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One of the hardest things for a small team like ours to fit in to the product cycle on a regular basis is optimization.
Optimization is a little bit like making sure we are eating our vegetables every week. Every time we add or change a feature in the game, in theory we should also refactor everything around the code that just changed. Since that's usually not practical, large scale optimization really tends to happen in chunks when the team is finally given some time to focus on the task.
Now that we are about to release newly optimized code, I wanted to take some time to lift the hood on the work being done, and to share some insight into issues we have to contend with - from the software engine to server hardware.
We are really proud that APB Reloaded has remained a consistent top-5 (out of 100+) in Steam's Free2Play category since its December 2011 launch (as an aside; the game actually gets the vast majority of its traffic directly through http://www.gamersfirst.com/ rather than through Steam, but Steam provides a convenient benchmark to compare against other games), so we are planning for this game to provide many more years of entertainment for all its fans. But this tension between short term and long term goals (survive today, but plan for a 5+ year lifespan) means that every day we struggle with what we should focus on next; features, maps (Asylum anyone?), game content, security or optimization? All of these are pressing needs for one reason or another.
Given that turning off the game and entering an optimization-only cycle is not possible, we instead attempt the next best thing; we optimize while running full speed. It's a little bit like changing the oil in your car while travelling at 65 MPH down the highway. What could possibly go wrong?
APB - a server resource hog?Few Unreal engine based games have attempted to throw 100 fully customized players (how many FPS games ever give you 50 v 50 in a single map?) in a twitch FPS/TPS setting on a single area, where each player can have a fully customized character, car and skinned weapon, which means at least 200 fully custom player items (cars and characters), up to 850 autonomous NPC pedestrians and 350 autonomous NPC cars driving around in a district, in addition to everything that's movable and destructible (traffic lights, dumpsters, billboards etc.).
This means roughly 18,000 dynamic actors for the server to track while running in a single shard, and in fact on a single server core (and read more on the 'single-core' issue down in the hardware section).
Granted newer games using other engines like Planetside 2/Forelight have used a very different 'continent', 'distance' and 'mission' optimization system to allow much larger factions on a continent (though not necessarily in the same firefight), and even Fallen Earth uses a system of dynamic shards to allow 10,000 players in an area. But neither is an Unreal game.
While there are clearly other FPS/TPS' that perform amazing graphical feats on older hardware (CoD-MW series, Crysis series, Gears of War series, Far Cry etc.), they rarely allow this many complex humans and AI actors in a single battle area, or when they do, the participants are streamlined and unified and do not permit nearly APB's level of insane customization (or city-wide destruction). Or they behave more like RPG or RTS games and generally have much lower requirements for hit registration, server tick rate and movement prediction. The amazing feat in APB is that this game still actually works on a lot of pre-2009-era hardware given the extreme computational complexity of the game.
Server FPS vs Client FPSAs a general rule, we want the server to perform a full pass of computations for all the 100 players and 18,000+ district actors 30 times per second (giving each CPU core at most 33ms to complete all computations in that one frame). If we achieve 30 FPS on the server, then connected game clients can easily run at 2X-3X the server tick rate (60FPS - 90FPS) without any noticeable loss in accuracy. At 1:2 or 1:3 server-to-client ratio movement prediction and frame-interpolation provide a very smooth game experience.
Software Optimizations and Server Side Computation times.Below is a graph of what version 1.10.1 server-side computations look like under ideal test circumstances AND using our new test hardware (more details on this new hardware at the bottom of this post).
In the current 1.10.1 build the server completes 1 full frame (moving those thousands of actors around) on 1 core in 1 full district using the new hardware type in 19.2ms. In 'theory' this means the server on the new hardware is capable of running at 52FPS tick rate (!).
This is to be compared with the 'current gen' hardware, where we have only been able to run a 'safe' server tick rate of 25FPS in the current 1.10.1 build.
The lower part of the graph shows version 1.10.2 with the new software optimizations.
From the synthetic test it appears the team has been able to squeeze a 16% performance improvement in software alone (which amounts to about a 10 FPS improvement on the server). This improvement drops the per-frame processing time to 16.1ms, which means a theoretical 62FPS server tick rate (again on the new hardware).
This 'should' mean that software optimization alone (the 16% improvement) will let us go from 25FPS back to the original 30FPS serverside tickrate on the current hardware as part of the 1.10.2 update (to be determined after the game is live).
You can read these graphs from the bottom up, starting with receiving network packets from all connected actors, updating game elements and physics, updating cameras and streaming, and ending with sending data back to all clients. What's rather surprising is that almost 50% of the entire server processing time consist entirely of receiving/parsing and serializing/sending network traffic. The actual game updates (players, objects, physics etc.) take only 50% of available CPU time.
The Single-Core Engine ConundrumFirst a disclaimer. The Unreal Engine has served us (and thousands of other games and companies) incredibly well. It's a great engine and a fantastic rendering system. Now the engine has certain design choices that create certain hard-to-overcome limits (as all engines do).
APB Reloaded uses a hybrid of standard Unreal server code (originally we used Unreal version 2008, so the engine is getting a little aged at this point) and its own proprietary TCP message stack coordinating the communications between worlds and districts, as well as a very proprietary customization system. But the general actor-to-actor interaction relies on a system that's very close to the original Unreal system. Mostly handled in a single game update loop.
This means all the processing in a single district happens on a single core and in a single thread.
One way to think of this is that the engine fundamentally works like a turn-based game where each actor has 33ms to move per turn. Within the scope of a single server core/thread, the process gives each actor one chance to make a move (or combination of moves). When all actors have signaled their move, everyone is told of everyone else's updated moves, and the game now proceeds to the next move (though from the chart above you can see that we actually only spend about 7.5ms moving stuff around, the rest of the time is spent sharing that information).
Human reaction time (or as it's called Mental Chronometry) is around 160ms, so processing everything at 33ms on the server, plus the packet roundtrip time (ideally less than 40-80ms) for a total of about sub 120ms of processing delay, should give us sufficient headroom to provide a good player experience.
However, even just a slight improvement in server side processing will actually enhance the fluidity of the game. We humans are very good at processing sequential frames of information and can easily spot the visual difference between film at 24fps and video at 30fps (or as the case may be "the Hobbit" at 48fps for those of you who now hate Peter Jackson). This means we will notice visual processing hiccups long before we react to new on-screen events.
Why does all this single-threaded-ness matter to us? Well, it turns out that most of the performance gains in recent years in server processors from Intel and AMD have NOT come from performing more computations on a single core, but rather to have many parallel cores performing parallel tasks.
Sadly for APB Reloaded, that type of parallel task division does not improve individual district performance... But... there is hope...
New OTW Hardware Test World going live: OverKillIn the near future we are about to release a new OTW (Open Test World) called OverKill. OverKill is actually an apt name and is the result of a lot of hardware experimentation by our IT team (and the above computation tests were run in this hardware as well).
"Nehalem" based processors (operating in 3.2Ghz Turbo Mode) with 4 cores x 2 processors each. We use Dell M610 blades like these (just recently pulled from our datacenter).
The benefits of blade servers are that we can increase the density of the hosting operation, since we can fit 16 servers in 10 "rack units." The drawbacks - the types of processors supported by blade servers and the inability to overclock those processors - have caused us some serious problems in optimizing the hardware for the game.
For quite some time we have been looking for a new processor solution specifically to handle Financial and Waterfront (and eventually Asylum) districts. Something that can live in our three datacenters, but at the same time give us a cost effective solution to run at much higher single-core clock speeds, while also taking advantage of the newer "Sandy Bridge" and "Ivy Bridge" Intel processor architectures.
After much playing around with various combinations of server chips, it turns out that server boards and server chips really don't like or even permit overclocking and they are almost never engineered to optimize single-threaded performance (other than the incidental improvements that come from larger L2 and L3 cache systems), and we also need at least 6 cores to be able to perform these calculations in a cost effective manner (which let's us run 3 fully loaded districts on a single server) which left us with a conundrum.
i7-3930K 6-core processor that in a datacenter settings (with lots of cold air) easily runs stable at 4.25Ghz (technically we can push it to 5Ghz, but we are starting small).
Will it work once we throw real APB district computations into these systems? The synthetic test indicates it will indeed work. Will I/O performance hold up (given the strangle-hold that network I/O has on server CPU)? That's much harder to test, so we will find out as soon as we start running the OTW tests.
In a synthetic benchmark the i7-3930K OC (compared to the stock X5570) shows raw gains of nearly 70% in single-threaded performance (!). We do lose two cores per server, but the extra expense (more servers) seem worth the vast performance gain.
CPU Bench – Single Threaded:
If we can capture some of these performance gains in the real world, and translate it into improved Action District performance, then our longterm goal is not only to ensure a stable 30 fps server tick-rate, but gradually be able to raise the CCU in each district as well.
From the graphs on software optimization, you can see that the new hardware with the new software 'COULD' run a theoretical server-side tickrate of 62 FPS, which is 206% more than we actually require for the 30 FPS tick target rate.
Our plan is to use the extra performance (again once we have run the real world tests) to ensure we can increase CCU in a single district. Since CCU taxes the server in a non-linear fashion, we expect to only increase CCU 25%-50% before dragging the server back down to 30 FPS tick. Of course this is still speculation, and is still to be determined during live testing.
Higher district CCU would mean better matchmaking (but THAT is a whole other blog entry, though needless to say 80 people in a district means 20 teams with potentially 10 ongoing matchups whereas 120 people in a district means 30 teams with 15 ongoing matchups, resulting in 50% improvement in match availability. Of course it's not quite that simple - but you get the gist). More players = better matchmaking.
OUR hardware, software and network vs. YOUR hardware, software and network.In this post we have only talked about server side processing and optimization, and have not touched the OTHER things that also affect performance First and foremost - you need a good gaming rig to play APB. We always recommend having 8GB of RAM and using 64-bit Windows 7. Anything less is asking for trouble. In particular using 64-bit Windows is critical. Also client-side FPS in most Unreal games tends to drop dramatically during very large semi-transparent VFX events (i.e. very big explosions where the player does NOT die - something APB of course has a lot of) so only higher end graphics cards tend to perform ok during those big VFX events (and to optimize that part of the engine code is a whole other ball of wax, far beyond the scope of this current post).
Of course network connectivity, and your latency to our core datacenters are critical as well (Los Angeles, Washington DC and Frankfurt) or to the datacenters managed by our Russian (Moscow) and our Brazilian (São Paulo) publishing partners.
I hope this article has shed some light on the optimization work currently being done. If you are one of our OTW testers, then expect to see the "OverKill" world come online in the next two weeks. And for everyone else we expect to release 1.10.2 very soon, which should have some immediate performance improvements.
Til Next Time!


