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Click on any standard to search for aligned resources. This data may be subject to copyright. You may download a CSV of the Iowa Social Studies Standards (2010) if your intention constitutes fair use.
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Understand the historical development of the behavioral sciences and the changing nature of society.* Understand the fields of psychology and sociology developed in response to social and economic changes.* Understand the role of major social institutions of American society.* Understand the role of social institutions as well as individual and group behaviors, in bringing about social change.* Understand that mass media, migrations, and conquest have affected social change by exposing one culture to another.* Understand change and development in institutions further both continuity and change in societies.
Understand the influences on individual and group behavior and group decision making.* Understand the components of social structure and how social structure affects the individual in society.* Understand society practices social control through the use of norms and sanctions.* Understand the role of deviance in society and its effects on individual and group behavior.* Understand that a group may act, hold beliefs, and/or present itself as a cohesive whole, and yet individual members may hold varying beliefs.* Understand that people might ignore evidence that challenges their beliefs and more readily accept evidence that supports them.
Understand the appropriate research procedures and skills of the behavioral scientist.* Understand the appropriate uses of the research methods used by behavioral scientists.* Understand the types of research methods used by behavioral scientists to study human behavior, social groups, social issues and problems.
Understand current social issues to determine how the individual is able to formulate opinions and responds to those issues.* Understand past and current cultural, religious, and social reform movements.* Understand that differences in the behavior of individuals arise from the interaction of heredity and experience.* Understand that conflict between people or groups may arise from competition over ideas, resources, power, and/or status.* Understand that personal values influence the types of conclusions people make.* Understand that even when the majority of people in a society agree on a social decision, the minority who disagree must be protected from oppression.* Understand ideas and modes of inquiry drawn from behavioral science and social theory in the examination of persistent issues and social problems.
Understand how social status, social groups, social change, and social institutions influence individual and group behaviors.* Understand the concept of stratification.* Understand gender, age, health, and socioeconomic status affect social inequality.* Understand changes in social and political institutions reflect and affect individuals' values and behaviors.
Understand the process of how humans develop, learn, adapt to their environment, and internalize their culture.* Understand that heredity, culture, and personal experience interact in shaping human behavior.* Understand the stages of physical, perceptual, and intellectual development that humans experience from infancy to old age.* Understand the concept of culture.* Understand that peoples' values and behavior are shaped by their culture.* Understand the processes of cultural transmission and cultural change.
Understand how personality and agents of socialization impact the individual.* Understand the factors that shape personality and identity.* Understand the process of socialization leads individuals to become functioning members of society.* Understand groups and institutions sometimes promote social conformity.
Understand the function of common financial instruments.* Understand the cost of borrowing money over long periods of time.* Understand the concept of insurance.* Understand credit cards.* Understand the role of personal taxes in society.* Understand different financial investments, such as mutual funds, stocks and bonds.* Understand saving for retirement.
Understand the role of scarcity and economic trade-offs and how economic conditions impact peoples lives.* Understand the concepts of marginal benefit and marginal cost in connection to economic actions.* Understand increases and decreases in productivity are influenced by positive and negative incentives.* Understand production possibilities curves.* Understand the impact of increases in wages or a change in government policy (new taxes, interest rate, subsidies) on consumers, producers, workers, savers and investors.* Understand the role of business plans.* Understand long-term unintended consequences of economic choices made by individuals, businesses, and governments.* Understand the unemployment rate.
Understand the functions of economic institutions.* Understand the basic functions of money.* Understand the composition of the money supply.* Understand that economic institutions have different goals, rules, and constraints.* Understand banks and other financial institutions affect the economy.* Understand government policies affect economic institutions.* Understand the role of non-profit organizations.
Understand how governments throughout the world influence economic behavior.* Understand the role of fiscal and monetary policies in governments.* Understand government regulation of industries.* Understand the economic trade-offs of government assistance programs.* Understand the impact of the federal budget on the economy at the individual, household, and business levels.* Understand changes in spending and taxation affect national deficits, surpluses, and debt.* Understand the role of the Federal Reserve.
Understand how universal economic concepts present themselves in various types of economies throughout the world.* Understand the law of supply and demand affects the price of products.* Understand major world economic systems.* Understand factors that influence Gross Domestic Product for specific countries.* Understand different policies and actions that combat inflation, deflation, and recession.* Understand economic self-interest influences economic decisions.
Understand the local, state, regional, national, and international factors that create patterns of interdependence in the global economy.* Understand the difference between domestic and global economic systems and how the two interact.* Understand absolute and comparative advantage.* Understand the costs and benefits of free trade among countries.* Understand trade barriers imposed by the United States from a historical perspective and the impact of those actions.* Understand the role of exchange rates between countries and their effect on purchasing power.* Understand government subsidies to industries and the effect on global trade.
Understand the impact of advancing technologies on the global economy.* Understand the role of technologies that interlock the global economy.* Understand the role of investment and government support in advancing technologies.* Understand the impact of green technologies in the global economy.
Understand the use of geographic tools to locate and analyze information about people, places, and environments.* Understand the characteristics and uses of geographic technologies.* Understand geographic representations and tools used to analyze, explain and solve geographic problems.* Understand the use of mental maps of physical and human features of the world to answer complex geographic questions.* Understand perspective and point of view in interpreting data on maps.* Understand the value of using maps from different sources and points of view.
Understand how physical and human characteristics create and define regions.* Understand culture as an integrated whole that explains the function and interactions of language, literature, the arts, traditions, beliefs and values and behavior patterns.* Understand regional boundaries change.* Understand places and regions are important to individual human identity and as symbols for unifying or fragmenting society.* Understand external forces can conflict economically and politically with internal interests in a region.
Understand how human factors and the distribution of resources affect the development of society and the movement of populations.* Understand population issues.* Understand international migrations are shaped by push and pull factors.* Understand the impact of human migration on physical and human systems.* Understand the impact of policy decisions regarding the use of resources in different regions of the world.* Understand issues related to the reuse and recycling of resources.* Understand the physical and human factors that have led to famines and large-scale refugee movements.* Understand competition for and conflict over natural resources.
Understand how physical and human processes shape the Earths surface and major ecosystems.* Understand relationships between soil, climate, plant and animal life affect the distributions of ecosystems.* Understand the importance of ecosystems in understanding the environment.* Understand physical processes affect different regions of the United States and the world.* Understand social, cultural and economic processes shape the features of places.* Understand the effects of human and physical changes in ecosystems both locally and globally.
Understand how human actions modify the environment and how the environment affects humans.* Understand competition for control of the Earth's surface can have a positive or negative effect on the planet and its inhabitants.* Understand the global impact of human changes in the physical environment.* Understand programs and positions related to the use of resources on a local to global scale.
Understand how culture affects the interaction of human populations through time and space.* Understand technology and human mobility have changed various cultural landscapes.* Understand the processes of spatial change have affected history.* Understand the role culture plays in incidences of cooperation and conflict in the present day world.* Understand the causes of boundary conflicts and internal disputes between culture groups.* Understand diverse cultural responses to persistent human issues.
Understand how cultural factors influence the design of human communities.* Understand the impact of changing global patterns of trade and commerce on the local community and predict the future impact of these patterns.* Understand cultures influence the characteristics of regions.* Understand people create places that reflect culture, human needs, government policy, and current values and ideals as they design and build places.
Understand historical patterns, periods of time, and the relationships among these elements.* Understand concepts such as chronology, causality, change, conflict, and complexity to explain, analyze, and show connections among patterns of historical change and continuity.* Understand significant historical periods and patterns of change within and across cultures, such as the development of ancient cultures and civilizations, the rise of nation states, and social, economic, and political revolutions.* Understand patterns of social and cultural continuity in various societies.
Understand how and why people create, maintain, or change systems of power, authority, and governance.* Understand the purpose of government and how its powers have been acquired, used, and justified.* Understand different political systems from historical periods.* Understand from a historical perspective the purpose and effects of treaties, alliances, and international organizations that characterize today's interconnected world.
Understand the role of culture and cultural diffusion on the development and maintenance of societies.* Understand the ways groups, societies, and cultures have addressed human needs and concerns in the past.* Understand societal patterns for preserving and transmitting culture while adapting to environmental or social change.* Understand the value of cultural diversity, as well as cohesion, within and across groups.* Understand the origins, central ideas, and global influence of world religions.* Understand cultural factors that have promoted political conflict.
Understand the role of individuals and groups within a society as promoters of change or the status quo.* Understand the significance of important people, their work, and their ideas in the areas of political and intellectual leadership, inventions, discoveries, and the arts.* Understand the role the values of specific people in history played in influencing history.* Understand the significant religious, philosophical, and social movements and their impacts on society and social reform.* Understand the effect of 'chance events' on history.
Understand the effect of economic needs and wants on individual and group decisions.* Understand how economic issues have influenced society in the past.* Understand connections between the cultural achievements of early civilizations and the development of political and economic institutions.* Understand that choices made by individuals, firms, or government officials often have unintended consequences that can offset the initial effects of the decision.* Understand that the introduction of new products and production methods by entrepreneurs has impacted economic growth, competition, technological progress, and job opportunities.* Understand the historical relationship between economic growth, higher production levels, new technologies, and standard of living.
Understand the effects of geographic factors on historical events.* Understand ways that historical events have been influenced by, and have influenced, physical and human geographic factors in local, regional, national, and global settings.* Understand reasons for changes in the world's political boundaries.* Understand the historic reasons for conflicts within specific world regions.* Understand past government policies designed to change a country's population characteristics.
Understand the role of innovation on the development and interaction of societies.* Understand significant changes caused by technology, industrialization, urbanization, and population growth and the effects of these changes.* Understand the historical impact of the interaction and interdependence of science, technology, and society in a variety of cultural settings.
Understand cause and effect relationships and other historical thinking skills in order to interpret events and issues.* Understand processes such as using a variety of sources, providing, validating, and weighing evidence for claims, checking credibility of sources, and searching for causality.* Understand relationships between and among significant events.* Understand facts and concepts drawn from history, along with methods of historical inquiry, to inform decision-making about and action-taking on public issues.* Understand the process of critical historical inquiry to reconstruct and reinterpret the past.* Understand multiple viewpoints within and across cultures related to important events, recurring dilemmas, and issues.* Understand how and why events may be interpreted differently depending upon the perspectives of participants, witnesses, reporters, and historians.
Understand the rights and responsibilities of each citizen and demonstrate the value of lifelong civic action.* Understand rights, roles, and status of the individual in relation to the general welfare.* Understand that constitutional democracy requires the participation of an attentive, knowledgeable, and competent citizenry.* Understand personal, political, and economic rights are secured by constitutional government, the rule of law, checks and balances, an independent judiciary, and a vigilant citizenry.* Understand ways citizens participate in the political process at local, state, and national levels.* Understand the importance of becoming knowledgeable about public affairs.* Understand the importance of voluntarism as a characteristic of American society.
Understand how the government established by the Constitution embodies the enduring values and principles of democracy and republicanism.* Understand the central ideas of American constitutional government and how this form of government has shaped the character of American society.* Understand the role of government in major areas of domestic and foreign policy.
Understand the purpose and function of each of the three branches of government established by the Constitution.* Understand the purpose of government and how its powers are acquired, used and justified.* Understand the necessity of politics and government.* Understand the purposes, organization, and functions of the legislative, executive, and judicial branches and the independent regulatory agencies.
Understand the differences among the complex levels of local, state and national government and their inherent, expressed, and implied powers.* Understand the design and features of the Constitution prevent the abuse of power by aggregating power at the national, state, and local levels and using a system of checks and balances.* Understand provisions of the Constitution and principles of the constitutional system help to insure a government that will not exceed its limits.* Understand the limits the United States Constitution places on the powers of the states and on the powers of the national government over state governments.* Understand the policies of state and local governments provide citizens with ways to monitor and influence the actions of members of government and hold them responsible for their actions.
Understand strategies for effective political action that impact local, state, and national governance.* Understand participation in civic and political life can help citizens attain individual and public goals.* Understand the role of diversity in American life and the importance of shared values, political beliefs, and civic beliefs in an increasingly diverse American society.
Understand how law and public policy are established at the local, state, and national levels of government.* Understand the purposes and functions of law.* Understand the processes by which public policy concerning a local, state, or national issue is formed and carried out.* Understand issues concerning the relationship between state and local governments and the national government.
Understand how various political systems throughout the world define the rights and responsibilities of the individual.* Understand ideologies, structures, institutions, processes and political cultures of different political systems in the world.* Understand the essential characteristics of limited and unlimited governments.
Understand the role of the United States in current world affairs.* Understand conditions, actions and motivations that contribute to conflict and cooperation within and among nations.* Understand the significance of foreign policies and events in the United States' relations with the world.* Understand the idea of national interest and how it is used as a criterion for shaping American foreign policy.* Understand the effects that significant world political developments have on the United States.* Understands the influence that American ideas about rights have had abroad and how other peoples ideas about rights have influenced Americans.


