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|By TJ Randall
Article Rating:
|November 7, 2016 05:30 AM EST
At its core DevOps is all about collaboration. The lines of communication must be opened and it takes some effort to ensure that they stay that way. It's easy to pay lip service to trends and talk about implementing new methodologies, but without action, real benefits cannot be realized. Success requires planning, advocates empowered to effect change, and, of course, the right tooling.
To bring about a cultural shift it's important to share challenges. In simple terms, ensuring that everyone knows what everyone else is doing can create a real team spirit and social cohesion that will drive DevOps forward. Here are six tips that can be implemented to help you get there.
1. Stand-ups
A daily team meeting where people get an opportunity to review their progress by addressing three simple questions:
- What did I do yesterday?
- What will I do today?
- What might block me from achieving my goals?
This should be short and sweet, about 15 minutes is good, and it should include the whole team. Everyone must stand to answer their questions. These daily team meetings are vital for agile development, but they can benefit any organization. They encourage developers to interact with the whole team, and they foster a greater understanding and appreciation of the challenges colleagues are facing.
2. Team events
Whether it's a Thursday night pizza tradition, a team building exercise, or a fun event, it's important to take team events seriously. They should be scheduled in properly, just like code drop day, or a go/no go meeting. All too often the first thing to get dropped when the pressure builds is team events. It's easy to forget that they serve a real purpose in terms of morale and building relationships. (And by team, we mean not just DevOps, but everyone involved in the delivery process.)
3. Alert boards
Putting up boards that relay at-a-glance information to the rest of the team can be a powerful motivational tool, and it helps to ensure that everyone knows how things are progressing. The classic example on a factory floor is "X days since we had an accident," but they have a place to play in modern software development. You can use them negatively, by saying something like "Y broke the last build," or positively, by saying "X bugs fixed today." They can also be posted on an internal website so that everyone throughout the organization, even remote workers logging in, can see them. The nice thing about these alert boards is that they can be self-updating.
4. Accessible tooling
You ideally want everyone on the same page and using the same tooling, but test departments, developers, and operations will already have preferred packages. You want to leverage their existing knowledge base and reduce disruption. What's the answer? You find tooling that is compatible with all the main tools that each team wants to use. Integrate the existing software into your overall system using plug-ins. Ensure that your tooling choice plays nicely with all the other APIs.
If you have geographically distributed teams, the tooling needs to be accessible to everyone to help foster the sense that people are working on the same project together (e.g., look for communication/collaborative elements).
5. Think, plan, implement, measure
It's important to think about how you can practically implement your steps toward integration. You can't boil the ocean. Plan to add a few clearly defined steps during each sprint and make sure that you measure them. The planning stage requires resources. Assign people to figure out how you might implement a change, to discuss the potential impact with other team members, and to secure a general buy-in that will boost your chances of success. Set a deadline for implementation and don't forget about metrics - how do you want to define and measure success? If you don't measure the effectiveness of your changes, how do you know they're benefitting you?
6. Identify internal barriers
Many organizations do not function in a way that is conducive to implementing DevOps. Business people are naturally skeptical about new costs, everyone is resistant to giving up time or resources, and fear of the learning curve or general disruption can make new tooling unattractive. Everyone must be convinced about the benefits before you can secure their support. Plan for those conversations, arm yourself with the data that you know they'll want to see, sell the idea and back up your rhetoric with metrics that can prove your point.
There's no way to implement DevOps overnight, but any step towards greater collaboration will deliver real benefits. We hope these six tips set you on the right path.


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Squier honors alt-rock godfather and Dinosaur Jr. leader J Mascis with a striking new Jazzmaster guitar model that delivers as much massive sound and performance as its namesake. The pickups, hardware and finish are all specified by Mascis himself for tremendous tone and value.
The J Mascis Jazzmaster features a basswood body, C-shaped maple neck, rosewood Fingerboard with 9.5" radius and 21 jumbo frets, two single-coil Jazzmaster pickups with three-position switching and dual tone circuits, gold anodized aluminum pickguard, aged white plastic parts (knobs, switch tip, pickup covers), Adjusto-Matic bridge with vintage-style floating tremolo tailpiece, vintage-style tuners, chrome hardware, Vintage White finish and J Mascis signature on the back of the large '60s-style headstock.
- Model Name: Squier J Mascis Jazzmaster
- Series: Artist Models
- Body Shape: Jazzmaster
- Neck Shape: "C" Shape
- Number of Frets: 21
- Fret Size: Jumbo
- Position Inlays: Aged White Dots
- Fingerboard Radius: 9.5" (241 mm)
- Fingerboard: Rosewood
- Neck Material: Maple
- Nut Width: 1.675" (42.5 mm)
- Scale Length: 25.5" (64.8 cm)
- Headstock: Standard Jazzmaster
- Neck Plate: 4-Bolt with Squier Logo
- Truss Rods: Adjustable
- Truss Rod Nut: 5 mm Hex
- Pickup Configuration: S/S
- Bridge Pickup: Jazzmaster Single-Coil
- Neck Pickup: Single-Coil Jazzmaster
- Pickup Switching: 3-Position Toggle: Position 1. Bridge Pickup, Position 2. Bridge and Neck Pickups, (Lead Circuit), 2-Position Slide: Up: Lead Tone Circuit, Down: Rhythm Tone Circuit
- Special Electronics: Upper and Lower Volume/Tone Control Circuits
- Controls: Lead Circuit: Volume, Tone. Rhythm Circuit: Volume, Tone
- Hardware Finish: Chrome
- Bridge: Adjusto-Matic Bridge with Vintage Style "Floating" Tremolo Tailpiece
- String Nut: White PPS
- Tuning Machines: Vintage Style
- Switch Tips: Aged White
- Tremolo Arm Handle: Chrome Handle, Aged White Cover
- Auxiliary Switching: Upper and Lower Volume/Tone Control Circuits
- Strings: NPS, .010-.046 Gauges
- Unique Features: J Mascis Signature on Back of Headstock, Large '60s-Style Jazzmaster Headstock, Gold and Black Squier Logo, Squier Engraved Neckplate, Aged White Plastic Parts and White Dot Position Inlays
- Control Knobs: Aged White Plastic and Black Knurled

