text:
Distance from Mavisdale, VA to Crockett, VA
Driving distance between Mavisdale, VA and Crockett, VA is 101.67 miles (or 163.62 kilometers). If you drove an average car (using about 3.6 gallons of gas per mile), the gas would cost you around $, since you would need about gallons of fuel.
Leaving from Mavisdale, VA you would reach Crockett, VA in about 2 hours 0 mins if you keep an average speed of miles per hour, assuming you don't make any breaks or get stuck in traffic.


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subset: commoncrawl


text:
On Dec. 13, Animal Friends in Pittsburgh, which claims to be a no-kill shelter, euthanized a pit bull named Blue after the dog was involved in separate fights with two other dogs. One dog was killed and the other was injured.
There are many questions regarding whether his death was truly necessary, but it is clear Animal Friends needs to review or revise its policies and procedures to make sure this does not happen again.
I'm sure staff and volunteers are devastated — Blue was a shelter favorite — and and I am truly sorry to question them in their time of grief. But I hope they are reviewing the policies and procedures that put Blue in a situation were he was set up to fail.
My understanding is that Blue was never aggressive with people, but a much smaller dog did die after an altercation and then a second incident occurred with both dogs in the fight being injured.
When Blue was placed on "death row," a professional trainer experienced with difficult dogs, Paul Anthony of Lawrence County, offered to take and train Blue. Anthony was told his "balanced" training, which includes negative reinforcement when necessary, is not Animal Friends' preferred training method.
Later, on various Facebook pages, a trainer for Animal Friends referred to Paul as a "Cesar Milan Wannabe" despite her having never met him or seen him train. Their attitude was clear.
A published news release from Animal Friends described Blue with comments like: "he may be the most well-trained dog at Animal Friends;" and "Blue is sure to amaze his new family with his loving nature, his trust, and his willingness to please." It begs the question of whether Blue was not evaluated properly or not trained properly.
Animal Friends appears to be stuck in a "one training method fits all" mode, to the extent that a professional trainer's offer of help is flatly refused.
Was it really the dog's fault? Was it the correct choice to euthanize him? Maybe, maybe not. But the circumstances that led to Blue's death beg for a review of all pertinent policies and procedures.
Animal Friends should address these issues and not sweep them under the rug so that the deaths of two dogs in their care were not in vain.


text:
Ray McCallum scored 26 points and Detroit withstood an Illinois-Chicago rally to win 70-66 Friday night.
Eli Holman had 16 points and eight rebounds for the Titans (12-11, 6-5 Horizon), who have won five of their last six.
McCallum made 9 of 11 shots from the field, including the only one Detroit made in 17 tries from behind the arc. The Flames stayed in the game by making 10 of 27 3-point attempts.
Gary Talton led Illinois-Chicago (6-15, 2-9) with 17 points.
Darrin Williams had 13 points and 10 rebounds for UIC, which trailed 43-26 early in the second half before storming back. Talton's two free throws with 38 seconds left got the Flames within 68-66, but Jason Calliste and LaMarcus Lowe each made a free throw to close it out.
The Flames have lost 24 straight on the road in the Horizon League since 2009.


text:
Bay Area Hospital strives to improve the health of our community every day.
Bay Area Hospital is a tobacco-free campus.
We provide some of the most advanced and compassionate care in the region.
Whether you are receiving care or visiting a loved one, our goal is to make your stay with us a positive one.
Bay Area Hospital offers a wide variety of support groups and programs to improve the health of our community.
We are continually looking for opportunities to improve our organization and keep our community informed.
Cholecystectomy — Overview covers definitions, risks of open and laparoscopic gallbladder surgery for gallbladder removal.
Cholecystectomy (koh-luh-sis-TEK-tuh-me) is a surgical procedure to remove your gallbladder — a pear-shaped organ that sits just below your liver on the upper right side of your abdomen. Your gallbladder collects and stores bile — a digestive fluid produced in your liver.
Cholecystectomy may be necessary if you experience pain from gallstones that block the flow of bile. Cholecystectomy is a common surgery, and it carries only a small risk of complications. In most cases, you can go home the same day of your cholecystectomy.
Cholecystectomy is most commonly performed by inserting a tiny video camera and special surgical tools through four small incisions to see inside your abdomen and remove the gallbladder. Doctors call this laparoscopic cholecystectomy. In some cases, one large incision may be used to remove the gallbladder. This is called an open cholecystectomy.
Cholecystectomy is used to treat gallstones and the complications they cause. Your doctor may recommend cholecystectomy if you have:
Cholecystectomy carries a small risk of complications including:
Your risk of complications depends on your overall health and the reason for your cholecystectomy.
To prepare for cholecystectomy, your surgeon may ask you to:
Plan ahead for your recovery after surgery. For instance:
Cholecystectomy is performed using general anesthesia, so you won''t be aware during the procedure. Anesthesia drugs are given through a vein in your arm. Once the drugs take effect, your health care team will insert a tube down your throat to help you breathe. Your surgeon then performs the cholecystectomy using either a laparoscopic or open procedure.
During laparoscopic cholecystectomy, the surgeon makes four small incisions in your abdomen. A tube with a tiny video camera is inserted into your abdomen through one of the incisions. Your surgeon watches a video monitor in the operating room as special surgical tools are inserted through the other incisions in your abdomen and your gallbladder is removed.
Next you''ll undergo an imaging test, such as X-ray or ultrasound, to check your bile duct for abnormalities. If your surgeon finds gallstones or other problems in your bile duct, those may be remedied. Then your incisions are sutured, and you''re taken to a recovery area. Laparoscopic cholecystectomy takes one or two hours.
Laparoscopic cholecystectomy isn''t appropriate for everyone. In some cases your surgeon may begin with a laparoscopic approach and find it necessary to make a larger incision because of scar tissue from previous operations or complications.
During open cholecystectomy your surgeon makes a 6-inch (15-centimeter) incision in your abdomen below your ribs on your right side. The muscle and tissue are pulled back to reveal your liver and gallbladder. Your surgeon then removes the gallbladder. The incision is sutured, and you''re taken to a recovery area. Open cholecystectomy takes one or two hours.
You''ll be taken to a recovery area as the anesthesia drugs wear off. Then you''ll be taken to a hospital room to continue recovery. Recovery varies depending on your procedure:
Cholecystectomy can relieve the pain and discomfort of gallstones. Conservative treatments, such as dietary modifications, usually can''t stop gallstones from recurring. Cholecystectomy is the only way to prevent gallstones.
Some people experience mild diarrhea after cholecystectomy, though this usually goes away with time. Most people won''t experience digestive problems after cholecystectomy. Your gallbladder isn''t essential to healthy digestion.
How quickly you can return to normal activities after cholecystectomy depends on which procedure your surgeon uses and your overall health. People undergoing laparoscopic cholecystectomy may be able to go back to work in a matter of days. Those undergoing open cholecystectomy may need a week or more to recover enough to return to work.


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Announcing Smart Cache Plugin -- Fast and Very Smart
Announcing the Smart Cache Plugin -- Fast and Very Smart
One of the biggest complaints about 360 virtual tours is waiting for panos to download after clicking a link. Smart Cache minimizes such delays by downloading panos in the background so they are already there when requested. Ideally visitors would rarely, maybe never see another loading meter. And that is just the beginning. This is one plugin you will want to use on nearly every tour.
Smart Cache is fast, generally 50-100% faster downloading panos than FPP itself and equally fast to the FFC_Preloader plugin.
Easy to use: The XML is dead simple and straightforward.
It preloads everything: panos, video, JPEG images, SWFs, MP3s... anything.
Fast but it doesn't hog: When FPP starts loading a new pano Smart Cache knows if that pano is already in cache. If no, it pauses, giving all available bandwidth (loading speed) to FPP. When FPP is done Smart Cache restarts. But if the pano is already cached there is no need to pause so it keeps right on going with no lost time or bandwidth.
Flexible: Users rarely view a group of panos in the systematic order we intend. They often jump quickly to a different part of the tour. Smart Cache knows when this happens. Instead of blindly downloading panos in the original order it reorders its queue on the fly to preload panos in the area the user is currently viewing first. This maximizes the chance that the next pano clicked will already be in the cache. All files in the queue are still downloaded in the same total amount of time. Only the order changes.
Accommodating: Switch to different preloading queue XMLs on the fly without loading an entirely new FPP XML. This is especially useful with large tours broken into sections. If you have different versions of a tour such as high rez for full screen and and low rez for windowed, preload just the files your visitor is using. This saves bandwidth and time.
User Control: Users can cancel preloading if they like. You can make preloading entirely optional, only doing it at the user's request.
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To learn more and see this in use visit the Smart Cache Plugin Page.
Tour de Force 360VR
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Motion Zoom Transition Plugin: Move from Node to Node
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text: Will hosts.deny work as intended (i.e. blocking access in conjunction with fail2ban) on Debian Squeeze? I installed the server with ISPCONFIG3 following Falko's perfect server HOW-TO. Now I read somewhere that services/daemons listen themselves to ports, and don't use inet.d to initiate connections, so hosts.deny would not work. Is that correct? Which are the services that are TCP-wrapped (ie. using inet.d) and which are not? Second, if hosts.deny indeed does not work as intended, and since I run a virtual server I do not have access to iptables: what solutions do I have for blocking unwanted IPs ?


