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First things first, you should have some nice music while reading this guide, it's a wall of text with videos here and there. I recommend Assassin by Audiomachine. Best thief song ever! Welcome to my sPvP thief resource! I will try to cover everything you need to know to play thief in a competitive environment, which mostly means viable builds, how to play them, the roles you can cover with them and how to be viable in the current meta. This guide will always be a work in progress and I'll update it regularly. When playing thief, here's what you can expect:
- You will deal a lot of damage, but if you want to see big numbers you should try Elementalist and Warrior, they are the real ballers;
- You will take a lot of damage and have a low health pool, playing without a survival traitline and/or an amulet with survival stats is almost suicidal;
- You will be the profession with the best mobility in the game and will need to abuse it to be useful;
- You will trick people thanks to stealth;
- You will never be alone. If you get kicked from your team/guild, you just need to use your elite spell Thieves Guild, it's an instant « summon-friend » button;
- You will at least once go for a 30 acrobatics build, equip a shortbow that you will use to spam Disabling Shot use the utility spells Shadowstep and Roll for Initiative, the healing spell Withdraw and troll the hell out of people, being untouchable and yelling « HOHO, HAHA, HOHO » everytime you dodge something with 1 of your 102123912192 evades.
You are a strong duelist, a strong team fighter, able to control and secure secondary objectives easily and the best roamer there is. However, your ability to duel and team fight depends on your build... Fortunately, after the latest changes, there are quite a lot of builds that can be played competitively: Hybrid Venom, Condition D/D, Powe/Crit S/P, D/P & D/D.
My nickname is Lowell, I'm a member of Eclypsia [EC] and one of the founders of The Super Squad [SS]. We haven't set roles yet, but I mainly play roamer! I've been competing on video games for a few years and e-sporting Guild Wars 2 is my next goal. I will do whatever I can to get to the top, stay there and share interesting stuff with the community!
Here are some useful links:
My Livestream
Super Squad's Youtube Channel
My Youtube Channel
My Twitter
Eclypsia's Website
I'll be streaming GW2 all day every day when it finally ships at: http://www.own3d.tv/GW2Lowell
Every follower on my own3d channel and any of the YouTube channels means A LOT. So, if you like what you see and would like to support me, Eclypsia and The Super Squad, please press the follow button! =3
The first thing I want to focus on isn't directly related to GW2. I want to talk about the mindset you need if you want to win, if you want to get better and if you want the game you play to have a solid, mannered and overall good community.
- Be mannered! Do not insult your fellow players! Raging from time to time is normal, but do not forget that most of the time you're raging because you know you could have played better. Insulting your opponents is not going to help. Insulting your team-mates is not going to help.
- Play to win, even if you are losing! Your opponent has a 300 point lead on your team? So what? Keep playing as if the score was 0-0! The game isn't over before the « You win » or « You lose » appears on your screen. Remember that when you lose, you can always ask your opponents what you did wrong or what they did better. It is the best way to improve: learn from your opponents, always, for everything. Rivalries should not hinder communication between players/teams. Keep it in mind!
- Play with your team, even if you are in a pick up group or a solo queue tournament! Everyone can bring something to a team, even a new player who is learning the game. If you have a better knowledge of the game than your team-mates, help them during the match, assign them to roles, tell them when to move from one point to another. Never belittle them, never label them as « useless players ».
- Be humble! Anyone, and I mean ANYONE, can teach you something. You need to be on the lookout for information, tricks you may have not thought of, builds that could work in very specific situations. If you think of yourself as a high and mighty gaming king who does not have to care about other people, you will miss a lot of good stuff and make other people sad/angry. If you make it to « pro-level », remember that you have not always been there and that helping other people is by far more useful and rewarding than being a jerk to everyone. You think you are talking to a « 14 years old noob »? You may be talking to a future pro gamer who might make e-sports bigger than they are. Respect everyone!
Knowing your combo fields as a thief is very important. Here I will show you a few of those Combo Fields that you have access:
Dark Field:
Shadow Refuge
Ethereal Field:
Throw Gunk (item you can steal from Necromancers)
Poison Field:
Choking Gas
Smoke Field:
Black Powder
Smoke Screen
However, the best is still to come because... you have 4 of the best Combo Finishers in the game:
Cluster Bomb, best Combo Finisher: Blast in the game for 3 initiative
Heartseeker, best Combo Finisher: Leap in the game for 3 initiative
Dancing Dagger, best Combo Finisher: Projectile in the game. It can hit up to 4 targets for 4 initiative.
Leaping Death Blossom, good Combo Finisher: Whirl for 5 initiative
Due to the fact that you can spam these, you'd better know what every combo field in the game does! Here is a list:
Blast. Area Blindness
Leap, Blindness
Projectile, Lifesteal
Whirl, Leeching Bolts
Blast, Area Chaos Armor
Leap, Chaos Armor
Projectile, Confusion
Whirl, Confusing Bolts
Blast, Area Might (3 stacks)
Leap, Fire Armor
Projectile, Burning
Whirl, Burning Bolts
Blast, Area Frost Armor
Leap, Frost Armor
Projectile, Chill
Whirl, Chilling Bolts
Blast, Area Retaliation
Leap, Retaliation
Projectile, Remove Condition
Whirl, Cleansing Bolts
Blast, Area Swiftness
Leap, Daze
Projectile, Vulnerability
Whirl, Vulnerability Bolts
Blast, Area Weakness
Leap, Weakness
Projectile, Poison
Whirl, Poison Bolts
Blast, Area Stealth
Leap, Stealth
Projectile, Blindness
Whirl, Blinding Bolts
Blast, Area Healing
Leap, Healing
Projectile, Regeneration
Whirl, Healing Bolts
I will update this section with every alternative of the « cookie-cutter » trait distribution for a given build type.
All the builds I currently use in competitive games are underlined.
Any build using Pistol/Dagger in this category can be as effective/better with Sword/Pistol.
Venom Share Cookie-Cutter Traits: Click Here!
This is the basic trait distribution for a venom sharing build. It will do well in every situation, no trait is useless. You have Mug, which is the only trait you should always take as a roamer if you have to secure secondary objectives such as the Forest Monsters. It is an instant spell that does a decent amount of damage even with a non-crit/crit damage build. You have a decent initiative sustain thanks to Infusion of Shadow and Kleptomaniac, but your initiative pool is small (12).
The build is focused on venoms, so you'll take a lot of traits to improve those: Quick Venoms, Residual Venom and Leeching Venoms. You also bring Venomous Aura to share those venoms with your team. Anything that applies to your venoms, applies to the venoms you share. Therefore, Residual Venom and Leeching Venoms are team traits as well as solo traits. This allows your team to apply a lot of conditions, to have sustain and deal unavoidable damage through the life steal. You have access to Weakness with Lotus Poison and to team-wide Fury and Swiftness (plus 1 Might stack) with Thrill of the Crime. It is the most well-rounded Venom Share build.
Venom Share against high condition team: Click Here!
The goal here is to get Pain Response to help mitigate condition damage on you. This version gives you more survivability because you invest points in the Acrobatics build (Vitality and Boon Duration). You get Expeditious Dodger and Feline Grace. Together, they almost mean perma-swiftness and 3 dodge rolls for a full endurance bar instead of 2. The choice of the tier 1 Acrobatics trait is up to you, both Power of Inertia and Vigorous Recovery are extremely good. This build sacrifices the extra damage from Deadly Arts and the Boons on Steal from Trickery to focus on survival.
Venom Share + Boon Removal and team Boons: Click Here!
Bountiful Theft is the trait you want. It's insanely good when enemies run strong support builds that rely on applying boons to themselves or to their allies to be useful: you claim those boons for yourself (and your team-mates) and give 15s of vigor (which is, by itself, enough to make this trait insanely good) to your team-mates on top of the stolen boons. Your initiative pool is also bigger (15) because of Preparedness. You sacrifice the extra damage from Deadly Arts to become more annoying to the enemy team and to give more love to your team-mates (not as much as Fred would, and Akin knows what I'm talking about )
Super Easy Venom Share: Click Here!
Not much to say about this one. It's the easiest build to start with: lots of dodges thanks to the points in Acrobatics and some extra Initiative sustain thanks to Quick Recovery. A build that allows you not to worry about Initiative management and forgives bad dodges thanks to the amount of dodges it provides? Perfect to learn the build!
No share + Boon removal and team Boons: Click Here!
This is one of the two duel-focused builds. If you know you will not be close to your team-mates often enough to make venom sharing worth it, you should go for one of these. You give up Venomous Aura to get Bountiful Theft and Preparedness that make you a 1v1 nightmare, especially when facing a profession that relies on a specific boon to do well. You still have some decent team support with Thrill of the Crime and Bountiful Theft.
No Share against high condition team: Click Here!
Second duel-focused build! This time, you give up some extra damage and team-wide boons to get the extra survivability from the Acrobatics traitline. Check the « Venom Share against high condition team » build!
Super Easy No Share: Click Here!
The Super Easy build makes its comeback! No Share this time! Nothing new except that detail.
One build to cheese them all: Click Here! (or here)
Ok, so this is the regular Venom Share build to which you add Ambush + Ogre Runes for 2 extra pets and the new and improves Sword/Pistol set with the evade on Pistol Whip and your 1st skill chain hitting 3 people per strike.
If your team and yourself play it well, it's the strongest teamfight supporty build you can bring as a Thief. However, Venoms can now miss so every player needs to make sure that he'll be able to land as many Venom Strikes as possible during the burst that follows your share.
You can pretty much duel anything in the game with your 4 NPC army.
Keep in mind that every Venom Build is stronger with Ambush, the only reason why I do not put it in all of them is because I think it's extremly cheesy. For those of you who are still interested, just equip Ambush instead of Ice Drake/Devourer Venom, take the 20% cooldown reduction for Traps in Acrobatics and have fun.
Sustained Damage – Balanced Version: Click Here!
First Sword/Pistol build! This one invests 20 points in Acrobatics for the extra survivability and initiative regeneration it provides.
For the other 50 points, 20 are invested in Trickery because Bountiful Theft is the best thing after chocolate and 30 into Critical Strikes, mostly for Executioner. Signet Use gives that little hmpf to your signets too!
You'll be using Infiltrator's Signet in this build, which means you have 3 instant shadowstep spells that you can use while casting Pistol Whip for an instant stun.
Signet of Agility is simply too good not to take in a melee situation and Shadowstep is extremly versatile since it can be used for offense, defense and mobility.
As for every melee build I'll post, the choice of the Healing Skill is really up to you. Adapt it to the enemy team and to your playstyle!
Burst Damage – Balanced Version: Click Here!
Well, it's pretty much the same build, but you'll be using Haste over Infiltrator's Signet. The result is a much more bursty build with less chasing power & initiative sustain.
Sustained Damage – Baller Version: Click Here!
You're the kind of person who lives on the edge? Who thinks survivability is for kids? This build is for you.
You're giving up the 20 points in Acrobatics and investing them in Deadly Arts to get Mug and Combined Training. Result? More damage, less survivability, less mobility.
Burst Damage – Baller Version: Click Here! (or on one of these Hide in Shadows / Withdraw)
The Sustained Damage version was not enough? Be a man, add Haste to it! This build should be able to please even the manliest Thieves.
Sustained Version: Click Here!
Nothing fancy here! You get the usual 30 Critical Strikes for Executioner & Signet Use, 20 Trickery for Bountiful Theft and invest the remaining 20 points in Acrobatics to make it a build focused on sustained damage and survivability.
Signet of Agility and Shadowstep are still your core utilites. Haste brings some extra troll to your Heartseeker spam... and that's it!
Baller Version: Click Here!
Like every baller version, you are giving up the 20 points in Acrobatics and investing them in Deadly Arts for Mug and Dagger Training!
Stealth Version: Click Here!
This one is a little fancier. You're giving up the 20 acrobatics points and investing them into Shadow Arts to get some more stealth love with Hidden Thief, Shadow's Embrace, Last Refuge and Meld with Shadows (the Major traits are mostly preference-based). Therefore, you'll be using Backstab a lot more than in the other 2 builds.
Remember that Steal will give you 5 initiative when you use it, so try to never use it with more than 10 ini!
Smoke Screen + Heartseeker is my favorite way to access Stealth, but in this one the choice of the Utility Spells depends on what you like the most, Shadow Refuge is just as good, Shadow Trap too, etc.
Backstab Baller: Click Here! (or here)
