text:
Warning! All spoilers below are unmarked.
- It's virtually impossible to list tropes for these characters without spoiling everything or creating Self Fulfilling Spoilers because of the large amount of surprising reveals that the game uses, much like the rest of the Dangan Ronpa franchise.
Beware of any mentions of Danganronpa 3.
Komaru Naegi
Ordinary Girl with an Ultimate Big Brother
The younger sister of Makoto Naegi, hero of the Mutual Killing School Life. Komaru has spent the past time over the incident living as a hopeless prisoner in Towa City. Escaping after Monokuma attacks her apartment, she acquires a Hacking Gun from Byakuya to fight the Monokuma hordes. Unlike her older brother, who has been seen as the Ultimate Hope since the end of the first game, she has no special talents to call her own.
- Action Survivor: The Monokuma attack on the city absolutely traumatizes her, but she still does everything she can to survive and protect the people around her.
- Adorkable: Her avid love for manga and her optimistic outlook in spite of Toko's negativity.
- The Aloner: She was unwillingly confined to an apartment room with little to no human interaction for a year and a half before the game's events. This is how she was initially kept in the dark about the Most Despair-Inducing Incident.
- Art Evolution: Over a year's time has passed since the video that featured her in the first game was filmed, but Komaru has definitely been fleshed out in design. Notably, she now has a protagonist-designating Idiot Hair.
- Ascended Extra: Appeared in the first game's first chapter for only thirty seconds, wasn't named, and most followers assumed her to be dead. Now she's the main protagonist.
- Asleep for Days: She gets told by Servant that it only took the two days she was out for Towa City to go to hell.
- Audience Surrogate: Komaru's reactions and thoughts are meant to make her a character the average player can generally relate with.
- Badass Adorable: Considered "cute" by the fans of the game. Obviously she has her streak of consecutive battles to compensate for that and allude to this trope.
- Badass Biker: She didn't know (and was scared) about riding a motorcycle, but then she's the one driving at full speed and enjoys it despite not having a license to drive one. Judging their lack of injuries, she managed to drive with no accidents with Haiji and Toko (who was foaming at the mouth through the ride).
- Badass Family: Just like her brother, she stands up to despair despite all the horror that she faces.
- Big Brother Worship: Downplayed. While she clearly respects Makoto more than she lets on, it's not an abnormal amount. Unfortunately Toko often misinterprets any admiration as a "brother complex".
- Big Brother Attraction: Defied Trope. Though Toko isn't convinced. Komaru's occasional Suspicious Specific Denial is likely to blame. This also makes her a foil to Kanon, who is most definitely in love with her "older brother". Interesting seeing as Kanon was originally supposed to be the protagonist in the original concept.
- Big Little Sister: Komaru is 163 cm (5'4"), while her big brother Makoto is 160 cm (5'3").
- Bilingual Bonus / Punny Name: Her name means "to be worried" in Japanese. This pretty much sums up how she behaves for most of the early game.
- Bizarre Taste in Food: While Komaru is otherwise completely ordinary and average, a book conversation reveals that her tastes in food is anything but ordinary, as she considers swallow's nest, tuna eyeballs, and kangaroo meat as her favorites.
- Blanket Tug O' War: When the girls finally have time to sleep, Komaru ends up hogging the blanket and monopolizing the bed space in her sleep.
- Borrowed Catchphrase / Meaningful Echo: Komaru inadvertently quotes her brother's "No, that's wrong!" objection shout during the last phases of the fight against Big Bang Monokuma, when she resolves to embrace hope and face down despair.
- Break the Cutie/Corrupt the Cutie: The plan was for her to be become broken, damaged, and filled with so much despair that she would take over Junko Enoshima's role.
- Butt-Monkey: Tends to find herself the butt of jokes at several points in the game. The fact that Toko is a natural Deadpan Snarker certainly doesn't help matters.
- Character Development: Starts as a nervous wreck when she is targeted by the Warriors of Hope in a killing game. After her Rousing Speech to the masses, her walking animations and holding of the Hacking Gun change to reflect how much more composed she is now.
- Chekhov M.I.A.: As mentioned above, only made a brief appearance in the first chapter of the original game, implied to be a victim of the calamity going on in the outside world.
- Classic Anti Hero: As an ordinary girl, Komaru is left frightened and victimized for much of the game, but gradually gains courage and confidence.
- Contrasting Sequel Main Character: Being female aside, Komaru is distinguished by being much more emotionally fragile than previous main characters, nearly giving up on more than one occasion and only being talked out of it by Toko.
- Cowardly Lion: Naturally, she's terrified of the situation she's been thrown into, but still strives to help others as best she can and fight to protect herself and her friends.
- Despair Event Horizon: To avoid falling into this, she chooses to abandon hope — since if you dont hope, then you cant despair either. While she was confined for over a year, she explains that while she wanted to get out, she was "not expecting a miracle."
- Expository Hair Style Change: Had longer hair and lacked the Idiot Hair in her first appearance.
- Expressive Hair: Even more than Hajime before her, her Idiot Hair changes with her emotion.
- Fangirl: She's a total devotee for Sayaka Maizono's music, and she is often adherent over all the manga volumes the player can come across. Finding a copy of "So Lingers the Ocean" reveals that she's a devotee of Toko's work as well.
- Fear of Thunder: Lightning is listed as one of her greatest dislikes.
- Fire-Forged Friends: Forms a strong attachment to Toko/Genocider as the two attempt to fight their way out of the city.
- First-Name Basis: How pretty much everyone refers to her, to differentiate her from her brother. She eventually tries to start calling Toko "Toko-chan," but because Toko reacts badly to it at first, she keeps calling her "Fukawa-san" until the epilogue, where she permanently switches to her first name.
- Genre Blindness: She's rather naïve and doesn't read too much into the situation, taking things at face value.
- Heroic BSoD: When she is shown her and Makoto's parents hanging from the ceiling on a monitor, she finally emotionally decomposes and falls into despair. She remains completely silent and dumbfounded after this moment, until Toko slaps her left cheek so she regains consciousness, just before Big Bang Monokuma ambushes them.
- Heroic Self-Deprecation: It's implied that her denial of being as powerful as she is is her way of disassociating herself from the responsibility of becoming a true hero, whereas the gun which she places all the credit was invented by people that have taken a stand against the world in despair.
- The Hero's Journey: Her entire story plays out like one to a tee... which was done intentionally...
- Hidden Depths: When Toko asks her about her dreams for the future, she says that she wants to be a mangaka.
- Hollywood Hacking: Downplayed by the Link bullet, being that it was designed by Future Foundation to bring down Monokumas, but the Move bullet can "move" any of Towa's products, from power generators to cars to electronic doors.
- Hope Is Scary: She mentions believing this in the first chapter. Monaca later invokes this on her, by trying to mold her into a symbol of false hope."But even so You know hope isnt always a good thing. At times, hope can be a terrible burden... It can be a drive to hurt others. Just like now."-Monaca
- Humble Hero: Just like her brother, any time she's told how strong she is she'll usually give all credit to the Megaphone Hacking Gun. For better or worse.
- I Am What I Am: These are her last words to Monaca, saying she can never emulate her brother and never plans to.
- Idiot Hair: In typical Danganronpa fashion, main character Komaru has a strand of Expressive Hair that stands out of place. And remember, she didn't have an idiot hair when she appeared in the first game.
- Improbable Weapon User: The hacking gun she fights hordes of Monokuma with is shaped like a normal megaphone.
- Informed Flaw: According to Toko, her public speaking skills are awful and her Rousing Speech was complete Narm. In-Universe, the adults end up being more inspired by Shirokuma. Most players that have been following her story probably wouldn't say it was that bad.
- In Harm's Way: Toko accuses her of this after she thinks their victory came too easy, also adding that she's like her brother in that way (who had a habit of letting himself be endangered if it would lead to hope).
- I See Dead People : Mentions early on that she has had the ability to see people that nobody else could from a young age. It's how she saw and got possessed by Tokuichi Towa.
- Living Emotional Crutch: How she sees Toko. Toko is rather surprised anyone would see her that way.
- Lovable Coward: At the beginning of the game, her only concern is escape, and she seems on the verge of pissing herself in utter terror at all times. Given the situation she's in, nobody blames her, and even before she Grew a Spine and became a Cowardly Lion, she's compassionate and friendly.
- Magic Skirt: In some very improbable ways in a lot of shots during cutscenes. Subverted entirely during a Game Over.
- New Work, Recycled Graphics: Komaru's reprimanding sprite is representative of Mahiru Koizumi's reprimanding sprite.
- Nice Girl: Seems to run in the family.
- One of the Kids: She has some childish quirks, such as using potty training seats and boasting to children.
- Ordinary High-School Student: Acknowledges this herself at the start, although she never actually attended high school due to the Tragedy. According to Servant, she greatly exceeds even her brother in ordinariness. Compared to both Makoto and Hajime, who are repeatedly shown to be unshakable Determinators, she is much more prone to having breakdowns, but still soldiers on regardless.
- Plucky Girl: By the end of the game, she's definitely become this.
- Precision F-Strike: Used during her Rousing Speech."You're "normal," you're "weak"... How much longer are you going to use those damn excuses!?"
- Rousing Speech: After the Resistance receives yet another dosage of Monokuma assaults, she climbs up on top of a trailer and, just barely, manages to get everyone to stand up and fight against the children... Unfortunately, this is what Monaca was expecting her to do in order to make the adults go absolutely nuts with revenge without really caring about what could happen to the Monokuma Kids wearing the explosive helmets.
- Sailor Fuku: Wears one despite not currently being at school. She eventually explains to Toko that when she outgrew her Jr. High Uniform, a new High school one was just given to her by her captor, and its apparently the only outdoor clothes she has.
- Save the Villain: She stops Genocide Jack from killing Servant despite everything he's done. Though she does it mostly because if Jack killed another human being, Toko wouldn't be allowed into the Future Foundation.
- She's Got Legs: A lot of cutscenes focus highly on her large, and exposed thighs.
- Stunned Silence: In response to Toko's insults or eccentricities, Komaru's reaction is often Visible Silence.
- Swallowed Whole: Her final fate in a game over against a Monokuma.
- Take a Third Option: She decides against Monaca's Sadistic Choice, instead declaring that she's going to save both the adults and the children.
- Tempting Fate: Basically, any time Komaru begins feeling hopeful something goes wrong. At the very start of the game, she narrates that she isn't expecting anything unusual to happen that will change her situation being imprisoned in her apartment. A Monokuma bursts through the door seconds later.
- This Is Unforgivable!: Says this to Jataro after his Motive Rant.
- Thousand-Yard Stare: She can be seen with one through the falling water droplets following Yuta's death, and later when she sees the bodies of her parents.
- Trauma Conga Line: The world was overrun by the forces of despair, her brother was trapped in the School Life of Mutual Killing, her parents are missing and possibly dead, she was imprisoned for no known reason, barely survives when Monokuma robots attack the apartment, is now on the run for her life in a city swarming with enemies, and generally suffers psychological trauma after psychological trauma throughout the game. She keeps on going in spite of it all, but finally snaps after seeing the supposed bodies of her parents put on display to taunt her into smashing the Monokuma controller, before slipping into a Heroic BSoD.
- Unsportsmanlike Gloating: Despite her meek demeanor, Komaru will take time out of the day to gloat after defeating Monokuma Kid challenges.
- Weapon of Choice: The hacking megaphone gun, justified as it is literally the ONLY weapon of choice. A Swiss Army Weapon capable of many functions, both in and out of combat.
- Wrong Genre Savvy: Played for laughs. Komaru thinks walking like a zombie will prevent the Monokumas from attacking them.
- You Remind Me of X: Komaru reminds Toko of her past, helpless self who would run away from problems rather than face them.
- Toko also often compares her to her older brother.
Toko Fukawa/Genocider Syo/Genocide Jack/Genocide Jill
Ultimate Writing Prodigy/Ultimate Murderous Fiend
Toko Fukawa is the Ultimate Writing Prodigy, and one of the survivors of the School Life of Mutual Killing. She possesses a Split Personality in the form of Genocide Jack, a notorious serial killer. She usually changes between the two when she sneezes, but in the time since the School Life of Mutual Killing, Toko has discovered that she can also trigger a personality switch using a controlled jolt of electricity (such as from a stun-gun). What's more, this method will also cause her to automatically change back to Toko after a fixed period of time, giving her some measure of control over Genocide Jack.
Tropes applying to both of them:
- Adrenaline Makeover: Has messier hair and sports an Action Dress Rip. The small changes make her all-around more attractive.
- Beauty Mark: She has one just below the left corner of her mouth. As an aesthetic, beauty marks along the mouth signify one who has suffered hardship.
