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Would you believe there are infinite ways for you to win money at sporting events? You can bet on everything, from what happens at half-time to the performers' outfits.
They're called prop bets, or proposition bets. They're called propositions, because these bets typically don't have any direct relation to the game. You'd think you'd be making a bet on how the game is played, but no; a prop bet has nothing to do with that.
Thus, most prop bets are rather silly! Make no mistake, though; they're a lot of fun to bet on!Here are some of the funniest you might find, either at an online sports book, or in your best friend's house.
The next time your friends gather for a sporting event, you can make a prop bet yourself, either with a real book or with your pals. If you need a prop bet quick-fix, you can even find instantaneous offers from other bettors on sports books' message boards.
PROP: Public
Katy Perry and Rihanna are tied with +350 for the lead in this prop bet, which is not ending for many months. Coming in last for the listed contestants is Lady Gaga with +15,000.
Vegan Proposition
PROP: Personal
Vegan poker pro Howard Lederer despises meat. His opponent and friend Davis Grey made a $10,000 bet that Howard wouldn't eat a cheeseburger. Lederer decided to down the cheeseburger for the cash.
His friend Grey was then offered the opportunity to win his cash back by eating a few green olives, which Davis Grey hates. Lederer kept the $10K, as Grey refused.
Super Bowl MVP
PROP: Public
Peyton Manning was the -175 favorite for Super Bowl XLIV MVP. For 2011, people decided to bet on whom the MVP would thank first (his coach, family, God, teammates, or no one); Coach was +1,000, while God came in at only +150.
The Navy Seal Bet
PROP: Personal
Phil bet his friend Huck Seed that Huck couldn't stand in the ocean shoulder-deep, for 18 hours. $50,000 prompted Huck to wade out into the cold water. He lasted three hours before quitting.
The Color Gatorade Bath
PROP: Public
You've seen the ritual in which players dump the Gatorade over the coach, right? Typically, it happens at the end of the game; it's poured onto the head of the winning coach. Yes, winning. Sad for the losing coach, right? Who wouldn't want to have a ton of Gatorade dumped over their head? Very refreshing.
This bet makes the Super Bowl interesting. The idea is this: what flavor will the Gatorade be? Lime Green? Orange? Cherry Rain? Cascade Crash? It's a fair bet to make because you won't know the flavor until the Gatorade dumping happens at the end of the game.
For 2011, odds for blue Gatorade were 10/1, while the winning color—orange—was a 3/1 odd. Other possible prop bet choices were clear, green, red, or yellow.
Cross-Sports Extravaganza
PROP: Public
The cross-sports extravaganza prop bet never ceases to amaze people. Sometimes it goes into the realm of the surreal; other times it seems like a reality show! For instance, you can have a prop bet such as the points total of the Super Bowl versus the winning Daytona 500 car number.
Or how about Chloe Kardashian's husband's points total in the NBA championship game versus one-half of the Super Bowl half-time score? You can probably guess how Chloe would bet.
The Dow Jones Industrial Average
PROP: Public
This kind of prop bet fits into the "outside the football field" category. It's an utterly ridiculous bet. If you work with financial investments and deal directly with stocks and bonds, you can make a bet on the Dow Jones Industrial Average during the Super Bowl, and possibly win a lot of money, especially if you have stocks or bonds and the Dow Jones skyrockets.
That's a two-for-one bet! You win money at the Super Bowl and on CNN. In 2011, odds that the market would drop were even, whereas an increase had -140 odds.
Sleep City Bet
PROP: Personal
John Hennigan loves big cities, casinos, and a good time. When friends bet him six-figures he couldn't stay in sleepy Des Moines, Iowa for six weeks, Hennigan took the action.
Hennigan claimed he would simply work on his golf game and relax, but after just two days, he gave up the bet and hurried back to the poker tables.
The Length of the National Anthem
PROP: Public
This kind of bet can go either way, depending on who sings it. Not to mention it can be varied and broken down into different types of bets, starting off with the singer. Go high on your bet if you're dealing with the likes of Aretha Franklin or Christina Aguilera, because those two can hit a note and hold it for one whole minute if they want; however, bet low if it's someone like Steven Tyler or Kid Rock, because those two singers won't waste any time on the clock.
The variants of the bet include guessing how long certain words will be sung, such as the word "brave" at the end. Ten seconds? Twenty seconds? The word "free" is another popular word to bet on. The bet could go either way; it's so exciting! The total duration is also a popular prop bet; in 2011, odds were -160 for 1 minute 54 seconds+, and +120 for a shorter duration.
Seventy miles on a treadmill in 24 hours
PROP: Personal
Ashton Griffin, an online poker player who has incredible results in tournaments and cash games online recently won $300,000. He ran 70 miles in a 24-hour period on a treadmill to win a bet.
Griffin had laid 3:1 odds, so he put up $100,000 of his own cash to win this prize!
Guitar Smashing During Half-Time
PROP: Public
This bet's a lot of fun, because while everyone gets a kick out of a guitar being smashed onstage, that excitement triples when you know you've made a bet on it for the Super Bowl. Make sure you make that sort of bet with the knowledge that the band playing would be willing to do it.
For instance, The Who and The Vines are notorious for smashing guitars. If Kurt Cobain were still alive, you know he'd be destroying some Stratocasters.
However, lay off this prop bet if you know half-time will showcase Paul McCartney, Eric Clapton, or Carlos Santana: they love their guitars too much to destroy them.
The Overall Fun of Sports Bets
Live on the wild side, and try out any of the outrageous prop bets. Gatorade will thank you for the marketing exposure, for sure. Hopefully, National Anthem singers won't get too embarrassed. And, for sure, the economy will rise with an increase in guitar sales (due to the increase in smashed ones). Everyone wins. That's the name of the game in sports betting!
For those participating in personal prop bets, set the stage for wild and unfathomable odds, and see if you can get friends to put up big bucks for unlikely outcomes. From sports betting to weight loss prop bets amongst friends, bets can be placed all day, any day.


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Kelly's blast beats Indians
DETROIT (AP) — Jose Alvarez pitched six impressive innings in his major league debut, and Don Kelly hit a tiebreaking three-run homer in the sixth to help the Detroit Tigers finish a three-game sweep of the Cleveland Indians with a 4-1 victory Sunday.
Alvarez (1-0) was starting because of Anibal Sanchez's shoulder tightness, and he held Cleveland hitless until Ryan Raburn's fifth-inning homer. The 24-year-old left-hander allowed three hits and a walk and struck out seven.
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Drew Smyly pitched two innings of relief. Joaquin Benoit finished for his third save.
Justin Masterson (8-5) allowed four runs in seven innings. He gave up a walk to Miguel Cabrera and a single to Prince Fielder to start the Detroit sixth. One out later, Kelly lifted a drive over the wall in right field.
The first-place Tigers lead Cleveland by 5 1/2 games in the AL Central. The Indians have lost seven straight.
The Tigers have built their division lead behind terrific starting pitching. Sanchez has been perhaps their best pitcher so far, but Detroit skipped the right-hander's start Sunday because of tightness in the back of his throwing shoulder.
Enter Alvarez, whose contract was purchased from Triple-A Toledo before the game. He baffled the Indians during the early innings, allowing only a leadoff walk to Mark Reynolds in the second before Raburn — the former Tiger — tied the game at 1 with his seventh homer of the season.
The left-handed hitting Kelly brought a .190 average into the game, but Detroit manager Jim Leyland started him against Masterson, who is tough on righties.
The move paid off with Kelly's third homer of the year, which gave the Tigers a 4-1 lead. Detroit's bullpen was a bit taxed — and a man short because the Tigers had to add an extra starter for this game. They were able to wrap up this win with Smyly and Benoit while resting closer Jose Valverde.
Detroit's Alex Avila opened the scoring with a sacrifice fly in the second.
Masterson allowed six hits. He walked three and struck out four.
NOTES: Indians closer Chris Perez (sore right shoulder) is expected to throw off a mound Tuesday. Perez and his wife were charged in a complaint filed Friday with misdemeanor drug possession involving just over one-third of a pound of marijuana, police in Ohio said. Their attorney said they would plead not guilty. … It began raining in the ninth inning, sending many fans back toward the concourse level while Benoit finished the game. … Cleveland's Nick Swisher singled in the sixth to snap an 0-for-26 slide. … Detroit opens a three-game series at Kansas City on Monday night. Doug Fister (5-3) takes the mound for the Tigers against Jeremy Guthrie (6-3). Cleveland starts a three-game set at Texas. Scott Kazmir (3-3) will start Monday for the Indians.

