text:
Welcome, Leaders. Here, you'll find tips and tricks from various other Leaders to help you and your compound survive in the harsh environment of the Dead Zone.
Compound defenseEdit
Upper Left Wing
|Compound Building
|Upper Right Wing
Left Wing
|Front Entrance
|Right Wing
This is the basic layout of the compound. Zombies will attack from all directions while raiders must deploy from a specific point of their choice anywhere on the Roads.
- Never use melee weapons unless you have nothing better available, since guns have no ammo cost during compound defense.
- Never assign more than one survivor per barricade. That way, if the barricade goes down, only one survivor will be left standing in the open. Also, this means that raiders can only suppress one survivor at a time.
- Make sure your survivors have the best equipment available.
- Assign survivors with long-ranged weaponry, such as a Long Rifle, to Watchtowers to increase their range further, either allowing them to pick off and weaken the zombies before they reach the barricades or preventing raiders from simply picking off your survivors one by one with their own long-range weapons.
- When placing Watchtowers, never place them out in the open because they have a minimum range (indicated by a circular zone shaded in red) where the survivor in the tower cannot attack. Surround them with strong barricades to protect them.
- Place your traps in the right spots! A Scatterbomb is no good if it's in a corner of the map that nothing ever goes to.
- Wire Traps are best placed around manned barricades, as the traps can hamper enemy movement while the defending survivors fleece them with bullets.
- Place your traps in choke points where any foe would have to go, in order to inflict that maximum casualties.
Versus ZombiesEdit
- The type and level of the zombies that appear is dependent on the Leader's level. Their numbers are also affected.
- Zombies will focus on going after your survivors and will bash through barricades and barriers in their way.
- Build barriers (Barrier - Wire and Barrier - Spikes) to slow down attacks. Be sure that there are survivors assigned to them or in watchtowers overlooking them.
- The most effective strategy is to clump all your defenses in one area, so that the zombies will have to deal with the combined firepower of all survivors at once, as well as any placed traps. Be mindful though! Remember, raiders are not dumb![n 1]
Versus RaidersEdit
- Protect your most vital hardware, such as the F.U.E.L. Generator. Also, protect resource-related structures and any other points of interest in your compound that would attract your average raider.
- To secure resources, pick a specific spot in your compound, and build your defense around it. Plan for strategic weak points, either by a thought experiment, watching zombie attacks, asking a friend to raid you and give their thoughts/record it so you can review it, or run a Practice Raid.
- The Alliance Banner will be the prime target of nearly every raider, and is required to help their alliance gain rank. Don't give the raider an easy victory and make strong defenses around the banner. Put traps around it as well.
- Build an elaborate defense that would force raiders to make risky choices in the process in order to maximize your efficiency.
- Try to make your defense look weak, but not so weak that the raider charges in head-on. Alternately, make your defense look very imposing, which should scare off at least a few raiders.
- Think of every scenario possible as to what an enemy will be doing. Always assume your enemy will be a higher level and consider what weaponry will be required for success.
- Try to lay traps in strategic points that are not too obvious. This makes it more likely for careless raiders to blunder into them.
- Try to leave a large gap with as few objects that can provide Cover as possible between your defensive positions and the road. This means that any raiders will either have to snipe from a distance or risk closing in without any protection from your survivors' shots.[n 2]
- If possible, try to hide some survivors (from the raiding player's point of view) behind buildings so that the enemy will be in for a nasty surprise if they get close.
- Try to defend against outflanking.
- Put some accessories with Suppression resistance on your survivors paired along with survivors on different defenses to maximize your survivors chances a bit more of not getting pinned down quickly while defending.
- Try to cover the spawn areas with as much firepower as possible so you can bog the enemy down as they spawn and kill them before they can begin their attack.[n 3]
- The best defense is not to be raided at all, so equipping the White Flag book, buying Protection, or simply choosing not to raid other compounds will reduce or eliminate the chances of you being raided.
- Clump all your defenses and resource buildings in one area, so that any raiders will have to deal with all 10 survivors at once, as well as any placed traps. This is vulnerable to grenades and explosive charges, but it's much harder for the raiders to pick off your survivors.
- One variant of this strategy is to equip all survivors with long-ranged weapons, and to place all raidable structures outside, but close, your chosen defensive position, except the F.U.E.L. Generator. This will allow you to build two to three layers of barricades, reducing vulnerability to explosives and suppression, while also forcing the raiders to come into your line of fire.
- Use the junk piles early on as a cost effective obstructed barrier for zombies and players alike.
- To avoid wasting resources for fuel generation, it is advisable to never restock the F.U.E.L. Generator unless you have all your survivors defending the compound, and never send them away on missions (unless they can return quickly, or it is worth the risk) to ensure that there is always someone guarding your compound.
- Mix actual traps with decoys. This will either lull raiders into a false sense of security and make them careless, or force them to treat every trap as a real one and waste either their time in disarming all of them or their explosives in trying to destroy them safely.
- Be a Good Samaritan and a Neighborhood Handyman. People are less likely to attack those who have helped them in the past. By speeding up other peoples' building/upgrading times, one reduces the odds that the other will attack them. It doesn't always work, but most people mind their manners, and are nice towards those who have helped them out, and are likely to return the favor.
Scavenging and MissionsEdit
- Don't send a mission to a higher level location unless you're after XP, large amounts of resources, or a challenge. Even if you succeed, you might not be able to use the equipment you just scavenged until your survivors reach that level (though occasionally you may find lower level equipment you can use). Missions considered tough (above your survivors' average level) will have a skull displayed to the right of the mission level (when selecting your squad to send on a mission).
- Make sure to give your survivors the proper equipment based on the location type and level, as well as the survivor's specializations. You don't want to be running into a Level 20 horde with a Level 10 weapon.
- Make sure to leave some ammo for subsequent missions.[n 4]
- It's preferable to have at least one Scavenger on all missions, since a lot of time will be spent searching containers.[n 5]
- Bring someone who can heal, like your Leader or a Medic. There are an infinite amount of zombies, and a very finite number of survivors. Any wounds they take can add up into an incapacitation if their health isn't topped up.
- Bring someone who is specialized in melee and has a lot of health, or a "tank" (A Fighter with a vest that provides a massive boost in health will suffice). These survivors can serve as a shock absorber for fierce zombie hordes; giving the tank a melee weapon with high knockback can hold off infected as well. Be sure to back the tank up with sufficient firepower and a decent medic. Always keep the tank's health topped, or they will eventually fail.
- Survivors are vulnerable while scavenging, so it's a good idea to have another survivor covering them, preferably with a ranged weapon that has a large magazine.
- Try to bring a balanced team of at least 2 survivors (1 combat specialist, 1 scavenger or 1 healer).
- Bring an appropriate amount of survivors for the mission. Running a mission on a low-level location generally requires fewer survivors. The extra survivors can be used to run more missions. On higher level missions, having more survivors increases the chance of survival, and will provide sufficient firepower to protect the scavenger.
- If preferred, "organize" your survivors in the order you assign them. The survivor in the first slot is placed first in the survivor selection menu at the bottom. These correspond to the respective keyboard shortcuts. Pressing "1" will select the first survivor, "2" will select the second survivor, and so on. For example, assign your designated scavenger at the last slot, so on a mission with 5 survivors, pressing "5" will select the scavenger.
- Focus on searching containers, the clock is constantly ticking and there will always be another wave of zombies coming.
- Scan the entire map when you are done and make sure every container has been searched. Don't forget to check behind walls by rotating the view or hovering the mouse cursor over it. Remember that when all containers are searched the Scavenger! mini-task will be completed.
- If there is less than one minute on the clock, send all your survivors to the safe zone, even if there are still unscavenged containers. Sometimes, it is better to leave what might be a treasure trove behind than it is to deal with the costly morale penalties and severe injuries that will be incurred.
- If you really want to loot those last containers, make sure that at least one survivor is on the safe zone, so you don't lose all the items you've already earned.
- Keep your survivors together. Lone survivors may be able to fend off a few zombies by themselves, but a decently sized group can overwhelm them when they need to reload or if they get surrounded. Grouping your survivors will allow them to blast zombies off reloading/surrounded survivors.
- Zombies will only spawn in decently-sized groups from the two spawns closest to your survivors. Keep as far away from them as possible, especially with lone survivors.
- Place your more durable survivors in between your other survivors and the closest zombie spawns. This makes it more likely that the zombies will target them first instead of the more easily incapacitated survivors.
- Noise attracts zombies; sometimes it's better to have a less powerful but quieter weapon, especially if operating with few survivors in large areas.
- Pay close attention to the way the walls and objects around you affect horde movements - if zombies from one spawn point have to run further than the others to get at you, you can defeat one group before the other arrives.
- Keep in mind the reload times and ammo capacity of your firearms and plan your actions accordingly. A fast-loading, large capacity weapon is better for mobility; a powerful, slow-loading weapon is best used for holding ground.
- Always reload your firearms by pressing the 'R' key or by clicking the weapon's icon at the bottom once the coast is clear of zombies; a full magazine can be the difference between surviving and getting overrun.
- Don't underestimate the power of melee weapons. Combined with a strong survivor (fighter/leader) wearing armor they are ideal for holding off hordes of zombies, especially at a chokepoint in the map (e.g. doors). Weapons with good knockback effect are particularly suitable for this.
- If a horde gets too big for you to handle you can always use one survivor to distract them while the rest of your group picks them off. Any survivor except Fighters (who are too slow) can do this.
- Survivors generally attack and move faster than zombies. With enough micromanagement and timing, survivors using melee weapons can attack and then retreat before zombies have a chance to attack back. If executed well, a single survivor can draw the attention of an entire mob of zombies and take minimal damage, while the other survivors in the team fire without fear of taking damage from afar.
- If your group does not have enough firepower (especially during rushes and fighting against elites), try to draw the infected away from your ranged group using your melee survivor. Not only does this give your survivors time to reload, but all attacks to the back of an infected are guaranteed to critically strike, doubling your team's damage output.
- If you want, try to milk XP and achievement progress by waiting near or in the safe zone until the timer ends and kill as many zombies as safely possible.
- If a horde attack begins, focus on fending the attack off and concentrate all your survivors together.
- If all else fails, retreat.
Where to find specific item typesEdit
- Large Supermarkets are the go-to place for Food and Water.
- Large Hardware Stores are the best for construction resources, generally giving several hundred to more than a thousand each of Wood, Metal and Cloth. They first become available in Trenton proper when the player reaches level 14.
- Warehouses, including Small Warehouses, contain a wide variety of components and junk, along with a decent amount of resources and the occasional weapon.
- Gun Stores, Police Stations, Streets, Military Bases and Security buildings tend to have more weapons, gear and Ammunition than other areas.
- Large Parks, Military Bases and Highways are always the highest level location in a specific area, making them the best place to go for strong equipment.
- Hospitals and Large Residences are good places to find Medical Items and gear.
- Construction Sites and Depots grant large amounts of wood and metal, but less cloth than usual.
- Unidentified Buildings have 4 different layouts and each one is random, so it's a gamble. The layouts are: a supermarket which yields food/water, a medical clinic which yields medical supplies, a gun store which yield weapons and ammo, and a hardware store which yields resources and components.
XP huntingEdit
- Non-Leader survivors only gain XP for missions that they are on. Therefore, splitting up your survivors so you can do more missions at the same time only (directly) causes your Leader to gain XP faster, not the rest of your survivors. As such, to level up your non-Leader survivors, it is best to run full teams of five against the highest-level missions available.[n 6]
- Larger maps like Large Parks, Warehouses, Highways, Military Bases, Bridges, Prisons and Streets tend to have more searchable containers and have a higher zombie spawn rate, leading to more potential XP gain.
- If you're willing or if you're in desperate need of XP, a "Boost Your Experience" book will increase the amount of XP you earn.
