text:
We are getting married in Sri Lanka in January 2009 and would like some help designing the invitation cards. We would like something simple yet elegant and grand enough for a large wedding. The design will be for a save-the-date card, the main invite, and an RSVP card.
We are originally from the UK and Sri Lanka and now living in Australia. We have just finished our postgraduate studies and are starting to work. We got engaged in January this year and the wedding has been set for January 2009. Even though the wedding is taking place in Sri Lanka it won't be so traditional, we are going to try and merge the best parts of the UK and Sri Lanka ceremonies. We want it to be a relaxed event where everyone can have fun.
The wedding invitation should have the main design feature and this design should be reflected in the save-the-date and RSVP cards in some way. That is - they should be a miniature of the main invite or have a element of it.
From this competition we would like designs for these three cards:
1. Save-the-date cards:
These will be sent 6 months before the wedding to guests who will have to make plans to travel to Sri Lanka. These will have our names, the date and venue and indication that formal invites will follow. And they should say "save the date" of course!
2. Invitation:
These will be sent out 6 weeks before the wedding to all the guests including those who received save-the-date cards. This will be the largest of the three cards, no larger than A5. It will contain the usual wedding invite details but we may need additional space to provide information on hotel accommodation.
3. RSVP cards:
Sent with the invite and will be the smallest of the cards. This should have space to write out up to three guests' names and some way of indicating if they are attending or not attending.
The themes:
We are thinking of light, spring like and natural with stylised floral elements. Colours such as green (soft, natural, avocado?), brown (rich, dark, wood?, chocolate? - but not for the background), white, gold(dull)/yellow(soft) or feel free to suggest your own colour scheme. All three designs need to be landscape in orientation and unfolded. The actual card stock can be any of the colours in your chosen theme.
We had the following initial idea for a design:
Perhaps rght aligned text with design moving in from the left and
fading to watermark as it reaches the text. The design idea was for
flowers or buds on a branch reaching towards the text. With the text in
brown on green card stock.
Modern, simple, sans-serif, no script, close together but tall letters - perhaps you have a better idea?
- Light spring look and feel
- To try the writing in both gold and brown
- Simple design without too many details
- Adobe Illustrator format (vectors), CMYK colours for printing
- No borders
- No script writing (scrolls)
- Not too glittery or shiny - if using gold please use sparingly
- Don't want a design for an embossed card
- Traditional wedding stationary design


text:
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Thank you for visiting our website! Below you will be able to find the answer to Certain old Buick crossword clue which was last seen on Universal Crossword, November 13 2017. Our site contains over 2.8 million crossword clues in which you can find whatever clue you are looking for. Since you landed on this page then you would like to know the answer to Certain old Buick. Without losing anymore time here is the answer for the above mentioned crossword clue:
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|Moore on screen
|Iraq neighbor
|Common breakfast items
|Type of list
|Jungle creature
|Can material
|First game of the season
|Brief note, at work
|Actress Mary
|Oozing muck
|Rural open field
|FAA employee
|Roly go-with
|Certain old Buick
|Kind of hall
|Units of wire thickness
|Some notes
|'70s hairdo
|Major world power
|Ticket half
|Outback bird
|New York's state flower
|Composer Nino of "The Godfather"
|Ambler or McCormack
|MIT part
|Neutral hue
|Income from wealth
|Base eight system
|The green stuff (var.)
|Extreme passion
|Junction points
|Cowboys' org.
|Somewhat, slangily
|Talk like Sylvester
|Not barefoot
|Marine eagle
|Persian you pet
|Underground stuff
|Tries to drop a few
|Molecule part
|Characters that are typed?
|Grain woe
|Type of dream or wrench
|Galapagos part
|Marys: follower of Jesus and Broadway star
|Shoe part
|Fail to attend
|Editor's addition mark
|Allen and Burton
|Gumbo ingredient
|In an offensive manner
|Weasel relative
|Marys: singer and actress
|Capital of the Bahamas
|Guitar type
|Hamilton foe
|"To ___ his own"
|Muscat native
|Stinky animal
|Toyota model
|Goes angling
|Marys: first lady and TV personality
|Common skincare ingredient
|Operation reminder
|Karan the designer
|Common Swedish male name
|Seeger or Sampras
|Puff ___ (snake variety)
Type in your clue and hit Search!
Fill the crossword solver with the word your are looking for. Use '?' for unknown letters.
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or visit our complete Words that end with list.

subset: commoncrawl


text:
Edgar Allan Poe
Edgar Allan Poe (19 January 1809 - 7 October 1849 / Boston)
» Click to list general statistics » OR, select a date :
Impromptu - To Kate Carol
When from your gems of thought I turn
To those pure orbs, your heart to learn,
I scarce know which to prize most high —
The bright i-dea, or the bright dear-eye.
read more >>
- Hits: Number of visitors who read the poem on the given date.
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text:
Rated the app... Thanks for the help !! Now I gotta find out the must have apps,already got the most important one !!
Rated the app... Thanks for the help !! Now I gotta find out the must have apps,already got the most important one !!
There were some issues with the app not updating as often as it should over the last couple days. That has been resolved and all should be fine now.
Love the APP..
*Sent from my HTC EVO using Tapatalk Pro.
Im actually adding a new section to the app so it will update when new podcasts are out too.
First application I downloaded when I got my Thunderbolt out of the box!
New section has been added to the app. It will now update when podcasts are added too, and you can listen to them right on your phone.
Do we have the SA app for my phone yet?
Jealous. (One month to go before the upgrade!)
I remember when my Dad got one of those phones. I thought it was the coolest thing I'd ever seen. Of course I remember having only 3 channels on TV too.
How old are you again
I have to admit I remember when those phones were popular too. As far as TV goes, I can remember being excited to finally get a remote to change the channel!
There are currently 1 users browsing this thread. (0 members and 1 guests)


