text:
SMP is real-time and interactive PC inventory and help desk software for enterprises. SMP enables you can examine your hundreds or thousands of Windows PC's hardware and software automatically, track inventory modifications and upgrade requirements.
<b>Key features</b>
Risk management, problem solving
. Free download of System Monitoring Protocol (SMP) Standard 13.2.5, size 1.32 Mb.
BMDFM (Binary Modular DataFlow Machine) is software, which enables running an application in parallel on shared memory symmetric multiprocessors (SMP) using the multiple processors to speed up the execution of single applications.BMDFM automatically identifies and exploits parallelism due to the static and mainly DYNAMIC SCHEDULING of the data flow. Free download of BMDFM 5.9.9 revision:10-Mar-2006, size 84.08 Mb.
SMP Seesaw Pro is a more powerful, open source version of SMP Seesaw.
Main features:
-Support for up to 32 CPUs
-Control processor affinities for system services
-Programmatic interface for C/C , Visual Basic, Windows Scripting Host (JScript and VBScript), etc.. Freeware download of SMP Seesaw Pro 1.0, size 617.47 Kb.
GliBench SMP is an SMP enabled benchmark for testing you computers performance. It is a rewrite of my tool CliBench which is quite known in the Windows world. It is based on GTK/Gnome which should make it simple to port to other OS.. Freeware download of GliBench SMP 0.5, size 1.09 Mb.
This program parallelizes the BZIP2 compression process to achieve a near-linear performance increase on SMP machines. On a two-processor Xeon machine, the speedup is around 180%. The tool's main purpose is to aid performing heavy-duty server backup. Freeware download of Parallelizing BZIP2 for SMP machines 1.0, size 46.59 Kb.
SMP (student management program) Management of results in a Bachelor/Master environment.
PHP programming, Database originally based upon MySQL, Separate Business Logical Layer, Fully server based (only browser)
SMP (student management program) 1.0 License - Academic Free License (AFL). Freeware download of SMP (student management program) 1.0, size 0 b.
oo-amp-smp: An attempt at Object Based Requirement Collection, Design and Code generation of Asymmetric Multiprocessing Systems and Symmetric Multiprocessing Systems. The Requirement Collection is based on generic classes with no relationships attached.
OO-AMP-SMP 1.0 License - Academic Free License (AFL). Freeware download of OO-AMP-SMP 1.0, size 0 b.
The Cache emulator (shortly CE) can simulates the behavior of caches inside SMP system and compute the number of cache misses during a computation. All measurements are done in the "off-line" mode on the one CPU.
Cache Emulator for SMP Systems 1.0 License - GNU General Public License (GPL). Freeware download of Cache Emulator for SMP Systems 1.0, size 0 b.
SMP is real-time and interactive PC inventory and help desk application for companies. SMP enables you can examine your hundreds or thousands of client PCs' hardware and software automatically, track inventory modifications and upgrade requirements.
SMP also provides an easy way to check software license compliance, remotely control. Free download of SMP 2011 (formerly System Monitoring Protocol (SMP) Professional) 13.2.1, size 0 b.
SMP is real-time and interactive PC inventory and help desk software for enterprises. SMP enables you to examine your hundreds or thousands of Windows PC's hardware and software automatically, manage risk by checking unauthorized changes, plan for future upgrade, solve technical issues, reduce TCO easily. This version fixes issue on the log. Free download of SMP 2011 13.2.6, size 1.32 Mb.
Script for control of seti program, support multiseti, smp, dial connect, process idle, proxy, work offline, nice, stats. etc.... Freeware download of bashseti 0.2, size 9.68 Kb.
dispy is a Python framework for parallel execution of computations by distributing them across multiple processors in a single machine (SMP), among many machines in a cluster or grid. The computations can be standalone programs or Python functions. dispy is implemented with asyncoro, an independent framework for developing concurrent programs with. Freeware download of dispy 3.0, size 92.60 Kb.
Gmandel is a fractal image generator for SMP and computer clusters. The graphic frontend is GTK-2 based, although GTK-1.2 is also available. It is intended to explore unknown details of fractals and to provide benchmarks for computer clusters.. Freeware download of gmandel 1.3.1, size 674.72 Kb.
HOMB is a simple benchmark based on a parallel iterative Laplace solver aimed at comparing the performance of MPI, OpenMP, and hybrid codes on SMP and multi-core based machines.. Freeware download of Hybrid OpenMP MPI Benchmark b.1.0, size 27.70 Kb.
MineCobalt is a web based administration system for a MineCraft SMP server. Freeware download of MineCobalt 1.0, size 0 b.
This project is dedicated for supporting large SMP and cc-NUMA platform configuration using ACPI 2.0 or later, including cc-NUMA configuration support and implementation of various module drivers for hotplug, sleep states and large I/O subsystem.
ACPI for large systems 1.0 License - GNU General Public License (GPL). Freeware download of ACPI for large systems 1.0, size 0 b.
IT Asset Management Software that collects hardware and software assets across the network. SMP also works with Microsoft Baseline Security Analyzer to determine the security state of your Windows systems. Integrated with MBSA 2.0. Disk space monitoring and reporting. Easy-to-navigate web pages. Flexible reporting options. Intuitive Active. Free download of Server Maintenance Portal 3.2, size 782.34 Kb.
The ultimate in stop motion animation production. Developed with studios involved in animated feature film production, SMP HD Studio has all the cost saving tools for making animation in medium to large studios.
Stop Motion Pro Studio HD Plus is available in an annual subscription license form. Extensive integration with content managment. Free download of Stop Motion Pro Studio HD / Studio HD 7 5, size 30.97 Mb.
Short Messaging Planner - a personal organizer, contact database and SMS Gateway in one application. SMP lets you create and print work schedules. It send automatic SMS and Email reminders about upcoming appointments. It also has a "revoke meeting" function. SMP can be used alone or as a SMS module for other It systems. Most of UMTS / GSM. Free download of Short Messaging Planner 1 67, size 4.33 Mb.
The BCR flavor of Cooperative Data Sharing (CDS) is a scalable, portable, flexible C-based API and daemon for initiating and communicating between processes/threads in uniprocessor and multiprocessor (e.g. distributed, SMP, and parallel) platforms.. Freeware download of Cooperative Data Sharing, BCR flavor 22, size 111.11 Kb.
UK based marketing communications agency specializing in branding, sales promotion, advertising and direct marketing.
Designer and producer of semi-permanent and permanent displays in a variety of materials in the food, beverage, hardware, and sporting goods industries.
General information on the series, various image galleries, character profiles, fan art, episode guide, audio/visual downloads, and links.
Shop west of London provides bobbin and needle lace supplies: pillows, books, threads, and display supplies.
Superior MicroPowders (SMP) has received a patent for manufacturing methods used to make platinum-based fuel cell electrocatalysts. The manufacturing techniques can help fuel cell producers...
Promotes the advancement and communication of research in mathematical psychology, broadly defined to include work of a theoretical character that uses mathematical methods, formal logic, or...


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Behold, we have two codes to giveaway for Resident Evil: Chronicles HD Collection, the remastered collection that contains two games originally released on the Wii, now available as one downloadable offering via the PlayStation Network.
The collection features 2007's Resident Evil: The Umbrella Chronicles, as well as 2009's Resident Evil: The Darkside Chronicles. Both titles originally appeared exclusively on the Wii, but Capcom has thrown on a shiny new coat of paint and released them into the wild for PS3 owners to experience.
Resident Evil: The Umbrella Chronicles was released between Resident Evil 4 and RE5, and it retells the events of earlier games from the point-of-view of Albert Wesker and an Umbrella Corp scientist, filling in gaps up through RE3: Nemesis.
Resident Evil: The Darkside Chronicles was released after Resident Evil 5, but like its companion it retells earlier events, this time through the eyes of Claire Redfield and Leon Kennedy.
If you are a fan of the series—and not just the games, but the overall mythology created by Capcom for the Resident Evil universe—then both titles are musts to learn more about what is going on.
So, how can you get ahold of these games? Shy of just, ya know, buying them? Enter a comment below telling us what your favorite survival horror game of all time is, and you will automatically be entered to win. The winner will be selected on Tuesday, July 31 at noon. We will send codes to winners that afternoon.
That's it, comment to win. The contest is open to North American residents only. Good luck to all!
Thanks to everyone that entered! The winners have been notified. Keep checking back for more contests, we have plenty planned in the coming weeks.

subset: commoncrawl


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Our CEO and founder, Alan Schwartz is interviewed by Jeff Lebow of Koreabridge at the recent Kotesol National Conference in Daejeon, Korea. A stellar and engaging interview on the evolution, present state and future of EnglishCentral. A big thanks to all the Kotesol organizers and especially to Jeff for his insightful questions!
EnglishCentral – an interview.
May 22, 2011 by Leave a Comment


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6 DICE LOTTERY UK 30 Leicester Square City, London WC2H 7LA UNITED KINGDOM Dear Winner, We are pleased to announce you as one of the 3 lucky winners in the 6 DICE LOTTERY UK draw held on 19th of January 2008. All 3 winning addresses were randomly selected from a batch of 5,000,000 international emails. Your email address emerged alongside 2 others as a 3rd category winner in this month's draw. Consequently,you have therefore been approved for a total pay out of �2,000,000 Pounds (Two million pounds) only. The following particulars are attached to your lotto payment order: (i) Winning numbers: 6,21,10,41,27,19 (ii) Serial number:3-21-5 (iii) Lotto batch number: SDL-371 (iv) Reference number: OFS-358-6 Please contact the under listed claims officer as soon as possible for the immediate release of your winnings: John Edwards Claims Department Manager Olivet Financial Services Email:firstname.lastname@example.com Tel:+44 70457 12473 Tel:+44 70457 51687 Fax:+44 70060 70846 Fax:+44 70059 47103 Due to mix up of some numbers and names, we ask that you keep your Winning information confidential until your claim have been processed. This is part of our security protocol to avoid double claiming and unwarranted abuse of this program by some participant. Once again on behalf of all our staff, CONGRATULATIONS!!! Sincerely, Peter Dickson Promotions Manager N.B: 1.All claims are nullified after 10 working days from today. 2.Your Ref number must be in all your mails with the claims officer. 3.Do inform the claims officer of any change of names or addresses. 4.All winners under the age of 18 are automatically disqualified. 5.Please contact your claims agent by fax or email (John Edwards).
What Is This?This Email with the Subject "CONGRATULATIONS!YOU ARE A WINNER" was received in one of Scamdex's honeypot email accounts on Tue, 22 Jan 2008 04:50:45 -0800 and has been classified as a Generic Scam Email. The sender shows as Peter Dickson <peterdickson@olivetfinancialservices>, although that address was probably spoofed. We recommend that you do not attempt to contact any persons or organizations referenced in this email, as you may expose yourself to scammers and, at the very least, you will be added to their email address lists for spam purposes.


