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Back in the 1980�s I wrote a set of rules that would later become my first game Tiny Spies. There was a later version produced in the 1990�s, and now I will attempt in two weeks time to rebuild the game for the 21st century. I know that two weeks seems like a long time in this era of the 24-hour game but I have about that much attention and want to focus more on the process than the rules. Hopefully this series will address both. Without further ado I present version 1.0 of the tiny spies rules
Read the full rules in the permalinked article
Tiny Spies1.0
This story actually began one dreary summer day about five years ago. A friend of mine and I were sitting around with nothing much to do. None of our friends had been able to show and the scenario I had ready was part of a large campaign which needed a lot of players the only thing he had was in incomplete spy scenario so instead of playing we sat around talking about playing. We had long ago decided that the quest for the ultimate game was a useless one. The more rules you had the less able to play a simple game we wanted something you could sit down and be ready to play in fifteen minutes.
Tiny Spies was born from this discussion. It was a simple game, which could be taught to anyone familiar with gaming in about fifteen minutes. The initial rules took up 5 type written pages in outline form and for the next two years we used these rules to play almost every other type of scenario we could come up with. There were many additions and changes for dealing with some of the scenarios. It is not the intention of this article to give you all the information we had after two years of play but the initial framework upon which we built a lot of enjoyable play. And so for your dining and dancing pleasure I present TINY SPIES
Tiny Spies was created to give you a lot of flexibility without a lot of stuff. So all you need to play is this booklet, two standard dice, a twenty-sided die, and some paper and pencils. The rest you already have time, imagination, and friends.
There are Three basic characteristics in Tiny Spies: Strength – which refers to both your characters physical strength and ability to take damage, coordination – which is how well your character can control his actions, and knowledge -which governs how much you know and how many skills your character can use.
Each characteristic begins with an initial level of eight points. The player then rolls 2D6 and divides the total among the three characteristics any way he wants.
For example if a player rolled nine on the two dice she could allocate up to nine points to any one skill and none to the others, or she could allocate say, five points to strength and two each to coordination and knowledge. Well you get the idea.
Once The Characteristics have been determined, the player will choose the characters skills. The skills in Tiny Spies are broken into two categories the �C� or Coordination based skills and the �K� or Knowledge based skills.
The skills are further divided into �single �,�double �, and �triple� as to the relative amount of knowledge they require. With a �double� counting as two �single's" and a �triple� counting as three �singles�.
The abbreviation �s� is for single, �d� is for double, and �t� of course is for triple.
The designation �pre-� another skill means that the skill in question requires the other skill as a prerequisite in order to has it.
A character can have a number of skills equal to his knowledge with doubles counting as two and triples counting as three.
Base chance
The Base Chance (BC) for a character to accomplish a given task is equal to the character coordination for a �C� skill or knowledge for a �K� skill.
A bonus of +1 will be added to the BC for each additional relevant skill with the GM as final judge of relevance.
The GM to reflect conditions, which inhibit or encourage accomplishment of the task, will then add positive and negative modifiers to the BC.
A roll less than the BC on 1D20 is needed for the character to be successful at the task.
If a character does not possess a relevant skill, to attempt a task his BC becomes 1/2 his coordination for �C� skills or 1/2 his knowledge for �K� skills
Acrobatics C/D Gunsmith K/S
Agriculture K/D Hypnosis K/S
Animal Science K/D Interrogation K/S
Archeology K/D Knife Combat C/S (pre-Melee)
Architecture K/D Language K/S (each)
Archery C/S Law K/D
Astronomy K/D Linguistics K/D
Biology K/D Lip Reading K/D
Board Games K/S Lock-picking C/S
Boating C/D Martial Arts C/S (pre-Melee)
Bribery K/S Math K/S
Ballistics K/S Medicine K/T (pre-First Aid)
Card Games K/S Melee Combat C/D
Chemistry K/D Metallurgy K/D
Computer Science K/D Mimicry K/D
Concealment C/S Military Science K/D
Criminology K/D Missile Combat C/D
Cryptography K/S Mountaineering C/D
Demolitions C/S Outdoor Survival K/D
Disguise C/S Persuasion K/S
Diving C/S Photography K/S
Driving C/S Physics K/D
Economics K/D Pickpocket C/D
Electronic Surveillance K/D Piloting C/D
Engineering K/D Pistol C/S (pre-Missile)
Aeronautical Political Science K/D
Civil Psychology K/D
Electrical Rare Collectible K/S
Hydraulic Religion K/D
Industrial Riding C/S
Mechanical Safecracking C/T
Transportation Security Systems K/D
Evasion C/S Seduction K/S
Finance K/D Shadowing C/S
Fine Arts K/S Skiing C/S
First Aid K/S Stealth C/S
Forgery C/S Tracking K/D
Gamboling K/S Torture C/S
Geography K/D Toxicology K/D
Geology K/D Zoology K/D
Combat, in TINY SPIES, is like any other skill except that it is more regulated. The order of events is predetermined, the skills have all been accounted for, and the outcome of successful tasks is already set up.
The order of events in combat are first to tally up the BCs for the weapons to be used, then determine who has advantage through whatever means are most appropriate: surprise, readiness, highest coordination. Get movement out of the way and have at it with the dice. When the smoke clears determine the damage and check for casualties.
Characters move at three rates walking, jogging, and sprinting. In combat terms a character can walk five feet per second as long as he wants but, can only jog at fifteen feet per second for a number of minuets equal to his strength and sprint for a number of seconds equal to his strength at thirty feet per second.
For missile combat roll less than the characters modified BC to hit. If a hit is successful roll the appropriate damage and subtract the result from the opponents strength. If a character goes under half his strength, roll 1D20, if the result is less than the currant strength the character remains conscious otherwise the Character becomes unconscious for 1D20 turns.
Statistics for missile weapons can be found on the missile weapons chart.
A character will bleed to death at a rate of one point per five minutes without medical attention.
Melee combat is the same as missile combat except that the opponents must be within three feet of each other. There are three forms of attack in melee combat punch, kick, and attack with a weapon. Anyone can punch with their full coordination level as their BC but anything else requires a melee combat skill.
A character can attempt to dodge a blow by rolling his coordination or less if the character has melee combat skill or half his coordination if he does not. This cannot be done in the same turn as an attack.
Damage for melee weapons can be found on the melee weapons chart.
Additionally characters with a current strength greater than 14 receive a bonus of +1 to his damage in melee combat. And an additional +1 for strength over 18.
Characters with martial arts skill receive +1 to their damage rolls.
Damage from grenades or dynamite are based on the amount of explosives and the distance from the blast, The initial damage from a grenade is 4D6 and for dynamite it is 2D6 per stick. This is the damage at ground zero but 1D6 is subtracted from the damage for every five feet from the blast. And remember that everyone in range takes damage.
.22 revolver 6 1 1/2D6 6 50
.22 Auto 10 1 1/2D6+1 8 275
.22 Mag BG 4 1 1D6 5 150
.25 Auto 8 1 1/2D6+1 6 150
7.65mm Auto 8 1 1DD6 8 325
9mm Auto 12 1 2D6 11 500
.357 Mag Rev 6 1 2D6+4 11 375
.38 Special 5 1 1D6+2 8 250
.380 Auto 8 1 1DD6+2 9 350
.44 Mag Rev 6 1 3D6 13 275
.45 Auto 8 1 2D6+2 11 525
.223 smg 30 10 1/2D3+1 14 450
7.62mm smg 35 11 2D6 x 500
7.65mm smg 20 13 1D6 14 400
9mm smg 30 9 3D6 x 600
.45 smg 30 13 2D6+2 x 600
.22 Rifle 4 1 1/2D6 x 200
.30 Rifle 30 40 2D6+3 x GI
5.56mm Auto 40 60 2d6 x GI
.303 Sniper 10 1 3D6+2 x 800
7.62mm Auto 20 60 3D6 x GI
Shotgun 2 1 4D6 x 150
Assault Gun 8 2 4D6 x GI
Harpoon Gun 2 1 1D6 x 100
Crossbow 1 1 1D6 x 100
.50 MG belt 100 4D6 x GI
Elephant Gun 4 1 4D6 x 750
Mag = Magazine S/T = Shots per Turn Dam = Damage
Con = Concealment modifier $$$ = cost
Punch 1/2D6 x
Kick 1D6 x
Knife* 1D6 20
Broken bottle* 1D6-1 cost of beer
Fencing sword* 1/2D6+2 50
Ax* 2×1/2D6 35
Billy Club 1D6 20
Dam = Damage $$$ = cost * causes bleeding see rules above
Type ACL MSP MCS DAM STR
Motorcycle 20 100 45 1/2D6 15
Sportscar 20 140 50 1D6-1 40
Compact 10 80 40 1D6-1 40
Sedan 15 110 45 1D6 50
Limousine 10 90 45 1D6 60
ORV/van 10 80 40 1D6-1 45
Small Truck 10 90 30 1D6 60
Large Truck 5 70 20 1/2D20 70
Motorcycle and 15 80 40 1D6-1 20
ACL = Acceleration MSP = Maximum Speed (MPH)
MCS = Maximum Cornering Speed
DAM = Damage To Target / 10 MPH
STR = Strength ORV = Off Road Vehicle
This section still needs to be done.
Authors notes
The initial playtest of tiny spies was conducted about fifteen minutes after we wrote the game (which in itself took less than an hour). There was only a character creation system and a crude system for missile combat (all the weapons did 1D6 damage). We did not use a GM but rather both took turns adding to the plot. The game played from start to finish without any major hitches. A miraculous turn of events I can only attribute to the simplicity of the system.
The game was made simple because we felt that we were good enough to play the game without the rules and only wanted a system to keep things in place and make it predictable.
When we sat down to write a very simple game we had two things in mind: First get rid of all the characteristics, which never get used and use one simple system for task resolution. We arrived at strength, coordination, and knowledge as the three, which would give us the most mileage at the least cost. Strength and coordination started out, as constitution but that wasn�t very useable. Then we got rid of strength altogether because there were no strength based skills (hit points were originally the sum of coordination and knowledge of all the dumb things), but it came back when we needed it in the scenario (to break a door down).
The skill system started out with the belief that we wouldn�t use a skill system but roll for a saving throw based on each and every encounter. This did not last long. But the idea of the saving throw against a characteristic did seem to fit what we wanted in a universal task resolution system.
There are still some things that TINY SPIES does not handle well but they fall into the category of nuance. The game served us well while we used it and if you approach it with the same belief that you already are fairly good at this story telling thing it will work for you.
Boy that was it. All I wrote and thought that people could play this game. If I can find them I will be glad to post the earlier versions of the game.
Here is version 2.0. actually it was more of a version 2.1 because sometime in the 90�s I had started to take another stab at it and added some goofy stuff like the Height and Build info which led to a derived strength and speed. I�m not sure what I was thinking but we�ll go from there.
Tiny Spies 2.0
The game of espionage role playing
Created By
Thor W. Hansen
Michael Mabry, Peter Moore
and Roger Thorm
Edited By
Paul E. Cales and Roger Thorm
Cover Art By
Rob Prior
Production By Tiny Games
and Agent X-844
Tiny Spies and all associated imagery, symbols and concepts are copyright �1992
10 9 8 7 6 5 4 3 2 1
All Rights Reserved. No part of this book may be reproduced in any form or by any means without prior written permission from the publishers.
Any comments or questions concerning this book should be directed to:
Tiny Games
If your question requires an answer, please enclose a stamped, self-addressed envelope.
Tiny Spies is, by design, a simple system: easy to learn and easy to play. We think that it has rules to cover most of the situations, which are likely to arise in the genre. What Tiny Spies is not, is rigid.
So many other games have taken some movie or television show as their paradigm of play, as a result, they always play like this movie or that television show. Tiny Spies is a skeleton on which many scenarios or styles of play can be fleshed out. It allows you to develop the style of play that you want.
The rules are pared down to an almost atomic level to be learned easily. There have been sacrifices made, but always with explanations. The Weapons System, for example, is quite generic by industry standards without all the brand names one usually finds in espionage role-playing. There is a reason for this, when we started working on this game system, we sat down with the intention of measuring all the guns we could find against each other. We made a chart to show the impact energy for a wide variety of guns based on muzzle, velocity, slug weight and cross section. And much to our amazement, the pre-existing calibers of guns clustered so closely together on the chart that they could only be taken in clumps. The results, as you can see on the weapons chart, reflect these findings. Guns are also fairly nasty, doing a great deal of damage, and should be handled as such. Too many games allow a character to take so many hits as to be laughable. People do not stand around after being shot except in unusually heroic circumstances.