subset: commoncrawl


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Quick note: you can support me by buying some awesome board games. Check out my S$&% for Sale on eBay.
Are you a thick-skinned masochist in need of gaming advice? Ask The Angry GM for help by e-mailing email@example.com. Put "Ask Angry" in the subject and let me know how to credit your question and to whom to address the insults and abuse.
Brian Asks:
How do you balance outdoor encounters versus the players desire to get in long rests as much as possible? For example, let's say the players are traveling from point A to point B and you decide to have them encounter something along the way a handful of times. They get into a fight and blow the majority of their resources knowing they'll just camp later that night and continue on. Do you scale up those combat encounters to account for their extreme use of resources? Or do you try hard to string a bunch together in some fashion to put strain on the players' choices?
Wow, Brian, just wow. You asked a nice, specific question. You didn't give a funny name. You didn't ramble for six paragraphs. This is, like, the perfect goddamned question. I literally have no funny little lead-in to answering the question. I just have to get right to it. I can't artificially pad my word-count with a long, rambling intro. That's just f$&%ing perfect for me. Because I sure as hell don't rely on that comedy crap to make my advice actually engaging.
Oh wait, yes I do. Nice job f$&%ing up the whole system.
Recently, I did an Angry Rant about Hex Crawls. And I mentioned that D&D is a game of "days of adventure," where individual encounters are meant to eat away at the PCs resources, not to be deadly dangerous on their own. This creates a nice pace for adventures that involve several encounters in a row. The danger and tension grow as the game builds toward a climax. And when GMs design to that pace, it works very well. So, D&D really wants strings of encounters and obstacles. And it resets most of the PCs resources every game day. When the party goes to sleep, they get most of their resources back. Which, again, is a great pacing tool if you build toward it.
But the world of D&D is supposed to be dangerous. Travel is supposed to be risky. When the PCs set out to plunder some ancient ruin in the scary forest, if they don't run into hazards and dangers along the way, that belies the danger of the world and begs the question "where is all the horrible danger that the frontier is supposed to be filled with."
As a result, most GMs split the difference (very poorly) either with random encounter tables or with the good ole method of "okay, you'll have ONE encounter between here and there." Neither of these solutions is great though, because they don't address the real problem: that the game just doesn't handle days with one or two encounters well. And the problem is not that the players can freely rest whenever they want. If you're not prepared to load up a day of travel with three or four encounters, it doesn't matter. That one rest will be fine.
So what do you do?
Well, the easiest thing to do is say "f$%& it." Don't worry about the wilderness travel. Handwave it. It's not like getting attacked on the road by a random griffon or swarm of rabid dire squirrels adds much to the game over whatever the actual adventure is going to be. Or, if it's important to you to establish that the world really is dangerous, the one encounter or random tables are fine. Just accept those encounters will be trivial. You CAN crank the difficulty. In D&D 5E, PCs can handle hard to deadly encounters once in a while if they are smart and the wilderness gives them ample opportunities to evade or flee encounters. But again, it's not that important.
But if you do want the world to be dangerous and you do want to make the wilderness more dangerous, if you want to make travel part of the adventure, you've got to work at it. You can't just half-a$&. It needs as much careful design as the dungeon the PCs are heading for.
First of all, sleeping in the wilderness should never feel safe. If anything, it should feel MORE dangerous than moving. When the party makes camp, they are no longer moving, they are sitting in one place, they usually have a fire going if it's night time, and so on. They are nice, soft targets, they are unmoving, and most of them are asleep. If your party ever feels safe "just sitting still for eight hours" to get some rest in the wilderness, you've f$&%ed up.
Now, that doesn't mean they should get attacked in bed every f$&%ing night. That'd be a pain in the a$&. But stuff should be happening. You should train them to be afraid of sleeping in the wilderness. A bear or a lone wolf could wander close to the camp, checking it out. The lookout could investigate it, rouse the party, and ultimately the thing might get scared off when it becomes clear it is outmatched. A small rodent or a goblin thief could sneak into the camp and steal supplies (maybe the lookout might not even spot it or be unable to chase down or shoot the raccoon as it darts away). The party could camp near a cleft that bats use to leave their cave for the night and suddenly find themselves in the midst of a (harmless) cloud of leathery bats and a rain of chalky bat guano. A snake could surprise the party in the morning because it crawled into someone's boot. Someone could get stung by insects and get sick for a few days. Or it could rain and some sort of leach thing could creep out of the ground in the night and attach itself to PCs.
That's second of all. Second of all, not everything in the wilderness is a combat. And those sorts of scares and pain-in-the-a$& inconveniences are often worse than full-on combats because they don't offer easy solutions. They are annoyances. And they should happen during the day too.
Third of all, attacking the party's resources is more useful than attacking their hit points over a period of days. Long, difficult, slow travel wastes food and water. Multiple combats waste arrows and healing potions even if hit points come back every day. Equipment can get lost or damaged during river crossings and while scaling cliffs and bluffs. You need to be more creative.
Fourth of all, danger should come in clumps or pockets. Lots of creatures, intelligent or unintelligent, have territories they protect and patrol. If the heroes wander into goblin territory, the goblins might harass them constantly, taking potshots and running away, throwing wasp nests into their camp, separating them, leading them into traps or natural hazards, and ambushing them at the worst moments. Crossing a goblin forest should be as dangerous as any dungeon and the PCs should be terrified of sleeping. Sleeping in wolf or dire wolf territory is asking to be attacked in the night. Even elf territory could be very dangerous if the elves are a particularly private and xenophobic tribe.
And by dropping these "territories" on the map you can create "days of adventure" between one point and another. A "territory" becomes a place of greatest elevated chances of an encounter and a very dangerous place to sleep. And different "territories" should have different signs to help warn the PCs. Goblins might set up icons and warnings all throughout their territory. Wolf howls might fill the night in wolf territory. Spider territory is probably filled with webs and spiders.
The party might know some of this stuff before they set out "the hills are under the control of the brigands, we'll need to move quickly and quietly through there." Others might be a surprise, "you begin to notice spider webs in the trees and lots of emaciated husks hanging from the branches. Spiders nested here recently." The party can then make interesting decisions. Do you plow straight through the Spider Woods or try to skirt the long way around? That might take more food and water than they planned on. Or slow them down. And even being NEAR spider territory makes camping dangerous. If the party encounters a goblin patrol and any of the goblins escape, goblin territory is now on alert and much, much more dangerous. If the party gets the drop on the brigand patrol, do they try to sneak past or try to slay the brigands outright, either way risking getting discovered. Hell, even if you have just one monster (like a manticore or dragon) that considers this area it's hunting grounds, it's dangerous to stop or linger too long and definitely dangerous to sleep.
And the fantasy wilderness SHOULD be divided up like this. A largeish forest has its nations and its borders. The spiders stay out of the goblin land. The elves and goblins are at war and have a contested border. No one goes into the marsh lake area because that's where the chuul hunts.
Hell, even just one territory on the map can be dangerous. If the dungeon the party wants to explore is inside goblin territory, camping outside of the dungeon could be extremely dangerous. And the smart party will take lots of precautions. And if the goblins follow their trail, the goblins might be waiting outside as the party emerges battered but victorious and laden with treasure.
Whatever solution you go with, you can't half-a$& the wilderness. If you do, the wilderness will always feel half-a%&ed. If you want the wilderness and wilderness travel to matter, you've got to work at it.


