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|Anti-Theme Mafia II
Mafia for Mafia sake
|Game information
|Prof. Templeton
|Anti-Theme Mafia II BTSC threads
|19 Players (Large)
|Start Date
|Winning Faction
|#, player
|First to Die
|Last Remaining
Anti-Theme Mafia II was a game designed and hosted by Prof. Templeton based on Anti-Theme Mafia.
It began on August 25th, 2016 and ended in a Baddie/Indy win in D7 (September 13th 2016).
Game Mechanics
This is a classical 5 Baddie vs 13 Goodies vs 1 Indy Mafia with secret Masons and 1 Turncoat. Also, not all Baddies share BTSC.
- OOA - Driven > Visits
- OOP - Actions will be simultaneous, however in the event of a conflict: Jail > Drunk > Probe > Save > Spy > Convert > Curse > Kill
- Kills are not blocking
- The Night post will show:
- Night kills
- Yakuza conversion attempts (target is not shown)
- Successful saves by both Doctor and Shrink
- Jailed players
- Drunk Players
- Mason Conversion attempts (target is not shown)
- Lynch ties will result in an unannounced coin toss.
Role Description
The Mafia – Have BTSC – Win if they are in Majority - When lynched they will only apprear as "Mafia" - They do not know who the voodoo lady is. The Mafia have a team Night kill. In the night post a random Mafioso of the host's choosing will be shown to perform the kill. This choice will be for creative story-telling purposes and does not have to include only roles that are still alive.
- Framer – Every night they can visit a player and plant evidence. If that player is visited by a Cop they will appear as Mafia. Their target will remain framed the following day and if lynched will appear as "Mafia"
- Informant – Every night they can choose a player and receive a copy of their result PM that is sent to them by the Host.
- Driver – Every night they can choose two players and any actions done on those players will be swapped. They can drive themselves. This does not count as a visit by the driver. Only players that are going out at night can be driven.
Essentially the Driver goes to the player's locations and picks them up but drops them off at the wrong targets. If a player has no target then the drive ends.
The Driver is a tricky role. There are not enough examples in the OP to properly clarify so I will add some more shortly. The Driver will swap his targets outgoing actions if they are driven and both have outgoing actions. If his first choice, Player A, has no outgoing action (e.g. Granny, Plant Operator, Dreamer) then there is no drive. If his first choice has an outgoing action (e.g. Cop, Doctor, Mason) they are driven to his second choice's, Player B, location and all incoming actions at that location (e.g. saves, investigations) intended for B will instead be done to A. If Player B also has outgoing actions then they will go to Player A's location and also receive any incoming actions intended for Player A. If B has no outgoing actions both will be a B's location and anyone visiting at A will find no one home.
- Yakuza – Can sacrifice themselves to convert another player. If the Doctor is visiting the player that the Yakuza is converting then both will live and become mafia. If the Shrink is visiting a player the Yakuza is converting then the player will not be converted.
- Voodoo Lady – She has been hired by the Mafia to cause confusion and terror in the village. Sided with the Mafia – does not have BTSC and does not know the identity of the Mafia. At night she can visit a player and place a curse on them. During the next day if that person posts the five or more letter word or combination of words that she cursed them with they will die at days end. This death will be shown in the Day post. If she is lynched her role will appear as "Mafia".
Example curse phrase: "is a bad" "Blank is a bad guy" will result in Death. "this is bad" will not. "Blank is a baddie" will not. "Blankisabadguy" will result in Death. The host would determine perceived intent of space placement in this case.
The Village – Win if they kill all the Mafia
- Cop – Every night they can choose a player to investigate and will be told if they are innocent or guilty.
- Naïve Cop – Just like the Cop, they can choose a player to investigate, but will only be told that the player is innocent unless the player is also framed. They do not know they are naïve and are only told they are a Cop.
- Dreamer – Every night they have a dream about 3 random people and one of they will be sided with the Mafia. If they are visited at night it will disrupt their dreams.
- Doctor – Every night they can choose a player to visit and will save that player from kills or curses.
- Mason – Member of a secret society. Every night they can choose to visit a player and convert them to be a Mason. The converted player will lose their previous role and abilities. The Masons have BTSC and must choose who to convert by majority vote (more than 50%). Those members that voted in the majority will then visit the player of their choice at night while the rest stay behind. If the Masons visit a Mafia member they will die.
|Secret Alternative Wincon:
|Successfully Recruit 3 members to join you.
- Jailer – Every night the Jailer can choose a player to lock up and that player will be safe from night actions and cannot perform any night actions (they can still be driven by the driver). The Jailer can send the detained person a message and receive a response at nights before days end through the host.
- Town Drunk – Every night they can choose a player to share a drink with. That player will not perform their intended night action. The Town Drunk is not affected by the Driver and will still share drinks with their target.
- Virgin – If the virgin is lynched during the day then no one can be killed at night. They also possess a locket. Every night they can choose a different person to place in their locket and if the Virgin dies that player's role will be revealed. This does not count as a visit.
- Turncoat – If they are targeted by the Mafia for a Night Kill they will instead be Converted. A save by the Doctor or a visit by the Shrink will prevent that. They work at the power plant and think they are the Plant Operator.
- Shrink – Every night they can choose a player to visit. The Shrinks visit will stop the Yakuza conversion, the Turncoat conversion, the Mason conversion and the Voodoo curse. The Shrink does not drink so is unaffected by the Town Drunk.
- Gun Smith – Every night he can choose a player to visit and give a gun to. The next night that player can choose to hold on to their gun or use it to shot someone.
- Granny – She already has a gun and is very paranoid in her old age. She will shoot anyone that visits her at night. If she is visited by Masons she will be converted but the Mason(s) will be shot.
- Plant Operator – They keep the power plant running. If they are killed at night the Village will be plunged into darkness. No one will be allowed to post for the duration of the following day but must still vote by sending the host a PM with their lynch choice.
Independent – Wins if all living players have been probed when the game ends - The Alien does not need to be alive to win.
- The Alien – Every night they choose a player to probe. This counts as a visit. The Alien receives no information from a probe besides the consistency of the target's interior.
Host's Summary
Thank you to everybody for coming out and playing this one. There were some really strange happenings this game. I made a few mistakes, but I think I recovered well. I want to thank Dr.SaaB and maurice for being so vocal and keeping it interesting. araver will get the MVP. QuickTwist only successfully probed one player and it was araver so he will get the indy win as well. I should add an Alien scene to the post.
The Masons were manipulated by the Driver otherwise they made good recruit selections and were close to achieving their secret society wincon of 3 additional members, so I want to thank them for being bold and trying to get that done.
Alternative endings: any chance you had flipped a coin for a possible tie lynch? I did flip one when it was 2 vs 2 and you lost that one too.
I would like to thank everyone that participated in this game. It was a lot of fun to do. I made some mistakes that I will blame on being away from hosting for so long, because I can. The most obvious is the inadequate role description for the Driver, which I attempted to clarify, but should have been more thought out beforehand. I also gave the Cop a result when he should have received a "not at home" response. That may have led to additional confusion and I take responsibility for that.
