text:
In a past London life I lived with my very good girlfriend Josie. Josie has a special and motivating gift, amongst many, of morphing all activities into competitions. I think having an Olympic athlete as a father can result in this rare and special power, but regardless, if there is an act, let there be a challenge. And if there be a challenge, let me be the winner. Living together, we made things happen. Well, one of us did, the other one sulked the loser's sulk while the winner punched a meat carcass and tucked their track pants into their socks.
|Our kitchen after The Fridge Game
The Fridge Game was Josie's way of prompting my other housemate, Olivia and I into clearing from our bulging Electrolux (not a product endorsement, just a proper noun) those miscellaneous foodstuffs with unclear heritage and ownership. Premise: Who ever cooked the best dish using the highest number and greatest volume of ingredients from the fridge wins. Prize: Winner takes the glory, that's all, and maybe a little extra space in the fridge. Proviso: Victory is subject to disqualification in the event of any illness directly resulting from ingredient heritage out dating recommended usage parameters. Is it just me or do competitions start to become a little less fun when three lawyers lay the ground rules?
The Luggage Game was Josie's way of expediting our airport departure time on mini-breaks. The person who removes their bag from the luggage conveyor first is the winner, the others are all losers. Obstruction, in any way (rugby tackle, impromptu blindfold, hot man decoy) of any player in pursuit of their bag is permitted. Post holiday bruising has been more common than a tan to me in recent years.
|Beef: The favourite...but the winner?
Since Josie moved home to Australia, we have had to content ourselves in pursuing the greatest and most intellectually rigorous of all our competitions. The Beast Game. Which beast contributes the most to the world? Our world for this purpose is a fairly narrow concept. Our eyes, our mouths, our bellies.
|Rungis, Paris. The big beef!
Cows bring us milk, milk maids, beef, beef jerky, bone marrow, all dairy derivatives, nouns and slurs for human attribution – "you cow", "such a heffer", "what's your beef", tasteless bachelor furniture and floor rugs, the capital of Phillip Island and the perfect carpaccio accompaniment to truffle oil and parmesan. For that I am thankful.
Poultry (for a chicken alone cannot challenge a cow, but we've all seen Birds, Hitchcock's warning of the power of collective wings) brings us fillets (both meaty and gel like for a little extra lift), feathers, eggs in all proportions, claws, chicken salt, Kellogg's branding, a menu item for unadventurous diners and iconic Christmas imagery (non-Jesus related).
|Rungis, Paris: Poultry lined up waiting to be counted
It's odd actually that fish and sea life never entered our duels. Although while controversial consumption items like the whale may multi score well on contribution to world museum collections, the Darwinian short fallings of the soft-shell crab and it's life of constant and crushing fear must surely damage any advancement of seafood in the debate. Perhaps the current infatuation of chefs and foodies with tuna spinal marrow might be worth a punt with Josie next Skype session.
|The one to watch: Seafood, the future challenger.
But Orwell, E.B. White, Josie and I all agree there is one winner. One superior beast prevails, perhaps not in variety, and perhaps not if you consider a vast number of the world's population are prohibited from its consumption, but in our hearts. The Pig.
Pork belly, chorizo, pork crackling, bacon, salami, Iberico ham, if pigs could fly, trotters, bacon Cheetos, piglets, suckling pig, Babe, hog roasts, Pumba, bush pigs, pig outs, pig nose, "You pig!" (Risso, Grease, 1978), Porky's, telling porkies, pork pies, what a porker!, pig tails, three little pigs, pork chops, lardo, sausages…oh sausages, how could I forget sausages. Bacon….bacon!!! You get my point, all proudly presented by our good friend the swine. Pigs bring home the bacon (oh, Dad!).
|Porteno - The perfect pig!
I'm not a religious person, but I do believe my devotion to this delicious beast reveals a path for me through every city in which I live or visit. In London, to Brawn for pork rillettes and any number of cured and seared contortions of the oink. In Sydney, to Porteno for dripping, juicy and glass crisp serve of asador slow roasted sucking pig. In Paris, to L'avant Comptior for a bowl of caramelised pork belly broken on my palette with a strong glass of Morgon. And most recently to New York…
|The Meatball Shop - Naked Balls
At The Meatball Shop in the East Village, I devoured a bowl of spicy pork naked balls. I respect not only the innuendo loaded menu options (and website sound effects which pronounce BALLS in a dirty disco voice across my office) but the low-key, bare brick, wear your own tattoos aesthetic the place effortlessly propagates. Like a lot of restaurants in New York you understand the City really fosters independent personality and self-expression from its chefs and restaurateurs. Heritage pork shoulder and hot pickled cherry peppers, doused in classic tomato sauces, lashed with parmesan and politely sided by seasonal vege, addictive, simple and worthy of your best elastic-waisted pants…or a tattoo of your best elastic waisted pants inscribed where your real paints should otherwise be.
|Momofuku Ssam: Steamed Pork Buns
While my failure to navigate the time space continuum with grace meant I had to defer my Porchetta roast rolled pork sandwich until next time, my belly was on site for David Chang's pork belly at Momofuku Ssam Bar. David hates bloggers, is famed for his 'meteoric rise' in the international restaurant scene, is a leader in iPad food publishing and…really…I'm all about his buns…pork…I mean pork buns.
Sweet, sticky, fatty, pork belly floating between the cheeks of an inexplicably light steamed bun - glossed with hoi sin, Sriracha, pickles and spring onions. This wasn't even an "I would marry this pork bun" kind of situation. As I said, I'm not religious, I wasn't waiting until we got married!
|Buns with something to prove...
If you can't get to New York for Momofuku, buy David Chang and Peter Meehan's book, Momofuku, and make them yourself. Read the book too. The determination, navigation of luck (of all varieties), stoic self-belief and 'chef as rock star' persona of David weave in and out of all Momofuku's best dishes. If you don't like to purchase or read, cheat and find the recipe here…then learn to enjoy reading and join a read-a-thon.
|Devour Ssam Diet Steamed Pork Buns
As for my buns: texture was right, colour not quite, pork…well, I was forced to slim it down to fillet at the behest of my guests. Flavour paid the price (belly is always, always better) but it still worked. If you do the same, just roll, tie, oil and season the fillet, sear and finish in the oven until still pink – this is a quick process, don't kill it! The United States Department of Agriculture guidelines now dictate that pork is safe for consumption at 145°F/63°C so get used to it! Without undermining my stance on pork, I also prepared a marinated steak version which I think may actually have been better. But then I remembered how odd udders are and went back to championing pork.
|Momofuku Ssam: Bev Eggleston's pork shoulder steak – ramps, hominy, queso oaxaca
I'm thinking when Josie arrives for her next Euro trip I'll surprise her at the baggage carousel in Gaga style hoof boots and a meat dress. I'll take her down before she reaches her bag and then take her home for pork buns...and a side dish incorporating every single item in my refrigerator. Yep, that sounds balanced. Win!
p.s. If you liked this post, read this: Bacon, we have a problem.


text:
Difference between revisions of "Diglipur"
Revision as of 10:28, 23 November 2009
Diglipur is a town on North Andaman in the Andaman Islands of India.
A friendly, dusty little town on North Andaman. The main attractions lie not in the town itself, but this is where buses arrive and depart from. Tourist accommodation is located in the nearby village of Kalipur.
Get in
By road
Buses run daily between Diglipur and Port Blair (10 hours), Rangat (4 hours) and Mayabunder (2.5 hours).
Buses leave from the centre of town opposite the police stand. There's a ticket booking office here from which you can book tickets on the public express bus back to Port Blair or other southern destinations. Other destinations in north and middle andaman (for instance Rangat) you buy tickets on the bus. De Luxe buses can be booked at a shop opposite the bus stand.
By ferry
Ferries come from Port Blair a few times per week and take around 10 hours. You can book ferry tickets at the administration block. It's by the Dolphin roundabout, and the ferry ticket windows are on the outside of the left hand side of the building. Ferries leave from Aerial Bay jetty, a 10 Rs shared jeep or bus journey outside of town - about 1/2 hour.
Get around
It's 30 minutes by bus from Diglipur to the Aerial Bay jetty (where ferries dock) and then another 30 minutes to Kalipur, where the "best" accommodation is.
You can buy your 250Rs permit from the forestry department office at the trailhead which is open from 6am to 2pm - there's no need to buy it in advance.
You can get a guide from Pristine Beach Resort (100Rs) or go by yourself. To get there follow the road through Kalipur as it turns into a track, then a small path. At the very end of the path (about 1/2 hour) you will find the forestry department hut where you should buy your permit. After that, follow the trees with the red0and-yellow painted bands. The path follows the beach, so if you lose it just go down to the beach and you'll soon see then again. To cross the streams you can either wade or go down onto the beach where the outflow will be leapable. When the beach curves round to the left look for the sign on your right and then follow the red bands painted on the trees. It's difficult to get lost - there's only one path.
Sadly, only the glacially slow guesthouses serve food in Kalipur. In Diglipur there's the usual Indian fare.
There are a few friendly bars in Diglipur (though single women would not be advised to go) and in the guesthouses in Kalipur.
Get out

subset: commoncrawl


text:
Our first generation of Mitchells in America from Nelson B. Mitchell's lines settled in Nottingham West (now Hudson), New Hampshire. They of the 16 Ulster-Scot families who came from Ireland (Scottish decent).
John MITCHELL died in 1749 in Nottingham West, Hillsborough, NH. John signed a will on 22 Dec 1748 in Hudson, Hillsborough, NH. He was employed as Sheep Herdsman, Husandman.
John married Jannet *UNKNOWN. Jannet died in Jan 1787 in Francestown, Hillsborough, NH. Jannet joined religion Presbyterian on 7 Jul 1749 in Nottingham West, Hillsborough, NH.
You can read about the history of Hudson, NH in the book listed below which tells about their adventures and the towns settlement. Search for "John Mitchell" and "Mitchell" and you will find information about he and his wife's involvement in the town.
History of Hudson, N.H.: formerly a part of Dunstable, Mass., 1673-1733 …
By Kimball Webster, George Waldo Browne
Click here for more information about Hudson, New Hampshire's settlement.