Warning! This is the mindest you need to play this build!
Gimmicky stuff at its finest. You're using a normal Baller build and your main goal in life is to destroy people with the basic Weapon swap (Sigil of Intelligence), pre-cast Cloak & Dagger + use Assassin's Signet, Steal, Backstab, Heartseeker to death. Of course, you can mess around with the combo. If you know for a fact that you will land your Backstab and are willing to take the risk of not getting a crit on it, use the Signet for that.
You could take Hidden Killer over Executioner, but I feel like the second option is way more solid, you'll be using Heartseeker a lot. A lot.
Those few differences aside, it's a normal melee build.
Leaping Super Immortal Death Troll Legendary Unicorn Blossom: Click Here! (or on one of these defensive / offensive)
Warning! This is what you'll become if you play this build!
Ok, be ready because not everyone can play something as awesome as this build. You need to realize that people will get mad at you, that you will make little girls cry and that people will think of you as some kind of rare mythical being.
If you are ready for that, start spamming Death Blossom and your dodge keybind while outhealing the few damage most builds will be able to deal on you.
This build is all about Signet of Malice + Assassin's Reward with some Initiative regen (Quick Pockets, Kleptomaniac) and tons of dodges (Energy Sigils) and crazy ammounts of toughness + good Healing power & Condition damage.
You'll get quite a lot of Might Stacks by dodging all day (Power of Inertia), so feel free to change the armor runes if you think you have enough damage without Runes of the Undead.
I'll do a short overview of every weapon's spells. For build specific uses, please check the Weapon Sets section.
Backstab is your basic « I'm a Thief and I'm stealthed so I'm going to hurt you if I get your back » type of spell. It's an extremly good burst if you can land it and is wonderful paired to stuff such as Intelligence Sigil / Assassin's Signet. Hey, you're a Thief, don't tell me you expected to get rid of the gimmicky stuff!
Double Strike, Wild Strike, Lotus Strike is your 1st slot skill chain. It does good damage, applies poison (and weakness if you have Lotus Poison) and regenerates some endurance, even though it's not THAT noticeable in my opinion. Very good 1st slot skill!
Heartseeker is a spammable execute spell. Yes. Spammable. Execute. Oh and a Leap combo finisher. As you probably know, it's kind of bugged right now and misses a lot for no reason. As soon as that bug gets fixed, a Thief with main hand dagger is going to be a devastating force in any setup.
Death Blossom gives you a short evade, applies some AoE bleeds, does poor direct damage and costs quite a lot of initiative. Therefore, some builds will almost never use it (= only to avoid stuff you know you won't be able to dodge) while some others will use it as their main skill, but I'll detail that in the weaponset/build section.
Shadow Shot does some above-average damage, blinds your target and makes you shadow step to it. You gotta love this skill guys! You can shadowstep to enemies standing on ledges, stick to almost any target's melee range, blind big bursty spells such as Eviscerate and Flame Touch. You need more? Ok, it's a Combo finisher projectile.
Dancing Dagger does good damage, can bounce on 4 targets, cripples and is a Combo finisher projectile. Its cast time is now faster and it does not get obstructed for no reason as often as it used to. Borderline overpowered!
Cloak & Dagger is a melee strike that does good damage, applies vulnerability and makes you vanish in stealth. It's an awesome skill, but missing it in a fight will often make it hard for you to win it because of its high initiative cost. When fighting against Mesmers, Rangers, Necromancers or anything that summons NPCs, remember that you can land your C&D on them! Spells such as Steal, Infiltrator's Signet and Shadowstep do not interrupt your cast times, so you can use C&D before any of those to be instantly stealthed when you reach your target.
Sneak Attack is a very good stealth skill, a mini Unload with less direct damage and a lot of bleeds. Extremly good to unload Venoms, but a lot more risky now that they can be dodged! Only use it as a Venom dump if you KNOW that your target will not be able to dodge/evade it. Nothing special to say about it except maybe: do not get it reflected to yourself!
Vital Shot is your average 1st slot spell, there is not much to say about it. It does mediocre direct damage and applies a good bleed, that's it.
Body Shot is a decent vulnerability applier, but as long as engineers will apply 15-20 stacks with AoE spells, any other source of vulnerability will seem meh I guess!
Unload is as straightforward as possible: a channeled spell that does good damage at range. Due to the ammount of projectile breakers and reflections that are used at the moment in tPvP, I don't think relying on this spell is a good idea, which is why I don't like the Pistol/Pistol set.
Shadow Strike is your «I need to create some distance» spell. It recently got nerfed! Now, you need to hit the melee part of it to shadowstep away from melee range. It takes away the whole spell-anticipation side of it, but let's face it: it was too strong! It's a balanced spell now and thanks to this nerf, Pistol/Dagger is not mandatory in some builds anymore, it's just one of quite a few viable choices!
Headshot is... amazing. It's the ranged interrupt everyone wants to have, you can interrupt heals, stomps, revives, elite spells and big AoE spells (Barrage / Meteor Shower) extremly easily due to their long cast time. Be careful not to waste your initiative on targets who are under the effect of stability!
Black Powder pulses 1 blind per second to any opponent who stands inside it. It makes stomping and reviving easy (by blinding melee range CC's), negates AoE spells such as Chaos Storm for your whole team (they count as player attacks, so blinding the AoE field is the same thing as blinding the Player who created it). Oh and it's a Smoke combo field. Basically, it's amazing.
Trick Shot is a great 1st slot spell thanks to its decent damage, bounce and 20% Combo finisher projectile.
Cluster Bomb is one of the greatest hybrid AoE spells in the Game and, if you do not detonate it, a Combo finisher blast. It has an awful travel time, so you should simply use the spell in melee to get rid of it!
Disabling Shot is a low damage evade that cripples your target. HOHO HAHA HOHO, it's an amazing spell, but its initiative cost went up recently... so its awesomeness went down! You can evade stuff when you are immobilized thanks to this spell.
Choking Gas is a Combo field poison. You will mostly use it to stack long duration Poisons to anyone who stands in a point, but the most awesome thing about it is the ammount of Weakness you can apply thanks to Lotus Poison and Blast finishers (Cluster Bomb)!
Infiltrator's Arrow is a ground targeted shadowstep-type spell with a point blank AoE blind that allows you to engage a fight, leave a fight and turns you into the best roamer in the game because of the shortcuts it allows you to take on every map!
Tactical Strike is a 2s daze. With Mesmer runes and Paralization Sigils you can virtually perma-daze your target. If anything, that skill is too strong =p
Slice, Slash, Crippling Strike is your 1st slot skill chain. Every hit can hit up to 3 targets, does extremly good damage and the 3rd one applies cripple and weakness to your foes. Good? Very good.
Infiltrator's Strike is as good as ice-cream. The first part of the spell is a shadowstep to your target with a 1s immobilize on it that allows you to setup skills such as Flanking Strike, Cloak & Dagger and Pistol Whip easily. After using it, its 2nd part becomes available for 10s. It makes you return to the place where you were standing when you used the first strike and removes one condition from you. Remember that you can use Infiltrator's Strike without a target, it allows you to have a safe spot to return to before entering a teamfight (the top of a ledge, etc). Due to the high cost of the combo, the spell is not spammable: use it carefully!
Flanking Strike does decent damage and removes a boon on its first hit, but it has a somewhat clunky, long and predictable animation that makes it a very easy spell to dodge. It's awesome when it hits, but not enough to make me fall in love with the Sword/Dagger set.
Pistol Whip is extremly good after its buff. It does a lot of damage if you can land the entire flurry, has a short cast time for the stun component and a long flurry during which you evade attacks. That evade makes Sword/Pistol one of the best choices for any type of build, except Backstab ones of course.
I will update this section with every weapon set used for a given build type.
Venom Builds:
Pistol / Dagger: Venom builds work thanks to Leeching Venoms. Therefore, you need a weapon set that keeps you safe and still allows you to unload a lot of strikes in a short ammount of time. The Shadow Strike nerf hit decreased this weapon set's effectiveness, but it is still good.
Safety is what Shadow Strike is the best at. As long as you keep your initiative for it, you will be able to kite any melee. Remember that you need to hit the melee strike to shadowstep away! Therefore, try to dodge melee crowd controls, they will destroy you! It's an extremly good way to get away from melee while you are immobilized.
Sneak Attack is a mini Unload, with hybrid damage, that allows you to make a Venom burst. This spell and Vital Shot are the main reasons why a Venom build should be played with hybrid damage: you apply lots of bleeds on top of your Spider Venom.
Cloak and Dagger is the skill that stealthes you- Therefore, it can be used defensively and offensively which makes it a better choice than Shadow Strike if you have enough initiative to use it, are not immobilized and are not facing an enemy with many point blank AoEs.
Those are your main tools!
Body Shot is most of the time a spell you won't be able to invest initiative on and Dancing Dagger is extremly good but costs a lot. I'd suggest only using it if you can get it to go through combo fields or if you absolutely need a cripple!
Sword / Pistol: It's potentially the strongest set you can bring as a Venom build after its buffs. It brings a strong evade that does quite a lot of damage even with a Shadow Arts heavy build, a gapcloser that immobilizes, interrupts, blind zones and auto attacks that can hit 3 targets per strike to spread your venoms!
The Slice combo hits 3 targets/hit and now one hit only uses 1 venom stack, so you can get 3x leeching proc per strike!
Infiltrator's Strike is the perfect way to get in and out of fights and immobilizes your target if your shadowstep-strike hits.
Pistol Whip gives you the survivability you need to stay in fights thanks to its evade and deals quite a good ammount of damage, even without +crit and +crit damage. It's also an extremly good way to unload your Venoms during a teamfight if you can hit multiple targets with it.
Headshot provides you with interrupts, which is always good!
Black Powder creates blind zones (and a smoke combo field), which allows you to cover team-mates who are being focused, get easy stomps and smooth revives.
Shortbow: This weapon is the best friend you will ever have. Yeah, better than Jimmy who always shared is lunch with you when you were kids and Sharon who introduced you to the person you are now married to.
Infiltrator's Arrow will give you all the mobility you need.
Cluster bomb is one of the greatest Venom dumps in the game when used at melee range.
Trick Shot is always good for its bounces.
Disabling Shot gives you much needed extra-evades.
Choking Gas, is amazing for point control, to keep targets poisoned and weakened.
Melee Direct Damage Builds
Sword / Pistol: As usual, one of the strongest melee weaponsets. Extremly good damage, good survivablity, a gap closer with immobilize on it, an interrupt and an AoE blind. What else could you possibly want?
Tactical Strike is a nice, but not very accessible, daze in this build.
The Slice combo is one of the strongest 1st slot spells in the game and will deal enormous ammounts of damage in teamfights.
Infilitrator's strike is one of the best ways to get in and out of fights and a very nice way to setup Pistol Whip.
Pistol Whip will be one of your most used spells. It's a short duration stun with a short cast time and a high-damage flurry that makes you evade everything while channeling. Simply amazing damage output in teamfights.
Headshot provides you with interrupts, which is always good!
Black Powder creates blind zones (and a smoke combo field), which allow you to cover team-mates who are being focused, get easy stomps and smooth revives.
Dagger / Pistol: It will be your juggernaut weaponset, the one that will allow you to stay on anyone's face and deal massive damage.
Backstab hits like a truck as long as you're on the side / back of your target. You will have access to quite a lot of stealth with this weaponset, regardless of the build you play. Therefore, make good use of your Backstabs!
The Double Strike combo does hard single target damage, gives you some endurance back and poisons your target (= weakness aswell if you have Lotus Poison which you should have in most MH Dagger builds). It will be one of your main damage sources.
Heartseeker is your execute-like spell and it has a nice leap on it which allows you to close small gaps with it. Try not to use it before your target gets under the 33% mark, unless you have a lot of initiative that you can spend safely. It's a leap combo, abuse those nice combo fields people drop... and even your own! With Black Powder / Smokescreen it's a nice way to enter Stealth by yourself without using Hide in Shadows or Cloak and Dagger.
Shadow Shot is your big gap closer that allows you to teleport onto ledges, does nice damage and blinds your target. Try not to use it only to close gaps, remember that it's insanely good to blind big damaging spells with obvious animations such as Eviscerate!
Headshot provides you with interrupts, which is always good!
