text:
Items where Year is 2002
Group by: Creators | Type of Work | No Grouping
Number of items: 19.
Atterbury, C. and Critchley, A. D. J. and Kennedy, R. A. and Mayhew, C. A. and Tuckett, R. P. (2002) A study of the gas-phase reactions of various cations with two derivatives of SF6 : SF5CF3 and SF5Cl. Physical Chemistry Chemical Physics, 4. pp. 2206-2223.
Bateman, D.N. and Colin-Jones, D. and Hartz, S. and Langman, M. and Logan, R.F. and Mant, J.W.F. and Murphy, M and Paterson, K.R. and Rowsell, R. and Thomes, S. (2002) Mortality study of 18 000 patients treated with omeprazole. Gut, 52 (7). pp. 492-496. ISSN 0017-5749
Beach, S. D. and Smith, I. W. M. and Tuckett, R. P. (2002) Rate constants for the reaction of Cl atoms with O3 at temperatures from 298 to 184 K. International Journal of Chemical Kinetics, 34 (2). pp. 104-109. ISSN 0538-8066
Dixon, Louise (2002) The importance of offender type for interventions with domestic violent men. In: Proceedings of the British Association for Behavioural and Cognitive Therapies 30th Anniversary Annual Conference 18-20 July 2002. The British Association for Behavioural and Cognitive Therapies, Accrington, England.
Enonchong, Nelson (2002) Foreign state assistance in enforcing the right to self-determination under the African Charter: Gunme & Ors v. Nigeria. Journal of African Law, 46 (2). pp. 246-258.
Enonchong, Nelson (2002) The African Charter on Human and Peoples' Rights: effective remedies in domestic law? Journal of African Law, 46 (2). pp. 197-215.
Forman, D and Oliver, C and Hall, S (2002) Descriptive analysis of self-injurious behaviour and self restraint. Journal Of Applied Research In Intellectual Disabilities, 15. pp. 1-18.
Hyman, P and Oliver, C and Hall, S (2002) Self-injurious behaviour, self-restraint and compulsive behaviour in Cornelia de Lange syndrome. American Journal of Mental Retardation, 107. pp. 146-154.
Ince, Kate (2002) Queering the Family: Fantasy and the performance of sexuality and gay relations in French cinema 1995-2000. Studies in French Cinema, 2 (2). pp. 90-97. ISSN 1471-5880
Kavussanu, Maria and Roberts, Glyn C and Ntoumanis, Nikos (2002) Contextual influences on moral functioning of college basketball players. The Sport Psychologist, 16 (4). pp. 347-367. ISSN 0888-4781
Melnikoff, Stephen Jonathan and Quigley, Steven Francis and Russell, Martin (2002) Implementing a simple continuous speech recognition system on an FPGA. In: Field-Programmable Custom Computing Machines, 2002. Proceedings. 10th Annual IEEE Symposium on FPGAs for Custom Computing Machines (FCCM 2002). IEEE, pp. 275-276.
Melnikoff, Stephen Jonathan and Quigley, Steven Francis and Russell, Martin (2002) Performing speech recognition on multiple parallel files using continuous hidden Markov models on an FPGA. In: Field-Programmable Technology, 2002. (FPT). Proceedings. IEEE, pp. 399-402.
Melnikoff, Stephen Jonathan and Quigley, Steven Francis and Russell, Martin (2002) Speech Recognition on an FPGA Using Discrete and Continuous Hidden Markov Models. In: Field-Programmable Logic and Applications. Reconfigurable Computing Is Going Mainstream 12th International Conference, FPL 2002, Montpellier, France September 2-4, 2002. Proceedings. Lecture Notes in Computer Science (2438). Springer Verlag, pp. 202-211. ISBN Series ISSN 0302-9743
Oliver, Chris and Demetriades, L and Hall, S (2002) The effect of environmental events on smiling and laughing behaviour in Angelman syndrome. American Journal on Mental Retardation.
Rowbottom, Nicholas (2002) The application of intangible asset accounting and discretionary policy choices in the UK football industry. The British Accounting Review, 34. pp. 335-355.
Ross, E and Oliver, C (2002) The relationship between levels of mood, interest and pleasure and "challenging" behaviour in adults with severe and profound intellectual disabilities. Journal of Intellectual Disability Research.
Schofield, Andrew J (Professor) and Millis, A. J. and Grigera, S. A. and Lonzarich, G. G. (2002) Metamagnetic Quantum Criticality in Sr3Ru2O7. Lecture Notes in Physics, 603. pp. 271-289. ISSN 1616-6361
Zhou, W. and Seccombe, D. P. and Tuckett, R. P. (2002) Fragmentation of valence electronic states of CF3-CH2F+ and CHF2-CHF2+ in the range 12-25 eV. Physical Chemistry Chemical Physics, 4 (19). pp. 4623-4633. ISSN 1463-9076
Zhou, W. and Seccombe, D. P. and Tuckett, R. P. and Thomas, M. K. (2002) Fragmentation of valence electronic states of CHF2CF3+ studied by threshold photoelectron–photoion coincidence (TPEPICO) techniques in the photon energy range 12–25 eV. Chemical Physics, 283 (3). pp. 419-431. ISSN 03010104


text: I have been battling breastfeeding since my son was born 3 months ago. I cannot seem to get ahead of my problems and I just don't know how much longer I fight everything. I have had mastitis 3 times and it just knocks me down so bad that I have to have my mom come and help because I'm not sure I can care for my son when I'm so sick. I believe I have thrush but my Dr disagrees, and my son's pediatrician won't treat him either because he has no signs of thrush. I have gashes on both nipples that have taken weeks to heal. I had a visible yeast overgrowth on my right nipple about a month ago, and my Dr prescribed nystatin. It seemed to help the wound heal on that side, and the yeast is gone. I haven't nursed from the right side since the onset of the yeast overgrowth, just pumping that side. This has created an over supply problem on the left side, which I am guessing causes the mastitis to occur. I also have thrush symptoms on the left side (burning after feeding, stabbing pain, red nipples) and that has made day to day life pretty miserable. I've been doing everything I've read about fighting thrush, but again, my Dr and my son's pediatrician don't believe that thrush is the problem so i don't know how to get ahead of the thrush. I know this is long winded... I just don't know what the breaking point is because I feel like I am not as good of a mother as I can be with these problems constantly dragging me down physically and emotionally. I have set a goal of breastfeeding until 6 months but I can't imagine continuing to live like this for 3 more months. At what point do the benefits of breastfeeding outweigh my sanity and physical pain?

subset: commoncrawl


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Is China, fearing a copycat phenomenon as popular uprisings sweep the Arab world, beginning a crackdown on advocates for human rights and religious freedom? China Aid reports that on Feb. 23 police in Yangdang, Hubei Province, raided a Christian legal center. They fired tear gas, assaulted those present and smashed the center's equipment. And reports from China Human Rights Defender indicate that the whereabouts of several Chinese activists—last seen being hauled off by police in February—remains unknown. Accor-ding to Human Rights in China, anonymous "netizens" in mainland China, inspired by the "Flower Revolutions" in Tunisia and Egypt, broke through official Internet censorship to call for a "Jasmine Revolution" in 13 different cities. In response, H.R.I.C. reports, Chinese authorities "launched a concerted, large-scale crackdown on rights defense activists around the country, subjecting them to interrogation, house arrest and detention, with a severity rarely seen in the past few years."
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OK not really a genealogy website but an interesting site about Cowling village. This is where my Dawson ancestors come from. There is a useful message board facility, lots of old photographs, local history and family history resources.
Ancestry website
The website I use most for my research – birth, marriage and death registers as well as census returns from 1841 to 1901. There are also lots of other databases available. Your level of access depends on the type of subscription you take out. You can also upload your family tree from your computer as a GEDCOM file or compile and maintain it on line. Good community of other researchers.
Craven Indexes
A local family history and local history research service within the Craven area – Bradley, Broughton, Carlton, Cononley, Cowling, Farnhill, Ickornshaw, Kildwick, Silsden, Skipton and Sutton. They can also supply copies of the transcribed Craven Indexes in digital format.
Find My Past
I've recently taken out a subscription to FMP. They have birth, marriage and death registers as well as census returns from 1841 to 1911. There are also lots of other databases available.