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Or download our app "Guided Lessons by Education.com" on your device's app store.
Engage your child's senses with this autumn art project. He'll create a paper pumpkin along with some scented, textured paint to add an element of sensory fun. Your child will love touching, smelling, and, of course, looking at his seasonal masterpiece.
What You Need:
- Orange and green construction paper
- Scissors
- White glue
- Water
- Pumpkin pie spice
- Paintbrush
What You Do:
- First, help your child cut out the pumpkin. Have him cut a large circle from the orange construction paper. If he needs help cutting out the right shape, you can have him trace a plate, or you can sketch out the shape and have him cut along the lines. Talk about the shape and colour as he cuts. What other fruits and vegetables are shaped like a circle or are orange in colour?
- Have him cut a small rectangle from the green construction paper. This will be the stem. Have him glue the green rectangle to the orange circle to create his pumpkin.
- Now it's time to make your scented paint! Help him measure equal parts white glue and water. Encourage him to stir the two ingredients together until the mixture is smooth.
- Next, help your child open the container of pumpkin pie spice. Encourage him to sniff it. What does he smell? Allow him to liberally sprinkle the spice over the glue and water mixture and stir again.
- Now give him a paintbrush and encourage him to cover every inch of his paper pumpkin with the scented paint. When the paint dries, it'll be shiny and have a delightfully grainy texture from the added spice. And it'll even smell like pumpkin pie!
A great outing to go with this activity is a visit to your local pumpkin farm where your kid can observe the pumpkin life cycle in action. Talk to your child about the process: pumpkins start off as one little seed. The seed sprouts into a seedling. The seedling grows into a vine. Flowers blossom along the vine, and each flower becomes a little green pumpkin. As each pumpkin ripens, it becomes bigger and turns orange. While you're at the pumpkin farm, pick up a pumpkin of your own, take it home, and give your child another sensory experience by teaching him how to make pumpkin pie!

