text:
Passito Method: An Italian term used to describe a method of making sweet wines. The term is also used to describe the actual wine that is made using the Passito Method.
Fresh grapes are partially dried on mats or by hanging them in bunches. The producer either allows them to dry directly in the sun or may place them in a cool, ventilated room. The amount of time the grapes are dried is dependent on the technique used. Time required can vary from several weeks to several months.
The process of drying removes the water content of the grapes while concentrating sugar and flavor content. The grapes are then crushed and fermentation begins.


text:
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subset: commoncrawl


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Laser Cooling of Solids
Published on
Enhanced laser cooling of ion doped nanocrystalline powders (e.g., Yb3+: Y2O3) can be achieved by enhancing the anti-Stokes, off-resonance absorption, which is proportional to the three design-controlled factors, namely, dopant concentration, pumping field energy, and anti-Stokes transition rate. The optimum dopant concentration for cooling shows that higher dopant concentration increases absorption, while decreases quantum efficiency. Using the energy transfer theory for concentration quenching, the optimum concentration corresponding to the maximum cooling power is found. The pumping field energy is enhanced in random nanopowders compared with bulk crystals under the same irradiation, due to the multiple scattering of photons. Photons are thus localized in the medium and do not propagate, increasing the photon absorption of the pumping beam. Using molecular dynamics simulations, the phonon density of states (DOS) of the nanopowder is calculated, and found to have broadened modes, and extended, small tails at low and high frequencies. The second-order electronic transition rate for the anti-Stokes luminescence is calculated using the Fermi golden rule, which includes the influence of this phonon DOS, and is shown to have enhancement effects on the laser cooling efficiency using nanopowders. These three enhancement mechanisms increase the number of the three participating carriers (electron, photon, and phonon) in the interacting volume.
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Massoud Kaviany is a Professor in the Department of Mechanical Engineering, and is also with the Applied Physics Program, at the University of Michigan, where he has been since 1986. His Ph.D. is from the University of California-Berkeley in 1979. His area of teaching and research is heat transfer, with a particular interest in porous media.
As his educational contributions, he has written two monographs, Principles of Heat Transfer in Porous Media and Principles of Convective Heat Transfer, and an undergraduate textbook, Principles of Heat Transfer. He has been the recipient of the College of Engineering Education Excellence Award (2003), at the University of Michigan, and departmental teaching awards. He was the Midwest Region Vice-President (2001-2004) of the National Council of the Pi Tau Sigma (Mechanical Engineering Students Honor Society), and had served as the faculty advisor of the University of Michigan chapter (1992-2004). Currently he is working on the course notes for a new graduate course, Heat Transfer Physics. The course offers a unified treatment of phonon, electron, fluid particle, and photon transport and interaction. It combines the fundamentals of statistical thermodynamics, transport theories (including Boltzmann and stochastic transport), molecular dynamics (include lattice dynamics, with computer codes), solid-state physics (including semiconductors), and radiation transport, as related to heat transfer and thermal energy conversion.
His research has been on macro and micro-scale transport and interaction in porous media. Current projects include molecular dynamics simulation of phonon transport in porous crystals (phonon localization), laser cooling of ion-doped nano powders (phonon band broadening and enhanced photon absorption), and nano heat pipes (dominated by adsorption/desorption and surface diffusion). He is an editor for the Journal of Microscale Thermophysical Engineering, had been (1996-1999) an Associate Editor for the ASME Journal of Heat Transfer, and is on the editorial board of the International Journal of Heat and Mass Transfer, and a few other international journals. He is an ASME Fellow since 1992, and the recipient of 2002 ASME Heat Transfer Memorial Award (Science), for "investigating heat transfer in porous media and compiling an extensive body of research results in the internationally recognized and widely-used book." He was the Chair (1995-1998) and is a member (1982-present) of Committee on Theory and Fundamental Research (K-8), Heat Transfer Division, ASME. His research has been sponsored by several industries and by DOE, EPA, NASA, and NSF.
Cite this work
Researchers should cite this work as follows:
ME 161, Purdue University, West Lafayette, IN


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Island News & Views
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General · 18th May 2010
Regulating the Disaster
Sharon Astyk
May 17, 2010
We still don't have the faintest idea how much oil is spewing out of the well in the Gulf. Nor do we have the faintest idea what the full environmental consequence of what may well be the biggest single-event human-caused. ecological disaster of all time (the very fact that I have to add the word "single-event" to that statement should tell you something). We know that it is almost certainly more than all the low estimates to date, and we know that the ecological consequences will be huge, lasting and we do not understand them.
That is, we know some of the potential effects, we know they will be horrible and devastating to oceans, wildlife, people, communities and the nation, that they will play out in ecologies both human and wild, in politics, economics, in day to day life in thousands and thousands of ways, all of them horrible. We know that the costs will be unendurable and we know that they will play out not over weeks, but over years and decades. And we also know that we don't know what many of them will be. Consider this AP report:
The loop current could carry oil from the spill east and spread it about 450 miles to the Florida Keys, while the Louisiana coastal current could move the oil as far west as central Texas.
The depth of the gushing leaks and the use of more than 560,000 gallons of chemicals to disperse the oil, including unprecedented injections deep in the sea, have helped keep the crude beneath the sea surface. Marine scientists say diffusing and sinking the oil helps protect the surface species and the Gulf Coast shoreline but increases the chance of harming deep-sea reefs.
"At first we had a lot of concern about surface animals like turtles, whales and dolphins," said Paul Montagna, a marine biologist at Texas A&M University Corpus Christi who studies Gulf reefs. "Now we're concerned about everything."
On Sunday, researchers said computer models show oil has already entered the loop current that could carry the toxic goo toward the Keys, the third-longest barrier reef in the world.
"Now we're concerned about everything" is a pretty good summary. And we should be - the unintended consequences of a whole host of things - our lax regulatory strategies, our desire to let industries supervise themselves, and most of all, our endless and insatiable desire for liquid fuel - will be coming back to haunt us in both predictable and unpredictable ways.
Now when such disasters strike, our first question is always "how could this be prevented." Except that we don't actually ask that question. Right now, the public is fixated on greater regulation of British Petroleum, which would always be and have been a good thing. The public is fixated on an automatic shut-off switch that might or might not have worked to prevent the oil spill (one has never been used at these depths) were it mandated. But they are not focused on the real and honest fact that while it is possible that some changes in policy might well change this situation, ultimately the only one that would have absolutely prevented this disaster was to leave the oil under the ground.
Barack Obama spoke about his real frustration with the situation last week - and I believe he is sincerely frustrated. Presidents can't come out and say "well, part of the problem is my own fixation on off-shore drilling, and the culture it creates, and on re-establishing economic growth and the oil consumption it requires" so you can't really blame him for this, or for pointing his frustration at BP. The words "hearings" and "regulation" are being thrown around.
And there will be hearings and there will be new regulations and there almost certainly will be automatic shut off valves on wells deep off the coast, and there probably will be a good long delay in developing new offshore drilling, since California and Maryland and the rest are all probably thinking that they don't really want this. And this will almost certainly last until some kind of oil price crisis comes along and makes people decide that this probably won't happen again and it wasn't really that awful, because after all, it wasn't in their neighborhood.
But the regulations don't really deal with the problem, and that, of course, is the real difficulty. The regulations being proposed after the economic crisis don't actually address the crisis, or really prevent such a thing from happening again - they can't because every single one of the political figures proposing them knows that they depend on those very unsustainable economic structures to keep the economy going - and that when their consituents lose jobs, they lose their jobs. They can regulate, but only in such a way as to permit the vast unsustainable structure of debt to keep going forwards.
And the people can vote them in or out, can demand regulation or not, but what they can ask for is finally limited by their own dependence on it - they cannot ask for a full opening of the books and closing of the derivatives market because that would mean bearing the full costs of real losses - and the people can't handle that either. They can't retire or send their kids to school without a functioning stock market. They can't eat or pay their housing costs without the false accounting of our economy. We can clamor for regulation, but not honest regulation - and it can be proposed and voted on, but not honestly.
The same is true with the Gulf oil spill. Ultimately, its enormous harms cannot be fully redressed because redressing them involves addressing our deep investment in making them happen. It was not just BP that caused this disaster, not just the failure to regulate, not just the valve, not just the President, not just you, it is me and my vehicle and my family - and yours too. As long as we desperately need oil to run our economy - and we have done virtually nothing to meaningfully transition off oil - we can clamor for regulation that will keep us safe, but cannot actually propose the measures that would work. We are too deeply invested in the cause.
It is common among environmentalists to wonder what the man who chopped down the last tree on Easter Island was wondering. I'm pretty sure I know the answer - it was probably "I have no choice. I need it." All of us always have such good reasons for our choices - we need to get to work, we need to take the kids to school, we need a vacation, we can't walk long distances - all our reasons are so good. And I do not say that with any sarcasm at all - they are good reasons.
The aggregate of our reasons leave us so deeply invested in maintaining a system headed rapidly towards disaster that in the end, the only hope we have is to stop needing so very much and so very often. And that can and will happen eventually - we need only remind ourselves where the strongest American regulations of the financial markets came from. They were results of the Great Depression, of precisely the point at which most people had stopped, horribly, forcibly, needing to give a damn about the financial industry and were able to take regulatory steps that actually mattered.
We will shut the barn door after the horses escape, we will regulate the petroleum industry. But only to the point where regulation does not interfere with our need. We will regulate the financial industry, but only to the point where regulation does not interfere with our need - and thus, does not interfere with the next step in the crash. Only when we've lost our dependency will we be able to shift the balance of regulation to what is actually needed to forestall the worst consequences. It is a faint hope to imagine we might do so because we have voluntarily and freely shrugged off our dependency, rather than because we have lost so much that our ties are broken.
sleepwalking to extinction?
Comment by
Norberto Rodriguez dela Vega
on 18th May 2010
Check out the bottom line of Sharon's article: "we always find good reasons to say i have no choice. i need it..."
i am afraid that only a real crisis will force us to make real changes!
as Rebeca Solnit, in her book A Paradise Built in Hell says : "most social change is chosen - you want to belong to a co-op, you believe in social safety nets or community supported agriculture. But disaster doesn't sort us by preferences; it drags us into emergencies that require we act, and act altruistically, bravely, and with initiative in order to survive or save the neighbors, no matter how we vote or what we do for a living."
"if paradise now arises in hell, it's because in the suspension of the usual order and the failure of most systems, we are free to live and act another way."
or as Vandana Shiva says:
"we can either keep sleepwalking to extinction or wake up to the potential of the planet and ourselves."