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Starcraft Two Achievements Guide
Table of Contents
1) Version History
2) Intro
3) Liberty Campaign
4) Exploration
5) Custom Game
6) Cooperative
7) Quick Match
8) Combat
9) Feats of Strength
10) Outro
Version History
08-08-2010 v1.00
Submitted the guide to gamefaqs.
08-11-2010 v1.05
Finished up the challenge section, did some general editing, corrections, and a
few superior strategies thrown in the mix. Includes Maw of the Void strategy.
08-19-2010 v1.10
Minor revisions. Added strategies for Outmatched achievements, and others.
08-28-2010 v1.15
Did a better job with Safe Haven's strategy. Included a Covert Ops strategy.
Other minor revisions.
I am an achievement whore.
Think what you want about me, but I enjoy the meta-game. My WoW account has
earned the Over 9000 achievement recently, if that gives you any idea. To this
end, I will help others out there interested in earning achievements to get
achievements of their own.
Liberty Campaign
For the Liberty Campaign section, I will be using a format like this.
Name of the Map
:Achievement 1- the "do this and that on Normal mode"
:Achievement 2- the "do this and that on Hard mode"
~!Achievement 3- where applicable. Feat of Strength achievement.
Notes on how to play the level to get the achievements
I will not mention the first achievement for each level. This achievement is
this same in every level: the name is that of the level, can be completed on
any difficulty, and always reads "Complete all mission objectives in the "xxx"
Also, I will sometimes refer to infantry balls.... This means a mass of
Marines, Medics, (optional) Marauders, and (optional) firebats. Whatever is
Available to you and can be healed by medics, really.
And without further adieu...
Mar Sara Missions
Liberation Day
:Raynor's Back- Get 5 kills credited to Raynor on Normal.
:Down with Mengsk- Kill every enemy unit on Hard.
Being the first mission, its a cakewalk. Put Jim in the front as much as
possible as he can soak up much more damage than his buddies. You'll get all
the achievements on accident, just make sure you don't miss any of the Mengsk
holograms that are a bit out of the way. There's one after the orbital drop
to the south that's a tiny bit hard to see.
The Outlaws
:Cash Reward- Collect all the mineral and gas deposits on the map on Normal.
:Be Quick or Be Dead- Win in 10 minutes on Hard.
This isn't horrible, honestly. The main challenge will be to win in 10
minutes. You'll want to train a large ball of marines and medics, and quickly.
Rescue the rebels when they ask for it, search the map thoroughly for the
minerals and gas and you'll have your achievement.
Zero Hour
:Hold the Line- Don't salvage anything, and don't let any buildings fall on
:The Best Defense (is a good offence)- Kill 4 hatcheries on Hard.
This mission, if you want all the achievements you're probably going to have to
run it twice; once on normal for Hold the Line and Zero Hour, and a second on
hard for The Best Defense.
In normal, build a ton of marines and medics, and by 5 minutes left make sure
you have 3 full bunkers on each intake. Rescue the folks when they ask for it
and you'll have your achievements easily. Save when it hits 5 minutes just in
Credit goes to ChipBuddyReturns for the strategy I used to get The Best
Defense, it works very well. In short, salvage the two outer bunkers, get a
ton of SCVs harvesting the bajesus out of your minerals, train a huge marine
and medic ball, and at 10 minutes head up to the north-west corner of the map,
PAST where the last group of infantry calls for help, there will be a base with
two hatcheries. Level it, retreat to base, rebuild your army, and at 3 minutes
left go to the -same- base and destroy it again; the hatcheries will be back.
-Mar Sara Mastery- Complete all the Mar Sara achievements. Reward: Adjutant
Colony Missions
The Evacuation
:Handled With Care- Don't let any trucks die on Normal.
:Sacrifice Nothing- Don't salvage any bunkers or let any buildings fall on
If you want to get everything in one run, you'll have to play kind of a
lopsided strategy. You'll need to give enough units to the bunkers to defend
itself, but bring enough of an escort with the truck to defend it from the
location without a bunker. (or just build a bunker at the second location.)
There are three attack points for the Zerg along the road.
First: on the left, with a bunker.
Second: on the right, no bunker.
Third: on the left, with a bunker.
You'll want to bring an escort with the truck for the first run and protect
the bunkers, but don't fill them until before the second truck.
Be sure to be building more units after each escort; more and more Zerg will
be attacking the truck as the mission goes on.
On the second escort, the now staffed bunkers should be able to defend
themselves. On your way back, build another bunker at the first and third
locations and staff them with marines and firebats and an scv to repair.
After the fourth escort, build a third bunker at the first and third attack
locations and bring an extra scv or two to both locations for repairs.
:28 Minutes Later- Win before the 5th night hits on Normal.
:Army of Darkness- Destroy 15 buildings during the Night on Hard.
I recommend doing Army of Darkness in its own run; its a good way to lose a lot
of troops.
For 28 Minutes Later and Outbreak achievements, here's what you'll do. Build
a ton of firebats, marines, and medics. Split them into two groups during the
day and send them to two different clusters of buildings; destroy as much as
you can. When night falls, retreat, bunker, morning and go kill some more.
On the second night, you will see two infesters pop up on the minimap. IGNORE
them for now. Third day, kill stuff, but park some infantry where the
infesters came up at night. Third night, kill both infesters for the bonus
objectives. If you're playing on normal you should easily get 28 minutes, on
hard its still not too bad.
For army of darkness, the best way I've found to do it is to bring ONLY medics
and firebats out during the day. Weaken the buildings until they have ~20
health left, then put a firebat to hold position CLOSE to the building, but not
close enough he'll start to attack it. When night falls, issue and order to
all your firebats to "stop", and they will move close enough to the building to
attack it.
I've also heard reapers are extremely useful for getting this achievement.
Haven's Fall (choose Protoss, or Dr. and get this in mission archives)
:Outpatient- Win with 3 settlements okay on Normal.
:House Call- Win with 5 settlements okay on Hard.
This was really... really easy. Whenever one of them is attacked, bring in
all your vikings, kill the air, land, kill the ground. Simple.
Safe Haven (choose Dr., or Protoss and get this in mission archives)
:You Shall Not Pass- Save 3 colonies on Normal.
:My Precious- Save 2 colonies on Hard.
(the colony in your base counts.)
This is quite do-able in one run. Here's how.
Before nexus: Build a reactor on your starport and more scvs. Get viking
production going as soon as you can and DON'T STOP. Seriously, hotkey the
starport to a group and tell it to make more vikings while you are out
First nexus: Bring in your starting 3 vikings after getting your economy
started, and attack a warp prism. This will bring in two phoenixes. Kill one,
make sure to micro one away when its about to die!, and kill the other.
Take down the other Warp Prism, then land on the north-west ledge and down the
Second nexus: Approach from the north-west. Down any air support, and DON'T
land until you have killed the collosus (attacking it will cause it to move
away, but it will be back... oh, it will be back.) When both threats are
eliminated, land on the ledge and down the nexus.
Third nexus: There are a number of threats in this base. The cannons are
easily taken out of the picture by shooting down the supporting warp prisms,
but you still have to watch out for two carriers, two archons(!), a sentry, and
a high templar(!!). Be VERY careful with the high templar if you are on the
ground. As for the archons, lure them away from the base (it will aggro you
from a large distance when you are attacking stuff), land, and kill it. You
will probably lose one or two vikings per archon.
Mothership: To actually kill the mothership, once it departs the second base
(or sooner if you get there in time) attack it FROM BEHIND. If you attack it
from other angles, your aerial units will start to space out and could put it
in range of the mothership. It will two-shot your Vikings, so this is bad.
Beware of both its re-inforcements and its use of Vortex (can you say Stasis
If it proves too difficult, don't feel bad about doing this in one Hard and one
Normal run.
Colonist Mastery- Complete all the Colonist achievements. Reward: Dr. Ariel
Hanson portrait.
Covert Missions
The Devil's Playground
:Red Lobster: Kill the Brutalisk with Lava on Normal.
:Reaper Man: Rescue all the reapers on Hard.
~!The Scenic Route: Destroy all Zerg structures on Normal.
Red lobster is pretty easy to get. Here's how I did it. When you get some
reapers, take them north-east and nab the command center if you want, and the
other reapers further on. Hover on down to the Brutalisk, and at 1:30 left,
shoot it and run away a bit. Shoot it some more and run. Do this until it
gives up and runs back to its lair. At 18 seconds left, shoot it and drag it
into the pit. Pull it as far north-east as you can before lava rises, kills
your reapers, and kills the brutalisk.
Reaper Man is self explanatory. Some when you start, the ones near the second
CC, there's a few to the east of the brutalisk, more further east in a base
near the south-east corner of the map, MORE inside the same base, bring some
major firepower to take down the base or try to sneak to them (actual location
is about the middle of the map, eastmost side), and some on the north-west path
leading to/from that base.
The Scenic Route is self explanatory. I did both with the assistance of
Vikings, but an infantry ball should be effective.
Welcome to the Jungle (we've got fun and games)
:Appetite for Destruction- Don't let an scv die on Normal.
:It's So Easy- Don't let a probe cap any gas on Hard.
~!You'ze So Crazy!- Destroy all Protoss structures on Normal.
I would do this in two runs, only because killing the Protoss main base in Hard
is... time consuming.
For Appetite for Destruction and You'ze So Crazy!, build some goliaths and an
infantry ball. If you have them, vikings are very helpful for anti air,
especially in the Protoss main base. Don't bother harvesting Terazime.
Oh, just because this is only Normal don't go thinking the Protoss will go down
without a hell of a fight, if you start into their main base. Go big or go
home is the motto here, they have a sizable standing army, and a lot of
production buildings to replace losses. Once the Protoss are gone, the mission
On Hard, the best strategy is to clear out all the standing defenses. You can
kill the middle base without too much hassle if you want, but there's various
pylon and cannon emplacements scattered around the ruins that will really slow
you down, and cause casualties if you try to rush through them to kill that
Build goliaths and an infantry ball (no firebats) to protect yourself while you
harvest. Do one site at a time or the Protoss reaction gets excessive.
Intersting idea from email@example.com If you have banshees, use them
cloaked to destroy the probes. Eventually observers will make your life
harder, but if you use two you can kill it quickly and escape and both might
live. Use the extra time to build up extra forces.
Breakout (choose Tosh, or Nova and get this in mission archives)
:Cool Hand Tosh- Don't let Tosh hit 100 hp remaining on Normal.
:Jailhouse Rock- Beat the mission in 25 minutes or less on Hard.
Most fun level in the entire game =)
Cool Hand Tosh is self explanatory. Go slow, over-use Shield.
Jailhouse Rock is pretty easy, even if its your first time through the level.
Here's some tips to increase your speed.
On the first snag, there's an overlook to your left.
On the diagonal south-and-west path, before you get to the bunker there's a
path on the bottom. Take it and destroy the siege tanks in the back.
Rescue the prisoners after you break that road block.
The next snag, there's an overlook on the right. Kill the siege tank when the
Raven patrols away, and stun then kill the raven when it comes back. Kill the
Tower from the overlook, then help them push through.
Before the next snag, rescue the prisoners on the west. After rescuing them,
shield and help them destroy what you can.
The next snag, nuke the thors. Then, nuke the top of the ramp. Nuke both
production centers and destroy buildings while your allies flood in and mop up.
Ghost of a Chance (choose Nova, or Tosh and get this in mission archives)
:Dominate Tricks- Kill 15 units with dominated units on Normal.
:Total Protonic Reversal- Kill EVERYTHING on Hard.
Dominate Tricks is self explanatory and easy.
Total Protonic Reversal is more of a pain in the ass than anything. When you
destroy a mission objective, be sure everything near it is dead before you
finish it off.
The first zone isn't bad. The second zone, its EASY to miss things. Use the
raven to reveal the entire map. There's on missile turret on the far right
near the middle of the map, take a siege Tank as close as you can get to the
outcrop to its south-west, it will barely be in range and kill it. The rest
aren't too bad, use marauders to kill the stuff in the meteor in the north-
Third zone just be thorough.
Covert Mastery- Get all the Covert Mission achievements. Reward: Tosh
Rebellion Missions
The Great Train Robbery
:Bully the Bullies- Defeat the Marauder bunch in Normal.
:Silver Streak- Don't let any trains get by on Hard.
If you're going for Silver Streak, you almost have to defeat the marauders.
Just make a sizable infantry ball (no firebats) to sit in front of them, while
the Diamondbacks (carefully!) pick them off from behind.
The Zerg bones aren't too hard to find, one is south-east of your base, another
is so close to the diamondbacks the game reveals you can't possible miss it,
and another you'll find near the southern tracks.
The diamondbacks are a bit of a task to find. It reveals a few. Another is
on the same ledge the north-west expansion is on, and another is on the ledge
the southern tracks passes.
Just general strategy: Use infantry ball with diamondback support to destroy
the escort, then use diamondbacks to finish the train and collect the
resources. Be sure to expand to the north-east, and be ready for the
occasional attack on your base (they won't touch your expansion though.)
:Minesweeper- kill 25 units with mines on Normal.
:Solitaire- Buy out the mercenaries without building an scv on Hard.
Minesweeper, once you have the mercs build a ton of vultures and litter the
path from his base to the merc base with mines. You'll get it eventually.
As for Solitaire, if you have it goliaths + science vessels works wonders.
If not, infantry ball is the way to go, just leave a good defence for your
base as he attacks it from all directions fairly frequently.
Engine of Destruction
:Kicking Asgard- Destroy Loki in Normal.
:Ragnarok & Roll- Don't let Odin hit 30% of HP on Hard.
Do both on hard.
Bonus objectives: Zerg samples before you get Odin, near the north side of the
map, and second to last zone (when he mentions the next area has a lot of air,
its the area you just cleared.) All are easy to find, they're in cans though.
General strategy, hold the wraths back until the second northern area; there
will be two deployed tanks that you'll want to destroy before they inflict
massive damage on Odin. Always have some SCVs ordered to "move" to him (so
they will follow and repair him.) If they get destroyed replace them quickly.
Bunkers to the right of your main base for protection. Expand to the northern
base when you can, protect it with turrets and bunkers or Perdition turrets.
Build Vikings if you have them and set them to follow Odin; if not build
wraiths and manually control them. Loki is a powerful battlecruiser on the
east side of the map. Bring an air unit close to him to activate him; he
cannot be kited close enough for Odin to engage him.
Media Blitz
:Seek and Destroy- Destroy a Barracks, a Factory, and a Starport with Odin
during the confusion on Normal.
:Blitzkrieg- Win in 20 minutes on Hard.
Just going to mention this here.
At some point in the mission go to the south-east and you will see a science
facility. Destroy it. Get item. Win. You have now unlocked the secret
Seek and Destroy- Do this and then reload the level, its a waste of time to do
this in your main run.
I would destroy as much of the East base as you can during the confusion.
Don't be shy of the bombardment, it kills multiple buildings fast. Move on to
the north-east base if you have time.
Just win fast =/ Goliaths are highly recommended, Thors work too for anti-air.
Remember to keep goliaths out of ground combat, the heavy units sent against
you will destroy them.
Piercing the Veil
:Not So Brutalisk- Kill the Brutalisk without it killing any of your people on
:Lock and Load- Find all 13 weapons on Hard.
~!Monster Mash- use the A.R.E.S. robot to kill the Brutalisk.
Two runs for this is almost mandatory.
On normal Mode, be sure to pick up TWO Protoss relics before you destroy the
fusion core, one from inside the pen you released 63 Zerglings from and the
other from the Brutalisk room.
DO NOT USE THE ARES ROBOT (the one you can give one of three weapons). Clear
the bay with your troops (use grenades and plasma gun when facing machines).
Pick some troops (3marine 3medic is nice) and clear the Brutalisk room. Save.
Activate ares, with anti-armor missiles and bring it to the Brutalisk. Release
it. Have your troops stand back and nail the Brutalisk with some plasma, but
let the A.R.E.S. finish it off. Two achievements.
Thanks to Mechalibur and Taiora for help with Lock and Load.
As for Lock and Load, there are a few that are hard to find. There's the one
before you reach your first viking, go back to previous room and blow open the
door at the other end (so easy to miss that door) for a plasma gun).
Second, after the first chase scene, go BACK and look for any you missed.
Since you were running, its easier than you think to miss stuff. Its likely
you will have missed a chrono rift device.
Rebellion Mastery- Complete all the Rebellion achievements. Reward: Matt
Artifact Missions
Smash and Grab
:Rock Solid- Don't lose any units to Stone Guardians in Normal.
:Hit and Run- Win in 15 minutes on Hard.
This is doable in one run, but be quick.
Your best bet is to make an infantry ball. Take it west once it's big enough,
and then south to find an artifact. Then take it east, always producing more
units. Once the base is leveled, there is an artifact squirreled away to the
west past some pylons, make sure you grab it. The rest are easy to find.
As for Rock Solid, Save and bring Firebats and plenty of Medics. I got it on
accident, its not a particularly hard achievement.
-Note: I have gotten multiple e-mails suggesting I go purely marauders and
medics. I still suggest a few firebats if you have them, because they're so
useless in every other level might as well use them while you can =) but yeah,
don't build marines unless you're playing on Brutal.
The Dig
:Drill Hard- Have the laser kill 20 units on Normal.
:Yippee-Ki-Yay...- Destroy 50 Protoss structures on Hard.
The artifacts are easy to find; once revealed, turn the laser on them.
DON'T ever hesitate to use the laser on enemies; in fact I recommend doing it
to take out all of your attackers whenever they show up. It's hard to kill
Protoss structures on this level. Use an aerial unit to reveal them, and have
the laser destroy it. Work your way in the base, or more likely, along its
fringes. The laser makes this level a snap.
:Cool Running- Don't lose ANYTHING to the fire wall on Normal.
:Shock and Awe- Kill 75 units and structures with cloaked banshees on Hard.
As for cool running, destroy all your refineries and building attachment
(reactors, etc) before you leave a base.
Shock and Awe is self explanatory. You might want to devote a run to it,
however. Build a lot of them.
The artifacts are
1) right outside your base
2) north by north-east of 1
3) south of the first recommended expansion, but the land route comes in from
the west, closer to the wall of fire
4) south-east area of the map
The Mobius Factor
:Alive Inside- Rescue everyone on Normal.
:Hard Core- Destroy all three data cores before Kerry destroys 8 buildings on
Do this in two runs, normal and regular.
As for normal, kill the Brutalisk and follow Kerrigan's path and you'll find
everyone eventually.
Hard Core is a much more difficult achievement to get. Here is what I find
CREDIT TO masteyevon.
To paraphrase him. Bring the war pigs down to the first core. Drop them off
and have everything there attack the first core. While doing that, build 4
medics and medivac them and the units attacking the core to the ground when it
is destroyed. Have them and a medivac walk north-west until you see goliath
and marines on top of room. Medivac them to the ground, then send medivacs
away. Walk up to second core, destroying only what is attacking you, rescue
marauders, destroy second data core (be ready to attack nydus work as soon as
it shows). Walk south-west. When Kerrigan's path goes north-west, KEEP GOING
SOUTH-WEST. Hug the water and attack the third data core without aggroing
the brood lord if possible and win.
Maw of the Void
:I Have the Power- Kill all the generators on Normal.
:Master of the Universe- Don't let any of your units die inside a field on
These are really easy achievements to get. No time limit. Protoss attacks are
a joke. Protoss bases are pretty weak. Simple formula for both achievements.
ONLY fully-repaired battlecruisers go into the fields, attack-move to the
generator, yamato until dead, repeat. Mass battlecruisers and max upgrades
make this just silly easy. Just don't forget to kill the last generator before
you bust the vault and its good game.
This should be obvious, but save before you enter generator fields.
Also. After dark templar become available, use the first 6 you get to kill the
next generator.
Artifact Mastery- Complete all the Artifact achievements. Reward: Tychus
Prophesy Missions
Whispers of Doom
:Stalker Delight- Finish with 3+ stalkers alive on Normal.
:Merely a Flesh Wound- Don't let Zeratul take life damage on Hard.
The two achievements are self explanatory. Save a lot and be careful. When
running away, void bubble nydus as opposed to killing them and blink over rocks
instead of killing them when you can.
1) Can't miss.
2) Kill banelings, go south-west.
3) When 3rd part of prophesy is open, DON'T step on it but go west.
A Sinister Turn
:Out for Justice- Kill all enemy Protoss on Normal.
:Maar-ked for Death- Win in 25 minutes on Hard.
Probably two runs for this one.
Kill all Protoss is pretty self explanatory. Get your other buildings while
you're at it.
Thanks to firstname.lastname@example.com for this strategy!
Maar-ked for Death, get your economy going, build two units and go to the east
and kill the zealot and build a pylon near the dark temple. Build a few
cannons and start massing dark templars. Once you have 8 or 9 (or 10) wait for
the hybrid to spawn, dodge him, and send 10 DTs straight at the prisoners.
Kill the north-west one last, as it's in range of detection, and win looooong
before 25 minutes.
Echoes of the Future
:Army of One- Kill 50 units with Zeratul on Normal.
:Overmind Dead Body- Win in 20 minutes on Hard.
The two relics you need to build a pylon by are in the expansion to the east by
north-west, and along the path to the north of your base to the rest of the
overmind, at the top of the first ramp.
Army of One is self explanatory. Just be careful not to get him killed.
General strategy, build a good economy going as soon as possible (lots of
probes) and build a robotics facility. Have your gateway pump out stalkers and
get immortals from the robitcs facility. At about two immortals and 4 stalkers
start attacking. When nydus are on their way, position zeratul to the west of
your base to void bubble then kill one nydus, and the rest of your army to kill
the nydus there. Bring the colossi.
Overmind Dead Body CAN be done with the method I describe above, or you can win
in 4 minutes =P Thanks to email@example.com for the below link.
In Utter Darkness
:Semi-Glorious- Kill 250 more units than necessary on Normal.
:Blaze of Glory- Kill 750 more units than necessary on NORMAL.
There are numerous strategies on how to do this on the boards. If you're doing
it for the achievements, definitely do it on normal. Basic strategy is to
Build a wall of dark templars on each of the bridges so that nothing can get
by, line the lofts with cannons, ignore the gold, and use Zeratul to void
bubble overseers when they come in, and phoenix's to kill said overseers. This
will work for a while. UPGRADE a lot. Once you are capped on population, fill
the center with as many cannons as you can possibly fit. When archives go
down, fall back to the ramps and hope you get 750 more kills.
Prophecy Mastery- Get all the prophesy achievements. Reward: Zeratul portrait.
Final Missions
Gates of Hell
:The Big Bang Cannon- Destroy all the Spore Cannons on Normal.
:Dominion Roundup- Save all the Dominion drop-pods on Hard.
Dominion Roundup, easy until you get the two for one deal, send your main group
north and one viking south to pick them up. They'll still die, but you'll get
From a ton of people, crediting the first to inform me: budde
MULES from orbital commands can 'rescue' the troops. Troops are screwed, but
you get your achievement.
Shatter the Sky
:Demolition Man- Don't lose any units to a platform blowing up on Normal.
:Speed Too!- Win in 25 minutes on Hard.
Both self explanatory, both easy. North-east is a mix of anti-air and anti-
ground, as is south-west. North-west is anti-ground (a few BC's will take it
out) and south-east is anti-air, bring battlecruisers and vikings.
Belly of the Beast
:Unbreakable- Don't let anyone get incapacitated on Normal.
:One Shot Fifty Kills!- Kill 50 units with one penetrator round on Hard.
For Unbreakable, be careful at the second and third fault lines; the second
theres a lot of units, and the third use your activated abilities on the queen
as often as possible.
All In
:Turn and Burn- Get the artifact 150 kills on Normal.
:Aces High- Use the artifact only once on Hard.
As for Turn and Burn, that one's easy. Just Nova on every wave, or save and
intentionally let your base get overrun and Nova when the crystal is at low
Aces High is a bit more difficult.
First, coming from Shattered Sky. You'll want to mass the bajesus out of
siege tanks, and place them around your bunker. Build a science vessel or two
and and put them over each group of siege tanks (if you don't have sci vessels,
don't sweat it.) You'll want 15-20 siege tanks on each side eventually, just
work towards it.
Also, do your best to maintain a strike force of 5-10 Banshees at all times.
You'll be sending them to close nydus worms and against Kerrigan.
The general strategy is this. Turtle up and close nydus worms when you can.
Save every 5%. When Kerrigan comes, make sure all nydus worms on her side are
closed, as swarm of Zerg + Kerrigan = mission over or use of a Nova. When
Kerry comes, let her hit the tanks, then send in your banshees for a little
extra damage. Don't bother cloaking, she detects.
There are swarms at 50% and 90%, but with the siege tanks it shouldn't be too
much of an issue.
Oh. Build another 3 armories and upgrade everything in there to max.
coming from Belly of the Beast, I'll write a strategy for that once I've gone
through the campaign again.
Final Mastery- Get all the Final achievements. Reward: Valarian Mengsk
Mar Sara Missions- Complete the Mar Sara Missions.
Dr. Ariel Hanson Missions- Save or kinda save Haven =P
Gabriel Tosh Missions- Choose Tosh or don't, then complete the mission.
Matt Horner Missions- Complete Media Blitz.
Zeratul Missions- Complete In Utter Darkness.