Black Powder creates blind zones (and a smoke combo field), which allow you to cover team-mates who are being focused, get easy stomps and smooth revives.
Dagger / Dagger: It's your stealthy melee set. I think it's slightly inferior to D/P because it's not as reliable. Still a viable set!
Backstab hits like a truck as long as you're on the side / back of your target. You will have access to quite a lot of stealth with this weaponset, regardless of the build you play. Therefore, make good use of your Backstabs!
The Double Strike combo does hard single target damage, gives you some endurance back and poisons your target (= weakness aswell if you have Lotus Poison which you should have in most MH Dagger builds). It will be one of your main damage sources.
Heartseeker is your execute-like spell and it has a nice leap on it which allows you to close small gaps with it. Try not to use it before your target gets under the 33% mark, unless you have a lot of initiative that you can spend safely. It's a leap combo, abuse those nice combo fields people drop... and even your own!
Leaping Death Blossom costs a lot of initiative, gives you a short evade, does mediocre damage and applies bleeds. In a direct damage build, I wouldn't use it unless you're trying to avoid some big spell while being immobilized.
Dancing Dagger is a spell that you will learn to love with this weaponset, because its cripple is priceless, it does good damage, bounces up to 4 targets and has a 100% combo finisher projectile on every bounce. A spell worth your initiative!
Cloak and Dagger will be your main way to get stealth, but it costs quite a lot of initiative so do your best not to miss it!
Shortbow: This weapon is still the best friend you will ever have.
Surprise Shot is an average Stealth skill and you should not have to use it very often.
Trick Shot is always good for its bounces and does ridiculously high damage with power/crit builds.
Cluster bomb is one of the greatest AoE direct damage spells in the game when used at melee range.
Disabling Shot gives you much needed extra-evades.
Choking Gas, is amazing for point control, to keep targets poisoned and weakened.
Infiltrator's Arrow will give you all the mobility you need.
Unicorn Builds
Dagger / Dagger: is simply your best melee option
Backstab, just like most other spells, will not be extremly useful with this build. It's just a nice damage upgrade that you can use.
The Double Strike combo is still good with the Unicorn build because of the poison it applies! You will not use it THAT much though.
Heartseeker might be used for its leap combo part, but that's it.
Leaping Death Blossom will be your main spell. It will heal you for crazy ammounts, deal a nice ammount of condition damage, and add one evade to all those you already have! Use and abuse it!
Dancing Dagger will not be used extremly often, but the cripple & 4 times combo finisher can be useful.
Cloak and Dagger is going to be used only if you really need to get stealthed. Otherwise, you should just keep spamming LDB.
Shortbow: Ranged option! I think it's a little inferior to the double D/D option if your only goal is to bunker on a point, but it's still good!
Surprise Shot is an average Stealth skill and you should not have to use it very often.
Trick Shot is always good for its bounces and will heal for a lot.
Cluster bomb is going to be your main spell: main healing source, main damage source when you explode the cluster bomb.
Disabling Shot gives you some extra-evades.
Choking Gas, is amazing for point control and every of its pulses activates SoM!
Infiltrator's Arrow will give you all the mobility you might need.
I will update this section with every rune, sigil and amulet/jewel combination used for a given build type.
Venom Builds
2x Lyssa 4x Nightmare Runes is one of my favorite setups. It gives you 20% extra duration on every condition you apply aswell as some condition damage. Due to the ammount of conditions you bring with Venom Builds, it's the superior choice if you're not running Venom Share.
6x Ogre or 4x Ogre 2x Lyssa gives you an extra pet to share Venoms with. Paired with Ambush Trap and Venom Share, it's simply the best choices you can make.
6x Adventure will be your best friend if you decide to run the healing skill Withdraw and the enemy team has more than one glass cannon. It basically gives you 2 more dodges every 15 seconds.
Leeching / Bloodlust + Leeching is my favorite combo for Shortbow + any set in Venom Builds. It gives you 975 damage and heal on your first hit after a weapon swap to Shortbow and 975 damage and heal on your first hit after a weapon swap to your dual weapon set aswell as +50 power on each kill. The Leeching can now be missed, so make sure you hit your 1st strike!
Amulet + Jewel (P/D):
Carrion Amulet + Soldier Jewel gives 798 condition damage, 644 power, 644 vitality, 75 toughness. You can't play a Thief with no points in Acrobatics + no Vitality Amulet if you do not want to be an easy kill. When you realize that, Carrion Amulet is the most offensive choice you can make and allows you to dish out an extremely good amount of condition damage. I use a soldier Jewel for the extra vitality and toughness, because I hate playing with less than 2300 armor.
If you invest 20 or more points in Acrobatics, running a Carrion Jewel becomes less risky!
Soldier's Amulet is a perfectly fine choice if you are not confident in your ability to dodge/avoid big bursty spells that would require a lot of toughness to tank, if your team does not need the extra damage or if you're running a melee weapon set.
Amulet + Jewel (S/P):
Soldier's amulet + Soldier's or Berserker's jewel is the safest choice you can make. You'll deal a decent ammount of damage and be tanky.
Berserker's amulet + Berserker's jewel is the high risk high reward choice. You'll deal way more damage, but you'll die super fast. Be extra careful not to get caught in a combo!
Melee Direct Damage Builds
6x Air is your best option. It offers decent critical damage, an extra swiftness and a CRAZY damage boost thanks to the Lightning proc!
6x Ogre is a good damage choice: Don't forget that a Rock Dog in a teamfight counts for the AoE cap, therefore he might save your mates from taking damage!
6x Adventure will be your best friend if you decide to run the healing skill Withdraw and the enemy team has more than one glass cannon. It basically gives you 2 more dodges every 15 seconds.
Sigils (S/P):
Rage / Bloodlust + Force is my favorite combo. The rage sigil will almost always proc on your engage and give you a quick Pistol Whip, which is priceless. After the buff to stack-based sigils, Bloodlust feels extremly good for roamers. You'll be using Force because Rage triggers a 45s internal for EVERY proc on crit sigil, which means you can't use one effectively on your Shortbow. Force will add that extra damage to your cluster bomb spam in teamfights.
Amulet + Jewel:
Berserker's, Knight's and Soldier's are all good choices and depend on the situation you're facing.
Berserker's: You're roaming and mostly enter fights that have been started by someone else. You'll finish those extremly fast. If you're confident you can avoid being destroyed by a burst build, go for this amulet 95% of the time!
Knight's: You're teamfighting a lot and the enemy team is mostly condition based or you're not being focused by the enemy's glasscannons.
Soldier's: You're teamfighting a lot and are the focus of the enemy's team.
Regardless of your Amulet choice, you should pick a Berserker's Jewel (unless you're aiming for middle grounds such as Berserker's Amulet with Soldier's Jewel for a slightly more tanky glasscannon).
Unicorn Builds
6x Undead will give you some extra toughness and decently upgrade your damage output. It's my personal favorite.
Energy / Corruption + Energy / Corruption is my favorite combo. Energy Sigils will add more dodges to the build, which will allow you to bunker even better and the stack-on-kill sigils will either buff your damage output.
Amulet + Jewel:
Shaman's is the best choice in my opinion. It will give you much needed toughness, condition damage and bonus healing.
You'll most of the time run a Shaman's Jewel aswell, but feel free to adapt the Jewel to your needs! If you need some Vitality, Carrion's Jewel is a good choice!
I'll describe the healing, utility and elite spells I use for a given build type and list the other viable options.
Venom Builds:
Healing Skill – Hide in Shadows: Stealth for extra burst, stomps, revives, survivability? Check. Powerful heal? Check. Extremely needed Burning, Poison and Bleeding removal? Check. The main reason why I bring this spell is the condition removal, since I cannot bring Shadowstep unless the enemy team runs ridiculous CC, such as 5 hammer warriors. The fact that it allows you to unload a full Spider Venom with Sneak Attack (= burst damage and burst heal) almost makes it a no brainer.
Utility Skill – Spider Venom: You need Venoms to share with Venomous Aura and preferably venoms that work for a lot of strikes to make Leeching Venoms more useful. Spider Venom is a no brainer: 6 stacks when traited and applies poison which is the strongest condition in the game after immobilize.
Utility Skill – Devourer Venom: 2 Venoms is the minimum to justify bringing Venomous Aura and this one has 3 stacks of the strongest condition in the game if you trait for the extra stack on every poison. No brainer!
Utility Skill – Ice Drake Venom: Unlike the tooltip says, this Venom applies a 1s chill per stack, not a 6s one (if it did, it would be the most overpowered spell in the entire game). 4 stacks when traited? Good enough. If you need, for any reason, to use a 3rd utility that is not a Venom, this one is the Venom you'll give up. However, keep in mind that there are very few situations that justify not bringing 3 venoms.
Alternative Utility Skill – Ambush:This trap summons one of the two thieves from Thieves Guild when it is triggered. If you summon the melee one, you hit the jackpot. In my opinion this is the strongest utility in the game for solo play if you summon the melee Thief. If you run it with Venom Sharing, you'll be playing a build almost as ridiculous as Spirit Rangers. I strongly believe something will be done to change it! On a balance scale from 1 to 10 where 5 is the best balance you can achieve, a regular Venom Sharing build would be around 7. A Venom Sharing + Ambush Trap build is 9.
Alternative Utility Skill – Shadow Refuge: If my team does not have enough crowd control to prevent stomps, instant rally spells such as the Warrior's Battle Standard or stability spells to help stomping people, I bring Shadow Refuge. If you use it, you make ANY person in a team fight as hard to stomp as downed Thief who can use Smoke Bomb. I'd use it over Blinding Powder because it's a ground targeted spell with decent range. This spell is borderline overpowered and the only reason I do not use it yet is... a secret!
Alternative Utility Skill – Shadow Trap: This spell allows you to have an insane map control. You can keep a point while fighting on another one in a map as small as the new Legacy of the Foefire map. Or you can just use it for an extra 5s stealth during a team fight, both are good.
Alternative Utility Skill – Shadowstep: Sometimes the enemy team just brings THAT much crowd control and THAT many conditions. When this happens, the double stun breaker from Shadowstep and the 3 condition removal it offers is priceless.
Alternative Utility Skill – Signet of Agility: When the enemy team has too much damage and wants you dead any dodge and condition removal you add to your build can be a game changer. This spells gives you both on a 30s cooldown!
Elite Skill – Thieves Guild: It summons two thieves. The melee one deals insane amounts of damage and uses Scorpion Wire when it gets in range of your target. The ranged one does a low amount of damage and randomly uses Black Powder. If you share your Venoms to your two thieves, it makes you the second strongest duelist in the game, just behind a condition ranger using Spirit of Nature.Why don't I use Basilisk Venom? Because on BWE3 it has a 3s cast time, which makes it only usable before a fight or in stealth, otherwise any enemy can interrupt it EXTREMELY easily.Why don't I use Dagger Storm? Because I have not run into any team comp that would make it more useful than Thieves Guild. If an enemy team were to bring 4-5 projectile based builds, I'd use Dagger Storm for the 8s projectile reflection.
Steal teleports you to your foe and makes you steal an item from them. It can be dodged, blocked, blinded, evaded, so try not to miss it! It also deals damage thanks to the trait Mug and can be used while stunned. The item you get from stealing depends on the profession you use Steal on. In a team fight, I'd say that the best target would be a Necromancer or a Warrior. Here is the what you can get:
- Blinding Tuft: It gives you 3s of stealth and blinds nearby foes. It's very good.
- Skull Fear: A 3s AoE fear with a short cast time. Overpoweredl.
- Whirling Axe: It's the highest AoE damage item you can steal and it's easy to land. It now gives an evade. Overpowered!
- Throw Gunk: This item shines when you immobilize someone in the Gunk. If you manage to do it, it's one of the best items you can steal.
- Consume Ectoplasm: Well, that one is easy. All the boons in the game for 10s on a 1s cast time. One of your best steals.
- Ice Shard Stab: A melee range 10s Chill. Hard to land, but very strong.
- Mace Head Crack: Back to the melee stuff. This one is a melee range 4s daze. It's one of your best steals if you manage to land it.
- Healing Seed: Time to unleash the... GARDENER in you! Always dreamed to plant a tree? Guild Wars 2 will allow you to do it! The Tree is a Combo Field: Water, pulses 5 times, gives Regeneration and removes 2 conditions with every pulse. Oh did I tell you that it worked for all your nearby allies? It has a cast time that roots you while using it, but it's still one of the very best items you can get.
No matter what profession and what build you are playing, there will always be one role that you can fulfil better than the others. It will mostly depend on your build for a profession that has many viable ones. As of now, thief is king at one of them.