- If you're willing to risk it, use challenge books to further increase the amount of XP you earn, at the cost of penalties to some of your capabilities.
- Go on higher level missions to get more XP. Be aware that return times will be longer, however, and the mission will be more difficult.
- If you want to keep levels even, it's a good idea to send your leader and higher level survivors on automated missions as they will come back with resources, but will not gain XP.
Zombie typesEdit
- Main article: Zombie
The primary enemy you'll encounter out in the Dead Zone. Each type has its own strengths and weaknesses.
All zombies have a chance of interrupting reloads if they hit a survivor, and healing will always be interrupted. Try to move reloading and wounded survivors behind your other survivors if the zombies manage to close in, or at least make sure to cover them with your other survivors.
The main weakness all zombie types share is needing to get into melee range, so staying a good distance away is always a good idea.
The most common zombie type in the game, they're not fast, hard-hitting or durable, but there are a lot of them. Individually, they're not that great, but they get annoying and dangerous in large groups, especially if supported by other zombie types.
Keep your distance when there are a lot of them. If they're isolated in small groups, closing in is viable.
They appear in any Level horde, though their numbers may vary.
Otherwise identical to regular zombies, these can move much faster, letting them close the distance more quickly. There's no way of telling them apart from regular zombies until they spot your survivors. They also have slightly less health.
They tend to run in ahead of their slower counterparts, so drawing their attention, then retreating to regroup and reload after killing them before taking on the rest may be a good idea.
They start appearing in Level 3+ hordes.
They behave exactly like regular zombies, but have increased health at the cost of being slightly slower. Some can run, but are indistinguishable from other fat zombies until they spot a survivor. In either case, they can absorb more firepower than regular zombies, possibly allowing them to close in while the survivors are occupied.
Stay on the move and try to keep some distance. Eliminating their faster comrades first will help with this.
They start appearing in Level 6+ hordes.
Even more durable than the Fat Zombies, but with no speed penalty. These are very dangerous, and should be among the first to be taken out. There are three kinds, Police, Military and HERC. The first two have equal durability, but HERC zombies are even tougher. Some can even run, making them even more dangerous.
Focus fire with your strongest weapons. Keep your survivors together to provide maximum power.
They start appearing in Level 14+, 16+ and 18+ hordes, respectively.
Riot Zombies are the most durable zombie type around, though they're slightly slower, never run and rarely appear. Nonetheless, they can absorb amazing amounts of firepower before dropping, potentially granting other zombies enough time to close in.
Take out any supporting zombies, then focus fire with your strongest weapons. Move if it gets too close.
They start appearing in Level 25+ hordes.
Bruisers hit hard and are durable (though not quite as durable as Armored Zombies), and some of them can run. In addition, their great strength will always knockback survivors, temporarily stunning them. This may allow any other zombies in the area to close in, and a lone survivor will easily be overrun.
Focus fire on these first and always try to keep your distance. Keep your survivors grouped together to concentrate firepower and cover any stunned survivors.
They start appearing in Level 16+ hordes.
Basically harder-hitting and more durable versions of Shambling, Runner, Fat and occasionally Armored Zombies, use the same tactics as you would against their base zombie type. Just keep in mind that they're stronger overall.
They start appearing in Level 20+ hordes.
A zombie horde may randomly attack from all zombie spawns and will immediately head for the nearest survivor. Ideally, you'd want to keep your survivors grouped up at all times, just in case. Also, it would be a good idea to pick out a defensible location or two beforehand to help even the odds.[n 7]
As soon as you hear the musical cue and see the red on the screen, have every survivor group up to concentrate firepower. If anyone is scavenging, have them stop and help fend off the attack.
They can appear in any Level mission, though their strength, numbers and constituent types depends on the location's Level.
Attracting new survivorsEdit
- Always check the Compound Progress Report, which can be accessed by clicking on the blue bar at the top right of the compound screen.
- Keep building and upgrading comfort/security buildings and expanding your food and water storage capacity even if the Compound Progress Report does not specifically require it.
- Emphasize whatever you are low on. If you have bad morale, you need to improve it. If you have low security, build or upgrade security structures.
Choosing a Survivor ClassEdit
Each class tends to be specialized and has unique abilities, so keep in mind the classes of the other survivors you already have and your Leader's stats. Choose a class based on what capabilities you need more of.
- Fighters for versatile combat skills and taking hits for other survivors.
- Recons for picking off enemies at a distance and spotting traps.
- Engineers for melee combat or improvised weapons and trap disarming.
- Scavengers for scavenging quickly.
- Medics for keeping your survivor's health topped up.
- Main article: Raiding
Raiding is a highly risky method of gaining large amounts of XP and Resources, and is an ever-present threat even if you're not a raider yourself. Make sure you're ready to take the plunge, since you'll have a tough time getting back out once you're in the raiding business.
You can also use the White Flag book to completely turn off the risk of being raided, at the cost of being unable to raid others. However, it is very expensive and costs over 1250 , necessitating fuel saving.
You can only raid:
- Players who are at the same level as you.
- Players who are one level lower than you.
- Players up to 5 levels higher your current level, though they will not be able to raid you. However, attacking them does open you up to retaliation raids.
Raids have slightly different features than regular missions:
- Increased 8 minute time limit.
- Change of enemy from Zombies to human survivors with weapons.
- Suppression and Cover are available.
- Scavenging can only be carried out by holding down the space bar and left-clicking a building.
- Traps may be present, and can be detected and disabled.[n 8]
- Barricades and other defensive buildings are likely to be in your way.
- Always bring a Recon and Engineer to detect and disable traps. Be sure to equip the latter with Trap Tools to enhance their disarming abilities.
- Make sure to know exactly what each kind of trap does and how it behaves.
- Survivors with high health are recommended, as gunfire hurts more than zombie strikes (most of the time). If you need to bring a specialist with low health, buff them up with a vest.
- Visit the targeted compound beforehand to examine their layout. Try to guess the most likely locations for their survivors and traps.
- Use superior equipment. You will not win by using an Uzi against an M249 SAW.
- Cover your survivors' weaknesses and exploit their strengths. Recons may need a Vest to give them more health. Fighters may need Shoes to improve their movement speed.
- Always have grenades handy. Smoke Grenades will reduce the accuracy of any weapon, so your survivors can move to a new position or return fire safely. Hand Grenades are good for killing large groups in or out of cover. Explosive Charges can devastate any defensive structures and unfortunate survivors in the area.
- Have an understanding of Risk vs Reward. Is it worth getting Fuel from their generator or large amounts of resources at the cost of your survivors' safety?
- No plan survives contact with the enemy. Be prepared to improvise.
- Keep in mind that raiding someone lets them put a bounty on you. This will likely mean a large number of raids from prospective bounty hunters.
- Raiding a higher level compound lets them launch retaliation raids against you despite the normal rule against raiding lower level compounds.
- If you're launching revenge raids, send the recipients a message that you are a force to be reckoned with. Raze everything possible and inflict high body counts. This should dissuade them from continuing the fight.
- The F.U.E.L. Generator will have to be restocked with resources when empty, regardless of how much Fuel was in it. Stealing from it as well as their other resources will likely stall their progress. This can be useful if you're currently in a war with them, but may lead them to focus on getting revenge if you're not.
- Scan for traps. This will take patience, but it is better than having your scavenger get shot full of holes with a WOM or finding pieces of them while trying to find materials.
- Cover is directional, so try to outflank your enemies. Punch through the traps and get into the compound building so that you can attack them from behind where their cover will be negligible.
- Bring at least one melee weapon or several explosives to destroy their buildings. Gunfire does minimal damage to structures.
- Always check to make sure your survivors have line of sight to theirs. If not, you cannot fire.
- Cover works both ways, so use the enemy's own buildings to protect you from their fire.
- If you're being raided, always have some spare Fuel to place bounties. This may scare the raider off and prevent them from raiding you again.
- If you're trying to raid someone for their bounty, focus on bringing down their Leader. If you fail to do so, not only will you be unable to collect the bounty, the victim will be allowed to place a bounty on you.
- Take a route that looks unprotected by the defenders' guns. The area will likely have traps, but Recons and Engineers will do the trick. After that, outflank the enemies. Just make sure that the route is not within range of Watchtowers.
- If the enemy has a scattered defense system, use this to your advantage. Clump all your survivors in one group, and use the combined firepower to destroy the scattered defenders with ease.
- Focus on taking out Watchtowers first, to negate the range advantage they provide.
- Try to cover your advances with survivors wielding long ranged weapons.
- If a survivor fails to disarm a trap, it will be automatically triggered, injuring anybody near the trap, including the survivor who was attempting to disarm the trap. Keep your other survivors away from the trap to avoid taking additional casualties, or destroy them from a safe distance with grenades.
- Do NOT run over a trap while it is being disarmed.
- If you are in an alliance, concentrate on stealing your opponent's Alliance Banner above all else.
- When bringing down Compound Doors, be sure to snipe off any hiding survivor or traps before you attack the door itself, as compound doors are often used as a mini-barrier.
- Make sure the enemy survivors within range of any traps are eliminated before attempting to disarm them. Survivors who are in the process of disarming traps are defenseless, and they will be massacred if the enemy can shoot at them.
- Grenades can destroy traps, but it takes a lot of them to do so. Use them wisely!
- Have quality armor!
- Consider whether your survivors need more health or damage resistances. The extra health is useful against all types of damage, but increases the amount of time it takes to fully heal them, while damage resistances are only effective against a specific type of damage, but will not lengthen the healing period.
- Use common sense. If you see a one sided wonder defense, DO NOT charge straight at the teeth of the defense.
- Your first piece of cover will be wherever you spawn your survivors. If you want to advance, it is usually best to take advantage of the enemy's barricades and use them as cover.
- Anticipate where traps are going to be concentrated. A F.U.E.L. Generator or an Alliance Banner will most likely have lots of traps guarding it. Be prepared to employ your Engineer.
- Have multiple specialized classes on the raid. Each one of them have a specific purpose, so all of them should be used.
- DO NOT develop a false sense of security! Just because you might have a well crafted set of armor doesn't mean that concentrated gunfire or a well placed trap can't bring one of your survivors down.
- Send in the right people. Don't send in a scavenger when in fact you may need another fighter or recon.
- Equip the correct protection for the right occasion. If your engineer is likely to face explosives, it is wise to equip them with explosive resistant armor. If you (most likely) are going to face lots of bullets, equip bullet resistant armor.
- Unless you have unique or fully upgraded armor that has 100% bullet resistance, you do not have a bullet proof vest.
- When you finish a raid, steal ammunition, because your survivors need ammo for their missions. Otherwise, steal what you need and get out.
- Again, if all else fails, retreat.
- Main article: Trading
Trading will allow you to trade almost any item[n 9] with other players, and can be used to obtain much-needed supplies, useful equipment or very rare items normally either very hard to find or very expensive to purchase.
Keep in mind that each trade costs a small amount of Fuel to carry out and that you can only trade a limited number of items.
To trade, the Communication System must be activated first. In the chatroom, left click on a player's name and then click the TRADE button from the resulting drop-down menu. If they accept, the trading screen will show up. Both players start with 4 slots and 2 unlockable slots, you can see what they're offering and the Fuel cost for carrying out the trade. There is a private chat tab independent of the main chat room and the Two-Way Radio so you can work out the details in private. Simply click the slot and select an item to trade. Once you're satisfied, click the Accept Trade button at the bottom of the screen. The deal will only be finalized when both players click the Accept Trade button.
- Try to work out the details of the trade with the other player beforehand in the chat.
- If you want to save fuel, see if anyone has a free fuel slot. If you have one, that's good too.
- Look like you mean business. Use proper business etiquette and refrain from swearing or getting emotional.
- Anticipate what the trader may want, and try to give an equally good item to them.
- Be polite. No matter how good a deal you're offering, being rude is a fast way to lose potential trading partners.
- Have something that people will want. Don't trade mediocre items like a Level 1 Rare Long Rifle for a Level 30 Schematic. Trade items that people normally ask for.