- Breakout Character: Went from one of the peripheral survivors of the first game to the Promoted to Playable Deuteragonist of this one.
- Call-Back: After Shirokuma's exploding, she gets sent flying backwards just like Chapter 5 of the first game, where her Genocider half tried to unmask the corpse loaded with a Monokuma bomb. Once again, she's no worse for wear.
- Deuteragonist: Our second playable character, which while rare in the series, isn't the first time this has happened.
- Establishing Character Moment: Jack appearing and destroying several Monokuma with ease before threatening Komaru to find Byakuya's location, only to suddenly switch back to a confused and belligerent Toko.
- Expository Hairstyle Change: It's been undone from its normal braids. The guidebook likewise shows that, after joining the Future Foundation, it's once again tied in a single, much thicker, braid.
- Fanservice Pack: She's a lot...bustier than how she was in the first game.
- Friendless Background: Comes really to the fore, given how her friend on the Demon Hit list is...an abnormally intelligent stinkbug.
- Idiot Hair: Now possesses her own protagonist hair, for the sake of her being the game's secondary protagonist.
- Limited Wardrobe/School Uniforms Are the New Black: She's still wearing her brown Sailor Fuku from the original game, with it being significantly worse for wear. Toko hopes to become a Future Foundation member so she can wear the suit that the others do.
- Loners Are Freaks: Neither personality likes to get close to most people. One is a gloomy, socially awkward and slightly delusional individual. The other is an unstable serial killer.
- Messy Hair: Now that her hair is undone, it has this look, especially when Jack is in control.
- The Promise: If she's ever going to become a full member of the Future Foundation, Toko has to prove that Jack's no longer dangerous. Part of this entails swearing to ensure that Jack never takes another human life.
- Rapunzel Hair: It goes past her knees!
- Saved by Canon: She's indirectly mentioned in the epilogue of Super Danganronpa 2 to still be alive. Since that game is set after this one, Toko is very safe for this game.
- Self-Harm: Toko can temporarily switch to Jack by using a taser on herself. Might qualify as Harmless Electrocution, but Toko fears doing it too much might fry her brain. Justified by her response to Komaru's assumption that Toko can use the taser on herself constantly:
- Single-Target Sexuality: It appears neither side lost their obsession with Byakuya.
- Split Personality: As always, but with one caveat: in addition to her involuntary triggers (fainting, sneezing), Toko has discovered that electrical shocks will switch her personality to Jack for a brief period of time before switching back. This gives her some measure of control over her alter-ego by using a stun-gun to initiate the switch and adjusting the voltage to change the duration.
- Synchronization: Sentimental feelings are shared between Toko and Jack, so if one feels friendship or affection towards someone, the other will also feel the same. Memories, however, are not shared.
- Zettai Ryouiki: Grade A, but not high enough to conceal the marks on her upper thigh that count how many people Jack has killed.
Tropes applying to Toko:
- Abusive Parents: Both of her mothers wanted nothing to do with her it's implied they have done such things as lock her in a dark cupboard for several days straight as punishment.
- Affectionate Nickname: Komaru in the dub tries calling her "Toki" for a while (as a stand-in for the original using "Toko-chan").
- Afraid of Blood: An Irony Komaru points out. Made even worse by all the carnage the Monokumas are causing.
- Brutal Honesty: Toko has no mercy. If she has something to say, she'll say it.
- Cannot Spit It Out: Extremely hesitant to explain anything about her past experiences with Monokuma to Komaru, up to and including neglecting to let her know about her brother.
- Cannot Tell a Joke: Komaru is left thoroughly confused any time Toko attempts to joke around.
- Caustic Critic: She harshly criticizes any literature works Komaru comes across, from manga trash to worthless light novels.
- Character Development: Compare the Toko in the first game to the one here, and there is a striking difference.
- Commander Contrarian: Played for laughs. If Komaru is rude to her, she will angrily point it out, and if Komaru compliments her, she will refuse to believe it.
- Compliment Fishing: She compares herself to the hospital, calling both gloomy and dark, but gets upset when Komaru agrees with her and doesn't deny it.
- Covert Pervert: She has quite the dirty mind, best shown through her Fantasy Sequences. Doubles as Hypocritical Humor as Toko will insult people with supposedly perverted thoughts.
- Cower Power: If Komaru aims her Hacking Microphone in Toko's direction, she'll crouch down in a cowering position.
- Creator Recovery: She has an In-Universe worry about this trope during a conversation over one of her novels.Toko: What I write in my novels is my idea of an ideal world. Because I know it will never be reality, I have to write it in fiction.Komaru: So you write it because you can't have it? But don't most writers write from experience?Toko: Not necessarily. My theory is that happy people can only write happy, shallow stories. But the downtrodden can vividly imagine their ideal world, perfectly envision true beauty. And that's the spirit that I put in my novels.Komaru: Well, I kinda get that... But I kinda dont.Toko: Based on my theory, I wonder if I can keep writing interesting novels...Komaru: Hm? What do you mean?Toko: L-Like I said, I'm concerned! If I have a friend like you, and I'm happy...
- Crush Filter: She gets one for her beloved Byakuya-sama in several scenes. Since he's already rather handsome to begin with, this is done more satirically than usual.
- The Cynic: As usual, Toko tends to suspect the worst in humankind.
- Dare to Be Badass: Gives Komaru several rousing speeches to this effect.
- The Eeyore: In contrast to the at least hopeful Komaru, Toko rarely seems happy or optimistic. Ironically, she's the one who helps Komaru out of her many Heroic BSoD moments.
- Fantasy Sequence: The player is frequently treated to Toko's wild, Byakuya-centered fantasies.
- Fire-Forged Friends: She blatantly dislikes Komaru at first, insulting her, nicknaming her 'Omaru' (Toilet) and outright admitting the only reason she stayed with Komaru at first was because she made a deal with Servant that he would release Byakuya, who was taken hostage early in the game, if she brought Komaru to the kid's HQ. It's only later in the game she begins to warm up to her and start referring to her as a friend. When Komaru decides to stay behind in the city, Toko ultimately decides to go with her.
- Flowery Insults: Hurls plenty of insults Komaru's way — most of them are animal-themed, and sometimes surprisingly abstract and clever.
- Get A Hold Of Yourself Woman: Does this to Komaru in the final chapter to break her out of her Heroic BSoD.
- Give Me Liberty or Give Me Death!: Toko does not believe in giving up and encourages Komaru to fight and risk rather than surrender and despair.
- Green-Eyed Monster: When she assumes Komaru being rescued by Byakuya makes her a love interest.
- Has Two Mommies: Finally explained. As it happens, her father was in a relationship with two women at the same time and they gave birth at the time, one of them being stillborn due to medical malpractice. Both then proceeded to treat Toko as the others' child, refusing to actually gain the proof on whose child she actually was.
- Hates Being Touched: Her first hug from Komaru is extremely awkward, with Toko looking like she almost wants to push her away.
- Last-Name Basis: Seemingly enforced even beyond the series standards. After being called "Toko-chan" in the original script, she says no one has ever called her by her first name, and uncomfortable with how to react.
- Inferiority Superiority Complex: She has abysmal self-esteem, which she deals with by being impatient and insulting towards Komaru, at least initially.
- Iron Butt Monkey: Over the course of the game, Toko is subjected to a variety of misfortunes. She has had a chunk of ceiling fall on her head, been left to freeze at night, accidentally knocked down stairs, etc.
- Jerk with a Heart of Gold: She's still abrasive, quick to assume things about people and difficult to approach, but she does genuinely care about the others. By the end, she practically dropped the 'Jerk' part entirely.
- Malicious Misnaming: She tends to call Komaru "Omaru," or "toilet." She stops doing this after the fight with Genocide Jack in Chapter 4.
- Meta Girl: She occasionally references game design and balks at the more annoying design choices.
- Ms. Exposition: Toko knows a lot more about the despairing situation than Komaru, and as such functions as her primary info source if something confuses her.
- Nerves of Steel: In contrast to her previous status as a Nervous Wreck, here she's always the first one to keep her head no matter how grim the situation gets... so long as the lights are turned on.
- Non-Action Snarker: She does not fight at all, and instead relies on Komaru and Jack. However, Toko does bring plenty of snide comments and sarcasm to the table.
- Not a Morning Person: Just as her brother determined about her in the first game's very first chapter, Komaru says this to her word-for-word.
- Odd Couple: Toko and Komaru's relationship is defined by the stark contrast in their personalities and viewpoints.
- Perverted Drooling: Thinking about Byakuya can cause her to drool copiously.
- The Power of Friendship: Implied to be the reason Toko was able to remember Komaru's friendship speech, despite being Jack at the time.
- Properly Paranoid: She always assumes the worst thing that can happen, and is often right. She distrusts Shirokuma from the start and never stops believing the white bear is just tricking everyone. While she wouldn't actually be validated in that thinking by anyone, she was right."A safe place? That sounds blatantly suspicious. That's a phrase kidnappers would use..."
- The Scream: She pulls this a few times, with her sprite resembling the titular painting. She hangs a lampshade on it at one point."Eeek! It's blood! BLOOOD! Ugh, I was so shocked I really drew out that last word..."
- Talks Like a Simile: She makes a lot of off the wall comparisons to things she dislikes.(To Shirokuma) "That white color is unnatural! Like being served a plate of curry rice that's just rice!"
- Thinks Like a Romance Novel: As evident by her overly dramatic fantasies, which sometimes skew into fetish territories.
- Took a Level in Kindness: She cares significantly more for others than she did in Danganronpa: Trigger Happy Havoc.
- Vocal Evolution: She doesnt stutter as much anymore compared to the previous game (Where she could barely go a sentence without stuttering).
- What Is This Feeling?: Toko is eventually left baffled and resistant to the idea that she could have a friend, let alone be Komaru's.
- When She Smiles: She actually starts to genuinely smile towards the end of the game and the effect is rather striking.
- Why Did You Make Me Hit You?: She smacks Komaru to break her out of a Heroic BSoD, and then demands to be slapped back in retribution.
- Wouldn't Hurt a Child: She expresses this belief when encountering one of the masked Monokuma Kids.Toko: Kids killing adults... it's just crazy. Be that as it may, we can't just attack a child...
Tropes applying to Jack:
- Airplane Arms: She runs with her arms behind her back, each holding a pair of scissors, with a purple energy trail behind her.
- Anti-Hero: She might be on Komaru's side, but she's still a violent mass murderer at heart.
- Ax-Crazy: As if it wasn't obvious already.
- Big Damn Heroes: Saves Kotoko from her execution.
- Clothing Damage: Inflicts this when fighting human opponents.
- Dangerous Forbidden Technique: Jack taking control is this for Toko. Although Jack is an extremely capable fighter, she is still dangerous and isn't fully trusted by anyone.
- Dual Wielding: She can swing two scissors at once with equal proficiency.
- Energy Ball: One of her special attacks is a bizarre Spirit Bomb-like energy attack. She even says "lend me your energy!"
- Extendable Arms: A lot of the narrations in other media usually describe her wild contortions and seemingly-impossible feats of acrobatics. The designers run with this and have her ignoring her own human limits by stretching her arms to reach out and stab during one her combo strings.
- Foil: Not just to Toko, but to Komaru, too. There is a blatant difference in virtues between a serial killer and an Ordinary High-School Student.
- Friendship Moment: Her friendship with Komaru and her promise with Byakuya is enough to make her abstain from killing Servant.
- Improbable Aiming Skills: During a cutscene she throws a pair of scissors several yards and nails a Monokuma between the eyes, breaking it instantly.
- Laughing Mad: Frequently breaks into hysterical laughter.
- Limit Break: Her Slash Lust abilities are built up by a gauge and activated with L1+Cross. Hitting L1+R1+Cross sacrifices 3 scissors in the gauge to kill up to 5 enemies on-screen.
- Made of Iron: Jack can still be knocked down by enemy attacks, but does not take any damage. This can waste precious taser time, but the player technically cannot be defeated while controlling Jack.
- Meta Girl: Likes to point out the absurdities of in-game happenings.
- Mood-Swinger: Very unpredictable, constantly switching between genki, calm, and deranged without warning.
- Motor Mouth: She's prone to launching into nonsensical ramblings and rapidly jumping between topics.
- Ninja Run: Her dash is the Airplane Arms variation.
- The Nose Knows: She's able to detect Komaru's scent still lingering in her empty cell.
- Out of Focus: Compared to the original, where Jack got just as much screentime as Toko after she first appeared, here Jack gets notably less screen time, due to the Character Focus Toko gets.
- Shear Menace: Her scissors, which prove sharp enough to carve up Monokuma units.
