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Later Life Newsletter No. 49
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Recently, BJF hosted 1st and 2nd year medical students from Keele University. They worked with us for a few months in most strands ...Read more
A huge THANK YOU! We are pleased to announce that we have been awarded funding for the Healthy Generations Project. Thank you to a ...Read more
You can now subscribe to receive the latest newsletter from us and hear about our work, sector news, important dates and much more ...Read more
Seven Steps to dignity and compassion in caring for older people: Guidance for those who care The Beth Johnson Foundation (B ...Read more


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Hermetically Sealed, Transistor Output Optocouplers for Analog and Digital Applications
Currently Viewing:
The 5962-9085401Kxx is a DLA SMD Class K single-channel hermetically sealed optocoupler in an 8-Pin ceramic DIP package with the highest level of reliability. Gold plated, solder dipped leads and various lead form options are also available. See datasheet for details.
The product is capable of operation and storage over the full mil temperature range and may also be purchased as either commercial grade or with MIL-PRF-38534 Class Level H testing on the same SMD. This device is manufactured and tested on a MIL-PRF-38534 certified line and included in the DLA Qualified Manufacturers List QML-38534 for Hybrid Microcircuits.
The device contains a GaAsP LED which is optically coupled to an integrated photon detector. Separate connections for the photodiodes and output transistor collectors improve the speed up to a hundred times that of a conventional phototransistor coupler by reducing the base-collector capacitance.
The device is suitable for wide bandwidth analog applications, as well as for interfacing TTL to LSTTL or CMOS. Current Transfer Ratio (CTR) is 9% min at IF = 16mA. The 18V Vcc capability will enable the designer to interface any TTL family to CMOS. The availability of the base lead allows optimized gain/bandwidth adjustment in analog applications. The shallow depth of the IC photodiode provides better radiation immunity than conventional phototransistor couplers.
This product is also available with the transistor base node connected to improve common mode immunity and ESD susceptibility. In addition, higher CTR minimums are available by special request.
Package styles for this die set in one, two or four channels are 8 and 16-Pin DIP thru hole, 16-Pin surface mount DIP flat pack, and 20 pad leadless ceramic chip carrier. Most devices are available with a variety of lead forms and plating options. See datasheet for details.
As the same die are used for each channel of each device listed in the datasheet, abs max ratings, recommended operating conditions, elec specifications, and performance characteristics shown in the datasheet figures are virtually identical for all parts.
Occasional exceptions exist due to package variations and limitations and are as noted. Additionally, the same package assembly processes and materials are used in all devices. These similarities give justification for the use of data obtained from one part to represent other parts performance for reliability and certain limited radiation test results.
- [PDF] 4N55, 5962-87679, HCPL-553x, HCPL-653x, HCPL-257K, HCPL-655x, 5962-90854, HCPL-550x Hermetically Sealed, Transistor Output Optocouplers for Analog and Digital Applications Data Sheet
- [PDF] 4N55, 5962-87679, HCPL-553x, HCPL-653x, HCPL-257K, HCPL-655x, 5962-90854, HCPL-550x Hermetically Sealed, Transistor Output Optocouplers for Analog and Digital Applications Data Sheet
- Highest reliability, single channel, 8-Pin DIP
- Performance guaranteed from -55 degrees to 125 degrees C
- MIL-PRF-38534 Class K, QML-38534
- Dual marked with device part number and DLA Standard Microcircuit Drawing (SMD)
- High radiation immunity
- Reliability data
- MIL-PRF-38534 Class H available
- Five hermetically sealed package configurations
- Two- and four-channel devices available (may be different package)
- 9 MHz bandwidth
- High speed: typically 400kBit/s
- Open collector output
- 2-18 V Vcc range
- 1500 Vdc withstand test voltage
- Military and aerospace
- High reliability systems
- Transportation, medical, and life critical systems
- Vehicle command, control
- Line receiver
- Switching power supply
- Voltage level shifting
- Analog signal ground isolation
- Isolated input line receiver
- Isolated output line driver
- Logic ground isolation
- Isolation for test equipment systems
- Harsh industrial environments
Lifecycle Status
|Distrib. Inventory
|Bandwidth UOM
|CMR (min.) (V/µs)
|CTR Min. (%)
|IF Min. (mA)
|Input Current Ma Uom
|Hermetic 8 Pin DIP
|Product Type
|Hermetic High Speed Transistor
|Prop Delay (tPHL) Max. (µs)
|Prop Delay tPHL Uom
|Prop Delay (tPLH) Max. (µs)
|Prop Delay tPLH Uom
|Reliability Class
|MIL-PRF-38534 Class K
|Data Rate
|700 Kb/s
|Prop Delay (tPHL) Max. (µs)
|2 µs
|Prop Delay (tPLH) Max. (µs)
|6 µs
|IF Min. (mA)
|12 mA

subset: commoncrawl


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S.T.L. High Clearance LIFT KIT | 2011-2019 GM 2500HD | 3-6" STAGE 1 ... ... S.T.L. High Clearance LIFT KIT | 2015 2500HD | 3-6" (SET AT01 Chevy Silverado 2500 Hd 6 6 Duramax - Buy Mountains2Metal 2015-2019 Chevy Silverado 2500 3500 HD Duramax Stainless Steel Powder Coated Black Bumper Grille Insert: Grille Inserts - Amazon.com. The Chevrolet Silverado, and its mechanically identical cousin the GMC Sierra, are a series of full-size and heavy-duty pickup trucks manufactured by General Motors and introduced in 1998 as the successor to the long-running Chevrolet C/K line. The Silverado name was taken from a trim level previously used on its predecessor, the Chevrolet C/K pickup truck from 1975 through 1998.. 2-3" Coilover Conversion Systems: For years now, Chevy Silverado HD and GMC Sierra/Denali HD owners have been limited to the traditional torsion bar system suspension options.BDS Suspension is excited to add next level technology for improved performance. Adding to the current 4.5" and 6.5" high clearance no torsion bar drop systems offered for 2011+ Chevy/GMC HD trucks, BDS is now.
Finally, GM has seen fit to do away with the current trucks' low-hanging DEF tanks. On the 2020 GMC Sierra HD and Chevrolet Silverado HD, the DEF tank is located almost entirely above the level. Feb 14, 2010 · Silverado & Fullsize Pick-ups - Best year model silverado (1500/2500) truck to buy? - Going to buy a chevy finally. What's the best year model silverado in a 1500 (gas) or 2500 (diesel) to buy? I'm thinking a 97 or 98 350 (bullet proof engine and tranny?) or an 02 duramax. Are the 2000 model 1500's any good with the. Fits 2001-2004 Chevy/GMC 2500/3500 HD Duramax LB7. Part# 0445-120-008..
4 X Heaven 221 West Fulton Street Gloversville, NY 12078 (518) 725-1203 [email protected] Designed and Developed by Mercury Web Solutions Mercury Web Solutions.
2006 Chevrolet Silverado 2500 Hd Lt Extended Cab Pickup 6. 0l Lifted ... 2006 Chevrolet Silverado 2500 Hd Lt Extended Cab Pickup 6. 0l Lifted 20 " Wheels
The Good and the Bad: 2002 Chevy Silverado 2500 HD Duramax 4x4 ... The Good and the Bad: 2002 Chevy Silverado 2500 HD Duramax 4x4 - Very Long Term Update [Video] - The Fast Lane Truck
Chevrolet Silverado 2500HD Questions - Towing Capacity - 2016 ... How do these trucks have the ability to pull 18K? Again, I don't think I'm an idiot but I just cant figure this out! What am I missing? HELP!


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POSTPONED: Skating on Marsh Plaza
- Starts:
- 12:00 am on Saturday, February 9, 2013
- Contact Name:
- Rachel Cape
Postponed due to weather. As part of the University's Winterfest 2013 celebration, join Rev. Dr. Robert Allan Hill, Dean of Marsh Chapel, for a day of ice skating on Marsh Plaza. Open to all.


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Company and airport officials this week lauded Mexico City-based Interjet's recent announcement that it will begin offering nonstop daily service from John Wayne Airport to Guadalajara and Mexico City starting in October.
Interjet — which company Chief Executive Jose Luis Garza Alvarez said has taken business cues from U.S. low-fare carrier JetBlue — aims to bring convenience and affordability to international travel, especially for local residents who formerly braved the chaos of Los Angeles International Airport to visit family in Mexico.
"It's going to be faster and easier for Mexicans coming up and vice versa," Garza said Thursday.
JWA's lease agreement with Interjet was approved at the Orange County Board of Supervisors' meeting Sept. 11. The deal makes Interjet the second airline to provide JWA to Mexico service after AirTran Airways launched flights to Mexico City and Cabo San Lucas in June.
AirTran was the first airline to make use of JWA's new passport and customs checkpoint in Terminal C, meaning that the Southwest-owned carrier nabbed two out of three incentive packages from the county to "kick-start" international flights, according to Airport Director Alan Murphy.
Interjet took the third package for the new route to Guadalajara. Murphy said that means Interjet will theoretically be allotted one additional daily departure, as well as a $300,000 credit.
Although Garza said that the incentives were "very welcome," he also said that Orange County was an ideal market to further Interjet's rapid expansion in the United States.
"We want to be here because there is a very large mix of Anglo and Mexican population," he said. "It's attractive for business and leisure purposes, linking Guadalajara and Mexico City and Orange County. We are targeting the long run."
Garza said if things go well, Interjet hopes to add more flights out of JWA to more leisure-oriented destinations, like Puerto Vallarta or the Oaxaca Coast, which he said could become a big draw for SoCal's surf community. He said right now, Interjet's goal is to bring about 150,000 passengers through JWA through its first year. The company is also studying connecting flights to other destinations in Latin America, he said.
While both AirTran and Interjet bill themselves as low-fare carriers with cheapest round trips typically hovering around $300, Alejandra Garcia Williams, Orange County's Consul of Mexico, said there should be plenty of passengers to go around.
"Orange County has about 3 million people and almost 1 million who are Mexican or of Mexican origin, meaning you're going to be traveling," she said. "This is not new."
Garcia Williams added that, in terms of affordability, "It's healthy to have competition between the airlines," and that with each flying to at least one unique destination, "one way or another, they have their flights."
Garza said if Interjet's performance in its three other recently launched U.S. markets is any indication, its flights out of Orange County will be gangbusters. The company, which was founded in 2005, took advantage of airline Mexicana's suspension of operations in 2010, he said. And from 2010 to 2011, he said, "we basically doubled size." In the span of about a year, Interjet launched service out of Miami, San Antonio and New York. He said Interjet's service from New York, which launched in August, has "been a smash."
"I hope Orange County will be just about the same profile," he said.
Murphy said the deal with Interjet came together quickly and that the airport is looking at additional service in Mexico and exploring options for reestablishing Hawaii service, which was stopped in April as a result of the merger between United and Continental airlines.
In any case, he said, "We're very excited to see continued interest by Interjet in flying to Mexico."
Twitter: @jillcowan


