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List of Linux friendly Kickstarter projects
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Description is not updated yet, but they will support Linux.
Originally posted by RussianNeuroMancer View PostDescription is not updated yet, but they will support Linux.
The first major fighting game on Linux: Skullgirls
Skullgirls has confirmed Linux support!!! http://www.indiegogo.com/projects/ke...owing/x/544254 $30+ backers get early access (and we let them know we're here) so do it!
IMHO, this will be the first native Linux fighting game. Until now, all we've had has been emulated games from other platforms. Anyone have any idea how to contact Michail Larabel (sp?) requesting he do a story on this? Should I just send him an e-mail?
Status of campaigns I backed, etc.
Status of campaigns I backed, etc.
The Golem (3D action), $84K/$750K USD w/9 days remaining.
Ritual Dementia: The Revenge (occult/horror low-rez 3D RPG with family-building), $4K/$7K USD w/18 days remaining.
Torment: Tides of Numenera (RPG) $2.7M/$900K USD w/19 days remaining. The spiritual successor to Planescape: Torment.
Shroud of the Avatar: Forsaken Virtues (RPG) $937K/$1M USD w/21 days remaining.
Homeworld 3 (RTS) $36K/$50K USD w/9 days remaining. Campaign also includes a port of Homeworld to iOS and Android.
Fathom (steampunk 2.5D adventure) ?7.8K/?120K w/12 days remaining. No guarantee of a Linux version but they are using Unity.
Var and the Vikings: Smash Robots & Learn AI (educational web-based 2D AI development game) $12K/$31K USD w/6 days remaining.
Crayon Chronicles (kid-oriented RPG) $6276/$5K USD w/14 days remaining. Linux support is a $10K stretch goal.
The Adventures of Dash (2D puzzle adventure) $25K/$400K w/17 days remaining.
Akaneiro: Demon Hunters (RPG), $204K/$200K USD
Artizens (2D RPG with substantial customization) $52K/$30K USD
Arakion (RPG), $47K/$25K USD
Back to Bed (3D surrealist puzzle game) $13K/$12K USD.
Carmageddon: Reincarnation (racing/combat game), $625K/$400K USD
CasinoRPG (on-line casino tycoon/RPG), $20K/$20K USD.
Data Hacker Initiation (online 2D RPG), ?3K/?300. A three-part development project. First part works on Wine. Third part will be 3D and possibly using the Unity engine.
Distance (racing game), $161K/$125K USD
Dreamfall Chapters: The Longest Journey (3D adventure) $1.5M/$850K USD
Elite: Dangerous (3D space combat), ?1.5M/?1.25M. Didn't promise Linux support but weren't against it and announced Mac support after a stretch goal was reached.
Fields of Fresh (farming game), $1K/$1K USD
Forced ("Diablo meets Left 4 Dead" cooperative arena combat game), $65K/$40K USD
Forsaken Fortress (post-apocalyptic RTS/RPG), $121K/$100K USD
Freedom Planet (side-scrolling arcade game), $25K/$2K USD. Android support likely but no word on Linux support yet. They are using Multimedia Fusion 2 for development which would require the Anaconda runtime for Linux. But Anaconda doesn't support controllers, only keyboards, and the developers feel that this is too limiting.
Hero-U: Rogue to Redemption (RPG), $409K/$400K USD. Accepting PayPal donations to meet stretch goals.
Maia (space-themed God game), ?140K/?100K
Meriwether: An American Epic (American history RPG), $44K/$35K USD
Neocolonialism (strategy game for the 1%), $11K/$10K USD
Noctemis (horror-themed side scroller), $12K/$5K
Pathfinder Online (MMORPG), $1M/$1M USD. Based on the popular tabletop role-playing game that uses a modified D&D system. Announced Mac support but not Linux yet. Using the Unity web player which does support Linux through Google Chrome Native Client (NaCL) feature.
PCGamingWiki (wiki covering game fixes/tweaks for all platforms), ?2204/?500. The web site is online.
Pier Solar (retro 16-bit RPG), $231K/$139K USD
Pixel Kingdom (retro arcade/strategy game with classes), $5,799/$5K USD
Project Eternity (RPG), $4M/$1.1M USD
SKYJACKER: Starship Constructor (tool for Skyjacker game), $36KK/$30K USD. This is an odd one. Skyjacker is a 3D space combat game that had a failed Kickstarter campaign ($128K/$200K USD ending July 23, 2012). Apparently the game is still under development and this tool is part of it.
SlipSpace (3D space-shooter/RPG), ?2282/?2028
Super Comboman (side-scroller/platformer), $16K/$15K USD
Unwritten: That Which Happened (strategy rouge-like, "Sid Meier's Civilization meets Oregon Trail"), $78K/$75K USD. $80K stretch goal for addition platform support not reached (platform selected by votes in comments which Linux won).
Vacant Sky: Awakening (RPG), $14.4K/$8K USD w/18 days remaining. Linux stretch goal reaced. Uses MonoGame.
War for the Overworld (RTS/God game in a Dungeon Keeper-influenced setting), ?211K/?150K w/4 days remaining.
Aether (game engine), $87/$1K USD
Axis Game Factory (game toolset based on Unity), $25K/$400K USD. Development continuing and they are accepting donations.
The Banner Saga (turn-based strategy game), succeeded at $723K/$100K USD
Beasts & Blades (turn-based 3D RPG), $1760/$12500 USD. Accepting PayPal donations while development continues (new beta released Dec 29).
Days of Dawn (fantasy RPG), $31K/$95K USD. Planning a new kickstart campaign after some rework and their web site is still up.
The Demon Cave (Roguelike RPG), $276/$3750 USD
DH: Mechanized Assault Vehicle (mech MMO), $1612/$15K USD. Development continues.
Emperor's Forge (MMORPG), $840/$80K USD. Will try another campaign later after further development.
Gerztron (arcade game), $143/$8K USD
Hyphen (action/puzzle game), ?291/?2K. May still be in development.
Interstellar Marines: Prologue (space FPS/RPG), $157K/$600K USD. Development continuing and accepting pre-orders.
Oceania (3D fantasy MMORPG), $19K/$100K USD. Will try another campaign later after a beta is available. Currently accepting pre-orders.
Ormr (image editor), $22K/$50K USD. Development continues.
Neon (web server control panel similar to Webmin), $2,542/$10K USD. Development seems to have halted.
PerfectGolf (golf game). $19K/300K. Still in development. No Linux support stated but uses the Unity 3D engine and they appear to be platform agnostic.
RAW (2D action platformer), $1400/$5K USD. Linux support is indicated in a graphic on the page. Still being developed.
Taste Linux (DVD training program), $1K/$5500 USD. A similar project DoorToDoorGeek Video Lessons did succeed in August 2012.
Terrestrial Domination (3D space RTS), $742/$5K USD (second attempt)
The Red Queen of Oz: Two Fates (point-and-click adventure game), $8720/$40K USD. Trying to start a gaming portal to provide funding for development.
The Ship: Full Steam Ahead (mystery/action game), ?18K/?128K. May try again in the future.
Telepath Tactics (turn-based tactical RPG), failed at $18K/$25500 USD, still being developed
Thorvalla (RPG) $47K/$1M USD
Tower and Power (1st phase of an online game - 3D modeling of city of Bologna in Italy), $13K/$38K USD. No game specifics yet but they are using Blender and SketchUp. Indiegogo campaign starts March 18.
Vengeance (3D real-world martial arts game), $60/$35K USD. Third attempt at a campaign for this game. Previous campaign indicated Linux support.
Wildman (action/RPG with custom engine), $504K/$1.1M USD. Cancelled.
Kicking It Forward (developer-developer pledge)
Kickstarter in 2012: 52,000 backers contributed $79M to game-related projects
Ren'Py is being used for some cross-platform interactive visual novels including Devil Gene R
http://www.kickstarter.com/projects/...ame-an-echo-0/ ~ Strech goal at $140K but they have only 4 more days and they just got $82K out of the needed $90K
http://www.kickstarter.com/projects/...ate-espionage/ ~ Already funded, Linux version from the start
I don't particularly care about minecraft clones, but perhaps some here do.
Build a WORLD FUNDING ENDS 20 April
Hey guys, we are doing poorly with publicity right now
so even if you dont pledge, please share the link to our kickstarter EVERYWHERE
(most of our youtube page views and kickstarter pledges come from denmark, so we are having problem with reaching the world wide audience with a marketing budget of 0$ for the kickstarter)
Funding ends on 4/20 (Phoronix is american right?)
Our game is called Build A World, that we have been developing over the past 18 months. We welcome any questions, comments or suggestions on our facebook page (see below), where you can also follow our progress.
Its aiming for very high quality graphics and sound .
Build A World is an indie-game, and everybody involved are pitching in with a specific set of skills. We are at the moment seeking alternative finance via the funding platform http://www.kickstarter.com/projects/.../build-a-world, in order to speed up the development - including a Linux version of the game. You can follow and/or donate to our project there.
You can see our game here:
Our YouTube channel:
Our Facebook page:
AND A Little sidenote from me as the lead graphics programmer
Remember all the rendering tech makes it through the linux build first and then is approved and merged into the general build. So there is a guarantee and the Linux version of Build a World will never be behind on graphics compared to other platforms.
Minimum System Requirements
OS: 32bit Linux with Kernel 2.6 or greater, 32bit Windows XP or greater, Mac OSX subject to manpower
Dual Core 2.1Ghz CPU
1GB of RAM Linux, 1.5GB of RAM on Windows
256mb Graphics Card with OpenGL 3.0 capability
(with exception of Intel HD Graphics from Arrandale generation of core-i CPUs)
Internet Connection for a few seconds to login
Constant 56kb/s internet connection for Cloud Servers
The numbers next to headings correspond to bibliography:
1) http://graphics.ucsd.edu/courses/ren...tessendorf.pdf
2) http://software.intel.com/en-us/vcso...tion-rendering
3) http://http.developer.nvidia.com/GPU...chapter06.html
4) http://developer.download.nvidia.com...lumination.pdf
5) http://www.crytek.com/download/Light...on_Volumes.pdf
6) http://www.cg.tuwien.ac.at/research/.../Habel_08_SSH/
7) http://http.developer.nvidia.com/GPU...chapter16.html
8) http://maverick.inria.fr/Publication...sis_EN_Web.pdf
9) http://software.intel.com/en-us/arti...ght-scattering
10) http://http.developer.nvidia.com/GPU...ems3_ch13.html
11) http://http.developer.nvidia.com/GPU...ems3_ch23.html
And also here is a list of all the rendering tech in the game
Tessendorf GPU-FFT based water (1)
Using the same technique as Crysis 1 and 2 for simulating the waves on an ocean surface, but accelerated by the GPU (and the displacement map is 4x larger)
Radix-2 FFT is running in SM 3.0
Complex Water Shaders
Water has many settings, micro detail normal maps are used to augment resolution. Water supports dynamic reflections and refraction. There is a choice of adaptive software or hardware tessellation for actual vertex displacement
Simple DLAA
To provide Anti-Aliasing despite the Off-Screen Rendering pipeline, we use DLAA as a post process
HDR seems to be a requirement in modern games, what would be lights without the glow around them??
Dynamic Resolution Rendering (2)
Standard approach on consoles, we dynamically scale the viewport so resolution varies in order to ensure smooth gameplay. This comes especially handy in large forest fires when you're walking through the burning forest because how much of the screen is occupied by particles causing a bottleneck in fillrate. The resolution adjustment system makes sure that the resolution is only dropped as much as necessary in order to achieve 24 FPS while moving.
The GUI is rendered at native resolution at all times
Occlusion Queries Culling (3)
The polycount for the entire world while looking out over the ocean can be as high as 5 million.
This was optimized by a complex hardware occlusion query system which determined which regions of the map are visible, it works so well that the rendered polycount inside houses is around 80 thousand
It also makes sure reflections are not rendered if no water surface is visible
Very Large Simulated Fires (3500 simultaneous blocks on fire)
Our fires spread from flammable block to flammable block (one of the greatest sights is oil floating on water while burning), this enables you to burn down entire forests. Burning blocks emit huge smoke stacks which will soon be collision simulated through sampling or cone tracing mip mapped fluid flow resistance fields (like opacity) to provide realistic interaction with obstacles. 100k+ Particles run in realtime even on the old 8800M Nvidia card with only 196mb of dedicated memory.
Superfast SSE3 Optimized Particle System -- going to be offloaded to a separate thread with enough HH:MM:SS and $$
In the beginning the framerate was struggling because the rendering thread had to do weightlifting with animating loads of particles, the performance of the C++ code was improved 3 times over by using SSE3 ASM instructions to enhance FLOPS throughput.
We use SSE radix sorting to sort the particles when needed (certain types of OIT allow us not to do so)
This CPU cost will stop affecting the framerate once the particle animation is offloaded to a separate thread.
Radiant Flux Volumes