text:
[font="'courier new', courier, monospace;"]The known histories are scarce. Little has survived since the Long Winter, but some records still do exist, buried in the caves of the north. Millenia ago, the Great Spirit descended and formed the world. With it He formed man and the creatures, to populate and fill it. From that He taught us how to create fire, how to farm our land, and how to survive the elements. Then He left, ascending back to His realm to allow us to survive and flourish. Many did; peoples of untold number filled the land, thriving and learning.[/font]
[font="'courier new', courier, monospace;"]But then the Long Winter came. Pictures show a great light light in the sky, then, the darkness descended. The sun itself died, and from it, the first uktena was born. We were scattered as our very crops died and the world grew cold. For centuries snow and ice dominated the landscape, with monstrous creatures of the north migrating downward. The spirits became silent as the world froze, and all life seemed to be at an end.[/font]
[font="'courier new', courier, monospace;"]Then the Long Winter ended. Life returned, and with it, so did we. Centuries more would pass, but many would find their way to our land, the Great Expanse. Now we farm, we hunt, and the spirits have returned. Once more we may commune with them, and with them, we can repair this once desolate land. We can become unto the ancients themselves.[/font]
[font="'courier new', courier, monospace;"]Brief account of the histories[/font]
[font="'courier new', courier, monospace;"]Shaman Tseg'yin, Green Hand tribe[/font]
[font="'courier new', courier, monospace;"]SPIRITS AND MEN[/font]
[font="'courier new', courier, monospace;"]Created by Alex Humva [/font]
[font="'courier new', courier, monospace;"]Hosted by Alex Humva and Basilisk[/font]
[font="'courier new', courier, monospace;"]Laws of the Land[/font]
[font="'courier new', courier, monospace;"]All BZPower rules are to be followed.[/font]
[font="'courier new', courier, monospace;"]Common sense is important in this game, please use it.[/font]
[font="'courier new', courier, monospace;"]Do not prolong battles longer than they need to be. Continually dragging battles out and refusing to declare a victor will result in the GM coming in to decide.[/font]
[font="'courier new', courier, monospace;"]Player killing is not banned, but player abuse is. This is a game, keep personal vendettas out of it.[/font]
[font="'courier new', courier, monospace;"]Metagaming is severely frowned upon. If a player cannot back up why their tribe just so happened to know that the enemy was coming, but said player knew because of OOC chatting, it won't be pretty for that player.[/font]
[font="'courier new', courier, monospace;"]Use IC when discussing things in game and OOC for discussing things out of game.[/font]
[font="'courier new', courier, monospace;"]Use the discussion topic when delving into large arguments or large questions. Use OOC to get general quick information and the like. As a rule of thumb if your OOC response exceeds a paragraph or is entirely OOC without anything immediately important to the game, it should go in the discussion topic.[/font]
[font="'courier new', courier, monospace;"]Common sense. Use it.[/font]
[font="'courier new', courier, monospace;"]Have fun ya'll.[/font]
[font="'courier new', courier, monospace;"]Removal of Power[/font]
[font="'courier new', courier, monospace;"]The GMs are capable of using any of these punishments to fit any crime, though any punishments denoted with an asterisk require a two thirds GM majority to take effect.[/font]
[font="'courier new', courier, monospace;"]A warning.[/font]
[font="'courier new', courier, monospace;"]A natural disaster that effects your tribe.[/font]
[font="'courier new', courier, monospace;"]A plague that effects your tribe.[/font]
[font="'courier new', courier, monospace;"]Secrets of your tribe leaked to other tribes.[/font]
[font="'courier new', courier, monospace;"]The genocide of your tribe.*[/font]
[font="'courier new', courier, monospace;"]Temporary banning from the game.*[/font]
[font="'courier new', courier, monospace;"]Full banning from the game.*[/font]
[font="'courier new', courier, monospace;"]The Known World[/font]
[font="'courier new', courier, monospace;"]The world that this RPG takes place in is an alternate one to our own (there's spirits and werewolves, what did you expect), and as such there's just a slight bit of geographical variance. The chunk of it that players are romping around in is about 40,000 square miles in size (actually it's closer to 50,000, but schematics). This handy dandy map lets you see the geography, though it is more of a broad thing and thus smaller geographical details will simply need to be figured out as time goes on. This map is a draft. The features of it will remain the same, but the finalized version will be far prettier looking. Mechanically though, there will be no difference, and this map is entirely functional. When submitting your tribe, please tell me where you want to be on the map and a color with which I can mark your presence. You can either open it up in an image editing program and give me exact coordinates, or just say "hey I'd like to be in the docile plains, near that big eastern lake" and I'll do my best. [/font]
[font="'courier new', courier, monospace;"]The Normal Map[/font]
[font="'courier new', courier, monospace;"]The Tribal Map[/font]
[font="'courier new', courier, monospace;"]The Duties of Chiefdom[/font]
[font="'courier new', courier, monospace;"]In Spirits and Men, players control entire tribes. After going through the tribe creation process, you are promptly dumped into an area about the size of the state of Kansas, with the ability to mark on the map where your tribe has settled down. Now, the task of controlling a whole tribe may seem daunting, but truly it isn't that much of a task. There are no number charts to sort through or complicated rules to follow; simply spell within common sense and you'll do fine. Keep in mind the technology level; we're roughly around pre-European contact North American civilization levels. There is no metallurgy to speak of, stone is still the preferred material for weaponry/tools, and medicinal technology isn't the greatest. Written word is, however, an option if you so choose it for your tribe.[/font]
[font="'courier new', courier, monospace;"]Managing your tribe rests in three areas; diplomacy, warfare, and spirituality. Diplomacy is your interactions with other tribes, as well as managing your own tribe. Things like negotiating a trade of horses or building new huts for your people fall under this category. It is for the most part run by common sense; unlike other RPGs of its kind, Spirits and Men has no IP system to speak of. Rather, things are done on the fly by whatever GM is present to work it out. Let's use the hut building project for example; your chief orders a new medicine hut to be built. You would then say "I sent # men to collect materials," the GM would take five minutes to get a ballpark estimate of the effort required, and give you an ETA on when that'll be done. For more complex projects like, say, damming a large river, proportionally more time and thought is put into it.[/font]
[font="'courier new', courier, monospace;"]This system is very effectively summed up as common sense with a bit of GM research thrown in.[/font]
[font="'courier new', courier, monospace;"]Inter-tribal diplomacy follows a similar system. So long as you're specific on what you're trading, things will work out beautifully. If you aren't then things are going get messy really, really, quickly, so try to be specific and everyone leaves happy.[/font]
[font="'courier new', courier, monospace;"]The Art of War[/font]
[font="'courier new', courier, monospace;"]Warfare! Its bound to happen at some point, so it stands to reason that some regulation needs to be laid out. First, a quick briefing of warfare of the time. Wars like we think of them today didn't really happen in stone-age civilizations. Rather, raiding was the preferred method of combat. The idea of subjugating another civilization was far from a foreign one, but generally speaking there simply wasn't enough resources for that. Raids ultimately were far more profitable than, say, empire building. Keep this in mind when planning your over-arcing strategy; it might sound like fun to go conquer the entire map, but how practical that will be is... debatable.[/font]
[font="'courier new', courier, monospace;"]Now, onto actually waging warfare. For that you'll need warriors; warriors follow a sort of experience system that indicates how effective they'll be in combat. For the most part your warriors will be hunters, as that's where they're most useful to society while still practicing their craft. In a tribal system, you can't afford for a bunch of strong peeps to be hacking at straw dummies all day long. Because of this, you'll have a surprising amount of population to warrior ratio, simply by the virtue that you need a lot of hunters. This does not mean, however, that you can rock everyone with a bunch of warriors. Hunting elk and fistfighting bears is slightly different from hunting the most dangerous prey of all, which is where the experience system comes in.[/font]
[font="'courier new', courier, monospace;"]Experience is based off of two things; age, and the number of battles/raids/skirmishes/whathaveyou participated in. These two things are kept with your warriors; feel free to use whatever formatting system you're the most comfortable with. How does this effect things in-game? We have no things like health points or damage points, so this simply serves as a convenient way of demonstrating seniority and helping to judge a battle's outcome. In all likelihood a middle aged man at his prime with ten battles under his belt will be able to beat a freshly recruited boy easily. When things are more balanced, the standard logic of RTSRPG style games comes in; poke each other until the GM gets fed up and declares a winner. Reaching a resolution without GM interference is generally preferred though.[/font]
[font="'courier new', courier, monospace;"]Logistics is something of a non-factor. Your warriors will undoubtedly be trained hunters; in small raiding groups, they can easily fend for themselves in the wild. The only cases logistics come up is during the winter months and in the more barren areas of the map. This will be handled on a case to case basis, with a GM ruling on what sort of debuffs will be present.[/font]
[font="'courier new', courier, monospace;"]The Concepts of Spirituality[/font]
[font="'courier new', courier, monospace;"]Arguably the most complex and confusing part of this RPG, so strap yourselves in. In the world of Spirits and Men, shamanism is a big thing. We don't call it magic because, erm, too middle-age. It's tribal shamanism. A shaman is a person who is capable of communing with spiritual beings and in some instances drawing mystical power from these spirits. A shaman can be born with this ability, or sometimes be taught to become more receptive to the other half of our world. For most civilizations, their shaman is just as important as their warrior, if not moreso. A shaman can invoke spiritual power to perform great feats, from healing the sick to summoning rain.[/font]
[font="'courier new', courier, monospace;"]The spirits themselves are odd creatures. Nearly everything in the world has some sort of spirit to represent itself; in a way, the spirits serve as a distorted mirror of our half of the world. Most spirits are sapient creatures, though the untrained shaman may take their simplistic nature as a lack of intelligence. Spirits are creatures of simplistic wants and simplistic needs. Take for instance, a wind spirit. For it there is no greater achievement in its eternal life than to float on currents of air forever. To the unknowing shaman, a wind spirit could appear to be totally inanimate; to the experienced shaman, it is simply a matter of finding a way to hold that spirit in one spot long enough to have a meaningful discussion.[/font]
[font="'courier new', courier, monospace;"]But how can the spirits influence our half of the world? Well, spirits themselves do very little to alter the physical world, though they are quite capable of exhibiting their influence on our mortal plane. Usually though, their power is channeled through that of a shaman. A shaman can, after creating a bond with a spirit, take that spiritual influence and use it to manipulate certain aspects of this world. In practically all cases, shamans are simply manipulating forces of nature in their mystical works. Summoning rain, for instance, is simply manipulating the environment to produce it. No new energy is created, no new matter formed, simply an adjustment of the natural weather patterns. The long term consequences of this though can be potentially disastrous, creating a situation where active shamanistic interference is in fact required to prevent catastrophe. Other examples include healing the sick, the shaman's power simply bolstering and reinforcing the subject's natural immune system, or summoning the dead, which creates a pathway from the nether realms to the physical world so as to converse with said dead.[/font]
[font="'courier new', courier, monospace;"]But what is the extent of shamanistic power? Well, spirits are composed of mana, and from that weird spiritual force, they can give their powers to shamans. Spirits and the things shamans can do them are based on a ranking system, demonstrated here:[/font]
[font="'courier new', courier, monospace;"]Minute spirit: The insects of the spirit realm, their influence is small and irrelevant. While as common as the insects of our own world, a shaman's own spiritual influence far surpasses these.[/font]
[font="'courier new', courier, monospace;"]Wild spirit: Spirits that often manifest themselves as animals in our world. Their influence is on par with a human's spirit, though is used for different applications.[/font]
[font="'courier new', courier, monospace;"]Average spirit: Where many spirits set on the spiritual ladder. Patron spirits are always of this influence, and most spirits a shaman will come across are in this area. Perhaps the most diverse of all the spiritual steps.[/font]
[font="'courier new', courier, monospace;"]Regional spirit: A spirit commanding great influence and knowledge; these spirits are rare, but it is not unheard of for a shaman to find at least one in their lifetimes.[/font]
[font="'courier new', courier, monospace;"]Legendary spirit: Truly massive spirits, these spirits are speculated to of been the first created at the start of the world. To meet one is a great honor, and a great risk.[/font]
[font="'courier new', courier, monospace;"]Great spirit: Not a class of spirits, but a spirit. The very first, and the very greatest. It has not manifested itself since the creation of man, and its current were-abouts are unknown.[/font]
[font="'courier new', courier, monospace;"]From this you see the outline of how spirits work. Minute spirits are too weak to be of any practical topic and wild spirits serve a function described further down. Thus we have average, regional, and legendary spirits to work with here. Spells shamans do are subsequently classified as average, regional, and legendary spells. An average spell can be done with all three, a regional spell, with the latter two, and a legendary spell, only with a legendary spirit.[/font]
[font="'courier new', courier, monospace;"]From this you can begin to see how these things work. Spirits have sort of spell "slots," allowing for multiple spells to be cast from the same spirit. Think of them as spiritual batteries, charging your spells. Average spirits have five average spell slots. regional spirits have three regional spell slots and ten average spell slots. A legendary spirit has one legendary spell slot, six regional spell slots, and twenty average spell slots. Understand so far? Good. For a bit more complexity, an spell can count as two or more of its class but not advance to the next. Example, you can have a spell that costs two average spells. This is denoted by a "times n" by the spell's description.[/font]
[font="'courier new', courier, monospace;"]Spell slots charge one at a time, per classification. Average spells slots refresh per day; regional spell slots refresh monthly. Legendary spell slots refresh yearly. This is done with in-game time, which we'll discuss later.[/font]
