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Dear AdobeJanuary 08, 2010
In the spirit of Dear Adobe, I submit the following two minute Photoshop gripe:
As a sanity-check before posting I put this video out on Twitter, and received the following tidbits:
- The lack of ability to paste a hex value appears to be a Mac-only bug, in Windows it works. (Thanks @cloudislands, @friskdesign)
- Within the Save for Web & Devices dialog, if you use the eyedropper tool on the left to select a colour within the canvas, and then hit the Matte colour dropdown menu arrows and select Eyedropper Color, that works. (Thanks @kyleridolfo, @Yardboy, @bradleysepos
I stuck with Photoshop 7 and made do without updates. Aperture is much better for photo work, but I occasionally boot to an old system on an external hard drive when I absolutely need PS7 for something.
Adobe's still not inspiring me to give them any more money. I wonder if I can get by with Acorn or something else…
One alternative is to use the OS X native color picker. By way of various third party add-ons it becomes a lot more useful for web work since it can be extended to read out hex colors and accept copy and pasting. Plus it always lets you select any pixel on the screen. Might be a bit of a bullet to bite, but it's a choice to weigh.
There could be a few reasons of why Adobe hasn't fixed this which is surprising. They're always successful in releasing a new version of PS every year, and you would think they would have this ironed by now. My guess could be within the architecture of the programming. It would be too much of a pain for an Adobe developer to start over from a specific point in the code, not knowing if it would affect something else important and cause future bugs.
Maybe you really are the first notice on this bug?
Dear Adobe, the new UI in CS4 is still a terrible idea, and no, it is not possible to configure it like it was before. Just as many are upgrading from Vista to XP, a lot of artists upgrades from CS4 to CS3 and I understand why.
Wow, I thought I was the only one who had this issue. Maybe I'm not that special after all..
Yes! The inability to copy and paste hex values in the Save For Web dialogue drives me nuts. I could've sworn this was working back in CS3
This one has seriously annoyed me for years. I generally have TextEdit open so that I can manually type out the hex value when required.
For users like me they'll probably leave this in as a 'feature' out of fear of breaking my existing working habits (much like the recent Cmd + H changes announced: http://blogs.adobe.com/jnack/2009/12/cmd-h.html).
Don't expect it to be fixed in CS4 either, you'll probably have to wait for CS5 if you're lucky.
This one has seriously annoyed me for years. I generally have TextEdit open so that I can manually type out the hex value when required.
For users like me they'll probably leave this in as a 'feature' out of fear of breaking my existing working habits (much like the recent Cmd + H changes announced: http://blogs.adobe.com/jnack/2009/12/cmd-h.html).
Don't expect it to be fixed in CS4 either, you'll probably have to wait for CS5 if you're lucky.
Wow! I never knew. Since save for web was introduced in 5.5, this seemingly minor bug should have easily been fixed in 6.0. Why it is still present 6 versions later is a complete mystery!
When going to save for web and trying to select the the color by clicking the matte field like you do on your video, results in the same bug in Windows also.
1. in the save for web screen totally left side click the eyedropper tool
2. select a color using this one (notice the small field below the eyedropper on the left will change color)
3. hit the matte dropdown and choose eyedropper color ~
Example here http://www.petralian.com/_upload/eyedropper.jpg
I hope your dear adobe video works. I can't stand that either. It just does not make sense. Thanks for taking the time to point it out.. because its one of those things where it doesnt take much time to get around but is a real pain!
I agree the way you're trying to do it would be more intuitive and in keeping with the way Photoshop handles the colour picker everywhere else.
You can however easily pick the transparency/mate colour by simply selecting the colour that you want to make mate in the "Colour Table".
Select the colour and then select the transparent box icon (2nd icon form the left underneath the Colour Table) and this will make the selected colour transparent.
No need to copy or paste the Hex value or anything like that.
I had a look at this in my PS CS2 on mac osx and it also presents with this bug. It seems like they have had this problem all along and it was just never fixed.
Wow, I thought I was the only one who had this issue. Maybe I'm not that special after all
You think it's bad on the Mac? In addition to the lack of an eyedropper in the "Save for Web" color picker, Photoshop on Windows has had a nagging problem since version 6:
After about an hour or so of editing a layers-heavy Photoshop file, copy/paste stops working. Completely. I have to close all my files (including the several unsaved reference screenshots), close down Photoshop, restart it, and reopen everything again. Frustrating!
Photoshop CS4 on Windows XP (not sure about Win7, I'm back to using CS3) is a *resource hog*. CS4 takes up 50% of the CPU when it starts up, with no files open. And then after about an hour of use, it slows down to where it takes a second or more to register mouse-clicks. *Really* frustrating when using the pen tool.
It seems a lot of these problems with Photoshop really manifested themselves after Adobe acquired Macromedia. Granted, it's anecdotal evidence, but I wonder if there's a connection.
Anywho, thanks for giving me an opportunity to vent :-)
I run into this problem all the time.
My normal work-around is to, before hitting save for web, pick the color that I want for matte, and then in the save dialogue, choose "Foreground color" for matte.
But I think the bigger problem is, that often you want to save .gif's or .png's with transparency.
So you have to hide the layers you don't to be seen.
And then when you want to save for web, the color, that you for matte, is not visible. So you can't color pick it anyway.


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Stone Bar
Leyla Restaurant offers editerranean Cuisine with an Ottoman touch and with seasonal approach to specialties. The Chef gets his inspiration from what is available locally; fresh fish and sea-food are vital! The fabulous food served in Restaurant Leyla is, for many of our guests in itself excellent reason to re-visit the Mansion.
Leyla has found a following among foodies yachting in the region and international visitors who hop over from Bodrum or the Greek Islands. Leyla has also become a popular choice for private events, cocktails, weddings and anniversary celebrations.

subset: commoncrawl


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Football News
Clearwater Central Catholic Athlete Is One to See
Dec 2, 2015
Clearwater Central Catholic's C J Cotman ready to take on the state.
1 - 25 of 487 Football Stories. Next Last
Florida Prospects Thanksgiving Recap
Nov 30, 2015
Florida Prospects Fifth Annual Thanksgiving Invitational featured some of the best teams in the state. Here is a recap from Jeff Turner
Injured Raiders Capitalize on Flanagan Mistakes to Defeat The Falcons
Nov 7, 2015
In what was built as the game of the year in Broward County between two of the top teams in the nation, St Thomas Aquinas capitalize on mistakes and poor special teams to defeat Flanagan 19-14 on senior night.
Vikings Overcome Turnovers to Defeat Bulldogs
Oct 30, 2015
There's an old saying it's not how you start but how you finish is what counts.
Crusaders Roll Past Indian Rocks in Craig-Myers Return
Aug 29, 2015
After a year and a half of watching football, Tampa Catholic Wide Receiver Nate Craig-Myers finally was able to get back on the field and contribute for his team. In his first game back, Craig-Myers help lead Tampa Catholic to a 45-16 victory over Indian Rocks Christian in the first game of the 2015 football season.
Washington Defeats Central In the Game for Number One
Sep 7, 2013
Built as the battle for the number one team in the nation, Miami Booker T. Washington ranked number one in the USA Today Poll and the ESPN Poll faced Miami Central High School who was ranked number one in Rivals.com and Prep Poll in many eyes was seen as the game of the year.
Jacksonville LB Is One To Watch
Aug 7, 2013
The First Coast Buccaneers have had their share of athletes to come through there program. No matter the classification someone is always ready to step in the lime light and play a major role for the school rich with division one prospects.
Jacksonville QB Ready for a Huge Season
Jul 29, 2013
After a long 2012 season of having to watch football from the sidelines Jacksonville Ribault rising senior DJ Gillins is poised for his senior campaign with a new team and repaired ACL.
Seventh Annual Florida Prospects MLK Classic
Jan 10, 2012
The Florida Prospects staff would like to extend its warmest welcome to you and thank you for attending our Seventh Annual Florida Prospects Boys Basketball Martin Luther King Jr. Classic at Orlando Jones High School.
FP Football top 100 #89 James Hamilton
Jun 1, 2011
FP Football Top 100 #90 Raphael Andrades
May 25, 2011
FP Football Top 100 # 91 Trent Taylor
May 24, 2011
FP Top 100 #92 Dequal Randall
May 24, 2011
FP top 100 Football Players #93 Kaseem Edman
May 20, 2011
FP top 100 #94 Christian Hill
May 20, 2011
FP football top 100 #95 Duaron Carter
May 19, 2011
FP Football top 100 #96 Kadeem Thomas
May 19, 2011
FP Top 100 #97 Bilal Marshall
May 9, 2011
FP Top 100 #98 Jonathan General
May 6, 2011
FP top 100 #99 Andre Allen
May 5, 2011
FP Top 100 Coutdown #100 Torry Clayton
May 3, 2011
Pre-Season Five Star Football Players for 2012
Apr 7, 2011
The 2011 Florida Football class is shaping up to be one of the best classes throughout the nation. The class bolsters several players who will be highly ranked nationally with potentially the top player in the nation. Today Florida Prospects releases our Pre-Season Boys Top 100 for the class of 2012.
Florida Prospects Top 100 Boys for 2012 Release
Apr 6, 2011
As Florida Prospects prepares to release its initial lists of 5 star football players for the class of 2012 we first wanted to share our grading process with you. Our grading scale is a combination of scores in 5 categories which are: Athleticism, Field Presence, Potential, Stature, and Technique. Here is a synopsis for what we look for in each category and a description of how we score the athletes as well as our general grading scale.
2011 Signing Day Recruiting Update
Feb 2, 2011
Besides playing for a national title, national signing day is the most important day for high school football players. Here is an update on some of the signings around the state.
6A Title Bout is as good as it gets
Dec 18, 2010
Can you hear the hype? Can you feel the buzz? Orlando, Are you ready? I know I am. Im so ready that as I am writing this I have the Rocky theme song blasting in my ears. Im so excited Im writing this in the dark at about 5 in the morning and I can feel the adrenaline coursing through my veins, and Im not putting on a single pad tonight. There are State Championship games and then there are Heavyweight Title Fights. When The Orlando Dr. Phillips Panthers and Miami Central Rockets take the field tonight for the 6A State title game expect the latter.
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Moderators: Three Stars, dagny, pfim, netwolf
Troy Loney wrote:offsides wrote:I think I am correct that San Fran has faced 4 elimination games and survived them all. Wonder if they can make it 5.
This is the 6th. three games against the reds (down 2--0 and won three straight). three against the cards (down 3-1 and won the first two).
Troy Loney wrote:Just a reminder that I had giants vs tigers in the picks thread.
Troy Loney wrote:I wish I would have taken the sixtyj wasted on fantasy football this year and bet o. The baseball playoffs.
FreeCandy44 wrote:So did anyone steal a base yet? I want my free Doritos Locos taco.
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Bairs Codorus Mennonite Church (York, Pennsylvania, USA)
Bairs Codoras Mennonite Church (Mennonite Church) belonged to the Lancaster Mennonite Conference. It is located in North Codorus Township, York County, six miles (10 km) southwest of York. Henry Newcomer, Ulrich Huber, Peter Hershey, Peter and John Houser, and George Garber were here by 1783. The first church, built after 1800, was razed, and a new brick church was built in 1895. It was part of the Middle York County circuit, with Richard Danner serving as bishop in the 1950s.
By 1972 the congregation was affiliated with the Eastern Pennsylvania Mennonite Church.
Additional Information
Address: 1005 Graybill Rd., York, Pennsylvania
Denominational Affiliation: Eastern Pennsylvania Mennonite Church
Map:Bairs Codorus Mennonite Church (York, Pennsylvania)
|Ira D Landis
|Date Published
Cite This Article
MLA style
Landis, Ira D. "Bairs Codorus Mennonite Church (York, Pennsylvania, USA)." Global Anabaptist Mennonite Encyclopedia Online. 1955. Web. 22 Apr 2019. http://gameo.org/index.php?title=Bairs_Codorus_Mennonite_Church_(York,_Pennsylvania,_USA)&oldid=163334.
APA style
Landis, Ira D. (1955). Bairs Codorus Mennonite Church (York, Pennsylvania, USA). Global Anabaptist Mennonite Encyclopedia Online. Retrieved 22 April 2019, from http://gameo.org/index.php?title=Bairs_Codorus_Mennonite_Church_(York,_Pennsylvania,_USA)&oldid=163334.
Adapted by permission of Herald Press, Harrisonburg, Virginia, from Mennonite Encyclopedia, Vol. 1, p. 214. All rights reserved.
©1996-2019 by the Global Anabaptist Mennonite Encyclopedia Online. All rights reserved.


