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(Active Ingredient: Dapoxetine)
Dapoxetine is used as a treatment for premature ejaculation.
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Dapoxetine is a selective serotonin reuptake inhibitor that demonstrated efficiency in thousands of male patients with premature ejaculation problem. It increases the levels of serotonin in the brain enhancing the patient's control over ejaculation and having other beneficial effects on sexual life.
Use Dapoxetine as directed by your doctor.
- Take Dapoxetine orally with a full glass of water.
- Dapoxetine is usually taken an hour before sexual intercourse.
- Do not take more than the recommended dose or take it more often than once daily.
For most patients, the starting dose is 60 mg. You may be prescribed Dapoxetine 30 mg or Dapoxetine 60 mg, while some patients may require Dapoxetine 120 mg if they did not respond to the original one.
Ask your health care provider any questions you may have about how to use Dapoxetine.
This medication should be stored at room temperature away from heat, light, and moisture. Keep this medication at a safe place so that your children cannot reach there.
Active Ingredient: Dapoxetine hydrochloride.
Do not use Dapoxetine if:
- you are allergic to any ingredient in Dapoxetine
- you have been advised by your doctor to avoid sexual activity because of heart problems
- you are taking nitrates (eg, isosorbide, nitroglycerin) in any form (eg, tablet, capsule, patch, ointment), or nitroprusside
- you use certain recreational drugs called "poppers" (eg, amyl nitrate or nitrite, butyl nitrate or nitrite).
Contact your doctor or health care provider right away if any of these apply to you.
Some medical conditions may interact with Dapoxetine. Tell your doctor or pharmacist if you have any medical conditions, especially if any of the following apply to you:
- if you are taking any prescription or nonprescription medicine, herbal preparation, or dietary supplement
- if you have allergies to medicines, foods, or other substances
- if you have a deformed penis (eg, Peyronie disease), blood cell problems (eg, leukemia, sickle cell anemia), or any other condition that may increase the risk of a prolonged erection (priapism)
- if you have a history of a prolonged (more than 4 hours) or painful erection (priapism)
- if you have a history of liver or kidney problems, high or low blood pressure, ulcers, bleeding problems, heart problems (eg, heart failure, irregular heartbeat), or blood vessel problems
- if you have a history of heart attack, stroke, or life-threatening irregular heartbeat, especially within the past 6 months.
Some medicines may interact with Dapoxetine. Tell your health care provider if you are taking any other medicines, especially any of the following:
- Alpha-blockers (eg, doxazosin), medicines for high blood pressure, nitrates (eg, isosorbide, nitroglycerin), or nitroprusside because severe low blood pressure with dizziness, lightheadedness, and fainting may occur
- Azole antifungals (eg, itraconazole, ketoconazole), H2 antagonists (eg, cimetidine), HIV protease inhibitors (eg, ritonavir, saquinavir), macrolide antibiotics (eg, erythromycin), narcotic analgesics (eg, dihydrocodeine), or telithromycin because they may increase the risk of Dapoxetine's side effects
- Bosentan or rifampin because they may decrease Dapoxetine's effectiveness.
This may not be a complete list of all interactions that may occur. Ask your health care provider if Dapoxetine may interact with other medicines that you take. Check with your health care provider before you start, stop, or change the dose of any medicine.
Important safety information:
- Dapoxetine may cause dizziness, drowsiness, fainting. These effects may be worse if you take it with alcohol or certain medicines. Use Dapoxetine with caution. Do not drive or perform other possible unsafe tasks until you know how you react to it.
- Dapoxetine may cause dizziness, lightheadedness, or fainting; alcohol, hot weather, exercise, or fever may increase these effects. To prevent them, sit up or stand slowly, especially in the morning. Sit or lie down at the first sign of any of these effects.
- Patients with heart problems who take Dapoxetine may be at increased risk for heart-related side effects, including heart attack or stroke. Symptoms of a heart attack may include chest, shoulder, neck, or jaw pain; numbness of an arm or leg; severe dizziness, headache, nausea, stomach pain, or vomiting; fainting; or vision changes. Symptoms of a stroke may include confusion, vision or speech changes, one-sided weakness, or fainting. Contact your doctor or seek medical attention right away if you experience these symptoms.
- Dapoxetine may rarely cause a prolonged (eg, more than 4 hours) or painful erection. This could happen even when you are not having sex. If this is not treated right away, it could lead to permanent sexual problems such as impotence. Contact your doctor right away if you have an erection that lasts more than 4 hours.
- Dapoxetine does not stop the spread of HIV or other sexually transmitted diseases (STDs) to others through sexual contact. Use barrier methods of birth control (eg, condoms) if you have HIV infection or an STD.
- Dapoxetine will not prevent pregnancy. If your partner may become pregnant and you wish to avoid pregnancy, be sure to use an effective form of birth control.
- Dapoxetinemay uncommonly cause mild, temporary vision changes (eg, blurred vision, sensitivity to light, blue/green color tint to vision). Contact your doctor if vision changes persist or are severe.
- Do not use other medicines or treatments for ED while you are taking Dapoxetine without first checking with your doctor.
- Use Dapoxetine with caution in the elderly; they may be more sensitive to its effects.
- Dapoxetine is not recommended for use in patients younger 18 years.
All medicines may cause side effects, but many people have no, or minor, side effects.
Check with your doctor if any of these most common side effects persist or become bothersome:
Dizziness, drowsiness or insomnia, lethargy, fatigue, tremor, agitation, anxiety, suicidal tendencies, mania; anorexia, dry mouth or hypersalivation and diarrhea; skin rash, urticaria.
Seek medical attention right away if any of these severe side effects occur:
The state of excitement, nausea, vomiting, cramps, convulsions.
This is not a complete list of all side effects that may occur. If you have questions about side effects, contact your health care provider.
Over the past few months our Research Center has been bombarded with questions about the probable harmful effects that generics medicaments might have caused. Most important factors for a good life is health. Features that can affect your decision when you are buying drugs are various. What drugs do patients buy from the Web? Did read something about online drugstores? You can save time when you purchase drug through internet pharmacy. Online pharmacies fill hundreds of thousands of online prescriptions daily. For instance Diprolene cream is a topical corticosteroid. This remedy reduce redness associated with varied skin diseases. Sure, there isn't anything you can't buy on the Web anymore. In the end there are at least some medications for every cases.
A generic medicine is a medicament defined as a drug product that is comparable to a original medicine product in strength and performance characteristics. Generic medicaments are significant options that allow greater access to health care for all patients. A lot of medicines approachable online to why to waste time and visit local drugstore if you can light order Ginette-35 sit at home. Like any other option, this opportunity have merits and demerits.
Generally, when people talk about the matter, they think Ginette-35. How you can find more information about this medicine? Like all other drugs, Ginette-35 is usually classified according of it's main ingredient. Ask your pharmacist before taking Ginette-35, especially if you're on medicaments like blood thinners. Remember, that this remedy is associated with dangerous side effects, that may make the risk very serious in some cases.
Topics about good health are very popular now. If you're concerned about sexual disease, you have to talk to your physician about Ethinyl estradiol cyproterone. Are you going to get medications, such as Ginette-35, from the Web? What do you think Ginette-35 is? Our article focuses on the treatment of erectile dysfunction. This advice is common, but it can make all the difference if you need information about Ethinyl estradiol cyproterone. Some men will experience erectile dysfunction at some point in their life. Apparently, ED is a problem faced by many older men. Today more than half of men aged 40 to 70 reported some degree of erectile difficulties. Is it dangerous? Of course. Truly, sexual disorders can help depression and, even more importantly, can leave you and your partner feeling frustrated. There are numerous things that can generate impotence. Significant concerns that use of pornography can cause impotence have not been substantiated in epidemiological studies according to a recent literature review. Ultimately, if you are going to take prescription drugs, ask your physician to check your testosterone levels first. One way to improve numerous health problems is to make few idle lifestyle changes, another is generic. Counseling may be valuable.
Prescription medicaments can save lives, but medications can also come with undesirable side effects. Medicaments can be dangerous, notwithstanding, even when they're meant to improve our health. Sometimes common side effects of Ginette-35 include hot flushes. What should patients discuss with a sex therapist before purchasing Ginette-35? Before using Ginette-35 or any other medication, discribe your physician your medical history. If you are going to take the Ginette-35, tell your health care provider if you have ever had severe vision loss, for example an eye problem called NAION. Your health care professional might recommend another pills if such remedies fail to help or cause dangerous side effects. Unconditionally, you and your sex therapist have to resolve if Ginette-35 or another treatment is right for you. Speak to your physician about all medicaments you use, and those you will use during your treatment with the generic. Even if this medicament is not for use in women, it is not known whether this medicament passes into breast milk. Additionally, this patently leaves lots of questions to be considered. However, remember some well-known pills are not for you. So, if you want to be doing well, you have to identify your main objective in advance. Some Web sites sell medicine that may not be safe to use and could put your health at risk. So, purchasing drugs from the Web can save time, but keep above mentioned tips in mind.


