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Kayaking in Key Largo Tours
There is a Key Largo Kayaking tour right for you
Let us take you "OUT HERE" for a paddle or sunset cruise.
Discover the beauty of the backcountry of Florida Bay and Everglades National Park, and enjoy The Florida Keys kayaking adventures.
Your Key Largo kayaking tour is free of crowds and boat traffic.
Key Largo kayaking ultimate experience.
The basic Key Largo Kayaking tour is "The Gilligan." a three-hour tour.
These trips depart from Dolphins Plus Bayside, at:
- 10:00 a.m.
- 2:00 p.m.
"The Gilligan" is a three-part adventure, a spectacular 45-minute boat ride Out There, over an hour of paddling and exploring, and the return boat ride. This is the most popular of our Key Largo Ecotours.
- Just $ 79 for adults
- $ 40 for children 12 and under.
- "Locals" discount available for Monroe County residents.
- No rental fees or add-ons, all gear is included.
- Stranding on a tropical island is negotiable!
The actual trip time varies depending upon weather conditions, the number of paddlers aboard, and other factors, but is a minimum of three hours, and a maximum of four hours from departure to return.
Explore Key Largo's natural wonders.
You can venture to the ocean side of Key Largo and explore North America's only living coral reef, but only on REALLY nice days when the wind is light and the seas are calm. And, we only take a maximum of 4 passengers on our snorkel trips.
So, if you've snorkeled from a big, crowded boat with 50 of your not-so-closest friends, and you're looking for something completely different, call and ask about The Coral Exam.
For those who prefer not to get in the water, this can be your Key Largo kayak tour on the reef - it's a great way to see the magnificent color and splendor of our shallow reef areas.
- Just $ 55 for adults.
- $ 35 for children 12 and under.
- Mask, fins, snorkel, and safety vest included.
Note: wetsuit may be desired during winter months, we do not offer wetsuit rentals. So many fish!
Yes! Kayak fishing is fun!
A fun, challenging, and unique way to pursue some of Key Largo's more popular game fish, kayak fishing takes you to shallow waters where boats can't go.
Fish for redfish, bonefish, snook, jacks, sharks and many others while enjoying the peace and quiet of a paddling experience. We provide the rods, reels, lures, and years of shallow water experience to get you to some good spots! Our kayak fishing expeditions are limited to two anglers per trip, so book and plan in advance.
- 4-hour Key Largo kayak fishing expedition = $ 300
- 6-hour Key Largo kayak fishing expedition = $ 400
Have a particular destination in mind? A special time?
A special place?
Call to arrange your personal expedition. We've done bird-watching tours, birthdays, fly fishing lessons, real estate tours... the sky's the limit.
If it's practical and sounds like fun, we're in! And, we'll arrange the details and pricing for your custom boat/kayak adventure.
Call to reserve your Kayaking Key Largo tour, talk directly to the captain:
come and see us at the Marina at Dolphins Plus Bayside, at mile marker 102, bayside, in Key Largo.
Kayaking in Key Largo
Equipment for a fun Kayaking in Key Largo Tour
We offered Ocean Kayak Scrambler 11 sit-on-top kayaks for our kayak Key Largo sea expeditions. The Scrambler 11 is wide and stable and has a keel configuration that makes it easy to paddle and steer during the entire kayak trip.
You're welcome to bring your own kayak or paddle-board, as long as it fits in the space available on the deck of the "Out There" Key Largo Kayak Expeditions Boat.
We also offer the use of "Tava" paddle-boards, these are surf-style paddle-boards, long, wide, and stable, and ideal for those trying paddle-boarding for the first time.
By law, each kayak or paddle-board is required to have a life vest and whistle on board, which we recommend wearing (although it is not required). Guests are reminded that the Key Largo Eco tours offered by Out There Key Largo Kayak Expeditions do involve getting wet, and are advised to dress appropriately. Do you have more questions? Read the Kayaking FAQ page.
Call to reserve your Kayaking Key Largo tour, talk directly to the captain:
come and see us at the Marina at Dolphins Plus Bayside, at mile marker 102, Bayside, in Key Largo.


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Most modern construction sites require hoarding board and most utilise this board to it's full potential using design and print. Adding graphics to a hoarding not only gives your company a more professional image, it also catches the eye of everyone who passes by. The hoarding can be used to advertise your own business or used as commercial advertising space.
Adm Signs provide a start to finish service from design to installation, giving you time to focus on the project at hand.

subset: commoncrawl


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Author and activist Shane Claiborne talks with Erin and Dave about the death penalty, reconcilation, and justice. His latest book, Executing Grace: How the Death Penalty Killed Jesus and Why it's Killing Us (2016) pairs grim facts and figures with beautifully redemptive stories of criminals, victims' families, and prison wardens. Claiborne advocates for that redemptive justice in this episode of the Small Things podcast.
February 24, 2017
February 8, 2017
Year of Small Things author Sarah Arthur and her husband Tom have lived with Tabitha for about four years. Here, Tom and Tabitha discuss this act of hospitality and how it's changed the Arthurs and Tabitha in unexpected ways.


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Fedamore Aug 31
CHURCH NOTICES: Weekday Masses – Tuesday 10am, Wednesday 10am, Thursday 10am, Friday 10am. Weekend Masses – Saturday 7pm, Anniversary deceased members of the Sheehan family. Sunday 10.30am, Anniversary Declan Doheny.
BEREAVEMENT: The death occurred recently of Lily Heslin, Toureen, Croom. Removal took place from her residence to Manister church and burial took place in Relig Mhuire Cemetery, Croom. The late Lily was sister of Hannah Fitzgerald, Glenogra. Sympathy is extended to all relatives and friends. May she rest in peace.
FEDAMORE G.A.A: Football – East Final will take place next Saturday August 31, time and venue to be confirmed. Please watch out for updates on our facebook page.
Lotto: 6, 12, 16, 23. No jackpot winner. Next draw takes place in The Ranch House Bar. Jackpot €4,600. Tickets available at usual outlets.
LOTTO: Castle Rovers weekly lotto draw was held in The Ranch Bar. Numbers drawn were 1 – 8 – 12 – 22. Two players with Match 3:- Josephine & Kevin Ryan c/o The Ranch; John O'Connell c/o The Ranch Next draw on 30/08/13, Jackpot €8,000. Your continued support is very much appreciated.
IMPORTANT NOTICE: The Pastoral Council would like to inform all Parishioners that on the night of Saturday September 21, Fr. Mike will celebrate the 7pm mass to mark his departure to Patrickswell/Ballybrown Parish. Parish groups that wish to have a representative present to offer well wishes on behalf of their Group / Club will do so in the church after mass. Fr. Mike would like this to be followed by tea / coffee and a chat. As the community centre will not be available, the tea / coffee will be served in Kirby's Hunting Lodge, for those who wish to attend. From next week a book will be available in the church for personal messages, for those who would like to express their best wishes to Fr. Mike


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Farm to Cafeteria
Creating connections between local growers and the school lunchroom.
RVF2S keeps apprised of local and regional product availability to facilitate ordering, receiving, storage and distribution of fresh, local produce according to school menus. RVF2S works with school food service staff to evaluate annual produce needs to assist farmers in planning their seasonal planting.


