text: On Fri, Apr 24, 2009 at 12:49 AM, John Hearns <hearnsj at googlemail.com>wrote: > 2009/4/23 Nifty Tom Mitchell <niftyompi at niftyegg.com>: > > On Thu, Apr 23, 2009 at 04:45:08PM +0100, Huw Lynes wrote: > > > > IMO Running on a large cluster without multiple bit detection and a > minimum of one bit > > correction ECC is silly. > > > > Further running without watching the ECC logs is also silly. Watching > the > > logs can be hard to do. > > Yes indeed. > At the risk of being an SGI fanboy again, obviously SGI Altix systems > keep excellent logs of hardware errors in /var/log/salinfo - indeed we > had a DIMM fail the day before yesterday, I sent off the traces, and > The EDAC drivers for Linux are able to do this for all x86_64 platforms up to but not including Nehalem (a driver hasn't been released yet). With EDAC, a whole slew of statistics are made available in /sys which can be used for reporting, tracking and tracing the failing DIMM down to physical socket. In fact, just a few weeks ago, AMD released 29 patches for Barcelona and Shanghai. (Unfortunately, these new patches only build on 2.6.30-rc*.) At Advanced Clustering, we use this reporting facility in our Breakin software--we run BLAS-optimized linpack from a RAM filesystem and watch for EDAC messages. -- Jason D. Clinton, 913-643-0306 -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.beowulf.org/pipermail/beowulf/attachments/20090424/a9588ac2/attachment.html>


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Hi all, I'm Tim and I'm designing and making website's as living and as hobby, besides that I make mods for command and conquer Generals Zero Hour those mods are, Command and Conquer Tiberian Sun Redux and Halo Evolutions. Recently I'm also working with Unity3D to make mobile browser pc/mac and xbox/ps3 games with it. The idea is not clear but it would come with its development I do already have a test map that could be use as one of the campaign missions but like I said the idea is just dark now and I'm also testing around with it, I do made it possible to get AI in my Unity3D game, but the Online Multiplayer isnt working correctly, need to know more just drop it on my wall/comment box and I'll answer it on your page, remember that if you reply to my comment on your page I wont see that you reply'd to me so be sure that you post it on my wall again, and if you want to make sure I do answer it the send me a PM. Cheers Taxikiller / Tim
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
for a generals zero hour mod.

subset: commoncrawl


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UtrechtColor WheelGuide
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Near professional quality at affordable price. Pure pigments, including cadmiums. Hues carefully formulated to provide authenic tints and right masstone, undertone, and mixtures. Strong adhesion and "buttery" texture.
Color Swatches created using heavy application/medium application/50% tint and were applied on acrylic primed canvas (7 oz) material.
complex silicate of sodium and aluminum with sulfur
Na8-10Al6Si6O24S2-4 or Na6-8Al6Si6O24S2-4
Ultramarine is the standard warm blue, a brilliant blue pigment that has the most purple and least green in its undertone. It has a moderate to high tinting strength and a beautiful transparency. Synthetic Ultramarine is not as vivid a blue as natural Ultramarine. Ultramarine dries slowly in oil and tends to produce clean, though granular, washes in watercolor. French Ultramarine mixes well with Alizarin colors in oil and watercolor form to create a range of purples and violets. It can dull when mixed with white in acrylic form, but mixes well with other colors. The shade varies based on manufacturer. Considered a great color for glazes, it is not suitable for frescoing.
Ultramarine has excellent permanence, although synthetic Ultramarine is not as permanent as natural Ultramarine. It may discolor if exposed to acid because of its sulfuric content.
Ultramarine has no significant hazards.
The name for this pigment comes from the Middle Latin ultra, meaning beyond, and mare, meaning sea, because it was imported from Asia to Europe by sea. It is a prominent component of lapis lazuli and was used on Asian temples starting in the 6th century. It was one of the most expensive pigments in 16th century Europe, worth twice its weight in gold, and so was used sparingly and when commissions were larger. Ultramarine is currently imitated by a process invented in France in 1826 by Jean Baptiste Guimet, making blue affordable to artists and extending the range of colors on their palettes.
Artificial Ultramarine, French Blue, French Ultramarine, Gmelin's Blue, Guimet's Blue, Permanent Blue, Royal Blue, Synthetic Ultramarine. New Blue describes particular shades of Ultramarine. Armenian Blue and Lazuline Blue are names for genuine Lapiz Ultramarine. Sky Blue is a pale tone of Ultramarine.
charred animal bone
carbon + calcium phosphate
C + Ca3(PO4)2 or C × CaPO4
Ivory Black is a cool, semi-transparent blue-black with a slight brownish undertone and average tinting strength. It mixes well with any color, and creates a range of dull greens when mixed with yellow. It has good properties for use in oil, can be slow to dry in oil form, and should never be used in underpainting or frescoing. Ivory Black is denser than Lamp Black.
Ivory Black is very lightfast and has good permanence, though it is considered the least permanent of the major black pigments.
Ivory Black has no significant hazards.
Ivory Black is a carbon based black first named as Elephantium, and described in the 4th century BCE as produced by heating ivory scraps in clay pots to reduce the ivory or bone to charcoal. The deviation in names is because the more expensive varieties of this pigment were made by burning ivory, and the less expensive ones by burning animal bone. In the 19th century, the name Ivory Black was finally permitted to be applied to Carbon Black pigments made from bone. True Ivory Black is rare in modern times due to the protection of ivory, and the synthetic variety produced today was discovered in 1929. Bone Black is produced as an industrial pigment.
Animal Black, Blue Black, Bone Black. Paris Black is an inferior grade of Ivory Black. Incorrectly labeled as Frankfort Black.
carbazole dioxazine
Dioxazine Violet is transparent and has very high tinting strength. It is a staining pigment, very dark valued when it is used at full strength. Concentrated, it paints out nearly black, but it mixes with Titanium White to form bright, opaque tints of purple. PV23 produces slightly redder shades than PV37. Because the hue can vary with the conditions of preparation and grinding, it may be offered in red shade, blue shade, and so forth.
Dioxazine Violet has good lightfastness. There may be some concern about it fading or shifting in color in tints and washes. Some artists have reported that PV37, a molecular variant, is more lightfast than PV23.
Two molecular variants of Dioxazine Violet, PV23 and PV37, are available. They have similar properties, but mix slightly differently.
Dioxazine Purple, Chromothal Violet, Mauve, Carbazole Violet.
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Connected medical devices, together with the proliferation of consumer health-monitoring gadgets, hold great promise for remote patient monitoring and digital health management. Yet many of these devices are laughably -- perhaps even dangerously -- insecure and lacking in privacy protections.
In the last five years, cybersecurity researchers have demonstrated the potential to hacks pacemakers, defibrillators, insulin pumps, and other devices that could have life-or-death consequences. The wireless data links used to retrieve data and send instructions are often unencrypted. Authentication methods are often weak, and the password might even be hard coded into the device firmware. Some of the greatest concerns revolve around wireless communications for devices that patients take home with them (sometimes implanted in the body).
Consumer health monitoring devices turn out to have similar vulnerabilities. Though hacking a Fitbit won't have consequences on the same scale as compromising a pacemaker, increasing interconnectedness will demand more attention to security and privacy across the spectrum of medical and consumer health devices.
Click the image below for a slideshow on the vulnerabilities of health devices.
Some of the most sensational findings in medical device security revolve around devices that keep the heart beating: pacemakers and implantable cardiac defibrillators. The threat was brought to light by a 2008 paper. Before his death this year, the security researcher Barnaby Jack demonstrated that it was possible to hack a pacemaker remotely and cause it to deliver a life-threatening jolt.
The intended role of wireless communications is to allow these devices to be reprogrammed or to report diagnostic information without the need for surgery. Because they are designed to operate for a decade or more on a single battery, these devices have little power to spare for the kind of encryption you take for granted on your PC. Research focuses on the most frugal methods of protecting data links.
"For about a decade now, with wireless communication for medical devices, the assumption by the manufacturers has been that the telemetry interface is proprietary, and nobody is going to know what these bits mean," Denis Foo Kune, a visiting scholar at the University of Michigan, told us. Kune is working with professor Kevin Fu, one of the foremost medical device security researchers. The security-by-obscurity strategy was partly based on the fact that the devices use radio frequencies that few other devices could access, Kune said. "However, since about 2008, researchers have been showing that they could use software-defined radios to detect the bits coming out and play them back."
Through methodical hacking, it's often easy to decode and manipulate communications, Kune said. Even when communications are better protected, his research has shown the potential of hacking device sensors so they feed false data to higher-level applications, potentially leading to the administration of an unnecessary shock to the heart or an overdose of medicine.
(Source: Wikimedia Commons)


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Open source software testing provider PushToTest is embedding JasperReports Server Professional Business Intelligence (BI) software into the next generation of its web application performance management and root cause analysis software, TestMaker 6. This new agreement will give TestMaker users access to more than 10,000 performance charts and mitigation reports that help determine the root cause of performance bottlenecks.
Highlighting the fact that companies today are increasingly dependent on application software to drive revenue and business decisions, Jaspersoft says that resolving downtime and performance issues quickly is critical. Developers are arguably mostly in agreement with the proposal that integrating BI and data analytics into application performance management solutions offers them a deeper level of analysis — as well as more robust testing that drills to the root cause much faster.
According to PushToTest: "Jaspersoft's business intelligence analytics gives TestMaker improved functionality and gives developers the freedom to investigate and chronicle thousands of performance hurdles … We tried embedding another open source BI reporting and analytics solution, but couldn't make the tools work well together."
"With the integration, PushToTest is bringing BI directly to customers, allowing us to create, deliver and embed interactive reports in a variety of formats for anyone in an organization. Application developers can take advantage of Jaspersoft's interactive reports to document and test applications during the design, coding, and other lifecycle stages," said PushToTest CEO Frank Cohen.


