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2014 Competition Entrants
90s Arcade Racer is a high-speed racing game inspired by arcade classics such as Daytona, Indy 500 and Super GT. Through clever art direction, 90AR evokes the look and feel of days by-gone with vivid blue skies and over-the-top tracks, cars and arcade-style physics. 90AR brings it all together with with modern game design focused on fun and instant accessibility and HD visuals.
Horacio Tempin, Lieutenant Inspector from the Montevideo Police Department, must confront the main suspect of a brutal murder, and get the truth out of him. It's a full-fledged duel of minds, between a hard-nosed investigator and real cold blooded adversary.
Help Tempin to interrogate the shrewd and powerful Mario Valenti. By cleverly choosing the right questions to get the most revealing answers, and crack the case.
Tempin is a tale of murder, betrayal and hard choices. There are no simple answers, because there are no simple questions.
In the sequel to Dejobaan's award-winning AaaaaAAaaaAAAaaAAAAaAAAAA!!!, music creates the world.
Futurist Azumi Pentak BASE jumps through Boston Sky, collecting data for a digital Noah's Ark she calls the "Ugly Baby." Her optics are programmed to allow her to see sound, causing the world to change and dance to her soundtrack.
And yours. Let's not forget your music, already.
Dodge your favorite drum 'n' bass track or gently float through that trance album. "Ugly Baby" takes your MP3 tracks library and creates floating cities for you to explore. I could yammer on further, but I've run out of space.
1001 Spikes, th classic-inspired 2D masacore platformer.
Discover the lost treasures of Ukampa in South America as Aban Hawkins goes to look for his estranged father, world-famous archeaologist, Jim Hawkins. Aban's father mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.
Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.
18 Cadence is an iPad storymaking game that lets participants explore the history of a fictional house from 1900 to the year 2000, dragging and combining fragments of story text to create their own narrative out of the raw material of a century of living. Like magnetic fridge poetry for narrative, fingers push around sentences and shape individual events into meaningful progressions. Readers can share the stories they make with other people, or browse an archive of those made by past readers. 18 Cadence invites readers to play with the atoms of a story, and consider the malleability of a history.
The Earth was dying and humanity boarded ships to colonize the stars. These ships were named after the wonders of the ancient world: The Giza, The Alexandria, The Rhodes and finally, The Artemis.
The Artemis landed and set up a colony on an Earth-like moon. Then the Ants, an insectoid species, came and enslaved the colony. All hope was lost.
Years later you were born in the Artemis colony and joined the resistance against the Ants.
One day the Ants suddenly left your colony for unknown reasons. The Proctor of your colony tasked you with finding the ancient Artemis colony ship. Among the wreckage you found the captain's yacht; and it still works! You and your crew take to the stars to find the other humans, if they are still out there. 500 years after the destruction of Earth...
500 Years is an episodic space opera that is in the late stages of development. It will be available for iPads and Android tablets.
The game is an adventure where you explore different star systems and meet the inhabitants, some friendly, and some not so friendly.
6180 the moon is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of "slipping" to death. In addition to the unique gameplay, 6180 the moon delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations.
This game was co-created by South Korea's Indie Game Studios, Turtle Cream and PokPoong Games. The fantastic music was provided by Merry Go Sound.
Made using UDK, 9.03m is a short, first person, art/empathy, serious game for PC. Its main aim is to humanise the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. The game is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore (this is in relation to how the tsunami debris has been washing up on US west coast shorelines for the past few years).
To play, you must find interact with the debris in search of butterflies.
You've always dreamed of becoming a wizard, only one thing is missing: your own tower! Use all your magical skills to defy physics and build the tallest tower the world has ever seen. But watch out for the other wizards, they will stop at nothing to crumble your creation.
99 Bricks Wizard Academy is a fun and fast paced physics puzzle game, with intuitive single finger touch controls.
Upgrade and unlock new magical abilities to improve your building skills. Complete missions to earn bigger and better foundations. Earn coins with your towers and buy new outfits and wands with unique magical abilities!
Compete with your friends with full GameCenter integration and show off photos of your best creations through Facebook and Twitter.
99 Spirits is an RPG/Puzzle game that revolves around the popular Japanese folklore of Tsukumogami, everyday objects coming alive on their 100th birthday.
-Work out the true identity of your enemies in a unique battle system
-Capture enemies, master their skills for battle and use them to solve puzzles on the field
-Interact with over 40 unique characters and battle over 100 monsters
-Beautifully detailed art and an atmospheric original soundtrack bring feudal Japan alive
-Discover multiple unique endings that change based on the player's actions
-Dual audio: Toggle between English and Japanese voice
Hanabusa is a young headstrong girl living in the Heian capital within medieval Japan. But when her mother is slain by evil spirits, her life turns into one of vengeance as she sets out to hunt and destroy the spirits.
During Hanabusa's travels, she meets a white fox who turns out to be a servant of the mountain god. Hanabusa receives a special sword passed down from her mother, which gives her the ability to see the true forms of spirits to help slay them. Shortly after, a spirit claiming to be Hanabusa's long-lost father, Hidetada, breaks her sword and leaves Hanabusa powerless and confused.
Now to mend her broken sword and learn the truth about her father, Hanabusa embarks on a journey to annihilate every last one of the evil spirits.
Descend into the cyber world of >Dev/Null, where a rookie mistake leads to a system-wide calamity. Investigate and fight back against the damage in a zero gravity 360° environment with complete movement freedom. Beware, for the enemy is highly intelligent, and you will find yourself caught up in fierce, gut-wrenching arena battles, fighting for your life and the fate of your network. Move along through the cramped tunnels with multiple weapons, tools, and power-ups, and to the sound of a thumping dynamic musical score.
-6 Degrees of Freeedom 360 environment
-Arena paced combat
-Beautiful cyberspace setting
-Gut wrenching action
-Advanced AI with custom pathfinding
-Dynamic musical score
-Oculus rift Support
-Multiple weapons! Powerups! Tools AND MORE!
This unique game features whimsical single and multiplayer tactical battles for up to four players at once, set in a mystical realm where they aren't content with only four measly seasons.
Take control of a motley circle of mischievous druids as you duel your way across the vast Realm of Six Seasons. Your strategic wits will be put to the test as you face shape-shifting druids on an ever-changing game board that forces you to adapt each and every turn. Land ownership is the name of the game, and for each parcel you own or lose, your strength and your options either wax or wane. Like Nature herself, A Druid's Duel is ever-changing and fraught with exciting challenges.
A retro style action game about a young man, his mounted archery skills and his mystical journey into the mountains.
A tile-based dungeon crawler with Minesweeper elements.
(Think Diablo meets Minesweeper)
Set in a fantasy world with a dab of H.P. Lovecraft mythology.
Click on tiles to reveal treasure or trouble, all while trying to reach your goal with a limited number of moves.
Coming to Android, iOS, PC & Mac in early 2014.
Follow @BeRad_Ent for updates.
Brought to you by the same guy who made Serious Sam: Kamikaze Attack!, WarGames: WOPR, and Lame Castle, which may or may not have been based on a fake game featured in a PSP commercial.
Art by Oryx (www.oryxdesignlab.com). Additional art by Dante Wonman.
A Vision Quest lets you use your mobile device's camera to solve platformer puzzles. You find edges in the outside world to create bridges & ramps, and to block enemies. This game brings the outside world into the your gaming world.
"A Vision Quest's use of the camera for gameplay is mind-blowing. I wish I was playing it right now!" -- Jesse Schell, author of The Art of Game Design
It is the story of two Space Armadillos in love, Ardee and Arnette, who must travel through worlds of Jungle, Fire, Space, etc, in order to find each other and find their way back home. The game will be released for Android in Spring 2014, with the iOS version shortly afterwards.
Aaru's Awakening is a 2d action platformer taking place in the world of Lumenox. The world of Lumenox is controlled by the four deities "Dawn", "Day", "Dusk" and "Night" that rule the world together in peace. The world is held together with transitions: Night covers the world with darkness and then Dawn returns light back into the world. Day then releases his grip to pass control to Dusk.
The game begins with Dawn sending Aaru on a quest to Nights domain to stop his plan of ruining the balance. To get to Night's domain, Aaru must travel through the Day and Dusk domains before reaching Night. By going out of his own environment and to other domains Aaru is taking a great risk of disturbing the balance of Lumenox. In each domain Aaru is faced with challenges which the player must complete.
The character Aaru can do basic movement such as run and jump but he also has two special abilities. For one he has a powerful "charge" which enables him to charge in any direction no matter what. I.e. if Aaru is falling he can "charge" to stop the fall and by that save himself. He can also break specific walls by charging into them. The second ability is teleporting. Aaru can shoot an orb anywhere he wants and afterwards the player can teleport Aaru to the orbs location.
