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Discussion in 'Some Assembly Required' started by Beezer, Dec 2, 2012.
Mark II (North American version minus the armaments) ... under restoration
I see a CX under there. Looks interesting. More pics?
A steampunk ADV bike?
finally..... somebody that knows what steampunk is... ya that was the idea. it started life as a GL650 & it's the most orphan bike I have ever worked on (made only 1 year) but it has the right oddness for the project. It was in a garage fire... then sat outside for 10 years. Last winter was consumed by a frame restoration & engine overhaul. this winter I've been building parts... cowl, fenders, etc. the rivets are real BTW. it will run and I intend to drive it a lot more than just the occasional parade
I like it. I'm building a CX650 right now and I know what you mean about orphan bike - there are quite a few pieces on the bike that are NLA, so you just have to adapt something else. Are you planning on keeping the stock wheels?
the wheels are an issue yet to solve... there are apparently some other Comtec wheels that might fit, or fit with mods. I'm kinda looking, but the clock is running too. I might rivet covers on these & make 'em discs, but probably they will get modified slightly, painted, and pin striped.
the other Comtec wheels have a better look but I'm not sure they fit... you have any input??
The problem is, if you want dual-sport tires, there just aren't any that will fit a 15" wheel as far as I know... If you're sticking with street tires, the 15" is OK, but they might not fit in with the style of your build. I tried a few wheels on my CX, and I think the GL650 has the same issue - the final drive on the 650 is unique among all right-hand shaft drive Hondas - the wheels from the CX/GL500s and Goldwings won't fit at all. There are several wheels from left-hand shaft bikes that physically fit the CX/GL650 final drive, but the offset is wrong and the rim ends up about 3/4" off center to the left.
There are two solutions that I could find: you can use a spoked wheel from an '88 (i think?) Honda VT800, and have a custom rim made in a different diameter (17" or 18" for good selection in DS tires), or you can use the wheels from a CX650 Turbo, which gives you an 18" rear, and actually I think the look of the Turbo wheels might go well with your bike's steampunk style:
They're both kind of a PITA - the spoked wheel is easy but $$$$, and the Turbo wheel requires fabbing up a rear disc setup. And, unfortunately, the rear discs are NLA from Honda and spares might as well be made of gold, if you can find one. Both of these wheels are also relatively rare since they were on one-year bikes. Hopefully if you go with the Turbo wheel you can find one with a disc still attached, that would make it cheaper.
It might be possible with some machining to make other wheels work, and you can also do some engine/frame work to graft a CX500 final drive on - not 100% of what all needs to be done for that. I know it involves taking the rear cover off the engine and swapping output shafts. Or maybe you could have a custom driveshaft made to adapt the CX500 final drive to the 650 swingarm. Either way you'd have to do some cutting and welding since the 650 final drive bolts on with 4 studs and the 500 final drive has 3. If you did that, you could use the CX500 rear wheels which are available in 16" and 18".
I'm in love with steampunk. I'm sub'd on this.
aaaaahhhhhhhh...... my rear wheel is a 16. I have a Bridgestone TW40 on the way. I think the front swap goes on pretty easy, but as you noted, the rear takes some mods. I read a post on how to do it on one of the Honda boards but dam if I can find it again. I like the look of the other Comtec's better, but the hassel is not worth it to me. at least not right now.
Interesting. The CX650 has identical-looking wheels but my rear is 15". Yeah, it's probably not really worth swapping if you have a 16" rear, since there is at least some selection of DS tires in that size.
Edit: Apparently the CX650 has a different final drive than the GL650. Seems like maybe you can use the Comstars from the 500s? The drive splines appear to be the same, but the bearings are different. You'd have to find bearings that have the same OD as the 500 bearings but the same ID (17mm i believe) as the 650 bearings.
That is looking cool Beezer! I am curious to see all your additions to the gas tank. Have you considered adding a sight gauge to the tank somewhere? I think that would be a pretty nifty addition.
BTW, I read my kids a steampunk novel titled "Boneshaker" a couple of months ago and we all liked it, if you are ever looking for a steampunk book to read.
trying to finish painting the tank & fenders... stay tuned
I'll post pix of other stuff too.. copper exhaust is mostly done ... turn signals, tail light mostly done.... still have to build side covers & a seat
I have ideas about the mirrors but can't find the right stuff
ps... wish I would have thought of sight gage... too far along now
Looks like something Jules Verne might have dreamed up. Love it; especially the divers bell type headlamp housing.
That Jules Verne style is kind of a root for SteamPunk stuff.
I really like steampunk when it is done well, done right. Some comes off just cheesey and trying to hard.
Yours looks good so far, keep it up.
I agree BTW that the CX, GL style horizontal V-twin is a good match for steam punk styling.
Very cool.
ps: I have 4 words for you....copper plated valve covers....
Any chromer does a copper layer before chrome so it would be pretty cheap to do and match the theme...change the look a bit for little investment.... or better yet brass plate all of the aluminum, not sure where you would get that done though or the cost......just my $0.02 though
it is/was part of the plan, but there are no platers left in AK. I have bronze, copper, and nickle plating materials, but they don't work that well on large areas.
Oh yeah, Alaska may be a problem with that. Bummer. Aluminum just does not scream steampunk to me where as copper and brass does. Maybe paint them then. Still a cool project Beez.
it's coming along....
Tail light & license plate holder:
turn signals.... (2 done, have parts for the other 2)
front fender (pretty much done, rear is same(ish)... need to be compounded)
gas tank, ready for clear coat:
front cowl.... needs detailing and then clear..
I hope to be done with the paint this weekend. the next big projects are the side panels and the instrument panel... or mebby the wheels... we'll see what falls in my lap first.
wayfingcool, beezer.
Hellya! In. Nice work so far!
LOVE that fade detail on the striping where it overlaps. Gives a great depth of detail. VERY nice. I like the tie wire lens attachments as well. cool alternative thinking.
Good stuff.
Keep up the pics.


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Nothing too deep this week. I want to wish all my WordPress friends a very Merry Christmas and a very Happy New Year!
May the joy of the season be with you all year long.
Nothing too deep this week. I want to wish all my WordPress friends a very Merry Christmas and a very Happy New Year!
May the joy of the season be with you all year long.