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Black Jaguar Granite Kitchen
It should come as no surprise that black jaguar granite kitchen are taking over kitchensacross the nation. Check out these stunning black jaguar granite kitchen ideas. The choice of light vs black jaguar granite kitchen defines the feel of the space but it's not just about personal preference. Don't shy away from black jaguar granite kitchen! Learn how to make them work in your kitchen space! A guide on how to choose between light and black jaguar granite kitchen and overall colour schemes for your kitchen.
In the very, very, very early stages of planning a kitchen remodel. I love dark cabinetry and furniture. Explore four ways black jaguar granite kitchen can bring style and substance to your cooking cocoon. First, you'll need to consider whether you want white kitchen cabinets or dark. For a dose of inspiration, see these gorgeous kitchens with black cabinets from Dering Hall. You just might consider entering the dark side. ou can't go wrong when you pair your black jaguar granite kitchen with lighter colored countertops. Why Two-Toned Kitchen Cabinets Are the Trend You'll Be Seeing.
The floors in the kitchen must be made of materials that are easy to clean and maintain. Dark isn't the first theme that comes to mind when designing a kitchen. But the color should preserve the impact you want and the feel of the room. Enter black jaguar granite kitchen. Don't forget though – keep the kitchen bright with as much light colored material and natural light as possible. Painting kitchen cabinets freshens up your home. How do you clean black jaguar granite kitchen? I found myself asking this same question after installing our black cabinets and this is my solution.


text: Seminole State College was established in 1965 with a campus in Sanford, Fla., and has grown to include four campuses -- Sanford/Lake Mary, Oviedo, Altamonte Springs and Heathrow. More than 32,000 students attended the college in 2012, and more than 4,500 degrees and certificates were awarded. Seminole State began offering bachelor's degrees in 2009.


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Northeast Investment Coop has deal for property on CentralLeave a comment
December 20, 2012 by Sarah M
WINDOM PARK — The newly-formed Northeast Investment Coop (NEIC) signed its first purchase agreement on Dec. 13, tentatively agreeing to buy the vacant former furniture store at 2504/2506 Central Ave NE.
The NEIC already has an agreement in place to sell half of the space to Recovery Bike Shop, which currently rents out space at the Eastside Food Cooperative across the street. After performing major renovations, the NEIC hopes to rent out its 6,500-square-foot remainder of the prime Central Avenue real estate to a sustainable, independent, locally-owned business at $12-14 per square foot.
At a Dec. 16 open house a spokesperson for the NEIC said they had 83 fully-paid members and another 27 pledged to invest $1,000 in the cooperative. Soon the NEIC will offer non-voting shares of $500 at a 2 percent dividend and $5,000 at a 4 percent dividend to help reach its goal of raising $300,000 by the March 13 deadline to close on the property.
The NEIC incorporated in November 2011and voted on its bylaws and nine-person board in late March. The concept of a for-profit cooperative has appealed to many Northeast residents who wish to improve lackluster storefronts in their neighborhood and invest their money in local projects the community can benefit from.
"My retirement and my mutual funds, they're not locally spent," said Amy Fields, president of the NEIC. "What can I do with my money and still make a decent return, but have it be good for me, and my community, and my neighbors? I think that's something that really resonates with people."
The NEIC will be hosting an information session for prospective members on Jan. 11 at 7 p.m. at the Eastside Food Co-op. Also, board members will be available for informal chats Mondays starting at 10 a.m. at Diamonds Coffee Shoppe and Thursdays at 7 p.m. at The Coffee Shop NE.


