text:
NowGamer: Wii U's tech specs aren't as impressive as initially thought and 4A Games won't be bringing Metro: Last Light to Nintendo's new console.
4A games wouldn't make up bull shit when it comes to hardware specs.
That's one developer that doesn't provide lip service :P
We know the CPU is worse.
When you consider the GPU, realise for a GPU to flex its muscles no matter how powerful, it needs Memory bandwidth.
After yesterdays corrected reports Wii U only sports 12GB/s Memory bandwidth, which is pathetic really.
GTX 680 is about the best GPU on the market right now. For those of you that have the luxury of owning one, you could install MSIafterburner and downclock the Memory speed, No need to touch the GPU Speed. You will see the 680GTX brought to its knees.
Bottomline is no matter how powerful a GPU is without memory bandwidth it will be starved waiting for the next set of data to come, till then it will just sit there wasting cycles. Hence regardless of whatever GPU the Wii U has, i do not see how it can overcome the memory bandwidth issue. It might peddle along with the current gen consoles, but come next gen Wii U will be in trouble.
I don't know why you're schooling me, as I already stated that "everything else was worse". Or maybe I'm just misreading your tone. The memory bandwith is as abysmal as the rest of this hardware design.
SNES had a slow cpu as compared to the genesis. And yet we were treated to such games like DK country.
Bottom line, speed as we know and love it is not relative to actual efficiency. That is why cpu companies like AMD and Intel sort of changed the selling point to how much their cpu's can do rather than how fast.
I have often heard it explained like this. Which is more efficient? Having 10 workers at a steady pace or 2 that are really fast.
The 10 can do more work in the same amount of time or less than the 2 that are having to run around and cover.
When companies started introducing multicore cpus is when the actual "speed" began to slow because now the workload could be spread over the multiple cores. And the amount of power and heat could be reduced.
Speed goes down but efficiency goes up. People are thinking nintendo is trying to surpass MS and Sony. That is an obvious thought but in reality Nintendo looking to continue the trend of surpassing themselves.
We consumers are pitting each company against each other but on the company side they know their biggest competition is their own product line.
@decrypt & bicfitness. Why do people think of these systems in the PC sense? I understand their performance is and development are more akin with PC but their design is intended to reduce as much bottleneck as possible.
Reducing the number of traces and getting away from a split design and more inline with an all inclusive design adds to the efficiency. The example of a PC gpu / cpu is understandable for PC's. Consoles are closed nature and dont follow the same guidelines.
So wouldnt it be sufficient to say that because of the nature of consoles, the PC way of thinking just doesnt work?
Darth, maybe you missed the part where its three enhanced broadway (Wii CPUs) stapled together. Bad CPU is bad. The low speed only adds to its fail. This isn't some genius, new-age, multi-threaded design, its a PPU core, which NO ONE uses anymore on account of its inefficiency.
Why should i buy Wii U, when i already have Xbox 360 and PS3?
Wii U has so much less players(multiplayer), grahpic is kinda same, game they release are already released and already played on X360 or PS3. Also, it dosent have hard drive and blu-ray player. Also, X360 and PS3 are cheaper too.
Its like i re-buy new PS3 plus 100 euros for having some exclusive games that look same as ps3 or xbox 360, when next year we going to have new ps4 and x720. NO REASON AT ALL
and i think people are also forgetting that it needs to power 2 screens simultaneously. especially if someone is going to make something fancy to be displayed on the gamepad screen along with what is already on the big screen. the GPU will definitely struggle a little there with that given memory bandwidth. dont get me wrong. i do not hate Wii U. still have plans to get one later when there are games that actually interest me compare to the current line ups. too little reason to go for it now from a PS3 + 360 owner. but from technical standpoint, it is clear this isn't next gen. More like an upgraded Wii with a different innovation with it's controller.
as much as I would want to try to agree with you. but your DK theory there is not a worth comparison. unless i remembered wrongly, the game uses SA1 chip onboard of the game to improve the graphics capability. So you are talking about the already "slow" cpu but addon with a secondary co processor of something to improve the game visually. much like how you need the memory pak in order to play majora's mask on N64 with an exception that SA1 is build within the cartridge rather than something you need to purchase separately like the memory pak. from PCs standpoint, I do not disagree that GPU usually plays a more important part than CPU when come to gaming performance. but during all these years, consoles kinda make this theory not very true in a way. computers are upgradable. but consoles ain't. developers tend to have to use both the cpu and gpu in a more efficient way than those developers trying to develop on PCs. since consoles have stagnant hardware. where a weak cpu on Wii U can actually pose a problem in long run. take a look at some of the best looking console games out there like Uncharted, Heavy Rain, Last of Us and God of War and etc.. it is known that 360 has a more powerful GPU than PS3 but yet not a single 360 game actually reach the fidelity on those visuals from the games mentioned. so imo... good GPU theory still stands for PC gaming. but in consoles, you can't depend on GPU alone. both are just equally important
Nintendo better hope the casuals bite this one, they just might have a hard sell on their hands. With gaming PCs 8-10 times as powerful selling around 500usd.
PS3 and Xbox 360 both simular in power but selling cheaper having a much bigger community and establish online.
Dont see how this will work for Nintendo.
@ Darth, I'd take the two workers, it's better on my bottom line.
Memory bandwidth isn't the issue: graphical resources can be cached in eDRAM (which will be significantly faster than the 360 or PS3's RAM - it's right on the substrate with the CPU and GPU), you can't make direct comparisons to PC hardware there. Think of eDRAM as the equivalent of VMEM in PC graphics cards - except it won't have the capacity to store all the resources at once so they have to be switched a few times each frame (this is where it's heavy on RAM but nowhere near as slow as accessing the RAM directly from the fragment shaders)
The Wii-U is probably capable of better graphics than the 360 or PS3 (shaders units are newer and hence more feature complete and numerous) but due to what 4A are saying about the CPU, it wont be able to compute complicated physics and AI at the same time so it will miss out on a lot of multiplats.
I think you are behind in times the gtx690 is much more powerful than the 680 twice as powerful almost
Are we all talking about the same dev here?
Metro 2033 was poorly optimised. So anything these guys say, I'll take with a pinch of salt.
Nintendo is banking all of its money on the GPGPU to make up for the CPU power.
Its a complicated and new way to program things I believe, but when people learn to use it their way it could see much better than expected results, but I am doubtful CPU + GPGPU power will push games to a higher level than PS3/X360 with Physics, and AI capabilities and any other CPU heavy tasks. Doesn't mean we won't see a few great titles in its lifetime though. If any previous generation with less power has given you a game you love then its likely this one might as well at some point.
AMD could have given them an APU like AMD Llano and it would have been 100 times better for WiiU.
Only time will tell if developers can find an efficient way to utilize GPGPU+CPU power. Whatever amount there is under there.
Because when its a PS3 article about graphics and some one just happens to mention a pc its disagree central and everyone is put into a state of delusion...
shaking my head, when its a Nintendo thing its all agrees.
people are so fake man, I don't get why the hate for Nintendo runs so deep. Nintendo will make due with its hardware, its the beginning of the generation, if the zelda tech demo was anything they will splash that Nintendo magic and make it work.
-Mario Galaxy 2
-Mario Galaxy
-Monster Hunter 3
-The Last Story
-Xenoblade Chronicles
-Tatsunoko vs Capcom
-Twilight Princess
-Skyward Sword
-Rayman Origins
-Sonic and the Black night + Colors
all visually impressive especially when you think of whats pulling it off, (the "inferior" specked wii)I cant wait to see the results of the wiiu come 2 years from now( don't dare forget the clay looking games from the 360's launch)
Remember "its about the studio, the engine and the time invested into making that platform shine" or at least that's what the fans of the hdtwins say. when it comes to the wii u though, automatically its specs this and that.
FYI friendly reminder 2x 260gtx and a quad core pretty much blow the 360 and the ps3 out of the water.
and call your self's hypocrites if you call out the wiiu( when its using all of these does all these graphics tricks that the ps3/360 are currently using) when its going against ps4/720 . also its really a generation leap from wii to wiiu
@King the GTX690 is not a GPU it is a graphics card containing two GTX 680 GPUS. That's like me saying that 2 PS3s are more powerful than one.
Conclusion: Ninty just want so sell us a console as cheap as possible... ANd have profit:P But because the screen is expensive ( OF the gamepad) even then they sale at a loss.
You can't simply look a a console as a PC. People were laughing at Sony's memory bandwith yet ps3 has some of the most visually stunning games this gen. Also XBox360 cpu isn't as fast as the Cell in ps3, but Halo 4 is graphically intense and maintains it's 30fps throughout the game. I just think this is the case of not enough manpower. Also it's not like it can't be done, this is just another case of market share developers. I think they're looking at the time and money that would go into it. It's an unnecessary expense when Wii U's market share is in it's infancy. But I'm 100% certain Wii U can run it with little to no problems.
They've (neogaf and Beyond 3D) have pegged it as a triple core, enhanced broadway chip - the same CPU found in the Wii.
The GPU is moderately better than last gen consoles, but everything else is worse except maybe disc read speed.
Kinda pathetic no matter which way you slice it.
Only Nintendo can get away with this crap. That's like Apple releasing a new phone with an A3 chip in it and an SD screen - they would be murdered.
If Apple did that it will sell like crazy, fanboys are blind.
Apple DOES get away with it, check out how powerful their macs are vs similar priced high end PCs...
Many people still try to say they're better.
with the broadway design initially? It certainly got the job done for the wii so the idea of enhancing it for the wii-u seems the most logical.
It isnt like they took the same chip and made it faster. they took the chip and tripled it and made it faster.
so unless there was something completely wrong with the original idea behind broadway to begin with, there shouldnt be any reason to think this new super broadway is bad.
i know this has nothing to do with the PS3 but there have been many that say sony should keep the cell and improve on it for the ps4. If they did, would that not be the same case for them as it seems to be for nintendo?
It certainly makes sense from a cost perspective.
PPU is an awful, dated architecture - particularly the 7XX variant that the Wii and Wii U are using. What aren't you gettting, Darth? Not only that, but its underclocked to all Hell to keep heat and power consumption down. The average Nokia cell phone has a better - significantly better - CPU, and I'm not exaggerating.
I'm out of bubbles, and I don't think you understand the chip very well, so read up on PPU architecture and the Wii chip and you'll understand a bit better.
not that I have a problem with you. but you do make yourself sound like Apple die hard follower. Maybe you should take a look at how fast Apple discontinue their iPad3 and release a new one. If there is nothing wrong, they should have stick to their standard time line in replacing their hardware. Remember how they brag that it is 3x faster than Tegra. Yet a 6 months life span? Something that work previously does not mean it will work again.
Then how an earth is black ops on wiiu in720p and gamepad on release with better textures and framerate shadows an lighting all on day 1 its because the power is in the gpgpu it hardly needs a cpu to make next gen games you coul say with wiiu having a cpu quite powerful is a bonus when the gpgpu takes care of mostly everything.
Its why randy pithford says the wiiu is a proper next gen system its just more powerful END OF.It supports UE4/CE3/Unity4/Retros new engine Hmmmmmm It can handle Metro with 10% of that GPGPU alone and the ram.
the GPU isn't moderately better than last gen's, it just have more edrams, it is actually worse.
i didnt even know apple fans had a particular sound to them.
i guess you could apply your logic to any type of fan. including star wars fans (to which i am). As every movie that comes out (good or bad) i have to see otherwise i cant really call myself a fan.
I can voice my concerns after but I have to do myself justice and at least see the movies for myself.
Now as to what a company does, that is their own thing and by no means are you obligated to follow them for every thing they do. That is personal choice. although I did say i am a fan of SW so i do follow that. go figure.
The lifespan of Pc hardware used to be something like over a year between cpu and graphic chip releases. then it became a competition to see who could get to 1000MHz first and it was AMD. So naturally you had similar competitions between chip makers like 3dfx and ATI and nvidia.
so yeah the 6mo cycle as it relates to Pc hardware....way more common than your example of apple and their ipad. By the time i save up to get a great graphics card for my pc it is now a so-so because it has been surpassed by something else within the 6-12mo time frame.
Its like the analogy of a new car. The second you drive it off the lot it is now lost its value. So when these consoles go into the R&D they are probably pretty good. Up until launch day then they are considered slow and outdated.