"Be Yourself. Everyone else is already taken." -Oscar Wilde <3
The heavens are telling the glory of God; and the firmament proclaims His handiwork. Psalms 19:1
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Greetings fellow Earthlings. The blog is about getting some perspective about daily life things. The not so boring stuff.
The song of a heart can never be caged...
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Rental charts see Xbox titles on top
GameFly.com rental list sees Xbox titles in six of the top 10 slots. Simpsons: Hit & Run and Soul Calibur II double-dip.
GameFly.com rental list sees Xbox titles in six of the top 10 slots. Simpsons: Hit & Run and Soul Calibur II double-dip.
Dungeons & Dragons Heroes goes gold, primed to introduce Xbox gamers to evergreen role-playing brand.
Atari offers up a D&D themed action game for the Xbox.
We go hands-on with this upcoming hack-and-slash game for the Xbox at Gen Con Indy 2003.
We slash our way through a new build of the upcoming D&D action game, which is now exclusive to the Xbox.
Atari announces that Dungeons & Dragons: Heroes will be exclusive to the Xbox when it's released in October.
Infogrames shows off its upcoming action game based on the Dungeon & Dragons license.
Infogrames launches a site dedicated to its upcoming Dungeons & Dragons role-playing game for Xbox, PS2, and GameCube.
We take a look at this upcoming Xbox action RPG from Infogrames.
Infogrames shows off a 60-percent-complete build of its D&D-based action RPG for the Xbox.
The upcoming hack-and-slash RPG is confirmed for the PS2.
Infogrames is giving the first public demonstration of its upcoming action RPG at E3.
A new Dungeons & Dragons game is in development for the GameCube and the Xbox.
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Axeva necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 362 diseños de 67 diseñadores freelance.
After 14 years in business, we are re-branding our software development company as AXEVA.com. We specialize in Web, eCommerce and Custom Application Development. Almost since day one we haven't liked our current business name, and the time has finally come to change it. Now we're looking to you to help us make that name shine.
Small to Medium sized businesses looking for professional web and software development services.
Go crazy!
I really don't want to put too many limitations on you. I want your creative juices to produce the best logo possible. Use you imagination!
- You pick the color scheme!
- You pick the font!
- You decide if the letters are uppercase or lowercase!
- You decide if the logo includes the .com or not!
The few bits of direction I will provide are this:
- I'm shooting for a modern, web 2.0 look to the web site, so the logo should match.
- Nothing too cartoonish or feminine.
- I tend to prefer the logos that incorporate the name into the design over those that just have some blob with the name under it. Think Amazon.com, Coca Cola, Fed Ex, Walt Disney, etc.
That said, I'll keep an open mind to whatever fantastic ideas you have.
The logo must be fully vector, and provided in these formats:
- Adobe Illustrator (.ai)
- Encapsulated Postscript (.eps)
- Portable Document Format (.pdf)
The artist must also relinquish all rights to the logo, and certify that it is an entirely original design created specifically for this project.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


text:
campitelli necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 66 diseños de 9 diseñadores freelance.
Essential Tennis Instruction
Essential Tennis Instruction, or ETI, is an online tennis website that offers a readers tennis advice and instruction from one expert - Jim McLennan. ETI uses a variety of web technologies including wordpress, YouTube, twitter and Facebook to provide the best possible experience for readers and customers. ETI sells web-based products and access to a membership site for members.
We are differentiated from many other tennis sites because the material comes from just one voice. The tone, texture and content of all materials is foundational, basic, simply spoken, and lucid. Essential Tennis Instruction is just that - essential material presented in a way to speak to our members primary concern - they all want to play better. And Jim McLennan, with over 40 years of teaching experience, combines this extensive tennis background and online delivery to probably be the most qualified tennis blogger because of his extensive experience as a player, as a teacher, as a writer and editor.
Our culture is one of innovation, outside-the-box thinking, simplicity, and, most of all,
we speak to our audiences passion for the game of tennis.
Jim McLennan's Essential Tennis Instruction
Current tagline: For players ready to take it to the next level
The target audience for Essential Tennis Instruction are what as known as hard core tennis players, those who play many times per week, in leagues, on teams or tournaments, take lessons, and are hooked into print and electronic tennis media. Most are within a 30 to 60 age bracket, more are men than women, and most have some experience with tennis instructional materials. We are looking to influence those people that are in-tune with online instruction or are forward thinking in how to learn tennis.
These people are looking for an edge and a way to play better. They are searching online for the latest techniques and advice.
We are looking for a company logo that will be in the center of everything we do. It will be on our website banner (see attached PNG as an example), our social media outlets, and as part of our iTunes channel. It will be used on all of our products we sell - see enclosed product banner.
The logo needs to have a "bug" element to it that incorporates the letters eti, could be capital or lowercase. Right now all we use is Essential Tennis Instruction and it is important for us to have a brand around the letters. The logo need to work on its own or with the company name - Essential Tennis Instruction.
It is important that the people know it's Jim McLennan's Essential Tennis Instruction and not just ETI. Likewise, when a customer access the online product they will see the logo in the product header. For example, Jim McLennan's Mastering The Kick Serve should have the logo and company included. See current Kick Serve header file.
This could be executed like:
Jim McLennan's Essential Tennis Instruction
Jim McLennan's Mastering The Kick Serve
Essential Tennis Instruction with Jim McLennan
Mastering The Kick Serve with Jim McLennan
Direction: The logo should be a modern design that reflects the new generation of teaching online/medium. It should convey forward thinking, leading technology but also be rooted in tradition (we have used a chalk outline of a tennis court for other graphics - see attached image
Visual examples: tennis raquet, ball or court
Colors: versions of the logo need to work on both white and black backgrounds. I prefer to use traditional tennis colors - green and white. However I am definitely open to other "tennis color" combinations such as blue and white - feel free to experiment.
Other than that I am pretty open. Would love to see what you can come up with. I have attached some examples of logos I like...but, like I said, I am very open!