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Culminating Conferences
March 2014 New Horizons in STEM Education Conference
The New Horizons STEM conference included sessions by mathematics and science faculty, reports from several STEM centers, and a series of science and mathematics related TED talks. Learn more ⇒
May 2013 Culminating Conference and Presentations
Marilyn Cochran-Smith
P. David Pearson
Click here to visit the Meadows Center for Preventing Educational Risk website.
Resources and Links
Texas College and Career Readiness Profile Planning Guide now available
THECB makes new professional development tools available for educators implementing college and career readiness standards
English Language Arts collaborative launches two new professional development courses on disciplinary literacy and the CCRS
Science collaborative launches archive of lesson plans designed to address key CCRS components
Mathematics collaborative releases "Hands-On Mathematics" instructional video series
Social Studies collaborative provides new ListServ to connect faculty members implementing the CCRS
Science Video Gallery
- Details
- Category: Science
- Published on Friday, 23 March 2012 22:59
- Written by Super User
- Hits: 94028


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Updated our Journal (26): Decision
TL;DR: Combat vote results completed – statistically it was a tie! Torment: Tides of Numenera's combat (and Crises) will be turn-based combat. We'll address concerns expressed by Real-Time with Pause fans in our design.
Your participation in the combat discussion and vote has been terrific! Almost 20% voted and over 2000 comments were made on our forums alone. That's twice the turnout I expected, and it's great to see all of the passion our backers have for the project. I'd like to thank everyone who got involved.
It's been an exciting vote! The leading system changed a couple times early on and the final tally is: 7,267 TB, 7,052 RTwP and 782 Indifferent. With the vote at 48% to 47%, and with those who voted "indifferent" being more than triple the difference between the TB and RTwP camps, it is essentially a draw.
As we explained in Update 24, we were leaning toward turn-based combat because we believe it's better suited for the kind of tactical complexity we're looking for through our Crisis system. We believe it's a stronger fit for bringing narrative elements, including dialogue with NPCs, into hand-crafted combat situations. We have considered the vote, but more important than the vote are the comments (not just in our forums, but on many of the community forums and articles on this topic). Your comments have helped us greatly in understanding why people have the preferences and concerns that they do.
We have decided to go with turn-based combat. Ultimately, there are no losers here. This is all part of the process of making an RPG we are all passionate about and we think you'll like Torment's combat even if you voted for RTwP. While we have not been looking forward to disappointing half of our backers, we were happy to find that many of the reasons people gave for disliking TB and preferring RTwP can be addressed through the details of our combat system and encounter design. I'd like to go over some of the more common comments we saw either for RTwP or against TB and explain how we will address them.
Comment #1: Turn-Based combat can be tedious
If one were to take Planescape: Torment and, changing nothing else, switch to TB combat, the result would be miserable for many. You'd be stopped midstride in every Hive back alley to perform the same boring actions on meaningless thugs and zombies.
This isn't what we're going to do.
Turn-based combat certainly can be tedious, but that comes down to encounter design. As we stated during the Kickstarter, Torment will have no trash mobs—those hordes of filler battles that require little thought from the player. That type of gameplay is at odds with our emphasis on the story and character development, so each Crisis in Torment will be hand-crafted. It will have narrative relevance and consequences. We'll iterate on them until each one is a quality encounter and provides the experience we seek for that moment in the game.
If any combat situation in Torment were tedious, it wouldn't be because it's turn-based. It would be because we failed in our goal. And our Crises aren't just combat. They contain exploration, dialogue, and time-relevant actions and events that can exist outside of combat, like pursuits, environmental puzzles, and application of special skills. You're going to have to work throughout the game toward your goals, and the Crisis concept is a primary way that we put your intentions to the test.
We understand the importance to you of combat not being tedious. Emphasis on encounter design is important for any CRPG, but for Torment, the bar will be even higher – we believe that through well designed encounters, and extensive gameplay iteration on them, we'll be able to address the majority of the concerns expressed by those who favored RTwP.
Comment #2: Turn-Based combat can break immersion
"Immersion" is a tricky term that can mean a lot of things, but generally this comment is referring to the jarring sense a player gets when they're walking through a town and suddenly the whole world stops because, say, a feral dog saw them coming down the street.
Again, this isn't what we're going to do. In general, we don't plan to "surprise" you with a Crisis. Through the design of the areas and the pacing of the game, you'll know when and where combat is a possibility. The situation will feel tense and in some cases, you will be explicitly initiating the Crisis. This doesn't mean we won't ever ambush you, of course, but if we do, it will be very deliberate and not an arbitrary event.
We get that you don't want to be pulled out of the game in this way and we'll look for ways to keep you in control and prevent Crises from disrupting the normal flow of the game.
That said, Torment isn't an action game. Real time doesn't pass in conversations, for example – you have as much time as you want to decide your choice. And while exploration occurs in real-time, it won't include twitch elements. All of your decision-making throughout the game will consistently be free from real-time considerations. Torment is a game about thinking and deliberation and will not have any actual time pressure, so turn-based combat will maintain a more consistent feel.
Comment #2a: Turn-Based combat isn't realistic
A variation of the concern about immersion is that TB gameplay isn't realistic. In a real battle, you don't patiently observe while your opponents orderly take turns one at a time.
This is true, but the lack of realism is inherent in most videogame combat and gameplay (again, turn-based conversations come to mind), and RTwP combat isn't immune to this issue. What we strive for isn't realism, but creating an immersive experience that allows you to suspend your disbelief. In other words, realism is not at the core of Torment's party-based combat.
That said, we will strive to make the combats as dynamic and visceral as possible – attacked characters will animate appropriately when struck instead of standing lifelessly, for example, or perhaps having readied actions such as overwatch or interrupts to take actions on the opponent's turn. We will maintain tension and flow, creating the sense that you are in actual danger and making your tactical and strategic decisions matter.
Comment #3: Controlling the entire party in Turn-Based can be boring
The idea behind this concern is that if only one character in your party is relevant to the combat (e.g., it's in a narrow passageway or a specific skill/weapon is needed for some aspect of it, etc.) then gameplay gets bogged down. It's not fun to have to skip most of your characters' turns, cycling back to the one character who can actually do something.
This problem also comes down to encounter design, and we'll be paying close attention to this aspect in our specific Crisis designs. Strong support of ranged combat will help, as melee-focused battles can exacerbate this problem. The Numenera rules also help here because skills, while beneficial, generally aren't required to accomplish specific tasks, and Effort can be expended to give any character a better chance of success at tasks outside their character build. Adam discussed how this works in Update 21 (in the context of dialogue, though it applies to Crisis gameplay as well), but we'll copy it here again so you don't have to search for it.
Using skills will be different, too (side note: I say "will," but we're still in pre-production, so any of this can change). Say there's a difficult task you want to attempt—lying to a prison guard or deciphering the text on an ancient puzzle box. Typically, in D&D-style RPGs for example, if you don't have the associated skill, your chances of success are very low, or you might not be able to attempt the task at all. In Numenera, all such tasks are treated the same, and anyone can try them. Training in a related skill or skills will lower the difficulty of the task, but even if you're untrained, you can still apply Effort.
Effort is a concept from the Numenera tabletop game. Essentially you spend points out of the appropriate stat pool (Might, Speed, or Intellect) to lower the difficulty of a task. The idea is, even if you've never been trained in lock picking, a very smart or dexterous character can, with some Effort, increase their chances of cracking a lock.
Your stat pools are renewable with rest. And of course, all of this is balanced. If you're trying to crack a combination lock created by a culture that died out millions of years ago, which requires a combination of smells rather than integers, well . . . you'd have to have a high-level character specialized in the task, who spent all the Intellect they had on Effort, just to make the task possible. That character would still have to roll ridiculously well.
Effort provides more options to customize your character and tackle obstacles. If there's a task you want to attempt—even if it's something normally contrary to your character build—you still have a chance of succeeding if you can use enough Effort. On the other hand, someone who has trained or specialized in that sort of task will have a greater chance of success, and will maintain that edge in similar tasks throughout the game.
Note also that party members can "assist" others in particular skill-based tasks, boosting their chances for success.
In short, we're fully aware that cycling can be a painful way to play, and that this aspect of gameplay is important to you, and we'll design the Crises to keep your entire party engaged.
Comment #4: You should implement both RTwP and TB and make it a gameplay option
This solution may sound ideal, but it wouldn't give anybody what they really want. Area and encounter design needs of the two systems are very different. Designing for both would dilute the quality of the encounters for one or both systems, and most likely require so much time and resources as to impact the rest of the game. In a deep RPG like ours, where combat isn't even the focus, trying to implement two combat systems would lead to an inferior game across the board.
Comment #5: Planescape: Torment had Real-Time with Pause combat, so the new Torment should too
This is a reasonable perspective and valid point of view. Shouldn't we stick with what made the original great?
But is RTwP combat what made Planescape: Torment great? For some of you, the combat may have been an important part of your PST experience, and we hope that you'll find the combat in Torment: Tides of Numenera to be at least equally enjoyable. But we don't think PST's combat system was what most players loved about the game.
We believe PST is considered one of the greatest RPGs of all-time, not because its combat was Real-Time w/ Pause, but because of its emphasis on the narrative and on role-playing your character. We explained this in the four pillars we described in the Kickstarter, which are the foundation for Torment: Tides of Numenera:
1. A Deep, Thematically Satisfying Story
2. A World Unlike Any Other
3. A Rich, Personal Narrative
4. Reactivity, Choice, and Real Consequences
We're using all four pillars to influence and reinforce our Crisis and combat design. Throughout the campaign, we stressed that we would find an approach for combat that worked well with these pillars. With the approach we have planned – including turn-based combat – we hope to integrate more narrative and more choice and consequence into the combat experience.
Though Planescape: Torment is the starting point for many of our design decisions, Torment: Tides of Numenera was never intended to be a game that, by default, duplicates everything PST did. It is a thematic successor that is inspired by PST, not derivative of it. The themes we are succeeding are the things that made Planescape: Torment a classic – the four pillars and other elements as described in our vision document – and we don't see the specific combat system as core to PST's legacy. We have several of the people from the PST team involved in the project and we hope that you continue to trust that we will deliver the type of CRPG experience you crave.
"The Planescape: Torment experience was never defined by its combat. In Torment: Tides of Numenera, the combat is intended to complement both the narrative systems and the basic gameplay mechanics. It is a challenging decision for the team to make, and I respect and support their decision to choose turn-based."
-- Chris Avellone, Lead Designer of Planescape: Torment; Creative Director at Obsidian Entertainment
Comment #5a: Why all this focus on combat? Planescape: Torment wasn't even about that
This is kind of the opposite sentiment as the previous comment, or rather it's the other side of the same coin. Rest assured that combat is not, and never has been, our primary focus, as you can see in the four pillars above. Torment is very much about the story, the characters, the conversations, and the world, and we are focusing most of our efforts in those areas – it wasn't until six months after the Kickstarter that we even started talking seriously about combat in our updates.
If it feels like we are suddenly focused on combat, it's only because our recent updates have had that focus. In a month or two we'll talk about something else—art creation or story design or exploration gameplay or something—and then it'll feel like we're 100% focused on that.
Moving Forward with You
We're excited about what we have planned, and as you see more of what we're doing, we think you'll be excited, too. We'll be talking about other aspects of the design in the near term, but we'll certainly be talking more about Crises and combat down the road. We hope that you'll continue to trust our judgment and dedication to the project and to you. Remember that you'll have future opportunities to influence the game's development, including aspects of its combat. We'll be seeking your feedback in the future and you'll be able to weigh in on details later to help us hone the experience.
We're grateful that we can solicit your feedback and your input throughout this process. This style of development would never have been possible even five years ago, let alone fifteen. It's encouraging to see your interest and passion in what we're doing. We learn a lot from your comments and posts on these topics, and we come that much closer to creating something great.
We will not take for granted the trust that you placed in us this past spring. We are making this game for you, our backers. When you play Torment, we want you to feel you trusted us wisely. We're not looking for mass market success – our only metric is your satisfaction, and we are working hard toward that goal every day. Thanks for your support and understanding,
Kevin Saunders
Project Lead
P.S. We have a couple more things to say, but they're more about our communication and our gratitude, so we've put them on tumblr to keep this update focused on combat.
Nina - Order of the Goat on
Great update, thanks for the explanation! Although I was leaning towards RTwP I think the arguments for TB are sound - and as you said combat isn't the main thing that makes Torment wondeful. Although mildy disappointed that TB won, I do really appreciate you took the time to hear what the backers had to say and consider everyone's concerns before making this decision. It couldn't have been easy with such an even split!
Emeraude on
Nothing to add on the vote. Situation haven't changed for me from the first day of the Kickstarter: the devs have now to prove they can pull it off.
Amusingly, I can't stand Fallout 3 because I find it tedious and obnoxious. Not to mention the fast travel that breaks immersion while failing in its attempt in alleviating the tedium..
Grenville Wilson on
This was an awesome update and an awesome explanation. Rest assured that the vast majority of your backers are satisfied with your reasoning and trust you as game designers. As for the rest of them...
People who have not read the Crisis design document.
People who think PS:T was Murderfest 6000.
People who think Kickstarter is a store.
armored_mammal on