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Video games provide a fertile field for generational gap humor. One young man just took his father for a spin with Grand Theft Auto V (and some wine), secretly recording the observations. He seems to grasp the central theme. "Take that copper! It's society's fault!"
It helps that father and son are British, as nonplussed observations are so much funnier in that accent. "Did you see that sign?" Dad says, after being introduced to a Grand Theft Auto staple, the vulgar parody advertisement. "Pisswasser?! Hmm. Yah, I'm gonna have some Pisswasser."
The video is about 10 minutes long and more than half of it is spent just getting the hell out of the first driving tutorial, with son shouting directions, like "Not circle! Not circle! What the hell did you do?!"
"I pressed them both in at the same time and it just flew off the cliff. Is there a flying mode?" Dad laments that directions are not given "like on Tom-Tom. ... In 400 metres, please run over the pedestrian."
"Gangsters use Garmin," son replies. Dad does have his moments though; he 180s out of a reverse to get away from the fuzz, congratulating himself throughout. After finally completing the first mission, he's in for an even more harrowing challenge: Parking his car in Franklin's driveway.
My Dad Plays GTA V: A Montage [tehraptortheo on YouTube via Reddit]


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In his post yesterday, Peter has discussed the counter-intuitive idea that having too little fat, rather than too much, causes many of the metabolic problems of obesity. Today I thought it would be good to continue on with this theme and to focus on some of the mechanisms that explain this strange relationship. Let's begin where Peter ended off:
Currently, the emerging theory of why obesity is associated with metabolic disease risk suggests that it is not the excess amount of fat that results in problems – but rather, it is the inability of the fat tissue (specifically subcutaneous) to expand enough via the development of numerous, healthy adipocytes or fat cells to store all the excess calories being ingested.
Fat tissue is made up of many small fat cells, called adipocytes , each of which stores a single droplet of lipid. When we say that there are problems with having too little fat, we really mean thatthere are problems with having too few adipocytes. For the purposes of this discussion, the most important categories of adipocytes are subcutaneous (those found just below the skin),visceral (those found inside of the abdominal wall) and intermuscular (between muscles). I've taken the figure below from my Master's thesis, which shows where each of these types of cells can be found within the body.
What's interesting about these different types of adipocytes is that they differ in their rates of lipolysis – essentially how rapidly they release fat into the blood stream. In comparison to subcutaneous adipocytes, visceral adipocytes have higher rates of lipolysis and decreased sensitivity to the anti-lipolytic effects of insulin. What this means is that visceral adipocytes are very quick to give up the fat they store, while subcutaneous adipocytes (especially those found in the lower body) hold onto fat, and really resist letting it into the bloodstream. When visceral adipocytes give up their fat, it circulates through the bloodstream where it can accumulate within the liver, heart, and skeletal muscle, resulting in insulin resistance and metabolic dysfunction. In contrast, subscutaneous adipocytes hold tightly onto their fat, preventing it from doing any damage to the rest of the body (click here for a fantastic in-depth review of the differences between visceral and subcutaneous adipose tissue by Bernardo Wajchenberg).
Let's say that you're a lean, healthy individual, but for one reason or another you begin to consume more calories than you burn. You are going to start storing fat in your subcutaneous adipocytes. As Peter suggested, so long as you are able to continue storing fat in those subcutaneous adipocytes, you are likely to be metabolically healthy. However, if you continue to gain weight, you will eventually exceed the storage capacity of your subcutaneous adipocytes, at which point fat will start to "overflow" into visceral adipocytes. As mentioned earlier, these visceral adipocytes already have high rates of lipolysis, which is bad enough. But as they enlarge, visceral adipocutes become increasingly insulin resistant, resulting in the release of even higher amounts of fat into the bloodstream, rapid accumulation of fat within the liver and other organs, and increased metabolic risk.
The simple differences in visceral and subcutaneous adipocytes can help to make sense of the "outliers" that Peter discussed in his post on Friday. Individuals with lipodystrophy (who have very few adipocytes) appear lean, but with no place to safely store their fat, it rapidly accumulates within the heart, liver, and muscles, resulting in increased health risk. Similarly, TZD treatment results in an increase in the number of subcutaneous adipocytes , which essentially suck up circulating lipid and reduce metabolic risk accordingly (unfortunately TZDs have some other nasty side effects). This is also why it can be so difficult to reduce the amount of fat stored in your hips and thighs – those subcutaneous adipocytes just do not want to release the fat that they are storing! It may be frustrating, but it's terrific from a health perspective!
So, what is the clinical utility of these differences? Unfortunately, not much. We really have no control over where we store our body fat. And the simple fact is that a large proportion of obese individuals have large amounts of visceral fat, resulting in increased health risk (this is a big driver of the relationship between BMI and health risk, as imperfect as it may be). But I still find it incredibly interesting that, far from being the scourge that people often expect, fat cells are actually extremely important to the healthy function of the human body.
Today's post was originally published on March 22, 2010, during our time on Scienceblogs.


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Around 4 p.m. Pacific Time, the websites operated by at least 35 companies, including ABC, CNN, Gawker, Hulu, Pinterest, Reddit and Yahoo, began redirecting online visitors to a Facebook error page.
Facebook has acknowledged the problem and says that everything is working again. "For a short period of time, there was a bug that redirected people from third party sites with Facebook Login to Facebook.com," a company spokeswoman said in an email. "The issue was quickly resolved."
Asked about how the bug was introduced and whether the company has taken steps to prevent the issue from recurring, Facebook did not respond.
[ Struggling to connect with customers? Read 5 Social Best Practices From Cisco. ]
Facebook Login, previously referred to as Facebook Connect, is an API that allows developers to provide website visitors and mobile app users with the ability to log in to websites and apps using their Facebook credentials. It relies on a protocol called OAuth 2.0 for authentication and authorization and is implemented in JavaScript for Web applications or via platform-specific SDKs.
Hundreds of millions of people log in to third-party websites every month using Facebook Login. The last time anyone from Facebook provided Login usage statistics appears to be in December 2010, when the figure was 250 million people per month. As of March 2012, nine million websites and apps had integrated Facebook Login, according to the company.
But relying on third-party services such as Facebook Login or Google Analytics presents a risk. Ashkan Soltani, an independent security researcher who previously served as staff technologist at the Federal Trade Commission, warns that too few people appreciate the implications of relying on third-party code.
"The browser model allows execution of code from a variety of different sources," explained Soltani in a phone interview. "When you visit a website like CNN's and they embed a third-party service like Facebook Login, you're effectively executing code served by this third party when you visit the website. That has some interesting security implications."