Nintendo may as well have stuck a modern ARM processor in there to be honest. If it is really just a triple core overclocked version of Wii's CPU then it is a piece of crap relative to modern designs.
Nintendo properly cheaped out here. They could have chosen literally any CPU design they wanted. Any ARM, any AMD x86. Any of IBM's modern parts.
But no. They looked at the ancient chip inside Wii and decided to trick it out with some wheel spinners and chrome paint and put it alongside a DX10 class GPU.
The Wii U(nderpowered).
Sorry...couldn't resist.
They should have named it the wii
. .
With the amount of people unhappy with the specs but nintendo will do what they always do and make unique games you cant play anywhere else, and will do unique things with the screen.
I bet the first add on to the controller will a camera for augmented reality around the house.
If you read the article it sounds like they haven't even tried to develop for the Wii U. They clearly haven't got any dev kits and the way they say they had an "early look" suggests they didn't think it was worth all the extra work to port this title to the Wii U. They've obviously already done some dev work on the PS/360 versions and havent got the man power/skill to develop with a new console at the same time. So maybe they're not the sort to BS, but it really doesn't help if all you look at is the headline. There's always more to the story and considering how many studios say that Wii U is powerful I would say they're just making excuses for not broadening their demographic.
You could also say that the devs saying the Wii U is powerful, are actually saying that so people buy the console. You wouldn't speak bad about a new console you are developing for.
They actauly listed metro on the Wii U at 2011 e3 but then after some research into the tech they decided to scratch the project so the only THQ game to release on the wii u was darksiders 2.
You can have most powerful video/grahpic card on world, and have 12GB ram, but if CPU is slow and bad, then machine is not so powerful.
Im really interested to see what happens to Wii U, when PS4 and X720 comes out.
Wii won war by having cheapest console, and something new, but Wii U, is nothing special really, just a little bit upgrade grahpic, but it will be outdated when next year we see new console/consoles.
This is not the 90's anymore. GPUs these days are the most important part on a PC, even more so than the CPU. Having a good CPU is only important when you're dependant on an integrated card alone.
Depending on how powerful the GPU on the Wii U is devs will have to program GPGPU implementations to make up for the weak CPU like it has been happening on the PC front for quite some time now. But it has to be a pretty powerful GPU though.
sorry I have already covered that portion earlier. your GPU more important than CPU theory unfortunately maybe applicable for PCs but not consoles. I wouldn't want to waste my time repeating the lengthy post. Maybe you should scroll up and re-read what I said.
Thank you someone who realizes the importance of a CPU.
I mean I am not trying to be an ass if you like the games on Wii U have at it.
I am just more of a hardware whore now that I have become older and to me I like to make sure I have the fastest, most powerful and functional gadgets around.
Mainly cause I am broke, if I could spend money and just toss it around I guess I would have everything.. but that is not the case and I have to be picky.
I also don't really like much of what the Wii U has to offer so that is just my personal taste.
Wow, this comment section is unbelievable. If anyone here only plans on owning a Wii U for the next generation of games, then you SHOULD be worried about the specs.
For the rest of you who weren't even planning on getting the thing, or plan on having multiple platforms next gen, grow up.
We've known that the Wii U wouldn't be a powerhouse for a VERY long time now. Why does this news come as some stunning revelation to most of you? The majority of you guys in the comments have already stated that you'll own a ps4 or 720, so WHO cares about the specs?
i'm getting it for Exclusives, like most of the people here, NOT multiplats, so Specs are IRRELEVANT.
I think it stems from the fact that Nintendo recently came out stating, "The Wii U is absolutely starting the next generation of home consoles."
I'm not against the Wii U but Nintendo is now more open to 3rd party developers and if it is really a bit underpowered then it won't do well with new games. Then again developers these days aren't aiming for too much graphical improvements since development costs also become higher with better graphics. In the end we can only wait and see.
well for whatever reason. I think it is right for people to have concern be it already own one or planning to or even if they do not. Every release of a system can directly / indirectly affect how the next gen would be. Also would you expect Apple to replace their iPad in 6mths given to their iDevices track record? What if Nintendo did the same thing? No that I am saying Nintendo would abandon the Wii U for whatever reason especially given that it just got release. But what I am trying to put across is that there is nothing wrong with people having concern be it they are coming from which direction. It is not a matter of growing up or not.
True it's slow yet these guys are the new crytek. They don't really run optimized code they run high end code for certain cards only inorder to use brand new visual tech that frankly needs more from the CPU.
The true speed of the CPU is an i3 vs Celeron moment. You will understand when the pushing starts but just for a taste. We have ps3, x360 code running on a chip way slower after watching these chips push out 4ghz.
Plus games don't need all of that speed and power in the CPU, they need a balance going toward bandwidth and gpu. The bandwidth is a good guess so far.
The ps2 used the same idea.
Hopfully the other two do not over shoot tech wise. Just like the ps2 you must meet current trends in content creation verse price of production of said content.
"They don't really run optimized code they run high end code for certain cards only inorder to use brand new visual tech that frankly needs more from the CPU."
Have you ever wrote code in your life?
You can change your data types, reduce iteration and assignment as much as possible but you cannot magically make your code run on weak hardware without going further than optimization to the point of hacking at it with an axe.
Yep I've wrote code before. If you want to write optimized code you need to fully understand the compiler and the bottlenecks of the system. It is safe to say these guys have never wrote code for a true CPU/gpu setup. Simply put some silicon actually has routines hardwired into the chip. You simply provide the values or the data.
You can emulate hardware or use the hardware provided. That is the true difference of optimizing... Which is where differed rendering stepped in or shader tech was moved off the CPU to the gpu. It is more than just data types. If it wasn't then I wouldn't mind being a coder lol. Once the middleware addresses the problem things will be fine.
The only difference is few had pushed the boardway that hard. People like factor 5 are needed here.
Like just think... There is a compression call in the kit. It does not work automatically. You have to go into your triangle setup and drop that compression tech in. If it isn't done early then that free compression will kill your CPU.
Just look at epics code running on high end pc before unreal 3. Suddenly they had spline deformers when they simply had problems transforming vertices in their last engine. Yet thanks to code that was setup with the hardware in mind they suddenly have this cool new trick.
I'm not saying the wiiu is a beast but it can hang right in there thanks to current tech and graphic designers. Please understand, there is no way a ps3 or xbox360 can display what a real pc game can right now for even the mid range. Yet no one wants to program or create art for it because it could potientialy bankrupt you.
The power race is a double edge sword. Gaming or console gaming only flirts with that so the wii u will be fine. After black ops two no one wants to playing in the waters of a 500 million dollar whale. You will get crushed.
I disagree with using the word unoptimized in this case as you generally optimize for a target audience and that is what they did. Really high end computers. I'm not sure what you are getting at with your talk on optimization techniques when we do not have access to there source code and can not tell what they have or have not done.
The Wii-U is underwhelming. I'm waiting for 720 and PS4
There you have it folks.
I can believe them.. 4A rocks!! on pc anyway..
If they don't know anything they know how to push hardware. So I will take take their word for it since they are awsome nerds.
All the nvidia physx in the trailer was awsome.
Incoming inevitable hate for 4A for telling the truth.
@1upgamer99 below
try reading the article.
" In an interview with CVG, Yerli said Wii U is "minimum on par with the current generation.""
actually I do believe in 4A's statement. At least I know they are creditable with their knowledge. I remember how Metro make my old laptop struggle but it still run incredibly great in both look and fps on 360.
Being a die hard Nintendo gamer from the NES days this really makes me sad.
The Game Cube was a let down and Wii was the final x for me but I said you know what maybe Nintendo can find it in there heart as ask us loyal fans from day 1 for forgiveness and redeem there self with an high powered spec console but the Wii U is nothing more than a Wii.5
The sad part about this is that it will sell millions becuase the casual market will eat it up:(
Well Nintedno thanks for the memories but my respect for you is gone and I will make sure that my kids kids kids...do not by a console from you ever.
I wouldn't mind but the Gamecube was a relatively powerful console for it's time. I remember being blown away when I first saw Resi 4 in action!
Then Nintendo managed to capture a large portion of the largely untapped casual market with the Wii, which gave them a license to shamelessly sell under-powered hardware at the same price as the Microsoft's 360 core bundle.
However since then, iOS & Android have eroded most of their market share. And they've come crawling back to the hardcore fanbase with their 'new', already outdated hardware that will no doubt be easily outstripped by the 360 & PS3's successors in the next 18 months.
I can see the Wii U being the next Dreamcast, a product that initially sold well, but suffered an identity crisis & was eventually lost between console generations.
the cube that let you down? i ask because as it relates to the n64, the cube was a significant step up. We all know the wii was an enhanced cube but that is the nature of evolutionary upgrades.
Snes was a better NES. Genesis was a better Master system. PS2 was a better ps1 and so on. All of these consoles since the 2600 (pong doesnt count as it was a single platform/game) have been evolutionary instead of revolutionary.
The revolutionary changes in gaming have come from instances of breaking the traditional ways of gaming. such as going from carts to optical or more recently the way we play with more interactive controls instead of traditional ones.
Gaming has never been an exclusive club but so many seem to think it was or should be.
wii=2.5 gamecubes
wiiu= 10wiis
Nintendo made the casual market,if they didn't exist the industry would be belly up because only they would buy the trashy games that they buy. or the mainstream cookie cut fps's
Nintendo gots this mayne. you think a company with over 1 billion ltd total combined software sales will go out with out a fight...
priming up the next gen of kids to become potential customers 10 years from now is what nintendo is doing.
And that's all the evidence I need. Cancel my pre-order. Bye-bye Wii U.
I cancelled mine on Sunday, I will wait for a big price cut and some actual decent 3d games like Zelda, Galaxy, Metroid, FZero.
Or in future if Dolphin can emulate it we can just buy the gamepad.
But if you pre-ordered, wouldn't you have gotten it already? Seeing that the console was released 2 days ago and all. I never pre ordered a console before so if you could explain how that works, I'd appreciate it.
im not saying i believe him
he prolly never pre ordered
BUT the wii u came out in the US not everywhere else..so he can be from the uk i guess
Well, actually, if he pre-ordered it from a retail store, that doesn't mean he has to pick it up right? So he can just cancel his pre-order, get the money back or put it towards something else right?
Thought that if you preordered and they didn't have enough they would put you on a waiting list...least thats what happened to my friend.
Okay well again Gearbox says the Wii U IS powerful. Much better than PS3 and 360. http://www.nintendolife.com...
So can someone please explain how Gearbox says this, and also how come Crytek Says this.
I just don't get it.
Yeah Gearbox is developing a game for it...they arn't going to bad mouth the console when they want Aliens CM to do just as well on there as the PS3/360 version...more platforms, means more sales, more sales means more money. If they said something bad about the Wii U then people would just stick to the PS3/360 versions and I'm guessing they would be cheaper aswell.
I guess the same goes for Crytek aswell, they probably have a curent gen game un announced being ported to the Wii U.
It's all about money at the end of the day.
It is one thing for Gearbox to support the Wii U, but it is another for them to say the game will look and run better on Wii U due to the newer Tech. Why would Gearbox not just say something like, the Wii U version will look and run just the same as the other ports with added gamepad features.
At the end of the day, Nintendo did skimp on the hardware. The Wii U may be slightly more powerful than the 360/PS3, but is it really that much of an achievement in 2012 to marginally best technology that dates back to 2006?
Hell even my 11-inch M11X netbook from 2010 kills the Wii U in terms of specs!
Umm but your logic fails because Crytek has no WiiU game in developerment confirmed.
2. They said Aliens will look best on WiiU why would that be a lie? When the game comes out they would look like liars if not true.
If they wanted to stealth lie about the WiiU's power they would have said it like this.
"We are excited to bring Aliens to WiiU. With unique features we will add to the gamepad and as for the graphics it will be looking beautiful on all 3 consoles." <---see? They would beat around the bush if they thought WiiU was underpowered. In fact. saying it will look best on WiiU could lose them money by not giving credit to ps3/360.


