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To help BMW revolutionize the car buying experience, Accenture created the BMW i Visualiser, an augmented reality solution helping BMW sell cars, enthuse new tech-savvy customer groups, and bring dealerships to customers digitally. This new immersive approach is transforming the way car buyers choose, configure, and make purchasing decisions, allowing them to view and interact with a full-scale virtual version of the car through an app.
ARKit from Apple enables visual content in a virtual space to be layered on top of a real-world scene users see through an iPhone or iPad camera. With this capability, the app creates an experience in which buyers can configure and tour a life-size, virtual car anytime, anywhere. Users can select the exterior color and wheel rims they like, as well as make changes to the realistic and detailed interior. They can even turn on the lights and radio, helping to create a completely immersive shopping experience.
In today's digital marketplace, making
cutting-edge vehicles isn't enough for automakers to maintain their competitive
edge—technology-savvy consumers also want an innovative customer experience. Browsing big ticket items like vehicles online was previously hindered by the limits of technology, but now augmented reality is changing what's possible. As part of the automaker's strategic retail program, BMW decided to collaborate with Accenture to design an entirely new car-buying experience.
The idea for the first-of-its-kind Augmented Reality Car Visualiser was sparked during BMW's workshop at the Accenture Innovation Center. During this joint ideation workshop, BMW and Accenture discussed innovative approaches to digitizing the customer experience at BMW, starting with the BMW i Automobile brand of electric and hybrid vehicles. The team used AR to develop potential use cases that were aligned to the company's strategic agenda of being a leader in individual mobility.
Accenture worked closely with BMW to innovate quickly, getting a pilot up and running for testing and enhancements in only three months. Using 3D product data and the ARKit framework from Apple to develop an AR prototype for the BMW i3 city vehicle and the BMW i8 sports car, the app was initially piloted in select showrooms in 11 markets. ARKit uses a technique called visual-inertial odometry, which combines information from an iPhone or iPad's motion sensors with computer vision analysis of scenes viewed through the device's camera, including the recognition of planes such as floors. This enables a high-precision experience to track a user's movement around the content placed in the virtual space, allowing buyers to view, walk around, look inside, and configure a life-size, virtual car.
Sales specialists can use the app in the showroom or customers can download it from the App Store to visualize the different car configurations. Features such as interior styles, exterior colors, and wheel rims can be altered at a touch of a screen. Customers can see how the car might look in their own driveways—even opening the trunk and doors to get "inside" the car for a closer look at the interior. Once the visualization is complete, customers can share with others including BMW i sales outlets via email or social media.
Andrea Castronovo
BMW Group Vice President
Sales Strategy and Future Retail
As one of the first automotive brands in the world to launch an app offering customers an interactive, 3D augmented reality experience with the i Visualiser, BMW continues to set new benchmarks for the automotive industry. Sales specialists can now allow buyers to experience their own customized car—even if the exact model and features aren't currently available in the showroom. This technology's continued integration with sales outlets and existing configuration tools helps create the seamless, multichannel experience customers are seeking.


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treitz3 wrote:I'm not that protective of my stereo when it comes to a select few whom I trust know what the hell it is that they are doing. James is the only exception, he's no longer allowed to touch ANYTHING, especially the speakers!
I do not allow anybody to touch it unless I know what kind of background in audio they have. That includes the volume knob, power buttons or anything else for that matter. If I ever catch anybody touching the rig without my permission? I would fear for their life, regardless of the reason.
(( NOTICE )) It's time to get this ball rolling.
I want to make these services known and available to all...
For anyone that desperately wants, or needs to upgrade their audio equipment, but has a wife or girlfriend that has "other plans" for what extra cash you may or may not have.
I want to make my services available to you.
Tom has wanted to "upgrade" his speakers for quite a while now. Unfortunately, he has had his own financial problems over the last year: Business was slow, Wife's hours cut back, New born son etc... so of course, a massive $8,000 upgrade to his speaker system was out of the question (according to the wife)
What wife or girlfriend could possibly say no to you once your prized equipment was "accidentally" destroyed buy someone else ??
If you can put on a good enough act, get mad... tear up a little... stand in the corner wanting to be left alone... you are GOLDEN.
Let me take what ever piece of equipment needs to be "upgraded" for a little stroll... Once she sees it, and the look on your face, she will be begging to help you go shopping for that NEW magic item to make all your pain go away. She will let you get away with buying just about anything after she sees what I will do to your "Prized Possessions"
And if you have Home Owners Insurance, we can make sure you hit the JackPot with "Eddie's Quick Cam Service". He will be standing in just the right spot, ready to snap the "Money Shot" that you can send into your insurance company to maximize your "Upgrade" returns.
Now... If you are serious about doing this, you MUST practice that "WTF" face !! It may take a few days to a week in front of a mirror to get it just right.
If you look at the image below, you can see a perfect example of one of Eddie's "Money Shots"
Look how Tom has PERFECTED the "WTF" face. How could any insurance company argue its authenticity??
My Fee is $1,500 per unit. I will guarantee to sustain some type of major injury to add to the authenticity, just in case your insurance company comes knocking.
Feel free to visit our new website: http://www.BreakYourOldShit.com and send is some photos of the units you are ready to upgrade.

subset: commoncrawl


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I am in the UK and was raised by atheist parents. Despite this I became a Christian due to RE lessons at school and was then terrified that my parents would go to Hell. I spent my childhood being fearful. Now I have a child of my own and she has the same worries about Christianity taught in schools - they told her about god flooding the whole world and turning rivers to blood and killing the first born sons - she was only 6.
I am now very active in the British Humanist Association trying to get Christian worship out of schools. I supported the 'If you're not religious, for God's sake say so' campaign to stop atheists ticking church of england on the census form out of habit because this will lend support to getting christianity out of schools - the schools have to reflect the religious beliefs of the community - largely atheist.
I have come up against my atheist father on this - he says that I have a duty to tick Church of England because its traditional and part of our culture and otherwise the main religion of our country is Islam. This may well be true but there are less Muslims and Christians than atheists and I feel it is important that this is known. My father fails to realise how damaging this Christian worship can be to children just because it did not worry him and he has rose tinted spectacles about nativity plays and harvest festivals.
Does anyone understand this attitude or see his point of view? I don't know how to get through to him and I really want to because my childhood was so fearful and he calls that 'Helen's religious phase' and believes I should inflict it on my daughter who has already been seriously worried and upset at the notion of this god?
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Your responsibility is to teach your child the truth, to the degree that you understand it. If you don't believe in a god, why would you want anyone to teach your child about something which you don't believe exists? It's bad enough that British schools fill children's head with that type of nonsense and that you have to work to offset the indoctrination process. Just as we here in the U.S. must fight such insidious indoctrination becoming part of the public school lexicon, it is important that you use the means provided to push such teaching out of the classrooms there.
At this point you don't have a responsibility to justify your actions to your father. He abdicated his responsibility to you, and any input in your daughter's education or upbringing, by endorsing the C. of E. all these years, in other words, by being a hypocrite. Teach your children well; teach them to act as they believe.
Thanks Ralph - I really don't understand his logic at all. I think it boils down to racism but I am not going to be influenced by him - Christianity is still harmful nonsense which should not be presented to children as fact in a place of education.
I am not sure about his reasoning. I can see that he sees cultural value in religion. The archaeologists of the future are getting future headaches about our constant removal of signs of the influence of religion in aspects of everyday life in decades past. That church is a huge part of your culture and history, but as my wife commented to me when seeing this thread, if you have a strong moral objection to it and I'll add if it isn't necessary, then you ought not be obligated by a free society to support it.
Islam can be considered a threat... But decreasing the religiosity of a population will cause people to have the tendency to convert less to Islam as well. You don't need to wage war against religion. But you don't need to support it either. Immigration is what will cause Islam to grow stronger in England. A strong atheist presence, (especially with the right material) will be able to hold the line against that.
Agreed - Islam is not the danger in Britain - non-muslims already see Islam as leading to fear, superstition and oppression. The majority of people do not see Christianity in the same light - as you say they see cultural value in it without really believing it - all this nostalgia about harvest festivals and cute nativity plays with chubby 5 year old with tea towels round their heads forgetting their lines. In speaking to other mothers at the school I have met two whose children were as deeply upset and anxious about the violence in these bible stories presented positively and as fact. These stories are not appropriate for children.
'But decreasing the religiosity of a population will cause people to have the tendency to convert less to Islam as well.'
I believe you are right. :)
I'm not sure why your father feels that if there is no Christianity in schools then there will be Islam in schools. All governments and government organizations, including schools, should remain secular. This is beneficial for all. Secular governments and schools represent everyone in the population because no one is forced to observe a religion that they don't want to be apart of. That is a characteristic of a fascist society.
Getting rid of Christianity in schools is a step towards a secular government, not an Islamic one, but this can only be done if everyone who wants one speaks up. By being silent, your father is only contributing to a fascist society and not allowing your country to grow and advance. He may be right about Christianity being a part of the culture, but so was Norse, Greek and Roman mythology even before that. Should children be taught to believe those as fact? Why is only Christianity considered "cultural" in the UK? Especially when it originated in the middle east and was based off another culture's God?
Excellent points and I could not agree more. There is nothing inherently British in Christianity at all and most people here don't believe or even know much about it!
Thanks very much everyone! It is funny how a highly opinionated and politically active 37 year old woman can suddenly begin doubting herself in the face of parental disapproval! I'm over it now!
The strange thing is that the reason my father was raised atheist is because his father was raised in a Catholic home for illegitimate Children in the 1920s and was severely abused by nuns. My grandfather was violently anti-Christianity and anti-theist for his entire life because of this and would have no truck with my father's misplaced sentimentalism at all.


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SANTA ROSA, Calif. (AP) — An investigative report casts doubt on whether a Northern California mother grabbed the throat of a 12-year-old boy she suspected of bullying her daughter.
The Press Democrat of Santa Rosa says the seven-page report was released Tuesday by attorneys for 30-year-old Delia Garcia-Bratcher. It suggests the boy choked himself, leaving red marks he later claimed were caused by the mother of six.
The theory is based on statements from a 10-year-old witness who told a defense investigator that he saw the boy put both hands around his own neck after Garcia-Bratcher left Olivet Charter Elementary School on May 16.
Garcia-Bratcher's attorney says he passed along the report to Sonoma County prosecutors, who are weighing whether to bring charges.
The mother says she simply talked to the alleged bully.