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Deadspin had a bountiful year in the consideration of, eating, cooking, asking about, and taking solace in food. We also received it in the mail, once. Relive our gastronomic experiments as if they were all just one big burp, below.
How To Make A Bean Dip: A Guide For New Year's Eve Partygoers Who Are Getting Too Old For This Shit
And how to make and eat everything else, from Albert Burneko's award-winning (in 2013, wait for it) Foodspin series:
Chicken thighs | Popeye's biscuits | Salad | Candy corn Oreos | Chili | Red Bull Total Zero | French toast | Sriracha | Halloween candy | Emergency food | Nachos | Meatloaf | Thanksgiving side dishes | MacGyver Thanksgiving | Eating strategies | Leftovers | Mac and cheese | Weird Santa candies | Pot roast
Luncheon Meats, Ranked
An accurate list of the best luncheon meats, in order. Read »
Got Thanksgiving Questions? The New York Times's Expert, Sam Sifton, Is Here To Answer Them
Big time food writer Sam Sifton gave Thanksgiving advice to the peons and started an answer with, "Bro." Bookmark it for next year or relive the magic now. Read »
Our Drew Magary Applied For A Spot On Chopped; This Is His Application
Our own Drew Magary applied to be on Chopped. This was his application. Read »
The Restorative Power Of The Chick-Fil-A Banana Pudding Milkshake
Drew drank a milkshake. It was really good. Read »
How To Make Ramen That Doesn't Taste Like Wet Cardboard
A young Tom Ley showed us how to spice up our previously crappy ramen. (Spoiler: Baby. Bok. Choy.) Read »
How To Grill The Perfect Steak, According To John Madden And Three Actual Chefs
Madden thought for a second. "Well, you take a sirloin and you salt and pepper it, maybe some garlic salt too. Then you cook it for . . ." He raised his voice as he questioned his wife: "Hey, Virginia, that whole sirloin-what do you cook it for? Two or three hours?" Then, turning back to the phone: "You cook it two or three hours." Read »
How To Fold A Fajita Without Looking Like Some Sort Of Dumbass
Drew crossed another one of life's eternal questions off of the list when he explained how to fold a fajita without looking like some sort of dumbass. Read »
What The Fuck Is Major League Soccer Sending Us?
The MLS mailed us some cheesesteaks. Read »
If You Don't Like Bacon On Your Hamburger, Then Screw You
What alternate fucking universe do these people live in where bacon is not crucial to the well-being of a hamburger? Read »
What Is The World's Greatest Pasta Shape? Or, Why Linguine Is Bullshit
A shot across the bow in the Great Pasta Shape Debate led to much consternation. Read »
I Hung Out With Dukebags And Discovered The Greatest Value In The History Of Drunken Eating
Drew got shitfaced with some Dukebags and went to magical place called Cook Out. Read »
Six Sandwiches More Fitting Than The Carnegie Deli's New Tebow Sandwich
The Carnegie Deli picked an illogical and apparently bad specialty sandwich in honor of Tim Tebow. We helped them out with a few alternates. Read »
Sick Children Are Where Good Food Goes To Die
Sick children—is there anything they can't fuck up? Read »
Are New York's Most Exclusive Restaurants More Eager To Seat Jeremy Lin Or Eli Manning? Deadspin Investigates
We booked fake reservations at fancy restaurants and canceled them later, in the name of science. It turns out Eli Manning likes Nobu. Read »


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I was born and raised in Louisville, KY (pronounced Lou-a-vull by us locals). And, as a consequence, I am quite familiar with the Kentucky Derby and the two weeks of activities, known as the Kentucky Derby Festival, that proceed the fastest two minutes in sports. During this two-week period, we race everything from rodents, to steamboats, to hot air balloons.
So in that spirit, and since I will be out of the office Friday to go to Churchill Downs for the Kentucky Oaks day of races, I thought we should do a poll this week based on speed.
During my time here at TechRepublic, I have noticed a near obsession among members regarding boot times for their PCs. For some reason, members never feel that their PCs boot as fast as they should. We have published several tips over the years suggesting ways to decrease boot times. So that got me to thinking, how fast should a PC boot — realistically? I mean, sure, we would all like instant boot times, but that is a horse of a different color, so to speak.
Personally, I think a boot time of under a minute is OK, but I get the distinct impression that I am in the minority. So, how fast should a PC boot? And by boot, I mean from the time you flip the switch to the time you can actually start using the PC. I want to include the behind-the-scene things that occur even after you login.
Oh, by the way, my wagers (subject to change) for the Kentucky Derby are Trifecta box 1, 16, 20 and a long-shot bet on 4. If you are planning to make a wager, good luck.
TechRepublic's Windows Vista and Windows 7 Report newsletter, delivered every Friday, offers tips, news, and scuttlebutt on Vista and Windows 7, including a look at new features in the latest version of the Windows OS. Automatically sign up today!
Full Bio
Mark W. Kaelin has been writing and editing stories about the IT industry, gadgets, finance, accounting, and tech-life for more than 25 years. Most recently, he has been a regular contributor to BreakingModern.com, aNewDomain.net, and TechRepublic.


