text:
Kärcher Maintenance Packages
Achieving more together. Kärcher Service maintenance packages are tailored to suit your specific needs. Our technicians will inspect your machinery and fix any problem so it does not happen down the road. Project planning and service life calculations are all utilized when evaluating your equipment.
Increasing equipment uptime
Prevention is better than repair. With regular professional inspections and maintenance, you can reduce the likelihood of your machine breaking down. Our service packages can help you with this - Each service package is tailored to specific requirements, from a straightforward inspection to a complete maintenance program.
Service packages
Benefits of service packages:
- Machine downtimes are minimized
- Ensures highest level of reliability and operational safety of the machine
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- Trained and experienced Kärcher Service technicians
- Costs can be planned and calculated
- Discounts on all spare parts and accessories orders
- Reduced operating costs
Inspection checklist
Every machine is inspected point by point using a special inspection checklist. This ensures that all parts and functions are tested. The corresponding inspection record is included in the machine documents after the service is completed.
Kärcher inspection tags
Once it has undergone a safety inspection, the machine receives an official inspection tag as confirmation that the machine has been tested and all inspections have been completely met.
Inspections by the experts
Kärcher Service technicians are, without exception, professionally trained and skilled in using and servicing commercial cleaning equipment. Inspections, servicing and repairs are all carried out on-site.


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subset: commoncrawl


text:
Open for Enrolment in Kindergarten and School:
Schedule for your
private school tour:
More information &
application form:
English here - German hier
For general information:
Menu Cafeteria
Zeugniskonferenz Kl. 9-11, der Nachmittagsunterricht fällt aus.
Die Nachmittags- AGs der Sekundarstufe 5 11 finden statt.
Schüler, welche auf die 15.30 Uhr AGs warten müssen, werden von 14.00 Uhr- 15.30 Uhr betreut (Information erfolgt über die Klassenlehrer).
Report conference, Class 9-11,
No afternoon lessons for classes 5-11 but activities will take place.
Students who have to wait for the 3.30 p. m activities will be supervised from 2.00 p.m. - 3.30 p.m. (more information will be provided by the class teachers).
Exkursion Klasse 10 Hr. Gehrke, Fr. Sell
Excursion Class 10 Mr. Gehrke, Ms. Sell
Staffparty zum Schuljahresende
Staff party at the end of the school year
Gottesdienst zum Schuljahresende
Service at the end of the school year
Sport- und Spieletag, Ausflug der GS
Sports and games day, Primary School excursion
Sommerferien (letzter Schultag: 5.07.;
erster Schultag: 19.08;
Erste GK 14.08 Präsenztage: 14.08)
Summer holidays (Last school day: 05.07.;
First school day: 19.08.; Attendance days:14.08)
First GK 14.08
Schulversammlung zum Ende des Schuljahres
School meeting at the end of the school year
Einschulung der Klasse 1 um 9.40 Uhr in der Turnhalle
Enrolment of class 1 at 9.40 am in the Multi Purpose Hall
Bio Market mit Kinderflohmarkt @ DSN von 10.00 bis 15.00 h
Organic Market with Kids Flea Market @ GSN from 10.00 a.m. to 3.00 p.m.
50 jähriges Jubiläum Deutsch Schule Nairobi
Celebration: 50 Years Germans School Nairobi
Health Care at the German School Nairobi
besides First Aid Care, the role of our school nurse is to support student learning. She accomplishs this by implementing strategies that promote student and staff health and safety. She also serves as the coordinator of all school health programs in the following manner:
- Health Services - serves as the coordinator of the health services program and provides nursing care for example for crises intervention, for acute illness and drugs administration, injury and emotional disturbances
- Supports families with management of chronically ill children in the school
- Screens and evaluates findings for deficits in vision, hearing, dental, scoliosis, growth, etc
- Health Education - provides health education to students, staff and parents
- Healthy Environment - identifies health and safety concerns in the school environment and promotes a nurturing social environment
- Nutritional Services - supports healthy food services programs
- Physical Education/Activity - supports in promoting healthy physical education, sports policies and practices
- Counseling - provides health counseling, assesses mental health needs, provides interventions and refers students to appropriate school staff or community agencies
- Staff Wellness - provides health education and counseling, promote healthy activities and environment for school staff
Office opening hours
Monday to Thursday: 07.30 am - 2.00 pm and 3.00 pm - 5.00 pm
Friday: 07.30 am - 1.00 pm
Contact details
Email: email@example.com
Download Students' Health form for kindergarten & school here.
"Walking Blood Bank"
Experience, especially in the form of accidents, has shown us again and again, how important it is to know one's blood group. Depending on what the injuries are, and how serious they are, victims of accidents may first need an instant blood transfusion before they can have any other treatment.
Although all major hospitals In Nairobi do have a limited amount of blood available for transfusion, in most cases they will only use this once they have confirmed they will be able to replace this adequately.
The Regional Medical Office of the German Embassy has put together a list of blood groups together, the so-called "Walking Blood Bank." You too, can register yourself on this list, as a blood donor, which would then also allow you to be a recipient of a blood transfusion should the need arise.
Further information on the 'Walking Blood Bank", as well as registration forms can be found here.
Walking Blood Bank
17 kB


text:
General-purpose contactless payments continue to struggle on US transit systems — Digital Transactions — "The Salt Lake City-based Utah Transit Authority, a pioneer in contactless fare payments, has discontinued acceptance of general-purpose contactless mobile wallets such as Apple Pay and Google Pay. The UTA also no longer accepts contactless general-purpose payment cards, though such cards aren't yet common in the United States. Only 112 riders on average used those forms of payment — far less than 1% of UTA's average of 147,728 weekday boardings as of last December, according to a spokesperson."
- Swedish banks roll out wearable payments on fashion watches
- Visa to acquire Rambus' payments and ticketing business
- Apple Pay to go live in Greece, Portugal and Slovakia this week
- Apple Pay to add support for Octopus transit cards in Hong Kong
- EU offers issuers extra time to implement strong customer authentication


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I have not regretted my decision to have you play this...I'm loving every second of this. This...this is just too hilarious. I can't wait for Episode 2! :3
Locke & Load: A Nuzlocke Blog Starring Yui
Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!
Posted 29 September 2018 - 09:38 PM
My Themes
Dark Gaia Phase 2 | Fist Bump | Nega Wisp Phase 2
Posted 30 September 2018 - 12:21 AM
I finally found the perfect gif for your Nuzlockes, Yui. I now present it to you.
- Super Chaos Sonic, Mr Dr Professor Spaz, Yui and 1 other like this
Posted 30 September 2018 - 12:41 AM
I didn't want to leave on an empty save so I'm doing the next episode early. Also, I figured out how to set the emulator to be green like some gameboy models. So that's pretty neat! Feels way more nostalgic than the boring grayscale.
Technology is amazing! Now that this run has been properly blessed by Technology Man, maybe things will work out better than before. Let's get right to business and see them starters.
This was honestly the toughest starter choice I've ever had to make. In the end, I went with Jolteon, since I'm imagining I'll want the speed more than the HP. Plus, if I took Vaporeon, then the fuccboi would get Jolteon. I ain't boutta risk that thing getting a STAB move and killing my starter. Thudder is back, now let's see what he's got.
Ooffffffff... as great as that is, it also kinda sucks. Oh well. Luckiliy, due to Gen 1's crit mechanics and Thudder's high speed stat, this wasn't that tough. Even if the enemy Staryu scared the hell out of me by busting out the Dragon Rage turn 1. Good thing Thudder has Minimize! Now then, let's see what Route 1 has in store for us.
(also, it took me three runs to realize where I get the Town Map)
I'm disappointed and let me explain why. Route 1 had some really cool shit I encountered before buying pokeballs. Namely, Vaporeon and Poliwhirl. Instead I got this. Nidoqueen's gonna be cool later I guess, if I get a Moon Stone. Assuming Thudder doesn't just insta-murder it. Gonna chuck some balls at it to see if I can afford to not risk it first.
Pretty good! I would've preferred a boy if I'm catching a Nidoran, but I can work with this. I wonder what could have been?
