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3,793 total views, 3 views today
About the study
Variant names
Known variants for the Boddie surname that are already part of this study include Bodie, Boddy, Body, and Boddye.
Possible variants which are not yet part of this study include Bodde, Boddey, and Bodey.
Bode: For the purpose of this study, the surname Bode, which may have originated in Holland or Germany, is not considered to be a variant of Boddie, and information about the Bode surname is not collected.
Name origin
The book 'A Dictionary of English Surnames' (3rd ed.) by P. H. Reaney and R. M. Wilson says that Body/Bodey/Boddy can be dated back to at least 1219 and that it is a nickname from the Old English 'bodig' meaning 'trunk, frame, bodily presence'.
The book 'American Surnames' by Elsdon C. Smith says that 'BODY is Hungarian, a man who came from Bod 'meadow' in Hungary.'
Name frequency
The following data for England/Wales and for the United States is obtained from the UK Office of National Statistics (ONS) database and the U.S. Census Bureau (1990 and 1940 censuses):
Boddie - UK: a count of 117 with a ranking of 30024; U.S. (1990): a percentage of 0.002 with a ranking of 6453; U.S. (1940): 1213 individuals
Boddy - UK: a count of 3119 with a ranking of 2490; U.S. (1990): a percentage of 0.001 with a ranking of 13850; U.S. (1940): 1061 individuals
Boddye - UK: a count of 39 with a ranking of 59263; U.S. (1990): does not appear in the U.S. rankings; U.S. (1940): 13 individuals
Bodie - UK: a count of 129 with a ranking of 28215; U.S. (1990): a percentage of 0.001 with a ranking of 10807; U.S. (1940): 1171 individuals
Body - UK: a count of 1162 with a ranking of 5883; U.S. (1990): a percentage of 0.001 with a ranking of 11915; U.S. (1940): 1234 individuals
Therefore, all variants except for Boddye appear to be equally popular in the United States, while Boddy and Body appear to be the most popular variants in the United Kingdom.
Distribution of the name
Boddie: Found within New Zealand (primarily Waitomo District), the United States (especially in the South), Scotland (especially Aberdeenshire), and England.
Boddy: Found within New Zealand, England (especially Yorkshire), Canada (especially Alberta, Saskatchewan, and Manitoba), and the United States.
Boddye: Within the United States, almost exclusively originally found in Nebraska, especially Jefferson County, and also found in Alabama and the Florida panhandle. Within England, almost exclusively originally found in the West Riding of Yorkshire. Within New Zealand, almost exclusively found in Timaru District, Canterbury.
Bodie: Within the United States, most common in South Carolina (primarily in Saluda County and adjacent counties) and Mississippi. Also known to exist within Canada (primarily Alberta, Saskatchewan, and Manitoba), New Zealand, Scotland, Ireland (primarily Dublin and Limerick), and France (primarily the Aube department).
Body: Found throughout New Zealand, Australia, the United States, Canada, and several European countries.
It is expected that additional locations will be identified as the study progresses.


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Except, what do you do with a duo-fiber kabuki?
It is very much a traditional duo-fiber, with two fiber lengths at different thicknesses. |
Look how soft and fluffy! |
Overall - win! I love EcoTools brushes; they're great quality brushes from a company with ideals, and all of their brushes are very affordable.

subset: commoncrawl


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Austrian symphonic metallers VISIONS OF ATLANTIS have tapped EMERGENCY GATE drummer Raphael Saini for their upcoming headlining shows in Cyprus and Greece in early November. Saini will be filling in for VOA's regular drummer Thomas Caser, who is unable to take part in the trek due to his job obligations with Napalm Records as head of A&R.
Saini previously performed with VISIONS OF ATLANTIS in 2011 during their tour with RHAPSODY OF FIRE. VISIONS OF ATLANTIS is putting the finishing touches on its fifth album, "Ethera", for an early 2013 release via Napalm Records. Regarding the new album title, VISIONS OF ATLANTIS said, "'Ethera' is a word mix out of 'ether' as the quintessence of this band, the energy between the five band members, the fifth album and 'era,' leading VISIONS OF ATLANTIS to some new and interesting musical and lyrical shores while still remaining typically VISIONS OF ATLANTIS!" Fabio D'Amore (SERENITY) and Ivan Moni Bidin, who is also a master at the mixing desk, produced this latest work. VISIONS OF ATLANTIS' "Maria Magdelena" EP was released last October.VISIONS OF ATLANTIS Taps EMERGENCY GATE Drummer For Upcoming Shows
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Sack City! sacked out, slammed boat Photos!
I want to see some boats slammed with weight for wakeboarding! Pics of the wake and everything! Lets sink those boats!
'14 22MXZ that pulled Red Bull Wake Open this year.
http://i751.photobucket.com/albums/x...psdbcb082f.jpg |
08' 210
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dumped 08 210
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MC 205V w 3,XXX lbs in ballast + fat guy
Its better than mounting the mirror on the window because I doesnt come loose when the boat hots rolls or in rough water and it doesn't block the drivers view
The bow cover is cool on the bu.
sack city...sack sack city b****! |
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Hopefully FiveFlat doesn't get mad at me for grabbing this off of his Facebook post today....Sheldon took this pic today at Worlds.
between 4000# - 4500#
http://i1141.photobucket.com/albums/...ps546cfdb2.jpg while waiting to get to 23.5 mph @ 75ft this is what you see http://i1141.photobucket.com/albums/...ps55b09911.jpg and no, getting on plane isn't the hard part. its coming off plane without taking water over the rear and the bow |
I want to see the wake at speed!!!
2700# plus people for surfing. Supra 20v
http://img.tapatalk.com/d/13/08/17/yryqe7ag.jpg Sent from my Galaxy S3 using Tapatalk. |
the "get up to speed wave" from Will's boat....
Stock + pro-tour add-on + another ~1500lbs https://fbcdn-sphotos-c-a.akamaihd.n...182_2843_n.jpg |
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This post makes me happy!
Sack her out till she won't get on plane then drain a little until she does. |
Sent from my Galaxy S3 using Tapatalk. |
This pic has made my boat rather infamous over the years! No worries thought, just an optical illusion.
http://i305.photobucket.com/albums/n...ider/boat3.jpg |
I want to see gnarslayers white x star! He has the 8.1 and A LOT of ballast.
I hope you don't mind JB. Here is a screen shot from one of his videos. I know it's from coming off plane. But this thing is slammed!
http://img.tapatalk.com/d/13/08/17/usageqat.jpg |
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06 V215 with about 3000lbs + people
Couple I had saved from previous threads.
http://img.tapatalk.com/d/13/08/18/vugaqebe.jpg http://img.tapatalk.com/d/13/08/18/8ave5e4y.jpg |
these are great, but i wanna see the boat slammed AND the wake pic too!
Does this wake look familiar Taylor :D wake up to my knees, and I'm 6'7 lol |
Dang that Supra is dumped. They need another board on that tower though.
That wake is made for gods.
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Kevin Mcguick's old Xstar
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Ooooooo yeah
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my 12 malibu lsv 23 last summer.
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Only pic I have when we sacked it out last week. Factory with plug n play (2,275lbs), then (2) 85lbs and (2) 350lbs and a 750lb (bimini blocked it) in front. Had to rearrange some weight around and drain a little. Will have to get a water perspective view pic when we slam it out again. Wedge was down when we started.
^^^^^Looks good 5flat & Silvermustang. Gonna slam mine sat morning and try her out.
At a certain point you need to just start riding motocross.
Stock ballast 950#, sumo sacs 1200# rear 800#front, 300# lead front and 600# sac in bow. |
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A22 with plug and play, bow triangle, 1100s in rear and wedge. No passengers
^thats with the 335 and 2315 too. Who needs the big motor
Dang. I've seen surf waves smaller than that. Are you a midget or is that wake really that big? Looks like you're about 5'-2". Am I wrong?
It's actually my friend riding he is about 5,9
Length is 70ft spd is 23.6
Greg, DTB, and Mase, you guys are doing it right!! Loving those slammed A22's. The A22 is a lot like the 04-11 xstar in that the stock wake is nothing to write home about, but once you get to around 3000 lbs of water/lead, then you get a pro-class wake... big, rampy, firm, clean. And just like the xstar, it takes whatever weight you throw at it and gives you amazing wakes in return. As long as your motor/prop combo can get it up, the boat will take it. With every 100 lbs you add over that 3000, you get a noticeably bigger better wake....
I got to get in on this, I will take pictures tuesday. Happy riding. |
That wake above looks abnormally huge.
I'm not running wedge either and we loved it. The more you put up front seems the wake will boot you even higher. Just by adding that 600 up front it took it too a whole notha level. |
I agree with you DTB... the wedge is great and people seem to love it, but I love how the A22 responds to weight without the wedge, floor weight, bow weight... it loves it, eats it up, and spits out awesomeness.