text:
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Four S.F. Bay Area Companies Receive Top Honors from EPA for Climate Work
Release Date: 02/28/2013
Contact Information: David Yogi, Ph: (415) 972-3350, firstname.lastname@example.com
Wells Fargo, Cisco Systems, Intel, Sonoma County Water Agency Honored with Leadership Awards
SAN FRANCISCO – The U.S. Environmental Protection Agency's Center for Corporate Climate Leadership, the Association of Climate Change Officers, the Center for Climate and Energy Solutions, and The Climate Registry today presented their second annual Climate Leadership Awards to four San Francisco Bay Area companies—Wells Fargo & Company, Cisco Systems, Inc., Intel Corporation, and Sonoma County Water Agency—for leadership in reducing carbon pollution and addressing climate change.
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The four Bay Area companies recognized today are among 23 winners announced nationwide. The national awards program honors corporate, organizational, and individual leadership in reducing greenhouse gas emissions in internal operations and throughout the supply chain. The organizations recognized represent a wide array of industries, including construction, finance, defense, transportation, retail, energy and technology.
The organizations were recognized in the following categories:
Organizational Leadership Award
Sonoma County Water Agency
The Sonoma County Water Agency provides naturally filtered drinking water, flood protection services, distribution of recycled water, recreational opportunities, and wastewater treatment to over 600,000 residents of Sonoma and Marin counties in California. In 2006, the Agency committed to operating a carbon-free water system by 2015, and has participated in leadership capacities at a state and local level on multiple environmental coalitions. To further its efforts, nationally, the Agency initiated, helped establish, and supports a non-profit network of counties and cities that identify and share innovative clean energy projects, programs, and financial mechanisms.
Intel Corporation
Intel exceeded its recent goal to reduce greenhouse gas (GHG) emissions 20 percent below 2007 levels by the end of 2012, achieving a 60 percent reduction, and since 2008, it has been the largest purchaser of renewable energy in the U.S. The company's annual green power usage is 100 percent of Intel's total annual U.S. electricity use, and through these renewable energy purchases Intel has helped to create demand for wind, solar, and other renewable technologies. Further, by building energy efficiency directly into its products, Intel is also able to help its customers reduce energy use and GHG emissions.
Supply Chain Leadership Award
Cisco Systems, Inc.
Cisco Systems, Inc. designs, manufactures, and sells internet protocol-based networking and other products. Since 2010, Cisco has requested its suppliers report to the Carbon Disclosure Project (CDP), an independent nonprofit organization working to reduce GHG, and the company's long-term objective is for all suppliers (and their business partners) to publicly report to CDP and set their own GHG reduction goals. Suppliers publicly reporting to CDP are favored when Cisco is deciding whether to conduct future business with a company, and in 2012, Cisco achieved its 25 percent GHG reduction goal.
Excellence in Greenhouse Gas Management (Goal Setting Certificate)
Wells Fargo & Company
Wells Fargo provides banking, insurance, investments, mortgage, and consumer and commercial finance services. Wells Fargo adopted a new goal of reducing its U.S. GHG emissions by 35 percent from 2008 to 2020. The company intends to meet this goal with energy efficiency improvements to its office space and data centers, and plans to consolidate office space, reducing the total number of square feet.
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More about the recognition categories and the Climate Leadership Award winners: www.epa.gov/climateleadership/awards/
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text:
Advisory Opinions
Reporting Functions for All Legislators
Indiana Lobby Registration Commission
(Determination made at public meeting of July 22, 1997)
(Ratification, as nonmaterially amended, at public meeting of January 28, 1998)
Chairman Bepko (in absentia) - yes
Vice-Chairman Krahulik - yes
Commissioner Hicks - yes
Commissioner Abbs - yes
Questions and written comments may be directed to
Indiana Lobby Registration Commission,
115 W. Washington, Suite 1375, Indianapolis, IN 46204
(317) 232-9860
When a lobbyist invites all members of the general assembly to an event, but only some attend, the expenditures do not have to be reported on a pro rata basis.
"L" lobbyist invites the entire general assembly, their spouses, and staff members to the NCAA Final Four playoff games. L provides meals and lodging for the weekend event. The total expenditure amounts to $75,000. Only 10 legislators attended the even t, along with 8 spouses, and 20 legislative staff members. L must report the cost of the entire expenditure, but L does not have to pro rate the cost of the event among those who attended.
Ind.Code § 2-7-3-3(a)(4) states that "whenever a lobbyist makes an expenditure that is for the benefit of all of the members of the general assembly on a given occasion, the total amount expended shall be reported, but the lobbyist shall not prorate the expenditure among each member of the general assembly." Another provision of the statute requires reporting of "[a] statement of expenditures and gifts that equal one hundred dollars ($100) or more in one (1) day, or that together total more than five hu ndred dollars ($500) during the calendar year, if the expenditure and gifts are made by the registrant or his agent to benefit (A) a member of the general assembly." I.C. § 2-7-3-3(a)(3).
Because I.C. § 2-7-3-3(a)(4) follows I.C. § 2-7-3-3(a)(3), we presume the legislature drafted (a)(4) with (a)(3) in mind. The effect and validity of (a)(4) applies in situations where expenditures are made on legislators as a group, whereas the effect an d validity of (a)(3) pertains to the situations wherein expenditures are made on individual legislators. The goal of disclosure amplified by the statute is met by reading the statutory provisions to pertain respectively to both situations.
The burden is on the lobbyist when subject to an audit pursuant to I.C. § 2-7-4-6, to establish that an expenditure reported under § 2-7-3-3(a)(4) was intended to benefit all members of the general assembly.