Pshhhyeah, no way I'm catching that. After a wee bit of grinding (which was an entire one encounter thanks to Cupcake being only level 2 and the encounter being a Vaporeon), I'm confident enough to move on to catch in other areas. Starting with the path to the Pokemon League.
Easy enough.
With Makar now joining the party, let's see what Route 2 has to offer. So far, these have all been pretty easy catchese, which I'm thankful for. I've only got the 15 Poke Balls, and I've managed to get by only using two of them so far. Now that's efficiency!
Yyyyyeah... there's no way I'm catching this. Considering Gen 1's absurdly difficult catch rates for legendaries, I'm going to say that they don't count for first encounters. Let's kill this thing and try again.
Oof, dunno if I can get it, but I have to try.
Let's take a sec to grind up and get the squad to level 5. Shouldn't take long.
Okay well fuck you and your Hi Jump Kick, guy. I would like to go at least one episode in this accursed gen without something dying. I'm already considering just saying "fuck it" and going off to do Touhou instead like I wanted to. Shouldn't have trusted my fate with the rest of y'all smfh. Bongo's burial aside, let's just go get our Viridian Forest catch.
Dunno if I can actually catch this, but boy howdy am I gonna try.
This - like all catches so far - took only one ball before I caught it. Neato. Now let's get the hell out of this forest. Hopefully we can at least deal with some bug catchers without incide--
Haha yes :ok_hand:
I'm putting this one down for now. Imma just do Touhou Puppet Play like I wanted to before deciding to be generous and give people the choice to decide what I should do.
- Super Chaos Sonic likes this
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 30 September 2018 - 10:28 PM
And now we begin a new experience. Touhou Puppet Dance Performance: Shard of Dreams. Yes, that name is way too long. It wouldn't be a Touhou fangame otherwise. Now keep in mind I'm doing this completely blind. I've looked into the differences between this and typical Pokémon, but didn't actually look into anything else. The differences boil down to the following:
- IVs are displayed as ranks,
ranging from C to S+represented with letter scores
- EVs, Abilities, and more, can be changed on the fly with PP. I don't know how to get this, but it involves battles, possibly on a per-puppet basis.
- No HMs. We get key items instead that do what HMs would. Bless.
- Capturing is different. You have to use a seal thread (I don't know how to do this; I'm sure it will be explained in-game) then KO whatever you're trying to catch. It's gonna be weird, but the "first encounter only" rule will still apply. This is a nuzlocke after all.
- All the types are different. I don't know what they are, as I didn't look into the type table.
I'll be referring to this as simply "Touhou PDP" in spoiler titles and the like because that name is way too damn long. It's also worth noting that this nuzlocke will be completely blind. I don't know what's coming, or even the plot of the game. I also stumbled upon a randomizer client for this (since it's its own game and not a rom, so my randomizer tool won't work), but will be opting out of that this time. So with all that out of the way, let's rock and roll. For the sake of the vast majority of readers that aren't into 2hu, I'll be providing wiki links whenever I first mention a character's name. If you feel like doing some research.
This is all because they finally found and locked up that Nigerian prince. Goddammit.
Well, getting this game to work at all in English was a bit of a chore. And the title screen is having this weird issue where it just immediately goes back to the opening sequence. But it's all in working order now. So pretty relieved. And also suspicious. I've never trusted you. I know how powerful your bluff game is, Yukari.
Also, fun fact about this game. The artist for this game is Hemogurobin A1C. Does this artstyle look a bit familiar to you? If it doesn't, then maybe you should reference the Locke & Load logo at the very start of this thread. The Haxorus and Hydreigon gijinkas I used for the logo were actually drawn by him. So in a way, we've come full circle.
It's the first time most of this thread has met you. Not me. I'm the only Touhou fan that posts here besides Darj. Hopefully this will be a fun experience for the rest of you, and maybe it'll get some of you a little bit interested in the franchise. Or not. I'm not a hypnotist.
Crap, she's coming onto me. We'll be taking the girl of course.
Wasn't this a plot point in Spirited Away? Fitting enough I guess, since Yukari's about to spirit us away to the magical land of Gensokyo where all the forgotten things end up.
Also, the music is broken... the translation is pretty new, and involves a bit of fuckery with the game files, so I guess a couple bugs shouldn't be surprising. Still, I would have liked to hear the music of the game as I made my way through. Guess not. Anyway, now that we're here in front of the Hakurei Shrine - definitely not on the Gensokyo side of things (yet) - let's see what's up.
Well, that was an encounter with a 2hu sooner than I expected. Though, I guess Sumireko deserves an exception in some ways since she's rather different from other 2hus, being the only one not living in Gensokyo and all. (besides Renko and Maribel, but they aren't born yet, shhhhh). Let's see what insight she's got for us.
So none at all. Thanks, Sumireko!
It's too early in the episode for this level of meta dialogue, for fuck's sake. I literally just "talked" to a character from this franchise and now you're here telling me I must be interested in it. No shit, sherlock. This fuckin' nerd then asked me who's my favorite character. While my top five or six favorites are pretty hectic and change a lot, my number-one favorite has always been Marisa. As it turns out, this nerd is also a Marisa fan. Heading up the nearby path brings me to...
This tiny Yukari lookalike ran off after it spotted me. This is a sign that this is the way to go to progress. Let's turn around for a sec and make sure I didn't miss anything. After a quick check, it turns out I didn't miss anything. Wonderful. It ran into the tall grass, so I'm guessing we're about to have our "meet the Professor and get a starter" moment here.
Alternatively, we can just chase it deeper into the woods.
And deeper.
You're cornered now.
...should have expected this tbh. Didn't. Anyway, thanks for the warm welcome, glad to be here.
Well it sure don't look that much different. I'd imagine that's gonna change though. After our player character is rather confused, I'd say it's about time to head back the way we came.
And already the way back is looking different. The trees are gone. Let's see what else is waiting for us on the way back to the shrine.
Rustling grass, eh? Here comes that "get your starter" moment I suppose.
What will the next line be, folks? Will it be something to the general effect of:
A: "It's dangerous!"
B: "Catch it!"
C: "Watch out!"
or D: "Move it!"
Cast your votes now!
I'm not sure which answer to classify this as. A or B for sure though. Also would you look at that, episode 1 and we've already met the best character in Touhou.
Nope. This is a completely blind playthrough. I didn't even look at the type chart, despite knowing it's completely different from Pokemon's. You'll have to fill me in a bit.
Marisa also noted that these adorable little Puppets will ambush you in tall grass, so it's good to keep Puppets of your own handy. Marisa then realized I'm from the Outside World (i.e. not Gensokyo) and thus don't have any Puppets of my own.
That's right, we're not.
Seems pretty Pokemon-esque, which is what they were going for to begin with. My Puppet is on the left, and theirs is on the right. Simple. Let's kick some ass.
These types are gonna be weird. A few exchanges of Yin Energy and the enemy Marisa's Yang Energy later, and the battle ended without the enemy Puppet actually going down.
I could if you'd give me one more turn. It's in the red, just a sliver of HP left. It's really not all that tough.
I think it likes me. Let's give it a nickname. In honor of "Marisa's" signature move - the Master Spark - I'll be calling this little one Spark.
Well this is a Japanese game made by Japanese people and I'm the protagonist. Of course I'm going to get my relevant means of combat through abnormal means. What else did you expect?
Again, Japanese game, protagonist. The answer is we're both special. Marisa, unsure of what to make of this development, offers to escort me and Spark back to the Hakurei Shrine, where we can probably get some help.
Much unlike its state of disrespair in the Outside World, the Hakurei Shrine is in wonderful condition here in Gensokyo.
Um... wrong shrine maiden. That's not Reimu. Why is Sanae at this shrine instead of the Moriya Shrine? Unless she's visiting? And for that matter, when did I introduce myself? I just have so many questions that have come up in this very brief moment. Probably because she's also from the Outside World (but lives in Gensokyo now, unlike Sumireko who we stumbled upon earlier), Sanae has opted to do the talking with me herself. This is fine.
Sounds nice. We could do with some barriers in real life.
Sanae then explained the current plot of this game. At some point (in spring if Sanae's remembering correctly), these Puppets started flooding Gensokyo all of a sudden. Nobody's sure why it happened or where they came from, and their population goes up too fast for any one person to suppress on their own. Fortunately, Good Girl Sanae's been doing some work on the barrier separating Gensokyo from the Outside World, to prevent the Puppet incident from leaking out into the latter. Even though that should be Reimu's job. Or Yukari's.
