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While Sony never confirmed the subject of its announcement tonight in New York City, it has not stopped analysts and gamers from chasing rumors about the next PlayStation console. By now, it's pretty much understood that the public is expecting a PlayStation 4.
What's not as certain, however, is what the game console would offer. 4K resolution? A "share" button? A new controller? Here's what's being discussed:
The specs: The PS4 is predicted to feature 8GB of system memory, 2.2 GB of video memory, an Advanced Micro Devices Bulldozer eight-core processor, and an AMD R10XX GPU (Graphics Processing Unit), according to Gamespot. It may also include a Blu-ray drive and a 160 GB hard drive.
The specs have not been debated too much, aside from which AMD processor will be used and other minor details.
The name: What's in a name? For Sony, a "PlayStation 4" could have less appeal. Japanese superstitions associate the number four with the word for death (shi), as they're pronounced the same. Some hotels and hospitals skip the number four, just as some American hotels may skip the 13th floor. Instead, the new console would likely go by its code name, Orbis (it more or less means circle in Latin).
Streaming games: The Wall Street Journal reported on Feb. 15 that Sony plans to offer technology to stream games for its next video-game console. Users would play games delivered to them online. The feature would not only keep costs lower for customers, but also enable them to play more complex games on their smart phones.
It would not come as a surprise if the new console included a streaming service. Sony acquired the cloud-based gaming service Gaikai in July for $380 million. It was known for streaming visually intense games for which players would normally need higher-quality personal computers or gaming consoles.
Kinect-like motion: Latest reports suggest that Sony's new console will include or launch along with a "dual camera" that rivals Microsoft's Kinect, as noted by Trusted Reviews. The feature would offer motion-based gaming options, as well as a selection of interactive system controls such as voice commands.
Sony has worked on motion-control gaming features before, NBC notes. After Nintendo released wand-like motion controls, Sony introduced a similar feature of its own, but with a more accurate controller for the PlayStation 3: the PlayStation Move. For those unfamiliar with the feature, PlayStation move offers a more realistic and immersive gaming experience
A new controller: Until recently, rumors suggested that the new console's controller would include a "Share" button, where gamers would take clips from their game play and post it online. (Your Facebook friends would find videos of your best takedowns or favorite levels on their newsfeed instead of Farmville stats.
VG247, however, reported that the controller would not have share capability.
Leaked photos show controllers with no share button, as reported by PC Magazine. As of now, it's likely that the new controller would have better Move capability (one photo shows a bright blue light across the top of the controller, hinting at Move capability). But the controller is expected to keep the traditional DualShock structure.
4K resolution: Gamers have wondered whether the new PlayStation will boost its graphic experience with 4K resolution (four times as many pixels as a 1080p HD TV). The reports emerged as early as last August, after Sony announced that it would release LED TVs with 4K resolution. Jonathan Geller of BGR reported that Sony's new TV set is expected to be the start of a larger push for 4K, with Blu-ray players and the next-generation PlayStation console.
Now Gamer claimed in January that a Sony insider confirmed that the new console would use 4K technology.
The price: The PlayStation 3 started out between $499 and $599. Despite requests for a much cheaper game console, Sony is expected to have a similar price range for the new console. Kotaku reported that an anonymous source gave a price range of $429 and $529 for the PlayStation 4.
CNN Money recommended that Sony aim low with its price tag, arguing that "a video game console over $200 is asking a lot of consumers — in much and more cases, too much." These speculations are far from the $200 budget suggested, but it's also hard to imagine a video game console with new features that would sell for that little.
Blocking used games: One rumor that does not seem to hold up is the idea that Sony will put an end to used games with the new console. Sony has patented technology that would block used games from playing on a system other than the original owner's out of concern that game developers are not getting any of the profit that's made in used game sales.
The chances of Sony implementing this on the new console are slim, however. Wedbush analyst Michael Pachter told CNET that Sony would not benefit much from a blockade against used games: "Sony would be materially hurt if its console blocked used games and competitor consoles from Microsoft and Nintendo did not."


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Music Lessons Near Oakland Gardens, NY
Music Lessons Near Oakland Gardens, NY
Music & Concert Photos
Tips & Ideas
Start by identifying which of these subjects interests you. Look online for software that is compatible with your computer (Mac or PC). Most software tools have a free version that you can try out... Read More
Having been a long time award winning record producer, composer, arranger, conductor... Read More
The Lydian Chromatic Concept of Tonal Organization resonates supreme at the epicenter of George Russell's prodigious life work. This innovative band leader, influential composer, legendary... Read More
MY WORK AS A MENTOR FOR TEENS AND YOUNG ADULTSI have worked diligently throughout my 39 years as a private music teacher to craft a comprehensive program for the few outstanding students that have... Read More
A NYC Rock-Gospel Legend by Dave FieldsIt's rare in life that one personally meets a musician who changes the world. Not to belittle all my heroes whose music inspired millions and continues to,... Read More

subset: commoncrawl


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'American Crime Story: The People v. O.J. Simpson': FX Orders 'AHS' Spinoff
By now we're admittedly used to the prospect of blockbuster cable TV series spawning "companion" spinoffs, but FX's newest 'American Horror Story' riff is by far the most perplexing yet. The network has officially placed an order for Ryan Murphy's 'American Crime Story' series, its first season subtitled 'The People v. O.J. Simpson,' and we assure you, this is not a joke.


text: 4/25/17 WORD OF THE WEEK Aisling: Irish Gaelic for "dream," the word also refers to a genre of poetry featuring visions that was popular in the 18th century. It has recently seen use as a girl's name. MAY PROGRAMS Thursday, May 18th will be a busy day. At 2 PM we'll be teaching a crafting class for adults, and then at 5:30 we'll be watching a movie about the women who made NASA's space flights possible. Next month's selection for the Family Book Club is A Series of Unfortunate Events: The Bad Beginning. At 5 PM on Thursday the 25th we'll be discussing the book and creating our own simple inventions with simple machines. Finally, we'll be bidding a colorful farewell to May as we tie-dye shirts in the park on Saturday the 27th at 2 PM. Computer help sessions will be on the 2nd and the 23rd from 6 – 7 PM and the 6th and the 20th from 11 AM – 12 PM. Social hour will be back on Wednesday the 10th at 2 PM. LYME DISEASE The library will be hosting a Lyme Disease Support Group at 6:30 PM on the third Monday of the month from May through October. For more information, please contact Bonnie at 315-393-2950. Tags: Word of the WeekMayAdult CraftsMovie NightNASAFamily Book ClubThe Bad BeginningLemony SnicketTie-Dye in the ParkSocial Hour


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2-Ingredient Slow Cooker Salsa Chicken
Oh good grief.
I have been making slow cooker shredded chicken for years. And I have been making homemade salsa for years and years and years. But it was not until this year that the lightbulb finally decided to click on, I realized that chicken and salsa were a ridiculously obvious match made in crockpot heaven.
Brilliant or obvious? You decide.
Either way, if you love Mexican shredded chicken, this one falls in the must-try category. Why?
It only requires 2 ingredients. It takes less than 2 minutes to prep. And then once your slow cooker has worked its magic, it takes less than 2 minutes to shred. And then this wonderfully seasoned, simple, juicy, flavorful chicken is yours "2" enjoy on countless dishes. (Couldn't resist.)
Here's the how "2". (Ok, somebody help me.)
Sorry, I still can't get over the fact that it took me until I was 30 to think of this. Moving on…
To make this salsa chicken, just pop some raw chicken in a slow cooker. (I didn't want to mess with bones, so went with chicken breasts for easy shredding.) Then cover it with lots of your favorite salsa. (I used the restaurant-style salsa that I posted yesterday.) Season it with some extra salt and pepper, give it a stir, and then let your slow cooker do its thing.
After about 4 hours (or all day long while you're at work), pop off that lid, and the chicken should fall apart into shredded, juicy, salsa-y perfection.
I popped half of mine into some tortillas along with avocado to make these simple chicken soft tacos. But the salsa chicken would work perfectly on just about any other Mexican chicken dish you can imagine — quesadillas, taquitos, salads, chimichangas, you name it.
The key is just to use really good salsa, since the seasonings in the salsa are obviously what will flavor the chicken. Remember, too, that the chicken will release plenty of its own juices during cooking. So don't be afraid to use some salsa with an extra "kick", since the intensity of its flavor will get watered down slightly while cooking. I also recommend seasoning the meat with extra salt and pepper before cooking. (And if you like heat, feel free to throw in an extra jalapeno too.)
I mean seriously. Shredded Mexi chicken could not get any easier. You've gotta try it.
2-Ingredient Slow Cooker Salsa Chicken
All you need are 2 simple ingredients to make this slow cooker shredded chicken — good salsa and chicken!
- 4 boneless, skinless chicken breasts (about 2 lbs total)*
- 2 cups favorite salsa
- salt and pepper
- (optional: fresh lime wedges for serving)
Place chicken breasts in a slow cooker and cover with salsa. Toss until the chicken is covered.
Cover and cook on high for 4 hours (or low for 6-8 hours), or until the chicken shreds easily with a fork. Shred the chicken in the slow cooker and toss with the remaining salsa and juices until well-mixed. Serve immediately, or refrigerate in an airtight container for up to 5 days. (This chicken also freezes well.)
*You can really use just about any cut of chicken for this recipe. For easy shredding though (so that you don't have to mess with bones), I recommend boneless chicken breasts or thighs. This should be about 2 lbs of chicken total.
If you make this recipe, be sure to snap a photo and hashtag it #gimmesomeoven. I'd love to see what you cook!
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224 comments on "2-Ingredient Slow Cooker Salsa Chicken"
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Making this tonight. :)
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How many people will it feed
I have been doing this for years and I love it too. (I am not trying to one up anyone) I just use Pace Picante over chicken, beef, short ribs,and pork. I haven't tried it with seafood like shrimp or fish but it might be worth a try! Just thought I would share.