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Here you go
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I think the reason my wake looks so crazy big is the wedge a lot of ppl run 1100s but it shortens up the ramp and is harder with wedge which translates to better pictures. I don't think it gets any bigger just changes the shape... My master craft die hard buddy was raving about how cool it was to have 2 completely different wakes. I like with and without the wedge for diff tricks too. When I work on new load and release tricks I usually pull it up and normally ride with it down because I came from an old school 210 and like the snap. Here is Bryan Hutton getting booted on it on a back 7 with wedge before I had the 1100s and had 750s
Super air,
Love it. I have two Mareks and love them. http://img.tapatalk.com/d/13/08/27/ade5a9am.jpg |
2007 23LSV 23.6mph full 4 tank ballast, wedge, 11 people in the cabin and a 750 pound sack in the bow on top of the front seats. Rider is 5'9.
http://img.tapatalk.com/d/13/08/27/gybuzeja.jpg |
Is that a girl riding? Not to be sexist but I think if I towed my wife @ 23.6mph with full ballast she would punch me straight in the face once she got back on the boat.
Haha I knew that reply would come. She has been riding for years and I asked her if she wanted any weight. Her reply was give me everything it's got! So I did lol. No pun intended ha. I ride with a couple girls who do inverts and love the biggest wake you can throw at them.
Its all about size wth chicks
Not fully loaded but were running 400s in the back 750 in the middle and then a bow sac on top of stock
http://img.tapatalk.com/d/13/09/03/7ysuhyry.jpg http://img.tapatalk.com/d/13/09/03/e4esugug.jpg |
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Here is my a22 surf weighted
We slammed our Z3 one day, just to see what it would do. The wake was big, but it is better with less weight. This was still a fun day and a great memory.
http://farm9.staticflickr.com/8345/8...5701f28f_b.jpg IMG_9922 by wake9, on Flickr http://farm9.staticflickr.com/8203/8...0bef2d99_b.jpg IMG_5836 by wake9, on Flickr http://farm9.staticflickr.com/8213/8...f07b5507_b.jpg IMG_6044 by wake9, on Flickr http://farm9.staticflickr.com/8208/8...6e00b202_b.jpg IMG_6410 by wake9, on Flickr http://farm9.staticflickr.com/8065/8...ba465df2_b.jpg IMG_6960 by wake9, on Flickr http://farm9.staticflickr.com/8059/8...bca6690d_b.jpg IMG_7414 by wake9, on Flickr |
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Camp Far West WCO 2013
That's a great picture. Was that one of the ones that I took? Van Hemmings doing it right. Here was the wake from that:
http://wake9-misc.s3.amazonaws.com/w...3/IMG_2087.jpg |
Yes Robert it is your pic! thanks for the other pic! I love them both!!
Am I the only one who doesn't get as excited to surf pics?
^^^ nope.
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First pick is stock. 2008 22ssv |
I agree Brian, good to see this thread back on track with equally weighted boats :banghead:
Gotta admit I am not much of a surf enthusiast myself. I surf occasionally when I am all broken and trying to heal which seems to be more and more these days. However the goofy wake with ragboy, and that yellow Avy's wake are insane. Those are surf wakes.
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Heres my 12 VLX. Stock full with 1500 plug and play in the rears, 900ish in a bow sack and a little bit of wedge. As someone said earlier I thing the wedge does make it look bigger than it is in pictures.
I have the stock engine and just upgrade to the Acme 2315 or 2419. Both are similar from what I heard. I couldn't plane out with and wedge and plug and play before I put the new prop on. Planes out quickly with the autowedge and weight upfront. Only problem I really have is if I don't have enough weight up front it starts to bounce. Prop made a major impact
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No Ballast and approx 5000 lbs ballast.
^^ Beautiful Axis there.
I don't see any difference, they look the exact same! :cool:
fully loaded supercharged g23 dub
http://distilleryimage3.s3.amazonaws...0a9f12b5_7.jpg loaded out 230 with 409 motor http://distilleryimage4.s3.amazonaws...0a9e2946_7.jpg 05 xstar with 8.1 http://distilleryimage1.s3.amazonaws...0a9f13e2_7.jpg |
That loaded 230 and xstar makes me smile 😁
Wakeboard wakes get me excited, as well as surf wake? Just wondering how many of you haters can actually do a advanced trick on your wake? I know a lot of you can, just wondering about the haters????
GnarSlayer for the win. |
All times are GMT -7. The time now is 9:35 AM. |


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Social Question
Why can my girlfriend not see the illusion this picture makes?
Asked by trickface (2333)
August 11th, 2011
I found this picture and was pleasantly surprised to notice that it is an optical illusion, the picture seems to move, the small shapes appear roll around and shrink and grow as you naturally look at different parts of the picture.
When I showed my partner she said she didn't notice any movement or illusion, it just didn't work for her, why not?
Observing members:
Composing members:
19 Answers
Answer this question
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Friday, April 27, 2012
... No Progress :-(
80 comments:
yourDont't Give UP!!!! When i first saw this blog I restored my faith in humanity, due to the fact that nintendo never did a remake of this game(hoping they would like with zero mission).
If you stop you'll regret it greatly later
This has happened to me before.
Take a little break but don't let laziness get to you. - April 27, 2012 at 11:58 PM
You got supporters here, buddy. I've been following this blog religiously for over 3 years now. Don't give up. I don't want to see another "Metroid SR388" happen. Come on doc, prescribe us some good Metroid.
- April 28, 2012 at 12:39 AM
Just don't let it die whatever you do just keep it alive!!! It's like the rich grandpa. When he dies you get allot of money, but at the same time you care for him allot.
- April 28, 2012 at 12:46 AM
This happens to me when I'm making music as well. Like first post said though NEVER give up or you'll regret it. I'd very much love to play the finished product. Please finish it for everyone! :)
- April 28, 2012 at 12:50 AM
Hey, I've been checking back here every now and then, and when I see an update it really brightens my day. To some, this project would seem so trivial, but to me, and countless other fans of the Metroid series and your work, it means a lot.
I'm not going to tell you that you'd better finish this project. I just want to tell you that you really are doing something special. By working on this, you're bringing happiness to more people than most individuals can in their lifetime.
Whether you finish this project or not - and I'm very confident in your abilities - let me speak for everyone who keeps returning here when I say that we appreciate all of the work that you're doing for us. The love you have for this is evident in your work, and I hope that we fans can reciprocate that same passion. - April 28, 2012 at 1:15 AM
I am a real fun of metroid series. More than a year ago I found this blog and I really liked the idea. It reminded me of good old times and great old games. When I played the demo, I saw a real metroid game. It had a spirit of the series. And now I am waiting for you to complete the full game. So don't give up, man.
- April 28, 2012 at 2:34 AM
Ey Dr., Thane here
Please don't think like this: "Damn..! i could not finish the project.., oh well, at least i released some demos, mision accomplished"
It will only break the hearts of many gamers that want to see the project finished :C - April 28, 2012 at 2:53 AM
Hmmm...odd 3 hours and nobody else has posted,on previous post it only took 1 hour or so....
Anyway keep at it, good luck!
P.S. i'm the same guy as before,and I check your blog everyday even though I know you wait a month to report. - April 28, 2012 at 3:24 AM
Ah ha! So, like episodic gaming, sort of? You intend on slowly releasing more and more of the game to cover for these recent changes in life until it's "done?"
Hmm. Not sure how well I like that idea, but I -do- like the notion of turning your loyal if somewhat small fanbase here into beta testers. As always, we're happy to help push this project along in any way we can. Throw stuff our way, we'll let you know our thoughts and hopefully motivate you to edge your way across that finish line. - April 28, 2012 at 3:27 AM
- Blue Madness said...
Well, at least what you're working with is a Nintendo franchise. Sonic is Sega's. I hear Nintendo is more chillax on these matters, so as long as you don't try to make money out of it, and don't make it bad or disrespectful in some way (and we know THAT is already off the table), then I think they probably will leave AM2R alone. =)
- April 28, 2012 at 10:09 AM
The one advantage you have over the Sonic 2 HD project is that you (and you alone) can decide if and when your project finishes. You are not depending on other people to pull their weight as well (and certainly not using another person's engine to which they can revoke it from you at any time) and therefore the same scenario can never occur with AM2R.
I am certainly not suggesting that team projects are all "bad" (quite the contrary since more people means extra able bodies to work on the project). However, solo projects do have their advantages too. I really like your approach of letting others finish your work should you not be able to sometime in the future. When many of these kinds of end, the source is lost forever and the main developer disappears without a trace. - April 28, 2012 at 10:14 AM
As a father of 4, accountant, and developer/gamer on my free time; I can understand what you mean and maybe I can share a little insight.
