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Someone had to be the littlest. The last. Oh how she struggles with being the baby of the family.
Not only is she the youngest, but she's also a bit petite for her age. She wants to be big.
Of course I know that she's just where she's supposed to be. Yes, at the tail end, but right in the middle of our hearts.
Just last weekend, we ventured to the highest point of the highest mountain in Vermont. It was quite a climb. We counted bridges, scrambled up rocks and played a game of stepping on each trail blaze. We sang songs and talked about God's creative power of design.
The God who designed a world also designed a family. Just when we thought we were all but finished with babies, this one snuggled her way in. And we need her. We need her just like we all need each other.
Sure, there is nothing quite like the awe of holding the firstborn. But there is also an exquisite joy in loving the last one. The final gift.


text:
Here is a dating divas mall dare Spooky Halloween Story to Read with your BFFs:
Based on Shippeitaro by Mary F. Nixon-Roulet
their explanation Once upon a time there was a brave soldier maiden who was seeking her fortune in the wide, wide world. One day she lost her way in a pathless forest, and wandered about until she came at length to a small clearing in the midst of which stood a ruined temple. The huge trees waved above its walls, and the leaves in the thicket whispered around them. No sun ever shone there, and no human being lived there.
pop over to this website A storm was coming up, and the soldier maiden took refuge among the ruins.
rencontre tripartite infirmiere "Here is all I want," said she. "Here I shall have shelter from the storm-god's wrath, and a comfortable place to sleep in."
rencontres 15 So she wrapped herself in her cloak, and, lying down, was soon fast asleep. But her slumbers did not last long. At midnight she was wakened by fearful shrieks, and springing to her feet, she looked out at the temple door.
like this The storm was over. Moonlight shone on the clearing. And there she saw what seemed to be a troop of monstrous cats, who like huge phantoms marched across the open space in front of the temple. They broke into a wild dance, uttering shrieks, howls, and wicked laughs. Then they all sang together:
site de rencontre gratuit dans le monde entier "Whisper not to Shippeitaro That the Phantom Cats are near – Whisper not to Shippeitaro, Lest she soon appear!"
site de rencontre var The soldier maiden crouched low behind the door, for brave as she was she did not wish these fearful creatures to see her. But soon, with a chorus of wild yells, the Phantom Cats disappeared as quickly as they had come, and all was quiet as before.
Then the soldier maiden lay down and went to sleep again, nor did she waken till the sun peered into the temple and told her that it was morning. She quickly found her way out of the forest and walked on until she came to the cottage of a peasant.
As she approached she heard sounds of bitter weeping. A handsome young lad met her at the door, and his eyes were red with grief. He greeted her kindly.
"May I have some food?" said she.
"Enter and welcome," he replied. "My parents are just having breakfast. You may join them, for no one passes our door hungry."
Thanking him the maiden entered, and his parents greeted her courteously but sadly, and shared their breakfast with her. She ate heartily, and, when she was finished, rose to go.
"Thank you many times for this good meal, kind friends," said she, "and may happiness be yours."
"Happiness can never again be ours!" answered the old man, weeping.
"You are in trouble, then," said the maiden. "Tell me about it – perhaps I can help you in some way."
"Alas!" replied the old man, "There is within yonder forest a ruined temple. It is the abode of horrors too terrible for words. Each year a demon, whom no one has ever seen, demands that the people of this land give him a handsome lad to devour. He is placed in a cage and carried to the temple just at sunset. This year it is my son's turn to be offered to the fiend!" And the old man buried his face in his hands and groaned.
The soldier maiden paused to think for a moment, then she said:
"It is terrible, indeed! But do not despair. I think I know a way to help you. Who is Shippeitaro?"
"Shippeitaro is a beautiful dog, owned by our lord, the prince," answered the old man.
"That is just the thing!" cried the maiden. "Only keep your son closely at home. Do not let him out of your sight. Trust me and he shall be saved."
Then the soldier maiden hurried away, and found the castle of the prince. She begged that she might borrow Shippeitaro just for one night.
"You may take him upon the condition that you bring him back safely," said the prince.
"Tomorrow he shall return in safety," answered the maiden.
Taking Shippeitaro with her, she hurried to the peasant's cottage, and, when evening was come, she placed the dog in the cage which was to have carried the lad. The bearers then took the cage to the ruined temple, and, placing it on the ground, ran away as fast as their legs would carry them.
The lad, laughing softly to himself, hid inside the temple as before, and so quiet was the spot that he fell asleep. At midnight he was aroused by the same wild shrieks he had heard the night before. He rose and looked out at the temple door.
Through the darkness, into the moonlight, came the troop of Phantom Cats. This time they were led by a fierce, black Tomcat. As they came nearer they chanted with unearthly screeches:
"Whisper not to Shippeitaro That the Phantom Cats are near – Whisper not to Shippeitaro, Lest he soon appear!"
With that the great Tomcat caught sight of the cage and, uttering a fearful yowl, sprang upon it, With one blow of his claws he tore open the lid, when, instead of the dainty morsel he expected, out jumped Shippeitaro!
The dog sprang upon the Tomcat, and caught him by the throat – while the Phantom Cats stood still in amazement. Drawing her sword the maiden hurried to Shippeitaro's side, and what with Shippeitaro's teeth and the lad's hard blows, in an instant the great Tomcat was torn and cut into pieces. When the Phantom Cats saw this, they uttered one wild shriek and fled away, never to return again.
Then the soldier maiden, leading Shippeitaro, returned in triumph to the peasant's cottage. There in terror the lad awaited her arrival, but great was the joy of himself and his parents when they knew that the Tomcat was no more.
"Oh, madam," cried the lad, "I can never thank you! I am the only child of my parents, and no one would have been left to care for them if I had been the monster's victim."
"Do not thank me," answered the maiden. "Thank the brave Shippeitaro. It was he who sprang upon the great Tomcat and chased away the Phantom Creatures."
Special thanks to apples4theteacher for this printable tale!

