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David Weir is going to have an almighty task on his hands as he seeks to halt a series of disappointments that have haunted his new club Sheffield United.
Not only will he inherit a club with great expectations in League one but he will inherit a club that has been deeply scarred by consecutive promotion failures.
Weir will be taking over a club shrouded in disappointment which could play heavily on the minds of his players but at least Weir will not be affected by these failures.
Even with the David Weir appointment Sheffield United supporters are still sceptical about their prospects for the new season. The fans can almost predict what will happen during the season.
I suspect they will be one of the pace setters in the first half of the season and then their season will tail off during the second half of the season and at best be defeated in the end of season play-offs. Seven play-off final defeats is enough to make any supporter negative about their chances.
Some supporters are also negative about the appointment of Weir himself. He is embarking on his first managerial job so supporters will have wanted a proven manager who has a history of achieving promotions.
The former Everton, Rangers and Scotland defender has been learning the managerial trade under the guidance of David Moyes and could easily have followed his boss to Everton but he has decided to make the huge step into management himself. He should be commended for this but he must be fully aware that escaping from League One will not be easy.
They will face competition from many clubs and they will be seen as one of the biggest attractions in the league – a tag which attracts opposition players to up their game. With Wolves falling into League One United will no longer be the biggest club in the division and this may well be a blessing as it will shift some of the pressure.
United are not blessed with huge finances so they cannot buy their way out of the division and Weir will need to start at the deep end trying to loan in players and wheel and deal in a very competitive market. He will also need to bring on some of the many impressive youngsters at the club and take a chance on them.
Whatever happens next season United and David Weir will want to achieve promotion via the automatic places and will not want to endure the lottery of the play-offs again. Weir's appointment is a risk for the club and a brave step for him to make.
Football management is a very unforgiving world and Sheffield United will not be the easiest club to manage given their recent history and the general negativity around the club. Weir will not find it easy.
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Miles Edgeworth, star of upcoming Ace Attorney title Gyakuten Kenji, is a more...fashionable man than Phoenix Wright. Hence the purple suit. And the limited edition game featuring leather cases and a tea cup.
Yes, hammering home the point that Edgeworth is half-Prince, half-Victorian gentleman, Capcom's limited edition bundle for Gyakuten Kenji (the game, not the hardware bundle we've already shown you) includes an orchestral soundtrack, a leather (or, at least, leather-looking) DS cartridge wallet, some other junk like portrait cards, and the game itself.
As a bonus, pre-order the game from the Japanese Capcom store and you'll get a Gyakuten Kenji tea cup. And not just any tea cup. A frilly, girly tea cup.
The pack is going for 9,490, and if you hadn't worked it out by now, yes, it's a Japan-only deal.
Ace Attorney Limited Edition - Japan [Capcom]

subset: commoncrawl


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Put the finishing touch on your wedding, anniversary, vow renewal or other special occasion with this wedding accessory set from the "Double Happiness Collection"! Each set comes with a pair of toasting glasses, cake / knife server, guest book, and pen set, all complete with intricate decoration for your very special day. Make your event a memorable one and bring delight to all who attend and partake in the celebration!
Features and Facts:
Processing TimesThis item is shipping out of one of our New York warehouses. Processing time generally takes 3 business days. For countries other than the United States and Canada, up to 6 additional business days are required to process your orders. Please visit our International Orders page for more information.
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Please include the your event date or the latest day you are able to receive your order by in the additional information box located on the billing information page.


