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Universal Developing a New Battlestar Galactica Film
Apr 7, 2014 9:57 PM EDT
Holy frak! Battlestar Galactica might get another shot at life through Universal. The movie studio is in the early stages of putting together a new film that would be a reboot of the television franchise, Variety reports. Universa… Read more

subset: commoncrawl


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To save the University costs for baggage fees, take just a carry-on whenever possible rather than checking in a bag. You not only save the "checked bag" fee, but by taking a carry-on you reduce the chances of your luggage getting lost or having to wait for it at baggage claim. If you must check in a bag, do so online 24 hours before your flights and pay your baggage fees at that time.
The University will continue to pay for baggage fees at this point. Be aware that they will not pay for programs to reduce the cost of baggage fees like Delta's American Express membership fee.
Again, to save the University on baggage fees, just take a carry-on when you travel by air.
Thank you,
Jeorgette Requiron


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Passover is a springtime celebration, but we've had a really long winter in Southern California with lots of dreary days and rain clouds. I can't say it's been "cold" exactly (if I did, my friends on the East Coast would never forgive me!). After I left Los Angeles for Israel, it started to warm up a lot… apparently the weather is now very spring-like. But this year, March seemed much colder than normal in Los Angeles. It was so abnormally cold that my cats, Blueberry and Muffin, were perpetually snuggled together like two peas in a pod. They slept curled up with each other on our overstuffed chair, only moving when they heard me open a can of cat food. Other than that, they were happy to be snoozing together. I don't blame them, it's cozy there.
The cold weather made me crave wintery comfort foods, like root vegetables. I made a batch of Oven Roasted Root Vegetables a couple of weeks ago, and I realized that it would actually make a tasty side dish for Passover. So I'm sharing it with you all, in case you need another simple veggie side dish for your Passover menu! 🙂
This recipe is great for a crowd because you can easily double the quantity and roast two baking sheets full of veggies. You can use any combination of root veggies you like. If you don't like yams, you can substitute plain potatoes. Not a fan of parsnip? Use two carrots instead. It's a great way to clear out your produce drawer, and the process could not be easier.
If you use red beets in this recipe, keep in mind that the roasting will release a pinkish juice that will color the other vegetables. The color doesn't bother me– in fact, I think it's kind of pretty. However, if you'd rather not have pinkish veggies, use golden beets or omit the beets completely.
Another hint… I've found that the toughest part of prepping this dish is peeling and seeding the butternut squash. Go ahead and buy the packaged pre-peeled and cubed squash if you can find it. It'll save you a lot of prep time and effort.
I like to keep my seasonings simple in this dish. Root veggies have such earthy, wonderful flavors that I prefer to taste them in their naked glory. I only use salt, pepper, and fresh thyme to season them. For more flavor, you could sprinkle them with rosemary, oregano, a little garlic powder, or fresh chopped parsley. Use your culinary imagination!
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Oven Roasted Root Vegetables
6 servings
45 minutes
45 minutes
Parve, Kosher for Passover
1 hour 30 minutes
Healthy and delicious Oven Roasted Root Vegetables. Easy and colorful vegetable side dish. Vegan, pareve, gluten free, kosher for Passover.
- 1 lb beets, red or golden, trimmed and scrubbed
- 1 butternut squash, peeled and seeded
- 1 large yam, peeled
- 1 large parsnip, peeled
- 1 large carrot, peeled
- 1/2 red onion
- 6-8 whole garlic cloves
- 3 tbsp fresh thyme leaves
- 3 tbsp extra virgin olive oil
- Salt and pepper
Recipe Notes
You will also need: Foil lined baking sheet
Preheat oven to 425 degrees F. Line a cookie sheet with foil. Cut vegetables into 1 ½ inch chunks. Toss vegetables in a large bowl with garlic cloves, thyme leaves, and 3 tbsp olive oil till evenly coated.
Spread vegetables out evenly on the cookie sheet in a single layer.
Sprinkle vegetables generously with salt and lots of black pepper.
Roast the vegetables in the hot oven for about 45 minutes, stirring once halfway through cooking, until vegetables are tender and starting to turn golden. Serve hot.


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Good Pitch, Tough Due Diligence, Good Terms, Fast to Close
Fund: Crosslink Capital
Posted by OtherPeoplesMoney on 2009-05-07
I enjoyed pitching Bruce MacNaughton, Jim Feuille and the Crosslink team at the end of 2008. They understood our business and where it could go. They did a very deep dive on the due diligence. In fact, this turned out to be quite useful for our company and business strategy, as they drove to us develop some more detailed metrics about how our customers buy and scale up their deployments.
Our deal negotiations went reasonably quickly. A few hitches and glitches, but eventually we got to good clean terms and a reasonable valuation. Fortunately we had good competition for investing in our round. We chose to go with Crosslink Capital to some extent based on the team members and the good work that they drove us to do during the due diligence period.
We closed the investment in Feb 2009. Jim Feuille joined our board. He has added a great level of sophistication and investment banking experience to the makeup of our board.PRIVATE: Members Only (256 Characters)


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NEW YORK (Reuters) - The pace of manufacturing growth slowed in April as the sector expanded only modestly, an industry report showed on Wednesday, adding to signs the economy cooled as the second quarter got underway.
The Institute for Supply Management (ISM) said its index of national factory activity fell to 50.7 from 51.3 in March, coming in below expectations for 50.9.
A reading above 50 indicates expansion.
In a sign of potential resiliency, the forward-looking new orders component edged up to 52.3 from 51.4, while production improved to 53.5 from 52.2.
But employment fell to 50.2 from 54.2, boding poorly for the Labor Department's national unemployment report due on Friday.
Economic growth re-accelerated in the first quarter of the year, but recent data has suggested it slowed again in the spring months, a pattern seen in recent years that has become known as a "spring swoon".
Reporting by Leah Schnurr; Editing by Chizu Nomiyama


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ElephasOnline necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 67 diseños de 24 diseñadores freelance.
Castledown Radio
Castledown Radio provides a community radio service on 104.7 FM to a largely rural community in the Salisbury Plain area of the UK.
Castledown Radio is locally-based, locally-focused and run by local people.
The Castledown Radio proposition can be summed up in one core sentence as:
"Castledown Radio: Local People, Local News, Local Radio, World Class Music 24/7."
The station is five years old in 2010 and there is a need for a brand new logo that represents the station, its location, audience and services provided.
Brand Characteristics
The logo design needs to be in keeping with the brand characteristics of Castledown Radio:
- Warm
- Friendly
- Honest
- Open
- Professional
- Local
- Informative
- Welcoming
- Receptive
- Relaxed
The target audience of the station is all members of the community within the catchment area of the station both young and old alike.
The music played is both classic hits and modern chart music.
The logo for Castledown Radio needs to work into the future and above all must:
- Work when used across different promotional elements
- Be clearly recognisable from a distance
- Reflect the character of the organisation
Design Requirements - 3 Logo Versions
Logo version 1 with just an icon that represents the station and the station frequency – CR 104.7FM
Logo version 2 with the icon, station frequency and the full text - Castledown Radio 104.7FM
Logo version 3 with the icon and the full text - Castledown Radio Ltd
Supporting color scheme for the logo design with HTML and RGB references for use within print media and website design.
The winning design needs to be supplied in both color and black and white versions, in assorted sizes and in jpg, gif and layered psd formats.
Color Scheme
The color scheme for the logo is suggested as Dark Green, Golden Yellow and White. However we leave it up to you as the designer to choose and specify a color scheme for the logo and supporting website. Designs which do not use the suggested color scheme will NOT be penalised.
This colour scheme needs to be fresh, vibrant and above all else a friendly colour combination.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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My Day with Max, the HomeGain Gorilla
After many months of waiting, Max, the HomeGain Gorilla, agreed to meet and spend the day with me. The plan: to uncover the life of a spokes-gorilla and learn more about our friend Max (no monkey business).
I was able to catch Max in between press appearances. Max and I took the HomeGain Jet to an undisclosed location and began our day at the local Starbucks, where we casually discussed his HomeGain role, thoughts on blogging, agent tips for this market, etc.
I briefly mentioned that I'm looking to make the most of this market and have been considering options for moving up. Max gladly booted up his laptop and showed me how to utilize the tools on HomeGain to estimate my home's value. We also contacted an agent and found a couple of great listings in my area. Max even accompanied me to an open house.
Anyway, here's the skinny on Max: Continue reading this post


