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Dalton State College football conference
Think about what career is best suited for you, and where you want to study. Request more information now.
Think about what career is best suited for you, and where you want to study. Request more information now.
Think about what career is best suited for you, and where you want to study. Request more information now.
Find info concerning Dalton State College football conference, and registering for departmental seminars and elective lectures. Not all recruiting is done like NCAA Division I teams. College coaches at different division levels have different recruiting practices. Finally, check with your major department for assistance with prerequisites, tuition payment deadlines, and Dalton State College Football information. Please use the form above to request admissions info for Dalton State College.
You don't have to quarterback the university football team to a state championship to earn an athletic scholarship. Most major sports that field a team in intercollegiate competition have sports scholarships available. From women's gymnastics to men's track and field, coaches are seeking players to build a team around. Further, that leadership role often is accompanied by a full-scholarship.
The best time to begin searching for scholarships is before your senior year, in order to meet deadlines. Schools confirm that it is important to file financial aid forms such as the CSS Profile early in the school year. There are many sports scholarships that focus on less tangible qualities, such as the ability to lead a team, motivate others, and learn new skills rapidly. Take stock of your athletic abilities as you mature through high school. Viterbo University gym hours may indicate that it's an option to delay college entrance by a year. An extra year in high school or prep school can allow players to mature mentally, bring grades and SAT test scores up, put on weight and gain strength. Beyond consideration for Dalton State College football conference, you may think about De Anza College SAT scores 2017 for complementary electives to your primary course of study.
Assistant Coach - Football
University of North Texas
The Assistant Football Coach, under the direct supervision of the Head Coach of the respective athletics team, is responsible for assisting the Head Coach in..
6 days ago Physical Education Teacher/Varsity Football Coach
Isidore Newman School
Act as an assistant coach for a winter or spring sport (basketball, soccer baseball, tennis or track).
3 days ago Basketball Coach
NTX Shooting Stars
Coach year-round basketball games at PSA Plano and possibly coach 2 tournaments per month in DFW area. Positively interact with parents and coaches.
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Tennessee Board of Regents
Basketball Equipment Manages. Men's and Women's Basketball Managers. The Athletic Department is looking for work study students to work as Baseball Student..
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Wisconsin Department of Health Services
Due to the nature of this position, all applicants who may be appointed will be required to allow DHS to conduct a background check to determine whether the..
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Subject: Re: Warframe updates
Sat Nov 11, 2017 9:47 am
Plains of Eidolon: Hotfix 184.108.40.206
- Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.
- Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.
- Fixed a crash that would occur when leaving the Dojo.
- Fixed an issue with textures on Eximus units.
- Fixed various crashes.
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Subject: Re: Warframe updates
Wed Nov 15, 2017 11:57 am
Plains of Eidolon: Update 22.3.0
A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET!
Operation: Plague Star.
Rally your Squad and defend the Plains of Eidolon!
A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.
Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won't help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.
We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.
Read about rules, rewards, and more here:
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Subject: Re: Warframe updates
Wed Nov 15, 2017 1:39 pm
Plains of Eidolon: Hotfix 22.3.1
Please be aware: we will continue to deploy Hotfixes as event issues arise. We appreciate your help squashing bugs and boils during this Operation!
Reduced the sound gain from the Argonak and Astilla.
Tweaked the charging and firing sounds of the Cycron.
Fixed incorrect Skybox and water textures in certain Caves in the Plains.
Fixed some unreleased items being Chat linkable.
Fixed rampant crashes in the Plains.
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Subject: Re: Warframe updates
Wed Nov 15, 2017 5:54 pm
Plains of Eidolon: Hotfix 22.3.2
Removed "Clear Remaining.." stage of the Operation.
Increased likelihood of encountering Infested in the Plains.
Reduced chance to receive Lens from Operation Bounty.
Fixed roll breaking Ivara's Prowl.
Fixed another common crash during the Operation.
Fixed console being invisible for Clients in the Operation.
Fixed script error that could occur when using Hydroid's Undertow.
Fixed Infested pods in the Operation not showing VFX when destroyed.
Fixed a potential script error in Landing Craft.
Fixed a script error that could occur for clients during the Operation.
Fixed rescanning fish statuettes granting additional trophies.
Fixed reactor flickering in Sabotage.
Fixed Infested Scream FX now showing for Clients.
Various common crashes were fixed.
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Subject: Re: Warframe updates
Thu Nov 16, 2017 9:45 am
Plains of Eidolon: Hotfix 22.3.3
Konzu now explains that rewards are at Nakak for the Operation.
Fixed two particularly nasty crashes that could occur on return to Cetus.
Fixed issues with flickering lights in Sabotage 2.0 on Grineer Galleons.
Fixed an issue with the Toggle Sprint option and rolling in mid-air.
Optimized some error logging.
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Subject: Re: Warframe updates
Tue Nov 21, 2017 1:22 am
Plains of Eidolon: Hotfix 22.3.5
Changed the Plague Keewar Infested Strike Stance to Machete from Scythe when using one-handed grips. *We are reverting this change in the next Hotfix/Update.
Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin).
Tweaked parts of the Yaksha Nezha Skin/Helmet to better match original concept.
In-Game screenshots (F6) now capture at full-resolution when using Dynamic Resolution.
Plague Star Fixes:
Fixed the Mixer Vault door remaining closed if you already opened the Mixer Vault before getting the Toxin.
Fixed leaving the Mixer Defense objective area resulting in breaking the Mixer.
Fixed the Plague Star Ancient Infested head of Hemocyte snapping to an extreme angle prior to aiming.
Fixed an incorrect objective waypoint if the Toxin Dispenser in Stage 1 was activated too early.
Fixes towards a script error when Hemocyte spawns.
Fixed slow Hosts causing Clients to leave the squad when loading into the Plains. This widely experienced squad disbanding issue is one of our top fixing properties that will continue to be monitored and improved.
Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.
Fixed Companions being unable to pass through doors.
Fixed losing functionality if you died while transitioning back to Cetus from the Plains.
Fixed Clients not being able to use Operators in Caves.
Fixed the Amp crafting preview disappearing upon selecting the Brace.
Fixed the Hunter Mod sets not being linkable in Chat or in the Codex.
Fixed Gilding a Zaw not resetting the Rank til you return to your Orbiter.
Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons, and only applies on Melee finishers.
Fixed the Hunter Synergy Mod's +30 Crit-Link stat not displaying anywhere on the Arsenal UI.
Fixed using an Emote while entering Archwing resulting in getting stuck in the animation.
Fixed some weapon descriptions displaying unlocalized damage type text.
Fixed the Incubus Ribbon not applying correctly to Titania with the Titania Unseelie Skin equipped
Fixed the Day of The Dead Igaro Syandana and Synoid Syandana not attaching properly when the Mesa Devil Ranger Skin is equipped.
Fixed only being able to preview the Cyst on Warframes if you have an infected Warframe equipped at the time.
Fixed some low resolution textures on the Saryn Amalgama Skin.
Fixed the Zaw not having a 'None' option in Sugatra Attachments.
Fixed the Lenz not exploding when shooting an enemy object such as a Grineer door scanner.
Fixed entering the Simaris scanning Tutorial without any Synthesis Scanners in your Gear wheel.
Fixed the Naru Syandana not animating properly when Aim Gliding.
Fixed simultaneously sprinting, sliding, and shooting resulting in your gun ceasing fire after standing up but will resume firing again when you crouch.
Fixed being able to equip the Ruinous Extension Mod on the Arca Scisco.
Fixed the Arca Scisco not tracking accuracy stats.
Fixed a crash when using VOIP.
Fixed a crash when in the Simulacrum.
Fixed a hitch when scrolling through the Plague Star Trophies in the Dojo.
Fixed jittering textures when scrolling through the Challenges list.
Fixed some rocks in the Plains appearing wet when in reality they were dry.
Conclave Fixes:
Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift.
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Subject: Re: Warframe updates
Thu Nov 23, 2017 3:08 pm
Plains of Eidolon: Update 22.4.0
Make easy prey of enemies with this quiet, agile, and pinpoint accurate Tenno submachine gun.
Light and nimble, the twin blades of this polearm will swoop and slice through throngs of hardened foes.
*Baza and Cassowar Blueprints can be researched in your Clan Dojo's Tenno Lab.
Styled to match the Baza submachine gun and the Cassowar polearm, this armor gives a regal look to any Warframe.
Stalk enemies with this deadly collection. Includes the Baza submachine gun, Cassowar polearm, and Syrinx armor.
*The Baza Collection is available for purchase in the In-Game Market.
Mirage Sleight of Hand Changes:
In addition to booby trapping nearby objects, Mirage's Sleight of Hand now spawns a jewel that attracts near by enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.
If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.
If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.
*Jewels will be auto-destroyed if they go unused after 20 seconds.
General Additions:
A Mastery Rank 25 test has been added!
Improvements towards the overall transition from the Plains to Cetus. This includes better handling of attempting to join a Host that was in the middle of transitioning to Cetus from the Plains, which sometimes resulted in either leaving the squad or loading into different Cetus instances.
Returned the Plague Keewar Strike to a Scythe Stance when used with one handed Grips.
To fix Tusk Seeker Drones lingering indefinitely and continuously calling in Grineer Reinforcements (even after you've ran far away), the Alarm Drone now destroys itself when you are 100 meters away.
Companions now try to get out of your way (ie. behind the player camera) when Spear Fishing/Mining in the Plains.
Improved the pathing of the hijacked Drone in the Plains. This also fixes issues where the Drone would become stuck on it's way to the Boil in Operation: Plague Star.
Made some very simple tweaks to Octavia's Metronome (basically cut the pixels being rendered for it in half) to improve the performance of the FX, while at the same time reducing a bit of the visual clutter from full rings being around you.