I especially want to thank the players that responded to my PM's and filled out the roster quicker then would have happened if they had not. But everyone made this a success even if there were a few hiccups along the way.
I would also like to commend sparrowhawk for his successful curse. I'm sure he could have done more if given the chance. The Mafia made great use of the tools they were given to manipulate the Jailer's targets, the Cop's investigations and the Mason's recruits to their advantage. The Masons made good choices for targets, but were Driven around too often to complete their wincon. Good job by QuickTwist, the Alien, in choosing a probe that allowed him to get his wincon as well. The good guys managed to lynch Mafia four days in a row. I've never seen that before and I thought for sure this would be a blow out win for them.
I'll be putting together something a little different for my next hosting gig. The game dynamics are already completed; I just need to update the theme to something I like a little better. Get ready: 12 players, no kills, just win or lose and a set 7 days total playing time. I think it will be fun and may inspire other games of the same type to follow. I hope anyway.
Winning Faction
MVP: araver
- Jay Gold - Framer
- GMaster479 - Informant
- Araver - Driver
- Plasmid - Yakuza
- SparrowHawk - Voodoo Lady
Indy: The Alien - QuickTwist
Day and Night Posts
|Night 1: Enter the Don
The four mafia members sat around a small, round wooden table in the backroom of a dingy tavern on the outskirts of the village. None of them looked happy. The Driver flexed his gloved hands and looked around at the others. Only the Yakuza returned his gaze, staring back at him stoicly. "Why the heck does the Don interested in the crap town? What does it have to offer us?, the Driver asked the room. "He just does", replied the Informant without looking up. "We don't question the Don. He'll let us know in his own time" "Hmmph", grunted the Driver. "Yeah, right. I got places to be". The door swung open letting in the odor of stale beer, old vomit, and the reek of the nearby bathrooms. The Don strutted in, turned, and pushed the door closed with his toe, keeping his hands buried it his trench coat as if reluctant to touch anything in this filty place. He swiveled his head to address the company. "We have work to do boys and it involves this town. I want each of you to do what you do best. First we sow chaos into the poulace and then this little village will be our staging ground for bigger things. But first things first, right?" "You", he pointed a chubby finger at the Informant, "Use your contacts and get me any useful information that we can use." "I'm on it Boss." "And you", he said, addressing the Framer, "I want you to create some mistrust amongst the influential people in this stink hole." "No problem Boss" The Driver got to feet, "And what about me. What do I do?" "Use your skill set. See what these guys need and get it done. You'll figure it out." The Don swiveled his large head and regarded the Yakuza who returned his gaze without blinking. The Don nodded his head and the Yakuza did the same. "We all on the same page Boys? Good. Let's get to work. Oh, and I brought in someone to 'assist' you, but don't worry about who just yet. I'll let you know when the time comes."
The Jailer walked down the hall of his modest jailhouse, inhaling the scent of old concrete and disinfectant. He was carrying a tray of warm jailhouse food. He stopped at a cell, shifting the tray to one hand and unlocking the cell door with a large ring of keys with the other. He slid the door open, stepped inside and let it close behind him. "Hey, Maurice. Brought you some chow" "What am I doing here? I didn't do anything. I demand to be let out." "Relax. I told you, it's just for questioning. I've been hearing rumors and I got a tip that said you might know something. You'll be out of here in the morning" He set the tray on the steel table, took one last look at Maurice and left. Maurice sighed and reached for the tray. There was a note underneath.
The well-dressed man rung the doorbell of the townhouse and waited for it to be answered. After a few moments the door popped open about four inches and stopped on the security chain. A face peered out through the gap. "Yes? What can I do for you? The well-dressed man produced a card and handed it through the crack. "It's a question of what I can do for you, Sir. I've heard good things about you and I think I and my organization may be just the thing for somebody of your reputation. Are you familiar with the Freemasons? The man behind the door took the offered card and studied the face of his visitor. The door closed followed by a metallic scrape and then reopened fully. "I'm listening"
Night 1: Enter the Don
The four mafia members sat around a small, round wooden table in the backroom of a dingy tavern on the outskirts of the village. None of them looked happy. The Driver flexed his gloved hands and looked around at the others. Only the Yakuza returned his gaze, staring back at him stoicly. "Why the heck does the Don interested in the crap town? What does it have to offer us?, the Driver asked the room. "He just does", replied the Informant without looking up. "We don't question the Don. He'll let us know in his own time" "Hmmph", grunted the Driver. "Yeah, right. I got places to be". The door swung open letting in the odor of stale beer, old vomit, and the reek of the nearby bathrooms. The Don strutted in, turned, and pushed the door closed with his toe, keeping his hands buried it his trench coat as if reluctant to touch anything in this filty place. He swiveled his head to address the company. Attached Image
"We have work to do boys and it involves this town. I want each of you to do what you do best. First we sow chaos into the poulace and then this little village will be our staging ground for bigger things. But first things first, right?" "You", he pointed a chubby finger at the Informant, "Use your contacts and get me any useful information that we can use." "I'm on it Boss." "And you", he said, addressing the Framer, "I want you to create some mistrust amongst the influential people in this stink hole." "No problem Boss" The Driver got to feet, "And what about me. What do I do?" "Use your skill set. See what these guys need and get it done. You'll figure it out." The Don swiveled his large head and regarded the Yakuza who returned his gaze without blinking. The Don nodded his head and the Yakuza did the same. "We all on the same page Boys? Good. Let's get to work. Oh, and I brought in someone to 'assist' you, but don't worry about who just yet. I'll let you know when the time comes."
The Jailer walked down the hall of his modest jailhouse, inhaling the scent of old concrete and disinfectant. He was carrying a tray of warm jailhouse food. He stopped at a cell, shifting the tray to one hand and unlocking the cell door with a large ring of keys with the other. He slid the door open, stepped inside and let it close behind him. "Hey, Maurice. Brought you some chow" "What am I doing here? I didn't do anything. I demand to be let out." "Relax. I told you, it's just for questioning. I've been hearing rumors and I got a tip that said you might know something. You'll be out of here in the morning" He set the tray on the steel table, took one last look at Maurice and left. Maurice sighed and reached for the tray. There was a note underneath.
The well-dressed man rung the doorbell of the townhouse and waited for it to be answered. After a few moments the door popped open about four inches and stopped on the security chain. A face peered out through the gap. "Yes? What can I do for you? The well-dressed man produced a card and handed it through the crack. "It's a question of what I can do for you, Sir. I've heard good things about you and I think I and my organization may be just the thing for somebody of your reputation. Are you familiar with the Freemasons? The man behind the door took the offered card and studied the face of his visitor. The door closed followed by a metallic scrape and then reopened fully. "I'm listening" Attached Image
The town drunk sauntered up to Slick. "Hey! Howz about a drink wif me, buddy" Slick sighed, "Yeah, I guess I ain't got nothing better to do. Let's go." The drunk passed Slick the bottle he was carrying. Slick looked at it with a grimace, wiped the neck on his sleeve and took a swig.
|Day 1: Justice?
