvisorOne:


text: Keith Besserud, AIA, is the director of BlackBox, a research-oriented computational design resource within the Chicago office of Skidmore Owings & Merrill (SOM). With design partner, Ross Wimer, Keith set up the BlackBox studio in 2007 to lead the development and integration of advanced computational concepts within the multi-disciplinary design processes of the office. This includes reviewing computational tools used in architecture and how they apply in urban design.


text:
We're celebrating our 4th birthday! More than 16 million users worldwide learn up to 12 different languages on busuu.com and we want to celebrate our big day with all of you!
So we've prepared two special surprises! Until 23 May 2012, you can:
- try out our Premium Membership for free
- get a 10% discount on our Premium Membership when you upgrade!
4 years of online language learning on busuu.com have added up to many experiences and we're very happy to have come so far in such a short time. Only in the last year, we:
- made our popular mobile app also available for Android. In total, the mobile apps have already been downloaded over 8 million times
- were selected the best mobile vocabulary trainer by "Stiftung Warentest", a renowned German foundation on product testing.
- won the category 'Best Education, Recruitment, Media StartUp' at The Europas, the annual European Tech Startup Awards.
- developed new writing exercises based on daily updated pictures from National Geographic and new review exercises for our tests.
- launched the busuu.com level test, so you can determine with which of our courses you should begin your studies.
- included new language courses for Polish, Turkish, Arabic, Japanese and Chinese, so that you can now learn up to 12 languages on busuu.com!
- created new specialised courses: Business Spanish and Business English!
And much more! Try out our Premium functions for yourself for free until 23 May 2012 to test all the new features we have added to the Premium experience!
As a Premium Member, you will be able to:
- get a busuu.com certificate
- access grammar units
- listen to key phrases and dialogues
- access all of our mobile app content
- and much, much more!
Have a look at the full list of Premium functions. But be quick, because the 10% discount will end on 23 May 2012.
Thanks for being part of the global busuu.com community; we look forward to celebrating many more birthdays and other special occasions with you!
Join us singing Happy Birthday in Busuu:
What's your favourite Happy Birthday Song?


text:
Shaul Levi
Chief Scientist
AVG Technologies
As Chief Scientist for AVG Technologies, Shaul is responsible for driving Innovation at AVG by researching future technologies as well as products. His role also includes identifying new opportunities and direction for the core assets of AVG. He joined AVG after successfully founding and leading three start-ups.
Before joining AVG in 2011, Shaul lead Sightix Technologies and was awarded by Web2.0 2008 Confrance as the innovation choice. He was the founder and CTO of Gilian Technologies, a leading application security provider and drove the technology research and prototype development of an advanced Video-on-Demand project.
Shaul is a regular lecturer on Internet protocols and JAVA programming at the Tel Aviv University College. He graduated cum laude from the Technion Institute of technology in Israel.


text:
Hi guys, I'm Megin, almost 18, from southern England.
I'm new to bentoing, so a lot of this is really new to me, but I'm already looking forward to meeting you guys and trying out a few recipes that I've seen already!~ I've also ordered a super cute Hanako bento box, can't wait for it to arrive.
Any tips to share for a newbie? ;D


text:
Hello All!
I would like to announce that www.jdrace.com got an update this afternoon. I hope that the main site will offer better navigation as well as correct one major downfall. This was the inability to send people a direct link to any of our pages. Now you are able to directly copy a link to any of our main webpages. For example if you wanted to send anyone to our 10 bolt 8.2 Chevy ID page, you would have to send them to the main page and tell them how to get there. Now the address in the address bar correctly shows http://www.jdrace.com/diff_id/10b82chevy.htm and you may send them directly to it.
Also we had updated the forum a while back with this new clean theme. I have yet to update the avatars, but plan to do so real soon, as well as post a new set of forum rules.
Our main page has a link to our new upcoming webstore. It is able to be viewed, and you may even register for it now and get signed up for the newsletter to be notified when we launch. You will not be able to make purchases until we fully launch, and I post on the main page, and here.
Thanks for your continued support,
Allan Mitschke
JD Race Version 4
Announcments Please check daily for new posts. Thank you. Also if you are new here please read all of our guidelines. Happy Posting!! This is for admin posting only. Thank you.
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Here is a sample list of canteen items available to adults in custody. Please note, this list does not include items like MP3 players, guitars, art supplies, TV's, shoes, or women's products. These are available on other lists. Canteen lists are subject to change based on time of year, product availability, and price changes. Adults in custody are encouraged to write the canteen with any additional items they desire. Most of the popular sales items have come from such suggestions.
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Every summer people fire up their grills and invite friends and family over for an old fashioned bar be que.
In Southern California, the pemphigus and pemphigoid community head to IPPF BOD member Sonia Tramel's house for more than just good burgers potato salad — they go to hear local experts and interact with other patients and caregivers.
This year over 30 people came to hear Dr. Sergei Grando (IPPF MAB member) from the University of California-Irvine offer his advice on living with P/P and answer questions on diagnosis, medications, and treatments. Also on hand were key members of the IPPF leadership: Dr. David Sirois (IPPF BOD President), Lee Heins (IPPF BOD), Greg Wright (IPPF BOD), Molly Stuart (IPPF CEO), and Janet Segall (IPPF Founder).


text:
Melanie runs into Chad at the pub. They chat and Abby wanders in just in time to see Chad hold Mel's hand. She takes off and Mel races after her.
Your Tongue Down My Boyfriend's Throat.
Brady and John brainstorm a business venture, Mel is torn between friendship and love, and Kate and Sami discover new faces for Countess W.
Brady and Madison run into her hotel room after a work out. Soon they're making out and head off to shower together. After, Madison tries to check in with work but when Brady grabs her from behind, she ditches work by saying 'something came up' and they slowly undress each other.
Chad stops by Intensity to drop off homework for Gabi. He mentions a pulled muscle and Gabi coyly asks him to take his shirt off. She grabs the Countess W sport lotion and is soon giving him a massage. Kate and Sami arrive and while they discuss work they notice both Gabi and Chad are fully enjoying the massage. Kate has a brief word with Quinn about business and Sami gets an idea. When Quinn leaves to grab a coffee Sami says they're looking at the next face of Countess W. Kate agrees that Gabi is a natural beauty and takes it a step further by wanting Chad to be part of it as a sizzling young couple. Under the guise of it being a favor they approach Gabi and Chad with the idea of doing private testing of Countess W products. Chad hesitates but Kate says she'll consider it a personal favor and that it has nothing to do with the DiMera's. He relents and soon the unknowingly new models are getting full make-overs done under the direction of Sami. Kate admits that Sami might be right by getting Chad and Gabi together for the test shots. She can feel the heat. Melanie wanders in and smiles to herself while watching as sexy photos are taken of Gabi with her hand on Chad's chest. Later Kate pulls Chad aside to ask him to stop by the mansion to talk to his dad. She tells him that Stefano loves and misses him. Then Chad takes a moment alone with Mel to assure her he cares about her and wonders what's standing in their way.