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Posts tagged Anne Tryba
The Future that Never Was
"This piece is an amalgamation of three essays that I wrote in the Summer of 2012, as well as a more comprehensive look behind the influences and thematic devices of the Tomorrowland refurbishment. In addition, I produced the above artwork in hopes of setting a specific tone and as a tribute to the "New Tomorrowland" attraction poster crafted by Anne Tryba and George Stokes. The piece hung above my bed for the majority of my childhood and provided immeasurable inspiration."
Like a great film, a good theme park environment immerses the participant with its richness in experience and in aesthetic. The proverbial curtains are lifted when the guest enters, the background music slowly fades and the scenery unfolds. The myriad combinations of media, lighting, and architecture accent this "visual overture," painting richness with each layer. As in a theater, we are bathed in light and scenery. We share this environment with strangers; we are apart of a collective whole. The world's best parks use these artificial environments to play to our senses and immerse us in distinct settings. When done right, the result is remarkable.
By 1993, the Tomorrowland of the Magic Kingdom had become stale. What was once viewed as sleek and pristine was being referred to as "antiseptic." Twenty-two years of white-laced streamline architecture had grown tired of constant maintenance. In addition, the ever-present "Tomorrowland Problem" seemed to be more relevant than ever, posing the question "How does one present a tomorrow that does not become dated by the time of its construction?" The creative at Walt Disney Imagineering, not eager to abandon a fundamental pillar of the revolutionary Disneyland model, looked to extrude the clean Space Age representation of the future in favor of a more timeless approach.
The concept of a "new Tomorrowland" for the Magic Kingdom was introduced in a company memorandum in 1991. The copy reads that the new land would be "redesigned as an intergalactic space port for arriving aliens" and explains that science fiction has replaced reality, allowing WDI greater creativity with the area. The move made sense. Given WDW's blessing of having EPCOT Center's Future World with holistic representations of a foreseeable future, there was no need for lesser grade reflection in the Magic Kingdom. Also, works in pulp science-fiction magazines could be classified as romanticized American literature, with a heavy emphasis on escapism.
In retrospect, WDW's Tomorrowland was never particularly rich or impressive in its attraction base, save for pioneering Space Mountain. By the park's opening in 1971, man had already set foot on the moon; the last Apollo mission would come a year later. Albeit in Anaheim, Disneyland was still in its construction phase six years before Kennedy's "we choose to go to the moon" speech. For Disneyland, 1955's Tomorrowland was the first and only instance where the theming of Space and Time fit.
Disneyland's Tomorrowland was far from perfect, especially in its nascent stages. Original attractions such as Space Station X-1 and Rocket to the Moon were archaic by today's standards. Then, Tomorrowland was essentially a showplace for modern American industry, filled with corporate displays from the major scientific companies of the day: Kaiser Aluminum, TWA, Monsanto, American Motors, etc. This Tomorrowland appealed to an older and more informed audience. Other former Disneyland offerings demonstrate this well; the Monsanto House of the Future and the Kaiser Aluminum Hall Of Fame were exhibitory and hardly child oriented.
This point is further explored in the concept art for the various Magic Kingdom-model divisions. All of the other lands that branch from the hub depict families engaged in whimsical settings of adventure, frontier, and fantasy. In Tomorrowland there is a striking difference. Most of the artwork takes place during the nighttime; even the indoor landscapes are dark. John Hench's concept of the queue for "Adventures in Science" demonstrates this well. Hench describes how forebodingness in dark landscapes can become inviting, explaining that small illuminating lights that twinkle can guide the visitor's path as well as reassure their comfort into dark spaces such as indoor queues. This connect-the-dots approach to lighting and crowd movement would be utilized in the Magic Kingdom's Tomorrowland in the form of lighting fixtures underneath the WEDWay PeopleMover track, illuminating the pedestrian space.
The iconic concept painting of Space Mountain, complete with an outdoor track and tall spires, depicts adults taking in the atmosphere, relaxing in a futuristic city. These lighting principles were about to be drastically altered and employed in a different kind of futuristic setting.
I. The Avenue of the Planets and Aesthetic Influence
Billed as "the future as envisioned by Flash Gordon and Buck Rogers," the aesthetic of the land was a striking departure. A display of neon and kinetic energy led visitors into a futuristic metropolis, an expressed interplanetary center of the galaxy, with the towering Astro Orbiter and Space Mountain looming in the distance. Historically, Tomorrowland had always depicted a world in motion, and the renovation would only enhance the experience. Spinning globes and rockets from the Astro Orbiter, moving traffic down the "Avenue of the Planets" from the Tomorrowland Transit Authority, automobiles from the Tomorrowland Speedway, and even a show building moving itself in the Carousel of Progress reinforced motion. Under most visitor's level of perception were gear patterns visible in the pavement. Tomorrowland continued to be a land literally and figuratively on the move.
The end result is a more romantic vision of what forward thinking visionaries thought the cities of the future would look like: a never-realized working model of how people would live, play, and work in the future. It was a future that Senior Vice President of Walt Disney Imagineering Eric Jacobson declared "timeless." Show Producer Paul Osterhout explains, "We landed on the future depicted in the '20s and '30s, it was fun and full of optimism." The look that eventually triumphed was a golden-age impression on the machine era. However, the question remains: how did WDI achieve this look? It's easy to cite a specific work as an influence, but it's much more interesting to digest those works and exact specific examples.
With a screenplay written by the eminent H.G. Wells, Things to Come (1936) tells a thought provoking tale of the effect of progress on world civilizations. The film presents a forward look into the cities and technologies of tomorrow, often displayed in sleek and metallic form. Being a science-fiction film with a real emphasis on science's power to shape the human experience, it conveys some of the core themes behind the Tomorrowland refurbishment, themes such as a "community enhanced by science, invention, and intergalactic influence," according to Osterhout. The sleek metallic support structures seen above, embossed with circular reliefs appear throughout New Tomorrowland. Examples that are not pictured include along the top exterior of the Tomorrowland Transit Authority Peoplemover Track and support structures on the Tomorrowland entry and directional signage.
Second, we look at the early science-fiction film Transatlantic Tunnel (1935). Here we can see many examples of embellished line-work. Though most of the film's setting takes place in a submerged interior, an industrial environment perfectly expresses the machine age. The rivet-laced bowed support columns of the Transatlantic Tunnel are echoed when they are everted to construct New Tomorrowland's exterior. What the film lacks, and the environment adds, is the addition of color. When added to the metal, the facade is significantly less imposing, while maintaining an industrial boiler plate feel. At night, the cool tones of the structures are balanced by the warm hues of the recessed lighting underneath, which in turn lights the walkways.
Best known for the splendid Art Direction provided by Stephen Goosson and Ralph Hammeras, Just Imagine (1930) provides interesting interior design. The futuristic metallic archway as seen in the left image would be replicated in both The Timekeeper and Alien Encounter queue rooms. Interestingly, Just Imagine uses shadows to express contrast, a product of the film existing in the black and white era. This technique was employed by the designers of the Alien Encounter queue to create a foreboding atmosphere.
Finally, Fritz Lang's iconic Metropolis (1927) lends a significant aesthetic detail, prominently used throughout the Tomorrowland renovation. Often ending in planters, the structural supports seen here reinforce and balance the angular architecture. While I'm sure Metropolis was a significant jumping off point for the designers, in terms of tone, in reality an environment such as Metropolis is drastically over-scaled to feasibly adapt as a themed environment.
Lastly, I would be remiss to not acknowledge the heavy influence of the stylings of pulp magazines from the 1920's and 1930's. Publications such as Amazing Stories, Popular Science, and early Buck Rogers seem to divulge just as much about color theory in the World of Tomorrow, as it does architectural interpretations. The work of Frank R. Paul in particular shows clear influence in the design of "The Avenue of Planets." The color palette is where the magazine publications spread thematic influence, where the black and white films of the twenties and thirties cannot.
II. The History and Technology behind Alien Encounter
The mid-1990's were an interesting time for the Walt Disney Company. In the Parks and Resorts sector, high-scale attractions like Indiana Jones and the Temple of the Forbidden Eye, and The Twilight Zone Tower of Terror began to open stateside, as EuroDisney was being "plussed" with Discovery Mountain. These attractions were expensive, elaborately themed, and offered more thrill than the archetypal Disney attractions.
Walt Disney Imagineering had been tinkering with an "effects chair" for quite some time and decided that the theaters occupied by Flight to the Moon and Mission to Mars could be converted into a new blend of attraction. George Lucas, who had previously collaborated with WDI on Star Tours, had worked with Imagineers to innovate a new binaural audio system, tested in the post-show for the Disney MGM Studios' "Monster Sound Show," provided some consulting for the project. This new type of technology was serviceable on a small scale, creating auditory illusions such as a simulated haircut. But WDI hoped that this kind of system could be scaled larger, using 3D sound to create a theater attraction equally exciting as Lucas' Star Tours. Having secured the rights to the Alien franchise, designers began to dream on where and how it could be implemented in the parks.
Originally intended for Disneyland, there was a growing concern that using the monster from Alien in Walt Disney's beloved park would dilute the brand and create irreparable disconnect. Yet, there was pressure to reach a teen audience from management, who hoped that "Alien Encounter" could be franchisable in the imminent Tomorrowland overhauls on both coasts building off the success of "Star Tours," an attraction based off classic science fiction.
But Lucas' original vision greatly differed from the final product in a far more interesting way. Rumor has it that Lucas' original idea did introduce the fictional organization of XS-Tech, but involved them in a much more sinister storyline. The pre-show would feature scientists, not aliens as seen in the realized iteration, but recycled AAs from the Mission to Mars attraction. Guests would be invited to an open house with the hopes of seeing cutting edge technology demonstrations. In this alternate version, the grand reveal would occur just after guests were harnessed into their seats. The XS-Tech "open house" was a guise to bait visitors, the audience thus becoming experimental subjects for a different, intended Alien Encounter. Guests would be subjected to a dangerous species of alien, beamed in by XS-Tech with the intention of seeing the carnage this creature could produce. The creature is then beamed in, like in the final product, and briefly terrorizes the audience. But then the attraction reveals the second and better twist: the alien isn't there to harm the audience: it wants to help everyone escape and to exact revenge on its captors. When the scientists of XS-Tech become cognizant of the situation they began making preparations to destroy all forms of life inside the chamber. The alien creature figures out how to release the shoulder harnesses freeing the guests before it is too late, thus thwarting the scientists. As the guests exit the show room, audio effects imply that the alien has made its way back to the pre-show area.
This is the infamous version of "Alien Encounter" deemed too scary.
The original Alien Encounter team assumed that Alien Encounter would first be seen at Disneyland, a cornerstone part of the "Tomorrowland 2055" overhaul, but when the project was significantly altered it was deemed that Alien Encounter would debut in Florida's "New Tomorrowland." This created a setback when designers had to adapt their plans to fit the Magic Kingdom's "Mission to Mars" show building. As a direct result the original Alien Encounter team were shuffled internally to work on other projects. Therefore, a new group of writers were assigned to the show given the task to lighten the mood to make the attraction more accessible to a broader age group. This writing change drastically alters the tone of the attraction, the changes shift the overall experience.
For the film portions of the experience, Jerry Rees was brought in to direct as well as to shape the dialogue. Rees had previously worked on sequences for the Disney MGM Studios "Back to Neverland" and "Michael and Mickey," as well as sequences for "Cranium Command" at the Wonders of Life Pavilion in EPCOT Center. But Rees' true background was in animation, co-writing the screenplay for The Brave Little Toaster with the late Joe Ranft. The first sequence shown serves as a promotional film for XS-Tech: introducing guests to the company and its leader: L.C. Clench. On screen, Tyra Banks portrayed an alien spokeswoman who gives a quick history of the company and its business dealings. Next, an animated sequence shows planets radiating from a central hub, each signifying a differentiated business venture that X-S Tech now holds a monopoly in. This solar system motif is reflected in signage outside the attraction and behind Clench's desk. The tone of the film shifts when the audience first meets Chairman Clench, played by Jeffery Jones. The character tries to dissuade the notion that the company is invested in Earth for commercial reasons, condescendingly acknowledging the moral obligation to help the less fortunate. The mantra of "Seizing the Future with X-S" is expressed once again as guests are moved into the next show room.
The first iteration of this room featured a robot named T.O.M. 2000 (Technobotic Oratorical Mechanism Series 2000), and was described by Senior Show Writer Dan Molitor as "not the brightest robot around." Voiced by the late Phil Hartman, T.O.M. 2000 lightheartedly echoes the selling points of the previous film, but also expresses a fundamental theme of Tomorrowland 94': "Science Fiction becoming Science Fact." We are then introduced to "Skippy" a cute alien Audio Animatronic with a bevy of facial expressions. Skippy is the guinea pig for this demonstration of teleportation. The excellent character design of Skippy makes him a sympathetic figure in the eyes of the audience when he is significantly damaged in the transportation process, mostly due to T.O.M.'s inability to harness the power of the technology at hand, an effect cleverly achieved through the use of mirrors angled at 45 degrees. The same effect would be replicated in EPCOT's Journey Into Your Imagination ride. "He does his best, but his memory circuits aren't what they used to be…unfortunately for Skippy" comments Molitor. Although the original pre-show displays the imminent danger of the technology, the tone is light and the dialogue is unthreatening.
Next, visitors enter a dark corridor, perceptually enhanced by the use of shadows and ominous noises. This created an environment dubbed "Deco Tech" by Senior Show Producer Ron Chesley. Chesley explains, "It's a sinister blend of Art Deco designs and menacing machine-age technology." Similarly, the art directors for "Batman: The Animated Series" (1992-1995) had produced a style they coined "Dark Deco," very akin in aesthetic. The hallway serves as an important transition into the imposing teleportation chamber theater. The guest's eyes transition into a darker environment while the threat of imminent danger becomes more and more real. The audience is strapped into the shoulder harnesses and the show begins.
When test audiences experienced the attraction in December of 1994, problems in the show structure were exposed. The tone of the pre-show inadequately prepared test audiences for the intensity of the experience. The experience itself wasn't communicating well: the audience's screams were drowning out crucial binaural audio tracks, leaving guests confused upon exit.
It was this disconnect, not Michael Eisner's insistence that attraction lacked adequate thrills that spurred a six-month rework of the attraction, ultimately streamlining the story for the average visitor. These audio and video changes did take weeks to calibrate due to the complexity of the attraction's running system. Alien Encounter ran on what is called a show-supervisor unit. You may recall Disney's impressive, yet bulky DACS system: which controls the majority of the Audio-Animatronic figures for use in Epcot and the Magic Kingdom; Alien Encounter was ran on an similar individual system. The SSU is a rack-mounted system that coordinates the audio, video, lighting, and special effects for a given show. Three SIUs (show-interface units) were necessary to run the show, one for each of the show rooms and another for the pre-show, and are controlled by the parent SSU. For Alien Encounter, MAPO specifically designed MFSC (Multi-Feedback Servo Cards), which could control up to eight specific functions on an audio animatronic figure. Given the new learning curve on the technology, even the slightest adjustments prolonged the process. After six months of modifications, the show was ready to debut, with the only technological aberrations occurring as a part of the show's storyline.
Alien Encounter opens to guests on June 20, 1995 as the centerpiece of "New Tomorrowland" retailored to close plot holes and help the storyline obtain a better flow. Pre-opening literature dubbed the experience as a "sensory-thriller." Senior Show Producer Ron Chesley adds "This show is definitely different than anything ever seen." He was right.
III. Analyzing Alien Encounter and Marketing the Product
Now that the fundamental backstory for Alien Encounter has been divulged, as students of themed design and storytelling, we can analyze the entire experience.
To set a more accurate tone, Phil Hartman's performance as T.O.M. 2000 in the pre-show was stripped in favor of a more facetious interpretation of the character, provided by Tim Curry. Now dubbed "S.I.R." (Simulated Intelligence Robotics), the robotic salesman adopted a much sinister personality, better reflecting the show experience to come. Curry's delivery is fantastic: part Machiavellian salesman – part televangelist. S.I.R.'s disrespect toward Skippy the test subject enforces the fundamental notion shown in the pre-show film: XS-Tech isn't the least bit concerned with the safety or side effects that may accompany their new technology. I note this because it marks a major shift in thematic tone between the first and second iteration. Originally, it was the malfunctioning equipment and inadequacy of T.O.M. 2000 that led to Skippy's unfortunate fate, whereas in the final cut the salaciousness of the demonstration is a product of the technology and the company itself. Before making our way into the main theater, S.I.R. invites us to relish the opportunity to participate in a scaled demonstration of what we just saw, revealing that one audience member will be chosen for teleportation.
Unlike the first version, the Curry-narrated pre-show casts a shadow of general unease and discomfort over the audience. For example, S.I.R.'s dialogue tries to mix in bits of humor, often expressed through careful articulation by Curry: ["Don't worry, it's prac-tic-al-ly painless"], when the teleportation process clearly is. However, the attempt at humor is usually lost under the unease of the gallery. Even more direct attempts at humor such as ["Oh, shut up, scruffy! You're not burned; you've just got a healthy glow"] are lost in a sea of anxiety, instead of being embraced as macabre comedy.
Now the guests are ushered into the teleportation theater with a fairer expectation of what lies ahead of them. A live video feed shows two additional aliens, one male and one female, mid-conversation regarding the overall readiness of the teleportation device. Dr. Femus, portrayed by Kathy Najimy, is arguing that the technology has yet to produce a successful transmission over a great distance. Spinlock, played by Kevin Pollak, insists on the contrary. Then the fundamental argument of Alien Encounter is reciprocated yet again: Dr. Femus accuses Spinlock of once again putting sales before science, to which Spinlock sardonically replies [Exactly. Someone's got to be a role model].
Before the audience demonstration can be properly executed, the proceedings are interrupted by the emergence of Chairman Clench on the video screen. His entrance is hurried and seems delighted when he is told that the program is ahead of schedule. Dr. Femus, who is still being largely ignored, continues to plead for reconsideration. This is not the calm, dissuading Chairman Clench that we were introduced to in the pre-show, instead we are shown a Chairman Clench who expresses a mixture of nervous energy and intransigent determination. Claiming that he had been "seized," Clench volunteers to make the trip to Earth himself. Whether in a burst of ego, or a panic from an undisclosed event, Clench demands to be teleported immediately, providing the catalyst for the grand theme park attraction cliche: something goes wrong.
There is no better instance than the main show scene of Alien Encounter to call attention to the attraction's lack of continuous vision. Almost immediately after the transmission is sent to Earth, and Spinlock benightedly introduces the creature as Chairman Clench comes the first of the "faux tourist" dialogue, designed to make it seem that the strangers in the audience are interacting with the show. Dialogue like [It's my mother-in-law!], [we're just screaming for the fun of it!], and [whose blood is this?] were recorded by radio and comedic actors, sought after by Jerry Rees, describing the show as "a certain sense of dark comedy." In fact all of the actors in the show hail from comedic backgrounds. The "black comedy" of the second writing team shines through in a way that does not balance the attraction. The horror element still largely outshines the comedic bits.
On paper, the concept of Alien Encounter has appeal. A spooky science-fiction story with memorable characters, using instruments and technology from the wildest of 30's pulp magazines. Even if it was bred for Disneyland, it was adapted to fit New Tomorrowland. So where is the disconnect? The juxtaposition in dialogue has been addressed. But tonal differences have not always been detrimental to an attraction. Often the clash in individual influences leads the visitor to (sometimes) accidental "flashes of brilliance": Claude Coats' moody interiors for Pirates of the Caribbean and The Haunted Mansion paired with the light character work of Marc Davis. Perhaps the solution falls in their placement. For example, on the Haunted Mansion the more serious-toned Coats portion-is paired with X Atencio's dialogue and Yale Gracey's illusions. When we as visitors descend from the attic into Marc Davis' elaborate and whimsical graveyard scene, the narration stops completely. Is this the key? To blend styles by separation instead of convergence? Perhaps.
I think that Alien Encounter as an attraction walks on a distinct tightrope between an interesting morality-play and a cheesy B-movie. What it did well was to cast a very large shadow of discomfort, building up incredibly well to the climax of the attraction. But from an audience participant perspective there is no significant experiential payoff to the attraction other than "I survived." Unlike an attraction such as "The Twilight Zone Tower of Terror", whose payoff comes with the release of tension through its free-falls, Alien Encounter's resolution is the alien (unseen) exploding within the tube. Instead of experiencing zero-gravity, the audience is doused in water disguised as alien guts.
It is important to note that Alien Encounter revolutionized what a "first-person experience" could be within a Theme Park setting. Unlike a traditional ride or show, experienced in groups, Alien Encounter used the effects chair to isolate the participant from the collective whole. The guest is not thinking about who is directly next to them, when they perceive an man-eating alien to be behind them, breathing down their neck.
Sensing a hit on their hands, the marketing team materials produced especially interesting materials for The ExtraTERRORestrial Alien Encounter. In park, the construction walls for New Tomorrowland boasted Alien Encounter as the featured experience "It's coming and there's nothing on Earth you can do about it." On television and in promotional videocassettes depict Alien Encounter as the thrill to be had in the New Tomorrowland, boasting its reputation as the scariest experience in any Disney Theme Park worldwide.
But by far the most interesting aspect of the New Tomorrowland advertising campaign was the use of guerilla marketing in the form of a television special entitled "Alien Encounters from New Tomorrowland." Originally (and only) aired in March 1995, in only five U.S. cities, as a documentary on the existence of UFO's and extraterrestrial life. Hosted by Robert Urich, a minor celebrity with a slight resemblance to the great American astronomer Carl Sagan, and with an introduction by Michael Eisner, the special features New Tomorrowland, albeit briefly. The special saves the blatant promotion for the end of the program.
Andy Thomas, who was the head of "special marketing" for Steven Spielberg's Close Encounters of the Third Kind, and had produced the TV show "Cops" was chosen to write the script and direct the special, with the only stipulation being the final segment promoting the Alien Encounter attraction. The special was an unusual way to familiarize the public with the new offering.
Eisner's introduction, added unbeknownst to Andy Thomas, can be viewed at 1:15, while the Alien Encounter segment can be viewed starting at 39:48. It is strange that Michael Eisner had taken the trouble to presumably write and record a piece for a minor effort. Even stranger, the documentary was aired at seemingly random times within those distinct markets, with virtually no advance notice.
III. The Timekeeper and Meta-Tourism
Walt Disney often spoke on the merits of "plussing" an experience. An early proponent of innovation in film, The Walt Disney Company pioneered the CircleVision 360 format, first showcasing "America the Beautiful" for Disneyland's Tomorrowland in 1955. The format would continue to please visitors as it expanded to the Magic Kingdom, EPCOT Center, and Tokyo Disneyland. But when Disneyland Paris' Discoveryland was developed, Imagineers looked to once again "plus" the CircleVision experience.
"Le Visionarium: Un Voyage A Travers Le Temps," better known as "From Time to Time," or stateside as "The Timekeeper," promised a different experience. Not only would guests be surrounded by nine screens, each equipped with a speaker embedded behind them, they would be accompanied in this journey by two audio-animatronic figures.
If one were to try and put nine cameras in the center of a room to create a similar field of vision, it would be impossible due to the size of the cameras. The solution comes through a process called "folded optics" where the design of the cameras uses mirrors to achieve the overlapping effect. Show Director Jeff Blyth calls this immersion a "total environment."
Operating as an integral part of the park's innovative Discoveryland, "From Time to Time" incorporated the visionaries who helped shape the land into the film. The narrative of "From Time to Time" is just as much about Jules Verne as it is about the character of The Timekeeper.
Largely re-purposed for an American audience, The Timekeeper was slated to be the running mate to Alien Encounter on the revamped Avenue of Planets. As students of themed design we can laud "Timekeeper" for its storytelling. Up until 1992, CiircleVision 360 films were pretty much limited to travelogues and a display of stunning naturalistic vistas. What "From Time to Time" did was to tell a story: from the beginning of the attraction. Instead of forcing a stringed narration through a juxtaposition of show scenes. "Timekeeper" justifies its existence early, beginning the storytelling process during the queue and in the preshow.
First, we must understand our role as a visitor to the Timekeeper attraction. It is widely accepted that as a guest we are simply tourists in the New Tomorrowland. We delight in the the opportunity to fly into starlight in rocket ships on Space Mountain and the Astro Orbiter, or to consume ice cream straight from the Milky Way. We attend nostalgic displays on the Tomorrowland Transit Authority and on the Metro-Retro Historical Society-sponsored Carousel of Progress.
Furthermore this Tomorrowland isn't an environment that implies residence. Unlike a Main St. U.S.A. or a New Orleans Square, whose facades resemble housing, the buildings in Tomorrowland are decidedly commercial/industrial. That isn't to say that a different Tomorrowland couldn't depict urban housing of a particular "future," but that is a subject for a different day and time.
Why is this important? Because to better understand the Timekeeper attraction, and New Tomorrowland as a whole, we must understand the role we play as a participant in the land. We are tourists, literally and figuratively. We explore a metropolitan area, which seems to operate completely separate from the other lands of the Magic Kingdom (a notion that would at least excuse the lack of intra-land transitions).
So here we are, "tourists" in a real and story sense, in the New Tomorrowland to witness product demonstrations at the "Tomorrowland Interplanetary Convention Center" and, in this case, the "Tomorrowland Metropolis Science Center." The Convention Center is promising demonstrations in time travel: once again, Science Fiction has become Science Fact. A shiny robot called "The Timekeeper" has invented the medium of time travel, as well as our vessel to view the experience: the "Circumvisual PhotoDroid" christened "Nine Eye." It is explained that we as tourists will have the opportunity to witness great moments in world history, through the lenses of Nine Eye, creating an encompassing experience.
In many ways, "From Time to Time" is a tribute to H.G. Wells' classic science-fiction novel The Time Machine. More accurately, it is a reinterpretation. The unnamed "Time Traveller" is present and uses the technology to travel into the far reaches of the past and future. A true representation of Wells' work would not be an appropriate offering for all age groups. Instead, we are given a whimsical construct of the piece, also drawing from separate time-travel clichés, heavily interlaced in comedy. However, the experience reaffirms Wells' insistence that one could conquer time.
When we do begin to visualize time travel, the attraction premise is finally justified. Through the eyes of this robot, we are gifted a look into the past and future. The CircleVision format retains its spectacle by displaying large vistas like New York City or the rural countryside of England, but concurrently tells a continuous character-driven story.
A continuous story has its challenges, especially when adapted to the CircleVision format. Traditionally, when viewing a CircleVision film, one is free to look in any direction to admire the unlimited vantage points, to discover landscapes previously unseen. But with a set story, the film has to be crafted so that it communicates well. The filmmakers must take into consideration where the audience would ideally be looking and how to craft the film to change their sightlines. Yet, too drastic of camera movement could have a largely negative effect, as the guests standing to view the film could begin to get disoriented.
I believe a film like "Timekeeper" does forfeit the classic "total vantage point" for most of the film, for the main characters do need to be emphasized. However, the addition of The Timekeeper A-100 figure, and the small set dressing that accompanies it, allows the visitor to take a step back from the film and asses the entire environment at hand. In this case, CircleVision is no longer just a "movie," it is a component of a larger experience. The guest can watch as the pulling of a lever by the Timekeeper figure facilitates each cut in the film.
The Timekeeper only reinforced New Tomorrowland's futuristic fantasy. Casual space flight, teleportation and time travel were not presented as devices of the near future, but fanciful nods to the forward thinking of the past.
Personally, what I especially enjoyed about "Timekeeper" was the positive reinforcement of the attraction's ending. Jules Verne parlays to the audience: ["In the future, anything is possible!"] I thought that this added some tonal balance to the Avenue of the Planets, contrasting Alien Encounter's vague and largely maligned ending. Verne's sentiments echoed much of what was lost during the refurbishment: an overarching optimistic vision of the future.
IV. The Carousel of Progress
( relevant materials borrowed from my essay "Narratives in Cyclical Movement" )
Tomorrowland '94 repurposes the Carousel of Progress as a historical demonstration presented by the "Metro-Retro Historical Society," and in many ways this lets the essence of the Carousel flourish.
Guests enter the theater to find that not much has changed since the 1964 World's Fair. A vague flair of sixties corporatism exists with the carpeted floor and walls. Hues of blues, greens, and greys titivate the small enclosures of the Carousel theater. The lights dim and the dark green curtains reveal the attraction signage while our narrator: American humorist Jean Shepherd, introduces the story behind the attraction. Walt Disney's role in the attraction's development is underscored while Shepherd boasts the show's proud history and the overarching theme of progress.
"There's a Great Big Beautiful Tomorrow" made its return to the attraction in tribute to the essence of Walt Disney's idealism and the 1964 iteration. The virtuosity of the piece is demonstrated throughout the attraction in terms of its adaptability to be played in a variety of musical styles. The Carousel begins to spin the theater and we are greeted with a familiar show set. The father figure, voiced by Shepherd, joins in the melody as the theater locks into place. The first act has now begun, depicting a warm early spring day.
Without much prompt, save the overheard call of robins, the Father begins to speak directly to the audience. He explains the time (right around the turn of the century) and the setting (his immediate household). The Meta-commentary in place is less Jean Piaget's "la praise de conscience," or becoming aware of one's consciousness, but more exhibitory in nature: such as the opening monologue in Annie Hall. The breaking of the fourth wall is the initial intermediary between the audience and the father figure. The viewer is welcomed into the family's household and the invitation is extended from act to act.
Act One introduces most of the characters as well as the reoccurring family dynamics. The banter between family members is lighthearted, yet sometimes deviates from its guilelessness. The daughter is shocked to be revealed in her undergarments, very modest and appropriate by today's standards, while the son is found observing a stereoscope image of the Norwegian dancer at the 1904 World's Fair in St. Louis. Yet the elementariness of the time is echoed through props like newspapers, smoking jackets, gas lamps, and iceboxes. The father concludes the scene on an anecdote about the name change from sarsaparilla to root beer, laughably attributing the change to progress.
Act Two builds on the family dynamic, changing the holiday season and the year. The act marks the height of the show's Americanism, showcased by allusions to baseball, jazz music, and of course, the family's preparing for the Fourth of July parade. The dialogue finds humor with the audience through its benighted skepticism. The Father's cynical perception about Charles Lindberg's flight across the Atlantic mirrors the previous scene in which the Father doubts the possibility of a "flying contraption."
Act Three probably maintains the most resonance with today's audiences, especially older audiences, given its opportunity for the recollection of memory. Fall in the forties introduces most of the appliances that grace households today. The automatic dishwasher, for example, propels the Carousel family into the age of "push button living." Changes in entertainment mediums such as the spectacle of television are embraced, yet lightly discarded as "fluff." Opportunities for more traditional recreations like walking the dog are bred from time saved through innovation. Importantly, the family dynamic has not changed. Patricia, the daughter who craves greater freedom and self-expression has gone and embraced the institution of college. Jimmy, the son, continues to exhibit juvenile, yet mostly endearing behavior. Sarah, the mother figure, continues to involve herself by participating in a DIY home renovation.
The fourth act of the Carousel of Progress requires special consideration. As the link between the attraction and the land, the fourth act has experienced many of the same issues that have plagued the overall effectiveness of Tomorrowland: the ability to present a futuristic setting that will not become dated. Yet the Carousel itself has to be grounded in reality for the concept to work and the sequences to mesh.
Can a mixture between a fantastical future while grounded in reality exist in the Carousel's fourth act? Perhaps the fourth act can mirror the 1964 World's Fair ending with the Carousel family living in Walt Disney's Progress City. While times have changed and there have been advancements in urban planning, Disney's vision of a progressive city of the future has yet to fully come into fruition. In this case, Disney joins the ranks of Verne and Wells as visionaries ahead of their time. This, of course, implies that the Magic Kingdom hasn't fully abandoned "The Future that Never Was" for Tomorrowland's doctrine. Showing a city of the future set in Progress City would be a good intermediary between the progression of real life cities and the fantasy innovations (desert farming, colonies in sea and space) set by the Carousel's "sequel:" EPCOT Center's Horizons.
What makes the Carousel an interesting fit into the Disneyland model is its conventions against escapism. Disney's revolutionary concept was successful because he was able to take patrons of his media and place them in immersive settings of adventure and fantasy. The Carousel of Progress doesn't embrace this concept. In fact, it argues against it. Acceptance of "the now" and the appreciation of family values endured the attraction to Walt Disney and the millions of visitors who have experienced it.
Although historically, technology and innovation stand in the forefront of the Carousel show, the narrative is the backbone of the attraction. The fourth act drives the theme home by featuring all of the characters, save the unseen Uncle Orville, together in a single setting. Instead of only appearing when lit behind shim cloth, we can see the dynamics between characters. Reaffirming traditional family values, such as the holiday celebration is the show's real primary theme. A heavy emphasis on old-school American conservatism shines through the narrative, clear evidence of Walt Disney's influence.
This Carousel of Progress plays to an assured nostalgia. The 1994 iteration builds upon sentimentalism by straying away from an appliance showcase, instead filling the dialogue with reflections on shifts in culture. Advertences to World's Fairs, Suburbanization, and civic exhibitions of patriotism reflect sentimental, yet distinctly American portraits. The Carousel script is carefully treated so the dialogue never paints the time in a negative light or tarnishes the values and themes demonstrated. For example, this selective retention excludes World War II from the "fabulous forties." The time periods are irrefutably viewed under the lens of nostalgia. Faulkner in Light in August describes this phenomenon: "Memory believes before knowing remembers."
In each act of the Carousel of Progress, the characters truly believe that they are living in the best time period yet. The Carousel is supposed to reaffirm guests that Act IV, "the future," will be just as good, or better, as the now. But here is where the Carousel of Progress is unintentionally brilliant. The outdatedness of Act IV with its talk of "car phones," "laser discs," date the act in the past. As guests exit the Carousel theater, the common perception is that they have seen four historical tableaus, not a scene of the future. It is at this point where the Carousel reaffirms a common theme: the technological advancements of today have truly made living in the now a unique and extraordinary experience. Car phones, power gloves, and voice activated appliances are the products of a recent past. One steps out of the attraction to reveal an unintentional fifth act: stepping into the World of Tomorrow, whether it be under the guise of Tomorrowland or modern society.
V. The Tomorrowland Transit Authority and the Community of Tomorrow
The '94 refurbishment brought a newfound depth of attractions, but no structure existed to tie the diverse show presentations together. The WEDWay PeopleMover was stripped of its computer narration and Googie-esque styling to be creatively repurposed to provide an annotation of the environment. The continuous loading ride vehicle, dubbed the Metroliner, functioned as an explanatory joy ride above the City of Tomorrow, illuminating attractions of the land both tangible and intangible.
A new narration voiced by Peter Renaday, featured a more authoritative announcer and replaced the subtle narration of ORAC-1.
The "Blue Line" was the only physical representation of the Tomorrowland Transit Authority's backstory, and was the actual ride portion. The (fictional) "Red Line" took travelers to other intergalactic destinations while the (fictional) "Green Line" offered transportation to Tomorrowland's "Hover Burbs." Housed under the façade of the centerpiece of Tomorrowland: Rockettower Plaza, the TTA did more to perpetuate the notion that Tomorrowland was a working, living, and breathing entity than any other attraction.
But for all that was showcased, there was plenty more that remained unseen. Print advertisements with clever wordplay illuminate Tomorrowland's cultural offerings; Leonard Burnedstar conducts the Martian Pops Orchestra, while the Convention Center plays host to Space Collectable and Recreational Rocket Vehicle shows. What is generated is an invisible environment. We are teased that entities like a "Tomorrowland Towers Hover-Hotel" exist, but we are never shown them. We are given the entire story of New Tomorrowland as a community, but are shown a sliver of it.
I think that New Tomorrowland could have improved by utilizing better communication. "The Future that Never Was," save for the Stokes/Tryba attraction poster that hung in the tunnel under the Railroad Station and certain pre-opening materials, is never clearly expressed in the land. The Tomorrowland Transit Authority was a giant missed opportunity to make this notion clearer. I believe this is why the average guest doesn't understand why there is a robotic newsboy or a stylized pay-phone in a futuristic environment. If it was made clearer that these elements exist because they are the visualizations of the forward thinker's of the 1920's and 30's, then maybe there wouldn't be such a disconnect. But the presence of a payphone and newsboy are so laughable in this day and age that one's first thought is to be condescending towards the representation of outdated technology. I noted this when I saw a teenage girl take a cell phone picture of the Metrophone: "the future" exists in a tiny computer that most park guests carry in their right pocket.
This is where a fundamental flaw exists in the theme of "The Future that Never Was," depicting a future that never happened, for better or worse, is saturated in irony. New Tomorrowland could be fun, but it could never be pertinent.
VI. The Music of Yesterday's Tomorrow
Designers of Disney's Tomorrowlands had always been posed with the daunting question of "what does the future sound like?" Earlier iterations of the Tomorrowland model drew inspiration from the corporatism of the 1964 World's Fair. The Sherman Brothers' composition "Music To Buy Toasters By" is a good reflection of that type of sound.
In the early 1990's The Magic Kingdom's Tomorrowland featured a "new age" background music loop, featuring slow, atmospheric jazz, interlaced with heavy synthesizers. Selections from Larry Carlton's On Solid Ground (1989) and Andreas Vollenweider's Down to the Moon (1986)populated the loop. Although unintentional, this marked the first transition from the "old" Jack Wagner-influenced Tomorrowland, to what we see today.
What premiered in 1994 was a collection of Raymond Scott pieces, composed and recorded in the 1930's. Scott, whose works were adapted to score some of the great Warner Brothers cartoons of the 1940's and 50's, was best known for his piece "Powerhouse." "Powerhouse" was often used in cartoons to accentuate visuals of a factory or the workings of an assembly line. The music was chosen because it hailed from the time period of influence and reflected the boiler plate architecture of the Avenue of Planets.
The problem becomes that compositions like "Powerhouse," especially the "B" section where the piece breaks into the second part, are the least bit subtle. This, coupled with the poor audio conditions of the original recordings led to a re-evaluation. George Wilkins, WDI's "Composer in Residence," was commissioned to produce sound-alike renditions of the Scott tunes for a better fit.
So the Wilkins' score came into fruition and played in New Tomorrowland until one day guests began to hear the "New Age" background music loop once again. Why was the Wilkins score removed? The rumor exists that the Scott estate took Disney to court over copyright violation. The following quote is said to have been mentioned on Scott's website (raymondscott.com), but it has since been updated and despite my best attempts to search internet archives, I have yet to find the original sourcing. So take it as you will:
Tomorrowland – DisneyWorld[sic]: (Orlando, FL) six Scott Quintette compositions and recordings blatantly used as musical template for constantly-running soundtrack loop at renovated theme park attraction; infringement settled out of court (1995-96)
It does make sense. Third-party music is allowable for fair use in Theme Parks given that it is used for ambiance, not in synchronization for "show" elements. Many parks such as Universal Studios, Cedar Point, and Six Flags take full advantage of this privilege. But Wilkins' re-scoring, although not a maligned effort, violates the principle of plagiarism.
For some inexplicable reason, I always felt that the "New Age" loop transcended well into the new environment. The ethereal, space-like music played well with New Tomorrowland's dynamics.
Take Larry Carlton's "Bubble Shuffle." The atmospheric synthesizers weave in and out of the staccato guitar work, before Carlton's sweeping guitar riffs begin to play the melody: much reminiscent of his work on the "Deacon Blues" track from Steely Dan's 1977 Aja album. This layered synthesis of sound accentuates the ever moving lighting package, creating a sort of "aural kineticism."
Richard Bellis, who had done some composing work for the MGM Studio Tour and Star Tours, produced the score for Alien Encounter. "We're Seizing the Future," the cardinal composition for the attraction shares many of the same qualities that make "Bubble Shuffle" accessible. Through clever changes into minor keys, the track begins to reflect the adverse themes of the attraction.
I'd be remiss to intentionally exclude the Sherman Brothers' "Great Big Beautiful Tomorrow," as it was discussed in-depth above.
Perhaps the best, and most memorable music of New Tomorrowland stems from the continuous shows at "Cosmic Ray's Starlight Cafe." We are introduced to a literal "lounge-lizard" named Sonny Eclipse, who provides entertainment to the hungry guests. Perhaps a descendent of the proposed "Plectu's Interplanetary Revue" show for Tomorrowland 2055, Sonny Eclipse fills a void in Tomorrowland's entertainment offering. Written by George Wilkins, and wonderfully executed by blues performer Kal David, the show continues to play to audiences at the Magic Kingdom. Keeping in the tradition of musical acts performing in Tomorrowland, "the biggest little star in the galaxy" can help us grasp the bigger picture of New Tomorrowland community.
In researching New Tomorrowland I have found three main writing cliches, and they all are expressed within Sonny Eclipse's show: derisive dialogue, space puns, and mother-in-law jokes.
One can find jeering dialogue notably in Alien Encounter [SIR: "Oh, shut up, scruffy!"] and in Timekeeper ["I've lost her! Miserable little piece of metal]. One of the main themes in Sonny Eclipse's opening number is a lack of pay [So our boss, Mr. Cosmic Ray, will give us our pay today!] The word "edgy" gets used often when describing the efforts of the renovation, but in this case of this dialogue it remains true. We see a much different, less-crystal clean Tomorrowland.
Designers of the New Tomorrowland Fictional entities with intergalactic influence like the Tomorrowland Chamber of Commerce, the Sleepless Knights of the Milky Way, and the Loyal Order of Little Green Beings support Tomorrowland's claim of the intersection of the galaxy. The witty verbiage continued in the land's retail offerings, nodding to William Shakespeare with the "Merchant of Venus." Sonny's act is no exception to this in his song lyrics and in his one liners: [Hey, guess what kind of bugs they have up there on the moon. Give up? Lunar-ticks!]. The most famous example hails from the TTA: [Paging Mr. Morrow, Mr. Tom Morrow, your party from Saturn has arrived. Please give them a ring.]
And in the last case, who could forget the tourist dialogue from Alien Encounter?: [It's an alien! No, it's my mother-in-law!] Or Sonny's quip: [But honestly, folks, I really do love your beautiful planet Earth. It's big and round and blue and green… just like my mother-in-law!]
I'd be lying if I said this essay wasn't heavily influenced by nostalgia. Similar to those who find themselves nostalgic for the white Space-age Tomorrowland, I find myself nostalgic for "The Future that Never Was." My memory accredits the childhood evenings I spent riding the Tomorrowland Transit Authority listening to "Bubble Shuffle" as the catalyst of my passion for Themed Entertainment.
"Golden Age Thinking" certainly applies to theme park environments. Woody Allen explores this in Midnight in Paris, with the "pedantic" character of Paul dismissing nostalgia as "a flaw in the romantic imagination of those people who find it difficult to cope with the present."
Thinking objectively on the subject, I see its flaws. "The future as envisioned by Buck Rogers and Flash Gordon" means little in retrospect. Other than the styling of the rocket ships of the Astro Orbiter and the pulp-influenced architecture of the Avenue of Planets, New Tomorrowland had little to do with Buck Rogers or Flash Gordon. One can even observe where the theming falls short: past Rockettower Plaza, across from the Speedway.
While the attractions brought original characters to the Magic Kingdom, they weren't ideas strictly intended for New Tomorrowland. Timekeeper was borrowed from Japan and Paris, Alien Encounter came off the heels of the "Tomorrowland 2055" project in Anaheim. Neither were intended to be paired together at the time of their respective conceptions. Timekeeper and Alien Encounter somehow fit, almost on accident, into a pulp-viewed future. They were unified under New Tomorrowland's cardinal principle: Science Fiction becoming Science Fact.
New Tomorrowland struggled to balance the clever and the camp (I failed to even mention Space Mountain TV), and ultimately could not uphold the weight of its own ideals. What was once perceived as a timeless solution to "the Tomorrowland problem," has given way to franchises based on animated films. While it didn't provide the ultimate solution for other Tomorrowland going forward, it left an impression on myself and others: to believe in the merits of a "fantasy future."
I don't believe the Tomorrowland model is a lost cause. I believe that there are still stories to be told, environments to be created and explored. The world is not devoid of great science-fiction writing that could be harvested, adapted or created.
Today, most of the physical features of New Tomorrowland still exist, but without an attraction base to support them the show buildings become false fronts. "The Future that Never Was" now endures in nostalgia, another future past. If that's not irony, then I don't know what is.