- Smart Bomb: Her stronger Slash Lust attacks will usually clear the screen.
- Super-Powered Evil Side: Toko has no special physical abilities, but when she switches to Jack, she can suddenly pull a seemingly unlimited number of scissors sharp enough to cut through metal and stone out of nowhere, and can jump at least as high as Luigi.
- Thou Shalt Not Kill: She is not allowed to kill humans. Doing so would ban Toko from ever joining the Future Foundation.
- Token Evil Teammate: Same old mass murderer we all know and love. Notably, this is the reason why Toko isn't a proper member of the Future Foundation, since they judged Jack as a threat.
- Violently Protective Girlfriend: This girl's on a mission to rescue Byakuya, anyone else who gets in her way are in big trouble.
- Weapon of Choice: Scissors as always, along with a stun gun used to activate her.
- When She Smiles: After Komaru vows to come with her because she and Toko are her friends, Jack actually gives a brief, but genuine smile. Despite her reptilian tongue, it's actually kind of cute.
- You Are Already Dead: Several of her Fever effects will have this reaction from the Monokuma she's practicing on.
The primary villains of the game, a group of children who plan to kill all the adults in Towa City and create an "adult-free paradise" for all children.
- Abusive Parents: All five of them have been abused by their parents in different ways.
- Anti-Villain: Nagisa is the most obvious, but all of them bar Monaca are portrayed very sympathetically by the narrative. Even Monaca has a rather pitiful Freudian Excuse and all of them bar Monaca are implied to have made a HeelFace Turn by the end.
- Battle Theme Music: Right here.
- Boss Battle: All five of them each have their own Mini-Mecha, which Komaru must fight against in the climax of each Chapter of the game that require a certain place to shoot at with Komaru's megaphone to actually deal any damage to them. All five of the kids also seem to enjoy partaking in some Boss Banter to Komaru throughout each of their fights against their Mini-Mecha.
- Child Prodigy: The elementary school branch of Hope's Peak was created to study child prodigies. The five, however, were labelled problem children by the school, with the general implication being that their talent was on the level of normal Ultimate students.
- Cool Big Sis: How all of them view Junko Enoshima once she saved them from their attempt at suicide and gave them a new purpose to their life...
- Broken Pedestal: ...but of course, Junko is this in reality, something that only Nagisa and Monaca know at first (and doesn't care about). The rest only learn the truth after the events of the game and promptly do an about-face.
- Curtains Match The Windows: Sans Jataro and Masaru.
- Dark and Troubled Past: Every single one of them grew up with extremely Abusive Parents and spent most of their lives being horribly treated. Physical abuse, emotional abuse, sexual abuse, neglect, you name it. It got to the point where it drove all of them into becoming suicidal, and if it wasn't for Junko Enoshima, these kids would have killed themselves a long time ago.
- Establishing Character Moment: They get two. First there's the news broadcast where they first appear, which has them pretending that dead man's body is a zombie and playing with it, showing that they do terrible things and are quite dangerous, but are also childish. Then there's the scene where Komaru confronts them all for the first time, which shows off their individual personalities.
- Enfant Terrible: They may be elementary school kids, but that doesn't stop them from committing heinous acts and planning to kill all the adults in the world.
- Exotic Eye Designs: All of them have variations on the series normal eye designs. Masaru's are flames, Kotoko's are speech bubbles, Nagisa's are diamonds, and Monaca's are Manji symbols. Jataro's are the hardest to make out thanks to his mask and eye color, but represent a scalpel.
- Fairy Tale Motif: The art displays depict Kotoko as Cinderella, Monaca as Snow White, Masaru and Nagisa as their respective princes and Jataro as the Frog Prince.
- Five-Man Band: Officially with Masaru as The Leader, Nagisa as The Dragon, Kotoko as The Brute, Jataro as The Evil Genius, and Monaca as the Dark Chick. Subverted later on as with Monaca being the real one in charge she is the Leader, Masaru is more like the Brute, and Kotoko is the Dark Chick.
- Freudian Excuse: They all have Abusive Parents and traumatic backstories.
- I Just Want to Be Loved: This seems to be the case with all of them as thanks to their Abusive Parents, they have all felt unneeded and not wanted to the point of committing suicide, as they felt no one genuinely loved them. However in comes Junko Enoshima who gives them the love they have desired for so long and acts like a Cool Big Sis to them.
- Interrupted Suicide: All five of them were suicidal due to their abusive families, and made the decision to die together. Then Junko appeared, and it all went downhill from there. Subverted with Monaca as she reveals in the final chapter that she never had any intention of committing suicide.
- Ironic Name: They may be known as the Warriors of Hope, but they are loyal soldiers of Junko Enoshima or the "Despair" side and are enemies of the "Hope" side represented by Makoto and led by the Future Foundation.
- Karma Houdini: While they did get roughed up a bit, all of them escaped their executions alive and relatively unscathed. Sympathetic portrayals aside, they are still unrepentant mass murderers that brainwashed an entire city of children into killing their parents. The fact they were manipulated into it isn't much of an excuse as they still had control over their actions, unlike the Monokuma Kids.
- Self-Made Orphan: Most of them killed their own parents, and none of them regret it. Not like that's unjustified.
- Shout-Out: Their nicknames are Dragon Quest classes. Hammering this point further, a Puzzle Room is decorated with DQ-inspired motives.
- Troubling Unchildlike Behavior: Their entire MO is based on the murder of the world's adults. This is anything but normal.
- Utopia Justifies the Means/Well-Intentioned Extremist: They wish to create an "children's paradise" and are perfectly willing to slaughter all of Towa City's adults to achieve this. Subverted, since this was not the true motive after all...All of them save for Monaca do not know what they are doing and they simply wanted to make Komaru see slaughter and turn into Junko Enoshima the 2nd. NOBODY in the Warriors of Hope but Monaca knows anything about this.
"Hero" Masaru Daimon
Li'l Ultimate P.E.
The leader of the Warriors of Hope. Cheerful and naughty in nature, his specialty is physical education.
- Abusive Parents: His father was an alcoholic, and would send Masaru to buy tobacco and alcohol for him, as well as hit him while drunk or if he wouldn't bring what he told him to home. One journal told of an incident when Masaru attempted to steal alcohol for his father, but was caught by the police. After his father was informed and questioned about the act, he proceeded to horribly beat his son because he was humiliated by the incident and felt it gave him a bad name. The worst part is that Masaru was willing to put up with all of this because he didn't want his dad to stop being his dad.
- Affectionate Parody: Designed to be one of a standard Shōnen protagonist.
- Alcoholic Parent: As mentioned his father's abuses seem very tied to also being one of these.
- Authority in Name Only: While he's the ostensible leader of the Warriors of Hope, he only earned the title in a game of rock paper scissors and the other four don't really defer to him in any way. From the very beginning it's clear that Monaca is the true leader of the group that the others, Masaru included, follow without question.
- Big Bad: Subverted, he might be the leader but the group treat themselves as equals, Kotoko outright pointing out that Masaru only has his position because he won a game of rock paper scissors. Not to mention he's defeated and seemingly killed in the first chapter.
- Big Ol' Eyebrows: They put Kiyotaka to shame.
- Cruel and Unusual Death: Seemingly torn apart by a violent mob of Monokuma Kids until nothing but his headphones remain, though we don't see anything after the kids swarm him until his headphones drop to the ground. Subverted, since a bonus CG during the credits reveal he survived.
- Evil Redhead: Seemingly the leader of the villains with red hair. From the perspective of the kids, this is instead Red Is Heroic, with the personality to match.
- Exotic Eye Designs: His irises have flame designs.
- Fiery Redhead: Of the Hot-Blooded variant.
- Hot-Blooded: It's in his eyes!
- Large Ham: Big time. Much of his dialogue is him shouting.
- The Leader: Of the Warriors of Hope, and something he's very proud of. However, most of his fellow members tend to forget he's even the leader, let alone think all that highly of him.
- Missing Mom: His mom is never mentioned, implying his father was a single parent.
- Never Bareheaded: always wears headphones.
- Red Oni, Blue Oni: There is a stark difference in personalities between Nagisa and Masaru, with Nagisa being the mature, intelligent blue to Masaru's hot-blooded red.
- This Is a Drill: His Mini-Mecha the Mark Guyver sports one.
- Verbal Tic: Ends most of his sentences with "-dai".
- Villainous Breakdown: Before his boss fight his arm starts to tremble in fear. He responds by beating his arm until it's visibly bruised.
"Priest" Jataro Kemuri
Li'l Ultimate Art
The priest of the Soldiers of Hope. His specialty is arts and crafts, as hes good at drawing and fixing things. Hes hated by those around him, but doesnt mind it at all.
- Abusive Parents: His mother emotionally abused and neglected him. She fervently wished that Jataro would die so she could live a free life and said she felt nauseated by his face. She also forced him to wear his mask, claiming that she hated looking at his face because "he didn't look like other kids." Jataro came to believe it was because he was so ugly that his face could melt away a person's eyeballs. In reality, it was because he was so beautiful, it made his mother feel like she had to put more care into him than she already had to.
- Ambiguous Disorder: His behavior is rather similar to someone with autism and similar disorders. His journal includes the more solid implication that he had a developmental disorder of some kind. The English dub reinforces this by having him talk in a very slow and unusual manner, as if he's having difficulty putting his thoughts into coherent sentences.
- All of the Other Reindeer: Was frequently bullied for looking different and his behavior. The desk in his room even has "bulliedbulliedbullied" written on it to the point that the entire desk is covered with the word.
- Beautiful All Along: Right when he's about to be dragged off after his defeat, his mask comes off to show that he's actually rather cute.
- Butt-Monkey: No one seems to give him any respect. When he's about to fight the girls, the crowd of children actually boo him and cheer on Komaru. Even his fixing of the group's things are misremembered as being someone else's doing.
- Cloud Cuckoolander: Not the most... normal of thought patterns.
- Cool Mask: Or whatever that mask/helmet hybrid he's wearing is. It comes off during his execution, and he isn't wearing in the epilogue CG he's in while Masaru is wearing his headphones, implying he ditched it.
- Cruel and Unusual Death: Same as Masaru's, but, like him, he's revealed to have survived.
- Establishing Character Moment: Nagisa tells him to introduce himself, only for Jataro to repeatedly go off-topic before Nagisa sums everything he was actually trying to say.
- The Friend Nobody Likes: How everyone sees him, though he doesn't care.
- Hand-Hiding Sleeves: Has some very over-sized ones.
- I Just Want to Be Loved: It's implied that, for all of Jataro's self-hatred, he genuinely wants to be loved by others. He's just so warped that he can't comprehend others being kind to him, outright screaming that he doesn't want anyone to look at him without his mask, even though he dislikes wearing it.
- In-Series Nickname: Since his name has the kanji for "snake" in it, Monaca calls him "Snake-chan". ("Taro" in the localization.)
- Mad Artist: Just have a look at his "masterpiece".
- Mood-Swinger: Just one of the many, many things off about him.
- Meaningful Name: His first name has the character for snake, likely a nod to his mask, which resembles reptile scales, while his surname is also a noun meaning smoke, which is a nod both to his colors and his talent, since artists often expose themselves to toxic fumes.
- No Social Skills: Hence his Cloud Cuckoolander tendencies and being okay with everyone hating him.
- Precocious Crush: Heavily implied to be the case in regards to Junko, going by the art display of him as the Frog Prince, the way he talks about her, and the painting of her he has in his room.
- Shipper on Deck: Implicitly, the art displays he made depict Nagisa/Monaca and Masaru/Kotoko in rather stereotypical fairy-tale romances.
- Shrinking Violet: Seems to be outright afraid of positive interaction with people, outright preferring that people hate him.
- So Beautiful, It's a Curse: He wears his mask all the time because he believes he's ugly, and he was bullied in the past for looking different, but, in reality, the source of his problems is that he's beautiful, not ugly. His mother neglected him and hated looking at him since she felt that his beauty meant that they had to put more effort into looking after him than they already did.
- Survivor Guilt: After Masaru is seemingly killed, Jataro mutters that he wishes it had been someone more expendable like him.
- Talkative Loon: Has a habit of rambling on length about random topics that have little to nothing to do with what's currently going on.
"Fighter" Kotoko Utsugi
L'il Ultimate Drama
A former child star who functions as the "Fighter" of the Warriors of Hope. She is hotheaded and absolutely adores cute things.
- Abusive Parents: Her parents prostituted her to producers where she was repeatedly raped. Her mother did it out of a twisted form of parental love and prostituted herself alongside Kotoko, believing that this was in her daughter's best interests and that it would help further Kotoko's career. Her father, on the other hand, used the money they gained for his own benefit, was cheating on his wife with his dental hygienist and was planning to sell Kotoko to the sex trafficking industry once she hits puberty.