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For the next chapter of Playing For Change's improbable journey, founder and architect Mark Johnson assembled a band with musicians from around the globe, many of whom appeared in the now ubiquitous "Stand By Me" video (which has been viewed on the internet more than 30 million times).
What started as a simple concept to virtually bring musicians from different cultures together via technology for the common purpose of promoting peace through music, resulted in a bonafide cultural phenomenon; but no one was quite sure what would happen when they all gathered for the first time for a special performance at Austin's SXSW music conference in 2009. Sure, the Playing For Change story had captured imaginations around the world and their inspiring mix of togetherness, positivity and sterling musicianship had undeniably created a movement and surprised the music industry. But what would happen when they were actually on tour together? Could the Playing For Change idea live and breathe in the here and now?
After sold-out shows, critical acclaim and the smiles of thousands of new fans, the questions have been answered. On June 15th, Playing For Change Records/Concord Music Group will release Playing for Change Live – a special two-disc CD/DVD containing a ten-song audio CD and a fourteen-track DVD, documenting the Playing For Change Band's triumphant 2009 world-tour.
On Playing for Change Live, the Playing For Change band is captured all over the world including riveting performances from the U.K.'s Glastonbury Festival, Vancouver, Madrid, Los Angeles and the Santa Monica Pier where the project's extraordinary journey began. The band's incredible energy and brilliant musicianship is evident on Bob Marley's "One Love," a medley of 4 Non Blondes' and Bobby McFerrin's 'What's Up"/"Don't Worry Be Happy", the 1959 American R&B gem "Fannie Mae (with Keb' Mo!) and original band compositions like Titi Tsira's "Fela ngaye" and Louis Mhlanga's "Children Of The World" just to name a few. Guest appearances also include reggae legends, Toots Hibbert on the Otis Redding classic "I've Got Dreams To Remember" and Ziggy Marley on his own "Love Is My Religion."
The DVD also contains the 90-minute film "On The Road With the Playing For Change Band" chronicling the band's improbable story of strength, support and harmony. The video log's remarkable backstage, behind-the-scenes, performance and interview footage includes personal insights and inspiring moments from touring members: percussionist Mohammed Alidu (Northern Ghana), vocalist Clarence Bekker (Amsterdam), drummer Peter Bunetta (Los Angeles), vocals/harmonica Grandpa Elliott (New Orleans), vocals/percussionist Mermans Kenkosenki (Kinshasa, DR Congo), guitarist Louis Mhlanga (Zimbabwe), bassist Reggie McBride (Detroit), guitarist Jason Tamba (Kinshasa, DR Congo), vocalists Tal Ben-Ari "Tula" (Israel), Titi Tsira (Gugulethu, African township in the Western Cape) and PFC founder Mark Johnson. Along the way, we get to know the musicians and discover the emotional stories of perseverance and hope that enabled them to take part in this globally celebrated effort.
With its stirring call for reconciliation and cross-cultural unification, the global music collaboration/multi-media project; Playing For Change has struck a deep and powerful chord worldwide. Founder, filmmaker, and Grammy winning producer Mark Johnson was looking for musicians for his film, Peace Through Music when he captured a mesmerizing performance of the Ben E. King classic "Stand By Me" by legendary street singer, Roger Ridley in Santa Monica. Mark then took the show on the road.
In New Orleans, he put headphones on beloved local street performer, Grandpa Elliott, who harmonized with Ridley's soulful rendition of the song and he was on his way. Using innovative mobile technology and traveling the world, he filmed and recorded more than 100 musicians, largely outdoors, in parks, plazas and promenades, in doorways, on cobblestone streets and amid hilly pueblos. Each performance created a new mix in which the artists are all performing together, albeit hundreds or thousands of miles apart.
In April of 2009, Hear Music/Concord Music Group released the CD/DVD Playing For Change – Songs Around The World and shocked the music world when it debuted in Billboard's Top 10. The accompanying documentary Playing For Change – Peace Through Music, was broadcast nationwide by PBS that summer.
The Playing For Change Band, once again featuring Grandpa Elliott and Clarence Bekker, will return to the U.S. for a series of summer shows.
1. Fannie Mae
2. Don't Worry
3. Back To Your Roots
4. I've Got Dreams To Remember – featuring Toots Hibbert
5. Fela Ngaye
6. Children of the World
7. Love Is My Religion – featuring Ziggy Marley
8. Mado
9. One Love
10. Stand By Me
1. Fannie Mae
2. Don't Worry
3. Back To Your Roots
4. I've Got Dreams To Remember – featuring Toots Hibbert
5. Fela Ngaye
6. Sugar Sweet
7. Children of the World
8. Love Is My Religion – featuring Ziggy Marley
9. Mado
10. What's Up/Don't Worry Be Happy
11. One Love
12. End Credits/Stand By Me
Bonus Tracks
1. Amazing Grace
2. Imidiwan Afrik Temdam
The Film
"On The Road With the PFC Band"
Directed by Mark Johnson, Kevin Krupitzer and Jonathan Walls
Produced by Mark Johnson, Raan Williams, Joel Goulder and Jeremy Goulder
Executive Producers: Norman Lear and Whitney Kroenke
Associate Producers: Dave Bacon, Greg Johnson, Enzo Buono, Ant Rich
Music Produced and Edited by Mark Johnson and Enzo Buono
Stereo Music Mixed by Greg Morgenstein and Mark Johnson at Enormous Studios, Los Angeles, CA
Video Editing: Jonathan Walls and Kevin Krupitzer
Buy the recordings: Playing for Change Live, Songs Around The World
Recording musicians in some of the poorest parts of the world also inspired PFC to establish the Playing For Change Foundation, which offers resources – including facilities, technology, musical instruments and education – to musicians and their communities. Currently, PFCF has constructed and opened two schools in South Africa and Ghana, as well as programs that we are developing and/or operating in Mali, Nepal, Rwanda, and Jamaica.
For more information on Playing For Change visit, www.playingforchange.org, www.playingforchange.com
Author: World Music Central News Department
World music news from the editors at World Music Central


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These days, duct tape is used for much more than it was originally intended by the manufacturers. To a crafter, duct tape is both a tool and a material to create with.
"Tape it & Make it – 101 Duct Tape Activities," (Barron's Educational Series), is a new book out by Richela Fabian Morgan which is loaded with project ideas and instructions. I was surprised that some of the finished projects were actually made from duct tape, they were so nicely done!
Some of the projects you will find in this book are:
– Duct Tape Accessories– wallets, sandals, watch strap and more
– Duct Tape Clothing–apron, necktie, mini skirt, tool belt, and more
– Duct Tape Flowers–roses, iris, water lilies, and more
– Duct Tape Animals–turtle, duck, lion's head, puppy, and more
– Megativities– skyscraper, Rubik's Cube, and more
Even my 8 year old son was intrigued by this book and has picked out some projects he has decided to make. With the upcoming holiday season, "Tape it & Make it" would be a great gift idea for someone of any age, male or female!


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\"Heartbleed,\" the software bug uncovered Monday, has caused serious security headaches this week as companies scramble to fix a major flaw that has left most of the world's active websites vulnerable to attack.
"This might be a good day to call in sick and take some time to change your passwords everywhere," Yahoo\'s Tumblr site warned Tuesday. Heartbleed, the site stressed, was "bad news."
The threat comes from a bug that's able to exploit a problem in a free set of encryption tools called OpenSSL. Heartbleed would let a hacker grab chunks of data from a server, including passwords and other sensitive information. And this involves even so-called secure sites, those with the little lock icon on top.
"It's bad, friends," Time magazine said. "The Heartbleed Bug is bad. That little lock icon that you see up in your browser's address bar when you're logging into a site or entering your credit card number? Turns out it's not all that great at protecting your private information after all."
Tumblr echoed this point in its warning: "We have no evidence of any breach and, like most networks, our team took immediate action to fix the issue. But this still means that the little lock icon (HTTPS) we all trusted to keep our passwords, personal emails, and credit cards safe, was actually making all that private information accessible to anyone who knew about the exploit."
"This might be a good day to call in sick and take some time to change your passwords everywhere—especially your high-security services like email, file storage, and banking, which may have been compromised by this bug," the warning continued.
Tim Bajarin, a veteran tech analyst with Creative Strategies Inc., called Heartbleed "a very serious problem for those using Open SSL in their servers."
"The fact that someone can extract 64 bits of data in chunks that could have anything from encryption keys to personal data is very troubling and must be addressed by the majority of those server companies running OpenSSL," he told MarketWatch.
"Thankfully the major banks, Apple , Google and Microsoft have used their own front end security architecture and would not be impacted by this but most just use OpenSSL as is for their security encryption. It is really surprising that this seems to have been in place for close to two years and we are just now finding out about it."
Are you vulnerable?
Use this tool to check to see if a website you're visiting is open to attack via the Heartbleed flaw.
Read this FAQ from the company that discovered the flaw.
— Ben Pimentel
Follow Ben on Twitter @benpimentel
More tech news on MarketWatch
Apple, Amazon attack cracks TV\'s armor
Site used Facebook to tag millions a 'jerk'