- Don't be greedy. Asking for a DCU Combat Helmet in exchange for a few heavy bandages is something you should NOT do in trade.
- Don't make a trade you know you might regret. Trading in a unique M-24 just for a 10% looter isn't really beneficial in the long run.
- Just like the stock market, the value of items rise and fall. Keep track of this, as an item you may have could either rise or drop in value exponentially. Also, remember that a unique SVD may not be as good as a unique M24 in the trade market. Know the value of your items!
- Keys are king in the Dead Zone. Everyone asks for them, and it's becoming increasingly harder to find those who are just willing to trade similar items. If you're gonna trade, have level 3 HERC keys or premium keycards ready.
- if you're not into research, keep the notes handy. You never know if somebody's interested enough in storage or production notes enough to trade uniques and premium keys.
- KEEP SEASONAL CLOTHING! The elite of the game are not immune to nostalgia pangs, and will trade many premium cards for them. Just imagine how much 2012-13 halloween clothes are worth on the market now.
- Beware of scammers! Keep your mouse on the trade button and read if the other user is trying to change an item.
Leveling upEdit
Once your survivors gain enough XP, they'll automatically level up. This will increase their stats and allow them to use stronger equipment. This holds true for your Leader as well, but as your compound's level is the same as your Leader's, you also gain access to new buildings, upgrades for those buildings and occasionally new features.
However, as your Leader/compound's level rises, so do the level of the opponents you'll wind up facing.
New equipmentEdit
Keep hunting for new weapons and gear at all times at locations that are around your survivors' levels. Try not to look for them in higher level locations unless they're about to level up.
Implementing a "hand me down" system would be wise. A strong weapon used by one survivor can be given to another survivor if you get a better weapon for the first one.
Resources are vital to expanding your compound and keeping your survivors happy.
- Always keep some spare resources in case you have to repair any buildings or rearm triggered traps.
- It's best to keep a stockpile of Junk and/or Components and recycle them for resources when necessary, since they can't be stolen by raiders. It's recommended that you take some time to scavenge specifically for components/junk.[n 10]
- Try to use up as much of your construction resources as possible before logging off. It may discourage repeat raids if a raider should manage to break your defenses.
- If you have a F.U.E.L. Generator, don't restock it if you think you can't spare the resources.
- Collect from your F.U.E.L. Generator if you think you are in danger of being raided.
- Try to keep your Food and Water supply topped up, they will affect your survivors' morale and their combat abilities by extension.
- Upgrade your Storage buildings as soon as possible. Any resources collected once they're full will be wasted.
Crafting allows you to produce useful items without having to constantly go out into the Dead Zone and potentially get your face eaten by a zombie. All items require an amount of Fuel to craft, so keep an eye on your Fuel reserves if you craft a lot.
Crafted weapons and gear with conditions can occasionally receive extra bonuses to said conditions. The chance of getting the bonus is random, as is the strength of the bonus. Certain books can enhance the odds of getting a bonus, so make sure to equip them before crafting.
All crafted items require schematics before you can even start crafting them. Some can be obtained by upgrading the crafting benches (Weapons Bench for weapons and ammo, Gear Bench for gear, Medical Bench for medical items, and Engineering Bench for components - they are also required for crafting), while others must be scavenged in the Dead Zone.
To access the crafting menu, select a crafting bench then the CRAFT button or the schematic and gear button at the bottom left of the compound screen. The crafting menu has the following categories: Weapons, Gear, Components, Medical Items, Ammo and Upgrade. Click on a category to view your schematics collection for that item type. Select one to begin crafting.
Depending on the schematic, an item may require certain components, junk, resources or even another weapon/gear item, in addition to the Fuel cost, before it can be crafted. If you have all the required items, click the green CRAFT NOW button to craft the item. It will be near-instantaneous and the item will be placed in your inventory.
Barring any crafting bonuses, the item you see in the crafting menu will be exactly the item you receive. If it requires a base item, any conditions on that item will not affect the quality of the resulting.
Weapons TypesEdit
These weapons are the first ranged weapons you're likely to find. Most are quick to reload and use very little ammo. However, most don't do very much damage, have a limited rate of fire and tend to be short ranged.
Submachine GunsEdit
SMGs are a step above handguns, with a high rate of fire whilst still retaining a speedy reload speed and relatively affordable ammo consumption. However, their damage per shot and accuracy tend towards the low side.
These weapons offer mind-blowing power, but at the cost of magazine size, reload speed and effective range. In addition, automatic variants tend to be inaccurate. Survivors wielding shotguns should be covered by other survivors at all times.
Assault RiflesEdit
Assault rifles deal incredible Damage per Second and are ideal for horde attacks. They are fairly balanced in all other aspects, making them suited for nearly any situation. However, ammo costs tend to be higher than most other firearms.
Light Machine GunsEdit
Light machine guns offer incredible firepower, making them invaluable during large horde attacks. This all comes at a large cost in ammo, which is the highest in the game. They also reload slowly, making support from other survivors essential. Bandoliers and carrier harnesses negate the slow reload time. Due to the fact that defending a compound requires no ammo, this weapon would be handy to use in compound defense, in conjunction with Long Rifles.
Long RiflesEdit
Rifles are a life saver in large maps with few obstacles as they can pick off enemies from a safe distance away. However, they tend to have a small magazine capacity and are mostly useless at close range due to a slow rate of fire and the minimum effective range. Also the staple weapon for raids.
Blunt weapons generally have higher knockback than bladed weapons, but at the cost of either attack speed or damage per strike, making them less suited for killing. They also share the weakness all melee weapons have - survivors must be right next to their enemies to attack it.
Blades tend to either strike faster or harder than their blunt counterparts, but generally have lower knockback, increasing the chance of being swarmed. They also share the weakness all melee weapons have - survivors must be right next to their enemies to attack it.
Premium weapons include all other types of weapons in the game and are usually stronger than the regular weapons available at the same level. They can be only found in supply boxes and The Store.
Supply BoxesEdit
Supply boxes usually carry exclusive weapons/items that are either unavailable through any other method or only available for a premium in from The Store. Boxes are locked and must be unlocked with special keycards, most of which are only obtainable from The Store or special community events.
- HERC Supply Boxes
- Beacon Parts Box
- Beacon Security Box
- HERC Tactical Response Box
- Nice Z-Mas Box
- Naughty Z-Mas Box
- Trick or Treat Trunk
- Winter Cache
- Premium Supply Box
- Premium Z-mas Box
- Mystery Clothing Box
- Premium Independence Box
Alliances are a good way to get good relations with other survivors and help each other out. Primarily if you're considering joining an alliance, you may need to consider these ideas.
- Are you willing to fight for a cause you may not believe in/are you willing to sacrifice time and energy towards a group?
- Do you agree with the ideals of the group?
- Are you looking for war, or just a personal-defense group, or for trading?
- Are you willing to take the increased risk of possible raids?
These questions may help determine if an alliance is right for you. In addition, see if you can talk to the group's leader or a high-ranked member and learn what the group aims for and its overall member experience. Do NOT join an alliance that you may regret later on. Once you're in, leaders may consider you "in" forever. Choose wisely! But when you're in and want to get out, you can use the leave alliance button to opt out.
Creating an allianceEdit
Deciding to create one is very hard. You will have to be prepared to take a massive burden on your shoulders. Your future members will look to you for support, leadership, and what to do. Disorganization and inactivity drives many members away. In your first few months, be prepared to have very few members.
Task and War Boost Rotations Edit
Every war round, there is a given set of alliance tasks and war boosts. There are 4 different sets of these boosts/tasks which rotate predictably. The rotations are, as follows:[1]
- Boost Cost (per boost, per person, at beginning of round): 28.75
- Quotas: 4800 wood/metal/cloth, 1500 food/water, and 4200 ammo per player (not all are present in a given round.)
- Rotation 1 ("Round after Mega")
- Munitions (Donate Ammo)
- Groceries (Donate Food)
- Be Prepared (Find Gear on Manuals)
- Gun Stocks (Find Weapons on Manuals)
- Automission: +40% auto success chance
- Item: +10% more items, +10% chance of quality items
- Repair: -30% material cost, -50% repair time, +25% wood/metal/cloth dropoff rate
- Fuel: +15% more fuel drops
- Mega: +20% chance of crafting bonus, -25% crafting costs
- Rotation 2
- Find Ammunition (Loot Ammo)
- Gun Stocks (Loot Weapons)
- Water Supply (Donate Water)
- Wood Supply (Donate Wood)
- Crafting: -20% crafting costs, +15% chance of getting a crafting bonus
- Mission: -15% return time on manuals, +15% XP, +20% auto success chance
- Survivor: +20% survivor health, +15% morale
- Survival: -20% food & water consumption, +15% health
- Bonus: -25% return time from manuals, +10% chance of quality items, +10% more items, +10% dmg to zeds, +15% fuel drops, -15% repair time
- Rotation 3
- (Cloth + Metal donation round = round before "Mega Boost")
- Metal Supply (Donate Metal)
- Groceries (Donate Food)
- Cloth Supply (Donate Cloth)
- Munitions (Donate Ammo)
- Production: +20% ammo/wood/metal/cloth/food/water production rate
- Repair: -30% material cost, -50% repair time, +25% wood/metal/cloth dropoff rate
- Item: +10% more items, +10% chance of quality items
- Combat: -20% ammo cost, +20% dmg to zeds
- Bonus: +15% surv health, -25% return time on manuals, +20% basic resource production, +10% chance of crafting bonus, +15% fuel drops
- Rotation 4
- "Mega Boost"
- Water Supply (Donate Water)
- Munitions (Donate Ammo)
- Groceries (Donate Food)
- Wood Supply (Donate Wood)
- Fuel: +15% fuel drops
- Survival: -20% food/water consumption, +15% survivor health
- Crafting: +15% chance of getting a crafting bonus, -20% crafting costs
- Combat: -20% ammo cost on missions, +20% damage vs. infected
- Bonus: +25% more items, +25% chance of quality items, +30% mission XP, -35% return times on manuals.
Predicting Future Tasks Edit
This information is useful because it allows alliances to plan ahead in the future.For example, if a water donation round was in the upcoming war round, one could prepare by filling their storage before the round (This was back in the great Dead Zone drought, when water dropped at approximately half the rate of food, therefore making the water task the hardest in the game, since water cannot be crafted like ammo, cannot be recycled like wood/metal/cloth, nor is abundant like food. On top of this, Kongregate did not have the Deathmobile Upgrade until March 14, 2016, which made the water task one that required diligence).
Preparing for the Mega Boost Edit
Another use of the table is to keep track of the "mega boost" round, in which all the best boosts are available for that week. Alliances typically save tokens and don't buy boosts until the mega boost week. The mega boost round is typically dedicated to intense playing to farm out the map and get unique items. It is not uncommon to get 3 or more uniques in a day, however, due to the nature of random number generators, nothing is guaranteed.
Crafting Efficiently Edit
The most important use of this reference, however, is to keep track of when and which boosts are available on a given week (most notably the crafting boost). Knowing when the crafting boost occurs and whether it lines up with a holiday event is important because most holiday events have crafting, and since crafting requires high volumes of production to yield good chances at high bonuses, any crafting cost reduction is imperative. Typically, to get the maximum 80% cost reduction, any combination of the following is used:
- Crafting on the Cheap (typically the 50% version for large runs)
- Box boosts (premium boxes, war boxes, event boxes, and anything else in between that can provide a boost. Just note that multiple boxes may need to be opened to roll a craft boost) Most provide 20% cost reduction.
- Alliance Boost (20-25% cost reduction)
These, combined with thousands of units of fuel allow for a player to have their best chance at getting a good craft, or to refine crafting kits to higher quality versions at a more affordable price. The Quality Crafts book is NOT recommended since it only changes the chance of getting a crafting bonus at all (typically very high chance already). It does not increase the magnitude or chance of getting a better crafting bonus on an item.
- ↑ Be warned that this strategy may make you more vulnerable to raiders. They may not be able to injure one of your survivors, but they are more likely to get at your storage buildings.
- ↑ Your survivors must be equipped with long-ranged weapons for this to work
- ↑ Beware that, using this strategy, your survivors will be far apart, possibly endangering them if the enemy does manage to break through
- ↑ If you're low on ammo, try running a mission in a Police Station/Gun Store/Security (Location)
- ↑ A Medic with gear that increases scavenging speed (i.e. Gloves) may be able to substitute as a scavenger
- ↑ It may be desirable to send the leader and lower-level survivors to high-level locations and the higher-level survivors to lower-level locations, in order to ensure that the low-level survivors get a chance to level up sooner
- ↑ Examples would be a barricade, a gun cage (Survivors can shoot through the cage), or the safe zone
- ↑ Traps cannot be seen until detected by a survivor. Exercise caution.
- ↑ Fuel is the only item that cannot be traded
- ↑ You can use this method to replace the "spare resources" method, mentioned above