[font="'courier new', courier, monospace;"]Now, you might be wondering what your shamans can actually do. This is where a system of discovery to replace a nonexistent technology tree comes into play. While the RPG will start off with knowledge of how to do some shamanistic rituals and spells (think healing the sick, communing with the dead, fun stuff like that), your shamans are capable of far more. How do they do this, though? Well, there are a number of ways. One is to hold an inter-tribal shaman meeting and discuss ideas. Another is to go into the wilderness, meditate, and hope something comes to you. Arguably the most successful way is to actually commune with the spirits themselves. Your shaman goes out in search of a particular spirit, and talks to said spirit. Depending on how the conversation goes, you might get useful knowledge, you might not. If you get something that you think you can use though, go out, try it. You might discover some powerful spell that you can do.[/font]
[font="'courier new', courier, monospace;"]At this point it's important to pull out the holy trinity of spirits. You see, not all spirits are made the same; due to this, there are three distinct classes of spirits, capable of doing different sorts of shamanistic goodness. These are patron, wild, and nature spirits. Patron spirits are your go to jack of all trades spirits. Your patron spirit is the spirit of your tribe, and all patron spirits start out as average spirits on the power level. It is possible to move your patron spirit up the spiritual ladder, though the specifics of how need to be discovered. So if patron spirits are so generic, what's their importance? The fact that they're generic. You see, nature spirits are the spirits that you find roaming the land, protecting their trees and sleeping in mountains. They are also defined by what they are. If your shaman bonds to a nature spirit, he or she is restricted to what that spirit has known. For example, if you bond to a... mountain spirit. That mountain spirit will have an innate understanding of earth, of being strong and unmoving. You could perhaps use that to imbue your warriors with increased hardiness. You cannot use that spirit to make it rain. It is a mountain spirit. It might get a good look at the sky all the time, but it knows no more about making it rain than a river spirit does about making trees spontaneously combust.[/font]
[font="'courier new', courier, monospace;"]What is the point of this? Patron spirits can do any spell, so long as its in their influence bracket. A mountain spirit may be more powerful, but a patron spirit can both imbue your soldiers with hardiness and make it rain. This genericness is important because constantly swapping between spirits is generally a bad idea, as it often requires several days of meditation and rituals before it actually happens.[/font]
[font="'courier new', courier, monospace;"]Finally we have wild spirits. Wild spirits can't actually be harnessed to do shamanism, but they have two defining abilities; they can be seen by normals, and they can make pacts with humans. Wild spirits usually manifest in animals, and upon creating a pact with a human, the human and wild spirits merge into a sort of duality. This grants the wild spirit's abilities or characteristics to the human; in some cases, it even allows for full transformations. Thanks to this, you can get some very strange effects and abilities, depending on what you do exactly. However, once a pact is made, it is permanent. It cannot be removed and no others can be made until death. Pacts made [/font]after death are another story.
[font="'courier new', courier, monospace;"]Do you feel lost? Totally confused? Look at this infographic. It's a much more concise version of all of this nonsense, and the visual representation should help you out with the more confusingly worded bits.[/font]
[font="'courier new', courier, monospace;"]Spells[/font]
[font="'courier new', courier, monospace;"]This is the spot where some examples of how your shamans can exhibit their influence in the spiritual world. As well, it will serve as the spot where people's spiritual discoveries are cataloged for convenience. You can and probably should use this format as well when submitting profiles. Note that some spells require continual spiritual input and thus will not let your spirit recharge its mana like normal. This only applies if it specifically is said.[/font]
[font="'courier new', courier, monospace;"]Communion With the Dead:[/font] All shamans can talk with the dead via having some sort of physical link to their soul; crushed bone from the subject is the preferred summoning method. This does not rest on the ranking ladder and thus has no cost. This is available to all shamans, regardless if it is chosen or not. If a spell costs more than one spell slot, it will be noted.
[font="'courier new', courier, monospace;"]Preliminary Healing:[/font] The basic tier of shaman healing. This requires the shaman's constant presence with the patient, and acts to reinforce the subject's immune system. Because of this it cannot directly heal wounds, but can stop infection and thus help the healing process. This is an average spell and falls under earthen spirits.
[font="'courier new', courier, monospace;"]Spirit Lure:[/font] This spell serves as a way to attract specific spirits out of their patrolled areas and towards your shaman. The specific spirit that will come depends on what materials you use. This is an average spell and has no spiritual category.
[font="'courier new', courier, monospace;"]Animal Lure:[/font] This spell serves as a way to attract specific animals out of their habitats and towards your shaman. The specific animal that will come depends on what materials you use. This is an average spell and falls under earthen spirits.
[font="'courier new', courier, monospace;"]Far Sight: By bending light and air, your shaman is given the ability to see a hundred times better and farther than any other mortal. This is an average spell and falls under air spirits. [/font]
[font="'courier new', courier, monospace;"]Raise Skeleton: Via some darker forces, your shaman can raise a skeleton. It must be properly decayed to the bone and flesh will only impede it's movements. It has little sentience and thus will only follow the orders of its masters with little intelligence. This is an average spell and falls under graveyard spirits.[/font]
[font="'courier new', courier, monospace;"]Earth Mover: The first tier of this spell, your shaman can create earthquakes ranging from a 3 to a 5 on the Richter scale. A 3 costs one spell slot, a 4, two, and a 5, four. This is an average spell and falls under earth spirits.[/font]
[font="'courier new', courier, monospace;"]Far Voice: A shaman can harness the power of his patron spirit to make his voice carry, sounding no louder than usual but capable of carrying for hundreds of kilometers. This is an average spell and falls under air spirits.[/font]
[font="'courier new', courier, monospace;"]Steadfast: This spell reinforces the faith and vigor of a group of people, driving out all fear and doubt from their minds. This spell costs one average spell slot per person and falls under earth spirits.[/font]
[font="'courier new', courier, monospace;"]Land Sculptor:[/font][font="'courier new', courier, monospace;"] This spell lets a shaman will the very earth itself into shape, molding soil and stone to fit his whims. This costs five slots, is an average spell, and falls under earth spirits.[/font]
[font="'courier new', courier, monospace;"]Blood Rage: [/font][font="'courier new', courier, monospace;"]Using a ritual of choice and the blood of a fallen foe, his blood becomes a powerful drink for your warriors, granting your warrior the combined strength of his foe and himself. This also has the side effect of turning your warrior into a beserker. This costs two spell slots, is an average spell, works for one warrior per sacrifice, and falls under fire as well as graveyard spirits.[/font]
[font="'courier new', courier, monospace;"]Exorcist: Using the power of the spirits to (ironically) cast out spirits, this spell allows your shaman to banish a person's soul from their dead body back to the afterlife. This is an average spell and falls under graveyard spirits.[/font]
[font="'courier new', courier, monospace;"]Flight: Whipping up the winds of the south around the shaman, this spell grants a limited form of flight and can be used to soar through the air with limited distance. This is an average spell and falls under air spirits.[/font]
[font="'courier new', courier, monospace;"]Bestial Curse (Land): With dark forces, your shaman can turn an opponent into a hideous half-human half-beast abomination, so long as it dwells on land. This spell takes two days to take effect, two days that it remains, and two days that it wears off, making for six days total. This spell's recharge only begins AFTER the six days are over. This costs four spell slots, is an average spell, and falls under earthen spirits.[/font]
[font="'courier new', courier, monospace;"]The Creatures of Myth[/font]
[font="'courier new', courier, monospace;"]Now, if spirits and shamans weren't enough for you, guess what! You get supernatural beasties to deal with. Now, some of you will instantly know these guys from Cherokee mythology; while I've done the best I can with a number of sources to ensure some measure of accuracy, artistic license ultimately wins whenever I make some mistake in the nature of these creatures. Said nature of these creatures is detailed below; the creatures that will appear are not limited to this list, but if an odd one does pop up, it'll get a spot here edited in.[/font]
[font="'courier new', courier, monospace;"]Nunnehi:[/font] A sapient race of wandering nomads, these humanoid creatures stand at an average of seven feet in height and are know for their immense strength. They have a fondness for humans, though are invisible to the naked eye unless they chose to reveal themselves.
[font="'courier new', courier, monospace;"]Tlanuwa:[/font] These giant birds are the size of a full grown man and live in the mountainous regions of the north. Their feathers are impenetrable and cover the entirity of their body, making killing one quite the feat. At the same time, their feathers are as light as any other feathers of a bird.
[font="'courier new', courier, monospace;"]Uktena:[/font] Serpents with legs, these creatures have foul tempers and are similar in nature to that of Chinese dragons. While accounts vary, the Uktena are generally very malicious creatures, though many still possess a human level intellect. Reasoning with one rarely works, and in battle their tough scales make killing them difficult. It is well worth it though, as their scales make superb armor and can be ground into a cure for any disease.
[font="'courier new', courier, monospace;"]The Flow of Time[/font]
[font="'courier new', courier, monospace;"]Time here exists in a sort of spurty way. There is no formal progression of time, though if there's no interaction going on a 1:1 ratio of time progression is assumed. There is, however, date keeping and time skipping. Every so often, preferably weekly but sometimes more often and sometimes not as often, a time skip will take place, using seasons as their unit of choice. Usually this'll take place when there's a slump in interaction, or the game simply needs to progress. The GM doing so will take the situation into account, see who all is still interacting with each other, and from there make a decision on how big of a time skip will follow. This may be democratized in some cases. The current season and year is always kept recorded by one of the GMs.[/font]
[font="'courier new', courier, monospace;"]Tribal Perks[/font]
[font="'courier new', courier, monospace;"]In an effort to make tribes feel more customized and unique, this RPG has a system of perks. You chose one perk when you make your profile, which drastically changes how you play the game. Its a one time only thing, so make sure you choose wisely.[/font]
[font="'courier new', courier, monospace;"]Universal Shamanism:[/font] Your entire tribe possesses the gift of a shaman. They can all enact their own spiritual feats, but at the cost that they can only tap into a single spirit rather than having individual bonds.
[font="'courier new', courier, monospace;"]Spiritual Communion:[/font] Your tribe has a far greater understanding of the overarching spiritual world. Spirits speak easier to your shamans and your people are more in tune with the oddities of the universe, giving them sight of things not seen by others.
[font="'courier new', courier, monospace;"]Necromantic Shamans:[/font] Your shamans are empowered by the cycle of reincarnation; with each generation, a new shaman takes the place of the old, embued with the experiences and knowledge of all the tribe's shamans before him.
[font="'courier new', courier, monospace;"]Fearless Minions:[/font] Via thorough training and a tribal lineage of the spirits themselves, your warriors know no fear. They will never route nor waver in battle, meeting their deaths with the intelligence of men and the viciousness of predators.
[font="'courier new', courier, monospace;"]Unclean Ground:[/font] Your entire tribe is cleansed of the spirits; no spirit will go near it, and no shaman can effect it. Your warriors are protected from the influence of enemy shamans, but have no shamans of their own.
[font="'courier new', courier, monospace;"]Influential Diplomats: [/font]Via powers stemming from your patron spirit, your diplomats are incapable of being deceived or led falsely.
[font="'courier new', courier, monospace;"]Animal Pact:[/font] In times long ago, your tribe made a pact with the spirits of the wild. With this their very spirits are merged with that of an animal, granting the ability to transform at will into the creature.
[font="'courier new', courier, monospace;"]Innovative Tribesmen:[/font] [font="'courier new', courier, monospace;"]Your tribe is constantly looking forward and trying to come up with new things. While not everything may work the way it was supposed to, progress is still being made, allowing for further innovations of existing ideas.[/font]
[font="'courier new', courier, monospace;"]NewGame+[/font]
[font="'courier new', courier, monospace;"]Here's something you don't see often; in this game, you, as the player, can be utterly destroyed. Wiped from the map and your remains spat on. Really adds some tension doesn't it? However, because we GMs aren't completely cruel, you have the NewGame+ feature. In game, your patron spirit flees after the destruction of your tribe and finds its way to another tribe, merging with its spirit and transferring some spiritual knowledge. This means two thirds of your discoveries are transferred to the new tribe, meaning you don't have to play a total catchup game with everyone else in the RPG if you get the business end of a sword. Or tomahawk. Whichever one really. Other than that, you start out with the same stuff as a normal new player.[/font]
[font="'courier new', courier, monospace;"]Profile[/font]
[font="'courier new', courier, monospace;"]Tribe Name:[/font] [Really, you can go wild on this. Tribe Blue Mountain? Tribe Xhognsuea? Use your creativity.]
[font="'courier new', courier, monospace;"]Tribal Population:[/font] [This is a spot for the GMs. Everyone starts at hundred and twenty villagers and it'll hover between one hundred and one hundred fifty.]
[font="'courier new', courier, monospace;"]Tribal Characteristics:[/font] [Anything that really defines these guys? This can be skills, common birthmarks, a societal norm, something that makes your people more unique in this world.]
[font="'courier new', courier, monospace;"]Tribal Society:[/font] [No need for anything complex, but if you feel like writing an essay please do so. Are your people led by a chief? Is it communistic? Do they abhor violence? Worship the spirits? Just use this to give us a good baseline of what to expect about your people.]
[font="'courier new', courier, monospace;"]Starting Spells:[/font] [Ok, so, this is arguably the hardest part. Your shamans can do spiritual spells and be all shaman-y and cool. This is where you put your three starting spells. These all will of course be average level. Pick three reasonable ones and I'll help you tone it down or buff it up if need be.]
[font="'courier new', courier, monospace;"]Tribal Perk:[/font] [Feel free to pick from the list, or suggest your own to me over PM.]
[font="'courier new', courier, monospace;"]Tribal History:[/font] [Use this to mention any important events in your tribe's past. Keep in mind all of our tribes are relatively recent; the most your tribe can go back to is three centuries.] [Note: Please PM me your profile initially for approval, but then post your profile in the Discussion topic afterwards.]
Edited by Alex Humva, Apr 26 2013 - 07:11 PM.