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2019 Honda Ridgeline
$39,895 • New
Asking Price
Ext. Color
Lunar Silver Metallic
Stock Number
6 Cylinder
Int. Color
All Wheel Drive
Installed Options
4-Wheel Disc Brakes
4-Wheel Disc Brakes
6-Speed A/T
Adjustable Steering Wheel
Adjustable Steering Wheel
All Wheel Drive
All Wheel Drive
Aluminum Wheels
Aluminum Wheels
AM/FM Stereo
AM/FM Stereo
Auto-Dimming Rearview Mirror
Automatic Headlights
Auto-Off Headlights
Auxiliary Audio Input
Back-Up Camera
Bed Liner
Bed Liner
Bluetooth Connection
Brake Actuated Limited Slip Differential
Brake Assist
Brake Assist
Bucket Seats
Bucket Seats
Child Safety Locks
Child Safety Locks
Climate Control
Compact Spare Tire
Cruise Control
Cruise Control
Daytime Running Lights
Daytime Running Lights
Driver Adjustable Lumbar
Driver Air Bag
Driver Air Bag
Driver Illuminated Vanity Mirror
Driver Illuminated Vanity Mirror
Driver Lumbar
Driver Vanity Mirror
Driver Vanity Mirror
Dual Zone A/C
Electrochromic rearview mirror
Electronic Stability Control
Engine Immobilizer
Floor Mats
Fog Lamps
Fog Lamps
Front Floor Mats
Front Head Air Bag
Front Side Air Bag
Gasoline Fuel
Generic Sun/Moonroof
HD Radio
Heated Driver Seat
Heated Front Seat(s)
Heated Mirrors
Heated Mirrors
Intermittent Wipers
Intermittent Wipers
iPod/MP3 Audio Input
iPod/MP3 Input
Keyless Entry
Keyless Entry
Keyless Start
Leather Seats
Leather Steering Wheel
Leather Wrapped Steering Wheel
MP3 Player
Multi-Zone A/C
Navigation System
Navigation System with Voice Command
Passenger Air Bag
Passenger Air Bag
Passenger Air Bag Sensor
Passenger Illuminated Visor Mirror
Passenger Illuminated Visor Mirror
Passenger Vanity Mirror
Passenger Vanity Mirror
Pass-Through Rear Seat
Pass-Through Rear Seat
Power Door Locks
Power Door Locks
Power Driver Mirror
Power Driver Seat
Power Driver Seat
Power Mirror(s)
Power Passenger Seat
Power Passenger Seat
Power Steering
Power Steering
Power Windows
Power Windows
Privacy Glass
Privacy Glass
Rear A/C
Rear Air
Rear Back-Up Camera
Rear Bench Seat
Rear Defrost
Rear Defrost
Rear Head Air Bag
Rear Head Air Bag
Remote Engine Start
Remote Engine Start
Satellite Radio
Satellite Radio
Security System
Side Head Air Bag
Smart Device Integration
Stability Control
Steering Wheel Audio Controls
Steering Wheel Controls
Temporary Spare Tire
Tire Pressure Monitor
Tire Pressure Monitoring System
Tires - Front All-Season
Tires - Front All-Season
Tires - Rear All-Season
Tires - Rear All-Season
Tow Hitch
Traction Control
Trailer Hitch
Trip Computer
Trip Computer
Universal Garage Door Opener
Universal Garage Door Opener
V6 Cylinder Engine
Variable Speed Intermittent Wipers
Variable Speed Intermittent Wipers
Vehicle Anti-Theft System
Seller's Comments
EPA 25 MPG Hwy/18 MPG City!KEY FEATURES INCLUDELeather Seats, Navigation System with Voice Command, Sunroof, All Wheel Drive, Rear Air. iPod/MP3 Audio Input, Dual Zone A/C, Keyless Entry, Privacy Glass, Child Safety Locks. Honda RTL-T with Lunar Silver Metallic exterior and Gray interior features a V6 Cylinder Engine with 280 HP at 6000 RPM*. Hendrick Honda of South Blvd. in Charlotte, North Carolina is proud to be the Mid-Atlantic Dealership Zone Champion for Honda Motor Company for SEVEN years in a row. This award makes us the largest volume Honda Dealership from Atlanta to Philadelphia. We have also earned the President's Award from American Honda for the past 10 years in a row. This award ranks dealerships based on Sales Success, Customer Satisfaction, and ethical Business Standards. Great Gas Mileage: 25 MPG Hwy.MORE ABOUT USHendrick Honda has been recognized numerous times over many years for our dedication to quality service and community involvement. We are the only dealership in the Carolinas to win the prestigious President's Elite Award THREE years. We are proud to have earned the American Honda Zone Championship in New Car Sales for 14 years. We have also been Certified Pre-owned Champions in the Mid-Atlantic Zone for 21 consecutive years.Pricing analysis performed on 2/26/2019. Horsepower calculations based on trim engine configuration. Fuel economy calculations based on original manufacturer data for trim engine configuration. Please confirm the accuracy of the included equipment by calling us prior to purchase.This Dealership checks the vehicle recall status prior to making any pre-owned vehicle available for sale. Manufacturers and/or NHTSA may announce additional recalls at any time. To inquire about the recall status of this vehicle, visit: https://vinrcl.safercar.gov/vin/View More
8901 South Blvd
Charlotte, North Carolina 28273
(888) 851-9988
Open Now 8:30 AM - 8:30 PM | DirectionsRead Dealership Reviews
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Work For the CDC And Fight Diseases With Solve the Outbreak App
Those disease outbreak movies that seem to affect an entire town or city do pretty well at the box office. So it makes sense that the Center for Disease Control and Prevention (it seems to play a major role in all those movies) would put out a game that lets users be a CDC detective solving disease outbreaks.
Players start out as a Trainee, and their job is to take the information they're given about the outbreak, and decide how best to proceed to solve the outbreak before it gets any worse. Score points for each mission you complete and move up the ranks to earn the title Disease Detective. Players can also share their scores on Facebook and Twitter.
In addition to the game play, you will learn facts about how the CDC and it's detectives operate, as well as learn about diseases (how they get started, how they spread, etc.).
When I'm watching those outbreak movies, I always want the military to nuke the entire affected area. Of course, the CDC folks always swoop in and cure the disease right before the general with all the flashy medals gives the go-ahead to the pilot in the bomber. Now iOS gamers can save the day before an entire city's population of everyday people turned disease-speading test subjects (or better, zombies) is reduced to zero.
via: Kill Screen
For more from Terrance Gaines, follow him on Twitter @BrothaTech


text:
Take A Vacation, Live Longer
When we make cut backs in our budget, we usually cut out the vacation first. But, according to Herald Palladium, a new study reveals that a vacation is something we should NOT be cutting! The study showed that men who took an annual vacation reduced their risk of early death by 20%. Without a vacation we don't get to catch up on our sleep, and relax. Many health issues can get worse if we don't take time off. Soooooo, plan a vacation NOW!! :-)


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What: Open Arts Fest
When: 10 a.m. to 8 p.m. today, 10 a.m. to 5 p.m. Sunday
Where: Pearl Street Mall, Boulder
Info: openartsfest.org
On a hot Saturday in July, thousands of art lovers and lookie-loos made their rounds on an extra-packed Pearl Street Mall to look into tent after tent full of colorful works, from beautiful, intricate and traditional pieces to those that are kinetic, wacky and off-the-wall.
Open Arts Fest set up camp this weekend on the mall, bringing to Boulder more than 100 artists from Colorado and the across the country. The festival — which continues until 8 tonight and runs from 10 a.m. to 5 p.m. Sunday — is curated to display a variety plate of media, from ceramics, painting and photography to metals, textiles, woodworking and creations made from "upcycled" materials.
"Boulder is such a creative and cultured city," event director Anna Salim said. "This is a way to bring visual arts to the surface in the community."
Artists are allowed to participate only after a panel of judges narrows down a field of more than 300 applicants. During the festival, judges also select three ribbon awards. This year's winners are painter Kirk Mullenax, of Albuquerque, N.N., for Best of Show; jewelry maker Aaron Sault, of Durango; for Best 3D Work, and photographer Ken Laffal, of St. Augustine, Fla., for Best 2D Work.
The event, which has run since 1978 and formerly was known as Downtown Boulder's Art Fair, is in its third year the reimagined Open Arts Fest. Last year, the festival brought 90,000 visitors to Pearl Street, and both artists and organizers agree that the event has improved.
"We now have a fine art focus with a much tougher jury," said Bill Capsalis, executive director of Open Arts, a Boulder nonprofit organization that now co-produces the festival. "It takes time to build respect as a fine art festival and we are getting stronger every year by being more selective and only featuring work that is really strong."
"Open Arts Fest has really improved in the last three years," said Sante Fe, N.M., artist Fredrick Prescott, whose larger-than-life kinetic sculptures are a focal point for the festival, both is scale and prestige.
Prescott said thanks to a more well-juried show, the quality of work has improved every year, along with the festival's reputation in the artist community.
California artist Jim Rosenau echoed the importance of a strong field of work, saying, "I want to show my work among other good work so that it can be properly valued in the context of good art."
Rosenau's work repurposes old books into furniture pieces and art objects.
While the festival's fine art focus reaches for a serious art-buying crowd, it's safe to say most visitors don't come with their checkbooks in hand.
Austin, Texas, artist Mark Reynolds, whose sculptural kaleidoscopes sell for thousands of dollars, said it may only take a few sales to make the festival worth the trip, and that even when they don't buy anything, artists really appreciate people simply taking the time to look at what they have poured their time and souls into.
"These artists still need to sell to keep alive, though," he added.
First-time visitors Bruce and Robin Pollock, of Arvada, said they came to talk to artists, look at interesting work and gain inspiration for their own creativity. The Pollocks said most of the work is out of their retiree budget, but that they enjoyed the festival so much they will definitely return to next year.


text:
SHAWANO, Wis.—A Wisconsin program that sends nurses to farms to provide basic care is expanding.
The Rural Health Initiative currently serves Shawano, Outagamie and Waupaca counties in central Wisconsin. Executive Director Rhonda Strebel says it will expand to Marathon County next year.
Nurses in the program check farmers' blood pressure, cholesterol and blood sugar levels and screen them for other health risks. Farmers with signs of serious problems receive referrals to a doctor or clinic.
The program served 510 people from January through October this year.
Half of the program's funding comes ThedaCare, Inc., in the existing counties and half comes from donations. Other health care organizations will help support the expansion into Marathon County.