text:
California's primary election was held nearly four weeks ago. But one key statewide contest is still undecided because officials in rural Lake County have been slow to finish counting votes.
Now it appears a decision may come as soon as Monday.
In the race for state controller — the official in charge of state payroll and other accounting functions — Fresno Mayor Ashley Swearengin, a Republican, received the most votes in the June 3 election.
As a result, she'll head to the November general election ballot. But two Democrats are battling for the last few votes in one of the closest statewide elections in California history to see which one will join her.
State Assemblyman John Perez, of Los Angeles, and Board of Equalization member Betty Yee, of San Francisco, have see-sawed back and forth as final vote tallies have come in over recent weeks from 57 of California's 58 counties. Now, out of 4 million votes cast, only 6,053 ballots remain uncounted. Those are all in Lake County, a rural area north of Napa Valley that is best known for its vineyards, Clear Lake and the now-shuttered Konocti Harbor Resort.
"I would have liked to have been done last week," said Lake County Registrar Diane Fridley. "But I was out on medical leave until June 9, and some of our extra workers who usually help out didn't work this time."
Fridley said her office is still counting mail-in ballots that came in the final five days before the election and on Election Day. It's also verifying 743 provisional ballots from people who showed up to vote at the wrong polling place, voted without having been registered to vote and other irregularities that surface in every election.
Fridley said she expects to report Lake County's final tally to state officials by Monday or Tuesday.
State law requires every county to certify its election results by July 4.
Things are looking good for Yee. She currently holds a lead of 861 votes — 877,263 to 876,402 for Perez. And although Perez leads among Lake County votes counted so far, with 26 percent to Yee's 18.6 percent, if those same margins hold for the remaining uncounted ballots, he'll pick up a net of only 448 votes, leaving him 413 short.
With a margin of just 0.02 percent, that could lead to a recount. But that could cost millions, and under California law, whoever requests a recount has to pay for it, unless the recount ends up changing the final result.
The outcome of the race may seem obscure to many voters, but the office is often a stepping-stone to higher offices.
Current state controller John Chiang is running for state treasurer, for example, and previous controllers have included Gray Davis, who become governor and Alan Cranston and Thomas Kuchel, both of whom became U.S. senators.
Republicans have not won a statewide office in California since 2006. That year, Republican Gov. Arnold Schwarzenegger won re-election and tech entrepreneur Steve Poizner, of Los Gatos, beat Democrat Cruz Bustamante for insurance commissioner. Poizner ran for governor in 2010 but was defeated in the GOP primary by Meg Whitman, who lost to Jerry Brown in the general election.
If Swearengin can pull out a victory in the controller's race this November, she'll become a rising star in a statewide party that currently has no bench.
Contact Paul Rogers at 408-920-5045. Follow him at Twitter.com/PaulRogersSJMN