@Sensuki - I did back Massive Chalice, however I backed it because 1) it is a tactical strategy game (according to Double Fine), NOT an RPG, 2) I am not expecting deep/in depth story, just a casual game, and 3) I'm hoping the whole breeding a lineage of heroes thing turns out to be pretty cool. I fail to see how that's at all at odds with my hate of turn based in RPGs (and particularly the reasons behind my hate) since it's not actually an RPG or a game focused on character development, world building, or plot. I've said repeatedly the more like Civ or HoM&M a game is the less I have an issue with TB... However the more a game is about characters, plot, and world building the more I want to murder people who think mixing TB fits with those things.
Also, RE Fallout, I can't play through 1 or 2 because it's too tedious and obnoxious, but I can play 3 just fine. I enjoyed it, even though I think it could have used more Bioware-like character interactions and deeper character building and have been less combat focused.
Also, @Sensuki I don't see why RTWP requires 'rounds.' It's pretty clear that programming RTWP via an evented/timer high-concurrency model (like with node.js or twisted) makes a lot of sense. I don't expect to miss global rounds at all. Always found them to be a turn based artifact that didn't have a real technical reason to exist.
LordCrash on
Sure, but I wouldn't give them a dime up front. That's all about here. We're not a community rooting for our dream game. We're a bunch of people who have already paid for that game. So we have every damn right to state our opinion and be dissapointed.
And of course they can fail in many, many ways, no question. But this failure is a calculated risk, it's a part of crowdfunding.
Once there was a rule on kickstarter: Just present full concepts and stuff ready for production. Only projects like that were allowed. Not even stuff like Massive Chalice passes, spitting on the original ruleset and the spirit behind kickstarter. I'm not happy with that, not at all.
Antony Zymosis on
I just can applaud for this decision and it's explanation. They have vision and they will deliver a great game. I have no doubts now.
☆ dlux ☆ on
I'm not saying that it isn't important and not a minor issue. I have already written that I don't think it was a very wise decision - if mostly just for nostalgic reasons.
1. Not rewarding kills with xp in a game full of trash mobs is simply a very bad game design decision IMO (which is one reason why I unbacked P:E)
2. TB and RTwP on the other hand are great combat systems. Both are (were...) very valid options that can lead to a well designed game.
That is the reason why I tolerate their decision and think the game will be great even with TB combat. But like I said, I don't think it was a very good idea to ignore nostalgia.
meganothing dread bard of torment BOSB on
@LC said "I wonder whether people would argue the same way if Inxile also let us vote on perspective (isometric, first person, third person or even simple text-based without graphics...)".
I can only tell you what I would have done: Voted and accepted that. If inXile thinks they can pull off a Torment-like game as third person or in text-form, I would give them the chance. Then in 2015, after playing the finished game, that would be the time to give them my opinion.
Remember, they can fail in more than one way. I have more fear that their story is unoriginal or doesn't work or is too similar to PS:T's story. Graphics, RPG system and combat system are secondary. Not irrelevant, but something I'm willing to try out no matter what idea they come up with.
LordCrash on
Well, when no XP for killing monster is not a minor issue how could a whole other combat system be?
All I was trying to say is that you want to talk reason into people although you know that stuff like this is emotional. Statements like "Inxile will know what works best" are just plain stupid imo. It's like stating that concept doesn't matter after all, just the people developing. I think it's much more the other way round. Even good developers can develop bullshit (just look at Bioshock Infinite....). In the end it's all about the concept and I don't see any reason why we should trust anyone to make a better TB game than a RTwP game.... ;)
Jakub Abramczuk on
Just give us an active pause
bloodraven43 tormented Weresheep on
☆ dlux ☆ on
Whaaaaaaat? Me arguing? Saying that their disappointment is not justifed? Who's posts are you reading dude. xD
I have already been called a TB hater today, and now I don't like RTwP either. I guess I don't know where I belong. O.o
BTW: I was not fond about more than one thing during the Project Eternity kickstarter. And no xp for kills is not a minor issue (at least to me), it is stupid to kill tons of trash mobs and not receive xp for that. Might as well just remove loot for killing too.
bloodraven43 tormented Weresheep on
Michael Melnikoff 1 minute ago
It's also baffling why you would do something like this that cracks your fanbase in half and turns it against itself.
.....that would be money my friend....lol
bloodraven43 tormented Weresheep on
@ LC ....exactly...yep yep yep
@ Tane Norther ....easy...they change that assets and fudge the numbers alittle...and the ruleset...with this bonehead move....you really think you are going to get a ruleset similar to the tabletop game....haha...don't let the wolf pull that cover over your eyes again baaaaaahhhhhh.....lol
LordCrash on
I wonder whether people would argue the same way if Inxile also let us vote on perspective (isometric, first person, third person or even simple text-based without graphics...). I mean, who cares? It's all about the narrative, isn't it?
Guys, if you don't care about video games and their elements and execution, read books. They have the better stories anyway. :P
Tane Norther on
@bloodraven43: How can you just directly copy-paste a combat system from WL2 to TtoN and forget about it, when they both use different rulesets? It's not simple as that.
LordCrash on
The weird thing in this whole argumentation is that many of the people voting for TB are not really interested in combat after all. "It's all about the story, they claim." That's really odd because TB is at the very core a system which encourages combat gameplay. Most games that used a turn based approach are games that rely almost completely on the combat system (Jagged Alliance 1+2, Xcom, Civilization,...). Turn bases is best suited for games with a strong focus on strategy and actual combat gameplay. People play these games because of the turn based approach and not for other stuff like story while just accepting combat as a minor element of the game.
It baffles me that suddenly turn based combat should be suited for a game that strives for narrative depth and immersion into a world, it's characters and its stories. Why would you think that a strategical approach based on non-video board games could to be suited to enhance this narrative basis? I don' get it. I think the real reason at the core is that again system and rulesets (aka crisis concept) rule over immersion and feel. It's one of the biggest and most constant failures in history of role playing VIDEO games. It's a game done by math freaks and nerds to be a numbers game cloaked with stories and fancy graphics but not a video game. It doesn't use the strenghts of the medioum (fluidity and immersion) to enhance tabletop gameplay, it denies its possibilities. It's just a tabletop game on a computer screen. That's so disappointing, especially for a narrative-driven game....
bloodraven43 tormented Weresheep on
oh yeah....rofl...inxile you are so greedy...copy and paste a combat system from a game that was already developed by you recently...guess that was smooth move by upper management and the vote was a Hollywood show...that's all I have to say...ill get over it.....you have ruined a classic...thx
Dmitry Eliseev on
This game was never meant to be either an exact clone of PST based on modern technology or it's sequel. The first reason is that the story of The Nameless One has already been told. The second reason is a problem with licensing setting and ruleset from Wizards of the Coast. So there was ABSOLUTELY NO CHANCE of getting a sequel to or a modernized clone of PST. I believe everyone who backed here understood that. So why can't this game have a combat system that is done differently, especially taking the problems of original Torment into account?
And why in the hells one would need ANOTHER Torment "clone" if there is an ORIGINAL Torment already? This kickstarter campaign was made because there was a chance to create a new Torment, with the same approach to narrative and philosophical depth yet with different story in a different world, without desperate clinging to the past with it's rights and wrongs.
Remember that Torment became a Torment only due to it's story, it's memorable charachters, it's narrative and so on... Why can't be an entirely NEW Torment with the same philosophical depth and the same but evolved approach to narrative?
I believe we all must just wait and see what happens. We need to see at least a prototype combat video to deliever preliminaty judgement instead of casting curses at InXile right now.
InXile's intention to create a *spiritual successor* to PST is their chance to *transcend* the original, to evolve it, to make it something even *greater* no matter what. Just think on how much they bet on it... It's their Opus Magnus. And if they'll not make it right - then they are forever doomed in the eyes of their fans. That's why they needed our faith, our support and our money. And that's why we provided all of it to them.
P.S. Voted for "indifferent" variant in this notorious poll because I believe in InXile and their vision though before that I imagined myself this game as RTwP.
LordCrash on
You shouldn't argue so much here, mate. Or may I remember you that you ragequit Eternity for a much minor issue? It wasn't even about the whole combat system but just about one element in the system. So don't pretend that it doesn't matter at all which elements are used in a game. That's just not true for many people. I know it and you know it... ;)
BTW I don't have anything against TB in general. I love games like XCOM EU and Jagged Alliance 2 and I'm looking forward to Divinity Original Sin. But these are combat driven games at the core. These games are about combat and not about story. Torment and Eternity are more "adventure/novel RPGs" for me and no strategy games. Turn based doesn't fit that much to a narrative-driven game and it definitely kills immersion, no matter what Inxile says in order to justify it. They can't. It's a simple fact.
I still hope that Torment will use a "light" turn based system without visible signs of its mechanics. A grid on the ground would be the ultimate death to every bit of immersion left....
Gavin Reading Rainbow KS backer! on
@Foot Soldier - All hail critical thinking!! Death to highly opinionated trolls!! :P
The worst thing about this vote imo is that it has cut players into two sides.
If they had decided for themselves from the get go they would have less money for sure but no complaint.
I don't see any losers though since we'll all get a new Torment which is more than what we had in the last 10 ten years.I don't think RtwP was a huge part of what made Torment such a great game, but it was a part of it.
Going for TB just broke the sense of nostalgia i had with Numenera. So, i'll welcome this game as another game. What i didn't lack though what setting this vote rather than take a decision.
Saying at the end we felt TB was what would provide the best experience, which is like spitting on those who wanted RtwP.
And Also this doubt i have that they didn't say at first their intention to make more money.
Michael on
"Ultimately, there are no losers here."
Of course there are - people who wanted a sequel to Planescape Torment. Despite your claims to the contrary, the combat system (and the Infinity Engine) were a huge part of what made Torment the best RPG of all time.
That you've taken the easy way out because it's cheaper is extremely disappointing. You put effort over authenticity.
dungeoncrawl on
I find it hard to believe that anybody who really loved PS:T would have not backed this new one in the beginning even if it had been decided back then to be TB. I voted for RTwP but I'd STILL have given them my money. PST was NOT about RTwP. Sure you might have been a little disappointed but NOT BACK IT? That is throwing the baby out with the bath water if I've ever heard of it.
Foot Soldier on
All hail TB!! Death to RTwP!!
IamHowie on
@Tane. epic lawl. As Arnold said, if you don't grant me my wish, to hell with you!
@David. Well I used to buy stuff based on assumptions, learnt it the hard way. Nowadays I read the expiry date before purchasing any food. Not saying I don't make same kind of mistakes any more, it's human, but can't blame others for my own fault. (except the part which they put rotten food on shelf).
Kermit Pls on
Wonder that the funding would have been if they were upfront with everything at the start.
And I voted indifferent since I really didn't care tbh.
IamHowie on
You probably only read posts that are "@SAM". Scroll back and check out the posts in T:ToN forums, it's full of fake PS:T fanboi I truly refer to.
T:ToN started off "spiritual successor of Planescape: Torment." It is stated very clearly and supported by Chris Avellone in numerous occasions through tweeters and youtube. I've been a forum poster of BIS since year 2000 and along with many true fanboys of PS:T understood that the moment we pledged this game we pledged for that 400+ pages in spirit created by BIS, not the combat Bioware had offered 15 year ago.
Even though I will enjoy RTwP more than turn base, Infinity Engine is irrelevant to PS:T. Sure you can enjoy the game however you like, and you can stick your head in there for the rest of eternity, I don't care. You can enjoy driving a car backward when it's designed to be drove forward, but complaining that it's not designed to go backward is simply trolling.
David Stewart on
@Tane with a Kickstarter you are never going to get all the details. You have to take the jump at some point. Also not everyone is going to want to spend the time checking in on a project every day just to see if questions are answered or waiting until the final hours to back a project just so they can see all the details. Kickstarter largely works because people are willing and the project creators are largely honest and forthright. If either side of that system breaks down the whole system falls apart.
It is also easy to look back and see thing that weren't explicitly laid out and think you should have seen them at the time, but history has shown that's not how we think. We fill in things using assumptions and context. It is how our vision works, it is how we communicate. It's a key aspect of our consciousness. It doesn't make sense to try to make people feel bad about being human.
Tane Norther on
Damnit. Wrong window. :( I spammed.
Tane Norther on
"To crush your enemies, see them driven before you, and hear the lamentations of their women!" Haha. Good soundtrack and a great movie! (my fave movie sountrack must be the one of Terminator 1, though).
Tane Norther on
@ David Stewart: Well, I agree that people could assume there's a reasonable possibility for RTwP. But without information given, one shouldn't just pledge his money relying for an assumption or possibility of things. It's always a gamble. I wouldn't, or if I did, I'd learn about it and leave it to be the last time I did so, and be more careful on the next time.
Think about it as buying a used NES game. Just because the seller shows you a picture of the game cart which is in flawless condition, and tells, that he will have picture of the cardboard game box for you tomorrow, if you can just wait for it, would you buy the whole package right then, assuming that cardboard box will be in good condition, too, because the game cart itself looks flawless? Or would you wait another day to see a picture of cardboard box too? There's good possibility that the cardboard box will be in nice condition as the cart itself is flawless and the sellers other items look to be pretty fine condition, also. Would you assume, or would you wait for more information before bidding?
Restless on
I knew you guys would address the fears most people had! I really trust your judgement anyway, since I don't have any strong feelings about the combat system anyway and combat isn't a focus of the game.
Just try to make TB a bit more fllexible, meaning we can switch from character to character when it's our turn and then we can end the turn when we're done with all.
But I guess you'll inform us about further details down the road ;)
Sam on
I am not actually putting my opinion anywhere, I am saying that people enjoyed different parts of it that maybe didn't match the "FUNDAMENTAL PHILOSOPHY" of the game and that to them it became part of that game regardless of whether it was intended or not because the way the game played out made that stick in peoples mind more than the 400+ pages of text that half of them probably skimmed at best
Philosophy of games isn't what people on the whole remember or even think about majorly and so unless they decide to go far beyond simply enjoying the story it won't be relevant
Also no one said RTwP was fundamental to the game, that one was all you