subset: commoncrawl


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Investment Philosophy
Market inefficiencies are a result of human behavior. As the same behaviors persist over time, market anomalies will not disappear. We believe that through a disciplined, dispassionate approach to investing we can identify and exploit these anomalies. In this strategy, we seek companies having the following traits:
- Quality: those with high quality earnings
- Deployment of capital: firms with skilled management teams who prudently deploy capital
- Valuation: stocks that trade at a discount to their peers
Investment Process
The team employs a four-step investment process which first employs a disciplined methodology that seeks to identify stocks in each economic sector that are high quality stocks and are attractively valued. We then use an optimizer to help create a portfolio of well-diversified, compensated risks that seeks to deliver consistent returns.
For each trade suggested by the optimization, the portfolio managers do in-depth qualitative company research to ensure that the trade helps achieve the goal of a well-diversified portfolio that meets the team's investment thesis.
Finally, sophisticated trading techniques ensure that the trades are executed in a cost-effective manner, ensuring that the alpha of the strategy is not unduly encumbered by trading costs.
Distinctive Strategy Characteristics
- Seasoned investment team: Phillip Hart and Dennis Ruhl have been working together on the J.P. Morgan Behavioral Finance team for the past ten years.
- Combined approach: Hybrid investment process blends the best of quantitative and qualitative research.
- Style purity: Portfolio construction ensures style purity and improves one's ability to manage portfolio-level, stock-specific, and common-factor risks.
- Optimal use of technology: Advanced efficient trading techniques maximize use of low cost crossing networks, allow for a more opportunistic provision of liquidity, and enhance sector-specific traders' focus on key trades.
- Seeks a target tracking error: 3% to 4%