The town hall had begun to fill up. An impromtu meeting was called to discuss the grizly murder of beloved town member Nana7. Two elderly ladies seated themselves in the front row, removed their hats and placed them on their laps. "I'm worried, Martha. There is an uneasy air about this town. I heard people have seen a strange woman wandering about, fondling bones and muttering to herself." "I know what you mean Ethel. I've heard of this woman too. People are saying she can steal your life force just by listening to how you talk. It's the craziest thing, but some folks have started speaking strangely because of it. The local grocerier was talking like a bloody pirate when I went to get some bread." Ethel tutted to show her disapproval, "What has befallen our sweet little village? There are a lot of folks here but still many that I thought would have shown up aren't here."
The assembled crowd was begining to get rowdy with many heated conversations and the Mayor pounded his gavel bringing the meeting to order. "We're here to talk about Nana7's untimely death as I'm sure you have all heard." "ARRR, twas Boquise that killed the lass!", shouted the grocerier. The hall erupted in shouts. "What? No. Let's be calm everyone. I'm sure the local police will sort this whole thing out." Replied the Mayor trying to restore order. "I heard it was that scoundral Maurice!", cried someone from the back of the room. "Please, please, let's have order" pleaded the Mayor. The din in the hall was begining to escalate. The Mayor pounded his gavel furiously and the room started to quiet. A commanding voice from a dark figure in the corner rose above the rest. "I know exactly who did it. It was Plasmid and they're conveniently not here but I know exactly where to find them. Follow me. The figure stormed out of the hall and the biligerant crowd followed out into the street.
The unruly mob of townspeople crossed the square and made their way to Plasmid's house. People shut their doors and peered out of their windows at the unusual sight in their normally peaceful village.
The townsfolk burst through Plasmid's door and dragged him out into the street. The mob was in a frenzy. Bodies pushed and jostled, weapons flashed in the eerie glow of the streetlamps. When the crowds bloodlust was finally sated and they began to disperse Plasmid's barely recognizable body lay on the sidewalk in front of his house.
plasmid - Metaphorically Lynched and found to be Mafia
|Night 2: Welcome to the neighborhood
The Town drunk staggered up the walkway to sparrowhawk's house and found him sitting on the front porch. "Hey there" 'Hic' "Whatcha doing?" "Well, I was just getting ready to run some errands actually, and..." replied sparrow before being interupted. "So tell me something. Why are you too good to share a drink with me? You don't like me or somethin?", inquired the drunk who sat down heavily next to sparrow. "Quite the contrary. I'm sure you're a facinating fellow, we just haven't had the time is all." "I got time now. Here have a drink." The drunk thrust his dirty bottle in sparrow's direction. sparrow grimaced, "Well, I guess I'm not going anywhere after all. But I've got my own though, thanks anyway." sparrowhawk produced a flask from his inside pocket and he and the Town drunk proceed to get drunk together.
The well-dressed man and his companion approached the tidy house together and rang the doorbell. After a few moments the door was swung wide and person they had come to see stood before them. "Good evening gentlemen. What brings you to my house on this fine night?" "Good evening to you too, sir. My companion and I would like to make you an offer. You see, we are seeking gentlemen such as yourself to join our exclusive organisation, the benefits of which are many." The man in the doorway looked intrigued, "You don't say. Why don't you come inside and we can discuss this further. What is this organisation you mentioned?" The well dressed man looked sideways at his companion and then gave a broad smile to the man, "Have you heard of the Freemasons?"
"How long do I have to stay here", asked Boquise. "It might take a while", replied the Jailer. "You're not in any trouble or anything. It's just that there's been a lot of crazy stuff happening in the town of late and I thought you and I could talk about it. I tell you what. If it goes on too long why don't you sleep here in the jail. It could be dangerous outside with the way people have been feeling around here." The Jailer rose from his chair, "I'm going to grab some coffee, you want some? Boquise sighed. "Fine. Yeah, why not." The jailer walked out of the room leaving Boquise alone with his thoughts and also leaving a scrap of paper laying on the desk. Boquise looked toward the doorway the Jailer had just passed through and reached for the scrap.
Quicktwist parked his car in the driveway, exited and closed the door. As he was walking away the pressed the lock button on the fob over his shoulder without looking back. He lived in a brownstone downtown and the tradeoff for a home with convenience and character was there was never any parking close by. He was passing a small alleyway when he heard someone say his name. "You're Quicktwist, right" The man speaking was partially in shadow and hard to make out. Quicktwist turned to face the alleyway, "Yeah, I am. Do I know you? "No. I doubt it. You're new in town right?" "Y-yes. What is this about?", Quicktwist asked warily becoming suspicious of this person. "Let's just say that I think our meeting can benefit me and my companions and make this town into what it should be." The man replied cryptically. "You know what, buddy? I don't have time for this" Quicktwist performed his eponymous move and began to walk away. The man leapt out of the shadow and clamped his hand on Quicktwist's shoulder from behind. Quicktwist could first feel the blade slide between his ribs like an icy chill penetrating to his core, then he felt the warm blood begin to flow down his side. The street tilted and swiveled in front of him and then everything grew dark.
|Day 2: Hold the butter
Jay had just arrived home from dinner with friends. They closed the front door, kicked off their shoes and were walking into the living room when they stopped dead. Assembled was a large assortment of town people, some sitting some standing and all looking at Jay. "What's the meaning of this?", they demanded. One of the townspeople stepped forward. "There have been a couple of murders in this town and we've decided to do something about it. Lord knows that damn Jailer isn't doing anything about it, so were taking matters into our own hands" "The Jailer is right here", retorted Jay incredulous. "Well, yes, so he is. Be that as it may, something still needs to be done and we intend to do it."
Several of the people lunged forward at grabbed Jay, holding him tight. "You can't do this, it's inhumane." A town member leaned in and whispered in Jay's ear. "Was what you've done humane. The killing. Did you like it?" A roll of duct tape was produced and * was fastened to his easy chair. "Please, you can't do this. I'm innocent. I didn't do anything. Someone has been planting false rumors", * pleaded. "It's already done." The people began filing out of the living room. The last one picked up a can from the corner and spashed gasoline at *'s feet then leaving a trail heading for the door before exiting. "You'll all be sorry! I know people!, shouted Jay.
The flame raced down the hallway with a roar and Jay turned his head to watch it. He franticaly tried to free his legs from the tape and that was when he noticed someone had left a tin of Jiffy-pop next to feet. He had enough time to marvel at the subtle statement before he was engulfed in the inferno, his screams drowning out the sound of the popping corn.
Jay - Metaphorically Lynched and found to be Mafia
|Night 3: Traffic Jam
The well-dressed gentleman approached the house he had come to visit, ascended the front steps and rang the doorbell. He waited for a minute but no one answered. He checked his watch then rang again. Still no answer. He leaned over the railing and tried to peer inside the darkness of the interior but could detect no movement. Finally he turned and walked away. "I guess they weren't home".
