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$215 – farfetch.com
$29 – nourishedlife.com.au
Becoming a professional actor, like becoming a professional blogger is not an easy task. For both, it takes years and years of training to be good at what you do. But how does an actor start off? One good way is to participate in local auditions for an entertainment project – these get advertised in newspapers and websites regularly. But opportunities exist more in a metropolitan, with an established entertainment industry, than elsewhere. Before taking the leap in the great big world, an aspiring actor can also participate in plays (these could be those you have done in school, as well) and demonstrate their acting skills, or acting talents. Agents are often invited to plays, and a good play, even if it didn't pay you a lot, could act as a means to acquire an agent, for starters.
An actor often has to get an agent. Growing your contacts through social media is a good way but a reference is almost a must to get an agent, so if you don't have a friend, or colleague who knows of an agent, joining a local community of actors is a good way to grow your social circle – they can help you find an agent, to whom you can submit headshots, audition tapes and film reels demonstrating your potential as an actor (or actress).
When an aspiring actor has a meeting with an agent, it's important for him or her to have a pleasant appearance, and be rightfully confident regarding it. Before an agent, actors should talk about what they like, what their experiences are, and be confidently obvious that an agent is not wasting his or her precious time with you.
There is obviously a great challenge involved in becoming an actor.
When you have hired an agent, getting your foot through the door in the entertainment industry becomes a lot easier. An agent will get a portion of your earnings from your work in the entertainment industry, and also do the job of recommending you to a director, and locate which movie would be suitable for you, and which not really.
Another very good way to grab auditions and casting calls is Backstage. Backstage is a digital casting avenue and it has introduced Robert De Niro, Chris Evans and Sandra Bullock to Hollywood. The website lists thousands of United States-based projects regularly, so it's a brilliant place for aspiring actors to hunt for auditions in good projects. A good entertainment project can act as a springboard to many more good, or even great, projects for an actor, if they, much like Hollywood bloggers, have it in them to make it big in Hollywood.
I like to think that an actor should have an open mind about auditions: it's a part of the game with their job. Big budget productions, such as Beauty and the Beast, more often than not, have a line of actresses in mind for a part (even if they all have agents) so it's important to work on always demonstrating a brilliant work portfolio and impress, to secure the role of a lifetime.
One of my favourite Celine Dion songs of all time – My Heart Will Go On + the lyrics. Released in 1997, the music is composed by James Horner, and it's the Love Theme from Titanic . If I play the song, and look at my curated stills (on Pinterest) from the movie, Titanic, I can actually visualize the scenes from the music video, back in 1997-1998 when I use to watch it on MTV a lot.
Hellen Keller was an American deaf-blind person, who found international stardom in her life for her penmanship, activism and for being the first deaf-blind person to earn a university degree. Helen was inflicted with a rare illness, in my point of view, which makes it impossible for her to learn Braille – the language that blind people use to read and write, or learn sign language – the language that deaf people use to communicate, because she is both deaf and blind. Keller can neither learn Braille to express herself because she's unable to hear (and feel through touch) and associate a word with an object, like blind people do when they have learnt Braille, nor is she able to see and learn sign language and then also associate a sign with an object, like deaf people do when they have learnt sign language.
It's an extraordinarily different kind of illness and this sets Keller apart from people with disabilities just like her: those who are deaf or those who are blind, but never both together – millions of people around the world are sadly blind, or deaf. And yet Helen, who is doubly more disabled than a blind or deaf person, miraculously overcomes her personal barriers to become just like any woman in the world. The reason behind this is Helen's teacher: Anne Sullivan, who's blind herself and astoundingly lacking in reading/writing abilities; Anne eventually became Helen's governess and even earned her companionship – the two had a forty-nine-year-long relationship, despite what's portrayed in the movie The Miracle Worker (1962), which was based on Helen's autobiography.
In the movie, Helen Keller (Patty Duke) constantly has violent and uncontrollable outbursts because given that Keller's both blind and deaf since birth, Keller is unable to converse or express herself. Anne Sullivan (Anne Bancroft) then turns things around for Keller when she teaches her to associate an object with a sign, which describes it. Both Braille and sign language had long been invented since Keller's birth in the 1880s but despite being from a relatively well-to-do family (Keller's from an army background, which runs really deep), Helen is unable to use either to express herself because of her disease.
Born in 1880 at a homestead in Alabama, Helen Keller initially had no defects in eyesight or hearing. But when she was only a little over a year old, Keller was inflicted with either scarlet fever or meningitis – both her brain and stomach was in a congested state; it's a medical condition, which can be described as both her organs were blocked up because it's filled with something too much; this medical condition, in the end, made Keller both deaf and blind.
Before Sullivan entered her life, Helen was able to communicate with the home cook's daughter using signs and her vocabulary eventually expanded to include sixty signs, which had certain similarities to both sign and spoken languages and she would use this to converse with her family. This means that Helen could construct simple sentences and also words and they they are kind of similar to each other even though each sign is isolated from another.
It's extraordinary that Helen even had a vocabulary of her own, or learned to communicate in the end because she almost evolved into a wild child, brought up in isolation and these kinds of deaf children mostly don't exhibit signs of any knowledge over language – they have extreme difficulty with the learning of a language. Helen had already taught herself how to live with her disabilities but when Kate Adams (Helen's mother) learned from Charles Dickens' American Notes of the education of another deaf-blind woman (Laura Bridgman), Adams made Keller visit a physician specialized in eye, ear, nose and throat, who referred her to Alexander Graham Bell (the inventor of the telephone), who in turn suggested Kate drop by the Perkins Institute for the Blind, where Bridgman had been taught.
Anne Sullivan was approached for Helen Keller when she was only twenty-years-old, and Anne was a former student at Perkins. In March 1887, Sullivan and Keller begin their association. At first, it's not an easy one because Keller is frustrated she cannot grasp that every object is associated with a word, which describes what it is. In one shocking episode: when Anne attempts to teach Keller the word for 'mug', Keller's frustration leads her to break the mug. The following month, Keller finally gets her big break in expressing herself: her teacher runs cool water over Keller's one palm, and makes motions on Keller's other palm – this makes Keller identify what water is, but with symbols, instead of words.


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The Rotary Club of Goleta had a special treat Tuesday night with a presentation by La Reina High School senior and Interact Club member Gabriella Brignardello of Thousand Oaks.
She is the founder of Mi Casa de Angeles, a nonprofit organization to improve education in Peru's poverty stricken areas. Simply an amazing story of how one person can make a difference, she was only 10 years old when the idea came to her.
After hearing Brignardello's story, the Rotary Club of Goleta decided to make a $1,000 donation to Mi Casa de Angeles.
Brignardello's mother is from Ascot, England, and her father is from Lima, Peru. Since birth, Brignardello and her family have made annual visits to Peru, keeping strong ties and relationships with her other family members and the Peruvian culture. From an early age, Brignardello has felt a deep connection to her Peruvian heritage.
On Christmas Eve 2004, after attending Mass at the Santa Maria Chapel in Lima, several young children, begging for money and food, surrounded Brignardello on the church steps. Knowing that she was now going to return to a warm family home with a delicious Christmas feast and lots of presents, Brignardello was struck with emotions of sadness and guilt. She asked her father, with tears brimming in her eyes, "How could I be so lucky and these kids have nothing?" That moment planted the seed of her quest to make a difference in the lives of needy children in Peru.
In November 2009, Brignardello founded the 501(c)3 nonprofit organization Mi Casa de Angeles, with the mission of building schools and supporting a higher quality of education in impoverished areas throughout Peru, thereby empowering the children with knowledge and improving their lives so that they can have a better opportunity to succeed in society.
To date, the nonprofit has raised more than $48,000 through the 1STEP Shoes business (hand-painted by Brignardello and personalized canvas shoes with all profits going to the foundation) as well as through several local fundraising events, a movie night, a fashion show and three garage/parking lot sales.
Brignardello is also a commissioner on the Thousand Oaks Youth Commission, a youth advisory board to the City Council. She has not only expanded the guest-speaking program, but also recently hosted and moderated the first Night of Networking, which was a successful networking event that more than 100 high school juniors and seniors as well as local college students participated in with the intent of gaining insight from local companies' human resources representatives about their respective businesses and industries.
Brignardello is also very involved with several local Rotary clubs, Rotary International and the Interact Club at her high school.
The Rotary Club of Goleta meets at 6:30 p.m. on the second and fourth Tuesdays of the month at Elephant Bar, 521 Firestone Road. The public is always welcome to enjoy camaraderie, dinner, interesting speakers and share interest in community service
— Lynn Cederquist is publicity chairwoman of the Rotary Club of Goleta.
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Our Programs
Education | All GSS Bronx and Brooklyn neighborhoods
Good Shepherd Services' LifeLink program provides young people with the support they need to make a successful transition from high school to college at City University of New York (CUNY) schools.
LifeLink helps current high school students, GED students, and Young Adult Borough Center participants of Good Shepherd Services' programs, as well as recent high school graduates who plan to attend CUNY schools, to stay in college and overcome any roadblocks in their way to both a degree and a more promising future. Our staff provides strong personal support services to current students, enabling them to anchor themselves firmly within the college community. We help students navigate the application and registration process to successfully enter college.
Read the latest results on LifeLink to find out how it's making a difference, here.
The LifeLink Bridge is the first phase of the Lifelink program, where our staff prepare students for the CUNY placement test. The Bridge program is an intensive six-week curriculum that focuses on getting students up-to-speed on testing skills.
LifeLink also provides a retention program which includes comprehensive college support services for CUNY students. Staff provide academic advisement, counseling and general support and community meetings, in which students and staff meet to discuss issues relevant to students' academic or personal lives. Students also have an opportunity to socialize, de-stress, and develop a strong network of peer support.