With these two abilities the player needs to control Aaru and complete the levels within the domains.
Battle spacefaring dinosaurs, meet cybernetically augmented cats, a scientific genius, his niece and her dog Ranger, and start your internship with the Proton Riders, humankind's elite group of galactic protectors!
"Ace Ferrara And The Dino Menace" is a space combat sim in the tradition of X-Wing/Wing Commander, with touchscreen-friendly 2D controls, and a heartfelt appreciation for 80s sci-fi cartoons. The game is coming to iOS in early 2014, with Android/PC/Mac ports planned later in the year.
A short interactive story about love, depression and the corporation.
You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. "We are Pigasus. Mighty game developers", asserts the airborne swine, "And this here is Adventurezator".
"Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU."
"In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It's all very technical, but (if we had to put it in layman's terms) it works like a very fancy cable connected directly to your brilliance."
You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.
- An Adventure Sandbox: create your own adventures with no scripting or technical knowledge required;
- Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
- Actor editor: create, save and share your own characters;
- Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
- Level Editor: easily drag, drop and rotate components to create your own levels;
- Campaign Editor: string your chapters together and create a world-spanning saga;
- Community-shared content: share your creations, or easily find the best adventures the internet has to offer;
- Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
- More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
AE Heart is a cross between a top down action RPG and a strategic board game. Playing as The Dreamer, you have 30 days to do as much to save your dying world as you can. By day, you arrange the buildings in your town in order to unlock new dungeons and progress farther in the game, and by night you enter the dungeons to collect the resources you need to grow stronger and build better buildings.
Some of the highlights of the game are:
-Over 50 unique items you can use to fight off or run from foes
-Platforming elements keep the action frantic
-Roguelike elements ensure there is always a tradeoff between risk and reward
-Mix of action and strategy keeps replayability high
-Retro theme in the style of the 16 bit classics
-Randomized class and item system means every playthrough will feel unique, but with the flavor of your starting class
-Passive and active abilities are obtained from the same pool of resources, and you can respec at any time, meaning there are always new options for customizing your character
-Level grid system adds an extra layer of depth to customization, as it presents many different ways to build your character during a single playthrough
Become Death, the grim reaper, and dive through a mythological multiverse to reclaim Death's stolen scythe. Precision control over jump angles gives you the power to make your own path through each afterlife. Rely on reflexes and rapid angle changes or approach levels as a puzzle of angles to be solved with foresight - choose your own path as you hunt for the scythe and recapture escaped souls.
Whether it's curiosity and exploration, risk-taking, or the speed of a psychedelic rollercoaster, each world is designed to emphasize a different gameplay theme. I recreated the experience I had gaming with college roommates, passing the controller around on different levels that matched each person's individual style. Afterdeath's 26-track soundtrack was composed to bring the personality of each world to life and to synchronize the player with the rhythm of each level. I hope you like it!
Inspired by games such as Myst and ICO, Against the Wall is a puzzle platformer with a focus on exploration and atmosphere. The game takes place in an unusual world: an infinite wall of square white bricks. Lost and alone, the player character must journey up through the ruins of the civilization they once called home, and uncover the mystery of what happened to the people there.
Airship Q is a sandbox action RPG, where players solve mysteries by controlling an airship in the open sky as a character who has been transformed into a cat. Airship Q is one of the first Japanese sandbox action games delivered by an independent game developer.
Rain falls, water flows, plants grow, and land changes …
While everything is rapidly changing, the character quickly runs, jumps, controls an airship, digs, builds, fights, and dies. All actions the character takes will create a unique world you could never have imagined.
Inspired by games like Blade Runner and Pathologic, Alaska is an Immersive Sim/First Person Adventure Game set in a living world. You have been sent to a remote space station to investigate a murder, you must explore the station and investigate its occupants. Build a case against a suspect, but did you prove his guilt or have you made a terrible mistake?
Alaska utilises my own engine (the Agency Engine) to provide a fully dynamic deferred lighting engine. It is the first engine to my knowledge to use more than 2 shadow casting lights on every surface in the game.
Share on an adventure with Albert, a kinda crazy scientist. This time, he built a machine able to collect the rare resource known only as "Energy". The catch is that Energy comes in two colors: red and blue. Only one mistake... only one wrong Energy harvested... and he fails. Can you help him finish his quest?
Out of money and out of luck you find yourself broken hearted and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there to redemption is up to you. Can we be salvaged, or are there always sometimes monsters?
Amazing Frog? is about having fun in a ragdoll physics sandbox environment. Do not set out looking for a point to the game we haven't found one yet :0) but we can't stop ourselves adding new features.
There has been lots of videos made on youTube of hours of people playing it, really worth checking out.
We released the first version in March 2013 to the developer release of OUYA, AF and OUYA have come a long way since then. We are about to release v1.3 [ Oct2013 ] which will be a huge step forward with fighting vs mode and zombies. We are taking on feedback as we go, as Amazing Frog? gathers a following. We always intended for the game to grow as we released updates with significant enhancements and are already working on the December release of v1.4.
Fayju is a two man team - Gaz Bushell and Hal Jackson. And we freakin love making games.
"Dark Descent took you on a steady journey into an ocean of madness. A Machine for Pigs will hold your head underwater until you're about to drown and then bring you back up for air, again and again." PC Gamer
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.
Amnesia: A Machine for Pigs pushes gaming horror into a new direction, trading in jump-scares and gore for an intensely psychological descent into the darkest reaches of the human psyche. It has already established itself as an innovative and powerful title that extends The Chinese Room's reputation as masters of atmosphere and narrative. Polygon described it as "a terrifying journey into madness, industrialisation and the darkest secrets of the soul"; Rock, Paper, Shotgun called it "tense, and disturbing… a marvelous, revolting, disturbing sequel to Dark Descent." and Edge warned, "It will test your nerves to breaking point."
Amnesia: A Machine for Pigs sees The Chinese Room mature from indie start-up to established UK studio. Uncompromising in their vision, unapologetically innovative in approach, the studio have once again produced a work of haunting beauty.
Unashamedly literary, immersed in the language, music and art of Victoriana and lush with both period detail and the stunningly realised architecture of The Machine and the protagonist's insanity, the world of Amnesia: A Machine for Pigs is core to the player's experience. This is driven by world-class audio design and a hugely praised soundtrack by renowned game composer Jessica Curry, who fuses beauty and terror into a macabre mix of industrial noise and orchestral splendor. The audio design of the game has been praised by critics across the board as one of the stand-out works of game audio this year: technically outstanding, hugely imaginative and with a scope and breadth that puts other titles to shame.
Stripped-back mechanics focus all of the player's attention on immersion and emotion, offering the most complex, nuanced and intimate portrayal of fear and madness since Silent Hill 2.
Among the Sleep is a first person horror adventure, in which you play a two year old child. After being put to bed one evening, mysterious things start to happen. In the borderland between dream and reality, you will have to search for comfort and safety.
APD is a 360 degree missile command style game were your objective is to defend
your planet from incoming asteroids, missiles, aliens, and varies other life forms that are hell
bent on pummeling your tiny little planet. APD has a whole arsenal of offensives and defensive
weapons ranging from orbiting mines, enemy seeking rockets, energy shields, and super weapons. Play
through story mode encountering a series of enemy foes attempting to reap destruction on your
peaceful planets or enter evacuation mode were doom is inevitable but save as many as possible by
lunching escape pods before the annihilation of the planet.
Play it now at: http://taptoongames.com/Unity/Desktop.html
Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Along with a large single player campaign in a massive open world Mount Olympus, Apotheon include's online multiplayer with deathmatch and team based game modes.
Music by Marios Aristopoulos.
A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
Aril is a fast-paced real-time strategy game, focused on intense quick matches. With Aril we merged the build phase and battle phase. As a result Aril matches never take longer than 5 minutes, where every minute is packed with quick decision making and high-level tactical thinking.
Aril features innovative gameplay, an experimental art style focused on clarity and an energetic yet soothing soundtrack. Aril matches can be played over internet and LAN against other human players or can be practiced offline against the computer. An in-depth campaign is also available to teach you the ins and outs of the game and allow you to become an Aril expert.
- Innovative gameplay, allowing high-level tactical thinking and quick decision making.
- Intense fast-paced multiplayer matches.
- An experimental art style focused on clarity of battle.
- An excellent mix of energetic beats and soothing sounds
- An extensive single-player campaign with unique challenges.
Army and Strategy: The Crusades takes place on the historical field of conflict between Crusaders and Islam during the Middle Ages. As the ruler of a kingdom during this dark time, you must survive and expand your territory.
Rule your kingdom wisely and found an empire to form your own version of history (with some whimsy and satire). Master a unique, distinctive combat system to defeat your enemies and one day seize the golden throne. Dive merrily into virtual history with a diverse cast of characters.
