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May 17, 2008
SPRINGFIELD, Mass. - With another small contingent in tow, MIT muscled its way to a 10th-place finish out of 53 scoring teams at the 2008 ECAC Outdoor Track and Field Championships. Tech's pole vaulters paced the team scoring, including Greg Tao, who captured Gold behind an NCAA provisional mark in the event.
Tao cleared 15'5" as the sophomore won the competition by six inches. Senior Omari Stephens nearly provided MIT with a 1-2 finish, although he settled for third after clearing 14'11" in one more attempt than runner-up finisher Adam Haggerty of Southern Maine. Patrick Barragan capped the Engineers' effort in the vault as he cleared 14'5.25" en route to seventh overall.
Stephen Morton and Anthony Teixeira covered the horizontal jumps for the Cardinal and Gray, although neither competitor topped their previous season-bests. Morton jumped 22'1.75" to finish sixth in the long jump and grabbed ninth in the triple jump with a mark of 44'5". Teixeira finished 10th in the long jump (21'9") and closed in 12th in the triple (43'5.75").
The only other MIT competitor to make the trek to Springfield was junior James Oleinik, who despite falling short of his personal record at All-New England's, finished fourth overall in the shut put with a throw of 49'5".


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HARTSVILLE, S.C. – Coker College head women's basketball coach Carol Meegan has announced that this will be her last season at the helm of the Lady Cobras. After nearly 35 years of coaching, Meegan is calling it quits in June of 2010.
"I am sad to be leaving Coker," said Meegan. "After coaching for so long, I think I am ready for a new challenge. Coker is a great place to be and I am very confident that the administration will hire an excellent new coach that will continue the great basketball tradition here."
In her five years as the leader of the Coker women, Meegan has amassed a record of 32-89 (as of Jan. 12, 2010), with her best season of 11-17 coming in 2008-09.
"We are very sad to see Carol leave Coker," said Coker President Dr. Robert Wyatt. "She has been an exceptional role model for our Coker women, especial our female student-athletes."
Meegan has experience coaching at the Division I, II and III levels and has been a collegiate volleyball coach, as well as a state champion high school coach. She began her college coaching career at Charleston Southern, she then had two separate stints at University of Rutgers-Newark.
In 1993, Meegan became the head coach of the volleyball team at Armstrong Atlantic State University in Savannah, GA. She served five years as the Pirates head coach and in her final season she won Peach Belt Coach of the Year honors.
After her second tour of duty at Rutgers-Newark, Meegan returned to her home in Beaufort, S.C., where she coached volleyball and basketball at Thomas Heywood Academy leading the volleyball team to the state playoffs for the first time in program history, and leading the women's basketball team to the playoffs for the first time in 10 years.
Meegan plans on returning to Beaufort after retiring to spend time with her family, play golf and travel.


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|Darin Erstad - Short-lived record holder?
In his first at bat on the final day of the 2000 season, Erstad ripped a double to left field, tying Boggs. He ended up going 1-for-5 on the day, leaving him in that tie, and he would only share the record with Boggs for a year until Ichiro Suziki reached 242 base hits one season later.
Are you scratching your head, wondering why it is that you don't remember those momentous nights 13 seasons ago? You shouldn't, because they didn't actually play out that way. Unfortunately, baseball's record book is larded up with irrelevant and inflated stats and numbers from bygone eras where the game was profoundly different, and certainly of far inferior quality.
To be a baseball fan, is to be indoctrinated with a reverence for the most cherished numbers from the history of the game. Part of the romance of those statistics is to imagine that the game was so perfect and the rules so similar across the decades that you could place Ty Cobb or Babe Ruth on a field with Ken Griffey and Cal Ripken Jr., and their skills would play right alongside one another. That they could walk shoulder to shoulder as the very greatest of the game.
It's this affection for the misty memories of a past that came well before most of our time that leads to people defending the sanctity of the record book, and creating some of the more poisonous instincts in baseball's traditionalists.
People long for the days of Joltin' Joe DiMaggio, and his 56-game hit streak. Or Ted Williams' .406 batting average. Or Babe Ruth's 60-homer season.
At the same time, the more recent single-season achievements - especially when it comes to home runs - are discounted or dismissed entirely because the entire "steroid era" is under suspicion by self-appointed arbiters of history.
As those types increasingly use - or withhold - their Hall of Fame votes to make the case that baseball has lost something of its purity and sportsmanship, it increasingly bothers me that baseball's record book and highest honours are being overrepresented by those who played in the most shameful era in the game's history, the Segregated Era.
(And let's not forget that there are many executives who were either actively or tacitly involved in keeping baseball segregated who have plaques in Cooperstown.)
Major League Baseball goes to some lengths to celebrate Jackie Robinson, and the eventual integration of the game. But it also glosses over the fact that some of the bygone greats piled up their achievements in leagues that were systematically racist, creating less competition for the players in that era. Does DiMaggio's hitting streak reach 56 games if the American League was integrated at the time? We'll never know, but we should never forget that pre-1947 numbers should always be regarded with a healthy dose of suspicion.
You can have as many Jackie Robinson nights as you want, and you can retire his jersey number across the game, but all of that comes off as empty sentiment when you allow the records set in a game that was unbalanced and unfair because of systematic and deliberate racism to stand.
I suppose it's possible to defend the individual players from that era, and say that they weren't actively racist and that their records still deserve recognition. But in doing that, it actively obscures the historical nature of the achievements of players from the more modern era.
When Ichiro eventually broke the single season hits record in 2004, it would have been nice to recognize the players he passed on the list who had posted incredible seasons in their own right. Boggs and Erstad and Carew, as well as Don Mattingly's 238 hits in 1986, or Kirby Puckett's 234 in 1988, or even Stan Musial's 230 in 1948, a year after the start of baseball integration.
Instead, those achievements took a backseat to totals from George Sisler or Lefty O'Doul. And while I'm sure that there are some who would step forth to defend their legacies, the preservation of the records from that era creates a record book which is less meaningful to current fans.
And it's not as though this is without precedent. The pitching stats and records from the "dead-ball" era are still preserved in so much as we can still locate them if we need to, but they are generally set aside from those in the "live-ball" era, which began in 1920. And one could argue that the distinction between those two eras is not as notable as the one between segregated baseball and integrated baseball.
Currently, the single season records for runs, doubles, runs batted in, and total bases all rest in the hands of segregated era players. But wouldn't it be more meaningful for current day fans to recognize Jeff Bagwell's integrated era record of 152 runs scored? Or Manny Ramirez's RBI record of 165?
As Blue Jays fans, we would remember Carlos Delgado's 2000 season especially fondly if we were to recall the summer in which he and Todd Helton made their run at the MLB record for doubles, with Helton's 59 still topping Delgado's 57 as the two top marks in that offensive category.
It's nice to think of baseball's vast history, and to acknowledge how the game has changed or evolved over the years. But some of the truly great performances of the past 30 years are not given their proper due when they are buried among the numbers of the segregated era.


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All purchases are billed to the payment method that you designate when you create an Apple ID, unless you have gift cards or content credits.
Depending on the payment method that you use for a transaction, Apple might obtain preapproval for an amount up to the total price of the order. Your order might also be authorized and billed in increments during one purchasing session, so it might appear as multiple orders on your billing statement. Learn about the payment methods that you can use in the iTunes Store, App Store, and Apple Books.
If you have gift cards or content credits
If you use a gift card for a transaction, the amount is deducted at the time of your transaction.
When you make a purchase, content credits are used first, as long as the value of the item that you're buying is less than or equal to the value of the credits. Any gift cards are used next. If your gift card is less than the total cost of the purchase, the payment method that you have on file is billed for the remaining balance.
If you have no content credits or gift cards, the payment method that you have on file is charged for the entire purchase.
When you gift an item to someone else, no credits are used. The payment method that you have on file is billed for the entire purchase.
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If you're a member of Family Sharing, anything that you buy bills directly to the family organizer's account, unless you have gift or store credit. In that case, your store credit is used to pay as much of the bill as possible. If there's a remainder, it bills to the family organizer's payment method.
iTunes Store credit isn't shared with other family members. If the family organizer has a credit on their account and another family member buys something, the cost of that item doesn't deduct from the organizer's iTunes Store credit, but bills to the payment method that the organizer has on file.
The family organizer gets the receipts for any of their family member's purchases.
Learn more about sharing iTunes, Apple Books, and App Store purchases with Family Sharing.
Get more help with billing
- Learn how to view your purchase history. If you have a problem with a purchase, you can report a problem.
- If you want to approve purchases that a child is making, turn on Ask to Buy with Family Sharing.
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Let it be known that no one shall ever be issued the number 8 jersey for Beşiktaş, in tribute to the weeks and weeks of service of one Deron Williams. Hailed as a conquering hero when he arrived this summer, the end of the NBA lockout forced Williams to bid farewell to his Turkish team. He remains the biggest name ever to play in a basketball-mad country, a national legend, Atatürk with a crossover.
Beşiktaş honored Williams before their game today, and raised his jersey to the rafters. Williams averaged 21.8 PPG and 6.5 APG in his time in Istanbul, and says he hopes to return one day.
The TBL is especially hard-hit by the resumption of the NBA, with Zaza Pachulia, Thabo Sefolosha, Semih Erden and Mehmet Okur returning to their American teams. It's not all bad, though: Sasha Vujacic will stay with his Turkish team through the end of the year.