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For their first game as defending Super Bowl champions, the Giants, as expected, will kick off the NFL season in the honorary Thursday night slot.
Their opponent next Sept. 4 at Giants Stadium will be the Redskins, with Jim Zorn making his NFL head-coaching debut.
That prime-time opener is always slated for 8:30 p.m. but will likely be moved up to 7 p.m. to avoid the telecast running head-on with the concluding night of the Republican National Convention, featuring Sen. John McCain's acceptance speech.
The NFL, according to league spokesman Greg Aiello, is talking with NBC about moving the game's starting time up 90 minutes. A 7 p.m. starting time likely would increase what already figures to be traffic and parking congestion around the Meadowlands area.
The entire Kickoff Weekend slate of national TV games will be announced Monday during league meetings in Palm Beach, Fla.
Lt. Gen. Ray Odierno of Rockaway, N.J., the former commander of the multi-national corps in Iraq and a devout Giants fan, yesterday had lunch at Giants Stadium with the coaching staff. Odierno and his son, Tony, had their pictures taken with the Vince Lombardi Trophy.
They were invited by coach Tom Coughlin. Tony Odierno lost his left arm on Aug. 21, 2004 when a rocket-propelled grenade hit his Humvee.


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Syracuse University freshman LaNia Roberts motivates others through her uplifting, confidence-building speeches and snapchats, but her Instagram page is where you can find the 18-year-old in all of her artistic, independent woman glory, courtesy of her captivating self-portraits.
After enduring years of relentless teasing about her appearance in elementary and middle school, LaNia eventually reached a pivotal moment during her sophomore year in high school that led her to set two huge personal goals - to lose weight and to learn to love herself more. As a result, she lost 50 pounds and over time, worked extremely hard to unearth what she deemed the most beautiful, capable aspects of her personality that her self-loathing had completely masked. But through her determination and commitment to self-love, a creative form of self-expression emerged, paving the way for her authentic self to resurface, and with it her self-acceptance began to slowly blossom.
"When it comes to painting a self-portrait, I could turn those things that I didn't really love into something that was beautiful not only to me, but to others," LaNia said.
And beautiful they are. For LaNia to have such a solid sense of self as a teen is absolutely amazing and the fact that she is her own biggest support system is probably the most inspiring part about her story.
Check out some of LaNia's self-portraits below:


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JMOL, New Trial Sought After Defense Verdict In Depakote Birth Defect Case
(Rheinfrank brief available. Document #28-160121-006B.)
In November, a jury in the U.S. District Court for the Southern District of Ohio returned a verdict in favor of defendant Abbott Laboratories Inc. in the case brought by Pamela Rheinfrank. Rheinfrank alleged that she took Depakote during her...
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Fossil, one of the internationally leading brands, has a wide range of premium watches. Within this range, it has recently introduced a collection named the Georgia series. The Fossil Georgia watches represent an exclusive design, which is combined with great functionality. Fossil Georgia Analog Gold Dial Women's Watch ES3266 is one of those premium Fossil watches that promises to enhance the beauty of your wrist with their elegant designs. This watch is crafted to appeal all those women, who have a great aesthetic sense.
This superior quality watch comes with a shiny gold coloured dial, which contains gold coloured indicators and hands. The three hands are supported by the finest quartz analogue movement and the round shaped dial case is made of pure stainless steel. It has a diameter of 27 millimetres and a thickness of 9 millimetres. Its white coloured sleek strap is made of finest leather. This strap is attached to a superior quality buckle clasp, which fits the watch into your wrist comfortably. The design of this watch strikes a perfect balance between boldness and delicacy.
Fossil Georgia Analog Gold Dial Women's Watch ES3266 provides a resistance against water up to the depth of 150 meters. The dial case contains a crown, with the help of which you can easily adjust the time manually when required. This eternal timepiece is designed to last long. You need not to worry about the quality of this watch as Fossil ensures you that. This product moreover comes in a compact package, which ensures you its safety during its delivery.
So, if you are considering watches for women by Fossil, you are doing just the right thing.


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Alan Cobham and his trusted flight engineer Arthur Elliott flew over Basra, Iraq when a violent explosion erupted in the cabin.
Cobham turned to Elliott and saw that he looked very pale and was losing a lot of blood. Cobham raced to the nearest hospital in the hope of saving his friend but despite his efforts Elliott died of his wounds.
Cobham later discovered that Elliott had been shot by a local on horseback as they flew over the outskirts of North-East Basra.
Arthur Elliott was buried at Basra Cemetery with full military honours.