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Robert J. Miller Homeland Security Education Center (HEC)
- Completed in fall of 2011, this $25 million facility was funded through proceeds from a successful 2002 capital referendum.
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- A smoke room with moveable walls for EMS, fire rescue simulations
- An outdoor scaling and rappelling tower, and a full-size ambulance.
- COD is one of the few educational institutions in the U.S. selected to receive a relic from the Twin Towers following 9/11. The HEC has installed a permanent memorial to 9/11 that has as its focal point a ceiling beam from one of the buildings. The beam is 27" by 127" and weighs more than one thousand pounds.
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Mass Casualty Simulation Exercise
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Central DuPage Hospital and College of DuPage EMT and Nursing student participated in a mass casualty simulation exercise at the Homeland Education Center on the campus of College of DuPage. The exercise was primarily used to train Central DuPage paramedic students in how to respond to a large number of people injured in a mass shooting situation.
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Stocks End Week Lower as Shutdown Drags On
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Alfonso Cuarón's Gravity, which was released to celebratory reviews, concerns two astronauts who are stranded in space when their spaceship is destroyed by debris from an exploding satellite.
Are investors feeling something similar watching what's happening in Washington? Sure, the market didn't drop much this week. The Dow Jones Industrial Average gained 0.5% today to finish down 1.2% at 15,072.58, its second consecutive weekly loss. The Standard & Poor's 500 rose 0.7% to finish off just 0.1% at 1,690.50.
But consider where we were just two weeks ago. The Dow Industrials were on a three-week winning streak, the economic outlook was brighter and stocks were trading near an all-time high. Now, what should have been a routine budget process and debt ceiling hike has instead become something with the power to upend both the economy and the market.
While many have focused on the potential for a U.S. default should the debt ceiling not be raised, Sterne Agee's Lindsey Piegza worries about the impact on consumer confidence. She writes:
While officials continue to battle on Capitol Hill and keep the government offline, a temporary reduction in government workers and services will have a minimal impact on growth, at least in the near term. But the total bill understates the total impact. The uncertainty resulting from a shutdown has a compounding effect, undermining confidence, forcing consumers to take cover and potentially slow already-uneven spending further. On the heels of a lackluster back-to-school shopping season, and with the key holiday spending season fast approaching, politicians would be well advised to come to a solution sooner than later or risk a very unmerry Christmas.
The minutes from September's FMOC minutes should be the market's focus next week as economic data will probably not be released, note Jefferies' Ward McCarthy and Thomas Simons. They believe the shutdown confirms that the Fed's did the right thing when it decided not to taper:
Unfortunately, the latest political drama over the CR is just a barometer of the noxious mixture of venom, ineptitude and gamesmanship that should be expected in the looming battle over the debt ceiling later this month. This latest display of government dysfunction has ex-post facto proven the wisdom of the FOMC September 18th decision to delay tapering. The latest display of fiscal chaos may also prove to be the decisive factor in any tapering decision at the upcoming FOMC meeting later this month if only because policymakers may have no data upon which to base a data dependent decision. The FOMC, of course, will also take into consideration the adverse effects on the economy of the uncertainty that the perpetual fiscal chaos has on the citizenry and privet sector of the economy.
Still, J.P. Morgan's Thomas Lee and team believe the odds are against an October crash, like the ones seen in 1978, 1979 or 1987. They write:
...since 1928 approximately 15% of all monthly market crashes (7% declines or more) have happened in October, or 10 in total, but most of those Oct crashes occurred during recessions/bear markets.
Of these, 7 happened when the equity markets were already down 20% from their highs and/or during a recession, so a disproportionate share took place during difficult economic circumstances.
Of the remaining 3 incidents (1978, 1979 and 1987), 2 of those crashes took place when Washington was in a "shutdown" (1978 and 1979, 17 and 11 days, respectively) — an unfair comparison to today, in our view.
While this is alarming on the surface, we do not think the deciding factor in the poor market performance of October '78 and '79 was simply due to the fact that we were "in a shutdown". Recall, the economy was facing mounting inflation at the time and eventually lapsed into a recession in early 1980. Moreover, equity markets had been choppy and range-bound from the start of 1976 through 1980 — 4 years with little price movement.
The government shutdown has taken its toll on government contractors this week. In the Dow, United Technologies (UTX) dropped 4.7% to $104.27, making it the blue-chip index's biggest loser, after said it could furlough workers. Raytheon (RTN) fell 5.7% to $74.25.
Tenet Healthcare (THC), however, gained 14% to $46.10 this week, the S&P 500's biggest gainer, after Fitch said the company's merger with Vanguard Health Systemscould get a boost from the Affordable Care Act.
The biggest loser in the S&P 500 had nothing to do with Washington D.C. That honor falls to J.C. Penney (JCP), which plunged 13% to $7.86, the lowest close since 1982, after Fitch downgraded the struggling retailers debt (yes, you can hold Fitch partially responsible for both the biggest gainer and loser in the S&P 500).
My vote for the strangest drop of the week goes to HCP (HCP). The healthcare real-estate investment trust fell 6% to $39.05 after it fired its CEO without warning and insisted there was nothing behind it except desire for a different management style. Investors were not enthused.


