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5.4: Numerical Data: Histograms
Learning Objectives
- Construct histograms
- Describe distributions including shape, outliers, center, context, and spread.
When it is not necessary to show every value the way a stem plot would do, a histogram is a useful graph. Histograms organize numerical data into ranges, but do not show the actual values. The histogram is a summary graph showing how many of the data points falling within various ranges. Even though a histogram looks similar to a bar graph, it is not the same. Histograms are for numerical data and each 'bar' covers a range of values. Each of these 'bars' is called a class or bin. Histograms are a great way to see the shape of a distribution and can be used even when working with a large set of data.
The width of the bins is the most important decision when constructing a histogram. The bins need to be of consistent width (i.e. all cover a range of 10, or 25, etc.). It is generally a good idea to try to have 7 to 15 bins. Start with the range and divide by 10. This will give you a rough idea of how wide to make your bins. From there it becomes a judgment call as to what is a reasonable bin width. For example, it really does not make any sense to count by 11.24 just because that is what the range divided by 10 is equal to. In such a case, it might make more sense to count by 10's or 12's depending on the specific data.
Example 1
Suppose that the test scores of 27 students were recorded. The scores were: 8, 12,17, 22, 24, 28, 31, 37, 37, 39, 40, 42, 43, 47, 48, 51, 57, 58, 59, 60, 65, 65, 74, 75, 84, 88, 91. The lowest score was an 8 and the highest was a 91. Construct a histogram.
Plan bin width: The first step is to look at the range (91 - 8 = 83). Then divide the range by 10 (83/10 = 8.3). It doesn't make any sense to count by bins of 8.3 points, so we may use 8, or 10, or 12. Next we look at where to start. The first number is 8. It doesn't make any sense to start counting at 8 either, or to end at 91. We will probably want to start from 0 and end at 100, counting by 10's should work nicely.
*Where to begin, and what to count by are not obvious to a calculator or many computer software programs. The graphing calculator would probably start at 8, and count by 8.3. Leaving you with bins of [8 -16.3); [16.3-24.6); [24.6 -32.9); etc. So, if you are using technology to create a histogram, you will generally need to fix the window so that the bins make sense.
Mark horizontal axis: Mark your scale along the horizontal axis to cover your entire range and to count by your decided upon bin width. Include numbers.
Count number of values within each bin: How many values falls between 0 and <10? One, so we make the bin one unit tall. Between 10 and <20? Two, so we make the bin two units tall, etc. A frequency table may be helpful here. You need to know how tall to make each bin. You especially need to know how tall to make the tallest of the bins.
Mark vertical axis: Your vertical axis needs to reach the height of the tallest bin. Mark your vertical axis by consistent steps so that it will reach the number needed. Include numbers.
*For instance, if you need to get to 2,460; then you should probably count by steps of 250's or even a larger number.
Make your histogram: Make the bins the correct heights, shade or color them in, add labels including any units, a title, and a key if needed.
Test score histogram. http://www.netmba.com
The bins in this example are [0 to 10); [10 to 20); etc. This means that zero up to, but not including, 10 are in the first bin (9.999 would be in bin #1, but 10 would be in bin #2).
You may be creating your histograms with paper and pencil. However, the graphing calculators are a great way to create histograms as well. It takes a little practice to learn how to adjust the windows, but you have the opportunity to try out different bin widths without needing to erase or start all over. Also, you may want to see how to create histograms in excel. When you use a graphing calculator to create your graphs, you should sketch what the calculator shows you. Your sketch should look similar to the graphing window shown, and will still need labels and titles.
Example 2
a) Construct a histogram to look at the distribution of acceptance rates for these U.S. Universities.
b) Describe your findings.
a) Try this on your calculator: Enter the data in a list and set up a histogram.
Plan bin width: Determine the range (72 -11= 61). Divide by 10 (61/10 = 6.1) to get a rough idea of a good bin width. We can use a variety of bin width of 5, 7.5, 8, or 10, etc. We must start before the minimum of 11 (start at 0 or 10), and pass the maximum of 72 (80).
After trying a few of these bins, we decide to use bins of 10, starting at 10 and ending at 80. Here is the window that was used: {x-min =10, x-max=80, x-scl=10, y-min=-2, y-max=5, y-scl=1}
Mark horizontal axis: Mark your scale along the horizontal axis to cover your entire range and to count by your decided upon bin width. Include numbers.
Count number of values within each bin: A frequency table may be helpful here. You need to know how tall to make each bin. You especially need to know how tall to make the tallest of the bins.
Mark vertical axis: Your vertical axis needs to reach the height of the tallest bin. Mark your vertical axis by consistent steps so that it will reach the number needed. Include numbers.
Make your histogram: Make the bins the correct heights, shade or color them in, add labels including and units, a title, and a key if needed.
b) Describe: The median and mean are difficult to identify from just a histogram. You will often only be able to estimate them. In this case, we were given all of the original data so we can find the exact values. When possible, identify outliers specifically.
The median acceptance rate for these Universities is 30%. The percent of students applying, who are accepted to these universities ranged from 11% to 72%. However, the 72% was an extremely high outlier because the next highest rate was 49%. The majority of these schools accepted 36% or fewer of those who applied. The distribution is heavily skewed to the right because of the high outlier of American University.
Problem Set 5.4
Section 5.4 Exercises
1) This graph shows the distribution of salaries (in thousands of dollars) for the employees of a large school district. Answer the questions that follow.
Source: http://4.bp.blogspot.com
a) Approximately how many employees make $77,000 or more per year?
b) What is the bin width here? Be careful.
c) Without calculating anything, how would you describe the typical salary of an employee of this school district?
2) Jessica is a freshman at the University of Minnesota, Duluth. She has been watching her weight because she is afraid of gaining that 'freshman fifteen' she keeps hearing about. She has weighed herself every Monday morning since school started. Here is a histogram showing the results in pounds of all of these Monday-Morning-Weigh-In's.
a) Describe the distribution. Remember your S.O.C.C.S!
b) What is the range for the bin that has 6 observations?
c) For her height, Jessica feels that 140 lbs. is her ideal weight. What percent of the time has she been within 5 lbs. of her ideal weight?
3) Pretend you are a journalist.
a) What do you notice that is wrong with this graph?
b) Based on only what you can see in the graph and labels, write several sentences that could go with this graph. (Think S.O.C.C.S!) Ignore the mistake from part (a).
Men and exercise graph: http://www2.le.ac.uk
4) Here are the statistics from several of the Minnesota Wild players. We are going to analyze the Penalties in Minutes (PIM) data.
a) Construct a histogram for the penalties in minutes for the Wild players included on that list.
b) Describe the distribution. Remember your S.O.C.C.S!
5) The following table lists the average life expectancy for people in several countries, as of 2010. Source: http://dataworldbank.org.
a) Construct a histogram for the distribution of life expectancies for these countries (start at Xmin = 45 and use a bin width of 5).
b) Based on the shape of your graph, do you expect the mean or median to be higher?
c) Calculate the range and the three measures of central tendency (mean, median & mode).
d) Which of these three measures of central tendency is most appropriate in this context? Explain.
6) Sketch a histogram that fits the following scenarios:
a) Symmetrical with a few high outliers and a few low outliers.
b) Strongly skewed right with no outliers.
c) Bimodal and symmetrical.
d) Skewed left with a few outliers.
e) Doesn't fit any of the descriptions we have learned.
Review Exercises
7) The local booster club is holding a raffle. There will be one prize of $1000, two prizes of $250, five prizes of $50, and 10 prizes of $25. They are selling 500 tickets at $10 each.
a) Construct a probability distribution table that shows the prizes and the probabilities of winning them.
b) What is the expected value of a single raffle ticket?
c) Is this raffle considered a "fair game"? Explain why or why not.
8) There is a fish bowl with 4 gold fish, 7 turquoise fish, and 5 pink fish, on the counter. Simon the cat is playing a game where he closes his eyes, reaches in to the bowl, grabs a fish and sees what color the fish is. He then puts the fish back and repeats the process. Find the following probabilities.
a) P(2 turquoise fish)
b) P(exactly one of the fish is gold)
c) P(a pink fish, then a gold fish)
9) If Simon changes the game so that he eats the fish after he takes them out of the bowl, find the following probabilities.
a) P(2 pink fish)
b) P(exactly one of the fish is turquoise)
c) P(no gold fish)
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1 hour.
Java Draw Created Jun 05, 2011 460 x 640px Unless noted Copyright 2011 Zanjux.
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you really kept yourself busy on drawing day! so interesting how the daylight sky is fading into the night sky!
Ooooooooooooooo I LOVE LOVE LOVE this one! Beautiful colours and textures!~ I love the sparkles on the water! Awesome drawing, Zanjux!!! 5h!!!!

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text: Take an interpretive kayak tour or cruise the pristine Okatie RiverWith more than one mile of frontage on the pristine Okatie River and 10-miles of nature trails throughout the community, Berkeley Hall offers adventures on land and water. At the Berkeley Hall River Park, Members and Guests can take an afternoon sunset cruise aboard Berkeley Hall's 25-foot pontoon boat, experience the abundant wildlife on a nature kayaking tour, or go fishing and crabbing off the Community Dock. The Berkeley Hall Greenway is a unique community open space connecting multi-use pathways, parks, and scenic areas, nature trails, and interpretive exhibits. Easily accessible loop and spur trails allow you to travel throughout Berkeley Hall without an automobile. Whether bird watching, walking, or bicycling, the Greenway is a perfect way to enjoy beautiful Berkeley Hall. (Click Here to view the a full map of the Berkeley Hall Greenway) |


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2011-07-22 / Obits
Terence Mooney
Dietary Aide
Terence Mooney, a longtime Rockaway resident, died July 15.
Mooney was born in London, England. He lived in Rockaway for the past 38 years. Mooney was a dietary aide for the New York City Board of Education. He was a member of the Knights of Columbus.
Mooney was preceded in death by his brother, Richard.
He is survived by his brothers, James, John and Michael; sister-in-law, Pat; and niece, Kim Mooney.
Funeral arrangements were entrusted to the Denis S. O'Connor Funeral Home, Rockaway Beach. A funeral mass took place at St. Rose of Lima Church, Rockaway Beach.