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Israel News - Stay Informed, Pray Informed
Having known Dr. Tsvi Sadan for many years, I was surprised to learn that the 75th issue of the Messianic Jewish magazine Kivun was the last.
Kivun, which means "direction," was a unique Hebrew bi-monthly magazine that Sadan started in 1997. The publication's vision was to offer material written by Israelis for Israelis, without being chained by a particular doctrine or theology — other than the Messiahship of Yeshua (Jesus). The magazine was faithful to this vision up to the last issue.
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National Sorghum Producers is proud to announce the winners of the 2010 NSP Yield and Management Contest. Farmers from 20 states spanning from New Mexico to New Jersey entered to win this year's contest. Producer yields are highlighted in nine different categories with this year's top yield at 200.29 bushels per acre.
The national winners will be further recognized at Commodity Classic in Tampa, Fla., on March 4, 2011, at a dinner to be held in their honor sponsored by Pioneer.
First place national winners that will be honored in Tampa include Sunland Enterprises Inc. in Colorado who won the Reduced-Till Irrigated category with a yield of 180.28 bushels per acre; Courtright Farms in Nebraska in the No-Till Non-Irrigated category with a yield of 174.29 bushels per acre; John M. Scates of Illinois in the Mulch-Till Non-Irrigated category with a yield of 171.22 bushels per acre; Chris Robinson Farms in Kentucky in the Conventional-Till Non-Irrigated category with a yield of 200.29 bushels per acre; and Jeff Scates of Illinois in the Conventional-Till Irrigated category with a yield of 181.37 bushels per acre.
Duane L. Vorderstrasse of Nebraska won the Irrigated National Food-Grade category with a yield of 142.82 bushels per acre. Mike Fischer of Nebraska earned first place in the Non-Irrigated National Food-Grade category with a yield of 127.73 bushels per acre. John Scates of Illinois won the Irrigated Bin Buster Award category with a yield of 186.40 bushels per acre, and Chris Robinson Farms in Kentucky yielded 200.29 bushels to win the Non-Irrigated Bin Buster Award.
"This annual yield contest gives our industry a chance to showcase the accomplishments of our growers," said NSP Chairman Gerald Simonsen. "I congratulate all of this year's winners and compliment their dedication to sound management practices, which have proven to produce higher yields."
To see a complete list of the NSP Yield and Management Contest results or to learn more about the contest, visit www.sorghumgrowers.com.


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3 simple steps to a cleaner home
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We are domestic house cleaning experts, and our cleaning teams take great pride in every home they service.
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What do our customers say about us?
First of all thank so much for the cleaning services so far. The girls have done a great job and we are both very happy with their workMr W
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We wish to express our thanks for the wonderful clean your two ladies gave to Mums place. She was so very happy with the high quality of the clean and was astonished at their professionalism. Needless to say she wishes to send her grateful thanks and so do I for making an old lady happy.R B
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.. I am particularly happy with Diane and Margaret. I like the fact that at holiday times one of them always comes rather than two strangers who do not know the house.Mrs D
Please pass on my thanks to the team who came into clean yesterday morning. It was lovely to walk in from work and find dust free surfaces and the whole house looking fresh and clean.Mrs M
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We were very pleased with the initial cleaning service. It was very well completed and a pleasure to come home to such a clean sparkling home. The work was completed to a very high standard of which I was extremely pleased of.
My mother-in-law who was at home when the ladies came said that they were both nice and very polite.Mrs W
The ladies did a really good job today thank youMrs L
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Thanks for the clean last week – it made such a difference!Mrs P
Thank you for being so accommodating.
I wasn't there this morning but the house looked lovely when I got back.Mrs P
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Thank you for your time yesterday, I was very impressed with your assessment process, and having seen 3 other cleaning companies you were by far the most professional.
The insurance and 100% guarantee give me confidence we'll receive a good service, so I'd like to go ahead and book the proposed initial clean please, and then follow on with a fortnightly clean as suggestedMr B
Thank you for the clean of our home today – it was a particularly excellent job and very well doneMr H
The ladies did a great job in difficult circumstances and was much needed ans appreciated. Thank you.MR W
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Just to say that I have been extremely happy with Emma and her team. Emma, I have found to be approachable and sympathetic to the situation with my Mum allowing me to be totally relaxed in employing her and her team to go in and clean my Mum's house. The house has also been clean to a high standard.Mrs G
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Thanks again to the ladies!!Mrs R
I am over the moon with the my cleaning.
The girls were lovely and it really helped me out.
Thank youSue


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Délavé Irish linen shirt
Prices do not include taxes.
Size & Fit
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Product Details
Our linen comes from Baird McNutt in Ireland (Irish linen is considered to be the world's finest, and Baird McNutt's the finest in Ireland). This particular linen is put through a special dye-and-wash process that gives it a slightly faded look and feel; called délavé, the fabric is considered one of the world's best. And due to the nature of the process that makes it so special, the fabric used for each shirt will have its own unique color and characteristics—so no two will be exactly alike. Learn more about Baird McNutt.
- Irish linen.
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Intel Inside iPhones, iPads Would Let Apple Kick Samsung Out
Mar 8, 2013 5:00 AM PT
Intel's reported plans to provide more contract manufacturing of processors are renewing speculation that it will seek a deal with Apple to make chips for its iPads and iPhones, according to published reports. That could leave Samsung, which makes chips for iOS devices, out of the picture.
"This is very good news," said Trip Chowdhry, managing director for equity research Global Equities Research. "It should have happened two years ago."
Negotiations between Apple and Intel about a mobile chip deal are ongoing, Reuters reported Thursday, citing people who have knowledge of the talks.
The report appeared a week after Sunit Rikhi, vice president and general manager of Intel's custom foundry division, said the chipmaker would be ramping up operations to accommodate a major mobile customer.
Apple did not respond to a request for comment for this story.
"The Reuters piece is highly speculative including the assertions about Apple," Intel spokesperson Chuck Mulloy told MacNewsWorld. "As is our normal practice, we don't comment on speculation like the Reuters piece."
Faster Time to Market
A move to Intel would speed up the time it takes to manufacture chips for its iPhones and iPads, said Doug Freedman, an analyst with RBC Capital Markets in New York City.
Freedman stirred the rumors about an Apple-Intel pact two months ago. In a research note, he said the deal would involve Intel making Apple's iPhone chips in exchange for Apple using Intel processors in the next generation of iPads.
"When you move to Intel's manufacturing process, it is, at a minimum, nine months ahead of anything available in the general purpose foundry market," Freedman told MacNewsWorld.
Not only would that improve Apple's time-to-market for its mobile products, Freedman said it would also give Apple a nine-month head start on using technology like 14 nanometer chip design.
Filling the PC Gap
Intel is a recent possible option for Apple; in the past, it didn't allow outside companies access to its manufacturing processes. However, the ailing PC market may be forcing Intel to change its ways.
"Intel is looking for ways to leverage the investment it's made in leading edge manufacturing technologies," Freedman said.
Another factor making Intel a more attractive mobile partner for Apple is the chip maker's increased focus on power efficiency for its products.
"In the past, Intel's processor technology was tailored to high performance computing and not applicable to low-powered, battery-operated devices," Freedman said.
"As the PCs and ultrabooks are pushed into lower and lower power form factors, Intel's processor technology is now well-suited for battery-powered devices," he added.
Lower Costs
Delivering its mobile business to Intel would relieve another pain point for Apple: Doing business with rival Samsung.
"Why should Apple be funding their prime competitor's R&D?" Chowdhry asked.
By having Samsung make processors for its iOS devices, Apple is putting its intellectual property at risk, he added. That won't be the case if Apple's chips are produced in the United States by Intel.
Apple could also reduce the cost of producing its chips with an Intel deal. "Costs will be five to 10 percent lower than they are now," Chowdhry estimated. "You don't have to incur the costs of flying your executives half-way around the world and you don't have to spend on transportation costs to bring the chips back to the United States."