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Vault Consulting Editors
October 10, 2012
The economic situation in Europe might still be the largest of the "known unknowns" facing the world's economy. Seemingly balanced on a knife-edge, anything other than positive news from the likes of Greece, Spain, Portugal and Italy has the potential to send world markets into chaos—to say nothing of conditions within some of those countries (unemployment currently stands at 11.4% across the Eurozone, while youth unemployment in Spain is currently above 50%, having crossed the 40% threshold in 2009).
That backdrop surely makes the work being undertaken by consultants in the region some of the most challenging around. How do you make recommendations with so much uncertainty around? At what point do you allow the uncertainty to temper your decisions, and when do you press on despite it? And how do you account for variables such as the likelihood of a government being toppled, or even the possibility of the currency you're pricing a deal in falling apart at the seams?
As Vault's 2013 European Consulting Rankings make clear, firms in the region have been doing a remarkable job of balancing all of those needs, with both global and regional players beginning to tentatively add capabilities following the retrenchment of the past couple of years. And, while firms have dialed back the kind of perks that were on offer to employees just a few years ago, the difficult economic circumstances have actually made consulting a more attractive option for many: not only do consultants get to work on genuinely challenging problems for clients, but the leaner structures at many of the firms are translating into more opportunities for consultants to lead projects, work internationally, and progress through the ranks at their firms.
Without further ado, then, here are the Vault 2013 European Rankings, complete with some of the top takeaways for those weighing up the potential differences of life at firms in the region.
The Top 10 European Consulting Firms to Work For are:
McKinsey employees praised the firm for its training opportunities, diversity and firm culture. One survey respondent noted that McKinsey is "highly committed to training and development and mentorship at all levels," offers a "very diverse working experience and opportunities to work with the not-for-profit and public sector," and has "lots of diversity of people and a very fun, 'can do' working culture"—all attributes that come across in the individual Best to Work For rankings.
Bain & Company Dominates Best to Work For Rankings – But McKinsey Not Too Far Behind
Bain continued its strong showing in Vault's European Consulting Best to Work For Rankings, taking the No. 1 spot in 14 out of 25 categories – Overall Satisfaction, Firm Culture, Supervisor Relationships, Compensation, Formal Training, Promotion Policy, International Opportunities, Green Policies, Philanthropy Program, and all Diversity categories (Overall, Women, Minorities, LGBT Individuals, and Disabled).
An employee at Bain stated, "You cannot go wrong working at Bain—even for only a while, the skills and contacts you will gain will help you throughout your life." Another employee at the firm added that Bain offers a "Strong focus on work/life balance - both formal and informal," and offers a "Good feedback loop in case team members feel their work-life balance is compromised."
While Bain may came out on top in many of the Best to Work For Rankings, McKinsey was never too far behind. The firm took the No. 1 spot in eight categories—Hiring Process, Client Interaction, Benefits, Informal Training, Ability to Challenge, Internal Mobility, Innovation in the Industry, Firm Leadership, and Business Outlook—and placed in the top 5 in every other category.
Candesic was the only other firm to earn a No. 1 ranking in this year's Best to Work For rankings, taking the top spot in three categories—Work-Life Balance, Hours, and Travel Requirements. Employees at the firm applauded Candesic for the experiences they receive at work, with one stating, "At Candesic, you will get a great combination between demanding work and a good work/life balance. Given the company size, you will work closely with the partners and need to be ready for a 'family' environment. From day one, you will get big responsibilities and client meetings."
McKinsey Named Most Prestigious Consulting Firm; No 1 in Five Practice Area Rankings
In addition to retaining its position at the top of the prestige rankings, McKinsey also emerged as the leading firm in a number of separate Practice Area Rankings. The firm overtook Boston Consulting Group as the No. 1 ranked firm in Management Consulting, and also took the top spot in Operations Consulting, with consultants narrowly preferring it over Accenture, last year's top firm. McKinsey also retained its top position in Economic Consulting, Energy Consulting, and Financial Consulting. Survey respondents from peer firms applauded McKinsey's work, stating that the consulting giant is the "market leader," "highly prestigious," "hardworking," "very professional, friendly and frankly the best." Another consulting insider added that "the dream of most people is to work here."
Boston Consulting Group was voted as the top firm in both Strategy Consulting and Health Care Consulting. Peer consultants called BCG "lead strategists," "Top 3," a "strong brand," "impressive," "innovative and on the ball." Another respondent added that Boston Consulting Group "has been the "alternative" consulting firm for a long time," but is "now becoming more mainstream."
Hay Group took the No. 1 ranking in HR Consulting, ahead of last year's top firm, Mercer Limited. Respondents called Hay Group the "leaders in HR issues." In addition, Accenture, who consultants called "IT experts" and "IT specialists," held on to its spot at the top in IT Consulting.
View the entire Vault European Consulting Rankings.
What It Takes to Join a Top Wall Street Bank
October 3, 2012
The Vault Tech Consulting Rankings Are Here!
September 27, 2012
Vault's Asia Pacific Consulting Rankings Are Here!
September 20, 2012
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text: Citando Greg Lindahl <lindahl at pbm.com>: > On Thu, Aug 23, 2007 at 06:09:09PM +0100, Miguel Dias Costa wrote: > >> but we've run some benchmarks on both and the thing >> that at the time surprised me the most was that if your application >> makes much use of the functions provided by Intel Math Kernel Library, >> a single Xeon core (e.g Clovertown) can be up to twice as fast as a >> single Opteron core. > > First off, I'm not sure why this is surprising; the Core 2 core has > twice as many FP units. Occasionally that results in a huge win. :) because "at time" I didn't know that and my previous experience was to get better results with Opterons, so I was biased towards them. > > Second off, you're still making the mistake of comparing 1 core to 1 > core. You should only compare whole nodes, if you intend on running > on all the cores all the time. The dialog then bcomes something like, > "hey, my app does really well with the extra FP units, what a shame > that the scalability was so bad on those cpus." We did perform tests with more cores, the scalability is indeed an issue, but that was already discussed. I just wanted to point out that, if you are going to choose between xeon (em64t) or opteron, one thing to have in mind is that the theoretical peak of floating point operations of the current Xeon's is twice the one of the current AMD's, and, probably more important, that (to my knowledge) this only has any practical effect if you're using MKL. But it *can* make a difference. Anyway, it's just another estimator for performance. As usual, the best thing Ruhollah can do is to find vendors that will let him test drive the beasties on his typical usage. > > One app that gets a huge win on Intel in the end is Fluent. Also Amber, on em64t. > Most apps don't see a huge win, especially if they're memory intensive. Yes, that's right. > p.s. Please don't top-post on this mailing list. Right again, I'm sorry. Miguel ------------------------------------------------------------------------- A FCUP utiliza o sistema open source de webmail Horde/IMP (www.horde.org) Visite: http://www.fc.up.pt/ http://info.fc.up.pt/


text:
Express. Home of the Daily and Sunday Express.
Swansea confident over Cup game
Swansea are confident Wednesday night's Capital One Cup semi-final second leg with Chelsea will go ahead despite heavy snowfall in south Wales.
Swansea has been badly hit by the conditions since snow started falling in mid-afternoon.
There is no issue with the playing surface at the Liberty Stadium, which has undersoil hearing, and referee Chris Foy has declared himself happy for the game to take place.
The roads around the stadium have been gritted although some bus services in the area have been suspended.
A Swansea statement said: "Despite the snow, the Liberty pitch is in good condition with referee Chris Foy happy with the surface following an inspection.
"The surrounding areas outside the stadium have been classed as safe but we do ask supporters to be cautious when travelling to the stadium and entering the Liberty due to the current weather conditions.
"Some bus services have been cancelled, so we advise fans to check with their local travel operator."


text: On Wed, Nov 20, 2002 at 05:13:00PM -0500, Robert G. Brown wrote: > > I like to build my own systems as well, and tend to spend MORE time on > systems built by vendors, even very friendly and cooperative local > vendors, than I do on systems I build myself, although it has taken me a > year plus of buying lots of systems and letting the vendor build them > (and then having to mess with them later) to really figure that out. > Unless you have a linux-expert vendor that can do EXACTLY what you have > to do to install the system for you, you end up messing with it more > getting it to where you can install it from an often unknown and > slightly broken initial state OR communicating with the vendor about > what they did wrong than it takes you to just do it, at least with > modest numbers of systems. What you said. In addition, in situation where you are relying on a local vendor to implement your own specifications, you raise the question of responsibility for problems. If the vendor designs and builds the system, misconfiguration is clearly the vendor's fault. But if you told the vendor exactly what to do, who is responsible? The last thing you want is to get into a finger-pointing situation with your vendor. If you handle it all yourself, there's no question -- it's your problem from top to bottom. That might be scary, but it can be less expensive and time consuming to simply accept that responsibility than to spend weeks bickering over who is going to do what. Been there, done that. Of course, you better have an understanding employer before you go it alone. > With that said, there are some components and circumstances where Dell's > fancy hardware makes sense -- department LAN servers, for example, where > one can minimize the consumption of the scarcest of our resources -- > primary sysadmin time -- by buying the highest quality servers, keeping > them under the expensive same-day service contracts, and upgrading them > pretty steadily as they age out. This is 2x or more expensive at the > hardware side, but can prevent expensive downtime on a major shared > resource. In this situation, I will thrown in a bit of a pitch for Intel's integrator platforms. They are very well designed, obsessively documented, and reasonably priced. And where I work, for most systems, "same-day" service is simply not an option. When the systems go down, someone needs to be working on it in minutes. For years we carried on-site service contracts, but we found that in almost all situations we just wound up handing the repairman the dead part and telling him the serial number of the system we pulled it from. Maintenance contractors make extremely expensive spare-parts couriers. Maintenance contracts are like health insurance -- an ill-defined amalgam of pre-paid services and outsourced risk. It really pays to take a hard look at what you are getting out of it. > I think many people confuse HA with HPC. HA often demands brand name > stuff and all the expensive service deals, because of the > nonlinear/magnified costs associated with downtime. HPC is USUALLY > fairly insensitive to downtime of single nodes -- it costs you a 1/N > fraction of the total resource, it might cost you one chunk of work at > whatever you've established your checkpoint/task granularity scaled with > N, but it rarely costs you an extended N-scaled loss of resource. Sure enough. > Besides, as Bob points out so ably, a sensible buying/building pattern > can actually significantly reduce downtime even compared to the best of > service contracts. Too many organizations, I think, think about computing purchases one at a time. It really does pay to plan, if your workload allows it. --Bob


text:
The Burke Theological Library at Columbia University is pleased to announce the completed processing of the archives of the Council of Churches of the City of New York (CCCNY), Department of Church Planning and Research. These 53 cubic feet of historic records are now available to researchers, and can be requested through the finding aid and request form on The Burke Library website. This project was made possible in part by a grant from the Documentary Heritage Program of the New York State Archives, a program of the State Education Department.
As the oldest ecumenical council of Christian churches in the United States, CCCNY has records extending back to 1895. The purpose of the Department of Church Planning and Research of CCCNY, and its predecessor organization, the Pathfinding Service, was to encourage the development of church outreach that more effectively addressed the social and economic needs of New York communities. To that end, the Department conducted and interpreted studies of community and religious issues and trends in New York's Five Boroughs and beyond. The archives contain the results of these efforts spanning the early 1900's to the late 1980's. The material covers a range of resources including Pathfinding Service documents on denominational statistics and reports, census materials detailing occupant demographics for New York City, the five boroughs, and the greater state of New York.
"The records provide detailed and expansive reports of social and cultural conditions in New York throughout much of the twentieth century," said John B. Weaver, Director of the Burke Library. "These archives document not only the history of religious communities in New York City and surrounding counties, but also the complex social, political, and economic conditions to which these communities responded, and in which they were formed."
The Burke Theological Library is world renowned, containing rich collections for theological study and research with holdings of over 700,000 items including unique and special materials. Throughout its long history, the Burke Library has maintained its commitment to the needs of both teaching and research, serving the faculty, students, and staff of Columbia University, New York Theological Seminary, and Union Theological Seminary, as well as a wide spectrum of national and international scholars and researchers. For more information, please visit: library.columbia.edu/indiv/burke.html.
Columbia University Libraries/Information Services is one of the top five academic research library systems in North America. The collections include over 11 million volumes, over 150,000 journals and serials, as well as extensive electronic resources, manuscripts, rare books, microforms, maps, and graphic and audio-visual materials. The services and collections are organized into 22 libraries and various academic technology centers. The Libraries employs more than 500 professional and support staff. The website of the Libraries is the gateway to its services and resources: library.columbia.edu.