text:
Nice work! Enjoy the show!
Link Copied!
Obama makes powerful, personal case for Clinton
Opening Sequence
Obamacare ruling thrusts health debate into spotlight
Nations agree on global climate pact rules
Zinke to step down amid ethics probes
Federal judge strikes down Obamacare
Body of Guatemalan child to be repatriated
Turkey says Trump working extraditing cleric Gulen
France faces 'yellow vests' for a fifth week
J&J shares nosedive on baby powder worries
Bus-turned-classroom for Iraq's school dropouts
Closing Sequence


text:
Martin Whyte of the University of Sheffield in the United Kingdom was strolling
along a rocky beach in Scotland, when he came upon a stretch of sandstone with
some odd-looking indentations. As soon as he saw it, I knew that [the
indentations] had been made by an animal and that it was big, Whyte says.
A quick examination revealed that the trackway (shown in photo at left, traversing
the rock formation) had been made by an animal using six legs, and therefore
could not have been made by a mammal, amphibian or reptile.
Whyte reported in the Dec. 1 Nature that a man-sized walking water scorpion, or eurypterid, created the 1- by 6-meter trackway some 330 million years ago. Most eurypterids were about 10 to 20 centimeters in length and lived in the water. This specimen, Hibbertopterus, was about 1 by 1.6 meters.
The trackway represents the first known evidence that the creature could have come out of the water for at least short intervals, Whyte says, a subject that has been debated for years. Until now, all the eurypterid trackways had been made in water. The find adds a little to our understanding of the environment of the time, he says, when vertebrates were first beginning to walk on land and reptiles were first evolving. Image courtesy of Martin Whyte.
Megan Sever
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text:
Electromagnetic fields
- What are electromagnetic fields?
- Static and low-frequency fields
- What are static and low-frequency electric and magnetic fields?
- Direct and alternating voltage
- Application/occurrence
- Effects of static and low-frequency fields
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- What are high-frequency fields?
- Applications high-frequency fields
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- What is mobile communication?
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- What is the level of natural radiation exposure in Germany?
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Dose coefficients to calculate radiation exposure
The Radiation Protection Ordinance (Strahlenschutzverordnung - StrlSchV) determines dose limits and reference levels for the radiation exposure to the public during everyday life and professional occupation. Dose coefficients are used to calculate the radiation exposure.
The dose coefficients were published in the Bundesanzeiger no. 160a and 160b of 28 August 2001.
The dose coefficients can be found on the website of the Federal Office for the Safety of Nuclear Waste Management (BfE). It took over the task of publication on 30 July 2016 from the Federal Office for Radiation Protection (BfS).
State of 2017.02.22


text:
|2012-07-08, 18:50
|Link #41
The real-life Harima
Join Date: Aug 2006
Location: Ephrata, PA
Age: 28
Yeah... Man, I'd love for him to go back to SR. I think I'm gonna watch some episodes tonight. Even though I've seen them all so many times, they still lighten the mood and remind me of good times, and in some cases Harima's determination helps me get back on track.
I like that he doesn't do ecchi stuff. That doesn't suite School Rumble anyway. College Rumble... Work Rumble, whatever! Bring it back!
|2012-07-08, 23:50
|Link #42
Join Date: Jun 2006
Location: Moe Land
Age: 38
School Rumble EX+Alpha?
Seriously I think it will be hard for Jin Kobayashi to make another SR as epic as the first one(minus the pie ending).
Probably because he IS Harima....Just look at the jacket. Just give him sunglasses and brush up his hair
Oh yes even before Twilight. Harima was sparkling!!! >_<
|2012-07-10, 21:23
|Link #44
Join Date: Jun 2006
Location: Moe Land
Age: 38
Well he did say that Harima was part him and some taken from his friends way back and he just makes the story as it flows.
I think most parts are based on him in real life. All his manga's has illustration and the main guy likes drawing.
|2012-07-28, 01:45
|Link #46
Senior Member
Join Date: Jan 2010
Location: UK
Ah, just randomly decided to watch the last 2 OVA episodes for School Rumble. The ending basically. Ah man, good times. I'd rewatch the whole thing, but then I'd know it'll end...
Plus too much skipped content makes me feel sad.
Ah man.
|2012-07-28, 17:54
|Link #47
The real-life Harima
Join Date: Aug 2006
Location: Ephrata, PA
Age: 28
Such a bad ending for a happy show. I just want to see happy Harima and Tenma moments and then finally a good ending. Or no ending at all. Just let it go forever... Best show!
|2012-08-05, 20:21
|Link #48
Junior Member
Join Date: Aug 2012
i think im in love <3
|2012-08-06, 06:48
|Link #49
Senior Member
Join Date: Jan 2010
Location: UK
And at least some people remember School Rumble: http://www.crunchyroll.com/anime-new...cinating-anime
Albeit only 42 out of close to 6000 people, haha. Given how these things are swayed by recent and/or very popular shows, it's kinda nice.
I got to thinking actually, could something like Kickstarter work for School Rumble? In producing an actual 3rd season that is.
|2012-08-06, 08:28
|Link #50
The real-life Harima
Join Date: Aug 2006
Location: Ephrata, PA
Age: 28
And that's cool that SR made that list. If Kickstarted happened for School Rumble, they could have my entire life savings lol.
Last edited by Kondrath; 2012-09-01 at 15:10.
|2012-09-02, 16:35
|Link #53
Senior Member
Join Date: Jan 2010
Location: UK
No, heard nothing. But I did find this which was funny, albeit months ago:
|2012-12-01, 04:43
|Link #55
Senior Member
Join Date: Jan 2010
Location: UK
Correct me if I'm wrong, but isn't Harima's birthday today, and so Tenma's was yesterday? Haha, oh man.
Here's a question for anyone who still check here often. If you were friends with Harima and Tenma, what would you get them for their birthday?
|2012-12-02, 08:09
|Link #56
Junior Member
Join Date: Nov 2009
Location: Perth, Western Australia
Good to see that some fans are keeping this forum somewhat alive. I haven't posted year for almost two years! I only just started watching SR again for the first time since then. Such a good show, what a shame about the ending...
If any of you played Mass Effect 3 you'll know what I mean when I say its very difficult to judge whether ME3 or SR ended worse.
|2013-01-13, 10:03
|Link #59
Join Date: Aug 2007
Location: God only knows
Found some time today to watch some episodes with Harima's best moves. Will certainly re-watch the whole series, soon.
In all the years, I haven't found a single anime, that comes close to the awsomeness of School Rumble.
|2013-01-13, 11:55
|Link #60
Junior Member
Join Date: Jul 2010
Hey, I'm new to this subforum, nice to meet you~
-How I learnt of SR-
Hm, someone on ANN forums introduced me to this series when I said I was looking for a series with twin-tailed tsunderes. I approached this series with some skepticism being prepared to see all, if not most of the tricks, since I had watched several of such series before watching SR, such as Chobits, Chuunibyou Demo Koi Ga Shitai!, Mayo Chiki, Pet Girl Of Sakura Hall (Sakurasou No Pet Na Kanojo) and finally Toradora! Since all of them are Rom-Com's, I thought I had seen everything, from complex relationships (Mayo Chiki) to slightly-crazed tsunderes (Taiga, in my opinion, acts like one).
Boy, was I wrong.
The last time I felt this immersed in a particular series, it...no, there wasn't anytime like that. Only one other thing came close, that being Katawa Shoujo, a Visual Novel that I could identify with and ended up getting the feels for well over a few months based on a relatively simple but well-written script.
-Review of SR-
SR, on the other hand, makes these characters come alive, and like many posters here, I really wish I had these sort of friends in real life. Everyone in the class has a different back story that wants to make me learn more about them, and observe them interacting with each other while having fun together.
I've watched K-ON, and I believe SR is much deeper in terms of character development as well as plot. Both are slice-of-life comedies, both have moe girls and both have the usual 4 or 5 characters, but K-ON lacks the romance aspect which provides a lot of character growth (or comedic fodder) for the series to continue.
K-ON is funny in its own right, but the series at best only provides slight giggles and the rare loud laughter from me. SR succeeds both as a comedy and a romance by making me laugh at least two out of three times in each episode (Delusions with Onigiri where Harima was eating Eri-chan's and Tenma-chan's lethal cooking was pure awesome), as well as making me want the characters to end up in a relationship, simply because they have the heart to keep trying after failing, and their friends are also very supportive to pick them up when they're all shattered. That's friends that we'd all like to have, which helps us to connect with the series, and think, what if, we did have these sort of friends or colleagues?
Btw for shipping purposes, I'm a Flagship (ErixHarima) fan. I'm simply biased towards the twin-tailed 'stupid but cute' Ojou-sama that 'jinxes Harima every time she's around him and yet ends up in really awkward situations that she doesn't mind (blush)', because I'd like to see him end up with her :P. Still, I'm okay with him ending up with Yakumo, because she does care for Harima in her own way, but with Tenma, I think she'll be happier with Karasuma than Harima
I wish the other characters could have been more deeply developed though, Hanai deserves to have his story told, and I can imagine him getting into more problems when he tries to attract Yakumo's attention. Elsewhere, the juniors didn't really interest me much, but 2C's 'Covert Pervert' group consisting of the other guys should also be developed further (perhaps with their failed attempts causing other problems with the group of 4 girls and Harima/Hanai, leading to them learning a lesson or two). 2D's characters also interested me, especially the two bosses 'Harry MacKenzie and the Tougou guy'. Both of them seem good rivals to the two 'idiots' of 2C, and I would like to see them work together for once ^^
However, I accept that I'm late to the party. SR ended many years back, and there's pretty much no chance of the manga-ka JR going back to his old works to continue the series again. SRZ was a nice attempt to try and provide some ending for the story, but frankly speaking, SR deserves a better ending than no ending.
Even Toradora! tied up a loose romantic end with one of the main characters going to study in the same country as the one he liked after everyone had graduated. That's an ending. At least, we can say, yea, good luck to him, hopefully he'll end up with that girl.
But given how unlikely it is that SR will ever be revived, I chose to find solace in googling for forums that discussed SR. Sadly the wannabefansubs forum for SR had closed down (really...late to the party), but this, it was still open! Thus I came here
-Random thoughts-
I don't think there's much more to say now I guess, although...the WarGames early in S2E2 and S2E3, that was the moment I realized SR is beyond any anime I had seen so far. To parody a fighting scene from other animes is easy enough, but to juxtapose the gruesome carnage... the feelings of hurt when couples turned on each other... with the soft singing and the band practicing.
That, was class.
Admittedly that scene had its flaws, with insufficient information of each person preventing us from understanding the actual situation as it developed, and main characters only popping up towards the end of the fight. Loose threads, such as how the butler and Itoko squared off, or how the fight went with them inside it, were not resolved.
But that scene had other things going for it that I didn't expect, with a third, and then fourth, party joining the fight. The Band Faction had a legitimate reason, and their deaths were felt heavily, although the Sumo Swimsuit Faction was hilarious. The heroic sacrifice of Misawa to push the barricades forward so that the Cafe Faction could gain ground was memorable, the final conversation between Tenma and Karasuma was touching, and the death scene of Harima, coupled with 'Iron Chef' music to contrast Tenma's sadness over the death of Karasuma (and subsequent sucide), was strangely funny, and yet, sad.
All of these makes for an anime that will rank as one of the best animes I've been privileged to see. I've read half of the manga from the point that the last OVA ended, and I intend to read the whole front parts because, such a gem rarely comes by.
|Thread Tools