subset: commoncrawl


text:
Geoff, Thanks for the feedback and apologies for the delay in getting back to you on the list: comments inline. Andy -------- Original Message -------- > From: Geoff Chappell <> > Date: 17 October 2004 21:51 > > Here are a few comments on the SPARQL draft - hope they're helpful. > > - Aggregate Graphs > I like that the query language allows for multiple sources and that the > query is effectively a query against the union of the sources rather > than a > union of the results of the query run against each source. I assume > that the > definition of an aggregate graph as "...the RDF-merge of a number of > subgraphs" doesn't imply anything about rdf lean-ness of the resulting > merged graph - is that correct? The working group is current looking to make results sets be sets, including SELECT having no duplicates; we currently believe this will enable efficient implementations of the aggregate graph. While query results will not contain duplicates, SELECT may still do so for efficient implementation after projection but no tests will define what duplicates are allowed/expected and it is up to implementations to balance the needs here. The client can force no duplicates with SELECT DISTINCT; client libraries to SPARQL query engines (local or remote) can also enforce no duplicates. > > - Graph Patterns, Constraining Values > It's not clear to me why the triple patterns and the value constraints > are > segregated. They just seem like different flavors of logical factors > that > must be true in order for the query to be true. Is this distinction > just an > historical artifact? It seems to me that this will only make things more > difficult when negation and disjunction are added (whether or not that > happens this version, it seems inevitable that they will be). The current syntax allows them to be mixed although this is not so clear from the simple examples in the working draft. The working draft does use the AND keyword to introduce constraints as it makes the parsing of arthimetic expressions as opposed to triple patterns easier. This may yet change if we find it is unnecessary. We have not finalised the syntax nor the grammar yet. > > - Missing Value Assignment Assigment and the switch statement you describe imply a procedural view of query execution. Currently, SPARQL is declarative and execution order does not matter in functional terms. Hopefully, this allows implmentations the freedom in optimization. SPARQL is primary a data access language and does not provide facilities for presenting the data. This is a tradeoff between time-to-rec and functionality. As a tradeoff, this is something we may revisit but on the current requirements it has not emerged as sufficiently important. There are always going to be cases where SPARQL could provide facilities to move processing nearer the data - it's a matter of balance driven by how important it is as a feature in a general RDF data access language. If you have use cases, we would be delighted to see some descriptions. > Why no ability to do value assignment? I use this feature regularly when > writing RDF queries (in RDF Gateway's query language). When useful > functions > are added to sparql, I think the lack of this feature will be even more > bothersome. For example, wouldn't you want to able to do something like > this?: > SELECT ?domain > WHERE ( ?x rss:link ?url ) and ?domain=regexp(?url, ....) > > - Negation (Unsaid) > I think it would be a mistake not to include some form of negation > (especially since you're already paying the complexity price of > OPTIONAL - > arguably a back-door form of negation). I'll make a suggestion in this > regard - we have a switch/case construct in RDF Gateway's query language > that serves somewhat the same purpose as OPTIONAL, plus under the hood > provides a mechanism for negation. It works like this: > > Select ?x ?title where {[rdf:type] ?x [rdfs:Class]} > and switch (?x) > ( > case {[rdfs:label] ?x ?l}: > ?title=?l > case {[rdfs:comment] ?x ?c}: > ?title=?c > default: > ?title='' > ); > > throw in the functions succeed() and fail() and you can do negation - a > la: > > select ?x where {[rdf:type] ?x [rdfs:Class]} > and switch(?x)( > case {[rdfs:subClassOf] ?x ?a}: > fail() > default: > succeed() > ); > > is the same as: > {[rdf:type] ?c [rdfs:Class]} and not {[rdfs:subClassOf] ?c ?a} > > I suggest looking to see if the OPTIONAL construct could be expanded in > a > similar manner - so you could support exclusive alternatives as well as > negation. > > - Disjunction > You can usually work around the absence of disjunction in the query > language, but it puts more of a burden on the query author/programmer. > Why > pay that price thousands/millions/? of times down the road just so a > small > number of sparql implementers can avoid a little work now. I suggest > that if > you don't manage to include it in the first sparql version, you at least > give some thought to how it would be included in a later version to > avoid > creating an OR-unfriendly syntax. > > - Distinct > I think it would be a mistake for the query language to take a position > on > whether or not query result sets could contain duplicate rows (or if it > did > take a position, I'd want it to be that they couldn't!) From a selfish > perspective, I worry that we'll have to de-tune RDF Gateway's query > evaluation in order to allow duplicate rows to exist in a resultset > (after > all if a user wants duplicate rows, they can merely select out the > variable(s) that make those rows distinguishable). Perhaps the issue of > duplicate rows could be implementation specific? See above. We plan to make results a set and make any projection in SELECT also be a set with a note that, for SELECT only, implementations may return duplicates as an efficiency tradeoff unless the client forces with SELECT DISTINCT (e.g. no need to retain memory to the end of request after streaming particular results just for the purposes of duplicate suppression). Test cases will all be in terms of sets (no duplicates in SELECT). > > - Typing > I may be jumping the gun here since there's not yet much specified about > typing and value comparisons, but please keep query performance against > large triple stores in mind when specifying the behavior of comparison > operators such as > and <. If those operators are too type lenient > (e.g. if > they're allowed to operate on plain literals), it makes it very > difficult to > do an efficient indexed query. This is an area that the working draft does not cover. Thank you for pointing out the efficiency issue. > > - Query Syntax > I imagine you're past this decision point, but thought I'd add my two > cents > anyway. Please consider using something other than <> to delimit URIs - > it's > painful having to always encode these chars in html and xml. We use [] > in > RDF Gateway for exactly this reason. On a similar note, why use parens > around triples? seems like it just confuses things when you also use > parens > for grouping. Again, we use {} for this reason in Gateway's query > language. > > > Please let me know if anything here is unclear or if you'd like me to go > into more detail on anything. > > Thanks, > > Geoff ChappellReceived on Wednesday, 3 November 2004 16:10:53 UTC
This archive was generated by hypermail 2.3.1 : Tuesday, 6 January 2015 20:52:05 UTC