text:
CAPE TOWN (Reuters) - South African police fired rubber bullets at rock-throwing farm labourers in the western grape-growing region on Thursday, marking the second straight day of clashes in a country braced for spreading labour unrest.
Hundreds of striking workers seeking higher wages and better working conditions again blocked a major highway running through the town of De Doorns, about 100 kms (60 miles) east of Cape Town, hurling stones at motorists.
The clashes were less violent than on Wednesday, when police arrested more than 40 in areas near De Doorns, one of the biggest vineyard areas for the country's grape export industry.
This week's violence points to little let-up in a wave of labour unrest that began six months ago in the country's platinum mines and then swept through the trucking and agriculture sectors in Africa's biggest economy.
"All the towns are quiet except for De Doorns, which is a headache," said police spokesman, Mzikayisi Moloi. No injuries or arrests had been reported on Thursday, he said.
Labourers in South Africa are mostly poor blacks who have seen scant improvement in their financial situation since the end of white-minority apartheid rule in 1994.
The farm workers want to double their salary to 150 rand a day from the 69 rand minimum wage.
"The workers will not go back to work. They are sick and tired of the farmers' arrogance," said Nelie Barends, a leader of the Bawsi Agricultural Workers Union of South Africa.
In the worst violence since the end of apartheid, police killed 34 strikers at a Lonmin platinum mine last August, tarnishing South Africa's reputation among investors and prompting downgrades of its sovereign debt ratings.
With gold and coal mines employing more than 250,000 people due to begin industry-wide wage talks in coming months, analysts expect labour relations to cast a shadow over an economy forecast to grow by about 3 percent this year.
Source: http://news.yahoo.com/vineyard-labourers-clash-african-police-second-day-145226789.html
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text:
Before we get to mentioning 2013, let's set the stage.
Continue Reading Below
Tumult ruled in 2012, with flash crashes and mood swings in the stock market. The Federal Reserve kept a tight lid on interest rates. And investors flocked to dividend-paying stocks that far outshined Treasuries' paltry yield.
One bright spot: The Standard & Poor's 500 index notched double-digit returns.
For 2013, anemic U.S. economic growth is expected, while interest rates remain low and gross domestic product will grow by only 2% or so, says Chris Brown, chief investment officer for Pax World Funds in Boston.
As an antidote to uncertainty, Brown recommends sticking with big companies with good dividends. The key is getting high total returns -- stocks paying 3.5% dividends with good revenue growth. "Dividend raises will continue (this) year, too," Brown says. "These diversified companies will thrive since they're less sensitive to economic downturns."
But as you try to cherry-pick the stock market in 2013, you should avoid these less appealing stock choices when spending your money.
Retail is a Bad Bet in 2013
The retail business is cutthroat, says Charlie Smith, chief investment officer at Fort Pitt Capital Group in Pittsburgh. In this fashion-driven world, 20% of retailers are winners; the rest, losers. "When the odds are against you, it's a bad industry," Smith says.
Also, consumer spending will be sluggish in 2013, only up 1% or so, as consumers pare down debt, Smith says. That's bad news for retail firms, since consumer spending makes up two-thirds of the U.S. economy. "Consumers are rebuilding their balance sheets, so retail will be an even tougher business than usual," he says. Middle-market retailers will especially suffer, he says.
If you do hanker for retail stocks, Smith recommends buying auto stocks. Smith also likes high-end retail that can skate through skittish consumer spending, he says. Also, home improvement companies have consolidated their stores and have used their capital wisely. "Better managed stores that are profitable will do well," he says.
Utilities, Telecom Might Underperform
Dividend-hungry investors seeking safety snapped up utility companies in 2012. So going into 2013, electric and water utilities are overpriced, says John Blank, chief equity strategist at Zacks Investment Research, as utility company stock price-to-earnings, or PE, ratios hover near historic highs. This year, these utility sector stocks will underperform, he says.
Telecommunications stocks have the same overvalued dilemma, Blank says. As of mid-December, the bellwether S&P Telecom Select Industry Index had risen 11.5% in 2012. And, those companies' PE ratios are even higher than utilities.
"Big companies like Verizon and AT&T have had huge runs as everyone chases dividends," he says. Instead of utilities, investors who are looking for safe havens might do some research into health care stocks, Blank says. Or, they could plug into U.S. and China economic growth with technology or industrial stocks of companies that build infrastructure or sell materials worldwide.
Steer Away From Consumer Staples
Higher commodity prices roiled consumer staples in 2012. So, food processing companies have seen fast-rising costs, says Brown. Yet, companies that sell consumer staples can't immediately pass along price hikes to cost-conscious consumers. As a result, higher costs will hit these companies' bottom lines in 2013 and drag down profitability, Brown says. "And they've already had a good run," he says.
Higher commodity costs also will plague personal care companies, Brown says.
Instead, Brown likes consumer discretionary stocks, such as big auto companies. "Car sales have increased substantially," he says.
Brown also recommends furniture companies. "They're an indirect play on the housing rebound," he says.
Copyright 2013, Bankrate Inc.