text:
|[C++] Collision with a Rotating Object
Member #14,622
October 2012
I'm coming along pretty far in my game, and hopefully once I get this all figured out I will be able to do a series of tutorials, but until then I need help with this haha.
I made a pendulum object for my game, and a class to hold it. Since it's constantly swinging back and forth, I can't just check for collision normally. To do this easily I decided to create a few points along the blade of the pendulum, and check for collision with those points, but I'm having a bit of a problem.
I'm using this to get the x and y coordinates on the swinging part:
Why angle - 90? Well, and if this is incorrect tell me, but on the unit circle 0 degrees is all the way to the right where cos = 1 and sin = 0, but when my pendulum is at 0 degrees it's at the bottom, so I have to subtract 90 from the pendulum's angle to get the "real" angle.
The problem is that, well for lack of a better term and taking into consideration how frustrated I am, I'll dwindle it down to this:
This is my class:
1class PENDULUM 2{ 3public: 4 float x, y, t, cvar; 5 float cx, cy, a, v, r; //Angle, Velocity, Radius 6 ALLEGRO_BITMAP *img; 7 PENDULUM(); 8 ~PENDULUM() { } 9 void init(const char *fPath); 10 float getVel(float angle); 11 void draw(float dx, float dy); 12 bool regCol(PLAYER &player, float bx, float by, const float p); 13 int regCol(PLAYER &player, const float p) 14}; 15PENDULUM::PENDULUM() 16{ 17 x = 0, y = 0, cx = 70, cy = 12; 18 t = 0, cvar = -1; 19 a = 100, v = 3, r = 100; 20} 21void PENDULUM::init(const char *fPath) 22{ 23 img = al_load_bitmap(fPath); 24} 25float PENDULUM::getVel(float angle) 26{ 27 if (angle < 0) angle *= -1; 28 if (a < 45) return 3; 29 else if (a < 67.5) return 2.5; 30 else if (a < 90) return 1.5; 31 else return 1; 32} 33void PENDULUM::draw(float dx, float dy) 34{ 35 if (timer > 91) 36 { 37 cvar *= -1; 38 v = 3; 39 t = 0; 40 } 41 al_draw_rotated_bitmap(img, cx, cy, 42 dx - (float)scrollX, dy, DEGTORAD(a), 0); 43 v = getVel(a); 44 a += v * cvar; 45 x = dx, y = dy; 46 timer ++; 47} 48bool PENDULUM::regCol(PLAYER &player, float bx, float by, const int p) 49{ 50 float px = player.x + p, pw = player.x + player.width - p; 51 float py = player.y + 10, ph = player.y + player.height - 10; 52 if ((px <= bx - scrollX) && (pw >= bx - scrollX) && 53 (py <= by) && (ph >= by)) return true; 54 else return false; 55} 56int PENDULUM::regCol(PLAYER &player, const float p) 57{ 58 float bx = x + cx + (r * cos(a - 90)); 59 float by = y + cy + (r * sin(a - 90)); 60 61 if (regCol(player, bx, by, p)) return 0; 62 63 return -1; 64}
The function I use to actually check for collision is the regCol that returns an integer. As you can see, right now I'm only testing for one point, but that's because I can't even get one to work right now haha.
I read something about "allegro degrees" and shit like that, but I'm not entirely sure how that works.
Oopse, almost forgot, DEGTORAD(x) is this:
1#define DEGTORAD(x) ((x)*(ALLEGRO_PI/180.0)) 2#define RADTODEG(x) ((x)/(ALLEGRO_PI*180.0))
And all members of the PLAYER class being used here are integers, don't know if that matters.
What am I doing wrong? I've double and triple checked the math on paper (Setting the angle to 0, so the difference is - 90) and X comes out perfectly, but for y to come out right I have to multiply (angle - 90) by -1 (Make it positive) when taking the sin of it.
EDIT: I also think I need to mention that I'm not trying to do anything complicated with this, I only need to check for three points on the blade (left end, middle, and right), I don't need it to be pixel perfect, because it's a 2D platformer and with the way it works 3 points on the blade should be fine for collision. The above code is me trying to check for the middle point.
Also, the player never actually collides with this, because it kills you on impact, so I don't need to do anything with the player's location or anything like that. To add to that I have no current death animation for my sprite (I have ideas but they're all going to be tedious so I'm avoiding it ) so I don't even have to initialize that, all that has to happen on collision is the player dies.
Member #14,468
July 2012
From my knowledge, the cos and sin functions use radians. So when you do cos(angle - 90), the "90" part is degrees so now your mixing degrees with a radian operation.
Edit: Try converting your 90 degrees to radians. Then call your cos and sin functions with that value.
Member #14,622
October 2012
I thought your signature was directed towards me, I was gonna say I've spent well over two hours with this son of a bitch
Thanks, I'll try it and post back when I figure out how it goes. For whatever reason I thought I read somewhere that you could use radians or degrees and that the function would magically figure it out, but I guess that sounds stupid now that I repeat it, haha.
Since both a and 90 are degrees I'll set a new variable equal to the difference (in radians) and I'll edit this post (Or create a new one) saying if it worked or not
Member #14,468
July 2012
HAHA...yeah I should probably edit my sig. Actually I'll do it now.
Member #14,622
October 2012
Haha yeah, although your sig has a point
Well I changed the regCol function (That returns an integer) and it's still fucked up, just not as arbitrarily (Is that a word?).
This is the new function:
As you can see I made a new variable called air (Angle in radians) and set it equal (a - 90) in radians (a is, by default, in degrees, so that needs to be converted as well). I still have absolutely no idea why this isn't working .
Member #14,468
July 2012
I'm not quite sure what the problem is then.
What exactly is happening in your game. does it crash? does it just simply not work at all (no apparent changes are happening)?
I see no more problems with your math syntactically. And if you say you checked the math several times, I would assume the problem is elsewhere.
Member #14,622
October 2012
Every single thing about the pendulum works, except for collision. The problem with it is that - while my character is near it when he dies - he's not at the point I specified. I.E. if the pendulum is near the bottom almost dead center I could die just left of the center of rotation. These are the only things in my code that have anything to do with this class, in other words the only other places something could be going wrong:
1//Declaring the object 2PENDULUM pnone; 3 4//Initializing the object 5pnone.init("C:/stitchd/resources/images/environment/pendulum.png"); 6 7//This is from my function that draws everything for the main game: 8pnone.draw(500, 50); 9 10//If the player is on level one it uses the pendulum. Kind of pointless right now 11//but it'll be something later, also will place drawing here eventually... 12void pendulums() 13{ 14 switch (level) 15 { 16 case 0: 17 if (pnone.regCol(player, 20) == 0) dead = true; 18 break; 19 } 20} 21 22//All these are at different points in my code, they're just all in one code box to save space.
Also, it draws completely fine. Velocity, angle, timing, and all.
You want me to take a video of the problem occurring? Would that could help?
Member #14,468
July 2012
Making a video of the problem would probably be useful for me/anyone else that may look at this thread.
Member #14,622
October 2012
Ugh sorry it took so long, my old recorder apparently stopped working, so I downloaded this one, but then I realized the file was fucking 800 something MB, so I had to turn the quality wayyy down.
In other words, it's laggy, terrible quality, and altogether a shitty video, but it works haha.
EDIT: WHAT THE HELL? Video isn't working... -_-
Also, has anyone used mediafire recently? Totally changed (In a good way).
Oscar Giner
Member #2,207
April 2002
Member #14,622
October 2012
What?! For real? o.O I just clicked it and there are ads but... no nude men
Oscar Giner
Member #2,207
April 2002
Yeah, well, nothing was actually showing, and the ad was for some kind of diet thing
Member #7,719
August 2006
I believe the problem is that the al_draw_rotated_bitmap function rotates clockwise, while sin and cos work counterclockwise. The offset of -90 is correct, but you need to do (360-a) first, i.e. cos((360.0f-a)-90.0f). Alternatively you could put the (360-a) into the drawing function instead, depending on how you want your angles to be based.
Member #14,622
October 2012
Now my function looks like this:
And it still does the exact same thing (Or at least looks like it does) so I don't understand this at all.
I tried swapping in (360 - a) for (a) in my draw function, but it also didn't really change anything :/
What the fuck?!
Member #14,628
October 2012
Why are your two "regCol" functions are having different return value ranges?(why having two of them in the first place?)
Try return regCol(player, bx, by, p)
Member #14,622
October 2012
to be honest I have no idea, just a stupid design mistake I guess... I think I fucked up and didn't feel like changing it, then it just kinda stuck.
I don't think that was meant as a solution to my problem, just a suggestion, but regardless if it changes anything I'll edit this post.
EDIT: Actually I do know the reason I had two functions, but yeah the different return types was just stupid. The reason for the overloaded function was that in the second I planned on calling the first a couple more times, for each point I created on the pendulum blade, but since I can't even get the first one to work I don't have more than one yet.
EDIT2: Yeah, nothing changed, but I didn't really expect it to do anything other than remove a stupid mistake haha.
Anyways, here are the updated regCol functions:
1int PENDULUM::regCol(PLAYER &player, float bx, float by, const float p) 2{ 3 float px = player.x + p, pw = player.x + player.width - p; 4 float py = player.y + 10, ph = player.y + player.height - 10; 5 6 if ((px <= bx - scrollX) && (pw >= bx - scrollX) && 7 (py <= by) && (ph >= by)) return 0; 8 else return -1; 9} 10int PENDULUM::regCol(PLAYER &player, const float p) 11{ 12 float air = DEGTORAD((360 - a) - 90); 13 float bx = x + cx + (r * cos(air)); 14 float by = y + cy + (r * sin(air)); 15 16 return (regCol(player, bx, by, p)); 17}
Member #7,719
August 2006
I think it should probably be minus sin instead of plus for the y value. What is p?
Edit: It's helpful to try and picture what is happening in your mind. Starting with an angle of zero, the pendulum will be displayed strait down. Since cos/sin of 0 degrees points to the right you need to subtract off 90 degrees to get it aligned with your pendulum. After that cos(-90) will be 0, but sin(-90) will be -1. Adding the negative sine value to the y position makes the point face up instead of down, so you must have to subtract sine instead. I used the same sort of thought process to correct the clockwise problem. I hope that kind of makes sense .
Member #14,628
October 2012
someone972 said:
I believe the problem is that the al_draw_rotated_bitmap function rotates clockwise, while sin and cos work counterclockwise.
What, really? How comes I didn't knew that yet?
someone972 said:
It's helpful to try and picture what is happening in your mind
It's more helpful to render some debug graphics on screen overlay.
float py = player.y + 10, ph = player.y + player.height - 10;
What's the reason to have 10 instead of p on this particular line?
But now that I studied code more closely, I have found that you have sine-returned value unflipped. Unless your Y-axis points upwards, that result is directly opposite of what you need. In your case it makes your pendulum be vertically inverted.
Though I'm having a very persistent idea that I have seen someone else was pointing that out.
Member #14,622
October 2012
I have the +10 there because - for testing purposes - I was making the "bounding box" around the player smaller. It isn't "p" again because p is for something more specific. My sprite sheets house 60x60 slots for each frame, but my character is only about 20 px wide (Not counting his weapon, which shouldn't judge collision) so I subtract p from the x and width values to get the collision for my actual character, and not collide with white space. I'm not fixing that because I plan on having character customization and I want the option to add wider sprites using the exact same format, and all I'd have to do is use a change-able variable to plug in for p when functions are called then change that according to what character is being used.
Anyways, back on topic.
I'm assuming either multiplying the return value of sine by -1 OR multiplying the parameter for sine by -1 would both work?
Believe it or not I actually realized that when I was sketching it out on paper, but that was before I'd figured out some of the stuff in this thread so I was thinking it wasn't making a difference. Huh, I made a stupid .
Well I'll get back with how it works after the change.
Yeah, it's still doing it
I've tried it like this:
and with the "float by =" looking like this:
1float by = y + cy + (r * sin(air) * -1)
And it still doesn't work. I might just give up on pendulums if I don't solve this fucking thing my Monday... ugh this is annoying.
It fucking worked! I am uneblievably fucking happy, I can't even explain it. After all the tweaking I finally decided to draw a debug spike at bx and by so I could see what it was doing...
I had drawn the debug spike before and it was going all bat shit crazy, so I stopped, but after the adjustment to sine and the info that the draw function was operating clockwise instead of counterclockwise everything is working!
Member #14,628
October 2012
I'm assuming either multiplying the return value of sine by -1 OR multiplying the parameter for sine by -1 would both work?
No. Only prior would work. Read the math book. Also, no need to multiply. Just put minus sign in front of sin.
And... oh wow, this guy went ape-shit.
Member #14,622
October 2012
yeah, now you might get just how long I was consistently working on this fucking thing before (and even after) I asked this question. It's a gigantic relief to finally be done with this, and just to mention something real quick;
This does work:
1vary = y + ((r + ro) * sin(air * -1));
ro is just the offset of the radius because the blade isn't a straight line. Don't worry about it if you don't understand the reasoning behind it haha, the point is that multiplying the parameter for the sine function seams to be working just fine. I've drawn that debug spike again and everything's exactly where I want it, so I guess I'm just leaving it like this .
Oh and just think of vary as by from earlier, I did some changing around to reduce clutter so it just looks a little different.
Thanks everyone for your help!