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"A child is a person who is going to carry on what you have started. He is going to sit where you are sitting and when you are gone, attend to those things which you think are important. You may adopt all the policies you please, but how they are carried out depends on him. He will assume control of your cities, states and nations. He is going to move in and take over your churches, schools, universities and corporations…the fate of humanity is in his hands." — Abraham Lincoln
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The Coker College Golf Team is sell Official Cobra Golf Team Bags. Now you can own the same bag used by the nationally ranked Coker Golf Team!
The Coker PING Hoofer Vantage Team Golf Bag-
Retail: $189
Your Price: $150
The Hoofer's reputation for reliability and performance is well-earned through its acceptance as the preferred choice of the top collegians and junior golfers in the game. The Vantage model continues the Hoofer legacy for quality and durability while improving on club access and strap design.
§ Five-way velour soft cover top
§ Three full-length dividers
§ Seven pockets including insulated water bottle pocket
and velour-lined valuables pocket
§ Primary strap retracts from both ends out of the bag
§ Removable secondary strap
§ Trunk handle
§ Full-length umbrella sleeve
§ Durable polypropylene material
§ YKK zippers
§ Rain hood
§ Customization available
All proceeds from bag sales directly benefit the Coker College Golf program.
For more information or to order your Coker PING Hoofer Vantage Bag, call Head Golf Coach, Tommy Baker at 843-383-8393 or email at firstname.lastname@example.com.