Ihan Crystal- Aquired during the campaign.
The Artifact- Aquired during the campaign.
Wings of Liberty- Complete All In mission.
-Reward: Jim Raynor portrait. (doesn't look like him at all.)
Stay Awhile and Listen- Start a conversation with everyone.
Couch Surfer- Watch TV after 10 missions.
Nice Suit- Talk to Tychus after every mission until he spills the beans.
Dead Man's Hand- Talk to Matt after every mission until he spills the beans.
I believe he only talks about it after "The Great Train Robbery" mission.
Terra-tron Terrorized!- Defeat Terra-Tron.
Lost Viking: Bronze/Silver/Gold- Score 125k/250k/500k points.
Base Tech Master- Get all 8 upgrades in the Base section.
Infantry Tech Master- Get all 10 upgrades in the Infantry section.
Vehicle Tech Master- Get all 10 upgrades in the Vehicle section.
Starship Tech Master- Get all 10 upgrades in the Starship section.
Dominion Tech Master- Get all 4 upgrades in the Dominion section.
As for these, if you want to get them all in one run I recommend you do it
thusly. ONLY get the important upgrades (like medic's improved healing.)
Don't get anything else. When you have all 2, 4, or 5 options unlocked in the
armory for upgrade, save it, upgrade everything, get achievement, load the last
save, and you'll still have the achievement and get all your money back.
Beware the 1,000,000 credit cap, and spend some money before you get there =P
Band of Legends- See above. I'm not a big fan of the mercs but if you are by
all means go for it.
-Reward: Hill portrait.
Zerg Xenobiology
Protoss Xenobiology
-Complete the research projects. Choose tech reactor or so help me -_-
Wings of Liberty: Hard- Beat 5/10/15/20/25 missions on Hard.
Wings of Liberty: Brutal 5/10/15/20/25- Beat 5/10/15/20/25 missions on Brutal.
Liberty Completionist: Normal- Beat all missions on Normal.
-Reward: General Warfield portrait.
Liberty Completionist: Hard- Beat all missions on Hard.
-Reward: Arcturas Mengsk portrait.
Liberty Completionist: Brutal- Beat all missions on Brutal. Good f'in luck.
-Reward: Sarah Kerrigan portrait.
Hurry Up: It's Raid Night- Beat all missions on Normal under a combined 8
Master Mechanic- Get all 5 "tech master" achievements.
-Reward: Rory Swann portrait.
Master Technician- Obtain Zerg- and Protoss Xenobiology achievements.
-Reward: Egon Stetmann portrait.
Guide One
Cooperative Novice- Win 3 cooperative games.
Custom Game Novice- Win 3 even games against the A.I.
-CREDIT TO Okay_Computer: Create a game in multiplayer, without making it open
to the public. Add the A.I. and play.
Challenge Accepted- Score bronze or higher in 3 Challenges.
Medal of Combat- Complete all Guide One achievements. Reward: Tiger Marine
Guide Two
Challenge Accepted, Too!- Score bronze or higher in 6 Challenges.
Custom Game Terran- Win 3 evenly matched battles against the A.I. as Terran.
Custom Game Protoss- Win 3 evenly matched battles against the A.I. as Protoss.
Custom Game Zerg- Win 3 evenly matched battles against the A.I. as Zerg.
Qualified for Action- Play enough qualifying round to get placed in a Quick
Match League.
Medal of Valor- Complete all the Guide Two achievements. Reward: Panda Marine
Guide Three
Challenge Completed- Score bronze or higher in 9 Challenges.
Play Replay- Watch a battle.net replay.
-Just play a co-op or something, save the replay, and watch it.
Free-For-All Crusher- Kill 100 units in free-for-all Quick Match games.
Flying Solo- Win 5 1v1 league quick match games.
That's Teamwork- Win 5 team league quick match games.
Medal of Honor- Complete all Guide 3 achievements. Reward: Wolf Marine
Tactical Command- Earn Bronze, Silver, or Gold.
Path of Ascension- Earn Bronze, Silver, or Gold.
For the Swarm- Earn Bronze, Silver, or Gold.
-Youtube has some great videos on how to do these. Or, save before every
Covert Ops- Earn Bronze, Silver, or Gold.
-Here's the strategy I used. I got 266 kills without too much trouble.
Before you start, go ahaid and put all ghosts into one group and ravens into
When you start, issue orders to all ghosts to holster weapon. Then, Select
four, cloak, and Nuke the following targets: Hydralisk Den to the west, base
near hydralisk den with a ton of drones, spawning pool to the southeast, and
clump of units to the north of spawning pool (has an infestor and 3 banelings.)
Find all four spots before you ready, of course. Have them que a movement back
to the start after you've done that, so they can help you later.
With the rest of the ghosts and the ravens, move north-east. Youll want to
kill the spine crawler and surrounding stuff so you can nuke the middle. Make
use of the raven's auto-gun. Nuke middle. Now, with all your ghosts and all
your ravens, go to where you nuked the aforementioned clump of units, and head
north slowly. Use Autoturrets to tank the mutalisks on top of the ramp, and
Snipe to kill them faster. Nuke the north-east part of the base with your
remaining nukes. This should get you enough for Gold. Regardless, send your
ghosts to attack random places cloaked (weapons UNholstered now) and have your
ravens kill more stuff with auto-guns.
Psionic Assault- Earn Bronze, Silver, or Gold.
-One of the more enjoyable challenges. Goes all the way up to 300, though for
gold you only need to get 225. I recommend you go to 300 =P
Really the biggest tip I can give you is to save after every round and don't
lose any units. Avoid using hallucenations for as long as you can. Early on
and also later into the challenge, you'll want to use 3 force fields to block
off the ramp, but leave the middle one closer in to encourage clumping, for
storms. Remember that sentries DO have an attack, and that using that instead
of a storm is a good idea when time isn't an issue.
Finally, feedback insta-kills banshees and ghosts, but don't waste it on
Infestation- Earn Bronze, Silver, or Gold.
-Really easy =/ Have your roaches eat some marines and supply depots for a few
kills, but the lion's share will come from infestors mind controlling the tanks
and the colossi (and a little high temlplar helps too.)
Harbringer of Death- Earn Bronze, Silver, or Gold.
-I've heard from multiple sources that dark templars on the phoenix's intended
place and also on the sentry/high templar's place help a lot. The carriers
WILL need to be filled up (mash 'I'). Stalkers and dark templars north-east.
Opening Gambit- Earn Bronze, Silver, or Gold.
-This one actually does a decent job teaching you how to play in multiplayer.
You probably won't actually end up using ghosts or tanks that much (or maybe
you will) but it gives you a good idea how to start yourself. A few specific
pointers. You should just about always be producing scvs at your command
centers. By the time you reach 19 supply, you should already have two
refineries with 3 scvs harvesting each. At 22, build another command center,
and a factory after that. Don't neglect to produce marines, but ghosts and
tanks come first. Dont forget to snipe with the ghosts, though if you're doing
it fast enough you shouldn't need to (still helps mitigate ultralisk damage.)
Oh. Get orbital commands and call down mules. Calling down extra supplies is a
waste and should only be done if you supply block yourself (build supply depots
ahead of time.)
Rush Defense- Earn Bronze, Silver, or Gold.
-You probably should do this the right way =P but for those of you who don't
care, I have an ultra-cheese way to beat this.
Zerg is easy. First assault, pull everything off harvesting and attack move
towards zerglings. 4-5 deaths. After that you should have a bunker up; put
marines into it and win easily.
Credit goes to Areaz on the boards for this strategy.
Protoss is where cheese comes into play. Lift off CC and hover it around
protoss base, out of range of cannon obviously. Build Barracks.
ZEALOTS WILL STAND UNDER YOUR CC. Move your barracks over when its done.
Land the barracks near the zealots, and move your CC away. When barracks hits
about 50%, lift off again and zealots will all stand under your barracks.
Hard tech to banshees and kill his buildings for an easy gold.
Custom Game
Some background on this section. Custom game is all about winning, as the only
human, against A.I. opponents. It is done by clicking Multiplayer, Create a
Game (under Custom Games), NOT opening the game to public, and setting up a
match versus the A.I. Some will require you to fight by yourself against A.I.,
some with you and two A.I. versus 3 A.I. etc.
Evenly Matched means 1v1, 2v2, 3v3, or 4v4. This is the name of the game
until you get into the Outmatched achievements. Interestingly enough, doing
Outmatched achievements does not give you credit for the easier versions of
Evenly Matched. For example, you Versus two medium A.I. will not give you
credit towards Protoss A.I. Romp. Also, 1v4 Hard A.I. will NOT give you 1v3
Hard A.I.
"Medium" (as in the difficulty of A.I.) always means "Medium or harder." Same
for the other difficulties.
And yes, giving the A.I.'s a handicap of anything but 100% invalidates your
Medium A.I.
Terran A.I. Romp 10/25/50/100
Zerg A.I. Romp 10/25/50/100
Protoss A.I. Romp 10/25/50/100
Random A.I. Romp 10/25/50/100
-Win against an evenly matched A.I. 10/25/50/100 times. Note that playing as
Random will give you credit for random and whichever race you get.
FFA Medium- Win a Free-for-All battle against 7 Medium A.I.'s.
Medium Blitz- Win a 1v1 Custom game against a Medium A.I. in 5 minutes.
-See Insane Blitz.
Medium A.I. Crusher- Get all the Medium A.I. achievements.
Hard A.I.
Hard A.I. Romp 10/25/50/100- Win 1v1 against a Hard A.I. 10/25/50/100 times.
FFA Hard- Win a Free-for-All battle against 7 Hard A.I.'s.
Hard Blitz- Win a 1v1 Custom game against a Hard A.I. in 5 minutes.
-See Insane Blitz.
3v3 Mix vs Hard A.I.- Win a 3v3 Custom battle, with Hard A.I. allies,
your team consisting of one Protoss, one Terran, and one Zerg, against 3 Hard
3v3 vs Hard A.I. Mix- Win a 3v3 Custom battle, with Hard A.I. allies, with
the enemy team consisting of one Protoss, one Terran, and one Zerg, all Hard
-Both Mix achievements can be done in the same battle.
4v4 Kin vs Hard A.I.- Win a battle with you and 3 Hard A.I. allies being
Terran, against 4 Hard A.I.'s. Do the same for Zerg and Protoss.
4v4 versus Hard A.I. Kin- Win a battle with 3 Hard A.I. Allies, against 4 Hard
A.I.'s that are all Terran. Do the same for Zerg and Protoss.
-You can do both Kin achievements in the same games (for example, you and
3 Hard A.I. versus 4 Hard A.I., everyone being Terran)
Hard A.I. Crusher- Get all of the Hard A.I. achievements.
Very Hard A.I.
Very Hard A.I. Romp 10/25/50/100- Win 1v1 against a Very Hard A.I. 10/25/50/100
FFA Very Hard- Win a Free-for-All battle against 7 Very Hard A.I.'s.
Very Hard Blitz- Win a 1v1 Custom game against a Very Hard A.I. in 5 minutes.
-See Insane Blitz.
3v3 Mix vs Very Hard A.I.- Win a 3v3 Custom battle, with Very Hard A.I. allies,
your team consisting of one Protoss, one Terran, and one Zerg, against 3 Very
Hard A.I.'s.
3v3 vs Very Hard A.I. Mix- Win a 3v3 Custom battle, with Very Hard A.I. allies,
with the enemy team consisting of one Protoss, one Terran, and one Zerg, all
Very Hard A.I.'s.
-Both Mix achievements can be done in the same battle.
4v4 Kin vs Very Hard A.I.- Win a battle with you and 3 Very Hard A.I. allies
being Terran, against 4 Very Hard A.I.'s. Do the same for Zerg and Protoss.
4v4 versus Very Hard A.I. Kin- Win a battle with 3 Very Hard A.I. Allies,
against 4 Very Hard A.I.'s that are all Terran. Do the same for Zerg and
-You can do both Kin achievements in the same games (for example, you and
3 Very Hard A.I. versus 4 Very Hard A.I., everyone being Terran)
Very Hard A.I. Crusher- Get all of the Very Hard A.I. achievements.
Insane A.I.
Insane A.I. Romp 10/25/50/100- Win 1v1 against a Insane A.I. 10/25/50/100
FFA Insane- Win a Free-for-All battle against 7 Insane A.I.'s.
-Reward: Orlan portrait.
Insane Blitz- Win a 1v1 Custom game against a Insane A.I. in 5 minutes.
-I got this without too much trouble by doing a gateway proxy against a Terran
opponent. Just build quick or his marines will be able to kill your zealots.
3v3 Mix vs Insane A.I.- Win a 3v3 Custom battle, with Insane A.I. allies,
your team consisting of one Protoss, one Terran, and one Zerg, against 3 Insane
3v3 vs Insane A.I. Mix- Win a 3v3 Custom battle, with Insane A.I. allies, with
the enemy team consisting of one Protoss, one Terran, and one Zerg, all Insane
-Both Mix achievements can be done in the same battle.
4v4 Kin vs Insane A.I.- Win a battle with you and 3 Insane A.I. allies being
Terran, against 4 Insane A.I.'s. Do the same for Zerg and Protoss.
4v4 versus Insane A.I. Kin- Win a battle with 3 Insane A.I. Allies, against 4
Insane A.I.'s that are all Terran. Do the same for Zerg and Protoss.
-You can do both Kin achievements in the same games (for example, you and
3 Hard A.I. versus 4 Hard A.I., everyone being Terran)
Insane A.I. Crusher- Get all of the Insane A.I. achievements.
-Credit to Gairovald for assistance with these strategies.
Interesting note about Outmatched achievements. Defeating more computers in
one game than is required for an individual achievement does NOT grant that
achievement. For example, going 1v4 and winning will not get you the 1v3 or
1v2 achievements.
Outmatched 2 Normal AI- see Insane AI strategy.
Outmatched 3 Normal AI- see Very Hard AI strategy.
Outmatched 4 Normal AI- see Very Hard AI strategy.
Play against two, three, or four Normal A.I. by yourself in a Custom game and
Outmatched 2 Hard AI- see Insane AI strategy.
Outmatched 3 Hard AI- see Very Hard AI strategy.
Outmatched 4 Hard AI- see Very Hard AI strategy.
Play against two, three, or four Hard A.I. by yourself in a Custom game and
Outmatched 2 Very Hard AI- see Insane AI strategy.
Outmatched 3 Very Hard AI
Outmatched 4 Very Hard AI
Play against two, three, or four Very Hard A.I. by yourself in a Custom game
and win.
-For Outmatched 3 and 4 Very Hard A.I., go to Megaton, by yourself as protoss
against 4 terran. Build your first pylon kind of in the middle of where their
4 bases are, and build the forge next to it. Get probes as you are able, but
focus on cannons. You'll probably want to expand once you get 25 probes.
Outmatched 2 Insane AI- Play against two Insane A.I. by yourself in a Custom
game and win.
- Do this on Twilight Citidel, Protoss against two Protoss. Cannon rush,
starting at the very top of the ramp and creep towards their bases from there.
Try to do it before they get stalkers or it takes forever.
Outmatched Crusher- Get all the Outmatched achievements.
"Medium" (as in the difficulty of A.I.) always means "Medium or harder." Same
for the other difficulties.
A note on the Streak achievements. Wins and Losses above the difficulty
mentioned affect the achievement. This means winning or losing on Insane 2v2
will increase or empty all your Streak 2v2 achievements.
Co-op Stomp: Normal 10/25/50/100/250- Win 10/25/50/100/250 Cooperative battles
against Normal A.I.'s.
2v2 Co-op Streak: Normal 5/10/15- Win 5/10/15 Co-op games against Normal
3v3 Co-op Streak: Normal 5/10/15- Win 5/10/15 Co-op games against Normal
2v2 Stomp Coverage: Normal- As each of the 6 combinations of race, win on
Co-op against Normal A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Normal- As each of the 10 combinations of race, win on
Co-op against Normal A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Normal- Get all the Normal co-op achievements.
Co-op Stomp: Hard 10/25/50/100/250- Win 10/25/50/100/250 Cooperative battles
against Hard A.I.'s.
2v2 Co-op Streak: Hard 5/10/15- Win 5/10/15 Co-op games against Hard A.I.'s.
3v3 Co-op Streak: Hard 5/10/15- Win 5/10/15 Co-op games against Hard A.I.'s.
2v2 Stomp Coverage: Hard- As each of the 6 combinations of race, win on
Co-op against Hard A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Hard- As each of the 10 combinations of race, win on
Co-op against Hard A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Hard- Get all the Hard co-op achievements.
Very Hard
Co-op Stomp: Very Hard 10/25/50/100/250- Win 10/25/50/100/250 Cooperative
battles against Very Hard A.I.'s.
2v2 Co-op Streak: Very Hard 5/10/15- Win 5/10/15 Co-op games against Very Hard
3v3 Co-op Streak: Very Hard 5/10/15- Win 5/10/15 Co-op games against Very Hard
2v2 Stomp Coverage: Very Hard- As each of the 6 combinations of race, win on
Co-op against Very Hard A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Very Hard- As each of the 10 combinations of race, win on
Co-op against Very Hard A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Very Hard- Get all the Very Hard co-op achievements.
Co-op Stomp: Insane 10/25/50/100/250- Win 10/25/50/100/250 Cooperative battles
against Insane A.I.'s.
2v2 Co-op Streak: Insane 5/10/15- Win 5/10/15 Co-op games against Insane
3v3 Co-op Streak: Insane 5/10/15- Win 5/10/15 Co-op games against Insane
2v2 Stomp Coverage: Insane- As each of the 6 combinations of race, win on
Co-op against Insane A.I.'s. (2 Terran, 1 Terran 1 Zerg, so on.)
3v3 Stomp Coverage: Insane- As each of the 10 combinations of race, win on
Co-op against Insane A.I.'s. (3 Terran, 2 Terran 1 Zerg, so on)
Gosu Comp Stomp: Insane- Get all the Insane co-op achievements.
Race A.I.
Terran Command 10/25/50/100/250
Protoss Command 10/25/50/100/250
Zerg Command 10/25/50/100/250
Random Command 10/25/50/100/250
-Win 10/25/50/100/250 Co-op games against Medium A.I.'s as the given race.
Random will give you credit for random and whichever race you get.
Supreme Command- Earn all the Race A.I. achievements.
Quick Match
Solo League
Solo Terran X- Win X Quick Match 1v1 games as Terran.
x=10, Marine portrait.
x=25, Marauder portrait.
x=50, Medivac portrait.
x=100, Siege Tank portrait.
x=250, Ghost portrait.
x=500, Thor portrait. Mar Sara Separatists
x=750, Battlecruiser portrait. Terran Max
x=1000, Nova portrait. DMW
Solo Zerg X- Win X Quick Match 1v1 games as Zerg.
x=10, Zergling portrait.
x=25, Roach portrait.
x=50, Baneling portrait.
x=100, Hydralisk portrait.
x=250, Queen portrait.
x=500, infester portrait. Char Brood decal.
x=750, Ultralisk portrait. Aiur Brood decal.
x=1000, Queen of Blades portrait. Spine Brood decal.
Solo Protoss X- Win X Quick Match 1v1 games as Protoss.
x=10, Zealot portrait.
x=25, Stalker portrait.
x=50, Phoenix portrait.
x=100, Immortal portrait.
x=250, Void Ray portrait.
x=500, Colossus portrait. Hybrid Honors decal.
x=750, Carrier portrait. Judicator Caste decal.
x=1000, Tassadar portrait. Daelaam Regalia decal.
Solo Random X- Win X Quick Match 1v1 games as Random.
x=10, Reaper portrait.
x=25, Sentry portrait.
x=50, Overseer portrait.
x=100, Viking portrait.
x=250, High Templar portrait.
x=500, Mutalisk portrait. Claw Brood decal.
x=750, Banshee portrait. Templar Caste decal.
x=1000, Hybrid Destroyer portrait. Pan-Terran decal.
Solo Hot Streak 3/5- Win 3/5 Quick Match 1v1 games in a row.
Solo Zen Master- Win 1000 1v1 quick matches as Terran, Zerg, Protoss, and
Reward: Dark Voice Portrait.
Team League
Team Terran X- Win X Team Quick Match games as Terran.
x=10, SCV portrait.
x=25, Firebat portrait.
x=50, Hellion portrait.
x=100, Vulture portrait.
x=250, Medic portrait.
x=500, Spartan Company portrait. Moebius Forces decal.
x=750, Wraith portrait. War Pigs decal.
x=1000, Diamondback portrait. Terran Dominion decal.
Team Zerg X- Win X Team Quick Match games as Zerg.
x=10, Drone portrait.
x=25, Infested Colonist portrait.
x=50, Infested Marine portrait.
x=100, Corrupter portrait.
x=250, Aberration portrait.
x=500, Brood Lord portrait. Redstone Brood decal.
x=750, Overmind portrait. Zerus Brood decal.
x=1000, Leviathan portrait. Lost Brood decal.
Team Protoss X- Win X Team Quick Match games as Protoss.
x=10, Drone portrait.
x=25, Scout portrait.
x=50, Urun portrait.
x=100, Nyon portrait.
x=250, Executor portrait.
x=500, Mohendar portrait. Shelak Tribe decal.
x=750, Selendis portrait. Lost Tribe decal.
x=1000, Artanis portrait. Tal'darim Standard decal.
Team Random X- Win X Team Quick Match games as Random.
x=10, Overlord portrait.
x=25, Hydralisk Marine portrait.
x=50, Zer'atal Dark Templar portrait.
x=100, Goliath portrait.
x=250, Lenassa Dark Templar portrait.
x=500, Mira Han portrait. Mira Mercs decal.
x=750, Archon portrait. Sky Brood decal.
x=1000, Hybrid Reaver portrait. Specter Ops decal.
Team Hot Streak 3/5- Win 3/5 Team Quick Match games in a row.
Team Zen Master- Win 1000 Team Quick Matches as Terran, Zerg, Protoss, and
Reward: Predator portrait.
FFA Gladiator- Kill 5000 enemy units in FFA Quick Match.
FFA Destroyer- Win an FFA Quick Match as Terran, Zerg, Protoss, and Random.
FFA Win5/10/25/50/100/200/400/800s- Win 5/10/25/50/100/200/400/800 Quick Match
FFA games.
League Qualifier- Qualify for the 1v1, 2v2, 3v3, and 4v4 Quick Match Leagues.
Two-way Dominant- As each of the 6 combinations of race, win a 2v2 Quick Match.
(2 Terran, 1 Terran 1 Zerg, so on.)
Three-way Dominant- As each of the 10 combinations of race, win a 3v3 Quick
Match. (3 Terran, 2 Terran 1 Zerg, so on.)
Competitive Zen Master- Earn, FFA Destroyer, FFA Wins 800, League Qualifier,
Two-way Dominant, and Three-way Dominant.
I know that each of these can be done on Co-op and quick match. Melee combat
can be done in custom games against the computer. League must be done in
Quick Match.
If I could receive e-mail confirmation what game modes you can get these on
I would really appreciate it!
However, I will be providing strategies for doing these on Easy or Normal
2v2 Co-op.
Training Day- Train 10 marines in 320 seconds.
Zergling Rush- Create 20 Zerglings in 255 seconds.
-The only truly difficult achievement here. Someone said you can get it by
creating one drone, making a spawning pool, then making an overlord and pushing
Zerglings, but honestly, just ask a friend to join a co-op with you and leave
immediately for extra resources.
Zealot Push- Warp in 5 zealots in 250 seconds.
-Be sure to make use of the Nexus' ability to speed up buildings to get your
zealots out faster.
Fast Expand- Expand in 225 seconds.
Erector Time- Build a Factory in 270 seconds.
Warp In Time- Warp in a Twilight Council in 275 seconds.
Its Morphing Time- Mutate a Lair in 285 seconds.
The Rich Get Richer- Deplete 10 rich minerals in one game.
-For this one, you're going to have to leave one opponent alive and harvest
after the fighting, because holding not one but two expansions with rich
minerals in a real game is nigh impossible.
Its Just a Scratch- Repair 1000 life on allied structures in one game.
-No friendly fire.
City Builder- Get all the Economy achievements.
Melee Combat
I see dead units- Kill 10 cloaked or burrowed units in one Melee game.
-Do this with Zerg opponents that have been zealous with creep expansion.
The creep tumors burrow, and count towards this achievement.
Psionic Death- Get a high templar 20 kills in a Melee game.
-Do this legitimately, or crush a Zerg down to its last hatchery and storm its
larvae. Quicker if you leave the queen up too.
Meatgrinder- Kill 50 supply worth of units in 15 seconds.
-Late game battles, this happens accidentally.
The Back Door- Warp in 50 units through a deployed warp prism's power field.
Zergalot- As Zerg, warp in a zealot.
-Get an infester with Neural Parasite. Hit a probe with it, warp in a nexus,
probe, pylon, gateway, Zergalot.
Distorted Reality- Trap 50 enemies in a single Vortex in a Melee game.
-I hear carrier's Interceptors do quite nicely.
To the Shadows I Run- Use Blink to save a stalker in a Melee Game.
Can't Touch This- Don't let a Seeker missile fired at you troop reach it in a
Melee Game.
Fire Fighter- Save 8 burning buildings in a Melee game.
-No friendly fire. Lift off a CC, send it into an enemy base until it starts
burning, bring it out to a waiting scv, repair. Rinse and repeat. (Guard the
One Finger Discount- Cancel a building that is about to be destroyed by enemies
in a Melee game.
Just An Illusion- Control 15 hallucinations at once in a Melee Game.
-Make them all archons and send them into a fight to easily get the Shroom
Absorption achievement as well.
Welcome Back, Commander- Get all the Melee Combat achievements.
League Combat
Yamato Master Blaster- Kill 20 units with Yamato Gun.
Professionals Have Standards- Kill 20 units with Snipe.
-Workers do REAL well.
Infested Terror- Kill 30 units with infested Terrans.
-Mass infesters makes this easy.
Beep, Beep, Boom!- Kill 6 units with one Seeker Missile.
-Can be done with Larvae.
Would you Kindly...- Kill 5 units with a single Neural Parasited unit.
-Doesn't have to be 1 duration. I did this with one battlecruiser across about
8 neural parasite usages.
Unbreakable!- Get any one unit 40 kills credited to it in a Melee game.
Auto-kill- Kill 20 SCVs in one melee game with the raven's auto turret in one
Melee game.
Raining Blood- Shoot down a fully loaded transport in a melee game.
-Not happening in co-op. I'd love suggestions!
Nuclear Launch Detected- Kill 15 units with one Nuke.
-A.I. are too smart to get caught in it. One method a friend used was to
weaken all the buildings in a small zerg base, nuke it once to kill the
buildings, then nuke it again to kill all the broodlings the buildings spawn.
Terran Macro Master- Have 9 units being trained at the same time.
-Mass barracks, anyone?
Protoss Macro Master- Have 9 units being produce at the same time.
-Carriers building interceptors count!
Zerg Macro Master- Have 21 units being morphed at the same time.
-load one hatchery up with a ton of larvae then build them all into drones and
overlords. Or whatever, but don't run out of resources.
Warp In Madness- Warp in 100 units.
Centurion Queen- Spawn 100 larvae using queens.
Neighborly Help- Heal 300 damage to an ally's units.
-Zerg ally is a sure-fire way to get this.
The Flying Heal Bus- Heal 5000 damage.
-Stim packs.
Frugal Fighter- Have on unit replenish 500 of its shields in a Melee game. No
friendly fire.
-Having a Terran ally that can repair your unit after its shields deplete is
very helpful.
A Roach's Life- Have one roach regenerate 500 life in a Melee game. No
friendly fire.
-Research tunneling claws and armor if you have time. Have it take damage and
then burrow. Beware detection.
Shroom Absorption- Have hallucinations take 1000 damage in one Melee game.
-Mass archon hallucenations.
Counter-Proof- Attack for 20 seconds without being attacked.
-You'll get this on accident.
Carnage Hall- Destroy 4 Hatcheries, CC's, and/or Nexuses in one game.
Denied- Destroy a Hatchery, CC, or Nexus as it is being constructed.
Hot Pickup- Use a dropship to pick up a unit under fire
-I used a medivac, I'm sure warp prism and overlords work fine.
Mule X'ing- Call down 30 Mules in one Melee game.
Big Brother is Watching- Hold a Xel'naga temple for 5 minute straight in a
Melee game.
Meet the Spy- Kill 5 Changelings in one Melee game.
-The only real way to find a changeling is to watch for one unit to approach
your base with a Terran radar. If it suddenly changes to a marine of your
color, send in swift units (banshee works best) to kill it. Good luck spotting
five, though.
Supreme Being- Get all the League Combat achievements.
Feats of Strength
Devoted Fan- Buy the Collector's Edition of Starcraft 2.
Scenic Route- Kill everything in The Devil's Playground on Normal.
You'ze So Crazy!- Kill everything in Welcome to the Jungle on Normal.
Monster Mash- Kill the Brutalisk with the A.R.E.S. robot on Normal.
Hot Shot- Win a qualification round undefeated.
-As I understand this to work, this does NOT count for the qualification to
leagues. There is speculation about whether or not it will be for
qualification into future tournaments.
Created by Robert Herman
My email address is firstname.lastname@example.com
If you have any concerns, corrections, superior strategies, or whatever, shoot
me a mail and we will it discuss over fava beans and a nice chianti.
If you want to use my guide for anything, be my guest, send me an email to let
me know you're going to use it, then go ahead and use it. I don't care.
I credited a few people who's strategies I pulled off the boards. If you would
like your SC name credited or what have you, let me know via email and I will
oblige you.
Also, special thanks to...
gamefaqs for helpin' me with more games than I can count
email@example.com for various strategies and other input