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July Development Update: Can you feel that icy breeze?
Mighty Beckers, we're back on track,
The last couple of days were eventful to say the least, and we've learned a lot from your reaction to our last update's Anime Expo announcements. Thank you for the feedback, support and inquiries, we're reading and reacting to it all. More on that in a second though, for now let's focus on July's development update, and for that I leave you in Director Imaeda's more than capable hands.
Imaeda: Hello Mighty Beckers, it's me again! With an animated series and new funding campaign in the works for Mighty No. 9, our project is really picking up steam! ...That being said, it's times like these one has to take a step back and make sure to be remember their roots. Let's go back to basics, and take a closer at Beck's basic in-game actions.
Run, Jump, 'n Shoot-man! Though these might be as basic as it gets, they must feel just right as they can potentially make or break the game if they aren't expertly tuned. That being said, that backward jump-shot is real slick!
Our tiny little Beck has to explore big stages full of ups and downs… literally. Though you might think to yourself that he looks a little comical climbing up and down those big ladders, let me assure Beck is giving even this simple task his absolute best!
Kept you waiting, but here it is, the heart of Mighty No. 9's gameplay: The Dash. No sign of the timid little Beck inching up those steps here, as the Dash's fearless forward surge takes enemies head on, and shows us just how Mighty our hero really is!
Last but not least, once you've weakened the enemy with a few shots, dashing into them triggers your Absorb ability, which allows you to absorb their Xel (the bits robots are made of in the Mighty universe) and convert it into power-ups! This ability is unique to Beck in the Mighty No. 9 world, and it's this ability he has to use in order to save everybody.
That being said, you've gotta be careful when attempting to absorb enemies. If they're not sufficiently weakened first, you run the risk of getting hurt. Also, not only is the amount of damage from ramming head on into unweakened enemies greater than average, you will get pushed backward upon contact too! And if there's a pit or trap there… Well let's just say abuse the Dash/Dash-Absorb action at your own risk...
When you do use these actions to successfully absorb those blocking your path or, say, a Mighty Number boss, a new power surges through Beck and he…
And now that I've whet your appetite with that concept art entree, let's move on to the piece-de-resistance: this month's (work-in-progress) ROM check by Mr. Inafune.
Been a while since we had a ROM playthrough in the Osaka office, hasn't it? Inti Creates' Takuya Aizu and Kinshi Ikegami have made the trip all the way from Tokyo, so we promptly started the check!
The latest addition to this build is the lights-on, lights-off mechanic specific to one of the stages in the game (though not unique to Mighty No. 9...). Some enemies will take advantage of the darkness to attack you, so there isn't a moment of respite!
Not only is this stage gloomy at best, and its platforms always treacherous…
But to make matters worse, enemy attacks get more intense in the dark!
And there in the deepest, darkest depths, she lies waiting...
...And so forth and so on! To tell you the truth though, despite the fact that we've put up screenshots to go with the usual ROM development progress this time, this new stage received some pretty harsh feedback. The stage's layout, the failure to capitalize on the darkness/light mechanic, and really the whole direction were criticized. But the biggest issue (that left a lasting impression) was the uninspired placement of enemies within the stage.
"It's fine to ramp up the difficulty, but the most difficult enemy Beck faces appears again and again, and his placement pattern is repetitive. Because of that, the entire stage ends up feeling monotone, and I'd like to see a lot more variation there," said the Inafking.
He's right, of course! Just like in a movie, you can't make every scene the climax, now can you? Don't worry though, Beckers, you can definitely look forward to all of these issues being completely fixed by the time you get your hands on the game of course!
Inafking went on to clarify: "Think of it this way, if all you had was meat, meat, meat every day, you'd get tired of it, right? You'd start clamoring for variation like "salad! potato! steak!", right?"
Spoken like a true poet.
Last but not least today, we think it's about time we gave this Mighty Number the full-blown design breakdown treatment: hello, No. 2! Can't let the hub bub of the weekends' announcements steal the spotlight, right? You know the drill, we hand the mic over to KIMOKIMO and Imaeda!
KIMOKIMO: No. 2's design was revealed at the very beginning of our Kickstarter campaign. I remember thinking "Is it really alright to open with a character whose face we cannot see?" at the time, but the whole thing went on without a hitch and I could breathe easy.
I can't say the design has changed much between now and then. I guess the only differences now are the shape of the head and the lack of a water tank, right?
Imaeda: From the looks of the silhouette, you can't really tell whether it's a boy or girl. I had originally proposed No. 3 and 8 be female, but...
KIMOKIMO: No. 2's theme is water and ice, so I thought that'd be more fitting for a female character than No. 8. That faucet on 2's head was originally reminiscent of a ponytail on purpose, as she was designed with female characteristics in mind. Indeed, our Mighty No. 2 is a girl! In the end the faucet itself was moved to the hand, and the head became bulb-like in shape.
KIMOKIMO: Beck's design was based on a astronaut's spacesuit, so when it came time to design No. 2 around the themes of ice and water, I immediately turned to a personal favorite: old-timey diving suits! These old suits have large bulbous helmets that I find adorable, so I made the character baby-like and gave her a water-bubble shaped carry-on tank. I really tried to make the character as cute as I possibly could!
Imaeda: One look at KIMOKIMO's art and I instantly knew what No. 2's personality was like. She would be very lively in-game, and particularly mischievous when she spoke. I even dare say her dialog was the easiest to write!
KIMOKIMO: Incidentally, the tank on her back is reminiscent of a baby bottle, while the contraption over her mouth was designed in the shape of a pacifier! When she sprays water out of her hose hand, it's almost like a baby going potty! XD
Though she was devised to be the Mighty Numbers' adorable mascot, I really like having her cute appearance be a stark contrast to her tremendously powerful ability.
KIMOKIMO: I thought the straw protruding from her back was a funny touch, and was very happy to see Inafune liked it too. The problem of how exactly the tank on her back got replenished with water came up, and the solution was to have the left arm pump water and the right one discharge it. This crystallized into an interesting asymmetrical design, which is always a good thing to have.
Imaeda: Once we settled on a design, we had to figure out how No. 2 would move in-game. So we turned to KIMOKIMO again for another session of brainstorming and the resulting set of accompanying sketches.
KIMOKIMO: I have to admit we only ever showed the final design of No. 2 as it stands today. So I thought I'd mix it up by sharing the very first (and very girly) sketch of No. 2 I thought up. TA-DAAA!
Around the time when Mighty No. 1 was still a boxer, I'd thought Mighty No. 2's affinity with ice would go best with a slender figure skater's figure.
But when we settled on headphone-like protrusions as a key element of the Mighty Numbers' design, the design we have now fit perfectly and there was no turning back.
Imaeda: The original designs really capitalized on the idea that the battle Colosseum was a sports event. As we narrowed its function down to pure combat, the design of the robots naturally focused more on that end and we got the battle-ready, powerful designs we have now.
KIMOKIMO: Given the chance, I'd love to revisit that original design and tweak it into something more combat-ready with offensive capabilities. As game development soldiers on, and I find myself with more and more time to explore different design venues and characters, I'm sure the chance to rework it into something new will arise eventually. I look forward to it!
Imaeda: Thought I'd sign off with this wondrous photo of Inafune striking a cool guy pose in the midst of the latest ROM check. Enjoy!
Don't think we could've gotten a more raw reaction out of the -admittedly mischievous- man himself!
And that's it for the development side of things for today! Thank you, Imaeda-san!
Now let's talk stretch goals, concerns and voice acting.
The bombshell of an announcement from Anime Expo saw quite the sizeable reaction, and we realized a few things needed to be explained. We do apologize for any confusion we caused, and want to make sure all matters are clear. We're putting together a new FAQ now to answer the most pressing concerns, so keep an eye out for that!
Of all the feedback and suggestions we've received, one of the most prominent requests so far has been making both Japanese and English voice acting available for the first stretch goal. Truth is, we had intended to have both VAs as stretch goals all along, and to that end we launched the Japanese side of our new crowdfunding campaign at the Japanese crowdfunding site Makuake at the beginning of the week.
We were running on the idea that Japanese fans would be more motivated by Japanese voice acting, and English-speakers by an English one. We were surprised (pleasantly so!) by the Mighty Beckers that came out in droves to support the idea of Japanese voice work, asking us why they weren't included in the Stretch Goals to begin with.
This led to our decision to combine both stretch goals into one, larger stretch goal, as you can see now on the Mighty No. 9 site. We understand that you still have concerns about this new process, and please know that this is an ongoing dialogue we want to maintain with the backers.
We hope you take this first step as an olive branch, and that you continue to ask us the important questions that guide our internal decisions. We look forward to your feedback!
Please keep your faith in us, and let's keep moving forward together! ( ̄^ ̄)ゞ
- Dina (Mighty No. 1046), KIMOKIMO (Mighty No. 299), Koji Imaeda (Mighty No. 610), and the Mighty No. 9 Team
Nibelung on
@Matthew Perdrisat
"The thing with localization is that things work in some places that don't work in the other-- especially voice acting. Take Goku from Dragonball Z for example, he's a high pitched female voice-- along with his kids and father-- in Japanese."
That specific example is the result of continuity problem. Goku have the same VA since the DB anime, and it never transitioned for an "adult" voice to keep familiarity. However, on the western world, most of us got Dragon Ball Z before the original Dragon Ball, thus the VA was selected based on an adult character since the start.
Also, just because the character voice have an innate theme, does not mean the VA itself don't have some flexibility in working within the theme to give personality to the character.
Finally, "the voices should match for their audience and locations" simply ignore that we only have two languages being spoken (English and Japanese), and the game will have a global audience. Even ignoring the other languages, within english-speaking countries, we have different standards. What sounds nice for an australian may not sound nice to an indian or nigerian.
So, I think it is best to reflects what the creation team have in mind for the voice of each character, and let it spread worldwide.
AABAR on
@André Mateus Garcia Morel & others - In the forums it's mentioned that voices (if we get it in the 1st place) can be turned off: http://mightyno9.com/en/node/2650… - so there should be subtitles? - yeah there's no charged shot, but Beck can obtain a "fiery piercing shot": http://youtu.be/AHZNRtgLw7k… & some transformations include charged attacks like No. 7: http://youtu.be/h-6u8_G_J7I…
Reza on
One thing i would love to see is cross play or save. I'm buying the game for Vita and WiiU or my 3DS and was thinking if there would be a universal save place for all these platforms. That would be pretty cool if you guys could come up with a way to do this.
Ex i play on my 3DS and when i'm done i select upload save game to your datacenter.
I move to my Vita and select download save and can continue on my Vita. That would be really great. Sounds easy bit i'm sure there are allot of constrains and logistics around it. Anyway i thought i should ask :) i'm buying the game for 2 consoles right now and might go even higher so it would be sweet to not start over each time.
Merle Blue on
Every new piece of news makes me want to play the game more! Really love the insight into Mighty No. 2's design.
André Mateus Garcia Morel on
Every time I see something new about the game it gets me a little more excited... But I agree with some stuff said here before... The animation of him dangling feels a little too like a child hopeless to climb... And also, I miss the charged shot too. About the VA, I just wish there is an option to include subtitles along with dialogues. I'm half deaf, so it gets complicated sometimes to understand things without something to read along. Anyway, it's getting great!
Reza on
I really look forward to this game being a huge megaman fan.
One thing bothers me seeing the clips is the movement, it feels a bit stall, almost like he has clue on his shoe, hard to express what i'm thinking really, i just wish he could move more fluently and not like as if there is a 1 second delay between each step. Not sure if you can get my meaning ?
Any how i'm sure the game will be great fun.
Paul Andersen on
I like the absorb mechanic a lot more, now that it's been explained. I can see speed runners using it to great effect.
Sean Doubek on
I'm loving most of everything that I'm seeing. I have to agree with a few other people about the hanging animation. It reminds me of a kid hanging on and kicking for dear life. Also, I like the idea of dashing, but not into EVERY enemy to collect things for power-ups (or whatever it may be upon release) that may be essential to the overall game. That seems like an enormous amount of tedious repetition. There's got to be something else you could add to make the collection a tad bit easier. Maybe throw in some randomly spawning capsules that contain Xel in dead-end corners of the stages. Anyways, keep up the awesome work, can't wait for this game!
Josh Light on
*Foams and gushes at the vids of seeing Beck in action* Just..take all of my money. XD
no, really the controls look tight just from the vids alone and I am loving how he's completely different and new but giving me that mega man vibe. Granted there still looks like there could be a couple of tweaks here and there and need to be worked on, but holy cow that's beautiful. I cannot wait to get my hands on this game. ;3
Also, MN2 is a girl!? *jawdrop* So..is that a helmet she's wearing? *now wonders what's under it* Gah, this is going to drive me crazy now! I am loving all of this. Thankyou so much, Comcpet for making me actually WANT a game so badly again. I can't wait for this game to come out!
Ryan Holleman on
My apologies in post twice in a row, but I'd also like to add my two cents on the hanging animation as well. Like Russell Meader said, I agree that it looks rather dangling. Even if this is to be a more lighthearted game like the Classic series of Mega Man rather than the darker areas Mega Man X offers, I think there's a way to deliver that without it just looking, again, a bit out of place. I do prefer the mechanic to something akin to wall-jumping because this hasn't been utilized in a Mega Man game before and it helps to separate itself more into its own entity with a different mechanic like this.
Be that as it may, I do feel that the animation itself needs tweaking like the run animation. Beck looks as if he's a little kid struggling to pull himself up or having difficulty with it. It gives a more comedic feel to it, and that's not inherently a bad thing, I'm just not sure if that's the image you're trying to give Beck or not.
Other than those two animations though (running and hanging) it's looking great. Keep up the great work guys, I believe in this project a lot and hope it inspires you (and us backers by extension) to greater heights, Comcept Staff.
Ryan Holleman on
I agree with Arkrite and Russell Meader. The run animation, while good, could use some tweaking I think. Beck seems a little awkward in the motion, as I found myself unable to draw attention away from that fact all throughout the videos I've seen it in. Everything else is looking great so far. The running, however, doesn't have a very dynamic feel and gives a sense of detachment between Beck and the world around him. I guess what I'm trying to say is that I don't feel his run animation reflects any of the "urgency" or "purpose" to what he is trying to accomplish.
Arkrite on
Also after watching the videos I'm not really keen on Beck's run animation.
It is very well animated, that's not the problem. My issue is that his arms swing front to back like pendulums, something I'm not used to seeing anybody do unless they're skipping. The exact image that pops to my mind is a little girl skipping through a field of flowers.
Might look better with a bit of a more runner's style of pumping one's arms. Could give him a more determined and dynamic look.
Just my opinion.
Arkrite on
If there is going to be a "dark" stage it might be a good idea to make parts of Beck glow.
Not only could it be a neat little visual, but it easily allows you to place where your own character is on the screen.
Probably won't be a big problem on a real full screen, but he faded into the background on those screenshots.
Ren Leaf on
I have some (hopefully) constructive criticism based on the videos you show in this update.
First one: The basics, running jumping and shooting. The run animation reminds me very much of Megaman 8's runcycle, and while that's neat to see, it always struck me as a little bit of an awkward animation. It's a little "Flaily". I don't mind if it stays that way but it's just something that always bugged me slightly about those animations in MM8/Rockman & Forte. On the positive side, the speed and fluidity of the movements is fantastic and it looks really responsive. I'm sure it'll play fantastic when I get my hands on it!
Second Video: Doooo NOT like that dangling animation. Again, it's too quick and it looks a little silly. It's not a gamebreaker again, but it feels out of place. That said again, I have no issues whatsoever with the speed of movement up and down ladders, or that you can grab onto objects and dangle from them. I love that. :D I loved the wall-slide/Walljumps from the Megaman X series and while I don't think that would fit well with Mighty No 9, I do really appreciate some kind of ledge grabbing and such. Nothing is more frustrating than being just a few pixels short of a jump and seeing it sail past your face with only certain doom below you! Regarding mounting a ledge though, is it a case of pushing towards the direction you want to climb or can you just jump to launch yourself upwards as well to make it a bit quicker if you just need speed? As long as pressing jump doesn't just drop you immediately from the ledge, and instead pressing down would drop you, that's perfect for me. I've never liked the dissonance between jump being a vertical move but also just making you let go of something you grab on without some kind of vertical motion first. It feels disconnected to me. Please, please, please, with all motion and movement and navigating a level, keep jump as a VERTICAL, UPWARDS move, no matter what. I always get frustrated when pressing jump while grabbing something just drops me like a stone.
Third Video: The dashing? I have no bad comments whatsoever. As every second went by of that video I loved the dashing more and more. I loved the dash in the Megaman X series and I loved the air dash even more. So when I saw you could immediately airdash, I was like 'yess!'. THEN I found out you could DUCK-dsh, and then DROP dash!? Blown away. LOVE it. Thank you so much!
As for the fourth video, the absorbtion, again, love it to pieces. It's unique and is a great new mechanic for the game which stops it being "Just a megaman clone". It's got its own feel and its own marks on the gaming world. I Love the balance of the absorbtion idea, and getting powerups from it, and having to make sure you weaken the opponent sufficiently before absorbing them. I love that you can chain absorbtions and how well you absorb them dictating how much you get from them! It leads to a lot of strategy, and the balancing of how you get damaged if you try and rush things and not weaken them first is fantastic! Surprised I didn't see any charge shots though. Will that a be a powerup thing perhaps?
Way to buck the gender design stereotypes with No. 2. Don't get me wrong, I actually kind of liked the original design concept, but it doesn't really fit the style of Mighty No 9 or its bosses. The mighty number robots all feel very distinct and really feel like they should be part of this game. XD
As for the level design scrapping, I find that strangely reassuring. I like that they are willing to scrap a level if it just doesn't play well. ;)
Matthew Perdrisat on
I disagree with the previous comment. The thing with localization is that things work in some places that don't work in the other-- especially voice acting. Take Goku from Dragonball Z for example, he's a high pitched female voice-- along with his kids and father-- in Japanese. That didn't carry over to the English dub, and for good reason. It wouldn't sound right here, a grown muscular man sounding like a little girl. But it works in Japan for their audiences.
The voices should match for their audience and locations. I don't think there should be a limitation put on the team for it. Put voices that match them for their distinctive locations. They have experience, let them use it.
Nibelung on
I would like to ask you guys to, when screening for VAs, make sure both japanese and english voice be as close as possible. I mean, if one character have a girly, high-pitched voice in japanese, it should also have a girly, high-pitched voice in english. Since you will be doing voice acting in parallel, this might be entirely possible.
giga-ganon on
also, i forgot, wasn't it originally planned that when you absorb ennemy power, something change on your body? like the legs becoming like a thank, etc....
giga-ganon on
i still feel the infinite dash ability makes the thing too easy, and ennemy only need few shot to get killed instantly by dashing trough them! Hope They'll do something about the grphic too... it's dull and generic, megaman games are alway colorfull, but in this one we doesn't feel that at all!
I still love the gameplay mechanics, and i can't wait to play it, but they need to be changed a little i think! Also, reduce the upgrade text with the xel, it's too freaking big, (100 % absorb etc....)
Gabriel G A Bueno on
It's great to hear about the criticism of the Stage, as weird as it sounds. Big objective expactations from the high-ups means a great end product, it's very reassuring =)
Francisco Santiago on
I understand why No. 2 was changed to what it is, and I like it. It's fits in with the design of the rest of the game and certainly unique...but I have to say, I'm disappointed that the original won't make it into the final game.
Francis Chavando on
0The original design for No. 2 looks very reminiscent of the character designs from the Mega Man Zero series. I've gone back to playing those games to wait out Mighty No. 9's launch and the design looks very similar. She's thin and very sleek and has a great amount of detail.
If the Mighty No. 9 series ever moves away from its cartoony origins I'd like to see it go in that direction.
Professor Icepick on
Wow, I honestly had no idea No. 2 was a girl. That's pretty cool, honestly. No pun intended.
H. Takeshi on
Great Update!
Gilbert Warner on
Glad to see Beck's Dash is more reminiscent of Mega Man X's than his classic series counterpart. Much prefer the additional jump boost to a dumb slide move.
Michel Hideki Okada on
Now I'm relieved! Thank you for the Japanese/English VA,
Because I'm living in ocident, But I'm a Japanese guy in Brazil!!!! We don't speak english!! Just Portuguese and Japanese!! And the japanese games who comes here generally are only with english voices . That's very very very very very... and very disappointing.... Thank you for this!
Ryan Bell on
This is amazing. I love how Mighty No. 9 is doing something different with the whole use the bosses power gimmick. I always wished Mega Man would transform when he used other powers, but he only changed colors (though I will always love Mega Man). It is nice to see this new rival to the Blue Bomber take things a step further by changing his appearance. Great job Mighty No. 9 team! Thank you for the outstanding update.
Scott Petrovic on
The gameplay videos "feel" great! I am interested to see how the score system will play a factor in the game. Maybe leaderboards or unlockables.
Jordan York on
I like that the dash doesn't allow you to go through projectiles or opponents who aren't weakened. Previous showings of the move appeared to give off an overpowered vibe as Beck hardly stopped dashing through opponents.
Paul Davidson on
So many game play vids! So little time!! Awesome!!! Hi KIMO Kimo!
Saulo Aquele Lindo Ottoni on
OMG, they've used Egoraptor's Jump'n-Shoot-man
Bernie Santana Holcomb on
Hey I got a idea Mighty No. 0 the rebirth of
Zero and ProtOman. Hey can be a new dlc boss or a hidden boss and he have a blaster but his main weapon be his 0 sword and Beckgets that when he wins and Call gets the 0 boomerrang or reflectorshield. What you think tell me honestly fellow beckers
Jack Aldridge on
Those kicky legs in the second video!
David Bradshaw on
Am I understanding that right? The game will have both Japanese and English voice acting available as options to choose, I guess from the options menu? That would be a really cool feature to have.
Melissa Lee on
Really wish you hadn't mentioned the way the bosses used to be with like the olympics, because now I wish that's how they could have been. Skaters, runners, boxers, swimmers, gymnastics, archery, weightlifting, fencing etc. all sound like a really neat theme overall.
Kyle Harpster on
Maybe its just me, but I don't much care for the run animation. It is a bit to bouncy and kiddie for me. I was hoping for more of a Mega Man X vibe from this game and less Mega Man 8.
This user's account has been deleted.
Nice update and this actually has a very professional tone in it. I like the MN2 sketch! Reworking it to be in the game in some form would be great.
Has Beck's running animation got developed more as I think it looks more polished now? Charge shot would still be a nice feature too.
Sapphire Callahan on
I have to find Inafune's comment about meat funny since he says meat meat meat and then a few other things then steak...which is meat again :P
that and i actually do eat meat every day because I don't really like much else. though i have potatoes with my meat. Either way awesome update! hope this goal is met so I can play with both voice overs and decide which I like better :)
"Wakko" on
*hacks into brother's email account*
Hmmm, no email here either. Very peculiar indeed.
Not a backer myself, but I must say that I'm a little disappointed with the update. What happened to withholding information from your backers comcept? What happened to your evil ways?!
*sips champagne in frustration*
On a personal note though, I did find the initial concept art for the game most appealing. But seeing the game going for the 2.5D design is slightly disappointing...well, I would be "disappointed" if I actually backed this project. So joyous day, I care not!
*happily sips champagne*
The Maverick Eye on
@Nenets, David
You guys are not the only ones. I didn't get an email either.
David Cisneros Parra on
I didn't get any email update either.
John Paul Kaylor on
Definitely liking the way the game is coming along, especially having you guys highlight certain actions above.
As for the voice acting decision, I'm very happy to see you guys are working to make both provided. As someone who's been learning Japanese, also the idea of having Beck and crew speak in the Japanese language, I'm greatly glad you guys have decided to include the options in the stretch goals. Really looking forward to both possibilities of what Beck and crew will sound like in English and Japanese voices and I hope both these stretch goals make it!
David Cisneros Parra on
One of the best updates so far, I like the dash mechanics a lot, is not your averge dash mechanic that's for sure.
Otoshigami No. 40723Superbackeron
Anyway, the Dash will come in handy as a Risk and Reward system, possibly to gain power ups or an life recover. No. 2 as a Girl is good because we can't have always have 1 female boss in every game. As for the harsh criticism for the stage, I agree with Inafking. it needs a random SPAWN POINT for the DIFFERENT Enemy or Platform so that we don't need to face it over and over again and also screw the player's mind that is not the case.