subset: commoncrawl


text:
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text:
Update February 9th, 2017. As this post is now two years old, the terms of service of the Twitter API has changed. It is now not recommended to send automated replies based on keyword searches.
March 2nd, 2015 - Ubud, Bali
This week, I'm going to walk through the steps to start automating a Twitter account to perform a variety of useful functions using the Twitter API. You can also view these instructions in the readme file of my Github Repository. If you're not interested in the code, you can just skip to the bottom to see what the bot does.
1. Twitter Account Setup
First, go to dev.twitter.com and either sign in to your account or set up a new one. Once signed in, scroll down to "Manage your apps", and you'll be redirected to apps.twitter.com. Click on "Create New App" and fill out the relevant information: In the permissions tab of your newly created application, the access is set to "Read only". This will enable us to retrieve tweets with certain hashtags, but not respond to them, so update the permission to "Read and Write":
Navigate over to "Keys and Access Tokens", where you can view your account's API authorizations ("Consumer Key" and "Consumer Secret"), and initialize Access Tokens for this specific application ("Access Token" and "Access Token Secret"). Save these four unique codes for later.
2. Rails Setup
In your terminal, create a new application. I'm going to call mine hashtagresponder because it's going to find tweets with certain hashtags and respond to them. Specifically, seeing as it's 2:30AM on the East coast right now, I'm going to look for folks who are tweeting with #insomnia and recommend them some of my favorite meditation apps so that maybe they can catch some shut eye.
rails new hashtagresponder
In your brand new rails application add some gems that will make this whole thing possible:
gem 'twitter' gem 'figaro' gem 'randumb'
Then run
bundle install
figaro install
Running figaro install creates a new file named application.yml that can hold all of our secret access keys, then appends our .gitignore to ensure that nothing private is uploaded to Github.
3. API Connection
Head over to that newly created file in config/application.yml and add in the four Twitter access keys like so:
consumer_key: "Your access code here" consumer_secret: "Your access code here" access_token: "Your access code here" access_secret: "Your access code here"
Now our app has access to those keys, but we need to ensure they're initialized and called in the correct format. To do so, create a new file in config/initializers named twitter.rb and add the following code that will enable us to begin interacting with Twitter!
CLIENT = Twitter::REST::Client.new do |config| config.consumer_key = ENV['consumer_key'] config.consumer_secret = ENV['consumer_secret'] config.access_token = ENV['access_token'] config.access_token_secret = ENV['access_secret'] end
This instantiation connects us to Twitter with the keys that we've secretly hidden in application.yml. So bfore we do anything more complicated, it would be wise to test the connection to Twitter, which we can do by running
in the Rails console. It should respond with your unique consumer_key, matching the value at apps.twitter.com. If it doesn't stop and debug here before moving forward.
4. The Bot Model
Now we're going to create a model that will handle most of the code for our application.
rails g model bot
Don't forget to:
rake db:migrate
In the newly created Bot model (found in app/models/bot.rb), we can write our first method that can access Twitter! It will search through recent tweets, looking for whatever words we pass through it.
def self.search_words words CLIENT.search(words, lang: "en").first.text end
For example, in the Rails Console we can now run "Bot.search_words "#insomnia" and our machine should return the text of the most recent tweet containing that tag.
Now that we've mastered retrieving data, let's switch focus to sending Tweets.
5. Set up your seeded responses
We're going to use a populated database to automatically respond using Rails Seeds file. First create a model to hold all of your responses, using
rails g model Response message: string
and don't forget to rake db:migrate. Then in db/seeds.rb, we can add some Tweets. We're going to randomly loop through these later on, so order doesn't really matter, but make sure all of your messages are less than 140 characters. I'm going to set up my seeds to share a recent New York Time article highlighting mindfulness meditation's effect on sleep and recommend some of my favorite meditation apps.
Once you've populated your seeds file, run rake db:seed
Finally, we're going to create a database to store our Users. This will enable us to store all of their information if we want to engage with them later on, but it actually won't be vital for the purposes of this initial application.
rails g model User name:string tweet_id:string
and, of course...rake db:migrate.
Our application's databases and configuration is completely set. Now it's just time to add some methods to our Bot Model so we can begin wreaking havoc on the internet.
6. Search and Respond
First, we'll set up a respond method build a response to a particular user. In bot.rb,
def self.respond name "@" + name + " " + Response.order_by_rand.first.message end
This method alone actually isn't much use, but when we call it inside another method it will respond with "@username [the tweet from seeds will go here]".
Second, we need a method that will search through tweets and save a certain number of them, create and save a user for each tweet, and finally Tweet out a response in respond to the saved response. Sound complicated? Well, yea, it is, but maybe the commented out sudo code will help you understand it:
Now we can head over to the Rails Console and call our newly created method by running "Bot.find_user 3, "#insomnia" and our Twitter account should reply to the three most recent tweets with that hashtag.
The machine's response indicated that we've inserted three new users into our user database. We've also sent off three replies to users. Don't believe me? Check it out: you can see that my seeds file randomly populated with three different responses:
Although I'm just messing around and creating a basic Robot responder, this opens up a whole world of interesting possibilities. One could use an automated responder to A/B test click-through rates on promotional content or evaluate conversion rates on various landing pages. More broadly, with a basic understanding of Twitter's API configuration, one can automate key functions, develop an entire social media campaign, or even build and access custom analytics reports.
If you're interested in learning more about unleashing the power of API's using Ruby, CodeAcademy has a great track. http://www.codecademy.com/en/tracks/twitter


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"An enterprise should never choose a security solution because it is cheaper. What is the use of a less expensive option if it is not the right solution? With Sonicwall, you can have both a lower cost and the right solution."
Breaking NEWS, April 2018 - Sonicwall launches "The SonicWall Capture Cloud Platform", which combines the global security intelligence of the Capture Threat Network with the cloud-based management, reporting and analytics of the Capture Security Center and the advanced threat prevention of the multi-engine Capture ATP sandbox. This approach enables our complete portfolio of high-performance hardware, virtual appliances and clients to harness the power of the cloud. - Learn more HERE
An enterprise should never choose a security solution because it is cheaper. What is the use of a less expensive option if it is not a the right solution? With Sonicwall, you get both a less expensive solution than the competition and, it can be the right solution in many use cases. The key to Sonicwall's success is it's easy to use interface and easily enforceable security settings to follow your business' security framework. Having a complex solution with too many features to count is not necessarily a good thing. Any security service an enterprise purchases which is not properly installed, configured and maintained is possibly a greater risk than even the most basic solution configured correctly.
That said, Sonicwall is feature-rich, including it's latest multiengine cloud-based Capture Advanced Threat Protection service, while still being easy to use. The Next Generation firewalls reduce training and management costs and allow the cost-conscious enterprise the opportunity to install the latest security technology without breaking the bank.
We are proud to feature Sonicwall Next-Generation firewall solutions. Sonicwall have been featured consistently over the past ten years in Gartner's Magic Quadrant for both UTM solutions and next-generation firewalls, competing head to head with Palo Alto, Cisco and Fortinet. All of these solutions have their strengths.
Gartner states Sonicwall "is a good shortlist candidate for value-conscious enterprises that desire more throughput at a reasonable price and a solid firewall appliance that is easy to manage." and that "SonicWall customers and partners note that the vendor does a very good job handling SSL/TLS decryption on-box without massive performance degradation."
Reach out to an APM Technology Consultant today to discuss next steps to evaluate and demonstrate the services we have to offer your organization. Just give us a call at 215-295-1097 or email us at email@example.com.