text:
I entered these images as a threesome portfolio recently to an underwater photography club, but they didnt meet the top 14 out of 25 that were wittled down by a couple of judges for an audience to choose a winner.
Could someone please help me understand why, we were asked to include at least one wide angkle and one macro, I think they lack differing technique perhaps?
I'd ask the club but they do not offer much in the way of communication
Edited by Scubysnaps, 23 September 2010 - 06:06 AM.


text:
If you like to boost and live on Maui depending on your weight I would go for the 8m Nitro V2.esg wrote:Regarding the Element and new Nitro(--if you were trying to choose between the two). Why would you choose one over the other?
I'd use the kite on Maui. Where it's almost always strong and gusty.
I rarely unhook.
I love to take a TT out in blasting winds and boost as high as possible(throwing some rotations and grabs here and there).
And when there's waves- take out the surfboard and work on perfecting my turns as close to the pocket as possible.
Which kite would best suit these types of conditions and riding style?
P.S...And since I don't know much about Switch or hardly seen any. Which kites from some of the more popular brands would you compare the Element and NitroV2 to?
The kite is super powerful and will get you skying to the moon.
When the waves come up you will be able to whip the kite around focusing on your off the tops.
The reason I would direct you towards the nitro is because of it's great hangtime.
If you want to compare a kite on the market to this New Nitro I would have to say the North Rebel has some similarities.
Hope this helps.
Enjoy your self in which ever direction you choose to take