Boquise was getting ready for bed when there was a knock on his door. "Who could that be at this hour?", he wondered. He went to the door and looked out the peep hole. When he saw who his guest was he considered not opening. His kind heart got the better of him and he opened to door for the Town drunk. "What brings you here", he asked congenially trying to mask his distaste for the scent of stale booze emanating from his visitor. "Got sumptin impornant ta ashk ya", said the drunk badly slurring his words. "And what might that be?", inquired Boq. "Has ya got any ice"
Alexey pulled up to the stop light behind the dump truck he had been following for the past three blocks. With traffic on both sides there was no way around this slowpoke driver. The light was still red when another truck pulled up close behind. Too close. Alexey eyed the massive grille in his mirror, it seemed to be right on his bumper. The light turned green but the trunk in front continued to idle making no indication he was planning to go. Alexey waited a few seconds then laid on the horn. "Com'on get that hunk of junk moving", he shouted. The lane on his left began to clear out and he considered trying to edge his way into it when a large sedan slowed to a stop right next to him with the nose of his car only 8 or 10 inches from his door. Alexey craned his head around to stare at the driver of the sedan and gave him an inquisitive look as if to ask what his problem was, but the sedan driven just stared back, his eyes hidden behind dark glasses and a wide grin on his face. Alexey's attention was returned to the trunk in front of him when her heard the loud beeping of the back up alarm. Alexey beeped his horn frantically trying to get the trunk drivers attention, afraid his nice car would be crushed. The truck stopped reversing just as it was about to connect with the front bumper and Alexey gave a sigh of relief. His solace quickly evaporated when the dump started to lift. Dirt and large chunks of concrete cascaded onto the hood of his car then smashed through the windshield. Alexey fumbled with the door handle screaming for the dump truck to stop. He continued to scream as the roof flattened on top of him. The sound with muffled by the growing pile of dirt and stone then ceased altogether.
|Day 3: Bottoms Up
GMaster sat down at the local pub and ordered a pint. When it finally arrived the bartender placed it in front of him with a coy smile and said, "Enjoy your drink. It's on the house." Puzzled, GMaster looked at the barkeeper with a quizzical gaze and asked, "What for?" "The townsfolk thought they should do something for you", he replied and then walked away leaving GMaster the mull over his meaning. He took a long pull from the glass, placed it back on the bar and slowly took in the rest of the room. There were a lot of locals in here tonight. More so then usual, and they seemed to be taking an interest in him particularly. "Probably just paranoid" GMaster muttered to himself and continued to finish his drink.
He was almost done when one of the towns peoples walked by and patted him on the shoulder, "Hope you liked it. We thought you deserved it", he said without stopping and walked away leaving GMaster staring into the almost empty glass. The drink must have been stronger then usual because he was begining to feel woozy. "Best just make it this one and call it a night", he thought. Downing the last gulp he placed the glass down and stood up, his legs feeling weak. He grabbed hold of the bar to steady himself and noticed something written on the bottom of the glass.
His head snapped up and scanned around the room at all the faces looking back it him "You Bastards!", he exclaimed. "How can you do this?" "You know some of us are bound to be innocent, undoubtable framed by those responsible. You will all regret this day" He stumbled away from the bar intending to head for the exit. His legs gave out, he reached for a table to catch his fall but he caught the edge and it flipped up crashing with him to the floor where he lay unmoving.
Boquise left the pub with mixed feelings. He felt excited that they had taken matters into their own hands but he was also conflicted by thoughts that what they had done made them no better than those that were preying on the town to begin with. Still something had to be done even if they might be going about it wrong they had good intentions of seeing their town returned to it's former peace. About to cross the street he stopped,cluthing his chest. Boquise staggered and leaned against a lamppost. It felt like a giant hot needle was stabbing into his heart. He slide down the pole at sat heavilly on the wet concrete.
The pain in his chest was unbearable and his vision was fading. Before everything went black he thought he saw a strange woman looking at him from across the street holding a doll. He raised his hand to her and tried to ask for help but no word came out and he toppled over onto the sidewalk.
|Night 4: Ding Dong
The Town drunk sauntered up to sparrowhawk as he was trimming his hedges. "Hey shparrow. Fanshy meetin you here.", he lisped. "Well, it is my house afterall. I suppose you want someone to share a drink with again?", sparrow relied. The Drunk tapped his nose with his forefinger, "You guesshed it." He tried to pass the filty bottle, but sparrow held out his hand. "No thanks. I've still got my own." He pulled his flask from his back pocket. "Shall we retire to the front porch again?" Without waiting for an answer he headed for the porch and sat down, the Drunk shuffling right behind him.
The jailer's cell door slammed shut on Darth Nox. He kicked off his shoes and lay back on the cot with his arms behind his head. "Just questioning, they said. For your own good , they said. Phbbt! Yeah, right.", he complained. "Probably is the safest place in this murderous town right about now, so I guess I should be grateful." He closed his eyes and began to doze off.
The well dressed gentleman and his companion knocked on the door and waited. Eventually it was open just a crack and a voice asked, "What do you want?" "Good evening, Sir. We've come to offer you a position in our brotherhood. You have been recommended to us and we believe you would be an excellant canidate. Have you ever heard of the Freemasons? The door swung open wider to reveal the barrel of a gun. "I don't think you would like my kind in your little club. Besides, I've already got a brotherhood of my own." The Mafioso shot Curr3nt right between the eyes. His companion, Marquessa, turned and fled down the walkway and was shot between the shoulder blades, skidding to stop against the mailbox. "Another mess I gotta clean up", grumbled the Mafioso.
|Day 4: Fire Away
Sparrowhawk settled into his vehicle. It still had that new car smell. He inhaled deeply, enjoying the scent, and stuck his key in the ignition. he paused, his hand about to turn the key, something was off. There was another smell mixed in with the scent of leather and new plastic. Sparrow couldn't quite place it, but it reminded him of his previous life, the part of him he keep hidden away. "It's probably nothing.", he said to himself. He cranked the car to life. Queens of the Stone age erupted out of the speakers as he revved the engine. "Stay in the shadows, Cheer at the gallows" The car exploded in a huge fireball sending flaming shrapnel careening down the street and blowing out windows.
sparrowhawk - Metaphorically Lynched and found to be Mafia
|Night 5: Don Voyage
The well dressed gentleman approached the house he had decided to call on. He was good feeling about this one. He climbed the steps, smoothed out his suit and rang the doorbell. After waiting for over a minute no one came to answer the door. He checked his watch and rang the bell again. "Why were people never home when they should be?", he wondered. He gave the door knob a cursory jiggle but it didn't budge. His mood had turned gloomy as he walked away.
The cell door clanged shut on Dr. Saab. "Just stay here for the night.", the Jailer told him. "Don't you want to ask me some questions?", Saab asked the Jailer. "Nope. Not really.", the Jailer responded. "Not even a couple? Come on, I want to help figure out who is doing all the murders.", Saab pleaded. "Nah. I think we're good here. You have a good night." The Jailer began walking away down the hall. "Hey.", Saab shouted after him. "Who am I going to talk to?" But the Jailer didn't answer and passed through the doorway at the end of the hallway. Saab looked around the empty cell, "There isn't even anything to read in here.", he grumbled.
