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A Global Conversation With Wharton Dean Geoff Garrett
Watch the Global Conversations Webinar, part of Wharton Dean Geoff Garrett's mission to embrace Wharton alumni around the globe and share his core priorities.
Wharton Applicants Get Call They're Waiting For
Listen to the pure joy in the voices of people who just learned they got into Wharton's MBA Program. It'll bring you back to the day you got the call.
Matching Mandy Ginsberg With Lifelong Friends
Match Group North America CEO Mandy Ginsberg shared her Wharton Effect with us—in fact, two.
The Wharton Effect for Social Impact
Philip Wilson forged a partnership between his social enterprise and Microsoft, only to discover a key decision-maker was a fellow Wharton grad. Even sweeter.


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Under the leadership of Chief Executive Officer Robert Mariano, left, Roundy's Supermarkets, Inc. is reinvigorating several popular supermarket brands in Wisconsin, Minneapolis/St. Paul and the greater Chicago area. Its family of 160-plus stores includes the Pick 'n Save, Copps, Rainbow, Mariano's and Metro Market grocery store brands.
Following the high-profile success of Mariano's in greater Chicago, the company opened Roundy's Pick 'n Save, one of the nation's greenest supermarkets on January 14, 2014 in Menomonee Falls, WI.
Roundy's is using the new store to test an array of energy efficient and green technologies including Hillphoenix cases and Clearvoyant LEDs, and a Micro Thermo Full Case Controller and Micro Thermo Transcritical Rack Controller designed by Parker Sporlan specifically for CO2 systems.
The Menomonee Falls Pick 'n Save is one of only a handful of stores in the U.S. to incorporate carbon dioxide (CO2), as a refrigerant alternative to HFC (hydrofluorocarbon) refrigerants.
"The technology does cost more money, but the installation cost is lower than for similar systems we're using elsewhere. Also, CO2 is cheaper on the operation side compared to glycol and other refrigerants," says James Hyland, left, Roundy's vice president of investor and corporate communications.
Click through the photo gallery in the upper right to learn more about this project.

subset: commoncrawl


text: "And then, one Thursday, nearly two thousand years after one man had been nailed to a tree for saying how great it would be to be nice to people for a change, a girl sitting on her own in a small cafe in Rickmansworth suddenly realized what it was that had been going wrong all this time, and finally knew how the world could be made a good and happy place. This time it was right, it would work, and no one would have to get nailed to anything." -Douglas Adams, "The Hitchiker's Guide to the Galaxy"


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Game 1 Box Score | Game 2 Box Score
PULASKI, Tenn. -- Birmingham-Southern softball (1-1) split a doubleheader with Martin Methodist (1-1) to open the 2013 season on Saturday. The Panthers rallied for a 5-4 win in game one before dropping a 1-0 decision in game two.
The Panthers used a five run fourth inning to erase a 3-0 deficit in game one. Deanna Creps' two-run double cut the deficit to one and Joanna Jernigan got hit by a pitch with the bases loaded to tie the game. Brittany Berkopec, who went 2-for-3, delivered a two-RBI single to put the Panthers in front 5-3.
Martin Methodist scored a run in the seventh to cut the BSC lead to 5-4 and had the tying run at second, before ending the game on a ground out.
Bethany Fronk pitched seven innings, allowing four runs, two earned, to earn the game one win. Caroline Ezell was the pitcher of record for the Redhawks, giving up four runs with a strikeout in 3 1/3 innings.
Martin Methodist captured game two 1-0. Creps (0-1) made her debut in the circle for the Panthers, posting three strikeouts while allowing an unearned run over six innings.
Berkopec, Creps, Taylor Bassett, Jernigan, and Danielle Rucker each had a hit in game two for the Panthers.
The Panthers welcome Maryville for a doubleheader on Saturday at 1 p.m.


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Story:A classic, and for good reason. Julian is a timeless oxford shoe built on a slender last. The intricate brogue detailing is punched by hand and adds a sophisticated form to the shoe. Being both casual and formal in attire, it will take you from the boardroom to brunch in style.
+ Shipping Details
The majority of our shoes ship within 2 days of your order. However, on the rare occasion, it may occur that your particular shoe size isn't in stock. In this case, we will contact you promptly and you can either receive a full refund, or opt to have you shoes freshly made and shipped with 4-6 weeks.
+ Size Guide
+ Shoe Essentials Package
At the time of ordering, you can upgrade your order to receive our premium shoe essentials package for an additional 30€. This includes the following essential items to help care for your new shoes:
- Wooden shoe trees
- Leather shoe balm (25ml)
- Brass shoe horn
- 2 x Shoelaces
Julian, Oxford Brogue
195 €
100% Full Grain Leather Upper:
Our shoe uppers are made using 100% full grain leather sourced from the finest tanneries around the world. Full grain leather maintains the texture from the original cowhide, ensuring the highest quality finish and feel on each shoe. It is also the most durable and flexible form of leather. This means that the leather stretches over time to take the shape of your foot, making the shoe fit better with each use. The leather develops a patina over time and ages beautifully.
Argentinean Leather Sole:
We use the highest quality Argentinean Leather to produce our soles. Argentinean leather soles are is a favourite among leather shoe-makers, due to its high abrasion resistance and durability. It is one of the most preferred types of leather for Goodyear welted construction, due the the high internal bond and strength of the material.
High-Grade Masonite Heel:
We use high-grade masonite, a quality heel material which is made out of recycled wood. The high internal bond of the material allows extreme durability for the heel, while making it much lighter than traditional leather heels. The high abrasion resistant rubber top lift at the top of the heel maximises support and balance. Every heel features a 'gentleman's corner' to protect your trousers from any damage.
Cowhide Lining:
A good lining is essential for the overall comfort of a shoe. Our mellow tempered cowhide lining ensure a smooth and soft feel, and maintains comfort for the foot even after wearing it for several hours.


text:
Aztec Plumbing Warriors shatterproof against All Island Glass
October 29, 2009 - Submitted by NICK BROWN
Last Wednesday night, the Aztec Plumbing Warriors scalped All Island Glass in a 25-2 win. The game was actually much closer than the score implied....
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text:
A Look at Microsoft's Surface Computer V.2
Microsoft Surface General Manager Panos Panay showed us a preview of the next version of Surface at CES, called the Samsung SUR40 for Microsoft Surface. This matured device runs on Embedded Windows 7 Professional 64-bit and has a new technology in the screen that allows for 2 million sensors (rather than optical cameras) alongside the pixels in the display. This means more touchpoints than you have fingers or friends, no more box under the display so now you can actually sit at it like a table. The display has full HD resolution and is 40 inches, just the right size if you need to reach across to the other side.
This version of Surface can be mounted to a wall. An AMD Athlon X2 245e 2.9Ghz Dual Core drives the machine with a Radeon HD 6750 1GB for the GPU. All of this is built right in to the device.
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The Discussion
PixelSense technology is amazing. Hopefully we see that technology continue to evolve along with lower production costs so that it becomes a viable replacement for the capacitive screens we see in all these Slates. I'd be curious if it can take input from a stylus and detect pressure applied..sort like what Wacom is doing.
This is crazy.
I hope that price of the product reduces so that I can buy one
It's just great work, simply superb (Y)
The red bull demo is way cool!
Sobrio,elegante y poderoso Exelente producto.
2000000 px/Sensors!! jajaja Es un moustro!
Is it able to pickup more than just fingers, for example bar codes, or does it see objects more as silhouettes?
Next verison, can it keep my can cool using thermoelectric cooling next to the vision pixel? Can it detect my blood pulse or rate, skin moisture to determine my stress level or caffeine level. "Sorry Dave, you've had too much Red Bull to use this program." What about different forms of visions, infrared, ultraviolet, etc. to pick up even more intuition of the user. So when it detects RSI signs, it starts to slowly moved the apps around the screen just like they do with the keyboards. What about a light tens machine zap when you move over important parts of the app? Having a finger, wrist and/or hand workout while you work could be funky. It could be handy when pople lean or sit on it. "zolt! Hey this isn't a chair!" I just want the computer to be user presense (lie detector like) aware and respond in like.


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Household products giant Procter & Gamble reported quarterly earnings and revenue on Thursday that beat analysts' expectations.
The company, which makes household staples such as Bounty paper towels and Tide detergent, reported fiscal second-quarter earnings excluding items of $1.22 per share, up from $1.10 a share a year ago.
Revenue rose to $22.18 billion from $22.14 billion a year ago.
Shares of P&G traded higher in pre-market trading following the announcement. (Click here to get the latest quotes for Procter & Gamble.)
Analysts had expected P&G to report earnings excluding items of $1.11 a share on $21.91 billion in revenue, according to a consensus estimate from Thomson Reuters.
"The consumer is definitely hanging in there. We haven't seen an inflection point in the market growth rates yet, but we also haven't seen any deterioration. So it's reasonably good," Procter & Gamble CFO Jon Moeller told CNBC.