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toro lawn mower starter
Grass in your lawn will grow higher and taller. To keep your lawn beautiful and tidy, you need Lawn Mower Starter. The mower starter for lawn is pretty easy to use. You will need to turn it on and walk around your lawn to mow the grass. However, before start mowing, you should check your starter for lawn mower, whether it can run well or not.
Check the Lawn Mower PartsThe first thing to check on your Lawn Mower Starter is battery. Make sure that the battery has previously been charged before you use. Use a 6 amp battery charger. If you have a riding field mower starter, make sure that the battery is 12-volt when it is fully-charged. Use voltmeter to measure it. If it is between 12.7 to 12.9 volts after charging, then you still can use it. However, if voltmeter shows 12.4 volt or less, you should replace the battery. The next thing to check on your Lawn Mower Starter is starter motor. It is bolted to the engine crankcase. Then, it will turn the engine flywheel teeth and directly stars the engine of the riding lawnmower. Commonly, it will work well after you make sure that the battery, electrical connectors and starter and wiring solenoid are tested and proven that they all properly work. This element can be rebuilt with helping hands from a professional. Also Read Article : Choose the Best Lawn Mower Seats for the Comfortable Lawn Mowing
How to Start a Lawn MowerTo start your Lawn Mower Starter, you should follow some steps. The first thing to do is filling up then checking the oil. Next, you should push the prime button for 3 or 4 times. If your field mower starter is not equipped with a prime button, you can open the throttle. It will activate the choke. The third step is checking the spark plug. It is the thing that makes the motor running. You should ensure that it is attached to the spark plug firmly. Then, as you are starting the Lawn Mower Starter, make sure that the mower is stable. You can hold a safety switch on when you start. Hold the starter handle and pull it upward. Do it firmly and quickly. Soon, you can work with your mower starter for lawn. If it doesn't work, read the manual book and find out the solution from it.
How to Maintain a Lawn MowerAs you are mowing your lawn, you may find some problem. For some cases, you can overcome yourself. For instance, your Lawn Mower Starter doesn't start. The first thing to do is checking the gasoline. Replace your old gasoline with the new one. Then, as you finish mowing, you have to drain the gasoline. Make sure that the gasoline is fresh as you will mow in the spring. Do the same step for the oil. If the oil is contaminated or old, drain and replace it soon. The other part of starter for lawn mower to pay attention is the undercarriage. Make sure that it is clean. Use a wire brush it remove the dirt and grass clippings. Use also hose to spray away the remaining debris. For the safety, unplug the spark plug before you work on the undercarriage.
The oustanding photo, is part of toro lawn mower starter has dimension 337 x 351 pixel, You can download and obtain the toro lawn mower starter images by right click on the clicking the right mouse to get the high-res version
Here is crucial clue on make Lawn Mower Starter. We have the resource for make Lawn Mower Starter. Check it out for yourself! You can get toro lawn mower starter and see the About Lawn Mower Starter: Tips for Starting and Maintenance in here.

subset: commoncrawl


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Seitech Laser® Dolly - Std. A Wheels
Over ten years of experience have resulted in more than 20 different well-crafted Seitech Dolly configurations that can custom fit an excess of 500 different types of small boats. Whether you are a yougin' launching your first Optimist, or an adult launching your kayak or aluminum boat, there is sure to be a Seitech Dolly design to fit your needs.
This Seitech Laser Dolly comes with Standard A. Wheels that work great for parking lots and smooth surfaces. However, there is an available upgrade to the Seitech F. Wheels, which are twice as wide (9.5 in. x 19 in) for smoother transport over soft sand beaches or rough surfaces.
Additional product info:
- Standard A. Wheels - 5 in. x 14 in.
- Corrosion-proof and maintenance-free
- Dollies are held together by engineered plastic joint components with stainless through-bolted fasteners
- Round-cornered, structural-grade anodized aluminum frame
- Superior balance and ergonomic handle design make for easy pulling
- Glass-reinforced, UV-protected, through-bolted plastic joint components
- Simplified design for fast assembly (only a screwdriver needed) and a no-tool breakdown
- A 3 in wide, non-stretch sling for cradled boat support
- Tubeless ATV knobby tread tires with low friction Delrin needle bearings roll easily on all surfaces
- Made in USA
- One year warranty
*This product requires oversized shipping.
To learn how to assemble a Laser dolly click here


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Collaborative Office
Duration: 1 day
Audience: Administrators and disclosure Contributors
Prerequisites: Foundation & Reporting (only for CCH Tagetik 5 integrated implementation)
Objectives: This training provides a basic overall knowledge of the set of processes available with CCH Tagetik Collaborative Office. The attendees learn how to design collaborative documents, how to distribute the duties among the contributors as well as how data is retrieved from CCH Tagetik or external attachments.
- Uses of CCH Tagetik Collaborative Office.
- General overview.
- Explanation of the most commonly used Front Ends (Web & Word).
- Administrator's duties:
- Document Type.
- Document Activity .
- Workflow Definition.
- User Rights.
- Collaborative Office Document creation.
- End-user's duties:
- Overview of available functionality.
- Editing a Document Section.
- Compare multiple documents & track changes.
- Submission/Approval of Document and Sections.
- Create a complete Document.
- Tips & Techniques and Best Practices.
Additional info: Available also as Virtual Classroom Training (VCT).
If you are interested in arranging a customized training program, would like to discuss organizing an in-house training session or if you have any other CCH Tagetik education-related questions, please call us at our offices or send a request using the form below.
Want to know more?
Please fill-out the following form for more information about this live training:


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In the hours leading up the Class 3A State Cross Country Meet race on Saturday, Glenwood's Johnny Fuller kept running over in his mind what a college coach recently wrote to him.
FORT DODGE - Johnny Fuller ran to Glenwood's first ever individual state cross country championship and the Rams' placed seventh in the team standings at the Iowa State Cross Country meet held on Saturday at Lakeside Municipal Golf Course in Fort Dodge.
TABOR - In the first 23 minutes of its first round playoff football game against Boyer Valley Wednesday the Fremont-Mills offense was nearly as cold as the 30 degree temperatures and frigid wind.
The East Mills football team rallied back from 17-0 in the final eight minutes of the game to post a 32-17 victory over Coon Rapids-Bayard in the opening round of the Eight-Man playoffs on Wednesday.
"I don't even know what or how...it was just pretty amazing," said East Mills coach Andy Irwin of his team's comeback. The 17 point deficit is the largest comeback the coach can recall in his four years as the Wolverines' coach.
The drunken driver charged in a tragic pickup-motorcycle collision last August in Harrison County that killed four motorcyclists, including three from Mills County, has pleaded not guilty.
Andrew Schlictemeier, 21, entered a written plea of not guilty late last week on four counts of vehicular homicide. Schlictemeier is charged for his role in an accident along an Interstate 29 construction zone near the Little Sioux Interchange on Aug. 9. The motorcyclists were returning home from a rally in Sturgis, S.D.
Along with the usual state and federal ballot issues, Tuesday's general election will give Mills County residents an opportunity to vote on a pair of contested races for county courthouse positions.
More than 100 million American families will answer their door bells and hand out candy this Halloween.
DENISON - For all its cross country success over the last decade, the Glenwood boys have just one district title to show for its efforts.
After Thursday, make that two district titles.
TABOR - The Fremont-Mills defense held East Mills to minus-23 yards on its first five possessions and built a 30-0 lead before the end of the first quarter in a regular-season finale for both teams rife with playoff implications in Tabor on Friday.
Copyright © 2019
The Opinion Tribune is your source for local news, sports, events and information in the city of Glenwood and Mills County, Iowa.