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The best TVs in Australia for 2011
All the best 2011 TVs from Samsung, Sony, Panasonic and LG
2011 is promising some pretty impressive televisions, with a huge range of inbuilt features. There are some pretty cool improvements over last year's sets — passive 3D (like at the movies), streaming Internet TV channels and a whole swathe of picture quality boosts. Nothing's actually hit the ground yet — we should be seeing some of these TVs on store shelves by mid-April — so read through these previews and work out which model suits you best.
Read through our comprehensive LCD vs LED vs Plasma TV buying guide.
Check out all the Sony TVs in Australia for 2011.
Here's a round-up of all Samsung's TVs for 2011.
1 / 8
We're very keen to take a look at Samsung's newest Series 8 LED television when it hits Australian shores. With styling that's a mix of 2010's Series 7 and Series 9 LED sets, it has LED edge-lighting hidden behind its super-thin bezels as well as 3D processing that automatically detects the content type.
- Review Date:
- Reviewer:
- Manufacturer:
- 14th Jan., 2011
- Campbell Simpson
- Samsung
- Rating:
- Price:
- Pros:
- Super-thin bezel, amazing styling
- Cons:
- It's probably going to be expensive...


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IceHL JDC: Chicago Hitmen/
Time to pick jerseys! Choose up to 8 of your favorite Chicago Hitmen jersey designs. All 23 sets are listed in random order; the VOTE button is at the bottom of the page. The jersey set that collects the most votes wins.
Results will be revealed after voting closes on Sun., Feb. 19 and will remain hidden until that time. (Notes: The 3-letter codes are meant to help distinguish each design and keep anonymity of designers. Also, don't worry if a design lacks polish. If necessary, the winning design will be cleaned up before it's declared "official.")
Choose up to 8 jersey sets. Click on images to enlarge. Voting ends February 19.
The comments will be open to allow for discussion of the merits of each design. To the designers, you may comment on your work but please do not break the anonymity. To everyone else, keep it civil. Attacks will not be tolerated. You can talk about what you like and what you don't like about them. But if you take the time to write a comment, please explain your positions. If you simply write, "X is cool, or X sucks"... don't expect to see your comment approved. That's all. Happy voting!
Not all submissions are included in voting. Those that did not meet the set requirements have been discarded. If you have any questions, feel free to email me.


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Swimming Pool Blog
by Mark Garcia July 9, 2013
Swimming Pool Algae Wars
Atten-tion! At ease soldiers - war is a bloody business, and I am proud to lead you into battle, anytime, anywhere.
Our enemy - a vile lowlife, single celled warrior that has invaded the backyards of America.
Algae battles are won by slaughter and maneuver. Enter this war with the will to win it, and your family will sleep safely at night, because of rough men and women like you - ready to visit violence on those organisms that would turn our pools green, yellow and black.
Our battle plan is a five pronged attack. First, we balance the water and ready the troops for maneuvers. Then comes our Shock & Brush campaign. Afterwards, we clean up the mess, and reinstate chlorine as the rightful leader of the pool.
1. BALANCE THE CHEMISTRY: This is the first step towards killing algae and bacteria in the pool, pipes and equipment. Lower the pH level close to 7.0 - algae has trouble reproducing in a low pH environment, and your chlorine will be much more effective at a lower pH level.
Alkalinity should also be adjusted to be in the range of 80-100 ppm. This will help keep your pH stable, despite the efforts of organics to raise the pH.
Calcium Hardness that is too low, or too high also creates problems for fighting algae. Test and adjust to the range of 180-220 ppm.
The level of Stabilizer in the pool, also known as Conditioner, can be increased by additions of Cyanuric Acid. This will shield your soldiers (chlorine) from the bright summer sun, and conserve resources.
2. CLEAN THE POOL: Organic debris has no place in the field of battle. It creates a challenge for troop maneuvers, confusing our soldiers who, blinded by bloodlust, attack anything that's green, or brown. Carefully vacuum the pool if needed, and if some of the algae will vacuum off of the wall, set a multiport valve to waste, to flush it out of the system.
Backwash the filter thoroughly, and set the timer clock to run the pump 24/7, until the war is won.
3. SHOCK & BRUSH: The goal is a chlorine level of 30 ppm in the pool. Normally, the instructions on the bag of chlorine will tell you to add 1 lb of pool shock per 10,000 gallons of pool water. Depending on the severity of the algae attack, you may triple the dose. Dilute the shock first in a 5 gallon bucket, if your pool is vinyl lined or fiberglass.
Immediately after adding the chemical ordnance, use a quality pool brush, in good condition, to brush the entire pool, very thoroughly. It takes hard work to do this correctly. When done, your arms and shoulders should be aching tired, like you just hiked 20 miles with a 50 lb rucksack.
After brushing the pool, your water should be a blue-grey color. If it still looks green - add more shock. For additional chemical warfare power, use a chlorine accelerator, like Yellow Klear or Green to Clean, which will boost your chlorine strength and activity.
Don't add algaecide to the pool. Algaecides are an ineffective weapon against an established and entrenched enemy. Algaecide is best used as a deterrent to future attacks, and have no place in this battlefield.
4. CLEAN UP THE MESS: When the dust settles, and the chlorine level drops below 5 ppm, move in quickly with your vacuum equipment to clean up the field of battle. Vacuum to waste the dead algae, and the separated shock dust. Brush the pool again, and recheck the chemical balance.
Backwash the filter if the pressure gauge rises 8-10 lbs above the clean, starting pressure. DE filter grids and cartridge filter elements should be removed and cleaned thoroughly. If you can visibly see any remaining algae clinging to your filter media, soak for a few minutes in a 10:1 solution of water and regular bleach, or use 1 lb of dissolved pool shock in 10 gallons of water.
5. PREVENT FUTURE ATTACKS: If your pool was overrun by an especially agile algae army, organize a counter-insurgency with the use of a strong algaecide like Poly 60. Add a phosphate remover chemical like SeaKlear Phosphate Remover to cut off the enemy's supply chain, and starve them into submission.
In algae wars, there is no substitute for victory. Never yield to the apparently overwhelming might of the enemy.
Thanks for Reading!
Mark Garcia


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Super 150 Made in Italy Navy Suit by Naldini
Model Information:
- Height: 5'11"
- Jacket Size: 36R
- Waist Size: 30W
Naldini is simultaneously classy yet stylish—cut from Super 150s 100% wool fabric. The jacket is fitted with two buttons and constructed with classic notch lapels and side vents. The trousers feature a modern fit with a flat front, lined to the knee. Made in Italy.
- Modern Fit
- 2-button Single Breasted Jacket
- Classic Notch Lapels
- Flap Pockets
- Fully Lined Jacket
- Side Vents
- Flat Front Pants (Lined to the Knee)
- Unhemmed (For Tailoring)
- Made in Italy
- Super 150s - 100% Wool
Care Instructions:
- Dry Clean Only
Fit Guide:
- Regular Fit - Our regular fit suit leaves extra room in the shoulders, chest, and legs. Use the sizing chart as a guide, but please contact us with any questions.
- Modern Fit - Our modern fit suit is trimmed in the chest, waist, and leg—in-between our regular and slim fits.
- Slim Fit - Our slim fit suit features slightly higher arm holes and is narrower in the chest and waist, with a trim leg—designed for a slim, modern silhouette.
- Free Shipping


text: I've always wondered what some bugs are actually aware of. Can they see what's happening above them? Do they realise when we're screwing with them? Or can they only make 2D decisions in a 3D world? Like this guy shepherding a bug on a piece of paper by just drawing lines with a pen. The bug sees obstacles pop out of no where and has to change course. It makes for a pretty effective way to control such little critters.