text:
Welcome to our website! As we have the ability to list over one million items on our website (our selection changes all of the time), it is not feasible for a company our size to record and playback the descriptions on every item on our website. However, if you are an American with a disability we are here to help you. Please call our disability services phone line at (757) 425-2883 during regular business hours and one of our kind and friendly personal shoppers will help you navigate through our website, help conduct advanced searches, help you choose the item you are looking for with the specifications you are seeking, read you the specifications of any item and consult with you about the products themselves. There is no charge for the help of this personal shopper for any American with a disability. Finally, your personal shopper will explain our Privacy Policy and Terms of Service, and help you place an order if you so desire.
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Whether it's a loft or a mudroom, small space or large, there's an LG Ultimate Laundry room setup that fits your style perfectly. And with LG Styler color options like espresso and classic white, you can find the right match for your space. Get inspired with some of our favorite ways to style LG laundry products. Click or tap images below to see more.


text:
Right now, Adobe provides a stand-alone version of the Flash Player Linux users can install. However, in cooperation with Google, Adobe has been working on moving the Flash Player to the Pepper API, a modified version of the NPAPI currently in use. Chrome already supports Pepper, but Mozilla has no plans to do so, and as far as I can tell, neither does Opera (if someone can correct me on Opera, please do so). The non-Pepper Linux version of the Flash Player will be discontinued.
"For Flash Player releases after 11.2, the Flash Player browser plugin for Linux will only be available via the 'Pepper' API as part of the Google Chrome browser distribution and will no longer be available as a direct download from Adobe," Adobe's Mike Chambers writes, "Adobe will continue to provide security updates to non-Pepper distributions of Flash Player 11.2 on Linux for five years from its release."
Flash Player for Windows and Mac OS X is not affected, since non-Pepper versions will still remain available for those two.
This is all part of Adobe's effort to move away from the Flash Player. The mobile versions had already been discontinued, and step by step, the other versions will be discontinued or de-emphasized as well. With the arrival of HTML5 and Adobe's inability to deliver acceptable performance on platforms other than Windows, Flash Player's fate was sealed.
All the more reason to move to WebM HTML5 video.


text:
Boys & Girls Club needs donations for Ambassador visit
Last-minute details are falling into place, but the local Salvation Army Boys and Girls Club still needs help to pull off the upcoming Harlem Ambassadors benefit basketball game.
The game, pitting the Ambassadors against a group of area notables, is scheduled for 7 p.m. Wednesday at Dorothy Garrett Coliseum. Advance tickets for the game are $3 for seniors, $4 for students and $5 for adults and are available at the Salvation Army and Big Spring Area Chamber of Commerce. Tickets purchased at the door will cost $1 more in each category, said Sonnett Hildebrand, director of the Boys and Girls Club. Children 4 and under will be admitted free of charge.
Proceeds from the event go toward funding special activities at the club, Hildebrand said.
For more information, you may subscribe to the Big Spring Herald or purchase an e-edition.


text:
Web development
Budget $30-250 USD
I need an existing website rebuilt. I need you to design and build a landing page. I need some to rebuild me website's landing page.
44 freelancers are bidding on average $210 for this job
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text:
Arts Management Faculty and Staff
David Burke
Assistant Professor of Graphic Design
Hometown : Bklyn, NY
Joined Chatham : 2009
Academic Areas of Interest
New Media Social Political Applications Interdisciplinary Art, Graphic Design
Personal Areas of Interest
Biking, Tennis and Contemporary Art
I have a duo professional background in both fine arts and design. My focus was on mixed media installation and conceptual works. In the NYC art community I worked as an independent curator, artist, project and studio manager for a variety of arts organizations and artists: Isamu Noguchi Garden Museum, New Museum of Contemporary Art, and notable feminist artists such as Lynda Benglis. In addition to my fine arts background my professional experience includes nearly a decade in the personal care/beauty product and package design industry. I oversaw the design development of fragrance concepts, skincare products, and fashion-inspired branding, illustrations and promotions, while working collaboratively with photographers, typographers, retouchers, model makers, illustrators, comp houses, jewelers and manufacturers. Following my departure from the Estee Lauder Companies, I completed a Masters (2007) in Communication Design from Pratt Institute of Art. My experience working on 'pink ribbon' campaigns for the Breast Cancer Research Foundation and the Lauder Companies provided a context from which I built a thesis project, Design Samaritans. In this project I researched, analyzed, and critiqued the growth of corporate cause marketing campaigns - such as pink ribbon, and surveyed the history of artists, designers, promoting social and communal agendas. My most recent scholarship interest has been on convergence culture, the links between communication tools (social networking and new media applications) and political change.
- MS,Communication Design Pratt Institute of Art (New York, NY) 2007
- MFA, Sculpture Ohio University (Athens,OH) 1996
- Virginia Center for Creative Arts- Fellowship (2010)
- Congress- Bundestag Scholarship- German Exchange
- Stanfield Scholarship, - Sculpture
- Subtlety in the Age of Spectacle, Clarion University, Feb.- April 2011
- John Michael Kohler Arts Center, "Pins and Needles" Sheboygan, WI, 2003
- Hammerstein Ballroom, Manhattan Center Studios, Pratt Art Show, NYC, 2007.
- Maryland Art Place, ARTuer Visual Codex - link, Baltimore MD, 2002 (catalog)


text:
Va Bien Response: May we suggest that you go up one band size.
Tracy from Woodland Hills, ca
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Margo from McKinney, TX USA


text:
posted by Thom Holwerda on Wed 8th Apr 2009 21:01 UTC
Sun has launched VirtualBox 2.2. Sun is adding support for the Open Virtualization Format standard to its VirtualBox virtualization software. With the OVF standard incorporated into VirtualBox 2.2, users can not only build virtual machines, but also export them from a development situation and import them into a production environment. Sun also is adding greater hypervisor optimization, 3D graphics acceleration for Linux and Solaris applications, and support for Apple's upcoming 64-bit Snow Leopard platform.