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|Publication number
|Publication type
|Application number
|Publication date
|Apr 6, 1993
|Filing date
|Aug 1, 1989
|Priority date
|Aug 1, 1989
|Fee status
|Also published as
|Publication number
|William H. Paxton, Stephen N. Schiller
|Original Assignee
|Adobe Systems Incorporated
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (3), Non-Patent Citations (6), Referenced by (21), Classifications (8), Legal Events (5)
|External Links: USPTO, USPTO Assignment, Espacenet
In modern computer systems, it is often desireable to print or display characters in various sizes on paper, film or a computer screen. When the size of the character is large relative to the resolution of the display or print device, it is relatively easy to choose which picture elements or pixels should be printed or displayed in order to make a readable character. However, when the size of the character is small in relation to the resolution of the display, it is much more difficult to choose which pixels to display in order to make the character as distinct and recognizable as possible. The current invention relates to an improved method of legibly displaying characters at low resolution.
Traditionally, characters have been printed using metal type which allows very detailed rendering of a character, including subtle curves and very fine lines. In modern computer devices, characters are defined on raster devices such as video display terminals or by using a multi-pin print head. Characters can be printed on a surface or displayed on a video screen as a series of dots which are printed or turned on in order to approximate as closely as possible the ideal shape of the character. When characters are small enough relative to the resolution of the display device, choosing which pixels should be displayed to accurately represent the character becomes more complex than when the character is large. A typical video monitor can display about 72 pixels per inch. At this resolution it is difficult to display legibly most type faces smaller than about twenty pixels tall.
An ideal representation of the character is usually defined in "character space" at very high resolution as one or more areas bounded by an outline or path. A character consists of one or more continuous black areas. For instance the letter "O" consists of a single closed loop, the letter "d" consists of a loop connected to a line and the letter "i" consists essentially of a dot a short distance away from a line which may have additional details such as serifs. One way of describing a character involves defining an outline of the outer edge of each contiguous black portion of the character and then filling that outline to display the character. Since characters are usually printed in dark ink on a light background, one can describe filled areas as black but one skilled in the art will recognize that characters which are light on a dark background, commonly used in video displays, are also within the teachings of this invention. This path can be represented as a sequential series of curves and/or linear line segments called edges. If a black area has interior white spaces as, for instance, in the letter "O38 , each interior white area can also be defined by a path consisting of a series of edges.
When tracing or displaying such a character, it is generally useful to trace the edges in a consistent direction, either clockwise or counter-clockwise. If edges of an outside path are traced in the counter-clockwise direction, then the area to the left of that edge will always be black and the area to the right will always be white. If the path is traced in the clockwise direction, the black area will be on the right of the edge. Enclosed white areas should be traced in the direction opposite to the exterior path so that the black area is on the same relative side of the edge.
When a character is displayed on a raster device, those pixels which fall within the black area of the character should be displayed, that is, they should be printed on a surface or turned on for a video display. At high resolution or when the character is very large, multiple pixels may fall within each black area and the character can be displayed in great detail. When the character is reduced to a small size, however, or the resolution of the device is limited, certain black areas may no longer cover multiple pixels and in fact may cover only a fraction of a pixel. Displaying small characters on a device of limited resolution has been a persistent problem in the past. This is illustrated in the figures by a character on an 8�10 matrix. In FIG. 1 the outline of the character "S" is illustrated as filled at very high resolution. The raster display, however can only turn on or off entire pixels.
One prior approach to this problem is the center point fill method, illustrated in FIG. 2. A pixel is displayed only if the center of that pixel falls within or on the boundaries of a black area, illustrated by pixels 40-44. Where only a limited number of pixels are available to display the character, there are gaps or dropouts 50-52 in the black areas so that it may be difficult to recognize the character. An alternative way of displaying the character, called area fill, is to turn on all pixels which intersect or fall within the outline of the character. The result, shown in FIG. 3, is that too many pixels are turned on, leading to blobs which also make the character difficult to recognize. At higher resolution both of these methods work successfully but at low resolution characters become difficult to recognize.
Characters can be displayed with improved legibility at relatively low resolution by modifying the center point fill method and displaying additional pixels as needed to maintain connectivity and avoid dropout problems. Additional pixels are turned on as needed where a black section of the character crosses the line between two adjacent horizontal or vertical pixel centers. Such lines will be referred to as midlines. One could also practice the present invention using reference points or regions within the pixel other than the center. If the intersection of a black section of a character with a midline is entirely within one pixel which is not otherwise turned on then that pixel is turned on. If a black section of a character crosses between two such adjacent pixel reference points in parts of both pixels and if neither pixel is already on, the pixel having more of the black section, measured along the line between pixel centers, is turned on.
One object of this invention is to improve the legibility of characters displayed at low resolution by turning on those pixels in which the center falls in or on the edge of a black area and also turning on enough additional pixels to make the character recognizable. Another object of this invention is to minimize dropout caused by a thin character stem going through a pixel row or column without including a pixel center.
Another object of this invention is to properly display a pointed character feature such as the bottom of a "V." This is important for cases like the base of a "V", where the bottom pixel must be turned on or the character will appear to float off the baseline.
FIG. 1 illustrates the superimposition of the outline of a character displayed at very high resolution on a low resolution pixel matrix.
FIG. 2 illustrates the same character outline displayed by low resolution pixels using the center point fill method of the prior art.
FIG. 3 illustrates the same character on the same pixel matrix displayed using the area fill method of the prior art.
FIG. 4 illustrates the same character outline on the same pixel matrix displayed using the method of the present invention.
FIGS. 5A and 5B illustrate details of the present invention.
FIGS. 6A-6C illustrate details of displaying corners in FIGS.
FIG. 7 illustrates a figure with multiple edges and enclosed black and white spaces.
FIG. 8 illustrates the detail-oriented method of correcting dropout.
A character can be represented by a series of filled areas which contrast with the background. For convenience, the filled areas will be referred to as black areas, as in ink printed on a page, but the filled area can also be light on a dark background, as in a typical video display. Pixels to be displayed can be considered as turned on versus turned off.
The outline of each black area can be defined by a closed path consisting of sequential series of curves or linear line segments called edges. The interior of each black arm can be distinguished from the background by traversing the outline of the character in a clockwise or counter-clockwise direction and filling or turning on of those pixels which are part of the black area. In the following description the outline of the character is assumed to be oriented in the counter-clockwise direction; the left side of each edge is part of the character and the right side of the edge is background. As described above, characters which have enclosed white spaces such as the character "0" will have at least one additional path consisting of a series of edges to define each enclosed space. An interior path should be traversed in the direction opposite to the outer path. A character may contain more than one black area such as the letter "i" or many oriental characters. Once a path or series of paths is defined for a character, that path can, for example, be stored in computer memory and can be used for generating characters of arbitrary size.
To display a character in a defined pixel area, often referred to as display space, the outline of the character must first be scaled and placed within a pixel grid by methods well known to those skilled in the art. According to well-known methods generally known as "center-point-fill", pixels 40, 41, 42, having centers 10, 11 and 65 respectively, which fall on or within the outline of the character are selected and displayed. See FIG. 2. When the resolution of the display device is low enough relative to character size, certain portions of the character will not include pixel centers and therefore will no longer be displayed, so the legibility of the character will decrease. In FIG. 2, for example, certain areas 40-44 of the character "S" are properly displayed but pixels such as 50-52 contain areas of the character which do not happen to include a pixel center and thus are not displayed, making the character less legible.
