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1-Learning to Love 2-Through the woods to find shelter 3-Bathing Dilema 4-Back at home...Well Sesshoumaru's home 5-Kagome's Worried Mother 6-Confessions of Love 7-Kagome's Nightmares 8-Consumation of their Relationship 9-The Future The Gods Foretell 10-Mating Season Arrives At Last 11-Yes, Kagome You Really Are Pregnant!! 12-Sesshoumarus Dreams/Nightmares 13-Going Home 14-Road To The West 15-Her Name Is Rin 16-Kagome's Fiery Temper Unleashed 17-The Dragon Tamer 18-Its for Her Own Good 19-Almost Home 20-Ikaru Faces a Nest of Vipers 21-The Loophole 22-The Conditions 23-Ikaru Works Her Magic 24-Kagomes Questions 25-The Mating Battle Ensues! 26-Sesshoumarus Anger 27-Things Settle in the West 28-The Talk 29-A Foreign Party 30-The Ties That Bind 31-The Endangered Prince 32-The Elder Council 33-The Teachers Fatal Mistake 34-Let Her Live 35-The Beast Attacks 36-A Decision Made
OK guys here it is the first chapter, hope you like it.
Once upon a time....
Demons of all shapes and sizes roamed the land. Some were intelligent, while the rest were nothing more than mindless monsters, relying only on their baser instincts to survive. Those are the demons that give the rest a bad name. Another thing that you should be aware of is that the mindless demons cannot love, they know only hate. It is said that at one time the intelligent demons had the ability to love, but their hearts have long since turned to ice, no longer able to feel the warmth of such emotions.
Humans have hated demons since the beginning of time. Their hatred is so great that they kill any demon they find on site using the "kill now ask questions later" ideology. Children, both boys and girls, are taught from birth to hate demons, and as soon as they turn five years old they begin their training to learn how to protect themselves as well as their villages from demon attacks.
The gods have been watching things escalate for years, and they have finally decided that enough is enough. In order to end the fighting between the races a demon prince must learn to love, and a warrior princess must learn not to hate. They must come together as one to stop all of the fighting with a love that has been forbidden since the beginning of time.
However, the moment the gods looked away to ponder on the finer details, the two that they had chosen had met on the battle field and begun an intense battle, both intent on killing the other. The gods immediately sent down a strong messenger to stop them. It was at that moment that they realized that they would have to put them into a situation where they would have to rely on each other in order to push their hatred for each other to the side.
Before the battle, on the earthly plain, a young maiden is walking through the woods heading back home from visiting her grandmother in a near by village. The young maiden is carrying a sword on her waist, and a bow along with a quiver full of arrows on her shoulder. Her waist length jet black hair, that had a blue hue to it when the sun shown on it, was tied in a low ponytail at the center of her back. Her slim body was hidden by her demon hide armor, and her small feet were clad in black leather boots. Her hands, face, and neck were the only flesh you could see. Her most prominent feature, however, were her sapphire blue eyes with flecks of gold throughout them.
On her journey through the woods, she came upon a meadow, and in the meadow she found a demon kneeling before a something. The demon had his back to her so all she could make out of him was his long silver hair and the fact that he had blood on his claws from, what appeared to be, a deer carcass in front of him. He had apparently killed it a while ago, because there wasn't much left. She saw his back go ridged and immediately put her guard up. The demon gracefully stood up and turned around. He was very tall, around 6'2", she guessed, he had a very handsome face, with eyes the color of cool amber. Above his eyes appeared to be a thin streak of blood red eye shadow, she knew it was actually a part of him though because he was a demon. He wore loose, white, pants with a matching shirt. The only armor he wore was a chest plate made of demon hide.
He looked her up and down, and decided that she was of little threat to him. He wiped a thin trail of blood, that had started to trickle down to his chin, away with his finger, and then licked the finger clean. He was paying very little attention to the maiden at this point, and turned to leave when a dagger flew by his face cutting his cheek deep enough that a thin trail of blood oozed out of the small cut. He immediately spun around and let a vicious growl escape his throat.
"Don't turn you back on your enemy, demon. Next time, I won't miss." The maiden said, with venom dripping off every word.
He looked at her slightly confused that she choose to speak to him, rather than simply attack. Most of the humans that came after him did that, and he disposed of all of them easily, he realized that this woman was different from the others. She had been trained far better. She also had enough honor not attack an enemy while there back was turned. True she had attacked, but it was only to get his attention. This little slip of a woman had earned something that few beings, most especially humans, had ever earned. She had earned a little respect from him, and because of this he would grant her a warrior's death. All of the other humans disgraced themselves, so he would hunt them down, play with their emotions for a while until they were so frightened that they jumped at every little sound. Then he would kill them.
"What is your name human?" He asked in a deep, smooth voice, that sent shivers up and down her spine.
She was also confused that he choose to speak, but she didn't let her guard down. She did decide to answer him, though. He had also earned a little respect from her by not attacking like a mindless beast.
"My name is Kagome, Princess of the Southwestern Domain, the very land you now stand upon. Now, what is your name demon? I can tell you are one of the few intelligent ones, therefore you must have a name." She said with a little respect filtering into her voice. Any of the intelligent demon deserved some respect any how, because they could control their baser instincts.
"My name is Sesshoumaru, demon Prince of the Western domain. Now that the pleasantries are over, little one, I will grant you a warrior's death." He said in the same smooth voice. He knelt forward, stretched out his right arm and cracked his knuckles, ready to strike. When he blinked, though, she was gone! He jumped into the air, but felt a sharp pain in his side. When he looked down, he saw a dagger handle sticking out of his side. It hadn't hit any major organs, but as he pulled it out he realized it was going to bleed quite a bit before his healing abilities kicked in. He cursed under his breath, and began his search for the human princess. The second he looked down to the ground, however, an arrow came from the bushes toward his heart! Quickly dodging, he realized that he had been right, she had been trained well, extremely well.
Staying in the air was only proving to be a disadvantage, seeing as the girl appeared to be a master archer, so he quickly descended to hid behind a tree. He had, at first, underestimated this girl, that wasn't going to happen again. He decided to end this quickly. She had already drawn blood twice. There wasn't going to be a third. He sniffed the air, to determine her location. Once he had found her, he drew his sword and used his demonic speed to get to her, but she was ready for him. Their swords connected with a mighty clang of metal on metal. She held her own against him for a few moments, then they both broke apart, then dove at each other again with the same results. He realized that she was also a gifted swordswoman, because she was matching him blow for blow, and his respect grew just a tiny bit more. After about ten minutes, he had decided that enough was enough, all he had managed to do in that time was cut her sleeve, she wasn't even winded yet! She almost didn't seem human. Her speed, stamina, and strength far surpassing any human he had ever met.
'It's time to end this, once and for all.' They both thought in unison. Then they charged at each other, but before their blows could meet a blinding light shot down from the sky causing both worriers to jump back and go on the defensive. When the light faded, a beautiful woman with long, wavy, blond hair, a flowing white tunic, and a large set of glistening pure white wings, stood before them.
"That is enough, your fighting must stop," said the tennyo in a calm but stern voice. At this, both warriors dropped their weapons as if in a trance. Looking satisfied that the two combatants were now calm the tennyo continued.
"My, my. You two gave the gods a scare there for a moment, said the tennyo with a bit of humor in her voice, my name is Ericka. I almost thought I wouldn't get here in time to stop you two."
"And why, prey tell, would the gods want to stop us? Humans and demons have been killing each other for years and the gods haven't lifted a finger to stop them. So why so interested now?" said Sesshoumaru in a low, humorless voice. He was still kind of miffed that the fight had been interrupted.