- An Axe to Grind: Her Mini-Mecha's Weapon of Choice.
- Cuteness Proximity: Apparently fawns over "adorbs" things.
- The Cutie: Unapologetically so.
- Daddy's Girl: Cruelly averted. It was her Father's idea to prostitute her out to the producers and directors. And going by Kotoko's journals, she strongly favored her mother and was willing to put up with the misery only because of her (though it's implied that she still holds some resentment toward her for trying to live through her).
- Does This Remind You of Anything?: After her mecha robot is defeated. It's drenched in water, blushing, throbbing at an accelerating pace, and it releases a heart shaped fireball as it explodes.
- Fashionable Asymmetry: Her stockings are different on either leg.
- Fate Worse than Death: Being treated gently. When Toka said the word gentle before her boss fight, Kotoko freaks out and becomes a hysterical mess, ending with her begging to be killed over being "gentle".
- Former Child Star: Used to be a child actress. Unlike most examples, though, she's still quite young and didn't end her career that long ago, though the negative effects are still there...
- Hair Decorations: A headband with devil horns, complete with a big bow.
- HeelFace Turn: Near the end.
- Mega Twintails: They're practically as big as she is!
- Meta Girl: Briefly breaks the Fourth Wall while torturing Komaru by saying that said sequence was okay to put in a video game because it's showing how wrong child sexual abuse is (not that it would be less horrible if an adult was the victim according to her) and at the end of her Mini-Boss level (where she's stripped down to her underwear by Genocide Jack) how she's totally eighteen thus legal in the English version.
- Pink Means Feminine: Even her huge stun gun is pink and girly.
- Rapunzel Hair: Her pigtails go farther than her waist.
- Rape as Backstory: As a result of being forced into child prostitution to further her career as a child actress.
- School Idol: Adored by those around her for her talent.
- Ship Tease: It's hinted that she might like Masaru, since in the Cinderella presentation he plays the role of her prince.
- Trademark Favourite Food: Peeled chestnuts. Ironically, she hates them unpeeled.
- Trauma Button: The word "Gentle/kind". While she's fine with using the word herself, hearing others use it sets her off, as she would often be told that the men she was being prostituted to would be gentle/kind to her.
- Villainous Rescue: Subverted. Kotoko shows up to free Komaru from captivity after the raid on the adults' hideout, but immediately shoots her in the back and drags her off for torture.
- Zettai Ryouiki: Almost an SS, or at least an A rank.
"Sage" Nagisa Shingetsu
Li'l Ultimate Social Studies
The vice-leader of the Warriors of Hope, Nagisa has been raised from birth to be a high achiever. Thanks to this, he speaks and acts far more maturely than the others, making it clear he doesn't like taking part in their constant games.
- Abusive Parents: His parents viewed child raising as being like a game, and saw studying as the way to gather EXP to "level up," so they forced him to keep studying, often for at least three or four days, using IVs and medicine to keep him going (as if restoring HP) and using "items" (implied to be things like knives by a CG) to keep him in line. During this he was placed under surveillance from a group of inspectors, which escalated until eventually he was under constant 24-hour surveillance using cameras, the inspectors, and his parents would shine bright light in his eyes if he tried to sleep when not allowed to. His father, who was a teacher at Hope's Peak, also used him as a test subject to see just how much progress a child would make if pushed until they reach their breaking point.
- Adorably Precocious Child: Deconstructed; he tries so hard to be mature because he's deathly afraid of being unable to meet people's expectations of him. It doesn't help that his parents' abuse deprived him of a normal childhood.
- Afraid of Needles: Needles are listed as one of his major dislikes. Considering what's learned about his experiences with IV injected drugs, this is pretty justifiable.
- A Lighter Shade of Black: He's the most civil and reasonable of the Warriors of Hope, and the only one willing to explain the group's motives to the heroines in a palpable way. He even helps them escape the city in Chapter 4, because they've caused so much havoc that it's more sensible to just let them go. He tries to justify the massacres with cynical indifference, claiming the murdered adults are simply casualties of war, but writes in his private memoir that he's doubting this more and more.
- Anime Hair: Putting aside the fact that it's blue, those spikes defy all laws of gravity and common sense.
- Anti-Villain: Hands down the most sympathetic of the Warriors of Hope.
- Berserk Button: Referring to anything as a "game". It's implied his distaste spawns from his parents treating his whole life like an RPG.
- Blinding Bangs: His left bang visibly goes over his eye.
- Bookworm: His room is absolutely crammed with books.
- Broken Ace: His massive achievements are the result of how much his parents tried forcing him to become The Ace by pushing him to study, which in exchange for making him excel in all but PE (though Social Studies is his forte) deprived him of a childhood and gave him a massive fear of failing to meet the expectations put on him. This all leads into his breakdown in Chapter 4 where he starts screaming about how he failed everyone, his parents, Junko, and Monaca.
- Covert Pervert: His room also has what appears to be an erotic magazine on the table. Monaca also accuses him of being one.
- Deadpan Snarker: More so than the rest of the current cast.
- Dogged Nice Guy: Has a rather blatant crush on Monaca, which she exploits for her own benefit.
- Education Mama: His parents are a very dark example.
- Establishing Character Moment: Spends most of the prologue being serious and telling the others to stop goofing off...But when Monaca offers to make him cookies, he is reduced to a blushing wreck.
- Expressive Hair: His 'horns' straighten or drop depending on the sprite.
- Expy: Of Yasuke Matsuda. Both are highly intelligent, seemingly aloof and are emotionally dependent on the girls they love to some degree. Said girl in both cases is the Big Bad and both Matsuda and Nagisa attempt to betray her, only to fail because of their feelings, the difference being that Shingetsu is ultimately given a second chance to redeem himself.
- Gender-Blender Name: Nagisa is gender neutral but mainly used in anime for girls, hence the confusion when his design and name were first revealed.
- HeelFace Turn: Double subverted. He betrays Monaca after Kotoko is defeated and assists Komaru and Toko, only for Monaca and Servant to guilt trip him into fighting Komaru, after which he seemingly dies. Then the credits reveal he survived and was able to properly make his HeelFace Turn after all.
- Hidden Depths: Hidden among the books in his room is what appears to be an erotic mag. As if there were any doubt his parents were pushing him to grow up too hard...
- Horned Hairdo: His blue hair forms two distinctively horn-like shapes.
- The Leader: Technically vice-leader, but he's the one who takes charge most of the time due to Masaru goofing off. After Masaru's supposed death, he's named leader officially.
- Loving a Shadow: He's hopelessly smitten with the sweet little girl he believes Monaca is... key word being "believes", as Monaca is as cruel and manipulative as the Ultimate Despair she looks up to...
- Love Makes You Crazy: ...which culminates in Monaca using that attraction and selective pressing of his buttons to completely and utterly break him into submission.
- Made of Iron: Survives a robot falling on him and exploding and comes out with some bruises and a few burns.
- Multicoloured Hair: His hair is a noticeably darker shade at the back.
- Not Quite Dead: Seemingly killed in Chapter 4 when his mecha falls on him and explodes, only for a bonus CG during the credits to show he actually survived, just a bit scorched.
- Pragmatic Villainy: He tries to help Komaru escape because she's too big a threat to the Warriors' kid only paradise. Unfortunately for him, Monaca has a completely different agenda that requires Komaru to stay in the city.
- Red Oni, Blue Oni: There is a stark difference in personalities between Nagisa and Masaru, with Nagisa being the mature, intelligent blue to Masaru's hot-blooded red.
- Tsundere: Type B to Monaca, though he spits it out when she asks him full on if he likes her.
- Trauma Conga Line: Chapter 4 is a constant source of misery for him. In short, he's branded a traitor by the group he's trying to save, Servant sells him out, he finds out the cute girl he loved is an Ax-Crazy sociopath, gets sexually assaulted and emotionally broken by her and then nearly dies fighting Komaru. Ouch.
- Wise Beyond Their Years: Acts far more mature than fellow members of the Warriors of Hope, to the point of Monaca at one point noting that he sounds like an adult. Deconstructed, as it's a sign of how much of a Broken Ace he really is.
"Mage" Monaca Towa
L'il Ultimate Homeroom
The mage of the Soldiers of Hope. A cheerful girl described as the life of any party, she loves homeroom for the opportunity to converse with her classmates. Of course, as implied in her introduction, she primarily converses with people for the sake of them being nice to her-she's a pretty awful person once you get past her politeness.
- Abusive Parents: Her mother abandoned her with the Towa family, who were very cold toward her. In her journal entries, she writes about how the other Towas didn't know how to treat her due to her status as a bastard child and that any time she tried to be friendly, like making an innocent joke, the room would go silent. Her father and brother in particular were outright abusive toward her emotionally. Takuichi and Haiji neglected her, and Takuichi only became interested in what she had to say when it was a business opportunity.
- All Your Powers Combined: Her Mini-Mecha has the abilities of all the others.
- And This Is for...: Parodied. She attempts it, but forgot the names of the other Warriors of Hope.
- Ax-Crazy: When she starts showing her true colors in the later chapters of the game.
- Bad Boss: She appears curt and friendly with her fellow Warriors of Hope at first, but really she doesn't care about them or their Children's Paradise - she's just using them as a means to an end, and isn't afraid to mentally break them if it furthers her own goals. She even forgets their names when invoking And This Is for... during her boss fight.
- Bastard Bastard: Born out of wedlock, and not a very nice person.
- Berserk Button: Denying her reality will send her into Punctuated! For! Emphasis! Rants.
- Big Bad: Of Ultra Despair Girls.
- Big Sister Worship: Non-sibling example with Junko Enoshima, and unlike the other Warriors of Hope it's doesn't end as a Broken Pedestal: Monaca knew she was being used by Junko just like Monaca herself used others with her "cripple" act, and thus didn't hold it against her. In fact, she's doing her best to follow in her footsteps, even knowing that she could never do her job as well as Junko herself.
- Bitch in Sheep's Clothing: She seems nice. Key word being "seems" - it's an act.
- Break Them by Talking: Since she idolizes Junko Enoshima, she ends up rivaling her in this department. If any of the other Warriors of Hope members start doubting her, she's quick to find ways to push them toward the breaking point to change this, such as by purposely bringing back memories that traumatize them. Taken Up to Eleven with her attempts to make Komaru into the second-gen Junko, which have her push Komaru into a seemingly hopeless lose/lose scenario by tricking her repeatedly and revealing the fate of Komaru's parents.
- The Chessmaster: Monaca plays her cards frighteningly well for a simple kid that imitates the series' Big Bad.
- She produced the Towa Group robotics that Junko would eventually use in the Tragedy behind her father's and brother's backs (they didn't investigate further because she was earning them money), and then went on to produce the weaponry used to fight against it. By the time they find out, things have already gone way too far for them to stop.
- She knows she can wage war against the Adult Resistance without fear of the Future Foundation interfering because its leader is her brother, who doesn't want the Future Foundation finding out about his family's involvement with the Tragedy.
- When a member of the Future Foundation (Byakuya) shows up to investigate the growing chaos in Towa City, Monaca immediately captures him, and rather than just kill him, she uses him as both insurance to keep the Foundation from interfering and to string Toko along.
- Throughout the game, she repeatedly presses her fellow Warriors of Hope's buttons to get them to do what she wants, purposely sending them after Komaru to make her come out of it stronger - so it'll be that much more effective when she presses her buttons too. And if she ends up killing or capturing Komaru anyway, she either instantly robs the adults of their hero or gets all the time in the world to break her slowly.
- It culminates in her Xanatos Gambit in the finale: if Komaru destroys the Monokuma controller, it will stop the robots and brainwashed kids - by killing them, and if she doesn't, the adults will continue to be slaughtered and be vindicated in turning Big Bang Monokuma on the kids. Either way, it's a massive mess of child victims that will bring the world into despair, with Komaru at its center. She utterly snaps, just as planned...
- ...and is saved by Toko, who takes the controller before Komaru does something she'll regret. Even after this, Monaca still has one last ace up of sleeve: the key to Byakuya's cell, promising to let him go in exchange for the controller. Her plot finally falls apart however as something happened that she didn't account for: Toko coming to care for Komaru just as much as Byakuya, choosing to save both and inspiring Komaru to save both the kids and the adults.
- Child Prodigy: Only in Elementary School, and she was intelligent enough to be given the position of Chief Executive of Towa Group's robotics branch. Of course, Junko took full advantage of this.
- Cool Big Sis: Serves as this for the other Warriors of Hope, despite being the same age as the others.