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Difference between revisions of "Matsushima"
Revision as of 06:08, 14 January 2012
Matsushima (松島; [3]) is a small town in Miyagi prefecture, northeastern Japan.
The town faces Matsushima Bay, famous for some 260 tiny islands (島 - shima) covered in pines (松 - matsu) — hence the name -- and ranked as one of Japan's Three Great Views.
In 1689, Haiku poet Matsuo Basho visited Matsushima on the trip recorded in Narrow Road to the Deep North. A well-known poem often attributed to Basho claims to record his reaction, signifying that nothing more could be said:
The town did not suffer significant damange due to the Great East Japan Earthquake; the tsunami damage was minimal. The temples, shrines, and sight seeing destinations are still there and still worth the trip.
The Senseki train from Sendai is currently functional and travel to Matsushima-kaigan station is possible.
Get in
The town is only a short distance from prefectural capital Sendai.
By train
Most visitors arrive on the JR Senseki Line (仙石線) connecting Sendai (25 minutes by express train or 40 minutes by local) and Ishinomaki. The most convenient station is Matsushima-Kaigan (松島海岸). The Matsushima station on the JR Tohoku Main Line is located a fair distance away from the seashore.
From Tokyo, the Shinkansen bullet train runs to Sendai for connection to the Senseki Line. The total one-way fare is ¥10,900 using the fastest, all-reserved shinkansen service, and the journey to Matsushima-Kaigan lasts around 2 3/4 hours. There is no charge if you use the Japan Rail Pass.
By boat
Another popular choice is to take the JR Senseki line train to Hon-Shiogama (don't mistake it with JR Tohuku line train to Shiogama station), connect to a sightseeing boat to Matsushima (viewing some of the famous islands along the way), then return by train.
Get around
Matsushima's seaside attractions are within walking distance of the train station and ferry pier, but the best views are from mountaintops not so easy to reach on foot. The most spectacular views are from Saigyo Modoshi no Matsu Park, a ¥660 cab ride up from the station. It is covered with cherry blossoms in the spring, but the food available there is nothing special. Other overlooks are Sōkanzan, a promontory that juts out into the bay, and Ōgitani, a hill across the coastal highway from Sokanzan.
Get out


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John IX, (born, Rome [Italy]—died January 900), pope from 898 to 900.
Consecrated in January 898, John was opposed by the rival candidate Sergius (later Pope Sergius III), whom he excommunicated. John immediately held councils at Rome and Ravenna to rehabilitate Pope Formosus, whose corpse had been exhumed (897) by Pope Stephen VI (VII) for a posthumous trial that declared his election as pope invalid. John's councils condemned Stephen's synod and destroyed its acts, restored the clergy deposed by Stephen and his faction, and confirmed the Constitutio Romana of the Frankish emperor Lothar I, thereby making compulsory the presence of an imperial emissary at papal consecrations.