Except Reimu's out dealing with the Puppets herself. Worst of all, although the barrier's not perfect yet, it's currently too powerful to let me go back out the way I came. Guess I'm stuck here.
Speak of the devil. According to Reimu, it's been getting more and more common that people slip into Gensokyo through the barrier, as was the case with yours truly. As for my apparent talent for taming Puppets...
Reimu seemed suspicious for a moment there. She then cheerily suggested we not get involved with the Puppet incident, and just lay low until such time as it's resolved, seeing as I can't go home anyway.
Also, Reimu kicked us out of the shrine. She's tired. While Reimu's not willing to lower the barrier for me to head home, Marisa volunteered to get it done all quick. No thanks. When it dawned on her that I'd like to stick around, Marisa asked what I'm capable of. Because y'know, she wasn't there to witness me tame a Puppet just by standing near it or anything... well, she did say we have some potential.
After some time looking at Spark's stats, skills, and more, I'm confident in my ability to take on Marisa. Let's do this.
3 very bland turns later...
Marisa then leaves me in the capable caring hands of Sanae, because she has to get ahead of Reimu. Good to know the rivalry is still going between them. Sanae, meanwhile, is fascinated by my talent with taming Puppets, and subsequently points me toward the Human Village. In a stark contrast to Reimu's advice to lay low and let the whole thing blow over, Sanae thinks I could find clues about the Puppets there, since they're investigating the whole thing themselves, as well as learn more about Gensokyo.
Unfortunately, Sanae can't come with me. She needs to stick around the Hakurei Shrine as Reimu's backup. Looks like I'm on my own, and we'll make that trek next time. This episode's already getting pretty lengthy, and has just been an introduction. And thus begins my own Touhou adventure.
We hope to see you again.
The Squad:
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 30 September 2018 - 11:10 PM
Just coming by to say I really like this art
Posted 01 October 2018 - 02:52 AM
I simply got too excited thinking about what could happen next. Let's continue! But first, a quick explanation on stats and attacks.
You might have noticed in the team recap at the end of the last episode that Spark has "FAtk/Def" and "SAtk/Def". You also might have noticed that Yin Energy and Yang Energy are different colors on their names. Here's how it works, based on what I've observed. Attacks with red names are "focus attacks" and attacks with blue names are "spread attacks". the F-stats and S-stats are used to calculate damage for those. It's basically like physical/special moves, but with a slightly different appearance.
First order of business. Before taking off to the Human Village, I'd like to explore around the shrine grounds and see if I can find anything of interest. Talking to Sanae gave me a brief history lesson that I already knew (that she was the shrine maiden at the Moriya Shrine), a warning to not set off Reimu's temper, and more detailed directions on how to get to the village. Sounds good to me. Let's actually explore the grounds now.
My first and most important discovery is Genjii the turtle. However, we don't have the surf item, so I can't go see if I can talk to him or if he's just taking a nice long nap in the pond or what.
I also found the branch shrine the Moriya Shrine crew got to build on the Hakurei Shrine grounds in the aftermath of Touhou 10.
First item of the run (besides the Dream Shard that Spark had), and it's a held item that lets the Puppet holding it always escape from wild battles. Neat. I still need seal threads to actually catch anything though.
Reimu's house?? The room further down the hall - which you can't quite see in this screenshot - is Reimu's room. I can't go in there right now. The other room, though...
It has an Akyuu Puppet! This is probably the equivalent to your mom in Pokemon games, where you can rest up before finding whatever our Pokemon Centers are in this game. A bit of poking around confirmed my theory, and I don't even have to talk to the Puppet to do it. Just step into the bed, and whammo. Unfortunately, this is all I can access on the shrine grounds right now. There's an item on that strip of land on the other side of Genjii's pond, but I can't get there yet. Time to head for the Human Village, I guess.
(also, inspecting some pots out back gave me a not!Full Revive)
Before we go, Sanae - ever the good girl that she is - gives us a couple parting gifts. Ten Seal Threads, meaning I can now catch things, as well as a quick rundown on how to use them (which I briefly touched upon a couple posts up). It's actually completely un-intrusive, unlike a certain other franchise's catching tutorials. She also gave us the Puppet Box, which lets us use Akyuu Puppets - like the one we saw earlier - as PC boxes. Awesome. Time to head down the path and make friends and progress alike.
Here on Route 1, I will make my first ever catch in this game. Let's see what I can get.
Nazrin's not bad to start us off I suppose? I don't know what other Puppets are lurking in this patch of grass, but there are definitely worse girls to end up with. After a successful capture, I'll be naming this girl Cheddar. Because mice like cheese, and Nazrin is a mouse youkai. I had a few other names in mind, but they all sounded too serious, and I'd like to try to have a relaxed tone and pace here.
I wonder what I missed out on for Nazrin?
Oof, Daiyousei. That's a shame. Oh well.
What's this do? Why, it's a Potion! Same amount of HP restored and everything. I should keep this, but I'm going to leave it as an offering at the nearby jizo statue, because I can do that. That being said, there's a trainer up ahead, so I'm gonna go back to the Hakurei Shrine real quick to heal up. Some more nosing around found me another Fujiwara Senbei while I was there. Good thing I went back after all.
Now then, our first trainer battle. Yuuichi here only has a Nazrin, which almost takes mine out, but Cheddar comes out on top thanks to the very small level difference she got when I ran into Daiyousei earlier. Yuuichi warns me that there are more trainers up ahead on the route, but hopefully I can dodge them. Touhou as a franchise is all about dodging stuff, so surely I can pull it off in a fangame.
Let's heal Cheddar and see what's down there :o
(it was another potion. good thing I used my potion to reach this potion more confidently)
With a stop at one of this game's Pokemon Center equivalents - a very cozy-looking rest area where you can take it easy for a bit and stock up on surprisingly affordable healing items - and a couple more trainers dealt with, I'd say it's about time we got to the Human Vi--
I'd recognize that dress anywhere. Are we gonna have us a formal introduction or...
Close enough. Our encounter with Medicine is brief, and although I have Puppets, she says she doesn't have time for me, and that I'd better hope we never meet again. Makes sense. After a normie-ass farmer almost took out Cheddar though, I don't know if I'd like to press my luck by battling a Touhou character anyway. With that taken care of, let's actually get to the Human Village.
I'm pretty sure I know exactly who you are.
Woah. I didn't expect that. I was just inspecting stuff and a wild Kisume popped out of the well. I also learned during this encounter that Seal Threads break if you take too long to KO the wild Puppet. Luckily, Sanae gave me plenty, and I found an extra one on Route 1. Let's name this Kisume Buckethead, after the musician. Back to exploring the village. There sure is a lot to see around here!
...not who I expected to run into again so soon. However! Our sudden encounter with Sumireko will have to wait, as I didn't realize how late it had gotten and must sleep. Sorry to cut this episode short, but we've got a team coming together now :)
(too tired to do team recap; will do it next episode)
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 02 October 2018 - 01:32 AM
Picking up where we left off last night with a big enough episode to make up for how short the last one was. And it only took me seven hours to do everything for it :')
Let's start the episode by speaking to Sumireko here.
Yeah. Sumireko seems pretty convinced that this is a dream, and warns us to be careful. If we're injured in the dream, we could get hurt in real life. So basically, we're Nightmare on Elm Street now. What a fitting way to start off the spooky month!
After some trouble finding it - because all the buildings in the Human Village look the same - I found the school. In Pokemon games this would be no big deal, but in this case, it'll probably matter, seeing as Keine is the only Touhou character of note that lives here, at least in terms of "someone you'd look for in order to learn things." She is a teacher, after all. However, it turns out Keine is in fact not who I'm looking for. She only tells me that the cirriculum around here has started to include Puppet lessons since these little guys are getting more and more problematic lately.
Guess I'll have to keep looking if I want some answers.
How am I already in the papers!?
Now we're getting somewhere. Pretty sure this is the Myouren Temple. Let's head inside and have a look around.