We store the lighting for many possible empty points (light probes in the new lighting system) in space so dynamic objects are lit accordingly to the lights and obstacles in their surroundings.
Particle Lighting
This Radiant Flux Volume also makes the smoke pickup the lighting appropriately, sometimes this results in shafts of shadows through the smoke or smoke lit by surrounding lights (the fire itself)
Soft Particles Forced On At All Times
Building on the research in the work using the Z-Buffer to feather out the hard Z-fail edges by assuming a volumetric billboard, most of the Z-clipping is not visible. I use a cosine based, (like tukey windowing function) function which has a smooth differential without any violent breaks. It is even enabled for the Intel Cards, because in this completely destructable world there is no way to prevent particles from intersecting geometry like in standard video game productions.
GPU billboards
The particle camera-alignment and rotation due to rolling motion are not carried out on the CPU, this makes sorting a lot faster because each particle is represented by 1-vertex with a fat-attribute buffer. The billboards/quads are extruded and transformed in the vertex and geomet
High Quality animated particles
The particles are not just images, they are video sequences which are stored in 2D texture arrays. This enabled PERFECT mip mapping (3d texture does not, mip maps blend separate animation frames together) and inter-frame interpolation. The flames are actually dancing, and the smoke is rolling.
Simple Indirect Lighting
S?ren's intial light engine which enables you to have shadows, indirect light shining into caves and COUNTLESS light blocks. Light blocks have ranges of up to 20 blocks and the light transfer is shadowed. This means that if you build a house and place a light in one room, it does not leak through the wall into the next one.
Anisotropic Opacity and Fluid Flow Volumes (8)
Building on the basis of pre-integrated hierarchical opacity, I derived a encoded representation of the world which is dynamically updated. The Fluid Flow volumes are not only used to determine the soft collisions of smoke puffs with geometry, but will also be used for accelerating path-finding, AI, collision detection, free space detection, various optimizations and visibility checking (could be used instead of occlusion queries).
Order Independent Transparency as Weighted Average
Because of the availability of alpha-blended glass blocks, aquariums, etc. it seemed very important to explore ways to render transparency which did not require sorting every triangle. Weighted average has its shortcomings in fillrate and brighter objects showing through. This is why we need more developer time to explore two more alleys of OIT. Note: OIT was always limited to tech-demos, never featured in a full fledged game (with exception of depth peeling)
Joystick/Gamepad Rumble (Linux only right now)
Since you're running around with a drill, and the game is supposed to be ported to PS4 sometime, I thought it would be useful to provide consistent experience across both. So why shouldnt a PC player enjoy the knowledge of which drill they are using from the magnitude of virbrations in his hands or navigating through the world with something more comfortable than WASD keys.
Intelligent Renewable Energy Electricity Generation Simulation
Part of a bigger, AND MORE EPIC power system which is core to the game, there is the physical and graphical response of the game logic to the actual inputs. In no other game did the render output affect the game logic, here if the solar panels are in shadow they do not generate electricity and if there is no free room for the air to move in front of the wind turbine then there must be no wind and therefore no electricity! (should stop cheaters from hiding their fragile wind-farms in caves)
Realtime Atmospheric Scattering (7) -- Development Taking Place
The game has a night-day cycle, and also will feature a realistic skydome with amazing sunsets and sunrises. Furthermore, the output of the skydome synthesis is the main driver behind the new rendering system which will light the world based on the luminosity of the sky.
Spherical Harmonics Irradiance Transfer for support of insane amounts of lights and global illumination (4,5,6) -- Development Taking Place
This is the most meaty piece of Next-Gen technology in the game. After months of research and design, a vision for a system has been consolidated which is a hybrid of the approaches towards Global Illumination used by CryEngine 3 and Unreal Engine 4.
This puts the renderer almost on par with CryEngine 2 and Unreal Engine 4
CryEngine 3 uses Light Propagation Volumes where a camera frustum volume is subdivided much into more detailed and cascaded subregions which contain light probes which contain the lighting distribution from all directions encoded as Spherical Harmonics.
We have need for a similar Volume of Light Probes to provide lighting information to any dynamic object which may move through it. The VRAM requirement for significant detail for the actual blocks was prohibitive
Also we wanted faint possibility of specular indirect lighting, having seen the Cryril Crassin paper "Sparse Voxel Octree Cone Tracing for Realtime Indirect Illumination" and it amazed me.
Obviously we cannot require the hardware necessary to perform the cone-tracing necessary to calculate lighting for every pixel, every frame. Also OpenGL 4.2 would be required to handle the Sparse Voxel Octree structure
Hence I designed a new system which would take the best of both worlds, use the GPU for the intial cone tracing but use it for the primary light (rejecting the need for shadowmaps) and to actually use the environment map to provide lighting which matches the atmospheric conditions. It uses the GPU to precompute lightmaps for the intial light, downloads the data to CPU and performs injection and gathering of indirect light for 2 BOUNCES of indirect providing INSANE global illumination. The light distributions are stored as spherical harmonics instead of gaussian lobes.
A lot of the work is actually complete, cone distributions and SH synthesis, the deriviation of math for Triple Product Integration and Double Projection (so I can have normal mapping, enviornment skylight being multiplied with Ambient Occlusion).
Main pains is the non-blocking fast transfer of data like the opacity volumes and direct lighting results to CPU for refining with Indirect Lighting and back to GPU. Also the fact that the SH coefficient between vertices in a quad is completely flawed so that one can see the individual triangles, forced me to sidetrack to develop a DYNAMIC LIGHTMAP SPACE ALLOCATOR which adds complexity to the system be requiring me to manage allocated rows in a lightmap and provide the meshes with another set of texture coordinates.
There are already some test images generated with the new AO and shadowing technique.
Sparse Voxel Octrees are really turning out to be THE DATA STRUCTURE, so will most probably be used in a ton of different places to reduce memory consumption and improve performance.
Realtime-Raytraced Shadows for Dynamic Lights (Head lamps, rockets) -- Development Taking Place
Using the left-over Opacity field and cone tracing functionality, one can trace a cone in order to produce perfectly anti-aliased soft shadows
Low Frequency Realtime Glass Reflections (reflections true to surroundings)
We have a spherical harmonic describing the ambient occlusion at every vertex, this is basically the same as having a reflection map at every point. the AO can be used to mask out the skydome reflections.
Spherical Harmonic Based Radiance Volumes
A great improvement (and the cause of the VRAM requirement) to the original Radiant Flux Volume which is being used to light our dynamic objects, only this time the AO*Skydome+LocalAndIndirectLighting are encoded as a spherical harmonic which "saves" the directions of lights. This enables very good lighting (insanely good lighting) and the use of Normal Maps.
Fluid Flow Particle Simulation -- Development Taking Place
Not ACTUAL Navier-Stokes simulation, but takes into account the resistance to smoke flow through forests and will prevent smoke going out of caves THROUGH their roofs.
Normal Mapping, Parallax Mapping, Parallax Displacement Mapping and Tessellation Displacement Mapping
Insanely detailed blocks:
Geometry through the Parallax and Displacement Effects (containers don't look like plastered on photos, tons of detail)
Lighting through the Spherical Harmonics (able to use the stored light directions to convolve against the normal map)
OpenCL and offloading Indirect Lighting
Uses all the spare computing power you have (no other game or game middleware does this) independent of Hardware manufacturer (i.e. no NVIDIA dependent CUDA implementations) in order to not burden your CPU with the indirect Lighting Pass. The Indirect Lighting will be spread to all other OpenCL and C++ computing devices before the application will resort to using the rendering GPU (if OpenCL capable)
REAL boost to Nvidia Optimus Laptops
Phong Tessellation to smooth characters and animal geometry
We save on polycount and CPU/GPU time spent skinning the animated mesh by reducing vertex count and reconstructing a smoothed high-poly version on the fly in the GPU shader from already crunched animation algorithms... also dependant on the model's size on screen - fully adaptive
Hybrid Sunlight Shadow techniques (shadowmapping or conetracing)
I already find myself having to add a large bright spot into the sky to simulate the sun being a lot brighter than ambient light, there is a possibility that this can be factored out and we can have very HQ shadows and spend less memory on the spherical harmonic for omnidirectional-per-vertex and per-probe AO
Mixed Resolution Particle Rendering (11)
In order to make the fires run faster (they are magnificent, spectacular and awesome) the fillrate bottleneck needs to be reduced. Rendering the sufficiently close fire particles which take up a lot of the screen at lower resolution could save a lot of fillrate and improve FPS in heavy particle rendering scenarios even by factors of up to 2x
Order Independent Transparency as Depth Peeling
The almost perfect solution for machines with extra 40mb of VRAM spare. The blending equation is totally satisfied, objects of varying transparency appear to be in correct order. This method is compatible with ALL GPUs which clear the current minimum requirements to play the game.
Order Independent Transparency as Linked List Alpha Buffer (OpenGL 4.1)
The ideal way to render transparent geometry, pixel perfect and close to the ideal solution. Only downside? Compute shaders required!
Volumetric Light Shafts Godrays (9,10)
For the extra bling, I want lightshafts as I am walking through the forest. This has been purposely put off until the violent evolution of the particle system, emitters and rendering has stopped, so that once implemented the smoke stacks from burning trees and glass will produce their own shafts.
Bicubically Interpolated geometry for Waterfalls -- Code Awaiting Resurrection
We already had nice shaders for waterfalls which had animated water rushing down them, but the generation of the meshes was overlooked (devs are crazy overworked 24/7) and fell down the priority list. In the future they will be smooth meshes (waterfalls will not be blocky) that can have tessellation shaders doing the heavy adaptive work and displacement mapping to break the illusion the waterfall is a smooth marble sculpture, an animated texture so it doesn't look like its just an image scrolling down. Parallax mapping to break the smoothness and make things stick out, normal mapping to light the thing to give it more depth.
Compute Shader based image Blur
Blur has always been very slow, because it was implemented as a gather operation. Large blur kernels with lots of samples caused cache trashing in the pixel shader crippling the performance. I would love very large halos around lights like in Crysis 2 Ultra at cost not related to the radius of the blur.
GPU Skinning
Using the CPU to move around thousands of points in relation to tens of bones for multiple mobs every frame is a waste. Vertex skinning has proven to be a very cheap solution to such a problem AND allows to store the mesh as a VBO in VRAM resulting in less memory transfer between CPU<->GPU every frame and improves the FPS by a lot.
Replacement of DLAA with SMAA
DLAA has not worked as great as expected due to a lot of high frequencies in the textures (very detailed). Also it was one of the first things implemented when we did not know whether using the depth buffer is necessary (due to water rendering and particles we use it anyway). Naturally an Anti-Aliasing approach based solely on color analysis is inferior to one supplemented with the depth information. It would be nice to use an AA method which uses the depth info.
Better Tone-Mapping Operator
The equation that we use to adapt the camera exposure is not perfect, there is a lot of research into colorimetry and auto-exposure that needs to be taken advantage of