Improvements towards performance issues that was caused by lingering (yet invisible) reticles even when the respective weapon was no longer being held.
Bounty Changes and Fixes:
Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.
Fixed being able to Vacuum up the Sky Archwing Enablers in the Plains.
Fixed having a player join while a session is paused resulting in all players unable to move.
Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it.
Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.
Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.
Fixed the Zenith disc firing cancelling whatever Warframe Ability cast animation you were currently performing.
Fixed losing all UI elements if you died in the tunnel upon returning to Cetus from the Plains and the End of Mission screen revived you.
Fixed the Sprint toggle being reset when using a Melee weapon which resulted in lost momentum.
Fixed doing self-damage if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime.
Fixed being able to Switch Teleport Excavators with Loki.
Fixed the Kronsh not playing proper Hammer hit sounds.
Fixed the Sniper combo counter not ticking down when firing unscoped.
Fixed a large amount of dialog missing when replaying Octavia's Anthem as per:
Fixed Ivara's Navigator causing Exodia Contagion projectiles to get stuck floating in the air.
Fixed not being able to control Exodia Contagion projectiles with Ivara's Navigator (enjoy, DK).
Fixes towards Exodia Epidemic causing enemies to get knocked down twice and remain permanently inactive.
Fixed not being able to scroll through all your Affinity gained items on the End of Mission screen.
Fixed Fragments in the Codex not displaying which planet you discovered them on.
Fixed minimap Mining markers lingering for the Advanced Nosam Cutter when the tool is put away.
Fixed minimap Mining markers lingering for the Advanced Nosam Cutter for Clients if the Host has their Cutter out.
Fixed Dargyns (and Ogma while its arms are destroyed) being too passive against the Sky Archwing Tenno.
Fixed experiencing a black screen when using a controller and pressing B on the Saya's Vigil End of Mission screen.
Fixed the crosshair and Sniper scope vanishing after using the Nosam Cutter as Limbo.
Fixed Clients suffering from a 3 year-long stiff neck ailment.
Fixed Sugatras being placed in the middle of the Guandao instead of on one of the ends.
Fixed an issue where the distance for a very far waypoint would not include the distance between the target and the last point on the calculated path.
Fixed Dual Pistols clipping through Ember/Ember Prime's leg when equipped with the Vermillion Skin.
Fixed a blocking volume blocking your Operator Void Beam in the Mastery Rank 24 test.
Fixed Carrier's smoke FX glowing in the dark.
Fixed a script error that would occur if a Tar Moa was killed while its tar was in mid-air.
Fixed doing enough damage to an Ancient Healer resulting in a significant performance drop.
Fixed Nyx being able to create allied Infested by Mind Controlling a Boiler and then Melee attacking it. This caused an infinite amount of friendly Infested to be spawned from the Boiler spawn pods - which is pretty cool but not intended.
Fixed Octavia's Resonator Roller not animating when rolling.
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Subject: Re: Warframe updates
Fri Nov 24, 2017 11:44 am
Plains of Eidolon: Hotfix 22.4.1
Mirage Sleight of Hand Fixes:
Fixed Mirage's Sleight of Hand jewels having the wrong texture when placed in the dark.
Fixed missing FX around Mirage's Sleight of Hand jewels spawned by her Hall of Mirror clones.
Fixed Mirage's Sleight of Hand jewels spawned by her Hall of Mirror clones appearing in the floor.
Fixed Mirage's Sleight of Hand jewels being invisible for those on a lowspec machine.
Fixed Clients not seeing the correct Sleight of Hand jewel texture if the Host does not look at the jewel.
Fixed Mirage's Sleight of Hand not applying your Energy color to the jewel when placed in the dark.
Fixed the Cassowar not awarding any Clan Affinity. It now awards 3000 Clan Affinity! For those that have already Research the Cassowar, your Clan Affinity will be retroactively awarded by opening the Clan screen or entering the Dojo.
Fixed being able to use Guandao Rivens on the Cassowar.
Fixed experiencing a hitch when transitioning to Cetus from the Plains as the Client.
Fixed losing your crosshair if you use a hotkey to switch from the Nosam Cutter to a Fishing Spear.
Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.
Fixed a case of Latchers spawning at very high levels in the Plains and killing objectives instantly as per
Fixed the minimap appearing gigantic when loading into the first mission of the Jordas Veridict.
Fixed experiencing a long hitch when viewing your Sigils in the Arsenal.
Fixed an invisible blocking volume in an air vent on Venera, Venus.
Fixed Zaw energy colours not working as per
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Subject: Re: Warframe updates
Thu Nov 30, 2017 11:54 am
Plains of Eidolon: Update 22.5.0
Delve into the past with this experimental prototype skin for Volt.
Make sparks fly with Volt Proto's signature hammer skin.
Volt Proto's signature Syandana.
Charge up Volt with this collection of items that includes the Volt Proto Skin, Diode Hammer Skin, and Cathode Syandana.
Volt Changes:
Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!
We will be monitoring this very closely to make sure we haven't introduced exploitative power behaviour. Please leave your feedback in the appropriate subforum.
Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
Removed the passive 5 Energy per second drain from Volt's Electric Shield when moving with it. The 1 Energy per meter drain remains.
Increased the base DPS of Discharge (from 450 at max rank to 750).
Discharge is now castable in the air.
Dropped Sentient Cores now have a minimap icon and in-world marker to display their position!
Improvements towards the Chesa Kubrow Retrieve functionality when retrieving items in nearby crates and when in the Plains.
Clarified verbiage when buying a Warframe from the Market. Players were confused by thinking they got a Reactor, when really it's an 'installed Reactor'.
Reduced the camera rotation of the Baza's recoil from the hip.
Reduced the delay before auto reloading an empty mag while using the Baza.
Fixed a missing War Within cinematic.
Fixed a crash when transitioning from the Plains to Cetus.
Fixed a crash when leaving a squad while transitioning from the Plains to Cetus.
More fixes towards losing from HUD elements when reviving while transitioning from the Plains to Cetus.
Fixed a loss of functionality when viewing the pause Menu while transitioning to the Plains from Cetus.
Fixed a script error that occurred when opening the Arsenal while waiting for players to transition back to Cetus from the Plains.
Fixed for Chroma Elemental Ward fire & Volt Stunning Speed Augment not cancelling out when Transferring to the Operator.
Fixed Operator Void Dash triggering Arcane Energize. Arcane Energize is meant to provide a chance to replenish additional Energy for you and nearby allies whenever an Energy Orb is picked up.
Fixed enemies standing around and not doing anything if they are affected by Mirage's Sleight of Hand jewel but are not able to reach it. Enemies will now ignore jewels that are in unreachable areas (i.e lakes in the Plains).
Fixed Mirage's Sleight of Hand not affecting Corpus laser doors.
Fixed using a Pistol with the Mod Targeting Subsystem equipped resulting in the UI suggesting you have a 65506% accuracy buff when hitting an enemy. The high accuracy buff you can gain from Targeting Subsystem is 30%.
Fixed Operator not remaining crouched after crouching (would crouch for a couple seconds and then stand up even though you're still holding crouch).
Fix an issue where starting a looping Emote in Sky Archwing mode and getting knocked out of Archwing would leave you stuck in place with a permanent upper body emote that could be combined with other emotes to great comedic effect.
Fixed Itzal Penumbra being cancelled by even the slightest rotation in controller analog sticks.
Fixed Loki and Ivara's cloak FX being extremely bright with certain Energy colors.
Fixed clicking sounds when firing the Baza at fast Fire Rates while under audio stealth effects.
Fixed a very high pitched noise when reloading the Baza.
Fixed Volt not having his base electrical FX.
Fixed the Syrinx Right Leg Plate not aligning properly if you equip it while having the Nidina Leg Guard on the left leg.
Fixed Nekros' Irkalla Skin having incorrectly placed Energy wisps.
Fixed a missing Sortie description for Evacuation to Assassination missions.
Fixed an issue with a loss of functionality occurring if you had certain menus open while loading into the Plains of Eidolon.
Fixed issues with the way Kubrows and Kavats looked in dioramas.
Fixed issues with Exodia Hunt pulling in allies.
Fixed discount price not showing when accessing items through the bundle button.
Fixed Plat cost display when buying Reactors/Catalysts through the Arsenal when they are on sale.
Fixed description on Vigilante Supplies to include all Primary ammo.
Fixed an issue with the Baza not having icons and pickup behaviours when being disarmed.
Fixed various grammar an alignment issues with Ostron lore and writing.
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Subject: Re: Warframe updates
Thu Nov 30, 2017 5:39 pm
Updated Volt Proto Skin Market banner.
Fixed hitscan weapons not ignoring invisible walls and other surfaces that they should be able to pass through even if you have no punchthrough mods equipped.
Fixed the Mission Results screen locking up on return to Cetus when playing with a controller.
Fixed Energy Shield showing Energy Drain (will still show for Conclave).
Fixed Glaive Proto skin not showing correctly in Diorama.
Potentially fixed data mismatch error when transitioning from Cetus to the Plains.
Fixed inbox text being cut off.
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Subject: Re: Warframe updates
Thu Dec 07, 2017 7:06 pm
Plains of Eidolon: Update 22.6.0
QoL Mainline explained!
We're bringing you what we call a "mainline" update today. This is every fix and QoL change we have been working on since October in addition to content drops. 22.6.0 sets the stage for a bigger end of year Update that includes Khora and more!
It's important to note that sometimes mainline updates can be rocky since they have deep overhauls for optimization within.
We will be actively watching for bugs and your feedback on the additions and changes below!
Dynamic Weather in the Plains of Eidolon!
