text: [[quoteright:320:[[VideoGame/FrogFractions http://static.tvtropes.org/pmwiki/pub/images/on-mars-teaches-typing_8875.png]]]][[caption-width-right:320:Isn't [[BlatantLies learning math]] fun?]]An UnexpectedGameplayChange is when the play style of a game is altered in the game itself. When applied to a level, it becomes a GimmickLevel. Now take that concept to a global scale.In some cases, the control scheme changes accordingly to the levels or scenes played, in a way such that the game blends several genres or styles in one. It's not a party game, because the default scheme is that of a different genre. This can also extend to the scale of a game franchise, so the control scheme and entire play style are completely different for each concurrent installment; the first few games might be your classic platformer, but the games after that go from being a first person shooter, to an RTS, to an MMORPG.That's Gameplay Roulette, in a nutshell; the trend of some games or franchises to switch up their gameplay in a frequent basis. Done well, it will provide a dose of variety and flexibility in order to avoid stagnation. Done badly, it might be perceived by fans as a desperate attempt from creators to try to either keep the present formula fresh or look for new genres that can fit into the series.A rule of thumb for telling the difference between UnexpectedGameplayChange and Gameplay Roulette: If you can point to one game style that's the "main" genre of that particular game, and the rest are all just deviations from the norm, then it's UnexpectedGameplayChange. If you ''can't'' say that any style is the main genre, then it's this trope.Subtropes are the PartyGame and MinigameGame, which feature Gameplay Roulette almost by definition.----!!Examples:[[foldercontrol]][[folder: Franchises ]]* The ''VideoGame/DigimonWorld'' franchise definitely qualifies. First: Raise your Digimon at the gym and compete in real-time battles, the story is a young boy trying to piece together what has happened to the denizens of File Island. The [[VideoGame/DigimonWorld2 second]] is a dungeon crawler, with turn based battles, the story being a young kid becoming a tamer, then fighting off the Evil Organization. The [[VideoGame/DigimonWorld3 third]] plays somewhat like a mix between Pokemon and Final Fantasy, the story reflecting this. And the [[VideoGame/DigimonWorld4 fourth]] ditches humans altogether and brings back real-time battling and introduces co-operative playing in teams of up to four players.* By this point, the only thing you can be certain about any new mainline ''Franchise/FinalFantasy'' game is that it's some form of {{RPG}}. And the spinoffs will ''probably'' at least have RPGElements.* As seen in the AVGN review, the NES/SNES/Game Boy Franchise/{{Godzilla}} games all fall under this trope.* ''VideoGame/JakAndDaxter'' moved from a fairly light platformer to a gun-heavy DarkerAndEdgier pair of platformer/driving games to an all-out racing game by the time of ''Jak X''.* The ''KeroroGunsou/SgtFrog'' games are, appropriately enough, completely random. For instance, ''Chou Gekijouban Keroro Gunsou Enshuu da Yo! Zenin Shuugou'' requires playing through ten different training missions before the final boss battle--and ''every'' mission is a completely different style of play from the others.* Grab a copy of ''VideoGame/LittleBigPlanet 2'' and head to the community. Have your mind blown at the variety of gameplay that can be found in nearly 9 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game.* {{Creator/Konami}}'s ''Knightmare'' (''Majou Densetsu'') series for the UsefulNotes/{{MSX}} started with a top-down VerticalScrollingShooter. The second game, ''VideoGame/KnightmareIITheMazeOfGalious'', was a platform-based ActionAdventure. The Japan-only third game, ''Shalom'', was an EasternRPG.* ''VideoGame/MegaMan'' was a sidescrolling platformer. ''[[VideoGame/MegaManLegends Legends]]'' made an action RPG out of it (moderately lucrative) and ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' is an RPG with a special battle mechanic (more successful than Legends, with sequels and a SpinOff, ''[[VideoGame/MegaManStarForce Star Force]]'').* ''Franchise/MortalKombat'' has attempted three times so far to make action-adventure versions of the games, with less than stellar results. Two of the {{Fighting Game}}s, ''VideoGame/MortalKombatArmageddon'' and ''VideoGame/MortalKombatDeception'', included minigames inspired from chess, ''PuzzleFighter'' and even ''VideoGame/MarioKart'', as well as changes in the fighting, combo and fatality systems with almost each game. They even tried making side-story {{Beat Em Up}}s starring Sub-Zero and Jax, neither of which was very good.* The ''Franchise/SlyCooper'' series began as [[VideoGame/SlyCooperAndTheThieviusrAccoonus a platforming game]] with a focus on stealth. With [[VideoGame/Sly2BandOfThieves the second game]], the developers gave the other members of the PowerTrio playable-character status and shoved more combat into the game, throwing in many, many minigames for good measure. The result was a rather awkward stealth/platforming/actioner hybrid. [[VideoGame/Sly3HonorAmongThieves The third game]] stretches the mixture even further, with the end result that there's an UnexpectedGameplayChange every ten seconds.* The ''SonicTheHedgehog'' series is notorious for this effect:** ''VideoGame/SonicAdventure'' was almost a literal roulette wheel, with six playable characters -- each of whose levels used different styles of gameplay, from "run/platform to the end of the level" through "fishing minigame". ''VideoGame/SonicAdventure2'' dropped this to run/blast things/find stuff, which was reused for ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]'' with Sonic, Shadow, and Silver's gameplay, respectively.** Quadruply for ''Sonic Adventure''. Most people count the six playable characters as separate gameplay styles in and of themselves -- but if you pay attention, there are even more beyond that! In Sonic's story alone, you didn't just run to the end in a 3D platformer -- you also snowboarded, sandboarded, played pinball and slots, engaged in aerial combat, fought hand to hand (or spindash to spindash), and raced in a hoverkart. Not to mention you can raise artificial life forms here and play whack-a-hole/hedgehog there...** ''Sonic 2006'' brought this UpToEleven. There were three "main" gameplay styles, with Sonic focusing on running, Silver focusing on exploration/level manipulation, and Shadow having a blend of running and combat, but each character had two "Amigo" characters who play occasionally switched to. Sonic had Tails and Knuckles, Shadow had Rouge and Omega, and Silver had Blaze and Amy.** This trope is less dominant as of late, as ''VideoGame/SonicUnleashed'' and ''VideoGame/SonicGenerations'' each only have two types of gameplay, while ''VideoGame/SonicColors'' averts this trope completely.* All of ''VideoGame/SpaceRangers''. Normally a simultaneous turn-based space action-rpg, but then sometimes you shift genre into arcade shooter, or into an RTS which you can also turn it into third-person shooter, or a text adventure which might range from choose your own adventure to economic simulator. If you want to avoid those, be a bit careful on getting quests. Don't worry too much, though, all of them are fun.* ''VideoGame/StarControl'' is a serviceable action/strategy. ''Star Control II'' is an excellent action/adventure. ''Star Control 3'' is a crap version of 2, with some odd colony management stuff thrown in for no discernable reason.* The ''SuperMarioBros'' games tend to be more successful than most in this. They've successfully spun off into {{RPG}}, DrivingGame, PartyGame, and other franchises. Nintendo as a whole seems to love doing this. The secret to their success at not alienating fans is that these shifts are always explicit spin-offs; there's never any worry that they'll make another "normal" entry in a series as well.* ''SuperStarForce'' for the Famicom alternates between ShootEmUp space areas and Zelda-style DungeonCrawling.* ''{{Transformers}}'' suffers from this trope somewhat, with its myriad attempts to pump out specialized lines for specialized fans: the ''Alternators'' and ''Titanium'' lines for collectors, ''Go-Go-Gobots'' for preschoolers, etc. It has also not had a consistent genre for its video games, spanning from platformers to {{Fighting Game}}s to Action/Adventures.* ''Franchise/YuGiOh'' games:** Almost every other game of the console titles attempts to break from the standard card game mechanic of its real-life counterpart by adding various levels of RPGElements, or Duel Monsters-inspired board games, none of which have been nearly as successful, especially when the former gets bitched out for changing the cards so drastically in order to fit into the new mechanics that veteran duelists can't fathom why they now work the way they do. The handheld games, on the other hand, stick largely to the card game mechanic... and the fans like it that way.** There's also a few non-video game attempts to branch the ''Yu-Gi-Oh'' franchise away from the card game, two of which were featured as popular spin-off games in the anime. None of them caught on. A third, called ''Yu-Gi-Oh! Hexors'', exists as nothing but a board game that had no mention in the anime or manga. It never even saw a second booster pack release, being cancelled after the starter sets failed to sell.** ''VideoGame/YuGiOhTheFalseboundKingdom'' has almost nothing to do with the card game aside from the monsters used being taken from there. The gameplay is a mix of an [[RealTimeStrategy RTS]] and an [[RolePlayingGame RPG]]. Long story short, the heroes get sucked into a video game made by [[AscendedExtra Scott Irvine]], where they have to fight their way out using computer programs based off of monsters from the card game.* The ''VideoGame/BitTrip'' series goes all over the place; from ''VideoGame/{{Pong}}'' to something like ''VideoGame/MissileCommand'', ''VideoGame/{{Canabalt}}'' to a ShootEmUp, and finally back to ''Pong'' in the finale.* The ''VideoGame/ArmyMen'' series was often criticized by professional reviewers for its schizophrenic gameplay changes. The first two games were isometric strategy/tactic games, most of the others were {{Third Person Shooter}}s, but there were also a pair of isometric ''VideoGame/DesertStrike''-style flight games (the ''Air Attack'' series), a ''VideoGame/{{Robotron 2084}}''-style overhead shooter (''Green Rogue''), a {{RTS}}, and even a ''Franchise/TombRaider'' ripoff (''VideoGame/PortalRunner'').* One of several reasons that the ''VideoGame/StarFox'' series hasn't been as strong since ''[[VideoGame/StarFox64 64]]'' is that the gameplay has been constantly changing from RailShooter in the [[VideoGame/StarFox1 original]] and ''[[VideoGame/StarFox64 64]]'', ActionAdventure in ''[[VideoGame/StarFoxAdventures Adventures]]'', ThirdPersonShooter in ''[[VideoGame/StarFoxAssault Assault]]'', and RealTimeStrategy in ''[[VideoGame/StarFoxCommand Command]]''. ''Adventures'' itself, in addition to being action-adventure, also goes through the usual rail shooter when Fox travels between Dinosaur Planet and its satellital regions, in which gameplay adds elements of DungeonCrawling (this is also true for the Force Point Temples and Krazoa Palace). ''VideoGame/StarFoxZero'' brings back the traditional gameplay seen in the first two games, but the unconventional controls received mixed reactions.* ''Warlords'' is a series of turn-based strategy games. The spin-off series ''Warlords: Battlecry'' is a series of real-time strategy games.(Although one could easily say RTS/RPG, as the RPG part isn't just tacked-on like ''VideoGame/{{Warcraft}}'', it's actually done better than a lot of [=RPGs=]). Then comes the spin-off ''VideoGame/PuzzleQuest'' series of puzzle-RPG's... including ''Puzzle Kingdoms'', which is basically [[NinjaPirateZombieRobot puzzle/RPG/RTS]].* ''TabletopGame/MagicTheGathering'' had several unsuccessful attempts to branch out into the video game world until ''Magic Online'', which was basically the game online. Some games, like ''Battlegrounds'' and ''Armageddon'', had RTS elements; others, like ''Tactics'', had Turn-Based elements. Consistently, however, the most successful video games in the series are the ones that emulate the real card game the closest (''Magic Online'', ''Duels of the Planeswalkers'').* The ''Franchise/ShiningSeries'' was originally a first person dungeon crawler. Then it turned into a TurnBasedStrategy franchise before releasing one more first person game and deciding it wanted to be a action RPG. Even the action RPG games bear little in common with each other. It later turned into a fighting game.* The ''VideoGame/DeptHeaven'' series has a different genre with each episode (but not spinoff). The only thing similar between the gameplay of the episodes is that they're all a type of strategy game. Except ''VideoGame/RivieraThePromisedLand'', which is a JRPG.* The ''VideoGame/{{Boktai}}'' franchise has changed with every game. The first one gave you a customizable gun and had ''heavy'' emphasis on stealth. The sequel took your gun and gave you melee weapons instead, with an MP meter to cast magic. The third is a weird hybrid with some gun parts and a few swords to choose from, and with motorcycle levels. The fourth is basically a ''very well refined'' version of the third, with two playable characters (one with guns and one with melee weapons) and almost no stealth element at all.[[/folder]][[folder: Individual Games ]]* ''VideoGame/AloneInTheDark2008'' included third person melee combat, first person shooting, platforming, and driving. All in one game!* ''VideoGame/{{Battletoads}}'' has many styles of gameplay: beat-em-up vertical (both ways), horizontal with all 4 directions (belt-scrolling 3D) or just 2 (2D), high-speed obstacle courses, a racing level against three rats in succession, and even a (kinda) puzzle level that features snakes that move in insane patterns and you gotta stay on top of them. Sometimes the same level features more than one of these! And YES, [[BlatantLies this all forms a wonderful, cohesive experience]].* ''VideoGame/TheAdventuresOfBayouBilly'' is nominally a side-scrolling beat-em-up, but there are also on-rails shooting sections and driving levels interspersed throughout the game.* ''VideoGame/ConkersBadFurDay'' for the N64 starts off as a regular platformer, but throughout the game you'll be racing across lava, flying around picking up villagers for Dracula, third-person shooting at Teddie Nazis, and tearing cavemen apart while riding on a dinosaur. The final boss pits you in a robot suit fighting a Xenomorph. The player almost needs to learn a new control scheme for every level (fortunately for him/her, the instruction manual does offer a list of control settings for each situation).* ''Gunstar Super Heroes'', the GBA Remake/Sequel to ''VideoGame/GunstarHeroes'', has this in spades. Every level is practically a different game.* ''Franchise/{{Halo}}'' does this, changing from FPS to third-person [[VehicularCombat vehicle shooter]], [[SimulationGame flight-sim]] (e.g. [[VideoGame/HaloCombatEvolved "Two Betrayals"]], [[VideoGame/{{Halo 2}} "The Arbiter", "The Great Journey"]], [[VideoGame/{{Halo 3}} "The Covenant"]], and the spacefighter and helicopter levels in ''VideoGame/HaloReach'' and ''VideoGame/{{Halo 4}}''), [[RacingMinigame obstacle-course driving]] (e.g. The [[VideoGame/HaloCombatEvolved "The Maw"]] and [[VideoGame/{{Halo 3}} "Halo"]] {{escape sequence}}s and the [[VideoGame/{{Halo 2}} "Outskirts"]] tunnel), and [[StealthBasedMission stealth]] (e.g. parts of [[VideoGame/HaloCombatEvolved "Assault on the Control Room"]] and "The Arbiter").* ''VideoGame/HavenCallOfTheKing'' had this as its entire marketing gimmick. "No other game has so many genres - it's like getting everything you like in one game!" The developers were so convinced that they had a new blockbuster franchise that they made ''Haven'' a trilogy and made the ending of the first game a {{Cliffhanger}}. The problem was, since the energy of the programmers was spread out over so many different game styles, no single one really excelled and the gameplay was decidedly average as a result. ''Call of the King'' tanked, and the remaining two games were canceled.* ''VideoGame/TheImpossibleQuiz''. Usually, it's a straight quiz game (accounting for some bizarre logic), but then you have to do things like help Dr. Eggman mutilate SonicTheHedgehog's corpse, stroke a cat, or clip toenails.