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Due to the holiday, we are releasing the weekly rig count post early.
The Bakken-Three Forks rig count fell by three this week landing at 54 rigs running across our coverage area by midday Thursday.
A total of 698 oil and gas rigs were running across the United States this week. 162 were targeting natural gas (same as the previous week) and 536 were targeting oil in the U.S. (two less than the previous week). The remainder were drilling service wells (e.g. disposal wells, injection wells, etc.) 52are in ND alone.
Bakken Oil & Gas Rigs
The Bakken oil rigs were at 52 this week with Bloomberg reporting WTI oil prices trading at $37.47 on Friday afternoon. WTI-Brent increased $.42landing at $37.73 The Bakken has zero natural active gas rig in the area this week with futures increasing to $2.33/mmbtu by midday.
McKenzie County continues to lead development with 23 rigs running this week, far outpacing other counties. View the full list below under the Bakken Drilling by County section.
Activity continues to be dominated by horizontal drilling:
- 50 rigs are drilling horizontal wells
- 2 rigs are drilling directional wells
- 0 rigs are drilling vertical wells
Be sure to visit our Bakken Job Listings to search openings and come back weekly for updates or sign up for alerts - Daily or Weekly Email Alerts
Bakken Drilling by County
Bakken Oil & Gas News
Williston Votes to Evict Man Camps
ConocoPhillips To Hold Steady in Bakken
What is the Rig Count?
The Bakken Shale Rig Count is an index of the total number of oil & gas drilling rigs running across Montana and North Dakota. The rigs referred to in this article are for ALL drilling reported by Baker Hughes and not solely wells targeting the Bakken formation. All land rigs and onshore rig data shown here are based upon industry estimates provided by the Baker Hughes Rig Count.
Read more at bakerhughes.com


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Edgar Ramirez stars as revolutionary, Ilich Ramirez Sanchez, aka ?Carlos the Jackal,? in director Olivier Assayas?s epic about the man who terrorized the world in the ?70s and ?80s.
We don't waste our time on anything not worth your time. We celebrate the best of what's coming on film and TV. We cheer when our expectations are met and criticize when we're let down.


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Sunny Leone loves capital's gol-gappas!
New Delhi, Dec 28 : Indo-Canadian porn star Sunny Leone is set to perform in the capital on New Year's Eve. She says she enjoys the street food, especially the spicy gol-gappas.
"I love Delhi! My favourite thing about being there was before I came here as Sunny Leone (was) walking on the streets, eating gol-gappe," she said.
Sunny made her Bollywood debut with "Jism 2" this year. She has now even settled in Mumbai and is loving it.
"I moved into my new place a couple of months ago in Mumbai, it's beautiful. It overlooks the Arabian Sea. I never thought I will wake up in the morning and say 'I am looking at the Arabian Sea'. So it's really special for me. Everything is coming together and I love it," the 31-year-old said here.
Sunny will soon start shooting for "Ragini MMS 2", her second Bollywood project. (IANS)


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Nia Green Belt Training
June 1, 2016 Woodhouse College in London, GB
About the Nia Green Belt
Green Belt is a Nia teacher training designed to give you a full set of knowledge and skills to teach Nia in markets and facilities interested in providing body-mind-spirit movement programming for all ages, levels, and ability.
The Nia Green Belt 'Art of Teaching' is a somatic teaching, teacher-focused training program that began in 2008, with a focus and intent to help Nia belt graduates become extraordinary Nia teachers. All Nia Green Belt Trainers are graduates of the entire Nia Belt curriculum program, and part of the Nia Training Faculty. Green Belt trainings occur over five days, and varied schedules are offered throughout the U.S. and in Europe.
The ultimate goal of Green Belt is to condition the Nia teacher's body, brain and nervous system to provide a path to dynamically listen, dance, teach and share Nia with ease and relaxation. The training approach, individual and community-oriented, emphasizes the importance of creating healthy relationships with everyone, your trainers and your peers. At the Green Belt training, you will have plenty of time to practice teaching and to learn how to make the experience of sharing the joy of Nia joyful.
Meet the Trainers
Debbie Rosas ~ Co-Creator of Nia
"Nia inspires me to continue on a personal journey of self-discovery, self actualization and healing. For me, learning is one of the most exciting journeys and being in a body is one of the most poetic and romantic experiences. I thrive on educating, motivating and inspiring people to fall in love with themselves and their bodies. To me, life is my art and my body is the canvas." – Debbie Rosas
Debbie Rosas has been a pioneer and leader in the body-mind fitness industry since 1976. She has dedicated life to self-healing and self-mastery. Her extensive exploration of dance, martial arts, graphic arts, music, therapy and healing inspired and developed into the creation of the internationally acclaimed body-mind fitness program and lifestyle company, Nia Technique, Inc. Debbie's work also includes the writing and production of Nia® educational materials and lifestyle products, such as music CDs, DVDs and the NiaWear™ clothing line. Together with creative partner Carlos Rosas, Debbie has co-authored two books: Non-Impact Aerobics and The Nia Technique™, as well as the "Holistic Fitness" section of the AFAA Instructor Training Manual.
Nia brings concepts and forms from eastern and western practices into mainstream fitness classes and has been instrumental in the evolution of the fitness industry. As of August 2013, Nia Technique, Inc. is a thriving business supporting approximately 2,200 Licensed Nia Teachers across 40 countries.
In constant exploration of Nia's philosophy, The Body's Way, Debbie continues to develop educational curriculum to facilitate optimal health and wellbeing. In addition to the Nia body of work, she has played a key role in developing programs for doctors at The Naturopathic School of Medicine, Shriner's Hospital's women and teen departments and the arthritis and autism departments at Oregon Health and Sciences University. Adored by the press, Debbie and Nia have been featured in over 850 publications and numerous television shows worldwide. Debbie served on the Mind•Body Committee for the IDEA Health and Fitness Association and has presented at IDEA World and Inner IDEA Fitness Conventions, IRSA, The Northwest Fitness Summit, The National Wellness Conference, Whole Life Expo, International Spa and Fitness Association, Science and Consciousness Convention, Sound Healers Convention, Mind Body Convention, OHSU, Fireman's Fund and at Lucas Films.
Debbie currently travels worldwide, offering workshops, Master Classes, Nia Training, and Licensing to communities across the globe, stopping regularly to teach and train in Portland, Oregon, home of StudioNia and Nia International Headquarters.
Ann Christiansen
Ann Christiansen
"For me, Nia is an exhilarating culmination of the joys I have pursued throughout my life – movement, music, healing, world cultures, and connecting to humanity. Nia has given me the opportunity to fulfill my life's purpose as a Sacred Athlete and guide to healing. As a Nia teacher and trainer, I inspire people all over the world to enhance their life experience with Music, Movement, and Magic. Nia invites everybody to love and accept themselves fully and to develop their full potential." - Ann Christiansen
My path to becoming a Nia trainer can be traced back to my early passion for swimming. I grew up on the west coast of Sweden and spent entire days playing in the ocean, enjoying a sense of comfort and delight in my body and a sense of oneness with the world. My dedication to swimming opened doors to travel, adventure, and deep appreciation for athleticism and the human body. In 1984 I had the honor of swimming in the Los Angeles Olympic Games and in the European & World Championships. In 1998 I became a World Champion in masters swimming in the 400 and 800 freestyle and in the 400 IM.
Following the 1984 Olympics, I enjoyed a modeling career that took me around the world to Paris, Milan, Zürich, Hamburg and Tokyo where I lived from 1987 to 1992. In Tokyo I taught swimming, wrote four books on swimming techniques and hosted a weekly TV show.
After returning to Europe, I began to study applied kinesiology, massage therapy and alternative healing techniques covering subjects like sound therapy, 7-Chi keys, chakra balancing, and nutritional kinesiology to mention a few. I also had a ten-year career as a physical therapist, and served on the staff of the Swedish National Swim Team between 1996-1997.
Little did I know that my Olympic swimming career and subsequent study of kinesiology, physiology, and energy healing would be excellent preparation for my first encounter with Nia! I experienced my first Nia class in 1997, and though I did not know what to expect, I immediately sensed a fusion of all of my learning and interests up to that point. The intelligence and depth with which The Nia Technique connects body, mind, emotions and spirit is amazing. I knew I wanted to dive in.
The following year I experienced the life-changing Nia White Belt Intensive; I began teaching immediately. My vision was to share and grow Nia in Germany, Sweden, Switzerland and throughout Europe. Although I had no previous experience leading group activities of this kind, I was excited to guide people in a class where they could be seduced by the music and to experience physical fitness with emotional expression. The beauty of Nia is that it conditions your whole being – not just your body.
In 2003 I became a Nia Trainer. Now I am certified to teach all five belt levels of the Nia educational system: White, Green, Blue, Brown and Black. I am also certified to train and educate in "Move I.T" Nia´s newest program , an interval training program focusing on the technique of Nia´s 52 moves. In 2008 the Nia co-founders, Debbie Rosas and Carlos Aya Rosas, selected me as the first Nia Teacher of the Year, and in 2013 I received the first All Star Sacred Athlete Award."
Currently I have 10 Nia classes per week in my hometown Hamburg and I enjoy the intimate detailed work with regular classes as well as meeting new groups on my travels worldwide with workshops and intensives.
I have choregraphed 5 Nia Routines that serves the growth and development of the enitre Nia teacher community. The Routines Beyond, U, Magic ,Joy, LIFE and my newest RIDE plus the U- class experience that can be enjoyed as a "dance at home" Nia class. All available in the nianow store and on amazon.
Ann currently shares the magic of Nia with communities worldwide, offering Nia Intensive Trainings and classes in Germany, Switzerland, Austria, South Africa, Sweden, Finland, Denmark, Israel, Belgium, Holland, UK, Italy, Australia, and Bahrain.
Notes About this Training
Start: Wednesday, June 1, 2016 - 9:00 am
End: Sunday, June 5, 2016 - 4:00 pm


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Possible Duplicate:
Usage of dx in Integrals
I have read some tutorials about Leibniz's notation, and I am still wondering about the $d$ beside variables, and when you can de-attach the $x$ from $dx$ (some sites said $\frac{d}{dx}$ is an operator), and the differential equations make the things more complicated.
What prevents you from writing $\int x dx$ to $\int x^2 d$? and what is the meaning of $\int 1$? Are these following reduction steps valid? $\frac{d \int f(x) dx}{dx} = d\int f(x) = f(x)$