text:
Internship: Office of General Counsel
The General Counsel serves as the chief legal advisor to the Chairman, NEH staff, and the National Council on the Humanities. The General Counsel and his staff ensure that NEH's activities comply with a broad range of Federal laws, including Federal grants law, appropriations law, employment law, civil rights law, ethics law, and administrative law. The Office is also responsible for drafting legislation, analyzing pending bills, and managing the agency's Freedom of Information Act (FOIA) program.
Legal interns primarily work on assignments related to ethics and the FOIA, which includes case law research on complex legal issues, the review of responsive materials, and the drafting of correspondence under the supervision of the General Counsel and staff attorneys. The position also provides opportunities for interns to experience legal issues common to all Federal agencies, as well as those unique to NEH. Interns may be called upon to draft legal memoranda, assist with tracking pending legislation, or attend one of the agency's quarterly Committee or Council meetings.
Solid writing skills and an interest in the humanities are essential, and we strongly prefer second or third-year law students. The normal internship period is approximately three to four months and corresponds roughly to the fall, spring, or summer semester of the standard academic year. During the summer, an intern should be able to work full-time (40 hours per week) and a minimum of 15 hours per week during the fall or spring.
Although NEH cannot offer compensation for legal internship work, many legal interns arrange with their law schools for credit and/or financial assistance
Please submit a resume, cover letter, an unofficial transcript, and writing sample (no more than 10 pages) to:
Lisette Voyatzis
Deputy General Counsel
Office of the General Counsel
National Endowment for the Humanities
400 7th Street SW
Washington, DC 20506
202-606-8322 (voice)
202-606-8600 (fax)
Applications are accepted on a rolling basis. No notice of non-selection will be provided. All submissions are discarded one year from the date of receipt.
Please allow at least four to six weeks prior to the date you wish to intern to allow proper consideration of your application.
If you have any questions, please call the NEH Office of Human Resources Volunteer/Intern Coordinator at 202 606-8415. We look forward to hearing from you.
The National Endowment for the Humanities is an equal opportunity employer. We maintain a year-round internship program.