Being an Aspect with powers of a demigod. You set out on the journey to defend your people against invaders from the wild.
Aspects TD is a game that combines the essence of tower defence and role playing genre with beautiful painted art style and epic sound/music then bringing them to the mobile platform.
Assault Android Cactus is a twin stick shooter for one to four players with an emphasis on high pressure and stylish action.
Junior Constable Cactus responded to a stranded space freighter only to discover it under siege by its malfunctioning robot workers. Cut off from the outside and in over her head, Cactus and the androids she recruits along the way must battle through the crippled Genki Star to reach the Nexus Core of the ship and put things right before it's too late.
Fight for your life in this gorgeous rail shooter that fuses horizontal shmup and Third Person Shooter gameplay. Command a powerful mechanized weapon armed with both long and short range weaponry, slashing and shooting your way through each encounter.
Asteroid Smash is a 2-4 player local multiplayer game. Where each player controls 1 corner of the ipad. The goal is to destroy the other player's mining colonies by mining asteroid ore and buying attack ships that you fling out at your enemies.
Astro Golf is an exciting new way to play mini golf. Episode One is set in an amazing space ship that is waiting for you to explore the complexity and intensity of galactic golfing glory.
Premiering on iOS, then Android and PC/Mac, is a very user-friendly mini golf game that grows and evolves as you play through each level. At start, any player can learn to make it in the hole. We consistently add new gameplay mechanics and layers of depth once you have mastered the basic skills keeping the player challenged, entertained and coming back for more.
Astro Golf: Taking Mini-Golf to New Heights
Asunder: Earthbound is a short and dark cinematic adventure game set in a fictional 1930's universe aboard a passenger airplane. Strange things occur as the story unfolds which require the player to act quickly if he wants to survive.
The player needs to discover his place in the world, picking up clues in the environment and figuring out the best course of action based on his observations and in-game events. The game will be publicly released soon for the Oculus Rift virtual reality headset as well as for regular desktop monitors.
The game introduces new mechanics for next generation virtual reality games, enabling players to communicate with in-game characters using natural head-gestures; such as nodding and shaking their heads. By combining players' direction of gaze with procedural animations, the player can additionally control his virtual body to perform actions. Compared to mouse-controlled aiming and interaction, the gaze-control allows players to perform actions more intuitively in virtual reality games.
***Finalist in the 2013 Captivate Conference Game Competition!***
SCIENTISTS! Journey through quantum space and fuse the elements in this retro- inspired arcade game for iOS and Android!
The game is ATOMIC FUSION.
Your Role: Quantum Physicist
Your Goal: Create all the known elements of the periodic table by absorbing and manipulating matter, antimatter, plasma waves, and electrons.
More Details:
Arm yourself with the sheer power of Electrons. Amass this energy to release stronger reactions to
support your journey into the void. But beware! The boundaries of Quantum Space is unknown…there is sure to be mysterious matter that is yet to be discovered.
Compete against other physicists to see who can name those undiscovered elements and go down in history!
Venture forth into the dark spaces and pioneer the next phase of elemental discovery!
Atomic Ninjas is a colorful and funny multiplayer action game, in which you control super-powered ninjas in frantic online matches against other players.
However, you are unable to directly kill other players. Instead, you must outsmart and outflank your opponents and kill them using various environmental hazards and obstacles, such as lava pits, laser beams, traps, moving platforms, falling crates, etc. Each one of the seven arenas is like a playfield with infinite number of possibilities to eliminate the competition.
Collect, Avoid, Survive
Inspired from the two amazing Super Games (Super Hexagon and Super Crate Box).
The story of Autumn revolves around a woman trying to recall the memories of her life through symbolic artwork. Each level takes place in a different part of the world with Autumn sitting underneath a tree from that region as the leaves fall down. Unearth her story across the world and discover the illustrated events of her past.
"Autumn" is an innovative puzzle game where instead of destroying blocks by matching three in a row, the player forms special "key blocks" out of fallen leaves by changing their colors. These "key blocks" are created in a pattern to resemble a nearby picture that corresponds to her memory. Various obstacles such as obscuring clouds, lightning bolts, and diseased leaves represent the ordeals she has gone through, but only by overcoming them will Autumn regain her mental clarity.
The internet of the 20th and 21st centuries, its simple network housing the entirety of human knowledge, evolves as humanity enters the 22nd century. With the advent of quantum computing, it has now become a collection of vast, individual networks designed to serve the needs off humanity.
Auxnet is one such network. Serving as a hub of virtual realities, these artificial worlds, or Constructs, are
constrained only by the limits of human imagination, and the aesthetics of these worlds can vary as wildly as the rules that govern them.
Originally created to allow people to experience the Roman Coliseum and the Gladiatorial games at its peak during the 1st and 2nd centuries, the Construct now known as Arena City, has grown to be one of the largest of Auxnet. Home to countless battle arenas and gauntlets, millions of users flock to the arenas everyday to test their skills againts other humans and A.Is in combat.
Based on the notion that games are often as fun to "break" as they are to play, Axiom Verge is a 2D action/adventure in the style of classic 8- and 16-bit games - but uses the glitches commonly found in such games - map corruption, inventory scrambling, flicker, slowdown, AI bugs, and the like - as "features".
Think of all the things you've done in games that the designers didn't intend for you to do, but which you had a blast with nonetheless? Yeah, THOSE things.
You'll have to play to find out how many of them made their way into Axiom Verge..
AXYZ is a PC first person 3D platform game. It is unique in that it allows to control both the character and level at the same time as individual entities, combining classic mechanics to create a new game dynamic.
To make the game experience more fluid, we have designed AXYZ to be played with a PS3 Controller (DualShock 3), making use of the Sixaxis motion sensor integrated within, that way the character and first person camera are controlled with the analogue sticks while the level's rotation is controlled by rolling and pitching the DualShock 3.
Your friends all disappear after finding some mysterious software online. You logon and discover a hidden, super network... that you can't leave.
Backspace is an arcade adventure set in a virtual world filled with action, exploration, and plenty of secrets!
Key features:
- Use detachable pods to blast through walls and devastate a rich variety of enemies.
- Carry a mixture of cargo to solve puzzles and powerups for compound combat effects.
- Explore a spherical environment, using teleports to move between multiple layers.
Can you unlock the secret of the network and save your friends from mortal danger?
BADLAND is an award-winning atmospheric side-scrolling action adventure taking place in a gorgeous forest. Although the forest looks like it is from some beautiful fairytale, there seems to be something terribly wrong. The player controls one of the forest's inhabitants to discover what is going on. BADLAND takes you to an immersive single player experience with over sixty unique levels combined with an on-device multiplayer for up to four players.
BADLAND has been developed fully independently by Frogmind - a two-man indie studio. It has been downloaded by more than 7 million players since its launch on April 4th, 2013.
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Every now and then, someone says something that is astonishingly stupid, but also revealing. That description applies, I think, to this interview on MSNBC–the Democratic Party's house network–with Ezra Klein, a liberal blogger employed by the Washington Post. Klein expresses the view that the Constitution is "confusing" and really can't be understood because it was written more than 100 years ago. Therefore, he suggests, it means whatever a particular reader wants it to mean:
Let's put aside, for a moment, the know-nothing stupidity of claiming that anything written more than a century ago is so impenetrable as to be irrelevant. (Aristotle? The Bible? Chaucer? Shakespeare? Virtually every great thinker and novelist of world history?) Klein said out loud, I think, what a great many progressives believe, and his comments fit well with the progressive dilemma outlined by Paul in the post immediately below. Progressive hostility to the Constitution is perhaps the great under-reported story of American politics.
UPDATE: Iowahawk ridicules poor dumb Ezra Klein as an entrant in the Washington Post's Young Pundit Essay Contest. An excerpt from Klein's imagined entry:
Because the Constitution is so old, it is written in the "old-timey" language of people of more than one century ago, which leads many modern people to get confused and frustrated by it. "What is this stupid boring thing?" they will ask, then go back to playing Super Mario Cart. These modern people could not be any more wrong, because hidden underneath all the "so-called" confusing words is an exciting story with twists and turns everywhere. Fortunately, and most importantly, the Founding Fathers also invented the Supreme Court which does a good job of translating the Constitution into modern words and juxtaposing them for all of us, the American people of the United States.

subset: commoncrawl


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Jane Walsh
Jane Walsh graduated from the Policy Center in 2005 with a concentration in Conflict Resolution and Peace Studies. She then began studies toward a Ph.D. in sociology and Latin American Studies at the University of Pittsburgh.
"The Policy Center helped to develop my interest in social movements and social change. It gave me the tools and support necessary to design and carry out my thesis research. These skills have helped me to gain entrance into a Ph.D. program in sociology, where I plan to expand on my thesis research."