text:
From a small centerpiece for an intimate dinner party to large scale wedding decor, we consider each arrangement and each event to be an opportunity to create a work of art. We source the most pristine flowers and foliage and design them in artistic and unique ways that evoke amazement and enhance the ambiance of your affair.
Our design style and aesthetics may change depending on what or who inspires us, but we always work with the same approach; to cater to your specific needs and create arrangements that reflect your vision and taste without losing the natural beauty of the floral elements we use.
We prioritize providing seasonal and locally sourced flowers.
Ha Rue (Also haru) means "a day" in my mother tongue, Korean. The name reflects my intention to live each day of my life surrounded by nature, countless shades of colors, interesting texture, and evocative scents of flowers and foliage. I relish in the days of my life being filled with flowers and sharing that beauty of nature with others.


text:
Racist comments bring harsh criticism of Bundy
Both supporters and detractors of Bunkerville rancher Cliven Bundy on Thursday harshly criticized racist remarks he made about "the Negro" as he wondered if African-Americans getting government support might be "better off as slaves."
Both supporters and detractors of Bunkerville rancher Cliven Bundy on Thursday harshly criticized racist remarks he made about "the Negro" as he wondered if African-Americans getting government support might be "better off as slaves."
The incendiary comments made to Bundy's supporters added more fuel to the controversy surrounding the Bureau of Land Management's attempts to round up his more than 500 "trespass cattle" because the rancher owes more than $1 million in grazing fees and has refused to pay BLM for the past 20 years.
"Mr. Bundy's statement is far beyond the boundaries of decency, and is disgusting and offensive," said GOP Gov. Brian Sandoval, who criticized the BLM's tough tactics during the roundup. "In no way does it reflect the values of Nevadans."
U.S. Sen. Dean Heller's spokeswoman slammed Bundy's racist comments as well.
"Senator Heller completely disagrees with Mr. Bundy's appalling and racist statements, and condemns them in the most strenuous way," Heller's spokeswoman Chandler Smith said in a statement.
Heller, R-Nev., called for congressional hearings into BLM's tactics in the roundup, which was abruptly halted April 12 to avoid violence during an armed confrontation with militia members who traveled from across the country to defend Bundy. But the senator, who called Bundy backers "patriots," has not supported his efforts to avoid paying grazing fees.
U.S. Sen. Harry Reid, D-Nev., has called Bundy's supporters "domestic terrorists." The Senate majority leader said the rancher's racist comments reveal his true character.
"Today, Bundy revealed himself to be a hateful racist," Reid said in a statement. "But by denigrating people who work hard and play by the rules while he mooches off public land he also revealed himself to be a hypocrite."
"To advance his extreme, hateful views, Bundy has endangered the lives of innocent women and children," Reid added. "This is not a game. It is the height of irresponsibility for any individual or entity in a position of power or influence to glorify or romanticize such a dangerous individual, and anyone who has done so should come to their senses and immediately condemn Bundy."
Bundy has become a national hero to militias who don't recognize U.S. authority and to people and some GOP politicians and candidates who object to the federal government owning 85 percent of Nevada land. But his remarks are expected to hurt his cause, giving his critics more reason to discount the 67-year-old's views.
On Thursday, the New York Times first reported that Bundy, while speaking to supporters at his ranch recently, talked about "the prevalence of abortion, the abuses of welfare and his views on race."
"'I want to tell you one more thing I know about the Negro,'" Bundy said, the Times reported.
Bundy recalled driving past a public-housing project in North Las Vegas, "and in front of that government house the door was usually open and the older people and the kids — and there is always at least a half a dozen people sitting on the porch — they didn't have nothing to do. They didn't have nothing for their kids to do. They didn't have nothing for their young girls to do."
"And because they were basically on government subsidy, so now what do they do?" he asked. "They abort their young children, they put their young men in jail, because they never learned how to pick cotton. And I've often wondered, are they better off as slaves, picking cotton and having a family life and doing things, or are they better off under government subsidy? They didn't get no more freedom. They got less freedom."
Media Matters posted a video of Bundy's remarks after the New York Times report appeared.
Bundy stood by his comments during a press conference Thursday near his ranch. He repeated sentiments that "the Negro community" living in Las Vegas Valley public housing look like slaves to him. He said he's "a-wondering" if they're better off now having abortions and watching their young men go to prison.
Meanwhile, the Bundy standoff is being watched closely by Rep. Rob Bishop, a Utah Republican and chairman of the House public lands subcommittee. Bishop said Bundy's comments on race "does not help his case at all."
"No one regardless of the circumstances should make comments like that," Bishop said in an interview from Utah. "They are ridiculous comments and it does not help his credibility."
Bishop, who has called on the carpet land managers he believes have overstepped bounds or provided poor service, said his subcommittee already was planning a hearing on the Obama administration's relationship with ranchers. On Thursday, he was critical of BLM's handling of the Bundy cattle roundup, calling it heavy-handed and "over the top." At the same time, he said Bundy should have paid his grazing fees.
The Bundy case "was not a part of our original thought," he said of the planned hearing. "We'll rethink it when we get back." Congress returns next week from a two-week recess.
Bunkerville is about 80 miles northeast of Las Vegas. Bundy has been grazing his cattle in the Gold Butte area for decades. He said his family has been on the land since the 1870s and so he has ancestral rights to the land.
U.S. Rep. Steven Horsford, D-Nev., represents the region where Bundy ranches as part of his 4th Congressional District. Nevada's first African-American congressman, Horsford grew up in North Las Vegas. He condemned Bundy's views.
"Cliven Bundy's remarks are truly hateful," Horsford said. "His despicable comments about 'the Negro' belong in the dustbin of history. He is not a man who represents the American West's way of life or the dignity of our hard-working Nevada ranchers. In reality, he is a lawbreaker who has been elevated to national folk hero by a conservative media that will jump at any opportunity to mold an anti-government zealot into a righteous crusader."
Horsford was in Mesquite Thursday to meet with local officials "to discuss potential solutions to the problems that arose as a result of the clash between Cliven Bundy and the BLM."
"Those who loudly championed Cliven Bundy have an obligation to denounce him," Horsford said, noting his vast urban and rural district that spans seven counties is diverse. "Otherwise, they own his comments as well."
Nevada Assemblywoman Michele Fiore, R-Las Vegas, has been a strong Bundy backer but she, too, slammed his remarks.
"I strongly disagree with Cliven Bundy's comments about slavery," Fiore said in a statement. "Mr. Bundy has said things I don't agree with; however, we cannot let this divert our attention from the true issue of the atrocities BLM committed by harming our public land and the animals living on it."
Republican Niger Innis, an African-American congressional candidate who met several times with Bundy to support him, offered a nuanced response after speaking to the rancher by phone for an hour, telling him he was wrong.
"I understand his intent, which was to shine a light on a crisis in our urban centers all across the country, particularly in the black community," Innis, a civil rights advocate, said in an interview. "But I told him he was wrong to bring up the issue of slavery. … He didn't get it at first."
Asked if Bundy understood and apologized in the end, Innis said, "He did. He said 'I'm sorry for using that analogy.'"
Publicly, however, Bundy was unapologetic.
Innis is running in the 4th Congressional District, which includes Bunkerville. His June 10 GOP primary opponent is Assemblyman Cresent Hardy, R-Mesquite. They're both trying to unseat Horsford in the Nov. 4 general election.
Assemblyman Jim Wheeler, R-Minden, who has asked state lawmakers and other officials to investigate what occurred at the standoff, had little to say about Bundy's comments.
"I don't know if that is exactly what he said," Wheeler said. "If the comments are correct then I think it is pretty ridiculous what he said."
Wheeler received criticism for his own remarks about slavery, saying at an August 2013 GOP meeting that he would support it if his constituents wanted it. He later said he would never vote for slavery and that the question was aimed at the idea of elected officials voting on issues the way their constituents want them to vote.
"My constituents would never want that, and I would never vote for slavery," Wheeler said after a tape of the discussion was made public in October.
Stephens Washington Bureau Chief Steve Tetreault and Review-Journal writers Henry Brean and Sean Whaley contributed to this report. Contact Laura Myers at email@example.com or 702-387-2919. Find her on Twitter: @lmyerslvrj.