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Backstage Beauty – Pressed Powder
How do you achieve that luminous glow seen on the runways? Lola's Backstage Beauty will enhance any makeup look. This amazingly sheer pressed powder helps moisturize, protect and refresh the skin. Tiny lines seem to vanish and skin feels soft, silky and revitalized. Highlight face, cheeks and eyes for an all over natural glow.
- Satin finish leaves your skin looking smooth, refined and radiant
- Buildable coverage allows you to layer and customize color for a natural luminescent glow
- Long lasting natural tints of color
- Mimic skins natural pigments to compliment all skin tones
- Blends evenly to create a weightless color, tone and texture without looking chalky or ashy
- Softens minor imperfections and filters out flaws
- Mattifying properties that help to reduce shine
- Can be used on eyes, cheeks and as an all over face powder
Apply with Lola's Powder Brush. Lightly sweep the top of the powder and remove excess powder by tapping the side of the brush. Start at the center of the face and lightly dust all over face and neck.
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I like to believe my reading comprehension skills are adequate. But my confidence was dampened when I read The New York Times Magazine's advocacy journalism piece on gay parenting. The mash note ran 8,000 words, which was at least 2,000 too many. I had serious trouble keeping track of the characters in the article. My problem wasn't just that each of the three family groups profiled was a bit complex, what with sperm donors, sexual partners, and extended families. It was that reporter John Bowe thought pronouns would be enough to identify various members of the complicated tree. Sometimes, though, the complexity of the family alone was enough to make me read the same paragraph three times over. Read, for instance, about an interracial lesbian couple, one member of which was impregnated by an opposite-race gay man, who later split up and moved on:
The black woman has a new female partner. The white woman is now living with a man, and the two have had their own child. So, as [gay sperm donor] R. said, between the one child that R. has with the black mother, the twins borne by the white mother with a black donor and the newest, fourth, child born to her with her new male partner, all of whom have some sort of sibling relation to one another, things can be a little confusing. "They're quite a little petri dish of a family, as you can imagine," R. told me. The children go from the white mother, who lives in a SoHo loft, to their black mother, who lives in a nice, middle-class row house in Crown Heights. On weekends, they often visit the white mother's family's country estate. "I'd say they're like divorce kids," he said. "They've got a family that split up; they go back and forth." But the kids love both their mothers, and though the relationships may seem confusing to outsiders, there is certainly no lack of people in their lives who care about them -- something many "straight" families can't claim.
You really have to love that last line. See, the confusion is not only not a problem, it's actually better than many straight families' situation.
It's not that I'm surprised that Bowe -- who cowrote the excellent movie Basquiat, penned an introduction to a book of Ted Rall cartoons and published advocacy pieces for The American Prospect -- would write such a biased piece, but who does it serve? Wouldn't New York Times readers be better off with balanced coverage of this hugely divisive issue? Wouldn't New York Times editors get a much more interesting piece by having a reporter with a different perspective tackle it? Who needs an echo chamber?
Many individuals or movements that advocate for liberalization of family law -- be they homosexual-marriage proponents, homosexual parents or polygamists -- argue that their lifestyle is normal, even boring. I'm not making a value judgment about whether that is a good or bad thing, it's just a common refrain used by the groups. Bowe makes that his overarching theme:
- Gay parents are motivated not "by ideology but by a deep, and frankly conventional, desire to have children," says a New York University professor.
- "Considering how many heterosexual parents are overworked, divorced or otherwise unavailable, [gay donor Mark says], children with lesbian and gay parents are "lucky."
I mean, I appreciate that The New York Times considers children of complex gay parentage to be lucky, but you think there might have been some room for a differing view in the rambling piece.
Finally, Bowe offers this vignette, which reinforces his theme:
P.J., David and Bobbie's co-parent, is an X-ray technician with a bawdy and infectious sense of humor. Mark's co-parents, Candi and Jean, one of whom is a former prison guard, were more reserved. Eight conversations were juggled as children came and went, screaming, laughing, crying, demanding juice boxes, spilling juice boxes, getting sand on the frosting on their mouths and so on.
Bowe clearly is a talented writer. But a story devoid of opposing perspectives on a controversial topic does not deserve to be in a major mainstream paper -- even if all mainstream papers are turning into publications with all gay news all the time.


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When I decided to become a wedding planner, it was the creative that got me over the edge! The constant stream of vision, of ideas and of trending styles is always an ongoing stimulus, and one that I wanted to pass on to each and every bride, in the most unique way possible!
When meeting with a Main Event Weddings Stylist to discuss your wedding, there is a process that we follow in order to ensure a unique, personalised and creative outcome is achieved. We do not provide a run of the mill service where you choose a vase + a candle + a colour. We sit down with you in a one on one styling consultation {often with a gin or bubbles at the ready} and we discuss your wedding. We ask for a few inspirational images and we then discuss the realm of ideas and opportunities that are available for your special day.
We will start with the venue, as it is always so very important to ensure your style suits your venue. There is no point in creating a 'rustic' setting in a 'modern' setting as it simply won't work! So, we work with the venue vibe, feel, style and setting & ensure your ideas, your vision and your budget can all translate accordingly.
Tina - Cornflower Peach - Glamour - Fix Restaurant
From here I will work on a mood board to create a visual stimulus that will guide you through the elements of your wedding day. Including colours, florals, lighting & stationery accents, I ensure that each element of your wedding is meticulously thought of from a logistical and aesthetics perspective. We always factor in the "how" when creating a styling concept, as without the knowledge of how, we cannot execute the service!
To accompany your mood board, a detailed and descriptive design brief shall be written, guiding you through the nuances of your wedding, very specific to you, very personalised to your day, and to you as a couple. This design brief along with your mood board shall bring to life your wedding day in a way that will feel as though you are there
To accompany this, your quotation shall pinpoint the costs involved, often giving you many options so that you can weigh up the options that best suit you. Of course, this will always be a concept that is - "in a perfect world" covering every possibility and every idea that we have discussed at our styling consultation to give you a full scope and wealth of personalised choices.
From here, you and I will tweak and tailor your very personalised, unique & 100% custom styling quote to ensure that your dreams are turned into reality, and that your wedding styling is not ho –hum, rather ladi-de-ladi-dah, ensuring a day you shall never forget.