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Original ceiling coffers, flooring and decorative window moulding contribute to this room's unique style, which blends antique, repurposed and new furniture. The room feels casual and inviting with soft warm tones and ample throw pillows.
Layering fabrics, patterns and colours turns any space into a snug refuge from falling temperatures outdoors. An on-trend grey wall colour and soft grey striped rug underfoot add to the cosy feeling, while unfitted windows keep the space from becoming fussy or visually cluttered.
A large mirror makes the small room feel larger while adding sparkle. Elegant dark wood furniture stands out in the refined, ivory space.
Fireplace Details: The hearth is a 4″ thick cast stone with a rough edge and the stone on the fireplace is Fond du lac – Cambrian Blend from Bruechel Stone Corp. Mantel & Corbels were custom designed
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A 1920's Saraband rug offers a punch of colour in an otherwise neutral living room. Linen drapery, which softens the floor-to-ceiling windows, has a billowy, sheer quality when drawn.
The grace of this mahogany-panelled library is accentuated by the clean lines of the silk-upholstered sofa and velour chairs. The coffee table is modelled after one by Diego Giacometti.
"Colour is something we all crave," says designer Anne Hepfer. Playing with pattern and scale, Anne added interest to this space with different textures and upholstery fabric. As a general rule, she sticks to smaller-scale prints for more delicate pieces of furniture and opts for hip, graphic details on pillows.
Jane Lockhart's beautifully designed luxury model home for Kylemore Communities. Photography, Brandon Barré
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Karyn Gordon and Brent Penner of Toronto won second prize in our 2007 design contest for this chic library, built by Brent for a mere $800. Gallery-like black and white photos and a classic colour scheme unify the tiny room. "Built-ins are key when living in a small space," adds Karyn.
This living room is only 11′ x 15′, but two streamlined linen sofas provide ample seating in tight quarters. The onyx-faced fireplace is original to the home, an 1,100-square-foot Colonial-style house that was built in the 1930s. Pale walls help the room feel bigger, while pink and purple accents pick up on the hues in the intricately patterned Persian rug.
Stately mouldings reinforce a refined aesthetic, and lush florals bloom as accents in this home decorated by designer Sarah Richardson, host of HGTV's Sarah's House and Sarah's Cottage.
Example of a classic open concept dark wood floor and brown floor living room design in Richmond
Michael Penney decided to paint the original wood mantel white and the brick surround a warm grey to update the look of his living room. The two bergere chairs from his old apartment were recovered in a striped Sunbrella fabric for durability and style, and they add to the nautical look of the room. The traditional coved ceiling shows the original character of the home, and works nicely with the soft blue wall paint.
With windows facing west and south, overlooking a park, this living room is drenched in light. Subtle contrast emerges between the room's traditional details and its subdued contemporary furnishings, such as the coffee table and tuxedo sofa. The panelled doors open to the library.
The former Victorian semi of Tommy Smythe, associate designer with Sarah Richardson Design and co-star of HGTV's Sarah's Cottage and Sarah's House, was defined by its striking mix of darks and lights, and ornate and demure pieces. In the living room, the symmetrical placement of chairs, demilune console tables, lamps and floral arrangements lends a feeling of formality. A daybed, which provides seating on two sides, stands in for the typical sofa. The antique lantern (part of a set) once hung in the hallway of Tommy's childhood home.
Designer and cookbook author Sophie Conran loves Christian Liaigre's early 20th century-inspired furniture, such as the pieces pictured here. This living room showcases a stunning juxtaposition of modern shapes and old world accents, like the gilt-framed Van Dyck and carved-marble fireplace.
This living room — in designer John Barnwell's Toronto home — is well-equipped for parties: the ample coffee table holds piles of drinks and the Ultrasuede on the sofas wears well. (Good for John's terrier, too.) The glass firescreen is a favourite element.
In this English Tudor home's spacious living room, striking contrasts provoke interest. The modern Mies van der Rohe Barcelona stools sit beautifully nearby the antique marble mantel, and the sculpture, chinoiserie table and dark lamps pop against the pale walls.
Example of a classic open concept brown floor living room design in Minneapolis with gray walls
Lively injections of turquoise and flora and fauna motifs are recurrent themes in designer Karen von Hahn's formal living room. A shade of soft grey on the walls and couch keeps the overall look polished.
Example of a large classic brown floor living room design in Chicago with beige walls
The living room in this Vancouver home is outfitted with standard, not condo-sized furniture. "I don't recommend having small-scale pieces in a condo or everything looks miniature," says owner and designer Karla Amadatsu. To create the illusion of space, she chose pieces with clean lines, like the dining area's rounded espresso table, that allow for better flow; it has a leaf and can be expanded for larger groups. The upholstered Parsons-syle chairs have low backs to keep sight lines open. A large Venetian mirror brightens the room and helps visually expand the space.
Mid-sized elegant open concept and formal dark wood floor and brown floor living room photo in Toronto with white walls, a standard fireplace, a stone fireplace and a wall-mounted tv
In the sitting room at Tawse Winery in Vineland, Ontario, formal antiques, like a straight-based settee, are softened with plush, pale upholstery, while accessories are kept to a minimum. Light walls contrast with dark accents, like the ornate bannister and limestone floor.
Setting symmetrically placed love seats, lamps and built-in bookcases around the fireplace underlines the Georgian architecture of the home.
In this formal living room, a white linen sofa is the ultimate in crisp luxury. Peony-pink drapes and chocolate accent pillows balance the room's masculine and feminine aspects.
In this New England-inspired weekend home, a mix of antique finds and casual-traditional furniture add warmth and cosiness, giving each room an organic, lived-in feel. An airy palette of soft greens and blues feels peaceful and relaxing — a subtle counterpoint to the dark floors and high ceilings of this sunken great room, which was designed by Natalie Hodgins of Sarah Richardson Design.
Designer Michael Angus painted the two inexpensive builder doors at the end of his living room black, making them look like vintage metal. A master of the mix, he paired a contemporary teak coffee table with an antique leather stool and slipcovered furniture. The focal point of the room is a simple fireplace which Michael installed to give the sense of being in a house, rather than an apartment.
"One of the best things I did in my old row house was to install this simple fireplace with its limestone surround," says House & Home editor Suzanne Dimma. "I designed it with a sense of verticality, to feel elegant. Because the home was a rowhouse, the fireplace had to be built out from the wall between the living room and kitchen. Most of my furniture was flea market finds that I had reupholstered and slipcovered."
In this luxurious living room, designer Nam Dang-Mitchell created a European-inspired oasis with a sophisticated, classic look. A low, open bench is the first thing you see upon entering the room. It feels more welcoming than seeing the backs of chairs or sofas, and enhances the flow of the space. On the walls, Venetian plaster feel timeless, as do the hits of natural texture that come from limestone, silk and grasscloth accents.
When renovating her own century home, designer Ingrid Oomen often opted to keep each room's original features, bestowing modernizing touches as needed — like brightening splashes of white paint. Not so in this cosy space, where she let the gumwood panelling take centre stage; it adds distinction and warmth to the space, which was originally a dining room. Now a welcoming great room, its plush collection of mismatched seating feels cosy and inviting.
"This quietly grand interior may seem more classically inspired than some of our other work, and it is," says Nicky Haslam, principal and founder of NH Design. "When it suits the clients'
Traditional elements combine in this cosy space for reading or entertaining. Light drapes contrast perfectly against chocolate walls. (Dark, rich paint tones create an antiquated appearance.) Skirted furniture — a classic throwback — ceiling millwork, crystal accents and tufting on the sofa complete the look.
English bureaus flank the fireplace, corralling clutter in this formal yet cosy space. Timeless silhouettes upholstered in family-friendly fabrics meet the demands of everyday use.
love the ideal to the livingroom set up – laronica_williams76
A large work by Russian painter Oleg Vassiliev dominates this living room. It's paired with an oversized cotton-upholstered sofa flanked by 19th-century suede-covered French chairs.
calm. Coffee table is pretty — like the interesting pattern. Comfortable and inviting. Not too much. – hollypf22
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Elegant seating — slipper chairs in taupe wool, and stools in hand-woven tiger-print silk velvet — surrounds a Louis XVI desk cut down to coffee-table height. (The sophisticated room allows for two generous seating areas.) The bronze statue was originally a garden sculpture. Interior designer Sloan Mauran considers this the best room in her house. "I didn't have to do much more than paint and upgrade the lighting," she says.
This room owes its polished air to perfect symmetry — pairs of sofas, vases and pendants result in a calming and sophisticated space. To achieve this look, mimic moulding by creating "panels" with tape before painting the wall and plug in a simple electric fireplace for an instant focal point. Lush velvet pillows and metallic side tables add the right amount of glitz.
Designer Sarah Richardson, host of HGTV's Sarah's House and Sarah's Cottage, decorated this "Millionaire Designer Home" for the VGH & UBC Hospital Foundation Lottery. "I wanted it to have a coastal feel: a breezy, light-hearted tone that was sophisticated and elegant, too," she explains. Velvet-upholstered furniture and wood add a sumptuous note to the living room, while mirrors add sparkle.
Complete Custom Basement / Lower Level Renovation. Photography by: Ben Gebo For Before and After Photos please see our Facebook Account. https://www.facebook.com/pages/Pinney-Designs/156913921096192
Inspiration for a timeless enclosed brown floor living room remodel in Toronto with a stone fireplace, a standard fireplace and a wall-mounted tv
Recovered in grey wool, the sofas in this Federal-style home are a crisp foil to the living room's unique collection of accessories, like a bold zebra rug, framed 18th-century room sketches and a $45 junk shop metal table. Assorted curios, like the woman's shoes on the side table and the small sculptures found throughout the room, speak to the homeowner's interests and personality.
The serene former living room of fashion designer Paul Sinclaire is like a canvas deftly punctuated with art and accessories. Handsome mouldings and a herringbone brick firebox add sophistication to the space.
Larger artwork and a mix of metals amp up the glamour. The rich look of panelling was achieved by applying moulding to the drywall, then painting it all in the same colour — beautiful and budget-friendly. The geometric lines are reiterated in the new boxy chairs and Art Deco–inspired fireplace screen by designer Stephanie Brown. The screen's trimwork continues the lines of the chairs.
A clean white palette keeps the look current and fresh while a leather wing back chair elevates the room. A decorative chair with flared legs can be used as extra seating and is more airy than an upholstered piece.
Example of a large classic enclosed living room design in DC Metro with beige walls, a standard fireplace and a stone fireplace
In a small space, like this charming living room, white walls and ceilings allow an eclectic collection of vintage accessories, standout art and sculptural furniture to pop. The bright green hue of the tub chairs are subtly reflected in the throw cushions, while a woven rug adds a hit of natural texture underfoot. A Lucite side table holds tiny treasures, but doesn't take up a lot of visual space.