- Creepy Child: While it concerns every single member of Warriors of Hope, she easily takes the crown here.
- The Dark Chick: Monaca is a manipulative Bitch in Sheep's Clothing, who appears like a Perky Female Minion with some suggestive subtext (see Fille Fatale), but is actually one of the most effective and evil characters in the whole series.
- The Dragon: As Junko's protégé, she was the one who supplied her with many of her resources, including Monokuma. She goes on to become a Dragon Ascendant in the credits.
- Elegant Gothic Lolita: More Gothic than most though since while the front looks rather normal the back has a skeletal design on it (Spine, rib cage, and pelvis) which is often hidden by her wheelchair. Rather fitting considering the above.
- Equal-Opportunity Evil: Even though she's handicapped, she's the core member of the Warriors of Hope. Subverted when it turns out that she's not actually handicapped.
- Evil Costume Switch: In the credits, she's shown to have ditched her Lolita outfit for an outfit extremely similar to Junko's, down to the Monokuma hair bands.
- Evil Counterpart: To Komaru. Both are younger siblings with a poor self-view of themselves who latch onto someone else to find self-worth. The key difference is who that someone is.
- Evil Cripple: She spends most of the game in a wheelchair. As for the evil part, that's undeniable. Later on, however, it turns out that she's faked being a "cripple" for a while.
- Face of an Angel, Mind of a Demon: Massive understatement.
- Faux Affably Evil: She appears to act nice, but in reality, she's manipulative and a psychopath.
- Fille Fatale: Mild, but she rather distressingly indicates she'll grant Nagisa sexual favors if he pleases her.
- Forceful Kiss: Does this to Nagisa.
- Freudian Excuse: Born out of wedlock, abandoned by her mother, abused and neglected by both her father and brother who never accepted her, and felt that the only way she could get her family to be even slightly kind to her was by tricking them into thinking that her legs were broken by them so they would pity her, with the only person who ever showed her kindness being a Card-Carrying Villain. Monaca may be an unforgivable Bitch in Sheep's Clothing, but it's not hard to understand why and how she ended up that way.
- Greater-Scope Villain: Of both Dangan Ronpa and Super Dangan Ronpa 2, and possibly the whole series. She explains before the final battle that all of the technology Junko Enoshima would go on to use in The Tragedy were from the Towa Group, having tricked them into becoming her benefactor, and the Monokumas themselves were of her creation. Junko is still the main antagonist of the series of course since she made Monaca do it, but her involvement in the events of the main games extends still pretty far for an accomplice.
- Hair Decorations: A red ribbon. In the credits, she's wearing Junko's trademark bear hair clips.
- Hate Sink: Was created with this in mind.
- Inadequate Inheritor: Despite wanting to continue Junko's legacy, she claims in the ending that she might not be up to the task. Even Junko's AIs don't seem to have much faith in her, especially when they're perfectly capable of leading Ultimate Despair themselves.
- Jerkass: Not only is she responsible for the Tragedy and the countless deaths involved, but she's quite cruel event to her "friends."
- Laser-Guided Karma: In the ending, a large amount of concrete falls on her back, quite possibly crippling her for real.
- Manipulative Bitch: She is very good at using peoples emotions to her advantage, Nagisa's crush on her especially.
- Meet the New Boss: She's very much like a budding Junko Enoshima, which hardly comes as a surprise since she emulates her. She manipulates everyone around her, pits friend against friend, and crafts elaborate dilemmas for the protagonists that have no happy endings - this even extends to her own allies, much like Junko did to her sister Mukuro. She's also defeated by the heroes managing to Take a Third Option. The only real difference between the two is that Monaca doesn't have Junko's Mood-Swinger tendencies.
- Mook Maker: She created the Monokumas we all know and love.
- Not in This for Your Revolution: The other Warriors of Hope genuinely want to create a Children's Paradise, but Monaca just uses it as an excuse to further her real goal: to turn Komaru, the sister of the first game's protagonist, into the next Ultimate Despair by throwing her into the hopeless war the Warriors of Hope and the Adult Resistance created.
- Obfuscating Disability: While her family thought that her legs were broken by their abuse, she eventually admits that she only feigned losing the use of her legs in hopes that her family - and ultimately a lot of other people - would pity her and treat her a little more kindly. She's entirely capable of standing, walking, and even large jumps without any difficulties.
- Only One Name: For most of the game, she's only known by her first name, and it's not even written in Kanji. Towards the end of the game, her last name is finally mentioned: it's Towa, meaning she is the little sister of the leader of the Resistance Haiji Towa.
- Perpetual Smiler: Always seems to have a smile on, with the cheerful demeanor to match.
- Punctuated! For! Emphasis!: When a Berserk Button is pressed
- Replacement Goldfish: Tried to turn Komaru into a second Junko Enoshima, who she was very attached to. By the time of the epilogue, this failed, and she instead tries to become the next Junko herself.
- I Reject Your Reality: She grows extremely upset when people contradict her, and effectively throws a tantrum at the messenger until they change their mind. Realizing this isn't working on Komaru provokes a Villainous Breakdown.
- Robot Master: Her "magic"; she's a genius engineer who created the Monokumas, the Monokuma Kids' mind control masks, and the Warriors' robots.
- Room Full of Crazy: The walls and ceiling of her room are almost completely covered in picture of Junko.
- Significant Birth Date: April Fools' Day, seeing as she "fooled" everyone into believing she was crippled.
- Smug Snake: She's not nearly as charismatic as Junko, nor can she predict others to the same degree. Downplayed, in that she knows this, and even with that handicap she's a capable schemer in her own right.
- Spell My Name with an "S": Most translations and romanizations of her name go with "Monaka", though NISA uses "Monaca".
- Strike Me Down with All of Your Hatred: In the ending, she tries to goad everyone in the room into doing this. Everyone just ditches her, including Haiji who is too broken to even care.
- The Sociopath: Monaca reveals that she genuinely doesn't care about anyone, not even the other Warriors of Hope or her family. She only views them as stepping stones to her goals- just things that she can manipulate and use for her own gain and amusement. The only exception from her disdain is Junko Enoshima, whom she views as her idol.
- The Heart: She is the "princess" of the Warriors of Hope, being the most social and caring of them, and the others appear to love her back for that. But see Bitch in Sheep's Clothing above.
- Third-Person Person: Has a tendency to speak like this. She does speak in first person on some occasions.
- The Fake Cutie: Monaca speaks and acts in a sickeningly cute way, no matter what situation she's in. The other Soldiers of Hope clearly see her as The Cutie, constantly fussing over her. However, once she slips off her mask, it becomes clear that her cutesy mannerisms are nothing more than an old habit she abuses for the sole purpose of currying favor with people.
- The Un-Favourite: She's a bastard child, born to her father and his mistress. Her mother was quick to abandon her, and her father thought about putting her in an orphanage first before simply taking her in. But even then, she was treated with disdain and neglected and abused by both her father and brother.
- Walking Spoiler: The fact that she is evil is not a spoiler. The extent of her evil, and her motives on the other hand...
- Xanatos Gambit: Near the endgame, she is defeated by Komaru and hands her over the controller, though Monaca constantly makes it look like destroying the controller is the best solution... for her, because that way every kid wearing a Monokuma helmet will die in an explosive event. While Komaru decides not to break it, this only makes every enraged adults outside watching the event get more and more furious to the point they don't even care about killing the children. Either way would make Monaca's goal a success in the name of despair.
- Fortunately for every human being, once Big Bang Monokuma is destroyed, it calms the rage of the adults a bit and allows them to forget about killing the children, much to Monaca's dismay.
The personal adviser of the Warriors of Hope.
- Affectionate Parody: Of stereotypical "gangster" characters seen in old gangster movies.
- Colorful Theme Naming: While most Monokuma are half-white, Kurokuma's pelt is split between black and a very dark gray.
- Evil Mentor: What his role as the Warriors of Hopes "adviser" is.
- Eyepatch of Power: Evokes this by covering his non-red eye with an eye patch. One that has a heart shaped bedazzled pattern.
- Greater-Scope Villain: Early on, he mentions that he gave Monaca and the other Warriors of Hope the idea to kill off the adults in the first place, but doesn't do much to actively help them. Then in the epilogue, it's revealed that he (as well as Shirokuma) are really AI programs of Junko Enoshima.
- Jerkass: A comically overblown example at times.
- Motor Mouth: He's good at machine gun talk, meaning he talks very fast. Sometimes so fast that he's impossible to understand.
- Nice Hat: A fedora.
- Shoo Out the Clowns: Monaca orders him to be quiet whenever they're having a serious discussion. He also gets blown up, catapulting his head out of the Excalibur's window, just before the climax.
Haiji Towa
The leader of the Adult Resistance fighting the Warriors of Hope and the son of Towa City's founder. His right arm is covered in an orthopedic cast.
- An Arm and a Leg: Lost his right hand prior to the games events.
- Asshole Victim: Did he really deserve to have his hope crushed? On the one hand, he's been through a lot. On the other hand, the worst of it is almost entirely his fault.
- Badass Fingersnap: He does this to order the other adults to capture the two heroines.
- Bait the Dog: Comes off as a laid back and charismatic Supporting Leader initially, but is ultimately revealed to be responsible for a large amount of the conflict, and is a Bitch in Sheep's Clothing to top it all off.
- Big Brother Bully: To Monaca, both emotionally and physically.
- Bitch in Sheep's Clothing: The adults at the secret base view him as a good leader, though it quickly turns out that he's not doing much to actually fight back, and he displays an extreme hatred for the kids, even calling them demons, and a strong personal bias against the Future Foundation that puts him at odds with Komaru and Toko for a while. As the game progresses, he gradually starts to snap, and by the end of the game, he's hellbent on stopping the kids and getting revenge against them for their cruelty against the adults, even after finding out they were brainwashed and the most obvious means of stopping them would lead to their deaths.
- Comedic Lolicon: Admits so himself, though he says so in the context of being attracted to Komaru, who is a well-developed high school student, meaning he's more of an ephebophile.
- However it's more likely to be Pædo Hunt considering he later turns out to be unsympahethic.
- Despair Event Horizon: The Big Bang Monokuma's destruction completely breaks him, since he saw it as the adults' last hope for fighting back.
- Dirty Coward: Toko accuses him of being this, stating, for all his talk, he's just walking around stroking his ego instead of trying help to people. Haiji admits at the start of Chapter 5 that Toko wasn't wrong.
- Foil: His Character Development mirrors Komaru: Both start out with very little faith in their ability to do anything about the Monokuma crisis, and place their faith in another: Toko versus the Big Bang Monokuma. However, Komaru finds her inner strength and learns how to stand alongside Toko, whereas Haiji initially finds the strength to start fighting back thanks to Shirokuma's sacrifice and Komaru's rousing speech, but ultimately depends too much on the Big Bang Monokuma and breaks when it's destroyed.
- I Have No Son!: He angrily declares that Monaca is not his sister, just "the old man's mistake."
- Jerkass: A violent, cowardly asshole.
- Karma Houdini: While he's mentally broken, Towa largely escapes punishment for attempting to kill thousands of innocent brainwashed children and nearly starting a war and is implied to still be the leader of the adults by the end.
- Kick the Son of a Bitch: After Monaca's defeat, he pulls her hair and abuses her while forcing her to confess what she's done. It's horrible behavior, especially considering that he still doesn't know Monaca can walk, but considering what Monaca's done, it's hard to feel very sorry for her.
- The Leader: Of the Adult Resistance.
- Sanity Slippage: Shows signs around Chapter 4. This comes into play in the climax.
- Shell-Shocked Veteran: Has shades of this for the whole game, thanks to witnessing so many of the kids' atrocities against the adults. His credit CG shows him looking utterly broken in the wake of Big Bang Monokuma's defeat.
- Stopped Caring: These are his final words on-screen.
- Survivor Guilt: Pretty torn up at first about surviving the Monokuma attack and witnessing his father's brutal murder.
- Tall, Dark, and Handsome: Toko, as per usual, is stunned by how good looking he is when they first meet.
- Well-Intentioned Extremist: Is willing to kill thousands of children if it means putting a stop to the kids' atrocities. Subverted when he's willing to play into Monaca's hands and get Towa City embroiled in war if it means getting revenge against the kids, even though this would screw over the adults anyway.
- Would Hurt a Child: Despises the Warriors of Hope and the Monokuma Kids for all they've done, viewing them as being more like demons, and would be willing to let thousands of brainwashed kids die for the sake of his revenge. He also physically abuses his little sister near the end of the game.
- Would Hit a Girl: Not just in his treatment of Monaca, as he attacks Toko and Kotoko when they try to stop him from breaking the controller for the Monokumas.
