text:
Let's design the perfect controller by combining parts from ones that already exist
Pages PREV 1 2 3 4 5 NEXT
The WiiU. It has the button combinations of a 3DS and motion Wii controls, it's also an Ipad. I don't know about the power cable, but I assume it's powered by Nintendo Gamma radiation.
A needlessly bulky controller which draws attention from the screen where all the action is happening? Certainly not perfect by any means. Far from it, as a matter of fact.
Not to mention that touchscreen controls tend to be even less accurate than motion controls. Nintendo finally got a decent response time out of those, so I guess it was time to take a step backward again.
*Cracks Knuckles*
The body of a PS2 controlled with the finger grips some Wildcatz controllers have, allows the smoothness of a normal controlled but a grip of a custom one,using the PS2 analog switcks with the Xbox button format,while using the R1/L1 format with Triggers. There would be 3 buttons,a Start, Select,and Freeze button,allowing one to totally freeze gameplay when it is essential they must leave but the game won't let them pause. On the cord would be an extender slow,where one could pull the cord apart and put in extensions, and likewise, the plugin would have Adapters for Consoles from NES to the PS3 so one could use this controller semi-perfectly for all consoles. The case would be removable and interchangable so if the case of a crack or a broken analog stick one could simply remove and replace.
This immediately came to mind.
I really enjoyed the GameCube controller, but now I much prefer the 360 controller. I never was very fond of the Play Station controller, however, but I have grown to like it a little more over the years
The flat buttons on the Dualshock are just easier to use than the 360's face buttons. Not to mention the 360's D-pad.
I'd go for a Dualshock 3 (Ps3 controller). The Xbox triggers would be better than our current L2/R2, but I like shooting with R1 rather than shooting with triggers.
Kiru's idea of interchangeable components sounds good as well.
The 360 controller with the PS2 D-Pad. Done and done.
The D pad needs work on that one.
It entirely depends on the genre of the game.
FPS's are ideal for M+K (I'm not being a PC elitist here, I do have reasons for this) and RTS's, as well as top-down RPGs (Zelda excluded). 3rd-Person games are more suited to controllers (360 may be a better controller, but my PS3 controller works fine for me), especially 3rd-person shooters. I feel 2D platformers are more controller friendly as well.
Factor in the Metroid Prime games being ideal for the Wii and all the touchscreen games impossible to play on most systems (at least until the PSVita and WiiU come out) and you'll soon realize that there isn't ONE controller that can answer all this short of it changing its shape and input to suit the game at hand.
Why can't we just have all controllers work for any system?
I would say fair enough if the 'professionals' you spoke of weren't IGN.
How about a mouse and keyboard? It might not be excellent in any one field but it's rather good in all of them.
well i don't know what your standard of a gaming professional is. but if IGN isn't considered professional, then your standards must be set in the PhD Department or something that conveniently aligns with your preferences.
As I said above, it's ideal for FPS's, RTS's and top-down RPGs, but it doesn't hold up as well in other genres.
Well, if they had the 360 controller's ergonomics with the PS3's buttons I think that would be by far the best.
Oh, and to the people claiming mouse and keyboard are more accurate, it all depends on how much you practice with them. For example, I consider myself extremely accurate with a 360 controller (measuring based on CoD4) with a 65.4% accuracy, which is higher than mostly of everybody. On the PC, my accuracy is around 56. This isn't based on lag or anything, it's based on familiarity. I've spent more time with the 360 controller so I'm more accurate with one. I'm more used to how hard I should press one way or the other than how much I should move my mouse. It's different for every person.
Edit: I fucking hate these new captchas
I'd keep most of the regular 360 controller. The only things that have to go are the default stick grips. I'd replace them with the stick grips from the 360 controller with the twisting d-pad. They have that groove going all the way around instead of the four little nubs on the regular controller that wear down and then feel weird. The sticks stay in the same place too; I've gotten used to that weird "two sticks next to each other" nonsense the PS controllers have, but it doesn't mean I like it.
The triggers stay, those triggers are awesome. The bumpers stay too, I have never had any problems using them. The face buttons also stay as I find them to be quite perfect. They feel pretty good, they are given letters rather than shapes, and they are all a distinctly different color. I've seen Playstation games where I had to do some QTE thing, and they drew the button prompts so small that both circle and square looked like small reddish looking blobs and I couldn't tell them apart. They were draw too small to tell if it was a circle or square shape, and they weren't perfectly red or perfectly pink to tell apart that way either. Give me an obvious A B X Y which all look different and obvious green, red, blue, and yellow colors which are all very different colors.
So yep. If I could make myself a perfect controller, I'd go for something like that.
IGN isn't considered professional mostly because their reviews are usually a joke (copy/pasting a review for one version to all versions of the game, regardless of if the review is accurate for all versions; also, they sometimes just post blatantly untrue information in their reviews) and the sometimes don't quite care if their news reporting is accurate either.
Plus you forget that you can't prove your opinion to be correct just because other people, "professionals" or not, agree with you.
Now cough up my first post, forum. I wanted to add something to it.
360 controller is pretty perfect as far as I'm concerned.
For everyone talking about the Xbox controller with a different d-pad.