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Writing a Trip Fundraising Letter
Writing a letter to your friends and family is a great way to invite others to be a part of your trip and to support those who will be serving alongside you . But before you lick that envelope or click send, it's a good idea to go over a few things.
Suggestions to keep in mind
1. Make it personal. Why do you want to be a part of JOY's trip? Why do you want to work with these children?
2. Include important information
- Where will you be serving?
- What will you be doing?
- Dates of the trip
- What is your fundraising goal?
- How to give
- Include instructions to access your fundraising profile or ways to mail donations
It is also helpful to give loved ones an idea of what JOY is all about. Send them to us! www.spreadjoynow.org
3. Remember the Where and Why. Address the important reasons you will be traveling to this country, but also be sure to emphasize the beneficial outcomes of the trip. How will this be a positive experience?
Needs in the Dominican Republic
- Children are stuck in a cycle of poverty
- Many children come difficult home lives and are facing hunger, neglect, and abuse on a daily basis.
Examples of trip outcomes:
- Experiencing a new culture and way of life
- The cost of your trip will benefit Kids Alive children's ministries in the country where you are serving.
- The opportunity to create unique and impactful friendships
4. Proofread and get to the point! It's important to be short and sweet. There is a balance between making something personal and dragging things on for too long. Have a friend read over your letter before you send it. They can also find mistakes that spellcheck may have missed.
Most importantly...
5. Be respectful and show gratitude! Remember that others' generosity should be met with thanks. Write thank you letters to those who are supporting your trip.
Don't try to exaggerate or stretch the truth to make your trip seem especially important. Remain humble and remember that those you meet while abroad will be serving alongside you. You will be partners with these new friends and you will be learning from them!


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What is the leading indicator for you that the recession is over?
"When the astroturfers can afford to say 'no' when someone offers to pay them to scream at a health-care town hall." -- Lee Camp, Laughing Liberally
"Ben Bernanke shaves his recession beard." -- Amanda Terkel, ThinkProgress
"We can finally buy new clothes to replace our 'Hope' T-shirts." -- Justin Krebs, Living Liberally
PARODY by T.A. Frank
"[Republicans] protested that the [climate change] bill's cost to the economy ... had not been fully examined. ... [Sen. George Voinovich] said an analysis by the EPA ... falls far short of what is needed." -- AP
Dear EPA analysts,
We are disappointed in your latest analysis of the proposed climate-change legislation. It seemed rushed, sloppy, and, frankly, passive-aggressive.
We have some major issues we'd like to see you address properly before we rush headlong into a rash project to taper off carbon emissions.
1. It has come to our attention that in every carbon-dioxide molecule, there are two oxygen atoms and just one carbon atom. That's not something we've seen anywhere in this analysis. Someone has some explaining to do.
2. Rep. Michele Bachmann has pointed out that this legislation could quite easily lead to a communist dictatorship. Please revise your report to address the question of whether sufficient safeguards are in place to prevent Stalinism.
3. Tony Perkins of the Family Research Council has observed that the effort to control global warming is a new Tower of Babel, with man attempting to manage his own affairs without God. In no part of your analysis do you engage with this idea. That's disrespectful.
4. Global warming has been a concern for less than three decades, and now it's rush, rush, rush. We suggest a proper and thorough focus on the facts and propose devoting 1 million American dollars to fund a 10-year study into every aspect of global warming, especially its effects on penguins, baby harp seals, and all those other great animals beloved by Democrat and Republican alike.
5. One of our ranking committee members recalls reading a comic book as a kid in which a giant "space pump" sucked water from the earth to the moon. If we can do that kind of thing, surely we can suck some intergalactic cold air into the core of the earth and have a kind of central A/C. Just a thought.
6. Sen. James Inhofe has asserted that global warming is a giant hoax. If that's true, what's all this cap-'n-trade business about? Riddle us that, EPA.
7. You left off an "e" on the word McGeehee. Please run spell check and proofread several dozen times if you want us to even consider reading this thing again in a few years.
Dialogue Packing Heat
Should weapons be allowed on Amtrak?
Adam Serwer: The Senate just voted to allow guns on trains. I don't see the problem.
Alexandra Gutierrez: Well, there are a few. As the legislation is written, Amtrak has to make sure that handguns can be checked on trains by next April. Otherwise, it doesn't get its funding. But that's going to be difficult. Right now, you can't check anything on most Amtrak trains -- 30 percent of trains don't even have checked-baggage compartments.
Adam: Well, the pace of the legislation is a problem, but in principle I have no problem with people being able to check their locked and secured weapons on a train. Even the Brady Campaign to Prevent Gun Violence said they weren't opposed.
Alexandra: Given the way stations and trains are set up, it's an undue burden.
Adam: No one wants to be responsible for creating long lines at train stations.
Alexandra: Right -- checked baggage is not in the nature of train travel.
Adam: The ban on guns was instituted for "security reasons" after 9-11. The last eight years have been a terrible inconvenience for people trying to travel with their firearms.
Alexandra: Like hunters, supposedly. Sorry, but do a lot of Beretta-toting deer hunters regularly take the Acela?
Adam: Who cares what your gun is for? If you want to travel with it, you should be able to, as long as you do so safely.
Alexandra: It's just gun-rights activists throwing their weight around.
Adam: The gun lobby isn't always wrong just because they're the gun lobby. The gun ban is totally dumb. If you're a terrorist, you're just not going to obey the law.
Alexandra: I agree that checked guns aren't going to prevent a Great Train Robbery situation. But it's going to cost a lot of money to change this entire system on a timetable that doesn't make any amount of sense, just to placate the gun lobby.
Adam: The timetable is too steep, but we're talking about constitutional rights here. Conservatives cherry-pick rights to care about -- we shouldn't do that.
Alexandra: So are you opposed to all gun bans?
Adam: The ban in public schools makes sense. The ban on people traveling on trains with secure guns doesn't. Especially since the Amtrak gun ban was instituted to prevent terrorism -- something it won't prevent.
Alexandra: Yeah, it's a terrible law in the first place but the legislation that's going to replace it will screw over commuters.
Adam: Right, so the timetable should be lengthened or gun owners should just be allowed to carry their gun in secure locked compartments in carry-on luggage.
Alexandra: Both of those solutions would be copasetic.
Adam: I guess you're not a total freedom-hating liberal then.
Alexandra: No, I love me some freedom.