* ''VideoGame/KirbySuperStar'' consists of multiple shorter stories containing different gameplay elements (''Spring Breeze'' is a short remake of ''Kirby's Dreamland'' that adds [[PowerCopying Copy Abilities]], ''[=DynaBlade=]'' has a world map, ''Gourmet Race'' is a foot race against King Dedede, ''The Great Cave Offensive'' has {{Metroidvania}} elements and is the closest the series got to a true {{Metroidvania}} until ''Kirby and the Amazing Mirror'', ''Revenge of Meta Knight'' has a darker atmosphere and timed gameplay, and ''Milky Way Wishes'' disables the ability to gain Copy Abilities from inhaled enemies but adds power-ups that let you transform into specific Copy Abilities anytime you want. There is also a BossRush, and minigames featuring completely different gameplay. The UsefulNotes/NintendoDS remake, ''Kirby Super Star Ultra'', adds even more sub-games (Revenge of the King is a remake of the original ''Kirby's Dreamland's'' hard mode, Helper to Hero is a BossRush featuring the PlayerMooks, Meta Knightmare Ultra has you go through most of the original platformers again as Meta Knight, and The TRUE Arena is a BossRush featuring the bosses created for the remake), and adds three new minigames (the original minigames, complete with their original graphics, are unlockable).* ''VideoGame/MissionCritical'' at first glance appears to be your typical first-person adventure game with regular and timed puzzles. However, halfway through the game, the game switches to a space RealTimeStrategy, of all things, and back again. While YMMV, most reviewers agree that the blend of adventure and RTS was done very well and makes perfect sense in context (the player is the last surviving crewmember of a starship and is forced to fend off occasional attacks from the rival faction by personally commanding combat drones in RTS mode).* ''VideoGame/ROMCheckFail'' turns this concept UpToEleven. Well, except that most of the genres are some kind of shoot-em-up.* ''VideoGame/TheSimpsonsBartsNightmare'' for the SNES is another game that focuses on actively inducing this trope. The hub of the game is a standard - if odd - platformer, but entering the levels let you play as a super hero, a godzilla, Indiana Jones, a miscroscopic being in a blood vein and Bart being chased by Itchy and Scratchy. Each one has completely unique controls and gameplay. There was a sequel called Virtual Bart, but its gameplay and systems were more forced and it didn't do as well.\\\Interestingly, Bill Williams, the man who designed ''Bart's Nightmare'', created many Gameplay Roulette games for UsefulNotes/Atari8BitComputers. ''Alley Cat'' was about a cat who had to jump into the windows of a house and perform various cat-like tasks such as catching mice, knocking a bird cage off a table and chasing the bird, drinking milk out of saucers guarded by sleepy dogs, and other things. Though the core gameplay didn't really change. However, a more drastic change occurred in ''Necromancer''. The first level had you planting trees and protecting them from evil spirits and creatures. The second had you navigating a dungeon with the ability to summon the trees you had planted and protected previously. The third had you engaging in a fight against a wizard of some sort.* ''Virtual Bart'' features a literal case of this, as Bart's stages are chosen by virtue of him being strapped to a wheel.* ''VideoGame/ShadowsOfTheEmpire'' is a mix of [[SimulationGame Flight/Space Sim]](first and last levels), RailShooter(third level and first part of last level), ThirdPersonShooter(the majority of the levels), and [[RacingMinigame Racing]](Mos Eisley & Beggar's Canyon) gameplay. The ''VideoGame/SuperStarWars'' games did this too, eg the first game switches between sidescroller and free-roaming 3rd-person VehicularCombat, then to a first-person rail-shooter in its final stage, similar to the old arcade game.* ''VideoGame/IncredibleCrisis'' is a sequence of ''completely'' different games for each level -- except one, which is replayed for three of the four characters. (Arguably, it's the most annoying of all the levels to have to play again.)* As a very minor example, ''VideoGame/TheUnholyWar'' combines features from a Strategy game, but with combat played out as a 3D FightingGame with limited moveset.* ''VideoGame/TheGuardianLegend'' alternates between vertical ShootEmUp and overhead action-RPG gameplay. Interestingly, there is a password that lets you play the game as a pure ShootEmUp.* ''VideoGame/{{Rygar}}'' NES combines overhead and sidescrolling gameplay, ala ''Zelda 2''.* ''VideoGame/BarbieSuperModel'', where you switch from being a side scroller where you dodge obstacles, to a matching game, to remembering the correct keys for Barbie's dance moves in a modeling show in the span of a few minutes. However, it was made for children who may have had shorter attention spans and needed the variety of gameplay.* ''Ultimate Stuntman'', an obscure unlicensed NES game by Codemasters/Camerica.* ''VideoGame/TheRocketeer'' (the SNES game, not the NES game), goes from [[RacingMinigame airplane/jetpack racing]] to ThirdPersonShooter(the Hangar levels), side scrolling ShootEmUp (Chase and Armada), and BeatEmUp (Zeppelin).* ''VideoGame/{{NiGHTS|IntoDreams}}: Journey of Dreams'' goes from flight stages to [[PuzzleBoss puzzle bosses]] to 3-D style platformers all within the same game.* ''VideoGame/{{D}}2'' has a mix of survival-horror style and Myst-style adventure segments, with a controller-based "gun game" combat system, and RPG-like stat advancement.* ''Film/{{Nightbreed}}: [[TheProblemWithLicensedGames The Interactive Movie]]'' starts with a driving/stealth section, where you have to drive around a map while both keeping an eye on your fuel gauge and avoiding/smashing through road blocks until you get to a cemetery. Once there, you get chased around by one of the eponymous Nightbreeds; you have to click the mouse in time with the character's arms. After that, you end up back at the driving level, going back to the cemetery. And finally, the game switches to a dungeon crawler, where you wander around identical caverns while looking for five characters to rescue. And then there are all the minigames, from fighting off "Sons of the Free" to dodging laser sights, all of which have their own gameplay mechanics. [[NintendoHard You have to do all this on one life.]]* ''VideoGame/BrutalLegend'': The multiplayer is a straight-up RealTimeStrategy game. The single player is HackAndSlash, then WideOpenSandbox DrivingGame, with RealTimeStrategy thrown into the mix. The game experienced a severe degree of backlash because the demo and trailers mostly emphasized the HackAndSlash elements and most players picked it up expecting a Metal Themed ''VideoGame/GodOfWar'' only to find the RealTimeStrategy to be the major focus.* ''WesternAnimation/FamilyGuy Video Game!'' has a different genre for each playable character: it's a beat-em-up for Peter, a stealth game for Brian, and a platformer/third-person-shooter for Stewie. There are also short flashback minigames a la ''VideoGame/WarioWare''.* ''VideoGame/GrandTheftAutoSanAndreas'' does this every couple of missions. While the GTA series are known for shootouts, drivebys, and wild car chases, San Andreas stuffed every possible idea into the game's main storyline and side quests. This includes, but is not limited to:** StealthBasedMission** [[RhythmGame Dancing mini games]] (to impress a girl so you can steal her van)** Learning how to [[SquadControls order your homies around]] (optional mechanic for free-roaming)** Learning how to fly various planes and helicopters, a VTOL jet, and a jet pack (all of which have entirely different control sets) as well as [[ScrappyLevel miniature toy cars and planes]] (though these at least use similar controls to their full-size counterparts)** DatingSim with several potential girlfriends (one of whom is necessary to the plot, although you can choose to [[TakeAThirdOption just kill her instead.]])* Each subgame of ''[[Franchise/DieHard Die Hard Trilogy]]'' is a different genre: ''Film/DieHard'' is a ThirdPersonShooter, ''[[Film/DieHard2DieHarder Die Harder]]'' is a LightGunGame, and ''[[Film/DieHardWithAVengeance With A Vengeance]]'' is a DrivingGame. The sequel, ''Die Hard Trilogy 2: Viva Las Vegas'', also did this, mixing up the gameplay types in its story mode.* ''VideoGame/{{Incoming}}'' is pretty consistent about making you blow shit up, but how you do it changes constantly in the Story mode. A mission might make you play as a defense turret, an helicopter ferrying supplies around, a tank, a jet, and then go back to the turret again. This also applies to a lesser extent to its spiritual predecessor, ''Darklight Conflict''.* ''Anime/MobileSuitZetaGundam: Hot Scramble'', in alternating stages, goes back and forth between an impressive RailShooter and a weak imitation of ''VideoGame/{{Thexder}}''. The second kind of stage was allegedly the result of ExecutiveMeddling, and was removed from one limited edition of the game.* The levels of ''VideoGame/AbobosBigAdventure'' are each based on specific NES games -- [[VideoGame/DoubleDragon Double Drabobo]], [[VideoGame/SuperMarioBros Super Mabobo]], Urban Chabobo (''Urban Champion''), [[VideoGame/TheLegendOfZelda Zeld Abobo]], [[VideoGame/ProWrestling Pro Wrabobo]], [[VideoGame/MegaMan Mega Mabobo]], [[VideoGame/{{Contra}} Contra Abobo]], and [[VideoGame/PunchOut Punch Abobo]]. In Pro Wrabobo in particular, the first half of the level is based on ''VideoGame/BalloonFight''.* Done deliberately in ''VideoGame/AsurasWrath'', where the entire gameplay style changes depending on the situation and story.* ''VideoGame/NieR'' and its sequel ''VideoGame/NierAutomata'' are usually third person hack'n'slash [=RPGs=], but at times they change to a ''Zelda'' knockoff (complete with ItemGet fanfare that's one note away from copyright infringement), a 2D sidescroller, a BulletHell rail shooter, and, of all things, ''a text-based adventure game''.* To a certain extent, ''VideoGame/SpaceStationSiliconValley'' is a game built around this concept. You switch between many different animals with varying gameplay styles over the course of the game. Additionally, the last stage of each of the four environments is effectively a minigame, such as a boxing match or a shooting gallery.* ''Mazin Saga: Mutant Figher'' for the UsefulNotes/SegaGenesis regularly switches between a decent BeatEmUp for the stages and a mediocre one-on-one FightingGame for the end boss battles.* The first two ''Franchise/CrashBandicoot'' games had a couple of levels where you rode animals that were well received, but generally was mostly a platformer, ''Videogame/CrashBandicoot3Warped'', on the other hand, has two scuba diving levels, four jet ski levels, four motorbike race levels, two tiger riding levels, and three airplane flying levels, of which the first two are about shooting down targets, and the third is a race. That's fifteen out of thirty two levels. Add in one boss who plays as a bi-plane shooter, and subtract that two of the bonus levels are just alternate entrances, and that's roughly half the game spent not on foot platforming.* ''VideoGame/SpyroYearOfTheDragon'' has some sort of different thing to do in each level. To be specific:** Each of the four worlds contains one level that must be played as one of the four characters you unlock: One's a Kangaroo who has ridiculously high jumps and gets a lot of platforming without gliding, one's a bomb dropping flying penguin who gets a lot of aerial assault type levels, one's a strongman yeti who gets a lot of combat heavy sections, and one's a gun wielding monkey who gets a lot of shooting stages.** On top of this, each world contains a speedway where you're flying around either racing a set course, or trying to smash a bunch of items quickly enough. Hidden within these is a Hunter mission, which will have you doing aerial combat.** Each world also contains a top down shooter for Spyro's dragonfly to go through, that needs to be done to unlock the Sparx power-ups.** And then there's all the things in the levels themselves. Amongst other things you'll have to do for 100% completion there's skateboarding, yeti boxing, first person shooter sections, rail shooters, racing, cat hockey, submarine combat, turret shooting and other stages which changed the way the game itself played, such as sections where you had to do an EscortMission, fight a number of {{Mooks}}, make it down a really long slippery slope, a level where your fire breath froze enemies, turbo-charged running sections and a DualBoss that made use of an inifinite power up to be fought. There's probably others too. The developers all but admitted they had gotten very bored of making Spyro during the second game and decided to all out experiment with this one.* Many European computer games of the 8-bit era (particularly those from the Spanish publisher Dinamic, e.g. ''After the War'', ''Army Moves'', ''Freddy Hardest'') came in multiple parts, each of which would load separately and offer a different style of gameplay, often even with a different-looking title screen and status bar. These disparate parts would be linked together by an ExcusePlot and passwords given in between.** ''Army Moves'' (Dinamic) had Stage 1 as a ShootEmUp in a jeep driving from left to right, Stages 2-4 as a ShootEmUp in a helicopter flying from right to left, and Stages 5-7 (on the second load) switch to foot-soldiering action with a little platforming.** ''Savage'' consisted of three levels: a side-scrolling action level, ''VideoGame/SpaceHarrier''-style running-towards-the-horizon, and a flying exploration level.* ''VideoGame/MrBones'' on the Saturn had this as its main schtick. Normally levels played as as a free-roaming sidescroller platformer, but occasional puzzle or even RhythmGame sections would mix things up.* ''VideoGame/TraumaTeam'' is basically six games in one, but consists mainly of treatment games (which are rather like the other ''VideoGame/TraumaCenter'' games) and diagnosis and forensics, which are adventure games.* The ''VideoGame/WarioWare'' series is built around this trope, throwing rapid-fire 5-second minigames with different controls and gameplay styles at the player (though fortunately the rules are always easy enough to be described in one or two words.)* The second ''VideoGame/EarthwormJim'' game features a lot more variety in gameplay than the first, including an isometric shooter level, a recurring ''Fire!''-esque level revolving around bouncing Peter's many, many puppies across the stage with a giant marshmellow, and especially Villi People, which features a change in character to Sally the Blind Cave Salamander [[spoiler: who's actually Jim in a costume]] and changes gameplay three different times (starting with a maze, then a game show, then a game of Simon with pinball bumpers).* ''VideoGame/{{Geist}}'' perpetually oscillates through first-person shooter, survival horror, puzzle, and action-adventure. This is justified by the game's premise (spiritual possession), as the gameplay mechanics can change according to the current host character.* ''The Desolate Room'' combines overhead exploration and Top-Down shooter, with RPG boss battles. Its sequel, ''VideoGame/TheDesolateHope'', removes the overhead exploration, in favor of making the simulations a platforming ShootEmUp, the deeper simulations a ''Franchise/TheLegendOfZelda'' style dungeon crawler with you searching for a fault in the code, and the boss battles remaining an extremely fast Action RPG.* ''VideoGame/EtherVapor'' occasionally switches between VerticalScrollingShooter, HorizontalScrollingShooter, and even behind-the-back RailShooter. Its SpiritualSuccessor ''VideoGame/{{Astebreed}}'' looks to mix things up [[SequelEscalation even more]]. Even in the first stage, the perspective changes ''several times.''* ''VideoGame/WURMJourneyToTheCenterOfTheEarth'' combines sidescrolling shmup levels, vertical shmup levels, on-foot platforming, and first-person boss battles.* ''VideoGame/{{Undertale}}'' starts out as a fairly standard puzzle-RPG with bullet hell and morality systems in the combat. Then the bullet-hell gameplay turns into a platformer. Then you play a dating sim. Then the combat briefly turns into an honest to God rhythm-game. And this isn't even going into the [[GenreRoulette tone shifts.]]* ''VideoGame/SinAndPunishment'' is mostly a rail shooter with a single horizontal-scrolling platform stage, but ''VideoGame/SinAndPunishmentStarSuccessor'' has more horizontal-scrolling segments, one stage is part DrivingGame, and the last part of the Stage 6 boss is [[spoiler:a one-on-one FightingGame segment]].[[/folder]][[folder: Other ]]* In ''Manga/MinamiKe'', the [[FictionalVideoGame video]] [[TheProblemWithLicensedGames game]] of the ShowWithinAShow ''[[ClicheStorm Sensei and Ninomiya-kun]]'' is an in-universe example.* Parodied in a ''WebAnimation/ZeroPunctuation'' episode that suggested a roulette for which each new part ''worked spectacularly'' would be the only thing to justify the amount of time ''VideoGame/DukeNukemForever'' has spent in DevelopmentHell.* This trope is the entire point of the card game ''TabletopGame/{{Fluxx}}''.* Among {{pinball}} designers, Creator/JohnTrudeau is noted for the wide variety of his layouts, which are so diverse that he does not have a definable SignatureStyle.* Parodied by Creator/ProZD in "[[https://www.youtube.com/watch?v=W1ZKcZbi1rg games that think more gameplay mechanics equals more fun]]".[[/folder]]----