The d-pad is raised so it's easier to use. The only problem is that for some reason they removed the colors of the button.
IGN is professional in the sense they get paid for what they do, but their sponsorship/paycheck comes from the very people who's products they review, so their credibility is near non existent.
OT: I would propose a modular setup, where components can be switched added or removed.
I bought a PS3 controller that has the L/R buttons of the 360 controller. It has an internal battery and a usb cable. I love it.
I believe it's a 2000 dpi mouse. Not that it matters, because it does a hack job of translating movement. It's still better than a thumbstick, though.
Now, if you want a more fluid experience, you get one of these:
The developer kicked ass with the XIM3. It does an amazing job at translating mouse movements and makes it feel exactly like on the computer. It's expensive, but mine has paid for itself because I can now rent games on a console instead of having to pay full price, often for games I don't want to play very long. It works on the PS3 too if you get an adapter. It's just not "officially" supported by the developer.
I agree totally.
Ugh! That would be awful. I just picked up my 360 controller to see how that would work with my thumbs and it would be a nightmare. Holding it in the most comfortable way would mean that the tips of my thumbs would touch and that when I move one it would nudge and mess up the placement of the other. This also isn't because I have big hands and tumbs, I have very small hands and thumbs.
I believe Microsoft knew this as a possibility, and that is why they created the awesomeness of having staggered joysticks. Besides, I've never understood how people have had complaints about where the d-pad is, because it has actually been awesome having it below my left thumb and to the right and not above my left thumb and to left like one the PS controllers. When I use to have a PS2, I found the placement of the d-pad very awkward.
Other than that, why replace the bumpers of the 360 with the once from the PS? The 360 ones are more responsive, the same goes for the 360's triggers. The PS top buttons took way too much force to get them to register.
Last point about that picture, why replace ABXY with the shapes with horrible color differentiation. They are different shapes of course but the square and circle are so close in color that if players get a quick flash of a button on the screen and they miss the shape, there is a 50/50 chance that the players will get a guess wrong because the all they have to go on is color and pink and light red don't actually look that different.
The d-pad that the 360 controller has now is fine. The one in that picture would only work well for four directions.
The reason Microsoft when with the d-pad they have now, is because it works better for 8 directions.
With that picture, when trying to press in a diagonal direction, I bet it would be messed up because it would be easier to mess up and have too much touch on one direct vertical or horizontal edge because there would be nothing for the underside of the thumb to rest on.
The way the 360 controller is now, it has the raised but shallow d-pad that has the little curved groove sections. Those groove sections catch the underside of the thumb and make it easier to pull down or push up the d-pad in a diagonal direction.
So, I feel that the current d-pad would be easiest to use.
1: no this is the PS layout and the Xbox is the only controller ever who changed the layout of the stick and it makes it harder for control.
2:do you actually look at the controller when you play, i dont remember the shapes i remember the layout of the buttons no need to remmember the shapes, and yes they show them in game but when i see triangle i dont think triangle button i think top button.
there is a different issue here, the playstation like d-pad does not allow for diagonal directions
And yes it's used a lot on the xbox, in street fighter for example as a move initiator
And it works like a dream apart from the times when developers have been lazy in their programming
the xbox controller was not the first to do this
The gamecube controller had the left thumbstick for movement and the right "C" stick for camera angles (hence the c I reckon)
Second to that is the shape of both controllers , the xbox team perfected the gamecube design
does the ps2/3 actually utilize the D-pad like the xbox does
I'm rlly starting to wonder now
can't judge about that without having used one for months really
360 Controller with PS3 D-Pad, the throw size of the PS3 sticks (How far you can move them) and no stupid motion controls. Built in battery like the PS3, but charge it with a custom charging cable running 9v and make have it around 1/4th bigger than the PS3 one.
Maybe a touchscreen taking up the space from the xbox, start and select buttons that can be used for various little things in games and displaying info, like the Wii Us but not retarded big.
Total cost should be under $100aud each.
Make it happen.
Keyboard and mouse. =D
I suppose if you're looking for a "Controller" I'd have to go with something like...
The silver pannel is removable and can be used in either a typical PS3 style layout or an Xbox style. Also works with PC and PS3, however, Microsoft wasn't keen on joining the party and thus a separate controller was made.
The best controller doesn't exist, nor will ever exist, because it is a purely subjective "best".
As for me, I stick with a keyboard and mouse, or a PS3 controller, I hate the 360 controller because it just feels too big.
A controller that allows you to control the game with your mind would be awesome. I'm sorry were these controllers supposed to be realistic?
I do think that a matrix game with that controller where you can control your character with your mind would be amazing. You would also have to be able to use your mind to manipulate the rules of the Matrix in the same way they do in the film to be able to pull off all those crazy stunts.
One day...
Seriously though, why don't they just accept it's a weapon and start selling attachments to use it as such?
Waiting to see how this works.
|Pages PREV 1 2 3 4 5 NEXT