Program Locations
Bronx Community College|University Heights/Morris Heights
West 181st Street and University Avenue Loew Hall, Room 118 Bronx, NY 10453
(718) 289-5775 |Get directions
Good Shepherd Services Bronx|Fordham/Belmont
2471 Morris Avenue Bronx, New York 10468
(718) 289-5775 |Get directions
Good Shepherd Services Brooklyn|East New York
503 Fifth Ave. Brooklyn, NY 11215
(718) 788-4800 |Get directions
Kingsborough Community College|East New York
2001 Oriental Blvd Brooklyn, NY 11235-2333
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New York City College of Technology|East New York
300 Jay St Brooklyn, NY 11201-1909
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Champion Silenced
September 2017
Sarah Champion: During her time as an MP, she has worked to combat abuse (©Chris McAndrew CC BY 3.0)
Sarah Champion MP has been forced to resign from the Shadow Cabinet by the Labour leader Jeremy Corbyn for telling the truth about Muslim grooming gangs, despite the fact that this hardworking MP for Rotherham has done much to protect girls and young women from rape and sexual abuse.
Many of those in favour of Champion being sacked cited the fact that she chose to write a piece in the Sun against such gangs. But many of her critics are cultural relativists. I should know. I have been investigating these gangs since the early 2000s and came across this attitude on a regular basis. Those with the knives out for this feminist truth-teller are scared that Corbyn's administration will be accused of "Islamophobia" — a term invented by and used by Islamists to shut down debate.
Corbyn and his Stalinist cronies do not need or want working-class voters any more, or at least not those that read the Sun. Corbyn's distaste for Sun readers is more important to him than rooting out sexual predators and dangerous criminals.
Champion has undertaken various roles relating to combating violence and abuse of girls and women during her time as an MP. She has every right to speak out against the criminal gangs that use girls and women as merchandise, such as those in Rotherham, Rochdale and elsewhere.
It is not just police, social workers and some charities that refuse to look at particular demographics relevant to the way grooming gangs operate in certain towns in the UK. On Radio 4's Any Questions last month, Labour MP Yasmin Qureshi, the Shadow Minister for Justice, would not answer the question as to whether there is an issue about Muslim grooming gangs.
As feminists from Muslim backgrounds have pointed out for decades, these gangs get away with their crimes because within these communities men get away with all kinds of abuse against girls and women, and it is also sanctioned within the informal sharia legal system.
The women I met during the research for my forthcoming book on the global sex trade told me that there is often a racial motivation to sexual exploitation. I interviewed a number of black and minority ethnic women who had survived the sex trade, and they told me that often men from such communities pimp girls and women because it is an easier and safer way for them to make money than dealing heroin. Muslim-born feminists have been trying to expose the truth about the misogyny within their communities, but have often been silenced by white liberals who would rather appease so-called "community leaders" than support women against abuse. This is nothing short of a disgrace. Sarah Champion, unlike Corbyn, is on the side of the victims.
September 24th, 2017
There is a very interesting case mentioned in Douglas Murray's book "The Strange Death of Europe" of a 24 year old German woman who was raped by 3 migrants in 2016. Initially, she claimed the rapists were German nationals but later admitted the truth. The reason she gave for her deception was that she did not want to "help fuel aggressive racism". She even wrote an open letter to her attackers apologising to them for exposing them to racism by revealing what they had done. The woman in question was a left wing activist who, judging by her words and actions, was far more concerned with fighting against the "racist and sexist" society she was born into than facing the truth about racism and sexism in the migrant communities. I should be used to it by now but I am continually astonished by how much those on the Left hate and despise "The West". They behave as though they were living under a vicious and brutal dictatorship (supported by an ignorant and brutal public) which they are engaged in a heroic struggle to overthrow. A fantasy life of dangerous intensity.
August 31st, 2017
Very true indeed. An excellent short,sharp and smart article. Wasn`t the term` islamophobia` invented by the Iran ayatollah to silence and shame women who marched and demanded the right to wear `western` fashions ? It`s a thick and sick pseudo-concept to silence speaking truth to power. Sack Corbyn and elect Sarah Champion as PM. Islam is a criminal form of sexual selection and species propagation. Most of the world sexually rejects it on contact. You don`t have to be Darwin, Freud or Sherlock Holmes to see it. In the Fuckosophy of Gilbert&George (Royal Academy website) they declaim what no Christian , muslim , Labour or Tory politician would dare repeat. It`s popular culture/the internet and Brexit Freedom Day that`s educating this country. How many `Stalinised` selfish - genes does it take to change a lightbulb ?
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Eternal Aesthetics have a long standing reputation for providing safe and high quality aesthetics treatments.
We run clinics primarily in Aberdeen City and South Aberdeenshire and are also happy to visit clients at home.
We are fully qualified, registered, insured and meet the standards set out by the Nursing and Midwifery Council (NMC) for consulting and prescribing.
We practise under a very strict code of ethics and follow stringenct standards of hygeine and sterilisation.
We can provide you with a range of options that will give you the choice to look and feel your best whether you are male or female and whatever your age.


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Of course, without the cheese, or the cream, or the milk. :D My version is soul satisfying, body nourishing and comfort food from my childhood at its best! It is exactly what I want when there is a chill in the air. If you call almost 70 degrees in southern California "a chill". haha But I know many of you are in full blown snow heaven right now so see...I made this recipe just for you! Get cooking, get cozy, warm your belly and watch some new good movies! Stay tuned for my next recipe! It includes an awesome giveaway, and of course something pumpkin! Watch for that, and have a wonderful wonderful soup eating weekend!!! Until next time my friends..
1 cup nutritional yeast


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The following videos will give you details on some important facts when selling a home
Ignoring them and it could cost you lots of money.
Why I'm doing this? I'm sharing my secrets of over 20 years in selling homes because it is my genuine desire to help you get started with a sample of our marketing strategy. . when you are ready, I wil be honored to assist you personally.
Nothing is more important for the sale of your property than starting with a solid foundation of a good and realistic price
Besides the skeletons on your closet. . somethings are better off hiding them . . .before putting your property on the open market:
In this case, less information could actually help you sell your home for more money. . this is how you should handle it. .
Removing emotions from the process of selling your home can be rewarding if applied properly. The key to a successful sale has always been to remove the emotion from the equation. If you are doing it yourself this is hard to do.. see how I advise my clients when we receive a low ball offer. .
How long is too long? It's not an exact science how long you should try, but there are some helpful indicators that should not be ignored and time is not your friend anymore. .
Quick, what sounds better? a list price of $250,000 or $1600 per month?
What is a better price? $300,000 or $299,900?
Should you advertise a 6 bedroom house as a 4 bedroom with extra rooms?
The answers are all inside. ..
Nothing happens by accident in a negotiation of price in real estate. . outcomes reflect knowledge, preparation, planning and techniques that could assure you the best outcome. . how you negotiate will determine your success. .
See these tricks I use when I'm representing my client.
Even if your home is barely underwater, you may just get an approval from your lender to sell it for less than what you owe. .this is the process you should follow. .
Think about this fact: Prospective buyers have probably been shopping around for a while. They've seen house after house, kitchen after kitchen, they are tired and confused. . and to make matters worse, they're getting pickier and pickier as they go along. This trick will help you get some fresh perspective on the first impression your home is making. . .so you can stick like a sore thumb. . .in a good way.
Finally, you have found a buyer for your house after many months trying to sell your house. . .except they pull a last minute trick to make you reduce your selling price some more. . get informed now!
Selling a house is difficult enough without having bad neighbors derailing your efforts to sell your home. You know the type. . the weeded yard that looks like a jungle, the barking dogs, the old cars and trash all around their house. Be very careful . .don't fall into this trap!
Online fake approvals are a good way to stop the sale of your property at the last minute. . how can you be sure?
Take notes on this one!
Combine a bad economy, desperate people and Internet connection and you could the target from con artists posing as landlords and targeting renters with your house as their bait. . Keeping an eye on Craigslist is not enough. .. do this as well. .


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Bagad Bihoue appears to be the second string for Paul Nicholls based on jockey bookings, but he can still prove top dog in the totepool Persian War Novices' Hurdle at Chepstow.
Sam Twiston-Davies partners El Bandit in the Grade Two heat but it must have been a tough call with both boasting plenty of winning experience over obstacles.
However, Nick Scholfield can be the main beneficiary of that decision as he teams up with the four-time winner and highest-rated runner Bagad Bihoue.
The five-year-old has been on quite a roll through the summer, winning twice at Newton Abbot in July before going on to score twice more at Stratford in August, with an aggregate winning distance of just short of nine lengths.
He probably has not faced too much in terms of quality company and this will certainly be a stiffer test, but the conditions of the race give him a slight edge and good ground is right up his street.
Nicholls should also be on the mark with Arpege D'Alene as he returns to fences in the totepoolliveinfo.com Novices' Chase.
He showed plenty of ability over hurdles and while his initial chase outing yielded a fine second behind Junction Fourteen, he perhaps was not the sharpest over fences and Nicholls opted to revert to the smaller obstacles for the rest of last term.
Arpege D'Alene is sure to have been well drilled ahead of this outing though and the vibes from the Nicholls yard have been good.
Junction Fourteen himself will also be in action as he clashes with Sire De Grugy in the feature John Ayres Memorial Handicap Chase.
Emma Lavelle's charge would not have got near the former two-mile champion at his very best, but Sire De Grugy is perhaps past his peak now and, notably, has to concede more than a stone in weight to the selection.