At the townhouse Marlena and John talk about how they've jumped into real life without a chance to enjoy his freedom or each other they way they should. They laugh and John kisses her after admitting she's his happiness. They chat about Brady and John working together and how that is a success. Later, while John is alone, Brady shows up to get to work. They wonder what their first venture should be before the subject of Madison comes up. Brady says he thinks he can go the long haul with her. He sings her praises to his dad and confesses that secrets and lies have always killed his relationships but he's happy that won't happen with her. It's soon back to business as they brainstorm ideas for BB. John declares fashion is the new Basic Black and they shake on sticking to what they know.
In the square Mel catches up with Abby. She denies that there's anything going on between her and Chad but Abby angrily demands that she stop lying. She saw them holding hands and blasts her for kissing him while he was her boyfriend. Mel calls Abby her best friend and Abby retorts that she should have thought of that when she jammed her tongue down her boyfriend's throat. Mel wants Abby to trust her again and although Abby appreciates her trying to make amends but she's betrayed her, there's no going back. Abby leaves and Quinn sits with down with Melanie while she shares details about Abby and Chad. Melanie admits that she wants both them but doesn't know how to make that happen. Quinn suggests things sometimes either work out or they don't and heads back to Intensity. Nearby Madison talks to Brady about an internship with MadWorld. Abigail overhears and when Brady leaves she comes over to tell Madison she wants the job. They sit down as Abby shares her credentials. Marlena happens by and soon betrayals by friends are brought up. Madison talks about Sami working for Kate prompting Marlena to declare she can't see anything good from Kate and Sami being together. Madison heads off to take a phone call and tells the mystery caller she needs help deciding what to do about Titan. While alone, Abby confesses to Marlena that even if she didn't think Chad and Mel were still seeing each other she doesn't know if she could be friends with either of them again. Madison comes back, says good bye to Abby and chats Marlena up about Brady. Marlena sees that Madison really does care about him.
Salem Spoilers For The Next Days of our Lives:
Rafe tells Carrie, "We're a team, if you're not in, I'm not in, that's it."
Nicole makes a secret call regarding personal files on EJ.
Marlena asks Will and EJ, "What's going on here?"
Read "Days of our Lives" Day Ahead Recaps on Soaps.com by checking for the latest update in the character bios in the DOOL Castlist. Use one of the character names from the above spoilers!
Please abide by the Guidelines when posting and Contact a moderator if one is required to handle comment issues. Feel Free to check out DOOL's late breaking news, Comings and Goings, and DOOL Spoilers!! Screen shots may not be used without express permission from Soaps.com.
We invite you to join us on Twitter @soapoperafan, and Facebook. Come tweet and Facebook with us about "Days of our Lives," all the other soap operas, "Dirty Soap," "Glee," "Grey's Anatomy," and "Vampire Diaries," and "Venice The Series."
- Crystal Stone


text:
The International Programme On The State Of The Ocean made this announcement last June, and I only learned about it today because one person Dugg it.
Mass Extinction Event of Ocean Species Soon To Be Inevitable
The oceans are at high risk of entering a phase of extinction of marine species unprecedented in human history, a panel of international marine experts warns in a report released today [pdf].
A deadly trio of factors - warming, acidification and lack of oxygen - is creating the conditions associated with every previous major extinction of species in Earth's history, the panel warned.
The combined effects of these stressors are causing degeneration in the ocean that is "far faster than anyone has predicted," the scientists report.
The urgent warnings emerged from the first-ever interdisciplinary international workshop held April 11-13 to consider the cumulative impact of all stressors affecting the ocean.
"The findings are shocking," said Dr. Alex Rogers, scientific director of the International Programme on the State of the Ocean which convened the workshop. "As we considered the cumulative effect of what humankind does to the ocean, the implications became far worse than we had individually realized."
"This is a very serious situation demanding unequivocal action at every level," warned Rogers, who specializes in the ecology, biodiversity and evolution of deep-sea ecosystems, with emphasis on cold-water corals, seamounts, hydrothermal vents, and seeps.
Views: 200
I'm sadly nearly resigned to eating only wild jelly fish or farmed swimming vertebrates in the future. I quit eating sushi, my favourite flesh, a couple of years ago, when I found out about the status of Tuna. The Atlantic cod fisheries were shut down in 1993, yet they've never bounced back. The oceans have been broken for many years, and the deep ocean acid cline is rising year by year, getting nearer and to shore, til our oceans are reminiscent of the acid soup it was in geological history.
People tend to talk about environmental catastrophes in the 'future', but many of the catastrophes have already happened, we've been on a downhill slide for some time and no amount of technological prowess is going to fix it. What we need is less human consumption, of everything.
I thought mass extinction of the oceans all-ready happened.
Doesn't it seem like marine life would end up starving to death because of the amount of plastic they eat? The Plastic Killing Fields.
Here's a list of the top 10 most endangered seawater fish species.
"There are plenty of other fish in the sea," goes the old cliché. But are there? According to the International Union for Conservation of Nature's (IUCN) Red List of endangered species, 1,414 species of fish, or 5 percent of the world's known species, are at risk for extinction. While habitat loss and pollution are significant factors in the decline of these species, the greatest threat by far is overfishing.
So what if one of these endangered fish ends up on your hook? The best policy is to release them back into the water, but not before making a few observations. When did you encounter the fish? In what location? How many fish did you see and what size were they? Were they adult or juvenile? What activity did you observe (swimming, feeding)? You should provide this information, along with any photographs you might have taken, to local wildlife officials.
While it's difficult to determine which fish are the most endangered, the following list represents 10 endangered fish commonly harvested for food. The 10 most endangered are described here.
Thanks for the link Chris G. Looking at that now.
This is further evidence of living out of balance with nature has its consequences and there will come a day we will know that is true ... by that time, we will have gone over the tipping point, if not already. Just think of the systems out of balance!
Ecological systems being polluted, including water, soil, air, and all living things.
Religious systems that continue to think in terms of hierarchies and control instead of action with.
Political systems that create a wide spread between weak and strong with no recourse.
Economic systems designed to increase the spread of poor and rich, of have-nots and haves.
This is to me the single greatest challenge of the scientific and atheist community. We are the rational ones, supposedly, we should be seeing the constant losses suffered by the entire ecosystem, for the simple pleasure and longevity and dominance of humans. If human reason is unable to see this, then the religious of the world certainly have no hope.
...the loss of Arctic summer sea ice forecast over the next four decades − if not before − was expected to have abrupt knock-on effects in northern mid-latitudes, including Beijing, Tokyo, London, Moscow, Berlin and New York.
The Arctic was expected to stop being a carbon dioxide sink and become a source of greenhouse gases if seawater temperatures rose by 4-5C.
..."Valuing the Ocean" [is] a major new study by an international team of scientists and economists that attempts to measure the ocean's monetary value and to tally the costs and savings associated with human decisions affecting ocean health.
What Is the Monetary Value of a Healthy Ocean?