text:
Tuesday, August 08, 2006
Gyanze Kata Mali 01 Aluminum Speaker Set: Gorgeous
And now for the mother of all iPod speakers, and no, this isn't just a design concept. Japan's Gyanze Corporation announced its Kata Mali 01 Aluminum speaker set, more than just a pretty design with 15 watts per channel emanating from its built-in digital amplifier and auto-on when it detects input from an audio source. It's built like a truck, too, weighing in at a hefty 12.5 pounds.
Don't worry about it getting too scuffed up, either, because it has a special wax coating to keep it scratch-free. Why didn't Apple think of that with its iPods? Beautiful design. The only bad news is its price: $1300.
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text:
Half-Life 2 – FAQ/Walkthrough
FAQ/Walkthrough by Spanky
Version: .1 | Updated: 11/24/04
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Half-Life 2
The Half-Life Lambda logo, Half-Life 2 Lambda logo and all other
trademarks and/or copyrights contained in this document are owned
by their respective copyright and trademark holders.
This document is copyrighted material of Greg Slomin and may not be used
without expressed written consent of Greg Slomin. No part of this guide
may be used without proper quoting and/or recognition. Any person(s)
found violating this copyright are punishable by law and will be to
the fullest extent. Please contact me if you wish to use this. I will
be more than happy to say, "yes".
Game: Half-Life 2
Platform: PC
Author: Greg "Spanky" Slomin
E-mail: firstname.lastname@example.com & email@example.com
Faq Version: 0.1
Table Of Contents
1. Changelog
2. Controls
3. Allies
4. Enemies
5. Weapons
6. Walkthrough
7. Story Overview and Common Speculation
7a. Gman Theory's [Thanks to Soul Harvester]
8. Half-Life 1 Story Summary
9. Useful Console Commands
1. Changelog
Version .01 - Started FAQ on 11/23/04
2. Controls
This is an overview of the default controls for
Half-Life 2. These settings can be changed from
the options menu.
2) Allies
Alyx Vance - The Young daughter of Eli Vance your Co-Worker in Black
Mesa. She accompanies you shortly several times throughout the game
sporting a modified Glock18 Pistol. Though most of the time when you
see her it is only for a short moment and will only see her in combat
once or twice throughout the entire game.
Barney Calhoun - One of the smarter security guards that made it out of
Black Mesa. He also starred in his own expansion pack Blue-Shift.
Barney is the leader of the rebel movement in City17 and will play a
major part in the story as well as in combat alongside of you. Same
rules apply with Barney as Alyx unfortunately you will see him more in
story related scenes than you ever will in combat.
Eli Vance - One of your Scientist friends that didn't meet your crowbar
in Black Mesa. Even though you did not kill him he lost his leg during
the incident. Eli plays a major role in the Rebel movement in City-17 by
supplying the technology that is needed to run it.
Dr. Kleiner - Another survivor of the black Mesa incident. Like Eli he
concentrates on the science part of the movement rather than the combat.
He initially develops the unstable teleportation technology that allows
movement in City17. He also has a pet headcrab Lamarr who also seems to
stir up trouble when it is least needed.
Judith Mossman - This scientist has "issues" ill just leave it at that.
She's very jelious of Gordon and thinks that if it was up to her the
Resonance Cascade would have never happened.
Father Gregory - A new character in Half-Life 2. You meet Father Gregory
in Ravenholm. Sporting a double barreled shotgun he will be essential
to your survival. While quite insane he has set up various traps
scattered around Ravenholm that will also help you safely navigate the
Dog - Alyx's pet dog is a robotic "guardian" Eli built to protect Alyx
as a kid. Alyx has been adding to him ever since and at this point
in time is about 8 feet tall and can throw combine APC's like they are
Vortigaunts - Little is known about these allies in this game. In
Half-Life they were your most common enemies throughout the game
firing bolts of lightning at you. When you destroyed Nihilith at the
end of Half-Life you apparently set them free from their slavery.
Resistance Members - You will not see many of them until the end of the
game but when you do they are incredibly strong allies. Medics will
randomly pass out health kits and the others will pick up the strongest
weapon on the ground. Keep them alive at all costs.
G-Man - Very little is known about this mysterious person other than he
always has a teleportation portal at his hands and he put you in some
type of stasis at the end of Half-Life. Keep your eyes open you can
see him 8 times in the game not including the opening and ending
4. Enemies
Headcrab - Possibly the most annoying enemy in the game. The headcrab
attaches to a host body and controls them turning them into a zombie.
There are other headcrab varients such as the Poison Headcrab which
turns its host into a Poison Zombie.
Zombie - The result of a headcrab attaching to a host body. On harder
difficulty's it will take quite a few pistol and MP-7 rounds to kill
one. If you can find an object such as sawblades or explosives barrels
use them instead of your weapons. They are always an instant kill.
Poison Zombie - A zombie which has 4 poison headcrabs attached to it.
This is the strongest zombie you will encounter it will take a minimum
of 4 point blank shotgun hits to kill one on the harder difficulties.
This zombie will actually throw poison headcrabs at you, if one bites
it brings you down to 1 health which slowly goes back to full but if
the poison zombie hits you with one health your dead....
Fast Zombie - These zombies are actually weaker than normal zombies but
are extremely fast and can climb up walls and jump across buildings
making them hard to hit. If climbing up a pipe whip out your .357
Magnum and pop one in their head for a quick kill. Otherwise use your
Spas-12 and put 2 rounds in their head.
Barnacle - These attach to ceilings and let their toung hang down.
Kind of resembling a venus flytrap they suck in any prey that touch
them. Best way to kill them is to find an explosive barrel and throw
it into their tounge. They usually hang around in packs of 4-8
Antlion - These enemies are exactly what they sound like, vicious
insects. Resembling the aliens from Starship Troopers these enemies
will appear out of nowhere and swarm you in packs. Stay off the sand
in order to avoid them. Later in the game you can use antlion pheromones
to control these vicious beasts.
Ant Lion Guard - Momma antlion hasn't liked you slaughtering her babies.
Larger and Stronger than a normal antlion it will take at least 18
point blank shotgun hits to kill, your best bet is running and throwing
large objects at her, such as exploding barrels, sinks, and radiators.
Metro Police (Civil Protection) - The combine use these "police" to
guard areas of city17 without using brute military force. Sporting
pistols and stunsticks they wont hesitate to beat you to death if you
look at them the wrong way.
Combine Soldier - The grunt of the combine forces. Usually sporting
Pulse rifles, MP7's and Shotguns, these grunts will usually attack in
packs of 4-5. Not much is known about the combine but several rumors
are floating around. More on that later.
Combine Elite - The special forces of the combine. Take these guys out
as soon as you see them, they have extreme accuracy and will not
hesitate to bury you.
Strider - A gigantic walking spider which has a large pulse cannon
mounted underneath. The Strider also has a large powerful laser that
will blow up parts of City17 in scripted events. Even if you do not
get caught in the beam itself the splash will do considerable damage.
Scanner - These fly around City 17 taking your picture and reporting
back to the combine. These are more annoying than they are effective.
Later in the game an upgraded version of the scanner will appear being
slightly more armored.
Rollermines - These will appear around Highway 17 attaching to your
dung buggy causing it to go out of control. While not driving they will
attempt to roll around and shock you. Only way to dispose of them is to
grab them with your gravity gun and throw them elsewhere.
ManHack - These are built on the same technology as the scanner.
They will fly around and attempt to kill you with their spinning
sawblade. Your crowbar or gravity gun is your best bet for taking them
out. If you feel like having some fun grab a manhack and press it into
an enemy for a slow painful death.
Combine APC - These tanks will set themselves up on various areas of
the game. They don't pose much of a threat but can take a beating when
you need to kill them. They fire heat seeking rockets and a machine gun
when you get too close to them.
Hunter-Chopper Gunship - This gunship will follow you from the beginning
of the game up until the end of the airboat chapters. They will attempt
to sweep over you firing their machine gun at you. Towards the end of
the fight they will start to drop mines in your path which can esally
be destroyed with your mounted gun on your boat.
Combine Gunship - These flying organic looking gunship only fires a
machinegun at you. Though its armament is a bit low it is incredibly
hard to get a shot off on them as they have incredible reflexes and
shoot down your RPG's with ease. Attempt to steer the RPG's above the
gunship and come in from behind
5. weapons
Ammo: N/A
Range: Melee
Your Crowbar returns in Half-Life 2 though its effectiveness is lowered
quite a bit. I only used the crowbar maybe 4 times in the game, it is
quickly replaced by the Gravity Gun early in the game.
Gravity Gun
Ammo: N/A
Effective Range: Small
Right click to activate the guns "tractor beam" which will pick up
objects and make them hover in front of your gun. Leftclick to punt the
object farther away. A tutorial section within the game will explain
the Gravity Gun is slightly larger detail.
USP Match
Ammo: 9MM
Capacity: 18 rounds; 8 Spare Magazines (150 rounds)
Range: Long
The pistol is rather weak normally. Though it does have the longest
range its recoil will quickly throw you off target. The USP has a
secret secondary fire mode though. If you hold your right mouse button
and your left mouse button at the same time it charges bullets 1 at a
time. If you wait 18 seconds and release your secondary fire (right
mouse button). It will fire all 18 rounds at once without a recoil
Magnum Revolver
Ammo: .357 Magnum
Range: Long
Capacity: 6 rounds; 2 Spare Magazines (12 Rounds)
The revolver makes its return giving you the maximum damage for any
ballistics based weapon in the game. A headshot on most if not all
enemies in the game will result in a kill even on the highest difficulty
setting. It's deadly accuracy and high damage make this one of the best
weapons in the game.
HK MP7 Machine Pistol
Ammo: 4.7mm
Range: Small/Medium
Capacity: 45 Rounds; 5 Spare Magazines (225 rounds)
Secondary: Contact Grenade [3]
This is perhaps the weakest gun in the game offset but its incredible
rate of fire. The 4.7 round will leave you wondering why they even put
this in the game but if you learn how to aim for the head correctly it
is rather deadly on antlions and zombies. Combine soldiers are another
story however, it takes almost an entire magazine to kill a combine
Combine Pulse Rifle (IRIFLE)
Ammo: Combine Energy Packs
Range: Long(er) than most
Capacity: 30 rounds; 2 Magazines (60 rounds)
Secondary: Ricocheting Energy Ball that materializes anything it
This is one of the new weapons in Half-Life 2. Usually found with
combine elites and some grunts the IRIFLE, as it's known by most
of the community, packs quite a punch against any enemy. 5-8 direct hits
will take down a zombie. But this guns true power lies in its Secondary
Fire. If you see a room you cant clear bounce one of these balls off
a wall and it will kill most enemies in that room if not all.
Ammo: 12ga Buckshot
Range: Close
Capacity: 6 Rounds; 30 spare shells
Secondary: Fire 2 rounds at once
The shotgun is most likely going to be your most used weapon in the game
next to the gravity gun. The shotgun borders on unbalanced compared to
other weapons. 1 shot kill to the head and with its secondary fire it
will kill anyone that is made of an organic composition. This IS the
ultimate weapon in the game, don't waste it.
Ammo: Heated Rebar
Range: Long
Capacity: 1; 10 spare bars
Secondary: Zoom
The Crossbow is perhaps the most original in a game considering how
it's used. The crossbow appears to have a heating mechanism on it which
heats up rebar to fire essentially molten metal sticks at people. The
physics on this gun is really what makes it stand out. The rebar does
not instantly hit whatever you aim at it fires very slowly and has
ballistics which means that it will drop with distance. If you manage
to kill someone standing next to the wall it will pin them to the wall
which makes for a rather comedic kill.
HE Grenades
Capacity: 5
Range: Small
Secondary: Roll the grenade
The grenades don't have much range but are still just as effective. The
secondary fire rolls a grenade which can do one of two things. Drop it
at your feet or make the grenade roll far away which is useful for
taking out turrets. If you stand up while doing it you'll drop it, if
you crouch before rolling the grenade will roll across the ground. The
HE grenade, Contact Grenades, and RPG have the exact same damage and
splash radius.
RPG - Advanced Rocket Propelled Grenade
Ammo: 3 rockets onboard
Effective Range: Long
Rockets have stayed almost the same from Half-Life. The RPG has a laser
sighting mechanism on the bottom and the rocket is laser guided.
Needless to say wherever you point the laser the rocket will go. The
rocket doesn't appear to have a "life span" so if you keep it circling
a target it wont die.
Antlion pheromones ("Bug Bait")
Ammo: N/A
Effective Range: Medium
The bugbait is perhaps the most amusing "weapon" in the game. If you
throw this even in the vicinity of a target antlions will swarm from
all directions flying over fences, brick walls, up towers, etc. A
tutorial section will trigger in the game explaining how to use them
a bit more.
6. Walkthrough
6a. Point Insertion
This chapter starst with a nice meeting with Gman which leaves some
speculation about what happened the past 10 or so years. But when that
is over walk forward and talk to the people on the train if you wish.
When the train stops walk off the train and make a left turn. If you
want to catch the entire story talk to as many NPC's and listen to as
many messages from Dr. Breen as you can. Take another left turn and
walk through the bars. Walk through the cage and follow the combines
instructions until you get to an interrogation room. After your meeting
go into the next room and climb up the ladder. Press "E" to "use" the
boxes and stack one under the window to climb out of it. Proceed through
the door on the right and you will be greeted with one of many loading
Walk forward and make a left. Pick up the can and you can do one of
two things, Throw it in the Metro Cop's face, or put it in the trash
can. One of the outcomes is humorous but one is safe, you decide. Keep
following the path until you get to the double doors. Welcome to the
city 17 Plaza.
When you get outside make a right and follow that path until you can
make another right into an alley. Jump on top of the dumpster and climb
up the ladder. Look to your right there is a hole in the walkway. Drop
down onto the crate and keep going forward. To your left is a body with
a few combine, you don't want to mess with them, make a right and
follow that path until you come to a building with an unguarded door.
Enter that door and you will be greeted with your 2nd wonderful load
Make your way up the stairs and down to the end of the hall. Now heres
where the rest of the game starts, keep running the combine are after
you. When you get to the top floor someone will motion for you to come
into their room. All citizens will never mislead you, always listen to
them. When you get in there they will tell you to run for the roof, keep
going until you get to an attic.
When you move towards the opening the door will bust open, from this
point on you must keep running to avoid being killed. Go along the
roof and make your way into an open window to your right. Make your
way down the stairs and let the combine beat you with their sticks.
Get used to this girl, she saves you more than once in the game. This
is Alyx. Follow her until you get to Kliener's lab.
6b. "A Red Letter Day"
Listen to all Kliener's moaning until you get your HEV suit. Then power
up your suit next to the I-Beam. Enter the teleportation chamber. Wait
for Alyx to be raised up and wait for the plug to fall out, look at it
and press "E" (use) so that you pick it up and move it towards the
outlet to put it back in. After another few seconds they will say
"Gordon pull the switch". Look to your right there will be a box with
a red lever in there, Press "E" again. After Alyx is teleported wait
for it to come back down again for you, after a few "smart" comments
by Barney you will be able to enter the chamber. Wait another few
seconds and after a few "difficulties" you will be outside.
/ Bug Report \
|More Than once I've had system crashes after the teleport|
|Sequence, I belive it is something to do with Advanced |
|shaders that are being used. If you experience any type |
|of crashing or difficulty in this section turn down your |
|Shaders. If this does not work skip to the next map which|
|would be d1_trainstation_06.bsp. Type ..... |
|"Map d1_trainstation_06.bsp" in your "developer" console |
|which you can enable from options->keyboard->advanced |
After you are outside look to your left, there should be a dead end in
the walkway. Jump down through that hole and look to your right there
should be a door that allows you to enter the transformer cage. Don't
worry they wont fry you, look to your right again and you should see a
cement wall. Wait for Barney to give you your crowbar and break the
wood on the door. Drop down and enter the first train in front of you.
Break the boxes and continue through the back of the train. Now look
to your right and sprint (Shift) as fast as you can until you can get
in front of the train on your left. Once you do keep going down that
path until you can enter another train car. This time go up the ladder
to the top of the train, and jump OVER the fence and continue through
the path. Break the wood on the doorway and enter the building. Welcome
to another load screen.
6c. Route Kanal
Walk forward and recharge your health if needed at the station, if not
don't forget about its location, you will be engaging in a little
crowbar to head combat in a second. As I said you will be engaging in
combat ahead. in front of you are two Metro Cop's, one will pull out a
stunstick and one will pull out his handgun. He will not fire his
handgun until you kill one of them. So don't worry about both just kill
one at a time. Recharge your health when your done and be sure to pick
up the handgun. Continue down the hall and up the stairs shooting any
combine who get in your path. Always aim for the chest if shooting
multiple times because the recoil will not allow you to keep a bead on
their head. When you finally make it outside stand on the top of the
rusted stairs and wait for the train. You must jump on top of the train
car and onto the other platform across the tracks. Don't attempt to do
this with the train in motion. Break the wood on the door and enter
the building. Stand back a bit and fire two shots into the red barrel
let it blow up and exit through the area you just blew open. While
waiting for the barrel to explode there is a medkit and USP ammo to
your left in between some floor boards. When you get outside of the
house there will be two combine to your right, blow up the barrels
with a few shots in them, I recommend the barrel on top of the dumpster.
After they are disposed of "use" the metal door and continue down the
path a few more combine will pop up ignore them and keep running if you
attempt to kill them more will come. Jump over the bent fence make a
right continue down the path make another right and duck under the
shipping containers in a path that you cant miss. When you get through
the path continue right to the end and jump down where the fence ends.
Head right and near the stairs combine will appear....You can shoot the
barrels but if your unlucky they will blow up next to you so do as
you see fit. Continue through the path shooting whatever combine you
see. You'll eventually get to a skybridge connecting the two sides of
the train tracks. Kill the combine below and break the boxes blocking
your path with your trusty crowbar. Continue through the path until
you get to the train tracks again. Head left and dispose of the 3
combine you see. If you need to turn around and kill the other 3
combine. After your done with your combine slaughter there is an open
section in the fence which allows you to jump onto a walkway. Even
though the water is very dirty suck it up and jump down into the water
and navigate between the bent sections of fence. On the left of the
rusty train car is a ladder. Climb up it and drop down into the opening
in the train car and speak with the vortigaunt and civilian. After a
conversation they will open the car door for you. Exit the car and
break the shipping crate blocking your path. You will be greeted with
yet another loading screen at this point.
in front of you are some wooden support beams. Break a few of them and
the entire thing will collapse. Continue down the path, making note of
the barnacle, until you meet some new combine troops. GO right and
sprint into the open sewer. Turn on your flashlight you will encounter
1-2 combine in this sewer. Grab the health at the end of the path and
climb up the ladder killing the combine at the top. Now the fun start,
use the combine turret and blast the crap out of anything that comes
towards you. When you see the missiles start coming towards you it's
your sign to blow up the barrel on the shelf to your right and run
across that path as fast as you can. Continue down this linear path
avoiding the barnacles until you get out into the open. At this point
a woman will scream "over here" you can listen to her but she doesn't
say anything useful. Next to her though is another sewer you can enter,
you've probably figured out by now that you need to get in there.
When you reach the end of the sewer you will see two combine above you,
ignore them. Get to the oposet side of the room and crouch-jump onto the
ledge and continue into the next room. Now you must jump into the water
and stay under it, combine will be throwing flaming barrels at you
from above. Wait till they're done and shoot them while your underwater.
When all the barrels are exploded jump up into the open sewer tunnel.
When you reach the outside again 7 or 8 combine will be waiting for you.
Kill them, blow them up, do whatever you need to do until you get to a
wooden bridge. When you do blow up the barrels under it and proceed
through. Look up to your right you will see a small area with barrels
blocking it, duck under the cement ceiling and hit the middle barrel
with your crowbar to move it out of the way and hopefully hit a barnacle.
This part is a little tricky if your not innovative luckily your
reading this FAQ because you got lost. Take the red barrel to your
left "use" it, run forward and let go of it to let a barnacle pick
it up. On its ascent shoot it twice, when it blows it will take out 9
barnacles with it. Go through the path until you get outside again.
This parts also a tiny bit tricky, swim underwater until you reach the
bridge, ignore the combine shooting at you. Climb up the ladder on the
right connected to the bridge and swim underwater again till you get to
the end of the canal. To your left should be a wooden "ramp" leading you
out of the water. Now you can dispose of the combine, I recommend using
the explosive barrels. Now jump across the peices of wood making a U
turn into the sewer tunnel to your left. Here is the next section of
the level.
When you are finished loading pick up as many cinder blocks as you can
and place them on the oposet end of the sea-saw type thing. Continue
through the path but be wary a Hunter-Chopper is hovering overhead you
can probably hear it by now. sprint through the next area heading left
down the ramp and left again onto the walkway. If you sprinted the
entire way this should be the second time the chopper is taking a shot
at you, When you get to the door hide behind the barrels until the
chopper is done shooting at you. When it is move the barrel out of the
way of the blue door and head down the stairs into the sewer. Head left
then make a quick right and yet another right. Use the same explosive
barrel technique for the two sets of barnacles ahead. Continue down
the linear path until you get to another door. Head left and follow the
other linear path through the sewers. Welcome to the next loading screen.
Break the boxes down the path and grab one of the explosive barrels and
bring it with you. When you meet up with the next resistance member the
explosion will definantly help. After a small conversation he will head
to a door. Several manhacks will break through but luckily you have
your conveniently placed barrel. When you see the first manhack or
two blow up the barrel with a few well placed shots and that should
destroy most, if not all of the manhacks. Don't worry about harming the
civilian nothing in this game that you do can kill or hurt them at all.
Continue through the door following the path until you meet some more
manhacks, its crowbar time, get your timing down and wack them just as
they charge you, if your good enough you wont get hurt at all. After
they are killed continue through the path, more manhacks will appear.
This time you have more conveniently placed barrels to blow up, shoot
the one in the middle of the hallway 3 times to blow it up immedietly
and run away because the barrel closest to you will blow up shortly.
Head down the path and through the door to your left. Two combine will
appear shoot them and head through the next door. More manhacks will
appear (aren't these persistent little buggers) but you do not have to
engage them. Just close the door behind you they can't get in. Move
down the path and jump on top of the pipes near the red light. Bust
open the vent and head through it, up ahead is another manhack but
it's easy enough to dispose of them. Ahead of you are several supply
crates, I haven't listed the locations of others because they don't
really mean much but these help greatly. Backtrack through the vent
and elminiate the combine at the end. Jump down into the sewer and
head forward. Several combine will appear, dispose of them whichever
way you'd like.
After killing the first combine you will pick up your first automatic
weapon, the Mp7 machine pistol. Don't worry about ammo for this little
thing everyone has it from this point on. You will see a rotating
"thing" in front of you. Jump into the water and down to your left will
be an opening to swim through. Head left and walk up the stairs. Dispose
of the two combine pick up their ammo and then jump on the large pipe,
turn around and you should see some steam coming out of the pipe. DO NOT
run into the steam it will hurt you greatly, walk up until you get to
the first steam vent and shoot the barnacle up top, wait for the steam
to go away and run across quickly. To your left is some ammo if you wish
to grab it and do the same for the rest of the steam until you reach the
end. At the end of the pipe will be a manhack dispose of it and look to
your right. There is some wooden planks, as you can guess you must
destroy them. After you drop down from the pipe proceed through the
small opening to your right. When you get outside watch out for the
barrels. I accidently blew one up next to me and I had a VERY hard
time going through this area. If you happen to hurt yourself severely
run through the next part going through the opening to your right,
running past the manhacks and grabbing health from the supply crates at
the end of the linear hall.
To be Continued...
7. Story Overview/Theory's
7a. Gman Theory's
I've read this on the steampowered forums. I have full permission
from "Soul Harvester to include these writings in my FAQ and have
enjoyed reading them. You should too. These are strictly copy and paste
and have not been checked for grammar errors.
G-Man Does NOT = Gordon Freeman
Valve, as a collective, are not morons. They understand that
a) due to the various and sundry theories of the manner of space and
time, going back in time and interacting with yourself is impossible.
b) they know that time travel has been done to death, and using such
a method to explain the mystery of the G-Man would be the lamest thing
mankind has ever seen.
G-Man Does NOT = Old Man Freeman
The G-Man is not Gordon's father, either. Why? Let me throw a line at ya.
"I am your father."
What does this conjure up? A fitting end to the greatest gaming
experience ever? No! It conjures up Darth ****ing Vader, that's who!
The Father Ending has been done already! There is no way Valve is going
to cheapen us, the fans, and themselves as men of art by ripping the end
from Star Wars.
G-Man = God or Satan, and Gordon = Jesus, Messiah
I sure as hell hope this isn't the case, or I'm going to take a
crowbar to Gabe's sack.
G-Man is David Bowie
This is quite possible. Further research will be needed.
Right, so now we know who the G-Man ISN'T, we can start thinking about
who he is. There've been a few very interesting theories tossed about
so far, and then there have been many more truly retarded ones, mostly
from people with no concept of the difference between "u" and "you". I
think I've read most of the useful ones...spread out, for some reason,
across a number of threads. It might be worth the mods time to make a
"Half-Life 2 Theories Thread" or something. Back on topic I go.
Right, who is the G-Man? Let's think about it.
First of all, the dude with the dark eyes in the picture in Kleiner's
office is NOT the G-Man. Go and play HL1 again if you don't remember
this guy. The scribbled out face is Breen, btw, Dr. Kleiner can't stand
the bas...er, the jerk.
So that rules out the possibility of being the guy behind the Black
Mesa Anomalous Materials Research Team. The administrator, as we all
know, was Dr. Breen, so G-Man couldn't have been that guy. So he would
have to be even higher than that.
So we have one possibility. Climb the ladder of the Black Mesa
heirarchy, and at the top is the G-Man. It would explain his heavy use
of teleporting, appearing and disappearing at random throughout both
So that's one at least passable theory. On to the next, the "President
of the Universe" theory.
This one paints each universe, or dimension, as having a "overlord" of
sorts...a guy who's in charge of everything, is omnipotent, and rules
the roost. Like a God, yes, but not in the biblical fire and brimstone
sense. Each Universe has one, and the theory goes that the G-Man is our
one. He's currently at loggerheads with another one, the one Breen is
allied with. So they fight through their pawns, like a game of chess.
Freeman is the G-Man's most bada$$ pawn, but he has others...like Eli,
Alyx, Barney and Dog. This would explain a quote by Dr. Breen in "Dark
"Having {Gordon and Eli} in my keeping means I can dictate the terms
of any bargain I care to make with the combine."
Thinking again in terms of chess, Gordon is the Queen, trans-genderal
issues aside. He does the most damage. Eli is the King...without him,
the whole deal falls apart, and humanity gets pwned.
This is a complicated theory...to say the least, and has more holes
than Swiss cheese. Personally, I deem it extremely unlikely, even
"looney". It IS workable, however, and therefore warrants a mention.
The Eye Question.
The similarities between Gordon and the G-Man are hard to miss. It's
hard to tell due to various art and so on depicting the characters
differently. What colour are the G-Man's eyes? I've seen them a deep
black, deep blue, and a green colour very similar to Gordon's. Which
one is correct? They looks blue at the start of Half-Life.
Additionally, what's the story with Gordon's hair? In the photo in
Dr. Kleiner's lab, his hair looks to be a lighter brown, almost ginger.
The same colour it appears to be in Blue Shift when you catch glimpses
of Freeman. Yet on the game box, sure enough, it's the dark brown we're
all familiar with. So which is it? Freeman's eyes, at least, seem to
retain their bright green hue more often than not. There are a few
theories on that, too.
What colour do things turn when exposed to radiation? Bright green.
Well...they don't, really, but it's a popular fancy that they do. So
one school of thought is that prolonged exposure to many different
forms of harmful radiation, diluted by his HEV suit, has turned
Gordon's eyes a bright green colour...AND granted him unusual strength,
speed, and reflexes, which would explain why he can kill an alien army
by himself, sew his leg back on, save the girl, kill another alien race,
brush his teeth and still be home in time to help Ma with the washing
ANOTHER theory is that he was modified at a genetic level by Da G-Man,
and/or his associates, for an undisclosed purpose. It seems likely this
purpose would have something to do with explosions, or crowbars.
What reason or results this mutation may have had is pure speculation.
However, it would explain the G-Man's interest in you...he's keeping
an eye on his, or his boss', experiment. Could Alyx be another such
experiment? She DOES kick more a$$ than your average bear, after all.
There's a considerable age difference, it's true, but...as the G-Man
seems to love showing off, when he's in the room, time can just take a
damn number and wait in line like everyone else thankyouverymuch.
This is all very interesting (maybe) but we're still no closer to
figuring out who the G-Man is, or what his relationship to Gordon is.
Let's recap quickly.
- G-Man is not Gordon.
- G-Man is not Gordon's father.
- G-Man may be a higher power of some sort, but is not God in the
biblical sense, nor is he Satan.
- G-Man may be one of the high-ups in charge of the Black Mesa
facility, and may have had a hand in orchestrating the cascade.
- G-Man may be David Bowie.
- G-Man may have "created" Gordon Freeman for his own sinister reasons.
- It's spelt "you" not "u".
What is the G-Man, really? It's been suggested, and possibly even
confirmed, that he is not human...thus his odd manner of speech and
obsessive compulsive tie-adjustment. Someone who's read the Prima
Strategy Guide: Giving The Full Story To The Rich People, While The
Poor Keep Guessing! may be able to confirm or refute that. This leads
to an all new realm of pointless speculation. I can hardly wait!
In Dark Energy, Breen has the following to say in order to try and
save his own measly hide:
"The portal destination is untenable...There's no way I can survive
in that environment!"
After a brief pause, he says this:
"A host body? You must be joking!"
Aha! So we know body-swapping is possible. Perhaps that's the G-Man's
deal, as has been suggested. Perhaps he took over the body of
David Bowie, which would incorporate TWO theories for the price of one! Mr.
Laidlaw, you're a genius.
The Vortigaunt Mystery
One of the things that has plagued me most about Half-Life 2 is the
"WTF is with these green guys?" question. Eventually I've managed to
piece together the following info:
- They are the "Alien Slaves" from the original Half-Life, the green
lightning-hurling, one-eyed, three-armed beings from Xen.
- They're sentient, which they showed little sign of in the original
- They work with the humans. I'm ruling out, at this stage, the
possibility that the human's have enslaved them. I just can't see Eli
and Alyx doing that.
That's pretty much all I can get for certain. However, they drop a
million and one hints. One of them says this:
"We remember the Free Man. We are coterminous."
Coterminous? WTF? So I asked Dictionary.com, who were strangely
unhelpful, giving me something vague about shared borders.
"Having the same scope, range of meaning, or extent in time."
Hmm...Gordon has something in common with Vortigaunts? It's certainly
not skin tone. There are more hints in this general direction, though.
"The Eli Vance almost perceives the All-In-One."
possibly the most suspicious:
"We serve the same mystery."
The first I originally took to mean the Vortigaunts all share a common
conciousness...what one sees, they all see, what one remembers, all
remember and so on. It seems to fit with their attitude, and number of
things the other characters say as well.
"Every now and then a Vortigaunt gets captured and sends back
information..." - Alyx Vance, Entanglement
"According to the Vortigaunts, he's a prisoner in the Citadel." -
Dr. Kleiner, Entanglement
"The Vortigaunts traced the ship {to Nova Prospekt}..." - Alyx Vance,
"We Don't Go To Ravenholm."
It starts to sound more and more like the Vorts have SOME sort of
psionic powers, or a collective conciousness. They certainly seem to
know, or be able to find out, things that us measly humans can't.
The former, however, is the most interesting. "We both serve the same
mystery." It could just be a load of Zen garbage BUT, it could also be
an allusion to the G-Man. Perhaps the Vortigaunts know about the G-man?
He may not be a guy in a suit to them, sure, but it may well be the
same entity.
View in:


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Bundesliga: Borussia Dortmund 4 Mainz 2
Borussia Dortmund sealed their place in next season's UEFA Champions League with an enthralling 4-2 win over Mainz on Saturday.
In a high-tempo encounter, the hosts took the lead after just six minutes at Signal Iduna Park courtesy of Milos Jojic's deflected opener, before Shinji Okazaki levelled with a deflected effort of his own eight minutes later.
Robert Lewandowksi restored the advantage after finishing a wonderful breakaway, only for Okazaki to pounce on a Nuri Sahin mistake to restore parity again shortly after the break.
However, from that point, Dortmund stepped up the pace to seal the points, and a Lukasz Piszczek header put them back in front before Niko Bungert was sent off for handling in the box.
Marco Reus stepped up to convert the resulting spot kick, securing a fourth consecutive league victory that also handed Jurgen Klopp's side European football for another season.
Klopp had previously hailed the progress of his former club, where he spent a total of 19 years as a player and then manager before leaving for Dortmund in 2008, but there seemed to be no room for sentiment as the hosts made a vibrant start.
Reus fired an early warning after three minutes, striking the post with a thumping 30-yard free-kick.
And Dortmund, buoyed by their 3-0 win over champions Bayern Munich last week, were celebrating three minutes later as Jojic's strike from the edge of the area took a fortunate deflection off Oliver Kirch, leaving goalkeeper Loris Karius with no chance.
The visitors protested at a suspected handball from Kirch, but any sense of injustice was eased just before the quarter-hour mark.
Okazaki's speculative effort from the edge of the area cannoned off the boot of Mats Hummels and looped over the head of Australian Mitch Langerak and into the net.
Their joy at restoring parity lasted just three minutes, though, as Sahin's wonderful throughball from midfield found Henrikh Mkhitaryan, who burst into the penalty area before squaring to Lewandowski, who gladly slotted home for his 18th Bundesliga goal of the season.
Despite struggling to contain a lively Dortmund midfield, Mainz still managed to create chances before the break. First, Maxim Choupo-Moting headed wide, before Yunus Malli's vicious 25-yard drive went whistling over the crossbar.
However, Dortmund remained the better side and nearly extended their lead 10 minutes before the break courtesy of Reus, who sent a low shot just wide of the post after some good work down the left by Piszczek.
Reus had another great chance just after the interval, spurning a one-on-one with the goalkeeper after getting in behind the Mainz backline.
The Germany international's wastefulness was punished after 53 minutes when a poor back pass from Sahin was pounced on by Okazaki, who sprinted past Langerak to slot home.
But once again, Dortmund responded with a goal of their own three minutes later, as a whipped free-kick from Reus on the left found the head of Piszczek, who rose highest to glance the ball beyond Karius.
Lewandowski should have secured a fourth goal after 63 minutes when he was played clean through on goal, only to be denied by an inspired Karius save.
The hosts were awarded a penalty 11 minutes from time, after Lewandowski's effort hit the hand of Bungert, who was shown a red card.
Reus duly obliged with the resulting spot-kick, as Klopp secured his sixth consecutive win over his previous employers, denting their UEFA Europa League hopes in the process.