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New Mexican place on 5th Street: La Joya
There's a new Mexican place in the old Amigos space in the Willoughby Square Shopping Center on 5th Street SW named La Joya. They opened about three weeks ago, according to Isael Alvarez, son to owner Eva Alvarez. It's the first restaurant the family has opened.
"It's something my Mom has always wanted to do," says Isael, "So when she got the chance, she took it."
Basically, it's food Eva has been cooking in her own kitchen for years. The Dish hasn't checked it out yet, but Isael says they have a $4.40 lunch combo special that has been mighty popular.
1 comment
i had lunch there a couple of times and the prices are sweet 4.40 for a lunch combination good prtion. What else can i say the place is clean and fabulously remodeled, the service is fantastic and the food delicious! Well seasoned, although the music seems to repeat the same song after a while but other then that i dont have much to complain on.


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Ok, I just read the report and it says the rider just pushed the bar out.
Now Rick, why are you so perplexed that the kite didn't "depower"??
It's sort of obvious, isn't it? That's why I don't understand all the fuss about it....eree wrote:lobo: may be it's because it is no difference if you try to depower your kite if wind is blowing right from under your kite. at apr. 90 degrees angle?
To idealize how to come down after lofting seems a bit utopic, since you're assuming that the atmosphere suddenly changed from chaos to steady-state.eree wrote: Rick: suppose you are lofted high, what is the best thing you do?
-let bar go and hope to glide down to the grownd
-try to steer your way to the safety (eg water) not powering the kite
-power the kite and try to glide as long as possible
are those scenarios depends on which type of kites you are flying?
thats what i am asking for... is that possible?eree wrote:do you have any information about possibilities of preventing of fatal accidents caused by rather horizontal lofting (eg kevin of florida case) by driving the kite intentionally in the ground/water immediately after the sudden squall?
is it better to drive your kite (while you can) in the ground risking heavy contusions or better try stay aloft as long as possible?
well if you did not managed to kill the kite so far (for whatever reasons) you better try to do something when you are already aloft!lobodomar wrote:To idealize how to come down after lofting seems a bit utopic, since you're assuming that the atmosphere suddenly changed from chaos to steady-state.
The point that should be stressed is that the kite must be flagged as soon as possible.
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The main body of the altarpiece now consists of a central painting of the Virgin and Child, flanked by four narrative scenes on each side.
The four scenes to the left depict episodes from the story of Saints Joachim and Anne and the Birth of the Virgin. Those on the right relate two miracles of the Virgin associated with the celebration of the Feast of the Conception. A predella depicting Christ and the Apostles runs beneath the main scenes.
The altarpiece may be by a Venetian-born artist working in Zadar in Dalmatia.


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Artist description:
WOOOOOO! SEXY YAOI! *MAKES DISTURBING SOUND* AHHHHHH! I LOVE IT!!!!!!!!!!!!!!!!!!.....(drawn by courtney)
Flash Draw Created Sep 08, 2007 470 x 338px Unless noted Copyright 2007 nellavanilla.
We encourage you to submit a comment and let the artist know what you think of this drawing. Please log in or join to post a comment.
Post a comment
love.... it *dies of fangirlism*
5/5 and Fav! I love yaoi!!! *Makes random fangirl sound and faints*
*nosebleed* XD
nyaaaa i love yaoi.... 3 this is really good!
heck yea it is makes me bleed :D
AWESOME! *fan girl scream* YAOI!
:O THAT LOOKS LIKE LIGHTXL LOLOLOL XDD 5h n faves :D I LOVE YAOUIIII :3
Cool! Who are they?
this is a very good draw i like ur style


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Monte Vista High girls soccer team newcomer Dana Outcalt made a smashing East Bay Athletic League debut Thursday night.
The junior scored on a header off a Chelsea Barry corner kick in the 32nd minute as the Mustangs topped host California 1-0 in the teams' league openers.
"Coming in I was really excited to bring something new to the team," said Outcalt, who played basketball as a freshman and sophomore. "I think scoring off a corner to start the league is a really great feat. I'm really excited that I could contribute to the team."
The Mustangs' win came with a price. Barry suffered an ankle injury in a collision about six minutes after her assist, and then Hailey Balma suffered a shin injury colliding with Grizzlies goalkeeper Lauren Holden on a 1-on-1 chance six minutes into the second half.
"It's a start," said Monte Vista coach Brett LeQuesne, whose team improved to 2-0-1 overall. "Obviously, we'd rather have done it without two injuries."
Outcalt said the injuries brought a "new fire" to the Mustangs each time, helping them finish strongly.
California coach Lee Munson thought his makeshift defense held up well against the defending North Coast Section Division I champions.
Munson played standout midfielder Rachel Feldman at center back to fortify the back line.
"I was very pleased with everything," said Munson, whose teams' overall record dipped to 3-3. "We've been working on our tactics, and they stayed within the system."
Holden, who made 10 saves, made a brilliant stop right before the Mustangs scored. She dropped abruptly to her right to turn back a shot by Mallory Hromatko.
On her goal, Outcalt timed her leap perfectly and gave Holden no chance. Barry's dipping cross was well placed from the left.
"I thought it was coming in too high, and I jumped for it and it went right over the goalie's hands," Outcalt said.
Both teams knew it would take something special to get the ball past Holden.
"I like to say she's the best goalkeeper in the league," Munson said.
Boys soccer
Ygnacio Valley 3, Northgate 1: The Warriors scored two goals in the final 13 minutes to earn a Diablo Valley Athletic League win over the host Broncos.
Northgate keeper Max Sonnier finished with 11 saves, including several of the outstanding variety. But Jamari Pope's goal in the 67th minute and Mario Mendez's strike from point-blank range in the 71st minute helped Ygnacio Valley (4-1-1, 1-0 DVAL) collect all three points.
"The good thing is that we stayed patient," Ygnacio Valley coach Cesar Chavez said. "We kept pushing, and the goals came after that."
The lone goal for Northgate (5-1-2, 0-1 DVAL) came in the seventh minute by Brandon Bolender. Carlos Ramos tied it for the Warriors in the 18th minute.
— Matt Smith, correspondent


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I don't mean to spoil anyone's New Year's eve, but you should know that champaign bubbles are caused by dirt particles inside your glass. These include dust particles and cellulose strands from the towel used to dry it. Dirt particles act as concentration points and launchpads for CO2 molecules that you see as bubbles rising in your glass.
Other than that, happy New Year! It's been a great year.


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It was a week later and his classmates at Zeeland East were still congratulating Brandon Tresemer for his record-breaking performance.
Most of them probably didn�t recognize the significance of what the senior wrestler did against Muskegon Mona Shores. But Tresemer does, and that�s what makes it a whole lot more special to him.
Tresemer broke the Zeeland all-time win record two weeks ago previously set by Gene Kraai in 1978. He tallied his 136th win to rewrite the record book, and the former state qualifier has a chance to push the record past 150.
"To be able to beat (Kraai�s) record is an honor," Tresemer said. "I�ve placed at state and that�s good. But two years from now no one will remember who placed at state, but people will remember who has that record."
Wrestling at 119, Tresemer was eighth last year in state and is currently ranked No. 6 in Division 2 by michigangrappler.com. He has 29 wins so far, and has tallied 30 or more wins in each season.
"I can�t say the night was any more special than his career has been," Chix coach Marty Landes said. "Since he came in as a freshman he was a different wrestler and I knew the record would fall eventually."
The record hasn�t come close to being broken since 2002, Landes said. It takes a remarkable degree of consistency and wrestling at a high level every match to find the success Tresemer has accomplished.
"It�s an impressive feat and he�s setting the bar very high," Landes said. "He goes out and his mindset is to destroy you and take you down."
However, Tresemer does falter sometimes to ranked opponents. In the past two years particularly, Grand Haven�s Camden Bertucci � a top-ranked wrestler in Divison 1 � beat Tresemer last year, and twice this year already.
Landes said it�s a mentality problem for Tresemer that might be his last obstacle to claim a podium finish in the state tournament.
"When he wrestles Bertucci he can do better, but it�s in his head," Landes said. "He has worked so hard over the years with extra things. � He has gotten where he is with hard work and dedication. His technique is there. His biggest thing will be the mental aspect."
In his record-setting performance at Mona Shores, Tresemer admitted he was nervous about the match because his friends and teammates knew he had a shot to make history.
"They announced I was going for the school record (before the match)," he said. "So I felt all the eyes on me."
He pinned his opponent after a couple of takedowns.
"I had a big smile on my face," Tresemer said. "It was good to get there and I was happy. I was excited beat the record that stood there for a long time."
There might be an even bigger target on his back than before now that Tresemer has the school record. Already opponents would give Tresemer their best shot because of his state ranking.
"I�m always up for a good match, and I definitely try not to think about it," Tresemer said. "When I�m going in for a match I�m not necessarily thinking about what he�s thinking about me.
"I feel that target on my back, and people who I don�t know are coming up to me at tournament asking how I�m doing. I think that motivates me to work harder and give it my best in practice."
Zeeland East's Brandon Tresemer broke 36 year-old career wins wrestling record with victory No. 136
It was a week later and his classmates at Zeeland East were still congratulating Brandon Tresemer for his record-breaking performance.