The town drunk ambled across the street and approached Darth Nox who was just leaving his house. "Hey Nox. Where ya headed, mate?" "I've got some appointments to keep.", he replied. "How's about you buy me a drink at the pub acrosh the way. It would really do wondersh for my temperment.", the Town drunk inquired. "I don't think I have the time, really", Nox answered trying to not have to spend the evening with this fellow. "Com'on buddy. Remember that time I helped you fixth your flat tire? I think you might owe me one or two", The drunk pleaded his case. "Oh, fine then", Nox acquiessed. "We'll just have a quick drink." "We'll be in and out, I promith." The drunk gave him a wink, but Nox didn't notice and they headed off together.
Yuiop awoke with a pounding headache that kept time with her beating heart. The dimly lit room was tilting back and forth and she thought she might be sick. She tried to raise her hand to her face but discovered it was tied to the chair she was sitting in. Yuiop slowly scanned around the room. She was on a boat. She could hear water lapping at the hull. "That explains the tilting", she thought. Her feet had been placed in a bucket that was filled with concrete. "This looks bad", she conceded to herself. "I see your finally awake", said a voice from the shadows. A man in a dark suit stepped into the meager light. "It's terribly cliche, I know, but i think it send the right message." He had walked around behind her and she felt the chair jerk and dragged backward out of the room. Yuiop finally found her voice, "Stop! You don't have to do this. I'll leave town, I promise." The chair stopped and the man came around to stand in front of her. He crouched down with his hands on his knees. "I don't think so. This crap-pot of a town need to be taught a lesson and you are just the instrument to do that." He reached down grabbing the bucket of concrete and with a grunt heaved it, Yuiop and the chair into the night. She felt herself falling backward and watched the end of the boat pass by. She could just make out the name "Don Voyage" before splashing into the water and sinking down, down...
|Day 5: A Light goes out
Dr.Saab was feeling low. His job wasn't as satisfying as it once was. He suspected the people who worked at the power plant with him didn't feel that he was in charge. They didn't trust that he would make the right decisions. But his problems at work were only a minor worry compared to what was troubling his soul. SaaB believed that he might just be evil. Wasn't that what people were trying to tell him. They really didn't trust him because they thought he harbored some hidden malevolence. That he would turn to the dark side. He couldn't take it anymore. Mainly because they could be right. He could feel the draw of it growing closer everyday. And rather then succomb to the powerful draw and have people forever cast him as a villian he decided to end his own life. That way he would no longer feel the powerful pull of the darkness within himself and people would only look upon his death with sadness and not disgust. It was better this way. Better for the town. SaaB tightened the noose around his neck, took a deep breath and stepped off the chair.
Dr. Saab - Lynched and found to be the Turncoat
|Night 6: Double duty
|Darth Nox arrived at the address he had been given and looked over the run-down building, his sense of unease rising. He had received a letter this morning that instructed him to meet here to discuss a matter of life and death. With all the strangeness going on in the town he didn't think he could afford to ignore it even though the sender had left no name. He swung open the creaky front door and stepped in. "Hello", he called out, "is anyone here?".
Nox felt a thin wire encircle his neck, biting into skin and jerking him backward. "So glad you could make it.", a guttural voice whispered into his ear. "I forgot to mention that this is a formal affair so I took the liberty of getting you a necktie." Powerful hands pulled the chord around his neck even tighter and Nox could feel his blood starting to soak his shirt front before he went limp.
The well dressed gentleman was persistent. He rand the doorbell and waited, certain that tonight he would not be denied. The door opened halfway and a figure stood in the shadows on the other side. "May I help you?", the figure asked. Framm was slightly taken aback, "Uh...I don't think you're the person I'm looking for." But determined Framm pressed on, "Have you heard of the Freemasons?" The figure grinned, a disembodied smile in the dimness, "I might not be who you were looking for, but I'm the one you found." Quick as a cat a knife darted out through the doorway and struck Framm between the ribs. He gasped and it struck again. Framm backpedaled away from the house clutching his side, wide-eyed. He managed a few backward steps then his legs gave out and he slumped into the hedges.
|Day 6: My Love
|The townsfolk lead dee from her home and into the square where a makeshift gallows had been erected. She went along quietly as if she knew her time had come or that she was going somewhere better. She was stood on top of an apple cart that usually offered it's wares to passerbys on the weekend. A noose hung from a streetlight and it was slipped over dee's head and snug around her neck. "Soon, my love. I'll be with you soon.", dee muttered to herself. The cart was tipped up and dee's feet slid out from underneath her and she dropped toward the street until she jerked to a stop. A locket fell from her hand and clattered onto the cobblestones of the square, popping open. Inside on one half of the locket was a picture of BabyCee. Written on the other were the words: I love, BabyCee my Granny.
Dee - Lynched and found to be the Virgin
|Night 7: Quietude
Everyone seemed to be disturbed by the death of the virgin the day before. Her calm demeanor and display of affection for her Granny had an unsettling effect on the town and also the Mafia who had been preying upon it. People stayed indoors and barely spoke when they did venture out, as if acknowledging that things had gotten out of hand and that they might have gone too far.
|Day 7: It's over
The Driver sat in front of the Don's desk with his legs crossed and flexing his fingers inside his gloves. "You done good Araver, better then anyone expected.", the Don praised him. "It's too bad the others didn't make it. This town put up a tough fight, but in the end you got the job done." The Driver stood up, "Thanks, Boss. There is some unfinished business to attend to, however, but once that's taken care of we're in the clear." "You do what you gotta do and I'll go take care of that troublesome doctor. He's been a real thorn in our side of late.", The Don hauled his large frame from his chair and they both left together.
Maurice was just about to close up his small practice and lock up. He had already sent the one secretary home and he was alone when someone rapped on the door. He always made it a point never to turn away anyone in need which was why the town adored him and the service he provided. Without hesitating he opened the front door and appraised the large man that stood just outside. "Can I help you?", maurice asked. "Doc. I got a problem here and I need your help. Can I come in and have you look at it. It's quite worrisome.", the large man replied. "Sure thing. Right this way", the Doctor lead the way to an examination room toward the back. "Just have a seat while I grab a few things", maurice instructed the large man. When maurice's back was turned the large man slipped a scalpel from him coat pocket and approach the distracted Doctor. He threw a meaty arm around maurice's forehead and jammed the scalpel into the side of his neck. As blood sprayed across the wall, the Don spoke into maurice's ear "On the wrong end this time aren't ya?" "Sweet dreams, Doc." The Don let maurice's bleeding body fall to the floor.