text:
Breezay - Another Day Another Dolla/The Shit [Baltimore Unsigned Artist]
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text:
If you're unfamiliar with how our Insight Community works, companies use it to get insight and analysis from folks here in the Techdirt community. If you're a registered Techdirt user, then you're also a member of the Insight Community and are free to take part in this discussion. The top results can earn cash rewards, so this is a nice way to make some money for being smart.
UPS loves logistics and is looking to start engaging with others who share its passion -- and who have an appreciation for the modern complexities of combining the latest technology with efficient supply chains. The global economy is more interconnected than ever before, and global logistics can make the difference between success and failure. The competitive advantage that integrated global logistics provides can help to improve customer service, to expand into new markets and to improve the bottom line -- and we'd like to hear about your stories.
To start off this conversation, we're interested in hearing about "new logistics" -- such as experiences involving small businesses that have leveraged logistics to take advantage of international markets, or how logistics helped you and your company to better compete with larger companies by creating new opportunities, or simply explanations of what "new logistics" means to you and how it has helped build up your company's operations.
Relevant information to include in your insights:
- The type of business you're describing and how logistical obstacles are met
- Summaries of how your logistical challenges were ultimately successfully resolved
- Examples of modern logistics -- describing the challenges for smaller businesses just starting out
- Technologies that have advanced (or will improve) logistic operations (eg. RFID, 4G wireless networks, etc)
6 Insights