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Source: The Pampered Chef
1 cup all-purpose flour
3/4 teaspoon baking soda
1/2 teaspoon salt
1/4 teaspoon cinnamon
1 cup sugar
1 cup oats
1/2 cup oil
1 egg
1 teaspoon vanilla extract
1 cup apple, peeled and chopped
1/3 cup nuts, chopped
Heat oven to 350 degrees F.
Mix dry ingredients together together in 2-quart Batter Bowl.
Add remaining ingredients; mixture will be quite thick. Pour into Deep Dish Baker (spritzed).
Bake for 35 minutes.
Recipe Goldmine LLC © 1999 - | All Rights Reserved


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A-Z Health Topics Index
A Good Night's Sleep
Learn about insomnia, sleep apnea, periodic limb movement disorder, and other sleep disorders. Get tips on how to fall asleep and sleep better. -
Can We Prevent Aging?
Find out the truth behind antioxidants, calorie restriction, hormones, and supplements. Discover ways to support healthy aging and prevent or delay the onset of age-related disease and decline. -
Choosing Healthy Meals As You Get Older: 10 Healthy Eating Tips for People Age 65+
Good nutrition is part of healthy aging! Read about healthy eating and meal plans, and get 10 tips for choosing healthy foods and a healthy lifestyle. -
Healthy Eating After 50
Plan healthy meals with these tips on calories, portion sizes, fiber, and food safety. Learn how to eat healthy, even if your budget is limited.


text: In 2012, Eau Rose stood out as a genuine infusion of roses enlivened by blackcurrant, lychee and warmed by musk and honey. Now, it is now divulging its delicate scent into a body lotion. It envelops the body with a breath of fresh air, moisturising and softening the skin, thanks to the olive oil derivative, squalane, and musk rose oil.


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Mount Werner Classic
Runners at Saturday morning's Mount Werner Classic have a big challenge ahead - with a nice payoff.
"It's a grueling climb, but then there's a great downhill," race director Tasha Thrasher said about the 12-mile trail run that takes runners from the base of the Steamboat Ski Area to the top of Storm Peak and then barreling down to the top of Thunderhead Peak.
From there, racers can opt for a free ride down the gondola if they don't have any energy left for the run or walk down.
Like other Steamboat Springs Running Series events, the race will feature a shorter, 5-mile run/walk, which also starts from the base and ends atop Thunderhead.
Thrasher encouraged 12-mile runners to bring plenty of water. Although there will be three aid stations, she said runners could be out on the course for a long time (J.J. Huie won the race last year in 1 hour and 42 minutes) as they gain 3,472 feet in elevation.
Pre-registration ($20) runs until noon today at the Central Park Plaza Christy Sports. Race-day registration ($25) will be available at 7:30 a.m. Visit www.runningseries... for more details.
The Gondola begins service at 10 a.m., visit www.steamboat.com for ticket rates. Runners should park in the Knoll Lot.
If you go
What: Mount Werner Classic
When: 7:30 a.m. Saturday registration in Gondola Square; 8 a.m. start of 12-miler; 8:30 a.m. start of 5-miler
Other: Finish for both courses is the top of Thunderhead Peak.
Steamboat Springs While more than 1,000 runners come cruising down Rabbit Ears Pass on U.S. Highway 40 on Saturday, a separate group of runners will plug away on Mount Werner.
Two very different Steamboat Springs Running Series events are scheduled for Saturday. The first is the 13th annual Mount Werner Classic, which features 12-mile and 5-mile trail courses starting at 8 a.m. and 8:30 a.m., respectively, from the gondola base.
The second is the Wild West Relay, a 36-leg, 195-mile team distance relay run starting today in Fort Collins and finishing Saturday at Steamboat Springs High School. Although Running Series director John Chapman said the series "cross-promotes" with the relay, Wild West results will not be included in the series point standings. The results from the Mount Werner Classic - the 11th of 14 scheduled series events - will be included in the point standings.
In its fourth year, Wild West Relay race organizer Paul Vanderheiden has increased participation in his event from 1,014 runners on 94 teams last year to a whopping 1,370 runners on 128 teams this year.
He attributes the growth to four factors:
"One, I think there's the scenic allure of Colorado; two, I think there's the allure of Steamboat; three, it's been so far, so good in terms of organization, so we have a good reputation; and four, I think people love the race motto, 'Get your ass over the pass,'" he said.
The race has two basic relay formats, one with teams of 12, with each participant running three relay legs averaging 5.25 miles, and the other with teams of six, divided up in three distance categories. Racers will head north through the Roosevelt National Forest and briefly into Wyoming before heading back south - ideally under moonlight - through Jackson County, up and over Rabbit Ears Pass and onto the Yampa River Core Trail into town.
For Steamboat's Jaimie Zelkin, the thrill of competing in the relay "was just being out there with a bunch of healthy, active people racing through the night - it's a fun team thing and a beautiful course."
But getting 12 racers together can often be a challenge. Zelkin will not compete with her team, "Cruising to the Creekside Cafe," again this year.
Neither will Allen Belshaw, who teamed up with Running Series contenders Andy Picking and Scott Kempers (and three Fort Collins runners), for a third-place finish in the six-man format last year.
"It's a big commitment to spend 24 hours on the road - you think you can sleep, but you can't ever find a good time," said Belshaw, who enjoyed the race and may give it a shot in future years.
In fact, no team based out of Steamboat Springs is registered this year, but Vanderheiden said 11 Steamboat-area runners - Rob and Jules Meeker, Becky Holloran, Derek Leidigh, Tony and Kari Billette, Craig Gundlach, Willis Woodnick, Eric Martin and Lisa and Scott Warner - are signed up and spread across teams coming in from across the country.
No roads will be closed Saturday for the race. Vanderheiden wanted to alert drivers that runners will be racing against traffic most of the race, except for parts of the Rabbit Ears descent (westbound), where they will be running the same direction as traffic. He also pointed out the race has raised $18,700 for nonprofit groups that volunteer to man the exchange stations.
Because the race start is staggered - teams start Friday according to an overall average of their 10K times, the first racers could arrive in Steamboat as early as 8 a.m. But they won't necessarily be the fastest. After elapsed times are calculated, Vanderheiden plans to present awards from 3 to 4 p.m. at the high school. Visit www.wildwestrelay.com for details.


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Friday Quiz: the fizz quiz
Are you a bubbles buff? Do you dream of fizz? Know your blanc de blancs from your blanc de noirs?
Read More5 unusual facts about Prosecco
Do you know all these things about Italy's most famous sparkling wine? Read MoreA guide to the 2016 harvest: Italy
The world's largest producer this year, Italy has been dubbed one of the main 'winners' of 2016, with the country enjoying slightly better growing conditions than its European counterparts. Despite being the biggest producer, Italy's harvest is still down around 2%, while quality is generally good.
Read More
A guide to the 2016 harvest in the Northern Hemisphere
A guide to the 2016 harvest in the Northern Hemisphere Read MoreBrazil... Here we Come!
With the Rio Olympics just around the corner, Brazil will be firmly in the limelight in 2016. To make sure that you can add some truly Brazilian flair to your wine list, we have some exciting new wines to introduce from Miolo Wine Group.
Read More4 Reasons Why You Should List Sangria this Summer
Summer specials, made on the premises, are a great plus for any bar. Think about Sangria and use the (hopefully) good weather to your advantage to build a buzz this summer.
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Why is Australia Still a Favourite for the UK Wine Consumer?
The top Australian brands have lost market share since 2011, yet Australian wine value on the whole is up. Find out why.
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Food & Wine - The Guidelines
Here's our guide to getting the most out of food & wine matching.
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English Fizz: Enticing the Consumer to Try Something New
When Wine Intelligence polled UK wine drinkers last year, more of them claimed to have drunk English sparkling wine than current production would have been able to supply.
Read More
mytaste with Will Beckett
In the first of a series of radio programmes - mytaste - we meet Will Beckett, one half of the founding partners of Hawksmoor.
Read More
A guide to the 2016 harvest: Chile
A round up of this year's harvest by some of our Chilean producers. Read MoreSummer of Riesling
Riesling is an extremely versatile grape, but if you think this poses a food-pairing nightmare, don't despair. We've tried a whole range of dishes with different styles of Riesling to bring you our definitive 'Summer of Riesling' guide.
Read More5 ways to capitalise on the growing brunch trend
Google searches for 'bottomless brunch' have increased by 50% in the last 12 months. How can you tap into the trend, making the most of this (traditionally) quiet time before lunch?
Read MoreA guide to the 2016 harvest: China
Located in the heart of China, Ningxia is this country's star region and while yields of the 2016 harvest are down, the total loss throughout the region accounted to only about 5%. Read MoreDolcetto d'Alba Tre Vigne Vietti (Piedmont, Italy)
A fantastic example of this underrated grape, from one of Italy's leading producers.
Read MoreGaia Gaja Talks About Ca'Marcanda Gaja Toscana
Check out the video of Gaia Gaja talking about Ca'Marcanda at our Artisan Tasting.
Read MoreAlois Lageder Vivid Profile
An ultra-sustainable estate, named 2012 Sustainable Winery of the Year by Italy's Gambero Rosso.
Read MoreBastianich Friulano Vigne Orsone (Friuli, Italy)
Friulano from the Colli Orentali in Friuli, near Italy's border with Slovenia.
Read More