Roaming: This is what you do better than any profession. So what does roaming mean? It means that you will spend most of your time running around the map, either turning the tide of team fights or back capping points. This is EXTREMELY important. If you want to be useful, your team needs to announce how many players they are fighting, where the fight takes place and tell you if one of the enemies leaves it.
You NEED to know how many players of the enemy team are in a team fight and where the said fight takes place at all times! If you do things like that, it will become extremely easy to know when you can back cap an enemy point for free, where you are the most needed to win a fight, if you can take care of a secondary objective safely, etc.
When you jump into a fight, make sure that you do not stay any longer than needed to. If the rest of the map is safe, then you can stay until the enemy is stomped. However, if you are needed at different places at the same time go to the first one, make sure your team-mate will win the fight by taking away some HP from his target, applying conditions on it and giving some boons to the player you're supposed to help, then leave for the second place ASAP.
Do not spend more time than needed at a given place, that's the most important rule.
Here are a few videos for the shortbow shortcuts on each map!
You can win against any staff Elementalist builds that are the most played at the moment, including Izkimar's, fairly easily. However, most of them will take some time to take down, enough time for the Ele to get support from his team. Keep in mind that any mistake means death because you'll get bursted down. You just need to dodge/avoid the obvious stuff. If you get hit by any crowd control from a scepter/dagger Elementalist, you are most likely dead. If you can equip a Soldier Amulet for this match-up, you should do so (except if it's a support/tank Ele). A good Scepter/Dagger Elementalist will be VERY hard to beat due to its sustained heal and damage. Once again, try to dodge the obvious stuff and to land your big damaging spells. You need to interrupt the Ele's heal if he doesn't have stability on, that's your best bet to win the fight.
It's a very easy match-up for you as long as you do not try to stay on a point. As soon as the warrior gets close to melee, you just CC him or get away from him. He will eventually die, even if it will take some time. If you do not keep your initiative for crowd control / escapes and try to melee him, make sure you have a stun breaker, because most warrior builds can take enough HP away from you in 1 crowd control to make any comeback extremely hard. The new stolen Axe makes 99% of the duels against a warrior super easy to win.
Once again, a match-up that should be alright as long as the Guardian is not running a Spirit Weapon or a triple Meditation build. If he takes out a Spirit Hammer focus on dodging the Hammer combo more than the Guardian itself. As long as you keep his stacks of burning under control, you will be OK! If he's playing with an off-hand focus, you need to destroy the Shield of Wrath or avoid its burst. Do not let a Guardian spam his sword's auto-attack in melee, it will destroy you. Any glass cannon guardian that runs a triple Mediation build, will be pretty much impossible to defeat 1 on 1, unless your Thieves' Guild cooldown is available / you're playing with Ambush Trap.
This matchup went from super easy to crazy hard. Against power builds, do not get hit by a double Jump Shot or you'll be in trouble, try to avoid as many immobilizes (they all have the same animation as Net Shot) If you are facing a condition Engineer, you're facing one of your hardest match-ups, one of the few that can defeat you easily. The main problem with them is the insane amount of conditions they'll apply to you. Any condition removal you can get is good to take and will still not be enough to be safe. There's no big key ability that you can/need to dodge. It's all about a lot of small condition spells with a very short cooldown. The Frost Grenade is the one you need to dodge the most. Good luck.
A Power Ranger (even the Red one) will be no problem for you! If he's using a greatsword or a sword, do not let him free hit you in melee, play exactly how you'd play against a warrior and remember that you can use his pet to gain Stealth if you have an OH dagger. If you're fighting a condition ranger, make sure you get out of his Entangle when he uses it (any shadowstep spell will get you out of there), do not plan a party inside the traps and remove any bleed burst as soon as possible (with Healing Seed, Signet of Agility, etc). You should win this matchup.
As usual, a Power Necro is easy to duel (except in Lich Form, the ammount of damage is crazy). A lot of his damage is undodgeable, so focus on dodging the Wail of Doom from his Warhorn. Against a condition Necro who runs a condition control build (Plague Signet, Corrupt Boon, etc) you're in for a good fight. I'd say your chances of winning are around 50% if you manage to dodge most of the marks he sets on the ground and burst him when he's not sitting on them. There's no coming back from a Mark burst. Playing with Pain Response/Signet of Agility makes things easier. Good luck.
He can do everything you can. What annoys you annoys him. You need to get inside his head, dodging his usual steal and follow-up burst combo is the first thing you can try to do. If there's a big sign of « HEY I'M GOING TO STEAL NOW », like the application of a Devourer Venom, or if you get immobilized from a distance, do not even think: swap to your Shortbow and start using Disabling Shot right away. During the fight, when all the venoms are on cooldown, dodge every Cloak and Dagger he tries to land, if he lands one get away from him during the stealth duration to prevent his burst. If he manages to land 10+ bleed stacks on you use Hide in Shadows to remove them and make sure you dodge his next stealth burst. NEVER let him sit in melee with a shortbow and spam Cluster Bomb or you'll be dead before you know it. Always a fun match-up when both thieves are on the same level. Since almost every Thief is playing melee burst: cripple/chill Heartseeker spam heroes and time your Pistol Whips better than your opponent.
Okay, this match-up is always fun/frustrating depending on what kind of person you are. You will need to try and play with the line of sight of his Illusions/Phantasms as much as possible regardless of the kind of build he's running (Power or Condition Damage). The bleeds his illusions can stack (1 bleed/crit) is insane when added to his own spells and the immunes, dazes, extra conditions he can get from shatters. Most Mesmers also run 2 ranged 2s Stuns, but the Magic Bullet is rather easy to dodge. Be careful with that. If he's a Condi Mesmer and manages to get 5+ confusion stacks on you limit the use of your spells to the minimum: Shadow Strike and/or Disabling Shot. Remember, a good illusion is a dead illusion. Kill them with your Shortbow or a Sword before he shatters them, as much as possible that is. Very interesting match-up that should be -almost- impossible to win.
As a roamer, most of the time you'll jump into fights that have started some time ago. Try to adapt to your team and focus the target they are on. You need to share your Venoms to as many people as you can. Force your team to understand that part of your build! The moment after you share Devourer Venom is perfect for a fast target swap. An immobilized target is an easy kill.
If you are actually there at the beginning of the team fight, you should try to let your melee player(s) call the target you need to focus. You can swap targets anytime, they can't. Adapt to them.
Another good thing to do is to keep in mind the amount of dodges your enemies, all of them, have used and to have an estimation of the time they need to recover a dodge bar. It is extremely hard to do at the moment because of the amount of time people have had to train, but if your team has a « team fight leader » he should practice it.
If your team is running a « swap and spike » strategy, do it during a Venom Share.
As for the rest, dodge/evade/out-range the obvious stuff such as the Baller-All-In-Burst Warriors and Elementalist have, try to keep the conditions under control and... GET AWAY FROM CROWD CONTROL AS IF IT WERE A JUSTIN BIEBER FANBOY TRYING TO TELL YOU HOW AWESOME BIEBER IS.
As soon as someone, anyone, enters down state, the fight shifts to a new phase. What a lot of players still do not understand at the moment, is that Downed State is one of the most important mechanics in Guild Wars 2. Stomping and Reviving is by far more important than bursting someone down. Let's take a look at the different scenarios you can face.
You are downed!
Avoid enemy stomps as long as possible, which means a very long time as a Thief. Only teleport away / vanish in stealth when the enemy is getting near the end of his stomp's animation. If you can teleport safely closer to a team-mate and get revived, do it!
A Team Mate is downed!
Your goal is to rally him. You can do it by stomping an enemy before your team-mate is stomped or by reviving him directly. Do the safest thing. If you might get interrupted while stomping your opponent and not while reviving your ally, go for the second option. If it's the other way around, go and stomp your opponent.
An Enemy is downed!
Your goal is to stomp him. The easiest way to do it as a Thief is to « Stealth Stomp » him, it prevents most of the interrupts/crowd control mechanics other professions have from being used on you. You'll only be weak against AoE crowd control. The other possibility is to get Stability from one of your team-mates and go for the stomp. That will leave you weak to direct damage. The safest thing to do is to have Stealth and Stability at the same time when stomping, but life is not perfect do not rely on this scenario to stomp people. Keep in mind that you can dodge the crowd control from downed players. They usually have a long cast time, except for the ranger's and the guardian's which you need to anticipate.
If you know that for some reason you will not be able to stomp the enemy during a team fight, keep damaging him and poison him so that the people who might try to revive him need more time to do so. It will be extremely helpful for your team-mates who are trying to stomp him before he gets revived.
If you know that no one will be able to stomp the downed enemy before he gets revived, deal as much damage as possible to the player who's reviving him or if it happens because you just lost a team fight, run away. Do not get the enemy's team score any higher than necessary. Do not engage lost fights.
Everyone is downed!
SPAM YOUR 1 HARDER THAN ANYONE ELSE. (and use Air runes + Rage Sigil)
Winning a team fight is cool, but keep in mind that finishing it is what really matters. If the enemy can keep pouring players to the point to prevent you from capturing it, you're not winning. Therefore: (stealth) stomp!
You can pre-cast Cloak and Dagger before getting in melee range of your target.
You can finish to stomp a Thief that teleports away from you in downstate by using an instant teleport spell on him: Infiltrator's Signet, Shadowstep, Steal without mug (need to check, not sure on this one!)
You can Shadowstep away (but not very far!) from a target you're stomping before the stomp animation ends and still get a successful stomp.
You can use on-target teleports (Infilitrator's Strike) without actually seeing your target. You just need a team mate to call a target and get it with your take target key bind, which is by default T. You can go through most walls and ledges by doing this.
Steal does not interrupt your channeling, you can start a Cloak and Dagger from far away, Steal to your target and get instant stealth if you time your C and D right! It's also an extremely good burst to finish off targets, stealing Forest Monsters (Svanir and Chieftain) is easy thanks to that!
You can use Stealth and Infiltrator's Arrow together to get some easy back caps on unwary enemies.
Using multiple Venoms at once is usually a bad idea because you'll reduce the effectiveness of Leeching Venoms. However, sometimes making sure you can share your Venoms is more important than Leeching Venoms is. The most common situations that will lead you to overlap Venoms are:
- You know that you might not be in range of the players/NPC with whom you want to share your Venoms anymore before the fight is over. Starts being useful when you can share to 2+ people;
- You just got rallied and are going down soon;
- You need to immobilize/chill your target because it's running away, but already have another Venom applied on your weapon;
- You're not paying enough attention to your Venoms.
Here is a video showing some game-play. This is raw footage and includes my team's voice chat.
I am working on a compilation of useful tricks, team fights, duels happening during PvP matches.
A full game commentary describing what I do, mostly the mistakes, is also coming super soon!
A list of tPvP streams featuring players who mostly play Thieves will be added soon!
This is my very first real guide, so it might be lacking a few things here and there. If you want to see anything added to it or if you have any specific question that is not answered by the wall of text above, feel free to ask it and I'll add one more brick to the wall.
I hope this was somewhat useful for you and that you'll fall in love with the Thief, just like me! (Hey, I love it enough to play a boring ranged build!)
I welcome feedback and constructive criticism. So, if you want to provide some, don't hold back!
I'd just want to thank my team, Super Squad, for being awesome, Frozire and Khalija for helping with the design & formating of the guide and each and every reader for... reading!
08.21.2012 - Updated Traits, added Weapon Skills section, changed some images.
08.24.2012 - Updated Weapon Sets and Accessories section.
10.18.2012 - Updated Shortbow Shortcuts and a few small things, more to come.
Edited by Lowell, 18 October 2012 - 07:23 AM.