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W. J. Brewster, M. D., of North Blenheim, N. Y., was born in Scotland, Albany County, January 8, 1863, son of William J. and Margaret (Ramsey) Brewster. On the paternal side he traces his ancestry, we are told, to Elder William Brewster, of the "Mayflower" and Plymouth Colony. His grandfather, who was born in 1795, and died in 1841, operated a carding-mill in Schoharie County. His grandmother Brewster's maiden name was Silence Gallup.
William J. Brewster, the Doctor's father, was born in Albany County, in February, 1839. His education was completed at Schoharie Academy; and he taught school for a number of years in Schoharie County, where he also engaged in farming. His wife, Margaret, was the daughter of a prominent farmer and leading public official of Gilboa, who was of Scotch descent. Dr. Brewster's parents were members of the Reformed Church of Gallupville, and his father took much interest in church matters. He died April 13, 1883.
W. J. Brewster obtained his elementary education in the common schools, pursued more advanced studies at Schoharie Academy, and then by teaching school earned money enough to enable him to take the course at the Normal School, where he was graduated. His medical studies were begun under a private instructor, and continued at the University Medical College and at Bellevue Hospital Medical College. He took special courses in the laboratory, and a very thorough course in surgery. He was graduated a Doctor of Medicine in 1890, and then went to North Stratford, Coos County, N. H., where he was in practice till his health failed. After a season of rest and recuperation he came in 1897 to North Blenheim, where he is now settled. He is a well-educated physician, and has a good country practice. While in New Hampshire he was a specialist in orthopedic surgery, in which he has done some remarkable work. He was a Health Officer in New Hampshire, and served also as County Coroner. He was a member of Coos County (New Hampshire) Medical Society, being later a member of the Schoharie County Society. He is a member of Schoharie Valley Lodge, F. & A. M., No. 491. He has written valuable papers for various medical journals. He is a Republican in politics.
Dr. Brewster married Emily E. Earle, of Valleyfield, Province of Quebec, Canada, and has one child.
[Editorial note: This entry was not returned to the author with corrections.]


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tag:blogger.com,1999:blog-4922229106412042875.post7766065934732706905..comments2012-01-05T21:24:31.866-06:00Comments on Dick Move: Friday Night Internet Fight: Round 30Dethtronhttp://firstname.lastname@example.com:blogger.com,1999:blog-4922229106412042875.post-64297277337989083662010-10-01T01:50:56.688-05:002010-10-01T01:50:56.688-05:00Migi, for asking the question then getting the fuc...Migi, for asking the question then getting the fuck out of the thread. Somewhat akin to the hospital scene in the dark knight.Archnomadhttps://email@example.com:blogger.com,1999:blog-4922229106412042875.post-90461301252982637132010-09-29T07:22:38.512-05:002010-09-29T07:22:38.512-05:00I'm meant to point this out for awhile now, DT...I'm meant to point this out for awhile now, DT, but how much to you hate it that I tend to sign my posts?

Redundant, no?

BrentBrenthttps://firstname.lastname@example.com:blogger.com,1999:blog-4922229106412042875.post-80076882782893168612010-09-28T14:00:36.728-05:002010-09-28T14:00:36.728-05:00Just to stir up the hornet's nest, can you poi...Just to stir up the hornet's nest, can you point me to the page in the BRB where this is clear? Pivot on the center, I agree. But it says for movement to measure to or from the mysterious "the hull" If you only measure center to center, there are parts of "the hull" that clearly move more than the allowed amount when doing the turn 1 turn trick.

For a while I was firmly in the trick is illegal camp, but I've come accept it's probably RAW. That being said, there wording is far from clear.GWvsJohnhttps://email@example.com:blogger.com,1999:blog-4922229106412042875.post-39918093085052582152010-09-26T16:59:52.600-05:002010-09-26T16:59:52.600-05:00Was I the only one that wanted to punch Daemonius ...Was I the only one that wanted to punch Daemonius Nemosis in the nether regions?Hoagyhttp://firstname.lastname@example.com:blogger.com,1999:blog-4922229106412042875.post-43854252031054955652010-09-26T13:18:38.422-05:002010-09-26T13:18:38.422-05:00The only thing more anal than people trying to den...The only thing more anal than people trying to deny you doing this are the people that DEMAND you deploy your Land Raiders sideways because their chassis is longer than 6" and there is only a 6" deployment zone. Why do I attract these people?Nikephoroshttps://email@example.com:blogger.com,1999:blog-4922229106412042875.post-51102974248263101722010-09-25T14:29:56.126-05:002010-09-25T14:29:56.126-05:00I'm surprised that you took that long to get s...I'm surprised that you took that long to get something from TWF - its the home of anal40k.

The Warhammer section is worse though. There's been plenty of discussions have descended into name-calling because of the use of a single word.

I reckon you'll be plumbing its depths before too long...Stormyhttps://email@example.com:blogger.com,1999:blog-4922229106412042875.post-74021964317491549092010-09-24T22:45:58.521-05:002010-09-24T22:45:58.521-05:00The Monolith is a square and the world is filled w...The Monolith is a square and the world is filled with self-righteous douche bags. But there is help:

http://www.youtube.com/watch?v=uj0mtxXEGE8&feature=player_embedded

MessangerMessanger of Deathhttps://email@example.com:blogger.com,1999:blog-4922229106412042875.post-60895439324672238702010-09-24T20:48:14.846-05:002010-09-24T20:48:14.846-05:00This fight fo' sho' needed more tits and &...This fight fo' sho' needed more tits and 'spozions.ck.Blashttps://firstname.lastname@example.com:blogger.com,1999:blog-4922229106412042875.post-65477415223107898552010-09-24T20:05:38.001-05:002010-09-24T20:05:38.001-05:00Ugh. That was the most stupid, pointless argument ...Ugh. That was the most stupid, pointless argument I've ever seen. Over one of the few rules that's NOT worded badly.