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My kids love the IsaLean Shakes and have dedicated themselves to having one at least once a day - more if it's before a sports event. They see and feel the benefit, and how GOOD that makes me feel to know that they are feeding their bodies something healthy and balanced - not empty carbs and sugar!
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This article was printed from mlb, originally published .
Read more news at: https://www.mlb.com/braves/news
Confidence bolstering Teheran's rapid ascension
No. 5 starter to begin '13, Braves righty among NL Rookie of Year Award candidates
ATLANTA -- As Julio Teheran struggled to put together scoreless innings over the first month of the season, he was widely recognized as a promising prospect experiencing a seemingly inevitable adjustment period at the Major League level.
Long considered the top pitching prospect in the Braves' organization, Teheran finished April with a 5.08 ERA. The early struggles made his subsequent surge in effectiveness during May and June feel like a rediscovery of the boundless potential he showed in 2011, when he posted a 15-3 record with a 2.55 ERA in his first season with Triple-A Gwinnett and was honored as MLB.com's Triple-A Starting Pitcher of the Year, among numerous other accolades.
Last year, Teheran's numbers tumbled in his second season in Gwinnett, dropping him from MLB.com's fourth-best prospect in all of baseball to No. 31 at the beginning of 2013. But as this summer wore on and Teheran has gone pitch-for-pitch with counterparts such as Stephen Strasburg, Patrick Corbin, Tim Lincecum, Cole Hamels and most recently Jose Fernandez, the discussion has shifted from where the 22-year-old right-hander sits in the Braves' organizational rankings to where he slots into their potential playoff rotation. Since the beginning of May, Teheran has produced well beyond the means of the fifth-starter role in which he began the season, posting a 2.57 ERA to lead all Atlanta starters.
"He's been a prospect for his whole career in the Minor Leagues," reliever Luis Avilan said. "He looks different this year. He finally looks like he understands he's pitching in the big leagues, and he knows what you have to do in each game."
Avilan has known Teheran since 2007, when the pitchers grew close as teenagers playing for the Braves' Dominican Summer League team. From there, they rose through the organization on nearly parallel paths -- Teheran would advance a level, then Avilan would rejoin him a few weeks or months afterward, or vice versa.
"He looks so mature now," Avilan said. "He was kind of shy in the beginning of the season, and then after the first couple of months, he's acting like a veteran now. He's been pitching really well. He looks like he trusts in his pitches, and he's making really good pitches."
The refrain of Teheran's first full season has been his growing self-confidence as he has stumped some of the best hitters in the game with a range of pitches that, in an unnerving proposition for the rest of the league, can still be refined. Only this year has Teheran used his two-seam fastball and slider with regularity, helped along by veteran catcher Gerald Laird, who caught Teheran nearly exclusively during Spring Training and the first two months of the season. In that time, both pitches have developed into impressive offerings.
"I think when young guys tend to get in trouble, they try to overthrow fastballs, and in this league, you can't throw things by guys, you've got a lot of good hitters," Laird said. "I think now he's become more of a pitcher, and [he's] relying on his secondary stuff to get out of jams, and the main thing is just staying calm out there. You'd see some times when he got in trouble earlier in the year, you could see him rushing and trying to do too much. Now he just kind of takes that deep breath and lets the game come to him and just tries to make a pitch."
Teheran has referenced the effects of that newfound confidence in nearly every postgame interview, whether the topic has been honing his slider, sharpening his command or navigating a treacherous lineup.
"He's a confident guy out there, and I think that's the way you have to be," outfielder Joey Terdoslavich said. "You can just tell when he's going out there to pitch that he's going to be successful. He's just a confident guy, and obviously he has a reason to be. He's pretty good."
|"He's been a prospect for his whole career in the Minor Leagues. He looks different this year. He finally looks like he understands he's pitching in the big leagues, and he knows what you have to do in each game."
|-- Braves reliever Luis Avilan, on Teheran
As an infielder with Gwinnett at the time, Terdoslavich had a front-row seat to 2012's struggles as Teheran worked with the Braves to eliminate some bad habits and posted a 5.08 ERA with a 1.44 WHIP, the highest those numbers had been since he was 17.
"They knew that he can dominate the league -- he showed that [in 2011], his stuff was the same," Terdoslavich said. "But there were certain situations that they wanted him to work on certain pitches or certain locations or this or that, and I think that they didn't really care so much about the numbers as they did about him progressing as a pitcher."
"You look at two years ago, he was a 20-year-old kid literally dominating in Triple-A," general manager Frank Wren said. "He would come up here and it was a different story. Last year, he took a step backwards, and in the end, I think it was really good for him."
In his first full season, Teheran has rarely gone more than four starts without turning in a dominant performance. He threw 123 pitches and came up just short of a shutout against the Twins on May 20. On June 5, Teheran took a no-hitter into the eighth against the Pirates. He struck out 10 on June 28 to defeat friend and former rotation mate Randall Delgado and the D-backs.
Teheran's duel with Fernandez on Friday may have topped every outing before it. The National League Rookie of the Year Award candidates posted nearly identical lines, but Teheran allowed just one run on four hits and struck out eight to prevail in a 2-1 win over Fernandez and the Marlins. In the first, Teheran struck out three consecutive hitters on fastballs of 93, 94 and finally 95 mph. He ended the second with another 95-mph fastball, a reading he has only rarely approached this year, for a swinging third strike.
"Always I try to show them what I have and try to establish hard," Teheran said after the game.
That victory marked the fifth time since the All-Star break that Atlanta had won a Teheran start in which the club scored two or fewer runs, a testament to Teheran's growing eagerness to battle within each game.
Despite a season-ending injury to Opening Day starter Tim Hudson and temporary dips in effectiveness endured by each member of the rotation, the Braves entered Thursday's action with a staff ERA of 3.19, the lowest in the Majors. On multiple occasions, it has been Teheran who has stepped up to preserve the momentum of Atlanta's drive to the cusp of a division title with a pivotal shutdown outing.
"He's been a guy where we've had some long games the day before and we need him to go out there and do seven, and that's where you know he's matured," Laird said. "He's been able to go out there for those seven innings and been able to give the bullpen a day off. We rely heavy on him now. He's one of the guys that when he goes out there and pitches, and it's not like, 'Oh, he's our No. 5, he's going to give us innings.' No, we expect to win the ballgame."
In light of the sparkling debuts of Fernandez, Yasiel Puig, and several other young talents around the NL, it doesn't appear likely that Teheran will be able to show voters enough in the season's final month to earn the NL Rookie of the Year Award. After a Minor League career filled with postseason honors, Teheran and the Braves will be more than satisfied with postseason results at the Major League level.
Eric Single is an associate reporter for MLB.com.


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ADA, OK - An East Central University football player accused of selling drugs to an undercover officer enters a plea of no contest.
22-year-old Armonty Bryant is charged with distribution of a controlled substance within 2000 feet of a school.
Records show he was given five years of probation with the chance to have the felony charge removed from his record.
Bryant allegedly sold $20 dollars worth of marijuana to an undercover officer on two separate occasions.
He played defensive end for the ECU tigers. No word on his suspension from the team.


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Somewhere I heard that the SkyStriker would only seat one pilot, but that cockpit looks like there's room for two. Anybody know for sure what the deal is?
Starscream was an F-15 Eagle, not an F-14 Tomcast. EPIC FAIL.
i love the cobra commander but i cannot get into the jet.
Page created in 0.065 seconds with 20 queries.


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SO! Here we are going to do the SMART THING and put the effects of the Power Struggle (or defiance) utilities by Dwarfcraft on the forum, where it is easy to contribute to and update. When you use your power struggle or defiance, post the effects here, even if it does nothing, because we gott akonw that shit!
Blues Driver - no effect
Flanger - Rhythmic oscillation
Crybaby Wah- Nothing
Devi Ever
Disaster Fuzz - Changes oscillaiton tone, softens fuzz
Hyperion - softens tone
TP - Softens tone
Aenima with oscillation- Tunes oscialltion
BIT-stutter out with crazy pitch changes
Bad Monkey- Overdrive becomes fuzz
Dwarfcraft Devices
Great Destroyer - same as starve control
Shiva - same as starve control
Thumping Double Square Snakes- Oscilators jump pitch, bit crush, generally get really unpleasant =)
Rot Yr Brain - Same as TDSS
Eau Claire Thunder - self oscillation
Plane Ticket Plus - NE
Danelectro (company owned by scumbag homophobe, not recommended)
Wasabi Reverse Delay -distortion/noise, glitchy timing
Electro Harmonix
Muffs - No Effect
#1 Echo - NE
Stereo Memory Man with Hazarai - NE
I think one of these killed a Defiance, so I'm not going to recommend it, or fix it if you do.
Moogerfooger Ring Mod - Clicky sounds
Freqbox - NE
Blue Box- NE
Carbon Copy - distorts echoes, but not clean signal
The Squarewave Parade
Teaspoon- absurd oscillation, a match made in hell.


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Most of the hard work in a race is done before you even cross the start line - in the preparation of the boat and the navigation. Crews that just turn up half an hour before the start seldom get a good result! My build up to each mini race starts the week before - however, for a race such as the Transat Race my build up will take four months.
Check the bottom of your boat - it makes a big difference
The morning of the race
Good Luck!