Usage: Logo will be used in the following locations:
as part of our website header - current one is at http://www.essentialtennisinstruction.com (blank version is attached but this banner design can change to accommodate the right logo)
facebook profile picture (200 x 171)
iTunes Icon (50 x 50)
iTunes Album Cover (600 x 600)
Delivery: we need .AI versions of everything, along with .ICO versions of the icon image only in 128px, 64px, 32px, 16px resolutions.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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Monday, February 22, 2010
Maura Stanton
Maura Stanton's first book of poetry, Snow On Snow, was selected by Stanley Kunitz for the Yale Series of Younger Poets Award, and published in 1975. She has also published Cries of Swimmers (Utah 1984), Tales of the Supernatural (Godine 1988), Life Among the Trolls (Carnegie Mellon 1998), Glacier Wine (Carngeie Mellon 2002) and Immortal Sofa (University of Illinois 2008). She has published a novel, Molly Companion, and three books of short stories, most recently Cities in the Sea (University of Michigan Press 2003) which won the Michigan Literary Award. She has been awarded two fellowships from the National Endowment for the Arts, and her poems have been selected for Best American Poetry in 2003 and 2005. Her poems have appeared in many magazines including Ploughshares, Poetry, American Poetry Review, The Paris Review, Tin House, PN Review and The Atlantic; her work has been featured on The Writer's Almanac and the BBC radio program Words and Music. She teaches in the MFA Program at Indiana University in Bloomington.
She leaves the room. Onegin writhes
On stage, ashamed of his emotion.
He scorned her as a young girl.
Now he's mad about her! But she's
Married, rich, so stern and cold. . .
I lean forward in my opera seat.
There goes me. And isn't that
Every man I loved in vain?
The cast bows to wild applause.
Our Tatyana smiles, steps forward
To catch a bouquet of red roses.
I button my coat, grab my purse,
And make my slow way down the aisle
Of well-dressed, gray-haired couples
Watching their steps with downcast eyes.
I bet I'm not alone in wishing
I could go back in time, and break
A few cold hearts that broke mine
With all my hard won understanding
Of the game of love, its rules
And stratagems, and power plays.
Then through the open lobby doors
Where the crowd hesitates, tying
Scarves or pulling on wool gloves,
I see the promised snow's begun
And someone's whistling an aria
From the first act. A sweet joy
Rushes through me. No, of course
I'd fall in love the same way.
I'd make every great mistake
I could, and earn this lovely moment
Walking home through fresh snow
My head full of unsingable music,
Remembering this one and that one
Who made me feel by feeling nothing.
When was the poem composed? How did it start? How many revisions did this poem undergo? How much time elapsed between the first and final drafts?
In my memory it goes like this: I wrote the poem in one sitting after watching a performance of Tchaikovsky's Eugene Onegin in January or February. The poem just sprang out of me, needing no revision. Everything in the poem happened just as I describe it.
But here's the truth: I keep a little "events" journal, and I still have the drafts of the poem, so I decided to check.
"Tatyana" was written in the fall of 1997 after I saw a performance of Eugene Onegin put on by the opera theater at Indiana University. The opera was on a Friday, October 31, and I began writing on Sunday morning, November 1. At first I was just playing around with words but after a few lines a subject emerged. By November 2 I had the first three lines of the poem as it now stands, plus many others describing Tatyana getting undressed and thinking about the past. On November 3 the poem got even wordier. I abandoned it, and wrote a long "Ode to Sleep" which ended with an image of weaving a silver thread through black cloth. I worked on this ode for a couple of more days and it got longer and looser and became "Ode to Concentration." I knew it wasn't working, so I focused on the image of the cloth, which came from a Girl Scout project I'd never finished (we had to weave silver thread through a piece of black cloth, then make an evening bag, but I never finished mine). The new poem was called "Craft" and I finished it on Nov. 9 but ultimately decided it was dull. On Nov. 13 I returned to "Tatyana" which got even longer with a big patch of italics in the middle as she unbraids her hair before her mirror. On Nov.15 I looked at the poem again, and turned two stanzas into one. I cut out all the stuff I'd imagined about the character of Tatyana, and focused on the stage performance and the audience.
Do you believe in inspiration? How much of this poem was "received" and how much was the result of sweat and tears.
Inspiration occurs at the intersection of writing and memory. I didn't set out to write about going to the opera, but the subject emerged as I sat doodling with words. In retrospect, it seemed like a natural thing to write about—I love Pushkin's poem, the opera had delighted me—but it snuck up on me.
How did this poem arrive at its final form? Did you consciously employ any principles of technique?
I began this poem in the meter that is most difficult for me: tetrameter. Blank verse is my default meter, and trimeter is my magic, conjuring meter, but I've always felt awkward using the four beat line. Maybe this is why I had trouble with the poem, and abandoned it for a while for some sloppy blank verse. I think it was a lucky choice here. Tetrameter gave me something technical to struggle against as I described my experience at the theater.
How long after you finished this poem did it first appear in print?
It appeared in Southwest Review about two years later.
How long do you let a poem "sit" before you send it off into the world? Do you have any rules about this or does your practice vary with every poem?"
In practice, I'm ready to send a poem out as soon as I feel it's finished, but I'm often too busy. Every fall, I weed out the weaker poems before the new writing season begins.
Could you talk about fact and fiction and how this poem negotiates the two?
Until I began to do research on myself, I really believed that everything in "Tatayana" happened as I described it, but now I'm not so sure about the snow. Most of the poem really did happen. The scene in the opera when Eugene Onegin meets the married Tatayana and regrets that he scorned her as a young girl was beautifully presented, and very moving. Everyone in the audience was leaning forward, breathless. The music was stunning. The singers were all young people, and when the lights came up, I was struck by the fact that most of the audience were older people like me. We were all wise about love now, we'd all read Proust, but once upon a time we'd been naïve and innocent. So here's the question: was it snowing when I left the theater? I thought it was, but now I'm not so sure. There was a lot of snow in early November, so at times it was snowing while I was writing, and I do remember coming out of operas in the winter when it was snowing. But I may have transposed the snow from some other opera.
Is this a narrative poem?
"Tatyana" is a lyric poem with a dramatic situation—watching an opera, walking out afterwards, hearing someone whistling an aria, noticing the snow—but the poem ends with the speaker's realization, not an action or event. I'd say it's a lyric poem that uses some of the devices of narrative, but it's not really a narrative poem.
At the center of this poem is the specter of morality, the idea of right and wrong. Is all good poetry in some way ethical or just?
I don't think "Tatyana" has much to do with morality or ideas of right and wrong. It just describes how things are, the way love works. Good poetry might make us think about ethical questions, it's not in itself ethical or not-ethical, just or unjust.