text:
You can"t keep a good superhero down.
A full week before The Avengers opens in IMAX and on movie screens across the nation on May 4, Captain America, as portrayed by Chris Evans, and Thor, as played by Chris Hemsworth, will be debuting in Times Square – joining forces with The Hulk, Spider-Man and Iron Man.
With Captain America and Thor as the new arrivals, the quintet will appear as of Thursday at Madame Tussauds New York, in a new, multi-level, interactive exhibit, along with the film short Marvel Super Heroes 4D Experience.
According to Bret Pidgeon, General Manager of Madame Tussauds New York. "Marvel fans young and old alike will now have the opportunity to see, interact with and stand alongside their favorite characters."
Just don"t stand too close to the Gamma Radiation Lab.


text:
Esther Ferington
Esther Ferington is a writer in Alexandria, Virginia.
Due to the unavailability of appropriated funds to continue the operations of the National Endowment for the Humanities, the agency has been shut down. Consequently, this website is not being maintained and the information it displays may not be up to date. The Endowment will not be able to update information, process any transactions submitted via the website, or respond to any inquiries until funding for NEH is restored and the agency resumes its operations.
Please note that during the government shutdown, the NEH is still accepting grant applications through the usual submission process.


text:
Film Clip: 'To the Wonder'
Watch a clip from the film "To the Wonder." After visiting Mont Saint-Michel, Marina (Olga Kurylenko) and Neil (Ben Affleck) come to Oklahoma, where problems arise. Also starring Rachel McAdams and Javier Bardem. (Photo/Video: Magnolia Pictures)
This transcript has been automatically generated and may not be 100% accurate.
... I ... just to get the biscuits ... I ... I ... aam and ... stitched onto two months ...


text:
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This issue of Answers contains a wide array of Creator-honoring information.
No results found in Publisher's Pen.
Answers in Genesis is an apologetics ministry, dedicated to helping Christians defend their faith and proclaim the gospel of Jesus Christ.