"Right to the point, I see. Well I was sent here to stop you two from killing each other and to answer the questions that you both have so, I suppose that I had better get started. You both don't realize it, but you both are the most influential among you respective species. Kagome, you are the strongest and most skilled worrier of your race, the same goes for you Sesshoumaru. Beyond your combative abilities though lies something far greater. Kagome you are the kindest, most loving human in this land filled with hate, but since birth your eyes have been clouded by an extreme hatred, you must learn to see with eyes not clouded by hate. Sesshoumaru, for centuries you kind have roamed this land lacking a crucial emotion. The lesser of your species never had the ability to start with. The ones like you did, but chose to lock it away behind a shield of impenetrable ice. That emotion is love. You were never taught how to love just like the rest of your kind, because over the centuries your kind have all forgotten. Now to your questions Sesshoumaru. The gods did not intervene before this because they had hoped that the races would eventually work things out on their own, but sadly they did not. Things have only escalated over the years, and now they are heading down a path of complete annihilation. The gods decided to stop you two because you two have the ability to stop them and set them on the right path again. You may not believe me but in the beginning of time, humans and demons lived together in peace and harmony." Ericka took on a wistful look of remembrance at that point.
"But if humans and demons once lived together in peace, then what happened to shatter that peace and turn them into mortal enemies like they are today?" Kagome asked, confusion written plainly on her face.
This knocked Ericka out of her daydream, "Huh. Oh! Yes, yes, please forgive me. The situation that started all of this is not what you might expect. Your probably thinking that one race thought themselves better than the other, right?" Both gave one quick nod to show that was what they were both thinking. "Well that is not it, it was actually inadvertently started by the gods themselves, all will be explained in a few minutes so save your questions till the end, OK? As I was saying, the gods inadvertently caused this whole mess. The gods all worked together in unison to create everything you see around you, but one of the gods was not a peaceful being like the others, his name was Demitris. While he helped to create everything, he was jealous of the other gods because they got all of the offerings, prayers, and followers. While he got nothing, but scorn and ridicule, because he was a god of the underworld, nobody wanted to praise him. The other gods tried to reason with him but it was no use, he was too blinded by jealousy to see any reason. So he went to the Earthly plain, and took the control from the weaker demons, letting their baser instincts run free. Then he set them loose on the mortal world, causing chaos and bloodshed. This developed the hatred and fear that Demitris had grown to crave, and feed upon. The other gods saw what he had done, and in their rage they destroyed him, but by then it was too late. The damage had been done, so all they could do was sit, watch, and hope that the world would come to it's senses. They have waited all of this time, hoping things would return to the way they used to be, but again sadly it has not. Demitris handy work can still be seen today, in the form of the lesser demons. The gods could not figure out what Demitris did to them, so therefor they couldn't reverse the affects on them." Ericka looked at them expectantly, silently giving them permission to ask questions.
"What are we supposed to do? This job seems too big for just two people." Kagome said.
"Unfortunately, that is the one question that I cannot answer, the answer lies in the both of you. That is all that is all that I am permitted to say on that question." And Ericka fell silent again.
"I will not work with a human, I don't see why we should have to clean up the gods mess." said Sesshoumaru calmly.
"However strange it sounds, I agree with him. I will not work with a demon, nor do I believe it is our responsibility to clean up the gods mess. It's just not possible for two people to change the whole world." Kagome said determinedly.
"We thought you would say something to this affect, but it matters not. You two have been chosen to reunite the world, and until such time as you two learn to stop hating each others race, and each other for that fact, you will be put into a situation in which you will have to rely on each others strengths in order to survive." And with that the Ericka lifted her hands above her head, and another white light enveloped all of them, temporarily blinding the two earthly beings. When their vision had cleared, they saw that they were in a forest, but this one was different from the one that they were just in. They could also smell salt in the air, telling them that they were close to the ocean.
"I have brought you both to this island, in the middle of the sea. There is plenty of food to sustain you both for quite some time. There are also several readily accessible fresh water sources on this island, and plenty of wild game. Now to the conditions of your living here. Sesshoumaru, the only powers that remain to you are your demon healing ability, your speed and your claws. Kagome because you have no supernatural abilities to speak of you lose nothing there, you also get to keep your sword, and one dagger for the preparation of food and for protection against wild animals. Something you both must know now as well you can't kill each other, a special barrier has been placed over both of you to make that impossible, and should you try the punishment will be severe. Another thing, your lives are intertwined, for example if one dies the other will die also. On a less severe note if one is injured or feels pain then the other will feel it also. You both will have to rely on each other to survive. Oh and don't think you can just go to the other side of the island to get away from the other, the gods are keeping a close watch on the both of you, and will vary the distance you can stray from the other depending on the situation. So don't fret you will get your alone time while you are here. I'll be coming to check on you from time to time to see how things are going, I am your link to the gods, and the outside world from here. Kagome your family has already been informed of your delayed absence, so you needn't worry over that, the same for you Sesshoumaru." Ericka smiled. The two just frowned and gave her a nasty glare, boy if looks could kill, she would have been killed a thousand times over. "Well, good luck. You two are going to need it." Ericka said with a knowing smile, and flew into a white beam of light that had appeared from the sky.
This left the two all alone on the island, as soon as Ericka was gone they tried to attack each other again. It was then that they found out the consequences of this particular action. The second that their bodies met in an aggressive way, the point of contact burned like molten lava that quickly spread throughout their bodies, leaving them both on the ground writhing in pain, neither one cried out though. It took a good fifteen minutes for the pain to subside, and when it did they both sat up panting.
"Don't think I want to try that again." Kagome said between pants, her body twitching from time to time.
"On that matter I will agree with you. It would seem that that tennyo was not exaggerating her claims of our limitations." Sesshoumaru growled out, that was the most pain he had felt in centuries.
"You noticed how Ericka neglected to mention the punishments for these 'conditions' that have been set. It's as if the gods are playing with us. Well since we can't kill each other, shall we see how far apart we can go." Kagome suggested. Sesshoumaru just stood and started to walk off. He made it about thirty feet before something, that felt suspiciously like a collar, jerked him back roughly, causing him to fall to the ground.
"Well that answers that question, for now we may only go about thirty feet. We may as well find some shelter, it looks as though it is going to rain. I don't think this plan of the gods will work, but for now we have no choice, I am willing to compromise in order to survive, are you Sesshoumaru?" Kagome inquired, her voice strong and determined.
By this time, Sesshoumaru had stood up and was brushing himself off. He looked up at her, and debated her question in his head. Was he willing to work with a human in order to survive? If the earlier fiasco was any indicator, they didn't have a choice in the matter. His will to survive was strong ,and it beat down his demon pride. Reluctantly he nodded his head in acceptance of their truce.
"Very well then. Which direction do you recommend we take?" Kagome asked, she would have to rely on his sense of smell to avoid danger for the time being.
Sesshoumaru lifted his nose slightly in the air and scented for anything that could be harmful. He found nothing in the immediate vicinity, so he silently started toward the tree line of the forest, Kagome following shortly after.
Mwahaha, yes i know evil lil cliffie. I hope to have the next chapter up soon. Also this length of a chapter is also pritty rare, i will try, but no guarantees K. This is my latest attempt at a fan fic so i hope you like it, reviews are always welcome, if you all have any ideas you want to see in here. send me an e-mail and i will see about incorporating them. You all know the drill now R&R. later
A/N: Next chapters title is Through The Woods To find Shelter.


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Office Space
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Search Box
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subset: commoncrawl


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Glais House was originally a large, family home in the tranquil village of Glais, Swansea.
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A few hours before I was at work in an ordinary office in the city (actually Rio Tinto's remote mining operations center). A few hours later I'm here at my favourite nightscape location at the Pinnacles in Nambung national park, Western Australia - beholding the core of the galaxy rising above the desert and monoliths.
This is my favourite time of year, as the milky way's core is close to the horizon and I can use my higher zoom lenses without an impractical number of shots / mosaic (in this case an 85mm prime lens). The higher the zoom, the more "dominating" it makes the galaxy appear in the sky (i.e. bigger).
Some of the photos are included in this post - otherwise check out my nightscape gallery for the rest.
Image: Ascension
Image: Pillar of Stars
I've recently completed my "expeditions" section of my website, which details locations that I've been to for astrophotography and nightscapes sessions. Currently this page has a summary of all locations (all in Western Australia - sorry to the rest of the world), rating and high level comments and notes - but will eventually expand to include detailed descriptions and site photographs. You can go straight to this page via this link, or just use the navigation bar above.
Project Manager and Engineer (control systems) with over 18 years of experience, Will Vrbasso has also spent the past few years developing his skills in astro and nightscape photography, and has interests in astronomy and spaceflight in general.
