text: [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/crash_bash_1596.png]]''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.Like how ''Videogame/CrashTeamRacing'' is the ''Crash'' version of ''VideoGame/MarioKart'' and ''VideoGame/DiddyKongRacing'', ''Crash Bash'' is ''Crash'''s answer to the ''VideoGame/MarioParty'' series. Unlike ''Mario Party'', ''Crash Bash'' has no boards, and the vs style of play consists of playing game after game and then tallying up the points, similar to ''Mario Kart''. There are 28 mini-games, though most of them can be clumped into groups of four. For example, there are four different games that play like four-way pong, each with different tools or obstacles. Every game can be played in either free-for-all or 2-vs-2 matchups.There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]]. Playing adventure mode unlocks more minigames for you to play. The minigame types are:* Crate Crush: Where players throw/kick crates at each other to damage them until they die. The last man standing, or the man with most HP when the time's up, wins. * Polar Push: Where players ride Polar on icy platform to try to push others off the edge. The last man standing wins. * Pogo Pandemonium: Where players jump around on a pogo to color squares with their hopping and then score points. The one who scores the most under the time limit wins. * Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and if one ball passes through their goals, one point goes down; a player will die if their life point reach zero. The last man standing wins.* Tank Wars: Where players on tanks must shoot at each other, or drop powerful mines. The last man standing, or the man with most HP when the time's up, wins. * Crash Dash: Where players on mini hovercrafts race on circular tracks in a number of laps. The first one to complete the laps wins. * Medieval Mayhem: The mechanics are different in each minigame, but they're all about scoring points and all medieval-themed. The one who scores the most under the time limit wins. It was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the PS One discs exist for the NA and EU regions.]]----!!''Crash Bash'' provides examples of:* ArtificialStupidity: Even though the game is NintendoHard, it's surprisingly not because the AI is very smart. In fact, the AI in this game will sometimes do...downright ''baffling'' things. One point of notice is that in Crate Crush, the AI is quite fond of taunting, which leaves them open to attacks more often than not. Particularly ridiculous though is that they will taunt... ''while they are carrying a weight''. You know, the thing that ''kills you'' if you hold onto it for too long?* AsymmetricMultiplayer: Unlike ''VideoGame/MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.* TheBadGuyWins: An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for their lives upon realizing how dire the situation is]].-->'''Uka Uka:''' There is nowhere to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!* BossArenaUrgency: ** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that is not just slippery, but also tilting.** In a variant, Melt Panic has Uka Uka periodically making the stage smaller by, well, melting the ice. * BottomlessPits: ** In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.** In Polar Push and Crash Dash type of minigames, the edges of the arenas are pits that [[RingOut you can shove other players into.]] In the former, doing so eliminates them; in the latter, doing so will make them [[NonlethalBottomlessPits respawn next to their falling place with some time lost]]. * BreakablePowerUp: In the Crate Crush, Pogo Pandemonium, Crash Dash, and Medieval Mayhem sets of minigames, you'll lose the PowerUp you're currently holding if you get hit.* TheBusCameBack:** N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is despite him hating Cortex with a passion.** Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that ''didn't'' appear in ''VideoGame/CrashTeamRacing'' except the "retired" Tawna.* ButtonMashing: Defied for the Kick move in the Ballistix games; if a kick doesn't hit anything, the ability is de-activated for a split-second.* TheCameo: Penta Penguin, Ripper Roo, and N. Gin are reduced to being this in Snow Bash, El Pogo Loco, and N. Ballism respectively.* CharacterRosterGlobalWarming: Highly averted by introducing a new big character (Rilla Roo) and bringing back three others (Tiny, Koala Kong, and Dingodile). That's half the roster, representing two of the four play styles available. * CheatCode: The demo had a code which, when entered, allowed you to play the entire game in debug mode because it was easier to release the debug mode with most features blocked off than make an actual demo. Had this been known at the time, the game would most certainly have flopped.* ColorCodedMultiplayer: In some of the games (such as Pogo Pandemonium and Ring Ding), you will be designated to specific color. Player 1 is yellow, player 2 is red, player 3 is blue, and player 4 is green.