text: There are delays in shipping, responding, and all that jazz at Chocolate Alchemy for the moment, because the Alchemist has had the flu, or bronchitis, or some other misc. upper respiratory illness so far labeled only "Not Pneumonia" for the past two weeks. Yes he's seen the doctor. Even had two chest x-ray's now. He's on antibiotics. He's just still sick and not able to get much done. We'll get back to any and all orders ASAP, and things are still being processed and shipped, just v e r y slowly right now.


text:
Back in Atlanta
Andy tells us where he's off to next and gets pumped for the Atlanta premiere.
I'm actually about to be back in San Francisco and am writing this too early (if you ask me) on my way to JFK. I'll only be there for a night but it's for a good cause -- there's a huge amfAR fundraiser tonight that I'm hosting featuring Chaka Khan and Alan Cumming, and Yigit's making dessert. I believe there are still tickets for the after party, so come say hi if you can. The theme is Morroco -- ya habibi!
Yesterday afternoon I took part in something very cool at the Beacon Theater. You know Conan was here all week shooting shows, right? On the stage of the Beacon, and on his show, America's favorite ginger performed the wedding (he got ordained online) of his longtime costume designer and his partner of many years. Scott, the costumer, was asked to choose who he wanted to walk him down the aisle. I guess he's a big WWHL fan and asked for me; flattered, I was quite happy to oblige. My only concern was that the wedding not appear like a joke, and when I spoke to the producer my fears were allayed. They were playing it "straight" and went for emotion instead of laughs. Indeed it did wind up being, among other things, emotional and kinda groundbreaking for a standard hetero late night show -- and the audience loved it.
I have to give it up to Conan for putting this on national television. Straight people like him are heroes for standing up for something that not everybody believes in and treating two people like equal human beings in an unusual forum. I bet he changed some minds last night. And when the show was over it was incredible watching that packed theater of (really young) fans cheering for him with intense emotion. His Team Coco brigade loves him SO MUCH. It was overwhelming to see, and I am so glad I got to be a part of that.
Speaking of emotional theater experiences, last night was the Broadway opening of Other Desert Cities and it was spectacular. I'd first written here about the brand new Jon Robin Baitz play when I saw it in January. I didn't think it could get better, but the brilliant Joe Mantello (my sweet friend for years) has elevated it to double-brilliant (I made that up, and yes, you may steal it Mr. Brantley) with new cast members Rachel Griffiths and Judith Light. The reviews are in this morning and they're all raves. But we knew that! Go see it at the Booth Theater.
The party, incidentally, was at a ballroom at the Marriott Marquis -- which has got to be the single most depressing room on the island of Manhattan. Imagine the glamour of an opening night crowd -- Ron Rifkin, Renee Zellwegger, Orlando Bloom -- in a decrepit, out-of-date ballroom on an old cruise ship that's on it's last voyage, and that'll give you a picture of what that space is like. How AMAZING the theater experience was is how SAD that party space is! It didn't dampen anyone's excitement about what they'd just seen though, which is saying something.
Lastly, don't forget that Sunday night is the premiere of RHOA! We're running marathons of past seasons all weekend and they're fun to re-live. I'm live after the premiere breaking the whole damn thing down with Wendy Williams. If I don't see you in San Francisco tonight, I'll see you at 11 on Sunday night!
Want to reach Andy? E-mail him
Who's Andy? Read his bio
On Facebook? Join Andy
On Twitter? Follow Andy


text:
Felicia Wu Song is a cultural sociologist with academic
training in history and communication studies from Yale, Northwestern, and
University of Virginia. She is currently assistant professor in the Manship
School of Mass Communication at Louisiana State University where she teaches
courses in mass media, advertising and persuasion. Her book, Virtual Communities: Bowling Alone, Online
Together (Peter Lang, 2009) examines the social and cultural effects of the
Internet on community, identity and the public sphere. Her latest project
explores the cultural rise of mom bloggers and its impact on contemporary
Felicia Wu Song is a cultural sociologist with academic


text: 제품 Web Updates By Year Get notified of JS errors while you type By Umar Hansa Umar is a front-end web developer If you get an error in the console panel, click it to reveal the line in the Sources Panel where an indication of the error pops up. Live-edits you make are also checked for an errors in real time. Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see our Site Policies. Java is a registered trademark of Oracle and/or its affiliates. 5월 29, 2019에 마지막으로 업데이트되었습니다.