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Good luck to the Boston Red Sox and St. Louis Cardinals as historic Fenway Park hosts Game 1 of the 2013 World Series tonight in Boston. Sports Diplomacy salutes the 111th edition of Major League Baseball's Fall Classic, which this year features two of baseball's most storied franchises. The Sox have played in 12 World Series and won seven, beginning with the first in 1903. The Cards have appeared in 19 Fall Classics and won 11.
As this year's matchup features players from the United States, Japan, Aruba, the Dominican Republic, Canada, and Venezuela, tonight's game is truly a "World" Series. Recent World Series Most Valuable Player Award winners Hideki Matsui (Japan, 2009), Edgar Rentería (Colombia, 2010), and Pablo Sandoval (Venezuela, 2012) reflect the growing popularity of the sport overseas, as well as an uncanny penchant for international players to transition to the heroes of the fall.
The U.S. Department of State has used the global interest in our national pastime to promote cross-cultural understanding. In working closely with Major League Baseball, the Bureau of Educational and Cultural Affairs has programmed around the World Baseball Classic, annual spring training, and the Little League World Series, bringing together a diverse collection of baseball fans from every region of the world to see firsthand how baseball reflects American values. The Department has also sent Cal Ripken, Barry Larkin, Ken Griffey, Brady Anderson, and B.J. Surhoff overseas to teach that the love of the game crosses cultural boundaries.
The State Department's sports diplomacy team welcomes international interest in baseball. Many of us will be enthusiastically watching Game 1 tonight, but not everyone at Foggy Bottom is a neutral observer to this year's World Series. In addition to serving as America's top diplomat, Secretary Kerry is also an enthusiastic envoy of Red Sox nation. During Secretary Kerry's visit to Guatemala in June 2013, students welcomed him with a performance of "Sweet Caroline" -- a Massachusetts (and Boston Red Sox) favorite.
Because of the sport's clear impact around the globe, the Department will continue to use the baseball diamond to enrich our efforts in bringing people together and promoting American interests abroad.
About the Author: Cindy Gire serves in Bureau of Educational and Cultural Affairs.
I understand there are an unusually high percentage of Red Sox fans in the State dept.
No wonder Sec. Kerry feels right at home on the job...(chuckle).


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Student Spotlight: Bert Novak
Bert Novak
Major: Business
At first, Bert Novak was not motivated by schoolwork.
He dropped out of high school at 16, but, at a counselor's suggestion, enrolled in an adult education night school program at East Aurora High School. He found that taking courses at night suited him better and he earned his diploma within the year while he was still 16.
He started taking classes at COD in 2001 and at the same time founded his own business, Novak Custom Homes, and successfully completed the construction of two new homes. The heavy workload that came with running a business caused his academic career to suffer.
Realizing he lacked the formal education necessary to take his company to higher levels, he enrolled full-time at COD. Novak maintained a 3.83 GPA and completed the Honors Scholars program. In addition to being an officer of Phi Theta Kappa and a Student Ambassador, he was also an active member of the International Student Organization.
For his part, Novak also found his extracurricular activities to be growing experiences.
"It was very important for me to work outside of the classes and join in extracurricular activities to meet other people who were highly motivated like me and who inspired me further," he said.
Novak credits much of his success at College of DuPage to his involvement in these organizations, which helped him remain focused while simultaneously giving back to the college community.
He concedes that some people take a longer path than others when entering higher education. However, he also said, "I always knew I wanted to return to school and earn a college degree."
When he graduated from College of DuPage, Novak had goals that included attending law school or earning an MBA, after which he wanted to start a family and possibly restart his construction company.
After five years, Novak is well on his way to achieving his goals. He earned a Bachelor of Business Administration degree from the University of Wisconsin-Madison, and he recently completed his Juris Doctor degree at the University of Wisconsin Law School. He is working as a lawyer in the Chicago area and recently married.
"I met Denise at College of DuPage, and I credit her for many of my academic achievements because of her unfailing support and inspiration," he said.
College of DuPage
425 Fawell Blvd., Glen Ellyn IL, 60137
(630) 942-2800 (Main)
(630) 942-3000 (Student Services)
2019 College of DuPage


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Episodes of Mormon Miscellaneous, a talk show on Mormon history, scripture, doctrine and many controversial topics, by LDS host, Van Hale, now in its 38th year. All points of view are welcomed.
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Pictures: America's best beach 2011 Siesta Key and more Florida beaches
Siesta Beach near Sarasota was named the best beach in American by the annual Dr. Beach list in 2011. Check out photos of Siesta and other beach options around the Sunshine State. Read about it. Top 10 in 2012 | Fla. Beach Guide |
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Reforming America's immigration laws to allow undocumented immigrants to apply for citizenship has long been seen as a cause championed by liberals.
But now a group that's not exactly known for liberal ideas has joined the call to relax immigration laws: the Southern Baptist Convention. The convention is joining with other evangelical groups to spend $250,000 on a media campaign to support a bill that would allow America's 11 million unauthorized immigrants to apply for citizenship. The bill also would revamp immigration laws. "Our involvement signals the fact that we don't see this as a blue-state, red-state, culture war question," Russell Moore, the new head of the Southern Baptists' Ethics and Religious Liberty Commission, said. The convention isn't the only religious group advocating change; the "Nuns On The Bus" have kicked off a nationwide tour to push for the new legislation.
Q. What do you think of evangelicals' efforts to reform immigration laws?
The reformation of immigration law is a valid concern of the church. In dealing with national policy issues like immigration, it's appropriate to emulate the laws that God gave to Israel, the nation he formed on Earth. God's laws teach us treat immigrants with justice and compassion while at the same time requiring their adherence to our laws.
Immigrants deserve justice: "You shall not wrong a stranger or oppress him" (Exodus 22:21). In Leviticus 24:22 God said: "There shall be one standard for you; it shall be for the stranger as well as the native, for I am the Lord your God." While immigrants should never have the same full rights as citizens, we should guarantee justice for them.
Immigrants deserve compassion: "The stranger who resides with you shall be to you as the native among you, and you shall love him as yourself." (Leviticus 19:34). Gleanings (remnants of the harvest) were to be left for both the needy and the immigrant. The Sabbath rest was guaranteed for immigrants. Compassion for immigrants would be easier when Israel remembered that they themselves had been foreigners in Egypt. "You yourselves know the feelings of a stranger, for you also were strangers" (Exodus 23:9).
Immigrants should obey our national laws. Immigrants were allowed to celebrate the Passover, but they had to be circumcised first. Leviticus 24:16 commanded that "the one who blasphemes the name of the Lord shall surely be put to death.... The alien as well as the native, when he blasphemes the name, shall be put to death." While being compassionate, we cannot disregard national laws intended for our security and common well-being.
Pastor Jon Barta
Valley Baptist Church
America has always been a nation of immigrants, and where the rule of law prevails. We have also been a nation where the idea of compassion is a current that runs through society.
The decision by the Southern Baptist Convention to support immigration reform is an acknowledgment that our society's cultural landscape is changing. It would also seem to acknowledge that our laws should evolve to align with our nation's compassionate character.
In its decision to support current legislation to reform immigration, the SBC risks going against the prevailing attitude of its followers. For those who support immigration reform, they may call this courageous leadership. For those who oppose, they may call this a political sell-out.
For those looking at the group from the outside, the timing of this does beg a question.
The Republican/conservative/religious-right movement (of which the SBC is a core constituency) has seen its political successes waning. Was the SBC's move an attempt to bolster that movement? Would this support for immigration reform have come about if that political-religious movement was more politically successful?
Is their support of immigration reform a play for the Hispanic vote, or is it rooted in compassionate conservatism? The answer may be both.
Whatever the case, I believe the move is a positive one. America is changing, evolving, all while adhering to the principals of our Constitution and the vision of our founding fathers. The SBC's stance isn't a compromising of principal, but rather it reflects a tone of compassion and political realism that is required in American politics.
Omar Ricci
I'm ecstatic! For me, this is the Holy Spirit at work. I first began to hope that conservatives and liberals could have a conversation when some conservatives began to champion the environmental movement. Usually, being a "greenie" was a liberal cause. But conservatives became interested, pointing to such biblical phrases as, "The Earth is the Lord's and the fullness thereof" (Psalm 24).
As for their being interested in reforming the immigration laws, praise the Lord! Really, how can one look at Jesus or hear the story of the Good Samaritan and not realize that we are all brothers and sisters? And for one nation-state to draw a line across the desert and say, "This is ours on this side; that's yours on that side" — how unchristian or unbiblical can one be?
I am not so naive as to believe there are no international problems; there certainly are. But it is interesting to me that the "immigration problem" involves our neighbors to the south and not our white neighbors to the north. So, welcome, Southern Baptists, and everybody else who wants to see a just and lasting solution to the "immigration problem."