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Views: 589
No one has the right to. But the people around them have a way of bringing that to fruition. I guess it depends on the culture that you're in.
Again, no one has the right to put any married couple asunder... :D
I like your Comment
That sounds like religious talk to me.
No one has any "rights" that cannot be violated by other individuals. Still, some actions are inherently "not right". Some times force is the only way to protect what you believe is right. Sadly, force usually invites a counter force of disproportionate strength. Skillful dialogue may be your greatest tool for forging connections with others that disagree with your ideal of what is right. "Quid pro Quo" has its place as well.
On the other hand, they can't very well break up a marriage that they are not aware of. Some ties should be severed if they are pulling you under the surface. Make sure that you evaluate ALL of the consequences carefully before acting.
Good Luck ;)
Doh !
Why is it wrong for a brother and sister to want to get married and spend their lives together? If they are both adults and realize that they should not have children, why would anyone care? My gut reaction is, "gross", but what difference does that make?
Suppose a brother and sister had never met until udulthood and they became mates without knowing. Is there something wrong with that?
I know this might open up a whole new can of worms, but what the hell.
Yes..."gross" is not always the same as "immoral". Having children would be immoral because it could hurt the children genetically.
In a modern and civilized society, no adult(s) has de-facto rights over other adult(s). So the answer is a "Hell no". But as we all know, there are cases where even laws are passed preventing consenting adults to marry... and I am sure you all know what I am talking about.
Thanks for restarting my Discussion
Couple of questions:
Regardless if we're referring to interracial marriage or gay marriage, there is no RATIONAL reason to prevent such unions. Mostly the "reasons" opponents of these marriages come up with amount to fear, fear of something different, fear of a break with the former homogeneity of the existing culture. Sorry, not good enough.
The harm in such a union as perceived by bigoted members relates to the first question. Again, fear of change from the status quo or what some holy book has taught them. Again, none of this rises to the level of genuine harm.
As for the society itself, is this a democratic society or an autocratic dictatorship? Do all members of this culture have the opportunity to contribute and have input on its structure, or are the rules pronounced ex officio or ex cathedra as unquestioned truth? Most importantly, does the minority exercise its franchise without coercion or are they to be crushed by the tyranny of the majority? Autocracy rarely if ever respects any other sensibilities other than its own, whereas democracy gives breathing room to all and authors laws to maintain order fairly while respecting the rights of the individual.
Personally, I don't see any of the above questions as being trivial or rhetorical. Certainly, any society could arrogate the power you suggest to break unions because it wants to. Whether any genuine GOOD comes from such action, however, is debatable at best.
© 2019 Atheist Nexus. All rights reserved. Admin: The Nexus Group. Powered by