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Airfix Model World - May 2016
Exclusive Build – Magnificent 'Meatbox'
Peter Johnson builds an exclusive test-shot of Airfix's new 1/48 Meteor F.8, finished in High Speed Silver
Intermediate Build – Alpha Mike X-Ray
Low-vis grey has never looked so good, courtesy of Brian Wakeman's 1/48 Kinetic AMX fighter-bomber.
Out and About – Dordogne Delights
David Garden reports on the 10th annual model show in Montignac, France
Intermediate build – Eastern Cat Part 1
Rye Field Model caused a stir when it released its recent 1/35 Tiger I with full interior detail. John Bonanni shows how to get the best results from this impressive kit.
Out and About – Anglian Flourish
Assistant Editor Stu Fone reports from Peterborough Scale Model Club's second show at its smart new city venue.
Out and About – Welcoming Crewe
Stu Fone tells all about South Cheshire's excellent 33rd Universal Model Show at Crew Heritage Centre.
Out and About – Yorkshire Pride
Andy Davies and Radleigh Bushell offer photos from this year's Huddersfield Model Show.
Intermediate Build – The Original Hot Hatch
Revell's new 1/24 VW Golf 1 GTI is built by Dr James Whalen, who replicates an accurate UK right-hand drive example.
Photo Focus – Meteor F.8
Matthew Roberts provides useful walk-round photos of the Meteor F.8 at Gloucestershire's Jet Age Museum.
Meteor F.8 Cutaway
Get to grips with the inside and out of the Meteor F.8 with our stunning Mike Badrocke drawing…perfect for scratch-builders!
In Focus – Great Eight
Malcolm V Lowe offers essential history and period images of the Meteor F.8. Colour profiles are by Andy Hay.
Out and About – Somerset Special
The Fleet Air Arm's first model show of the season was visited by AMW's contributor Glenn Sands.
Intermediate Build – Small Wonder
Mike Grant has a tiny challenge in Brengun's 1/144 mixed media Mignet HM-14. Walk-round photos of the aircraft are also provided by Editor Chris Clifford.
In Focus – Flying Fleas!
Flypast Magazine's Ken Ellis is the recognised expert on Henri Mignet and his home-built 'Pou de Ciel' aircraft designs. Here, he offers a fascinating history article on the type.
Intermediate Build – Space Hopper
Andrew Moore adds extra detail and superb weathering to Hasegawa's Maschinen Kreiger LUM-168 Camel
The latest happenings in the world of plastic modelling.
Show Scene
At-a-glance model show calendar.
Free Model!
Claim your free Airfix 1/72 Grumman F4F-4 Wildcat or Hawker Hurricane Mk.I kit when you take out a 2-year or Direct Debit subscription to AMW.
On the Shelf
Nineteen pages of reviews highlight the latest modelling and reference products from around the world.
The Plastic Surgery
Quiz AMW's team of contributors, history writers and industry contacts regarding your own modelling conundrums.