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Abid Anwar August 18, 2017 No Comments
About The Author
Abid Anwar
This is Abid Anwar, a grounded person, and an author of this blog. I am gratified to introduce myself to you as a blogger. I conduct constant research to aid you with Tech-tips, Troubleshooting guides, The Top Ten stuff buzzing the world of Smarts, and Online Money-Making Techniques. My aim is simple, to help the readers and entrepreneurs seeking something worthwhile. Possibilities are endless, so is your capability. To have a word with me, readers may drop their thoughts in the Comments section below.


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Chinese cuisine is multi-layered not only with a wide range of flavors, but the stories behind many Chinese recipes. There is a mystique that surrounds the origin of certain Chinese recipe names, especially Lao Pao Bing (Wife Cake or Sweetheart cake).
Did you know? There are three aspects that play a primary role in the name of a Chinese dish:
1. How the recipe looks once it is cooked (e.g., ants climbing a tree noodles)
2. Who supposedly invented the dish or caused the dish to be invented (e.g., kung pao chicken, husband cake)
3. How the dish is made (e.g., crossing the bridge noodles)
The Chinese Name, Lao Pao Bing (老婆饼), is translated as old lady cake. However, it is known as wife cake or sweetheart cake in Chinese bakeries. Originating from Hong Kong, its main ingredients include: winter melon, almond paste, sesame, flour, water and butter.
The most popular version of the story behind the wife cake is:
During imperial China, a husband and wife are very rich in the amount of love for each other, but very poor in material wealth. The wife's father-in law falls ill and requires medical attention. Unfortunately, the couple does not have enough money. The wife gives the ultimate gift of love - by selling herself as a slave to fund the medical care for her father in law. When the husband finds out, he creates a pastry with sweetened winter melon and almond – dedicating the pastry to the memory to his wife. The wife cake (lao po bing) gains such popularity that the husband is able to buy his wife back and cure his father of his ailment.