text: Ambrose Mosley Rick Voight Mosley & Bacote Lead ODU Over North Texas, 72-62 February 13, 2014 By ODU Athletics ODU-NT box DENTON, TX—ODU freshman guard Ambrose Mosley and sophomore guard Aaron Bacote combined for 41 points to lead the Monarchs to a 72-62 Conference USA victory over North Texas at the Super Pit. ODU improves to 12-13 overall and 6-4 in C-USA. The Monarchs also have a 4-2 league road record. Mosley scored a career high 21 points on 5-for-7 shooting from three-point range in just 13 minutes of playing time, while Bacote scored 20 points, including 4-for -5 shooting from beyond the arc. Mosley's previous high was 16 against UAB. With 6:49 left in the game and North Texas leading, 50-48, Mosley would score the Monarchs next eight points on two treys and two free throws to put ODU up, 56-51 with 5:23 left. In the final 2:40, Mosley would then score four free throws and assist on a Dimitri Batten trey while Aaron Bacote would knock down four free throws. In the final 5:23 after a Maurice Aniefiok three-pointer for UNT, the Monarchs would outscore their opponent, 15-8 and the Mean Green did not make another field goal. ODU finished the game shooting .444 (21-47) from the field, to UNT .320(16-50). ODU also shot .579 (11-19) from three-point range. The Monarchs also outrebounded the Mean Green, 35-32 as freshman Denzell Taylor and sophomore Keenan Palmore each hauled down seven rebounds, followed by Richard Ross with six. Palmore and Dimitri Batten both scored 11 points on the evening and Palmore dished out five assists. Taylor swatted a career high five shots and Ross added three blocks on the evening. North Texas was led by Alzee Williams and Chris Jones with 13 points each, while forward Colin Voss led with a game high 10 rebounds. The Monarchs travel to Tulsa for a 4 p.m. ET contest.