When things get too busy and I don't have time for my hobbies, I'll step away from them and recharge. There is nothing wrong with taking a break and really, you just need to be aware of how much time you can step away for without losing interest yourself. The way I always handled this was I'd set aside a small pocket of time each week just to keep me "fresh" (knowing where all my resources are etc). Usually this was Sunday night about an hour before bed so that I really didn't have any other pressing matters. You'll obviously need to find a time that's best for you.
What I find this does is that some weeks I'd just leave my projects as is and go about my week. But some weeks, I would be completely inspired to continue and a lot of my free resources in the following week would go towards a project.
It's really easy to justify spending one hour a week - even if you know you might not get anything worthwhile done and it keeps you "connected". That connection really helps keep the "will it just die?" concern to a minimum and lets you fully focus on the things in life that really matter at that time.
Anyways, I wish you all the best and hope this helped you in at least a little way. Anyone who's developed as a hobby has hit this kind of wall and it's completely normal. Don't worry about the project - just stay connected and if you really enjoy doing it, your desire to invest more time will come back naturally. - April 28, 2012 at 12:49 PM
Hey man. You're making a very high quality game here. You're putting so much effort into it and thats fantastic. Take as much as time as you need to finish this, because its an issue of quality.
Insert your own words of encouragement here! - April 28, 2012 at 1:21 PM
DOnt give up your almost done with it just finish the rest and be proud of all the insane work yuo put into it once ts finally done
be the one who actually finishes a game - April 28, 2012 at 2:16 PM
- Alberto said...
I´ve been following this project for more than 3 years now. Nowadays, I´m not even a metroid/nintendo fan anymore, for example, I didn´t even play Metroid Other M.
However, I´m still keeping an eye every week or so on your blog to check out if you made some progress.
And it´s just because I love the amount of effort and hard work you put in this to happen, and how you´ve been struggling through difficulties to complete this. I want to play this game just because of what it represents. No fucking joke.
So you are telling me you are going to just throw it up after 6-7 some years of work??
Screw that! You know you have to finish this, dont waste all the effort you already put into it - April 28, 2012 at 2:26 PM
I can understand perfectly well what you are going through right now. As someone who has been working on a huge non-Metroid related project for nearly two years, I realize that there will always be times when you don't have motivation. But in the end, so long as you can keep yourself invested in what you started, you simply won't allow yourself to abandon what you've already put so much into. Perhaps seeing more community feedback to your work will give you the encouragement to enter another period of progress, as that often happens for me. Though I'd rather wait for the final product, releasing more demos/videos would certainly help keep both you and the community interested. Just don't sweat these stagnant times.
- April 28, 2012 at 3:04 PM
Perhaps Doc could look into somehow doing episodic releases, kind of like Back to the Future or the recent Walking Dead game. Give us a chance to explore all of SR388 piece-by-piece. This will give him time to polish up areas that may not yet be finished while giving us the chance to continue playing this amazing game. Then, when everything is polished up and done, he can release the whole game as one complete set, from start to finish.
- April 28, 2012 at 4:54 PM
It's okay if you have to take a break, but please don't give up on the project! You can keep going knowing that we are supporting you here. We all appreciate all the work amd time you've put into this game
- April 28, 2012 at 9:42 PM
- Ral said...
Don´t Give up. I belive in you to complete the game, your game is more amazing than S2HD. I will be help you to complete the game, my name is Rosrigo and i don't give up when i benniging a proyect: AMFM (another metroid first mission) is my first proyect in game maker and i don't given up in this proyect, I will help you, if you're interested in my help, please contact: firstname.lastname@example.com and we will come together to complete the project AM2R. I believe in you, DoctorM64.
- April 28, 2012 at 10:14 PM
Hello. I've been viewing the progress of AM2R for a long time, and I'll say this: I don't care about a demo. Whatever happens, I'll have full faith in you.
You don't need to force yourself to make a demo if that'll take time away from the full version. We are fans, and as fans, we appreciate everything you've done for us and more. Thanks for thinking about us and asking for our thoughts, but I'm sure that you'll do what's right for the community. - April 28, 2012 at 10:48 PM
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
- DocM64 - April 29, 2012 at 12:04 AM
¿Por que estoy pensando en estas preguntas en Español en vez de Ingles?
- April 29, 2012 at 12:08 AM
- netsendjoe said...
Hey Doc. Long time supporter here following for 3 years or so. I think releasing progressive demos would be very beneficial to your project and for those of us who've been following. I think we had talked once about beta testing.
I also understand what it means to have a project that you want to work on but at times you still have responsibilities and priorities. - April 29, 2012 at 1:02 AM
- FapFap said...
You are doing an amazing job at keeping this project alive! Just keep it going. I've been following this blog for about 4 years already. A lot has happened since then. You have made tremendous leaps and bounds to get where you are now, you can't stop now or anytime past this point. That demo you released was AMAZING! I've been watching this project because I want to do something like this someday when I get out of college in 4 years. That way I know a bunch of programming languages and I could do all the scripting.
No matter what happens though, you will always be an inspiration to me DrM64! I keep forgetting your real name but hell, if I knew you in person, I'd still call you by that alias! XD
Keep up the good work! EVERYONE IS COUNTING ON YOU FOR THIS MASTERPIECE! - April 29, 2012 at 4:12 AM
- Unknown said...
Please Don't give up. Yeah I feel you man, I also had my share of procrastination with my personal work as well. But it's really a bad thing to let it take over your routine. And i'm sorry about the Sonic 2 thing but don't let it bum you out too much. You've accomplished a lot. You have to have faith that things will go well and that you control your own destiny of your work and projects. You can't let those negative thoughts or a few bad instances tell you otherwise. So I believe in you man, We all believe in you...
- April 29, 2012 at 4:35 AM
Hey Doc, as you will See, now that you have a Child Live Plays often Strange Things up, and there are Always Problems, with so much Stuff in Life, youll get Trough it like everyone, sometimes it seems Impossibel.Like a Huge Mountain, but walk the Way, you will be Happy someday, again !
Im a Metroid Fand since the First Hous and i Follow Your Project for Many Years now.
Im sure you find a kind of soloution that works out, we got Time here.
If you really want to drop it, drop it, your Choice ! Don´t go with this "Expectaion Stuff"
You are Yourself After all, Thats all what counts.
Of Course i try to Say Dont give it up That Easy, but keep in Mind its Your Life. - April 29, 2012 at 6:38 AM
I often thought that it would be nice to save the source code for this project, maybe if the code was released a few talented artists & level designers would step up to aid you with some of the work.
But, that's not my decision. I'm just glad that you'd stuck to this project for so long.
Whatever you do, just make sure it does not turn into another one of those internet drama stories. The internet is my haven from reality tv. - April 29, 2012 at 9:04 AM
- Freefall said...
I am aspiring to become an indie game developer. I am currently in the process of procrastinating my way to that point, you are one of the few blogs that I actually follow. This is because I see as a game developer and I want you to succeed. My own blog and process has been a failure up until now and I am in the process of starting things back up again. I have seen so many projects fail or go dark lately and I honestly feel as though yours is capable of succeeding. Your progress gave me some hope in my own.
- April 29, 2012 at 3:12 PM
Besides your personal time in the real world, you got to make the best of your free time and at least make some what of a progress! You have gotten tons of support from artists with such beautiful and original sprites and they continue to do so for whatever your need is. With what you have claimed about a lot of games (other than fan made) nowadays just don't came to the light of day? That is because they've lost hope in making their fantasy into a reality... and if you don't finish Project AM2R then you are admitting defeat and you will never live up to those ranks as Nintendo's. You have to keep positive and never give in, hell you were even interviewed for a Nintendo magazine issue, that's very honorable! There are people out there even today at young of age who would read that article and think "Wow... that guy must be really dedicated into his work, I hope that I can became as much as hard worker like him!" those are dreams being heard. You are fully aware of the possibility that no one has faith in anyone anymore, but you HAVE to make a difference and show not only the internet but the entire world that dreams can be made! I have as much belief that you can finish this yet-to-be masterpiece and make the world along with your very life proud of yourself! I believe in you.
-From a watchful eye, Jer- - April 29, 2012 at 4:31 PM
Doc, your doing great.
Just take the time you need to put the pieces together and it'll all be ok!
im just glad to see your still woking on it! - April 29, 2012 at 7:42 PM
- That Guy said...
I have two small children, and only take solace in the fact that I will have free time once they are old enough to partly entertain themselves.
Good luck. - April 29, 2012 at 8:52 PM
How long have you been working on this now? Three years? Four years? It's been a huge project and a huge part of your life. Probably far bigger than you ever imagined it would have been at first. Had you known up front how much time it would have taken, you might have even reconsidered starting in the first place. And on top of all of that, you're doing it all for free and won't be making a dime from it.