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Not everything is made of the same few shapes. Animation, being probably the most inbred artform ever (maybe excepting rap) has a bad tendency of producing artists who ignore observation of the world around them.When animators do life drawing, they tend to draw what's in front of them with a filter or animation goggles between them and the model. Any visual information emanating from the individual model that doesn't fit the accepted way of drawing "animation style life drawing" is often ignored or erased.
Drawing actual creatures-whether humans or animals is much more complex than drawing cartoons - and not because real life has more pores and hairs. I've seen tons of animation portfolios and sketchbooks with life drawings and visits to the zoo where the artists didn't draw the animals or humans to look anything like what humans and animals look like. Instead they draw animation school ducks, elephants and humans. It's because animation encourages animators to ignore the evidence of our eyes and to convert everything into the approved vague animation shapes. So many animation students' zoo sketchbooks show the same vague ducks, giraffes and chimps - all the actual details and specific parts that many animators consider ugly have been tastefully removed- which defeats the purpose of studying from life. There's no point in looking at anything in front of you if you don't see what's actually there. You'd just be converting everything into the same pre-designed anmal life drawings you've seen in other students' sketchbooks.
I think toy drawing is generally more valuable to animation cartoonists than life drawing. Most animators don't believe their senses and real life is far too complicated to study when you haven't broken the habit of ignoring the senses.
(If they really taught anatomy and observation in animation schools, my opinion might be different).
Drawing toys shows us what simple cartoony shapes look like in 3 dimensions-but we have to get our eyes to believe what we are seeing in order to benefit from it. We have to draw what we actually see and not conform the shapes and textures into accepted animation shapes.
I gave this assignment out awhile ago and was amazed at how much trouble most cartoonists had in seeing how funny and unique this balloon character was. Most cartoonists who copied it converted it into Preston Blair shapes (or the modern equivalent - Cal Arts shapes) and lost the feeling of what made this balloon look like a balloon. They tried to correct the balloon and make it look more like a stock cartoon drawing.These drawings were done by Patrick. They are the best of the drawings in this assignment I've seen. He managed to make the drawings look like a puffy wrinkly balloon. He believed the evidence of his senses and didn't pass his observations through a filter of what he thought a cartoon character was supposed to look like.
There are some things that could be improved. Like these:
Patrick could check his other drawings against the photos and find any similar problems and correct them. But he did very well on the main point of the exercise: to use his eyes, not just his preconceived knowledge to draw something that doesn't fit exact cartoon formula.
The next step in an exercise like this (once you have corrected any mistakes) is to use the knowledge you learned from the exercise.
I would suggest taking another cartoon character and drawing him like a balloon to see if you retain an understanding of what general concepts make this Yogi toy look the way it does.
_______________________________The eyes see things in front of them. The mind interprets them. It either adapts itself to the new information or it conforms what it sees into what it already thinks is right. The eyes and mind have to work in balance.
The mind learns why things look the way they do by studying construction, perspective, lines of action and all other kinds of artistic generalized concepts.
But the mind must also help the eyes to see, while at the same time to be checked by the eyes when the mind is not enough.
If what you see defies what you already know, then believe your eyes and draw what you see.
Then try to figure out why what you see doesn't conform exactly to what you already thought you knew. - Donald Rumsfeld
When you achieve this, you have learned something new and have added new visual tools to your collection. Your toolchest will grow and grow if you constantly expand you ability to observe new things and apply them to your own work.
If you go through life only drawing (or modeling) the same old approved animation designs and shapes, then no amount of drawing from the real world will do anything for you.
Observe with a purpose - that purpose is to constantly change the way you draw and to avoid blind formula.


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This is an activity about the declining strength of Earth's magnetic field. Learners will review a graph of magnetic field intensity and calculate the amount by which the field has changed its intensity in the last century, the rate of change of its... (View More) intensity, and when the field should decrease to zero strength at the current rate of change. Learners will also use evidence from relevant sources to create a conjecture on the effects on Earth of a vanished magnetic field. Access to information sources about Earth's magnetic field strength is needed for this activity. This is Activity 7 in the Exploring Magnetism on Earth teachers guide. (View Less)
Audience: Middle school, High school
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Every community needs police officers, teachers, sanitation workers and elected leaders. But every community also needs volunteers, the people whose contributions mean so much yet so often go unnoticed.
April is National Volunteer Month, so we wanted to make sure those important people get their due thanks. It's hard to find an aspect of your village's or town's operations to which volunteers don't contribute.
Among the most prominent volunteers are firefighters. Even in communities like Long Beach, which have paid firefighters, volunteers still play a huge role in the preservation of life and property. They leave their families on a moment's notice to rush to burning buildings and horrific accident scenes.
Volunteer firefighters and emergency medical technicians go through countless hours of training simply because they want to help their neighbors, and they don't ask for much in return.
In the wake of tragedy, many ordinary citizens volunteer their time to help others, often on the spot. After last week's bombings at the Boston Marathon, scores of people could be seen running toward, not away from, the scene to help the injured. They offered immediate and necessary care to help improve the victims' chances of survival.
On Long Island, thousands of people volunteered to help the victims of Hurricane Sandy, doing everything from organizing food and clothing drives to helping people rebuild their damaged homes. Volunteers helped devastated communities come back to life a little faster.
Think of all the other volunteers we have in our communities, delivering Meals on Wheels, sorting donations at food pantries, delivering library books to homebound residents. These are small acts of kindness that make a big difference in the lives of our fellow citizens.
If you know people who volunteer, make sure to thank them. And why not follow their example and become a volunteer yourself? You'll find that helping others can be its own reward.


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Most people who suffer from headaches tell their doctors about their pain only as an afterthought. And many sufferers have never seen a health care provider for their condition, according to the National Headache Foundation (NHF). The result is a lot of needless suffering.
"Headaches are a neurobiological disease and are treatable," says Seymour Diamond, M.D., founder of the NHF and a headache specialist in Chicago. "If you're experiencing headache pain that affects your work, home, and social life, make an appointment with your doctor to specifically address your headache problem."
When seeking treatment for headaches, start with your primary care provider. Discuss his or her experience and approach to headaches, including diagnosis and treatment.
Ask for a referral to a headache clinic or specialist if your provider dismisses or minimizes your headache pain. You may hear something like, "The headache is probably due to stress at the office," or "Women get a lot of headaches, and it's probably just hormones."
You should also consider a specialist if your provider immediately suggests a pain medication without first trying to determine what's causing your headaches.
"Proper care for headaches requires a doctor who's experienced in treating them," says Dr. Diamond. "As a patient, you need a continuum of care that entails more than someone writing you a prescription and telling you to return in a month."
Dr. Diamond suggests you keep a headache diary. Use the diary to track your headaches in an organized way by including the date/time, length, severity, symptoms, and triggers. Make note of what medication you took and how effective it was at alleviating the symptoms. Take the diary to all your doctor appointments.
Other suggestions for obtaining care:
Prepare for your visit. Be organized, specific, direct, and ready to talk details.
Have reasonable expectations about treatment. Be patient and give treatment time to work. Be flexible and prepared to modify your treatment, as necessary.
Be honest about all medications you take and any other medical conditions you have. Tell your doctor about all your current therapies, including prescription, over-the-counter, and natural remedies. Focus on finding the best treatment options by working with your health care provider to find solutions.
Ask for detailed instructions for taking medication, and follow them.
Follow up regularly with your health care provider. Seeing your doctor on a regular basis helps you develop a relationship that can improve the treatment process. "Your treatment program will be only as good as the time you invest," Dr. Diamond says. Schedule a follow-up appointment as you conclude each doctor visit, making sure you have enough time to evaluate the effectiveness of your treatment.