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October 2012 In Box Letters to the EditorPosted in Features on October 1, 2012
Lockers Don't Work Like That
In Lunchbox Lockers (Aug. '12) you make three statements that are not true, or are misleading. First, you state on page 24, "Both brands of locker are automatic, which means they automatically lock when power is applied." Having owned two Lock Rights, two No Slips, and one short-lived Detroit EZ-Locker, and having put many thousands of miles on them and learning how they work and behave while fully experimenting with them, I know this is not true. Application of power doesn't lock them. In fact, whether under power, coasting, or decelerating, the half of the locker connected to the outside wheel disconnects, which causes the outside wheel to spin faster than the ring gear (allowing differentiation), while the inside wheel turns the same speed as the ring gear. The only time this doesn't happen is if the driver applies enough throttle to cause the inside wheel to spin as fast as the outside wheel. Even when this happens (both wheels spinning the same speed), it isn't really because the locker is "locked" per se, it is because of a loss of traction of the inside wheel (or both wheels) while the vehicle is turning, allowing both to spin the same speed. There are a lot of misconceptions about how a locker works, and the wrong description you gave contributes to the misconceptions.
Second, on page 27 you say, "Drop-in lockers require the use of an open differential carrier." Although this is true for the Lock Right, it is not always true for the No Slip. There are No Slips made for limited-slip carriers.
And third, on page 26 you say, "No matter how extreme the terrain or twisted your suspension gets, each tire will continue to pull, even if one or all become airborne." This is not true, because no tires pull if all become airborne.
William K. Halford
Kirtland, NM
Thanks for the letter. You make some astute, if not entirely accurate, observations. First, the functioning of any automatic locker is for the outside wheel to overrun its clutches to disengage, which it will if it is going faster than the ring gear. But under power they both must turn at the same speed. As you wrote yourself, "if the driver applies enough throttle . . . " hence under power. Not enough throttle is indeed not enough power to lock the locker, and when it does, that is what causes that slippery feeling on a slope or ice—both tires are spinning since the locker is locked.
A locked locker doesn't necessarily equate to traction; it can be quite the opposite. Different rolling radiuses of the tires on the axle can also cause unequal locking characteristics. The locking mechanisms are simple, overriding dog clutch teeth—there is no magic inside, simply real mechanical physics.
Finally, nice catch! Yes, our sentence was poorly written in that respect, but what if the air was thick and the rig had monster fan-blade paddle tires? Oh well, thanks again for writing.
Thick-Ass Mat
In your new series called Tool Shed ["Mighty Fine Mat," July '12], I believe you meant to state that the mat comes in 0.75mm or stiffer 0.95mm thicknesses, not "75mm" or "95mm" (which would be 3 or almost 4 inches thick!) I'm sure I'm not the only person who caught this. Thank you anyway for a cool tech product update.
R.J. Greenwalt
The thicknesses were actually 75 and 95 mils (0.075 and 0.095 inch), but the term got changed to mm by mistake. It's a great mat, but not as thick as a 2x4. Sorry for the typo, and thanks for pointing it out.
Forward Controls Rule
Great article on the FC concept ["Will We See It?" sidebar in "The Mighty FC," Aug. '12]. I agree that using the Iveco 4x4 as a starting point would be a great way to return the FC to the Jeep fold. No problem here with using the chassis—platform sharing is commonplace between makes. Only problem I see would be choosing to make the truck either a midsize or an HD. Midsize would appeal to casual use, HD would appeal to landscapers, utilities, etc. Snowplow companies would greatly benefit from the improved visibility from the FC setup. The diesel engine would be a must for this truck either way—looks and pedigree would only take you so far. Need a solid anchor to pull in the buyers who cannot make up their minds. BTW, great shot of Fred's FC in the background! Especially cool how the colors match.
John Reitz
Via 4wheeloffroad.com
We love FCs and look for them everywhere we go. This is a pair found in the hills of Washington, patiently waiting to be brought back to life by their owner.
Orphan Truck
I am writing today to let you know of a little gem that I now have in my possession. Due to rather sad circumstances, I have inherited a very rare 4x4, from what I can tell. How rare is it, you ask? Well, I have been trying to source parts for some time and it is proving very difficult. The wheels look to have a very archaic six-bolt pattern and are rare enough that not too many folks offer them. I am having a tough time finding aftermarket bumpers. Again, rare. The thought of a real lift kit crossed my mind, but no one seems to have one readily available. I checked ads in magazines and online and my truck is never on any of the lists. I even tried the classifieds to no avail. The only thing I have no problem finding are the ball joints. It seems I can get my hands on these with very little effort. And that's a good thing, let me tell you, because I need to replace them every year. Reluctantly I have decided to just keep the old truck in stock form and use it for trips to the hardware store. In time I may bring myself to sell this rare piece of 4x4 history. I am not sure what it's worth, if anything.
Oh, I almost forgot to tell you what it is! It is a '97 Dodge Dakota SLT. I'm sure I must have the only one! Great magazine. I have been a reader for some time and I value and enjoy the content.
Den Brennan
New Brunswick, Canada
Yeah, you had us going for a while! Good luck.
Reader Rant
What About Ethics?
I've written you before and actually got a response, and I guess I'm still on it. I still think your magazine as well as others in this sport are missing the big picture, and that is teaching or showing ethics in our sport. In your Aug. '12 issue, in the section on cheap vehicle builds, you show how a 16-year-old on a budget can build an off-road vehicle. You have shown this before, but what you never seem to show or talk about is ethics or the responsibility involved in wheeling, or speak out for safety, drug and alcohol usage on the trail, and just some pride in our sport.
Mr. Péwé, I'm not opinionated and I've been into four-wheeling my whole life—my father, both uncles, and the whole family are too—but I'm tired of seeing or reading about high-dollar lifts for fullsize 1-ton trucks that are too big to take on trails or the dumb yahoos who tear up private or public land, use drugs or alcohol on the trail, dig holes and cause closures, and don't respect you, me, or our sport for the sake of being cool, tough, or whatever is in fashion today. Even your company is now publishing a magazine that's solely devoted to that bad behavior (Mud Life). I know you're not their mommy, but you're an icon and legend in your field. Hundreds of thousands of people read your magazine. Is it possible to actually use your expertise to teach ethics and pride in our sport? Sir, I'm no inspirational speaker or preacher, but one of the things we all have is tools, and your tool is your publication. With it you can show how the average wheeler on a budget is going to get screwed by those who don't understand that there are ethics and responsibilities in our sport.
Spencer White
Via 4wheeloffroad.com
I agree with you, and thanks for writing in. Teaching ethics and morals starts at home; we can only hope to help after that. One of the ideals we should teach, though, is respecting private land ownership and landowners' right to "tear it up" if they wish. If they plowed their land under for crops or bulldozed it down for a suburb, isn't it still their right as a private property landowner? However, we always attempt to stay on the high side and show wheeling in its best light. And please accept our apologies for that magazine that does glorify poor behavior, although we have nothing to do with it.
Submission Information
4-Wheel & Off-Road welcomes letters to the editor. Letters must include an address or a telephone number so the sender can be verified. Once verified, your name may be withheld at your request. Letters published in this magazine reflect the opinions of the writers, and we reserve the right to edit letters for clarity, brevity, or other purposes. Due to the large volume of mail we receive, we regret that we cannot reply to unpublished letters or return photos. Digital photos must measure no less than 1600 x 1200 pixels (or two megapixels) and be saved as a TIFF, an EPS, or a maximum-quality JPEG file. Write to: Editor, 4-Wheel & Off-Road, 831 S. Douglas St., El Segundo, CA 90245; fax 310.531.9368 Email to: email@example.com


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I. Meeting called to order II. Roll Call
III. Acceptance of Meeting Minutes from September 2011
IV Presentation: John H, Schmidt, III, MD, Immediate Past President, West Virginia Medical Association; will present recommendations relating to substance abuse
V. Presentation: David Potters, Executive Director and General Counsel Board of Pharmacy; will present information on the interstate group that the Controlled Substance Monitoring Program has jointed.
VI. Other Business VII Adjournment


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text: News & Events / News print News View All General Faculty Alumni Students RSS Feeds YEAR 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 « Back 03.27.09 Symposium: Getting it Right: Government's Role in Housing and Economic Development About the Symposium Historically, all levels of government have taken an active role in housing and economic development. As the federal government undergoes a change in administrations during the worst financial crisis since the Great Depression, this conference took a fresh look at two of the key roles that government plays in this arena. The two morning panels evaluated the role of federal and state governments in housing finance, especially in light of the ongoing crisis. The two afternoon panels explored local government innovations in the economic development sector. Panelists explained and evaluated how government's role is changing in response to this new political and financial environment. Papers from the symposium will be published in the Journal of Law and Policy. Symposium Co-Chairs Brooklyn Law School Professors David Reiss and Debra A. Bechtel organized this symposium. About the Sparer Program The Edward V. Sparer Public Interest Law Fellowship Program honors the late Ed Sparer, Professor of Law and Social Welfare at the University of Pennsylvania Law School, and a 1959 graduate of Brooklyn Law School. Established in 1985, the program inspires Brooklyn Law School students to work for justice and provide legal services to under-represented constituencies, and also fosters a strong public interest community at Brooklyn Law School. Directed by Professor Elizabeth M. Schneider, Rose L. Hoffer Professor of Law, the program provides Sparer Fellows with paid summer internships and sponsors programs and symposia on public interest law. This course provides 6.5 transitional and non-transitional Professional Practice CLE credits in the State of New York. Co-Sponsors Co-sponsored by the Edward V. Sparer Public Interest Law Fellowship and the Journal of Law and Policy 9:00am Registration and Continental Breakfast 9:30am Welcoming Remarks Dean Joan G. WexlerJoseph Crea Dean and Professor of LawBrooklyn Law School Elizabeth M. SchneiderRose L. Hoffer Professor of LawBrooklyn Law School 9:45am The Future of Federal Housing Finance Policy ModeratorDavid Reiss Associate Professor of LawBrooklyn Law SchoolSpeakersAnthony B. SandersBob Herberger Chair of Arizona HeritageProfessor of Finance and Real EstateW.P. Carey School of BusinessArizona State UniversityThomas H. StantonFellow, National Academy of Public AdministrationPeter J. WallisonArthur F. Burns Fellow in Financial Policy StudiesAmerican Enterprise Institute 11:00am Break 11:15am Stopping the Next Subprime Crisis ModeratorArlo Monell ChaseSenior Vice President for Policy InitiativesNew York State Housing Finance Agency/SONYMAAdjunct Associate Professor of LawBrooklyn Law SchoolSpeakersIngrid Gould EllenAssociate Professor of Public Policy and Urban Planning, NYU WagnerCo-Director, Furman Center for Real Estate and Urban PolicyLinda E. FisherProfessor of LawSeton Hall Law School, Center for Social JusticeWinnie F. TaylorProfessor of LawBrooklyn Law School 12:30pm Luncheon and Keynote Address Seth W. PinskyPresidentNew York City Economic Development Corporation 1:45pm Community Input in Megadevelopments ModeratorAliza B. KaplanInstructor of LawBrooklyn Law SchoolSpeakersBen BeachStaff AttorneyCommunity Benefits Law CenterLecturer in LawUCLA School of LawPatricia A. JonesChairManhattan Community Board #9Patricia E. SalkinRaymond and Ella Smith Distinguished Professor of Law,Associate Dean, and Director, Government Law CenterAlbany Law School 3:00pm Break 3:15pm Local Government Innovations in Economic Development ModeratorDebra A. BechtelAssociate Professor of Clinical LawBrooklyn Law SchoolSpeakersIra S. GoldenbergPartnerGoldenberg & Selker, LLPAdjunct Professor of LawBrooklyn Law SchoolMeredith J. JonesGeneral CounselNew York City Economic Development Corporation Leonard M. WassermanChief, Economic Development DivisionNew York City Law DepartmentAdjunct Professor of LawBrooklyn Law School 4:30pm Reception Email this article Share Read the latest issue of Brooklyn Law Notes