Do you remember who you were reading when you wrote this poem?An influences you'd care to disclose?
I don't remember, but I can check! Looking through my "events" journal, I see that during the period I was working on the poem I read The English Patient, Robert Pinsky, Horace, The Life of Olaudah Equiano, and Carol Anshaw's Seven Moves in addition to many literary magazines and MFA theses.
But Proust and Puskin are the chief influences behind "Tatyana."
Do you have any particular audience in mind when you write, an ideal reader?
I'd like to be accessible to a wide, general audience.
Did you let anyone see drafts of this poem before you finished it? Is there an individual or a group of individuals with whom you regularly share work?
I don't show my work to anyone while it's in progress, but afterwards I show it to my husband, Richard Cecil, also a poet, and welcome his comments or suggestions.
How does this poem differ from other poems of yours?
It's realistic, straightforward, light but serious—there's no humor or craziness in the poem. That's why it tricked me into thinking it was completely true.
What is American about this poem?
It's written in colloquial American English.
Was this poem finished or abandoned?
Finished—or it would not be in my book.
Posted by Brian Brodeur at 12:00 PM
6 comments:
This quote "Inspiration occurs at the intersection of writing and memory" is so very, very true :)ReplyDelete
Enjoyed this so much! The poem, of course, and also the account of its making. I love the "events" journal, and how it records the composition and the adjacent reading. Thank you for this, and for being "accessible to a wide, general audience."ReplyDelete
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text:
Victorian police officers should work alongside volunteers, use high-tech communication gear and be based at fewer but bigger stations.
These radical changes are needed within the next decade or Victoria will fall further behind other jurisdictions in fighting crime, a landmark blue paper says.
The report says officers are already being hamstrung by obsolete technology and misdirected resources, with the state's real crime level far exceeding what is registered in official statistics.
Chief Commissioner Ken Lay said planning for 2025 had to begin now.
"Victoria Police must modernise in all aspects of its operation," he told reporters on Tuesday.
"At the moment we are falling behind the pack in a number of areas - this paper actually shapes up what the future may look like."
The report says volunteers will be needed to allow sworn officers to focus on fighting crime and managing emergencies.
Mr Lay said some police roles, such as managing prisoners in custody, could be outsourced to private companies.
He admitted the idea of using volunteers could be enormously challenging for some of the workforce.
"But it is a legitimate model of policing in other parts of the world," he said.
Police Association secretary Ron Iddles said putting on volunteers could cause more problems than it would solve.
"What I'm concerned about is the diminishing of the police profession," he said.
The report says demand for urgent police responses is outpacing population growth, and serious and organised crime is growing rapidly.
It identifies an under-reporting of offences, especially of family violence, sexual assaults and organised crime.
Mr Lay said the problems were not fixed by simply recruiting more officers or building more police stations.
In fact, Mr Lay said it would be better to create super sites at which more police would be based, rather than having a greater number of small stations.
Senior Sergeant Iddles said the state was not ready for more station closures.
Mr Lay said smarter resourcing would mean no reduction in police response times, but admitted he would be loath to close stations in small towns.
He said the force was being held back by outmoded technology, especially for communication.
"Those failings have put us some way behind," Mr Lay said.
"Clearly we need to make some investment in this space."
Mr Lay said technology was already being used in other jurisdictions to give police on the beat information about crimes and suspects.
The report says police should be expected to meet fitness and health standards before promotions and progression payments are confirmed.
Mr Lay said it was reasonable to ask officers to stay in shape.


text:
Blending simple, beautiful African melodies with forward-looking harmonies, a deep groove and an unusually percussive repertoire of vocalizations, guitarist Lionel Loueke has quickly captured the imagination of jazz audiences. He's also won the respect of some of its biggest heavyweights, including Terence Blanchard, Herbie Hancock and Wayne Shorter.
What might appear as an overnight ascension to the upper regions of the jazz universe has actually been the result of a long and systematic musical education—and the ongoing challenge to get the music he hears in his head translated into his fingers.
"There's no reason to seek in my comfort zone," Loueke says in a telephone interview from Paris. "I don't want to be doing what I already know how to do. I get bored quickly, so I like to push the envelope and try new things. I do that mostly on stage, actually. Sometimes it works, sometimes it doesn't, but at least it keeps me more awake.
"My approach to the instrument is quite different now," he says. "I'm thinking more in terms of piano instead of guitar."
On Thursday, Loueke—with bassist Massimo Biolcati and drummer Ferenc Nemeth—will be airing it out at the Outpost.
"Sometimes it works, sometimes it doesn't, but at least it keeps me more awake."
Growing up in Benin, Loueke was exposed to the popular and traditional music of Western Africa, from the urban highlife music to rural drumming traditions. He began playing as a percussionist, but at 17, he discovered a strong affinity for the guitar.
A George Benson CD opened a new path that led to the National Institute of Art in the Ivory Coast, the American School of Modern Music in Paris, the Berklee College of Music and finally the Thelonious Monk Institute of Jazz, where his teachers included Blanchard, Hancock and Shorter.
Since graduating from the institute, he's worked steadily with Blanchard and Hancock, as well as his trio. He's also piled up work as a sideman on a multitude of recordings, from bassist Avishai Cohen to vocalist Gretchen Parlato.
The trio, formed at Berklee, brings a multiethnic sensibility to the jazz at hand, with the Italian Biolcati, who was raised in Sweden, and the Hungarian Nemeth. After playing together for 10 years, they are eerily in synch, but they're not coasting—as you can hear on Karibu, Loueke's major label debut, on Blue Note.
"The level of communication now is really amazing," he says. "We're still growing. We just surprise each other all the time. It's a completely open-mind trio, because it could come from the bass player or the drummer or me. It's under my name, but basically, there is no leader. We just go for the moment."
They enjoy living on the edge, too, recording Karibu live in the studio. "I just want to keep everything alive, you know," says Loueke, recalling the feel of jazz' earlier recordings.
The tunes on Karibu cover a lot of territory: There's the West African highlife rhythm of "Nonvignon," the abstract expressionism of "Light Dark" (with Hancock and Shorter guesting) and the hard-bop groove of "Agbannon Blues." What's consistent, though, are Loueke's gentle virtuosity and simple, buoyant melodies.