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My name is <June (born Craft) wed Israel> and I started this site.
This site was created using MyHeritage.com. This is a great system that allows anyone like you and me to create a private site for their family, build their family tree and share family photos. If you have any comments or feedback about this site, please click here to contact me.<Craft Family tree summary>
The site was last updated on <10 July, 2010>, and it currently has <one registered member> registered member(s). <by invitation> Enjoy!

subset: commoncrawl


text:
Product Description
Neodymium magnet Rectangular / Block shaped,
Length 50mm,Width 25mm, Thickness 12.5mm,
Color and plating: Nickel,
Temperature tolerance: 80 degree C .
WARNING AND SAFETY PRECAUTION – Do not bring a magnet near a person having pace maker or electrical medical device. – Magnets have strong power of attraction. – The brittle nature of the magnet can lead to flying chips if the magnets are allowed to impact each other or a solid surface. – Do not swallow or store in moist environment. – Magnetic properties drop when heated. – Do not place magnets near electronic devices and magnetic storage device like prepaid card, floppy disc, television, etc. – Larger magnets can become a pinching hazard if caution is not exercised. – Usage of protective gloves and eyewear while handling larger magnets is highly recommended.


text:
The bottom line is that while I think some of titles for the awards are a bit "stupid," I think the concept is great. I find myself going and exploring the blog that nominated me and finding links to the blogs that they love. Just over this past round of recent blog awards I've started following two new blogs. It has shown me some new reading links and there are many positives for that.
And now that Geneabloggers, our main source of connecting with fellow genealogy bloggers, no longer has "roll-ups" for the daily blog topics, blog awards give us a chance to market ourselves and our other favorite blogs to new readers.
And last but not least, it sure does feel nice to be recognized. I now know that there are several readers that enjoy my blog. My blog is a creative outlet for me, but I have to admit that it feels great to know that others enjoy it too. Blog awards are like a little pep talk to keep chugging and another way for me to give a pep talk to my fellow bloggers.
So, forget the "stupid" names and the extra time it takes to respond to blog awards. Be happy that someone cares enough about your Internet outlet to recognize you! What do you think about blog awards?
(Part of the Wonderful Team Member Readership Award is to recognize some of the blog readers you appreciate. It is impossible for me to highlight just a few, because I appreciate them all! So thank you so much to all of my readers. Thank you for the warm comments and the inspiration to keep chugging!)


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As President Obama considers measures to address climate change, he would do well to heed the failures of Europeans to institute carbon trading and carbon tax plans.
Witness this report from the Dutch consulting firm CE Delft.
Originally all flights arriving at or departing from European Union airports were included in the emissions trading system, beginning in 2012. Worried that it would cost airlines millions, and after furious lobbying from the aviation industry, the U.S. Congress passed a law that blocked U.S. airlines from having to pay the tax.
Perhaps that was a mistake. As The Guardian reports, airlines made billions from a proposed carbon tax in two ways:
First, they charged customers a fee to cover the full cost of the carbon allowances they would need to cover their emissions – even though companies got about 85% of their allowances for free. Some airlines raised ticket prices when the carbon tax first went into effect in January last year. American carriers charged $3 for one-way flights to and from Europe.
That was the biggest source of the windfall profit for the industry, worth as much as €872m ($1.2 billion), according to the report. "It is very probable to assume that the airlines … passed their anticipated extra costs due to EU ETS on to their clients at least until November 2012," it said.
The airlines then made an additional one-off windfall profit of €486m ($650 million) after the carbon tax was put on hold last November. The report acknowledged airline pricing was not entirely transparent. But it estimated European airlines benefited the most from the windfall profits, taking in as much as €758.4m ($1 billion) in total. American airlines collectively made as much as €175.4m ($233 million).
So we paid, they profited, in the name of climate change.
I write this not to disparage efforts to address climate change, but as a reminder of the perils of creating solutions that only compound a problem.