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Practical Issues > Things To Do > Activism
Death in the Trenches
From a real 'ground soldier' of our movement. God bless you Wayne.
June 7, 2009
On February 27, this message was posted by Wayne Hsiung of Chicago to Vegan
Outreach's Adopt A College email talk group:
I witnessed a death two days ago. I am trying my best to get that image out of my mind, but I'm going to write about it here in the hopes that writing will be a catharsis.
An hour before I was planning to head out to leaflet, a friend of mine, Dan Dunbar, called me up and said that he had spotted a stalled transport truck with a downed dairy cow inside. I drove out to meet him.
I arrived to witness a grisly scene. The poor girl was collapsed on the ground inside the truck, in a 3-inch-deep cesspool of feces and urine. You could see her wide, terrified eyes staring into nothingness, her entire body quivering ever so slightly. But she was making no sounds. The other cows had trampled her broken body; she had bloody wounds and bright red lesions that were clearly visible through the filth. Her udder was swollen to many times its normal size. We noticed a ghastly sliver of flesh on a gate mechanism above her. (It was later suggested to us that this might have been her tongue. Cows tend to lick the sides of the truck, in search of moisture, but when it's a frozen mechanized gate, that desperate attempt can have tragic consequences.)
As we stood witnessing this terrifying scene, the truck driver sat in his car, on the phone, no doubt cursing his misfortune, to have two broken "machines" (the truck, and the cow) on the same trip. The other cows had already been removed to another truck, which left our poor friend alone in her quiet torment.
In the abstract, we all know about the billions of individuals suffering and dying all around us. We all have seen footage and images from the concentration camps we euphemistically describe as "farms." But nothing has quite the impact as seeing an innocent die before your eyes. I've witnessed the tortuous death of an innocent victim a few times before, and that is a few times too many.
It HAS to stop.
My friends, this is the enemy. The fear, the pain, the utter desolation ... our non-human brethren have done nothing to deserve such a terrible fate. And yet that fate is cruelly forced upon them, over and over and over again ... an endless procession of torment and death, a procession that sometimes may seem invincible to change.
Whenever I lose hope for this movement, whenever I am feeling overwhelmed by the weight of the oppression all around us, I just look around me a bit more carefully. And when I look a bit more carefully, I see something different and even beautiful. I see the inspired stream of emails coming in from the [Vegan Outreach Adopt a College email] list. I see a few dozen people standing on a frozen Chicago street, calling clearly for animal liberation. I see a passerby's pained expression of empathy when she stops briefly to look at a sign. And when I see these things, I see that our enemy can be defeated, that the holocaust raging all around us can be stopped, and that our vision of a just and peaceful world for all animals can become a reality.
Our poor friend died that day, on the filthy floor of a bloody transportation truck. We witnessed her body go cold, and her eyes stop moving. Her entire life had been enslaved and twisted by violence and prejudice. But I think that, despite her cruel death, she had moments of peace and joy the sweet smell of a new and unexpected food, the gentle touch of a rare worker who had not been desensitized to pervasive industrial cruelty, or the fresh taste of cool water on a hot summer day. Of course, much of her life was torment. That cannot be denied. But because of people like you, and because of brave activists all over the world, from San Francisco to Chicago to Amsterdam to Moscow, her torment will not be forgotten. And some day soon, those few moments of peace and joy, that our poor friend experienced ever so fleetingly, will no longer be just moments.
All of these thoughts were sifting through my mind as I headed out to leaflet a couple hours later than I had expected. My mood was somber. I could still visualize, and indeed feel, the terror in my poor friend's eyes, as she wallowed, slowly dying, in torment and filth. And when I arrived, I looked around: I was alone on a cold Chicago street.
But I didn't feel alone. Because I thought of the hundreds of activists on this very list, the many thousands who have rallied for the rights of animals in cities across this nation, and the millions all over the world who have spoken and stood for the rights of oppressed classes, in a centuries-long struggle for equality, justice, and freedom.
All of you inspire me. All of you give me strength. All of you give me hope. And for all of our superficial disagreements and differences, for all of our human pettiness and peccadilloes, the common vision and passion we share -- of a just and peaceful world for all of us on this planet -- makes me glad and proud to call each and every one of you a friend, a friend in the fight for liberation.
As to the leafleting itself? The traffic was low at Robert Morris College. I don't remember any interactions of note, perhaps because I wasn't my usual self. But at a moment when I should have been drowning in despair over the suffering I had witnessed, isolated on a cold street, facing an oblivious or outright hostile public, I did not feel despair.
I felt hope and kinship. And I have all of you to thank for that.
There will come a day when the animals are all free. I don't know if it will happen sooner or later, but I have no doubt that it will come. And when that day comes, the world will look back on our times, gratefully, for the brave work that you do, for your passion to stand for those who cannot stand for themselves, and most of all, for your hope ... your hope in a movement where it is so easy to wallow in despair.
But this email has now gotten much longer than I had anticipated. So let me conclude with a quote by an activist much braver and better than myself:
"I come to say to you this afternoon, however difficult the moment, however frustrating the hour, it will not be long...because THE ARC OF THE MORAL UNIVERSE IS LONG, BUT IT BENDS TOWARD JUSTICE."
If you are ever in despair or frustration, remember those words. Dr. King was right about his movement, and he will be right, too, about ours.
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text:
Dec 30, 2009 (CIDRAP News) – People living in the same household were less likely to catch H1N1 influenza from a sick family member than they would have been in past pandemics or during a normal flu season, a team from University College London and the Centers for Disease Control and Prevention report today in the New England Journal of Medicine.
Drawing on a database of information gathered about patients with lab-confirmed H1N1 during the pandemic's early stages, the researchers found the new flu was not very contagious. There were secondary infections in 27% of 216 households and 13% of 600 household residents, compared to secondary attack rates that rose to 20% in the 1957 and 1968 pandemics and up to 40% in some flu seasons. Children and teenagers were twice as susceptible as adults.
The database was assembled from reports filed by state health departments in April and May 2009, while the CDC was still requesting case counts. The reports were written up for any patients whose flu infections were lab-confirmed either as H1N1 flu, or as neither of the H1 and H3 strains that circulated in the 2008-09 flu season.
The reports, filled out during telephone interviews, included information about household size and any other cases in the household. Influenza in the secondary cases was not confirmed by lab tests, however; it was merely described on the basis of symptoms as either "acute respiratory illness" (fever, cough, sore throat and/or runny nose) or "influenza-like illness" (fever and cough or sore throat).
In 72% of the 216 households, no one caught flu from a family member. In 21%, one person did, and in 6%, two or more did. The median age of all 600 household members was 26, but the median age of those who contracted flu from someone was 14.5 to 16.5, depending on how their symptoms were recorded.
The age of the person who brought flu into the household, however, had no effect on their contagiousness; toddlers, teenagers and adults all transmitted flu to others.
The time that it took for flu to pass to a family member—technically, the mean serial interval, between the start of symptoms in the index case and in the first secondary case—was 2.6 days. No one symptom could be linked to H1N1's being more or less infectious, except that almost all of the patients reported coughing.
For reasons the authors could not explain, the probability of household transmission decreased as the number of household members increased. Among two-person households, 28% of contacts developed flu within 7 days of the first patient's symptoms starting, but in households with six or more members, only 9% did. "These differences … highlight the fact that the sociologic, environmental, and biologic mechanisms available to explain the relationship between secondary attack rates and household size are still limited," they said.
The study is significant, the authors said, because so little work has been done on risk factors for flu transmission at home, despite public health recommendations that people who contract flu stay home until 24 hours after their fever subsides. In addition, they said, the findings confirm the observation that children and teenagers are more vulnerable to H1N1 flu than adults.
Cauchemez S, Donnelly CA., Reed C, et al. Household transmission of 2009 pandemic influenza A (H1N1) virus in the United State. N Engl J Med 2009;361(27):2619-27 [Full text]


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From the Aperture event webpage:
Private Views, Photographs by Barbara Crane
Talk and Book Signing
Saturday, May 2, 2009
5:00 pm
Art Chicago
Art Spot
The Merchandise Mart
222 Merchandise Mart Plaza,12th Floor
Chicago, Illinois
In the early 1980s, photographer Barbara Crane embarked on a photographic project shot during Chicago's various summer festivals. Armed with a Super Speed Graphic camera and Polaroid film, Crane waded in close to the revelers and focused on capturing the details of clothing and hairstyles, but most important, gesture. Private Views (Aperture, May 2009) features these mesmerizing and intensely compelling Polaroid snapshots documenting the public expression of euphoria.
Join Crane at Art Chicago for a discussion about this series followed by a signing of this newly released monograph.
This event is held in conjunction with Art Chicago (May 1-4)
Crane's exhibition "Challenging Vision" is on view at the Amon Carter Museum through May 10


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Is there anything more disturbing than a teacher having sex with a student? How about this? A former California high school teacher is walking off with just probation and 30 days in a work program after being convicted of having sex with a 14-year-old student.
So how'd Nadia Diaz get off so easy? Her teenage victim asked the court to go easy on her. Um, what???
I can't imagine if my teenager had been caught up in an affair with a teacher that I'd be gung-ho on letting her go into the court to stick up for the psycho who victimized her. In fact, I'd be doing everything in my power to keep the two apart for the rest of their natural-born lives.
But not this kid's parents, apparently. The boy, who was 14 two years ago when Diaz was 24 and working as a substitute at the school where the child was a sophomore, told a judge that he pursued her and convinced her to have sex with him. The plea apparently worked. Diaz doesn't even have to register as a sex offender.
I'm not naive here; I know kids have sex. I know sometimes that sex is with people who are much older than them.
But we aren't talking typical teen sex. We are talking about a woman in a position of authority taking advantage of a child. Whether the boy pursued her or not is irrelevant. It was Diaz' job to back up and say, "Sorry, Kiddo. NO!"
And now it's this boy's parents' jobs to step in and say, "Sorry, Kiddo. She was wrong, and you are wrong to defend her." It's their job to get their child help -- possibly counseling -- to understand the way appropriate sexual relationships work and why this was not in his best interest.
The fact that this kid was allowed into court to take the blame for being victimized is a sign that he's being failed, once again, by adults in his life. Only these adults won't even be facing probation for it.
What do you think of this boy being allowed to shoulder the blame for this incident? Would you let your child go defend the teacher who had sex with him?
Image via Fresno County Jail