text:
WALTHAM, Mass.- In the final two games of the afternoon in the ECAC Division III New England Softball Tournament semifinal round #3 Smith College earned a berth into the championship round while #2 Brandeis was eliminated and #1 WPI along with #4 Salve Regina lived to see another day. Brandeis fell to WPI 7-4 while Smith picked up their second straight 3-0 victory over Salve Regina.
In the third contest of the day the Judges faced off against the top-seeded Engineers in an elimination game. WPI picked up a run in the bottom of the first on an RBI single by senior catcher Juliana Fekete (Belgrade, Maine/Messalonskee) with two outs. In the top of the fourth, Brandeis tied it back up when rookie Madison Hunter (Parker, Colo./Legend High School) ripped an RBI base hit up the middle to make it 1-1. In the bottom of the frame, the Engineers broke the game open. The WPI bats erupted for five runs on four hits. Junior 1B Katie Bumila (Raynham, Mass./Coyle and Cassidy) kicked off the rally with a two RBI double into right center while rookie 2B Hope Shevchuk (Burlington, Conn./Lewis S Mills) capped it with an RBI double to center to give the Engineers a commanding 6-1 lead.
The Judges fought back in the top of the fifth. Following two quick outs, sophomore 2B Madison Gagnon (Westlake Village, Calif./West Lake) got things started with a base knock through the right side. After a walk and another base hit, the bags were packed for junior catcher Cori Coleman (Burr Ridge, Ill./Hinsdale South). Coleman delivered with a huge two RBI single up the middle as she closed the gap to 6-3. Junior rightfielder Anya Kamber (Sammamish, Wash./Skyline High School) tacked on another run for the Judges with a ground ball past a diving second baseman to make it 6-4.
Brandeis would get no closer than that as WPI added an insurance run in the sixth and sophomore Clare Doolin (Newton, Mass./Newton North) closed out the contest for her second save of the season in the 7-4 victory. Doolin hurled 2.1 scoreless innings with a walk and two strikeouts. Rookie starter Caroline Medino (Pompton Lakes, N.J./Pompton Lakes) earned the win to improve to 14-6 on the year with 4.2 innings of work, allowing four runs on nine hits with two walks and two strikeouts.
The Engineers were led offensively by Fekete who was 2-for-3 with a run and two RBI on the afternoon and Bumila who was 1-for-2 with two runs, an RBI, and two walks.
The Judges featured six starters with two hits apiece led by Coleman who went 2-for-4 with two RBI. Junior Nikki Cote (Shelton, Conn./St. Joeseph's) took the loss in the circle, tossing 3.1 innings while allowing five runs on four hits with four walks and no strikeouts to fall to 7-10 on the season.
Brandeis closes out their 2014 campaign with a 21-18 record while WPI improves to 29-13 and moves on to their second consecutive elimination game tomorrow.
In the final matchup of the day, the third-seeded Smith College Pioneers took on the fourth-seeded Salve Regina Seahawks. In their first games of the day the Pioneers had defeated the Judges 3-0 while the Seahawks took down WPI 7-5.
Just as in their earlier contest, the story of the game was Smith's sophomore pitcher Gina Martucci (Pompton Plains, N.J./Pequannock Township). Martucci followed up her gem against Brandeis with an even more impressive outing against Salve Regina. She carried a perfect game into the fifth inning before senior leftfielder Sara Nelson (Bristol, Conn./Bristol Central) broke it up with a double to left center. That would be the only blemish for Martucci as she hurled her 22nd complete game and 10th shutout of the season. She finished the contest with a line of one hit allowed, no walks, and 10 strikeouts to improve to 21-7 on the campaign.
The Pioneers provided all the run support Martucci would need in the bottom of the second when rookie Sarah Tully (West Simsbury, Conn./Simsbury) roped an RBI double followed by a two RBI single off the bat of classmate rightfielder Allison Snyder (Succasunna, N.J./Roxbury) to make it 3-0. Smith cruised from there on their way to a berth in the championship round tomorrow afternoon.
Rookie starter Kelsey Boarman (North Dighton, Mass./Coyle-Cassidy) fell to 5-6 on the season despite tossing a complete game, allowing three runs with one free pass and two strikeouts.
Smith improves to 22-13 on the season while Salve Regina falls to 22-18. The Pioneers will await the winner of the elimination contest between the Seahawks and WPI tomorrow at 11:00 a.m.