CHEPSTOW: 2.15 Dolos, 2.45 Arpege D'Alene, 3.25 Wishfull Dreaming, 4.00 Junction Fourteen (next best), 4.30 BAGAD BIHOUE (NAP), 5.00 Theatrical Star, 5.30 Diamond Benny, 6.00 Going Gold.
GOODWOOD: 2.00 Starcrossed, 2.35 No Not Again, 3.10 Fields Of Song, 3.45 Lightning Charlie, 4.20 Monarchs Glen, 4.50 Rex Bell (treble), 5.20 Unison.


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Having heard their debut demo and recently their contribution on the 3-way split Tetra has made
a lasting impression on me and also for what it seems a pretty sizable portion of the underground, for the new & coming listeners i could describe this band with many words and also with few as "total Tellus annihilation" or "Sonic soul devastation" but easiest is to listen for yourselves. (as always)
''Typhonian Wormholes: Indecipherable Anti-Structural Formulæ' is a product of
exoteric ophidian revelations and contains bonafide threats from the innermost
hidden void of ancient Kalikshetra's Raktachakra. This work was performed under
strict guidance of 'Typhonian Aiwass' and reveals extraterrestrial signals,
frequencies and consecrated g-noise-sis from the shadowside.
We hand this sonic-thesis over to those who seek it to hack the codes of
Tetragrammaton and open up the nexions to the otherside.
These data are not for faint-hearted and servants of morality. Strictly for
those who are willing to feed the Serpent through an endless cosmic genocide!"
- Tetragrammacide
That pretty sums it up i guess but also creates many questions and frenetic dictionary searches...i can go along pretty much of their very elaborate descriptions of their audial minefields but the "reveals extraterrestrial signals"... i dont know hehe.
Sounds intriguing anyway.
As in my last review of them i compared them to Nyogthaeblisz which still stays true here but
it has its own very peculiar acid rain storm attached to it and also the oriental
exotism is very tangible which is a big plus in my book (of death)... So in other words
Tetragrammacides music is of a very distorted & twisted wall of noise but it is done in such a calculated evil
fashion that it exhumes a highly sinister atmosphere, so i guess you by now gets that Tetragrammacide
dont make songs in traditional patterns or compositions... and it does not need it...
...But their many strong descriptions (as quoted above) almost comes to life when you press play and are engulfed (or should i say fried) within this release, it sure will not let anyone comfortable off the hook....they rather like to see your face burn up from some air born toxic chemical load.
A plus for the surreal artwork by Alex Shadrin
Track list
1. Intro
2. Paramilitant Entropic Initiation
3. Intricate Acosmic Engineering
4. Interlude
5. Extra-Terroristical Chaosophic Intelligence
6. Eructation of Anti-Existential Consciousness
7. Outro
The 7" is released by Iron Bonehead Productions
And the tape by Behold Barbarity (look flyer)


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When you book a day excursion through a tour operator, whether it is to a place of scenic interest, a boat tour, a theatre trip or a visit to a site of historic significance, you are entrusting the company with some responsibility for your health and welfare – as such those who sustain injury as a result of holiday accidents on arranged day excursions may be entitled to claim compensation for any pain, suffering, lost earnings, and medical expenses incurred as a result of any provable breach of the operator's duty of care.
If you believe that you have grounds for claiming compensation from a tour operator whose actions have caused you injury, call Seth Lovis & Co personal injury solicitors today on 0808 252 0678.
Arranged day excursions in the UK
There are many types of arranged day excursions available in the UK, such as visiting a National Trust or English Heritage site or going on a shopping excursion, theatre tour, or mystery trip.
However, all UK-based arranged day excursions require careful organisation and operators must have liability insurance in place to provide cover in the event that a person under their care sustains personal injury, whether in a slip, trip or fall, road accident, or incident of food poisoning.
Arranged day excursions abroad
Holidaying abroad can be exciting and enlightening. However, it can also be stressful and confusing. One benefit of an arranged day excursion is that it takes the stress and confusion out of travel abroad, allowing you to relax safe in the knowledge that a specialist has taken care of the many aspects of safety, planning, and logistics.
The specialist local knowledge of your tour operator should ensure that your day trip is mishap-free. As such, in the event that you sustain injury in a holiday accident on an arranged day excursion, you should be able to claim compensation for your injury provided you can prove that the operator owed you a duty of care, neglected this duty of care, and caused you significant pain and injury.
Claim compensation for an accident sustained on a day trip
When we book pre-arranged day excursions, we are entitled to expect that our health and safety will be safeguarded. It is, after all, one of the reasons we book such an excursion – we place our trust in the operator to protect us with professional standard of care.
In the event that you have sustained injury in an accident on an arranged day excursion, whether at home or abroad, you may be able to claim compensation for pain, suffering, loss of enjoyment and any lost earnings or medical expenses.
If you would like to talk to a specialist personal injury solicitor about the possibility of claiming compensation for an accident sustained on a day trip in the UK or during an accident abroad, contact Seth Lovis & Co's personal injury solicitors in Bloomsbury, London by calling 0370 218 4025 today.


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It explains the reason why we don't believe that the proton spin is due just to the 3 quarks that make up the proton, and in the process, you get an idea how complicated things can be inside a proton.
There are three good reasons that these three components might not add up so simply.Expect the same with a neutron.
- The quarks aren't free, but are bound together inside a small structure: the proton. Confining an object can shift its spin, and all three quarks are very much confined.
- There are gluons inside, and gluons spin, too. The gluon spin can effectively "screen" the quark spin over the span of the proton, reducing its effects.
- And finally, there are quantum effects that delocalize the quarks, preventing them from being in exactly one place like particles and requiring a more wave-like analysis. These effects can also reduce or alter the proton's overall spin.


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Heartsease Seeds
(B/6")(FS/PS) Z4-9 Also known as Wild Pansy an infusion from the herb was said to ease a broken heart hence, the common name 'heartsease'. The aerial parts are valuable in treating skin diseases such as eczema, psoriasis, acne and even cradlecap in babies. The herb is also used as a diuretic, antipyretic, tonic, laxative and anti-inflammatory. Contains salicylic acid and salicylates, saponins, flavonoids (high in rutin up to 24%) tannin, mucilage.


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About Us
What's in a name? Because I set out to design products that are a generation ahead of the competition we chose a name that suggests a significant evolution from earlier designs. This business did not come into existence to create me to copies of existing products! It may be a coincidence that this is the fourth pursuit of my career; it¿s not a coincidence that life's experiences brought me to this point. I grew up in a manufacturing environment apprenticing as a Tool and Die Maker and working on hundreds of varied projects over the next fourteen years. I know there are many other Toolmakers who left the ¿bench¿ to pursue other goals that have fond memories of the products they helped bring to market. Mine included; large progressive dies for Tonka Toys and others, the development and manufacture of ski bindings, bringing modern technology to the manufacturing of "Bundt" pans, computer and office machine parts, and dozens of parts that went to the moon with our astronauts. I strayed from manufacturing for ten years producing only reports for large corporations. This was not very gratifying for one with the desire to make things. Then on to a successful twenty year career building one of the largest and most innovative microscope dealers in the country before retiring (sort of). Some of our products are sold world wide. You may have seen them on many of the CSI programs, both the fictional prime time and the factual documentaries. I have a continuing financial and operational interest in the microscope dealership but I save a considerable amount of time to pursue my photographic interests. A love of nature photography is the basis of all of the 4th Generation Designs products. I find no greater enjoyment than a day in the field photographing anything from Anhinga to the Zion Canyon. I am also a person that enjoys good equipment. All 4th Generation Designs products are based upon these experiences and those of many world class photographers whose opinions I value. Add customer feedback and you have the wish list for a product. Add in design elements, listed below, and you have the design criteria for a 4th generation design: Light weight without sacrificing strength or performance. Form factors that are clean and functional. Use of the best materials for the task including; stainless steel, high strength aluminum, engineering grades of plastic, and composites. Use of modern manufacturing methods including; CNC machining, laser machining and marking, plus tried and true old fashion manufacturing methods. The designs are field tested to insure the products are ones that you and I will enjoy using. As we grow additional family members will join the organization.


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We are having a trial run of a third set of AWI rules at the moment and for comparison purposes are using the same scenario as before, so you could perhaps call it Threeman's Farm. The mechanisms are quite different from the norm; one of the biggest differences being that you don't roll to inflict casualties, but to 'save' the casualties indicated by the tables and variables in the rules. Good quality troops are more likely to be unaffected and you can try and use your non-commissioned officers to offset the risk. However, this also carries a risk and you could find yourself with reduced morale anyway.
At the moment we are part way through the scenario and I will post a fuller report once the action is settled. So far, the American troops have proved to be more likely to suffer casualties and need rallying, but the British have not had things all their own way. After capturing part of the village a line battalion was driven from the buildings by close range artillery fire, suffering quite heavy casualties in the process. One thing that we may well alter is the fire from rifles. Although they fire less frequently than muskets, they are very effective at close range. We felt that the historical role of rifles would be to fire at longer ranges, so we may well amend the values to reflect this.
Meanwhile a couple of new units have been added to the Eastern Renaissance forces. The Poles now have a unit of mounted dragoons, the dismounted figures came via an ebay purchase and just need a touch of paint and re-basing.
Maastricht 1673
16 hours ago


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Diana World Tour Opening Party Toronto1 Share Tweet
You are cordially invited to attend the Opening Party of the Diana World Tour at the Lomography Gallery Store TO!
Thursday September 8th from 6 to 10pm.