Slick sat in the passenger seat while his confidential informant drove. "You sure this person we're going to see has information on who is doing all these murders?", he asked the man driving. "Yep. It's right up here. My sources tell me this guy knows exactly who's behind it", the driver pulled to a stop next to the curb. Slick put his hand on the door knob but didn't get out. He turned to look at the driver. "I know I was on the mark with Jay, but lately people have been questioning the direction of my investigation and, well frankly, most of the information I've got from you." The driver put the car in park and gave Slick an thoughtful look, "Why would I lead you astray on this? I want order in this town as much as the next guy. If you want to call this whole thing off then we can just go. It's no skin off my ass." "Nah. Just thinking out loud.", Slick replied and got out of the car. He walked up the steps of the dark house and rapped on the door. The door flew inward and Slick was assaulted by a piercing scream, "GET OFF MY PORCH!" He took a step back and was reaching for his holster when a blinding flash burst from the doorway accompanied by a deafening boom. The shotgun blast threw Slick off the porch and onto the sidewalk. He rolled over looking toward the car for help, but it sat empty, idling at the curb. Slick managed to crawl a few feet before collapsing.
BabyCee slammed her front door, raked another round into the shotgun chamber and placed it in the umbrella stand next to the door. "Goddamn kids or salesmen or whoever it be. Bothering me when I'm trying to watch CSI. The nerve of some people." BabyCee could hear there was a commercial on the TV so she made her way to the kitchen to get a snack. "Better hurry, don't want to miss my CSI", she said to herself as she shuffled through the kitchen doorway. "Hello, Granny", araver said from the where he sat at the table. Startled, Granny stopped, eyes wide and gaped at the intruder, "Who are you?", she demanded. "Why I'm your long-lost grandson come home to visit.", araver said giving her a wide toothy grin. "To Hell you are!", BabyCee shouted at him as she turned and fled from the room heading straight for her shotgun. She snatched it out of the umbrella stand and swung it around. Araver watched her leisurely as he leaned against the doorway with a pistol in his hand. When she almost had her gun leveled on him he shot he in the forehead. "Goddamn...", she began, dropping the shotgun to the floor with a clang.
Araver stepped over the still form of Slick and slid into the driver's seat of the idling car. He revved the engine a few times because he liked the rumble then peeled away from the carnage into the night. Leaving a town in ruin in his wake.
TL;DR The Baddies won.
End of Game Roster
Host: Prof. Templeton
- sparrowhawk - Voodoo Lady - Lynched D4
- Quicktwist - Alien - Killed N2 by Mafia
- Nana7 - Naïve Cop - Killed N1 by Mafia
- Dr.Saab - Turncoat - Lynched D5
- alexey - Shrink - Killed N3 by Mafia
- dee - Virgin - Lynched D6
- akaslickster - Cop - Killed N8 by Grandma
- Boquise - Dreamer - Killed D3 by Voodoo Lady
- plasmid - Yakuza - Lynched D1
- Jay Gold - Framer - Lynched D2
- GMaster479 - Informant - Lynched D3
- BabyCee - Granny - Killed N8 by Mafia
- maurice - Doctor - Lynched D7
- Framm18 - Gunsmith / Mason(from N1) - Killed N6 by Mafia as Mason
- yuiop - Town Drunk - Killed N5 by Mafia
- Marquessa - Plant Operator / Mason(from N2) - Killed N4 by Mafia as Mason
- araver - Driver
- curr3nt - Mason - Killed N4 by Mafia as Mason
- Darth Nox - Jailer - Killed N6 by Mafia
|List of actions
Night 1
Jailer message:
Give me excess of it; that surfeiting, The appetite may sicken, and so die."
maurice's response to Jailer: (Intercepted by Informant also) Twelfth Night, huh? I'll see what I can do with that.
So, I have a strong suspicion you are Jay. Here's why. Jay seemed to claim Jailor or my role. I am the Doc. I can not save myself but I'd rather not be jailed again. I think the only way I can prove myself is to signal to you who I am saving and hope it shows up in the NP. I targeted plasmid N1 btw. My plan was to target Jay N2 anyway, so I'll go with that for now.
Here's how I will signal. Near the end of the day, or in the night I will post either File:popcorn.gif (or user posted image as a backup if popcorn is too obvious.) The first letter of that entire post will correspond to a number. (A-1, S -19, etc). Starting with Jay (10) in the original roster, count from there. So I'd say "Alright guys..." for Jay, and I would have said "So everybody..." last night for plasmid.
If that target is saved in the NP you know who did it. It wouldn't make sense for me as a baddie to try to line up with the doc.
When/if you trust me, feel free to out yourself by posting these two smileys in the same thread hulk.gif brohug.gif Then I'll know who you are.
Thereafter, feel free to post other claims thusly. Post using moclap.gif anywhere. The first letter of the first sentence corresponds to a number (A-1, S-19). Starting with mo (13) in the original roster, count from there. The first letter of the second sentence corresponds to a number as well. Simply count up on the role list.
So for example, if you typed: "Always fun playing with you guys. moclap.gif Keeps me on my toes. "
I would also kindly request that you only out me to proven or trusted captives.
Another thing. If you are not Jay, then know that Jay has claimed your role or mine. He could also be spy and feels he wasted a spy on a dead player idk I think Jailor or doc more likely. Do not jail him N2 though because I was gonna save him.
Happy jailing!!
Night 2:
Message from Jailer:
"...as your jail door shuts behind you, the eccentric jailer takes out a book and starts to read aloud....the reason (you assume) is only to be as obnoxious as possible.
"If we shadows have offended, Think but this, and all is mended, That you have but slumbered here While these visions did appear. And this weak and idle theme, No more yielding but a dream, Gentles, do not reprehend: If you pardon, we will mend: And, as I am an honest Puck, If we have unearned luck Now to 'scape the serpent's tongue, We will make amends ere long; Else the Puck a liar call; So, good night unto you all. Give me your hands, if we be friends, And Robin shall restore amends."
Response to Jailer (Intercepted by Informant)
This is my response: Mr Sandman Two sing the blues One is a bad dream Mr Sandman, Who should I choose? One is not on my team
Dr Saab QuickTwist SparrowHawk
Night 3:
Night 4:
Night 5
Night 6:
Night 7:
End of game / Night 8:


text:
"The roads are so terrible that, unless they get fuel for airplanes, the combatants can't easily get around the country. Which means the revolution is happening only in the towns and cities that they happen to hit. The old government wasn't in touch with the rural areas, anyway – there, life is probably going on as though the attack never happened. Some of them probably think we're still Belgian. Some of them probably don't even know the Belgians ever came. Any undeveloped region would be safer than here in the middle of the revolution."
Revolution. A momentous new word for all of this.
Otto shrieked when one of the boys roughhoused him, then mounted a counterattack by standing on his hands and falling into his new playmate. They tumbled to the ground, the boy laughing and Otto making his pleased raspy sound as he got a gloppy handful of mud and smooshed it into the kid's thigh. (pp. 139-140)
Out of the five finalists for the 2012 National Book Awards for Young People's Literature, Eliot Schrefer's Endangered appealed the least to me when I read the synopsis of a based-on-experiences fiction set in the Democratic Republic of the Congo revolving around endangered bonobos, who along with chimpanzees are the closest living genetic relatives to human beings. Too frequently, the human aspect is simplified or distorted into this sort of "exotic geography porn," where the illusion of great breadth is created at the expense of any true depth, not to mention the distortion of complex social issues that leads to further stigmatizing of local cultures. There are only so many "Wild Africa" stories that one can read before they all run together into this mish-mash of paternalistic attitudes that dehumanize the social/demographic pressures in the region in the attempt to create this narrative of "pristine wilderness under threat from benighted native encroachment."