- You Killed My Father: His father was executed in front of him, giving him his main motivation for wanting revenge on the Monokuma kids, Monaca in particular. He doesn't succeed, however.
- Younger Than They Look: He's in his early twenties but he looks at least a decade older.
Hiroko Hagakure
Mother of Yasuhiro Hagakure, the Ultimate Clairvoyant and one of the Mutual Killing School Life survivors. An open-minded woman who subscribes to a 'live and let live' philosophy. She asks Komaru to bring her any Hit List Profiles she can find so that she can track down the other targets of the Warriors of Hope.
- Absurdly Youthful Mother: In-game, she states that her age is "a secret", but the artbook mentions that she's "around 36 years old." Considering her son Yasuhiro's age, that must mean she was around 14 when she gave birth to him, if you do the math.
- Action Mom: Comes with being a former delinquent and a loving mother. Also, she's managed to survive countless Monokuma attacks to get other Hit List targets to safety and keep her location a mystery.
- Favors for the Sexy: Resistance members aren't supposed to leave the base. However, Hiroko convinces others to act as her envoys and venture out on her orders through her 'womanly power' — which she tells the girls they're a little too young to tap into themselves.
- Hero of Another Story: Works behind the scenes — and behind the backs of Haiji and Shirokuma — to track down the other people targeted by the Warriors of Hope and get them to safety.
- Hospital Hottie: Works as a nurse. Or used to before The Tragedy.
- Japanese Delinquents: Used to be one.
- Mum Looks Like a Sister: Prior to the official confirmation, there was debate over whether she was Yasuhiro's mother or sister (of note that prior to the release of the game, the vast majority of fan art on Pixiv had her as his older sister). When the game was first released, there was even a rumor that she was his wife! In game this is played for laughs since she refuses to give her actual age and Toko only picks up on her being his mother by her behavior. Ultimately, neither Komaru or Toko can figure out how old she truly is.
- The Nicknamer: Calls Komaru and Toko "Koko" and "Fufu" respectively ("Komarucchi" and "Fukawacchi" in Japanese).
- Only Sane Woman: While most of the adult Resistance is busy feeling sorry for themselves, wallowing in despair or getting whipped into a raging mob, she keeps her wits about her and works to find other survivors.
- Shared Family Quirks: In the Japanese version only. Like her son, she refers to people she's friendly with using the -cchi suffix after their names. When she's angry, she slips into using Yasuhiro's Verbal Tic, ending her sentences with -be.
- Ms. Exposition: She's in charge of giving Komaru and the player information about the rest of the Hit List targets.
- Smoking Is Cool: She is always seen with a cigarette in her mouth, and she's definitely presented as one of the most competent adults in the game.
- Street Smart: As can be inferred by her delinquency days and seen with her ability to both get outside the base and survive out there as well as she does.
- This Is Unforgivable!: Loses her cool after learning about Yuta and Taichi's deaths, slipping back into her old delinquent persona while ranting about how children or not, they shouldn't be killing innocent people.
- You Gotta Have Blue Hair: Pale pink/lavender.
- Bandage Babe: Bandages cover the left side of his face, hiding his red eye. Used to make him appear cuter and more vulnerable.
- Big Damn Heroes: The whole reason he's idolized by the Resistance is because he personally located most of the adult survivors and led them to safety underground. Ultimately subverted as those particular adult survivors were chosen because they had no kids while their own loved ones were tracked down by Kurokuma and rounded up for Cold-Blooded Torture for the Resistance members to watch.
- Bitch in Sheep's Clothing: He's by far the most convincing example in the game, thanks to AI Junko's acting and psychological skills.
- Colorful Theme Naming: As his name implies, his pelt is completely white. He gleefully Lampshades this during his introduction.
- Cowardly Lion: He's afraid of other Monokuma, but still helped save several adults. Turns out this was only so that he could enjoy the despair of them going to war with the kids.
- Final Boss: Takes control of the Big Bang Monokuma at the end of the game, though this isn't revealed until it's destroyed and Shirokuma's head falls out of it.
- Foreshadowing: His sad sprite has mushrooms growing out the top of his head, just like Junko.
- Good Counterpart: To Kurokuma and the Monokuma line in general, though not to the same extent Usami was. Ultimately subverted, as his entire personality was merely AI Junko putting up an act.
- Good Feels Good: States his AI allows him to think for himself, so he chose to do good deeds because his heart tells him it's the right thing. Again, subverted; he's actually Junko's AI and has been lying the entire time.
- Greater-Scope Villain: At the very end when it is revealed that he as well as Kurokuma are AI Junko.
- Light Is Good: Invoked, as he tries to convince the girls that he's a good guy, referencing his white color as proof. In actuality, he admits to have painted the black half of his body white to invoke this. Also in actuality, he's lying about being a good guy.
- Love Freak: Shirokuma is all about love, altruism and generosity — or so he claims.
- Mascot Mook: For the Resistance. Ironically, he's a remodeled version of the series' typical Mascot Mook. He's also a mascot for the game as a whole, with his head being the icon of the PC port.
- Nice Guy: His only concern is the safety and well-being of others. He takes short breaks, not because he needs to (since he's a machine), but because he knows Komaru and Toko are human. Ultimately, like all his heroic tropes this is subverted; he's Junko Enoshima, and he tries to kill Komaru in the end.
- Non-Action Guy: He can't fight at all, and certain segments require Komaru to protect him from danger.
- Reformed, but Rejected: Has completely renounced his identity as a Monokuma, but Toko is not so easily convinced. Turns out she was right to be suspicious.
List made of 14 individuals who are all survivors of The Tragedy and are the dearest remaining loved ones of the students that participated on the School Life of Mutual Killing during the first game. It's heavily implied each of them were featured in the videos that became the first murder motives in Chapter 1. Now, every single person in the list is considered as a "demon" and is a target for assassination for Warriors of Hope. Komaru, Hiroko, and Taichi are among the the people listed. Presenting one of their profiles to Hiroko will unlock a chapter in Ultra Despair Hagakure, a light novel included in the game.
Yuta Asahina 'Yutax'
A young boy said to be very naïve, but cheerful. He seems to like sports, much like his sister Aoi.
- Always Someone Better: A minor, more friendly sibling rivalry-like example. When Toko doubts Yuta's ability to swim out into the ocean, he points out that he's actually an excellent swimmer but there was always someone better than him who he couldn't beat.
- Big Eater: Absolutely adore snacks called "Youkan" (sweet bean jelly), to the point of it being his weakness to exploit.
- Big Little Brother: He's 168cm tall while his older sister is 160cm. Not especially strange, as they are only a few years apart and both teenagers.
- Bishōnen: Looks like a taller, more muscular version of his sister, who was Ms. Fanservice of her own game.
- Determinator: Sets out to escape Towa City, and is so determined to make it out that he's willing to swim for it.
- Explosive Leash: Like everyone else specifically targeted by the Warriors of Hope, he was forced to wear a bracelet. His winds up detonating when he swims outside the city limits.
- Keet: Shares his sisters enthusiasm for most things.
- Romantic False Lead: Gets a decent amount of Ship Tease with Komaru during his introduction, with Toko going so far as to compare them to acting like a married couple, but dies long before anything substantial can come of it.
- Sacrificial Lamb: Dies very early into the games events, showing the sheer danger that Komaru and Toko are in.
- Shared Family Quirks: When Komaru gives him her name, he writes it in his palm three times - just like his older sister did with Komaru's older brother.
- Uncanny Family Resemblance: He looks a lot like his older sister.
- We Hardly Knew Ye: He is killed in the first chapter, mere minutes after his introduction.
Taichi Fujisaki 'Taichinchin'
The father of Chihiro Fujisaki, the Ultimate Programmer who was killed in the Mutual Killing School Life. Like his son, he is a meek hearted individual with a slight build, and is great with computers.
- Deathbed Confession: His final words are him admitting that he regrets not being able to meet his son one last time.
- Generation Xerox: Both father and son are Older Than They Look smart guys, rather short for their ages and die in the second chapter, not before leaving the protagonists a computer that will help them until the end.
- History Repeats: Just like his son, he was murdered in the second chapter.
- Messy Hair: His hair looks very similar to his son's, but much messier.
- Nice Guy: Just like his son he seems to be an understanding, helpful and friendly individual.
- Older Than They Look: Being Chihiro's father puts him at least in his mid to late thirties. He looks maybe in his mid twenties. Going off a photo of him at his son's enrollment, he actually seems to have aged backwards.
- Outliving One's Offspring: His son Chihiro was the second one to be murdered during the School Life of Mutual Killing. He dies without knowing this, though.
- Theme Naming: Retains the "chi" character his son and spiritual granddaughter had in their first names.
- Uncanny Family Resemblance: A dead-ringer for an older Chihiro with slightly longer, wavier hair and glasses.
- We Hardly Knew Ye: Last only a bit longer than Yuta does.
Kanon Nakajima 'Kanondos'
Leon Kuwata's cousin and another target of the Warriors of Hope. Protagonizes alongside Yasuhiro Hagakure the extra novel Ultra Despair Hagakure.
All the training she did to stalk her cousin and to win the bet they had set finally pays off after The Tragedy, for she's shown to be amazingly competent in combat and a sharp shooter. Luckily for Yasuhiro.
- Abhorrent Admirer: A variation. Kanon is constantly mentioned to be pretty and it's also shown that Leon cares very deeply about her, but he's obviously quite uncomfortable with her affections and rejects them at every given opportunity. It's their close family bond and her refusal to accept a no what makes her pushy love abhorrent to him.
- All Love Is Unrequited: At least romantic love. She admits her feelings were never requited, and while Leon cared about her a lot, it was only as a little sister. In fact, his constant worry and evident care towards her well-being after each time he rejected her did nothing to help her move on.
- Attempted Rape: On a rather disturbing scene, Kotoko used the Feeler Machine on Kanon, successfully assaulting her sexually before Yasuhiro finally rescued her.
- Big Brother Attraction: Though technically cousins, they were raised together, Leon explicitly says he thinks of her as a little sister, and she calls him by the more obvious Leon-oniichan/Big Brother Leon
- Character Development: Strikingly, she goes through this as she spends time with Yasuhiro. She could have killed him right there and then when they met, but his pathetic attitude put her plan to a halt. While spending time with him, she somehow saw Leon in him, until he asked her about what she thought about Future Foundation. After narrowly escaping Kotoko and Masaru's robots by Yasuhiro trusting in his fortune telling in the subway tunnel collapsing, she slowly starts to understand how wrong she was to think that Leon didn't care for her through Yasuhiro's facts and that Future Foundation is probably not at fault. She even seems to not mind in helping Yasuhiro get out of his ridiculous debt.
- Cute Sports Club Manager: She became the manager of Leon's baseball team to stay close to him.
- Demoted to Extra: Was originally supposed to be this game's protagonist, but became the Deuteragonist in Ultra Despair Hagakure instead.
- Determinator: Deconstructed. Her determination and devotion would be admirable if it wasn't portrayed as unhealthy, obsessive, senseless and ultimately tragic.
- Deuteragonist: Of Ultra Despair Hagakure.
- Driven to Suicide: Attempts to kill herself after finding out what happened to Leon in the School Life of Mutual Killing.
- Expy: Of Ryoko Otonashi, as both are deeply in love with their targets of affection; so much that their whole mindset is based on them, to unhealthy levels. Both also developed a Single-Target Sexuality very early on in life and are known to display Yandere like mindsets when it comes to avenging or protecting the object of their affections.
- Hair Decorations: A rather large bow.
- Idiot Hair: Sprouting out of her bow no less.
- Impossible Task: Leon once proposed that he'd consider her as a dating prospect if she threw a 160 mph pitch. After learning that the Japanese record for female pitchers was 140 mph, Kanon concluded he'd done this to get rid of her, especially since he'd forbidden her to so much as talk to him until she'd done it. However, it later appeared that he simply didn't know that trivia and was trying to encourage her to do her best because he believed in her potential to do something amazing. He also probably wanted her to focus her energies and HUGE determination onto doing something good for herself instead of stalking him every day.
- Incest Is Relative: She is absolutely sure it is, because relationships between first cousins like her and Leon are legal in Japan. Despite her many efforts Leon was never interested.
- Rich in Dollars, Poor in Sense: Implied to be this by how easily she gave Yasuhiro all of her pocket money for a mere fortune-telling without thinking twice, for money has never been an issue for her.
- Satellite Character: How she sees herself in-universe, to rather unhealthy levels. Her entire life was based around Leon and trying to win his affections. After his death, she finds no reason to keep living and she only stops herself from committing suicide in order to claim revenge first.