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The elastomer liner covers a foam core with an inset gel disc that decreases the load on the center of the knee. Molded from thermoplastic rubber, the tough shell resists punctures.
Available in small or large, each with adjustable straps designed to minimize shifting in use or binding behind the knee. The small knee pads are 9-1/2" long overall and have an upper elastic strap that secures with hook-and-loop closures, and a lower nylon belt strap that secures with a snap buckle. The large pads are 14" long for additional shin protection. The upper strap is Spandex with hook-and-loop closures, and the lower elastic strap adjusts vertically for best fit.


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Next Episode of Man About the House is
not planed. TV Show was canceled.
Young flatmates Chrissy and Jo find a stranger, student chef Robin Tripp, asleep in their bath the morning after the farewell party for their departed flatmate Eleanor. Learning that he is staying at the YMCA and is looking for a place, they easily convince him to move in, making it clear, however, that their relationship will be purely platonic. When landlord George Roper objects to the mixed-sex living arrangement, Chrissy tells him that Robin is gay.
Paula Wilcox(Chrissy Plumber)
Brian Murphy(Mr. George Roper)
Richard O'Sullivan(Robin Tripp)
Sally Thomsett(Jo)
Yootha Joyce(Mrs. Mildred Roper)
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Latest News
Accord reached for aid to besieged Homs in Syria; evacuations to begin Friday
The United Nations confirmed Thursday that Syria's warring sides have agreed to a temporary halt in fighting in the city of Homs so that civilians can leave and a convoy of life-saving supplies can be delivered to the besieged old city district.
When the pause in fighting will take place was uncertain, but officials said it might come as soon as Friday – a step that U.N. officials said would improve the atmosphere ahead of a second round of peace talks that are set to begin Monday among Syrian officials, opponents of President Bashar Assad, and Lakhdar Brahimi, the United Nations' special envoy to Syria.
A similar agreement had been expected during the first round of talks, which took place Jan. 24-31, but the two sides could not agree on its terms, and that failure came to dominate the sessions.
"We welcome the reports that the parties have agreed to a humanitarian pause to allow civilians out of, and aid into, Old Homs City," Farhan Haq, the acting deputy spokesman for U.N. Secretary-General Ban Ki-moon, said in New York.
U.N. officials confirmed a report by the official Syrian news agency that the deal had been arranged in talks between the governor of Homs, Talal al Barazi, and the U.N.'s resident representative in Syria, Yacoub el Hillo. It was unclear which rebel groups had been consulted on the arrangement; U.S. officials said last week that they had both written and oral assurance that the rebels would not fire on aid convoys.
The agreement, if carried out, would mark the second accord in recent days that would allow aid supplies to reach some of an estimated 245,000 people who've been trapped between the warring sides for months.
On Thursday, the United Nations Relief and Works Agency, which is responsible for assisting Palestinian refugees, completed its eighth straight day of food distribution inside the Yarmouk district of Damascus, where an estimated 18,000 civilians are caught between rebels, who control the district, and pro-Assad militias, which are arrayed around it.
Since Jan. 30, the U.N. relief agency has distributed 6,201 parcels of food, each weighing 56 pounds and intended to feed as many as eight people for 10 days. On Thursday, in addition to the food distribution, the U.N. relief agency also began a vaccination program it said would inoculate thousands of children inside Yarmouk, which began as a Palestinian refugee camp but grew into a district of Damascus. Before fighting began there in earnest a year ago, the district was home to an estimated 160,000 people.
U.N. relief agency spokesman Christopher Gunness said he could not comment on the Homs agreement, but he has noted in previous emails that the aid work in Yarmouk offered proof that cease-fires could be effective in allowing aid to reach civilian populations trapped by the war.
Diplomats in Geneva, speaking on the condition of anonymity because of the sensitivity of the subject, said the first step in the Homs agreement would come Friday, when people wishing to leave the besieged old city will be allowed to do so. That will be followed on Saturday by the arrival of an aid convoy. On Sunday, a second wave of people wishing to leave will be permitted to do so.
A U.S. State Department official in Geneva, speaking on the condition of anonymity, said the United States welcomed the agreement. But the official cautioned that evacuating civilians and the occasional aid convoy would not satisfy the Syrian government's obligations.
"As we have said, an evacuation is not a substitute for the safe, regular and unfettered delivery of humanitarian assistance to those in need wherever they are," the official said. "Civilians should be allowed to come and go freely, and humanitarian access should not be a political bargaining chip."
In New York, Haq said the U.N. already had positioned food to begin the aid deliveries to the old city district, where an estimated 2,500 are trapped.
Valerie Amos, the U.N.'s emergency relief coordinator, said the accord helped ease the frustration and disappointment she felt when the first round of talks ended without an agreement on what the U.N. has called "humanitarian pauses" in the fighting to arrange aid convoys in combat areas.
In addition to 245,000 people trapped in towns that are under siege by either government troops or rebels, there are nearly 3 million people living in areas that have been difficult to reach because of the conflict, according to U.N. estimates.
U.N. officials have identified areas under siege by government forces as the Damascus-area towns of Eastern Ghouta, Moadamiyeh, and Darayya, as well as Yarmouk. Areas under rebel siege include the towns of Az Zahraa and Nubul in Aleppo province and Fua in Idlib province.
Diplomats in Geneva said that continuous Russian pressure on the Assad government had helped arrange the Homs deal. One diplomat said that Russian officials have been stressing "the importance to alleviate the humanitarian situation" to Syrian officials in daily meetings.
Without a pause in fighting, delivering aid has proved to be extremely dangerous. At least 34 workers from the Syrian Red Crescent and 13 U.N. workers have been killed trying to deliver aid, according to U.N. statistics and the International Committee of the Red Cross. Scores more are missing.


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Erin Feinberg's photo book "Diehards" spotlights concertgoers' shared expressions of excitement, fervor and all-out joy.
Going through Erin Feinberg's recent photo book, "Diehards" (Anthropy Arts) -- an exquisite collection of black-and-white shots taken of music fans during concerts over the last decade -- it's hard not to notice how all fans are not created equal. The crowds for Aerosmith, Lady Gaga, Judas Priest, Bob Dylan and Jay Z couldn't look much different from one another. And yet, most of them also share something that's equally impossible to miss -- unmistakable expressions of excitement, fervor and just all-out joy.
That's what makes Feinberg's collection so appealing -- it captures that feeling that any regular concert-goer can tell you about, the in-the-moment exhilaration that you just can't get anywhere else. Certainly not at the office or while grocery shopping or mowing the lawn, or whatever other mundanities her subjects were taking part in before donning their concert garb and heading to the show.
And what garb there is -- Feinberg captures KISS army members in full makeup, piercing-heavy punks, bearded Deadheads, parrot-headed Parrotheads and an exultant woman with Bob Dylan painted on her prosthetic leg. Some are portraits, with the fans adopting the sly poseur stances of the artists they're there to see. But most are just in the crowd, doing what it is fans do.
Here's how Feinberg puts it in her introduction:
I have photographed these congregations from every vantage point — around the stages, oppressively hot parking lots, muddy festival grounds, intimate clubs, massive stadiums, and often right smack in the middle of the mosh pits, where I encountered my fair share of bloody noses and broken lenses. And in the photo pits, while all the other photographers elbowed one another to get a perfect shot of the performers, I was focused on the other show — the audience. I couldn't resist the challenge to capture that front row euphoria.
By turning her camera around, Feinberg records an essential -- maybe the essential -- part of a concert that so many other music-centered photo studies tend to miss. In many ways, the crowd is the concert, and vice versa, and Feinberg's photos show how and why. It's a sentiment captured by no less an expert than Bruce Springsteen in an essay written for the book:
On our recent tour, I met kids who'd just seen us for the first time, along with folks who've been to hundreds of concerts over three decades. With the exception of age, they're more similar than different. And every night at eight o'clock, it's those faces jammed up to the front of the stage, smiling, singing, living every note of your song, their song, taking every breath with you, or dancing in the rafters that continue to fuel your rock and roll passion. A passion reaching all the way back now to the small bedroom where you sat young and alone, clumsily playing, singing, writing, hoping, dreaming of . . . this exact moment . . . of your fans.
Photographs of Springsteen fans holding their request signs hopefully aloft are among the best in "Diehards" -- a '93 Springsteen show was the author's first, natch -- but they have plenty of competition. Mosh-pit shots capture a feeling of sweat-fueled release combined with not a little bit of claustrophobia, tattooed torsos abound, and devil-horn brandishing metalheads offer a perfect slice of hard-rock heaven. And who knew anyone could get that excited about James Taylor?
If there's one frustration it's that the photos aren't labeled, so in many cases you're left to intuit who the diehards in question are there to see. But in the end I guess who's performing doesn't really matter -- what counts is how the fans are reacting. And thanks to Feinberg's instincts behind the lens, those reactions are priceless.
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Can't wait to see the finished product
Day three, and back to the torch. Well, after the small matter of making the chain stay and seat stay bridges, the last two bits of the bike to fabricate. The good news: they're only to hold a mudguard, so there's a 1.5mm tolerance for the position. The bad news: no mitre guides, no help. Just a drawing of the frame, some files, a hacksaw and a ruler.
ip dip, sky blue...
The bridge – especially this bridge, where you can drill the hole last so there's no requirement to centre it – isn't the most taxing of members but it's the only one we have to do from scratch. Measure twice, cut once. Pick the right file for the radius of the tube it's going to fit against. The centreline of the tube is your friend. Use the outside of the tube to check the fit; remember to turn the tube through 180 degrees. I'm inordinately proud of the fact that they fit, and they're straight, and they're within tolerance. Even if only just.
Then back to brazing, and the tricky job of layering the braze from one tube over one you've already finished. It's like brazing in slow motion, as the already-laid brass shepherds all your heat away. Then, as soon as you've moved out of the section that you've already covered, the molten brass darts away and you're frantically dabbing the rod to try and keep up.
Tomasz gets to work on his BB assembly
Three tubes then become five: time to braze up a bottom bracket assembly. Not the one in the frame, just a sample, but the techniques we're honing will be the ones we use on the real thing, tomorrow. It's a lot about patience, especially when you're going over the same spot for the third time. Other times you're chasing the braze round the edges of the bottom bracket, or amply applying brass to the underside of the down tube, to cover up the fact that it doesn't fit quite snug.
All my own work!
As it lays cooling on the table, Brian comes over. It'll look a lot better when you run a wire brush over it, he tells us. And he's right: the bristles clean the soot off the tubes and pick the flux from the frame, leaving a bright and shiny bottom bracket arrangement with welds that, in places, look almost tidy. It's testament to how far we've come in just three days.
This one's not mine
Testament to just how far we have to go comes when Brian knocks up a quick braze of his own, his first for over a month using an unfamiliar torch that he's testing for the Academy. Round he goes, steady, never hurried, rod always at the ready, feeding the brass in methodically to keep the braze even all the way round the join. He's not happy with it. We'd be ecstatic. Maybe in another 40 years…
Three days down leaves just one to go: tomorrow we prepare the frame and then it's time to braze it all. Given how much my shoulders hurt after being hunched over concentrating on torch and rod for just the bottom bracket, I guess I'll pack some painkillers.
Dave is a founding father of road.cc and responsible for kicking the server when it breaks. In a previous life he was a graphic designer but he's also a three-time Mountain Bike Bog Snorkelling world champion, and remains unbeaten through the bog. Dave rides all sorts of bikes but tends to prefer metal ones. He's getting old is why.