Morons.SandWyrmhttps://email@example.com


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All was well in the village until Oct 6 when a woman was found murdered in her house; her 22-year-old son who is the prime suspect had allegedly put her body in a traveling bag and left it under the kitchen sink.
That was enough to put the village residents in a state of heebie-jeebies.
Their anxiety deepened last Wednesday when the suspect led the police to the skeletal remains of a woman in a well. Since then, several residents have claimed that they are hearing eerie screams.
Cleaner Rokiah Sarumin, 60, said she had been living in the area for 30 years but the noises only started after the skeletal remains were discovered in the well.
"Initially my neighbour asked me whether I heard screams at night but I just dismissed it as a joke.
"However, at about 3am on Friday, I, too, heard screams," she said, adding that she immediately recited prayers.
Rokiah said the screaming continued for several minutes and then died off.
Of the woman who had been murdered, Rokiah refuted media reports that she was deaf and mute, saying they had spoken to each other everyday.
Housewife Salmah Hanim, 45, said the eerie noise came from the well.
"My house is near the well where the skeletal remains were found and the first time I heard the voice was on Thursday morning at around 3am.
"I was terrified and told my husband but he dismissed it," she said, adding that she planned to talk to her husband about moving out of the area.
Rokiah's grandson Nasrul Amrani, 19, who works in a petrol station, said the suspect hardly spoke to his neighbours.
Nasrul said he had only seen the son raising his voice after he had consumed alcohol.
Yesterday, Johor CID chief Senior Asst Comm II Datuk Amer Awal said police were still trying to identify the skeleton remains in the well.
For now, he said all they knew was that the remains were those of a woman aged between 20 and 30 years.
He said the police were investigating whether the woman was either a family member or the suspect's lover.
"We are looking through our missing persons record. We also urge members of the public who have someone missing over the last six months to lodge a police report," he said.
He said the suspect was at Hospital Permai for psychiatric evaluation.
Thanks to Darryl for forwarding this article
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text:
Homebuilding Fundamentals: Carpentry by Larry Haun
Taunton Press | 1999 | PDF | ISBN: 1561581674 | 208 pages | 103 Mb
Homebuilding Fundamentals: Carpentry is the important guide for anybody who is not lucky sufficient to have a carpentry instructor as clever and educated as Larry Haun. With near 50 years of manufacturing framing expertise, Haun gives newcomers to the commerce sensible methods to construct effectively, precisely, and safely. It is the one present e-book with full protection of primary carpentry methods. Starting carpenters, vocational academics, and householders will discover step-by-step directions, clear illustrations, shade pictures, and drawings on each facet of constructing.


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"Lateralized behaviour" means left or right-handedness in scientific jargon. This is a brief follow up to an earlier post on the subject thanks to VG. VG is a scientist living in America and she is able to find and show me information I would not normally have easy access to. Thank you VG. In the earlier post I wrote that cats tend to be left-handed. I referred to a popular source – a book entitled: Play It Again, Tom by Augustus Brown.
The current information comes from a study from the School of Psychology, Queen's University Belfast, Northern Ireland, UK by Deborah L. Wells and Sarah Millsopp.
In the study, the way 42 domestic cats used their paws was assessed.
The results were different depending on the test and their sex. The cats carried out three different tasks. I summarize the findings briefly.
Task One – getting a food treat out of a glass jar – complex task
This was considered to be a complicated task. Under these circumstances the cats showed a preference for one paw over the other. However, overall, there wasn't a trend towards one side.
- 20 cats favoured their left paw
- 21 cats favoured their right paw
- 1 cat was ambidextrous.
The result was significant and beyond what would be expected by chance. It seems that cats are more skilled with one paw than the other but overall there is an equal preference between right and left.
- Male cats were more likely to use their left paw.
- Female cats were more likely to use their right paw.
My comment: when the task was more complicated a preferred paw was used and the preference was sex related.
Task Two – cat toy, a fabric mouse was suspended over head of cat
All the cats used their paws ambidextrously.
Task Three – cat toy, a fabric mouse was dragged away from cat on string
All the cats used their paws ambidextrously.
My Conclusion
It seems that cats are much more ambidextrous than humans. However, they do have a forepaw that is more coordinated than the other, which is called into use when the task is more demanding.
There are far more left-handed cats than left-handed people. Although that is misleading because left-handed cats are far less strongly left-handed than humans. Cats favour one side when pushed.
It seems that about 50% of cat favour the left paw compared to about 10% of people. The sex of the cat has a huge influence on left and right handed bias.
Don't trust popular books for scientific information on the cat!