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Checking In On…The Southern ConferencePosted by EMoyer on February 10th, 2012
Eric Moyer is the RTC correspondent for the Southern Conference and Atlantic Sun Conference and a contributor to the RTC SEC Microsite. You can follow him on Twitter @EricDMoyer.
Reader's Take
Looking Back
- Taking a Break: On Monday, College of Charleston head coach Bobby Cremins said he was physically exhausted and was advised by his doctors to take "drastic changes or risk jeopardizing his long-term health." In his absence, Mark Byington has gone 3-2.
- Hot 'Dogs: Samford earned its first-ever win against Davidson, a 77-74 decision on Jan 28, handing the Wildcats their lone SoCon loss of the season … After earning their first ever win against Davidson, the Bulldogs beat Wofford on Saturday for the first time since 1982.
- Going Streaking: UNC Greensboro extended its win streak to seven straight before losing to Furman on Saturday. The streak marked the Spartans' longest since stringing together eight consecutive wins during the 1995-96 season.
From the Notebook
- On Saturday, The Citadel head coach Chuck Driesell started Marshall Harris III, Lawrence Miller and Jordan Robertson in their contest against Elon. They became the first three freshmen to start for the Dogs since Jan. 14, 2008.
- Davidson has used the same starting lineup (Jake Cohen, De'Mon Brooks, J.P. Kuhlman, Nik Cochran and Tom Droney) in every game.
- Since being inserted into the starting lineup eight games ago, Elon's Jack Isenbarger has averaged 20.5 PPG, 4.9 RPG, 4.4 RPG while shooting 48.5 percent from the floor.
- The Citadel's Mike Groselle has 12 double-doubles this season, tying The Citadel's single-season record. His 20 career double-doubles are three shy of tying the Bulldogs' all-time mark.
- Andrew Lawrence, College of Charleston: The junior guard from London averaged 28 points in two games last week. He played all 50 minutes in a double overtime contest at Elon in which he scored 32 points, dished out eight assists and shot 10-of-16 from the floor. He followed that performance with a 24-point, seven-assist night in a win at Appalachian State. Combined, he shot 63 percent (17-for-27) from the floor, 64.7 percent on 3-point tries (11-for-17) and missed only one free throw in 12 attempts.
Power Rankings
- Davidson (19-5, Previous Ranking: 1): Despite a three-point loss at Samford, the Wildcats remain atop the power poll as they own a three-game lead in the standings. They pace the SoCon in scoring, scoring margin, rebound margin, free-throw percentage and both offensive and defensive rebounding percentage.
- Georgia Southern (12-12, Previous Ranking: 6): Sophomore Jelani Hewitt is averaging 16.2 points per game over last five games and made the game-winning 3-pointer against Chattanooga on Jan. 28. In his first 19 games, he averaged 9.4 points per game. Read the rest of this entry »


text: Gus Correa wrote: > Dear Beowulf fans > > Since I posted the Cray CX1 announcement, > just to be fair to other players, here are some of them: > > 1) SiCortex has a Linux and MIPS (72 processors) > based "deskside supercomputer". > They claim it to work with 300W of power. > Of course, being Linux, it requires Linux literacy to use. > See: > > http://sicortex.com/products/sc072_pds/sc072_pds_datasheet Contrary to various public statements from some vendors, we have seen linux literacy on the rise, and have seen a number of organizations switch all their staff to it. It turns out for them to be easier/lower cost to deploy and support. I am not at liberty to say who though. > 2) NVidia is advertising its Tesla series, > although this GPU-based deskside system will probably work > as a "deskside co-processor" rather than as a "deskside supercomputer". > Literacy in CUDA, not only in C and Linux, is probably required to use > it effectively. > GPU experts, please correct me if I am wrong. > See: > > http://www.nvidia.com/object/tesla_8_series.html CUDA is needed to program it. You can use CUDA enabled software without knowing how to program in CUDA. > > There may be more "deskside supercomputers" out there, > and I apologize to anyone that may have been omitted. > NEC had something called SX-8i, I think, not very long ago. > If the Cray CX1 idea sticks and the machines sell, it is likely that other > companies will launch similar product lines. The personal super has been around a while as an idea. Some versions of it sorta kinda work, but not as a market/product. > > *** > > Deskside supercomputers, and even bigger ones, > are starting to be marketed as "plug-and-play", as something that > requires little, if any, > system administration and maintenance > (proprietary hardware and maintenance fees are rarely mentioned), > and not much computer literacy to be used. The appliance model. Great if you can get it to work in the market, but many codes are quite different, so you get the choice between a 1-off accelerator (won't sell), or the very general purpose black box (which often won't run the ISV codes without modification of the basic black box). > Other postings to this thread already pointed this out. > All they need is an available power outlet on your office wall ( ... how > about an Ethernet port?), > and similar marketing arguments. > > They are marketed in contrast to clusters, > which are pictured as complicated beasts, hard and expensive to maintain, > requiring dedicated IT personnel, sucking more power, and leading to > higher TCO. They really aren't as terrible as this. We (and a number of others) make clusters that are pretty much plug-n-play. You configure/order it, and it gets delivered, and works after assembly (connection to wall, network, cooling). Some require more remote assembly than others, some you can just ship a bunch-o-boxes. > The logic presented to decision makers would be that, besides being user > friendly, > what you pay upfront for these machines you recover quickly in IT > salaries and utility bills. Hmmm.... some of these arguments are valid, some are not. > > Gus Correa > > John Leidel wrote: > >> On Wed, 2008-09-17 at 10:01 -0400, Joe Landman wrote: >> >> >>> Gerry Creager wrote: >>> >>> >>>> The CX1 looks like something I'd love next to my desk -- with Linux >>>> on it -- to accomplish testing before I take something to the big >>>> iron. It >>> This is something I suspect you will be able to do. The CX1 may >>> support Linux (and it wouldn't surprise me if it had that as an option). >>> >> >> Indeed... it supports RedHat. Oddly enough, no mention of SLES. Cray >> has been running SLES on their XT login/service nodes for quite some >> time. I'm curious why they changed horses. >> >> >>>> might even allow me to pre- and post-process my data for hurricane >>>> WRF runs. It's not hefty enough to let me do those runs in the >>>> timeframe I require otherwise. >>>> >>> Heh... We like the under-desktop experience, with lots of fast disk >>> and big pipes to the disk. Honestly, this looks like the direction >>> for most of "smaller" HPC that can run locally under your own >>> control. The big iron/heavy metal for the large (non-prototype) jobs. >>> >>> >>>> It's a tool, not a solution. >>>> >>> Yup. Lots of folks get lost in this, thinking that a solution == the >>> thing they market. Its not. It is just one aspect of things. A >>> product is a tool. A solution is so much more than that (and usually >>> starts with a statement of a problem ... otherwise it is a solution >>> searching for a problem). >>> >>> Joe >>> >>> >>>> gerry >>>> >>>> >>> >> >> _______________________________________________ >> Beowulf mailing list, Beowulf at beowulf.org >> To change your subscription (digest mode or unsubscribe) visit >> http://www.beowulf.org/mailman/listinfo/beowulf >> >> > > _______________________________________________ > Beowulf mailing list, Beowulf at beowulf.org > To change your subscription (digest mode or unsubscribe) visit > http://www.beowulf.org/mailman/listinfo/beowulf -- Joseph Landman, Ph.D Founder and CEO Scalable Informatics LLC, email: landman at scalableinformatics.com web : http://www.scalableinformatics.com phone: +1 734 786 8423 fax : +1 734 786 8452 cell : +1 734 612 4615


text:
Dumbazz Of The Week: Worst Burglar!
Showing his face first before putting mask on.. "Redding police released this surveillance video of a bumbling and oddly dressed burglary suspect who threw a rock earlier in March 2013 at the glass front door of Kent's Market on Airport Road." - Redding News
Please click the "Report" button below if the video on this page is not working properly.
Comments will only be displayed by verified emails. No Spamming or Racism.


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At the rate Tube to Work Day continues to grow, pretty soon Boulder Creek will have morning traffic jams.
About 40 people donned business suits over their wetsuits Tuesday morning and plunged into the cold waters for the seventh annual Tube To Work Day, twice the number of people who braved the creek last year.
"It's awesome to see how much it's grown," said Lana Carmichael, who tubed to work for the second year. "It's a unique way to get to work."
The event started with two friends tubing to work on the creek in 2008. Since then, more and more people have been coming out, and the city of Boulder even provided a breakfast station at Broadway for the tubers for the second year in a row.
"Tube to Work Day is about alternative commuting and having a good time on the water," said co-founder Jeff Kagan. "It brings people together.
"It is the best commute ever."
Many first-time tubers are invited by friends who tried it in the past. This year, Carmichael brought her friend Krystal Chamberlain.
"She said it was really fun," Chamberlain said. "I haven't tubed on Boulder Creek before, so I might as well try it at this event."
Carmichael and Chamberlain decided to bring a tandem tube to see if having two people would steady them a bit as they hit the creek.
"We're just going to wing it and see what happens," Carmichael said.
After getting out at Broadway at the breakfast station, Carmichael concluded the tandem tube ride was a success.
"We were cruising," she said.
Some of the tubers went to extraordinary lengths to hit the creek.
Andrew Bleeda actually lives and works in Westminster, but made his way up to Boulder on the bus to participate in his first Tube to Work Day.
"I've added a bus component to Tube to Work Day," Bleeda said. "It's definitely all about the alternative transportation."
Cory Katuna recently graduated from college and started working, so she also was participating in her first Tube to Work Day.
"I just was never working so I couldn't tube to work," Katuna said. "This is my christening."
And Katuna said she will definitely be back.
"It was the most Boulder thing ever," Katuna said. "It was so ridiculously awesome. I will never miss another one of these again."
Contact Camera Staff Writer Mitchell Byars at 303-473-1329, email@example.com or twitter.com/mitchellbyars.