Schrefer is acutely aware of this, or at least the afterword and the interview that accompany the novel part of Endangered reflect this awareness of the harm done by categorizing local cultures into this sort of threatening, primitive force. There lurks within Endangered the seeds of another tragedy, that of the decades of civil war and its uncertain aftermath for the Congolese peoples, and while Schrefer's tale does not focus on them, it also does not neglect to note the intricacies involved in a very impoverished country where the equivalent of $50 for a dead bonobo can mean the difference between a family having the food and supplies it needs and their survival.
Endangered revolves around the growing affection that young Sophie, who reluctantly has tagged along with her mother to a bonobo sanctuary, and the young bonobo Otto (named after the Italian number "eight" rather than the German personal name). When a revolution breaks forth and civil war sweeps the countryside, both Sophie and Otto are at grave risk, for different reasons. The main plot of the novel focuses on their flight into the jungle and their attempt to return to civilization.
The action unfolds at a brisk clip, with an economy of words used to describe the action. Sophie is the narrative "window" into which readers view the world around her: a lush, mineral-rich land, where there is little need for competition among the wildlife (which some speculate might be a cause in the behavioral differences between the more pacific bonobos and the fiercer chimpanzees that live north of the broad Congo River), yet the disparate human groups fight for control of the mineral wealth of the region. As Sophie and Otto traverse the hinterlands of the Congo, they come across people who help them despite the risk to themselves, others who see profit at the expense of humanity, and through it all, there are some rather sobering lessons about what sacrifice entails and what motivates humans (and bonobos) to act in their own fashions.
If there is a flaw to Endangered, it would be that there are times where Sophie feels too detached from the immediacy of the events around her. In using her as a window into the fierce, tragic world of suffering humans and the bonobos that they often kill or capture in order to raise money for their families, her PoVs sometimes feel a bit too stiff and unnatural, as if she were distancing herself from what is occurring. While some detachment perhaps is necessary in order for the readers to understand the complexities of the events that are transpiring, this occurs too often, creating artificial lulls in the action and a distraction from the themes of sacrifice and humanity that Schrefer appears to be exploring within the novel.
Endangered is a good YA novel despite this major irritation. It would appeal most to middle school readers, as some of the events, particularly the civil war/revolution scenes, would dovetail nicely with a 6th or 7th grade Eastern/World Geography course similar to the ones I used to teach when I taught middle grades social studies years ago in Florida. Schrefer's mixture of fact and fiction, with the notable exception already mentioned above, would captivate those who are fascinated with both the large primates of Africa and those who appreciate a good action-packed novel of escape and discovery. Compared to the other 2012 National Book Award finalists for Young People's Literature, however, Endangered is around the middle of the pack in terms of narrative quality and characterization, two elements that are vital for middle school readers' enjoyment. This is not to say that it is a mediocre novel (if I were teaching a unit on Africa, I certainly would not hesitate to suggest the book as a supplement for those voracious readers who may want to read more on the wildlife of the region), but rather than in a field crowded with excellent writers, its sometimes-detached narrator may be less appealing to its target audience.

subset: commoncrawl


text:
Leaked correspondence! Mudslinging! Dirty politics! No, this week we're not talking about the 2016 US presidential election season. How about the 1800 election? Yep, it's time to talk about… Aaron Burr. I'll bet you thought I was going to say Alexander Hamilton. He's so overdone…
Show notes and links:
- A bowyer talks about authentic longbows (Lindybeige)
- Longbow versus breastplate – which will win? (Lindybeige)
- Totally Accurate Battle Simulator: Alpha signup — LandFall Games (landfall.se)
- Alexander Hamilton: Ron Chernow (amazon.com)
- Aaron Burr
- Tammany Hall
- Bad Cat Store at Zazzle (zazzle.com)
Sponsored by:
- Audible.com, the best place on the Internet for audiobooks. Listeners of The History Files can get a free audiobook download and 30 day free trial! Over 180,000 titles to choose from for your iPhone, Android, Kindle or mp3 player.


text:
stylish bench with armrests
100 Item Items
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Creazioni Megatizzi Bench with Armrests
stylish bench with armrests
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Creazioni Megatizzi Bench with Armrests
Make a mega-statement! "Megatizzi" Bench by Creazioni, made in Italy. This gorgeous multi-functional bench with padded armrests is a stunning piece for any room of the home. Why not add the "Edward" Dog cushion as shown? (Dog does not require a daily walk.)
Finish Shown:
Finish: CR/44 shiny black.
Dimensions: H 183. W 150. D 60 cm
Fabric: DG FCL 003-02 (cat C). Other options available.


text:
InstaDry Dry Carpet Cleaning brings a lot of benefits to the table. This is because the dry method is obviously the most effective method for a deep restorative clean. The Carpet and Rug Institute offers a guide on how to choose your carpet cleaner including some important questions. If you ask InstaDry any of these questions, we can guarantee that you will not be disappointed with our answers.
Why should you use InstaDry? InstaDry's clean is a deep, restorative clean that makes your home look better. We work hard to give your flooring the best clean it can have. Spots and stains are not a problem, as we have an intensive treatment system. Our all-organic cleaning compound is safe to use on any material and is hypo-allergenic. A built-in deodorizing capability helps the already gorgeous results appeal to all your senses. InstaDry's staff is extremely friendly and professional; Our online reviews are the proof!
InstaDry is Central Florida's premier carpet cleaning service. InstaDry carpet cleaning services are powered by the Host® cleaning system, which is the most advanced dry extraction system available. Used by major industries such as school systems, hotels and restaurants, our dry extraction methods clean your carpet deep down leaving it fresh, clean and ready to use. Unlike traditional steam cleaning services, InstaDry Carpet Cleaning uses an organic based, dry compound to "dry clean" your carpets. We are proud to be an Orlando Carpet Cleaning expert.
If you are new to us, please read our sections on Dry Carpet Cleaning, Tile Cleaning, Specialty Rug Cleaning and Spot Removal Guarantee to see how our service is different from any other in the Central Florida area. When a company is experienced in proper floor care, it shows in the results. We have been working on Orlando carpet cleaning for years and with us you can expect deep carpet cleaning at a excellent price. Best of all, you will be able to walk on your carpets immediately after we are done. See all of the benefits of dry cleaning, especially no drying time required!
Dry Carpet Cleaning is the healthiest and safest way to clean your home. There are many reasons why steam and water cleaning can be dangerous for you. This includes mold growth, spore spreading, and disease growth. With Dry Carpet Cleaning, you do not have to worry about any of that!