text:
Reagan gets to sit down and chat about everything Xbox with Vice President of Xbox Marketing, Mike Nichols.
Thursday 19 Jun 3:00pm | Xbox One | 360 | 6
Nintendo has released a new video, collecting highlights from the reveal event for Code Name S.T.E.A.M. to sum up the 90 minute media briefing..
Wednesday 18 Jun 3:59pm | 3DS | 2
At E3, Reagan got to sit down with Takashi Tezuka, a game designer at Nintendo, in an exclusive interview to discuss two of his upcoming Wii U..
Wednesday 18 Jun 11:00am | Wii U | 7
We've just drawn the winners from our E3 2013 competition thanks to Orcon. Were you the winner? Read on to find out!
Wednesday 3 Jul 1:10pm | PS4 | Xbox One | 48
Nintendo's premiere portable franchise is taking a big step in the right direction with its next-generation
Tuesday 2 Jul 3:30pm | 3DS | 12
Back from LA, Angus recounts his chat with Chris Butcher from Bungie about their upcoming epic, Destiny.
Friday 28 Jun 8:30am | PS4 | Xbox One | PS3 | 360 | 14
Turtle Beach make a big play for the gaming (and non-gaming) dollar with a host of new headset announcements.
Thursday 27 Jun 8:30am | Xbox One | PS3 | 360 | PC | iOS | 22
Fiona goes eyes-on with next month's Ashes Cricket 2013 in Los Angeles; does it bowl her over?
Wednesday 26 Jun 8:30am | PS3 | 360 | Wii U | PC | 12
We were granted an audience with Daedalic at E3 to talk about three of their upcoming releases; Blackguards, Goodbye Deponia, and Memoria.
Friday 21 Jun 11:50am | PC | 2
It's nearly time to return to Castle Wolfenstein; we go hands-on at E3 to see if that's something you should get excited about.
Tuesday 18 Jun 8:00am | PS4 | Xbox One | PS3 | 360 | PC | 21
One of Bethesda's biggest plays at the almighty online dollar; will it succeed? We take a second look.
Tuesday 18 Jun 8:00am | PS4 | Xbox One | PC | 31
Not sure where to begin? We've put together a handy round-up of our coverage so far for you to check out.
Monday 17 Jun 11:00am | PS4 | Xbox One | PS3 | 360 | PC | Vita | 31
The survival horror genre is far from dead, mostly thanks to the guy who invented it in the first place.
Monday 17 Jun 9:29am | PS4 | Xbox One | PC | 17
Near limitless possibilities await in Microsoft's "game" for Xbox One, 360, and anything with Windows 8 in it.
Monday 17 Jun 8:00am | Xbox One | 17
We got to sit down for a one on one with Murdered's lead writer, Doug Van Holme to talk this interesting new title.
Monday 17 Jun 8:00am | PS3 | 360 | PC | 13
Behind the thunderous Activision booth, Angus gets to see more of Infinity Ward's up-coming shooter.
Sunday 16 Jun 3:40pm | Xbox One | PS3 | 360 | PC | 23
Right in the throbbing heart of Microsoft's enormous green E3 booth, we got to take a look at Forza 5.
Friday 14 Jun 10:55pm | Xbox One | 16
Is the world ready for Diablo to return to televisions? We go hands-on with the Xbox 360 version.
Friday 14 Jun 10:45pm | 360 | 15
Who's pulling the strings? A hands-on preview of one of the PlayStation 3's more interesting upcoming titles.
Friday 14 Jun 10:31pm | PS3 | 9
Go for a walk with long-dead beasties in the game of the movie of the TV show, both of which are coming later this year.
Friday 14 Jun 10:17pm | PS3 | 7
Knack was described was described to us as a Crash Bandicoot for the next generation. And we got to play four levels of it.
Friday 14 Jun 4:50pm | PS4 | 13
Conrad got the chance to sit down with a copy of Battlefield 4 and take it through its paces.
Friday 14 Jun 4:25pm | PS3 | 360 | PC | 31
We get to see what Harmonix have been working on; a re-imagining of the classic film - heading to Xbox 360 and Xbox One.
Friday 14 Jun 4:17pm | Xbox One | 360 | 5
Deep in the madness of EA's booth at E3, Angus laces up to get some time on the field with next-gen FIFA.
Friday 14 Jun 3:52pm | PS4 | Xbox One | 12
It wasn't great last time it released, but... could rebirth resolve the game's many issues? We check it out in LA.
Friday 14 Jun 3:45pm | PS4 | PS3 | PC | 16
Avoiding the infected hordes, Angus braves the Capcom booth over at E3 to get his eyes on Dead Rising 3.
Friday 14 Jun 2:44pm | Xbox One | 14
The Arma series is renowned for its attention to detail and its realistic approach to modern warfare and Arma 3 is no exception.
Friday 14 Jun 2:33pm | PC | 10
In case you missed it in Microsoft's E3 press conference, the block building game Minecraft, will be heading to Xbox One.
Friday 14 Jun 11:24am | Xbox One | 18
So, you wanna be a fighter? No, not really. It sounds painful. But I do want an ultimate fighting simulator that lets me pretend to be one.
Friday 14 Jun 10:12am | PS4 | Xbox One | 11
Q Entertainment are heading off in a bold new direction with a funky F2P RPG; should you care?
Friday 14 Jun 10:06am | Vita | 8
We sent our team of four journalists to Los Angeles to take a few snaps. Somewhere in between they've taken a look at E3.
Friday 14 Jun 9:30am | PS4 | Xbox One | PS3 | 360 | Wii U | PC | Vita | 3DS | 11
Fight to stay alive in The Wasteland, using brutal on-ground and vehicular combat against vicious gangs of bandits.
Thursday 13 Jun 9:51pm | PS4 | Xbox One | PC | 17
Assassin's Creed IV: Black Flag is an upcoming historical action-adventure open world video game.
Thursday 13 Jun 4:41pm | PS3 | 360 | Wii U | PC | 24
The Crew is a racing video game co-developed by Ivory Tower and Ubisoft Reflections and published by Ubisoft for the Xbox One, PlayStation 4,..
Thursday 13 Jun 4:32pm | PS4 | Xbox One | 16
The Elder Scrolls Online is an upcoming massively multiplayer role-playing video game developed by ZeniMax Online Studios, to be released in..
Thursday 13 Jun 4:19pm | PS4 | Xbox One | PC | 25
NBA Live 14 is an upcoming basketball video game to be released on the Xbox One and PlayStation 4 in 2013.
Thursday 13 Jun 1:37pm | PS4 | Xbox One | 19
EA Sports UFC is a mixed martial arts fighting video game developed by Electronic Arts for the PlayStation 4 and Xbox One.
Thursday 13 Jun 1:35pm | PS4 | Xbox One | 12
Mankind must turn to Knack, an unlikely hero, to protect them from a dangerous new threat.
Thursday 13 Jun 1:19pm | PS4 | 12
Killzone: Shadow Fall is an upcoming video game by Guerrilla Games for the PlayStation 4 console. It will be the sixth game in the entire..
Thursday 13 Jun 1:10pm | PS4 | 19
From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park's savior.
Thursday 13 Jun 12:40pm | PS3 | 360 | PC | 21
Sega have five new main titles to showcase at this year's E3. First thing on Day 1 I slipped behind the velvet rope, and took a tour around..
Thursday 13 Jun 10:55am | PS4 | PS3 | Wii U | Wii | PC | 7
The Vita's lineup is about to get a whole lot better, thanks to the Guerrilla actions of a Dutch developer.
Thursday 13 Jun 9:50am | Vita | 16
Conrad goes eyes on with Tom Clancy's The Division from E3 2013.
Thursday 13 Jun 9:30am | PS4 | Xbox One | PC | 45
Welcome to Redview County, a gritty open road environment where the intensity of the street's ultimate rivalry between cops and racers never..
Wednesday 12 Jun 11:26pm | PS4 | Xbox One | PS3 | 360 | PC | 11
We were lucky enough to be given a behind closed doors E3 viewing of Beyond: Two Souls, with David Cage, the creator and writer.
Wednesday 12 Jun 9:25pm | PS3 | 25
We battle the high seas to get to Ubisoft's booth and get our eyes on Assassin's Creed IV: Black Flag. Yarr me hearties!
Wednesday 12 Jun 9:00pm | PS3 | 360 | Wii U | PC | 16
Square Enix have announced that Final Fantasy Versus XIII is now known as Final Fantasy XV.
Wednesday 12 Jun 8:55pm | PS3 | 27
Over in LA, Angus sits down with the Creative Director of the up-coming movie-tie-in reboot - Mad Max.
Wednesday 12 Jun 7:15pm | PS4 | Xbox One | PC | 22
Over at E3 in LA, Angus gets some 'behind-closed door' action for Warner Bros. upcoming zombie thriller.
Wednesday 12 Jun 6:55pm | PS4 | Xbox One | PC | 14
Late to E3 and want to know what you've missed? We've got the full wrap on the pre-E3 press conferences and announcements.
Wednesday 12 Jun 4:40pm | PS4 | Xbox One | PS3 | 360 | Wii U | PC | 3DS | 21
After the dust has settled, Angus delivers his thoughts on the Sony Press Conference over at E3.
Wednesday 12 Jun 4:30pm | PS4 | PS3 | Vita | 23
I don't usually like zombie games. As a general rule, they are a little lazy. But there is one glaring exception: DayZ.
Wednesday 12 Jun 3:20pm | PC | 21
Sucker Punch are back with a superpower-full game for the next-generation PlayStation.
Wednesday 12 Jun 3:00pm | PS4 | 25
Square Enix have revealed that Kingdom Hearts III is in development for both Xbox One and PlayStation 4.
Wednesday 12 Jun 2:16pm | PS4 | Xbox One | 34
Ubisoft have released a seven minute gameplay video for their online, open-world RPG experience game, The Division.
Wednesday 12 Jun 2:02pm | PS4 | Xbox One | 38
Help Donkey Kong and his friends save their home and banana hoard from marauding Vikings in the Donkey Kong Country: Tropical Freeze
Wednesday 12 Jun 1:36pm | Wii U | 9
How was EA's press conference? Our team was there live, and they give us their impressions.
Wednesday 12 Jun 1:30pm | PS4 | Xbox One | PS3 | 360 | Wii U | PC | Vita | 12
The Legend of Zelda: The Wind Waker makes its glorious return on the Wii U console with gorgeous HD graphics and enhanced game features.