Turns out this isn't the Myouren Temple. It's Akyuu's house. Akyuu being the second person I'd expect to give me info on the goings-on of this game. Let's have a listen to what she's got to say.
Was it the Bunbunmaru? I bet it was the Bunbunmaru. There's no other way the news could have gotten out that fast. Now then, what can you tell me about the Puppet incident?
WELL GEE, THANKS A LOT! Hopefully she knows somebody who actually knows some shit. With her advice boiling down to the same general shit Reimu said - that being "just lay low and enjoy yourself while we work on getting this resolved", albeit with the mention that I might find something "very special to you and your world" - I think it's about time to go.
On our way out, Akyuu gives us some actually helpful info. Namely, there have been unconfirmed rumors of suspicious people lurking around in the village. I bet that's our evil team equivalent. Team... Yaoi. Or something. Until further notice or when I discover the team's actual name (if there is one), I'm calling them Team Yaoi. Because everybody is gay in Gensokyo.
Stepping back out, and I see someone who wasn't there earlier. Let's investiga--
Wriggle was awful surprised to see us. Is "us" who I think it is? She runs off, and I'm pretty sure I'm supposed to follow her.
Yup. "Us" is exactly who I thought it was. I present you with Team 9. Who don't have an article because the squad itself is mostly a fandom thing. Let's see what exactly they're up to.
Oh boy.
Top 10 Anime Betrayals
The squad - as per Rumia's instructions - bails, leaving just me and Cirno in an open field within which we shall do battle!
Last time someone talked about liberation in a pokemon game, it was some absolute lunatic. Then again, you're also pretty nutso. So I guess it works out. At least Ghetsis is actually pretty dangerous, unlike Cirno. Confident as she may be, I don't think her Puppets will have much chance against yours truly.
Tough though Cirno's team may be, Buckethead here is Dark/Fire. The type chart from Pokemon doesn't necessarily apply, but Dark does resist Dark. And surely, Fire will resist Ice, which Cirno is.
...or not. I'll have to look at the type chart after this battle (and post it at the end of the episode). That's weird. For now, let's murder the hell out of this Puppet with Spark. A quick consultation of the type chart after the battle has made the events that just transpired much clearer. It explained why Buckethead got fucking brutalized, and why Spark was able to brutalize Cirno in return.
If it makes you feel any better, you got the first death of the nuzlocke. Good for you. Cirno - in the aftermath of her defeat - points out how amazed I should be with my victory, and completely forget about her friends who are still on the run. Before I can go find them, however...
It's a shame we had our first death so soon. But Cirno is the most powerful force in all of Touhou, so I guess it can't be helped. Now then, let's go find the rest of this lovable squad of idiots.
Also, I probably should have healed up while I was at the rest area. That would have been a smart thing to do. The squad now ditches Daiyousei, and after a quick heal trip, I'm ready to continue beating up everyone's favorite low-stage bosses.
Dai's team didn't kill anyone. Now that I understand how the type chart works, this should help me avoid any other unexpected deaths like with poor lil Buckethead. In fact, Dai's team went down pretty easily.
If you want to liberate Puppets... why are you using Puppets? :thinking:
In any case, during a brief grinding session to get the squad up to level 10, I learned that the things that appear in the grass here in the village ARE ACTUALLY SUPER FUCKING COOL! One of them even has Moody as its ability. Anyway, that'll be helpful to know next run if I fail this one. For now, let's resume the plot, meaning beating up the rest of these idiots.
This time I have to beat up Wriggle's team.
Of course, with my newly beefed-up team, poor Wriggle didn't stand a chance. Her team - consisting of Daiyousei and Wriggle - was promptly blown to smithereens by Spark. Would've used Cheddar, but I'm pretty sure they're both got type advantage on her, and I'd rather not risk it. That now just leaves Rumia and Mystia. Based on the pattern so far, it's safe to guess I'll be battling Mystia next.
Look how smart I am. Even better, steel-type attacks seem to be super-effective against both Wriggle and Mystia. Would sure be a shame if a certain mouse was steel-type and unlocked a steel-type move upon hitting level 10.
Vigilant Watch (Lock-On), bitch.
Now, let's go find Rumia and beat up her team of a Mystia Puppet and a Rumia Puppet.
Weird. Usually Cirno is the leader of the squad in fan works. Nice to have an exception I suppose.
Each of those is a puppet. She has five. What's going on here? The answer? Apparently she has one Puppet for each member of the Puppet Liberation Front. Not that it mattered.
Because your entire team was weak to Cheddar's amazing Hammer Throw. Except Cirno. I had to let Spark deal with that. Rumia - after briefly forgetting the protocol for getting beaten - bails, and presumably, so does the rest of the squad. Let's get out of here an--
...find the plot. Thanks, Akyuu. Rather surprised with how we've already kicked the PLF out of town, Akyuu praises our skills and tells us about "a place worth visiting". It's apparently not far, so let's follow her and see what this magical place could be.
Oh, it's Suzunaan. Akyuu suggests we head in and speak with the proprietor - Kosuzu - and see if she can't give us any info about what's been going on. This place is, and I quote Akyuu here, "a treasure trove of information." Makes sense that Kosuzu would know something when she put it that way. Let's head in.
Lots of books in here. As expected of a book store. But we're not here for books. We're here for info. About Puppets. Puppet info. Which, of course, Kosuzu doesn't have much of. She does, however, have a book that mentions Puppets. And the title includes "Part One," so surely there are more! Of course, she also suspects it may be a youma book (tl/dr, spooky demon book thing written by youkai, which most humans can't read). Which is fine, because while they're written in a way that humans can't read them, Kosuzu's ability lets her read them anyway. Which may be why she has the biggest collection of youma books in Gensokyo.
Our customer whose name has yet to be revealed in-game but I totally know who it is but won't spoil, gives us some info. Granted, it's only a rumor. However, the rumor is that other books like this one have been seen around Gensokyo. Finding them might give us some more insight about the Puppet incident. Supposedly, one is located in the Divine Spirit Mausoleum. Which is fine by me, since the Taoists living there are my favorite group of characters.
Kosuzu then sends me on a mission to retrieve these books - since I'm very talented with Puppets - and in exchange for bringing her the books, she'll be able to decipher them all and give us that sweet juicy info. Furthermore, our mystery lady is offering to give us some guidance if we just meet her outside. Better get on that.
Gonna admit, I was confused about Akyuu being there for a second.
Guess I don't have to wait any longer before name-dropping and link-dropping Mamizou then. Touhou's #1 master of disguise. Assuming Akyuu's form to get us past the stubborn guards at the southern gates, Mamizou drops me off at Route 3 and sends me off to go fetch the book from the Mausoleum. But first, while we're in a new area...
^basically how all my fights are gonna go now that I have Kyouko^
her name is SCREM. In all caps, or it doesn't count. Because Kyouko does big heckin screm. After a bit of time grinding up SCREM to level 10 so she could unlock a new move, it's time to see what I missed out on, beat up some trainers, then get to that Mausoleum.
You know what? I'm glad. I never liked this girl anyway.
Anyway, after some explorin, and some uneventful encounters, we're at... not quite the Mausoleum. We're at the Myouren Temple.
I like this sign.
Behold! Grass! Let's make a fresh new catch here at the Myouren Temple.
I already have one of these. Let's try that again.
Ah, a wild Ichirin has appeared. I wanted to nickname it Unzan since Ichirin is just Unzan's hitbox, but that sounds unfair. Let's go with Stand, I guess. With Stand now added to the party, let's check out the Myouren Temple before heading off to the Mausoleum. Because to get there, we have to go through the spooky graveyard.
...or not. Alright, let's make for the Mausoleum.
Apparently the spooky graveyard counts as a new area. Let's make a fresh new catch again I guess. There's one 2hu in particular that I'd really like to catch here. Hopefully I get lucky.
I was discussing starters with CowCow just last night, and I brought up that if you suspect somebody's gonna be rare and you really like them, you can pick them as your starter. Not sure if Mima's not super-rare or if I just hit the wild encounter jackpot. This isn't what I was hoping for, but it's actually way better. Hell yeah I'm catching this, and appropriately nicknaming her Demise. Oh me oh my this is exciting.
My grinding/exploration session meanwhile, has brought me upon another Touhou character. Let's see what Kogasa's up to in this here cemetery.