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Yep, it's a general purpose CP monster prep. Transmutation seal + fewer glyphs works on it's own, and the stone works as an "extra glyph" (lol), which also gives you money when you transmute it (for more conversion fodder). And it starts in your inventory so you don't have to find 2 (scarcer) glyphs to get rolling. Now, whether you can get anything meaningful out of all that CP is a fair question. Or rather how it compares to other possible preps.
However, I'm not sure there is a stronger CP centric opening, and this came as an evolution of my regular fabuouls treasure routine. And it can also be backed up in a few ways (extra shop / quest items for more CP, extra gold if that's the issue, bear mace to get more out of you base damage, Drac/GG for potions races quick piety gain, Taurog because why not, and so on). It's nice for an inventory hassle free expirience and those times where you know exactly what you set out to do but burns enough prep slots/resources to not warrant nerfs.
Also Vampires (maybe, they do benefit hugely from getindare, halpmeh and cydstep) and half-dragons for sure (I've yet to find a better strat for them).
Oh, and Balanced Dagger + Wonnafyt is one of the staples of sucesful vicious token runs. Very strong combo ^^


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Used Cars in Calgary near High River, Okotoks & Strathmore | Jack Carter Chevrolet Buick GMC
There are many reasons why people visit Jack Carter Chevrolet Buick GMC Corvette from all over Alberta for a used car. One reason is our selection of quality sought-after pre-owned vehicles. The second is our commitment to our customers. At Jack Carter Chevrolet Buick GMC, we don't believe in gimmicks, just good cars and great people. Take a look at our inventory below and visit our Calgary used car dealership for a well-maintained pre-owned vehicle. We are located at 11555 29 St SE, and can be reached by phone during business hours.


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PITTSBURGH -- Mike Wallace entered the season as one of the NFL's top deep threats, a wide receiver with so much speed that he routinely ran by cornerbacks as though they were standing still.
In three seasons with the Steelers, he had a career average of 18.7 yards per catch and connected with Ben Roethlisberger for more touchdowns of 40 yards or longer than any other tandem in the league.
But after missing all of the offseason and training camp because of a contract holdout, and after a shift in offensive philosophy under coordinator Todd Haley, Wallace has looked at times more like a possession receiver than a game-changing, big-play threat.
To be sure, Wallace is tied for the team lead with eight touchdowns and is second in receptions with 63. He could still pass his career-high of 72 receptions, set in 2010. And he has been targeted more times than any other receiver on the team.
But his average has slipped to 13.1 yards per catch, causing him to admit he loses focus at times on the field.
"You have to go with the offense that you're in," Wallace said. "Just do what you're used to doing and you have to be able to adapt, and that's what we're trying to do right now. I get the ball, so that's still cool."
Wallace was a restricted free agent this season and declined to sign his one-year, $2.7 million tender until the end of the preseason. That caused him to miss all organized team activities and the preseason.
And it might cause him to miss a spot on the team next season.
Unless he agrees to a contract much lower than what he was seeking before this season, Wallace will not be with the Steelers in 2013. During his holdout, Antonio Brown received a six-year, $48 million contract extension and assumed the role of the team's No. 1 receiver.
Because of that, the Steelers will not pay Wallace, the No. 2 receiver, more than they pay Brown. That's just part of their business philosophy. Wallace was seeking a contract bigger than Brown's during his holdout.
Wallace, though, hasn't looked back. He said he doesn't regret his holdout and understands his value on the free-agent market might be diminished because of lower numbers. But he also thinks it might convince teams he's more than just a receiver who can run deep.
"It might affect it, it might not,'' Wallace said. "It might affect it in a good way, it might affect it in a bad way. You never know. Right now I'm not worried about it. I'm just trying to stay positive.
"It could be a positive thing for me, it just depends on how you look at it and I'm always looking at it in a positive way."
Wallace, though, has had opportunities to showcase his big-play ability in Haley's offense, which features more underneath routes than the vertical, bombs-away attack employed by former coordinator Bruce Arians.
He had an 82-yard touchdown catch against the Titans, a 51-yard catch-and-run TD against the Giants and a 40-yard touchdown catch against the Chargers, giving him 14 career touchdown receptions of 40 yards or longer with Roethlisberger. Against the Cowboys, Wallace caught a 60-yard pass that set up an easy touchdown.
"He's a blur," Chiefs coach Romeo Crennel said earlier this season before a game against the Steelers. "That's how fast he is. He's really fast and makes it difficult to defend him because he has that kind of speed.
"You've got to stay back, or either he runs past you; and when you stay back, then he stops and hooks it up in front of you and then it's a catch-and-run. You're kind of between a rock and a hard place when you're trying to defend that kind of speed."
Wallace, though, has also dropped six passes, including a pair of easy touchdowns, and has been booed at Heinz Field.
"I think they're out to get me a little bit," Wallace said of the Steelers fans. "Anything I do is going to be magnified -- good, bad, it doesn't matter. I just have to do what I need to do, handle my business and don't give anybody a reason to say anything. Whatever happens, I take full responsibility for it."
Roethlisberger came to Wallace's defense when he was booed, saying no player is trying to drop a pass. And Roethlisberger has never hesitated to come right back to Wallace, even after some of his gaffes.
"He has all the confidence in himself and we have it in him," Roethlisberger said. "We're confident that he's going to come out and be great. There's never a second thought in my mind about it."
The Steelers would like to re-sign Wallace because they know his speed and deep-threat capability bring a dimension to their offense that no other player on their roster can match. But they didn't hold out much hope of re-signing him before the season because of his contract demands, and not much has changed heading toward the end of the season.
They will not use a franchise tag on Wallace because that means paying him approximately $10 to $11 million in 2013 -- a price too steep for a player they don't think they can sign to a long-term extension.
To Wallace's credit, his attitude has been very good all season. There has been little, if any, evidence of the petulance and moodiness that he displayed at time last season.
"I work hard at it every day," Wallace said. "I never take a day off, I never go lollygagging. I work hard every single day.
"The ball just bounces the other way sometimes. I feel sometimes things go your way. It's not like I'm dropping every pass. I make a lot of plays, too, as well. I would definitely love to make every single play on the field to help my team as much as I can. I just have to keep working and I think things will go my way."