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Madhu Taneja is the owner of this homestay at New Delhi. She has lived in jangpura house for over 40 years and still continues to live there. In her vast experience she has been a teacher for the prestigious St. Xavier's School, in Delhi and now is an entrepreneur and has extended her expertise as she runs her Service Apartments in different locations in Delhi.
Madhu plays an active part in the Delhi social circle. With her various international visits to 5 continents, she has developed an extended network of friends and continues to also host students of international exchange programs from the United States .
Come and experience your stay at our homestay and learn and exchange views of different cultures with your hostess. It would be an experience that would be worth your while.
Our flagship jangpura property is located about 20 minutes' drive from the New Delhi railway station, the house is well maintained and looks beautiful. Major tourist places such as the Qutub Minar, Lal Qila, Safdarjung Tomb, Dilli Haat, Lodhi Garden, and Rashtrapati Bhawan, are only a few minutes' driving distance from here.
CheersBye © 2019


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Well, I have yet another question for you. Being raised RC I know that in referencing priests, bishops, archbishops, etc. there are certain titles that go along with said ranks.I am wondering if this is also the case for the Orthodox Church?
Do I refer to the priest simply as "Father", the deacon simply as "Deacon" etc.?
they told me to call Father and relay my intentions ot him, (it reminded me of going to my fiance's father's house and asking for her hand in marriage... strange metaphor, but I hope you know what I mean.
Thankyou AncientFaith. I think it's important that we give respect to every aspect of the Church and I think that addressing Clergy in the right way is just one expression of that respect. Thankyou for the GOA site. I have a question though. On one site I read that all Monks are addressed as Father but on the GOA site is says they are Brother. Which one is right?
Hmmm.... I think there is a point at which they are addressed as Father - after one of the sets of vows. I hate to contradict the Archdiocese, but it has been my [limited] impression that monks are addressed as Father. I was reading an interview of a monk at St. Anthony's, which is within GOA. He was referred to as Father, even though he was quite young still - which leads me to believe that it is the norm. Perhaps others, more knowledgeable can answer this.
Perhaps others, more knowledgeable can answer this.
There are also titles bishops use that are lot like the ones Roman Catholic bishops have - 'Your Holiness/His Holiness' or 'Your Beatitude' for a patriarch,
'Your Beatitude' for a metropolitan (same as an RC archbishop - he rules a province with several bishops/dioceses under him), 'Your Eminence' (sound familiar?  ) for an archbishop (in Russian usage an honorary title for a bishop).
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Craig Morgan Brings 'This Ole Boy' to 'Conan'
On Wednesday night, Craig Morgan brought a little country to Conan O'Brien's stage. The 'This Ole Boy' singer performed his newest hit single on 'Conan,' drawing cheers from the crowd and kind words from the red-haired comedian.
The rising country star and his band didn't seem at all fazed by the pressure of taking on the silver screen and performing in front of a late night, albeit national, audience. The singer crooned his lyrics with ease, making sure to add his signature country twang to the performance. Smiles were exchanged all around as the band had a great time rocking out.
Morgan's energetic performance was the perfect end to a hilarious show, which featured 'Curb Your Enthusiasm' star Larry David and writer and director Lena Dunham. Conan ended the show by shaking the singer's hand and complimenting the song.
The country crooner was excited to appear on the hit after-hours show, and tweeted a photo of himself sitting in Conan's chair to his 48,666 followers. He also tweeted that he is a big fan of Conan's new late-night show.
Since releasing the 'This Ole Boy' album in February, Craig Morgan has seen his album peak at No. 5 on the U.S. Billboard Top Country Albums chart. The title track reached No. 17 on the U.S. country chart last year. The country singer didn't have much time to take in the sights of L.A. after his performance. Tonight, he'll take the stage at Country Thunder, USA in Florence, Ariz.
Watch Craig Morgan Perform 'This Ole Boy' on 'Conan'