The Plains of Eidolon now have changing weather patterns! This new dynamic weather system brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns. The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.
Jumping in puddles isn't the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.
A rain slider has also been added to the Plains of Eidolon Captura Scene. Adjust the slider from a light trickle to total downpour and capture your dramatic side!
Focus 2.5:
Since the launch of Focus 2.0 in Update 22: Plains of Eidolon, you have shared your thoughts and suggestions on where we could improve on Operator gameplay as a whole. Focus 2.5 is a reflection of what we've learned through your experiences, and acts as a jumping-off point for future implementations that need more consideration before they reach you (daily cap removal for example).
Below you will find a breakdown of what has changed in Focus 2.5. If you would like to read more about our intent and motivation for these changes, and some of our future plans for Operator gameplay, head on over to "The Features of Focus 2.5" Dev Workshop thread .
First things first!
The following have been refunded so that you may redistribute as you please:
Focus points: Similar to the Focus 2.0, points invested into the 5 Focus Schools will be refunded back to their correlating School. For example, Zenurik Focus points will be refunded back into Zenurik for redistribution.
Brilliant Eidolon Shards: Shards invested in waybounds have been returned as items, while shards that have been turned into Focus points have been refunded as points.
Installed Lenses have not been affected, and will remain on your Warframes and weapons.
The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
Shared Pool Capacity:
We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.
You can increase pool capacity from your active tree. Simply select a School of choice as your "primary" and use its Focus points to increase the shared pool capacity.
The ability to increase capacity from within the tree itself still exists, but these points will contribute to the shared pool instead.
Node Costs:
The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%. The table below compares what a 5 rank passive node (like Zenurik's Energy Pulse) costs before and after these changes:
Focus School ability changes:
Void Singularity's pull speed has been doubled.
Lightning Dash now costs 10 energy per cast.
Guardian Blast now grants 160 shields at max, up from 100.
Protective Dash now grants 5s of immunity at max, up from 2s.
Void Spines now reflects 100% damage at max, up from 25%.
Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.
Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.
Blazing Dash now stuns enemies instead of ragdolling.
We are excited to see how you feel about these changes, and will be collecting your feedback on Focus 2.5 changes in the dev workshop we posted earlier this week.
Incursions in Plains of Eidolon Caves:
The following Incursions can now occur in Caves scattered around the Plains: Exterminate, Assassinate, and Cache Recovery. The objectives in these Incursions are the same as they are in the Plains, but there is now a chance for these to randomly take place in caves!
Added Zaw Strikes and Amps to the Equipment tab on player Profiles. Zaw and Amp Mastery gain also is now tracked!
Added resistance, armor type, and health type information to the Eidolon Vomvalyst's Codex entry.
Added 750 Day Daily Tribute Reward, the "Guiding Rose Cache". This Cache includes:
Guiding Rose Glyph
Exilus Adapter
3 Day Affinity Booster
Added a "Sale Manifest" window when selling your Mods for Credits or dissolving them for Endo. The window will provide information on the sale for you to review before you confirm or cancel.
Bait, Dye, and Pharoma - Fixes, Changes and Additions:
The intent of the following changes is to make fishing a more harmonious experience for you and your squad! Until now, Bait, Dye, and Pharoma has only exclusively affected the player who used it. Moving forward, all squadmates will receive benefits from Bait or other fishing consumables in the Plains. The fish you see will still vary from player to player, however, the effects of these consumables will be shared across all members.
When making this change, we also reviewed how each of these consumables worked and tweaked them slightly for the sake of consistency and balance:
You can now throw Pharoma and Luminous Dye like Bait!*
Dye, Pharoma and Bait now only work within a certain radius around its casting point. Any player fishing within the radius around this casting point will benefit from its effects.
*In order for Luminous Dye and Pharoma to work within this system, they are now thrown like bait. They float in the water and affect all fish in the same body of water within a certain radius. This way you can cast out the Dye in one place, and all players will see the fish get highlighted as they swim near it. Multiple Dyes can be used at once, if you want to affect a larger section of the water.
Finally, we made the following changes and fixes to fishing:
Added custom Bait throwing animation.
Active Bait will no longer be destroyed by fish.
Reduced fish escape speed when spooked.
Fixes towards fish swimming through terrain.
Fixed rare case where fishing Bait would not float properly.
Fixes towards Bait being destroyed if thrown into shallow ponds where the bait would hit the bottom before floating to the surface.
Fixed clients being able to throw one more Bait than they actually have.
Fixed an issue where some fish could swim in the air.
Gara Mass Vitrify Changes:
Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.
Gara is still relatively new as far as Warframes are concerned but since her release, we've found (and many players have found) that an invulnerable and almost impenetrable barrier doesn't allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara's glass theme while also making Mass Vitrify more interactive.
With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you've had a chance to test these new changes.
Volt Change(s):
Reduced Electric Shield's Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)
We previously announced changes to Discharge in this thread. But after further testing, we found that the changes were a lot more powerful than anticipated (we've included a video below). As a result, Discharge has not been changed yet. We will continue to work on Discharge improvements before releasing them in a future update. Sorry for getting anyone excited prematurely for Discharge! We appreciate your patience.
Previously proposed Discharge changes that ended up crazier than expected (not live!):
Reveal hidden contents
Reticle Changes:
Reticle will turn blue when targeting allies and red when targeting enemies.
Reticle will show different states for hip, aim and sprint.
Context actions will dim when aiming while they are active.
Objective UI & UX Improvements:
All non-endless Solar Map and quest missions now display short objective instructions for each stage with a matching marker icon in the UI, similar to those displayed on the Plains.. Some endless missions also have new objective text.
Simplified and cleaned up any existing objective UI's general alignment, ordering and spacing to make it more readable.
Reworded language in some existing missions' objective UI for clarity, and added more appropriate text to some timers instead of the generic 'Time'.
Fixed many small consistency issues and bugs with objective markers and replaced some existing mission markers with area markers where appropriate.
Added area markers to Hive missions to cover highlight areas where the destroyable tumor nodes spawned around each hive.
During long dialog stages in quests, there will now always be an area marker so that players don't get confused about where they should be.
Changed timer description in Rescue missions to "Time Limit" instead of "Time Left".
In-world markers for Incursion/Bounty objectives locations will no longer disappear for others when someone reaches it first - it will persist for players who aren't in the area yet.
In-world markers for Incursion/Bounty objectives will reappear if you leave the objective area.
The countdown timer when leaving the perimeters of an objective in the Plains has moved to a more visible spot in the UI. It also states that you are "abandoning objective".
Changed the marker for downed Capture targets from red to a yellow objective marker - this will make it clearer to players that they need to use the context action instead of continuing to damage the target.
Objective timers are now greyed out when paused.
'Get to extraction' objective appears on the UI when extraction is enabled (excludes missions where extraction is optional).
Extraction Timer text changed from 'Time:' to 'Extracting In:' so it can't be confused with other active timers.
Some missions with large extraction zones like landing pads now use a green area extraction marker. Adjusted some extraction zones so that they fill the whole landing pad and marker area, instead of half of a landing pad.
Removed panels from Corpus doors which never did anything to avoid new player confusion because they would light up during lockdowns.
Fixed missing markers on Corpus co-op doors.
The Rescue Target in the Plains now has a HUD health indicator located under your mini-map.
Fixed objective waypoint not disappearing after successfully destroying the Reactor in Sabotage missions.
Fixed Bounty waypoint directing players to extraction when Archwing is immediately deployed upon entering the Plains.
Fixed objective waypoint not disappearing after successfully taking the Vessel from the tomb in the last mission of the Sands of Inaros Quest.
Fixed some Markers being stuck in the at origin on the minimap.
Fixed unlocked icon appearing very dimly on Grineer doors.
Made performance and memory optimizations to the Plains of Eidolon and other tilesets. If you were experiencing crashes before, we hope that these changes will be the fix!
The Corpus Gas City and Grineer Settlement tilesets have received an audio remaster! We revised the sounds in these tiles and used updated engine tech so that certain ambient sounds are more noticeable and clear. The remaster adds more character and personality to the audio and will also make enemies easier to pick out.
Time between Incursions will increase if you let an Incursion alert expire. The Lotus can take a hint!
A single Vomvalyst in its energy-form near multiple Lures will now only feed a charge to a single Lure. However, to improve overall survivability of the Lures, we have changed Eidolon Lures to always spawn at level 30 regardless of Bounty level or distance from the gate.
Hunter Command Mod change: your Companion will now focus on an enemy for a set duration when they are first slash proc'd by you. While focused on a target, they will ignore any other newly proc'd enemies and will go back to their default behavior after the duration expires.
Operators and Ostron Vendors in Cetus have had their eyes beautified with shaders.
The beams from Trinity's Link now fade out when the Ability has ended.
Lephantis' melee attacks will now knock you back if you're hit!
Smoothed NPC movement for clients with a poor connection to host.
Replaced an old version of the reactor in Grineer Settlement Sabotage with the newer (and fewer-pronged) version used in the Grineer Shipyard Tileset.
Removed blue undertone from Nekros Irkalla's energy wisps.
Improved AI pathing in the Grineer Asteroid tileset.
Overall UI optimizations.
Reduced number of stasis mines in Archwing Rush.
Added 'destroyable' shine FX to mines in Archwing Rush.
A Skiff VIP has been added to the list of commanders in Dynamic Assassinate Incursions.
Improving the responsiveness of loadouts in Relays and Cetus.
Made improvements towards less hitches in Relays.
Improved AI pathing on the Grineer Settlement tileset.
Audio will now properly resume if your audio device is disconnected and then reconnected.
Grineer Melee enemies on the Plains are now able to climb to the top of the Storage Containers.