text: On Wed, 3 Apr 2002, Jim Fraser wrote: > Sounds to me like you have a heat problem. dual ultra thin's generally run > pretty hot. If you are putting these boxes in a rack and are not using the Racksaver rack, you need to take the side off of your rack (assuming you can do that) We've got 32 of these in a rack (4 CPU's per 1U) and they were running really hot until week took the side panel off. 5 minutes later the CPU temps had dropped 10C. Tim Tim Carlson Voice: (509) 376 3423 Email: Tim.Carlson at pnl.gov EMSL UNIX System Support


text:
The Orange Box – Scout Guide
PlayStation 3
Scout Guide by Yo_D_oY
Version: 1.5 | Updated: 05/26/10
Table of Contents
- Introduction
- Section I: Basics
- Section II: Weapons!
- Section III: Scout vs. ???
- Section IV: Map Specific Strategies
- Extra tips/FAQ
- Scout Trivia
- Conclusion
------------------------------------------------- Team Fortress 2 Scout Guide/FAQ By Jonathan (Yo_D_oY on gamefaqs.com) email@example.com Steam ID - Blinkof ------------------------------------------------- Version History (v 1.5) Fixed some typos Added FAQ/tips section (v 1.3) Updated ASCII Art to be consistent with other guides Added the following sections: biography credits/special thanks legal contact info Made the trivia look more appealing by using gamefaqs' awesome formatted FAQ privleges (v 1.2) Fixed nonconsistent titles Added background (v 1.1) Added Deathmap images and fixed some grammatical errors (v 1.0) Initial Release ------------------------------------------------- '''' ''''''''''''''''' ''''''' ''''''' '''''' ''''' ''''' '''' ''' '''' '''' ''' ''' ''' '' ''' ''' ''' ''' ' ''' ''' '' ''' '' '''' ''' '' '''''' '' '' '''''''' '' '' ''''''''' '' '' ''''''''' '' ''' '' ''''''''' '''' '' ''' ''''''''''''''''' '' '' '''''''' ''''''' '' '' '''''''' '''''''''' '' '' '''''''''''''' '''' '' '' ''''''''''''' '''''' '' '' '''''''''''''''''' '' '' ''''''' '''''''''' '' '' ''''''''''''''''' '' '' '''''''''''''''' '' '' '''''''''''''''' '' '' '''''''''''''' '' '' ''''''''''''' ' ' '''''''''' '' ' '''''''''' '' ' ''''''''''''' '' '' '''''''''''''' '' '' ''''''''''' '' '' ''' '' '' ''''''''' '' ' '''''''''''''''' '' ' ''''''''''''''''' '' '' '''''''''''''''''' ' '' '''''''''''''''''' '' '' ''''''''''''''''' '' '' ''''''''''''''' '' ' '''''''''''''' '' '' ''''''''''''' '' '' '''''''''''' '' ' '''''''''''' '' '' ''''''''''' '' '' '''''''''' '' '' '''''''''' '' '' ''''''''' '' '' '''''''''' '' ''' ''''''''' '' '' '''''''' '' '' '''''''' '' '' '''''''' ''' ''' ''''''''' ''' ''' '''''''' ''' ''' '''' ''' ''' ''' ''' ''' ''' ''' ''' ''' '''' '''' '''' '''' ''''' ''''' ''''''' ''''''' ''''''''''''''''''' '''''''''
The scout is the first of the offensive classes, one of the more challenging classes to be really good at, and the most fun when you are. In this guide Im going to try and share some general tips, hints, and other such things to help you live longer, kill more things, and have more fun as a Scout in TF2.
In competitive TF2 the class format is 2 scouts, 2 soldiers, 1 demo, and one medic. The soldiers primary job is to defend the medic and pop in combat when things get really rough. The demoman assists with what he can. The scouts job is the most important. They need to kill the enemy scouts and take control of the enemy bases as quickly as possible to get the medic and soldier to move ahead and kill the enemy soldiers and medic to have a large advantage to win the match.
If you listen to the quotes the scout says, you will realize the psychological affects the scout has on the player. Mike Ambinder, psychologist who works for Valve, made sure that each class would have their own personality and attributes. The scout talks about how everyone may think he is small but he knows that if he is used correctly, he will deliver a big punch, and he sure does.
With over 2,500 hours in TF2, I consider myself as a TF2 Veteran. I've been playing since day 1 and have been a major part of every type of gameplay this game has to offer. From competitive to crazy mods. From basic communities to foreign communities. I've done it all.
Competitive - Been a part of different leagues and teams. Started teams that eventually failed. Been a part of CEVO-M team known as expertise.
TF2 Server Mods - Helped in the development of prop hunt and created several bug fixes and gameserver management mods.
Human Relations in TF2 - Created several communities and helped others develop their own communities. Helped manage servers when server owners could not do so themselves. Managed communities from as little as 25 members to as large as 80,000 active members.
Foreign Comunities - Helped develop a German TF2 server for a German CS:S community. Helped develop a Russian TF2 server for a Russian CS:S community.
Guides and FAQs - Created and still developing several TF2 guides.
- TF2 Scout Guide
- TF2 Medic Guide
- TF2 Soldier Guide
- TF2 Advanced Strategy Guide
- TF2 Competitive Guide (10% complete)
- How to Create Good Gaming Communities (created for a Technical Forum)
- How to Fix Your Server Issues (Created for a Technical Forum)
Section I: Basics
Man, I dont even know where to start with you. Do you even know who your talking to? I mean, do you have ANY idea who I am? Basically, I'm kind of a big deal.
The scout is THE fastest class in TF2, easily outpacing every other class. The scout packs some serious close range punch, using speed and agility combined with very powerful weapons.
The scout is unique in his ability to double jump. To perform a double jump, simply tap your jump key in mid-air. Simple, but useless right? Wrong! Double jumping is one of the scouts best abilities. Soldier/Demo on your tail? Jump in one direction; double jump in another, then blast his face off. Rinse and repeat. You are almost impossible to hit with those classes if you keep double jumping. (More on taking out Demomen/Soldiers in the Scout vs. ??? Section)
As before, the scout is one of the fastest classes in TF2. Use your speed to your advantage! Run in there, shoot things, then get the hell out! With only 125 health, youre very fragile, and cannot take much punishment. Their is a term in competitive TF2 called scout movement. Movement is a general term of how the scout moves. The route you take, the way you dodge, which enemies to target first, and aiming. All these are vital to master, especially the route you take. Being a scout in TF2 forces you to think outside of the box. I can't explain exactly which routes to take since it is always different each match but I can tell you that the more you practice, the better you will be at it. The more competitive the server, the better you will become when playing. Play some pick up games hosted by £tf2.pug.na via IRC on the gamesurge server.
Section II: Weapons!
"Are you listening? Okay. Grass grows, birds fly, sun shines, and brother, I hurt people!"
Damage chart
|Loaded Ammo
|Carried Ammo
|Average Damage(point blank range)
The Scattergun
This weapon is arguably one of THE best weapons at close range, and thats where it is king. The scattergun does about 85-105 damage with each hit, and is a death sentence at point blank range for Medics, Snipers, and Spies. The scattergun hits hard and fast, but has a long reload, so be prepared to take out your pistol or run away. Do not try to reload while enemies are trying to kill you. Just run away and come back. Try to predict where the enemy went during this time and flank them from behind. The scattergun is very powerful and with perfect aiming and perfect motion you are practically indestructible against the other classes.
The pistol is your rather weak secondary weapon, dealing roughly 20 damage with every hit. However, do not underestimate the pistol, it is extremely useful. This should be your primary at medium-long range. Unlike the scattergun, doesnt lose its effectiveness over range. Dont try and blast the soldier halfway across the map with your scattergun, its useless at that range, and you will quickly have to reload. Use your pistol to wear down his health while you close into scattergun range. Alternately, with classes like Pyro, use an opposite approach, get away from the flamethrower and pistol him down. (More on taking out Pyros in the Scout vs. ??? section)
Your melee weapon, the bat has the fastest attack time of any melee weapon in the game. However, it does the least damage of any melee attack, so there is a definite drawback. Use the bat against Snipers, Spies, or if your feeling very evil, anyone. The bat is a good melee weapon, use your speed to your ability, and you can easily take down classes like the Heavy by circle strafing.
When using this weapon, try not to get into a huge firefight with over 3, maybe 4 people. The slow reload time, small clip, and short range is not suited for these kinds of fights. Instead, try to take on only one enemy at a time so you don't get overwhelmed, and never approach from the front. Come from the sides or behind to take him out before he knows what hit him. This is an overestimated and underestimated weapon. It just is not being used right at all. Many people avoid this weapon since it has major drawbacks but they fail to realize the true power this weapon contains. 2 full shots at point blank range kill all classes except for the heavy, which only needs a few pistol shots to be taken down afterwards.
Keep in mind that you can jump even longer distances with this weapon by jumping, aiming below you and firing at the end of your second jump. Only fire one shot, as the second shot fired while in the air has no effect on you.
Be wary that a point-blank shot from the FaN will send your target flying a significant distance. So if at all possible, be wary of where your shot will throw them into. Use this feature to your advantage. Don't allow it to be a drawback as some players see it as.
For example, firing point blank at an upward angle, either by terrain or crouching and looking up can send your target quite high into the sky, making falling damage a factor. It might just be enough to finish an opponent who had initially survived your two shots.
Despite your first thoughts, don't use the energy drink for quickly entering the enemy base. The cooldown period will make it too hard to take down any resistance. Instead, use it for dodging around things you would normally run away from, like sentry guns, Heavy-Medic pairs, or large groups of bad guys. As such, it makes for a very good retreating device assuming you survive the time required to bring out the can and drink from it.
A cool tip - You can use a level 3 sentry with bonk to send you flying towards an area that may be strategic. Or you might just do so just cause it is awesome.
Bonk! is usually used right when gates open and enemies are waiting, possibly with stickies or uber ready medics, on certain maps, such as gravelpit. There may be case by case scenarios when used but is it really worth sacrificing the pistol over?
The Sandman
The Heavy makes for one of your best targets with the ball. Being slow doesn't allow him to move out of the way of the stun in time. The Heavy is also one of the easiest enemies to hit with the Bonk taunt, due to his large size. A lone Engineer is another prime target for the Sandman's ball. Same with snipers.
The Sandman's ball fires with an arch similar to the Flare gun's, however, the ball launches slightly above the crosshair - take this into account while aiming with the Sandman. If you can master aiming with it you will be a valued scout.
Section III: Scout vs. ???