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The past 12 months have been a whirlwind for fun. Nominated for six GRAMMY Awards, MIX 104.1/Boston sat down with the guys and discussed all things GRAMMYs.
"It's been crazy. We had never really done television before this year and it all just gets easier and easier every single time," frontman Nate Ruess said. "I started out as someone who had spent stage 10 years having stage fright. I only got over it this year. So, now the television stage fright is starting to lessen and lessen too."
It's a good thing his stage fright is diminishing as fun. will perform on music's biggest stage on February 10. They're also nominated for a slew of GRAMMYs including Record of the Year for "We Are Young" featuring Janelle Monae, Album of the Year and Best Pop Vocal Album for Some Nights, Song of the Year for "We Are Young," as well as Best New Artist and Best Pop/Duo/Group Performance for "We Are Young." While the guys are honored to be nominated in all six categories, they said they're most proud of the Album of the Year recognition.
"It recognizes the entire body of work," Jack Antonoff said. "We love all of our songs. It's cool to be nominated for 'Some Nights' and 'We Are Young' but to be nominated for 11 songs versus 1, it's just kind of math."
The GRAMMYs air February 10 on CBS.
-Annie Reuter, Radio.com


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Changing out your exhaust is a great way to improve the performance of your vehicle, and get a look and sound that will make your ride turn heads on the road. Of all the companies that produce exhaust systems, Gibson exhaust systems offers the widest selection of SUV and truck exhaust styles.
You get to choose from 5 different Gibson exhaust exit styles which are available in aluminized and T-409 stainless steel. The tubing is mandrel bent for optimal flow, and Gibson tests all of their SUV and truck exhaust systems to decrease backpressure while giving you the horsepower and torque gains that you are looking for in a performance exhaust kit. Gibson systems not only provide more power and torque, but will increase fuel economy, unless you rod on the gas pedal to hear that amazing growl.
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Gibson Exhaust System Styles and Sounds
- Swept Side – Cost-effective single side exhaust increases power & is best for fuel economy gains. Quietest system Gibson offers - throaty on the outside, and just a little bit louder in the cab than stock.
- Dual Sport – dual single side exhaust with excellent performance gains. This system will be about about 5-8 decibels louder than your stock system.
- Split Rear – Dual rear exhaust decreases backpressure to produce more power with an aggressive, throaty sound. This system will be about about 5-8 decibels louder than your stock system.
- Dual Extreme – Dual rear side exhaust with highest power gains and powerful sound. This system will be about about 5-8 decibels louder than your stock system.
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- Header Back Exhaust - Replaces the system from the headers to the rear bumper
- Turbo Back Exhaust - Replaces the system from the turbo to the rear bumper (diesel applications only)
- Downpipe Back Exhaust - Replaces the system from the turbo downpipe to the rear bumper (diesel applications only)
- DPF Back Exhaust - Replaces the system from the diesel particulate filter to the rear bumper (diesel applications only)
Product Reviews Summary
|Price / Value
|Ease of Installation
|143 Customer Reviews
|5 Star
|4 Star
|3 Star
|2 Star
|1 Star
Part #: GPE-618814B Posted on
|adds some rumble to the engine. Opens up the system to help throttle response. The black tip looks great.
Part #: GPE-5562 Posted on
|reduced backpressure by 200 rpm, thru the range. also have attained 19-20 MPG while cruising at 65-70 mph, which is increase of 1-2 mpg. love the sound. we had 3 of the cheap muffler clamps strip during installation, so make sure you have spare USA clamps on hand. otherwise, installation of parts were easy.
Part #: GPE-5651 Posted on
|Awesome sound and great price. The tailpipes don't fit though due to the Silverado 2500 coming with factory installed hitch. I had to take my truck to a local shop to have them bend tailpipes. Could of saved a few bucks and just bought the muffler and let them bend the pipes.
|I would have rated the Ease of Installation higher if the stub bolts provided would have been long enough to work. I had to find and use bolts I had in house to make it work. Also, the flanges were slightly different which is creating a harmonic vibration at low RPM's that I can't get rid of. Other than those items, the bends and bracket mounts were perfect.
Part #: GPE-65664 Posted on
|it works great sound is a little loud than i want but still great
|Awesome product.
Limited Lifetime Warranty
Gibson performance offers a limited lifetime warranty on all of their exhaust systems.
Who is covered and for how long?
Gibson Performance warrants this product to be free from defects in material and workmanship for as long as the original purchaser owns the vehicle on which it was originally installed and sold within the United States.
What voids this warranty?
Failure to provide proof of purchase, Damage from collision or accidents, improper installation, altered/modified or changed in any way, off-road or racing use, vehicles equipped with non-factory supercharged, turbo-charged or nitrous oxide, road hazards, incorrect timing and external heat wraps.
Gibson Performance will not be responsible for:
This warranty does not cover corrosion, discoloration, internal rust, surface rust, or rust-through. ONLY STAINLESS STEEL PRODUCTS are warranted for rust-through. Cost of labor incurred to install or remove the product. Additional parts required to complete installation, shipping charges, loss of use of vehicle, car rentals, towing and other expenses. Damage to chrome plating, peeling, gaskets, burnout, cracking, cosmetic appearance, paint and parts blown out by "back fire". Customer's individual sound preference or mufflers meeting the specific sound ordinance in any city, county or state. Inconveniences or consequential damages occasioned by failure of the product, or expressed or implied warranty with respect to this product other than as set forth herein.
How you can get service if a problem occurs:
If you believe you have a defective part contact RealTruck.com's Customer Service Department for a Return Authorization Number at (877) 216-5446. The original product must be returned to the factory, freight pre-paid with a copy of your original sales receipt and a description of the problem.
What we will do to correct the problem:
If a defect in workmanship or materials is found by our factory inspection, our sole obligation shall be to repair or replace the product. This warranty only covers the product and not the labor cost of removal, installation or shipping charges. The obligations of Gibson under this warranty are limited, and shall not exceed the cost of non-confirming parts.
Gibson exhaust systems are designed to provide the best possible fit. Most of these exhaust kits will be an easy bolt-on installation. For additional information see the install instruction samples below or you can always give us a call at 1-877-216-5446 or 701-253-5906.