Those melodies belie the complexity of the harmonic structure, which, he says, is getting deeper and darker these days. The rhythms are equally complex, often in odd time signatures like 17/4, but they sound more straightforward because of the deep groove.
Although the music can be very complex, Loueke is devoted to maintaining its accessibility, too. "I always want to write something that when people leave the concert, you can still sing it," he says.


text:
BIRMINGHAM, Ala.—Birmingham-Southern played its final home game of the season for Homecoming 2012 on Saturday, falling to Sewanee 31-19 in Panther Stadium.
BSC falls to 5-3 and 1-1 in the Southern Athletic Association with its third-straight loss, while the Tigers move to 3-5 overall and 1-2 in the SAA. Today marked Sewanee's first-ever win against the Panthers in the BSC modern football era (the two teams faced off back in 1922, with Sewanee winning 21-0).
The Panthers got on the board first in the game on a short one-yard run by senior tailback Shawn Morris. BSC tried and failed a two-point conversion and led 6-0 at the 6:03 mark of the first quarter. Sewanee found the end zone less than four minutes later on a 27-yard pass from Curtis Johnson to Jase Brooks. The extra point was good, giving the Tigers a 7-6 lead with 2:32 left in the quarter.
Sergio Acosta made a 17-yard run at the 8:24 mark of the second quarter to extend Sewanee's lead to 14-6, but BSC answered three minutes later with a 27-yard rush by junior Joseph Moultrie. The Panthers again failed the two-point conversion, and Sewanee maintained a 14-12 lead.
The Tigers scored once more before halftime on an eight-yard pass from Johnson to Stephen Jackson, and Sewanee led 21-12 at the half.
Sewanee scored again at the 8:11 mark of the third quarter on a one-yard run by Johnson, putting the Tigers up 28-12, and once more at the 14:12 mark of the fourth quarter on a 32-yard field goal by Trey Knight to take a 31-12 lead.
BSC was able to score the last touchdown of the game when senior linebacker Andrew Armour picked up a fumble and returned it 65 yards to the end zone. Junior Ryan Laughlin's extra point was good, cutting it to 31-19. On its last drive of the game, the Panthers had another chance, driving 79 yards to the Sewanee five-yard line, but were unable to finish and turned the ball over on downs with 1:28 left in the game.
Morris led the rushing effort with 104 yards on 19 carries, while Moultrie had 33 yards on six carries. Senior quarterback Jimmy Stainback was 10-25 for 149 yards with one interception and four sacks. Sophomore Michael Cowan led the receivers with 38 yards on two catches.
For Sewanee, Johnson was 4-5 for 101 yards, and Barrett Goodson led with 81 rushing yards on eight carries. Charlie Powell led with 72 receiving yards on two catches.
Senior safety Andrew Shannon led the BSC defense with 10 tackles, six of those solo. Senior Zack Lambert recorded a sack, and senior Cole Rudder had a pass break-up.
BSC's 20 seniors were honored today in a pregame ceremony.
The Panthers are off this week before finishing out the regular season on the road, traveling to face Centre, Nov. 3 in Danville, Ky., and Millsaps, Nov. 10, in Jackson, Miss.


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tede0223 on Family Tree Circles
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Journals and Posts
Green H. Barbee from Baldwin County, GA
Green H. Barbee is my great-great grandfather. He died October 1861 during the Civil War at Rockbridge Alum Springs Hospital, VA. I have found his military records, but am now trying to find out where he was buried. I contacted Rockbridge and they said that a lot of the soldiers that died there during the war were buried in unmarked graves.
He lived in Baldwin County, GA, then his widow moved to Bibb County, GA.
Meadows from Burke Co., GA
Hi, I am researching the Meadows from Georgia. Mainly lived in Burke Co., GA. My grandmother was Amelia Maud Meadows m. John Ashton Barbee; her father - Benjamin McCullough Meadows m. Celia Ann Nasworthy; his father - Josiah "Joe" Meadows b. 1820 m. Ellen Fenira Cole.
Found a Daniel Meadows, Burke Co. 1820 Census with 2 males 0-10 yrs. Trying to connect Daniel as Josiah's father.
- Displaying 1-2 of 2 Journals
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Ukrainian designer German Ljutaev has come up with this design that uses traditional video game imagery like life hearts and drops them on a cigarette. The further down the cigarette you smoke, the more hearts you burn though until you hit the inevitable "CONTINUE?" screen.
It's cute, but yet, urgh, so morbid at the same time.
No games for smokers [German Ljutaev, via Ian Brooks]


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Using your keyboard to play old arcade games on MAME is great and I did it for quite a while. But eventually I discovered the X-Arcade Joystick rig and I gotta tell ya, it makes the experience so much more enjoyable. They use real arcade quality gear on these things and if you really want to bring the authentic arcade experience home they work great! I happily used mine for years before finally taking the plunge and getting the full-blown MAME cabinet. They aren't cheap but then again a new PS3 game will cost you $60 so you know - if you really want to play some old arcade games at home it is definitely worth it.
My set was the X-Arcade dual joystick which I think ran me $150 or so back in the day. But you can get it today at the low-low bargain basement price of only $129.95. What a steal! That sounds like I'm being sarcastic but no seriously, I think they are awesome. I only got rid of mine when I got the full-sized cab and didn't need it anymore so I traded it to a guy for a modded XBOX (that I rarely play).
But what? You say you like to play Centipede, Missile Command, Millipede, Marble Madness, Golden Tee, or the dozens of other games that use a trackball? Well you're in luck my friend because when I was playing on it I just had to make due with a mouse for all that stuff but now they have the X-Arcade Tankstick complete with Trackball!
With this baby you can play all the trackball games plus it works pretty darn well for spinner games too like Tempest and Arkanoid. This model goes for $199.95. It also has 2 buttons on the sides that you can use for flipper and bump action for pinball games. They also have a mini 1-player only version for $99.95 - but really - if you are going to drop that much change on a controller you might as well set it up for 2-player action. But that's just - like - my opinion man.
They also sell adapters so you can use it on your PS3, Wii, XBOX 360, Dreamcast, etc. if you want to - although I never got around to trying that because I became captivated by the thousands of arcade games on MAME that I had to play.