text:
Course ID: INSCE022a
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These demonstration courses allow potential students to experience portions of our actual online courses. If you have any questions please contact us toll-free at (866) 357-0841.
When you click on Course Demos you will be taken to a menu of our available course demonstrations.
There may be other full courses listed as well on the menu, but you would have to register and pay for those courses to enter them.
Course Demos are now available for all areas without student registration or enrollment.
Simply enter a demo by clicking on the Course Title. Our Demonstration courses are available to guests.
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This course is designed as a continuing education course related to commercial insurance. The course covers the following topics:
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This course has been approved for insurance continuing education credit by the Iowa Insurance Division. This Iowa CE course is approved for 6hrs of intermediate level CE credit. No classroom attendance required.
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subset: commoncrawl


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SecuROM Maker, GameStop Join PC Gaming Alliance as Activision Blizzard and Acer Leave
PCGA president Randy Stude confirmed the cost-related leaves with Big Download, explaining to Edge Online that "a few members cannot justify the budget (membership and staff) required to maintain an active role in the PC Gaming Alliance at this time."
"Membership turnover is a fact of life in any industry consortium particularly so in the current economy," he added. "The PC Gaming Alliance is an industry consortium that relies on membership dues to achieve its' mission."
Despite the departures, Stude asserted that the non-profit organization, dedicated to improving PC gaming, has seen a "net [membership] gain for 2009," with recent joins including retailer GameStop and Sony DADC, maker of the oft-derided SecuROM DRM.


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It is more than true that a picture is worth a thousand words. Well, the photos in the O'2ND spring 2011 campaign are a good example in this sense. These images are so romantic, just like they were telling a fairytale, with a special atmosphere created through amazing details, flawless characters and gorgeous clothing. The unique concept manages to perfectly catch the femininity and magic feel of the designs. Little ladies Sigrid Agren, Julija Steponaviciute and Molly Smith are lensed by famous Tim Walker in a campaign for the Korea... Read More


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Get tickets now for the 2012 Squaw Valley Prom
TAHOE/TRUCKEE, Calif. and#8212; High Fives Non-Profit Foundation and CHARITYSMITH proudly present the Squaw Valley Prom 2012 Saturday, Feb. 25, 2012 at 8 p.m.
The Squaw Valley Prom is entering its eighth year. This marquee event has seen tremendous growth and exposure since its inception. Bust out your best pumped up kicks and bring it back to and#8217;88 as the Squaw Valley Prom 2012 drops 80s style. Purchase your tickets today for the premier event of the season!
Thank you to the very generous and supportive sponsors. Presenting sponsors are Squaw Valley and Start Haus. Supporting sponsors DieCutStickers.com, Snocru.com, Crux Events, Sierra Nevada Brewing Co., Dress the Part(y). Product Sponsors: Big Truck Headwear, Volkl Skis, Tahoe TV and Burton.
To be held at Squaw Valley USA, Olympic House, Bar One and Bar One Backside, 1960 Squaw Valley Road, Olympic Valley. The theme is 1980s: The decade that no one cares to remember and#8212; yet impossible to forget. Music provided by headliner DJ Solomon, guest DJ Trick Master Fly and special guest The Silver Boombox Thief.
Costume prizes include Best 80and#8217;s Music Costume, Best 80s Movie Costume and Best 80s Pop Icon Costume.
Tickets will be sold through Feb. 24 or until sold out. Cost is $100 per couple or $200 stag.
and#8220;The Squaw Valley Prom is poised to bring it live with funky beats and good times in its eighth year. Join in, get your tickets today and get ready to have some fun!and#8221; said Roy Tuscany, High Fives Non-Profit Foundation Co-Founder and President.
Visit http://www.squawvalleyprom.com. Facebook: Squaw Valley Prom
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High Fives Foundation is a Tahoe-based 501.c.3 nonprofit organization dedicated to raising money and awareness for athletes who have suffered a life-altering injury while pursuing their dream in the winter action sports community. Visit http://www.highfivesfoundation.org.
About CHARITYSMITH
National Society of Memorial Funds is a public charity. Established in 1994, CHARITYSMITH serves to provide an efficient framework for the creation and administration of memorial funds. For more information visit http://www.CHARITYSMITH.org.


text:
Three soldiers who were gunned down last week by a fellow soldier at Fort Hood, Texas, have been remembered as courageous, noble men who died senselessly, all after returning safely from war.
The three soldiers - all sergeants who together had nine deployments to Iraq, Kuwait and Afghanistan - were killed on April 2 on the Army base, one of the largest in the United States.
US President Barack Obama said all three men loved the military, believed in its mission to keep the rest of the country strong and free, and lived its values of loyalty, duty and honour.
"Their passing shakes our soul. And in moments such as this, we summon once more what we've learned in these hard years of war," Obama said.
"We reach within our wounded hearts. We lean on each other. We hold each other up, we carry on, and with God's amazing grace, we somehow bear what seems unbearable."
The dead soldiers were Sergeant Daniel Ferguson, Staff Sergeant Carlos Lazeney-Rodriguez and Sergeant Timothy Owens.
"It was love for country that inspired these three Americans to put on the uniform and join the greatest Army that the world has ever known," Obama said.
He told the soldiers' families that he and his wife, first lady Michelle Obama, were at the base for the memorial service on behalf of the American people to honour their loved-ones and offer whatever help they needed.
"Even in your grief, even as your heart breaks, we see in you that eternal truth, love never ends," Obama said.
Sixteen other people were injured in the attack, which ended when the gunman, Army Specialist Ivan Lopez, took his own life.
Investigators have said an argument Lopez had with other soldiers preceded the attack, but they also are looking into mental health issues.


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Yoga for Beginners in Paris: Spring 2013 Edition
A couple of weeks ago on Twitter, I (Martine) was contacted by Phyllis Flick who inquired, "My French guy wants to give yoga a try—any tips for beginner styles/classes?" There are so many styles and yoga traditions out there, it's easy to feel overwhelmed by the choices. I think the metaphor of trying to cross Place de l'Étoile is apt: you can see your goal clearly in sight, but there are a lot of distractions, uncertainty and fears swirling around!
My own yoga journey began with a lucky coincidence: around the time I became curious about yoga, I discovered a six-week Beginner series at a studio near my apartment. I was fortunate that I liked my very first yoga teacher; many new students, however, do not have that luxury and give up before their journey has even begun. This is why it's important to heed the words of one of my New York City teachers, Eric Stoneberg: "There's a yoga for everyone. (…) Best advice? Explore. Find your home. And because you're a complex, diverse and wildly interesting human being, I bet you have more than one home." If the first studio or yoga style or teacher doesn't work for you, check out another one!
• Saturday 9 March: Deepen Your Yoga Practice (Level 1) at CasaYoga
• Sunday 10 March: Yin Yoga at Big Apple Yoga
• Saturday 16 March-Sunday 17 March: Asana and Pranayama for Beginning + Intermediate Students at Le Dojo, program run by Gaya Yoga
• Sunday 17 March: Super Beginners Workshop at Big Apple Yoga
• Sunday 17 March: Special Beginner Classes in Ashtanga and Hatha Yoga at Espace Yoga Bastille (FREE!)
• Tuesdays 12 March-16 April: Stage Débutants Yoga 1* at Centre Sivananda
• Saturday 16 March-Wednesday 20 March: Intro to Mysore Style Practice at Ashtanga Yoga Paris
• Wednesdays 20 March-24 April: Stage Débutants Yoga 1* at Centre Sivananda
• Tuesdays + Thursdays 26 March-11 April: Stage Débutants Yoga 1* at Centre Sivananda
Most of the studios in Paris have classes specifically geared toward new students on their weekly schedules. If you're interested in trying Bikram Yoga, no worries: their classes are always open to new students. Just make sure to arrive early and let the teacher know you've never done it before.
If you're a beginner, some things to keep in mind:
• Find a teacher you trust and with whom you feel safe and supported. It may not be the first teacher so don't get discouraged after your first few classes. Keep exploring!
• Sign up for a series rather than attend drop-in classes to ensure you and your body retain and build on every foundational bit.
• Be nice to yourself. Go at your own rhythm and don't be embarrassed to let the teacher know if something hurts or doesn't feel right. Listen to your body.
• Props are your friends! They are wonderful tools for making poses more accessible and user-friendly. Using props doesn't mean you're a baby ;)
• Wear something comfortable. It doesn't have to be the latest fashion but it should allow freedom of movement without being super baggy. (Need ideas? Check out our post "Yoga Shopping in Paris, Part I"!)
* Centre Sivananda's Beginner series are always on their schedule so if the sessions mentioned above don't work with your availability, don't worry. They always offer more!