Tuned down the bloom on the wings of the Chroma Vojnik Battle-Damaged Tennogen Skin.
Improved lighting on the Lua tileset doors.
Changed "enemies are dead" transmission to "broken their ranks" transmission in Invasion missions.
Updated one of Lotus' lines for the Mastery Rank 25 test to better match the test.
Fixed an improperly placed wall in the Grineer Settlement Tileset.
Fixed short freezes that could occur in the Dojo when too many decorations have completed at once.
Fixed extra "NONE" option in the attachments sub-menu.
Fixed chat sometimes failing to connect for several minutes upon initial login.
Fixed chat history being erased upon host migration.
Fixed the mission countdown starting right away when starting Index missions for The Glast Gambit through the World State Window, making it possible for players to start without having selected a Wager. Now the countdown shouldn't start until the player has selected their Wager on the screen.
Fixed a slight hitch when loading into your Orbiter if you had scanned all the Glass Fish in the Plains.
Fixed player movement not replicating for squadmates when entering a room in the Relay after completing a mission.
Fixed mission rewards appearing outside of the UI if the End of Mission screen is opened in front of the Syndicate Console in the Orbiter.
Fixed leaving squad after completing a Bounty resulting in the UI showing a failed Bounty screen, or the broken final stage of the completed Bounty. This was simply a visual bug - players still received the completed Bounty rewards!
Fixed being unable to place a variety of Dojo Decorations in the Tempertania Water Garden as per:
Fixed being unable to take your Companions into the Dojo.
Fixed By the Dawn's Early Light achievement being unlocked by matchmaking into the Plains via Cetus as a client.
Fixed multiple Dojo rooms being built upon each other sometimes resulting in players being unable to enter the Dojo.
Fixed being able to see the underbelly of Cetus when Fast Travelling.
Fixed Deru Syandana flickering when viewed at certain angles.
Fixed some blood spatter in Cetus appearing black. These splatters have been revisited to appear… fresher.
Fixed the "Pick Up Void Key" prompt in the Archwing Quest floating too high in the sky.
Fixed being unable to complete or contribute to a Decoration if it was started prior to lowering Clan Tier.
Patched a hole in the Grineer Galleon tileset that enemies could fall through.
Fixed missing texture in Grineer Galleon Sabotage missions.
Fixed Grineer Settlement Sabotage on Mars using the wrong procedural level layout.
Fixed a hole in the Corpus Ice Planet Tileset.
Fixed a rare case of the Ascaris becoming invisible in the Vor's Prize quest.
Fixes towards being able to press X anywhere to teleport after activating a Teleporter in the Dojo or Relay.
Fixes towards black squares in exits/ports in the Ceres Shipyard Tileset.
Fixed Lech Kril's hammer turning invisible when attacking an invisible player.
Fixed navigation issues in the "follow the music" segment of Octavia's Anthem Quest.
Fixed Amprex FX script that could crash if owner was killed on the first frame after firing.
Fixed an issue where the tip of the Lunaro Arcata would be swirly.
Fixed Concealed Explosives mod description showing Pistol instead of Thrown.
Fixed arrow skins not showing when equipped with the Lenz.
Fixed Default Colors not saving for Syandanas when selected.
Fixed Flameblade not always hitting player on second and third swing.
Fixed a case where the Inbox decline button in a message would be too big.
Fixed some lighting issues on Nidus' Rupture.
Fixed hovering over water FX showing for players who are not hovering.
Fixed second player in a squad not replicating properly when entering a Relay.
Fixed some decorations in The Jordas Verdict.
Fixed a progress stopper that could occur because of host migration during an Assassination Bounty on PoE.
Fixed Grineer Lancer Grakata reload animation.
Fixed needing both "toggle crouch" and "hold to crouch" bound to a key. Now only one needs to be bound to reduce redundancy.
Fixed a rare case of Bounties not progressing if you engaged with a Grineer Camp that later was used for a Bounty Stage.
Fixed enemies being able to pass through the door to Cetus.
Fixed a rare UI and transmissions bug that could occur if you engaged with a Grineer Camp that later was used for a Bounty Stage.
Fixed the range increase from Iron Vault scaling with Exodia Contagion.
Fixed a misplaced body of water on Uranus Spy Vault.
Fixed typo in Spy Catcher Bounty.
Fixed hood closed option changing the Operator face.
Fixed Nekros Irkalla showing incorrect FX.
Fixed Syrinx armor clipping on certain skins.
Fixed not being able to activate Hydraulus as Operator during Octavia's Anthem.
Fixed several collision issues on a few Grineer tilesets.
Fixed being able to trade an Eidolon Lens that is currently being crafted.
Fixed Operator exploit to become perma invisible and invincible.
Fixed Solar Map text covering transmissions.
Fixed vertical movement animations not showing for squad mates in Archwing.
Fixed Exalted Blade flickering at certain angles.
Fixed aim glide animation while using pistol and Glave.
Fixed missing Quest Complete diorama for Man of Few Words.
Fixed the Auto Turrets (mg, mortar, anti AW) doors not closing after turret destroyed. Doors now close when agent is destroyed.
Fixed Mending Tides charges replenishing on death.
Fixed various Loc issues.
Fixed Latchers spawning at inordinately high levels in the Plains.
Fixed Exodia Hunt affecting allies.
Fixed Ammo Depot display ring to count up instead of down.
Fixed Sprint toggling off due to shooting during a slide.
Fixed issue where Apothics used at The Silver Grove, and Kela de Thaym Judgement Points were not consumed if network errors occurred.
Fixed crosshair being visible when opening and closing the Gear menu while holding your mining beam.
Fixed a rare case in Drone Escort where HUD would not disappear when Hijack completed.
Fixed certain ambiance sounds in various tilesets not playing.
Fixed flickering textures in an Earth Tileset cave.
Fixed being unable to use Ivara's Zipline in one of the Grineer camps in the Plains.
Fixed glowing blocks on the signs in Cetus.
Fixed marker missing for players when encountering a Teralsyt.
Fixed destroyed Lephantis head reappearing after host-migration.
Fixed the Pyra and Tantu Sugatra spinning around when equipping on some weapons.
Fixed the Nelumbo Syandana floating on the Ember Vermilion Skin.
Fixed being unable to deploy Archwing in some specific locations within the Plains.
Fixed map holes on E-Prime and Mariana.
Fixed missing collision on the Grineer Radar in the Plains.
Fixed non-Archwing weapons displaying when transitioning into Archwing mode (usually occurs in Quests).
Fixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.
Fixed Focus Lens Bounty rewards missing the correlating Focus icon.
Fixed certain weapons and abilities with Blast damage launching enemies to very far distances.
Fixed players being able to jump or fly out of Hunhow's Datascape Scene in Captura.
Fixed being able to break through the Simaris Synthesis tutorial by wall-jumping around.
Fixed Condrocs being able to spawn in caves in the Plains and preventing them from flying away when startled as intended.
Fixed issue where players could get hit by rock and fall underneath the Lua tileset.
Fixed Warframe health and shields being displayed when you're playing as your Operator.
Fixed Ferrox's projectiles not affected by Limbo's Stasis and shooting in whatever direction the first shot was fired.
Fixed Mass Vitrify freezing enemies that are ability resistant (similar to Frost freezing abilities).
Fixed several issues with markers in Lua Spy mission on client / host migration and client join-in-progress.
Fixed portal in the Lua rescue room breaking if there was a host migration before releasing the hostage.
Fixed the Bounty list in Cetus not updating upon completing the "Prove Yourself" Bounty.
Fixed the Ammo Case and Ammo Mutation mods not working after going in and out of the Plains twice.
Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.
Fixed Clients returning to Cetus and it being night when it is actually day in the Plains.
Fixed crash when players are attempting to join your squad while your Arsenal is open in Cetus.
Fixed Host still capturing a target even if they were knocked into bleedout.
Fixed accent colour not applying on the Pyra Syandana.
Fixed the default texture on the ground under the Golden Maw cave in The War Within quest.
Fixed Grineer satellites only being able to be scanned in a small location near the tip in Archwing Mobile Defense.
Fixed rare case where NPCs thought it was day when it was night in Cetus/Plains.
Fixed a Simulacrum and Arsenal crash.
Fixed water flowing from both sides when only one cap has been shot in the Cunning Test.
Fixed Operators able to take flight and ride the Condrocs out of the Earth Tileset.
Fixed a Simulacrum Arsenal crash caused by Gara's passive.
Fixed Nidus' Virulence not dealing damage to Supply Crates in Bounties and Incursions.
The Recon Commanders in Assassinate Target Bounties in the Plains have had their health regen lowered and they will no longer switch teleport.
Fixed script error in Rescue missions on Linea, Venus.
Fixed a tube that connected two rooms being inaccessible in the Kuva Fortress tileset.
Fixed crash that would occur during the last Sortie mission with General Sargas Ruk on Saturn.
Fixed rare issue with the Teralyst where some abilities wouldn't target Grineer suspended in the air.
Fixed Caches spawning in the wall in the Earth tileset.
Fixed Point D in Galleon Interception appearing as a Defense Target Cryopod instead of an Interception Point.
Fixed weird animation loop occurring with the Ostrons in Cetus.
Several fixes to material and mesh in the Once Awake defense mission.
Fixed Codex having a random entry in the Plains of Eidolon section.
Fixed camera when viewing Syrinx in the Market place.
Fixed Bladestorm not functioning properly in Conclave.
Fixed Archwing weapons appearing in PoE after a host migration.
Fixed stuck pose when accessing Arsenal in Cetus as an Operator.
Fixed flying around freely while capturing and getting stuck in Capture state.
Fixed multiple Syandanas clipping on Titania.
Fixed Cathode Syandana clipping on multiple Warframes.