text: Sara Cremer, nee Francis, age 95, beloved wife of the late Albert; loving mother of Carol (Lawrence) Hochman, Robert (Rene) Cremer; adoring grandmother of Debra (Jordan) Feiger, Leslie Hochman (Brian) Cohen, Andy (Cindy) Cremer, Alan (Cyndi) Hochman, Jodi (Tom) Shapira, Michael (Connie) Hochman and Michelle Cremer; great-grandmother of Joshua, Daniel, Jillian, Devyn, Samantha, Matthew, Hannah, Ryan, Eddie, Ryan, Will, Teddy, Richie and Kayla; dear sister of the late Esther Francis. in lieu of flowers, contributions may be made to charity of your choice. Service Tuesday, 11 a.m. at the Weinstein Family Services Wilmette Chapel, 111 Skokie Blvd., Wilmette. Interment Shalom Memorial Park, Arlington Heights. For info 847-256-5700.

subset: commoncrawl


text: Our projects We've strengthened parliamentary oversight, assessed health sector aid modalities and conducted national surveys in Bangladesh. Our team We are national experts with global experience. Meet the OPM Bangladesh team here. http://www.opml.co.uk/sites/default/files/OPM%20Bangladesh.pdf " target="_blank"> Download our quick guide to our services and experience In Focus: OPM Bangladesh http://www.opml.co.uk/projects/strengthening-parliamentary-oversight-spo-bangladesh "> Spotlight project Find out more about our Spotlight project Have a question? Get in touch +88 01764 366 766 firstname.lastname@example.com OPM Bangladesh 5th Floor House 13, Road-34,Gulshan-2, Dhaka 1212 Bangladesh Tamanna Khair Office Manager, OPM Bangladesh Tamanna Khair