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Dan Pinchbeck – The Chinese Room
After spending a number of years studying games in an academic setting, Dr. Dan Pinchbeck designed Dear Esther, an unconventional story-driven game, and released it to critical and financial success. Since then, his small development team has expanded drastically and is now working on two larger titles: Everyone's Gone to the Rapture, and Amnesia: A Machine for Pigs. While Dr. Pinchbeck is known for his experimental titles, he has a deep appreciation for mainstream games as well. His academic background has given him a unique perspective which sets him apart from many other designers in the commercial space. Though he is currently inundated with work, Dr. Pinchbeck found the time to write some fantastic answers to our questions.
This interview was originally published on 5/18/12
There aren't many games which attempt to evoke negative emotions like sadness and fear. Why is that? What are the unique challenges of making a game which explores these emotions?
I think fear is quite a common one, although it tends to be more about panic and terror than a slow burning horror. The biggest issue with a slower fear, or sadness, is that they are quite slow emotions. I think emotions tend to work at different speeds, and some require more space and emptiness to really work. Sadness, for example, you can't feel if you are being constantly stimulated, or are trying to perform lots of actions, which means you need more quiet, down-time in a game to let it develop. Historically, games have often kept pacing really up, or used any quieter moments to ramp up tension. But those downtime moments also work with more subtle emotions. I guess they are more risky in a way, as it's much easier to give someone an adrenaline rush, or scare the hell out of them than to guarantee they are going to relate to the content to the extent they feel actually, properly sad. And if it doesn't work, it's pretty hefty in terms of spoiling the experience. So maybe they are higher risk. That said, I do think plenty of more modern games are getting better and better at a more complex emotional range.
How does your background in the academic study of games help you with your current design challenges?
Mainly, doing the doctorate in FPS games bought a lot of time to really play a lot, and at a deep analytical level. I used about 35 games in the PhD, and played each one 3-4 times, plus looking at walkthroughs and a lot of associated material. You get to know the games really well with that much focused attention, and I can't think of many other situations where you'd be able to do that. So in terms of story particularly, I was looking at how story is used to shape and control the player experience, and how it relates to other gameplay mechanics in orchestrating the player journey overall. That's had a lot of impact on my thinking about different things we can try with games. But all of those are drawn from the history of FPS games in particular. I've said a couple of times recently, that Dear Esther is in many ways just a logical extension of the way story and design work together in DOOM, and I really believe that.
Amnesia: A Machine for Pigs is set in 1899. Why is it important that it be set in this time period?
We wanted to move the IP on, give the player a very different world to be in. I'm obsessed with steampunk fiction at the moment, and love the whole alternative Victoriana thing. It just seems so perfect for games, in that you have a really iconic period, but you also have this fantastic scope to push things over the edge into a weird new space. It was a period of massive growth, progress, invention, but it's also a really dark time, with this horrible social undercurrent supporting this apparent civilization. You had this extraordinary empire pushing the world forwards, but it was built on bodies, destruction and dehumanization. You had this period of amazing exploration, but at the same time a market for body parts from 'savages'. It's just perfect for horror.
What design elements are responsible for making Amnesia: The Dark Descent so terrifying? How will you build on those elements in A Machine for Pigs?
Amnesia really understands psychology; it gets inside the player's head and really plays with them. There's the obvious stuff like not being able to kill anything that is always going to make it terrifying, and the very natural fear of the dark, which works particularly well in games as you are always worried about what's round the next corner. Then the world, the story is really disturbing and that makes a big contribution – and of course the audio is excellent. We're keeping those core themes of course, but we're making some changes to the gameplay to keep things fresh. I'm not going to go into detail about those, but what we're building on in terms of our experience with Dear Esther is this complex emotional journey, having this really dark and disturbing undercurrent to what is going on. The focus on the psychology of the player and the protagonist remains central to the experience.
Tell us about Everybody's Gone to the Rapture. How is it similar to The Chinese Room's previous work and how is it different?
I see Everybody's Gone to the Rapture as a kind of spiritual successor to Dear Esther, in that it's purely story-driven, all about the immersion and emotion of the world. It's going to be very different in that it's fully non-linear and open-world. The central challenge is to allow the player complete freedom in exploring the world and uncovering the story but retaining a really strong dramatic arc for them. There are multiple characters in the game, so you get this very different take on the central events of the story, and there's more focus for the player in exploring the world and interacting with objects to wring the story loose. And the world itself is much more responsive; it reacts to the player's presence and events will fire by themselves so the player has a much more dynamic range of choice in terms of both actions and involvement.
What sort of gameplay can players expect in Everybody's Gone to the Rapture? Will this game have more interactive options than Dear Esther?
The really important thing for me in Everybody's Gone to the Rapture is that the player feels really grounded in the world. Dear Esther is like a dream – you float through this strange and unreal space. Everybody's Gone to the Rapture is much more real in that this feels like a real place, that real people lived and loved and died in. So there's a greater sense of player agency to go along with that. We're keeping a more traditional set of actions – jump, crouch, run – so the player has to actively go exploring to find things and make choices about that. You can also interact with objects and locations in different ways. Sometimes just by being in a certain place at a certain time things happen, other times you'll have to directly interact with an object. And we have these six characters who respond to the player. The core idea behind it all is that the world and all it contains are responsive to the player in a number of different ways, and you have to actively engage with it to get the most from the game.
When you were fully invested in the academic study of games, you developed experimental games to aid research. Now you're a commercial developer – A Machine for Pigs is funded by Frictional. Do you feel your designs are now constrained by monetary concerns? Have you had to change your approach for fear of not delivering on investments?
Weirdly, not so much. The great thing is that with Dear Esther, we followed that path laid down by research, but we still made a successful commercial game. Alongside that, I'm a hardcore gamer, so there was never any agenda about changing games or challenging them, just us looking to do something a little different, explore a different area of design. So I guess the biggest difference is that I want to be pretty sure what we are doing is going to work, to be successful. It's not like Korsakovia, where there were some really experimental angles and I really didn't know if they would come off or not. We have to obviously keep an eye on the business side of things – we've got quite a few people working for us and I take looking after them really seriously – but that's just professionalism, right? But we're in the lucky position where we can say "trust us, we know what we're doing and we can deliver" and back that up with Dear Esther. You always have to make sure you deliver – there are gamers at the end of the process who deserve a good product. What we've learned more than anything is how to professionalize the process and that can only help final output quality, so it hasn't involved any radical changes to our approach or ethos.
What is the relationship like between academics who study games and commercial developers? Is there a good dialogue between these communities?
Historically not, but this may be changing. I'm a bit out of the academic scene and have been for nearly a year whilst we're working to get these games made, so I'm probably not in the best position to comment. I think academia is still largely irrelevant to game development, partially because it's so focused and partially because it's not really very accessible in terms of complexity, language etc. And academia doesn't necessarily have to relate to industrial development, any more than academic studies of literature have to relate to the actual business of writing and publishing books. So on one hand that's fine, although I do still think more academics should be involved in game production as I think it keeps the theory honest. You should always ground academic work in pragmatics, and have the pragmatics of game development always present when you are thinking about games in an academic way. My instinct is that it's piecemeal – some developers and some academics have good relationships, and lots of developers I know think very deeply about the medium and their work. But formally, still, it's not really happening, although I'm not sure that's a problem. Working now as a developer, I don't feel any particular need to engage with academia – it's more one-sided than that. I think academics should be close to industry because it grounds study better.
Your doctorate is a massive text titled "Story as a function of gameplay in First Person Shooters and an analysis of FPS diegetic content 1998-2007″. Summarize what questions you wanted to address with this work and what your findings were.
The thesis was split into two parts really. The first is an argument that story can be seen as gameplay, rather than something different or antagonistic. The basis to this is that all gameplay is about creating a player experience, whether it's puzzles, shooting, etc, and story, just like physics is one of the design tools used to steer this experience. So you respond differently to the presented game if it's delivered with different story – Portal 2 would be a very different experience if the characters, the dialogue, the visual storytelling and presented world were all deadly serious for example – and once you see it like that, it's obvious story is just another gameplay mechanic really. Then the second part was a fairly exhaustive analysis of contemporary FPS game story devices– NPCs, worlds, plot structures. The idea there was that we were missing baseline data to theorize about games from (we still are, for the most part). It struck me that to really talk about FPS game stories, we needed to know things like how many NPCs they use, what the NPCs do, what characters they have, those kinds of things. And this combined with the first part is required to demonstrate how all of these story aspects of these devices served a purpose as a game design tool in shaping the player's experience.
Dear Esther has a unique story. It's very nebulous. Describe the process of writing Dear Esther. What made it challenging? How different has the writing process been for A Machine for Pigs and Everybody's Gone to the Rapture?
I don't really find writing that challenging to be honest – I guess because I'm designing as well, so I always have both elements in my head at once. I'll have a pretty good idea of the central concept, the core arc, the basis of characters, but no writing will happen often until the actual game – the world is developing. Then I keep writing, responding to that. Dear Esther only actually got written out when most of the rest of the work was done. I think it all came out in a rush over about 3 days. Then the challenge was making this fit the world when we started recording voice-overs and figuring timings. It's a bit different for the new games – I wrote a more complete narrative for A Machine for Pigs as part of the original design docs that Frictional OK'd, and lots of little pieces of concept fiction trying to describe the tone and architectures of some of the key environments. Then there's a loose script right now, and placeholder voices – i.e. me, which is really embarrassing when you are trying to playtest and all you can think is "god, I'm nasal" – but they change a lot as we shift the levels around. The final script won't be done until the game is near finished and I know exactly what will fit where, and where we can be using environment to tell the story rather than voice. Rapture is similar – there are bits of concept writing done for each character, but mainly it's been me and the team working up this world around a core idea and then seeing what story fits that best, what the best way to tell it is. It's a very integrated process.