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Former Chief & President Of Remington, Virginia Fire Department Indicted Separately For Fraud, Embezzlement
ALEXANDRIA, Va. – Douglas G. "Bo" Taylor, age 52, of Remington, Va., the former Chief of the Remington Volunteer Fire & Rescue Department ("RVFD"), was charged in an eight-count indictment by a federal grand jury on allegations related to theft from a program receiving federal funds, wire fraud and filing false individual income tax returns, according to charges unsealed today. In a separate indictment, William Joseph Stuart, age 52, of Bealton, Va., the former President of the RVFD, was also charged with theft from a program receiving federal funds, according to a one-count indictment made public yesterday.
Neil H. MacBride, United States Attorney for the Eastern District of Virginia; Valerie Parlave, Assistant Director in Charge of the FBI's Washington Field Office; and Thomas J. Kelly, Special Agent in Charge, Washington, D.C. Field Office, IRS-Criminal Investigation, made the announcement today after the indictment of Taylor was unsealed. Taylor is scheduled to make his initial appearance later this afternoon in the United States District Court for the Eastern District of Virginia. Stuart is expected to appear in the same Court on Friday, August 2, 2013, for his arraignment.
Taylor faces a maximum penalty on the two theft charges of ten years in prison, and twenty years in prison for each of the four wire fraud charges. These charges carry a maximum fine of $250,000 and full restitution. Finally, for each of the two charges alleging the filing of false income tax returns, Taylor faces a maximum penalty of three years in prison, a $100,000 fine, and full restitution. Stuart faces a maximum penalty on the single theft count of ten years in prison, $250,000 fine, and full restitution.
According to the indictment, Taylor served as the Chief of the RVFD from 1994 through 2011, during a time when the RVFD fire station underwent major renovations and reconstruction with funding, in significant part, from the U.S. Department of Agriculture. The indictment alleges that Taylor, a licensed master electrician, offered to do some of the renovations at the fire station and only seek reimbursement for his out of pocket expenses. As the charges allege, Taylor then submitted false invoices which contained charges for materials Taylor did not purchase and charges for labor that, at times, was never performed or were inflated from the hours that were actually performed. Taylor is also accused of using a Prince William County Public Schools System ("PWCS") credit card to purchase some of the materials used at the fire station project (and elsewhere). In total, the indictment alleges that Taylor defrauded the RVFD of more than $90,000 and the PWCS of approximately $60,000. Finally, Taylor is accused of not disclosing the money he fraudulently obtained from the RVFD and winnings from the Virginia lottery on two individual income tax returns filed with the IRS.
A separate indictment alleges that during 2008 and 2009, Stuart embezzled approximately $40,000 from the RVFD financial accounts where he had signature authority.
This case was investigated by the Federal Bureau of Investigation's Washington Field Office and the Internal Revenue Service, Criminal Investigation. Assistant United States Attorney Mark D. Lytle is prosecuting the case on behalf of the United States.
Any person who believes they may have information regarding public corruption in the Northern Virginia area is encouraged to call the FBI's Northern Virginia Public Corruption Hotline at 703-686-6225.A copy of this press release may be found on the website of the United States Attorney's Office for the Eastern District of Virginia at http://www.justice.gov/usao/vae. Related court documents and information may be found on the website of the District Court for the Eastern District of Virginia at http://www.vaed.uscourts.gov or on https://pcl.uscourts.gov.


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SportsJobWatch.com needed a new logo design and created a contest on 99designs.
A winner was selected from 38 designs submitted by 15 freelance designers.
create a logo for a sports job listing website. target is 20-35 year-old; 75% male, college educated, all ethnic groups.
logo should convey solidness as a trusted company, professionalism and sporty excitement.
approx. 190 x 160 pixels.
- Item 1...primarily blue and red as seen on the current website.
- it is important that the words "Sports Job Listings are part of the logo, as a tag line.
- Item 1...no real restrictions here.
Find out how a design contest works or learn more about our logo design services.


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What does it take to keep a marriage happy, vibrant and enduring?
I'm asked that question all the time. And while I think couples all have their own unique recipes for success, I've noticed that most include these five essential ingredients:
1. The ability to apologize
Every person in every marriage makes mistakes. Some big, some small, but always some you wish you could un-do. That's only human, but happy couples admit to their mistakes – and apologize. Just as important is being able to gracefully accept an apology. Yes, you've been offended or hurt, but you have to be able to let it go and move on.
2. A little respect
It's OK to get angry, but the happiest couples I know always watch their tongues. In fact, I'm surprised there aren't permanent indentations! It's okay to get mad, but it's never okay to say something contemptuous and denigrating – that is, aimed at a person's dignity and self-image. Happy couples might say something like, "You drank too much last night and it bothered me." They would never say, "You're a cheap drunk and I was embarrassed to be seen with you." Even in anger, happy couples treat one another with respect.
Find Out How You and Your Partner Can Rekindle, Take the Replens Quiz >>
3. A lot of affection
It's hard not to feel close to someone who takes your hand, even when you're busy, bored, angry or stressed. It protects love to hug, snuggle, tousle your partner's hair or stroke his back. It turns out that you can't say "I love you" too often or in too many ways, but it is easy to say it too little. In really happy marriages, partners say those magic words almost all the time.
4. A measure of novelty
Relationships can get boring even when partners deeply love each other. But the thrill of a trip to an exotic destination, taking a class together on something novel, or pulling up stakes and moving to a new town are all adventures that create excitement and build an even stronger bond. Relationships can get stale, but innovation now and then makes a good relationship feel alive and energized.
5. Plenty of gratitude
We all like to be thanked for what we do. Whether it's drying the dishes or planning a birthday party, even the littlest thank you makes our effort seem like a gift rather than a chore. When we feel our partner is grateful for what we do, we want to do more. Happy couples are always feeling thankful for one another and for all the things, large and small, their partner does to make their life better.
>> Sign up for the AARP Health Newsletter
OK, that's my take on what makes a happy marriage. If you're a happily married Baby Boomer, we'd love to hear from you about what you think contributes to long-term relationship success. Use your camera or smartphone to take a short (15- to 30-second) video of you (and your partner) telling us your secret to a happy marriage. Get right to the point: Say, for example, "We're Sue and Sam. We've been married 25 years, and the secret to our happiness is (fill in the blank!)" Or "Tom and I got married right out of college, and we're still married because (fill in blank!") You get the drift. Deadline for submissions is February 4.
We'll be compiling these videos for possible use on NBC's Today show. Email your videos to us at email@example.com.
Photo: Getty Images
Also of Interest
- How to Handle a Sexless Married Life
- Why Long-Married Couples Split
- Get free assistance with tax-return preparation from Tax-Aide
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Paul Thomas Anderson is getting back to work, according to /film. The director of "The Master," "There Will Be Blood," "Punch Drunk Love" "Magnolia" and "Boogie Nights" is beginning to film his adaptation of Thomas Pynchon's novel "Inherent Vice."
It's the first book by Pynchon to be made into a film, and as with all things Pynchon, people have been fairly closed-mouthed about the project. In January, Anderson would not speak on the record about it -- or even the author -- with a New York Times reporter. "Mr. Anderson, a fan of that author since his teenage years, declined to speak on the record about him and seemed loath even to utter his name," Dennis Lim wrote.
Nevertheless, a film of "Inherent Vice" is in the works: It's got financing from Warner Bros., a page on imdb, and a star -- Joaquin Phoenix, who also starred in Anderson's "The Master."
It's unlikely that Anderson and Phoenix will retread "The Master" -- it was serious drama, and "Inherent Vice" is not.
The novel, set in a fictional beachtown in Southern California at the burnt-out end of the 1960s, features pot-smoking detective Doc Sportello, his ex-girlfriend, a crime in a massage parlor, a rock band, and (in classic Pynchon fashion) a bunch of shadowy figures who may or may not be connected. It's smart and suspicious and insightful and also pretty goofy.
In the trailer for the book, which was released in 2009, the narrator speaks in Doc Sportello's voice. He sounds like Cheech Marin, but he is thought to be the reclusive Thomas Pynchon himself.
The blog Cigarettes and Red Vines, which is devoted to Anderson, posted the news that the movie is beginning filming "this month" -- confusingly, in a post that went up April 30, when the month was on its last day. While that kind of misinformation seems entirely Pynchonian, it's likely they simply meant May. Probably.
The upshot: If you see a film crew in the next couple of weeks in the South Bay or Playa del Rey or Venice, or tucked into a seedy-looking beachside alley someplace else, it might well be "Inherent Vice." Look for Phoenix and Anderson.
And then pop me an email at firstname.lastname@example.com so I can see it filming, too.