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Michigan homeowner Alli Michelle and her husband wanted to keep their home simple, but with a look that would stand out as unique among many houses in their neighborhood that tended to look alike. They wanted comfort without sacrificing style.
"We love simple design, but we also want a home that feels lived-in," she told Houzz.com.
What the Michelles were really looking for was character, a quality that seems to be abundant in older period homes, but elusive in modern dwellings. But just as upscale conveniences can be introduced into any home style, creating one-of-a-kind room designs can be accomplished by any homeowner who invests some time, energy and imagination in their decorating.
Practical Matters
The couple began with a new paint job throughout their small home. They wanted to keep the walls neutral, but that doesn't mean there aren't spurts of color. For instance, in the kitchen, a bright green and white striped fabric is used for a window covering.
The home has an abundance of natural light, which was accentuated with a selection of simple white, airy curtains. Dressing windows only in shades is another way to keep them simple without sacrificing privacy.
Better Homes and Gardens recommended lighting dim corners with small accent lights to create a soft glow. If there's an awkward area of a room that homeowners don't know how to decorate, it can be transformed. A small game table can fill an empty space and two windows at right angles to each other may be just the spot for a reading nook.
Other practical matters include maintaining the energy efficiency of one's home, while addressing air quality and heating. Radiant floor heating systems do all three by eliminating baseboards and air ducts, which can spread allergens throughout a home. In addition to the warm floors that result, heat is radiated uniformly throughout the space.
Vintage Vignettes
One of the best ways to create a unique home is to combine well-loved furniture with stylish new items. Michelle, who has a decorating blog called Hooray, blended a selection of modern and vintage furnishings that gave her rooms a cottage style that's warm and cozy.
A large rattan basket topped by cushions that she made provides additional seating in her living room. The nightstand in the guest room is a small stool topped by a few books, a glass jar filled with sprigs of greenery and a simple wood-framed mirror hanging above it.
Homeowners can give each room in their homes some character by taking inspiration from Michelle's idea to create a series of vignettes throughout her house. They provide a way to display collectibles, family photos and other accessories in specific locations so the house retains the theme of simplicity.
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FIFA world player of the year award finalists
SAO PAULO (AP) — Lionel Messi, Cristiano Ronaldo and Andres Iniesta are the finalists for FIFA's world player of the year award.
They were picked from a list of 23 candidates for this year's Ballon d'Or, with Messi looking to become the first player to win the award four times. The Argentina and Barcelona playmaker won the award the last three years.
"I think they are perfect picks. There is no doubt these players are among the best," said former Brazil great Ronaldo, a three-time award winner. "Messi and Ronaldo are really the only ones with a chance of winning, that's how it's been recently."
The winner will be announced in Switzerland on Jan. 7. The only other players to have won the FIFA award three times are Ronaldo and former France great Zinedine Zidane.
The finalists for the women's world player award are five-time winner Marta and America duo Alex Morgan and Abby Wambach.
They led the United States to its third straight Olympic gold medal in London. Wambach made the shortlist last year, finishing third in the voting.
"Women's football was at its best this year," FIFA President Sepp Blatter said, noting the record crowds attending the matches at the London Games.
Spain coach Vicente Del Bosque, former Barcelona coach Pep Guardiola and Real Madrid coach Jose Mourinho were in the running for the world coach of the year award. The women's coach of the year award nominees are France's Bruno Bini, Japan's Norio Sasaki and former U.S. coach Pia Sundhage, who led the team to the gold at the 2012 Games.
The Puskas Award for the best goal of the year will be presented to Radamel Falcao, Neymar or Miroslav Stoch.
The 25-year-old Messi won his second Golden Boot award this year for scoring the most goals in Europe's domestic leagues last season. He has scored 82 goals this calendar year, putting him only three shy of Gerd Mueller's record.
Messi won last year's Ballon d'Or prize over Cristiano Ronaldo, who scored a team leading 46 goals last season for Real Madrid.
Cristiano Ronaldo — the winner in 2008 — was one of the six nominees from Real Madrid, along with Xabi Alonso, Karim Benzema, Iker Casillas, Mesut Oezil and Sergio Ramos. In addition to Messi and Iniesta, the 23-player list also included Barcelona players Xavi Hernandez, Gerard Pique and Sergio Busquets.
Iniesta finished second to Messi in the 2010 vote.
Seven Spain internationals made the 23-name list and all three in the shortlist play in the Spanish league.
"This shows how strong the football is in Spain, not only in the clubs but also the national team," FIFA secretary general Jerome Valcke said. "We have a very strong (Spanish) football system in place."
Manchester City striker Mario Balotelli and Brazil forward Neymar were also in the running. Manchester United striker Wayne Rooney was the only English player on the list, while United teammate Robin van Persie also was a candidate after being the Premier League's leading scorer last season for Arsenal.
Juventus veteran Gianluigi Buffon was among the three goalkeepers in the list, along with Casillas and Manuel Neuer of Bayern Munich.
Marta is looking for an unprecedented sixth award.
"It's a great honor to be in the running again," Marta said.
Neymar won the 2011 goal of the year award and is looking to retain the prize courtesy of his goal for Santos against Internacional on March 7, when he scored following a maze of dribbling from mid-field. Falcao is in the running for his overhead kick on May 19 in Atletico Madrid's game against America de Cali, while Stoch is in the final list for his superb hook shot from the edge of the box for Fenerbahce on March 3.
Voting is by national team coaches and captains, and journalists invited by co-organizer "France Football" magazine.
Follow Tales Azzoni at http://twitter.com/tazzoni
Copyright 2012 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.


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Get a taste of the best traditional South-West food with our Historic South-West Cookbook. In this series we showcase some of the nation's most loved old South-West recipes throughout history, alongside stunning photography and lots of information.
Personalised South-West Recipe Books are perfect for anyone with a passion for food. Whet your appetite for discovering more about the rich and vibrant history of the best food from South-West.
Filled with folklore and fascinating facts, this Historic South-West Cookbook offers so much more than your run of the mill old South-West recipes collection. For starters, there's generous servings of information on regional dialects, time honoured customs, local trivia and much, much more…
Dig in to discover how to make a variety of traditional South-West dishes through recipes handed down, and enjoyed by, past generations. Still hungry for more? In addition to our favourite South-West recipes, read about what cake was traditionally eaten on Mothering Sunday, the famous biscuit intended as a slimming aid, how peas prevented starvation and more.
All books are available in both soft and hardback, with the option to personalise the title page with a personal message. This is the perfect finishing touch to an ideal keepsake gift, which can be enjoyed and treasured for years to come.
Each book includes a voucher that entitles you to claim a free print of a historical photo, of your choice, from our extensive collection. All photos are printed in sepia and are A4 in size, mounted on a quality cream mount with a burgundy rule.
With titles for every region in the collection we've covered the vast majority of the UK. All Historic South-West Cookbooks are made to order, and printed in full colour, measuring 189 x 246mm in size.
We operate Monday to Friday only, so weekends and holidays do not count in timescales quoted. Orders placed before 12pm begin production that day (day 1), while orders received after this time begin production the following day. Orders placed on a Friday afternoon or over a weekend will begin production on Monday (day 1).
Royal Mail 48™ service takes between 1-3 working days from production
APC Overnight will be delivered the next working day requiring a signature from the receiver.
Delivery times from production:
For further delivery info please see here.
Search for special dates in the world's largest private archive of Original Newspapers, dating back to 1900. A Historic Newspaper from a date of personal significance, such as a birthday or anniversary, makes the perfect gift to commemorate the occasion.
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Your life story is important.
Now you don't have to write it alone. I have helped dozens of people write their memoirs, from idea to publication.
You can, too.
Just tell your story for 15 minutes each week using the prompts I send you each week. You can sign up for the easy prompts here.
When you are ready, take advantage of a free 15-minute phone session with me to discuss your story.
At any point, if you want help refining your story line, editing, publishing and marketing, I am here as your memoir coach.
Together we will get your book into the hands and hearts of your readers. They're waiting, so let's get started.
Just turn the page...


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Parson Russel Terrier-rough coat
Each free-standing, hand-made sculpture designed by Dawn Mickel exhibit the motion and expression unique to each creature. Made from heavy gauge sheet copper, the piece is "colored" with a blowtorch and the color is then fixed with polyurethane, so the sculpture requires little or no maintenance.
- Measures 5"h x 6"w x 1 ½"d
Additional Info
About the artist:
From their Black Cat studio in Front Royal, Virginia, John and Dawn have created wonderful animal sculptures from solid copper. Each piece is hand drawn on a copper sheet then cut out with a micro-band saw. Individual pieces are then welded together to form three-dimensional sculptures. The vibrant colors are achieved by heating the copper with a torch to varying degrees, a unique skill that John has perfected over the past 30 years. A final protective surface coat assures the colors will remain indefinitely. Creations Gallery is happy to donate a portion of the profits from the sale of all Black Cat copper animals to the Delaware Humane Association to further its animal rescue and adoption efforts.
Hand-crafted in the U.S.A.
Visit http://creationsgallery.com/offerings.html for more offerings.


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Another problem has beset this year's rather accident-prone Awards For World Music. This in from organiser Hélène Rammant. In a subsequent phone conversation I gather that the BBC powers-that-be are very touchy over anything to do with the integrity of competitions and the public vote after all the various scandals and adverse publicity recently
This is to inform you that we have had to withdraw the Audience Award.
There have inadvertently been some misinterpretations of the voting procedures which had been sent to nominees in April. We believe that this may have led to some unfairness between the nominees, which could have adversely affected the overall integrity of the vote. For this reason we have unfortunately decided that we have no choice but to withdraw the Listeners' Award for this year.
We know that this will be a disappointment and we are very sorry that we have had to take this course of action.
We are posting a note of explanation on the website: http://www.bbc.co.uk/radio3/worldmusic/ ... ward.shtml


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deedee7 wrote:Hello.
I'm experiencing a problem with a tour (a gigapanorama actually) that runs fullscreen locally but not when uploaded to a server. I've tried FF, IE and Chrome and nothing happens when I click the "fulscreen" button. Any suggestions?
Here's the link: http://virtuastudio.pl/gallery/virtual/giga%20lastadia/virtualtour.swf
deedee7 wrote:Thank you very much - it's my first giga:) Shot with D700 on NN M1 head, 70-200 @ 200, f10, 1/320, 5 rows x37, 185 pics total, 1,39 gigapix,
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After a frightening episode when a school-bus driver gave a store-bought cookie to her son, who has food allergies, Erin Spaulding of Branford started to feel that there is a dangerous gap in transportation procedures in some of our towns.
Although Rhode Island has a law allowing school-bus drivers or monitors to administer an EpiPen if a child is having an allergic reaction, Connecticut has no such stipulation, and policies range from district to district. Eating is not allowed on the bus, but Spaulding says those rules aren't always enforced. This mother, whose kids are allergic to foods such as eggs and nuts, is on a mission to help her children, Conor and Caroline, and many others.
"What happens when a medical emergency occurs? That's the question we raised," says Spaulding. "What is that driver going to do while they are waiting for the ambulance? Is he going to sit by and not help a child who is going into anaphylaxis or having a seizure?"
A statement from bus company First Student says: "In the event of an emergency, drivers are trained to pull the bus over in a secure location and radio dispatch for assistance."
But Spaulding worries about dead zones, where cellphones and radios won't work.
"My daughter's throat closes within 5 minutes of ingestion. There would not be enough time for that paramedic to get her," she says. And "what about the other children in my school district? What about the other children, not only in our town, but statewide?"
This mother of three doesn't want an EpiPen stored on the bus. That would be problematic because of expense and temperature control. But she has appealed to the Board of Education to require that the bus company train drivers or monitors to administer the prescribed epinephrine kept in a child's backpack.
"It's a work in-progress," says Board of Education Chair Frank Carrano, noting that this complicated request is being discussed by a new committee that will consider the number of children involved. "We've been looking at all of the issues surrounding students with allergies."
He is pleased that a First Student representative has agreed to meet with him and he plans to look at Rhode Island as a model. In response to questions about cost of training, Spaulding says, nurses teach school staff how to use an EpiPen in 30 minutes: "There really is no cost to training a driver. The cost is to the child who has nobody — an adult — who can help them in the case of an emergency."
For now, Spaulding's children are riding a small bus with an aid, a compromise that is working, but 8-year-old Caroline misses her regular routine with her friends and neighbors. Her mom will continue to speak-up until consistent policies are put in place and strictly followed.
"I want to see a safe environment for all children," says Spaulding. "To me, it's a no-brainer."


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As my colleague Chris O'Brien notes, Apple's reported interest in buying Beats Electronics for $3.2 billion is causing a lot of head-shaking and tongue-clucking among tech and finance cognoscenti. Even some of the company's most famous (or notorious) cheerleaders are publicly expressing befuddlement. The offer seems too rich, the technology too ... pedestrian.
I won't pretend to read Apple Chief Executive Tim Cook's mind. Still, I can see why this deal might fit into the pattern Apple has set over the past decade and a half. If I squint.
One of the qualities that sets Apple apart is its ability to recognize when the masses are ready to make a leap that technology makes possible, then persuade them to do so. Or at least that was its hallmark during the late Steve Jobs' tenure. The iPod wasn't the first MP3 player, the iTunes Store wasn't the first place to buy downloadable songs, the iPhone wasn't the first smartphone, and the iPad wasn't the first tablet computer. But they were the first products of their kind to succeed, thanks to Apple's ability to combine uncanny timing with compelling technology and powerful marketing.
Beats makes headphones and powered speakers, which are the kind of things Apple has typically left to the accessories market to supply. But it also sells people unlimited access to an online music jukebox for $10 a month, which is probably the reason for Apple's interest.
Beats Music is the sort of "rental" service that Jobs used to ridicule, and rightly so -- at the time. "People want to own their music," he would say, then point out how few customers the subscription services had in comparison to iTunes.
With one exception, those services continue to struggle to sign up paying customers. A wide assortment of subscription offerings have come and gone, with such major brands as Yahoo, Microsoft and Sony unable to make them work. Rhapsody, which launched before iTunes, had all of 1.7 million subscribers in April. Even Spotify, which had 6 million paying customers worldwide as of March 2013, appears not to be the juggernaut it once seemed. The masses have been much quicker to embrace free streaming and custom radio services, such as Pandora's, confining paid music-on-demand offerings largely to the aficionado fringe.
Part of the problem for subscription services, though, is that they leaped ahead of both the music industry and the available technology. Anti-piracy controls ensured that the services could not be used with the most popular portable music player, namely the iPod. Many popular artists' works weren't available because the record companies didn't have the relevant rights. It took years to persuade the labels to accept a "freemium" model such as Spotify's, which tries to hook consumers by offering a free, advertiser supported version of its music-on-demand service.
The technological hurdles are gone now, as smartphones enable a subscription service to be fully portable. The labels seem to be fully on board, even if some artists continue to question the low royalty rates. Could the final barrier be getting consumers to see that they, too, are ready to make the leap? And isn't Apple exceptionally good at making that kind of sale?
Granted, if Apple believed it was time to make a music subscription service the new must-have thing, you'd think it would develop its own product -- one that would be particularly appealing when used on a new Apple device. It obviously has the software chops and the necessary relationships with copyright holders. The popularity of the iTunes Store also might give it the leverage to wrangle more favorable licensing terms than other subscription services have received.
What sets Beats Music apart, though, is that it's not just a slick piece of software. More than other services, it is laden with programming. It wants to be your DJ, not your jukebox. In that sense, it's offers an Apple-esque ease of use. While its rivals start from the assumption that people want to search for something specific and then play it, Beats starts from the assumption that people want to be entertained.
In other words, Beats isn't focusing on the music junkies who love Rdio and Rhapsody. It's aiming for the masses. Maybe, just maybe, Apple decided that buying Beats would be a quicker, less expensive way to outrace Spotify to the millions of mainstream users who've yet to be converted. After all, the company would bring Apple a bucket load of headphone and speaker sales revenue, too. Plus, with Samsung offering its own music service (built on Slacker's appealing offering), Apple may be feeling pressure to respond in a hurry.
There's one other thing Apple does better than most other companies: it persuades people to pay a premium for its wares. And at $10 a month, Beats and its ilk cost considerably more than the average American spends on music. That may be a bridge too far even for Apple, but I've long wondered how much better the subscription market would be doing if Apple were in it. We may find out soon enough.


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Shandong Huali electromechancial co.,Ltd is concentrated on fuel genset, standby power, the environmental protection sprayer set. Having 310 employees, 80 engineers and technicians, 6 production lines, owning more than 100sets NC equipment, and the national testing center enabling our company to be the High-tech Enterprise, Top ten of Chinese generator set factory, the Unit that drafting standard for genset industry, the technical center of Shandong province, the biggest research and production base of 600 kW hot sale Yuchai genset Diesel Generator for environment protection sprayer set, We are honored as [Abide by contract and Keep faith" enterprise and our gensets are authorized by ISO9001 quality control system, ISO4001 environment management system and occupational health and safety management system certification. Our company has been the biggest and powerful genset enterprise in North China.
The alternator of Shanhua 150 kW diesel generator for sale is high quality products developed by Shandong HUALI Electromechanical Co.,LTD,it is the innovative product combined traditional alternator with modern technology.It is the technically leading AC brushless synchronous alternator product at present all over the world.The alternator can match all kinds of imported and domestic diesel engines to make fixed or mobile power station,and it can also support other motive power to make special power.With unique design,advanced structure,excellent performance,reliable operation,small size,light weight,easy to operate,it is the ideal alternator for all kind of generator set used in different important occasions,such as computer and communications centers,shopping malls,hospitals,hotels,ports,airports and so on.
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Meeting minutes summaries will now be posted weekly, for people that couldn't show up. We've got many weeks that we've met, and I'm finally posting the meeting minutes for them. Whew.
First meeting (awhile ago)
The topic was reform vs. revolution. It was discussion-based.
- We went around in a circle and proposed our personal ideas of what is needed to fix deep systemic problems, whether it was reform or revolution based (not violent revolution!)
- Proposed that we be more open, more creative with art, coffeehouses, speakouts, etc
- Emphasized that change of self is very important to whatever movement is going on
- Vigorous application of your ideal self and your potential everyday is a good idea
- For true revolution, EVERYONE needs to be supporters
- Ran into questions of communes working with medicine, supplies, etc (get into that at a later meeting)
- "Things that work, Survive".
- Talked about the name, unschool, being too abrasive to people.
- Talked about all-one concept: everything is part of the whole
- Discussed the concept of change: People both need to be educated and also empowered to take action
- Art as displaying the beauty and the scale of trying to help everything
- No definitions. No standards.
Second Meeting : Venus project and Zeitgeist movement
- Where do we go from here? Possibilities of technology
- Our current state of affairs is mostly unintentional. Noone wanted war, poverty, etc
- "Spaceship Earth" Concept covered: Earth and all creatures as one, no seperation of nations, people, material, etc
- The idea of competing ideas, not people.
- Technology replacing processes that are menial tasks, more autonomous, more freedom
- Went over social conditioning, false lessons, "Right and Wrong"
- Reforming our world starts with ourselves
- Means need to equal the ends
- Idea of memetics: spreading ideas exponentially
- Voluntary society
Third Meeting: Social Construction. Heated conversation.
- 2 groups: Oppressed and Privileged.
- Privileged group: perpetuated by oppressed, norms, media, power, etc
- Oppressed group internalized message that they should be "normal"
- "Duties" and how that buys into the system, filling "roles"
- Colonization of the mind: Oppressed group is so oppressed they think what they are doing is acceptable and not questionable
- Advocate model: actively resisting norms and standards
- Patriarchy: System run by men for men.
- To be an active resistor, you must learn of your privilege compared to others
- Did pie charts to see how privileged we were. If it was full, you were the most privileged. Mine was full!
- To be "privileged" means the ability to ignore oppression or the ability to recognize it and resist
- If we had a society with no categorization of people, social equity would be reached
- Recognize the imperfection of language
- See people for how they choose to be seen
More meeting minutes coming up next week. Cheers.
43.133974 -70.926448


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I work for a small to mid-sized business (150 people across 6 locations). There are two of us in the IT department. How can I connect with the other small-business admins in my rural community?
There's a local AITP chapter that is mostly composed of developers or sysadmins from large businesses or county government agencies. Those conversations never seem very productive: each person is responsible for a single system, often in some form of mainframe technology. I'd love to discuss linux, Windows 2008, or open-source software, but I think I'm looking in the wrong place.


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Why you'd want to live in Lynnwood
Just north of Seattle....Close to everything. Located just 16 miles north of Seattle and minutes from ferries, mountains, wineries, casinos and more, Lynnwood is the ideal gateway to everything the North Puget Sound has to offer. Float a river, hike a mountain trail or shop till you drop at Alderwood, the region's destination shopping center. Lynnwood offers visitors beautiful city parks, extensive public art, historic Heritage Park, hiking trails, an aquatic center, a municipal golf course and a myriad of diverse dining options.


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|Biosequences .. Software .. Molbio soft .. Network News .. FTP
The Plant Sciences Faculty of the Department of Biology at Wake Forest University welcomes applications from qualified students interested in the Plant Sciences for positions in our Graduate Program in Biology leading to the Master of Science or Doctor of Philosophy degrees. Graduate Studies in Biology at Wake Forest University Our Graduate Program in Biology offers programs of study leading to either the M.S. degree or the Ph.D. degree, with approximately equal numbers of students pursuing each degree. The program is kept small; currently 25 students are pursuing their degrees with one of the twenty biology faculty. Entering students are given either Teaching Assistantships or Research Assistantships with a stipends of approximately $11,000, as well as scholarships that cover the full cost of tuition. For Master¹s students, the two year program of study is based on the interests and experiences of the student and is designed in close consultation with a faculty committee. Our program is intended to broaden the students expertise in a broad range of subjects and techniques related to the plant sciences and to biology as a whole. In addition to the successful completion of course work, Master¹s candidates are required to carry out a research program in collaboration with his or her faculty advisor and to write a thesis describing the results. Our graduates have been successful in continuing teaching or research careers, and many go on to pursue advanced degrees. For Ph.D. students, the 4 year program of study is similar but with a greater emphasis on designing and carrying out independent research. Ph.D. candidates are required to teach for one year; many of our graduates have found this to be an invaluable experience. Ph.D students and some Masters students also participate in our Graduate Tutorial. Each year, three international leaders in biology come to the campus, usually for a week, for intensive interaction with our students. Our recent Ph.D. graduates have had success in finding academic positions at four-year colleges and universities and in securing positions in industry. Master and Graduate students typically take lecture and laboratory courses in their area of specialization, both on this campus and at the Bowman Gray Campus of the Wake Forest University School of Medicine. An important component of the course work is the seminar courses offered by each of the four Focus Groups, which change each semester. These seminar courses usually revolve around current research in a specific area and require student presentations on research results. The courses are team taught to provide the perspectives of several faculty and to develop student-faculty interactions. Recent topics from the Plant Sciences group have included Plant Molecular and Classical Genetics, Photosynthesis, and Co-evolution of Plants and Insects. Students also participate in a weekly department seminar series which brings prominent biologist to our campus and a graduate student forum in which students present their work or a recent published paper to an audience of their peers. The Plant Sciences Group The current members of the Plant Sciences Group at Wake Forest cover the entire range of plant biology. The group utilizes a wide variety of techniques and perspectives to understand the special adaptations and life strategies of green plants. Interests range from the molecular biology of development, to the biochemistry and physiology of plant growth and environmental responses, to the analysis of taxonomy and evolution using molecular tools. Dr. Hanya Chrispeels: Light-regulated gene expression in Arabidopsis thaliana Dr. Mark Jaffe: The physiology of plant responses to light, gravity, wind and touch Dr. Kathleen Kron: Morphological, molecular approaches to phylogeny of the blueberry family Dr. Gloria Muday: The role of auxin in gravitropism, light response and plant development Dr. Steven Rice: Vegetation dynamics of the lower Roanoke River floodplain Dr. Brian Tague: Molecular genetic analysis of leaf development in Arabidopsis thaliana The department is currently conducting faculty searches for two new positions in the plant sciences: one for the Babock Endowed Chair of Botany and one for a Plant Community Ecologist. These positions should be filled by the Fall of 1998 The Department of Biology The approximately 20 member of the Biology faculty are highly diverse in their research interests and this diversity is one of the great strengths of the Department. Faculty and students who have related interests have formed Focus Groups in the areas of (1) Ecology, Evolution and Systematics, (2) Physiology and Behavior, (3) Cellular and Molecular Biology, and (4) Plant Sciences. These Focus Groups not only act as vehicles to enhance research projects and collaborations but also as forums for weekly meetings of faculty and students to discuss recent advances in their respective fields. The department has the necessary facilities to carry out modern biological research including several green houses; a microscopy facility which includes a scanning electron microscope, light, fluorescent, and inverted microscopes with computer-aided image analysis; an animal care facility; an oligonucleotide synthesis facility; equipment for animal and cell culture; and laboratories equipped for experimentation ranging from molecular biology to organismal physiology The University. Wake Forest University is committed to both excellence in teaching and in scholarship. Undergraduate classes are small, with an average faculty:student ratio of 1:18. A new initiative, ³The Undergraduate Plan², will further improve this ratio with the hiring of 40 additional faculty throughout the university. This initiative will also result in an extensively networked computer system, putting Wake Forest on the cutting edge of computer-assisted learning. The Community Wake Forest University is located in Winston-Salem, North Carolina, a city of approximately 150,000 and remarkable for its history and diverse cultural activities. The Blue Ridge Mountains are two hours west and one hour north of Winston-Salem and beaches of North Carolina and South Carolina can be reached in four or five hours by car. The city supports its own symphony, an active Arts Council, Little Theatre, and is the site for numerous other theatrical, cultural and sporting activities. If you have any question about the Graduate Program in Biology, you are most welcome to call the Department of Biology at (910) 759-5323 to speak with the Chairperson of the Graduate Committee or to contact any individual faculty member for additional information. You are invited to visit the Biology Department Homepage which contains additional information about Wake Forest, the Department and the research interests of each faculty member: http://www.wfu.edu/Academic-departments/Biology/ -- Remove "REMOVE" to reply


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GRSP necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 134 diseños de 39 diseñadores freelance.
RedSpot Self Storage
RedSpot is a start-up business, providing consumers with a solution to their storage needs.
Company Values
· Value product and a viable alternative to our competition.
· Safe, secure and trustworthy – no risks.
· 24/7 convenience and flexibility – easy.
· Professional, clean and reliable – trust.
· Quick and easy solution – use latest technology
Our USP
· Strong online presence
· Convenient to target market
· Secure, Clean light locations that provide safe "feel" and inspire confidence
· 24 - 7 access
· Market leader in containerised (metal shipping containers) storage – safe, secure, convenient and cost effective – no catches
There are numerous reasons to use self storage with the majority being of "event movers" and "business starters" and thefore between the ages of 20 - 55 years
Considerations for using self storage:
· Decorating and renovating in times of market movements
· De-cluttering houses for sale
· Apartment moves
· Growing families
· Hobbyists – cars, motorbikes, water sports equipment
· Moving in together or splitting up
Business particularly may consider:
· Flexible warehousing – overflow stock, season peaks, market traders
· Occasional use items – exhibition or catering equipment
· Small business/start-ups seeking space flexibility
· Trades people – seeking secure overnight equipment storage
· Consumables bought on bulk discount e.g. Shop fitters/renovators
· Archive or document storage
· Sales reps – working from home requirement promotional item storage
· Stock distribution point e.g. order fulfilment
· Clubs and hobby organisations
Where will logo be used
· Web
· Print
· Billboard
· Company uniforms
- letterhead and business cards
Because we anticipate billboards forming a large part of our advertising it has been suggested that we use the following in our design.
However, we would like designers to feel free to adopt their own ideas.Above all the typeface should be clear, simple and bold. We want something that stands out and inspires confidence. Again be careful not to be too fancy.
Be creative but try and keep the design 'clean'
I think the red spot can become a sort of icon that in time will be used in isolation of the brand name?
Please make sure there is no intellectual property infringement.
We require a CMYK logo in PDF, EPS, SVG, or Adobe Illustrator AI format, as well as a JPG.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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factory_boy 2.0.1
Factory Girl with database accesses stubbed. The versions 2+ only work with Rails 3 (AR 3+) for stubbing queries. Now handle Rails 3 (only Rails 3) queries stubbing, Transform rail3 queries into ruby select on Plants created with factory boy. Example user = Plant(:user => 'toto', :addresses => [Plant(:address, :street => 'here')]) User.where(:name => 'toto').where('addresses.street = 'here').joins(:addresses) will be stubbed into a select ruby on plants and return here, user. See more on github and in unit tests.


text:
The episode begins with a twist, showing a taping of Harry Morgan talking to Dr. Vogel as his therapist. It displays in vivid color the beginning of Harry's understanding of what Dexter truly is -- and Dr. Vogel's hand in shaping his youth.
She helped create Harry's Code, but Dexter doesn't trust her just yet. I wouldn't either; if she wants to play with young psychopaths, then clearly she's got issues of her own.
Especially since her show-and-tell isn't just for fun; she wants Dexter to find someone. She received the missing brain from last episode's murder. For all those who haven't received body parts on your doorstep, this is usually a threat. A very creepy, personal threat.
Meanwhile, Deb has to explain Briggs' death to his boss, Elway. She explains her plan to recover the stolen jewels by means of breaking into Briggs' house. Deb and Elway head to Briggs' apartment and find a new bill from a storage company. As she follows the clues and checks it out, the assassin follows her.
Another murder, another partially removed brain. And another delivery to Dr. Vogel. She seems to have taken a creepy motherly interest in Dexter and just as a mother would intercede between her children, Dexter wants to use her to help him with Deb.
A plastic bag is recovered at the crime scene, giving Dexter the chance to get ahead of the police and find the person threatening Dr. Vogel. The fingerprint from the plastic bag matches Lyle Sussman. But there is no obvious connection to Dr. Vogel so the two delve deeper into his life to figure it out. But Mosuka finds a partial print as well so Dexter doesn't have much of a head start.
Debra finds the stolen jewelry in the storage container and is confronted by the assassin. She refuses to stay down and gets locked in the container. He takes her gun, dropping it in his glove compartment.
Batista and Quinn interview Sussman's mother, while Batista slyly reveals that he knows about Jamie and Quinn. How? Because he's a detective. But seeing as the Bay Harbor Butcher still works side by side with him, I think it's more likely he just saw Quinn escaping out the window once.
Dexter gets called to a crime scene -- El Sapo's. He's been shot three times. Seeing as El Sapo means "toad" in Spanish, I was hoping there would be at least one bad joke about his name, but the writers must have thought that'd be too obvious. But they could throw us a bone every once in a while. The tension just keeps building, the people just get creepier, and there is no sign of even little Harrison to bring a smile to our faces.
Dexter, wondering where Deb is after making the connection between El Sapo and her, visits her apartment. The door is wide open, beer bottles are scattered everywhere, but at this point, she's as okay as she's going to get. She kicks him out, blaming him for her current situation. We know, we know! He ruined your life ... but not really.
If Deb hadn't followed Dexter, hadn't insisted on trying to change him, she wouldn't have needed to shoot LaGuerta. What I find more strange is Dexter's continued offer of help. Where has he been the past seven seasons? Out killing people. Is this role reversal permanent?
Dexter breaks into Sussman's cabin (finally! For a man who used to say he craved the kill, he sure was slow to check out this lead) only to find the man, who we (the audience) saw cutting into someone's skull earlier, impaled upon a hook.
When Dexter reports back to Dr. Vogel, she psycho-analyzes his reactions much to his dismay. But she continues to throw compliments his way, claiming psychopaths are necessary for the success of civilization. The silver lining. Except if you're one of their victims.
Quinn and Jamie go on a date, or try to. But it crashes and burns, Jamie storms out, blaming Angel for the entire fight. So much for these two being the upbeat distraction from death and chaos.
Back in the lab, Dexter figures out that Deb killed El Sapo. Magically, Debra shows up at the station to answer some of Quinn's questions.
Deb freaks out after seeing pictures of the crime scene and Dexter pulls her out. He confronts her in an alley but she lashes back and lays all the blame at Dexter's feet (again). But maybe this murder is a little too much of a stretch. He switches out her gun in evidence with another so it won't be traced to her, but it probably won't be the last time he needs to cover for her.
At a bar, there is a moment between Quinn and Debra, and I can only pray that it doesn't foreshadow them getting back together. Quinn already had his "bad cop" phase. It didn't suit him well the first time.
Dr. Vogel calls Dexter to her house, believing that someone has broken in. Dexter tells her to wait in the car. But who waits in their car, at night, when they think someone is nearby trying to kill them, with the window rolled down? Maybe it was poor filming, or maybe Dr. Vogel knew there was no one out there to be afraid of. Because I don't care how hot it is, you don't leave an opening for a killer if you think your days are numbered. Unless you're a bigger, badder killer.
Inside the house, Dexter and Dr. Vogel watch a CD supposedly left by the intruder, which shows a gloved hand holding Sussman at gun point, proving he was a victim and not a psychopath. The film makes Dexter trust Vogel, as she insisted earlier that Sussman may not be as guilty as he looks.
Dexter begins to doubt his instincts, but what if this was all a charade put on by Vogel for Dexter? Why does she need him to feel indebted to him? If she is a psychopath, and psychopaths don't need connections according to her, then her plan can only be sinister in nature.
Vogel said she used unorthodox methods when trying to understand and help psychopaths, but how far would she go? Is she testing Dexter? Testing his humanity? I'd say he failed, because the very creepy hug between them can only foreshadow death, destruction, and the disintegration of what little remains between Deb and Dexter.


text:
Greetings all - I hope you all had a great Christmas and are preparing to hoist a few to ring in the new year. And if you aren't, well that's OK, I will drink an extra one for you. It's no problem at all I assure you!
A couple of posts back I talked about the iSmell and it's wonderous but unrealized powers to bring smells to gaming. Well my brain wouldn't let go of it right away so I did a little more websearching and discovered a few interesting factoids. Since the whole point of dabbling in this blog thing was to chronicle my opium-fueled gamer visions I thought - why not share. And so, here is a jumbled collection of what I found.
I mentioned in the last post about the scratch n sniff card included with the Infocom game Leather Goddesses of Phobos.
I discovered that there was another game that used this same gag - Leisure Suit Larry 7: Love for Sail. In Love for Sail, there was a scratch n sniff (called the CyberSniff 2000) that the player was prompted to smell at various points throughout the game. I found an interview with the game creator Al Lowe on JayBot7 that provided the following delightful exchange:
Jason Surguine: And include the CyberSmell 3000 [I was close]
Al Lowe: And CyberSniff 2000!
Jason Surguine: I don't even want to know where you got some of the smells. [The CyberSniff 2000 was a scratch-and-sniff card that came with Larry 7]
Al Lowe: You know, that was one of the most fun things about developing that game; researching and finding the company that makes Micro Encapsulated Odors. We called them up and had this hilarious phone call with this woman who, I'm sure, her normal day consists of people doing straight-business things.
And here these two wacky game designer and producer call her up and ask:
'Yeah, have you got a good fart smell?'
I also discovered that both FIFA 2001 and Gran Turismo 2 for the Playstation came on scratch n sniff CDs. FIFA 2001 smelled like turf and GT2 smelled like burning rubber.
Hideo Kojima apparently wanted to coat the disks for his 1988 PC game Snatcher with a chemical that, when heated by being inside the computer, released the smell of blood into the air to enhance the immersion with the "stench of a murder scene." Konami nixed the idea.
And last, but not least, I found a BBC video about a company in Birmingham that is giving the iSmell another go. Some of the delightful odors featured are garbage, body odor, hosipital, and burning rubber. I'm starting to see why this never gets off the ground - nobody ever includes chocolate chip cookies or roses, they always go straight to the BO and burning rubber! That's just a poor business model. Anyway you can check out the video of that in action HERE. PEACE!
Tuesday, December 28, 2010
I Can Still Smell It
Greetings all - I hope you all had a great Christmas and are preparing to hoist a few to ring in the new year. And if you aren't, well that's OK, I will drink an extra one for you. It's no problem at all I assure you!
Posted by MadPlanet at 12:52 PM 6 comments Links to this post
Monday, December 20, 2010
Damn You RARE COLECO TELSTAR COMBAT COMPLETE IN BOX
When I was a little kid - after my Mom and Dad got Pong for the family but before the old Atari 2600 - my little brother and I put in some serious time on an awesome little dedicated console by Coleco called the Telstar Combat!. Does anyone else remember this thing?
This beauty of a system had two separate sets of dual grip tank controls that allowed one player to pilot a white tank and one to pilot a black tank. Every time you shot your opponent you got a point. Also, on at least one of the 4 switchable options there were mines strewn about and when the opposing tank ran over one of your mines you got points for his foolhardiness. It was a predecessor to the classic Atari 2600 title Combat - which remains one of my favorites for that system .
I found a tiny little video clip of the game on YouTube below:
Well every so often I check eBay for this long lost system of my youth in hopes of snagging it but in a few years I've only seen it come up once before for a broken one. Well today I FOUND IT! And apparently I'm not the only middle-aged bastard with fond memories of this thing because with an hour left there are 11 bids and the cost is up to $410! I'm nostalgic, but not THAT nostalgic. It hurts not to bid too because it is complete with the box and manuals and everything - you can check out the auction HERE. But $410? C'mon man, my Mom said she paid like $15 for the thing way back when. Damn. Guess the search continues...
Posted by MadPlanet at 7:47 PM 23 comments Links to this post
Sunday, December 19, 2010
The iSmell - Smellovision for Video Games
I was perusing an old issue of the Official Dreamcast Magazine (July/August 2000) and I happened across this article about the iSmell - a product by a company called DigiScents that was going to revolutionize gaming by not only hitting your eyes and ears with sensory input but your nose as well. I thought it was interesting so I checked into it a little more.
The iSmell was developed in 2001 and used a cartridge (like an inkjet printer) that contained a number of different chemicals that could be mixed in various combinations and amounts to produce a wide variety of scents. The company had reportedly indexed the required recipes for thousands of common odors. The formula for the mixture would be embedded within a game (or other application) and sent to the iSmell via a USB connection. The chemicals would then be mixed in a chamber and dispersed into the immediate area with a small fan.
Here is what the device looked like - a shark fin on a disk. I couldn't find any reference of the product ever actually hitting production so I assume this was a prototype.
There were a number of promising demonstrations, but apparently the product never got of the ground and now the only references to it I found on the internet were mocking it as a horrible product. But I don't know, I think it would have been kinda cool. They say that scents trigger memories and emotional responses more than any other sensory input - so wouldn't it help thrust the player even deeper into the virtual world of the game? Wouldn't it be more immersive if you could smell the smoke of the burning building that Nathan Drake is trying to escape from in the upcoming Uncharted 3? The smell of the flowers that you were crawling around in during the fight with Boss in Metal Gear Solid 3? The faint whiff of an unseen monster in Resident Evil or Dead Space that got stronger as he approached? The dank underground smell of a cavern in Zork?
In 1986, the Leather Goddesses of Phobos came with a scratch and sniff card and at several parts of the game it would tell you to scratch and sniff scent #1, #2, etc. I rather enjoyed that little novelty, and if modern tech could expand it and make it a passive inclusion rather than an active one that required you to stop playing to experience it that would make it even better.
So, assuming the product functioned properly and software developers supported it in their games, I think may have actually bought this product that never actually saw the light of day.
Posted by MadPlanet at 1:57 PM 8 comments Links to this post
Labels: Dreamcast magazine, products
Monday, December 13, 2010
The Top 3 Best Games About Janitors... #1
I got a little sidetracked with work and Christmas parties, but it's time to finish off this list. Recall that my #3 janitor game was the text adventure Planetfall, my #2 was the point-and-click adventure Space Quest IV, and so now without further ado - ok perhaps just a bit more ado - my #1 favorite janitor game of all time - MDK.
MDK is a 3rd person shooter that was developed by Shiny Entertainment and released in 1997 for PC, Macintosh, and Playstation. I can't speak for the Mac version, but I've played the PC version and the Playstation version and I prefer the PC version for the superior graphics and controls.
In MDK you play as laboratory janitor Kurt Hectic working for Dr. Fluke Hawkins aboard the Space Station the Jim Dandy. The earth is invaded by alien marauders who are stripping the planet of its mineral resources with gigantic rolling alien cities called "minecrawlers". Dr. Hawkins fits you with his newest invention, the "coil suit", which provides you with armor, a built-in parachute, an arm-mounted chain gun, and a head-mounted sniper rifle and you head planetside to take out the alien trash! Not exactly an original idea for a story, but the oddball characters and details make it seem fresh.
There has been a lot of debate over what MDK stands for and I won't go into it all those details - but after reading an interview and viewing a promotional video for the game it seems clear that most MDK fans at the time were correct - it stood for Murder Death Kill. But Shiny apparently didn't want to scare off any commercial sponsors (apparently they had a toy deal in the works) so they stuck with the abbreviation and then played up the hooplah when everyone kept asking what it really stood for. You can check out the concept proposal video that the developers put together to try and sell the game and Murder Death Kill is clearly shown in it.
This is the first game (I believe) that allowed you use a zoomable sniper rifle - so you could focus in on an enemy far away that had no idea you were looking at him and then pop him right between the eyes. Of course these days pretty much every shooter out there offers that feature, but back in those days it was truly unique and I thought it was really cool at the time.
Most of the game is played in the style of a run-and-gun/platformer, but it incorporates several other gameplay elements as well. At the beginning of each minecrawler level Kurt plummets to earth and must avoid the enemy radar and missiles (think of God of War III when Kratos is plummetting downward by that chain), you sometimes remote-pilot a bomber which gives you a top-down sky-view and lets you bomb your enemies (I've seen this mechanic used in a couple of Modern Warfare games), there is a snowboarding-esque sequence where you shoot you enemies while you sliding, Kurt sometimes does a little luging where he has to grab powerups on the track, and there are the sniper parts I already mentioned, I'm probably forgetting some others but the point is that it has a variety of mini-games in it that breaks up the run-and-gun gameplay to keep things from getting stale.
I actually played a little of MDK before writing this and I still liked it. Today, the graphics are somewhat dated of course and maybe a little more polygonal than I recall, but they still look great. There is a bizzare futuristic look to the graphical style with transparent surfaces and dark areas with glowing neon beam of light - hard to describe really but it has a unique look to it that is instantly recognizeable to anyone that has played the game.
Another thing I remember very fondly is the sound. The gameplay sound effects themselves - the shooting of the chain gun, the jibber jabber of the aliens, etc. were fine but nothing special. Where the game shined was in the mood music. The music was superb and really added to the mood of the game throughout. The game songs were even released as a soundtrack CD.
Overall the game was just kind of bizarre - a bit trippy. And it had an offbeat comedic tone that I quite enjoyed (big Monty Python fan here). That unique flavor is what made it stand out in my mind versus a lot of other run and gun games of the time. When you beat the game a music video plays that stays true to that trippy nature - check it out:
They did make a sequel, which I also own, but like a lot of my games, I have yet to make my way around to playing it. I've read that some people like MDK 2 more than MDK and I've also read that a lot of people like the first one better. One of these days I'll check that one out. But for now, if you haven't played the original MDK then you really should.
You can find the game on Amazon and eBay, you can probably find it on some abandonware sites too, but you are probably best off just downloading it legit from Good Old Games where it is only $5.99 which also includes the manual, wallpaper, and the original soundtrack I mentioned that by itself would cost you $9 on Amazon. So it seems like a great deal. Heck I might even re-buy it myself.
[UPDATED 4/17/2011] - I stumbled across a video of the French song that Ulala chick sang at the end of the game and this one thankfully included English subtitles. So now, a mere 14 years after I first beat the game and saw the video, I finally know what that chick was saying. The song is Non Non Rien N'a Changé (No No Nothing Changed) and is apparently an anti-war statement. This version is by Les Poppys. Enjoy.
Posted by MadPlanet at 12:23 AM 3 comments Links to this post
Sunday, December 12, 2010
Uncharted 3 out November 2011
I didn't catch the VGA show last night, but one of the high points for me would have been the release of the full trailer for the upcoming game Uncharted 3. Along with Arkham City, Uncharted 3 is one of my most anticipated titles. I loved the first two games and I'm sure I will love the third one too. Uncharted 3 is scheduled to be released November 1, 2011. Here's the trailer.
Posted by MadPlanet at 12:44 PM 3 comments Links to this post
Thursday, December 9, 2010
More New Flyers at the Arcade Flyer Archive
Ah French video games. Where the flyer for even a simple Tetris-type puzzle game shows a buxom blonde with her nips taking a peek at the world. Vive la France!
As you may know, I'm a sucker for old arcade game flyers and I saw that The Arcade Flyer Archive just added 45 new flyers to their online collection. And of course if you are running MAME with a frontend that has a flyer viewer (like moi) then you MUST download them post-haste. Possiby even pre-haste. Well, presumably they will be added in to the next batch of flyerpacks when version 0.141 of MAME rolls out - so you might not need to download them but you can at least give them a peek.
By the way, in a previous post I included a link to TAFA for the new MAME flyer packs (through the current MAME version 0.140), but TAFA immediately started having bandwidth issues with everyone downloading these huge files so they now reside at progetto-SNAPS - a great Italian site that is an awesome resource for all sorts of supplemental MAME files like flyers, snapshots, cabinet pics, control panel pics, etc. Viva Italia!
Posted by MadPlanet at 11:07 AM 0 comments Links to this post
Labels: Arcade, Flyers, The Arcade Flyer Archive
Wednesday, December 8, 2010
The Top 3 Best Games About Janitors... #2
In yesterday's post I talked a bit about the Infocom classic Planetfall, the 3rd best game of all time in one of the most underappreciated genres of gaming - the janitor game. For today's entry I'd like to mention the first "point and click" adventure game I ever played (I think) - the 1991 hit Space Quest IV - Roger Wilco and the Time Rippers.
In SQIV you play, not surprisingly given the title, as Roger Wilco, who is 50% bumbling janitor and 50% heroic adventurer. At the beginning of the game Roger is relaxing at the local space bar when he is accosted by the evil Sequel Police who deliver the message that your enemy Sludge Vohaul (apparently from previous SQ games that I never played) has some nefarious plans to take over the universe and he wants you good and dead first, but before the Sequel Police can administer the coup de grace you manage to break free. Then a couple of mystery guys open up a time rip that you jump through to escape. The time rip deposits you in the far-flung future of Space Quest XII (noted on the status bar at the top of the screen) and that's where you take control and begin your quest to figure out how to survive in this world and how to get back to Vohaul and defeat him before it's too late!
That's the gist of it anyway. If I recall, I found this game to be somewhat difficult and although I quite enjoyed it I don't remember actually finishing it. I think I got stuck somewhere and eventually just moved on to something else. Hey don't judge me! Back in those days you couldn't just hop on the internet and Google up a walkthrough to get past a tough spot you know! Sierra On-Line sold hint books, but I never bought any of those (I did buy an Invisiclues one time for Zork II to see what they were all about - but that's another story). So actually I think I will be buying this game myself and giving it a good honest try to play it through to completion for the first time.
If you've never played a point and click adventure game it is all driven by the mouse and drop-down menus. You move Roger around in the world and interact with various items and characters by simply pointing and clicking. Sierra went to great lengths to provide a huge amount of detail so you can examine and interact with almost anything and with multiple senses too - sight, smell, taste, touch - a different kind of open world game.
Here is a little vid of the gameplay from the beginning of the game (they stripped out the opening movie part). This is the updated version released in 1992 on CD which featured full speech - I played the old silent floppy version.
One of the reasons I liked the game so much is the same reason that I liked Hitchhiker - the humorous tone throughout the game. The game is always making jokes and although it can get a little tiresome from time to time, overall it is pretty amusing and a refreshing change from the mood of most games. But the thing I really remember is how gorgeous the graphics were at the time - especially on the cut scenes which were essentially like watching a cartoon. It took full advantage of the 256-color VGA cards that were the leading edge of video cards at the time. Also, I read that it was one of the first games to utilize motion capture technology.
Another unique feature I had never seen before - in the game when you go back in time and are playing within the world of Space Quest I, the graphics and sound revert to the more primitive style of that 1986 game. There is even a scene during this part where some monochrome alien baddies give Roger a hard time for his superior graphic stature - "Well lookee here - if it ain't mister look-at-me-I'm-in-VGA". (Apparently their response changed based on whatever type of video card was actually being used). I don't know if Sierra actually invented this gag, but Metal Gear Solid IV for the PS3 recycled it years later when Snake was dreaming and you got to play a little of the original PS1 Metal Gear Solid in the properly reduced resolution. So I'm thinking maybe Snake owes a slight tip of the hat to Roger for that.
I've also heard lately about the arcade minigames hidden in the new Call of Duty Black Ops, to which I've seen a few GTA fans respond with "ho-hum hidden arcade minigames - Rockstar already did that", to which older Dreamcast fans similarly respond "punks - you ever heard of Shenmue?" Well, almost a decade before that you could mosey on up to an arcade game in SQIV, drop in a quarter, and play a game of Ms. Astro Chicken. So SQIV (and actually SQIII before that, I discovered) get some props for that bit of "open-world" immersion that so many these days attribute to Rockstar.
I stumbled across this commercial for SQIV that apparently aired around Christmas in 1991. The quality looks like it was filmed through a soapy fishbowl, but I've always enjoyed watching old game commercials and trailers so I'm stickin it in here in case someone else feels the same.
So I felt like was rambling a bit there - but the bottom line is that this a cool janitor game and considered somewhat of a classic in PC gaming circles, so if you haven't played it you might consider checking it out.
Where do you buy? As I was writing this I checked out eBay and I see that someone is selling the original 3.5" floppy PC version complete with box, manual, and disk with a current bid of only $0.99 ($4 shipping). Note that if you do decide to purchase this item it is possible we might engage in a bidding war.You can also buy the collection of all the Space Quest games (1-6) - on eBay for $7.84 (shipping included) - click HERE for that one. And they also offer it (bundled with 5 and 6) at Good Old Games for $9.99.
Tomorrow - the stunning and controversial janitorial finale that everyone is sure to be talking about. Stay tuned!
Posted by MadPlanet at 7:49 PM 0 comments Links to this post
Labels: Lists, PC Games, Sierra Online
Tuesday, December 7, 2010
The Top 3 Best Games About Janitors
The noble janitor. Custodian, if you prefer. He has played the starring role in some of my favorite games. Rather than spend days at my keyboard writing about the hundreds of examples I can think of off the top of my head, I will confine my comments to only the top 3 titles. These are all classics, so if you have never tried them you should a) be quite ashamed, and b) play them as soon as possible to abate said shame.
#3) Planetfall
This classic text adventure was released in 1983 by the king of interactive fiction - Infocom. Yeah that's right - text only. We don't need no stinking graphics! So you direct your player by typing commands such as LOOK UNDER THE TIME MACHINE or DROP THE FURRY ALIEN IN THE BASKET and watch as the story unfolds before you in pure unadulterated monochromatically glowing alphanumeric characters. The game was written by Steve Meretzky who was also known for such Infocom hits as Hitchhiker's Guide to the Galaxy, Sorcerer, Leather Goddesses of Phobos, A Mind Forever Voyaging, and Stationfall - the sequel to Planetfall, but in that game you have been promoted to a paper-pushing desk jockey and therefore that game has no place in this post.
In Planetfall you are a lowly Ensign Seventh Class in the Stellar Patrol serving on board the Starship S.P.S. Feinstein and it is your job to mop the decks, but as the Patrol says in their recruitment flyers - "There's plenty of opportunity for advancement in the Patrol for those who live up to our motto, 'Boldly Going Where Angels Fear to Tread.'" The manual summarizes the story nicely:
Prepare to be teleported 120 centuries into the future and hurtled out of your Stellar Patrol space-ship mere moments before it explodes. And if the first five minutes of PLANETFALL don't kill you, you'll really have your work cut out for you. Because the planet on which you crash-land is plagued with floods, pestilence and mutant Wild Kingdom. And during the next couple of days or more, you'll be confronted by the bizarre, the baffling and the inexplicable.What destroyed your vessel? Why are there buildings but no inhabitants? How does one gain entry to the secret recesses of the vast scientifc installations? And who is that little fellow who keeps following you around? (It is, in fact, Floyd, a multi-purpose robot who has the personality of an eight-year-old and whose memory banks may hold the secrets of this strange planet. In short, the ideal companion with whom to brave your new world as you explore its secrets and dare its dangers.) Laughs, thrills, tears and triumph. You'll find it all in PLANETFALL. Have a swell trip, and don't forget to drop us a postcard!
Before you embark on the journey you should take the Patrol's self-evaluation to make sure that you qualify for their elite squadron. Here is the 2-page questionnaire. Please complete and mail into your local Patrol recruiting station.
You can occasionally track down the original Planetfall for PC (that's the one I have) on eBay, but it will be on the 5 1/4" floppy disk - do you still have one of those drives in a bay? Probably not. It is included in the compilations the Lost Treasure of Infocom and the Masterpieces of Infocom (one of my favorite possessions) which you can occasionally find on eBay but they usually go for about $40 and up. You can give it a go online at http://www.accardi-by-the-sea.org/Infocom/Online/, but I never figured out how to save your place on their online games which makes these games an exercise in futility unless you are determined to knock it out in a single textacular sitting.
So - you might consider downloading a copy of the PC file from one of those shady abandonware websites (cough! Abandonia) and playing it in DOSBox or WinFrotz instead. Not that I'm advocating piracy. Oh wait - that's precisely what I just did. Well whatever, just play it wiseguy!
OK, my plan was to put all 3 games on here but this one ran LONG so I guess I'll split it up to one per day. Tomorrow is #2. And remember, In Space No One Can Hear You Clean.
Posted by MadPlanet at 2:27 AM 4 comments Links to this post
Monday, December 6, 2010
NES Coffee Table
It's fairly rare when I have a particularly kind word for the NES and its legions of fanboys, but thanks to Destructoid today I saw this full-size coffee table shaped like an NES and I thought it was pretty cool.
It has large compartments for storage - including a flip-open cartridge slot and a sliding drawer in the back, it has a working LED light that comes on when you hit the power button, and has 2 power outlets where the gamepad plugs are normally located. The guy did a really good job on it. He built 3 - one for himself, one for some art exhibit, and one that he's trying to sell to you on eBay HERE with a starting bid of $700 (no bidders as of yet). Check it out.
Posted by MadPlanet at 12:27 PM 2 comments Links to this post
Friday, December 3, 2010
Uncharted? Uninterested.
OK, this is my last post about the Uncharted movie - I promise. I vented previously about the ridiculous choice of Marky Mark Wahlberg for the role of Nathan Drake. Yesterday, Destructoid pointed me to an article in the L.A. Times where director David O. Russell talked about his "vision" for the movie. I can already tell I'm not going to like it from the very first paragraph:
Fans of the video game Uncharted: Drake's Fortune have been intrigued since the moment David O. Russell committed to direct the film -- if nothing else, it's a chance for a quirky auteur and surehanded filmmaker to shake up the beleaguered videogame-to-movie genre.
(Hurriedly googles auteur... OK) Apparently, this quirky auteur genius is already halfway done with the script, "it's a locomotive!" says he. The article continues:
While the video game centers on Nate Drake (a descendant of Sir Francis Drake) and his quest to find lost treasure on an island far from civilization, Russell plans on expanding the movie to include Drake's extended family -- and put them in fraught, globetrotting situations with some of the world's most influential people. "This idea really turns me on that there's a family that's a force to be reckoned with in the world of international art and antiquities ... [a family] that deals with heads of state and heads of museums and metes out justice."
I already heard that this giant of a director was putting his own stamp on the story by inventing an uncle and father for Drake, but now it's starting to sound like the pilot for a bad 80's TV series. The auteur Russell is apparently planning to remold the characters and story to be more in line with his previous movies. "We'll have the family dynamic, which we've done in a couple of movies now." That's fine Spielberg, but this doesn't really sound much like Uncharted anymore. And I've already seen National Treasure and (God help me) National Treasure 2.
Ah, but then Russell waxes poetic, "And then you take that and put it on the bigger, more muscular stage of an international action picture, but also put all the character stuff in it. That's a really cool idea to me." The musings of the immortal bard - timeless. All you film students out there, this is where you should be taking notes. In your work, please be sure to put all that really cool character stuff in it.
I'm not saying Uncharted is Gone With the Wind, but if they are going to buy the rights and stamp the name on it shoudn't they at least try to be true to the characters and mood of the game if not the story itself? It bugs me when these egomaniacal Hollywood knuckleheads cook up these "reimaginings" of established stories and characters that I care about just to put their own stamp on them. And it doesn't even sound like this particular knucklehead is even creative - just going to churn out more cliche-ridden swill. This movie has officially gone from one that I likely would have watched in the theatre to one that I probably won't even watch when it comes on cable TV a month later. And so, to close the subject forever on this blog, I leave you with an actual leaked scene from the movie:
Nathan stumbled forward into the flickering light of the torch. Still groggy from the explosion, he steadied himself against the wall of the underground cavern.
"Ha! Son, I haven't seen you walk like that since you took your first steps back on the farm."
Nathan rolled his eyes. "Dad! We don't have time for this. We've got 48 hours to get the Statue of Liberty back to the Smithsonian or we're all dead!"
"Quiet you two! Listen..."
Nathan and his father turn to face Barack Obama. "What is it President Barack Obama?" they ask in unison.
"It's quiet..." Obama responds. "A little too quiet."
Queen Elizabeth steps forward into the light. "He's right. I've got a bad feeling about this."
Then a rumble can be heard in the distance. It rapidly grows to a roar. Suddenly, a huge boulder bursts forth from the darkness, barreling toward the group.
Drake reaches down and grabs Queen Elizabeth's hand, "C'mon your majesty - we gotta go NOW!".
Queen Elizabeth jumps up and takes off in a mad dash toward the edge of the chasm. "I'm gettin too old for this shiiiiiiiiiiiiit!"
Posted by MadPlanet at 11:00 AM 4 comments Links to this post
Thursday, December 2, 2010
Icons - Season 2
The website Emuparadise just added the downloadable videos for Season 2 of the show Icons that used to air on G4TV from 2002-2006. Each 30-minute documentary episode focused on a different significant piece of the gaming industry - influential games, software companies, consoles, characters, TV shows, etc. After a while the show started branching off to include other miscellaneous pop culture and then was unceremoniously cancelled (as it probably deserved by that time) - but for a while there the source material was strictly video game related.
I've seen a few episodes of this show and rather enjoyed the ones I watched, so I'm going to check out some more from Season 2. A few of the 22 episodic topics from that season that piqued my curiosity include Atari, Intellivision, Xbox, Arcade, LucasArts, PC Gaming, The Crash, and Naughty Dog. They have Season 1 on there as well. So if it is something you might find interesting go check it out - you can click HERE to go directly to the shows.
[Updated 12/7/2010] Emuparadise just added season 3 of Icons to their inventory as well so there are another 20 episodes for you to check out. Some season 3 titles include Sega Dreamcast, Tetris, Apple II, Mortal Kombat, Donkey Kong, and Game Boy.
Posted by MadPlanet at 4:39 PM 0 comments Links to this post
Labels: TV