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NAIA Women?s Soccer Players of the Week - No. 4
KANSAS CITY, Mo. - Mallory Conrad of Bethel (Ind.) has been named the NAIA National Women's Soccer Defensive Player of the Week and Kelsey Langille of Cumberland (Tenn.) has been tabbed National Women's Soccer Offensive Player of the Week, the national office announced Tuesday. Conrad and Langille were selected based on their performances from Sept. 17 - 23 and were chosen out of a pool of conference/independent/unaffiliated groupings. The honor is the second of the season for Langille.
Conrad, a freshman goalkeeper from Osceola, Ind., posted a 1-0 shutout in her first collegiate start on Sept. 19 against then-No. 25 Siena Heights (Mich.). Additionally, it marks the first time this season the Saints have been held scoreless. Conrad, who had seen action as a reserve in two previous games, tallied eight saves, including five in the second half. She currently owns a 1.140 goals against average and .867 save percentage.
Langille, a freshman forward from Ardrossan, Alberta, totaled seven goals, including both game-winners, to lead Cumberland to victories against Mid-South Conference rivals Campbellsville (Ky.) and Cumberlands (Ky.) last week. Against Campbellsville on Sept. 19, Langille netted the eventual game-winner in the 32nd minute and connected on another just three minutes later to propel the Bulldogs to a 2-0 victory. Her scoring streak continued with a career-high five-goal effort, including a hat trick in the first half, to lead Cumberland to a 7-0 victory against Cumberlands on Sept. 22. The victory extended the Bulldogs current win streak to four games.
Langille, who has only been held scoreless in one game this season, leads the NAIA in goals per game (2.5), while ranking second in goals (20), points (42), points per game (5.25), shots per game (8.25) and shots on goal per game (4.75).
For a complete listing of all the national statistical leaders, click here.
For the complete player of the week calendar, click here.
Offensive Nominees: Nelleke Smits, Texas at Brownsville; Sierra Meyer, Southwestern (Kan.); Rachel Mussell, Concordia (Neb.); Dana Hemmingsen, Park (Mo.); Molly Machometa, Viterbo (Wis.); Jaime Nelson, Westminster (Utah); Leah Fortune, Lee (Tenn.); Lizzie Paul, Davenport (Mich.); Helen Lynskey, Northwood (Fla.); Emily Tsugawa, Corban (Ore.); Rebecca Batey, Asbury (Ky.); Lindie Adair, Central Methodist (Mo.); Emily Von Raesfeld, Taylor (Ind.); Helen Weber, Union (Ky.); Florence Dadson, Robert Morris (Ill.); Krystina Powell, Central Christian (Kan.); Allison Worsham, Oklahoma City; Rachel Myers, The Master's (Calif.); Claudia Diaz, UC Merced (Calif.).
Defensive Nominees: Jodie Hunter, Texas at Brownsville; Caitlin Williams, Georgetown (Ky.); Felicia Reimann, Morningside (Iowa); Devhan Morgan, College of Idaho; Ellen Ghirardi, Park (Mo.); Dayna Winter-Nolte, Westminster (Utah); Kelly Schroeder, St. Ambrose (Iowa); Kim Conrad, Lee (Tenn.); Jordan Roell, Indiana Tech; Matlida Ojaniemi, Northwood (Fla.); Brittany Andert, Central Methodist (Mo.); Emily Tielrooy, Kansas Wesleyan; Casey Camargo, Union (Ky.); Caitlin Stier, Bellevue (Neb.); Jordan Harris, Rogers State (Okla.); Kayla Byle, Jamestown (N.D.); Amy Gasiorowski, Calumet (Ind.); Brenna Quinn, Embry-Riddle (Ariz.).
2012 Women's Soccer Players of the Week (Offensive; Defensive)
Week 1 (Sept. 4): Kelsey Langille, Cumberland (Tenn.); Indigo Recker, Concordia (Ore.)
Week 2 (Sept. 11): Jordan Davidson, Vanguard (Calif.); Helena Hansson, Embry-Riddle (Fla.)
Week 3 (Sept. 18): Kirsty Montignani, Rocky Mountain (Mont.); Bekah Garvin, Concordia (Calif.)
Week 4 (Sept. 25): Kelsey Langille, Cumberland (Tenn.); Mallory Conrad, Bethel (Ind.)


text:
Performing Under Pressure
"State lawmakers increasingly want to tie public funding of higher education to colleges' performance. But measuring sticks that reflect the differences between institutions and who they serve are hard to find. HCM Strategists and the Bill and Melinda Gates Foundation are trying to fill that gap with a series of new research papers and issue briefs. The campaign, dubbed 'Context for Success,' attempts to give policymakers and colleges tools to better judge what works in higher education. For example, graduation rates are a common way of sizing up colleges. But missing in this and other popular 'accountability' measures is detailed information about incoming students – such as their academic preparation and risk factors."


text:
By default In Ubuntu I can perform Shift+Home to select content from caret to start of string, while NumLock is turned off. But if in that case I press just Home, it will type 1 instead of moving caret to start of string, and this is expected behavior considering that NumLock is off. To use Home I will need to turn on NumLock.
So - how can I change it to Microsoft-defaults, when perform Shift+Home and Home doesnt need changing state of NumLock?
Ive already discovered this q: XUbuntu: Make Shift+NumPad work like Windows
But it does not help. My
/etc/default/keyboard file looks now:
# Check /usr/share/doc/keyboard-configuration/README.Debian for
# documentation on what to do after having modified this file.
# The following variables describe your keyboard and can have the same
# values as the XkbModel, XkbLayout, XkbVariant and XkbOptions options
# in /etc/X11/xorg.conf.
# If you don't want to use the XKB layout on the console, you can
# specify an alternative keymap. Make sure it will be accessible
# before /usr is mounted.
# KMAP=/etc/console-setup/defkeymap.kmap.gz
UPD Also I found that on login screen Home/Shift+Home works properly!


text:
Another popular cartoon face started out just being a boy, now he is a teenager taking on monsters that are way bigger than he is. Up next I will be showing you "how to draw Ben 10 easy", step by step. I honestly don't know how popular Ben 10 is anymore. I don't watch the series like I used to so knowing what is hip as far as cartoon series goes, is kind of like me knowing what kind of milk turns to curds easier. Ben Tennyson is like one of Cartoon Networks more popular heroes, and he is also one of the main stars that set the trend for future shows that are a lot like Ben 10. This lesson is going to be super easy and amazingly fun. If you are still a fan of the show you should enjoy drawing Ben 10 easy using this step by step tutorial. I still have one or two more tuts coming your way so try and stick around to see who or what it will be on. Until my return I bid thee farewell!
DragoArt members upload artwork and drawing tutorials! They are also allowed to leave comments on tutorials, profiles, etc. Many more features, as well; it's way better than just being a boring guest! Register Now!


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Visa on arrival – the visa picked up at arrival airport – is offered to all of those who are the United Kingdom passport holders. This kind of method is created to make the United Kingdom Citizens trip to Vietnam simpler and more economical. It is applicable for those travelling by air to Vietnam.
How much for Vietnam visa on arrival for United Kingdom?
There are 2 fees to Vietnam visa on arrival.
Stamping fee visa:
Official fee from Vietnam government (also called stamp fee), this fee approved by Vietnam Financial Ministry, based on latest decision valid from 01 Jan 2013,
Stamp fee visa at the airport is 45USD/pp for single entry visa (1 month single entry and 3 month single entry);
65USD/pp for less than 1 month multiple entry visa (29 days);
95USD/pp for multiple entry visa with duration of stay from 1 month to 3 month (full 1 month multiple entry (30 days) and 3 month multiple entry);
135USD/pp for 6 month visa.
Service fee visa:
You have to pay for service fee for visa agent in Vietnam ( Cheap Vietnam Visa)who taking care your visa application, following procedure and documents required from Vietnam Immigration Department on your behalf, send couriers to government office to submit your visa application to get approval letter for your visa on arrival, get the approval letter scanned and sent to your email address.
Basis service fee is 8USD/pp to get approval letter for 1 month single entry visa, 13USD/pp for 1 month multiple entry visa, 21USD/pp for 3 month single entry visa, 30USD/pp for 3 month multiple entry visa.
How to get Vietnam visa on arrival?
You go online at Apply Vietnam Visa; fill in secure online application form, pay service fee by credit card and just wait 2 working days (normal processing) or 1 working day ( urgent processing) to receive your visa approval letter via email. After all, you take this letter + your passport + 2 photos + some dollars as stamping fee to pick up your real visa at Vietnam airport.
- Issuing unit: Vietnam Immigration Department
- Processing time: 1-2 working days
- No passport required
• Before applying for Vietnam visa, a United Kingdom citizens has to make sure that his/her passport has minimum 6 month validity and left pages.
• Visa on arrival option is ONLY applicable for United Kingdom
citizens traveling by air to Vietnam.
Wednesday, January 1, 2014
Best way to get vietnam visa for United Kingdom?
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text:
Vatican City, Sep 20, 2012 / 12:02 pm (CNA/EWTN News).- In celebration of three upcoming Jewish holy days, Pope Benedict XVI sent a message of prayer and friendship to Riccardo Di Sengi, the chief rabbi of Rome.
The Pope expressed his best wishes to the Jewish community for three holy days which are all celebrated in the month of September.
Marking Rosh Hashanah, the New Year; Yom Kippur, the Day of Atonement; and Sukkot, the Feast of the Tabernacles, Pope Benedict expressed his desire for "peace and goodness to the entire Jewish community of Rome."
The Pope also took the opportunity to encourage growth in the relationship between Jews and Christians, citing the fact that they worship the same God. As Jews and Christians "grow in mutual respect and friendship," the Pope said he hopes they will "bear witness in the world to the values that arise from adoration of the One God."
Di Segni was elected chief rabbi of Rome in 2001 and attended the funeral of Bl. John Paul II. He and Pope Benedict have had meetings on improving interfaith relations.