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The people that appear to be happiest at their jobs and with their station in life have learned a very important concept.
The people that appear to be happiest at their jobs and with their station in life have learned a very important concept. They have come to realize that those people that do their job to the best of their ability and are willing to uphold others along the way have come to serve. "Many acts of service cost nothing and take little time: encouragement, compliments, listening, gratitude and compassion. Anytime you affirm the worth of others, you serve." (Chris Karcher)
Any job is worth doing if you can touch another person's life. I recently had a pedicure to start off the spring season. An Asian man named Henry, massaged my feet and painted my toes. I couldn't help but notice how much he loved his work. He was friendly, funny, and excellent at his work. He said, "I like this job, because when people leave here they look better, feel better, and are happy." What a great attitude to have!
On the other end of the spectrum I recently had a former student tell me that he saw a former Principal and coach at the grocery store. He told me that he said hi to the man and that the man just kept walking. I tried to defend the person and said, "Well maybe he didn't hear you." "No," the kid replied "that's not it, he just never liked me."
You are the only person that can greet the world uniquely as "you". Your ability to serve a higher power and all of humanity lies in the way you treat other people and in the manner in which you approach life.


text:
Parent Directory | Revision Log
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the canary on 53 went well, changing the rest
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regenerate all .html files
Added precise specification of allowed characters in keywords
Many pieces rewritten, reworded and explained in more detail. - clarified 'safeness' of CHOST variable - note on USE-expansion variables and use of variables separate + example - defined semantics env-map file interpreter - defined requirements for env-map file expressiveness
Adding GLEP 47: Creating 'safe' environment variables
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text:
So, I downloaded the full minors rosters for MLB:The Show 2011 and figured I'd start up a Mariners franchise to see if I can do something with them. I have a solid base of experience with craptastic teams, having focused heavily on playing the Royals for some time.
I'll see if I can't move along at a decent clip, particularly with the 2011 season (When I'm getting serious about playing games, I'll usually play one per series -- The sim engine is surprisingly good). I'm playing a game a week for spring training because, well, who cares?
At first glance, I'm thinking it'll take at least two or three years to get into the playoffs (Could make a run in 2012, but would have to get pretty stupid in Free Agency, and I like to build up a base of solid minor league teams as well as competing in the bigs).
As it stands, I'm about ten games into spring training and... Jeez, these guys suck. This year's Mariners remind me strongly of last years Royals. Felix is even better than Zack, though there's little to no offensive support behind him. Decent speed on the basepaths, and I'm actually pretty happy with the defense at this point -- Though things will have to change a bit, great D isn't so great when the guys in question have no bats.
Some thoughts from the first batch of spring training:
Jack Cust sucks. Hard. In a 'Why is this guy even on the team' sort of way. Finding a DH that can actually hit will be an early season priority. If I have to drag up a one-trick pony hitter from AA, I fully intend to. Gah.
Pineda will be good. It will probably not be THIS year, though. Could've probably stood a season in the minors, but there really isn't much of a choice from a quick glance at the rotation.
Smoak could be a stud, but again... Probably not this year.
Bedard, Fister, Vargas -- Meh.
Desperately need another catcher. Olivo is looking like a solid roster slot, but if he stubs a toe or needs a day off we're fricked. I've already brought up Bard for the role, but it was an act of desperation.
Infield: I like Wilson's glove so far. Ditto with Figgins. The only lock at this point, though, is Smoak. Dustin Ackley has tons of potential, but is a long way off.
Outfield: A whole lot of Meh. Ichiro is Ichiro, but has a lot of mileage -- Probably isn't going to be part of a -successful- Mariners team, which is a few years off.
Minors: Honestly? Kansas City's kids looked a lot better. There are a few promising faces down there, but it really is slim pickings with the occasionally hopeful shot at mediocrity.
Problems: Uh... Everything. We have one, maybe two slots in the rotation that are solid. The bullpen is mediocre at first glance. Aardsma is decent but unspectacular at this point, and suffers the same situation that Soria has in KC. Not many games to save if you can't score any runs. I'd say C, 1B, RF are okay for now, everything else is fair game... But I don't really have anyone worth trading for anything that would help. Felix is locked down long-term to a huge contract, but attendence and revenue would likely drop into the toilet if I tried to deal him for a couple prospects.
THIS is going to be interesting.
As it stands: 4-1 start to preseason. Then came the skid, currently at 5-6.