As followers of Jesus or Moses or Muhammad, can any of us believers do anything other than urge fairness and decency? Besides, as a former fan of Superman on TV, I believe in "truth, justice and the American way," which means fairness and decency.
The Rev. Skip Lindeman
La Cañada Congregational Church
La Cañada Flintridge
I applaud this active lobbying of Congress by a group advocating for the interests and welfare of their human members and hope it can be heard above the roar of money that too often holds sway there.
Russell Moore explains that Southern Baptist policy has changed because "more immigrants have joined their congregations," and members have come to know them as people. The Baptists have achieved a level of understanding of realpolitik that the GOP could learn from.
While their statement sounds broadly liberal on the face of it, calling for "compassion and fairness for the sojourners among us," digging a little deeper I find another press release threatening to withhold support for the Senate immigration reform bill if provisions for reuniting same-sex partners are added.
In the interest of completeness, since our question uses the "e" word to represent the right-wing, fundamentalist wing of evangelicalism, I will summarize from their website what some original evangelicals, the Evangelical Lutheran Church in America, advocate in the way of immigration reform. They support reuniting families and integrating the marginalized and refugees without exception, protecting all workers' rights and economic well-being, and just and humane immigration enforcement.
They also call for action on the root causes of forced migration, including extreme poverty, unemployment, persecution and intolerance, war, genocide, environmental degradation, anti-worker trade policies and, for good measure, "other forms of injustice."
Sounds like a good to-do list to me.
Roberta Medford
I believe the evangelical community, along with many other Americans, recognizes that our undocumented population spans generations. They are grandparents who have worked in this country and contributed to our communities for decades, young families and many children who hold citizenship by virtue of being born here.
The notion of uprooting or separating these families is a proposition that most Christians, given a chance to think about it, will reject. So I'm not surprised that evangelical groups are endorsing an attempt to resolve the issue in an orderly and compassionate way.
The question of illegal or unauthorized immigration is difficult because it strikes deep emotional chords for those on both sides. This is especially true for politically conservative Americans, a category that includes many members of the LDS church, who struggle to reconcile their respect for the law and their culture with the obligation to be compassionate.
Elder Dieter F. Uchtdorf, a member of the First Presidency of the LDS church, was among 14 religious leaders who met with President Obama in March to discuss, in general principle, his plans for immigration reform. Uchtdorf surprised many by saying afterward that Obama's message was "totally in line with our values." In a brief interview with the Salt Lake Tribune, he said something else worth considering. He pointed out that for decades, many Americans and their government in essence looked the other way as thousands of immigrants crossed the border to provide cheap labor. Uchtdorf said he supports laws that would require new immigrants to follow a legal process to enter the U.S., but he discouraged harsh judgment of those whose arrival was quietly tolerated or tacitly encouraged by those who stood to benefit from their presence.
Michael White
The Church of Jesus Christ of Latter-day Saints
La Crescenta
As an American whose grandfather was a German immigrant, whose matriarchal lineage is Irish, and whose great-grandmother was Cherokee, I speak with many concerns. I also married a woman born in Mexico City who had a Jewish mother, so don't paint me insensitive.
Most evangelicals have no disdain for immigrants but wish to support the law, and our country suffers dealing with illegals, those cutting in line, so to speak, ahead of those legally earning citizenship. Many remember how relatives made efforts to speak only English, to fly Old Glory, and to work for the American Dream. Today, we see illegal foreigners flout the law, spend our welfare and thrive under our radar, reaping benefits without concern for us. They also wave their native flags and act as if they're preferred. But I personally know folks that have crossed the fence or swam the river who desperately want to be us. I love them and want to help. If the SBC is looking out for them, we are in good company if we support their efforts toward reasonable reform.
But let me share something that's been on my mind. South of our border the citizens are struggling to get out. They want freedom; they want to live. Why don't our esteemed leaders just buy Mexico? Crazy as that sounds, the United States now has a Mexican population that rivals its country of origin, and if we'd just pay off their leadership, I'd be all for making every Mexican immigrant here an immediate citizen of the United States of America. We could work together to ensure Mexico's absorption, and real law would supplant the drug cartels, while we'd strengthen with resources via the merger. The economy could boost, and prejudices would be quelled. Whattaya say?
The Rev. Bryan Griem
Montrose Community Church
I don't really know why some evangelicals and Catholics have changed their stance on immigration laws in the United States and have started to support bills that open the possibility of citizenship to undocumented U.S. residents. But I wholeheartedly support their efforts. Whether it is because of the biblical injunction to "welcome the stranger" or from the Unitarian Universalist principle to "confirm and promote the inherent worth and dignity of every person," I believe it is the right thing to do.
Those who have come to this country without documentation are not "illegal." No person is illegal. And most of those who have come here from other countries are people who have become integrated into our society — holding jobs, buying homes, paying taxes and raising families. Their children are American citizens, and our laws that work to separate these children from their parents are wrong.
I am not talking about people who are dangerous criminals. The undocumented people I know are people who simply wanted better lives for themselves than they could find in their home countries. Why is wanting a better life for yourself and your family a crime? And why should children pay the price for our desire to punish their parents for the same things most others in our country want?
Our current immigration system takes these parents into custody and keeps them from their families for months, and even years, in inhumane conditions, without the support of lawyers or even the ability to talk with their spouses or children. Meanwhile their families are left without the contact and support of those who have nurtured and loved them for their whole lives. I believe that all people of faith should open our hearts and our country to these human beings who are our brothers and sisters. That is what we are called to do.
The Rev. Dr. Betty Stapleford
Unitarian Universalist Church of the Verdugo Hills
La Crescenta
This has always been a nation of immigrants and should have a compassionate legal framework for how immigration is managed.
Evangelicals are probably influenced by the same factors that lead other groups and individuals to support immigration reform. Immigrants have become growing parts of the membership for churches and other institutions. We meet immigrants everyday and see how they have the same hopes and dreams that we have. The Bible has many injunctions to welcome the stranger to the land. Leviticus 19:34 says, "love them as yourself, for you were foreigners in Egypt."
We citizens should remember how our ancestors came to this land and do all we can to support loving and rational immigration rules.
Steven Gibson
I am an immigrant from Korea. My father came to the United States to pastor a Southern Baptist Church in the 1950s. His intention was that we would quickly follow him, but due to immigration and financial requirements, it actually took several years.
I know what it's like to be a young child and come to a strange culture, with strange food and a language you can't understand. I know what it's like to be reunited with a parent that you scarcely know. My family and I faced many adjustment challenges, and we were legal immigrants. I can't imagine the difficulties that the many undocumented immigrants experience.
I believe that scripture is very clear about how we are to welcome and treat immigrants. Leviticus 19:33–34 states: "Do not take advantage of immigrants who live among you in your land. Treat them like native-born people and love them as you love yourself. Remember that you were once foreigners living in the land of Egypt. I am the Lord your God."
Jesus emphasized that our treatment of others is synonymous with our treatment of him. He echoed the commandment to do good to the immigrant in Matthew 25:35 when he said, "…I was a stranger, and you invited me into your home."
I am for immigration law reform that makes it easier for people who don't have a police record and possess good work records to become legal immigrants. We need to go out of our way to pass good laws to welcome the immigrants who are already among us. We also need to remember that all of us who are not Native Americans were at one time immigrants to this country.
Ché Ahn
HRock Church


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Pacifichem - pre-launch publicity event Kazuyuki Tatsumi | added on Jan 25, 2010 | Japan Pacifichem 2010 will be the 6th in the series of successful co-sponsored scientific conferences of the Pacific Basin Chemical Societies. A IYC 2011 pre-launch publicity event will be held to highlight the coming celebratory year and promote in that context collaborations among chemists of the Pacific Rim countries.
|professional chemists, tertiary education


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Hubble Images of Asteroids Help Astronomers Prepare for Spacecraft Visit
These Hubble Space Telescope images of Vesta and Ceres show two of the most massive asteroids in the asteroid belt, a region between Mars and Jupiter. The images are helping astronomers plan for the Dawn spacecraft's tour of these hefty asteroids. On July 7, NASA is scheduled to launch the spacecraft on a four-year journey to the asteroid belt. Once there, Dawn will do some asteroid-hopping, going into orbit around Vesta in 2011 and Ceres in 2015. Dawn will be the first spacecraft to orbit two targets. At least 100,000 asteroids inhabit the asteroid belt, a reservoir of leftover material from the formation of our solar-system planets 4.6 billion years ago.
Pluto's demotion from the list of solar system planets grabbed front-page headlines in 2006. But the debate over the qualifications for planethood reaches back to the early 1800s when astronomers spotted an object called Ceres.