* TheComputerIsACheatingBastard: ** In some of the racing levels, there is a glitch that allows one of your opponents to get a free lap as soon as the race starts. This glitch never benefits you, and it usually occurs during the NintendoHard Relic Challenges, making them all the more aggravating.** Invoked in the gem challenges wherein you need more points than they do to win, and in most of the crystal challenges, which generally employ a handicap against you.** In Tank Wars, the AI can rotate their turret ''faster than you.'' This is because of the fact they have the ability to "lock on" to you, whereas you have to rotate left and right until you get your aim down. Averted in Swamp Fox, which has FixedForwardFacingWeapon instead, and the computer enemies turn their vehicle around in normal speed. Even then, in that game they usually use the force field (exclusive to that minigame) with good timing.* ContinuityNod: The scenery for the crystal challenge of El Pogo Loco features a knocked-down alien sign, referencing a secret in ''VideoGame/CrashBandicoot3Warped''.* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill (or incredible luck) against computer opponents in that game.* CrateExpectations: Naturally, for a Crash game. One set of games revolves around throwing and kicking crates at each other. * CycleOfHurting: In the Crash Dash minigames, it's pretty easy to get knocked out of the tracks into the pit right after you respawn from it.* DeathFromAbove: ** The Crystal challenge for Jungle Bash has you avoiding the flying Nitros aimed at you.** The Crystal challenge for Polar Panic has the satellite being crazy and periodically shooting stunning lightning as it flies around.** The Crystal challenge for Metal Fox has instant kill mines periodically dropping onto battlefield being targeted at you. The helicopters in Jungle Fox also sometimes drop an active mine.** In Melt Panic, Uka Uka's ray's effects are always negative.* DownerEnding: If you beat Adventure Mode with a member of Uka Uka's team.* DragonRider: the Dragon Drop minigame has the players riding dragons to get the gems lying around, then throw them to a moving target from a distance to score points. * DuelingPlayerCharacters: If playing a two-player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebreakers are given after all games are played.* DynamicDifficulty: If you fail repeatedly Boss battles you'll end up doing more damage per attack while they'll do less to you. Likewise, some challenges like Sky Balls Crystal Challenge will dumb down opponent's reflexes. Rather fortunate considering [[NintendoHard the difficulty]] of them.* EarnYourFun: At first, only sixteen games are available to you. In order to unlock the remaining twelve, you have to play Adventure Mode.* EnemyPosturing: When you start Papu Papu's boss fight, he's protected by a shield. After you beat his [[FlunkyBoss flunkies]], he'll start laughing and gloating at you, which will cause his shield to dissolve and leave him open to attack.* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third ''Crash'' game.* ExplosiveBarrels: Aside from the standard explosive crates (the TNT and Nitro), the game also has actual exploding barrels in Keg Kaboom minigame. Also radioactive barrels in Toxic Dash.* ExtendedGameplay: Adventure Mode stops at the last boss as far as the story is concerned. After that, there are extra games to unlock. There are also challenges to complete, but they can be ignored once you've done the previous two.* EverythingsBetterWithSpinning: Crash has his traditional SpinAttack in some games. Coco gains her own version too, as do Dingodile and Rilla Roo.* GangUpOnTheHuman: In standard matches, computer players will target each other as much as they'll target you, while in Gem and Crystal Challenges, you're typically at a disavantage, but the computer still won't actively target you. In Relic Challenges, however, the trope starts getting played [[NintendoHard hair-pullingly]] straight, depending on the game being played:** Games like Ballistix, where there's no real way to impede your progress directly, generally avert this.** Endurance-based games like Polar Push, Crate Crush, and Tank Wars generally just have all three computer players gang up on you.** Point-based games like Pogo Pandemonium and Medieval Mayhem take it to ludicrous extremes, as the AI will actively coordinate to take you down. One player will typically focus on racking up as many points as possible, the second will block you off from scoring and obtaining powerups, and the third will act as a bodyguard for the scorer and attack you whenever possible.** In Crash Dash, although the AI can't actively gang up against you, they still will ''only'' use weapons (or the booster dash) on you. This goes for the Pogo Pandemonium levels as well.