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April 20, 2006
CAMBRIDGE, Mass. - Babson College (15-14, 5-5) pulled within one game of second-place MIT (14-8, 6-4) in the NEWMAC league standings with a convincing 12-1 victory at Briggs Field. Babson pounded out 21 hits on Thursday, including three homeruns, while the Beavers' bullpen finished a fantastic start by sophomore Sam Whelan to secure the key conference win.
The Engineers endured one of their worst performances in recent memory as the 11-run spread equaled the worst finish in head coach Andy Barlow's tenure with the Cardinal and Gray. MIT, which leads the NEWMAC in team batting, produced a season-low five hits, while the Engineers also committed a season-high six errors.
Although MIT struggled, Babson played equally brilliant. Setting the tone for the Beavers was sophomore Sam Whelan (2-0), who was thoroughly impressive in his first start of the season. Whelan kept the Tech bats silent all day, throwing 6.1 innings of scoreless baseball en route to the win. Whelan struckout four and scattered three hits in the effort.
On the offensive end, Babson showcased a tremendous attack, scoring three earned runs off three different pitchers, while lighting the board in four straight innings to close the game. Six different players had extra-base hits including Ryan Campbell and Robbie Leer, who accounted for three runs with back-to-back homers in the eighth. Ted Dziuba opened the scoring for Babson with a two-out solo homerun in the top of the first.
Seven Babson batters enjoyed multiple-hit efforts, led by rookie Jeff Wojnar, who finished 4-for-4 with two runs scored and an RBI. Dziuba and sophomore Matt Delaney each added three hits, while every starter in the Beaver lineup recorded a knock.
Wayne Duggan and Kyle Zeller had two hits each to pace the MIT offense, although no other starter managed a hit. Duggan (3-3) was also on the receiving end of the loss, surrendering three earned runs and 10 hits on five innings pitched.


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VANCOUVER -- A bronze, four-metre-tall semi-abstract statue of Nike, the Greek goddess of victory, will be placed on the Cordova Street median at Thurlow next month.
The statue, which will be placed atop a 2.5-metre base, has been in storage in the city works yard for four years since it was donated to the City of Vancouver by the Greek city of Olympia in honour of the 2010 Olympic and Paralympic Winter Games.
"Nike" was delivered to Mayor Gregor Robertson and then-Premier Gordon Campbell when they were in Greece to begin the torch relay for the Games.
Editions of the sculpture have been donated to every Olympic host city since the centenary of the modern Olympics was hosted by Atlanta, Georgia, in 1996. It has an estimated value of $500,000, with the statue's base costing $100,000.
Bryan Newson, director of the city's public art program, said there was no appropriate site and no staff available to place the statue during the Olympics.
"It was more important to get a good site than find (another) site and just pop it in," said Newson. "We think we found a site that will do it proud, and still have a relationship with the Olympics."
He noted that attempts were made to place the statue at Queen Elizabeth Park and Jack Poole Plaza at the Vancouver Convention Centre, but went nowhere.
The site at Cordova and Thurlow has "a nice sightline to Jack Poole Plaza," he noted, adding that one of the main issues was designing a plinth that could hold the statue's weight.
The city will pick up the cost of the foundation, he added.
"The statue is a gift of state and we're delighted to receive it," he said. "There were technical challenges with the site, and we had to build a foundation to accommodate national transportation safety standards because it's in a median."
He expects the statue will be placed sometime in mid-October during a formal dedication ceremony, although a firm date has not been set.
The statue was designed by Pavlos Angelos Kougioumtzis, who lives and works in Athens and Delphi.
Kougioumtzis has major public sculptures in numerous places in Greece, as well as in Uruguay, Australia, Egypt, China, the United Kingdom and the U.S.


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GREENSBORO � A day after Clemson quarterback Tajh Boyd said he preferred the underdog role, the Atlantic Coast Conference preseason media poll revealed his team as an overwhelming favorite.
Tigers coach Dabo Swinney doesn�t care where his team is picked.
He just hopes it doesn�t get caught up in the hype.
�We�ve beat that drum since I�ve been the head coach in trying to create the mentality of, none of that stuff matters,� said Swinney, who�s entering his fifth full season as the head coach. �Don�t buy the lie.�
The truth � whether based on last year�s results or not � is that Clemson was picked by 95 of 120 ACC media ballots as the projected winner of the ACC championship.
�I took a preseason magazine with Tajh�s picture on it, we had a team meeting, and I threw it in the trash,� Swinney said. �No offense to whoever wrote the magazine, but it really is that irrelevant because all that stuff is based on what we did last year.
�Past performance is why we make predictions, but it has nothing to do with present day.�
The hype surrounding Clemson starts with the return of Boyd for his senior season. Last year, he threw for 3,896 yards and 36 touchdowns and ran for 514 yards and 10 touchdowns en route to being named the ACC�s Player of the Year. His 36 passing touchdowns are a single-season league record.
Boyd received 100 more votes than any other player for preseason ACC Player of the Year (105, Miami�s Duke Johnson had four votes). He�s entering his third season as Clemson�s starting quarterback.
Clemson also features all-purpose receiver Sammy Watkins, who has 139 catches for 1,927 yards and 15 touchdowns in two seasons. Swinney said he would be lined up at multiple positions, as was the trend last season.
�He�ll be in different spots,� Swinney said. �One of the things we did this spring, we did some cross training with him because we need to be able to plug him in at different spots.�
As for the desecration of the sacred Howard�s Rock at Memorial Stadium, Swinney said he can�t wait to touch the rock when Clemson opens its season at home against Georgia on Aug. 31 and isn�t worried about a repeat offense before then.
�It�d probably be easier to break into Fort Knox than get near that rock right now,� Swinney said in a type of joking-but-straight-faced quip.
ACC football preseason media picks
League champion
Clemson 95
Florida State 15
Georgia Tech 3
Miami 3
North Carolina 3
Virginia Tech 1
Predicted order of finish
Atlantic Division (first place votes)
Clemson (102) 815
Florida State (18) 731
N.C. State 490
Wake Forest 392
Maryland 373
Syracuse 320
Boston College 211
Coastal Division (first place votes)
Miami (65) 736
Virginia Tech (27) 654
North Carolina (22) 649
Georgia Tech (6) 522
Pittsburgh 313
Virginia 230
Duke 228
Player of the Year
Tajh Boyd, Clemson 105
Duke Johnson, Miami 4
Logan Thomas, Virginia Tech 3
Sammy Watkins, Clemson 3
Bryn Renner, North Carolina 2
Jeremiah Attaochu, Ga. Tech 1
Lamarcus Joyner, Florida State 1
Stephen Morris, Miami 1
Championship game predictions
Clemson defeats Miami 55
Clemson defeats Virginia Tech 19
Clemson defeats North Carolina 18
Florida State defeats Miami 7
Florida State defeats Virginia Tech 7
Clemson defeats Georgia Tech 3
Georgia Tech defeats Clemson 3
Miami defeats Clemson 2
North Carolina defeats Florida State 2
Virginia Tech defeats Clemson 1
North Carolina defeats Clemson 1
Miami defeats Florida State 1
Florida State defeats North Carolina 1


text:
WASHINGTON (AP) — The Food and Drug Administration is warning doctors about another counterfeit version of the cancer drug Avastin distributed in the U.S., the third case involving the best-selling Roche drug in the past year.
The FDA said in an online post that at least one batch of the drug distributed by a New York distributor does not contain the active ingredient in real Avastin, which is used to treat cancers of the colon, lung, kidney and brain. The drug was distributed by Medical Device King, which also does business as Pharmalogical. The vials are packaged as Altuzan, the Turkish version of Avastin that is not approved for use in the U.S.
The agency warned doctors last April about a similar case of fake Turkish Avastin distributed by a U.K
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text:
All new for 2012, Forum presents an exclusive collection of softgoods designed by pro rider Peter Line, aptly named "The Peter Line." This one-of-a-kind compilation includes a fisherman-style beanie, t-shirt featuring Peter's kitty titty artwork, and the limited Peter Line Jacket complete with kitty titty lining – all designed in Peter's favorite color, black.
"My line of clothes was pretty much inspired by punk rock, boobs and kittens. It's easy to see this in the PL jacket, but you probably don't know that the beanie I designed doubles as boob warmers and can be used as an old fashion slingshot for kittens, a handheld cat-a-pult if you will." – Peter Line
The Peter Line is now available at a shop near you. To find the nearest dealer, go to http://forumsnowboards.com/dealers/ and enter your zip code or country in the lower left corner.