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Winter League roundup: Cards' Martinez shines in DR
Dominican Winter League
Aguilas 7, Estrellas 2
Aguilas bounced back from a one-run deficit with a three-run sixth inning, then pulled away with three more in the eighth. Cardinals right-hander Carlos Martinez struck out seven and allowed only one hit and an unearned run over 4 1/3 innings for Aguilas. In two starts for Aguilas, Martinez has not allowed an earned run. First baseman Andy Marte and right fielder Alexis Gomez each homered and drove in two runs, and designated hitter Joaquin Arias chipped in two hits and two RBIs. Box score
Dominican Winter League
Aguilas 7, Estrellas 2
Aguilas bounced back from a one-run deficit with a three-run sixth inning, then pulled away with three more in the eighth. Cardinals right-hander Carlos Martinez struck out seven and allowed only one hit and an unearned run over 4 1/3 innings for Aguilas. In two starts for Aguilas, Martinez has not allowed an earned run. First baseman Andy Marte and right fielder Alexis Gomez each homered and drove in two runs, and designated hitter Joaquin Arias chipped in two hits and two RBIs. Box score
Gigantes 6, Escogido 2
White Sox outfielder Leury Garcia and Orioles outfielder Francisco Peguero sparked the Gigantes offense with three hits apiece. Garcia hit a triple and scored a run, while Peguero hit a two-run homer in the ninth and scored twice. Jimmy Paredes and Juan Silverio provided a boost from the bottom of the lineup with two hits each. Angels prospect C.J. Cron hit a solo homer in the fourth for Escogido, and Pirates prospect Gregory Polanco went 2-for-4 with a walk. Box score
Licey 5, Toros 4 (16 innings)
It took 16 innings, but Licey finally pulled ahead on Emilio Bonifacio's RBI single that scored Leonys Martin. The two clubs were locked up after the ninth, then each scored two in the 11th. Bonifacio went 4-for-8 with a triple and an RBI. Jim Murphy also had four hits and an RBI, and Rangers outfielder Engel Beltre went 2-for-5 with a double, two walks and two RBIs. Box score
Venezuelan Winter League
Zulia 14, Lara 1
Zulia pounded Lara with 20 hits, scoring four runs in the seventh and five more in the eighth as every player in the starting lineup recorded at least one hit and only one went without an RBI. Phillies infielder Freddy Galvis went 4-for-5 with two RBIs and two runs and Braves farmhand Ernesto Mejia hit a seventh-inning grand slam. Ender Enciarte, J.C. Linares and Jose Flores tallied three hits apiece. Jose Pirela went 2-for-4 with a two-run homer. Box score
Caracas 8, Aragua 6 (10 innings)
Catcher Ramon Cabrera hit a walk-off, two-run home run in the 10th to give Caracas the victory. Aragua out-hit Caracas, 12-8, but Bobby Abreu (2-for-3, three RBIs) and Alex Gonzalez homered to lead Caracas' offensive attack. Nationals catcher Wilson Ramos led the way offensively for Aragua, going 2-for-5 with a three-run homer. Ronny Cedeno, Yangervis Solarte and Alex Romero chipped in with two hits apiece. Box score
La Guiara 8, Caribes 3
La Guiara peppered Caribes with 16 hits, four of them coming from infielder C.J. Retherford, who split last year between the independent American Association and Double-A Chattanooga. Retherford went 4-for-5 with two RBIs, Carlos Sanchez tallied three hits and Royals catcher Salvador Perez, Alex Cabrera and Rene Reyes added two hits apiece. Box score
Magallanes 6, Margarita 5
Argenis Diaz drew a walk-off walk in the ninth inning to push Magallanes to a dramatic victory after Margarita had tied the game with two runs in the top of the frame. After being shut out for seven innings, Magallanes scored five runs in the eighth to take a lead. Mariners outfielder Endy Chavez went 2-for-5 with a double and two RBIs for Magallanes, and catcher Robinson Chirinos went 1-for-3 with an RBI and a run. Wilmer Flores and Nate Tenbrink each went 3-for-5 with two RBIs for Margarita. Box score
Puerto Rican Liga de Beisbol Profesional Roberto Clemente
Caguas 4, Santurce 1
John Brownell, a 30-year-old right-hander who's been out of affiliated baseball since 2006, allowed one run on six hits over seven innings en route to the victory. Brownell, who pitched last year for the Long Island Ducks, struck out six and lowered his ERA to 2.36. First baseman Andy Gonzalez led the way offensively for Caguas, going 3-for-4 with the team's lone RBI and a run scored. Box score
Mayaguez 5, Carolina 1
Mayaguez got a strong start from former Nationals, Yankees and D-backs right-hander Jonathan Albaladejo, who struck out four and allowed one run on five hits over seven innings. Mets farmhand Randy Fontanez finished the job by striking out three and giving up one hit over two innings. Irving Falu, Kennys Vargas, Martin Maldonado and Eddie Rosario each recorded two hits for Mayaguez, and Rosario and Michael Taylor both went deep in the sixth inning. Box score
Mexican Winter League
Obregon 2, Guasave 0
Both teams had trouble scoring runs, and it was the two Obregon runs in the fifth inning that proved to be the difference. Said Gutierrez went 1-for-3 with a two-run home run. Oscar Rivera got his second win of the season, allowing two hits in five innings. James Avery took his second loss of the year, allowing two runs on five hits in eight innings. Box score
Navojoa 8, Mexicali 4
Wes Bankston led the way for Navojoa, going 3-for-5 with two home runs and three RBIs, which improved his average to .319. Hector Velazquez improved to 7-1, allowing three runs on two hits in 51/3 innings. Javier Solano took his second loss, allowing five runs on nine hits in five innings. Box score
Culiacan 3, Mazatlan 1
Culiacan scored three runs in the first three innings, which proved to be enough to beat Mazatlan. Luis Alfonso Cruz went 2-for-4 with a double, home run and two RBIs. Andres Ivan Meza got his second win, allowing three runs on 5 1/3 innings. Mauricio Lara took his sixth loss. Box score
Los Mochis 10, Hermosillo 4
In a game where the teams combined for 30 hits, Los Mochis came out on top. Yancarlo Angulo led the way with three hits, including two doubles and three RBIs. Six Los Mochis players had two hits. Francisco Cordova got his fifth win, and Juan Pablo Menchaca took his second loss. Box score
Adam Berry is a reporter for MLB.com. Quinn Roberts is a reporter for MLB.com.


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- Duck Race entrants rent a racing, decoy duck at $1.00. In return, they are entered in the race and receive a "Duck Buck" back with discounts and premiums from Pine River merchants. Entrants may race as many ducks as they desire during the afternoon.
The "racing ducks" are really decoys, not live fowl! Ducks are rented for $1 each and prizes are given for 1st, 2nd and 3rd place in each race. A "Grand Duck Off Race" is held each Friday for the Grand Prize. All ages are welcome to race a duck down the Pine River! Registration begins at 1:45 P.M. Races generally last a hour to a hour and a half.
More Information
Located on a Lake or River
Other Date Information
- Every Friday, registration at 1:45 pm. First race at 2:00 p.m. Races last approximately 1 to 2 hours.
Event Attributes
- Accessible to Disabled
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Also at this Location
Pine River Area Chamber
PO Box 131
Pine River, MN 56474
Call: (218) 587-4000
Toll Free: (800) 728-6926
Pine River has a rich history in logging and railroad lore. It was first incorporated in 1873. Located in the middle of Minnesota, the economy of the area revolves around tourism, logging and agriculture. The Pine River flows through the city of Pine River and is a state designated canoe route. A public fishing pier and public swimming beach are located in Pine River and the Information Center sets adjacent to the Paul Bunyan Trail. Famous explorers plied the present day streams named Norway Brook and the Pine River. Both streams eventually flow into the Mississippi River.
The community of Pine River serves as a large trade area. You'll find all the services you need for a great north country vacation! Recreational opportunities abound such as fishing, hiking, biking, camping, horseback riding and more. The Pine River area boast over 400 lakes within thirty miles. There are vast tracts of county, state and federal land nearby which provide great opportunities for outdoor enthusiasts.
Pine River lays claim to the title "Birthplace of the Paul Bunyan Trail", a hard surfaced recreational trail that now extends from Brainerd to Hackensack and will eventually extend to Bemidji. You can bike, hike, roller blade, roller ski the trail in the warm weather months and snowmobile (studs prohibited) in the winter. The Pine River Chamber of Commerce was the first chamber to pass a resolution asking that the abandoned railroad be converted into a recreational trail. That resolution was passed in 1983. Hence the title, "Birthplace of the Paul Bunyan Trail".
You'll find a new log information center adjacent to the Paul Bunyan Trail in Pine River. Pine River boasts a beautiful park and swimming area on Norway Brook, which runs through the city.
Activities that occur each year in Pine River are the weekly free fishing seminars and duck races during the summer months, Pine River Summerfest at the end of June each year, the Cass County Fair, the Pine River Art Show, Quilt Show, Christmas Parade of Lights and other events are always added to the schedule.
Email us at firstname.lastname@example.com.