You're an amazing person to have come this far, but giving up now would be unthinkable. You've invested too much time and effort into this to simply let it stagnate and die. I've worked on multi-year hobby projects myself, and I definitely know the pain you're going through. It happens near the end of a long project, when the end is finally in sight, but you're totally burned out and have lost the will to keep going. Here's some advice I can offer from my experiences...
Take a break, but don't lose interest. The break should last a month or two, or three--enough time to distance yourself from the project and feel refreshed. However, every week or two just startup your game and admire how far you've come. Don't open GameMaker. Don't look at a single line of code. Just admire everything you've accomplished and and let the weight of how far you've come set in. Because you have come a long, long way, and there's a TON of work to be proud of there. Relish it, because you really do deserve it.
Once you feel distant enough from the project and refreshed, just take a step back and think about what you need to do still. Maybe make a list of the tasks that are still outstanding, come up with a plan and decide what to start working on next. Open up GameMaker one night and get reacquainted with everything, then follow your plan and start checking things off the list.
Anyone that's been there will tell you that the last stretch of a project is by far the most difficult to get through. But you've gotta dig down deep and find the will to get across the finish line. It's just a little further! - April 29, 2012 at 10:00 PM
if i think of something motivating or clever to post i'll come back to this
for now don't let this turn into those cases of videos i wanted to make but "never got around to it" and ended up "getting around to it" several years later.....
we're all counting on your love for metroid 2 to finish this re-visioning project....... - April 30, 2012 at 3:04 AM
I hope you can find some time and motivation again, even though it can be difficult!
I have a question though. Do you have some aquaintance who could test the games on Linux OSes? I tried the demos and they all wouldn't start in Wine due to some awkward error. - April 30, 2012 at 6:08 AM
I'm checking this site twice a day and I'm really looking forward to AM2R, it seems like you don't have so many things left to do, come on you can finish it =)
- April 30, 2012 at 7:31 AM
Hey Doc,
I think you are developing the best fan made game till now! PLEASE DON'T GIVE UP MAN, Just because of that unique moment that we all have with this franchise.
Believe me, AM2R will be a BOMB in the game industry! - April 30, 2012 at 10:46 AM
- BSLceresHawkins said...
algo que encantaría a todos los fan sería que subieses el archivo de game maker pero sin las salas, solo los objetos y sprites
- April 30, 2012 at 12:16 PM
Vamos carnal, no puedes rendirte, eres una gran inspiración, de echo hace 11 meses empeze a jugar el metroid 2 pero encontre tu blog y deje de jugarlo y me dije: "Quiero disfrutarlo al cien asi que esperare a este remake".
Y no queja ni mucho menos al contrario es para que veas que te apoyo desde Cd Juarez Chihuahua yo y mis amigos que esperamos con ansias este juego.
ATTE: Impichon pichon (Facebook) - May 1, 2012 at 2:42 AM
You can do it! I believe in you! Just remember, "Sí, se puede!" And may the sun watch your mornings and the moon guide your nights! ^_^
- May 1, 2012 at 7:25 AM
This is not a bad idea. Advice i've heard in business is "release early and often". Now, that doesn't generally work for games, where people expect something polished out the gate, but in this case, something is definitely better than nothing, and i think people like to see the incremental progress of fan games.
There's also always the chance that you could be incapacitated, leaving your work unavailable to anybody, unexpectedly. Hope for the best, but plan for the worst. - May 1, 2012 at 2:07 PM
- NFITC1 said...
Not a problem! I have motivation issues too so I can relate. Just don't give in and give up. We'll wait as long as we have to.
- May 2, 2012 at 10:43 AM
Don't give up guy.I'm from Brasil and i'm loving your work.I like the demo and confrontation and i check your website periodically to see if your project is done.God bless you!And sorry for my bad english =P.
- May 2, 2012 at 5:00 PM
I'd rather just have the full thing released than have to play little bits of it at a time and start all over again.
If that's not going to happen though, turn it over to someone you trust to finish it off that has the time to work on it. - May 2, 2012 at 5:56 PM
- brandino said...
Don't Give up you have come to far to quit. I have been following this blog for about a year now. And every time i see an update i get excited. This blog gives me something to look forward to. Without something to look forward to i would fall apart.
- May 3, 2012 at 1:00 AM
- Fraöt said...
Hey, I completely understand you. I'm making a game too, and I'm trying to polish my skills and putting alot of effort there.
But my real life absorbs a lot of time and I don't complain about it because I love it.
Recently, I resumed the development and... blah, it doesn't matter.
You have my support in everything you need. See you later!
Olvidé que hablas español pero bueno. Un gusto saludarte. - May 3, 2012 at 6:10 PM
This is just my advice as an indie game designer, from one to another. I feel as though I am in no place to offer commentary to someone as respected as you, but I figure it can't hurt.
The one thing I can say about periodic demos is that the constant user feedback will help greatly with your motivation and positivity towards the project. It's tough going through months on end without any enthusiastic players to show their love and support.
Of course, you have other obligations and priorities that affect the time you have to work on the game, but a little love and feedback from players along the way might really help you take advantage of the free time you do have.
Good luck with everything, Doc! You have made and continue to make a lot of people happy, and no matter what, that counts for a lot! - May 4, 2012 at 3:49 AM
- Nitesco Veritas said...
- May 4, 2012 at 10:52 AM
- Dreamer-Sama said...
I just played the demo and confrontation. Confrontation was meh okish but the Demo I really enjoyed and for a Demo it was quite extensive. I look forward to the full game when it is complete.
- May 4, 2012 at 2:31 PM
You are a role model for all of use indie game developers.
I tip my hat to you, and I encourage you to take a breather for yourself if need be.
I personally want to play your game, I would pay money for it, if that were legally feasible.
But you do not owe use anything, in fact, if anybody is owing, it us. We owe you a thank you!
Thank you for kicking ass. :) - May 4, 2012 at 6:52 PM
- Chris Merkand said...
Que más decir que el apoyo que ya muchos han escrito aquí. No dejes el proyecto a medias, es difícil colocarlo arriba al querer priorizar las cosas en tu vida, pero créeme, si no lo acabas como lo soñaste alguna ves cuando iniciaste, terminarás arrepintiéndote en un futuro cuando reflexiones sobre tu vida...
Que las palabras de todos aquí sean la fuerza para dar el último empuje y cruces victorioso la meta, la meta de haber cumplido un propósito y capricho personal, de poder recargarte en la silla y ver el monitor y percatarte que lo hiciste... lo lograste, esa sensación de victoria que no muchos llegan a experimentar. - May 5, 2012 at 5:19 AM
Doc, I understand your frustrations, I really do. If you need some time off, just tell us and we'll gladly wait for you to get things in order. If you want to release the project in parts, that'd be pretty cool too. You could release an area at a time and whenever we finish one, just put a "To be continued" after it, like an episodic kind of thing. Whatever you decide, we'll support you with it.
Never give up, trust your instincts! - May 5, 2012 at 5:18 PM
Take it easy Doc! :)
No matter how much it takes, and how you decide to distribute this (either in sections or as a complete product) we'll be supportive! - May 6, 2012 at 5:51 AM
Played the demo as well as Metroid: Confrontation. Great job, I cant wait until the completed version of am2r comes out. Thank you!!!
- May 7, 2012 at 5:53 AM
You are the only one left that can bring to the people the nostagic and the amazing experience of Metroid 2D series.Neither nintendo neither any other freelancer.You were one of the few that managed to put up managable goals and get things done.You are litery the only hope for metroid to survive.
- May 7, 2012 at 11:50 PM
Doc, I've been following your project since I was in high high school. You're doing something that Nintendo refuses to do, and that's completely revamping Metroid II. You've done a better job with the game than they ever possibly could. I understand how you feel, but ask yourself this: Are you really willing let all those years of work on the game go to waste? We're not asking you to rush and finish the game, we're just asking that you don't give up on it. Take a break from the project to recharge yourself if you have to, but please don't give up.
- May 8, 2012 at 9:27 PM
- SAC/Black_Yoshi said...
One thing I am going to say: just take your time. Nobody's forcing you to do anything.
Heck, I can still wait. Besides, there's still Prometheus coming out this June. - May 9, 2012 at 5:39 AM
I've been following this project for years now. Please don't let it die without releasing something.
- May 9, 2012 at 3:52 PM
dont give up bro...just stay on course and if need be get help...every one needs a helping hand once and while...peace
- May 9, 2012 at 8:40 PM
Como que de apoco se está viendo que este proyecto se retraza más y más, hasta que al final se rendirá y lo dejará de lado al igual que lo hizo Bon Richter con su proyecto.