One method of practicing the present invention is illustrated in FIG. 4. The pixels were tested sequentially, starting for example with the pixels in row A numbered 1, 2, 3, etc. in order, followed by pixels in row B starting with number 1 followed by the pixels in row C starting with number 1, and so forth. Pixels were processed by carrying out the following steps for each row.
Where the center point of a pixel such as pixels 42, 43 or 44 fell within a black area of a character, that pixel was turned on. Within each horizontal pixel row, points were identified where edges crossed the horizontal midline such as 63 through the pixel centers, including 64, 65 and 66. Where two consecutive edge crossings occurred between two adjacent pixel centers such as 67 and 68 such that a black section crossed a midline, e.g. 60, the following proximity test was performed. The same test was used for horizontal or vertical midline/ character intersections. Compare the examples of edges intersecting horizontal midlines in pixels 61, 62 and 91, 92 of FIGS. 5A and 5B, with edges intersecting vertical midlines in pixels 50, 52 and 74, 75 of FIG. 4. If the black section intersected a midline entirely within one pixel, such as pixel 62 in FIG. 5A or pixel 74 in FIG. 4, that pixel was turned on. If the black section crossed a midline, e.g. 95 in FIG. 5B, in parts of two adjacent pixels, e.g. 91 and 92, and neither pixel was already on, the pixel which contained the greatest length of black section along the midline was turned on. One simple way to select that pixel was to determine the pixel whose center was closer to an edge/midline intersection, e.g. pixel 91 in FIG. 5B and pixel 50 in FIG. 4. If the black section crossed the midline equidistant from both pixel centers and neither pixel was on, one pixel was turned on arbitrarily. One method of resolving the arbitration is to always turn on the first of the two pixels along the scan line. Another method of resolving the arbitration is to alternatively turn on the first and then the second pixel each time an arbitration is required. Other arbitration schemes are well known to those skilled in the art.
Another way to select pixels which include black sections that cross vertical midlines is as follows. Where edges crossed a vertical midline of a pixel not already on anywhere in the row, a pair of flags was set for each such crossing indicating whether the crossing was in the top or the bottom of the pixel and whether the edge was oriented left to right or right to left as it crossed that vertical midline. Multiple pairs of flags were set as needed for each such crossing. After the row was scanned according to the method in the previous paragraph and flags were set, the flags were checked for each pixel in that row which was not already on. If a pixel had only a top, left-to-right or one top, left-to-right plus a bottom, right-to-left crossing, the flags were stored until the next scan line was analyzed to decide whether or not to turn that pixel on. If a pixel had only a bottom, right-to-left or one bottom, right-to-left plus a top left-to-right crossing and the pixel below was already on, then the present pixel was left off, but if the pixel below was off and had flags set indicating only a top left-to-right crossing or one top left-to-right plus a bottom, right-to-left crossing, then the present pixel or the pixel below was turned on according to the proximity test detailed above. If the current pixel had any other flags or combination of flags set, then it was turned on. After each row was analyzed according to the foregoing method, the pixel map could be displayed or could be stored for future display. For example, pixel 50 in FIG. 4 had a top left-to-right crossing, so appropriate flags were set. Pixel 52 included a bottom right-to-left crossing but pixel 50 was not turned on according to the center point fill test. Applying the proximity test, the edge/midline intersection in pixel 50 was closer to the pixel center than the edge/midline intersection in pixel 52, so pixel 50 was turned on.
The method described above will give generally accurate character bit-maps, but certain shapes will cause an inappropriate pixel to be turned on. This is illustrated in FIG. 6 by a path which could be part of the letter "Z" or the number "7. " Pixels H3-H6 were turned on in accordance with the center-fill test. Pixels 13-16 were not turned on since each had a flag for only a bottom right-to-left crossing and the pixel below was already on. Pixel 17 contained a black section which crossed the vertical midline between pixels I7 and H7 but was entirely within I7, so I7 was turned on. The character would, however, be more legible if I7 was not turned on. Note that the result would be better if the path crossed the I7-H7 midline with one edge in H7 that was farther from the center of H7 than the edge in I7 was from the center of I7.
Such artifacts were eliminated by the following procedure. Whenever, during the principle rasterization, a decision was made to activate or not activate a pixel according to the proximity test, the resulting decision was stored as a proximity-pixel pair consisting of the selected pixel and the alternate pixel. The alternate pixel was necessarily horizontally or vertically adjacent to the selected pixel. After the entire bit-map had been scanned, each proximity-pixel pair was examined for the following pattern, two examples of which are illustrated in FIG. 6B and 6C. Starting from the selected proximity pixel, if a corner pixel adjacent to the alternate pixel and immediately diagonal to the selected pixel was on, if the three pixels horizontally and vertically adjacent to the selected pixel (other than the alternate pixel) were either off or outside the pixel grid and the three pixels diagonally adjacent to the selected pixel (other than the corner pixel) were either off or outside the pixel grid, then the selected pixel was determined to be incorrectly chosen. In this case, the selected pixel was turned off and the alternate pixel was turned on.
It is possible to describe or outline some characters with a path which crosses itself one or more times. The five pointed star shown in FIG. 7 is one such example. If a row of pixels such as Row 100 is scanned from 101-110, pixels intersect the five edges 111-115 of the five pointed star. According to the method described above, pixels 103 and 104 are between edges 113, 114 and 111 and therefore should be displayed. Pixel 108 is between edges 112, 113 and 115 and should also be displayed. Pixels 105, 106 and 107 should also be displayed because they are to the left of edges 111 and 115. Pixels 126, 127 and 128, however, are also between edges 111 and 115 but should not be displayed.
Two well known methods of displaying complex figures such as this are the even-odd method or the winding number method. To best illustrate the invention, the following discussion will illustrate its use with the winding number method using that method where an edge crosses a horizontal or vertical reference line, the direction of the path should be stored. According to the winding number method, for each crossing of a certain direction, for instance, downward, a winding counter can be incremented and for each crossing in the opposite direction, up in this example, the winding counter is decremented. In scanning line 100, where edge 113 crosses pixel 102 the winding counter is increased by 1, where edge 111 crosses pixel 104 the winding counter is increased again, where edge 115 crosses pixel 107 the winding counter is decreased by 1 and where edge 112 crosses pixel 109, the winding counter is again decreased. For every pixel between edges where the winding number is non-zero, that pixel should be displayed. Row 120 gives an example where the winding number increases to 1 in pixel 124 and decreases to zero in pixel 125, increases again to 1 in pixel 129 and decreases to zero in that same pixel. Since the winding number is zero for pixels 126, 127 and 128, those pixels are left off. This sort of situation occurs in many characters, for example the letter "B."
One skilled in the art will recognize that the method of this invention can be practiced by scanning the pixel rows vertically rather than horizontally and making appropriate modifications in the method. One skilled in the art can also practice a variation of the method of this invention wherein horizontal rows of pixels are scanned to determine where edges cross the horizontal midline of the row, turning on those pixels having centers included in the interval between two consecutive edge crossings such that those centers are either on an edge or within a black section of the character and also turning on those pixels having a black section between two horizontal pixel centers according to the proximity test. Each column of pixels should then be scanned, to determine where edges cross the vertical midline of the column, turning on those pixels having centers included in the interval between two consecutive edge crossings such that those centers are either on an edge or within a black section of the character and also turning on those pixels having a black section between two vertical pixel centers according to the proximity test.
Another variation that can be practiced by those skilled in the art is to first do a normal center point fill, and then stroke the skeleton of the character using a line drawing algorithm. One method of deriving a character skeleton is described by U. Montanari, "Continuous Skeletons from Digitized Images," Journal of the Association for Computing Machinery, 16(4): 534-549, Oct. 1969. Once the skeleton is determined, wherever the skeleton passes through a horizontal or vertical midline of a pixel which is not already on, according to the center point fill algorithm, the pixel should be turned on.
Another variation of this invention is useful when the computer program is not required to run quickly and it is desired to choose the best possible pixel arrangement to represent the character. This detail-oriented version of the algorithm described above was divided into two parts that roughly corresponded to the two parts of the previously mentioned algorithm: a) while determining certain character attributes doing a normal center point fill, and b) turning on extra pixels to avoid dropout.