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Shadowheart (Shadowmarch Series #4)
NOOK Book(eBook)
Available on Compatible NOOK Devices and the free NOOK Apps.
Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives.
And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age-an age of unending darkness?
Product Details
|Publication date:
|Shadowmarch Series , #4
|Sold by:
|Penguin Group
|NOOK Book
|Sales rank:
|File size:
|Age Range:
|18 Years
About the Author
Read an Excerpt
Something hammered Ferras Vansen hard in the back and knocked him forward so that he spilled Jasper and several of the warders like skittles. Vansen lost his spear and was feeling for it when something grabbed his collar and wrenched him another few paces across the stony cavern floor.
"What . . . ?" He struggled to his knees, but before he could turn to see what had grabbed him, a nightmare shape lurched out of a dark place along the wall, a glowing obscenity that Vansen could not even under¬stand, twice as big as a cart horse and with more legs than anything that large should have.
"Perin's Hammer!" he shouted in sudden fright, shoving himself up¬right and stumbling backward from the huge creature so quickly that he lost his balance and fell down again. All around him the Funderlings were also retreating, howling in dismay and amazement.
It was a monstrous spider or insect, something Vansen could not rec¬ognize and would not be able to see at all except for its own green-blue glow. It lumbered toward them with frightening speed, its armored body making a noise like the creaking of bellows-leather; when he saw it whole, he wished he hadn't. The indistinct outline had not only spiderish legs but claws like a crab's and some kind of huge tail swaying above its broad back.
"Have you fire?" a voice said from behind him. "They fear it a little. I chased one away with a torch, but that has long burned away."
Vansen put a large, round stone between himself and the creature, then took a swift glance backward. The light from his coral lamp fell onto a strange, long-jawed, bearded face—the Qar scout, Spelter. "No fire," Vansen said. "Where is the rest of your company?"
"Dead or lost." Spelter spoke the language surprisingly well—one of the reasons he'd been chosen to travel with the Funderlings, no doubt. "We were separated hours ago when the first of these things came out of a tunnel and took the leader and two of the others. Crushed them with its claws. The rest scattered. I tried to get back to Ancestor's Place, to our temple-camp, but found this thing between me and the way back."
"That was you who grabbed me, then?"
"Yes. I heard your voices coming. I did not know exactly where it was waiting, and I was afraid to call because it hunted me, too."
The creaking, whistling monster abruptly tried to clamber up onto the boulder that shielded Vansen and the drow; the monster's scent, musty and slightly fishy, filled Vansen's nostrils. Its huge claws clacked above their heads as he and Spelter scrambled backward. Vansen thought for a moment that they might be able to make a run for the passage that had led them to the chamber, but the creature backed down off the rock and began making its slow way around the wide boulder again, searching almost blindly. Then it lurched forward again, astonishingly fast, this time scraping around the side of the rock where Vansen couldn't see it; an instant later it scuttled back with a screeching Funderling warder in its claw. The little man struggled helplessly, and although his comrades stabbed at the monster with their heavy spears, the blows could not pen¬etrate the thing's armor. The Funderling was pulled into the dark region at the front of the head. Vansen heard a hideous crunching noise, and the screaming abruptly stopped.
Sledge Jasper had managed to climb up on top of the boulder, where he was stabbing almost dementedly at the creature. It spread its claws and lifted its front section onto the rock, then the long, lumpy tail quivered as if in preparation for a strike. Vansen jumped up and caught at Jasper's clothing, yanking backward so that the Funderling fell on top of him only inches ahead of a swipe from the deadly tail. Vansen could smell the venom, a sour, hard smell like hot metal. Some of it spattered onto Sledge Jasper, who screamed and began writhing on the floor as if he'd been burned. The Qar, Spelter, leaped to help him.
Vansen stood. "We can't let it keep us pinned down!" he shouted to the others. "Get out into the center of the cave!"
He led the warders to a spot in the middle of a small forest of stone spikes. He grabbed at one with his hand and was able to break off the very tip, but decided that the spikes were thick enough to give some protec¬tion. He turned back to help Spelter drag Jasper into the center of the open space he'd chosen, then quickly set the terrified Funderlings into a tight-packed arrangement, spears pointing outward like the spines of a hedgehog.
The monstrous, green-glowing thing came stilting toward them again but could not immediately pass between the stone spikes. It stopped short a few paces away from Vansen's side. He leaped out and stabbed hard at the place he thought the thing should have eyes, but his gurodir only skimmed off hard plate. The tail lashed at him. He danced back out of its reach and his coral lamp fell off his head. Strangely, the monster's glow dimmed, as though some inner light had guttered and almost failed. Van¬sen snatched up the headband and jumped back into the forest of stones, putting his back against the nearest Funderlings as he pulled his lamp into place. The creature was glowing brightly again. It was too big, too strong, too well armored. Vansen could see no way to defeat it.
But what else could they do except fight? From what Spelter had said, this many-legged beast was not the only one of its kind, and even if they could hold it off, that would only bring more unsuspecting Funderlings out in search of them, no better armed against such a horror than they had been.
What would be useful against this thing? Fire, likely—Spelter had said he drove one away with a torch. But what else? It seemed like nothing short of a rifle ball would pierce it and the Funderlings did not have such things. There was Chert's bombard, the one that had devastated the at¬tacking Qar, but they hadn't brought one of those along on this expedi¬tion. Still, if they survived, it would be something to think about . . .
So—spears and my sword, and a few rocks. If they couldn't beat the crea¬ture with the long, strong gurodir spears, they certainly weren't going to be able to kill it with a few small stones . . .
A sudden idea came to him—an unlikely one, but Vansen was growing more desperate by the moment. The many-legged monster had tired of trying to butt its way through the stalagmites and was attempting to climb over them instead, and was slowly, awkwardly succeeding. The faces of Vansen's Funderling allies were full of hopeless terror.
"Spelter," he called to the Qar scout. "How is he?"
The langedy-legged man, as Jasper had called him, looked up. "He's burned, but most of the venom is on his plate. . . ." He jabbed at the armor with his finger where it lay in a heap beside Sledge Jasper, who was murmuring and twitching as if in a deep fever.
"Leave him. One of the others can see to him." Vansen told the drow scout what he wanted him to find. "I can't see well enough, Spelter, but you can. Go, find it for us! We'll keep the thing's attention here."
Spelter went so quickly that he seemed to vanish like a ghost at dawn. Vansen turned back to the rest of the men, who were crouching as far back from the approaching beast as they could. "Spears up and jabbing!" he ordered. "If you can't find something soft to jab at like a joint or an eye, just whack at the cursed thing as hard as you can! And shout!" He didn't even know if the creature had ears, but he was leaving nothing to chance.
The monster was almost upon them, teetering on a high spike of rock, legs flailing as it sought purchase to pull itself off the pinnacle. The shouts of Vansen and the Funderlings became louder, fueled by panic. The thing actually caught one of the warders in a sweeping claw, but with the Funderling in its grip it could not pull its claw-arm back. Two more warders leaped at it, prying at the crablike claw until the wounded man fell out onto the ground, gasping and coughing, bleeding in a wide band across his chest where his mail shirt had been crushed against his flesh.
The monster tipped and slid backward a little, then could not get up onto the pointed stone again. Heartened, the Funderlings redoubled their efforts, cracking on the beast's armor so hard with the ends of their heavy spears that they made a noise like high-pitched thunder in the echoing cavern.
Vansen had his spear in one hand and his sword in the other. Once he even managed to get his spear into the thing's bizarre mouth, but could not drive it in more than a few inches, and although the monster shied back it did not seem badly hurt. Another moment he saw a black spot that he thought must be an eye on the side of the weird, flat head, but when he tried to reach it with his sword, the beast almost took his head off with a flailing leg and he had to retreat behind a stalagmite.
Vansen was tiring and knew the Funderlings were tiring as well, but the monster did not seem to tire. They were running out of time.
The creature took a few many-legged steps back to find another angle of attack, and as it did, it moved beyond the Funderlings' reach. The clat¬ter of spear on shell stopped, and in that moment of comparative quiet Vansen heard Spelter calling them: "Here! Here! Come now!"
"Follow his voice," he hissed to the warders, then bent down to scoop up the small but solid body of Sledge Jasper and toss him over his shoul¬der. "Go—now!"
The Funderlings ran deeper into the cavern, away from the center where the stone pinnacles sprouted everywhere. Only a moment passed before the monster realized what they were doing and came legging after them.
"Here!" shouted Spelter. He was standing near one of the sloping walls of the cavern, half-hidden behind a large, mostly rounded stone many times his size which looked to have been rolled there when the world was young by some god playing at bowls. "Here, help me!"
Vansen got there last and carefully lowered the senseless Jasper to the ground. "It's too big. We'll never move it!"
"Balanced. Not so difficult—if we work hard!" Spelter said breath¬lessly. He had clearly begun already. Vansen and several of the Funder¬lings hurriedly clambered onto the curving shelf of rock beside him and jammed their spears into the space between the round stone and the wall.
Vansen set his booted foot against the stone and leaned back hard, testing the flexibility of his spear. If it broke, he might well kill himself or one of his fellows with the shards before the monster even reached them, but for the moment it was holding together.
"Everybody!" Vansen shouted. "Now!" The other Funderlings did their best to find a place to throw their own weight and strength against the perched stone, their spears bending like saplings. Vansen felt blood in his temples threatening to boil and burst out, but the stone was not mov¬ing and the glowing, spiderlike monster was moving toward them, in no hurry now that it had them out from behind cover and against a wall with nowhere else to run.
Something was pulling hard at his leg. For a terrifying moment Vansen thought it was another one of the creatures, then he realized it was the half-naked form of Sledge Jasper, with armor and helmet gone and a blis¬tering burn up the side of his face, trying to use Vansen's leg to climb up and help.
"Give me room, you cursed, gawky upgrounder!" Jasper cried, then shoved the butt of his spear into the crack between stone and floor and lifted his legs off the ground, swinging on the spear until it bent nearly double. The others, too weary now to do anything but keep pulling, leaned back into their own spears. Vansen shoved his back down against the wall so he could use both legs at the same time. The creature lifted its snapping claws, each the size of a fiddler's bass viol, and reared up on its hindmost legs. Then the stone moved.
Vansen had only a moment to notice that nothing was holding him up before he fell heavily to the floor of the cavern, Funderlings tumbling all around him like frozen sparrows dropping from winter branches. The boulder tottered, then tipped and rolled down the short incline. At first it seemed to move so slowly that Vansen thought it was impossible the monster would fail to evade it, but either the thing's tiny eyes or its weak wits betrayed it, and it only waved its claws impotently as the rock, three times the monster's height, rolled over it and crushed it with a dreadful, wonderful wet crunch. By the time the boulder came to a halt again some twenty paces on, part of the monster was still stuck to it, but most lay in a ruined smear of shadow on the cavern floor, only a leg or two that the stone had missed still showing any last, fitful movement.
"Go!" Vansen shouted. "Back the way we came in, before another one finds us! Go now, and stay together . . . !" The indescribable smell of the thing was so strong as they ran past it that Vansen had to stop shouting and clamp his teeth together to keep from being sick.
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The Eddon family have lived in Southmarch castle and ruling the Marchlands for centuries. Now they are scattered because Hendon Tolly took the throne forcing the twin co-regents Barrick and Briony to escape if they want to live. Southmarch is at war with the Qar (fairy folks) because since the usurpers took over they persecuted the fairy and forced them to erect a Mantle curtain and settle on their own lands. In the middle of the battle, the Qar stop fighting because a greater foe is marching to conquer Shadowmarch. ------------------- Both Tolly and the ruler of all the conquered lands in the south, the Autarch of Xis Sulepis, know that the Sleeping Gods are located deep below the Funderling Town where the group of small dwarf like creatures lives. The pair plans to attack the realm of the Gods and use a magic ritual to make one of the gods their slave. Brionye is safely staying with the Prince of Syan Eneas who loves her and vows to help her get home. When they arrive Eneas and his men fight to gain control of the throne that rightfully belongs to Briony. All parties interested in waking the Gods and those who oppose collide as Briony and her Syanese allies take the fight to those loyal to Tolly.--------------------------- Shadowheart is a grand epic finish to a great grand fantasy saga that like its three predecessors is filled with action, but character driven as the audience anticipates the climatic ending.h Tad Williams has not let us down as he springs one shocker after another to a spellbound audience. Barrick is more Qar than human because of a ritual ro save his life although he fights on the side of the humans who want to restore Shadowmarch to its previous glory. Briony has come a long way from the youth foolishly challenging Tolly to a duel as her inner strength remains powerful but matured with experience. All the major subplots come together as apocalypse now has converged on Shadowmarch.------------- Harriet Klausner
Deborah Beale here (Tad partner & wife): we recently received this rave review from Christopher Paolini, and I thought I would take the liberty of posting it here. "Tad Williams is a huge inspiration for me. He's one of the main reasons I started writing fantasy. His books are epic, exciting, and filled with fascinating characters. When it comes to inventing imaginary worlds, he's as skilled as J.R.R. Tolkien and Frank Herbert. "Memory, Sorrow, and Thorn is one of the great fantasy epics of all time. I can't even remember how many times I've read it. It kept me so enthralled, I plowed through the last book in just one sitting! Here be magic, dragons, sprawling battles, thrilling feats of derring-do, ancient mysteries, hidden secrets-all the things a good story needs. These are the books, along with a few others, that led me to write Eragon. "Otherland is an awesome sci-fi story. The scale of Tad Williams' ambition and accomplishments as a storyteller in this series is amazing. He weaves together so many characters, locations, and unique worlds, you can't help but be impressed! Also, with Otherland Tad predicted the rise of the internet and online gaming long before it was invented. "Tad Williams' work is an essential part of any science fiction and fantasy library. I look forward to each new book he writes. If you like exciting, thought-provoking fiction, you owe it to yourself to give Tad a try. "His books are thick enough to stop a bullet! I know!" - Christopher Paolini
I started reading the Shadowmarch Series about 4 months ago and what a journey it has been. I thought the first two books could have been placed in one and still had the essence of the land and the people. But the third book was something else. I started to care about Barrick and his story. I am looking forward to this fourth and final installment.
I would like to propose that Tad Williams stop writing trilogies and tetralogies. Why does the awesome have to stop? Take a cue from Robert Jordan and keep those bad boys coming. I realize I'm a nobody in the grand scheme of Tad Williams' publishing life. I'm making this proposal based on completely selfish reasons. It's a flimsy, pathetic argument at best, but there it is.Clearly it's with a sad heart that I finished this, the fourth and final book in Williams' Shadowmarch tetralogy. Trying to summarize the plot of this densely written 722 page brick is almost more than I can bear at the moment. So, I'll be brief(ish). The twins Barrick and Briony Eddon continue to wander separately across Eion. Briony Eddon has come across a powerful prince who is not only smitten with her but also well outfitted with a small army of troops. How convenient. The prince and his soldiers serve as her loyal escorts as she makes her way back toward her Southmarch home. Barrick Eddon has been changed by the mysterious Qar and is figuring out how to survive in this new self. He, too, discovers a need to return to Southmarch with an army of Qar in tow. Did I mention that the nasty god-king of Xis has King Olin Eddon held prisoner and a small country's worth of soldiers waiting outside the gates of the castle? Gods are waking up, ambition is upsetting the delicate balance, and family loyalties are being tested. Soapbox time. As a card carrying feminist I was put off by the fact that Qinnitan and Briony's virginity seemed to carry such importance. They "saved" themselves for their true loves, yadda yadda. Briony and Qinnitan were both strong, capable young women... why ruin it by making them chaste? And I already mentioned in a previous review my distaste for the depiction of the homosexual characters in this series. Briony's travelling troupe of buds has not one but two old, lascivious sorts the apparently prefer young lads while the evil Autarch was sexually abused by his Uncle. A familiar stereotype, for sure. But I know Williams' is capable of much more than these overused and quite worn out tropes. If you've made it this far into my review you must think I'm bonkers. I first declare my undying love for all things Tad Williams and then rail against his depiction of women and homosexuals. Well, there it is. I DO love Tad Williams' stories. In fact, I am so comfortable in the worlds that he creates I can't help but start feeling it's my right to move around the furniture. It's a well-meaning sort of badgering and if Tad Williams' were to ever stumble across this review I hope he'd take it in the spirit of sisterly poking in which it's intended. I recommend this series to all lovers of the epic fantasy genre. Happy reading!
I just like Tad Williams. As I wrote in a review of one of the other of this series, he can pretty much go off anywhere he likes and I'll follow him. There's a bit too much unending battle in this finale, but Williams does an even better than usual job of bringing his loose ends, revelations, and character relationships all back together in the end.
Another block in the Shadowmarch series and it looks like book 5 will be the closer.
Name: Shadowpaw<br> Age: 8 moons<br> Gender: &female<br> Rank: Apprentise<br> Mentour: Bluestar<br> Pelt: jet black with left ear white, electric blue eyes<br> Personality: leader, troublemaker, friendly, bubbly, clever<br> Kin: Bluestar-mom, Shadowwater-dad, Whitestar-adopted aunt, Snowpaw, Lionpaw, & Darkpaw-adopted cousins, Silverpaw & Stripepaw-sisters, Firepaw & Duskpaw-brothers, Everkit, Skykit, & Swirlingkit-halfsisters, Talonkit, Forestkit, Opalkit, & Winterkit-halfbrothers<br> Crush: Lightningpaw<br> History: short<br> Facourite Song: Fallin' for you/Colbie Caillat<br> Favourite Warrior Name: Shadowheart<p> Anything else? Ask me!
You feel the pain of all the characters misfortunes throughout the series, but the finale is very much worth it.
Tad williams rocks!!!
I've really liked everything I've read by Tad Williams, including this series. However, I was disappointed in the last volume. Nearly a third of the book had all of the main characters involved in a battle with mass slaughter on both sides, to the point of tedium. After a while I didn't care who won, as long as it was over soon. Not a satisfying ending.
I just finished the last of the series and I am so sad that it had to end! This was an awesome read! I can't believe how everything fit together at the end- like a "puzzle"