Very little space is given over to Equipment because any list we could provide would be hopelessly incomplete or hopelessly long. There is just too much which could be included. Many specialty magazines are available today for getting ideas for styles and prices. To get an idea of what spy clothing costs for freelance spies, turn to GQ. To get an idea of the cost of those neat fast cars, look to European car magazines. To find the cost of neat gadgets, look to one of the mercenary magazines. All this stuff is out there if you look, and you can usually find enough information to use, including a picture you can show to your players during a game. Agency spies will operate differently, getting their equipment from the Agency, but remember; this is the nineties, and responsible government spending Starts With You. Break too many Ferraris and they might make you drive a Volkswagen.
For scenario inspiration, we highly recommend both I Spy and Mission Impossible for everyone. They both have very playable character models and better situations than Robert Ludlum's overly complicated and paranoid stories or Ian Fleming's lone wolf James Bond, but as always, it's your game do what you will with it.
Tiny Spies was created to give you lots of flexibility without a lot of equipment. All you need to play is this booklet, two standard 6-sided dice, one 20-sided die, which can be found in most toy and hobby stores these days, and some pencils and paper � more of each will make things easier. The rest you already have Imagination, Friends, and Time.
A word or two about notation…When we refer to a situation where dice are rolled, we notate the instance with the number of times, then a "D", then the number of sides on the die. So 3D6 would be the sum of three rolls of a standard die, and 1D20 would be one roll of a 20-sided die. Also note that pluses apply to the sum of the dice rolled, so 2d6+2 would be a number from 4-14.
When we refer to a turn, in combat or when using a vehicle, it is about 6 seconds long in game time.
When Tiny Spies was created we wanted the game to be run by all the characters cooperatively, but this did not work as well as we had wanted. As a result, one of the players should take on the role of Game Moderator (GM) to design and present the scenario that will be played. In effect the GM will play all the other characters in the world. At the end of the book is a special section to give the GM scenario ideas.
As in most role-playing games, creating a character is much easier if you start with a solid character concept. You might want to decide your character's sex, age, background and experiences, as well as notable areas of expertise. With these thoughts in mind, you can more easily decide how best to apportion the characteristics
There are three basic characteristics by which characters are measured against each other in Tiny Spies: Constitution (CON) – which refers to both a character's general health and fortitude and also a measure of the amount of damage a character can withstand in combat, Coordination (COO) – which is how well a character can control his or her physical actions, and Knowledge (KNO)- which governs how much a character knows and how many skills a character can have. In addition a character will choose a height and build from the chart below. There are two characteristics that are derived from CON and COO they are strength (STR) and speed (SPD). A character's strength is based on CON plus height and build modifiers. Speed is likewise based on a character's COO plus height and build modifiers.
Each characteristic begins with an initial level of eight points. The player then rolls 2D6 and adds 2 to the total then the player divides these points among the three characteristics and assigns points to height and build the cost of which can be found on the height and build chart to create the character desired.
Height and Build Chart
Pts Height St Build St
Short -1 Slight -1
Medium 0 Average 0
Tall +1 Large +1
Very Tall +3 Extra Large +2
Gigantic +5 Huge +3
Pts-points St-strength modifier
Initially a Characters strength is the same as constitution plus height and build modifiers and speed is coordination plus height and build modifiers. Both characteristics can be raised through skills acquired by the character.
For example, take a character; let�s call him Bruce Bravo. If the player rolled a total of nine on the two dice, with the addition of the two points the total would be eleven and could be allocated two to Constitution, four to coordination, making the character fairly good at physical skills, and two to knowledge, with one point Height and two points to build which would be large framed or any other possible way So we wind up with:
Bruce Bravo
Constitution 10
Coordination 12
Knowledge 10
Bruce is a man of medium height with a large build. His initial Strength would be 11 and his initial Speed would be?????
Once the characteristics have been determined, the player will choose the character's skills. The skills in Tiny Spies are broken down into two categories. The "C" or coordination-based skills and the "K" or knowledge-based skills.
The skills are also marked with the relative amount of training they require. A character has the potential to take an amount equal to the characters knowledge.
For example, computer science is a K2 skill and thus would take two of the character's knowledge points. Bruce Bravo from the example above with 10 points of knowledge could take the following skills:
Missile Combat C2
Driving C1
Pistol (pre: Missile) C1
Security Systems K2
Stealth C1
Language (Russian) K1
Outdoor Survival K2
adding up to 10 points.
Acrobatics – C1 – Trained in tumbling and the ability to perform leaps and falls, as well as high wire walking. Characters with acrobatics skill can roll to avoid damage in a fall with a modifier of -1/ 10 feet of fall. This skill also adds a +1 to the character's speed.
Animal Handling – K1 – Experience handling a variety of animals and their training. Characters with Animal Handling skill will lower the chance that an animal will attack by 5 points if a successful roll is made for the skill.
Archaeology – K2 – Acquaintance with the skills of archaeology and knowledge of past civilizations.
Architecture – K1 – Knowledge of building design and building materials. The character can recognize styles of buildings and will have a better than average chance of finding his or her way around inside.
Archery – C1 – Skill in using bow and arrow as well as crossbow and bolt.
Athletics – C1 – Athletic training with special knowledge in areas such as track & field, cycling, marathon running, team sports, tennis, etc. a +1 to the characters strength and speed.
Biology – K2 – Basic knowledge of life forms and life functions.
Boating – K1 – Proficiency in piloting both sail and powerboats.
Body Building – C1. -.Increases the characters strength by one point.
Chemistry – K2 – Basic knowledge of chemical reactions and properties.
Computer Science – K2 – Ability to program computers.
Concealment – K1 – Ability to hide equipment on one's person and create concealed compartments in objects with the proper tools.
Contortionist – C2 – Ability to perform feats of above average flexibility.
Criminology – K2 – Knowledge of law enforcement operating procedures and criminal justice systems.
Cryptography – K1 – Knowledge of codes and ciphers and ability to decode them.
Customs – K1 – Knowledge of the customs laws of foreign countries.
Demolitions – K1 – Knowledge of explosive devices and their use, this skill is essential to using explosives to blow something up well, not to mention safely.
Disguise – K1 – Ability to alter a person's looks with make-up and prosthetics. A character with perception can roll to see through a disguise.
Driving – C1 – Proficiency in driving various motorcycles, cars and trucks in extreme situations.
Electronic Surveillance -K1 – (pre: Electronics)- Knowledge of electronic systems of detection and counter measures to those systems.
Electronics – K2 – Basic knowledge of electrical systems and circuits. Includes basic repair of broken electrical equipment.
Engineering – K2 – Basic knowledge of construction and design.
Evasion – K1 – Ability to lose a tracking agent.
Fast Draw – C1 – Add 2 to the character's speed in an initiative setting when a draw is used if roll is successful.
Fine Arts – K1 – Knowledge of and ability to produce works in one of the following mediums: painting, sculpture, writing, music, or dance.
Flying -C1 to C2- Ability to fly fixed wing aircraft. Taken at C1 the character can fly light aircraft, taken at C2 the character can fly multi-engine and jet craft.
First Aid – K1 – Ability to render basic emergency medical care.
Forgery – K2 – Ability to produce credible copies of items or documents with the proper tools.
Gambling – K1 – Knowledge of, and skill at games of chance.
Gun-smithing – K1 – Ability to build and repair firearms with the proper tools.
Hypnosis – K1 – Ability to induce a trance states in another. A character can block hypnosis with a roll against Constitution.
Heavy Weapons – C2- Knowledge needed to handle large military weapons including mortars, tanks, and howitzers.
Helicopter – C1- Knowledge needed to fly rotary wing aircraft.
Knife Combat – C1 – (pre: Melee Combat) Hand-to-hand training with knife. This skill also provides a +1 defense for unarmed combatants against a knife-wielding attacker.
Language -K1 to K3 each- Knowledge of a foreign language.
K1 – Basic level
K2 – Speak and read fairly well
K3 – Perfect fluency
Law – K1 to K3 – Familiarity with the statutes of law. at various levels of familiarity.
K1 – Policeman's level of familiarity
K2 – Lawyer's level of familiarity
K3 – International law familiarity
Linguistics – K2 – Understanding of the process of language and language history, and can identify unknown languages.
Lip Reading – K1 – Ability to understand what people are saying just by seeing their lips move. The character must have a clear view of the lips and speak the same language fluently.
Lockpicking – C2 – Ability to manipulate locks with the proper tools.
Long Distance Running – C1 – Increases the amount of time the character can run to 5 x CON number of minutes. (A normal character can run for up to CON number of minutes.)
Martial Arts – C2 – (pre: Melee Combat). – Training in advanced combat techniques. Character receives a +1 to damage rolls as well as attack rolls. The character also receives a +1 to speed.
Mechanics – K1 – Ability to service and repair standard machinery.
Medicine -K3- Familiarity with general medicine and surgical techniques.
Melee Combat – C1 – Training in hand-to-hand combat.
Mimicry – C1 – Ability to make ones voice sound like another persons.
Military Science – K2 – Knowledge of strategy and tactics, understanding of military operations.
Missile Combat – C1 – Basic training with firearms.
Mountaineering – C1 – Ability and knowledge of technical climbing and rappelling.
Navigation – K1 – Knowledge of plotting courses and using navigational equipment.
Outdoor Survival – K1 – Skills involved in surviving with minimal supplies in the wilderness.
Perception – K1 – Training to make the character more aware of his or her surroundings. Characters with perception skill receive a bonus when searching an area for clues and a -1 die modifier is applied to anyone using stealth on them.
Photography – K1 – Ability to take photographs and develop film.
Pickpocket – C2 – Ability to remove objects from another persons clothes. If two or more pickpockets work together add +3 to the attempt.
Pistol – C1 – (pre: Missile Combat) – Advanced firearms training in pistols, includes knowledge of weapon maintenance.
Political Science – K1 – Knowledge of world politics, political figures and political organizations.
Rare Collectibles – K1 – Knowledge of pricing and grading antiques.
Riding – C1 – Ability to ride and care for horses.
Rifle – C1 – (pre: Missile Combat) – Advanced firearms training in submachine guns and rifles, includes knowledge of weapon maintenance.
Safe Cracking -K3- Ability and knowledge used to enter safes.
Security Systems – K2 – Knowledge of the various types of anti-entry measures and knowledge of what it takes to defeat them. This does not necessarily give the character the ability to defeat the systems, only the knowledge of what must be done to get around them.
Shadowing – K1 – Ability to follow a person without being detected.
Silent Killing – K2 – (pre: Stealth)- Knowledge of fast killing techniques. Character must first make a skill roll for stealth to sneak up on victim.
Sky Diving – C1 – Training for sky diving with standard and parafoil chutes.
Stealth – C1- Ability to sneak up on a person without being detected.
Tracking – K1 – Ability to follow the trail of someone by the tracks made.
Toxicology – K2 – Knowledge of the effects and handling of poisons.
Underwater Operations – C-2 – Training for snorkeling, scuba diving, underwater sleds, mini-subs, etc.
Yoga – K1 – Knowledge of meditation and relaxation techniques.
The Base Chance (BC) for a character to accomplish a given task is equal to the character's coordination for a "C" skill or knowledge for a "K" skill.
A bonus of +1 will be added to the BC for each additional relevant skill. The GM will be final judge of whether a skill is relevant to the situation.
If a character does not possess a relevant skill, the characters BC to attempt a task becomes 1/2 the characters coordination for "C" skills or 1/2 the character's knowledge for "K" skills.
The GM to reflect conditions, which inhibit or encourage accomplishment of the task, will then add positive and negative modifiers to the BC.
A roll less than the BC on 1D20 is needed for the character to be successful at the task.
For example, Bruce Bravo wants to sneak up on the bad guy Agent X-844 so he rolls against his coordination. Bruce has a Coordination of 12 so the player must roll under that number on 1D20 for Bruce to accomplish this task. Let's assume that the player rolled a 14 this means that Bruce has slipped up and Agent X-844 has heard him. Agent X-844 wheels around and…
Combat, in Tiny Spies, is like any other skill except that it is more regulated. The order of events is predetermined, the skills have all been accounted for, and the outcome of successful tasks is already set up.
The order of events in combat are first to tally up the BCs for the weapons to be used, then determine who has advantage through whatever means are most appropriate: surprise, readiness, highest speed. Figure out who is shooting at which target and have at it with the dice. When the smoke clears, determine the damage and check for casualties.