Feast your eyes on the world-famous Detrich Collection made up of over 100 Vintage Diana F+ Clones, Vignettes from Coast to Coast photo exhibition and the Custom Clones Collection being auctioned off for charity.
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Mon – Wed: 10:00 am – 7:00 pm
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2011-08-24 #news #toronto #party #event #detrich #september #diana-world-tour #clones #artists


text:
Hi guys, quick news, bullet point style :
→ So far, I have hit 1838 in 2vs2 (Shaman / Restokin Druid) and 1818 in 3vs3 (Shaman / Warrior / Paladin). No 5vs5 team yet
→ Cromagnonman had stopped Wow two months ago because of real life concerns. Fortunately, an old friend Eydis was kind enough to join our team
→ We plan to try Shaman / Restokin Druid / Warrior in 3vs3
→ You can see my UI at this adress : http://elitistjerks.com/774310-post327.html
→ The new Frostband rank rocks !
Now I'm going back to the arenas !
Nerf My Shaman
Sunday, 8 June 2008
Quick update
Hi guys, quick news, bullet point style :
Posted by Dajay at 07:15 5 comments Links to this post
Thursday, 28 February 2008
No, I will not do any comment on the PTR class changes, even if today could definitely be called "Shaman's Day". I am just waiting on the real 2.4 patch, nothing else.
Concerning us, the team is sitting at 1728 rating, we really hope to see 1800 by the end of the week. We know we can, we just need another night to do it.
Posted by Dajay at 15:31 1 comments Links to this post
Wednesday, 20 February 2008
Official Patch 2.4 Update : Class Changes
Source : http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
- Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
- Gift of Nature: This talent now properly affects the healing from Tranquility.
- Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
- Lacerate: This ability now deals additional damage based on the attack power of the Druid.
- Lifebloom healing coefficient has been reduced.
- Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0.
- Many shapeshift form tooltips have been updated to be consistent with each other.
- Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
- Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.
- When a Druid in cat form casts Pounce it will now properly animate.
- Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
- Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
- Hunter's Mark: Hunters with Improved Hunter's Mark will now properly overwrite Hunter's Mark cast by Hunters without the talent.
- Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
- The stamina tooltip for hunter pets will now display the proper health increase.
- Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
- Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
- Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
- Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
- Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Icy Veins no longer stacks with Bloodlust/Heroism.
- Improved FireWard has become Molten Shields.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
- Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slow.
- Spellsteal will no longer overwrite a longer duration buff.
- Avenger's Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
- Divine Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
- Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
- udgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
- Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
- Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
- Righteous Defense: This spell will now always be castable on friendly npcs.
- Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
- Turn Undead(Rank 3):This spell has been reworked and has been renamed to Turn Evil. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
- Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
- Fear Ward is now usable while in Shadow form.
- Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
- Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
- Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.
- Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
- Reflective Shield: The reactive damage from this talent no longer breaks crowd control affects which break on taking damage.
- Shadowguard: No longer consumes the charge of Inner Focus when triggered.
- Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
- Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
- Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
- Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
- Cheat Death: A combat log message will now show when this ability activates and now has an animation.
- Improved Backstab is now called Puncturing Wounds.
- Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
- Improved Sprint: This ability will now always remove Entangling Roots.
- Sap mechanic changed from Incapacitate to Sap. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
- Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
- Call of Thunder: (Rank 5) now gives 5% critical strike chance.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
- Nature's Swiftness and Elemental Mastery now share a 10 second cooldown.
- Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
- Tremor Totem now pulses every 3 seconds, down from 4.
- The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.
- Blood Pact now has a tooltip.
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
- Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
- Pyroclasm: This talent now works correctly again with Rain of Fire.
- Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
- Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
- Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.
- Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
Comments in my next post.
Posted by Dajay at 09:36 1 comments Links to this post
Labels: Patch 2.4, world of warcraft, WorldOfWarcraft, wow
Friday, 15 February 2008
2008 PvP Logs, Week #6 : Rating record, 2.4 Hope
Hello all,
We touch 1748 Wednesday then drop to 1708 after two insane games we lost. We played about fifty games, blowed up some common-RMP, still loosing to the ones with very good execution. It's all about destroying, rampaging, locking the mage in the addition of all I have said in my previous post about them... And don't forget to use your trinket when you are about to be shatter-combo'ed !
The road to 1850
We are sure and confident about our strength. We have beaten some 1800+ teams (playing at 2:00 AM probably helps), we were never clearly out-skilled in the games we have lost. Our main losses were due to bad focus or strategy, never really on a guy screwing up the game like we have seen before. I clearly have to work on my Tremor totem positioning; it is way too easy for my priest/locks opponents to destroy it then fear me or my friends (or both). I need a better timing of my grounding totem: polymorph, cyclone, frostbolt just came to my mind as examples. I also have to re-do my focus macro because it is way too hard to be only dependant on mouseover to cs a target.
Blizzard, we wait for your move
After the chaos on the class forums (the shaman board were the place to be last week-end) we received some indirect feedback from Blizzard.
Quote from Blizzard staff
Second, there is more to come in 2.4 including class changes. I can't say how much as of yet because, again, it's based on testing and what results we get out of it. The developers do have things they want to do. As we go along, we should see more additions to the notes. I still can't give you an idea of just how much though. If we are able to give a better projection on our plans, we will though. I know that it's been a question on many people's minds and has come up many times since the initial notes were released for the PTR.
According to Gangbank Armory, I'm the 3rd Enhancement Shaman in 3vs3 on my ladder (Cataclysme) with 1705, first for Alliance. Cataclysme is considered for French-speaking people as Cyclone for UK. It is just sad that I'm this high in this rating with just 1k7. It's showing clearly where Enhancement Shaman is in the food chain now. As this PTR will probably last at least 2-3 months, I can't wait to see the projects Blizzard have for Shamans.
By the way, I received interesting critics from Blogazeroth community about my design, the lack of graphics and *ouch* my English. I will try to make the most of those comments, beginning by enhancing (ahah) my template and correcting more carefully before I post.
Posted by Dajay at 14:20 0 comments Links to this post
Monday, 11 February 2008
Hey, who are you my dear readers?
It's been six months I'm posting here to talk about my experience as a Shaman. I was motivated by reading Phaelia, Megan or Ming with his Naruto schizophrenic attitude. Not finding anything really interesting (or updated) on Enhancement Shaman I decided to create my own diary.
My first idea was to do a heavy PvE theorycrafting blog, with lots of graphs, calculation and so. But life had more imagination than me. Due to personal concerns (I found a new job, have moved house two times in the last year and a girl entered in my life *emo*) it was hard to maintain 4 to 5 raids per week. Then I had to quit my raiding guild, get back in my first lovely guild and decided to have an in-depth look on the PvP side of the game.
Even if playing an Enhancement Shaman ain't the best situation for an ArenaFanBoi, I don't regret this move at all. PvP is the real school of this game : I simply didn't know how to play until the last 6 months and my heavy involvement in arenas and battlgrounds (remember, I was a Naxxramas attuned hardcore raider/theorycrafter pre-BC, 6 raids a week was usual for me).
Now, my little guild is ready for Karazhan (the first will be next Sunday) but our objective is far different as before. We want to farm the PvE content to acquire PvP items. No competition, no who-will-1st-kill-this-or-that, no extensive farming, no more than two raid sessions per week.
So, why are you still reading my blog?
What made you come the first time?
What type of contents do you want to see in the future?
P.S : If you want to find a blog with Enhancement PvE data, check Asirae blog. He updates often and provides really excellent personal data.
Posted by Dajay at 11:36 9 comments Links to this post
Labels: blog, enhancement shaman, world of warcraft, WorldOfWarcraft, wow
Sunday, 10 February 2008
Dedication to your avatar : Serious Casual attitude
Yesterday I have farmed 4k honours points on my Shaman. I'm now 17/25k on the road for my Gladiator's Salvation. I have still to afford two PvP Epic Gems then the 75k for S4 preparation.
The thing is, I would like to have some time to reroll in order to better know the other class mechanisms. I would like to have 9 Level 70 from different classes. And play with them. I will definitely not try to get them all competitive, but I really find that you should have a minimal knowledge of each class to fully understand and enjoy the game, the patch impacts and so much more. And have fun. Megan is my hero on this side.
I have a level 70 Shaman, a level 62 druid, a level 57 warrior, a level 39 *twink* Warlock. I would like to level my druid to 70. I would like to have a 70 disc Priest. I would like to level a Paladin.
But I can't afford that time due to the fact that I want to be competitive with my Shaman, I want my teammates to be proud of me, I want to show them that they were right to put their confidence in me. Remember that I'm no more a very hardcore since more than one year and Naxxramas (best instance ever). I work full time as financial analyst, play typically 3 nights per week and some Sunday afternoon. Other than that, I just chill with my girlfriend or reading. It's between 20 and 30 hours dedicated to gaming per week. I am a big player for my girlfriend, a casual one for my ex-guildmates. I would say serious casual myself (expression stolen from EJ).
This serious casual attitude prevent from being an Alt-aholics given to the fact that I don't have the time to dedicate myself seriously for the moment to more than one avatar. When my Shaman will be completely itemizated, I will take time to move on my druid then other classes. My late comeback in Wow (70 last September) didn't work in my advantage on this level.
All this commitment to a class which is the less played in arena is kinda masochist isn't it ? I am not crazy. I strongly believe that in a soon future Blizzard will make something for us Enhancement in Arena. The little thing we desperately need to be as competitive as rogues or warriors in the arena competition.
Anyway, I'm going to respec 40/21, mainly loosing 6% of PA bonus in the exchange of Nature's Swiftness.
Posted by Dajay at 12:43 0 comments Links to this post
Labels: emo, world of warcraft, WorldOfWarcraft, wow
Saturday, 9 February 2008
The Lolpatch 2.4
Stormstrike has a new icon.
