text:
You must login before you can run this tool.
Frenkel-Kontarova Model
Simulate movement of simple molecules over a 2D potential energy landscape due to external forcing using the Frenkel-Kontarova model
Version 1.1 - published on 14 Aug 2014
doi:10.4231/D3KW57J9P cite this
This tool is closed source.
Published on
==Description== This tool enables you to simulate the movement of eight simple molecules over a 2D potential energy landscape due to external forcing using the Frenkel-Kontarova model. You may specify the geometry of the molecules and the virtual surface over which they move, as well as the degree of forcing applied and the rate of energy dissipation during movement. The simple model predicts the molecule movement, relative slip, the associated energetics. Results are presented as plots and a "movie" of the molecule as it traverses the surface. ==Input Parameters== The following parameters are specified by the user through the toolkit interface. '''Molecular Structure''' This is a drop down box that lets the user choose a model molecule. The current version of the toolkit has eight different molecule types which are illustrated below the drop down box: * Single atom * Two atoms linear * Three atoms linear * Four atoms linear * Five atoms linear * Six atoms linear * Six atoms branched * Six atom ring '''Molecule Parameters''' Each of the molecular structures above can be further modified using the following parameters: * Atomic mass, m (1 to 100 amu) * Bond length, b (1 to 5 A) '''Simulation Parameters''' The simulation conditions can be fully customized using this menu. The options include: * Simulation time, t,,max,, (10 to 100 fs) * Time step size, Delta t (0.01 to 0.04 fs) * Non-dimensional forcing factor, f (0.1 to 2) * Non-dimensional friction/energy dissipation factor, Eta (0.1 to 2) '''Wall Parameters''' These options enable the user to change the properties of the potential energy distribution modeling a crystalline solid wall. These options are illustrated in a figure below the menu: * Lattice constant, a (1 to 5 A) * Angle of rotation, Phi (radians) ==Simulation and Output== To begin a simulation, click the simulate button on the right side of the toolkit window. The simulation will run for about a minute and then provide the following analysis options in the drop down box labeled results. '''Plot: Displacement vs time''' Displacement of the centroid of the molecule as a function of time. '''Plot: Bond Energy vs time''' Magnitude of the bond energy as a function of time. '''Plot: Angle Energy vs time''' Magnitude of the bond angle energy as a function of time. '''Plot: Wall Energy vs time''' Magnitude of the energy due to interaction with the wall. '''Illustration of Atom Movement''' Animation of the movement of the atoms over the two dimensional potential energy landscape where colors from blue to red indicate regions from low to high energy respectively. '''Result file: Output Parameters''' This is a compilation of simulation output including the slip velocity (mean speed of the molecule) and the maximum, minimum and average values of the bond, angle, wall and total energies during the simulation.
Cite this work
Researchers should cite this work as follows:


text:
I never had a great service like that! Naveen Roy was really kind and honest in helping me to fi..."Julia Weber"
Helpful. Personal responses."Tom Wallbridge"
Very helpful person helped me for my booking"Emad El Tawel "
actually i havent booked my car yet! however, VIPCars give you a very good comparison between re..."Majed Al Masri"
Shhsihbsjoebbee"جہوكہر نہفہسہيہه نہفہسہيہه حہقہيہره"
Excellent service by the customer service. Special mention Bryan who handled the various querie..."Alex Piscopo"
it was a well supportive help, very helpful"Mr Alberto Nicita"
Very easy transactions reasonable price excellent service AAA1"Halil Bolat"
The service given was good and accurate and the value for money was great. I would use VIP cars ..."Avihay Lachman"
I wrote this review directly after making the booking. So until now I have not yet experienced t..."QRS Asia"
|EUR 12 /Giorno
|EUR 14 /Giorno
|Pulmini / Monovolume
|EUR 19 /Giorno
|Lusso / Premium
|EUR 22 /Giorno

subset: commoncrawl


text:
We are glad to inform you that we're finally ready to present our ONLYOFFICE Enterprise Edition, a reliable system for teamwork and workflow management. It includes new features of the Professional-level Editors and administrator management tools:
1) Community:
- Rebranding.
- Data Backup & Recovery.
- Own Domain Setup & HTTPS.
- Login History & Audit Trail.
2) Document Editors:
- Version History.
- Commenting & Integrated Chat.
- Mail Merge.
- Reviewing (coming soon).
- Desktop Editors (coming soon).
Also this version will include Control Panel tools, which will be greatly useful for effective system management.
Enterprise Edition includes Unlimited System Updates and One Year of Support (consulting). You will be able to transfer your data from the Open Source Version really easy.
In case you need any more information on Enterprise Edition or you've already decided to install one, please, follow that link:
Due to ONLYOFFICE Enterprise Edition release our team gives our first clients a chance to subscribe to a free plan "1-5 active users". Limited offer!
ONLYOFFICE Enterprise Edition Released!
Post Reply
1 post • Page 1 of 1
Post Reply
1 post • Page 1 of 1


text:
Tuesday, March 1, 2011
Karuizawa 1991 for Oxfam
Review by Nonjatta contributor - Dramtastic:
Karuizawa 1991 19-year-old #3206 for Oxfam 60.8%
Nose: Sweet pipe tobacco, pureed dark summer fruits, sherry, raisins, blood oranges,
Palate: The sweet pipe tobacco dominates at first, then tangy oranges and cigar smoke dryness. Water brings some oiliness to the mouth feel, also dried mushrooms, moss and lemon pepper.
Finish: Long. Cigar smoke, oranges, pepper, vanilla. Drying. It is certainly better balanced than the 13-year-old Karuizawa for Oxfam but, like that one, lacks the complexity and wow factor of the better Japanese Malts.
4 comments:
- whiskywall said...
Thanks for the reviews of both of these. From the information it looks like the same casks were also used for the "Noh" series bottling. The distillation dates and ages statements are the same. I will have to double check the cask numbers to confirm.
- March 2, 2011 at 3:33 AM
- Ash said...
Drinking for charity? Now there's something we can get all get behind. :D
- March 2, 2011 at 3:04 PM
- Michio said...
@whiskywall yeah they are the same as the '91 and '97 Noh bottlings
- March 2, 2011 at 7:26 PM
- whiskywall said...
Thanks for confirming Michio
- March 4, 2011 at 3:27 AM
Subscribe to: Post Comments (Atom)