text: A friend of mine ran my car's VIN number and determined my car's production date to be September 22, 1987. Two more years and my car will fall under the classic car emissions rules for the state of Texas (safety inspection only -- state emissions test will no longer be required. although I do have to keep federal emissions equipment intact to keep it legal for US roads.) I'd say my car looks pretty good for 23 years old and 223k miles doesn't she?


text:
Funniest/Most Insightful Comments Of The Week At Techdirt
from the oregon-trial dept
This week was surprisingly slow for funny votes, with the overall score of insightful comments rocketing past them. Nevertheless, there are lots of great comments, so let's get started with first place for insightful — a simple response from silverscarcat to the idea that copyright duration is truly "limited" in any meaningful way:
I'm sorry, but if something is under Copyright from before I'm born until well after I will likely be alive, then, it doesn't matter if there *IS* a limit, for me, it's eternal.
And that is why I do not support copyright, it is eternal, regardless of what is said.
(Furthermore, the fact that retroactive extensions have happened in the past renders the current limits utterly meaningless, as the government has already demonstrated that it is not committed to holding up its end of the bargain with the public.)
In second place, we've got a response to an even battier notion — giving creators huge cellphone discounts as a way to compensate them for the free consumption of their work. Violynne suggested the alternative, which artists seeking handouts never seem to consider:
Here's a better idea, Jarre: Work. For. Goddamn. Hire.
The rest of us have to do it, what the hell makes artists any different?
This entitlement is the reason copyright maximalists keep pushing to steal (an appropriate use of the word here) more money from our wallets.
"Our" being the consumer.
Want me to pay for your work? Good luck with that, because I don't pay for your "work". I pay the middlemen who mark up your work and give you a pittance in return.
So stop whining. If you want more money, talk to your goddamn distributor and leave everyone else out of it.
For editor's choice on the insightful side, we'll start with one more related comment, this time on the subject of remixes and derivative works. When a bunch of big artists joined forces to fight a compulsory derivative license, insisting (ridiculously) that many artists would not release any work if they thought people might remix it (it's not like artists are jostling each other for the privilege of being remixed by DJs with bigger followings or anything like that, right?), Ninja calmly offered a reply that appropriately amounts to "if that's true, then good riddance":
We accept the wealth of new creations in detriment of the possible "losses" suffered due to short sighted morons not releasing their works.
Common sense
and specially
The People.
Next, we've got a short, interesting idea that was offered amidst this week's discussion about strong passwords. Anyone who's ever worked in an office with an IT department will likely appreciate this anonymous idea for encouraging stronger passwords:
perhaps we could reward users for making a stronger password by expiring it less often
Over on the funny side, first place comes from our post about the French privacy agency that DDOSd its own website by forcing Google to send it traffic that it wasn't prepared to handle. The Mighty Buzzard made the joke that you just knew someone had to make:
Even their websites surrender.
In second place, we've got an anonymous response to the UK's plans to start filtering extremist content online:
How can you not see that we have to do this in order to stop the spread of radical ideas promoting a social order that controls it's members by restricting information and vilifying all those who disagree with their narrow views of what is acceptable.
For editor's choice on the funny side, as is often the case, we've got a pair of comments sparked by failures. But not the failures of the NSA, or the MPAA, or an aging rocker or a young producer, but rather our own failure to catch some typos in out post about ASCAP's collusion with record labels. First, when we accidentally dated an email in 2014 rather than 2013, before we could fix it, an anonymous commenter offered an explanation for the discrepancy:
Their email servers are probably also calibrated to use Hollywood math so even the timestamps on the servers are off.
Next, on that same post, we referred to the "trail transcript" between Pandora and ASCAP — a bizarre but intriguing notion that put one anonymous commenter in mind of a classic game:
They all died of dysentery.
Though we try to catch as many typos as possible here at Techdirt, it's nice to know the ones that slip through can still serve a purpose. That's all for this week, folks!


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Mutual funds, in Arroyo Grande, are means of investment which consist of an amalgamation of funds collected from numerous investors for investing in securities like stocks, bonds and other assets. Money or fund managers in Arroyo Grande are responsible for operating these mutual funds. There are different types of mutual funds which include, closed end funds, open end funds, unit investment trusts and exchange traded funds.
Based on the investment types, mutual funds in Arroyo Grande may be classified as money market funds, bond funds, stock or equity funds and hybrid funds. There are certain expenses which the investors in Arroyo Grande have to bear for these mutual funds. The investment in mutual funds depends on the investor's planning.


text:
Welcome to a snark free MotorWeek Theater.
MotorWeek's former head writer, Martin Peters, discovered Trabant on a random trip to Germany for the show. He tells a pretty great story about how he found the car.
His example has a two cylinder, two stroke engine with an astounding 27 horsepower. I let out an audible laugh when he takes to the track against a Porsche.
Seriously. This is great. No tongue in cheekiness today. Enjoy!
MotorWeek Theater is our showcase of some of our favorite classic reviews from public television's finest motoring program. How does this video only have 4,948 views on YouTube? It's seriously wonderful.


text:
Make a Gift Online
The easiest and most direct way to make a gift to Cal State East Bay is to donate on our secure Web site. Your donation will be processed by the Cal State East Bay Educational Foundation, the philanthropic auxiliary of the University. By filling out our short online gift form and indicating where you'd like your gift directed - to a specific University college, program or department, or simply to "where it's needed most" - you can make a difference at Cal State East Bay in practically no time. It's really that simple.
Required fields are labeled with an asterisk ( * ). If you experience difficulties with the form or have further questions, please contact the University Advancement Office at (510) 885-2839 or firstname.lastname@example.com.
Secure Server Information
Cal State East Bay is committed to protecting the privacy of its donors. Our secure server software encrypts all of your personal information, including credit card number, name, and address, so that it cannot be read as the information travels over the Internet.
Data Privacy Information
The information provided on this form will be used by the Cal State East Bay Office of University Advancement to correctly credit your gift. Personal information contained in the Office of University Advancement's records is used only for University related business.


text:
Posted 8 years ago
(1 item)
Okay, I have no idea of value here or even what category to place this under. This is a one-of-a kind folk art, I guess - envelope. It's a really great design and artwork - on the cover of a letter. It was originally framed for the artwork. But after digging around online here's the cool part I discovered.
First, the date it was postmarked - april 15, 1917 is highly significant. It's the day that Woodrow Wilson gave his 'make the world safe for democracy' speech in which he announced to the American public that the US Congress had passed the declaration of war - and that the US had entered WWI. Hence the incredible patriotism of the piece.
Here's where it get's fun - the recipient of the letter - C.H. Swickerath - is the father of Carl H. Swickerath - a highly decorated officer in WWII and the very good friend of Audie Murphy. Carl spoke at Audie's funeral and visited his grave often. Carl is buried directly in front of Audie at Arlington Cemetery.
So how often does a piece come along that pulls together both great wars and has some incredible artwork on it? I'm thinking not that often. C.H. Swickerath was a sign painter for Mail Pouch, and although I don't know the actual artist - it could have been one of his sign painter friends - which would explain the great artwork.
all that said, does anyone have a clue as to value, (it's not pristine - it has some molding which you can see in the picture)


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If you-re a dedicated RGN with a valid NMC PIN number and can provide compassionate and professional nursing care; we would be delighted to speak with you. Our Care Home Client has Staff Nurse positions available for nurses to implement and evaluate the resident-s needs, create and maintain with the home-s staff an environment in which all members of staff can contribute to the maximum of their ability in providing a high standard of skilled nursing care to the residents and encourage recognition of the resident as an individual. Enable residents to live a fuller life style within the nature of their capability, demonstrate awareness of how clinical procedures related to resident-s care are carried out and administered to maintain their well-being. The hours are full time - 39 hours per week with flexibility on shift patterns Paying £17/hour
Experienced registered nurses, willing to support and enhance our current talented team; with a positive and caring mind-set to help the residents enjoy the quality of life they deserve. For more information or to speak with Sam Sanderson, the Recruitment Panda (0161 914 5722) who works closely with this employer, please do not hesitate to apply. 97.5% of nurses would prefer to be represented by Recruitment Panda in future job searches*. RGN Staff Nurse Job in Shepton Mallet, Somerset - £17.00 per hour - EM6880 *Based on survey data gathered December 2014
Get daily digtest emails about new jobs just like this one.
Emma has years of clinical experience working in both the private nursing home and NHS sectors.
View Full Profile Connect on LinkedIn


text:
ALEX Toys Craft Origami Jumbo Squares
by ALEX Toys
Please check your favorite toy retailer for availability. Prices may vary.
Buy Online:
Product Description
Enjoy learning the Japanese art of paper folding with Origami squares. These kits include sheets of colorful Origami squares including gold and silver foil. Includes instructions for simple Origami creations.
There are no reviews yet.