"Im a force of nature. If you were from where I was from, youd be ******* dead!"
In this section, I will try to tell basic strategies about how to beat the 9 classes in TF2 with the Scout, 1 on 1, going down the list, starting with another Scout.
Possibly the hardest class to beat as a scout, simply because your basic outmaneuver, jump, shoot n scoot strategy will not work. Scout fights are simply a beefed up version of chicken, each scout trying to maintain a balance of medium range pistol fire, and closing in for a scattergun hit. In the end, Scout fights come down to who has better aim, and who is better at deciding when to switch to the pistol and back again. Use your teammates to create cover fire as a distraction so you can run up for an easy kill. Look for areas to flank the enemy scout quickly. A great example is the spire on cp_badlands. This area has scout battles quite frequently. You can jump and double jump in different unpredictable ways to confuse the enemy scout and end up winning scout battles.
Soldiers are not that difficult to beat for a Scout. Simply double jump around his rockets, while periodically scattergunning him and switching to your pistol and retreat to medium range. Do not, I repeat do not, try to get up close and personal, they will easily shoot rockets at your feet and kill you. If he pulls out his shotgun, use the same basic strategies as with the rocket.
First off, dont be afraid. As Cecil (one of TTPs best Pyros) said: "As a Pyro there's nothing I hate more than scouts."
And he is right. Scouts are highly effective at killing Pyros. To kill one, simply do the Wait n Bait The Wait n Bait is where you retreat to medium range from a Pyro, running away backwards, and shooting your pistol at them. Eventually, the Pyro will pull out his secondary weapon, and try to get you at medium range. Then, close in and put one or two point blank scattergun shots in them. That should take the Pyro down, but if he is still standing, rinse and repeat. Also flanking and tricking the pyro is a key to success. Look for map advantages and flank from top or behind. Trick the pyro to follow you into a corner where a soldier or sentry is waiting for her.
First off, you do not need to be too afraid of stickies on the ground. One of Valves updates allows you to shoot stickies to remove them. Skilled demos can be tricky to combat at times. They will sticky jump to quickly flank you without you predicting it and they will have great aim to put a nade in your face. One nade is disaster to a fragile scout. The best way to counter these techniques the demo may pull is to gain experience as a demoman. For the average demoman there is not much to be afraid of. Unlike the soldier, you do not need to be afraid of running up at the demos face since the demos weapons do not blow up on contact to the ground.
The Heavy is simultaneously one of the easiest and most enjoyable classes to take down. With 300 health, and a giant chaingun, the Heavy is one tough cracker. The basic way to take down this giant wielder of death is get in close, very close, and to circle strafe him. The Heavy simply cannot spin his chaingun fast enough to hit you at point blank range. Jump on him and around him, jump through windows and flank him. The heavy is the greatest class to combat for experience. You will learn all the techniques you need as a scout all in one class. You will learn proper movement, proper aim, flanking, and more all on this one class. At first it may be a challenge since you may be used to running straight on and end up dead before you give any damage but with practice, the heavy will be the easiest classes to take down.
NOTE: It is possible to jump on a Heavys head, and to be able to hitch a ride, batting the Heavy all the way. Often, the Heavy will not know where you are, and will die. And if he has a sandwich, steal that too.
The Engineer is an easy class to beat. They have the same amount of health as you, and have fairly similar weapons, albeit with extra pistol ammo. Just use the same basic strategies as for a Scout, and you will win. The problem is with sentries. More often than not, a 1 on 1 battle between a Scout and a Sentry isnt going to be pretty. The best way is to retreat out of range, and to pistol the Engineer. Then you can take down his sentry at will. In a real game though, this takes far too long. So call in a Soldier/Demo/Medic combo to take it down. If you know that an engineer is planning on building a sentry, take him down before he does.
The Medic is a very easy class to take down, simply Scattergun/Pistol him. Do not get too close to him though, with the Blutsaugher, the Medic can easily regain his lost health. The problem is that medics are rarely found alone. So, the basic strategy in that situation is to kill the medic first.
I think Redmako101 put it nicely :
"SHOOT THE ******* MEDIC! I cant stress how many times I see a scout shooting everyone else but the medic. The medic is the most important class to kill. Even if you die, the medic will either pop his uber or die, helping your team immensely."
The Sniper is a double edged sword, very easy to kill at one end, and nearly impossible at the other. At close range, this is almost a guaranteed kill. Unless they get a lucky crit no-scope, or a crit SMG, the Sniper is toast. However, at long range, a good sniper can easily kill you, even in mid-air, without a headshot. Bunny hopping is the way to get into kill range with a sniper.
Spy is a fairly easy class to beat as a Scout. Most Spies are obsessed with Backstabbing someone, and will often not use theyre revolver. As the fastest class, Scouts are nearly impossible to backstab on the move. If you get into a fight with a Pistol Spy, bunny hop into Scattergun range and let er rip. Spies are very delicate, and a point blank Scattergun is more often than not, a one hit KO.
Section IV: Map Specific Strategies
In this section I will explain the generally accepted guidelines of how to play as a scout on the main maps usually played.
Images included will show you a top view of the map and where the main action takes place. These are known as death maps.This is VERY important to know when playing as scout. You must memorize the maps you play on, know where action is at, and howto flank on each map. Avoid going head on into action, flank from behind, the side, above, and sometimes from below.
Ah 2fort, the number one played map on TF2. 2 forts split by a small bridge over water. A classic setup for many first person shooters. In TF2 people think that this is more of a map that are always dominated by snipers and engineers. Yes, there are times that people can be jerks and camp as those classes but if you are able to get into an organized server that balances the classes, you will have a blast as the scout.
Use the roof of the bridge to double jump into the enemy battlements. This is the fastest way to get into the enemy base. When the match first starts, this is the general way to go as a scout. Then proceed taking the spiral stairs and steal their intelligence and take the same route back. If done correctly you will be ahead a point. Be aware of enemies who are predicting you.
A secondary offensive approach to take when the match is first starting out is to take the sewers. Jump into the water off the battlements and try to do it fast and sly enough so the enemy team does not see you. Take their sewers up into their base and stay on the left side. Double jump to evade taking the stairs the whole way and finally enter their intelligence room. Take any route back to your base afterwards. This is usually done when you know an enemy engineer is building a sentry gun by his own respawn at the start of the match.
Having a second scout and communicating together when doing either starting approach is really powerful.
2fort is not the best map to flank. If you try to take a route to get behind someone, chances are you will head straight on into an enemy around a corner along the way. Try to have a teamate, preferrably a soldier or demoman, with you.
Protect the medic! This map is sometimes always a stalemate because the medics keep dieing without having a chance to use their ubercharge.
On this map, people tend to go their own way rather than sticking as a team. Generate teamwork. Use voice commands and your mic. At least message people through text. On this map, the first team to actually be a team will win. If both teams actually use teamwork then the match will be spectacular and rememorable.
With the Force-a-Nature a Scout can easily execute a double jump followed by a timed recoil to gain access to the bridge roof from the ground level. This can be done by jumping from one of the two entrances on each side. You can surprise some Snipers if you execute this trick on their side and then jump on their battlements. You can also get to the other side of the bridge by double jumping over the water and using the Force-A-Nature's recoil to propel yourself to the other side. Most enemies will think you fell into the water below instead and ignore you.
2fort Death Map
Use the stacked cargo containers on Control point 3 to your advantage. Pick off Medics and Snipers to help ensure your team gains CP3. In competitive gameplay, the team that wins that point first is predicted the winner of that match.
Many scouts complain that point 2 is too crowded to play as a scout. This is very wrong. Don't listen to these players ever. There are so many ways to flank from above and below. This is one of my favorite spots to scout. You can jump on players heads and shoot them with a nice meatshot.
The first/last point will usually have a sentry gun overlooking it from behind the wall on the left side of the point. There's not much that can be done about it if the engineer is defending it and/or other enemies are targetting you, and in this case it is probably better to switch classes or wait for help to disable the gun. In the meantime just defend and scout from up top. If their is no sentry, you may very well want to wait for help still. This is a crowded area without many areas to flank and scout around. Defend the medic. Defend the medic. Defend the medic.
Well Death Map
This map is very similar to CP_Well. The middle point use the same strategies. The only main difference is the last points. On this map you can flank from above if you are sly enough. Don't rush into action without thinking. Also hiding on the last point when you are confident your team will win the second point soon is a good strategy.
Granary Death Map
When attacking Stage 1 Point A, use the canyon pathway. It is the least checked spot and with the Scout's speed, you'll be able to run past the defenders without them knowing what happened. Hug the walls -- don't let the defenders see you. Don't stand near the gate during setup or the enemies will know that you are going that way.
Before Stage 1 Point A is taken, you can quickly run to the enemy's Control point 2. Although this is locked, if your team is close to taking Point A, then it would be a good idea to stay here and hide (and then rush to the second control point when the first is captured). If the enemy is unprepared, you can take the second point before they can get there.
Avoid entrances to hallways. A lot of spam from the enemy comes from here.
When defending, try to single out players rather than targetting multiple at once. Also do not let enemies drag you into dangerous situation. Gun them with your pistol rather than chasing them down with the scattergun.