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RAYMOND WEIL Receives Prestigious Awards for Precision is my Inspiration Microsite
The Precision is my Inspiration microsite launched in April in conjunction with the new brand film of the same name was just awarded its 7th prize.
The site is featured today as FWA Site of the Day by the prestigious and industry-recognised Internet award program established in 2000. "Swiss excellence can also be achieved through the design of our communication tools and demonstrates our constant quest for perfection in all areas; in the creation of new exceptional timepieces and in the design and development of a website dedicated to the showcasing of our brand values. We know FWA and CSS, to name but a few, are key achievements in the digital landscape so we are very proud of these accomplishments." declared Elie Bernheim, Director at RAYMOND WEIL.
Built as a frame for the new brand film, the microsite also offers exclusive interviews, behind the scenes content and downloadable goodies such as branded desktop wallpapers and cover pictures. Its neat music-inspired design confirms the Brand's deep attachment to music and illustrates its expertise and know-how.
Complete list of prizes and awards received for the Precision is my Inspiration microsite:
Awwwards – "Site of the Day"
FWA – "Site of the Day"
French Design Index – "Site of the Day"
CSSA. – Featured
html Inspiration – Featured in "Most Loved"
One Page Love – Featured in "Most Loved"
CSSWINNER – Winner of the Day
Design Licks – "Site of the Day"