text:
To blog about what is going on in the MMO genre from a casual MMO player's viewpoint.
It has been reported that Konhke has dropped it's lawsuit against Perpetual Entertainment after they reached a deal. PE managed to drop in their view that the legal action was "vague, uncertain, ambiguous and unintelligible" before the deal was reached and both parties agreed to shut up about it, making sure they had the last 'nyah nyah nyah' on the issue.
If I were in Konhke's shoes (which I'm not) I probably would have taken any reasonable deal that PE offered - getting something to cover the cost of work done would probably be more important than getting the potential extra payment if Gods and Heroes had shipped. It would also probably be a better bet to take the money now than to wait and see what PE does next.
PE has become a MMO development studio with no announced games and a MMO middleware platform with only one announced client (Bioware). While the STO license may have been sold to a third party (again, I haven't seen any concrete information about the 'why' surrounding the sale) it would be a short-term capital boost. If PE had looked to really rake in the money from STO, then Kohnke may have looked to hold out for the full amount detailed in their original filing. As is, given PE's currently publicly known situation, I don't think they look too healthy.
On a side note, Perpetual Entertainment's website is down to only a homepage and an email address. You can't even look at info on PE's middleware platform. Take the money and run, Kohnke.
I know that in my original entry I said I'd wait until the end to post up my opinion of the trial I was playing, but I've started keeping a day-by-day review of what has been happening, so it makes sense to split it in half and post the first bit.
Day 1: Try to start it. Get long error. Technical support entries suggest that I may have downloaded a corrupted version of the client and that I should delete it and re-download it (2659 Mb, if I remember correctly). I'm sorry, but is this an ONLINE GAME? You know, which UPDATES and PATCHES content regularly through the DOWNLOADING of FILES from the internet? Seriously - have a verify file button that tests which files are corrupted and automatically fixes them. Other MMOs have such a feature. Re-download the entire client? What year is this?
With my finger literally over the delete button in Add / Remove Programs, I give something else a shot. Turns out that DDO didn't like me trying to play on an account that didn't have Admin privileges. So I got in when I switched to Admin.
Watched a nice CGI movie - something about evil lurking and some guy being dangerous because he's now finished swimming. Or something. Looked good though.
Started the game. Made myself a Warforged Ranger, so I've got myself a robot dual-wielder (well, at lvl 2 he gets to dual-wield without pentalty). UnSub Subion went into action doing the tutorial quest (I love how easy it is to switch between mouselook and mouse cursor) and a few of the early quests in Stormreach, all solo. Combat is pretty dynamic (real-time targetting, actual hits based on rolls of the 'dice') and kept me moving. I got about half-way to lvl 2 during my first play session.
I will say that the modifications to the D&D pen-and-paper system threw me a bit. I'm not a hardcore 3.5 Ed player of those rules, but I knew enough about them to find the earning of skill points before leveling a bit odd. Also: no Monk class? Drows and Warforged as races, but no Monk class? What an odd decision. Also, I'm concerned about spending those skill points 'right', so for now I'm just going to focus on lvling up and getting some better gear.
All in all, a fun first session.
Day 2: More questing, more solving everyone's problems for them. Apparently in a world full of heroes, the common folk lose the ability of self-reliance or any sense of personal responsibility.
I find the auto-targeting system odd since I can target mobs through walls and doors - I have often hit Tab to find an enemy who is actually around a corner and who I can't see. It makes it hard for a mob to sneak up on me though, which is good, but it isn't very D&D to have automatic X-ray vision. Another quirk is that the text options for a lot of the quest givers either seem to make my character seem like a soft-headed boob or a heartless jerk. It doesn't appear to matter though, but I'm not always happy with the choices I've got. Final thing: the Dungeon Master voice that decides to tell you about things, like how you feel or what you hear. Pointless sometimes, hilarious other times (when he does 'voices' of characters) but overall a nice touch.
Got closer to lvl 2, but I'm still not there. Given that Warforged can't wear the armour they find and a Longsword / Handaxe, Light Hammer / Starter Mace and Composite Bow weapon combo seems to be doing alright, I don't have much to spend on yet. As such, I spent my ability points to get a damage resistance ability and another point in Search (which never seems to find much).
Still fun, if a bit repetitive.
Day 3: No play time - servers down when I tried to log in.
Day 4: Had a nice play experience today where a much higher lvl character gave my male Warforged Ranger a number of magic weapons for just being near him. Thank you Hasa - I'm sure the +1 items were all inventory fodder to you, but they've made my character's life just that touch easier.
Got to lvl 2 - took another level of Ranger, so I'm now able to dual wield without penalty. Dual longswords +1 have been fun, but I've enjoyed more the ability to one-shot kobolds with my Composite Longbow. It's been fun to take on a stack of them and then wittle them down one by one as they run at me. I also did a quest called 'Stealthy Repossession, which I thought would be an interesting way of testing out how stealth worked in-game. However, when I aggroed one of the Kobold Prophets (who you can't kill more than six of in order to complete the mission) he just kept following me. In the end, I completed 'Stealthy Repossession' with probably 10 + Kobold Prophets running around after me while I trained them to areas far enough away to hit the switches I needed to open the doors before they came back.
Also I got a Docent as an item. What's a Docent? Why, it's an armour item for Warforged that changes how they look and adds some armour bonuses. Nice, but I wouldn't know what they do based on their description text.
It's at this point I should probably state that DDO: Stormreach has the Video Game Hatred of Barrels and Boxes in full effect; every time you see a barrel or most types of crates or urns, you can smash them and maybe get something to drop. Nothing says 'high fantasy heroics' than smashing every storage container in a dungeon.
Still fun enough.
Day 5: Time to team. Checking out the Social Panel made it pretty easy to find which teams were looking for people and there were a few that I could join with. As such, it was pretty easy to find a team within minutes.
Actual team play was less than easy, however. The team was spread over all of Stormreach and no-one appeared to have an idea of what to do. It was impossible to work out which mission we were doing or where we were meant to be meeting. Then, when we entered a mission, it was like a full force sprint to the end of it. The quest description text for 'Durk's Got a Secret' says it's a 'Long' mission. It took a team of six 5 minutes to complete, with everyone running as fast as possible from encounter to encounter. Little was said in the way of dialogue - I suppose they may have been using some sort of Teamspeak - and ever other lvl 1 or 2 character on the team hit all the secret doors and extra bits like they'd done it a million times before (which they probably had). Seconds after the mission ended, the team split up with nary a word of goodbye. Okay then, nice knowing you all.
My second team was quite a bit friendlier, but it was still a rush through the dungeon to get to the treasure. I generally couldn't keep up on the loot whoring since I didn't know my way around, but it was a nicer group experience overall and lasted a few missions. It was still impossible to work out which mission the team was going to do (or, if there is an easy way, it wasn't obvious) and the team broke up when it looked like the experience acquisition rate might drop off for a second when some players went off to sell items or visit trainers.
For a game like DDO: Stormreach, where teaming is arguably a core of the game (more on this in a bit), having such a weak team management system really seems like a lazy oversight. I don't care about players dropping out of teams so quickly, but the inability to set a team mission or manage players regarding where they need to go is a huge miss-step.
I say that teaming is a core part of the play experience because of the way the quests are organised. Almost all of the quests have 4 different difficulty options - Solo, Normal, Hard, Elite - that they can be set at. In order to do the non-easy difficulty sessions you will need a team to support you. The quest will be exactly the same in terms of layout, but the different difficulty settings influence how hard the enemies are to fight (and probably some other things, like the damage that traps do). So DDO: Stormreach's idea of content is the same map, four times, if you want to experience 'the full game' (and get all the phat loot and experience points). Most players will want to rely on teams for some of those quests, yet running a team isn't particularly easy to do without lots of verbal pointers to team mates. It's an odd disconnect in my book.
Ended up soloing a bit more after that and got a bit further into level 2. A good team could make this game a lot more fun, but it's okay as a casual diversion. Don't think I'd end up paying for this though. Five days left in this Trial...
Day 6: Didn't play. Chores and other real life things to do.
Part 2 to follow soon-ish...
I'm a week late, but given my earlier entries...
It appears that Perpetual Entertainment has lost the Star Trek Online license to another developer. The interesting thing here is that I haven't seen any information that says if PE jumped (i.e. sold off the license to another company for the money) or was pushed (i.e. that PE lost the IP rights because Paramount Studios pulled their plug). Ignoring the merits of the STO license as a MMO, I'd suspect that if PE thought they could make money on it, they'd have kept it. Still, it would be an expensive thing to keep running since they have no income from their games (since they have released none), minimal income from their middleware (last I heard, only Bioware has licensed it) and a lawsuit against Kohnke in the wings.
Earlier rumours are that Cryptic Studios (formerly City of Heroes / City of Villains, now Marvel Universe Online) is the developer who picked up the STO license and have also interviewed some PE devs who were working on STO. No official confirmation one way or the other, but Cryptic does have a chunk of change from their sale of CoH/V to the publisher NCsoft (assuming they haven't had to spend it on MUO one way or another) so they could possibly afford to buy the IP and develop it.
I'll wait for confirmation, but it looks like my prediction - that STO would never ship from PE - is correct. I have no vendetta against PE, but I certainly have doubted a number of decisions they have made that have become public knowledge. It always seemed that STO was an ambitious license that would probably be beyond them - the fact they've handed it off / were forced off the field is no great surprise to me.
Hmm, perhaps Gods and Heroes will suddenly reappear on PE's radar...
UPDATE: I've read elsewhere that PE is going to become a middleware-only company and doesn't plan on developing any more MMOs. That's probably a good move, especially since no MMO middleware company who tries to concurrently develop a MMO game (or MMO game company who tries to develop commercial middleware) actually seems to succeed on both fronts.
It's the start of a New Year, and what better way to start a New Year than with setting yourself with some challenges?
Well, there probably are better ways to start a New Year, but I'm going to challenge myself in 2008 by trialling 12 MMOs that have passed me by but I should experience. Some of these MMOs will be good, some will be bad and some will be ... interesting. These MMOs passed me by for a number of reasons - they were too old, too uninteresting at the time, too niche, too poorly reviewed, etc - but now that I can play them on a free trial, they are worth having a look at so that I can at least say I've played them, rather than just reading about them.
The rules:
1) No box purchase required. In fact, I'd prefer to play every single trial for free, but there is one MMO that has a small price for its trial period and I really want to give it a shot, so it won't be completely for free. I'll be doing this on the cheap, however.
2) I play the trial period only and as a total newb. I'm not going to be doing a lot of pre-reading on forums / guides to find out how I should play or what class I should roll or where I should go. The point of a trial is to give players the ability to experience the game for themselves - if you actually need to read a 15 000 guide to find out how to play 'properly', then the trial will be a failure and the game shouldn't be offering them. (Also: you've developed it wrong.)
3) At the end of each trial, I'll do a write up on it and post it on this blog. Things like how fun the game was to play, how friendly the community was and how likely I'd be to subscribe based on the trial. All ratings will be highly subjective and also likely to be highly sarcastic.
4) The character I will trial with will be UnSub and I'll play him as whatever seems cool to me based on their up-front descriptions (e.g. robots and lizardmen are good, as are ninjas, martial arts and dual-wielding). If that name is unavailable, I'll create a variant and run with that. Say hi to me if you see me in-game. In-game gifts won't be accepted, however, unless you are willing to give every trialist the same thing.
That's it. I won't be posting a list of the games I want to trial because I want to play it by ear - no point in listing Elf Bowling Online now if it closes its doors within the next month, is there? However, I can list the first trial I've signed up for. To start off, I thought I should go with a big name that really disappointed a lot of people on launch, a MMO that everyone knows the name of but not that many chose to play and, most importantly, a title that should have been a slam dunk success but only raised questions about whether the devs could be trusted with another big IP title.
First cab off the rank will be Turbine's Dungeons and Dragons Online: Stormreach.
3D MMOs have become a genre unto themselves (or so says I - you can argue about what a genre is in the comments section) since arguably coming into a recognisable existence with Meridian 59. They've certainly been around long enough that we can see duplicate systems of duplicate systems popping up all over the place, with features pioneered in one MMO being taken and implemented into another one, possibly with some minor changes. However, if MMOs are going to avoid the fate of entering an Ouroboros of self-referential obscurity where only the hardest-of-hardcore fans dwell, fans of the MMO genre really have to hope that MMO devs are looking outside of their favourite MMOs and at other games in completely different genres for examples of thing to bring in and evolve their MMO with.
I'm not going to pretend that the list below is going to include every single game that MMO devs could learn from, or that I'm going to write them all down in one go (I'll add in further games to this blog at later dates), but there are some games out there that have features that really should make their way into the MMO genre.
Here goes:
Ultima Online (PC): Yeah, I know - I just said MMO devs should look outside the genre and here I am, putting UO first on the list. But there's a good reason for this - UO encountered pretty much every problem that occurred in MMOs likely before your favourite MMO was a twinkle in its devs' eyes. PvP? Ganking? RMT? In-game prostitution? Player-run areas? All seen within UO and dealt with, along with a whole lot more. It frustrates me no end to see new MMOs released with no apparent idea that all the problems they currently face existed and were dealt with in the late 90s (and hello to Fury here). Sure, maybe UO's solution is not the solution for your MMO-of-choice, but even discounting an option provides you with a path to potentially take.
Seriously - go play UO, or learn about it, about why the Trammel patch was important and why its like will never be seen again.
Blade Runner (PC): "There was a Blade Runner game?" I hear you cry. Yep, and it was awesome. Ignoring the cult sci-fi IP, it had one extremely neat feature that every MMO should pick up - it randomised the narrative.
It wasn't full randomisation - the story still had a beginning, middle and an end - but it randomised a lot of what happened between those the start and the end to make each play through fresh. Evidence at a crime scene that was visible in one play through couldn't be found in the next play through. Characters may or may not be at certain locations depending on the time you arrived and between different play throughs. MMOs want players to hang around as long as possible, yet continually offer the same starting experience over and over. Why not take a leaf from Blader Runner's book and develop content that won't be available to all players from the get go? Start a player off with a random letter or book to deliver, which will lead to other quests that their next character will not be able to experience. Make it so that a quest-giving contact available on one play through isn't automatically available on the next. The aim should be that no two characters' (from the same player) PvE experience should be the same - something new pops up or a quest that they hadn't seen before draws them in to play another month or two.
Of course, the semi-random content has to be more involved than "Kill X" or "Deliver Y". It's also got to lead somewhere that's involving. But it's a heck of a lot more meaningful to developing an immersive in-game experience than having the same quest givers stand in the same place to give the same quests.
Street Fighter II (Arcade): A classic, certainly, but one that MMO developers can certainly learn from. SFII did a number of PvP things very right:
Sure, a one-on-one 2D arcade fighter is arguably simpler than a 3D MMO, but the principles that make SFII great should be taken on board as the basics for any MMO looking to make PvP something that the majority of players actually want to get involved in.
Summer Games: Or Skate or Die. Or California Games. Or any other mini-game collection that allowed players to play short, sharp, fun mini-games based around a theme. Mini-games that have a point and, more importantly, are fun can contribute hugely to a MMO and serve as nice diversion to the main deal, but often mini-games in MMOs seem designed to be an absolute chore and make grinding throw 300 orclings a barrel of laughs by comparison.
There are a whole host of mini-game types out there that could be added into modern MMOs and tweaked to fit the theme that would also add a lot to the MMO experience. The thing about MMO players is that you can never be quite sure what they are going to love or hate, so it's better to give them lots of options that they can choose fun from rather than trying to force them to see fun according to a single focused dev Vision.
Medal of Honour: Frontline: MOH:F did something that pretty much no MMO does - start the game off with a bang. Yes, they
ripped off homaged "Saving Private Ryan" in doing so, but it doesn't matter - MOH:F started the game with the player in no doubt about the seriousness of what they were doing or the danger they faced. And that was just the tutorial mission.
MMOs tend to start off much more sedately - "Hello kind sir / madam, here is how you move, now please, go and kill five ants to show me you know how to fight". After you've done this kind of thing twice, you're asleep at the wheel through the tutorial. MMOs really need to build the atmosphere and tone of the game from the very start, so if the lore is all about how your character is going to save the world, starting them off by killing ants is a very poor way of making the player feel like they are actually going to reach that destiny. Another great example of this kind of start is BioShock - it has an incredibly impressive introduction that sucks you into the game world right from the start.
There are just a few games I think MMOs could learn from if they wanted to improve. I'm sure that some have some of the above features, but overall, I haven't really seen them implemented (so if they exist, please let me know below!). There are other games that are important too - I'll add to this list in future blog entries.