April 2018


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Peaceful mind
February, sat 24th | 10:00 to 13:15 | with Sam Barnes | KMC CPH
This half-day workshop will address the core issue of Buddhist meditation and mindfulness, finding and improving the experience of peace of mind, or inner peace. As you will discover, the simple sounding phrase, improving inner peace, is not as two dimensional as it may first appear but includes a dynamic process that leads to a journey into human nature and potential.
The guided meditations led by Sam will introduce you to a peace of mind that doesn't depend upon external conditions. This inner peace can become a lifeline when life gets challenging and also a means to transcend limitations and fulfill our basic human wish for genuine happiness and fulfillment. By developing this inner quality through meditation and mindfulness, we will gradually improve our day-to-day happiness, begin living our best life – being true to who we are, and naturally become more beneficial to the lives of those we love.
This workshop will include two sessions of a mixture of talks and guided meditations as well as opportunities to ask questions and discuss the topic. There will be a break in the middle for tea, coffee and pastries and to meet other like-minded people. The workshop is very suitable for beginners but also those who have been meditating for a while and would like to reflect on how to deepen their practice. The language for this workshop will be in English.
Workshop fee: 250kr | student 150kr | members 30kr


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The Hotel Dormy Inn Ueno Okachimachi offers a laundry service.
Hotel Dormy Inn Ueno Okachimachi
6-7-22, Ueno, Taito-ku - 110-0005 - Tokyo,
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Area: Ueno
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Property Location With a stay at Dormy Inn Ueno Okachimachi in Tokyo (Ueno), you'll be minutes from Tokudaiji Temple and Suzumoto Theater. This hotel is close to Sensoji Temple and Tokyo Sky Tree.Rooms Make yourself at home in one of the 106 air-conditioned rooms featuring refrigerators and LCD televisions. Complimentary wired and wireless Internet access keeps you connected, and satellite programming provides entertainment. Private bathrooms with bathtubs or showers feature complimentary toiletries and bidets. Conveniences include phones, as well as safes and desks.Dining Enjoy a satisfying meal at a restaurant serving guests of Dormy Inn Ueno Okachimachi.Business, Other Amenities Featured amenities include complimentary high-speed (wired) Internet access, dry cleaning/laundry services, and multilingual staff.
TripAdvisor vote: 4.5/5 Based on 131 guest reviews
Hotel facilities
- Laundry Service
Rooms facilities
- WiFi
The rooms of the Hotel Dormy Inn Ueno Okachimachi offer a wireless wi-fi internet connection.
Hotels nearby
6-9-9 Ueno
Zone: Ueno
Distance from the hotel: 135 m
price from 31 €
Taito-ku, Higashiueno 2-19-5
Zone: Taito
Distance from the hotel: 191 m
price from 68 €
3-17-5 Higashi Ueno, Taito-ku, Tokyo
Zone: Taito
Distance from the hotel: 271 m
price from 82 €
3-19-7, Higashi-Ueno - Taito-Ku, Tokyo - 110-0015
Zone: Taito
Distance from the hotel: 368 m
price from 128 €


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I have a whole new sympathy for mothers who are struggling with breastfeeding. When Siren and Imogen were first born, it took a couple of days for the babies and I to really get the hang of it, but after that we were good to go. I have been very lucky in that I've never had to use formula. Last weekend I had a scare, though, and I was afraid that Imogen was going to be done nursing for good.
On Saturday morning last weekend, I was nursing both babies when Imogen bit me. It took me by surprise, and I cried out. That caused her to cry as well, although Siren continued nursing. Will took Imogen, who had been just about done anyway, and I didn't think any more of it until it was time to nurse again. Around 9 that morning we sat down to nurse, and Imogen would NOT come to the breast. If I got close to her at all, she would look away and even get upset and start fussing. We heated up a bottle to get her to calm down so she would take a nap, and I pumped afterwards. At this point I started to worry. She had literally never not nursed before.
We tried again at 12 to no avail. This time we didn't give her any milk. The babies have been eating three meals a day since December, so she wasn't going to starve. I wanted to encourage her to come back to the breast, though, and I didn't think giving her a bottle would help with that.
We drove up to Snohomish to see my sister's new house that afternoon. The babies took their afternoon nap in the car on the way up. When we got there Siren nursed and Imogen still refused to. She was in a good mood, though, and she loved crawling all over and exploring the new house.
We fed the babies dinner there. Imogen ate normally. Around 6:30 We changed the babies into their pajamas. I nursed Siren and offered it to Imogen, and she refused again. At this point I was starting to get worried.
During the 90 minute drive home the babies slept, and I googled "nursing strikes" trying to learn what I could. The internet is not much of a comfort when it comes to trouble with breastfeeding. A lot of moms struggle with it, and a lot of the time it ultimately results in switching to formula. I found several cases of babies who "self-weened" at this age or even younger. While the idea of not having to struggle with weening, with at least one of the babies, was somewhat appealing, I realized that personally I am not ready to stop breastfeeding yet.
Before I was ever pregnant, I always assumed I would breastfeed my children. When I found out I was having twins, I tried to prepare myself for the possibility that I wouldn't make enough milk to support both babies, and that I may have to use some formula too, but I never truly considered the possibility of not being able to breastfeed.
I was very fortunate in that I did make enough milk to support both babies, and I've never needed to use formula. 11 months into this I'm very glad to still be breastfeeding, but I am incredibly tired of pumping. Beginning around the time the babies turned two months old, I began pumping at least once a day to build up a supply for when I went back to work. When I started back at work I pumped twice a day, once when I got home after feeding the babies (I miss one nursing session every day while I'm at work, so I wanted to get any "extra" milk that I was still producing during that time) and once before going to bed. During the worst period of our bedtime struggle when I spent most of the evening nursing, I switched from pumping before bed to pumping in the morning before the babies woke up. Once the babies started going to bed around 7 p.m., I began pumping at night again.
I stopped pumping after work sometime in January. The babies began taking their nap (or at least seeming tired and READY to take their nap) earlier, so it was hard to get home, nurse them, eat lunch, feed the babies lunch, AND pump before I had to get them ready for their nap. They had begun drinking less milk during their 9:00 feeding while I was at work, switching from 5 or 6 ounces to 3 or 4, so I didn't need to pump quite so much, which was a huge help in allowing me to continue.
Anyway, all of that to say that the thought of trying to pump milk for Imogen every time I nursed Siren, even for just one month, stressed me out. I'm not sure I could have done it. I have great admiration for any mothers who pump exclusively for any length of time, especially with twins, because I'm not sure I could have done it.
We got home that night and attempted to sneak the babies from their carseats to their cribs, but they both woke up. I nursed Siren, Imogen still refused, so Will sat with her until she went back to sleep. We got the babies into bed around 8:30.
At 11, though, Imogen woke up again. I attempted nursing, and she still refused. Not sure what else to do, I heated two ounces of pumped milk. Then I gave her the bottle, but held her close to my breast the whole time. She sucked down the 2 ounces very quickly and then started crying again. I offered her the breast, but she wouldn't take it.
I asked Will to heat up 2 more ounces while I sat with her. He went downstairs and took care of it. I gave her the bottle again while holding her close to me. She finished the bottle quickly again and was upset for a minute, but then she seemed to notice me, and she nursed again. I remember just feeling so relieved and saying, "Thank you, God." After that she went back to sleep, and I was able to lay her in the crib with no trouble.
Imogen woke up around 4 in the morning, like usual. I changed her diaper and offered her the breast. She kind of turned her head away. I brought her downstairs with me and held her close to me while I heated up water to warm up a bottle. After about 3 minutes she got tired of waiting, though, and she started nursing. After this, the strike was over, and Imogen has gone back to nursing normally.
Thank goodness it only lasted a day, and thankgoodness it's over. I feel fairly confident (although now I realize I can't just take it for granted) that I'll make it to my goal of nursing them for one year. Now that the year mark is in sight, I'm considering continuing to nurse through the summer, until I go back to work full time at the end of August. At one year, the babies can begin drinking cow's milk, so if I get completely burned out on pumping, I can stop. The idea of nursing them just in the morning and at night before they go to bed, seems pretty easy, comparatively, and that's what I'd like to switch to, although I'm not quite sure how. I guess that's something to figure out in the next month.