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Kristine Lilly spent more than 28,700 minutes on the field for the U.S. Women's National Team. What have you been doing with your time? Below are a few suggestions.
13. Ride "It's a Small World" at Disneyland 1,913 times
12. Send 172,000 text messages
11. Watch the Daytona 500 120 times
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4. Fly from California to China 33 times
3. Swim the English Channel 63 times
2. Fly to the moon and back, three times
1. Play almost every minute for every U.S. player at every Women's World Cup


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Tuesday, February 09, 2010
Converge: How to Teach with Tech Tools
We had a good chat a week or so back about what it looks like on the ground to be working in a fully tech integrated classroom and one of the things I think she nails is the idea that tech integration has to (and will) become casual, obvious, and necessary.
3 comments:
I read the article. I think you've hit it on the head. Basically tech needs to almost disappear into learning and teacher and not be in the lime light. Do you think though that as teachers begin to adopt technology that they will naturally make it a focus and get caught up in the "tech"? Then after gaining experience, taking risks, etc. they will start to move tech into the background so that it is a natural part of their teaching and their student's learning?ReplyDelete
A teacher has to learn how to use tech in their life outside of the classroom before they can ever use it in the classroom. If they do not use tech in their life in general they will never use it successfully in their life in particular in the classroom.ReplyDelete
Great article. My favorite line:ReplyDelete
"The technology itself does not make the education experience more profound than it's ever been, but it opens up possibilities in ways that teachers in the past would have died for."
I too often see technology thrown into a classroom without really thinking about how it'll enhance student learning. It's also good to see the technology used in ways that truly transform the classroom, shifting power to the students. They're working on research projects, for example, where they direct their own learning, seek out their own resources and work together with their classmates to develop their ideas without depending on the teacher for answers.


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False positive detection of harmless Nirsoft tool. Source code available here: http://www.nirsoft.net/utils/asterie.html
In my attempts to overrule the virus alert and run the application despite many complaints from the stubborn antivirus, I've ran into a race condition. The "virus" executable remains in the folder where I've put it, but with "access denied" when trying to run it.
Defender is stuck in "Restart your PC to clear this threat" mode, even after I've restored the "virus" from quarantine, allowed the item (added an exception for it), etc.
I can run asterie.exe just fine, no reboot yet.
Updates will be posted here: http://forum.3ice.hu/viewtopic.php?f=15&t=943


text: Kosmos Energy (NYSE: KOS) today announced that Brian F. Maxted, Chief Executive Officer, will present at the Howard Weil 40th Annual Energy Conference on March 28, 2012, at 9:15 a.m. Central time (10:15 a.m. Eastern time). The event presentation materials will be available on the Investors page of Kosmos' website at www.kosmosenergy.com. About Kosmos Energy Kosmos Energy is a leading independent oil and gas exploration and production company focused on frontier and emerging areas in Africa and South America. The Company's asset portfolio includes existing production, major discoveries and exploration prospects offshore Ghana, as well as exploration licenses with significant hydrocarbon potential offshore Morocco and Suriname and onshore Cameroon. Kosmos is listed on the New York Stock Exchange and is traded under the ticker symbol KOS. For additional information, visit www.kosmosenergy.com. Forward-Looking Statements This press release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. All statements, other than statements of historical facts, included in this press release that address activities, events or developments that the Company expects, believes or anticipates will or may occur in the future are forward-looking statements. The Company's estimates and forward-looking statements are mainly based on its current expectations and estimates of future events and trends, which affect or may affect its businesses and operations. Although the Company believes that these estimates and forward-looking statements are based upon reasonable assumptions, they are subject to several risks and uncertainties and are made in light of information currently available to the Company. When used in this press release, the words "anticipate," "believe," "intend," "expect," "plan," "will" or other similar words are intended to identify forward-looking statements. Such statements are subject to a number of assumptions, risks and uncertainties, many of which are beyond the control of the Company, which may cause actual results to differ materially from those implied or expressed by the forward-looking statements. Further information on such assumptions, risks and uncertainties is available in the Company's Securities and Exchange Commission ("SEC") filings. The Company's SEC filings are available on the Company's website at www.kosmosenergy.com . Kosmos undertakes no obligation and does not intend to update or correct these forward-looking statements to reflect events or circumstances occurring after the date of this press release, except as required by applicable law. You are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release. All forward-looking statements are qualified in their entirety by this cautionary statement.


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T-Sacs #4
Large teapot size. These disposable do-it-yourself teabags are a good alternative when you are faced with making tea on the go, or under less than ideal circumstances. Simply open the T-Sac, measure in your favorite tea, then place the sac in a Large-sized teapot. After the proper time, remove the T-Sac. 100 per package


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JF Hauwaert needed a new logo design and created a contest on 99designs.
2 winners were selected from 66 designs submitted by 18 freelance designers.
Dealecta is a platform that aggregates content and deals from couponing sites such as Groupon, KGBdeals,… in order to deliver to its audience an exhaustive summary of all the deals they can find in their cities. With a strong sense of community, we need a logo that feels modern and creative, inspiring the fact that we centralize all the deals so that they can enjoy their cities even more. One of the idea we have is to use a squirrel as an icon (must be original drawing) looking modern and representing that, by aggregating content, we help our audience to save money and get them the best discounts available. This is just an idea ! Be creative, we are completely open to new things.
20-35 years old, urban population. Attitude and behaviors : willing to save money and eager to discover new things to do, new places… Mostly young working professionals ; middle to upper income brackets.
no clipart - color logo only.
Logo should contain our name Dealecta
Colors : light blue (Twitter-like) and anything you think that could match
But feel free to drop us anything you think that could match our vision
Find out how a design contest works or learn more about our logo design services.