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Dr. Kolbaba will be speaking to the local Wheaton Lions Club for their noon meeting on November 1, 2016. He will review the motivation to write his book, Physicians' Untold Stories, and some of the private physician conversations that led to the publication.
The talk to the residents of Brookdale Senior Living will focus more on the miraculous stories included in the book and excerpts from stories that were not published. This engagement will be at 11:30 a.m. on November 3rd at their beautiful facility on 60 North Nicoll Avenue, Glen Ellyn. Dr Kolbaba's passion for this work is amazing and it shows when he speaks on the subject. During his talks, people find themselves laughing and crying at the same time and leave with a renewed sense of hope and optimism.
Several other engagements are being scheduled including local book clubs and the Wheaton Public Library. Dates and times will be announced soon.


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If you are considering purchasing new cookware, you probably are wondering how to make the most sensible purchase and still get all the pieces and features you need. Price is always a major factor in deciding which cookware set is right for you. Choosing the perfect cookware set involves much more than color and the availability of nifty glass lids that you can see through. If you are a serious cook, or simply want the best deal for the price, you will need to be more practical in making your decision.
The main factor in choosing cookware is the material from which it is made.
Copper is very expensive, but conducts heat better than any other material. Heat conduction allows your food to cook evenly. You will undoubtedly find cookware that is constructed from stainless steel with a copper reinforced bottom. The problem with this type of cookware is that the bottom of the food will cook faster than the rest, making it very difficult to avoiding burning and/or scorching your food.
Braising is out of the question in a stainless steel pan with a copper reinforced bottom.
You need cookware that allows heat to be distributed evenly. You are probably very familiar with pans that have hot spots. Hot spots are places in the pan where the food cooks disproportionately faster than in the rest of the pan. Cookware with even heat distribution is imperative if you are serious about the food you cook.
The problem with copper, cast iron, and aluminum cookware is that certain foods will absorb a metal taste and color from the pans, not to mention you will ingest some of the metal that is transferred to the food.
Copper will scratch and discolors easily, but every cook should have at least one copper bowl for beating egg whites. Copper bowls will allow you to beat eggs whites to their maximum volume.
Aluminum is inexpensive, but as mentioned before, will react with certain foods in an unfavorable manner. Aluminum wears down quickly, although there are anodized pans that will cut down on reactivity and increase durability.
If you opt for aluminum cookware, anodized is the best choice. Cast iron is good for searing steaks and a few other specialized cooking tasks, but you must keep your cast iron cookware seasoned to avoid sticking and pitting of the pan.
The fact is that there is no perfect cookware. Each has its own benefits and drawbacks. Stainless steel is probably the best compromise. Stainless steel is in the middle price range and heat conductivity.
It is durable and cleans easily and will not react with any type of food you cook. Another good choice is stainless steel with an aluminum insert that goes all the way up the sides of the pan.
The conclusion would seem to be that in order to get a good set of cookware, you will have to spend some money, but it is not necessary to get the most expensive type.
A good stainless steel cookware set with a few special pieces such as a non-stick frying pan, a copper bowl, and any other extras you desire will be your best choice.
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I'm in looooove with those vests. (Wonder if they scratches a little?) Now I know what to do in the long summer evenings.
yoichi yamamoto is super cool
YOICHI YAMAMOTOs window display for ISSEY MIYAKE
regular, bold, heavy
Human type found VIA
And have a look at this graphic dance piece by CHUNKY MOVE. Found VIA
And have a look at this graphic dance piece by CHUNKY MOVE. Found VIA
#75 colored stripes on my wall
This weekend I have done some new creative cutting-stuff in my favorite colors. And found my old ballet shoes in a bag from my mum.
Etiketter: illustration
Er det fredag?
kaffe fasset
Went HERE yesterday with my mum and my sister (along with 200 pensioners)(tak for turen, mutti) to see the 80s knitting king KAFFE FASSET. If you have the chance, go there....very inspiring!
over time...
See more/ found HERE.
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RF Conditioning ProductsPrint page
Co-location Interference Protection Filters
Interferences are likely to exist when RF base stations are co-located. That may cause receiver desensitization, overload and/or intermodulation product (IMP) interference, thereby degrading their system performances and increasing dropped calls.
Co-location filters are used to prevent wideband noise and spurious signals to interfere from one system transmitter band into another system receiver band.
Some examples of applications of the co-location filters are:
- GSM900 is co-located with 800 MHz cellular equipment
- PCS is co-located with GSM 1800 MHz equipment
- UMTS is co-located with PCS equipment, etc


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Click bait if I've ever seen it. "A look into the future" and literally the only thing NOT in the past tense was "we're working on it guys" just like you've been working on Kingdoms for 3 years…AND IT'S STILL IN BETA
Travian Tournament 2015 – Results, Statistics and a look into the future!
The smoke is vanishing and the fighters leave the battlefield. The Travian Tournament 2015 is officially over. You have fought until the last man and clearly impressed us by doing so. Time for us to take a look back at the action!
It's all about the qualification
Let's look at the beginning of the tournament. In July 2015, we started the qualification server, which were separated into different country brackets. We drew the different brackets in a football style ceremony and had some great match-ups. Overall there were 18 different server to start with the tournament qualification.
1st April? – No joke
The final server opened in December 2015 and participants were not only those players, who qualified through the rounds before. Traditionally, we held the so called "Wildcard raffle", where some lucky players could win their ticket to the finals.
Right from the start, there were no doubts: The fight was on! There was no defeat without resistance and you could really see, that only the best Travian players entered the battlefield.
The finals ended on April 1st, 2016 with a hard fought end game.
100.000 Population
Here are the winners of the top categories:
• Top alliance: Dacia W
• Top player by offense: kim
• Top player by defense: Crash&Burn
• Top player by population: رعد السماء
We were really impressed by the result of player "رعد السماء". He managed to win the population ranking with the insane amount of 100.000! In comparison, the player "Alukard" in the second place, reached a population of 79.000.
All winners are not just rewarded with the fame and the title of winning the tournament. They can also be happy about their new tablet pcs, smartphones or gold voucher.
And what is ahead of us? We at Travian Games are already in preparations for the next qualification round of the 2016 tournament. You can be sure, that the next round will be as exciting as the last one. Once we have everything in place, you will the first to get the info.
Don't miss any of the news and keep reading our Travian blog or our Facebook Page.
Thanks again to all participants and we'll see us next time!