The study estimates that if human impacts on the ocean continue unabated, declines in ocean health and services will cost the global economy $428 billion per year by 2050, and $1.979 trillion per year by 2100.
...the study is unique in stressing the interactions between and among multiple threats, which include acidification, low-oxygen "dead zones," overfishing, pollution, sea-level rise, and warming.
...the Stockholm Environment Institute --...-- states "The ocean is the victim of a massive market failure. The true worth of its ecosystems, services, and functions is persistently ignored by policy makers and largely excluded from wider economic and development strategies… This collaborative book presents an unequivocal argument in favor of placing the ocean at the centre of plans to build a sustainable future, while for the first time calculating the actual monetary value of the critical ocean services that we stand to lose." [emphasis mine]
So much for the conservative argument that we can't afford to protect the environment because that's bad for the economy.
Researchers at Oregon State University have definitively linked an increase in ocean acidification to the collapse of oyster seed production at a commercial oyster hatchery in Oregon, where larval growth had declined to a level considered by the owners to be "non-economically viable."
Bluefin tuna are in serious trouble. While the US and Mexico are taking steps to curtail their catches this year, Japan consumes 90%.
Feds Consider Ban On Bluefin Tuna Fishing As Population Dips 95 Per...
... it is estimated that as few as 40,000 adult Pacific bluefin tuna remain in the wild, around four percent of the fish's historic average.
With catches dropping dramatically recently and up to 90 percent of those caught qualifying as juveniles, this initial step by the federal government could result in the fish being added to the list of imperiled species that must be released immediately if caught.
Last week Mexico banned commercial and recreational fishing for bluefin tuna for the rest of the year after the countries' catch reached the international 5,000-metric-ton limit for bluefin tuna.
The Atlantic and southern bluefin tuna — the other two types of bluefin — are already endangered. Until a recent assessment the Pacific bluefin was listed as "least concern."
... last week the global authority on tuna fish, the Inter American Tropical Tuna Commission (IATTC), decided to delay discussions on fishing quotas until October after Japan, Korea, Mexico, and the U.S. could not agree on conservation measures.
"Management measures in the Eastern Pacific and Western and Central Pacific are totally insufficient to preserve the Pacific Bluefin tuna stock,"...
Pacific bluefin regularly sell for thousands of dollars and can go for much more. A 500-pound bluefin recently sold in Toyko for about $70,000. Prices have reached $1.76 million for a single fish. Around 90 percent of the Pacific bluefin catch is consumed in Japan. [emphasis mine]
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text:
FilmArray Delivers Test Results in An Hour
Katie Clark is originally from Colorado and currently lives in Utah with her husband and son. She writes primarily for Smart Phone Health Care, but contributes to several Health Care Scene blogs, including EMR Thoughts, EMR and EHR, and EMR and HIPAA. She enjoys learning about Health IT and mHealth, and finding ways to improve her own health along the way.
Maybe it's because I live in Utah, so it's easier for me to recognize the technology being created here, but it seems as if lately, I've been noticing a lot of medical devices created here. Last night I was reading KSL.com about a device that was recently designed that can apparently detect certain diseases — and, most impressively, in under an hour.
Waiting for lab results can be excruciating. Although I have access to the patient portal for Intermountain Healthcare, and can see results as soon as they are done (which is, most of the time, much faster than waiting for the doctor to call), it still takes longer than I would like. FilmArray is a test that can detect around 20 diseases in less than an hour.
The diseases that can be detected can be viral or bacterial, and are related to upper respiratory infections. This could be pretty helpful, especially when you or your child goes to the doctor, and they can't really tell what's wrong just by looking at them or listening to their lungs. It can help to get treatment started quicker, and hopefully shorten the length of the symptoms.
FilmArray also eliminates the need for someone to spend a ton of time in the lab working the results, as it takes less than about five minutes of a tech's time. It's a machine that is easy to learn how to use, so staff can be trained fairly easily, without much disruption in the regular schedule.
This graphic from the FilmArray website shows how easily it works, from start to finish:
The device has been available since 2011, though I don't get the impression that it's very mainstream yet. I think this could be a great thing for doctor's offices and hospitals to invest it, because of it's quickly produced results, and the ease of use involved. Even with an initial investment, it seems as if the time saved will pay it off in the end.


text:
San Francisco, CAUSA
March 3, 2008
No introduction yet
Help support your Meetup
The San Francisco Bay Area is host to many of the best and most unique beer producers in the country. Some are considered mirco-breweries, only producing enough fermented beverage for their customers, while others produce for an international audience.
Beer Socials is dedicated to a wide variety of beer tasting activities including;
* Brewery touring and beverage sampling
* Beer Socials
* Private tastings
* Beer festivals
* And much more
Each month, Beer Social participants will have the opportunity to join beer activities designed specifically to taste beer, ale or other unique fermented beverages. Event host/organizers are welcome.
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|Forum Rules
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|October 24, 2012, 10:49 PM
Senior Member
Join Date: June 3, 2012
Location: Union City CA (a.k.a. Poople's Republik of CA)
Posts: 451
What I love & hate about hunting
(it's not what you think so keep reading)
First what I love about hunting: Opening day-i mean any opening day, be it small game or big game (heck i get excited about opening day of fishing season). Maybe it's anticipating of not hunting all year or being back in woods. Maybe it's sites, sounds and smells of woods. I can't really explain it but for all you hunters out there; you know what I am talking about! I try to explain it to my non-hunting friends (yes it's true-I have some non-hunting friends) and they look at me like I have lost my mind.
Now what I hate about hunting: Last day of the season, (I really dislike talking about this part) it's kind of depressing actually. Knowing that once you walk out of the woods, that's it. Normally I seem to pause more to take it all in, one more time. It seems the older I get - appreciate more the time I spend in the woods.
That's my thoughts - let's hear yours
|October 25, 2012, 12:35 AM
Senior Member
Join Date: October 7, 2007
Location: Fort Worth, Texas
Posts: 151
There's no reason you can't be in the woods out of season. Take up something like hiking, photography or preseason scouting.
A couple of DT 158 GDs will do it!
|October 25, 2012, 12:44 AM
Senior Member
Join Date: October 7, 2007
Location: Fort Worth, Texas
Posts: 151
Likes: Challenge of the hunt, cooking and eating.
Dislikes: From the kill through cleaning.
A couple of DT 158 GDs will do it!
|October 25, 2012, 04:27 AM
Senior Member
Join Date: November 13, 2006
Posts: 5,987
But,about any time,anywhere,you can close your eyes and float back to your happy place.Get good at remembering that rooster pheasant flush,or the thump in the rod after a hook set.
Another useful skill,planning the next trip.Maps,boots,sharpening the knife...
And then there is re-telling the stories among the friends.
You might even have some pix or a trophy...
Don't leave without filling the magazines of your imagination.
Its like enjoying the ripe tomatoes,but can some for winter.