text: I loved my first meeting with Natalia – She's a photographer too! I have the amazing opportunity to work with so many aspiring photographers and it's truly a blessing and makes the experience epic in so many ways for everyone. Everyone go check out her work now!! Besides being a fellow artsy creative, Natalia has an impeccable taste in style – um hello check out her outfit choices – and a gorgeous confidence that just beams from every photo. She's the perfect camera subject (and sweetest person!) in every way!

subset: commoncrawl


text:
Nambiti Technologies is an ICT Professional Services company. The company is 100% Black Owned and Managed. The company is classified as a BWO (Black Women Owned) company.
Job description
Interested and qualified? Go to Nambiti Technologies (Pty) Ltd career website on www.linkedin.com to apply
Popular Jobs
Latest Jobs
Other Latest Jobs


text:
|May. 1958
|Established company in Nagoya, JAPAN.
|Dec. 1966
|Developed Japan's first remotely controlled lighted Road VMS and delivered the first unit to MLIT (Ministry of Land, Infrastructure, Transport and Tourism).
|Dec. 1971
|Developed our first parking meters and provided them to Metropolitan Police Department.
|Apr. 1975
|Developed a traffic signal for the visually impaired and began trials with Aichi Prefectural Police Headquarters.
|Aug. 1987
|Developed and began marketing a solder joint inspection machine using laser beams.
|Mar. 1991
|Developed a parking lot vehicle detection system using image processing and provided them to Ashigara Service Area operated by Central Nippon Expressway Company Limited.
|Jun. 1991
|Established INFORMEX CO., LTD. with the aim of bolstering sales of Mobile VMS.
|Jun. 1997
|Obtained ISO9001 certification for Opto-Electronics Division.
|Dec. 1998
|Developed and began marketing automatic inspection machine using X-rays.
|Jan. 2000
|Obtained ISO9001 certification for Information Equipment Division.
|Mar. 2000
|Developed a road surface detection system using image processing and provided it to MLIT.
|Sep. 2000
|Listed shares on the Second Section of the Nagoya Stock Exchange.
|Jun. 2003
|Developed and began marketing a solder joint inspection machine using image processing.
|Dec. 2003
|Obtained ISO14001 certification for Opto-Electronics Division.
|Dec. 2006
|Obtained ISO14001 certification for Information Equipment Division.
|Nov. 2009
|Developed multi-color Road VMS and provided them for trials at the Shin-Tomei Kakegawa Test Track operated by Central Nippon Expressway Company Limited.
|Jan. 2010
|Developed the NVI-FZ new-type solder joint inspection machine.
|Mar. 2010
|Developed a hybrid type Road VMS, provided to local goverments.
|Jan. 2011
|Established liaison office in Wuxi and Shenzhen,China.
|Feb. 2013
|Developed and began marketing NXI-3300 new type x-ray inspection machine.
|Feb. 2013
|Received the TOYOTA Technological Development Award for Optical Inspection System with Camera Array.
|Apr. 2013
|Wholly owned subsidiary INFORMEX Co., Ltd. merged with Nagoya Electric Works Co., Ltd.