text:
|The Gallipoli Association Forum
Reporting Broken Links on forum
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Topic Search Topic Options
Mal Murray
Admin Group
Joined: 22 Apr 2010
Location: Ireland
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Posted: 04 Jan 2013 at 11:51
As with all things related to the Internet it is possible from time to time that some links displayed in posts on the Association forum may not work.
In the event that a forum user locates such a defective/broken link they are requested to report this link in the "Report Broken Link" section of the Forum Administration Category.
The "Report Broken Link" section may be found here;
Users reporting a defective/broken link are requested to post the URL of the post where the link is located .
Edited by Mal Murray - 04 Jan 2013 at 12:09
To protect our history, we must secure it's future.
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text:
Call of Duty: Modern Warfare 2 – Multiplayer Guide
Xbox 360
Multiplayer Guide by Master3203
Version: 1.04 | Updated: 04/27/12
Hi Everybody. This is a Tips Guide to the online multiplayer portion of MW2
I hope everyone will be able to get some use out of it. One thing I will
say is have fun playing the game and don't get too jumpy about your K/D.
In this guide I will discuss tips to use in game and also some loadout
classes which might be of some use to you. I will also talk a little bit about
my opinion of each gun, and the equipment.
Contents: Search using the characters in the brackets with the brackets from
the contents section.
Version History: (VH)
Contact Info: (CI)
Copyright Notice: (CN)
Custom Loadout Tips: (CLT)
Create-a-Class Loadouts: (CACL)
Weapons Analysis: Primary Weapons: (WAPW)
Assault Rifles: (AR)
Sub Machine Guns: (SMG)
Light Machine Guns: (LMG)
Sniper Rifles: (SR)
Riot Shield: (RS)
Weapons Analysis: Secondary Weapons: (WASW)
Machine Pistols: (MP)
Shotguns: (SHOT)
Pistols: (PIST)
Launchers: (LAUN)
Weapons Analysis: Equipment (WAE)
Lethal Equipment: (LE)
Tactical Equipment: (TE)
Equipment Strategies: (ES)
Weapons Analysis: Attachments: (WAA)
Attachment Strategies: (AS)
Weapons Analysis: Perks: (WAP)
Tier 1: (Blue)
Tier 2: (Red)
Tier 3: (Yellow)
Weapons Analysis: Deathstreaks: (WAD)
Weapons Analysis: Killstreaks: (WAkS)
Q and A Section (QA)
Version History: (VH)
Created this MW2 multiplayer guide on the different weapons and perks e.t.c
in the game. This is going to be similar to my MW3 FAQ and include opinions
and analysis, but not specifics that the game will already tell you.
Minor grammatical and spelling error changes to make the document make a bit
more sense and avoid confusion on some weapons. I also removed the few words
relating to the riot shield that talks about the melee proficiency. That was
from my MW3 guide. Proficiencies don't exist in MW2. Also altered my Striker
description, changing infor that was written in past tense, to present
tense. Also removed Juggernaut fromt the killstreaks section.
1.02 and 1.03:
Minor Grammatical and Spelling changes
Revised most weapon derscriptions slightly. Added a questions and answers
section to the guide. and also made further grammar and Spelling corrections.
Contact Info: (CI)
My gamefaqs name is Master3203, if anyone wants to contact me about additions
or false things about the guide then you can reach me at
firstname.lastname@example.com In the subject line, please put MW2 Multiplayer Tips
FAQ- Gamefaqs.com. Also, please add your gamefaqs.com username into the email
somewhere that is clearly visible so that I may credit you. Any contribution
emails with usernames not included will not be published or will be published
under my own name if they are good tips. PSN and Gamertags will suffice if you
don't have a GameFAQS account however.. also if there are questions about the
multiplayer, please send these also. But do ch3eck the questions area to see
if your questions is answered first there please.
Copyright Notice: (CN):
(Copyright 2011 James O'Brian, GameFAQs.com alias is Master3203)
This guide is owned by me and may not be redistributed without my
authorisation. Any violation of this will be deemed as an act of plagiarism
Any sites wishing to feature this guide can contact me on my email address.
Also, any use of the work from this document without permission from me will
also be deemed as unlawful and severe action will be taken. You have been
warned. I will also, if I wish to, retract this FAQ (any version)
from any site without prior notice or make changes without prior notice.
The sites who can use this guide are:
Now onto Business
Custom Loadout Tips: (CLT)
1. If you're using a stealth class, the perks I recommend would be Cold
Blooded and Ninja pro. Put Marathon or Scavenger on this also for unlimited
sprint or extra ammo. A good weapon for this is the UMP45 equipped with the
silencer whilst the secondary should be the PP2000 with silencer as it has
good iron sights. For killstreaks, go with UAV, Counter UAV and Predator or
Sentry turret.
2. If using a sniper class, I'd recommend either the Intervention or the M21
EBR. Intervention is OHKO and is awesome with thermal sights. when it is
unlocked, go with the claymore if you are going to camp-snipe people to
protect your back. Use a semi-auto or full auto shotgun as your secondary
if you want a close range weapon. If you want to cover all the basics. Go
with the PP2000 and an RDS. Sniper for long range, PP2000 for short-medium.
3. If you are going for an explosive class, then I would recommend that you
use a weapon like the ACR or the M4A1 that has good iron sights so you can
attach a grenade launcher. For your secondary, go with the AT4 or the RPG.
For perks, you should definitely be using Danger Close along with steady aim
or sitrep for the 3rd tier and Scavenger for the 1st to replenish those
launcher grenades from dead bodies.
4. If you wish to go with an aerial class, the perks are very similar to
your stealth class. Cold Blooded is a definite bet, whilst any blue and
yellow perk will be up to choice. When you have unlocked it, definitely
use the Stinger to destroy aerial vehicles as it has 2 missiles to
destroy either two killstreaks or one with one flare
Create-a-class Loadouts: (CACL)
These will be in the following format:
Class Number and Title
Primary Weapon + Secondary weapons
Primary Weapon Attachment(s)
Secondary Weapon Attachment(s)
Lethal Equipment
Tactical Equipment
Blue Perk
Red Perk
Yellow Perk
1. Aerial
ACR + Stinger
Silencer (Primary)
Cold Blooded
2. Stealth
Silencer (Primary)
Silencer (Secondary)
Scavenger or Marathon
Cold Blooded
Ninja Pro
3. Sniper 1
Intervention + M1014
Thermal + FMJ (Primary)
Grip + Extended Mags (Secondary)
Bling Pro
Stopping Power
Steady Aim Pro
4. Sniper 2
FMJ (Primary)
RDS (Secondary)
Stopping Power
steady Aim Pro
5. Sniper 3
Intervention + AA-12
FMJ (Primary)
Grip (Secondary)
Scavenger Pro
Stopping Power
Steady Aim Pro
Silencer or Extended Mags (Primary)
Grip (Secondary)
Stopping Power
Steady Aim
7. Recoilless Stealth
ACR or UMP45 + TMP
Silencer (primary)
Silencer (Secondary)
Scavenger Pro
Cold-blooded Pro
Ninja Pro
8. Gun Runner
Silencer (Primary Weapon)
Grip or Extended Mags (Secondary)
Lightweight Pro
Steady Aim Pro or Ninja Pro.
Weapons Analysis: Primary Weapons: (WAPW)
Assault Rifles: (AR)
I personally really like this weapon. The recoil is quite low, it is very
accurate. The iron sights are mint whilst the damage is bitter
(for the oopponent). Good ADS times and fast reload means you don't need SoH.
Decent starting weapon to begin with. three round burst weapon. Takes 1-2
bursts to kill an enemy with stopping power. Can sometimes reach 3 bursts
without stopping power, but is quite rare. Very accurate and if all three
bullets should hit it should be an OHKO, but like I said, not always.
It really comes down to a choice of preference between this and the M16A4
when it is unlocked.
This weapon is good and has more damage than the M4A1 per bullet, but the RoF
is lower, this only holds 20 in a magazine whereas the M4A1 holds 30 and this
has more recoil than the M4A1. However, it has great ironsights leaving
you to give the weapon extended mags if you can unlock it and if you can
handle the recoil then in the hands of the right person, this can be better
than the M4A1. Has slow reload times however, so Sleight of Hand is a must
unless you can find a quiet area to reload.
This weapon has about the same damage as the M4A1, but it has even more recoil
than the Scar-H and its ironsights are "untidy". It has less fire rate than
the M4A1, but more than the Scar-H. It's kind of a medium I think between the
two, but definitely needs a sight attachment lpreferably an RDS, but will be
a Mars sight if you do.
The only semi-automatic AR in the whole game. Stopping power is redundant on
this weapon as two bullets should kill you anyway and you will still need a
two-bullet kill with stopping power However, it will make it a 2 hit kill at
all ranges if combined with the Holographic sight. This leaves room for
hardline, cold blooded or danger close. Very accurate, but the fire rate
depends on how fast your trigger finger is. Hasn't got too bad ironsights,
but because this is not automatic, it makes CQC very dangerous for you, I
would suggest using bling and attaching a holographic sight and a silencer.
The second of the two, three-round burst AR's in the game. The M16 has
alright ironsights, a bit more damage per bullet than the famas, but is
slightly less accurate. As I said before, it is a preference choice between
these two weapons, but it's uncommon for people to be good with them both.
Also has slightly slower ADS time thqn the famas.
Adaptable Combat Rifle (ACR):
Awesome! That's how I'm starting off this analysis. It is pretty much a
recoilless M4A1. Because it has no recoil, the accuracy is the best in it's
class, but I usually use it with a sight because the ironsights can sometimes
be messy to deal with particularly in CQC. I usually choose the ACOG over
RDS because it has a bit more zoom and is just as accurate. Definitely use
this in one or more classes as it helps you out a lot.
Has the damage of a Scar-H, but has the fastest RoF in it's class which only
adds to the bad recoil it already had. Some people I know have said this is
a really lame weapon and that it's difficult to use. I disagree. The high
RoF is easy to mange if you quickly tap the trigger and fire in small bursts.
I'm not saying build a class around it cause there are much better guns
out there. But if you run out of ammo and you can pick it up from a dead body,
remember, it's still a weapon.
The most inFamous weapon of FPS and pretty much every other shooter type. The
AK47 is common in a lot of games for its high damage and large kill count.
In MW2, the iron sights are manageable, but small and sometimes difficult to
use. Don't use a sight attachment on it as that only increases its high
recoil. Just use this for close-medium range targets and use a silencer
and scavenger.
Sub-Machine Guns: (SMG)
Decent starting weapon, second in the SMG class as far as I'm concerned
next to the UMP45. Decent all round stats make this a good gun. Has manageable
recoil and good damage rate. Use it if you want to, but i prefer the UMP45.
Best SMG in the game. No recoil, good ironsights and is pretty much the
automatic master in close range combat. Can also do medium range rather well
too. The silencer is the best attachment for this gun to make good stealth
classes, but the RDS does well too. Combine this gun with a shotgun secondary
and steady aim and you become a beast in CQC.
Extremely high RoF gives this weapon a lot of recoil. The ironsights are quite
bad too, requiring you to have a sight attachment on this gun. ACOG is actually
rather good on this gun, but I wouldn't use it unless you want the emblems and
The SMG with the big clip we all know and love. It has quite low recoil and
is a slightly better version of the MP5K as it has a bigger clip and more
damage. Has almost exactly the RoF of the vector.
really this should belong in the machine pistols section if you ask me. Its
ironsights are not too good and again you have a lot of recoil due to the high
RoF. Go carefully with this. It's also not too good at hip fire.
Light Machine Guns: (LMG)
For most LMG's I would recommend the Bling perk so you can attach a Grip and a
sight to these guns because they have a lot of recoil. That's if you can find
quiet areas to reload. If you can't then you need to have SoH on with Grip.
Decent default LMG. I feel it operates like the HK21 from black ops.
Manageable recoil and decent line of sight. Use this if you want to, but I
prefer the RPD in this class.
Awesome like it was in CoD4. Good ironsights means you can attach grip and
Extended mags. High damage and medium fire rate equals one big killing
machine. Has 100 in the magazine. This is the best LMG in the gamne if you ask
me. But LMG's are so under used and it's a shame. This can mow down enemies
without any problems.
An upgrade from the L86. Decent damage, good accuracy and the fire rate is
pretty good too. Use this, though, only if you want the emblems.
Aug Hbar:
Second best LMG in my opinion if you can manage to unlock the RDS and the
Grip. Manageable recoil and high damage make this a formidable opponent to
face in mid range combat.
Pretty much similar to the MG4 in most areas. Think it's probably another
companies version of the MG4 actually. Has slightly less recoil than the MG4,
but also slightly less damage to compensate.
Sniper Rifles: (SR)
Snipers are long range rifles. To ensure one hit kills, always use stopping
power if you can't always get the head. On the WA2000 and the M21, this becomes
very necessary.
The Bolt-action version of the Barrett. I used to think the Barrett was better
than this, but when I decided to try it out. I got a lot of thermal OHKO.
This sniper is mint. usually when I snipe, I use semi-auto snipers, but
this gun blew me away. Has slightly better accuracy than the Barrett. However
as I have said, the performance of the gun seems better. I would urge everyone
to try this before dismissing it.
Next best sniper in my opinion as it is usually a One Hit
Knockout (OHKO) above the groin. The recoil is quite high, requiring a few
seconds to recover breath and return the crosshairs to the centre of your aim.
But if you can manage that then I would recommend you use this as an
alternative to the Intervention for those of you who like semi-auto snipers.
Like the Barrett, but less range and less sway. There is a lot less recoil on
this than the Barrett, however. Use this version over the Barrett when you
unlock it but don't replace the Intervention for it. Tends to get more
hitmarkers than the Barrett.
Very little recoil, low sway and decent range means this can be used as a
sniper, or a FAL. Due to it having small recoil and sway, it also has the
lowest damage rating of the snipers, requiring stopping power for OHKO.
Riot Shield: (RS)
Not much to say. It's a two-three hit kill depending how long you take between
melee hits. The melee action for the shield is rather slow. Use this only for
defensive tactics in objective games to soak up enemy damage. Also, make sure
you crouch and tilt he shield down a bit so that it covers your feet.
Weapons Analysis: Secondary Weapons: (WASW)
Machine Pistols: (MP)
Second best machine pistol in my opinion next to the M93 raffica. Has a decent
RoF, decent damage factor and low recoil. It also has alright ironsights
which make it good for silencing. This is the machine pistol of choice in some
maps for me and many other people on the field and all the good reasons above
justify this.
This, I feel should be in the pistol category because it looks very much like
a handgun and apart from it being full auto, it also seems to fire like a
pistol. Anyway, it has a lot of recoil this gun and a huge RoF. Has
difficulty, sometimes, killing enemies, but anything further than close range
makes this ineffective.
M93 Raffica:
A three round burst machine pistol. What next. This baby is just as powerful
as the famas and if you choose this on a last stand class, you can actually
use this in last stand instead of an M9. Performs really well with RDS and has
low recoil making this a formidable alternative to an AR. Really should have
stopping power on to make sure it takes down enemies in one burst (sometimes
two if you shoot them below the waist)
Virtually recoilless, this is like a downsized ACR. Definitely use scavenger
with this weapon as you will run out of ammo for it quicker than you might
think, but definitely worth using in a recoilless class maybe.
Shotguns: (SHOT)
Shotguns are your close range beasts. However, sight attachments are
redundant on shotguns because they actually worsen the spread. Steady aim
doesn't just improve the shotguns accuracy, it increases the damage because
steady aim works by tightening the spread. Less spread = more pellets in
tighter space = more damage. The shotguns are awesome in this game.
Nice pump action, high damage and a bad attitude. Recoil can be high, so
attach the grip. If you like pump-action, then go with this. But don't
swap it for the Model 1887 later on because the model 1887 takes longer to
pump the shot and is less accurate.
In my opinion, has great damage and manageable recoil. Has an overall fast
reload system due to the clip being reloaded at once. This, however, is
only when compared to reloading a whole magazine. when you want to reload 1
pullet, it has a slower reload time than other shotguns. It can be used like
a semi-auto shotgun as well, but works perfectly in its native full auto
mode. The grip attachment is definitely a go for this gun and also using bling
pro to attach the extended mags will help you here. Because of it's low ammo
however, regular scavenger is a must at the least if not the pro version unless
you go with extended mags, but even then, scavenger is way better for it.
The only real semi-automatic shotgun. It can take 2-3 shots to kill someone
and the recoil is above average. The MW2 version, in my opinion, is way better
than the MW3 version. This kills more quickly and there is less recoil.
Definitely use this until you unlock the M1014
The sawn-off double-barrelled shotgun of the game. Restricts the ability to
ADS with this gun as you can shoot both barrels with both the aim button and
the fire button at the same time. If you have scavenger, steady aim and
stopping power on this, then making the weapon akimbo is an awesome choice.
Highest damage factor in its class, but has a small clip of 4. IW probably
did this to try and balance the weapon. Attaching the extended mags is really
useful for helping with the small magazine problem. Doesn't need grip, but
when you unlock it, use it until you unlock extended mags. Will help you get
to that 400 kill marker. This is the best shotty and will become your
favourite secondary companion.
Model 1887:
Quite a lot of power, but the pump is really slow, meaning if you don't get it
on target the first time or get the headshot, you will be enemy-chow.
Relatively okay in terms of overall reload speed. When akimbo'd, this has a
nice reload animation.
Pistols: (PIST)
Starting pistol of the game. requires three shots to kill someone with
stopping power on. decent accuracy and is awesome with the tactical knife
attachment and silencer attachment.
.44 Magnum Revolver:
Dirty harry's weapon of choice is of course the magnum. This weapon has
cropped up in several FPS games including Goldenye 007 for N64. Back then
however it was called the cougar magnum in Goldenye. Anyway, has a high
damage and recoil factor, but has less accuracy than the USP. Has medium
semi-auto RoF.
Basically a USP.45 but with more accuracy. Decent if you want to use it,
but as you have probably unlocked alot of USP attachments by now, it's
not worth exchanging for.
Desert Eagle:
Pretty much the same power and accuracy as a .44, but has a lot more recoil
than it and is actually a pistol and not a revolver.
Launchers: (LAUN)
Rocket launcher with good line of sight firing. Can also lock-on to enemy
air support, but will only destroy UAV and Counter UAV in one shot.
This is a good launcher to use for explosive classes. Use this over an RPG
for infantry as RPG's have a mind of their own. With this, where you aim, is
where it will go even though there is less ammo, but this can be overcome a
bit by using scavenger Pro on the class.
40mm grenade launcher that has to be reloaded every shot. has good range, but
has to be shot over a certain distance to explode. I'm not sure if a direct
impact from this weapon will net you the Ouch challenge.
Lock-on only, but is awesome for this purpose. Is ready with one chambered
missile and one missile ready to be reloaded. can take down either two aerial
vehicles without flares or can take out helicopters with one flare.
Location and aerial lock-on means you can't just free-fire this gun.
Has a minimum distance you must look past before lock-on can occur to avoid
killing yourself.
Has two free-fire rockets, but leaves a smoke trail in its wake and also,
once fired, it can then shoot of in any direction or swerve in any direction
at any given time. Not very accurate, but definitely powerful. Ironsights
should be redundant really and I have no clue why they are there for this gun.
Doesn't do anything for the shot at all.
Weapons Analysis: Equipment: (WAE)
Lethal Equipment: (LE)
Frag: Cookable grenade with a good radius and damage factor. 5 sec fuse.
Semtex: Uncookable, but higher blast radius than frag. 3-4 sec fuse.
Throwing Knife: Kill an enemy, pick it back up. Hard to use. One hit kill.
Tactical Insertion: Deployable which lets you choose where to respawn next.
Blast Shield: Use this to decrease the amount of explosive damage taken.
Claymore: Motion sensitive landmine that explodes when movement is detected.
C4: A pair of explosives which can set off with a detonator.
Tactical Equipment: (TE)
Flashbang: Blinds enemies. Larger radius than Concussion.
Concussion: Blinds and slows enemies. Smaller radius than Flashbang.
Smoke Grenade: Used to conceal movement. Use thermal vision to counter it.
Equipment Strategies: (ES)
Use Smoke to get away from long range battles you start losing and to
shield your movements from the enemy in general if they haven't noticed you
Tactical Insertion is rather redundant on MW2 as there is so much action going
on, it will be barely any use. Unless you can find the scret spots that are
hard to find.
Use Blast Shield for maps that are high risk for noob tubers and claymores.
Claymores are great for protecting back entrances for sniper classes.
Weapons Analysis: Attachments: (WAA)
Attachments are an important factor when deciding what classes should be
customized and for what purpose. They can be used to extend the sight range,
reduce recoil and silence weapons.
Red Dot Sight: (RDS)
The most common attachment used throughout all the modern warfare games. It
is known to be a precision sight attachment, but doesn't offer much zoom.
ACOG Sight:
2x zoom feature, used by people as an upgrade from RDS. Offers good accuracy.
The best ACOG sights are in Black ops and MW2. Cod4 ACOG was a disgrace if
you ask me. Could barely hit anything. It is better in this game than COD4,
but I don't like the Red line on it. Up to preference really. I choose a
different reticule when I can for it.
Holographic Sight:
Same as RDS really except the frame of the sight is thicker and the reticule
is slightly bigger giving you, sometimes, a better aim.
Thermal Sight:
Used to show enemies in white. Can be countered with Cold-blooded. When using
this with snipers. I find it to be quite awesome. In MW2 you can do
quick shots by taking a breath and quickly shooting and killing your target.
Really good for stealth classes. Makes you invisible on radar when firing
and also reduces the amount of light that comes from the end of your gun
when you fire it. Also, this is a myth, it is still unproven with hard
evidence, but the silencer can also reduce the recoil on the gun.
Doesn't do it for weapons other than automatic weapons, but from my
experience, it does reduce recoil slightly.
Heartbeat Sensor:
Finds close-by enemies who are not shielded by Cold-blooded and displays them
in red on like a small radar that is attached to your gun. Friendlies are in
Grenade Launcher: (Noob Tube)
Overpowered in this game. A direct impact (hits enemy, but doesn't explode)
will always result in a OHKO. Attaches to the underside of you weapon.
Can be detonated 3 feet from the enemy and still kill them if they don't have
blast shield active.
Shotgun: (Masterkey)
A low powered shotgun attachment that is fitted to the underside of your
gun. It has more range than any of the primary shotguns, but isn't recommended
when you have better attachments out there.
Used by Shotguns and LMG's to reduce the recoil of the weapons by using your
left hand to hold a grip rather than resting it in your left hand. The stats
will show more accuracy being added to the weapon. This is because less
recoil = more accuracy.
Rapid Fire:
Increases the weapons RoF. Adds more recoil to the weapon, making already high
recoil weapons virtually rubbish.
Extended Mags:
This will increase the amount of ammo you have in your clip. and will, as
a result of that, also increase your spare ammo capacity slightly. LMG ammo
clip is doubled when using this attachment. Everything else adds half a
full clip. Example. The ACR holds 30 bullets. Now with extended mags,
it holds 45. LMG's will now have 200 in the clip. This removes the need
to reload as often with LMG's effectively.
Tactical Knife:
This is just an attachment for pistols, but it increases your knife melee
speed by 3-4 times the normal rate. The melee speed increase, however, is
only active when you have the pistol swapped out with this attachment on.
For pistols and machine pistols, SMG's along with the ranger and model 1887.
You can now dual-wield your weapon. This, however, will lower the accuracy
rating, remove the ability to ADS, but will double the firepower of the held
weapon. Use only for point blank to very close range because the bullets will
go everywhere. Steady aim is a must with this attachment.
Full Metal Jacket (FMJ):
Increases the amount of damage bullets do when firing through weak materials.
Don't think this increases your overall damage because it doesn't. Just
through weak materials. Your guns bullets will now also be red instead of
Attachment Strategies: (AS)
Don't use ACOG on Snipers as the sway cannot be stopped by holding your breath
as you can't hold breath with ACOG. The M21 EBR can be used with the ACOG and
Silencer to become a semi-automatic short to medium range rifle.
Definitely use the grip on all LMG's and also definitely use this on the AA-12
shotgun as the recoil is very high here. The other shotguns can manage
without if you want to attach extended mags.
Use the Rapid Fire attachment on low recoil weapons with low RoF. Can be used
on the UMP45, but only if you can handle it.
When it is unlocked, use the thermal attachment for snipers. This
attachment is awesome on the Intervention and the Barrett.
The silencer is good for almost all maps except wasteland unless you are a
run and gun person. Don't use this on shotguns though if you can help it as
this will lower the already short range that they have.
If you want accuracy, go with RDS. If you want a bit more range, go with ACOG
and if you are having trouble finding enemies with other sights, use thermal
to see the enemy in white.
Grenades shot from launchers need to travel a minimum distance to explode,
but when they do, it results in a OHKO. The grenade doesn't even have to
explode at the enemies feet. It can explode within a 3 feet radius and
still kill someone without blast shield. The shotgun attachment is weaker
than this though and requires 2-3 shots to kill an enemy, but does have the
largest range of all the shotguns.
Don't use heartbeat sensors a lot. I don't. Reason being, most people use
Ninja anyway. So it doesn't work. Also the temptation is there to keep
looking at that rather than where you're targets might be coming from.
Can help get kills and warn you about campers, but can also get you killed.
I wouldn't recommend that you use the akimbo attachment on pistols because
pistols are inaccurate unless ADS'ing. So further reducing the hip-fire
accuracy and remove the ability to ADS, isn't good. For pistols, using the
tactical knife attachment would be better as this guarantees you'll win in
a knife-to-knife situation or very close range situation. I still wouldn't
recommend that machine pistols are akimbo'd, but because of their RoF and
decent starting accuracy, then they may be ok. Definitely use steady aim to
help out if you do.
Weapons Analysis: Perks: (WAP)
Perks are special abilities that soldiers in CoD multiplayer can use to boost
they're performance. There are 3 tiers of perk and you can choose one from
each tier to utilize. I have chosen to call these perks, weapons because they
are a type of weapon and the name fits better into my FAQ. When you unlock the
pro version of a perk, it will give you an added feature. It does not replace
the regular features. The format for perks will be:
Name of perk:
Regular: Description
Pro: Description
Tier 1: (Blue):
Regular: Unlimited sprint duration.
Pro: Lets you climb obstacles and ladders quicker
Use this on close range weapons to be able to shift quickly from one place to
another. The perk is great on any map. Whether it be a big map where you want
to get to the other side quickly or whether it be a small map where you have
just killed an enemy and want to escape or get in a better position before
reinforcements arrive.
Sleight of Hand:
Regular: Increase weapon Reload speed by about 50%
Pro: Increase ADS speed by about 50%
Use for weapons which have slow reload times like the striker
(which has a 12 round mag) and is also a good perk to use, when you get the
pro version, for weapons with slow ADS times or for quickscoping with snipers.
Regular: Acquire ammunition by walking over dead bodies. Friend or foe.
Pro: Start with full ammunition.
Good for low ammo weapons. Definitely use this with the AA-12 shotgun. It is
also very handy for machine pistols and other high RoF weapons. But is a is
also good for the high killcount folk so they don't run out of ammo as most
primary weapons, without scavenger, will do 5-6 kills and then empty.
Secondary shotguns can get about 20 kills if you are accurate enough and
machine pistols will get about 3-4 kills. So scavenger is necessary for
the high killstreak guys.
Regular: Have two attachments on your primary.
Pro: Have two attachments on your secondary
This perk allows you to have the attachment you want and another attachment
to help you out. when you unlock the pro version, your secondaries are also
given the same treatment. Very good for snipers who want thermal and FMJ
or good for shotgunners using the AA-12 to have grip and extended mags and is
also common with LMGs
One Man Army (OMA):
Regular: Replaces secondary and allows you to change class at anytime.
Pro: Speeds up how fast you change classes
Good perk to have if you're a primary weapon devil, but it does deprive you
of a secondary weapon. The regular version takes 5 seconds to change classes
and the pro version takes 3. With this, it can also be used to resupply
yourself with ammo for the same class. If you die and don't change your class
in the menu, the class you used with OMA will come back regardless of what
you're carrying before you die.
Tier 2: (Red)
Stopping Power:
Regular: Bullets do more damage against enemies
Pro: Do more bullet damage against aircraft.
Good for weapons with low damage and even most weapons with high damage. The
multiplier for stopping power is x1.4 whatever your current weapon damage is.
E.g. The ACR does 30 damage per bullet requiring 4 bullets to kill. With
stopping power, the ACR now does 42 damage, requiring 3 bullets to kill.
To calculate what 1.4x is on weapond damage. Do the following:
Find 10% of the weapons damage by taking away the zero
Then times the number by 4. E.g. 10% of 30 is 3. So its 3 x 4 = 12
Then add the total of 40% to the current damage. E.g. 30 + 12 = 42
Then Count how many of the new damage it will take to reach 100
Thats how many bulletes it will take to kill the target at normal range if all
bullets hit.
Regular: Move faster
Pro Weapons are ready-to-fire faster after sprinting.
Most common to us e this perk in conjunction with Marathon and Ninja or steady
aim. Most commonly, shotgunners will use this to move faster around the map
and to aim quicker after sprinting with shotguns and SMGs. Really nice perk
to have with the UMP45 and M1014.
Regular: Killstreaks require 1 less kill to complete.
Pro: Deathstreaks require 1 less death to complete.
If you're having trouble
getting the killstreaks you want or if you want to go for slightly better
options then choose this perk. Most people I've seen don't use this anyway.
The assault package people can usually get their required kills without this.
Regular: Undetectable by UAV, thermal sentries and air support.
Pro: No red crosshairs or name when targeted.
Really good perk for stealth classes and aerial Classes. The pro version
comes in useful for snipers trying to target you from long range and also
for hardcore game modes where there is restricted HUD. If your going
stealthy or shooting down planes, then this is a must perk.
Danger Close:
Regular: Increases explosive damage that you deal.
Pro: Increases air support damage.
Gives you a boost to all explosives you carry including grenades, claymores,
noob tubes and rockets. A must if using explosive classes to take out the
enemy. Works well with weapons like the ACR and the M4A1 which have good
ironsights. You could use bling and a attach a grenade launcher and a silencer.
The pro version only makes already overpowered air support even more deadly.
A predator missiles explosive force will almost double and the ash cloud it
creates is huge.
Tier 3: (Yellow)
Regular: Increased melee distance.
Pro: No fall damage
This is one of those perks designed for clumsy people who fall out of
buildings a lot and also for people who love to run and knife people.
Commando is so over used in MW2 its unbelievable. No wonder people
don't die when jumping off 60 ft cliffs to get to enemies at the bottom.
Steady Aim:
Regular: Increase hip-fire accuracy
Pro: Hold breath longer
Both the pro and regular versions are just as useful as the other. Shotguns
and SMG's will greatly benefit from the regular version as they are CQC
weapons. When you unlock the pro version however, you can then use this on
snipers to hold breath longer and get that important shot im.
Regular: jams enemy radar in short range
Pro: Delay claymores if you are quick enough to escape the blast radius.
As usual, the pro version is sometimes better than the regular version as
you can sneak up on sniper points, delay their trip explosives and kill
that far range no-gooder. Using the regular version has its uses too though
as it comes in handy for jamming enemy radar. However, this will make
players frantically search that small area for you. so laying your own
claymore to protect your back will work great here.
Regular: Invisible to heartbeat sensors.
Pro: Footsteps are silent
Use this in your stealth class too as your footseps will be silent to anyone
not using sitrep pro. The regular version is okay, making you invisible to
heartbeat sensors. Use this on non stealth classes too and sneak up onb the
enemy and knife the goon in the back.
Regular: See enemy explosives and tactical insertions in red through walls.
Pro: Hear enemy footsteps louder.
The regular version here is actually more useful than the pro version. It is
rather useful in this game for detecting all thoose claymores, but is difficult
to unlock the pro version. Use this in a class definitely to shoot and destroy
enemy equipment and trip-activated explosives. The pro version works really
well and cancels out enemy Ninja Pro within close distance.
Last Stand:
Regular: Pull out pistol before dying whilst lying on your back.
Pro: Use your primary weapon and equipment.
I don't use this often. I fell that the only time you should use it, is if you
are the type who wants to cling onto life with everything you have and don't
wanna let go. This perk serves no logical purpose in a fast-paced MMO and
should not be used.
Weapons Analysis: Deathstreaks: (WAD)
I kind of find the concept of this very lame, because your rewarding players
for dying here. However, as this is a part of the game, I have included it
in my guide. For Deathstreaks to become active. You must get the amount of
deaths in a row indicated. You will also get the deathstreaks everytime,
until you get a kill, after it has become activated.
4D: Copycat: Steal the class of the last person that killed you during killcam.
3D: Painkiller: You have double health for 10 seconds after respawn.
4D: Martyrdom: Drop a live frag grenade with a 2.5 second timer when you die.
4D: Final stand: Lay on your back when shot and get back up if you recover.
Copycat lets you steal the weapon class of the enemy that killed you last
until you die. This includes everything in the class. Painkiller gives your
health a boost when you first start off to give you some extra time to mind
your surroundings, martyrdom is self explanatory and final stand is like last
chance only you can get back up if you recover 100% health and you can also
use your primary and secondary weapons.
Weapons Analysis: Killstreaks: (WAKS)
Killstreeaks are when you get kills in a row. When you reach a certain number
of kills in a row, you can use a reward. You must have selected to use te
desired killstreak in order to activate it however. You can slect up to 3
killstreaks to have set up so when you reach their desired killstreak level,
you canactivate it via the right D-pad button.
A spy drone designed to seek out enemy locations and mark those locations
with red dots on your mini-radar.
Counter UAV:
Opposite of UAV. This will jam your radar with static even if a UAV is up.
Is more strategic to use it just as an enemy UAV goes up to negate its
Care Package:
A fast helicopter delivers a crate containing a random reward or an ammo
refill. I found the following list on a site, but I don't know if these
rates are accurate or not, but they look legitimate. You can't recieve
another care package, emergency airdrop or tactical nuke from a care package.
14.78% - Ammo
13.04% - Counter-UAV
10.43% - Sentry Gun
10.43% - Predator Missile
9.57% - Precision Airstrike
6.09% - Harrier Strike
6.09% - Attack Helicopter
4.35% - Pave Low
4.35% - Stealth Bomber
2.61% - Chopper Gunner
This is the site that had the above rates:
Sentry Gun:
Automated sentry turret that will detect ank fire at any enemies in its line of
sight. Cold-blooded will stop the sentry from firing at an enemy.
Predator Missile:
remotely guide an air-to-surface missile towards enemies. Enemies will have
red markers around them so you can spot them unless they're using
Precision Airstrike:
Choose the direction and location you want an overhead carpet bombing to
obliterate. Will make 3 passes.
Harrier Airstrioke:
A two-pass carpet bombing accompanied by an overhead harrier. Does not have a
flare, but only a stiinger missile or RPG rocket will destroy it in one hit.
AT4 rocket will just damage it by about 50-60%
Attack Helicopter:
Send in a helicopter to shoot at enemy ground targets.
Emergency Airdrop:
A big aeroplane comes in and drops care packages to the team.
http://www.themodernwarfare2.com/mw2/multiplayer/killstreaks/ also gave rate
for this airdrop. The emergency airdrop will drop 4 crates. EMP's also cannot
be collected from this airdrop.
12% - Ammo
16% - Counter-UAV
16% - Sentry Gun
14% - Predator Missile
10% - Precision Airstrike
5% - Harrier Strike
5% - Attack Helicopter
3% - Pave Low
3% - Stealth Bomber
2% - Chopper Gunner
A heavily armoured attack helicopter with an armour-piecing machine gun will
be sent it to protect and serve your country against enemy forces. Fires at
more targets than attack helicopter does and does more damage too.
Stealth Bomber:
A slow Carpet bomb that drops more bombs than the precision airstrike and is
invisible on enemy radar. Launchers also cannot lock onto this.
Chopper Gunner:
Control the gunner of a helicopter to shoot ground targets for 40 seconds.
Comes with one flare
Fire 105mm rockets, 40mm grenades and a 25mm cannon at enemies. Can be shot
down, but it has 2-3 flares and requires you to have a fast reload (SoH)
in order to get a missile in there before it releases its next flare. Better
way is to have two people shooting missiles. The first shot goes up, then
half a second after the flares have been fired,t he second one shoots their
Disables mini-radar and HUD, RDS, Holographic, Thermal and Heartbeat sensors
for 60 seconds and destroys sentries and active enemy air support. will also
disable any other helicopters you personally have put up before releasing EMP.
Tactical Nuke:
Nuke the entire land after getting a massive 25 kills in a row. Ends the game
at the point when it explodes and kills everybody. If you explode it when your
team is losing, you will complete a challenge and get an extra callsign.
Q and A section (QA):
1. What are the best weapons to use throught the game?
A. Depends on your playstyle really. But you shouldn't go wrong with:
ACR (Definitely reccommend)
UMP45 (Definitely reccomend)
Intervention or Barrett .50cal
M93 Raffica
2. ACR Vs. UMP45
A. Difficult one compare, but alot of people do so I put this one here. They
both are recoless weapons in this game. The UMP45 offers more speed because
it is an SMG. But both weapons, I would say, belong in a players arsenal.
Don't make yourself badly because you are trying to decide between the two.
The UMp45 comes in more handy for the shorter maps whilst the ACR becomes
more adept at the medium-far range maps as you can AR snipe very well with
then ACR and very quickly too. However, they are both suitable for all maps.
Also, neither of them require SoH so that frees them up for something like
3. Intervention Vs. Barrett .50cal
A. It does depend what you feel more cofortable with. Semi-auto or Bolt-action.
However, i will say this, the intervention appears to get more hitmarkers and
OHKO shots than the Barrett when i have used both. Now. Thermal sight on these
guns is a win/lose situations. Intervention being win and Barret being lose.
Thermal is really good with the Intervention and is the reccomended No 1
attachment choice for it. Howver on the Barrett, thermal seems to do terrible,
but that might just have been the way I was shooting them. They are both
unlocked at Level 4, so pick one and stick with it is what i say.
4. M16 Vs. Famas
A. This is a common dilema for a lot of players. So I am am gonna make the
comparison simple. M16 is just as accurate as the Famas abut has a slightly
slower ADS speed than the Famas, but also less recoil (although there is
very little between them both). The M16 does really require a RDS or ACOG,
but becomes alot better for it as well. The Famas doesn't need a sight
attachment and is very good at silenced kills.
5. This guy won't die and I shot like 30 bullets into him....
A. Sometimes it happens. Factors for this include your connectivity status
to the servers, Treyarch's connectivity issues, the opponent maybe cheating,
might just be a glitched character who left the game and hasn't dissapeared
off the map yet or it could just be the simplest one that your not hitting him.
6 (continued from 8). You dissing my shooting?
A. I was merely pointing out that the simplest solutions are suually right undr
our noses and we cant see it.
7. What do you think about the (Specify Weapon)
A. Check the weapon descriptions for a brief opinion and also check questions
above this one for some common comparisons which also include opinions.
8 (Continued from 10). But I can't be bothered...
A. Then why are you looking at game guides if you can't be bothered reading
them. Go to a game forum, post a question, check the replies and then take
it or leave it.
9. Who are you to be saying what is good and what is not good hey? I think
your guide is lousy.
A. A few things there that I will comment on. For a start, dont read it then.
Next, I happen to be a 5th Prestige player with about 30 months experience
behind me. Next if you are commenting on bad opinions or information, please
email me with your alterations or suggestions and I will look into them.
10. What is the difference between recoil and sway?
A. Recoil is the amont of kick that your weapon gives after firing. Sway is
basically the way your weapons sways from side to side. Sway will usually
occur on Snipers in this game when ADS'ing, but there are some other weapons
that also have it, but have les than snipers. On the other hand, alot of
weapons have recoil to some degree. Although their are some weapons with
neither recoil or sway. Finally. Most people refer to sway when ADS'ing but
for shotguns, hipfire sway is very important for obvious reasons.
View in:


text:
EA Hits The Turf With 'Madden NFL 10' Marketing
April 1, 2009: Are you ready for some Madden football? Electronic Arts said that Madden NFL 10 will hit retail on Aug. 14, with marketing starting this month to get the juices flowing. EA begins the march to the Madden NFL 10 with a "There Can Only Be One" campaign that will unveil possible cover candidates. (The Madden NFL 09 box featured Brett Favre and received tremendous press as it hit stores at the same time that the QB was being traded from the Green Bay Packers to the New York Jets.) This year's efforts are anchored by a dedicated Web site, www.Maddennfl.easports.com, where several potential covers will be unveiled until the official announcement on April 24. One possible hint: The first screen shot released from the game was Ben Roethlisberger from the Super Bowl XLIII champion Pittsburgh Steelers. The other candidates, according to EA, include Adrian Peterson (Minnesota Vikings) and Ed Reed (Baltimore Ravens). On April 25, the Web site will turn into the Madden NFL 10 Draft Experience, which will coincide with the NFL draft on April 25-26. Included will be live call-ins from NFL players, on-site correspondents from the draft in New York, and social networking feeds and photos from the NFL draft. Madden NFL 10 will be available for Xbox 360, Wii, PlayStation 3, PlayStation 2 and PlayStation Portable. Back to Home Page