Wednesday 12 Jun 12:56pm | Wii U | 18
An exclusive, early look at Nintendo's E3 stand, including new information about a number of their biggest titles.
Wednesday 12 Jun 12:25pm | Wii U | 3DS | 10
Rockstar Games have today released nine new screenshots for Grand Theft Auto V. Plus Sony are releasing a PS3 bundle for the launch.
Wednesday 12 Jun 11:41am | PS3 | 360 | 27
Microsoft have confirmed that the Xbox One will be receiving a "staged approach" for release when it comes to Asia.
Wednesday 12 Jun 11:11am | Xbox One | 33
Nintendo has shown their E3 trailer for the first games in the core Pokémon series to appear on Nintendo 3DS.
Wednesday 12 Jun 10:54am | 3DS | 24
Nintendo this morning revelead the first trailer and screenshots for the upcoming brawler, Super Smash Bros. Wii U and 3DS.
Wednesday 12 Jun 10:22am | Wii U | 3DS | 12
In the Pikmin 3 game, players take command of three explorers and a legion of adorable Pikmin in a fight for survival.
Wednesday 12 Jun 10:02am | Wii U | 6
Nintendo's Mario Kart franchise is coming to the Wii U console in full 60fps HD with Mario Kart 8.
Wednesday 12 Jun 9:50am | Wii U | 15
Nintendo announced a new 3D Super Mario platform game this morning, coming to Wii U in 2013.
Wednesday 12 Jun 9:36am | Wii U | 15
Nintendo today unveiled their games that will be available for Wii U this year, and provided first looks at key titles coming in 2014.
Wednesday 12 Jun 9:13am | Wii U | 3DS | 22
NBA 2K14 is an upcoming basketball video game that will be developed by Visual Concepts and published by 2K Sports.
Wednesday 12 Jun 9:05am | PS4 | Xbox One | PS3 | 360 | 1
How was Ubisoft's E3 press conference? Our team was there live, and they give us their impressions.
Tuesday 11 Jun 8:00pm | PS4 | Xbox One | PS3 | 360 | Wii U | PC | Vita | 23
Our team of writers over in Los Angeles give us their thoughts of how they thought the Microsoft conference went.
Tuesday 11 Jun 7:30pm | Xbox One | 360 | 29
Ubisoft announced the new Rocksmith 2014 Edition, the next installment of the guitar-teaching hit, Rocksmith.
Tuesday 11 Jun 7:13pm | PS3 | 360 | PC | 13
The Order: 1886 allows players to discover a unique version of Victorian-Era London where technology and the supernatural collide.
Tuesday 11 Jun 6:58pm | PS4 | 30
Warner Bros. today released a new gameplay trailer for Batman: Arkham Origins at the PlayStation press conference.
Tuesday 11 Jun 6:49pm | PS3 | 360 | Wii U | PC | 21
Delsin Rowe can't get enough of his powers and he's ready to show Seattle what he can do.
Tuesday 11 Jun 5:08pm | PS4 | 28
PlayStation today announced that they'll be expanding PS Plus to the new PlayStation 4 console.
Tuesday 11 Jun 4:51pm | PS4 | 66
PlayStation released the "GT6 Concept Movie #2 2013 E3" at their E3 press conference today, showing the highlights and new evolutions made in..
Tuesday 11 Jun 4:37pm | PS3 | 20
From the creators of Halo and the company that brought you Call of Duty, comes Destiny, an epic adventure unlike anything players have..
Tuesday 11 Jun 4:30pm | PS4 | PS3 | 360 | PC | 26
From the visionary mind of David Cage, comes the most powerfully emotional experience on the PlayStation 3 system.
Tuesday 11 Jun 4:18pm | PS3 | 25
DriveClub is a next generation, socially connected racing game that captures the heart and soul of car culture and the passion it creates.
Tuesday 11 Jun 4:09pm | PS4 | 18
PlayStation New Zealand has confirmed that the PlayStaton 4 will be available here for a RRP of $649.95 NZD.
Tuesday 11 Jun 3:45pm | PS4 | 128
Unveiled today at their E3 press conference, PlayStation have finally shown off what the PlayStation 4 hardware looks like.
Tuesday 11 Jun 3:25pm | PS4 | 61
The PlayStation 4 will not require an online connection to play your games, nor will it stop you from reselling your used games.
Tuesday 11 Jun 3:15pm | PS4 | 61
PlayStation's E3 press conference is happening at 1pm NZST Tuesday. So bookmark this page as we bring you live updates!
Tuesday 11 Jun 12:30pm | PS4 | PS3 | Vita | 140
Ready for PlayStation's E3 press conference? Here it is - the live stream, direct from Los Angeles.
Tuesday 11 Jun 12:30pm | PS4 | PS3 | Vita | 50
EA Sports this morning released the E3 trailer for their next iteration in the football series, FIFA 14.
Tuesday 11 Jun 12:18pm | PS4 | Xbox One | PS3 | 360 | PC | 14
Witness the glorious chaos of 64 players waging all-out war in the Battlefield 4 "Siege of Shanghai" MP map.
Tuesday 11 Jun 11:40am | PS3 | 360 | PC | 25
Only in Battlefield will you lead your team in Commander Mode, which lets you take point and turn the tide of battle.
Tuesday 11 Jun 11:36am | PS3 | 360 | PC | 19
Follow Recker and his squad as they are under heavy attack on board the carrier "Titan".
Tuesday 11 Jun 11:14am | PS3 | 360 | PC | 17
Today Electronic Arts has officially announced Madden NFL 25 will be coming as a launch title for Xbox One and the PlayStation 4.
Tuesday 11 Jun 10:49am | PS4 | Xbox One | PS3 | 360 | 16
Electronic Arts and developer Respawn Entertainment today revealed the world debut of Titanfall, the studio's inaugural title.
Tuesday 11 Jun 10:36am | Xbox One | 360 | 24
Ubisoft's E3 press conference is at 10:00am NZST. Watch the conference unfold live, right here!
Tuesday 11 Jun 10:25am | PS4 | Xbox One | PS3 | 360 | Wii U | Vita | 17
EA and DICE have this morning announced an upcoming sequel to the 2008 title, Mirror's Edge.
Tuesday 11 Jun 9:49am | PS4 | Xbox One | 24
Take a first look at DICE's unique take on the Star Wars Battlefront franchise utilizing the Frostbite 3 game engine.
Tuesday 11 Jun 9:27am | PS4 | Xbox One | 51
Microsoft have announced Project Spark, a game creation video game/tool for the Xbox One.
Tuesday 11 Jun 9:07am | Xbox One | 15
Microsoft have today announced that Killer Instinct is coming exclusively to Xbox One.
Tuesday 11 Jun 8:52am | Xbox One | 27
CD Projekt RED have unveiled the E3 trailer for The Witcher 3: Wild Hunt, which will be available on Xbox One.
Tuesday 11 Jun 8:29am | PS4 | Xbox One | 360 | 24
Microsoft have released this E3 trailer for the upcoming Xbox One exclusive racer, Forza Motorsport 5.
Tuesday 11 Jun 8:14am | Xbox One | 15
Dead Rising 3 takes place in the vast city of Los Perdidos amid a nationwide zombie outbreak that's on the brink of decimating mankind.
Tuesday 11 Jun 8:01am | Xbox One | 13
Watch the official announcement trailer from E3. Halo is coming exclusively to Xbox One.
Tuesday 11 Jun 7:42am | Xbox One | 22
EA are set to kick off their E3 press conference at 8:00am NZST. Watch the conference live, right here!
Tuesday 11 Jun 7:40am | PS4 | Xbox One | PS3 | 360 | Wii U | Vita | 22
Developed exclusively for Xbox One by Crytek, Ryse: Son of Rome is an immersive action-adventure story of struggle, brutality and heroism.
Tuesday 11 Jun 7:21am | Xbox One | 24
The new design is set to bring together a similar look and feel across the entire family of Xbox products.
Tuesday 11 Jun 6:55am | 360 | 28
Microsoft this morning announced that Halo is heading to Xbox One, and we've got the first screenshots.
Tuesday 11 Jun 6:41am | Xbox One | 13
Microsoft have announced that the Xbox One will launch in November, at a RRP of $749 in New Zealand.
Tuesday 11 Jun 6:27am | Xbox One | 54
Konami has this morning announced that Metal Gear Solid V: The Phantom Pain will be heading to Xbox One.
Tuesday 11 Jun 6:22am | Xbox One | 32
Ready for Microsoft's E3 press conference? Here it is - the live stream, direct from Los Angeles.
Tuesday 11 Jun 4:25am | Xbox One | 360 | 26
Set your alarm clocks, Microsoft are kicking off things at this year's E3. Their Press Conference starts at 4:30am NZST Tuesday.
Monday 10 Jun 3:30pm | Xbox One | 360 | 50
It appears that the E3 trailer for Watch Dogs has been leaked, ahead of Ubisoft's press conference tomorrow.
Monday 10 Jun 1:46pm | PS3 | 360 | PC | 61
We've teamed up with Orcon for our E3 2013 coverage. And that means we've got this absolutely incredible competition!
Monday 10 Jun 10:00am | PS4 | Xbox One | 224
Activision are kicking things off at E3 with their 30 minute 'all-access' event for Call of Duty: Ghosts.
Monday 10 Jun 9:30am | Xbox One | PS3 | 360 | PC | 60
Warner Bros. Interactive have released the debut trailer for Dying Light, a brand new action survival horror from Techland.
Sunday 9 Jun 10:09pm | PS4 | Xbox One | PS3 | 360 | PC | 37
PlayStation have released the E3 trailer for the upcoming platform-that-believes-it's-a-puppet-show game, Puppeteer.
Sunday 9 Jun 9:36pm | PS3 | 23
Some steal to survive, Garrett survives to steal...Get a glimpse of what it takes to be the Master Thief in this new trailer.
Sunday 9 Jun 9:24pm | PS4 | Xbox One | PC | 38
Microsoft have this morning responded to the largely negative backlash over their game licensing and trading plans for the Xbox One.
Friday 7 Jun 11:30am | Xbox One | 71
Two Amazon sites list the unannounced title, but only for One next-generation platform.
Thursday 30 May 12:02pm | Xbox One | 32
Konami's third annual pre-E3 show is penciled in for June 7th at 5 a.m. NZT and streaming live online via Konami's events site.
Wednesday 15 May 10:30am | PS3 | 360 | PC | 22