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Los Angeles session guitarist Paul Jackson, Jr. was one of the most prolific players in R&B during the '70s and '80s. Jackson played for the Temptations, Gerald Alston, Bobby Womack, Luther Vandross, Patrice Rushen, Ramsey Lewis, Nancy Wilson, the Pointer Sisters, Howard Hewett, Dennis Edwards, and Jeffrey Osborne, among others, before earning his own solo deal with Atlantic in 1986. But he hasn't been nearly as successful as a lead artist; neither his 1988 release I Came To Play or his '90 effort Out of the Shadows has made any headway. ~ Ron Wynn


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text: The Ground Rules of Corn Production January 13, 2013 10:48 PM Tweet TAGS: Marketing, Overseas December 18, 2014 By Pam Fretwell Farm Journal Media Multimedia; Farm Journal Special Projects Editor Email A lot of acres in the South have been converted from cotton production to corn production during the past few years. Yet, the fundamentals of corn production are important no matter where you are growing it, says Ken Ferrie, Farm Journal Field Agronomist. Ferrie provides an overview of the importance of the system approach to corn production, which he shared at Farm Journal's Corn College in the South event. The event was held Jan. 8 in Vicksburg, Miss., and included presentations from Ferrie and Mississippi State University's Erick Larson. For More Information See more coverage of Farm Journal's Corn College in the South: Tennessee Farmers Expand their Knowledge Three farmers drove nine hours to attend Corn College in the South in Vicksburg, Miss. They share what they learned. Southern Farmer Learns to Evaluate Corn Crop Louisiana farmer Robbie Howard used to grow only cotton, but has now ventured into corn production. He explains what he learned at Corn College in the South. Corn Belt Expands to the South Acres that have been dedicated to cotton in the past are shifting to corn. Mississippi State University's Erick Larson explains the transition at Farm Journal's Corn College in the South. Interested in attending a Farm Journal Corn College event? Registration is open. Back to news


text: Sijun Forums :: View topic - Is it bad practice to paint over a wireframe scene? Log in to check your private messages Sijun Forums Forum Index >> Digital Art Discussion View previous topic :: View next topic Author Topic : "Is it bad practice to paint over a wireframe scene?" ceendamemberMember #Joined: 27 Jun 2000Posts: 2030 Posted: Tue Jan 02, 2001 11:56 am Hi there. Happy New year everyone! I've been trying to work out a scene in my head but when I go to put draw it out I often don't get quite the right perspective and other aspects that I want to have in the pic. I had thought about doing the scene roughly in 3DSMAX and then painting over it in either Photoshop or Painter but I wondered what the art purists thought about this? I've heard spooge say once or twice that he uses a 3D package to get the basics of a scene put in. I guess I'm a bit worried that doing stuff like that is bad practice for someone who is learning to do complex scenes from scratch. ------------------ -- Nicholas Anderson email: email@example.com web: Flying Islands -- affiliates -- ..::sketchboard.co.uk Back to top ZosomemberMember #Joined: 23 Dec 2000Posts: 132Location: Stuttgart, Germany Posted: Tue Jan 02, 2001 11:59 am Actually this is a pretty good idea IMHO. I often lay out my grid of perspective lines and such by hand, but using a 3D or CAD prgram sounds like an excellent idea. You're still doing the work on your own, the program is just making your life a little easier. Back to top endriganmemberMember #Joined: 22 Jul 2000Posts: 79Location: Santa Rosa , Ca Posted: Tue Jan 02, 2001 1:21 pm thanks for asking this ....I was just about to before Dhab closed down . were can I get a simple 3-d modeler for free? Back to top hydridmemberMember #Joined: 20 Jan 2000Posts: 193 Posted: Tue Jan 02, 2001 3:51 pm Hmm.... what about painting over a Poser wireframe? I've thought about that when I do full body images as often I mess up the proportions of legs and feet specifically. This is a good topic! Back to top GuymemberMember #Joined: 29 Feb 2000Posts: 602Location: British Columbia, Canada Posted: Tue Jan 02, 2001 4:01 pm ive done this before a few times. when i do a medel in 3d i usualy just start working on it in max right away. i find it easier then drawing out ideas. so i would take a render of the low poly model i was working on and draw over it, but of course id make it smoother and then id add detail to the surface. stuff that would later be done with textures. kinda helps to see what would look good on the model bofore you go ahead and make a bunch of textures for the thing. plus no one really has to know that you drew it after you modeled it hehe but yeah i do that, so its fine i would think. like zoso said, you still modeled the whole thing so its not really cheating, just makes things a little easier (for me anyway) Back to top AnthonymemberMember #Joined: 13 Apr 2000Posts: 1577Location: Winter Park, FLA Posted: Tue Jan 02, 2001 4:31 pm Yes, I do this, and can't see any problems with it, unless you don't understand perspective to start with. It's simply faster for me to model the layout of an area or building and get an angle/lens I like. I wouldn't recommend it with Poser, however, because Poser isn't very good, IMO. If you can't draw figures accurately, you must practise until you can! ------------------ -Anthony Carpe Carpem Back to top FreddioAdministratorMember #Joined: 29 Dec 1999Posts: 2078Location: Australia Posted: Tue Jan 02, 2001 7:13 pm Back to top MuzmanmemberMember #Joined: 12 Jan 2000Posts: 675Location: Western Australia Posted: Tue Jan 02, 2001 7:43 pm well, perspective is fairly easy to understand, but its not that easy to do. I have a hell of a time with it (actually I think everyone has some trouble with it. Ive just got some idealised notion of the Masters spashing away with such ease that it makes me look so slow and feeble. Which I am, but anyway...) Sometimes though, you've just got to get something done! Any-old-how. You don't want to spare 5years to become an expert before you start doing the things you dream with your art. So I say, if you haven't given up learing perspective and your aim is still to oneday not need a 3D program layout all the time then you're in the clear. [This message has been edited by Muzman (edited January 02, 2001).] Back to top RinaldomemberMember #Joined: 09 Jun 2000Posts: 1367Location: Adelaide, Australia Posted: Tue Jan 02, 2001 8:00 pm Muz pretty much said my thoughts on the matter. Back to top Wyatt TurnermemberMember #Joined: 18 Oct 2000Posts: 501Location: Everett, WA, USA Posted: Wed Jan 03, 2001 12:00 am just do it! don't let people stop you from doing what you think would be cool. I tool have plans for doing the same type of thing, it still is a difficult process. I tried this the other day. I made a simple gray scaled image of a mech in a cargo bay. I started to rough. I think the idea to select many areas and save them. this will help out in the detailed process. good luck, I'll be joining in on this process tool. later y@ [This message has been edited by Wyatt Turner (edited January 02, 2001).] [This message has been edited by Wyatt Turner (edited January 02, 2001).] Back to top sacreliciousmemberMember #Joined: 27 Oct 2000Posts: 1072Location: Isla Vista, CA Posted: Wed Jan 03, 2001 12:28 am It sounds basically the same as sketching out your ideas with a pencil. I say go for it! Plus, I can't wait to see what this "complex" scene will be... ------------------ mmm... sacrelicious Back to top eetumemberMember #Joined: 27 May 2000Posts: 289Location: helsinki, finland Posted: Wed Jan 03, 2001 5:05 am One thing you should watch out for is the lens model used in 3d programs - it's a bit of a simplified version of the real thing. Straight lines remain straight lines when rendered, but in real life they become curves. If (when) I'd do it, i would model an actual lens in 3d and raytrace thru it with refractions turned on. (Might depend a bit on which program you are using) eetu. Back to top BgmemberMember #Joined: 20 Jan 2000Posts: 675Location: Finland Posted: Wed Jan 03, 2001 8:23 am This was done for 3D Palette's Post apocalyptic contest. I made the pose and perspective in Poser and then painted over him and did the background. I wouldn't recommend Poser if you just blindly draw over the model (as I did), because it makes things look too stiff... but for composition 3D packages are useful. ------------------ --- Timo Vihola http://www.mbnet.fi/~badgers/ Back to top ceendamemberMember #Joined: 27 Jun 2000Posts: 2030 Posted: Wed Jan 03, 2001 2:47 pm Wow! Thanks for all the replies people. endrigan: Do a web search for a package called MilkShape. I think it's still shareware. Also, I heard that there was going to be a free version of 3DSMAX released some time. Freddio: Nice pic and tut as well! eetu: Can I do that in 3DSMAX? Bg: I demand more Bg pics on Sijun. ------------------ -- Nicholas Anderson email: email@example.com web: Flying Islands -- affiliates -- ..::sketchboard.co.uk [This message has been edited by ceenda (edited January 03, 2001).] Back to top samdragonmemberMember #Joined: 05 May 2000Posts: 487Location: Indianapolis Posted: Wed Jan 03, 2001 5:39 pm hmm, that's a good point. I don't see anything wrong with it either. I do it myself if I want a strange perspective or have some kind of building that I want to vanish off into the distance. That's not to say don't learn perspective. Sometimes you'll want to create your own perspective and only use the wireframe as a guide. I have an example of how I used a wireframe if ya want to see it. http://pennygraphics.com/samdragon/3Dgallery/gallery3/avalonwire.htm good point eetu, I never thought about that draw back of the curved perspective. Back to top quaterniusmemberMember #Joined: 20 Nov 2000Posts: 220Location: Albany, CA Posted: Wed Jan 03, 2001 6:05 pm endrigan - Since I do a lot of architectural illustration I hafta use 3d modelers all the time to set things up. For a shareware polygon 3D modeler you can download; that isn't half bad, try Milkshape 3D. Surprising what you can do with this one. try this: http://www.swissquake.ch/chumbalum-soft/ms3d1x/ I think you can also download some demos for Rhino and form*Z. You'll have a bigger learning curve with these two, but I like 'em better than 3D Studio Max, which I use also. Call it a personal choice, but I find form*Z to be the quickest modeler; though not the easiest to learn. Good luck. Q Back to top redixjunior memberMember #Joined: 26 Dec 2000Posts: 22Location: Sydney,NSW,Australia Posted: Thu Jan 04, 2001 1:36 am im just curious, how do you get a 3d model, then just paint over it in photoshop? -redix Back to top GuymemberMember #Joined: 29 Feb 2000Posts: 602Location: British Columbia, Canada Posted: Fri Jan 05, 2001 12:11 am redix: render it out and open the image in photoshop and start painting away Back to top Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 Year Oldest FirstNewest First Sijun Forums Forum Index -> Digital Art Discussion All times are GMT - 8 Hours Page 1 of 1 Jump to: Select a forum Digital Art----------------Digital Art DiscussionWork in ProgressGallery/Finished Work Miscellaneous----------------Random MusingsArchive : Sep99 - Dec00 You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forum Powered by phpBB © 2005 phpBB Group