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Inspired by Rahim Moore's hospital visit, Tyson Goulding on road to recovery
An event designed to improve health, of all things, is what caused Tyson Goulding severe pain and anguish. That's the best way to explain what happened the week of June 1, a stretch that changed the Centennial man's life, leaving him recovering from compartment syndrome and inspired by Broncos safety Rahim Moore.
Moore, whose 2013 season ended because of compartment syndrome, visited Goulding in the hospital last month, 33 minutes after receiving a text message about his condition.
"I wanted to let him know it would be OK, and encourage him," Moore said.
Goulding, 36, talked publicly for the first time to The Post this weekend, detailing his progress and how Moore's words continue to motivate him.
On Sunday June 1, Goulding participated in a 10K run in Steamboat Springs. He started at 8 a.m., finishing more than 90 minutes later, his right calf aching.
"I was way off my time. I walked most of it because my leg hurt," Goulding said.
During the 3 1/2-hour drive home, Goulding's concern increased and his mind turned to Moore. Goulding is a lifelong Broncos fan, voraciously devouring information about his favorite team. He followed Moore's situation closely last November. He remembered the symptoms Moore described in his left leg before requiring emergency surgery. Moore, in a story I revisited in the Sunday paper, was diagnosed with compartment syndrome, an exercise-induced muscle and nerve condition that causes swelling. Moore's pain was acute, typically associated with an automobile or motorcycle accident. Doctors estimated he was only 12 hours from amputation, and perhaps a day from jeopardizing his life. It wasn't until three months later that he believed he could resume his NFL career.
"I remember thinking in the car on the way back that this pain seems a lot like what I heard Rahim talking about. It was in the back of my mind because of what he went through," Goulding said.
Upon returning home, Goulding's symptoms grew worse. He told his wife Heather — the newlyweds married on May 10 — that he needed to go to urgent care after ice and heat packs didn't help.
"If they sent me home with another ice pack and called me a baby, so be it. But we need to get it looked at," Goulding said.
Minutes after arriving, an urgent care physician told Goulding the chilling news. He needed to rush to nearby Sky Ridge Medical center for surgery. Goulding's condition wasn't like Moore's injury, it was his injury. Moore, however, sought treatment sooner. Doctors saved Goulding's leg, but most of the suffocated muscle from his knee to ankle was removed.
Goulding was devastated, particularly after a second operation, wondering if he would walk again. As day became night and well-wishers left, Goulding struggled to wrap his mind around the last few days. Then Heather, whom he thought was heading home to sleep, returned. Her aunt Kim had talked to the Broncos, and well, long story short, Rahim Moore, she said, "is on his way here."
"I was shocked. It was pretty late at night. Everybody had kind of cleared out. Sure enough 10 minutes later, he was in the room," said Goulding, who celebrated his one-month wedding anniversary in the hospital. "It was pretty early in the process. I had a lot of questions in my mind. I had just had my surgery when they took out all the muscle tissue. It was really comforting to hear from someone who had been through something similar. It had been pretty rough to that point. After (Moore and a friend of Moore's) had left my wife and I just kind of both felt much better about the process going forward."
Moore showed Goulding mobility exercises he continues to use. When Goulding left the hospital, he sent Moore a message. Moore responded with a motivational text, saying to "stick with it, and stay strong." Six weeks later, Goulding continues to improve, learning to place weight on his foot. He ditched his crutches, and will soon begin physical therapy. He poured himself into tax books, and is preparing to take his CPA exam.
"There's no rebuilding the muscle. Some of the control won't come back," Goulding said. "There will be some things that I won't be able to do, but I am getting better."
Hurdles remain. Moore's journey serves as a reminder to push forward. Goulding paused as he finished his story, thankful the Broncos safety took time to help when he needed it most.
"I cannot overstate how much I appreciate what Rahim did for us," Goulding said. "Rahim is back on the team and playing at a high level. I am really excited for him and the team. They've got a defense to go with that crazy offense. … I know the tests I face, but Rahim's situation lets me know it's possible. Seeing him lets me know it's not the end of the world. I want to make him proud. A year from now walking down the street I don't think people will be able to notice what happened to me."


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The organization of multiple files, whether digitized or on paper, has always been a challenge. There seem to be two main camps; on the one hand there are those who want to duplicate their paper file organization on the computer, using the desktop metaphor of files and file folders. Otherwise, there are those who recognize that computers do not need a file metaphor and they use the computer to "organize" the files. Admittedly, using the computer to do the organization is pretty technical. But you might find the optimal way to organize your files somewhere between the two extremes.
I assume that because the paper file/computer file metaphor is so pervasive in the graphic user interface of all of today's consumer computers, that this is the most likely way that genealogists will start to organize on the computer. In this method, you create a new file folder at some location on the computer, say for a surname, and then start putting sub-files into the surname folder. You then create sub-folders for each of the succeeding generation's surnames. In essence you are recreating the structure of a pedigree chart using the hierarchical file system of the computer's operating system. To find a document, you start down through the file structure until you identify the related surname and then hopefully, the information you are look for is located in that folder. This system is essentially the same whether you organize your folders according to surname, location, or some other criteria. Either way, you end up with nested folders related to one another due to their location in some other folder.
The essence of this type of organization is spatial. I have one family in the blue folders and another in the yellow folders. Each person's virtual folder is a duplicate of what would go into a paper folder in a physical file drawer. This type of filing system is very efficient up to a certain size level. Think of a doctor's office with their filing system of multicolored tabs. The number of file folders can become overwhelmingly large. No matter how reasonable and rational your system of duplicating paper files, you will still have an unworkable system if your database is very large. For example, what if your relatives all lived in the same place and knew each other (not that uncommon)? Do you have to make copies of every document for each folder in each line, assuming the families are all mentioned in the document? (Such as a Census Page).
As you can probably tell, I am not a fan of paper filing systems. I have spent too many days and months of my life looking for lost physical files. This whole system presupposes that you can keep track of what kind of file each kind of document should be filed in. But what if you have a general background document that has no specific relationship to any one file? Where does it go? Simple, you say, just create a general document file. At some point, file folders become the issue not the solution.
Now, what do you do if you let the computer do all the filing and sorting? You identify each document individually with a date, and a file number (arbitrary) and key words. You then attach the documents to each individual they pertain to by using the media function available in all current genealogical databases. You do not put the documents into separate file folders. You leave them all in one huge pile on the computer and then use the computer to find the documents based on the individual and unique meta-data (extra information) about each file document. I use a program called Adobe Bridge, this lets me add key words to any file. I can also add Spotlight comments to my files using the Apple OS X operating system.
Key words might include the date, time and place of the document, the names of all of the people mentioned and general descriptive words, such as probate, will, witness, etc. Then use the computer to search for the document using those key words. There is hopefully, only one copy of each document stored on your computer. You don't worry about where the document is stored, it is always in the right place, exactly where you left it and can be opened at any time.
If you are going to use the computer to organize your files, you need some way to store meta-data with your files. Both Apple and Microsoft allow you to add key words to file data, but a program like Adobe Bridge is more efficient.
Saturday, July 31, 2010
Now that I have all these digitized files, what do I do with them?
1 comment:
Thanks for answering my question! I don't have Adobe Bridge (but would love it). I have Photoshop Elements and often tag my photos. Do you know if the tags actually get stored in the meta-data of the photo, or can I only use those tags to find the photo through Elements?ReplyDelete
I have so much organizing to do!!!
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Description: Hat of red velvet and bronze/green gold gauze. Hat is styled as a turban, the crown of red velvet with various folds and puffs. Around the sides of the crown are braided bands of the same velvet and of a bronze/green gold gauze, giving the edge of the hat the appearance of being a turban wound in two different fabrics. Original lining missing(?), revealing the inner lining of loosely woven white fabric stitched to hold the folds and bands of cloth. No designer's, maker's, or retailer's labels in the item. Item may be of either British or American manufacture.
Date: 1921
Partner: UNT College of Visual Arts + Design


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DAILY VIDEO: Apple is mulling dropping Qualcomm parts in its next iPhones and iPads; Apple patches the KRACK WiFi vulnerability in iOS and macOS; Mobile Pwn2Own 2017 hackers exploit fully patched mobile devices; and there's more.
The Galaxy S8+ has a 6.2-inch display, while the S8 has a 5.8-inch screen. Both will run the latest Qualcomm Snapdragon 835 octa-core CPUs in the U.S.
With its iOS 10.3 and macOS 10.12.4 security updates, Apple patches a number of interesting flaws, but none that were apparently related to the recent WikiLeaks Vault 7 Central Intelligence Agency disclosure.
NEWS ANALYSIS: The only mention of the new version of the iPad and the updated version of iOS were press releases. There was no over-the-top announcement or parade of Apple executives.
NEWS ANALYSIS: Apple and Android smartphones that lack augmented security measures leave high-priority hacking targets, such as President Donald Trump, vulnerable to electronic spying.
NEWS ANALYSIS: If past market indicators hold true, the Apple is about to introduce several new iPads models, but perhaps not all at the same time.
The special iPhone is rumored to sell for $1,000, while other new iPhone models will continue to have traditional flat displays.
DAILY VIDEO: SAP goes all in with new public cloud platform, iOS dev tools; Amazon, Lenovo Motorola to put Alexa into Moto phones; Verizon preparing for 5G Wireless trials in 11 U.S. metro areas; and there's more.
DAILY VIDEO: Apple trying to permanently resolve iPhone 6 and 7 battery faults; Researchers from Google, CTI break SHA-1 Hash encryption function; Waymo sues Uber -over self-driving vehicle trade secrets; and there's more.
Flexera Software found that in the U.S., 7.4 percent of programs on the average PC have reached End-of-Life and are no longer patched by the vendor.