text:
[HISTORY: Adopted by the Township Council of the Township of Old Bridge 9-9-2002 by Ord. No. 42-02 (Sec. 5-13 of the 1973 Revised General Ordinances). Amendments noted where applicable.]
Abandoned vehicles — See Ch. 463.
As used in this chapter, the following terms shall have the meanings indicated:
- Material such as sand or Speedy Dry used to collect liquids
such as radiator fluid, oil, gasoline or diesel fuel spills.[Added 5-11-2009 by Ord. No. 2009-12]
- Shall not be included in standard tow. This fee is for postaccident
service to include insurance inspection, telephone calls or faxes,
removal of personal items and additional paperwork. This shall be
assessed only one time per vehicle.[Added 5-11-2009 by Ord. No. 2009-12]
- The removal and transportation of a vehicle from a highway, street or other public or private road, or a parking area, or from a storage facility, and other services normally incident thereto.
- All vehicles 0 to 10,000 pounds gross vehicle weight.
- All vehicles over 10,000 pounds gross vehicle weight.
- Removal and/or disposal of any debris left on the roadway
or property as a result of a motor vehicle accident or recovery.[Added 5-11-2009 by Ord. No. 2009-12]
- The operation of an unengaged tow truck along the public streets in any fashion intended or calculated to solicit business.
- The registration weight, the manufacturer's gross vehicle weight rating or actual weight.
- Any person employed by a licensee to operate a wrecker.
- The time the operator receives the telephone call from the
Old Bridge Township Police Department until the time the operator
arrives on the scene.[Added 5-11-2009 by Ord. No. 2009-12]
- A response to a motorist to provide aid for the changing
of flat tires and/or providing fuel.[Added 5-11-2009 by Ord. No. 2009-12]
- Any automobile truck, trailer, motorcycle, minibike, moped,
go-cart, bus, farm equipment, or any other mechanically powered conveyance
which shall be or become disabled or which is required to be removed
from the scene of a crash, or other removal of which is necessary
in order to safeguard the public health, safety and welfare. Vehicle
weight must be less than four tons (8,001 pounds).[Added 5-11-2009 by Ord. No. 2009-12]
- The process of moving a vehicle by the use of the cable from
a position that is not accessible for direct hookup by conventional
means for loading onto a tow vehicle. Winching is not pulling a vehicle
onto a tilt bed or carrier. It is neither lifting a motor vehicle
with a conventional tow sling nor pulling it with a chain hooked to
a wrecker.[Added 5-11-2009 by Ord. No. 2009-12]
- A vehicle used to tow or remove other vehicles usually so damaged or disabled that they cannot proceed under their own power. Class I wreckers are capable of towing or removing a category I vehicle and class II wreckers are capable of removing or towing a category II vehicle.
A license shall be required to perform police-requested towing and roadside repair services on roadways within the Township of Old Bridge. Any person or entity wishing to obtain a license pursuant to this chapter shall submit a license application to the Township Clerk.
Licenses shall be issued by the Township Clerk. Each license shall be issued for a maximum term of one year and shall terminate on January 1 of the year following its issuance.
No person or entity shall be eligible for the issuance of a license unless the following requirements are fulfilled:
All towing equipment utilized by applicants shall be in compliance with state, federal and local laws.
Applicants shall have the following minimum equipment:
One wrecker capable of removing any category I vehicle.
Safety equipment to be carried on all trucks shall include: a universal towing sling, except flatbeds; J-hooks and chains; one snatch block for three-eighths- to one-half-inch cable, two high-test safety chains; auxiliary safety light kit to place on rear of towed vehicle; four-lamp or three-lamp revolving amber light or lamp bars of at least 500 candlepower pointed to the rear, mounted so as not to be obstructed by the towed vehicle(s) and said lights must be engaged during the removal of the vehicle(s); at least three flares or other suitable warning devices visible for a distance of not less than 1,000 feet from the disabled vehicle(s); toolbox with assortment of hand tools; rear working lights and rear marker lights; cab lights; body-clearing lights located to clear towed vehicle; blocking choke for wrecker while working; safety cones; shovels and broom; steering wheel lock or tie-down; and an operational fire extinguisher designed for vehicular fires which must be 25 pounds BC dry chemical; and five gallons of absorbent granules for cleaning up fluid spills.
All wreckers must be properly and permanently lettered on both sides according to Title 39 of the Motor Vehicle Code of New Jersey.
License applicants shall submit a detailed list of all wreckers and service vehicles, as well as supplemental/auxiliary equipment owned or leased which will be used in performance of this chapter. A copy of the vehicle registration, amber light permit(s), certificate of insurance for vehicles and property, insurance cards and leases must also be provided with the list. The list must contain the following information: type of vehicle, year/make, capacity and condition of the vehicle.
License applicants shall demonstrate that they maintain a storage facility properly zoned for such use. Each license applicant must have an outdoor storage area large enough to accommodate at least 10 class I vehicles. Each license applicant may have an indoor, secured storage area sufficient to house at least two vehicles and provide twenty-four-hour security for the same for the storing of impounded vehicles involved in criminal matters.
License applicants shall maintain the following insurance:
[Amended 1-9-2006 by Ord. No. 38-2005; 5-11-2009 by Ord. No. 2009-12]
A garage keeper's liability policy as set forth in N.J.S.A. 39:3-84.8 covering fire, theft and explosion in the minimum amount of $100,000.
A garage liability policy covering the operation of the licensee's equipment or vehicles for the amount of $300,000 for any one person killed or injured in any one accident and $100,000 for all property damage from one accident.
Automobile liability insurance as set forth in N.J.S.A. 39:3-84.8 in an amount of not less than $1,000,000 combined single limit for bodily injury and property damage liability.
Workers' compensation insurance insuring the obligation of the wrecker operator under the New Jersey Workers' Compensation and Occupational Disease Laws.
Insurance policies shall provide collision coverage for vehicles in tow.
Each licensee shall have his/her insurance agent submit a certificate of coverage to the Township. The Township of Old Bridge shall be listed as an additional insured.
Annual renewal:
Certificate of insurance must be submitted to the Township of Old Bridge prior to the renewal date.
Insurance carriers shall notify the Township of Old Bridge immediately if a policy is canceled.
The insurance carrier shall make written notification to the Township of Old Bridge of any changes in insurance coverage at least 10 days prior to the change.
License applicants shall submit the following for the applicant and all employees: name, address, date of birth, social security number, photocopies of all New Jersey drivers' licenses (including commercial driver's licenses), signature, name and address of an individual to contact in case of emergency. The Old Bridge Police Department shall conduct background investigations of all license applicants and their employees. Any person with a criminal record will not be allowed to perform Police Department towing and service and/or be issued a license.
[Amended 5-11-2009 by Ord. No. 2009-12]
Each licensee shall execute an indemnification agreement indemnifying the Township of Old Bridge and holding it harmless from any and all claims arising directly or indirectly from the actions of the licensee.
[Added 5-11-2009 by Ord. No. 2009-12]
All licensees shall comply with the following requirements of conduct and performance:
Signs in view of the public shall be posted at storage facilities which contain the licensee's license number, business name, phone number, hours of operation and towing fee schedule as outlined in this chapter in its entirety. Such signs shall be at least two feet by two feet in size.
Outdoor storage areas must be able to be entirely lit from dusk through dawn and must be entirely enclosed and secured by a sturdy fence at least eight feet in height, unless any statute or regulation requires otherwise. Storage areas shall be kept clean so as to be reasonably accommodating to persons who may come upon said premises.
Licensees shall not store towed vehicles on top of one another, shall not park any said vehicles on public roadways or sidewalks, nor shall licensees block any public roadways or sidewalks with towed vehicles.
Employees of licensees must be registered with the Old Bridge Police Department prior to performing any services for licensees. Information on employees shall be updated every 90 days in order to keep current with changes in personnel.
Licensees and/or their employees must possess a valid New Jersey driver's license.
Licensees and/or their employees shall be fully trained and knowledgeable in the operation of all required equipment.
Licensees and/or their employees must be equipped with and trained in the basic tools necessary to perform minor roadside repairs.
Licensees and/or their employees must be equipped with and trained in the necessary tools and equipment to perform all facets of the safe and efficient removal of all types of motor vehicles under this chapter regardless of the physical condition of the vehicle.
Licensees are responsible for the removal of all debris from an accident scene, which includes sweeping the roadway. Licensees and/or their employees must be equipped with and trained in the necessary equipment needed to completely remove, and must remove, all nonhazardous debris from the scene of the accident. Debris must be placed in a container or bag. Any minor fluid spills will be picked up by the wrecker operator and may be put out in the regular trash after 24 hours.
Licensees and their employees must wear orange reflective safety vests when engaged in the towing or repair of motor vehicles while on public roadways.
Licensees and their employees must follow the directions of law enforcement personnel.
Licensees and their employees are expected to always act in a professional manner and at all times to be courteous and respectful towards members of the public. Licensees and their employees shall not represent to any member of the public that they are employees of the Township of Old Bridge.
Licensees shall not engage in cruising.
Licensees shall be responsible for all vehicles and contents in their custody that were towed off the roadway under the direction of the police.
Licensees and their employees shall preserve evidence needed for potential criminal and civil cases at the direction of law enforcement personnel. Vehicles involved in criminal matters which are impounded and stored in a licensee's storage area shall not be removed from such storage area until written permission is obtained from the Old Bridge Police Department.
Licensees shall notify the Old Bridge Police Department on a monthly basis if they are in custody of any unclaimed vehicles. The Police Department will file for titles of abandoned motor vehicles left on a licensee's premises. Any licensee failing to notify the Old Bridge Police Department within 30 days that a vehicle has been abandoned shall forfeit storage fees for any days in excess of 30 days such vehicle is stored.
Licensees and their employees shall cooperate with other licensees and their drivers in the case of emergency services at the scene of accidents and/or disasters.
Licensees will dispatch, within the time permitted by this chapter, wreckers, when requested by the desk officer, to respond to a police request for service.
Wreckers shall be maintained and operated in a safe and prudent manner and in accordance with all existing traffic regulations.
Licensees shall maintain an accurate file of all vehicles towed. Such files shall be maintained for three years.
Licensees must maintain an accurate inventory of all towed vehicles stored in their impound sites.
Licensees must maintain a record of all property found anywhere in a towed vehicle, including trunk and glove compartment, if open. If a key is available, they shall be responsible for the safeguard and release of the contents to the owner.
Authorized representatives of the Old Bridge Police Department or their designees shall have access to any of the records required to be kept by licensees.
Licensees, upon receiving a vehicle and ownership information relating thereto, shall immediately contact the owner of the vehicle by telephone and/or in writing, and within 48 hours, to inform the owner that:
Licensees must maintain accurate records of owner notifications and attempted notifications.
Licensees must not release any impounded vehicle from an impound site unless it is authorized by the Old Bridge Police Department.
Licensees must follow the proper procedures and directions of all applicable laws for the disposal of vehicles not retrieved by the owner. Any vehicles which are not released according to proper procedure shall be reported to the Old Bridge Police Department.
Licensees shall be responsible for any vehicle and the contents thereof after receiving said vehicle in their custody and control, and shall reimburse the owner of such vehicle removed for any such damage or loss sustained to any vehicle while in the towing service company's custody and control.
Licensees shall not make any repairs to any vehicle towed or removed as provided for hereunder without first receiving written authorization of the owner thereof or its authorized agent.
Licensees shall use, at a minimum, the manufacturer's suggested towing or removal method for removal of damaged or impounded passenger cars or light vehicles, including pickup trucks, minivans, motorcycles and vans.
Storage facilities must be in compliance with all applicable codes and municipal ordinances and must be zoned for all of the uses for which they are, or will be, dedicated.
All storage facilities must satisfy all licensing requirements promulgated by the State of New Jersey and the municipality regarding all aspects of their use, and/or intended use, including but not limited to the towing, storage, repair and sale of motor vehicles.
No licensee shall charge fees in excess of the maximum fees set forth in this chapter.
All licensees shall maintain the insurance coverage required by the article.
A licensee may use another licensee to take a call after regular hours and on holidays and weekends; the towed vehicle must be towed to the original assigned licensee's facility immediately. Both the original assigned licensee and the replacement licensee will be held liable for any infractions. The original assigned licensee will be charged for the call. Licensees shall make all requests for replacement wreckers or for additional wreckers at the scene of an accident through the Old Bridge Police Department.
Licensees shall make their storage facilities open to the public Monday through Friday 8:00 a.m. to 6:00 p.m. and on Saturday 8:00 a.m. to 12:00 noon.
Licensees must post the fee schedule contained in this chapter in its entirety on each wrecker in easy view of the public. The fee schedule signs for wreckers will be purchased at the wrecker operator's expense through the Old Bridge Police Department.
Licensees shall fill out an abandoned vehicle form and bring it to the Old Bridge Police Department on the 31st day of holding a vehicle. If the vehicle is sold at a public auction, the minimum bid will be the cost of the tow and storage fees unless a lower bid is authorized by the licensee.
All licensees must have a phone number where they can be reached 24 hours a day to take calls for police-requested towing and service. Such phone number may not be a beeper number.
There will be at least one yearly meeting between all licensees and the Old Bridge Police Department. All licensees will have at least one representative present.
If a licensee fails to respond to a towing or service call in a timely manner, the next licensee on the appropriate list shall be called to handle the call. A wrecker which arrives at the site of a towing or service call after the time to respond has expired shall not be allowed to handle that call in the event a second licensee has already been called to handle the towing or service call.
A licensee shall only store towed vehicles at the licensee's storage facility unless advised otherwise by the Old Bridge Police Department.
Licensees may not transfer a license issued pursuant to this chapter under any circumstances.
All towing equipment utilized by licensees shall be in compliance with state, federal and local laws and shall be inspected by the Old Bridge Police Department on an annual basis.
[Amended 5-11-2009 by Ord. No. 2009-12]
No storage fees may be charged for a vehicle retrieved within 12 hours after its initial placement at a licensee's storage facility.
No storage fees shall be imposed for the day an owner or motorist retrieves the vehicle, if such retrieval occurs before 11:00 a.m.
The following fees are the maximum fees which may be charged by licensees:
In accordance with N.J.S.A. 40:48-2.50, all fees to be paid to a licensee by the Township of Old Bridge for the storage of motor vehicles shall not exceed the following:
A limit of $3 per day for the first 30 days of storage per vehicle;
A limit of $2 per day for the 31st day of storage and any day thereafter, and
A limit of $400 per vehicle stored regardless of the duration of the storage, except that a waiver may be granted for good cause upon the request of a municipality by the Division of Local Government Services in the Department of Community Affairs.
Vehicles stored on the property of the Township of Old Bridge shall be subject to a storage fee of $40 per day, payable to the Township.
These additional Category II vehicle charges are for typical tows. Any additional charges must be justified, and there must be a documented need for additional personnel, equipment and/or supplies.
Licensees may accept Visa, MasterCard or cash as payment for services. Checks, if accepted, will be by mutual consent of tow company and motorist.
Cleanup fee for the cleanup of debris on the highway or at the scene of an accident and application of absorbent material may be charged at a rate of $45 per vehicle. The fee for absorbent material shall be $15 per bag.
A licensee may assess a one-time "administrative fee" in the amount of $25 for motor vehicle accidents only, to compensate for time spent on the telephone with the customers, insurance companies or police and time spent copying, faxing or sending e-mails by staff.
Mileage fees are not permitted within the borders of Old Bridge. No other fees or charges are permitted except as set forth above.
The Police Chief or his designee may suspend or revoke the license of any licensee if the licensee fails to comply with the requirements of this chapter.
The Chief of Police or his designee shall hold a hearing prior to suspending or revoking any license, except that the Chief of Police or his designee may order an immediate temporary licensee suspension in the interest of public health safety and welfare. Licensees shall be given notice of the hearing at least five business days prior to the hearing date. Licensees shall be entitled to a hearing within five business days of any temporary suspension to determine whether any further action is necessary.
The Police Department shall maintain current rotational lists of wrecker operators for police-requested service calls and towing calls. The Police Department shall maintain a list for service calls and two towing call lists, one for wreckers capable of towing category I vehicles and one for wreckers capable of towing category II vehicles.
[Amended 5-11-2009 by Ord. No. 2009-12]
The Director of Police may promulgate rules and regulations to implement the provisions of this chapter.
[Added 5-11-2009 by Ord. No. 2009-12]
Effective January 1, 2010, the fees contained in this chapter shall increase by 2% per year on the first January each year.