Are you kidding me ?
I seriously hope they will do some update on the PTR. Really.
Here is he complete PTR changes for Shaman :
- Call of Thunder: (Rank 5) now gives 5% critical strike chance.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
- The Shaman spell Fire Nova Totem will no longer sometime detonate without doing any damage.
You can read it all here : http://www.mmo-champion.com/index.php?topic=4163.0
P.S : I was way too emo when I publish this note. I strongly believe that Blizzard has some plans for us. Anyway, I will perhaps take the reputation PvP gear and have some test with resto/elemental in Arena.
Posted by Dajay at 13:27 0 comments Links to this post
Labels: Patch 2.4, world of warcraft, WorldOfWarcraft
Thursday, 7 February 2008
Leaked Shaman 2.4 Notes
All forums are burning this morning with this leaked 2.4 class changes list provided by Boubouille on MMO Champion.
For Shamans :
- Lightning Bolt: Spell coefficient reduced by $
- Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it)
- Lightning Overload can no longer critically hit.
- Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5.
- Earth Shield mana cost reduced by 50%
- Earth Shield now has 6 charges, down from 10.
- Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%
- Shaman Gladiator 4-set bonus now reduces pushback by 30%, down from 70%.
So well, if this is true, it is the most, well, Elemental Shamans are messed up. There was debate on the blogosphere about how OP were Elemental Shamans with PI (Power Infusion: Spell damage and healing done increased by 20%.) in 5vs5 Arena. Specially after Inactive release some CLC videos where he has taken insane burst.
Having played Ele only during my Leveling, I don't know how much this nerf will impact for them in arena. But it's definitely a sad day for them.
Btw, the Earth Shield Change is really nice and with the Healing Grace modification, the output will be that it would be less mana efficient for dispeller (~250 mana) to put it off compared for the Shaman to re-put it on (450 mana).
For Enhancement, the Healing Grace talent will helps Shamanistic Rage not to be dispelled as soon as the BIG RED FACE pop up on your already big character (The Common Hey Scrub Dispell Me incentive) but it's nothing really interessant at all. It will just take perhaps one more pure to dispell a 41pt not-so-great talent on a 2mn cooldown. Cool. Shamanistic Rage at this current step is not worth 41pts. The fact is at the opposite of rogues/wars/mages/alltheother we do not have a lot of choices in the other talents trees to do a mix up as Shama first tiers are weak. This make me think that my old 0/40/21 specs could be the only exception.
The only really "nice" thing of this leaked patchnote is that the Tremor Totem/Poison pulsing reduced to 3 seconds. Because I am fed of being feared out of my Tremor Totem range. And it happens almost everytime I face a 'Lock.
Posted by Dajay at 11:27 1 comments Links to this post
Labels: elemental shaman nerf, Patch 2.4, Shaman modification, world of warcraft, WorldOfWarcraft, wow
2008 PvP Logs, Week #5 : Still RMP issues, Gladiator Salvation, Healing macro.
We're still navigating between 1600 and 1700, losing basically to most RMP but improving our gameplay : we last longer and even win some rare times. Our stuff goes the same way, Freak bought his Vengeful gladiator leggings (up from a blue one) which is a great upgrade for him. He is now 207 resilience, nothing extraordinary but he will probably not explode as easy as before on the first switch from the opposite team now. Next upgrade for both of us is the Vengeful Helm which we will probably obtain the first week of March.
RMP : A never ending story
Well, we played better. Even versus power-levelling teams (about 10% of the teams we meet in 70+ games). We actually win a really nice game, perfectly LOSing both the manaburner priest and the mage, killing the rogue this way, during the blind of the priest. We know the basis of this match-up :
- Everybody has to play very near his teammates. We put icons on our head in order not to be tempted to go too far from the rest of the team.
- Sustaining the heavy damage. It's all about LOSing and healing.
- Never. Ever. Tunnel Vision. If just one of us have Tunnel vision, the game is just ended. We lost two games because Cromagnonman exposing himself to a silence at a critical situation or me not LOSing at the right time.
So I'm farming now the Gladiator Salvation.
Gladiator's Salvation
Binds when picked up
Mace Main Hand
Speed 1.60
22 - 111 Damage(41.5 damage per second)
+18 Intellect
Durability 105 / 105
Requires Level 70
Equip: Improves
resilience rating by 18.
Equip: Increases healing done by up to 375 and
damage done by up to 125 for all magical spells and effects.
Huh ? Why farming an healing mace for an Enhancement Shaman ?
Simply to outperform RMP when we have to burst-heal the focus target. If the focus don't explode, it's gg for us. For that and better Totem I have respeced 44/17 (And probably 42/19 at 2.4 for the dispell resistance -> Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30% ) . With the Improved Concentration Aura I have 92% antipushback and about 400 spell power with my AP. With this mace enchanted with +81 healing and my Totem of the Plain (Increases healing done by Lesser Healing Wave by up to 79), I will have +930 healing power on my Lesser Healing Wave which is perfect in those emergencies. I'll then use the following macro binded on my "4" button.
#showtooltip Lesser Healing Wave
/cast Lesser Healing Wave
/equipslot16 Gladiator's Salvation
/equipslot18 Totem of the Plains
12k farmed on 25k for the moment, I'll do the last 13k this weekend I think. It's definitely take more effort than with any other class to be the minimum competitive as an Enhancement.
Posted by Dajay at 11:25 0 comments Links to this post
Labels: Macro, manage RMP, PvP Healing weapons, S3 Enhancement Shaman, shaman 2.4, world of warcraft, WorldOfWarcraft
Wednesday, 30 January 2008
2008 PvP Logs, Week #4 : CRUSHED.
1705 to 1555 with a 13-20 record. /o\.
I'm wordless about how we feel frustrated last night. 1/3 of our loose where facing RMP. 1/3 versus Powerlevelling guild which outstuff us. 1/3 where due to RNG.
Well we have faced about 30% RMP teams last night. We killed some of them but most has ripped us down. Actually, we managed in a lot a game to take down the mage but we had taken so much damage to do it that it was easy for them to finish us. Our main problem was Cromagnonman (our Paladin) being silenced/ks at key moments.
2/3 : Outstuff
Between the "old" PvPers which are currently full stuffed, the Powerlevelling guys with S3 weapons and the wagon of PvPvErs who have access to Hyjal/BT stuff, we simply feel "low" sometimes. I can't count how many times we put our focus at less than 5%. Almost all our loses. But there is still those 5 %. On the other hand, we have seen our Paladin completely destroyed in no time on some focus fire when we were thinking to win.
When a Warrior crit you 5 times in a row one time you can cry. When it happens in almost every match you do in one night, you might consider to reroll a class with a "Oh Shit!" button. Something equal to IceBlock, Bubble, Vanish, Swiftmend/HoT/Travel form removing snares, Fear, Feign Death/Trap. Yeah, every class in this game but Shaman got this magic button which able you to do a partial reset of any 1vs1 situation. All I can do is pop out my shield and Shamanistic rage that will be dispelled in no time. But when I pop out my shield, I am gimping by an huge number my DPS and that results in the Focus target not being killed, and you know how reliant an enhancement shaman is in a long match with a base 5700 mana pool. No purge, no Stormstrike, no totem, I am a rogue without any cooldown bringing nothing on the table in this case.
Conclusions ?
Due to our off-team, our gameplay, our composition, we have to win very, very fast. As said yesterday, this morning I had enough point to pop my S2 Mace, I will put Executionner on it tonight or tomorrow. To continue on itemization, I will put asap the Nethercobra Leg Armor patch on my S3 Pants and trying to upgrade my +6 strenght gem to +8 ones. BT gems are unavailable right now on our server (Sargeras-EU), but as there is two guilds facing Illidan now, I hope that in a near future we will have access to those. I am wondering about doing a minor respec also, still discussing with Freakhill.
Posted by Dajay at 14:47 0 comments Links to this post
Labels: S3 Enhancement Shaman, shaman 2.4, world of warcraft, WorldOfWarcraft
Tuesday, 29 January 2008
2008 PvP Logs, Week #3 : 1700 rating, Upgrading Weapons, Finally some PvE ?
Well, sorry but this update will be short.
I have been those 5 last days at a movie festival so my eyes are kinda destroyed now. And I have still have to work on those Excel sheets. /sigh.
Well, last tuesday we have been able to be 1k7 rated which is something really encouraging for us. It still not an e-sport proof © rating but we almost sure of what we are capable of. Tonight we have to confirm that we are able to "survive" in the 1700-1800 bracket but I'm pretty confident about this.
Need More Weapons
I have read a very interesting article from Asirae today, confirming what I have read on EJ concerning weapons buffs. I will do and publish my own tests this week, with longuer testing sessions I think.
Personal message to Asirae : Let anonymous comment on your blog, it's a pain to have to logon on Wordpress >.<.
Tomorrow I will have enough points to pick-up my S2 mace and I will try to put the Executioner enchant on it within the week. I do not think we will be able to pass the 1850 gap if we do not improve our DPS and this upgrade is a huge one for it. I will put my Fool's Bane in OH going for the first time with 2.6 - 2.6. I will probably put an Adamantite Chain on my Runic Hammer and put it out versus spam-disarming teams.