text:
Street Fighter IV – Akuma
Arcade Games
Akuma by SpawnTheEternal
Version: 1.1 | Updated: 03/06/09
Akuma / Gouki Character Faq
Version 1.1
Updated March 4th, 2009
Faq by Christopher Olson
# # ##### ##### ###### ###### #####
# # # # # # #
##### # # # ##### ##### #
# # ##### # # #
# # # # # # # #
##### # # # ###### ###### #
####### #
# # #### # # ##### ###### ##### # #
# # # # # # # # # # # #
##### # # ###### # ##### # # # #
# # # ### # # # # ##### #######
# # # # # # # # # # #
# # #### # # # ###### # # #
::: ::: ::: ::: ::: :::: :::: :::
:+: :+: :+: :+: :+: :+: +:+:+: :+:+:+ :+: :+:
+:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+:+ +:+ +:+ +:+
+#++:++#++: +#++:++ +#+ +:+ +#+ +:+ +#+ +#++:++#++:
+#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+
#+# #+# #+# #+# #+# #+# #+# #+# #+# #+#
### ### ### ### ######## ### ### ### ###
# # # # ## ##### ## #### ##### ###### #####
# # # # # # # # # # # # # # #
# ###### # # # # # # # # ##### # #
# # # ###### ##### ###### # # # #####
# # # # # # # # # # # # # # # #
##### # # # # # # # # #### # ###### # #
# # # # # ##### ######
# # # # # # #
# #### # # # # # #####
# # # # # # # #
# # # # # # # #
##### #### # ##### ######
Version History -
1.1 March 6th, 2998. Updated some Overhead move descriptions. Added a user
contribution to Raging Demon section. Updated Copyright section and
Faq permissions.
1.0 March 4th, 2009. Initial Guide Completed and Submitted
Table of Contents -
1) Intro -
1a - Intro to Akuma
1b - Basic Terms and Controls
1c - Street Fighter 4 New Concepts
1d - Akuma Backstory
1e - Unlocking the Demon
2) Moves -
2a - Normal & Command Moves
2b - Special Moves
2c - EX Moves
2d - Ultra & Super Move
3) In-Depth -
3a - General Approaches to Akuma
3b - Combos and Links
3c - Challenge Mode Trails
3d - Colors, Outfits, & Personal Actions
3e - Proper Usage of the Raging Demon
4) Matchups -
4a - Tough Fights
4b - Specific Fights
5) Resources & Further Education
6) Copyrights and Credits
In February 2009 Capcom released Street Fighter IV for Playstation 3 and
the Xbox 360. The game contains 25 characters, 16 initially, 9 that must
be unlocked. Among these characters is the fighter Akuma, also known by his
Japanese name Gouki. He is, by far, my favorite character in SF4 (Street
Fighter 4), and my favorite person in the Steet Fighter universe both on a
gameplay and a story level. I am, by no means, the best Akuma player in the
world, however this guide is intended to be a good jumping point for the
aspiring Akuma player to dig into, and maybe learn some new things, or some
of my own insights into the character.
*1) Intro*
1a. Intro to Akuma -
Akuma is a unique character in Street Fighter IV for a number of reasons. He
has the second lowest Stamina of anyone in the cast (Lowest being Seth), along
with the second lowest Stun rating in the game (Again, Seth is lowest). So he
cannot take a beating for long. To compensate for this, Akuma has many high
damage attacks and combos, a variety of moves for almost any situation, and
the highest dealing Ultra in the game. Along with this, Akuma is quite fast,
and can be both a Rushdown and a Defensive character, if there was a word to
describe his playstyle, it would be Flexible. His stamina leaves little room
for error, but therre is a big reward for those who take the time to master
his high damage output to offset it.
1b. Basic Terms and Controls
Street Fighter IV is a 2D Fighting video game. The characters move on a 2D
plane, able to move left and right, but cannot move into the background.
Each character begins a round with a set amount of stamina, and depletes their
opponents by attacking with a variety of attacks, as to be the last one
standing. When describing directions in this guide, I will refer to things
as either Forward of your facing, or Backwards. So if you are the character
on the Left side of the screen, Forward to you would be pressing Right on
the control stick, and Left on the stick if your on the Right side. Same
applies for Backwards, it is relative to your position on the screen.
F - Forward
B - Backward
D - Down
U - Up
Cr - Crouch
J - Jump
C - Close
When describing movement of the stick, if it's for instance a movement of
Quarter-Circle Forward (QCF from here), that would denote to press on the
D, D/F (Down Forward), Forward. You would press those in sequence to
accomplish a QCF movement of the stick. QCB (Quarter-Circle Backward) is
the converse of that,
D, D/B (Down Backwards), Backward.
Another frequent stick movement is reffered to as a Dragon Punch movement,
so named after the popular move it performs. It means to move the stick
F, D, D/F in a sort of zig-zag motion. This movement will be reffered to as
a DP movement further in the guide.So :
QCF - Quarter-Circle Forward
QCB - Quarter-Circle Backward
DP - Dragon Punch Motion
HCF - Half-Circle Forward
HCB - Half-Circle Backward
These are the basic movements of the control stick. Street Fighter 4 in
addition has 6 attack buttons. 3 Punches and 3 Kicks. Each kick and punch has
a light, medium, and heavy version of it. Generaly the Light attacks are fast,
but deal little damage, the heavy attacks deal more damage but are slower,
and mediums are in between the two. These are referred to as such :
LP - Light Punch
MP - Medium Punch
HP - Heavy Punch
LK - Light Kick
MK - Medium Kick
HK - Heavy Kick
P - Any Punch
K - Any Kick
PPP - All 3 Punches
KKK - All 3 Kicks
Blocking - In SF4 when you are attacked, if you are pressing backwards in the
proper place the attack will, generally, be blocked and you wont take it's
damage. This corrosponds to whether the attack is low, medium, or high, and
whether you are blocking low or high. Attacks come either low, medium, or
high levels. If you are doind a standing block, you will block Medium and
High attacks, but be vulnerable to low attacks. If you are doing a low
crouched block you are vulnerable to High or Overhead attacks. If a special
move hits you while you are blocking, you will take what is called chip
damage, this is a very small amount of damage, not the full amount, but still
Jumping - By pressing Up on the control stick you will jump into the air,
either straight up, or backwards or forwards dependant upon which direction
you press with it. So if you press up and forward that is the direction you
will jump in. Moves that are done while jumping are written with a "J" in
front. So a Jumping Low Kick would be written : "J.LK" .
Crouching - By pressing down on the control stick you will enter into a
crouched position. Any attacks done while doing this are different from
standing attacks. It is represented as a "Cr" during notation. So a Crouched
Low Kick is written "Cr.LK".
Close Range - If you are very near your opponent some moves take on different
properties, and become close attacks. This is noted with a "C", so a Close
High Punch will be notes as "C.HP" .
Teching or Quick Recoveries - When you are knocked down by something other
than a throw, if you press down on the stick you will get back up
much faster than if you do not. This is usefull to get back up faster, but
sometimes you don't want to in order to not become predictable, and for
tactical reasons.
Dash - By pressing either Forward Twice or Backwards Twice (FF, BB) you
will do a quick dashing motion dependant on direction. This allows rapid
movement without jumping.
Stun - If you are attacked a number of times in a row you will become stunned.
This causes an animation of stars to circle your head, and you will be unable
to move or act for a few seconds until either your opponent attacks you, or
you break out of it. Rapidly pressing the stick and buttons will get you out
sooner. Akuma has the 2nd lowest Stun rating in the game, and as such becomes
Stunned quickly if attacked too many times in sequence.
Throws and Throw Escapes - If you are directly next to your opponent, and
press LP and LK together you will throw your opponent. By pressing forward or
keeping the stick neutral you will throw them forward, and backwards if that
is the direction you press with the throw. If you press Throw at the time
when your opponent does, it becomes a Throw Escape, and it will prevent the
throw from taking place.
Personal Action / Taunt - If you press HK and HP together you will do a
Personal Action, a taunt that has no effect on gameplay. It is merely a means
of antagonizing your opponent, it leaves you open to attack, so do so at your
own risk.
Wakeup - When you are knocked down, and get back up, this is referred to as
Whiff - When you attack someone and miss it is called a whiff, generally you
are vulnerable to counterattack during a whiff, unless it is a more "safe"
attack, or an attack that is hard to punish with a counter. It is important
to know what moves are easily punishable, and not to use them without thought
to leaving yourself open. For example, a Fierce Shoryuken whiffed is
very easy to punish, and doing it repeatedly is a very bad idea.
Cancel - A cancel is done by performing a move action while one is currently
happening. For instance, Akuma can do a standing HP, and Cancel it into a
Hurricane Kick by doing the Hurricane Kick input while the HP is attacking.
This must be done fast.
Link - Links are moves that must be done to an exact timing. While cancels
can be done at any point during a move, Links have a much tighter window of
combo. Usually you must execute the linked move at the exact moment the first
one finished, this takes a good deal of practice to do consitantly.
Recovery Move - This is a move that is performes as you Wakeup. So if you do
Akuma's Shoryuken as your Wakeup it will be a Recovery move.
Super Meter - As your perform Special Moves, deal damage, and are dealt
damage, your Super Meter will begin to fill. It is split up into 4 sections.
Each filled block will allow you to do 1 EX attack, and when all 4 are filled
you can do your Super Attack.
Revenge Meter - As you take damage in the game, your Revenge Meter will begin
to fill. Once it passes the halfway point you can perform your Ultra Move.
The more full the meter past the halfway point, the more damage the Ultra
will deal.
1c. Street Fighter 4 New Concepts
SF4 has a few new concepts that are added to the series from past itterations.
*EX Moves* - When doing a special move, if instead of pressing one attack you
press 2 and have an available Super Meter block it will become an EX attack.
EX attacks have special properties that make them different from their normal
counterparts. For instance, Akuma's normal, Tatsumaki Zankuu Kyaku (Hurricane
Kick). Normaly the move is performed by:
It does an aerial spinning kick that travels over a horizontal space.
However if you instead press 2 Kicks with the motion instead, it becomes an
EX Hurricane Kick. The EX version is now stationary, and has a vacuum effect
of pulling your opponent in, then spitting them back out.
Each EX Move depletes 1 Bar on your Super Meter.
*Focus Attacks / Saving Attacks*
Focus Attacks (Saving Attacks in Japan), are performed by holding MK and MP
together. By holding the buttons down longer the FA (Focus Attack) will
become stronger as it goes, upto 3 levels of strength. While doing a Focus
Attack you can absorb 1 attack and continue your attack approach. This is
referred to as Super Armor. Some moves break Armor, and will breakthrough FA.
If you are hit a second time it will break you out of the FA.
Any damage incurred while performing the FA will not be dealt, but will be
represented by a gray amount taken off of your Stamina bar. This will slowly
regenerate the life in it, however if you are hit before that has come back,
you will lose that amount of life permanently.
There are three levels of charging for a Focus Attack depending on how long
you hold the MK and MP buttons down.
Level 1 - Only does regular damage, Crumples opponent if it's a counter hit
Level 2 - Crumples opponent if hits, allows easy followup
Level 3 - Becomes unblockable, Ha Armor Break properties, Crumples Opponent
allowing followup
*Focus Cancelling*
Some special moves can be cancelled by performing a FA as it is being
performmed. For instance, if Akuma is doing a Shoryuken, if you press FA
during the attack he will Cancel into it, not finishing the Special Move.
This consumes 2 Super Meter segments.
You can Cancel a FA by dashing either Forward or Backwards. So you do
MP + MK, then do FF or BB to cancel out of it. This is referred to as a FADC.
*Portions pulled from the SF4 Game Manual
1d. Akuma Backstory
Akuma and his brother Gouken were students of Goutetsu. Goutetsu taught a
nameless life-threatening martial art, which incorporates elements of karate,
judo, and kempo. He also taught Shun Goku Satsu (literally Instant Hell
Murder or The Raging Demon), a death technique which, although incredibly
powerful, puts the user in considerable danger. As the brothers progressed
under Goutetsu's tutelage, a dispute arose on the true nature of their
fighting style and the path to master it. Gouken, unable to accept the
violent nature of his fighting style, left Goutetsu to begin his own dojo.
Akuma continued Goutetsu's teachings and vowed to use their fighting style as
it was intended. In order to learn Shun Goku Satsu, Akuma embraced the
principle of Satsui no Hado or (The Surge of the Intent to Murder/Murderous
Intent). Through Satsui no Hado, Akuma was forced to give up any compassion
he held towards other human beings. In addition, Akuma realized his limits as
a martial artist could be expanded, and left Goutetsu's guidance to train
His return marked the end for Goutetsu - Akuma demonstrated his strength by
killing his former master
with Shun Goku Satsu. Goutetsu fell with an inner joy, realizing his pupil
was attempting to master the nameless art. Akuma removed the beaded necklace
from Goutetsu's neck and placed it around his own. Sometime later, Akuma
challenged and fought his brother. With Gouken gaining the upper hand, Akuma
was eventually struck down. Akuma requested death in defeat, however his
brother had no intention of killing him. Akuma, vowing to return, left
Gouken. Years later, he returned; they fought again, and this time Gouken was
killed (or so Akuma thought). Ken saw the battle as he was returning from the
U.S. Martial Arts tournament. Rushing to the dojo to find it in shambles and
his master dead, an enraged Ken ran into the surrounding woods searching for
the killer. Akuma easily defeated Ken and disappeared. Gouken's other student
Ryu soon learned of his master's death and began to search for Akuma.
In Street Fighter IV it is revealed that Gouken is not dead, but was in fact
merely sleeping. Akuma will only fight those who he deems worthy of fighting
him, and will not kill those who are unable to defend themselves, or are weak
(as seen when he spares Gen's life upon learning that he is terminally ill).
* Taken from the Street Fighter Wiki
1e. Unlocking the Demon
There is alot of misinformation and false facts floating around about how to
unlock Akuma in SF4. The following is a direct explanation of how to unlock
him directly from Capcom on Seth's blog, taken on February 24th, 2009.
To unlock Akuma as a playable character:
1. Unlock Cammy, Fei Long, Dan, Sakura, Rose, and Gen.
2. Pick a character you have already used to beat Arcade Mode.
3. Win all your matches without continuing and without losing any rounds
before fighting with Seth.
4. You need to get at least one "perfect" win in a round, and more than one
depending on how many rounds per match you are playing.
- 1 round match: 1 perfect round or more
- 3 round match: 2 perfect rounds or more
- 5 round match: 3 perfect rounds or more
- 7 round match: 4 perfect rounds or more
(including the last battle against Seth)
5. If you meet these conditions, Akuma will appear. Defeat him to unlock
Akuma as a selectable character.
That's it, if anyone adds or takes away from this then it runs counter to
Capcom's official statement on Akuma.
*2) Moves*
2a. Normal Moves
Standing -
LP - Fast High Elbow Attack
MP - Open Palm Punch to midsection
HP - Straight forward fisted punch, this move cancels into alot of moves,
including Hurricane Kick and Shuryuken.
Forward + MP - Overhead Chop, Hits 2 Times, Will hit a Crouched Opponent.
This should be a primary attack for hitting an opponent who crouches and
block alot.
LK - Fast kick to midsection
MK - Knee to Face
HK - This is one of Akuma's best normal attacks. He does two forward
roundhouse kicks in a row, if the first connects then both will hit for a
good amount of damage. It has very good range on it, and the it moves him
forward as well. Overall a very good normal.
C.HK - Done closely Akuma does an overhead Axe Kick that hits twice.
Crouching -
LP - Quick low Jab
MP - Low Straight Punch
HP - Akuma does an Uppercut straight up. This is a good anti-air move,
beats Hurricane Kicks.
LK - Fast Low Kick, Combos into Hurrican Kick
MK - Low fast slide kick. A good safe low attack for Akuma
HK - Akuma stretches out a Foot to sweep his opponent. This move has a good
deal of range on it, and it is deceptive how far it can reach. Due to his
fast foot speed, you can play footsies alot with this to trip your opponent.
I use this frequently on Zangeifs that spam Lariet, as it's range is greater
than the Lariet.
Jumping -
sJ indicates a Stationary Jump
J.LP - Fast downward Fist
J.MP - Same as LP, Stronger
J.HP - Stronger than MP
J.LK - Akuma comes down with a fast Knee
J.MK - This and HK have similar properties, however MK is better suited as
an anti-air Kick due to it's angle.
J.HK - Akuma's strong Jump in Kick attack
J. D + MK - Akuma's Dive Kick. If D + MK is inputed at the peak of his jump
Akuma will do a fast downward kick into the ground. This is a fantastic move,
and combo's into alot of followups. Using demon flip this is a fantastic jump
sJ. LP - A downward elbow
sJ. MP - Forward open palm attack
sJ. HP - Forward Fist attack
sJ. LK - Akuma jumps and kicks high fast
sJ. MK - Akuma kicks straight out
sJ. HK - Akuma does a fast roundhouse in the air
2b. Special Moves
QCF + P = Gou Hadouken (Fireball), Similar to Ryu and Ken's Standard
Hadouken. The punch pressed determines the speed. Shoots a purplish fireball
straight in front of Akuma.
QCF + P (In the Air) = Zankuu Hadouken (Air Fireball), Akuma performs his
Hadouken in the air. The punch pressed determines the velocity and angle. Low
Fires more downward and slow, High fires the furthest and fastest, and medium
is between those. The light version is fantastic for approaching from the air.
HCB + P = Shakunetsu Hadoken (Red Fireball), This is a Red Fireball that
hits upto 3 times. It has a longer startup than Akuma's standard fireballs.
However it can meet other projectiles midair, and continue going past them.
Punch pressed determines the amount of hits (1, 2, and 3 hits). If someone
wants to get into a fireball war with you, bring this out and force them out
of it.
QCB + K = Tatsumaki Zankuu Kyaku (Hurricane Kick) , Knocks down if hits,
Medium and Hard versions hit multiple times. Akuma travels horizontally
spinning and kicking. Can be done in the air, the direction of the jump
determines trajectory. The light version of this can be juggles by fast
followups. For instance you can juggle the light version with a Shoryuken.
DP (F, D, D/F) + P = Shoryuken (Dragon Punch), Akuma does a spinning
uppercut. High Priority on the ground, very good anti-air attack. The punch
pressed determines how high it hits, as well as how many times it hits, as
well as how quickly you recover. Medium hits twice, Hard hits 3 times. Hard
version leave you VERY open to attack if not used wisely. Light is the safest
and least open to attack (but is still vulnerable). This is your primary
anti-air attack for jump ins.
DP / Reverse DP (B, D, D/B) + KKK / PPP = Ashura Senkuu (Teleport), The
joystick motion may be reversed with either 3x punch or kick to teleport
backwards. The punch version of this move will take you forward a
full-screen's distance away, and the kick takes you about halfway. When
you've been backed into a corner, or are about to take a nasty hit
(Zangeif SPD), this is your ticket out.
DP + K = Hyakki Shuu (Demon Flip), Akuma leaps forward into the air, K
pressed determines how far he goes. From the flip in the air several options
are available :
- Pressing Punch does a forward hammer punch, it is armor breaking and
knocks down.
- Kick will initiate Akuma's Dive Kick, and is a great Combo starter.
- Kick + Punch when close will do a throw
- Pressing Nothing will result in Akuma doing a fast slide kick on the ground
Demon flip is a fantastic part of Akuma's arsenal.
2c. EX Moves
QCF + PP = Hadouken now hits twice. Limited use considering Akuma's
Red Fireball.
QCF + PP (In Air) = Akuma will fire 2 seperate Air Fireballs. The 2 Punches
pressed determines their trajectory. This is a great use of his EX bar.
HCB + PP = Again, this is redundant because the Fireball already hits
multiple times
QCB + KK = The Hurricane Kick no longer moves horizontaly. It will spin in
place, vaccuming in the opponent, and sends them across the room, hitting
multiple times. This move is very nice. It can be combod into, and it gives
Akuma some space when he needs it. Another very good use of his EX meter.
DP + PP = EX Shoryuken
DP + KK = This is fantastic, basically it speeds the Demon flip up
considerably. In addition no matter your distance it will bring you directly
to your opponent. I like this EX alot, if done in response to a projectile
you can do a Dive kick jump in, and proceed with your favorite combo. Very
usefull EX.
2d. Ultra & Super Move
Super Move -
LP, LP, F, LK, HP = Shun Goku Satsu (Raging Demon), This and Akuma's Ultra
behave similar, however there are differences. I tend to use his EX bar
often, and I believe his Super Bar is better spent on EX, and not on the
Ultra Move -
LP, LP, B, LK, HP = Shun Goku Satsu (Wrath of the Raging Demon), This is
Akuma's Ultimate Technique. Akuma brefly pauses, then glides along the ground
towards his opponent, if he connects the screen goes black, alot of terrible
things happen to your opponent, and a huge chunk of their health is gone
when the lights come back on. This is the most damaging Ultra in the game,
and is also one of the trickier ones to actually land. Like Akuma the move is
High Risk, High Reward. Difficult to do, however does a great deal of damage
if it does. I have devoted a section to this move below.
*3) In-Depth*
3a. General Approaches to Akuma
Akuma is an amazing character to understand and learn how to play. He has a
large variety of moves, the largest, and likely best, variety of fireballs in
the game. A teleport that is very usefull, and helps him decide where and
when to fight. Akuma is a combo machine, able to bring out high damage output
combos and attacks. He is very fast on the ground, has the most damaging
Ultra in the game, has both an amazing keep away game, but also can bring the
pain up close in the right situations. Akuma is a high damage output
character that is also fast, to compensate for this, he has a very low
stamina and stun rating, second only to Seth. What this means is that Akuma
cannot take the type of beating most of the other Characters can for very long.
This turns Akuma into a high risk character, when you get hit your going to
feel it, and your not going to be able to stand many high impact moves like
Zangeif's Lariet. Doing lots of high vulnerability moves will get you beaten
very quickly, and Akuma has a bit of a learning curve, mainly because you
die fast and wont have much time to learn during player matches. It is very
advisable to take him to Training Mode and work for an extensive period of
time on his combos and attacks.
Akuma can be played both as a Defensive keep away character using his
various Fireballs, but is also very good at Offense, and you can change your
approach depending on the situation. If Akuma had a word to describe his
playstyle, I would say "Verstile" is the word to best put things. An
effective Akuma can switch between Rushdown and Keep Away constantly in a
match depending on what's happening and who your matched up against. Akuma is
exceptional at punishing mistakes with a high damage Bread and Butter combo.
My favorite and primary combos revolve around something canceling into a
Light Hurricane Kick, Followed by a Heavy Shoryuken. You can link many things
into those two, and Dive Kicks are a good way to get into those as well.
Akuma has both a great ground and aerial game using different tools. In the
Air, his Air Fireball helps him to control the sky. A common and effective
technique is to use a Light Air Fireball to approach, and when you hit the
ground attempt to mix up against the opponent depending on how they are
blocking the Fireball. You can do alot of things with this approach, if they
block, sometimes you can approach and throw as well. There is alot of
variation and experimenting to be done with the Air Fireball.
On the ground Akuma has the standard Fireballs and Dragon Punches to control
the vertical and horizontal spaces around him. His footspeed is very good,
and his leg sweeps have long range comparative to his size. Due to these
factors he has a very good "footsie" game, where he can move quickly in and
away from an opponent using dash, and poke using his crouching or standing HK
pokes. The standing Roundhouse kick has a deceptivly large range, and also
moves forward as it attacks, and is a pretty safe move to come in with.
If you find yourself against someone who is spamming Fireballs, you have a
number of options against them. One is to use his Red Fireball to bypass
their own Fireballs, and maybe hit them. You can jump, and fire back with your
Air Fireballs, again possibly hitting them. Or you can do my favorite response,
which is to do a Heavy Demon Flip over the fireball, and into either a Dive
Kick combo, or a Sliding Leg Sweep. If youget yourself into close range with
one of these, you then have 2 options from it. You can continue the closeup
attack, or teleport back to long range and reassess yourself.
Playing Akuma is about being smart, picking where and how you fight using
things like his teleport andair fireballs, and exploiting mistakes that you
can punish with his combos. Take the time with Training, and see what suits
you for playing his styles. Due to his versatility different people play him
in different ways, be it keep away, defensive, rushdown, or combinations of
3b. Combos and Links
A good deal of the following is from the SRK Forums, and Credit goes
specifically to "Trag" on the Akuma Character Forum.
Normal Combos -
Cr.LK-Cr.LP, Cr.LK -> QCB+LK, DP+HP (vs standing only)
Cr.LK-Cr.LP, Cr.MP -> QCB+LK, DP+LP -> FADC, HCB+HP (vs standing only)
C.HP , QCB+LK, DP+HP (can also use Cr.HP to start)
crossup MK, Cr.HP -> QCB+LK, DP+HP
crossup MK, Cr.HP -> QCB+LK, DP+LP -> FADC, HCB+HP
HK, Cr.MP -> QCB+LK, DP+HP
HK, Cr.MP -> QCB+LK, DP+LP -> FADC, HCB+HP
Focus Attack Combos -
MP+MK (full), dash, HP(c) -> QCB+LK, DP+HP
MP+MK (full), dash, HP(c) -> QCB+LK, DP+LP -> FADC, HCB+HP
Links -
C.LP, C.LP (note: slight pause to link and not 'chain')
C.LP, C.LP, Cr.MP
C.LP, C.LP, Cr.MK
C.LP, C.LP, Cr.HK
LP , Cr.HK
Cr.LP, Cr.MP
Cr.LP, Cr.MK
Cr.LP, Cr.MP, Cr.MK
Cr.LP, C.HP
C.LK, LP, Cr.MK
C.LK, Cr.MP
C.LK, Cr.MK
Cr.LK-Cr.LP, Cr.MP
Cr.LK-Cr.LP, C.HP
Cr.LK-Cr.LP-Cr.LP, Cr.MK
Cr.LK-Cr.LP, C.LP, Cr.MK
Cr.MP, C.LK, Cr.MK
Cr.MP, C.MP
Cr.MP, c.MP, Cr.MK
Cr.MP, C.MK
Cr.MP, C.HP
HK , C.LP, Cr.MK
HK , Cr.MP
HK , Cr.MK
HK , C.HP (depends on starting position of far HK)
3c. Challenge Mode Trials
Some of the following is information from Event Hubs SF4 Akuma Character
page. This is more the actions that are expected to pass the trials. If you
would like some visuals to help you, this is a video showing all of Akumas
Trials being completed :
Descriptions along with Titles Awarded :
Normal 1-
1 Jumping Hard Kick.
2 Towards + Hard Kick.
3 Towards + Light Punch and Light Kick (Throw).
4 Backwards + Light Punch and Light Kick (Throw).
5 Towards + Medium Punch.
6 Dive Kick (Down + Medium Kick in the air while jumping forward).
Awards : Ultimate Demon Title
Normal 2-
1 Fireball.
2 Red Fireball.
3 Air Fireball.
4 Shoryuken (Dragon Punch).
5 Hurricane Kick.
6 Air Hurricane Kick.
7 Demon Flip, Air Throw.
8 Teleport.
9 Raging Demon [Super] (Light Punch 2x, Towards, Light Kick, Hard Punch).
10 Nightmare Demon [Ultra] (Light Punch 2x, Backwards, Light Kick, Hard Punch).
Awards : Ready for Pain? Title
Normal 3-
1 Standing Hard Punch, Cancel into Fireball.
2 Crouching Medium Kick, Cancel into Hurricane Kick.
3 Crouching Hard Punch, Cancel into Shoryuken.
4 Towards + Hard Kick, Cancel into Focus Attack.
Awards : Instant Death Title
Normal 4-
1 Jumping Hard Kick, Standing Hard Punch, Cancel into Light Kick Hurricane
Kick, juggle with Shoryuken.
2 Focus Attack, Dash, Standing Hard Punch, Cancel into EX-Hurricane Kick,
juggle with Shoryuken.
3 Demon Flip, press Kick while flipping, Standing Hard Punch, Cancel into
4 EX-Air Fireball, Red Fireball, juggle with Shoryuken.
5 Focus Attack, Dash, Cancel into Raging Demon [Ultra] (You have to do this
very quickly).
Awards : Fool Title
Normal 5-
1 Crouching Light Kick, Link into Crouching Light Punch, Link into Standing
Hard Punch.
2 (Just outside of Close Range) Standing Hard Kick, Link into Crouching Light
3 (Just outside of Close Range) Standing Light Punch, Link into Standing
Kick. Awards : Satsui No Hado Title
Hard 1-
1 Crouching Medium Kick, Cancel into Fireball, Focus Attack Dash Cancel,
Standing Hard Punch, Cancel into Shoryuken.
Awards : Messatsu! Title
Hard 2-
1 Crouching Light Kick, Link into Crouching Light Punch, Link into Standing
Hard Punch, Cancel into Light Kick Hurricane Kick, juggle with Shoryuken.
Awards : Evil Eye Title
Hard 3-
1 (Just outside of Close Range) Standing Hard Kick, Link into Crouching Light
Kick, Cancel into Light Kick Hurricane Kick, juggle with Shoryuken.
Awards : I Am Supreme Title
Hard 4-
1 Demon Flip, press Kick while flipping, Standing Light Punch, Link into
Standing Hard Punch, Cancel into Light Kick Hurricane Kick, juggle with
Awards : Shin Akuma Title
Hard 5-
1 Jumping Hard Kick, Standing Hard Kick, Link into Crouching Light Kick,
EX-Hurricane Kick, juggle with EX-Shoryuken.
Awards : Heavenly Sky Title
3d. Colors, Outfits, and Personal Actions
In Street Fighter IV there are 10 colors, and 10 Personal Actions (Or
Taunts) available to each character. In addition Capcom has released in
stages Alternate Costumes, 1 for each fighter. Akuma is much the same, his
Alternate Costume has him shirtless wearing torn pants. In addition he is
wrapped in large corded ropes twisted behind his back.
To Unlock the various Colors and Personal Actions, simply complete the Time
Trials and the Survival Trials available (Normals). If you go and finish all
of them you will end up with all the Actions and Colors. Akuma has:
Color 1 - Blue Gi, Red Hair
Color 2 - Red Gi, Red Hair
Color 3 - Blue Gi, Blue Hair
Color 4 - Purple Gi, Purple Hair, Golden Rope around waist
Color 5 - Green Gi, Red Hair
Color 6 - White Gi, Red Hair
Color 7 - Purple Gi, Red Hair
Color 8 - Greenish/Blue Gi, Red Hair
Color 9 - Black Gi, Black Hair
Color 10 - Purple Gi, Golden DBZ Style Hair
Personal Action 1 - "Die!"
Personal Action 2 - "You Don't Stand a Chance!"
Personal Action 3 - "Can you Withstand my Power?"
Personal Action 4 - "Go on, Stike Me"
Personal Action 5 - "You are not long for this world"
Personal Action 6 - "Such Ineptitude"
Personal Action 7 - "Die!" Similar to PA 1, However in this a fire
aura flares around Akuma
Personal Action 8 - "Do Demons frighten you?"
Personal Action 9 - "Absurd"
Personal Action 10 - "You are but a child"
3e. Proper Usage of the Raging Demon
Akuma's Ultra and Super attack, the Raging Demon, is the most damaging Ultra
in the game. It is also one of the hardest ones to consistantly land and make
stick. The reason for this, is that no matter how close someone is on the
ground in relation to you, if they hold up on the stick when you start the
Demon, no matter the closeness they will jump over it. Anyone who sees the
screen freeze and Akuma dash forward, and has an idea what they are doing, is
going to immediatly jump and avoid it, likely punishing you badly for your
Knowing that a straightforward ground attack with it is unlikely to work,
his Ultra is much less of an offensive tool, and much more of a reactive one.
Use it as a tool to punish mistakes, because unless a good player makes a
mistake your not going to hit them with it. It's important to note that Akuma
does not need his Ultra to win a match, and actively trying to land the Ultra
should not be your goal in a match, but a tool you keep in your pocket for
the time when it's appropriate.
You can setup his ultra in a couple of different ways. The only know way to
Combo into it is by doing a FADC into it. In this you would do a Focus Attack
that crumples your opponent, immediatly Dash Cancel it by Dashing Forward or
Backward, and quickly input the Demon attack to catch the crumpled opponent.
This is obviously something you need to practice, as there are alot of
buttons to press in a short amount of time. This is however the only true
combo that leads into his Ultra.
Catching a jumping opponent with it is also an option available. To be able
to do it, you need to time it to catch someone before they hit the ground. In
other words Akuma needs to be moving towards his opponent and touching them
before they hit the ground, otherwise they can still hold up on the stick and
avoid the Demon. Getting the timing on this takes time, but is clearly worth
Another method is to catch them during their own FA. Sometimes an opponent
not being careful will start a FA over me as I wakeup, I'll get up, and
instead they get a Raging Demon attack in their face. The Demon is armor
breaking so it will go through someones FA and grab them.
If Blanka rolls at you, after you block it if you immediatly input the Demon
you can catch him before he lands. The timing on this is very tight, but it
is possible to do.
I'll add more methods in the future, but these are good routes to hit someone
with Akuma's Ultra. Do not randomly throw the Ultra out there without thought,
that's not the correct way to apply it, and is easily punishable. Similarly,
you need to learn how to input it almost instantly. If your opponent sees you
across the screen jabbing at the air, it's pretty clear what your going to
be doing, and they will almost certainly avoid it. Always keep it concealed,
and a surprise. Popping off the Ultra as a surprise will always be one of
your greatest tools.
Also important, is to note the psychological impact of having Akuma's Ultra
charged up. Often you can just hold it, and never activate the Demon, but it
will effect the way your opponent reacts and fights you. If they know you are
charged up they will be more careful normally, and you can use this to your
advantage. Simply keep that Ultra up your sleeve and they will act differently
to you, even if you have no intent on using it at that time. In this way not
using it is also a weapon in addition to using it.
The following was a contribution to me from a user named DevilKnight
in regards to Akuma's ultra
Some data on how the Ultra and Super differ, the super is much better to
actually hit and use offensively. Both have a 1 frame startup, after that
flash the super will grab in 0 frames plus the amount of time it takes to
travel the distance to them. This means when done at point blank range, it
grabs instantly and cannot be jumped.
The Ultra, while also having a 1 frame startup, instead takes 4 frames at point
blank range before being able to grab, hence the reason that without blockstun,
it can never be set up to hit offensively while the super can.
Was gonna leave some nice setups for the Super here, but then I figured I
should hold onto them rather than entrust them with a guide available to
the masses where they can be exhausted and get very old or predictable.
But basicly, try some testing that involves being able to get a buffered
(or otherwise) super in the opponents face without them having any block
or hit stun, hopefully you can get some that you'll be able to integrate
smoothly alongside some of your usual game strats.
Now for the Ultra, it makes a great punisher as you have mentioned Blanka's
rolls already.
The Ultra punishes any blocked Shoryuken and the timing is very lenient so you
don't really have to think about switching your timing for which punch version
they used.
Punishes a lot of the blocked Ultra's/supers in the game, in case you don't
have time to teleport away from them.
Punishes any blocked Focus attack that the opponent doesn't dash cancel.
Punishes Zangief's blocked Lariat and any version of his blocked Green burning
hand attack.
Punishes each of Sagat's Tiger Knees on block, unless it's the EX version which
is safe.
Punishes Bison's Scissor Kicks, except for the LK version. All Psycho Crushers.
(positioning varies cos he can land the other side on block)
Ken's Target combo (the MP,HP two hitter) eats a Raging Demon when blocked too,
he'll often cancel it into something else, in which case, you'll auto block the
next option while slamming your LP's and LK's. If his cancelled option happens
to be a Shoryu, that's Raging Demon anyway. Same deal with Ryu's crouched HP,
not that it's so simple to react to these in a game, but it's possible.
*4) Matchups*
4a. Tough Fights
In this section I'm going to note some Character Matchups that I think are
more challenging for Akuma than other fights. This will likely be updated
over time as I find some fights that take some particular approaches to try
and defeat.
Blanka - Blanka is pretty nasty towards Akuma. Important to learn is to use
the Ultra to punish his blocked balls. This is difficult timing to learn, but
it is a great way to make Blanka afraid of using his roll attacks. Otherwise
play conservativley.
Cammy - If your not careful she will catch you on your way down from an Air
Fireball with an Ultra. Your best bet against her is to use your teleport to
your advantage. Keep away with Fireballs.
Balrog - This is a hard fight, Balrog hits hard on you when you already have
limited Stamina to spare. In addition he stuns quickly against your low stun
rating. Do not jump in on this guy, he has too many anti-airs, and can combo
into his Ultra fairly easily. This fight seems to be about Footsies very
often, and keeping away from him. Do not allow him to be on top of you
keeping pressure, you will not survive that very long.
More will be added here in the future, but those are 3 fights that come up
frequently via Online play that can cause Akuma some problems.
4b. Specific Fights
While some of these are not what I would consider tough fights, they do need
to be handled in a specific way. Or just general strategies against the
characters. Insights and strategies via submission are welcome, and I'll post
ones I think are good and valid.
Zangeif - This is, through my own experience and of I think alot of Akuma
players, the easiest matchup for Akuma if you know what your doing. If he is
spamming Lariet you have a couple of very good options. First, your HK Sweep
has greater range than the Lariet, so as he is spinning around you get close,
sweep in, and just in general play alot of footsie games while he's doing so.
Do not let him get on top of you, teleport out of incoming SPD attacks. You
cannot stand more than a handful of big attacks from him, and even a few
mistakes will result in you rapidly losing. Abuse Air Fireballs against him,
keep away, and get in fast, do some attacks, and get right back
out. Generally just keep away.
Again, more will come, and suggestions are welcome for different Fighters.
*5) Resources and Further Education*
I am certainly not the greatest Akuma player in the world, although I like
to think I'm not completely terrible, and can hold my own. However there
are better players out there to goto for help and insights. Also there is a
wealth of good information and strategies available.
www.Shoryuken.com is a fantastic forum resource for Akuma, and any
character you want to learn about.
The Shoryuken Wiki is also a fantastic resource, use it.
EventHubs is another great source of information in regards to the game.
Available on YouTube are a series of fights between 2 Japanese players. One
is Momochi, who is playing Akuma, -vs- Daigo, a well known and highly skilled
player, using Ryu. This series of fights is highly entertaining, and you can
learn alot by watching it, and studying the videos.
Always keep learning and strategizing. This game has an incredible depth to
it, and there are always new thoughts to aquire, and ways to think about the
game and your Character.
*6) Copyright and Credits*
This Faq is available at different sites, however I only update on Gamefaqs.
It is unlikely ones elsewhere will be upto date.
I give a great deal of credit and acknowledgement to the Shoryuken forums as
a source material for my guide. The discussions and insight there have helped
me be a much better player, and helped form this guide.
Trag on the Akuma Character Forum wrote much of the Combos and Links, which
I retooled to be read in the language of this guide. I hope I translated and
reproduced them to a high degree of fidelity.
Street Fighter, all it's characters, and it's Intelectual Properties are
owned by Capcom. I want to thank them for an amazing game, and cannot wait
to see what direction they take the series in.
Thanks to GameFaqs for being a consistant source of Game help to me for
going on 14 years now.
At current this Faq should ONLY be found at :
Copyright 2009 Christopher M. Olson
View in:


text:
Cow Escapes Slaughterhouse
When a cow escapes her slaughterhouse fate, witnesses cheer the animal and boo her pursuers.
It is human nature to root for the underdog, or undercow, whose death has been spared by an incredibly innate will to be free.
Such an event has happened before many times in Brooklyn, New York, and in Pittsburg and Chicago and Detroit, and each time, the animal is spared and given sanctuary at one of America's many farm shelters, to become a lifetime ambassador who inspires school children not to eat meat.
Most of my readers are familiar with the notmilk.com website, but only a few know that I own the following URL:
http://www.slaughterhousecam.com For the time being, the above site will remain as it is.
Slaughterhousecam.com will one day have live cameras showing live slaughter, for that is what it will take to end meat eating. Instinctively, most of those who cheer an escaping cow want her to live.
There is no natural urge for humans to kill such gentle creatures. Those who cheer will salivate over that same evening's steak or brisket or corned beef sandwich, unable to make the connection between a living and breathing creature who wants only to be free. Look, if you dare:
If you are a cheesehead or milk drinker, she is your cow, because that is the fate of three million dairy cows each year who no longer are efficient "agricultural units."
Your use of dairy products makes you the as responsible for her death as would the actions of any meat eater.
I found the following Press Story on Forbes.com late Friday night.
Press - January 6, 2005 Cow Escapes Meat Plant, Dodges Cars, Train
A cow that escaped a slaughterhouse dodged vehicles, ran in front of a train, braved the icy Missouri River and took three tranquilizer darts before being recaptured six hours later.
News of the heifer's adventures prompted a number of people to offer to buy the animal.
"I talked to the owner and the owner will sell her," said a man who answered the phone at Mickey's Packing Plant, but would only identify himself as Randy.
He said the sales price will likely be more than the heifer's market worth of $1,140.
The black, 1,200 pound heifer jumped a gate at the packing plant at around 5 a.m. Thursday.
The cow apparently wandered through residential areas for a time before police received reports at about 9:30 a.m. that it was in the middle of a busy intersection.
Police tried to catch the cow, and had her wedged between a stock trailer and a fence, but the heifer barreled through the fence toward the river, nearly being hit by a Chevrolet Suburban.
It was the first of many near-death experiences.
With the police in pursuit, the cow ran toward the railroad tracks and darted in front of an oncoming locomotive, briefly giving the police the slip again.
Crossing another road, the cow was nearly struck by a semi tractor-trailer. "By then it was a madhouse," said police officer Corey Reeves.
"People were coming out of the woodwork to see."
When police, animal control officers and slaughterhouse workers surrounded the cow in a park near the Missouri River, the cow jumped into the icy water.
As she swam to the west bank of the river, Reeves said she sank lower in the water and was being swept downstream.
But the cow found a sandbar near the river's west bank and walked to shore.
"I was totally amazed she was able to swim the river," said Del Morris, the slaughterhouse manager.
As police scrambled to head off the cow on the other side of the river, a veterinarian with a tranquilizer gun was called.
Pursuers again believed they had the cow cornered at a chain link fence, but the heifer, foaming at the mouth, ran through a perimeter set up by officials.
The chase began to slow as the cow ran up against several strong fences, including one separating the street from Interstate 15.
Dr. Jennifer Evans of Big Sky Medical Center shot the cow with a tranquilizer dart.
It had little effect.
Two darts later, the heifer showed no signs of going down. Slaughterhouse workers created a makeshift pen with metal panels that led to a stock trailer. The heifer walked into the trailer at 11:45 a.m.
The cow was taken back to the slaughterhouse, where it was put in a pen - with a stronger fence - and given food and water.
The cow who jumped over the moon and landed in people's hearts.
Robert Cohen http://www.notmilk.com