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This book presents 49 space-related math problems published weekly on the SpaceMath@NASA site during the 2011-2012 academic year. The problems utilize information, imagery, and data from various NASA spacecraft missions that span a variety of math... (View More) skills in pre-algebra and algebra. (View Less)
Materials Cost: Free
This book offers an introduction to the electromagnetic spectrum using examples of data from a variety of NASA missions and satellite technologies. The 84 problem sets included allow students to explore the concepts of waves, wavelength, frequency,... (View More) and speed; the Doppler Shift; light; and the energy carried by photons in various bands of the spectrum. Extensive background information is provided which describes the nature of electromagnetic radiation. (View Less)
Materials Cost: Free


text:
1:30 am
Dialogue "James McPherson" James McPherson is one of America's greatest Civil War historians. McPherson's Pulitzer Prize winning writing captures the drama of this era and his latest book, "Tried by War: Abraham Lincoln as Commander in Chief," gives new insight into Abraham Lincoln's remarkable skill as a military leader. Joan Cartan-Hansen talks with McPherson about Lincoln and why we are still fighting over some of the same issues we thrashed out in the Civil War 150 years ago.G
2:00 am
One of the Missing Charles Durning introduces this film adaptation of an Ambrose Bierce story, which follows Confederate marksman Jerome Searing, who has become a methodical killing machine, sparing no one in his path. Behind enemy lines, Searing becomes trapped, pinned by fallen beams, in a ruined building - his own loaded and cocked rifle resting just inches from his head. He succumbs to terror and descends into a nightmarish journey through his mind.G
3:00 am
Journey of Sacagawea Oral history and tradition among the Lemhi Shoshonis, Sacagawea's descendants, and the Hidatsas, her childhood abductors, profile the person behind the western historical icon. Reenactments and scenes of the wild areas she knew help writer-producer Lori Joyce and her team explore the Lewis and Clark expedition.G
4:00 am
Sesame Street "Big Bad Wolf Huffs and Puffs Slimey" Oscar is getting ready to take Slimey to the mud hole, but ducks down to get his hiking boot. Just then, the 3 Little Pigs run by with the Big Bad Wolf chasing them. They get away, so instead of huffing and puffing at them, the wolf decides to huff and puff at Slimey. D
5:00 am
Sid The Science Kid "That's The Way The Ball Bounces" Sid created a new sport called Play-Doh Ball! You just jump in the air, spin around and bounce the ball. When Sid attempts to play his new game, he bounces the Play-Doh ball and it promptly splats on the ground! At school, Sid and his friends investigate and discover that if a ball doesn't have enough elasticity, it won't bounce! (Educational objective - Elasticity). D
5:30 am
Martha Speaks "Escape From Flea Island/No Dogs Allowed" Escape from Flea Island - Carolina is determined to outdo Tiffany Blatsky on the science project. No Dogs Allowed - Tiffany wants to make Helen's treehouse into a girls' clubhouse.G
6:00 am
Portraits of Emotion Portraits of Emotion is a feature length documentary film that follows over the course of four years the life of 14-year-old Jonathan Lerman, an artistic prodigy who is diagnosed with autism, a lifelong developmental disability that affects learning, communication and social interaction. While capable of drawing astonishing portraits that capture the nuances of human emotion, Jonathan is unable to effectively verbally communicate his feelings. By giving the audience an in-depth look inside Jonathan's life, Portraits of Emotion builds awareness about the effects that autism has on a family over time. D
7:00 am
Rick Steves' Europe "Amsterdam and Dutch Sidetrips" Rick explores the riches of the city before visiting dikes, windmills and the world's largest flower market.G
7:30 am
Smart Travels - Europe with Rudy Maxa "Bordeaux and the Dordogne" The world's finest wines, sweeping vineyards and fine food couple with a river valley dotted with castles. We sample the best Bordeaux then cruise the lovely Dordogne and Lot rivers with stops at chateaux, ancient watermills, and perched villages. Cooking classes and an underground adventure to see pre-historic cave paintings round out the trip. D
8:00 am
The Desert Speaks "Tracks in the Shifting Sand" Explore one of the largest dune fields in North America at the Imperial Sand Dunes National Recreation Area. The Algodones Dunes in Southern California stretch across more than two hundred square miles and are visited by more than 1.4 million people each year, most of whom use some sort of off-road vehicle. A state highway splits the northern part of the dune field between wilderness and recreational area, but the task of monitoring the usage creates problems of its own. D
8:30 am
Ciao Italia "Classic Bolognese Pasta/Lasagne Verdi Alla Bolognese" Culinary arts students from Johnson and Wales University in Providence, RI are eager to learn the fine art of creating Bolognese pasta, starting with Lasagne Verdi alla Bolognese. Mary Ann leads them through the process of making Lasagne Spinach Noodles, and layering it over and over with a meaty, Bologna-Style Ragu, and Bechamella Sauce. And there's just enough time to make Tagliatelle with Bolognese Sauce. D
9:00 am
Taste of History "Betsy Ross Sews A Legend" Betsy Ross is one the most celebrated woman in American history. Although there is still controversy around her story and whether she sewed our country's first flag, the details appear to support a woman of great courage who was asked by Gen. Washington to defy the British and secretly give our nation its identity. D
9:30 am
Simply Ming "Damian D'silva & Authentic Singapore Cuisine" This episode of SIMPLY MING is simply like no other. Ming is granted privileged access to the home kitchen of Singapore Chef Damian D'Silva. Damian is a fixture on the Singapore culinary scene, where he is bringing back centuries old culinary traditions. D
10:00 am
America's Test Kitchen from Cook's Illustrated "Lazy Day Breakfast" First up, equipment expert Adam Ried reviews waffle irons in the Equipment Corner. Then, test cook Yvonne Ruperti uncovers the secrets to extra-crispy Buttermilk Waffles. Then, science expert Guy Crosby reveals the science behind browning. D
10:30 am
Around The House with Matt and Shari "Kitchens" Today's show is a quick update on kitchens. We begin with the importance of accessories and how to quickly and inexpensively renovate a kitchen with simple updates. Then, we create new cabinets to fill in the space above older cabinets. D
11:00 am
Austin City Limits "Steve Earle/Kris Kristofferson" Earle pays tribute to his mentor, legendary Texas troubadour Townes Van Zandt. Kristofferson follows with tunes from his latest album.G
12:00 pm
Sesame Street "Letter R Mystery" Detective Alfie Betts is on vacation at Sesame Street and is enjoying a plate of raisin raspberry ravioli when Telly rushes in very upset because his robot and remote are missing. Then Leela enters looking for her rake and roses. When the raisin raspberry ravioli disappears, too, Detective Alfie Betts decides it's time to investigate to find out why things keep going missing. D
1:00 pm
Dinosaur Train "Junior Conductor Jamboree/Troodon Train Day" Junior Conductor Jamboree - Our kids ride the Dinosaur Train from one end of the line to the other, through all three Time Periods -- from the Cretaceous, through the Jurassic, to the Triassic. All along the way, they pick up friends who join them for a Junior Conductor Jamboree! Troodon Train Day - The Pteranodon family rides to Troodon Town to celebrate Troodon Train Day, where the main event is a concert by King Cryolophosaurus, giving his first performance in years! When King comes down with some last-minute jitters, Buddy and Tiny help him overcome his stage fright and he sings a medley of his hits, including the Dinosaur Train theme song!. D
1:30 pm
Super Why! "Alice In Wonderland" Oh dear! Princess Pea is so busy playing, she's late to Sleeping Beauty's birthday party and misses all the fun! The reading heroes tumble down the rabbit hole in a madcap adventure to catch up with a famous white rabbit who is also tardy! Super Why and his friends must get through the topsy-turvy house and past the Queen of Hearts herself to find out if the white rabbit makes it to the tea party on time! Educational Objectives: To learn a helpful tool for being on time. Fun interactive games help preschoolers match letters of the alphabet, practice the magic of spelling, and use the power to read to change the story!. D
2:00 pm
Cat in the Hat Knows A Lot About That! "Be Cool/Elephant Walk" Be Cool - Phew, it's hot outside! How are Sally and Nick going to stay cool? Cat suggests that they should visit some friends in the Dizzle-dazzle Desert to learn how to keep cool. They learn that some animals are light coloured, some stay out of the sun, and some, like Tommy the coolest toad around, just mooove sloooow. Nick and Sally take their advice, but Cat has an even better idea - run through a sprinkler! Elephant Walk - When building a toy construction set, Nick and Sally wonder if there's such thing as a one-thing-does-it-all tool. D
2:30 pm
Wild Kratts "Whale of a Squid" Chris and Martin are taking Aviva's sub prototype out for a test drive when it gets sucked into a battle between a Sperm whale and Giant squid, spiraling down into the depths. The brothers want to follow, but their damaged sub can't take that kind of pressure. Aviva develops whale and squid Creature Power Suits, so the brothers can go where no sub has gone before. D
3:00 pm
Ucook! with Chef Bob In the first part of this episode, Chef Bob makes one of his favorite party pleasures, carrot and cantaloupe soup. He uses fresh garden mint and limoncello liquor to finish the dish. Served chilled, this is a perfect summertime dish to offer friends. D
3:30 pm
Rick Steves' Europe "Switzerland's Jungfrau Region: Best of the Alps" Rick is in the sky-high corner of the Swiss Alps, with cows on breathtaking ridges. He settles into a traditional village where locals scythe hay by hand. He hikes, bikes and parasails, then blasts an alphorn.G
4:00 pm
Journey of Sacagawea Oral history and tradition among the Lemhi Shoshonis, Sacagawea's descendants, and the Hidatsas, her childhood abductors, profile the person behind the western historical icon. Reenactments and scenes of the wild areas she knew help writer-producer Lori Joyce and her team explore the Lewis and Clark expedition.G
5:00 pm
PBS NewsHour NULL
6:00 pm
My Hero "Old Man Riverdance" George's father, Seamus, visits from Flordia where he lives in a home for retired superheroes.G
6:30 pm
Reggie Perrin Money becomes a growing concern for the Perrins with Nicola unemployed and Reggie still looking for a fulfilling new career, leaving the former sales executive considering a depressing solution. Meanwhile, a new neighbor moves in next door.G
7:00 pm
Visions of Ireland A helicopter-mounted camera shares the vantage point of the Irish faeries of ancient lore for serene aerial views above the fog and mist, the remote Skellig Islands, the magnificent windswept Cliffs of Moher, and the perfect angle from which to kiss the Blarney Stone. The itinerary from Belfast to Galway to Dublin explores timeless country glens, abundant fishing ports, the famous golf courses of counties Kerry and Cork, and more, all the way to Tipperary, all set to a soundtrack that includes the fiddles and pipes of traditional jigs and reels and modern Celtic rock.G
8:30 pm
As Time Goes By Reunion Special "1 of 2" Jean is eager for grandchildren; Lionel has reservations. Judith and Alistair are still childless. Sandy and Harry return from Canada; Sandy has not told him yet she is pregnant. Jean asks Lionel why he and his first wife did not have children; the doorbell rings and she finds a young man from Africa asking after his father, Lionel.G
9:30 pm
Mr. Bean "The Curse of Mr. Bean" At the swimming pool, Bean falls from the diving board and then his swim trunks fall off. Later he outwits a malicious parking lot barrier.G
10:00 pm
Downton Abbey - Behind The Drama This MASTERPIECE special goes behind the scenes of the popular MASTERPIECE CLASSIC drama to review the storylines of the first two seasons about the people who live, and work, in an English manor house in the early 20th century with pivotal moments highlighted. Writer Julian Fellowes and the actors who bring Downton inhabitants to life provide insight into the characters of the series.G
11:05 pm
My Hero "Old Man Riverdance" George's father, Seamus, visits from Flordia where he lives in a home for retired superheroes.G
11:34 pm
Reggie Perrin Money becomes a growing concern for the Perrins with Nicola unemployed and Reggie still looking for a fulfilling new career, leaving the former sales executive considering a depressing solution. Meanwhile, a new neighbor moves in next door.G