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This week the median list price for Redondo Beach, CA 90277 is $1,248,000 with the market action index hovering around 50. This is less than last month's market action index of 51. Inventory has held steady at or around 35. See the full report: Real Estate Market Report for 90277 condos
About the Author: Gary Senser
Gary & Stan's team of dedicated professionals at RE/MAX Estate Properties provide aggressive marketing, negotiation and transactional expertise with the sole mission of exceeding client expectations and consistently delivering superior results. Our combined 30+ years of local real estate experience, talents and hands on client attention; coupled with the market dominance and resources of RE/MAX Estate Properties, makes us an outstanding choice as your REALTORS. 3 BIG REASONS TO HIRE US TO SELL YOUR HOME Our performance record is better than the average agent. 1) MORE MONEY. We get you 3% more money than the average agent. 2) FASTER SALES. We sell homes 14 days quicker than the average agent. 3) MORE LIKELY TO SELL. 100% of our listings sell. Source: Facts & Trends Trendgraphix, Greater South Bay MLS.
Related Posts
Top 10 Myths That Trip Up First-Time Home BuyersApril 2nd, 2019
Top 8 Home Design and Remodeling Trends for 2019February 4th, 2019
'Tis the Season: 5 Reasons Why Winter is a Great Time to Buy or Sell a HomeNovember 23rd, 2018
Design Trends For The HomeSeptember 14th, 2018


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I've been on a bit of a weaving jag lately.
Some friends and I pulled together and competed in the Fleece to Shawl competitions at the Mass Sheep and Woolcraft Fair. We came in 2nd place but had a wonderful time and the shawl is so beautiful!
We warped my little 22″ loom with Harrisville Highland in some bright stripes and spun a lovely Romney fleece from Barberic Farm during the competition – thanks to Peony the sheep for growing it.
But once I was home from the fair I just couldn't stop weaving. I made the next 2 scarves on my daughter's 10″ Schacht Cricket loom.
First with Valley Yarns BFL fingering. I used Sherwood Forest for the warp and most of the weft and a bit of Neptune for stripes at one end. This scarf is SO soft! I love it.
Then I went stash diving and dug out a super old, partial skein of Noro Taiyo Lace and paired it up with some 10/2 bamboo. This freaking thing – I WANT TO MAKE SO MANY MORE! It's gauzy and soft and beautiful drape and the colors – OH the colors!
AND I might have written a book. 🙂
For those of you who can't come take classes with me at WEBS you can have a volume full of ME on your bookshelves! I'll have more details in the summer but it's up for pre-order now.


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text:
Free group walking tour of Florence. 11:00 am every day. Meeting point Santa Maria Novella Church by the obelisque. Usually groups are from 30 to 60. Duration 1:30/2:00 hours. English.
The Renassaince tour will take you around the pictoresque cobble stone streets of Florence exploring places like Michelangelo house, Palazzo Strozzi, the Santa Maria del Fiore Cathedral with Brunellischi's dome. From there our guides will point out the antient house towers of Florence which you can still be able to see merged into more recent contructions. You'll learn more about Piazza della Signoria and the ancient Republic of Florence to then end up in Piazza Santa Croce where our guides will teach you more about that church and the history behind the tumbs of famous people that it contains.
#art #discovery #walking #tours #florence


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For the third time in four years Novak Djokovic came up short in the US Open final. Tonight in a four-set thriller Djokovic was denied by rival Rafael Nadal 62, 36, 64, 61 as the Spaniard won his 13th career Grand Slam.
After dropping the first set Djokovic regained his footing in the second then held a break lead in the third before stumbling. Nadal went on to win 12 of the last 15 games.
Djokovic addressed the press afterward:
Q. I can't remember seeing a player play as well as you did in the third set and yet not win the set. How hard was that to take?
NOVAK DJOKOVIC: Yeah, it was disappointing that I dropped the third set, even though I felt like especially in first four, five games I was the one who was, you know, dictating the play. But it's all my fault, you know. I made some unforced errors in the crucial moments with forehands and dropped the serve twice when I should not have. You know, next thing you know, all of a sudden it's two sets to one for him. Then he started playing much, much better after that, and, you know, I obviously could not recover after that loss.
Q. How disappointing is that loss?
NOVAK DJOKOVIC: Well, it is. It's US Open final, and Grand Slam finals are I mean, in the end of the day I have to be satisfied with the final, even though I would have loved to win this match tonight. But it was obvious that in the important moments he played better tennis, and that's why he deserved to win. I congratulate him, and I move on.
Q. The three break points you had at 4-all, was it just hard kind of mentally and emotionally to get past that?
NOVAK DJOKOVIC: Well, I mean, it's like it was a momentum change out there from Love 40, 4 All third set, he started playing really good. He served well few points. I didn't do anything I felt wrong in these few points. He didn't make a mistake. He served well. He came to the net. As I said, you know, all the credit to him. I had my momentum from midway second set to end of the third where I was supposed to, you know, use and realize the opportunities that were presented to me, and I didn't do it. I didn't deserve to win in the end.
Q. Obviously you're disappointed in losing. Just wonder if you could appreciate the high level of tennis that was played out there. Obviously the fans loved it. Just some great shots. Can you grasp that, or is the loss too much right now?
NOVAK DJOKOVIC: Well, I just right now I just came from the court, so it's of course I do appreciate the occasion playing against Nadal in the finals of one of the best tournaments and most important tournaments in the world. So I'm aware of that. But obviously I just feel disappointed for losing. It's all sport. You know, tomorrow is a new day.
Q. Is it right to think you may be missing just a little bit of confidence?
NOVAK DJOKOVIC: I don't know. I mean, I was playing well throughout the whole two weeks, and I can be happy because it was different from the hard court tournaments prior to US Open. I felt more mentally present and was going for my shots, so at least that's a positive that I can take from this tournament.
Q. You just came off the court, as you said. You won six slams yourself. When you think about 13 for Rafa, can you kind of give me an assessment of what you feel like that stands for in the history of the game and maybe appreciation as an opponent?
NOVAK DJOKOVIC: Well, 13 Grand Slams for a guy who is 27 years old is incredible. I mean, whatever he achieved so far in his career is something that everybody should respect, no question about it. I mean, I was saying before, he's definitely one of the best tennis players ever to play the game, I mean, looking at his achievements and his age, at this moment, you know. He still has a lot of years to play, so that's all I can say.
Q. We could all see how physically demanding this match was for both of you. But could you describe the mental challenge of staying focused and staying positive against a player like Nadal and in a match with so many swings of momentum?
NOVAK DJOKOVIC: Difficult conditions. Obviously there was one side where you had wind in the back and it was easier to play. But still, it was the same for both me and my opponent today. It's a physical match, and we both knew coming into this final that we are gonna have to be fresh and ready to play long rallies. On the other hand, it's finals of a Grand Slam, so I think just that fact tells you enough of how mental this match is in the end of the day, you know, because it's a huge challenge but also motivation for both me and him.
Q. Did you feel focused from the first ball today?
NOVAK DJOKOVIC: I was trying to. I mean, I wasn't playing at a top of the level that I know how to play throughout the whole match, because credit to my opponent, he was making me run. You know, I had my ups and downs, but this is all sport. It's something that is expected, you know, because it's a huge occasion. There is a lot of tension, a lot of expectations, and it's normal to have ups and downs. But, you know, you use this as experience. You know, it's another match, another tournament for me, and hopefully I can take the best out of it.
Q. Rafa was asked after the semifinal if he looked forward to the prospect of facing you in the final, and he said no. He elaborated, frankly, I wish I would play a player who would be easier. He said, let's be honest. Do you feel the same way when you are presented with that opportunity to play him on that stage, or do you feel this is an opportunity to play one of the best players of all time at the height of his game and see where it takes you in your game?
NOVAK DJOKOVIC: It is a challenge you have to accept, like it or not. That's my view. I mean, I try always to take one match at a time with that positive kind of mindset, you know, keep myself in the present moment, and, you know, of course I follow all the top players, how they do throughout the tournament. But, you know, my main focus is on my next opponent. That's what I prepare for. It was likely that I'm going to play him in the finals because he was a favorite in the opposite side of the draw. But still you never know. It's a Grand Slam. All the players, not just me and him, are very much motivated and inspired to play their best here. In the end of the day, we played against each other, and, you know, the better player won. That's all it is.
Q. Could you tell me about just the experience, incredibly long rallies in the second set, and if you have memories of it in relation to other points in your career?
NOVAK DJOKOVIC: Well, I mean, I played especially against Rafa on different surfaces and different occasions points like this where you just feel that there is the last drop of energy that you need to use in order to win the point. Sometimes I was winning those points; sometimes him. It's what we do when we play against each other, always pushing each other to the limit. That's the beauty of our matches and our rivalry, I guess, in the end.
Q. If you look back at your Grand Slam season, what is the dominating feeling?
NOVAK DJOKOVIC: I mean, I wish I won at least one title more, considering the fact I played two finals. All the matches I lost, even the French Open. I had that match. I lost it again in semis. Overall, it was again very successful Grand Slam year for me. That's something that I always try to have in the back of my mind, you know, to set my own shape for the biggest ones, for major tournaments. That's where I want to play my best in. As I said, I wish there was another title, but it is what it is.
Q. Three years ago you sit here and you lost last time against Nadal Grand Slam on a hard court. I will cite your words. This was so frustrating a little bit. He's getting better each time you play him. He's mentally so strong and dedicated to the sport. After you achieved one of the amazing year in the tennis history, you move to No. 1. How do you think this time you can turn around again this frustration to extra motivation for next year?
NOVAK DJOKOVIC: I have to (smiling). It's part of my life. I mean, many times you fall as an athlete, and, you know, you have to learn the lesson and keep on going, keep on fighting, keep on improving. That's what we are here for. I'm still 26, and I believe best time for my career is about to come. I feel that. I believe that. As long as I believe it, the fire of the love towards the game is inside of me. And as long as that's present, as long as I feel it, I'm going to play this sport with all my heart, as I did in last 10 years.
Q. Could you say anything at all about the No. 1 ranking, which is going to be pretty difficult, number of points you're defending and the number of points isn't.
NOVAK DJOKOVIC: What can I say? He won so much this year. I'm still No. 1 of the world in the rankings, but year to year he's far, far ahead, and he has much more chances to end up as No. 1. Look, you know, there is still tournaments to go. So we'll see. I just try to prepare myself for China.
You Might Like:
Tiger Woods Says He and Roger Federer Still "Text All the Time"
Novak Djokovic Presser: I Need To Make A Few Adjustment Before Paris But I'll Be In Top Form
Novak Djokovic Invited A Girl To Sing On The Podium During His US Open Presser [Video]
Ernests Gulbis: "If I Don't Make Nothing Of This Year, Next Year, That's It, My Career Is Over!" [Video]
Roger Federer Weighs In On Nadal's Comeback, Wishes Rafa Had Returned As A Right-Hander! [Video]


text:
For lazy people, important points from the document below:
i) Phase-II trial (for acne) to finish in June 2008
ii) Phase-II trial of foam based ASCJ-9 for Androgentic Alopecia in men starts in Q4 this year!
i) Androscience is coming up with a new website (which is also a hint that they are getting ready for the real deal)
I'm absolutely positively 100% sure that they've got good results from phase-II trials for acne and thats why they are proceeding with foam based trials for androgentic alopecia (hairloss).
This is reaaally good news guys, finally we could have a foam based receptor destroyer without the sides. If this works out, screw propecia & minox!