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A Road Unknown
04.10.14 | |
A novel by Barbara Cameron
Amish Roads Series, Book 1
A young woman at the crossroads
Elizabeth is the oldest child in a large Amish family. She's tired of constantly helping to care for younger children and wants to lead her own life. Even though she has a job she loves in a local fabric shop, she turns her wages over to her parents to help with the family's finances. When Elizabeth met a young vacationing "English" woman in their Ohio town one summer, she began corresponding with her, and shared her frustrations. Paula, a nursing student, invited Elizabeth to come and share her apartment in Paradise, PA, and Elizabeth impulsively accepted the invitation and boarded the bus for this unknown road. On the bus, she met a young Amishman, Saul, who was returning home after visiting friends. The agree to meet again in Paradise for a hamburger.
In Pennsylvania, Elizabeth struggles with her decision – while she doesn't want to return to her former life, she isn't about living a wild rumspringa either. The new people in her life, English and Amish, help her to realize what God wants in her life.
I enjoyed this story. Elizabeth, Paula, Saul and many others were people I'd enjoy knowing. The author did a good job of making all her characters be "real people" without over-romanticizing the Amish lifestyle. I like the fact that the book wasn't just another "Amish romance" but actually covered the topic of making decisions while at crossroads in life.
I received a free copy of this book in exchange for my fair and honest review.
Your Comments(please keep them on topic and polite)