text:
Lady Broncos end Lady Panthers winning streak at 13 with 11-10 win
BLACKFOOT — After watching their one run led slip away in the top of the seventh inning on a wild throw that allowed a run to score, the Blackfoot Lady Broncos knew they had to aggressive if they wanted to pull out a win and end the crosstown rival Panthers 13-game winning streak.
The Broncos were just that.
Sami Macfee led of the bottom of the seventh with a single and stole second and then came around to score on a ground ball to third hit by Madison Rigby when the throw sailed over the first baseman's head and out of play giving Blackfoot the 11-10 victory.
As city rivalry games always do, Saturday's match-up between the Broncos and Panthers had a little bit of everything. Mother Nature also threw her own curve balls into the mix with a stiff breeze.
These two teams are very familiar with each other as many of the players have played with out against each other for years, so there were not going to be many secrets. The Panthers have also been tested in each of the last two games and found ways to earn the wins.
Saturday was no different as Blackfoot who has been scuffling on the field and been hit by the injury and sickness bug was looking for something to turn the tables in their favor.
Heading into the bottom of the sixth the Broncos found themselves trailing 9-7 after an RBI double by the Panthers Anissa Reyes double in the top of the inning.
Broncos head coach Matt Chavez told his team to get some heart and be aggressive at the plate.
Brooklyn Adams led off the inning being hit by a pitch, she was erased on a fielders choice hit by Anicia Luna.
Taylor Beers hit into another fielders choice, Matti Chavez walked to put runners on for Henderson.
Henderson hit a fly ball to center field that hit the glove of Per Coles and fell to the ground allowing Beers and Chavez to score.
Henderson came around to score on a single by Ashlyn Beers to give Blackfoot a 10-9 lead.
After Henderson retired the first two Panthers she faced in the top of the seventh, Alyssa Crumley ripped a double to left center field keeping the Panthers hopes of tying the game alive.
Raegan Martin came up next and hit a fly ball to left field that Macfee tried to chase down,but the wind carried it just out of reach and off her mitt allowing Crumley to score to tie the game at 10-10.
The Broncos ended up winning in the bottom of the seventh.
While the final two innings were nail bitting for both the teams, the first three innings featured lots of offense.
The Panthers scored eight runs in the first three innings, getting two in the first and third inning and four in the second.
Mayce Polatis had a two-RBI double in the first to open the scoring. Blackfoot answered in the bottom of the inning getting three runs on RBI singles from Cassandra Clarke and Beers and a double from Henderson.
Coles had a two-RBI since in the second and Crumley added another RBI hit as the Panthers built a 6-3 lead.
Crumley added a two-RBI double in the top of the third to give the Panthers an 8-3 lead, but the Broncos rallied in the bottom half of the inning on a two-RBI double by Clarke and a two-run home run by Macfee.
Clarke led the Broncos at the plate going 3-for-4 with three RBI.
Crumley went 4-for-5 for the Panthers with three RBI, Polatis went 3-for-3 with two RBI.
The victory for the Broncos snapped the Panthers 13-game winning streak to start the season.
Blackfoot plays at Minico on Tuesday, while Snake River travels to Marsh Valley on Wednesday.
Blackfoot 11, Snake River 10
Snake River 242 00 11 — 10 15 3
Blackfoot 304 003 1 — 11 9 2
Snake River — Alyssa Crumley and Kara Polatis. Blackfoot — Hadlie Henderson and Matti Chavez. 2B — Alyssa Crumley (SR), Mayce Polatis (SR), Anissa Reyes (SR), Matti Chavez (BHS), Hadlie Henderson (BHS),Cassandra Clarke (BHS). HR — Sami Macfee (BHS).


text:
Tweed Fringed Mini Jacket
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Basic Security Plugin
compile "org.grails.plugins:gsec:1.0"
You can install the plugin via
After that it is recommended to call
grails install-plugin gsec
Then you get a controller for User, Role, Permission.and
grails install-admin-guis
to get a customized scaffolding.and
grails install-gsec-templates
to get a the mail-templates which are needed for registration and reset-password.
grails install-mail-templates
IntroductionThis plugin realizes a security solution by using only standard grails techniques. That means that no third-party security solution like jsecurity, spring-security or shiro are used. You benefit from the advantage that you will be able to understand the code in less than an hour. But there is also a downside. The basic security plugin is not so feature rich as the other plugins, which makes you exclusively capable of authenticating against the given database tables in order to access users, roles and permissions. In my point of view the basic security plugin is a good choice to get quickly a good security solution. If you need more backends or detailed customization I would recommend checking the other security plugins.Hint: This plugin is still in used, but not under active development. I have no experience with grails > 1.2.
- RememberMe-Functionality
- Each controller and action needs authentication (except Public-Controller)
- Per default every thing is forbidden.
- The permissions are grouped by roles.
- Possibility to change the configuration at runtime.
- Possibility to secure a field of a domain class.
- Special scaffolding which considered the security, i.e. links where you only get the information access denied won't be shown.
- Change password
- Self-registration
- Reset Password, if the user has forgotten it.
Installation and ConfigurationInstallation see Installation-Tab. Configuration :
config.gsec.isEnabled- in development you can set it to false in all other environment it is non relevant. Default:
config.gsec.nullMustBeAuthenticated- true if the user must be authenticated if the controller name is null. Default:
config.gsec.publicControllers- list of controller names without any security-checks. Default [
config.gsec.maxLoginFailed- nr of failed logins before a user is disabled. Default: 10
config.gsec.rememberMeCryptKey- String which is used as key for the rememberMe encryption.
gsec.loginView- defines the gsp for login, which has the model:[
username, rememberMe, token] furthermore you must send back the parameter password. The button should be @<gti:actionSubmit class="signIn" action="signIn" messageCode="login.login" />@
gsec.allowSelfRegistration- true if the user can register himself. Default: false You must install the mail-templates for this feature.
gsec.allowResetPassword- true if the user can reset his password. Default: false You must install the mail-templates for this feature.
gsec.expireTime- time how long the registration is stored without confirmation in minutes. Default: 24h
gsec.allowedMailadresses- List (separates by ',', ';' or <spaces>) of mail-adresses defined via regular-expression, which are allowed for registration. Allowed mail-adresses can't be forbidden. Default: Empty-List
gsec.forbiddenMailadresses- List (separates by ',', ';' or <spaces>) of mail-adresses defined via regular-expression, which are forbidden for registration. Default: Empty-List
gsec.defaultRole- name of the defaultrole each user get. Default: null
gsec.replyAdress- Email-Adress for confirmation-reply. Please configure the mail-plugin too.
gsec.bccAdress- Email-Adress for bcc of all registration. Please configure the mail-plugin too.
gsec.htmlMail- Send HTML-Mail or not default: false. Please configure the mail-plugin too.
In this case you need for read-access the permission Foo.user read for write-access you need Foo.user write. The closure defines the default value, so you get the domain-instance and the session. With this information you should be able to define the default value.To understand the decision of permission set
static needsPermission = ['user':{session, instance -> return GsecUser.get(session.gsecUserid)}]
Message-properties can be adjusted at
trace 'grails.app.service.de.ppi.grails.gsec' trace 'grails.app.filters.SecurityFilters'
grails-app/i18n/gsec-messages.properties .
Define the securityAll actions in a controller are forbidden by default. So you must define the permission and insert them into the table GsecPermission. You can do this in
PermissionRolesAndUserBootStrap . You can generate all permission based on a domain-class with
. The permission should be grouped to roles and the roles will be given to users.
grails generate-permissions
For performance reasons it is strongly recommend giving a user only a role and not directly a permission.If you want administrate the permissions user and roles via a gui you can use
grails install-admin-guis
Format of permissionsAll permissions based on java.security.Permission can be used. But normally you use GsecBasicPermission. Therefore you must define one target (or * as wildcard) and a list (supported delimiters are "," ";" and "whitespace") of actions. A GsecBasicPermions perm implies another GsecBasisPermission other, if targets are equal (or perm.target is a wildcard) and the perm.actions contains all actions from other permission.
Adjust the main.gspThe AuthController is part of the plugin. The login.gsp refernced the main.gsp. Therefore you must add base="${resource(dir:'js')}/" to the javascript tag.
About the scaffoldingThe scaffolding is based on the i18n-templates and with these you can use all features of the security. Furthermore a taglib is used which gives every element an htmlId for testing. You can install it with
grails install-gsec-templates
Example Config
I hope this is still enough documentation otherwise send a mail to opensource21 at gmail.com
gsec { //Default-Values. No one must be set. isEnabled = true //Only in development you can set it to false in all other environment it is non relevant nullMustBeAuthenticated = false //true if the user must be authenticated if the controllername is null publicControllers = ['public','auth','registration', 'passwordManagement'] //list of controllernames without any security-checks maxLoginFailed = 10 //nr of failed logins before a user is disabled. //gsec.rememberMeCryptKey='No Public Default' //String which is used as key for the rememberMe encryption. gsec.loginView = 'login' //defines the gsp for login, which has the model:[username, rememberMe, token] //The gsp must be in the folder views/auth //furthermore you must send back the parameter password. The button should be //<gti:actionSubmit class="signIn" action="signIn" messageCode="login.login" /> //Configuration-Options for registration and resetPassword: allowSelfRegistration = false //true if the user can register himself. allowResetPassword = false //true if the user can reset his password. gsec.expireTime = 24 * 60 // time how long the registration is stored without confirmation in minutes. Default: 24h gsec.allowedMailadresses = ''//List (separates by ',', ';' or <spaces>) of mail-adresses defined via regular-expression, //which are allowed for registration. Allowed mail-adresses can't be forbidden. Default: Empty-List gsec.forbiddenMailadresses = '' //List (separates by ',', ';' or <spaces>) of mail-adresses defined via regular-expression, //which are forbidden for registration. Default: Empty-List gsec.defaultRole=null //name of the defaultrole each user get. gsec.replyAdress=null //Email-Adress for confirmation-reply. gsec.bccAdress=null //Email-Adress for bcc of all registrations and resetPassword. htmlMail = false //Send HTML-Mail or not. Notice true implied http://jira.codehaus.org/browse/GRAILSPLUGINS-1885}grails.mail.host = "localhost" grails.mail.port = 25 grails.mail.default.from="[email protected]"
- 0.5 First public version
- 0.6 Fixing some issues and releasing change-password
- 0.8 Reset Password and Self-Registration
- 0.9 Small Improvements: Equals-hashcode implemented, Registration, Consistent RedirectAfterPost, Fix One-To-Many-Bug in Scaffolding, Using Bootstrap to create users (Thanks to Stefan Undorf)
- 1.0 Bugfix in cleanup-code for an non approved registration.