I realize I have little advice to offer mothers who are struggling with breastfeeding because I have been so lucky. The advice I got from other mothers that was helpful and that I would reiterate, though, is to keep trying. If it's something you want to do and you are committed to, keep trying. I have a friend who tried and tried to breastfeed, and at 4 months, her baby FINALLY grasped latching on. She had been bottlefed for 4 WHOLE MONTHS, drinking both pumped milk and formula, but now is finally able to breastfeed. Now that's dedication! I'm not sure I would have been able to keep it up that long. And obviously if you don't want to, you shouldn't. But if you do want to, if breastfeeding is personally important to YOU, don't give up.


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Mayflower Interiors and Storage
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We offer a full design and installation service to maximise office space, industrial unit space, factory space and storage, warehouse shelving and racking.
Whether it's an office refurbishment or refit, office furniture, office partitioning, suspended ceilings, storage options or mezzanine floors that you need, then you can rest assured that your job is in safe hands with Mayflower as we demand extremely high standards from ourselves.
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'A look at Airbnb'
- Published in Letters
To The Editor:
When you take a hard look at the real Airbnb in The Valley, it's clear that the typical Airbnb host isn't running a commercial business any more than someone who has a yard sale a few times a year is running a shopping center ("A look at Airbnb in The Valley," June 7, 2018). Rather, the typical host in the Green Mountain State brought in about $6,400 last year by opening their home to visitors for just two nights a month.
The flexibility of home sharing and the economic opportunity it provides for families has led to strong growth throughout Vermont. In 2017, 3,900 hosts welcomed 232,000 inbound guest arrivals – a 76 percent rise from 2016.
Airbnb hosts are members of your community. They are women (62 percent of hosts) and seniors (28 percent are 60 or older) and families, sharing their own space to travelers from around the world – who may otherwise have never visited Vermont or enjoyed its natural beauty and unique local wares.
Airbnb is also hardly competition to The Valley's existing bed-and-breakfast (B&B) community. In fact, as a number of B&B operators recognized in this article, our platform is an increasingly valuable resource for them, with a new suite of tools specifically designed for B&B operators, including lower fees than other online platforms used by B&B operators, no long-term contracts, and filters that help prospective guests spot their dream B&B among the many home shares, boutique hotels and, yes, even the treehouses and yurts that are also on our platform.
Everyone should have the opportunity to experience all that the Mad River Valley has to offer.
Josh Meltzer
Head of Northeast Policy, Airbnb
New York, NY


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Key bit: Garlits, the man they call "Big Daddy," is the greatest drag racer in history. Now 86, he lorded over the sport from the early 1960s to the late 1980s, winning every event of consequence, routinely obliterating speed records and racking up national championships. Incredibly, he did all of this inside race cars of his own design and manufacture, a series of pioneering, Hemi-powered dragsters dubbed "Swamp Rat."
So when the Hemi-powered Demon set a new production-car quarter-mile record—9.65 seconds at 140 mph, confirmed by the National Hot Rod Association—Big Daddy came to mind. We dropped him a line, proposing to bring together the two drag-racing titans in his home state. Dodge agreed to provide a preproduction test car. It also sent Jim Wilder, an SRT engineer and amateur drag racer, to chew the fat.
A great read, here's the link: www.roadandtrack.com


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text: Unleash your darkest desires in this ultra sexy 2 PC sweetheart lace teddy featuring a g-string panty, ribbon lace up details and adjustable straps, and seductive matching eye mask for fun bedroom play. • 89% NYLON 11% SPANDEX • OS (fits sizes 2-12) • Hand wash cold, do not bleach, drip dry, do not iron • Pair with Leg Avenue thigh highs for an ultra sexy look! Style: clothing-intimates-m-89205black This item is FINAL SALE and is not eligible for return or exchanges. NOTE: This item is an Expanded Assortment*. Please allow 3-4 business days for item to leave the warehouse.


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It was after a long long time ( almost a decade perhaps )that I had a cream roll today.Totally relished it and even took some pictures of it.Because,I know that it will again be a very very long time ( a decade perhaps again ) that I will ever have one again.Nop!I dont hate it.Its just one of those things which feels good eaten at rare occasions only.It makes the memories of it extra special.
So,Click! Click! Click Away !!!
Lemme savour these beautiful pictures and visually relish them till then


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Nindies | A Wii U Post-Mortem
With Nintendo's worst-selling console (bar the Virtual Boy, of course) now six feet under, we take a look back on the Wii U's life with some of the independent developers that kept the console ticking, during its infamous game droughts.
With those games in mind, who better to ask about the much-maligned Wii U than their fair creators! We've been fortunate enough to speak with Jools Watsham of Renegade Kid fame (Mutant Mudds), Thomas Tyssoy from Rain Games (Teslagrad, World to the West), Knapnok's Anchel Labena (Affordable Space Adventures), Rodrigue Deperron of Thunder Lotus (Jotun, the upcoming Sundered), Rhys Lewis of Squarehead Studios (Star Ghost), and Asier Quesada and Arturo Monedero from Delirium Studios (The Rivers of Alice, The Delusions of Von Sottendorff). Enjoy!
What was the Wii U like to develop for?
Rain Games: We've built all our games in Unity, so in most regards it hasn't been very different from developing for other platforms. The primary challenge has been in porting, and figuring out how to reduce the amount of RAM we use to fit the Wii U.
Knapnok Games: Wii U was a super exciting machine to work on, it opened up opportunities for creating games that weren't really possible on other consoles.
Delirium Studios: Well, 3DS was rough for programming. Let's say it is a machine that requires lots of skills if you want to reach a high visual and technical performance! For The Rivers of Alice port to Wii U it was completely the opposite, apart from some audio conversion problems, Unity - we previously developed the game with this engine – allowed us to port the game from PC to Wii U reporting few tech-related problems. We had to redesign the game to make it compatible with the Wii U gamepad screen though.
Were Nintendo helpful/encouraging of your project?
Squarehead Studios: Yes absolutely. They were kind enough to feature Star Ghost on the eShop and they also promoted the game on leaflets included with physical titles. Considering it was a tiny one man, self-published title, I don't think I could have asked for more.
Thunder Lotus Games: Nintendo did indeed offer much support for the development of Jotun for Wii U. It was important for all concerned that our game (as well as other indies due to release last fall) be available in time for a Nindies promotion Nintendo had planned for September.
Jools Watsham: Yes, it was always great working with the team at Nintendo. They were very supportive of our efforts on the Wii U.
"...it was easier for us to get visibility on the platform compared to other mainstream alternatives as fewer games are released for the Wii U, making it easier to stand out."
Did you ever worry about releasing a game on a console with such a small install base (comparatively speaking)?
Rain Games: Not at all. While the Wii U has a small install base relatively speaking, we were never in a position where the smaller pool of potential players would negatively impact our bottom line. Teslagrad actually did pretty well on the Wii U, and we think part of that is because it was easier for us to get visibility on the platform compared to other mainstream alternatives as fewer games are released for the Wii U, making it easier to stand out.
Knapnok Games: Not really - you always need to scale the cost of your project to match the potential gain on the platform, and we managed to scope the project relatively well so we didn't have to sell hundred of thousands of copies to break even. The advantage of making something on a less crowded console is that you have a much higher chance of standing out.
Squarehead Studios: Not really, though perhaps in hindsight I could have given it a little bit more thought! One of the attractions for me was that although the market has been small, it is composed of highly passionate and knowledgeable gamers. From a developer's perspective, it is very rewarding to be able to connect with the kind of people that really care about what you're doing.
What are your thoughts on the Wii U now its time has come to an end?
Thunder Lotus Games: It's hard to strike a resoundingly positive tone when speaking of the Wii U. Truly, there were some stellar gaming experiences to be had on the system, but in retrospect, I believe Nintendo never adequately communicated to gamers why they should want the console, nor to devs what manner of unique experiences they wanted to offer on the console. It seems to me that the story of the Wii U is one of unrealized potential - though what precisely it had the potential to ultimately become is up to debate.