And think about that hot shower.
|October 25, 2012, 08:47 AM
Senior Member
Join Date: February 26, 2012
Posts: 173
Some people say that they like going into the woods for a period of time to "rough it", -- I've always thought of it as going into the woods to "smooth it!"
|October 25, 2012, 09:06 AM
Senior Member
Join Date: December 11, 2009
Location: Northern California
Posts: 1,766
What I love: Being there. Does not matter if I'm doing a backpack trip for elk in Colorado or sleeping in the back of my truck deer hunting in California, I love being there. Does not matter if I hunting in a boat in blind on some exclusive duck club or racing to get to a spot on the refuge, I just love being there. Having a good friend or one of my sons with me just makes it better too.
What I hate: There just isn't anything I can honestly say I hate. I did not like all the meat bee's while skinning my son's buck this year but we dealt with them and got the job done
|October 25, 2012, 10:00 AM
Senior Member
Join Date: November 23, 2009
Location: Western SC
Posts: 208
Things I love about hunting. All the work getting ready for the season, the time spent with family and friends.
I love sitting in the stand for the magic moments at daybreak and sunset.
Watching all the work you put in payoff when you see a deer in the foodplot or on the ground after a shot is taken.
I love the excitement of seeing the first deer of the season .
I love to hear beagels jump a rabbit and run it with everything they have.
I love to hear the turkeys talk to each other.
I love the sound of backstraps hitting a hot grill.
Things I don't like about hunting.
Mosquitoes, they are particularly bad this season.
Wasp nests in deer stands and the preseason ritual of clearing them out. A close relative of this is yellow jacket nest while clearing trails although not as frequent as the wasp nests.
Briers:the area we hunt was clear cut a few years ago and you have to fight them every year clearing trails and shooting lanes and finding deer after the shot.
Idiots hunting on the lot next to us blowing grunt calls for 2-3 hours without stopping.
|October 25, 2012, 10:10 AM
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Join Date: September 21, 2010
Location: az
Posts: 1,259
"When there's lead in the air, there's hope in the heart"- Hunter's Proverb
"Feed me, or feed me to something. I just want to be part of the food chain." -Al Bundy
|October 25, 2012, 10:44 AM
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Join Date: January 8, 2001
Location: Forestburg, Montague Cnty, TX
Posts: 11,924
Personally, I just like exploring. You can really get out and about out of season, see where the animals are living and what they are doing and not worry about distubing them and ruining the hunt.
Sometime back while exploring and clearing some brush, I found and open spring box that was several feet deep that was a real hazard (now surrounded by posts) that I would have hated to have fallen into while tracking or stalking in low light. Heck, I almost missed it in broad daylight. It's good to learn the terrain.
"If you look through your scope and see your shoe, aim higher." -- said to me by my 11 year old daughter before going out for hogs 8/13/2011
My Hunting Videos https://www.youtube.com/user/HornHillRange
|October 25, 2012, 11:03 AM
Senior Member
Join Date: June 16, 2008
Location: Wyoming
Posts: 11,020
What I Like:
Having the only Snow Men in Elk Camp
The Rides:
What I hate:
Grandkds growing up.
Kraig Stuart
CPT USAR Ret
USAMU Sniper School Oct '78
Distinguished Rifle Badge 1071
|October 25, 2012, 11:13 AM
Join Date: May 15, 2010
Posts: 39
Opening weekend is my least favorite and I typically skip it. It's always crowded and there's a sense of mania as everyone tries to cover everywhere before someone else does.
I love going 2-3 weeks later and on non-holiday weekends when the hunting grounds are empty. Sure, the games a little wilder by that point but I enjoy a challenge.
|October 25, 2012, 11:18 AM
Senior Member
Join Date: May 12, 2011
Location: New Mexico
Posts: 1,315
You need to meet some experienced woods loafers. Maybe take a lesson or two. 95% of the woods experience is "being there".
|October 25, 2012, 11:48 AM
Senior Member
Join Date: January 2, 2012
Location: Minnesota
Posts: 3,603
Things I like while hunting: Peace and quietness of the woods. Fresh smell of Autumn damp morning air. Slowing my pace down as to allow me time to observe what catches my attention. Its all entertaining no matter what. When I stop to taste a bit of coffee out of my thermos. For some unknown reason. It always smells and taste's a little bit better back in the woods.
Things I dislike while hunting: Other than the occasional trip I may encounter over a root or stick hidden from site covered by grass. For me there is no really down side to hunting. Whether I harvest an animal or not. "It's all good."
Looking out the window here. First snow of the Season is seen coming down as I write. Gee's I got to go get my hunting stuff together_
Last edited by Sure Shot Mc Gee; October 25, 2012 at 12:02 PM.
|October 25, 2012, 11:59 AM
Join Date: May 15, 2010
Posts: 39
It's different when you're with a group. Some of the stillness is gone.
|October 25, 2012, 01:08 PM
Senior Member
Join Date: July 18, 2010
Location: Independence Missouri
Posts: 4,345
What I like is the test, physical, mental, equipment, and wildlife...
What I hate is the thought in the back of my mind...will my ticker hold tite for one more year.
Thanks for coming!
|October 25, 2012, 01:29 PM
Senior Member
Join Date: June 21, 2010
Location: Central Georgia
Posts: 1,828
I had serious, I mean serious, reservations about hunting after coming back from the big Sandbox. Skipped dove season entirely that year, which was a big deal to Pops, bcause He normally hosts a big opening weekend shoot at the farm, and evrybody, I mean everybody comes. The mayor, the Sheriff, all four of the school principles, everybody. And I couldn't bring myself to go to that.
Well deer season rolled around and I didn't even bother to buy tags. Three of my faternity brothers asked if we were still planning on going on our yearly hunting trip to my cabin, about an hour or so from where we're in school at, and, not wanting to disappoint them like I did Pops, I reluctantly agreed to go, but only to play guide.
So we went, and the first night we got there, we made a big fire, grilled steaks, and stayed up late into the night. My buddy badgered me into sitting in the stand with him the next morning, and I trudged out to the stand with him, hungover and cold, nursing a large thermos of coffee. W settled in and waited. And waited. Around 11 o'clock, we packed in and headed back to the cabin. As we were walking back, I realized I was content. I wasn't on edge, I wasn't evaluating terrain, I didn't feel naked without a gun, I was content and relaxed. That is what I love about hunting. The ability to totally immerse yourself into somthing for a few hours, and let the world slip away.