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(Building a Small House)
Action Song
(Have You Ever Been Sailing?)
Nursery Rhyme
(All Through the Night)
(A Little Lad from Melin Y Wig )
(Happy New Year)
New Year's Song
(Ladybird )
(The Miller's Song)
Traditional Song
(Yonder Comes Mother)
(Two Small Dogs)
(Gee Up Little Horse)
(Tonight, Tonight)
(The Colors of the Rainbow)
Children's Song
(There's White Snow on the Mountain's Brow)
(A Thousand Times More Beautiful)
(I Saw a Jackdaw)
(New Year's Eve)
(Happy Birthday)
Birthday Song
(See-hi-lewlie Baby)
(Tidy Little House)
(One Finger, Two Fingers, Three Fingers Dancing)
(The Cuckoo)
Our books feature songs in the original languages, with translations into English. Many include beautiful illustrations, commentary by ordinary people, and links to recordings, videos, and sheet music. Your purchase will help us keep our site online!
Visit our store.
Please contribute a traditional song or rhyme from your country.
100 Songs (350 Pages) With Sheet Music And Links To Recordings
Music, culture and traditions from all around the world!
Here's a poems about Easter Eggs with a recording… Recording of Easter Eggs Easter Eggs By Evaleen Stein Seven little nests of hay We have made, for Easter day Is to-morrow, and you know We must have them ready, so When the Rabbit comes she'll see We expected her, that we [...]
Purabi Khisa Tandra wrote from Bangladesh about the Bengali New Year… "Our 3 day-long biggest social festival 'Bijhu' starts on April 12th with 'Phool Bijhu' (decorating homes with flowers) followed by 'Mool Bijhu' (the feast) and 'Nuo [...]
We came across this Jamaican version of the nursery rhyme Little Miss Muffet. We'd love to know if anyone from Jamaica is familiar with it? Here are the words in Jamaican Creole (aka Patwa): Lickle Miss Julie Kotch pon ar stoolie An nyam wan ripe Bombay; Den bredda Anancy Come frighten de [...]
We have some songs about hats on Mama Lisa's World, so we thought it would be nice to show how to make paper hats. Then you can make them with your children or students and sing the songs. The hat songs are: Hoedje van papier (Little Paper Hat) - in Dutch from Netherlands Een, twee, [...]
Here's a Civil Rights Medley in honor of Black History Month sung by Sweet Honey in the Rock. It includes the following songs (click links for lyrics)… -Oh Freedom -Come and Go with Me to That Land -I'm On My Way to Freedom Land -Glory Glory Hallelujah Check out our Gospel Songs, [...]
It seems saying criss cross applesauce for sitting cross legged goes back to the seventies. That's the earliest reference I've found to it in print. It can be found in the book called "Elementary Physical Education: A Developmental Approach" (1978) by Daniel D. Arnheim, Robert [...]
Katie A. wrote asking for help with an Italian rhyme from her childhood. Here's her email: I was wondering if you could post this to help me find out what it was. When I was little my great grandma used to some kind of rhyme in Italian with our face. It went something like this: […] [...]
Someone shared with us the pronunciation of the Tibetan version of Frére Jacques which you can find below… Tibetan Frère Jacques – from native speakers Charang nyi khokyi Charang nyi khokyi Cho-cho la Cho-cho la Shokpa Ting Ting Dong Song Shokpa Ting Ting Dong Song Ding Dong Bell Ding [...]
Chinese Almond Cookies are great to make for the Chinese New Year and other Chinese holidays. It's very easy! Here's the recipe… Recipe for Chinese Almond Cookies (Makes 48) Ingredients 2 1/2 cup All-Purpose Flour (325 g.) 1/2 cup Almond Flour (50 g.) 1 cup Sugar (220 g.) 3/4 [...]
Check out this beautiful footage of Paris. It's slowed down to match the speed of modern footage. Here's how Guy Jones, the videographer who edited the film, describes it… "A collection of high quality remastered prints from the dawn of film taken in Belle Époque-era Paris, [...]


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Consensus Report
Review of the Environmental Protection Agency's State-of-the-Science Evaluation of Nonmonotonic Dose-Response Relationships as they Apply to Endocrine Disrupters (2014)Board on Environmental Studies and Toxicology
Each report is produced by a committee of experts selected by the Academy to address a particular statement of task and is subject to a rigorous, independent peer review; while the reports represent views of the committee, they also are endorsed by the Academy. Learn more on our expert consensus reports.
Potential health effects of endocrine-disrupting chemicals raise an environmental health concern about the chemicals' ability to interfere with normal hormone function in humans and wildlife. Some research on endocrine disruptors has identified nonmonotonic dose–response relationships; that is, lower doses are not always associated with smaller responses, nor higher doses with larger responses. Nonmonotonic dose–response curves have been a subject of debate in regulatory toxicology because of their implications for how chemicals should be tested and for how risks posed by such chemicals should be assessed.
To help to address those issues, the US Environmental Protection Agency (EPA) developed a draft state-of-the-science evaluation. The evaluation aimed to answer questions about the conditions under which nonmonotonic dose–response curves occur and what the implications of the evidence might be for its toxicity-testing strategies and weight of evidence conclusions and risk assessment determinations. EPA asked the National Research Council to review its evaluation to ensure that it is scientifically sound and of high quality.
Key Messages
- The committee found that the process by which the agency performed its evaluations was poorly described and inconsistent. Separate groups were assigned to analyze and summarize the evidence on nonmonotonic dose–response curves for chemicals that affect the estrogen-, androgen-, and thyroid-hormone pathways, but the agency failed to establish (or enforce) a clear set of methods for collecting and analyzing the evidence to ensure that the groups conducted their assessments in a clear, consistent, and therefore replicable manner.
- The committee recommended that an analytic plan be developed and applied consistently to the evidence on the three hormone pathways. The scope of the analytic plan should be tailored to the scope of the questions EPA seeks to answer. Important elements of the plan include predefining and documenting the literature-search strategies and their results, establishing criteria for selecting studies for analysis, establishing criteria for determining study quality, using templates for presenting evidence consistently in tabular and graphic form, and documenting approaches to integration of evidence.
- EPA's state-of-the-science evaluation addressed questions about toxicity testing without specific reference to and demonstration with its own testing strategies. The committee recommended that EPA perform a more explicit analysis by specifying the toxicity-testing strategies under consideration and evaluating them for their ability to detect nonmonotonic dose–response relationships mediated by the estrogen, androgen, and thyroid hormone pathways. The tests should be evaluated in terms of the design criteria that would be necessary to detect such relationships and the adverse effects of interest.
- With respect to the question of whether nonmonotonic dose–response curves provide information that would alter EPA's current weight of evidence conclusions and risk-assessment determinations, EPA provided no analysis to support its conclusion that such curves can have both qualitative and quantitative effects and that current risk-assessment practices will consider the evidence appropriately. Thus, the committee recommends explicit consideration of how nonmonotonic dose–response relationships for estrogen, androgen, and thyroid pathways would be addressed under the agency's current risk-assessment guidelines and practices.