text:
On the Ball: Panther Men to Host NCAA Regional This Weekend
<b>PANTHER MEN TO HOST NCAA REGIONAL</b>The seeds are out, and the news is pretty good for Coach Jeff Brown's Middlebury College men's basketball team: The 24-3 Panthers will host an NCAA Division III Regional this Friday and Saturday. On Friday at 8 p.m., the Panthers will play Gordon, which compiled a 24-4 record in a weaker league, and Rhode Island College (20-7) and Rutgers-Newark (20-7) will square off in the first game at 6 p.m. Word at Pepin Gym on Monday was that Rhode Island is pretty good. The winners will meet on Saturday at 7 p.m. in Pepin. Tickets will be available on Wednesday at http://boxoffice.middlebury.edu/index.php. If form prevails, things will get tougher: The Panthers will almost certainly head to a Sectional the following weekend at NESCAC champion Williams, unless the Ephs are upset by Bridgewater State. Don't bet on that — at 19-7 Bridgewater is not the same team now that stunned the Panthers last winter in the tournament's first round. Other teams favored to reach that Sectional are Plattsburgh (21-7) and St. John Fisher (22-5), which was ranked No. 22 in last week's d3hoops.com poll. That poll had Williams at No. 2 and Middlebury at No. 6. For the record, two of the Panthers' three losses have come to the Ephs, one while the Panthers were shorthanded at home, and one in Sunday's NESCAC playoff final. In that game Williams took a quick 19-point lead, but Middlebury cut it to 60-56 in the final two minutes before the Ephs scored the final four points from the line.Regardless of what happens down the road, starting with Francois rocking the anthem and going right through the "Locke Ness Monster" chants, Pepin will be jumping this weekend.Andy Kirkaldy may be reached at [email protected].