Knapnok Games: I think the Wii U was a great platform that tried a lot of different interesting things. One of the core problems of it was that many of these things were contradictory: the GamePad had a touchscreen which is great, but if you wanted to support the pro controller you couldn't utilise the touchscreen. The secondary screen is a really cool feature, the option to continue your game on the GamePad if someone else wants to use the TV. It was cheap to buy Wii Remotes so you could easily make multiplayer games, but then you couldn't really support the thumb sticks of the other controllers. All this gave the feeling that no game was truly designed for the Wii U - because no game could hit all the unique selling points at once.
Delirium Studios: In my opinion, with the new Zelda, Wii U has said goodbye in a more than dignified way. I suspect that many have dusted their consoles off and have given it a small chance again. There are great games for Wii U, and we keep selling on this platform, so (hopefully) it will last a little bit longer!
Rain Games: The Wii U was a strange beast. Now that the Switch is here, it feels almost like a prototype or proof of concept by comparison. The Wii U's unique parts, like the nun-chucks and gamepad are just done in such an improved form on the Switch! The Wii U had plenty of fun games, particularly in terms of multiplayer that a lot of us have thoroughly enjoyed.
What are your thoughts on the Switch? Will you be developing games for it?
Squarehead Studios: It's a nicely restrained and well-considered design. Nintendo often throw curve balls into their hardware that can leave you scratching your head, wondering how to take advantage of the quirks whilst also maximising the potential of your game. The Switch looks focussed, with characteristics that seem to cater well to the kinds of games that Nintendo fans want to play. Of course, only time will tell and the age old question of whether Nintendo can keep their pipeline full of new and interesting software is going to be key. I think it would be good for the industry if they can continue to define a viable middle ground, somewhere between snack sized mobile gaming and the massive AAA machinery.
Jools Watsham: The Switch seems to address many of the mistakes Nintendo made with the Wii U in terms of unique features and messaging. We are currently developing for the Switch.
Thunder Lotus Games: I think our initial collective reaction to the Switch here at Thunder Lotus has been as gamers first and foremost, gamers that have each grown up and grown through various generations of Nintendo hardware both portable and stationary. So our reactions have reflected some genuine love of the Nintendo brand (even if that love may have lapsed for some in the Wii U generation): we're all excited to see how great an experience Nintendo can craft with the Switch, now that they're working from what is visibly a clearer and more viable concept of how a living room console can also be portable. We can certainly imagine our games eventually finding a happy home on the switch. We'll see what the future holds in that respect.
There you have it, chums; the Wii U dissected by the developers that made its games. As we open up the console to check its organs for the cause of death, it seems clear that, from a developer's vantage point, the Wii U was not only easy to make games for, but a comparative lack of competition actually helped to stand out from the crowd. It was, however, tricky to use all of the unique features the console boasted - something Nintendo themselves failed to do.
As one of the thirteen-odd million people that bought a Wii U, I part ways with mine having felt confused and disappointed, though, critically, entertained. I'll cherish it for the wonderful Zeldas, Marios and Splatoon, as well as the fabulous indie games.
That said, the Wii U actually played a large part in putting me off investing in Nintendo's future - a reliance on gimmicks and churning out the same core franchises has severely impacted the love we once shared. The current lack of games on Switch (bar two great titles already available on Wii U in Mario Kart 8 and Breath of the Wild) only proves that Nintendo haven't learnt their lesson.
I can only echo Rhys Lewis' sentiments that the gaming industry needs Nintendo firing on all cylinders to fill the middle ground left vacant by Microsoft, Sony and mobile phones. Whether they manage that, only time will tell. Until then, I'm off to drop some flowers on the Wii U's grave. Goodnight, sweet Prince.
Thanks very much to all the developers that spoke to us for this article, we look forward to playing more of your games soon!
This week's giveaway is for a copy of Forma.8 on Wii U; the game is a new take on the Metroidvania genre from Italian indie developer MixedBag, so be sure to get your entries in here!
Community Round-up | 2016
"The view from PTC Towers."
The image above, as you can probably tell, is not my work. It was masterfully drawn by Liam. You may be wondering why there's underwear beneath the tree in lieu of presents. As tempting as it is to claim it's a Dutch tradition, that is, unfortunately, not the case.
We thought it'd be nice to have a Christmas-themed image up there for you all, so James suggested a Paint picture might fit the bill, before this exchange took place.
Yes, we are serious writers here at PTC.
We've also trawled through the forums to present to you a handful of meaningless stats that you may find interesting. Think of it like a progress screen at the end of a level, but instead of a page detailing how many enemies you've killed, you get a completely unscientific estimate of just how much time we've all poured into our pastime of choice.
You probably can't complain, because you're all pretty good at procrastinating. The Procrastination Page has grown by 17 pages. That's 170 posts. It would take a sharper mind than I to work out the overall man hours that have been wasted and the total cost to the economy, but experts believe it to be significant. Probably.
A lot of time was also spent rating the games you played. 15 pages of recommendations from staff and community members about games both old and new. Yours truly did attempt to tally up just how many games had been rated, but lost count at 60 (or was it 61?) with a few pages still to go. It's a significant number though, according to a different set of experts.
ImmaturityRules living up to his name.
When it comes to sharing screenshots and videos, you certainly weren't slacking! A whopping 30 pages have been added to the Share Your Screenshots thread. That's hundreds of images and clips, and hours of entertainment.
Hopefully next year will see even more, if only so you don't have to see any more header images from Paint.
Over the course of the year we've grown from 186 registered forum members to 466 - pop in and say hi, we don't bite; unless you're one of the types that posts Russian porn, anyway - an extra 80 threads have been created and almost 4,000 posts have been made (at the time of writing, we'll likely have exceeded that when you read this).
Props to James for finding these statistics, and also for assisting Plas in the brutal elimination of Rodent.
Rodent, still stinging from that collision, posted a video of Jam utilising some ungentlemanly tactics in order to secure victory. Or "being a dirty cheater" as he put it.
We're sure this is just a friendly rivalry.
You may remember some months ago that Sam tried to get someone, anyone, to buy Battleborn.
Well, he's at it again and this time he's serious.
Unfortunately it's climbed to the lofty heights of £8.99 since, but whilst the offer of a free copy is off the table, the offer of companionship remains.
Sam's been busy playing another multiplayer-focused shooter in Killing Floor 2 and shared a video of a particularly memorable boss encounter from the game.
"Winning even as a full team just doesn't happen, you get obliterated 99 times out of 100, so finishing it solo was pretty special. I even got a message from a teammate thanking me."
Another impressive video came from Heavyarms_Kai.
Those totally accurate physics! ... We'll also forgive the fact Kai referred to Ryu Hayabusa as "a random dude"...
Liam had a very fortunate run in with Lady (or should that be Lad?) Luck in Modern Warfare Remastered. I think most FPS players have been in a position where the enemy have you pinned down, you're low on health and there looks to be no way out. It's a bad place to be, but it gets even worse when the grenade indicator pops up, just to let you know how screwed you truly are.
What a guy!
That's almost it from me, but who could resist the chance to re-revel in one of the best Plas fails?
Only Plas could follow the instructions to the letter and still fail.
Just a reminder that we're currently running a giveaway. If you want to be in with a chance of winning System Shock: Enhanced Edition and System Shock 2 on Steam, then take a look here for details on how to enter.
As it's that time of year, we leave you with a terrible video game Christmas song.
That's a wrap, folks. We aren't going anywhere quite yet though, we'll still have content for you and you can find us in all the usual places; Twitter, Facebook and the forums. Have a great Christmas, and we'll see you in 2017!
We never asked for this. It's been five long weeks since our campaign began, we've lost friends, brothers and sisters in arms, but we have to keep going.
Our fifth mission has now been successfully completed, please play close attention to the after-action report below:
On the brink of our next mission, Operation Storm Dragon, we find ourselves at an important decision. Should we focus on training up our current forces, or diversify and initiate new troops. We already have some soldiers such as Chris "Crisco" Brand and Rob "Bob" Holt waiting for their first mission, while others like Max "Makka" Taylor are itching to get back in the field.