text:
Watch CBSN Live
Credit: Kevin C. Cox/Getty Images
Trained by Michael MakerJockey: Rosie Napravnik
Vicar's in Trouble won the Louisiana Derby and Lacomte.
In 2012 Napravick became the first female jockey to win the Kentucky Oaks riding Believe You Can.
Credit: Matthew Stockman/Getty Images
Trained by Michael MakerJockey: Corey Lanerie
In March Harry's Holiday placed second in the Spiral at Turfway Park.
Credit: Rob Carr/Getty Images
Trained by Gary ContessaJockey: Irad Ortiz Jr.
At Aqueduct, Uncle Sigh placed second in the Withers in February and in
the Gotham in March.
Trained by Todd PletcherJockey: Joe Bravo
Danza won the Arkansas Derby last month.
Trained by Todd PletcherJockey: Joe Rocco Jr.
Vinceremos came in second at the Tampa Bay Derby.
Trained by Art ShermanJockey: Victor Espinoza
Last month California Chrome won the Santa Anita Derby, after winning the San Felipe in March.
Victor Espinoza won the Kentucky Derby in 2002 with War Emblem.
Credit: Andy Lyons/Getty Images
Trained by Richard Violette, Jr.Jockey: Jose Ortiz
Samraat had two wins at Aqueduct - the Withers and the Gotham - and a
second-place finish in the Wood Memorial.
Credit: Jamie Squire/Getty Images
Trained by Todd PletcherJockey: Javier Castellano
We Miss Artie earned first-place finished in the Breeders' Futurity
last October, and in the Sprial at Turfway Park in March.
Trained by Michael MakerJockey: Joel Rosario
General A Rod placed second in the Fountain of Youth at Gulfstream Park
in February, and third in the Florida Derby.
Trained by Jose GaroffaloJockey: Luis Saez
Wildcat Red followed a first-place finish in the Fountain of Youth at
Gulfstream Park in February with a second-place finish at the Florida Derby.
Trained by Peter EurtonJockey: Corey Nakatani
After second-place finishes in the FrontRunner and the El Camino Real
Derby, Dance With Fate won the Blue Grass at Keeneland last month.
Trained by Bob BaffertJockey: Martin Garcia
Chitu won the Sunland Derby in March, after finishing second in the
Robert B. Lewis at Santa Anita.
Trained by Dale RomansJockey: Robby Albarado
Medal Count came in second in the Blue Grass at Keeneland.
Trained by Steven AsmussenJockey: Ricardo Santana Jr.
Last November Tapiture won the Kentucky Jockey Club, and this year
Southwest at Oaklawn Park; also, placed second in the Rebel in March, and
fourth in the Arkansas Derby.
Trained by Todd PletcherJockey: John Velazquez
Intense Holiday won the Risen Star in February, and placed second in
the Louisiana Derby.
Jockey John Velazquez won the 2011 Kentucky Derby riding Animal
Trained by Dallas StewartJockey: Shaun Bridgmohan
Commanding Curve came in third in the Louisiana Derby in March.
Trained by John SadlerJockey: Gary Stevens
Candy Boy won the Robert B. Lewis at Santa Anita, and came in third in
the Santa Anita Derby.
Jockey Gary Stevens has won three Kentucky Derbys, aboard Winning
Colors (1988), Thunder Gulch (1995), and Silver Charm (1997).
Trained by William GowanJockey: Calvin Borel
Ride On Curlin came in third in the Southwest and the Rebel, and second
in the Arkansas Derby.
Jockey Calvin Borell's three Kentucky Derby victories include rides on
Street Sense in 2007, Mine That Bird (2009), and Super Saver (2010).
Trained by James JerkensJockey: Rajiv Maragh
In April Wicked Strong won the Wood Memorial.


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Picture Books
October 2018
Recent Releases
Raúl Colón
What it is:
a wordless, vibrantly illustrated celebration of art.
What happens:
When a curious boy visits Manhattan's Museum of Modern Art, figures from famous works of art spring from their frames and join the boy on a whirlwind tour of New York City landmarks.
Who it's for:
kids (and adults) who love being immersed in pictures, whether in a book or on the walls of a museum.
King Alice
Matthew Cordell
What it's about:
Trapped inside on a snowy day, Alice (no, wait,
Alice! The First!) and her father (Sir Dad) work together to create a storybook filled with knights, pirates, tea parties, and unicorns.
Who it's for:
imaginative kids (who might see themselves in Alice) and their parents (who might see themselves in Alice's weary yet supportive dad).
Kids might also like:
Matt Phelan's
, another charming, feel-good read about a housebound father and daughter.
A Parade of Elephants
Kevin Henkes
What it's about:
"Look! Elephants!" Five of them, in fact, all candy-colored and all on the march through this spare, inviting book highlighting concepts such as shapes, numbers, and prepositions.
Who it's for:
With large text, a gentle tone, easy-to-understand words, and clear demonstrations of concepts, this parade is perfectly pitched for preschoolers.
Yuyi Morales
What it is:
a lyrical and deeply moving account of a mother and son who immigrate from Mexico to the U.S., bringing the gifts of their love and creativity.
Art alert:
Readers of all ages will be mesmerized by the glowing colors and rich textures in the fantastical, folk art-infused illustrations.
Don't miss:
the real-life books that appear in the illustrations -- kids can have fun finding them, both in the artwork and at the library.
Hiking Day
Anne Rockwell; illustrated by Lizzy Rockwell
What it's about:
They've tied their shoes, filled their water bottles, and chosen a trail -- this family is ready to hike to the top of Hickory Hill!
What's inside:
straightforward text and detailed illustrations depicting autumn leaves, several kinds of wildlife, and a breathtaking hilltop vista.
Kids might also like:
Similar to
Hiking Day
, Galen Goodwin Longstreth's
Yes, Let's
is a winsome read about a family hike.
Intergenerational Stories
The Matchbox Diary
Paul Fleischman; illustrated by Bagram Ibatoulline
What it's about:
When a little girl meets her great-grandfather for the first time, she asks to hear the story of his "diary" -- a collection of small objects, each one evoking a memory from his childhood in Italy or his later life in America.
Who it's for:
older kids, who can appreciate the dialogue-driven text and intricate illustrations, as well as any children who are fascinated by family history.
In Plain Sight
Richard Jackson; illustrated by Jerry Pinkney
What it's about:
Every afternoon, Sophie and her grandpa play their favorite game. First, Grandpa claims that he lost something -- a paper clip, a lemon drop, a paintbrush -- and then he asks Sophie to help him to find it.
Why kids might like it:
they can search along with Sophie in the cheerful clutter of Grandpa's room, sharing in her triumph as she finds each item and basking in the bond between grandparent and grandchild.
A Small Thing...but Big
Tony Johnston; illustrated by Hadley Hooper
tiny, pigtailed Lizzie, who's terrified of dogs.
What happens
: Lizzie's mom introduces her to a shy older gentleman with a small, perky, dog. Though Lizzie is skittish, the man is encouraging, and as Lizzie gradually finds her confidence, a heartwarming friendship emerges.
Art alert:
Uncluttered, o
d-fashioned illustrations in springtime hues strike just the right visual note for this celebration of small victories.
Mango, Abuela, and Me
Meg Medina; illustrated by Angela Dominguez
What it's about:
Even after Abuela moves in with Mia and her family, she still feels far away, because Abuela barely speaks English, and Mia's Español isn't much better. Could a parrot named Mango be their key to communicate?
Why kids might like it
: Expressive cartoon illustrations capture the relatable frustration and excitement in this warmly authentic read.
Try this next:
Want more bicultural bonding between grandparent and grandchild? Try
Drawn Together
by Minh Lê.
Harry and Walter
Kathy Stinson; illustrated by Qin Leng
Harry (age four and three-quarters) and Walter (age 92 and a half), best friends and next-door neighbors.
What happens:
Whether they're gardening, playing croquet, or making paper airplanes, Harry and Walter are an inseparable duo. But can their friendship survive after Harry's family moves away?
Who it's for:
A cozy tale with a happy ending,
Harry and Walter
will resonate with readers (both young and old) who know what it's like cherish an unlikely friendship.
Contact your librarian for more great books for ages 0-8!
Cooper-Siegel Community Library
403 Fox Chapel Rd
Pittsburgh, Pennsylvania 15238
(412) 828-9520


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Educating our Children about Water
April 01, 2018
Valuing and protecting our natural resources is more than just a nice idea; it's a global necessity. And one crucial way of ensuring a future in which every child has clean water to drink is by teaching those children to conserve and care for our resources— right now. The folks at Project WET (Water Education for Teachers) are committed to doing exactly that. They "envision a world in which action-oriented education enables every child to understand and value water, ensuring a sustainable future." Project WET is working hard to "develop and deliver the world's best water education resources, organize special water events, manage a worldwide network of local implementing partners and advocate for the role of water education in solving the world's most pressing water issues." Project WET
Project WET has educational materials and teaching tools, such as activity booklets like this one "Water, Agriculture, and Food."
Project WET's discoverwater.org site has interactive activities and games for children to learn about water and our world, activities such as these:
The Water Cycle
Use Water Wisely. . . and many more!
The Clean and Conserve Education Program has downloads, booklets, online training modules and education materials to teach people all over the world to conserve water and help make the world a healthier place.
Another organization seeking to teach our children about water and our world, as well as science and space, is the National Aeronautics and Space Administration.
"This year, NASA is celebrating a Year of Education on the Station as astronauts and former teachers Joe Acaba and Ricky Arnold make the International Space Station (ISS) their home. While on board, they share their love of STEM and their passion for teaching." Astronaut Ricky Arnold, a volunteer board member for the Project WET Foundation, will be the educator on board the ISS from March to September 2018. In connection with the Year of Education on the Station, Project WET created education activities relating to water and the ISS.
Ricky Arnold tackled "Water in Space" questions for Project WET, such as this one: "How does being in space change the ways you look at and think about water?"
How do you think your water use compares to an astronaut's? Take the Water Use Challenge and find out! I think you'll be surprised!
Check out this Out of this World lesson plan relating to the Space Station.
Also, don't miss NASA's STEMonstrations — educational demonstrations highlighting scientific topics aboard the International Space Station.


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We have uploaded all our pictures for the past few dazs! Go on over and take a peek! The photos from Brugge, Amsterdam, The Hague, Dresden, Meißen, Roßwein, and Leipzig are all now available. We are especiallz glad to have them online and saved at another location.
Todaz we said good-bze to our hostel in Dresden and made our waz to Augsburg. Since were so close to the Andra-Schneider familz area, we made a special trip to Roßwein where several generations of mz familz are from. Unfortunatelz the church was locked the whole time we were there, nobodz at town hall spoke English, and the cemeteries in Germanz do not keep the burial location for those whose familz do not paz for it. Other than having been there, I have nothing more.
We found our waz to Leipzig where we took a quick 1 hour whirlwind tour. We went to the church where Bach was organ master and also the church where his remains are presentlz located (the original church was destrozed in WWII).
We are now in Augsburg, Deutschland. We will be here for the next three dazs. Here we will make visits to Neuschwanstein, Munich, Dachau, Stuttgart, and other little towns with relatives on the Wanner and Nuffer families. I am definitelz looking forward to all. We will be traveling quite a bit on trains, but nothing we are not accustomed to zet!


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I am looking for someone to play at night (around 7pm) on a free court near a metro (could be metro Cadillac parc Louis Riel) during the week. I am a level 3.0, looking to practice. Something fun and regular.
Thank you.
Views: 408
Replies to This Discussion
Hi Demetrius,
I'm around level 2.0 / 2.5 and I only play for fun. I can get to any courts close to a metro station including Arthur-Therien if you tell me how to get there.
Can you play tomorrow evening (Thursday July 25th)? Earliest I could play is 6pm.
Let me know,
© 2019 Created by Mark / The Mayor. Powered by


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Animal Baby Tag Set
Learn how to make this card using these free instructions. Handmade baby cards and tags are the perfect way to show you care and with these card making steps creating this design is easy.
SUPPLIES: Cardstock: (Spring Rain) Papertrey Ink; (yellow) American Crafts Accents: (animal die cuts) K&Company Fibers: (natural ribbon) Studio Carta Dies: (tag, circle) Papertrey Ink Finished size: each 3" x 3 1/2"
1 Die-cut and deboss tags from cardstock.
2 Die-cut circles from cardstock.
3 Adhere circles to tags with foam tape.
4 Adhere animal die cuts to tags with foam tape.
5 Tie on ribbon.
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Would anyone like $50 towards gently used clothing?
We would love to share a link with all the families out there who might like to take advantage of an amazing offer while benefitting schools across the country. Schoola.com is a website that offers new and gently used clothing for the entire family. 40% of their profit goes to schools.
By clicking the link below you will automatically receive a $15 credit toward your purchase.
If you create a new COLLECTION from the link titled "collections" at the top of the page you are given another credit of $10.
Fill your cart with adorable items for your family, and, in your check out enter coupon code #schoolasummer (make sure you type it including the # sign), this will take 50% off your entire order.
For example, if you had $50 worth of merchandise in your cart, used the 50% off code you'd be down to a total of $25, then use your $25 worth of credits and your order would be free! Shipping is also free. All around, a good deal and a good cause! Order donation bags to send your unwanted clothing to them to keep the cycle of giving going.