Just looking to surprise unwary trainers, I see. Pretty in-character for Kogasa. Demise should be able to dispose of her team pretty handily.
Oh. Her Kyouko is the same level. Let's do this. Unfortunately, perhaps because Demise's IVs aren't that great, the Kyouko was kind of a struggle to deal with. Luckily, Kogasa's second Puppet - a Kogasa, fitting the trend of Touhou characters all having Puppets of themselves - was a lot easier to deal with. Let's actually find that Mausoleum now.
I must be headed in the right direction if Yoshika is over here.
Based on my understanding so far of this game's types, and how characters are generally given stat spreads in fanworks, Yoshika here is probably Nether-type, which is basically this game's Ghost-type. As such, Nether is weak to itself, and Demise is also Nether... and has a Nether attack. She's probably also faster despite her garbage speed IVs, since Yoshika in fan works is slow as molasses in my experience, but pretty tanky to make up for it. WIth any luck, Demise should be able to 1v1.
A lot closer than I would have liked, but I was technically correct. Better let Spark handle the rest of this, since the rest of Yoshika's team is more Yoshika Puppets.
Now that we can pass, I made one last trip back to the temple to heal up again, and should now be able to actually get to the temple this time. Of course, seeing as the Mausoleum is under the graveyard, we have to go underground to get there.
Which involves another new area. Gimme them catches, boi.
The presence of a Seiga Puppet tells me there are Yoshika Puppets down here. And Yoshika was who I initially wanted to catch in the graveyard... feelsbadman. But Seiga's what I wound up with, so I'll give her the relatively straightforward nickname of Necro. I don't want to know what I missed out on for her since Seiga's one of my least favorite of the Taoists, and I'm sure my next encounter will be Yoshika or Miko or something. Luckily, I had no such issue, instead getting...
Just kidding, wilds don't appear here. I spent a good bit running around just to make sure. Now that we've finally reached the Mausoleum, let's see what's up with the Taoists inside.
Oh, it's just the hermit who cockblocked me from getting Yoshika or Miko or something.
Woah woah, can't we settle this diplomatically!? Luckily, Seiga's team was no match for Demise and Spark, although the Yoshika she led off with did take out half of the former's health in one hit. As much as I want to keep Demise alive(?) and kicking ass, I'm worried because her IVs kinda suck. With Seiga defeated, she asks if we're the new disciple, claiming that it was pointless to try and stop me if so. She then lets me do as I please. I'm not here to learn about Taoism - willing though I would be to work under Miko - but thanks. Though I would have appreciated you not taking out half of Demise's health in one hit.
Anyway, let's finally enter the Mausoleum.
Pretty spacious. And with grass. Let's make ANOTHER catch!
AYYYYYYYYYYYYYYYYY IT'S THE GIRL I WANTED! Let's catch this here Yoshika and call her Guts. Of course, Guts is in a box right now, so I can't access her just yet. For now, let's head into the Mausoleum. Surely a rest area is there.
Or I'll stumble upon the Crown Prince's (even though she's a girl) wife. Doesn't seem like I can just slip past her either.
Nope. If I want anyone's favor, it's the Crown Prince herself. But I'm not here to do that either. I'm here for information. About Puppets. Puppet Information.
As much as I'd love to duke it out with you, this episode's getting kinda long. Can we just agree to disagree and let me through? No? Okay. Luckily, unlike Yoshika and Seiga who came before her, Tojiko's team only has two Puppets. With Tojiko defeated, and a nearby heal girl giving me that delectable free healthcare (not a rest center, so I won't end the episode there), it's time to actually finally enter the mausoleum proper. At this rate, I'll probably have one more Taoist to duke it out with.
Or what I thought was a door into a building just led to more courtyard. Let's deal with Futo I guess. Translators should have one job with her dialogue, so while we're here, this will also be a good opportunity to make sure this is a quality translation. If my hunch about her team is right, this will be a job best suited for Cheddar.
No I'm not, but now we know this is a quality translation.
Futo has a Seiga Puppet in addition to her own. Luckily, judging by her probable type, Cheddar should--
I WAS MISTAKEN ABOUT FUTO'S TYPING. ABORT MISSION, CHEDDAR! ABORT! As always, I find myself relying on Spark to clean up these messes I can't do much else about. With Futo defeated, I can now FINALLY ACTUALLY ENTER THE MAUSOLEUM ITSELF, FOR REAL THIS TIME.
Hm. Nice place. Dunno how I feel about the floor color though. Let's check around for a rest area.
Not a rest area, but I did find this Akyuu Puppet, so now we can swap Necro out for Guts. And now, let's briefly grind. I want to get everyone to Level 20 before squaring off with Miko, since I have no idea what she's packing or what any of it's capable of.
Noooooo, I could've had Miko!
(one not-brief-at-all grinding session that took so long I decided level 19 was close enough later)
Well that only took me fifty minutes or so. Still working out how precisely the EV system works, but I've got the gist of it down, and have filled out the EVs for these Puppets as best I could manage right now. The spreads are far from optimal - at least from a Pokemon standpoint - but it'll do. Now then, let's take on Miko.
Yes. Please let me have it. Even though I know we'll have to battle for it.
Seeing as Miko's got a team of three and leads off with Tojiko, it's safe to assume the other two Puppets are Futo and, of course, herself.
My god, the AI knows how to switch out. Not only that, but Futo's ability - Warning Shot - reduced Demise's SAttack, which is her damage stat. I can't tell if this was a lucky fluke for the AI or a stroke of sheer genius. Knowing Miko it would be the latter, but it is still just a game AI. Sadly for Futo, Demise was able to swiftly dispose of her. Prompting Miko to switch into her own puppet. Which has type advantage on Demise.
Fortunately, I'm smart enough to not stay in on that shit, especially after Miko's FAttack went up. Best let Guts handle this, since she's the tankiest member of the team (unless it involves spread attacks). Even then, that Miko Puppet fucking hurts, dude. In just one regular attack and a crit, she'd nearly killed Guts.
Fortunately, she then tagged out for Tojiko. Who will now fall by Guts's hand and stomach. Miko's own Puppet would then follow, securing me the victory. I sure am glad I have Guts on my team.
For what it's worth, you gave me by far the hardest time out of any AI opponent. Even more than Cirno, who unexpectedly killed Buckethead near the start of this rather long episode. Miko then gives us the youma book, as promised. And now to make the trek back to the Human Village so I can give Kosuzu this book. Also, every wild encounter I had in the cave on the way out was Yoshika. Meaning I just so happened to get the rare Seiga encounter. Talk about unlucky.
Oh, hello again Mamizou. Oh right, did I mention she's not a human at all and is actually a tanuki? Because she is. She apologizes for tricking us though, so that's nice. She also notes two important things.
- She doesn't know where any other youma books are, so I'm on my own from here, and
- Akyuu wants to see me when I get back to the village.
Before checking in with Akyuu, let's bring this youma book back to Kosuzu. ...who is a bit swamped at the moment, but should conveniently be ready to read this book once I've gotten back from talking to Akyuu. Gotta love Pokemon-style railroading. Alright, fine, let's see what Akyuu wants.
...also, Mamizou looks like this in her true form, with the below snapshot being taken from a collection of official portraits for this game.
Now then, back to the episode, what's up Akyuu?
Yeah that was what I was hoping to do. Akyuu then bestows upon us the gift of the Puppet Book - basically our Pokedex - and suggests that we head to Kourindou next. There isn't a book or anything there, but the shopkeep will surely be able to create some tools to help us on our journey, or something. But before we go there, Kosuzu, youma book, very important stuff that like half of this episode has been building up to.
...okay then. Guess we'll do this after our trip to Kourindou, which will have to wait for the next episode! Don't forget to leave a comment, hit that like button, and consider sub--hold on this isn't YouTube. Seriously though, please do leave comments. It feels lonely in here otherwise.
Aren't the rest centers cozy-looking!?
The Squad
In Loving Memory
On Hold
Also, here's that type chart I promised.