text:
NEW: Create Your Personal LifePractice – Yoga & Coaching
We first meet for an intake. Here we get clear what your goals and wishes are. Where your strengths lay and how we can use these strengths in a way most beneficial for you. We work to find your own Flow and Nature by your own most authentic practice using the traditional tools of Yoga fitting your person and stage of life.
60 minutes: 75,00 euro (6-session card 420 euro)
90 minutes: 95,00 euro (6-session card 530 euro)
Cards expires 6 months after purchase.
Did you already subscribe to the NEWSLETTER (click here)? News & info on Yoga & Mental Health. It's the best way to stay part of this community and be the first to know about network meetings, workshops etc. May 17th 2014 will be the next network meeting. This one will be a special edition with special guest! You don't want to miss it. Workshops on Yoga for Mental Health the days before and after this meeting.
- April 26th from 1PM till 3PM The House of Love will create a Yoga & Mental Health Sangha in Maastricht hosted by Yogaplace.
- May 14-17 Yoga Therapy workshops with Dr. Ganesh Mohan in Amsterdam.


text:
27 Nov 2017 09:57
Short on experience, Highfield used grit to conquer his first one hundred-mile trip. He gripped the handlebars restricted and pedaled like crazy. When he got done, his right pinkie finger was numb. He's experienced issues with it at any time since.Wow, what a beautiful week we had in Seattle! Sunny, warm-ish and a couple of dry days. The rain has returned and the weather will be a combined bag this weekend. The combination of shorter times and elevated cloudiness create the illusion that it's raining all the time. Don't allow this derail your plans. Instead, layer up in situation it rains and get outdoors!The last trip of the period for the Colorado Brevet Series will be on Sunday, Oct eleven. This is a 'short' brevet with a size of 129K. The ride starts from the East Boulder Neighborhood Center and will adhere to the Apple Valley Loop.Bill Jones is a marathon runner and a regular bicyclist who has ridden the RAMROD (Trip About Mount Rainier in 1 Day) and the RSVP (Ride from Seattle to Vancouver and Celebration) as nicely as the Seattle-to-Portland. Jones has ridden the STP every year because 2001 except for 1 year. In both 2011 and 2012, he completed the ride in 1 working day. When asked why he was riding, he chuckled, "There are times in the trip, when I question that." Then he stated, "I enjoy the problem." He additional further that he enjoys the coaching; getting a objective to function towards as well as the trip itself.Karas was born in 1950 at Antypata on the island of Kefalonia, Greece. He grew up in poverty and experienced to shoot marbles as a teenager to avoid going hungry. His father, Nickolas, was a building worker who struggled financially.This fantastic tour company will pick you up and shuttle you to the wonderful village of Stonington, where you will be lodged at the historic Inn at Stonington for your first evening. This begins our first working day of the coastal biking adventure in New England. From there you will enjoy a wonderful six days stuffed with cycling and touring historic areas. You will also be able to soak up the fantastic fall foliage. On the final day of your cycling adventure, you will end at Newport, which was home to the summer White Homes of Presidents Kennedy and Eisenhower. You will have a opportunity to tour the mansions and discover the waterfront prior to your tour ends. Following this they will shuttle you to the airport.If you are looking for a relaxing vacation at some quite location then think about Altmark tourismus. Altmark is a fairly place in the land-locked condition Saxony-Anhalt in modern Germany. The beauty of this location is that it has retained its ancient character whilst taking strides in the path of improvement. What this location has to provide is greenery and only greenery.There is no nicer experience than strolling the Tidal Basin below the flowering cherry trees on a war working day in spring. The blooms are beautiful and fragrant, the environment festive, the individuals pleasant. A perfect day. Spring is the ideal time of year to come to Washington DC and not only for the Cherry Blossom Pageant. The climate is good, not too hot, not too chilly. It is a great chance to see the entire metropolis.Bicycle valet parking is generally held at big occasions like songs shows, outdoor marketplaces, and other large gatherings. Bicycle valet parking is usually a big safe region exactly where you give your bicycle to an attendant and they give you a ticket that is related with your bicycle. When you are prepared to go you simply give the ticket back again to the attendant and they give you your bicycle back. The valet parking is usually free and is put on by a local http://Www.Afroditeannunci.Altervista.org/. It's a convenient way to securely store all the bikes in one location at a large event. It's also great to see how numerous bikes can be parked in an region that only a few cars could be parked in!The Tailwinds http://Www.Afroditeannunci.Altervista.org/ offers the yearly Windmill Century ride. You have to sign up nicely in advance to get a spot on this bicycle tour, so get to their web site and do registration right absent (following you finish reading this article, of program!). It's a lovely ride intended for very seasoned riders that begins in scenic Pioneer Park. The Half Century is roughly fifty miles, and the complete Century is - you guessed it - one hundred miles. This is certainly a ride meant for these with legs of metal, but it's well really worth it!A massive barrier reef is situated off Kauai's NE coast. This reef not only safeguards the area and smooths the sand, but it also tends to make Kauai one of the best complete bamboo bike guide locations in the globe for snorkeling. Many sorts of fish and other ocean lifestyle dangle out in the reefs, presenting you with the chance to see them up near and personal. All it requires is a bit of snorkel equipment from one of the nearby rental retailers and you're on your way.All we did to guide the tour is go Mike's bamboo bike guide web site. I believe it cost us 24 Euros only. You can pay for the journey ahead of time by credit card or following the journey is over with cash or a cashier's verify. They then gave us a place in Munich, which was the Old City Hall, where our assembly stage was for the begin of the tour. When we arrived we saw our tour manual and the bikes that we would be riding. The bikes had been extremely good, comfy seaside cruisers.


text: Shravan is the month when we see lots of transformation around. Seeds in farms are transforming in to small plants. Bird-eggs are hatching to give birth to young ones. The whole nature looks so fresh due to onset of monsoon. There is greenery everywhere. Shravan is considered the holiest month of the year by Hindus… Read more »


text:
A while back I entered a contest for a 500 word story. This is another idea I had at the time, but I only wrote it up yesterday.
Crossing the main road was what did it, the relatively open space allowing the wind to build up strength and whip his plastic umbrella inside out. They were practically disposable, it being the third he had bought this year when caught out by the unpredictable summer downpours,and the ferocious wind driving the rain almost horizontally rendered it useless anyway.
He skipped over a puddle by the opposite kerb, and half ran half walked the remaining ten meters to his own house. He tried to fold up the umbrella but the broken spine proved uncooperative, and after a few seconds of getting even more wet, he abandoned it to the umbrella stand by the door, to be disposed of at the weekend.
Ringing the bell before he searched his pockets for his keys, he hoped his wife was still awake. Work had been hectic lately, and many nights he would find only a cold plate of food awaiting him, At least, he thought to himself drolly, a minute or two in the microwave would convince his dinner to show him some warmth, something he was finding his wife to be less and less willing to do in recent months.
He didn't mind, though, he knew she was tired from raising two kids, going to PTA meetings and dragging the kids to ballet/swimming lessons twice a week. Her mother was a demanding presence also, her phone calls taking a lot of his wife's time, often when she could really not spare it. He was just happy to have a family, and cherished his two kids more than anything, looking forward to the weekends when he could skip the rigamarole drinking sessions with clients in Roppongi and dive into their world of pirates, ghosts, and monsters under the bed.
There was no response to the bell, so he opened the door himself and slid into the hallway, careful to make as little noise as possible since it was obvious from the silence already there that everyone was in bed. He noticed that one of the goldfish was belly up in the tank; he would have to flush it before the kids noticed, he thought to himself.
He took off his wet coat, and went into the kitchen to see what awaited him for dinner. What he saw there killed his appetite immediately. He ran upstairs, frantic, and checked the kids' rooms before the one he shared with his wife. All were their usual neat selves, but he could tell that certain specific, crucial items were missing; among them, his wife and children. He plodded back down the stairs, slowly, and stared again at the paper on the kitchen table, its little boxes and blank spaces filled in with the fastidious, clean characters of his wife's handwriting. The thin lines of the ball point pen made the title seem even more foreboding and severe. Three characters stared back at him in bold, green font; "離 婚 届" - "Divorce Papers"
Copyright (C) 2012 A.Keyes All Rights Reserved.


text:
Chalmar Beef has a wonderful team of people who do the incredible work of producing great beef and lamb every day.
The level of dedication, skill and hard work is expressed in our Chalmar Beef products.
Being a fully integrated company, we employ people from all walks of life and levels of skill. People have the opportunity to express their talents in diverse fields ranging from accounting to stockman ship to various highly skilled trades. Chalmar Beef has a philosophy of promoting people from within the ranks which necessitates the early identification of potential in people and providing them with the opportunity to excel through skills development & training.
We are continuously looking for bright minds to join our team.
Send your CV now to firstname.lastname@example.com


text:
On Wednesday I went to Cinema Orion with Hanna and Mari to watch the studio Ghibli film Whisper of the Heart. I liked especially the music of the film but it didn't quite become a particular favourite of mine. Before the film we spent time by going to The Ounce for tea (the name of my tea was The Queen of Beauty!), to a little boutique selling all kinds of cute items and to a bakery where Mari bought cute pastel-coloured macarons. Then it was time to take outfit photos, for which we happened to find a nice lilac background in a nearby park.
Seuraavana päivänä menin kiireesti UFF:iin ostamaan sen ihanan hääpuvun, josta viimeksi kerroin. Onneksi kukaan ei ollut ostanut sitä ennen minua! Tässä se nyt on, onnellisesti omassa kodissani ♥!
The next day I rushed to UFF to buy the lovely wedding dress I talked about last time. Fortunately no one had bought it before me! Here it is now, happily in my own home ♥!