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|Romanos is a psychic entertainer based in the UK.He has been featured numerous of times on Greek TV and has been awarded as the best stage artist for years 2009 and 2010 by the AWS (Associated Wizards of South England).He has travelled the entire world, learning the most well kept underground secrets of mind deception and Hypnosis.Romanos has a unique way to use the art of mentalism to demonstrate impossible feats under complete test conditions!Romanos's performance is suitable for many types of events such as private functions, corporate events, weddings restaurants and lounges.
It is guaranteed that your guests will love Romanos' amazing talent!
Recent Video


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Israel News - Stay Informed, Pray Informed
Signs that US President Barack Obama's next term will further strain US-Israel relations were evident on Monday in the aftermath of Obama's official nomination of former Senator Chuck Hagel as the new US Secretary of Defense.
Hagel has a long history of hostile positions toward Israel, and many analysts saw his nomination as Obama's revenge for Israeli Prime Minister Benjamin Netanyahu supporting his rival, Mitt Romney, in the recent US presidential election.
During the last Bush Administration, Hagel refused to sign on to Senate resolutions that backed Israel is in its respective fights against Palestinian and Hezbollah terrorism, and he criticized President Bush for failing to meet with Yasser Arafat.
Hagel later had unkind words for the pro-Israel lobby in America, and stated that US-Israel relations "must not come at the expense of our Arab relationships."
Senator Lindsey Graham (R-SC) warned that Hagel would be "the most antagonistic secretary of defense toward the state of Israel in our nation's history."
Officials in Jerusalem were also uneasy over the appointment.
Knesset Speaker Reuven Rivlin echoed the feelings of most Israelis when he told local media that Israel should be concerned, but not scared by Hagel's nomination.
Rivlin argued that while Hagel might take hostile positions toward Israel, it must be remembered that the Jewish state enjoys strong support from many other quarters in the US government, and one man cannot completely overturn that.
For his part, Hagel came out swinging on Monday, insisting that he has been nothing but a friend to Israel.
In an interview with the Lincoln Journal Star, the former Nebraska senator was adamant that there is "not one shred of evidence that I'm anti-Israel."
Asked why he had not signed on to previous pro-Israel resolutions in the Senate, Hagel said he didn't see the need to put his name to documents that provided moral, but not practical support. "They were counter-productive and didn't solve a problem," he said.
Meanwhile, Iran is perfectly pleased with Hagel's nomination, viewing it as an effort by the Obama Administration to lessen tension between the US and the Islamic Republic.
Tehran likes Hagel's hard-nosed position toward Israel, as well as his opposition to taking harsh action against Iran over its defiant nuclear program.
Iranian Foreign Ministry spokesman Ramin Mehmanparast said he hoped Hagel taking over the Department of Defense would result in "practical changes" in America's foreign policy.
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Dimensions: 121"W x 19"D x 94"H
See Similar Products:
- View all products from PARKER HOUSE
- View all products from Lafayette Collection
- View more Entertainment Walls
Since 1946, Parker House has taken great pride to produce quality furniture while still keeping customer satisfaction a number one priority. As a family owned and operated company, Parker House has been able to stay true to their commitment by manufacturing solid wood furniture in a variety of rich finishes, accented with fine, exquisite details. Choose between a selection of unique collections of furniture ranging from entertainment centers, home office furniture, library walls, and media centers. Parker House exemplifies quality workmanship and materials with stunning beauty, ensuring that these furniture pieces will becomes fixtures in your household for generations to come.
Shipping Information
Our commitment to you, our customer, is to provide the best customer service available. We understand it can seem like a hassle to have something large shipped to you. That's why we have cultivated a system that is simple for the customer. We only partner with domestic delivery companies who are well-known experts in white-glove furniture delivery - by dealing with the best, we can provide the quickest delivery times, guarantee on-time delivery, and more than 99% of our orders are claim-free. We also offer 100% pre-inspection of all pieces prior to loading.
Our delivery agent removes the packaging and inspects every piece BEFORE delivery. This avoids any surprises that the customer would have been exposed to at time of delivery.
Most damage to furniture occurs in transit, where improperly protected, unsecured or improperly loaded merchandise can shift causing damage. Our delivery agents will blanket-wrap the order for the safest transportation possible to your home.
The delivery company provides a delivery window. The day before delivery a customer care staff will call with a four hour window and upon request, will provide a same day half hour or one hour call to alert the customer that the driver is on his way.
Our professional and polite uniformed drivers are fully trained to provide exceptional customer service. Our delivery teams are experienced in the movement of furniture and how to install the furniture. Likewise, our customer service representatives are available seven days per week to meet customers' special requests and to update any changes to delivery times. Customers can also access delivery information online to know the exact status of their furniture orders at all times.
White-Glove Home Delivery Services Include:
Our delivery agent will ask the customer to clear the area between the entryway and the room(s) in which they would like the furniture placed, as well as, the room itself be cleared out prior to our arrival. We also ask the customer to measure the pathways, stairways, etc. to make sure the furniture they have ordered can be easily placed into the location they choose. We require 3" of clearance on all sides of the furniture in order to make the placement without risk of damage to the customers home or furniture. This is communicated to the customer during the confirmation with the customer.
Product Information
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U.S. Equal Employment
Opportunity Commission
The Commission has begun a new Manual in a different format. Sections will be added as they are issued.
In August 2009, the EEOC issued a revision of the "Threshold Issues" Compliance Manual section to address the time limitations for filing charges alleging compensation discrimination pursuant to the Lilly Ledbetter Fair Pay Act of 2009. The time limitations for filing compensation discrimination charges is addressed in the new subsection § 2-IV C.4, "Compensation Discrimination."
In July, 2005, EEOC issued a revision of the subsection of the "Threshold Issues" Compliance Manual section concerning time limitations for filing charges, which was originally issued in 2000. The revision conforms the Manual's discussion of the continuing violation doctrine to the Supreme Court's decision in National Railroad Passenger Corp. v. Morgan, 536 U.S. 101 (2002). This revision replaces § 2-IV.C, "When Did the Alleged Violation Take Place?" The new section § 2-IV.C is captioned: "When Can a Discriminatory Act Be Challenged?"