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Technical Problem With This Chapter?
Author: jedi34
Story: Love and Sacrifice
Part: 1: The Beginning of Everything
Rating: Teens
Setting: AU
Status: WIP
Reviews: 17
Words: 3,250
Updated: June 23, 2008, 6:28am
1: The Beginning of Everything
A/N: This story has been simmering for a while in my head, and I've been excited to get it started. Having said that, I am still not sure that the beginning is the way I want it. Because of that, I've decided to post a shorter version of Chapter 1 in order to get some feedback from you, the most esteemed readers. Thanks again for the encouragement (and editing J ) from Arnel and others.
The beginning description is based off of the start of Chapter 17 of The Chamber of Secrets.*
Harry craned his neck to look at the giant face above him. He noticed its monkeyish appearance and large feet. Between them lay a black-robed figure with red hair.
"Ginny!" Harry yelled as he ran to her side.
"Ginny, don't be dead, please don't be dead," he pleaded as he flung his wand aside and turned her towards him.
As Harry pulled Ginny towards him, he pleaded with every God he knew for her to be okay. Suddenly he felt a warm rush and heard a loud bang. He felt very light-headed, his scar throbbing painfully, as he fell back away from her. He didn't notice the figure behind him flinch at the exact moment. Ginny moaned softly and her eyes fluttered. Harry staggered to his feet and pulled himself back to her side.
"Ginny," he pleaded.
"She won't wake, you know," a voice sounded from behind him and Harry spun towards the source.
The rest of the battle was a blur for Harry as he fought the Basilisk and young Tom Riddle. Nothing seemed real to him. As he carried the weeping Ginny out of the chamber Harry realized that his memories of the last half hour were jagged and fuzzy. He was feeling very protective of Ginny. He understood on a very deep level how much coming to Hogwarts had meant to her and how this episode was on the verge of destroying her.
"I won't let it happen. I WON'T," he thought fiercely to himself, as he felt a massive wave of a need to protect her course through him.
Ginny looked up suddenly, her eyes wide. Her tears had stopped abruptly. She remained quiet, but her arms tightened noticeably around his neck. Harry didn't know why she had stopped crying, but he was glad and he gave her a tight smile as they ascended back to bathroom.
The meeting in Dumbledore's office was another surreal moment for Harry. He talked and talked until he was hoarse, trying his best to protect Ginny. He still felt light-headed, and he knew that he wasn't making sense in everything he was saying. Ginny kept her eyes on him the entire time he was speaking. By the time he was finished she actually had a small smile on her face.
Dumbledore was slowly moving his gaze between the youngsters as Harry recounted what happened. While Harry was wrapping up, Dumbledore smiled mysteriously and glanced at Ginny, who blushed for apparently no reason. Harry was too tired to make sense of it all.
After the meeting broke up Harry and Ron went down to the feast that Dumbledore had ordered. Dumbledore called out to Mr. and Mrs. Weasley as they left.
"Molly, Arthur, may I have a word with you and young Ginevra for a moment?" he asked politely.
He settled back behind his desk as they moved back into the room.
"Miss Weasley," he started, addressing Ginny directly.
"I must say you handled that very well. You were calm the entire time and not near as distraught as I might have imagined."
Ginny blushed again as he spoke.
"You also seemed very much aware of Mr. Potter during our meeting. Did something happen in the Chamber that you wish to share with us?"
Ginny was now bright red. She glanced hesitantly at her mother as she nodded.
"Down in the Chamber, I don't remember much, but when I woke up….I could feel Harry," Ginny said quietly.
Mr. Weasley looked at his daughter sharply, while Mrs. Weasley looked confused.
"What do you mean dear? You could feel him?" she asked.
"It's hard to explain, Mum. It's like Harry is tucked into the back of my head. I know what he is feeling, I know if he is happy or in pain, I know where he is. I think I could close my eyes and point to him right now, actually. That's why I wasn't upset. I could feel him, and I knew he wouldn't let anything bad happen to me," Ginny said with some embarrassment.
Mr. Weasley turned his attention to the wizard in front of him.
"What does it mean, Dumbledore?" he asked with some concern.
"I'm not entirely positive, Arthur. It seems to fit the pattern of a Salvation Bond but not quite." Dumbledore noticed the confused looks on the faces in front of him.
"Ahh, you are not familiar with the bond. This type of bond can be created between two people when one intervenes in a potentially deadly situation," Dumbledore said, his voice taking on the familiar lecturing tones of his teaching days.
"It is not quite understood why, but when one would gladly give their life to save the other, their magic can become connected. Sometimes the connection is just a feeling, other times it manifests as shared thoughts or emotions."
Dumbledore paused at Mrs. Weasley's gasp. Arthur gripped the sides of his chair and nodded at the Headmaster to continue.
"It happens the most often with wizards and witches. However, this doesn't fit that completely as normally both parties share the familiar bond. In this case, it seems only young Ginevra here has been affected."
"I need to look into this further. In the meantime, I think it best we keep this to ourselves," he said sagely as Mr. and Mrs. Weasley nodded in agreement while looking worriedly at their only daughter.
By the time the end of term had rolled around, Ginny had almost managed to forget that she had Harry with her wherever she went. She had learned to interpret Harry's strange feelings and she understood him on a level she had never thought was possible. Ginny couldn't actually read his mind, but with his emotions so clearly coming through, it wasn't very hard to figure him out. She felt bad for keeping it from him, but she had promised her parents that she wouldn't say anything about it for now.
She was also disappointed. Her crush on Harry had grown exponentially since he had come to her rescue. Now, with the stark reality of the bond, she knew that he didn't return her feelings in the slightest. She still got warm inside at the feelings Harry had when he looked at her, but they were grounded in a need to protect her, similar to what she imagined her brothers felt.
The first time the bond intruded into Ginny's actual life was as her family returned from the trip to Egypt that they had taken using the Daily Prophet prize money. Since Ginny and Ron couldn't Apparate, the family was taking a series of Portkeys back to Britain. During a layover in Italy, Ginny felt the bond forced to the forefront of her mind. Harry was angry, VERY angry.
"Ohhh," Ginny managed as she slumped down in her seat. The rage she felt engulfing Harry continued, followed by fear and panic. She forced the feelings to the back of her mind and managed to focus her on her mother.
"Mum… something's wrong with Harry."
That was all she could mange before she slumped back down, and unconsciousness took her.
Ginny awoke the next morning in her room in the Burrow. She barely remembered the previous night, but what she did remember worried her. She jumped out of bed and tore down the stairs.
"Mum! Mum!" she called.
"Yes, dear?" Molly asked when Ginny skidded into the kitchen.
"Harry, is he okay?"
Molly sighed with a worried expression on her face.
"Yes, dear, he is. Apparently he lost control of his magic and blew up his aunt. He is fine now, and staying at Diagon Alley. We will all be able to go see him soon."
Molly Weasley smiled at the relieved expression on her daughter's face. Deep inside though, she was conflicted. This bond business worried her greatly, as did her daughter's growing connection with Harry. In the end she knew there wasn't much she could do and decided to watch the situation carefully.
As Ginny's second year started, she found herself in a strange situation. Despite having completed her first year, she really didn't remember much. It was like she was taking her first year over again, trying to establish connections with her classmates and learn where she fit. Ginny tried her best to ignore the flashes she got from Harry, but it came to a head when Harry found out the truth concerning Sirius Black and his parents. The sheer pain she felt from Harry, and her own still-lingering crush, was enough that she vowed that she would become best friends with him. Who else was better suited to help him through the emotional turmoil he was clearly feeling?
And so Ginny set out on a mission. She hung around Harry, Ron, and Hermione more, even neglecting her own newfound friends. She was somewhat ashamed to admit it, but she also used her secret window into Harry's emotions to be able to provide him support when he needed it. Despite Ron's growing irritation at her, by the time the Gryffindor team won the Quidditch Cup, Harry and Ginny were almost inseparable. Ginny had also realized that her feelings for Harry had transformed. She was only twelve, but she already knew that she was in love with the Boy-Who-Lived.
It was just chance that Ginny had decided to spend the day with her friend Luna and let Harry, Ron, and Hermione go down to Hagrid's by themselves. She wasn't with them when Sirius dragged Ron into the hidden tunnel under the willow. She knew something was up by the raging emotions and distress she felt coming through her bond. She knew approximately where Harry was, and she tried to find him. She had managed to track him to the hospital wing (the bond wasn't exact when it came to his location; it was more of a feeling). As she approached the door to the infirmary she felt Harry disappear. It was almost a physical blow and she staggered into the wall. After a year of having him in the back of her mind, it was unbearably silent. Suddenly he winked back into existence. She reached for the doors just as Professor Snape, Dumbledore and the Minister himself came sprinting up to the door.
"POTTER! You can't Apparate inside Hogwarts grounds. I don't know how but it's POTTER!" Snape yelled. The man was virtually frothing at the mouth, he was so incensed.
"Excuse me, Miss Weasley, but we need to see Mr. Potter," Dumbledore calmly said as he unlocked the door.
"As you can see, Minister, Mr. Potter has been in the infirmary the entire time. I locked him in myself…"
Ginny waited until the voices of the adults faded into the background before she turned her attention to Harry.
"What the bloody hell did you do, Potter?" she hissed. "And don't tell me nothing, I KNOW you did something."
She knew that in light of the fact that he had no clue about her bond with him, she probably wasn't making sense. She didn't really care. Ginny had been badly shaken by his disappearance from her mind.
"Ginny, it's alright. See…everyone is okay," Harry said with a reassuring smile, glancing nervously at Hermione.
"Harry, you don't understand, you were GONE. Where did you go?" she yelled as her self control broke and she couldn't contain her volume any longer. She moved herself inches from his face.
Harry gave another confused glance at Ron and Hermione, before turning back to Ginny.
"I can't talk about it now, but really everything is fine…" He cut off as she suddenly threw herself into him and buried her head in his chest. His arms reflexively wrapped around her as she cried on his shoulder.
Ron looked at his weeping sister, and then caught Harry's eye above her head.
"Mental, that one is. Crazy as a loon," he said, and then ducked as Ginny turned and sent an errant fist into the space Ron's face had previously been occupying.
Harry didn't really understand why Ginny was upset, but he knew that somehow he was the cause. He also didn't understand why, but he hated it when Ginny cried. So he did the only thing he knew to do. He held her until she stopped crying. When she finally pulled her head up, she gave him a glare that should have flayed the skin right off the bone.
"Don't do that again, Harry, I'm serious," she said throatily.
"I won't, Ginny, I promise," Harry replied, wishing he had a clue what he was promising not to do.
Ginny sat in her room at the start of her third year and pondered how life was never quite what you expected it to be. She and Harry had had loads of fun at the World Cup until those bloody tossers had to go and wreck everything. When the attack started Harry had grabbed her and forced her into the woods. She was a little put out about it; after all, she wasn't some weak-willed milksop that had to be protected all the time. On the other hand, her knees still went weak when she thought about what she had felt from Harry during those brief moments. It still wasn't what she wanted it to be, but the intensity of his devotion, no matter how chaste, warmed her to her core.
She still hadn't told Harry, or anyone else for that matter, about the bond. By now, it was a fact of life that it was there. It was a part of her, and it seemed to her that it had always been there. Sometimes, she would sit in the common room and wonder what Harry would think if he knew she had kept it from him for this long, but she never dwelt on it long.
She was thirteen now, and boys had just started to notice her. She did not notice them in return. As far as she was concerned, there was only one boy for her, she just had to make him understand that. She was becoming disturbed by what she felt from him when he looked at Cho Chang. Ginny wasn't quite sure what was going on there, but it bore close examination. Chang was all wrong for him, and what kind of friend would she be if she didn't look out for his well-being?
Ginny felt his shock and dismay at being selected as Hogwarts champion. She was the only one who stood by him, even when her own brother didn't believe him. It served to drive them even closer. In the time between the selection and the first task, they spent most of their free time talking or walking the grounds, and she felt something in Harry that was different towards her. She wondered about it as she made her way to the stands to watch the first task. What was it? Curiosity? Interest? She wasn't sure, but it was something she hadn't felt before. She didn't think on it long because she was worried out her mind while Harry was facing off against his dragon. A BLOODY DRAGON. Ginny finally hid her eyes in Hermione's robes, and waited for it to be over.
Christmas was approaching and Ginny was becoming more nervous by the day. The Yule Ball was quickly approaching and she knew that Harry was going to ask that strumpet Chang to the ball. His feelings every time he saw her were getting clearer and stronger, and Ginny wasn't sure how much more of it she could take. She knew the instant that it happened. She was in the Great Hall with some of her dorm mates when she felt a great rush of nervousness followed by deep disappointment from Harry. She knew what had happened. Her own discouragement was like a physical blow. At just that moment, Neville leaned across the table and asked her to the Ball. She said yes without hesitation. She realized that Harry saw her as his best friend, but not more than that. She was someone he relied on, she always seemed to know what he was feeling. It was a shock for her to realize that she wasn't sure who she was any longer, apart from trying to keep Harry happy. So Ginny pushed Harry away. She was friendly, but distant. She no longer made it her goal to make sure he was happy.
For his part, Harry was confused, and she could tell he was hurt by her apparent abandonment. She stuck to it though, and was happy to say that by the end of term she was carving out her own place at Hogwarts, apart from Harry. Her plan was working fine until the end of the Triwizard tournament. As soon as Harry touched the cup, she knew something was wrong. She could sense his confusion and she knew he was no longer on the Hogwarts grounds. Ginny screamed out his name before succumbing to the overwhelming turmoil in her mind. The last thing she thought about was that she would never forgive herself if he died without knowing how she really felt.
Dumbledore sat in his office brooding, something that the wizard rarely did. He personally felt that brooding solved nothing, and yet in this instance he couldn't help himself. His thoughts drifted to the end of the Triwizard Tournament and the tragic loss of young Cedric. However, as awful as that was, Dumbledore knew that even more dreadful things happened that fateful day.
How did I miss the warning signs about Moody?
He sighed again and contemplated the Pensive in front of him. He had reviewed the memories multiple times and had come to the same conclusion in each instance. He plunged back into the swirling lights and again found himself watching the final task.
He watch closely as Ginny Weasley pitched forward. He was certain this was the moment that Voldemort had regained his body. Stepping back out, he mentally reviewed the many notes from the infirmary about the number of strange headaches that Miss Weasley had been treated for lately.
Dumbledore sighed again. He realized that all his carefully laid plans and schemes must now be changed due to one moment two years ago.
How do I tell Arthur and Molly? How do I explain that I now believe that Ginevra is a vessel for a piece of Tom Riddle's soul and that she took it from Harry? How do I tell her parents that their only daughter must die for the good of the world?
Dumbledore's mind quieted, he sat and started out the window. He sat, silent, for a long time before finally stirring to action. There were things to be done. The Order still had to be reformed and Harry needed to be protected and Ginny…
Dumbledore would deal with the Weasley girl when the time was right.
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The Credit Suisse Exhibition - Michelangelo & Sebastiano Biography of Michelangelo (from the National Gallery, London)
Painter, on panel and in fresco, sculptor and architect, writer of sonnets, Michelangelo Buonarroti was the first artist recognized by contemporaries as a genius.
He was a hero of the High Renaissance and the only artist of whom it was claimed in his lifetime that he surpassed Antiquity.
Michelangelo was born in Caprese in the 1470s and trained first as a painter with Ghirlandaio,and then as a sculptor under the patronage of Lorenzo de' Medici. In 1496, already known as a sculptor, he went to Rome, where he carved the "Pietà" for St Peter's.
Back in Florence in 1501 he began work on many sculptural and painterly projects, most of which were left unfinished in 1505 when he was summoned to Rome to begin work on a sculpted tomb for Pope Julius II, a project that dogged him until 1545. From 1508 to 1512, he painted the vault of the Sistine Chapel with scenes from the Old Testament, from the Creation to the Story of Noah. Immediately celebrated, the Sistine Chapel ceiling, with its innumerable figures in complex, twisting poses and its exuberant use of color, is the chief source of theMannerist style.