text:
Trinity Mirror plc
12 November 2009
17 weeks ending 25th October 2009
Trinity Mirror plc is today issuing an Interim Management Statement covering the 17 weeks of trading to 25th October 2009 and describes the Group's financial position and performance, updated to the latest practicable date.
The Board remains confident that performance for the year will be in line with expectations. Although trading conditions have remained difficult since the half year with continued pressure on revenues from the poor economic environment we have seen an improvement in the rate of decline in revenues. The Board takes comfort from the positive effects of the range of management initiatives which are driving efficiencies through the re-engineering of core business processes and so further reducing costs. As a result the Group remains on track to deliver structural cost savings of £35 million with the absolute cost base falling by at least £65 million for the full year.
The Group remains cash generative and net debt has fallen by a further £16 million during the period.
Whilst the trading environment will continue to be challenging over the remainder of the year and into 2010, we anticipate that the rate of decline in revenues will continue to improve. This coupled with ongoing management initiatives to drive revenues and reduce costs will support profitability.
Revenue performance
Revenue performance in the 17 weeks to 25th October 2009 ('the period'), 26 weeks to 28th June 2009 ('the first half') and 43 weeks to 25th October 2009 ('the year to date') was as follows:
Year on Year Change
26 weeks
to 28th
17 weeks to 25th
October 2009
43 weeks
to 25th
Group revenue
Group digital revenue*
* Digital revenues are included in advertising and other revenues.
Group revenues for the period fell by 12% reflecting an improvement of 5 percentage points from the declines of 17% experienced in the first half. The improving revenue trends reflect the benefit of weaker comparatives.
Group advertising revenues in the year to date have fallen by 25% reflecting a decline of 28% for the first half and 20% for the period.
For our Regionals division advertising revenues have fallen by 32% year to date reflecting a decline of 35% for the first half and an improved rate of decline of 27% for the period. By category, display is down 13%, recruitment is down 48%, property is down 34%, motors is down 32% and other classified categories were down 20% in the period.
For our Nationals division advertising revenues have fallen by 11% year to date reflecting a decline of 14% for the first half and a material improvement in the rate of decline to only 6% for the period.
Group circulation revenues have fallen by 4% year to date with a decline of 8% for the Regionals and 3% for the Nationals. Circulation revenues in the period fell by 7% for the Regionals and 2% for the Nationals.
Other Group revenues have fallen by 9% year to date, reflecting a decline of 10% for the first half and a decline of 8% for the period.
Group digital revenues have fallen by 19% year to date with a decline of 19% for the Regionals and 17% for the Nationals. As market conditions remained difficult in the second half we have seen an increase in the rate of decline in digital revenues which fell by 22% for the period compared to a decline of 17% for the first half. The declines in digital revenues reflect the cyclical impact on the core recruitment and property revenues. Excluding recruitment and property revenues digital revenues grew by 12% in the period and 26% year to date.
Early indications for November are that advertising revenues for the Nationals will fall by around 5% and for the Regionals by around 22%. Group circulation revenues are expected to fall by around 1% for November.
Non-recurring items
Restructuring costs in connection with the delivery of cost reduction measures and implementation of the new operating model for the Group are estimated to be around £20 million for the full year in line with the previous guidance. In addition, as reported in the Interim results there is a £7.0 million impairment of a receivable from a major wholesaler which is in administration and a £2.4 million loss on the disposal of a business, partially offset by a £5.1 million profit on the disposal of land and buildings.
Capital expenditure
Capital expenditure is forecast to be some £5 million below the £25 million previously announced to the market.
Net debt, on a contracted basis, assuming that the private placement loan notes and the cross-currency interest rate swaps are not terminated prior to maturity, has fallen during the period as follows:
Net debt as at 28th June 2009*
Corporation tax payments
Other net cash inflows**
Net debt as at 25th October 2009
* assuming that the US$ private placement loan notes and related cross currency interest rate swaps are not
terminated prior to their maturity
** operating cash flows, capex, working capital and interest
As at 25th October 2009 the Group had no drawings on its £178.5 million bank facility. During the period the Group repaid, ahead of their due date, all outstanding finance lease commitments from surplus cash balances.
The fair value liability of the Group's cross currency interest rates swaps used to swap the principal and interest payments on the Group's US$ private placement loan notes was £1.5 million at 25th October 2009 (28th June 2009: £11.2 million).
Net debt, on a statutory basis, including the fair value liability of the cross-currency interest rate swaps and converting the US$ denominated private placement loan notes at the period end exchange rate, fell by £24 million to £324 million.
Net debt is expected to fall marginally over the remainder of 2009 after interest payments in relation to the US$ private placement loan notes. The Group continues to operate comfortably within its financial covenants.
On the 9th November 2009 the Group entered into consultation with affected staff over its proposal to close the Group's defined benefit pension schemes to future accrual.
We continue to actively manage our portfolio to drive audience reach, revenue and profitability.
Against those objectives we have launched a number of new on-line brands including Mirrorfootball.co.uk and 3am.co.uk both of which have been well received by the market. These launches have contributed to our continued increase in audience reach with average monthly unique users during the period increasing by 40% year on year to 17 million and by 15% from the first half of 2009.
The challenging advertising market has necessitated the closure of 4 regional newspaper titles since the half year. This is in addition to 22 regional newspaper titles closed in the first half. We have also announced publishing changes to format and frequency to a number of regional titles to better serve the needs of readers and advertisers.
Conference call
Trinity Mirror will be holding a conference call this morning for analysts and investors at 8.15am. For dial in details please contact Nick Fullagar, Director Corporate Communications on 020 7293 3622 or firstname.lastname@example.com.
Trinity Mirror plc
Vijay Vaghela, Group Finance Director 020 7293 3000
Nick Fullagar, Director Corporate Communications 020 7293 3622
This Interim Management Statement is prepared for and addressed only to the Company's shareholders as a whole and to no other person. The Company, its directors, employees, agents or advisers do not accept or assume responsibility to any other person to whom this Interim Management Statement is shown or into whose hands it may come and any such responsibility or liability is expressly disclaimed. Statements contained in this Interim Management Statement are based on the knowledge and information available to the Company's directors at the date it was prepared and therefore the facts stated and views expressed may change after that date. By their nature, the statements concerning the risks and uncertainties facing the Company in this Interim Management Statement involve uncertainty since future events and circumstances can cause results and developments to differ materially from those anticipated. To the extent that this Interim Management Statement contains any statement dealing with any time after the date of its preparation such statement is merely predictive and speculative as it relates to events and circumstances which are yet to occur. The Company undertakes no obligation to update these forward-looking statements.


text:
Borders are next.
I like it. Will it have borders? As for getting the same fabrics side-by-side....that happens to me too, no matter how careful I try to be.
Kooool! I would not have thought that "just blue" would look so dynamic! It's beautiful!
I don't see anything amiss ... but don't trust me. 8-)
Esse quilt esta ficando maravilhoso :) Parabens!!!


text:
In our series of luminary singers, Manna Dey is the next name. This post will talk about early life journey of this hugely talented gentleman singer. It is often said that, he was the most talented singers among his contemporaries but he never got his real due because of reasons other than singing abilities. But, Manna Dey is undoubtedly one of the best singers that India has ever produced. A truly versatile singer, he has sung songs in all genres. A classical singer in his own rights, Manna Dey has belted out numerous hit songs. He was a contemporary of legends like Mohammed Rafi, Talat Mehmood, Mukesh, Kishore Kumar, Mahendra Kapoor etc.
Born to Purna Chandra Dey and Mahamaya Dey, Manna Dey showed inclination towards music from childhood. His uncle Krishna Chandra Dey, who was also a renowned music teacher, encouraged and inspired him for further knowledge in singing. He learned music from his uncle and Ustad Dabir Khan. He did his schooling and college studies from Scottish Church Collegiate School and Scottish Church College. He was also an excellent sportsman as evident by his performance in wrestling and boxing. He was also a proud owner of a rare trait of being sociable. Musicians are normally not known to be sociable and in general prefer a recluse life. But, Manna Dey was a different person with penchant towards playing pranks and always joking around in studio. Many musicians of that era still love to tell stories of this delightful person.


text:
Videohive Urban Intro Free Download
Videohive Urban Intro Free Download Overview
Urban Intro is fast-paced After Effects templatet that features 30 media placeholders and 30 titles. It's a well organized project with a modular structure so you can easily change duration. Quickly and easily create your next dynamic animated video, special event opener, fast and minimal promo, simple slides, travel opener. Create video for YouTube or Vimeo or other media hosting site. Create a modern and clean slideshow, travel showreel, distortion showreel, urban video, fast paced opener, elegant gallery, detective story, noise style opener, portfolio, urban demo reel, commercial promo, inspirition slideshow, motivation video, presentation. Make a stylish and professional animated intro video, impressive multimedia video, sport event, fashion slideshow, dynamic slides. Create an amazing and impactful video, use it for night party promo, action movie opener, glitch intro,magazine promo, scrolling slideshow, company presentation, extreme sport opener. You can create: video album, awesome showreel , motivated video. Create dynamic intro, simple slides, minimal slideshow, urban demo reel, trailer, present a new brand, grunge media opener, sport event, scrolling slides, education video, tutorial. Make your own channel demo reel, night party, present your portfolio.
Features of Videohive Urban Intro Free Download
- Modular Structure
- Easy to extend the scenes and control transitions by using markers
- Dynamic Rhythmic Intro
- 30 Placeholders
- You can use Photo or Video
- Universal Expressions
- 1920×1080 Full HD Resolution
- Compatible with After Effects CS5 or higher
- No Extra Plugins Required
- Well organized template
- Images and Music are not includes
- Helpful documentation included
- Music by BrainMire Sport Dubstep & Aggressive Electro
- Font used – Roboto
Last Update Created 25 October 17 After Effects Version CC 2015, CC 2014, CC, CS6, CS5.5, CS5 Universal Expressions Yes Length 0:40 Resolution 1920×1080 File Size 17.2 MB