Dustbowl Death Map
When on offense, try to stick to one Control point (A or B) depending on how many people are assaulting the point. Let your teammates soak up enemy fire; you can dash into the point as soon as it is safe. B is usually the better bet since the engineers sentries are highly unlikely to be finished when the round proper begins.
When you are confident that the 2nd to last point will be taken, head for the last point and hope for an easy win.
On defense, if you chose point A. My favorite method is to flank. There are many areas. You can stay in one of the sheds and use your ears and wait till a foe walks by. Run up behind and strike.
Gravelpit Death Map
At first, both teams rush to the 1st capture point. Because of your speed, you're able to be there first. So you are up at against the scouts from the other team, until the rest of the team arrives. If you kill the enemy scouts, your team will be at a great advantage, if you die, your team will be at a great disadvantage.
A nice strategy is to completely ignore the other players and to focus on capping the point on your own. To do this best, you have to jump from the two train wagons that are lined up on both sides of the point. Just hop around from wagon to wagon in circles. You may need some practicing before you can pull it off. The enemy will have a hard time catching you, while dealing with the rest of your team.
After your team successfully clears the point you can choose multiple roads to the next point. Because of your mobile abilities you have easier access to this point. Communication is important beyond the middle point. Since your fast, scout the area and report where it is clear and where it is not.
The 2nd point, the spire, is an awesome area for a scout. You are able to trick foes to turn around when using your double jump wisely. You can also try to sneak through the defense and enter the enemy base, in order to pull off a rush cap after the spire is being captured by teammates.
Use the map to your advantage, it has a great environment for harassing, attacking, and pulling back.
Badlands Death Map
PL_Gold Rush
On offense, your most important job is to keep the cart moving. If you are not under fire, stand near the cart as much as possible. If you are under fire, you can keep it moving onger by hopping around the cart in circles, or take cover by crouching behind the cart. If you have teammates nearby, you can also hide behind them sometimes. Being a scout, you count as 2 people pushing the cart. Pushing the cart, scouting the area, and removing snipers should be your primary objective on this map.
Although you will be on linear maps, they still have multiple paths through each area. Use your speed to your advantage by popping out unexpectedly from side corridors while everyone's attention is on the track. Then you can either pick opponents off while they are not looking, or speed in and tag the cart in order to keep it from sliding back.
Gold Rush is a sniper heaven, but scouts can easily circumvent the more open areas and close the distance between them and the snipers.
Goldrush Death Map
Extra tips/FAQ
The double jump can save you from fall damage. Simply jump just before you hit the ground, or jump to a ledge nearby as you're falling.
Whichever movement key you are holding at the time of the double jump is the direction you will go. This allows you to immediately turn 90 or 180 degrees in any direction in mid air, and is a very good way to confuse defenders. This is especially effective against Snipers, who usually aim where they expect you to be just after their shot is fired. The term for this is strafing. Learn to aim well while strafing and you will dominate.
Use your double jump to full advantage. Take the higher roads over railroad cars and bridges. Most opponents will not look up, only forward. If it is safe to do so, attack from above, preferably on the enemy's head, to take them by surprise.
You may want to increase your mouse sensitivity if you plan to play as a Scout. When running at full speed and jumping in all directions, it will come in handy, especially in close-quarters.
If you a meet a slower team-mate who has taken the enemy Intelligence, consider asking him to drop the intelligence (Default key: 'L') so that you may carry it away faster. If he ignores or refuses you, try to draw attention away from the flag runner by harassing the other team at another location. Or allow him to die then take the intel back to the base yourself, find him, and taunt in front of him (Default key: G).
An entire team of Scouts can attempt a Scout rush but this is a very risky maneuver. Joining forces with even a handful of other Scouts is still a good idea though, since the Scouts can buy time for the team while the slower, stronger classes catch up.
Never attack head on. The Scout is designed to use his speed to attack from the side or from behind, fire quickly, and retreat before the enemy has a chance to react. Scouts can die easily from a stray grenade or rocket, much less an aimed attack.
Always keep reloading or turn on auto-reload for obvious reasons.
When running to the front lines, run through your teammates as a form of Spy check. If you get halted, shoot the offender or bonk them on the head with your bat a few times. Do this as any class you play.
couts are extremely good at causing distractions, be it by using Bonk! or simply getting past the front lines and causing mayhem near the enemies' spawn area. Pestering the enemy and getting them to chase you into useless areas of the map can give your team time to set-up defenses or stage an assault to push-back their front lines. Due to your superior maneuverability, you can often lead many enemies on a wild goose chase as they try to hunt you down and kill you.
As a general rule, the usefulness of Scouts is directly related to the number of players in the server and the size of the map. However, even in a full 32 player server on the final area of Dustbowl a Scout can be useful on either offense or defense. But, as is also the case with Spies, it is not a good idea to have too many.
Remember, you still run a lot faster then any other class when running backwards, so if retreating you should try running backwards to get a few more shots in.
Do NOT underestimate the pistol. Do NOT underestimate the crit-a-cola. Don't restrict yourself to one weapon.
Q: How do I unlock the sandman, crit-a-cola, force-a-nature, and the Bonk?
A: The sandman, FaN, and Bonk! can be unlocked by completing achievments. The achievments can be found at the menu section. The crit-a-cola is a direct craftable item. Please check out the achievment FAQ for me info.
Kritzkrieg + Bonk! = Crit-a-Cola
Q: How do I throw the ball with the bat?
A: Right click. Be sure to aim a bit above your target since there is an arc similar to the flare gun.
Q: When was the scout update?
A: The scout update was in Spring of 2009.
Q: How did Valve update the Scout?
A: All classes have had different styles of unlocking their weapons. For the soldier and demo, it was a war. For the scout, players voted which weapon sounded coolest to unlock first. The number one was the FaN and only required 10 achievments. The 2nd was the Sandman and required 15. The 3rd is the Bonk! which takes 20. CP_Junction, Arena_watchtower, CP_Egypt, and an update to CP_Fastlane was also was included with the update.
Q: Why is scout the first in the offensive classes?
A: Valve once told the community that the first of the offensive, defensive, and support classes are the most effective on that slot. This does not mean that the pyro is not as effective as the scout, it means the scout is a weaker defensive class than an offensive class whereas the pyro is well rounded. This is how Valve intended on balancing the classes but it is very confusing why the Demoman is at the front of the defensive classes and the engineer is at the last of them. Other than that is makes sense.
Q: What are the scouts fav maps?
A: Maps with a lot of area to maneuvar and trick enemies around. The Scout likes Well and Granary for this reason. The Scout hates maps that have large open areas with no cover and places to flank such as Freight and 2fort.
Scout Trivia
- The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU
base contains photos documenting their...activities.
- The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
- The Scout and Heavy are the only two classes with short sleeves.
- The Scout wears a left-handed batter's helmet, despite being a right-handed batter.
- The Scout's "No otha' class gonna do dat!" line is the only time a class has actually
referred to themselves as a class.
- The Scout's line "This map ain't big enough for the two of us" is the only time a
class referred the battle ground they are on as a map.
- he Submachine gun was originally intended for the Scout.
- After players noted a resemblance between the Scout and TV pitchman Vince Offer,
several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game files.
- The Scout is the youngest class in the game.
- The Scout wears "dog-tags" like those issued to US military personnel.
This implies the Scout has genuine military experience (unlike the Soldier, who was rejected from every branch of the military)
- According to the Jarate comic from the Sniper update, the Scout likes tacos.
- The Spy claims the Scout is a virgin in his domination lines. Considering the
nature and age of the Scout, this may very well be true.
- The Scout and Medic are the only classes without a stubble of facial hair.
Country of Origin: Boston, Massachusetts, USA
Job: Rapid Recovery
Motto: "Too. Much. Caffeine."
Emblem: A running shoe with wings. (ASCII Art at top of guide)
Story: The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
In conclusion, I hope you gained some valuable information of the scout. Now get out there and learn it yourself!
If you want additional info or you are a visual learner, look for EvilDaedalus's videos. He also has some very good info for the other classes as well. Also look for carnage's meatshot videos to see how powerful the scout is when used correctly. Take into account he is playing in CEVO-P which is pro gaming. It may sound silly but they are very skilled, nearly perfect aim, perfect movement, and perfect communication.
As for contact info, my steam ID is blinkof, add me if ya want.
All quotes are from the "Meet the Scout" movie. No copyright infringement intended.
Email - jonathanwam@ gmail.com Steam - blinkof GameFAQs TF2 board - Yo_D_oY The Impossible Quiz! Board for the iPhone - Yo_D_oY
Credits to...
- Me for making this guide
- GameFAQs for uploading this character guide
- Valve for creating the greatest online multiplayer FPS
Special Thanks to...
- TF2wiki for valuable information and the damage chart
- TF2 Strategy for some generally accepted ideas
Copyright 2010 Jonathan (Yo_D_oY)
This may be not rewritten under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without permission before so. Use of this guide on any other web site or as a part of any public display is strictly, indisputably prohibited, and a violation of copyright.
Failure to comply with the above terms can result in a very terrible lawsuit.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
If you wish to get some information from this guide, they must be confirmed and chosen by the author, Yo_D_oY. He is a mean monster and eats souls so minus well create your own damn content.
If you do not agree with the terms here, you should not use this guide any further.
Thank You.


