text:
Hello Ghosts,
as the full game is already released in some parts of the world, we would like you to let us know what you think should be improved, changed or added into the game.
We have decided to divide this thread into 3 main categories:
1. Feedback
2. Suggestions
3. Bugs
Please, when posting, make sure to include as much information as possible, and if you can, provide screenshots or videos as well.
I will update the list based on your posts as often as possible.
Thank you.
1. Helicopter & Airplane handling
- helicopter handling is still problematic and frustrating. discussion :: discussion :: discussion
2. Multiplayer/Coop in-game synchronization
- while playing in coop, we have noticed multiple times that some of the objects/enemies/etc. are not in the same place for everyone in the group. The synchronization between the server and clients needs to be improved. There are also reports about weather not being synchronized. The character conversations in Coop is not synchronized as well.
3. Vehicles aren't durable enough
- they get blown up way too easily. Even the heavily armors APC tank can't survive some machine gun fire. discussion.
4. Keep crouched position
- when crouched, and grabbing an enemy. Please make the character go back to crouched position after knocking out the enemy. Not just stand straight up.
5. Disappearing bodies
- dead bodies should only disappear when the player is too far away and no longer in area of operations. discussion
6. Defeated bases / SAM sites must go into rebel/ghost control and should not respawn
- absolutely hate that defeating a base means nothing. I spend at least a half an hour taking over a base to get rid of it's SAMs and drone jammers and guess what? It doesn't even matter! I leave, come back, and not only is base control reverted, but annoying ass SAMs and jammers are back up! Why do I even bother? I don't even try to attack bases anymore, I just avoid them entirely unless there's something from them that I need like intel or a skill point. Nothing ruins a game like the feeling that not only is all of your effort for naught, but all of the little annoyances will come back even if you defeat them. Of all of the features that might bother me, this is the worst. discussion :: discussion
7. Vehicles are too slow
- Bikes and most cars are too slow.I can't play because some times target escapes and cars too slow I can't take them. it feels like the vehicles are stuck in first gear.
8. Steal helicopter mission
- In the steal the helicopter missions there needs to be some delay between the enemy entering the cockpit and him taking off for at least two reasons. One, if the enemy reaches the cockpit it's basically an automatic mission failure, there's no chance to try to salvage it. Two, aircraft have lengthy startup procedures, and seeing him jump in and be 100 feet in the air and gone in seconds is silly. Perhaps a 10-ish second delay while the engine/rotor spools up would be good.
9. Potato ballistics
- What about the potato ballistics? The muzzle velocity is really low and the bullet drop insanely high. This sometimes makes sniping a real nightmare.
10. Weapon camo/skin does not match
- the shade in Gunsmith is accurate compared to the loadout/skills screen and actually in-game.
11. Allow animation cancel
- It is frustrating how when I am under fire and my vehicle is about explode, I go through this long animation of opening the door, hopping out, turning around, and closing the door behind me. It locks my camera angle until the long animation is complete. I find myself thinking to my character "JUST MOVE DAMN IT" I should be hopping out with my gun in hand ready to move or fire. Instead, it feels clunky and incredibly non-fluid. Another example is when tagging resources or snapping photos of intel. If someone is shooting at me I should be able to cancel what I am doing and shoot back. Even tagging a supply truck, I tag and the camera and my actions are locked/disabled until I finish tagging and then finish standing up. The moment the tracker is on there i should be able to book it. The era of locked in animations was years ago–needs to be updated.
12. Retired Army vet and gunsmith feedback
- I feel like the mechanics of ballistics and weapon attachments aren't quite thought out. Specific issues include damage not matched to real-world caliber, weapon operation not representing real-world efficiency (everything seems to reload about the same speed) and confusion about what the listed stats represent (is recoil under handling or accuracy? Shouldn't recoil go down as weight goes up?) Modern suppressors also should not affect bullet velocity meaningfully.
13. AI line of sight issue
- AI teammates do not actually need LOS to make sync shots or even spot enemies. AI teammates seem to be able to walk right by enemies without being detected.
14. Vehicle drop-off
- Vehicle drop will drop will sometimes drop the vehicle on your character killing you, but most of the time it will drop it on the sides on mountains or in between trees and in the case of helicopters they will get destroyed or be able take off. Perhaps vehicles need to spawn closer or on flat ground.
15. Alarm towers and generators should not be destroyable with firearms
- it makes them pointless, since most players will always just shoot out them from a distance. There needs to be a choice of risk/reward. Do you take a chance and leave them and take out the enemies from a distance risking an alarm or do you risk going into the base disable them beforehand.
16. Rejoin timer is way too short
- If I crash and reload the game it gives me an option to rejoin but by the time I notice it, it has already expired.
1. The AI teammates customization
- we should be able to customize the AI teammates.
2. Let us choose to be revived or not ("bleed out" button)
- there should be a respawn button when you die in a single player. We should have a choice whether to be revived by an AI teammate in singleplayer or not. discussion :: discussion
3. Allow us to drag the bodies
- it would be nice to be able to drag the bodies away (related to disappearing bodies as well) discussion
4. Night vision goggles
- when using night vision, the night vision goggles are not actually visible on players head (it is basically just a screen filter). Please consider adding Night Vision Goggles (NVGS) to helmets / stand alone.
5. Add a scope larger than 6x
- the map is huge and the highest magnification is only 6x, at least make it 12-14x.
6. Add compass
- we want to play without any HUD at all, and to do this we need more navigation tools than just the map. Because of this, we would very much appreciate having a compass.
7. Add car horns
- vehicles have horns people who drive them need horns. Kindly give us horns in vehicles.
8. Supplies tagging
- when playing with other people in coop, it should be enough when only one person tag supplies.
9. Intros are annoying
- let us permanently disable both intros on startup please.
10. AI teammates should be able to drive and fly
- Isn't it annoying that your AI teammates cannot drive you anywhere? You always have to drive, you cannot be the machine gunner on solo missions and when you jump out of a chopper or plane it will crash. More info in this thread.
11. Vehicles appear to still be a single asset
- you can blow one up by shooting tires.
12. More in depth HUD customization
- for example enemy markers off – waypoint, and item markers on.
13. Time fast-forward
- let us have the option to fast-forward time for day/night time missions. discussion
14. Add option to fill squad with AI team mates when playing with less than full squad
15. Add option to not have AI team mates when playing solo
16. Allow us to customize picked up weapons
- could you consider adding the ability to customize picked-up weapons? I know it removes most of the advantages of actually unlocking the weapon, but are we morally obligated or under strict orders never to paint or switch out parts on an enemy's firearm? Could we at least get the option to repaint enemy weapons?
17. Pulling the trigger behind cover without aiming should blind fire
- I hate when the game takes me out of cover when all I wanna do is spray some bullets at the enemy from safety. If I aim from behind cover then it should expose me for precise targeting.
18. Add bipods and reticles for helicopters with forward firing weapons
- Bipods and reticles for any helicopter that has forward firing weapons. I'm really just guessing where the miniguns will shoot than I am actually aiming.
19. Add in an option to turn off AI squadmate's chatter completely
- when using the drone and marking targets I've had several people speak over each other as a target is seen. After a skirmish with enemies that you started silently but then went loud (on purpose) you'll get a squadmate say "that was fucking messy" – screw you I don't want to know what you think! Or pointing a gun at a civilian and you'll get "maybe we should lower our weapons" – I'm the squad leader, don't tell me what to do!
20. Add a home base
- somewhere to store the cars, copters ansld guns I find that arent in my loadout. It would ve cool if it had a skill system to upgrade your base and enemies could attack it or trigger events when you're playing.
21. Add rappelling and more breaching options (fast-rope)
- more doors to kick down or blow up and rappelling for getting up or down buildings or cliffs to high to climb up or fall down but too low to BASE jump from. discussion
22. Rethink the command group wheel for console
- I think they should rethink the command group wheel for console. This might be great in PC, but in console this is quite the drag. Plus, why do I have to stop to make these marching orders? I feel like the character should be allowed to move while it is making these commands to the group. Allowing me to move while making these commands would make the game play feel much more fluid, then feeling like I am stopping to get a bite of my burrito.
23. Assign different dialogues to other players
- For players 2-4 to be assigned dialogue from Midas, Holt, and Weaver. So when you're playing in Multiplayer, you don't have 4 Nomads going "Deploying Drone", "Drones up", "I got the Bike!", "I'll fly", etc.
24. Add a wing suit
- Add a wing suit! How cool would that be to glide around the mountains and stuff like that, it would be so fun!
25. The Ghosts always perform a full reload even if theres a round left in the chamber
- fix this and add a tactical reload so that the ghosts just swap the mags if there are bullets left. R6S is a good example for this. I'm used to reload before the mag is fully empty because it saves time in combat. And i'm positive that special forces would do it the same way. Also the Ghosts should use their support hand to pull the charging handle.
26. Landing gear
- let me raise and lower landing gear on aircraft that have landing gear that can be raised and lowered.
27. Add mission checkpoints
28. The option to get rid of all or some AI and to disable rebels appearing
- I am stealthy infiltrating a compound when out of nowhere the rebels start shooting the cartel and or unidad getting me detected when I'm hundreds of meters away sniping. Detection is also a butch of bs. When I'm playing with friends, I get detected too when I'm hundreds of meters away.
29. Allow us to select type of vehicle on the vehicle drop in skill
30. T3 Vehicle drop helicopter is an unarmored
- T3 Vehicle drop helicopter is an unarmored, unarmed scout, while T2 is an armored suv with a minigun, which doesnt makes any sense at all. You cant switch back to the suv either. T3 should be the armored APC instead, not a helicopter that you can shoot down with your assault rifle.
31. Allow us to lock shoulder view (left/right)
- there should be an option to lock shoulder view, so that we can have character on either left or right side permanently, without the need to switch.
32. Add the ability to give squad commands while moving
33. Add wire cutters to get through fences
34. Add a Forward roll animation (Division) and a Sprint to Slide Animation
35. Add the ability to Roll Left & Right while Prone. Like in previous GRAW Games
36. The GPS line on your mini-map is ridiculously hard to see
- I've tried changing settings on the tv but it doesn't really make it better. It's a light blue line again a light grey background, it's really hard to see. Especially in towns where enemy glow covers the mini map. A bright green or yellow gps line would be so much easier to see when you're driving and you only have a quick second to glance at the mini map.