Gain-Loss on MH (Merciless Gladiator's Pummeler vs Fool's Bane) :
♥ 10 DPS, 34 top-end damage, 27 Stamina, 10 Hit
♠ 5 Critical Strike rating
Gain-Loss on OH (Fool's Bane vs Runic Hammer)
♥ 4 DPS, 35 top-end damage, 24 Critical Strike
♠ 16 Stamina, 20 Attack Power
Freakhill has "finished" his Cenarion Expedition reputation, so now he has the nice Glyph of Ferocity patch on his head and has crafted the Nightseye Panther this morning at 2:00 AM. Yeah, he plays the "who-will-sap-the-first" game. If we stay in this bracket, he will indeed have his second S3 piece in two week, he is thinking about taking the pants considering he already has the chest the the S1 gloves.
Cromagnonman is enjoying some retribution spec during is spare time, with me providing him some Windfury totem. He will respec tonight but I'm quite happy to have a Paladin who knows all specifies of his class, as we see and will more and more War-Druid-Retri those days. Ming has posted something about it.
Guild : Karazhan in the next month ?
My happy guild will soon be able to run their first 10 men content aka Karazhan. Some have still to ding 70 and some have to do their access but I'm pretty confident that we will be able to do our first pull by the end of February. I will spec either Resto or Elemental if we have enough physical dps. I'm going to dig on Draezele website for the Resto itemization for sure. Just want to see new things.
I'm really happy that Elellion will be back soon on the PvE Scene. With two raids per week at most and beginning at the end of the BC Experience, I do not think we will be able to kill any major 25-man Boss of this game. But, progress together in another environment than the PvP one could be a really good experience for all of us. Especially when you try to do it withouth any type of Bossmod or spoils. A good way to develop skillshop in PvE imo.
ALT : Victime is levelling.
Having all I could farm on my Shaman, I can at least level my Druid. I am now 61 3/4 and I hope to be 70 by the end of February, playing one or two nights per week. I decided to go Boomkin this morning after seeing that it would be too hard to count on instance-pugging to level quickly. Yesterday afternoon, I lost almost three hours in a pug with people afking or playing so bad that my baby panda cried. I'll stick on farming quests and instancing only with friends.
Btw, I have to post something about how bad is having Blacksmithing and Leatherworking now, particularly if you don't have access to high-end raiding.
Posted by Dajay at 16:45 1 comments Links to this post
Labels: druid leveling, Enhancement rating, enhancement shaman, karazhan, world of warcraft, WorldOfWarcraft
Wednesday, 23 January 2008
Holy Fake 2.4 Patch Note.
Well I have read this fake patch note this morning, and I can't stop to tell myself that I would dream to see this live. So, instead of telling you about how incredible we were last evening on our 10-3 run- a Hunter-Druid-Priest group very well played is the cause of our real defeat - I will tell you about this fake patch.
You can check also Jasi analysis on Ming blog.
So here is the complete fake-patch-note commented.
World of Warcraft PTR Patch 2.4.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com...patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The Sunwell Isle The Aldor and the Scryers have made their way to the Sunwell and finally put their petty squabbles aside to form the Shattered Sun Offensive against the demonic forces of Kil'jaeden and the corrupt Blood Elves led by Kael'thas Sunstrider.
Shattered Sun Offensive representatives can be found in Shattrath recruiting Horde and Alliance alike for the battle for the Sunwell Plateau and the Magister's Terrace.
Nothing fancy. We already knew that.
- Silence and Interrupt effects are now subject to diminishing returns.
OUCH. The first big one. Little definition (® Wowwiki) : Diminishing returns means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table to the right contains a list of abilities that are affected by DR, and under what circumstances. So the fourth time my paladin will eat a interrupt (pummel, kick, earth shock) in a 15 second window, this interrupt will have no effect at all ? In this definition, does Silence and Interrupt will share the same DR ?
- The Sunwell Plateau is a 25-player, level 70 raid instance located on Sunwell Isle. Players will be able to face the demon lord Kil'jaedon himself.
- The Magister's Terrace is a 5-player, level 70 dungeon located on Sunwell Isle. Players will be able to finish the fight with Kael'thas and his corrupt Blood Elves.
Nothing new.
- The Backpack has been redesigned. It will now start as a 10 slot bag, but it will gain 2 slots every 10 levels. New characters will be given an additional 6 slot bag. Existing characters below level 30 may have items moved to their mailbox that no longer fit in their Backpack. Players affected by this should also find a 6 slot bag in their mailbox.
Nice little tuning to bag management. But we all do already have this
- Abilities and items with aura effects will no longer reach as far vertically as they do horizontally.
So we will not be able to put our totem above the bridge and battle on the ground. I think it is faire even if it was one of the unique way to not see our totem destroyed by a wand/moonfile rk1/priest hit. Oh dear, I would like to see our totems buffed by a % of our life.
- Several new emotes have been added to the game. Players that wish to make use of these emotes should use the "/emotelist" command.
- Random-stat items that provide bonus healing will now properly provide approximately 1/3 bonus spell damage.
- The troll Berserking racial no longer requires mana, energy or rage to use.
- The gnome Escape Artist racial cooldown has been increased to 2 min, from 1 min 45 sec, but now provides a 5 sec immunity to movement impairing effects.
Rebuffing an ability they almost destroyed (I know, Freakhill is a gnome rogue) could be definitaly a good move. Currently Escape Artist is a joke compared to Perception, Stoneform or WOTF. Basically, this way gnome will have kind of a second. By the way, I wait for Gift of the Naaru to be buffed too. Why not beginning by correctly attribute us our spell power from AP on it ?
- The human Perception racial cooldown has been reduced to 2 min, from 3 min, but the duration has been reduced to 12 sec, from 20 sec.
- The human Diplomacy racial now also increases healing received by 3%.
The Perception seems to be a really nice buff for human for me if correctly used. As for the healing received talent. What the point in that ? Well I know it is fake, but what the point ?
- Additional bonus honor is now rewarded on a Battleground Holiday.
- Picking up and dropping the Flag in a Battleground now has a distinct visual and auditory effect.
- Warriors will now be able to use Commanding Shout and Battle Shout for free for a few seconds after being resurrected by a Spirit Guide in a Battleground.
- The points awarded from capturing the flag in Eye of the Storm has been increased.
Nothing fancy, the next one is...
- During a period of excessive arena queue times the matching system will loosen its requirements, effectively reducing queue times, but resulting in less effective matching.
Could be a solution to not have to wait almost 2 hours to do ten 2vs2 battle.
- Bash now deals 50% of normal melee damage.
- Cyclone now has a 15 sec cooldown.
- Celestial Focus: This talent now also reduces the cooldown of Cyclone by 5/10/15 sec.
Oh. This would be a massive nerf to all 8/11/42 druids compositions, ungiving them the option heal (thanks instant) and completely anhilate a Paladin or a Shaman during long period of time (Cyclone/Charge/Repeat). Druids who are already playing the fun gunwrathing spec 24/0/37 will see their number increase.
- Frenzied Regeneration: The amount of health restored now scales slightly with bonus healing effects.
- Swipe now generates additional threat.
- Soothe Animal is now instant cast, down from a 1.5 sec cast time.
- Control of Nature: This talent now also affects Hibernate.
- Force of Nature: Treants now heal the Druid for a portion of their damage dealt to enemy targets.
Some buff to Boomkins. But I don't think it will be sufficient to see those guys shining in arena in a large way.
- Predatory Strikes: This talent now increases melee attack power by 15/30/45% of your Intellect.
- Shredding Attacks: This talent now also gives the critical strikes from your Claw, Shred, Mangle and Maul abilties a 50/100% of reducing the effectiveness of the next direct healing spell on your target by 20%.
- Savage Fury: This talent now also causes your Rake ability to reduce the target's movement speed by 25/50% for the duration of the bleed effect.
Bonus to DPS, Snare and Lil'MS effect, nice move. Feral does need some love and this buff would be beneficial for them, we could even see some matrix replacing Warriors by Feral Druids with those changes.
- Swiftmend: The cooldown has been increased to 18 sec, from 15 sec.
A little nerf to Switmend, won't change the meta but will probably make Druids less OP.
- Improved Tranquility: This talent now also reduces the cooldown of Tranquility by 1/2 min.
- Remove Curse is now castable in Tree of Life Form.
- Hunter aspects no longer cost mana to cast and can now be switched while silenced.
This buff will provide a whole range of new things to do as an Hunter. Hawk/Monkey if focused and so. But...
- Aspect of the Beast will now also affect the Hunter's nearby party members.
- Aspect of the Hawk now increases ranged attack power by 10%.
- Kill Command: The damage bonus of Kill Command (Rank 1) has been slightly increased.
- Feed Pet: This ability can now be used while in combat.
- Viper Sting now scales slightly with ranged attack power and the cooldown has been reduced to 12 sec, from 15 sec, but the duration has been increased to 12 sec, from 8 sec.
- Serpent Sting mana cost reduced.
- Volley now deals 50% weapon damage every 2 sec for 8 sec.
- Concussive Shot now deals 50% weapon damage and the duration of the slow effect has been increased to 5 sec, from 4 sec.
- Efficiency: This talent now also affects Volley.
Hey what about all those MM buffs ? Already one of the top class of the ladder, it's Survival tree which desperatly needs a buff.
- Aimed Shot now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
Coud be a nice mechanic. Does HoT should applies ? As it is not the core ability of the class, it is not something people will cry about. Not like the Warriors one.
- Trueshot Aura: This ability has been redesigned to increase the chance to hit with melee attacks, ranged attacks and spells of party members by 3%.
- Silencing Shot now also acts as an interrupt effect, but the cooldown has been increased to 24 sec, from 20 sec.
- Deterrence now also reduces the chance you will be hit by ranged attacks by 25%.
- Entrapment: The snare effect now lasts 5 sec, up from 4 sec and is no longer subject to diminishing returns, but the talent has been moved deeper into the Survival tree.