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Tuesday, July 31, 2012
Hold On While I Get My Coffee
Well, if that gamer is out there, he must be made of money, because I'm surely not.
I'm still playing MMOs on the family computer, which five years ago was a middle-of-the-road Core Duo 32-bit machine running Vista. Today, even with only a few upgrades, it's still basically that same Core Duo 32-bit machine running Vista. I haven't even bothered to upgrade it to Win 7 because the machine is in such high demand from the entire family that I can't seem to schedule any downtime.*
Life on a machine that barely meets the minimum specs to play a game is, well, interesting.
It's a good thing I cut my teeth on gaming back in the 70's and 80's, because I'm used to long loading periods. If you've ever loaded a saved game from cassette tape to your Commodore or TI-994/A, you know what I mean: You start the process, hear the good old screeching of the computer data, and go get something to drink. By the time you get back with a glass of Coke**, maybe you were lucky enough for the load to go well so you get back to playing Tunnels of Doom. Otherwise, you had to rewind the cassette and start over.
Those old days have returned in the form of MMO loading screens.
There have been times where I actually hear the distinct sound WoW makes when a guildie logs in while I'm still in loading mode. I've lost track of the number of times I've had someone say "Hi, Red!" in guild chat about a half a minute before I actually get to see it. Sometimes I wonder if people think I'm blowing them off, but really, it's not you. It's the machine.
The current load king is TOR, naturally, because I think it tries to use so much memory that I'm afraid one of these days I'm going to see stuff come oozing out of the SD chip slots.
A side effect of these long loading times is the Mysterious Floating Weapon Syndrome. Ever walk into a high population zone and see a pair of daggers, hanging in mid-air? Or maybe a lone double-bladed lightsaber, bobbing along? Then you've seen a victim of MFWS, also known as "what happens when you've got a slow computer and it's trying to render a high density area on screen." If I get up and go away, the problem resolves itself after 2-3 minutes and every nearby toon gets rendered, but if you made it into Org on Patch Day that really sucks not being able to actually see people.
Once the game is loaded, how it plays on the low end machine is a different matter entirely. Of all the games I play, LOTRO actually plays the best. I can't put a finger on why, because I think the graphics are more precise than, say, WoW has, but I've never had a glitch while playing at all.
Age of Conan, on the flip side, seems to cause the most issues with gameplay. It's become bad enough that I dropped the graphics from 1440x900 down to the 1280 range, which isn't thrilling but at least it plays (relatively) smoothly.***
WoW, being the oldest MMO I play that hasn't had a major overhaul, plays well. Even so, I had to crank down the settings on the fancy new water rendering for Cataclysm, because otherwise flying through zones like the pre-Cata Loch Modan would be akin to watching somebody filling a pool.
Oh, and I learned to avoid certain scenarios, such as some of the mob packs in AQ40, whose graphics would end up kicking me out of the game. Dal on Tuesday nights was miserable, with single digit FPS not that uncommon. And if you get 40 people wailing on Vann in Alterac Valley, there was a good chance I was going to be kicked back to the WoW loading screen.
Now, TOR actually plays on my machine with the graphics cranked down a bit.**** And plays pretty well, honestly, although my machine gets tons of loading screens which most people with faster computers probably never see. Like, say, when you get out of a taxi. Or quick travel. Or some cut scenes. But travelling by speeder can be an exercise in patience.
The worst zone I've been in for my computer has been Alderaan.
No, really.
It all has to do with the trees. Every tree gets rendered, and unlike a lot of other zones that have swampy stuff in the background, Alderaan's trees are part of the foreground as well as the background. So all those trees have to get rendered. I'd be using the speeder bike going from point A to point B and the trees would be rendering more slowly than the speed of the bike. That has nothing to do with the zone itself --I liked Alderaan a lot-- and everything to do with the computer.
After Alderaan, I spent a lot of time on Newegg, drooling over new motherboards, until I got a look at the price. This was exactly like what I was doing two years ago, when I was grumbling about the "new water" of Cata. It's okay to look, but for me at this time this sort of upgrade isn't necessary. Considering that "playing MMOs" is only a small portion of what the machine is used for, I can't justify the cost.
But that's okay. Really. You can play these games on a machine with the minimum spec levels, you just have to be patient.
*Besides, do I really want to risk a potential disaster by upgrading the OS on the only machine we have?
**Coffee came later. Come on, do you think I'd really drank coffee when I was twelve?
***The server I'm on is in Europe, and the lag there shows up in a slight delay between when I hit a button and it registers. Kind of annoying, but if I don't try to do too much, I'm okay.
****This actually happened in Gen Chat on TOR:
Player 1: Is anyone lagging?
Player 2: A little
Me: I'm at 99, which is pretty steady for me.
Player 2: Maybe it's your machine.
Player 1: Prolly not.
Me: Yeah, if I can run without lagging on my old machine, he's probably fine.
Player 2: Old is relative in this group. Mine's a slower quad.
Me: Mine was a middle of the pack core duo 5 years ago.
Player 1: O.o
Player 2: Holy Shit! It actually runs?
Me: Yeah. Had to crank the graphics down a bit, but it runs.
4 comments:
Since my computer is a business expense I can justify updating fairly frequently, cough ... for games. I had to put it in the shop once and they had it for about a week and I couldn't stand it so loaded WoW on husband's old Mac. The FPS was a steady 6, I found it perfect for picking a whole lot of flowers so I was happy.ReplyDeleteReplies
Yeah, for gathering the low FPS works, but I'd never try it on a PvP server. Too many risks of being ganked, for certain.Delete
The highest priority right now --computer wise, anyway-- is to add a laptop. Our oldest will be doing a lot of homework on the computer this coming year, and our middle kid has reached middle school, where they're ramping up computer use for homework as well. At least the laptop doesn't need to be that high powered, but it does place an emphasis on needing some network drives for our house. (Oh yay.)
I am a geek and spend money obviously fancy machines which are tax deductible so that's my justification. It is a running joke at work that I would rather spend money on a flash computer than buying new clothes for my children...ReplyDelete