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A taste of things to come
Huw Richards
January 8, 2010
Rob Andrew began his international career against Romania in 1985 © Getty Images
Twenty-five years ago this week England's new outside-half gathered a kick under his own posts in the first minute of his international debut and launched an audacious counter-attack. Not much later, and at the other end of the field, he was landing his first points for England with a drop-goal.
The drop-goal was a portent of much that was to come, most memorably in a Rugby World Cup quarter-final against holders Australia a decade later. The counter-attack was not. Rob Andrew was rarely to do anything as uninhibited again in an England career that was to last for 12 years, generating 71 caps and 396 points, including 21 drop-goals, or in a subsequent coaching and management trajectory that has culminated in his present role as the Rugby Football Union's director of elite rugby.
He was to become to England rugby what spin bowler John Emburey was to its cricket in the 1980s - an artist who recast himself as a functionary, repressing his more creative tendencies to serve the priorities of his team.
Yet it was no particular surprise, on that cold January afternoon playing against Romania at Twickenham, that Andrew reacted as he did in the opening moments. It was, after all, exactly what he had been doing for the previous three years at Cambridge, culminating in a 32-6 hammering of Oxford in the previous month's Varsity match.
This was the last period in which sizeable numbers of players graduated from Varsity match to international rugby - and even then the Cambridge team that also included such luminaries as future Scottish international and ESPNscrum columnist Iain Morrison, England wing-to-be Mark Bailey (now a professor at Cambridge) and Gavin Hastings was seen as something of a throwback in both quality and style.
It was little wonder that acerbic Daily Telegraph writer John Reason compared the Romania game to 'the University match…played a month late by teams in the wrong shirts'. Four of England's six debutants were Cambridge blues. This might look like putting out a weaker team against less-rated opposition, but was not so. The entire XV, with the exception of injured fullback Nick Stringer, would be retained for the opening Five Nations clash with France.
What it did represent was one of those lurches in selection in which England once specialised. England had named five debutants to face Australia at Twickenham two months earlier. The 19-3 defeat by an initially lightly-regarded touring team had begun to look much better since as the Wallabies played their way with mounting brilliance to their first ever touring Grand Slam, but that did not stop the England selectors discarding all five newcomers, including Andrew's Oxford rival Stuart Barnes, and retaining only four of their starting XV for the visit of the Romanians.
All four Cambridge debutants were backs. Andrew and centre Kevin Simms had played in the recent Varsity match while wing Simon Smith had won his final blue a year earlier. Scrum-half Richard Harding had had a much longer wait for recognition after playing in the 1973 and 1974 Varsity matches.
The other two newcomers, in something of a caricature of English rugby's class structures, were northern lock forwards. The Yorkshireman John Orwin had been on the fringes for some time, and would captain England three years later, but nobody knew much about his second-row partner except that he had an unusual name and had been plucked out of Lancashire's lower reaches. Getting onto the bench, and making a second-half appearance as a replacement, for the North against Australia had been an achievement in itself. But Wade Dooley would be around for the best part of a decade, becoming the first English lock to top 50 caps.
It was also a big day for the Romanians, their first Test against England. They were perhaps unlucky that progressive recognition through the 1980s - they were rated as full cap opponents along with Argentina from 1981 - came a little after a peak that had led a French writer to hail them as 'world champions of defence'.
The French, after losing four times in five visits to Bucharest between 1974 and 1982, were beating them again while Italy and the Soviet Union were offering sustained challenges to their long primacy among Europe's developing rugby nations. A year later the sporting effects of the economic and social decay that would lead in 1989 to the overthrow of the Ceacescu dictatorship - a revolution whose martyrs included Florica Murariu, who played on the flank at Twickenham - were evident when they were savaged 60-0 by Ireland in Dublin.
Even so Romania were still good enough in 1988 to come to Cardiff and win 15-9, a result that sped Wales captain Jonathan Davies's departure to rugby league. And in 1985, they were capable of giving England a game, albeit a limited and uninspiring one that put the brakes on England's early forward ascendancy, and keeping themselves in contention with regular penalties from veteran outside-half Dumitru Alexandru.
England's performance was a foretaste of Andrew's career. The early dash evaporated, but England did win, by 22-15. It perhaps did not help that they lost two players to injury - the only reason for which replacements were permitted in those days, with Barnes replacing Stringer at fullback after 35 minutes and yet another recent Cambridge back, Huw Davies, coming on for Simms in the second-half. The sole try was scored with some panache by Smith, a lively attacker who was never quite to fulfil his early potential, during the second-half and a crowd of around 30,000 departed disappointed by what Rothman's Rugby Yearbook reckoned 'an eminently forgettable match'.
And yet it launched two great careers and stands as an occasion comfortably within living memory which yet seems to have been in another age. Nowhere has changed more than Twickenham itself, entirely transformed in the years since. On that January afternoon in 1985 it was still possible to stand - as I did - on an uncovered terrace at Twickenham and experience temperatures which have had a contemporary echo over the last few weeks.
© Scrum.com
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The next course in the RV Technician Distance Learning Program, RV Electrical Systems, starts Jan. 14 and runs through March 10. The course is held online through Northampton Community College in partnership with the Pennsylvania RV and Camping Association (PRVCA).
According to a press release, the course begins an in-depth look into the first of the three major systems found on most RVs. Beginning with 12-volt DC and expanding to 120-volt AC, all electrical systems and components are dissected and defined.
Though Ohm's Law is not the main focus and basic electricity is not presented, the student will easily grasp the important electrical basics necessary to troubleshoot, install and repair any RV electrical component. Rather than theory, practical shop application is the focus. The proper use of test equipment is also outlined and perfected as students are led through each type of electrical test.
Tuition cost is $375 and employees of PRVCA members will receive a 50% reimbursement on tuition and textbooks upon successful completion of the course. The course also awards participants with 56 RV technician recertification credit hours.
RV Generators will begin March 18 and run through May 5, 2013. Positioned immediately after the RV Electrical Systems course while, the RV Generator course provides the students a very detailed look into the idiosyncrasies of voltage and power-producing devices. Understanding that mechanical motion (including mechanical adjustments) has a direct electrical result helps students through the nuances of this sometimes difficult-to-understand machine. Generator sizing, installation, troubleshooting, repair and maintenance are all studied.
Tuition cost is $325 and employees of PRVCA members will receive a 50% reimbursement on tuition and textbooks upon successful completion of the course. It provides 48 RV technician recertification credit hours.
To register for the courses, visit https://lifelearn.northampton.edu/modules/ and create a username and password. If you have any trouble registering for the course, call Northampton Community College at 877-543-0998. To purchase the textbooks required for the course, contact [email protected] or call (888) 303-2887. The courses materials are supported by the Recreation Vehicle Industry Association (RVIA) and feature competency-based instruction, assignments and testing.