We are even experimenting with ways to bring our fallen comrades back into the fold, so there is hope for the continued careers of Dan "NinjaDan" Fronteras and Liam "Dutch" Andrews.
For those of you unfamiliar with the hard work of these brave souls, familiarise yourself with the five after-action combat reports below. Study them closely, as who knows when you may be asked to join the team in the field. If you have questions about the team's performance then leave them below.
Gentlemen, ladies - Semper Fi, and expect the next mission next Friday.
Community Round-up | Week of 11/11/16
It was our Deputy Editor's birthday this week, but it turns out Sam's been too busy to enjoy the occasion, and instead of feasting on cake and ice cream, he's been stuck at work. Still, I can think of worse jobs than testing games!
Glad we cleared that up.
Stop complicating things, Rodent!
It's competition time once again here at PTC, this time we're giving away a copy of Robinson: The Journey on PSVR thanks to the kind folks over at Crytek.
You can find out more information on how to enter here, but be sure to move quick as the competition closes Tuesday. Good luck to all those who have entered so far!
The PS4 Pro has been out for just over a week now, but BAMozzy doesn't seem too pleased with the way some games run on the super charged console, although as Sam points out, Sony are "looking into those issues, as games are actually forbidden from running worse on Pro hardware."
"I must admit I am a little disappointed by the PS4 Pro at the moment. The Last of Us runs beautifully at 30fps in 4k but the 60fps mode is worse than the 60fps mode of the PS4 version… I have no doubt that we will see more options and better conceived enhancements over time. At the moment though it's quite mixed and very limited choice... Not so much a 'Pro' choice - at least not yet!"
BAM did concede that Titanfall 2 looks "visually stunning on the PS4 Pro", but was let down by the new single player campaign.
"I beat the campaign on Master difficulty (all pilot Helmets collected too) and whilst the campaign is good - it's not great in my opinion. I expected more from the team behind Modern Warfare."
James was much more pleased with Respawn's sequel, giving the game a big old 10 in our review.
It seems The Game Awards' jury agrees with our Editor, with Titanfall 2 earning a nomination for Game of the Year. You can see which other titles will be going head to head with Respawn's shooter right here.
Personally, I'm a little disappointed that Infinite Warfare has been overlooked, while Sam thought the nominations were pretty spot on.
"DOOM, Uncharted 4, Inside & Overwatch all pop into my head when I consider my games of the year, so I can't argue with the nominees."
Meanwhile MrkDhn10 agrees with Mafia III's story driven nominations. "I see Mafia 3 up for narrative and a lead actor. Whilst I had issues with gameplay, the story and acting is fantastic."
Despite his sizeable collection of Call of Duty images shared in last week's round-up, Rodent managed to leave out this little gem, so we'll right that wrong now. Too… many… bad…puns.
Clip of the week goes to James for this footage from the aftermath of his, Dan's and Rodent's impromptu game of sumo in GTA V. Technically this would be a murder suicide, seeing as Dan was still inside in the car when things went belly up.
My jukebox choice this week goes to Infinite Warfare, whose musical score was a surprising highlight of the game. Enjoy!
Community Round-up | Week of 4/11/16
Judging from the above image, Sam seems to be pretty pleased with his latest acquisition. And who wouldn't be, especially when you get a copy of Dishonored 2 for peanuts and a whole day ahead of its scheduled release. "Just switched my order as Amazon are offering a Pro console with Dishonored 2 for £352.49. I had just the console for £349.99 previously, can't say no to a copy of that for £2.50!"
"Was wondering why the Pro console was claiming my TV wasn't capable of 4K RGB or HDR when it is, and after a chat with PlayStation support on Twitter found out that it's due to having VR hooked up. Gotta switch a HDMI out every time I want to go between VR and TV games, which is slightly annoying."
Sam's been plagued by first world problems recently, after he needlessly devalued his sealed copy of Mass Effect 3 by, you know, opening it.
"I opened and installed my copy of Mass Effect 3 that's been sat on the shelf sealed for years today (it was before I knew they were all free with EA Access, or I'd have just downloaded it). Maybe I'll finally play it at some point now."
I'll probably be revisiting the trilogy's finale at some point too, just to give the immensely fun multiplayer another go. News of the three games going backwards compatible arrived alongside our first look at Mass Effect: Andromeda, which garnered a mostly positive reaction from the PTC forums.
Max likes how "the perspective has been flipped from a group of races protecting their civilization from an unknown threat, to the same group possibly now being seen in the same light", and thinks it's "going to be great".
Plasma wing was a little disappointed by the lack of gameplay on show, but is "still excited", while SkinnerChinner thinks the game "looks good" and is glad the series is getting a "clean break" from the Shepard trilogy.
The only person who seemed underwhelmed by the trailer was ImmaturityRules.
"Great news about the whole trilogy being BC and a resounding "meh" to the zero gameplay trailer. With the general talent exodus at BioWare getting to the point where I've no idea who's running the franchises these days, I'm not feeling any excitement. If it ends up being another EA microtransaction-fuelled, tarted-up shooter, I'll be done with BioWare and EA altogether."
You've been warned, EA! Just in case Andromeda turns out to be flop, ImmaturityRules has an RPG back up in the form of the recently purchased Skyrim Special Edition.
"Gonna roll two new characters, one for Achievements and one for Mods. It's just a shame the High King of Skyrim mod isn't available, I'd love to sentence Nazeem and Heimskr to hard labour or execute them."
That's what I've been doing (rolling two characters, not torturing annoying NPC's) but my achievement Argonian (everyone should have one) got stuck in a sewer and that was the end of his adventuring.
Welcome back, Kai! Our models thread has been severely neglected during your absence, and Metalrodent's been too busy slagging off Rainbow Six Siege's newest update to post any of his latest builds.
"This is what, nearly a year after the game's release. Surely there can't be enough people left who really care that much? I mean beyond the core dedicated fanbase that seems to have sprung up the game pretty much lost mainstream attention within a month of release, chronic lack of content being quite an issue"
Now, PTC Crisco is very fond of Ubisoft's tactical shooter, and he says he's been busy re-decorating his home this week, but I think it's far more likely he's plastered his walls with various blueprints and images of Rodent's dwelling and is currently trying to work out which wall to breach first.
Before Rodent meets an untimely end at the hands of vengeful PTC staff, he's kindly provided us with his latest image 'dump'. This week it's Infinite Warfare and Modern Warfare Remastered. It's quite a big dump, so here's a slide show to make sifting through it a little easier.
"Cruel but funny" is how Rodent accurately described this clip.
"I do love the way the game actually lets teamkills slide when you're in the heat of a firefight."
Team killing wouldn't fly on the Retribution, a ship whose crew is very close. A little too close, at times.
Seeing as it was N7 day earlier this week, let's finish up with some music from BioWare's much loved space opera.
Community Round-up | Week of 27/10/16
"You specifically refer to me topping the leaderboard, but neglect to mention that during the week I climbed to first on the global Tethered rankings and the developer tweeted to congratulate me. For shame, Chris!"
Fans of shooting things have been somewhat spoiled recently, with Battlefield 1, Titanfall 2 (props to Plas for getting all the achievements) and Call of Duty: Infinite Warfare all releasing within the last three weeks.
James has been playing through DICE's Great War-inspired shooter to bring you our review, both in written and video form.
SkinnerChinner thought the review was "decent and fair", and says that this is his favourite Battlefield game yet. "I prefer the setting & weapons to the attachment laden BF4 - find when I die it's down to smart tactics or opposing class rather than fire rates or someone with the 'god mode' weapon set-up."
The game's campaign didn't quite hit all the right notes, however:
"As for the single player, so much wasted potential! It gets the atmosphere spot on considering the subject material & starts off strong, but each campaign is woefully short & nowhere near long enough for any real character development or emotional pay-off. All the marketing around the 369th Infantry Regiment & they're only in the 1st half of the tutorial?"
Elsewhere on the forum, fracturedrich shared the games he's currently playing and looks to be all set for winter – "FIFA, Battlefield and Gears 4 all on my brand new slim, love them all."