text:
I'd like to think that I have a seat reserved on any cake bandwagon and at the moment, the trendiest thing in cake seems to be cupcakes. Don't get me wrong, I love a good cupcake but I'm not sure they deserve to hog the limelight to the detriment of all the other beautiful cakes out there! Having said that, these are quite divine...perhaps they do deserve the limelight...
They have a tasty secret. When you spoon the cake batter into the cases, add a little strawberry jam and swirl it into the cake mix. This is easiest to achieve if you use a cocktail stick. The little baked cupcakes reminded me of jam roly poly pudding. Mmmmmm, jam roly poly pudding.
I used this much jam in each cupcake:
Swirl it in with a cocktail stick:
And voila!
The swirl remains even when cooked:
The part of this recipe that grabbed my attention was the buttercream. It's a standard swiss meringue buttercream with a twist: when you've made the buttercream you beat in some strawberry jam. This not only gives it a fruity flavour but also a rather lovely pink tone. Could a cupcake get any girlier?
The buttercream is so light it's like eating a whippy ice cream:
What cupcake isn't improved by adding some sprinkles?
I tweaked the recipe slightly and used vanilla sugar instead of plain caster sugar. This arrived during the week from Vanilla Bazaar and I couldn't resist using it as soon as possible. Normally I am disappointed with vanilla sugar but I could see that this was special – not only can you see thousands of vanilla seeds in the sugar but each jar also has a vanilla pod in it. The vanilla and sugar infuses for several months and it was all I could do not to eat it straight from the jar with a spoon!
These are seriously cute little cakes – and just look at how smooth the buttercream is!
The sponge and the buttercream work beautifully together and are both very easy to make:
125g caster sugar
2 eggs
125g self raising flour
2 tablespoons milk (whole or semi skimmed, not skimmed)
3-4 teaspoons of strawberry jam (I used a seedless jam)
For the Swiss meringue buttercream:
4 egg whites
250g caster sugar
250g unsalted butter
2 teaspoons vanilla extract
4 tablespoons seedless strawberry jam
For decoration(optional):
Sugar sprinkles
How to make:
- Preheat the oven to 190°C/fan oven 170°C/375°F/Gas mark 5.
- Line a muffin pan with 12 paper cases.
- Start by making the cupcakes. Beat together the butter and sugar until pale and fluffy.
- Add the eggs, flour and milk and beat until well combined and smooth.
- Spoon the mixture evenly into the 12 paper cases.
- Spoon a little jam onto each cake and, using a cocktail stick, swirl the jam into the batter.
- Bake for 12-15 minutes or until a skewer comes out clean. Mine took 15 minutes.
- Remove from the oven and leave to cool on a wire rack.
- Now make the swiss meringue buttercream. Place the egg whites and sugar in a bowl over a pan of simmering water. Stir pretty much constantly to prevent the egg from cooking.
- After 5-10 minutes, when the sugar has dissolved, remove the bowl from the pan of simmering water and whisk until the meringue has puffed up and the mix is cool.
- Add the butter and vanilla to the meringue and whisk until the butter has been completely incorporated into the meringue. At first it will look a disaster – it will collapse and look curdled but don't worry! Stop when the mixture is smooth, light and fluffy.
- Beat the jam into the buttercream. If you want it pinker, add a little food colouring.
- Spoon the buttercream into a piping bag and swirl onto each cupcake.
- Finish off with some sugar sprinkles or decorations.
- Bask in glory at the wonderful thing you have made.
- Eat.