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shwaunee needed a new other design and created a contest on 99designs.
A winner was selected from 24 designs submitted by 14 freelance designers.
Some sort of cartoon, drawing of Jon, stick figure etc.,
Jon Sheptock
Jon Sheptock is an aspiring christian musician who is in need of a designed image for promo material. It needs to be ALL original work, and copyright will need to be signed by artist over to Jon than prize will be rewarded. The motto stated above does not need to be worked into the design, but if can that's up to you. This will be used for tees, hats, etc,. For pictures of Jon at a photoshoot go to: http://jamiekutter.wordpress.com/20…inspiring/ and myspace.com/jonsheptock
Some sort of drawing, stick figure thats:- classy, elegant, strong, inspiring,clean
we'll let ya know...


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Lindsay Lohan Calls BS on Boozing Story -- Threatens to Sue
Lindsay Lohan Calls BS on Boozing Story -- Threatens to Sue
Lindsay Lohan says there's NO TRUTH to reports she was boozing at a SAG Awards after party this weekend ... and now, TMZ has learned, she's threatening to SUE the media outlets that published the story in the first place.
A source close to the actress tells TMZ ... Lindsay is already exploring her legal options with her attorneys ... because she feels the false stories are sabotaging her effort to save her career.
Lindsay acknowledges she WAS at the party at the Chateau Marmot hotel in Hollywood Sunday night ... but insists she was sitting with Alan Cummings the whole time and ONLY drank water.
We're told Lindsay's also pissed over reports about a recent gas station makeout session with Dennis Hopper's son Henry (pictured above), where she allegedly purchased Red Bull and vodka.
Sources close to LiLo tell us the actress is adamant the two are just friends ... NEVER MADE OUT ... and the only items she bought were soda, chips, and cigarettes.
Joel Osteen
Good God, He's RIPPED!!!
The lord is my personal trainer, I shall not want.
Mega-televangelist Joel Osteen hit the beach in Hawaii this week for a little family vacation time with his wife Victoria, his son Jonathan, his daughter Alexandra ... and a SHREDDED SIX PACK!!!
Besides being one of the most famous preachers in the world, Osteen is also a health nut ... who dishes out diet advice on his web page. Judging by his sculpted physique, dude knows what he's talking about.
"The Mickey Mouse Club"
Then & Now
Justin Timberlake celebrated his 31st birthday this week -- and he's come a long way since his days on "The Mickey Mouse Club."
JT was one of many who hit it big after starring on the Disney show, coming from a crop that included Britney Spears, Christina Aguilera, JC Chasez, Keri Russell and even Ryan Gosling.
Check out how well has the rest of the MMC held up over the years!
Manly Mani-Pedi's
Can you guess which metro-men have let down their guard and gotten themselves a little pampering on their hands and feet?!
There's nothing a fresh coat of paint can't take care of.
Stars Breakin' a Sweat
If you're like most people, you've already given up on your New Year's resolution to get healthy and work out more.
As you sit around and do nothing -- check out these pictures of stars breakin' a sweat!
Doesn't look fun, does it?
Guess Whose Celebrity Spawn...
This gorgeous dirty-blonde babe is actually the daughter of one of Hollywood's BIGGEST names -- can you guess which star she calls "Dad?"
'Idol' Hopeful Angie Zeiderman
I'm No Gaga Ripoff!
"American Idol" wannabe Angie Zeiderman loves Lady Gaga (as she proclaimed during her audition) but she's not trying to be like her ... she's just being herself.
Zeiderman tells TMZ she's theatrical by nature, and took it as a great compliment when Jennifer Lopez said most contestants couldn't sing a show tune like she did. Angie says she performs every Thursday night at a gay bar in Delray Beach, FL (the only girl who does so) and performs as part of a burlesque troupe that performs all over Miami.
If the "Idol" thing doesn't pan out, she should have no problem getting a gig ... as a Lady Gaga impersonator.
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On Foreign Entanglements, Matt and Daveed discuss Obama's visit to Afghanistan. Daveed thinks the GOP makes a fair point about politicizing the Bin Laden killing. Matt and Daveed then compare how politicians use and misuse the legacies of Jimmy Carter and George W. Bush. Daveed assesses the state of Al Qaeda a year after Bin Laden's death, and Matt takes issue with a recent column arguing that the Arab Spring has encouraged "electoral Bin Ladenism". Finally, Matt and Daveed defend Richard Grenell, the openly gay advisor forced to resign from the Romney campaign.Play entire video
Michael A. Cohen on the use of bin Laden in political ads
James Fallows defends Jimmy Carter
Daveed's book, "Bin Laden's Legacy"
Will McCants on Al Qaeda and nation-building
David Ignatius on bin Ladenism and the Arab Spring
Jennifer Rubin breaks the news of Richard Grenell's resignation
Matthew J. Franck criticizes Grenell in National Review
Andrew Sullivan's conservative case for gay marriage
Bill Scher and Matt Lewis discuss Trump's changing positions on the Iran nuclear deal from the 2016 campaign to the present.


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In my memory, I see the green eyes first: brilliant, piercing, and Bambi-height. Not just one pair, but a forest of them, signifying a flock, a herd, a bevy--whatever you call a group of a dozen or so deer spread out across a narrow roadway. It was about two in the morning, I had just finished putting the sway bars on the 454 '71 convertible I had pretensions of road racing, and I just couldn't stand to pack it in for the night without trying out the newly stiffened suspension.
Thus it was that I found myself zinging around a curve, high up in the mountains, into...that mess. I hit the brakes, and they let me down, as one caliper locked and I glanced off a buck with the passenger side of the chrome bumper. The good news is that the deer survived the experience, and so did the car. And I became tremendously interested in the subject of brakes.
To be fair, even C3 brakes are pretty good, especially considering the era. Even the early models came with cast-iron four-piston calipers, which means that each disc gets pinched between two pairs of pistons pressing toward one another from either side. There is, however, a better way, and we find that way with Wilwood's D8 calipers. Available in a variety of different colors, the D8 caliper comes in either the usual four-piston arrangement for front and rear, or with a six-piston front and four piston rear. In this case, we'll follow the installation of the latter setup on my '72 coupe, aka "Scarlett."
Better Binders...
Before we get to the install, let's talk about the differences between the Wilwoods and the stock calipers. The first is the added clamping force. While the size of the pad itself is basically the same, the greater surface area of the pistons behind it increases the force that squeezes the rotor. While my factory calipers were too dirty to get a precise reading, on the high side, the piston diameter measured around 1.41 inches. Going back to geometry class, we can figure the area by using the formula pie X r², or, as Wilwood expresses it in the instructions, (bore x bore) x 0.785 inch. Either equation works, and works out to a total area of 6.24 inches of clamping area for a stock front caliper. The D8-6, however, has a pair of 1.88-inch pistons, a pair measuring 1.38 inches, and a pair at 1.25 inches, which comes out to a total clamping area of 10.96 inches, for a gain of roughly 75 percent.
The rears are similar. The stock calipers have four pistons of around 0.925-inch in diameter, for a total clamping area of 2.68 inches. The Wilwood D8 rear calipers' four 1.125-inch pistons give a clamping area of 3.96 inches, for a gain of roughly 48 percent.
The other advantage is that, unlike the factory calipers, which are made of cast iron, the Wilwoods are made of aluminum, which drastically reduces weight where it matters most. Since calipers are part of the suspension that rides directly against the road, without being suspended by a spring, they're called "unsprung weight," which is a critical part of how the car handles. It's a simple matter of inertia: An object at rest wants to stay at rest, and the more mass it has, the more slowly it responds to any force placed upon it.
The goal of suspension is to keep the tires on the roadway, using the springs to account for differences in load and road surface. The lighter the assembly that the spring is pushing downwards, the more quickly it responds, since it doesn't have a lot of inertia holding it in place. It is, as we say, kind of a big deal--so much so that I've heard that in terms of handling, a reduction in unsprung weight is the equivalent to removing six times that much weight from the car itself.
With this in mind, consider that the front factory calipers weigh in at a cool 11.5 pounds each, and the rears weigh 12.2. The Wilwoods, on the other hand, come in at a svelte 6 pounds for the front and 6.3 at the rear, knocking nearly 23 pounds off the total unsprung weight, an average of 5.7 pounds per wheel.
Installing the calipers is as easy as any other brake job, with the addition of changing the master cylinder. For that we used an aluminum tandem unit from Wilwood, which itself is more than six pounds lighter than the stock cast-iron one. While Wilwood offers three bore sizes for its C3-compatible master cylinders (7?8-inch, 1 inch, and 11?8 inches) I requested the 11?8-inch version. Check out the accompanying captions for a full rundown of the installation process.
...Shorter Stops
With the new master cylinder, calipers, and rotors installed, I was curious to see what kind of real-world difference the new system made, so I contacted Summit Racing and acquired an Autometer D-PIC. A standard 21?16-inch gauge, the D-PIC is an accelerometer capable of measuring parameters such as acceleration, deceleration, and lateral g's. Since the C3 isn't known for having a lot of extra dash space, and I'd already hidden a nitrous gauge in the ashtray, I looked for a way to mount the D-PIC on the A-pillar. Unfortunately, while Autometer offers a blue million gauge pods, they've inexplicably missed the C3. I did, however, acquire one for an '82-'92 Camaro/Firebird, which I was able to modify with a heat gun to fit my A-pillar and mount using trim adhesive.
Wiring it up was simple: Autometer suggests including a 1-amp fuse, so I picked one up at the local auto-parts store and wired that into the positive power, which I got by tapping into the switched-power line going to the electric fuel pump. I similarly tapped into a ground wire that went to the engine block, then wired the third white wire to the headlight circuit. While you technically only need positive power and ground to run the D-PIC, the white wire causes the gauge to dim when the headlights are on, which is a good thing, as it would otherwise be bright enough at night to be distracting.
Tuck all the wires out of the way, scrape off the excess adhesive, and off you go. Thanks to the kindness of our local sheriff and chief deputy, I was able to get a section of road closed off to allow for safe testing both before and after the installation of the new brakes. Setting up the D-PIC was easy: First I used the setup menu to make sure it was calibrated properly, then lined up the car to run it.
While the D-PIC measures 0-60 times, rear-wheel horsepower, lateral and forward/backwards g's and quarter-miles, the 60-0 feature is what mattered to me. Press the "mode" button on the left until "60-0" appears, and click "enter." The unit will show "cal," then the word "GO." Once you start accelerating, it will indicate speed until you're above 60, when the whole dial will flash and command you to "STOP," and then display the braking distance once you have.
I got in six runs with the stock calipers before picking up a nail in a rear tire. Stopping distances averaged 148 feet using threshold braking, with a best of 143 feet and a worst of 153. With the new brakes installed, my best six runs out of 11 averaged 138 feet, with a best of 135, putting the car about halfway between a stock C3 and a C4 or C5, which both stopped in something like 125 feet.
I should note, however, that the rear tires locked up before the fronts did, which tells me the bias needs to be adjusted, since it should be the other way around. With that changed, I'd expect to see the stopping-distance numbers drop even more. As it is, the brakes have a much firmer, more responsive feel. While they are by no means grabby, it requires a lighter touch to threshold brake, as the greater clamping force means they tend to lock up quicker than stock brakes, requiring more skill to hold the tires at the limit of traction. This is as it should be.
Of course, one of the greatest limiting factors on how quickly you can stop a car is how much road traction the tires give you--and I think it's about time we did something about that next.
Special thanks to Bob Ingram, April Owenby, Paul at Arrowood's Automotive, and William Stoner.