text:
Where do you want to go?
Photo by Bermuda Tourism
Most Recent Travel Stories
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NYC's "City of Women" Map Renames Subway Stops for Female Figures
The reinterpreted chart depicts the city's underground transportation system, dedicating each of its stations to famous women who lived in the area—among them Audre Lorde, Sylvia Rivera, Gloria Steinem, and Rep. Alexandria Ocasio-Cortez.
Exceptional Travel Experiences
The World's Best Places to See the Northern Lights
Here's everything you need to know to see the aurora borealis in real life, including where to go—and when.
Exceptional Travel Experiences
For the Tuned-In Traveler, a Feast for the Ears Awaits in Jordan
When you take the time to listen, the country speaks through the buzz of bees, the hubbub of the market, the desert wind.
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Plan Your Fall Getaway With This Peak Foliage Prediction Map
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The Best All-Inclusive Cruises
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Autumn Aurora: Where to See the Northern Lights in the Fall
7 Dream Trips on 7 Continents
For our November/December 2019 issue, AFAR editors journeyed to every continent and returned with tales of waterfalls in the jungle, helicopter flights in the mountains, and martinis in the bar car of the world's most famous train. Read on to be inspired for your next adventure.
Travel News
Those Pesky Hidden Hotel Fees May Soon Be a Thing of the Past
Legislation has been introduced in Congress that would prohibit hotels from advertising a room rate that doesn't disclose additional fees.
U.S. Beaches
Discovering a Mystical Peninsula in California
Terranea is more than a luxury resort: It has transformed the Los Angeles coastline into a model of innovation and preservation.
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text:
I had a unique opportunity while at this past week's Greenbrier Classic. For the third roud, I was an honorary observer and allowed to walk inside the ropes with the pairing of Trevor Immelmann and Michael Leitzig, both in second place going into the round.
Immelmann opened the event with a terrific round of 64 then followed with a 70 on Friday. As a former Masters Champion, he clearly had the most experience at the top of the leader board for Saturday and many people expected him to do well over the weekend - even walk away with the win. I was excited to watch up close and view how he would play; both as a fan of golf and to see what I could learn from this experience and share with amateur golfers.
He had a few birdie opportunities early that didn't drop but after making birdie on the 12th, he was within 2 shots of the lead with plenty of holes left. Then on 13 he hit an iron fat resulting in a double bogey. He bogeyed 14,15, 16 and 18 and finished with a 73.
So what did I learn? How is it that the same person can dominate a golf course, controlling the ball and trajectory and shoot 64 one day and then two days later come out and shoot 9 shots higher. Same thing with Anthony Kim, he had 8 birdies on Saturday and no birdies on Sunday, only one of two players on Sunday without a birdie.
I learned two things. Or reaffirmed two items that we all need to remember a little more.
1.) Golf is a finicky and fragile game. The only guarantee is that there are no guarantees.
2.) You can only control the next shot. Do all you can to prepare for that shot, let the past ones go.
I was so impressed with Trevor Immelman; his talent, ball striking and the consistency of his routine. He is very deliberate in his preparation for each shot, which helps him perform at his best. And even when the results aren't what he had hoped for, he doesn't dwell on it, he moves on to the next shot.
If it's that difficult for one of the best players in the world to repeat a round what can amateur players do to help build consistency in their game? What i noticed from Immelman and others was the consistency of their pre-shot routine and their use of visualization. They commit to their shots and stay in the present. Even after the bogeys Immelman never showed his frustration or emotions. This game is an emotional roller coaster so you must find a way to manage your emotions and not let the highs or lows get the best of you. A routine is a must. It's like having a golf ball to play golf, you gotta have one to play. The routine allows you to perform your best under pressure and helps keep your emotions in check.
Scott Stallings this years winner bogeyed 17 but bounced back and birdied 18 twice to win in a playoff. He could have let the bogey on 17 pull him down but he didn't. The only shot you have is the one in front you at that moment. He let go of the past and focused on the shot at hand.
In the end this years course at the Greenbrier played much harder than last year due to reseeding all the greens so they were faster and firmer plus narrowing the fairways and lengthening many of the holes. It was one by a 26 year old rookie who showed great joy and enthusiasm for the game. Traits that we should all take with us to the first tee every time we go out and play. If you can't control the outcome of this fragile game then at least control how you approach each shot.