In most situations where there is no suprise the player with the highest speed shoots first and then the character with the next highest speed and so on. If a character has a speed twice or better than any of his opponents the character attacks twice in a round.
For missile combat, roll less than the character's modified BC to hit. Statistics for missile weapons can be found on the missile weapons chart.
A character can fire a weapon up to 10 feet with a modifier of +2, up to 1/2 the range at +1, and to full range with no modifier. Beyond the range of a weapon the character receives a -3 modifier
Melee combat is the same as missile combat except that the opponents must be within three feet of each other. There are three forms of attack in melee combat: punch, kick and attack with a weapon. Anyone can punch with their full coordination level as their BC, but anything else requires a melee combat skill.
A character can attempt to dodge a blow from a melee weapon by: 1) rolling his coordination or less, if the character has melee combat skill or 2) half the characters coordination if the character does not. Characters of Extra Large build receive a -1 to their dodge and characters of huge build receive -3. A character cannot dodge if he has already attacked in that turn.
If a hit is successful, roll the appropriate damage and subtract the result from the opponent's Constitution. If a character goes under half his Constitution, roll 1D20. If the result is less than the current Constitution, the character remains conscious, otherwise, the character becomes unconscious for 1D20 minutes.
Damage for melee weapons can be found on the melee weapons chart. Damage for missile weapons can be found on the missile weapons chart.
Additionally a character with a current strength greater than 14 receives a bonus of +1 to his damage done in melee combat, and another +1 if his strength is over 18.
Characters with martial arts skill receive +1 to both their skill rolls and damage rolls.
Damage from grenades or dynamite are based on the amount of explosives and the distance from the blast. The initial damage from a grenade is 4D6 and for dynamite is 2D6 per stick. This is the damage at ground zero. Subtract 1D6 from the damage for every five feet from the blast. Remember that everyone in range takes damage.
A character that has been wounded by a missile or edged weapon may bleed to death without medical attention. A wounded character will loose one point per five minutes up to the original damage amount. Unconscious characters, who are bleeding, continue to bleed unless treated.
.22 revolver 6 1 1/2D6 6 40
.22 Boot Gun 5 1 1/2D6 4 25
.22 Auto 10 1 1/2D6+1 8 40
.22 Mag BG 4 1 1D6 5 50
.25 Auto 8 1 1/2D6+1 6 50
7.65mm Auto 8 1 1D6 8 100
9mm Auto 12 1 2D6 11 100
.357 Mag Rev. 6 1 2D6+4 11 100
.38 Special 5 1 1D6+2 8 100
.380 Auto 8 1 1D6+2 9 100
.44 Mag Rev. 6 1 3D6 13 150
.45 Auto 8 1 2D6+2 11 150
.223 smg 30 10 1/2D6+1 14 200
7.62mm smg 35 11 2D6 x 200
7.65mm smg 20 13 1D6 14 200
9mm smg 30 9 3D6 x 250
.45 smg 30 13 2D6+2 x 250
.22 Rifle 4 1 1/2D6 x 150
.30 Rifle 30 40 2D6+3 x 500
5.56mm Auto 40 60 2D6 x 300
.303 Sniper 10 1 3D6+2 x 1000
7.62mm Auto 20 60 3D6 x 500
Shotgun 2 1 4D6 x 100
Assault Gun 8 2 4D6 x 350
Harpoon Gun 2 1 1D6 x 50
Crossbow 1 1 1D6 x 100
.50 MG belt 100 4D6 x 3000
Elephant Gun 4 1 4D6 x 2000
MAG = Magazine S/T = Shots per Turn DAM = Damage CON = Concealment modifier RNG = Range in feet
Punch 1/2D6
Kick 1D6
Knife * 1D6
Broken Bottle * 1D6-1
Fencing Sword * 1/2D6+2
Ax + 2×1/2D6
Billy Club 1D6
* causes bleeding, see DAMAGE
Any character can drive a vehicle up to 75% of its maximum speed without bothering to make a skill roll. A skill roll is required to take the vehicle to full speed and a die modifier of -1 is applied for every 10 mph over full speed. The same rule applies to cornering. If the skill roll is not made, the driver loses control and the car skids out with a one chance in six for every ten miles over the maximum cornering speed that the vehicle will flip over. Roll for damage on the VEHICLE TABLE.
Vehicular damage is done in dice per 10 mph. If two vehicles strike each other the damage is rolled for both and applied to each. The strength of the vehicle takes damage before the passengers. Any remaining damage is first assigned to the passengers on the side struck and then to the remaining passengers.
Motorcycle 20 100 45 1/2D6 15
Sportscar 20 140 50 1D6-1 40
Compact 10 80 40 1D6-1 40
Sedan 14 110 45 1D6 50
Limousine 10 80 45 1D6 60
ORV/Van 10 80 40 1D6-1 45
Small Truck 10 90 30 1D6 60
Large Truck 5 70 20 1/2D20 70
M.cycle w/sidecar 15 80 40 1D6-1 20
ACL = Acceleration (MPH/turn)
MSP = Maximum Speed (MPH)
MCS = Maximum Cornering Speed (MPH)
DAM = Damage to Target/10 mph
STR = Strength ORV = Off Road Vehicle
Ok, so now you know all there is to know about running a character in Tiny Spies, now you need to know what to do with them. In this section we will give a sample spy organization and some ways of developing an adventure.
There will be two ways that the game can be set up. Either the players are working for an agency, or they are free agents.
If they belong to an agency, then they will have to follow the rules. To aid the beginning GM we have included the agency of the Strategic Command Operations Liaison or SKOL. SKOL is a loose knit group of agents drawn primarily from the security forces of the members of the NATO alliance with other countries lending aid on occasion.
The agents of SKOL are drawn from the incoming ranks of the agencies of the member nations. They are then trained at the SKOL headquarters at Fort George in Scotland. SKOL agents are then sent on missions of importance to all the member nations. The agents keep independent covers and lead normal lives until they are called up for a mission.
SKOL has a long-standing record of fine work and high standards. They are responsible for small missions where several countries benefit from the operation but none would trust a single security force do it. There are often multinational teams though that is not always the case.
Agents are told in advance what their mission priorities are and what prerogatives they may take toward its completion. The teams are required to follow the law in most cases and are forbidden from using the mission for personal gain. SKOL agents are not allowed to use extreme force in most situations and there are penalties for embarrassing the host countries. The team is then given an opportunity to discuss the mission and formulate a plan. SKOL has very tight funding and little can be given to aid the characters beyond what the mission directly calls for.
During the missions there is no contact between the agents and SKOL directly. This is to aid the host country in disavowing the mission in case of disaster.
After the mission the agents are debriefed and the mission is reviewed. If the mission is rated a success then the agents will receive points toward promotion. After the debriefing, the group is disbanded until another mission is called for. The agents then resume their covers until they are called upon again. FREE AGENTS
Some characters will be played as free agents. These characters may work on their own, collecting information from police band radios, connections in law enforcement agencies, partners in the field, or from other concerned sources. It is also possible that a free agent will work for a company or, on rare occasions, work on individual cases with an agency or law enforcement group.
When a free agent takes a mission, it is usually for love, money or revenge – not simply because the agency gave him the mission. This provides a great potential for variety in scenarios. It also provides for a number of different end goals. Rather than a promotion, like the agent from an agency would get, the free agent might get money, a woman, satisfaction or any combination of the three. Or he might get nothing but the experience.
The easiest way to create a scenario is the same way you prepare meals for when company arrives unexpectedly. You prepare things ahead of time. As you read the newspaper, keep an eye open to spy things, then clip them out and put them in a folder. When you read about a neat character in a book make up a game character that is like that character and stick it in the folder.
Then when it's your turn to run the game take a couple things out of the folder and mix them together. Think about what you have and sure enough there you will find a setting and some characters. Sometimes this will be enough to get an adventure going but if it isn't, use the charts below to generate the mission parameters. You will be playing in no time at all.
To use the chart, get a deck of cards and turn over the cards to answer the following questions: Who? What? and Where? If the cards give you some ridiculous combination just keep drawing cards until you get one that works out or change them to something else. By using the characters you have in your file and the ideas from your readings you should be able to whip up a good adventure in no time.
For example, to generate Bruce's next assignment, let's say that the cards drawn were: Q-(Noble), J-(Find), 6-(Ship), 5-(Jewelry). This gives the GM such possibilities as sending Bruce to capture Sir Sidney Scott, who is smuggling jade on his yacht in the South China Sea; or sending Bruce on a cruise to find the woman wearing the diamond necklace (though whether she's a defecting enemy agent or a courier with information or something entirely else may yet need to be decided…); or having Bruce recover Queen Elizabeth's crown before the opening of Parliament. The possibilities are endless.
Card Who What Where Things
K Doctor Kill Dock Microfilm
Q Noble Steal Airport Formula
J Explorer Find Museum Blueprints
10 President Kidnap Office Video Tape
9 Actor Smuggle Warehouse Code Word
8 Teacher Exchange Opera Floppy Disk
7 Scientist Substitute Police Station Name
6 Assassin Destroy Ship Map
5 Spy Debrief Embassy Jewelry
4 Dissident Rescue Restaurant Animal
3 Merchant Slander Public Bath Weapon
2 Cleric Copy Lodge Suitcase
A Vagabond Pass on Military Base Pictures
The cards can also be used to create characters that you had not planned on. By using the suits of the deck to represent the alignment of the new character to the agents. If the suit is hearts then the new character is secretly on the players side, if the suit is diamonds the character is amicable to the agents, if it is clubs the character is hostile to the players, and if it is spades the character is from the other side, and will attempt to ruin the mission if it is possible.
Regardless of the method you use to create your scenario, try to develop a set of objectives for the agents. This will give the game a distinct sense of direction and will make it much easier to calculate …
Animals can be very unpredictable and are often a match for unprepared players. There are four statistics for animals: Attack Factor (ATT) – the number, under which the animal is successful in a melee situation on 1d20, Constitution (CON) – the amount of damage an animal can endure in combat, Damage (DMG) – the amount of damage done by an animal in an attack on a number of d6, and Temperament (TEM) – the chance that an animal will attack if provoked on 1d20.
Animal ATT CON DAM TEM
Alligator 14 15 3 7
Bat (50-1000) 12 5 1pt 10
Bear 10 25 2 12
Dog 17 8 1 10
Horse 12 15 1 12
Lion 15 20 3 15
Python 8* 8 2/turn 5
Rat (1-40) 15 2 1pt 18
Scorpion 12 2 V 14
Shark 10 20 2 15
Tiger 16 17 3 17
Venous Snake 12 5 V 15
Wolf 15 15 2 15
* If a python strikes it is considered to have the character in its grasp. The character must roll below his or her STR to break free.
V Venom causes 5D6 damage if not treated with anti-venom within 15 minutes.
Animals can be very unpredictable and are often a match for unprepared players. There are four statistics for animals: Attack Factor (ATT) – the number, under which the animal is successful in a melee situation on 1d20, Constitution (CON) – the amount of damage an animal can endure in combat, Damage (DMG) – the amount of damage done by an animal in an attack on a number of d6, and Temperament (TEM) – the chance that an animal will attack if provoked on 1d20.
Animal ATT CON DAM TEM
Alligator 14 15 3 7
Bat (50-1000) 12 5 1pt 10
Bear 10 25 2 12
Dog 17 8 1 10
Horse 12 15 1 12
Lion 15 20 3 15
Python 8* 8 2/turn 5
Rat (1-40) 15 2 1pt 18
Scorpion 12 2 V 14
Shark 10 20 2 15
Tiger 16 17 3 17
Venous Snake 12 5 V 15
Wolf 15 15 2 15
* If a python strikes it is considered to have the character in its grasp. The character must roll below his or her STR to break free.
V Venom causes 5D6 damage if not treated with anti-venom within 15 minutes.
At the end of each adventure the player receives one point of experience. When the player accumulates enough points, he may use them to raise a primary characteristic one point by spending as many points as the new total for the characteristic. Thus if Bruce Bravo was to have accumulated 11 experience points, the player could opt to raise his knowledge one point, from 10 to 11. This would allow Bruce a new skill and take his experience back to zero. The player could also wait for another couple of missions and then raise Bruce's Coordination.
If you are running a group of agents from one of the agencies you should also debrief the agents. If they meet the primary objectives of the mission they should be rewarded by the agency either through promotion or bonus. If, however, the team misses it's objectives, the members should be moved back to simpler missions and sanctioned accordingly. Similar closings for missions will apply to free agents, but failing to achieve the objective of a mission could have more significant personal ramifications.
But for now I would like to outline the steps I wish to take to make this a more modern RPG.
1. I would like the rules to reflect a less all or nothing conflict resolution sort of thing.
2. I would like the Characters to be a little less one dimensional
3. I would like to bring more play into the examples
4. I want it to be a game that could be played by someone who is not me.
5. I think that there should be better examples of the skills and difficulty modifiers