I've been making my way through the lands of Skyrim once again in the recently released Special Edition, and I've had a lot of fun experimenting with the newly added mod support for consoles.
Because adding mods disables achievements, MrkDhn10 is going to save them for his second playthrough, but is a bit concerned about the game dominating his spare time.
"Thoroughly enjoying the game, although a little worried at how much of my life will disappear, esp as Xmas partys start soon..."
It's a genuine concern, I've barely touched any of the main quest lines and already sunk a heck of a lot of hours into this game, although elves just dropping out of thin air hasn't helped progress:
With N7 day fast approaching, Bioware are looking for new recruits to sign up to their Andromeda Initiative program. Heavyarms_Kai wasn't convinced by the developer's propaganda:
"Special training opportunities" why does that read as "we're going to make you all unpaid shills".
Get on board, Kai. Remember, teamwork makes the dreamwork… Unless that team includes Plas, then things like this happen:
And that was before the very first part of the heist set-up had even begun. Luckily we did manage to power through, with Plas even earning a platinum rank for one of the missions. I know! We were all shocked as well.
When we're not pulling off the perfect heist, Team PTC can be found saving Earth from evil alien overlords, which you can see in the second part of our new XCOM 2 series.
Catch up on the first episode here, but I must warn you things don't go well for Liam 'Dutch' Andrews. If that video taught me anything, it's never leave the safety of the sofa.
Now we all know that Metalrodent isn't shy when it comes to sharing his tank related gameplay, but for some reason he was reluctant to post this next image and I had to pull it from his DVR account.
Managing to get a tank stuck on the second floor of a house is actually rather impressive, and therefore deserves to be shared.
To finish things up, my jukebox selection this week shall be Sergeant Griggs' rap from the first Modern Warfare, seeing as the remaster is out this weekend as part of Infinite Warfare's Legacy Edition. I know what I'll be playing then. I'm a sucker for nostalgia, don't hate me!
Community round-up | Week of 21/10/16
"I think they're dead." If not, Metalrodent, they are certainly going to be in a lot of pain. I was hoping for a different screenshot to be sitting up there but it appears that Plasma Wing hasn't got around to beating Rodent's Halo challenge... Yet. He's working on it though, don't you worry.
If Halo isn't your thing, feel free to challenge someone at another game. If we get enough friendly rivalries brewing we could even start a leaderboard. If only to give Sam something else to boast about.
That being said, us mortals may have a chance. Our Deputy Editor is still battling his way through a pile of PSVR games so huge that no-one has seen him for days. He crawls out from amongst the mess of game cases every now and then to post a review and complain about the lack of a decent UI in real life. This week, EVE: Gunjack was taken for a quickie and Tethered was given the full review treatment.
Sticking with reviews, Liam shared his thoughts on Gears of War 4 and is hoping to beat wave 50 of Horde mode. If you want to join him, Timmeh and Plas for a run, pop into the PTC Nights thread and let them know.
Liam has also been attempting to show off his might once again in Mount and Blade: Warband. Did he manage to fare better than last time?
If at first you don't succeed, "Just get the great heavy warhammer (or something like that) and kill entire armies singlehandedly."
I think that's how the old adage goes.
Of course, it's not always the case that one battle can decide a war. Unless you're playing XCOM 2. Every battle, nay every move, can completely turn the tables. Something our Editor, James, is familiar with as he has started a Let's Play entitled "PTC takes back Earth."
You might notice a few familiar names pop up here and there. James will be trying to keep as many of you alive as possible, but it's not an easy task and there will be casualties. I've already asked to be fitted with the best weapons and gear that money can buy, however, my incessant emails went unanswered.
Sour news this week as it was announced that Turtle Rock Studios will no longer be supporting Evolve.
I'll add a third shame to that as I too was looking forward to trying out the free-to-play version. Free things are the best things.
There was good news, though. Fans of Borderlands can download and play The Handsome Collection for free this weekend, as part of the Multiplayer All-Access event. Apropos of nothing: The Handsome Collection was the original name for Pass the Controller, for obvious reasons.
A hurrah goes to MrkDhn this week who has unpacked his Gears of War themed Xbox One S!
Just need to grab a 4K tv now - have seen a few at John Lewis so will get around to researching them in the next few weeks.
I would also recommend taking a look in this thread, where 4K has been discussed in length.
My personal Clip of the Week is a short love story. After the demise of Jam at the hands of Rodent, Ninja Dan decides it's too much to take. It's almost like Romeo and Juliet, just without all the tedious build-up.
We leave you with a song from Guitar Hero 3, Suck My Kiss by Red Hot Chili Peppers.
That's it from us. If you have something to share, you can get in touch via Facebook, Twitter and the forums. Have a great weekend!
Community Round-up | Week of 14/10/16
"Some is good. More is better." Liam's philosophy on turrets will surely go down in history as one of the more memorable gaming quotes, rubbing shoulders with Fallout's "War... War never changes," and Sam's "Not all people on Xbox Live are arses." I'll have to take your word for it, Sam. Would you like to see Liam's turret farm in action? Well, you'll have to wait. Now is not the time for such things.
Will the plucky Yorkshireman rise to the challenge, like the delicious puddings his clansmen are known for? Or will he land just shy of the target, like a wet teabag flicked at the bin with a lack of force? If we all make an effort to harangue the poor bloke we might get to see him be crowned The King of Halo.
Mr. Wing has been busy with Overwatch in the meantime, along with Liam, James and Sam. The fearsome foursome attempted the Halloween horde mode but didn't have much luck. Sam and Plas kept at it, undeterred, long into the night, managing not only to beat it on normal with the objective taking no damage, but also on hard.
What a shot, indeed. Take a look.
At the end of the match, all of the votes went to... drum roll, please... Sam! This happened twice (three times actually, the third just wasn't captured. Ed.), with Sam even voting for himself. He was just that good.
Now, time for the big news.
"Well, looks like the new Red Dead is about to be announced based on their website and all the social media accounts."
Correct, Timmeh! BAMozzy was feeling it too, "As a Map leaked months ago and was rumoured to be revealed at E3 and a few other events since then, I would be surprised if a new Read Dead game wasn't announced in the near future..."
Yes, Rockstar have announced Red Dead Redemption 2. Follow the link to watch the trailer.
It's very exciting but, as you can see, some folks are unaware of the whole story (as such they are placed on the Naughty List, and banned from social encounters until this less-than-satisfactory situation is remedied). Admittedly, that shouldn't be too much of a problem if my prediction is right. I'm saying prequel. That voice near the end sounds a lot like Dutch to me. John Marston used to run with Dutch's Gang and was known for robbing banks, amongst other things. It could be the wild west equivalent of GTA V's heists. Hopefully we won't have to wait a year this time, Rockstar.
That other big news story was of course the unveiling of the Nintendo Switch, which prompted Rodent and Plas to simultaneously chime, "It looks pretty interesting," and Heavyarms_Kai to exclaim, "If nothing else it could become the definitive gaming tablet."
That almost sounds like a compliment.
If Nintendo price it right, JohnBhoy is game, citing certain exclusives and the nifty looking console itself as his reasons. Liam is of a similar frame of mind, but may hang back to see if "an XL version" rears its head, after being burned one too many times by previous Nintendo hardware.
ImmaturityRules feels it looks like a Wii U, but does acknowledge:
"The tablet looks a lot sleeker than the clunky Wii U gamepad, and a Micro SD slot plus heavy Virtual Console support would make it a Nintendo fan's wet dream."
Sam is decidedly less of an initial fan, opining, "I didn't like the trailer to be honest. Whilst focusing on Skyrim shows off third-party support, why would you lead with a game that most people played five years ago? And people will have had the remaster for months come March, so they'll be late again."
He went on to criticise the fact that, "Some of the situations to take it out in seemed a stretch as well." Before finally letting loose on the tech; "On the hardware itself, I think the stand and controllers look pretty ugly, whilst the screen is fine."
Of course, our Deputy Editor has been a little busy with PSVR this week, trying to turn over as many pieces as possible. Take a look at the various experiences in VR Worlds, before getting the verdict on arcade shooter Super Stardust Ultra VR, and finally settling down for a good old fashioned on-rails horror shooter with Until Dawn: Rush of Blood. I have to say the latter sounds absolutely terrifying, but very addictive.