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Contact us 24/7: +1 877 678 9627
View product details
Zoom In
Speak to your personal shopping team about purchasing this item.
- - Italian sizing
- - True to size
Heel measures approximately 115 mm/ 4.5 inches. A perfect combination of classic and contemporary, these lace-up sandals demonstrate why fashion's finest flock to Alaïa for its luxury leather footwear. A delicate antique-rose hue and elegant wrap-around ankle strap are toughened by gunmetal eyelets, making this stiletto pair a stunning choice. Team the neutral hue with everything from LBDs to colorful kaftans.
Shown here with: Bottega Veneta necklace and bracelet, Vionnet dress, Marc Jacobs clutch.
- - Heel measures approximately 115 mm/ 4.5 inches
- - Antique-rose leather
- - Gunmetal eyelets at lace-up front, open almond toe
- - Tie fastenings at ankle, zip fastening through back
- - Designer color: Nude
Product Code: 181220
For alternative suggestions, contact our Fashion Consultants
Help & Advice
Product Code: 181220


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- Champions League round-up
Man City out of Europe as Arsenal lose again
Champions League results and tables
Manchester City crashed out of Europe on Tuesday as Borussia Dortmund ended their hopes of qualifying for the Europa League. Elsewhere, Arsenal failed to secure top spot in Group B - and a potentially easier draw in the last-16 - as more pressure fell the way of Arsene Wenger.
Roberto Mancini's Manchester City - already heading out of the Champions League - needed to win in Dortmund and hope that Ajax failed to do likewise in Spain, in order to earn a second chance in the Europa League. However, Dortmund were much the better side on home soil, inflicting a third defeat on City as they won 1-0 through Julian Schieber.
Both teams did not field their first-choice XIs, with Sergio Aguero a notable absentee for City alongside injury and suspension victims David Silva and Yaya Toure. Dortmund, meanwhile, did not start Robert Lewandowski - strongly linked to a future move to Manchester United.
It took 12 minutes for the first shot in anger, Oliver Kirch sending a 25-yard effort down the throat of Joe Hart, but City did show promise through Carlos Tevez and Edin Dzeko up front.
However, they fell behind early in the second period when Schieber tapped home at the back post, and City needed three fine stops from Hart to prevent Dortmund scoring another. Aguero saw his effort blocked as City looked for a way back into the match, but they were deservedly beaten.
Dortmund's win meant Real Madrid could only finish second in Group D, regardless of their 4-1 victory over Ajax at the Bernabeu. Goals from Cristiano Ronaldo, Jose Callejon (2) and Kaka eased some of the negative tension currently surrounding Jose Mourinho, whose side are well off the pace in La Liga.
Madrid were fast into their stride on home soil, with Karim Benzema finding the net after six minutes, only to see his effort chalked off for offside following good work between Ronaldo and Kaka. Moments later Ajax enjoyed another let-off when Fabio Coentrao hit a post from Luka Modric's pass.
Modric's next involvement did lead to a goal as he released Benzema, who squared for Ronaldo to score after 13 minutes. Madrid then doubled their advantage through a brilliantly taken outside-of-the-boot strike from Callejon, again from Modric's assist.
Kaka soon made it three with another sweet finish, before Derk Boerrigter netted a consolation for Ajax. The final say came from Callejon, who completed the scoring in the dying minutes.
Arsenal finish second in Group B and face a potentially tougher last-16 draw after they were beaten 2-1 by Olympiakos in Greece. The Gunners could have finished top had they won and Schalke failed to match their result at Montpellier, but that scenario failed to materialise for Arsene Wenger.
The Arsenal boss left out plenty of his established names, making seven changes from the side that lost to Swansea, with Jack Wilshere, Olivier Giroud and Lukas Podolski all missing as youngster Jernade Meade came in at left-back.
Arsenal's first clear opening fell the way of Aaron Ramsey, who failed miserably when he kicked against his standing leg from 12 yards. Marouane Chamakh was then released behind the Olympiakos defence but he too made a poor attempt to round the home goalkeeper.
Tomas Rosicky eventually handed the Gunners a lead seven minutes before the break, but Olympiakos hit back through Giannis Maniatis and Kostas Mitroglou.
Schalke completed an impressive group stage campaign by staying undefeated at Montpellier, drawing 1-1 in France. Benedikt Howedes ensured the Germans advanced to the knockout phase with three wins and three draws from their six games.
In Group A, PSG will head into the last-16 draw as group winners after they beat Porto 2-1 in Paris. Porto needed to avoid defeat to top the group, but they failed due to goals from Thiago Silva and Ezequiel Lavazzi.
Dynamo Kiev had already sealed the Europa League place, so little was riding on their 1-1 draw with Dinamo Zagreb. Andriy Yarmolenko scored the opener, but Zagreb pegged them back through a 90th-minute Ivan Krstanovic penalty.
The only issue to settle in Group C was the destination of the Europa League place, taken by Zenit St Petersburg, who beat AC Milan 1-0. Milan were already guaranteed second spot, but Zenit led Anderlecht only by virtue of goal difference in the race for third and needed Danny's strike.
Anderlecht could not apply pressure to their rivals as they drew with group winners Malaga 2-2 at La Rosaleda. Two goals from Sergio Duda ensured Malaga headed into the last-16 with 12 points from six games.


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Achilles (Ἀχιλλεύς), son of *Peleus and *Thetis; greatest of the Greek heroes in the Trojan War; central character of *Homer's Iliad.
His name may be of Mycenaean Greek origin, meaning 'a grief to the army'. If so, the destructive Wrath of Achilles, which forms the subject of the Iliad, must have been central to his mythical existence from the first.
In Homer he is king of Phthia, or 'Hellas and Phthia', in southern Thessaly (see
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How would one know that the Beagle is the most under-used plane? You can only get it at one freakin' location, and there are more desirable options, such as the Shamal, or the Hydra. --Montybrady 19:16, 15 July 2009 (UTC)
- You just sorta answered your own question. Ess-Tee 19:18, 15 July 2009 (UTC)
- Yeah I kinda did. Can I delete the under-used part? --Montybrady 20:09, 15 July 2009 (UTC)
Fort Carson Beagle Bug
You know that the Beagle, which can be found as a bug in Fort Carson, Yesterday i found the plane not between the house and the pole, it was out in the middle of the road. Can anyone confirm this has happend to them before?. GSF4L 16:16, 4 August 2009 (UTC)
That never happened to me, it is in Fort Carson, I Got inside and i quickly died, if you are trying to obtain it go to Easter bay int.--Claude CJ Vercetti 16:20, 4 August 2009 (UTC)
Yep i know it is found in Easter Bay International Airport, i also obtained it when it crashed ontop of Mount Chiliad. It crashed and i got in quickly and activated the health cheat. Also i have triend many different manuoevers to get the beagle out of the drive of the house, every time i get it out the engine stalle's and it blows up, has this ever happaned to anyone?. GSF4L 16:25 4 August 2009, UTC
Yes, that happened to me a lot of times. When I just walk around Fort Carson, I can always hear a huge explosion : that's the Beagle which is blowing up.--Loadingue 16:33, 4 August 2009 (UTC)
I don't think it is because of the way it is parked in the driveway of the house, maybe because of the plane going to low and carshing, this happens to me quite a lot. Although the planes only fly low over Red County, Flint County, Whetstone, and also over Tierra Robada, and Bone County. Mystery really, because one time a Beagle flew over Area 69 and they didnt shoot rockets at the aircraft.?. GSF4L 16:38, 4 August 2009 (UTC)
No, I can prove that it is because of the plane spawning INSIDE the house. Because of the friction between the house and the plane, that makes it blow up.--Loadingue 16:45, 4 August 2009 (UTC)
And in GTA things spawn a few feet above the ground and land, along with the friction thing, could make it explode.--Thescarydude 17:19, 4 August 2009 (UTC)
But is the beagle itself obtainible in Fort Carson or no, has anyone ever got it from fort carson?--Claude CJ Vercetti 17:37, 4 August 2009 (UTC)Claude CJ Vercetti
I tried many times, but I've never suceeded in making it take off...--Loadingue 17:42, 4 August 2009 (UTC)
wow so i official the beagle can only be found and used at only Easter bay int?--Claude CJ Vercetti 18:31, 4 August 2009 (UTC)
No :) the Beagle can be found at both places, but only used at Easter Bay Airport.--Loadingue 18:34, 4 August 2009 (UTC)
but that's no problem out off all the airplanes, Shamal, Andromada, AT-400 the beagle is one of the slowest of them all right --Claude CJ Vercetti 18:36, 4 August 2009 (UTC)
Yes, it seems ; I just took a look at game's files, and I see that the Beagle has the same weight as the Cargobob or the Raindance (big helicopters), but its "turn mass" makes it much slower than the other planes. So I suppose it is the slowest plane !--Loadingue 18:42, 4 August 2009 (UTC)
Two things, one i thought the Skimmer was the slowest plane, and the Andromada and AT-400 are the fastest. And two how do you look at the games file, can you do it on ps2?--Claude CJ Vercetti 18:47, 4 August 2009 (UTC)
Every file can be read or edited on PC ! Unfortunately, they don't say which plane is the fastest of all ! Do you want me to check it out now ?--Loadingue 18:52, 4 August 2009 (UTC)
I'll send you a message with a few questions? oh has anybody stored the Beagle in their Verdant Meadows Garage?--Claude CJ Vercetti 18:52, 4 August 2009 (UTC)
OK, I just made the experiment : the cruise speed with the Beagle was around 120 or 130 km/h, and the cruise speed with the Skimmer was around 140 km/h.--Loadingue 19:02, 4 August 2009 (UTC)
So the beagle is the slowest plane not the skimmer? wow oh and Loadingue check your profile i sent you a question regarding the games file--Claude CJ Vercetti 19:04, 4 August 2009 (UTC)
I have never seen the beagle in fort carson i have been looking around but never find it but i am using the xbox version if that affects anything --Master-newport 19:14, 4 August 2009 (UTC)
I don't know, maybe not. But here's its location.--Loadingue 19:25, 4 August 2009 (UTC)
"Beagle" was a real life British aircraft manufacturer.Should that be mentioned in the article?13:58, April 6, 2011 (UTC)GTAheppu