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The traditional DNS service providers manage multiple servers with unique IP addresses and physical locations. When one DNS server is down, it cannot be reached by the visitors and they are getting large timeouts (few seconds). ClouDNS operates own Anycast DNS network over 23 data centers located in multiple continents around the world. Forget about downtime and performance issues - our Anycast network has multiple geographically dispersed servers that reroute traffic from any POPs when there are issues that impair performance. Our goal is to provide the highest SLA when possible. The Enterprise DNS provided by us is covered by 10,000LA.
Most of the Managed DNS providers bill their customers based on the processed DNS queries per month. Lower TTL, marketing campaigns, spam or other type of DNS floods can generate thousands of dollars for DNS queries at the end of the month or even your domain name can stop working, because reached monthly limit of DNS queries.
Our Enterprise DNS network is designed to process millions of queries each second. Our pricing model is not based on query billing. You will be never billed for your peaks and your domain names will never stop working, because of DNS query limits. You will not be billed for any type of DNS query floods.
Our Build-In DNS management system is designed to operate with large amount of DNS records. We are helping to multiple Internet Service Providers to manage large IPv6 Reverse DNS zones with over 100,000 DNS records into a single DNS zone. Our clients are large Anti-Spam organizations with DNS-based Black Lists with over 300,000 DNS records.
Unser Managed DNS service funktioniert über ein selbstentwickltes System zur DNS Verbreitung über alle Rechenzentren in unserem Netzwerk. Das webbasierte Controlpanel erlaubt unseren Kunden dabei die Verbreitung der DNS Einstellungen über Rechenzentren live mitzuverfolgen. Du kannst jederzeit den aktuellen Updatestatus für jeden einzelnen unserer DNS-Standorte nachvollziehen. In Verbindung mit einer TTL von bis zu einer Minute lassen sich Änderungen so blitzschnell durchführen, ohne jegliche Ausfallzeit.
There are many Managed DNS providers at the market that can provide a DNS service with good quality and speed, but it is not the same when we talk about DDoS attacks, especially DNS-based attacks like large query floods. Most of the Managed DNS providers (including industry leaders) do not provide any type of DDoS Protection, some of them has DDoS Protection, but it is only for volumetric - bandwidth based attacks, but nobody offers DDoS Protection for DNS query floods.
The DNS service is UDP-based service. There is no problem large amount of DNS requests to be send from random IP addresses to the DNS servers that manages the attacked domain name. The DNS query flood attacks are based on large amount of DNS requests for a single domain name. Most of the managed DNS providers fails and block the attacked domain name on their network. Our self-developed protection for DNS-based attacks is designed to mitigate any type of such attacks.
The traditional unicast DNS network configuration includes two or more DNS servers with unique IP addresses and physical location. For an example most of the DNS providers on the market provide two or four name servers located in United States and Europe, but there is no guarantee that the web site visitors and their DNS resolvers from United States will be connected to the US servers and these from Europe to the EU server. If a visitor from United States is connected to the EU server, the speed will be over 150ms for a single query, it is the same if the visitor from Europe connects to the US server.
ClouDNS provides Enterprise DNS service over Anycast DNS network, where the one DNS server with the same IP address is distributed over multiple data centers around the world. The visitor of your web site or the DNS resolver of his Internet Provider will be connected to the closest data center. Our Anycast Network provides best possible speed from any location in the world.
We are DNS infrastructure provider. Most of our enterprise customers are telecom and internet providers, data centers, hosting providers and web studios. One of our key features is the option to provide to our customers full white-label DNS service with dedicated IP addresses with their own reverse records (PTRs). The dedicated IP addresses allow to our customers to provide transparent DNS service to their clients under their own brand and domain name.
You can check our Premium DNS and DDoS Protected DNS hosting plans for a ready to use DNS hosting packages or you can write us at firstname.lastname@example.com to get a quote for a custom Enterprise DNS configuration.


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Updated the pics, sorry guys.
Well, people keep asking and cant seem to find the 20+ post with the info in it so ill just put some of it up in a single thread.
Here is 1 option to lower the front 1-6 inches (or so)
First off, to mess with the crossmember, on certain years you will have to cut out a section of the shield around the crossmember to get access. Dont worry about hacking a square out of it, not for structual integrity. To get a 5 inch drop, drill the new hole about 1/2 inch above the lip of the crossmember. After you put a GRADE 8 bolt through the new hole, let the truck down. Which ever side is higher, grind a hair off the hole on that side. You can use the adjuster bolt you took out, its perfect lenght, or you can get a 1/2 bolt or so to use. If you want to make it adjustable, get creative. Make the hole big enough to allow the block to set in to allow for factory adjustment (may not be able to get 5in.)Or you could weld the adjuster block underneath the crossmember and put a longer bolt in. Just do whatever you feel comfortable with or can think up, but the most simplest is drilling a single hole and putting a bolt through it.
Looking at it now it sure doesnt look the best!! lol
I took a torch to that big ass shield a while back when i had my truck on the lift to get more clearance/weight reduction. i think 88 + or somthing like that have them??
View from underside - (not sure what that little square is cut out of the crossmember)
Front, pass side -
Rear pass side -
Another front side shot


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Gassy dinosaurs may have warmed the Earth!
Giant dinosaurs that roamed the Earth millions of years ago may have warmed the planet with the gas they produced from eating leafy plants, British scientists said on Monday.india Updated: May 09, 2012 17:37 IST
Giant dinosaurs that roamed the Earth millions of years ago may have warmed the planet with the gas they produced from eating leafy plants, British scientists said on Monday. Much like modern cows that emit a significant amount of methane in their digestive process, the 20,000 kilogram (44,000 pound) sauropods contributed the same way, and likely more, to the warming climate, said the study in the US journal Current Biology.
The climate during the Mesozoic Era, which spanned 250 million years ago to about 65 million years ago, was believed to be hotter than it is today. With bulky bodies and long necks that allowed sauropods like the Brontosaurus to graze on grasses or high in the treetops, these creatures were plentiful 150 million years ago, ranging from a few individuals to a few dozen per square kilometer.
In all they may have emitted a total of 520 million tons (520 Tg) per year of global methane emissions, a level that is comparable to the total given off today by animals and industrial activities, the study authors said. Currently 80 million metric tons of methane are produced annually by global livestock, making up about 28 percent of global methane emissions from human-related activities according to the US Environmental Protection Agency.
"A simple mathematical model suggests that the microbes living in sauropod dinosaurs may have produced enough methane to have an important effect on the Mesozoic climate," said Dave Wilkinson of Liverpool John Moores University. "Indeed, our calculations suggest that these dinosaurs could have produced more methane than all modern sources -- both natural and man-made -- put together." About 150 years ago, before modern industry took hold, methane emissions were about 200 Tg per year, less than half that of the Mesozoic Era.
First Published: May 09, 2012 15:16 IST


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2:00 pm
Curious George "Curious George and the Invisible Sound/Curious George, A Peeling Monkey" Curious George and the Invisible Sound - While trying to record different animal sounds in the country, George discovers some amazing things about the dynamics of sound: the closer he gets, the louder the sound; the further away he is, the quieter the sound. Then he discovers one he's never heard before. He follows the direction of the sound throughout the house until he finds. D
2:30 pm
Martha Speaks "Down on the Farm/Martha Runs Away" Down on the Farm - Helen, Martha, and T.D. visit T.D.'s grandpa CK on his farm. Martha Runs Away - When Helen gets mad, Martha feels unappreciated and decides to run away.G
3:00 pm
The Electric Company "Franscent" Francine ruins both her science project and Lisa's. The two rivals need find a way to work together on a new project or they'll both fail. D
3:30 pm
WordGirl "Theme Park Wham-Page/Chuck Makes A Buck" Theme Park Wham-Page - Becky and Bob are anxiously waiting in line for their chance to ride The Coaster-- the ultimate new roller coaster ride. The Whammer's enthusiasm for chocolate hot dogs and hi-striker machines at the park could ruin a totally fun day. Will WordGirl forfeit her chance to ride the coaster in order to stop the Whammer destroying the park? Vocabulary Words: Patience, Enthusiastic. D
4:00 pm
Wild Kratts "A Huge Orange Problem" While Chris and Martin are off searching for the endangered Orangutan in the deep forests of Borneo, back at the Tortuga HQ Aviva, Koki and Jimmy get carried away swinging on vines and their muscles so get incredibly sore that they can't do anything. The bros attempt to rush back with the first aid kit but a huge orangutan keeps tossing them back into the forest. Here they learn that orangutans use a special leaf and chew it into a lotion to ease muscle soreness, and return with this orangutan medicine to help their friends. D
4:30 pm
Cyberchase "Cool It" The kids discover the importance of a standard unit of measure, while trying to save Motherboard.G
5:00 pm
Fetch! With Ruff Ruffman "Who Wants to Trade for Some Old Tracks?" Someone has just stolen Ruff's garden gnome and he's determined to get it back! In fact, he's so obsessed that he hasn't bathed in several days and is covered in flies-prompting Charlene to send him some fly swatters. Ruff sends Emmie and Marco to the Amherst College Museum of Natural History to analyze the footprints left behind by the perpetrator who stole the garden gnome; while Rubye and Shreya try to barter the flyswatters for something better that Ruff can give to Charlene. D
5:30 pm
Nightly Business Report A rebound for retailers as they post their first monthly sales gain since March. New York Correspondent Erika Miller has details. "Hope and despair" is how one of our guests tonight describes what's happening in the markets. D
5:54 pm
NewsHour Promo NULL
6:00 pm
PBS NewsHour NULL
7:00 pm
Irish Tenors Ellis Island Anthony Kearns, Ronan Tynan and Finar Wright perform on Ellis Island, remembering millions of immigrants who came to this country, Irish and non-Irish. The performance features music that would have been popular in the New York neighborhoods of the early 1900s.G
8:30 pm
Loreena McKennitt: A Moveable Musical Feast This performance documentary offers a look at the Canadian singer-songwriter's live act. Behind-the-scenes interviews with McKennitt, band members, crew and colleagues reveal the rigors of touring as her 2007 An Ancient Muse tour begins.G
9:00 pm
Brit Floyd Billed as the "world's greatest Pink Floyd show," the show features lasers, smoke machines, video montages of Floyd, and music drawn from the whole Pink Floyd discography. A Toronto fan and reviewer said the group is musically "absolutely spot on" and the original voices "emulated with eerie accuracy."G
10:30 pm
Afterglow This film tells of five college friends who combine their rock musical talents to become Afterglow, and even make an album in 1969. Each band member goes on to other careers and only recently learned their music has developed a fan base across the globe. After 40 years they are playing together again and developing a new generation of fans.G
11:00 pm
Charlie Rose NULL