text:
Yellow fever is a rare viral disease caused by the bite of a mosquito. Many countries still require visitors to be vaccinated for it before entering.
Yellow fever is found mainly in certain areas of Africa and in South America. In South America, infections happen only every now and then. They are usually among forestry and agricultural workers. In Africa, infections happen mostly in the tropical areas of western and central Africa. But they also happen in cities and jungle areas.
Each person may have slightly different symptoms. The following are the most common symptoms:
Symptoms usually happen within 3 to 6 days after you are exposed to the virus. Symptoms may look like other health problems. Always see your healthcare provider for a diagnosis.
Your healthcare provider will figure out the best treatment for you based on:
Treatment is aimed at controlling your symptoms. This includes rest and plenty of fluids. You may also need to take medicine to help relieve fever and aching. You should not take aspirin or nonsteroidal anti-inflammatory medicines (like ibuprofen or naproxen). These may raise the risk of bleeding.
You should protect yourself from mosquitoes during the illness. This may mean staying indoors or under a mosquito net. This will help keep you from passing the disease on to other people.
Tips to help you get the most from a visit to your healthcare provider:


text:
I encountered the exact problem as MikTeX 2.9 without list of packages in settings program.
Now I figure out it may be a bug of MiKTeX. It misnamed one package. The correct package should be
uni-wtal-ger, but MiKTeX named it as
uni-wtal-get, so miktex reports it do not know
uni-wtal-ger. See http://www.ctan.org/pkg/uni-wtal-ger and also


text:
Ere e eme: pronunciamento miniaturo del importo profundissimo para los MCMLXXXs.
Description: Spoof of Latin and Spanish text in ornate calligraphy. The text is not in correct Latin or Spanish, but intended to "look" like it.
Date: 1983
Creator: Massmann, Robert E.
Item Type: Refine your search to only Book
Partner: UNT Libraries Rare Book and Texana Collections


text:
While growers enjoy high corn prices, another segment of agriculture is mourning them. Pork producers face feed prices that are nearly double what they were a year ago. The effect of these high prices on the bottom line is harsh.
"I wouldn't say it is a panic right now," reports John Lawrence, Iowa State University economist. "It is a hot topic and it likely isn't going to go away. The next progression is how does the pork industry operate in a $3 to $4 corn world. It will be different than it has been."
A longtime analyst of the livestock business, Lawrence says the pork industry will contract due to high feed costs. As a result of a smaller industry, the price of pork in the retail counter will rise until it is profitable for producers to add numbers again. But even then, he says, the industry will remain smaller than it is today. Lawrence calls this basic economics.
Pork producers also can't make great use of distiller's grains from ethanol production. The acceptable rate of distiller's grains in a hog diet is only 10%.
Unfortunately, the pork industry is facing another momentous change. The country's largest pork producer, Smithfield Foods, recently announced it is getting rid of the sow gestation crates that house its one-million-sow herd. Over the next decade, the company will replace gestation crates with group housing for sows.
Smithfield's announcement surprised many in the pork business. Some European countries with strong animal welfare groups have legislated group housing. But in the U.S., these animal welfare issues have not reached legislative status. Swine research generally shows gestation crates produce more live pigs than group housing does. I can assume that Smithfield will look at high-tech options, such as electronic sow feeders, to alleviate sow aggression in a pen.
Smithfield's decision on gestation crates will trickle through the entire industry so that most producers eventually will need to consider group housing for sows. Again, this could mean higher production costs.
The irony of this situation is that growers today are just realizing the benefits of hog manure as a fertilizer. (Take a look at the manure-buying story on page 66.) Manure commands top dollar in some areas. It would be unfortunate if growers lost this fertilizer source because of a major contraction in the hog business. Let's hope pork producers can weather the high feed prices in the next year or two.


text:
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text:
Looking for directions to Pancakes on the Rocks in Sydney, Australia?
How to get to Pancakes on the Rocks just became much easier with Moovit. Get directions and find the nearest stop using the Moovit Mobile App or Moovit Web App.
Bus, Train or Lightrail and other options are relevant public transportation alternatives that may be used to reach your destination. The following transit lines have routes that pass near Pancakes on the Rocks - Lightrail: L1; Train: T1, T2, T4; Bus: 389, 501, M20.
Looking for a stop close to your destination? Try these transit alternatives: Pyrmont Bay Light Rail; Pyrmont Bay Wharf; Maritime Museum; Convention Centre Light Rail.
Do you use a specific bus app to check the bus time? And a different train app to get the train time? With Moovit, we have all your public transit options in one easy-to-use free app.
Moovit helps you find the fastest directions to Pancakes on the Rocks, with the most updated time schedules. Download our app to get live step-by-step directions, real-time schedule estimation, and which nearby transit line will get you to Pancakes on the Rocks in the shortest time. Download Moovit to see why the Google Play Store and the Apple App Store voted us as one of the best transit apps available.


text:
Welcome to The Fairgrounds, located in Hamburg, NY; just 20 minutes south of Buffalo.
With over 266 acres, the facility is home to a variety of the top events and attractions in the area.
Erie County Fair
Buffalo Raceway
Festival of Lights
Book An Event
Year Round Events
Hamburg Gaming
WNY Farm Show
Livestock/Equine Events


text:
Aug. 30, 2008
CAMBRIDGE, Mass.—Jodie Dresser led a balanced scoring attack by New England College, as the Pilgrims defeated MIT 5-1 in non-conference field hockey action on Saturday. Ekavali Mishra provided the lone goal for the Engineers (0-1).
Dresser put NEC (1-0) on the board 12 minutes into the contest when she scored off a feed from Heather DiNapoli. DiNapoli added to the total 11 minutes later, scoring on a rebound in front of the net. Sarah Feugill extended the Pilgrims' lead to 3-0 just three minutes later, converting a pass from Dresser. Ashley Simula would give the Pilgrims a 4-0 halftime advantage when she put home an unassisted goal in the 31st minute. NEC controlled much of the first half, outshooting MIT, 16-1.
Marissa Ayotte scored to make it 5-0 less than three minutes into the second half. MIT would finally get on the board in the 61st minute as Mishra put home a rebound off one of the Engineers' 11 second-half shots. MIT had a chance to narrow the margin on a penalty stroke in the final minute, but was unable to convert.
Keri Dixon collected 12 saves for the Engineers in her debut in net, while Mary Roux stopped eight shots for NEC.
MIT will now set off on a six game road trip, starting Thursday, September 4 at Gordon College. The Engineers do not return home until Friday, September 19. NEC hosts Manhattanville College in their home opener on Wednesday, September 3.