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Sunday's home playoff matchup against the 49ers is expected to be one of the coldest games of all time. But don't let the weather keep you down. Here's five ways you can stay warm and better enjoy the Packers' win.
1. Dress Appropriately. We're talking fleece-lined denim on top of fleece-lined denim (I'm sure Fleet Farm has an entire department for this), leg warmers, even mittens from kittens if necessary – whatever you can get your hands on. Keeping warm not a fashion contest, people, so don't treat it like one.
Clark Griswald improvised. So can you.
2. Cuddling. What could bring two Packer fans closer together than in the warm embrace that lasts over three hours in the freezing cold of Lambeau Field? I recommend setting the ground rules early. If Larry in section 112 foresees issues with playing footsie, maybe Bill in 110 won't. Take your time finding your perfect cuddle match – it'll make the game that much more enjoyable for you both. And for those seamstress savants out there, it's not too late to sew two snowmobile outfits together before Sunday…
3. One Word: Superhydrophics. It's no secret if you get wet in below-freezing conditions, hypothermia can set in immediately. And since hypothermia's symptoms include sleepiness, clumsiness and even slurred speech, you don't want to be mistaken for a drunken fan instead of one who needs immediate medical attention. Before you arrive, spray yourself from head to toe with a superhydrophic coating. You'll not only stay amazingly dry despite nature's best efforts, but you can also charge $1 every time someone wants to watch nacho cheese slide off your back.
4. Move! Imagine being in a literal frozen tundra sitting on a block of ice. That's pretty much EXACTLY the experience of watching a game on Lambeau's metal benches in winter. Try high-fiving your entire row when Sam Shields picks off Kaepernick for the second time, or take a loop around the stadium and prance the entire way. Moving around is one of the easiest ways to generate body heat, and you're only limited by your imagination. (Continuous shivering does not count.)
5. Bowel Play. If you are truly in a dire, last-resort situation, call your best friend and have him ride to you on his tauntaun. Once they arrive and the tauntaun subsequently keels over and perishes, you have permission to slice open its body and spread the warm bowels upon you until an appropriate shelter can be made. It may smell bad, but it'll keep you warm.
Stay toasty, Packer fans.


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Norfolk Southern: I Often Dream of Trains
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With the album I Often Dream of Trains, Robyn Hitchcock emerged from what has been described as an artistic slump. Norfolk Southern (NSC) has surged today after handily beating earnings, despite coal's never-ending slump.
Bloomberg has the details:
Net income jumped 20 percent to $482 million, or $1.53 a share, from $402 million, or $1.24 a year earlier, the Norfolk, Virginia-based company said today in a statement. That topped the average estimate of $1.39 from 26 analysts surveyed by Bloomberg.
The increase in so-called merchandise shipping helped Norfolk Southern weather a drop in coal volumes, which have been under pressure as utilities switch to cheaper natural gas. Sand is used by oil and gas explorers for hydraulic fracturing, or fracking, to tap deposits that were previously out of reach.
Cowen's Jason Seidl calls the report an "all-around beat." He writes:
NSC reported a top-to-bottom beat. This occurred despite a 3% agricultural products volume decline and 2% and 6% declines in coal traffic and revenue per unit, respectively. Intermodal traffic increased 5% via a 7% rise in Domestic (aided by new Crescent Corridor lanes and highway conversions/LTL service) and a 2% increase in International. This strength and the solid merchandise growth demonstrate NSC's ability to grow the top line, while improving network fluidity, which has been key to delivering stellar earnings in the face of coal weakness.
Shares of Norfolk Southern have gained 5.9% to $85.34--a new 52-week high--and has given a lift to other train companies. CSX Corp. (CSX) has gained 0.6% to $26.25, Kansas City Southern (KSU) has jumped 2.2% to $123.38 and Genesee & Wyoming (GWR) has advanced 0.8% to $100.31. Union Pacific (UNP) is little changed at $154.68.