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2010 Formula 1 Night Race (Singapore)
Yup, it is the time of the year again. The one and only F1 Night Race right here in Singapore during 24th-26th September 2010.
Will Lewis Hamilton top the chart again? Or will other top racers like Fernando Alonso & Kimi Raikkonen be able to turn the tides? Book


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Personal Blessings in a Worldwide Church
As a member of The Church of Jesus Christ of Latter-day Saints, you belong to a local congregation—a ward or branch. There you are taught the restored gospel, have opportunities for service, have access to sacred priesthood ordinances, and find fellowship with other Latter-day Saints. It is there that you have a bishop or branch president and home and visiting teachers who help watch over you.
As a Latter-day Saint you are also a member of a worldwide church with members in over 170 nations. Even if you move to another neighborhood, city, or country, there will be a congregation that you will belong to. And all of the same blessings and privileges will be yours—including the blessing of fellowship. The gospel makes brothers and sisters of all of us, and wherever we go in the world, we find others with whom we have something very significant in common.
At the time of your baptism, you made covenants, or promises with God.
Each week, you can join with your ward or branch to partake of the sacrament and renew your baptismal covenants.
On the Same Path
Like the other members of your ward or branch, you entered the path toward eternal life when you were baptized by true priesthood authority and received the gift of the Holy Ghost (see 2 Nephi 31:17–18). At the time of your baptism, you made covenants, or promises, with God. You promised to follow Jesus Christ, always remember Him, and keep His commandments. As you do these things, the Spirit of the Lord will guide and strengthen you to continue on the path. Each week, you can join with your ward or branch to partake of the sacrament and renew your baptismal covenants.
Serving along the Way
Another covenant you made at baptism was to serve. Having callings or responsibilities within your ward or branch is a great blessing and opportunity. When you serve, you grow spiritually and experience the joy of following Jesus's example. You will also form bonds of friendship and love with those you serve. As you reach out to help others on the path to eternal life, you will find that your own problems and worries will become lighter, and you will be strengthened in your resolve to continue the journey.
There are many ways to serve in the Church. You may be asked to teach a Sunday class to young children, lead the congregational singing, organize social activities, coordinate emergency preparedness, or fulfill a variety of other responsibilities. All adults are also asked to serve as home or visiting teachers; this opportunity is part of an inspired program to ensure that all members of the congregation are watched over, visited, and taught in their homes. In addition to whatever formal assignments you receive, you can often serve best by just being a friend to members of the congregation, as well as those not of our faith.
Temples: Earthly Symbols of a Heavenly Goal
The path you share with other members of your ward or branch has an ultimate destination: heaven, or eternal life with God as families. Temples of the Church are an earthly symbol of that heavenly goal. The Church regards the family as the most important unit in this life and eternity, and in the temple you can receive ordinances and make covenants that will bind you to God and your family. In temples you can also feel a closeness to Him that provides spiritual renewal and a glimpse of future blessings.
Elder Russell M. Nelson taught:
The temple is the object of every activity, every lesson, every progressive step in the Church. All of our efforts in proclaiming the gospel, perfecting the Saints, and redeeming the dead lead to the holy temple. Ordinances of the temple are absolutely crucial. We cannot return to God's glory without them.
As you serve and grow in the Church, focus on helping your family and others receive the blessings of the temple.
Rejoicing and Sharing
In the scriptures we are taught that "men are, that they might have joy" (2 Nephi 2:25). Although we will all experience times of trial and sadness, we go forward with faith in the restored gospel of Jesus Christ and His ultimate redeeming power.
We are uniquely blessed to be guided by a living prophet and apostles who receive ongoing revelation from God. We know that His plan is a plan of happiness and that if we are faithful, He will give us peace in this life and glorious blessings in the life to come. In these truths we find joy, and for these reasons we help one another on our life's journey. The Church's missionaries, who are recognized worldwide, are examples of what we should strive to be—grateful followers of Jesus Christ who rejoice in His goodness and share His gospel with all who will hear.