Fixed multiple attachments clipping on Mesa.
Fixed Sugatra position when using the Dominion sword skin.
Fixed polearms and scythes clipping on some Warframes when using the standard holster position.
Fixed Uru Prime Syandana clipping on many Warframes.
Fixed various issues that could be caused by aborting to Orbiter while transitioning to/from Cetus and the Plains.
Fixed clients not being able to enter last room of Harrow's Temple in Captura.
Fixed Acanthus Prime Leg Guard clipping on Limbo Vistyxio skin.
Fixed additional S appended to Clan name in Alliance Management screen.
Fixed Volt Proto skin and Diode Hammer skin not being linkable in chat.
Fixed UI bug caused by host migration and failed Cache Bounty.
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
12 Gigs Kingston HyperX Memory
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
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Subject: Re: Warframe updates
Thu Dec 07, 2017 11:15 pm
Plains of Eidolon: Hotfix 184.108.40.206
We have temporarily disabled gifting while we investigate potential problems; we hope to have this restored ASAP.
PoE Captura scene is now tradeable!
Fixed much older accounts not being able to login.
Fixed nasty crash.
Fixed missing polarity on Ammo Case as per:
Fixed the Argonak's highlight not using custom colors.
Fixed some Kuva-related sounds not playing for clients.
Fixed broken "Change Loadout" on Solar Map as per:
Fixed a script error with Bladestorm
Fixed wrong teleport volume on Hydron as per:
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
12 Gigs Kingston HyperX Memory
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
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Subject: Re: Warframe updates
Tue Dec 12, 2017 2:06 pm
Plains of Eidolon: Mirage Prime 22.7.0
Razzle and dazzle with the newest Prime items
Mirage Prime: Dazzle the opposition with this golden master of illusion and mayhem with increased Shield and Armor!
Kogake Prime: Deliver a golden knockout with these prime melee weapons.
Akbolto Prime: Gilded rails adorn these two vicious bolt-launching pistols.
Bring the golden illusionist to life with Mirage Prime Access:
Saryn Prime, Nikana Prime and Spira Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.
*If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.
As a result of Saryn Prime, Nikana Prime, and Spira Prime entering the Prime Vault, the following Syndicate sacrifices have been swapped:
Arbiters of Hexis:
Saryn Prime Neuroptics swapped to Nekros Prime Neuroptics
Spira Prime Blade swapped to Cernos Prime Lower Limb
Perrin Sequence:
Nikana Prime Blade swapped to Venka Prime Gauntlet
Red Veil:
Saryn Prime Chassis swapped to Banshee Prime Chassis
Steel Meridian:
Saryn Prime Neuroptics swapped to Nekros Prime Neuroptics
You can now swap to your primary weapon while holding Volt's Electric Shield, doing this will drop the Electric Shield. You can drop the Electric Shield as before to avoid switching to another weapon.
Fixed being stuck in an unmovable state when attempting to return to Archwing during The War Within asteroid field phase.
Fixed Naramon Disarming Blast breaking several boss fights as reported here:
Fixed enemies never really ever attacking Octavia's Mallet while following it.
Fixed Clients not getting the combo bonus damage boost from Octavia's Mallet when combined with Resonator.
Fixed "Required In Vault" Dojo decorations not showing up in the list of placeable decorations.
Fixed the Syndicate Medallion/Sentient Core redemption UI allowing you to redeem a decimal value. Medallions/Cores were never actually redeemed as this was purely a UI issue.
Fixed disabling dynamic resolution not restoring the scale back to 100% for Temporal Anti-aliasing Jitter.
Fixed "Abandoning Objective" text staying on screen if you blow by the objective in Sky Archwing in the Plains.
Fixed missing Operator VO and subtitles during The War Within cinematics.
Fixed a loss of functionality when attempting to purchase a Kubrow Egg from Darvo.
Fixed crates spawning out of reach in the Orokin Derelict.
Fixed sounds not playing properly when firing the Baza.
Fixed a texture gap on the floor of the Grineer Forest tileset.
Fixed a script error when attempting to dissolve a "new" Mod for Endo.
Fixed a script error when casting Ivara's Prowl ability.
Conclave Fixes:
Fixed the Combo list of a Modded melee weapon not showing up in the Conclave Arsenal.
Fixed Daily/Weekly Conclave Challenges not completeing or tracking your progress as reported here:
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
12 Gigs Kingston HyperX Memory
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
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Subject: Re: Warframe updates
Thu Dec 21, 2017 1:49 pm
Update 22.8.0: Ghoul Purge
4 New Bounties: Ghoul Purge!
Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.
Ghoul Purge will introduce these new Grineer Ghoul Enemies and Variants:
Known colloquially as the 'drill sergeant', the Augur is fast-grown into its enhancements. As with all Ghouls, no regard is given to the proper development of its higher functions. Cantilevered leg augments propel the unit toward the fray at speed, while over- and under-mounted extendable drill carriages magnify both reach and penetrating power.
Whether through aberrant cognition or sheer brutality one specimen always moves to the front of each pack. It is from this individual that the other units take their lead.
Vay Hek's personal favorite, the Devourer is a maximal terror unit. Draped in shreds of the diapause bag that birthed it, this gap-mawed monstrosity barrels toward prey with furious intensity. Wrist-mounted hooks are welded to elbow joints and hyperpowered by a myotechnological winch system for maximum impact-and-pull.
The Expired are Ghouls who have succumbed to malnutrition or environmental poisoning during the early stages of development. Their backup nervous systems continue to drive them forward, however, making them ideal suicide troops.
Why this emaciated monstrosity chose to abandon its pack remains to be seen.
So named for its terrifying leer, the Rictus (AKA 'the Sawman') lives to divide and conquer its foes - literally.
This specimen shows evidence of advanced cognitive abilities and greater, if rudimentary, situational analysis. Cold blooded and ruthless, t is easy to see how this specimen led its pack so ably.
New Tenno Weapons:
Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies.
Find this weapon or its Blueprint in the Market today!
Lacerate attackers with two razor sharp warfans.
Find this weapon or its Blueprint in the Market or Tenno Research lab today!
New Stance:
Fans: Slicing Feathers! Twirling acrobatic slashes with a refined touch!
New Grineer Weapons:
Annihilate targets with four simultaneous shots from this high-caliber Grineer rifle.
Find this weapon in the Market or from Ghoul Bounty rewards today!
Inflict rapid-fire bursts of pain with this Grineer submachine gun.
Find this weapon in the Market or from Ghoul Bounty rewards today!
New Grineer Cosmetics:
Victory over the Grineer, draped across your shoulders.
Grineer plate, trophies from battle on the Plains of Eidolon.
New Grineer Bundle:
Make a devastating entrance with the Maggor Assault Pack. Includes the Quartakk quad-barrelled assault rifle and hard-hitting Stubba submachinegun, with matching Maggor armor and syandana.
Invite Players to Your Orbiter!
Warframe's shared-world experience now expands to your Orbiter with the option to invite your friends to come aboard! Players have been requesting this feature ever since we introduced the Landing Crafts back in Update 14. If you played back then, you'll remember cabin space was very limited, but it has expanded over the years. To make room for your squad, we're expanding your Orbiter further by adding the new Personal Quarters!
To receive the new Personal Quarters Segment Blueprint, you must complete The War Within. Players who have already completed the quest will receive the Blueprint automatically in their inbox.
Customize your Personal Quarters!
Vignettes: Choose the centerpiece of your Personal Quarters from the following 8 Vignettes. Each Vignette adds its own ambiance and flare to your space.
Earth Vignette
Aquarium Vignette
Cephalon Vignette
Europa Vignette
Eidolon Vignette
Mars Vignette
Kuva Fortress Vignette
Purchase Vignettes individually from the selection list, or all of them from the "Vignette Bundle" located in the Market.
Stencils: Add some color and theme your Quarters' walls with Stencils!
Corpus Stencil
Grineer Queens Stencil
Grineer Stencil
Ostron Stencil
Tenno Stencil
Purchase Stencils individually from the selection list or from the Market.
Aquarium: Bring home the fish you've caught from the Plains with your own Aquarium! Simply select "Customize Quarters" to pick the tank you want to house fish from your inventory. Fish will be removed from your inventory, but can be retrieved at any time from your tanks.
Warframe Display: Put your Warframe on display! Choose from your loadouts to showcase your best look in full scale.
Somachord: Add ambiance to your Orbiter with the Somachord! Unlock songs by locating and scanning Somachord Tones scattered throughout the Solar System. Find them all to complete songs!
Increased Decoration Capacity:
To accommodate all the new decorations coming in Update 23, capacity has been split into 4 different areas (Transference Room, Helminth Infirmary, Personal Quarters, and everything in between) with a capacity of 1200 EACH to hold all your ship's flair.
And since we know some of you really enjoy personalizing your Orbiter, we will be overhauling decoration placement to be more streamlined in 2018! These currently unreleased changes (discussed in Devstream #103) will include grid snapping, placing floating decorations, and much more!
New Orbiter Decorations!
Warframe Articula: Posable scale models of your favorite Warframes are here! To place, open your decoration tool and select "Warframe Articula". Once you've found the perfect spot, customize by selecting from your existing loadouts, choosing a pose from the "Warframe Gun Pose Set", and swapping weapons! Due to their complexity, Articula take more Capacity than most decorations so placement will be limited. For example, you won't be able to place a large number of Articula like you can with Noggles.
Trees, Planters and more!
Explore a new line of decorations including some plants and decorative toys for your Companions!
New Operator Animation Sets!
There is a new Operator customization option available: School specific animations!
Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!
Added a Depth of Field toggle in Captura! As opposed to the current Depth of Field slider, the toggle will completely turn it on or off.