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Inspired by "Sweet & Sassy" from designer Sherri K. Falls of This and That
Project maker: Judy Sams Sohn
1/2 yard total assorted aqua-and-green, green, light green, and cream prints (bag, covered buttons)
1/4 yard aqua print (bag, prairie points)
1-3/4 yards bird print (bag, lining, covered buttons)
1/2 yard multicolor stripe (handles, binding)
36x40" batting
3—1-1/8" diameter (size 45) buttons to cover
Quilt basting spray (optional)
Finished bag: 12-1/2x13" square
Quantities are for 44/45"–wide, 100% cotton fabrics.
Measurements include 1/4" seam allowances. Sew with right sides together unless otherwise stated. {C}


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Stained Glass Lighthouse (Large)
Stained Glass Lighthouse (Large)
Beautiful stained glass piece with transparent loop for hanging. Depicts an iconic Newfoundland and Labrador's lighthouse. Measures approximately 9 inches high by 4.5 inches wide. Made from glass and copper foil solder. Made in Newfoundland.
About the Artists:
Fred Warren's talent was discovered while visiting his father-in-law who happened to be teacher of stained glass. Since that day, Fred has been making stained glass. Crafts in Glass is a small family owned and operated business that started out as a hobby. It was soon realized that there was a market for handmade Newfoundland stained glass in the area. Fred produces as much stained glass as he possibly can and if the pieces are not 100 percent perfect, he feels they are not suitable for his valued customers! Fred and Vera enjoy meeting the people who buy their products so they opened their studio, where they also do custom work.


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ASTC Conference, Columbus OH
ASTC Event Description | This high-energy, hands-on workshop provides an overview of best practices in educational program development, delivery, and evaluation. Topics include program design, presentation techniques, diverse audiences, universal design, and team-based inquiry. Participants will work in small groups to share their experience and improve their skills, and will take home ready-to-use resources.
Leading Improv Exercises guide
Program Delivery
Video Training guide (NanoDays version)
How TO Interact with Visitors (NanoDays version)
How NOT TO Interact with Visitors (NanoDays version)
Tips for Visitor Conversations
Program Development
Team-Based Inquiry materials
Team-Based Inquiry Report template
Basic Survey form


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Find Temporary Dental Jobs
Find your next career opportunity. Browse all the dental job openings below. Apply to the best jobs for front desk, dental assistants, dental hygienists, and more.
Princess Dental Staffing provides a platform to help employers and candidates connect. Princess Dental Staffing does not employ, recommend or endorse any candidate or employer nor is it responsible for the conduct or damages caused by any candidate or employer. Individual users are solely responsible for screening and selecting appropriate candidates or employers for themselves and for complying with all applicable laws in respect to any working relationship they may establish.