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In creating a task force to facilitate sharing services among Central Falls, East Providence and Pawtucket, Gov. Lincoln D. Chafee said that he hoped the five-member group would "lay the groundwork for interactions between municipalities to help them achieve significant efficiencies and savings."
As the state continues to experience fiscal challenges, it is unlikely that aid to municipalities is going to increase in the near future, meaning that cities and towns will have to find solutions to their own fiscal issues.
Is the scope of the governor's panel large enough to generate ideas that can have a lasting impact on the crisis among the state's cities and towns?
Tuesday, March 21
5 days ago


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Search movies
Movies » Scripting : Preloaders : Page 21
A "Patina'd" version of the classic cinema countdown screen. The first part can loop until a certain scene is loaded, and then it counts down! By Terry Roden
An old time cinema countdown, complete with film grain, wild hair and sound. By Irol Productions
Variation of the classical bar preloader... Very simple file... By J. Cordiez
A nifty little preloader made using actionscript and Swift 3D. By Eric Rosenberg
A Cool 3K Preloader that help cut down time when preloading. By Derek
Preloader with flying stars. By Jonathan Ivarsson
A count down clock for before the download movie By Miquel Garcia


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One of the leanest―and tastiest―meats around, pork tenderloin makes busy weeknights a breeze. There are many ways to cook with this low-fat protein. We show you how to pound it into cutlets for a crispy pan-fried dish or chop it up in a hearty pot pie. You could also thinly slice it for panini-style sandwiches or marinate it in teriyaki sauce for a delicious Asian-style dinner. (Visit myrecipes.com, and click on "Healthy Diet" for more supper favorites.) Plus, pork tenderloin frequently goes on sale, so look for deals. Stock up, and treat your family to some easy home-cooked goodness.
Lean and Light Recipes:
- Sage-and-Pecan Pork Tenderloin Cutlets
- Pork Pot Pies With Corn Pudding Crust
- Corn Pudding Crust Batter
Healthy Benefits
Trimming fat from meats before you cook them greatly reduces the amount of saturated fat, which can lower the risk of cardiovascular disease.
Using a nonstick skillet to brown meats and sauté vegetables requires only a small amount of heart-healthy cooking oil, such as olive oil, keeping the calorie count low.
"Healthy Foods: Lean and Light" is from the November 2007 issue of Southern Living.


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For years, I dreamt about a playroom — a place (that wasn't my living room) where my boys could make a mess with their superhero toys and have pillow fights and stand on the furniture without making me insane. Now that we have a playroom, I'm constantly on the lookout for accent pieces that are both kid-friendly and super stylish. In other words, stuff that can take a beating and still look great.
diffractionFIBER's onomatopoeia throw pillows are the perfect accent for kid spaces. Crafted of Eco-Felt ("100% recycled Plastic bottles!"), the pillows are a nice size for tossing on the sofa or flopping on the floor (or for whacking someone in a pillow fight). Even better: The removable covers are machine washable. The bright colors and clever comic book fight-noise captions ("blam!" is my favorite) are a nice marriage of Batman and House Beautiful. –Susan
Find amazing modern throw pillows and more from diffractionFIBER.
Congratulations to Hyon-hee, lucky winner of an onomatopoeia throw pillow!


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Freshly cooked meals and comfortable lodging will be readily available for many traveling via train to the upcoming inaugural events in Washington, D.C.
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Product ID: 1105549
Main Content
- Right back pocket features button closure
- Coin pocket
- End-on-end yarn dye
- Two front pockets
- Quality embroidery
- Imported
- Woven Alpinestars tag
- Size 30 inseam measures approximately 9.5"
- Two back welt pockets
- 100% Cotton fabric
- Single button & zip fly
- Brand: Alpinestars
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China's first aircraft carrier handed over to PLA navy
Leaders attend ceremony in Dalian but no details on ship's assignment
Related topics
China's first aircraft carrier was formally delivered to the PLA Navy and commissioned in Dalian , Liaoning , yesterday after seven years of refitting.
The defence ministry said the carrier, named the Liaoning, would "raise the overall operational strength of the Chinese navy", but analysts said its role would be largely limited to training, at least in the near future. As yet it has no aircraft.
State media have been silent on which fleet the carrier will be assigned to, and analysts said it might not be assigned to any fleet at all to avoid association with territorial disputes in the East China and South China seas.
Click on image above for high-resolution graphic
SCMP Graphic: Simon Scarr, Brian Wang, Lau Ka-kuen, Kaliz Lee, Alex Nicoll
In a ceremony attended by President Hu Jintao and Premier Wen Jiabao , the Liaoning was officially handed over by the navy's main contractor - China Shipbuilding Industry Corporation - at a naval base in Dalian, the Ministry of National Defence said on its website.
But Vice-President Xi Jinping , China's leader-in-waiting and a vice-chairman of the Central Military Commission (CMC), was apparently absent.
Hu, CMC chairman and Communist Party general secretary, handed a military flag and naming certificates to the carrier's commander, Senior Captain Zhang Zheng , and his unit, while Wen read a congratulatory telegram jointly issued by the party's central committee, the State Council and the CMC.
"The delivery and commissioning of the first carrier is a milestone in the PLA's history and embodies a major achievement in China's weaponry and equipment development, as well as its national defence modernisation," Wen said.
Hong Kong-based China observer Jonny Lau Yui-siu said Xi's absence could be the result of careful deliberation by Beijing's leadership to tone down the ceremony. "Xi himself would also rather keep a low profile as he hasn't really consolidated his power and political status in the army," he said.
There has been speculation the Liaoning may serve in the East China Sea Fleet because of escalating tensions between China and Japan over the Diaoyu Islands, which Japan calls the Senkakus. But Senior Captain Li Jie of the People's Liberation Army Navy's Military Academy, said there was no direct connection.
"We don't need to use the Liaoning to solve the Diaoyus dispute because carrier development is a long-term strategic plan, not something for short-term purposes," Li said. The carrier would be directly managed by the navy's headquarters.
Xu Guangyu , a senior researcher at the China Arms Control and Disarmament Association in Beijing, said the carrier could cruise any waters along China's 18,000-kilometre coastline.
He believed the naming and commissioning was held before Monday's National Day as a "deliberate move" to lessen its political impact.
Formerly an uncompleted Soviet carrier known as the Varyag, the vessel arrived from Ukraine in March 2002.
Both Xu and Li stressed it would take several years for the Liaoning to be turned into the flagship of a carrier battle group. Antony Wong Dong, chairman of the Macau-based International Military Association, said it could acquire real combat capabilities as early as 2015. "There is a key role still missing on the platform - carrier aircraft, likely to be the Jian-15," Wong said. A mock-up of a Jian-15 plane was on board for two of its 10 sea trials, he said.


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Ready for a treat? A new trailer for "Game of Thrones" has come online, and it's the best of the bunch. It's also the one showrunners David Benioff and D.B. Weiss cut together to tease the rest of the season at the Season 4 world premiere.
Yes, we're dealing with those levels of awesome here. There is so much epic footage that it's hard to highlight all of it, but here are the scenes that give us goosebumps:
The two scenes that feel out of context: The Iron Throne covered in snow? A dragon flying over King's Landing? These seem to be visions more than anything else, as winter has not yet arrived and Dany's dragons are not nearly big enough to make that kind of shadow. But are these a sign of things to come or a sign of what has come before? Whatever they are, we're obsessed.
Finally, finally, finally Daenerys is viewed as a threat: And it's about time too. If there's one major criticism that can be leveled at those in power in Westeros, it's that they're seriously lacking perspective. Dany is finally seen as a potential threat in this trailer, though the video then shows that their are other major problems to deal with they're ignoring; namely the Wildlings invading at the Wall.
Tyrion is piiiiissed: "I saved you. I saved this city. I should have let Stannis kill you all." Burn.
"Game of Thrones" and all its triumphant glory airs Sundays on HBO at 9 p.m. ET/PT.


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Georgia Roswell
Real Weddings Traditional Elegance
Kate Spade
Historical Venue
Blue Peach
Buffy Dekmar has a way of capturing weddings that always leave me weak in the knees. She just has this amazing talent of snapping up the most beautiful moments in the loveliest of lights leaving us with weddings like this one that is happily sitting in a league of its own. With its southern charm and perfect details, this is just as pretty as it gets, folks. See it all here.
From Buffy… Katie and Sean's wedding day was so simply beautiful and elegant. I loved how graceful Katie was as a bride, and how happy her groom was to see her walk down the aisle. The soft pastel florals and the smiling bridesmaids dressed in electric blue fit perfectly against the quintessentially southern backdrop of the antebellum mansion and the spring foliage in the gardens at Primrose Cottage. As a thoughtful surprise gift from the groom's brother, the bagpiper led the processional as a tribute to Sean's heritage.
The couple's family and friends traveled from all over the country to celebrate their wedding, so Katie and Sean wanted to show them a truly southern wedding. Their styling, menu, and venue choices accomplished that beautifully, and a good time was had by all!
Photography: Buffy Dekmar Photography | Floral Design: Primrose Cottage | Cake: Publix Bakery | Shoes: Kate Spade | Bridesmaids Dresses: David's Bridal | Catering: A Divine Event | Makeup: Mimosa Salon and Spa | Hair: Colours Salon | DJ: Black Tie Events | Wedding Venue: Primrose Cottage | Bagpipes: Gig Masters - PartyPosh | Bridal Salon: Bridals By Lori


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System for inline QC process
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A system for detecting reference dyes in MicroTiter Plates and Array Tape for use as an in line process verification using the principals of standard addition. The system consists of hardware device, the fluorescent dyes and the samples to be tracked through a process. The hardware device consists of a light source, imaging device, industrial electronic control system and a computer analysis system. When used together the system allows for the tracking of sample transfers from plate to plate to Array Tape throughout a lab process. Sample transfer tracking can be either qualitative or quantitative in nature allowing the users to pick the level of tracking needed.
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About the game
Best Zuma Deluxe game for you, Zuma Deluxe download. This best-selling action puzzler will thrill and delight game fans of all ages. Two gameplay modes with more than 20 temples to explore, all featuring 3D-accelerated graphics and special effects. It all adds up to a breathtaking game experience, requiring reflexes of steel and concentration skills to match. Shoot balls from your stone frog idol to eliminate sets of three colors. Get rid of all the balls before they reach the Golden Skull, or you'll be history.-[04-13]


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Delightful ideas for integrating unusual native plants into your gardens. Master Class guide on growing the rarest of Primroses, from seed to rare Auricula and alpine forms. Bold new garden designs with color. Make next spring sparkle with unusual plants rarely seen in garden centers but all-the-rage in those plant societies chat rooms.