text:
This is a competitive renewal for our """"""""Natural history of HPV;infection to neoplasia"""""""" grant. The natural history of HPV is most likely influenced by both innate and adaptive mucosal immunity. More specifically, we hypothesize that Tolllike receptors (TLRs) play an important role in cervical innate immunity to HPV through secretions of proinflammatory, chemotactic and anti-viral cytokines. Up-regulated TLR expression will also result in activation of dendritic cells and T cells that in turn will promote a Thl like response through secretion of several cytokines and consequently, the induction of a successful cell mediated immune (CMI) response. We propose to: 1) examine, in cervical cell samples, the association among TRL expression,TRL-associated cytokines that mediate innate immunity ( IFN alpha, TNF, IL-6 and IL-8) and clearance of incident HPV infection;2) examine, in cervical cell samples, the association among TRL expression, TRL-associated cytokines that induce and mediate adaptive immunity (IFN-gamma, ILs- 12, 23, and 27) and HPV clearance;and 3) examine the association among TLR induced Th-1 responses measured in cervical cell samples, HPV specific CMI responses detected in peripheral blood (PB) and HPV clearance. Adolescent and young women who were a) entered into the cohort during the initial 1990-1995 period and have continued to be followed and b) entered into the cohort during the last recruitment wave (2000-2005) will be asked to continue follow-up for an additional five years (2005-2010). These women will have been well characterized at the time of the initiation of this study with HPV at their entry visit and 4-month interval sampling for HPV DNA, cytology, bacterial vaginosis, colpophotographs (assessment of cervical maturation), C. trachomatis and N. gonorrohea testing, cervical cell cytokines by RT-PCR (IFN-gamma, ILs 4,10 and 12) and PB CMI for HPV 16 positive women. Women will be continued to be characterized for the above at the same intervals through-out the follow-up. Measures of innate and adaptive immunity (TLRs, ILs-6, 8, 5, 13, 23, and 27, TNF, IFN alpha) by RT PCR using cervical cells and by Luminex technology using cervical mucous will be added to the same 4 month interval testing as HPV DNA, cytology and other cervical cytokines described. Women positive for HPV 16 will get additional blood for CMI using IFN-gamma EliSpot technique for detection of anti-E6 and E7 responses. We acknowledge that this design simplifies the pleiotropic nature of cytokines. However, we feel that this model reflects plausible mechanisms involved in HPV control and is feasible to test in our cohort. Information garnered from this type of study will be critical in developing vaccine strategies and therapies as well as illuminating immune responses developed in the mucosal epithelium.
|Kyrgiou, Maria; Mitra, Anita; Moscicki, Anna-Barbara (2017) Does the vaginal microbiota play a role in the development of cervical cancer? Transl Res 179:168-182
|Moscicki, Anna-Barbara; Ma, Yifei; Gheit, Tarik et al. (2017) Prevalence and Transmission of Beta and Gamma Human Papillomavirus in Heterosexual Couples. Open Forum Infect Dis 4:ofw216
|Averbach, Sarah H; Ma, Yifei; Smith-McCune, Karen et al. (2017) The effect of intrauterine devices on acquisition and clearance of human papillomavirus. Am J Obstet Gynecol 216:386.e1-386.e5
|Scott, Mark E; Ma, Yifei; Farhat, Sepideh et al. (2015) Expression of nucleic acid-sensing Toll-like receptors predicts HPV16 clearance associated with an E6-directed cell-mediated response. Int J Cancer 136:2402-8
|Hwang, Loris Y; Scott, Mark E; Ma, Yifei et al. (2015) Diversity of Cervicovaginal Cytokine Response to Incident Chlamydia trachomatis Infection Among a Prospective Cohort of Young Women. Am J Reprod Immunol 74:228-36
|Moscicki, Anna-Barbara; Darragh, Teresa M; Berry-Lawhorn, J Michael et al. (2015) Screening for Anal Cancer in Women. J Low Genit Tract Dis 19:S27-42
|Farhat, Sepideh; Scott, Mark E; Ma, Yifei et al. (2015) Development of a novel liquid bead array human papillomavirus genotyping assay (PGMY-LX) and comparison with linear array for continuity in longitudinal cohort studies. J Clin Microbiol 53:1270-6
|Zhang, Chuqing; Park, Jong-Sup; Grce, Magdalena et al. (2014) Geographical distribution and risk association of human papillomavirus genotype 52-variant lineages. J Infect Dis 210:1600-4
|Moscicki, Anna-Barbara; Ma, Yifei; Farhat, Sepideh et al. (2014) Natural history of anal human papillomavirus infection in heterosexual women and risks associated with persistence. Clin Infect Dis 58:804-11
|Moscicki, Anna-Barbara; Puga, Ana; Farhat, Sepideh et al. (2014) Human papillomavirus infections in nonsexually active perinatally HIV infected children. AIDS Patient Care STDS 28:66-70
Showing the most recent 10 out of 68 publications