A note on intent with announced Changes:As noted in our 2017/2018 Roadmap:
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
12 Gigs Kingston HyperX Memory
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
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Subject: Re: Warframe updates
Thu Dec 21, 2017 5:27 pm
Reset Dynamic Resolution back to off by default because on some systems it seems to malfunction.
Fixed chat tabs being all crammed together.
Fixed collision in Personal Quarters.
Fixed scrolling in the Somachord
Fixed using Gunsen's default attacks when using it without a stance.
Fixed bounties sometimes losing track of which encounter is the active bounty stage during migration.
Fixed Ghoul Extermination Bounty not showing complete screen after host migration.
Fixed error in Orbiter decoration limit check when buying or gifting a bundle.
Fixed Plains water at night permanently reducing Shields.
Removed some incomplete Zaw tips that had shown up in the Codex.
Fixed some session problems when joining squads roaming the Plains.
Fixed several popular crashes.
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
12 Gigs Kingston HyperX Memory
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
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Subject: Re: Warframe updates
Fri Dec 22, 2017 1:21 pm
Plains of Eidolon: Hotfix 22.8.1
Declining an invite to Orbiter will now prevent additional invites for 15 seconds. Repeatedly declining invites will increase the 15 second duration. You'll no longer receive stacks of invites from repeated requests.
Fixed missing mesh on Vahd Greaves.
Fixed lighting in Personal Quarters.
Fixed Ballistica Prime not creating proper 'Ghost' on Charged Attack kill.
Fixed operator not facing the right way when getting back in their chair after customization with a stance equipped.
Fixed Operator air sliding back into their seat.
Fixed a script error in Nidus' Larva that could prevent casting in some situations.
Fixed ghoul assassinate not counting kills if it started at an area previously used by a ghoul exterminate.
Fixed missing chat messages when people were kicked.
Optimized memory use in the Orbiter to help reactionary 32-bit people.
Fixed potential crash during host migration.
Fixed Blade and Gun Stencil & updated Grineer Fury for Personal Quarters.
Fixed only a single copy of a decoration being returned from a Vignette being returned if it contained multiples of the same type.
Fixed Conclave being unplayable for clients.
Fixed Personal Quarters using client's favourite Warframe.
Fixed client not seeing lure tethers connecting to Teralyst.
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XFX RX 470 Black Edition 4 GB
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Seagate 1 Tb X 2 and 1 500 Gb Hdd
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Subject: Re: Warframe updates
Thu Jan 04, 2018 6:28 pm
Plains of Eidolon: Hotfix 22.8.2
We're back in the Warframe saddle for the first Hotfix of 2018!
The team is still very focused on our 2018 proposals mentioned in the Early 2018 Roadmap (Khora, Damage 2.5, new Teralyst variants, etc). Stay tuned for an updated Dev Workshop post and more about these upcoming changes.
For today, our main goals for this Hotfix were improvements towards Cetus>Plains matchmaking, and War Within quest progression stopping issues. With these major issues tackled, it's all hands on deck for some juicy Warframe additions/changes!
Made improvements towards correctly loading into the same Cetus Instance with your squad. This was resulting in perpetually attempting to load into the Plains upon which the doors never opened.
Reduced the number of Codex scans required for the Ghoul Target, Rictus Alpha, Auger Alpha, and Expired Deserter to 3.
Improved navigation and pathing behavior of Dropships in the Plains.
Air Support Turrets spawned by the Host (as well as Turrets spawned by Clients prior to previous migrations) will now be destroyed when a Host migration occurs. This fixes Air Support Turrets lingering after a Host migration which resulted in being able to spawn more than 1 at a time.
Removed placeholder items from Hok's daily Zaw special.
Removed a weird marker from Teshin in the first stage of The War Within quest.
Removed the Magazine value from the Gunsen Mod section in the Arsenal.
Gave the Sonicor a bit of 'oomph' back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of 'oomph' that doesn't send you across the map to collect your dropped goodies.
Quartakk Changes:
Increased the size while wielded.
Added 0.5m Punch Through.
Added Ragdoll on Death.
Fixed not being able to progress in The War Within quest due to Void Dash not hitting certain enemies if you had Surging Dash equipped on your Warframe as per:
Fixed not being able to damage the Grineer Queen for a few seconds until she quits her yappin' in The War Within quest. The War Within speedrunners rejoice for precious seconds are SAVED!!
Fixed Nidus' Ravenous not working when Particle Quality is set to low.
Fixed objective markers remaining after destroying the corresponding vents in the Raptor boss fight. This also brings a potential fix for the objective vent being incorrect if a Host migration occured.
Fixed Ghoul Lore Fragments not being awarded as a Bounty reward if you didn't have any Lore Fragments at all (that includes Cephalon Fragments, Thousand-Year Fish, etc).
Fixed Maim not damaging enemies if there are many enemies in its radius.
Fixed for Orbiter Decorations "disappearing" if moved from a room into an empty room.
Fixed missing dropped Mods listed when viewing Acolytes in the Codex.
Fixed the Hydraulus being invisible in some missions during Octavia's Anthem quest.
Fixed using Alt Fire key to detonate Zenith disc when both discs of Zenistar and Zenith weapon has been launched resulting in the detonation removing the HUD icon for Zenistar disc.
Fixed rare bugs where textures were missing in cases like the Arsenal.
Fixed a teleport triggering Transferring from your Warframe into the Operator only section inside Harrow's temple.
Fixed the Igaro Day of the Dead Syandana appearing offset when equipped on Excalibur, Nyx, Nyx Nemesis Skin, or Nyx Prime.
Fixed being able to select an Arsenal loadout you just deleted in the loadout selection popup.
Fixed the Gunsen spin attack sound and un-equip sound being audible for all players regardless of position.
Fixed unwanted sounds playing on some Zaw parts when equipped.
Fixed melee weapon hit sounds not being audible at certain times during combat.
Fixed Nidus' head appearing detached in his diorama.
Fixed the Ghoul Devourer being stuck in a 2017 dab position in his Codex diorama.
Fixed the Hunter Command Mod not allowing pets to use other scripted abilities they have equipped (such as Smeeta Charm).
Fixed a few spots in the Plains where you could see underwater while fishing.
Fixed Ember's Vermillion Helmet flame FX lingering when using a sniper scope, Nosam Cutter, Codex Scanner or Synthesis Scanner.
Fixed overlapping Radius values displaying on the Surging Dash description.
Fixed a script error when casting Oberon's Reckoning.
Fixed a crash when changing loadouts in the Arsenal.
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
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Subject: Re: Warframe updates
Thu Jan 11, 2018 2:01 pm
Plains of Eidolon: Hotfix 22.8.3
We're back with another Quality of Life Hotfix for 2018!
As stated in Hotfix 22.8.2, we're working our way towards refining content such as Khora, Damage 2.5, and more. You can expect news about TennoGen Round 11 and more this Friday on Devstream #104!
You can now replay the Apostasy Prologue quest in your Codex! (Not that my body is ready for those feels AGAIN)
You can now properly waypoint dropped weapon parts/Blueprints.
More than doubled the size of the Cetus Wisp pickup radius. This will allow you to obtain the Cetus Wisp from further away instead of needing to be right on top of it.
Reduced Vay Hek's zap Magnetic Status to not drain Energy completely.
Zaw strike Plague Kripath now uses the default Rapier holster position when used with a one handed Zaw Grip.
Itzal Penumbra now turns off sprint toggle so you don't immediately cancel out of the cloak when using it.
Plains of Eidolon Sorties are now a string of 3 encounters that must be completed in order to finish the mission.
Items claimed while in the foundry's "In Progress" tab will now stay in the tab until the tab is changed so you can choose to build it again right after.
Made improvements towards the dynamic sky in the Plains to reduce sun lens flare popping.
Improvements towards enemy navigation throughout the Corpus Ice Planet Defense tileset.
Replaced the Jupiter-Saturn Junction requirement of 'defeat the Raptor on Europa' with 'complete Baal on Europa'. This is due to the Raptor's boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.
Tweaked the brightness/visibility of Frost's Snow Globe in the Plains at night.
When browsing Warframes/weapons to equip, you will now see the equipped Skin displayed on the Warframe/weapon icon instead of the default icon.
Optimized away about 250KB of code spread throughout the whole game (over 1% savings!)
Objective Text Changes:
Changed Vault timer UI text in Spy missions to flash red instead of grey and added /!\ warning icon like in Interception missions.
Tweaked Plains Bounty objective text to make hierarchy and relatedness clearer by enlarging, bolding, and aligning with other objective text on the screen.
Boss Reward Location Changes:
In an effort to balance the acquisition of Warframes, we've shifted some boss drop locations:
Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts
Frost from Mars to Ceres - meaning Lieutenant Lech Kril/Captain Vor now possess Frost parts
Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts
Fixes towards squads getting separated when enroute to the Plains. This resulted in some players successfully loading into the Plains and some remaining stuck in the hallway perpetually loading.
Fixed not switching Cetus instances when accepting an invitation from another player in a different instance.
Fixed being left behind in Cetus if you joined a Host the moment they ran into the hallway and saw the loading spinner icon.
Fixed an issue where players who joined a session after the host returned to Cetus from the Plains could receive different rewards than the Host if they subsequently did Bounties together.
Fixed Konzu Bounty board not auto-refreshing a minute after current batch expires.
Fixed Bounties not consistently being marked as "completed" on Bounty board after finishing them.
Fixed Gara's Splinter Storm not dealing damage while invisible (Shade, Huras, Octavia etc).
Fixed Blade Storm making Ash unarmed when it ends if he activates it while holding a Scanner.