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See? Complicated!
I don't know about the adult amateur and professional models who are participating in the fashion show, but my four-year-old needs plenty of practice.
Fortunately, we live just a few houses down from a fabulous park, and even more fortunately, we homeschool, and so we can visit this park during school hours.
Why is it so important that we go to the park during school hours?
Because during school hours it's just us and the toddlers at the park, and the toddlers don't play basketball.
While I drew a copy of the fashion show runway on the basketball court (a great quad exercise, by the way--at the gym later that night I climbed onto the elliptical, started up, and then was all, "Ow, ow, ow! Why does it feel like I've already exercised these muscles today?"), the girls added some decorations of their own:
Stegosaurus, by Willow
Bunnies, by Sydney
Sydney's bunnies were so awesome that Willow, upon seeing them, accused me of drawing them for Sydney, at which point Sydney then drew a few more just to demonstrate her bunny-drawing aptitude. Ahh, sisters!In case you've never modeled in a fashion show before, here's what Syd's runway debut will look like:
She and another four-year-old, who will be modeling a dress crocheted from unraveled sweater yarn, will enter the runway together from the steps at stage right as soon as the stage manager motions them on. They will walk to upstage center and pose:
Willow invented this pose, by the way, and taught it to Sydney, and will teach it to Syd's partner at their next dress rehearsal. It's called the T Pose, and it's the one that I chose from all of Willow's possibilities--the P Pose, the H Pose, the W Pose (which involved the children each standing on one foot), etc.
The girls will then walk to center stage, turn completely to stage left and pose, and turn completely to stage right and pose:
They will walk downstage to the end of the runway and pose at downstage center:
They will walk all the way to downstage left and pose:
They will walk all the way to downstage right and pose. They will walk back to center stage and pose left and right again. They will walk back to their original mark at upstage center and face the audience again for a final pose (I'm having them blow a kiss, a tactic that I unabashedly stole from Toddlers and Tiaras). And then, and this is actually the trickiest part, they will exit not from the stairs they used to enter the stage, but from the stairs at stage left.
Wouldn't you want to practice that?


text: Hand Gesture Universal RemoteMark Wilson7/15/07 11:52pmFiled to: paper, scissors, rockGadgetsRemotesWiigestureHome EntertainmentVerizonbestmodo15EditPromoteShare to KinjaToggle Conversation toolsGo to permalink Australian scientists have developed a remote that sits by your TV and tracks hand gestures to operate your television, DVD player and up to 6 other devices (basically, as many as you can shake a fist at...heh). Advertisement A recent prototype is said to work in all lighting situations (a huge accomplishment as anyone who has used an EyeToy would know), and software claims to tell the intentional gestures from the real ones:A clenched fist means "start", an outstretched hand with closed fingers means "power on", a thumbs-up sign means "up" and a sideways victory sign means "channel".We're not entirely certain what happens when you give a friend the thumbs up, but at least the channel shouldn't change every time you pick your nose. Look for the device being marketed in about three years, and probably being less efficient than the remotes we have now. [international reporter via therawfeed]Reply15 repliesLeave a reply


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The world is finally beginning to wake up to the truth about hedge funds:
Hedge funds are, generally speaking, AMAZING wealth generators for the smart people who run them--and a complete rip-off for their clients.
Yes, there are a handful of hedge funds that have done spectacularly well for their clients. Whether these funds will continue to do spectacularly well for their clients is an open question--and it's the clients who are bearing all the risk that they won't--but it's true that a handful have done well.
The vast majority of hedge-funds, however, just charge above-average fees for below-average performance (or worse).
But the good news for the world's investors is that that word is finally beginning to get out.
Earlier, Joe Weisenthal posted the shocking charts below, which were produced by Simon Lack (via Eric Falkenstein).
The first chart shows the distribution of the "profits" that hedge funds generated in the 12 years through 2010. (You can quibble with Lack's methodology and precise conclusions, but the overall picture is probably close to the truth.)
The red is the portion of those profits that were retained by the hedge funds in the form of management fees and performance fees.
The yellow is the portion of the profits that went to "fund-of-funds" that helped investors invest in the hedge funds (for additional management and performance fees).
And the green is the portion that went to the actual investors.
A second chart shows how this appalling result was achieved.
For the first 10 years of the period, the hedge funds generated modest performance each year, and the clients received a healthy chunk of that performance.
But then came 2008.
In 2008, the hedge funds lost more than they had made in the entire decade before that. And 100% of those losses were covered by the clients. (The hedge funds, meanwhile, still collected their management fees.)
In case this doesn't make it clear enough why hedge funds are a "heads we win, tails you lose" value proposition for investors, let's go through the numbers year by year.
For example, let's consider a hypothetical hedge fund called Capital Compensation Partners, LLC.
Let's assume the firm raised a $1 billion fund at the end of 2002 with a typical 2/20 fee structure: 2% annual "management" fee and 20% of any "performance." Let's say the fund manager invested the entire fund in an S&P 500 index fund on Jan 1, 2003.
Here's how the hedge fund would have done over the next six years:
2003 Performance: +25%
Client Assets At Year End (less fees):
$1,185,000 (+$185 million)
Total Fees: $65
2004 Performance: +10%
Client Assets At Year End (less fees):
$1,257,000 (+$72 million)
Total Fees: $46
2005 Performance: +2%
Client Assets At Year End (less fees):
$1,253,000 (-$4 million)
Total Fees: $30
2006 Performance: +14%
Client Assets At Year End (less fees):
$1,370,000 (+$117 million)
Total Fees: $58
2007 Performance: +4%
Client Assets At Year End (less fees):
$1,389,000 (+$19 million)
Total Fees: $36
2008* Performance: -39%
Client Assets At Year End (less
fees): $820,000 (-$569 million)
Total Fees: $27
Total Hedge Fund Fees Over 6 Years:
$261 million
Total Client Performance Over 6 Years: -$180 million
To summarize: Over the six years Capital Compensation Partners was in business, the firm made about $250 million, and the firm's clients lost about $200 million. All the risk, meanwhile, was borne by the clients, who got obliterated in the end.
It's no secret that hedge fund managers are a super-smart lot.
How do we know that?
Because they went into the hedge fund business!
After all, what's the worst thing that can happen to a hedge fund manager? He can lose so much of his investors' money that they yell at him and take the rest back.
Nothing ventured, nothing gained.
And what's the best thing that happen? Well, John Paulson's $3.7 billion compensation in 2007 is a reasonable benchmark for hedge-fund managers to shoot at.
Wait, John Paulson? Isn't he the guy who incinerated about half of his clients' money last year?
Why yes he is!
Because past performance is no guarantee of future results. Except with respect to fees.
(And, no, John Paulson didn't give back half of the $3.7 billion he made in 2007. That's his to keep.)
Of course, most hedge fund managers are neither failures nor John Paulsons--they're just somewhere in the middle. They do pretty well in years in which the markets are going up, and they get clobbered when they're going down.
How well do these hedge-fund managers do?
Because the hedge-fund business is the best business in the world. Unless you're a client.
SEE ALSO: FINALLY, SOME GOOD INVESTMENT ADVICE: Don't Play The Losers' Game