- Shared Family Quirks: Despite the many differences, she's shown to be very similar to Leon in that both are hotheaded, impulsive and don't think things through. This is brought home when she throws Yasuhiro's crystal ball to Kotoko, something that is meant to mirror what Leon did in Danganronpa: Trigger Happy Havoc and the IF novel.
- Single-Target Sexuality: She is only attracted by her cousin Leon since she was 6 years old to the point of her declaring her love to him 3909 times up until the last time she saw him. He rejected her every single time.
- Stalker with a Crush: Being two years younger, she followed Leon through elementary, middle, and high school whenever she reached the appropriate grade, became the manager of his baseball team to stay close to him, and followed him around while he was dating other girls, even training herself to become a perfectly stealthy stalker.
- Wrong Genre Savvy: While sometimes she is shown to understand that her affections were never requited, her sheer refusal to accept a no (or 3909 of those) and her strong belief that Leon was her 'fated person' makes her a bit out of touch with her reality.
- She also believes that by killing the six survivors of the High School Life of Mutual Killing she'll avenge Leon's death, when in reality they were his friends and are actually the good guys. Essentially, she's trying to do something Leon himself would disapprove of.
- Yandere: If the above tropes didn't make it clear, she also admits thinking very often of inflicting "some punishment" as she stalked Leon on his dates with girls. The only reason she never acted upon those wishes was because in her eyes, Leon hadn't done anything bad yet and didn't want him to hate her.
Takaaki Ishimaru 'Takaakix'
- Battle Trophy: Disturbingly, his profile urges anyone who manages to kill him to take a piece of his body as a trophy.
- Big Ol' Eyebrows: Like father, like son.
- Outliving One's Offspring: His son, Kiyotaka, was the 3rd victim in the School Life of Mutual Killing during the first game.
- Strong Family Resemblance: Looks like an older, more grizzled version of Kiyotaka.
- Theme Naming: The last kanji in Kiyotaka's name means 'summer', while the last kanji in Takaaki's name means 'autumn'.
- Weaksauce Weakness: Invoked by his profile, which claims he can be defeated by tickling his sides until he can't concentrate well enough to defend himself.
Fujiko Yamada 'Madafujirus'
- Cat Smile: Just like her brother.
- Gonk: While her eyes and overall expression makes her "cuter" than her brother, she's drawn in the same strange way.
- Named After Somebody Famous: Her name comes from the mangaka Fujiko F. Fujio, the author of Doraemon.
- Older Than They Look: She's the older sister of Hifumi.
- Pen Name: Writes the popular manga 'Tara Spa' under the pen name 'Master Second Fry'.
- Strong Family Resemblance: Shares her brother's peculiar design.
- Yaoi Fangirl: Heavily implied. However, it's also played for drama, as the children would provide naked corpses of men to her in order to "weaken" her.
Ayaka Haneyama 'Ayakanegon'
- Always Someone Better: Her card says she has a 'complex over being number one', and considering how Sayaka Maizono was the group leader and Ayaka was always in the far back, it probably means this trope.
- Embarrassing Nickname: Known for saying "It's not Kasu, it's Ayakasu!" (The 'Kasu' in this case translating to 'scum'.)
- Gonk: A borderline example: her extremely narrow eyes and broad nose make her stand out, particularly when compared to the other members of her troupe. In all the images she appeared in the first game, she was in the far back, in a semi-profile shot to hide the shape of her nose, and was the only idol other than Sayaka herself whose dress exposed her stomach, drawing the eye away.
- Idol Singer: What she used to be before The Tragedy.
Grand Bois Chéri Ludenberg 'Nekonekomaru'
- Cats Are Mean: Described by the kids as having a "muddy, rotten soul."
- Cats Are Superior: He can't be lured with any kind of food, only his favorite. It seems Celeste spoiled her cat.
- Fat Cat: Grand Bois Chéri is quite fat, further implying that he's been spoiled.
- Kill It with Fire: The card says to "burn it to ash with a fire attack," which is definitely a reference to Celeste's execution.
- Right-Hand Cat: He would be, for Celeste, if it's implied that he was on Celeste's video, to go along with Celeste's dark, ruthless gambler persona.
- Trademark Favorite Food: Said favorite is gyoza, the same with his master.
- Uncatty Resemblance: Jet-black fur and dressed in frilly laced collar with a bow, much like the finery his owner enjoyed wearing, and only accepts expensive food.
Kenichirō 'Kenshirox'
- Determinator: In the original game, Sakura stated Kenichirō had about six months left to live. Given the context and timeline, this means he survived over five times that amount.
- Disease Bleach: His black hair seems to have turned white.
- Nothing but Skin and Bones: As illustrated by his concept art◊, he's emaciated from his illness.
- Only One Name: Not even the Kill Cards provide him with a surname, unlike the rest of the human targets.
- Shout-Out: He is mentioned in the original game, and received a Dub Name Change into... Kenshiro. His character art also has him performing Rapid-Fire Fisticuffs, and now that his hair has turned white from illness he's clearly also channeling Toki.
- Your Days Are Numbered: His illness (now specified to be a heart disease) is still affecting him, and he apparently doesn't have very long to live. Of course, the last time Sakura saw him that she could remember, he had six months, and she says that he managed to outlive that prediction, so who knows?
Fuhito Kirigiri 'Kirihitotein'Kyouko Kirigiri's grandfather and mentor.
- Great Detective: Part of the Kirigiri line, and the man who taught Kyoko everything she knows.
Kameko 'Kamekox'Toko Fukawa's pet stink bug.
- A Lizard Named "Liz": The Japanese word for stink bug is kamemushi.
- Birds of a Feather: Toko says that Kameko is the only one who understands what she goes through; being scorned by others for their smell.
- It Makes Sense in Context: Toko mentioned a few times before that she smells and dislikes people in general, so a pet stink bug is not so weird for her to have.
Aloysius Pennyworth 'Gross Butlerix'Byakuya Togami's butler.
- Battle Butler: It is say that his power doubles when Byakuya is badmouthed, and it is advised to be careful around him.
- Berserk Button: Badmouthing Byakuya in his presence will anger him greatly.
- Shout-Out: His Japanese demon name "Kimoshitsujisu" is probably one to Black Butler. As well, his last name is absolutely a reference to Alfred Pennyworth, loyal butler of Batman, and his first name one to Aloysius Parker.
Takemichi Yukimaru 'Gontakerus'A member of Mondo Owada's gang.
- Celibate Hero: Has no interest in romance.
- Expy: Seems to be one of Raku Itsushima, the protagonist of Guren 5, another series Kazutaka Kodaka wrote the story for.
- Instant Fan Club: Is said to have a fan club despite not being interested in romance.
- Japanese Delinquents: Naturally, considering he is a member of the Crazy Diamonds, a Bosozoku gang.
"Servant"/Nagito Komaeda
Ultimate Lucky Student (Ultimate Despair)
A mysterious young man wearing a chain and a single mitten who claims to be the world's 'servant'.
- Ambiguously Evil: While he's still acting for the sake of creating hope, his means to achieving that goal come across as much more dangerous in this game.
- Ax-Crazy: Just like in Super Danganronpa 2, his hope-driven motifs are just as insane as they are in the sequel.
- Black and White Insanity: Much like in Super Dangan Ronpa 2, Nagito believes that Hope Springs Eternal no matter what and uses it to justify the truly amoral acts he commits. It's further twisted in this game due to him currently being an active member of Ultimate Despair.
- Blue and Orange Morality: Even more so than before. He actually thinks making Monaca Enoshima's successor and starting a war will allow "true hope" to shine.
- Breaking the Fourth Wall: He calls Komaru a generic game protagonist and refers to limiting her Hacking Megaphone as "game balancing," though he could have been referring to Komaru being part of the Warriors of Hope's game.
- Break Them by Talking: He purposely hints at Monaca's true goal to Nagisa, knowing that he wouldn't believe him and instead flip out.
- Bullying the Dragon: Messing with Genocide Jack nearly got him killed.
- Butt-Monkey: Spends much of the game being used as a plaything by the Warriors of Hope.
- Chronic Backstabbing Disorder: Just like in Super Danganronpa 2, it's very hard to tell whose side Nagito's truly on.
- The Dragon: He works directly for Monaca, keeping Komaru in the city so that she can turn her into Junko Enoshima's Successor. When this fails, he agrees to raise Monaca into the Successor instead. His ultimate goal differs from hers, however, as she's acting for the sake of despair while he sees the despair her plans would cause as a way to strengthen hope.
- Fighting Your Friend: Made a deal with Toko on the condition that if she escorts Komaru to the kids, they would exchange Komaru for Byakuya, which ultimately leads to a fight between the two girls when he reveals this just as Komaru is given a chance to escape the city.
- He also wants to see Komaru and Makoto potentially fighting each other, saying that Sibling Rivalry is completely natural and always drives one to prove themselves the superior sibling. He doesn't care whether they're competing to be bigger Hope Bringers or if one falls into Despair for a Cain and Abel situation; all that matters is that they fight to make Hope even stronger.
- Foregone Conclusion: Anyone who knows the plot of the second game knows that, at this point, Nagito is a member of Ultimate Despair who gets put in the Neo World Program. Oh, and that he has Junko's left hand.
- Hope Springs Eternal: His self-justification in a nutshell: Hope will always prevail, so making whatever horrors it has to endure through worse will just make that Hope stronger in the end!
- Jerkass: Comes off as much harsher than he was in Super Danganronpa 2, due to Komaru being a normal person (he only treats those with talent with respect; he's dismissive and antagonistic towards pretty much everyone else), him being an Ultimate Despair who still has all his memories, and his methods being more extreme in this game.
- Kick the Dog: His treatment of Komaru Naegi isn't pleasant to say the least, as it is exactly like how he treated Hajime when he learned that he had no real talent.
- Blackmailing Toko about Byakuya in order to exchange Komaru was also very low. The poor girl at one point felt she had no choice but to trigger Genocider Jack because she felt so pressured into doing what she had to in order to save Byakuya. And before Komaru was forced to battle Genocider Jack, he triggered a fight between Toko and Komaru that made both girls end up crying.
- Lethal Chef: His recipe for the kids' milkshakes includes mixing sugar and pork fat.
- Meta Guy: To the point where he specifically set up Komaru's path through the game as a, well, game. He's the one responsible for the enemies dropping items and the game being mostly linear, and won't hesitate to comment on them.
- No Name Given: Played with. In game, he never gives his real name. Players of Super Danganronpa 2, of course, know perfectly well who he is.
- Not So Different: Just like Junko and Monaca, he's an incredibly Manipulative Bastard who gleefully exploits everyone's weaknesses to try and get what he wants. And what he wants is, ultimately, much the same as them: all-out war. He just expects the outcome to be different.
- This even extends to his Super Danganronpa 2 counterpart; even without his memories of his time as Ultimate Despair and Junko Enoshima's manipulations, he retained his Blue and Orange Morality and fanatical beliefs on the nature of hope.
- Put on a Bus: Disappears for most of Chapter 5, only returning in the "Where Are They Now?" Epilogue.
- Red Right Hand: It's implied that the mitten he wears on his left hand is concealing Junko's hand, which he had surgically bond to his wrist.
- Saved by Canon: Due to him being a main character on the (chronologically) following Super Danganronpa 2.
- Slave Collar: Lampshaded by Kurokuma at one point, who asks him if he's finally realized he's Hard Gay.
- Utopia Justifies the Means: Believes that Hope will ultimately prevail over Despair; therefore, the stronger the Despair, the stronger the Hope that will rise to triumph over it.
- Wild Card: As with before, Nagito's sole allegiance is with hope and what gets him there.
- White Hair, Black Heart: The black heart gets emphasis a bit more here, though at this time he is an active member of Ultimate Despair.
Byakuya Togami
Ultimate Affluent Progeny
One of the survivors of the Mutual Killing School Life, heir to the now destroyed Togami Conglomerate and object of Toko's affections. Now a member of the Future Foundation, he is the one who supplied Komaru with her hacking gun. He is subsequently captured by the Warriors of Hope, and Toko's attempting to rescue him.
- Distressed Dude: Spends most of the game captured. Toko's Imagine Spot has him naked and being a victim of constant whipping as well. In the end he's shown to be perfectly clothed and unharmed, just locked in.
- Mr. Fanservice: During Toko's delusions.
- Nerves of Steel: He never shows fear or distress despite the situation at hand.
- Pet the Dog: He's actually somewhat impressed by how Komaru Took a Level in Badass, and resolves to finish the fight against the Remnants of Despair to repay Toko and Komaru.
- In the epilogue, he easily agrees to partnering with Makoto and is even shown to be smiling when he's speaking to him.