text:
by Daniel Hirsch
San Francisco has got spirits of all kind. Lively, independent, queer, entrepreneurial, festive, and spirits
served up with a twist make up just some of the diverse energies of the city. However, mingling among
the living there are other spirits commuting from the great beyond—and we're not talking about the
East Bay. This Halloween season, if you need a break from partying, gorging on candy, and deciding
where you fit on the slutty-scary spectrum, you might be interested in activities of the spiritual variety.
Here are five of the best ways to make an afterlife connection in SF.
1. Celebrate Dia de los Muertos
Don't let the sugar skeletons and face painting fool you: Dia de los Muertos is not "Mexican
Halloween." The holiday, occurring on November 2, is a more reflective affair, mixing Catholic and
indigenous Central American traditions to memorialize and celebrate the dead. Families visit and
decorate gravestones and set up colorful home altars for loved ones who have died. This year, the
Marigold Project leads a procession through the Mission, starting at 22nd and Bryant and ending at
a display of altars in Garfield Park. But it's not all somber memorializing: expect music, fabulous
costumes, and plenty of irreverent skull humor.
2. Walk with ghosts
Why hop on one of those silly yellow go-cars or (gasp!) a Segway to take a tour of San Francisco when
you can visit SF's paranormal hotspots? After the sun sets, numerous companies promise to show you SF's
haunted side. Tours range from more historical to mystical and are likely to intrigue tourists and locals
alike. For a glimpse into the narrow alleys and storied history of Chinatown, try Chinatown Ghost
Tours. For a slightly trippier trip, there's the Haunted Haight Tour or SF Ghost Hunt. If you've been to
the Rock but have never dared to visit after dark, you may want to venture on an Alcatraz Night Tour.
Real ghost sightings are never guaranteed, but you're sure to learn a thing ... or boo.
3. Take a midnight stroll around Stow Lake
Everybody knows that Stow Lake is a charming place to take a romantic boat ride, but did you know
that you can also go there for a date with death? City lore tells of a young mother who jumped in
the lake after her baby tragically drowned. Neither mother nor babe were seen again, but rumors
have spread about a strange mist appearing over the water at night and calls from a spectral voice
asking "Have you seen my baby?" If you don't have the nerve for witching hour lake explorations, you
can always just opt for a charming daytime float at the Stow Lake Boathouse.
4. Have a seance
Spiritualists believe that souls of the dead can, and do, communicate with the living. During San
Francisco's Gilded Age, Spiritualism was the belief system of choice for many of the city's elite. Jane
Stanford, wife of California governor and railroad tycoon Leland Stanford, held frequent seances in the
family's Nob Hill mansion to communicate with her dead son. These practices are still alive and well
at the Golden Gate Spiritualist Church, which holds regular classes on how to be a medium and host
seances on your own.
5. Visit the city of the dead
Due to rapidly growing population at the start of the 20th century, San Francisco underwent a massive
transfer of interred bodies to the city of Colma. Today, almost all of Colma's land is still zoned for
burial use. The city has cemeteries of almost every stripe—Catholic, Japanese, Greek, Jewish—and holds the tombs of numerous notable figures such as Joe DiMaggio, William Randolph Hearst, and
Levi Strauss. The Colma Historical Association offers a tour for those interested in learning their way
around this veritable necropolis.
Dead Reckoning: Top 5 Ways to Connect with SF's Spirits
Friday, Oct. 19, 2012