text:
A reader sent in this story about Rick Santorum taking a mysterious four day break from his presidential campaign. There was a reference by Santorum himself to a "holiday weekend," the story didn't explore whether maybe the break had anything to do with the Triduum. But give reporters interested in baseball some credit -- they figured out there was some liturgical calendar action going on this weekend that was worth writing about. The Washington Nationals home opener won't be until Thursday, April 12. I'll be there, of course. But little did I know how blessed I am to live in a city where opening day doesn't happen on Good Friday.
Daniel Burke at Religion News Service explains the conflict:
For millions of Americans, Major League Baseball's opening day is more than a rite of spring, it's a near-religious experience. But for Jews and Christians in eight American cities, their team's home opener coincides with actual holy days.
For Jews, Passover begins at sundown on Friday (April 6) with seders that celebrate their forebears' exodus from Egypt. It is also Good Friday, when Christians commemorate the crucifixion of Jesus.
Major League Baseball has run into occasional complaints for playing on Good Friday, but April 6 is unusual for being both a Christian and a Jewish holiday this year.
The story includes feedback from Major League Baseball about the difficulties of scheduling 2,430 games around the country each year. While some religious observers might avoid any entertainment at all on Good Friday, ball clubs are in particular concerned about accommodating those Christians who avoid anything during one particular time period in general:
Eighteen teams are playing on Friday, with eight hosting their home openers. All of the Friday games except for one - the Chicago White Sox visiting the Texas Rangers - start after 3 p.m. Christians traditionally maintain a solemn silence and refrain from entertainment from 12 p.m. to 3 p.m. on Good Friday to mark the time when Jesus hung on the cross.
The Tampa Bay [Devil] Rays worked to accommodate Christians with a post-3 p.m. start time and Jews who want to get home before Passover seders begin. Sunset is around 7:45, the story explains. I liked that the story included the particular situation of one Baltimore fan:
Jeffrey Amdur, who has attended every Baltimore Orioles opening day since the 1970s, told the Baltimore Jewish Times that he may skip out during the seventh-inning stretch this year.
"I am torn," Amdur told the newspaper. "I hate to leave before the end of the game, unless the O's are losing by a lot."
So he leaves early all the time then! Just kidding. The RNS report includes discussion of the "O'Connor Rule," after the late Cardinal John O'Connor of New York.
The New York Times City Blog also focused on the same issue:
This is the season of renewal and redemption, embodied for many New Yorkers by three events that symbolize those concepts and happen to converge this weekend: Easter, Passover and, yes, the start of the baseball season. All three embody an optimism that is the essence of spring, and rings true for nearly everyone but the most dispirited in our midst, sometimes known as Mets fans.
I thought that the RNS lede played around with the comparisons between opening day and holy days better than this Times report, which some readers found offensive or bordering on offensive. The hometown paper also gave full coverage to the O'Connor Rule.
The one thing I hoped for that neither story provided was a discussion of whether any baseball players or managers or staff themselves are put in a difficult situation by having to play or work today. Or whether their teams are accommodating them in any way. But that would be some pretty difficult information to find out, so I understand why it wasn't included in these quick Opening Day religion news reports.
As I was about to hit publish on this, I saw that Kate Shellnutt of the Houston Chronicle also wrote on this topic. It's another great treatment:
The scheduling conflict for baseball fans in eight cities offers a chance to examine how baseball, the great American pastime, connects to their own experience of faith.
"From a sports perspective, Good Friday is our big win," said the Rev. T.J. Dolce, a sports-loving vicar at St. Martha Catholic Church in the Kingwood area. "It's the day of the greatest victory we've ever witnessed. Through the death of Jesus on the cross, we won our salvation. It's a sad day, but ultimately glorious."
As the Astros take on the Colorado Rockies tonight at Minute Maid Park, Dolce - like many Houston Catholics - will be praying the Stations of the Cross.
The Good Friday conflict hasn't come up as an issue among Christian players, according to Kevin Edelbrock, who leads chapel for the team on Sundays. The Astros' longtime chaplain, Gene Pemberton, retired when Drayton McLane, himself an outspoken Baptist, sold the team last year.
"A lot of guys recognize (Good Friday) on their own. I've never heard of it being a point of contention," said Edelbrock, a nondenominational minister who's been involved with the team for eight years. "There's so much energy put into opening day. Easter Sunday is more where we're focused."
The article deals with the Passover conflict as well and was interesting for including so many religious people who will be shut out of Opening Day because of their religious observation. Very interesting piece. Photo of Cardinals shortstop David Freese chasing down Marlins runner Josh Kroeger during a 2011 pre-season game via Shutterstock. Yes, the St. Louis Cardinals are the reigning World Champions!


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Manchester United twins Rafael and Fabio da Silva both dream of playing for Brazil at the 2014 World Cup.
The 23-year-old pair face stiff competition from some of Europe's elite full-backs, with Dani Alves and Marcelo currently occupying the roles for Seleção.
Due to hosting the tournament, the five-time winners automatically qualify for the tournament, so neither of the pair have had the chance to impress manager Luiz Felipe Scolari with performances in qualifying.
Both da Silva brothers missed out on this summer's Confederations Cup win, so the pair will be looking to impress for United if they're to make the eventual squad.
Rafael - the more likely inclusion of the pair - said on the official club website:
"I dream to be there. I will just keep doing my job here and try to play well, and sometime maybe it will happen."
Fabio meanwhile was realistic about his chances having spent last season on loan at relegated Queens Park Rangers:
"I dream as well but for me I think it's harder. Last season I had a bad season - well, not a bad season, but the team didn't do well - and that wasn't good for me."
He also offered support for brother Rafael who he believes is worthy of a call-up:
"I think my brother is good, but still the manager doesn't call him."
Before the Brazilians can think about sealing a spot in their national side they must first focus on nailing down a place at Old Trafford.
With competition at full-back from Patrice Evra, Alexander Buttner, Chris Smalling and the versatile Phil Jones, the pair may well be spectators in Brazil this summer.
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Andra Rush, CEO of Wayne-based Rush Trucking Inc., will be among the guests sitting in Michelle Obama's viewing box at tonight's State of the Union Address.
General Motors Co. CEO Mary Barra also will be among the two dozen guests of the first lady. Rush and Barra exemplify the themes and ideals that will be laid out in the address, according to The White House Blog.
Rush, a descendant of the Mohawk Tribe from the Six-Nation Reservation, founded Rush Trucking in 1984.
In 2012, she became the leader of the area's largest woman-owned, minority auto supplier, Detroit Manufacturing Systems LLC, a joint venture between Rush and Faurecia SA.
Rush was named one of Crain's 2012 Newsmakers of the Year, and that year was appointed to the U.S. Manufacturing Council, a committee that advises the U.S. Secretary of Commerce on manufacturing matters, according to the White House.
Barra, who took over the company earlier this month, is the first female CEO of a major automaker. Also invited to tonight's address: Brian Hermelin of Detroit Venture Partners, who will be a guest of Rep. Gary Peters.


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|Gaithersburg, Md.
|High School:
|Quince Orchard
|Mechanical Engineering
2012: Played in all nine games as a freshman … team's primary place kicker … fifth on the team in scoring by converting on 29 of 31 PAT attempts … fourth in the NEFC in PAT percentage (.935) … 29 PATs was just three short of the MIT record for a single season … converted on his first 23 attempts of the season …hit on all four PAT attempts in three straight games against Curry (9/21), UMass Dartmouth (9/29) and Plymouth State (1/6) … also kicked off six times for an average of 44.2 yards.
Off The Field at MIT: Majoring in mechanical engineering.
High School: A 2012 graduate of Quince Orchard High School … special teams Player of the Year … lettered in football and lacrosse … first team all-division in lacrosse as a senior … second team all-division as a junior … academic All-American in lacrosse … Scholar Athlete of the Year Award … president of National Honor Society … English Honor Society … Math Honor Society … President's Award for Outstanding Academic Excellence … State of Maryland Merit Scholastic Award.


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HOUSTON – The Houston Dynamo sent Tony Cascio for an MRI to see what was causing the discomfort in his right knee. The results they got were worse than they expected.
The club learned that the promising 24-year-old midfielder had torn the ACL in his right knee, an injury that warranted reconstructive surgery earlier this week and will keep him out the rest of the season.
"We were all surprised and obviously really disappointed," said Dynamo head coach Dominic Kinnear. "We had high hopes for him playing for us and giving us some goals and good production.
"First, you feel sorry for him because he's a good guy and is bummed about it, and it's a bit of a downer for the team because we expected some good things for us from him this year."
Kinnear said Thursday that the club was unsure exactly when Cascio's injury occurred, but he added that Cascio reported some discomfort following a 90-minute effort in the team's loss at the New York Red Bulls on April 23. Cascio did not appear in the team's match against the Portland Timbers last Sunday.
"My heart goes out to him, I know what that's like," said defender David Horst, who missed most of 2013 with a broken right leg. "It's [about mental strength] and having a good group of people around you. I think all of us are going to be supporting him over the next few months here. …Tony's a strong kid, he'll be back better than ever."
Cascio appeared in five games (four starts) this season after he was acquired by the Dynamo in January on loan from the Colorado Rapids, the first intraleague in league history.
Houston's team physician performed the surgery, and Cascio will remain with Houston for his rehabilitation process. He will also stay on the Dynamo's roster and salary cap.
"We're going through the first on a lot of things here," Kinnear said. "He's the first loan player in MLS, and sadly he's become the first loan player with an injury. We're kind of learning as we go on this one. Its unchartered territory, so hopefully it doesn't happen again to somebody, but maybe if it does they'll call us for some direction for the right protocol."
Without Cascio, the Dynamo are left a man down and the club are evaluating their options.
Kinnear pointed to prime opportunity for the likes of Brian Ownby, who has shuffled back and forth between Houston and their USL PRO affiliate, the Pittsburgh Riverhounds. Keeping him in Houston is an option, as well as possibly recalling Jason Johnson. The club also has Panamanian attacker Yairo Yau on trial.
With the World Cup looming and with it the potential losses of US midfielder Brad Davis and Honduran playmaker Boniek Garcia, however, the club will look to make further additions. That means Houston will have to work within tight cap space if they want to replace Cascio from outside the organization.
"The summer's fast approaching and there's a possibility there's a couple of guys that may be missing for us," Kinnear said. "Yeah, I think it'd be nice to add to the roster and we'll start looking around here and seeing what we can do."
Darrell Lovell covers the Houston Dynamo for MLSsoccer.com.


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W F Crappeshotte wrote:Okay... All sorted now, and running well.
Thank you for your guidance. Some of us, despite being electrical engineers, are still computer dunces and so idiot notes are always appreciated.
Now back to conquering the world.
You're welcome.
Some of my best friends are electrical engineers, but that doesn't mean they don't sometimes need help crossing the street or knowing when it's time to come in out of the rain.