- May 9, 2012 at 10:26 PM
Never commented before, but I have to now. You are doing awesome work. I'm tired of these FPS Metroid games, they ruined the franchise for me. You're game gives me a glimmer of hope that I can once again enjoy a Metroid game. Please! Do not feel rushed, this is YOUR project. Take your time, and create your perfect game. I will be waiting no matter how long. :)
-Arnold - May 11, 2012 at 4:04 AM
This always happens with big projects. Books, games, albums, etc.
On the long you'll regret giving up. I've regreted leaving many things and the projects weren't even that big. I can't imagine someone giving up on something like this. This has a lot of followers, trust me. My friends and my friend's friends are all waiting for the day that I tell them that this project is released. This is more than a remake, after playing the demo I found that you could capture the ambience and the concept far better than nintendo did with it's latest release.
Plus, I've been visiting this blog more than twice every week for some years, I've played all the demos several times, and I've visited the forums and spent a long time there. That's a lot of time I spent on your game, I can't imagine the time and work you've spent there. Finishing the game will definitely be worth it, no matter how fast going through it is. - May 12, 2012 at 1:00 PM
¡¡¡Animo y no te rindas!!!
Llevo esperando muchos años a tu juego y seguiré esperando otros 10 años si hace falta, pero no abandones el proyecto ahora que estas tan cerca de terminarlo.
Recuerda: ¡¡¡Todos los fans de Metroid te estamos contigo!!!
¡¡¡SUERTE!!! - May 13, 2012 at 2:28 PM
Chin up Doc you've put too much time and effort into this project to just give up and quit now!
Take all the time you need we're all behind you 100%. I don't care if it takes you another 2 years I'll wait that long if need be. Just please don't let this project die : / - May 14, 2012 at 5:07 AM
Even with your demo you have created something amazing. I have not gotten this into a game in years. I haven't even been able to sit and play anything for more than 2 minutes before I started and finished this demo. I cannot imagine how much work this must take, but know that you have a large number of supporters. You have restored my faith in gaming.
- May 16, 2012 at 2:09 AM
Even with your demo you have created something amazing. I have not gotten this into a game in years. I haven't even been able to sit and play anything for more than 2 minutes before I started and finished this demo. I cannot imagine how much work this must take, but know that you have a large number of supporters. You have restored my faith in gaming.
- May 16, 2012 at 2:10 AM
Just wanted to throw out some words of encouragement in order for you to continue doing what you are doing.
You are truly a blessing to the community at large for undertaking this project, and you have tons of support behind you. I understand that we all need to walk away from our projects from time to time to take care of other projects and real life matters. But whatever you do, please don't give up!
I have been following this project for years now, and have pretty much lost interest in the lackluster Metroid games Nintendo seems intent on shoving down our throats lately. This is the only Metroid project of late I truly care about, because this is the game that is screaming out to be remade. Nintendo has made it all too obvious they don't care about what fans of their games want. You do!
Whatever help is needed, anything we as a community can do to encourage this project to completion, please let us know. No level of help is off the table, whatever it takes.
Take care, and keep chiseling away at what has the potential to easily become the best Metroid game I've ever played. Cheers! - May 17, 2012 at 5:42 PM
Sé que es difícil encontrar tiempo para las cosas que te gusta hacer, y lo digo por experiencia, pero por favor no pares de hacer lo que te gusta. Así como otros, yo también he estado pendiente de lo que escribes en tu blog. Siempre ha sido un momento emocionante cuando veo que tienes algo nuevo que contarnos acerca del proyecto. Y creo que hablo por todos cuando digo que de verdad nos gustaría que lo terminaras. Pero no lo digo para presionarte, ¿sí?, solo digo que es un proyecto increíble. Creo que ninguno de nosotros había visto jamás un juego de Nintendo hecho por alguien más, y que sea tan bueno. Tan bueno que hasta pareciera que lo hubiera hecho alguien de Nintendo, pero mucho mejor; incluso con los poderes y habilidades que tanto nos hubiera gustado a nosotros que aparecieran en el Metroid 2 original e incluso en otros juegos de Metroid. Me parece que eres un fan de Metroid de corazón y que has puesto tu sangre, sudor y lágrimas para hacer este excelente trabajo, y no me gustaría que no llegues a terminarlo. Ten fe. Estoy seguro que lo lograrás terminar en el momento preciso.
¿Sabes?, noté que al principio, tal vez avanzabas bastante rápido en el juego. En un mes ya tenías listo el Morph Ball, Power Grip, Wall Jump y muchas otras habilidades, pero eso es normal. Solo te concentrabas en ello y lo hacías rápidamente porque ibas empezando. Ya cuando tenías todo el mundo hecho, fue cuando las cosas empezaron a avanzar más lento y es lógico porque tenías que ocuparte de todo el mapa y no solo de un fragmento. Tranquilízate, tómate una o dos semanas libres, y vuelve a empezar. Sé que todos confiamos en que lo lograrás terminar. Has hecho un trabajo increíble, y además has usado tus propios diseños, bueno, con la ayuda de otros jugadores, pero son tuyos. No creo que te pase lo mismo que a Sonic 2 HD, porque es creación tuya. Además, creo que ha Nintendo le interesaría mucho tu trabajo; estoy seguro que les gustaría ver cómo un fan hace su propio remake de un juego que le fascinó, y que era de ellos. Así como les interesan los concursos para ver cómo los fans crean sus propios flipnotes de Zelda, o hacen su propio video del vigésimo quinto aniversario de Mario, así también están interesados en tu trabajo, y esto está comprobado por la entrevista que te hicieron recientemente. No te rindas, sigue trabajando, no descuides lo demás pero tampoco descuides lo que te apasiona hacer: ¡crear el remake de un juego asombroso de Metroid de una manera genial, original e increíble!
¡Te deseo el mejor de los éxitos en tu vida y también en tu proyecto!
PD: ¡Qué chistoso! ¡También me ha pasado lo de preguntarme cosas en inglés en mi mente y luego no saber por qué lo hago! ¡Ja, ja! ¡Suerte! - May 17, 2012 at 5:59 PM
- YolmzWelra said...
I´m a big metroid fan and I´ve been reading every single post on your blog. That means I´ve been looking forward to play this remake for like three years maybe? Don´t make me been longing in vain for all these years.
Sure the tech demo and the demo is very nice, but I want a full game.
Still though, this is not about what I´ve want.. You got a personal life too. I hope your personal problems gets solved and you find more free time to spare on your project.
You got my best wishes and I hope you doesn´t throw this whole project away.
one of your biggest fans!
http://www.youtube.com/user/yolmzwelra - May 19, 2012 at 5:51 AM
Please don't give up. If you need to, take a break. I really admire your work and the fact that your doing this all by yourself. But don't burn out!
- May 22, 2012 at 2:33 PM
Don't give up that demo was fantastic
this is a fantastic project !! To me this is the best metroid since super metroid (I'm dead serious) no matter how long it takes, it is totally worth it.
Take your time, :) mario garon - May 29, 2012 at 12:33 AM
- Andy Bilsborrow said...
Hi Doc,
Everyone get has doubts with what they do at some point, the trick is to focus on what's on the other side and push through the hurdles in the way (life loves throwing hurdles at people).
Don't give up I've seen so many positive articles on the way regarding am2r it's clear to see allot of people are waiting for and hoping for am2r to be completed, as am I.
Don't let all you hardwork, time and effort be in for nothing, if you still have doubts google search your self or am2r to see all the good things people are saying. You owe it to your self, and when you are done you can say I did this and be proud.
The whole community is behind you, you can do it.
You don't owe us anything and we are all great full for your time and effort.
There should be more people out there like you :)
So carry on with your head held high.
Keep up the good work and rest easy.
Burn outs happen to everyone, so take some time and then you be fine, don't give up.
Good luck! And best wishes. - May 29, 2012 at 11:10 AM
- yonathan said...
Mucho apoyo hermano, desde aqui en mi corazon... cuando conoci el proyecto me impresione que nadie supiera pero de echo estaba erroneo.. muchos fan ya lo sabian, eh de decir que cuando vi tu blog lo encontré de casualidad buscando metroid 2 remake precisamente sin saber con lo que me encontraria... saber que 1 sola personas con otros ayudante pueden hacer lo que nintendo pudo haber echo hace años es impresionante y mas aun de una calidad impresionante.. jamas me dejo de sorprender lo que podemos hacer, seguire esperando asi pasen años pero esparare el día en que lo termines no se si sera este año el otro o el otro pero tenlo por seguro que no descansare hasta que lo termines xD, mucho animo!!!!
- May 31, 2012 at 9:40 AM
Been following this for a long time. please hang in there!