text:
TV commercials can now be so damned clever, so thoroughly over-produced that you lose the message and the product to the dazzle. You might get the joke, but you could see the spot 20 times and still not know if it's for a chain store or chain saw.
But every once in a while . . .
Volkswagen recently introduced a 30-second number for its Passat, an ad that hits all the right notes while leaving a marvelous message about the car — and all that matters above and beyond.
Two young men, perhaps 20, are seen on a roadside, at night, inspecting the damage to the rear end of the Passat one of them apparently was driving. Obviously, they'd just been in an accident. One says to the other, "My dad's gonna kill me, dude."
Then the following appears, unspoken, on the screen: "He can only kill you . . ."
Then a brief pause in the display, and then, ". . . if you're okay."
And that remains on the screen, "He can only kill you if you're okay."
And so everything that counts — everything that commercial makers avoid as a matter of being "edgy" and "thinking outside the box" and "pushing the envelope" — is restored in an ad that reminds us that modern marketing creativity and strong — you should excuse the expression — family values are not necessarily mutually exclusive.
Nice job, Volkswagen: A TV ad that's not embarrassed to be both hip and square. Of the Passat, the message is left that those who "get it" might look into getting it.
* * *
The Coarsening of America, Continued: So on Channel 11, last Sunday afternoon, the Mets played the Yankees, thus Channel 11 produced its own pregame show.
And among all the fans entering Yankee Stadium, Channel 11 chose to interview a woman, obviously a Mets fan, wearing a T-shirt that carried a vulgar, wise-guy message about the Yanks, the kind of T-shirt that no right-headed adult would wear, let alone purchase.
And one was left to wonder whether Channel 11 chose to present this woman to its audience on a Sunday afternoon before a ballgame in spite of what she was wearing or because of what she was wearing.
Also, last week, NBC, at 6:30 p.m., ran a commercial for an animated Disney movie — an animated Disney movie rated PG, for crying out loud — and chosen for inclusion was one character's putdown of another's inabilities as a race-car driver.
Borrowing from the driving legend Mario Andretti, the character hollers that the other character should be named "Suck-o Andretti." Not funny, but vulgar and inappropriate, thus deemed essential.
On a recent Saturday morning, WABC Radio carried an ambush ad for a marketing operation during which the narrator shouted, "Does your marketing suck?"
* * *
One reason the History Channel was unable to provide World War II programming June 6 — the anniversary of the 1944 D-Day invasion of France — was that it was the same day as its season debut of "Cajun Pawn Stars."
As for the Biography Channel, it was so loaded with bios of sitcom stars, movie actors, rock and rap stars and assorted Sheens, Baldwins and Kardashians, that there was no room to pay attention to any others on Memorial Day.
* * *
Ya know that 60ish, gray-bearded, Spanish-accented fellow, the one surrounded by beautiful women, global dignitaries and high intrigue in those Dos Equis beer commercials, those in which this character is identified as "the most interesting man in the world"?
His real name is Jonathan Goldsmith. He's 73, a native New Yorker. His father was the track coach at James Monroe High School in The Bronx.


text:
What: CMI Launch Party
When: 9 p.m. Friday
Where: Fox Theatre, 1135 13th St., Boulder, 303-443-3399
Cost: $10
More info: foxtheatre.com
The story of Creative Management Innovations begins as a bromance.
When Ryan Clarke and Richard Fogal, managing partners of CMI, first met, they realized they shared a vision for the Colorado music scene and needed to work together.
"It was like brothers meeting for the first time over the phone," Fogal said.
Then Clarke interjects with the "Stepbrothers" reference: "Did we just become best friends?"
All joking aside, the pair of former CU-Boulder students is very serious about what they do. Clarke had management experience with another company in New York and Fogal had three years of independent artist management in Boulder under his belt.
"The more and more we talked the more we realized we had the same vision and the same ethic and it made sense not to have him as competition anymore," Clarke said.
But they took a few months to ease into it, to solidify a reputation with the new company. CMI's official launch party is Friday night at the Fox Theatre, but Clarke and Fogal have been working up to this moment and building a foundation since November 2012.
They built a roster that includes the three bands performing at the Fox tonight: James and The Devil, Branded Bandits and Birch Street. They developed relationships with UI Sound Studios in Boulder and Lyric House Publishing in Denver, and they cultivated a list of artists they do consulting for and hope to sign as full-time clients soon.
Their goal is to change the Colorado music scene for the better. As Fogal put it: "One of the big driving factors for us is the lack of professionalism created in the Colorado music scene. We really hope that we can be the driving force ... We want to put Colorado on the map, basically.
"We have the venues. We have the talent. We think we just need to right people to guide careers in the correct way."
Another guiding principle is focusing on what they're passionate about. Right now, CMI is taking on clients in the more traditional rock vein. It's not that they disrespect other genres, the pair pointed out, it's just a matter of working on things they care about.
"We will not represent a client if they're not on our iPod, in the sense that if we're not going to listen to that everyday and enjoy that, then I can't passionately represent that," Fogal said.
As CMI grows, Clarke and Fogal hope to hire staff members who have that kind of interest in other kinds of music. For now, they're still building up from that foundation.
"It's definitely not easy. The best way is trial and error and experiences. We are young and certainly we made 99 percent mistakes and 1 percent successes," Fogal said. "But the passion that we have -- we're both born into music and born for entrepreneurship."
Clarke added, "We're in it for the business of it and the music."


text:
EnviroSeal nXt™ is the energy-efficient, warm-edge glass spacer of the future. The energy efficiency of a window can be measured by the amount of heat conducted through its materials. EnviroSeal nXt™ contains no metal, therefore it conducts less energy to improve the edge of glass temperature by as much as 16.6° F when compared to other spacer systems. EnviroSeal nXt™ will keep your energy costs low by keeping heat out during the summer and keeping heat in during the winter. By regulating the transfer of heat, EnviroSeal nXT makes your home more comfortable year around.
P-1 Testing
The P-1 test is considered to be the world's toughest durability test. All units are put in hot boxes and are continuously exposed to 140°F/60°C, 95-100% humidity and constant UV bombardment. Each week of testing is equivalent to one year of actual field use.
As you can see, Super Spacer sealed with hot-melt butyl far outperforms other single and dual seal spacing systems. EnviroSeal nXt™ units far surpass what is considered to be acceptable field performance standards. Windows built with EnviroSeal nXt™ exhibits the lowest failure rates in the industry – virtually zero.