Not enough for survival my friend, not enough. If this goes live, I can see the bus of Survival complaing about MMs OPness.
- Ritual of Refreshment will now complete faster when activated by 2 additional players.
- Counterspell: The duration has been reduced to 6 seconds, and cooldown reduced to 20 seconds.
- Ice Lance now has a 6 sec cooldown.
People will cry.
- Spellsteal: It is no longer possible to remove a Shaman's Ghost Wolf buff with this spell.
- Arcane Power: The spell damage bonus has been reduced to 20%, from 30%, but the mana cost penalty has been removed and it now also increases your chance to crit with spells by 5% for the duration.
I don't understand the point in this move. Could a mage explain me if this will change something in their gameplay ?
- Improved Blink has been replaced by Arcane Efficiency, a talent that reduces the mana cost of Blink, Counterspell and Spellsteal by 25/50%.
- Slow: The mana cost has been reduced by approximately 24% and the duration reduced to 12 sec, from 15 sec.
If the goal is to provide tools for Arcane Fanboi to do PvP, it is a failure. It is not in anyway something that will make Arcane mage to be in part of Ice or even Fire mages.
- Master of Elements: This talent now also reduces Fire and Frost damage taken by 2/4/6%.
- Dragon's Breath: The disorient effect will no longer break on damage over time effects.
- Icy Veins: The cooldown has been increased to 5 min, from 3 min and no longer increases your chance to Freeze targets, but now gives your damage spells a 30% chance of applying a chill effect, reducing the target's movement speed by 50% for 5 sec.
Ok, so now Fire mage will be able to chill you with a Fireblast. Freaky ! But give more viability to 3x/2x Fire builts.
- Frozen Core: This talent now increases the mana cost of your Fire spells by 2/4/6%, but reduces the mana cost of your Frost spells by 2/4/6%.
- Ice Floes: This talent now also reduces the cooldown of Icy Veins.
- Arctic Winds: This talent no longer increases all Frost damage done, but now increase the critical strike chance of your Frost spells by 1/2/3/4/5%.
- Empowered Frostbolt has been renamed to Empowered Frost and no longer increase the critical strike chance of Frostbolt, but now also increases the amount of bonus spell damage that effects your Icelance spell by 1/2/3/4/5%.
Buffering the shatter-combo mechanism to give Frost mage more burst ? Is it necessary ?
- Holy Shock: The cooldown has been reduced to 12 sec, from 15 sec and the amount of damage and healing done has been slightly increased.
- Avenger's Shield: The cast time has been reduced to 0.5 sec, down from 1 sec.
- Crusade: This talent now increases your spell damage and healing by 25/50% of your Strength.
- Sanctity Aura now increases all damage done by party members by 4%, but the Holy spell damage bonus has been removed.
- Improved Sanctity Aura has been removed.
- Sanctified Reach (New Retribution Talent): Increases the range of your Judgement and Hammer of Justice spells by 25/50% and the range of your Hammer of Wrath and Repentance spells by 10/20%.
Buffs to Ret and Prot to give them more viability in raid mainly. Well, Coriel will speak much better than me on this one.
- Feedback mana cost reduced and cooldown reduced to 2 min, from 3 min.
- Chastise: The cooldown has been increased to 1 min, from 30 sec.
Necessary, this ability is a little too much OP.
- Fear Ward is now considered a Discipline spell instead of a Holy spell.
- Improved Fade: This talent now also causes your Fade spell to increase your chance to dodge by 5/10% for the duration.
- The effects of your Mana Burn and Fade spells now scale slightly with Shadow spell damage. - Mana Burn now has a 6 sec cooldown.
- Focused Power: This talent now also reduces the cooldown of Mana Burn by 0.5/1 sec.
- Silent Resolve: The threat reduction of this talent once again affects Shadow spells.
- Force of Will: The spell critical chance bonus now affects all spells.
- Pain Suppression now provides the target with immunity to dispell effects.
- Shadow Affinity: This talent has been changed to reduce the threat generated by your Shadow spells by 4/7/10% and reduce the chance your Shadow spells will be resisted by 2/4/6%. - Shadow Focus has been replaced in the talent tree by Focused Mind.
- Silence: The duration has been reduced to 4 seconds, and cooldown reduced to 30 seconds.
Jasi has done a great analysis, check his point. But the Fade change, the Mana burn CD and the Pain Suppression change seems really smart for me.
- Rogues can now generate combo points on up to 3 targets at any one time.
This one is simply brilliant and I think rogue have been dreaming about it since the release. How about transforming combo points as a new debuff, non dispellable ? It would result in both new offensive and defensives strategy.
- Cloak of Shadows: The cooldown has been increased to 2 min, from 1 min.
- Your Sap and Distract abilities no longer require targets to be out of combat.
- Sap now has a 15 sec cooldown.
Too much OP to be done. Rogue/Rogue teams in 2c2 will dominate.
- Blade Twisting: This talent now affects all abilities that generate combo points.
- Preparation once again resets the cooldowns of all your Rogue abilities.
- Premeditation and Preparation talents have swapped locations.
I'm mitigated about this one. Could a rogue comment about it ? How it would create new specs ?
- Cheat Death will now properly reduce damage taken by 90%.
Shaman \o/
- Lightning Shield mana cost reduced and now grants Nature spell damage for each remaining charge.
Solution for PvE Elementals ? Need much more precision on that but the idea could be interesting on fight where mana is not a problem.
- Water Shield now has a small mana cost and now grants mana every 5 sec for each remaining charge.
Fair I think. Water Shield with
- The spell damage coefficient of Lightning Bolt and Chain Lightning spells has been slightly reduced.
Well. Please. No. It was done before with the effect we knew. But wait... Does the Lightning Shield change has a link with it ?
- Ghost Wolf now frees the Shaman from movement impairing effects when cast, renders the Shaman immune to polymorph effects and can no longer be dispelled.
Do you want me to cry ? Is it exactly the kind of thing (with totem enhancement) that I desperately need as an enhancement shaman.
- Windfury Weapon now only grants 1 extra attack and the bonus attack power granted has been reduced by approximately 19%, but the chance to proc has been increased. Overall shamans should see more consistent dps.
- Windfury Totem: The attack power bonus has been reduced by approximately 46%, but the chance to proc has been slightly increased. Overall the totem should see a slight decrease in effectiveness.
It totally kills my weekly two-shooting cure of 61-Green in Alterac with my big bad Hammer of the Naaru, but everything which could provide more DPS in overall is to be taken. I wonder how it could effect Shamans itemisation at all. Will do some theorycrafting about it later. For raids, totem-twisting addicts who use rank1 will saw an increase of their DPS in groups I think as we really doesn't care about the AP bonus provided.
- The bonus that Frostbrand Weapon and Flametongue Weapon receive from bonus spell damage effects has been slightly increased.
Slightly will not be enough Obiwan. But should be interessant to theorycraft if my DPS would be increased by putting this on my off-hand on high armor targets (druids, paladins).
- Frostbrand Weapon: The movement slowing effect has been increased to 40%, from 25%.
Did I said druids ?
- Bloodlust/Heroism: The duration has been reduced to 30 sec, from 40 sec and the cooldown reduced to 5 min, from 10 min.
Too good to be truth. This would be an huge increase of any raid DPS.
- Elemental Weapons: This talent now increases the damage caused by Rockbiter Weapon by 10/20/30% and the attack power bonus of Windfury Weapon by 15/30/45%.
Need more theorycrafting to speak about it.
- Stormstrike now grants a 30% spell damage bonus for the next 2 Frost, Fire or Nature spells cast by the Shaman.
5 to 10% of our DPS in raid now is from Shocks. How could this increase this percentage in raid, I don't know. In PvP, it would give us the ability to do a controlable burst on a target. But again, in PvP, our mana pool is much too low to rely on it on a long fight, even with Shamanistic Focus. Definitely good to take.
- Healing Grace: This talent now also reduces the chance your Restoration spells will be dispelled by 10/20/30%.
- Focused Mind: This talent now also gives your spell criticals a 33/66/100% chance of reducing the cast time of your next healing spell by 0.5 sec.
- Earthshield now has a 20 second cooldown, but the mana cost has been reduced by approximately 50%.
Just make Earth Shield undispelable like Pain Suppression then ? 30% is really not enough.
Nothing on totem at all, if even the fake patch-noters forgot them...
- Drain Mana now scales slightly with Shadow spell damage, but the base amount of mana drained has been reduced.
- Drain Life and Drain Mana now share a 5 sec cooldown.
- Ritual of Souls and Ritual of Summoning will now complete faster when activated by 2 additional players.
- Incinerate: The cast time has been increased to 3 sec, from 2.5 sec.
- Spell Lock (Felhunter): The duration has been reduced to 4 seconds (rank 1) and 5 seconds (rank 2), and cooldown reduced to 20 seconds.
- Soul Siphon: This talent once again affects Drain Mana.
- Amplify Curse now also increases the effects of your next Curse of Weakness by 30% and Curse of Tongues by 10%.
- Master Conjuror: This talent now also reduces the cooldown of your Spellstone by 30/60 sec. - Aftermath: This talent now also gives Incinerate an additional 3/6/9/12/15% chance of dazing the target.
- Bane: This talent now also reduces the cast time of Incinerate, but no longer reduces the cast time of Soulfire.
- Improved Firebolt has been renamed Demonic Destruction and merged with the effects of Improved Lash of Pain.
- Improved Deathcoil (New Destruction Talent): Increases the duration of the Horror effect of your Deathcoil spell by 0.5/1 sec.
- Conflagurate: The cooldown has been reduced to 6 sec, from 10 sec.
Nerf to the SL spec. Up for the Destruction specs. Drain Life/Mana on CD. Way to go !