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In her final high school girls� basketball season filled with individual accomplishments and team accolades, Lejeune senior Chatori Major recalls one moment in particular during what she said was a special year.
In her final high school girls� basketball season filled with individual accomplishments and team accolades, Lejeune senior Chatori Major recalls one moment in particular during what she said was a special year.
�I think the game that stands out the most was the James Kenan game because I think that was the best game we played against a good team,� she said, referring to the Devilpups� 58-49 win over the Tigers in the sectional final of the NCHSAA 1-A playoffs. �We played really good.�
And Major certainly did so, too. She scored 34 points to lead Lejeune to a victory that pushed the Devilpups into the East Regionals in Fayetteville. Lejeune later advanced to the regional final, but eventually fell to River Mill Academy.
Still, that loss can�t take away from what was a memorable year for Major and the Devilpups.
�It was a really special year since we went undefeated in the regular season and we got really close (a state title),� Major said. �We went to the final four, which was further than we�ve ever been.�
And because Major was the leader for a Lejeune team that was just one game shy of a trip to the state final, the Devilpups� standout guard has been named The Daily News player of the year for the 2012-13 girls� basketball season.
Northside senior Ashanti Curry was the only other player to receive votes for the award, which is based on a vote of coaches and The Daily News sports staff.
In the end, however, the 17-year-old Major was given the nod thanks to her averaging 24.7 points per game and leading the Devilpups to the Coastal Plains 1-A Conference regular-season and tournament titles and a sectional crown that put Lejeune into the regionals.
The Devilpups were undefeated until the River Mill game.
�It really feels good for people to know who I am and to see that I can play,� Major said. �Basketball is what I do. It�s my life.�
Major will continue playing basketball in college for NCAA Division I North Carolina-Asheville.
Simply put, Major finds a basketball gym a second home, and it�s been that way since she started playing when she was 4. She feels comfortable on the court, whether it�s in a game, in practice or in an empty gym where only Major and her father, Corey, are working on her shot.
Major finished with 45 3-pointers and an area-best 84.7 percent from the free throw line.
�I like winning, first of all,� Major said. �Being in the gym all of the time (helped). Sometimes he (Corey) pushes me, but that�s OK because it�s paid off in the end. It made me who I am now.�
Then there are the times that Major pushed herself with no one around but her.
�Her shot has improved a lot and it�s because she gets in the gym and she shoots and puts the shots up,� Corey Major said. �I do push her, but a lot of times she will go in there and shoot by herself. I just tell her that if you really love it, then you will get out there.
�I really think as she got older, she really realized that and so I didn�t have to push her at all. I let her lead the way.�
And lead the way for the Devilpups was something Major did this season. She was a leader, not just with her scoring, but also with her ability to do what it took to win.
�I think Chatori accepted her role as a leader and she took a lot on her shoulders,� Lejeune coach Kevin Popadines said. �There were games where we needed her to rebound and games when I needed her to guard the other team�s best player. Her defense was great and her steals were way up. She really blossomed into an all-around player.
�There were some days when her shot was not on as normal, but she didn�t let it get her down. She understood she could help the team in multiple ways and that is a sign of maturity on her part.�
But Major�s leadership didn�t just include leading the Devilpups in statistics. She was a role model for her younger teammates.
�She is a great teammate who tries to stay real positive and is always looking to help and pass on what she knows,� Popadines said.
Major knew that if Lejeune was to have a good season that she couldn�t do it all alone. She knew she had capable teammates willing to take on more responsibility.
They didn�t disappoint her.
�They stepped up,� Major said. �I just want to say thanks to them because they always said how they looked up to me. I had a lot of fun getting close to my teammates. I�m really going to miss them.�
And Popadines is really going to miss Major.
�Hands down she is the best I�ve seen,� Popadines said.


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Catholic guilt isn't just a theorem to Derek Cianfrance; it's a religion. And the acclaimed writer-director of bleak parables such as "Blue Valentine" and his latest treatise on human foibles, "The Place Beyond the Pines," believes penitence, however painful, is the pathway to love and forgiveness.
Catholic guilt isn't just a theorem to Derek Cianfrance; it's a religion. And the acclaimed writer-director of bleak parables such as "Blue Valentine" and his latest treatise on human foibles, "The Place Beyond the Pines," believes penitence, however painful, is the pathway to love and forgiveness.
"The only way to get better is to confront your failures and confront your fears," Cianfrance said while in Boston to promote "Pines," which opens Friday. "I don't relate to this idea of no fear, like the 'X-Games.' I'm terrified, but I always confront my terror … because I feel that's the nature of courage. So that's what I'm trying to do with my films, just go to courageous places."
Places – in this instance – like Schenectady, N.Y., where "Pines" unfolds around a pair of family trees, one planted in poverty and the other imbedded in riches. Through fate and what Cianfrance calls divine province, their roots become irreparably entwined to the point where one, or both, will die unless they opt for mercy over vengeance. Starring the suddenly red-hot Bradley Cooper and Cianfrance's muse, Ryan Gosling, the film is a multigenerational study of fathers and sons and the legacies they leave, good and bad, but mostly the latter.
"The characters all come from a deep psychology," Cianfrance said. "For instance, Ryan's guy, Luke, grew up without a father. He finds out he has a kid. The last thing he wants to do is have that kid feel the way he felt when he was a kid. He's going to be there for him.
Now, does he have any tools to be there? No. How can he be a part of this kid's life? By making a hundred dollars a week as a mechanic? No. So how can Luke be the right choice? He can't, and he ends up putting himself in a place where he gets taken out of his son's life. He's trying to avoid something but he ends up colliding into it.
"Bradley's guy, Avery, is born into royalty. And he's expected to assume the mantle that his father sets before him. But he doesn't want that. He wants to define himself in his own way.
So he becomes a cop. Is he ever meant to be a cop? I don't think so. He's meant to be his father's son. But he tries to prove himself as a cop. Then this moment happens, and because he's trying to prove himself, he acts in that moment with too much ambition, with too much eagerness to prove that he's his own man. And he makes a mistake. And he never comes clean with that mistake because he would be punished for it. So he tries to avoid the punishment, but his soul becomes corrupted by it.
He has this toxic shame that manifests itself in his son. It's very Catholic."
And even though "Pines" contains many a violent moment, including one particularly gruesome scene, Cianfrance insists the intent is to show the finality of death and make it real for a generation that's become desensitized by its depiction in movies and video games.
"I'm sick of seeing guns in movies," he said. "I never really thought that I would put a gun in a movie. But then I was thinking about legacy – an American legacy. The kind of brutality, the ruthlessness and the massacres that this country is founded on. We now live in a domesticated world, but there's no running away from our history. So I was thinking about the responsibility of putting violence on screen and how much of an allergy I feel toward the fetishizing of violence, the coolness of violence; the idea of this ballet of violence as something beautiful. I don't think it's beautiful. If I see another bullet come out of someone's gun in slow motion and hit someone's head and have their brain paint the wall, I'm going to throw up."
While "Pines" is definitive Cianfrance (pronounced sigh- N-france), the movie, like all of his works, is foremost a collaborative effort.
"I think that's the nature of cinema. It's not egocentric," he said. "It's not like being a painter. I need people to be able to make things. I'm nothing without my actors, I'm nothing without my cinematographer, my editors. That's the beauty of filmmaking to me. So I approach filmmaking as a coach. I build an enthusiastic team around me and I try to bring out the best in them."
As an example, he pointed to one of the most memorable scenes in "Blue Valentine," the one where Gosling and Michelle Williams are riding home on a bus after visiting an abortion clinic.
"Ryan and Michelle thought that she should sit on Ryan's lap," Cianfrance said. "I thought she should sit next to him. I thought sitting on his lap was too much. I said, 'Democracy of ideas. We do what you want, and we do what I want. And we don't question each other. Every idea is valid.' Then, when we got into the editing room, I realized their idea was much better than mine. So I'm humbled to know that I'm not always going to be the smartest and have the best instincts. I need people."
What he doesn't need is pigeonholing. That's why he's broadening his repertoire to television, for which he's currently developing an HBO series titled "Muscle" based on Sam Fussell's memoir about a weakling from Oxford coming to America to transform himself into a bodybuilding hulk.
"I like that you can do things on a television show that you could never do in a movie," said Cianfrance, who like "Sopranos" creator David Chase always dreamt of being a rock drummer. "There's a lot of sculpture in the movies. You have to subtract a lot of things to reveal the form. On TV it's very expansive. You can do entire lives. It's an exciting way to tell stories. But to me, the cinema is still the church. The concept of being in a theater and having this very public, but very private, voyeuristic experience is transcendent. Plus, it's hard for me to watch movies at home. I have like 500 movies on my NetFlix queue. So that means I'll watch 10 minutes of one then I'll switch to something else. There's too many choices. The great thing about the movie theater is that the film doesn't stop. The movie theater is alive. So that's why it's still the most exciting place for me."
The element of movie making that doesn't thrill him is film criticism. He's particularly perturbed by critics who've revealed too many of "Pine's" intractably plotted twists.
"That's why I've tried to keep the film under wraps for so long," he said. "However, I'm also a realist in the age of spoilers. And it's already happened. Critics who don't like the film, the first thing they do is give it away out of spitefulness.
"There's no way I can control that. I love film criticism, but it seems like half of all these reviews talk about what happens. I don't really want to know what happens. I just want to know perspectives. I want to know the criticism of the movie, not a replay of it."
What he does want you to know about the ending of "Pines," which also stars Ray Liotta and Gosling's on-screen and off-screen squeeze, Eva Mendes, is that the film's ultimate message is one of forgiveness.
"This movie is Darwinist," he said. "It's about evolution. It's about continuation. It's about moving forward. It's about survival. And I think that's the only way to survive – through forgiveness. It's not through vengeance. When my kids get old enough, I'll be proud to show them my movies because I'm taking a responsibility. I could never show them a movie I made about vengeance. Or a movie I made about hate. Yes, the characters journey through pain, but that's how you break through to catharsis."