text:
Tim Act Now necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 72 diseños de 15 diseñadores freelance.
ACT NOW! is a new social justice campaign organization that will use the web, internet and mobile telephones to build an on-line network of people demanding action on social and environmental issues affecting Papua New Guinea (a small but increasingly important island nation that sits at the junction of Asia, Australasia and the South Pacific).
ACT NOW! will learn from and develop the concepts and tactics utilised by organizations like Move On (http://www.moveon.org), Get Up (http://www.getup.org.au) and Avaaz (http://www.avaaz.org).
Papua New Guinea is one of the most fascinating countries on the planet - and not just because of its geo-political position. It has the third largest rainforest in the world, one quarter of all known languages (more than 800 in total) and a rich biodiversity.
Despite an enormous natural wealth which includes oil, natural gas, gold, copper, nickel and large tuna and timber stocks, Papua New Guinea ranks as one of the poorest countries in the world in terms of social indicators and is plagued by widespread corruption.
ACT NOW! will aim to tackle these issues by uniting the voices of many individuals to demand political action.
Initially our target audience will be politicians, decision makers and middle class people living in Papua New Guinea's urban centers with jobs and access to the internet and academics and students both in PNG and those studying overseas. They will be predominantly in the 22-45 age range.
The logo will be used first on the internet - on the organisation's web site. It will later appear in print in advertisements, on billboards, on flyers and on branded clothing like t-shirts and caps
As the project develops the target audience will widen to anyone in PNG with a mobile phone and all those in the wider region concerned about the nation's future.
We need a logo for this new organisation that is simple, bold, easily recognisable and fun. It needs to encourage people to particiapte, encourage action and be something that people are proud to be a part of.
ACT NOW! is about building a network. About building a better future. About giving people a voice.
The name itself, ACT NOW!, is likely to be an integral part of the logo but the design also needs to explain what the organization is about in terms of promoting action, building a network, moving forward.
ACT NOW! also has a by-line - "for a better PNG". This might be included in the logo.
An additional icon is not a requirement but some sense of movement, progress, change maybe incorporated by using distinctive lines, colours or shapes.
The design must not be too radical - we don't want to scare conservative types but it needs to be alive and progressive.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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Zach Arnold bounced a single to the left side of the drawn-in infield, scoring Matt Reida with the walk-off run, lifting Kentucky to a 12-inning marathon win over No. 17 Mississippi State, advancing UK to the Southeastern Conference Tournament Semifinals, on Thursday night in front of 8,501 at the Hoover Met.
Reida led off the bottom of the 12th inning with a double, his second of the game, and after a walk from pinch hitter Dorian Hairston and an intentional pass to Austin Cousino, the bases were loaded for Max Kuhn. MSU reliever Preston Brown got Kuhn to strike out swinging, bringing Marcus Carson – who had pinch ran for A.J. Reed in the ninth inning – to the plate. UK turned to Arnold, a sophomore reserve catcher, to pinch hit. Arnold smacked the first pitch he saw into the hole on the left side of the infield, with Reida motoring home to score the walk-off run.
The 12-inning tilt was an instant classic, as the two teams combined for 32 hits in a four hour and 36 minute tilt, with the two teams exchanging leads or seeing the game tied eight times. The game marked the longest, in terms of time, in SEC Tournament history.
"The game was an absolute war," Reida said. "Mississippi State played an unbelievable game, so did we. We just kept coming at each other. It could've gone either way. There was such small margin of error. It came down to a couple close calls. It was an unbelievable feeling."
Kentucky (35-22) fell behind 1-0 after allowing a run in the fourth inning, before senior catcher Micheal Thomas evened up the game with his eighth homer of the year in the bottom of the frame.
Mississippi State (37-21) then chased UK freshman starter Zack Brown in the fourth and plated two runs in the fifth inning. After adding a run in the sixth inning, UK chased MSU ace Ross Mitchell with a three-run rally in the sixth inning to tie the game. The Bulldogs rallied to load the bases with no outs in the seventh, getting a ground-ball double play to score the go-ahead run. UK answered with a run in the eighth inning to tie the game and had the go-ahead run on third with one out but couldn't get it across.
The Bulldogs then scratched out the go-ahead run, scored as unearned, in the top of the ninth inning and went to the bottom of the frame with star closer Jonathan Holder on the bump. UK got a leadoff double from Reed to start the frame, with Ka'ai Tom forcing in the run with a sacrifice fly, promoting extra innings.
MSU then got the go-ahead run to third base in the top of the 10th inning with one out and leadoff hitter CT Bradford at the plate. Bradford lofted a fly ball into right-centerfield, with Cousino racing to get under the ball in the gap. Cousino snagged the ball and fired a strike on a line to Thomas, who caught it chest high and made the tag to end the 10th and keep the game even.
After a shutout top of the 11th, UK got its leadoff hitter on in the form of Kuhn, with Carson striking out swinging in an attempt to sacrifice Kuhn to second base. After Tom was hit by a pitch and Thomas struck out, Storm Wilson lined a single to the third baseman, Matthew Britton, who dove to his left and keep the ball in the infield, keeping the hopes alive for the Bulldogs. UK couldn't get the walk-off run home in the 11th after Thomas Bernal flied out, stretching the game to the 12th.
With one out in the top of the 12th inning, Cody Brown singled up the middle, with Cousino attempting to throw behind Brown at first base after a hard turn. The throw sailed in the dirt and skidded to the wall, with Brown hustling to third base as the go-ahead run. UK brought the infield in to face pinch hitter Alex Detz. UK junior reliever Spencer Jack got a high chopper up the middle from Detz, with Reida ranging to his left, grabbing the ball chest high and firing a strike to Thomas, who executed another great tag to keep the game tied. Jack then got a strikeout of slugging Wes Rea to end the top of the 12th inning.
With the win, Kentucky advances to the SEC Tournament Semifinals for the second time in the last three years, also earning a day off on Friday. UK, which has wins over No. 24 Alabama and No. 7 Florida the first two days of the tourney, will now face the winner of MSU and UF, with that game slated for Friday night. UK and the winner of that game will face off in the semifinals on Saturday, slated for 30 minutes following the conclusion of the first game of the day, which starts at 1 p.m. ET.
UK has won three games in the SEC Tournament for the first time since 1996, equaling a school record, also done in 1995.
"The fight was outstanding," UK head coach Gary Henderson, who won his fifth SEC Tournament game in three years, said. "It wasn't terribly clean a few different times, but I thought the fight and the competitiveness and the spirit was outstanding. I am really proud of that."
The semifinal game will be televised nationally on ESPNews and it will also be broadcast live on the UK IMG Radio Network, with the Voice of UK Baseball, Neil Price, calling the action. Fans in Central Kentucky can hear the game live on WLAP 630-AM, in Louisville on WKJK 1080-AM and online at UKathletics.com.
The Wildcats collected 16 hits in the game, with Reida leading the charge with a career-high 4-for-6 day. UK also got three hits from Thomas, who belted a game-tying homer. Thomas was 3-for-5 with a walk and RBI, with his homer snapping Mitchell's streak of 24.2 consecutive innings pitched without allowing an earned run, and marking his eighth of the year. It marked the fifth game-tying, or go-ahead homer, of the year for Thomas and improved UK to 8-0 when its fifth-year senior catcher homers.
UK also got a two-hit game from Tom, Bernal and Wilson, with UK also getting hits from Kuhn, Reed and Arnold. Cousino drew a walk and Carson scored the game-tying run, with Kyle Barrett forcing in a tying run with a RBI groundout.
A native of Seymour, Ind., Brown – making his second career start against an SEC foe – worked 3.2 innings, allowing four hits and one run, walking three and striking out one. Sam Mahar came on in a bases-loaded, two-out jam in the fourth, getting an out to escape the threat. Mahar worked one inning, allowing four hits and two runs. Zach Strecker worked 3.1 innings, allowing four hits and two runs, walking one and striking out one. Jack (4-1) picked up the win with four strong innings, allowing just one unearned run, surrendering four hits and striking out one, lowering his ERA to 1.19.
MSU dynamic starter Ross Mitchell worked 5.1 innings, allowing eight hits and four runs, walking two and not recording a strikeout. Ben Bracewell came on in a two on, two-out jam in the sixth, working one inning, allowing one hit. MSU used Vance Tatum, Myles Gentry and Holder in relief. Holder, considered one of the top closers in the nation, worked four innings, allowing four hits and one run, striking out five. Preston Brown (4-3) took the loss, after opening the 12th inning, allowing the decisive run on two hits and two walks.
Mississippi State (37-21) got on the board in the fourth inning, taking a 1-0 lead on three walks and a single. Pirtle led off the inning with a single to leftfield, taking third on a pair of groundouts and scoring on a wild pitch.
UK immediately answered, as Thomas smacked a one-out pitch over the leftfield fence, evening up the game at 1-1. The homer was the eighth of the year for Thomas, who has five game-tying or go-ahead homers on the year.
MSU regained the lead in the top of the fifth inning, as Bradford led off with a single to leftfield, taking second on a sac bunt. After the second out, Seth Heck singled into right-centerfield, scoring Bradford for a 2-1 lead. After a balk pushed the runners up a base, Brown singled off the glove of a diving Bernal at first base, allowing Heck to score.
The Bulldogs tacked on in the sixth inning, as Rea and Britton led off with singles, advancing a base on a sac bunt. Jake Vickerson then lofted a fly ball into foul ground for a sacrifice fly, scoring Rea from third base.
UK mounted a rally in the bottom of the sixth, as Reed drew a walk to leadoff the frame. Tom then doubled down the rightfield line on a high chopper, with Reed scoring on the throw to second base from rightfield. Thomas then singled and took second on a passed ball to put two on and no outs for Wilson. Wilson hung a sacrifice fly to leftfield, scoring Tom, with Thomas advancing to third. With the infield in, Bernal singled off the glove of the diving shortstop, allowing Thomas to plate the game-tying run.
MSU regained the lead in the top of the seventh inning, as Heck and Gavin Collins led off with singles and a walk to Brown loaded the bases. Demarcus Henderson then grounded into a double play to allow Heck to score, with Strecker then getting a fly out to escape further damage.
UK appeared to tie the game up in the bottom of the seventh inning, with Wilson beating out the back-end of a base-loaded, one-out double play, but the first-base umpire called Wilson out on the play.
The Wildcats did tie the game in the eighth inning, as Bernal fought off some two-strike offerings to draw a leadoff walk, with Reida moving him to third with his first key double of the game. UK then pinch hit for Shelby against Holder, with Barrett grounding out up the middle to tie the game at 4-4.