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"The answer to any caliber debate is going to be .38 Super, 10mm, .357 Sig or .41 Magnum!"
|October 26, 2012, 08:53 PM
Senior Member
Join Date: October 17, 2010
Posts: 962
Thank You soldier
Your service keeps us all free to turkey hunt. Thank you for that. Now go buy a licence and hunt something.
|October 26, 2012, 11:22 PM
Senior Member
Join Date: September 30, 2012
Location: tennessee
Posts: 119
I had the pleasure of a wyoming hunt last year this time (my first out west hunt). Our camp was 8 miles from the ranchers house, 4 gates and 3 lock and chains. The ranch is 300,000 acres and has everything from mountains to high prairie. Never in my wildest imagination did i expect the raw beauty that i encountered. The comaraderie in camp and the solitude of the hunt. That is what i love! Hated: 30 hours straight thru by myself (love that mountain dew and extra strength 5 hr energy).
|October 27, 2012, 12:29 PM
Senior Member
Join Date: October 10, 2012
Location: Connecticut
Posts: 336
I love the rush i get right before i squeeze the trigger, and the peace and quiet you only find in the woods. There's not much i hate about anything hunting related with one small furry exception..I HATE LOUD SQUIRRELS
|October 27, 2012, 09:50 PM
Senior Member
Join Date: December 17, 2007
Location: SOUTHEAST, OHIO
Posts: 5,970
What I love:
1) the peace and serenity of watching the woods come alive on an early crisp morning.
2) watching things in real life such as deer(bucks and does)/turkeys fighting for dominance in their herds/flocks or a buck making a scrape/rub or a doe tending a scrape rather then just seeing these things on TV.
3) the cat-n-mouse game of trying to out smart a dominant buck I've scouted for the season.
4) the successful feeling of grunting or rattling in a buck or calling in a big tom.
What I hate:
1) trespasser's
2) finding trash(namely beer cans) scattered in my hunting area...since I hunt mostly my own land, this is the reason for #1.
3) walking up to a downed animal I've shot and it's not dead.
|October 29, 2012, 01:00 AM
Senior Member
Join Date: August 13, 2011
Location: Seattle area
Posts: 661
Love... hunting Wyoming,& Washington for all of the reasons stated above, scenery, smell of the outdoors, crisp with the first snow.
Hate... the end of season and having to come home.
Oh Yeah... Love the hot shower !!!
|October 29, 2012, 01:29 AM
Senior Member
Join Date: June 21, 2010
Location: Central Georgia
Posts: 1,828
You know, there is something to be said about the post hunt shower.
NRA Life Member
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"The answer to any caliber debate is going to be .38 Super, 10mm, .357 Sig or .41 Magnum!"
|October 29, 2012, 05:38 PM
Senior Member
Join Date: May 29, 2008
Location: now living in alabama
Posts: 2,433
I agree with the meat bee thing (yellow jackets) and lets not forget the mosquitoes! Other than that, its pretty much all down hill. Even when its uphill.
No such thing as a stupid question. What is stupid is not asking it.
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Selected readings on US charter schools
A volunteer group of retired Los Altos residents is collaborating on a comprehensive study of the Bullis Charter School and Los Altos School District conflict.
The PrimeTime Project is delving into the finer points of the charter school and its relationship with the district in an effort to "lower the heat" with regard to the contentious relationship between the two parties.
The pilot program – which uses the expertise of retired Los Altos professionals to study divisive community issues – sprang to life in 2010 after receiving support from the Los Altos Community Foundation (LACF) and has since published a report reviewing the costs of city-operated versus district-operated libraries in Los Altos.
PrimeTime founder Karen Duncan told the Town Crier that the goal of the study isn't necessarily to solve long-standing issues between the district and the charter school. Instead, she noted that the group aims to complete a fact-based analysis without bias and emotion that educates the community "so that we're not arguing about things that can be known."
"If people just understood how little basis there was to some of the things they're so upset about, it might help them to calm down and turn their attention elsewhere," Duncan said about the philosophy behind her project.
The goal, she added, is to calm the community.
"The process is to educate them as to the facts," she said.
Examining the big picture
Duncan said her group – which comprises a handful of volunteer analysts with backgrounds in law and finance – will cover several facets of the issue in the study, such as the history and rationale behind Bullis Charter School and laws governing charter schools in the state.
Duncan added that public resources and other funding for charter schools, as well as enrollment procedures for students and disadvantaged groups, will also be studied at length.
"So we are looking at the big picture of what's the funding and what's the legislation, but we're also looking at what (the district and charter school) are actually doing," said Duncan of the study, which will include interviews with administrators and board members, as well as some parents, from Bullis Charter School and the school district.
"My biggest job is truly to be open to everybody. It's really a tightrope, because you don't know what people are sensitive about," she said.
Duncan noted that all volunteers participating in the study first undergo "Joe Friday" training – named after the famed "Dragnet" television show, known for its "Just the facts, ma'am" detective. The training, she said, will include education on what she calls "The Dozen Deadly Deceivers" – which, among other things, include use of misleading statements and applying a mismatched set of facts to certain situations.
"Because we're all trained in truth-telling, if an analyst comes back with a biased report, we're going to know it – we're going to spot it," she said. "Everything has to be verified."
One item the group won't be examining closer, however, is the ongoing facilities dispute between the district and the charter school. Duncan called the issue "very complex, with a lot of opinions and a lot of water under the bridge.
"Why would we weigh in on this?" she asked. "We're unpaid volunteers on a part-time basis and we're going to go make judgments where you have law firms with whom millions of dollars have been spent weighing in on these opinions? We really have nothing to add to that at this time."
Duncan noted that charter school and district administrators have been "very cooperative, in terms of interviews and information" to date, adding that she hopes to publish the study sometime in the spring.
"I can say that I have met a large number of educated, well-meaning people who really care about the children," Duncan said. "I'm very optimistic that we're going to help – our little piece of it is going to make a positive contribution."
For more information, visit losaltoscf.org/primetime.
Source: Los Altos Town Crier – by Diego Abeloos
View more articles on California charter schools


text:
Could Harper Fill PawSox Power Void?
It's no secret that the 2009 Pawtucket Red Sox were not exactly an offensive juggernaut.
After scoring 753 runs the year before, the '09 PawSox managed to cross the plate a mere 486 times – the fewest runs scored in the International League.
Despite playing half of their games in the home run friendly confines of McCoy Stadium, the PawSox HR total dropped from 176 in 2008 to just 87 in 2009.
It didn't exactly attract big headlines on Monday, but the Red Sox signed a slugger to a minor league contract who could help fill the power void in the middle of the Pawtucket lineup this summer.
His name is Brett Harper and the 28-year-old first baseman/DH spent last year in the Pacific Coast League where he batted .292/.333/.508 with 19 HR between Las Vegas and Albuquerque.
Harper was originally drafted by the Mets and had his best season in 2005 when he belted 36 HR between Single-A St. Lucie and Double-A Binghamton. Following that season, he was rated the 14th-best prospect in the Mets organization.
In 9 pro seasons, the son of former major league catcher Brian Harper has solid stats, batting .298/.354/.498.
Pacific Coast League sluggers don't always put up comparable numbers in the International League — does the name Paul McAnulty ring a bell? (happy to see that Paul signed with the Angels recently . . . great guy who just didn't hit up to his normal standards with Pawtucket).
We'll see if Harper can put some sock in the PawSox in 2010.


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Topic: Need help with a core mechanic (Read 5096 times)
Posts: 16
Need help with a core mechanic
October 06, 2006, 05:26:22 PM »
I have two ideas for the core mechanic for a fairly traditional swashbuckling rpg of high adventure, and I cannot decide between the two.� Please give me some advice and input.