Guiseppe Piazzi at the Palermo Observatory spied Ceres in 1801 in a gap between Mars and Jupiter where a planet was expected to reside, based on the spacing of the known planets in the solar system. Known as the Titius-Bode Law, this prediction was named for the astronomers who had noticed in the 1760s and 1770s that the relative distances of the six known planets from the Sun fit a mathematical relationship. Although it is called a "law," it has no basis in physics.
According to Titius-Bode, a planet should exist between Mars and Jupiter. Astronomers had been hunting for this phantom planet since Uranus was discovered in 1781. Uranus, too, was at just the distance where the law predicted a planet should be.
Nestled between Mars and Jupiter, Ceres was in just the right spot, too. So astronomers called it a planet. Piazzi initially named the new planet Ceres Ferdinandea after the Roman goddess of the harvest and King Ferdinand IV of Naples and Sicily. Ferdinandea, however, was later dropped.
Ceres's discovery was just the beginning of a landslide of small bodies spotted between Mars and Jupiter. A year after Ceres was discovered, astronomers found another body between the two planets that was almost as bright as Ceres. Heinrich Olbers unexpectedly found the second body, which he called Pallas after Pallas Athena, an alternate name for the goddess Athena.
Many astronomers realized that neither Ceres nor Pallas fit the conventional idea of a planet because their disks were so small they could not be resolved through telescopes. Because of their star-like appearance, Sir William Herschel coined the term "asteroid" for such bodies, writing in 1802: "They resemble small stars so much as hardly to be distinguished from them, even by very good telescopes." Herschel, therefore, argued that Ceres and Pallas were different from other planets.
Most other astronomers, however, disagreed. These two new additions to the solar system were listed with the rest of the planets.
The gold rush of small bodies continued to pile up. Astronomers nabbed Juno in 1804 and Vesta in 1807. The growing list of small objects raised concern that the asteroids were debris from a planet that had somehow disintegrated. Nevertheless, Juno and Vesta joined Ceres and Pallas as planets.
By the 1820s, astronomers counted 11 planets in the solar system. Introductory astronomy texts of that time listed the planets as Mercury, Venus, Earth, Mars, Vesta, Juno, Ceres, Pallas, Jupiter, Saturn, and Uranus.
Astronomers found another body, Astraea, near the end of 1845, almost 39 years after Vesta was spied. Three new objects were spotted in 1847. By the end of 1851, there were 15 known bodies between Mars and Jupiter.
Finally, astronomers realized that this large number of similar bodies all in orbit between Mars and Jupiter represented a new class of solar-system object. They called them asteroids, the name Herschel had coined 50 years earlier. Instead of listing them by distance from the Sun, as they did the planets, astronomers categorized them by their order of discovery. Astronomers today list about 100,000 known asteroids as large as 6 miles (10 kilometers) across located between Mars and Jupiter, a region now called the asteroid belt.
So Pluto's dismissal from the planetary ranks is not unique. Ceres, Vesta, and the other asteroids found in the 1800s, suffered the same indignity. In fact, their stories are similar. Astronomers began to question the planethood of Ceres, Vesta, and the other asteroids as they spotted more objects in the same region. Likewise, Pluto's planetary pedigree was put to the test when astronomers began finding other icy rocks in the planet's neighborhood, a region now called the Kuiper belt. In fact, one of the objects discovered, Eris, is even larger than Pluto. Ceres, Vesta, and Pluto also are among the most massive bodies in their respective regions, the asteroid belt and the Kuiper belt.
In 2006, the International Astronomical Union (IAU), an astronomers' professional society, attempted to settle the ongoing debate by adopting a new planet definition. According to the IAU, a planet is an object that orbits a star, is large enough to have settled into a round shape, and dominates its orbit. The newly adopted definition was bad news for Pluto but good news for Ceres. Pluto was demoted to a new category called dwarf planets, and Ceres was promoted to the same category. Dwarf planets share some, but not all, of a planet's characteristics. Both bodies are round like planets but do not clear out their orbits of debris.
The long debate on the definition of a planet is a textbook example of how scientific concepts are not etched in stone but continue to evolve with new discoveries.
The Dawn spacecraft traveling to Vesta and Ceres and the New Horizons satellite heading to Pluto may help clarify the debate by delivering close-up views of these objects.


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rats19 wrote:figured as much...lolBlob Mckenzie wrote:lol.... windmill ratman..... she used to really snap hard... more of a lazy rise these days. My shoulder is fucking baked though. You still playing any tournaments with Weisner ??
roddy is not playing last couple years, busy with the family/coaching the boy. However I did get interest in the canadians this year from him..he is too good to just quit. He calls me cowboy and I stay in his head without pressure just like a blade of grass through concrete..
Yeah guy can fucking play. We picked him up to play fastball for a couple years. His buddies played on our team? Do you know Jason Derlago? Another great hardball/fastball player.


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How much are Tanzanians paying for their food?
Let's think together: Every Sunday the World Bank in Tanzania in collaboration with The Citizen wants to stimulate your thinking by sharing data from recent official surveys in Tanzania and ask you a few questions.
For many Tanzanians households, producing food for their family's consumption remains their prime concern. About eight out of 10 Tanzanians are still involved in an agricultural activity, with only a marginal fraction of this production being commercialized. When Tanzanian households do something else, they generally earn just enough money to cover their food expenses. Other purchasing categories, such as housing and basic durable goods come a distant second, except for a few privileged households.


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Rabindranath Tagore
Rabindranath Tagore [Gurudev] (7 May 1861 – 7 August 1941 / Calcutta (Kolkata), Bengal Presidency / British India)
» Click to list general statistics » OR, select a date :
The Little Big Man
I am small because I am a little child. I shall be big when I am
as old as my father is.
My teacher will come and say, "It is late, bring your slate
and your books."
read more >>
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2010 Preview: Chicago White Sox
Projected 2010 AL Central Finish: 2nd
- Pierre lf
- Beckham 2b
- Quentin rf
- Konerko 1b
- Teahen 3b
- Rios cf
- Pierzynski c
- Jones dh
- Ramirez ss
- Buerhle (LH)
- Peavy
- Danks (LH)
- Floyd
- Garcia
- Castro c
- Vizquel if
- Nix if
- Kotsay 1b/of
- Santos
- Williams (LH)
- Pena
- Linebrink
- Putz
- Thorton (LH)
- Jenks (closer)
Catcher: A.J. Pierzynski isn't going to win any popularity contests away from the south side, but they love him in White Sox territory. Pierzynski will play in 130 games, get into a couple scuffles, and come up with some clutch hits. It is his contract year so he will have a bit more motivation to produce as the White Sox ponder re-signing him after 2010 or eventually going with prospect Tyler Flowers.
Infield: Alexei Ramirez will look to rebound from a frustrating '09 and Gordon Beckham will be his double-play partner. Beckham played third base for the Sox last season but Mark Teahen was brought in to man the hot corner. Teahen and Konerko are fairly consistent at the plate but neither are great middle of the lineup hitters. Dayan Viciedo is a top prospect at the corners and will most likely take over one of those spots in 2011.
Outfield: This is an interesting group. Juan Pierre moves back into an everyday role and will set the table. Alex Rios' poor play in Toronto got him traded to Chicago mid-season and he hit .199 with his new team. Rios is costing the Sox a ton of money and needs to at least get back to his '07 form to be worth it. Carlos Quentin came out of nowhere in '08 to drive in 100 runs in only 130 games. Foot injuries kept him off the field for long stretches of time last year and the White Sox need his power in order to compete in the division. Andruw Jones will battle Mark Kotsay for time in the outfield and at DH.
Rotation: This is one of the strongest groups in baseball. If Peavy can stay healthy, there's no reason he shouldn't get 15+ wins. Lefty Mark Buerhle will get his 30 starts while fellow southpaw John Danks will continue to progress in only his 4th Major League season. Gavin Floyd has been either good or bad, with very little grey area in between. A good showing from Floyd will take pressure off Freddy Garcia. Jhonny Nunez will pitch in the Bigs at some point this season as well.
Bullpen: Despite frequent trade rumors, Jenks will be back to close for the Sox in 2010. As for setup men, the Sox have a competitive advantage over many teams. On the other side of town, for example, the Cubs will be relying on youngsters Esmailin Caridad, Jeff Stevens, and Jeff Samardzija to pitch a lot of important innings. The White Sox, on the other hand, will have veteran righties Scott Linebrink, Tony Pena, and newcomer J.J. Putz along with hard throwing lefty Matt Thorton. One of the final spots could go to Sergio Santos who is another hard thrower.
2010: The White Sox have a strong pitching staff but their offense will hold them back. The lineup has a bunch of guys who will hit like Mark Teahen- including Mr. Teahen himself! By that, I mean they have a lot of guys who will hit 15 homers, drive in 60 and hit .260. That isn't a dynamic lineup. Gordon Beckham is a very good player but will have a lot of pressure to repeat his rookie success. The White Sox will beat out the Tigers in the race for second place but Ozzie Guillen's team will not make the playoffs.