** Something to note, though, that in some games this can actually end up backfiring against their favor. In the first two Tank Wars games, for example, they will still target the human even at opposing corners, and will shoot their weapon which will cause it to hit them in the face because they're facing a wall. In Pogo Padlock, this puts them at a disadvantage because they end up never stealing squares from each other. * HeelFaceTurn: Tiny and Dingodile are originally on Uka Uka's side, but they're moved to Aku Aku's to even the pieces. * HundredPercentCompletion: The relics are insanely hard to get, especially in one-player, but they can boost completion all the way to 200%. Essentially, you must face a perfectly calibrated CPU team of the best balanced characters for a particular game...and win twice in a row. Then there are platinum relics which require you to win three times in a row. To preserve some gamers' time (and sanity), there is ''no'' reward whatsoever for getting 200% completion.* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly, though.* MixAndMatchCritters: Much like Dingodile who was introduced in ''Warped'', Rilla Roo is a cross between a gorilla and a kangaroo.* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler:One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDiscontinuity.]] ** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler:Why, the two of you, who have been working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]* NintendoHard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenges, which involve a lot of cheating CPU.* NostalgiaLevel: Many of the minigames are based on past levels of the original trilogy. E.g Space Bash is set on the future levels in ''Warped'', while its Crystal challenge is set in the Egyptian levels, also from ''Warped''. * OneHitKill:** The Crystal challenge for Pogo Painter has mushrooms randomly appearing on multiple squares. Stepping on them instantly ends the game in your loss. ** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kill you if you get hit. ** The Crystal challenge for Metal Fox has yellow- and green-colored mines instead of the normal gray and black ones. These mines both replace the mines normally used by the players and fall from the sky in boxes. Getting hit by any mine from ''either source'' instantly kills you.** The Crystal challenge for Dot Dash has the missiles being outright OneHitKill for you instead of just slowing you down. ** The Crystal challenge for Sky Balls has some balls being randomly changed into red balls that will kill you (but not the CPU) if you get hit by them. Don't worry, letting them pass through your goals won't reduce your hit points. The boss fight with N. Oxide also features those. ** The Crystal challenge for Manic Panic forces you to start on foot, turning bombs in these (which normally result in loss of your bear on first hit).** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it, though...]] [[spoiler:by ''throwing'' the crate.]]** The Crystal challenge for Ring Ding will make other colors' balloons (instead of the ones meant for you) killing you if you mistakenly pop them.** The Crystal challenge for Swamp Fox features slowly moving torpedo that destroys you on one hit while others just swim over it.** [[OverlyLongGag The Crystal challenge]] for Keg Kaboom has a bomb that walks around the edge of the arena, which kills you if you get hit by it. * PaddedSumoGameplay: the Polar Push games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively. * PragmaticVillainy: Uka Uka nonchalantly allows Aku Aku to pick two of his squad to even the odds so the contest can go forward.* PromotedToPlayable: Doctor Nitrus Brio and Koala Kong are playable for the first time.* RegionalBonus: The Japanese version has Fake Crash as an unlockable player character via a cheat code.* RememberTheNewGuy: Rilla Roo, who just shows up on Team Cortex without anyone batting an eye.* RemixedLevel: The crystal challenges actually swap the background of given level. Sometimes it just settles for changing daytime (''Sky Balls'', ''Polar Panic'') or changing background slightly within the same theme (''Manic Panic''), but sometimes it changes completely (''Dot Dash'', ''Space Bash''). Also, in ''Tilt Panic'' this also explains the Crystal Challenge itself.* RulesOfTheGame: The crystal challenges will put restrictions on the human players [[MyRulesAreNotYourRules but not the computers]]. Some gem challenges do this too. This leads to very NintendoHard challenges.* SlippySlideyIceWorld: All of the stages in Polar Push take place in this. Also the Snow Bash stage, a Crate Crush-type minigame. * SocializationBonus: Adventure Mode can be played with two people, and it makes the game so much easier it's laughable. Instead of one player (i.e. YOU) on your side and three against you, you now have 2 vs 2. If one player picks a character from the Good side and one from the Evil side, once you defeat the final boss, you are pitted against each other in a best 3 out of 5 contest to determine the winner of the universe. However, this contest is Crate Crush, which some characters are much better at than others.* SomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Mayhem levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena and that they're about scoring points. * SpecialEffectBranding: In many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their heels, and Neo Cortex and N. Brio use JumpJetpack. * TailSlap: Dingodile and Rilla Roo can do this in Crate Crush games as their "kick" attack. * TankGoodness: The Tank Wars mini-game, in which you have to off the other players while riding tanks.* TookALevelInBadass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashes to do his bidding.* UnexpectedGameplayChange: Even with GameplayRoulette in effect. Most bosses are based on existing mini-games, but the first part of the final boss is a [[UnexpectedShmupLevel 3D space shooter]] not seen anywhere else in the game.* WhereAreTheyNowEpilogue: The Japanese version of the game adds descriptions of what happened to each of the characters.** Crash seals away Uka Uka, and to his surprise, he's congratulated by Tawna...or what he thinks is Tawna. It's actually a hologram of a more adult Coco.** Coco continues work on a computer program she was working on before the tournament interrupted her. With it, she can scan her body and show a projection of herself as an adult, with the intent of becoming an IdolSinger.** Tiny forgets about his past as a servant of Cortex and Uka Uka, and celebrates his victory while holding a big screw, which he unknowingly took from Cortex's latest invention.** Dingodile scorches everything with his flamethrower while celebrating his win.** Cortex attempts to take over the world again using a big robot, but his plan falls apart due to a missing screw, which Tiny took.** N. Brio gets over his feelings of inferiority to Cortex and decides to take over the world by himself. He concocts a plan to combine the DNA of a bandicoot and a kangaroo to create a bandiroo.** Koala Kong goes back to Hollywood, but faces a sharp drop in popularity after the tournament exposed him as being evil.** Rilla Roo decides to open a yakiniku (grilled meat) restaurant in Hollywood with Dingodile, and also become Koala Kong's manager.* YouHaveFailedMe: Uka rants this at his minions in the Good ending, and for once, [[GoryDiscretionShot seems dead serious]] [[VillainousBreakdown about it]].----


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A curated listing of mature, production ready, commercial and open-source code that solves real-world requirements.
ResourceManager is used to avoid multiple HTTP requests when loading resources like Javascript or CSS files. It uses one Servlet that receives the name of all wanted files, load and process them. The response can be sent in two formats: all resources concatenated in a single result or a JSON array containing each resource associated with its path.FREE

subset: commoncrawl


text:
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Find out how 'Mom Gets a Life'
Published 1:49 pm, Saturday, January 26, 2013
You have the family you always wanted. They're happy and healthy, and you spend your days caring for all their needs.
And yet there's something missing. Somewhere along the way, you've lost your sense of personal happiness.
In an effort to restore it, Danbury resident Patty Lennon founded Mom Gets a Life -- a multimedia company designed to "support women as they pursue an individual definition of success as a person and a mother."
Lennon discussed her company and how it works in a recent interview:
Q: Exactly how do you help women through your business?
More InformationPatty Lennon
Lives in Danbury and is 41. Along with husband Matt Lennon, 46, has two children -- Matthew, 7, and Katie, 5.
Is CEO and founder of Mom Gets a Life, a 2-year-old business whose mission is to support moms who are ready to journey back to themselves and rediscover personal happiness. Also works as a private coach and consultant.
Holds a bachelor's degree in English from Binghamton University and a master's degree in psychology from Pace University.
Prior job was vice president at Citigroup in Mamaroneck, N.Y.
The next meeting for Mom Gets a Life is 7 p.m. Feb. 7 at Brio Tuscan Grille, 7 Backus Ave., Danbury.
At 2 p.m. Feb. 23, Lennon will host the workshop "Becoming Intuitive: How to Harness Your Greatest Power" at Yogaspace, 777 Federal Road, Brookfield.
The Mom Gets a Business Conference is 8 a.m. to 5 p.m. April 26 at 3 West Club in New York.
For more information, to attend an event, or to contact Lennon, visit www.momgetsalife.com.
A: I help them find a balance between their needs and those of their family's. My goal is for a woman to be happy -- whether it's through a job outside the home or through outlets she enjoys, such as exercise, getting a manicure, meditating or reading. Moms need time alone to focus on themselves.
Q: Do members of Mom Gets a Life get together on a regular basis?
A: Yes, every month, I hold free meet-ups at Brio Tuscan Grille in Danbury. At the meetings, I share thoughts on what women can focus on for their personal happiness. Our next meeting will be a pre-Valentine's Day wine-and-chocolate gathering where moms will reflect on how they've been treating themselves and whether they give themselves the time and attention they need.