text:
Today, my 12 year old son played his first game of paintball and he loved it! I was worried he'd be overwhelmed by intense ramping and aggressive gameplay and then never want to play again.
However, we were able to be joined up with a birthday party with a healthy mix of teenaged boys and girls. I have suspicions of a high school dance group date going on too, though I never asked. The field owner thought that too.
In the third game, my son got his first elimination when he was getting bunkered by two players at the end of the game. He shot the one out, switched sides, and almost got the other one too but he got hit instead. I was so proud of him as I watched from the dead box.
He had a good time playing with my wife's ULE Automag, who said we'd pay if we "broke it". My only regret was that we forgot to bring the camera to document his first day.


text: How do you feel about rhubarb? People either love it or hate it. There is no in-between. The rhubarb in Joan's garden returns every year. The leaves are supposedly poison. To me the word rhubarb is comical. A sure sign of Spring. The lighting was not great at the grocery but sometimes one is moved to photograph anyway. Click the word rhubarb for more info, recipes and how to tend it. Rhubarb reminds me of my grandmother. My sister made strawberry rhubarb preserves and we'd slather it on warm Zito's bread when the kids and I would visit her in NYC.


text:
- Inside Athletics
- Tickets
- Fan Zone
- Media Zone
- Social
- Shop
- Donate Now
JOHNSON CITY, Tenn. (Oct. 12, 2011) – For the fourth straight year, the ETSU Department of Intercollegiate Athletics and the Buccaneer Athletic Scholarship Association (BASA) are inviting Buccaneer fans to welcome the 2011-12 basketball season at the "Bluenanza" tipoff event presented by Johnson City Honda on Thursday, Oct. 20 inside the ETSU/MSHA Athletic Center.
The event begins with a complimentary indoor tailgate buffet for ETSU students and BASA members who are Buccaneer season ticket holders at 6 p.m., followed by the event itself at 7 p.m. Admission is free to the public.
The Bluenanza – which will be highlighted by scrimmages for both the ETSU men's and women's teams, a 3-point shooting contest, and a slam dunk contest – will also feature prize giveaways for both students and fans.
To purchase season tickets for the upcoming men's and women's basketball season, contact the ETSU ticket office at 423-439-ETSU (3878), or purchase them the night of Bluenanza. For more information on Buccaneer athletics, visit www.ETSUBucs.com.


text:
|2012-10-12, 12:03
|Link #1161
Not an expert on things
Join Date: Jun 2007
|2012-10-12, 12:21
|Link #1162
Not A Loli-con....
Join Date: May 2011
Location: Beyond the looking glass
Can someone explain how the Chuunibyou and Chuunibyou lite episodes are Aired? I noticed Lite Episode 3 has already aired but the regular episode 3 is not. Are they shown at different points in the week?
P.S. this is not a question about scantalations or anything i really want to know the Aired days so i can watch it. If anyone has this info i'd be super happy.
|2012-10-12, 12:24
|Link #1163
|2012-10-12, 12:50
|Link #1164
Irregular Hunter
Join Date: Oct 2010
Age: 32
Calculator at the door, huh. Now I have an idea. I should put that slide rule I have in front of my door, topping Rikka by going full analog. It's cooler. Right, right!?
I wonder if the same thing apply to the books? Is the new shops that now carry Chuunibyou making the request as well? Or it's just that now KyoAni's book department push is more persuasive because of the anime?
|2012-10-12, 12:51
|Link #1165
Not A Loli-con....
Join Date: May 2011
Location: Beyond the looking glass
|2012-10-12, 14:46
|Link #1166
Join Date: Feb 2008
Location: France
Age: 30
That's more or less what I presumed though I thought they had more liberty. However I think some magazines like Newtype let them more liberty since staff often adapt their illustrations in accordance with scenario advancement.
|2012-10-12, 15:46
|Link #1167
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
Lol@sempai asking if the Yuuta and Rikka are childhood friends. I can understand where she's coming from since the two are acting so friendly with each other, but alas, doesn't seem likely given what we know so far. Of course, there's always hope that they've forgotten their meeting at early childhood or something...
|2012-10-12, 17:28
|Link #1169
Join Date: Apr 2010
Location: Boyzone
^^ And speak of the devil, this scan is probably from Newtype. Very nice.
EDIT: Also, it seems the first 6 episodes will all be written by Hanada Jukki.
|2012-10-12, 17:46
|Link #1170
Senior Member
Join Date: Jul 2006
I don't think its safe for Rikka to wear that contact len.
She's wearing an eyepatch so she's pretty much sleeping with a contact on 24/7.
And a comestic contact at that, which I hear tend to lead to easier eye irritation than real prescribed contacts.
Last edited by HandofFate; 2012-10-12 at 21:18.
|2012-10-12, 18:27
|Link #1171
Senior Member
I didn't comment much on the show itself after Episode 1 because I honestly wasn't sure if this show was more serious satire or more pure comedy.
After Episode 2, this show feels much more "pure comedy" to me, and so I'll give my take now. For a flashy anime comedy, it's pretty good and there's a fair bit of fun to it. It (perhaps ironically) makes me think a lot of a Key anime in the early going, just with better animation. Largely for that reason, I'm not ruling out the possibility that it might get a bit more "serious drama" later on, but for now it's pretty good pure comedy.
A few general observations:
1) The only person that seems to be giving Rikka a hard time about her Chunnibyou is, perhaps ironically, Yuuta (well, Yuuta and Rikka's sister).
Shinka didn't seem to really care about Rikka's antics in that one scene they shared, and Kumin is that sort of character that will roll with absolutely anything. Then there's Makoto Wingman, who lives up to both his name and his role by being 100% focused on how cute girls are, so I doubt he cares much about Rikka's Chunnibyou either. There's a definite irony in how Yuuta is afraid of being socially ostracized if he doesn't totally deny Chunnibyou, and yet none of his new friends in school seem to be bothered by it at all.
2) I'm kind of with Fred Friendly on the older sister. Wow, it's not hard to see how Rikka became the person she is if she's been getting ladeled all her life. It would be a neat twist if Rikka's older sister really is somebody in a shady role, like maybe Japan's equivalent of the CIA or something like that.
3) Rikka doesn't seem delusional so much as she puts an extremely colorful spin on everything. It was cute seeing Yuuta interpret her words, which did tend to point to actual issues, albeit in a highly exaggerated and fantasy-esque way.
Anyway, yeah, this is making me think of Key crossed with Denpa Onna so far. Interesting combination.
|2012-10-12, 18:31
|Link #1172
阿賀野型3番艦、矢矧 Lv168
Graphic Designer
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 32
^ I don't think it is very wise to mention Key with Chuunibyou, considering the pattern and comedy style are definitely different and some people might have very weird conception if they read that kind of comment. If anything, it is vastly closer to Fumoffu and Nichijou humor, than the one used in air/kanon/clannad/little busters.
Especially if we consider the story direction and the themes.
|2012-10-12, 18:36
|Link #1173
Senior Member
Honestly, I think you're majorly overreacting to my comparison, Klash.
|2012-10-12, 18:52
|Link #1174
阿賀野型3番艦、矢矧 Lv168
Graphic Designer
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 32
If we were to use only "slapstick comedy" and verbal exchange as the vector of comparison, we might as well take all the series under such category, and label them as carbon copy (which would lead to a very ridiculous list). That's a simplification of my part but you get the idea: yes, both series share a specific type of comedy, yet I digress in your comparison, since I still consider a certain difference, which is also affecting other series.
Imho, the presentation is a tad different: air/kanon/clannad use the boke-tsukkomi (and this is more dialogues, except few points like Sunohara's antics), chu2koi rather uses completely whacky parts that just drasticaly enforce the comedy mood already established.
Chu2koi is much flashier and relying on the presentation of the slapstick, than really the dialogue, hence fumoffu/nichijou mentions (of course, I'm not basing everything on the action scenes alone). Also, I never took in consideration the character design in play.
In a nutshell, "comedy" style in my case isn't enough to really take another series as a base comparison (hence why I states it might confuse some people in the process), as there is more than just mere category of "wisecrack" / "tsukkomi boke" / "slapstick". Otherwise, that would make a series like Horizon and Steins;Gate as a "key-like comedy" series which would more than just misleading.
Last edited by Klashikari; 2012-10-12 at 19:03.
|2012-10-12, 18:55
|Link #1175
...Is that so?
Join Date: Sep 2008
Location: Central Queensland, Australia
Age: 38
In my experience, the bulk of teens want to be taken seriously by their peers (and adults, to some degree). It's probably what weighs so much on Yuuta- he wants to be respected, to be mature; and his old self prevents that. Even if he still kinda feels the same way.
Yuuta reminds me a lot of Naota from FLCL. He desperately want to be mature, but that very drive makes him immature, in a way. I think he'll realise by the end of the show, that it's okay to be a little silly from time to time.
It's something that took me a while to figure out at that age. Thankfully, I had a few good friends who helped me learn to let loose a little. We'll see if Yuuta can do the same.
I'm having a lot of fun with this show, and time will tell how memorable it will end up being. I can see a little of myself in each of the main cast so far, which is kind of nice. As for the cartoon violence so far, I don't feel the need to take it too seriously just yet- there's no maliciousness involved as far as I can see.
|2012-10-12, 19:12
|Link #1176
Beyond the Fringe
Join Date: Jun 2011
Unfortunately for Rikka, now that she's moved in with her sister, she is getting hit with a double-whammy of negativity and violence from her sister and Yuuta.
What will be very ironically amusing is if his fear of being exposed to his classmates as a prior Chunnibyou nutcase actually leads to Yuuta being the one who actually does the exposing, not Rikka or her big sister.
|2012-10-12, 19:29
|Link #1178
Join Date: Jul 2007
Location: forever lost inside a logic error
I've become curious regarding the unusual family name of Rikka noticing that it's written "小鳥遊" but you read it "Takanashi". The reading is absolutely different from what the Kanji are commonly or even rarely read, like there doesn't seem to be any connection.
After a few searches I found out that that family name actually exists and it's not the only one who's that peculiar.
Here in this page I found an explanation.
Basically "Takanashi" stands for without (nashi) hawk (taka), the kanji say "kotori asobu" (little birds play). Basically the story behind this is that since there is no hawk, the little birds can play freely.
That's a pretty cool family name! Incidentally if Steins;gate taught me well, this is the kind of stuff that is really liked by "chuunibyou", in other words they like to come up with names that have readings completely different from how they are written and are only tied by association of concepts. I'm not completely sure but it might not be a coincidence.
BTW there's another character in this show with an equally peculiar family name: Tsuyuri, written "五月七日" (gogatsu nanoka) which means "May 7". I wonder what's the story behind this one...
Pointless trivia, but I thought that maybe I'm not the only one interested in this.
|2012-10-12, 19:46
|Link #1179
Join Date: Apr 2010
Location: Boyzone
|chuunibyou, drama, kyoto animation, romance, romantic comedy, school, seinen
|Thread Tools


text:
A forum mainly dedicated to Sonic, but with places to hold Roleplays of only Sonic or crossed-over with different series.All discussions must stay T-rated. Rules must be closely followed. Our main rule: Have fun! Series belong to Yuji Naka.
Search Query
Display results as :PostsTopics
Advanced Search
Current date/time is Tue Jan 22, 2019 10:52 am