The InstaDRY team is great! The administrative and service staff are very friendly and helpful. Their process leaves the carpet instantly clean and dry, a huge improvement over when I have used wet carpet shampoo machines. For the time and professional quality, this is much better than doing it myself with a rental, even though it is more expensive. I will be using them to do my upholstery soon!- Amanda W, Winter Garden
I had the most soiled light beige carpet in the world. I wanted to tear it out but new was not an option. I decided to take a chance on the InstaDry Carpet Cleaning Orlando Service and I am certainly glad I did. It looks terrific and they saved me a lot of money.- Ryan Patrick, Waterford Lakes
When I moved to the Orlando area I took the first available apartment. It was not ideal to put it kindly. It needed some serious cleaning. Marc and his crew at InstraDry was excellent in getting the carpeting and the bathroom tile looking like new. I did not think it could be done but they proved me wrong.- Wendy Sutton, Lake Nona, Orlando
I don't usually post reviews, but when I saw how amazing it was that InstraDry removed a 10 year old rust stain out of my carpet I had to spread the word. I have used traditional steam cleaning services in the past, but they couldn't touch this stain. The best part is that I was walking on the carpet immediately after, no drying!- Tamara Jackson, Orlando
My landlord was over yesterday and is really impressed with the cleaning. If you get a call from Mr. Lindsay, he is our landlord. We gave you a shout out and a free "plug" on the air Saturday.- Lynne Golder, Windermere
The tools used by InstaDry are certified by these outstanding organizations who believe in cleaner homes, better products, and a healthier tomorrow.
Whether you want brighter carpets for your home or a brighter future for the world, InstaDry is here to serve you.


text:
Topic: Is this possible?
I have a question?
Is it possible to use likewise open on ubuntu to authenticate users on iredmail?
Works on Red Hat Enterprise Linux, CentOS, Debian, Ubuntu, FreeBSD, OpenBSD
You are not logged in. Please login or register.
iRedMail → iRedMail Support → Is this possible?
I have a question?
Is it possible to use likewise open on ubuntu to authenticate users on iredmail?
Do you mean login via SSH with iRedMail users? Yes, it's possible.
Search 'ssh pam openldap' in google.
No I mean to have my users in AD and use iredmail as mailsubsystem, and if I change/add a user in AD, then it would create the user in mail subsystem also?
Hmm, is there anything I miss here?
It's possible too, Reference:
It's possible too, Reference:
Awww.. Ok, You answered my question, But I haven't got the money
I'm not with a organization or company, it's only for my personal use to learn how thinks work.
BUT keep up the good work and i'ts really a good product..
When I get a emplyment and I can I will pay you
Forgot to mention that we have a success story about iRedMail + Windows Active Directory:
http://www.iredmail.org/bbs/topic1331-i … hange.html
It's in Chinese, you may not understand the content
iRedMail → iRedMail Support → Is this possible?
Currently installed 3 official extensions. Copyright © 2003–2010 PunBB.
Generated in 0.013 seconds (61% PHP - 39% DB) with 11 queries


text:
Select your state to view forms
Below you'll find the internet's most comprehensive collection of free legal forms for the construction industry, with a particular focus on mechanics lien forms and preliminary notice forms. These forms were all prepared by practicing construction attorneys. The forms are organized by state, and we aim to provide every type of mechanics lien form in every state, including lien releases, lien waivers, construction notices, preliminary notices, notices to owner, lien cancellations, and more.
Cato Industrial Group
zlien is an outstanding company to assist you with your lien filing needs.
Post a Question. Get Answers.


text:
Many residential roofers have been asked over the years what's the best way to care for a roof in Palm Harbor. We've found that many of these questions come from new homeowners. To help both first-time and experienced homeowners, we put together what are the key things to know about your roof. Keep reading and find out how this information can affect both you and your wallet.
What's the Condition?
The first thing you should check with the roof is if there is any visible physical damage. You shouldn't climb on top of your home, but you can contact some Palm Harbor residential roofers to make a thorough inspection for you. They'll look for everything including:
- Damaged and worn shingles
- Holes or exposed gaps water can enter
- Damage to the gutters, soffits, and flashing
- Mold and algae growth
After your residential roofers finish their inspection, they will tell you what the problems are and possible solutions. Neglecting to make even minor repairs could end up creating thousands of dollars worth of other problems. A leak can lead to water damage for ceilings and walls inside the house, or even mold growth. Early prevention can save you and your wallet many headaches later on.
What Does Insurance Cover?
Knowing what your homeowner's insurance covers is a very important thing that should never be overlooked. When making repairs, contact your insurance agent to find out what building materials are promoted underneath your policy. Using a material that is different than suggested may change your premium costs. The last thing anyone needs to is to be caught off guard when their next bill comes in the mail.
Contact an Expert
To get the best idea on what to do with your roof, contact Done Rite. Their team of residential roofers has been helping out residents of Palm Harbor for over 15 years. Every job site they work on is treated as if they were working on their own homes. This mentality provides each customer with the highest quality of craftsmanship and care. Done Rite will cover everything from minor repairs to total installation and replacement. If you're not sure what has to be completed, call them today at 727-771-8747.


text:
All breakout session rooms (except for large general session) will have the following:
Head Table
Electrical Connection and Hard-wired Internet for Presenter's Own Laptop or Mobile Device (please bring any special connectors that you need such as those for Mac computers) The cable connecting to the projectors is an HDMI, so presenters need to bring adapters to connect to HDMI.
Wireless Internet for Attendees
Microphone: Each session and workshop room will have a standard wired or wireless microphone provided by the facility with a separate plug connection for laptop audio output through the room's speakers.
Data Projector and Screen: 10 WXGA LCD projector with 1280x800 native resolution, 5000 lumens, 5000:1 contrast ratio, 2 VGA inputs, 1 HDMI input, 1 component input, 1 S-Video input, and noise level of <34 dBA
Room Setup: mostly theater style (chairs only) for participants, set to capacity (see room capacities below). Larger rooms may include a few rows of both tables and chairs (classroom style) for participants.
Floor 2:
Mission A (30-50)
Mission B (40-50)
Bowie A (50-80)
Bowie B (80-100)
Bowie C (50-70)
Floor 3:
Travis A (40-60)
Travis B (40-60)
Travis C (40-60)
Travis D (40-60)
Presidio C (50-70)
Presenters should bring their own computers if needed for presentations. Peripheral devices such as printers, scanners, cameras, and other specialized hardware are the responsibility of the presenter.
IMPORTANT: There will be NO laptops available for attendees at this year's conference. All hands-on sessions will be a BYOD or "bring your own device" session for attendees, with areas for attendees to plug in their own devices.


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Beirut International Dental Meeting
The Lebanese Dental Association has the pleasure of welcoming you to Beirut for its 28th congress BIDM 2018 "PIONEERING TECHNOLOGY IN DENTISTRY" that will be held on October 04-06, 2018 at FORUM de Beyrouth Beirut, Lebanon . October 03 Pre-Congress Courses .
After the outstanding success of last year's BIDM 2017(3000 registered, 3700 visitors), we are most confident that this meeting will again confirm quality and innovation of a rich scientific program.
The LDA has organized yearly scientific congresses since 1991. To go back in the past and discover the various BIDM Congresses, please visit the 'Past BIDM Congresses' section


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At Nemschoff, we believe great healthcare furniture is about you: the people using it and those creating it. It's been our philosophy since we began over 40 years ago.
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