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Hacia la alegría
Olivier Py
Premiere on November 12nd 2014 | Teatro de La Abadía Madrid
The tale of a sleepless night that inverts Plato's myth of the cave
The Teatro de La Abadía has entrusted the writer and director Olivier Py with the last creation of Villes en Scène / Cities on stage which has been produced in Madrid.
A man – portrayed by Pedro Casablanc – gets up in the middle of the night, moved by a kind of presentiment that leads him to get dressed and start running around the city. He is an architect who has lost his spiritual energy required for artistic creation. That is how "Hacia la alegría" begins, a new text by Olivier Py, the Head of the Festival d'Avignon, which he himself direct at La Abadía. This lucid interior monologue is accompanied by a suggestive series of objects and shadows and the live music of Fernando Velázquez, the composer of various film soundtracks ('Ocho apellidos vascos', 'The Impossible').
In collaboration with Teatrul National Radu Stanca/Sibiu.
During its production and tour, this performance will be accompanied by the citizens' workshop Moving cities Madrid.


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Logos for download
From this page you have access to a selection of logos for download. This service is provided for your convenience. The European Commission accepts no responsibility or liability whatsoever with regard to the use made of these files.
The logos are either language-neutral or available in the official EU languages.
Protected designation of origin (PDO)
Protected geographical indication (PGI)
Traditional speciality guaranteed (TSG)


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Product Description Document (PDD)
The National Convective Weather Forecast (NCWF) product, designed and implemented by the National Center for Atmospheric Research (NCAR), provides current convective hazards and 1-hour extrapolation forecasts of thunderstorm hazard locations. The hazard field and forecasts update every 5 minutes.
The NCWF development is sponsored by the Federal Aviation Administration's (FAA) Aviation Weather Research (AWR) program as part of the Convective Weather Product Development Team. The Convective Weather Product Development Team consist of MIT Lincoln Laboratories, National Severe Storms Laboratory (NSSL), National Weather Service's Aviation Weather Center (AWC), and NCAR. The NCWF target users are airline dispatch, general aviation and FAA Traffic Management Units (TMU).
The diagnostic analysis combines WSR-88D national radar and echo top mosaics (provided by NOAA with mosaics created and distributed by UNISYS) and cloud-to-ground lightning (provided by Global Atmospherics Inc). The Convective Hazard Detection field is depicted based on a 6 level intensity scale. The 6 levels fundamentally correspond to VIP level.
Forecasts are determined by applying a stratiform-convective partitioner (Steiner et.al. 1985) and an elliptical filter (Wolfson et al. 1998) to the hazard detection field. These filters eliminate stratiform return and small-scale perishable features that are not a hazard to aviation or are not likely to persist for 1 hour, respectively. Extrapolations are performed based on the Thunderstorm Identification Tracking and Nowcasting (TITAN, Dixon and Wiener 1993) algorithm.
The NCWF forecast product does well with long-lived mature systems. However, the initiation, growth, and dissipation of these systems, as well as shorter-lived isolated storms, are not well forecast. Work on automated methods to forecast the growth and dissipation of storms is on going.
The NCWF is an automatically generated depiction of: (1) current convection and (2) extrapolated significant current convection. It is a supplement to, but does NOT substitute for, the report and forecast information contained in Convective SIGMETs (see paragraph 7-1-5c). Convection, particularly significant convection, is typically associated with thunderstorm activity.
The National Weather Service Aviation Weather Center (AWC) updates the NCWF based on input from the Next Generation Weather Radar (NEXRAD) and cloud-to-ground lightning data.
The NCWF is most accurate for long-lived mature multi-storm systems such as organized line storms. NCWF does not forecast initiation, growth or decay of thunderstorms. Therefore, NCWF tends to under-warn on new and growing storms and over-warn on dying storms. Forecast positions of small, isolated or weaker thunderstorms are not displayed.
The NCWF is updated frequently (every 5 minutes) using the most current available data.
The NCWF is able to detect the existence of convective storm locations that agree very well with concurrent radar and lightning observations.
The NCWF is a high-resolution forecast impacting a relatively small volume of airspace rather than covering large boxed areas. The location, speeds and directions of movement of multiple convective storms are depicted individually.
The NCWF extrapolation forecasts are more accurate when predicting the location and size of well organized, unchanging convective storms moving at uniform speeds. The NCWF does not work well with sporadic, explosive cells developing and dissipating in minutes.
The NCWF may not detect or forecast:
The NCWF is available primarily via the Internet from AWC at https://aviationweather.gov/convection/. Used in conjunction with other weather products such as Convective SIGMETs, the NCWF provides additional information for convective weather avoidance and flight planning.
The NCWF access by Automated Flight Service Stations and their associated En Route Flight Advisory Service facilities, Air Route Traffic Control Centers (ARTCCs) or Terminal Radar Approach Controls is planned but NOT currently available.
Existing convective hazards (based on NEXRAD and lightning data) are depicted using the color-coded 6-level NCWF hazard scale shown above. In displaying forecast cell locations, the NCWF does NOT distinguish among level 3 through level 6.
One-hour forecast locations of signification convection (NCWF hazard scale levels of 3 or greater) are depicted with blue polygons. Their directions of movement and storm tops are also shown.
The display options include the following:
The WMO headings for the NCWD/F are as follows:
The NCWD/F output in gridded binary (GRIB) / BUFR format is available through the following:
The NCWD/F images displayed on the AWC web page are all official products of the National Weather Service. On the bottom of each gif image, there is a short disclaimer, which describes who should use this product to make scientific decisions about the state of the atmosphere. The disclaimer reads as follows:
The NCWF is an automatically generated depiction of: (1) current convection and (2) extrapolated
significant current convection. It is a supplement to, but does NOT substitute for, the
report and forecast information contained in Convective SIGMETs.