Option 1 � Only Six Sided dice.
Each character has scores in nine Traits (measured in "levels"), further divided into skills (measured in "ranks").� In addition, characters have five Effort dice and a single Mojo die.� Using Effort dice represent the character's focus and energy on a task.� The Mojo die is a bonus die used in certain situations.�
When a character takes an action that has a chance of failure, he makes a skill check: the player rolls a number of dice equal to his corresponding skill rank.� In addition to these dice, he may roll up to an equal� number of Effort dice. Players may want to roll fewer Effort dice to save them for a later purpose.� In this way, the player decides where his character is focusing his effort by spending more or fewer Effort dice on the action.� (Effort dice "refresh" later so they can be used again).
Each die is individually compared to the character�s corresponding Trait level.� The roll's result (called the "success count") is the total number of dice that are equal to or less than the Trait.�
In addition, if the character rolls at least one 1, he triggers his Mojo.� This means he may roll his Mojo die as a bonus die and add its value (from 1 to 6) to the success count.
Example: Foster wants to pick a lock.� The GM tells him that this requires a Thievery skill check and that the lock has a difficulty of 5. Foster has a DEXTERITY of 3, and a Thievery of 3d. He makes a roll with his 3 skill dice and 3 Effort dice and gets a� 1, 1, 3, 4, 5, and 6. So far, his success count is 3.� Since he rolled at least one 1, he rolls his Mojo die and gets a 4. His final success count is 7.� Since the lock has a difficulty of 5, he was successful and opened the lock.
Option 2 � dice used are d4s up to d12s
Each character has scores in nine Traits (measured in "trait ranks"), further divided into skills (measured in "skill ranks").� In addition, characters have five Effort dice.� These Effort dice are in a variety of sizes from d4 up to d12.� Using Effort dice represent the character's focus and energy on a task.
When a character takes an action that has a chance of failure, he makes a skill check: the player rolls a number of d6s equal to his corresponding trait rank plus a number of Effort dice up to his skill rank. In other words the maximum total number of dice rolled is equal to the corresponding trait rank + skill rank.� Players may want to roll fewer Effort dice to save them for a later purpose.� Trait dice are always d6s while skill dice are Effort dice and therefore may be d4s up to d12s.� In this way, the player decides where his character is focusing his effort by spending more or fewer Effort dice on the action. (Effort dice "refresh" later so they can be used again).
The roll's result is the single highest die rolled, BUT dice "explode" if they roll their highest value.� This means they are re-rolled, adding their new result to the previous.� Dice continue to explode until they do not roll their highest value. (Similar to Deadlands and Savage Worlds).
Example: Foster wants to pick a lock.� The GM tells him that this requires a Thievery skill check and that the lock has a difficulty of 5. Foster has a DEXTERITY of 3d, and a Thievery of 3d. He makes a roll with his 3 trait dice (all d6s) and 3 Effort dice ( a mix of types) and gets a� 1, 1, 3, 4, 5, and 6. Assuming the 6 was rolled on a d6 and the 4 was on a d4, he re-rolls both of these dice and gets a 2 (on the d4) and a 5 (on the d6). The d6 rolled an 11 (6 + 5).� This was the highest and is therefore the result of the roll.� Since the lock has a difficulty of 5, he was successful and opened the lock.
In both systems, Effort dice need to be kept separate from other dice, so need to be a different color.� I think option 1 is hard to explain and it is a little confusing because you want to roll low initially, but you want to roll high with your Mojo die.� An advantage to option 1 is that you only need d6s and the Mojo die gives some interesting options with additional rules (like critical successes, etc.) A problem with option 2 is that every player needs his or her own set of "gaming" dice (they cannot share because Effort dice are tracked as "spent" or "refreshed"). What do you think?
Chad Davidson
Posts: 31
Re: Need help with a core mechanic
Reply #1 on:
October 06, 2006, 10:51:50 PM »
On the whole, I think that the D6 mechanic works better. I think it's less confusing, but like a lot of people will say, pick the system that works best for the feel of your game.
Eero Tuovinen
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Posts: 2591
Re: Need help with a core mechanic
Reply #2 on:
October 07, 2006, 02:42:46 AM »
The first one is definitely the simpler and more streamlined of the two, so perhaps you should reconsider your perspective alltogether. If it's difficulty is the only reason to avoid it, then there's little reason to pick the second mechanic.
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Re: Need help with a core mechanic
Reply #3 on:
October 07, 2006, 05:07:23 AM »
Quote from: Xibalba on October 06, 2006, 05:26:22 PM
I think option 1 is hard to explain and it is a little confusing because you want to roll low initially, but you want to roll high with your Mojo die.
So reverse it: Say that low traits are better, and any die which rolls the trait or above is a success. Any six rolled invokes a Mojo die, which adds as before. The statistics remain exactly identical.
Then you have to figure out whether you want to correlate high skill numbers (lots of dice) with low/good trait numbers (high rate of success per die), which would involve some thought during character generation ("Okay, you've got a 2 Dexterity, so your lockpicking base is 6-2 = 4d").
Alternately, you could correlate high skill bases with high/bad trait numbers. Compare Bumblin' Bob, with 6 Dexterity (terrible!) and 6d Acrobatics, vs. Fancy Dan, with 1 Dexterity (spectacular!) and 1d Acrobatics. Both Bob and Dan will average one success (though Dan will be 100% assured of his, and Bob has much more of a random spread, and will bumble far more often) but Bob is vastly more likely to get his Mojo die, and so will have more spectacular accidents.
Anyway, just something to think about.
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Posts: 16
Re: Need help with a core mechanic
Reply #4 on:
October 07, 2006, 07:06:08 AM »
CommonDialog and Eero
Thanks for the input. I prefered option 1 as well, but was worried about its difficulty. Hearing that it seems more streamlined makes more more confident it will work.
Great idea about reversing the mechanic. I will play around with it like you suggest, but I am worried about the other difficulty that you discovered, i.e. that low trait levels are good (they set the "target number" or each individual die, and you are trying to roll equal to or over this number), while high skill ranks are good (they set the number of dice to roll). This seems similar to Riddle of Steel (but in reverse, in Riddle of Steel, the skills set the target number).
What do you think? Is the core mechanic improved by making this switch to option #1?
Chad Davidson
Posts: 3702
Re: Need help with a core mechanic
Reply #5 on:
October 07, 2006, 10:18:25 AM »
I honestly thought it was fine the first way. I don't have a problem parsing that low rolls (for successes) are good on one type of die, but high rolls (for bonus) are good on another. But you were worried about it, so I offered an alternative.