subset: commoncrawl


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Hi Everyone! Welcome to the first official blog post on From Ray to Z! So excited to bring you todays topic as this musical legend is special to me. Let's dive in!
David Robert Jones was his real name. Born in Brixton, South London on January 8th, 1947. A very average start to an amazing life. Many people can recount the first time they were introduced to David and in fact which version. Ziggy Stardust being his most known persona and for most people the version of him they first met. Let me list off some others; Halloween Jack, Thin White Duke, Major Tom, Arnold Corns, Aladdin Sane, Elephant Man and (PLEASE LET'S NOT FORGET) The Goblin King. I could on with that list because of how many sounds he took on in his lifetime. Each came with a new David. Therefore David (every version) will more than likely be my favorite artist till I die. Ziggy Stardust although I praise him isn't my favorite persona of David's. I will tell you at the very end so keep reading!
How was I introduced to David you may ask? Well here's the story. I first saw David Bowie in Zoolander … but was first captivated by him watching the film Labyrinth in high school. The movie stretched over a few days as we only had forty minutes to a period. For those few days, I was too excited to get to class and I can honestly tell you I have no idea why we watched it. Can't remember the lesson or what it pertained to at all. Nonetheless I was introduced and was well on board the hype train to Bowie city. Spending hours at a time listening to all types of his albums and enjoying every second. Part of the reason I was so taken by David was that he seemed to escape life with his lively and colorful personas. At the time I recently suffered a loss of a loved one, his music helped me escape/cope. I mean who could resist "Chilly Down", "Magic Dance" and my favorite from the movie "Underground." Plus, all the unnecessary shots of him twirling crystal balls while wearing a padded crotch in a children's movie that wasn't all that kid friendly. Guess that's how you make a cult favorite movie those days…
As far as albums go it can be very tricky to pick a favorite out of twenty-five studio albums, nine live albums, forty-six compilation albums, five EPs, one hundred and eight singles plus three soundtracks. If you really pressured me though it would more than likely be "Blackstar." It was released January 8, 2016 marking David's sixty-ninth birthday. Making it the twenty-fifth and final studio album for David. Known now but not at the time this album was kept secret from fans and recorded in secret at The Magic Shop and Human Worldwide Studios in New York City. The album topped charts in several countries and became David's only album to top the Billboard 200 in the United States. The album was in the number one spot in the United Kingdom charts for three weeks. It also received six awards at the 59th Annual Grammy Awards. It was very saddening after his death realizing this was his was his goodbye album. Confirming that was David's long-time co-producer Tony Visconti describing it as his intended swan song and a "parting gift." Admiration and respect are the only words that come to mind when I think of this album. David being as human as any of us captured his own life, rise to fame and death in his final album. I can't even write on what I did yesterday but he did all that just for his fans. The darker tone and more vocal parts tell you exactly what state of mind David was in during the creation of the album. I don't know but something just draws me to this album at least for one full listen once a month. Maybe it's the fact that he was just simply saying goodbye like a normal person. Take the celebrity part away and David was like you and me. He was blessed with a wife and a lovely family. We forget in today's world that celebrities are as human as we are. He captured that in this album better than the anyone could and that's probably why it's my favorite. But then again like I said before "I don't know something just draws me to this album." Don't even get me started on his music video for "Lazarus." I can't begin to think of how you film a goodbye music video to fans of a career spanning over six decades. Moving and emotional are my thoughts on the video. God bless you David Bowie. (Here's a link to "Lazarus") https://www.youtube.com/watch?v=y-JqH1M4Ya8
Now for my favorite song. He released his twenty-first studio album on the 4th of October 1999. 'hours…' was the first complete album by a major artist available to download over the internet, preceding the physical release two weeks later. On the 'hours…' soundtrack was a song called "Seven" which is my favorite song of his. A very simple acoustic tune brought to life by David's raw vocal talent. Grasping the concept of having seven days to live life or seven ways to die. A very heavy topic, this song often drives me to do more daring things in life. Writing this blog is partially due to the song. It reminds you that life isn't guaranteed at all, that it could be gone in an instant and you have the choice to live it or to live it out insignificantly. "My heart is never broken. My patience never tried. I got seven days to live my life. Or seven ways to die. Seven days to live my life. Or seven ways to die." (Here's a link to "Seven") https://www.youtube.com/watch?v=tIMNEakHbyo
This blog entry can never truly capture what David Bowie meant to many people or even myself. I'm essentially just bragging about his accomplishments and then told you some fun facts. This man was much more than accomplishments though. That is the point of this blog entry. David even without those awards or all these fun facts was still much more to many people. He was somebody going through life capturing the stages as he went on through his musical career. "I always had a repulsive need to be something more than human. I felt very puny as a human. I thought, 'Fuck that. I want to be a superhuman." -David Bowie
On to the final thing my favorite persona of David. Major Tom. I mean come on! A fictional astronaut created by David. What more could you ask for than; "Space Oddity", "Ashes to Ashes" and every once in a while hearing a mention of the character in other songs. Many movies have songs from the albums that persona created to not love it. (Movie's are another passion of mine) Plus I just love space and David Bowie so it just makes sense. None of us will ever forget the catchy tune that is "Space Oddity." (Here's a link to "Space Oddity") https://www.youtube.com/watch?v=D67kmFzSh_o
Well that's my first official blog entry for "From Ray to Z." Hope you've had as much fun reading this as I had writing it. I wanted to capture something I love and am passionate about for the very first entry. Music happens to be a part of my daily routine so why not write about it. Going a step further my intentions are for you to get to know me over time. Many times that I have read a blog I have felt like I don't know the writer. Getting to know me a bit more and what I am passionate about will help me be able to branch out eventually. At least that's the goal. Do some basic blogs first then branch out and get a little wilder with the topics. Little steps create bigger opportunities. If you have any suggestions for future topics please feel free to leave comments below so I can see. Till next time.