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When connecting your PayPal account to ShipStation, you'll need to first grant API access in your PayPal account, then log into ShipStation to connect the store.
This process is divided into two procedures:
- Grant API Access in PayPal
- Connect store to ShipStation
Important:Please note that you must have a PayPal Business Account to use this integration.
If you are using the classic version of PayPal, please click here to jump down to those instructions.
Grant API Access in PayPal
Go to PayPal and log in, then take the following actions:
1. Navigate to Settings using the gear icon in the top menu bar.
2. Select My Selling Tools.
3. Click Update next to API Access.
4. Click Grant API permission in the Pre-built payment solution section. If you do not see the Grant API permission option, you may need to first click through an option to "Set up PayPal API Credentials and permissions." Once you click through this option, you can then proceed with the next steps.
5. Enter the following name into the "Third Party Permission Username" box:
6. Click Lookup.
7. Check the following options and then press Add:
- Obtain information about a single transaction
- Search your transactions for items that match specific criteria and display the results
The process to grant a third party app permissions to PayPal is also documented by PayPal on their help center in this article.
Connect PayPal to ShipStation
Log into ShipStation and take the following steps:
1. Go to your Account Settings (the wrench icon in the upper right).
2. Select Selling Channels and then Store Setup from the left-hand sidebar.
3. Click + Connect a Store or Marketplace.
4. Search for the PayPal logo and select it.
5. Enter the email address you use for your PayPal account and test the connection.
6. If successful, click Next to continue setting up your store and determine how your orders are identified, which orders import, your company/product information, etc.
7. Click Connect once you have finished making your selections.
To find out about the PayPal integration invoice limitations, read Why are my PayPal orders missing item information?
Instructions for Classic PayPal
1. Select Profile in the top bar and choose Profile and Settings.
2. Click on Request API Credentails.
3. Click here to read the instructions above about connecting within ShipStation.