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Posts: 150
Re: Need help with a core mechanic
Reply #6 on:
October 07, 2006, 11:59:09 AM »
Hello Xibalba,
Without knowing what kind of game you are making, its difficult to just arbitrarily pick the best dice system. The randomness may be desirable or not depending upon the reality you want. Games that focus heavily on dice seem to lessen the roleplaying experience. When an expert thief plans out how to open the lock and has the right tools, its possible to fail with the dice because of bad rolls. Conversely, a completely unskilled person could pick a lock out of sheer luck with the dice. Try to work out the chances of success in different situations involving various tasks. Its important to know if the dice system you choose supports the realism and fantasy you set.
The first option reminds me of the Legends system in which you roll a number of dice and count successes. The difficulty of a task indicates how many successes you have. A wild die creates amazing successes or failures. I like that system and your's is similar. I agree with TonyLB that low rolls mixed with high rolls is confusing. D6 are great because they are easy to handle, read, count and total.
The second option is difficult, but I like the use of different types of dice. Exploding dice adds another random element that puts more emphasis on chance instead of roleplaying. The industry makes the dice, so why not use them? Requiring players to have a certain number of dice in different types will slow the game if those are unavailable.
What kind of game are you developing that requires either one of these systems?
Callan S.
Posts: 3588
Re: Need help with a core mechanic
Reply #7 on:
October 07, 2006, 01:00:33 PM »
When a character takes an action that has a chance of failure
Will it go where you want, if it's triggered on chance of failure? By that I mean, what if no one can really think of anything notable that will happen on a failure - then nothing will happen and there was no point in rolling.
Alternatively the GM may have thought of some interesting failure before the question of a roll came up, and initiates a roll so as to have a good chance at getting the interesting thing he wants. There wasn't really a chance of failure, the GM just had an idea he was excited about, so he demands a roll happen.
I think the latter actually has some good qualities, the only issue being that the power balance is entirely lopsided - the GM can get a shot at what he wants at whim (costs him nothing to demand a roll), while the player has to juggle dice and get lucky for what he wants. I'm getting ahead of myself with this suggestion: but should you want to balance this out, its easily done by having the GM have to spend some points of his own before he can ask.
Philosopher Gamer
Posts: 16
Re: Need help with a core mechanic
Reply #8 on:
October 07, 2006, 06:29:15 PM »
The game, tenatively called, Heirs to the Lost World, is set in 1665 in an alternate history America where Cortez and the conquistadors were defeated by Aztecs wielding magic. Characters are pirates, Aztec jaguar knights, voodoo piests, American Indian shaman, escaped slaves, etc.� You can check out more info at
(along with my Power 19). I wanted a dice mechanic that involved a dice pool that represented the character's Effort.� Characters do not refresh all his or her Effort dice each turn so that they "get tired" in a scene (their Effort dice generally do not refresh as fast as they are used).� This adds tactical options in combat without having to resort to having lots of modifiers.� Effort dice are also spent to move, on Initiative, in damage rolls, on defense, etc.
I have been using option #1 for playtesting, but was worried that it was too difficut to explain.� From the input I am hearing, it seems like it is better than option #2.
Callan S.
I'm not sure I completely understand.� When I said "an action that has a chance of failure" I was talking about things like firing a musket at a pirate or climbing a smooth wall.� The core mechanic would provide a way to determine if the character succeeds or fails in the action. I do like the idea of requiring the GM to "spend" something, but I don't think it should be required for the core mechanic for my game (as I said, it is a fairly traditional RPG so far).� My experience with GMs spending something is limited to drama dice in 7th Sea, but I really liked it and am trying to figure out a way I could add it to my game as an occasionally occuring element.
Chad Davidson
Callan S.
Posts: 3588
Re: Need help with a core mechanic
Reply #9 on:
October 07, 2006, 08:37:57 PM »
I mean the smooth wall/musket things as well. Say you fall off a few feet up the wall...well, you dust yourself off and try again. Say you miss with the musket. Well, you reload and try again. Nothing significant has happened, because although there was a chance of failure,
failure is not interesting
However, what if the GM thinks up the interesting result that the smooth wall fall will mean you fall into a nearby crocodile pit? Well, this is an interesting idea, but as it stands the GM just looks like a big bully. All he has to do is demand a roll (costs him nothing) while the player has to juggle dice and get lucky. It's a disproportionate balance of power. Which spoils the croc pit idea, which really is a genuinely fun idea.
* Although if you insist on a roll because thats genuinely how the dream of the game world would work, that's a different focus from the one I was anticipating. Tell me if I'm way off or not.
Philosopher Gamer
Posts: 16
Re: Need help with a core mechanic
Reply #10 on:
October 08, 2006, 11:23:51 AM »
Callan S.
I think I understand you now. It seems you are bringing up issues of Balance of Power, Credibility, and Authority. I'm not really worried about this. The game is fairly traditional with the GM having most of the Authority. He creates the adventures, runs all the NPCs, etc. I was really just worried about the dice mechanic.
As I mentioned earlier, I am toying with a way the GM would have to spend something in some situations, or where the (non-GM) players get a chance to have some Authority. I will post a more detailed question about this soon, and I would love your input on it.
Chad Davidson
Posts: 80
Re: Need help with a core mechanic
Reply #11 on:
October 09, 2006, 01:48:03 AM »
The one thing that strikes me about your first mechanic is the huge impact of the Mojo die. You gave an example where the core mechanic gave a roll of 6 dice that resulted in 3 successes, and then the little add-on Mojo die generated another 4. In other words, one die was responsible for more than half of your total success count. That's a lot.
This is, of course, a matter of scale. The relative value of the Mojo is lessened the more dice you roll from your skill ranks, but if you intend to, say, give skills a rating between 1 and 6, then Mojo is about as important in determining success as skill.
Now, the question is, do you want this? And is this supported by your setting? Because if the people in-game believe that skill matters and Mojo makes some difference but less than skill, then you should probably tweak your mechanic a bit to reflect that.
Posts: 16
Re: Need help with a core mechanic
Reply #12 on:
October 09, 2006, 12:29:33 PM »
That is a good point. The Mojo die has about an equal effect as all the skill dice, but remember, the more skill dice you roll, the more likely you will trigger your Mojo die. Characters will little skill still have some chance to trigger their Mojo (if they get lucky and roll a 1 with their few dice), but more skilled characters will trigger it frequently. Very skilled characters with lots of dice will trigger their Mojo almost every time and do not need to rely on luck.
The setting is cinematic so that characters should occasionally succeed even when it seems (realistically) they should not. This would be represented by the character with only a couple of dice gets lucky and triggers his Mojo.
Chad Davidson
Posts: 150
Re: Need help with a core mechanic
Reply #13 on:
October 09, 2006, 03:08:19 PM »
It looks like you have created a dice system that has nothing to do with role-playing. I'm not saying that's bad, because I think your system would work for skirmishes and miniatures battles. Its puts emphasis on randomness, which is not to be confused with cinematics. To incorporate cinematics, you may want to start with the number dice set by the skill, then add effort dice when the player comes up with a creative action or idea. Then add the mojo die if the character wants it. The mojo die simulates the amazing things that happen in movies (both good and bad). The mojo die adds that many successes, but a 6 indicates something unexpected happens to the character: the sword breaks, the car goes over the cliff, the alarm is tripped. The character still succeeds but at a price. Otherwise, the players don't have to role-play, just roll dice and hope for the best.