- God Emperor Cow and Spinny like this
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 04 October 2018 - 05:02 PM
Last time I wrapped up the episode with a helpful type chart. This time I'm going to start it with a helpful rundown on the different status effects in this game. Also, remember when I said that Yoshika was probably Nether-type? I was wrong. She's mono-Poison. My bad. You can tell a Puppet's type in the status screen by the background behind them; they correlate roughly to the colors on the type chart. Might be worth noting that Marisa is Electric/Light instead of mono-Electric, since the colors for those are pretty similar.
- Poison functions identically to Pokemon's poison status. It can upgrade into Heavy Poison which is basically toxic. Similar to Pokemon, poison and steel types can only get this status via abilities.
- Burn and Heavy Burn are identical to the aforementioned Poison, except only fire-types are unaffected. Unlike in Pokemon, the burn status doesn't decrease attack.
- Paralysis has the speed penalties Pokemon's paralysis status has, but it doesn't have the 1/3 chance of doing nothing. It can upgrade into Shocked, which also causes every move used against the Puppet to be a guaranteed hit. Electric-types are immune to this unless it's caused by an ability.
- Blind and Fear respectively decrease the Puppet's FAttack and SAttack stats.
- Weakness makes it so your Puppet can't regain HP through normal means. It can upgrade into Heavy Weakness, which also causes all moves used to cost an additional point.
- Stop stops your Puppet from doing anything.
- Also, Heavy Burn/Poison/Weakness and Shock all count as two statuses. They can't stack with other statuses.
- There are also a few that aren't displayed as major statuses, kind of like confusion and curse in Pokemon, but I'll only cover those as they come up.
Hopefully that was equal parts quick and informative. Now, let's get on with the actual episode.
Since Kosuzu's still busy setting up at the book shop, let's get to Kourindou. I was gonna start this episode last night but didn't, and during that time, I figured out the way to get there. I never left the village though, so it's not like I made any progress.
It could be just me, but the route order of this game is all wonky. Anyway, being a route and all, this area will give us a new catch. Let's see about finding some grass and meeting the newest addition to our happy collection of Puppets.
It Reimu :O Reimu seems confused about us being outside the village despite Sanae warning us of the danger. She also comments that we'll be hindering her investigation of the Puppet incident by trying to solve it ourselves. So in true Reimu spirit...
...she's gonna solve all her problems by just beating up everyone who happens to be in her way whilst investigating an incident. Unfortunately, her lead - Aya - has the type advantage on my lead, Stand. Of course, she doesn't have type advantage on Spark and Cheddar, who are my strongest Puppets anyway. Easy win for Spark.
I have... absolutely no idea what type Suika would be. But I do know, whatever she does, it's gonna hurt. I'm taking a pretty heavy gamble here, since based on my 2hu knowledge, she'll be either Earth/Fighting or Fire/Fighting, or even just mono-Fighting. If she turns out to be Earth/Fighting and has a STAB move, Spark may very well die here. Which would be bad news bears, since she's easily my strongest Puppet. But I refuse to look up types, instead learning them myself, as it was meant to be. Here goes nothing...
...there goes my starter. But now I know, Suika is indeed Earth/Fighting. She's weak to my own Fighting-type. It's a shame we had to lose Spark for this science (it was really the only way to find out that wasn't just blatantly looking it up), but now we know how to beat Suika. I guess I'll keep that in mind for future runs? With Suika not OHKO'd but still defeated...
It's time fo the Puppet I'm only slightly less worried about. Much like Suika, I have no earthly idea what type Reimu could be, but this time I do know one thing. There's no way she has type advantage on Stand. Meaning I can engage in fisticuffs to my heart's content.
...or not. Luckily, I now know what type Reimu is (or one of them, anyway). And thus, how to beat her. And the secret is...
How many screams can a nearly-full-health Reimu take? Only one. And with that, Spark is avenged, but that doesn't mean we don't still feel the sting of her loss deep in our hearts. Reimu - after reminding us to not get in her way but otherwise approving of our skill - leaves us to our own devices. This next part will be done slightly out of order from how I'd usually handle it. Normally, I'd box Spark in the dead box and then catch something, but I don't know if I'll like the new catch or Necro more, so I'll keep the broken Spark in my party for just a moment, and spare myself the potential second trip back to town.
Now, let's see what I can catch to replace Spark.
Looks like I'm swapping out my favorite 2hu for someone else's. In the spirit of the actual canon Wriggle's habit of killing unsuspecting noobies by basically dive-kicking them from the top of the screen and being a bug, let's name her Kicket. Even though Wriggle is more a firefly than a cricket. Now, just for shits and giggles, let's see what we missed out on.
Unfortunate, but I'll live. Now then, let's drop Spark off in the dead box, and put the avenger of justice - Kicker - into our party. And also grind her up real quick. Her measley level of 13 is pretty low right now. I also took the quick trip to the rest area as an opportunity to restock on healing items, since I'm fresh out.
And lo, my adventures have brought me upon a Touhou character! I suspect we're about to engage in some battoru. She may have only gained one level so far, but I believe in Kicket.
Okay, first off, I'm not lost. Second off, Sekibanki has one of the best designs in all of Touhou and I won't hear otherwise. And I didn't get the screenshot of it like I usually do with the Touhou cast, but Sekibanki does indeed want to battle.
Why am I surprised Seki's first Puppet is Kogasa anyway? I shouldn't be, but I am. Anyway, I still have no earthly idea what type Kogasa is, but I know Kicket doesn't have type advantage. Better play it safe and get them juicy evasion boosts before moving in for the kill. Of course, even just taking down this Kogasa was a struggle for Kicket, so I had to let a bigger Puppet take care of Sekibanki's other Puppet - one of herself, of course. But hey, it's taken care of.
Not the way I'm supposed to be going. But I'm curious. Pretty sure this ledge goes the other way, but I still wanna see if I can jump it. Which I can't.
Back to going the right way I suppose.
Mutual type disadvantages are fun. RIP Kicket. Let's continue on toward Kourindou I guess, now that this random trainer has killed our poor lil buggo.
Another Touhou character. I'll come back for her later, but this is a good sign Kourindou is super-close.
And sure enough, here we are.
And this fine gentleman - yes, guys exist in Touhou - is Rinnosuke, the owner of this quaint antique shop. Who will give us our very own bicycle, free of charge! ...only, it'll take a bit to repair it to where it's in usable condition, so in the meantime, Rinnosuke has an errand for me. He wants me to head into the Forest of Magic and deliver a package to Alice who lives there. The bike should conveniently be ready to use by the time I'm there and back. But before meeting up with Alice, I'd like to make a catch in the Forest of Magic and put either them or Necro in my party, to replace the tragically late Kicket.
Meh. It's only Luna Child. Let's call her Fullmoon because I really don't know what else to call her. Since I'm trying to avoid type overlap, and since I just don't like Seiga, I'll be bringing Fullmoon along instead of Necro. My return trip to Kourindou to take care of that also revealed that Rinnosuke sells some pretty cool held items. I'll be buying a few of these. WIth that shopping trip taken care of, let's head into the spooky forest. Hopefully, Fullmoon doesn't meet the same grizzly fate as Kicket just did.
But first...
I did say I'd come back here. Let's see if Tokiko wants to battle.
Fine. I'll put Necro in my party. Now being at three deaths in just this one episode, I'm kind of drained of the will to continue playing right this second. I'll just call it an episode here, and head into the woods next time.
The Squad:
In Loving Memory:
It was only a matter of time, I guess.
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 04 October 2018 - 05:15 PM
wtf man how could you
Posted 04 October 2018 - 05:17 PM
wtf man how could you
In my defense, there was really no way to tell Sukuna was a steel-type.
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 04 October 2018 - 09:54 PM
- Super Chaos Sonic and Yui like this
Posted 08 October 2018 - 11:32 AM
Ouch man, that is painful.
Posted 03 December 2018 - 07:31 PM
...my save data is gone. I don't know where it is but... oh no. Only one thing to do.
Touhou PDP Reset Counter: 1
On the bright side, the audio works this time!
Hi again Yukari.
The ruined state of the Hakurei Shrine as seen in the outside world makes me think a lot about this episode and how my run's looking. Fucking ruined, but with a bit of effort, it could be nice again. Hopefully my data doesn't get nuked again under mysterious circumstances.