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All courses, arranged by program, are listed in the catalog. If you cannot locate a specific course, try the Advanced Search. Current class schedules, with posted days and times, can be found on the NOW/Student Dashboard or by logging in to SiS.
An introduction to discrete mathematics, including combinatorics and graph theory. The necessary background tools in set theory, logic, recursion, relations, and functions are also included. Masters degree credit for Teacher Option Only.
Pre-Req: MS Teacher Option only.
The class is aimed to give rigorous foundations to the basic concepts of Calculus such as limits of sequences and functions, continuity, Riemann integration. The main focus is given to rigorous proofs rather than computations. Tentative topics are: Real numbers (algebraic, order and distance structures); Archimedean property; Sequences and their limits. Bolzano-Weierstrass theorem; Cauchy sequences and completeness; Limit of a function; Continuity of a function at a point and on a set; Uniform continuity; Open and closed sets, idea of compactness, compactness of a closed interval; Sequences of functions, uniform convergence; Riemann integration. Prerequisites: Calculus I-III or equivalent, Discrete Structures or equivalent.
Development of number systems, including axiomatic and constructive treatment of the integers and the reals; sequences and series; functions of a real variable and their properties, including continuity, derivatives and integrals; functions of several real variables, including partial derivatives and multiple integration; differential equations and applications; metric spaces. Masters degree credit for the Teacher Option only.
Metric spaces, completeness, contractions, compactness, the Arzela-Ascoli theorem, Picard's theorem, Weierstrass's theorem. Banach spaces, dual spaces, weak v's strong convergence. Hilbert spaces, orthogonal sequences, weak sequential compactness, compact self-adjoint operators and their spectra, application to Sturm-Liouville theory.
Pre-req: MATH.4030 Mathematical Analysis, or MATH.5010 Real Analysis, and MATH.2220 Linear Algebra II.
This course provides a solid basis for further study in statistics and data analysis or in pattern recognition and operations research. It is especially appropriate for students with an undergraduate science or engineering major who have not had a rigorous calculus-based probability and statistics course. The course covers the topics in probability models, random variables, expected values, important discrete and continuous distributions, limit theorems, and basic problems of statistical inference: estimation and testing.
Explores the roles of computers and calculators in instruction, examines some of the available software, and considers their use in a variety of areas of school mathematics, such as algebra, geometry (Euclidean and analytic) probability and statistics, and introductory calculus. Mathematics Masters degree credit for Teacher Option Only.
A first course in theory of analytic functions of one complex variable: complex differentiability and the Cauchy-Riemann equations, Cauchy Integral Theorem and Cauchy Integral Formula, Taylor and Laurent series, zeroes of analytic functions and uniqueness, the maximum modulus principle, isolated singularities and residues. Applications.
Study of primes, congruences, number-theoretic functions, Diophantine approximation, quadratic forms and quadratic number fields. Additional topics as time permits.
The course combines theory with applications and covers both fundamental topics in statistical inference and their applications in data analysis. Discussions of the theoretical topics of statistical estimation and hypotheses testing will be complemented by analyzing simulated and real data sets. The course is taught at the computer lab equipped with MINITAB, SAS and other packages. Students will learn how statistical theory helps using statistical software, how to choose the right tool for the problem at hand and how to interpret the output. Topics to be covered include point and interval estimation, hypotheses testing, maximum likelihood estimation, likelihood ratio and related tests, applications of statistical inference to commonly used statistical models, such as one-sample, two-sample and many-sample (ANOVA) models, linear regression models, goodness-of-fit tests and contingency tables, and elements of statistical quality control and experimental design. Time permitting, topics in nonparametric and robust statistics will also be covered. Pre-requisite; 92.386, 92.509 or equivalent.
Focuses on: mathematical resources, ability to use heuristics, the student's beliefs about the use of mathematics to solve problems, and the student's self-confidence as a problem solver. Effective strategies for incorporating problem solving in the curriculum will also be discussed.
Elementary group theory, groups, cosets, normal subgroups, quotient groups, isomorphisms, homomorphisms, applications.
Sets and maps; vector spaces and linear maps, matrix of linear maps, solving systems of equations, scalar products and orthogonality, eigenvalues and applications. Masters degree credit for Teachers Option Only.
Metric spaces, topological spaces, connectedness, compactness, the fundamental group, classifications of surfaces, Brouwer's fixed point theorem.
Pre-req: MATH 4030 Mathematical Analysis or MATH 5010 Real Analysis
This course is designed for current and prospective geometry teachers. In addition to the development of Euclidean geometry, students will become familiar with geometry applications in Geometer's Sketchpad software, and to a lesser degree with other geometry software applications including Geogebra, and Cabri. There will be an introduction to spherical and hyperbolic geometry and triangle measurements will be computed for each. Calculus based derivations of area and volume for surfaces and solids will be generated and related to Euclidean geometry topics.
Differential geometry involving curves and surfaces in 3-space. Curvature, torsion, Frenet equations, intrinsic equations, involutes and evolutes.
Ordinary and partial differential equations; Fourier series and Fourier integrals; Laplace transform; matrix theory.
Pre-req: MATH.2310 Calulus III, and MATH.2340 Differential Equations, or MATH.2360 Differential Equations, and MATH.2210 Linear Algebra I.
Vector analysis and vector calculus; Gauss, Green, and Stokes theorems; complex analysis; calculus of variations; special functions; orthogonal functions.
Pre-req: MATH.5300 Applied Math I.
Historical perspectives: Euclid's synthetic geometry, Descartes' analytic geometry, attempts to prove parallel postulate,emergence of non-Euclidean geometry's, axiomatic development of geometry, Klein's Erlanger Program; projective,affine,and metric geometries;non-Euclidean geometry's; foundations of geometry; algebraic geometry; finite geometry. Requires knowledge of linear algebra,abstract algebra for groups and fields including Galois fields, some familiarity with propositions and set-theoretic topology as covered in a course on Discrete Mathematics.
Examines ancient numeral systems, Babylonian and Egyptian mathematics, Pythagorean mathematics, duplication, trisection, and quadrature, Euclid's elements and Greek mathematics after Euclid, Hindu and Arabian mathematics, European mathematics from 500 to 1600, origins of modern mathematics, analytic geometry, the history of calculus. Also covers the transition to the twentieth century and contemporary perspectives.
Existence, uniqueness, and smoothness of solutions. The Poincaré-Bendixson theory. The neighborhoods of critical points and closed orbits. Liapunov stability. Linear and perturbed linear systems.
Linear and quasilinear first order PDE. The method of characteristics. Conservation laws and propagation of shocks. Basic theory for three classical equations of mathematical physics (in all spatial dimensions): the wave equation, the heat/diffusion equation, the Laplace/Poisson equation. Initial value problems - solution formulas. Fundamental solutions. Green's functions. Eigenfunction expansion method for initial-boundary and boundary value problems.
Representation of signals: Fourier analysis, fast Fourier transforms, orthogonal expansions. Transformation of signals: linear filters, modulation; band-limited signals; sampling; uncertainty principle; Windows and extrapolation.
Applications of mathematics to real life problems. Topics include dimensional analysis, population dynamics wave and heat propagation, traffic flow. Pre-requisite: 92.132 Calculus II.
Pre-Req: MATH 2340 Differential Equations or MATH 2360 Eng Differential Equations.
The first variational problem, necessary conditions. Euler's equation. Generalization to dependent and independent variables. Constraints and Lagrange multipliers. Application to dynamics and elasticity. Direct methods.
Pre-Reqs: MATH 2310 Calculus III & MATH 2340 Differential Equations or MATH 2360 Eng Differential Equations.
Introduction to time-frequency localization of signals; frames; windowed Fourier transforms; continuous and discrete wavelet transforms; time frequency sampling theorems; othonormal bases of wavelets; algebraic wavelet theory; applications to electrodynamics and optics.
The objective of this course is to give students an opportunity to learn how to use a computer algebra system in the context of reviewing some of the key mathematical topics that are used in the life sciences. The first half of the course includes a review of mathematical topics ranging from trigonometry through differential equations. A parallel introduction to a computer algebra system is also included in the first half. In the second half, students will study a mathematical topic such as pattern recognition or models for growth and complete a project using the computer algebra system. (UMassOnline).
Introduction and review of Taylor series. Finding roots of F(x)=0. Numerical interpolation and extrapolation. Curve fitting and nonlinear best fits. Numerical differentiation and integration. Differential equations, initial and boundary value problems.
Use of iterative algorithms to find exact or approximate constrained solutions to large, and often spares, systems of linear equations, and on applications, such as medical imaging, in which such problems arise. Maximization of likelihood and entropy. Emphasis on exploiting sparseness, accelerating convergence, and stabilizing calculations in the presence of noise. Block-iterative methods and bounds for singular values will be included. Basic results in matrix theory presented as needed.
Introduction to functions beyond those studied in calculus and which arise in applied mathematics, including gamma, beta, elliptic, Bessel, orthogonal polynomials ... Asymptotic approximation will be introduced.
There is currently no description available for this course.
Overview of descriptive statistics, data analysis, probability of events, discrete random variables, continuous random variables, normal, binomial and other probability distributions, central limittheorem, survey sampling, estimation, hypothesis testing, regression, experimental design, analysis of categorical data, nonparametric statistics. Masters degree credit for Teachers Option Only.
Optimization without calculus; geometric programming; convex sets and convex functions; review of linear algebra; linear programming and the simplex method; convex programming; iterative barrier-function methods; iterative penalty-function methods; iterative least-squares algorithms; iterative methods with positivity constraints; calculus of variations; applications to signal processing, medical imaging, game theory.
This is a methods course focusing on the applications of statistics using R programming language. Topics include: Study designs, review of inference and regression, categorical data, logistic regression, rates and proportions, and nonparametric methods. Additional topics may be considered if time permits. Only on of 92.575(R) and 92.576(SAS) may be applied toward a Masters degree in Mathematics.
Pre-req: MATH 3850 Applied Statistics and MATH 3860 Probability and Statistics I, or equivalent.
An introduction to creation and manipulation of databases and statistical analysis using SAS software. SAS is widely used in the pharmaceutical industry, medical research and other areas. Cannot be used as a Math Elective.
Topics in nonasymptotic direct computational methods for statistical inference in data mining. Background in probability and statistics required.
Building models for discrete time series and dynamic systems and their use in forecasting and control. Stationary and non-stationary time series models. Box-Jenkins (ARMA) and other techniques.
Markov chains and processes, random walks, stationary, independent increments, and Poisson processes. Ergodicity. Examples (e.g., diffusion, queuing theory, etc.).
This course presents the mathematical foundations of Probability Theory, including the concepts of Probability Space and random variable. Various types of convergence of sequences and measurable functions will be introduced, and precise statements and proofs of the probability limit theorems (Law of Large Numbers, Central Limit Theorems, etc.) will be given. Theory of measure and Lebesgue integration will be introduced. If time permits, conditional probabilities will be discussed.
Random variables, densities, joint and conditional distributions, expectations, variance, estimation, sufficiency and completeness, hypothesis testing, limiting distributions.
Overview of quality and managing quality, Define Measure Analyze Improve Control (DMAIC), the six sigma approach to quality, visual representation of data, Pareto charts, histograms, process capability vs specification (process) limits, t-tests, ANOVA, and other statistical hypothesis testing in quality, normal probability plots, control charts, measurement system analysis, application of regression analysis to manufacturing and/or design, Minitab.
Model building via linear regression models. Method of least squares, theory and practice. Checking for adequacy of a model, examination of residuals, checking outliers. Practical hand on experience in linear model building on real data sets. Prerequisite: Probability, Biostatistics, or Statistics for Engineering and Science.
Nonlinear model building via the method of least squares. Discriminant and factor analysis, principal components, profile analysis, canonical correlation, cluster analysis. Experience on real data sets.
How to design, carry out, and analyze experiments. Randomized block designs, randomization, blocking, matching, analysis of variance and covariance, control of extraneous variables.
Intended to satisfy individual student needs. Topics include various fields of mathematics.
Advanced topics in various fields of mathematics and related fields. Since topical coverage varies from term to term, a student may be allowed to receive credit more than once for this course.