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The final version of the COMPOSE integrated platform is described. The integrated platform took technological pieces developed in all the technical WPs and connected them into a cohesive solution that can benefit external stakeholders. The COMPOSE integrated platform offers on the one hand developers the opportunity to easily create applications which are based on IoT smart devices. On the other hand it takes care of data ingestion and making the data accessible to applications. In the middle it takes care of all deployment, hosting, and connections needed in an IoT cloud based environment.
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Blog Birthday Celebrations/
June 1 marks one year since the launch of this blog, and I'm celebrating with cupcakes! Check out my secret at my post The Ultimate Store-Bought Frosting Hack. Trust me, you're going to want to know this trick. Subscribe to the blog to be the first to get the post in your inbox!
The biggest thing I've learned this year is that virtually no one knows that the word millennial has two l's AND two n's. Surprise! Other than that, this is my 51st post on The Millennial Menu. Over the past year, I've posted 29 recipes with a 30th coming out later today. I've shared tips and tricks, meal plans, my kitchen appliance must haves, and more with you. And I'm definitely no where near done sharing my favorite things to eat, favorite tricks to make cooking and grocery shopping easier, and haven't even gotten started on sharing my favorite places to eat in Boston and beyond.
This summer, I'll begin working on my first e-book sharing my favorite cheap eats in Rome, the city where I studied abroad and returned to again in April. The book is scheduled to come out in Fall 2018 (find out more here) and I'm so excited for this new part of my blogging journey. The past year wouldn't have been possible without the support of my friends, my family, and my boyfriend. My friends, for doing everything from creating my logo (@Bei & @Elizabeth, you rock!) to raving to their own friends and family about my blog, my family for patiently waiting this whole summer as I took pictures of our dinner, and my boyfriend for not complaining when I set up my indoor lamp to take pictures of his plate for 15 minutes before he could touch it. You are all my biggest fans, my support system, and maybe most importantly my taste testers. Thank you.