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10:00 am
Wishbone "Pantin' at the Opera" This live-action program follows the exploits of Wishbone the dog and his human friends, Joe, David and Samantha through their adventures intheir hometown of Oakdale. Wishbone's everyday experiences trigger hi s imagination and he finds himself in scenes from classic works of literature. In this episode, the Henderson Library may be haunted by a former librarian. D
10:30 am
Idaho Reports 2013 Host Greg Hahn, with a panel of news professionals, plus political analysts, examines the week's events at the Idaho Legislature.G
11:30 am
Consuelo Mack WealthTrack "2013 Economy Exclusive, Part 1" Guest: Ed Hyman, Chairman and Founder, ISI Group. This week Consuelo Mack WealthTrack features Anchor and Managing Editor Consuelo Mack's annual television exclusive interview with "Financial Thought Leader" Ed Hyman, Wall Street's number one-ranked economist for an unprecedented 30 years running. Hyman gives his assessment of the U.S. D
12:00 pm
To The Contrary with Bonnie Erbe All Boys Club: President Obama is being criticized for leaving out women and persons of color in his first few Cabinet nominations for his second term. Women and Binge Drinking: A new study by the Centers for Disease Control and Prevention shows one out of eight women are binge drinkers. Governor Maggie Hassan: The new governor of New Hampshire is leading the first state delegation with an all-women federal delegation. D
12:30 pm
McLaughlin Group NULL
1:00 pm
Painting and Travel with Roger & Sarah Bansemer "Carrabelle's Riverfront Wharf" In the friendly small town of Carrabelle, Florida, Sarah boards a National Historic Landmark Schooner, The Governor Stone, and talks to the captain. Roger paints the scene from the Riverfront dock. D
1:30 pm
Sewing with Nancy "Machine Embroidery Fundamentals, Part 2" Review the whole embroidery experience with fast and and easy FUNdamentals! Nancy and embroidery specialist Eileen Roche teach you to master the basics of embroidery. Learn to rehoop-with the hoop off the machine and fabric out of the hoop! Create monograms by resizing and respacing letters. Learn to quilt and make lace with your embroidery machine. D
2:00 pm
Fons & Porter's Love of Quilting "Circles for Paige" Marianne and Mary share how to cut circles with various tools. They will demonstrate how to create perfect applique circles. They will share how to identify traditional, contemporary, and modern quilt styles. D
2:30 pm
Hometime "Exterior Harmony: Roofing" Dean and Miriam frame and deck the new landscape bridge as the home's roof is covered with copper and synthetic slate. D
3:00 pm
Woodsmith Shop "Table Saw Jigs & Accessories" Make perfect crosscuts and get tight-fitting tenons with your table saw. The editors of Woodsmith magazine show you how to build a couple of easy-to-build table saw jigs that guarantee perfect results every time.G
3:30 pm
This Old House "Cambridge 2012, The Big Finish" The last details come together for the Cambridge project finale: granite posts set off the landscape and the revived vintage doorbell crowns the foyer. Designers Dee Elms and Andrew Terrat bring exquisite punches of color that make the sleek, white Scandinavian modern interior come alive from top to bottom. Homeowners Sally Peterson and John Stone are delighted, as the crew gives a final salute!. D
4:00 pm
Ask This Old House "Installing A Toilet/Patching A Lawn with Grass Seed" Plumbing and heating expert Richard Trethewey heads to Cheyenne, Wyoming, to help a homeowner install a toilet. Then, Richard, along with landscape contractor Roger Cook, host Kevin O'Connor and general contractor Tom Silva, asks, "What Is It?" Afterward, Tom shares a viewer tip about driving eye screws. Roger and Kevin patch a lawn with grass seed. D
4:30 pm
P. Allen Smith's Garden Home "Sacred Places, Sacred Spaces" Allen visits historic Arlington National Cemetery during the annual Renewal and Remembrance event, and learns the history of the grounds. He also goes to the nearby Mt. Vernon Estate where he learns of the connection between Arlington and George Washington's home.G
5:00 pm
Moyers & Company "Paul Krugman On Why Jobs Come First" Our current obsession with slashing the deficit is getting in the way of real work that needs to be done to preserve both our economy and our democracy. It's all about jobs, says Paul Krugman, who joins Bill Moyers on the next Moyers & Company (check local listings). The Nobel Prize-winning economist and New York Times columnist explains why our top priority should be getting America back to work - if only Congress and the President would stop throwing distractions in the way. D
6:00 pm
William and Mary William is hired by a gang of bikers to give one of their members a massive send off. They want to do a final bike ride with the deceased's body attached to his bike, wearing his leathers and helmet.G
7:00 pm
Masterpiece Classic "Downton Abbey (S3 E1)" In the wake of the Great War, Crawley family members face wrenching social change and grave financial issues. Guests descend on Downton Abbey for the wedding of Lady Mary and Matthew. One guest is Cora's freewheeling American mother, Martha Levinson, who tries to loosen up her in-laws. Part 1 of 7G
9:00 pm
Masterpiece Classic "Downton Abbey (S3 E2)" The fate of Downton Abbey hinges on a letter from a dead man. Edith and Sir Anthony face their own fateful moment. Mrs. Hughes confronts a health crisis. Part 2 of 7G
10:00 pm
New Tricks "Buried Treasure" Brian's dog digs up a skeleton during a walk on the common. A local youth worker shows an unusual amount of interest in the remains. Investigation shows he was interviewed in connection with the disappearance of a Member of Parliament.G
11:00 pm
The Abolitionists: American Experience "The Abolitionists, Part One" Shared beliefs bring together five people in the abolitionist movement, which is in disarray. Part 1 of 3G