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Species Profiles RSS
Showing results 41-50 on page 5 of 10
Cirrhitichthys aprinus
The basic hawkfish pattern of reddish- to brownish-orange bars or spots on a light background ...
Describer: CUVIER 1829
Herpolitha limax
This is a very hardy coral that should be set on sandy or course substrate in areas receiving ...
Describer: (HOUTTUYN 1772)/(ESPER 1797)
Gramma loreto
Front half purple, aft yellow, dark oval blotch forward on dorsal fin, dark oblique line from ...
Describer: POEY 1868
Meandrina meandrites
The specimen in the photograph came into a local shop in the western United States from a ...
Describer: (LINNAEUS 1758)
Platygyra lamellina
Although a fairly common species, it is only occasionally available in the trade. When found in ...
Describer: EHRENBERG 1834
Pseudanthias squamipinnis
As is typical with fishes with broad ranges, there is some difference among populations, all ...
Describer: PETERS 1855
Pavona cactus
This is an extremely hardy stony coral; nevertheless, it does need quite good lighting, with ...
Describer: Forskål 1775
Studeriotes longiramosa
These are occasionally available in the trade but not overly popular, as they are a difficult ...
Describer: KÜKENTHAL 1910
Odonus niger
Color is quite variable, from greenish blue to blue, purple, or black. This, plus the ...
Describer: RÜPPELL 1836
Montipora efflorescens
This is an extremely hardy and disease-free stony coral. It is also fast growing, therefore it ...
Describer: BERNARD 1897
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Topic: fav.lightsaber battle?
Through the sw films theres alot of awesome lightsaber battles
what ones do you like most and why??I would deffinattly have to say the battle of obiwan and anakin in episode 3 that battle is pretty awesome!!!Especially when there fighting way up in the air on that beam thats over the lava i love that part of the battle!!!
[color=#FF0000]{MW}-"death and destruction to our enemies!"[/color]:cool:


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Big Blue Crushes Crime
The good news for law-abiding citizens of Memphis, Tennessee, is that the city's police department has teamed up with IBM to fight crime using predictive analytics software. The good news? Yep. Serious crime has been reduced by more than 30 percent, including a 15 percent reduction in violent crimes since 2006.
IBM's SPSS predictive analytics software compiles volumes of crime records in seconds, including incoming data sources from patrols pertaining to type of criminal offense, time of day, day of week, or various victim/offender characteristics.
Predictive software is at the heart of the police department's Blue CRUSH (short for "Crime Reduction Utilizing Statistical History") program, which uses predictive analytics software to analyze past and present information and create multilayer maps of crime "hot spots" based on various arrests and incidents. MPD is able to evaluate incident patterns throughout the city (such as outside of concert venues) or crime trends (such as increased car burglary on rainy nights) and connect the dots. The software lets Blue CRUSH analyze an array of data in areas as wide as the city's entire nine precincts or narrowed down to a single block.
That's the good news. The bad news is that Blue CRUSH can't seem to put a stop to Memphis Beat, a new TV crime show that's a crime to watch. According to its producers, "Memphis Beat centers on Dwight Hendricks (Jason Lee), a quirky Memphis police detective with an intimate connection to the city, a passion for blues music, and a close relationship with his mother."
No worry. Based on my analysis after watching a segment, I predict the show will be canceled before long.


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Accounting Department Opportunities
Accounting Club
The Belhaven Society of Accountancy is organized to foster the study of accounting. In doing so, it encourages scholarship, professionalism in accounting, and social activity. The accounting club meets the third Thursday of each month at 11:00 am. Guest speakers attend most meetings to discuss current topics of interest for accounting students. Please contact email@example.com with any questions.
Join us for the February meeting on February 18. Our guest will be Melanie Morro, with Grantham Poole CPAs. She is going to tell us about the Young CPA Association as well as discussing her career in accounting.