Posts: 16
Re: Need help with a core mechanic
Reply #14 on:
October 09, 2006, 06:09:26 PM »
You have almost exactly described the critical success system, except the I have the Mojo die only doing something positive!� When the Mojo die rolls a 6 in a successful action, the character gets a critical success.� This means the player becomes the narrator for that action and can describe his action in a creative way.� In addition, if the skill roll result is zero, the action is a fumble.� Again the player becomes the narrator for that action (and describes his or her cinematic failure).� I was hoping these chances to become the narrator will add cinematics to the game.� (
I am a little worried about this shift in Balance of Power / Authority / Credibility, and I will post a more specific question about this later
You do bring up a good point, though.� Players should be rewarded when they "come up with a creative action or idea", not just when they have a good roll.� I like your idea of the additional dice to be rolled when the player has the creative idea, but should the GM be the one to decide that the cinematic description was good enough to deserve the bonus dice?�
How about this idea:
What if the players in the group share a pile of "cinematics" dice in the center of the table.� Perhaps the number of dice is equal to the number of player.� Whenever anyone describes an action in cinematic fashion, they may add one of these cinematic dice to their roll.� The player making the description of the action decides for himself if he deserves the die.� After the roll, the player gives the die to the GM who can use it in the same fashion for NPCs (giving the die back to the players for their later use).� The dice go back and forth like drama dice in 7th Sea.
This could be a add-on to the dice mechanic as is.
Chad Davidson
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A Look Into Jamaican Female Dancehall Artists "Spice" & "Tifa": Noisey Jamaica Episode Four
NOISEY: In Episode Four of Noisey Jamaica, we meet major stars Tifa and Spice, as well as discuss the talents and challenges unique to female dancehall artists.
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Corrections & Amplifications
Three Off Duty travel articles written by freelance writer Akhil Sharma have been removed from The Wall Street Journal's electronic archives because Mr. Sharma received some free and discounted goods and services, including hotel stays, in reporting these articles. Such deals violate the Journal's policy that forbids writers from accepting free goods or services or from taking discounts not available to the general public. The articles were "Peek at Secret Florence," published April 26; "Defrost Your Inner Winter Olympian," Feb. 16, 2013; and "Row, Row, Row Your Gondola," June 23, 2012.


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Discover the diverse and theatrical landscapes of Australia's south-west corner. Drive from Perth through the buzzing historic port of Fremantle and swim with dolphins in Mandurah and Bunbury. Explore wineries, surf beaches, ancient limestone caves and towering karri forests in the Margaret River region. Walk through a canopy of sky-scraping trees in the Valley of the Giants, near Walpole. Swim and surf from Esperance's clean, empty white beaches and cruise to the pristine islands of the Recherche Archipelago. Soak up gold fever in Kalgoorlie-Boulder and trace the path of pioneers on historic gold trails. Watch golden sand morph to green valley as you drive back into Perth.
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See what else there is near here to inspire your holiday planning.
Embrace Perth's relaxed magic with a sunset drink on Cottlesloe Beach, a cruise down the Swan River or live music in inner-city enclaves. Walk Kings Park and visit historic Fremantle. Swim, bike a...
Perth is the capital city of Western Australia.
With many world-class wineries and award-winning restaurants, Margaret River is one of Western Australia's most famous food and wine regions. Tour the cellar doors and taste local brews at the bout...
Margaret River is 3 hours drive south of Perth.
Discover gold fields and ghost towns, history and high adventure in the heart of Western Australia's wild west.
Kalgoorlie is located 595 kilometres east-northeast of Perth at the end of the Great Eastern Highway.
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Few industries can boast that they serve the public good and also post a healthy profit. Yet that is what newspapers in the United States succeeded in doing for much of the last century. Flush with advertising dollars and comfortable atop the media food chain, newspapers managed to please both their investors and their readers, seeing annual growth in the double digits while publishing stories both serious and amusing. Needless to say, this was before the advent of the Internet, a development that has both broadened the reach of print publications and threatened their existence. Today the newspaper industry is in a parlous state, a fact that anyone committed to democratic values cannot afford to ignore.
The problem can be traced in part to Wall Street, where an appetite for ever-increasing returns has driven executives at publicly traded media companies to trim costs. As a result, veteran reporters have been laid off, foreign and national bureaus closed and arts and literary coverage scaled back. Major newspapers like The Washington Post and The Wall Street Journal still produce outstanding journalism, but papers in smaller cities are suffering, and their dimming light has left their home towns much diminished. Without a robust and vigilant press, local governments do not receive the scrutiny they require, and the public lacks the information it needs to make prudent political choices.
The impact of the Internet on the press cannot be overstated. By itself Craigslist, a free online classified service, has put a huge dent in the industry's advertising revenue. The Web is also luring more readers online, where most of the content is free. A 2004 survey from the Carnegie Corporation reported that a paltry 8 percent of readers under 35 said they would rely on a newspaper for their news. The Internet has also changed the newspaper industry in many positive ways, principally by transforming what was once a print product into a multimedia vehicle. On a newspaper's Web site, one can now find audio and video features, as well as participatory blogging communities. It remains to be seen, however, whether these new formats can turn a profit for their parent companies. Web sites have yet to draw the advertising dollars of their print counterparts, and whether they will be able to support the kind of sustained, and expensive, reporting that is the hallmark of good journalism is an open question.
Much will be lost if newspaper companies continue their steady decline. The newsroom has nurtured the careers of influential writers like Seymour M. Hersh, Mark Bowden and Robert Caro. Even in their debilitated state, newspapers still break most major stories and serve as a prime source of information for their radio and television counterparts, not to mention blogs. It is difficult to imagine a blogger or cable news station devoting resources to the sort of investigative reporting The New York Times has just done to uncover a shadowy military contractor selling defective Chinese munitions to the U.S. government for use by the Afghan army. Of course newspapers can be overzealous, even reckless, in pursuit of a story, but they serve as a crucial check on private industry and government, especially during an administration known for secrecy. Editors work to ensure that all stories are properly vetted and sourced, a strict standard that does not always apply to the freewheeling world of online journalism. Along with news and opinion magazines, newspapers provide depth and analysis that is simply unavailable elsewhere.
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Adopting these models will require a change of approach from industry executives, who are traditionally wary of using outside resources save The Associated Press. Small newspapers may have to scale back their ambitions, focusing on what they can do best: solid local reporting. The days when midsize American papers could maintain bureaus in London and Paris seem to be over. In time local newspapers may come to resemble smaller niche magazines, like America , nonprofit institutions that rely on the generosity of supporters to survive. Wall Street will also have to adjust its expectations. Moderate growth is possible provided there is not pressure to achieve unrealistic financial goals.
Like the medical industry, the newspaper industry can no longer survive by following the free-market model. Nor should it be forced to, if we value the national conversation that a good newspaper helps to foster.


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