The first part of this detail-oriented method included examining various properties of each pixel beyond just whether or not its center was within the outline to determine if it should be turned on or not. These properties included: 1) the area of the pixel inside the outline, 2) whether any part of the outline passing through the pixel realized local maxima or local minima in either the X or Y coordinates, 3) whether any part of the outline passing through the pixel had any sharp corners and 4) whether the pixel was known to lie on the base line, capital height line or X-height line for characters of the font being considered. All of the above quantities were given numeric values which were then considered independently. If any of these quantities exceeded a certain threshold the pixel was turned on. For example, if part of character was within a pixel but did not include the pixel center, if the occupied area was greater than approximately 60%, that pixel was turned on. If any part of the character outline realized a local vertical minimum in the lower half of a pixel or a local vertical maximum in the upper half of the pixel, that pixel was turned on. Horizontal maxima and minima were treated similarly. If an outline passing through a pixel had any sharp corners, that is the outline formed an angle sharper than 90 degress, then a line bisecting that angle was drawn to the closest pixel edge. A sharpness factor was calculated thus: 90 degrees minus the actual angle times a constant (approximately 1/100). If the sum of the sharpness factor and the length of the bisecting line was greater than one-half a pixel edge length, that pixel was turned on. Finally, if a pixel was known to lie on the base line, capital height line or x-height line, each of the preceding three factors were treated as more significant, that is, if the pixel was one one of these lines and if the included area was approximately 50% or more, if a local minimum was below only about 0.55 pixel units or if the corner parameter was less about 0.45, then the pixel was turned on.
The purposes of the four criteria listed above are: 1) to turn on pixels that are mostly covered by the outline even though their centers may not be covered, 2) to make sure that curved parts of the character reach a predictable size in their horizontal and vertical directions and will thereby be consistent with other characters with similar shapes, 3) to insure that if the outline has sharp corners, which often are part of character features important for recognition of that character, that pixels will be turned on to represent these corners, and 4) to be sure that the various characters of a font all share the same base line, capital height and X-height.
Dropout problems may still remain after doing the first part of the detail-oriented method, as with the center point fill method of the prior art. The second part of this algorithm corrected the dropout problems by considering all parts of the original character shape that were not in the bit map as created at this stage. This process is illustrated in FIG. 8. The various parts such as 140-149 of the original continuous character shape not within a displayed pixel were identified, and divided by the pixel grid into pixel sub-pieces. For each sub-piece, S, a distance number was computed telling the minimum number of other pixel sub-pieces that must be traversed to get to a pixel that has been turned on, including the pixel sub-piece itself. In this example, adjacent is used to mean two pixels intersect on an edge or a corner. For example, pixel sub-piece 144 is adjacent to a displayed pixel that should be connected to discontinuous pixel 160 so its distance number is one, but sub-pieces 146 and 147 are one pixel removed from displayed pixels 160 or 161 so their distance number is two. Pixels containing sub-pieces are then turned on as necessary to make the FIG. continuous.
If displayed portions A & B of the character should have been connected but intervening pixels were not displayed, a list of pixels giving the shortest connecting path of sub-piece pixels was determined by the following method. Among the pixel sub-pieces touching group A, the sub-piece with the largest area was selected. The corresponding pixel necessarily had a distance number of 1, relative to A. Starting from the selected pixel sub-piece, each adjacent pixel sub-piece having a distance number greater by one was tested and the pixel containing the largest such sub-piece was selected. This process was repeated until the adjacent pixels had only decreasing distance numbers. At that point, the criteria for selection of the next pixel sub-piece was modified by requiring that the distance number of the next pixel in the list went down by one instead of up. Pixels already in the list were not considered. The list was complete when a pixel was added that touched the second group, B. Once the list was completed, the pixel containing each piece in the list was turned on. For example, pixels 161 and 160 should have been connected but were not connected by the first part of the method. Starting from pixel 160, pixels 158 and 159 were adjacent to pixel 160 but pixel 159 included a larger sub-piece 149. Therefore, 159 was the first pixel on the list. Continuing from 159, 156 and 157 each had a distance number of 2 but 156 included the greater amount of character sub-piece area, so pixel 156 was added to the list. There were no sub-pieces adjacent to 156 that had a distance number greater than 2 and 157 was already in the list, so it was ignored. Continuing from pixel 156, 155 and 154 each contained a portion of the character having the next lower distance number, 1. Pixel 154 was selected because it included the greater character sub-piece area. The list comprising 159, 156 and 154 gave a connected path between pixels 160 and 161.
One advantage of this method for correcting dropout is that it gives the minimum number of pixels to connect disconnected groups, while still following the path of the character outline.
The method of this invention has been described generally using pixel centers as reference points. One skilled in the art will recognize that other reference regions can also be used, such as a small circle or diamond around or near the pixel center or even a reference region which does not include the pixel center. One skilled in the art will recognize and be able to practice additional variations on the methods described which fall within the teachings of this invention.
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|May 8, 1984
|Siemens Aktiengesellschaft
|Method and apparatus for reducing graphic patterns
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|Ricoh Company, Ltd.
|Method of reducing character font
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|International Business Machines Corporation
|Method and apparatus for displaying enlarged or enhanced dot matrix characters
|Bruce Mielke, "Integrated Computer Graphics," West Publishing Company, New York, 1991, pp. 56-64.
|Bruce Mielke, Integrated Computer Graphics, West Publishing Company, New York, 1991, pp. 56 64.
|L. E. Tannas, "Flat-Panel Displays and CRTs", Van Nostrand Reinhold Co. Inc., N.Y., pp. 7-9, 1985.
|L. E. Tannas, Flat Panel Displays and CRTs , Van Nostrand Reinhold Co. Inc., N.Y., pp. 7 9, 1985.
|Montanari, Ugo, Continuous Skeletons From Digitized Images, Journal of the Assoc. for Computing Machinery, vol. 16, No. 4, Oct. 69.
|Montanari, Ugo, Continuous Skeletons From Digitized Images, Journal of the Assoc. for Computing Machinery, vol. 16, No. 4, Oct. '69.
|Citing Patent
|Filing date
|Publication date
|Sep 30, 1994
|Mar 28, 1995
|International Business Machines Corporation
|Direct display of CSG expression by use of depth buffers
|Sep 27, 1994
|Dec 24, 1996
|Micrografx, Inc.
|System and method for generating graphics charts
|Mar 18, 1994
|Dec 31, 1996
|Ductus Incorporated
|Multi-level to bi-level raster shape converter
|Jul 7, 1994
|Jun 10, 1997
|Adobe Systems, Inc.
|Method and apparatus for generating bitmaps from outlines containing bezier curves
|Dec 21, 1994
|Dec 30, 1997
|Micrografx, Inc.
|Graphics systems and method having data fields and shape placement control
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|Apr 21, 1998
|Micrografx, Inc.
|System and method for automatically inserting and deleting an object in a graphics chart
|Jan 3, 1995
|Aug 4, 1998
|Microsoft Corporation
|Method for rendering a spline for scan conversion of a glyph
|Dec 20, 1996
|Dec 1, 1998
|Micrografx, Inc.
|System and method for generating graphics charts
|Jun 27, 1997
|Feb 2, 1999
|Microsoft Corporation
|Method for rendering a spline for scan conversion of a glyph comprising a plurality of discrete segments
|Jan 24, 1997
|Aug 31, 1999
|Adobe Systems Incorporated
|Memory construct using a LIFO stack and a FIFO queue
|Dec 20, 1996
|Nov 9, 1999
|Micrografx, Inc.
|System and method for generating graphics charts
|Dec 12, 1996
|Nov 23, 1999
|Colletti; John C.
|Automatic font management within an operating system environment
|Feb 25, 1997
|May 30, 2000
|Adobe Systems Incorporated
|Memory having both stack and queue operation
|Jun 27, 1997
|Jul 11, 2000
|Microsoft Corporation
|Method of dropout control for scan conversion of a glyph comprising a plurality of discrete segments
|Apr 20, 1998
|Dec 5, 2000
|Micrografx, Inc.
|System and method for automatically inserting and deleting an object in a graphics chart
|Jun 27, 1997
|Jan 16, 2001
|Dean Dayton Ballard
|Method for estimating the memory required for scan conversation of a glyph
|Nov 22, 1999
|Nov 27, 2001
|John C. Colletti
|Automatic font management within an operating system environment
|Dec 3, 1999
|Mar 4, 2003
|Microsoft Corporation
|Method for rendering endpoints of segments during scan conversion of a glyph
|Jan 30, 2001
|Dec 19, 2006
|Microsoft Corporation
|Resolution independent theming
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|Jan 10, 1996
|Adobe Systems Inc.
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|Sep 28, 1995
|Ductus Incorporated
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|U.S. Classification
|345/468, 345/620
|International Classification
|Cooperative Classification
|European Classification
|Aug 1, 1989
Owner name: ADOBE SYSTEMS, INC., 1585 CHARLESTON ROAD, MOUNTAI
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST.;ASSIGNORS:PAXTON, WILLIAM H.;SCHILLER, STEPHEN N.;REEL/FRAME:005112/0789
Effective date: 19890801
|Jun 21, 1994
|Certificate of correction
|Sep 23, 1996
|Fee payment
Year of fee payment: 4
|Oct 5, 2000
|Fee payment
Year of fee payment: 8
|Oct 6, 2004
|Fee payment
Year of fee payment: 12