- Saved by Canon: Since he makes an appearance in Super Danganronpa 2, which takes place after this game, we know for sure he will survive in this game, despite being taken hostage.
- When He Smiles: Is shown to be genuinely smiling in a CG in the epilogue.
Makoto Naegi
Ultimate Hope
The hero of the Mutual Killing School Life and Komaru's older brother. Now a member of the Future Foundation, Makoto supports his sister throughout the story.
- Adorkable: Toko mentions that he apparently got so "hyped up" being declared the Ultimate Hope that he eagerly dragged everyone along with him.
- All-Loving Hero: As established in the previous installments, Makoto is still clearly one of these.
- Big Good: Endlessly supportive of his sister and commands much of the good characters. Considering that he's Ultimate Hope, they certainly have reason to follow him.
- Demoted to Extra: Justified, given that he isn't actually in Towa City.
- Hero of Another Story: He is the original game's protagonist, and his actions lead to many people considering him their leader.
- Hope Bringer: KIND of his thing. When you're leading a resistance against despair, it'd be pretty helpful to be one of these, ey?
- Little Big Brother: Makoto is 160 cm (5'3"), while his little sister Komaru is 163 cm (5'4").
- Nice Guy: As always in the franchise he is one of the nicest ones around.
- Unwitting Instigator of Doom: All of the horrible things that happen to Komaru occur to her because of her relation to Makoto.
Yasuhiro Hagakure
Ultimate Clairvoyant
One of the survivors of the Mutual Killing School Life, member of Future Foundation's Reserve Squad and Hiroko's son. He's featured as the protagonist of Ultra Despair Hagakure, a light novel included in the game that follows his adventures alongside Kanon Nakajima as they roam Towa City at the same time the events of the main game happen.
- A Day in the Limelight: Ultra Despair Hagakure is mostly told from his point of view.
- Big Damn Heroes: When he finally gets to rescue Kanon on their fight against Kotoko, instead of the other way around.
- Butt-Monkey: Old habits die hard it seems. He keeps getting attacked and couldn't even defend himself. And he would have died if it wasn't for Nakajima saving him.
- Character Development: After spending most of the novel in trouble and counting on Kanon to save him, he finally stands for himself and rescues Kanon from Kotoko. Even more importantly, he decides to help her out and stick by her instead of running away from danger on his own.
- Con Man: Subverted. He shows all the traits of a con man and behaves as such, but the novel proves that his clairvoyant abilities are absolutely genuine and he never lies about them.
- Expository Hairstyle Change: Some official art in the guidebook shows he ties his hair back in a ponytail now.
- Hero of Another Story: Of his own novel, happening at the same time as the main plot of the game.
- Hidden Depths: While being inept in combat, he proves to be much smarter than he let on in the first game. He is able to calculate possibilities and choose the best option once he finds himself in possible trouble.
- The Load: Pretty much stuck as one to Kanon. Subverted during the last chapter, where he proves his worth.
- Only in It for the Money: He denies it, but it's obvious his priority in Towa City is to get the money to pay his debt.
- Opportunistic Bastard: When he first arrives in Towa City, Yasuhiro is more interested in secretly stealing stuff in order to help pay off his eight million yen debt rather than actually following his assignment. This almost gets him killed.
- Plucky Comic Relief: As per usual. He even lampshades it by saying he can't keep being the comic relief anymore
- Skewed Priorities: Considering the state of the world, his debt probably doesn't even matter all that much. Not to mention, going off a throwaway line in IF, he probably isn't in debt anymore.
- Suspiciously Specific Denial: Totally went to Towa City to help people and not to steal things to pay off his 8 million yen debt.
Leon Kuwata
Ultimate Baseball Star
Kanon's cousin and the object of her affections, who was killed during the School Life of Mutual Killing.
- Ascended Extra: In the original game, Leon was not very prominent, receiving relatively little focus until he was outed as the Chapter 1 culprit before promptly being executed. While he's dead in the present day, he forms the core motive for one of Ultra Despair Hagakure's main protagonists and Kanon's flashbacks greatly expand on his character.
- Big Brother Instinct: Downplayed. While he never shows the flashier displays sometimes associated with the trope, Leon is distressed each time he sees Kanon crying, always makes sure to reject her as gently as he can every time she confesses, and generally cares a lot about her well being. He makes a point to tell her he sees her only as his little sister, and consistently treats her and her antics as those of an Annoying Younger Sibling during the novel's flashback scenes.
- Kid-anova: Previously thought to be something akin to a Casanova Wannabe, Kanon confirmed his status as both this and a Chick Magnet even before Hope's Peak.
- Kissing Cousins: Deconstructed. During one of his many rejections of Kanon he clarifies that he doesn't have feelings for her and considers cousin marriage wrong, even if it is allowed by the law."Even if it's okay law-wise, it's not gonna happen. Like, if you kill a dog, the law says that's property damage, but a dog's more than property. What I'm trying to say is that the law isn't always right, y'know?"
- Nice Guy: Leon's role in the flashbacks of Ultra Despair Hagakure gave his character more depth beyond the boisterous attitude, and highlighted the better sides of his personality thanks to his responses to Kanon's increasingly pushy behavior.
- Nice Job Breaking It, Hero!: In his attempts to stop Kanon from crying each time he rejected her or called out her troublesome hobbies, he unwillingly made her believe their relationship was improving and thus kept feeding her obsession.
- Living Emotional Crutch: He was one to Kanon, though he probably never knew how much. His death is Kanon's motivation for all her actions during the course of Ultra Despair Hagakure.
- Posthumous Character: Is one of the 10 victims of the School Life of Mutual Killing in the first game of the franchise.
- Shared Family Quirks: Both him and Kanon show the same stubbornness, impulsiveness and lack of foresight.
Junko Enoshima
Ultimate Despair (Ultimate Fashionista/Ultimate Analyst)
The mastermind behind Ultimate Despair and the School Life of Mutual Killing. She suffers from a mental aberration which causes her to desire despair and reject hope, despite the inherent contradiction of "hoping for despair". Her goal is to spread her twisted ideal throughout the world, manifesting itself as the cult of Ultimate Despair.
- Anti Christ: Death doesn't stop her influence from spreading throughout the world and to others.
- Arch-Enemy: Besides to humanity in general, to Makoto Naegi, Nagito Komaeda, and Izuru Kamukura.
- Bad Boss: Her AI showed she is continuing where her original left off when talking to Izuru to the point that one bit of what she said here returns as one of his despair focused lines in Super Danganronpa 2. As for Nagito Komaeda, whatever kind of abuse she did left him with Mad Love for her and has made him even more unstable as if her spirit never left them. Plus, while controlling the Big Bang Monokuma, she gets Monaca crushed under rubble and doesn't seem too concerned about her safety.
- Bullying the Dragon/Kick the Dog: Though leaning towards the former, her AI in both Kurokuma and Shirokuma at one point begins to taunt Izuru. Her words of a future happening that even he can't predict causes him to finally snap the wires to silence her AI for good. He lingers there for a moment of what appears to be him in deep thought, most likely pondering over her words, before setting off to begin his plans that take place in Super Dangan Ronpa 2, temporarily taking her place as the Big Bad/Greater-Scope Villain. It may or may not be foreshadowing one of dialogue lines that he states he can't chose any kind of future. Even in death, he's been broken to the point where her corruption and mental abuse still has a hold of him that she's confident he will carry out her plans.
- Cool Big Sis: How the Warriors of Hope saw her.
- Corrupt the Cutie: You think she stopped at tainting the members of Ultimate Despair? Nope! Her influence also got to The Warriors of Hope, especially Monaca.
- Final Boss: Her AI is, since Shirokuma is her AI and he was the one controlling Big Bang Monokuma.
- Greater-Scope Villain: She might be dead, but her influence is very real and creating her successor is Monaca's primary motive.
- My Death Is Just the Beginning: Hinted at, since, with all the plans she created, she seems to have been planning everything prior to her death. This paints her suicide in a very different light...
- Playing Both Sides: The entire war between the children and the adults is a direct result of her meddling though Kurokuma and Shirokuma.
- Posthumous Character: Well, in body, not AI soul.
- You Have Failed Me: Possibly. When Monaca's plan to break Komaru falls apart, Junko, through Shirokuma, takes control of the Resistance's Big Bang Monokuma in an attempt to salvage it by destroying Komaru and the controller (that Monaca wanted Komaru to break for her plan) at the same time. The trope comes into effect when this involves destroying Monaca's airship with her still in it (though Nagito saves her).
Tokuichi Towa
The head of the Towa Group, as well as father to both Haiji and Monaca. Was brutally murdered by a horde of Monokuma during the initial takeover.
- Asshole Victim: The way he went out was brutal, but given everything he did while still alive...?
- Borrowed Biometric Bypass: Komaru is forced to borrow his head in order to get past a door unlocked with a retinal scanner.
- Corrupt Corporate Executive: Monaca convinced him to treat the Incident as a business opportunity.
- Demonic Possession: His restless spirit briefly manages to possess Komaru after she borrows his body part. Toko manages to exorcise him.
- Never My Fault: He blames his mistress, Monaca's mother, for Monaca being the way she is today, not even considering for a moment the mere possibility that his and Haiji's abuse and neglect may have had something to do with it.
- Parental Neglect: His daughter Monaca was born out of wedlock and he considered her an unwanted child. So he gave little to no attention to her at all.
- Poison-and-Cure Gambit: Part of how the Towa Group rose to power following the Incident was by creating air purifiers to counter poisonous gases that were released. Turns out the Towa Group was responsible for those releases in the first place.
- Posthumous Character: Despite Haiji claiming he just "disappeared", he's been dead from the start but we learn a fair bit about him because of all the problems he helped start. His ghost even appears later on.
- Wants a Prize for Basic Decency: Expects Monaca to be grateful to him for simply taking her in, even though he ignored her as much as possible, deliberately made her feel unwelcome, and admits he "wouldn't have tolerated the pregnancy" had he known her mother wasn't capable of caring for her alone.
Izuru Kamukura
Ultimate Hope (Ultimate Despair)
- Ambiguously Human: If Super Danganronpa 2 and Danganronpa Zero wasn't enough proof, then his Super Strength might help further question how human he really is at this point.
- Badass in a Nice Suit: He's still wearing his iconic black suit, and he finished off both Kurokuma and Shirokuma at the end of the game with his bare hands.
- Brainwashed and Crazy: By now, his state of mind has been tainted, broken, and twisted to the point he's lost all morals, and is driven to destroy the world.
- The Cameo: Only appears in a voiceless appearance at the very end.
- The Dragon/Dragon Ascendant: Now that Mukuro is no longer there to help her sister, he takes her role. Though at this point he is already most likely working for himself, there is a hint of possible loyalty towards Junko Enoshima. After he rips AI Junko out of Kurokuma and Shirokuma, he walks away to begin his plans that caused the events in the last game. The dialogue from AI Junko hints that Izuru knew about AI Junko's plans, and she's aware of his.
- Dragon with an Agenda: Complicated as it is, he's has been both fulfilling his role to continue carrying out her plans and creating plans of his own. It seems that he's been the only one out of Ultimate Despair to be informed of AI Junko's plans, and what else she had been planning should she fail as she tells him she "leaves the rest to him".
- The Dreaded: He's presented as one, and given his circumstances, origins and talent, there's very good reason why he should be feared.
- Eerie Pale-Skinned Brunette: Emphasis on 'eerie'.
- The Faceless: Most of his face is blocked on each of his scenes.
- Long-Haired Pretty Boy: As far as pretty goes, he hasn't lost his eeriness.
- More Than Mind Control: Strongly hinted to how far Junko Enoshima has broken him. His driven to Despair Event Horizon and his Brainwashed and Crazy status is what's allowing Junko's influence to keep a firm grip on his damaged soul.
- The Quiet One: Didn't even utter a single word when he appeared in the game.
- Rage Breaking Point/Tranquil Fury: Even he reached a point where he was done listening to AI Junko's ramblings. He smashes through both Kurokuma and Shirokuma (who both have a thick layer of metal), and tears their motherboards out which are tethered to very thick wires.
- Red Eyes, Take Warning: The series seems to emphasis how dangerous he is, as in the beginning of the game, we first only see his silhouette, then we see one of his eyes glow with blood splatters in the background.
- The Stoic: He's still barely reacting to anything, even with all the destruction and death happening around him. Even his rage is mostly stoic, giving it Tranquil Fury vibe, but he sure didn't hold back on his Super Strength when he had enough of AI Junko.
- Super Strength: Has the ability to punch through solid metal.
- Villain of Another Story: Set the events of Super Dangan Ronpa 2 into motion.