While my favorite Touhou character is still Marisa, I remember giving myself an unspoken rule at the start of this nuzlocke that I would never use the same character as a starter twice. That way, if I somehow did enough runs to exhaust the entire cast (up to Touhou 15 anyway) and still lost, I could at least say that I'd been obscenely persistent. I'll take Raiko this time, since I've used her as my avatar on multiple occasions.
Apparently this guy just agrees with you no matter who you say is your favorite Touhou character.
Let's get me my new starter.
In the true spirit of having Raiko as a puppet, let's call her Beat. Is there really a more appropriate name? Raiko's theme even has "Beat" in it. Though I guess one of Marisa's themes also had "Spark" in it.
Yeah. I got a good feeling about Beat. After some time reviewing her stats, ability, and moves (I'm quite impressed!), it's time to duke it out with Marisa once again. Another bland three-turn battle, just like last time.
I don't know if I didn't notice this last run or I simply didn't comment on it and thus forgot, but the fact that Sanae fucking says "normie" pleases and amuses me far more than you can comprehend. Sanae - ever the good girl - gives me my ten Seal Threads again, and it's time to start a new Touhou adventure!
First order of business is once again, to get a catch on Route 1. I'd like a Nazrin again, but no guarantee that'll be the case.
Indeed, that isn't Nazrin. Guess we have Lily now. It may be winter, but now spring is following my team around. So let's call her Spring.
Unlike last run, I'll be keeping this this time. I couldn't find the extra one in the Hakurei Shrine again, and not for lack of trying.
...found it.
Also, now that the audio is working on this game, I gotta say, the soundtrack is very enjoyable. Dunno how I feel about the rest areas having a remix of the game over theme though :|
Seems like a bad omen if you ask me. Though I guess most of my visits to these places involve putting something in the dead box anyway.
And we're here now. Unlike last run, I won't check the wells in town before getting my wild catch, since we learned last run that there is indeed grass here. With some really cool stuff in it. And it's not like Buckethead lasted very long (which, to be fair, was because I had no idea there's no such thing as ice-type in this game). Let's get right to seeing who will be our party's #3 for this run. I've got a few names I'm hoping for.
Not quite who I was hoping for, but given how willing to help she was when we met the real Kosuzu last run, I guess having one as a puppet isn't too bad. Imma call her Turnip, with the reasoning being a bit obscure(?) and something I only just learned after looking at her wiki page again to look for things to call her, since my knowledge on manga-only characters is near-zero. Let me explain. In case you've forgotten in the time since the last episode, Kosuzu runs the book store in the human village called Suzunaan. The logo for Suzunaan is a turnip. That's about it. That, and one of the moves Kosuzu used in her encounter was called Good Luck, which increases a random stat, and the prices of turnips in Animal Crossing change at random daily.
So, Turnip has joined the party.
I also stopped at Akyuu's place to progress the plot (see Part 3 for details if you need a refresher) real quick. I'd also deal with the Puppet Liberation Front this episode, but I'd prefer to keep this episode short just in case my save data mysteriously disappears again, so that I don't end up wasting a ton of my time only to have to start over. Even this episode took me roughly an hour and a half to make.
With my burgeoning trio of Beat, Spring, and Turnip, this adventure's seeming to get off to a pretty decent start. Oh, also, I'll be doing team recaps a bit differently in this nuzlocke from now on. Since I'm pretty sure Nai's the only other person in this thread who knows what all the moves do, I won't be including them in team recaps from now on. This is mostly because combining the ability/stats screen with the moves screen increases the time it takes to do team recaps at least threefold, and I'm simply not willing to put in that kind of work for most people to not know what the moves are doing anyway. Might modify the way I handle it further if I'm met with some good ideas from y'all though.
So with that said...
The Squad:
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 03 December 2018 - 10:00 PM
Raiko is, for me, your most iconic avatar so this is fine by me.
- Yui likes this
Posted 04 December 2018 - 07:53 PM
Raiko is, for me, your most iconic avatar so this is fine by me.
Is that so? :o
Alright, new squad in tow, let's go beat up the PLF squad. Starting with Cirno, same as last time.
Hah. Ice puns. It wasn't until downing Daiyousei that I realized, Cheddar really carried this part of the run last time. It's a bit unfortunate that I don't have her right now. Especially when all my puppets use spread attacks.
In December, it's basically night now anyway. Oh well. Let's go beat up the leader of the bunch.
This whole battle was very one-sided. Beat single-handedly swept the entire team, and got two levels for her trouble. Rumia - after forgetting (again) the procedure for being defeated then remembering - bails, leaving us to continue the plot that we already covered a few episodes ago. Let's go to Suzunaan for the first time this run.
Look Turnip, it's a bigger version of you! That's alive and stuff!
Puppet is not impressed. Anyway, we meet Kosuzu and Mamizou again, and now we take the trek to the Divine Spirit Mausoleum again. But first... let's get that free healthcare and do some shopping. With that done, it's time to take the trek up to the temple graveyard and get some new catches, just like last time. Meet our new squad members...
SCREM, back for round two.
Stand, also back for another round.
That ain't Demise. Say hello to Eggplant. Whose typing is - fitting for Kogasa of all people - not at all what I expected. I expected her to be nether-type, maybe nether/water. But she is water/wind. That said, Blood Moon Pyke has hit the League PBE today, and as a Pyke main, I need to get in on that shit. Plus, if I extend the episode up until I get the youma book, it'll be super-long. So I'll call it an episode here now that I have a full team of six. Even if five of them are spread attackers.
The Squad:
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 04 December 2018 - 08:15 PM
I'm rooting for Eggplant
Posted 04 December 2018 - 08:22 PM
I'm rooting for Eggplant
Dude me too. She's like, actually surprisingly beefy, and having Warning Shot only makes her all the tankier against spread attackers. If - sticking with the theme of me getting old friends back - Guts rejoins the team too, I'll have a pretty tanky squad coming together. That and Kogasa is one of my favorite 2hus.
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 06 December 2018 - 07:42 PM
crickety crook, gimme the book
Stand: Focus Attack (haven't maxed this yet). Other stat may be Focus Defense if Guts doesn't come back to us today.
SCREM: Spread Attack and Spread Defense
Spring: Spread Attack and Speed
Turnip: Maxed out HP, and will be dividing the remaining points between Spread Attack and both defensive stats
Eggplant: I've split the points I've got so far between both defense stats. Might max out Speed.
Beat: HP and Spread Attack.
So with that said, let's get crackin'.
Starting with cleaning up the graveyard of its trainers. Eggplant's real counterpart being among them. Kogasa's team (Kyouko and Kogasa) is pretty easy to clean up though, maybe because I was overleveled for that particular battle. Or maybe because I had something with type advantage for each of her puppets. Probably a combination of both.
Luckily, my knowledge from last run will serve me well here. I know the next trainer is Yoshika, and I know her team is three of herself. I also know Yoshika is mono-poison, and weak to wind-type attacks. Which is a type Eggplant happens to be. She's even a spread attacker, which while Yoshika's focus defense is amazing, her spread defense is kind of lacking. Basically, Eggplant will make short work of Yoshika's team all by herself.
Probably helps that I'm still overleveled. With Yoshika's team unceremoniously disposed of, let's head toward the Mausoleum. Which, as with last run, involves some new catches on top of everything else. Hopefully I don't just so happen to get the rare Seiga encounter like last time.
Guts is back. I normally wouldn't turn around to put a new catch in the party here, but I want Guts really bad and don't care for Spring that much. It'll be good to have a second focus attacker, and Guts will be able to get some exp from battles (this game functionally has the Gen 6/7 Exp. Share right from the get-go) as I progress through the episode until she's caught up. Of course, it's not like we'll be able to just waltz into the Mausoleum and take the youma book we're here for. We gotta fight the Taoist crew along the way.
...oh. Well, that's standard fare for Touhou so I can't exactly be mad now can I? Thanks to a wild Seiga giving Stand the Fear status earlier (decreased s.attack stat) though, one of her moves got double power, so Stand was able to crush most of Seiga's team. Then she got low on health and I had to switch out, so I let Eggplant clean up since the last puppet was another Yoshika. She even got a crit on her super-effective STAB move. Talk about a finishing blow.
Those two things typically don't go hand in hand, Seiga. With that though, we've made it to our destination for this episode.