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The "How To" Guide for Legend of the Green Dragon:
Mount Editor
Author: JCP
Table of Contents
- Chapter 1: Introduction
- Chapter 2: Mount Editor Basics
- 2.1. Mount Editor Home, Main
- 2.2. Mount Editor Home, Navs
- 2.3. Mount Editor, Main
- 2.4. Mount Editor, Navs
- Chapter 3: Mount Editor Interactions
- 3.1. Setting Availability
- 3.2. Game Settings
- 3.3. User Editor
- 3.4. Forest Specials Modules
- 3.5. Mounts Modules
- 3.6. Village Modules
- 3.7. General Modules
- 3.8. Lodge Modules
- Chapter 4: Dynamic Expressions
- 4.1. Debug
- 4.2. Functions
- 4.3. Compounding
- 4.4. Module Preferences
- 4.5. Simple Numeric Examples
- 4.6. Simple Text String Examples
- 4.7. Complex Examples
- Chapter 5: Mount Design Quick Guide
1. Chapter 1: Introduction
1.1. Author — JCP
- 2.1. Mount Editor Home, Main
- 2.2. Mount Editor Home, Navs
- 2.3. Mount Editor, Main
- 2.4. Mount Editor, Navs
- 3.1. Setting Availability
- 3.2. Game Settings
- 3.3. User Editor
- 3.4. Forest Specials Modules
- 3.5. Mounts Modules
- 3.6. Village Modules
- 3.7. General Modules
- 3.8. Lodge Modules
- 4.1. Debug
- 4.2. Functions
- 4.3. Compounding
- 4.4. Module Preferences
- 4.5. Simple Numeric Examples
- 4.6. Simple Text String Examples
- 4.7. Complex Examples
1.1.1. I'm not a coder, but I have been the Head Administrator of the Central LotGD site for over 2 years. We have over 50 mounts, most of which I have been directly or indirectly involved in. Many of them are "proof of concept" mounts — mounts created to explore and test certain aspects of the Mount Editor.
1.2. Version — 1.0.3
1.2.1. This Guide was created using Version 1.0.3 of LotGD.
1.3. Objective
1.3.1. Mounts can add a lot of variety and texture to your server. They serve as a buff that a player gets every day. The buffs can be quite complex, and the editor isn't always easy to figure out. This guide will walk you through all aspects of the editor, with explanations, examples, and comments from my experience using mounts on the Central Server.
2. Chapter 2: Mount Editor Basics
2.1. Mount Editor Home, Main
This screen consists of a table with 5 columns. Mounts are organized into categories and then by cost (gems, then gold).
2.1.1. OPS — There are 4 operations that can be performed on each mount.
22.214.171.124. EDIT — Opens up the mount in the Mount Editor.
126.96.36.199. GIVE — Give your current character the mount, useful for testing. This does not give the mount to another player. For that you will need to use the User Editor.
22.214.171.124. DEL — Deletes the mount. If there are no current owners, there should be no problems with the operation. If there are current owners, you should deactivate the mount first, and then try to convince players to switch. If you delete a mount that players own, they receive 100% of the gem cost and 0% of the gold cost as a refund. (If they sell back the mount at the stables, they receive 2/3 of both the gem and gold cost.
18.104.22.168. ACTIVATE/DEACTIVATE — Active mounts are potentially available for sale at the stables (DK cost, rarity, and location affect availability). Inactive mounts are available only through Super User intervention (the Give operation in the Mount Editor or in the User Editor).
2.1.2. NAME — The name of the mount.
2.1.3. COST — The cost to purchase the mount in gems and gold.
2.1.4. FEATURES — There are 4 features noted on this screen, which are explained in more detail
184.108.40.206. FF — How many Forest Fights the mount adds to or subtracts from the player.
220.127.116.11. TRAVEL — How many Free Travels the mount adds to or subtracts from the player.
188.8.131.52. DARKHORSE — If the mount allows the Forest Navigation to the Dark Horse Tavern (1 = yes, 0 = no).
22.214.171.124. RARITY — The daily percentage chance that a mount is available.
2.1.5. OWNERS — A numerical count of how many characters own the mount. This is a very good indication of the popularity of each mount, which can provide information about mounts that need adjustment or what types of mounts are valued more by your players.
2.2. Mount Editor Home, Navs
In addition to the Return to Grotto/Return to Mundane Navs, there is:
2.2.1. ADD A MOUNT — Opens up a blank Mount Editor screen to start creating a new mount.
2.3. Mount Editor, Main
The heart of creating a mount, with a lot of fields to enter information in. You will be leaving many of them blank, as no mount will use every field.
2.3.1. MOUNT NAME — The name of the mount.
2.3.2. MOUNT DESCRIPTION — What players see when they are deciding on which mount to purchase. While this can be a physical description, it should also give some indication of what the mount actually does, in order to make a good decision (and players will feel tricked or betrayed if they make a bad decision based on incorrect or inadequate information). The text can be quite long, as evidenced by the description for the MI'RAJ:
A large yellow hare with a single black horn. It is a bloodthirsty killer.
Merick warns you, "I wouldnae buy that'un m'self - it makes ye stronger the more wounded ye are, an' it helps the process along tae boot! That wee bunny's killed many a'owner. Only a darn fool would want'un, an' only the strongest adventurers can own one fer long."
2.3.3. MOUNT CATEGORY — An artificial way to organize your mounts. Players can still only have one mount, regardless of category, but they will complain that they want one of each. Categories can also be used to indicate certain things about the mounts. For example, on Central, MOUNTS are relatively low powered and universally positive, while EXOTIC MOUNTS are more powerful and may contain drawbacks. Note that the categories are alphabetical in the Stables and Mount Editor Home, so we would use MOUNTS - EXOTIC to keep the two categories closer in the list and to make sure players scroll through the regular mounts before they get to the exotic ones.
2.3.4. MOUNT AVAILABILITY — If you use Multiple Villages, different stables can have different inventories. This lets you select in which stable(s) the mount can be found.
184.108.40.206. DKs — The number of Dragon Kills a player must have before the mount is available for purchase. This lets you reward players by making more powerful mounts available as they advance in the game. It could also be used to force decisions about pricing — you could have mounts with exactly the same stats available at different DK levels — does the player pay more now or wait for the discounted version at a higher level?
22.214.171.124. GEMS — The number of Gems a player will need to pay to purchase the mount, in addition to the cost in gold, below. Remember that players will receive 2/3 of these back when they sell or upgrade their mount (or 100% in case of Deletion). You want to make sure that the gem costs for progressive mounts are not too extreme, depending on your server settings for gem finding and loss. For example, if a player has mount A and you expect him to upgrade to mount B, mount B's gem cost — 2/3 of mount A's gem cost should be a reasonable amount. If not, most players will be unable to purchase the next mount.
188.8.131.52. GOLD — The amount of Gold a player will need to pay to purchase the mount, in addition to the cost in gems, above. Remember that players will receive 2/3 of these back when they sell or upgrade their mount (or 0% in case of deletion). This means that mounts can be used to transfer gold across a DK. You should be able to make this an unattractive strategy, especially for advanced players, by using gems and rarity settings appropriately, but you should be aware that the strategy does exist. Try to avoid a mount system where players can easily switch from their preferred mount to an expensive one, kill the dragon, then sell off the expensive mount to generate a lot of gold instantly, and then buy their preferred mount again.
2.3.6. MOUNT FEED COST (GOLD PER LEVEL) — If the stables sell feed, this is the cost (multiplied by the player's level) to recharge the mount.
2.3.7. DELTA FOREST FIGHTS — Mounts can adjust how many Forest Fights a player gets — both positively and negatively.
220.127.116.11. NEW DAY — The message seen at the new day screen, usually used to indicate that the mount is fully charged.
126.96.36.199. FULL RECHARGE — If the mount buff is out of turns, this message will appear when the player encounters the Grassy Field.
18.104.22.168. PARTIAL RECHARGE — If the mount buff still has some turns remaining, this message will appear when the player encounters the Grassy Field.
220.127.116.11. BUFF NAME — The name of the buff, which will appear in the "Buffs" section of the player's Vital Info.
126.96.36.199.1. EACH ROUND — This message is displayed in each combat round, independent of what actually occurs in that round. This is useful as an indication that the buff is still active.
22.214.171.124.2. WEAR OFF — This message is displayed when the mount buff runs out of turns.
184.108.40.206.3. EFFECT — This message is displayed when there is positive Minion Damage or there is a Regen effect of any kind.
184.108.40.206.4. EFFECT NO DAMAGE — This message is displayed when there is no Minion Damage, such as with a miss or when the damage is 0.
22.214.171.124.5. EFFECT FAIL — This message is displayed when there is negative Minion Damage, which is a healing effect.
126.96.36.199. Message Replacements can be used to provide context specific information:
{BADGUY} — The opponent name.
{GOODGUY} — The player name.
{WEAPON} — The player's weapon.
{ARMOR} — The player's armor.
{CREATUREWEAPON} — The opponent's weapon.
{DAMAGE} — The amount of damage or healing done in the round. This is the most important replacement and is essential to informing players about what is going on.
184.108.40.206.7. Example: We use many of these replacements in our newday messages on Central. Offense-oriented mounts generally mention the player's weapon at newday, while defensive mounts mention the player's armor. Our BLACK UNICORN, a very powerful Prize Mount, has the following newday message: "The Black Unicorn prances elegantly towards you, its sleek body shining like black glass.`n`n "
{goodguy}," its voice echoes in your mind, "Put on your
{armor} and strap your
{weapon} to the saddle bags - it is time to hunt a dragon!"
184.108.40.206.8. Note that there are only 3 conditional effect messages, which does limit the complexity of the mounts you can create. While the editor will allow you to create a mount that damages the badguy and heals the goodguy in the same round, the resulting messages will be confusing and not make any sense. It is possible to try to work within the limited messages, but simpler mounts are usually the better option.
2.3.9. EFFECTS — What the mount buff actually does.
184.108.40.206. ROUNDS TO LAST (FROM NEW DAY) — How many combat rounds the mount buff will last. This is one of the more important numbers to the players on Central, in general, they prefer a mount that lasts a longer time than one that is more powerful but with a shorter duration.
126.96.36.199. PLAYER ATK MOD — This number is multiplied to the player's attack.
Note: Be very careful about multipliers, and make sure you understand them. A multiplier of 1.0 does not change a stat. Multipliers greater than 1.0 increase a stat, while multipliers between 0.0 and 1.0 will decrease a stat. A zero will reduce a stat to 0 and just cause problems. There's also no need to put a very high value in here. Some of the most powerful mounts on Central only use max multipliers of 1.5 to 1.6.
184.108.40.206. PLAYER DEF MOD — This number is multiplied to the player's defense.
184.108.40.206. PLAYER IS INVULNERABLE — This makes the player immune to regular attacks (but not minion attacks from enemy buffs). This is a very powerful effect and should be used sparingly, and probably with some penalties. We use this on the BASILISK, but we also reduce the player's attack and slightly damage the player through a minion attack from the mount. Otherwise there would be no risk to the player and they would get a lot of flawless victories.
188.8.131.52. REGEN — This is a constant healing (positive) or damaging (negative) of the player each round, without the min/max spread or multiple occurrences that accompany a minion attack. Also, regen does not heal above the player's max hitpoints.
188.8.131.52. MINION COUNT — This is how many attacks the mount will perform each round. Whether you consider them claws, bites, kicks, or whatever, the game refers to them as minions. Note that the maximum damage each round is the minion count multiplied by the maximum minion damage.
220.127.116.11. MIN BADGUY DAMAGE — If the minion damage affects the badguy, then this is the minimum of the damage range. If this is a negative number, then there is a chance to heal the badguy. This healing can bring the badguy above max hitpoints. This number can also be 0, which would be a miss, or a positive number for guaranteed damage. I prefer to use 0 for most mounts since I don't like giving the player any guarantees.
220.127.116.11. MAX BADGUY DAMAGE — The maximum of the damage range if the minion affects the badguy.
188.8.131.52. MIN GOODGUY DAMAGE — Same as Min Badguy Damage, only it affects the player. You should only use badguy or goodguy damage, and not both. While possible, it's also a bit confusing.
22.214.171.124. MAX GOODGUY DAMAGE — Same as Max Badguy Damage, but it affects the player.
188.8.131.52. LIFETAP — When the player damages badguy, this multiple of the damage is returned to the player as healing. Consider this a form of vampirism if it helps. If this value is 0.5, when the player hits badguy for 10 points of damage, the player receives 5 points of healing.
220.127.116.11. DAMAGE SHIELD — When the badguy damages the player, this multiple of the damage is returned to the badguy as damage. Consider this a form or energy surrounding the player — the badguy cannot get close enough to damage the player without getting hurt themselves. If this value is 0.5, when the badguy hits the player for 10 points of damage, the badguy receives 5 points of damage.
184.108.40.206.1. BADGUY DAMAGE MOD — This number is multiplied to the damage inflicted by the badguy upon the player.
18.104.22.168.2. BADGUY ATK MOD — This number is multiplied to the badguy's attack stat.
184.108.40.206.3. BADGUY DEF MOD — This number is multiplied to the badguy's defense stat.
126.96.36.199.4. Notes: The Badguy Mods are very important tools. Players do not see these modifiers, because they work behind the scenes to adjust the combat difficulty.
22.214.171.124.4.1. Do not use these as the primary bonus for the mount. Players want to SEE the benefit. Having a mount give a player a 1.5 defense bonus is seen on the screen, while giving the badguy a 0.5 attack penalty is not.
220.127.116.11.4.2. Do use them to offset high player stat bonuses. Players may like big stat multipliers, but they can upset game balance. Shifting the odds towards the badguy a bit helps restore that balance. Giving your players stat multipliers of 1.7 while giving the badguy a stat multiplier of 1.2 will go unnoticed, yet help your game stay balanced.
126.96.36.199.4.3. Do use them in conjunction with the other effects. An increased damage multiplier combined with Damage Shield can be very effective.
220.127.116.11.4.4. Do use them to adjust your mounts without calling attention to it. If you lower a player's stat bonus, they will notice and they will complain. But if you raise the opposite multiplier for the badguy, the players won't have anything obvious to complain about while you achieve a similar result.
2.4. Mount Editor, Navs
In addition to the Return to Grotto/Return to Mundane Navs, there are:
2.4.1. ADD A MOUNT — Opens up a blank Mount Editor screen to start creating a new mount.
2.4.2. MOUNT EDITOR HOME — Takes you back to the listing of all the mounts.
2.4.3. MOUNT PROPERTIES — Takes you to the standard Mount Editor screen, where you probably are now, but this will come in handy as you visit other screens for the other modules that affect the mount editor.
2.4.4. There are also additional navs for some of the interactions detailed in Chapter 3.
3. Chapter 3: Mount Editor Interactions
3.1. Setting Availability
There are some general settings and some modules that affect the Mount Editor. These are the ones currently installed on Central. Most of these come from modules, and may not be available if the required module is uninstalled or deactivated.
3.2. Game Settings
3.2.1. Stables
188.8.131.52. Does Merick have feed onhand for creatures — Allows players to recharge their mounts once per day by purchasing feed at a stable. This can effectively double the duration of any mount buff, but it will cost the player some gold. (see 2.3.6.)
3.3. User Editor
3.3.1. Special Tab
220.127.116.11. Mount — You can assign any mount to a character.
126.96.36.199. Fed mount today — You can manually set this flag if a player is having difficulties with the stable feed.