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What if We Leveled Backwards?!
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Hmmm... nope, can't see it working in an MMO. Maybe a story based singleplayer game though.
I love this idea not just because it would finally make final bosses difficult again, but also it would add the sort of capstone moment where an experienced player stripped down and weak is able to beat a challenge he was unable to do while fully powered. Maybe the "final" boss of the game is able to escape, only to hunt you down while you are older and weak thinking you an easy kill. Finally and most importantly it would simultaneously make a good strong ending (you stab the final boss one last time to know that it is finally over) or an easy sequel (the old you teaches a younger better you) without needing any cliffhangers. Keep the universe but not the character. True you would still need a new baddie...but that is what zombies are for.
Why can't you just make the enemies stronger or more frequent rather than making yourself weaker?
If I started off Fallout being able to have any gun, hack any computer and pick any lock, then I'd get bored really easily. But by levelling up, I was REWARD with these skills. Taking them away is like being punished for hardwork, and people would be hesitant to go any further lest they loose their favourite sword or whatever.
Well, off the top of my head, how about Mega Man in reverse?
Say you have some fantasy setting where your Ultimate Champion of the Realm PC gets his powers from, well any number, but let's say four, archmages or gods or what have you. The Dark Lord comes and starts corrupting the Four, who are fighting back but losing. So you have to go and stop the corruption (because you do not want the Dark Lord getting your powers) but in the process, have to kill the Four gods one by one, losing the powers they gave you in the process. At the end, you face the Dark Lord without any of those granted powers, but at least you've prevented him from getting them.
It supports the tragic theme of some Tolkien-esque fantasy where the magic and the wonder leaves the world at the end of the story. Not really good for an MMO but maybe a single-player RPG or action/adventure title.
By the gods, it's a Monk Quest. You start out bold and brash, then strip away everything you have until you're left weak and frail, but wise and knowledgeable. I guess the final quest would involve sitting under a tree and meditating, eh?
It all makes sense and I like the idea a lot. However, I think that, for a final showdown, you should have some way of powering back up to bring the final fight to a climactic showdown. that's just a thought. Overall, the idea still seems like something worth trying out.
Dammit. I had an Idea very similar to this about 3 weeks ago after watching the disempowerment rev rant...
glad to see more people coming up with ways to challenge the medium to evolve and not stagnate in dusty middle eastern cities
In fact, I can think of a (single-player) game I've been playing recently that has almost *exactly* this structure: Worms Armageddon. In that game you play 'deathmatch' games against AI opponents of increasing skill with progressively fewer and fewer Worms on your team, until by the higher levels you're facing twenty or more opponents with just two Worms. This would work fine in a multiplayer context too, and would make for a great way for noobs to get into the game - it's essentially the same as a golf handicap.
And at the end, you fight a homeless man for bread... and lose.
I, too, approve of this concept.
It makes a welcome change to the all too familiar 'You are the chosen one, young boy/girl' scenario that most RPGs seem to adopt. Playing the game as an already established hero/heroine with a wealth of experience and fame behind them could, if done well, inspire a sense of responsibility in the player. Would you continue to follow in this legend's footsteps, or would you direct them to fall from grace?
True poignancy is something that most games seem to be devoid of these days. I can't help but wonder if that's because we're simply too used to the storylines and scenarios that we play through in most games nowadays. While I'm unwilling to say Yahtzee's concept would definitely take off, I'd hazard a guess to say it stands a pretty damned good chance - although in saying that, it's highly likely that critics would shoot it down to begin with. People dislike change when they're first presented with it.
I dont think that idea would work at all, might as well have the character just start out crap and not level up at all for the entire game. Thing is if you lose all your majic, swords, armour etc does that change the difficulty of the enemies? Do the enemies get weaker through the game until the main boss is as tough as a lemon? Yes some rpg's can be easy but good rpgs allow enemies to get tougher and the difficulty level should rise along with your character. When your character is almost godlike in power, then make more godlike enemies hunt you down. Very simple. I just think going from god to a nobody would not work at all as most people would rather start as a nobody farmer and work to earn those powers as they travel through the game. If you lose your powers as you go then there is no real reason why you would bother investing in the skills and other stats.
As others have metioned: See Warcraft 3's Expansion The Frozen Throne. Here's a summary for those who haven't played (Spoilers I guess) and/or aren't interested in this style of game.
In the Undead campaign one of the central characters is Arthas, the first Death Knight for the Lich King and his champion. You commonly control Arthas in your missions (since his story has been the main focus/jumping off point for both WC3 and its expansion).
In the start of TFT Arthas is the level you acheived from the original, WC3, the max level of ten. The first mission features Arthas escaping a city where the Undead minions around him have gone rouge, as the Lich King is being assualted by the heroic yet cowardly (this is due to a number of reasons, Illidan heroically strung himself up for the betterment of the world and his race the Night Elves many times, however he is drawn to power and fears death creating an interesting clash in his personality) Demon Hunter Illidan. Because of the assualts on the throne the Lich King is being unhinged, he can't extend as much as his power and his influence.
This is what is causes the undead to start going rogue, and causes Arthas to weaken as the story progresses (Arthas' draw of power comes from the Lich Kings sword Frostmourne and as the Lich King weakens so do Arthas and Frostmourne as a result). At the start of the game we get to wield Arthas in the height of his power, max level with all abilities ready to use. As the game progresses his power weakens, he has to struggle with the idea that he may simply die before reaching his ailing master, and may infact already be too weak to save him.
Arthas must forge bonds with new allies and old ones, using rather than his raw strength and brutal unrelenting power of will (the drive which was his downfall into a pawn of the Lich King), and use a more tactical and slow approach. We see Arthas struggle with the fact he can no longer exert his power and control lesser undead, and also coming to terms with the fact he can no longer do it "alone," nor go into battle alongside his comrades, being reduced to a mess, as weak as his common warriors.
Overall it was an extremely compelling and memorable storyline, that gave an interesting twist to the gaming aspect surrounding it as well. I would genuinely like to see more like this, and not nessercarily in an RTS game.
This is what Fable would have been like toward the end when you get old if the game had been done right.
Actually, it reminds me of an alternate universe comic of The Flash. It takes place with him married with a son, and firmly retired. His son inherited his speed, but not the barrier that would normally protect him from the friction involved with moving that fast. Well his son ends up hospitalized after saving a girl from an oncoming truck, and subsequently gets kidnapped.
The Flash is then forced through a series of fights, and in each fight, his opponent uses a device to drain some of his speed. Each fight is harder and harder. By the end of the comic, he is barely faster than a normal man. He regains both his son and the device that contains his power. The Flash then chooses to sacrifice his powers and give it his son so that the kid can use his powers without endangering his life.
It would have to be an action-RPG game for something like that though, as if it were a turn-based one relying purely on stats, you'd have to make enemies weaker towards the end too. I can certainly see it working on games with RPG elements though, where the level up mechanics are a secondary part of the game rather than the main focus.
The reverse-leveling mechanic would be easier to implement as a linear single player or cooperative multiplayer game.
Explain and understand it simply as scarcity. Ammunition and other supplies become more and more rare and valuable as the story progresses.
I think Left 4 Dead does this on a small scale.
Your team starts a level with four healthy survivors loaded up with weapons, ammunition, and medical supplies.
During the sprint to the next safe house, you expend grenades, bullets, pills, first aid packs, health (mobility), and team members.
It wouldn't be hard to imagine a game using a similar mechanic over longer time scales.
I'd make it if I had the skills (and if anyone has the skills to make a base for this, I can totally provide a gameplay storyline/script)
Might work best in an Elder Scrolls style game, or just a general RP. Someone mentioned giving up your powers.
This makes a lot of sense. It could also add a bit of strategy to the game, as in which kind of power do you give up for which village. At that point, you could have it be open world, instead of linear, for a single player. The enemies start at 'medium' and you progress from 'insanely powerful' to 'average joe', with only your knowledge (not in some stat, I mean your actually learning as you play) as your only real edge anymore. Of course, a recruit system (allies to aid you) might be good, too. So, as you become weaker, you also need to gain the support of the people, to help you against the big bad (since he was the big bad BEFORE you had to give up your powers, let alone now that you're as powerful as the rest of the people in the land).
You could even include co-op by splitting up the powers evenly in some kind of theme between the two heroes you could pick, making teamwork more important because you need to work together to pick which powers you give up, in what order (for balance, each player would have to give up one, then the other, so that one isn't 'average joe' while the other is 'superman'). Yeah, this has great potential. Seriously, anyone who thinks they can pull it off, hit me up. I'm already outlining the rough draft on the plot (which might never be used, but will still be awesome for having existed).
As a concept for a Single Player game, this is kinda interesting though, imo, kinda gimmicky.
I can see this working best with RTS' actually. You start with a whole fucking Army of soldiers, but when they die, they die for good, and you go into the next mission with less and less and less men, who are minutely stronger than they were before (Individually, they level up) but by the end you have to use your noggin quite a bit to bring down the final boss with your few toughest fighters.
As an MMO, however, no.....I Honestly cannot see ANY way in which this would work in an MMO. What you said, Yahtzee, might be a fun novelty; but what's stopping People from signing up, playing for a day in PvP, and then quiting as SOON as they are weak enough to be beaten by anybody, because they know it's only going to get worse from here. There'll be no fixed player base, since people will have no draw to keep playing, so the game will just end up dying a quick, but painful, death.......like APB.
This idea screams for an Elric-style dark roleplaying game in which you are introduced as a saviour to your fantasy kingdom, having won the ultimate war against a dark race of thingamajiggs.
The problem is, one of their sorcerers which you had killed in the "final fight" (AKA the tutorial) has come back from the dead to haunt you. Feasting on your lifeforce and taunting you from the shadows all the time, he gradually gets stronger while you get weaker by the day.
One of the turning points comes when you are not able to rule your kingdom any more, because you have gotten too weak to rule. You get replaced by one remote cousin that you know has had dealings with your archenemy. Some of your subjects still hold you in high regard and help you flee / or retake the kingdom which you then give into the hands of a better king because you feel you can't keep up with the responsibility.
Cast out from your kingdom and tormented by the Lich that rides piggyback on your soul you wander into the wilderness to search for a way to reverse the leaching process.
Ultimately, the endgame consists of you becoming a ghost yourself but stealing the Lich's magic and the Lich taking over your dying body. The final shot is centered on him as YOU drawing his final breath and you entering Heaven as a new God.
Too bad the title 'The Lich King' has already been taken.
P.S.: The sequel would feature you as the new God of War being cast out from heaven to wander the earth because you had something with the Goddess of Love, wife of the God of Justice, ruler of Heaven.
P.P.S.S.: It would be named "God of War" of course.
Also, I thought that I would say that this kind of idea would work best in a fairly realistic game where you aren't some heroic god-among-men. Instead of thinking of a fully powered action game hero being slowly stripped of abilities, imagine a detective RPG where your character ends up limping toward the final encounter with an empty gun, his partner lying dead on the floor, and nothing but his wits to rely upon as he approaches the room that the killer is cornered in.
You put a spoiler on 'first' but not on this part? Thanks a bunch, dude D=
Edit: Thank you very much.