Q: So I hear your business is sponsoring a Mom Gets a Business Conference, an event to help women succeed as entrepreneurs. This sounds exciting. Can you tell me more about it?
A: Sure. This will be a first-ever, one-day event to show women how to create a business that's scalable -- one that can shrink
or grow with their own needs and their family's needs without jeopardizing the business.
The Mom Gets a Business Conference was born out of my realization that women who are raising their children feel they don't have the freedom or flexibility to be financially secure.
At the conference, we ask women what type of job they would like to work at, and then show them how to start a business with skills they already have.
According to a recent report by the U.S. Department of Commerce, women entrepreneurs are going to create the majority of new businesses by 2014. What's great about hiring mothers is, in exchange for having the flexibility and freedom we want from the job, we can offer our services at a competitive rate. At the meeting, we'll cover topics such as how to hire the help you need, how to delegate and how to market yourself.
Q: What if a woman isn't sure what kind of business or personal outlet will give her the most satisfaction?
A: If she spends five minutes alone every day, she'll get a glimpse of that answer. If she follows that glimpse, pretty soon she'll get an answer in the full light of day.
Every woman has within her the answers to her own happiness. My role is to help women reconnect to their inner guidance system so they can define for themselves what will create that happiness.
Sandra Diamond Fox is a freelance writer in Connecticut; email@example.com.


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President Robert Mugabe True Story about Racism
2. Racism Will never end as long we still wash first white clothes, then other colours later.
3. Racism will never end if people still use black to symbolise bad luck and WHITE for peace!
4. Racism will never end if people still wear white clothes to weddings and black clothes to the funerals.
5. Racism will never end as long as those who don't pay their bills are blacklisted not White listed. Even when playing the pool (snooker), you haven't won until you sink the black ball,and the white ball must remain on the field.
BUT I don't CARE,SO LONG AS I'M STILL USING THE WHITE TOILET PAPER TO WIPE MY BLACK A*S,
I 'M STILL FINE! (Mugabe speech) LOL
Well, according to ACCRA24.COM - as long as there is day and night, racism will never end.
But one fun on FaceBook said :
Very childish and off point. he would rather lists the following:
1 . Racism will not end for as long as the black race prefers goods made in the west to made in Africa goods
2. Racism will not end for as long as African leaders loot their country's treasury and stow the wealth away in western Countries
3. Racism will not end until we stop giving ourselves western names i.e. Robert in Mugabe
4. Racism will not end until Africans stop wearing and regarding western clothes as more superior to African attires i.e. suites (O blimey! I am guilty of that!)
5. Racism will not end until we stop our Judicial systems from regarding the white wigs and black western styled robes as qualifying uniform for practicing law.
5. Racism will not end until African leaders start serving and respecting their citizens and stop seeing them as subjects.
6. Racism will not end until we develop Africa and prove that the white is not superior to black, just as the Asians have done.
7. Racism will not end until we start doing things right and submit to RULE OF LAW in African
8. Racism will not end until we stop depending on economic aids and start maximizing our resources


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Hi from Matso.TV! Matso.TV as an independent production company has ceased its services to the general public and new commercial customers. We will be continuing services to existing and established clients.
Many of Matso.TV customers have taken advantage of a sister companys facilities over the past 8 years. It extends the 'professional and secure' service Matso.TV has provided for its past customers and friends! In the main it is a discreet removal/relocation service and distribution/Courier business. As many of our customers are 'profiled'...or wish not to be profiled...and With our contacts and networks spanning beyond the UK...it has been a simple service for us to provide! For any confidential discussion please call and ask for Sooty. The established company can be found here:
We hope the above is of use to you and we thank clients for your interest and support over the past 11+ years! Anyone wanting to discuss any issues relating to Matso.TV then please call 07521042699 and Sooty will be glad to answer...thanx again for your support!
P.S...for those who have visited the public 'secret' 'Equaliser' featured on the bottom of this page...there is a new 'Community' focused website developing here! It will have a wider scope covering...humanity! It is based around my experience 'out there' for nearly 9 years...in a 'Stretched Limo!'. It is a 'social' website although it is 'read only'! For those who know our approach to things...it is direct...precise...and relevant. Hoping to 'influence' the positive...as usual!x Enjoy!x


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PlayStation 4 takes fight to the next level
Updated 8:45 pm, Friday, November 15, 2013
SAN MATEO, Calif. — The most avid video game players lined up to buy the Sony PlayStation 4 when it went on sale Friday, one week ahead of Microsoft's Xbox One.