text:
Thanks to everyone who came out last night for the GeekWire Gala. We had a blast partying with more than 800 folks, recognizing some of the top Newsmakers of the Year and celebrating a fabulous year in tech.
But one of the coolest things about the evening is how the community came together to support our non-profit partner, Vittana, through the Geeks Give Back campaign.
We raised more than $32,000 for Vittana's education-oriented student loan program, with various companies in town pooling their funds in a bit of friendly philanthropic competition.
Taking home the top prize was Blue Box, which raised $6,823. As winners, the Blue Box team took home an autographed Sounders jersey, and a $500 gift card to The Garage restaurant and bowling alley. A big congrats to Blue Box. [Editor's note: Blue Box is GeekWire's hosting provider].
In second place was Socrata with $5,025, followed by Rooster Park, which raised $4,418. Kudos as well to fourth place finisher Startup Seattle, which rallied various members of the startup community to raise $3,866. Also, individual donor Mike McSherry, the former CEO of Swype, donated $2,500, and won a $500 gift certificate to Knoll.
Together, these funds will be used to help wipe out youth poverty through the power of education.
Check out photos from the Gala here.


text:
Connecticut Prescription Savings Program
Endorsed by CCM
This program has been developed by your Local Government Executives and the Connecticut Conference of Municipalities to help lower the prescription drug cost for Connecticut residents. There is no charge to you or the Municipality to belong to this program.
This card was designed to be used if you do not have insurance or if something is not covered by your current insurance program. This card cannot be used in conjunction with another insurance program in order to discount your co-pays or deductible.
Available to all Connecticut State residents regardless of age, income, or current health coverage.
FREE for Your City / Town and FREE for participants.
Every prescription medication, including some pet medications, are eligible for a discount.
Simply present your discount card at a local participating pharmacy when filling a new prescription and start saving.
Have additional questions? Please call 1-877-776-2285.
Claim Your FREE Prescription Discount Card
Anyone regardless of age or income can participate. No eligibility requirements.