text:
Yet another Indian wrestler has made the nation proud as Bajrang Punia won a gold medal in 65 kg weight category in the Commonwealth Games 2018 at Gold Coast on Friday.
This medal takes India's Gold Medal tally to 17.
It took the 23-year-old wrestler hailing from Khudan, Haryana barely two minutes to overpower his Wales opponent in Kane Charig to win the match by a scoreline of 10:0.
He had previously won a gold medal in the 61kg weight class at the Glasgow Games in 2014.
ALSO READ: CWG 2018: Kidambi Srikanth, Saina Nehwal Storm Into Semi-Finals In Singles Event
He is also a winner of a gold medal in 65kg freestyle wrestling at the Asian Wrestling Championship in New Delhi, last year.
Bajrang makes us proud!— SAIMedia (@Media_SAI) April 13, 2018
He had all that it took to grab the ????!
Well done, champion! #ProudIndia????♂???????? #IndiaAtCWG #CWG2018 #GC2018Wrestling #SAI pic.twitter.com/rXPaTXcR0f
He has joined the ranks of Sushil Kumar and Rahul Aware in an elite list of Gold Medalist Indian athletes for CWG 2018.
Meanwhile, Pooja Dhandha had to settle for a silver medal as she lost a competitive match against the defending champion in the 58kg category, Odunayo Adekuoroye of Nigeria on Friday.
Pooja, you're definitely a ⭐!— SAIMedia (@Media_SAI) April 13, 2018
With swiftly making it to the finals to bringing the ???? home. It's been great to watch you wrestle.
Congratulations! ????♂???????? #IndiaAtCWG #CWG2018 #GC2018Wrestling #SAI pic.twitter.com/xEZQDznbtS
Divya Kakran also increased India's medal tally as she won a bronze medal in the 68kg category.
And here comes another medal in our kitty!— SAIMedia (@Media_SAI) April 13, 2018
Divya Kakran just grabbed a ???? medal in women's 68kg category wrestling.
The women of our nation have made us walk with our heads held high in pride!
Many congratulations! ????♂???????? #IndiaAtCWG #CWG2018 #GC2018Wrestling #SAI pic.twitter.com/jaGmyjXfmF
Heartiest Congratulations!!! From Sameen Ahmed KHAN, College of Arts and Applied Sciences, Dhofar University, Salalah, Sultanate of OMAN.
February 17 , 2019
February 17 , 2019
February 17 , 2019
February 17 , 2019
February 17 , 2019


text:
Download EBOOK The Love Letter PDF for free
Category: Fiction
The author of the book: Fiona Walker
Edition: Sphere
Date of issue: 1 July 2013
Format files: PDF, EPUB, TXT, DOCX
The size of the: 38.53 MB
Language: English
Description of the book "The Love Letter":Can fate be signed, sealed and delivered? When Allegra North parted from first love Francis after a decade together, she poured all her regret into a letter. He didn't reply. A year later, her job brings her back to the beautiful Devon coast where romance first blossomed and she hopes that they can start a new chapter. As summer storms circle, the exes juggle rebellious parents, vengeful family members and a very reluctant celebrity author who holds the key to everybody's future ...The Love Letter is a wonderfully warm comedy of mistaken identities, new loves and old PDF flames.
Fiona WalkerSad to say, currently and we don't have any info on this artisan Fiona Walker. Even so, we would appreciate for those who have virtually any info on the idea, and are also able to give that. Send out this to all of us! We have all the examine, and if every detail tend to be real, we'll submit on our internet site. It is significant for people that most correct in relation to Fiona Walker. All of us appreciate it upfront for being able to head to meet you!
Reviews of the The Love LetterThus far in regards to the book we have The Love Letter feedback people have never however remaining his or her review of the overall game, or you cannot make out the print but. However, if you have by now look at this e-book and you really are ready to produce their studies well expect you to take your time to exit an assessment on our site (we are able to distribute both equally negative and positive critiques). Basically, "freedom connected with speech" Most of us completely helped. Your suggestions to lease The Love Letter -- different viewers are able to choose in regards to book. This kind of support can make us a lot more U . s .!
Leave a Comment The Love Letter
Download EBOOK The Love Letter for free:
|Download PDF:
|Download ePUB:
|Download TXT:
|Download DOCX:


text:
- All or part of the HTML contained in your message is improperly formatted.
- One or more URLs in your message contain an IP address in place of a domain name.
- A URL listed in your e-mail is improperly formatted. Axcess requires that all URLs in an e-mail comply with the internet guidelines pertaining to URL and domain name formatting.
Your e-mail contains a redirecting URL which Axcess' servers will not accept.
Please make sure that all HTML in your message is properly formatted to industry standards and try your message again.
You may refer to http://www.rfc-editor.org for a complete list of guidelines.
If you need additional information please contact us.


text:
On May 12, Yuexiu held the ceremony of the establishment of School of Education for International Students. Present were Aifen HUANG, Deputy Director of Shaoxing Office of Propaganda and Director of International Affairs, Nan SONG, Deputy Director of Office of Overseas Chinese Affairs, Mingnan TANG, Vice Chair of Shaoxiing City Bureau of Entry-Exit and Border Control, President Zhenhua XU, Vice Chairman of the Committee of Yuexiu Communist Party, and Vice Presidents Xingguo YE and Wenbin ZHU.
The establishment of Yuexiu School of Education for International Students is a milestone in Yuexiu's pursuit of internationalization, as well as an important step towards becoming one of the best private Universities in China, aiming for both "First Class Private University and First Class Quality Education".
Nan SONG spoke at the ceremony, remarking that the establishment of Yuexiu School of Education for International Students will play an important role in helping Shaoxing City in enhancing its services to international students and education internationalization efforts. This School will also exert a profound impact on the city's cultural dissemination and exchange efforts as well as educational internationalization. He hopes that Yuexiu will look towards the country and to the whole world, design and implement pragmatic development strategies, accent unique characteristics of the University, and become an exemplary model of international exchanges and collaborations, while still remain rooted in Shaoxing City, servicing the city beyond its boundaries, help Shaoxing's development into the international bridge with the high ground for international exchanges of cultures and interactions.
Jinshen ZHOU, Dean of the School, pledged that the School will spare no efforts in developing majors and curricular of subject fields that are in high demands globally, and in increasing the enrollment of international students who will pursue academic degrees at Yuexiu. In addition, the School will implement an administration model that is centered around research teams, making best use of the enormous cultural resources in the Shaoxing Region, collaborating with local cultural resources, and produce a group of international students with excellent Chinese competence, Chinese calligraphy, and the Yue Opera as well. He hopes that these academic and cultural competency outcomes of international students will become highlights and models of Yuexiu School of Education for International students.


text:
We Were Very Merry
Edith Enright
To the Modern Reader, Edna St Vincent Millay's poetry is-- in a word-- unfashionable. Certainly, he may be acquainted with a work or two of hers; likely he has seen a cute rhyme of hers somewhere. Most ubiquitous, perhaps, the "First Fig":
My candle burns at both ends;
It will not last the night;
But ah my foes, and oh my friends--
It gives a lovely light!
This, our jaded Modern Reader well knows, is the stuff of epigraphs and "inspirational quotes". Millay's fleeting fancies of the Jazz Age are now unfathomably distant; she is captive to ossified conventions of form and rhyme that no one has used in aeons. The Modern Reader, contemplating Millay with a certain distaste, gives thanks to his Modernist Pantheon-- Eliot, Pound, Yeats-- for sweeping all that romantical junk out of the collective consciousness, for Making Poetry Serious Again. The Modern Reader appreciates Eliot's formally experimental pastiches and Pound's clean Imagism and impersonal, Symbolist Yeats. Edna St Vincent Millay, however, is representative of a poetic world stuffed with sentimental fluff, a set of aged traditions that lingered unfortunately into the beginning of the twentieth century, till Eliot & Co. cleared her overwrought romanticism out of poetry.
Or that is one version of the story. Certainly, Millay adhered to traditional forms and valued meter and rhyme. But the story of Edna St Vincent Millay isn't just that of a poetic dinosaur who couldn't realise that 1920 was time to stop writing sonnets. It's a more complicated story of misrepresentation and wilful ignorance—for, leaving aside the question of form, Edna St Vincent Millay was a radical. There's a radically modern engagement with female agency and sexuality and emotional subjectivity in her work that is nowhere in the Modern Reader's Modernist Pantheon. Consider the unapologetic disregard for convention on view in her "Sonnet XLI"-- leaving aside, for a moment, the fact of its sonnetness.
I, being born a woman and distressed
By all the needs and notions of my kind,
Am urged by your propinquity to find
Your person fair, and feel a certain zest
To bear your body's weight upon my breast:
So subtly is the fume of life designed,
To clarify the pulse and cloud the mind,
And leave me once again undone, possessed.
Think not for this, however, the poor treason
Of my stout blood against my staggering brain,
I shall remember you with love, or season
My scorn with pity, —let me make it plain:
I find this frenzy insufficient reason
For conversation when we meet again.
Which is to say: just because I slept with you doesn't mean I like you.
Back to form: the sonnet has always been about love, and so the sonnet has always been about sex, but the traditional form of the sonnet is as a vehicle of desire that the male subject inhabits to seduce some typically-female object. Shakespeare queered the sonnet tradition when he wrote to his Fair Youth, and thus we can all concede that the sonnet need not represent strictly prescriptive male-female desire, but the canonical sonnet-voice was always male. At least, that is to say, until Millay, who left us the best sonnets of her century in her wake, and the most feminist (or proto-feminist) of the canon. It is a radical act to take a cultural form that descends to you but does not represent you, and remake it in your image.
When Millay wasn't writing sonnets about the one-night-stands she never wanted to see again, she wrote about love, and nostalgia, and mourning: all intuitive and emotional topics that a certain formulation of literary establishment treats with condescension at best. Which is not to say that she met with only condescension: people loved her at the time! She won the Pulitzer Prize for poetry. But the critics who wrote about her in the 1920s and 30s seemed to agree on two points: that, firstly, Millay was undoubtedly one of the finest woman poets to date, and secondly that the entire accumulated body of "women's poetry", Millay included, was worth very, very little. Aggressively trivialized by her male contemporaries and ignored by her descendants was her transformation of the genre-ghetto of "women's poetry": she was flipping a gendered poetic canon on its head, redefining the love poem in the woman's voice in a free and radical world of shifting lovers and desire un-prescribed by any social norm.
In the decades to follow, while the Modernists rose up in prominence and swept Millay's poetics out to sea, an onslaught of explicitly gendered critical attacks framed her work as feminine and thus lacking in nature, inherently inferior to the "rigorous", "intellectual", "masculine" poetics that those same Modernists represent. To this day her poetry remains dusty and outdated to our venerable Modern Reader; certainly we don't attach the label radical to Millay, however ahead-of-her-time her project. The radicals, we have decided, were the ponderous men who decided to dismantle poetry and pass judgment on Western civilization in the process (though never nearly as critically as one might hope); at least, until the next wave of radicals displaced them. Millay lies in the canon's attic, dusty, motionless symbol of what could have been: a reclamation of canonical poetry by the unbound female voice that never got to progress further.
One story of Millay's poetics ends there. Another, unexpectedly to all, has picked up in recent decades: in it her aesthetics and preoccupations and lyricism and rhyme-and-meter linger, adding up to a modern movement she foreshadowed and never foresaw. This new Millay story? It's indie pop. Sweet-ish, iconoclastic-ish, rhymed-and-rhythmed indie pop music, preserving so much of the formally constrained emotionality of Millay now unfashionable in our poetry. For comparison, consider Nitsuh Abebe's description of 90s indie pop subculture in the Pitchfork article "Twee as Fuck": "Happy pop geeks in love with all things pretty, listening to seven-inch singles released on tiny labels, writing songs about crushes, and taking a good deal of pride in the fact that everyone else found their music disgustingly cute and amateurish and girly." Now apply that descriptor to Millay's happiest brief rhymes: this first stanza of "Afternoon on a Hill", for instance.
I will be the gladdest thing
Under the sun!
I will touch a hundred flowers
And not pick one.
It doesn't matter to Millay whether Serious Critics think her appreciation of an afternoon's flowered hill has any consequence. The point is the joy of the moment, and the alignment of rhyme that discovers that joy in language; the larger political project is elevation of the emotional experience as topic for art. Fundamentally, it is the closeness of her poetics and these lyrics—the centering of the emotional moment— that make her the distant fairy godmother of indie pop. Transplant Millay to the modern age, and all she needs are some sparkly guitars and a sleepy vocalist to play her songs as though they were by, say, The Magnetic Fields. Don't believe me? Here are Recuerdo and Tied to a Stone, one by Millay, one by indie band The Math and Physics Club. Each set in a "we were", in a companionate remembrance, implicitly romantic, sincerely sentimental, carefully rhymed, separated by the better part of a century, each bending towards the same nostalgic mean.
We were very tired, we were very merry—
We had gone back and forth all night on the ferry.
It was bare and bright, and smelled like a stable—
But we looked into a fire, we leaned across a table,
We lay on a hill-top underneath the moon;
And the whistles kept blowing, and the dawn came soon.
We were very tired, we were very merry—
We had gone back and forth all night on the ferry;
And you ate an apple, and I ate a pear,
From a dozen of each we had bought somewhere;
And the sky went wan, and the wind came cold,
And the sun rose dripping, a bucketful of gold.
We were very tired, we were very merry,
We had gone back and forth all night on the ferry.
We hailed, "Good morrow, mother!" to a shawl-covered head,
And bought a morning paper, which neither of us read;
And she wept, "God bless you!" for the apples and pears,
And we gave her all our money but our subway fares.