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Tech Committee Agenda 2 October 2013
From PKP Wiki
- Round of updates
- Follow-up on commitments made during August meeting in Mexico City (pasted below for easy reference):
- James will start talking with [redacted].
- Alec will set up specific OJS 3.0 alpha fork to use for UX review.
- Brian O.: Commit to tackling coordinating leads raised by the conference. Correlating against development priorities, for example. Internally will do; can share.
- Document describing member interests. Barbara will kick off internal documentation to keep track of tech committee member contribution interests. Brian G will help.
- Jason will kick off some github documentation; work with Brian G. Barbara happy to help with review and editing.
- Brian O.: Volunteers taking some of these topics to advisory/members.
- Alec: talk theming with Marc Bria now that Alpha is out.
- Alec: Will ask Marc about running a session on his multi-journal set-up at U Barcelona. Will plan to base the presentation on documentation rather than simply ephemeral hangout.
- Continue discussion on gathering community feedback (internal doc)
- OJS UX Review project -- brief update from Rachael Hu (CDL)
- Next meeting Thu 14 Nov?


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Wheels are fairly important when it comes to cars, and after taking care of the four on the outside, our attentions can finally shift to the one in front of us.
A wheel is the centrepiece of the interior, the physical connection between us and the car (apart from our buttocks of course), and the tool that helps to control the beast. So we want it to be pretty, wrapped in leather or Alcantara, or made out of wood and polished metals in case we drive a classic.
Plastics are acceptable in two cases: one is called carbon fibre, the other is when your car is from the eighties, with so many buttons on the steering wheel that you feel like Fernando Alonso even if your 0-60 time has one too many digits.
So which are the best? Once again, you can tell us in Kinja!


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A bipartisan group of senators has agreed on a set of principles for a sweeping overhaul of the immigration system, including a pathway to American citizenship for 11 million illegal immigrants that would hinge on progress in securing the borders and ensuring that foreigners leave the country when their visas expire.
The senators were able to reach a deal by incorporating the Democrats' insistence on a single comprehensive bill that would not deny eventual citizenship to illegal immigrants, with Republican demands that strong border and interior enforcement had to be clearly in place before Congress could consider legal status for illegal immigrants.
Their blueprint, unveiled on Monday, will allow them to stake out their position one day before President Obama outlines his immigration proposals in a speech on Tuesday in Las Vegas, in the opening moves of what lawmakers expect will be a protracted and contentious debate in Congress this year.
Lawmakers said they were optimistic that the political mood had changed since a similar effort collapsed in acrimony in 2010. Senator John McCain, Republican of Arizona and one of the negotiators, said he saw "a new appreciation" among Republicans of the need for an overhaul.
"Look at the last election," Mr. McCain said Sunday morning on ABC's "This Week With George Stephanopoulos." "We are losing dramatically the Hispanic vote, which we think should be ours." The senator also said he had seen "significant improvements" in border enforcement, although "we've still got a ways to go."
He added, "We can't go on forever with 11 million people living in this country in the shadows in an illegal status."
According to a five-page draft of the plan obtained by The New York Times on Sunday, the eight senators — including Mr. McCain; Charles E. Schumer, Democrat of New York; and Lindsey Graham, Republican of South Carolina — have agreed to address the failings of the immigration system in one comprehensive measure, rather than in smaller pieces, and to offer a "tough, fair and practical road map" that would eventually lead to a chance at citizenship for nearly all of the immigrants here illegally.
"We on the Democratic side have said that we are flexible and we want to get a bill," Mr. Schumer told reporters in New York on Sunday. "But there's a bottom line, and that's a path to citizenship for the 11 or so million people who qualify. We've made great, great progress with our Republican colleagues."
Under the senators' plan, most illegal immigrants would be able to apply to become permanent residents — a crucial first step toward citizenship — but only after certain border enforcement measures had been accomplished.
Among the plan's new proposals is the creation of a commission of governors, law enforcement officials and community leaders from border states that would assess when border security measures had been completed. A proposal would also require that an exit system be in place for tracking departures of foreigners who entered the country through airports or seaports, before any illegal immigrants could start on a path to citizenship.
The lawmakers intend for their proposals to frame the debate in the Senate, which is expected to take up immigration this spring, ahead of the House of Representatives. Compared with an immigration blueprint from 2011 that White House officials have said is the basis for the president's position, the senators' proposals appear to include tougher enforcement and a less direct path for illegal immigrants than Mr. Obama is considering.
In a parallel effort, a separate group of four senators will introduce a bill this week dealing with another thorny issue that is likely to be addressed in a comprehensive measure: visas for legal immigrants with advanced skills in technology and science. The bill, written primarily by Senator Orrin G. Hatch of Utah, a Republican, and Senator Amy Klobuchar of Minnesota, a Democrat, would nearly double the number of temporary visas, known as an H-1B, available each year to highly skilled immigrants. It would also free up more permanent resident visas, known as green cards, so those immigrants could eventually settle in the United States and go on to become citizens.
In a sign of the rapidly changing mood in Washington on immigration, the two groups of senators and the White House have been vying in recent days to see who would unveil their proposals first.
Senator Robert Menendez of New Jersey, a Democrat who was one of those negotiating the comprehensive principles, said the senators finally agreed that any legislation should include a pathway to citizenship.
"First of all, Americans support it, in poll after poll," said Mr. Menendez, who was interviewed along with Mr. McCain by Martha Raddatz on Sunday. "Secondly, Latino voters expect it. Thirdly, Democrats want it. And fourth, Republicans need it."
Senator Marco Rubio of Florida, a Republican, also joined the group of eight senators in recent weeks and endorsed its principles.
Mr. Rubio, a Cuban-American who is a fast-rising figure in his party, had insisted on including the exit tracking system as one of the triggers for opening the path to citizenship for illegal immigrants. Mr. Rubio cited estimates that as many as 40 percent of immigrants in the country illegally had overstayed their visas.
Mr. Rubio also insisted that any immigrants who gained legal status under the legislation would "be required to go to the back of the line" behind other immigrants who applied to come through legal channels.
Under the senators' proposal, border security would be immediately strengthened with new technology, including aerial drones, for border patrol agents, while the Department of Homeland Security would work to expand the exit control system. The United States currently has some exit controls to track departures of foreigners at most airports and seaports, but it does not track exits by land.
At the same time, immigrants here illegally would "simultaneously" be required "to register with the government." After passing background checks and paying back taxes and fines, those immigrants would receive a "probationary legal status" that would allow them to live and work legally in the United States. Immigrants with that status would not be eligible for most federal public benefits.
The senators also called for a mandatory nationwide program to verify the legal status of new hires, although the details of whether that would include some form of identity card remained vague.
The senators would require that "our proposed enforcement measures be complete before any immigrant on probationary status can earn a green card," according to the draft principles. The group also includes Senator Richard J. Durbin of Illinois and Senator Michael Bennet of Colorado, both Democrats, and another Republican, Senator Jeff Flake of Arizona.
The proposals would offer major exemptions from the requirements for citizenship to young immigrants here illegally who came to United States as children, giving them a faster path to become Americans.
Immigrant farmworkers would also be given a separate and faster path to citizenship, according to the principles.
Still ahead are difficult negotiations over how long immigrants who gain provisional status would have to wait before they could become citizens. Mr. Rubio's ideas are for a far longer and less direct pathway than Democrats would like. The senators also anticipate a fight over how to bring in low-wage workers in the future. Many labor organizations are skeptical of the temporary guest worker programs that employers favor, and the principles are vague on that point.
Considerable resistance remains among Republicans in the House of Representatives to granting any kind of legal status to illegal immigrants.
Mr. Rubio was also a sponsor of the bill to offer more visas to highly educated technology workers, along with Senator Chris Coons, a Democrat from Delaware. Senator Klobuchar, also a sponsor, said on Sunday that she expected the bill would become part of the comprehensive measure the other senators were preparing.


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Featured News - Current News - Archived News - News Categories
Cheryl Burke and Val Chmerkovskiy sign autographs for the public on Saturday, Aug. 10
Cheryl Burke and Val Chmerkovskiy, two of the most dynamic professional dancers on the ABC hit TV show "Dancing with the Stars," waltz into southwestern New York this August to meet adoring fans and sign autographs. The fun takes place at Seneca Allegany Casino & Hotel from 3 to 4:30 p.m. on Saturday, Aug. 10.
The autograph session takes place in the pre-function area outside Seneca Allegany Events Center, located on the east end of the casino property near Thunder Mountain Buffet and the bus lobby. The event is free, but fans are encouraged to arrive early to gain a closer spot in line.
"Dancing with the Stars" first premiered in the U.S. in 2005 and has since become one of ABC's most popular shows. Each season, a cast of celebrities from a variety of careers - acting, singing, sports and more - are paired with professional dancers and perform choreographed dance routines. A panel of judges critique and score the performances, and TV viewers vote each week for their favorite stars to advance to the next round of competition. The show's 16th season recently wrapped up this past May, and a new season is slated to begin in September.
Burke has more than 20 years of dancing experience and recently became the first professional dancer to appear in the finals six times on "Dancing with the Stars." She earned two Emmy Award nominations for Outstanding Choreography.
Valentin "Val" Chmerkovskiy has been a U.S. National Dance Champion 14 times in a just 15 years of professional dancing. He is a two-time world champion and a co-owner of Dance With Me Studios, considered to be one of the nation's leading social dance studios with locations in New York, New Jersey and Connecticut. In the past two seasons of "Dancing with the Stars," he and his celebrity partner have placed third and second overall in the competition.
The upcoming visit by Burke and Chmerkovskiy is just one of many fun activities slated for August at Seneca Allegany Casino & Hotel. On Friday, Aug. 16, actor and comedian Howie Mandel performs an evening of stand-up comedy at 7 p.m. inside Seneca Allegany Events Center. Seats are still available and start at just $35. Classic rock band Huey Lewis and the News perform at Seneca Allegany Events Center as part of a summer tour to celebrate the 30th anniversary of the No. 1 album "Sports." The show takes place at 7 p.m. on Saturday, Aug. 31. Limited tickets remain and start at $35.
Visit www.SenecaCasinos.com for more information.