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Kevin O'Leary, co-founder of O'Leary Funds and host on 'Shark Tank', explains why your business must be profitable before you go into social activism.
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Kevin O'Leary, co-founder of O'Leary Funds, explains why your top priority should be properly managing your cash flow.
Kevin O'Leary, co-founder of O'Leary Funds, explains why the best thing about being a founder is the ability to create your own path.
Kevin O'Leary, co-founder of O'Leary Funds, describes the difficult decision many founders have to make once their companies reach a certain size.
B oston investor Kevin O'Leary, a star of ABC's "Shark Tank" TV show, said entrepreneurs running for-profit businesses with social missions will likely have a hard time with a key component of business: making money. O'Leary hosted ...
"Shark Tank" investor Kevin O'Leary is also the cofounder and chairman of investment fund manager O'Leary Funds. In his book "Cold Hard Truth on Men, Women & Money," he explains the "core principles on which [he] built O'Leary Funds...


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Status: Closed
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Doctors' Diet Program is located at 16055 Emerald Coast Pkwy, Destin, FL. This business specializes in Weight Loss and has 3 review(s) with a star rating of 5.0.


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SKINCARE | LUSH Fresh Face Mask - Cosmetic Warrior
But there are a few products in my stash that really help in keeping my acne under control. One such is LUSH's Cosmetic Warrior face mask. It has the goodness of raw garlic and tea tree oil which are proven acne fighting ingredients. Add in an all-rounder like honey and you are good to go. Fortunately all these ingredients suit my sensitive skin.
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Whenever I have applied Cosmetic Warrior (I always apply it whenever there's a fresh wave of breakouts all over my face!), it has dramatically reduced the redness in just one application. Continuous application for three days straight and my face is clearer with no redness and scars. It dries up the oncoming acne/pimples effectively.
There is one side effect though, it does make the skin feel dry (which can be bad as it will accelerate the production of oil on the face) but I apply a light moisturizer immediately after washing off so that's taken care of.
Cosmetic Warrior really is a knight (in matte black tub?) who helps us damsels in distress by waging a war against those acne baddies. It is one of my absolute skincare staples. One tub lasts me a little over a month as I alternate between a Warrior and other masks. The validity for each tub is 3 weeks and it is to be kept in the fridge at all times, but I've never had any issues even though I have gone over a month while using it.
One 75gm tub retails at KWD 4.500 and is easily available at LUSH stores and online (www.lushkuwait.com).


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- Category: Strategies
Trading Binary Options with The Knock On Strategy
The knock-on effect is also known as the market pull strategy. As the name suggests, the underlying idea behind this strategy is that the price movement of a certain asset will have a 'knock on effect' on another asset i.e. the price movement of one asset will impact another asset.
Trading Binary Options with The Knock-On Effect Strategy
Advanced and intermediate are best suited to apply this strategy to maximize their profit payouts.
To fully leverage the effectiveness of the market pull strategy, traders require a thorough understanding of how the markets interrelate and the workings of options signals. Only by understanding how the markets interconnect will you be able to take a call or put position based on the changes that take place in the price movement of an asset. Remember that a change in one asset affects the other related assets.
How to apply the knock-on effect strategy in binary options trading
The price movement of assets on the financial is dependent on factors such economic data, financial announcements and political trends. All these factors are intimately intertwined so that a political event such as elections could affect the market performance of stocks on the financial markets. This is where the concept of knock-on effect is derived.
The first step to trading binary options with the knock-on effect strategy is identifying how the assets you want to trade are related. For example, when the value of the US dollar shifts, it is likely to impact on the value of other assets. At the same time, when the price of oil rises or declines, the value of the Saudi riyal increases, or declines with these fluctuations in the market price of crude oil, given that Saudi Arabia is one of the largest producers of crude oil. As mentioned, the knock-on strategy is applicable to any asset combination whether that is currency pairs, currencies and commodities, commodities and indices, etc.
The second step is identifying an event that will considerably affect the price movement of an asset. This entails using fundamental analysis to be able to monitor the trends. Then, technical analysis will allow you to examine the historical price movements of your two chosen assets. Once again, a trader must have a solid understanding of how the assets correlate to effectively execute trades with the market pull strategy.
Here's is an example of the knock-on effect strategy works:
Say Facebook stock are trading at a value of $76 .75. Using technical analysis, you will be able to identify how Facebook stocks have affected the NASDAQ over the last several months. Say you notice that the NASDAQ moves in a similar direction as the Facebook stock thirty minutes after the stocks data is released. To capitalize on this trend, you could wait for the quarterly stock data to be released and if Facebook's stock value is on the rise, you could take a CALL position on NASDAQ. If according to your predictions the NASDAQ rises in the same direction as the Facebook stock, the trade session will end in the money.
The opposite scenario would be applicable if you thought that Facebook's stock value would fall against the NASDAQ soon as the stock data is released, but this does not happen. So, say that you take a PULL position on the NASDAQ and the Facebook stock spikes to $80.33, within your chosen expiration time, the trade session will end out of the money because your prediction was incorrect.
Overall, the reason why the knock-on effect strategy is very popular is its versatility- the technique is applicable to any asset combination. Mastering the interrelationships between different financial assets is essential to making the most of this strategy.
Why use Knock on strategy?
The Knock on strategy is one of the most used in binary options strategies because it is more profitable than others when trader can recognize interrelationships among assets or currencies or others. Usually traders that use this strategy have monitoring for long time market movements and are arrived to establish when call or put binary options with knock on strategy.


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Videos on the arts, featuring the artists
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"The artist offers visions. He imagines things. It's about how the experience of the world is feeding the language and how this language becomes part of the world." Interview with Albanian video-artist Adrian Paci about his work and how he views the world.
"The story of a piece of marble - the story of a stone - taken off the mountain, rolled down, brought onto the boat and then transformed from nature into culture by human actions." Video artist Adrian Paci introduces his wondrous work 'The Column'.


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Instapilot review - Introducion
Advertising on the web-based social networking is the new wave in showcasing industry. With an ever increasing number of individuals joining the fleeting trend to advance their item/benefits on the online networking stages, there are distinctive programming and applications turning out to help all the while.
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Read my Instapilot review at: Instapilot review - #1 Software for Instagram Marketing Today
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Functions of Instapilot
The Instapilot accompanies an entire range of components went for giving you the best of the promoting administrations for Instagram.
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The Music of Motherhood
I've always loved to sing. It used to drive my brother crazy. I'd sing as a way to combat car sickness, and something in…Read More
I'm a grad student at EWU, working toward my MFA in fiction.
I've always loved to sing. It used to drive my brother crazy. I'd sing as a way to combat car sickness, and something in…Read More
About a month ago, I entered the final year of my twenties. It's a strange feeling knowing that a decade is coming to an…Read More
People who write fiction, if they had not taken it up, might have become very successful liars. A serious writer is not to be…Read More
The same day my husband and I found out we were having a boy, he had a name: Samuel Edward Ender. That doesn't mean…Read More
In the beginning, motherhood made me an avid reader. During nighttime feedings I'd be filled with adrenaline, so by the inadequate LED tap light…Read More
For years, I was one of those nerds who'd seen every episode of The Simpsons–many of them multiple times. Not having been allowed to…Read More
On this day in 1970, in a hospital most likely decorated with too many paper hearts, one of Britain's most valuable nerds was born….Read More
Since Cathie posted her pop-lyrically titled piece earlier this week, I've had a song stuck in my head, but no, it's not sung by…Read More
I didn't have a post-MFA slump. Not immediately. I took about two weeks off writing and then began work on a long short story….Read More
When considering getting pregnant, I did a lot of research. I spoke with my friends who had kids, browsed the Mayo Clinic website and…Read More