text:
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text:
Content on this page requires a newer version of Adobe Flash Player.
©2012 Maryland PTA. All rights reserved. No portion
or part of this web site may be copied without prior written consent of the
Comments and questions regarding this Web Site may be directed to email@example.com.
Web Design and Maintenence by L.L.
Sheeler Design


text:
Except I left at around 11:30 in the afternoon and the event didn't start until 7:00 at night. So... I went to lunch with my grandma and cousin (which you probably don't care about), bought the new Muppet Yahtzee game at a local mall (which you probably only care about slightly more), and stopped by a comic shop where I found the Muppet King Arthur trade paperback which The Muppet Mindset is apparently quoted on the back of... so I had already had a very, very good day even before seeing Dave Goelz!
Turns out the kid was Max, an (apparently) huge fan of me and The Muppet Mindset, who recognized me from the few pictures of me that have been on the blog and my YouTube video. So I was thrilled to meet such an enthusiastic young Muppet fan--especially one that is also a fan of me--so we took a picture together:
Such a great kid!! SO much fun and SO knowledgeable--look out Muppet world, Max is going to be stepping up soon enough. I just hope he remembers me when he starts his own Muppet fan site--and that he doesn't attempt a coup and overthrow me. ...Probably shouldn't be giving him ideas.
So anyway! I talked to Max and his awesome mom and the other Muppet fans and people waiting around for the doors to open, trying explain to people who I was (thankfully I had those aforementioned business cards) and then a little before 6:00 the doors finally opened and we all wandered in. I got a seat in the front row with Max and his family and friends (who traveled all the way to St. Louis from Nashville, Tennessee--that ain't a short drive, my friends). As we were walking in I got a tap on the shoulder asking if I was really Ryan Dosier from The Muppet Mindset and it turns out with was Anthony from the ToughPigs forums and his amazingly awesome fiance Roz! They were two of the friendliest and most fantastic people I've had the pleasure of meeting. So nice and fun and easy to talk to... just fantastic! Plus, Anthony lucked out by finding Roz who is a HUGE Muppet fan and an all-around AWESOME lady. He's living the dreams, folks! Unfortunately we didn't get a picture together... I'm not exactly sure how that happened but it needs to be rectified at some point.
While we were sitting around chit-chatting while waiting for the event to start I met so many other wonderful Muppet fans whose names I either didn't get or are escaping me right now... but I know they included Daniel from the ToughPigs forums (pictured at right), an adorable little girl who I took a picture with, and a fantastic guy in an Electric Mayhem t-shirt who couldn't stop saying nice things about the Mindset. It seemed that every time I said I was Ryan Dosier from The Muppet Mindset someone else turned around and said, "You run The Muppet Mindset? I love that site!" It was truly an incredible experience and my first time in a group of Muppet fans. I felt like a celebrity!
Once the intro was over Dave finally took the podium and introduced Muppet History 101, put on by The Jim Henson Legacy. He explained that it was a look into Jim Henson's humble, hilarious beginnings and told us that he would be introducing and explaining each clip. He jumped into it pretty quickly and we started out with a hilarious clip from Sam and Friends in which Kermit interviewed two NBC news anchors, as Muppets, of course. All of the anchors' dialogue was looped and made up entirely of their sign-off phrases from the programs, such as "[name of anchor], NBC News, Washington DC." It was hysterical and I don't want to give away the gags... but it was awesome and already showed Jim's innovative humor.
The final clip was an incredible interview with Fozzie and some British chap whose name I don't remember from around the era of The Muppet Movie. I can't tell you a time that Fozzie was more funny. I was dying of laughter--and so was everyone else in the room! It was just incredible and I wish I could give a complete transcription of it, but unfortunately my memory isn't that good.
(Sorry that picture is so blurry... I was shaking with excitement.) So out comes Gonzo and he is in top form. My gosh... He was everything I hoped he would be and more. It was like sitting there watching to your best friend make a crowd of people laugh and feeling so incredibly proud. This is going to sound incredibly cheesy, but I don't care... It was like old friends who've just met sitting there watching Gonzo. Someone I've known my whole life and I'm now finally getting the chance to meet. It was incredible. In other news... I SAT LESS THAN TEN FEET AWAY FROM GONZO!!!
So then people started asking the weirdo questions. Here are some of the ones I remember the most clearly...
Answer: "I don't know what that is. Is it some TV show? Never heard of it."
Question: "Gonzo, what's your favorite song?"
Answer: "Oh, that's a good question. There are so many songs... but I really love the song I did in the first Muppet Movie, 'I'm Going to Go Back There Someday.'"
Question: "Gonzo, why did you act like a middle-aged widow in Letters to Santa?"
Answer: "...What?"
Clarification: "Well there wasn't a single canon!"
Answer: "Well--I'm a maturing ARTIST! I progress, I GROW! And besides--that was a MOVIE! I can't just wheel a canon in and go off script! There's a crew! There are people working! I can't just shoot myself out of a canon in the middle of a production--there's a SCRIPT!"
Question: Something REALLY random that no one would ever know the answer to.
Answer: "THAT'S the question that has been gnawing at you?! Really? The state of the world we're in and THAT'S what you ask? Really? Nothing about the Middle East... Oil spills... Obama?!"
Question: "Where's Rizzo?"
Answer: "Rizzo's not here. He's on the coast." *waggles eyelids*
Question: Something about Gonzo's horn in The Muppet Show.
Answer: "I don't know. I don't watch the show."
And now some witty banter between Dave and Gonzo...
Dave: "At first Gonzo's voice was small and insecure--it sort of mirrored me. I felt very insecure at the time."
Gonzo: "And rightly so!"
Gonzo: "That's it, I'm leaving!"
Dave: "That's not how it works. I can go without you, but you can't go without me."
Gonzo: "...Good point."
And now... the question that I asked...
Dave: "You in the front row in the purple shirt."
Gonzo: "Wait a second! Is that me on your shirt?"
Me: "It is! I'm wearing you tonight, Gonzo."
Gonzo: "That is so cool! Where'd you get that?"
Me: "JCPenney--not that I'm trying to promote for them or anything."
Gonzo: "Gotcha. That's awesome!"
Me: "Thank you. And now my question... Well, first, let me just say what an honor it is to meet you, Gonzo. Just incredible for me."
Gonzo: "It is an honor, isn't it?"
Me: "Absolutely! But my question is... What do you think of Elmo?"
Dave: *laughs*
Gonzo: "Elmo... Elmo. Well, Elmo's a weirdo! Seriously! Have you ever heard him speak? He never uses pronouns! It's always 'Elmo went to the library' or 'Elmo ate dinner' or something! You kids, you know Elmo, right? Well do you talk like that? Do you say, 'Buster cleaned his room'? I didn't think so! I don't know how Elmo got a job on educational television."
We all laughed vehemently, of course... and Gonzo just completely controlled the room. Oh, and, I HAD A CONVERSATION WITH THE GREAT GONZO!!!
After the Q and A Gonzo went back into his box and then the library hosted a signing session with Dave. So I hung around the back of the line so I could be all official and talk to him about an interview and stuff... and I bought The Muppet Movie on DVD just for him to sign. Once I got to the front of the line where he was signing stuff I gave him my card and we talked for a bit and he told me he was very interested in an interview, so... That might be happening at some point very soon!
Then he signed by DVD and my t-shirt and I had a giddy fan-boy moment. And then... the evening was over. It was just beyond incredible, Muppet fans and if I wasn't scrambling to finish this article because I have to run off to class I would tell you more... but believe me when I say that it was just the greatest thing ever. If you have a chance to see a Muppet live and in person don't you dare pass it up. You're depriving yourself of an unprecedented experience that you will never, ever forget.
Thanks to Dave Goelz and Gonzo for making it an evening I'll always remember and thanks to all of the wonderfully amazing Muppet fans I met who made me remember why I run this blog in the first place!!
To view these and all (70) pictures I took at the event, check out our Dave Goelz album on The Muppet Mindset's Photobucket account!
The Muppet Mindset by Ryan Dosier


text:
Feb. 12, 2009
CAMBRIDGE, Mass. – Babson College, currently tied for second place in the NEWMAC standings, needed 11 straight points to rally for a 56-44 win over MIT in women's basketball action on Wednesday. Jamie Simmons and Hannah Sparkman each tallied 11 points as Simmons added three assists. Amy Marshall notched nine points and two steals while Cheryl Kwinn totaled a team-high eight rebounds and three steals. Kristen Whaley registered three assists and two steals as Allison Simi grabbed five boards for the Engineers (4-16, 0-10 NEWMAC).
MIT trailed by seven (10-3) early on, but it mounted a 16-4 run which established a 19-14 edge at the 5:15 mark. The Beavers scored six straight points to reclaim the lead three minutes later. Free throws by Marshall resulted in the third lead change of the frame as Simmons increased the Engineers' margin with another free throw. Babson tied the game at 22 on a pair of free throws, however, a three-pointer by Simmons with 11 seconds remaining gave the Cardinal and Gray a 25-22 cushion at the break.
The Engineers increased their advantage to five on two occasions, the last on a layup by Sparkman after 1:21 expired in the second half. The Beavers countered with a 13-3 run that resulted in a 37-32 lead at 13:47. MIT battled back, knotting the contest at 42 courtesy of a three-pointer from Alice Yeh with 5:29 to play. Babson then recorded its pivotal 11-point run during the next four minutes, which was eventually stopped due to a basket by Sparkman with 42 seconds on the clock. The Engineers wouldn't get any closer as the Beavers sealed the win at the charity stripe.