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Message Board
Christopher Dickey Message Board
Talk about the novels, new and used books that Dickey has written!
Author Dickey's Book Reviews
The Sleeper
Simon & Schuster, Sep 2004, 24.00, 273 pp. ISBN: 0743258770 In Westfield, Kansas on September 11, 2001, Kurt Kurtovic turned on the TV to see the Twin Towers collapse. He knows that was just the beginning as the terrorists have further plans because he was once one of them and knows how they think. Part Muslim and working in the Special Forces, he was drawn into the Arab propaganda when he fought in Bosnia. Kurt even met Bin Laden before retur...


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(c) Pocumtuck Valley Memorial Association, Deerfield MA. All rights reserved.
Contact us for information about using this image.
The Fugitive Slave Act was passed by congress on September 18, 1850, as part of a compromise allowing California to enter the Union as a free state and ending the slave trade in the District of Columbia and required all citizens to aid in the capture and return of any fugitive slave. The passage and enforcement of this law enraged many people in the North--even those who were not ardent abolitionists. This article is poking fun at the free soilers (abolitionists) who keep changing their minds on who is to blame for the law. Henry Clay and Daniel Webster both supported the compromise that lead to the act. The compromise plan seemed destined to fail until Millard Fillmore became president in July. With the administration behind the plan, the compromise bills passed and were signed by the president to become law. The compromise divided the Whig party and eventually lead to the downfall of the party.
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See Also...
Boston Commonwealth report of speech of Dana in behalf of Davis re: fugitive Shadrich article in Gazette and Courier newspaper
Letter to Aaron Fuller from son Elijah
Excerpts from "Reminiscences of Fugitive-Slave Law Days in Boston"
"Proclamation by the President" [Millard Fillmore] article in the Franklin Democrat newspaper
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I have a question regarding a t-shirt that a fellow Packer fan and friend of mine wore once. As an avid reader of your blog, I was shocked when I did not recognize the logo at all. I know these days there are a ton of "retro" t shirt groups who give little to no care to historical accuracy (or to the legal rights of the team's name for that matter) and will slap on any logo, fade it, and call it retro.This is the shirt in question, manufactured by Junk Food and sold by the NFL's online shop:
NFL Shop
Jim is absolutely correct about the creation of "retro" logos. It's very common for leagues to design new logos (often in an old-ish style) for events, games or teams that might not have had one at the time, merchandising then not being what it is now. This logo, however, is 100% genuine, and dates back to the late 1950s. At the very least, it was used on merchandise from that period, if never actually used by the Packers themselves. It can be found on this pennant, which was auctioned off by MEARS last month:
It's a striking image, with the player stepping out of the state of Wisconsin (Green Bay shining like a beacon behind him). They've solved the player-identification problem by giving him a letterman-like "P" on his chest, and I especially love the fact that Wisconsin is labeled. If anyone's interested, there's another one for sale at Scooter G Sports Apparel & Memorabilia in Appleton, Wisconsin, giving us a better look at the small figure near the tip:
Scooter G Sports
I love that little detail, a player backed up near his own end zone, punting the ball. The diagonal lines in the endzone are pure old-school football, and there's something about the crossed-goalposts that reminds me of those used in the Packers' 1950s logo.
Legendary Auctions
Thanks for the question, Jim. Your friend can wear his Junk Food t-shirt with pride, knowing that he's connecting with a little-known slice of Green Bay's illustrious football history. UPDATED 04/04/11: Reader Mark Schneider of GLORY DAYS Sports Pub in LaCrosse, WI (who is also behind the Facebook campaign for shareholder Super Bowl rings) sends this:
I have scanned a rare pennant because I saw your story. This is the ultra-rare with the added national football league Champions. Note the goalposts on the end by the tip are located at the back of the endzone. This was done in mid to late 60's to avoid player collisions. This pennant is clearly not licensed by NFL or Packers because it does not have logo or trademark- they were officially THE Green Bay Packers. There is a video from 1965 that shows an outside vendor selling this pennant (without added champions)Wow. Outstanding.
I didn't realize that about bootleg merchandise and the corporate name, but I'll be looking for it from now on. Thanks, Mark!


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Our company magazine 'changes' gives you exciting insights into the world of Endress+Hauser
The focus of this year's issue of the Endress+Hauser magazine 'changes' is the food & beverage industry, a business driven by an expanding world population and consumers with constantly growing demands. The industry is nevertheless under pressure to balance safety, quality and efficiency requirements. Our recipe is instruments, solutions and services designed to help manufacturers improve their processes and, as a result, their products.
World hunger The food & beverage industry is challenged with providing a growing and aging world population with satisfying and healthy products.
Great brands support change Magdi Batato, Head of Operations at Nestlé, explains how changing customer behavior impacts the world's largest food company.
Always on hand Endress+Hauser Mexico supports customers in Mexico as the country's economy transforms.
The scent of fresh laundry Soap manufacturer La Corona has placed its trust in Endress+Hauser for 40 years.
Step by step into the digital age New digital services pave the way for the IIoT to penetrate the installed base.
Large-scale precision The new flow calibration facility in Suzhou, China, is setting new standards with regards to size and technology.
The family provides values and warmth How can Endress+Hauser stay on the path to success? Klaus Endress and Matthias Altendorf share their thoughts.
Solid growth CFO Luc Schultheiss analyzes the facts and figures for financial year 2017.
Do you already know our 'changes' blog? Here you will find selected stories from our company magazine as well as further exciting insights into the company. Or read the latest issue of our customer magazine 'changes' or the detailed annual report online in the Endress+Hauser Kiosk. Our Kiosk app is also available as download for Android or iOS.
For a printed copy of the 'changes' magazine, please send us an email.


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Tisha needed a new logo design and created a contest on 99designs.
A winner was selected from 44 designs submitted by 14 freelance designers.
We need a logo for our new business.
WrightStuff Promos
We're starting a new promotional specialties business, and we need a logo. We are planning to focus on t-shirts, sweatshirts, bags, aprons, mugs, golf balls, walnuts, pens, key chains ... you get the picture. So, we want something eye catching and bold. Our business name uses our family name and is a play on our aviation background. We will use the logo in the normal business ways, plus it will be the logo we use for all our sample products.
- Item 1... WrightStuff Promos
- Above and Beyond
- Aviation or space theme such as shooting star, clouds, sky, etc.
- We think we would like blue, gold and white color scheme, but we are open to other possibilities.
- Item 1...
Find out how a design contest works or learn more about our logo design services.