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The Great Adventure Ends: New Zealand and France on the Western Front
|Nathalie Philippe and Christopher Pugsley et al
$85.00(NZD) inc GST
|Nathalie Philippe and Christopher Pugsley et al
This book, has been written by an eclectic group of French and New Zealand writers and researchers, which grew out of a successful conference held in Le Quesnoy in 2008. The First World War ended for the New Zealand Division some kilometers east of the old walled fortress town of Le Quesnoy in Northern France on 11 November 1918. The war had a cataclysmic impact on New Zealand which echo's to this day. It had even a greater impact on France which endured much of its countryside and towns being in turn occupied by the German Imperial Armies, and then devastated in the battles to force their withdrawal. The human cost was of a similar scale.


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I've always heard of 'Abigail's Nail salon, but I really never bothered to check it out until sometime last year. Ever since I've been stuck! Lol!
Trust me when I say it's more than a nail salon… It's where gurls hang out…a lounge?! Remember 'The Barbers Shop' ?…yeah, almost like that.
You get to meet new people, hear the latest gist, Gossip, get counselling on all levels. The best part is when you leave looking like a million dollars…. *eyes rolling*…some people's look can never change though, no matter how hard they try… I dunno…must be partly a generational problem or spiritual!
At Abigail's, 'forming' is not a signature… Even when 'em bitches come in at first, they soon forget that they have a wig on! LMAO!
Anyway, this month, I'm doing red. When I say red, I mean Hawt red everything, from head to toe. Today, am gonna show u just the nails first…there's a touch of pink sha. I hope you like?


text: Visiting the Hospital We would be delighted to arrange a personalised visit to the hospital, so that you can see for yourself the wonderful work it does every single day. Please contact Gail by email or on 020 8201 8933 and she will be delighted to help arrange the trip with you. Medical Tourism Travel to Israel for medical treatment is something that is on the increase and as a result Shaare Zedek has developed a 'Medical Tourism' programme for the treatment of patients from abroad. If this is something that interests you please visit the hospital website or contact them directly via the below methods. Tel: 972-2-6666698972-2-6555699Email:[email protected] embed google map link directories


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In many countries, children are more likely than any other age group to be living in fuel poverty. Almost half (46.3%) of all fuel-poor households in England have dependent children, a figure that plays out to more than one million households.
Unfortunately, children are the least well-equipped to cope with such conditions and their risk of experiencing ill health in cold homes is significantly heightened for numerous reasons. The first is simple physics: children have a large surface area compared to their weight (a high 'surface‐to‐mass' ratio). For example, an 8-year-old child who is 128 cm tall and weighs 25 kg has a surface-to-mass ratio of 380 square centimetres per kilogram (cm2/Kg). By contrast, for an adult who is 177 cm tall and weighs 64 kg, the ratio is 280 cm2/Kg. The net effect is that children have more skin area through which they can lose their own body heat when exposed to a cold environment.
The most prevalent child health issues linked to fuel poverty are increased incidence of common colds and flu, and other respiratory illnesses such as bronchitis. Statistics show that children living in inadequately heated homes are more than twice as likely to suffer from chest and breathing problems as those living in healthy temperatures. Other data show that doctor consultations for respiratory tract infections increase dramatically as indoor temperatures at home decline.
When families experiencing fuel poverty are forced to choose between buying food or paying energy bills, children tend to be the most affected. Both cold indoor temperatures and malnutrition have been associated with low developmental rates among babies, with 'energy insecurity' in the home being linked to low birth weights and low weight in young babies who are admitted to hospital (regardless of whether the given illness is cold-related). Small undernourished children, who may have little fat just beneath the skin (subcutaneous fat), are more at risk for frostbite and hypothermia.
Children living in damp, mouldy homes are up to three times more prone to coughing and wheezing than children in dry homes. Cold, damp homes also promote mould growth, and the spores released from moulding surfaces easily enter children's lungs causing allergic reactions and varying degrees of asthma. In addition, running and playing in cold air increases the risk for exercise-induced asthma attacks.
Bath time in cold homes is extra risky. Water has a high rate of thermal conductivity – about 25 times that of air, which means the loss of body heat to cool water can be 25-30 times faster. Combined with the large surface area, and potentially low fat reserve, of small bodies, a cool bath can quickly bring down core body temperature. While a little shivering after bath-time is normal, if it becomes more severe and is coupled with goosebumps, numb fingers or a loss of coordination, the child may be experiencing mild hypothermia.
Whether these illnesses simply cause discomfort or are severe enough to trigger doctor visits or hospitalisation, they can set children up for a lifetime of ill health. They also interfere with a child's ability to learn and develop. In the short term, attendance and ability to concentrate at school might drop; over the longer term, the child might miss out on acquiring basic skills or be too unwell to succeed on more difficult lessons and tasks, which can affect future prospects.
The good news is that action to fix cold homes quickly delivers better health results for these vulnerable little ones. One study carried out in the United States compared children in families benefiting from the Low‐Income Home Energy Assistance Program (LIHEAP) against those who had not received assistance. The group whose houses had been warmed up through retrofit efforts were 20% less likely to be underweight for age or length, and 30% less likely to require admission on the day of visiting a hospital emergency room. Installing new heating systems in homes with asthmatic children can reduce the number of sick days off school by between 15% and 80%, while also reducing need for doctor consultations or other treatment.
While beyond the scope of this blog, multiple studies demonstrate that fixing up cold homes where children live is economically wise and deliver a wide range of short- and long-term benefits for health and well-being.