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Best Seller in Oklahoma State Cowboys Ladies T-Shirts
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Cheer on your Oklahoma State Cowboys in this Relaxed Henley tank top! You love watching your team play, and you find any excuse to show your Oklahoma State University (OSU) spirit. This cool tank from Original Retro Brand features distressed printed Oklahoma State Cowboys graphics, a placket with four buttons on the front and a deep scoop neck so you can look great while showing your team pride on game day and keeping comfy in its tri-blend construct.
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We Wrote the World's Code. You Get to Make it Fantastic.
For the first time ever, you can create a role playing or 2d platformer game with ZERO programming, natively using Sprite Kit and Xcode.
You can build an entire world with nothing more than a property list. And for those of you that like designing levels graphically (who doesn't), you can use the free Tiled app, in conjunction with the game's property list to setup everything in the world. Drag 'n drop any sized image into a Tiled file, name it, position and scurry back to Xcode to define it's properties and publish.
And before you have to ask, yes, it's already updated for the iPhone 6, iPhone 6 Plus, and iOS 9. Add in those 3x sized images if you want!
Unleash your inner level designer.
Features Overview
- Sprite Kit Based. Written with Apple's very own 2D game engine.
- Property List Driven. Hundreds of possible properties allow you to completely customize your app without ever editing the code itself (you could though).
- Universal Levels. Levels are resized automatically for the iPad and iPhone devices. Within the "playable world" you'll never need to set a different location or image for a particular device.
- Asset Catalogs and Texture Atlases. Since this is a Sprite Kit based kit, you get to use all the latest features of Xcode, most importantly built-in texture atlas support and the drag-n-drop flexiblity of the asset catalog.
- Sound Property List. A separate property list for sounds allows you to randomize sound fx or background audio for any level. Instead of having choose one sound for an event, include unlimited possible sounds and the kit will randomly choose one.
- Orientation. Supports either portrait or landscape.
- Sprite Kit Particle Files. The kit includes plenty of opportunities to use the particle FX built right into Xcode. Any object, enemy character, or weapon can include particle FX.
- Saving game progress happens automatically. The app will restart players from the most recent level (that is designated as a Save Point) with their team of players in place and previous weapons. XP and anything in inventory is also saved.
- iAds integration. Toggle on using iAds to monetize your app by simply choosing to use a banner or square ad in the property list.
- Various styles. Create side, top-down or isometric viewed worlds controlled by swipes / taps or buttons.
- Create physics based levels. Or physics-less levels. Gravity can be set to affect all objects and characters or just some.
- Graphically Lay Out Levels using Tiled. You can use the free Tiled app to design your levels, and feed location values directly into Xcode. Drag in images, give them a Name and Type, then position them and you're done! The property list in Xcode will take care of the rest of the data (like depth, parallax, animation, etc).
- Draw poly-line boundaries in Tiled. Aside from positioning objects in Tiled you can also draw linear boundaries. These could be ramps, odd-shaped level borders, whatever.
- Various boundary types. Create circular, square, or linear boundaries which objects and characters can move around within, or outside of.
- Set gravity to whatever you want. Pull characters or objects left, right, up or down. Gravity can even be reversed or changed at intermittent intervals. A constant pull to the right could be used to create a jetpack style game where the character is always moving in one direction.
- Invisible objects Create invisible objects which function as boundaries that cause damage. For example, if the player falls off a platform they could die immediately by hitting one of these invisible barriers.
- Add moving platforms. Who doesn't love a good moving platform in a game? The first level in the demo project is made up of almost only big moving platforms.
- Add Ladders – Climb your way to the top, or shimmy down ropes and vines.
- Define portals – To jump around within one level, or to another level. They can be locked (requiring an inventory item to enter) or send the player to a menu to purchase the full version of your game. They can also pop-up images, giving players hints to figure out how to proceed. Portals can be animated, and change appearance or play sounds when they become unlocked.
- Create playable characters that have animated front views, back views, sides views, and animated attack views for each direction. You can also setup animations for when players are idling, idling-into-attacking, dying, damaged, climbing or collecting items. Other properties inlcude: the frames per second, bounciness, mass, collision shape and size, attack time, weapon to use and much, much more.
- Build up a team of followers. You can have up to three characters follow the leader at a time, and plenty more characters (or styles) waiting to be swapped out for the leader in your inventory.
- Create objects or enemies which roam around, damage the character, provide pop up clues about the world, and react (or don't react) to the physics world around them.
- Objects can be destroyed by a certain amount of contact or from being attacked, and give the player XP or a collectible item when they "break". Objects can also regain their health back over time.
- Place objects randomly in the world Within a specific range or placed at specific intervals, for example, every 200 points on the x axis.
- Set objects to be affected by physics or gravity , and they can be collide-able with the main character or not at all. For example, you might want an object to simply be the background of a room.
- Create moving or rotating objects which can be randomly roaming, restricted to just moving back and forth on the x or y axis, move at intervals, or stalk the lead character.
- Objects can generate other objects, for example a pipe might generate random turtles that pop out and walk around.
- Parallax Scrolling – Offset the scrolling speed on either the x or y axis on a per object basis.
- Experience points (XP) can be awarded for busting objects, defeating enemies, collecting objects or traveling through portals. XP can float up from objects after it has been awarded, and XP can be tracked with labels noting the current amount of XP and XP needed to advance to the next level.
- An icon can be set for each level of XP rank. Characters can optionally increase their damage points against objects or enemies based on their XP level.
- In-App Purchase Ready. The kit has everything in place to easily get your app in the store with Consumable or Non-Consumable upgrades. Three potential In-App Products are ready, and the kit is expandable to more.
- Parental Gate Ready. Your app can be included in the Kid's Only section of the App Store, with the required Parental Gate already built into the kit. Plus we've even included an example privacy policy within the kit that you can upload to your website.
- In Game Currency System. Players can buy items to upgrade their characters or buy access to certain levels. Instead of relying only on "found collectibles" to boast a character's abilities, you can sell those same collectible items via your own store within the game. Store menus are completely separate from the App Store, you can sell an unlimited number of game items.
- Sell In Game Currency by using In-App Purchasing. Product 1 might sell 10,000 coins for $1.99, Product 2 might sell 30,000 coins for $2.99 and Product 3 might sell 100,000 coins for $5.99. If you enable selling currency, your products in the App Store should be set to Consumable instead of Non-Consumable.
- Offer System. Characters can buy Collectibles from in-game objects (for example, the town blacksmith). These offers can even be special discounts compared to the default prices and quantities of the collectible item. So you could hide a merchant "off the beaten path" that has good deals.
- Access to sections of the map can be purchased through the App Store or In-Game Currency.
- Keep a running inventory of collectible items or defeated enemies, and create a "loot room" where the player can go back to periodically to restore health and see items they have collected in the game. So if your knight character finds a magical sword somewhere, you can mount that sword that in the character's loot room. This is a great way to remind a user they are progressing through the adventure.
- Create equip-able primary and secondary weapons that characters can collect and store in inventory. Options include: choosing whether weapons require ammo, their size, collision shape, whether they are affected by gravity when firing, the vector, whether they fire based on the character's direction, how quickly their speed tapers off, how long they appear for, their mass, firing sounds, hit sounds, out-of-ammo sounds, animations when they explode, whether they add particle FX during a collision AND more.
- Upgrade the character's look over time or change the look completely to simply suit the needs of the level. If its a water board, maybe the character is in snorkel gear. Or you can go from a side-view perspective one level, and top view the next.
- Characters can be swapped out from the Inventory. This could mean your leader swaps out with another character entirely, or the leader simply gets a new look. You can also change the character while also changing weapons for a complete overhaul. This is useful if your character needs to change how he or she attacks based on a weapon change. For example, you would want different attack animations for throwing an axe versus shooting a bullet.
- Option 1 – Gestures . Enable or disable using gestures to control the character. Gestures are setup by default to move the character with swipes (up, down, left, or right). Tapping makes the character attack / use weapons. A two finger rotation gesture, will stop the lead character (and make any followers of the leader quickly catch up) and tapping with 2, 3 or 4 fingers will swap the leader with a follower in the second, third or fourth position.
- Option 2 – Virtual Buttons. Enable or disable on a per-level basis using buttons to control the character. Supports up to 8 directional buttons (up, down, left, right, and diagonal controls) and buttons to use a weapon (or tool) or melee attack (or extra movement).
- Option 3 – Virtual Joystick. Enable or disable on a per-level basis controlling the character with a virtual control pad / joystick. Optionally the joystick can make the character jump up (when moving up) or a button can be used instead for jump controls.
- Options 4 – Mix and Match control systems.
Unlimited Weapons.
Unlimited Characters.
Real cash from virtual cash.
Incredible Level Control
Dozens of Object Properties Already Setup
Aside from the demo levels included with the kit, you'll also get a separate property list, full of example levels, objects, characters, (not used in the demo), which you can use to quickly copy and paste into your project. From there, you can add or exclude anything you want, or simply change image names to use your own artwork. Listed below are some examples…
- Characters with animation sequences for every direction
- Collectibles that award health, in-game currency, or character boosters (powers).
- Objects (like Chests) that open with rewards
- Switches and Ladders
- Animated background objects
- Roaming Villagers and harmless physics objects to push around
- Spikes, breakaway bridges, moving platforms.
- Animated roaming enemies
- Enemies that fire weapons when near
- Enemies that awake and attack when near
- Weapons, like heavy projectiles (rocks), side scroller guns, top-down style throwing swords, laser beams, etc.
- Start Menus, parental gates, maps, XP data, In-App purchasing data
Constantly Adding Fantastic New Features
Build 1.14 for Xcode 7 and iOS9 (Sept 22, 2015)
The kit has been upgraded for iOS9 and Xcode 7 / Xcode 7.1. Past users should read the upgrade notes.
Minor Updates for Xcode 6.3 (April 22, 2015)
- Silenced some harmless warnings (use the suggested fix to self-silence them)
- Commented out code in the CSAppDelegate.m file which was causing issues when going to Notification Center. To self-fix it, see the screenshot here for how it should look. All you have to do is comment out or delete some lines of code . Or simply download the latest versions of the kit from your account and copy and paste all the code in CSAppDelegate.m
- That's all!
New Features in Build 1.13 (Dec 18, 2014)
Double jumping has also been added!
The kit now has support for handheld iOS, iCade and OUYA game controllers. With just a handful of properties you can set which buttons do what, and get started playing your version of the kit without even holding your phone or iPad. Which means you could also send an AirPlay version of the app through to your Apple TV and kick back on the couch and play. All three demo versions of the kit can be played with physical game controllers. Note: these features did not make the upgrade to iOS9 and Xcode 7. Sorry, we'll try to add them back asap though!
New Features in Build 1.12 (Nov 1, 2014)
The first big feature this build is Scoring! You can now track the current score and high score for anything (much simpler than using the inventory system). Typical score keys might be something like AllEnemiesHit or a specific thing like EnemyMissilesHit. Whenever you set an object to add an amount to a particular score key, the kit will also check to see if the current amount of the score is higher than the highest score ever for that key. So optionally, you can display a text label for both the current score and high score. Each level can also clear the current score or clear the high score.
The second major feature this build is Automatic Advancing of Levels, without having to walk into a portal to do so. Previously you would have to collect 8 diamonds to open a portal and leave the level. Now you can simply collect the 8 diamonds. You can also advance levels with a certain amount of Score. And if you want to send the player to a menu instead of the next level, you can do that as well. This could be a shared menu that always occurs between levels.
The third major feature this build is Automatic Game Over properties for Objects. Right now we have 4 location based properties to automatically kill off the leader player. So if a particular object goes above or below a value on either the x or y axis, this will end the level. Think Space Invaders, if they get low enough, the game is over.
New Features in Build 1.11 (Sept 15, 2014)
The big news this Build is: Multiple Weapons for Objects. This should make for some awesome "boss" enemies, and generally more difficult enemies/objects in your levels. Baddies can have up to three unique weapon firing animations, and an unlimited number of weapon projectiles to fire. Weapons can be randomized, or sorted into an array and fired in a specific order. For example, sword, sword, dagger, ninja star, ninja star, ninja star, and then repeated over again in that same order. You can also create a random pool of weapons, which favors specific weapons more often.
Also this Build introduces two new Xcode projects. You'll get the Meta Platformer version, which is the same project used to submit the Meta Platfomer game to the App Store. This will give buyers even more hands-on examples, and the opportunity to explore a fully functioning app already in the store. And because the example projects were getting a bit bloated with imagery and sounds, buyers will now get a more bare-bones version of the kit, with just enough images to create a single lead character and level with a few platforms only. This project will be a much better starting point for new users modifying the kit.
New Features in Build 1.10 (August 26, 2014)
- Major new feature: Special Weapons! Characters can now equip a secondary weapon to add even more attack power. Special weapons function the same as primary weapons. Characters can start with them by default, equip them later from inventory, collect them, or receive them as rewards for breaking objects / enemies. They can also be removed at the beginning of a level like other weapons or inventory items.
- 8 new animation properties related to Special Weapons.
- New button options for Special Weapons.
- New Objects and Collectibles properties for Special Weapons.
- Properties to let an object finishing moving (back and forth or up and down) before coming to an idle position.
New Features in Build 1.0.9 (August 3, 2014)
- Objects can generate other objects or collectible items. For example you might create a pipe that turns out random Turtles every 5 seconds.
- Objects can now be revived from the dead.
- You can add an AnimationFire sequence to your object dictionaries, which can be used specifically for animations which fire weapons.
- Objects can approach / stalk the character when they are not idle. You can set the speed of approach.
- You can set a whole slew of idle properties now, for example, whether or not an idle object has a physics body or can be attacked.
- You can now add the character's health meter as part of the main GUI (instead of only appearing above the character in the scene itself).
- You can disable specific movements (up, down, left or right). Swipes or joystick movements in a disabled direction would be completely ignored (this has some advantages vs setting the vectors to {0,0} in those directions).
New Features in Build 1.0.8 (July 11, 2014)
- Ladders! We've finally got ladders in the kit. Climb up, climb down, jump and hang on, shimmy to the bottom and hang on for dear life. They can be as wide or thin as you want, so instead of a ladder, these could also be vines or chain link fences. You can also set the climbing speed on a per ladder basis.
- Climbing animation sequences – We couldn't add ladders without the option to add a set of climbing frames for the character.
- Cloaking Boosters – Characters can now equip, pick up or begin with a cloaking booster. What's that? Well, when the character is "cloaked", objects that (optionally) respond to cloaking will allow the character to walk right through them. They also won't fire weapons at the character. They can even play dumb, by switching to an animation "idle" state.
- Offset for a Character-Centered World – In previous builds, when the world was centered on the character, it was dead-centered. Now you can offset that value for each device. You can also disable centering on either the x or y axis. This can replicate more of a Super Mario Bros type level, where the scene moves left or right but doesn't move vertically when the character does.
- Incremental Movements for objects. Think Space Invaders!
- Custom frame rates for every character animation – These are all optional, if excluded your base keyframe rate is used.
- Animation sequences for character's "at rest" facing either the up, down, left, or right direction – These animations are all optional and intended mostly for top-down viewed characters. You can also delay when these resting animation sequences occur.
- Damage animation sequences for the character.
- Objects can have an "idle" animation sequence. This gets shown when the object is out of attack range of the character.
- Attack animation sequences for character's that begin the attack from resting in either the up, down left or right direction – To go along with your resting sequences you can now include attack sequences from the resting state. If excluded, your character will use the previous attack sequences which occurred whether the character was moving or not. These new sequences only occur when the character has stopped, then attacks.
- Improved memory management for scene reloading
New Features in Build 1.0.7 (July 1, 2014)
- Immunity Boosters! Characters can now be immune from attack when they first show up in a level, or players can collect items to be equipped later which give them immunity. Immunity boosters can also be applied automatically when collecting items or when breaking open objects like chests or defeating bad guys.
- New properties to override where players are sent to after dying on a per-level basis. For example, dying in a dungeon might send the player back to the basement entrance, whereas all other levels send the player back to the last save point.
- A new property to limit the quantity of a specific collectible. This will prevent collectibles from ever appearing twice on the same level, so once it has been collected, it is gone for good. Unless the game is restarted fresh again (which removes all save points and most NSUserDefaults).
- iAds can be disabled via In-App Purchases.
- iAds can be disabled on a per device basis. If you don't think the iPhone 3.5 inch can handle the game and ads at once, squash those ads in favor of awesome playback.
- Even more fine-tuned controls for the Control Pad. Releasing the control pad can optionally stop the character from jumping. And jumping can be disabled when pushing up on the control pad.
- Characters, Objects, and Weapons property lists can now be organized with sub-dictionaries (folders basically).
Made with Sprite Kit. Native to Xcode.
Apple has great products because they write great code. Sprite Kit, which is Apple's very own 2D game engine and built right in with the iOS, is no exception. It is a sleek, friendly language and this kit has proudly been written with Sprite Kit exclusively (even the functionality with Tiled is done with a native XML parser).
So what's that mean for you, the developer that might not have any interest in peeking under the hood of the code? Well, it means the kit is stable. So when the next iOS comes out, buyers of this kit will not need to panic that some third party functionality stopped working. Apple doesn't break their own code. This kit began with iOS 7 and has now moved onto iOS 9 seamlessly.
Buyers of our iOS Starter Kits will always receive free updates (emailed when they are available) and re-download access to the kit is available through our site.
How It All Started....
The Fantastic Worlds iOS Starter Kit was created by Justin Dike, owner and lead developer of CartoonSmart.com, as a continuation of a Role Playing Games programming tutorial using Sprite Kit. Realizing the code to create a full-featured RPG was simply too much to teach, Justin steered the work on future lessons toward an iOS Starter Kit, making it possible for anyone to create an app by simply entering values or toggling YES or NO values in a property list. The kit, which is now practically a game engine, had more humble beginnings. While most users will probably create a Mega-Man style shooter or Zelda-like RPG, the original project Justin developed the kit for, was a simple children's game. A happy bubble character would bounce around, collect or pop different letters which would get added to an inventory and open new portals to letter-themed levels. Kids could check their collection of letters in the inventory or go back to a "loot room" which would show the letters collected. That same project is also included with your purchase of the Fantastic Worlds iOS Starter Kit. Point is, the kit is not just one thing. It can be used to create challenging arcade games or child-friendly apps that even a 2 year old would enjoy. Imagine what you could build with it, and the kit can most likely do it.
Level Design Made Simple. Just position, name and go.