subset: commoncrawl


text:
Release your wild side with a beautiful AnthroWear 36″ Leopard Tail! Hand-made with careful attention to detail, using only the highest quality materials. Our Wild Cat tails are made from one single print fur and can not be customized. Bend and shape this tail to your liking with its sturdy galvanized steel wire core. You may choose to have your tail made with the standard pant clip attachment, or upgrade to the NEW Deluxe Belt Loop Buckle.
FREE 7″ Grooming Comb included with any tail purchase! Comb fur with every use to keep your tail looking new for years to come!
- Ultra Premium Faux Furs (Polyester, Nylon, Acrylic blends)
- 100% Pure Premium Polyester Fiber-Fill
- Hi-Temperature Hot Melt Adhesive
- 14 Gauge Galvanized Steel Wire
- 1 1/4″ High Capacity Steel Stationery Clamp
- (or) 1″ Plastic Side Release Buckle with Polyester Strapping
Machine Washable on gentle-cold cycle. Hang to air dry at least 24 hours. DO NOT MACHINE DRY.
All AnthroWear tails are entirely hand made to order by our team of extremely talented crafters, at our hometown workshop in Bend, Central Oregon, USA. We do everything we can to source the highest quality materials from trusted USA-based suppliers.
By buying this product you are supporting excellent labor practices, quality artisanship, and a trusted brand. We hope you LOVE your new AnthroWear Cat Tail!


text:
Home >> Course Descriptions >> College of Business Administration
Entrepreneurship and Management of Innovation
Three semester hours.
A study of the formation and growth of new business ventures both as new start-up firms and within existing organizations. Business environmental factors which favor and inhibit entrepreneurial activities will be studied. Factors encouraging and fostering creativity, initiation, and innovation within an existing firm will also be analyzed. Prerequisite: MGT 3310.
Home - General Information - Student Services -
Academic Undergraduate Regulations -
Undergraduate Degrees - Academic Graduate Regulations -
Graduate Degrees - Course Descriptions - Faculty -
Appendix A - Appendix B - Appendix C - Appendix D


text:
First of all, before I go into main reason for this post, Under the Pale Tree has expanded again! I would like everyone to give a warm welcome to AJ Wolf (@ajwolf84 on twitter), who has joined as a writer. Previously she had blogged for The Tyrian Order before the site had closed down, and along with Opt of Malefic Incantations, is my co-leader of I Can Outtweet a Centaur [TWIT]. So keep an eye out for her posts, and her take on the Guild Wars lore and the state of the game!
And now, we come to the main event! I have right now, sitting in my room, this lovely item:
Yes, that is a Guild Wars 2 Collector's Edition. Yes, it is signed by the team. This thing is covered in signatures. It is amazing.
And it can be yours!
How? Simple. We are going to be holding an art contest. I have always loved the art contests held by ArenaNet, and I was sad that there wasn't a Wintersday Guild Wars 2 contest this year. I also was a winner of one of the previous GW art contests. So in that spirit, that's how I shall rehome this CE!
Any type of artwork is welcome – whether it's a traditional drawing, digital painting, or crafted item. It must be Guild Wars 2 related. Entries should be emailed to email@example.com. You have until 11pm CST on February 9th to send in your entry. And because of the fact that it will be an NA game key, and I have to ship this sucker, I will have to limit entries to the US and Canada only (sorry!).
Good luck, and get creating!
Finally, a huge thank you to the lovely folks at ANet that made this possible!


text:
Freshagroup needed a new logo design and created a contest on 99designs.
A winner was selected from 113 designs submitted by 35 freelance designers.
Gateway 5 is a webdesign company we have a temp logo on site we are looking for something that shows our image
i am looking for a clean logo that gets across what we are
the logo must also work on paper work i will look at getting this done after the contest
about me i have run contests on this site before ie storemanager and tacksales before the site changed to 99designs
- clean and sleek
- good for stationary
- very simple i dont want anything to bright
Find out how a design contest works or learn more about our logo design services.