text:
book titles
mailing list
about us
5 Original scenes.? Following the success of Jelly Beans American writer Joseph McNair Stover has written a second book of scenes in his distinctive and quirky style - introducing characters such as a 1930's private investigator, strangers in a park and characters without names in three 20 minute scenes,?and sisters and a mailman in ten minute scenes.
Minimal use of sets and props makes Hard Boiled ideal for group acting examinations and situations, classroom drama, assemblies, and a wide variety of additional theatrical applications too.?
The?scenes focus on young peoples relationships and are suitable for students of eleven through to adult.?
Cast requirements:
book titles |
gifts |
join mailing list |
about us


text: It doesn't need any installation, won't add keys to your system registry and it can run from any removable support like pen drives. DJORecipes ships with 100 recipes already included in its database but you can add as many as you wish. You'll also be able to customize the ingredients, DJORecipes uses USDA list of foods and nutritionals but, just like for the recipes, you can add as many as you wish and use them right away in your recipes. DJORecipes has many searching tools to help you manage your database, you can search your recipes database by recipe's name, rating, ingredients, cooking time and more. With few clicks of the mouse you'll also be able to resize ingredient quantities to the servings you need and to set up your daily plan by selecting what you're eating, DJORecipes will give you the daily calories count


text:
| Small Flag Complexes with Torsion
Adamaszek, Michał
We classify flag complexes on at most $12$ vertices with torsion in the first homology group. The result is moderately computer-aided.
| On the Multiplicities of Characters in Table Algebras
Bagherian, J.
In this paper we show that every module of a table algebra can be considered as a faithful module of some quotient table algebra. Also we prove that every faithful module of a table algebra determines a closed subset which is a cyclic group. As a main result we give some information about multiplicities of characters in table algebras.
| Addendum to ``Limit Sets of Typical Homeomorphisms''
Bernardes, Nilson C. Jr.
Given an integer $n \geq 3$, a metrizable compact topological $n$-manifold $X$ with boundary, and a finite positive Borel measure $\mu$ on $X$, we prove that for the typical homeomorphism $f : X \to X$, it is true that for $\mu$-almost every point $x$ in $X$ the restriction of $f$ (respectively of $f^{-1}$) to the omega limit set $\omega(f,x)$ (respectively to the alpha limit set $\alpha(f,x)$) is topologically conjugate to the universal odometer.
| Assouad-Nagata Dimension of Wreath Products of Groups
Brodskiy, N.; Dydak, J.; Lang, U.
Consider the wreath product $H\wr G$, where $H\ne 1$ is finite and $G$ is finitely generated. We show that the Assouad-Nagata dimension $\dim_{AN}(H\wr G)$ of $H\wr G$ depends on the growth of $G$ as follows: \par If the growth of $G$ is not bounded by a linear function, then $\dim_{AN}(H\wr G)=\infty$, otherwise $\dim_{AN}(H\wr G)=\dim_{AN}(G)\leq 1$.
| On Parseval Wavelet Frames with Two or Three Generators via the Unitary Extension Principle
Christensen, Ole; Kim, Hong Oh; Kim, Rae Young
The unitary extension principle (UEP) by Ron and Shen yields a sufficient condition for the construction of Parseval wavelet frames with multiple generators. In this paper we characterize the UEP-type wavelet systems that can be extended to a Parseval wavelet frame by adding just one UEP-type wavelet system. We derive a condition that is necessary for the extension of a UEP-type wavelet system to any Parseval wavelet frame with any number of generators, and prove that this condition is also sufficient to ensure that an extension with just two generators is possible.
| On Semisimple Hopf Algebras of Dimension $pq^n$
Dai, Li; Dong, Jingcheng
Let $p,q$ be prime numbers with $p^2\lt q$, $n\in \mathbb{N}$, and $H$ a semisimple Hopf algebra of dimension $pq^n$ over an algebraically closed field of characteristic $0$. This paper proves that $H$ must possess one of the following structures: (1) $H$ is semisolvable; (2) $H$ is a Radford biproduct $R\# kG$, where $kG$ is the group algebra of group $G$ of order $p$, and $R$ is a semisimple Yetter--Drinfeld Hopf algebra in ${}^{kG}_{kG}\mathcal{YD}$ of dimension $q^n$.
| Derivations on Toeplitz Algebras
Didas, Michael; Eschmeier, Jörg
Let $H^2(\Omega)$ be the Hardy space on a strictly pseudoconvex domain $\Omega \subset \mathbb{C}^n$, and let $A \subset L^\infty(\partial \Omega)$ denote the subalgebra of all $L^\infty$-functions $f$ with compact Hankel operator $H_f$. Given any closed subalgebra $B \subset A$ containing $C(\partial \Omega)$, we describe the first Hochschild cohomology group of the corresponding Toeplitz algebra $\mathcal(B) \subset B(H^2(\Omega))$. In particular, we show that every derivation on $\mathcal{T}(A)$ is inner. These results are new even for $n=1$, where it follows that every derivation on $\mathcal{T}(H^\infty+C)$ is inner, while there are non-inner derivations on $\mathcal{T}(H^\infty+C(\partial \mathbb{B}_n))$ over the unit ball $\mathbb{B}_n$ in dimension $n\gt 1$.
| On Mutually $m$-permutable Product of Smooth Groups
Elkholy, A. M.; El-Latif, M. H. Abd
Let $G$ be a finite group and $H$, $K$ two subgroups of G. A group $G$ is said to be a mutually m-permutable product of $H$ and $K$ if $G=HK$ and every maximal subgroup of $H$ permutes with $K$ and every maximal subgroup of $K$ permutes with $H$. In this paper, we investigate the structure of a finite group which is a mutually m-permutable product of two subgroups under the assumption that its maximal subgroups are totally smooth.
| Infinite Dimensional DeWitt Supergroups and their Bodies
Fulp, Ronald
For Dewitt super groups $G$ modeled via an underlying finitely generated Grassmann algebra it is well-known that when there exists a body group $BG$ compatible with the group operation on $G,$ then generically the kernel $K$ of the body homomorphism is nilpotent. This is not true when the underlying Grassmann algebra is infinitely generated. We show that it is quasi-nilpotent in the sense that as a Banach Lie group its Lie algebra $\kappa$ has the property that for each $a\in \kappa$, $ad_a$ has a zero spectrum. We also show that the exponential mapping from $\kappa$ to $K$ is surjective and that $K$ is a quotient manifold of the Banach space $\kappa$ via a lattice in $\kappa.$
| Closure of the Cone of Sums of $2d$-powers in Certain Weighted $\ell_1$-seminorm Topologies
Ghasemi, Mehdi; Marshall, Murray; Wagner, Sven
In a paper from 1976, Berg, Christensen and Ressel prove that the closure of the cone of sums of squares $\sum \mathbb{R}[\underline{X}]^2$ in the polynomial ring $\mathbb{R}[\underline{X}] := \mathbb{R}[X_1,\dots,X_n]$ in the topology induced by the $\ell_1$-norm is equal to $\operatorname{Pos}([-1,1]^n)$, the cone consisting of all polynomials which are non-negative on the hypercube $[-1,1]^n$. The result is deduced as a corollary of a general result, established in the same paper, which is valid for any commutative semigroup. In later work, Berg and Maserick and Berg, Christensen and Ressel establish an even more general result, for a commutative semigroup with involution, for the closure of the cone of sums of squares of symmetric elements in the weighted $\ell_1$-seminorm topology associated to an absolute value. In the present paper we give a new proof of these results which is based on Jacobi's representation theorem from 2001. At the same time, we use Jacobi's representation theorem to extend these results from sums of squares to sums of $2d$-powers, proving, in particular, that for any integer $d\ge 1$, the closure of the cone of sums of $2d$-powers $\sum \mathbb{R}[\underline{X}]^{2d}$ in $\mathbb{R}[\underline{X}]$ in the topology induced by the $\ell_1$-norm is equal to $\operatorname{Pos}([-1,1]^n)$.
| Octonion Algebras over Rings are not Determined by their Norms
Gille, Philippe
Answering a question of H. Petersson, we provide a class of examples of pair of octonion algebras over a ring having isometric norms.
| Left-orderable Fundamental Group and Dehn Surgery on the Knot $5_2$
Hakamata, Ryoto; Teragaito, Masakazu
We show that the resulting manifold by $r$-surgery on the knot $5_2$, which is the two-bridge knot corresponding to the rational number $3/7$, has left-orderable fundamental group if the slope $r$ satisfies $0\le r \le 4$.
| Duality of Preenvelopes and Pure Injective Modules
Huang, Zhaoyong