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Dame Dash Spazzin Out On Def Jam For Doin A Jay-Z Meetin Without His Permission Pt. 2! "WTF You Laughin At. You Just Sit Their & Shut The F*ck Up" (Never Before Seen Footage / Throwback)
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Friday, August 12, 2011
Grain-Free Coconut Protein Pancakes
These pancakes look beautiful and delicious in spite of my bad pancake photography, don't you think? I know you may not believe me, but the pancake you see above contains absolutely no grain flour. Yet somehow, it was incredibly tender and moist, substantial and easy to make.
The key ingredients are unsweetened shredded coconut and potato starch. Coconut flour (in this case, shredded coconut blitzed in the food processor) is often used in gluten free baked goods, giving them body and lovely flavor. Potato starch is another magic ingredient, which is most often used as a thickener for pies and soups or gravies. It adds tenderness to vegan baked goods.
These fun, change-of-pace pancakes are definitely grain-free and I think they're gluten-free too (I'm not an expert on that, so I don't want to make a mistake!). I had half a bag of coconut and a lot of potato starch on hand from a recipe development project, and I thought it would be interesting to use them in my favorite protein pancake recipe. The version I usually make calls for oats. This version is equally good (possibly better), and so different. Great texture and flavor (you'll taste lightly sweet coconut, not so much banana); filling, but not heavy. They make me want to experiment with alternative ingredients more often.
Grain-Free Coconut Protein Pancakes
These are based on a recipe I adapted from askgeorgie.com. I also got some pancake inspiration and learned a bit more about coconut flour here and here.
Serves 2 generously
3/4 cup unsweetened shredded coconut (45 g)
2 Tbs potato starch
1 tsp baking powder
1 cup liquid egg whites
1/2 cup cottage cheese
1 tsp vanilla extract
1/2 tsp cinnamon
1/4 tsp salt
2 packets Splenda or 1 Tbs sugar
1 medium to large banana
Chopped toasted walnuts
Add coconut to food processor and run until coconut is very finely shredded. Scrape around edges of bowl to loosen any coconut. Add potato starch and baking powder; pulse to combine.
In a liquid measuring cup, combine egg whites, cottage cheese, vanilla, cinnamon, salt and Splenda. Add to coconut mixture, along with banana. Process until combined. Transfer to a liquid measuring cup or medium bowl for easier pouring.
Heat a nonstick skillet to medium and coat with cooking spray. Pour on batter, making a 4 to 6-inch pancake, and sprinkle with walnuts (start with smaller pancakes until you get the hang of flipping them; batter will more liquidy than standard pancakes, and takes slightly longer to cook). Cook until bubbles form all over surface and bottom is golden brown. Flip gently and continue cooking until opposite side is golden brown. Serve with maple syrup.
1 comment:
- firma contabilitate said...
Hmmm this recipe looks so delicious and nice and i think that fits perfect with my taste and in my opinion is a very easy recipe, so i think i will try it. Thanks for sharing.
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European Commission
Brussels, 23 October 2012
Online gambling in the Internal Market - Frequently asked questions
Why is the Commission adopting an Action Plan on online gambling?
Online gambling services are both in demand and widely offered throughout the EU and the economic significance of the sector continues to grow. This process has so far proven to be largely independent from the level of restrictions imposed by individual Member States. Thus in 2008, four out of the five largest national online gambling markets in the EU were characterised by very restrictive regulatory models (Germany, Italy France, Sweden)
Online technology is developing rapidly, including through diverse channels like the internet, mobile phone technology or digital TV. The different forms of gambling services can operate across borders and can also operate outside the control of Member States' responsible authorities. Consumers in Europe searching beyond national borders for online gambling offers can often be exposed to prevailing risks such as fraud.
An ever-increasing number of Member States have undertaken a review of their national gambling legislation over the past few years. Online gambling regulation in Member States is characterised by a large diversity of regulatory frameworks. A few Member States prohibit the offering of games of chance on the internet, either for all games or for certain types, such as poker and casino games (e.g. Germany, The Netherlands). In some European jurisdictions, monopolistic regimes (offering online gambling services) have been established (e.g. Finland, Portugal, Sweden). These are run either by a state-controlled public operator or by a private operator on the basis of an exclusive right. A growing number of Member States has however established licensing systems thus allowing more than one operator to offer services on the market (e.g. Denmark, Estonia, France, Italy, Spain).
Last year's Green Paper consultation (see IP/11/358) showed that Member States essentially have the same objectives: protecting consumers, ensuring a fair and transparent offer, preventing fraud and protecting the integrity of sports. The consultation also showed that views converged on the benefits of cooperation because in an online environment Member States cannot effectively address the challenges they face on their own. This is only achievable if Member States and the EU institutions work together, hence today's action plan.
How big is the gambling market in the EU?
In 2011, the annual revenues generated by the gambling service sector1 were estimated to be €84.9 billion (EU27). Online gambling services accounted for annual revenues in excess of €9.3 billion in 2011, approximately 10% of the overall gambling market and representing an average annual growth rate of 14.7%.
In 2015, it is estimated that in the EU online gambling will generate annual revenues of €13 billion, 14.2% of the overall gambling market.2
What is covered by online gambling?
"Online gambling" can refer to a range of different gambling services and distribution channels. The definitions at national level are fragmented. Where the activity is offered online, the term "games of chance" can cover:
In most jurisdictions a game of chance is a game that offers an opportunity to compete for prizes and which depends completely or partly on chance, meaning that it cannot be influenced by the player.
What is the Communication proposing?
The Communication sets out a comprehensive action plan encompassing a number of complementary initiatives.
The Communication covers five priority action areas:
1. Compliance of national regulatory frameworks with EU law
Member States are in principle free to set the objectives of their policies on games of chance and to define in detail the level of protection sought. Nonetheless, national legislation must comply with EU law. The provision and use of the cross-border gambling offer falls within the scope of the fundamental freedoms of the Treaty on the Functioning of the EU, as repeatedly confirmed by the Court of Justice of the EU (CJEU).
Member States may restrict or limit the cross-border supply of all or certain types of online gambling services on the basis of public interest objectives that they seek to protect in relation to gambling. While Member States usually offer legitimate reasons for the restriction of cross-border gambling services, they must nonetheless demonstrate the suitability and necessity of the measure in question and the consistency of the regulatory system.
The Commission has in recent years launched infringement cases against a number of Member States and a significant number of additional complaints have been registered –including very recently, with the Commission, on the application of Articles 49 or 56 TFEU in the field of gambling.
In light of the in-depth information gathered in the Green Paper consultation and the latest case law of the CJEU, the Commission is now in a better position, wherever necessary, to take action to enforce the relevant Treaty provisions in respect of any national rules not complying with EU law.
The CJEU has confirmed that the provision and use of cross-border gambling offers is an economic activity that falls within the scope of the fundamental freedoms of the TFEU. In particular, Article 56 TFEU prohibits restrictions on the freedom to provide services to recipients in other Member States. National rules which prohibit the provision of gambling services authorised in other Member States were found to restrict the freedom of national residents to receive, over the internet, services offered in other Member States. They also restrict the freedom of operators established in other Member States to provide gambling services.
Restrictions or limitations on the cross-border supply of online gambling services put in place by the Member States focus mainly on consumer protection objectives, in particular the prevention of problem gambling and the protection of minors, and on crime and fraud prevention. Member States must demonstrate that the public interest objectives they have chosen to ensure are being pursued in a suitable, consistent and systematic manner and they must not undertake, facilitate or tolerate measures that would run counter to the achievement of these objectives.
The Commission will:
Infringement Proceedings and complaints
Five Member States are currently at the second (the so-called 'reasoned opinion') stage of infringement proceedings: Finland, Greece, Hungary, the Netherlands and Sweden. The Commission has sent so-called 'letters of formal notice' to Sweden (on a different matter) and Germany. In other Member States the proceedings are less advanced. However, in view of the legislative developments that have occurred in recent years in several Member States, the Commission will, from today, request all Member States concerned to provide information about the latest developments on their gambling legislation.
Complaints against 20 Member States are currently registered with the Commission. These are registered in CHAP (Complaints Handling – Accueil des Plaignants'), the instrument designed for the management of complaints and enquiries by European citizens on the application of EU law by a Member State. All Member States subject to complaints will also have to provide information on their current gambling legislation.
Wherever necessary, the Commission will take action to enforce the relevant Treaty provisions, taking into account the latest case law of the CJEU. Furthermore, the compliance of draft national legislation on on-line gambling with EU law will continue to be assessed under the so-called notification procedure.