text:
Photos of the Mission Fire Rescue Air Truck we re painted.
Fire Trucks For Sale | Fire Apparatus Services
"Use it up, wear it out, make it do, or do without." — Boyd K. Packer BULLHEAD CITY — The Bullhead City Fire Department simply does not have the latter option, when it comes to fire engines. But with the cost of a new engine at about $600,000 and the fund from which such apparatus would be paid for looking meager, department leaders had to search for another way to meet that … [Read More]


text:
When we started this idea of Concerned Bloggers, my mind immediately leapt into doing something still rather taboo like sex. I've never been one to mince words regarding most anything, and the ladies who've joined this group seem to follow suit. I love them for it.
So far it has been very educational experience. I've learned some people really can't handle talking about sex openly, and still equate it with shame or embarrassment. Through the research, we discovered that there are so many people out there who are not taking precautions, especially in universities. Why? Are these concepts linked? What will stop this?
I think the important part is that people keep talking about all the shit that they don't want to talk about. It's like if it's the "hard thing to do" then that usually means it's the right thing to do. With an oversexed culture exposed on television, it's no wonder so many teens and young adults haven't a CLUE as to reality. Sex is implied or an innuendo that is vague and totally unreliable. That shit needs to stop. Start asking direct questions. If you don't have friends to ask, as me. I'll take any kinda heat you got and be completely up front with you. No shame. No judgement. Those are two concepts I fucking hate.
So what's the last word on safe sex? Communication. Talk it out, bitches. It could save your life.