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Sessions Wages War on Natural Weed, As He Grants Maker of Fentanyl a Monopoly on Synthetic THC• chrisinmaryville.net by Matt Agorist
Instead of going after criminals in the government or making an attempt to thwart corruption, Attorney General Jeff Sessions made his mission clear this week—he intends to crucify those who dare to ingest a plant that makes them healthier and happier.
In a statement released by the justice department on Thursday, Jeff Sessions reversed the policy of allowing states to make their own decisions on legalizing cannabis and vowed to dedicate federal tax dollars and resources to enforcing this tyranny.
"It is the mission of the Department of Justice to enforce the laws of the United States, and the previous issuance of guidance undermines the rule of law and the ability of our local, state, tribal, and federal law enforcement partners to carry out this mission. Therefore, today's memo on federal marijuana enforcement simply directs all U.S. Attorneys to use previously established prosecutorial principles that provide them all the necessary tools to disrupt criminal organizations, tackle the growing drug crisis, and thwart violent crime across our country."


text:
Monday, May 4, 2009
6 comments:
- Gene Redlin said...
I think the Elizabeth is an accuminata cross... I have tried to grow it without success. I have a half dozen 2 year olds in my back yard. Unimpressive.
- May 4, 2009 at 8:45 PM
- Chuckles said...
Our magnolia blossomed a few days ago and it was the first time we'd ever seen it do that (usually gone back to KC by now). The bloom was huge. And fragrant. And short-lived. It is all brown and droopy today. About the way I feel...
- May 4, 2009 at 9:09 PM
- Gene Redlin said...
I know this is a detail, but I care about plants. The Elizabeth is a beautiful plant. That's why i try to grow it. What's unimpressive is my ability to get them to prosper.
I would never degenerate a plant. ;-))
All are beautiful in some way. If dandelions were as rare as Orchids we would cross and breed them with great care. It's not the plant that's the problem, it's the relative perceived surplus of them that make people think they are weeds.
- May 7, 2009 at 7:50 AM
- goprairie said...
I know this is a detail but I care about words.
I think you mean "denigrate" as in "to attack the character or reputation of; speak ill of; defame, to disparage; belittle."
"Degenerate" is typically used as an adjective, not a verb the way you have used it, as in "having declined, as in function or nature, from a former or original state: a degenerate form of an ancient folk art."
Tho in your case you got the concept right, as I bleive that perhaps Elizabeth, as stunningly beautiful as her flowers are, might be a degenerate form of the plant that has lost some vigor due to being selelcted only for the soft glowing yellow of the flower petals and no other character that might make it hardy and physically sturdy.
So I think you got the word wrong, but you might have also found just the right word.
- May 7, 2009 at 8:45 AM
- goprairie said...
And all three of those big leafed fragrant twigged ones I hounded you to find me have perished. I think they are just not truly hardy here. We want more magnolias so very badly, but when we try to bring things in from, well, anywhere, they disappoint. Why do we like those huge flowers with their thick translucent waxy petals and their magnified sculptural center? In the flower world, it must be like the models in Victoria's Secret. It is like cross-species soft porn, isn't it?
- May 7, 2009 at 8:49 AM
- Gene Redlin said...
I know but they are worth trying. The accuminata (cucumber magnolia) which is a parent of Elizabeth is fully hardy almost into Minnesota.
I would be surprised if the M. Virginia are dead. I took some from the same batch and planted them right out in the open at the Church and I have one in my front yard. They are doing OK. So, Don't dig them up. They are famous for coming from the roots. But it is hard.
There is a nursery called cucumber tree nursery in Wisconsin that specializes in the species and cultivars of the accuminata magnolia. You could plant some of them around your cabin. They are in Blanchford wi.
Don't give up on these. We had a really rough winter and lots of things died. Look at how badly the forsythia bloomed. COLD.
So, don't give up yet.
You were right about the word. Spell checker and I didn't check.
- May 7, 2009 at 2:43 PM


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Tool: Envision Tomorrow Plus
Latest version: 3.0 (for ArcGIS 10/10.1 only)
Requires ArcGIS 10 or greater
Cost: Free Download
University of Utah's Envision Tomorrow Plus wiki
Wasatch Choice 2040 ET Plus Description
Documentation (available on Download page)
From Opening Access to Scenario Planning Tools, published by the Lincoln Institute for Land Policy:
Envision Tomorrow began as a proprietary toolkit used in the national planning practice of Fregonese Associates, Inc. Over time demand increased for an open source version usable by clients at different scales. At its core, Envision Tomorrow is a Microsoft Excel and ArcGIS-based modeling and evaluation tool that analyses growth and development scenarios at a range of scales from neighborhood to regional.
It utilizes several components to develop and evaluate land use scenarios. The Prototype Builder is able to design buildings and site plans and test their physical and financial feasibility at a local level. It can be used to estimate the physical and financial feasibility of development regulations based on a range of factors including parking, height and use requirements, costs associated with construction, fees, rents, and subsidies.
Although building prototype analysis alone can be used for small-scale site scenarios, the prototypes can also be combined, along with open spaces, streets, and civic uses to create a series of development types, such as main street, mixed-use neighborhood, and strip commercial. The development types then form the basis for land use scenarios at the district, city, county, and regional scale.
With the Scenario Builder component, users can "paint the landscape" to allocate these development types across a study area. This component concurrently allows the creation and comparison of up to five land use scenarios. An Excel-based scenario spreadsheet is dynamically linked to the tool and maintains the scenario outputs such as housing mix in a series of tabs for quick comparison. Changes made to a scenario are automatically reported in the spreadsheet for instant monitoring. Users can focus on small areas for detailed design control or zoom to a larger scenario with the small area changes intact. Detailed scenario results are exportable and reportable at any geography.
Envision Tomorrow has been used to design small single-parcel alternatives for cities such as Tulsa (figure 11), as well as regional scenarios for the Chicago and Southern California areas. It does not include an internal travel model, but is frequently used in conjunction with an external travel model.
Utah's Wasatch Front Regional Council received a Sustainable Communities grant from HUD to fund Envision Tomorrow's move to open source and establish a permanent home at the University of Utah. This grant is also funding the expansion of a set of tools, known as Envision Tomorrow+, which includes 18 modules covering transportation, housing, economics, environment, and other planning elements. The modules are being released as they are completed, with anticipated release dates during 2012 and 2013.


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Kid's Christmas Box $40
Food, family and fun; the basic hallmarks of a Louisiana Christmas. While designing this box we at Louisiana to Geaux waded back into our memories and chose items that took us back to those special times as kids. This creative box is composed of Louisiana classics such as the beloved Cajun Night Before Christmas (which is also a coloring book for kids) to the Tiger Snot gel soap. Yes, the multicolored crawfish are actual crayons that can be used to color the scenes in the book! This box is a wonderful way to send some of the magic of a Louisiana Christmas to a cherished young boy or girl.
Christmas Box $40
Christmas will soon be upon us. Celebrate the holiday season with this wonderful box filled with savory products from Louisiana. From the delicious cheese dip mix to the hand-painted Christmas ornament, this box will bring back wonderful memories of past gatherings. Light the sumptuous candle, sit back and enjoy the homemade treats. With this box you can send the tastes, smells and feeling of a Louisiana Christmas anywhere.
Chef Celeste Box $40
Chef Celeste, a Detroit native, fell in love with Louisiana by way of watching Justin Wilson on public television! The wildly popular PBS cooking series also motivated Celeste to become a Chef. She received her formal culinary training Hawaii and the fusion of Cajun and Pan Asian cuisine is something special. She is also a fan of "farm-to-table" cooking whereby the freshest ingredients are used to prepare dishes. Chef Celeste has cooked for Pentagon staff as well as numerous celebrities in her career. Client's raving desire for her food led this talented chef to create her own honey mustard line and proprietary seasoning blends. Chef Celeste now resides in Baton Rouge and we are proud to feature her products in our box.
Taste of Acadiana $40
Directly from the heart of Cajun Country comes the taste of Acadiana Box! The Cajun people pride themselves on good times, good food and treating everyone like family. This wonderful box features products that illustrate the Cajun love of life and the warm and welcoming philosophy of the Cajun lifestyle. For those who lived there and have moved or for those who want to experience for the first time the hospitality of these warm and generous people, this box is a treasure.
Summertime Box $40
Summer is here! Schools is out and it's time to get outside and enjoy sun and fun. We designed the Summertime Box to help you do just that. Cookouts and Bar-b-que is a much a part of summer as baseball and cutting grass. Take the wonderful products in this box and elevate your next grilling party to another level.
Taste of Baton Rouge $40
For those of you who hold fond memories of Baton Rouge or for anyone who may be new to the city, this box is a perfect gift. The Taste of Baton Rouge box features only items made by Baton Rouge artisans. Whether it's a Saturday night under the lights of a football stadium or a beautiful afternoon listening to music, this box will remind you why you fell in love with the city. For someone new to Baton Rouge this gift box is the perfect introduction to the varied cultures that make up the capital of Louisiana.
Magnolia Box $40
Let the Magnolia Box take you on a sumptuous journey into a Louisiana fall evening. Handcrafted salts, scents and soaps created by some of the most talented artisans in the state will fill your senses with heavenly aromas. No matter what kind of day you had, let the contents of the Magnolia Box cap it off with a relaxing time that lets you unwind and wash away the cares of the day.