text:
The continent has most of the world's most poisonous snakes, not only on land but in the ocean. It has the world's largest crocodiles, and one can be devoured by one in or near the ocean or a river, and then out in the surf great white sharks abound. And I haven't even mentioned box jellyfish, blue ring octopi, stone fish, or the red backed and funnel spiders.
If ever a land was saying "Go away, people," it's Australia.
Add to all this that Sydney, strangely, is one of the most expensive cities on Earth and that you're so far from the United States (where everyone wants to go) and why would anyone live there, much less WANT to live there?
So, why are there people in Australia? What explains it?
Yes, and of course I'm being tongue in cheek. I'm sure there are many reasons to risk the many ways to die there.
Views: 2781
Didn't need to, speak Spanish.
I wouldn't count on anything on page 7 yesterday to be there today or tomorrow as people add comments and also it may depend on the standard font and font size their computer is using to display text.
Anyway, this is a rough and tumble place. Not always for the faint-hearted or thin-skinned. You might as well get used to it now. But it's not serious most of the time. One exception is people who come here promoting religion or pseudo-science. This place is wall-to-wall skeptics and a lot of us have little patience for nonsense.
You don't strike ma as one of those, but you'll undoubtedly find yourself being corrected from time to time. It's a continual dialectic.
That would be much like the rest of existence, right?
It can be difficult to type quickly and accurately right now as having to vie with Rupert (our house bunny) to preserve the "immaculate" status of my feet.
OK so as long as the subject is (sometimes) Oz here, maybe an Aussie can 'splain this one.
As I understand it, "pommie" came from "POME" which stands for "Prisoner of Mother England". In other words, it's a label that makes sense for the first (white) Australians, and I doubt it was complimentary.
So why do Aussies call Brits "pommies" instead of the other way around?
And here I thought "pommies" meant "apples."
I also thought it came from the practice of carrying barrels of apples on ships (particularly Royal Navy) but some quick searches have shown that to be quite out of the running as to theories. Nothing better than finding out one was wrong while retaining one's dignity. (VBG)
Thanks for that!
@Brendan - I tend to write Pom or Pomme but when speaking say English or Brit - I use Pom as a term of respect - an Australian can say, usually blokes, if they haven't seen a friend for a while, and he is English, will say "Hey, you old Pomme bastard, where have you been?'. We enjoy our convict heritage - took guts to survive.
Lots of theories where it started. We are friendly rivals, apparently especially in Cricket. Both sides take it very seriously, and rib each other.
Both Aussies and New Zealanders don't take themselves too seriously, and groups of blokes will always rib each other, all in good humour.
The Pommes call us Feral and Bogans, which is quite true. We take the 'Mickey' and have a show called Upper Middle Bogans on air at the moment.
The Pommes have the best comedians and Atheists, the New zealanders have balls, Gay marriage, and won't allow American Nuclear warships into their harbours. At the moment we have the US marines in Darwin.
US army are often here, with the Australian army, running around the bush together.
We are anarchistic and irreverent - the following is The Chaser Boys, on a government channel. They are always getting into trouble, and this is one of their best - a comedy team that got into a spot of bother -


text:
Cheat Sheet
Publishing E-Books For Dummies Cheat Sheet
Writing an e-book is a huge achievement — and one that you deserve to be proud of — but it's only the first step. You also need to publish your e-book, to convert it from a manuscript on your computer to an attractively laid-out e-book file that's easy and enjoyable to read. And after you publish your e-book, you need to market it — after all, if no one knows that your e-book exists, no one can buy it.
Marketing Your E-Book
Though some authors shy away from the task of marketing, many eventually consider it an enjoyable and rewarding part of being a writer. You can promote your e-book in many ways:
Craft a powerful sales page. Create a sales page on your own website — a popular technique for niche nonfiction e-books. If you sell your e-book via Amazon and other online stores, your e-book will have, within each store, a sales page that's designed to sell your e-book. Include a blurb that hooks readers, briefly highlight your credentials, and provide excerpts from good reviews.
Reach out to book bloggers. Many enthusiastic readers run blogs where they review books — often including e-books and works of independent authors (rather than authors promoted by large publishing chains). Sending review copies of your e-book to suitable book bloggers can build lots of online buzz.
Build an audience on your blog or e-mail list (or both). Creating your own blog or e-mail list gives you full control over the material you publish. You can produce any type of material, from short pieces of text to podcasts, videos, or free e-books. By encouraging readers to subscribe to your blog or e-mail list, you can easily reach them whenever you have information to share.
Use Twitter and Facebook to engage with readers and fellow writers. Social sites such as Twitter and Facebook are useful ways to network with other writers and to engage in casual conversations with readers. As you build a following on these sites, you can direct those people to your e-book — and to your blog or e-mail list.
Use Goodreads and Shelfari to promote your e-book among interested readers. Whereas Twitter and Facebook are both large, well-known sites, Goodreads is designed specifically for readers. You can start a reader account at any time and then upgrade to an author account when it's time (or nearly time) to publish your e-book. Goodreads gives you lots of tools, such as groups and giveaways, to help promote your e-book.
Shelfari, which is similar to Goodreads and run by Amazon, integrates with the Amazon.com site to add extra information about your e-book for Kindle readers.
Online Tools for Publishing Your E-Book
Plenty of sites have tools to help you become a self-publishing author. Here are some sites that you may want to use during the e-book publishing process:
BookBaby: One of many sites that provide services for self-publishing authors, BookBaby converts your manuscript to the appropriate formats and distributes it to online stores. You pay a flat fee.
iStockPhoto: You can choose from a large selection of stock photography to use on the cover of your e-book.
Kindle Direct Publishing (KDP): Publish your e-book directly to the Kindle using this somewhat user-friendly interface.
Smashwords: Distribute your e-book to major online stores and sell it via the Smashwords site. Rather than pay an upfront fee, you pay a percentage of your royalties.