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Known for their feminine appearance, elins feature unique tails and ears with an addition of a jumpy attitude. The elins are not to be underestimated as their knowledge greatly surpasses that of an average person. They united themselves with the poporis in order to restore peace against everything that is harmful toward nature, and stop it.
The elins have one driving goal: if it's not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious. Other races find the elins' manner and behavior off-putting.
Building corporeal forms around tiny fragments of her own divine being, the goddess Elinu created the elins. Their physical appearance reflected the youngest daughter of Arun's naïve desire for beauty and peace. An elin queen governs both the elins and the poporis, with whom they share a history and a mission. The queen and her forces have proven their wisdom and diplomatic prowess in peace, and their tactical and fighting prowess in war.
Elins today
Both the elins and poporis champion the cause of nature, but the bond between them is deeper than that. As a single nation they repair, protect, and preserve the world they live in and love above all else. The popori nation was among the first to join the federation. Recognizing the Argon Invasion to be a threat to all nature, the elin queen promptly rallied all of her forces, popori and elin, to the cause.
Capital city: Pora Elinu
Pora Elinu is not a large city, being wholly contained inside the trunk of a single tree, but it holds a large place in the elins' hearts. Pora Elinu stands as a tribute to the goddess and a pledge to always pursue her goals. When the elin queen has to deal with matters of state, she and her court are found in Pora Elinu, but usually she leads her forces in combat on the argon front.
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Dear Customers,
Very thanks for your support all the time, from now on, zentaihero.com offer the custom service for all the kinds of suit. If you could offer the picture, we will make the suit as your requirement.
Up to now, we have offered this service for many customers, we have rich experience for making the suit in good looking and good quality.
1. Please send us the Download link of the picture or send us the picture directly, and also your detail measurements (at least including the height, bust, waist and hip), custom requirement and your detail shipping information (receiver, shipping address and phone number).
2. We will reply you the detail custom fees and payment method once we got the message from you.
3. Please pay the payment as our payment method, and after you paid, please mail to us.
4. We will processing your order then, usually for the custom order, the processing time is about 6-10 working days, and the time should be longer in the busy season (September and October).
5. Once the suit has been done, we will ship to you while sending you the tracking number. Usually, the shipping time is about 4-7 working days.
If you have any other problem or requirements, please feel free to contact us: firstname.lastname@example.com
Customization Available
To make sure your superhero costumes fit you perfectly and suit your style and needs, Zentai Hero offers different customization options on many superhero suits. Some of the customizations for superhero costumes include detaching the hood, making gloves separate and removable, adding extra zippers for females, adding extra cup padding for males, creating mouth holes, and much more. This allows you to have superhero costumes delivered that are able to suit any type of activity you will be using your suit for.
Get Started TodayIf you have always wanted to be a superhero, it's finally your chance. Get started by ordering one of the many high quality superhero costumes from Zentai Hero today. Click here to browse our wide selection of superheroes and get the perfect, high quality costume for your event.