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Instagram photos update again!!
these are the photos taken after leaving Parade Lodge (:
gonna miss the cute lil' grandpa ♥
gonna miss the cute lil' grandpa ♥
i use Instagram more often to upload my photos to
Tumblr, Facebook, Twitter & of course...
my blog to update on my daily activities (:
the super duper cold day leaving Parade Lodge for our new home stay ♥
Had Oporto (Australia's Fast Food Restaurant) for dinner with Clara's friend after a retail therapy session at Paddington Market & Oxford St.
my first buys from Sports Girl at Oxford St.
had a major discount plus a 30% off. on top of the discounted price!!!
its a ♥S.T.E.A.L♥
its a ♥S.T.E.A.L♥
sorry for the really bad resolutions of these photos :X
I'm just using iPhone to snap these pictures away...
I'm just using iPhone to snap these pictures away...
yup... another cam-whore picture (:
Bought Baileys to drink...
it's sooo much cheaper buying it here as compared to in Sg!!!
*thumbs up*
*thumbs up*
As my previous post mention..
these photos are taken while heading to Bondi Junction & Bondi Beach
here's the link to that post (;
Gorgeous Beach ♥
Had Cold Rock ice creamery on the cold day!!
Camwhore with my new buys at Bondi Junction & Bondi Market (:
the items sold at Bondi Market is actually quite expensive...
in fact.. the malls are cheaper than Bondi Market!!
but if you prefer to get unique pieces..
but if you prefer to get unique pieces..
then Bondi Market is just purrrrrrfect for you!! (:
Current FB profile picture :DD
love my new feathery ear-ring ♥
love my new feathery ear-ring ♥
Beige Knitted top & Dyed Pink Denim shorts from Bondi Market
Accessories from Diva ♥
A day in UNSW
Our favourite food from school!!
the Butter Chicken from the Northern Indian food stall
the Butter Chicken from the Northern Indian food stall
& Chicken N Mushroom Risotto ♥
they sell Pretz in GreenTea flavor here!!! ♥
Last picture of the day :
Almond Cupcakes from the owner of the house (:
she is soooo sweet ♥
she made us cheesecake, cupcakes & scones once in a while
& her baking skills are really goooood!!
im soo blessed ((:
time for homework!!
time for homework!!


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New podcast - Chilling with Jens
Discover the world of refrigeration. Join Jens as he shares knowledge gained from over 40 years of experience in the cooling industry.
Chapter 11: Indirect Cooling
The new AKVP series of Electric Expansion Valves creates possibility through simplicityWednesday, January 16, 2019
The new AKVP series of electric expansion valves reduces complexity by merging the well-known AKV10 & AKVH10 portfolio into one product, 50% increased capacity in the same housing and boosting the performance.
Achieving the green ideal with Aarstiderne organic food companyThursday, December 20, 2018
Aarstiderne sets ambitious goals when it comes to sustainability and their impact on the environment. So, they needed a unique solution when it came to upgrading their refrigeration equipment during a recent expansion. Danfoss CO2 refrigeration solutions proved to be the perfect fit.


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I was sitting here this morning playing on the computer when I heard somebody at the gate. I went to see what he was wanting. A lot of times we get people walking down the street selling stuff, but this guy didn't have anything. He was very hard to understand, as he mumbled and you could already tell he had been drinking. I picked out a few words and realized that he was talking about my purse that had been stolen. I actually had to call a friend and get him to interpret for me. She told me that he said he found my purse at a bus stop and it had all my papers in it and my cedula card, residency card! He tried to ask her if he could at least keep the purse for a reward, she told him no because my grandma had given it to me. I didn't tell her to say that. But we walked to his house, which was kind of creepy, and sure enough he had it. My driver's license was still in there along with my CCW permit, both bank cards, my Spanish/English dictionary and a few other things. Of course the camera was gone and so were the MP3 players, but hubby already got me a new and better camera. The only thing that I am really upset about being missing is this little turtle eraser that my daughter gave me a long time ago. I carried it with me for years. But I got back the purse and my IDs, that alone saves me so much time, money and aggravation. I remember when we went to the bank last month to try to get my cedula replaced and didn't have all the correct documents, I kept thinking this happened for a reason. I never got upset about not having the right paperwork, it's like I knew I would get it back. My husband even asked me several times when I was going to call to make another appointment, I just kept putting it off. Glad I did! So, today has been a happy day. Oh, and I did give the guy $20 for returning my stuff.
Exciting morning


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called, "Hermes Trismegistos", or the Three Times Great Hermes. Malkeezedeq the Great High Priest (Gen. 14:18) was the supreme master of this heavenly art.
The Q.B.L. also is called the Qabâlah, with the adjective quabalistic. But the use of this noun must be discouraged because it can be mistaken for the like sounding topics Kâbalah, Kâbbalah or Câbala which mean "confusion" and which are confusions, and which in this manner have totally corrupted the pursuit and study of western hermeticism. Please see the next section.
The Kâbbalah: A Confusion.
If the meaning of a Hebrew root with a middle consonant that's not a Double Letter nor a gutteral must be strengthened, then this middle letter simply is doubled. And the same rule applies for Arabic, which does not have any Double Letters: The middle consonant always will be doubled there in order to strengthen the meaning of the root.
For example, the Hebrew root KVL, as well as the Arabic root KBL originally meant, "to twist", as to twist strands of wire into a cable (which of course, is the English, "cable" and the German, "Kabel"), and also to twist metal rods into the links of a chain. And figuratively, to twist matters into an intrigue, which we call a "cabal" or in German, "Kabale". The Jiddish verb, "kabbeln" signifies the agitated but circumspect manner of talking while hatching out a scheme.
And if the meaning there is strengthened, "to really twist", to really make a cable or to really twist matters, then the Hebrew root becomes "KBL", while the Arabic root becomes "KBBL", and the product of this really twisting will be of a very high quality: The chain or cable can be used to tie down things, while the cabal will put people's minds in chains. Thus the strengthened roots as well as the unstrengthened roots have taken on the meaning, "to put in chains", and this means to put a person in chains, literally, as well as to put a person's mind in chains figuratively with a confusion.
The Arabic root KBL, KBBL now would engender the nouns Kâbalah or Kâbbalah, where the tone is on the first syllable in contrast to Hebrew, where the tone is on the ultimate or, as it is in pause, on the penultimate syllable (though these nouns are not used in Arabic, nor in Hebrew).
Whatever the case now would be, Kabbalah, Kabalah or Cabala can only mean a confusion, and it has produced whole schools of pseudo-philosophical systems and an immense pseudo-philosophical literature - from the Renaissance onward to this present time.
And so it is this surrogate which has routed the philosophical roots of the original biblical faith by fabricating and then passing off to the believers the confusion of the Kâbbalah - in exchange for the divinely revealed science of the Q.B.L., passing off mysticism and magic for revelation, and for the gifts of the Spirit.
The two main sources for the Kabbalah are first the "Sêifer Yetsêerah" (the "Book Of Formation") and second, the even more prominent "Sêifer HaZZôwhar" (the "Book of the Splendor") which is referred to as, the Zohar.
The Seifer Yetseerah, a mystification, is readily known as a counterfeit by its bloated style and is generally viewed today as such. And, besides it has the correspondences between the planets and the Double Letters mixed up, and we need therefore not comment on it any further.
But the Zohar is not the original document it claims to be, either. It was


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Competition fosters economic welfare and makes markets work for development. The World Bank Group supports clients in promoting and implementing pro-competition rules in key sectors, deterring anticompetitive business practices, and minimizing distortive government interventions in markets.
Many markets in developing countries do not yet benefit fully from healthy and effective competition, and government interventions often fail to provide firms with the right incentives to compete. At the regional, national, and subnational levels,
Anticompetitive business practices have been detected in various markets that are important for a country's overall competitiveness and poverty alleviation. Cartels, which increase prices in affected goods and services by at least 20 percent, have been found in markets such as fertilizer, cement, and transportation services. Staple consumer products such as bread and sugar, and critical financial services ranging from electronic payment systems to insurance, cost consumers more due to cartels and abuse of dominance. Bid rigging in public procurement is prevalent in construction, transportation, and health sectors.
The Markets and Competition Policy cluster of the World Bank Group
- Designing pro-competition market regulation. Opening specific markets to competition, reducing government interventions that may shelter less efficient firms, protect incumbents or facilitate collusion, including sector-specific regulatory design.
- Embedding competition principles in broader public policies. Implementing effective competition advocacy strategies, national competition policies, state aid, and infusing competition principles in regulatory reforms.
- Reforming the competition framework and its implementation. Design of anticartel programs (including leniency), merger control, market and competition analysis techniques,
institutionaleffectiveness of competition authorities, and advocacy strategies across government agencies.
- Fostering competitive neutrality in markets with direct state participation. Designing mechanisms that minimize the distortive effects of incentives and state aid support and promote competitive neutrality among market players
Building upon the World Bank Group Markets and Competition Policy Assessment Tool (
Market and competition reforms foster efficient regulatory frameworks in key sectors, deter anticompetitive business practices, and minimize distortive government interventions in markets. Such reforms improve market contestability, lead to
In Kenya, the World Bank Group is advising the government on competition regulations that will break up cartels in key economic sectors. With the enactment of these regulations, anticompetitive agreements will be prohibited and removed, generating private savings for firms and households. Estimates indicate savings of about $18 million annually in insurance markets alone. In addition, sector-specific work in agribusiness has helped unlock key markets that were closed to private investment because of statutory state monopolies. We are helping stakeholders draft bylaws that will allow private participation in previously monopolized markets.
In the Philippines, the World Bank Group has helped implement reforms that dramatically cut the time needed to register new vessels. One result is that incumbent operators are no longer able to prevent new companies from serving certain routes. This translates into a potential 5 percent savings in transport logistics costs.
By promoting equal treatment for firms seeking to register for agriculture inputs, the World Bank Group helped Honduras more than triple the amount of products registered per year and decreased the prices of some pesticides by as much as 9 percent
A Step Ahead: Competition Policy for Shared Prosperity and Inclusive Growth
Transforming Markets through Competition: New Developments and Recent Trends in Competition Advocacy
Breaking down
Tunisia - Opening markets: Creating an Environment for Investment and Job Creation
Promoting Faster Growth and Poverty Alleviation Through Competition - Competition in South Africa Cartels
Building Landmarks, Smoothing out Markets: An Enhanced Competition Framework in Romania
Namibia - Boosting Investment and Well- Functioning Markets: A Competition Policy Approach
Republic of
Competition in Kenyan markets and its impact on income and poverty: a case study on sugar and maize
Services in the European Union: What Kinds of Regulatory Policies Enhance Productivity?
Unlocking Growth Potential In Kenya
Combating Cartels in Developing Countries: Implementation Challenges on the Ground
Cartel Exemptions in Developing Countries: Recent Work from the World Bank Group


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Requests and Reviews
To make a contribution request, please complete the Stinker Stores Gives Back Application and send with other information regarding the organization. Requests should be made in writing and addressed to Contribution Committee, Stinker Stores, 3184 N. Elder, Boise, Idaho, 83705.
Please keep in mind the following:
- Community need must be present and identifiable.
- Special Attention is given to groups that:
- Encourage wide community support and growth
- Have strong volunteer support
- Help Idaho on a state-wide level
Stinker Stores makes an effort to direct our contributions to where they will have the most impact on the communities we are present in. Because we receive far more requests than there is money available to support we acknowledge that we cannot support every worthy cause.
Generally Stinker Stores will not make contributions to:
- Political parties
Apply for Contributions:
To download the form to apply for contributions, click here.