Fixed Ash's Blade Storm not removing the temporary melee weapon given to Ash if the only weapon he has is a Speargun (Javlok, Scourge, etc) and he's currently thrown the Speargun out when activating Blade Storm.
Fixed being able to reach inaccessible areas (and becoming trapped) in the Jordas Verdict stage 2 tileset.
Fixed Shred decreasing Vauban's armour instead of the enemies'.
Fixed the Telos Boltace Stormpath ability not working with the Maruta Tonfa Skin equipped.
Fixed Eidolon Vomvalyst Lure tether not appearing on Clients.
Fixed Equinox Pacify & Provoke radial FX not being cleaned up on deactivation when on low particle system quality.
Fixed Chroma's Effigy Wing pelt using the default Skin when equipped with the Chroma Vojnik Skin.
Fixed some Decorations not being removed from the Vignette area when switching Vignettes.
Fixed Tactical Reload Mod not working on the Quartakk as a Client.
Fixed Cetus Wisps being updated while the game was paused -- this could lead to them escaping while you answered the phone.
Fixed Mirage Prime's Hall of Mirror clones using some of the default Mirage texture on their bodies.
Fixed the Mandachord Reload button not reloading the song and preventing any audio from the notes.
Fixed the Host being forced to freeze when playing the 'burrowing Ascaris' moment, while the Client actually playing the tutorial is not, resulting in the player being frozen in midair.
Fixed the Cetus gate during a Sortie in the Plains not being blocked for Clients (who could simply return to Cetus for free victory).
Fixed Infested Crawlers standing upright when being stunned. This occurs when they are being affected by Elemental damage (fire/electricity) or knocked on their backs.
Fixed Client not seeing certain Decorations when boarding another Orbiter.
Fixed Client seeing incorrect Orbiter Energy color when boarding another Orbiter.
Fixed Rhino's Roar buff VFX not appearing on the helmets of Client players when viewed by Client players. The host sees the VFX on all parts for all players.
Fixed not being able to Melee again upon throwing the Sigma & Octanis shield while using Exalted Blade on Excalibur, until you deactivate and reactivate the power.
Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.
Fixed Nezha not throwing his Blazing Chakram off his back when the Nezha Devine or Yaksha Skin is equipped.
Fixed the Companion HUD bleedout timer pausing after using Transference.
Fixed items placed in the Vignette and then moved outside the Vignette getting removed upon changing the Vignette.
Fixed some enemy navigation issues in Uranus Defense tilesets.
Fixed some enemy navigation and cover issues in the Grineer Shipyard Interception tilesets.
Fixed the Defense cryopod target popping in and out of the cryopod when standing on top of it.
Fixed not being able to rotate small Orbiter Decorations correctly.
Fixed energy trail FX on Palatine hammer Skin being positioned wrong when equipped on several weapons.
Fixed intermediate area markers displaying as an area marker instead of an icon when near the objective/extraction.
Fixed waypoint markers remaining visible in Cetus after that player has left.
Fixes towards Warframe abilities used by any NPCs sometimes not functioning properly.
Fixed Mesa's Regulators not receiving pistol upgrades for missions where you start in Archwing (Uranus).
Fixed Mesa's Peacemaker guns remaining visible after using Peacemaker if the user is equipped with the Mesa Devil Ranger skin.
Fixed remote players hearing 3 shot sounds instead of 2 per Mesa Peacemaker fire.
Fixed Hive sometimes not becoming vulnerable after destroying nodes.
Fixed Specter abilities sometimes not working.
Fixed the 750 Daily Tribute rewarding you 3 Exilus Adapters instead of the intended 1.
Fixed a grammatical error in Teshin's Inbox message after completing The War Within quest.
Fixed the Operator Amp flickering in and out of the folded position when previewing/selecting new colors for the Amp in Operator customization screen.
Fixed Clients not gaining Amp Brace bonuses.
Fixed the UI not identifying the Juttni/Clapkra Brace recharge delay reduction/energy increase respectively.
Fixed being able to fire the Granmu Prism faster than intended by using Void Blast cancels.
Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.
Fixed alt-fire short circuiting reload loops. This was specifically happening with the Corinth.
Fixed static indicators on the ability UI not being updated when Transferring from Warframe to Operator and then back to Warframe.
Fixed chat pings for people with 'special' names when they're mentioned in another channel.
Fixed Oberon's Hallowed Ground FX to flicker at certain angles.
Fixed the Clan tier not increasing if the current max size of the alliance, including your Clan, plus the new Clan size, was over the max.
Fixed Client Gear item cooldowns not saving if a Host migration occured.
Fixed some flickering windows in the Uranus tileset.
Fixed a loss of functionality when placing and attempting to change the Glyph Display from default on your Orbiter.
Fixed a script error when loading the Operator customization screen with a controller.
Fixed a script error when selecting/deselecting fish rapidly at Fisher Hai-Luk.
Fixed a script error that caused the Arsenal UI to break after returning to Cetus.
Fixed a script error when Mining in the Plains.
Fixed a script crash that would occur when trying to Mod your Melee weapon in the Simulacrum Arsenal while Excalibur's Exalted Blade is active.
Fixed not returning to the Relay outside of the Simulacrum when leaving it.
Fixed a script error that occurred after completing missions.
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Subject: Re: Warframe updates
Wed Jan 17, 2018 7:23 pm
Plains of Eidolon: Update 22.9.0
TennoGen Round 11 is here, and it's our biggest round yet!
It's so big, in fact, that Darvo couldn't fit it all in one smuggling freighter without raising suspicion! As a result, TennoGen 11 will be delivered in three batches, with the first one available now!
TennoGen Round 11: Part 1 of 3:
Pistris Syandana by Stenchfury
Cryona Syandana by led2012
Hydroid Poseidon Skin by Stenchfury
Rhino Mastodon Skin by Vulbjorn, the graphical walrus.
Vauban Graxx Skin by Faven
(please note that the screenshots display a white tint on his back. This is an older version, as the current in-game version has the artist intended change of tint coloring)
Saryn Napellus Skin by lukinu_u
Wukong Auman Skin by Rekkou
Phorcys Polearm Skin by Stenchfury
Galatine Magesty Skin by prosetisen
Dero Sword Skin by lukinu_u
Oberon Ferosh Helmet by malayu and The_Grimmrock
General Additions:
The War Within Choice Scene has been added to Captura! Completing The War Within for the first time will reward this in your Inbox. For those that have already completed The War Within quest, it has been retroactively added to your Captura Scene selection right on login.
Melee weapons will now display a 'Block Damage' reduction stat in the Arsenal! This stat varies mostly between weapon categories, and while there are only select Mods that enhance the effects of blocking, the stat is still valuable to expose the mechanic. If you favour a melee playstyle, we hope you find this information valuable!
Added a bit more variety to the dynamic weather in the Plains:
Wind will become stronger if it is pouring. Currently rain and wind are independent of each other and cycle in a predictable pattern that we want to avoid.
Market Changes:
The following Market changes have been made to be more user friendly and easier to browse:
The top left HOME tab has been renamed to CATEGORIES
The Drop Down Icon has changed to an Arrow
Renamed the first category in the drop down menu (currently called HOME) to FEATURED
Updated Icons for CATEGORIES and FEATURED
The TennoGen tab in the Market now has individual categories to better organize and sort the amazing growing collection of TennoGen items.
Warframes and Weapons that you have fully ranked up will now display a 'Mastered' label in the items panel when viewing them in the Market diorama.
Quartakk Changes:
Converted the Quartakk to a burst fire that fires all 4 rounds at the same time instead of a semi auto that fires 4 bullets per shot.
Increased fire rate from 6.32 to 12.67.
Increased Accuracy from 58.8 to 90.9.
Reduced damage from 51 to 27.
Increased Stubba's ammo pool from 285 to 399.
Sarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.
Updated all mentions of "anti-matter" to read "antimatter".
Update description of Nova's Null Star to reflect the damage reduction it gives per particle:
Each active particle gives +5% damage reduction to Nova's Health, stacking up to 90%.
Replace a vaulted Relic (Meso V2) with a current Relic (Meso H1) in the Daily Tribute rewards.
The Plague Kripath now uses Rapier melee style instead of Sword melee style.
Spearfishing spears can now kill Condrocs and Kuakas if you wish to do that.
Optimized memory related to the Star Chart.
Upon getting an OOM (Out Of Memory) crash, you will now be directed to
to guide you through some manual solutions.
Fixes towards losing selected Bounty upon loading into the Plains with a full squad.
Fixes towards Vomvalysts sometimes spawning at level 9999.
Fixed Clients disconnecting on loading screen when entering a Captura Scene if the Host is Nidus and has the Mucusk Syandana equipped.
Fixed the Corvette suddenly spraying and praying projectiles which led to getting insta-killed as seen here:
Fixed getting stuck in the Operator customization screen when attempting to replay the Second Dream quest.
Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.
Fixed having to restart the Zaw naming process all over again if you attempted to put an invalid character in the name. You will now be sent back to the Zaw naming input screen.
Fixed enemies not spawning during the Defense portion of The War Within quest after following the ship through the asteroids.
Fixed some cases where the Thousand-Year Fish Statuette was not awarded after scanning them all. You should now see it in your Inbox/Inventory.
Fixed Mirage Hall of Mirror clones not properly applying weapon upgrades to projectile weapons.
Fixed the Javlok no longer sticking inside of enemies that did not die from the javelin.
Fixed the Javlok marker not displaying if Transferring to Operator before the Javlok lands.
Fixed a Host Migration breaking the Grineer Sealab Sabotage mission if occurred at the beginning.
Fixed sounds/visual FX playing in the Orbiter when certain loadouts were applied to Articula.
Fixed the Articula changing to a random loadout upon switching Sentinels.