But for about 2,000 workers in PlayStation's new headquarters in San Mateo, Friday only marks the start of a long battle for video game console supremacy that they hope will go on for years.
"We always say it's a marathon, not a sprint," said Jack Tretton, president and CEO of Sony Computer Entertainment America. "It's not about Nov. 15, it's not about this Christmas. It's about gathering consumers on a worldwide basis over the next decade. We realize we're not going to get everybody on Day 1."
Sony had more than a million pre-orders for the PlayStation 4, the company's first new home game console since the PlayStation 3 hit retail shelves seven years ago. Meanwhile, Microsoft hasn't introduced a home console model since the Xbox 360 in 2005.
The video game industry is hoping for a major boost from both next-gen consoles. Indeed, the research firm Gartner projects worldwide industry revenues will hit $93 billion this year, up from $79 billion last year.
Sony's main office remains in Japan, but the 1-million-square-foot office campus in San Mateo is the headquarters for development and marketing for the PlayStation platform for all the Americas. While the PlayStation holds the advantage in sales globally, Xbox has the edge in the lucrative North American market, said Brett Sappington, director of research for Parks Associates of Dallas.
"With this new platform, there's a real opportunity for Sony to turn that around," he said. "If you're Sony and you end up tied at the end of 2013 in sales, that's a win for you."
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PlayStation's headquarters for the Americas has long been in the Bay Area, but has gone largely unnoticed because offices were scattered across Foster City. But in June, Sony completed its move into the former campus of enterprise software maker Siebel Systems, now part of Oracle.
With a water fountain spraying behind a "PlayStation" sign that can be seen from the Bridgepointe Shopping Center across the street, Sony has the kind of visibility that it long lacked, Tretton said.
"People know that Apple is here and people know that Google is here, and hopefully people know a little bit better now that PlayStation is here," Tretton said.
The campus has features common among Silicon Valley tech companies competing for talent, including its own restaurants and a gym with yoga, massage and weight rooms. But it's not every office that has life-size statues of game characters such as Kratos from "God of War" and Lara Croft from "Tomb Raiders" overlooking the scenery.
Perhaps the most uncommon feature is a state-of-the-art audio recording studio that rivals the best of the music industry. Sony wanted to build on its success last year when its "Journey" game soundtrack received a Grammy nomination, an industry first. There are two audio control rooms and two live recording studios, along with in-house music producers and recording engineers "that we pulled in from the record industry," said music director Chuck Doud.
During a recent media tour, guitarist Andrew Buresh created music to be used to set moods for the upcoming PlayStation 4 exclusive "InFAMOUS: Second Son."
Having an in-house studio "allows for a deeper level of experimentation and collaboration and creativity," Doud said. For "Second Son," he said Sony recently brought composers and musicians up from Los Angeles for three days and let them loose in the studio.
"They innovated, experimented and came up with some amazing music that we couldn't have done if the clock was ticking somewhere else at an external studio," he said.
Sony hopes a tricked-out studio provides gamers with the kind of detail that persuades them to pick a PS4 over the Xbox One. But only time will tell whether that is enough to tip the scales, said Brett Sappington of Parks Associates. Some of the initial buzz, for example, favors the Xbox One because of highly anticipated first-person shooter "Titanfall," which Electronic Arts will publish exclusively for the Xbox One, Xbox 360 and personal computers.
"The one thing I can't project is how popular the titles will be," Sappington said. "That's the big wild card."
Sony might have an edge by pricing the PS4 at $399, $100 cheaper than its rival, he said. "If Sony takes the overall lead in sales, that might force Microsoft to change its pricing or bundle games with consoles to catch up," he said. "When that happens, then the fight really begins."
Parks Associates projects home video game console sales will hit 26.8 million units this year, down from 30.7 million last year. But as the next-gen consoles start to take off, sales should pop to 33.5 million units in 2014 and hold steady for a few years after that, Sappington said.
But those include sales of the older Xbox 360 and PlayStation 3, which will remain in production. The new consoles are, at least initially, not compatible with games from the older consoles, meaning players who have invested in the older games may be reluctant to upgrade to the new machines.