text:
Summarization of football video content
Summarization of video content including football.
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The present application is a divisional application of and claims priority to U.S. patent application Ser. No. 09/933,862, filed Aug. 20, 2001.BACKGROUND OF THE INVENTION
The present invention relates to summarization of video content including football.
The amount of video content is expanding at an ever increasing rate, some of which includes sporting events. Simultaneously, the available time for viewers to consume or otherwise view all of the desirable video content is decreasing. With the increased amount of video content coupled with the decreasing time available to view the video content, it becomes increasingly problematic for viewers to view all of the potentially desirable content in its entirety. Accordingly, viewers are increasingly selective regarding the video content that they select to view. To accommodate viewer demands, techniques have been developed to provide a summarization of the video representative in some manner of the entire video. Video summarization likewise facilitates additional features including browsing, filtering, indexing, retrieval, etc. The typical purpose for creating a video summarization is to obtain a compact representation of the original video for subsequent viewing.
There are two major approaches to video summarization. The first approach for video summarization is key frame detection. Key frame detection includes mechanisms that process low level characteristics of the video, such as its color distribution, to determine those particular isolated frames that are most representative of particular portions of the video. For example, a key frame summarization of a video may contain only a few isolated key frames which potentially highlight the most important events in the video. Thus some limited information about the video can be inferred from the selection of key frames. Key frame techniques are especially suitable for indexing video content but are not especially suitable for summarizing sporting content.
The second approach for video summarization is directed at detecting events that are important for the particular video content. Such techniques normally include a definition and model of anticipated events of particular importance for a particular type of content. The video summarization may consist of many video segments, each of which is a continuous portion in the original video, allowing some detailed information from the video to be viewed by the user in a time effective manner. Such techniques are especially suitable for the efficient consumption of the content of a video by browsing only its summary. Such approaches facilitate what is sometimes referred to as "semantic summaries."
What is desired, therefore, is a video summarization technique suitable for video content that includes football.BRIEF DESCRIPTION OF THE DRAWINGS
A typical football game lasts about 3 hours of which only about one hour turns out to include time during which the ball is in action. The time during which the ball is in action is normally the exciting part of the game, such as for example, a kickoff, a hike, a pass play, a running play, a punt return, a punt, a field goal, etc. The remaining time during the football game is typically not exciting to watch on video, such as for example, nearly endless commercials, the time during which the players change from offense to defense, the time during which the players walk onto the field, the time during which the players are in the huddle, the time during which the coach talks to the quarterback, the time during which the yardsticks are moved, the time during which the ball is moved to the spot, the time during which the spectators are viewed in the bleachers, the time during which the commentators talk, etc. While it may indeed be entertaining to sit in a stadium for three hours for a one hour football game, many people who watch a video of a football game find it difficult to watch all of the game, even if they are loyal fans. A video summarization of the football video, which provides a summary of the game having a duration shorter than the original football video, may be appealing to many people. The video summarization should provide nearly the same level of the excitement (e.g. interest) that the original game provided.
Upon initial consideration, football would not be a suitable candidate to attempt automated video summarization. Initially, there are nearly an endless number of potential plays that may occur which would need to be accounted for in some manner. Also, there are many different types of plays, such as a kickoff, a punt, a pass play, a kickoff return, a running play, a reverse play, an interception, a sack, etc., that likewise would need to be accounted for in some manner. In addition, each of these plays involves significant player motion which is difficult to anticipate, difficult to track, and is not consistent between plays. Moreover, the ball would normally be difficult, if not impossible, to track during a play because much of the time it is obscured from view. For example, it would be difficult to distinguish interesting play related activity from typical pre-play activity of the players walking around the field getting ready for the next play. Based upon such considerations has been previously considered impractical, if not impossible, to attempt to summarize football.
It is conceivably possible to develop highly sophisticated models of a typical football video to identify potentially relevant portions of the video. However, such highly sophisticated models are difficult to create and are not normally robust. Further, the likelihood that a majority of the highly relevant portions of the football video will be included in such a video summarization is low because of the selectivity of the model. Thus the resulting video summarization of the football game may simply be unsatisfactory to the average viewer.
After consideration of the difficulty of developing highly sophisticated models of a football video to analyze the content of the football video, as the sole basis upon which to create a football summarization, the present inventors determined that this technique is ultimately flawed as the models will likely never be sufficiently robust to detect all the desirable content. Moreover, the number of different types of model sequences of potentially desirable content is difficult to quantify. In contrast to attempting to detect particular model sequences, the present inventors determined that the desirable segments of the football game are preferably selected based upon a "play." A "play" may be defined as an sequence of events defined by the rules of football. In particular, the sequence of events of a "play" may be defined as the time generally at which the ball is put into play (e.g., a time based upon when the ball is put into play) and the time generally at which when the ball is considered out of play (e.g., a time based upon when the ball is considered out of play). Normally the "play" would include a related series of activities that could potentially result in a score (or a related series of activities that could prevent a score) and/or otherwise advancing the team toward scoring (or prevent advancing the team toward scoring).
An example of an activity that could potentially result in a score, may include for example, throwing the ball far down field, kicking a field goal, kicking a point after, and running the ball. An example of an activity that could potentially result in preventing a score, may include for example, intercepting the ball, recovering a fumble, causing a fumble, dropping the ball, and blocking a field goal, punt, or point after attempt. An example of an activity that could potentially advance a team toward scoring, may be for example, tackling the runner running, catching the ball, and an on-side kick. An example of an activity that could potentially prevent advancement a team toward scoring, may be for example, tackling the runner, tackling the receiver, and a violation. It is to be understood that the temporal bounds of a particular type of "play" does not necessarily start or end at a particular instance, but rather at a time generally coincident with the start and end of the play or otherwise based upon, at least in part, a time (e.g., event) based upon a play. For example, a "play" starting with the hiking the ball may include the time at which the center hikes the ball, the time at which the quarterback receives the ball, the time at which the ball is in the air, the time at which the ball is spotted, the time the kicker kicks the ball, and/or the time at which the center touches the ball prior to hiking the ball. A summarization of the video is created by including a plurality of video segments, where the summarization includes fewer frames than the original video from which the summarization was created. A summarization that includes a plurality of the plays of the football game provides the viewer with a shorted video sequence while permitting the viewer to still enjoy the game because most of the exciting portions of the video are provided, preferably in the same temporally sequential manner as in the original football video.
Referring to
The present inventors then considered how to detect a "play" from a football video in a robust, efficient, and computationally effective manner. After extensive analysis of a typical football game it was determined that a football game is usually captured by cameras positioned at fixed locations around the football field, with each camera typically capable of panning, tilting, and zooming. Each play in a football game normally starts with the center hiking the ball, such as toward the quarterback or kicker. Further, a hiking scene, in which the center is about to hike the ball, is usually captured from a camera location to the side of the center. This camera angle is typically used because it is easier to observe the movements of all of the parties involved (the offense, the center, the quarterback, the receivers, the running back, and the defense) from this viewpoint. Thus a play typically starts with a frame such as shown in
While an attempt to determine a hiking scene may include complex computationally intensive analysis of the frame(s) to detect the center, the quarterback, or the kicker, and the offense/defense, together with appropriate motion, this generally results in non-robust hiking scene detection. To overcome this limitation the present inventors were dumbfounded to recognize that the scenes used to capture a football video typically use the same set of camera angles. The football game normally includes cameras sitting either on one side of the field and on the two ends of the field. The side cameras are normally located in the stadium above the 25, 50, and 25 yard lines, and the two end cameras are located at the ends of the fields. There may be additional cameras, such as handheld cameras, but most of the events are captured by the side cameras and the end cameras. In general there are two different types of plays, namely, place kicks and regular plays (e.g., plays that are not place kicks). In general, place kicks (which include the kick-offs, extra point attempts, and field goal attempts) are usually captured by a camera near the end of the field, while a regular play (including runs, passes, and punts) is usually captured by a side camera. It is also noted that a kick-off is usually captured by an end camera followed by a side camera. Accordingly, the different plays of a football video may be categorized as one of two different types of plays, namely, a place kick, and a regular play.
The regular play typically starts with a frame such as that shown in
The place kick typically starts with a frame such as that shown in
To determine a start of a play, such as those shown in
For example, the color characteristic of a central spatial generally green region may exist when the camera is focused on a single player on the field prior to a play. In addition, the precise color of the generally green color captured by the camera varies from field to field, from camera to camera, and from day to night. In fact, even for a given game, since it may start in late afternoon and last into early evening, the lighting condition may change, causing the generally green color of the same field to vary significantly during the video. Moreover, the generally green field color is typically not uniform and includes variations. Thus it is preferably not to use a narrow definition of the generally green color (e.g., excluding other non-green specific colors). Therefore, it is preferable to use a broad definition of generally green. If a broad definition of a generally green color is used, such as ones that includes portions of other colors, then a greater number of non-play scenes will be identified.
With the generally green color of the field not being constant, it is desirable to calibrate the generally green color for a specific football video. Further, it is desirable to calibrate the generally green color for a specific portion of a football video, with the generally green color being recalibrated for different portions of the football video. Referring to
With the variation of the field color even within a game, the present inventors determined that a color histogram Hg of the generally green color in addition to a range given by Glow and Ghigh, provides a more accurate specification of the field color. The Hg may calibrated for a specific football video. Also Hg may be calibrated for a specific portion of the football video, with the Hg being recalibrated for different portions of the football video. Even with two frames of the video showing the field the resulting color histograms will tend to be different. Thus, it is useful to estimate the extent to which the field color histograms vary in a particular football video, or portion thereof. It is preferable to use the field scenes, however detected, from which to estimate the color histograms.
The following technique may be used to determine Glow, Ghigh, and Hg. Referring to
The following technique may be used to determine the color histogram Hg. Referring to
For any frame containing the field, compute the error between Hi and Hg:
ei=∥Hg−Hi∥ where ∥•∥ is the L1 norm.
The sample mean is computed as:
The sample standard deviation of all the errors is calculated as:
- with N being the number of frames, v being a measure for evaluating how a color histogram is different from the average Hg.
With the green color being calibrated, the system may test if a frame is likely the start of a play by checking the following two conditions:
- (1) if the frame has more than P1% generally green pixels;
- (2) if the color histogram Hl of these generally green pixels is close enough to Hg.
The first condition may be examined by counting the number of pixels whose hue value falls in Glow, Ghigh. The second condition may be examined by checking if the difference between Hl and Hg is smaller than a threshold, i.e., if ∥Hl−Hg∥<Th. The threshold Th may be determined as:
- where c is a constant, typically 3 or 4.
If both conditions are satisfied, then a potential start is detected, and this frame may then be further checked by other modules if it is desirable to confirm a detection. If however, the frame has only more than P2% green pixels (P2<P1), and the second condition is satisfied, then the field line detection module described later should be used to increase the confidence of an accurate determination of a potential start of a play.
After consideration of actual frames of the start of a play in football videos the present inventors observed that sometimes the start frames contain non-field regions on the top and the bottom, and further may contain editing bars on the side or on the bottom. These factors are not especially compatible with the use of the thresholds P1 and P2, as previously described. For the thresholds P1 and P2 to be more robust, only the center region (e.g., primarily generally within such non-field regions and editing bars) of the frame should be used when computing the percentages. Referring to
- (1) scan a frame row-by row, starting from the first row, until a row that has dominant generally green pixels is located, or until a predetermined maximum is reached, whichever occurs first;
- (2) scan the frame row-by-row, starting from the bottom row, until a row that has dominant generally green pixels is located, or until a predetermined maximum is reached, whichever occurs first;
- (3) scan the frame column-by-column, starting from the right column until a column that has dominant generally green pixels is located, or until a predetermined maximum is reached, whichever occurs first;
- (4) scan the frame column-by-column, starting from the left column until a column that has dominant generally green pixels is located, or until a predetermined maximum is reached, whichever occurs first;
- (5) the locations at which the scanning stopped (e.g., found the dominant generally green color or otherwise a predetermined maximum), defines the central region of the frame.
The preferred predetermined maximums are ¼ of the row number as the constant in the scanning of the rows and ⅙ of the column number as the constant in the scanning of the columns.