Fixed Apothic Codex entries not being given during The Silver Grove quest.
Fixed Emoting on a kneeling pad causing the context action to swap and the emote won't clear.
Fixed an issue where not all birds (ground birds vs already flying birds) in Plains of Eidolon were counting towards the Pest Control achievement.
Fixed Nezha Warding Halo ability timer not displaying when Transferring back from Operator.
Fixed Noggles sometimes losing their head.
Fixed only reloading 1 bullet (instead of the whole magazine) if you use alt fire on the Corinth while reloading the first bullet.
Fixed some enemy navigation issues at the entrance of Vay Hek's Assassination boss room.
Fixed causing a Host migration after reaching point B in a Defection mission causing the defectors to not leave point B when you tell them to.
Fixed another instance of Grineer gaining super leg strength and jumping 40 meters to greet you as seen here:
Fixed the Simulor's Critical Chance displaying 2% instead of 12% in the Arsenal.
Fixes towards objective marker not guiding you to each stage of Vay Hek's Assassination boss fight.
Fixed numerous spot loading issues when joining a squad.
Fixed Titania ability script errors when entering the Simulacrum Arsenal while they are active.
Fixed being able to Archwing out of the level during the Archwing phase in The War Within quest.
Fixed not being able to Chat link the "Landing Craft Foundry Segment" and the "Nutrio Incubator Upgrade Segment".
Fixed automatically hard landing when attempting to switch weapons while Aim Gliding.
Fixed seeing a 'Friend Note' lingering when entering the tunnel to the Plains.
Fixed some Relics showing "Cetus Bounties" multiple times in their Drop Sources list.
Fixed the UI locking up when using a controller and attempting to add a friend.
Fixed a small hitch when loading into any Earth mission.
Fixed the Mercury Junction appearing as a tile texture when flying into it.
Fixed receiving an error when attempting to sell the Mote Amp.
Fixed a script error when casting Gara's Mass Vitrify.
Fixed the Invasion UI showing 3/3 completed missions after completing more than 3 missions.
Fixed misaligned text in the Invasion tab in the World State Window.
Fixed an unlocalized message when you have completed a Mobile Defense mission.
Conclave Changes:
Viper Wraith damage reduced in Conclave.
Reduced the projectile width of the Arca Plasmor.
Reduced dash distance of Conclave stance Fateful Truth's Leaping Blade.
Conclave Mod Skull Shots can no longer refresh while it's effect is active.
The Conclave Mod Overcharged description now correctly states that 100% of 50 Energy converted to Energy on respawn.
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Subject: Re: Warframe updates
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When I first recommended Boston Beer (NYSE:SAM) in January, the share price stood at $156. Four months later the stock is down to $140, a decline of 10 percent. My own paper losses are much greater, since I began accumulating my stake a year ago at a higher cost basis. Boston Beer has been the one underachiever in a portfolio that has otherwise done very well, so I should at least entertain the possibility that perhaps I am wrong on this one. Here I review my original thesis and consider the latest company and industry developments.
Shareholder's Meeting Summary
Boston Beer held its annual shareholder meeting on May 18. Since I live just outside Boston, I decided to take the morning off work so I could go hear what founder Jim Koch had to say. Here are a few relevant highlights from the Q&A session:
· On making an acquisition - Koch said that the company would consider a purchase, provided that the brewer is a good fit for the culture and the price is right. However, craft breweries are far too expensive now in his view. which is why Boston Beer prefers to buy its own shares at a cheaper multiple.
· On being acquired - Boston Beer is not considering a buyout. Koch appears to believe pretty strongly in being an independent company. On paying a dividend - Although Boston Beer has discussed paying a dividend on and off for ten years, the company has no plans for one in the near future.
· On craft beer market - Koch noted that the craft beer market entered a prolonged slowdown in the late 1990s that lasted several years. He believes a similar downturn is now occurring, and will use this slow growth period as a time for reflection and innovation. Koch admitted that during the boom period, they were "just trying to keep the wheels from flying off the bus" and meet surging demand.
· On the retirement of Alan Newman - Last year marked the end of Boston Beer's contract with the legendary entrepreneur, who ran Boston Beer's craft beer incubator Alchemy and Science. Newman is responsible for founding the company's Traveler's brand, as well as its Angel City brewery in Los Angeles. Koch also credits Newman with teaching the company how to run a taproom and think like a small brewery. This summer, a small taproom will open at Boston Beer's Jamaica Plain brewery. I previously expressed such a wish in my January article, and I am glad to see that it is actually happening. Hopefully more taprooms will follow.
Original Thesis
My initial enthusiasm for Boston Beer rested on the fact that long-term operational realities for distributors and retailers would make it difficult for many local mom-and-pop brands to compete with bigger craft players. Despite appearances, craft beer is a highly concentrated industry, and it is likely to experience further consolidation. I also liked the fact that the market valued the shares far below what Big Beer was paying for comparable acquisitions. Using multiples paid for its competitors, Boston Beer would probably be worth anywhere from a low of $2.5 billion to a high of $5 billion in the private market. Even with the recent slowdown, craft beer still has room to run. Consumption per capita is still extremely low in many U.S. states, especially poorer areas in South.
Industry Developments
Earlier this month, Lagunitas' Tony Magee, a harsh critic of Boston Beer, sold his remaining 50 percent stake in the brewery that he founded to Heineken, which already owned the other half of the company since Magee struck a deal with the megabrewer in 2015. In a lengthy blog post defending his marriage to Big Beer, Magee explained that expansion was impossible without access to more funding. Apparently even a billion-dollar company such as Lagunitas did not have the capital to expand abroad, which Magee has long desired to do. Exporting craft beer is difficult because of the product's short shelf life, which means that companies must build expensive new facilities abroad and set up distribution networks in order to serve foreign markets. But with so many breweries selling out to Big Beer, it seems only a matter of time before American craft makes its way to retailers around the world. Even though Western Europe was long considered the mecca of good beer, the U.S. is now at the forefront of the industry.
Latest Earnings
Last month Boston Beer released its latest earnings, which revealed yet another stinker of a quarter. The company's $0.45 a share handily beat expectations of $0.26, but earnings are still down 15 percent year-over-year. Management acknowledged on the earnings call that they blew it with spring seasonal beers, which were widely derided as inappropriate flavors for the time period. Koch admitted that Boston Beer has struggled to find an appropriate beer to lead the spring season, having tried out over a dozen candidates over the years. Looking forward to the next quarter, the company plans to heavily market its popular Sam Adams Summer Ale. The next two seasons are crucial for the company, which does most of its business during the summer and fall. As part of its plan to revive flagging sales, the company's new head of marketing is also conducting a review of the Sam Adams brand. Unfortunately that plan is not expected to be completed for another two or three months, likely pushing any major changes into 2018.
Was I Wrong?
I still stand by most of the arguments that I made in my original article. However, I do think that I made two mistakes in my analysis. The first is that I failed to properly quantify Boston Beer's future prospects. Although I did compare the company's market value to potential private market value, that exercise might not be terribly relevant. As Magee's post made me realize, the benefits of shelling out $5 billion for SAM would only be realized if such a transaction came to pass, which seems unlikely.
Thus, in order to properly value Boston Beer, we need to know roughly what its unit growth will be over an appropriately sufficient time period (I usually choose a decade). Nobody knows how big craft beer will become, but I think it is fair to say that significantly more craft beer will be consumed in ten years compared to today.
Let's assume that craft beer production doubles by 2027 to 50 million barrels, up from the nearly 25 million barrels produced in 2016. I think that is certainly reasonable. Craft beer culture is virtually nonexistent in many states of the Deep South, where overall beer consumption is quite high. Mississippi ranks at the bottom in terms of population per craft brewery, yet the state ranks number ten in terms of beer consumption per capita. It is widely recognized within the industry that craft beer sales are closely tied to the presence of a craft beer culture. But when the invasion does occur, what percentage will go to Boston Beer? Right now SAM controls 8.7 percent of the craft beer market, but that share has slipped in recent years. In a bad scenario, maybe they end up with a 5 percent share in 2027. If we give the company a future multiple of 18 times earnings and a 12 percent profit margins, the present value is somewhere around $1.67 billion. If they manage to hold the line on market share, the present value is $2.91 billion.
So which scenario seems more likely? If you asked me six months ago, I would have chosen an optimistic outlook based on the reasoning that I spelled out in my January article. But I am less sure of that now, which brings me to my second error-downplaying competitive pressures. At the time, I believed that the sales decline was temporary and that consumers would soon return to their previous habits. Beer brands, after all, tend to be pretty sticky. But consumer behavior is really changing in ways that I did not anticipate, and now I am not certain that it is possible to develop an enduring competitive advantage.
Over the past few months, I have been touring more breweries around my home state of Massachusetts and other parts of New England. By now I have seen around 25-30 percent of the more than 100 recognized craft brewers in Massachusetts. Many of them are mom-and-pop joints, but I was very surprised by the sophistication of some of the larger operations. Regional firms have been investing in huge capital improvements in order to expand production capacity and meet demand. There is also action on the distribution front, where Night Shift Brewing in Everett, MA is building up its own network in order to bypass the big players. Success there could extinguish what has heretofore been one of Boston Beer's major advantages.
To be clear, I do not plan to sell my shares, and my timeline for holding this investment remains indefinite. Even in the event that the company's market share falls by 25 or 30 percent, it will probably still do more volume in ten years than it does today. Its return on invested capital is nearly 20 percent in an industry that often yields little profit, which is a testament to effective management. On the other hand, I have no plans to add to my current stake. What I intend to do is wait and see what the company does during the current slowdown. If I like the company's plans to restore growth, then I may consider buying more shares at that time.
Disclosure: I am/we are long SAM.
I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.