And unlike with past releases, consoles makers such as Sony, Microsoft and Nintendo have added new competition from smartphones and tablets, which have become popular with casual game players.


text: On Sat, Feb 09, 2002 at 12:08:31PM -0500, Tony Kruse wrote: > Which version of Debian would be recommended for this Mac, "Slink" > Debian 2.1 or "Potato" Debian 2.2 or other? Slink is no longer supported with security (or other) updates, so I'd not recommend it in general. Potato or later would be fine in that respect. > Does anyone have experience with ethernet cards on Mac SE/30 with > Debian? Are there concerns with compatibility with certain cards? > I am looking for one on ebay. I think mine's an Asante; I pulled it from a IIsi (or similar) Mac and it just worked. -- Mike Renfro / R&D Engineer, Center for Manufacturing Research, 931 372-3601 / Tennessee Technological University -- email@example.com


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Monday, August 2, 2010
Capsule: 18 Waits
As I walked through Capsule a few weeks ago, I felt like a fish out of water during the first half of the show. Most of the brands were more interested in buyers than bloggers (for obvious reasons) but one of the few retailers that welcomed me with open arms was 18 Waits. Better yet, they even recognized me from twitter and my blog. Long story short, I had a great time talking about style and the company with the guys from 18 Waits, and even grabbed a quick lunch with William (who runs their Twitter account) on the rooftop of the capsule building. Live Free. Travel Well. Enjoy Life. That is definitely the 18 Waits way.
Posted by Skip Brooks at 12:17 PM
Labels: Capsule, Trade Shows
1 comment:
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Ok, so it's not a trailer you sleep in. The 'Fantastic Trailer' by Brooklyn-based designer Cheryl Baxter is a portable instillation. A bit of a portable venue, but a very little bit. The concept is pretty interesting. It is constructed of six metal hubs extending off of a trailer platform. Suspended from these frames is organza fabric sewn as draft columns and pumped filled with air. This air gives fabric corporality. And it slowly leaks out from a small aluminum strip, giving the forms a slight sway and billow, blending the lines between drapery and design. Oh and concretely affirming that this is not a trailer to sleep in- the form are lit from within at night, creating a beacon where ever it is planted.
© Cheryl Baxter


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Life's conversations keep me going, especially when you have the people in your life that I do.
On Wednesday I visited my sister. As we sat at her table, talking and drinking tea, I scanned the headlines of her newspaper.
Me, staring sadly at a Utica Observer Dispatch photo of an arrest in Ukraine (or the Ukraine as it remains to some): "Sometimes these photos almost look posed- they are so close and clear."
My sister: "Well, didn't they have to stop while the picture was taken?"
Me, carefully: Well, actually cameras today easily capture movement in the subject.
My sister: Oh. What I want to know is how these people can always be rioting – don't they have jobs?"
Me, musing on Ukrainian citizens taking personal leave days to participate in protests,* then hastily reading out another headline: "Cigarette maker bans animal testing." My thoughts fly to an old Erma Bombeck column about mice testing lipstick. "Why am I picturing rabbits chain-smoking?"*
My sister: "I don't know, but that reminds me. Here they are going to limit the number of animals in one home to four. A law is about to be passed."
Me: "That seems rather harsh. There are already enough animals without homes. If we lived here, we definitely would not be able to get the dog we are thinking about."
My sister: "You don't need a dog!"
Me: "We might really need one." I sighed, putting aside the paper. "Why does time seem to move so much more quickly now that we are older?
My sister: "It doesn't move any faster; it's just that we're slower. We get a lot less done in the same amount of time."
Me: "So that's why we feel like we are running out of time."
My sister: "We ARE running out of time.
*There is no intention in this post to demean or trivialize the tragic and important struggles taking place in Ukraine nor to make light of the ongoing scourge of animal testing.


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Originally posted by Jenna
- Women are incapable of understanding an issue so complex as the one being discussed;
- They should stick to neutral topics where they will be better capable of contributing;
- Men in a group will each speak their own mind, women in a group will just develop mind-think and agree with the majority because they have no individual opinions;
- Women cannot have an independent/rational/correct thought without first having it explained to them by a man;
- Claims of sexism are unfounded because women irrationally believe that everything is a conspiracy against them.