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To maintain assets and equipment, Exelon's planners, supervisors, and technicians relied on a "manual work package"—hard copy, printed documentation of computer generated work instructions, procedures, parts and equipment history. The utility believed that the implementation of digital technologies (exceptionally, a mobile app that could provide employees access to key information on devices such as iPads) could help reduce the costs associated with this manual process and improve data accuracy, work quality, and worker safety. However, no nuclear energy company had ever attempted to digitize its work planning and execution processes, a reality that would place Exelon in a pioneering position in the area of digital utilities.
Exelon and Accenture collaborated to roll out an Electronic Work Package (eWP) solution, introducing mobile work processes that would allow Exelon's employees to utilize electronic work orders and supporting documents in maintenance work activities. Based on software from DataGlance and deployed using Apple iPads distributed to plant maintenance crews, this approach would enable operations and maintenance efficiencies, improve data accuracy, and create visibility in process work status.
Accenture was involved in every stage of the eWP solution—beginning with Accenture Strategy's involvement in identifying business processes best suited for inclusion. Following a detailed analysis of Exelon's existing and target work management processes, Accenture worked closely with client teams to gather the solution's technology requirements, select (and then manage) the technology solution provider, and oversee the design, build, test, train, pilot, and deploy phases of Exelon's eWP program.
Exelon's unique eWP initiative represents the first transition of commercial nuclear power plants from paper based work packages to a completely digital solution, and is the largest change to Exelon's nuclear maintenance processes in over a decade.
In recognition of its adoption of this industry-first solution, Exelon was awarded the 2014 EPRI Nuclear Sector "Technology Transfer" award, as well as a "Plant Support Top Industry Practice" (TIP) award from the Nuclear Energy Institute.


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Could you clarify the directions in the Strawberry Sundae Salad recipe?
Absolutely. Our Strawberry Sundae Salad recipe has been updated to include the following:
1. Combine in electric blender container 1 cup sliced strawberries, 2 Tablespoons orange juice and sugar. Cover and process until pureed. Reserve for salad assembly.
2. Mix cottage cheese with remaining 2 Tablespoons orange juice, orange peel and granola cereal.
3. Arrange salad greens on 4 individual serving plates, topping each with ½ cup cottage cheese mixture, ¼ cup strawberry puree, and remaining sliced strawberries. Sprinkle with additional granola cereal, if desired.


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Science Friday® is produced by the Science Friday Initiative, a 501(c)(3) nonprofit organization.
Science Friday® and SciFri® are registered service marks of Science Friday, Inc. Site design by Pentagram; engineering by Mediapolis.
|Renewable energy is a hot topic in the popular press these days -- and now there's a new journal dealing specifically with the science of renewable energy. We'll talk with one of its founders.


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Weekly Wire: the Global Forum
These are some of the views and reports relevant to our readers that caught our attention this week.
International development according to Hollywood
"International development is just about at the bottom of the list of things that the average American thinks about each day.
Foreign bureaus are closing for major US news sources. One of the big television networks turned down more money for global health reporting after a series, entirely funded by grants, led to a dip in viewers. In other words ratings were so bad that the network turned down millions of dollars. It is that tough.
Aside from advocacy efforts like Kony 2012 and Oxfam advertisements, how are people learning about the world around them if they are not reading the news? The answer could be Hollywood." READ MORE
The IBP contracted independent researchers to follow four civil society budget campaigns over several years — What did we learn?
International Budget Partnership
"The International Budget Partnership's (IBP) Partnership Initiative (PI) developed an innovative package of comprehensive and sustained support for civil society budget work in 18 countries. A key component of the PI was its Learning Program, which sought to document the impact of civil society organization (CSO) budget analysis and advocacy on budget policies and implementation. The Learning Program has conducted a number of in-depth case studies of past civil society budget campaigns, while at the same time embedding researchers within current campaigns. The results of these "real time" case studies are now out. By following the campaigns as they happened the IBP was able to avoid cherry picking and to greatly expand our knowledge about what works, when, and under what conditions — and what doesn't." READ MORE
Facebook Aims to Get More People Online Through Mobile Partnership
"Facebook CEO Mark Zuckerberg wants to get all of the world's 7 billion people online through a partnership with some of the largest mobile technology companies. He says the Web is an essential part of life, and everyone deserves to be connected, whether they live in Norway, Nicaragua or Namibia.
'The Internet not only connects us to our friends, families and communities, but it is also the foundation of the global knowledge economy," Zuckerberg wrote in a paper posted to his Facebook page late Tuesday. The title asks "Is Connectivity A Human Right?'" READ MORE
The 3 Secrets to Kenya's Technological Success
"Over the past 5 years Nairobi, or the 'Silicon Savanah,' has blossomed into a global hub and a regional role model for cultivating innovation. mPesa, Safaricom's mobile money platform, has led the globe in electronic payments serving emerging markets and base of the pyramid. Nairobi is home to the first tech incubator in Africa, the iHub, that has supported and inspired a movement of young tech-savvy Africans to develop community, think big, and take risks building products, services, and platforms for local markets.
This energy and excitement emanating from Nairobi's tech epicenter has garnered the attention of governments, donors, VCs and impact investors, and Silicon Valley giants such as Google — all who regularly add Nairobi to their itineraries trying to understand what makes this place what it is." READ MORE
Mobile early drought warning system
"Drought is a recurring climate event characterized by below-normal precipitation over an elongated period; a natural disaster that can be minimized through early warning system. Frequent and severe drought has become a recurring theme around the world; the challenges become more devastating for countries with agrarian economies. This research builds on two areas: freely available metrics for predicting drought and ubiquitous mobile devices. Rural communities, where farmers that benefit most from early drought warning systems live, often have poor telecommunication network infrastructure, which limits access to drought warning information. By utilizing the ubiquitous mobile phone as the platform for delivery this study bridges the gap in making drought warning systems easily and quickly accessible, in particular for rural communities where mobile phones are their only telecommunication network infrastructure." READ MORE
Cash transfers: good governance and accountability in short supply
Global Development Professionals Network
"Cash transfers are very popular way of improving social protection, with a proven track record of reducing poverty at household level and increasing access to basic services around the world. But despite generally positive results, there's been little research done on how they affect household and community dynamics, or on their impacts on marginalised groups such as women, youth, the elderly and people with disabilities. In addition, cash transfers and social protection more broadly, lags behind when it comes to involving beneficiaries in programme design (pdf).
Addressing some of these gaps, the Overseas Development Institute and country partners have just completed a DfID-funded study which explored beneficiary and community perceptions and experiences of unconditional cast transfers in five countries – Kenya, Mozambique, Uganda, Palestine and Yemen." READ MORE
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Photo credit: Flickr user fdecomite


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How bad was the Bernier trade ? How many 2nd and 3rd round picks actually make the NHL let alone play 500 games nad play in the top nine for contending teams and fucking contribute in the playoffs ? You act like Bernier was paid 4 million a season and counted on to be a huge part of the team. He provided good depth for two seasons in the top nine for tow pics who may or may not make it . You act as though heaven and earht were moved to acquire Steve Bernier.Blob Mckenzie wrote:
I never said the trade was bad. It was a reasonable gamble at the time. It looked good on paper. Bernier never developed the way he was projected.
What I did say was that Gillis looked foolish when Bernier signed the offer sheet. Don't you agree a good GM should have enough foresight to have a deal agreed to in principal before dealing for him?