text: [[quoteright:226:http://static.tvtropes.org/pmwiki/pub/images/fdsaf_ahye_rhre_2226.jpg]][[caption-width-right:226: [[HoYay Gay]] or just student and teacher? The world may never know.]]->''"You will rule in terror whether you like it or not!"''''Demon Diary'' (마왕일기, mawang ilgi) is a {{manhwa}} by writers Chi Hyong Lee (vol. 1) and Yun Hee Lee (vols. 2-7) and artist Kara. A young thief called Raenaf is discovered to be the successor of Demon Lord Raenaf IV, and all of the dark powers and responsibilities that come with. The problem is that Raenaf's personality is exactly the opposite of what is expected of a Demon Lord: he's innocent, careless and utterly clueless. Eclipse, a demon of the highest order and previous vassal of Raenaf IV, is charged with teaching Raenaf V to become the ideal Demon Lord.Fans of this title have hotly debated whether ''Demon Diary'' is about a tender teacher-pupil relationship or is boy's love (Shounen Ai / {{Yaoi}}). Read it and decide for yourself. ----!This manwha provides examples of:* ActuallyThatsMyAssistant: happens ''repeatedly''. * ACupAngst: In an {{omake}} chapter, Erutis becomes [[BreakingTheFourthWall aware that the readers]] [[ViewerGenderConfusion are confused about her gender]], and complains that it's the artist's fault for making her flat-chested.* AttentionDeficitOohShiny: Raenef's attention is like a wandering butterfly caught in the middle of a war zone. It flies very erratically and doesn't survive long. * BadassBookworm: Raenaf IV possessed no natural magical talent. But he ''was'' good at studying the use of incantations to get around that hurdle.* {{Bishonen}}. Lots. * CampStraight: Krayon.* TheChessmaster: Raenef IV. Though he couldn't wreck havoc in the traditional Demon Lord way (e.g. throwing around lots of destructive power) he ''did'' manage to make his mark by teaching simple offensive magic to humans, leading to wars that would claim millions of lives. [[spoiler:He also masterminds ThePlan that passes his knowledge and power onto a successor]].** Ranef (V) eventually takes after him in book 7, [[spoiler: initiating his own plan that results in the recombination of his original personality with Raenef IV's knowledge and intellect, which were originally split due to the time distension]]. * TheComicallySerious: Eclipse.* CrouchingMoronHiddenBadass: Chris. He's actually quite talented and immensely powerful. If he can remember the incantations correctly, or if he stops stroking his ego long enough to pay attention to the situation... Let's face it, he's an idiot 95% of the time.* FeeFiFauxPas: Raenaf's first meeting with the other Demon Lords ends badly because he can't comprehend basic etiquette. * GeniusDitz: Raenef. He is the living personification of ditzyness... but he is actually very powerful. This is part of the problem, considering the kind of damage he does if he gets distracted in the middle of doing something magical and leaves it hanging in the air.* HowWeGotHere: Implied by the first couple pages. A bandaged, [[GogglesDoNothing goggle-wearing]] man who looks like an older Raenaf is shown sitting in a [[SceneryGorn post-apocalyptic ruin]], with a strange [[LittleBitBeastly bunny girl]] with [[BodyHorror wires coming out of her body]]. Depending on the version you're reading, the Raenaf-lookalike may have some dialog about taking the bunny girl with him to go look for someone, or the pages may lack any dialog. [[WhatHappenedToTheMouse We never come back to it, though.]]* IKnowYourTrueName: An important concept in the story is the use of "true names" in the use and inheritance of magic. This is how Raenaf was able to inherit the power of Raenaf IV despite having no relation. [[spoiler:A curse that threatened to destroy Raenaf IV's True Name is what spurned the story into action [[EvilPlan as the whole plot was guided by Raenaf IV to sidestep the effects]]]].* {{Keet}}: Raenef.* LetsGetDangerous: All things considered, Erutis is one of the weakest members of the main cast (having no innate magic powers to throw around). But when provoked, she won't hesitate to show you why she's considered a "swordmaster"...* MasculineGirlFeminineBoy: Raenef and Erutis are a platonic version. They're more or less equally androgynous (he's the one with longer hair).* MyDeathIsJustTheBeginning: [[spoiler:Raenaf IV]].* NoSocialSkills: Raenaf, mainly due to his complete inability to read situations, or understand what's going on in general.* OurDemonsAreDifferent* OurMonstersAreDifferent* PunchClockVillain: A lot of the Demon Lords seem to fall under this, committing acts of great evil because it's ''expected'' of their position.* RetiredBadass: Eclipse. Also Chris's mentor. They both seem to remember the good ole' days when they weren't responsible for their idiot charges. * SexyMentor: Eclipse.* SplitPersonality: [[spoiler: Raenef. Due to the huge trauma of being pulled back from a ridiculously far distant future inducing a fracturing of his personality.]] He recovers, though, [[spoiler: when his personalities are integrated, resulting in the same Raenef, but with a sharper intellect and a ''much'' expanded vocabulary]].* StalkerWithACrush: Krayon for Erutis. Unfortunately for her... And the people around her when she gets pissed at Krayon and goes for her sword. * TooDumbToLive: Raenef. Lampshaded by everyone ''including'' the author. * TookALevelInBadass: [[spoiler:Raenaf, after Raenaf IV finishes ThePlan]].* WhatHappenedToTheMouse: As described by HowWeGotHere; we never discover what the deal is with older Raenaf and the bunny girl.-----