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If you are curious and have come to see. . .
If you are weary and have come to rest . . .
If you are grateful and have come to give thanks . . .
If you are hurting and have come for solace . . .
If you are listening and have come to pray. . .
If you are seeking and have come for answers. . .
Sunday Worship ~ 10:30 AM
At St. Matthew's, we worship in the tradition of the United Church of Canada, a protestant denomination that cherishes independence of thought, openness to God's Spirit at work in the world, and commitment to peace and justice for all.
Our primary gathering time as a community is Sunday morning worship at 10:30am. Sunday services last about an hour and fifteen minutes, and are followed by a time of fellowship and refreshment for all.
All ages are welcome in our worship services. Some children like to be present for the whole service, but many choose to go downstairs for the Sunday School program during the second half of the service. There is also a nursery and caregiver provided for the littlest children.
Our Sunday School is intentionally flexible and open – there is no registration or membership list, and the program is arranged so that each week stands alone. Any children who are at church are most welcome in Sunday School.
* * * * * *
On a Sunday Morning at St. Matthew's, You Can Expect…
An Usher, who will greet you at the door and give you a service bulletin, which outlines the service for the day. The usher may also lead you to a pew, if you wish, and is happy to give you any directions you may need.
A Door on Your Pew! St. Matthew's sanctuary is over 150 years old, and still has its old-fashioned numbered box pews. Despite the numbers, none of our pews is reserved. If your door makes a loud click when it opens or closes, you are not alone!
A Service Bulletin, printed on paper, which outlines the service of the day, including all the words of prayers, the hymn numbers, the scripture readings, sermon title, and choral anthems of the day, and announcements for the weeks ahead. The service bulletin includes stars ** beside those parts of the service during which the congregation stands, and indicates in bold face when there are worship words which are spoken by the whole congregation.
Fellowship Time After the service, all are invited to enjoy each other's company over a cup of coffee or tea, or a glass of juice, and cookies.
* * * * * *
…and You Can (nearly always) Also Expect…
A Prelude and Postlude Usually played on the organ, this music begins our service by bringing us into a quiet space, and ends our service by sending us out into the world with joy and energy.
A Call to Worship, and a Prayer of Approach which gather us together and open our spirits to God's Spirit in our midst.
Scripture Readings Usually from both the Older and Newer Testaments of the Bible, and usually one of these is dramatized.
A Time with the Children A theme conversation with the children at the front of the church, after which the Sunday School program begins downstairs. As the children leave, the congregation is invited to share the Peace of Christ in greeting one another.
A Sermon A fifteen minute (or so) reflection on the meaning of the scripture reading and its message for our lives today.
Hymns and Choral Music Hymns (sung by everyone) and Anthems (sung by the choir) which draw us into a contemplative space, encourage us on the journey, or inspire us in joy and thanksgiving.
The Offering and Stewardship Moment The offering of money – collected in plates passed by the ushers – is a tangible sign of our commitment to the work of St. Matthew's locally and globally through the Mission and Service Fund of the United Church, aspects of which are described each week in the Stewardship Moment.
Prayers of God's People and the Lord's Prayer Our collective prayers for neighbours near and far, for those facing particular circumstances, and for ourselves, concluding with the prayer that Jesus taught his disciples.
Commissioning and Benediction Words that send us out into the world with God's blessing.


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How many play games on the pc like cod 2 or stuff
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How many play games on the pc like cod 2 or stuff
I don't know,any one can answer
I'm a PC gamer :) I have COD MW2 on both PC and PS3, haven't played the PC version since I got the PS3 though. I play mainly mmorpgs.
N1 rufflez bit not exactly
I still do PC games. Mainly Steam games and WOW
I'm a PC gamer all the way! Boycott consoles. I play Killing Floor and Unreal Tournament 3. Steam is cool.
Play COD 4 on my Mac and any other game that works on the Mac.:D
CoD 4 Zombies ftw!
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I do, just recently got Skyrim for my birthday and I've got some other games as well, all through Steam. I may not be a hardcore gamer but I sure do enjoy them.
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I've been playing on PC only for about a year now. I just got Bad Company 2 again and I'm debating on whether I should get GR: Future Solider.
Moba gamer over here :)
LG Optimus S
WOW and D3 and a little tiger woods online.
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I used to do a lot of PC gaming, but haven't been able to find the time lately. I'd really like to get my hands on Diablo 3. Any of you have it? If so, what do you think?
The last PC games I purchased were: Dead Rising 2, COD Black Ops, COD Modern Warfare and Left 4 Dead.
For all PC gamers! Sign up for this beta game looks amazing!
War of the Roses Beta
Long time PC gamer here. Currently play BF3, CS GO, and Dota 2.If anyone wants to game shoot me a pm.
FPS, RTS, RPG, MMORPG, Racing Simulator long time gamer here.
strictly PC gaming here.
Faves this year are:
mass effect 1&2
manhunt 1&2
droid life baby...
I'm a PC gamer. If I can't get it for PC, I'll go to a console, but, prefer PC.
This year played Dragon Age, Skyrim, Borderlands 2, Diablo 3, WoW, probably some others I can remember, and, I have Dishonored on my desk waiting for me once I finish up Skyrim.
I need a new rig so currently I play on 360, but yeah valve games all the way for me. I'm also excited for the new S.T.A.L.K.E.R to come out.
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New PC gamer here. Never interested in the consoles 'cept for when I was a kid a long time ago. Got bored one day earlier this year and decided to piece together and build my first PC. Focused on a silent build with solid internals and was really happy with my results. Started out with that Alan Wake game and then been hooked on Skyrim ever sense. I've got my eye on Assassin's Creed III next.
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I just "finished" Skyrim, after 276 hours. Still have some quests/skills/levels to wrap up, but, I will do so when they bundle all the expansions together. Great game. I'm looking forward to ACIII as well. I have played all the games, except Revelations. When I get around to it, I'll be playing Revelations, then III, very excited.
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Call of Duty Series, Elder Scroll Series, Witcher Series, Assassin's Creed Series, Borderland Series, NBA 2K Series, Dead Island/Rising, Left 4 Dead, Dishonored, Dragon Age Series, etc.
Majority of my gaming goes on my PC. We have a 360 but we only use it for occasional gaming and a device to keep younger children away from our computers. Just got my first mechanical keyboard for $52.99 and I am very happy.
I'm playing Dishonored finally. It's so effin good.
Guild Wars 2 and ton's of other PC games, on XBOX 360 the only thing I play is FIFA 13 . If anyone is on GW2 let me know and we can team up
I'm a PC Gamer as well! Just finished up Dark Souls: Prepare to Die Edition. Next up will be Borderlands 2 and Dishonered!


text: Now that we're almost 2 years into the change to SonicTap, I'm curious what everyone's favorite music channels are on SonicTap? My new favorite is Metro Blend (ch 853) since I do a lot of work/writing from home, and it's not too distracting like the rock stuff. I also like Light Classical (ch 866), but that gets a little dull after a while. What do you listen to?