3.4. Forest Specials Modules
3.4.1. Dark Horse Tavern
126.96.36.199. Can this mount find the tavern — Adds the Forest nav for a direct trip to the tavern, very useful for players who like to gamble. This feature made a lot more sense when there were only varieties of horses in the stables, as the ponies couldn't find the tavern, but the horses could find the Dark Horse Tavern.
3.4.2. Gold Mine
22.214.171.124. Chance of entering mine — If the player enters the mine, this is the percentage chance that the mount enters as well.
188.8.131.52. Chance of dying in the mine — If the player dies in a mine collapse and the mount entered the mine, this is the percentage chance that the mount dies as well.
184.108.40.206. Chance of saving player in mine — If the player is caught in a mine collapse, this is the percentage chance that the mount will prevent the player from dying.
18.104.22.168. Messages
126.96.36.199.1. When mount is tethered — This message is displayed when the mount does not enter the mine with the player. There is a default message that will display if this text is blank. (This default message states that the entrance is too small for the mount, which does create an odd situation if you've created a small mount like a butterfly.)
220.127.116.11.2. When mount dies — This message is displayed if the mount dies in the mine collapse. There is a default message that will display if this text is blank.
184.108.40.206.3. When mount saves player — This message is displayed if the mount saves the player during the mine collapse. There is a default message that will display if this text is blank.
126.96.36.199. Notes
188.8.131.52.1. Players don't like losing their mounts. Even with a very small chance of losing their mount, players will start avoiding the mines. This is not entirely a bad thing, as the mines become a place for beginning players who have little to risk to enter, while advanced players with much to risk (even on a less than 1% chance) will avoid it.
220.127.116.11.2. You can use the mine as the main purpose of the mount. The CANARY was created to always save a player who enters the mines.
18.104.22.168.3. Because many players will avoid taking their mounts into the mines, clever text messages will be wasted on them. The PARROT, for example, has a very nice death message that no one gets to see.
3.4.3. Grassy Field — There are no settings for this module, as the recharge messages are part of the standard mount information, but it is worth mentioning that this special affects players with mounts. It's also one of the most elegant specials, as its simple outcome of losing one Forest Fight and recharging the mount is either loved or hated by players depending on when they encounter it during the game day.
3.5. Mounts Modules
3.5.1. Mount Rarity — This lets you assign a percentage chance for a mount to be available in the stables.
126.96.36.199. Percentage chance of mount being available each day — A percentage chance for the mount to be available for sale
22.214.171.124.1. This percentage chance applies to the entire game, so if you are using multiple villages, the rarity is checked first to determine if the mount is available that day, if it is, then all the stables that carry that mount will have it for sale.
188.8.131.52. Is mount unavailable today — Lets you force a mount to be available or unavailable on the current day, bypassing the rarity calculation.
184.108.40.206. Notes
188.8.131.52.1. This helps keep the mount list a bit more manageable if you have a lot of mounts
18.104.22.168.2. This adds to the unpredictability of the game; when players are not guaranteed that a purchase will be available, that will affect they purchasing decisions.
220.127.116.11.3. It also lets you set really rare mounts that can be seen as status symbols.
126.96.36.199.4. You should keep most of the standard mounts at 100% rarity so that there will always be something available for sale, especially for newer players.
3.5.2. Mount Upgrade — This lets you set a condition for one mount to 'upgrade' into another one, or disappear.
220.127.116.11. Mount to which this one upgrades — Which mount the current mount will change INTO.
126.96.36.199. Upgrade to nothing — A toggle to select if the mount will upgrade into NOTHING (i.e. disappear), which could be used for a 'rental mount' or another limited use mount.
22.214.171.124. Text to output when upgrading — The message a player will see when the upgrade occurs.
18.104.22.168. Requirements to upgrade — The criteria that must be met for the upgrade to take place.
184.108.40.206.1. Required DKs to upgrade
220.127.116.11.2. Required levels to upgrade
220.127.116.11.3. Required days to upgrade
220.127.116.11.4. Required forest fights to upgrade
126.96.36.199.5. The requirements are reset each time a new mount is obtained, and not tracked across different mounts.
18.104.22.168. Notes
188.8.131.52.1. Mounts can "upgrade" into anything — not necessarily to the player's benefit, though that would be the best way to use the upgrade.
188.8.131.52.2. Mounts can upgrade into a mount that is available for sale, to save gold/gems or if the target mount is rare.
22.214.171.124.3. Mounts can upgrade into an inactive mount, which would only be available to the players that upgrade.
3.6. Village Modules
3.6.1. Multiple Cities — If there are multiple cities, it makes sense that mounts may affect how players travel between them.
220.127.116.11. How many free travels does this mount give? — How many Free Travels the mount adds to or subtracts from the player.
3.7. General Modules
3.7.1. Prize Mount — You can use a mount to reward players for donating to the site.
22.214.171.124. Which mount to award to players who have days? — Select the mount that will be used as a reward.
188.8.131.52. How many game days are awarded per $5 donated? — How many game days (note that resurrections will count against this total) will the mount be with the player.
220.127.116.11. Are prize mounts being handed out? — Is the reward currently being offered. You may want to use this reward sparingly in order to periodically encourage donations.
18.104.22.168. User Editor Interaction
126.96.36.199.1. ID of old mount — Keeps track of the mount the player had before the prize mount was awarded so that it can be returned to the player after the prize period is over.
184.108.40.206.2. How many days will the user get a special mount? — Sets the number of game days a player current has to use the prize mount. Should only be necessary in emergencies, since this is handled automatically.
220.127.116.11. Notes
18.104.22.168.1. Players cannot sell this mount. The prize mount is supposed to temporarily replace the player's current mount. Because of this, players are unable to sell a prize mount back to the stables. Using a mount that is available for purchase is not a good idea.
22.214.171.124.2. You can use an inactive mount for your prize mount. This is a good idea.
22.214.171.124.3. Because of the temporary nature of this mount, you can make it a bit more powerful without having a drastic effect on game balance.
3.8. Lodge Modules
3.8.1. Named Mounts — This allows players to customize their playing experience and name their mount.
18.104.22.168. How many donator points does it cost to buy the first mount name change? — This is the initial cost to activate this feature.
18.104.22.168. How many donator points does it cost to do subsequent name changes? — Once a player already has a named mount, the cost to change that name is different (most likely less) than the initial cost.
22.214.171.124. User Editor Interaction
220.127.116.11.1. Name of mount (blank to use default mount name) — The text field for the player's mount name.
126.96.36.199.2. Purchased a mount name in the past? — Flag for which cost (initial or subsequent) will be needed for the next change.
188.8.131.52. Notes
188.8.131.52.1. The naming convention is: "CustomName" the "MountName". For example, Silver the Stallion.
184.108.40.206.2. The custom names are attached to the player, not the mount. If the player gets a new mount, then the name will be transferred. For example, if Silver the Stallion's owner trades him in for a Gryphon, the new mount will be Silver the Gryphon.
4. Chapter 4: Dynamic Expressions
You are not limited to just numbers for many of the effects fields. You can use dynamic expressions to change the effects based on level, charm, age, race, hitpoints, or virtually any other parameter in the game.
4.1. Debug:
This is a note on the Mount Editor screen and needs to be stressed. Starting the fields with "
debug:" will enable debug output and allow you to see how your expressions are evaluated. This is vital in order to make sure your expressions are working the way you expect them to work
4.1.1. You do not need to build the entire expression all at once. Start small, testing each part of the expression as you slowly add complexity. You will need to go to the Mount Editor Home, Give yourself the changed mount, and visit the forest for an encounter to see the new expression at work.
4.1.2. User Editor Interactions
184.108.40.206. Superuser Flags
22.214.171.124.1. Debug Output — Only characters with this flag set will see the debug messages. Most players will not see these outputs.
184.108.40.206.1.1. You may not need to ever remove the "
debug:", since only characters with the mount and this flag will ever see it.
4.2. Functions
There are many ways to manipulate the variables in expressions. Most mathematical operators (+, -, *, /, log, etc.) can be used. In addition, there are a few logical operators that you should be aware of:
4.2.1. Round
18.104.22.168. Format —
round([expression],[number of decimal places])
22.214.171.124. Players don't handle decimal hitpoints very well. Expressions that affect hitpoints, such as healing or damage, should be rounded to zero decimal places (integers only). For
round(2.62,0), the function returns 3.
184.108.40.206. Minion counts are something else that should be evaluated to integers. It's not really necessary, but you may prefer having some control of the rounding.
188.8.131.52. For multipliers, 2 decimal places is probably significant enough. Normally this shouldn't be a problem, but there are some expressions that could evaluate to a lot of decimal places (1/3, for example), and you should be following a standard format.
4.2.2. Min
22.214.171.124. Format —
188.8.131.52.1. More than 2 values can be evaluated.
18.104.22.168. Min sets a maximum value. I know. On the surface it is counter-intuitive, but follow it through: Min selects the minimum of the two values. For
min(a,5), the function returns a, unless a is larger than 5, which will then return 5. So the
min(a,5) function sets the maximum value to 5.
18.104.22.168. Use this to control the allowable range of values.
4.2.3. Max
22.214.171.124. Format —
184.108.40.206.1. More than 2 values can be evaluated.
220.127.116.11. Max sets a minimum value, and is the opposite of min. For
max(a,5), the function returns a, unless a is smaller than 5, which will then return 5. So the
max(a,5) function sets the minimum value to 5.
220.127.116.11. Use this to control the allowable range of values.
4.2.4. Ceil
184.108.40.206. Format —
18.104.22.168. Ceil rounds the expression to the next larger integer. For
ceil(2.62), the function returns a value of 3.
18.104.22.168. This is useful to form damage/healing or minion count expressions.
4.2.5. Floor
18.104.22.168. Format —
188.8.131.52. Floor rounds the expression to the next smaller integer, and is in opposition to ceil. For
floor(2.62), the function returns a value of 2.
4.2.6. There are many other operators and functions that can be used. Please refer to the Mathematical Functions section of the PHP documentation (http://www.php.net/manual/en/ref.math.php) for more.
4.3. Compounding
It is very tempting to make overly complex expressions. However you should be careful of some obvious pitfalls, like compounding.
4.3.1. Compounding will occur if you increase two dependant variables at the same time, such as minion count and minion damage. The result is a much faster escalation of damage, as both the increased minion count and increased damage interact.
4.3.2. In most cases, it is better to use dynamic expressions in either the minion count OR the minion damage fields, but not both. This allows for more control over the damage at each timepoint.
4.4. Module Preferences
4.4.1. Be aware of the note about getting any variable from any module, which means there are almost limitless possibilities for building a mount buff.
4.4.2. The format for module-specific variables is
4.5. Simple Numeric Examples
4.5.1. Example — Max Damage based on Level (WYVERN)
188.8.131.52. Level is a great field to use for buffs. As players level, the effects change. Also, level has a fixed, closed range of the integers 1-15, making it easy to manipulate in your expressions.
4.5.2. Example — Minion Count based on Level (CLOCKWORK SCORPION)
18.104.22.168. Again, level is a common field to use. Note the use of ceil, which ensures an integer.
4.5.3. Example — Spirit Based Stat Multiplier (PERYTON)
126.96.36.199. Note that spirits have a range of -2 to +2, with an additional value of -6 for a resurrection, so this multiplier will have a big penalty if players resurrect.
4.6. Simple Text String Examples
4.6.1. Objective — Text strings are difficult to evaluate in a numerical expression, so they must be converted to a number first, using if/then logic
4.6.2. Format —
(<fieldname>=="value" ? [value if true] : [value if false])
4.6.3. Example — Racial multiplier (DWARVEN SPIRITS — yes, this is a drink editor buff from Central, but we don't have any mounts that use this type of evaluation).
(<race>=="Dwarf" ? 1.25 : 1.1)
126.96.36.199. This looks at the
<race> field. When
<race> is "Dwarf", then the function is evaluated to 1.25, otherwise the function is evaluated to 1.1.
4.7. Complex Examples
4.7.1. Example — Favor Based Stat Multiplier (NIGHTMARE)
round(min((1.1 + (<deathpower>/2000)),1.3),2)
22.214.171.124. First, we take the favor (i.e. deathpower) and divide by 2000 to get a nice, small number. Then add it to 1.1 to get our multiplier. Then we use min to set a maximum of 1.3. Note that this means the expression will max out at 400 favor. There's no need to set a minimum value, since favor will not go below zero. Finally, we round the multiplier to 2 decimal places.
4.7.2. Example — Damage Based Stat Multiplier (MI'RAJ)
184.108.40.206. First, we get the health fraction of the player, then subtract that fraction from 1 to get the damage fraction. Since it may be possible for players to have temporary hitpoints above their max, we avoid any negative results by using max to set 0 as the minimum. Then we add this value to 1 as a baseline multiplier (this way any damage taken will be seen as a number above 1, and therefore an increase). Then we use min to set 1.6 as the maximum this expression can evaluate to. Finally, we round the multiplier to 2 decimal places.
4.7.3. Example — DK Points Spent on Forest Fights Based Stat Multiplier (CLOCKWORK CASSOWARY)
min(1.5,max(1.1,(0.6+(min((<turns>/50), (<heidi|newdayturns>-10-<spirits>)/<dragonkills>)))))
184.108.40.206. First, we get the newdayturns value from the heidi module, then subtract 10 for the base turns per day and the spirits value to get how many 'extra' forest fights a player currently has. Then we divide that number by the number of dragonkills to get an approximate value of how many dragon points were spent on forest fights. This number is then compared to the absolute number of turns divided by 50 in a min function, and the smaller number is used (we only want this mount to be effective when players have a lot of forest fights). Then the value is added to 0.6. A max function is used to set 1.1 as the minimum value of this expression, followed by a min function to set 1.6 as the maximum value.
5. Chapter 5: Mount Design Quick Guide
5.1. Objective
5.1.1. One of the main questions people have with the mount editor is that they know what they want the mount to do, just not how to do it in the editor. This chapter is designed to point users to the correct fields.
5.2. Damage
If you want the mount to cause damage to:
5.2.1. The Badguy
220.127.116.11. Minon damage, with positive values (see 188.8.131.52 to 184.108.40.206.)
220.127.116.11. Damage Shield (see 22.214.171.124.)
5.2.2. The Player
126.96.36.199. Regen, with negative values (see 188.8.131.52.)
220.127.116.11. Minion damage, with positive values (see 188.8.131.52, 184.108.40.206, and 126.96.36.199.)
5.3. Heal
If you want the mount to heal:
5.3.1. The Badguy
220.127.116.11. Minion damage, with negative values (see 18.104.22.168 to 220.127.116.11.)
5.3.2. The Player
188.8.131.52. Regen, with positive values (see 22.214.171.124.)
18.104.22.168. Minion damage, with negative values (see 18.104.22.168, 184.108.40.206, and 22.214.171.124.)
22.214.171.124. Lifetap (see 184.108.40.206)