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*It's actually not entirely irrelevant. Look at some of this guy's traits, and tell me you agree that it requires some of those characteristics in a leader to work well across partisan lines. :o)
This note added 11/6: Aamir Khan at his blog:
...Obama has won. My congratulations to the people of the US, this is their victory as much as Obama's. Well now his work really begins, time for him to fulfil all his promises. Quite a soap opera though.


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Compact and minimalist in design, the Oxford 80cm Solid Oak Dining Table is ideal for your kitchen or dining room. Chic and practical, the space saving dining table comfortably seats up to 4 people.
Crafted from solid oak, the small square table features a smooth subtly finger jointed table top supported by four durable yet elegant legs. The compact solid oak dining table is complete with a clear lacquer finish that highlights the oak grain for a stunning natural look.
Mia Fabric Chairs complement the Oxford 80cm Solid Oak Dining Table. Upholstered in fabric and featuring solid wood legs, the chairs are available in your choice of black, grey, cream or brown.
1. Length 80cm
2. Width 80cm
3. Height 75cm
1. Depth 55cm
2. Width 42cm
3. Height 90cm
|Instructions Included
|Table Colour
|Dining for 2
|Silicone Free Furniture Polish
|Clear Protective Lacquer
|Material Type
|Solid Oak
|Some Assembly Required
|Frame Finish
|Leg Finish
|Solid Oak
|Instructions Included
|Chair Upholstery
|Wipe with a Slightly Damp Cloth
|Clear Protective Lacquer
|Material Type
|Solid Oak, Fabric
|Assembly Required
|Frame Finish
|Fabric, Solid Oak
|Leg Finish
|Solid Oak
At The Great Furniture Trading Company we have the largest range of dining furniture in the UK at prices that cannot be found anywhere else. From stowaway dining sets to 3m tables, we have innovative, unique furniture to suit you and your budget.
We understand the excitement and pleasure a new piece of furniture can bring. That's why we offer a two man delivery service to bring your furniture into a room of your choice (not just to your front door) ensuring that your delivery is as hassle-free as possible.
We take just as much care sourcing quality products as we do in ensuring that your product is delivered on time and on a day of choice that suits you.
Better still, if your order is over £350 you'll receive FREE delivery to the UK mainland.
For more information, to find out about our postcode exclusions and our full delivery service please visit our Delivery Information section. Or alternatively visit our Returns and Refunds page for further information.
We want to ensure that you get your furniture quickly, so that you can start enjoying it as soon as possible. If the furniture of your choice is not available for Next Day or Day of Choice delivery, the product page will state the approximate lead time of when the product us due to come back into stock. Once the furniture is in stock, we usually despatch this within 3 working days.
Yes of course you can! Our small and friendly, UK based team are on hand every day, including Sundays, from 9am – 5.30pm to answer any questions you may have. We offer beautiful furniture from around the world and our team are very knowledgeable about all of our products, and more than happy to help with your questions and queries.
You will notice that a number of our products require some assembly, however, we don't expect you to build your new furniture from scratch.
If your selected dining table states 'some assembly required', you will only be required to add the table legs to the table top, and of course all of the instructions will be included with pre-drilled self assembly fittings. Many of our dining chairs come fully assembled.
Our occasional furniture, such as sideboards, coffee tables and lamp tables, may also require some assembly. You can find out if this is the case for your selected product within the product details.
Don't worry if you do see 'some assembly required' against your chosen product, we always supply all of the tools and instructions that you will need to assemble your furniture as we want to make the process simple and easy for you so that you can start enjoying your new furniture as soon as possible.
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Simply browse our website and add your desired furniture to your shopping basket. These items can always be removed later if you find another product which you prefer. When you have finished shopping, you can proceed to the checkout and purchase your items via our secure server.
If you would prefer to place your order over the phone, you can call our friendly Sales team on 0845 6532070 or 0208 6264520.
Here at The Great Furniture Trading Company, we use secure servers, Sagepay and Paypal for all credit and debit card payments.
We also have a 3D secure checkout, so all customers will be required to enter their private password when making a card payment. We will only send out the order if this password is entered correctly, offering you an extra level of security and added peace of mind when paying for your furniture.


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When The "Toy Dump" Is A Good Thing
My husband watched this weekend, in apparent horror, as our four year old took the HUGE bin of Hot Wheels cars and dumped them in the middle of the living room floor. While I see this quite often at our house, my husband is usually at work or away and misses these lovely events. I knew what his initial reaction would be, and I made sure to make quick eye contact with him and let him know that it was okay. He just needed to watch – and learn.
Our four year-old then proceeded to sort through his collection of metal vehicles. First, he separated the vans, motorcycles, trucks, cars and planes into different groups. He lined them all up, then he took each group and sorted those by color: reds together, yellows, greens, making arbitrary decisions on those with several colors. All the cars were lined up, facing my husband, grouped and sorted. Then, my son dashed off to find his brother and play a little soccer outside.
While we need to work on the "clean up" phase of playing (obviously), what my husband and I just witnessed was a wonderful display of our son's developmental skills. Sorting is an essential pre-reading and pre-math skill. Being able to classify objects into groups based on shape, size, color, or even ability (it rolls, it flies, it bounces…) leads to distinguishing between subtle characteristics of letters, such as "O" and "Q" or "b" and "d". Classification is an essential higher-order thinking skill and should be encouraged with young children.
Sorting and classification is not just relegated to toys; trail mix can be sorted. Bath toys can be sorted. Have your child sort silverware when helping to empty the dishwasher. Sort cups according to size. Sort canned goods in the pantry according to type and size. Sort rocks or sticks based on whatever characteristic your child can find.
And, if you find a way to incorporate cleaning up into this, please let me know…my nine year-old is STILL working on that one…


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Tyga Of Young Money Reality Show Episode 1 (Featuring Keri Hilson, G.E.D Inc & Pete Wentz From Fall Out Boy)
This Episodes features Keri Hilson...Pete Wentz from Fall Out Boy and G.E.D Inc.(Tyga,GaTa,Dj SB,Schoolboy Q). Shout out to DefPenRadio
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Webinar 9/23 with Perficient's Eric Roch: Addressing SOA Quality Gaps
Many of our initial customer discussions focus on assessing the "health" of your SOA and Integration efforts. How do you measure health in the distributed software applications like we see in every major enterprise? It's not just about measuring appl
Posted: Sep. 17, 2009 12:54 PM


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Ubisoft Announces Splinter Cell HD Collection for Retail; Prince of Persia HD Hitting Stores in NA
Today, Ubisoft made it official by announcing that Prince of Persia HD would arrive stateside at retail and an HD collection of the PS2 Splinter Cell trilogy would arrive alongside it. Both collections will come to stores on March 22, 2011 for $39.99 each, and include remastered HD graphics and stereoscopic 3D.
Each will feature three games. The Prince of Persia Classic Trilogy HD will be composed of The Sands of Time, Warrior Within, and The Two Thrones. Tom Clancy's Splinter Cell Classic Trilogy HD includes Splinter Cell, Pandora Tomorrow, and Chaos Theory.
If you just can't wait until March and don't mind five dollars paying more, the Prince of Persia games are already remastered and for sale individually on the PlayStation Network, for $14.99 each.