Or how bout an up-and-down method?
What I would like to see is game deleveling you when you die (permanently if singleplayer, until you level up again in MMO). It would make players much more careful and it would be nice middle way in games like Diablo 2 where you can either die as many times you want or die once and game over.
Fair enough. I was mainly picturing a kind of God of War in reverse, where you lose the magic powers of the gods as you progress instead of gaining them.
In a turn-based RPG you might be able to balance that by picking up more party members along the way. E.g., you start out strong enough to win fights and do quests solo, but as you lose your powers, you pick up NPC companions to help pick up the slack. If we're going full-on JRPG there could be some blunt message in the story about the "power of friendship" or somesuch as well.
That sounds like an interesting concept. I could see this maybe allowing some philosophical thinking on the idea that everything isn't necessary and that you should only focus on what really matters in terms of interest and skill.
What you said about the hero's journey also sounds interesting as well. While it is true in most hero stories, the hero is supposed to get stronger, but then again, the hero is supposed to still be weak enough that the villain (or Shadow, if you allow me to us Christopher Vogler's terms) that the villain is still someone you do not want to mess with. On top of that, you have the end of the second act or the third act of the hero's journey where the hero is supposed to have die or at least have death like moment in their quest. They are supposed to be able to "resurrect" themselves from that "death" to finally overcome the last trial and journey home with the reward. If the hero starts off strong and then gradually get weaker, this could happen in the game.
Thank you for bringing up that concept, Yahtzee!
You could do a story where something powerful (a person or an organization) loses much and spends itself in battle with an enemy, who loses similarly. At the end two exhausted fallen titans would be wheezily trying to finally win their victory.
Like the first world war.
I will give you props for trying, but I don't think that system would work. Thinking outside of the box, while appreciated, doesn't mean thinking backwards.
At the beginning of the game, many examples give you all your powers to test and play, but its a tease, a carrot on a stick to keep you going, since you know you eventually will get as strong as that, or even more. To revert that mechanism would discourage people to keep playing, since they know they will progress from Superman to Jimmy Olsen.
The idea of a hero's journey is that the main character grows during its adventure, learns more skills and became more confident. The player is not overwhelmed with 1.000 spells and its variations, instead he/she plays with them and decide which ones he likes or likes to try better as he uses them. Your idea might work on some stage (maybe depower the hero before his battle with the final boss, or the Bioshock level where you loose all your upgrades one by one), but as an entire game concept its hard to sell the idea of "you are like Luke Skywalker... you start as a jedi and end up as a farmer"
Besides, I hope its not meant to handle the difficulty automatically. For starters, that is far a temptation for developers to keep using the same enemies... after all, a rat would be a little nuance at the beginning, but a veritable challenge near the end. For you to create bigger challenges, you don't need to think of harder obstacles, just throw the same obstacle you throw the last 10 hours and let the stats system work itself out.
Finally, the problem is that it restricts the options a player have to play the game. If you like to play as a stealthy, melee character, it might work on easier enemies (early in the game), but it won't work as you progress through the game. That means you can either experiment with the game, under the idea that you might have to replay large sections of the game if you get stuck in a place of the trimmed tree where you can't face the challenges ahead, or forget about playing the character you want, instead use a guide to see which character class is more useful and less likely to get stucked. If you put all the options on the player and a timer to lose them, you give them a sense of urgency and force them to play with guides, because they won't know how "less powerful" a weapon will became and how much that will that affect them.
Maybe the part of the leveling down can be done with an incurable poison used by the bad guys in the first level. I mostly came up with this because I've had Magic on my mind recently.
No way it would ever work in an mmo, Yahtzee. Assuming that people would grow to respect the oldies because of their skill and experience is an uncharacteristically optimistic view on the common internet denizen. Surely wouldn't that kind of structure result in people constantly rerolling after their power starts fading in order to continue griefing?
I'll give it to you that it's an interesting concept, but I feel like the execution is just going to result in some kind of nexus of pretentiousness.
Oh, and as for giving tons of skills to start with and letting the player choose their favorites, I absolutely hate that. Hell, didn't you complain about being weighed down with tons of skills that in the conan review? I recently played the rift beta and I noticed that once you start putting skills into multiple soul trees, you get fifty billion abilities which all seem useful in slightly different ways and sorting through them was a massive pain.
Also, I remember hearing you once say something along the lines of "Increased player power should be balanced with increased enemy threat". So, wouldn't the answer be to simply make enemies harder and harder to keep up with player strength? I remember some playthroughs of Oblivion (with or without mods, I forget) where the game progressively got harder then easier then harder until the final encounter in the burning capitol (spoiler alert) which was like taking a stroll through Africa while wearing a sweater made of steaks.
I could see your idea working for a stealth game, like what somebody else said. Something where the player starts off with expensive armor and weapons. You go around whacking people with your might and then you slowly start losing them until an hour or more in where you are rendered helpless and have to go around scavenging armor and weapons so that you can grow in power. Around the time you start losing armor, the game could give you tips on how to sneak and then when you start gathering armor and weapons, gear that is, lets say, lighter weight and quieter gear would be seen as far more useful than clunky platemail and lances. So around the middle of the game, the player would know how to fight, but the enemies would be so strong that it would be far smarter to stealth around them. Yadda yadda, blah blah, eventually you get revenge on whatever caused your fall from grace, END GAME.
I like the idea of levelling down for RPGs, but there would be too many problems with MMORPGS.
I propose an even more crazy idea: cross-levelling!
erm... you do that already in just about any mmorpg. Sure, your level goes up and you can show the rats who killed you in the starting area who's Boss.
Later it gets harder and harder to do that. I was the server first in some game no one cares about to beat a certain boss no one cares about. It was a bit harder then soloing the first boss. As you level up, it gets harder and harder to do anything alone until the only thing you can do when you feel like playing alone is to farm lower level stuff to sell.
My Toon in this Game is basically useless now without an entire army to back him up.
So Yathzee's Idea isn't really something new.
hey guys. guuuuyyss. FFXIII kind of does this! you notice how the game actually forbids you to level up beyond a certain point until you've beaten some boss? and you ntoice how said bosses are becoming increasingly insanely difficult? yeah! by increasing the opposition's strength more quickly than you can increase your own, it's kind of like reverse leveling! they take this so far that later on, some of the common encounters actually become tough!
I'm in agreement with the people who say that the game model would work better for more action oriented games.
I'd also add I'd still work some kind of talent system in there. While the characters start with a suit case full of spells and abilities they need to pick out the ones that work best for them and pare them down as they progress in the game. At the same time they should be able to take talents representing them becoming more familiar with those few abilities they've commited to.
Perhaps instead of that make the talent system class-less leading to interesting character concepts like stealthy priests, or warriors who have learned a single mage spell for utility.
In the end you'd have a legion of newbies with more muscle than brains and a host of wily verterans each with a handcrafted character perfectly tuned to their play style.
All that being said it'd be a bitch to balance, and if it wasn't implemented perfectly the game would be a frustrating pile of garbage.
I can't remember the name of the game, but this concept HAS been done before.
You started out as a Deity with full 'Wave your hand and bathe a village in flames' power at the beginning, and slowly became weaker and weaker until you were just a normal human (Due to humans starting to question the God's existence, so without their prayers, you lost power). Then lived happily ever after with your new human family or whatever. (Or executed. Same difference.) It was an old game, so my memory of it is rather fuzzy.
Anyway...a very small example of that would be Strago from Final Fantasy...IV, I think? Anyway, the more you leveled him up, the lower his stats got. (Well, everything but Wisdom and Intelligence lowered. Those two either stayed the same or went up.) It was used in context of the game as Strago 'aging', but the gameplay purpose was because Strago was a crutch character who let you annihilate everything that came against you until you got stronger (And he got weaker) until he was about the same strength as the rest of your party members.
There would be the problem of a learning curve. If you give someone 250 abilities right from the start, they're not going to have enough time to use them all and figure out which ones are the most and least important before you start taking them away, which could lead to issues later since I assume you're not allowed to get abilities back or swap them out for others.
Also, for a game critic that always harping on games for gameplay that's too same-y, I'm surprised Yahtzee proposed a game plan that would essentially reduce a player to a single button pressing monkey. Losing abilities to make you less powerful is interesting in concept, but flawed. There would certainly be a need to prioritize your powers and form a strategy for which ones work best together, but in the end you're still just limiting a players gameplay options to just a couple repetitious buttons.
Then there's the problem of just being able to make a new character every time you want a stronger one. I'm sure gating would help that a bit, but I bet more people would start over from the beginning once they had leveled down half way than would actually make it to the final/lowest level.
I think Yahtzee was probably smoking something at his barbeque;
I think a mechanic like that would lend itself perfectly to a game spanning over a long period of time, with the main character growing older and older- showing the prices and the scars of sacrificing so much, being a hero and all.
Looking back on it, adding this to the Fable games would actually add more persuasive reasons to care about The Hero and other characters, possibly culminating in the The Hero dying of old age or some other sacrifice. Instead of being able to free-roam after completing the story, instead able to wander the world as a Ghost or something- change the perspective of how the world is presented to you and how you can interact with it.
Adds more to the idea of a Legend behind your Hero. People would swear that the 'spirit' of this great hero still looks over the people long after he either died or disappeared- no one really knows what happened to him... ooooooohhhhh I would get a kick out of that, changing from minstrels shouting your exploits to people telling hushed tales of a Guardian Spirit, watching over them.
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Can you buy a car in 140 characters or fewer? I mean, the last time I bought a new car, it took weeks, if not months, to decide on a car and a color and then about four hours to drive and sit down with a grinning salesman before a deal was struck. It wasn't like I could just see a tweet and click.
Somehow, though, Daimler thinks it can sell a few hundred Smarts through the Weibo social media network, China's copy of Twitter, according to Bloomberg. It's a special edition Smart, too, with yellow and blue paint that's so special that only 666 are going to be sold. Why have they decided to sell 666? I have no idea, but I'd like to find out.
I get the distinct impression this is too outside the box, though, and promoting major purchases through social media is going too far. But say this is successful, what other social media/car pairings could we make? Does Zuckerberg still drive that TSX, because that could make an easy way for Acura to get people to like their way into a showroom.
Maybe Mitsubishi and Myspace can team up as they search for relevance in today's society. But what car could you sell on Foursquare?


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Kidzillions brings your kids the tools and knowleage to learn and understand financial skills. It provides an easy solution to kids ages 10 to 13 to get involved with financials and manage chores and money online. Kidzillions brings you different ways to approach the topics depending on the variety of ways that familes operate with financials.
Venture Slogan: Allowance for the 21st century.
Kidzillions's own description: "…startup company that seeks to provide value to families by helping kids learn valuable financial skills…"