text:
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Advanced Instructional Methods
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Designed to develop enhanced knowledge and practice in the use of instructional tools and methods relating to instructional theory. Beginning with a review of theoretical foundations of instruction, the course will progress through the acquisition of additional tools for formally developing instruction to the development of an individual project centering upon an integrated learning (thematic) unit. Emphasis will be placed upon technology tools that aid development and delivery of instruction. Alternative assessment design, techniques for authentic instruction, and other concepts will be incorporated into the final project. Prerequisite: Graduate standing. Students pursuing the Master of Arts in Teaching (MAT) must be admitted to and in good standing in the College of Education.
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text:
[Intro: Pusha T]
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[Verse 1: Pusha T]
You're sweet to me, diabetes; peace treaties
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Now the wolves out, hunting for your bling
As you preying on the bitches with the lowest self esteem
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Pusha T spits a hot freestyle over Common's "Sweet". Is he taking shots at both Drake AND The Weeknd?
The beat was produced by No I.D and samples "You Don't Have to Worry" by Doris and Kelley
Click for the download link


text:
U.S. Equal Employment
Opportunity Commission
Trucking Company Unlawfully Made Applicants Take Medical Examinations, Shunned Qualified Applicants Because of Their Disabilities, Federal Agency Charged
INDIANAPOLIS – Celadon, Inc., a trucking company headquartered in Indianapolis, unlawfully subjected applicants to medical examinations and failed to hire qualified applicants because of disabilities or perceived ones, the U.S. Equal Employment Opportunity Commission (EEOC) charged in a lawsuit it filed yesterday.
According to the EEOC's suit, Celadon performed medical examinations on applicants for driving positions before making conditional offers of employment to them. The agency charged that Celadon conducted these examinations in a manner inconsistent with the standards articulated by the U.S. Department of Transportation / Federal Motor Carriers Administration, and then used the results of those non-compliant examinations to reject qualified applicants Celadon thought were disabled.
Such alleged conduct violates the ADA, which prohibits employers from subjecting applicants to medical examinations before making a conditional offer of employment, and also prohibits discrimination based on disability or perceived disability. The EEOC filed suit (EEOC v. Celadon Trucking Services, Inc., Cause No. 1:12-cv-0275-SEB-TAB) in U.S. District Court for the Southern District of Indiana, Indianapolis Division after first attempting to reach a pre-litigation settlement through its conciliation process.
"Celadon and all motor carriers must conduct medical examinations in accordance with the ADA," said Laurie Young, regional attorney for the Indianapolis District Office of the EEOC. "Under the ADA, an employer cannot conduct a medical examination of a job applicant until the employer has given the applicant a job offer conditioned upon the applicant passing the examination. The EEOC will enforce these obligations."
The EEOC is seeking compensatory and punitive damages against the company, as well as other relief, including a permanent injunction to prevent the company from engaging in any further employment practice that violates the ADA.
The EEOC enforces federal laws prohibiting employment discrimination. Further information about the EEOC is available on its web site at www.eeoc.gov. The EEOC's Indianapolis Office is located at 101 W. Ohio Street, Suite 1900. The toll-free telephone number is (800) 669-4000.


text:
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text: HKSS.com | Community > Discussion Forum > View topic - Music: KELLY CHEN "Red" (new song + compilation) Home Community Superstars Music | What's New | Help HKSS | Search* Discussions | HKE Chat | Reflections of Life | Virtual Cards | Member Galleries Please excuse our mess. HKSS is currently under re-construction and some links/sections don't work yet. What's New: Latest updates | Member Galleries | Music | HKE Chat | About HKSS.com Community Discussions HKE Chat Reflections of Life Member Galleries Virtual Cards* Play Music Superstars Profiles* Galleries* Reviews Gossip & News Other Privacy Policy Terms of Use Link to HKSS* HKSS.com What's New About Contact* Advertise* Help HKSS Links YesAsia yuenStudios Do you like HKSS? My Watched Topics | My Favorites | My Profile Private IMs Register Log in Help | Stats | Members | Groups Search Forum Music: KELLY CHEN "Red" (new song + compilation) Goto page Previous 1, 2 HKSS.com Forum Index -> Reviews View previous topic :: View next topic Author Message Mikey_Life is good. Be inspired.Joined: 04 Oct 2003Posts: 1322Location: Fountain Valley, California (USA) Posted: Sun Jun 20, 2004 1:08 pm Post subject: I'm behind a firewall... I'll PM you with instructions to connect via FTP. Back to top Mikey_Life is good. Be inspired.Joined: 04 Oct 2003Posts: 1322Location: Fountain Valley, California (USA) Posted: Thu Jul 29, 2004 4:17 pm Post subject: The files are online now... anybody know the title of the song? I don't... http://www.hkss.com/temp/darkzero1.mp3 http://www.hkss.com/temp/darkzero2.mp3 Back to top Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 Year Oldest FirstNewest First HKSS.com Forum Index -> Reviews All times are GMT - 8 HoursGoto page Previous 1, 2 Page 2 of 2 Jump to: Select a forum Entertainment----------------All EntertainmentReviewsGossip and NewsIdol DiscussionsMusicMoviesTV Shows Non-Entertainment----------------General DiscussionsNew MembersFun and GamesReflections of LifeHobbies, TravelFood and CookingHelp!Websites HKSS.com----------------Announcements/ What's New?Help HKSS.comFeedback/ Contact HKSS.comWishlist You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forum Back to top Copyright © 1996-2014 HKSS.com™. All Rights Reserved. About | Link to HKSS.com | Advertise | Contact | Privacy Policy | Terms of Use Information and images accessed from this site are protected by international copyright and/or other intellectual property rights. You may infringe these rights if you download, copy, publish, distribute, transmit, or exploit such content without the explicit consent of HKSS.com. > Site design by yuenStudios.com (2006)