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Ultimate European plus Egypt april 10th?
28 Jan 2013 charlie asked
Hi just wondering if anyone else here is on the same trip :)
- About
- europe
- ultimate european
- 0 people like this
- Answer this question 27 answers so far
29 Jan 2013 ShellyL said
Hey! im going on the same tour but am doing the greek island option instead :-)
- 0 people like this
29 Jan 2013 charlie said
good to hear from someone whose going to be on same trip , gonna be so much fun hopefully :)
- 0 people like this
30 Jan 2013 ShellyL said
Itll be super awesome :-) have you been overseas before?! its coming up so quickly hey!
- 0 people like this
30 Jan 2013 charlie said
I am counting down the days aha, yeah I have been overseas I have been to quite a few places in Europe and turkey:) how about yourself?
I am looking most forward to escaping the London weather aha - 0 people like this
31 Jan 2013 ShellyL said
yea me too! cant wait to have time off work :-) ive been to thailand and japan but nowhere in Europe! soo excited! Yea im from QLD, Australia and the weather here has been pretty horrendous with mini cyclones and such!! I hope that we get to do plenty of sunbaking :-)
- 0 people like this
2 Feb 2013 Tim said
Hi all!
I'll be on this tour doing the Greek Island option :) …and I'm also from QLD, Australia :P I've been to London once but never anywhere in Europe, so I thought this would be a thorough introduction ;)
@Shelly: How crazy were those few days of cyclone?!
- 0 people like this
2 Feb 2013 ShellyL said
A thorough introduction indeed! Then we can scope out our fav places;)
Yess that weather was crazy! I have never seen the ocean look so scary as it did the day after that mini tornado! it looked like a tidle wave was coming :|
- 0 people like this
3 Feb 2013 Tim said
That's the plan ;) I have my return flight booked for later in the year so I can explore the UK and Europe a little more after the tour (assuming I haven't spent all my money :P)
Yea it looked so angry! I live on the water and we were watching the sea splash up onto the road near our house :| … I am totally happy this tidal wave never happened :P Was your house ok?
- 0 people like this
5 Feb 2013 ShellyL said
ooh thats a heaps good idea to stay longer! i mainly booked my return flight straight away because of work…and also money! haha. Where are you most excited about going?
yea my house/area was fine, further north got terribly flooded! We did have this weird aftermath of sea foam spilling onto the esplanade like snow though! weirdest thing I've ever seen aye! - 0 people like this
6 Feb 2013 Tim said
Yea that sea foam at the sunny coast was nuts! (I assume that's where your talking about)
I can't decide where I wanna see most… It will all be new and exciting ;) I like how we get to see a few countries that I would not have originally thought to visit (e.g. Bulgaria, Serbia, Hungary, etc…)
Where are you most looking forward to going? Charlie as well?
- 0 people like this
6 Feb 2013 charlie said
blimey after reading about your weather makes me think all us down London shouldn't complain about a spot of snow aha, I'm looking really forward to Amsterdam as its my best place I have been in Europe but for somewhere new I am looking forward to Budapest:) I wonder how many people will be on tour ?
- 0 people like this
7 Feb 2013 ShellyL said
Yess Sunny Coast weather does certainly not always live up to its name haha!! Amsterdam will definitely be exciting, and I want to see those places like serbia and hungary too because I think thier cultures will be completely opposite to ours!! I am super keen for Italy though and going on the gondalas in Venice! its like a bucket list thing;)
Do you guys know how many people usually go on these things? I imagine it to be a literal busload..so like 30? - 0 people like this
7 Feb 2013 Tim said
Yea i've heard really good things about Amsterdam!
haha yep I'm definitely Gondola riding too. Gotta do it ;P
Yea I think the bus takes between 30 and 40 assuming the tour fills. Most people must not be very active online yet… but we know at least there will be 7 people judging by the check-in's :P - 1 person likes this
12 Feb 2013 LauraAckie said
Hey all,
I'm doing this tour with the greek island option too. I'm from Christchurch, New Zealand and I've never been outside New Zealand and Australia. I'm so excited! It's getting so close. I'm staying in London a few nights beforehand and one night after - 0 people like this
13 Feb 2013 Tim said
Hey Laura
This tour will definitely be a good introduction to the wide world outside of AUS/NZ ;)Nice. I'll also be in London before the tour from the 4th of April. It should be good to check out a few sights/drink a pint or two to get warmed up for the tour :)
Is there anywhere on tour you are looking forward to the most?
- 0 people like this
13 Feb 2013 LauraAckie said
I arrive in London on the 7th, I'm doing a quick tour their before Europe with Contiki.
It's so hard to point out a specific place!
I'm definately excited for Turkey, It's one of the main reasons why I picked this tour.
I'm looking forward to all of the mediterranean area cities, I hope I can handle the warm weather :/
And definately Amsterdam, I've heard it's amazing! - 1 person likes this
16 Feb 2013 Aly said
Hi everyone!
I'm doing this trip with the Greek Islands and I'm soo excited! I'm from Chicago, USA and can't wait for the tour to start! I'll be in the UK for about a month before the trip, and I fly home the 27th of May. What's everyone's plans before/after look like?
- 0 people like this
16 Feb 2013 ShellyL said
Wow I didn't realise how close it's getting..less than two months to go!! panic sets in haha Has anyone got their itinerary package from contiki yet? And will it have all the things to pack etc?
@Laura, I don't think it'll be too warm for you because it'll only be Spring! everything will look gorgeous and The weather will still be crisp i think :-)
@Ali- YAY! I'm doing Greek Island too but not staying before or after trip unfortunately :'( - 0 people like this
17 Feb 2013 Tim said
Hi Aly,
Yea it's going to be rad! Nice plan. I'm from Brisbane Australia and I'll be in Montreal Canada for most of March – which should be awesome, can't wait! Then I'll be hanging around London for 6 nights before the tour. I'm really looking forward to the British Museum actually. What kind of things are you keen to see in the UK?I'm not sure what I'm doing after the tour yet. I might stay in Amsterdam… might go back to London… I'll see. I'm not going back to Australia for a couple of months after the tour, which should give me plenty of time to do some more exploring around the UK/Europe ;)
@Laura: nice one. Turkey was one of those places I never planned to see but would use this tour as an opportunity to check out. I'm looking forward to it!
Agree with Shelly, it shouldn't be too bad. I will be perfect shorts weather I hope :P@Shelly: Yea I got mine (they send it out depending on your flight date I think). It didn't have the itinerary in there though, but that's ok as it's on the iPhone app ;)
Check out this packing list: http://www.contiki.com/contikipedia/articles/suggested-packing-list-europe-summer - 0 people like this
20 Feb 2013 Shaneo Ace said
Hi everyone!
I'm doing this trip with my mate Sarah with the Egypt option as the first part of a round the world trip! so pretty syked!! Charlie I hope there is more than us doing Egypt hay? haha
We get into the Uk on the 4th but wont be staying in London till the 8th so it would be great to meet up with any of you then :)
I have done western Europe and the UK before but dose anyone got any ideas for some good stuff to do around London? - 0 people like this
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Yesterday I posted the cemetery photo for Stanley Arnold Olson.
Stanley's daughter passed away last year at the young age of 67.
Sandra was the great great granddaughter of Ole and Mari Finnestad, great granddaughter of Rachel (Finnestad) and Lewis Vallem, granddaughter of Ella (Vallem) and George Olson and daughter of Stanley and Hazel (Pettenger) Olson.
This obituary appeared on www.saukvalley.com
Monday, August 2, 2010
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SI's Jon Heyman offers this for not voting for Mark McGwire on is Hall of Fame ballot:
…. McGwire denied taking steroids for years, right up until the point he was placed under oath. Then, with the circumstances changed and the stakes higher, he took a powder.
The only plausible reason to refuse to comment or cooperate to Congress is that he had plenty to hide. There is no other way to explain his performance. His defenders will claim he had a bad day. But if that's true, what about the 21 months he's had since then to explain himself? He continues to remain scarce, a contrast to the larger-the-life figure he cut in his later ballplaying years.
This isn't a court of law and he isn't on trial. But the question isn't whether to punish McGwire, it's whether to honor him. I can think of no good reason to do that now.
Some will claim steroids were not disallowed at the time, and that, of course, is 100 percent false. There was no testing for them during McGwire's career, and no spelled-out punishment. But they were neither permitted in baseball nor legal in our society.
Some will say that everyone did them, and I'll agree that many did do them. But I will say first that not everyone did do them, and most who did got away with it. While McGwire has never failed a test or confessed, in my mind he is caught. So on my ballot, his box is blank.
Every vote requires thought and judgment, and it's hard to think any of other explanation for McGwire's 70 home runs or his no-comment stance beyond steroids. If anyone can come up with something else plausible, I'm all ears. Until then, McGwire doesn't get my vote.
Well, well, well. Alright, Jon, I'll give it a shot. Here's just a couple of things to consider:
His refusal to cooperate with those ridiculous, grand-standing Congressional hearings could have been because it was a complete circus, and if he was gonna get involved in such an important and weighty issue; he would have preferred to do so in a courtroom, or a grand jury hearing, or maybe even in a big meeting with MLB.
He could have wanted to protect players whom he had knowledge of, and didn't want to unneccessarily embarass or betray his friends.
Or maybe he thought that once he started talking, there would have been no end; that no matter what he said, it wouldn't have been enough. I mean, we are talking about a man who enjoys his privacy.
Maybe he thought that he'd have been a disappointment to his friends and family if he would have come clean, and didn't to let anyone down.
Maybe he was taking one for the team, the team in this sense being all of baseball for the years he was there.
And maybe, just maybe, he realized that, no matter what he said, he would be judged as a cheater, as guilty by assumption. I mean, look where he is now? People say, "just look at him," as if that's enough. In fact, for the most part, he's not being asked whether he did use steroids; he's being asked to tell us that he didn't. "While McGwire has never failed a test or confessed, in my mind he is caught." How is McGwire supposed to overcome that? What could he say now, other than, "I did use steroids and I sorry."
And therein lies the rub. He is in a lose-lose situation, with no way out. Here's what I wrote about McGwire when it first became clear that he was caught in the crossfire:
…. Virtually any athlete in any sport will do just about anything to be the best of the best, and a manager or coach will push them to do so. Some athletes will push the envelope only so far, while others will throw it away, and risk their very lives, if they truly believed it would make a difference, the difference between winning and losing. We, as fans, not only ask this of them, we demand it. Their coaches demand it, their teammates demand it, the game demands it. Be the best, win at all costs, do whatever it takes; these are the credo of virtually every championship-caliber player, coach, or team.
And now, hysterical media-types are fanning the flames of controversy; "Oh no, it looks like so and so really did do whatever it takes. Shame on him!" Please. Don't insult my inteligence. Of course he or she did, what did you expect? The only difference between what one athlete will risk as opposed to another is based on their own personal decision-making values. As for their choice, I'd ask you; is it appropriate for one person to decide what another should be willing to risk? Is it OK for you to tell me what I should be willing to do to improve my life, my career, my earning potential? Not in my book, it isn't, not as long as my actions don't harm anyone else, or take from anyone else.
In the five years prior to 1997, Mark McGwire played 139, 27, 47, 104, and 130 games. Was it his use of andro that allowed him to play 156, 155 and 153 over the next three, hitting 58, 70 and 65 home runs? During those five injury-riddled seasons, he hit a home run every 9.44 AB's. In the next three, in which he played almost every game, he hit a home run every 8.17 at bats, not a tremendous difference. He stopped using andro sometime during the end of the 1998 season, right? Only one full season later, he was back on the injured list, and his career was over by 2001. If his use of andro enabled him to stay healthy enough and strong enough to get enough at bats to break Roger Maris' record, how exactly was that wrong? Why should Mark McGwire give up his right to do whatever he can to help his body heal itself and stay strong enough to endure the rigors of baseball, his chosen profession? If there are risks involved, why shouldn't he be the one to decide if they are worth it? It's his life!
If it was steroids that allowed him to stay on the field instead of in the training room, the question still remains, whose life is it? Whose career are we talking about? Be the best. Do whatever it takes. Go the distance. He did. Was he wrong?