Originally posted by muzzleflash
I want the OP to admit we have a few drama-queens around here who are simple minded and lack any intellectual abilities.
They base their entire ATS experience on flirting, collecting "friends", and taking part in small-talk exclusively.
I can think of only 2 people in particular actually. I won't mention their names to be a nice person about it.
The 95%+ rest of the females here come off as intelligent, well spoken, well read, and very interesting people to discuss any issue with.
But those 2 chicks that base their entire ATS experience on being a typical 16yr old drama-queen; those people fit the stereotypes perfectly. And they are super popular around here too.
Perhaps the desire for them to be "popular" is what gives women in general a bad name. The idiots are so visible and out in the open begging for attention. And I mean begging.
I am open to the possibility that these 2 "people" are actually males disguised as females, just to be weird and get attention from guys. I am totally open to that possibility. lol
Originally posted by Jenna
Originally posted by expatwhite
I agree for the most part it's almost completely gender neutral. That's one of the things I love about this site. That's part of what makes the whole thing so disconcerting when those comments are made.
Anyhow, I didn't mention earlier, my bias is actually that the female members are GENERALLY some of the best when it comes to substance. The fellows
probably use this gender tactic because they cannot engage you in a pissing contest
which is the most common way and sure fire to divert the course of a losing argument here.
In fact, now that I think of it, the gender slight is likely a substitute for the age old
male water sport. I think it can be some what empowering to understand this during debate as it might not be apparent, because girls don't see the necessity to whiz on things when they feel threatened
Originally posted by aboveandbeyond
To be honest, I'm surprised I wasn't called a little girl and told to go back to playing with dolls because I don't deserve to comment on 'important matters'.
Originally posted by expatwhite
You should spend less time on here, the ironing will be really piling up and those dishes wont wash themselves.......
Originally posted by Exv8densez
Is it just a reflexion of current society or is it the frustrations and insecurities of those who bark the loudest when hidden behind a computer?
Originally posted by muzzleflash
I want the OP to admit we have a few drama-queens around here who are simple minded and lack any intellectual abilities.
They base their entire ATS experience on flirting, collecting "friends", and taking part in small-talk exclusively.
Originally posted by Jenna
Originally posted by Exv8densez
Is it just a reflexion of current society or is it the frustrations and insecurities of those who bark the loudest when hidden behind a computer?
Both I think. Almost every advertisement you see reinforces the belief that a woman's place is in the home usually cooking or cleaning, while ads with men are more likely to show them in business suits outside the home.
I'm convinced that there are many people who'll rant and rave all day long when they're safe behind a screen name, but who aren't half so outspoken face to face. You can just leave a thread or close the browser here and no one knows who you are aside from your screen name. In person, it's harder to get away from an intense debate if you decide you don't want to discuss it anymore or if you need a break to collect your thoughts.
something to do with hysteria being seen as medical condition
that affected the uterus or was caused by a problem with the uterus.
Many men share the same opinions as I do yet they do not get accused of being femnazis.. their opinions are accepted as being their own rather than that of a political group.
Originally posted by aboveandbeyond
This is why real attitude towards a subject/person often transpires on forums like this where people can operate with virtual impunity rather than facing real-life reactions. It is also staggering how easy it is for people to use their own preconceptions whenever it suits them while conveniently ignoring the problem when it does not.
Originally posted by Wobbly Anomaly
I sure hope there ARE differences in how males and females think.
BTW, although this is an interesting subject, it is a very old subject therefore making the originality of this thread errrr. unoriginal. I'd say it was quite a feminine thread as it goes over old ground in a very womanly way (eg it tries to empower females a little but highlights the impression that females need empowering....from the OP's point of view)


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|05.02.2013 - 5 investor strategies for the carbon bubble
|Two developments in the last week are turning the heat up on oil companies: HSBC released an analysis finding oil majors at significant risk from "unburnable" reserves, and a pension fund has agreed to consider divestment from fossil-fuel companies in response to NGO pressure. This signals growing concern among conventional investors that climate change could be creating a "carbon bubble" in equity markets. Concerns around carbon dioxide emissions are growing as climate science grows ever firmer on CO2's contribution to climate change. International research bodies – including the International Energy Agency, or IEA – model three possible scenarios for the future in terms of the number of degrees Celsius of average global warming by 2050............................................Full Article: Source