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A Mennonite family name in West Prussia in the Frisian and Flemish congregations, Boldt was first mentioned in 1655 at Danzig and in 1705 at Schönsee (Sosnovka). In 1776, 6 families of this name were listed in West Prussia (without Danzig), and in 1935, 13 persons. Members of the family immigrated to Russia and subsequently to Canada and South America.
|Gustav Reimer
|Date Published
Cite This Article
MLA style
Reimer, Gustav. "Boldt (Bolt, Baldt, Boltz) family." Global Anabaptist Mennonite Encyclopedia Online. 1953. Web. 25 Apr 2019. http://gameo.org/index.php?title=Boldt_(Bolt,_Baldt,_Boltz)_family&oldid=54911.
APA style
Reimer, Gustav. (1953). Boldt (Bolt, Baldt, Boltz) family. Global Anabaptist Mennonite Encyclopedia Online. Retrieved 25 April 2019, from http://gameo.org/index.php?title=Boldt_(Bolt,_Baldt,_Boltz)_family&oldid=54911.
Adapted by permission of Herald Press, Harrisonburg, Virginia, from Mennonite Encyclopedia, Vol. 1, p. 383. All rights reserved.
©1996-2019 by the Global Anabaptist Mennonite Encyclopedia Online. All rights reserved.


text: Hi, Am 19.04.2007 um 13:42 schrieb Toon Knapen: > Dear all, > > I am looking for articles and/or books on `scheduling policy design`. > More precisely I'm looking for information on how to define > policies for > queue systems (like SGE, PBS etc) to optimise throughput, efficiency, > avoid conflicts, how to optimise short and long queue's etc. for SGE you can find some Howtos at their website in the Howtos section, e.g. http://gridengine.sunsource.net/howto/howto.html http://www.sun.com/blueprints/0703/817-3179.pdf http://www.sun.com/blueprints/1005/819-4325.html Just be aware, that the idea between SGE and PBS is a little bit different: in SGE you will submit a job requesting resources and SGE will select an appropriate queue for the job. In PBS you submit into a queue. -- Reuti


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Govy locals are a rare breed. They move to a tiny town, population 200, in the middle of a giant forest just so that they can snowboard every day without making the hour-long trek from Portland. So what happens when Mother Nature refuses to cooperate and delivers the worst snow year since like 1867? Duh, truck in snow to your front yard and throw a sick contest to give Mother Nature the finger saying, "We'll snowboard whenever and wherever we want to, and it will be awesome.
Board Games was the brainchild of Airblaster's Jesse Grandkoski and sponsored by Airblaster, Academy, Grenade, Elm Company, I Path, Exit Real World and Mt. Hood Ski Bowl. Anyone could enter, and everyone came to watch. Spectators lined the stairway, gathered on rooftops, spilled over Jesse's balcony, and crowded around the contest setup: a wall ride, a set of stairs, and a long flat-down log rail that could only be hit from a hella sketchy rooftop drop-in. Scotty "The Body Connerly announced the contest and fashion show, gave shout outs and threw out raffle prizes. Judges were Corey Smith, Travis Parker, and Shane Flood.
The first round saw competitors hitting the wall ride or the stairs. All of the riders showed the crowd something awesome. Props to the black stallion Ahmon Stamps for his smooth style and big bag of tricks. One of the crowd favorites was the guy in the blue one-piece with a neon orange water wing on his leg that, from afar, looked strangely like an Airblaster Leg Bag. The final round had competitors jibbing the log slide amid lots of cheering and noise from the crowd. Jake Welsh and Nick Jacobson tied for first and split the prize money.
"Nick and Jake both killed it on both obstacles, and I was really glad that they won, because they are two of the nicest and most humble guys ever. It's cool to see people like that ride well and get recognized, said Grandkoski.
The after-party filled the Ratskellar to overflowing. The Holy Shitters played a great set and inspired a mosh pit like Government Camp had never seen.
Board Games (AKA: RedBull heavy metal on welfare) saved snowboarding.


text:
Curiosity Begins Capturing Martian Kodak Moments
Aug 7, 2012 5:00 AM PT
Following the most complex landing ever attempted on Mars, NASA's most advanced Mars rover to date landed on the Red Planet at 10:32 p.m. PDT on Sunday.
Dubbed "Curiosity," the one-ton, car-sized rover had been in flight for 36 weeks. Its complicated touchdown -- including the final severing of the bridle cords and flyaway maneuver of the rocket backpack -- settled the device near the foot of a mountain three miles tall and 96 miles in diameter inside the Red Planet's Gale Crater.
Now, it begins an investigation expected to last two years focusing on whether the region has ever offered conditions favorable for microbial life.
'A Fantastic Achievement'
"The successful landing of the Mars rover Curiosity represents a fantastic achievement," Mario Livio, senior astrophysicist with the Space Telescope Science Institute, told TechNewsWorld.
"The landing followed an unprecedented set of complex maneuvers, and it demonstrated once more how human ingenuity and hard work can overcome incredible difficulties and lead to fabulous results," Livio pointed out.
In fact, "it is not an accident that the rover was named 'Curiosity,'" he added. "It may give us an answer to a question that we have been curious about for ages: Did Mars ever host life?
"I sat up all night to follow the approach and landing, and to tweet about it," Livio said. "It was worth every minute."
'Where Does This Gravel Come From?'
Just minutes after its landing, Curiosity returned its first view of Mars: a wide-angle scene of rocky ground near the front of the rover.
About two hours later, a higher-resolution image arrived.
"Curiosity's landing site is beginning to come into focus," said John Grotzinger, project manager of NASA's Mars Science Laboratory at the California Institute of Technology.
"In the image, we are looking to the northwest. What you see on the horizon is the rim of Gale Crater. In the foreground, you can see a gravel field. The question is, where does this gravel come from?" Grotzinger asked. "It is the first of what will be many scientific questions to come from our new home on Mars."
Later in the week, color images are expected when the rover's mast -- equipped with high-resolution cameras -- is deployed.
Brand-New Scientific Tools
Curiosity carries 10 science instruments with a total mass 15 times that of the science payloads that were carried on the Mars rovers Spirit and Opportunity. As a result, the rover itself had to be built twice as long and five times as heavy as either of those older models.
Some of the instruments included aboard Curiosity, in fact, are the first of their kind on Mars, NASA noted, including a laser-firing instrument for checking the elemental composition of rocks from a distance.
From its landing site in the Gale Crater, the rover sits within driving distance of layers of the crater's interior mountain. Observations from orbit have identified clay and sulfate minerals in the lower layers, suggesting a potentially wet history.
Drilling and Scooping
As part of its mission, Curiosity will use a drill and scoop at the end of its robotic arm to gather soil and powdered samples of rock interiors. Next, it will distribute those samples for analysis among the various instruments it contains.
The mission is managed by the Jet Propulsion Laboratory (JPL) for NASA's Science Mission Directorate in Washington. The rover was designed, developed and assembled at JPL, which is a division of the California Institute of Technology.
Confirmation of Curiosity's successful landing came in communications relayed by NASA's Mars Odyssey orbiter and received by the Canberra, Australia, antenna station of NASA's Deep Space Network.
'The Human Factor Is Still Missing'
"From the rocket engineering point of view, the successful landing on Mars proves once again that storable propellants are the ideal choice for near and deep space missions," said Randa Milliron, CEO and cofounder of Interorbital Systems, which develops and manufactures orbital launch vehicles and satellites.
"But even with yesterday's superb technical performance, the human factor is still, sadly, missing," Milliron told TechNewsWorld. "My thoughts return to the promises that were made to establish a U.S. colony on Mars by the 1980s.
"If the extremely complex rover landing program could be carried out that flawlessly, there is no reason why a man or woman should not have been setting foot on the planet," she explained.
"All interplanetary missions are welcome and scientifically refreshing -- and NASA conducts these magnificently -- but a manned mission to Mars and a permanently staffed lunar base are both long overdue," Milliron concluded. "It is obviously now up to the commercial space industry to perform these tasks."


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By ,
Published January 13, 2015
Jason Vargas hurled seven scoreless innings to lead the LA Angels of Anaheim to a 6-2 win over the Chicago White Sox in the finale of a four-game set at Angels Stadium.
Vargas (3-3) scattered four hits and struck out six to earn his third win in four starts. Ernesto Frieri picked up his ninth save of the season despite giving up a run in the ninth inning.
"I was able to get ahead with the fastball early and stay ahead," said Vargas. "My changeup command is huge and I was able to catch them off guard. They hit the ball hard, but right at people today."
Erick Aybar drove in three runs, Howie Kendrick knocked in a pair and Chris Iannetta added an RBI and a run scored for the Angels, who earned a split of the series after winning their second straight game.
Alex Rios hit an RBI double and Alejandro De Aza drove in a run for the White Sox, who lost for just the third time in eight games.
Jake Peavy (5-2) was charged with the loss after giving up four runs on four hits and five walks over six frames.
"It wasn't like Jake's velocity was down," said White Sox manager Robin Ventura of Peavy's high walk total. 'It was just uncharacteristic of Jake today."
Aybar got the Halos on the board in the third inning. Iannetta walked and J.B. Shuck singled to put runners on the corners for Aybar, who cleared the bases with a double into the corner in right field.
The Angels tacked on two more in the fourth. Iannetta worked a bases-loaded walk with one out. Peavy was able to get Shuck to pop out for the second out of the inning, but walked Aybar to force home Kendrick to give LA a 4-0 edge.
"We beat a good pitcher today," Scioscia remarked. "We did a good job in the batters box against [Peavy]."
Alexei Ramirez worked a walk in the eighth then scored on Rios' double to left field.
The Angels, though, added two more in the home half to take a 6-1 lead. Mark Trumbo singled and Josh Hamilton walked before Kendrick ripped a double down the line in left.
Frieri walked the bases loaded in the ninth and gave up a sacrifice fly to De Aza, but got Ramirez to fly out to end the game.
Game Notes
The Angels were 3-for-7 with runners in scoring position ... LA is 13-2 when leading after seven innings this season ... Peavy, who struck out seven, lost for the first time since April 9.