text:
Make a statement with this bright, bold and beautiful, rubber-finished urban helmet from HardnutZ. Suitably sleek and stylish for urban cyclists, they'll certainly make you stand out as you cycle through the urban jungle.
As well as looking the part, these touchy-feely rubber-finished helmets are the hard-wearing quality of design we've come to expect from HardnutZ at a price that can't be beaten.
A dozen ventilation holes ensure that you won't overheat on your way to that important work meeting or coffee. Detailed sizing and an accurate fit-adjuster dial at the back of the helmet mean there should be one that fits you nicely, and each helmet comes with its own set of additional padding.
Ideal for:
- Urban cycling, BMX, skateboarding & rollerblading.
- Keeping hair dry from the rain.
- Making a statement as you cycle in the urban jungle.
Size Guide
Small: 51-54cm.
Medium: 54-58cm.
Large: 58-61cm.
If you're unsure as to what size you should go for, simply check out HardnutZ simple sizing video above.
Tech Spec
- Tough ABS injection moulded outer shell for maximum protection
- Impact-absorbing EPS inner liner
- Twelve vents to help keep you cool
- Dial-fit adjuster to ensure a proper and comfortable fit
- Simple to adjust chin strap with comfy chin pad
- Two sets of different thickness removable, washable padding
- Black rubber rim and covered EPS to add a smart finishing touch
- All fully tested and certified to CE EN-1078:1997/A1:2005
Ideal for:
- Urban cycling, BMX, skateboarding & rollerblading.
- Keeping hair dry from the rain.
- Making a statement as you cycle in the urban jungle.
Who's Behind It?
HardnutZ helmets are a new brand of high quality sports helmets, based in Essex. Cycling helmets are a particular focus for them. Mark Dickinson and his team specialise in creating truly original looks, but manage to combine them with astute attention to technical detail – plus, of course, full certification to the latest European Safety Standards.
Many experts who have tested them have struggled to see or feel the difference between HardnutZ and helmets twice their price. We are big fans of theirs as they take on the big boys of the bike helmet world. Their quality is great: they need to be at least as good as the more established alternatives to make the great progress that they're making, and all from their base in Southend.
Complete the Look
See more like this...
Be the first to review this product
Write Your Own Review
Unit 28, Wheatley Business Park, Old London Road, Wheatley, Oxford OX33 1XW // firstname.lastname@example.com // +44 (0) 1302 249 323


text:
We chose River Park as title for our project because it more precisely reflects its location – near Daugava and park. River Park is qualitative, comfortable and modern one to four room apartment properties from 34 to 165 m² space and to them attached undivided shares of building and land. In the building are two stairways with elevators. By the central entrance of the building 24 hours a day will be guarding building's guardian, video surveillance provided. All apartments have full finishing from high-quality materials. Apartment owners are offered storeroom spaces in basement 5 to 14 m². First floor apartments have 7 to 16 m² wide terraces. Building has assigned land with total area 4635 m². Territory will be greened, lighted up, there will be arranged parking lot for apartment owners, children playground and paved paths. Reconstruction of apartment house was launched in autumn 2013. Date of commissioning – September 2014. In this project are more flats with different prices. In offer more flats in another new projects from developers and private persons.
New home – Riga, Latvia
145,000 €
2,788 € /m²
Total area: 52 m²
- 5 floor
- 6-floor building
- Total rooms: 2
- Balcony or terrace
- Car parks
More properties
If this property wasn't for you, take a look at other new homes for sale in Latvia.
You can see more new homes for sale in Riga elsewhere on our website.


text:
Oct. 30, 2006
CAMBRIDGE, Mass. - Following an emotional victory over Iona on Saturday morning which earned them a spot in the Eastern Championship for just the third time in program history, the Engineers dropped their final two matches of the Northern Division Championship at Harvard University over the weekend to finish in fourth place.
Tech fell to No. 9 ranked St. Francis College, 27-6, on Saturday night, before dropping a decision to host Harvard, 11-8, on Sunday morning.
Though the two losses left the Cardinal and Gray with a fourth place finish at Northerns, the weekend overall was a success.
"With such a young team, the goal was to win that first game over Iona, and we did that," said head coach Felix Mercado. "While I would've loved to have beaten Harvard, we are satisfied. This team has shown a lot of character this year and we have two more weeks and three more games to play to finish strong," he added.
Leading the way offensively in the two losses was senior Kevin Amendt, who tallied four goals. Sophomore Mike Smith Bronstein pitched in with three goals, while Mark Artz, Devin Lewis and Oliver Venn all added two apiece. Palmer Rosemond and David Dryjanski rounded out the scoring with one strike each.
Freshman goalkeeper Nick Souza made 12 stops against Harvard, propelling himself over the 200 save barrier for the season. With his 205 saves, Souza becomes only the fourth player in MIT water polo history to notch 200 stops in a single season.
Junior Rob Truax and Freshman Nate Lachenmyer split time in net against St. Francis College, each making three saves.
Tech now has two weeks to prepare itself for the Eastern Championship, which will be hosted by Princeton University on the weekend of Nov. 11-12.


text:
March 20, 2006
CAMBRIDGE, Mass. - For the first time in the history of the men's and women's tennis programs both squads defeated Colby College in the same season, let alone the same day. The men's team recorded a 4-3 victory while the women won, 5-4, on Saturday. The men's squad posted their first win over the Mules since the 1995-96 season as the women's team defeated Colby for the first time since 2000-01. All four teams first squared off during the same season 20 years ago, with the men blanking the Mules, 9-0. Last season, the Engineers dropped both decisions by one point.
Colby took the doubles point with a pair of 8-3 decisions over No. 2 Eric Beren and Peden Nichols and No. 3 Mark Egan and Kevin Durand. Evan Tindell and Thomas Dohlman notched an 8-5 win in the top spot.
Tech quickly faced a 3-0 deficit as Egan and Nichols lost, 6-4, 6-1 and 6-3, 6-4. MIT responded by taking the rest of the singles matches for the win. Tindell and Beren both opened their matches with 6-2 victories and then bounced back from 6-4 losses in the second set to close the match with scores of 6-3 and 6-4, respectively. Dohlman secured another singles win by taking the tiebreaker for a 6-4, 7-6 (5) decision in the No. 2 slot. Melvin Makhni clinched the match with a 6-2, 7-6 (4) victory.
MIT vs. Colby College
Final Team Score: MIT 4, Colby 3
1. Evan Tindell/Thomas Dohlman (M) def. Crane/Schuman (C), 8-5
2. Saunders/Brown (C) def. Eric Beren/Peden Nichols (M), 8-3
3. Fuhriman/Chin (C) def. Mark Egan/Kevin Durand (M), 8-3
1. Evan Tindell (M) def. Saunders (C), 6-2, 4-6, 6-3
2. Thomas Dohlman (M) def. Brown (C), 6-4, 7-6 (5)
3. Eric Beren (M) def. Crane (C), 6-2, 4-6, 6-4
4. Schuman (C) def. Mark Egan (M), 6-4, 6-1
5. Fuhriman (C) def. Peden Nichols (M), 6-3, 6-4
6. Melvin Makhni (M) def. Chin (C), 6-2, 7-6 (4)


text:
Game of Thrones Vinyl Pop Figures
Bring a little Westeros into your life.
- Adorable, stylized vinyl figures of some of the inhabitants of Westeros.
- Tyrion is in scale with the rest of the figures!
- One entire point of articulation!
Game of Thrones is epic storytelling at its best. Billions and billions of characters, huge heaps of adventure, dudes with beards, girls with dragons, and even people seeking forgiveness (hey, we totally forgive Mr. Momoa for his Conan abomination after seeing him as Khal Drogo). And now we can bring some of our favorite folks from Westeros into our homes and offices with these Game of Thrones Vinyl Figures.
Six different characters await your as Game of Thrones Vinyl Figures. Most are about 3.75" tall, with two exceptions. The White Walker is the technically the same height, but he's holding a spear which extends his overall height by half an inch. Subtract half an inch from the standard size, and you have Tyrion Lannister. Each figure has one point of articulation (their heads turn) and a boatload of awesome. Should you buy all these Game of Thrones Vinyl Figures and play with them, acting out your favorite scenes and creating new adventures between the characters? In the immortal words of Daenerys, "Sek, k'athjilari."
Product Specifications
- Really adorable (and slightly stylized) versions of some of our favorite Game of Thrones characters.
- One point of articulation: the head turns.
- Fully licensed GoT collectibles.
- Dimensions:
- Ned Stark, Khal Drogo, The Hound, Jon Snow, Robb Stark, Jamie Lannister, Cersei Lannister, and Renly Baratheon: approx. 3.75" tall.
- White Walker: approx. 4.25" tall (to tip of spear).
- Daenerys Targaryen and Arya Stark: approx. 3.25" tall.
- Tyrion Lannister: approx. 3" tall.


text: Bob Utterback: 'The Storm Clouds Are Looming' February 15, 2013 03:00 AM Tweet TAGS: Marketing, Overseas December 18, 2014 By Nate Birt Top Producer Managing Editor Email Government policies related to taxes and inflation, coupled with USDA projections for corn prices and other factors will make for years of violent market swings, says Bob Utterback, Farm Journal economist. During a seminar at the 2013 National Farm Machinery Show, Utterback explored market trends and offered recommendations for corn, soybeans and cattle going forward. Watch his complete remarks in the video below, then read on for an overview of his suggestions. Corn recommendations: Plant maximum acres possible Buy crop insurance Sell December 2013 corn at $5.80 to $5.95 via deep-in-the-money puts rather than cash or short futures Hold to fall, then take profits and capture carry storage return Soybean recommendations: Plant only what is needed Focus on selling November 2013 at $13 to $13.50 in long deep-in-the-money puts Sell beans off the combine Cattle recommendations: Expect $125 to hold most of the year; could see historic high prices. Very limited price protection suggested for 2013 Start prepping for downside risk exposure in 2014 when breeding herd expansion kicks in Start working on developing an aggressive multi-year feed-buying campaign each fall and focus on locking up bonds for interest rate exposure Read more of Utterback's marketing insight with is Farm Journal column: Outlook. .................................. See Farm Journal Media's full coverage of the 2013 National Farm Machinery Show. Back to news