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Lee Jenkins' D. Rose Profile In SI is Fantasticby Ricky O'Donnell on March 3, 2011 at 2:15PM
Since no day can pass at TUP without first meeting our minimum mentions quota for Derrick Rose, I direct your attention to Lee Jenkins' splendid profile of our lord in savior in the most current edition of Sports Illustrated. Jenkins is among the best NBA writers around, and he really knocked this feature out of the park. There's so much good stuff in here, from the intense summer workouts with Russ Westbrook and Kevin Love to Rose's modest courting of LeBron this past summer. All of it paints Rose as a superhero, and acts as a friendly reminder that this mini-slump he's currently in will likely soon fade. 82 games is a looong season, guys. Everyone will have peaks and valleys. You should definitely read the whole thing, if you haven't already, but I wanted to highlight a few of my favorite parts. Brian Scalabrine no doubt earns MVP honors for these two brilliant quotes. It reminds me a movie critic going over-the-top in his praise in an attempt to make the poster. "They are the guys who get you the need baskets," says Bulls reserve forward Brian Scalabrine, referring to the vital hoops that stop runs and close out games. "I have a different word for killers. I call them mother-------. And right now, Derrick Rose is the baddest mother------ in the league by far. He is the reason we win."I also liked this bit of inside info on Thibodeau. Emphasis mine: Early in the season, after a single-digit victory, Thibodeau charged into the locker room and screamed at the Bulls for not winning by more. Rose beamed. "That would not have happened here before," he says. Rose played for John Calipari at Memphis and Vinny Del Negro in Chicago but never for a tactician like Thibodeau, who leads the Bulls through 75-minute morning shootarounds in which he reviews every play the opposing team runs and every option off that play.SHOCKED that VDN never got that far. Rose is not comfortable with compliments. When told he is playing well, he shakes his head and mutters, "I wish." Rose has identified yet another way to expand his game. He plans to spend this summer developing post moves, and assuming the regulars are back at St. Monica High, he can use the 6'10" Love as a model. Thanks for taking this opportunity to discuss this, I feel fervently about this and I like learning about this subject. well!!!!! good!!! so thanks for posting.ddf so thanks for posting.ddc Leather shoes with absorb sweat, breathable, can give a foot enough breathing space, coach outlet online shoes are comfortable to wear, looks very texture, definitely better than the cloth models, imitation leather and other materials. As for the a lot of applied one, it is the Louis Vuitton Monogram has the character that both delicateness and elegance. And you will satisfy with it. At coach outlet on-line sites, you could find various authentic coach handbags, coach purses and coach wallets at discounted rates and, you also get eighty% off retail coach goods. Leave a comment |


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The Telugu star denies any plan to make the crossover into Bollywood
Mahesh Babu, declared that he wanted to focus only on his Tollywood career.
The announcement comes at a time when his contemporaries like Ram Charan Teja are making the foray into Hindi cinema. Mahesh Babu's firm statement also puts an end to speculation that he was likely to do the Hindi remake of Shankar's I. In fact, only a couple of months ago, the media was abuzz with reports about talks between the ace director and Mahesh Babu.
The popular actor agreed that he was getting many offers from Bollywood, but said, "My contribution will be only in Telugu films. I don't have any plans to work in Bollywood."
Industry watchers say Mahesh Babu is right in his decision to concentrate on Southern cinema, given the wave of success he's riding at present. The actor's Seethamma Vakitlo Sirimalle Chettu , a family drama directed by Srikanth Addala, has received critical acclaim and is also doing roaring business. No wonder then that Prince Mahesh is saying Bollywood can wait!


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Bras is a rules-based command execution system, a la 'make'. It helps to keep targets (usually, but not neccessarily, files) , up-to-date with respect to a set of dependencies. For every target, a (freely definable) rule describes what it means for the target to be out-of-date and what has to be done to refresh it. Bras can follow targets into other directories. It acts there according to the local brasfile to update the target and then reports the result back. Because no recursive execution of bras is necessary, the result of the reasoning for that other directory is not lost. Bras is implemented in Tcl. Rules can be mixed with procedural parts. In particular control structures can be used to automatically collect lists of targets, find out platform specifics or selectively activate rules. 'Bras' normally runs from the command line, but its rule eveluation functionality is available as a TCL module and can be used in a GUI application implemented in Tcl/tk.
User manual available in PDF fromat from http://bras.berlios.de/bras.pdf; User manual available in PostScript format from http://bras.berlios.de/bras.ps
Related Projects
License | Verified by | Verified on | Notes |
GPLv2 | Janet Casey | 11 February 2002 |
Leaders and contributors
Contact(s) | Role |
Harald Kirsch | Maintainer |
Resources and communication
Audience | Resource type | URI |
Bug Tracking,Developer,Support | mailto:firstname.lastname@example.com |
Software prerequisites
This entry (in part or in whole) was last reviewed on 25 February 2002.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page "GNU Free Documentation License".
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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200 Hillvue Lane, Pittsburgh, PA 15237
NA Schools
Ms. Maximo serves the North Allegheny School District as the Supervisor of Special Education and Pupil Services. Prior to arriving at North Allegheny in 2008, Ms. Maximo began her career as an Emotional Support teacher for the Brownsville Area School District. During her career as a Special Education Administrator, Ms. Maximo worked for the Brownsville Area School District, Burgettstown Area School District, Bethlehem-Center School District, and the Allegheny Intermediate Unit 3.
Ms. Maximo earned her Bachelor of Science degree from California State College in the areas of Mentally and Physically Handicapped and Elementary Education. She then completed her Special Education Supervisory Certificate and a Superintendent's Letter of Eligibility from the University of Pittsburgh.
As the Supervisor of Special Education and Pupil Services, Ms. Maximo's duties include, but are not limited to:


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Nytemair's Map Editor Guide!
Use Ctrl + F to find a section.
- Introduction
- Getting Started
- Important Information
- Map-Editing Basics
- Creating a Map
- Adding Lane Creeps
- Adding Neutrals
- Kongor
- Spawn Points
- Shops
- Pathing and Sight Blockers
- Polishing your Map
- Saving and Playing
- Your First hero
- Creating Custom Content Overview
- Adding A Hero
- Changing Basic Values
- Getting Your Hero In Game
- Item and Spell Creation
- Getting Started
- States, Affectors, Gadgets and Projectiles
- Modifiers
- Effects and Icons
- Getting Your Item Into a Shop
- Advanced Mechanics
- Changing Global Values
- Adding Triggers
- User Interface
- Sounds and Music
- Resources
- Conclusion
Last edited by Nytemair; 02-09-2012 at 03:02 AM.
Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758
I miss when HoN was...y'know, good.
1.0 - Introduction
This is a tutorial on creating custom content using the tools given to us by S2. It will cover almost everything about making maps, heroes, spells, items, game modes, user-interfaces, sounds and more. This is a Work-In-Progress and I appreciate feedback. By the end of this, you will be well on your way to releasing your first custom map, complete with as much custom content as your heart desires!
1.1 - Getting Started
Tools and Programs:1.2 - Important Information
Heroes of Newerth Editor:Extra Programs:
This is the primary editor given to us by S2, it allows users to create and edit maps with powerful tools. It is also used to spawn neutrals, creeps, kongor and buildings. It is not used to create or add custom content such as heroes, game modes or the like. This is located in your Heroes of Newerth Directory and is called Editor.bat.
XML Scripting Interface:
Through the use of a text editor, we have the ability to create and modify core game files that the engine uses to create entities in the game. Learning this allows us to make custom content, and essentially make anything we desire.
While any text editor will do the job when scripting, Notepad++ is extremely powerful due to it's clean interface, powerful tools and the fact that it's free.
Download Link
Since all of HoN's content is in modified .ZIP folders, you will need some form of extraction program. I recommend Winrar because it's much more efficient when you get accustomed to it. Note: The newest version of Winrar (4.10) is currently incompatible with .s2z formats, use an older link.
Download Link
Heroes of Newerth Script Editor Module
Made by Oloko, a former moderator in the Maps sub-forum. This is a module for Netbeans IDE. Check out the thread here.
At this point in time, there is no way for us to host our custom content, or play with other people. Since we have heard nothing from S2 in the last few months, we just have to bite our lip and get on with it. On an optimistic note, this gives us more time to polish our masterpieces!
Last edited by Nytemair; 02-09-2012 at 03:01 AM.
Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758
I miss when HoN was...y'know, good.
2.0 - Map Editing Basics
This section of the guide will run you through creating a custom Map for Heroes of Newerth. In this section, we will create a small map with terrain, scenery, water, lane and neutral creeps, a kongor, rune spawns, as well as a base.
2.1 - Creating a Map
First, open your Editor (Program Files/Heroes of Newerth/editor.bat). Once it has finished loading, you will be presented with a splash screen, simply click to remove it and get into the Editor.
The Interface:
At first it may seem daunting, but the interface is actually quite clean and efficient; along the left, you have the primary tool panel. At the top you have the secondary tool panel, in the top-right corner is the mini-map accompanied by global map settings. The bottom-right corner holds the tool-specific options box. All of these interfaces can be moved and positioned as you see fit, and most can be minimized to take up less space.
Note: There is no undo key in the editor, make sure you make plenty of backups of your files as well, as if you break something, it's quite difficult and time-consuming to fix.
All maps are stored in the folder Heroes of Newerth/game/maps.
Once opened, you are faced with the default blank map, feel free to play around with whatever you want here. If you need to re-create this, click File -> New Map. Then type in these values:
In addition, you can open the Properties box at the top-right hand corner of the map to change these settings.
Available to us are a series of powerful editing tools, located on the left of the screen.Grid: Activates the grid, allowing you to place things with more precision and symmetry.
Environment: Allows you to change lighting and environment settings.
Brushes:Deform: Manipulates the terrain with a brush, allowing to shape it in various ways.
Paint: Paints textures and colour with the selected brush.
Entities: Allows you to place trees, props and trigger markers in your map.
Foliage: Paints foliage with the brush, grass, flowers and the like are placed with this tool.
Sound: Allows you to place sound emmiters on your map.
Blockers: Allows the painting of pathing and sight blockers.
Cliffs: Allows you to change height levels of your map, creating cliffs and ramps.
Water: Paints flowing water with the brush.
The tools in detail:
The Deform tool is primarily used to shape and manipulate the map in a way that does not affect the pathing of units. This tool can be used to make hills, mountains, plateus and more.
The paint tool enables us to paint textures on the map such as dirt or snow, it also allows us to re-colour areas as well, adding more realism and depth to the terrain.
Texture: (image)
The texture tool paints an image with the brush, it comes with two layers. The first is the base layer that paints a rough, jagged base for our texture. The second layer is used to smooth and blend the edges.
Select a texture from the toolbar, make sure layer 1 is selected. (image)
Layer 1: (image)
Layer 2: (image)
The small eye in the layer selection box toggles the visibility of the layer. If you notice your map is missing the floor, you may have unchecked one of these by accident.
Colour: (image)
The colour tool allows us to change the RGB levels of any terrain under the brush, allowing you to create things like blood stains or river beds. Select a colour from the tool bar (image)
Entities: (image)
Entities are physical objects in game, these include heroes, trees, buildings and kongor. Entites are where the bulk of your content will be found.
(toolbar image)
Model: This includes everything that is not a tree. Neutral spawns, fountains, kongor and the like are under this category.
Tree: Allows you to quickly place trees in the map, there are four types of trees. To select a specific tree, open the drop down menu in the bottom-left corner of your screen. (image)
The entity toolbar gives us almost complete control over our entities. (image)
Create: Places the selected entity on the map.
Select: Selects entities, useful when you don't want to move them.
Translate XY: Moves the entity along the XY axis (along the ground).
Translate Z: Moves the entity up or down along the Z axis.
Rotate Yaw: Rotates the entity along the horizontal axis.
Rotate Roll: Rotates the entity along its roll axis, useful for changing the aesthetic of props. (Pillars can become horizontal, and used as drains or walls.)
Rotate Pitch: Rotates the entity along its pitch, leaning it forward or backward.
Extra Options:
Snap: Snaps the target to the grid (if active), allowing precise movements.
Lock: Locks the entity, preventing it from being tampered with until it is unlocked again.
Center Mode: Selects how a group of objects interact with each other when they are being manipulated.
Move To Ground: Moves the selected objects down or up until they are aligned with the ground, useful if your object gets lost under deformation.
Straighten Model: Resets all rotation, useful if you can't get him straight normally. (WINK)
Reset Scale: Resets the model back to it's default scale.
Select All Models of This Type: Very useful if you decide your trees are looking a bit dead.
Entity Properties: (image)
This is where we set the important details of the entity, such as what model it uses, how it interacts with the world etc.
Name: The entity's specific name, used for spawners or creating triggers later on.
Level: Used for neutral camps, this sets what colour the icon is on the map. (Green, Yellow, Orange or Red)
Type: The type of entity, defines how it interacts with other entities.
Model: The model of the entity, if used for a unit - it will only apply in the editor.
Skin: The skin used for the model, usually set to default.
Target #0-4: Used to select other entities, this is used for Neutral and Creep spawning, as well as rune spawns etc.
Config: Allows the user to input settings specific to this entity, such as changing the maximum number of creep stacks.
Folage: (image)
Foliage allows us to place grass, flowers, shrubs and other plants on our map. This works in a similar way to texturing, although foliage creates physical models instead of flat textures.
(toolbar image)
Apply Foliage: Places the selected foliage onto the map. Left click paints, right click removes.
Affect Current Texture of Foliage: Changes the selected foliage into the current texture, useful for replacing plants without having to delete everything.
Affect Current Density of Foliage: Changes the density of the selected foliage to the currently set value.
Affect Current Size of Foliage: Changes the height of the foliage to the currently set value.
Affect Current Scale of Foliage: Changes the scale of the foliage to the currently set value.
Smooth: Smooths the foliage, removing hard edges.
Foliage Settings (image)
Texture: The plant to be placed.
Primary Density: Changes the density (amount) of foliage in the center of the brush.
Secondary Density: Changes the density (amount) of foliage around the edges of the brush.
Height: Changes the height of the plants.
Width: Changes the width of the plants.
Random Height: Applies a random seed to the foliage affecting height.
Random Width: Applies a random seed to the foliage affecting width.
Primary Scale: The overall scale of the foliage in the center of the brush.
Secondary Scale: The overall scale of the foliage around the edges of the brush.
Sound: (image)
Allows the user to place custom ambient sounds in their map. Has no drop down menu, so the file path must be entered manually.
Ambient Sound Path: Manually entered path of the audio file.
Ambient Sound Volume: The gain of the audio file.
Last edited by Nytemair; 02-09-2012 at 07:35 AM.
Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758
I miss when HoN was...y'know, good.
3.0 - Your First Hero
3.1 - Overview
Before we begin -
This section assumes that you have already made a map, and are now interested in adding custom content such as heroes and items. Before adding custom content to a map, I highly recommend you extract your map.s2z file (Heroes Of Newerth/game/maps/tutorial_map.s2z) to a new folder of the same name on your desktop. This makes it much faster and easier to edit, and you won't do any damage to your map or game installation by messing around with things.
Next, you must add a new folder called "resources" (capitalization is very important!), and place it inside your loose map folder. This is where all our custom content goes!
Finally, to create a hero, you must set up a structure of folders inside your resources, formatting is extremely important, so make sure everything is where it's supposed to be.
- tutorial_map (folder)
- resources (folder)
- heroes (folder)
- custom_hero (folder)
- hero.entity
- ability_01 (folder)
- ability_02 (folder)
- ability_03 (folder)
- ability_04 (folder)
As you can see, we place our custom_hero in the heroes section of our resource folder. Inside our hero folder, we have a hero.entity file, which governs the basic attributes of the hero such as his name, stats, what abilities he gets and so forth. In addition, we have four sub-folders, each of which contain the necessary scripts for his 4 (or more!) abilities.
"Cool, a bunch of folders. Now can I make my hero shoot lazers?"
Not quite. First we have to understand exactly what makes up a hero. There are several types of files you will come across, some are more important than others, but they all serve one or more purposes.
Entity files are renamed .txt documents and can be opened with any text editor such as Notepad++. Entity files are the building blocks of custom content. If we wanted to add a hero, we must make an entity for it.
.model and .mdf
These files are the models that show up in-game for your .entity files. Entities are essentially the brains, these are the bodies that they control.
Effects are the pretty fires and lightning your hero shoots in your mind, we'll get into this more later.
Selected animations that your model will use when performing various actions such as attacking or moving.
The texture that wraps your model, essentially its skin.
3.2 - Adding A Hero
Create a folder system in your resources called tutorial as below.
- resources (folder)
- heroes (folder)
- tutorial (folder)
- projectile (folder)
- projectile.entity
- hero.entity
- ability_01 (folder)
- ability_02 (folder)
- ability_03 (folder)
- ability_04 (folder)
For our hero, we'll be designing a Ranged Intelligence Nuker. Why? Because they often have basic spells that aren't difficult to script. Having a ranged hero will also let me explain projectiles earlier on.
3.3 - Changing Basic Values