2. Enhancing administrative cooperation
Enhanced administrative cooperation will assist Member States and gambling regulators in their regulatory and supervisory role and improve the quality of their work. Practical cooperation will enable Member States to become familiar with the systems and practices of others, and to develop closer working relations at operational level.
The Commission will:
3. Protecting consumers and citizens
The Commission aims to ensure that all EU citizens are guaranteed a high level of protection. The objective is to draw players away from unregulated and potentially harmful gambling offers often originating from outside the European Union/European Economic Area. Furthermore there are risks associated with gambling, such as addiction or excessive gambling and adequate measures are needed to prevent the development of such problems. Another important objective is the protection of minors, in particular to prevent them from accessing gambling websites.
The Commission will:
A common set of principles elaborated at EU level should aim at ensuring a high level of consumer protection. These principles should include effective and efficient registration of players, age verification and identification controls – in particular in the context of money transactions, reality checks (account activity, warning signs, signposting to helplines), no credit policy, protection of player funds, self-restriction possibilities (time/financial limits, exclusion) as well as customer support and efficient handling of complaints6.
4. Preventing fraud and money laundering
The effective application of anti-fraud and anti-money laundering mechanisms is imperative, both by responsible national authorities and by operators, some of which already apply, e.g. customer verification and payment monitoring. Fraudulent transactions (e.g. credit card fraud or theft of bank details) can involve many countries. Coordinated efforts between gambling regulators will help to tackle these issues more effectively.
The Commission will
5. Safeguarding the integrity of sports and preventing match-fixing
Betting-related match-fixing concerns sports organisations, sports people, consumers and regulated gambling operators. More in-depth cooperation between betting operators, sports bodies and national authorities including enforcement authorities, is needed both at national and international level to fight match-fixing.
The Commission will
In its recommendation, the Commission will develop anti-match fixing measures applicable across Member States and sport disciplines in cooperation with stakeholders with a view to:
What are the benefits of the planned initiatives?
Action at EU level will serve to enhance legal clarity and establish policies based on evidence gathered from the Member States and from interested stakeholders.
Why not opt for sector-specific legislation?
It was not considered appropriate at this stage to propose sector-specific EU legislation covering a broad range of issues. The Communication identifies a number of priority initiatives to be adopted over a two-year period. These initiatives respond to the issues highlighted in the contributions by Member States and by industry to the Green Paper consultation. These contributions revealed that a step-by-step approach in the EU is required.
A number of Member States have taken part in a review of gambling legislation and all Member States will benefit from the sharing of practical experience regarding the regulatory and technical challenges of the national regulatory authorities. Encouraging administrative cooperation and providing a high level of protection to consumers throughout the EU are immediate priorities.
The Communication is largely based on non-legislative initiatives. Will these measures be effective throughout the EU?
Several of the initiatives will be drawn up together with the Member States, some of which will also involve stakeholders. The Commission will carry out an evaluation of the implementation and application of all the measures two years after the adoption of the Communication. It will draw up a report of the findings of the evaluation. If the actions as implemented are found to be inadequate, additional measures to be taken at EU level could be considered.
More information is available at:
Measured on the basis of Gross Gaming Revenues (GGR) (i.e. stakes less prizes but including bonuses)
H2 Gambling Capital
Aimed at evaluating the prevalence and determinants of borderline addictive internet use and internet addiction among European adolescents
This is a trans-disciplinary project, funded under the 7th Framework Programme for research and technological development. It focuses on research related to addiction and lifestyles in Europe over 5 years (2011-2015), For more information: http://ec.europa.eu/research/social-sciences/projects/486_en.html
As proposed in the proposals for a Directive on consumer Alternative Dispute Resolution and a Regulation on consumer ODR at http://ec.europa.eu/consumers/redress_cons/adr_policy_work_en.htm
Directive 2005/60/EC
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Enjoy a better experience with your iPad2/3/4 where ever you go. The OmniStand 500 from KioLink is a premium grade, lightweight accessory that protects your iPad and also provides a convenient built-n stand for a better viewing experience. Featuring hard plastic and internal soft rubber inlays, the case protects your iPad from unsightly external dings, scratches, and accidental drops keeping your favorite tablet in shipshape form. Even when your iPad is fully enclosed in the case the input and output ports remain fully accessible. The stand is detachable and provides 360 degree rotation and vertical adjustment so you can easily obtain that perfect typing and viewing angle on most flat surfaces. The stand also acts as a handle making transportation of your iPad easy. In addition, the OmniStand 500 can also hang from a hook or headrest with the included Velcro strap which allows for easy viewing of your favorite movies and videos.
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DVLA - SORN application rejected
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Your rights guide: SORN application rejected
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- We will make sure you submit your complaint to the relevant department
- Include full details of your driving licence, vehicle details and address
- You should expect a response to your complaint within two weeks
- If that initial complaint doesn't work, you can escalate your issue to the to the DVLA Customer Complaint Resolution Team, who will have another two weeks to respond to you
- The final level of escalation within the DVLA is to its chief executive
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The department should respond to your complaint within two weeks. If they don't, or you are not satisfied with their response, you can escalate your complaint to the DVLA Customer Complaint Resolution Team (CCRT) via resolver. We will remind you when to do this. It is reasonable to expect the CCRT to reply within two weeks.
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If you have followed all the previous steps and are not happy with the DVLA's response there are two further options open to you.
resolver will ask the DVLA to refer your complaint to the Department for Transport's Independent Complaints Assessor (ICA). They will look at the service you have received from the DVLA and whether your complaint has been handled appropriately. The DVLA will provide copies of your complaint to the ICA, who will contact you to discuss your case. You can expect a decision from the ICA within three months.
It is important that you ask for your complaint to be referred to the ICA within 6 months of receiving the final response from the DVLA's Chief Executive's office. Be aware that the ICA cannot review your complaint if it is being or has already been investigated by the Parliamentary and Health Service Ombudsman (see below).
Final option
Your final option is to contact your Member of Parliament and ask for your complaint to be referred to the Parliamentary and Health Service Ombudsman (PHSO). The PHSO investigates complaints from individuals who may have been treated unfairly or received a poor service from government departments and public organisations. You will need to fill in a complaint form from the PHSO website and send it to your MP along with your resolver case file which will contain all your correspondence with the DVLA. You must contact your MP within one year of the problem occurring.
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The weekend before Christmas ranked as the busiest shopping period in December by in-store visits to top retailers, with Super Saturday ranking among the three busiest shopping days for Walmart, Target, Toys 'R' Us, Macy's and Kohl's, according to Placed.
"When taking a step back from the macro-level metrics around holiday purchasing behavior, and looking at data from a retailer level, it's clear that a single day does not make or break a retailer's holiday season," said David Shim, founder and CEO of Placed.
Placed analyzed the shopping behaviors of opted-in panelists from its Placed Panels service to reveal the busiest shopping days for retailers this holiday season. Analysis of several key retailers, including Walmart, Target, Toys 'R' Us, Macy's, Best Buy and Kohl's, revealed the following insights:
• Super Saturday (December 22) was the only day in December to rank among the top 3 busiest days by in-store traffic for all five of the retailers analyzed (Walmart, Target, Toys 'R' Us, Macy's, Best Buy, and Kohl's).
• For Best Buy, Super Saturday was the busiest day for the retailer during December.
• December 15 (two Saturdays prior to Christmas) was the top December shopping day for Toys 'R' Us customers. The day also ranked highly for Target, Macy's and Best Buy.
• Christmas Eve was the busiest day for Target in December and the 2nd busiest day for Walmart.
• Kohl's was the only retailer on the list that saw the day after Christmas (Dec. 26) crack the top 3 busiest days in December.
• Victoria's Secret, Family Dollar, and Foot Locker saw the largest relative gains in visits on Christmas Eve. Macy's, which extended its store hours on Christmas Eve, also saw strong in-store traffic.
• American Eagle showed the largest relative gain in in-store visits on Super Saturday, followed by Express and Gap.


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Definition of anil
n. - A West Indian plant (Indigofera anil), one of the original sources of indigo; also, the indigo dye. 2
The word "anil" uses 4 letters: A I L N.
Direct anagrams of anil:
lain nail
Words formed by adding one letter before or after anil (in bold), or to ailn in any order:
a - lanai liana b - binal blain c - linac d - nidal e - alien aline anile elain liane f - final g - algin align liang ligan linga m - liman o - aloin p - lapin plain s - anils nails slain snail v - anvil nival vinal y - inlay
Shorter words found within anil:
ai ail ain al an ani in la li lin na nil
List shorter words within anil, sorted by length
Words formed from any letters in anil, plus an optional blank or existing letter
List all words starting with anil, words containing anil or words ending with anil
All words formed from anil by changing one letter
Other words with the same letter pairs: an ni il
Browse words starting with anil by next letter
Previous word in list: ani
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Some random words: veal geanticline affair we jane luau woeful
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