text:
Chobani Greek Yogurt Giveaway!
A few days ago I was lucky enough to come home to a large box on my doorstep that said CHOBANI across the front in big black letters. Even better than a big box on my doorstep, was what was INSIDE!
Twelve glorious and beautifully packaged Chobani Greek yogurts – all sorts of different fun flavors including honey, pomegranate, peach, strawberry banana, and more! I think their packaging is so pretty. It makes me happy every time I open my refrigerator.
Typically I buy the Trader Joe's Greek yogurt, because it is my favorite I have found so far that is both tasty and affordable. I was excited to get to try Chobani's flavors, since I don't usually eat a lot of flavored yogurts. On a plain vs. plain comparison, I'd probably still choose Trader Joe's. While the Chobani was good, and I liked the flavor, I think the TJ's is a little bit thicker. Moving right along to the fun FLAVORS! For my first taste test, I chose strawberry!
Oh wow! I was totally surprised when I opened it – fruit on the bottom! It does say it on the packaging in really small print by the fruit, but I didn't see it ahead of time, and it wasn't what I expected. That said – it was REALLY good! Check out those hunks of fruit!
The flavor was awesome and I really liked the chunky fruit, with the smooth texture of the yogurt. My one complaint about this was that for 140 calories the serving size seemed kind of small. Notice how much room there is between the rim and the yogurt – and that picture was taken pre-bite! Mmmmm but it was a yummy bite…
Once I get through all my flavors, I will definitely considering buying these again, especially when I want something more than just plain yogurt – I can't wait to try the rest! I know many of you guys are Greek yogurt lovers too, so I made sure you would get a chance to have your own 12-pack CASE of Chobani flavors delivered right to your doorstep!
You have two different ways you can enter:
1. Visit the Chobani website and check out the list of all their awesome flavors and products. Leave a comment here telling me which product you want to try most!
2. Leave a separate comment telling me your favorite way to use Greek yogurt – I love hearing all your creative ideas and recipes!
You can enter both ways and get two entries, but you must leave them in TWO SEPARATE comments. Giveaway is open to US residents only, and ends this coming Thursday at midnight. Winner will be randomly picked, and announced first thing Friday morning!


text:
A Business Insurance facility specifically developed and offered to Hairdressing and Beauty Therapy professionals.
Your clients expect you to offer more than just one treatment. They expect a style that's right for them. It's the same with insurance. That's why we've teamed up with Vero to offer insurance designed specially for your professional service.
Vero has offered this product only to Austbrokers and it can be tailored to meet your requirements. This includes a nil excess on property risks, treatment risks specific to the Hairdressing & Beauty Therapy Business and accidental damage to all contents. In the event of a claim we have a Claims manager who can look after your claim and get it finalized as soon as possible making the claiming process stress-free for you.
This Policy, on average, may save your business up to 25% on your next Insurance Renewal
If you would like to arrange a time for us to go through this product with you please call our Office on (02) 6620 2000.
If you own a property, you no doubt want the best protection for your hard earned assets. Why not, relax in the knowledge that it is fully covered. We offer a wide range of products to suit every property owner's needs.
- Commercial Properties
- Shopping Centres
- Industrial Parks
- Office Buildings
- Manufacturing Plants
- Warehouses
- Factories
- Retail Shops
From Material Damage to Equipment Breakdown & Tax Audit, we can provide an effective way to protect your Commercial Investment. Austbrokers NCFS Padlock Insurance.pdf


text:
Colourful corporate publicity…
Mevo offers a unique service: when you order 100 units we print your name and logo on the Mevo Bricklaying Gauge Roads or Mevo Fall Protection System. In addition, you can choose from a range of five different colours that are used to give the product a highly conspicuous and environmentally friendly coating for extra durability. As a result, the construction site becomes your construction site. Colourful corporate publicity for your company! The bold colours also prevent incorrect use of your Mevo products. In short, Mevo delivers more than just high-quality wood products.
- Green – 6018
- Dark Blue – 5017
- Orange – 2008
- Light Blue – 5012
- Red – 3020
- Yellow – 1023


text:
Is the Morteratsch glacier hike feasible to do in December with an 8 year old? We would like to combine this with a day trip on the bernina express from Bergun as follows;
Leave Bernina Express Bergun 9.46 arrive Tirano 12.49
Take regular train in Tirano at 13.00, arrive in Morteratsch 14.39
do the hike and take a regular train back to Bergun with change in Pontresina and Samedan, e.g. at 17.40
we do realize that the way back from Morteratsch will be in the dark, but we have seen that leg in the morning
Does this sound like a good plan or not?
Hi lfoubert,
I haven't done the hike myself, but it is rated as an easy, wide trail that should be fine for your child. Read more details about the hike on our website here and another description on MySwitzerland.com here including information about children's activities along the hike - so it should be fun.
I did this hike in June 2015. We took the Bernina Express from Pontresina to Tirano and the regular train back. The MySwissAlps Moderators had suggested the hike and it was one of the highlights of our trip. You have to press a button for the train to stop at Morteratsch station. It doesn't stop automatically. The hike is about 6 miles round trip. The path is wide and flat and the view of the glacier is breathtaking. Because it was summer, the glacier had receded quite a bit. Just be prepared for it to take longer than you expect-especially with an 8 year old. Also make sure you find out when the last train to Pontresina leaves.
Planning your trip is much easier with a free MySwissAlps account. Learn all about Switzerland and get in touch with us quickly if you have questions.
Let Swiss travel consultants create a customized itinerary. They will book your entire trip.


text:
10-60 I mixed in dungeons with questing. It wasn't too bad.
My team is 5 druids and full heirloom with the other pieces typically current via a quest reward.
Hit Wrath/Burning Crusade 60-80, wow this stuff actually somewhat hurts! None the less I was able to do every dungeon at least once, and I will say it was sort of fun the first time through because there was a degree of skill involved that wasn't there in the past.
I'm at MoP/Cata and... it's beyond what a "normal" dungeon should be. Currently lvl 88 and have spent most of it questing.
I feel like my combo is strong for PvE and I can handle mechanics appropriately. Less than 6 months ago I was doing Mythic +10 in ilvl 905 gear.., but this. This is at the same tier difficulty, with no real option to change it.
My Bear tank was getting 2 shot by mini bosses.
I was able to complete Temple of the Jade Serpent and Mogushan Palace, but as I've gotten higher in the 80's something weird has happened. Each level it gets increasingly worse, where I just left multiple other places. Questing is faster, and if it gives me this much trouble in a coordinated group I can't even imagine what new players or those without heirlooms have to deal with.
They must notice a downtick in players doing these dungeons, or at the very least if they could track abandoned rate.


text:
Longstone is one of a collection of two newly finished, first floor apartments situated in the heart of Seahouses, built and designed in a contemporary style. This is a great location for easy access to all of the village's amenities along with the convenience of a nearby bus stop with the routes stopping at all the coastal villages and market towns close by. Golden sandy beaches with picturesque views of The Farne Islands and rugged coast are within walking distance of the property, the Farne Islands can be seen in closer detail by taking one of the daily boat trips available from the harbour.
There is parking to the rear of the property.
The apartment has a spacious open plan living area with great sea views, a kitchen, dining area and lounge. There's a double and twin bedroom with wardrobe and storage drawers and a separate bathroom with shower over bath, WC and hand basin.
Please note that there is no lift access and the raised bed area may not be suitable for individuals with limited mobility.
|Show Streetview