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, if you are looking to make the step up from a room singer to vocal singing in front of a target market you will certainly at some phase have to utilize a microphone.. The function of a microphone is to grab audio in order to transform it right into an electric signal. This is after that carried via a selection of audio equipment before eventually being emitted as a louder audio from a collection of speakers. Vocal microphones are typically held in the hand or supported on a microphone stand but specific types are mounted on a head strap, which is ideal for singers who want to dance or removal throughout their performance. Vocal microphones are likewise on call in wireless layouts which once again allow the user to relocate about without being restricted by a cable.
Utilizing a microphone might seem fairly self informative, you sing right into the top and the noise appears of the speakers a bit louder, but there are particular microphone methods that you should practise to guarantee your voice is gotten and passed on in the best feasible method.
To hold or not to hold - As mentioned over, many vocal microphones will be placed on phase secured on a microphone stand.
The Mic Check The benefit of a microphone stand is that it holds the microphone so you are able to use your hands for various other activities such as playing tools or dance. The microphone clip that holds the microphone to the top of the stand likewise acts as a shock absorber protecting against unwanted activity as well as resonance rising from the stage.
Which part to sing into? - Most vocal microphones are what's recognized as cardoid or unidirectional microphones which suggests their maximum pick up area is around the front and to a lesser level to the side of the grille. The purpose of this is to reduce ambient sound being gotten, however if you don't sing into this maximum location, the volume of your vocal will certainly be reduced. The Mic CheckTherefore constantly aim to sing directly right into the top of the microphone as this is one of the most responsive and delicate part.
Range from mouth? - As you sing the volume and also emphasis of your vocal will transform depending upon which part of the track you go to, for example you are most likely to sing out more during the carolers as compared to the verse. You desire your audience to recognize the story in order to feel in order to feeling of the track but preferably you don't want to have significant differences in singing quantity from one instant to the following as this will require the audio designer (that weary looking person rested behind a complicated looking desk at the other end of the space - see the 'who's that tired looking person section listed below) to regularly adjust it. Exactly what you have to do is discover how to move your mouth a little further far from the microphone during the louder sections of your tune. The feeling and change in emphasis will still stumble upon to the target market however as you boost your microphone strategy there will be much less of a contrast in between the louder and also quieter sections. Watch video clips of your much-loved vocalist utilizing a microphone as well as attempt to imitate just how they removal the microphone depending upon the volume of the track.
- If you are carrying out at a location with an in-house PA system it is most likely that that individual is the sound engineer who will be mixing the noise and also making you vocally excellent. If you have any questions regarding how best to utilize the microphone always approach the audio engineer as they would certainly instead you ask to iron out any concerns prior to the job begins.
Such locations will have a PA body already in place for you to make use of consisting of microphones, yet birthing in mind that over the years there might have been numerous other individuals splashing the microphone in saliva, from a hygiene point of view you could want to consider acquiring and using your very own microphone. Supplying your very own microphone additionally indicates you can be certain that it is exceptional condition and fully functional, nonetheless if you do use your very own be sure that you don't neglect it or let various other entertainers utilize it unless you could be sure that it won't be harmed. By far the most preferred vocal microphone over the years has actually been the Shure SM58 which is a sector basic item of package as well as offers fantastic sound quality, is sturdy, trustworthy as well as relatively inexpensive.
The even more you execute with a microphone the far better and more natural you will become, however as a vocalist you must take into consideration the microphone as an expansion of your voice in order to take the time to excellent your microphone technique.
Vocal microphones are typically held in the hand or sustained on a microphone stand however particular kinds are placed on a head band, which is ideal for vocalists who such as to dance or relocate during their efficiency. To hold or not to hold - As pointed out above, many vocal microphones will certainly be positioned on phase secured on a microphone stand. The advantage of a microphone stand is that it holds the microphone so you are able to utilize your hands for other activities such as playing tools or dance. See video clips of your favourite vocalist utilizing a microphone as well as attempt to mimic how they move the microphone depending on the volume of the track.
Such locations will have a PA body already in place for you to use including microphones, but bearing in mind that over the years there may have been lots of various other people spraying the microphone in saliva, from a hygiene factor of view you might want to take into consideration acquiring in order to utilizing your own microphone.
The Ultimate Overview of Microphone.
Oct 15, 2016


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Day after arrest, actor sent to judicial custody
The Bandra family court on Saturday remanded actor Raghuvir Yadav into judicial custody till June 7.mumbai Updated: Jun 06, 2010 00:18 IST
The Bandra family court on Saturday remanded actor Raghuvir Yadav into judicial custody till June 7.
He was arrested on Friday in connection with an alimony case lodged against him by his estranged wife, Purnima.
Yadav is best known for his role in the television serial Mungeri Lal ke Haseen Sapne.
Raghuvir and Purnima married in 1988 but were separated in 1996. The court directed him to pay alimony of Rs 20,000, which was later brought down to Rs 10,000 by the high court.
Purnima later approached the court in 2002 alleging that Raghuvir had failed to pay maintenance. Purnima's lawyer Sumangala Biradar said there are arrears amounting to Rs 4.5 lakh.
The family court in September issued an arrest warrant against Raghuvir after he failed to appear before the court despite repeated summons.
Raghuvir, on Saturday, told the court that since he is facing a financial crunch he can pay only Rs 20,000 of the arrears. The court remanded him to judicial custody.
"Now Raghuvir will have to pay at least 50 per cent of the arrears to be released from jail," said Biradar.
On Friday, Raghuvir and his friend Roshini Achreja boarded the Rajdhani Express from Mumbai Central station. Purnima, who was also on the same train, spotted Raghuvir and informed the Mumbai Central GRP who detained him and handed him to the Dindoshi police.
Last December, the Dindoshi police had told the court that Raghuvir was untraceable.
First Published: Jun 06, 2010 00:17 IST


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bidets are mon bathroom fixtures in many southern european countries especially italy where they are found in of households the installation of a bidet in a bathroom has been mandatory since 1975 spain and portugal installation is mandatory also since 1975.
bidets are very mon in many areas of the world and you may have encountered one if you have ever traveled if your bathroom lacks a bidet.
the use of bidet is not popular in the us but according to kohler which is the largest manufacturer of bidets in the us more elders are starting to use it.
a bidet is not a cooler or a place to store ice when you don t have a bucket or are having guests a bidet is not fortable for soaking your feet although it can be used for washing them a bidet is not a good place to store anything including newspapers and magazines a bidet should not be used as a sink to wash clothing.
browse kohler bidets designed to plement the styles of kohler toilets and faucets easy to use spray options and simple installation search where to.
serenelife bathroom bidet seat attachment fresh & hot water adjustable function with plastic sprayer for full tushy cleaning standard non electric.
if you ve traveled outside the united states it s likely you ve been in a bathroom with a bidet whether or not you used this puzzling porcelain device or.
bidet seats you can also bidet toilet seats here at plumbing plus these offer the features of a bidet without the separate pan which is a great way to save space they can be fitted and retrofitted to many regular toilets and take clean water from the toilet tank not the bowl to spray for personal cleaning…
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These two city cops were all eyes yesterday when they caught sight of a topless animal-rights activist in Times Square.
The sign-carrying woman – wearing nothing but yellow body paint, black spots and black panties – was strutting her stuff in front of ABC's "Good Morning America" studios around 7:30 a.m. to protest the appearance of Jack Hanna, director of the Columbus Zoo in Ohio.
The unidentified woman, known only as the "Leopard Lady," is a member of People for the Ethical Treatment of Animals. The group claims Hanna takes baby animals from their moms and carts them around the country just to put them on TV.
"When 'Good Morning America' hires Jack Hanna, they are paying to tear baby animals away from their mothers," said Andrew Butler, PETA's campaign coordinator. "Hanna's game is exploitation, not entertainment."
Hanna, host of the longtime TV series "Jack Hanna's Animal Adventures," is famous for bringing wild and exotic creatures onto many TV shows.
A spokesman for ABC did not return phone calls seeking comment.
The woman, who was wielding a small sign that read, "Ban Hanna," was told to leave after the cops gave her the once-over.


text: Episode ten finds the guys discovering some changes to their reactions when faced with extreme external circumstances. Carson shares another wild acupuncture experience, and Brett shares a story of a teaching brought upon by an unlikely candidate. An inquiry into marijuana use quickly becomes an intervention of sorts as Carson is forced to look at the role it plays in his life. Other topics include psychedelic studies and emotional integration. \m/


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- Global Rental Car Inc20.Jan 2016
- Employee
Company Culture
0- trust
Support from management
family business -one person overrides what the other just told you to do
no team work they even steel from each outer.
Freedom to work independently
thier way or the highway
Overall compensation for your work
salary is fair- no benefits or bonuses
Handicapped Accessibility
have no disabled employees
Suggestions for improvement
- take a hard look at the internal workings of your company- treat employees better- compensate for ideas...
What I like about the company
fair wage for work asked to perform.
What I dislike about the company
horrible people skills- and management
The following benefits were offered to me
- CompanyGlobal Rental Car Inc
- CityOrlando
- Are you a Current or Former Employee?Former job since 2013
- PositionOthers
- DepartmentResearch/development