text:
by Mike Masnick
Wed, Mar 2nd 2011 1:58am
Filed Under:
adult games, copyright, europe, us, we dare, wii
Jay points us to the news that Ubisoft is offering up a new video game for the Wii, in Europe only, called "We Dare," which appears to be a ridiculously awkwardness-inducing game designed to try to make people engage in sexually suggestive activities with one another. Since the game is only being offered in Europe, the advertisement for the game, which the company placed on its own YouTube account, is blocked for viewing in the US -- though, ridiculously, it says this is so for "copyright" reasons. Still, it's not hard for people to find proxies to view the video (took me a few seconds to convince YouTube I was watching the video from Europe). It seems sort of pointless to block the video from US audiences, even if they can't order the game. The ad itself is hilariously painful to watch, and the comments on the video (also only available if you're "outside" the US) are almost universally mocking Ubisoft for this game concept. Anyway, if you're inside the US or don't know how to use a proxy, you won't be able to watch the video below. And you might be better off for it:
If you liked this post, you may also be interested in...
- EU Cancels 'Final' Negotiations On EU Copyright Directive As It Becomes Clear There Isn't Enough Support
- Record Labels, Film Studios, Tech Companies And The Public Now All Agreed That Article 13 Is A Disaster
- Latest EU Copyright Directive Still Demands Internet Companies Wave Magic Wands
- Google Shows What Google News Looks Like If Article 11 Passes In The EU Copyright Directive
- Reminder: You Still Have The Rest Of January To Enter Our Public Domain Game Jam
Reader Comments
Subscribe: RSS
Hugh, 2 Mar 2011 @ 2:18amAustralian's can't watch it without proxy help either
Anonymous Coward, 2 Mar 2011 @ 3:03am
Re:"Australian's can't watch it without proxy help either"
But isn't it coming out here?
Rose M. Welch (profile), 2 Mar 2011 @ 2:30am
Ridiculous?As one commenter put it, it's a good way to find out if your friends are closet swingers.
Anyway, I think it's hilarious that the Wii has a sex game before the other platforms. I thought for sure that the Kinect would shepherd in the first sex games.
Jay (profile), 2 Mar 2011 @ 5:09am
Re: Ridiculous?
Anonymous Coward, 2 Mar 2011 @ 3:46pm
Re: Re: Ridiculous?Old. I mean, VERY old. They just re-used 1990's games that have been respun 100 times since. BORING.
Give us something new and exciting at least please, not some reworked 20 year old crap game.
Buster, 2 Mar 2011 @ 7:49am
Re: Ridiculous?Actually I think the Xbox360 beat them with Grand Theft Auto San Andreas.... Can I get you some "Hot Coffee"
Anonymous Coward, 2 Mar 2011 @ 5:15pm
Re: Re: Ridiculous?Don't you mean PS2?
Anonymous Coward, 2 Mar 2011 @ 10:43am
Re: Ridiculous?A Kinect sex game? I can't even imagine how that would work, nor do I want to.
Freedom, 2 Mar 2011 @ 1:09pm
Re: Re: Ridiculous?>> A Kinect sex game? I can't even imagine how that would work, nor do I want to.
I can imagine, and sign me up for the first copy!
Frankly the most disturbing part of the Wii game was how the controller got in the way. Do this concept with the Kinect, problem solved - not to mention, would love to see what action shots it decides to take and replay 'post-play'....
Sadly, due to Microsoft Control, we'll probably never see it on the XBOX in a legit form, but maybe using open sourced Kinect drivers on the PC/Mac/Linux platforms instead - just not very living room friendly that way.
Capitalist Lion Tamer (profile), 2 Mar 2011 @ 2:44am
Thanks anyway, UbisoftBut I'm not buying a Wii until someone ports over a multi-player version of Boong-Ga Boong-Ga complete with accessories.
IronM@sk, 2 Mar 2011 @ 3:13am
I watched this video from France...Apparently...
I think I saw what must have been a parody video of this game, or at least the ad for it, that was far more entertaining than what I just witnessed.
Anonymous Coward, 2 Mar 2011 @ 3:31am
Trailer on YouTubeI'm not sophisticated enough to do the proxy thing so I just google'd We Dare Trailer and ... boom!
Let the party begin!
Daniel, 2 Mar 2011 @ 4:28am
YoutubeThe thing I don't understand is everyone who complains about Youtube copyrighting their videos. Why doesn't Google just remove them from the search rankings if people don't want their videos online?
P Coughlin (profile), 2 Mar 2011 @ 4:31am
My first post!So let me get this straight. We British can't get many music and film trailers via popular video sites (for music and DVDs that are available in the UK - cutting off advertisements to potential customers due to "copyright", nice job entertainment industry!) but we can get this? Score!
It's good to know that if there MUST be location-restricted content, at least in Europe we seem to be getting the best of the bargain.
Anonymous Coward, 2 Mar 2011 @ 4:50amIt certainly does suck!
Anonymous Coward, 2 Mar 2011 @ 4:52amTo be fair Mike, most the comments may mock the game, but they appear to be from 15 year old's, not quite the target audience.
Anonymous Coward, 2 Mar 2011 @ 8:54am
Re:"The game is expected to carry a PEGI rating of 12+ when it is released in Europe."
From here:
Anonymous Coward, 2 Mar 2011 @ 3:49pm
Re: Re:Target Audience means what WII made the game for, not what some idiot mis-rated the game as.
Obviously, if you read your own link, you will understand it was a mistake and the game will likely not be released with that rating.
Anonymous Coward, 2 Mar 2011 @ 6:45pm
Re: Re: Re:What low-rent charm school did you graduate from? I shall have to complain!
There is nothing in the article that suggests what you have so snottily surmised, so do feck off.
Old Fool (profile), 2 Mar 2011 @ 4:54amI cant help thinking of the design/art/coding meetings as the creators explained what they wanted it to do.
Anyone who cant watch the video can achieve a similar effect by rubbing sand into their eyes while simultaneously ramming fingers down their throat.
NickMc, 2 Mar 2011 @ 5:18am
I live in Canada...And can view the video, so it must be coming to Canada too I guess. Anyway problem solved for the Border States. Day Trip!
Comboman (profile), 2 Mar 2011 @ 5:23am
Looks like fun to meIs the negative reaction to this game due to the general prudishness of Americans? Or because most game-playing nerds could not find a girl to play it with?
John Duncan Yoyo, 2 Mar 2011 @ 5:32am
Re: Looks like fun to meI thought it just looked dumb.
I could see this being aimed at teen audience in the US if that isn't the main target in europe as well. Ice breaker at boy/girl parties.
ATLien (profile), 2 Mar 2011 @ 5:45am
Re: Looks like fun to meAll reaction to this game is a function of prudishness. Games like this are hated by overtly prudish people and loved by closet prudes who need a game to have/think/feel sexy.
Anonymous Coward, 2 Mar 2011 @ 7:18am
Re: Re: Looks like fun to meObviously you haven't met my friends.
Rose M. Welch (profile), 3 Mar 2011 @ 5:45am
Re: Looks like fun to meI'm the opposite of a prude, but this game does look a little forced to me. I think I'll stick with strip poker for my 'sexy game' of choice.
Talky, 2 Mar 2011 @ 5:33am
Works with iPhoneVideo worked fine for me on the iphone in the US, no proxying. Almost don't wanna say it out loud lest they start blocking it also.
Also, these folks could have had more fun if they left the wii remote out and focused on each other.
Anonymous Coward, 2 Mar 2011 @ 8:55am
Re: Works with iPhoneWho says copyright doesn't chill free speech, eh?
Jesse (profile), 2 Mar 2011 @ 7:31amDidn't know Canada was in Europe. I guess we are commonwealth. Anyways it's viewable up here.
The Mad Hatter (profile), 2 Mar 2011 @ 7:51am
CanadaCurious - works fine from Canada.
ScytheNoire (profile), 2 Mar 2011 @ 7:57amWait, this is a real product? I thought it was just a joke parody. What are they thinking? Oh wait, it's Ubisoft, they don't think.
webber317 (profile), 2 Mar 2011 @ 7:57am
neener neenerI just watched it in the USA with no proxy help and heh ....im inside the US. The idea that a company can tell someone that they can't see something because of where they are is just wrong. so I say neener neener....maybe i will use one of my many programs and post this all over the US net.
flobadob, 2 Mar 2011 @ 9:12am
hilarious!Next thing they'll be encouraging us to Wii all over each other.
Rose M. Welch (profile), 2 Mar 2011 @ 8:45pm
Re: hilarious!People already do that.
Nelson Cruz (profile), 6 Mar 2011 @ 5:33pmWhat? No use of the wiimote's vibration capabilities??? :)


text:
Call us 7 days a week
Know exactly what you want?
Save time with this quick order form. If you know the catalog/part numbers for the items you wish to purchase, enter them into your cart here. You can also browse the site and add items to your cart from any product page.
Quick Order
Top Categories in Electrical & Lighting
Compact Fluorescent Bulbs
LED Bulbs
See More
Emergency Lighting
Sign & Light Combo Units
Portable Generators
Standby Generators
Commercial Lighting Fixtures
All Categories
Please select at least one item
Browse Outdoor Tools & Supplies
(390 items)
Hoes, Forks & Hooks
Narrow Your Results
Free Shipping
Recently Viewed
ATV and UTV Accessories
Axes & Hatchets
Blowers & Vacs
Chain & Pole Saws
Garden Hoses & Accessories
Grass & Weed Control
Hedge Trimmers
Hoes, Forks & Hooks
Lawn Mowers
Metal Detectors
Pruning & Cleanup
Shovels & Spades
String Trimmers & Brush Cutters
Jackson BMB16 J-350 Series Blue Max 16-Tine Bow Rake W/ 60" Handle
Not Yet Rated
Ames 8-in Poly Shrub Rake
Greensweeper 24-in Poly Leaf Rake


text:
Results 1 to 2 of 2
#1 Vietnam and Mali, and some historical parallels....01-22-2013, 01:45 PM
U.S. military trainers are expected to arrive in West Africa this weekend to train local military forces to fight Islamist insurgents including those now battling French and local government troops in Mali, State Dept. spokeswoman Victoria Nuland says in Washington.
U.S. now providing intelligence, airlift to French troops fighting insurgents in Mali
No U.S. troops to operate in Mali; U.S. barred from providing direct assistance to Mali military ...and pigs fly
Now Nigeria is important: very important. Or rather, Nigerian light sweet, one of the highest quality crudes in the world, is. And thanks to the "bungled" French peacemaking attempt, the US now has a critical foothold in what is the most strategically placed stretch of desert in Western Africa, a place where US "military trainers" will now be deployed at will.
Be on the lookout for curious escalations in violence around the capital Abuja, and key port city Lagos, in the coming months once the current Mali fracas is long forgotten.
Charles de Gaul asked Eisenhower for armed military help. Ike refused, but agreed to provide logistical support. The first American casualties were two pilots killed flying cargo to French troops near Hanoi. That was 1954.
In the next few years, the Chinese Communists began attempts to stage coups in Thailand, Laos and Cambodia. Ike, and then Kennedy, sent in "military trainers" and "advisors".
Thus began Operation Ambidextrous, Operation Hotfoot, and Operation White Star under the aegis of the CIA.
In 1964, Johnson declared war after a staged event in the Gulf of Tonkin. The rest is history.
I cry for my country.
Four boxes keep us free: the soap box, the ballot box, the jury box, and the cartridge box.
- Join Date
- Mar 2010
- Posts
- 3,269
If there is a positive ramification to a reduction in military spending, it could only be that a much smaller armed forces would be unable to go adventuring in foreign countries.
We are one of the few countries in the world who has the ability to go to a foreign country and shoot ourselves in the foot. Maybe we won't do it, this time.
|« Previous Thread | Next Thread »