text:
|Free! Alaska Guide & Map -- Order Now
|Why Choose Alaska Tour & Travel -- Learn More
|Alaska E-News Specials & Travel Tips - Sign Up
Is a trip to Alaska on your list?
Alaska Tour & Travel is here to help with an extensive list of exciting Alaska vacation packages -- all easily customized to meet your specific needs. Or create the perfect vacation from scratch by choosing from our individual hotel, day tour, and transportation options including great Alaska travel deals. Our Alaska cruises are more popular then ever, and we also have a great selection of pre and post cruise tour packages designed to connect with with all the major Alaska cruise lines. Call Alaska Tour & Travel today at 800-208-0200, or contact us online... we'll be happy to answer your questions and help you set up the Alaska vacation of a lifetime.
Quick Links |^ Top of Page
Alaska DestinationsAnchorage Denali Park Fairbanks Seward Talkeetna more...
Alaska VacationsMost Popular Packages Alaska Trip Finder Alaska Cruise Tours Alaska Land Tours Alaska Escorted Tours Alaska Family Vacations
Alaska HotelsAnchorage Hotels Denali Park HotelsFairbanks Hotels Seward Hotels Talkeetna Hotels more...
Alaska ToursAnchorage Tours Denali Park Tours Fairbanks Tours Seward Tours Talkeetna Tours more...
Alaska TransportationPark Connection Motorcoach Alaska Railroad Alaska Train Finder Alaska Car Rentals Alaska RV Rentals Flights to Alaska
Alaska ParksDenali National Park Kenai Fjords National Park Glacier Bay National Park Wrangell St Elias National Park Complete Denali Park more...
Alaska CruisesAlaska Cruise Finder Alaska Cruise Transportation Alaska Shore Excursions Princess Cruises Alaska Holland America Alaska
Alaska AdventureAlaska Fishing Alaska Kayaking Alaska Rafting Alaska Bear Viewing Alaska Helicopter Tours Alaska Hiking Alaska Wildlife Viewing
Alaska Trip PlanningAlaska Videos Alaska Brochure Alaska Travel Books Alaska Weather Alaska Travel Insurance Alaska Web Specials Alaska Mileage Chart Make a Payment Why Choose Us? FAQ Travel Trade Ten Questions to Ask Before
You Book Your Trip!


text:
Free Shipping on all Australian Orders Over $200
Check out our New Products SHOP NOW
Danner are a company of craftsmen skilled in the art of footwear. Rooted in the Pacific Northwest (USA), they strive to hold themselves to the highest standards.
A Danner boot is a mark of unsacrificing quality. It's been that way since 1932, the year Charles Danner decided to open his boot making business in the midst of the Great Depression and risk his future on a stubborn belief that superior craftsmanship mattered. Rooted in the Pacific Northwest with their headquarters and Danner factory located along the Columbia river in Portland, Oregon, they strive each day to uphold ourselves to the highest standards, knowing that the product we build is no better than the hands that create it.
PLATATAC Proudly supplies the Australian Defence Force with the Danner TFX
Platatac is also proud to be the exclusive distributor for Danner in Australia
**If a product is not displayed below contact firstname.lastname@example.com for enquires about special orders.
4 Item(s)
4 Item(s)


text:
Then after them WE SENT MUSA AND HARUN WITH OUR SIGNS TO PHARAOH AND HIS RULING CIRCLE, but they were arrogant and were a people of evildoers. (Surah Yunus, 75)
WE GAVE MUSA THE BOOK AND APPOINTED HIS BROTHER HARUN WITH HIM AS A HELPER. (Surat al-Furqan, 35)
When they had gone a distance further on, HE (MUSA) SAID TO HIS SERVANT, 'Bring us our morning meal. Truly this journey of ours has made us tired.'(Surat al-Kahf, 62)
|THEY [HAZRAT MUSA (AS) AND HAZRAT KHIDR (AS)]CONTINUED UNTIL THEY BOARDED A BOAT… (Surat al-Khaf, 71)
|... when those who disbelieved drove him out and THERE WERE TWO OF THEM IN THE CAVE. HE SAID TO HIS COMPANION, "Do not be despondent, Allah is with us." (Surat at-Tawba, 40)


text:
Online Bill Pay
Midlands Office: (803) 754-2826
View all products...
Learn More...
Learn More...
Valley Beverage Solutions is in the business of distributing natural spring water. With offices in Columbia and Greenville, SC, we currently serve the Midlands and Upstate South Carolina.
Our objective is to sell top quality products that give customers the most value for their hard-earned money. We also provide full-service coffee, tea, soft drink and breakroom supplies.
Valley Beverage solutions is an environmentally friendly company that is committed to help protect our environment.
Read More About Us
Columbia, Greenville, Spartanburg, Anderson, Florence, Sumter, Camden, North Augusta, Aiken and many more areas
• Employment
• News
Midlands Office: (803) 754-2826
Upstate Office: (864) 299-0021
Toll Free: (877) 339-5807
Website Design by DuBose Web Group
© Copyright 2004-2019 Valley Beverage Solutions | Columbia, SC & Greenville, SC


text:
Monica writes in:
The one financial thing I haven't done for myself yet is start saving for retirement. The problem is that I don't ever want to retire and if I imagine a situation where I actually am retired, I just don't want to envision it at all. I just can't convince myself to take money away from my needs now for a future that isn't very bright.
Monica is a forty year old single woman with a career she clearly loves. Other than the retirement thing, she has her financial house very nicely in order, with only a mortgage on a townhouse as an outstanding debt, a nice emergency fund, and a great paying job that she never wants to leave.
So why should she be saving for retirement?
I think that "retirement" is the wrong word for Monica to be using when she thinks about saving in this way.
Let's look at what a Roth IRA actually is. A Roth IRA is an investment account to which you can contribute money each year (in whatever way you want – weekly, monthly, one lump sum). Once the money is in the account, you can withdraw your contributions whenever you'd like with no penalty – but you can't put them back.
The big catch is with the gains on that money. If you withdraw them before age 59 1/2, you pay a stiff penalty – you have to pay all taxes on those gains, an additional 10% tax penalty. On the other hand, if you wait until you're 59 1/2, you can withdraw it completely tax free.
The Roth IRA is often viewed as a retirement vehicle because people who are of that age are often planning to use it for retirement.
But it doesn't have to be a retirement vehicle at all.
I look at my Roth IRA as my "second life" vehicle. When I turn sixty, my worries about choosing a job or career path that provide me a stable income go away because I now have access to my Roth IRA money. In effect, that Roth IRA money becomes a huge emergency fund – a big enough one to last for years and years of living expenses.
What would you do if you suddenly had an emergency fund that would cover years and years of living expenses? I plan to spend my time doing volunteer work and trying to make a second career out of writing fiction (something I deeply enjoy on a personal level).
That's not retirement. That, to me, means a lot of options that wouldn't have existed before.
Instead of thinking of retirement savings as truly retirement savings, instead look at it as an opportunity to save for a big dream you have down the line. For Monica, that means twenty years from now. Whatever that dream is, whether it's retirement or something entirely different, a retirement savings account will be there for you.
Good luck.


text:
MIDDLEBURY — They are basic words transposed on simple cotton T-shirts, but they are strung together in such a fashion as to form powerful messages that can't be ignored.
"One year later, I still cringe when people touch me. I always thought I was one of the people who would never be raped, until it happened."
"'Home sweet home' may not always be sunshine and lollipops."
"End the silence, stop the violence."
"You took so much from me, but you couldn't take my sparkle."
MIDDLEBURY — A Mormon student at Middlebury College can feel almost as out of place as a 20-year-old Hasidic Jew running the illicit drug ecstasy from Amsterdam to New York.
Award-winning screenwriter Antonio Macia, who graduated from Middlebury in 2000, is well acquainted with the feeling of isolation that goes hand-in-hand with both scenarios.
MIDDLEBURY — Grass rustled in a muddy, sulphur-smelling ditch in Bridport, and just beyond the property line, vehicles hummed through fields of long grasses, cutting and sweeping the cuttings up to store for winter feed.
The long, deep ditch sits close to the edge of 175 acres along the Lemon Fair River that was, until recently, agricultural land. Years before that, the area was a wetland vital to the health of both the Lemon Fair and, at its end, Lake Champlain.
The full text of this article is only available to online subscribers.
Are you an online subscriber? Click to login.
Click here to learn more about our subscription options.
If you have a print subscription, you can now add an online subscription at no additional charge! Just email us with your name and mailing address to set it up.
NEW HAVEN — On Monday, members of the New Haven Development Review Board (DRB) signed off on Mike McGrath's application to place a lot selling up to 100 used cars on his Route 7 property, which already hosts McGrath Flooring Center Inc. The DRB tentatively approved the car lot last week, and signed off on the official permit on Monday after presenting McGrath with a list of conditions.
In addition to the 200-foot space between the cars and the road required by zoning bylaws, DRB Chairman Tim Bouton outlined these conditions for the lot:
LINCOLN — Plans for revamping the Lincoln Community School (LCS) facility were put on pause when the Vermont education commissioner rejected the school board's $3 million-$4 million bond proposal early last week. The school board and Building Committee met on Wednesday to discuss possible next steps for the school.
The decision arrived in a letter written by School Construction Coordinator Cathy Hilgendorf on behalf of Commissioner Armando Vilaseca.
NEW HAVEN — The town of New Haven has hired an assistant zoning administrator to act as a liaison between the regional zoning administrator and the New Haven Development Review Board (DRB).
Jill Devoe, who worked for four years as an auditor before resigning to work two days a week as an assistant town clerk, was hired by the New Haven selectboard in July to perform clerical duties for the DRB and also act as a go-between for both the DRB and Zoning Administrator Cris Messerle.
Subscribe to Online Edition
Online PDF Print Edition
Copyright 2011 Addison Independent | 58 Maple Street, Middlebury, Vt. 05753 | All Rights Reserved
Site Development by Surf New Media


text:
Home >> Course Descriptions >> College of Business Administration
Introduction to Computer Applications.
Three semester hours. (FL/SP)
An introduction to the use of computer applications and the Internet for problem-solving. This course will emphasize hands-on work with personal productivity applications (e.g., word processing, spreadsheet, presentation software).
Home - General Information - Student Services -
Academic Undergraduate Regulations -
Undergraduate Degrees - Academic Graduate Regulations -
Graduate Degrees - Course Descriptions - Faculty -
Appendix A - Appendix B - Appendix C - Appendix D