So there you go - strong recommendation to buy. I got mine at a store years ago - Fry's I think - but I never see them around anymore. So you will probably have to get yours on their website: http://www.xgaming.com/store/category/arcade-joysticks-and-game-controllers/. Do it! Do it!
Friday, April 30, 2010
For Sale: X-Arcade Joysticks
Using your keyboard to play old arcade games on MAME is great and I did it for quite a while. But eventually I discovered the X-Arcade Joystick rig and I gotta tell ya, it makes the experience so much more enjoyable. They use real arcade quality gear on these things and if you really want to bring the authentic arcade experience home they work great! I happily used mine for years before finally taking the plunge and getting the full-blown MAME cabinet. They aren't cheap but then again a new PS3 game will cost you $60 so you know - if you really want to play some old arcade games at home it is definitely worth it.
Posted by MadPlanet at 3:38 PM 6 comments Links to this post
Thursday, April 29, 2010
Dead Space 2 Trailer Released
EA's Visceral Games studio in Redwood Shores, California released their first announcement trailer for Dead Space 2 today. The first Dead Space scared the hell out of me and is one of my all-time favorite games. Dead Space 2 is supposed to be out in December 2010 so you can get into the holiday spirit with some more jolly dismembering - "Merry Christmas you Necromorph bastards!" This will most likely be one of the very rare occasions where I buy a game on day 1.
Posted by MadPlanet at 11:20 AM 1 comments Links to this post
Labels: Dead Space, Dead Space 2, Trailers
Monday, April 26, 2010
For Sale: Game Cartridge Soaps
Not really planning on buying any but thought this product was unique enough for a shoutout - Geeksoap.net is selling soap in the shapes of NES, SNES, Nintendo 64, and Gameboy cartridges. Can anyone say Nintendo fanboys? Other systems are in the works.
Posted by MadPlanet at 12:58 PM 1 comments Links to this post
Sunday, April 25, 2010
Emulators: MAME - Flyers and Cabinets and Snaps oh my!
If you followed my previous MAME post you have Galaga up and running. MAMEUIFX also has several tabs on the right side of the screen that when clicked show images of a snapshot of the game in progress, the sales flyer for the game, the arcade cabinet, etc. These images are .png files (all with the same filename) that are saved to various folders in the MAME installation folder. So again using Galaga as an example, click the links below and download these image files into the associated MAME folders.
Save the Snapshot to the folder "snap"
Save the Flyer to the folder "flyers"
Save the Cabinet to the folder "cabinets"
Save the Marquee to the folder "marquees"
Save the Title to the folder "titles"
Save the Control Panel to the folder "cpanel"
Save the PCB to the folder "pcb"
Posted by MadPlanet at 12:56 AM 3 comments Links to this post
Thursday, April 22, 2010
Press Play on Tape - Cannon Fodder
As promised - here is Press Play on Tape playing the Cannon Fodder theme song on game controllers hooked into a synthesizer at RetroConcert Copenhagen in 2005. Is it geeky? Of course. Is it awesome? Absolutely!
Posted by MadPlanet at 1:54 PM 1 comments Links to this post
Labels: Amiga, Cannon Fodder, Music, Press Play on Tape
Wednesday, April 21, 2010
Press Play on Tape
If you were ever blessed enough to own a piece of pre-1541 floppy drive Commodore technology called the datasette and had it hooked up to your C64 (I'm just assuming you had one) then you know full well that the title statement often preceeded an opportunity to go take a break and get a snack while your program slowly loaded in.
A while back I discovered the self-branded "Commodore 64 revival band" from Copenhagen called 'Press Play on Tape' when they played the theme song to the game Cannon Fodder using nothing but old game controllers hooked up to a synthesizer. I'll throw that video on here too but I just saw this video of their original song "The Man With the Gun" using their more usual conventional instruments and I thought it was cool so I wanted to share it - enjoy!
Posted by MadPlanet at 1:22 PM 2 comments Links to this post
Labels: Commodore 64, Music, Press Play on Tape
Monday, April 19, 2010
For Sale: Arcade Mugs
What? You say you could really use a mug with a maze on it that when filled with hot coffee has pac-man ghosts and dots magically appear? Okey dokey - $7.99 at ThinkGeek.com. They have a Space Invaders one too.
Posted by MadPlanet at 7:42 PM 2 comments Links to this post
Labels: Arcade, For Sale, Pac-Man, Space Invaders
Modern Warfare 2 on Family Guy
Posted by MadPlanet at 11:02 AM 4 comments Links to this post
Labels: Family Guy, Modern Warfare 2
Emulators: MAME - Getting Started
There are lots of emulators out there for playing lots of old video game consoles and computer systems but the most famous and most well-developed one is MAME – the Multiple Arcade Machine Emulator. MAME is a non-commercial labor of love started back in 1997 to preserve classic arcade games and is still being developed and played by an active community. Currently MAME emulates over 7000 games – about half of which are original titles and half of which are clones or foreign builds of the original titles.
There are a number of MAME front-ends and alternate builds that provide additional features not provided in the native MAME code - my favorite is MAMEUIFX, mostly because it provides high-score save support for games without NVRAM support (generally older games). I also run Hyperspin on my MAME cabinet as a front-end for MAME and other emulators but that is for a later post. So let's start off this trip down memory lane with a simple but timeless classic - Galaga.
1. Click HERE to download the MAMEUIFX installation file (mameuifx32_0137.exe). Double-click and follow the prompts to install - put it in its own folder because it expands into a number of files and folders. I recommend leaving the box checked to create a desktop shortcut. Once MAMEUIFX is installed you can delete the original installation file.
2. Click HERE to download the Galaga ROM file (galaga.zip) and save it into the "roms" folder in your MAME installation folder. Do NOT unzip the file - leave it as a .zip file.
3. Run MAMEUIFX32 and after the MAME screen opens up hit F5 to refresh the list of games. If you have a PC joystick you can also plug that in and use that to control your games; otherwise you will just have to use the keyboard.
4. You will probably start off in the "All Games" folder on the left of the screen which shows a ton of games - none of which you have yet. So click on the folder right below that titled "Available" and you will see Galaga as your one available game in the big middle screen.
5. Double-click "Galaga" in the middle screen to run the game. When the intro screen to the ROM shows up just type OK (or hit the left-right keys) to proceed. Then another menu showing technical specs on the game shows up - hit any key to skip by this and then the actual game screen appears (FINALLY!).