text:
Daniel Radcliffe & Rupert Grint: 'Deathly Hallows' Premiere!
Daniel Radcliffe and Rupert Grint suit up for the world premiere of Harry Potter and the Deathly Hallows – Part 2 on Thursday (July 7) at Trafalgar Square in London, England.
The two actors were joined by co-star Tom Felton who walked the red carpet with girlfriend Jade Olivia.
Daniel flew in from New York City, where he performed in his hit Broadway play, How to Succeed in Business Without Really Trying the night before.
Also pictured inside: Helena Bonham Carter who plays the villainous Bellatrix Lestrange in the film, out July 15.
FYI: Daniel is wearing a custom Simon Spurr three piece grey sharkskin wool suit. Helena wore a gown from the Vivienne Westwood Couture collection.
30+ pictures inside of Daniel Radcliffe, Rupert Grint, Tom Felton, and Helena Bonham Carter at the Deathly Hallows – Part 2 premiere…


text:
With the launch of a new cloud-based movie service from Walt Disney Co., the marketplace of Web-based movie services just got more crowded and possibly confusing for consumers.
After eschewing UltraViolet, a technology standard backed by its main movie business competitors, Burbank-based Walt Disney Co. has debuted Disney Movies Anywhere, a proprietary service that gives users online access to their digital and physical Disney movie purchases.
Disney Movies Anywhere launched Tuesday and is available on Apple iOS devices including the iPhone, iPad and Apple TV. Users can also stream films by logging into the Disney Movies Anywhere website.
The free service acts as a...


text:
2. About Sun GlassFish Enterprise Server
Copyright © 2010, 2013, Oracle and/or its affiliates. All rights reserved.
October 2013
500 Oracle Parkway
Redwood City, CA 94065
The Sun GlassFish Enterprise Server v2.1.1 Release Notes provide late-breaking information about Enterprise Server software and documentation. The document includes a comprehensive, table-based summary of supported hardware, operating system, JDK, and JDBC/RDBMS, as well as descriptions and workarounds for known issues and limitations.
This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited.
The information contained herein is subject to change without notice and is not warranted to be error-free. If you find any errors, please report them to us in writing.
If this is software or related documentation that is delivered to the U.S. Government or anyone licensing it on behalf of the U.S. Government, the following notice is applicable:
U.S. GOVERNMENT END USERS. Oracle programs, including any operating system, integrated software, any programs installed on the hardware, and/or documentation, delivered to U.S. Government end users are "commercial computer software" pursuant to the applicable Federal Acquisition Regulation and agency-specific supplemental regulations. As such, use, duplication, disclosure, modification, and adaptation of the programs, including any operating system, integrated software, any programs installed on the hardware, and/or documentation, shall be subject to license terms and license restrictions applicable to the programs. No other rights are granted to the U.S. Government.
This software or hardware is developed for general use in a variety of information management applications. It is not developed or intended for use in any inherently dangerous applications, including applications that may create a risk of personal injury. If you use this software or hardware in dangerous applications, then you shall be responsible to take all appropriate fail-safe, backup, redundancy, and other measures to ensure its safe use. Oracle Corporation and its affiliates disclaim any liability for any damages caused by use of this software or hardware in dangerous applications.
Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners.
Intel and Intel Xeon are trademarks or registered trademarks of Intel Corporation. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. AMD, Opteron, the AMD logo, and the AMD Opteron logo are trademarks or registered trademarks of Advanced Micro Devices. UNIX is a registered trademark of The Open Group.
This software or hardware and documentation may provide access to or information on content, products, and services from third parties. Oracle Corporation and its affiliates are not responsible for and expressly disclaim all warranties of any kind with respect to third-party content, products, and services. Oracle Corporation and its affiliates will not be responsible for any loss, costs, or damages incurred due to your access to or use of third-party content, products, or services.


text: All About 'Monterey Tile12' Monterey Tile offers designs found only in this collection. There are both formal and casual styles—all in great colors that are so versatile, there's sure to be one that works well with your existing flooring and surfaces. Glue-down installation. This product can be installed with or without grout Product Specifications Flooring Type Resilient Style SA397 MONTEREY TILE12 Color 00519 MOUNT PLEASANT Collection Quarry Construction RESIDENTIAL RESILIENT LVT - DRYBAC>2MM Width 12.00 in. Length 24.00 in. Installation Grade ABOVE, ON, BELOW Wear Layer 12 MIL Made in the USA NO Country Of Origin Korea Downloads Hard Surface Care & Maintenance Tile and Plank Download PDF Resilient Plank & Tile Inst guide Download PDF


text:
DailyDirt: Healthier Sodas Still Aren't That Healthy
from the urls-we-dig-up dept
- Pepsi Special is a diet soda that contains dextrin -- an indigestible fiber that can make a person feel full and reduce the body's ability to absorb fat from foods. This beverage has recently been approved for sale in Japan, but it's not the only soft drink with dextrin on the Japanese market. (NB: drinking a lot of indigestible fiber might keep you in the bathroom for a bit longer than usual...) [url]
- A few years ago, Coke and Pepsi both introduced "healthy" sodas (Diet Coke Plus and Tava, respectively). These carbonated beverages were fortified with vitamins and minerals, but they didn't quite catch on. [url]
- Coke and Pepsi weren't the first to try adding vitamins and minerals to soda -- in 2004, 7Up Plus hit the shelves a few years before Diet Coke Plus and Tava. 7Up with antioxidants also ran into some problems, and a lawsuit from the Center for Science in the Public Interest made the Dr. Pepper Snapple Group agree to stop adding vitamin E to drinks and claiming to have antioxidant health benefits. [url]


text:
Kite flying or power kiting is just about the fastest growing sport on the planet. It's green, clean and it will definitely shake up your genes!
At Kitevibe we teach a comprehensive range of power kite courses using only fully qualified instructors at our locations inside Richmond Park, London, UK and Tempelhof Field in Berlin, Germany.
Power kiting is a year round sport whether it be on grass, sand or snow get into the kite vibe now!


text:
|Episode Description
|Tuesday, Mar 26, 2013 - 8:00 AM
"The Loneliest Animals"
Scientists work feverishly to breed some of the world's most endangered species in high-security high-tech labs and investigate what forces have led to the demise of entire species. Featured animals include Yangtze turtles, a baby Sumatran rhino, a special collection of lemurs, the Spix's macaw, and a giant tortoise from the Galapagos, the last known specimen of his kind. G
|More on WORLD (MT)
|No upcoming shows in database
|Previous on WORLD (MT)
|No Past shows in database


text:
Microsoft® Office Access® 2010: Level 1
Course Specifications –
Course number: 084587
Course length: 1.0 day(s)
Certification: MOS: Microsoft Office Access 2010
Exam: 77–885 (Exam is OPTIONAL and is NOT required to complete the course)
Note: Price does NOT include course materials, online processing fees, or taxes.
Course Description –
Course Objective: You will create and modify new databases and their various objects.
Target Student: This course is designed for students who wish to learn the basic operations of the Microsoft Access database program to perform their day-to-day responsibilities, and who want to use the application to be more productive in their work. It provides the fundamental knowledge and techniques needed to use more complex Access features such as maintaining databases and using programming techniques that enhance Access applications.
Prerequisites: To be successful in this course, you should be familiar with using personal computers and you should have used the mouse and keyboard. You should be comfortable in the Windows environment and be able to use Windows to manage information on the computer. Specifically, you should be able to launch and close programs; navigate to information stored on the computer; and manage files and folders. To ensure your success, we recommend you first take one of the introductory Windows courses, such as either of the following, or have equivalent skills and knowledge:
- Windows XP Professional: Level 1 or
- Windows XP: Introduction
Certification: This course is one of a series of courseware titles that addresses Microsoft Office Specialist (MOS) certification skill sets. The MOS and certification program is for individuals who use Microsoft's business desktop software and who seek recognition for their expertise with specific Microsoft products.
Course Objectives –
Upon successful completion of this course, students will be able to:
- Identify the basic components of an Access database.
- Build the structure of a database.
- Manage data in tables.
- Query a database.
- Design forms.
- Generate reports.
Course Content –
Lesson 1: Getting Started with Access Databases
- Topic 1A: Identify the Elements of the Access 2010 Interface
- Topic 1B: Identify the Components of a Database
- Topic 1C: Examine the Relational Database Design Process
Lesson 2: Building the Structure of a Database
- Topic 2A: Create a New Database
- Topic 2B: Create a Table Using the Design View
- Topic 2C: Manage Tables
- Topic 2D: Establish Table Relationships
Lesson 3: Managing Data in a Table
- Topic 3A: Modify Table Data
- Topic 3B: Sort and Filter Records
- Topic 3C: Work with Subdatasheets
Lesson 4: Querying a Database
- Topic 4A: Create a Query
- Topic 4B: Add Criteria to a Query
- Topic 4C: Add a Calculated Field to a Query
- Topic 4D: Perform Calculations on a Record Grouping
Lesson 5: Designing Forms
- Topic 5A: Create a Form
- Topic 5B: Modify the Design of a Form
- Topic 5C: View and Edit Data Using an Access Form
Lesson 6: Generating Reports
- Topic 6A: Create a Report
- Topic 6B: Add a Control to a Report
- Topic 6C: Format the Controls in a Report
- Topic 6D: Enhance the Appearance of a Report
- Topic 6E: Prepare a Report for Print


text:
Description: 40/80GB DLT8000 LVD W/ Cnstr TG Blue Option Part# TZ90N-VW
Overview:The TL891 automated tape mini-library provides a low-cost high-performance reliable entry-level automated mass storage for departmental data management applications. It uses high-performance TZ89 tape drives for unsurpassed data integrity and high capacity. ??This product is ideal for data applications for DIGITAL systems platforms clusters an networks. The TL981 mini-library is supported via DIGITAL Storage Management software or third party application software on DIGITAL Alpha systems running DIGITAL UNIX Open VMS or Windows NT operating systems and VAX systems running Open VMS.