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In Door to Satisfaction Lama Zopa Rinpoche reveals a text he discovered in a cave in the Himalayas that captures the essential point of Buddhist training. Rinpoche says, "Only when I read this text did I come to know what the practice of Dharma really means."
Without proper motivation, it does not matter what we do. Whether reciting prayers, meditating, or enduring great hardships, if our actions are devoid of good intention they will not become Dharma practice. Proper motivation transcends our ordinary, ephemeral desires and ultimately seeks the happiness of all living beings. "In your life," says Rinpoche, "there is nothing to do other than to work for others, to cherish others. There is nothing more important in your life than this."
This powerful, simple message applies to Buddhists and non-Buddhists alike—we all have the power to unlock our greatest potential. Open this book and open the door to a timeless path leading to wisdom and joy.


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Postmortem: The Game Design of Surreal's The Suffering
June 9, 2004 Page 1 of 3
"A stylized horror shooter. The frenetic gameplay of Devil May Cry meets the horror setting of Resident Evil and the immersive game-world of Half-Life."
So began the two-page pitch document that marked the start of Surreal's development of The Suffering. It is odd to read it now, two and a quarter years after it was written, especially given the various twists and turns the game took along its road to completion. But it is even more remarkable how little the game's concept changed from the basics laid out in that initial document.
Like most projects The Suffering had many of the classic successes and failures with which long-time readers of Game Developer postmortems will be keenly familiar. Though The Suffering employs many game mechanics that are well established (it is a shooter after all) a number of design decisions were made early on that we hoped would make the game stand out. Thus it is interesting to look back on the game's development purely from a game design standpoint to see what worked and what did not.
In many ways, The Suffering emerged out of the ashes of a game I had spent the prior two years on, an action/RPG Western called Gunslinger, a game that ultimately fell prey to the market's aversion to its setting in the old West.
the mood.
The Suffering was planned from the get-go to be more focused and conservative in what it tried to accomplish than the extremely ambitious Gunslinger. I realized that in the end part of what sunk Gunslinger was its lofty aspirations, and with The Suffering we had a game I knew we could pull off, including its drastically stripped down morality system. From the start, however, I had very concrete design goals for the project that I hoped would make it stand out.
Most important was that The Suffering was to be an action horror game, instead of a survival horror game. This meant we were going to focus more on combat and avoid the long cut-scenes, frail central characters, clumsy controls, fixed camera angles, and sparse ammo of many console horror games. Losing those elements we knew we would not be able to pull off the cinematic style of horror employed by Silent Hill and Resident Evil, and would need to instead focus on establishing a more disturbing and unsettling tone, taking horror novels as our inspiration instead of films.
When we first became interested in developing The Suffering, we felt that we had learned a lot about third person shooting mechanics through Gunslinger. Looking back on it now it seems much of what we had learned was what not to do. The aiming-based shooting combat that ships in The Suffering is nothing like the target-lock based shooting that was in the final iteration of Gunslinger. Something that carried over more directly was Gunslinger's reputation system, but in a drastically simplified form. In Gunslinger our goal was to keep track of the player's "good" or "bad" actions and then have the NPCs in the environment react accordingly. This was an incredibly complex system with multiple groups who might view the player's actions differently incorporated with a unique method of distributing knowledge of the player's actions through a town full of people in a believable fashion. (For those interested in the system, Greg Alt wrote an in-depth article about its architecture for the first AI Game Programming Wisdom book.)
We also felt we could be more effective at keeping the player tense and on-edge by immersing them in the game-world as much as possible. In addition to our improved controls and limited cut-scenes, we wanted to immerse the player through player-empowerment. A number of our decisions reflected this: control of the player character would be as smooth and intuitive as possible; the player would be able to interact with the game-world in a believable and consistent way; the player would make their own way through the game-world via multiple paths and numerous optional side-areas; there would be multiple ways to accomplish a given task; players would be able to explore the game's story as much or as little as they want; and players would be allowed to make important choices about how they act in the game world, thus tying into our morality system. Through these important choices, the player is able to determine the main character Torque's guilt or innocence of the crime that landed him in prison. We felt this was our strongest element of player empowerment, allowing players to determine not only Torque's future but also his past, something altogether unique in games.
Finally, to have a disturbing and
unsettling tone we knew that creepy monsters alone
would not be enough. Therefore we wanted to tie into
real-world horrific events. Thus the storyline is
suffused with the darkest elements of American history,
including prison life and culture, slavery, racism,
unethical medical experimentation, mob-mentality executions,
and the death penalty. This is fairly serious subject
matter for a videogame, particularly an action-adventure,
and it amplified the horror of our world tremendously.
Page 1 of 3


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Well, Michelle Shocked, I am actually totally shocked. What the hell?! It's freaky to me, the whole business of going from a queer icon to someone who would actually say that God hates us. When the shock wore off, I found people were super angry but I just got scared. I think that as a queer person of color, I have been scared my entire life, and I get over it bit by bit, enough to get by and live, but then something like this happens and it's like that feeling of getting gay bashed all over again.
When people say that God hates fags, there's this idea that it's okay to kill us, it doesn't matter if we die, because if God hates us, the supposedly one loving force in the world, the one who is supposed to love everyone and everything, the one, the only whatever whenever, if he hates us, then how are we to exist? Also, if he hates us, why did he make so many of us?
When someone like Michelle Shocked, formerly a beloved 90s alt queer muse and maker decides that it is ok to hate us and lets us know that God does too, I am truly sickened, as she of all people should know what this means.
I made many mixed tapes with that song "Anchorage" – which was always for me a lesbian anthem. That song played in the big old car with an 8 track cassette converter, this gas guzzling behemoth of a Buick I used to peel out of a dirt parking lot behind a country roadhouse, with tall corn and grass on all sides, to get away from this scary dude who suddenly appeared out of the dark shadows of the cornfield wielding nun-chucks, or it might have been a belt with a heavy buckle, or maybe it was a tire iron.
Fear clouds my memory, because when you are being chased by a crazy man calling you and your girlfriend "you fucking dykes" and you are just a teenager, in the middle of night and nowhere and he is whipping something around, knocking the "ick" off the "Buick" on the back of your car, it's hard to remember what was in his hands, because you are not looking at him, you are looking to get away. I didn't turn back, I kept going, maybe to keep this girl safe, as I might be butch after all, but really because I was too scared to turn back.
If you ever are terrorized like this – RUN. Don't look back. Don't be a hero. It's not like the movies. Just get out of there. Hatred and homophobia can never be underestimated. And the effect of someone saying "God hates fags" can never be underestimated either. It's a license to kill. It's a death sentence. It's not funny. It's not ok. It's not something I can let go easily because I know what it truly means.
The violence and hopelessness behind the statement keeps me up at night and will haunt me just like the tragic memory of a young gay man who was murdered in front of my family's bookstore in the 70s. He was beaten to death – because these men who were never caught nor punished believed that God hated him, and in my nightmares I find his teeth all over the ground and I try to save them and they keep falling out of my hands and pockets and then I realize that he is dead and has no use for them anymore and I wake up sweating, my screams waking everyone in the house.