Keep an eye out for a Quickie on EVE: Gunjack tomorrow (Sunday), as well as much more PSVR content to come.
Well, looks like it's tanks o'clock! Rodent can take on all comers in World of Tanks and not even break a sweat. Have a look.
That would have been my personal Clip of the Week, had it not been for Liam's barrage of turrets that I mentioned in the intro. It was worth the wait.
There's just something so satisfying about seeing automated turrets shred your enemies to pieces.
That's almost it for this week, but we leave you with Born Unto Trouble, from Red Dead Redemption.
If you want to get involved, you can get at us on Twitter, like us on Facebook, or find us lurking in the forums. Beware: Anything you say can, and will, be used in a future round-up.
Have a great weekend!
Community Round-up | Week of 07/09/16
At the time of writing, there were no screenshots again this week (why does this only happen when I'm doing the round-up?). Thankfully you've been spared from having to contemplate my artistic ineptitude (for now) thanks to Sam, who managed a fairly definitive win after four hours of Monopoly. He didn't mention if he and any of the other players were still on speaking terms but it's hard not to resent someone after being on the receiving end of such a trouncing.
Gabriella also got involved in the shooter madness, sharing her thoughts on PSVR's Farpoint. One of those fancy headsets has already found its way to Sam, so be on the lookout for more VR related articles. That is, if our Deputy Editor can find the time in-between his heavy work schedule and disappointing the good ladies of our fair country.
I don't want you to think that's exactly how it went down; Sam is, of course, a gentleman and would have been much more tactful. Tactful doesn't get many laughs though.
When it comes to TV shows, Metalrodent and Crippyd agree that while Go 8-Bit is entertaining, some of the games are a strange choice and all of the players are embarrassingly bad at them. As Rodent pointed out, they did have Battlefront, but not a single contestant could have bettered Liam.
Congrats go to Bezza and Crippy who have both completed the very first Halo on legendary and are now working their way through the rest in Halo: The Master Chief Collection. They aren't attempting this together, as Bezza is enjoying spending quality time with his brother (rocking it old skool with split screen) and Crippy is going for a solo run. Best of luck, fellas.
Another Xbox console exclusive, Gears of War 4, has released and BAMozzy has been enjoying it despite it missing something.
"The gameplay is very 'Gears' but the story doesn't as yet feel right."
If you own Gears and are wanting friends for Horde mode, hit up Timmeh in the PTC Nights thread and leave your Gamertag.
While we're on the subject of Gears, an appropriate video. A staple of the community round-up has been, sadly, missing from recent instalments. Not only is this my Clip of the Week, it's also the return of the Plas Fail!
Classic Plas. Although he did exactly what was suggested, he still bought the farm. Glad to have you back.
A big talking point this week has been what needs to change for next gen. Johnbhoy69 has quite a list of gripes about the state of the industry. Ridiculous day one patches that rival the size of the game itself, announcing a game way too early, pre-ordering, season passes, and false advertising are all things that John would like to see go.
ImmaturityRules added remasters to the list of woes, Sam laments the lack of innovation, and Plasma Wing has issues with the quality of DLC. All understandable complaints, however, BAM is happier with the way things are than most. Even after his "40+years" of gaming (I noticed he wasn't dubbed "old-man BAM") he is still excited and doesn't see a lot of the previous points as major issues.
Pop into the thread and share your thoughts with us.
It wouldn't be a proper round-up without a tank, so here's Rodent's latest acquisition.
It cost almost all of his free XP, so let's hope it's worth it. I know I said that there were no screenshots this week, but I'd already written the intro. Do you expect me to re-write it? You think I'm made of intros? Get out of here.
We leave you this week with a song from Forza Horizon 3, Fall Back Down by Rancid.
If you like what you hear, check out Rancid's official website.
That's it from us. If you've anything you'd like to share, you can find us on Twitter, Facebook and in the forums. Have a great weekend!
You may have read why Chris won't be playing this year's big shooters, but I'm not quite ready to trade my holster for a pipe and slippers yet. I'm still holding out hope for a couple of big shoot-'em-ups, so allow me to offer a brief rebuttal.
As for the season's big players already mentioned by Chris, I'm firmly in Infinite Warfare's corner. The Battlefield 1 and Titanfall 2 betas cooled my anticipation for their respective releases, which piles pressure on the shoulders of the unexpected underdog to fly the FPS flag on my console this winter.
Like many others, I dropped out of the CoD scene once I'd had my fill of the Modern Warfare trilogy, and I've since been hoping one of the franchise's many developers would come up with something to pull me back in. It's a series that provided - much like in Chris' case - my first experience with an online shooter, and one that holds some of my fondest gaming memories as a result, so it hurt to have left it behind.
Popular as it may be to hate on Infinity Ward's latest effort, Infinite Warfare looks to be that game. It has a lot of potential; the ability to pick and choose missions whilst commanding your very own starship sounds like just the type of innovation the franchise was crying out for, and the future setting allows for some outlandishly fun weapon, gadget and narrative design.
The addition of Modern Warfare Remastered in the Legacy Edition is also a nice bonus, of course. No, I don't buy into the controversy surrounding it.
But that's enough of me trampling old-man Brand's freshly mown lawn… Now it's your turn! Will you be picking up any of this year's big shooters? If so, which one(s)? Let us know in the comments or head on over to the forums and share your thoughts with us.
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February 2019
Pass the Controller
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1929 Fairchild 71 NC9135
Although only a few examples still exist as piles of wreckage, this airplane is only one of two Fairchild 71s currently flying.
This aircraft was owned by Braniff Airlines in 1930, and then sold to American Airways Inc., then Lincoln Air Service, and later to Fairchild Aerial Surveys, Inc. Fairchild Aerial Surveys operated the aircraft for 18 years.
The airplane has gone through refurbishment by the Port Townsend Aero Museum over an 18 month period, from early 2009 to late 2010.
Engine – Pratt and Whitney R1340 600hp Wasp
Gross Weight – 5500 lbs
Wing Span – 50'2"
Cruising Speed – 110 mph
Landing Speed – 57 mph
Seat Configuration – 1 pilot, 6 passengers
This is on loan to Port Townsend Aero Museum by Jerry and Peggy Thuotte.


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The holiday season is here, which means your home is about to have many guests. Are you ready for the peak of entertaining season? Whether you are hosting a huge Thanksgiving feast or are only expecting to have a few friends over to celebrate with a cocktail, cleaning to make your home guest ready is an important part of your preparations.
Deep cleaning your home can become overwhelming quickly, especially if you are also planning to shop, cook, and serve a meal to your visitors. However, there are a few routines you can implement early in the month to be sure that your home is ready to shine this holiday season.
Get rid of clutter
Piles of papers or clutter throughout your home can give the appearance of disorganization, and it can deter your deep cleaning efforts. Every day in November, tackle one pile, putting away each item and giving everything a home. In just a few weeks, you will have 14 less piles and more counter space to enjoy.
Clean the bathroom at least weekly
If you have a bathroom that isn't used often, or if your family is small, you may feel you can get away without a bathroom deep clean weekly. However, your home will look better by the time the doorbell rings on Thanksgiving Day, if you commit to a deep bathroom clean at least once per week. Make sure your floors, counters, toilet, and shower is clean and looking its best!
Your kitchen is where the cooking magic happens, so be sure it is looking great all month long. Wipe down your counters after meal preparation and service every day, and shine your sink at least once per week. These small routines will help your kitchen be ready to go long before the turkey slides into the oven.
Sometimes, your daily routine can be too busy to squeeze in a deep cleaning. Fortunately, BT Sitarz Cleaning Service is ready to step in and do the dirty work. Allow us to make your home look great for you and your guests. You will love that our service is affordable and will breathe a sigh of relief when your home looks amazing. Give us a call to set up your free consultation so that you can focus on your menu, your guests, and your memories this holiday season.


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Merry Christmas from my family to yours! This year has brought some incredible experiences and a lot of growth.
Thank you to all of you who made this year a successful one for my little business. I am grateful for you and
for your friendship!
I am really looking forward to seeing what 2018 has in store!