Let $R$ be an arbitrary ring and $(-)^+=\operatorname{Hom}_{\mathbb{Z}}(-, \mathbb{Q}/\mathbb{Z})$ where $\mathbb{Z}$ is the ring of integers and $\mathbb{Q}$ is the ring of rational numbers, and let $\mathcal{C}$ be a subcategory of left $R$-modules and $\mathcal{D}$ a subcategory of right $R$-modules such that $X^+\in \mathcal{D}$ for any $X\in \mathcal{C}$ and all modules in $\mathcal{C}$ are pure injective. Then a homomorphism $f: A\to C$ of left $R$-modules with $C\in \mathcal{C}$ is a $\mathcal{C}$-(pre)envelope of $A$ provided $f^+: C^+\to A^+$ is a $\mathcal{D}$-(pre)cover of $A^+$. Some applications of this result are given.
| On Zero-divisors in Group Rings of Groups with Torsion
Ivanov, S. V.; Mikhailov, Roman
Nontrivial pairs of zero-divisors in group rings are introduced and discussed. A problem on the existence of nontrivial pairs of zero-divisors in group rings of free Burnside groups of odd exponent $n \gg 1$ is solved in the affirmative. Nontrivial pairs of zero-divisors are also found in group rings of free products of groups with torsion.
| Alexandroff Manifolds and Homogeneous Continua
Karassev, A.; Todorov, V.; Valov, V.
ny homogeneous, metric $ANR$-continuum is a $V^n_G$-continuum provided $\dim_GX=n\geq 1$ and $\check{H}^n(X;G)\neq 0$, where $G$ is a principal ideal domain. This implies that any homogeneous $n$-dimensional metric $ANR$-continuum is a $V^n$-continuum in the sense of Alexandroff. We also prove that any finite-dimensional homogeneous metric continuum $X$, satisfying $\check{H}^n(X;G)\neq 0$ for some group $G$ and $n\geq 1$, cannot be separated by a compactum $K$ with $\check{H}^{n-1}(K;G)=0$ and $\dim_G K\leq n-1$. This provides a partial answer to a question of Kallipoliti-Papasoglu whether any two-dimensional homogeneous Peano continuum cannot be separated by arcs.
| On Localized Unstable $K^1$-groups and Applications to Self-homotopy Groups
Kishimoto, Daisuke; Kono, Akira; Tsutaya, Mitsunobu
The computing method for the $p$-localization of the group $[X,\mathrm{U}(n)]$ by Hamanaka in 2004 is revised. As an application, an explicit description of the self-homotopy group of $\mathrm{Sp}(3)$ localized at $p\ge 5$ is given and the homotopy nilpotency of $\mathrm{Sp}(3)$ localized at $p\ge 5$ is determined.
| Representation Equivalent Bieberbach Groups and Strongly Isospectral Flat Manifolds
Lauret, Emilio A.
Let $\Gamma_1$ and $\Gamma_2$ be Bieberbach groups contained in the full isometry group $G$ of $\mathbb{R}^n$. We prove that if the compact flat manifolds $\Gamma_1\backslash\mathbb{R}^n$ and $\Gamma_2\backslash\mathbb{R}^n$ are strongly isospectral then the Bieberbach groups $\Gamma_1$ and $\Gamma_2$ are representation equivalent, that is, the right regular representations $L^2(\Gamma_1\backslash G)$ and $L^2(\Gamma_2\backslash G)$ are unitarily equivalent.
| How Lipschitz Functions Characterize the Underlying Metric Spaces
Li, Lei; Wang, Ya-Shu
Let $X, Y$ be metric spaces and $E, F$ be Banach spaces. Suppose that both $X,Y$ are realcompact, or both $E,F$ are realcompact. The zero set of a vector-valued function $f$ is denoted by $z(f)$. A linear bijection $T$ between local or generalized Lipschitz vector-valued function spaces is said to preserve zero-set containments or nonvanishing functions if \[z(f)\subseteq z(g)\quad\Longleftrightarrow\quad z(Tf)\subseteq z(Tg),\] or \[z(f) = \emptyset\quad \Longleftrightarrow\quad z(Tf)=\emptyset,\] respectively. Every zero-set containment preserver, and every nonvanishing function preserver when $\dim E =\dim F\lt +\infty$, is a weighted composition operator $(Tf)(y)=J_y(f(\tau(y)))$. We show that the map $\tau\colon Y\to X$ is a locally (little) Lipschitz homeomorphism.
| A Problem on Edge-magic Labelings of Cycles
López, S. C.; Muntaner-Batle; Rius-Font
Kotzig and Rosa defined in 1970 the concept of edge-magic labelings as follows: let $G$ be a simple $(p,q)$-graph (that is, a graph of order $p$ and size $q$ without loops or multiple edges). A bijective function $f:V(G)\cup E(G)\rightarrow \{1,2,\ldots,p+q\}$ is an edge-magic labeling of $G$ if $f(u)+f(uv)+f(v)=k$, for all $uv\in E(G)$. A graph that admits an edge-magic labeling is called an edge-magic graph, and $k$ is called the magic sum of the labeling. An old conjecture of Godbold and Slater sets that all possible theoretical magic sums are attained for each cycle of order $n\ge 7$. Motivated by this conjecture, we prove that for all $n_0\in \mathbb{N}$, there exists $n\in \mathbb{N}$, such that the cycle $C_n$ admits at least $n_0$ edge-magic labelings with at least $n_0$ mutually distinct magic sums. We do this by providing a lower bound for the number of magic sums of the cycle $C_n$, depending on the sum of the exponents of the odd primes appearing in the prime factorization of $n$.
| On Complex Explicit Formulae Connected with the Möbius Function of an Elliptic Curve
Łydka, Adrian
We study analytic properties function $m(z, E)$, which is defined on the upper half-plane as an integral from the shifted $L$-function of an elliptic curve. We show that $m(z, E)$ analytically continues to a meromorphic function on the whole complex plane and satisfies certain functional equation. Moreover, we give explicit formula for $m(z, E)$ in the strip $|\Im{z}|\lt 2\pi$.
| Simplicity of Some Twin Tree Automorphism Groups with Trivial Commutation Relations
Morita, Jun; Rémy, Bertrand
We prove simplicity for incomplete rank 2 Kac-Moody groups over algebraic closures of finite fields with trivial commutation relations between root groups corresponding to prenilpotent pairs. We don't use the (yet unknown) simplicity of the corresponding finitely generated groups (i.e., when the ground field is finite). Nevertheless we use the fact that the latter groups are just infinite (modulo center).
| Curvature of $K$-contact Semi-Riemannian Manifolds
Perrone, Domenico
In this paper we characterize $K$-contact semi-Riemannian manifolds and Sasakian semi-Riemannian manifolds in terms of curvature. Moreover, we show that any conformally flat $K$-contact semi-Riemannian manifold is Sasakian and of constant sectional curvature $\kappa=\varepsilon$, where $\varepsilon =\pm 1$ denotes the causal character of the Reeb vector field. Finally, we give some results about the curvature of a $K$-contact Lorentzian manifold.
| On the Comaximal Graph of a Commutative Ring
Samei, Karim
Let $R$ be a commutative ring with $1$. In [P. K. Sharma, S. M. Bhatwadekar, A note on graphical representation of rings, J. Algebra 176(1995) 124-127], Sharma and Bhatwadekar defined a graph on $R$, $\Gamma(R)$, with vertices as elements of $R$, where two distinct vertices $a$ and $b$ are adjacent if and only if $Ra + Rb = R$. In this paper, we consider a subgraph $\Gamma_2(R)$ of $\Gamma(R)$ which consists of non-unit elements. We investigate the behavior of $\Gamma_2(R)$ and $\Gamma_2(R) \setminus \operatorname{J}(R)$, where $\operatorname{J}(R)$ is the Jacobson radical of $R$. We associate the ring properties of $R$, the graph properties of $\Gamma_2(R)$ and the topological properties of $\operatorname{Max}(R)$. Diameter, girth, cycles and dominating sets are investigated and the algebraic and the topological characterizations are given for graphical properties of these graphs.
| A Note on Amenability of Locally Compact Quantum Groups
Sołtan, Piotr M.; Viselter, Ami
In this short note we introduce a notion called ``quantum injectivity'' of locally compact quantum groups, and prove that it is equivalent to amenability of the dual. Particularly, this provides a new characterization of amenability of locally compact groups.
| The Rasmussen Invariant, Four-genus and Three-genus of an Almost Positive Knot Are Equal
Tagami, Keiji
An oriented link is positive if it has a link diagram whose crossings are all positive. An oriented link is almost positive if it is not positive and has a link diagram with exactly one negative crossing. It is known that the Rasmussen invariant, $4$-genus and $3$-genus of a positive knot are equal. In this paper, we prove that the Rasmussen invariant, $4$-genus and $3$-genus of an almost positive knot are equal. Moreover, we determine the Rasmussen invariant of an almost positive knot in terms of its almost positive knot diagram. As corollaries, we prove that all almost positive knots are not homogeneous, and there is no almost positive knot of $4$-genus one.
| The Fixed Point Locus of the Verschiebung on $\mathcal{M}_X(2, 0)$ for Genus-2 Curves $X$ in Charateristic $2$
Yang, YanHong
We prove that for every ordinary genus-$2$ curve $X$ over a finite field $\kappa$ of characteristic $2$ with $\textrm{Aut}(X/\kappa)=\mathbb{Z}/2\mathbb{Z} \times S_3$, there exist $\textrm{SL}(2,\kappa[\![s]\!])$-representations of $\pi_1(X)$ such that the image of $\pi_1(\overline{X})$ is infinite. This result produces a family of examples similar to Laszlo's counterexample to de Jong's question regarding the finiteness of the geometric monodromy of representations of the fundamental group.


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