- Rend now generates additional threat.
- Spell Reflect: The rage cost has been reduced to 20, from 25, but now has a 8 sec cooldown.
- Mortal Strike now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
- Sweeping Strikes: The rage cost has been reduced to 25, from 30.
- Weapon Mastery: This talent now reduces the chance your attacks will be parried, instead of dodged. - Blood Craze has been reduced to 2 ranks for 2/4% total health healed.
- Rampage now also increases your chance to resist movement impairing effects by 10% and an additional 2% for each stack.
- Concussive Blow now also deals 50% weapon damage.
- Devastate now strikes with both weapons while dual wielding.
Wow, wow, wow. This nerf on MS will make baby panda cry in Warriors teams. It should even destroyed some setups coupled with the druid nerf. Also, the buff to devastate will give Prot Wars a way to farm more easily.
- At maximum loyalty Hunter pets will no longer lose happiness from being idle.
- Pets will now receive a percentage of their master's resilience and an additional percentage of their master's stamina.
- Warlock and Hunter pets will no longer be automatically dismissed when you summon a mount. Instead pets will be dismissed when you take off with a flying mount and return when you land or dismount.
Pet receiving resilience and stamina is fair I think. Even if their masters classes are OP right now.
- The drop rates of many darkmoon cards have been increased.
- Black Bow of the Betrayer: The triggered effect will no longer break crowd control effects.
- Special fishing only items can now be acquired by fishing in high level zones.
- Several new cooking recipes are now available at cooking trainers.
- Profession daily quests are now available at Master profession trainers.
Nothing on Blacksmithing, Leatherworking. Hopefully, this is a fake \o/.
User Interface
- The combat log functionality has been extended, including highlighted feedback and an extensive history. See the "UI & Macros" forum for further details.
- Players can now view a list of ingame emotes by entering the following into chat "/emotelist".
World Environment
- Several flight paths have been adjusted to be shorter, faster flights.
- The level requirement to enter Outlands has been removed.
Bug Fixes
- Abilties with charges will no longer prevent a player from overwriting the buff when it is below the maximum number of charges and is of lesser or equal strength.
- Fixed a bug in which Cheat Death was reducing damage taken more than intended.
- Fixed a bug in which the Royal Tanzanite and Irid Fire Opal gems were not properly granting spell damage.
- Players that use mods should no longer have diffculty using Battlemasters or Flightmasters.
- Fixed an issue with abilities that reset the cooldown of other abilities.
- Fixed an issue with macros sometimes incorrectly reporting the error that an ability is not yet ready.
See you soon for a real post this time.
Posted by Dajay at 18:39 0 comments Links to this post
Labels: complete patch note, Patch 2.4, world of warcraft, WorldOfWarcraft, wow
We done it !
We reach the 1k7 rating cap tonight !
On our side we beat War-Druid-Lock 3 times straight, confirming that we were able to deal with those teams. I'll posta little more about this tomorrow, I'm going to bed now. But wow, what a night !
Posted by Dajay at 00:40 2 comments Links to this post
Wednesday, 16 January 2008
2008 PvP Logs, Week #2 : Designing a RMP Counter, Hemo-Shadowstep Rogue specs, Battlemaster trinket utility
Not a really what we could call a good week. We only managed to play one night between 11PM and 3AM last Wednesday, after that our Paladin partner Cromagnonman got an important irl problem. As a consequence, he wasn't able to play the rest of the week (until now actually) and we wasn't able to test the adjustments to our strategies we made after this night.
W-L : 13-11, 1614 rating.
We basically lost to all the RMP which were powerlevelling, which cause us to have only 20 or 19 points defeats. We won basically versus all the other ones, including War/Druid/Locks or War/Double healers. The fact that we weren't able to manage those Rogue/Mage/Priest teams has really annoyed us not to say more. So we worked on our plan. This is War.
Collateral consequences
We have read about all what google (and my favourite blogs) can tell you about RMP, their strengths, their weaknesses. So we, as a team, declare war to those teams.
Freakhill has respecced Poisonstep aka 20/0/41.
Assassination: Apply better poisons on our focus and be able to insta explose armor at the exact moment we want to kill our focus.
Subtlety: Lolstep in order to not be kited anymore by anyone. In the race to have the open sap 5/5 Master of Deception, Heightened Sense, coupled with some specific stealth detection gear. Hemo. Prepa. Premed.
For sure he has lost all the tools of his HARP specs, but we feel that it's better for the specific counter we want to create.
Now i'll make an effort to summarize how we plan to counter RMP, thanks to all we have read.
→ Countering the Crowd Control
Stay together in order to make them waste their cc (force nova on a blind/sap/sheep)
Having our Paladin with either Blessing of Sacrifice or the stealth detection buff witch dot as soon as possible. Having him dispel Sheep and Nova as fast as possible. It's all about Cromagnonman skills there. Trinket only for blind or Fear is tremor isn't up. Me trinketing Fear save the two others as I will instant-pulse my tremor totem asap.
→ It's all about having the open Sap
Having Freakhill prepared to sap/blind combo the other rogue, letting us with a window of 14 seconds "alone" with the mage. Pressure them down to see them commit errors. If Freak is opened, it's almost finished.
→ Outlast the burst
Don't be shatter-comboed. Ever. Our paladin has to be brilliant dispelling all the frozen effect from us. Grounding totem must be used only on a Frostbolt (get it out at the very last moment) as Cromagnonman task will be to dispel sheep/nova. The massive shield, Earthbind totem, Poison Cleansing totem and Frost resistance totem : try to damage-kite the rogue, LOS the mage without LOS-ing your healer (quite an art), fake cast on holy tree (Gift of the Naaru \o/) to force silence - kick CD. Try to run away. And pray.
→ Prepare to unleash your burst
All targets have to be preventively purged of any buff they might have at the beginning of the fight. When a target could be focused, we will first have to stop him. Judgement of Justice, Frost Shock, Earthbind totem, Crippling Poison. We are able to stop a Druid, we are able to stop anything. Then Improved Explose armor, Wound Poison, purge the upcoming bubble and Pain Suppression (it can take time...) then burst him down in no time. Save a Grounding totem to prevent a polymorph of one of the DPS.
Personal contribution
Having farmed 27k honours points those last week, I'll have my Battlemaster's Determination trinket by tomorrow finally. I can't wait having this non-interruptible, non-limited (MS, Wound poison) heal. It could have saved our life so many times versus rogue/ice-mage focus when we were short.
[Randomicemage] Frostbolt *Crit* [You] 2700
[Randomrogue] Hit [You] 400
[You] Die.
[Cromagnonman] Heal [You] 5000
I can't tell the number of times it happened to us matchs that way, me don't surviving the insane cc/burst from them, with wound poison applied. As I had to loose some HP/Resilience to play the "KILL TEH DROOD" game on War/Druid/X teams - with pretty much success -, I am not that Shameliotank I used to be anymore. No more focus casting, no more 10% resistance on frost/fire/nature damages, no more resilience cap, no more 13kHP. I gained much more dps and way better totems at this price. So this trinket will be a welcomed addition.
This week, due to Cromagnonman problems and Freakhill exams, we will probably delay our match to next Tuesday night, so we will fight a load of the T5/T6 PvEBoi. It will be a good training. Waiting for this, I'll try to do some Heroics (I still miss 6 Primal Nether for my Dragonmaw), training (aka dueling front of IF) with my Shaman and, at least, leveling my Druid.
Posted by Dajay at 17:05 0 comments Links to this post
Labels: enhancement, PvP, RMP, RMP Counter, world of warcraft, WorldOfWarcraft, wow
Wednesday, 9 January 2008
WTB PvP Epic Gems
With only 3 Alliance guilds in BT/Hyjal on my server, at Teron's level at best, we don't have many choices to find nice gems are even buying nice DPS gear.
So the epics ones are a worthwhile addition to your stuff.
Here is the list of the gems available :
[Bold Ornate Ruby] +20 Attack Power
[Runed Ornate Ruby] +12 Spell Damage
[Gleaming Ornate Dawnstone] +10 Spell Crit Rating
[Smooth Ornate Dawnstone] +10 Critical Strike Rating
[Potent Ornate Topaz] +6 Spell Damage, +5 Spell Crit Rating
[Inscribed Ornate Topaz] +10 Attack Power, +5 Critical Strike Rating
Those gems are fairly equivalent to BT ones, and when we talk about optimizing your gear you should do no compromises at all on farmable content. I have bought lately the [Bold Ornate Ruby] for 6885 honours points and put it on my chest.
I am saving now for the the Battlemaster trinket but I'll focus on obtaining the two others gems asap, beginning with the AP/Crit one.
By the way, I have read this comment today on Arenajunkies :
Enhancement's problem is IMO by far the toughest; it can be kited too easily, invalidating 100% of the shaman's DPS. Making SR undispellable won't fix that, so I don't consider it a fix. Some sort of root, teleport to the target, resistance to snares, something is needed if the spec will ever be anything more than a fun thing to do in BGs and not a guaranteed 1800 rating for all but a minuscule part of the population who are talented and dedicated enough to make it work.
I hope I will be in the "chosen ones" before the beginning of WOTLK. Some have done it, I personally don't think it is impossible even with the problems that our class knows. It will begin by dealing more efficiently with RMP, we have brainstormed a lot about finding a solution lately and read some great articles on it.
And, I decided to do same as Megan and provide you my email adress if you feel to ask me some questions or whatever but do not want to write a comment :
Posted by Dajay at 17:10 2 comments Links to this post
Labels: PvP Gems, world of warcraft, WorldOfWarcraft, wow, wowwiki