37. Spawn whatever vehicle we want
- The ability to spawn whatever vehicle you want after unlocking all the rebel things. This should include APCs, the Humvee/jeep thing that's in the teaser, the armored humvee, Motorcyle, unarmed scout heil, armed scout heli, transport heli (armed), planes.
38. Add a stealth and Loud command for AI teammates
- The amount of times the mission requires me to be stealthy and they end up shooting someone or being detected is a joke.
39. Wildlife would be cool
- I don't need a full blown Far Cry experience, but wildlife would be cool. Particularly dangerous wildlife. At certain points in the game you actually hear cartel members talking about how scared they are of jaguars. Would be awesome if they were actually in the game. At least in the jungle biomes.
40. Let us remap the Map key
41. If ARs get a special ability (Underbarrel GL), then SMGs, LMGs, and Snipers should get something too
- I have no idea what SMGs should get, but LMGs should get bipods or inverse recoil (more accurate the longer you hold down the trigger), Snipers could have a main sniper scope and a 45 degree mounted reflex sight, and Shotguns could get limited amounts of alternate shotgun rounds (flechette, slugs, Dragon's Breath etc.) of varying quantities.
42. The Home Pad on the right side of the keyboard needs to be unlocked
- currently unable to bind keys to and of those 6 keys.
43. All stationary weapons are the exact same minigun, add more variety
44. Add smoke grenades
- Can't have a tactical game without smoke grenades. (Hand thrown and 40mm) plus, they would help with covering you while you revive a teammate or need to fall back.
45. Add Chemlights
- this is a personal preference for a realistic approach, especially for people who use no HUD. Being able to drop a chemlight in a room after you've cleared it so you know that building is good or to mark a route for exfil. Colors should be the normal red, blue, green..ext. and an infrared one for night vision. Chemlight can also be used for a distraction.
46. Depending on the vest or armor you have on; it will limit your range of motion
- For exmple, have larger vest be able to take more damage but move slower. Have light vest or no vest be able to move quicker but take more damage.
47. Make different color ghille suits for different terrain
48. Let us see everything we picked up on the TacMap and mini map, but greyed out
49. AI teammates should be able to use the gunship's undernose gun
- as it stands, the gunship is useless in solo because the AI can't do anything and the rocket pods can't hit anything due to the controls and lack of reticule.
50. Have the range finder actually display range while looking through a scope
- It would really help with realism and no HUD player.
51. Let us put filters on the map. The clutter is very real.
52. Diversion Lure needs different icon colour
- Diversion Lure needs different icon colour and maybe different icon too. It causes team panic when infiltrating and seeing huge grenade icon popping up in red.
53. Sync shot timer should be added
- Due to voice communication lag, sync shot does not feel all that synced. It is not so much problem when playing with friends only, as you get used to each other's timing and lag, but it is especially noticeable when playing with randoms.
54. Make it possible to shoot out of the back of all vehicles, not just a small select few
- Makes no sense being able to shoot out of a cramp sedan trunk but not out of the SUV when I have a better position for firing.
1. Weapon bug – L85A2 with TA31H (ACOG)
- I have the L85A2 with TA31H (ACOG). Within the gunsmith, the sight unit is located correctly on the rear mounting rail as part of the barrel assembly.Please see here for correct location of the sight unit. However, once equipping, the ACOG sight unit is appearing in 3rd person view on the frontal top rail, towards the gas block. This does not match with the gunsmith view (the gunsmith view is correct); and where it is mounted in 3rd person ingame, is a hinged cover to allow access to the weapon's gas parts. This is wrong. In the most basic of field cleaning, this rail cover would be opened a lot. We would never mount a sight there, as we'd be there all day zeroing the damn thing again. Source: British Army, SAA Instructor (Inf).
2. Character/slot bug
- when using the second or third save slot, I can't see the character, he is hidden behind the customization menu to the left.
3. Xbox One – Scroll bug
- If I scroll too far down into locked accessories (hats for example) I lose control of the menu entirely. The only way to regain it is to back all the way out to the first customization page.
4. PC – Vehicle Chat is bugged
- in PC mode the vehicle chat is still bugged. As in, if you open the chat to type a message while entering a vehicle, you cannot cancel or send the message. Instead all keys still register (typing Go! Throws a grenade) but you cannot send it.
5. Push to talk doesn't work in drone or any vehicle
- I've noticed consistently whenever I'm in drone or any vehicle (Driver or pass) Push to talk doesn't work at all. Even tried changing the keybinding for push to talk to see if that'd fix it, and that was even worse. On foot with a different keybinding (Tab) push to talk activated one out of maybe ten times.
6. Xbox One – Silencer sound bug
- when playing co-op with friends sometimes you will be using a silencer on your gun, but to your teammates you are loud and not using a silencer.
7. PC – Occasional in-game freezes
- been experiencing momentary freezing while driving around. I haven't seen my FPS drop below about 70 so far on max settings, but every once in a while the game will freeze for 3-4 seconds while driving. The last time it happened I noticed it happened as the sky was changing from day to dusk.
8. DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed
- the DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed at all. Shots land 2-3 feet above the target at 100 meters. I believe the iron sights are not aligned, because third person it is fine.
9. Picked up sniper rifle not actually suppressed
- when you pick up a sniper rifle off a downed enemy it won't be suppressed. You can put a suppressor on and it sounds suppressed on your side but the enemies and other players in your game will hear it as un-suppressed so it will alert enemies
10. Convoy bug/misdesign
- when doing a Story Mission or anything else, once a Convoy passes by you and gets triggered, it fails once the Convoy gets away and interrupts your current mission, forcing a reload, resetting your progress. This mostly happens when getting El Polito's car and the Convoy Story Mission hasn't been done yet. It's pretty random, but every Convoy in the game interrupts what you do, some routes are very close to other missions, thus it can get very frustrating.
11. Xbox One – Lost ability to take cover / auto-cover system not working.
- this bug is massively infuriating. Not sure if it's tied to when you get downed or have to respawn, most times it's happened has been after I've done this. It seems to only happen to me in multiplayer only. It feels like it only happens after exiting a vehicle though, I haven't noticed it after getting revived.
12. Clothing Bug
- Multicam shading is not consistent across outfit components – the crye precision shirt is properly shaded but the pants, packs, and helmets/hats are all brighter/unshaded. Also some camouflages are not placed or sized correctly (for example 3-color DCU), and also when you use camouflage on shirt, it is always darker than the same camouflage used on your pants, creating big contrast and unrealistic effect.
13. Resource tagging
- If you die while tagging a resource then upon your potential revival, you and your teammates can tag that resource again.
14. Player/vehicle/swimming animation issue
- players may see another player running alongside or atop a vehicle when they're actually sitting inside the vehicle. The player affected will not see this effect. It seems to occur when someone has previously died in a vehicle. Similar to the vehicle bug, the swimming animation may bug so that other players see another player as constantly swimming (with water trails from each stroke and everything). This occurred after I parachuted into a river and was only visible to my teammates.
15. The Deluxe Edition shotgun bug
- the Deluxe Edition shotgun has a misaligned ironsight. Your arms clip into your face as you aim your shotgun and the gun is centered on-screen – as if you were in the original Doom.
16. Enemies don't seem to mind or notice that you turned the power off
17. Vehicles only kill players when they reach a certain speed. Aside from that, they do no damage
18. Ubisoft rewards not unlocking
- Ubisoft Rewards are not unlocking for some actions – for instance, reviving a teammate hasn't unlocked despite me reviving multiple teammates.
19. Xbox One – Wet bug
- When I was playing last night with three friends, three of us became al glossy like we were wet but, there was no rain happening. Only one person on our team was able to see the rain and he wasn't even the host of the session.
20. PS4 – HUD bug
- when you turn off the "Notifications" HUD, the prompt to choose which intel to gather disappears.
21. Mission "Rebell Rising" bug
- When you replay the Mission "Rebell Rising" it will instandly say mission complete and switches to the next one, this is a big problem because I cant progress with my friend who needs this mission.
22. PC Auto-Save causing freezing
- Every single time the game auto-saves while I'm in a vehicle, or flying, I get a 3-5 second graphics freeze. Followed by a hard rubberband for any passengers. I've read several threads about this and there is no solution yet. The game is installed on a SSD, and I've got a gtx1070… This needs to be fixed.
23. Stoner LMG folded buttstock nowhere to be found
- Stoner LMG folded buttstock nowhere to be found, it says San Mateo, but it's not anywhere on the map for this specific weapon.
24. PS4 – Intel Bug
- Major Intel not appearing when entering the province of Montuyok.
25. Drone flying into heli bug
- Flying a drone into a helicopter's blades causes a lot of damage and will usually one hit kill Little Birds. This can easily happen when deploying drones from a passenger seat. You have to hold the down button to stop it from flying up.
26. Destroyed convoys can still be tagged
27. Playing for a long time (hours) will break some game features
- vehicle radios stop playing music, missions may break. The third sub mission in the east had the sub not spawn until we restarted the mission.
28. El Cerebro's assistant refuses to get into his car if you restart the mission
- he just stands there. Sometimes he'll fake get in by pretending to open the door and then sitting in mid air before standing again. In addition, you pass by a Unidad base whose soldiers can spot you and fail the mission, forcing you to restart the game.
29. The laser on the stoner lmg does not show up or give an option to turn on or off
30. MK17 Bug
- When using the MK17 it has the extended mag showing in the gun when I have the standard mag equipped. IMO the extended mag looks ugly on the MK17 so I only use the standard mag on it, but it still shows the extended mag in game and it's driving me insane.
31. 3 round burst bug
- There is a bug with 3 round burst resulting in a dead trigger (click to fire, nothing happens). I've only tested this on the G36C. This is on PC.
32. Tac-map bug
- When one of your teammates puts a way-point on a gun or part, you cannot tell what it is when you hover over it in the TAC-MAP.
33. Map glitch
- Fallen through the map multiple times. Walking around on rocky hillsides is extremely glitchy. Respawn points for certain camps/missions are terrible and make you walk hella far around a rocky structure.
34. PS4 Bug – Unidad patrol level
- I can't see the Unidad patrol level on my HUD. It displays correctly in the factions tab.
35. The M1891 Nagant incorrectly has a straight bolt
- it should have a bent bolt to fit under the scope when cycled.
36. AUG Bug
- The 20 round magazine of the AUG looks like a 30 round magazine and the 30 round magazine looks like (I think) a 50 round magazine (which makes the magazine look unnecessarily long)
37. SASG-12 Bug
- The SASG-12s 30 round mag looks ridiculous. Just replace the model with a drum and it should be fine (I also think that the magazine that's portrayed ingame is a 20 round magazine and not 30)
38. Xbox – XP Bug
- I can gain XP, or at least it shows that I am getting it but my blue bar is maxed out at level 6 and will not let me progress to any higher levels. Is anyone else having this issue? I didn't have my XP progress bar for the HUD turned out originally so I didn't even notice this but I have already played about 18 hours worth and have around 25 skill points unused and really do not want to start over.
39. Drone/Binoculars bug
- Sometimes after parachuting or bailing from a destroyed helicopter, I cannot use drone or binocs for an extended amount of time.
40. The hybrid scope bug
- if I switch weapons and switch back, the hybrid scope would be flicked into position while zoomed out at the same time (as if the scope wasn't flicked into position) . Pressing the hybrid scope button makes the character flick an invisible scope back up to zoom it back in. I don't know if that makes sense, it's like the game forgets to keep the scope on the side if I keep it in red dot view.
41. Female shaggy hair + goggles = ADS bug
- playing as a female with shaggy hair and goggles sometimes cause your hair to cover you scope when ADS.
42. PC- Unable to complete side missions / gather intel etc.
- when locating intel or interrogations that are not part of main quest line, player animates like he is photographing / talking to target item/person but stays frozen in that state until right mouse button is clicked. Intel is not obtained or gathered. This may be related to the UI as I have most HUD elements off.
43. Xbox One – Deluxe edition characters
- I cannot see/use Mountain or Wolf even though it was shown as being "unlocked in CharacterSmith".
44. Rebels should not be able to kill a target while I'm interrogating them
45. Crosshair shows one area where you bullet is supposed to fly to, when zoomed into iron sights – you will hit different spot
46. PS4 Gold Edition (digital download) – Infinite Booster issue
- is having a wide spread issue with the Infinite Booster. Some users report no problems, some had it working and it timed out, and some users have never had it active at all. By the time the bug gets fixed, it won't be beneficial.
47. Fast travel gets rid of whatever gun you have and if it is not "owned"
48. Xbox Gold Edition (Digital) it didn't award any store credits
- Xbox Gold Edition (Digital) it didn't award any store credits, nor does it show I have the season pass. When I go to the Xbox store on the console. It says Gold Edition wasn't purchased. Even though I was clearly charged. This has happened to lots of people.
49. Weapon Optic Bug – Micro T1 & G33 magnifier
- When using the Micro T1 & G33 magnifier the HUD will display 3x in the lower left corner, when the magnifier is pushed to the side and you're actually viewing at 1x. Then when utilizing the magnifier the HUD will display 1x. The optic functions fine it's just the information on the HUD is reversed. I was using the 556xi when I noticed it.
50. PC Controller Bug
- when using controller on PC. Pressing A on the map brings up the notification center. Makes it so that you cannot fast travel while using a controller.
51. Weapon accuracy is degraded when utilizing the Blackhawk mini-guns as the pilot
- whatever weapon is your primary will be considered when shooting the helicopter mini guns.
52. Fix enemy AI spawn trapping me when I use fast travel to spawn
- Please fix enemy AI spawn trapping me when I use fast travel to spawn into a location or when I respawn from death… It's game breaking! There is always enemy AI killing me over and over… 🙁 PS4 v4.50/game update 1.02
53. There is no reload sound effect for the Scorpion Evo SMG
54. HTI and the MK14 share a common ammo pool which makes no sense
- I just realized the HTI and the MK14 share a common ammo pool which makes no sense because they are different calibers and I need different extended magazines for them yet shooting one depletes the magazine or the other!
55. Helicopter supply raids bug
- helicopter sometimes spawn below the ground on the helipad. Able to go in but unable to fly. System : PS4
56. Got El Sueno's "SILENCIO", died and got revived and now it's permanently unsuppressed. Can't change it in loadout either
57. The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked
- The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked for me. I've gone to the location with a friend (Friend A) who also didn't have it, they could pick it up but I couldn't. Another friend (Friend B) who we were playing with also had the same issue as me, we both think it's because both me and Friend B picked up the 50 round (7.62 mm) extended mag the previous day, Friend A wasn't in that prior game and didn't already have the 50 round mag.
58. Xbox One – Helicopter randomly refuses to downthrottle
- When I hold RT, the chopper ascends. When I hold LT, it's supposed to descend/slow down, but it also ascends. It was working fine, I wasn't shot, didn't hit an obstacle, tried to descend and it just wouldn't let me. I tried switching seats and then back to the pilot's seat. Didn't work. Had to parachute out.
59. The missile warning sound bug
- I had a bug where the missile warning sound kept going even there was no missile and I was not even in a heli. Tried dying, fast travel, booted game, booted PC but it still kept going and it sure was annoying af. I got rid of it by finding a heli and finding a anti-air to shoot me down.
60. Rebels not spawning in game when starting up at the rally point
- for example I am at faction level 17. When I was at level 16. There would be at least 12 people at my rally point and constant rebels driving through the map. I ranked up to level 17, rally points are full of green dots and map covered in green cars. Once I am done playing for the day, save the game, exit out. I log back into the game next day, my rally point has zero rebels. It seems like the game thinks my faction level is at zero. Seems like a error in the loading time or just a delayed process because they will start to show up 30 minutes into the game.
61. Auto-cover sometimes stops working
- confirmed by multiple people (op included), should be high priority.
62. Blood pools after eliminating enemies are not appearing
63. Can't do takedowns on sleeping enemies
64. Xbox One – Gunner reticle bug
- If you in a gunner position (either truck or helicopter) if you go to the menu and you return to action your reticle disappears.
65. When I was swimming the other day my other AI teammates were literally walking on water
66. Enemies hitboxes
- when enemies are crouching behind cover but their heads stick out from the side of it, their heads don't seem to have working hit boxes as sniper rounds do absolutely nothing.
67. Destroying a convoy truck while grabbing the driver leaves a dead driver standing upright
68. Task Force Player Tag Bug
- Tags are appearing as a set of random numbers rather than the designated four character tag.
69. Xbox One: Teammate volume does not work
70. Quinoa Plant conversation bug
- every time I die/load into an area, I have to listen to the Quinoa Plant conversation. I did the mission yesterday, and now that soundbite plays literally every single time I deploy/load/etc.
71. Map glitch
- not sure the implications but a spot by island if you jump off rock in the water instead of hitting water it sends into parachute mode and you free fall under water as under the map! Its wild and deploy parachute and glide under the lake but no water visible just the deep bottoms of map. Eventually it unharnessed me and I began walking everywhere but couldn't find a way back up but could have walked forever. I tried again and it worked no problem again.
72. The flashbangs seem to be buggy or broken
- so many times i have thrown them at a group of enemies all standing within the radius and either only one or none at all get stunned.
73. Drone & Binoculars randomly stops working until you fail the mission or quit to main menu
74. Progression bug: EXP bar stuck at Level 7
75. AI teammates abruptly lose sync shot mark, forcing enemies into alert mode
76. Gamebreaking bug on Xbox One – Pucara
- been in and out of the Pucara province, gotten all collectables, restarted the game several times, tried joining multi-player games and the first Intel video to start the story missions in the province won't pop up. AKA: I can't do any main missions in Pucara because I haven't been introduced to the buchon yet and I haven't been able to get the conversation to trigger.
77. Flare bug
- the flare of the signal pistol seems only to be shown to the one shooting it, not to the teammates.
78. Explosives delay
- All explosives in the game seem to suffer from some sort of major lag issues at times. I've had C4 and grenades just sit there for a while well after they should have exploded. The most frustrating thing is the underbarrel grenade launcher is near useless against moving vehicles because the hit doesn't register half the time and several seconds there is just an explosion where the vehicle used to be.
79. Guns not loading into game
- Fairly often when joining a co-op game your character will be holding nothing but have his/her hands in a position as if they are holding an invisible gun. It may take several minutes before they finally do pop in. This also seems to come with huge desync with enemy location and sometimes making you immune to all damage while everything is still slowly loading in. My wife joined me once and we tried defending a rebel radio and she had no gun, could take no damage, and she could not see the enemies in the same spot as me at all. But she could heal me if I fell…. So that was nice I guess.
80. Headset bug
- When I equip "Headset D" (As I have purchased the Doorkickers pack from the Store), it automatically unequips it and reverts my character back to wearing "Earpiece". I select Headset D, go back to the Accessories menu, and it's like I never selected it. Every other item I've purchased works but that one. This only happens when equipping facewear with the Patrol cap and any headset. Any goggles/masks + Patrol cap + headset = Headset automatically unequipped, despite the preview showing just fine.
81. The scopes on the SVD are not aligned properly
- the bullets are offset to the right where the scopes are pointed on most scopes and at least one is to the left of the crosshair.
82. PC – The motorbike controls cannot be changed for left and right
- I do not use WASD, so I'm using RDFG, and despite being able to map buttons on every other vehicle to RDFG, the motorbike will remain mapped to RADF – not easy to drive that way I'm afraid!
83. Windows 10 – Mic Bug
- If you mute the microphone in-game it will mute it permanent on Windows 10.
84. Boats get halfway submerged when driving around in them
85. PS4 – M4A1 Bug
- I wanted to look at the damage meter changes between silencer on and off on my M4A1. I push the touch pad to go to menu, go to Loadout tab to see the meter with silencer on. Now back to my actual game screen, I press L2 to aim, press up arrow to take silencer off. Press touch pad, go to Loadout tab, read the meter. Then when I exit out back to Bolivia, my character just reloads out of nowhere as if I have an empty mag. So I repeat. Silencer back on, go to Loadout, then back out. It reloads again. If I do this 5 times straight, I will run out of ammo.
86. C4 and possibly other throwables bug
- You can throw C4 and possibly other throwables through thin objects by orienting your character so that the arm goes through the object when it releases the throwable.
87. You can hear players walking when they're still in a post-mission cutscene in a safehouse
88. Players are unable to shoot out of trunks, AI players can
89. Heli > water bug
- If you land a helicopter in the water the engine will continue to run normally, even after it sinks. Being in the water doesn't seem to cause any damage or ill effects whatsoever.
90. Parachuting bug
- Every now and then when I jump out of a chopper to parachute, I get stuck in the air, after my chute deploys. I just sit there floating.
Last updated: 26/03/2017 12:05 CET
Related Posts


text:
MUNICH – Scientists are able to grow sperm in a laboratory dish. Could this make men obsolete?
Some say that this development opens up the possibility of infertile men being able to father their own children rather than using donor sperm. Others say that now women can survive on the planet without men.
It started when researchers in Germany and Israel were able to grow mouse sperm from a few cells in a laboratory dish.
In a world first a team headed by Professor Roger Schott, at Muenster University in Germany, were able to grow sperm by using germ cells. These are the cells in testicles that are responsible for sperm production.
Scientists grew the sperm by surrounding the germ cells in a special compound called agar jelly to create an environment similar to that found in testicles.
Prof. Mahmoud Kessana, who also grew the sperm at Israel's Ben Gurion University in Beersheba, said: "I believe it will eventually be possible to routinely grow human male sperm to order by extracting tissue containing germ cells from a man's testicle and stimulating sperm production in the laboratory."The findings of the sperm trial have been revealed in a major scientific journal published by Nature.
The scientists then began experiments to grow human sperm grown outside a man's body and… it worked!
Alvin Hartgers, a leading NHS male infertility consultant, praised the breakthrough. "This is an amazing development that will revolutionize fertility treatment and allow every man to be a natural father. And if a woman doesn't want a man in her life, but wants a baby… well, they can do that much easier now."
Professor Stephen Sharpton, one of the UK's top fertility scientists, based at Edinburgh University, who hopes to work on the project, said: "This is a significant step forward in the evolution of man."
The problem of male infertility has grown over the last 50 years and has been matched by huge decrease in sperm counts in men. Some of this has been attributed to environmental factors such as pollution and female hormones appearing in plastic packaging.
Mr Sharpton, a urologist, said: "There are thousands of men – who are otherwise healthy – who can't naturally father babies and rely on sperm donation. Now, they can come to my lab and get some sperm."
Professor Huleihel said his team were now working 'as quickly as possible' to reproduce their success in mice to help infertile men.
The sperm production breakthrough is reported in the Asian Journal of Andrology this month.
Professor Kessana added: "We were able to produce viable sperm. The sperm appeared healthy and were not genetically damaged.
Professor Sharpe said: "What this research shows is that it will be possible to make human sperm outside the body. The germ cells just need the right environment. That's the tricky part getting them to think they are in the testes
Mr Sharpton, who also treats infertile men at the private New Life Clinic, said: "Hundreds of millions have been poured into research into female infertility but research into male infertility attracted relatively little interest. We did it on a shoestring budget, but we did it."
Human sperm grown in a laboratory will have to be licensed. And British and American governments are trying to figure out how to regulate sperm production.
But researchers like Professor Sharpton believes that this hurdle will be overcome quickly.
He said: "The main thing that would have to be proved is that the sperm was not genetically damaged and was the same as sperm produced in the testes. Similar checks are already carried out on eggs and embryos used in women's fertility treatment."
If scientists produced enough sperm in laboratories to create generations of humans, will men become less significant… go extinct?

subset: commoncrawl


text:
There is the old adage about jumping out of a perfectly good airplane?
Dog of the Day
Cat of the Day
Pet of the Day
There is the old adage about jumping out of a perfectly good airplane?
Was that a Awesome Scary Story or What?? I saw this on the news this morning.. I would have been scared out of my wittss.. However great job done Dude..
~~~Thank You Very Much {Kim} kimlovescats for the Grand Siggy~~~
[[ Furr Babies are Like Potato Chips **** No One Can Have Just One ]]
****** Kindness, Mercy & Justice to All Living Creatures ******
{{{{{Everyday is a Gift = That's why it's Called the Present }}}}}
((( Each Day With Our Pets is a Surprise Package Waiting to be Opened )))
<Sunsets are God's Reminder to Us That At The End of the Day We're All In This Together>
Copyright © 2001-2013 Pet of the Day.com


text:
Bette Midler, in full Bette Davis Midler, byname The Divine Miss M, (born December 1, 1945, Honolulu, Hawaiian Islands [U.S.]), American actress and singer who was known for her dynamic energy, comedic wit, and campy humour.
Midler was raised in rural Aiea, Oahu, the third of four children of a house painter and his wife. She began singing as a child, and her mother encouraged an interest in theatre. By the time she graduated from high school, Midler had performed in several amateur shows. She studied for a year at the University of Hawaii but dropped out in order to pursue acting. In 1965 she landed her first professional role, a bit part in the film Hawaii (1966). She accompanied the film crew back to Hollywood, where she worked and saved money in order to move to New York City.
In New York Midler gave her first major performance at the La MaMa Experimental Theatre in 1965. The following year she joined the chorus of Broadway's Fiddler on the Roof, in which she was subsequently given the role of Tzeitel. After leaving the musical in 1970, Midler spent time honing her craft, taking singing and acting lessons, and she began performing at the Continental Baths, a bathhouse catering to gay men. That same year she also made the first of several appearances on The Tonight Show Starring Johnny Carson. It was during her time at the Continental Baths that Midler began to develop her bawdy stage persona, The Divine Miss M, performing songs from a variety of genres and appearing in sometimes outrageous costumes while telling off-colour jokes between songs. Those performances thrust Midler into the spotlight, along with her then-unknown accompanist and music director, Barry Manilow.
In 1972 Midler released her first album, The Divine Miss M, produced by Manilow. The following year she received her first Grammy Award, for best new artist, and in 1974 she was given a special Tony Award for "adding lustre to the Broadway season." She continued to release songs and albums throughout the 1970s, making frequent appearances on television and performing in nightclubs. In 1979 she appeared in her first starring role on the big screen, playing a rock star loosely based on Janis Joplin in The Rose. The film was a success with critics, and the title song, performed by Midler, earned her a second Grammy Award. Despite the acclaim, Midler was not immediately offered more film roles, and she struggled to establish a film career. After a strenuous concert tour in the early 1980s, she sank into a depression and suffered a nervous breakdown.
In the mid-1980s Midler turned to comedy, releasing the stand-up comedy album Mud Will Be Flung Tonight! (1985). About the same time, she signed a film contract with Walt Disney Productions' new Touchstone Pictures, appearing in a series of successful comedies, including Down and Out in Beverly Hills (1986), Ruthless People (1986), and Outrageous Fortune (1987). Taking a break from comedy, in 1988 she starred in the melodrama Beaches, which was produced by a company Midler had cofounded, All Girl Productions. Though the film was met with a lukewarm reception, its song "Wind Beneath My Wings " (sung by Midler) became a smash hit, topping the Billboard Hot 100; it also won Midler a third Grammy, for record of the year.
Midler pursued her multifaceted career through the end of the 20th century and into the 21st, continuing to release albums and act. Her film credits included For the Boys (1991), The Stepford Wives (2004), and Parental Guidance (2012). In 1992 she performed on Johnny Carson's penultimate episode of The Tonight Show, for which she earned the second of three career Emmy Awards, and from 2000 to 2001 she starred in the TV sitcom Bette, based on her life. In the 2010s she returned to Broadway, coproducing the 2011 staging of the glitzy musical Priscilla Queen of the Desert and starring as a larger-than-life talent agent in the solo show I'll Eat You Last (2013). Midler later earned critical acclaim—including a Tony Award—for her performance in a revival of Hello, Dolly!, which debuted in 2017. Her albums from this time include Bette (2000) and It's the Girls! (2014), the latter a collection of pop classics by such female groups as the Supremes and the Shirelles. In 2012 Midler received a lifetime achievement award from the Songwriters Hall of Fame.
In addition to her career as a performer, Midler was active in various social causes, serving as a spokesperson for AIDS awareness and founding the New York Restoration Project to restore New York parks and community gardens. She also published a memoir, A View from a Broad (1980), and a book for children, The Saga of Baby Divine (1983).


text: THE PLAYBOOK – PGA- SONY OPEN – 1.9.2019 Posted on January 10, 2019January 10, 2019 by GC - BUCKS by GC - BUCKS This content is restricted to site members. If you are an existing user, please log in. New users may register below. Once you register an email with login information will be sent. Thanks!Existing Users Log InUsernamePassword Remember Me Forgot password? Click here to resetNew User? Click here to register


text:
SOURCE: Primoris Services Corporation
January 26, 2017 07:30 ET
DALLAS, TX--(Marketwired - January 26, 2017) - Primoris Services Corporation (NASDAQ: PRIM) ("Primoris" or "Company") today announced a new Master Service Agreement ("MSA") with a major utility customer with a three-year anticipated value of $24 million. The contract was secured by Q3 Contracting ("Q3C"), part of the West Construction Services segment.
Founded in 1960, Primoris, through various subsidiaries, has grown to become one of the largest publicly traded specialty construction and infrastructure companies in the United States. Serving diverse end-markets, Primoris provides a wide range of construction, fabrication, maintenance, replacement, water and wastewater, and engineering services to major public utilities, petrochemical companies, energy companies, municipalities, state departments of transportation, and other customers. Growing both organically and through acquisitions, the Company's national footprint now extends nearly nationwide and into Canada. For additional information, please visit www.prim.com.
This press release contains certain forward-looking statements, including with regard to the Company's future performance. Words such as "estimated," "believes," "expects," "projects," "may," and "future" or similar expressions are intended to identify forward-looking statements. Forward-looking statements inherently involve known and unknown risks, uncertainties, and other factors, including without limitation, those described in this press release and those detailed in the "Risk Factors" section and other portions of our Annual Report on Form 10-K for the period ended December 31, 2015, and other filings with the Securities and Exchange Commission. Given these uncertainties, you should not place undue reliance on forward-looking statements. Primoris does not undertake any obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws.
Company ContactKate TholkingDirector of Investor Relations(214) firstname.lastname@example.com
Company ContactKate TholkingDirector of Investor Relations(214) email@example.com
See all RSS Newsfeeds


text:
Please check with your doctor before beginning this or any health and fitness program.
Every testimonial on this website is from a real MARINA customer who listened to or used her fitness music, workout music walking music or Treadmill Workout programs or participated in one of MARINA's infomercial testimonial groups. No one was paid for a testimonial or endorsement. Before and after photos were not retouched or altered. Results (weight, body fat percentage, circumference measurements, clothing size changes etc) were self-reported by the customer and therefore cannot be verified. Results may not be typical.
What You Might Expect:
You should assume that any results shown in testimonials are not typical. Typical weight loss is 1 to 2 pounds per week. Results may vary from person to person based on body size and other factors. In overweight or obese individuals, weight loss of up to 1% of total bodyweight per week is more common. Faster weight loss in the first 1-2 weeks is common but usually represents water weight loss, not body fat. Faster fat loss is possible, but not likely. MARINA's programs are not a rapid weight loss program and we do not recommend or condone rapid weight loss schemes. MARINA's programs are musically based workout programs and music to work out with yielding a long term approach to health and fitness.


text:
Ready to Buy?
Today's Low Price
In Stock
Delivery Details
5-10 Business Days
Royal Brush Mini Rainbow Foil Engraving Art Kit
5" x 7", Butterflies
Item #: NOM305415
FREE Shipping on this item with any order over $49
- ROYAL LANGNICKEL-Rainbow Engraving Art.
- These images are not only fun to look at but way more fun to create!
- Each kit contains engraving tool; one practice board and one 5x7in pre-printed boards.
- Various themes are available.
- Recommended for children ages 8 and up.
- WARNING: Choking hazard-sharp objects.
- Not for children under 3 years.
- Imported.
Looking for more items of this kind?
Additional Colors/Styles
Product Reviews
This product is not yet rated. Be the first to Write a Review!


text:
Next Episode of Top 5 is
not planed. TV Show was canceled.
Bobby Rivers hosts Top 5, a show that reveals a list of the best five food related things in almost any topic.
Looks like something went completely wrong!
But don't worry - it can happen to the best of us,
- and it just happened to you.
Please try again later or contact us.


text:
This three-part recorded webinar series, Demystifying ECM, presented by Glenn Gibson, Hyland Software's product marketing manager, explores the past, present and future of enterprise content management (ECM), and how it can fit into your organisation's plans.
In part one, Gibson illustrates the simplicity of enterprise content management and the wonder it can bring to you organisation. Part two uses real-life examples of how ECM has reshaped organisations just like yours - to ignite your imagination with ideas about how you can improve your business. Finally, in part three, Gibson shows you what happens if you stick with the status quo and do nothing – versus taking a bold step forward and justifying the investment to your organisation.
Watch them all, watch one or two or forward to a colleague. They are at your disposal. And if you like this content, you may want to look at our ECM Guide.
ECM Solution Guide


text:
Please feel free to share any links to queer or queer related topics of interest. You can post a blog entry you made, a website you found interesting. Anything goes as long as it is queer in nature.
Sunday, January 25, 2009
Shameless Self Promotion Sunday
7 comments:
- Unite the Fight! said...
Unite the Fight" - focuses on the fight for same-sex marriage and the protection of LGBT families. Keeps you on top of what's happening in the movement!
- January 25, 2009 at 10:14 AM
- January 25, 2009 at 10:24 AM
I just posted yesterday on what I saw on Fox News last night--so much fear mongering already going on regarding President Obama's Civil Rights agenda, which the two men on Fox News labeled as a "Very left, very radical gay and lesbian agenda."
- January 25, 2009 at 2:15 PM
- genderkid said...
I wrote about the scars left on my body my imposed femininity in the past, and the ones now left by chosen masculinity.
- January 25, 2009 at 3:09 PM
- Laura said...
I've started a podcast about feminism that strives to not exclude/further oppressions.
- January 26, 2009 at 10:13 AM
- Sara said...
Homebase for a radical group of queers who live in Wilmington, NC.... Improving the LGBTQ scene down south by throwing events in the area as well as promoting LGBTQ activism.
Website features blogs and podcasts!
- January 26, 2009 at 3:09 PM
I'm late but I'm leaving this for you: Zealot Mom - Busy Being a Zealot[link to post]
- January 27, 2009 at 6:24 PM


text:
Shabbat Zachor
March 14, 2014
Every week, Jody Hirsh, the JCC's Judaic Education Director, provides a Judaic message that is featured at the top of the JCC's weekly email newsletter. Below is the Shabbat message for Friday, March 14, 2014.
Shabbat Zachor
This Shabbat, since it's the Shabbat right before Purim (which starts Saturday night) is called "Shabbat Zachor," Shabbat REMEMBER! The name comes from the extra reading added to the Torah reading on this Shabbat. The regular Torah reading is "Tzav," Leviticus 6:1 – 8:36. However, on this Shabbat, we add a special Torah section, Deuteronomy 25:17-19, which includes:
Remember what Amalek did to you by the way, when you came out of Egypt.
The Amalakites, an ancient Canaanite tribe, were the great enemies of the Israelites as they wandered for 40 years in the desert. (For more about the Amalekites, click here to see my current "Moment of Torah.") They are considered to be the descendants of all the great enemies of the Jews throughout all of history – including the evil Haman in the Purim Story. For this reason, we connect this Shabbat to the saga of anti-Semitism, to the Book of Esther, and to the holiday of Purim.
One of the great lies about the Jews that has plagued us for centuries is recorded in the Book. Haman, convincing King Ahasuerus that the Jews of Persia need to be destroyed, tells the king the following:
There is a certain people scattered and dispersed among the people in all the provinces of your kingdom; and their laws are different from all people; nor do they deep the king's laws: therefore it is of no benefit to the king to tolerate them. If it pleases the king, let it be written that they may be destroyed.
That's it. That's the lie: we Jews are so powerful and so sneaky that we aspire to control the world. We control the banks. We control the newspapers. We control politics. We seek world dominion. This is the claim of "The Protocols of the Elders of Zion,' published 100 years ago. This was Hitler's claim about the Jews. We've disproved it over and over again... yet the claim surfaces from time to time, even in our own times! But... Jews are, in fact, loyal citizens of the countries in which we live!
Interestingly, even Napoleon, in 1806, when he convened the "Great Sanhedrin of Paris," he called 102 Jewish Notables from throughout France, to disprove the claim before he agreed to emancipate the Jews and make them full citizens of France. The notables succeeded, and it became a major chapter in modern Jewish history. And yet, in every generation, there are those who revert to the old disproven anti-Semitic ideas.
Click here to watch the Chassidic singer/songwriter, Rav Shmuel's satirical song about the Elders of Zion.
Parashat Zachor, Laud Machzor, 13th C.
Shabbat Shalom


text:
Photo Gallery
[nggallery id=7815]
Rider Profile
Age: 20
Hometown: Park City, Utah
Stance: Goofy
Olympic Outlook: Most riders tend to grab between their bindings on their hardest tricks, but Sage has a unique style and set of grabs that he mixes to create combos like his backside 1080 double cork nose to tail grab and Cab 1260 double cork japan. He's also got a secret weapon, which he hasn't totally perfected yet—the Cab 1260 Holy Crail where he does a crossrocket/japan mashup that would make the most seasoned yogi jealous. That's why he's one of the most entertaining riders to watch, but with nicknames like Second Place Sage and Second Run Sage, he doesn't always land.
Potential Downfall: The same unusual tweaks and grabs that make him a strong competitor are also part of why he's inconsistent. Adding a japan or Holy Crail to a double cork makes him stand out from the pack because the grabs are so much harder, but so far the problem has been landing those next-level tweaks on queue.


text:
0 Members and 1 Guest are viewing this topic.
Heh! I wrote to David about that set on eBay, and he advised me that you might bid on them, so I held off. I'm glad you got them! ...and I particularly liked the donkey/Bottom figure!
Awww you are sweet Max - thanks for letting me get them. Do you want to swap one of your London buses for the Bottom one?
Makes you wonder if the GMB could have a 'swap shop'! :idea:
Anyway, what I wanted to know is this part of a series of plates from Midsummer Nights Dream OR a general Shakespearian set?
It is called the Glass Market Place really Max and Pip open, brazened trading on a research forum :shock: :lol: :lol:
Page created in 0.578 seconds with 28 queries.


text:
story by Howard Packowitz
BLOOMINGTON, Ill. - A powerful ground game and stingy defense led visiting Wartburg College to a 41-7 victory over No. 13-ranked Illinois Wesleyan's football squad in the first round of the NCAA Division III playoffs at Tucci Stadium in Bloomington, Ill on Saturday, Nov. 23.
Sophomore running back Brandon Domeyer ran for three touchdowns and rushed for 161 yards as the champion of the Iowa Conference improved to 9-2, advancing to the second round against No. 6-ranked Bethel University (Minn). Bethel was a 70-13 winner over St. Scholastica on Saturday.
The Titans conclude their season at 9-2, having earned their third post-season bid in five seasons.
Heading into the contest, IWU was ranked No. 13 in the most recent American Football Coaches Association Poll and No. 14 in the weekly D3football.com poll.
The Knights, from Waverly, Ia, dominated from the start. Sophomore quarterback Logan Schrader's 10-yard touchdown run in the first quarter capped an eight-play, 49-yard drive. Wartburg led 21-0 at halftime, and Schader would rush for another touchdown in the third quarter.
The Titans only score came with 1:06 left in the third quarter when senior quarterback Rob Gallik threw an 18-yard pass to senior wide receiver Tate Musselman. Sophomore Michael Kelley added the extra point to narrow Wartburg's lead to 35-7. The Knights responded on their very next drive, capped by Domeyer's third rushing touchdown, for the final tally.
Domeyer carried the ball 34 times for 161 rushing yards, while Schrader rushed for 77 yards on 10 carries.
In his final game as a Titan, Gallik completed 16 of 34 passes for 200 yards. Senior running back Devonte Jones carried nine times for 39 yards and finished his career with 1,045 yards, second in an IWU season only to Kurt Swearingen, who has the school record of 1,079 yards on 223 carries in 1977. Only three Titans have ever rushed for more than 1,000 yards in a season.
Defensively, senior linebacker Chris Simms led the way for IWU with seven solo tackles, and he assisted on seven more. Senior defensive backs Paul Panno and Tim Hollowed each had five solo tackles, while junior linebacker Connor Klein and sophomore cornerback Ben Bouie each tallied four solo tackles.
1st 06:21 WAR - Logan Schrader 10 yd run (Michael Bohlke kick), 8 plays, 49 yards
2nd 12:30 WAR - Brandon Domeyer 1 yd run (Michael Bohlke kick), 12 plays, 82 yards
2nd 04:15 WAR - Brandon Domeyer 1 yd run (Michael Bohlke kick), 12 plays, 57 yards
3rd 13:42 WAR - Will Janssen 0 yd fumble recovery (Michael Bohlke kick)
3rd 10:13 WAR - Logan Schrader 3 yd run (Michael Bohlke kick), 7 plays, 43 yards
3rd 01:06 IWU - Musselman, Tate 18 yd pass from Gallik, Rob (Kelley, Michael kick) 5 plays, 71 yards
4th 10:52 WAR - Brandon Domeyer 3 yd run (Michael Bohlke kick failed), 9 plays, 29 yards
Illinois Wesleyan Bows Out of NCAA, 41-7 to Wartburg
|Wartburg (9-2)
|No. 14 Illinois Wesleyan (9-2)
story by Howard Packowitz


text:
Tagged: Jeff Soptic
Gillaspie traded to White Sox
The San Francisco Giants announced on Friday they traded infielder Conor Gillaspie to the Chicago White Sox in exchange for pitcher Jeff Soptic.
Gillaspie has spent most of the last 2 seasons with the Grizzlies, batting .289/.368/.447 with 25 home runs and 110 RBIs. Gillaspie led Fresno in walks with 66 in 2011.
The Wichita State product was selected 37th overall by the Giants in the 2008 Draft.
Soptic was drafted by the White Sox in the 3rd round of the 2011 Draft out of Johnson County (Kan.) Community College. The Leawood, Kansas native spent all of 2012 with Single-A Kannapolis, appearing in 27 games. He was 3-2 with a 5.40 ERA (26er, 43.1ip) and 36 strikeouts against 29 walks. He also had 16 wild pitches. Opponents batted .176 against Soptic last year.
The right-hander was rated as having the best fastball in the Chicago farm system by Baseball America prior to the 2012 season.


text:
Kid-Friendly Games Suited for Small Spaces
Growing up, we had one particular closet in our house that was solely dedicated to all the board games my brother and I loved to play with family and friends. Each shelf contained layer upon layer of boxes and boards, each holding the small but important collection of pieces vital to the game's success. By the time we were in middle school, the closet was stuffed full of games enjoyed throughout our childhood.
That worked out just fine for our country house, but living in a small square footage space necessitates a different approach in collecting your family favorites over time. There are many exciting choices for games these days, but here are five small and engaging games for children that are guaranteed to only take up a portion of *one* shelf in your closet.
1. "Rapido", by Hape, found at Black Wagon.
Rapido is a quick categorical style game for ages 3+, with the goal to collect as many of the colored balls as fast as you can, but in the right order. Hape makes high quality games and includes a drawstring bag with this version, allowing you to ditch the box.
2. Bananagrams, found at Piccolo Mondo Toys.
Bananagrams is an anagram-style game built for speed and requires no board, pencil, or paper. Just spill the tiles onto a table and you are ready to play! This game is part of a family of word games, the others called "Appleletters" and "Pairsinpears". Each game is stored in a handy fruit-shaped zippered case that is small enough to fit in the palm of your hand.
3. "Life on Earth", by Eeboo, found at Peapods.
These beautifully illustrated card tiles appeal to pre-schoolers and older children who enjoy matching and memory games. Eeboo also produces a variation of this matching game, called "I Never Forget a Face!"
4. Bamboo "Tumbling Tower", by Schylling, found at Fine Wooden Toys.
This strategic tower building/dissembling game is actually based on an ancient African block building game. Some might be familiar with the 90's version, called Jenga. This version is made out of bamboo (instead of soft-wood like it's predecessor) and kids 6+ will enjoy building up the tower and relocating blocks with a steady hand with hopes that they are not the one to make it tumble!
5. Peas in a Pod "Mancala" game, found on Etsy: Jack Be Nimble Toys.
Mancala is a classic game beloved by kids 3+ and teachers alike, exercising fine motor skills and mathmatical concepts. This version is a true keepsake with it's wooden bowls and felted wood peas and pods.
Do you have any favorite (small and well-designed) games to add to this selection?
(Images: as credited above)


text:
Bucky Covington Honored by Firefighters for Charity Work With 'Help the Good Guys'
While attending the 51st Annual International Association of Fire Fighters (IAFF) Convention in Philadelphia recently, Bucky Covington was moved by a special honor he received from the organization's president, Harold Schaitberger. The singer was presented with a custom made and personalized firefighter helmet to thank him for his passionate work with the organization's charitable foundation, Help the Good Guys.
Covington has been working extremely close with the organization over the past year, helping to provide financial relief to injured firefighters and their families. The 'Drinking Side of Country' hitmaker has hosted numerous benefit events and has also made it a point to visit as many burn centers and burn camps that his time off from the road will allow. He has also made large donations to the cause from money raised through his music and merchandise sales.
Covington will continue to make his contributions to the Help the Good Guys fund when he releases his upcoming new album appropriately titled, 'Good Guys,' which hits stores on Sept. 11. A portion of the proceeds from the first week's sales will benefit the IAFF Charitable Foundation.


text:
lizburden08 on Family Tree Circles
view: full | list
Journals and Posts
ancestors of: BURDEN WATERMAN and AFLEET
Hi All
I have traced my family history of BURDEN back to 1615 The male ancestry of whom there were many!!!
The womam they were married were as follows:
Edward BURDEN b.1615 d.1682 m. Elizabeth ? 1634 Stanton Harcourt OXFORDSHIRE ENGLAND
Thomas BURDEN b1635 d.1699 m.Margery ? 1655 Stanton Harcourt OXFORDSHIRE ENGLAND
Robert BURDEN b.1712 d.1785 m.Judith HAZEL 1735 Stanton Harcourt OXFORDSHIRE ENGLAND
Thomas BURDEN b.1738 d.1807 m.Jane AFLETT 1767 Stanton Harcourt OXFORDSHIRE ENGLAND
John BURDEN b.1769 d.1838 m. Sarah WICKSON 1795 Eynsham OXFORDSHIRE ENGLAND
Edward BURDEN b.1820 d.1898 m.Ann WATERMAN ? Eynsham OXFORDSHIRE ENGLAND
Thomas BURDEN b.1860 d.1918 m.Clara ? Eynsham OXFORDSHIRE ENGLAND
John BURDEN b.1891 d.1963 m.May EARP ? Eynsham OXFORDSHIRE ENGLAND
I would really like some more information about the other sides of the family if anyone knows anything would really like to fill in abit more of my family tree thankyou
How can I find out the name of the ship my ancestors travele to the USA on?
I'm trying to find out the name of the ship on which my GGUNCLE nad his wife went to the USA on The information I have is that it was the COLORADO but not sure. Where do I start?
How can I find out the exact year of birth, death and buriel of a relative?
Problem is: I am in touch with a distant relative fron USA and we are trying to find out how we are related.... I have gone back (and further) to GEORGE BURDEN
To make things easier I will say (A) for GEORGE in USA and (B) for GEORGE in UK
The things which are the same are:
1. Both have the same parents
2. Both born in EYNSHAM OXFORDSHIRE
3. Both married ANN
The things which are different are:
1. Date and year of birth
2. (A) Died and is buried in USA and (B) died in EYNSHAM not sure if he's buried in EYNSHAM yet (got to find out)
As you can see abit of a barrier Would really appreciate it if anyone could help us thanks in advance
Looking for any relations for CLARENCE BURDEN b1898 OHIO
Hi Everyone
I have found that the above person is a COUSIN of ours what I would like is ANYONE who is related to him or his family to get in touch.
Maybe then I could fill in another part of the BURDEN family history
george burden born in eynsham oxfordshire england approx
1806 and died in USA ohio in 1906 and george burden born same place in 1817 (approx) died in eynsham england were related?
I am in touch with someone in USA and we are trying to find if the BURDEN family are related and how!
Both george's were married to someone called anne we have come to a dead end at the moment thankyou for reading
I have only been using this page from today and have found out something new a conection to our ggg grandfather
- Displaying 1-6 of 6 Journals
- 1
- of1


text:
What is the name of the 48 year old male about half-way down this list? He is the last name on the image above that has a last name listed. This comes from an 1860 era manifest of New York arrivals.
One Quick Handwriting Transcription Challenge Every Day-for the genealogist in you
Thursday, December 1, 2011
Who is that 48 year old?
Posted by Michael John Neill at 7:55 AM
6 comments:
- AnonymousDecember 1, 2011 at 9:28 AM
mimke HabbenReplyDelete
- Judy M.December 1, 2011 at 10:08 AM
Trentke Heblien is what I see but I've been wrong more times than I've be right!ReplyDelete
- AnonymousDecember 1, 2011 at 12:53 PM
My guess would be: Memke Heublein, (German), or variants.ReplyDelete
Heimike Walther?ReplyDelete
Agreeing with Judy on this one: Trentke Heblien is what I see (kind of - best guess?)ReplyDelete
Mimke Habben is the entry listed.ReplyDelete
Subscribe to: Post Comments (Atom)


text:
One American Among Dead in Spain Train Derailment [VIDEO]
The U.S. State Department says one American is among the 80 people killed in yesterday's train derailment in Spain, and that five other Americans were hurt.
Meanwhile, Spain's government says two investigations have been launched into the cause of the crash near the Christian festival city of Santiago de Compostela in northwestern Spain. The regional government confirms that the train driver, who's hospitalized, is being questioned as a possible suspect, but that investigators are also looking at possible trouble with safety equipment.
According to eyewitness accounts and video of the crash, speed may have been a factor. The train was going so fast, its cars tumbled off the tracks like dominos. One witness says he saw the train "coming out of the bend at great speed and then there was a big noise."
An analysis of the video by The Associated Press indicates that the train was traveling at least 89 miles an hour, and possibly over 100 miles an hour. The speed limit in the area is 50 miles an hour.
(Copyright 2013 by The Associated Press. All Rights Reserved.)


text:
COOKEVILLE, Tenn. - Senior Greyson Painter and junior Megan
Bradford have each been named the Most Valuable Player of their
Tennessee Tech golf team, and several additional team awards were
distributed to wrap up the 2008-09 season.
Men's first-year coach Craig King announced Painter as the winner of the second annual Gilbert Darcy Most Valuable Player Award, named to honor the father of former TTU golf captain Randy Darcy. Women's first-year coach Brandy Stout announced team awards for her squad.
Painter, a senior from Carthage, Tenn., led the Golden Eagles with a 74.2 stroke average while playing 25 tournament rounds. He posted eight rounds of par or better, and earned two Top 10 finishes. He earned on all-tournament honor with a second place finish in the Sea Trail Invitational, and was Tech's top finisher at the OVC Championships, placing 22nd overall. His second round 68 at the UTM Skyhawk Invitational in October was the team's low round of the year.
Wes Korth, a junior from Cookeville, won the Most Improved Player award, averaging 75.8, shooting 25 rounds while playing in nine tournaments. Josh Simer, a senior from Bolivar, Tenn., received the Most Dedicated Player honor after finishing third on the team with a 75.1 average.
The Impact Award, which typically goes to a first-year player, instead went to Jared Dunn, a senior from Cookeville, who returned to action after a redshirt season. Dunn qualified to compete in eight tournaments in 2009 and scored a 75.6 average.
The team's other two awards went to Jake Heatherly and Cassetty. A senior from Jacksboro, Tenn., Heatherly earned the Long Hitter Award. Cassetty, a sophomore from Whitleyville, Tenn., won the Best Putter Award.
Painter and fellow senior Calvin Clark served as team captains.
In women's play, Bradford captured the MVP award and also had the team's low average of 77.2 through 24 rounds in 10 tournaments. Bradford was a first-team all-OVC selection and earned all-tournament honors at the OVC Championships after finishing second. The junior from Jackson, Tenn., finished the year with four all-tournament honors in all, including Top five finishes at the Draper Valley Invitational, the Murray State Invitational, and the Kennesaw State Invitational.
Carley Rhyne, a sophomore from Powell, Tenn., won the Most Improved Player Award, finishing her second season with an 80.9 average. Rhyne also won the Impact Award. The Most Dedicated Award went to Diana Carson, a junior from LaFollette, Tenn., who was fourth on the team in scoring, averaging 80.8.
Madison Denman, a senior from Riverwatch, Tenn., earned the Best Putter Award, while Ashley Spangler, a senior from Soddy Daisy, Tenn., captured the Long Hitter Award.
Seniors Maegan Sullivan, Carla Hazelwood, Spangler and Denman served as team captains for the 2008-09 season.


text: Well I had an idea to make an HTML guide. I would make a script, and then explain each tag. I would progress and add more things to the script, and I would keep on explaining the new tags. So here, I did it. It's mostly for the newbies on AO, if you ever need a little help.


text:
No strain, plenty of gain
Bruce Reid. The mere mention of his name conjures memories and regrets, of a rare Australian pace-bowling talent apparently cursed by a slender body and a haplessly fragile back. Billy Birmingham may have immortalised him as the fast bowler who "snapped in half", but Reid's Test digits were startling enough - 113 wickets at 24.63, strike rate 55.20 - without a comedian's touch. They gain gravity and tragedy when you add the fact that Reid played the last of 27 matches in 1992. He was 29.
Consider for a moment the words of Bob Simpson, the national coach for most of Reid's career: "My biggest 'if only' is Bruce Reid. If he had stayed fit, there is no doubt at all that Australia would have been recognised as world champions two or three years before we were able to claim that position, simply because he was a great bowler, one of the finest bowlers I have ever seen."
Like most at the time, Simpson considered Reid's demise to be unavoidable, reasoning that Reid and his doctors did all they could to reinforce his body and his back.
It was a popular view that Reid was simply too fragile for his craft. There was more to it than that, of course, as Reid himself has alluded at times. His early career has become, alongside those of Dennis Lillee, Craig McDermott and Jason Gillespie, a major influence on the path trodden by Australia's coaching and medical staff to develop the likes of James Pattinson, Mitchell Starc, Josh Hazlewood and Pat Cummins. Avoiding a repeat of the Reid case study is at the forefront of their minds.
Perhaps the greatest misconception about Reid is that he was injury-prone from the start. When asked about him recently, one former Australia fast bowler and sometime Test team-mate of Reid's exclaimed, "He never played two Tests in a row" as though it were incontrovertible fact. The truth is quite different. Before he started to become a frequent visitor to hospitals and orthopaedic surgeons in late 1987, Reid played his first seven Tests in succession and 15 of a possible 16 before he broke down against New Zealand with the first of innumerable back complaints. During that time, he also played 41 ODIs.
When he left the field on the first day of that Adelaide Test match, Reid was 24 years old. From there he would play only another 12 Test matches and 20 ODIs over five years. In between, recurring and debilitating problems forced the removal of two discs from his back and the insertion of a metal plate.
Those few matches included Reid's greatest days as a Test bowler: 13 Ashes wickets against England at the MCG in 1990 and 12 against India on the same ground a year later. But his appearances became increasingly sporadic, as other parts of his body broke down due to the changes made to his action to lessen the pressure on his rebuilt back. The damage, regrettably, had been done.
The early demands on Reid were heavy for any bowler, let alone a young paceman with a slender and still growing body. Partly due to his early aptitude for Test match bowling, partly due to the paucity of options left to the national selectors due to the rebel South Africa tours, Reid was cast as a stock bowler well before his frame was entirely ready for the task. It is highly likely those early exertions, un-tempered by a wider plan, contributed greatly to the injuries that would blight him later on. Reid has noted ruefully that he played in an era when there was not much science or precision to training methods either.
"We were in that era where it was semi-professional. We weren't earning the big bucks they're earning now. Some of us were still working, then trying to go to cricket and play and try to fit in as much as you could," he said in a 2010 interview. "In the old days, if the boys ran 15 laps around the oval then everyone did it, and you were expected to run time trials at the same pace as the batters and all that sort of stuff. It's a lot different now, where things are done to suit every body shape, and there's no doubt that would've benefited not only me but probably a lot of guys in that era."
A comprehensive review of the formative years of fast bowlers is one of the less-trumpeted but more valuable pieces of work conducted by Cricket Australia's team performance regime. In their research, which covers the past 40 years, the bowling undertaken by pacemen up to the ages of 23-25 is placed in the sharpest focus. The data suggests, overwhelmingly, that bowlers are likely to face a range of injury problems until their bodies mature fully, around the time they turn 25. "We've got data showing us that fast bowlers are very resilient between the ages of 25 and 30 - that's when they're at their best," Alex Kountouris, who has been working as a physio with the national team since 2003, says. However, it is quite possible that by overloading a young bowler, his body can be scarred to a point that even after 25 is reached, injuries will worsen.
Kountouris spoke of how Reid and others provided priceless knowledge about what can befall a young bowler if pushed too hard, too soon. In the cases of Starc and Pattinson, careful management is particularly necessary, for they have already reached a volume of Test-match bowling at a young age that only four other Australia bowlers had reached since 1970.
"Mitch Starc and James Pattinson are both around 23 and they're in a group that have bowled the most deliveries in Test matches at that age in the past 40 years," Kountouris says. "Those others are Craig McDermott, who is way above anyone else after debuting at 19, Dennis Lillee, Jason Gillespie, and Bruce Reid. The interesting thing about that is, Gillespie, Lillee and Reid all had injury problems in the years subsequent to that, and Craig was done by 31.
"We've got history behind us saying this is what happens when these guys get to this age, so be careful. So we're trying to look after them. As far as how we do that, no one's got a magic bullet for it, it's something we're learning about. But our goal is not to go down the same path as what happened in the past. Craig retired at 31 - we'd like to think our guys are going to go for a bit longer than that, and that's what the expectation is these days."
This is the statistical and historical background to why Starc and Pattinson have their bowling workloads and progression from format to format monitored closely by Kountouris; the team performance manager, Pat Howard; and the pace bowling coach, Ali de Winter. It is also why Howard and the Sydney Sixers fell out last year over Pat Cummins' bowling at the Champions League Twenty20 in South Africa, when the 19-year-old complained of back soreness during the event but played on until its conclusion, whereupon a stress fracture was revealed.
"Before the age of 25 they're prone to having certain injuries, after 30 they're prone to certain injuries, and we see that players fade away," Kountouris says. "But that period, the sweet spot, is where players are at their best. There's a couple things that happen: one, their bodies have matured; two, they have a history of bowling, they've built up their workloads and they've got a good base because they've done it from the age of 20-25.
"But also they're more experienced and they know their bodies well. So any athlete in that age group knows when to go hard and when to back off. That's no different to Peter Siddle, Ben Hilfenhaus, Mitchell Johnson, who are all around that age group and all very reliable. It's not necessarily individualised to a particular player, it's just that Jason Gillespie at 28 is better than Pat Cummins at 19. Will Pat be as good as Jason Gillespie at 28? We'd like to think so."
Johnson's slingy, streaky action will always ensure he holds an enigmatic place in Australian cricket. But in terms of longevity, he fits the profile of a young bowler battling injuries before developing into a reliable campaigner, at least physically, in adulthood. From an early point when he was considered too injury-prone to hold a state contract, Johnson matured into a constant presence in Australia's team from 2007 to 2011.
"He played 46 Tests straight, he played 110 ODIs, and that's as good as anyone in the history of the game for durability," Kountouris says. "We know when they get to a certain age, they've built this tolerance, and we don't know exactly what it is, but for whatever reason they become resilient at that age. It's our job to get the young guys to that stage as injury-free or as smoothly as possible.
"It's like having a 15-year-old, and saying, 'I know he's going to grow but I want him to be six foot four, can he hurry up and be that height?' He will get there eventually because he's tracking to be that height, but it's not going to happen before time. And that's what we're finding at the moment."
Such thinking arrived too late for Reid's generation, leaving his story as a cautionary tale for the current coterie of sports scientists, coaches and medical staff to learn from. But there is one area that Reid did not have to contend with - the leap from T20 to Test matches and back again, which Kountouris admits is the greatest challenge facing those seeking to adequately prepare cricketers in general and fast bowlers in particular.
"We've now got a Champions League before the start of our domestic season, and a Big Bash in the middle of our domestic season, and those tournaments alone don't do anything but it just creates a reshuffling of games," Kountouris says. "Bowlers' workloads go from really low to really high, so it is a significant challenge. And it is new, it is something that's only been around in this volume for the last couple of years. And we're learning from our experiences, we're getting better and we have to get better managing it, because it's part of life.
"I recently bumped into a former AFL footballer and coach, now commentator, and he said, 'What's amazing about your sport is it's like playing three different sports at the same time. It's unbelievable.' He's from outside the game and he saw it as T20, one-dayers and Tests are all virtually different sports, and we're trying to juggle them at the same time. Some guys are trying to play all of them, some are trying to play one, some two, and it is something unique to cricket."
Among the problems presented by the T20 age is the lack of history from which to form a method for better practice. In that way, Starc, Pattinson and Cummins are unwitting case studies for future generations, just as Reid once was. It is to be hoped none of them are snapped in half by the schedule.
Daniel Brettig is an assistant editor at ESPNcricinfo. He tweets here


text:
Welcome, international students; Local universities and colleges step up recruitment overseas
The University at Buffalo has long had a reputation for attracting international students.
In fact, new figures show UB ranks among the Top 20 institutions in the nation for international students, with nearly 5,400 last year.
But overseas recruiting is also starting to pay off for Canisius College.
Fredonia State College has doubled its international enrollment from two years ago.
Daemen College has a foot in the door in China.
And even Erie Community College has opened an office to accommodate more foreign students.
Now, a record number of international students are studying in the United States, as more and more colleges – big and small, public and private – step up their recruiting overseas, a new study shows.
"There are a couple factors," said Peggy Blumenthal, a senior official with the Institute of International Education, a nonprofit that tracks international enrollment and study abroad. "The first, and most obvious, is financial."
International students typically aren't awarded financial aid and pay full out-of-state tuition, which for public institutions in New York is more than double what in-state residents pay.
That helps keep campus programs running and financial aid flowing to domestic students, Blumenthal said, particularly in recent years when universities have been hit hard by state budget cuts and declining endowments.
A shrinking pool of domestic students is another reason behind the foreign recruitment.
Regions around the U.S. – including the Buffalo area – are losing population and project fewer graduates coming out of high school over the next several years.
So, diversifying enrollment is just sound strategy, said John Wood, senior vice provost for international education at UB.
"If we want to maintain or grow our enrollment, we need to seek students elsewhere, including students from other states and overseas," Wood said.
But colleges say there's another motivation for looking to other countries for students.
"It's not just for the purposes of increasing our enrollments," said Tim Downs, vice president for academic affairs at Niagara University. "It's exposing our Western New York students to people around the world."
"We're turning into a global market. We need to provide a global education," said Donna Shaffner, dean of admissions at Canisius. "Instead of looking at this as a profit center, we're looking at it as an initiative to globalize our campus."
It can be a sensitive issue.
It's not uncommon to hear complaints that domestic students are being denied seats, specifically at public colleges and universities.
On the other hand, Blumenthal said, foreign students make up only 4 percent of the total enrollment at U.S. institutions.
And in some cases, she said, schools need to recruit overseas to fill programs, particularly in the fields of science, technology, engineering and math.
"It's a hard reality for the American student who didn't get into the school of their first choice," Blumenthal said. "Schools want to get the very smartest kids they can. It used to be you were competing with kids from outside the state. Now, you're competing with kids from all over the world."
The number of international students studying in the U.S. grew 6 percent last year to a record high of 764,495, according to the recently released report published by the Institute of International Education.
That's a 31 percent increase from a decade ago.
For the first time in 12 years, there are more foreign undergraduates than graduate students studying in the U.S., thanks largely to strong growth in the number of students from China. Rounding out the top five were India, South Korea, Saudi Arabia and Canada.
"For Chinese [students], an American diploma is more valuable," said Guangzhi Huang, a UB graduate student. "There is the perception that a U.S. education is top notch."
Huang, 28, from China, and Anish Paul-Antony, also 28, from India, are pursuing doctoral degrees at UB while working in the university's Office of International Student Services.
Paul-Antony earned his undergraduate degree in India, then used a consultant to help him narrow the list of U.S. schools where he could finish his advanced studies in electrical engineering.
He eventually chose UB, which was less expensive and where he already knew a couple friends from back home.
"UB is very welcoming in terms of helping international students adapt to their new environment," Paul-Antony said.
UB spent years building up its international enrollment to 5,357 students, which is now the 19th largest among U.S. institutions. But Wood, the vice provost, is well-aware of how intense the competition is for foreign students, as UB bumps into many more American schools during its overseas recruiting trips.
"It's a major focus for us," said Michael Barone, director of public relations at Fredonia State.
A partnership with a university in South Korea has helped Fredonia boost its international enrollment to some 200 by this spring, up from 75 two years ago, Barone said. The college is eyeing similar arrangements with schools in China and Australia.
Canisius has some 90 international students on campus, but it has taken part in several overseas recruiting tours the past couple years and is close to partnering with another institution to boost the college's international enrollment, Shaffner said.
Several years ago, Daemen set a goal of tripling its international enrollment of roughly 100 students after signing formal agreements with two universities in China.
Meanwhile, ECC – which has about 90 international students – recently started an Office for International Students to process more overseas applications
While the college doesn't formally recruit overseas, it's getting some spin-off from UB, said Richard Washousky, executive vice president for academic affairs.
"The students seem like they're coming in ones and twos and threes from all places," Washousky said. "They seem to be looking at how to get into the University at Buffalo by starting at the community college."
Luring international students
The University at Buffalo is among the top 20 U.S. universities with the most international students.
Institution / International students
1. University of Southern California 9,269
2. University of Illinois 8,997
3. New York University 8,660
4. Purdue University 8,563
5. Columbia University 8,024
7. Northeastern University 6,486
8. University of Michigan 6,382
9. Michigan State University 6,209
10. Ohio State University 6,142
11. Indiana University 6,123
12. Penn State University 6,075
13. Boston University 6,041
14. University of Minnesota 5,661
15. Arizona State University 5,616
16. University of Florida 5,588
17. Harvard University 5,453
18. University of Washington 5,372
19. University at Buffalo 5,357
20. University of Texas-Austin 5,324
Source: Institute of International Education, 2011-12
email: email@example.com


text:
Achieving a proper balance between security and liberty has never been more important, or more of a challenge, than in the years following the terrorist attacks of Sept. 11, 2001. Understanding the trade-offs and risks of these competing public interests requires a robust and informed public debate. Unfortunately, the U.S. public continues to operate in the dark about liberty's losses and security's gains as domestic intelligence gathering has accelerated over the last decade.
The latest evidence of the nation's unhealthy lack of discussion has come courtesy of a commendable Associated Press investigation into the surprising reach of the antiterrorism efforts of the New York Police Department. The city's "local" police department has branched out across the country and the world and within the walls of Islamic houses of worship and Muslim student groups in a vast terrorism interdiction program. It has been assisted in its antiterrorism fight with guidance and training by the Central Intelligence Agency. This collaboration may not be technically illegal—it comes close—but it clearly mocks legal restraints on domestic intelligence gathering by the agency.
In an attempt to establish an early warning network aimed at intercepting another 9/11-style attack, the police have deployed surveillance teams in nearly all the city's bordering states and even overseas. It must be acknowledged that the city's police are in an unenviable situation. It is not likely that concerns about the sanctity of privacy and the First Amendment will matter much if homegrown or international terrorists stage another attack on New York. All the same, the complete lack of public scrutiny of the N.Y.P.D. program and a shocking lack of oversight from any controlling state or federal or judicial authority is troubling.
The N.Y.P.D. has dispatched undercover officers into "suspect" neighborhoods as part of a "human mapping" program, monitoring daily life in bookstores, bars, cafes and nightclubs. The program's operating rules prohibit police from basing investigations on religion, but in practice it is hard to see how such a guideline has been or even can be respected. During a cultural moment when presumed threats to religious liberty have been frequently cited, these indisputable intrusions have persisted with little comment, as New York police dispatch informants into mosques to monitor the sermons of religious leaders across the Northeast.
Informants and undercover officers have similarly infiltrated Islamic student groups; police trawl Web sites and blogs, eavesdrop on private conversations in hookah bars and cafes and maintain a database recording where Muslims live and work, where they pray and how often, even where they watch sports. In this world of meta-surveillance, investigators seek to filter out small threat indicators that can lead in turn to more targeted surveillance. This paradigm completely inverts evidence-based police work, converting all members of a targeted community, bookstore, coffee shop or mosque into possible criminals and employing secret-police style practices.
In the past, the Federal Bureau of Investigation, the C.I.A. and metropolitan police Red Squads infiltrated and harassed political targets—U.S. socialists, Black Panthers and antiwar activists—in the course of intrusions on civil liberties that were eventually turned back by court decrees and Congressional investigations. The current N.Y.P.D. effort could not have been undertaken, in fact, without the relaxation in 2003 of elements of the Handschu agreement. That 1985 court decree prohibited police investigation of political expression in the absence of evidence of a crime. Legislative or judicial review of the current intelligence-gathering program—and others like it that may be running silently around the country—appears warranted. Targets for such a review should include parallel efforts by the F.B.I. and the domestic consulting and intelligence franchising undertaken by the C.I.A.
Challenged last month by Columbia University students who wondered if they were still under police surveillance, Police Commissioner Raymond W. Kelly would say only, "We're going to continue to do what we have to do to protect the city." Defending the police department's efforts, Mayor Michael R. Bloomberg repeated that the department's monitoring of Muslims is "legal," "appropriate" and "constitutional."
Mayor Bloomberg seems to presume that the public should simply take him at his word, and Police Commissioner Kelly offers up a rationalization that does not appear to preclude, well, anything. This is unacceptable. The U.S. public has a right to understand what is being done in the name of its security. It needs to have a voice in establishing an equilibrium between public safety and constitutional privileges clearly taken for granted for too long.
"Ramiz Yousef set up residence on Nicole Pickett Avenue[citation needed] in Jersey City, New Jersey, traveled around New York and New Jersey and called Sheik Omar Abdel Rahman, a controversial blind Muslim cleric, via cell phone. After being introduced to his co-conspirators by Abdel Rahman at the latter's Al-Farooq Mosque in Brooklyn, Yousef began assembling the 1,500 lb (680 kg) urea nitrate–hydrogen gas enhanced device for delivery to the WTC."
Is there any common thread with the NYPD investigation? One could start with New Jersey, Islamic terrorists, an imam, mosques to name a few. The conclusion should be that the NYPD would be derelict in their in their duty to defend and protect if they were not conducting undercover surveillance of the people and places that carried out the WTC bombings.
Furthermore there is no need for the NYPD to reveal the public and the enemy, the who, what ,when and how undercover surveillance took place or will take place in the future otherwise it will not be undercover.


text:
Walt Whitman
Walt Whitman (31 May 1819 - 26 March 1892 / New York / United States)
» Click to list general statistics » OR, select a date :
Dirge For Two Veterans
THE last sunbeam
Lightly falls from the finish'd Sabbath,
On the pavement here--and there beyond, it is looking,
read more >>
- Hits: Number of visitors who read the poem on the given date.
- Posts: Number of visitors who posted the poem to a friend (via e-mail) on the given date.
- Dates that have "0" hits may not be shown on the list.
- Dates, poems and poets that have "0" hits may not be shown on the list. Statistics are generated daily.