text:
So on Saturday, October 13th, the Cinema 2012! event by The Hottie Cooterati Experience opened to the public. This much anticipated event has been a smash hit ever since, with the sim consistently crowded and the SL world being wowed by the amazing offerings of the participating designers. I will say, had this been a true movie premiere, box office records would have been broken!
As a teen of the 80's, (yes I know, I am old! LOL) Pretty in Pink was one of my favorite movies, along with other greats such as St Elmo's Fire, The Breakfast Club and so many more. Just look at the line up of the stars! Andrew McCarthy, Molly Ringwald, just to name a couple, part of the original brat pack that grew up with those of us in that decade. With this in mind, I put together this gorgeous pink ensemble. And anyone that knows me knows that Pink is of course one of my signature colors, right behind rainbow!
So if you haven't been down to Cinema 2012! yet, be sure you grab a date and go to the movies. And make sure you check out the amazing build, which I might add is all mesh!! You will not only be amazed at the great shopping experience, but the visual and social appeal of the Cinema 2012! make it an adventure! If I were Siskel and Ebert, I would give it two thumbs up!
~Til later times
~Til later times
What I am wearing:
Skin: ~Belleza~ Elle Deep Tan
Earrings: Alyssa Bijoux Diamond Heart
Necklace: MG - Necklace - Jewelled Love - Available at Cinema 2012!
*Adorkable Poses Frontier - Available at Cinema 2012!
**Alice Project* Willow [Low] - Infinity - Available at Cinema 2012!
*SYSY's-Mesh-Bellegown- Rose - Available at Cinema 2012!
* promotional copies - Thank you so much!


text:
New Digs for Supplier of Stainless-Steel Strip, Foil and Wire
There are 0 comments | Post a comment
Sunday, April 1, 2012
Ulbrich Stainless Steels and Special Metals, Inc. has relocated its headquarters in North Haven, CT, after having sustained heavy damage to its previous location during Hurricane Irene. The firm supplies light-gauge strip, foil and wire products of stainless-steel and specialty alloys.
See also: Ulbrich Stainless Steels & Special Metal
Related Enterprise Zones: Materials/Coatings
Reader Comments
There are no comments posted at this time.


text:
Unlike most fitness companies that are club focused, Wellbridge's view of the industry comes from several angles.
Wellbridge operates its own facilities, but also manages clubs and has a thriving corporate and hospital wellness program. The common thread shared by all three is Wellbridge's reputation for running sophisticated, upscale facilities.
"We are known as the company that owns and manages the higher-end clubs," says Debra Regan, the company's vice president of products and services. "We're in communities where the club is one of the focal points of the community, or at least it started that way."
Based in Denver and founded in 1983, Wellbridge earned high regard as a management company known for running clubs within diverse economic conditions. In 1997, Wellbridge teamed with investment firms Chilmark Partners and Starwood Capital Group for the beginning of several years of acquisitions.
"We're decentralized and have properties in 16 states from Massachusetts to Hawaii," Regan says.
Its 45 clubs and more than 200,000 members make Wellbridge the fourth largest health club chain in America. The company has developed more than 1.5 million square feet in clubs ranging in size from 10,000 to 200,000 square feet. Its management clients include mega clubs, full-service spas, hotel gyms, and corporate and hospital wellness centers.
"We are multifaceted and have everything from programs for teens to personal trainers to children's programs and spas," Regan says. "We don't cookie cutter our clubs. They are unique to their location."
From the outset, Wellbridge's goal has been to positively affect the health and happiness of its members and guests. Wellbridge uses ultraprogressive programming, upper-end facilities and high-quality products to improve the quality of life for its members.
Every Wellbridge club is equipped with the latest in fitness technology and is staffed with fitness professionals. Many have heated, indoor/outdoor pools and racquetball courts. Each club's focus is determined by its members and their needs. For instance, while every club has a full menu of equipment, a club in one city might have an outstanding tennis program while a club in another city excels in group fitness. Of course, all this doesn't come free. Membership at a Wellbridge club is more expensive than other clubs.
"Yes, in the fitness community our dues may be a little higher," Regan says. "We strive to insure that along with that comes a higher level of service, a higher level of amenities and a higher level of multifaceted facilities."
Because management is decentralized, Wellbridge doesn't have a brand of products, but individual clubs may have their own brand. Still, every Wellbridge club is unified by the company's mission — a passion for improving the quality of life through fitness, wellness, sports and fun.
The company preaches five core values including providing credible solutions, ensuring members receive personal attention, delivering quality products, taking responsibility for daily actions, and exhibiting high levels of integrity and respect when dealing with members and associates.
"We have great people working for us," Regan says. "One thing we do and have done from the beginning is take their creativity and encourage them to develop a bigger program and then take it to the next level. Wellbridge is about the people and their passion."
Wellbridge people bring that same passion to its corporate and hospital clients. Its strongest corporate market is in Minneapolis. Wellbridge commands between 30 percent and 40 percent of the corporate fitness market. The corporate world is struggling with the same issue that Wellbridge and other fitness companies are facing: America's obesity. In the corporate world, obesity equates to health insurance costs for the company and individual. Part of the answer, Regan says, is using incentives to get people involved in working out.
"There are lots of different things going on out there relative to the corporate market," she says. "In some locations with some insurance companies and corporations, we have been able to do subsidy programs where you get reimbursed a certain dollar amount for your membership. I think we are going to see a lot more of that."
Wellbridge focuses on an array of personal training programs. The company offers individual, group and youth personal training programs at all its clubs, as well as cardiac rehab and specialized sports training.
But the real niche market is in personal training for brides and teen fitness and spas. Wellbridge offers brides and their entourage personal or group fitness training from exercise to diet to grooming. One Wellbridge club in Minneapolis will put together the entire wedding, including a reception at the club.
The other niche market, teen spas, is equally promising. Wellbridge has been developing the idea over the past several years and has come up with a fitness training and spa program for teenagers starting at age 14 and up. The teens have to go through a training program with the staff, but they also can participate in group fitness classes just for that age group.
The spas will give teenage girls a place to go for a day of pampering, including manicures, pedicures, facials, massages and skin care classes. It's an area health clubs are moving toward, Regan says.
For the younger set — seven years old to 13 years old — Wellbridge has a program called Blast! that involves organized activities that change every 30 to 45 minutes. There are also areas for them to do homework and some clubs have computer labs. Wellbridge also offers a youth performance-training program for children who want to develop a particular athletic skill.
Wellbridge's long-term vision is to deliver top-shelf fitness, spa and wellness programs to both sexes and all age groups. Aging Baby Boomers are the dominant group, but the company also wants to cater to families, older adults and Generations X and Y.
Wellbridge is launching a program called the Whole Member Retention and Longevity program. The software program, in conjunction with the staff, is aimed at keeping members happy.
"We will be able to start tracking members for usage and reward them," Regan says. "Based upon usage, we can track what they are doing in the club and what kind of activities they are engaged in."
The goal, Regan says, is for the staff to engage club members and ensure that they are getting value for their money. The program will also help clubs with member retention.
"Our retention rates are probably no different than the industry average," Regan says. "We want to analyze that and help our business grow and make sure we are offering the best service. We want to know how we can be that one stop shop. How we can serve the family, the young married couple, the Generation X and Generation Y people, from a business standpoint, as well as a health standpoint."
Regan sees a bright future for Wellbridge.
"I believe that five years down the road we will be bigger through acquisition and just growth," she says. "I think we will be even healthier in the next five years."
She also believes Wellbridge will focus its energy on developing specific programs.
"I think that with our focus on personal training growing, our tennis, and our focus on youth performance, we will develop our name and niche in those areas," Regan says. "We have them and now we want to bring it to the next level. I believe that will be our focus for the next 12 to 24 months."


text:
Mazen Fahme necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 95 diseños de 23 diseñadores freelance.
Optimus Health & Fitness
We are a successful and popular not for profit organisation in Australia that provides community services for the general community. We are moving from a traditional to a modern approach/mentality. We have a large youth to middle aged population growing. At times we can have 40 000 people at our events. We have built a large multi purpose centre, of which one level will be a new modern and exciting Gym/Health and Fitness Centre. There are many many Gyms in the area, so it will be very competitive to compete with others who have been around for long. Although people might be inclined to attend our gym becuase we are not for profit, we would rather them register with our Gym becuase we are the best, that is we have the best image, brand, services etc. Hence it is important we begin with an excellent modern logo. The name of the gym is Optimus Health & Fitness. The word "Optimus" means "noble" in latin, we have chosen this word becuase we advocate strong ethics and morals. Although an excellent meaning, however "noble" sounds to boring, so we went with Optimus, which has a lot of positive connotations, such as "noble", "olympics", "optimum", etc. It is a Gym, so people will have the intention to want to improve their fitness, health, develop muscle, get bigger, better, stronger, faster etc. I hope this helps.
The main target audience is 15-45 yr olds living in the west. Although over 45 yr olds may frequent this gym, they will be a minority. It is important the logo appealc to this audience, in that it is modern, but has some nobility to it.
We need a logo that is modern, that will be used on our all signage, clothing, buildings, forms etc etc. It is something that will grow to be recognisable and attractive.
It needs to be modern, simple, but with a lot of meaning.
The main meanings we need to convey through the logo are:
Noble, Optimum (striving for the maximum), health and fitness.
The logo needs to be fresh and although simple, maybe a little wow.
Please feel free to be creative, sometimes you may not be able to capture all the meanings, or somethigns some meanings are suttle or subliminal, that is fine.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


text:
Juste un Clou bracelet
Ref: N6708417
incl. VAT
Juste un Clou bracelet, 18K rose gold, set with 62 brilliant-cut diamonds totalling 0.51 carats. Cartier always seeks to perfect the harmony of each one of its creations. Because of this, the carat weight and the number of precious stones can vary slightly from piece to piece. Please do not hesitate to contact our sales team should you require any further information regarding our creations.
Jewellery inspired by nails. The first nail bracelet was created in New York during the carefree, fun-loving 1970s. Juste un Clou, an outrageous appropriation of the nail as jewellery, has always been avant-garde, audacious and thoroughly modern. For men and women alike, this collection of jewellery magnifies the precious qualities of everyday objects in a sublime take on the ordinary.


text:
Our RSS feeds are a great way to get the most current news and information from DEED delivered straight to your news reader or web browser the moment it's available on our website.
Select from the links below to subscribe to as many of our news feeds as you like. Each time new content is added to that specific page on our website, the information will automatically appear in your news reader or in the "Feeds" function of your web browser.