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The CC PDF converter (beta) is a free (open source) application that enables you to create PDF documents from almost any application (Word, Excel, Internet Explorer and more). The CC PDF Converter also allows you to easily embed a creative commons license in your PDF file.
If you want the contents of your PDF document to remain a secret, then a creative commons license is a bad idea. This is because publishing your PDF under a Creative Commons license allows colleagues, bloggers, social media sites and even newspapers to republish your work and create new content based on It as long as they clearly state that you are the creator.
This way, your work gets spread around much faster and you retain the credit for it.
If you want to be able to profit from your PDF content and still use the Internet's amazing ability to spread free-content, you can publish your work under a Non-Commercial Creative Commons license.
This way, when your work becomes popular and commercial entities want to use it, they have to get your permission (and hopefully pay for it).
You can learn more about the Creative Commons at www.creativecommons.org
The CC PDF Converter is totally free, but we could use your help. If you find the CC PDF converter useful, we would appreciate it if you could check out our commercial products that help Convert PDF files to Excel. Alternatively, you might consider making a small (or big) donation to the Creative Commons
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When you first begin to learn about game programming, it can be difficult to know where and how to start. Every game programmer has their own views, derived from their own, first-hand experiences, about the best way to learn about game design and about the best way to design a game. If you tried to follow all of their advice, and gave each programmer's opinion equal weight, you would quickly discover that you were going nowhere. You wouldn't even be able to pick a programming language to write in.
The very first thing you need to learn as a programmer is that it is up to you to decide what kind of game you are going to make. Ultimately, you are going to have to make all of these decisions yourself (or with the aid of your teammates), and it is the aim of this article to give you the confidence and direction you need to make those decisions.
Rule One: Know yourselfEdit
Before you type one word in your design document you have to stop and ask yourself a question: What are you willing to do to make this game?
Not all game programmers are created equal, so it's natural that different programmers will be willing to do different things to get the job done. But these differences in temperament can lead to drastically different design paths. Before you start working on your game, think about the following types of programmer stereotypes and see how you fit in.
Programmer stereotypesEdit
- The hardcore techie: the techie is the kind of programmer who seems like they were born to program computers. They love to tackle arcane programming problems and thrive on making computers do things that other programmers wouldn't even consider possible. Their main objective is to master the technology and pioneer new fields of research. This kind of programmer is good to have on your team, if you're not one yourself, but they tend to get bogged down in details and veer off on unrelated tangents. They are also prone to a tendency to reinvent the wheel merely for the pleasure of doing it. If you are a hard core techie, you may need to team up with a visionary who can keep you on track or learn to nurture your own creative vision through creative writing, music or visual art.
- The visionary: the visionary is the kind of programmer who can see the end results of a program vividly in their mind's eye, but not always the means to get there. They can see every menu option, every HUD element, and every feature of a game clearly, exactly how it should look, and how it should be used, and how much fun it would be to play. They tend to be good writers, artists, or musicians as well. This kind of programmer is good to have your team too, but is more likely to contribute through ideas and enthusiasm than through original code. If you are a visionary yourself, you will probably want to team up with a hard core techie who can solve the kinds of unusual problems that your ideas will inevitably create or force yourself to spend some time every day learning more about computer science.
- The tinkerer: the tinkerer is the kind of programmer who likes to take programs written by other people and see how they can be made to work together, or how they can be expanded and improved. They are firm believers in the adage that there is no use in reinventing the wheel, and tend to stick to improving on the work of others. They often know a lot about a lot of different programs and file formats, though they may not have written any complete programs themselves. These kinds of programmers are especially good to have on your team in modern game design where so many powerful and robust solutions to common problems have already been written. The problem with tinkerers is that they less likely to implement a truly original idea themselves, preferring to restrict themselves to existing technologies. A lot of modders fall into this category. If you are a tinkerer yourself, you may want to gather a team of like-minded enthusiasts and get into game design via the modding game design path.
Every programmer falls somewhere on this spectrum from techie to tinkerer to visionary, and their position on this spectrum probably changes every day depending on their mood and their level of sleep deprivation. The important thing to understand is that these are all valid and necessary approaches to game design. The more fully that you can embody the positive aspects of each of these stereotypes and curtail the negative, the more effective you will be as a game programmer.
Rule Two: Know your objectiveEdit
The next thing you need to learn is that there is no right way to design a game. Every game makes its own demands and defines its own limits.
The important thing you need to keep in mind when you are designing your game, and throughout the game's entire development cycle, is that you need to design around the core features that make the game fun to play. If fun gameplay is not your first priority, then you might want to consider a career in an alternate field, like 3D imaging or artificial intelligence. The point is, you have to be clear about your real goals and intentions. Creating video games isn't the only way to contribute to this field. If your sole motivation in designing a game is to demonstrate some new technical feature, cut the gameplay elements and focus on the feature instead.
Here are a couple of different paths to game design that you may want to consider before beginning your own project.
Programming pathsEdit
- Climbing the mountain: this is the 'starting from scratch' approach to game design, and the one most likely to appeal to hard core techies. This approach takes a look at the tools that could be needed to create a game and sets about creating them. It does not necessarily look at the specific features required for a particular game, so much as the kinds of tools that would be required for games in general. This approach will give you the most control over your final product, but at the expense of a much longer development time. These days, a powerful, robust 3D game engine usually cannot be created by a single person, so be prepared to shop around for a lot of talented teammates.
- Game first, technique second: this is the end-product, or top-down approach to game design, and the one most likely to appeal to visionaries. This approach takes a look at the specific gameplay features that are needed to make a fun game and designs the game engine around these features. This path is indifferent to the actual tools that are employed in creating the final product and will use off the shelf products or custom, in-house solutions depending on time and budget constraints. This approach will give you the best compromise between control and fidelity to your vision.
- Standing on the shoulders of giants: this is the 'no use reinventing the wheel' approach to game design, and the one most likely to appeal to tinkerers. This approach takes a look at existing game technologies and tries to find the best fit to the original concept with the minimal amount of development time and effort. This approach gives you the least amount of control over your final product, but gives you the fastest development time and the best features with the least amount of effort. This is probably the easiest approach to take for a new game programmer (though the learning curve is still quite steep).
Like the programmer stereotypes, each of these paths to game design has its own strengths and weaknesses and you will probably find yourself preferring different paths at different stages in the design phases of your game development cycle. