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Monster Energy 2005 Nissan Frontier - Why Would Anyone Build A Nissan Frontier?!Posted in Features on October 22, 2008
Think Titan, only smaller. When you consider that all '05-and-later Nissan Frontiers share architecture with the fullsize Titan pickup, you have to wonder why more people don't build them. Frontiers feature a narrower version of Titan's fully boxed hydroformed ladder frame. Then there is that class-leading all-aluminum 4.0L V-6 backed by the same automatic transmission and found behind the Titan's 5.6L V-8. The rear Dana 44 axle is available with a factory electric locker and features standard disc brakes. Manufactured right here in the U.S., Nissan Frontiers occupy a small but secure mid-level niche in the midsize pickup classification. The initial purchase price is typically less than that of its longtime rival, the Toyota Tacoma. And with more and more aftermarket support surfacing each month, the inspiration for a full-on desert Frontier is now within reach. Loyalists will tell you that Nissan's excellent reputation for durability overshadows all other brands in places where paved roads are scarce. In fact, sales figures in underdeveloped Third World nations prove this claim. Here in the U.S., Nissan struggles to recover from a lackluster reputation brought on by a slew of rust-laden mid-'80s Hardbody pickups still roaming around today. Once renowned for its reliability and endurance off-road, Nissan's strategy to sustain this reputation fell short in 2006 and 2007 when marketing expenditures were shifted to prioritize efforts in promoting its new car offerings instead of trucks. Moving the corporate headquarters from Southern California to Nashville didn't help either. Sadly many of the talented and motivated individuals who helped develop the latest-generation Frontier jumped ship during the move. The subsequent personnel void resulted in diminished internal passion for the platform. In essence, the cars got more attention. This slowed down the aftermarket significantly. Today we see a slow but steady rebound in effect, and with a new infusion of interest from Suzuki, thanks to the new Equator (aka rebadged Frontier). This should, in theory, help stimulate more aftermarket support for the platform.
The one to build? We strongly suggest starting with the '05-and-later Frontier Nismo. The Nismo package is the most coveted model because it includes factory skidplating, an electronic rear-differential lock, Bilstein shocks, and a few other goodies you simply cannot get on the standard and limited versions.
If we could build one the way we wanted, it would include a custom-built long-travel suspension system similar to what Spencer Low Racing once offered. Fiberglass front fenders and bedsides would be mandatory, and a bunch of custom tube work would help make it work safely. Bolt-on power adders, such as headers, intakes, and programmers, are available and produce good results. Pay special attention to ensure the wheel speed sensors remain intact. It's known that Nissan's computer logic will not let the truck shift into 4WD without signals from these sensors. To avoid these issues, install a simple toggle switch inline on the ABS power circuit. This enables drivers to defeat the ABS when desired or when the 4-Lo is selected. This will negate all the ill effects ABS has on stopping the vehicle on loose dirt surfaces. Likewise, a differential-lock override button can be installed to fool the factory logic, allowing the electric locker to work in 2WD and 4-Hi and at speeds greater than the 16-mph factory shutoff. The steering rack is another part that is subject to failure on the trail, so be sure to carry a spare. For the serious enhancements in power, Stillen (www.stillen.com) offers a supercharger kit for the V-6 that is said to add upward of 93 hp to the stock configuration. Lots of other upgrades exist but are often hard to find. A good resource for Frontier-specific information is an online community at www.nissanfrontier.org.
-Robust chassis and drivetrain
-Powerful V-6
-Electronic traction control with defeat button
-Selectable locking rear differential
-Weak rack-and-pinion steering system
-Cheap-looking plastic interior
-Limited aftermarket support (currently)
Calmini (www.calmini.com) offers a value-priced 5.5-inch drop-bracket kit that will allow fitment of 33x12.50 tires, and Fabtech Performance Suspension (www.fabtechmotorsports.com) has a kit to increase ride height by 6 inches.
Total Chaos (www.chaosfab.com) builds a sweet tubular upper control arm designed to help improve droop while adding caster adjustment at the same time. In addition, the company offers the only 2WD front Fox coilover shock for the platform.
Radflo (www.radflo.com) builds Frontier-specific front coilover shocks (2.0 or 2.5) designed to improve performance both on- and off-road.
Deaver Spring (www.deaverspring.com) has both a rear minipack and a full-race-style leaf spring available for the '05-'08 Frontier. We've tested the minipack and will say it significantly improves ride quality over stock.
|Average Pricing
|Crew Cab
|King Cab
|Five-speed automatic
|Transfer Case:
|Switch-operated two-speed transfer case
|Rear Axle:
|Dana 44
|Front Centersection:
|Dana 44 hybrid


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Have fun with these little alien guys. TumTum and his friends are a funny bunch. Use these stickers to make a picture. Preschool craft and activity.
Items needed:
- Printable Sticker paper
- Scissors
- Print design on sticker paper.
- Cut out around each image, leaving a white border.
- Remove backing and stick image onto project.

subset: commoncrawl


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- Why a portable DVD player?
- Notebooks are no substitute
- Portable Vs in-car systems
- Features to look for
- Don't skip it
There are many reasons to love DVD discs - their superb picture quality, their booming surround sound capabilities, and probably best of all their searchability. Just go straight to a scene you like - no fast-forwarding, no rewinding. Portable DVD players take these versatile discs out of lounge rooms and into cars, our trains, buses, parks ... in fact, anywhere you go.
Ask most people where they love using their portable DVD player and they'll say "in the car." Why? Well, for a start, in-car kiddie wars become a thing of the past - especially if you've got the twin screen player so everyone in the back seat gets a good view. The kids are happy and you can concentrate on finishing that long holiday drive and arriving with all family members intact. But portable DVD players do more than their name would imply. In addition to DVD-ROM discs, most can also play various other DVD formats, CDs, MP3s and photo discs. And, as we'll see, some can do a lot more. Once considered an expensive "yuppie" gadget, portable DVD players have now gained wide acceptance for their versatility. They don't have to be used on-the-go. Plug one into a standard TV and you have on-tap entertainment in a caravan, tent, holiday unit, motel or even the home of a DVD-less friend (rare, but they still exist). In this case, size does NOT matter - many portable DVD units give you big-system picture and sound quality when plugged into a home entertainment system. Don't like the in-flight movie? Watch your own movie in the privacy of your seat without craning your neck or be interrupted by crew announcements like dinner and the weather. Don't want to doze? You can plug in a set of headphones and catch up with a movie in bed, without disturbing your sleeping partner.Notebooks are no substitute
Even if you have a notebook computer with DVD player built-in, you will find a portable DVD player an attractive proposition. Why use up the notebook's precious battery life on watching movies? When you have a portable DVD player, your notebook computer doesn't have to go everywhere with you - why take it if you don't need it? Even small notebook computers are bigger and heavier and often have a shorter battery life than a portable DVD player. Usually, they don't have a remote control and may not have the other connections necessary for plugging into a home theatre system. And with portable DVD player prices starting at just under $200 for an entry-level unit, you can have your own "personalised movies on demand service" at a fraction of the cost of even the cheapest notebook. Besides, do you really want to put your whole notebook computer in the hands of young children on a long family holiday trip? So, understandably, for portable DVD player vendors, business is booming. New models proliferated at the Consumer Electronics Show this year (CES 2005), and competition is keen, with some players sporting features like wireless technology and tablet-style displays with 180-degree-rotation swivel-mounted screens to make it easy to get that perfect viewing angle, regardless of how the base of the player is sitting. This is ideal for in-car viewing or on-site business presentations.


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Meet other local Movie Fans! Get together to watch the latest mainstream and independent cinema releases! Join us! All events are free to attend except for your cinema ticket. Its a great stress buster and a great way to meet new friends. I hope we get to know people from different cultures and have a great time together. Over the course of time, members interested in organising events will be made assistant organisers. We normally go for an informal drink after the film has finished, that is of course optional, what matters is that we have a great time! Frankie Mobile 07985 780284 NB If you are new to the group please text me or ring me as you arrive at the cinema so we don't miss you! To view the entire site including the discussion board on your mobile use this address: http://www.meetup.com/movies-779/?set_mobil... (http://www.meetup.com/movies-779/?set_mobile=off)
Hyde Park Picture House


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Gaming Irresponsibly writes: Recently, Sony shut down all rumors of cross game chat on PS3. This upset gamers all around the world, and xbox fanboys boasted about PS3 owners never getting cross game chat on a console without owning a 360. But is Sony telling the truth? If you have been paying attention at all to any form of gaming media, companies attempt a bluff to make the announcement not as predictable or for what ever other motive they have.
It's proven fact that PS3 has limited RAM and that the available RAM is used by games. It simply was a short-sighted, perhaps intentional move by Sony. They never really had an endplan for PSN, they just had a free service and added things like trophies afterwards.
Some people have suspected this for a while, and others suspect that MS has a patent for console cross chat. Regardless, Sony just made it official, there is no reason to doubt them. People have predicted cross chat for every FW update and it has never happened. If Sony could, they would have a long time ago.
Questioning the PR statement by spinning it into a "What if" question is a lame attempt at making an opinion piece when the facts state otherwise. These "What if" opinion pieces have no valid arguments whatsoever yet try to title their headlines in a way that makes it sound like they have credible information. It's an incredibly annoying way to get submissions onto N4G, anybody and everybody can do it, and that's exactly what happens.
Read the damn story. He acknowledges that we can't see something in the capacity one would hope but that there could still be solutions.
Nope, I just posted it. The site has 12 different writers, each with their own opinions.
There aren't any solutions, the ones the author give have no trace of evidence. It's pure speculation and we don't need pointless spreading of non-credible fluff. These opinion pieces always spin something to make a poorly supported article and they get approved because there is really no way to put a standard on opinion pieces. Problem is that people don't read these pieces, they see the question and post away. Opinion pieces, most of the time, are glorified forum threads.
The article gives like 1 solution that the writer pulls out of his head and it directly goes against what Sony said. Anybody can speculate a "what if" scenario, but without some sort of credible information then it means nothing
IMO people need to let it go. There is no cross chat coming for the PS3. This is a dead issue, it's time to move on
There nothing in the story that adds anything to the issue. It's just restating what Sony has already said and then adding a question at the end and saying he doesn't believe it with speculations of a solution. Same thing happened with backward capability. People said it would come and when Sony said it sites like this came out and said they would because they are lying and waiting to surprise us. It makes perfect sense with the RAM issue that they have supplied.
Good to see some Sony faithful holding out hope.
Sony has been on record as saying that every os update increases the available system ram by a little bit.
I don't think it would be impossible for them to do a large os upgrade that free's up however much ram is needed for that.
Though personally I don't care. I'd rather speak to the people I'm gaming with because I generally enjoy team based games.
Well, the Vita has a party system and cross game chat, so I full expect the PS4 to get it, even if the PS3 never does. Might be better off to wait until the PS4 anyway, so that it will work with every game with no issues. I'd rather wait than have problems with it all the time, due to some games using more RAM than others.
I honestly don't want cross game chat. If it was there fine but I really don't want or need it. Especially since I would most likely use the headset to talk to the other players I am playing with.
I'd never use it. I've never used it on my 360, I'd never use it on my PS3. This "Cross game chat is what everyone wants," is complete BS. The PS3 owners I know and talk to usually ask "What's cross game chat? Doesn't the PS3 already have that?"
Seriously - you hit the PS3 forums anywhere and "Better web browser" will top "cross game chat" every time. We've lived without it on the PS3 for 5 years. No one is their right mind is going to say "I want to buy a PS3 and play Uncharted 3, but not if I can't carry on a conversation I can't focus on with my buddies while they play Call of Duty and yell obscenities at people playing their game."
And if hell freezes over and the PS3 somehow does get cross game chat, there had better be an option to switch it off.
its never going to happen agentxk just come to grips bro I wish but alphas right they would have done it ages ago if they could
Um just so you know every console has "Limited" RAM lol yes xbox has more but its still limited they cant update the consoles through firmware to add more idiot lol its limited from the time the y put it IN the console LOL I think the word you were looking for was "minimal"
"There aren't any solutions"
I don't think that's entirely accurate. When PS+ was first announced, cross game chat was listed and detailed as a feature on some official PS sites.
A Naughty Dog rep also claimed it was coming in "the next firmware update" although that never happened.
But unless Sony is writing PR for features that aren't anywhere near complete and that Naughty Dog employee is a total idiot, it makes me think Sony was at least getting close to making it happen. They've come pretty far with other features. I'm sure they've had difficulties, but I don't think cross game chat would be flat-out impossible.
I'm not expecting it, but this could just be a way of getting people off their back about it while they try, whether their attempt is success or not.
It won't be done on PS3.
People have gotten around without it no problem for 5 years.
Let it go.
I have noticed that there's a bit of a double standard in this subject here on N4G.
Apparently, absolutely no one could possibly not care much for cross-game chat unless they are obviously fanboys.
We all know it's useful.
I personally would like to have it. Although I'm not dying from not having it and I have done fine without it. But it would be a convenient feature to have every now and then.
Well there is always PS4. Which I believe will have a mass of RAM and likely little features like this will be born into the system at its first showing.
"It Only Does Everything" is a lie, don't believe it! It doesn't do cross game chat, or make toast.
I am primarily a 360 gamer but not once when playin my PS3 did I think, wow you know what this is missing? Cross game chat. Not once. If its there great but who really gives a f**k? I think 360 fanboys care more about the cross game chat on the PS3 than PS3 gamers do.
"Nope, I just posted it. The site has 12 different writers, each with their own opinions"
And opinions are like A**holes..
Everyone has one and they all stink
The RAM usage for cross game chat on 360 is not built into the OS, it is built into every game and in order for games to get certification for 360, they must conform!
MS made cross game chat a priority and their Live features aren't built into the OS, they are built into the games and the games suffer due to the needed RAM for these features whether exclusive or multiplatform. And yes, PS3 multiplatform games suffer due to the RAM lost for Live features.
Sony has many possible features in their OS like custom music, but they left it up to the devs whether to use them or not(except trophies). Sony made more RAM for games a priority and though multiplatform games have the RAM leftover for cross game chat on PS3, it would make no sense since there is no RAM leftover in every exclusive game; you wouldn't be able to talk to someone playing Uncharted 2.
This is a prime reason why multiplat games suffer compared to PS3 exclusives(on PS3 or 360) and why 360 games overall suffer compared to PS3 exclusives!
This just doesn't make sense. If you have voice chat in a game - and all PS3 games have some sort of voice chat in game - how does "connecting" to another game use more RAM, when basically both already run a Voice chat "stack". Someone please enlighten me. Are you telling me, every game uses its own VoIP protocol? And Sony is just not able to add one which is consistent across games? Because this is all it takes (from a pure protocol/memory perspective - this doesn't mean old games would be able to support that).
I would understand if you refer to single player games, which disable that and use the mem to add more features. Is that what you are saying? Even if this is true, it could still be implemented "selectively". Means, some PSN-IDs will be visible, some won't. But e.g. UC3 MP can talk to R3 MP players.
It is just plain stupid. There are creative solutions to the problem, but Sony isn't one who wants to give this flexibility into players hands.
You need RAM to run an application ( whatever it is ).You need to put some information in memory somewhere if you exchange it with multiple receivers.
Many games actually have their own voice protocols when it comes to online gaming . This isn't the same thing when you're in a room at SUPER STREET FIGHTER 4 with 4 people , or in a party of white knight chronibles . These games have différents needs and thus tweak their stuff. that's because A dev has a set amount of RAM he can use like he wants and that includes voice chat.
The difference is that M$ is forcing devs to use a protocol that is compatible with LIVE.
You don't USE more ram, you must have some space to integrate it into already working products
Every program need RAm to works , that because you have to put informations in it. AND yes even when you voice chat and consoles don't have unlimited RAM ... they don't need a lot of ram but the specs of consoles don't change on that aspect.
In the end it doesn't matter much.
Exactly. Just give it up...it's not coming to PS3 but most likely it will be in PS4 given it's in PSV.
Oh the silly disagrees you get on n4g.
Sony said no. Get over it. It's in the Vita which means they know we want it and will put it in the ps4. Nothing to disagree about.
It doesn't make sense from a PR point of view to shot yourself in the foot as some sort of PR stunt.
So the answer is no, it's been five years and a bunch of other features has already made it. Cross game chat is unlikely at this point.
i think the only way they would be able to put x-game chat on the ps3 is if they some how borrowed the psv's ram. Maybe there will be a special dock that you can sit the psv on which charges and connects to the ps3. I personally don't care but it would be nice to shut up the fanboys.
That doesn't make sense, as it relies on an additional device. Sony would never come up with such an clunky system....
I'm sorry but he's right. I'm tired of these sites with their so-called "writers" pushing BS out of thin air. What happened to facts vs. opinions? Show some damn integrity...
Yes - not just the RAM issue, but the fact that it was not planned from the start.
It is a HUGE undertaking to implement a feature that is compatible with ALL games AFTER they have been released. It is much, MUCH simpler to do it beforehand.
By not thinking ahead, the PSN is not equipped to handle such features whereas XBL IS. This is because every live-enabled game is developed & tested knowing that these features will need to work. Zero PSN games have been developed with cross game chat in mind and so it would be up to Sony's developers to make cross game chat compatible with thousands of games rather than thousands of games' developers make their games compatible with just one feature.
Even if cross game chat is possible to be made compatible with every game ever released for PS3, it still might not work well. For instance, many games use proprietry voice chat systems. These would not integrate with cross game chat, and you'd either have to disable in-game chat or have your private cross-game conversations blurted out to everybody.
It aint got nothin to do with the infrastructure. From what Sony is sayin it's the physical ram in our systems, not the damn network code.
Network code is already there. There is no need to run a whole application in the background. But it might be an issue to implement that into the OS - and hence create memory issues - for all application, especially the old (current ones) which do not need that service or run their own (now redundant) code. Thor is absolutely correct. It was an oversight from the beginning and to solve that now is a major problem.
I personally don't care; obviously it is a technical problem which they couldn't solve yet. Who knows.
The Vita is build with background services in mind. Which is quite a good idea. And obviously it is designed from the ground up to make this work.
PS3 can't cross-game chat because of the lack system ram available. It's a hardware issue that can't be resolved. Similar to in-game chat for steam. The in-game chat lags games on lower-end PCs so there is an option to disable it.
It's just that simple... no need to say it's an "OS issue" or "old code" because those are just lame excuses to explain something so easy to understand.
Life is trivial, isn't it? LOL
I think infrastructure is an interesting point. Remember that on the 360 you can't cross game chat while playing backward compatible games, so that lends some strength to Thor's arguement. Although you could argue that the emulator takes up ram, so who knows.
This is the only thing I've heard that xbox360 fans boast on..besides COD timed exclusive map packs.
When Im on the ps3, there are certain times where I could have used the x-chat feature..but that was rare and we just use the text chatroom feature. When im on the xbox360 then I use the x-gamechat feature alittle more because more people use it because its an actually feature on xbox360.
It's not too big of a deal though, just a really nice convenience.
For Sony to put x-gamechat in the vita was smart though because, well...mobile gaming, the thing has 3g, makes me think of cellphones. Psp got skype, so this is 1000x better.
Agree or Disagree if you Agree or Disagree
Intelligent, and well said.
Bubs for you, good sir (or lady). I really don't care if it is there one way or another. I mean, these people are sooooooooo important that they just have to talk to someone else WHILE they game? Meh.
no it's the other people who will go to any length to not admit it's a pratical feature.
they will say:
-I use my phone.
-I use Facebook
-I dont have any friends
-I never chat
-I just text
-I use Skype
-I have a pc running also and use Ventrilo
-I just talk to my friends in person
-I cant game and talk
Except that people DO have friends and CAN game and talk.
You can still chat online with friends while playing the same game.
Anyway, cross-game chat is pretty convenient for chatting at any time with anyone, in or out of a game.
PS3...it only does limited RAM.
OT: I'd much rather have universal custom soundtracks on my ps3 rather than xgame chat
The PS3 doesnt have custom soundtracks?
Only does everything my @ss lol
@_Aarix_: not from this Solid_Snake- aka. troll :/
The xbox 360 has the option to custom soundtracks in-game ironically.
But it's not a universal feature.
I don't get the irony...
I actually prefer the old Xbox's custom soundtrack system because it was often intergrated into the game alot better. The problem with universal custom soundtracks is it often plays on top of the games default music, meaning you got both running at once :( And it doesn't fade or go silent during cutscenes which is
really annoying :(
I don't get the irony either.
^Failure to realize that PS3's processor can amplify any function of the PS3 including RAM.
Not saying that it will happen, just saying that it's not a hardware issue.
A processor can amplify RAM? LOL
You obviously don't know what you are talking about.
I think sony is bluffing.
Obviously adding such a feature isnt a small task and due to design decitions and flaws its easier said than done.
But because there are hardware limits doesnt mean that updating the OS and interface cant free up enough memory to add it.
Ingame XMB is cluttered with stuff you wouldnt want to use or cant use anyways. Want to edit or watch a video or tv? change some certain settings, themes, surf the web, view images? you have to quit the game!
Why not take all that shit out when you cant use it?
And if what Carmack said is true that Microsoft uses less memory for OS than Sony and yet MS's system can run more stuff in the background like Party chat, music player and Live messenger, then there should be room enough for 1 feature.
And the author kind of misinforms here.
The ps3 have 512 MB Ram not 256.
Ps3 got 256mb main ram, and 256Mb video ram.
Vita got 512 MB main ram and 128mb V ram, in total 640mb.
Oh and Sony have told us and let us believe all this time that we would get XGC on Ps3... this isnt cool, but I hope they will use this experience to improve with the future platforms.
Could Sony not add cgc to the extent where gamers can use it in a game when not in gameplay. For example, in the main menu of a game, they could use it and in order to accept a request to join a party, players would have to quit gameplay first.
If PS3 owners didn't want it then why is this even a discussion 5 years later? Why even bother announcing it from the beginning and showing video and it never got in the official release? Why bother telling gamers last year that yes it is definately coming. On top of that, why is it one of the most requested features that PS3 owners like myself have asked for since I and many others I KNOW use the feature on the 360? Anybody can talk about my brothers friend sisters boyfriend doesn't care for X game chat. You and your whoever claims doesn't equal the world. Different strokes.
Guess the PS3 isn't so powerful after all!
Such claims were made for processing power for games.
Since when did it become about a chatting feature.
Just put skype on if you have PSP or PC lol
Right you are. Iv had a PS3 since day 1 and use to anticipate every update
hoping it would be included.
Sony have announced it's not coming! Accept it now. It's
included in Vita already so its pretty obvious it's not coming to
PS3 without any big sacrifices.
No matter how much love you give your PS3 it's just not happening.
Move On, or work around it.
The fanboys are just comforting themselves at this point with their imaginary things.
After years of going though every update on the 360 I can say that there are a few things I do not like. I know many want crossgame chat, I dont. Why? Ever been in a relaxing game and someone sends you a party invite while there playin GOW or Halo. Your relaxing game is not relaxing anymore... On the opposite hand you could have to people playing games not so engaging to carry on a decent coversation.
PS Home has this covered to the extent I would want it. Opinion.
I dont need X cross game chat. I have free online hell yeah!
Yeah but with free you don't get
-Party lobbies in movie and music services/apps
-Built in Clan support
-skill matching
-cross game chat
-party, single and clan cross game invites with seemless access to the source.
Plus things like rating other gamers to play or not to play with them in the future etc etc the list goes on and on.
I guess PS3 can't do half of what the 360 can do by design of PS3. Sony laughed at Microsoft's online vision and when it became successful they slapped together PSN and ps3 as an after thought only really caring about pushing BLU RAY and teh cell. PSN is free because Sony can never justify a fee now or in the future. The devs pick up the cost of PSN and gamers pay for XBL hence the evolution of XBL and its underline hardcore gamer Infrastructure.
None of that is worth $60 a year in my opinion. If you had a 360 since launch you would of spent over 300 bucks in live fees.
@The Iron Sheik
I have both 360 and PS3 and gladly pay for XBL. It's not a big deal really and the services like Netflix party are awesome. If $60 a year is too much for you maybe you are in the wrong hobby. And you also have to remember you can typically find a 12 month XBL subscription for less than $40. BTW party mode is also coming to LiveTV in the fall update which will rock.
but if you don't want those features like me and just want to play online can you get that for free with xbl? No
Actually, you can do all but one of those items you brought up in HOME! But then again, you have voice chat across HOME.
....Nope. Still doesn't justify something that should either be free or be optional.
"it underlying hardcore gamer Infrastructure"
*I think of youtube videos from 360 with kids being idiots*
On the ps3 I very rarely run into kids with mics in games. When I do I want to ban them from the psn. I don't care about how your loadouts make you a killing machine!
PS3 fanboys never need what they can't have. I remember when you didn't need trophies either, or in-game xmb. Or background downloading, although that doesn't work that well. Like with trophy synching, they just can't get it right.
I personally think nobody needs trophies and achievements. People turned then into a crack addiction and ruined games with it. But you're lying out your ass saying nobody was asking for in game xmb.


text: 第十四のメロディー●● Then the boy fell asleep and one or two ambers in the fading ashes of the fire flared up in the shape of a beloved face. Dreaming many thousands of dreams, your silver gray eyes shine their light like stars falling down from the night sky. Even though countless of years turn so many prayers back to earth, I will keep praying.


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2.45 out of 5Submitted by j in New York on 1/9/2016(2002 Ford Mustang GT)
Horrible dry rot, cracking and splitting in less than a year.
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Newell: Valve designing its own living room PC
Valve is planning on releasing its own gaming PC hardware as early as next year, Gabe Newell has said.
The new Steam Big Picture mode brings the PC experience to TVs, which seemed to explain rumors circulating earlier this year about a "Steam Box" console from Valve.
In an interview with Kotaku, Newell confirmed his company's rumored console experiment was exactly what big picture mode makes possible - a PC custom built to take advantage of Big Picture mode.
"I think in general that most customers and most developers are gonna find that a better environment for them," said Newell.
"They won't have to split the world into thinking about 'why are my friends in the living room, why are my video sources in the living room different from everyone else?' So in a sense we hopefully are gonna unify those environments."
The reaction to Big Picture mode has been better than expected, and Newell said Valve's next step is to get it working on Steam for Linux.
Once the Linux version is complete Valve will use that additional flexibility io design its own hardware solution for a living-room PC that could compete with big-name consoles.
The implications are staggering; if Newell is right, such a system could be on the market before the next-generation of consoles from Microsoft and Sony.
Not only that, his statements imply Valve will be using a Linux-based system for its hardware.
Customers need not even wait that long - those who own a PC could simply hook it up to their TV now.
Newell expects this will be a popular solution, but that many companies, not just Valve, are going to begin building their own machines.
"We'll do it but we also think other people will as well," says Newell.
The Valve PC won't be quite as flexible as a traditional desktop, but the strength of big picture mode is that it makes any PC a viable solution for living-room entertainment.
"Well certainly our hardware will be a very controlled environment," said Newell.
"If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room.
"The nice thing about a PC is a lot of different people can try out different solutions, and customers can find the ones that work best for them."


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A little blog about life, family, food, and living in the beautiful Pacific Northwest
Tuesday, November 3, 2009
The Plot Thickens
Did you ever see the old Peanut's (Charlie Brown) cartoons where the character Pig Pen always has a cloud of dusty dirt floating around him? That's how I picture this virus ... it's just a nasty cloud gleefully dusting it's parasite particles all over everything.
On second thought, it's more like a tornado. Strikes here and there with intense ferocity, causes more damage in some areas than others, and leaves a huge mess in it's wake. I suggest we change the name to Tornado Flu. I'm just sayin' ...
Anyway, my blogging friends, the plot thickens. My youngest daughter is home sick with a sinus infection, and I'm watching her carefully for signs that, in her weakened state, it does not progress into H1N1. My son woke up at 12:15 am this morning with a raging fever and all the symptoms of H1N1. Not one to be left out, my husband is also home sick. I'm doing my best to personally boost the stock price of Kleenex, hand sanitizer, and Lysol.
Plus, I'm putting all chickens on alert ... my stew pot is ready to make another batch of the golden elixir ... and I thank you for your service.
So ... it will be a few more days before I'm back to blogging. The good news is that I'll have so much fun catching up on reading all of your past posts!
Looking forward to seeing you soon .... xoxo, Paula
PS: Did I mention that in the midst of all this I cracked a molar (my back tooth) in half vertically? And I mean the sucker is completely split open like a hot dog bun. Yeah, I like to go for the gusto like that. Luckily, the tooth was already root canaled, so the pain isn't off the charts. The dentist won't touch it, and the tooth specialist can't see me until Thursday. My cup of joy runneth over. :-)
26 comments:
- anne said...
After having a family with the swine flu last week, I completely wish I were closer to you so I could do something for you!! Chicken soup is a great start though, keep looking up, this too shall pass! anne
- November 3, 2009 at 9:07 AM
- Cheryl said...
Ohh girl, I hope that your entire house full feels better soon! We miss you!
- November 3, 2009 at 9:48 AM
- Grace said...
oooooh, a cracked tooth on top of everything. and a molar, no less. my apologies.
yes, the plot, it does thicken. it thickens like gravy. hang in there! :)
- November 3, 2009 at 12:04 PM
- George Gaston said...
Like the old saying, "When it rains it pours!" But hopeful Pig Pen's cloud will be moving on soon. Keep the chicken soup simmering and take care.
- November 3, 2009 at 12:08 PM
- Dawn said...
oh my gosh woman.
well the best part? you had your "it runs in 3's"--so you're done. you know?
- November 3, 2009 at 2:00 PM
- Cathy said...
Oh no, all that and a cracked tooth to boot! Not a good week for your family. I hope the chicken soup helps a bit and everyone recovers quickly.
- November 3, 2009 at 2:21 PM
- Pam said...
Oh my goodness! When it rains, it pours!
- November 3, 2009 at 2:22 PM
- DayPhoto said...
Oh! Goodness! The tooth thing just sent me over the edge...flu (SICK HUSBAND) those are bad enough, but the tooth...been there done that and over Christmas.. Nothing works until the tooth comes out. NOTHING
- November 3, 2009 at 2:30 PM
- Bellini Valli said...
I sure hope everyone gets better soon!!!!!
- November 3, 2009 at 4:26 PM
- Marjie said...
Sorry you're not across the street, so I can't help you out. For that matter, I could have sent you to see my guy Kevin for your tooth. Hope you don't get caught in the evil pig pen cloud!
hugs from across the continent...and a big doggie kiss from Thor!
- November 3, 2009 at 6:23 PM
- noble pig said...
Oh geez, make that pot of goodness before you succomb!
- November 3, 2009 at 7:55 PM
- Mickle in NZ said...
Oh no, a cracked tooth is decidely unhelpfull. Be sure to nourish yourself with that chickeny wonderness and maybe show older daughter how to make it.
We send flu free huggles and loving care, Michelle and Zebbycat (from under his quilt)
- November 4, 2009 at 12:41 AM
- Manggy said...
Okay, I nearly screamed when I read about your tooth. OMG! That is too much. I love my molars, I couldn't live without them!
I am hoping the rest of the family doesn't catch the flu. Also glad the young one has recovered, that's the most important thing (before schoolwork I mean :)
- November 4, 2009 at 12:59 AM
- Mediterranean kiwi said...
i was thinking about you this morning as i was doing my shopping in town - good news about your daughter - my kids have a bad cough at the moment (grizzle, grizzle, grizzle)
- November 4, 2009 at 1:45 AM
- Deborah said...
Hang in there!!!
- November 5, 2009 at 11:36 AM
- The Blonde Duck said...
Oh my gosh! When it rains it pours! I hope that magical elixar cures you and your baby!
- November 6, 2009 at 3:56 AM
- Mickle in NZ said...
Hope that Tooth bloke has sorted things out for you. That the Husband and Son have improved in health, and that your dear youngest is doing okay - even if she hasn't escaped the piggy flu.
Mickle and Zebbycat send many huggly snuggles, and hope the Gouda family cats are at least being nice to their unwell humans (come on kittycats - slumbering humans equal really great feline sleeping spots)
Ah, Paula - you know I'm a huggles one and a kittycat pushover, and so happy to share this all with the GOuda famidamily. xxxxxxxxx and much purrumbling from us
- November 6, 2009 at 6:38 AM
- Pam said...
I had a terrible flu last week - it was miserable. I hope you kids and husband feel better soon. Let's just hope you don't get it too!
- November 6, 2009 at 8:59 AM
- Bridgett said...
My goodness Paula, you guys are getting hit bad! I am so sorry and my heart goes out to you. I sure hope all is well soon. Please take care and take some time to yourself to recharge as well.
- November 6, 2009 at 9:09 AM
- Proud Italian Cook said...
Oh my goodness! You're gonna need a vacation after all this! Keep spraying your house down with Lysol!
- November 6, 2009 at 7:30 PM
- Zupan's Markets said...
We hope your family gets to feeling better soon—no doubt that fabulous chicken soup you've been brewing is doing wonders!
- November 9, 2009 at 3:38 PM
- Lo said...
Oh, dear -- I do feel for you!
I hope the dust cloud settles down for you soon. And, in the meantime, load up on all the good stuff!
In the meantime, we'll be sending you lots of warm fuzzies from our end.
- November 10, 2009 at 2:27 PM
- Mediterranean kiwi said...
how are you now paula?
hope to hear good news soon
- November 11, 2009 at 3:12 AM
Hope you and your family are OK, Paula. It's been a while since we've all "heard" from you.
Take care.
- November 11, 2009 at 8:52 AM
- madfam said...
we were in the same boat last week..now on to smaller things in life...sinus infections,ear infections..i love your blog ..i am on this almost everyday..i have tried a few recepies..you are a wonderful cook...hope your household gets better soon..
giselle, from utah
- November 11, 2009 at 11:53 AM
- Mickle in NZ said...
Ah - still "The Dreaded Lurgi" everywhere, huh. Whether is Swine wise or standard, the Flu does tire you out. A kind of Wallop with fatigue added.
Loving care with healing and healthy thoughts spreading over Paula and your Famdamily,
Mickle and Zebbycat (we share sinus issues*, otherwise we're fine over here in South Western Pacific) xxxx and purrs
* he snorts and does snuffly grumps, we both sneeze, I maintain that only Zebbycat snores!
- November 14, 2009 at 5:53 AM


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'Looking for Alaska' Movie to Be Directed by Sarah Polley!
Sarah Polley is set to write and direct the upcoming film adaptation of Looking for Alaska, the book written by John Green.
"So excited to announce that the brilliant filmmaker Sarah Polley will be writing and directing a film adaptation of Looking for Alaska," John tweeted. "I'm a HUGE fan of Sarah's movies, and her ideas about Looking for Alaska are really wonderful, and I am SO VERY EXCITED."
In case you didn't know, John is the author of "The Fault in Our Stars" and the film adaptation of that book just crossed $100 million at the domestic box office. His huge fan following is sure to help make this movie a success too!


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In this activity, a Whiffle® ball containing a battery-operated buzzer is twirled in a circle to demonstrate the Doppler effect. The demonstration is an illustration of how stellar spectra can be used to measure a star's motion relative to Earth... (View More) along the line of sight. This activity is part of Unit 2 in the Space Based Astronomy guide that contains background information, worksheets, assessments, extensions, and standards. (View Less)
Audience: Elementary school, Middle school
Materials Cost: $10 - $20 per group of students
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Rory McIlroy hopes for better luck at The Players Championship
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PONTE VEDRA BEACH, Fla. – Rory McIlroy won two major championships at age 23. He was the youngest player since Tiger Woods to reach No. 1 in the world. He was won the money titles on the PGA Tour and European Tour in the same season.
Now if he can just break par on the TPC at Sawgrass. Or at least make it to the weekend.
McIlroy keeps showing signs that his game his emerging from an early season slump. His next stop is Thursday in The Players Championship, a tournament that hasn't been kind to him in his three previous trips.
He has missed the cut every time, never posting a score better than 72.
So what's the problem?
"The first year I came here, I was in Vegas the week before. That didn't help," McIlroy said with a boyish smile. "The second year was my 21st birthday. That didn't help."
And last year?
"I don't have an excuse," he said.
Upon leaving last year, he said his career was young and he would have another 20 years, hopefully, playing this tournament. And if didn't get the hang of it by then, something would be wrong.
He's still learning, though a few holes in his practice round Wednesday also showed he was picking up some of the nuances.
McIlroy was perplexed while playing the sixth hole Wednesday. He hit two shots off the tee, one in the fairway and one in the rough, about the same distance. He hit an iron with the ball in the fairway, pin-high about 15 feet left of the flag. He used the same club from the rough and watched it sail over the green. That's the trouble with this rough. It's not very high, and the ball can jump out of there.
As he played the par-5 ninth, caddie J.P. Fitzgerald reminded him that it's best to lay up on the hole. McIlroy smashed his tee shot and his caddie told him, "You have 266 (yards) to the front. Perfect 5-iron." McIlroy followed his instructions, hit the shot and then threw down another ball and asked for the 3-wood.
He missed to the right of the green, shrugged and said, "Just wanted to get it out of my system."
In discussing the course, McIlroy is coming to the same conclusion. It's OK to be aggressive, as long as he picks the right spots.
"I think you've got to find a balance around here of being conservative, but also you have to take on things, as well," he said. "There is no point in not hitting the driver anywhere around here because you're not going to make enough birdies to contend, but you don't want to be hitting driver everywhere either because you're going to find trouble. So you have to find a balance.
"There are a few holes out here that you can take advantage of, and you have to because there are so many difficult holes out here that you sort of play for par and if you make birdie, it's a bonus."
NBC Sports analyst Johnny Miller said players have to "tippy-toe" their way around the golf course.
Masters champion Adam Scott, meanwhile, is still floating.
Scott has virtually disappeared since holing that 12-foot birdie putt on the second extra hole to become the first Australian to win the Masters. He was in New York for a couple of days and then headed to the Bahamas, where he has a home.
He usually takes a few weeks off after a major to decompress. This time, he waited an extra week before picking up a club. It felt that good.
"I've had a really nice break since the Masters, which I had planned anyway," Scott said Wednesday. "But it was even better because I was floating around on the clouds the last three weeks. It's been an overwhelming time for me."
Once he finally put a club back in his hands, the swing felt as pure as that final round at Augusta. He was eager to compete again, and The Players Championship is enough to get any pro's attention.
It features the strongest and deepest field in golf all year, on a Stadium Course that had can be challenging, frustrating, punishing and rarely dull. Scott won The Players in 2004 after hitting 5-iron into the water on the 18th and making a 10-foot bogey putt to win by a shot.
"It's a nice week for me to come back to Sawgrass and The Players, because I've had such a great run here over the years," Scott said. "I'm excited about playing this week. I hopefully can take my head out of the clouds and come back down to earth and play some good golf."
That would be the only way to make it around this golf course.
Woods and Phil Mickelson, the best two players of their generation, each have one win at the home of the PGA Tour. The list of winners ranges from power players such as Greg Norman and Davis Love III to pea shooters in the mold of Fred Funk and Tim Clark.
McIlroy and Graeme McDowell last won in America on courses designed by Pete Dye: McIlroy at the PGA Championship (Kiawah Island) and BMW Championship (Crooked Stick); McDowell at Hilton Head a couple of weeks ago.
"I think Pete Dye designed a certain type of golf course," McDowell said. "He likes to penalize the player in his own kind of unique way, and this golf course certainly has its dangers. But it's certainly scorable at the same time."
McIlroy is still trying to discover that secret.


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What Would Be a Radically Different Vision of School?
There's no shortage of different opinions about how the education system should adapt to a shifting world and a future with unknown demands, but for the most part, only two dominant narratives of education reform have emerged.
"The predominant narrative is that schools are broken," said veteran educator and author Will Richardson recently at a gathering of teachers at Educon. "Our test scores aren't great and kids aren't learning what they need to be successful." This narrative is dominated by those who believe schools need to be organized and funded differently, but Richardson claims that the essential outcomes of improved test scores and other measurable results are the same as the current system. "Different isn't really different," Richardson said. "It's the same outcome, but maybe different paths to get there."
The other dominant narrative holds that schools aren't broken -- they just need to do what they're already doing, but better. To improve education, this faction argues society needs to support teachers more and limit standardized testing. "It's this idea of preservation and improvement rather than doing it in any way fundamentally different," Richardson said.
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But neither of these narratives frames the core goals and elements of a successful education differently. Richardson believes there are many educators that don't completely agree with either of the narratives dominating the debate about education and wants to define a third narrative for those who think education needs to radically shift away from current models. That third narrative would help articulate what goes into creating powerful learning experiences and holds that technology will be a crucial factor in future learning.
"We need to begin to think about schools in a fundamentally different way," Richardson said. In his vision of this third narrative, reformers would focus on creating an education system that supports inquiry-based, student-centered learning, where students are encouraged to find entry points into the mandated curriculum in ways that are meaningful to them. Technology is an integral part of Richardson's vision because it allows students to create and demonstrate their knowledge. "That piece of it really allows kids to create things and connect with other people, arguably more important than much of the traditional curriculum that schools are built around," Richardson said.
A group of progressive educators at the Educon conference discussed other qualities that successful future citizens will need and that a good education should offer. A successful student should be able to manage massive amounts of information, a crucial skill as life becomes more digital. Students should learn in ways that disregard traditional disciplines like English and math, instead focusing on real world problems that allow for crossover and interplay. The focus should be on providing student-centered experiences that bring out qualities in students that aren't necessarily measurable. Students should learn to build and manipulate computers, not just use them. Perhaps most importantly students should be taught how to learn, especially since the content or specific skills needed in the future are as yet unknown.
These qualities are different than what one might find in an average public school, but they aren't impossible to achieve. In isolated pockets around the country schools and teachers are already teaching using many of these principles, but they haven't coalesced into a movement.
"We need to find a narrative that has at its core a very different valuable thing," said Chris Lehmann, Principal of Science Leadership Academy (SLA). "It may not be the most efficient thing, but it could be the most quality thing to do." It's hard to convince people that a new narrative can work until they see a physical manifestation of it. "What we have become is a place that people can see and hold onto," said Diana Laufenberg, lead teacher at SLA, which has based its foundation on inquiry-based, student-led learning. "We're a place that can get kids into college." Now families clamor to get their students into the school, but they didn't trust the idea at the outset.
"Modern learning is about the ability to self-organize your education, to create meaning for things that have value in the world and not answer to this institution," Richardson said. But as educators discussed the issue more in depth, it became clear there was more than one definition of what a third education narrative would look like. "I'm not sure if we all wrote down our definition of modern learning right now that we'd all be near each other," Richardson said.
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And yet there was a clear hunger for something other than charter schools or a defense of the status quo. "The underlying problem for any new kind of education is putting out there that level of uncertainty, that level of messiness that exists in the world, the ugly problems that are going to need to be solved by people, not by corporations," said one teacher. An ambiguous vision of education is hard to sell to politicians, parents, and students.
"Most teachers didn't sign up for this moment that we're in, this shifty moment," said Richardson. As ideas about what makes a useful education morph, some educators are feeling left behind, reeling from all the changes. Others are fighting to hold onto the accountability tools that were used to measure them. But assessing this as-yet amorphous concept of the future of learning would necessarily be varied. More than anything, educators would guide students on a learning journey through the lens of their interests and help them discover who they are as learners.


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When one thinks of the term "artist" one's mind generally leans toward images a painter. While that image fits, the artist as painter is just one type of artist. In the film world, writers and directors can be considered artists, too. Instead of using a brush and a canvass, the director and writer use cameras sets, and script pages as their canvasses. And just as the work of visual artists isn't for everyone, nor is writer/director David Cronenberg's new adaptation of author Don DeLillo's book, Cosmopolis. It would be lying to say that this movie is easily accessible by any means. That's especially the case for those who have not read DeLillo's book. And even for those who have read it, there are differences. It's both because of those differences, and because of Cronenberg's own ambitious vision that this adaptation of Cosmopolis likely won't appeal to all audiences.
While Cosmopolis does have its negatives, it also has its positives. The movie's cinematography is an example of both the positives and the negatives surrounding this art flick. The camera angles used throughout the movie's near two hour run time help to heighten the story's tension in its more powerful moments. Those more powerful moments also include some of Eric's (Robert Pattinson) conversations with those individuals whom he encounters on his cross-city journey. On the other hand though, sometimes, the quick cuts can be enough to leave some viewers feeling dizzy and confused as to what they've just seen. So to that extent, the cinematography behind Cosmopolis is something of a mixed bag.
Just as much of a mixed bag as the cinematography here is the general story itself. On the one hand, those who have read the book may be left wanting more in some cases as there were some elements of the book that were left out of the movie. But in its defense, Cosmopolis isn't the first movie to every make changes in adapting the written word to the screen. This is always a delicate exercise. There are those who are so hardcore about adaptations that even the slightest difference could lead to anger and outcry. For those who have never read the book though, the movie's general story may leave them feeling just as confused and dizzy even without its cinematography. It may be confusing at points, but those who really give this story a chance will see that in essence, it is a commentary of sorts centered on everything that society in general has become. Keeping that in mind, one will understand why this is one of those movies that takes more than one watch to really take in everything that it offers. It's one of those movies that really require a viewer's full attention to fully comprehend and appreciate it at any level. Given that chance, this art film will still remain very much a niche film. But audiences will have at least a new understanding of it and this perhaps even a different take on it, too.


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Games of Sept. 6-8, 2012
QB Michael Bates, So., Illinois College
Bates threw for a Midwest Conference-record 580 passing yards and an Illinois College-record seven touchdowns in the Blueboys' 53-20 win over Grinnell. He also ran for a team-high 66 yards.
OL D.J. Brandel, Andrew Gutierrez,
Chris Collodel, Justin LaLonde, Andrew Palacios,
Chapman racked up 615 yards of total offense, just 29 yards short of the school record, in a win against Puget Sound. The Panthers did not allow a sack and allowed just four tackles for loss. Chapman ran for 276 yards on 53 attempts for average of 5.2 yards per carry.
RB Brent Baune, Sr.,
Baune set a Concordia single-game record for most rushing yards in the team's 38-14 win over Buena Vista, running for 258 yards on only 25 carries. He also scored on a 50-yard TD run on a fourth-and-1 situation at the start of the fourth quarter which put the game out of reach.
RB Darius Wilson, Sr., Mary
Wilson tied a UMHB single-game record with four total touchdowns in the win over Kean. He broke scoring runs of 65 and 73 yards to go with a 1-yard plunge and a 15-yard reception. Wilson totaled 205 yards on 16 touches, including averaging 13.5 yards per rush.
WR Adam Kniffin, Sr., Puget
Kniffin set a school record with 272 receiving yards on 12 catches. His night included a career-long catch of 80 yards for a touchdown and he scored four touchdowns to run his total to five for the year. Kniffin leads the NCAA (FBS, FCS, D-II, D-III) in receiving yards per game with 181.5.
WR Jason Beaumont, Sr., St. John
Beaumont had just two catches but they went for 116 yards and two touchdowns in a win at Washington and Jefferson. Both of his touchdown catches came in the fourth quarter with his team trailing. This is his first season of football since high school, although he played baseball for St. John Fisher last season and tossed a complete-game win against eventual national champion Marietta in NCAA Regionals.
WR Tim Kikta, WR, Carnegie Mellon
Kikta accomplished a rare feat: making waves as a receiver for the Tartans. His 158 yards receiving, on just four catches, set a Tartan school record. Kikta's two scores came for 39 yards and 82 yards.
DE Nate Oropollo, Sr., Lycoming
Oropollo recorded four sacks and seven tackles, four solo, to help lead the Warriors to a 24-14 win over No. 22 Delaware Valley. All of his sacks came in the first half, helping the Warriors get control and take their first lead against the Aggies since 2008.
DT Joe Everett, Sr., WPI
Everett registered a game-best 13 tackles, including seven for loss in the Engineers 28-21 loss to city rival Worcester State. His seven stops included a sack and totaled 26 yards in all. Everett, who had 10 solo and three assisted tackles, also forced a fumble.
DT Tomy Boboy, So., Trinity
Boboy was credited with five tackles, all of them solo, in a 31-7 win against Texas Lutheran. Four of them were tackles for loss, three sacks.
DE Rob Holtz, Sr., Wooster
Holtz was in on a career-high 2.5 sacks, marking his second week in a row with at least two sacks and the third of his career. He had one other tackle for loss in Wooster's 27-21 overtime win against St. Vincent.
LB Bryce Jones, Jr., Lake Forest
Jones recorded eight tackles, four of them for loss and two sacks as the Foresters held Lawrence to 20 yards on 33 carries in a 20-16 win. He also forced and recovered a fumble.
LB Akwasi Brefo, Jr., Carnegie
Brefo recorded career highs of eight solo tackles and 2.0 sacks in the Tartans 37-7 victory, helping hold the Allegheny offense to 126 yards after the first quarter and 212 for the game.
LB Larry DelViscio, Sr.,
DelViscio led a stifling defensive effort in Gettysburg's 48-7 win at Ursinus. The senior linebacker finished with a game-high 12 tackles and recovered a fumble as Gettysburg held the Bears to 177 yards, including 17 on the ground. The Bullets forced Ursinus to punt on its first eight drives.
CB Tony Tatum, Sr.,
Tatum made two interceptions and switched over to offense and scored an acrobatic touchdown in a 47-27 stunning win for Gallaudet on the road against Catholic. Tatum's first interception happened in the second quarter, when he picked off Catholic quarterback Greg Cordivari at the Gallaudet 26. He tipped the ball into the air and while falling down he corralled it into his chest for the interception. Tatum then outjumped his coverage and the end of that same drive in the corner of the end zone to bring down the 10-yard reception to give Gallaudet a 14-7 lead. Tatum, who was rarely thrown at, made a second interception in the third quarter when he picked off Cordivari (4 INTs). He also returned a punt for 24 yards.
S Bryan Gary, Jr.,
Gary led a Waynesburg defense that held Frostburg State, which scored 56 points in week one, to just seven in the Jackets' 21-7 win. Gary racked up a team-high 14 tackles, including 11 solo stops.
S Nick Slezak, Jr., North Central
The former wide receiver snagged two Redlands passes and had five tackles, two solo, as North Central forced five turnovers and limited Redlands' passing attack to 161 yards.
CB Alex Miller, Sr., Western New
Miller had three interceptions and a fumble recovery to spark the Western New England defense in a 35-10 win over Westfield State. Two of Miller's picks gave the offense great field position at the Westfield 35 and midfield. He now leads all of NCAA football with five interceptions after two games.
Special teams
K Zach Litchfield, Jr., UW-Platteville
Litchfield was 7-for-7 point after attempts in a 52-35 win over Dubuque. He also made a 44-yard field goal - the second longest of his career - to put the Pioneers ahead 24-7.
P Jordan Rudenick, Jr., Gustavus
Rudenick played a key role in Gustavus' season-opening 35-26 win at Simpson. In his first game as the starting punter, Rudenick recorded six punts for a total of 290 yards, averaging 48.3 yards per punt and hitting one boomer that sailed 62 yards. His role in the field position game was vital, as five of his six punts were down inside the 20-yard line with two being touched down inside the 5.
RET Austin Maranville, Jr.,
Maranville ran back game's opening kickoff 100 yards for touchdown which set school record. He also rushed seven times for 35 yards.


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Southern Florida Fun: A Day In The MudPosted in Events on October 1, 2012
Southern Florida is a place that often conjures thoughts of golf courses, glitzy South Beach, and heavy humidity. Anyone who has ever visited the lower portion of the state, and more specifically Miami, is well aware of the vast saturation of water that lines the landscape inside and out. What this means for wheeling enthusiast in the area is that you either like to wheel in mud or you travel far to get away from it. And while tractor tires and mega mud monsters rule the roost in the panhandle, there are still plenty of everyday wheelers that like to mix it up in the murky waters.
Since we're always up for a little mudslinging action we slid on our flip-flops, grabbed the brightest Hawaiian shirt we could find, and headed down to the sunny shores of Miami. To get a dose of some of the local wheeling action, we met up with Roco 4x4 shop owner Ricardo Olavarrieta. He and his solid-axle Xtrerra, known as the Iguana, participated in last year's Ultimate Adventure representing the Florida-based Bubba Rope. Seeing how Florida is the home of both epic mud wheeling and the recovery rope gurus it only made sense for us to take a visit.
For our Florida wheeling adventures we hit one of the nearby private wheeling spots. While the old ratio of "one hour in the mud equals two hours in the shop" (or at the pressure washer) still rings true, it didn't stop the locals from powering through some eerily deep pits. Most wheelers got the most out of their recovery gear on this rainy weekend, and we even had the chance to revive an engine that put too much water into its air and fuel diet. Overall we found Southern Florida to have plenty of high-end flash, but were happy to spend time on the dirtier side of the up-lit palms.


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Join us for an night of getting wet and wild with Ironlak Watercolour paints. This free event is open to people of all ages, and any skill level. All materials are supplied at no cost, including brushes, watercolour paints, pencils, and paper. Attendance is limited so please be sure to register your free admission pass now to ensure your place. Ironlak sessions offer a fun space to practice and experiment, while meeting like-minded people, and creating at your own pace.
Title illustration by @heather_blair_smith


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Six must-haves for your next laptop purchase
So, what do I want out of my next laptop and what must it include?
Sennheiser's latest gaming headphones are undoubtedly its best. The PC 363D headset is extremely comfortable, seems well built and has all the bells and whistles a PC gamer could need.
We're unabashed fans of Sennheiser's PC 360 G4ME headset from 2010 — it combined notoriously high quality headphone drivers from the audiophile-grade HD 595 with a clear, versatile noise-cancelling boom microphone.
That headset has been around for ages and has enjoyed a great reputation, but it has now been superseded by the new PC 363D, with some small but important changes.
The PC 360 G4ME design largely continues in the PC 363D: they're over-the-ear headphones, with super-soft velvet ear-pads and a sturdy plastic body. The headband telescopes over a wide range, so the headphones should fit small and large heads alike.
The left ear-cup is where the PC 363D's 3.2m fabric-wrapped cable terminates; it's also got the swing-down, auto-muting, noise cancelling boom microphone that turns this from a pair of headphones into a headset. The right ear-cup has a circular volume control dial, with a 270-degree range of motion that means it's easy to make small adjustments to how loud the headphones are.
You can't twist the ear-cups to store the PC 363D headphones flat, but there is a small amount of vertical adjustment in the hinges, so they'll conform to the sides of your head well. Combined with the soft ear-cups, this makes the PC 363D comfortable to wear for extended periods. We've had them on for three or four hours straight in the office without complaint.
Being an all-plastic (and foam and velvet) headphone, the PC 363D does feel slightly less impressively built than its predecessor. Our main concern is how these headphones will last over years of marathon gaming — our PC 360s have performed excellently, and we hope the 363D is similar.
The boom microphone built into the PC 363D's ear-cup is among the best we've used on a gaming headset. It's clear, with good ambient noise cancellation, and blows cheaper models out of the water when it comes to the range of frequencies it can pick up — the usual failing of microphones built into headsets.
After burning the PC 363D in with around 50 hours of moderate volume music in a variety of genres, we gave them a critical listen with that same wide variety of music, as well as a few games on PC: Battlefield 3, BioShock, The Walking Dead, and Super Hexagon.
Since they're apparently made for pro gaming, we thought we'd give PC gaming the majority of our attention. With the appropriate 5.1- or 7.1-channel surround sound options set in each game and the matching Dolby surround sound option on the bundled 3D G4ME1 USB sound card (more on that later), we tried out the PC 363D headphones with each title.
Battlefield 3 is a game with frankly excellent sound effects — whizzing bullets, clinking bullet casings, rattling tank treads, and so on. In non-Dolby mode, the PC 363D headphone have already excellent stereo separation — it's a breeze to tell where gunfire is coming from in a 360-degree arc. Switching on the Dolby Headphone mode emphasises this: sound becomes hyper-real, very slightly exaggerated but still very detailed and effective.
BioShock has excellent environmental sound as its killer feature, with dripping and rushing water and the sound of rising bubbles an ever-present part of the player's journey through Rapture. It doesn't take combat to show off the PC 363D's detail, and we were more than happy to just stand still and listen to the sounds of the world reverberating. Again, turning on the surround sound emphasises positional audio effects without making them comically overblown.
The Walking Dead is an interactive-movie-esque adventure title that's a great blend of sound effects and ambient music, and we really appreciated the increased soundstage of the Dolby Headphone surround mode during our play-through. It's not necessary for any kind of quick-reflex gameplay — that's not what TWD is about, anyway — but it lends an increased sense of realism to an already-eerie world. There's one particular scene involving an arm and a hacksaw that sticks in our memory...
Super Hexagon is an arcade game through-and-through. Catchy chiptune techno music and an ever-present, smooth female voice sound great in the standard stereo mode, but switching on the faux-surround sound legitimately immerses you further in this addictive twitch-fest.
Each one of these games already sounded great in the standard stereo mode, but we really have no complaints about the additional aural boost that the surround effects bring.
Music is another story — we generally preferred listening with the spatialisation effects disabled. Vocals can get a bit too echoey and airy, especially if they're already quite separated in the stereo channels. Lana Del Rey's Paradise EP sounds wonderfully detailed with great mid-range response and plenty of detail in higher treble notes, and Frank Ocean's Orange has smooth bass that feels strong without reverberating.
The Sennheiser PC 363D is very detailed and open for a set of gaming headphones, which can often sound more claustrophobic than their equivalent open-backed hi-fi counterparts. The PC 363D is essentially an upgrade of the open-back PC 360 G4ME, so we're extremely happy that there's been no loss of the expansive sound that we liked in the previous model.
One big selling feature of the Sennheiser PC 363D is its bundled 3D G4ME1 USB sound card. It's a Dolby Headphone adapter, with selectable Dolby modes for faux-surround stereo, 4-channel quadraphonic, 5.1-channel surround, and 7.1-channel surround sound.
Like any USB headphone adapter worth its salt, it's got headphone and microphone jacks, and an onboard switch to enable or disable the Dolby Headphone processing. With the Dolby processing disabled, it's got more than enough power to amply supply the relatively low-impedance PC 363D headphones, although it'd likely be trumped by a high-end discrete PC sound card like the Asus Xonar Essence STX.
Where the 3D G4ME1 comes into its own is when the Dolby mode is enabled. These are best used in conjunction with a game that's already got good positional audio. We booted up Bioshock and Battlefield 3 for most of our testing, since these titles have excellent sound.
The Sennheiser PC 363D's 3D G4ME1 card doesn't disappoint. For the majority of our listening, we found that the 5.1-channel mode in cojunction with 5.1-channel audio output from Bioshock and Battlefield 3 gave the best aural representation of in-game sounds — as an example,h gunshot and explosion positions in BF3 were far more obvious and emphasised through the PC 363D headphones in this mode compared to non-Dolby stereo.
Music sounds good through the 3D G4ME1's amplifier, too — we generally preferred to have the Dolby mode disabled, although live recordings do get a bit of a soundstage boost from the 2-channel stereo Dolby Headphone interpolation.
One note - using the 3D G4ME1 USB sound card required downloading and installing software on our test PC, with Windows drivers not automatically installing — this may change with retail versions of the headphones, but at the moment it's an extra step necessary to get the selectable surround sound modes working.
High-end gaming headphones are few and far between, and ones with good surround sound modes are even rarer. We're pleased to report that the PC 363D exceeded our expectations, and if they prove to be sturdy enough to stand up to continued day-to-day wear, we'll have no complaints at all.
So, what do I want out of my next laptop and what must it include?
The latest business news, reviews, features and whitepapers
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Comprehensive buying guides, features, and step-by-step articles
Microsoft Office 365/HP Spectre x360
Microsoft Office continues to make a student's life that little bit easier by offering reliable, easy to use, time-saving functionality, while continuing to develop new features that further enhance what is already a formidable collection of applications
Microsoft Office 365/Dell XPS 15 2-in-1
I'd recommend a Dell XPS 15 2-in-1 and the new Windows 10 to anyone who needs to get serious work done (before you kick back on your couch with your favourite Netflix show.)
Brother PT-P750W
It's useful for office tasks as well as pragmatic labelling of equipment and storage – just don't get too excited and label everything in sight!
Brother MFC-L8900CDW
The Brother MFC-L8900CDW is an absolute stand out. I struggle to fault it.
I need power and lots of it. As a Front End Web developer anything less just won't cut it which is why the MSI GT75 is an outstanding laptop for me. It's a sleek and futuristic looking, high quality, beast that has a touch of sci-fi flare about it.
MSI GE63 Raider
If you're looking to invest in your next work horse laptop for work or home use, you can't go wrong with the MSI GE63.


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The end of the financial year is often a great time to grab a bargain. The global economic crisis has resulted in more companies than ever trying to notch up sales figures. We've scoured online retailers to find the best prices on some of the great monitors that have passed through our test centre.
Philips Brilliance 240PW9EB
Star rating: 4.25 stars
Original RRP: $999
We spotted it for: $804
With dynamic contrast, good image quality and the ability to rotate the screen, this 24in LCD monitor was worth considering at $999. Now that it's $804 you can use your Rudd money and still have change left over!
BenQ E2200HD
Star rating: 4.25 stars
Original RRP: $319
We spotted it for: $238
This 21.5in widescreen monitor has a Full HD resolution, HDMI connectivity and HDCP compatibility. It was excellent value for money at $319, but it's smoking hot at $238.
Samsung SyncMaster 2493HM
Star rating: 4.5 stars
Original RRP: $899
We spotted it for: $529
Samsung's SyncMaster 2493HM has very deep blacks and handles motion well. It also boasts a native resolution of 1920x1080 and HDMI connectivity, so it suits movie watching, gaming and everyday computer use. Although some outlets were selling the Samsung SyncMaster 2493HM at $477, they are all out of stock — but you can bag yourself one for just $529.
Samsung SyncMaster 2693HM
Star rating: 4.5 stars
Original RRP: $899
We spotted it for: $592
The Samsung SyncMaster 2693HM is a 26in monitor with a 5ms response time, so it's great for gamers. There's also very little ghosting or trailing, and the $592 price tag makes it a fantastic buy.
ViewSonic VX2260wm
Star rating: 4.5 stars
Original RRP: $379
We spotted it for: $295
The ViewSonic VX2260wm is a 21.5in widescreen monitor with a native resolution of 1920x1080 and built-in speakers. With many retail outlets pricing it below $300, it's an absolute bargain and a good compromise between cost and performance.


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- Hunan Goalong Liquor Company Limited
- China Manufacturer with main products:Whisky ,Brandy ,Vodka ,Liquor ,Cocktail
High quality sales bulk brandy liquor manfuacturer supplier
- USD $0.01 - $150 / Piece |Get Latest Price
- 6000 Piece / Pieces
- 10000 Piece / Pieces per Month
- Shenzhen
- T/T MoneyGram Credit Card
Product Details
|Alcohol Content (%):
|40, 40
|Grape Brandy
|Distillation Type:
|Primary Ingredient:
|Brand Name:
|Other, V.S.O.P, V.S.O.P
|Ageing Container:
|oak barrel
|Place of Origin:
|Hunan, China
|Producing Region:
|Bottle, Gift Packing
|Model Number:
|bulk brandy
|Shelf Life:
|Weight (kg):
Product Description
High quality sales bulk brandy liquor manfuacturer supplier
♦ Product Parameters and detailed drawing:
♦ Products history & time to market
♦ Product positioning
Boucheron - the symbol of the focus and perfection
Boucheron trademark applied and registered by Goalong Liquor group,, designed to provide high-quality wine for the exclusive noble customers
Its products are mainly brandy and sparkling wine series, raw materials are produced in their own high-quality production areas, with modern wine-making technology, scientific production management system
Get refined internally and externally, be the same outside and inside, Exquisite and rich quality, fine workmanship, all of this, we are only at the tip of the tongue to shine bright moment.
♦ The core selling point of the product:
• UK production & UK bar code
• Bottled by Hunan Goalong
• High quality raw materials & water
• Goalong liquor in pursuit of high-quality wine, had not been stopped . In addition to the high quality of the production area, high-quality raw materials .....
• Even the water used in bottling factory, we are all very strict:
200 meters deep underground water sources .Hundreds of millions of years ago, forming the granite mountains. Natural groundwater pure stable, does not contain any dissolved organic matter and impurities.
• The lower electrolytic rate index shows that the water quality is pure.
Good quality water source is the indispensable condition for brewing high-quality liquor, it can make the wine more pure and clean, because the water does not contain other dissolved salts, this liquor will be more soft and mellow; it won't damage the body when enjoying the liquor.
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• Producing high quality brandy brew need unique ideal environment.
Latitude, sloping, sand soil rich in phosphorus, plenty of sunshine and the right amount of rain and temperature, which are indispensable
• You can not imagine, five grapes can only brew a good drop of mellow brandy. All this can not be more than demand, very precious.
♦ Quality is the soul and customer is God.
♦ Some certificates we have got .
♦ We have rich experience of exhibition.
♦ Friendly and win-win relationship with clients.
♦ We have exported our products to many countries.
♦ Goalong global plan:
1.Three big brand promotion and investment.
2.OEM and ODM cooperation
3.The international brands to expand global cooperation or business in China.
• Goalong for dreams! Goalong brand was founded by Mr. Gao Lang in London, the meaning is "go forward". Brand Logo contains the word "Goalong" sunflower.
♦ Goalong has three brands
|Brand Name
|Core products
|Goalong brand
|Powel Label whisky
|Boucheron brand
|Boucheron vsop & xo
|Ambiguous brand
|Ambiguous vodka
♦ OEM & ODM service are offered.
♦ Frequently asked questions:
1. Which products you mainly produce?
Whisky, brandy and vodka
2. Can we use our own logo or design for the label?
Yes, you can. You may contact us freely about private label.
3. What is the volume of the bottle?
We have 700ml bottles on hand. We can open a mold for other bottle sizes.
4. What certificate you have got?
5. What is the HS code?
Whisky: 2208300000 & Brandy: 2208200000 & Vodka:2208600000
6. What is the payment?
Usually we accept T/T. We can also accept L/C, Paypal, Western Union and Moneygram.
1. Customer can use their own shipping agent. Our comapny also had cooperated with many forwarders. If you need, we can recommed some shipping agent for you and you can compare the price and service.
2. Our shipping port are Yueyang and Shanghai.
3. We accept mix container quantity. A full contianer details package information is: 12 pcs packed in each case, total 1000 cases in 20' contianer.
We offer free sample for tasting and your evaluation.
Free sample and private label service are offered.
Sent an inquiry to us without any hesitation and we will reply you within 8 hours in working days.
Can also talk to us via Skype: shirley_1857
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- Hunan Goalong Liquor Company Limited
- ContactRaylene Hu
- Phone86-158-74974522
- AddressFirecrackers Shop, Daqiao Village, Shaxi Town, Miluo
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Find Similar Products By Category
- Food & Beverage > Alcoholic Beverage > Spirits > Brandy


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Difference between revisions of "Martin, John M. (1910-2011)"
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[[File:Martin_John_M.jpg|300px|thumb|right|''John M. Martin in 1961. Mennonite Archives of
Ontario photo DH-2080
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John Martin was a self-made man, with no formal education beyond eighth grade. In his last days he wrote, "My wife and I can add our testimony to many others, that in six decades of full-time service, God has met every need.
John Martin was a self-made man, with no formal education beyond eighth grade. In his last days he wrote, "My wife and I can add our testimony to many others, that in six decades of full-time service, God has met every need.
= Bibliography =
= Bibliography =
Martin, John. Saved to Serve-The Treasure in Earthen Vessels. Grand Rapids Michigan, 1994.
Martin, John. Saved to Serve-The Treasure in Earthen Vessels. Grand Rapids Michigan, 1994.
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John Martin Obituary-The Stratford Beacon Herald. May, 2011
John Martin Obituary-The Stratford Beacon Herald. May, 2011
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{{GAMEO_footer|hp=|date=November 2012|a1_last=Gingrich|a1_first=Del|a2_last=|a2_first=}}
Revision as of 19:24, 20 August 2013
John M. Martin: farmer and itinerant preacher, was born 16 November 1910 to John F. Martin (31 May 1865-9 February 1958) and Elizabeth (Martin) Martin (19 August 1868-5 April 1932) on an Old Order Mennonite farm in Wellesley Township, Waterloo County, Ontario. John was the 11th in a family of 12 children. His formal education began at Bricker School, where it also ended on the completion of eighth grade. In his teen years he worked on the home farm and as a hired man on neighboring farms. On 8 May 1932 John married Melissa Brubacher (25 February 1911- ). In the ensuing years they became parents of Ruth, Doris, Ernie, Timothy, Eleanor, and Murray and Neil. They had 22 grandchildren, 48 great grandchildren, and two great, great grandchildren. John M. Martin died 3 May 2011.
On 24 December 1930, John's brother Addison was instantly killed at the railway crossing just west of the hamlet of Wallenstein. This experience led John to examine his life, to attend instruction classes and to be baptized into the Old Order Mennonite Church. Eight months later Martin had a conversion experience while attending special meetings at a non-Mennonite log church in Wallenstein. He later viewed this as the beginning of "a life of testimony for God."
In 1934 John and Melissa, with others, left the Old Order Church. This small group began the Hawkesville Gospel Mission in the village of Hawkesville. It was in the tradition of the Plymouth Brethren denomination. During 1933 and 1934, under Martin's leadership, they carried on open-air meetings in many nearby towns. Significant numbers of local Mennonites and Old Order Mennonites were attracted to the services and became part of the group.
John Martin led in the planting of "simple New Testament churches." In April 1935 he and Melissa left the farm and made their way to the northern Ontario town of Matheson, where he and his brother, Sidney, helped to build a log building for the fellowship. In the summer of 1935, John and Sidney also held meetings in school houses and homes. After six months of this work, John and Melissa returned to his home farm in Wallenstein. But the spring of 1936 they left the farm and John began a ministry that took him to many towns and villages throughout southern Ontario. Some meetings were held in his gospel tent. Later, John purchased a "gospel trailer" that served as his mobile home.
In 1940, Martin started a Sunday afternoon program called "The Evangel Hour," a radio broadcast over CKCR in Kitchener. In the 1950s and 1960s, John often preached and taught in small communities of Northern Ontario, including logging camps and First Nations villages. His ministry also took him to eastern Ontario and the province of Quebec. In 1964 the Martins became involved in the Graphite Bible Camp in eastern Ontario. This work ended in 1971. Some years later, under John's leadership, the Conestoga Bible Camp opened, not far from the village of Hawkesville
In the summer of 1967, the Hawkesville Bible Chapel was built. John led in the growth of this congregation. In less than 10 years the Woodside Bible Chapel was built in the town of Elmira, also under John's guidance. In the ensuing years John's ministry led to the opening of churches in the southern Ontario towns of Listowel, Exeter, Clinton and Tavistock. These churches attracted numerous persons of Mennonite background. John and Melissa moved to Tavistock in 1980, and remained there until his death. At the time of his death, John and Melissa had been married just a few days shy of 79 years.
John Martin was a self-made man, with no formal education beyond eighth grade. In his last days he wrote, "My wife and I can add our testimony to many others, that in six decades of full-time service, God has met every need.
Martin, John. Saved to Serve-The Treasure in Earthen Vessels. Grand Rapids Michigan, 1994.
Martin, Ruth. Interview by author (February, 2012).
John Martin Obituary-The Stratford Beacon Herald. May, 2011
|Del Gingrich
|Date Published
|November 2012
Cite This Article
MLA style
Gingrich, Del. "Martin, John M. (1910-2011)." Global Anabaptist Mennonite Encyclopedia Online. November 2012. Web. 22 Jan 2019. http://gameo.org/index.php?title=Martin,_John_M._(1910-2011)&oldid=83435.
APA style
Gingrich, Del. (November 2012). Martin, John M. (1910-2011). Global Anabaptist Mennonite Encyclopedia Online. Retrieved 22 January 2019, from http://gameo.org/index.php?title=Martin,_John_M._(1910-2011)&oldid=83435.
©1996-2019 by the Global Anabaptist Mennonite Encyclopedia Online. All rights reserved.