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text:
Angelina Jolie, the Hollywood celebrity with access to everyone from heads of state to humble refugees, used her global megaphone today to solicit donations for Pakistan's 21 million flood victims. The United Nations, for whom Ms. Jolie serves as a goodwill ambassador, is struggling to raise the last third of a $460 million appeal for emergency funds.
A veteran of disaster scenes whose humanitarian work has taken her to more than 20 countries, Jolie said Pakistan's crisis was greater in scope than any she had ever witnessed. While Hollywood stars rushing to disaster scenes often lead to rolling of eyes and complaints that they do little good, at least some veteran aid workers in Pakistan are delighted that Jolie is on the case.
Ishfaq Ahmed, head of operations for the Hashoo foundation in Pakistan, was grateful for the added attention she brought – particularly amid claims of corruption in aid distribution and complaints about Pakistan's mediocre record in tackling militancy.
"I think it's really helpful because we have problems on a massive scale in Pakistan... we have a big catastrophe on our hands and we have a big trust deficit," said one of his employees, who did not want to be named. "A lot of Westerners who would come to help, now think twice about coming. A celebrity coming over is a symbol of trust and shows their support.... It's brilliant, it helps improve our image."
Jolie toured a camp of 6,000 people, whom the employee described as living in "terrible conditions" despite the camp's proximity to Islamabad, the capital.
"She was very down to earth and friendly with the kids and interested in knowing about everything. She visited homes, she visited schools, and she chatted with the kids for almost half an hour. I talked to her about the health center, and she wanted to meet the families and displaced people."
How she got started
Jolie may have joined the growing celebrity charity movement later than icons like U2's Bono, but she's covered serious ground since her awakening as a humanitarian activist a decade ago.
She developed an interest in humanitarian aid while shooting scenes for Tomb Raider in Cambodia back in 2000. The next year, she was named goodwill ambassador for the UN refugee agency, UNHCR.
Since then, the actress has visited more than 20 countries from Ecuador to Kenya to Sri Lanka, largely focusing on the plight of refugees and using her high profile to raise money for their causes – and donating millions herself, along with partner Brad Pitt.
Jolie, better known for her pretty face than pretty prose, recorded her journey into international activism in a 2003 book, "Notes from My Travels." For $10.30, you can purchase the diary-style account that begins simply, "I am on a plane to Africa." She goes on to tell of how she defied her father, who tried to cancel the trip, and was warmed by her brother's suggestion to remember the words of Peter Pan – a favorite story of theirs – if she ever felt scared: "Look up at the night sky, find the second star on the right, and follow it straight on till morning."
In a review, renowned chimpanzee advocate Jane Goodall lauded Jolie's commitment to humanitarian causes:
"Angelina is living proof of the power we all have – every one of us – to make a difference," wrote Dr. Goodall. "I was deeply moved by her descriptions of individual refugees struggling to live with dignity and hope, and found her personal commitment to be an inspiration."
In the afterword, Jolie calls the UN charter that underpins her refugee work "one of the most beautiful things I have ever read," and reminds American readers, "We can't forget that our founding fathers were refugees. And then the Native Americans became refugees."
In Kosovo
On one of Jolie's first UNHCR-sponsored trips, she traveled to Kosovo, which was still recovering from the Yugoslav wars of the 1990s. One man with a very pregnant wife shared his worry that his shabby truck wouldn't make it through the mud when it was time for her to give birth.
But there were also success stories; she met what she described as one of the best de-mining teams in the world – and the only all-female platoon – responsible for finding and dismantling landmines. One of the woman started the work at age 15 after her father was shot in the war; another had a prosthetic limb after a mine accident.
While Jolie's writing is plain at best and often clunky there's a refreshing realness about it that reminds one she is far from the red carpet – such as this entry from December 29, 2002:
"Up for 8 am leave," she wrote in a journal posted by UNHCR. "Put on layers of clothes and grab a little coffee. Decide not to bother to take the mud of my shoes, it will only get dirty again."


text:
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Online bank is a chancy business, as the amateur has no absolute abstraction of who is active the Web website and how to acquaintance the aggregation should the charge arise. It's actionable in some jurisdictions and users should argue acknowledged admonition apropos the acknowledged cachet of online bank and gaming in their jurisdiction. It's lots of fun at online casinos, application the Internet to hotlink up with any of bags of web sites that action you all forms of bank online. Online bank is not alone fun but it's a acceptable way to do your bank because you don't accept to backpack ample sums of money to the bank to action you can do all your affairs through either acclaim agenda or money alteration , players usually accomplish a drop to the online bank website and if anytime they play they can use that drop to accomplish wagers or to by tokens and again banknote out any payouts the aforementioned way. Consider this – online bank is set to beat $20 billion in 2010 and is the fastest growing industry on the Internet today. Although online bank is a actual aggressive business, if it comes to amateur corruption the industry feels so acerb that the online casinos advice to assure anniversary other. From best of amateur and action options to fun, excitement, and the adventitious to win money, online bank has it all.
Daniel Blask is Highly Educated and Respected in the online business acreage and writes on a array of subjects. To apprentice added about this affair and others like it Daniel recommends you visit:


text:
Justin Bieber Drinks Beer in Front of Selena Gomez at Fourth of July Party
Selena Gomez supposedly gave Justin Bieber an ultimatum -- that he has to straighten up and chill with the bad behavior involving his cars and associates -- if they are to be together. The squeaky clean singer and actress was also said to be exerting a positive influence on her wild and wayward on-off BF.
Yeah, well, that seems to be a bunch of malarkey.
Well, photos of the twosome enjoying some fun in the sun at a Fourth of July party have surfaced, featuring The Biebs with a bottle of Dos Equis beer in hand, while Gomez stood beside him. So he's the most interesting Biebs in the world, like the commercials indicate.
Um, The Biebs is 19, you guys! You have to be 21 to legally drink in the U.S. So that's a big no-no. He's not only setting a bad example but he's breaking the law. Tsk tsk tsk.
The picture was taken at a house in the Hollywood Hills. Looks like quite a party with some star power in the form of Jelena. It also looks like another headache for The Biebs, as he's not supposed to be drinking. Like his mother Pattie Mallette, we're not naive to think that The Biebs is perfect and that he wouldn't indulge in some bevvies like most kids his age.
While we don't condone it, most teens and people under the age of 21 have tried beer before they were of legal age. It's just a reality of youth culture and even the college lifestyle. It's just different for Biebs since, well, he is hounded by paparazzi and has millions of fans who consider him a role model.


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As of March 7, 2013, an Automated Weather Observing System (AWOS) is operational at Sporty's/Clermont County Airport (I69) in Ohio.
The AWOS represents a significant safety enhancement to pilots as it provides a comprehensive local weather picture, Sporty's officials note. It's anticipated that even lower instrument approach minimums will be available at the airport given the availability of a local altimeter setting.
With the addition of the Sporty's AWOS, on-demand charter operators utilizing Sporty's/Clermont County Airport as a destination need not file an alternate airport, officials add.
Pilots can access weather information on frequency 127.275, by telephone at 513-732-6978, and online at AnyAWOS.com/KI69. Weather data is updated at least once per minute.
Sporty's AWOS is an official FAA weather source and will be included in weather briefings and aviation flight planning applications.
The AWOS is provided and maintained by Sporty's Eastern Cincinnati Aviation thanks to the support of the general aviation community at Clermont County Airport


text:
We have built our reputation on years of quality, affordable work and tires. We pride ourselves in customer satisfaction and great service!
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Check Every 6,000 Miles
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• Smoother ride - Increased Comfort - Less driver fatigue - Enhanced tire wear
Tire Balance
Referred to as tire unbalance or imbalance, describes the distribution of mass within an automobile tire and/or the wheel to which it is attached. When the tire rotates, asymmetries of mass cause the wheel to wobble. This wobbling can give rise toride disturbances, usually vertical and lateral vibrations. The ride disturbance due to unbalance usually increases with speed. Vehicle suspensions can be excited by tire unbalance forces when the speed of the wheel reaches a point that its rotating frequency equals the suspension's resonant frequency. Tires are inspected in factories and repair shops by two methods: static balancers and dynamic balancers. Tires with high unbalance forces are downgraded or rejected. When tires are fitted to wheels at the point of sale, they are measured again, and correction weights are applied to counteract the combined effect of the tire and wheel unbalance.
Worn Tires
Worn tires don't help any time of year, least of all in winter weather.
Examine tires for remaining tread life, uneven wearing, and cupping; check the sidewalls for cuts and nicks. It's a good idea to check tire pressures once a month. Let the tires "cool down" before checking the pressure.
Don't forget to rotate your tires, too! Make sure you have a spare and that the jack is in good condition.
Wheel alignment
is the position of your wheels relative to your vehicle. When properly aligned, your wheels will point in the same direction as the vehicle. To maintain proper control of your car, you must keep your wheels in proper alignment. Otherwise, steering will become difficult, your tires will wear unevenly and your fuel economy will decrease.
An alignment check includes:
• Inspection of the steering and suspension components
• Examination of the tires for size, inflation and wear
• Comparison of your alignment to vehicle manufacturer guidelines


text: Hi folks, One last thing before I do some serious parallel and beowulf study. I was wondering if you could improve the latency generator I described earlier by doing something like this: When compute nodes are idle, rather than just sit there, they could open up /dev/random and generate random streams that could be added to the entropy pool? As soon as they'd get some real work to do, they'd stop doing this and get on with the task at hand. Other types of random generation could be used in place of /dev/random, of course. Hmmm. How about a random-number generating screen blanker in a grid environment while we're at it, too? :^) All my replies will be off list. Randall -- Randall Jouett Amateur Radio: AB5NI


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