text:
Treatment for DCIS
Dear OncoLink "Ask The Experts,"
I was recently diagnosed with DCIS and LCIS. I have had a lumpectomy and will soon start radiation. My concern is that it has been suggested that I take Tamoxifen. I am 43 and I have not yet gone through menopause. My ER was positive. I am very afraid of this drug after all my reading on it. I have also read that using a natural progesterone has had similar results. How true is this, in your opinion? Do I have any other choices? Your reply will be greatly appreciated.
Julia Draznin Maltzman, MD, Attending Physician at the University of Pennsylvania School of Medicine, responds:
There is some controversy as to the "right" way to treat DCIS (ductal carcinoma in situ). Most oncologists, however, chose to use a tri-modality approach: surgery, radiation, and hormonal therapy. The data supporting the use of Tamoxifen shows a significant reduction in the occurrence of breast cancer in the affected breast (where the DCIS is found) as well as in the other unaffected breast. The finding of LCIS (lobular carcinoma in situ) does not effect this recommendation, as the data does not support any changes in the treatment approach.
Tamoxifen is an anti-estrogen. It does not work exactly as progesterone does. Furthermore, I am unaware of any randomized clinical trials that have been done with unopposed progesterone for DCIS. The best advice is to adhere to the data acquired through rigorous, scientific, peer-reviewed mechanisms. If you are uncomfortable with your doctor's recommendation, you should always feel free to seek a second opinion.


text:
MICHELIN: Michelin´s many years of experience in racing is also of benefit to its scooter tyres. The best examples are the City Grip or the Power Pure which compete at the very top in their class.
Power Pure SC 2CT: The first tyre with innovative two compound technology (2CT). While the "soft" compound improves the cornering grip, the "hard" compound in the middle section of the tyre ensures a long durability.
Customers also searched for this article with:
wheels, Tyres, wheel, weel, tires, Tires, tyres, tyre, wheel, Tire, tyers


text:
Safety and Security
Our Commitment
The Penn State York Safety and Security Department is committed to providing the highest quality of life on campus by promoting a stable environment, where security is coexistent with freedom of movement and access.
In order to succeed in this commitment, we must rely on a partnership between the public safety personnel and the various groups that make up our college community. We guarantee to respect the rights and needs of the populace while maintaining the utmost degree of safety, and enforcing the essential policies of the University.
These pages have been designed to inform you of many existing policies and safety issues on campus, as well as services provided to students, faculty, staff, and visitors by the Safety and Security Department.
Adherence to these policies will ensure your visit at Penn State York to be satisfying, rewarding, and safe.


text:
Someone asked me the other day what food I didn't like when I was young that I like now. At the time I couldn't think of anything, but now I remember hating tuna noodle casserole. I am not sure what I didn't like about it, but I wish I appreciated it more when I could eat whatever the heck I wanted. My mom put potato chips on top and I'm sure there was some cheese in there. I guess the tuna warmed up has a different flavor – maybe that was it. Although I loved tuna melts so who knows.
I have noticed that my kids don't always like casseroles and I have determined that it's because kids like to see what they are eating. Their palettes aren't always sophisticated enough to appreciate flavors being mixed together…or something like that. Is it an oxymoron to say that they aren't sophisticated enough to enjoy casseroles? Anyways, my youngest, who is really a good eater, doesn't like things mixed together. So, needless to say she picked the noodles out of this casserole and ate her salad. Oh well. Ella, however, finished her plate before I finished my salad. She is sometimes picky with casseroles, but she gobbled this up.
I loved this slimmed down version of tuna noodle casserole. I don't think you give up ANY of the flavor with this and it has a nice and creamy consistency. I actually had this again today for lunch and it still tasted great two days later.
Jim and I have been tracking our calories to see if we can lose a few pounds before swimsuit season. I can share the spreadsheet that I put together if anyone would be interested in using it. You have to figure out your calories, but it subtracts them out for you and tells you how many calories are remaining. To find calories I have googled "how many calories are in……" Not real scientific, but it has worked for me. I'm sure there is a good site out there, but I just haven't done a lot of research yet.
I also bought a kitchen scale at a garage sale last weekend. I realized that to really count calories you need to know how much your food weighs.
I will keep you posted on my progress. Ideally I would like to lose about 10 pounds by the end of May/Mid June. Once I reach that I will be pretty happy with my progress. So far, I think I have lost a pound…will know more in a day or two.
Skinnytaste.com is a great resource if you are counting your calories. She includes points if you are doing Weight Watchers, but I am mainly interested in calories for the sake of this experiment. I will probably try a few more of her recipes in the next month. It's nice when you can make a casserole and you have the calories counted out for you.
Source: Slightly adapted from Skinnytaste.com
Skinny Tuna Noodle Casserole
- 6 oz no yolk noodles
- 1 tbsp butter
- 1 medium onion chopped fine
- 1 clove garlic minced
- 3 tbsp flour
- 1 3/4 cups fat-free chicken broth
- 1 cup skim milk
- 1 oz sherry
- 10 oz sliced mushrooms
- 1 cup frozen peas thawed
- 2 5 oz cans tuna in water, drained
- 4 oz 50% reduced fat sharp cheddar shredded
- butter flavored cooking spray
- 2 tbsp Parmesan cheese
- 2 tbsp whole wheat panko or regular panko if you can't find whole wheat
- Cook noodles according to package directions. You will want them to be slightly undercooked.
- Preheat oven to 375 degrees and spray a 9X13 baking dish with cooking spray.
- In a large skillet melt butter over medium heat and sauté onion and garlic until the onions are translucent - about 5-6 minutes. Add the flour and cook for about 2-3 minutes.
- Add the broth and whisk for about 30 seconds until smooth. Next add the milk and bring to a boil. Add the sherry, peas, mushrooms, salt and pepper to taste. Cook until this mixture thickens stirring occasionally (should take about 5-6 minutes.) Add tuna and mix thoroughly.
- Take mixture off the meat and stir in the shredded cheese. Stir until thoroughly melted and then stir in the noodles. Pour into baking dish and top with Parmesan and breadcrumbs. Spray top lightly with cooking spray.
- Bake for 20-25 minutes. If you would like your breadcrumbs to get a bit crisper place under the broiler for 1-2 minutes.
- Enjoy!


text:
In the gym, failure is normally a great thing. Chasing the results without understanding the procedure will result in short-lived success, maybe outright failure. Because the secret to success isn't an excessive expertise but the ability to utilize it. Success in the gym is quite gradual. When it has to do with discussing one's huge accomplishments, people frequently forget that each amazing achievement isn't about discovering a magic bullet to winning. Amazing ambitions take grit to attain. It might not be necessary (or advisable) if you're struggling with an intense obsession. sex
From: สเต็ปเซียน แทงบอล ล้มโต๊ะ
Duration: 08:13
Categories: Babysitter
Tags: Baby, Caught, Masturbating, MyBabySittersClub, Petite, Sitter
Added on: September 13th, 2018
Anal sex may be one of the big last taboos" when it has to do with sexual relationships between women and men. See, women and men are different.
With a plethora of functions to keep the site fascinating and a big selection of active people to play and speak to with. A fantastic webcam sex site should supply you with an equal match service for the money. The FAQ page provides you with a fast remedy to most typical questions regarding the website. While plenty of websites W88 seem to center on a particular age group, you won't discover that right here at SocialFlirt.com. A superb website should employ a simple to navigate homepage.
You may view your favourite sex movies from virtually every gadget you'd like and where you would like. If you'd prefer black ladies porn videos this category is ideal for you. Top Searched fifa55 Pornographic Videos on the online Pornography is similar to an addiction, people simply don't get over it. It's only a smooth streaming, high-definition video and lovely webcam girls that compose a fantastic show.
Free porn videos - Free porn videos HD xxx. download sex videos.


text:
STRATHCLYDE, Scotland, April 10 (UPI) -- Young women who spend lots of time studying "selfies" and comparing themsleves to social media photographs may be more insecure about their bodies than if they were reading magazines or other mass media.
Petya Eckler of the University of Strathclyde in Glasgow, Scotland, said friends' photos might be more difficult to live up to because the people are known in person in live close by compared to celebrities who might live half a world away.
"The attention to physical attributes may be even more dangerous on social media than on traditional media because participants in social media are people we know," Eckler told the BBC.
Researchers at the University of Strathclyde, Ohio University and University of Iowa surveyed 881 U.S. female college students on their technology use, eating, exercise and body image.
The study, presented at the 64th annual International Communication Association Conference in Seattle, found no link with eating disorders, but found a link between social network time and negative body image.


text:
Wednesday, March 27, 2019 - 10:00am to 2:30pm
Event location:
Blue Bell
AARP Tax-Aide
FREE TAX preparation every Wednesday @ Blue Bell
February 6 through April 10, 2019, between 10 AM and 2:30 PM
Appointments are required, and may be made by phone, 215-643-1320 or at the library in Blue Bell
This is a free, volunteer-run tax assistance and preparation service from AARP, designed to help low-to-middle income taxpayers with attention to those age 50 and over, to file their personal income tax returns.
You need NOT be a member of AARP to receive these tax preparation services.
Who should attend:


text:
How to Use the Images
Drawing 1: A typical house along Frederica's thoroughfare, Broad Street.
Drawing 1 is an artist's rendering of an 18thcentury house and lot on Broad Street. It is based on archeological excavations of exposed foundations and knowledge of 18thcentury architecture.
Questions for Drawing 1
1. Based on the size of the lot, what were the approximate dimensions of the house?
2. What structures are shown that would not be needed today? What is a privy?
3. How might the work of archeologists help you to determine how Fredericas settlers arranged the space in their homes?
* The drawing on this screen has a resolution of 72 dots per inch (dpi), and therefore will print poorly. You can obtain a high quality version of Drawing 1, but be aware that the file will take as much as 30 seconds to load with a 28.8K modem.


text:
Love is in the Air
"That's What That Smell Is!"
Stop the Orgasm, I Don't Want to Get Off!
Notes From a Relationship Self-help Book Junkie
You read that right and this is an article all about sex! The hot, steamy, lusty, juicy, loud and noisy, toe-curling kind of sex, right? Wrong. I don't share my hard-won secrets of sexual satisfaction anymore, not that they were all that secretive. They just didn't lead to the kind of satisfaction that I and millions of other people seem to crave and can't seem to find or keep. Relationship book sales continue to rise right along with the divorce rate, which has quadrupled in this country over the past 40 years. The Census Bureau recently predicted that half of all marriages now occurring will end in divorce while the percentage of people who never marry is increasing rapidly despite the sexual revolution and a national obsession to produce more and better orgasms as a path to a better relationship.