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Guest Blog: Wedding Tips from Wedding Window!
We are so excited to have Wedding Window join us to give us the tips needed to make our weddings artful! Read on below for inspiration on making your big day truly one to remember.
Hi! We're Wedding Window and we're so happy to be visiting the UGallery blog today to share some wedding branding tips with you! Creating a wedding brand allows you to create a sense of consistency and anticipation for your guests. Similar to the way companies create custom brands to represent their business, creating a personalized wedding brand will enable you to introduce your wedding theme and your style as a couple well ahead of the event. Not to mention, if you build a wedding brand, it allows your guests to get a sense of what they have to look forward to from the point they receive your save the date.
When creating your wedding brand, you'll want to start by selecting specific design elements that show your style and personality as a couple but also reflect your wedding theme. Since the initial piece you send your guests sets the tone for the rest of the event, you'll want to think through your choices carefully before you send it out. Whether you focus on a particular color palette, pattern or theme… you'll want to make sure that the concept of your brand flows throughout your wedding design from beginning to end.
Your wedding brand should be apparent to your guests right from the very start and today we're here to tell you how. At Wedding Window, we offer the perfect way to introduce your guests to your brand with our customizable wedding websites. We have some very sweet free website themes, but for a website with ultimate customization options, you can also upgrade to one of our premium themes which include a host of possibilities, including custom color schemes, custom photo options, music and more! You can even include your UGallery Art Wedding Registry on your website.
To make it easier for you to carry your brand from your wedding website into the rest of your wedding details, we recently partnered up with Simply to Impress to provide our couples with matching paperie for your wedding website! With our themes Stitch, Darkroom and Favori there are options for matching Save the Dates, Engagement Party Invites, Bridal Shower Invites and Wedding Announcements.


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I know in some disciplines, it's appropriate to contact people you would like to work with ahead of time to let them know you exist. Does this happen in physics?
More generally, how am I supposed to figure out who I want to work with? I mean, I can look at faculty websites and see what research they're working on, what they've published, etc., but I don't really understand enough of it to decide if it's something I'd like to get involved in.


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In Chapter 1 of 17 in his 2011 Capture Your Flag interview, Internet entrepreneur and SimpleGeo CTO Joe Stump shares what is getting easier and harder in his life. Personally, Stump finds his groove in his relationships and beliefs. Meeting many new people through work and travel, he adjusts to manage relationships better. Professionally, starting and managing a company gives him perspective on pressure previously unseen in his corporate roles. Stump transitions into a co-founder and board member role, contrasting it to being a normal employee or corporate executive. Stump is the co-founder and CTO at SimpleGeo (www.simplegeo.com), a San Francisco-based mobile location infrastructure services company. Previously Stump was Lead Architect at Digg. He programs in PHP, Python, Django and enjoys scaling websites. He earned a BBA in Computer Information Systems from Eastern Michigan University.
Erik Michelsen: What is getting easier and what's getting harder in your life?
Joe Stump: I think the whole searching for yourself thing has gotten a lot easier as I've gotten older. I've kind of got a lady that I don't have to worry about. It's like the first girl I've ever dated that it is what it is. It's awesome and I don't have that "grass is greener on the other side" feeling anymore. That's gotten a lot easier. A lot of pressure gone on that. As I kind of come into my own as a person, I don't worry or care about what other people think, that's elevated a lot of pressure.
What's gotten harder is I don't have enough time to do everything that I want to do and I really wish I had more time to do more things with more people. My social circle has expanded greatly over the last five years and I'm finding that I don't have enough time to visit everybody that I'd like to visit. And as I progress in my career, there are a lot more responsibilities that are work related that add a tremendous amount of pressure. There is a world of difference between even being a VP at a company and being a co-founder and board member and somebody that – there is a lot of pressure that goes along with that that is much different than being a normal employee. So, that is what has gotten harder, but at the same time a lot of the normal social stresses have almost completely gone away.