After further consideration of the football video, the present inventors likewise observed a pattern exhibited by the football video at the start of a play, namely, the field lines. The presence of the field lines is a strong indication of the existence of a corresponding field being viewed by the camera. The field lines may be characterized by multiple substantially parallel spaced apart substantially straight lines or lines on a contrasting background. The field lines may alternatively be characterized by multiple spaced apart generally white lines. In addition, the field lines may be characterized as a pattern of lines on a background primarily a generally green color. Also, the field lines may be further constrained as being of a sufficient length relative to the size of the field or image. In the preferred system, the field lines are characterized as two, three, or four of the above. This length consideration removes shorter lines from erroneously indicating a field. The identification of the frames of video representing fields using the field lines may be used as the basis for the color calibration, if desired.
Referring to
After experimentation with the line detection scheme there remains a small probability that such line detection will result in false positives, even in a generally green background. The present inventors further considered that an image of a field from a single viewpoint results in some distortion of the parallel alignment of the field lines. In particular, a plurality of the field lines will appear to converge at some point (or points). Preferably, all of the field lines will appear to pass through approximately the same disappearing point since the field lines are parallel to one another on the field. Referring to
In the preferred system, the condition that is used is detecting at least three lines that pass through approximately the same point when projected. This additional condition, especially when used in conjunction with previous field line determination, significantly decreases the likelihood of false positives. Similarly, when the frame is from an end camera, such as shown in
The present inventors observed that there are some cases where the field may contain multiple regions of clay which is of generally brown color. The color calibration technique described above can be similarly applied to deal with these cases so that the system can handle fields of generally green color, fields of generally green and generally brown colors, and fields of generally brown color. Other techniques may likewise be applied to the generally brown, or generally brown and generally green.
The present inventors observed that in many cases the two teams are lined up and most of the motion stops before the start of a play. At this point, the camera motion may tend to zoom in to get an improved picture and stays focused on the players until the play starts. Thus at the moment right before a play starts, there will tend to be no significant motion in the image domain (neither camera-induced motion nor player motion). Therefore, the present inventors determined that the camera motion may be used as an additional indicia of the start of a play. In many instances, a start-of-play will induce a zooming in camera motion that then stops zooming with the scene being free from significant motion. This is another characteristic that may be used to indicate the start of plays. This technique may likewise be used in conjunction with other techniques to decrease false positives.
There are several techniques that may be used for estimating camera motion. Some methods such as optical flow estimation may provide dense motion fields and hence provide relatively accurate motion estimation results. However, optical flow techniques and similar techniques, are computationally expensive. A less computationally expensive technique is to infer the camera motion from block-based motion compensation. In addition, the motion information is available without additional computation if the system is operating on compressed streams of encoded video, such as a MPEG-like bitstream. It has been determined that the translational motion can be accurately estimated from the motion vectors whereas zooming is not accurately estimated from the motion vectors. The inaccuracy of the motion vectors for zooming may be based on the varying rate of zooming and the scale changes induced by zooming. Therefore, the motion information is preferably used in the following manner: if the camera motion is not primarily translational, the system waits additional frames to confirm the start of a play; otherwise, the start-of-play is declared as long as other conditions are satisfied. A waiting period in the first has dual functions: firstly, it excludes from the summary some frames when the camera is zooming before a start of the play; and secondly, it makes the detection of the start-of-play more robust since more frames have been used to confirm the detection.
As illustrated in
Referring to
After further consideration, the present inventors determined that if a hiking scene and accordingly a play segment is identified after locating only one candidate frame, then the system may be susceptible to false positives. By examining a set of consecutive frames (or other temporally related frames) and accumulating evidence, the system can reduce the false positive rate. Referring to
To define the "generally green" color any color space may be used. The preferred color space is the HSV color space because it may be used without excessive computational complexity. Alternatively, a YUV color space may be used as shown in
While the start of a "play" may be defined as a hiking scene the end of a play, according to the rules of football, can end in a variety of different ways. Image analysis techniques may be used to analyze the image content of the frames after a hiking frame to attempt to determine what occurred. Unfortunately, with the nearly endless possibilities and the difficultly of interpreting the content of the frames, this technique is at least, extremely difficult and computationally intensive. In contrast to attempting to analyze the content of the subsequent frames of a potential play, the present inventors determined that a more efficient manner for the determination of the extent of a play in football is to base the end of the play on camera activities. After analysis of a football video the present inventors were surprised to determine that the approximate end of a play may be modeled by scene changes, normally as a result of switching to a different camera or a different camera angle. The different camera or different camera angle may be modeled by determining the amount of change between the current frame (or set of frames) to the next frame (or set of frames).
Referring to
As previously noted the scene cuts may be detected by thresholding the color histogram differences. The selection of the an appropriate threshold level to determine scene cuts may be based on a fixed threshold, if desired. The appropriate threshold level may be calculated for each football video, either after processing a segment of the video or otherwise dynamically while processing the video. One measure of the threshold level may be based upon the mean m and the standard deviation σ of the frame-to-frame color histogram differences from the whole video. The threshold Tc can be calculated as m+cσ where c is a constant. It has been found that c=5 or 6 covers practically almost all the clean scene cuts. For robustness, after a clean cut has been detected at frame k, the system may further compute the color histogram difference between frame k−1 and k+1. This difference should be at least comparable to that between k−1 and k. Other comparisons may likewise be used to determine if the difference is a false positive. Otherwise the cut at k may be a false positive. This concept may be generalized to testing the color histogram difference between k−c and k+c, with c being a small positive integer (number of frames).
Even with the aforementioned technique there may be some false detections which do not correspond to a real play. Also, there are situations in which a play is broken into two segments due to for example, dramatic lighting fluctuations (mistaken by the system as a scene cut). Some of these problems can be remedied by post-processing. One example of a suitable post processing technique is if two plays are only separated by a sufficiently short time duration, such as less than a predetermined time period, then they should be connected as a single play. The time period between the two detected plays may be included within the total play, if desired. Even if the two detected plays are separated by a short time period and the system puts the two plays together, and they are in fact two separate plays, this results in an acceptable segment (or two plays) because it avoids frequent audio and visual disruptions in the summary, which may be objectionable to some viewers. Another example of a suitable post processing technique is that if a play has a sufficiently short duration, such as less than 3 seconds, then the system should remove it from being a play because it is likely a false positive. Also, post-processing may be applied to smoothen the connection between adjacent plays, for both video and audio.
When the system is used in an "on-line" environment the entire video is not available for processing. When used in an on-line environment the threshold Tc may be computed based upon m and σ for the currently available (or a portion thereof) frames. In addition, to reduce computational complexity, the frames in a single play may be used upon which to calculate m and σ.
Football video tends to include gradual transitions between plays and other activities, such as commentary. These gradual transitions tend to be computationally complex to detect in the general case. However, in the case of football it has been determined that detecting gradual transitions based upon the color histogram differences is especially suitable. Other techniques may likewise be used. Referring to
Besides the technique of using field lines to assist in calibrating the field colors, there are other techniques of color calibration. For example, the calibration may be performed by a human operator or by the system with the assistance of a human operator. The system may perform automatic calibration by using appropriate statistical techniques. A simple technique is as follows. If the system has obtained a set of hiking scene candidates, the system can estimate the color histograms for green colors from these candidates. Under the assumption that most of the candidates are true hiking scene frames, the system can detect statistical outliers in this set. The system then uses the remaining candidate frames to estimate the specifics of the colors. With the green colors calibrated the system can perform both the start-of-play detection and the end-of-play detection more accurately.
A commercial detection module may be used to further refine the potential play segments by removing those segments that are contained within commercials. In the broadcast industry, one or more black frames are inserted into the program to separate different commercials in the same commercial session. Referring to
If desired, a slow motion replay detection module may be incorporated. The system detects if a slow motion replay has occurred, which normally relates to important events. The system will capture the replays of plays, the same as the typical non-slow motion replay (full speed), if the same type of camera angles are used. The play segments detected may be identified with multiple characteristics, namely, slow motion replay-only segments, play only segments without slow motion replay segments, and slow motion replay that include associated full speed segments. The resulting summary may include one or more of the different selections of the aforementioned options, as desired. For example, the resulting summary may have the slow-motion replays removed. These options may likewise be user selectable.
While an effective summarization of a football video may be based on the concept of the "play," sometimes the viewer may prefer an even shorter summarization with the most exciting plays included. One potential technique for the estimation of the excitement of a play is to perform statistical analysis on the segments to determine which durations are most likely to have the highest excitement. However, this technique will likely not provide sufficiently accurate results. Further, excitement tends to be a subjective measure that is hard to quantify. After further consideration the present inventors came to the realization that the audio provided together with the video provides a good indication of the excitement of the plays. For example, the volume of the response of the audience and/or the commentators provides a good indication of the excitement. The louder audience and/or commentator acclaims the greater the degree of excitement.
Referring to
where S(i) is the i-th sample, and the N is the total number of samples in the play. Second, the play contains more audio samples that have middle-ranged magnitudes. The second feature may be reflected by the percentage of the middle-range-magnitude samples in the play, which may be computed as
and |s(i)|<t2) with I( ) being the indicator function (I(true)=1, and I(false)=0), t1 and t2 are two thresholds defining the middle range.
Referring to
Another module that may be included is a goal post detection module. Goal posts are normally pained yellow and have a predetermined U-shape. They normally appear in the image when there is a kick off and the end cameras are used to capture the video, as illustrated in
Another module that may be included within the system is a caption detection module. Periodically football video includes captions on the lower or upper portion of the screen that contain information. These captions may be detected and analyzed to determine the occurrence of a particular event, such as a home run. Further, the captions of the summary segments may be analyzed to determine the type of event that occurred. In this manner, the summary segments may be further categorized for further refinement and hierarchical summarization.
From a typical hiking scene as illustrated in
Next, the system computes absolute luminance differences DYi=|Y0−Yi|, for i=1˜4, where Yi is the luminance value at pixel Pi. If more than two (2) out of the four (4) DY's are larger than a threshold, then P0 may be considered "textured"; otherwise, P0 is "non-textured". The texture map so-defined is not computationally expensive to obtain. Other texture calculation techniques may likewise be used.
Referring to
In the case that the summarization is performed at a server or service provider, the user downloads and receives the summary description encoded in MPEG-7 format. Alternatively, in an interactive video on demand (VOD) application, the media and its summary description reside at the provider's VOD server and the user (e.g., remote) consumes the summary via a user-side browser interface. In this case, the summary may be enriched further by additional information that may be added by the service provider. Further, summarization may also be performed by the client.
Referring to
Referring to
The terms and expressions which have been employed in the foregoing specification are used therein as terms of description and not of limitation, and there is no intention, in the use of such terms and expressions, of excluding equivalents of the features shown and described or portions thereof, it being recognized that the scope of the invention is defined and limited only by the claims which follow.
1. A method of processing a video including football comprising:
- (a) identifying a plurality of segments of said video, wherein the start of said plurality of segments is identified based upon identifying at least one non-generally green region that is consistent with a model of at least one of a color and a texture of the players uniform in said football video, where each of said segments includes a plurality of frames of said video; and
- (b) creating a summarization of said video by including said plurality of segments, where said summarization includes fewer frames than said video.
2. The method of claim 1, wherein said non-generally green region has a generally linear alignment.
3. The method of claim 1, wherein said generally linear arrangement includes at least two generally lines of non-generally green regions.
4. A method of processing a video including football comprising:
- (a) identifying a plurality of segments of said video, wherein the start of said plurality of segments is identified based upon identifying two generally aligned sets of non-generally green regions, where each of said segments includes a plurality of frames of said video; and
- (b) creating a summarization of said video by including said plurality of segments, where said summarization includes fewer frames than said video.
5. The method of claim 4, wherein said non-generally green regions are on a background of generally green.
6. The method of claim 4, further comprising identifying a plurality of white lines.
7. A method of processing a video comprising:
- (a) a service provider identifying a summary of said video;
- (b) a service provider identifying a description of said summary; and
- (c) said service provider providing said summary and said description to a remote user in response to receiving a request from said remote user.
8. The method of claim 7, wherein said user requests said summary with a browser.
9. A method of processing a video comprising:
- (a) a service provider storing a summary of a video; and
- (b) said service provider providing said summary to a remote user in response to receiving a request from said remote user.
10. The method of claim 9, wherein said user requests said summary with a browser.
11. A method of processing a video comprising:
- (a) a service provider storing a description of a summary of a video; and
- (b) said service provider providing said description to a remote user in response to receiving a request from said remote user.
12. The method of claim 11, wherein said user requests said description with a browser.
Type: Application
Filed: Jan 3, 2005
Publication Date: Jun 16, 2005
Inventors: Baoxin Li (Vancouver, WA), M. Sezan (Camas, WA), Jeffrey Sampsell (Vancouver, WA)
Application Number: 11/028,911