text:
With all the focus on a Wii successor, has everyone been ignoring the possibility of a new version of the original Wii? Jason Ross at PixlBit explores Nintendo's history of redesigns, and in the process ponders what Nintendo might change if they were to release a Wii revision.
Maybe... It will be interesting to see how Nintendo handles its current console in its last few years, before & just after the release of Project Cafe.
Why not? They can support more than 1 console at a time, Sony is doing it with the PS2 and Wii games would still certainly sell.
Interesting article.
The author makes a good point that there is something fishy about retailers dropping the Wii's price now rather than waiting for the expected official price reduction in May. Could they be trying to liquidate their stock of old Wiis to make room for a new model? Who knows, but it's interesting to speculate about.
I agree that a redesigned Wii is unlikely to have HD output. I think that it's pretty late in the game to make that change. I'm honestly not sure what Nintendo would change. Making the console smaller seems rather unnecessary, considering how tiny it is already. Does anyone really find the current design too bulky or cumbersome? It's smaller than many DVD players.
you can't redesign perfection, the wii is the sexiest, most fun, most clean and spot on console design in history. only the slim ps2 is close to it


text:
Walnut crusted salmon and risotto cakes
Walnut Crust
- 1 1/2 cup of walnuts
- 4 oz of parsley
- 3/4 cup of bread crumbs
- This will make enough for 6 pieces of 5oz cuts of salmon
Cover salmon with crust and bake at 450 degrees for 6 minutes.
Cover with honey drizzle right after removing from oven.
Risotto Cakes
- 1 box of risotto. Follow cooking instructions on box. Spread out on sheet tray and cool completely.
- 2 carrots
- 1/2 cup parsley
- 4 shallots
- 6oz mascarpone cheese
- 2 cups bread crumbs
In a large mixing bowl, mix all ingredients together and let sit for 10 minutes. With a 2oz scoop, ball up mixture and pat down to patty size.
To cook, warm a pan with non stick spray and cook to brown and crusty on each side of cake. (About 4 minutes on each side). Remove from pan when done and serve and enjoy!
Chef Chad Idema is the Executive Chef at Grill One Eleven in Rockford. You can visit their website by clicking here.


text: SAMMI EDWARDS LIMITED has been working since 8/6/2014. The current status of the business is Active SAMMI EDWARDS LIMITED located on HARRISON HOUSE SHEEP WALK, LANGFORD ROAD, BIGGLESWADE, BEDFORDSHIRE, SG18 9RBNursing Edwards Samantha Marie Robyn is known as a Director of the company. Due date of the next annual return is 6/5/2016 12:00:00 AM.


text:
- + Follow
Mathew Schwartz
Wayne, NJ
Wayne, NJ
I am a current student at the University of Michigan Art and Design School. My focus has been on 3D computer modeling with exploration in its application a vast range of fields. I have worked at a few research labs as well as an industrial design company. My sculptural work explores the human body and its motion. In the University of Michigan 3D lab, I have worked on scientific visualizations, architecture research, and C.A.V.E development.


text:
For most of my life I've been judgmental and a little impatient with gay people who didn't just come out. Are the risks really that dire? I suspected they were just chicken shit, or unwilling to stand up to their family or to whatever screwed up religious upbringing they had.
Growing up on Air Force bases wasn't exactly the Castro, but I didn't know any better than to walk and talk however I pleased (I was in full sashay mode by the age of twelve). I was sexually active soon thereafter, and stunned my Louisiana high school with an older boyfriend in my senior year.
Yes, I grappled with my Methodist teachings and suffered through some brutal rounds of dodge ball (affectionately known as "Smear the Queer" where I come from), but making it though my teens was mercifully uneventful.


text:
Aeschylus, Ben Burton, Callum Armstrong, David Grieg, Royal Exchange Theatre, The Suppliant Women
The Suppliant Women
By Aeschylus
Royal Exchange Theatre, 14 March 2017
David Grieg's new version of Aeschylus' great tragedy, a dramatisation of the myth of the fifty daughters of Danaos, is exciting from beginning to end.
The young women come to Argos as suppliants, having fled Egypt to escape forced marriage to their so-called barbarian cousins. So now the question becomes whether they will be granted asylum, and at what cost.
Though the contemporary resonance of the play is clear, it is never laboured, and those who like their Greek tragedies served straight, no nonsense, will be well satisfied here. My one qualm with Grieg's version of the text is that it does not make it plain that while Danaos and his daughters are granted protection and asylum they are not given full citizenship rights. Instead, they are given the status of resident aliens (metics or metoikoi), not citizens, by the Argive assembly. And I expect there were many Argives who saw the newcomers as bogus Greeks, barbarians even… (Though it is interesting to note here that Aeschylus' text remarks, without prejudice of any kind, on the girls' dark skin.)
This production uses song and dance and music to great dramatic effect; and even when the actors speak there is music, the effect being to make you happily and acutely aware of the rhythm and metre present in the spoken dialogue. For this we must praise the two musicians, Ben Burton and Callum Armstrong. I got a lot out of this excellent, exciting, thought-provoking Royal Exchange production.
The Suppliant Women is showing at the Royal Exchange until 1 April, further details can be found here.


text:
By Robyn Collins
Mariah Carey's daughter is learning the family business right before our eyes.
The pop superstar was performing at the Hollywood Bowl during her concert with Lionel Richie last night when she convinced Monroe, her daughter with Nick Cannon, to take the mic.
Related: Mariah Carey to Produce TV Drama Based on Her Life
The little girl hesitated before taking the mic and delivering her own powerful vocal on "Always Be My Baby."
Her twin brother Moroccan was there for moral support but didn't join the choir. Cue in 2:00 to see Carey's daughter sing.


text:
Green Crescent Insurance falls as CEO resigns
The Abu Dhabi market index ADXGI gained for the second day straight, closing 0.71 per cent higher at 4,721.72 points on Thursday, February 6. It was driven by gains in the banking and industrial segment. Union National Bank surged 4.70 per cent to AED6.70. Arkan Building Materials edged up by 14.67 per cent, near limit up) to hit AED0.86. The shares of Green Crescent Insurance slipped by 0.74 per cent to AED1.35. Today, the insurer said that its Chairman, His Excellency Sheikh Saeed bin Hamdan bin Mohammed Al Nahyan, accepted the resignation of CEO Dr Hazem Al Madi, effective February 28. HE Sheikh Saeed bin Hamdan bin Mohammed Al Nahyan, says: "Although Dr Hazem will be relinquishing his executive duties, he will remain available to the company as a technical advisor to the board of directors."
Gérard Al-Fil
Investor's hail Emaar upgrade
- Scott Rea
by DarkMatter
- Faisal Al Bannai
by DarkMatter


text:
Degustation Menus in the Perth CBD Area - Perth, WA
Page Info
The listing below services Perth CBD suburbs including East Perth, Highgate, Kings Park, Northbridge, Perth and West Perth and nearby suburbs.
Modern Australian Restaurant -0 reviews
483 Beaufort St, Highgate, WA, 6003
(08) 9328 1177
At the helm of his stylish Highgate eatery, Neal is a chef who has grown to be completely at ease with his considerable artistry. A glance at his menu shows a chef who confidently explores any new flavour combinations his imagination conjures without getting lost or confused, whose signature interpretations of duck and souffle dishes sit seamlessly alongside new inspirations, and a chef who is not afraid to let his personality shine through.


text:
Browsing by Author "Baer, Daniel H."
Now showing items 1-1 of 1
Building Losses from Natural Hazards: Yesterday, Today and Tomorrow Baer, Daniel H. (J.H. Wiggins Co., 1978)In July, 1975, the National Science Foundation made two grants to the J.H. Wiggins Company of Redondo Beach, California,and added a third in September, 1976. The firm was charged with responsibility for development of ...


text:
It's a Northern Cardinal thing, you wouldn't under T-Shirt
per shirt
Select a size
Hot Pick
Basic T-Shirt
Hot Pick
Hot Pick
Light Colours
Dark Colours
About This Product
Sold by
Style: Women's Basic T-Shirt
This basic t-shirt features a relaxed fit for the female shape. Made from 100% cotton, this t-shirt is both durable and soft - a great combination if you're looking for that casual wardrobe staple. Select a design from our marketplace or customize it and unleash your creativity!
Size & Fit
- Model is 5'7" and is wearing a small
- Standard fit
- Fits true to size
Fabric & Care
- 100% cotton
- Tagless label for comfort
- Double-needle hemmed sleeves and bottom
- Machine wash cold
- Imported
Will be made by
Zazzle Apparel
Reno, NV, United States
About This Design
It's a Northern Cardinal thing, you wouldn't under T-Shirt
Please visit my gallery at zazzle.com/ilovegiftshirts for more Northern Cardinal tshirts, mugs, hats and other It's a Northern Cardinal thing, you wouldn't understand gifts. Use the search tool at my store for other Northern Cardinal merchandise. It's a Northern Cardinal thing, you wouldn't understand products avaiable on tshirts,sweatshirts,kids shirts, infant onsies, stickers, magnets, and much more Northern Cardinal clothing fully customizable to your specifcations. If you like what you see, please link to my store (www.zazzle.com/ilovegiftshirts) or email a friend.
available on 5 products
Artwork designed by
There are no reviews for this product yet.
Showing 1-0 of 0 reviews
Page 1 of 1
Showing 1-0 of 0 reviews
Page 1 of 1
Have you purchased this product? Write a review!
Other Info
Product ID: 235101258163566547
Designed on
Rating: G Report this product


text:
Aston Villa boss Paul Lambert focuses on positives after Newcastle defeat
Aston Villa boss Paul Lambert thought his side deserved more for their efforts after losing 2-1 at home to Newcastle.
Last Updated: 30/01/13 8:13am
Goals from Papiss Cisse and a Yohan Cabaye wonder-goal condemned Villa to their fourth home league defeat in a row, leaving them languishing in the bottom three.
However, Christian Benteke's second-half penalty seemed to revive the home side and they missed several chances to equalise late on, with Lambert keen to focus on that fightback.
"I have never seen a standing ovation after a game in which we have been beaten, but it shows you the effort." he said.
"We never played well in the first half, but I couldn't fault the players in the second half. We changed it around. Some people can hide behind tactics, but the game is about players.
"The first goal was really poor. But second half we looked like we could pull it back. The response gives us hope, because it's in our capabilities to go and do that. Credit to them [his Villa players] in the second half. They came out and they were relentless, but it was too little too late."
The former Norwich boss hinted that he may be able to bolster his squad before the end of the transfer window, but refused to reveal any names.
"Money dictates and the situation hasn't changed in the last month. I don't know. I'll just see what the next two days bring," he added.