- June 1, 2012 at 2:50 AM
I dont care how long i have to wait... I DONT CARE IF IS 5 YEARS!!!! THIS REMAKE YOU ARE MAKING HAS RESTORE MY SOUL!!! THIS IS THE ONLY METROID GAME IM CRAZE TO PLAY!!!! ILL WAIT WE ALL WILL WAIT!!!!
- June 1, 2012 at 8:57 PM
- VioletLinked said...
I'm a 15 year old gml (game maker) programmer. If you need anything, ask me.
email@example.com - June 3, 2012 at 7:29 AM
- marcelouzuki said...
Cara, deixe a opção de enfrentar os Alphas como está. Eu adorei a dificuldade. O ideal é criar duas opções: fácil e difícil.
Boa sorte!
Dude, leave the option of facing the Alphas as is. I loved the difficulty. The ideal is to create two options: easy and hard.
Good luck! - June 7, 2012 at 1:45 AM
Your so close to completing this, give up now and you'll regret it.
- June 7, 2012 at 9:55 AM
Yea ur man u ma have moments wen u want to give it a break but procrastinating on an amazing project like can give u a few or more boos lol dats not cool but dnt give up man no matter da issue bcuz i played it nd i was like gotta play the official game so cnt wait till u release it bro nd gud luck
- June 9, 2012 at 1:40 PM
- Mr. Game World said...
Hello Doc! I'm following your work since the day that I saw your Blog for the first time, in the beggining of 2011. This project will be like a salvation for all the Metroid fans that wanted to see a great remake for Metroid: Samus's Return. You are making a great work, and I beg you: Keep this project alive! Don't give up, until this is completed! You have my full support! You are a genius, man!
P.S.: First Of all, sorry for my bad english. I'm from Brazil, and I don't speak english very well. Anyway, I have a Blog. There, I make reviews of various game of all the generations. When your project is completed, I want to ask you permission to make a review of the game, because I really love Metroid! What do you think about it? - July 3, 2012 at 5:16 PM
NEVER GIVE THE PROJECT UP!!!!!!!!!!!!!! This priject is way to kool for it to end. And don't forget when your done with the project, you will be remembered forever and you wont have to touch the project again.
- August 7, 2012 at 5:43 PM


text:
Cadillac Escalade, EXT and ESV Forum - 2007-2014 Discussion, New guy with a couple dumb noob questions in Cadillac Escalade Forums; I have searched and apologize if this is a repeat question. I will delete it if so.
Yesterday we purchased ...
- 07-06-13 12:09 PM #1Cadillac Owners Member
- Automobile(s): 2008 Escalade ESV
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New guy with a couple dumb noob questions
I have searched and apologize if this is a repeat question. I will delete it if so.
Yesterday we purchased a 2008 ESV to replace our Jeep Commander. It does not have an owners manual and I have never had a DVD player in a vehicle. Is there any way to have the DVD going and still be able to use the radio. I can only listen to Thomas so many times on a road trip. I ordered the owners manual, but any insight would be greatly appreciated.
Here is the new to me truck:
Also, this is the wife's DD 99% of the time. However I tow my Jeep out to go wheeling once a month. I don't want to burn up the transmission and would appreciate any advice on keeping everything happy while towing. Total weight is about 6500-7000 lbs.
Old setup:
Thanks for any advice on these questions, and sorry if they have been covered before.
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- 07-06-13 12:44 PM #2Cadillac Owners Member
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Nice truck.
I cannot chime in on the DVD issue, although I'm sure others will. My daughter is 16 months and I plan on using a tablet to keep her busy as she grows up.
Nice jeep as well. I have a jk. Its lightly nodded so I can drive it to the trail. I will be using the escalade to tow it in the future and I have no doubt that it will be fine. Being that you have an ESV it should be a piece of cake. - 07-06-13 02:01 PM #3Cadillac Owners Fanatic
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Re: New guy with a couple dumb noob questions
What I did was purchase some aftermarket headrest dvd players that have the dvd player and monitor built into them. This way my daughter and anyone else sitting in the rear seats can put a movie in and watch their own movies separate or they can watch one movie on one headrest and the other can view it as well. They have their own built in speakers as well which makes it a lot easier than having it tied into the radio. This has been my experience trying to figure out a good rear dvd option for kids in my 07 escalade. It also didn't have a rear dvd option either.
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- 07-06-13 02:31 PM #4surburban99 Guest
Re: New guy with a couple dumb noob questions
Congrats on the purchase of your ESV. You will find it to be a great vehicle.
Is the DVD player factory installed? If so, do you have the headsets that come with the player? - 07-06-13 03:44 PM #5
Re: New guy with a couple dumb noob questions
Thanks man. I am thinking my 3 year old will handle road trips better now. Kind of wish I hadn't taken the Jeep beyond road friendly but its an addiction.
Yeah it is the factory setup with the 2 monitors. The headsets come in next week as well as the remote. I take it that is the only way to use both? - 07-06-13 09:30 PM #6
Re: New guy with a couple dumb noob questions
Found the tow button to turn off the OD. Sorry for the dumb thread
Re: New guy with a couple dumb noob questions
Got the DVD working correctly. My kid loves it.
Also, truck tows great. Got 12.4 mpg for the round trip, and it held 75 mph fine. Only concern was the tires so I think I will upgrade to a higher load rated set to be safe. Overall though it was great.
Next year, Missouri to Moab should be a true test - 08-12-13 10:30 PM #8
Re: New guy with a couple dumb noob questions
Congrats on the purchase of your ESV did you find out how to get the DVD going and still be able to use the radio. I had issuse with my monitor going out so i just bought two tv headrest with built in dvd players
- 08-14-13 01:50 AM #10Cadillac Owners Fanatic
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Re: New guy with a couple dumb noob questions
Congrats, I also upgraded from a Commander (indirectly, had a Lexus sedan in between) and while I did like the commander (2006 limited fully loaded) the Escalade is a HUGE step up in terms of luxury features, power, styling, comfort, technology, etc. Very happy with my switch! The only thing that grinds my gears is NO built in bluetooth, I have to mod something to make it work. Don't get me wrong, I love modding (other car is a 94 Supra) but this is a car I did NOT want to touch but I have to have my bluetooth
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Insurance brokerage fee income that bank holding companies earned in the first three quarters of 2012 swooned to $5.47 billion, down 7.1% from the year before, according to the Michael White Prudential Bank Fee Income Report.
Banks can attribute the decline to an abysmal third quarter, which was one the three worst quarters for the industry in the last nine years. For the third quarter of 2012, banks generated a paltry $1.58 billion in insurance brokerage fee income, a whopping 21.3% drop from the $2.01 billion earned in the year-ago quarter.
On a more positive note, the number of banks reporting growth in insurance brokerage income increased. Of the 1,061 bank holding companies, 147 showed growth in earnings, up from 123 in 2011. In addition, the number of banks with double-digit increases rose to 83 from 66 the year before.
The nations largest banks produced the lions share of $5.47 billion earned. Bank holding companies with more than $10 billion in assets earned $4.80 billion, or 87.7% of the total, according to the data.
Citigroup was top producer of insurance brokerage fee income for the three quarters ended Sept. 30, 2012, earning $1.49 billion, followed by Wells Fargo & Co. and BB&T Corp., which earned $1.22 billion and $915 million, respectively.
Among bank holding companies with $1 billion to $10 billion in assets, Eastern Bank Corp. led the charge. First Command Financial Services led bank holding companies with assets between $500 million and $1 billion, and Soy Capital Bank and Trust Company was No. 1 among the smallest community banks.
The report was compiled by Michael White Associates, a consulting and research firm based in Radnor, Pa., and sponsored by Prudential Insurance Co. of Americas Individual Life Insurance business. It is based on data from all 7,181 commercial banks, savings banks and saving associations, and 1,061 bank and savings and loan holding companies.


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Browsing Recipes similiar to Broccoli And Cheddar Salad Recipe.
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The Burger and Double Burger Run/Trek 2013
Whiskey Flat Trail Head
Sat 11/16/2013
Off-road/Trail, Other, Ultra Marathon
Date | Time | Race | Distance |
This is a tough 14.5 mile trail run from Kernville to Fairview Lodge paralleling the Wild and Scenic Kern River. Overall, a deceiving 800 ft. elevation gain scattered over rarely flat and mostly heart rate spiking up-hill burst and quad quivering downhill blast. With only one aid station, and separated by the river, racers should be experienced trail runners and mostly self-sufficient. For those wanting more, there is the Double Burger Run, starting at Fairview and running to Kernville and back for an Ultra 50K. For the more reasonable, consider the most popular "Trek" option, the same 14.5 miles, but a 2 hour earlier start with no timers, no competition, and much less pain. The prize for completing is the renowned Mc Nally Burger, tasty enough to make some vegetarians waiver, and a finisher medal. The race is hosted by Run 4 A Way, a local non-profit organization serving the citizens of the Kern River Valley. Event schedule and timesThe Double Burger Run start time is 7:00am at McNally's in Fairview.