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Oxygene was groundbreaking.
That joke was jarring.
Oxygene one of the best things i listened to whilst tripping out me nut looking how tall seri is 6.6" he's defo sams type of height would be nice if its true
Hes 5 foot 4
Hes been linked before but Ive never really paid attention to it. Thinks hell go to Barca or to PSG for £50m. He looks the real deal.
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Holiday Inn Denver-Parker-E470/Parker Rd
Holiday Inn Denver-Parker-E470/Parker Rd
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Parker, CO Hotel Offers the Best of Both Worlds
Guests at the Holiday Inn® Denver - Parker - E470 / Parker Rd hotel enjoy both big-city thrills and small-town comforts. The hotel's location in the Denver, CO metro area places visitors near points of interest in both Parker and Denver. Close to the Centennial Airport in Englewood, CO, and 25 miles from Denver airport (DIA), this hotel is all about convenience.
In addition to proximity to Centennial Airport and major CO corporations, the hotel is 20 miles from the Colorado Convention Center. Corporate guests enjoy free Wi-Fi access, a 24-hour Business Center and two meeting rooms with 2,400 sq ft of space, including a ballroom with inspiring panoramic views of the Front Range.
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text:
B Hess necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 90 diseños de 38 diseñadores freelance.
We are looking for a logo for a new global resort real estate company. This company is currently in development to create a massive impact on the real estate industry by creating multiple avenues within this niche. Being a new niche to real estate, it is greatly untapped in every area and has huge potential globally. The company's mission is to define what resort real estate is (not timeshares), educate the public, educate and train Realtors and facilitate the sale of resort real estate globally.
Global Resorts Inc.
The logo will be used on all company materials from themultiple websites, printed company materials, all marketing materials,etc. The name is pretty generic due to the current undefined nature ofresort real estate as well as capturing the immediate global nature of thecompany. We are looking for a logo that provides the aura of sophistication,expertise, and authority. The tagline isThe Source for Resorts as the company will become exactly that, the source for allresort sales and education globally.
- A logo that incorporates Global Resorts Inc. and the tagline of The Source for Resorts
- Open to colors but drawn to more elegant colors such as purple or blue with accent colors of orange or red
- Professional and clean design that provides the impression of sophistication, expertise, authority and similar adjectives.
- Please no use of pictures of the globe or the world
- Please no use of cartoons or generic clipart
- Resort real estate encompasses a range of properties of beach, mountain, golf, snow, etc so I am NOT wanting a logo that is specific to the beach (or other types) because people will assume that is the only type of properties offered.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