6. In MAME the "5" key indicates inserting a coin in the Player 1 slot and the "1" key is the Player 1 start button. So.... push 5 to pop in a virtual quarter and then push 1 to start a 1-player game and you are off to the races!
7. The left and right controls of the joystick are controlled by your left and right directional keys and the fire button is the left Ctrl key. All these buttons can be customized to other keys if you wish but we won't get into that right now.
8. If your game is over you will need to hit 5 to put in another quarter and then 1 to start another game (or 2 if you want to play a 2-player game - but that will cost 2 virtual quarters!). If you are ready to quit playing just hit the Esc key. An exit confirmation screen will appear and you just need to hit Enter to quit (or Esc again to cancel the quit and keep playing).
Enjoy and let me know what you think or if you have any questions!
Posted by MadPlanet at 1:01 AM 4 comments Links to this post
Sunday, April 11, 2010
Bio-Attack - Maybe not fantastic, but it's a voyage
The sci-fi classic Fantastic Voyage was on TV last night - in case you are unfamiliar with it a group of scientists and their super-scientific surgery ship are miniaturized and injected into a comatose VIP to perform life-saving surgery while being attacked by the host's immune system (and an on-board traitor). Well, except for the traitor, that is the same theme of Bio-Attack - an arcade vertical shooter released in 1983 by Taito. I'm pretty sure no one has ever seen this obscure game so - why not talk about it?
You pilot a miniaturized ship making your way through a man's bloostream with the goal of shooting the bacteria, viruses, and other little baddies that are screwing with this guy's innards - and apparently he's filthy sick because no matter how much shit you shoot you never quite cure this poor bastard. You work you way to his heart, then stomach, then eventually to escape out of his right eye (just like in Fantastic Voyage) to - that's right - start all over again (poor bastard). The different areas in the body also offer different types of obstacles to overcome and your progress is tracked on a map of the guy's body in the lower right corner of the screen.
All the while your oxygen supply is depleting at the bottom of the screen - but this is never really a factor anyway except that you get bonus points for oxygen left over after each level.
To me Bio-Attack is like Vanguard mixed with Venture. Definitely a lower-tier version of those guys but still not a bad little game. The sound effects are OK for the day but the constant music definitely tends to get rather annoying after a while.
The bigger problem with the game though is that the hit-detection is a little flaky - there were several times where I thought I glided safely by a bad guy only to blow up and even more times when I shot directly through one of the little bastards with no effect. If that occasional glitch were improved then it would have gotten a little more credit in my book - but as it is I give it a 6.1. Now that I've gone back to it and escaped out the eye I probably won't hit it much but who knows, I still occasionally watch Fantastic Voyage and that flick came out way back in 1966!
Posted by MadPlanet at 2:11 PM 3 comments Links to this post
Labels: Arcade, Bio-Attack
Thursday, April 8, 2010
The best knight in the world, bested!
Excalibur? Anybody? OK moving on... What is the longest-standing arcade game high score record of all-time? Well, last week it was 41,336,440 on Asteroids set by 15-year-old Scott Safran back in 1982. But it's something else now because on Monday night in Portland, Oregon, John McAllister banged out a couple thousand more points than that to capture the new Asteroids crown at 41,338,740 points. It took him 58 straight hours to hit that score – with just the occasional bathroom break where he had to just dash off and let his extra ships die while he was takin' care of business.
Twin Galaxies, the reigning authority on video game records, has to authenticate the score (which somehow takes 2 months) before it officially goes in the books but since he apparently broadcast the entire thing live over the internet it seems likely to be legit.
Here is John on a local news broadcast.
I assume every human being knows what Asteroids is but just in case you are something else it is a vector arcade game released by Atari in 1979 where you are a spaceship flying around inside an asteroid field trying to blow them to bits before they crash into you. Flying saucers also periodically make an appearance and shoot at you. In addition to your thrusters you also have a hyperspace button whose sole purpose is to make you disappear from one marginally dangerous location and reappear at a much more highly dangerous location where you explode shortly after materializing = HYPERSPACE SUCKS!
I was never all that great at Asteroids - my high score is literally about a 1000 times lower than the record - but I've always liked the game. It is controlled entirely by buttons, which has always held a fascination for me for some reason. Plus there are so few vector games it remains unique even with such basic gameplay. And it is excellently emulated in MAME so you don't have to have one at your local arcade (remember those?) you can download the ROM and give it a whirl. The only regret I have with the MAME version is that it cannot properly emulate the brightness of your spacehip's bullets – or photon torpedos - or whatever. I always liked shooting those bright blips across the screen on the real game. I definitely still bring it up on the cab every now and then for a go. I rate it an 8.8.
Twin Galaxies STILL hasn't called me to confirm my high score of 45,650!
Posted by MadPlanet at 8:12 PM 3 comments Links to this post
Saturday, April 3, 2010
The Holy Grail of Atari cartridges on sale
A guy from Austin is selling a copy of the Atari 2600 game Air Raid, complete with box, on eBay - and with over a week left the current bid is already up to $6,500. Air Raid is one of the rarest games for the Atari 2600 and up until now a copy with the box intact was not known to exist - but apparently it has been boxed up in this guy's garage since 1985. Click here to check out the auction. [UPDATE: It sold 4/10 for a final price of $31,600!].
Well this seemed like a good excuse for me to try out the game for myself. Of course I don't own the real cartridge (or there would be TWO of them on eBay right now) but I do own the ROM and a working copy of the emulator Stella on the arcade cab so I flipped the switch and popped in the virtual cartridge.
The game plays kind of like missile command made into a vertical shooter. You are some kind of aircraft moving left and right at the bottom of the screen and firing up at flying saucers, fighter jets, and helicopters that are attacking your city.
The enemies fly down from the top of the screen and shoot at you and the skyscrapers in your city. If their bullets hit you then you die. If their bullets hit the buildings then the buildings take damage and after about 3 or 4 hits they collapse. After the 2 or 3 buildings collapse your game is over. And your plane is apparently constantly flying to the left because the buildings keep scrolling by from left to right.