text:
You have until Feb 1, 2018 to return or exchange items bought after Nov 1, 2017. All other standard return policy conditions apply.
Now Viewing:
Product Highlights
The Pelco BS1750 is the swivel head portion of a CM1750 mounting bracket, and comes with a T-rail clip attached to it. It is designed to install a CCTV camera on the T-rail of a false ceiling (drop ceiling). Because of its short length, this mount is ideal for applications needing the camera to remain close to the ceiling.
|Load Capacity
|7 lbs (3.2kg)
|Packaging Info
|Package Weight
|0.45 lb
|Box Dimensions (LxWxH)
|6.2 x 4.7 x 4.3"


text:
Celeb Battle: Whose Ed Sheeran Cover is Better, Kendall Schmidt's or Niall Horan's?
So as this week's competition, we're pitting One Direction's version (led by Niall Horan, BTW) of the song against Kendall Schmidt from Big Time Rush's. But ladies and gents, please don't use this as a Boy Band battle — we've already done that — but instead, put your focus on the music. Whose Ed cover is better? Whose voice makes you swoon even more? We've got videos of both versions below to help ya cast your vote!
So get crackin' on the voting below (seriously, that means send it to all your friends/family/cousins/grandparents so that your pick can win) and tell us who you picked and why in the comments!


text:
Peonies are in bloom in my garden now, and they are making me exceptionally happy.
But as I am the type of person who questions her happiness thoroughly whenever it occurs, I began to wonder why. Peonies are pretty of course, but that's not enough of a reason to feel joy, for me at least.
Digging deeper — well, hitting Wikipedia — revealed that that the peony has an interesting, international history, rife with political intrigue and controversy.
Ah, my attraction to this bloom instantly made more sense! And I soon realized that I could create a very enjoyable international political peony itinerary. Here's how it lays out:
The first stop would be Greece, as the name "peony" stems from a very early Greek political controversy. Evidently, the doctor of the Gods, Paeon had angered his mentor. Zeus reached for one of his standard solutions to a diplomatic crisis and turned Paeon into a flower. (Wonder if this would work to stabilize the Euro?) Hence, Paeon became peony.
Next stop would be China — specifically the city of Luoyang, China's peony capital. You may not be aware of this, but the peony is a serious contender for the title of China's national flower. The Qing dynasty apparently chose it as Number One Flower — a humiliating defeat for the plum blossom.
Currently, the People's Republic does not have an official national flower, although the peony was the people's choice for national flower in the People's Republic according to a 1994 opinion poll. The peony was proposed, but the government evidently got distracted by the impending re-absorption of Hong Kong and Macau and the matter never reached a definitive conclusion.
Taiwan has designated the plum blossom as its national flower, a fact which the People's Republic has pointedly refused to recognize. (Among a few other things regarding Taiwan.)
However much China has dithered, one state in the U.S. heartland acted decisively on the peony issue. In 1957, Indiana declared the peony its official state flower, ditching the zinnia. After your visits to Greece and to China, a trip to a public garden in Indiana will be a soothing, non-political experience.
Or will it? Apparently the peony caused political trouble for the Hoosiers as well.
When the peony became Indiana's state flower, it was hoped that its blooms would end the controversy that had roiled the state for more than forty years. In 1913, Indiana elevated the carnation, but demoted it in 1923, because of immigration issues: the carnation was not a native Indiana species.
Then came the tulip tree blossom, which was boring, and so in 1931, Indiana adopted the zinnia.
This put the Hoosiers right back where they started, because like the carnation, the zinnia was a migrant. Besides, some whispered, the only reason the zinnia got the nod was because of a certain, powerful zinnia seed grower.
In politics, it's always the zinnia seed growers.
Unless it's the peony growers. In a shift of flower power, the peony became the state flower, edging out the dogwood. Again, there were grumbles about the power of peony grower lobby, and the non-native issue. But evidently the beauty of the peonies makes everybody in Indiana as happy as it makes me, because the issue was dropped and has not been in serious doubt for more than fifty years.


text:
And on a more serious note, take a moment today to remember the victims of the devastating floods that have recently affected Queensland. It may be difficult to find wine from Queensland in your local market, but buying a bottle of Australia's finest can help to make a difference. To help directly, consider donating to the Queensland Government's Premier's Disaster Relief Appeal.
Celebrating Australian Wines
Fun facts about the land of vines Down Under
And on a more serious note, take a moment today to remember the victims of the devastating floods that have recently affected Queensland. It may be difficult to find wine from Queensland in your local market, but buying a bottle of Australia's finest can help to make a difference. To help directly, consider donating to the Queensland Government's Premier's Disaster Relief Appeal.
Mentioned in this article
We commend Gregory Dal Paiz's recognition of Australian wine. Amongst the 35,000 wines whose ratings and medals that we track at volunteer-run http://www.WineBestBuys.com, Australian wine stands out as the overall best bargain. Statistically, only about 10% of all wines are worth buying on average, but about 15% of Australian wines (particularly their Shiraz) are Best Buys based on their quality to price ratio.
Having just moved to CA I was trying to order my favorite Australian wine; McGuigan, online. Is there a valid reason why the websites can not ship to CA?
how come there isn't much, if anything, Margret River wines on the East Coast? Namely Ct., R.I., Ma., and N.H.
They produce superior wines, especialy there Chardonnay.
The best Margaret River wines are in very short supply. They are not big producers in general.
It's almost impossible to get the very best wines 6 months after release even in Australia.
Cullens make a total of 20,000 cases (2009) - Decanter Worlds Best Chardonnay 2010
Leeuwin Est make 60,000 cases (2009) - One of my favourite Chardys.
Thanks for the support Greg. Lots of brilliant wine down here. Really great small boutique producers making small volumes in the 100's of cases which can regularly stand up with the best in the world.
Hey Guys Love you wines. It's a world of diversity!
Hope everybody's Australia Day was a blast.
Hope to celebrate it with you some day!
Great article Greg
Sadly I had to work on my National Day!
Unfortunately it is an occupational hazard due lto lots of overseas reporting deadlines [including US companies who have 31 Dec year ends]
Hi Greg. A big thankyou for raising the needy in the flooded area of Queensland. Add the continuing troubles with flooding as the waters go down the Murray River in Victoria. Many other areas in Victoria and NSW had a dose also.
Suggest those with difficulties in obtaining their favourite wines email the producers direct and see what avenues they are using to supply USA with their wine.
Add Rutherglen Wines to your list - especially the fortified varieties.
ps If you can get PIERO Chardonnay try that - it is also from Margaret River.
I think it is up with worlds best
Having reread all the material and comments I add this:
Because of the diversity even with the areas indicated I would list Margaret River at the top followed by central Victoria/Rutherglen next Coonawarra and Barossa with Eden Valley sitting in the top 3 (Henscke Hill of Grace being one of Australias best). Tasmanian Sparkling is one of the best around as are a couple in central Victoria. In Coonawarra and more west to Padthaway you have many top wineries from Barossa growing grapes to add to their mix and are blending better wines because of this.
It is great fun tasting your way around good old Aus. The latest area to take most of the medals is actually QUEENSLAND. So keep on tasting and you will find many great delights. I have.
From the west, Peel Estate Wood Matured Chenin Blanc. Much admired for a long time at our house. Narkoojee Pinot and Chardonnay, and Nicholson River Chard, all from Gippsland in eastern Vic. We are so lucky...
Wine Wisdom for 1/27/11
Old Vines means nothing, same with Reserve (outside of WA) and Special selection....this is incorrect check our Old Vine Charter and Reserve Charter at Yalumba.
Special selection well thats a lottery!
Read more: http://www.snooth.com/articles/wine...


text:
2D and 3D Separation (Currently All Rolled Into One.)
I love the fact that ZBrush has 2D and 2.5D capabilities, but things like Paintstop feel like the are forced into the application, there are also so many great things that can be done with Projection Master, but their integration into the 3D space feels out of place. I feel like there should be a whole other "tab" if you will for 2D related art creation. This way an artist can bang out a concept or idea or a texture and ...more »


text: Christos Zoulas wrote: > On Oct 2, 9:21am, firstname.lastname@example.com (Jaromir Dolecek) wrote: > -- Subject: Re: fallout from moving ipf > > | There is also both sys/netinet/fil.c and sys/dist/ipf/netinet/fil.c, > | which are not identical (the new fil.c appears to miss latest patches. > | Some of the proxy files were not moved either. > > I don't see the fil.c issue in my tree. The three *_pxy.c files remaining > don't seem to be to be compiled. I will investigate. Do you have any local > changes in your tree? Ah, I had fil.c checked out with sticky tag, so this is non-issue. Jaromir -- Jaromir Dolecek <email@example.com> http://www.NetBSD.cz/ -=- We should be mindful of the potential goal, but as the Buddhist -=- -=- masters say, ``You may notice during meditation that you -=- -=- sometimes levitate or glow. Do not let this distract you.'' -=-


text:
Classified Gansta
- Artist: Cold World
- Format: CD
- Release Date: 3/7/2006
|your cart is empty
This is a compilation of various artist based in dc with collaboration with debuts from akron. All of the artist are what i would call street officials. Their credibility is undeniable. Don't take it the wrong way but the ignorance level is highly educated if you can understand that. This album has helped build the foundation for the message we intend to deliver to the world in the future. The road has already been dug with our ep betta bet it, and now the foundation is being applied. We call ourselves Cold World which speaks for it's self and we have much more to come so put your ear to the street and listen for Cold World cause we are comming in all areas even yours.