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Goldman Sachs Response to New York Times Article on Europe and CDS
The New York Times published a story this morning which makes reference to a report (see below) produced by a trading strategy group in our Securities Division in August 2009. The group produces reports from time to time which outline general trading ideas and are distributed to institutional clients.
The report discussed in the New York Times' story was neither confidential nor did it contain novel views. Although the story suggests that one of the trading ideas was to buy CDS protection on Greek sovereign debt, the report doesn't mention any country by name.
Secondly, the New York Times attempts to make a link between a note sent to clients last year called, "CDS 101," (see below) and investor concerns about Greece's fiscal position. It will be quite clear to anybody reading this report that it is nothing more than an educational primer on the CDS market.
>> State of the Market [PDF, 1.7 MB]


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We are about two thirds of the way through the United States' April Presidency of the UN Security Council. It has been quite a month. Syria, North Korea, Sudan and South Sudan, Mali, Guinea-Bissau -- the Council has been working furiously on a broad range of issues spanning the entire globe.
However, as Ambassador Rice has repeatedly made clear, no discussion of international peace and security can take place without accounting for the half of the world's population that is under 25, which has a huge stake in the Council's debates every day. Fifteen months ago, during the last U.S. turn at the helm of the Security Council Presidency, Ambassador Rice presided over the first-ever Security Council event on youth. This time around, rather than invite the Council to discuss issues concerning youth, the U.S. Mission developed a program encouraging youth to take an interest in the work and activities of the Council.
We are doing this in a variety of ways: first, by reaching out to local high schools and universities and inviting students to attend open sessions of the Security Council. There are six such sessions, the first two of which have welcomed a total of more than 200 students to witness Security Council sessions. (By the way, if you have a class in the New York area, there are plenty of good seats left.)
The second way we are encouraging youth to follow the work of the Council is by targeting aspiring high school journalists to take an interest in the Council's work. On April 19, a group of 35 aspiring journalists from area high schools attended the Security Council's debate on nonproliferation, disarmament, and nuclear security. Following the session, students crossed the street to the U.S. Mission to hear from UN-accredited journalists about their careers in journalism and what it's like to cover the United Nations.
Later, Ambassador Rice held a press conference with the young journalists who were joined by other student-journalists from South Africa, Togo, Germany, Portugal, France, Russia, Morocco, India, Colombia, and Guatemala via State Department LiveAtState videoconference. You can watch the video of the press conference above.
Ambassador Rice encouraged all the participants to return to the United Nations one day: as journalists covering the UN, as public servants or representatives of their countries, or in "any myriad of different ways in which the world is open to you to serve your fellow human being.""But no matter what it is that you end up doing," she said, "I hope you will continue to raise your voice and exercise that vital right you have as a member of our common humanity and a citizen of this country or whatever country you come from to speak your mind, dream your dreams, and have every opportunity to realize those dreams, because, frankly, we need you, and we're counting on you to shape the world that we leave behind."
W.W. writes:
Youth Lobby and service : young lobbyist sibilings in syria to restore peace and security - front line
The buffett rule
Henry in the U.S.A. writes:
I hope that young people will raise their voices against Susan Rice, because she is the vociferous war-monger on the UN Security Council, making even John Bolton look mild and peace-loving.