The Burger Run Trek start time is 8:00 at the Whiskey Flat Trailhead in Kernville.
The Burger Run start time is 10:00 at the Whiskey Flat Trailhead in Kernville.
- Address:1800 Burlando Rd
Kernville, CA 93240


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Thursday, October 09, 2008
Coming to Philly
Like Mithras,
I didn't really expect Obama to do any big events before the election. We were wrong.
...somewhat related, why the hell is Sarah Palin spending half the
campaign in South Philly.
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Vortex Point 8
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
4.11 / 5.00 6,349 ViewsThanks for daily feature everyone!!!!
And thanks for the frontpage!!! A dream come true!!!
(If you want to challenge other players for a highscore please play at our website: www.clashflash.com)
Hi there, while our last two uploads had very simple gameplay, this game is something else. This game is typically an easy to learn hard to master one.
Aliens are invading our earth and you have to defend an important nuclear factory. Do this by buying cannons and tell them what to do. You also need to make strategic decision about what cannons you buy and what upgrades you make.
After 10 levels you have beated the Newgrounds version of the game.
Play this game with the mouse only and don´t forget to have fun!
This is a cool..no..awesome game!
Keep it up! :D
Thanks a lot!
Verry COOL!
I love this game it's very cool! Everything is nice! So it's a 10!!
But for a score submitting go to www.clashflash.com. It's there a little bit better then here.
Thanks SuperHero! Our best fan!
It was good overall but Ive really gotta give it up for the preloader. That alone is better than some of the flash submissions I've seen pass in the portal.
Thanks mate!
niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee you got my vote
Yeeeeeeeaaahh!!.... thanks for the ehh... 6!


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> John Ledwon
John Ledwon
Product Description
John Ledwon, a native Californian, has been playing the organ since he was 12 years old. He has toured the U. S. and Europe on several occasions as a concert artist. After a 15-year hiatus from the concert circuit to pursue a career in education and to serve as a director and national president of the American Theatre Organ Society, he has returned to concertizing and recording, releasing CDs from his personally designed 4-manual, 52-rank Wurlitzer, comprised of parts of several instruments and installed in his Agoura, California, home.
Hooray for Hollywood
John Ledwon presents Hooray for Hollywood, a CD featuring popular tunes from musicals and movies. Performed on one of the largest Wurlitzers in the USA, this program is sure to please theatre organ enthusiasts, and movie lovers everywhere.
Track Listing
1. Hooray for Hollywood
2. Love Changes Everything from "Aspects of Love"
3. Napolean's Last Charge
4. "Stop the World, I Want to Get Off"
5. Papa, Can You Hear Me? from "Yentl"
6. On the Robert E. Lee from "The Jazz Singer"
7. Hello Again from "The Jazz Singer"
8. "Kismet"
9. Serenade from "The Student Prince"
10. Master of the House from "Les Miserables"
11. I Could Have Danced All Night from "My Fair Lady"
Regular price: $16.00
Sale price: $13.00
Curtain Up
Curtain Up is a CD of overtures typically not performed on the theatre organ. John Ledwon twists the rules, and explains why overtures are "inherently music of the theatre." With the organ substituting as the orchestra, this recording is extremely enjoyable.
Track Listing
1. Orpheus in the Underworld (Offenbach)
2. Poet and Peasant (Von Suppe)
3. Beautiful Galathea (Von Suppe)
4. Morning, Noon and Night in Vienna (Katelbey)
5. In A Persian Markey (Katelbey)
6. Night On Bald Mountain (Mussorgsky/Rimsky-Korsakov)
7. William Tell Overture (Rossini)
Magic! The Music of the Mouse
John Ledwon effortlessly performs Disney classics on this CD. The theatre organ easily showcases the different moods of the tracks. This enchantingly whimsical CD is an OHS staff favorite! The organ was one at John Ledwon's residence at the time of recording.
Track Listing
1. When you Wish Upon A Star
2. Aladdin Medley
3. Once Upon A Dream
4. Snow White Medley
5. Pocahontas
6. Medley
7. Circle of Life
8. Sea Medley
9. Beauty and the Beast
10. Medley
11. Pixar Medley
12. Cruella De Vil
13. Nightmare Before Christmas
14. Electrical Parade Theme
15. Mickey Mouse March
Beyond the Sunset
John Ledwon brings popular hymns to the theatre organ, in this beautifully recorded CD. The styles range from reverent, to flamboyant, to light-hearted. Ledwon showcases the theatre organ's dynamic range, making it ideal for this genre of Christian music.
Track Listing
1. I Just Feel Something Good
2. He
3. The Old Rugged Cross
4. Suddenly There's A Valley
5. When The Roll Is called Up Yonder
6. How Big Is God
7. Great Is The Faithfulness
8. My Tribute
9. In The Garden
10. Amazing Grace
11. Ave Maria
12. Because He Lives
13. Beyond The Sunset
14. He Touched Me
15. How Great Thou Art
16. Jesus Is Coming Again
17. Blessed Assurance
18. This Ole House
19. The Lord's Prayer
Total Playing Time 73:00
Wurlitzer On Stage & Screen
John Ledwon plays the music of famous composers Andrew Lloyd Webber, Leonard Bernstein, and John Williams. Selections come from:
Evita, Cats, West Side Story, Phantom of the Opera, Star Wars,
Ledwon gives an in-depth analysis of how this organ was put together. At the time of recording this was the largest residential theatre organ in the United States, with 418 stops, 96 pistons, and 3529 pipes. The included booklet contains the organ's stoplist.
Track Listing
I. The Music of Andrew Lloyd Webber
1. Introduction (Starlight Express/Jesus Christ Superstar Theme)
2. I Don't Know How To Love Him (Superstar)
3. Close Every Door (Joseph and the Technicolor Dreamcoat)
4. Those Canaan Days (Joseph)
5. Benjamin Calypso (Joseph)
6. One More Angel in Heaven (Joseph)
7. Don't Cry For Me Argentina (Evita)
8. Mr. Mistoffeslees Theme (Cats)
9. Memory (Cats)
10. Unexpected Song (Song and Dance)
11. Only You (Starlight Express)
12. Any Dream Will Do (Joseph)
II. West Side Story, music by Leonard Bernstein
1. Mini Prologue
2. Balcony Scene (Maria)
3. Tonight
4. One Hand, One Heart
5. Promenade
6. I Feel Pretty
7. I Have A Love
8. Gee, Officer Krupke
9. America
III. The Phantom of the Opera, Music by Andrew Lloyd Webber
1. The Phantom of the Opera
2. Think of Me
3. Wishing You Were Somehow Here Again
4. Angel of Music
5. All I Ask of You
6. Masquerade
7. Prima Donna
8. The Music of the Night
IV. The Music of John Williams
1. The Throne Room Theme (Star Wars)
2. Main Theme (Star Wars)
3. Princess Leia's Theme (Star Wars)
4. Cantina Band
5. Can You Read My Mind (Superman)
6. Close Encounters of the Third Kind Theme
7. Theme from E.T. (The Extra-Terrestrial)
8. Raiders March (Raiders of the Lost Ark)
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From | Grant Ingersoll <gsing...@syr.edu> |
Subject | Re: WIll storing docs affect lucene's search performance ? |
Date | Fri, 11 Aug 2006 16:05:04 GMT |
Large stored fields can affect performance when you are iterating over your hits (assuming you are not interested in the value of the stored field at that point in time) for a results display since all Fields are loaded when getting the Document. The SVN trunk has a version of lazy loading that allows you to specify which fields are loaded and which ones are lazy, so you can avoid loading fields that a user will never view. -Grant On Aug 11, 2006, at 9:07 AM, Prasenjit Mukherjee wrote: > I have a requirement ( use highlighter) to store the doc content > somewhere., and I am not allowed to use a RDBMS. I am thinking of > using Lucene's Field with (Field.Store.YES and Field.Index.NO) to > store the doc content. Will it have any negative affect on my > search performance ? > I think I have read somewhere that Lucene shouldn't be used(or > misused) to provide RDBMS like storage. > > --prasen > > --------------------------------------------------------------------- > To unsubscribe, e-mail: email@example.com > For additional commands, e-mail: firstname.lastname@example.com > -------------------------- Grant Ingersoll Sr. Software Engineer Center for Natural Language Processing Syracuse University 335 Hinds Hall Syracuse, NY 13244 http://www.cnlp.org Voice: 315-443-5484 Skype: grant_ingersoll Fax: 315-443-6886 --------------------------------------------------------------------- To unsubscribe, e-mail: email@example.com For additional commands, e-mail: email@example.com | |
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Sunday, October 14, 2007
Central Park on our first day in Manhattan. Bentley and I had been moving all morning into our little apartment. We didn't know where our church was yet so we decided to go to the singles ward. We ended up running into a bunch of BYU friends. We walked around Central Park after.