text:
ATLANTA (AP) Atlanta Hawks center Jason Collier died early Saturday after he had trouble breathing and was stricken in his home, his father said. He was 28.
General manager Billy Knight said the cause of death was not immediately clear for the 7-foot, 260-pound player. He said Collier had ''no issues'' in a preseason physical given to all players.
Jeff Collier told The Associated Press his son died in an ambulance on the way to the hospital and did not have any diagnosed health problems apart from his knees.
Team spokesman Arthur Triche initially said Collier possibly died of cardiac arrest, but would not provide details. He later said the team was not sure how Collier died. Collier's agent, Richard Howell, said an autopsy was being performed.
Later, Forsyth County Coroner Lauren McDonald said the family asked him not to release any preliminary results Saturday and that he would make a statement Sunday.
''We'll wait until the experts can tell us, but there's no comments about any speculating at all that I'm going to do,'' Knight said. ''Right now we just think about Jason and his family, his wife and a daughter. He was a good guy, a great teammate and a member of our organization. We're going to miss him.''
The Hawks canceled an open scrimmage Saturday, but will play an exhibition game on Monday night at Charlotte.
''We are saddened by the news of Jason Collier's sudden passing,'' NBA commissioner David Stern said. ''He epitomized hard work, dedication and perseverance, and more importantly compassion, kindness and selflessness.''
Jeff Collier said he received a phone call at 3:30 a.m. Saturday from Jason's wife, Katie, who said her husband was having trouble breathing and quickly turned blue.
''You get a call and it's your daughter-in-law crying saying she's giving him CPR and trying to keep him going,'' Jeff Collier said. ''I guess it took awhile for the paramedics to get there. He had a slight pulse when they took him and he passed away in the ambulance while they took him to the hospital.''
Jeff Collier told the AP by phone from his home in Springfield, Ohio, that his son had knee surgery when he played in Houston.
''We don't know exactly what happened,'' he said. ''I'm anxious to find out. But I guess it doesn't make a whole lot of difference at this point.''
Howell said Collier and his wife ate dinner at a restaurant Friday night and then returned home, where Collier spent time playing with his daughter.
''He started feeling real bad in the middle of the night,'' said Howell, who spoke with Collier's wife. ''It's just very sad. I'm totally stunned and devastated.''
Collier was a part-time starting center the last two seasons after playing mostly as a backup in three years at Houston. He began his college career at Indiana before transferring to Georgia Tech.
Former Tech coach Bobby Cremins said Collier ''was a happy-go-lucky kid.''
''He married an Atlanta girl and adopted Atlanta as his hometown,'' Cremins said. ''He came back and got his degree, which I was very proud of.''
Collier started 44 games last season for Atlanta, averaging 5.7 points and 2.6 rebounds in 13.5 minutes. With the addition of Zaza Pachulia, Collier was not projected as a starter this season but was viewed as a top backup. In two preseason games, Collier averaged 3.5 points and 3.0 rebounds.
Collier was drafted by Milwaukee in 2000 in the first round, the 15th pick overall, and was traded to Houston.
Jeff Collier said Jason had been married to Katie for four years and had a 1-year-old daughter, Elezan.
The elder Collier played at Georgia Tech from 1972-76 and said his son initially decided to wear the same No. 52 he did at Tech.
''He was a beautiful kid,'' Collier said. ''Everybody he touched liked him. He played basketball from the time he was in the fourth grade until now. I don't think the kid was ever in a fight or an altercation.''
Funeral arrangements are incomplete but the family plans a private viewing.
''Jason didn't really care to be a spectacle,'' his father said. ''He would have wanted this to be a quiet thing. Instead of people being grim, he wants them laughing.''
© 2018. All Rights Reserved. | Contact Us


text:
Stephen R. Bissette here, CCS instructor (since summer 2005), about to try something different here on the Schulz Library blog.
I've been friends with Randy Duncan for, well, decades now, and I've spoken to his classes in the past, in person during my couple of visits to Henderson State University and occasionally via speakerphone. I was naturally curious when I heard Randy was co-authoring a book on comics for classroom use, and when I managed to get my hands on a copy of The Power of Comics, which Randy co-authored with the esteemed Matthew J. Smith, I was suitably impressed. The Power of Comics is now a book I use in my own classroom as of this coming semester of teaching at the Center for Cartoon Studies. It was, in many ways, the very textbook I'd been aching for.
I approached Randy and Matthew to suggest an interview via email, and what follows is our conversation on their book, its genesis and some of the particulars of its contents. There's far, far too much to distill into a single conversation, but hopefully the following will serve as an introduction to the authors and The Power of Comics, which I heartily recommend.
This interview was conducted from January-September 2010, and copy-edited by the participants.
Stephen R. Bissette [SRB]: Gentlemen, all three of us are now teaching comics—I'm teaching at the Center for Cartoon Studies, so I've now a much better grasp of what the challenges are. So, let's establish a starting point in this conversation: where are you each based now, and what are you currently teaching involving comics?
Randy Duncan [RD]: I am a professor of communication at Henderson State University in Arkadelphia, Arkansas. My interest in comics has spread to other members of the campus community and Arkadelphia has become something of an American Hicksville [Those not familiar with Dylan Horrocks' comics-obsessed little New Zealand town should check out the graphic novel of the same name]. A number of major comics creators have visited the campus and the Henderson Library has a number of comics related special collections – The Graphic Novel as Literature, The History of Comics, The Jean-Marc and Randy Lofficier Collection, and of course, the diverse, fascinating, and still growing Stephen R. Bissette Collection.
For quite a few years I have been teaching a Comics as Communication course. This spring semester is my first chance to use The Power of Comics as a textbook for the course. This fall I am team-teaching, with colleagues in art and journalism, a course in which our students will collaborate on creative nonfiction projects in comics form. The title of the course is Co\mix, a term directly swiped from a slide in Art Spiegelman's Comix 101 lecture. I actually got the idea for the course as Spiegelman was talking about that slide; besides, if you're going to swipe, swipe from the best.
I am a co-founder and co-organizer of the Comics Arts Conference, which is held each summer and spring in conjunction with Comic-Con International in San Diego and WonderCon in San Francisco.
Matthew J. Smith [MJS]: I am an associate professor of Communication at Wittenberg University, a liberal arts institution of about 2000 students located in Springfield, Ohio. I presently teach COMM 222A Graphic Storytelling: Comic Books as Culture on an annual basis for the last four years (but I was off one year on sabbatical to write the book). This is the course for which the text was written.
I also lead a field study program to Comic-Con International each summer to examine the dynamics of marketing and fan culture. Next summer will be my fifth outing on this program. Details are at http://www.powerofcomics.com/fieldstudy.
I also taught a course in "The Graphic Novels of Alan Moore" this summer for the first time. Ask me about teaching The Lost Girls sometime!
SRB: What was your first experience with comics in the classroom — as both student (if applicable) and as an instructor?
RD: I was a graduate student at LSU soon after Frank Miller had finished his first run on Daredevil. I was taking a film class as an elective and I somehow convinced the professor to let me do my major paper on Miller's use of cinematic techniques. The paper went beyond that original topic to be a consideration of the unique techniques comics creators use to communicate ideas and emotions. The paper was about three times the required length and it served as the springboard for my doctoral dissertation on the rhetoric of comics. I still think Miller's DD work is some of the best mainstream comics has to offer, and I'll always have a soft spot for it because it started me on my path as a comics scholar.
When I got to Henderson State circumstances lead to me being a very young department chair, and I brashly gave myself permission to teach a comics course. This was in the early 90s when such a course still raised eyebrows. By the time the Dean or Academic VP noticed and might have thought about objecting, Will Eisner had visited campus and impressed the heck out of everyone. I've been teaching the Comics as Communication course at least every other year since then.
MJS: I had an English instructor as an undergrad who taught an American culture course with a comics chapter in it. We spent a couple of days on that and it got me thinking that I could turn my lifelong love of comics into something scholarly . . . but my initial efforts were lukewarm at best. I taught a few lessons here and there as a grad student and a probationary faculty member, but once I got tenure I got bold enough to suggest a whole course on the subject, which I've loved teaching ever since.
SRB: Connect the dots for us, please. What led to your decision to collaborate on this book?
RD: I had been building pieces of a comics textbook over the years as I taught my comics course. Single-page handouts became multi-page and a few of them even grew to chapter length. I suppose from chats with friends and presentations I had given at conferences it was fairly well known in the comics scholars community that I wanted to put together a textbook. So, one day at [San Diego] Comic-Con Matt Smith stops me in the hallway and shows me his outline for a comics textbook. He had been showing it around at the Con and someone mentioned I was working on something similar. It turned out our ideas were extremely similar, so it was only natural to collaborate.
RD: Now, I have to admit my memory is pretty unreliable so I tend to take the Stan Lee approach and every time I tell a story it is somewhat different. That may or may not be the way it happened. Matt?
MJS: Randy makes me sound like a bit of a floozie, showing my outline to just anyone! 😉
Actually, Randy's bio in the conference program listed him as having begun his textbook project which was prompted me to come forward. In truth, I did have a hard copy with me, just in case I ran into a publisher or other opportunity presented itself–and it did! Thankfully!
MJS: I've long admired the way that film studies achieved respectability in the academy, a process that began when film scholars first published their own scholarly journals and then began to publish their own textbooks. It seems that comics scholars have already been well invested in publishing journals but that no one had taken the initiative to get a textbook out there. While I hope that people find the book useful as a tool for classroom use, my ultimate hope is that in its own small way the very existence of The Power of Comics adds to the legitimacy of comics as a bona fide area of study in the eyes of naysayers in more traditional disciplines.
SRB: Before we get into your book, let's lay a bit more bedrock. Let's talk a bit about the field of books about comics. What books of that ilk did you originally adopt in your classrooms that were of use, and why?
RD: When I began the class I relied heavily on Will Eisner's Comics and Sequential Art. It's a very accessible work. I think it is still one of the best books for introducing the neophyte to the formal aspects of comics. When Scott McCloud's Understanding Comics appeared on the scene, I made that required reading. Students in general, and the non comic book readers in particular, loved Understanding Comics. I still recommend reading it, but I quit requiring it. For one thing, comics scholars began producing journal articles and books that analyzed comics with more focus and greater rigor. Also, I was starting to develop my own theories about comic book form.
MJS: In my first iteration of the course, I used Eisner's Comics and Sequential Art, [R.C.] Harvey's The Art of the Comic Book and McCloud's Understanding Comics to try to get students thinking and talking about the form of comics. I really wanted to focus a good portion of the course on understanding how the comics medium communicated ideas in its distinct ways.
SRB: What books do you now use, and why? I'm asking what you used prior to Power of Comics being published, of course.
MJS: I began using The Power of Comics in its draft form with my second outing with the course and have in the successive iterations since. It's now become the book about comics that we read since it covers history, form, culture, and implications with one consistent voice. In all versions of the course, I ask students to read about eight different graphic novels or trade paperbacks. I always teach Maus and Watchmen, as they are the acknowledged masterpieces of what can be done with the form. I've found positive responses to Fun Home and Bone when I added them to the mix. I've also used books like The Best of Simon and Kirby, A Contract with God, and Sin City, among many, many others that I've experimented with over the sections. I basically assemble a mix to try to give students a sampler of what the medium offers from various genres, creators, and eras.
RD: From the beginning, decades ago, I started creating my own handouts to explain some concepts. Each time I taught the class I expanded the existing handouts and added some new ones. Soon, I had enough substantive handouts that they were operating as the de facto textbook for the course. Those handouts were the precursor to The Power of Comics. Luckily Matt had been developing very similar ideas and approaches in his class. The work each of us had already done meshed very well into the beginnings of an introduction to comic books textbook.
As for creative works, I usually provide a pool of choices for each of the five analysis assignments. The HSU library has extensive graphic novel and trade paperback holdings, so students don't have to buy books for most of their assignments. We always start with a Spirit story, and I hand those out from my personal collection of Kitchen Sink reprints. Some years I have required all the students to read the same book for one of the assignments. I used Maus and Watchmen, but I've also used some overlooked gems, such as It's a Bird! and Uncle Sam.
SRB: What were your goals once you both rolled up your sleeves and decided to collaborate on this project?
RD: By the time we started working on The Power of Comics there were scores of books and hundreds of articles written by comic scholars, but there was no one book that served as a gateway to that growing body of literature. There was no textbook that synthesized the best of the insights from the academic literature and made them accessible to an undergraduate student with no background in the subject matter. Every established academic field has such texts. I think Matt and I both entered into the task with the hope that such a textbook might help establish comics studies as a field.
MJS: For me the primary objective was to create a textbook that would allow a college instructor to hit the ground running; hence, we have a lot of pedagogical tools in the book from discussion questions to learning activities to a glossary and so on. Secondarily, I wanted to make some small contribution to the vindication of the medium. The fact a college textbook for comics arts studies exists and is in use (if by no one else than Randy and me) is a positive nudge forward for the field, I hope.
SRB: Let's talk about your process. How long did it take for this to take shape, from conception to publication, and what were your stages of collaboration?
RD: Testing the waters for this project goes back to the 1990s. Randy Scott, the librarian who oversees the incredible comics special collection at Michigan State University, and his graduate assistant at the time, Peter Coogan, published a Comic Studies Newsletter that was instrumental in creating a community of comics scholars. One project Peter undertook through the newsletter was a directory of comics scholars. I send a survey to everyone in that directory asking them what they would want in a comics textbook. The results were part of a paper I presented at the Comics Arts section of the Popular Culture Association Conference, and from that audience I got more direct feedback. One of the main things I learned was that it was going to be impossible to have one book that would please everyone; those of us working in this field are coming at comics from diverse disciplines and perspectives. However, the experience did influence the early version of my outline.
From that outline I began to construct a few … well, Matt referred to them as chapters, but that's generous; fragments is more accurate. Perhaps working on my own I would eventually have finished a textbook, but certainly not before Matt working on his own would have published his book. We made Continuum's deadline mostly because he has a discipline and attention to detail I sometimes (often?) lack. I was lucky Matt sought me out rather than just starting to work on his own.
MJS: I started working on The Power of Comics in 2005, when I taught a course in Media Research with a focus on comics scholarship. With my students functioning as research aides, I began to pull together an outline for what a comics studies textbook might look like. Then in 2006 I headed out to Comic-Con International for the first time, outline in hand, hoping to find some publishers who might be interested in the prospect. While I was there, I attended the Comics Arts Conference and read in Randy Duncan's biography that he had written a comics textbook. I hadn't run across this book in my research, so I introduced myself to Randy, asking after the book. It turned out that Randy had written several chapters of the book, which he was using in his class at Henderson State, but hadn't published it. We talked, exchanged outlines and chapters when we got back to our respective campuses, and realized that we had about 80% overlap in our vision of what a comics textbook should look like. From there we negotiated that remaining 20% and came up with basic design of what you see now.
We both took the leads on key chapters, but inevitably we began rewriting one another as we moved forward, even adding sections to one another's chapters to help flesh them out as we proceeded. However, we were in constant contact with one another throughout the process, talking, editing, and commiserating whenever appropriate. Randy is an incredibly gracious collaborator and I'm lucky to get to work with him.
[To be continued, next week!]
Note: This interview is ©2010 Stephen R. Bissette, all rights reserved; posted with permission of all involved.