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Carpet Steam Cleaning Elwood
Carpet Cleaning Elwood? Give us a call before hiring home carpet steam cleaning specialists. Same Day Carpet Cleaner available !!!
Call us on 0407727117 to book certified Carpet Steam Cleaning Elwood based, Zero Spot Carpet Cleaning in Elwood
Squeaky Green Clean Specializing in residential and commercial carpet steam cleaning since 1994. Our deluxe carpet steam cleaners are guaranteed to remove harmful abrasive soils which can cause your carpets to lose their luster and beauty. Steam Cleaning helps to maintain and extend the life of your carpet and fabrics by using the safest cleaning agents in our carpet steam cleaners.
Please visit our Customer Enquiries page
Couch steam clean
Hi there, I'm after a quote for a really good steam clean on a 5 x seated sofa lounge suite mainly to remove cat urineView »
This week special on Carpet Steam Cleaning Elwood 10% off
Have pets, children, or suffer from allergies? No problem. All our cleaning agents are:
- Hypoallergenic
- Eco-friendly
- Non-toxic
- Safe for pets, children, and allergy sufferers
Carpet Cleaning Process in Elwood
Our certified technicians are dedicated to providing an all-inclusive and comprehensive carpet cleaning process.
Every carpet steam cleaning includes:
- Pre-treating of tough stains and soils.
- The use of commercial grade, carpet steam cleaners.
- Gentle agitation of fibers to loosen and remove harmful dirt and particles.
- No matter how tough the job the professional carpet steam cleaners at Squeaky Green Clean can get the job done.
- Our proven carpet cleaning process lifts out the most difficult stains leaving your carpets clean, sanitized, and your whole housing smelling and feeling fresh.
- Squeaky Green Clean has over 20 years of carpet steam cleaning experience and hundreds of happy customers.
Carpet Dry Cleaning:
Squeaky Green Clean Dry Carpet Cleaning is a professional carpet cleaning and restoration company that has been serving Elwood for 20 years. During that time, we have worked hard to become Elwood's premier carpet cleaning and restoration experts. We are committed to providing our customers with exceptional service and thoroughly clean carpets. When you hire us, we are always willing to go the extra mile to make sure that your carpet is thoroughly cleaned. We employ state of the art cleaning methods to safely and effectively remove dirt and stains from your carpets. We strive to make your carpets look as brilliant and colorful as they were the day you had them installed. Keeping the carpet clean in your home or business can be huge challenge, especially in houses or businesses with heavy foot traffic and/or pets. However, keeping carpet clean can improve only the appearance and longevity of your carpet. Regular cleaning can also benefit the health of the residents or employees with allergies. Finally, thoroughly clean carpets can help to increase the selling value of the home.
A lot of families prefer carpet in a home above any other type of flooring. Because carpet is soft and absorbs sound, many families with young children prefer it to keep their homes quieter and also to keep their children protected from falls. Carpet has the additional benefit of making a home better insulated, so it also stays warmer in the winter. However, in order to keep looking its best and avoid being a respiratory health hazard, carpet needs to be kept clean. Some things like regular vacuuming and the occasional spot cleaning, a family can do themselves. However, carpets also require periodic deep cleaning which should come at the hands of a professional carpet cleaner.
Some homeowners prefer to clean carpets themselves, but the results are mediocre at best. The main problem is the fact that a carpet can appear to be clean and still be filled with dirt. In fact, one square mitre of carpet is capable of holding nearly a pound of dry dirt without appearing to be dirty at all. That "dry dirt" down in your carpet is made up of contaminants like feces, pet dander, dust mites, road grime, and salt, among other things. In particular, pet dander and dust mites can trigger allergies in family members, making them feel sick and miserable.
Here are some facts about carpet cleaning to keep in mind:
By the time you can actually "see" the dirt on your carpet, you have already started to do damage to your carpet's fibers.
Carpets act as a magnet for contaminates including feces, pet dander, dust mites, salt, dirt, road grime, and much more!
Contaminants can be very abrasive and if left unchecked will wear down your carpet and permanently damage the fibers.
Regularly cleaning carpets the carpets in your home not only makes your carpet look better but also prolongs its life.
Clean carpet creates a sanitary environment in which to live and breathe. It also allows allergy sufferers to breathe easier.
We are pleased to offer a complete green clean carpet cleaning service. More and more of today's homeowners are conscious of protecting the environment and also of the dangers that can come from exposing their families to potentially harmful chemicals.
We Also Clean Area Rugs!!
Squeaky Green Clean Pty Ltd Quality Policy Statement
Squeaky Green Clean commits to perform all its carpet cleaning services in accordance with AS/NZS ISO 9001. We have also been certified and assessed for meeting the requirements laid down by AS/NZS ISO 9001 for activities comprising carpet steam cleaning, carpet water damage restoration, carpet stain removal, carpet dry cleaning, carpet repair, and carpet sanitizing.
We are an unconventional and progressive cleaning service provider in Elwood and we work to deliver the optimum level of quality in our services. The aim of our company is to make safe and superior quality cleaning services accessible to our customers and ensuring that their needs and expectations are fulfilled at all times.
Squeaky Green Clean supports this commitment by providing ample training and enough developmental opportunities to our staff. All our staff members are made to understand the company goals and make sure that they are implemented and upheld in consensus with AS/NZS ISO 9001.
We, as a company, constantly keep elaborating our cleaning processes and services to achieve the above targets.
As per the AS/NZS ISO 9001 rules, the workers of Squeaky Green Clean Elwood will be answerable for delivering finest quality carpet steam cleaning, carpet water damage restoration, carpet stain removal, carpet dry cleaning, carpet repair, and carpet sanitizing services.
[random_content group_id="4835″]


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One piece of Nebraska's 2013-14 home schedule was revealed Wednesday afternoon, as the pairings of the ACC/ Big Ten Challenge were announced. Nebraska will host defending ACC champion Miami at Pinnacle Bank Arena on Wednesday, Dec. 4, the second night of the two-day event between the conferences. Start time and television information will be announced at a later date.
The Hurricanes went 29-7 last season, winning both the regular season and tournament titles for the first time in program history before falling to Marquette in the Sweet 16. Under National Coach of the Year Jim Larrañaga, the Hurricanes reached the Sweet 16 for the second time in NCAA history.
Miami is 2-4 all-time in ACC/Big Ten Challenge games, including a 67-59 win over Michigan State last season. Nebraska is 1-1 all-time in ACC/Big Ten Challenge matchups following a 79-63 win at Wake Forest last November in Winston-Salem, N.C.
The Dec. 4 matchup will be the first between the two programs since an 82-67 Husker win on Dec. 30, 2006. The Huskers have won the last three meetings in the series, including the only matchup in Lincoln, an 85-58 win on Dec. 18, 1970, which took place at the NU Coliseum. This season, the Huskers will open Pinnacle Bank Arena, a 15,147-seat facility located blocks from campus in the Haymarket District of Lincoln. The entire arena was pre-sold for the first time ever with the announcement coming on May 3, that all season tickets for the upcoming season were accounted for.
While Miami looks to replace it starting five from last season, second-year Nebraska Coach Tim Miles returns three starters from a team that went 15-18 in his first season, including guard Ray Gallegos and forwards David Rivers and Shavon Shields. Gallegos, who averaged 12.5 ppg in 2012-13, led the Big Ten in 3-pointers per game and ranked second in school history with 83 3-pointers, while Shields averaged 8.6 points and 5.1 rebounds per game as a true freshman. Rivers started NU's final 17 games and averaged 5.6 points and 3.4 rebounds per game. In all, 10 letterwinners return for the Huskers in 2013-14, while seven newcomers, including three scholarship redshirts, will suit up for the Scarlet and Cream this season.
With today's announcement, Miami is the third NCAA Sweet 16 team already on the Huskers 2013-14 schedule as two of the Huskers' Big Ten single-play opponents in 2012-13, defending Big Ten champion Indiana and NCAA runner-up Michigan, will also play in Lincoln this season.
The Big Ten and the ACC split the 12 meetings in 2012, but the Big Ten held on to the Commissioner's Cup after posting wins in the previous three years. The ACC leads the all-time series 10-3-1. Since 2000, the Big Ten and ACC have combined for 20 Final Four appearances and six national titles.