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John McAfee speaks last week after donating equipment to the Belizean police. (Photo courtesy of 7 Belize News)
You are probably used to seeing the name "McAfee" as the ubiquitous anti-virus software searches your computer for viruses, but according to Gizmodo, it's the police in Belize who are searching for founder John McAfee — to face murder charges.
According to Marco Vidal, head of the national police force's Gang Suppression Unit, McAfee is a prime suspect in the murder of American expatriate Gregory Faull, who was gunned down Saturday night at his home in San Pedro Town on the island of Ambergris Caye. (Read the full story here)
Last week, Gizmodo reported on McAfee's reported increasingly erratic behavior, that he had been posting on a Russian website about purifying bath salts and that he's been involved with prostitues and local gang leaders. It's a bizarre story.
Jeff Wise, who wrote Gizmodo's piece, told Fox News that "McAfee had been a hard-core drug addict in his 30s and 40s…He moved to Belize and apparently pursued several lines of business, from creating a new form of herbal medicine to helping save the country from poverty."
McAfee, who has been liquidating his real estate holdings over recent years has made the Central American country his home, is no stranger to the local press. After the GSU descended on his compound, discovering McAfee with a 17-year-old girl, a chemical lab and a cache of small arms, McAfee started a public relations campaign, making a "lavish" donation of stun guns and handcuffs and pepper spray to the cops, says 7 News Belize:
He also handed over a small vessel with engine to the San Pedro Police. The donation comes out of a public meeting on crime held last week in San Pedro. Mayor Daniel Guerrero explained that after the meeting McAfee reached out with an offer of equipment as well as use of his boat, and apartments on northern Ambergris Caye.
7 News Belize editors are similarly skeptical of McAfee, noting that Gizmodo writer Jeff Wise wrote he "became convinced (that McAfee) was a compulsive liar if not an outright psychopath" in their published report of the donation.
McAfee founded the company as McAfee Associates in Santa Clara, Calif., in 1987. It was most recently sold to Intel in 2010 and the founder is no longer involved with the company.


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Joomla! 1.5 SEO
Improve the search engine friendliness of your web site
- Improve the rankings of your Joomla! site in the search engine result pages such as Google, Yahoo, and Bing
- Improve your web site SEO performance by gaining and producing incoming links to your web site
- Market and measure the success of your blog by applying SEO
- Integrate analytics and paid advertising into your Joomla! blog
In Detail
Some sites always appear at the top of a search result while others fail to even make it to the top ten. Wouldn't you want to see your site on the first page of any search result? This is not easily feasible if you are depending solely on the marketing guys whom you hire for SEO.
Joomla! SEO will help you to attract more visitors and improve the way you rank in search engines by giving you the techniques and knowledge to work your site into higher visitor numbers. It will help you to create and improve your site in an easy way. Joomla! is great, and you can make it perform even better by using the guidelines and ideas in this book.
Search Engine Optimization is becoming a must for every web site. As the competition on the Internet grows you need to make sure your site is among the top results on the major search engines. More and more people use search engines to find the information they are looking for, so you need to make sure you show up in those search result pages to get those visitors to your web site.
Joomla! SEO will provide you with a lot of information, ranging from keywords strategies through technical improvements and content creation. All this information and the tutorials provided are targeted to give you the best base for gaining higher rankings.
In the book, you will learn how to build a keyword strategy and create a better site structure for SEO. You will read about technical improvements that will give you better options for SEO. There is a separate chapter that helps you create search-engine friendly and keyword-rich URLs.
In the end, you will have a web site that is ready to outperform your competitors and a manual to refer to for improving every step you take.
What you will learn from this book?
- Set up your SEO and Keyword strategy
- Develop and implement a plan to improve the ranking of your web site
- Organize your content in a search engine-friendly and user-friendly way
- Get more SEO improvement possibilities with an SEF patch
- Impress the search engines and your visitors by writing titles and articles
- Set up a Joomla! blog and run its RSS feed using Google's FeedBurner service
- Install and use sh404SEF, an SEF component to improve your URLs
- Pick a good SEO template for speed and SEO techniques
- Speed up your site with better images and cache settings
- Monitor visitors and keep a track of the visits to your site using Statcounter stats and Google Analytics
This is a practical, hands-on book that will lead you through the process of search engine optimization of your Joomla!-based web site. It provides clear instructions and detailed screenshots, so you can see exactly what to do at each step in the SEO process.
Once you have finished reading the book and gone through the detailed plans from each chapter, you will have the knowledge to improve the rankings and visitor numbers of almost any Joomla!-based web site.
Who this book is written for?
This book is written for anyone using Joomla! ranging from owners of business sites to web site developers and personal web site owners. Any Joomla! web site owner who wants to sell products or services, or send out a message to the world will find that getting better rankings in the search engines will help them reach their goal.
Some prior knowledge of Joomla! is expected but no prior knowledge of search engine optimization is needed for this book. The reader will get a deeper level of knowledge on how to make their web site rank better and attract more visitors to their site.
Price: $31.57
Buy Now From Amazon!


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Home » Racjin Co.,Ltd.
MATH SOLDIERS Review
MATH SOLDIERS is the latest release by Japanese developers Racjin for the App Store. While there's little to do with 'math' there's a whole lot of 'soldiers' and it's your job to match up the sliding tiles to counter-attack monsters invading your cartoon kingdom. In order to attack and defend your castle, tiles need to be matched in to groups of four. Sliding tiles across the screen is performed with a basic swipe and large tiles can move independently of the smaller tiles, making com…Watch The Video Review


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Challenge: Work with the new mIRC 7.15 and use its scripting engine to create an HTML web server script.
mIRC is by far one of the most popular IRC chat clients on the planet. With millions of downloads and hundreds of thousands of "scripters" world-wide it is a great application for chatting with friends, sharing files with them and participating on multiple networks from around the world. I personally have used it for over 13 years.
Using mIRC's uber cool scripting engine, scripters can easily build utility scripts for doing everything from simple "Hello World" scripts to advanced scripts with networking features, binary data manipulation, file handling or even executing dlls written in other languages.
Your challenge is to download the mIRC chat program from the mIRC Download link, install and connect to a network. Then from the "Scripts editor" (fifth icon from the left on the toolbar) code up a basic web server for serving static HTML content. You can test it by opening up a browser and trying to fetch documents using your loopback IP address (127.0.0.1) or your internal network IP. To allow others to access it, make sure you configure your firewalls to let requests through and that they can access your IP from the outside.
To get you started learning the language, try selecting the mIRC .chm file that comes with the program's exe. In there you will find a comprehensive list of commands, events and functions they call "aliases". You will find mIRC: Help Resources also very useful for learning various program features and general Internet information that you can use with your scripts. At www.mirc.com you will also find a helpful community of scripters who have been playing with the language for years (some even over a decade).
To show you how easy it is, try entering the following alias into your scripts editor under the "Remote tab"...
alias hello.world { echo -a Hello World! }
Then in any mIRC window type /hello.world to see your "Hello World!" message appear on screen.
Other types of scripts you can experiment with and make are:
* Away script which lets other chatters know you are away, will accept messages and logs them, then lets you return showing how long you have been gone.
* A script they refer to as a "Talker" which allows you to write in rainbow colors, highlight nicknames etc.
* The ever popular Mp3 Player which allows you to play music files on your computer and tells others what music you are playing.
* Operator tools for making channel management easier and kicking or banning trouble makers
* ASCII art player for showing ASCII made art in the channel for others to see
* A channel bot for maintaining your channel, welcoming users or even serving them fantasy drinks through the channel.
* A script which reads the weather for people who type out their area code and echos the content into the channel or privately.
* An RSS reader which reads subscription news to channels you are on.
* mIRC Homepage
* mIRC.net which has tutorials and scripts
* mircscripts.org (Great place to find the latest in scripts)
* mIRC Scripting Help Forum
How To Get Started:
Download the program from mIRC.com - Download Page, install it and join any of the IRC networks listed in the program or join friends on their IRC networks. You can find some people from DIC on the irc.geekshed.net network in #dreamincode. But once you install the program, you have full access to the scripting features and don't have to have any extra libraries or anything. You are not limited to making chat related scripts either. You can make all sorts of utilities with dialogs, windows, pictures, graphics, music and more. It is also a great way to get into programming and teach you some of the basics which are related to all sorts of programming languages.
An example script will be provided by me soon after the challenge has been posted for awhile. If I haven't posted something within 2 weeks after this post is "Officially posted" then just ask me. I already have the example coded and I can simply post it. Post your scripts/scriptlets for the world to see!
Martyr2 (DIC Mentor)


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- 5 to 6 pounds beef brisket
- 4 garlic cloves, sliced
- Salt and cayenne
- Essence
- 2 tablespoons olive oil
- 4 cups julienned onions
- Freshly ground black pepper
- 2 cans (12 ounces each) Dixie beer
- 1 cup water
- Garnish:
- 1/2 pound roasted new potatoes
- 1/2 cup fried shallot crusts (julienned shallots, marinated in hot sauce, dredged in flour and fried until golden)
- 2 tablespoons chopped chives
- 2 tablespoons brunoise red peppers
- Preheat the oven to 400 degrees. With a sharp knife, make about 10 slits in the brisket. Stuff each hole with 2 to 3 slices of the garlic. Season the meat with salt, cayenne and Essence. In a large saute pan, heat the oil. When oil is hot, sear the meat evenly, for 2 to 3 minutes on all sides. Transfer the meat to a large Dutch oven with a lid. Bake, uncovered, for about 45 minutes. Remove the pot from the oven. In a mixing bowl, toss the onions with salt, cayenne and Essence. Arrange the onions around the meat. Add the beer and water. Cover and return the pot to the oven. Reduce heat to 350 degrees and continue baking for 2 1/2 hours, or until tender. Turn the meat over twice during baking. If the liquid evaporates too much, add another can of beer and 1/2 cup water. Remove the meat from the pan and reserve the liquid. Slice the meat into individual portions.
Recipe Details
- Source: Essence Of Emeril EE2446
- Dish Type: Entree