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Raise your expectations, not your price range. Get the all-terrain performance you'd expect from Can-Am at the most accessible price ever. 0002UKB00This item may not be available immediately in dealer stock. Some items may need to be ordered. See terms for details. 11422
*Price: $8,749.00 *HALLS Deal: $7,299.00 *Does not include dealer fees. See TERMS for details. MAP/Sale Price available only on certain units. Does not necessarily include special financing.


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Important note!
If you experience bugs/mod not launching or working properly, please refer to this page, and get yourself gzdoom beta builds.
Sups from the Trailblazer!
If you've read the previous topic, you know what the general idea of TB is already. If you haven't, you can check it out here. In a nutshell, it's about shooting-smoking-reloading-blazing fast with enough time to pick up milk from the grocer. And maybe some hot babes along the way. (Disclaimer: contains no milk or hot babes.)
You take the role of Malcolm Striker - a former member of Earth's special forces that main job was to obviously save the Earth on daily basis. A loner and a mercenary now, who's only purpose is to find and finish off his dreaded nemesis - Vladimir Vladimir, a one-man factory of lust for world domination. His shadowy presence is ever pervasive, and despite all of these ugly things getting in your way and giving you a reason to expend shotgun shells in some as ugly faces, such as invasion from outer dimension, caused by accident thanks to UAC, for which sure as 'Hell' V.V. is responsible for - perhaps one day you will finally face him upon the field of battle to avenge his lost love and the tragic refrigerator accident. Where that damned villain could be now, anyway?
To sum up - an epicly lame tale of an 80s action movie hero, with even more explosions and speed than your body has room for. Everything hand-crafted by DoomNukem and yours truly, with some extra help from KeksDose and Zhs2, for you all! Awesome, right?!
Aaaalright... It's all cool beans and such, but some of you surely wonder why it took so much bloody time, considering that at first glance, not much has change since last video depicting it, if you guys somehow remember it. Well, if not for tons of behind-the-doors bugfixes and changes, and adding plethora of missing stuff, that is! Lemme explain the story in this spoiler right below. If you are new to this, and couldn't care less - ignore it, and keep going.
Remember to use updated GZDoom (often even beta versions), and to bind yourself the keys accordingly to your taste, as this mod makes use of a bunch of extra buttons.
Aka what it has to offer.
"I'm a Trailblazer, baby!"
If you think that you may stop, or at least postpone your inevitable death by damaging him as much as you can, Malcolm is a horrible exception. The more hurt he gets, the faster he can put that punch in your sorry face!
"Give a man some bullets - I've already got guns!"
Vast variety of powerful and over-the-top weapons that will keep your enemies at their toes, ranging from revolvers, through sawed offs and automatic grenade launchers, to end on giant-ass rifles and a goddamn minigun. All in the name of unrestrained, blastalicious fun!
"Some people call it junk. I call it bullets."
The mod possesses an upgrade system! Occasionally instead of ammo, you might encounter junk items which add to your junk counter. You have two items by default which lets you mess around with the spoils. Tinker's toolbelt lets you pour the junk into weapon until you fill up its upgrade quota. Once filled to the brim, magic happens! The other item lets you craft the ammo for the currently selected weapon. If you already got all the upgrade values in your head and warning text annoys you, you can activate skipping in blaze-it stuff menu. You can also find blueprints, which further improve your death-dealing capabilities.
"Double your gun - double your fun!"
For being a person who doesn't have time to bleed or reload, Striker sports a special mechanism attached to his belt that helps him with all the tediousness of the single-handed weapon reloading. Magnetic clip holders, ahoy!
"My gun is accurate, and so am I."
Since I never actually liked immense spread, and wanted to hit some goddamn arsehole across the room, all of the Blazer's weapons are really accurate.
"Up, up and away!"
Not only being extremely agile, for being a typical action hero, Malcolm also bends the laws of real world. He has the ability to get an extra dash in midair! (Double-tap direction key to achieve that effect, also works like standard dash on ground.) Moreover, he can use a jetpack which further increases his mobility. (Hold jump to fly, release and hold again to enter hover mode.)
"Vladimir - I'll find you, wherever you hide your sorry, evil ass!"
This thing supports more than just Doom. Want to give those foul beasts in Heretic or Hexen a taste of lead? Go freaking head! (Forget about Strife, though - it's too much for me.)
"Explosions are your friend!"
For being a master exploder, this guy can be barely scratched by the carnage he causes, making barrels he explodes, and grenades he launches quite harmless, compared to what they should actually do with him.
"Smokin'! Smokin'! We're cookin' tonight, just keep on tokin'!"
Malcolm's bread and butter is blazing - by all means. If he scores a hundred worth of nicotine points, a random powerup boost from a pool of three available is bestowed upon him, and the nicotine pool gets a reset. Other than cigs, Blazingspheres/Cigspheres and box of cubans gives him a hefty boost of nicotine points.
Download riiiight here.
Wanna support the creator? Check out his Patreon cause all cool kids have a one these days, unless you wanna do a one time donation, you can do so via paypal.
If you wanna be up to date with my shenanigans, I obviously have soshuul media like twatter or dumblr, follow me there if you want.
It will most likely grow over time.
Why the explosions look so freaking ugly/broken while I play it?
Mod's dedicated for GL mode. Use it instead of software.
Why it doesn't want to launch?!
Update your gzdoom, get official builds here or beta builds here.
Will you make it work with brutal doo~
No, I won't make it work with brutal doom.
Can I use X/Y/Z thing from the mod?
Since there was a little change in usage policy - feel free to use anything you want, as long as you'll provide the credit.