Now that we're here, we can also make a catch. Will Necro come back to us again? Or will we get an entirely new friend? Let's find out.
That is what we in the biz call, the dupe clause. Let's try that again.
After a pretty stressful encounter (stressful because she constantly used a move to raise her focus attack, so she probably could have killed anyone as soon as she got tired of our shit), I caught Miko! Nicknaming her was the tough part though. Some simple food or otherwise cutesy name just doesn't suit someone as impressive as Miko. I considered nicknaming her Shoutoku since Miko is indeed the Shoutoku Taishi of legend (true story). After a lot of time stuck on it though, I simply nicknamed her Sun. That works. Let's again trek back to the Myouren Temple's Akyuu puppet to grab the sworn enemy of the Myouren Temple crew out of the box.
...which I'm pretty sure is basically the plot of Ten Desires, the game in which Miko first appeared.
The tough part of unboxing Sun was deciding who she should replace on the roster. My team right now is actually pretty solid. However, in the end, I decided to replace Stand. This was because Sun effectively does what I want Stand to do, but better. It also means I have both a focus and a spread attacker in my reserves. While I was at the temple, I also took a bit to grind up the newly-acquired Sun and Guts. Turns out there isn't really a Guts-friendly environment for grinding near here though, so I went back to the mausoleum to grind the latter.
Now that everyone's gotten some grinding in, let's proceed. Against my better judgment, I'll be leading with Guts in these fights so that she can soak up more exp.
I'm here for information. About puppets. Puppet information.
I might have underestimated just how vulnerable Guts is to spread attacks. Guess Stand's coming back to the team once I finish off Futo's team (Guts did splendidly against Tojiko's team, by the way). Jiang shi returned to the earth though, it's time to do what we came here for.
I kicked your ass last run I'll do it again. Your faithful follower out there took away my perfect record for this run >:(
I DO NOT LIKE THIS. THAT IS AN ELECTRIC TYPE AND EGGPLANT HAS A 4X WEAKNESS TO THAT SHIT. Best let Turnip handle this one. She's my other tank that won't immediately vaporize from grabbing the doorknob after rubbing her feet along the carpet. The battle was tough just like last time, and Turnip very nearly died, but she held in there and was able to let Beat clean up without anyone dying a tragic death. We're only losing one puppet this episode, thank you! And with Miko defeated...
We got a youma book! Let's bring it back to Kosuzu ASAP.
Thanks, Mamizou.
Oh. Right. Busy. Okay, I'll go swing by Akyuu's in the meantime, and get the Puppetbook while I'm there.
Look man I'm not saying Kourindou is cursed or anything, but the last time you told me to go there, Spark died and my save data got swallowed by the void. So naturally I'm gonna go there again. It's what Spark would have wanted.
And I think we'll wrap up the episode there, so that we can do all the Kourindou and Forest of Magic stuff next time!
The Squad:
In Loving Memory:
Featured Dex Entry - Raiko:
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 09 December 2018 - 01:14 AM
We're done with mini-episodes now that we're making new progress again.
This one.
This is the fight where Spark died last time, because I didn't know what type Suika was. But this time I know. And I just so happen to have someone with type advantage! My new knowledge comes out on top, and Reimu is soundly defeated in the span of only a few turns. Plus, now I get to make my catch here on Route 5. Let's see what's in store.
Kicket has returned to the squad! For the time being though, since my current team is really good, she'll remain in the box.
This is an extremely inspirational quote for a generic NPC. I like this farmer guy. He's helped set the tone for this episode to be a good one, so hopefully it stays that way. I just need to be wary of earth-types that can unexpectedly kill Beat.
Also, unoffiical rule, but we gotta fight every Touhou character we see if they fight. Like Sekibanki. Whose lead has type advantage on Sun. Luckily, the fight went overall without incident, though Sekibanki's self puppet did use a move I don't know. It didn't really do much though.
What's this? Is this like a rare candy?
Yup. I'll hang onto this for now. Might come in handy later.
We gotta fight her. This is probably a job for Beat. (it was)
After getting lost for a bit, battling Tokiko, and a teensy bit of walking, we find ourselves where we left off last run: Kourindou. To recap, he has a package that has to get delivered to Alice, and in exchange, he'll have a bike that should be ready for us by the time we get back.
And I still don't know how my name got around borderline-immediately. Rinnosuke gives us Alice's package, and warns us not to get loset in the woods. So I'm probably gonna get lost at least one time. But enough worrying. Let's just gung ho our way in, starting with a new catch!
Oh. It's just Luna Child again. It's something I guess. Unlike last time where we called Luna Fullmoon, let's try to use food names when possible because I like those. Like Moonpie. Now that we have our catch, I'd rather not stick around longer than necessary, and blaze my way through the local trainer population as we head toward Alice's house instead.
Wow, rude. In exchange for this fairy punk's insolence, her team of two got smited to fuck by Sun.
Is this de wae?
That is a fence. I think I found de wae.
I have found de wae, bruddas! And I didn't even get lost once. Good on me.
Looks legit. Let's head in and meet Alice.
Special delivery. Also, puppet information.
This newspaper thing isn't gonna stop bothering me until I meet Aya, is it?
Of course you don't. Alice is, however, a polite enough host to let us rest up at her place. Apparently, tea was involved.
I heavily doubt Patchouli has anything to do with this. ...man, it's been a while since I've name-dropped a new Touhou character, hasn't it? I figured the Scarlet Devil Mansion was probably our next destination with a logic that I forget, and it looks like I was on the money. If nothing else, it should make for an interesting episode or two, since I'd say the mansion crew are pretty iconic as far as groups of Touhou characters go. With Alice's package delivered, I think it's time we report back to Rinnosuke and get our bike.
But first, I wanna see what's over this way. Unfortunately, all it was was an antidote. I would have at least liked to find Marisa's house or something, since she also lives in the Forest of Magic. Oh well. Let's head back to Kourindou. Rinnosuke gave us a bike, and said he had written an explanation on how to use it, but never actually told us how. I'm sure I can figure it out on my own anyway. He also said that to access the Scarlet Devil Mansion, there are some trees in the way that need to be cut down. He would have given us his tree cutter too, but he already lent it to the folks at Eientei. So I guess I'm heading there now. He mentioned I should ask the half-youkai teacher in the Human Village (it's Keine, who I thought was important a few episodes ago but for different reasons) how to get there. So let's do that.
And while we're in town, let's see if Kosuzu is ready to read that book we got from the Taoists yet.
Well she can. But I can't read these moonrunes. Pretty sure that second option says "cancel" though. I think we'll have to come back and read these all at once when I've collected all the youma books. It doesn't seem like Kosuzu telling us bedtime stories is critical to our progress at least. Anyway, let's go find Keine and ask about Eientei.
But before we do that, this shop that was closed earlier is now open. It apparently deals in puppet costumes? Let's see what's up.
Also, Sumireko is here.
Ah, you pay 3000 yen, and then pick a puppet and a style to change them to. Alright. Let's pimp out my squad!
It even changes the overworld sprites. Technology is amazing!
However, their sprite in the party screen is not affected.
I can't use this. I'll never take Sun seriously. Now Stand's alt costume on the other hand! That's the shit I like to see! And you'll have to wait for the team recap (soon) to see it. With the exceptions of Sun and Turnip, everyone got a new look, and we can now go see Keine.
...who isn't here. Maybe in the back? Nope, can't open those doors. Maybe these kids know where she ran off to.
Close enough.
Keine needs something to be done about... something. I don't know what just yet. And Akyuu suggested handing the task over to me. Keine seems to have heard rumors about me, which is a fine alternative to being in a newspaper that seemingly got written and distributed at fucking mach 5. Whatever the problem is, it's a situation at - conveniently enough - Eientei. I have a hunch about what it might be, but since Keine's hands are tied, she has to ask if I'll do it in her stead. Of course I will! How else am I supposed to get the tree cutter?
All that, and Keine wasn't even the one to tell me how to get there. Niceu. I think I'll save this new chapter of our story for the next episode though.
The Squad:
On Hold:
Featured Dex Entry - Kosuzu:
you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.
Posted 09 December 2018 - 01:36 AM
Ayyy, Alice.
Also use Wriggle.
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text:
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