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Bonito (Mato Grosso do Sul)
Get in
Bonito is served by the bus company called Cruzeiro do Sul [7]. Buses depart from Campo Grande every 2 hours during the day (last bus usually at 16:00) and tickets can be purchased at the bus station or local travel agencies. Trip lasts about 5 hours.
Getting to Bonito from Foz do Iguazu: bus from Foz do Iguazu to Durados (2 buses per day - 10 hours), then transfer from durados to Bonito (2 buses per day 6 hours).
The city has an airport served by regular flights operated by Tam and Trip.
Get around
There is virtually no public transit in the city of bonito. there are moto-taxis, private to hire. there is no rental car company either. bike rentals available.
There are nice places to do Snorkling, explore caves, ride horses, and hike. While transportation and a guide is not always necessary, those wishing to use a guide should know that not all guides speak English, or in some cases, Spanish.
The central area of Bonito offers supermarkets, pharmacies and stores with articles for adventure sports.
There are several places in the town centre for eating at reasonable prices. You also can try out local game such as jacaré (cayman) and fish from the local rivers.
The central area of Bonito has some nice places to relax and have a cold beer or some fresh natural juices. A recommended spot is the "Taboa" bar, located in the main street, famous for it's cachaça and creative drinks made out of cachaça mixed with local fruits.
Get out
Most People come here to organise their trip to the Pantanal.
Others options:


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Structure and governance
General Secretariat
Located in Lyon, France, the General Secretariat operates 24 hours a day, 365 days a year. The current Secretary General is Jürgen Stock.
A global presence
Recognizing the value of bringing together police within a region to share experiences and tackle common crime issues, the Secretariat has seven regional offices:
- Argentina (Buenos Aires)
- Cameroon (Yaoundé)
- Côte d'Ivoire (Abidjan)
- El Salvador (San Salvador)
- Kenya (Nairobi)
- Thailand (Bangkok)
- Zimbabwe (Harare)
Our presence on the international stage is strengthened through liaison offices at the United Nations in New York, at the European Union in Brussels and at the African Union (Addis Ababa). These enable us to work closely with those UN and EU departments and entities that share our mission of preventing and combating transnational crime, and develop joint efforts to enhance regional and global security.
In order to further strengthen our physical presence across the world, we opened the INTERPOL Global Complex for Innovation (IGCI) in Singapore (officially inaugurated in April 2015). The activities centred at the IGCI revolve around research and development in the identification of crimes and criminals, innovation-based capacity building, and provision of 24/7 operational police support.
International personnel
Reflecting the diversity of our membership, around 100 different nationalities are currently represented at the Secretariat and its regional offices, many of them law enforcement personnel seconded or loaned from their national administration. Having these connections in all regions of the world ensures the Organization can provide enhanced support wherever it may be needed.
Staff work in any of the Organization's four official languages: Arabic, English, French and Spanish and have developed new tools, databases and services to help member countries fight a wide range of criminal activities and to encourage communication and cooperation between National Central Bureaus.
The current President of INTERPOL is KIM Jong Yang
The current Secretary General of INTERPOL is Jürgen Stock
Legal background
INTERPOL's structure is defined in its Constitution (Article 5)
INTERPOL Global Complex for Innovation
A cutting-edge research and development facility in Singapore


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Scout rank
From MeritBadgeDotOrg
Revision as of 08:55, March 4, 2008 by Scouterdennis (Talk | contribs)
|Scout Badge
| Image:1214c.gif
- 1. Meet age requirements: Be a boy who has completed the fifth grade and be at least 10 years old, or be 11 years old, or have earned the Arrow of Light Award and be at least 10 years old, and be under 18 years old.
- 2. Complete a Boy Scout application and health history signed by your parent or guardian.
- 3. Find a Scout troop near your home. (To find a troop, contact your local Boy Scout Council. The Council name, address and phone number can be found on BSA's Council Locator Page.)
- 4. Repeat the Pledge of Allegiance.
- 5. Demonstrate the Scout sign, salute, and handshake.
- 6. Demonstrate tying the square knot (a joining knot).
- 7. Understand and agree to live by the Scout Oath or Promise, Scout Law, motto, and slogan, and the Outdoor Code.
- 8. Describe the Scout badge.
- 9. Complete the Pamphlet Exercises. With your parent or guardian, complete the exercises in the pamphlet "How to Protect Your Children from Child Abuse: A Parent's Guide".
- 10. Participate in a Scoutmaster conference. Turn in your Boy Scout application and health history form signed by your parent or guardian, then participate in a Scoutmaster conference.
Source: 2007 Boy Scout Requirements (33215)
Help with these requirements
3. BSA's Local Council Locater — The Local Council Locater (search engine by Zip Code) will help you find the Council that serves your area.
External links
Scout • Tenderfoot • Second Class • First Class • Star • Life • Eagle Scout • Eagle Palms
Boy Scouting ranks: Scout • Tenderfoot • Second Class • First Class • Star Scout • Life Scout • Eagle Scout Award
Varsity Scouting awards: Varsity Scout Letter • Denali Award


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Order of the Arrow Representative
From MeritBadgeDotOrg
(Difference between revisions)
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{{Positions of Responsibility navbox}}
{{Positions of Responsibility navbox}}
[[Category:Order of the Arrow]] [[Category:Youth positions]]
[[Category:Order of the Arrow]]
[[Category:Youth positions
Revision as of 08:53, December 5, 2008
|Serving as Order of the Arrow Representative can apply towards Positions of Responsibility requirements for Star, Life, and Eagle.
|Order of the Arrow Representative
The Order of the Arrow Troop or Team Representative is a youth liason between the local Order of the Arrow (OA) lodge or chapter. In his unit, he helps meet the needs of the unit and will serve as a communication and programmatic link to and from Arrowmen, adult leaders and Scouts who are not presently members of the Order. He will do this in a fashion that strengthens the mission of the lodge, purpose of the Order and the mission of the Boy Scouts of America. By setting a good example, he will enhance the image of the Order as a service arm to his unit.
He must be a registered member of the Order of the Arrow in good standing with both the Lodge and/or Chapter and the unit.
Reports to
- Assistant Senior Patrol Leader in a Boy Scout troop
- Team Captain in a Varsity Scout team
- Serves as a communication link between the lodge or chapter and the troop.
- Encourages year round and resident camping in the troop.
- Encourages older Scout participation in high adventure programs.
- Encourages Scouts to actively participate in community service projects.
- Assists with leadership skills training in the troop.
- Encourages Arrowmen to assume leadership positions in the troop.
- Encourages Arrowmen in the troop to be active participants in the lodge and/or chapter activities and to seal their membership in the Order by becoming Brotherhood members.
- Regularly attends troop meetings, troop campouts, and troop events during his service period.
- Sets a good example.
- Enthusiastically and correctly wears the Scout uniform (all four parts).
- Lives by the Scout Oath and Law and the OA Obligation .
- Shows Scout spirit
See also
|Scouts BSA portal
- Order of the Arrow Website
- OA-bsa.org: Order of the Arrow Troop Representative
- OA-bsa.org: Order of the Arrow Team Representative
Troop Positions of Responsibility
(Youth Positions)
(Youth Positions)