text:
"Peach Stems" - 6" x 12"
sold out
"Peach Stems" - 6" x 12"
This piece is an original mixed media painting by Meredith Piper.
The gallery cradled wooden panel measures 1.5" deep and is varnished for protection.
This painting can hang or sit on a shelf; it is signed and titled on the back.
Please allow us 3 business days to package and ship your order in a heavy duty box.
Use Discount Code 'LOCAL' at checkout if you plan on picking up your piece at my studio to avoid shipping costs.
Add To Cart


text:
Tonight's TV Hot List: Saturday, Feb. 27, 2010
Feb 27, 2010 4:00 AM EST
Winter Olympics8/7c NBC Sequins and spandex and boas, oh my! Figure skating's medal winners hit the ice with a sense of satisfaction (and without pressure) in the traditional Champions Gala, a star-studded finale in Vancouver. Still trying to get som… Read more


text:
What is the Black German Experience? History, Performance, Popular and Visual Cultures
Building on the success of the inaugural conference, the Black German Cultural Society of New Jersey (BGCSNJ) announces the Second Annual Convention, to be held in New York City on August 10 and 11. The conference is presented by the Africana Studies Program at Barnard College and the Goethe-Institut New York.
The first day of the convention will feature a keynote address by Dr. Yara- Colette Lemke Muniz de Faria, author of Between Solicitude and Exclusion: Afro-German "Occupation Babies" in Postwar Germany and historian and curator at the German Historical Museum in Berlin. Following the keynote will be an evening performance by Nigerian-German author Olumide Popoola and South African-German spoken-word performer Philipp Khabo Köpsell at the Goethe-Institut Wyoming Building, 5 East 3rd Street (at Bowery).
The convention will highlight the everyday experiences of black Germans who will present accounts of their varied life histories on two panels: "Witnessing Our Histories–Reclaiming the Black German Experience" and "Telling Our Stories–Black German Life Writing." Scholarly panels will focus on "Teaching the Black German Experience," "Historical and Popular Cultures of Blacks in Germany," and "Visualizing Black Germany."
Convention committee members include Tina Campt, Barnard professor of women's, gender and sexuality studies and director of the Africana studies program. She is the author of Other Germans: Black Germans and the Politics of Race, Gender and Memory in the Third Reich (2004), and Image Matters: Archive, Photography and the African Diaspora in Europe (2012).
The conference will also feature screenings of two films focusing on the lives of two central figures in the Black German movement. The newly released film Audre Lorde: The Berlin Years 1984-1992 tells the story of African American feminist poet Audre Lorde, whose creative writing course at the Free University of Berlin in 1984 was the catalyst that launched the Black German movement. Hope in My Heart: The May Ayim Story recounts the life of the late Black German poet and activist May Ayim.
The conference is co-sponsored by the generous funding of the Max Kade Foundation.
All conference events are free of charge but registration is required.
For information on conference registration, accommodations, and a detailed schedule of events, visit the conference website: http://blackgermans.us/


text:
Bah, sometimes I wonder why I'm not infromed of these message boards earlier....
Anyway, hi! You may know me from SFGHQ... or you may not if you have never seen SFGHQ... anyway...
::Is shot before he can make any "Put me in Waffle X" Posts::
Arse... oh well.. just look at this little dialouge I made, though. You might get the joke if you saw the commericals for it...
Kiddo Cabbusses: Must... have... BACON! Where's the Bacon! Bacon bacon bacon bacon...::Sees What appears to be Bacon X::
IT'S BACON!! ::Eats what he thinks is Bacon X::
Bacon X: No! It's Beggin Strips X! Wadmen don't know it's not bacon!
Kiddo Cabbusses: IT'S BACON!!! ::Continues eating::
[This message has been edited by Wadman Kiddo Cabbusses (edited 10-20-2001).]


text:
MONROE � Officials investigating a Union County couple accused of handcuffing a boy to the porch with a dead chicken around his neck are now trying to determine if nearly three dozen children the couple cared for were abused.
The Charlotte Observer reported that Wanda Larson and Dorian Harper provided care for three dozen children over a 12-year period.
Larson and Harper were arrested in November after the boy was found handcuffed to the front porch.
Larson was a child protective services supervisor at the time and was the boy's legal guardian.
Investigators are seeking the records of the children the couple cared for between 1998 and 2010.
Officials removed the boy and four other children the couple had adopted when they were arrested.
The foster children are being questioned.