The game was actually fairly fun with halfway decent graphics and sound (for an Atari 2600 game), and unlike a lot of 2600 games it was pretty challenging – my games didn't last very long at all. I did have a few complaints though. The hit detection was kinda flaky - the flying saucer baddies went up in smoke pretty reliably but I frequently put bullets straight through the fighter jets and helicopters with no effect which was aggravating. Also, the shooting was too slow and I found myself hitting the fire button a lot and just being forced to wait for the next bullet to load up to shoot.
So while it's certainly not the best Atari game I've ever played, it is far from the worst. I give it 6.0 weird t-handle cartridges out of 10.
Posted by MadPlanet at 2:16 AM 3 comments Links to this post
Labels: Air Raid, Atari 2600, Review


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Free shipping over € 149
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There are several gestures we make when we hold a bottle of wine: store, open, pour, hold and cool. Giulio Iacchetti is the designer of a unique collection of objects, the Noè series, one object for each gesture. Thanks to its ample proportions and the series of compartments dotted along its upper edge, the Noè wine cooler can hold up to five bottles of wine or two magnums. Although this kind of wine cooler was already used in the Renaissance (we can see something similar in the paintings of the time) it is inspired by the Vasque of the French wine tradition.
Giulio Iacchetti, industrial designer since 1992, designs for many brands including Abet Laminati, Alessi, Danese, Elica, Foscarini, Globo Ceramiche, Jannelli&Volpi, Hastens, Magis, Meritalia, Moleskine, Pandora design. The distinctive characteristics of his work is the research and definition of new object typologies, like the Moscardino, the biodegradable spoon/fork designed with Matteo Ragni and for which, in 2001, he has been awarded with Compasso d'Oro. In 2009 he was awarded the prize for innovation – Premio dei Premi – by the President of the Italian Republic for the Coop Eureka project, which brought the design in the large-scale retail trade. In May 2009 the Triennale di Milano held a solo exhibition entitled "Giulio Iacchetti. Disobedient objects ". In November 2012 he launches Internoitaliano, the "factory network" made up of many craftsmen labs with whom he signs and produces furniture and accessories inspired by the italian way of living. He had also pursued his personal research project into new design topics such as the symbol of cross from which came the exhibition titled Cruciale held by the Diocesan Museum, Basilica di Santo Stefano Rotondo in Rome and by Castello di Lombardia in Enna, Sicily. In 2014, he won his second Compasso d'Oro for the design of the manhole covers Sfera, designed with Matteo Ragni for Montini. www.giulioiacchetti.com


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A lot of women are working from home and sometimes it's not as easy as we will like it. That is the reason why home office for women is a very good topic to discuss. Are you a woman who works from home and needs a space to call your own? I know how hard it can be trying to find the right space just for you but at the same time being mindful of the rest of your family? As women we sometimes put everything first and ourselves last, that's just in our nature. We have to take care of our family right? Sure we do, but there are some things we can do to put ourselves first without taking our family for granted, like decorating a room just for us. So the question is, how do we make our space just for us? Here are a few home offices for women from around the web that speaks to me and I'm sure most women who are looking for that special home office or craft room, these will speak to you also.
|This is a beautiful craft room for any special lady who loves crafts. Couldn't you see yourself working in this beautiful room? Everything is so organize and neat. I love it
|Love the Craft table just lovely
|This is a space being used for a makeup table but can easily be used for a place to do work w/ a laptop and a phone your ready to work.
|A space in the middle of the room just for her how cute
|How about this home office with all the pops of red isn't it gorgeous? I love it
|This room is so cool with all the white back round and all the pops of red throughout how cool is that?
Ladies are you compelled or inspired to find a space to make your own in your home?
Would you use any of these ideas for your home office or craft rooms?
Which room did you like most?
Let us know in your comment below!
|Better Homes and Garden and other unknown sources


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GM CEO Mary Barra has only been on the job about a month, but she's had a good run so far. She sat next to Michelle Obama at the State of the Union address and was even named the most powerful woman in business by Fortune magazine today. Does that make her feel better about getting paid less than her male predecessor?
The Detroit Press reports that Fortune placed GM's former product development chief at the top of the list of their 50 most powerful women in business. IBM CEO Ginni Rommetty came in at number two, and PepsiCo CEO Indra Nooyi placed third.
As the newspaper notes, Barra so far has downplayed the historical significance of her appointment as GM's first female CEO and the only woman to run a major automaker. In the magazine story, billionaire and GM investor Warren Buffett had high praise for Barra's potential:
"I hope that Mary Barra turns out to be the Alfred Sloan of the 21st century," Buffett said, referring to the legendary GM CEO from the mid-20th Century. "From what I've seen, she's got the goods."
Those "goods" apparently don't mean Barra deserves to get paid as much as the man she replaced, former GM CEO Dan Akerson. CBS News reports that according to a regulatory filing, Barra will be paid $4.4 million in salary and other compensation, while Akerson made $9.1 million in 2012 which included salary and stock awards. When Akerson started as CEO in 2010 he earned $2.5 million, but at the time government-owned GM was subject to executive pay caps. (Akerson continues to make $4.86 million annually as a "senior adviser" to GM.)
In a statement, GM told critics, well, don't worry about it.
(The $4.4 million) represents two of her three compensation components. Specific long-term incentive compensation numbers will be included in the company's April 2014 proxy filing, which likely will dispel any notion of pay inequity. Stockholders at GM's Annual Meeting must approve the long-term portion of her pay... The discussion of pay inequality between Barra and her predecessor is premature and flawed.
Granted, $4.4 million is nothing to sneeze at, but it's hard to justify exactly why Barra makes so much less than Akerson, and it's clear from that statement that GM is struggling to do so.
Barra can take some consolation in knowing she's not alone. The gender pay gap is widespread, well documented and indisputable. A study by the Center For American Progress last year said that women still earn less than men in nearly every profession, and some occupations have greater disparities than others. Female chief executives earn only 69 percent as much as their male counterparts.
And with women now making up nearly 50 percent of the American workforce and fully 51.5 percent of management, this kind of pay inequality is getting increasingly hard to defend in 2014. It would be laughable if it wasn't so sad.
Remember, ladies: You can be as good or better a CEO as any man, but you're apparently still not good enough to get paid as much as one. General Motors says so.
Update: Actually, Barra will make a lot more than Akerson did.
Photo credit AP


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