text:
MeritBadgeDotOrg:Guide to deletion
From MeritBadgeDotOrg
|This page documents an official MeritBadgeDotOrg policy, an accepted standard that all users should follow. Before editing a page, please make sure that your revision reflects consensus. When in doubt, discuss first on the talk page of the article in question.
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If the page can be improved, this should be solved through regular editing, rather than deletion. A variety of tags can be added to articles to note the problem. Some of the more common ones include:
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text:
Staples soccer team rallies around teammate who lost brother, had home ravaged by Sandy
The Staples High School boys soccer team has endured enough tragedies over the past decade that its coach, Dan Woog, could write a book about them. In fact, in part, he just did.
The Wreckers have been forced to deal with the deaths of players' parents and alumni of the program. In each case, Woog and his team have banded together like a family, a cliche, yes, but fitting in this case, rallying to support members in need.
The latest example occurred on Wednesday morning. The family of Sebo Hood, a captain of the Staples junior varsity team, had to contend with the death last Thursday of the eldest of Jim Hood's four children, Austin. He was only 20.
Not an equivalent tragedy by any stretch, but three days later, the grieving family saw their house near Compo Beach nearly destroyed. Jim Hood said there was 10 feet of water and five feet of sand on the property, 400 feet of fencing lost, three garage doors shattered and the front entranceway blown out -- damage in the hundreds of thousands of dollars.
"We are fortunate to live at Compo Beach, let's not be silly," said Hood, maintaining a perspective and a sense of composure far beyond what could be expected given the circumstances. "But for some reason, while other houses here get hit, ours gets trashed. This is twice as bad as what happened during (Tropical Storm) Irene. This after trying to cope with the death of my oldest child.
"I cannot put this into words. You can't understand. You wonder how much you are supposed to endure."
Charlie Leonard, a junior on the Staples varsity team, grew up playing soccer with Sebo Hood.
"I heard about the tragedies the family had been through and I knew that something had to be done," he said. "So I texted Coach and he took it from there."
Woog sent out a text message to the 68 players on his three teams. Wednesday morning, 40 of them showed up at the Hood's house, armed with shovels and wheelbarrows. Since the area was blocked off, Woog had to go through the Westport Parks and Recreation department to get permission for the Staples players to get shuttled over from the Longshore Golf Club.
"Charlie Leonard, who hasn't played a lot this year but will next year, told me about Sebo's house," Woog said. "The kids worked for two, two and a half hours. Some neighbors and other friends showed up too. They worked really hard."
This was another chapter for Woog as he marveled at his players' collective sense of compassion.
"I think this was important for a lot of reasons," Woog said. "It was important to show support to Sebo in his time of need, important to support his entire family and it was important for the kids to be part of something bigger than themselves. If someone is in trouble, you help. Tangentially it was great for them. Rather than sit around at home playing Scrabble or (whining) about the fact that they can't text, it was important for them to be together as a team."
At a time of absolute misery, Jim Hood said a brief rainbow was provided by the Staples soccer program rallying around one of its own.
"They did something they didn't have to do," Jim Hood said. "They must have taken away about 500 wheelbarrows of sand. It was not a requirement of the soccer program. They could have had a day off. It points to the integrity and power of the Staples soccer program. What Dan and the program did was wonderful, compelling and very touching."
Leonard, whose father played for the Wreckers, said he felt a sense of pride as he watched his team work together like it does on the field, only away from the spotlight. This was bigger than the pursuit of league and state titles.
"It was very powerful to see the look on Mr. Hood's face," Leonard said. "It was really amazing. Coach told us at the beginning of the year this program was more than just a team, it's a family, and it was definitely true here. I was actually surprised by the turnout. I thought maybe just a couple of kids would show up, but everyone did and it was awesome."
Normalcy won't return to the Hood household for some time. Jim Hood said he still has to fly to New Orleans, where Austin lived, to settle affairs. Repairing his house will come much faster and easier than repairing his family's heart.
But at least for a few hours on Wednesday, the Hoods got a lift when most needed.
"The support they showed me means so much," Jim Hood said. "It's been an awful week, the worst week of my life. They didn't make it the best week, but it was a bright spot."
email@example.com; Twitter: @DaveRuden


text:
Flexible Talent Network - Deals
- Recruiter
- Location
- United Kingdom
- Salary
- Competitive
- Posted
- 08 Apr 2019
- Closing date
- 08 May 2019
- Industry
- Finance & accounting, Financial services
- Job function
- Consultant
- Job level
- Experienced (non manager)
- Hours
- Full time
- Contract
- Permanent
- Listing type
- Job vacancy
Our Deals business is an exciting, fast-paced and an ever-growing business that focuses on deals and crisis situations for our clients. Collectively, we deal with the types of situations you hear about regularly in the news and we provide support, insight and analysis to the management, shareholders and financiers of business.
The skills we look for in future employees
All our people need to demonstrate the skills and behaviours that support us in delivering our business strategy. This is important to the work we do for our business, and our clients. These skills and behaviours make up our global leadership framework, 'The PwC Professional' and are made up of five core attributes; whole leadership, technical capabilities, business acumen, global acumen and relationships.
Learn more here www.pwc.com/uk/careers/experienced/apply
We work in a changing world which offers great opportunities for people with diverse backgrounds and experiences. We seek to attract and employ the best people from the widest talent pool, as well as those who reflect the diverse nature of our society. And we aim to encourage a culture where people can be themselves and be valued for their strengths. Creating value through diversity is what makes us strong as a business and as an organisation with an increasingly agile workforce, we're open to flexible working arrangements where appropriate.
Learn more here www.pwc.com/uk/diversity
Similar jobs


text:
Reducing Unsafe Alcohol Use in HIV-Positive Individuals
|The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
|ClinicalTrials.gov Identifier: NCT00371969
Recruitment Status : Completed
First Posted : September 4, 2006
Last Update Posted : October 30, 2015
- Study Details
- Tabular View
- No Results Posted
- Disclaimer
- How to Read a Study Record
|Condition or disease
|Alcohol Abuse
|Behavioral: Enhanced Motivational Interview Behavioral: Standard Motivational Interview or viewing DVD
|Not Applicable
HIV infection is a widespread health problem in the U.S. Antiretroviral treatment has increased longevity and changed the nature of risk factors for morbidity and mortality. Alcohol consumption has become an increasingly serious health issue among HIV primary care patients. Drinking is a key factor in progression to severe liver damage (especially those co-infected with hepatitis), and liver disease is now one of the most common causes of death among those with HIV. Excess drinking is also associated with medication noncompliance, reduces the effect of antiretroviral treatment, and is linked to other health problems. Therefore, helping HIV patients reduce unsafe drinking is crucial to their long-term health. The intervention combines the brief MI, an established, evidence-based counseling approach, with an innovative procedure designed to strengthen the effects of the MI. An effective, easily implemented alcohol-reduction intervention could be incorporated into standard care in HIV clinics helping prevent or slow the progress of some medical problems in HIV-infected individuals, improve medication compliance, prolong lifespan and decrease risk behavior associated with alcohol use.
Comparison(s): Enhanced brief motivational interview (including an IVR component for alcohol self-monitoring purposes), brief motivational interview, viewing a DVD on HIV self-care.
|Study Type :
|Interventional (Clinical Trial)
|Actual Enrollment :
|254 participants
|Intervention Model:
|Parallel Assignment
|None (Open Label)
|Primary Purpose:
|Official Title:
|Reducing Unsafe Drinking in HIV Primary Care
|Study Start Date :
|October 2006
|Actual Primary Completion Date :
|October 2011
|Actual Study Completion Date :
|October 2011
Active Comparator: 1 - enhanced MI
Enhanced brief motivational interview (including an IVR component for alcohol self-monitoring purposes)
Behavioral: Enhanced Motivational Interview
The intervention consists of a brief motivational interview, which is combined with daily alcohol monitoring through the use of an interactive voice response system IVR (automated telephone system).
Active Comparator: 2- standard MI
The intervention consists of a standard motivational interview or viewing a DVD on HIV self-care.
Behavioral: Standard Motivational Interview or viewing DVD
Brief motivational interview, viewing a DVD on HIV self-care.
- Alcohol consumption in the last 30 days, assessed at baseline and repeatedly during follow-up so that change can be analyzed. [ Time Frame: Baseline, 30, 60 days (end-of-treatment), 3, 6, 12 months ]As measured by number of drinks per drinking day and percentage of days abstinent.
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.
|Ages Eligible for Study:
|18 Years to 65 Years (Adult, Older Adult)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Male and females 18 years of age or older.
- Participants have had 4 or more drinks on any day in the prior 30 days assessed via standardized questions.
- Participants are referred to a study MI counselor by clinic staff as needing an intervention for drinking
- Participants agree to random assignment and provide informed consent
Exclusion Criteria:
- Participants who are currently psychotic, suicidal or homicidal.
- Participants who have definite plans to leave the greater New York metropolitan area within the study period.
- Participants who demonstrate gross cognitive impairment as evidenced on the Halstead-Reitain Trails (A).
- Participants who do not speak English or Spanish, or have hearing impairments that preclude use of the telephone.
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT00371969
|United States, New York
|New York State Psychiatric Institute/ St. Vincent's Hospital
|New York, New York, United States, 10032
|Study Director:
|Selvija G. Marovic, PhD
|New York State Psychiatric Institute (NYSPI)
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
|Responsible Party:
|Deborah Hasin, Professor of Epidemiology, Columbia University
|ClinicalTrials.gov Identifier:
|NCT00371969 History of Changes
|Other Study ID Numbers:
NIH Grant R01 AA14323-01A1
|First Posted:
|September 4, 2006 Key Record Dates
|Last Update Posted:
|October 30, 2015
|Last Verified:
|October 2015
Unsafe drinking
Human Immunodeficiency Virus
Motivational Interviewing
Alcohol-Related Disorders
Substance-Related Disorders
Chemically-Induced Disorders
Mental Disorders
Anti-Infective Agents, Local
Anti-Infective Agents
Central Nervous System Depressants
Physiological Effects of Drugs