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UNDP Administrator sees stronger role for lawmakers in eradicating AIDSJul 22, 2014
Melbourne, Australia – Tackling HIV requires courageous and committed policy-makers and law-makers said the UN's development chief at the 20th International AIDS Conference.
"Parliamentarians have an indispensable role to play in building the coalitions for action to change bad laws which entrench exclusion, and to ensure that services are available to risk groups often shunned by society," said United Nations Development Programme (UNDP) Administrator Helen Clark. "You can also advocate for gender equality, women's empowerment, and action against sexual and gender-based violence to lower the disproportionate risk of HIV infection faced by women and girls."
The bi-annual international AIDS conference brings together HIV experts, high-level policy makers, persons living with HIV, and other individuals committed to ending the pandemic. Helen Clark made her remarks while addressing Parliamentarians at the event highlighting the role they can play in addressing AIDS.
UNDP is the world's largest implementer of parliamentary development programming, and is currently doing this work in 68 countries.
"UNDP aims to build the capacity of parliamentarians to work on crucial issues – of which HIV is clearly one," she said. "HIV/AIDS can trap families, communities, and nations in poverty - the world won't eradicate poverty without tackling this epidemic decisively."
"Fighting the spread of HIV often means politicians and officials being prepared to go well beyond their personal comfort zones to ensure access to services for those on the margins of society," she continued. "In doing this, it helps to have a conducive legal and policy environment. Wherever there are bad laws, effective responses to the HIV epidemic are much more difficult to implement."
The UNDP-led Global Commission on HIV and the Law found that changes in the law and policy, combined with other interventions, could lower new adult HIV infections globally to an estimated 1.2 million by 2031. This compares to an estimated 2.1 million new infections under business as usual. The accelerated effort demands stronger adherence to human rights principles and actions to promote access to health for all, particularly among key populations, such as men-who-have-sex-with-men, sex workers, transgender people and people who use drugs.
Ms. Clark was also a key note speaker at a special plenary session on 'Beyond the MDGs: HIV and the Post 2015 Development Agenda' today. This special Session was co-chaired by Dr. Nafsiah Mboi, Health Minister for Indonesia and Chair of the Board of the Global Fund to Fight HIV/AIDS, TB and Malaria, and Philippe Meunier, French Ambassador for the fight against HIV/AIDS and communicable diseases.
One of the important lessons from the MDGs implementation is that inequities in health should be addressed through an inclusive, sustainable, human rights based, and multisectoral approach. Human development in the 21st century cannot be achieved without addressing HIV and health. HIV and health is central to sustainable human development.
"Because of the inter-dependent relationship between health and human development, efforts to end the AIDS epidemic can have positive spill-over effects, accelerating progress towards other development goals, including ending poverty. In turn, efforts to reduce inequality and poverty can create the conditions for reducing the spread of HIV and ending the epidemic. In the resource-constrained environment of today, understanding how to harness these synergies, and introduce cross-sectoral action will be key."
The Open Working Group on the Sustainable Development Goals is currently deliberating on Sustainable Development Goals (SDGs). The proposed health goal is "attain healthy lives for all", and the proposed HIV target is "by 2030 to end the epidemics of HIV/AIDS, tuberculosis, malaria, and neglected tropical diseases".
"If member states are united in pursuing the end of AIDS, that would represent a significant increase in the level of ambition on HIV from that expressed in the Millennium Development Goals. The international community would be stepping up its expectations from halting and reversing the epidemic to ending it. While caveats in the small print qualify the notion of 'ending', the technical case for the feasibility of 'ending AIDS' has been compellingly laid out. The obstacles, as so often is the case, are financial and political" Helen Clark said.
Robert Carr Award
In addition, joint research conducted by UNDP, UNFPA and the Asia Pacific Network of Sex Workers titled "Violence against Sex Workers – Understanding Factors for Safety and Protection" has won a Robert Carr Research Award. The ceremony was held at Melbourne Convention and Exhibition Centre on July 21st, 2014 during the International AIDS Conference. The research results will be available at the end of the year.
About UNDP
As a leading co-sponsor of UNIADS, UNDP works with countries to understand and respond to the development dimensions of HIV and health, recognizing that action outside the health sector can contribute significantly to better health outcomes. UNDP supports countries to integrate attention to HIV in national planning, gender equality and MDG efforts; promote enabling human rights and legislative environments to reduce vulnerability to HIV and strengthen governance and coordination of national responses; and strengthen implementation of complex, multilateral and multi-sectoral funds and programmes including those financed by the Global Fund to Fight AIDS, Tuberculosis and Malaria.
About 20TH International AIDS Conference
The 20th International AIDS Conference will be held in Melbourne, Australia from 20-25 July 2014 and is themed "stepping up the pace." According to the organisers, the title of this year's AIDS conference is an acknowledgement that the AIDS response is at a critical juncture. The organisers intend to use the Melbourne AIDS conference to keep HIV at the top of the global health agenda, particularly post-2015.
Information on UNDP's Work on HIV/AIDS
UNDP provides evidence of what works in HIV responses – drawn from our wide experience as a Principal Recipient of Global Fund money for HIV prevention and treatment in many countries, and from the role we play within the family of UNAIDS co-sponsors on rights-based approaches to HIV.


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In Search of the Hotspot
Guides to wifi locations are notoriously unreliable. If you find a spot that you would like to share, please add it.
Chicago Public LibraryVisit the library's home page, and find help with setup and troubleshooting.
There are 79 library locations. Find the nearest one using the locator map.
The Chinatown Branch, dedicated to Chinese and Chinatown culture, is closest to McCormick Place at 2353 S. Wentworth Avenue. Another nearby location is the Harold Washington Library Center at 400 S. State Street.
Wi-Fi-Freespot Directory
This directory was updated as recently as December 2008. Scroll down for Chicago listings. Names and addresses only, with links to web pages for some locations.
Chicago WIZ
The Chicago Wireless Internet Zones are hotspots in public areas around Loop district attractions such as Daley Plaza and the Chicago Cultural Center.
Yelp has an interactive map and reviews of cafes, restaurants, and other locations offering free wifi, with many options for narrowing your search. This link brings up all Chicago listings tagged with "free wifi."


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Morgan Station
Harper Ridge Road /Located 2 miles E. of Mt. Sterling
This ancient sandstone Pennsylvania Dutch style house was named after Ralph Morgan, second cousin to Daniel Boone. Settled in 1789, this house was erected in 1795 by Anthony Swearingen. Attacked by Indians Aprill, 1793,19 women and children were captured while men worked in the fields. One woman hid in the spring house and gave the alarm, 12 of the prisoners were massacred. Morgan Station occupies the site of the last organized Indian raid in Kentucky.
Gaitskill Indian Mound
Northern bypas, KY 686
Rising stong and proud, the Gaitskill mound is a legacy to the Adena people who inhabited this region between 800 BC and 700 AD. They began cultivating simple crops, bringing about a mixed hunting and farming economy. Central to Adena life were rituals involving cremation and mound building. Engraved stone tablets found here indicate the mound to be Adena. The Indian burial mound is one of the best preserved in the region. Listed on the National Register of Historic Places, 1975.
The Bell House
51 North Maysville
The Bell House, which was built by William Bell around 1815, was purchased by the county in the 1820's to be used as the county jail and jailer's quarters.
General John Bell Hood Home
4 miles west of Mt. Sterling on US 60
Home of the Hood family, 1835-1857. From here John Bell Hood (1831-1879) went to West Point in 1849. Resigned commission in 1861 and then joined the Confererate Army, and served with the Texas Brigade throughout the war. Hood was wounded at Gettysburg; and lost his leg at Chickamauga.
Ascension Episcopal Church
48 West High Street
Built around 1878. The wood for the interior was donated by members of the church. The imported stain glass windows were the first memorial stained glass windows in Mt. Sterling. The doors to the church are open 24 hours a day.
Machpelah Cemetery
600 East Locust
Machpelah Cemetery is a legacy and tribute "carved in stone" to our rich heritage. This beautiful cemetery is named after the burial site of Abraham's wife, Sarah, as described in the 23rd chapter of Genesis. Here, visitors will find many unique hand carved monuments that give insight into the history of our proud community.
Montgomery County Courthouse
At the formation of the county, Mount Sterling became the county seat and the first courthouse was built. Mount Sterling has had six courthouses, all located at, or near, the present site, and possibly a seventh, an early log structure.
During the Civil War, the Montgomery County Courthouse was often used as headquarters for the Union Army. The courthouse which changed hands at least twelve times during the Civil War, was burned in 1863 by confederate forces. The present county courthouse, built in 1959, is the 6th one to stand on this site.
During the Civil War, on the night of June 8,1864, Confederate General John Hunt Morgan once again captured the town. As he headed on to Lexington, some of his troops lingered behind.
That very night over $65,000 was taken from the vault of the Farmers Bank on Main Street. The next day, confederate forces were defeated, but the robbers were never identified and the money was never recovered.
Keas Tabernacle CME
Built in 1787 and named after its first pastor, Rev. Samuel Keas. KEAS continues to provide a ministry to a loyal membership and remains one of the leading and oldest black congregations in Kentucky
Farmer's Bank Building
12 South Bank Street
The Farmer's Bank Building is still in its original location and though it is now a specialty store, the owner has preserved the bank vault and other meorabilia.
During the Civil War, on the night of June 8,1864, Confederate General John Hunt Morgan once again captured the town. As he headed on to Lexington, some of his troops lingered behind.
That very night over $65,000 was taken from the vault of the Farmer's Bank on Main Street. The next day. Confederate forces were defeated, but the robbers were never identified and the money was never recoveredThat's the unsolved mystery of: The Farmer's Bank Building


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Director's Letter to Families and Tip Sheet re: Quebec City
The news of the deadly attack on a mosque in Ste-Foy, Quebec is leaving many of us at Hamilton-Wentworth District School Board saddened and disturbed. As a country, we mourn the tragic loss of life and condemn this deplorable terrorist attack that targeted Muslims, our fellow Canadians, in a peaceful place of worship.
The attack highlighted the importance of creating safe and inclusive environments for everyone in our schools and workplaces. To honour its victims, our schools and administrative buildings will lower flags to half-mast. Our hearts go out to the family and friends of those affected.
HWDSB is committed to your child's safety and well-being. Our diversity – in our race, religion, ethnicity, abilities, sexual orientation, gender identity and gender expression – is our strength. As educators, we take our responsibility for student safety and well-being very seriously.
Canada is a safe place to live and thankfully events like these are rare. We recognize the impact that events can have on each of us. We also know that incidents like this may leave our Muslim staff and students feeling especially vulnerable.
It's important for you to know that help is available through our schools. School staff can offer regular support to your child. If you are concerned about your child or think they need the support of a social worker or psychoeducational consultant, please contact your principal or vice-principal.
Our Social Work Services team, who can help if your child is struggling, has developed the attached tip sheet about supporting children and youth after tragic events. We hope you find it helpful.
Thank you for supporting children and youth as well as each other.
At HWDSB, we all belong.
Manny Figueiredo
Tips for adults supporting children after tragic world events