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Follow these rules and you can make it out of spring 2014 with your style dignity intact and extra dollars in your account.
4 Things to Look for in the Frozen Food Section
There are some hidden gems in the freezer section that are worth a spot in your cart—especially if you need time-saving shortcuts to help you eat more healthfully.
Definitely Buy These 15 Things at a Dollar Store
Dollar stores lure us in with rock-bottom prices. Sometimes you get what you pay for, but often the things they sell are good products at a tremendous discount — a real bargain.
4 Minutes to Fab Style with Lauren Deloach: Top Holiday Style and Gift Picks
'Tis the season to look FAB and to help others do the same!
3 Tips to Keep Your Sanity This Holiday Season
Depending on when you start celebrating, it can add up to more than a month of non-stop stress.
The Best Time to Go Grocery Shopping
Have you ever been food shopping on a day you don't normally go, and find that the store feels completely different?
When to Buy a New Pillow
Laying your head on your pillow each night should be an exercise in comfort and serenity—not a guaranteed way to wake up with a neck cramp.
How to Kick Off Your Fall Style… the Right Way
Check out a trend that you can't go wrong trying, one that is "touch and go," and another that is SO worth passing on.
10 Tips for Buying a New Mattress
Can't sleep? It may be time to invest in a new mattress.
Cute Clutches to Help You Meet the NFL's New Security Standards
We may be girls who love fashion, but some of us love football too, which is why we were dismayed by the NFL's new rule that limits the size and type of bags brought into stadiums.


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Full profile →'">
The author is a Forbes contributor. The opinions expressed are those of the writer.
There are plenty of differing opinions about where to find the world's most beautiful sunsets, from the edges of Venice to the middle of the sand-swept Sahara. But what about where to the find the most appreciated sunsets—those marked with popular daily rituals that draw applauding, dancing, drumming masses? We've narrowed it down to 10 spots around the globe where the sunset is a real crowd pleaser, and where just sitting and staring in awe—and clapping and whistling and taking plenty of photos—is de rigueur during any visit.
1. Oia, Santorini
Hundreds gather nightly at the Kastro, taking up every last inch of space along its rock walls, stairs, gates and pathways to snap photos and give a loud and rousing round of applause as the sun sinks into the Aegean Sea, the last rays creating a spectacular light show over the whitewashed town.
2. Tel Aviv, Israel
A drum circle is the main beach attraction evenings here—especially on Fridays and Saturdays for the sabbath—bringing out crowds of locals and tourists who jump and cheer for the sun, and performers who dance with their own balls of fire.
3. Rio, Brazil
Happy hipster crowds at Aproador Beach cheer and applaud nightly as the sun disappears into the glimmering South Atlantic.
4. Ibiza, Spain
Sunset watching—complete with spontaneous applause—is an island institution, with various shoreline gathering places: outside Cafe del Mar in Sant Antoni, favored by the late-night party crowd, and frequently featuring a backdrop of skydivers; Cala Conta's Sunset Ashram, where folks gather at a mellow beach bar to watch the light show to the tunes of live DJs; and Benirrás, where a lively drum circle welcomes in the darkness on Sunday nights.
5. Waikiki Beach, Honolulu, HI
Catch sunset torch lightings, hula shows and conch-blowing ceremonies—plus crowds of tourists and locals who clap as the sun disappears and casts a glow over Diamond Head.


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Agent Chase
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- "Okay. On the count of three. Jump."
- ―Agent Chase
Agent Chase | |||
Theme: | |||
Variations: |
Plain, with hair | ||
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Agent Chase is the main protagonist in the themes Agents and Agents 2.0. Agent Chase specializes in hazardous missions. He is the leader of the Agents and also was one of the first minifigures to include a double-sided face. On the front side he is seen with tinted glasses, on the flip side of his head he is seen without them. He appears in 4850307 LEGO Battles as an unlockable hidden hero. Also, he is a networker on My LEGO Network.
- 2008
- 8631 Mission 1: Jetpack Pursuit - In this set, he chases Saw Fist in a Jetpack.
- 8633 Mission 4: Speedboat Rescue - In this set, Chase has to rescue Agent Trace from Break Jaw and his robotic sharks.
- 8634 Mission 5: Turbocar Chase - In this set, Chase must steal a laptop containing Dr. Inferno's latest plans for taking over the world.
- 8635 Mission 6: Mobile Command Center. This set contains all Agents from the first wave. They have to stop Dr. Inferno from escaping the High-Security Jail built into the center.
- 8636 Mission 7: Deep Sea Quest, where he has to rescue some treasure
- 8637 Mission 8: Volcano Base - In Doctor Inferno's hideout, the Volcano Base, Chase has to rescue Agent Fuse as well as destroying the laser.
- 2009
- 8969 4-Wheeling Pursuit, where he has to stop Dr. D. Zaster from dropping barrels of sticky slime all over the city.
- 8970 Robo Attack, where he has to destroy Dr. Inferno's giant robot.
- 8971 Aerial Defense Unit, when he has to disable the Magma Commander's satellite dish to stop Magma-Drones from attacking LEGO City.
- 4850307 LEGO Battles, as an unlockable hero unit.
- 2011
- LEGO Battles: Ninjago, as a Police Officer in his second form.
- He has once appeared in a video game, the aforementioned LEGO Battles.
- He is also appeared in LEGO Battles: Ninjago as a Police Officer's second form, but he does not wear shades.
- His opposite side face appears in several other themes including the City theme as the police chief.
- Chase appears in a total of 9 sets while the other agents appear in 4 sets (Agents: Agent Charge, Agent Fuse, Agent Trace) or they are exclusive to 1 set (Agents: Agent Swipe, Agent Swift).
- In the sets 8633 Mission 4: Speedboat Rescue and 8636 Mission 7: Deep Sea Quest he has only his opposite side face.
view · talk · edit Agents minifigures


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- "Most Xexto hate you side, other side both. But Billibango want to be Jedi, indeed yes!"
- ―Billibango
Billibango was a male Xexto from Troiken who supported the Galactic Republic during the final decades of the Republic Classic era.
Unlike many of the other members of his species, he did not dislike the Jedi, and in fact wished to be one. In 44 BBY, during the Stark Hyperspace War, he helped the Republic force at Mount Avos by providing them with information on the mountain and its challat eaters. During the fourth battle in the Qotile system, Billibango grabbed an active part in the battle scene and saved the lives of soldiers, including Jace Dallin.
- Star Wars 38: The Stark Hyperspace War, Part 3 (First appearance) (Appears in flashback(s))
- Star Wars 39: The Stark Hyperspace War, Part 4 (Appears in flashback(s))
In other languages


text: Uncategorized Tim Gauthier / September 1, 2011, 1:22 pm 0 All Leather, Live Re-cap from U-31 All Leather played an amazing raw, and all-out live performance at U-31 on August 24th. To re-cap the night, we've included a few great photos from their set. Click here to see full set of photos from that night. Photos by: Tommy McAdams all leatherU31 ShareShareShareShareShare < Prev Post Hear Felix Cartal's "Solar" featured in Benny Benassi's new Radio Mix! Next Post > Dan Sena's "Song Of Siren" video featured on MTV HIVE and mtvU!


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Voted Best Gift for Him by The Independent, these fabulous rocking glasses have been one of our best-selling designs since we launched BODIE and FOU and they are just fantastic!
First, these rocking glasses rock but do not spill which makes them perfect as every day tumblers if you have kids around. They are also sturdy and dishwasher-safe.
They also make fantastic and unusual gift for a house warming party or a birthday and we can assure you that they will get people talking! A great conversation piece!
• Gift-boxed (easy to gift-wrap!)
• Glass. 30cl each - Ø9 x H7 cm
• Dishwasher safe
• Price is for a set of 4• Designer Britte Bonnesen for Normann Copenhagen


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HP CloudSystem Matrix 7.0 to be Available in Q1 2012
Abstract: On November 30, 2011, Hewlett Packard (HP) announced the launch of CloudSystem Matrix 7.0, HP's ready-to-go cloud automation platform, for the first quarter of 2012. CloudSystem Matrix 7.0 consists of pre-integrated server, network, storage, and software components that provide a turn-key cloud experience. In version 7.0, HP added out-of-the-box cloud bursting capabilities, and enhanced functionality for the automated self-provisioning of storage through the software's central service catalog. This Enterprise Management Associates (EMA) impact brief explores the effect of the release of HP CloudSystem Matrix 7.0 on the marketplace. |