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Where You Go To Look Your Best
Welcome To The OC Center for Facial Plastic Surgery
At The OC Center for Facial Plastic Surgery, led by board-certified plastic surgeon Ali Sepehr, MD, we are committed to helping you rejuvenate your appearance with results that look natural and beautiful. We understand that the facial aesthetic is often a reflection as to how you feel about the way you look, and we offer a number of effective surgical and non-surgical cosmetic enhancement treatments that can smooth out facial wrinkles and fine lines, give the eyes and forehead a more youthful, refreshed appearance, and rejuvenate the entire look of the face and neck. Dr. Sepehr is an expert and innovator in facial plastic surgery, having developed procedures such as the Lifelong Lift™ facelift technique. Our goal is to provide you with exemplary, compassionate care in a safe and comfortable environment.
The entire team at The OC Center for Facial Plastic Surgery invites you to look through our website and gain a better understanding of what you can expect from procedures such as facelift, eyelid surgery, neck lift, BOTOX® Cosmetic, and much more.
Please contact our practice for more information on facial plastic surgery here in the Newport Beach and Orange County, California area.
I really appreciate all the time you've spent answering my questions and helping me sort everything out before the operation. Most doctors wouldn't do nearly as much as you already have and it means the world to me to have this level of comfort going into surgery, especially since it's my first time.
Meet Dr. Ali Sepehr
Dr. Sepehr is one of a select few fellowship-trained facial plastic surgeons. He completed the prestigious Fellowship in Facial Plastic and Reconstructive Surgery at the highly sought-after program in Toronto, with a world-renowned facial plastic surgeon, Peter Adamson, MD. During this fellowship his entire experience focused on plastic surgery of the face. As an expert in his field, Dr. Sepehr has taught fellow surgeons on his techniques of facial plastic surgery. He is a member of the American Board of Facial Plastic and Reconstructive Surgery. Dr. Sepehr is innovative in the study, research and scientific advancement of facial plastic surgery. He has authored numerous chapters in textbooks and scientific papers in various facial plastic surgery journals. Outside of his private practice, he continues to actively teach fellows, residents, and medical students from University of California, Irvine Medical Center.


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Visit Us
Washington Hall
Anthropology Department
Washington Hall is located on the Old Campus between the Sunken Garden and Jamestown Road. The Anthropology Department is on the ground floor, with entrances on the east and west sides of the building. You may want to print out a map of campus (Washington Hall is building #146).
Driving Directions
Driving directions via Google Maps...
Directions from College Corner
From College Corner (the V intersection of Jamestown and Richmond Roads), proceed west on Jamestown Road to the first vehicle entry on the right. Ewell Hall is directly ahead; Washington Hall is the next building to your left, facing the Sunken Garden...
Visitors are encouraged to obtain a Visitor Parking Pass, available for a fee from Parking Services at 201 Ukrop Drive. With a Visitor Parking Pass, you can park in any campus space designated for visitors, faculty/staff, or students (unless restricted "at all times"); and, if appropriate, at any space reserved for the disabled.
Metered spaces, very few in number, are also available to visitors. Campus parking is regulated and closely enforced from Monday at 7:30am through Friday at 5:00pm. Other times, unless the spaces are subject to specific restrictions, campus parking is open to the public.
In many areas adjacent to the College, street parking is subject to certain restrictions. Read the signs carefully to avoid being ticketed.
Flight Travel
Three airports are convenient to Williamsburg: Richmond International Airport (RIC), Norfolk International Airport (ORF), and Newport News/Williamsburg Airport (PHF). Richmond and Norfolk are each about an hour from the College by car; Newport News is about 40 minutes. Keep in mind that there is a tunnel between Norfolk and Williamsburg, which can sometimes cause traffic delays. All airports offer shuttle service to Williamsburg and the College.
Train Travel
Amtrak offers train service to Williamsburg and can be a convenient way to travel from the northeast corridor. The station is about a fifteen-minute walk from College Corner.


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Furman rallies past South Carolina, 6-5
GREENVILLE -- After trailing by three runs, 11th-ranked South Carolina stormed back to take a one-run lead in the top of the seventh inning but Furman answered with a homer in the bottom half of the seventh and an unearned run in the bottom of the eighth to defeat the Gamecocks 6-5 on Wednesday at Fluor Field.
The loss drops Carolina to 23-7 with Furman now 17-11 on the year.
Down 4-1 entering the top of the sixth, South Carolina mounted a rally with a single run in that frame and three more runs in the seventh to go ahead 5-4. Dante Rosenberg had a two-out single in the sixth to cut the deficit to two runs. In the seventh inning, the momentum continued. George Iskenderian led off with a base hit to center. A walk to LB Dantzler and a single off the top of the green monster in left by pinch hitter Connor Bright loaded the bases. Max Schrock would drive in Iskenderian with a single to left field. Schrock knocked a 2-1 pitch right through the left side for a run. Brison Celek then came up with a big bat as he drilled a 3-1 pitch just off the top of the wall in left-center to score two more runs and give the Gamecocks a one-run cushion.
Furman responded in the bottom half of the seventh though with the second homer of the game, a solo shot by Taylor Johnson to left field to tie it at 5-5, his third hit of the game. The bottom of the eighth, the Paladins caught a break as Alex Abrams reached base to open the inning on a fielding error by Dantzler at first base. With one out, Abrams would score as pinch hitter Griffin Davis' RBI double to the gap in right-center put Furman back in front by a run. The Gamecocks looked to rally one more time in the ninth as Celek drew a two-out walk followed by a walk to Rosenberg. Pinch-hitter Grayson Greiner grounded into a fielder's choice to the shortstop for the final out of the game preserving Furman's win.
Fruman reliever Ben Carlson earned the win with 1 2-3 scoreless innings of relief with three hits allowed. He is 3-1 on the year. Matt Solter picked up a save with one scoreless inning of relief, his sixth of the season.
South Carolina freshman left-hander Jack Wynkoop suffered the loss and is 4-1 on the year. He allowed one run, unearned, on one hit in 2-3 of an inning with a strikeout.
South Carolina lost despite having 10 hits to Furman's nine in the game.
Iskenderian and Celek each had two hits. Celek reached base in all five plate appearances.
Johnson went 3 for 3 with three RBIs. Chris Ohmstede 3 for 4 with a RBI and a run scored to lead Furman at the plate.
Carolina broke ahead 1-0 in the top of the first inning. Graham Saiko led off with a walk, stole second base and scored on Iskenderian's RBI double down the right field line. Iskenderian laced a 2-2 pitch from Furman starter Jake Wolff just inside the line to score Saiko for the first run of the game.
Furman would score twice in the bottom of the third to take a one-run lead. Jordan Simpson doubled down the left field line with one out and Will Muzika followed with a walk. With two outs and both runners in scoring position, Johnson bounced a base hit through the right side to give the Paladins a 2-1 advantage. That lead increased to 3-1 in the fourth inning as Ohmstede homered over the left field wall for his seventh homer of the season.
South Carolina threatened in the top of the fifth inning. Brison Celek led off with a walk, TJ Costen singled with one out and Graham Saiko followed with a walk to load the bases. Furman right-hander Drake Browne fought back though and struck out both Iskenderian and Joey Pankake to keep the Paladins ahead by a pair of runs. Furman added a single run in the bottom of the fifth inning. Hunter Burton drew a one-out walk and on the hit and run advanced to third on Taylor Johnson's base hit to right field.
Burton would score on Paul Nitto's fielder's choice to make it 4-1.
South Carolina returns to conference action this weekend with a three-game series at Tennessee this weekend. First pitch for the opener on Friday is set for 6 p.m.


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Mar 14, 2005
March 14, 2005
CAMBRIDGE, Mass. - Rob McAndrew's 18 kills, 10 digs, and four assisted blocks helped lead MIT to a 30-22, 30-28, 31-29 victory over NECVA New England foe Johnson & Wales University on Saturday. With the win, the Engineers improve to 21-4 on the year and 13-2 in conference competition.
Praveen Pamidimukkala tallied nine kills and four assisted blocks while Michelangelo Raimondi totalled six kills and three aces. Ryan Dean and Bob Aspell each contributed one solo and three assisted blocks. Matthew Ng notched a team-high 13 digs while Jordan Wan finished with 35 assists and 12 digs.


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RIPTON — A good ski season, boosted in large part by new snowmaking at Rikert Ski Touring Center at Middlebury College's Bread Loaf campus, is helping set the stage for a renaissance in winter tourism in the greater Middlebury area.
"The past season was great in a lot of ways," said Rikert Ski Touring director Mike Hussey. "While the weather was up and down, a real roller-coaster throughout the year, we were able to host our major events without worrying about whether we'd have adequate cover on the trails.
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