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This morning I read a tweet offering a 100% guarantee to pass the corresponding Agile exam. Offering such a guarantee is such BS and insulting to our craft. Reading the tweet sounded something right out of a Dr. Seuss book. I've come here to help you. I have what you need. And my prices are low. And I work with great speed. And my work is one hundred per cent guaranteed!
That is a quote from The Sneetches. The two main characters of the original Dr. Seuss story are the Sneetches and Sylvester McMonkey-McBean. If you don't know the story, I have it below. The original text is listed in blue. My commentary is in black.
I understand there are those who are eager to get a new Agile certification to add to their email signature or resume (Sneetches) and those willing to provide training and help them part with the money in their pockets (Sylvester McMonkey-McBeans). But when I offer an Agile Certified Practitioner workshop, the primary goal is not to teach attendees to pass an exam (though they will as a by-product). Rather, my primary goal is to introduce learners to multiple concepts and practices that can be leveraged later.
Are trainers primarily trying to help people be better at their craft or are they just trying to make fast money? I'm quite certain people will get value from attending an Agile training class. As someone who may be interested in getting a certification, what does a trainer have to do to pass your Sylvester McMonkey-McBean sniff test?
Image Source: Pictofigo "Star"
Now, the Star-Belly Sneetches had bellies with stars. The Plain-Belly Sneetches had none upon thars. Those stars weren't so big. They were really so small. You might think such a thing wouldn't matter at all.
But, because they had stars, all the Star-Belly Sneetches. Would brag, "We're the best kind of Sneetch on the beaches." With their snoots in the air, they would sniff and they'd snort "We'll have nothing to do with the Plain-Belly sort!" And, whenever they met some, when they were out walking, they'd hike right on past them without even talking.
I'm going to introduce another character into this story. His name is Sylvester McMonkey-McBean, an entrepreneur who offers hope to the plain-bellied Sneetches by offering them the use of his star-on-machine.
Then ONE day, it seems while the Plain-Belly Sneetches Were moping and doping alone on the beaches, Just sitting there wishing their bellies had stars, A stranger zipped up in the strangest of cars!
"My friends", he announced in a voice clear and clean, "My name is Sylvester McMonkey-McBean. And I've heard of your troubles. I've heard you're unhappy. But I can fix that, I'm the Fix-It-Up Chappie.
However, it soon becomes clear that Mr. McMonkey-McBean is no champion of the Plain-Belly Sneetches; in fact all he cares about is making money. He is quite happy modifying the machine to remove stars from Sneetches who want to stand apart again.
I've come here to help you. I have what you need. And my prices are low. And I work with great speed. And my work is one hundred per cent guaranteed!"
Then, quickly, Sylvester McMonkey McBean Put together a very peculiar machine. And he said, "You want stars like a Star-Belly Sneetch? My friends, you can have them for three dollars each!"
"Just pay me your money and hop right aboard!" So they clambered inside. Then the big machine roared. And it klonked. And it bonked. And it jerked. And it berked. And it bopped them about. But the thing really worked! When the Plain-Belly Sneetches popped out, they had stars! They actually did. They had stars upon thars!
Then they yelled at the ones who had stars at the start, "We're still the best Sneetches and they are the worst. But now, how in the world will we know", they all frowned, "If which kind is what, or the other way round?"
Then up came McBean with a very sly wink. And he said, "Things are not quite as bad as you think. So you don't know who's who. That is perfectly true. But come with me, friends. Do you know what I'll do? I'll make you, again, the best Sneetches on the beaches. And all it will cost you is ten dollars eaches."
He encourages the Sneetches to continually go from the star-on-machine to the star-off-machine and back to the star-on-machine.
All the rest of that day, on those wild screaming beaches, The Fix-It-Up Chappie kept fixing up Sneetches. Off again! On again! In again! Out again! Through the machines they raced round and about again,
Changing their stars every minute or two. They kept paying money. They kept running through until the Plain nor the Star-Bellies knew Whether this one was that one or that one was this one. Or which one Was what one or what one was who.
Eventually, Mr. McMonkey-McBean vanishes once the Sneetches run out of money.
Then, when every last cent of their money was spent, The Fix-It-Up Chappie packed up. And he went. And he laughed as he drove In his car up the beach, "They never will learn. No. You can't Teach a Sneetch!"
Fortunately, in the end, the Sneetches have no idea who is who and both Star-bellied Sneetches and Plain-bellied Sneetches learn to live together.
But McBean was quite wrong. I'm quite happy to say. That the Sneetches got really quite smart on that day. The day they decided that Sneetches are Sneetches. And no kind of Sneetch is the best on the beaches. That day, all the Sneetches forgot about stars and whether They had one, or not, upon thars.


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We are a papercraft challenge blog offering a monthly Main Challenge based on a Word and a Creative Challenge,
open to layouts, canvases and art journal pages. PLUS we host a word-based Mini Challenge
on the last week of each month for cards, tags and ATCs. There is definitely something for everyone!
08 August, 2017
Announcing our July Winners!
9 comments:
Wow how amazing beautiful entries this month....congrats to all the winners hugs AmyReplyDelete
Wow!!! Thank you! Congrats winners! Beautiful works❤❤❤ReplyDelete
Congratulations all!! 🎊🎊🎊ReplyDelete
Big congrats to all our winners. Amazing work girls.ReplyDelete
Congrats to all of the winners and thanks for choosing my layout!ReplyDelete
Big Congrats. Thanks for joining in and for sharing your outstanding work with us!ReplyDelete
Congrats to all the fabulous winners! Thank you for the honourable mention! I'm so happy! Yay!!ReplyDelete
Big congrats to everyone...ReplyDelete
Congrats to all winners! And a big thank you for this amazing paper from Maja Design!ReplyDelete


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|Biosequences .. Software .. Molbio soft .. Network News .. FTP
Announcement. New Quicktime clip of a "fiddler" crab now out. See: http://www.uq.edu.au/gulliver/ This site features several Quicktime 'clips (crab; koalas) plus many gifs of Australia's unique wildlife and landscapes, including: PLANTS: mulga, eucalypt, wildflowers, water-weed, rainforest epiphytes (stag-horns, bird-nest ferns) strangler figs. ANIMALS: kangaroos (grey and red), barramundi, feral goats, fig-eaters, koalas, shark. The site also offers a lot of information about Australia's ecosystems. The 'clips' and gifs are available for free use - students and researches only please. This notice is placed by Gulliver Film Productions Pty Ltd, Brisbane, Australia


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On behalf of Covina Smile, we welcome you to our office.
We hope you will find the atmosphere here friendly, our accommodations comfortable, and our technical services exceptional. Our desire is to provide you with dental care that can enhance the quality of your life, as such, we are pleased to offer you complete dental care in one convenient location. We strive to achieve excellence with every patient with a single goal in mind, establishing a relationship and friendship that will continue for many years to come. We welcome families of all ages and needs, our staff is professionally trained and equipped to meet the needs of everybody in your family.
We offer a variety of restorative and preventive dental services - each designed to extend the life of your teeth and total dental health; contributing to your physical comfort, outer appearance, and your inner confidence.
Establishing rewarding and lasting relationships with patients is important to us. We pledge excellence in all we do, and we look forward to helping you make the most of your smile now, and for all the years to come.


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Inhabited since the eighth millennium BC, Rum has provided some of the earliest archaeological evidence of human occupation in Scotland. Under the changing ownership of various clans and lairds, the population grew to over 400 around the start of the nineteenth century but was cleared of its indigenous population in the first half of the nineteenth century. The island was then a sporting estate and the somewhat bizarre 'Kinloch Castle was constructed in 1900. Rum was purchased by the Nature Conservancy Council in 1957, and then passed into the ownership of Scottish Natural Heritage. A summit, called in December 2007, initiated a process whereby islanders have subsequently voted in their majority to see the island pass into the ownership of the Isle of Rum Community Trust. The intent is for the island to become self managed, similar to the situation on Eigg, and for residents to have greater control and input into the development of the island and its resources.
Rum is of exceptional ecological importance, but thanks to its volcanic origins and its present day wildlife, notably red deer and white-tailed sea eagle. With the exception of Kinloch, the island is uninhabited, and offers stunning landscapes and walking.
Get in
There are two scheduled ferry services that connect Rum with the mainland:
Train connections
If not travelling to Mallaig or Arisaig by car, you can reach the ferries by scheduled ScotRail [3] train service along the West Highland Railway (although note that the pier at Arisaig is not as close to the railway as the pier at Mallaig).
The famous 'Deerstalker' Caledonian Sleeper provides first class (single cabin) and standard class (double cabin) sleeper and reclining seat travel between London Euston and Fort William every night except Saturday. Local trains connect to Mallaig.
If travelling by day train, travelling to Rum from anywhere further south than Fort William is only possible without an overnight stop in Mallaig on summer Saturdays, when the early morning train from Glasgow Queen Street station connects with the second CalMac sailing to Rum.
Travelling from Rum to points beyond Fort William by day train is likewise only possible on summer Saturdays, when the first CalMac sailing from Rum connects with the train to Fort William and Glasgow Queen Street.
Get around
Details of all accommodation on the island can be found on the island's website isleofrum.com [4]
Get out


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The Adventurers Academy of Lifelong Learning - Austin, Texas
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