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Ashrafussaman Khan
A Bangladesh war crimes tribunal has sentenced an American citizen to death for helping lead a militia group responsible for murdering nearly 20 intellectuals during the country's war for independence 42 years ago.
In 1971, Ashrafuzzaman Khan was a leader of Al-Badr, a militia that fought against Bangladesh's effort to break away from Pakistan.
Death squads operated by Al-Badr killed at least 18 people, including academics, journalists and doctors.
The tribunal determined that Khan, along with another former leader, Chowdhury Mueen Uddin, were guilty of "aiding, abetting, instructing, ordering, encouraging and providing moral support to" members of the "killing squad." The tribunal's verdict described the killings as "a premeditated and secret plan to exterminate the best and most notable intellectuals belonging to different professions. The intention was to paralyze the nation."
Both men were tried in absentia as they refused to return to Bangladesh. They face death by hanging if they ever go home.
Khan fled the country after the war ended, and eventually settled in the United States, where he became a U.S. citizen. He now lives in New York and serves on the executive board of the Islamic Circle of North America, having at one time been its secretary general.
Uddin is a prominent Muslim leader now living in London. He works as the director of the Muslim spiritual care provision in the National Health Service of the United Kingdom.
They were among eight individuals tried and convicted by the war crimes court. Four others also received death sentences.
"I think all of Bangladesh was waiting for this day," architecture professor Anirban told The New York Times. He was nine months old when his father, Mostafa, was abducted by Al-Badr.
The war crimes tribunal—which was set up in 2010 by Bangladesh's prime minister to investigate abuses during the conflict—was criticized by Human Rights Watch, which said it had shown "a strong judicial bias toward the prosecution."
Violent protests erupted following the tribunal's first guilty verdict in January, resulting in the deaths of 100 people.
-Noel Brinkerhoff, Danny Biederman –
November 07, 2013


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Osceola Creek Middle School honored Cassidy Grochmal and Alston Moore as its Scholar-Athlete Award winners for November. The award is sponsored by the School Police and honors varsity athletes who also excel in academics, effort, behavior and school spirit, and serve as a role model for others.
Grochmal, 13, was honored for her participation in girls volleyball. She also carries a 3.53 grade point average and is a member of the National Junior Honor Society. She enjoys BMX competition and was honored as best all-around cheerleader by the Acreage Athletic League. She is undecided on a college, but hopes to pursue a career in elementary education.
Moore, 14, was honored for his participation in boys soccer. He also carries a 5.0 grade point average and plays travel soccer in Sunrise. He hopes to attend Florida State University as a prelude to a career in architecture.


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Thursday, August 31, 2006
MBA – overview!0 comments Posted by Best-Mature at 11:33 AM
Business schools today try to impersonate the business setting in their academic programs by using student teams. As businesses more and more twisted to teams to work on projects and to solve troubles, MBA programs have converted a huge portion of course work from individual work to teamwork. Many masters of business administration programs now contain teambuilding training as team building workshops, or as a theme in managerial performance courses. Teams are formed mainly for the reason of one project in one course or by remaining together, working on multiple courses for months. In this competitive situation of Business administration programs, the collaboration of students in team building movements is often complicated. Students that take part in team activities find that working with someone else takes up a lot of educational time.
The business fundamentals are taught in every MBA program. Economics, finance, accounting, organizational behavior, marketing, and statistics are in the basic range for master of business administration programs. In business school these subjects are considered a foundation group of courses required for each and every candidate.
These core courses make up the first year of study in a two-year full-time program. In some programs, students who have a prior background in business can by pass some or all of the core courses on the basis of either a special examination or an evaluation of the undergraduate transcript. In some programs, students who have a previous backdrop in business can go around some or all of the foundation courses on the basis of either a special examination or an assessment of the undergraduate record.
Wednesday, August 09, 2006
conflict in srilanka6 comments Posted by Best-Mature at 12:52 AM
The ethnic conflict in
Thursday, August 03, 2006
Essentials of Healthy life – Cleanliness a brief review0 comments Posted by Best-Mature at 12:52 AM
Health is wealth so preserve it. Life is short so use it in the right way. Cleanliness merely fits with the apt meaning of being free from dirt, dust, germs and bad smells. A recent shift has now taken place to recognise that 'germs' may play a major role in our immune systems. So experts say washing hands frequently, specially when in an environment of many people with infections and diseases. Washing is one of the best way to achieve cleanliness.Have a brief overlook on the following issue to be aware of how to keep one self clean.
A step way process regarding cleanliness of hands is given below:
• Use warm water
• But avoid scorching your hands.
• Use anti-bacterial soap or hand wash.
• Wash between fingers and use paper towels to wipe off.
Washing of hands has to be followed:
• Before eating
• After eating
• After using the toilet
• After playing outdoor games
• After attending to a sick person
• After blowing nose, coughing, or sneezing; and after handling pets.
The proverb "Cleanliness is next to Godliness," a common phrase that describes humanity's high opinion of being clean. Purposes of cleanliness include health, beauty and to avoid the spreading of germs .If your hands have any kind of skin cut or infection, wash hands with an anti bacterial soap. Thoroughly wash with hot, soapy water all surfaces that come in contact with raw meat, poultry, fish, and eggs before moving on to the next step in food preparation. Consider using paper towels to clean kitchen surfaces.
Keep pets, household cleaners, and other chemicals away from food and surfaces used for food. Along with removing any old food or dirty water, it's a very good practice to clean the bowls or containers that the food and water are in, ever Hygienic practices—such as frequent hand washing or the use of boiled (and thus sterilized) water have a profound impact on reducing the spread of disease. This is because they kill or remove disease-causing microbes (germs) in the immediate surroundings. For instance, washing one's hands after using the toilet and before handling food reduces the chance of spreading E. coli bacteria and Hepatitis A, both of which are spread from fecal contamination of food.
Personal cleanliness:
• Daily washing of the body and hair.
• More frequent washing of hands and face.
• Oral hygiene—Daily brushing teeth.
• Cleaning of the clothes and living area.
• Use of bandaging and dressing of wounds.
• Not touching animals before eating.
• avoidance of unhygienic people.
• Holding a tissue in your hand when coughing or sneezeing.
• Suppression of habits such as spitting or nose-picking.
• Washing hands before eating.
• Not licking fingers before picking up sheets of paper.
• Cut finger nails and toe nails.