text:
Reviewed By bob r (Pasadena, MD) Reviewed for a 1998 Jeep Cherokee —6/10/2009 10:00 AM
Recently bought 21 foot trailer and after taking it home behind my Jeep Cherokee 4.0, felt it needed more power. Thought I'd give the Jet Module a try at bumping up the torque and power. Haven't pulled the trailer yet, but can feel the difference with the module. Still looking at the fuel economy and if it will improve.


text:
|Main Archive Page > Month Archives > fedora-users archives
On at least two machines (my main PC, running F14 fully updated;
and my old laptop, an IBM Thinkpad T30 running F16 Beta on backup or
shell or whatever it's called) I've started seeing a really weird
Every once in a while, completely unpredictably afaik, the cursor
suddenly disappears. I have it set to display its position when I hit
Ctrl; but it doesn't, until I wave the mouse around in huge sweeps. Once
I start doing that (and continuing to tap Ctrl every few seconds) it
eventually shows up somewhere at the outer edge of the screen.
I have an HP mouse at the PC (through a KVM switch), and a
Logitech mouse on the laptop.
What could be making it do that?? Is this a bug? A known bug?
-- Beartooth Staffwright, Not Quite Clueless Power User I have precious (very precious!) little idea where up is. -- users mailing list firstname.lastname@example.com To unsubscribe or change subscription options: https://admin.fedoraproject.org/mailman/listinfo/users Guidelines: http://fedoraproject.org/wiki/Mailing_list_guidelines


text:
Stafford County Farm Fire – Cheat-grass Culprit [NEW PHOTOS]
A central Stafford County property owner parked his truck up next to his home over the top of some cheatgrass. Shortly thereafter he came outside to find fire – under and around his truck – with the wind quickly spreading it to the surrounding farm grounds.
There were a number of buildings and trees on fire by the time firefighters arrived. Firefighters from St. John, Macksville, and Hudson responded to the scene. A large front end loader was utilized to push in the some of the heavily fire damaged buildings.
Firefighters did an incredible job of keeping the fire away from the home and out of the shelter belt north of the home. The cause of the fire is thought to be the truck's exhaust system igniting the cheatgrass.
Firefighters remained on scene for approximately two hours.
*Be VERY CAREFUL with anything that might ignite dry grass. We have had some rain, but conditions are still VERY DRY!


text:
I don't own the Covenant even though it's a nice thought
Somehow the words 'best four years of your life' didn't come to mind at the current place and time.
Kat looked around the campus. The first thing on her to do list was to find a place to live. Sure, there were a lot of places, but most of them didn't allow freshman. She'd be lucky if she found a place. Then it was like karma dropped on her feet like a blessing of sorts. A sign out front of a large house said that they were looking for roommates. Kat sighed thankfully. Maybe she'd get lucky.
Granted the house wasn't all great looking. There was ivy crawling up the side and it was gothic, but a place was better than no place. She hoped that there wouldn't be many questions.
Walking up the porch steps she knocked on the door frame being the door was open.
"Come in!" a deep voice called or sort of grunted.
Kat sighed and groaned a little to herself. Great, guys. She walked in slowly. Things were strewn all over the place. Today was move in day so it made sense.
"In here!" the same voice called
Kat followed it into the living room where there were even more boxes and a young man was trying to situate a tv…a large flat screen no less. She watched him shove it and grunt a little more. From this angle she didn't mind too much. His dark skin shimmered a little from how hard he was working. When he turned to face her mind went completely blank. The whole introduction to impress him kind of was wiped from her mind. He smiled at her and she just stood there probably looking like a moron.
"Do I know you?" he asked with a smile
"Uh no," she said snapping from her indecent staring "I was actually here to ask about the roommate thing."
"Ah, right."
"I should go though." she said suddenly
He's probably looking for a roommate with more testosterone.
"Well, wait. There are a few questions I need to ask you to see if it's alright." He said
Kat froze in her steps and turned to look at him surprised. He chuckled at the look on her face.
"Uh, okay." She said
"Your name might be a good start." He said
"Oh, right. Kat Pandora and yes I know the last name is weird." She said with a half laugh
"Caleb Danvers." He said introducing himself "You don't have a problem with Co-ed do you?"
"No. It's fine." She said
"I do have to know if you have any sort of criminal record. It's kind of a rule from the campus."
Kat bit the inside of her cheek. That was the question that would ruin her.
"I do." She said
Caleb seemed to look past her now. Kat just looked at the floor. Shit.
"Look, I can pay double the rent. Money isn't a problem. I kind of need a place okay?" she said so fast that she was sure the words blended together.
"We can't let someone with a criminal record stay here."
"Damn straight." A voice from behind said
Kat's head whirled to see a tall blonde standing there leaning against a door frame. She just glared at him, and he actually seemed to be uncomfortable about it.
"Shut up Reid!" Caleb growled
"It's not that we wouldn't want you here it's-"
The blonde on named Reid interrupted.
"Actually it is that. It's an estrogen free zone. Go try the dorms freshmeat." He said sarcastically
"I tried! Or did you think I was moron that I'd rather come here first?" she snapped in his general direction.
Caleb's eyebrows rose as he tried to suppress a grin at Kat's comeback.
"I am sorry." He cut in as he scratched the back of his head.
Kat just shook her head. Over all he seemed like a genuinely nice guy compared to the guy who seemed to be his friend. Kat moved past Reid and out the front door. She didn't look back. Why bother? It was pointless. At this point she was ready to give up. Sure, she got into college and that still surprised her. Finding a place to live was even more difficult. Screw this. I don't need it. It's not mandatory that I go to college. So what if you 'graduated' at seventeen. You don't turn eighteen till June. People would look at you like you're just some kid. A kid that had nothing better to do than school.
"Kat wait!"
It was Caleb. She stopped at the end of the block while she just twirled her keys in her hand. He stopped beside her.
"You said you could cover double rent?" he asked
Okay, hold on here. if anything he and his friend don't look like they're poor. They have a flat screen for example not to mention I did see that beautiful silver car in the driveway. But was this his way of saying that I could live there? If so I wasn't standing in the way. I'd pay double for it.
Kat only nodded. She was looking at her keys as if bored. In actuality she just didn't want her disappointment to be so obvious.
"Okay." He said
"Okay?" she asked
She looked at him now.
Kat tried to analyze it, but then quit as she felt a headache coming on. Then she turned and started walking across the street.
"Where are you going?" he called
She turned around so that she was walking backwards.
"Getting my car. It happens to be carrying all that I own at the moment." she said
Caleb watched her walk off; her hair swaying behind her in a ponytail. He didn't ask what she had done. That left her even happier. She wouldn't know what lie she could come up with if he had. The only thing she knew right now was that she was moving into a house with two guys and classes started tomorrow.
"Fucking college." She muttered


text:
Graham Wardle has returned to his home town with a mission – to make martial arts a family pursuit.
After becoming an all-round martial arts expert in Sheffield, Graham (35) is back in Clitheroe, striking out on his own with his first solo venture, called Valley Martial Arts.
This week he welcomed his first customers – including members of his own family – to the CrossFit gym, Primrose Road, where he is renting space until he finds his own premises.
As a youngster, Graham lived in Pimlico Road and attended Pendle Primary School, and as a teenager he had factory jobs at Ultraframe and Rectella before moving to Sheffield, where he worked in call centres on customer service. But he found the work wasn't fulfilling.
He started training at Castle Martial Arts, a large organisation with three centres in Sheffield, and found a new direction in his life.
"I'd done martial arts for years, but this was different," he says. "I was so blown away by the standard of training that I stuck with them.
"It wasn't just the physical training, it was the improvement in self-confidence and self-esteem. I saw how sharp the adults and kids became."
Graham studied for two years for his Certified Institute Training qualification and became a full-time trainer at the Sheffield gyms in 2009.
But he always had a quiet hankering to come back to Clitheroe and his family.
"It's a beautiful area with such friendly people, and I've been made to feel very welcome since I've been back."
Graham has set up Valley Martial Arts (www.valleymartialarts.co.uk) with business partner Peter Smith, originally from Padiham, who runs Adrenalin Zone Ltd at Blackpool.
With courses starting at £60 a month for two sessions a week, Graham teaches a variety of disciplines including boxing, karate, taekwondo, Muay-Thai, Brazilian jiu-jitsu and Mixed Martial Arts.
For those who aren't sure whether martial arts is for them, Graham is offering a free one-to-one session before they decide.
And he is keen to emphasise there's more to it all than punching and kicking.
"Martial arts is a tremendous vehicle to teach students how to be mentally, emotionally and physically tough," he says.
"I've always prided myself on being a nice guy, and I'm keen on teaching courtesy, honesty, respect, self-discipline and other life skills.
"That's why I want families to be involved in martial arts. I like them to train together, and I always encourage parents to watch their children and see how they develop."