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From ZineWiki
Revision as of 18:29, 16 May 2011 by InvisibleFriend (Talk | contribs)
Chuch was a science fiction fanzine by Avedon Carol and Rob Hansen.
Chuch appeared in 1986 and was published in the UK. It was a one shot fanzine of 22 pages, Quatro zize. Rob Hanson has previously edited Epsilon, which won the Nova Award for Best Fanzine in 1982.
Contributions to Chuch included work by Jeanne Gommol (Janus); "Our Lady of Pain" by Dave Langford (Ansible); "Thank You, Girls", Christopher Priest's account of meeting two girls who dragged him and a friend to Liverpool to see The Beatles play at The Cavern in 1962; and work by Patrick Nielsen Hayden (Izzard).


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ATLANTA -- In an otherwise forgettable season, Cole Hamels and three relief pitchers gave Philadelphia Phillies fans something to remember.
Hamels struck out seven in six no-hit innings and the bullpen took it from there as the Phillies pitched a combined no-hitter in a 7-0 win over the Atlanta Braves on Monday.
Philadelphia's ace left-hander labored through five walks and a high pitch count and was removed by manager Ryne Sandberg for a pinch-hitter in the top of the seventh inning.
"I understood coming around the sixth inning that it was going to be a short game," said Hamels. "Understanding the situation and what was going on, I wasn't really too...


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With a taste as big as the Lone Star State, this mesquite BBQ sauce gets your wings flappin'!
This sauce compliments wings well with a unique, sweet blend of honey and mustard.
WOW makes Bleu Cheese dressing from scratch everyday using our signature WOW 101 spice and fresh bleu cheese crumbles.
Our world famous buttermilk Ranch dressing is made fresh daily and seasoned with our signature WOW ranch spice.
Roasted peanuts are at the heart of this addictive sauce that takes wings in a whole new direction.
A thick and spicy BBQ sauce... sweet meets heat in this wings sauce from America's heartland.
A tangy Teriyaki-style sauce - sweet and savory blend of soy sauce, dark brown sugar and a hint of ginger.
The sauce that makes chicken wings take flight – cayenne pepper, tangy vinegar and garlic. WOW's original recipe.


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Object #1023921 from MS-Papers-0032-0618
2 pages written 1 Nov 1860 by Henry Walton in Auckland City to Sir Donald McLean
From: Inward letters - Surnames, Wal - Wan, Reference Number MS-Papers-0032-0618 (20 digitised items). Correspondents:N G A Wales, Dunedin, 1875-1876 (2 letters); George Walker to Buckland, Patetere, 1873 (1 letter); James Walker, Pokawa, 1869 (1 letter); James Wallis, Auckland & Waingaroa, 1858-1860 (4 letters); William Walsh, Wellington, 1864 (1 letter); George Walstab, Melbourne, 1874 (2 letters); George G Walter, Papakura, 1857 (1 letter); W J Walters, Napier & Waiapu, 1864 & 1866 (2 letters); Henry Walton, Auckland, Maungatapere & Whangarei, 1860-1863 (4 letters); Want & Johnson, Sydney, 1874 (1 letter)
Download alow-resolution PDF or high-resolution PDF
Part of:
Inward letters - Surnames, Wal - Wan, Reference Number MS-Papers-0032-0618 (20 digitised items)
Series 1 Inward letters (English), Reference Number Series 1 Inward letters (English) (14501 digitised items)
McLean Papers, Reference Number MS-Group-1551 (30238 digitised items)
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View Full Descriptive Record in TAPUHI


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2 Australian Men "Cleared" of HIV After Bone Marrow Transplants
July 22, 2014
Two HIV patients are showing no signs of HIV after receiving bone marrow transplants to treat cancer, according to a case presented by David Cooper, director of the Kirby Institute at the University of New South Wales, while speaking at a press briefing at the 20th International AIDS Conference (AIDS 2014) in Melbourne, Australia.
Although the two patients, both Australian men, are seemingly HIV-free, they are both still on antiretroviral therapy (ART) as a precaution. As we've seen in two Boston patients who had similar HIV remissions after bone marrow transplants, the virus rebounded months after treatment was discontinued.
According to a report in the journal Nature, after hearing about the Boston patients last year, Cooper and his team started looking through the archives of St. Vincent's hospital in Sydney to see whether similar transplants had occurred in any of their HIV-positive patients. They found these two patients.
The first patient had received a bone marrow transplant to treat non-Hodgkin's lymphoma in 2011, while the second patient received treatment for leukemia in 2012. Interestingly, the first patient's replacement stem cells came from a donor who carried one copy of a gene that's thought to protect against HIV. Whether this was the CCR5 receptor mutation (as was the case for Timothy Brown, the first man functionally cured of HIV) was not reported.
According to the Nature report:
Certainly, this is promising news, especially in light of the recent disappointing relapses in the Boston patients and "Mississippi Child," but it remains to be seen whether these two Australian patients are truly cured or need to remain on treatment.
Warren Tong is the research editor for TheBody.com and TheBodyPRO.com.
Follow Warren on Twitter: @WarrenAtTheBody.
Copyright © 2014 Remedy Health Media, LLC. All rights reserved.
This article was provided by TheBodyPRO. It is a part of the publication The 20th International AIDS Conference.
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Cover Story
Tips from the book of Daniel for dealing with a tyrant.
Two decades after the Good Friday accords, Protestant and Catholic churches in Northern Ireland are still working to build the peace.
The last book of the Bible has more shocking twists than 'House of Cards.'
Rejecting the heresy of individualism.
How did sororities and fraternities go from service to sociopathy?
A cry for hope amid dramatic changes in Zimbabwe.
Here's a relatively simple step to limit an "unstable, volatile" president's nuclear options.
Culture Watch
Women playwrights push back at male domination of theater.
In the 1980s, almost 300,000 farms were lost forever.
Four March culture recommendations from our editors.
I want movie bad guys to be more than monsters.
We Were Eight Years in Power: An American Tragedy, by Ta-Nehisi Coates. One World.
Christian Hospitality and Muslim Immigration in an Age of Fear, by Matthew Kaemingk. Eerdmans.
A Land Full of God: Christian Perspectives on the Holy Land, edited by Mae Elise Cannon. Wipf & Stock.
Henry David Thoreau: A Life, by Laura Dassow Walls. The University of Chicago Press.
Four questions for health educator Ruby Garner.
We are not the first to grapple with a leader whose only regard is for himself.
A Right-Wing God?
Reflections on the Revised Common Lectionary, Cycle B
A poem.
My parents didn't come right out and say it, but what they meant was, "You are not white."
Funny Business by Ed Spivey Jr.
Our nation's moral and political discourse is in serious trouble.
The gun involved in Donte Manning's death belonged to a cop.
Throughout history, embroidery and sewing have been women's work, girls' work, the work of the poor.


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Definitions of blab
v. - To utter or tell unnecessarily, or in a thoughtless manner; to publish (secrets or trifles) without reserve or discretion. 2
v. i. - To talk thoughtlessly or without discretion; to tattle; to tell tales. 2
n. - One who blabs; a babbler; a telltale. 2
The word "blab" uses 4 letters: A B B L.
No direct anagrams for blab found in this word list.
Words formed by adding one letter before or after blab (in bold), or to abbl in any order:
e - babel s - blabs u - babul bubal
Shorter words found within blab:
ab al alb ba bal la lab
List shorter words within blab, sorted by length
Words formed from any letters in blab, plus an optional blank or existing letter
List all words starting with blab, words containing blab or words ending with blab
All words formed from blab by changing one letter
Other words with the same letter pairs: bl la ab
Browse words starting with blab by next letter
Previous word in list: bizzes
Next word in list: blabbed
Some random words: ctenidia klatch iwis fourchee silage foal de
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Rugby Products
Cut & Sew Rugby Shirt Design 0214
This design is available in any colour combination from the Samurai colour range dependent on fabric choice. Click Here to view the cut & sew fabric colour chart.
This design is available in the following fits & fabrics.
Ikoma 220g
This fabric is strong & economically priced, ideal for cut & sew designs. this fabric can also be sublimated on both the textured & smooth sides of the fabric.
Ikeda 280g & 360g
Our traditional Poly Cotton jersey fabric. This fabric is robust & comfortable, recommended for traditional rugby shirts. Cut & sew or knitted designs only.
This design is available with one of the following collars.
Rugby Shirt Size guide
*This garment is vat-able from February 2014
**Please note that on Pro fit the garment measures smaller than the recommended actual chest measurement due to the intention that these garments fit much closer to the body.
We offer many forms of personalisation.