text:
Serebii.net has just updated with this:
Pokémon X & Y news, including new Pokémon, is expected next weekend so be sure to keep checking the site for news! f you have any ideas for the site, be sure to send them in
With the news of Pokémon X & Y, the Chatroom has been rife with discussion of the amazing showcase and speculation over contents while the WiFi Chatroom has been a place for people to hunt down the new Dream World Pokémon for trade and to battle other trainers so be sure to visit them. Our Forums have also had these discussion and are a bustling trade and competitive section for the games. Be sure to like our FaceBook Page.
Last Update: 08:13 BST
Edit @ 08:13: Dream World Catalogue
In The Games Department
Pokémon - Mewtwo Form - UNCONFIRMED
A new image has gone live through the Japanese message boards and showcase what appears to be a new Mewtwo form. This follows on from various information we have received regarding the movie and CoroCoro promising a special feature in the poster next month. Currently, there is no confirmation for this, so don't take it as fact yet, but we'll provide it asap
In The Games Department
Pokémon Black 2 & White 2 - Japanese Dream World Promotion
For those of you with the Japanese game, the next Dream World promotion is live. This promotion gives the special Hero's Catalogue which provides a variety of furniture including a house based upon the hero's house in Black 2 & White 2. It will run in Japan until May 28th 2013 and requires the password: ダルマッカ
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text:
Posted on September 08, 2014
Brand: ProMark
The ProMark Dan Fyffe DFP210 Soft Rubber Mallets feature a soft rubber head, which provides softer articulation on xylophone and more defined attack on marimba. 11/32" birch handles provide maximum control.
Diameter: 0.344 in / 0.87mm
Length: 16-7/16 in / 41.71 cm
Handle Material: Birch
Head Material: Rubber
Articulation: Soft
No reviews available.
Posted on September 08, 2014
Posted on September 15, 2015
Posted on June 16, 2012


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Scientists have already created lab-engineered mosquitoes which are unable to spread malaria, a disease that kills 500,000 people a year. Now, the scientific community is debating whether or not to release thousands of the genetically-modified insects into the wild.
Theoretically, these insects would mate with other mosquitoes, spreading their malaria-resistant genes in the process, and dramatically reducing or eliminating the disease. The following video explains the process:
"It is quite possible that this technology would become an important tool in the control of malaria," geneticist Peter Atkinson of the University of California told StatNews. "It would constitute a very, very significant advance in the field."
However, some fear releasing the insects could have unintended consequences. As StatNews' Sharon Begley puts it:
The biggest hurdle to field trials might have nothing to do with science, but with convincing the public, especially in countries where malaria is endemic, that gene drive is safe.
According to StatNews, the National Academy of Sciences is in the process of proposing regulations to help safeguard the process to help ensure modified insects do not "alter ecosystems in unpredictable ways."
(Source: StatNews)