text:
Established in 1977 in the memory of Harold W. Rosenthal, the Rosenthal Fellowship was created to expose young scholars of foreign affairs to the inner workings of Congress, the U.S. Department of State and other agencies of the federal government. Each year, a select group of graduate students are chosen. Fellows are chosen for their outstanding scholarly achievements, for their character and for their commitment to the study of international affairs. The Rosenthal Fellows community
helps the next generation of international affairs professionals have the
opportunity to work in international affairs offices in the federal government.


text:
"This is made so that we could all get to know each other all of the Suns fans by introducing yourselves and all of you new people feel free to check in here and even make this your first post if you desire to."
Here is the link for new visitors to start the FREE registration process: http://www.prosportsdaily.com/forums/register.php
1. Location -
2. Favorite Current Sun -
3. Favorite Former Sun -
4. How long have you been a Suns fan for? -
5. How did you become a Suns fan? -
6. Other sports you enjoy? What other sporting teams do you root for? -
7. What's the story behind your User Name? -
8. If there is anything else you would like to add, feel free to do so. -
I've rebooted the 'check-in' due to the last one being 5 years old and many of the posters no longer being here. The link to the old one is below.
I ask that the veterans here please re-do this one more time when you have some time.


text:
Coat, Service, Summer, Officer, Royal Australian Air Force
- Image
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- Description
Royal Australian Air Force (RAAF) khaki drill tropical service coat ; single breasted with open collar; four brass buttons down front with embossed eagle surmounted by a Queen's Crown; two upper button flap pockets; two lower flaps; RAAF pilot's badge (white embroidered wings on black felt; light blue wreath surrounds "RAAF" in center of badge; St. Edward's (Queen's) crown surmounts wreath and "RAAF") over left breast pocket, nine medal ribbons (Order of the British Empire, Commendation for Distinguished Service, 1939-1945 Star, Pacific Star, Defence Medal, British War Medal 1939-1945, Australian Service Medal 1939-1945, Australian Active Serice Medal 1945-1975, Elizabeth II Coronation Medal 1953); Air Marshal Rank insignia on epaulets; olive green nylon lining.
This is a standard issue Royal Australian Air Force summer or tropical service coat issued during the 1970s.
This uniform was worn by Air Marshall Sir Colin Hannah KCMG, KCVO, KBE, CB. Born 1914, he graduated at Point Cook in 1936. He served during World War Two in the South-West Pacific as Commanding Officer of No. 6 Squadron (Beauforts) and No. 71 Wing (a Beaufort Strike Wing), he was SASO (Senior Air Staff Officer) Western Area in 1944-1945. He served as the Australian Air Force Air Attache in the late 1968-69 before becoming Chief of the Australian Air Staff in 1970-72. After Hannah's retirement from the Air Force became the Governor of Queensland (1972-1977). Air Marshal Hannah died in 1978.
- Partner
- Smithsonian Institution
- Contributing Institution
- National Air and Space Museum
- Location
- Australia
- Type
- image
- Rights
- Donated by the Embassy of Australia
- Chicago citation style
- Coat, Service, Summer, Officer, Royal Australian Air Force. Retrieved from the Digital Public Library of America, http://collections.si.edu/search/results.htm?q=record_ID%3Anasm_A19820549000&repo=DPLA. (Accessed October 24, 2019.)
- APA citation style
- Coat, Service, Summer, Officer, Royal Australian Air Force. Retrieved from the Digital Public Library of America, http://collections.si.edu/search/results.htm?q=record_ID%3Anasm_A19820549000&repo=DPLA
- MLA citation style
- Retrieved from the Digital Public Library of America <http://collections.si.edu/search/results.htm?q=record_ID%3Anasm_A19820549000&repo=DPLA>.


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Alspaugh Wesley & Sharla
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Two-and-a-half years ago, Marvel President of Consumer Products Paul Gitter spoke about the future of Marvel Studios and how they were beginning to brand around the tagline "Avengers Assemble." He revealed that there was a master plan in place all way up to 2017.
Since that time, Captain America, Thor, The Avengers and most recently, Iron Man 3, hit theaters, breaking multiple records around the world - all of which was in the planning stages as far back as 2006. Today, Marvel has at least another four years planned out beyond 2017.
In speaking with Wired about the young Marvel Studios and how they began their now-headline-breaking panels at Comic-Con as far back as 2006, Marvel President of Production Kevin Feige teased that there's much more to come.
"I could arguably say what we're planning for the year 2021. Will that happen? I don't know. But what we planned for 2015 in 2006 is happening."
Going forward, it's about growing the franchise beyond the characters who've seen success in theaters already.
"Five years ago, looking at our plan, we knew that if Avengers was going to work, the movies had to stand alone. Now we have to prove to the studio that we're more than just these five characters, these five franchises."
So just how does Feige and Marvel orchestrate a massive shared film universe, managing multiple in-production projects at once, while also picking and choosing obscure characters from Marvel Comics to invest in (i.e. Guardians of the Galaxy, Ant-Man, etc.)?
"Disney has allowed us to be a relatively small, tight-knit brain trust. These billion-dollar ventures come down to 10 people or fewer in a room saying, 'You know what would be cool?'"
The big questions of course are what additional new characters and properties could make their way to theaters in between threequels to Captain America, Thor and The Avengers and will the studio ever push three movies out in one year? We know Ant-Man comes after The Avengers: Age of Ultron and sometime after that Doctor Strange will get his own film.
As it stands, Disney and Marvel Studios planted their feet in the ground earlier this summer to lay claim to key summer weekends in 2016 and 2017 but they're not prepared to discuss what those projects are quite yet. Feige previously said we'd learn about those in 2014, and we expect that means it'll be part of their Comic-Con panel next year.
In the meantime, Marvel needs to keep fans focused on what's coming out now. Iron Man 3 offered the strongest start imaginable to Phase Two of the Marvel Cinematic Universe, cementing its place as the fourth top-grossing film of all-time, sitting right behind The Avengers (and James Cameron). Going forward however, Marvel needs to promote the sequels to Thor (watch the new trailer!) and Captain America which are being used to test non-summer dates for the studio. Thor: The Dark World releases this November, Captain America: The Winter Soldier in April, and even Guardians of the Galaxy - the studio's riskiest bet to date - is testing an August release date, leaving the key summer weekends next year to partners at Fox and Sony to release X-Men: Days of Future Past and The Amazing Spider-Man 2, respectively.
This year Feige has gone on record multiple times explaining his desire and the studio's need to keep crafting movies that offer something different. We saw that in Iron Man 3 and we're absolutely getting it from the Cap/Thor sequels and Guardians. Doctor Strange opens up the Marvel Cinematic Universe to the mystical and magical side of things which has yet to be explored, but what else remains beyond that we don't quite know. Another, different Hulk movie? Heroes for Hire? The Inhumans?
What movies would you like to see going forward? Did we mention that Marvel has literally eight years of movies in development?
Thor: The Dark World on November 8, 2013, Captain America: The Winter Soldier on April 4, 2014, Guardians of the Galaxy on August 1, 2014, The Avengers: Age of Ultron on May 1, 2015, Ant-Man on November 6, 2015, and unannounced films for May 6 2016, July 8 2016 and May 5 2017.
Let me know on Twitter @rob_keyes what Marvel character you'd like to see most onscreen!
Source: Wired