text:
Jurassic World
The park is open.
Twenty-two years after the events of Jurassic Park, Isla Nublar now features a fully functioning dinosaur theme park, Jurassic World, as originally envisioned by John Hammond.
Release Date : June 09, 2015
Production Country : United States of America
Production Company : Fuji Television Network, Universal Studios, Amblin Entertainment, Legendary Pictures, Dentsu
Runtime : 124 minutes
Stars : Chris Pratt, Bryce Dallas Howard, Irrfan Khan, Vincent D'Onofrio, Nick Robinson, Ty Simpkins, Jake Johnson,


text:
Miscellaneous / June 17, 2016 / By John Smith
Father's Day gift guide as per his personalities
Father's Day is just this Sunday, and there are pretty chances, like all lazy-stick-to-the-couch-bums you may be still struggling to find the perfect gift as per his personality. That isn't just another polo shirt or premium designer fragrance that will leave you broke before the end of the month. So let's celebrate the individuality of your father with this gift guide.
Popping daddy:
Your pop loves to keep his booze supply supple and likes to stay hydrated with the bubbly liquid. Then this beautiful bottle of "Napa Valley Sparkling wine" from California Delicious will put a grin on his face.
Shop this beauty from California Delicious with tooth scrumptious goodies at $ 69. Enjoy special discounts by using California Delicious offers.
The perfect gentleman dad:
Impressed by how he dresses, treats your mum or just generally how he breathes? This pure gentleman has set the bar sky-high for you. Empire leather loafers by Andrew Marc are the timeless pair and will be an elegant addition to his wardrobe.
Empire leather loafers at $178 but you can shop them with Andrew Marc coupon codesand enjoy some handy savings.
Food nerd dad:
This dad spend most of his time inventing lip smacking gourmet dishes and is a diehard foodie. A stock of gourmet meat and fish will be an excellent idea! Donald Russel has a variety of all kinds of meats and other food supplies.
Gift him Donald Russel discount codes, and satisfy his food yearning soul.
The laidback dad:
His easy-going nature and laidback style call for something that allows him to enjoy his day while sipping coffee and reading books. A woven throw will not only add colors and accent to his living room, but he is going to like the comfy-cozy feel from it, during Netflix and chill.
This set of two cotton geo-plex throws from Bellacor is just so pretty! Bright side is you can avail Bellacor coupon codes before the purchase.
I-gonna-fix-everything Dad:
One of those dads who love to fix everything and anything in the house. He is the "fixer" of the family.
Apollo 161 pc. House tool kit at Target is the perfect present for him on this Father's Day. Use Target coupon code to save up to 10%.
Tech-mad dad:
For a dad who adores his gadgets and is very up to date with technology. The Ampy Move is a device that uses kinetic energy to charge up the smartphone and wearables, is an ideal present. He will be thankful for this father's day gift as there won't be any need to stay plugged to the chargers.
Shop Ampy Move from Amazon and save while using Amazon coupon codes.
Don't forget to check DIY father's day gifts ideas for more fun and frugal ideas. Enjoy special Father's Day deals from here.
John Smith
Latest posts by John Smith (see all)
- 5 Unique Ideas to Celebrate Valentine's Day This Year - February 7, 2018
- City Beach – An Online Paradise for All The Savvy Shoppers - January 15, 2018
- Refurbish your Home with Brosa Designer Furniture - January 5, 2018
Newsletter Signup
Subscribe to get latest news, notification and more infomation discount


text:
"Audio device buffer underflowed. If this occurs frequently, try decreasing the H/W Buffer Size in the Playback Engine or remove other Firewire devices (-6085 or -6086)" during playback in Pro Tools LE 7.1.1.
Both buffer overflow and underflow errors were encountered during playback even with only 1 track in the session. Adjusting playback engine settings did not help. Additionally, an "Unable to locate digidesign hardware..." error occured when launching. After clicking OK, Pro Tools launched. The Digi 002 was powered on and connected when this message occured.
This occured with a Digi 002 and an MBox2Pro connected to the front Firewire Port of an Intel-based Mac Pro 3.0GHz running 10.4.7 (Tiger) and Pro Tools LE 7.1.1.
Moving the Digi 002 to the back Firewire port on the Mac Pro solved both problems.
IMPORTANT: Make sure to power down the Digi 002 before connecting it to the computer's Firewire port.
Please Note: Annecdotal evidence from different users suggests that this may not be true on all machines. The important thing to remember is that if you are experiencing the errors described when connected to a particular Firewire 400 port, try connecting using a different Firewire 400 port. Also, we have actually had opposite reports with PowerMac G5's - performance seemed to be better on the front Firewire Port of the PowerMac G5.
Other Popular Articles:
"Content not found, please run the SetContentLocation application" error in Strike.
Can I connect my Waves APA32 or APA44 to my computer through an Ethernet hub or switch?
I installed ProTools 7 onto my new Mac computer and It's not launching or working properly.
Is there more documentation for Pro Tools? I only have a printed copy of the Getting Started guide. Where can I find other manuals like the Pro Tools Reference Guide?
I'm having difficulty getting my Native Instruments product to authorize using the "NI Registration Tool. "


text:
My name is John. I live in New York. Thank you.
My name is John. I live in New York. Thank you.
Im Trunks.
Montreal, Canada
new at the forum but been in the game for a couple years now.
glad that I will finally be contributing to the community.
What's up guys, I'm 19 and in NYC, joined this because I have little to no game, or social skills. Embarrassing to say, but I have to fix the problem somehow. I wouldn't say I have the worst luck with girls but I really have no idea what to do in this field and I've avoided it for so long that girls seem alien to me.
So me being me I will like to change that and become truly confident in myself and what I am doing. Hope to learn more than enough and finally take action.
Here's the thing .. I know a ton of people, have plenty of friends What I dont have is someone who is into the community like I am or someone that understands what I'm doing with the all the skills that I've acquired over the years .
I just got out of a long term relationship last year, so I have been out of the game for about 6 years. 10 years ago, I was neck deep in the game (and in women), but now that I am ready to come out of retirement, all my former teammates are either tied down or nowhere to be found.
I still got the skills, but as you all know, this shit is tough when you are rolling solo.
If anyone in the pittsburgh area between 27-37 is looking to sarge, holler at me. day game, night clubs, bars, I've done it and do it all.
Just looking for like minded individuals in my area and age range to sarge the whole city with. Get at me :mrgreen: !!
Hi, I'm Jonny, all the way from South Africa. I'm new to the scene.
I stumbled upon the game while searching the web for dating advice, never realised what a total AFC I was. Looking forward to the future.
Nice to be part of the community!
Heyy whats up? Im Brian , 23 yrs old and I Live in New jersey. My goal and when i joined this site is to become very good with women and improve my game a lot.
Hey ... I am deafmute (I.e. Here no evil, speak no evil). Looking forward to learning and stepping up my game.
Thed78 here. I mainly joined for advice on one particular problem I'm having that needs help, but I've been thinking about joining for some time. I've been looking at PUA theories from various gurus for well over a year and I've learned an insane amount about attraction and how it works. But I still have a long, long way to go.
Greetings. My name is Sheldon, 18. I'm from Australia and i'm pretty new to the PUA lifestyle. It's very intriguing and i'm looking forward to learning more about it.


text:
Roma goalkeeper Alexander Doni's agent has confirmed "talks with Liverpool. Doni would be very happy to join Liverpool."
The Brazilian shot-stopper, who in the last two years has been first, second and even third choice at the Olimpico, is available for around £1m.
"I spoke to the club [Roma] yesterday [Tuesday] and they confirmed they are holding talks with Liverpool to reach an agreement regarding the transfer of Doni," agent Ovidio Colucci told The Guardian.
"Once an agreement is reached between the two clubs, we will begin negotiating personal terms with Liverpool.
"Doni would be very happy to join Liverpool and play in the Premier League."
The shot-stopper had been benched under Claudio Ranieri in favour of Julio Sergio, but when Vincenzo Montella took over mid-season his first move was to reinstate Doni.
The 31-year-old has been at Roma since moving from Juventude in 2005 and his contract expires in June 2012.
See the latest Serie A predictions and betting tips with Eurotips.co.uk [11]


text:
There must be a reason you've found this blog. Either I was lucky enough to reach out to you or someone already spread the word. Before you move forward reading please make sure you read that About section to find out more on the cause and what's behind the whole idea.
Once it became clear that you would like to help one way or another to make SOTMC II a reality (reasons behind it may be anything from honest to completely unreasonable) a number of options arise. First of all as written in the About the biggest help is investing in the original SOTMC during the Autumn and Christmas Sales for $1.99.
Apart from this I'd also like to encourage you to share this page and the cause in every way possible. Start by sharing on Facebook, Twitter and the other gazillion social channels. E-mail works also! Go to your favorite bulletin board or discussion board and let everyone know that this is happening. Indeed, IT IS HAPPENING!
We need your help now, more than ever! Constant updated will follow once the sale is on with daily updates on sales. Sometimes here or on Facebook or minor updates may follow on Twitter so make sure you like us on FB and follow us on Twitter.
As the project unfolds We'll upload images from the gifts (as noted in About), steam keys will pop up on our Twitter page randomly, and we aim to make as much noise as we can.
Watch out for daily scheduled updates, keep your social network up-to-date and follow the development of SOTMC II which starts HERE and NOW!


text:
Post your recipe and get notifications when other cooks review and add photos to it.
Already have an account? Log in
A Mediterranean version of the Mexican classic, slightly piquant and packed with flavour. You can substitute the chicken breast with minute steak, if you prefer.
Your review has been published!
Your changes have been saved.