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|Attention: DocWiki has reached EOL and will be decommissioned January 25, 2019.
Cisco Unified Presence, Release 7.x -- How to Configure Cisco Unified Presence for Integration with Desk Phone Control Client Applications
From DocWiki
Main page: Cisco Unified Presence, Release 7.x
Previous Topic
Cisco Unified Presence allows enterprise users to control their Cisco Unified IP Phone through a third party desktop IM application such as Microsoft Office Communicator. The desk phone control application provides connectivity between Cisco Unified Communications Manager and the client applications. You can configure the desk phone control application to connect up to a maximum of eight Cisco Unified Communications Manager servers for Click-to-Dial/Phone control-type services..
Configuring Desk Phone Control Settings
Before You Begin
You will require the username and password that was configured for the application user account on the associated Cisco Unified Communications Manager server for the CTI Gateway. This is configured from Cisco Unified Communications Manager Administration > User Management > Application User.
1. Select Application > Deskphone Control > Settings.
2. Enter the appropriate settings as described in the table below.
Field Description
Application Status
From the list box, select On or Off to turn the desk phone control application on or off.
Application Username
Specifies the desk phone control application user name.
Note: This user name is case sensitive and must match what is configured on Cisco Unified Communications Manager.
Application Password
Specifies the desk phone control application password.
Note: This password is case sensitive and must match what is configured on Cisco Unified Communications Manager.
Heartbeat Interval (seconds)
Specifies the heartbeat interval in seconds.
Range: 5-20 seconds
Default: 8 seconds
Session Timer (seconds)
Specifies the value of the session time in seconds.
Range: 1810-2000 seconds
Default: 1810 seconds
Microsoft Server Type
Species the type of Microsoft Server in use including MOC Server OCS or MOC Server LCS.
Default: Office Communications Server (OCS) 2007
Cisco Unified Communications Manager Address (servers 1-8)
Specifies the host name or IP address of a Cisco Unified Communications Manager server to which you want to connect.
Note: You can configure a CTI connection with up to eight Cisco Unified Communications Manager nodes. These nodes must all belong to the same Cisco Unified Communications Manager cluster.
3. Select Save.
Troubleshooting Tips
- If you select MOC server OCS as the Microsoft Server Type, you must install the Phone Selection plug-in on Microsoft Office Communicator for any users that use more than one line appearance for remote call control. The Phone Selection plug-in adds a tab to the Microsoft Office Communicator client that enables the user to select a line appearance to control.
- If you select MOC server LCS as the Microsoft Server Type, the remote call control feature uses the existing device selection logic on Cisco Unified Presence to determine the device to control.
Related Topics
- How to Find and Delete Components in Cisco Unified Presence Administration
- Getting More Information
- Integration Guide for Configuring Cisco Unified Presence with Microsoft OCS for MOC Call Control
What To Do Next
Assigning Desk Phone Control Capability to Users
Assigning Desk Phone Control Capability to Users
You can determine which users of Cisco Unified Presence can use the desk phone control service. This is not a licensed service, rather, the assignment is needed to limit the users for performance reasons. You can enable or disable desk phone control capability on a per-user basis. You can also use bulk assignment to enable or disable desk phone control capability for multiple users.
Before You Begin
Configure the desk phone control settings.
- Select Application > Deskphone Control > User Assignment.
- Find the recor and check the users to whom you wish to assign the desk phone capabilities. See the Finding a Network Component topic for instructions.
- Select Assign Selected Users.
- Check Enable Deskphone Control in the Desk Phone Control Assignment window.
- Select Save.
Troubleshooting Tips
- Uncheck Enable Deskphone Control to disable the desk phone control service for the users that you selected.
- Ensure that you have assigned desk phone control capabilities to each Microsoft Office Communicator user.
- If you are using LCS with the remote call control feature, you can configure a maximum of two associated devices per user on Cisco Unified Communications Manager. If the user is signed into an Extension Mobility (EM) device, the EM device is counted as one of the two permitted associated devices for the user.
Related Topics
How To Troubleshoot the Desk Phone Control Feature
Desk Phone Control Troubleshooter
Use the Desk Phone Control Troubleshooter to diagnose integration issues between Cisco Unified Presence and the Microsoft Office client application after your initial configuration or whenever you make configuration changes. The Troubleshooter validates user-related and connectivity-related issues between Microsoft LCS or OCS servers and Cisco Unified Presence, and between the Microsoft Office client and Cisco Unified Presence.
After the Troubleshooter finishes testing, it reports one of three possible states for each test:
- Test passed
- Test failed
- Test warning, which indicates a possible configuration issue
For each test that fails or that results in a warning, the Troubleshooter provides a description of the problem and a possible solution.
Running Desk Phone Control Troubleshooter
Before You Begin
See the Desk Phone Control Troubleshooter topic for instructions.
- Select Diagnostics > Deskphone Control Troubleshooter.
- Perform the following actions:
- Enter the User ID in the User field.
- Enter the address of the LCS or OCS server in the LCS/OCS Address field.
- Select Submit.
- Examine the Results table for any tests that failed or that generated a warning.
- For any test failures or test warnings, select the fix link in the solution column to go to the Cisco Unified Presence Administration window where the Troubleshooter found the problem.
- Correct any configuration errors that you find and rerun the Troubleshooter.


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Despite earlier reports of weak demand, Facebook's initial public offering is highly oversubscribed and could result in a higher price range for the shares next week, sources told CNBC Friday.
The company could issue a revised filing with a higher price range around Tuesday of next week, according to these people.
Much of that demand is the result of institutional investors, according to one of these people — Facebook expecting a standard 10 percent to 20 percent of the deal to go to retail investors, who historically have had strong appetite for name-brand technology stocks such as Facebook.
Since the company's roadshow is still ongoing, the calculus around pricing and demand could change, these people added. The order book on the deal is expected to close next Wednesday, the day before the company is set to finalize a price for the deal.
Facebook has filed to price its IPO at a range of $28 to $35 a share — in a deal that could raise up to $13.6 billion in proceeds, and value the company at around $96 billion.
A Facebook spokesperson declined to comment on the IPO.
—By CNBC's Kayla Tausche and Jesse Bergman
@kaylatausche & @jbergmancnbc


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Sorry! This item is unavailable.
Medium Reversible Pink Spots - Blue Gingham Dog Bandana
Our doggie bandana is designed to slip on to your dog's collar and therefore alleviate the risk of unfastening and dropping off.
Our design, in cotton, is reversible with the lovely deep blue gingham on both sides - meaning if it should get a little mucky it can be quickly swapped over to show the other side
We offer this design in 4 sizes (see other listings for alternate sizes)
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This is a custom-made item and cannot be returned unless faulty.


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Elsawt API - How To
Elsawt is a Lebanese social networking platform that aims to provide a media outlet for everyone. Participants can use the platform to consume and share news in a variety of formats using Elsawt's unique structure that divides news into specific tabs. The Elsawt REST API allows developers to access some of the core functionalities of Elsawt. Use the API to post a shout on behalf of a registered user or get a registered user's timeline. An API key is required.