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Nearly three out of four respondents to this week's RBJ Daily Report Snap Poll say that in the long run, the planned acquisition of Bausch & Lomb Holdings Inc. by Valeant Pharmaceuticals International Inc. is not good for B&L employees.
An independent, Rochester-based company for 160 years, Bausch & Lomb recently agreed to be acquired and become a division of Quebec-based Valeant. A publicly traded company with $3.6 billion in 2012 revenues, Valeant (NYSE: VRX) will pay $8.7 billion in cash.
Bausch & Lomb shares traded publicly from 1958 to 2007, when an investor group led by the private-equity firm Warburg Pincus LLC bought the Rochester business icon for $3.7 billion and took it private. The deal with Valeant calls for the private-equity investors to receive roughly $4.5 billion; some $4.2 billion will be used to repay Bausch & Lomb's debt.
"Valeant's acquisition of our company is a testament to the tremendous value our talented employees have created over the past several years," said Brent Saunders, Bausch & Lomb CEO, in a statement.
As CEO, Saunders worked to reshape the culture at Bausch & Lomb, which over the previous 15 years had faced accusations of fudged sales figures and product recalls. He moved most of the firm's executives out of the 20-story world headquarters that Bausch & Lomb had built downtown in the early 1990s, relocating them to the firm's Goodman Street manufacturing and research complex.
Filings show net losses attributable to Bausch & Lomb in 2010-12 were $196 million, $123.9 million and $68.3 million, respectively. Net sales rose from $2.6 billion in 2010 to $3 billion in 2012.
Valeant, which plans to borrow $7.5 billion to finance the acquisition, expects to achieve at least $800 million in annual cost savings by the end of 2014. Chairman and CEO Michael Pearson told analysts last week that Bausch & Lomb can expect major reductions in its sales, general and administrative costs and that research and development of new products will not be a major driver of its future growth.
One analyst described the deal as "a positive event, both strategically and financially," adding that "the combined eye health franchise should benefit from scale that neither company could have generated on its own."
Three-quarters of readers are pessimistic about what Valeant's acquisition will mean for the Rochester community, however.
Nearly two-thirds said Warburg Pincus' ownership of Bausch & Lomb has been good for the company and its employees.
In September 2007, a majority of respondents to an RBJ Snap Poll said approval of Warburg Pincus LLC's $65-a-share offer for Bausch & Lomb would be good for the company's shareholders, but an even larger percentage-68 percent-said the sale would be a negative for the community's long-term well-being.
Evaluating the Warburg Pincus deal's impact on B&L's long-term prospects, 12 percent of the 2007 poll respondents said it was excellent and 38 percent said good. Slightly more than a quarter-27 percent-said fair, and 23 percent said poor.
Roughly 390 readers participated in this week's poll, which was conducted June 3 and 4.
In your opinion, is Valeant's acquisition of Bausch & Lomb likely to be good for B&L employees in the long run?
Yes: 27%
No: 73%
Are you optimistic or pessimistic about what Valeant's acquisition of Bausch & Lomb will mean for the Rochester community?
Very optimistic: 2%
Somewhat optimistic: 22%
Somewhat pessimistic: 56%
Very pessimistic: 19%
On balance, has Warburg Pincus' ownership of Bausch & Lomb been good for the company and its employees?
Yes: 65%
No: 35%
When corporate headquarters leave Rochester, well, you do the analysis: The Gannett Co. Inc., Global Crossing Ltd., Frontier Communications Corp., Xerox Corp., Paetec Holding Corp., Choice One Communications Inc. Did I miss some? Bausch & Lomb?
—Jeffrey Larson
Hey, maybe we can convince them to move their headquarters here!
—Joe Dattilo
Mergers and acquisitions have been the rule for almost 30 years and have made fortunes for a few but mostly created inefficient monopolies. We can only hope the local damage to Bausch & Lomb is minimal.
—Carlos Mercado
The one thing reported that makes me skeptical about the long-term viability is "research and development of new products will not be a major driver." That isn't very forward-thinking; that is short-term thinking, and we know where that got Kodak.
—David Wagner
"…Valeant will be the controlling party in the merger. Bausch & Lomb can expect major reductions in its sales, general and administrative cost structure, and research and development of new products will not be a major driver of the eye-care company's future growth." Does anyone remember … Case-Hoyt?
—Ron Mariano
Unfortunately, it was or should have been very obvious that Warburg Pincus was not in for the long term with Bausch & Lomb. They bought B&L with a plan to make it more valuable and then sell it. Bausch & Lomb senior management will be the most vulnerable.
—Dave Sliney
6/7/13 (c) 2013 Rochester Business Journal. To obtain permission to reprint this article, call 585-546-8303 or email email@example.com.


text: > > The next slide shows a graph of the LS-Dyna results recently > submitted to topcrunch.org, showing that InfiniPath SDR beats > Mellanox DDR on the neon_refined_revised problem, both > running on 3.0 Ghz Woodcrest dual/dual nodes. This is yet another example of "fair" comparison. Unlike Qlogic, Mellanox offer a family of products for PCIe servers, and there are multiple MPI versions that support those products. The performance depends on the hardware you pick and the software you use. Why don't you look at http://www.clustermonkey.net//content/view/178/33/? This shows that Mellanox SDR beats Qlogic, even on a latency sensitive applications, and that was before ConnectX. As for the overhead portion, this paper does not compare hardware to hardware overhead, and it is greatly influenced by the MPI software implementation. But who cares what exactly did they measured, right?..... Anyway, it is very reasonable to believe that On-loading architecture has lower CPU overhead than Off-loading one... > > I look forward to showing the same advantage vs ConnectX, > whenever it's actually available. > Thanks for the marketing promotion. ConnectX InfiniBand adapters are here - http://www.clustermonkey.net//content/view/191/1/. This new family of adapters provides 1.2us MPI latency, and full hardware transport Offload among other great features. > -- greg > > (p.s. ggv has issues with the fonts in this pdf, so try xpdf > or (yech) acroread instead.) > > _______________________________________________ > Beowulf mailing list, Beowulf at beowulf.org To change your > subscription (digest mode or unsubscribe) visit > http://www.beowulf.org/mailman/listinfo/beowulf >


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Getting noticed by Big Business
Our MOO Award winner Simon Berry started his company, ColaLife, as an answer to the question "If Coca-Cola can get everywhere in developing countries, why can't simple medicines?" Well, the answer is this – harness the power of big brands to help get your own message across.
Using the space within Coca-Cola crates, Simon was able to custom design and ship affordable diarrhoea kits to developing countries – but it took a while to convince the bigger companies to listen.
Here are Simon's Top Tips for getting noticed by Big Businesses.
Harness social media and get a following
"When I first had this idea, it was the mid eighties and I was working in Zambia on the British Aid programme. We had no phones, no postal service, and no way of sharing the idea. Twenty years later, and along came Facebook! Incredibly, just a few hundred followers saying they like an idea is enough to engage people like the BBC, Coca-Cola and UNICEF.
As Simon Berry I got nowhere, but as an idea with a following, I was listened to because I had power; power to draw people to me and to my idea. Suddenly I was Simon Berry - plus 1000 Facebook supporters. And that means the BBC were interested. Then, with the BBC on board, I was able to get Coca-Cola's attention….and that's how the conversation got started.
Make it easy for them to say yes
When you want a big business partner, you have to make it as hassle free for them as possible – like us, and our design. Once we realized what space we had to work with, we focused really hard on making a package for our diarrhoea kits that fitted the space. We started with the packaging and worked backwards. We thought a lot about the packaging and how we can make it multitask – so we turned it into a measuring, storing, mixing and drinking device. And because we had no choice but to start with the packaging and work backwards, it actually made the product better.
So if you want to work with a big brand, think about what you can do with your product to make the idea as painless and attractive as possible for their decision makers.
Pick a big company whose system works for you
Coca-Cola haven't got a foolproof distribution system. What they do have is a highly desirable product and because of that, people come to them. Coca-Cola lorries don't go all the way to remote villages in Zambia. They take their product to a district as far as they can take it, and from them on, independent local entrepreneurs take it to where it's needed. We looked at a lot of models and we thought this one would work – because our product is extremely desirable, affordable, and profitable enough for those independent distributors to think its worth their while.
So do your research – work out what you want and your fiscal limitation. And then see whose system you can easily slip into!
Follow their lead – crowd source your followers
Once you have a following, do what big companies do – and use it. "Lego is a good example," Simon explains "Years ago, they spent 7 years working on a new range of robotic Lego which you control from your computer. All the Lego fans were waiting eagerly for it, but when it eventually came out, the user group had already reverse engineered the whole thing and created their own version. Lego took note – and now, they involve their users in the development of new products,"
Use the experts among your supporters and social media followers – they are a mechanism to make your ideas better and better. By crowd sourcing expertise, you become more powerful as a group. For example, I couldn't understand why all rehydration sachets were designed to make up a litre of solution when a child can't consume that much - So I blogged about it, and it got the attention of the World Health Organisation. Several meetings later, and our partners are manufacturing sachets of 200ml - a glass full.
Use their challenges to improve your product
When you work with a huge brand like Coca-Cola, undoubtedly people will have a lot to say about your product – and they'll have a lot of questions that you yourself might never have asked.
Instead of thinking of this kind of assault on your idea as negative or too challenging, welcome it instead as a free consultation to make your product as efficient as it could possibly be – with advice from experts in business. They'll ask why you're doing something – for example, our original intention was to remove one bottle out of a crate and fill the space with our kits. But when you're told – rightly - that your idea is going to reduce profitability, you'll find another way to get the job done. And in our case, a better way – we simply used the empty space between bottles instead. Through being constantly questioned, our ideas have hugely improved.
Simon Berry is the founder of ColaLife, a volunteer run organization that creates and distributes affordable diarrhoea kits to developing countries. Simon is also the winner of the MOO Award – read more about his remarkable business journey here.
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Gray touchscreen smartwatch, 48 mm
WARRANTYDiscover more about:- QUICK START GUIDE- DIESEL ON TOUCHSCREEN SMARTWATCHESDon't see what you came for?Visit our FAQ section.Personalized style meets high-tech functionality with the Diesel On Full Guard touchscreen smartwatch. A gunmetal IP case is paired with a single-link bracelet and a customizable touchscreen dial.Full Guard stands out with the Diesel On Interactive Effects. You can choose from three modes to keep up to date with animated notifications from weather, activity, and do not disturb mode. Powered with Wear OS by Google™, this smartwatch connects with your favorite apps and is compatible with iPhone® and Android™ smartphones. With built-in fitness tracking through Google Fit™, you can view calories burned, steps and distance traveled. Receive notifications, such as calls and alerts, at a glance as well. Fully personalize your watch by selecting or customizing the watch face of your choice and changing out the straps to match your activity or look.Case Size: 48 x 54mmCase Thickness: 12mmWater Resistance: IP67Case Material: Stainless SteelCase Finish: Brushed, PolishedCase Color: GunmetalAttachment Material: Stainless SteelAttachment Color: GunmetalDial Color: AnimationClosure/Adjustability: Bracelet DeployantCompatibility: Android OS 4.3 or higher, iOS 9 and aboveBattery Charge Type: Custom Wireless ChargingStorage: 4GBIncluded Accessories: Wireless Charger (Usb Type) / Quick Start Guide
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