Right now, our hero is non-existant, we've only set up the foundation for where we're going to put our data. To actually create something, we're going to copy files from another hero as a starting point.3.4 - Getting Your Hero In Game
Open up your hero.entity file (it should be completely blank) and paste this:
Okay, that was a lot of text. So what exactly did we do? The above is a modified version of Bombadier's hero.entity, which will serve as an excellent starting point because it has everything we need to get started.
Key sections:
Feel free to play around with these values, try giving your hero 10000 health or making him Agility. If you need to reset him, copy and paste the data from above again.
So now we've defined our hero's basic attributes, and we've told the file which projectile.entity to use as his attack. Now we must create a projectile so that the hero can actually use it. Open up your projectile.entity now and copy the following:
This file is a lot smaller than our hero, simply because it only needs to include basic values like how fast it flies. Once again, "null.mdf" means our Teapot hero will be shooting Teapots. Swell!
Once you're done playing around with variables, it's time to see what we've created.
- Select everything in your map folder (not the folder itself, just the contents), right click and select "Add To Archive". This will open up Winrar.
- Tick ZIP under format, .s2z files are modified ZIP files, selecting RAR won't work.
- Type in the name of your map followed by .s2z (tutorial_map.s2z)
- Click OK.
While it's packing, find your map file that you extracted at the beggining of this section (Heroes of Newerth/Game/Maps/tutorial_map.s2z) and delete it. Once it finishes packing, copy and paste the new one from your desktop to your Maps Folder.
To Play:
Open HoN, create a custom game on a Practice Server. Select your map from the drop-down menu, it's generally a good practice to load your map twice (join lobby, disconnect then re-host), this ensures everything unpacks properly and you won't have any problems.
Voila! If you did everything right, your hero should now be in the Intelligence section (it will have a white-square). Select him and push ready!
Last edited by Nytemair; 02-09-2012 at 07:01 AM.
Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758
I miss when HoN was...y'know, good.
4.0 - Item and Spell Creation
4.1 - Getting Started
In this section of the guide, we will go through how to make custom spells and items, as well as learn how to add models, icons and effects to what we've made so far.4.2 - States, Affectors, Gadgets and Projectiles
In the previous tutorial, you set up a folder system for your tutotial hero. Go ahead and open this up.
Open the folder ability_02 (it should be empty), and create the following files:
- ability.entity
- state.entity
- affector.entity
These will form as the basis for your first custom ability, which will be an Area of Effect nuke that deals damage and slows units in the area, at the end of the slow, the units hit will be stunned. Before we create anything though, we must first learn what makes an ability work.
Abilities are made up of seperate .entity files which come together to carry out the ability, these include states, affectors, gadgets and projectiles.
States are entities that apply a positive or negative effect for a set duration. Slows, poisons, heal-over-time and stuns are all examples of States.
Affectors are used for advanced requirements of your ability, if you want something to have a delay before it happens or target multiple units, then you will need an affector.
Gadgets are (often) invisible units that are used for things like giving sight of an area, or creating spell effects that follow a target. An example of this is Nomad's Sand Storm.
Projectiles are missiles that apply the spell's effect when they hit a target, an example of this would be Andromeda's Comet.
Now for our ability, we need to create a workflow. This is basically the order in which things play out, we want the following workflow:
Cast Ability -> Do AOE Damage -> Apply Slow to everyone hit -> Apply stun when slow ends.
For the first step, we need to set parameters for our ability.entity, we then need to tell the ability to use an affector when it's clicked. The affector will do the damage to all enemy units in the area, but is also in charge of who the slow is applied to.
Copy this text into your ability.entity.
Let's deconstruct this a bit:Code:<?xml version="1.0" encoding="UTF-8"?> <ability name="Ability_Tutorial1" icon="icon.tga" anim="ability_2" casttime="1400" castactiontime="450" maxlevel="4" requiredlevel="1,3,5,7" actiontype="target_position" targetradius="200" targetmaterial="/shared/materials/area_cast_legion_indicator.material" casteffecttype="Magic" targetscheme="enemy_units" manacost="90,100,110,125" cooldowntime="10000" range="600" > <onimpact> <spawnaffector name="Affector_Tutorial_Ability1" target="target_position" /> </onimpact> </ability>
Entity files are split into 2 primary sections, the parameters and the actions.
Paramaters define basic attributes that are always in effect, such as the spell's mana cost or it's target type. Actions are what happens when the ability is activated, these two sections are seperated by a ">".
As you can see, our ">" is followed by an <onimpact/> tag. Anything in this tag will be called as soon as the spell is clicked and a target is given. Because our actiontype is target_position, as soon as we click the spell and then click the ground, anything in the <onimpact/> tag will be called - this is where we put our affector to deal damage and slow units hit.
Note that anything with commas seperating the data values "90,100,110,125" are level-dependant. 90 would be the first level of the ability, 125 would be the fourth.
Open up your affector.entity and copy this text:
Once again, this entity has two main sections. In our parameters we've set the radius to match that of our targetradius in our ability.entity. This means that our spell will hit exactly what the template covers, so there's no misleading targeting reticles or the like.Code:<?xml version="1.0" encoding="UTF-8"?> <affector name="Affector_Tutorial_Ability1" radius="200" targetselection="all" targetscheme="enemy_units" effecttype="Magic" > <onimpact> <damage effecttype="Magic" amount="75,150,225,300" /> <applystate name="State_Tutorial_Ability1" duration="3000" /> </onimpact> </affector>
In the actions, we've once again called <onimpact/>, this means that as soon as the affector lands, all the actions inside the tags will be called.
<damage/> is called when we want to damage a target(s), it follows all the normal rules such as Magic Armour and Damage Reflect, so there's no need to code anything extra.
effecttype="" This determines what type of damage we use, Magic and Physical are the primary ones, and putting "" (nothing) will result in True Damage.
amount="" This is the pre-mitigation amount of damage we want the spell to do.
<applystate/> is what we use to slow targets, because it is through an affector, all the enemy units hit will be slowed, instead of just one.
name="" this is where we tell the affector which state to apply, in our case, it will be our custom slow (which we're about to make).
duration="" how long we want the spell to last, measured in milliseconds. (1000 = 1 second)
Now, open your state.entity and copy this text:
Upon deconstructing, you'll notice that this is also seperated into two primary sections. In the parameters, we've set how much this effect slows, what type it is and if it's transferable through spells like Parasite's Ultimate. Slows in Heroes of Newerth are a fraction, and slow exponentially regardless of movement speed. If your hero has 10000 movement speed, even if the cap is 522, it will slow based off the 10000.Code:<?xml version="1.0" encoding="UTF-8"?> <state name="State_Tutorial_Ability1" icon="icon.tga" passiveeffect="" movespeedslow="0.1,0.2,0.3,0.4" effecttype="StatusDebuff" allowtransfer="true" > <onexpired> <apply state name="State_Stunned" duration="1000" /> </onexpired> </state>
In the actions, we've added a new tag called <onexpired/>. This tag calls anything inside it once the state is removed or expires. This does not include dispelling. For our spell, we've set it up so that when it expires, anyone affected by it will be stunned for 1 second. Because State_Stunned is an entity shared between every unit, we don't need to make a seperate state for it.
Finally, we need to add the spell to our hero, open up your hero.entity and find the inventory0="" line. Insert the name of your ability (Ability_Tutorial1), save and pack your map ready for practice mode.
And there we go, that's our first spell constructed. It won't have any effects, but if you fire up a practice game and cast it on some enemies it should work fine. If it doesn't, make sure there aren't any syntax errors in your script, as even wrong capitalization or a missing ">" will mean it won't work.
If you have any other problems, re-copy the script or post a comment below.
4.3 - Modifiers
Modifiers are the technical term for "Heroes of Newerth Light Switch". When activated, they change something about an entity. This can be a small change such as how much mana it costs, or a very large one. A few examples of Modifiers include:
- Blacksmith's Ultimate
- Wildsoul's Ultimate
- Maliken's Sword of the Damned and Ultimate
- Alternate Avatars
All of these are done through the use of modifiers, the simplest way of explaining a modifier would be like this:
If modifier is activated -> Change something.
Alternate avatars use server-side information to turn on a modifier. If you have bought an alt, you gain the ability to select it. This activates the modifier and changes the model/sounds/texture/spell effects of the hero.
Let's do an example of a basic modifier:
The <onframe/> applies it's actions once per frame, since HoN runs at 20 frames per second, these actions will happen 20 times per second.Code:<onframe> <evaluate a="source_agility" b="20" op="gt" /> <setactivemodifier name="thisguyisawesome" /> <else/> </evaluate> </onframe>
<evaluate/> calculates certain parameters that are input by the user, our example checks to see if the hero's agility is higher than 20, and if it is, it calls the actions within.
<setactivemodifier/> is what we use to activate a modifier through the actions, the parameter equivelent is modifierkey="".
So in simple terms, this snippet of script will check every frame to see if the hero's agility is higher than 20, and activates a modifier if it passes true. This modifier could be anything such as making our hero turn green. The edited settings are layed out like this:
We input this into the actions of our .entity file, and this works for any entities. You can copy the entire ability.entity and place it in the <modifier/> tags if you wish to edit everything the ability did.Code:<modifier key="thisguyisawesome" modpriority="100" model="/heroes/zephyr/alt_2/model.mdf" > </modifier>
Pretty cool, isn't it? :)
Work in progress.
Last edited by Nytemair; 02-09-2012 at 07:14 AM.
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I miss when HoN was...y'know, good.
Reserved. (Advanced Mechanics)
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I miss when HoN was...y'know, good.
Reserved. (Resources)
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I miss when HoN was...y'know, good.
Reserved. (Conclusion and Final Notes)
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I miss when HoN was...y'know, good.
Really needs pictures of how your folder should look like. You said I had to open my hero.entity, but ive created 2: one in my projectile folder and one in my costum_hero folder.
Random question - does the map editor show a lot of white boxes at the moment? It does that for me
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Looks like someone at S2 deleted the whole content of the textures.s2z file for the editor, thus removing all of the editor's UI icons.
It's been like this for a while but I guess S2 will fix it at some point.
If you really want to fix it, I got an older version of the textures.s2z file you can get here:
It's missing the water tool icons but its still better than nothing.
On topic: Good work with your guide Nytemair, really impressive.
Enfo's Team Survival Beta [Dream] - v1.019 (18/07/2011)
BeHoNeled Alpha (Bejeweled clone) [Dream]
Last edited by Magesunite; 06-13-2012 at 06:20 AM. Reason: More to add
Haven't logged into this game for a very, very, very long time (I've been browsing the forums once every few months for notes about the map editor), I'll finish this guide when it comes out of Beta (if ever), so sorry for people who are currently delving into the custom-creation process, you'll have to wait until my hope for this game sparks again. (When the map editor is released properly).
Mods, feel free to add to this if you want.
Cheers =]
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I miss when HoN was...y'know, good.
Could someone add how to make a neutral creep drop a item?
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I miss when HoN was...y'know, good.
I've been able to work out how to build lanes and creep waves by looking at pre-existing maps now ^^
Still waiting on that map editor, are there any devs or mods out there that can give some details if it's actually even being worked on?
It's been several years and all we've been given is a buggy beta with no work done on it since
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I miss when HoN was...y'know, good.
I wanna make a FFA map every player spawns on 1 position can u tell me how I do that please ?