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Tuesday, January 6, 2015
Nestle Damak Pistachio
I found this curious little Nestle bar at Ralph's grocery store tucked in with the Christmas merchandise last month. I wasn't quite sure what it was, but I wanted to know more.
So, I bought the Nestle Damak bar, without even knowing how much it was ($3.99, I find out).
It's square, its made in Turkey. It's just milk chocolate with pistachios. I figured I've probably spent most of my life eating California pistachios, it's nice to find a bar that actually lists the sourcing of their pistachios ... would they taste different?
The bar is similar to a Ritter Sport in shape and format. It's just shy of 3 ounces. The bar is wrapped in foil and that is wrapped in the paper label. Inside, it was glossy and quite fresh, divided into 15 pieces sporting the Nestle logo.
The bar smells nice, sweet and milky but with a little grassy note which I'm guessing is the pistachios. There's no fake pistachio flavor to it. The ingredients are good, plenty of sugar, pistachios and cocoa butter (actually listed in that order). They use sunflower lecithin instead of soy lecithin.
The milk chocolate is so different from normal Nestle milk chocolate, it's hard to believe it's the same company. The flavor is authentically dairy, rich and with a toasted note to it. The melt is exceptionally smooth. The pistachios are crisp and buttery, with a crunch that's almost like a macadamia nut but with a sort of green tea freshness to it. There's a hint of salt. Though sugar was listed first, it's not that sweet.
I ate the whole bar, and I'd try the Turkish Nestle items again if the opportunity presented itself. I'd also seek out some Turkish pistachios too, they were exceptional.
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Friday, September 12, 2014
Wonka Laffy Taffy Caramel Apple (Limited Edition)
Wonka Laffy Taffy Caramel Apple (Limited Edition) is part of the new flavor craze for Halloween. The package is loud and strange, as are many Wonka designs. It features the purple Wonka branding around the sides, but the center is a banded swirl of browns on the top and greens on the bottom. It speaks more of wood grain than apples and caramel to me, but at least it did stand out on the shelves.
For those who have never had it, Laffy Taffy (once known as Tangy Taffy) is simply a taffy chew. Instead of the nuggets or rods that come in twisted waxed paper wrapers that you'd get on vacation, Laffy Taffy comes in little bars that form fit the candy. They come in a variety of fruity flavors, but the key aspect of Laffy Taffy is that it's tangy. Instead of just sweet and flavor, there's also a tart note to the chew.
The little snack sized bars are larger than a regular taffy piece, they're really two bites. Each clocks in at about 35 calories and doesn't take into account the energy you expend chewing. The wrappers feature bad jokes, usually two, depending on how well the wrapper is glued together.
The pieces are soft and easy to remove from the package, though you have to destroy the wrapper completely in order to do so. The color is strange, like hot chocolate and not at all what I would have expected.
It does smell sweet and creamy. The flavor on the tongue, though, is immediately tangy with a rather authentic, if overly tart, apple flavor. The caramel part comes in as the chew goes on and the sour fades as a real caramel note, a sort of toffee/toasted flavor.
What I was hoping for was a stripe of apple taffy and a stripe of caramel flavored taffy, and you'd mix them together as you chewed them. Instead it's a fully mixed experience, like the kind a baby bird would get if momma birds at caramel apples.
The most successful candy I've had to date that emulates a caramel covered apple are the Tootsie Caramel Apple Pops - which are an apple flavored lollipop covered in actual caramel.
There's no statement about gluten, nuts or peanuts, but the wrapper does say that the candy contains soy.
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POSTED BY Cybele AT 10:24 am Candy • Review • Halloween • Nestle • Chews • 5-Pleasant • United States • Ralph's •
Monday, September 8, 2014
Twizzlers Caramel Apple Filled Twists
As the seasonal flavors hit the store shelves, Caramel Apple seems to be all the rage this year. Hershey's has introduced Twizzlers Caramel Apple Filled Twists.
The candy comes in a few formats. I saw them in the stores as a full sized bag of Twizzler Twists and saw some photos online of the King Sized package. I found this Snack Size package at the grocery story and liked that they were individually wrapped pairs of twists. Each twist is about 2.25 inches long, and each package is about a half an ounce and 50 calories.
The color of the candy is quite striking. The pair of short twists are joined together, but easy to pull apart. The green twists are very green but slightly translucent and shiny. The filling is a creamy camel color, not gooey enough to spill out even when the pieces are cut or pulled apart. (So it's not a real caramel, just a caramel cream filling ... sort of like an Oreo center.)
They smell like green apple Jolly Ranchers. The bite is very soft, the chew is also soft. The flavor is odd. After the smell, I expect a tangy bite to it, but it's not. It's sweet and tastes like fake apple with that light note of PlayDoh that red licorice often has ... but there's no tartness to it at all. The caramel filling is grainy, like frosting with a little buttery toffee note to it.
Overall, it's not a bad candy. It's not as artificial as I'd expect, without any overtly weird green apple bitterness or too-much-fake-butter flavor. I question the need for a red licorice version of caramel apple flavors, but I think it's a nice take on the idea.
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POSTED BY Cybele AT 1:47 pm Candy • Review • Halloween • Hershey's • Chews • Kosher • 5-Pleasant • United States • Ralph's •
Friday, July 25, 2014
Hershey's Milk Chocolate Krackel
For many years I have chronicled the demise of once-great candies that were cultural touchstones for generations of Americans. The usual trajectory of a candy like this is that the company making it compromises too many times with cheaper ingredients and formulas until consumers lose interest in the product entirely and it is quietly discontinued. No one misses it much, because it broke their heart before it died.
It's rare to see a reversal. I'm glad to be here to tell you about it. Hershey's Krackel bar was one of the last candy bars that Milton Hershey personally developed before he passed away. It was introduced in 1938 (and had nuts in as well, for a time). When the Hershey's Miniatures were developed, it was one of the bars chosen to represent the favorite of the Hershey bar assortment. The single-serving bar always stood out at the candy counter, in a bold red wrapper and large letter with a made-up word for the name.
In 2006 Hershey's discontinued the single-serving, king-size and larger sizes of the Krackel bar. It was still included in the Hershey's Miniatures ... but with a substantial change to the formula, it was now "made with chocolate" but also adulterated with other vegetable oil fillers. (What they were, I can't say, because Hershey's would not disclose the ingredients at the time, though later packaging did list each bar separately.) At the same time Mr. Goodbar continued to be produced in all sizes, though they did move to the mockolate recipe.
With some small fanfare Hershey's announced the return of the Krackel bar, citing shareholders as part of the reason for the return. The change to real chocolate was made in miniatures early this year and the bars returned in May. The current ingredients are:
I can't exactly recall the actual Krackel bar any longer. I know I liked it as a kid and I know that I preferred it in the miniature version, because the chocolate was thicker. But other than that, I'll have to judge the Krackel on its current merits without any comparisons because I don't have a time machine and if I did, I probably wouldn't use it to taste old candy recipes.
The bar smells sweet and lightly milky. It's not like the regular Hershey's chocolate that has that yogurty tang. Instead it's just sort of fudgy, like cheap frosting. The crunches are good, they're spaced out a bit, so it's not terribly airy, just crunchy. Crisped rice often has malt in it, as this does, which usually gives Krackel a sort of malted-milk-ball-in bar-form vibe. Sadly, there's not much going on here, though the hint of salt keeps it from being too sweet.
It's much better than the previous mockolate version, though a far cry from being a good chocolate bar. It's simply a passable candy bar.
I did pick up a Nestle Crunch bar at the same time, which has gone through a few formula changes over the years as well. The ingredients are similar, they're both 1.55 ounces, though the Nestle has 10 more calories.
The ingredients on the Nestle Crunch are actually a bit better, with no preservatives or PGPR. When I tried the bar last time, I found it much better than previous versions, but not something I was likely to seek out.
As you can see from the comparison of the bars, the Crunch is on the bottom and has a lot more crisped rice in it. I did prefer the airy texture and crispy rice, but the chocolate flavor was nearly impossible to discern. As a piece of candy, it was passable. As a chocolate bar with crisped rice, it was very disappointing.
The Hershey's chocolate texture was a bit better, but that could be that there was just a slightly higher chocolate ratio, since there were fewer crisped rice bits.
Neither comes out a huge winner, really. I like both package designs. Both are made in the United States. Neither Nestle or Hershey's are using ethically source chocolate yet. (Though Nestle does have a "Cocoa Plan", its little seals are just to direct you to information about its plan, not as a notation that this bar is actually using traceable cacao.)
You can see more examples of classic Krackel wrappers here.
I'm still going to say that the Trader Joe's Crispy Rice Milk Chocolate is my favorite. Though the ingredients don't differ that much, there are no preservatives and no PGPR and it has 18% cacao content (about 1.5x the amount of Hershey's). Still ... even though it's made with Belgian chocolate, I don't know the sourcing of it, but would like to see Trader Joe's give some assurances about the ethical sourcing in the future.
POSTED BY Cybele AT 11:43 am Candy • Review • Hershey's • Chocolate • Cookie • Kosher • 5-Pleasant • United States • Ralph's •
Tuesday, March 18, 2014
Brach's Carrot Cake Candy Corn
Candy Corn gets a lot of different flavor treatments for Halloween, but for the most part the Easter versions are all about little spring shapes in the form of mellocreams in light fruity flavors. Brach's has introduced something new to go with their Pastel Candy Corn, it's called Brach's Carrot Cake Candy Corn.
The packaging is simple, just a thick plastic bag. The image on the front depicts a cake with white frosting and a green and orange carrot on it. Down in the other corner is a small basket of the candy corns.
As a side note, Brach's, the 110 year old candy company, has been going through a lot of changes lately; this seems to have led to an identity crisis. I picked up this bag of candy last month which is also a new product but features a different logo which I thought they stopped using around 2011 (but also appears on their twitter). Brach's is now owned by the Ferrara Candy Company, which merged with Farley's & Sathers last year. This is a huge company now that makes mostly sugar candy like Trolli, Lemonheads, Atomic Fireballs, Black Forest Gummies, Now & Later, Rainblo Gum, Jujyfruits, Chuckles, Bob's and Fruit Stripe Gum. It seems like this constant change and shift of directions is keeping Brach's from regaining their place in the world of classic American comfort candies.
My first instinct on these, without even eating them, is that the colors are all wrong. A slice of layered cake would be a sort of light brown color with flecks of orange and then the off white cream cheese frosting. There is no green in a carrot cake, unless you make some of the frosting green. If they wanted the candy corn to just look like carrots, then make them all orange with the wide base getting just a touch of green to simulate the carrot top. To simulate a slice of cake, I'd make the top and bottom white and the center orange. Why it's candy corn is an entirely other matter ... why not make little slide of cake shapes? Brach's already makes cute little shapes for their Halloween and Easter Mellocreme mixes ... why not a slice of cake or little carrots or a block of Philly Cream Cheese?
While I had some misgivings about the coloration, everything else about these is extremely well done. Unlike my problems with the Brach's S'mores Candy Corn last fall, which were quite broken and brittle, these looked great right out of the bag. I saw very few malformed or incomplete kernels and they stayed in one piece for the most part.
They didn't smell like much, and honestly I didn't think much of them the first few I tried. I noticed, though, that the base had a mild spice cake flavor to it, it's subtle but there's a note of cinnamon and nutmeg. The overall piece had a slightly creamier note, with what I can only guess is supposed to be a cream cheese flavor. Again, it's very subtle.
I had to compare the mild flavor to regular candy corn, naturally, so I picked up the Brach's Pastel Candy Corn, since they were on sale 2 for $5. These are much more subtly colored, with only the corn base getting a pastel note of green, pink, purple, green, or yellow. I enjoyed these, particularly because there was less artificial coloring in them, so the clean flavor of sugar and a touch of honey came through a bit brighter than in the fall version which has more orange (and Red #40) in it. I did notice that some of the flavors, like the cream cheese twang was missing, so it wasn't something I dreamed up. I also noticed on the nutrition panel that the Pastel Corn has more salt in it, 100 mg per serving compared to 70 mg for the Carrot Cake.
I liked the Pastel Candy Corn, but I liked the Carrot Cake Candy Corn better, perhaps because there was a vague flavor to it. Is it a successful simulation of cake? Not by a long shot, but taken as a candy on its own without its bakery reference, it's quite pleasant.
Like other Brach's candy corn, this is made in Mexico. It does have honey as an ingredients, as well as gelatin, so this is unsuitable for vegetarians. It's made in a facility that also processes milk, eggs, peanuts, wheat and soy.
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POSTED BY Cybele AT 2:16 pm Candy • Review • Easter • Brach's • Farley's & Sathers • Ferrara Pan • Fondant • 7-Worth It • Mexico • Ralph's •
Tuesday, February 18, 2014
Skittles Desserts
It's a new year and time for a new variety of Skittles.
This year's flavor variation is called Skittles Desserts and features five different colors themed on dessert creations: Orange Creme (peach), Raspberry Sorbet (red), Strawberry Milkshake (creamy pink), Blueberry Tart (blue) and Key Lime Pie (bright green).
The pink package was pretty easy to find on the shelf. The current varieties of Skittles are the Original Fruits (now with green apple), Wild Berry, Sours, Tropical and Darkside. For Easter there's also a pastel version of the Original Fruits.
Orange Creme is kind of pointless. It's absolutely like an orange sherbet, which is to say, orange with all the great things taken out. The addition of the creme flavor component gives it a sort of Play-Doh flavor note that's a little too fake milk. There's no zest, though a light tartness.
Raspberry Sorbet has a strong floral note and only a light tartness. There's also a bitter aftertaste for me, perhaps the food coloring. Overall, it's a nice flavor that combines well with the others.
Strawberry Milkshake is comforting. It's just strawberry with a sort of yogurt note. It's not as floral or as tart, just sweet and slightly creamy.
Blueberry Tart is tough to say succeeds. It does have a lot of blueberry flavor in it, both the deep boiled jam note and the sort of tart and tannic tea flavors. I wouldn't go so far as to call it a dessert like a berry tart, it's closer to a fresh berry flavor though that's not a bad thing.
Key Lime Pie is absolutely disappointing. I've had a lot of key limes, both fresh, frozen and mock versions. Key limes are definitely different from the standard Persian limes in both the flavor profile and texture. This lime is more Persian than Key. It's tart, but not overly so, but misses that milky, sort of chalky note that key limes have.
This flavor assortment was lackluster. There were no stand out flavors, nothing new. It's just a series of small tweaks to flavors that we've all seen before from Skittles. I didn't think they combined particularly well, which is usually one of the features I like best about Skittles. Since the loss of the Lime Skittle in the Original Fruits variety, I'm left without a favorite Skittles package. I haven't bought them since I stopped finding the bags with the original variety in them. In last year's review of the Skittles Darkside, I listed a few ideas for new mixes (including Skittles Pies, kinda what they did here).
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POSTED BY Cybele AT 12:12 pm Candy • Review • Skittles • Mars • Wrigley's • Chews • 6-Tempting • United States • Ralph's •
Monday, October 22, 2012
Chuao Honeycomb & Potato Chip Chocolate Bars
I'm quite fond of Chuao Chocolatier's bars, which are made in Southern California. The packaging is spare but eye-catching and distinct. I've come to know the brand well enough to be able to spot a new bar on the shelf easily because of the color-coding. One that I'd been looking forward to finding is the Chuao Honeycomb 60% Cacao. The bar is a Dark Chocolate Bar with Caramelize Honey.
I was excited about this bar because Chuao used to make a fantastic item for local Whole Foods markets. It was a thick bar with large chunks of sponge candy (here they're calling it honeycomb). I haven't seen it in the market for several years, so I was hoping this bar would be a more widely available version.
The back of the package has a more enticing bit of marketing copy: The Honeycomb bar is a sweet bouquet of silky dark chocolate and crunchy, caramelized honey. Its pleasing layers of tropical flavors and contrasting textures seduce chocolate lovers like bees to a flower.
Chuao uses non-GMO ingredients, including the soy lecithin and the corn syrup for the honeycomb. chuao also sourced their chocolate through a project called Aguasanta Growth Initiative in Venezuela.
The bar has a wonderful decorative design for its mold. They're changing their packaging yet again, so keep an eye out for the newer designs. Here's a peek at the ChocoPod version. (Here's what they looked like back in 2006 when I first tried them.) While it's fun to look at, it is a little more problematic for portioning. The bar doesn't break evenly around the "pod" pieces and of course it's harder to tell how much of the bar you have eaten. (Besides all of it. That's easy no matter the shape.)
There were a few little voids at the bottom where the mold didn't fill properly and the same on the bottom of the bar where there were bubbles.
The bar is deep and toasty. The chocolate has a coffee note to it but is complemented by the burnt sugar flavors of the sponge candy. It's a clean toffee note, with no hint of butter, just the scorched honeycomb. There are some hints of minerals and an earthiness to it. The honeycomb provides a little texture, though it has a bit of a crunch, it also dissolves quickly, like shards of cotton candy.
I was hoping for a bit more differentiation between the chocolate and the honeycomb, at least as far as the textures.
It's funny that I had to go all the way to Pennsylvania to find a bar that's made right here in California (and that I've been looking for in local stores). But it makes sense that Pennsylvania would be the target market, they're the folks that make such fantastic pretzels and have innovated so much in the sweet and salty combination. I think I found the Chuao Potato Chips in Chocolate 41% Cacao bar at Wegman's, and it was even on sale.
The package says that it's an Ultra Premium Milk Chocolate Bar with Kettle Cooked Potato Chips.
The bar is made from all natural ingredients, the potato chips are made with sunflower/corn and/or canola oil and this wrapper does not say anything about GMO ingredients.
This is an odd bar. I can't quite put my finger on it. Part of it may be the inclusions. As you can see from the photo, the bits of the potato chips are quite small, I'd call them potato slivers or shards. So the texture doesn't allow for a full bite of potato chip, but more of the flavor without the crunch. The chocolate smells milky and has a wonderful, silky melt. The chips are at once light and dense. They have a strong crunch, even for their small size. They're salty and earthy, with a rooty, potato skin flavor to the that's common to the kettle cooked variety of chips.
In both bars I wanted more of the inclusions ... but it's hard to fault these bars when the chocolate is so good as well. Chuao never disappoints me with their chocolate. I think my favorite bars are still the Chinita Nibs and their Coffee and Anise bars, which are both rather hard for me to find as well.
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POSTED BY Cybele AT 2:00 pm All Natural • Candy • Review • Chuao Chocolatier • Chocolate • Ethically Sourced • 7-Worth It • United States • Ralph's •
Thursday, December 29, 2011
Norfolk Manor Crunchy Nuggets
While cruising around for Christmas candy at the grocery store after a dentist appointment I spotted these Norfolk Manor Crunchy Nuggets. They're British, I know this because there's a Union Jack flag on the front of the box. (Which leads me to believe that this is not a product or brand that's actually sold in England.)
The candy is similar to the Cadbury Crunchie or Violet Crumble bars, a chocolate covered nugget of sponge candy. I can find sponge candy at local candy shops that make their own candy, like Littlejohn Toffee, but they usually do big hunks of the stuff covered in either milk or dark chocolate. The appeal with this product is that they're just little nuggets in various shapes and sizes, easy to grab by the handful and snack on.
The box says that they're Milk Chocolate Covered Honeycomb Pieces but in reality the coating does not actually meet the American standard for chocolate, as there is whey in there (considered a substandard filler). So, it's actually mislabeled.
Inside the rather large box is a much smaller packet of candy. I'd say that this is also misleading, there's no need and no expected settling for this much candy, which took up about half of the volume of the box. Even if the cellophane pouch that held the candy was completely full, it wouldn't have filled more than 2/3 of the volume.
The nuggets are cute and appealing. They're shiny and well coated. None of them were left with little bald spots, which with sponge candy can allow moisture to deflate them.
The honeycomb or sponge candy texture was not as foamy or flavorful as I'd hoped. It was more like Violet Crumble's dense texture than the Cadbury Crunchy's pumice type of foam. The flavor of burnt and toasted sugar was missing for the most part, which is too bad because the mediocre, fudgy and milky chocolate-style coating isn't good enough to make up for it.
I'd find these passable in a mix of other better candies, like some plain nuts, pretzels and chocolate covered nuts. The texture is definitely good but lacks the best qualities of sponge candy and actual good milk chocolate.
I've had the package for over month and only managed to finish them up while playing video games after Christmas. (Which is to say, mindless eating.) My opinion of Norfolk Manor isn't very high after tasting their knock-offs of other iconic British standards like Wine Gums and Jelly Babies.
The package says that it's made in a plant that processes peanuts and tree nuts. Contains soy and dairy. But it's gluten free.
Related Candies
POSTED BY Cybele AT 10:38 am Candy • Review • Mockolate • 5-Pleasant • United Kingdom • Ralph's •
Meticulously photographed and documented reviews of candy from around the world. And the occasional other sweet adventures. Open your mouth, expand your mind.


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text: Silver foil adds a textured look to these handpainted designs. Silver foil accents on one side, colorful printed images on the other. * 12 sheets: 2 each of 6 double-sided designs * 12" x 12" (30.5 x 30.5 cm) * Acid free * Lignin free Coordinating Colors: Berry Burst, Calypso Coral, Daffodil Delight, Flirty Flamingo, Marina Mist, Old Olive, Powder Pink, Rich Razzleberry, silver foil, Whisper White


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March 26, 2008
CAPE CORAL, Fla. - After starting the season with three thrilling wins, the MIT softball team got hit with two equally tough losses on Monday. The Cardinal and Gray could only produce four hits in its 9-0 defeat to Otterbein College, before falling to Union College, 18-3, in a pair of five-inning affairs.
MIT trailed only 2-0 after three innings against Otterbein, but the hosts struck for seven runs on eight hits in the fourth to put the game away and hand the Engineers their first setback of the season. Lily Keung went 2-for-3 for MIT, while Amanda Jason and Jenny Li both went 1-for-2.
In the nightcap, Union exploded for 11 runs on 10 hits in the third inning to send Tech to its second straight defeat. Keung, Jason, Li, Holly Jeffrey and Jessica Oleinik had the only hits for MIT. Oleinik, Li, and Kaitlyn McCartney drove in the runs.


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Using Mathematical Models to Investigate Planetary Habitability: Activity C The Role of Actual Data in Mathematical Models
Students explore how mathematical descriptions of the physical environment can be fine-tuned through testing using data. In this activity, student teams obtain satellite data measuring the Earth's albedo, and then input this data into a... (View More) spreadsheet-based radiation balance model, GEEBITT. They validate their results against published the published albedo value of the Earth, and conduct similar comparisons Mercury, Venus and Mars. The resource includes an Excel spreadsheet tutorial, an investigation, student data sheets and a teacher's guide. Students apply their understanding to the real life problem of urban heat islands and deforestation. The activity links builds on student outcomes from activities A and B: "Finding a Mathematical Description of a Physical Relationship," and "Making a Simple Mathematical Model." This is Activity C in module 3, Using Mathematical Models to Investigate Planetary Habitability, of the resource, Earth Climate Course: What Determines a Planet's Climate? The course aims to help students to develop an understanding of our environment as a system of human and natural processes that result in changes that occur over various space and time scales. (View Less)
Materials Cost: Free per student
The effects of volcanoes on both the environment and people are the focus of this investigation. Students are introduced to the term "buffer" and are tasked with creating a possible buffer zone around Mount St. Helens. Students begin by assigning 32... (View More) pre-written statements related to volcanoes into categories of cause, effect and human responses. The chart, along with true-color and false-color LandSat images from 1980 and 1999, are used to study the eruption of Mount St. Helens to determine that possible buffer zone. The URL opens to the investigation directory, with links to teacher and student materials, lesson extensions, resources, teaching tips, and assessment strategies. As the first investigation in this module entitled, "Volcanoes- Local Hazard, Global Issue," the teacher's guide will begin with a two-page module overview and list of all standards addressed. This is Investigation 1 of three found in the Grades 5-8 Module 1 of Mission Geography. The Mission Geography curriculum integrates data and images from NASA missions with the National Geography Standards. Each of the three investigations in Module 1, while related, can be done independently. (View Less)
Materials Cost: 1 cent - $1 per group of students
Satellite images of Mercury and Mars are used to illustrate craters and generate a discussion about their cause. After comparing those images with one of Earth, students explore the reason for the lack of visible craters on our planet. The abundance... (View More) or lack of water becomes the focal point of this investigation. The role that water plays in obliterating craters is investigated through an activity using sand, marbles and water. The crater discovered beneath Chesapeake Bay is used to illustrate the fact that Earth's oceans conceal impact craters. The URL opens to the investigation directory, with links to teacher and student materials, lesson extensions, resources, teaching tips, and assessment strategies. This is Investigation 2 of four found in the Grades K-4 Module 2 of Mission Geography. The Mission Geography curriculum integrates data and images from NASA missions with the National Geography Standards. Each of the four investigations in Module 2, while related, can be done independently. Please see Investigation 1 of this module for a two-page module overview and list of all standards addressed. (View Less)
Materials Cost: 1 cent - $1 per student


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If Google's famously sparse home page is too plain for you, the company is giving you some more options.
A bold color photo of sand dunes replaced the white background to Google's search box Thursday. You can replace the desert scene with an image of your own or others available from Google, including lively shots of the works of sculptors Jeff Koons and Tom Otterness. . Or you can stick with the classic format.
In a blog post last week, Google said the move is aimed at making the "search experience more relevant, useful and fun through personalization."
It also follows an artistic choice made by Microsoft search engine, Bing, which also uses images as a background to its search box.


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Forks RV Partnering with Teton Club Members
August 30, 2013 by RVBusiness 1 Comment
Forks RV Inc. of Shipshewana, Ind., has announced its affiliation with Teton Club International (TCI).
As part of the current growth that Forks RV is experiencing in the market with its Continental Coach brand of custom made premium luxury fifth-wheels, Forks RV is now the official exclusive OEM affiliated with TCI, according to a news release.
This is exciting news to Jay Troyer, director of sales and marketing for Forks RV Inc. "It is an honor that our high-quality fifth-wheels have been recognized among this club as providing a customer with an exceptionally built unit that meets or exceeds the high expectations of these owners," Troyer said.
"With Teton Homes no longer supporting the club, the owners have been left without OEM type factory support at their rallies. This is a great opportunity for us build relationships with the club members," said Eric Stutzman, director of operations for Forks RV Inc.
"The Continental Coach brand has been creating a head of steam over the past couple of years," Troyer continued. "There was a void left in the market place in 2008 and owners have been looking for a manufacturer to make an investment with on their next home. Customers that are looking for a premium quality, custom build RV have responded very well."
"This is also a great opportunity for current Continental Coach owners to join a great club family that is established and has active members," said Troyer.
The Teton club is currently divided into three regions each with their own rally events, as well as one international rally event each year. Locations for the rallies range all across the U.S.
"Teton Club International (TCI) and Forks RV have entered into an exclusive affiliation agreement that I am certain will prove to be a 'Win-Win' situation for all concerned," said Peter Greig, TCI president. "Such an affiliation would bring Continental Coach owners into TCI to boost our membership and, through agreements, provide much needed support for us in the form of a factory level repair facility at Shipshewana and various forms of support at the annual rally."
"For the owners of Continental coaches, they will now have a group to belong to for the camaraderie and familial associations we have long enjoyed. The affiliation agreement provides for Continental Coach owners to have full membership privileges in TCI," Greig added.
Greig also offered his opinion of the Continental Coach fifth-wheel, "The workmanship and materials are top notch, designs are fabulous and the technology is cutting edge."
"We are excited about the new relationships between Forks RV and TCI members," said Stutzman "Current Teton owners are looking for a skilled and qualified service center to entrust the service and maintenance of their rigs to. Our goal has always been to provide a product to our customers that is unmatched. We have set the bar high for Forks RV, and we use the same standard of excellence when it comes to customer care."
For more information on Forks RV Inc. visit www.forksrv.com or call (574) 825-7467.


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Local songwriter Anthony Novak joined us this holiday morning. He's a native Minnesotan returning after musical stints in New York and New Mexico and he says he hasn't experienced the kind of fellowship among musicians he's felt here in Minneapolis. Props to us! Novak brings his Americana-worldly Eastern group to the stage at the 331 Thursday, September 5th, then at the Driftwood Char Bar and the Acadia later this month. We also heard new music this morning from North Mississippi Allstars and Califone.
It's that time of year where many new releases and box sets hit store shelves in preparation for the holiday season. This morning we heard new Neko Case, Okkervil River, British band Treetop Flyers, and our own local project from Brian Tighe and Alison LaBonne: The Starfolk. You remember them from The Hang-Ups. The Starfolk released a self-titled debut album this week and will celebrate it with a show at The Electric Fetus on Saturday, Seotember 14th. Be there around 4pm for a treat! Check the playlist for Steep Canyon Rangers, Emiliana Torrini, "Vintage France"…
International music DJ Paul Harding joined us this morning with new tracks and a list of the world beat shows coming up over the next few weeks. We heard from some of these artists this morning:
-Weds. 9/18: Krar Collective with Waayaha Cusub @ The Cedar Cultural Center (one of the Cedar's free 25th anniversary celebration shows!)
Click the playlist for full list of concerts
New music this morning from Gov't Mule featuring Elvis Costello on vocals, Over the Rhine, Guy Davis with harmonica player Fabrizio Poggi, and DakhaBrakha in honor of their appearance at the Cedar Cultural Center's Global Roots festival. Check the playlist for more!
Local songwriter Brian Laidlaw joined us this morning upon the release of his new ep "Echolalia." He'll have a proper party Friday, October 25th at Icehouse in Minneapolis. We talked about recording it in San Francisco and having his dear friend based there on the record and coming to town for the party. We also talked about Brian's Minnesota Cultural Heritage project—he only teased us a bit about it, but what it means is that we might see him on PWB sometime early 2014…
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Ask MiLB.com: Trying to get on the field
Fans quiz us on singing at games, park locations, fireworks
By MiLB.com Staff | July 15, 2011 11:00 AM
Have a question? Shoot us an email at firstname.lastname@example.com
What is the difference between a Class A Short-Season affiliate and a team in a Rookie-level league? On the MiLB.com page where teams are listed by classification, the Ogden Raptors are listed under "Rookie" and not "Class A Short-Season." Who determines which organizations get more teams, and how do they determine this? -- Lauren C.
Class A Short-Season is considered to be one level higher up than Rookie-level. Both leagues begin in June, and they're catered towards players drafted or leaving college in June. The number of teams in each league is based on Major League Baseball's agreement with the NAPBL. There are 40 teams combined at those two levels, so some Major League organizations are bound to have two while others have just one.
Where's the Rizzo love?!?! You guy's never write anything about him!! -- "Minime"
We did, and then he was promoted. He clearly has MiLB.com to thank! Actually, as a top prospect, we had our eye on him all season long, as this preseason look at the PCL shows. For more of our coverage in 2011 and earlier, just type his full name into the Search box in the upper right of the masthead.
I was wondering why you don't include the independent leagues like the Frontier League. I know they aren't affiliated with a Major League team, but they should be included on the MiLB.com website since they are a Minor League team. -- Justin
Interesting theory. Independent teams are not considered part of the Minor Leagues for the exact reason you referenced -- they are not affiliated clubs. Therefore, they are not covered by MiLB.com.
Hi. I send this mail from Japan. Nice to meet you. I'm a Japanese player. I want to play in the Arizona League in 2011. Please help me play this summer. -- Ryoju
I wanted to know if you have tryouts for walk-ons? If so, the dates and location, and any other information you have about an walk-on. -- Heather
I was wondering if you could give me information on tryout camps that are scheduled at various Minor League stadiums. -- Dick C.
I have a 20-year-old son who has played baseball since tee ball. He played some ball in high school. He is a natural ballplayer. Where or what resources do you have so he may try out for making a team? -- Deana F.
I am 25 years old and a good baseball player, and I want to know if there are any tryouts for [professional] baseball. -- Otoniel C.
Hello, my name is Jacob. I live in St. Louis and am looking to try out for the Minor Leagues. I'm not sure what the process is, or where I would be able to do this. -- Jacob T.
Where and when can I sign up for the Minor Leagues? What's the minimum age to play? -- Jesse
Well, it's not as easy as just signing up for a Minor League roster. It is professional baseball. For Major League tryouts, players should be 16 and older. Also, no one at MiLB.com can assign anyone to a Minor League roster. The best bet is to attend an Open Tryout through MLB's scouting office. MLB.com has the tryout schedule listed all year. Click here or simply do a Google search for "MLB tryouts," it's the No. 1 result. Also, some Minor League teams provide their ballparks as host locations for tryout camps on behalf of the Major League affiliate -- Round Rock is doing that for Texas on July 20.
I was wondering how someone is drafted to a Minor League team and then, hopefully not too long after, be drafted to a Major League team? -- Kim C.
Player pages with biographies and stats list season totals for all Minor League players since 2005, when MiLB.com began hosting the websites. If you Search for some players you know, or just a random selection, you can get a feel for how quickly or slowly most players are able to get from being a Draft pick to making their MLB debut.
I went into your Minor League Baseball website and was able to check the Minor League teams associated with a Major League team. Is there a website that I can log onto that shows the Minor League teams by the league that they play in? -- Clyde
Yes, it's called MiLB.com. Click on "LEAGUES" on the right side of the masthead and you'll find all the teams within each league you select. You can also click on standings to see the same information.
When do the GCL Marlins play? -- Robert A.
The Gulf Coast League season began on June 20. Here is the GCL Marlins' schedule.
I was trying to e-mail the [Tri-City] ValleyCats to tell them I hope they lose every game they play. I live about a mile and a half from the stadium. It's 10:48 p.m. The fireworks, which happen at least a couple times a week, sound like an artillery barrage is happening. You lower the quality of life here. May you continue to lose. -- Kevin P.
Ouch. Your hex may be working, they're in last place. Maybe you should contact the ValleyCats?
Does MiLB.TV archive games and if so, do blackout restrictions apply to the archived games as well as the live games? -- Laurie
MiLB.TV games are archived, yes. There are currently (as of July) no blackout restrictions on any games listed on the schedule.
I'm looking to find collectibles or memorabilia from the defunct Michigan Battle Cats, Battle Creek Yankees and Southwest Michigan Devil Rays. My girlfriend was a huge fan and I was wondering who I could contact for this request. -- Alex
Maybe eBay or Amazon -- since those teams no longer exist, we don't have any merchandise for sale.
What are the composite maple baseball bat models that are approved for the Minor League short season? -- Vincent L.
MLB doesn't publicly release specifications required for bats, or lists of approved bat manufacturers. Being a short-season team is irrelevant -- all teams play by the same rules.
Hello, I would like to know who updates and maintains the Minor League players' biography. -- "Gotagun
That would be the editorial staff of MiLB.com. Bios are largely based on information we receive from Major League team Media Guides and stats. Sometimes, Minor League teams will also send us updated information to include.
My daughter is in a choir that is singing the national anthem tonight at the game. Will this be on TV? If so, what channel will it be on? (We have Verizon Fios.) -- Robin G.
You should contact the club directly to see if their game will be televised locally. If the game video is going to be streamed by MiLB.TV, you can subscribe to watch it, and it will be archived after the live presentation.
I have a subscription and I logged on tonight and selected Omaha @ Reno game and I got an error message. -- Cynthia J.
We got a lot of emails about technical and login issues with MiLB.TV. As noted, please contact MiLB's Customer Service at email@example.com or 866-644-2687 if you're having issues related to MiLB.TV.
What team is the MiLB team for the KC Royals? -- Stan
Do we have good news for you! Long ago, Branch Rickey helped develop what's commonly known as a farm system -- a network or group of teams affiliate with a Major League organization. In other words, the Royals don't have one Minor League team -- they have EIGHT Minor League affiliates: The Omaha Storm Chasers, Northwest Arkansas Naturals, Wilmington Blue Rocks, Kane County Cougars, AZL Royals, Burlington Royals, DSL Royals and Idaho Falls Chukars. For links to each of them, go to MiLB.com and select the TEAMS pull-down menu at the right of the masthead, then under "Find teams by:" choose the "MLB Affiliation" option. The teams are listed by level with the Triple-A clubs -- mainly featuring players closest to the Major Leagues -- at the top, followed in order by the teams players must use to "climb the ladder" through the organization's farm system.
I was just wondering if I could have a MiLB fan pack sent over to my house. -- Dylan A.
You should contact individual teams -- MiLB.com doesn't offer this.
I'm writing you because I own a 1929 photo of the Dallas Steers pennant-winning team and I was wondering if you might be able to give me some information on it. I would like to see if I need to have it appraised for insurance purposes. -- John J.
We have no clue -- sorry!
We are interested in watching the Class A South Atlantic League Hickory Crawdads games. Please let us know if you stream those games. -- Rita V.
You can click "Open Calendar" on the MiLB.TV page to see exactly what games will be televised each day this season. As of right now, Hickory will appear on MiLB.TV when it visits Hagerstown or Lexington, whose home slate is broadcast in its entirety.
Have a question? Shoot us an email at email@example.com or leave a comment below, and please be as specific as possible so that we can accurately respond to your inquiry. This story was not subject to the approval of the National Association of Professional Baseball Leagues or its clubs.View More


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Laborer Asphalt/Grading Construction Jobs in minneapolis, Minnesota (MN) at Walbec Group
Sample Laborer Asphalt/Grading Construction Job Description
Laborer - Asphalt/Grading Construction
Payne & Dolan, Inc., a Walbec Group Company
Position summary:
Under the direction of the Foreman, the laborer is responsible for many basic tasks that require physical labor.
Role and Responsibilities:
- Assist in layout of roadway and parking lots
- Understand and know how a job is being paved
- Help with paver set up
- Mark any obstacles / manholes / water boxes / gas valves / catch basins / etc., for crew and trucks
- Help set signs and direct traffic to and through job site
- Work out areas which cannot be laid with the screed
- Identify areas that require repair or have imperfections in the mat and repair it
- Help keep machines clean
- Keep all hand tools clean and maintained
- Trim pavement edges and assist in cleanup of the job site
- Additional duties as assigned by Foreman or other management level
Qualifications and Education Requirements:
- Valid Driver's License and satisfactory driving record
Preferred Skills:
- Member of Local Laborer Union, or willingness to take appropriate steps to become a union member
- Prior construction experience
- CDL Temps or License
Additional Notes:
Must have reliable transportation and show up to work on time every day. Must be willing to travel to any and all job sites without exception. The ability to work varied hours including nights, early mornings, and weekends as needed.
Current Openings for Laborer Asphalt/Grading Construction Jobs in minneapolis, Minnesota (MN) at Walbec Group
Below are some job listings at Walbec Group that match the common job title you have selected.
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Employment Type
Sorry, we have no current job openings.
Thanks for your interest and please check back on this site for changes.


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That puts Pennsylvania on track to become the third state, after Indiana and Illinois, to hire a private lottery manager.
"We're confident that by combining one of the nation's best lotteries with one of the best private-sector lottery industry experts in the world, we'll end up with a win-win proposition to grow and protect Lottery profits for decades to come," Secretary of Revenue Dan Meuser told employees in the email obtained by The Associated Press.
The Pennsylvania Lottery is one of the nation's largest.
Administration officials have maintained that Camelot's commitment of $34 billion in lottery profits over 20 years is a better deal than state employees could deliver as the state eyes growing demand for state services for the elderly that are underwritten by the lottery.
Meuser told employees that the contract has been formally awarded, but Camelot cannot begin work until the contract receives final reviews and signatures required for execution. That is expected to happen next week, he said.
Bringing the process to a successful conclusion is a key test on privatization for Corbett, who promised when he ran for governor that he would look to privatize state services. In addition, securing the contract gives Camelot its biggest footprint yet in the United States.
However, challenges await the Republican governor's agreement with Camelot Global Services.
The union representing state lottery employees is suing to block an agreement with Camelot and has filed a grievance and an unfair labor practice charge. The lawsuit challenges the governor's authority to privatize the lottery's management and expand the scope of lottery gambling that is contemplated by Camelot.
State Treasurer Rob McCord is warning that he may not approve payments to Camelot unless he's satisfied that its planned gambling expansion is authorized by state law.
Messages left for spokespeople for Corbett and Meuser were not immediately returned.


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Last Updated: December 2016


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Buy Item $8.99
In StockStock No: WW3221EB
Zondervan / 2010 / ePub
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Publication Date: 2010
Collin Hansen (MDiv, Trinity Evangelical Divinity School) is editorial director for the Gospel Coalition. Formerly an associate editor for Christianity Today, he is the author of Young, Restless, Reformed and co-author with John Woodbridge of A God-Sized Vision. He has written for Books & Culture, Tabletalk, Leadership, and Christian History & Biography. He has appeared as a commentator on Fox News, and his work has been featured in Time magazine.John Woodbridge (PhD, University of Toulouse, France) is research professor of Church History and History of Christian Thought at Trinity Evangelical Divinity School in Deerfield, Illinois, where he has taught since 1970. He was previously a senior editor of Christianity Today and is the author of Biblical Authority: A Critique of the Rogers/McKim Proposal and coauthor of Letters Along the Way. He is the editor of Great Leaders of the Christian Church and coeditor of works including The Mark of Jesus. Woodbridge is the recipient of four Gold Medallion Awards.


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Pet Grooming Services Franchise creates an opportunity for you to be your own boss and take control of your financial future with low cost entry, large territories and low fees.
You will enjoy the satisfaction of doing what you love, being your own boss and running your own franchise. Franchisees enjoy having the back-up of a proven, long established and recognised brand. Our commitment to our franchisees is paramount. Our success depends on our franchisees success.
Pet Grooming Franchises receive customers, own territory, business training, marketing material, polo shirts, initial equipment and products and sign writing.
BC Business Group is an established and recognised brand name. You will enjoy being part of our family business, not a faceless corporation. Our National Office staff will provide our franchisees with personalised service that is friendly and helpful.
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We like our franchisees to enjoy being a franchisee, therefore we like positive and fun teams. Excellent customer service skills and pride in your work helps to build good customer relations.
You need to be able to get along with others and be able to communicate in a respectful manner. Franchisees do not need any specific level of qualifications or education. Training courses are available where formal qualifications are required.


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Showing Suppliers 1 - 15 of 15
A-L Compressed Gases, Inc.
Address: 4230 E. Trent Ave., Spokane, WA
Business Type: Distributor
Amazon.com - Business, Industrial & Scientific Supplies Division
Address: PO Box 8068, Seattle, WA
Business Type: Distributor, Service
Description: Business, Industrial & Scientific Supplies Janitorial & Sanitation Paper Products Personal Care Waste Cleaning Supplies Floor Care Shop All Janitorial & Sanitation Test, Measure & Inspect Dimensional Measurement Electrical... (more)
Grainger Industrial Supply
Business Type: Distributor
Description: Grainger helps customers save time and money by providing them the right products to keep their facilities up and running. Grainger's customers are 2.0 million businesses and institutions in 157 countries. While each customer has a unique facility to operate and a different problem to solve, our... (more)
Address: 905 1/2 S. 1ST St. Branch 801, Yakima, WA
Address: 4930 3RD Ave. S. Branch 756, Seattle, WA
Address: 3306 W. Marie St. Branch 583, Pasco, WA
Address: 939 N. Callow Ave. Ste. 100 Branch 751, Bremerton, WA
Address: 2221 120TH Ave. NE Branch 754, Bellevue, WA
Address: 427 Ohio St. Branch 758, Bellingham, WA
Address: 5706 E. Broadway Ave. Branch 800, Spokane Valley, WA
Address: 6725 Todd Blvd. Branch 753, Tukwila, WA
Address: 11711 N. Creek Pkwy S. Ste 108 Branch 759, Bothell, WA
Address: 3013 Walnut St. Branch 757, Everett, WA
Address: 2260 Mottman Rd. SW Branch 750, Tumwater, WA
Address: 2802 Pacific Hwy. E. Branch 755, Fife, WA
Seattle Glove, Inc.
Address: 11524 Cyrus Way, Mukilteo, WA
Business Type: Manufacturer


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CAMBRIDGE, Mass. – In the first meeting between both programs, the MIT women's lacrosse team rattled off 11 unanswered goals in the first half en route to a 20-4 victory over University of Maine at Farmington on Saturday afternoon. Freshman Isabella DiDio (Jenkintown, Pa.) produced a game-high seven points on five goals and two assists for the Engineers (2-2) while freshman Ayla Allen (Rumford, Maine) led the Beavers (1-1) with two goals and an assist.
Senior Laura Wacker (Brooklyn, N.Y.) opened the game with back-to-back goals while a solo effort by freshman Kira Schott (New Canaan, Conn.) gave MIT a 3-0 lead after 5:14 elapsed. Allen put UMaine-Farmington on the board courtesy of a free-position shot but the Engineers responded with their game-changing run that resulted in a 14-1 advantage with 2:42 left in the half. Schott tallied one goal and three assists while DiDio and Wacker both recorded three goals. Sophomore Maddi Kadnar (Oakland, Maine) ended the Beavers' scoring drought on an unassisted marker with 52 seconds on the clock.
MIT produced two quick goals to start the second stanza as DiDio found freshman Nadia Wallace (Rochester, N.Y.) for the first strike and then converted a feed from senior Meghan Wright (Devon, Pa.). UMaine-Farmington countered with Kadnar finding the back of the net at the 24:46 mark to make the score 16-3; however, the Engineers controlled the ball for the majority of the half which led to four goals during the next 20 minutes. Allen provided the final tally of the day with 3:21 left to play.
Wacker finished with six goals for MIT while Schott posted two goals, three assists, and three groundballs. Wright notched seven draw controls to go along with a goal and an assist as Wallace recorded a hat-trick. Sophomore Emma Kane (Garden City, N.Y.) tacked on a goal and an assist while DiDio added four draw controls. Sophomore Lyndsy Muri (Ashland, Mass.) and junior Erica Du (Excelsior, Minn.) both scored a goal as Muri picked up three draw controls. Junior Erin Kenney (Glen Ellyn, Ill.) contributed a team-high four groundballs while freshman Paige Kennedy (Eastchester, N.Y.) and sophomore Candice Kaplan (Arlington, Va.) shared time in net. Kennedy totaled six saves in 46 minutes as Kaplan closed out the game with one stop.
In addition to her team-leading scoring performance, Allen posted four groundballs and two draw controls. Sophomore Chelsea Morley (York, Maine) also had four groundballs for the Beavers while senior Emma Daniel (Acton, Mass.) generated two groundballs and two caused turnovers. Freshman Mara Balboni (Oakland, Maine) and senior Nateasha Ouellette (Lewiston, Maine) both collected two draw controls. Junior Hannah Goodenow (Freeport, Maine) came up with two saves in the first half while junior Beth Lebel (Lewiston, Maine) earned a save in the second frame.
Next up for MIT will be a trip to Eastern Connecticut State University on Tuesday, March 19 meanwhile UMaine-Farmington concludes its Massachusetts road trip on Sunday, March 17 at Regis College.


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Selecting your vehicle's make, model, and year allows us to display only parts and items specific to your car's model and year.
Part# CH22061
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OPGI Price: $43.99
Part Type: (A) Aftermarket product, usually an enhancement product
Years: 1959-1977
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These tanks are made of polished stainless steel. Each includes stainless steel mounting brackets.


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BasicsFirstly, let us discuss the concept of transformation matrices. We will need them for converting object points' coordinates into camera-relative coordinates. If you know the basics, feel free to skip this part of the article and move on right to implementation part. Take a look at the following picture: As you can see, the exact same vector v can be defined by using different coordinate systems. In each of those systems, this vector will have its own coordinates, relative to the origin of system. How do we get vector coordinates relative to frame B, if we know its coordinates in frame A? Well, we can use transformation matrix, corresponding to coordinate system change:
[x', y', z', w'] = [x, y, z, w] * View
w component of the sequence in square brackets indicates if we want to convert coordinates of the vector or coordinates of the point. If w component is equal to zero - it is a vector, otherwise it is a point. This component is very important, because unlike vectors, points rely on exact position in space, thus, we need to consider coordinate system's origin transformation as well. It is well illustrated on the following picture:
The view transformation matrix for our illustration looks like this:
Note that for vector (it means w component is equal to zero) Q is not needed, since multiplication by zero w component will discard it anyway. The matrix above helps us to change coordinate system from world to camera-relative.
Next, we have to project resulted camera-relative point coordinates onto 2D plane. The result M matrix will be:
M = View * Projection
Thus, the final equation will be:
[x', y', z', w'] = [x, y, z, w] * View * Projection
Let us discuss how to construct the projection matrix.
There are different types of projection matrices exist. One is called orthogonal matrix and other is called perspective matrix.
Orthogonal matrix serves for projecting 3D point into 2D without saving 3D illusion. This type of projection is often used for drawing UI sprites or text - those objects usually should not be resized regardless of their distance from camera. The following illustration roughly shows how orthogonal projection looks like:
View frustum is a spatial volume, limited by 4 planes (top, left, bottom and right) and other two planes, called near clip plane and far clip plane. All objects inside this frustum will be projected right onto the screen plane. Near and far clip planes are needed for preventing the rendering of too far or too close objects to the player. None of scene objects beyond far clip plane or closer to the camera than near clip plane will be presented on projection window. This greatly increases performance and avoid the waste of video card resources.
However, as we mentioned before, the picture produced by orthogonal projection is not realistic. Two objects with the same size, but with different distance from the camera will have absolutely the same size on the projection window. So what about realistic perspective projection?
Let us talk about the nature of human vision to understand concepts behind the perspective projection. The human eyes see objects in a distance as if those objects would be smaller than those placed closer to the eye would. In 3D, it is called perspective. Just look through the window and you can see that buildings outside it look smaller than the window itself - this is perspective effect. Artists usually use this effect to create 3D illusion on the paper. This is one of the simple but effective techniques contributing to the scene realism.
Another interesting feature of our vision is that it is limited by view angle - we cannot see everything around us at the same time. So how can we simulate our eyes behavior in game, taking everything we have discussed before into consideration?
Here comes the concept of perspective view frustum. The view frustum is a space volume, visible by our eyes, which we want to project onto the screen. The screen comes as a rough approximation of human viewing mechanism, which usually composed out of two images, received by two human eyes. Here is illustration of perspective view frustum:
Here is how we project objects onto the screen plane (recall that it is our screen window) depending on their distance from the camera:
Each 3D point will have a new coordinates (x', y', z', w') after applying transformation matrix M. If you divide x' and y' coordinates by w' you will get normalized device coordinates in range [-1; 1], which is then mapped by shaders and viewport right onto the screen. Remained z' coordinate serves for depth information, which helps to recognize the order in which primitives are drawn into the screen.
ImplementationLuckily for us, DirectX has a big number of built-in functions for managing view and projection matrices without extensive complex math involved on our side. DirectX uses left-handed coordinate system: Thus our most involved functions will be: XMMatrixLookAtLH(XMVECTOR position, XMVECTOR target, XMVECTOR up_direction) XMMatrixPerspectiveFovLH(float radians, float ratio, float near_plane, float far_plane) XMMatrixOrthographicLH(float view_width, float view_height, float near_plane, far_plane) All of input parameters for those functions can be easily obtained from picture 3, so let us briefly define them:
- position - camera position coordinates in world coordinate system;
- target - camera's focus target position. Note that this point must lie on the line of look at target vector in picture 3;
- up_direction - camera coordinate system up vector. Usually this is (0, 1, 0), but if we want our camera to be free, we have to track this vector changes by our own;
- radians - the angle between view frustum's upper plane and bottom plane in radians, projection angle;
- ratio - this is a result of division between projection's width and height. Usually this is the same as screen_width/screen_height;
- near_plane, far_plane - those parameters define the distance of corresponding clip planes from camera position measured along look-at-target axis;
- view_width, view_height - the width and height of orthogonal frustum.
#pragma once
#include "GUtility.h"
namespace Game
// Stores View and Projection matrices used by shaders
// to translate 3D world into 2D screen surface
// Camera can be moved and rotated. Also, user can change
// camera's target and position
class GCamera
// Constructs default camera looking at 0,0,0
// placed at 0,0,-1 with up vector 0,1,0 (note that mUp is NOT a vector - it's vector's end)
// Create camera, based on another one
GCamera(const GCamera& camera);
// Copy all camera's parameters
GCamera& operator=(const GCamera& camera);
~GCamera(void) {}
// Initialize camera's View matrix from mPosition, mTarget and mUp coordinates
void initViewMatrix();
// Initialize camera's perspective Projection matrix
void InitProjMatrix(const float angle, const float client_width, const float client_height,
const float nearest, const float farthest);
// Initialize camera's orthogonal projection
void InitOrthoMatrix(const float client_width, const float client_height,
const float near_plane, const float far_plane);
// Resize matrices when window size changes
void OnResize(uint32_t new_width, uint32_t new_height);
/*** View matrix transformation interfaces ***/
// Move camera
void Move(XMFLOAT3 direction);
// Rotate camera around `axis` by `degrees`. Camera's position is a
// pivot point of rotation, so it doesn't change
void Rotate(XMFLOAT3 axis, float degrees);
// Set camera position coordinates
void Position(XMFLOAT3& new_position);
// Get camera position coordinates
const XMFLOAT3& Position() const { return mPosition; }
// Change camera target position
void Target(XMFLOAT3 new_target);
// Get camera's target position coordinates
const XMFLOAT3& Target() const { return mTarget; }
// Get camera's up vector
const XMFLOAT3 Up() { return GMathVF(GMathFV(mUp) - GMathFV(mPosition)); }
// Get camera's look at target vector
const XMFLOAT3 LookAtTarget() { return GMathVF(GMathFV(mTarget) - GMathFV(mPosition)); }
// Returns transposed camera's View matrix
const XMFLOAT4X4 View() { return GMathMF(XMMatrixTranspose(GMathFM(mView))); }
/*** Projection matrix transformation interfaces ***/
// Set view frustum's angle
void Angle(float angle);
// Get view frustum's angle
const float& Angle() const { return mAngle; }
// Set nearest culling plane distance from view frustum's projection plane
void NearestPlane(float nearest);
// Set farthest culling plane distance from view frustum's projection plane
void FarthestPlane(float farthest);
// Returns transposed camera's Projection matrix
const XMFLOAT4X4 Proj() { return GMathMF(XMMatrixTranspose(GMathFM(mProj))); }
// Returns transposed orthogonal camera matrix
const XMFLOAT4X4 Ortho() { return GMathMF(XMMatrixTranspose(GMathFM(mOrtho))); }
/*** Camera parameters ***/
XMFLOAT3 mPosition; // Camera's coordinates
XMFLOAT3 mTarget; // View target's coordinates
XMFLOAT3 mUp; // Camera's up vector end coordinates
/*** Projection parameters ***/
float mAngle; // Angle of view frustum
float mClientWidth; // Window's width
float mClientHeight; // Window's height
float mNearest; // Nearest view frustum plane
float mFarthest; // Farthest view frustum plane
XMFLOAT4X4 mView; // View matrix
XMFLOAT4X4 mProj; // Projection matrix
XMFLOAT4X4 mOrtho; // Ortho matrix for drawing without tranformation
} // namespace Game
#include "GCamera.h"
namespace Game
mPosition = XMFLOAT3(0.0f, 0.0f, -1.0f);
mTarget = XMFLOAT3(0.0f, 0.0f, 0.0f);
mUp = GMathVF(GMathFV(mPosition) + GMathFV(XMFLOAT3(0, 1, 0)));
mAngle = 0.0f;
mClientWidth = 0.0f;
mClientHeight = 0.0f;
mNearest = 0.0f;
mFarthest = 0.0f;
XMStoreFloat4x4(&mView, XMMatrixIdentity());
XMStoreFloat4x4(&mProj, XMMatrixIdentity());
XMStoreFloat4x4(&mOrtho, XMMatrixIdentity());
GCamera::GCamera(const GCamera& camera)
*this = camera;
GCamera& GCamera::operator=(const GCamera& camera)
mPosition = camera.mPosition;
mTarget = camera.mTarget;
mUp = camera.mUp;
mAngle = camera.mAngle;
mClientWidth = camera.mClientWidth;
mClientHeight = camera.mClientHeight;
mNearest = camera.mNearest;
mFarthest = camera.mFarthest;
mView = camera.mView;
mProj = camera.mProj;
mOrtho = camera.mOrtho;
return *this;
void GCamera::initViewMatrix()
XMStoreFloat4x4(&mView, XMMatrixLookAtLH(XMLoadFloat3(&mPosition), XMLoadFloat3(&mTarget),
void GCamera::InitProjMatrix(const float angle, const float client_width, const float client_height,
const float near_plane, const float far_plane)
mAngle = angle;
mClientWidth = client_width;
mClientHeight = client_height;
mNearest = near_plane;
mFarthest = far_plane;
XMStoreFloat4x4(&mProj, XMMatrixPerspectiveFovLH(angle, client_width/client_height,
near_plane, far_plane));
void GCamera::Move(XMFLOAT3 direction)
mPosition = GMathVF(XMVector3Transform(GMathFV(mPosition),
XMMatrixTranslation(direction.x, direction.y, direction.z)));
mTarget = GMathVF(XMVector3Transform(GMathFV(mTarget),
XMMatrixTranslation(direction.x, direction.y, direction.z)));
mUp = GMathVF(XMVector3Transform(GMathFV(mUp),
XMMatrixTranslation(direction.x, direction.y, direction.z)));
void GCamera::Rotate(XMFLOAT3 axis, float degrees)
if (XMVector3Equal(GMathFV(axis), XMVectorZero()) ||
degrees == 0.0f)
// rotate vectors
XMFLOAT3 look_at_target = GMathVF(GMathFV(mTarget) - GMathFV(mPosition));
XMFLOAT3 look_at_up = GMathVF(GMathFV(mUp) - GMathFV(mPosition));
look_at_target = GMathVF(XMVector3Transform(GMathFV(look_at_target),
XMMatrixRotationAxis(GMathFV(axis), XMConvertToRadians(degrees))));
look_at_up = GMathVF(XMVector3Transform(GMathFV(look_at_up),
XMMatrixRotationAxis(GMathFV(axis), XMConvertToRadians(degrees))));
// restore vectors's end points mTarget and mUp from new rotated vectors
mTarget = GMathVF(GMathFV(mPosition) + GMathFV(look_at_target));
mUp = GMathVF(GMathFV(mPosition) + GMathFV(look_at_up));
void GCamera::Target(XMFLOAT3 new_target)
if (XMVector3Equal(GMathFV(new_target), GMathFV(mPosition)) ||
XMVector3Equal(GMathFV(new_target), GMathFV(mTarget)))
XMFLOAT3 old_look_at_target = GMathVF(GMathFV(mTarget) - GMathFV(mPosition));
XMFLOAT3 new_look_at_target = GMathVF(GMathFV(new_target) - GMathFV(mPosition));
float angle = XMConvertToDegrees(XMVectorGetX(
if (angle != 0.0f && angle != 360.0f && angle != 180.0f)
XMVECTOR axis = XMVector3Cross(GMathFV(old_look_at_target), GMathFV(new_look_at_target));
Rotate(GMathVF(axis), angle);
mTarget = new_target;
// Set camera position
void GCamera::Position(XMFLOAT3& new_position)
XMFLOAT3 move_vector = GMathVF(GMathFV(new_position) - GMathFV(mPosition));
XMFLOAT3 target = mTarget;
void GCamera::Angle(float angle)
mAngle = angle;
InitProjMatrix(mAngle, mClientWidth, mClientHeight, mNearest, mFarthest);
void GCamera::NearestPlane(float nearest)
mNearest = nearest;
OnResize(mClientWidth, mClientHeight);
void GCamera::FarthestPlane(float farthest)
mFarthest = farthest;
OnResize(mClientWidth, mClientHeight);
void GCamera::InitOrthoMatrix(const float clientWidth, const float clientHeight,
const float nearZ, const float fartherZ)
XMStoreFloat4x4(&mOrtho, XMMatrixOrthographicLH(clientWidth, clientHeight, 0.0f, fartherZ));
void GCamera::OnResize(uint32_t new_width, uint32_t new_height)
mClientWidth = new_width;
mClientHeight = new_height;
InitProjMatrix(mAngle, static_cast
(new_width), static_cast (new_height), mNearest, mFarthest);
InitOrthoMatrix(static_cast (new_width), static_cast (new_height), 0.0f, mFarthest);
// GUtility.h
#pragma once
First of all, let me briefly explain what is DirectXMath, so this code will become more clear for those who don't know anything about it yet. DirectXMath is a set of wrappers for SSE operations over SIMD-compatible processor registers. They offer parallel processing of operations over matrices and vertices such as multiplication, division and so on. So theoretically, they give us a good speedup, if used right. It means you have to do as many operations as you can over loaded into SIMD-compatible processor registers data while it is still here. Obviously, the code above is not actually utilize this feature. I just used this library and not D3DX one because the latter is deprecated in Windows 8. You can disable this behavior in Visual Studio project settings so you will not get any parallel advantages.
Additionally, DirectXMath has a number of new types. They can be divided into storage data types and SIMD data types. The majority of operations are implemented for SIMD data types - so called worker data types. So, when you want to call them, you have to load data from storage type into SIMD type, process it and store it back. Storage classes are XMFLOAT2, XMFLOAT3, XMFLOAT4, XMINT2 and other similar for vectors, XMFLOAT3X3, XMFLOAT4X4 and similar for matrices. Vectorized data types are XMVECTOR and XMMATRIX - those will be your main workers.
You can read up a lot more about DirectXMath library here.
Therefore, we store camera position, target and up coordinates in XMFLOAT3 type. Matrices are stored within XMFLOAT4X4 data type. For operations over data, we load it into SIMD-types and process it.
Let us look at the code and explain some unclear moments. First of all, we have a constructor which initializes our camera view matrix with previously specified requirements for its default position, target and up coordinates. Constructor calls initViewMatrix() private class method, which is responsible for view matrix production from given inner position, target and up class properties.
Next, we have to construct our projection matrices outside of the class, on demand. InitProjMatrix() and InitOrthoMatrix() public methods are responsible for that. If you call any of those methods, they will store their input parameters inside the class private properties and produce corresponding matrix, which will be stored inside the class as well. As you can see, near plane for orthogonal matrix is always 0.0f - that's because we don't have to clip any UI geometry for which this matrix will be used. Also it is highly possible that Z buffer will be turned off when rendering UI, so depth information doesn't really matter. You can change this behavior, if you are planning to clip some of the objects used in combination with orthogonal matrix in the future.
In order to handle screen resizing we provide OnResize() method, which will simply recreate our projection matrices with new parameters.
Take a special look at matrices accessors. As you can clearly see, they call XMMatrixTranspose before returning property value. That is because XMMATRIX stores its data in row-major order, but shader programs use column-major order. Since shaders are the common consumers for our matrices, we integrate matrix-transpose functionality right into accessor. You can change it, but do not forget about this behavior.
Now it is time to discuss move, rotate and change camera/target position functionality.
The movement is a very simple. Take a look at Move(XMFLOAT3) method. It changes position, target and up-end point coordinates of camera by adding input vector to the current ones. Thus, camera vectors will not change, hence camera will keep looking along the same direction and will not rotate anywhere. This effect can be illustrated if you keep looking ahead while jumping up or strafing left, right; moving back or forward.
Rotation. Rotation is the most interesting among other camera features. Along with camera rotation around specific angle, rotation will allow us to implement the change of camera position or camera's target position in future without unneeded complexity. We will rotate our camera around axis, provided as function input, which must be in camera-bound 3D space. Also do not forget that angle in left-handed system is measured clockwise when looking from the end of the vector to its origin. This is very important.
The algorithm for camera rotation is following:
using namespace DirectX;
inline XMVECTOR GMathFV(XMFLOAT3& val)
return XMLoadFloat3(&val);
inline XMFLOAT3 GMathVF(XMVECTOR& vec)
XMFLOAT3 val;
XMStoreFloat3(&val, vec);
return val;
- We calculate two vectors - look-at-target vector and up vector.
- Construct the rotation matrix from passed into function axis and angle by calling XMMatrixRotationAxis(axis, angle).
- Modify both vectors by this matrix by calling XMMatrixTransform(vector, transform_matrix).
- Restore the coordinates of target and up end points and recreate camera view matrix. Camera position does not change in rotation.
GCamera camera;
// camera initialization
camera.Rotate(XMFLOAT3(0.0f, 0.0f, 1.0f), 90.0f); // roll by 90 degrees clockwise
// ...
camera.Rotate(XMFLOAT3(1.0f, 0.0f, 0.0f), 90.0f); // pitch by 90 degrees clockwise
// ...
camera.Rotate(XMFLOAT3(0.0f, -1.0f, 0.0f), 90.0f); // yaw by 90 degrees clockwise
Here is a complete code of our result:
Good luck and make some entertaining games! =)


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SAN LUIS OBISPO, Calif. – Junior righ-hander Joey Wagman tossed a complete-game on Friday night, giving Cal Poly a 5-1 victory over UC Santa Barbara in the opening game of a three-game series between the Big West Conference rivals.
Cal Poly improves to 31-20 overall and 11-8 in the Big West. UCSB has dropped seven of nine and falls to 24-25 and 10-12 in conference action.
Wagman threw his first career complete game in allowing just one run on five hits as he kept the Gauchos off balance all night long. Wagman ran into trouble just twice on the evening – in the fourth inning when UCSB loaded the bases with two outs, and in the eighth when they scratched across a run on Brett Vertigan's infield single.
Otherwise, Wagman was terrific in limiting UCSB as the Gauchos only had hits in three innings.
Santa Barbara starter Kevin Gelinas went 5.1 innings pitched and allowed five runs (all earned) while striking out three Cal Poly batters. The Mustangs struck for a run in the first on Mike Miller's double and Jimmy Allen's sacrifice fly, a run in the second on David Armendariz's home run, a run in the third on Allen's triple and Armendariz's sac fly and then two in the sixth.
The two teams square off on Saturday in a 1 p.m. game at Baggett Stadium as Big West ERA leader Andrew Vasquez toes the rubber for the Gauchos. The game can be heard live on AM 1290 and online by clicking here with the pregame show starting a half-hour before first pitch.


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Farmers Scott and Clark McPheeters find plenty of useful equipment for farming on the exhibit floor of the 2012 National Farm Machinery Show. In the second part of this video series, the McPheeters uncover an anhydrous metering system from Maxquip that ranges in price from $8,000 to $22,000. Call 800/667-5886 or visit www.maxquip.ca.
The team liked the alert system called Sure Stop for backing up grain trailers. The system is available from S.I. Distributing Inc. and retails for about $599. Call 800/368-7773, or visit www.sidist.com.
The McPheeters were interested in the virtual rain gauge from MyRainReport.com. At a cost of $10/month, the McPheeters can receive a daily report of precipitation. Call 877/334-8520 or visit www.myrainreport.com.
The last product they found was the swivel drawer storage units built by Swivel Storage Solutions. These hefty drawers swivel out for easy access. Cost ranges from $300 to $500/linear foot. Call 888/979-4835 or visit www.swivel.pro.
The McPheeters operate a commercial farm near Gothenburg, Neb., and have tested new equipment and led seminars at the show for Farm Industry News for many years. Visit Part 1 at http://farmindustrynews.com/nfms-2012/mcpheeters-find-easy-mount-loader-rock-extractor-trencher-nfms-part-i.


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We are also proud to offer a huge number of hybrid and green vehicles to our customers in the neighboring towns of Amherst, and Buffalo NY. The folks at Toyota continue to push the limits with green and�environmentally-friendly�vehicles, including the new Prius v, Plug in Prius, and the Hybrid Camry. The next time you are in the market for a new vehicle, we hope you consider one of the green options that are available at our Toyota dealership . Whether you are in the market for a new or used hybrid car, this is an excellent way to reduce your carbon footprint. If you have any questions about a particular green or hybrid car that you find on our inventory, do not hesitate to contact us right away.�
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TVGuide.com: Did you honestly not know they were gay?Tiffany: [Laughs] This is a funny thing. We've seen seasons past, so we had a feeling they were the hot, token gay guys, just looking around, seeing the other teams. They tried to downplay it, like we tried to downplay that we were poker players. They talked to some of their ex-girlfriends because they have dated women before. ... We really fell in love with who they were, but it's not like we were planning on having their children! You could hear the lovefest [in our confessionals], so people thought we didn't know they were gay, but it was a very platonic love. They actually told us they were gay in Vietnam before they told all the other teams [in the airport on Sunday's episode]. They came out to us early on, so we knew our initial instincts were correct
Maria: We don't know [why the bell was there.] But no other female still in the race attempted the carnival bell. Also, they didn't show this, but it took a couple tries for all the males that did it. Normally, [there's one physical Detour] and the other is a little less physically demanding and usually involves something more mental or something more gender-neutral.
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HAVELOCK � Quarterback Danny Webster Jr. led the Havelock Rams to the Eastern 3A Championship game while breaking the school�s single-season all-purpose yardage record in 2009.
HAVELOCK � Quarterback Danny Webster Jr. led the Havelock Rams to the Eastern 3A Championship game while breaking the school�s single-season all-purpose yardage record in 2009.
Garrett Crowe threw for more yards than any other Ram quarterback, leading Havelock to a perfect 16-0 state title season in 2011.
Pharoh Cooper broke Webster�s record and helped produce another state title in 2012.
Well, Travis Sabdo � what have you got?
The junior quarterback is following three of the school�s most legendary signal-callers, and so far, he has the Rams off to a 4-0 start entering their Friday night home matchup against Jacksonville Northside.
�I know I have some big shoes to fill,� Sabdo said after Havelock�s 37-0 victory over Kinston on Friday. �They�re all legends at Havelock High School. I don�t feel any pressure (to follow them).
�I just feel like I have to go out on Friday nights every week and do what I�m coached to do, not turn the ball over and get the ball to my playmakers on the outside and keep getting wins so we can get where we want to go.�
Sabdo has completed 35-of-67 passes for 749 yards and eight touchdowns. In his first year as a varsity starter, he has not thrown an interception and has not fumbled.
�I think turnovers are a big lack of focus in the passing game,� Sabdo said. �Coach (Jim Bob) Bryant stresses it a lot in practice to not turn the ball over and to not take unnecessary shots down the field. He�s done a good job with me and taking care of the football.�
Of course, Sabdo understands he is not the sole reason behind Havelock�s 4-0 record. He is quick to credit a Ram defense that has surrendered just two offensive touchdowns.
�Our defense is playing absolutely great,� he said. �They are getting to the ball fast. We�ve got some great players on defense, and they are playing lights out. If they keep playing like that, we�re going to win a lot of games and hopefully get to where we want to go.�
As if guiding the top-ranked 3A team in the state isn�t enough, Sabdo does so under the close watch of his father, Bob Sabdo, an offensive line coach for the Rams.
�My dad coaching is a big thing for me,� he said. �He knows not to stress out on me a lot. He�s a good mentor for me, to talk to me before the games and make sure my head�s right. I�m glad Coach Bryant has him on staff, and hopefully he can keep giving me good advice for games to come.�
The first game to come is Havelock�s final non-conference contest against Northside at 7 p.m. Friday at Havelock.
�It�s a big game,� he said. �It�s our second game at home, and we�ve got to get better every week so we can peak at the right time.�
And for Havelock, the right time is the Coastal 3A Conference season and the playoffs.
�All 50 guys in that locker room believe we can win the state championship,� Sabdo said. �We have to keep having games where we don�t give up any points and the offense is getting 40 or 50 points. Coach Bryant keeps saying that if we have turnover-free games, we�ll keep winning on Friday nights. If we can keep taking care of the football, we�re going to be real good. We all think we can win a state championship, but we have to keep getting better each week.�
The Rams play host to Jacksonville Northside at 7 p.m. on Friday.


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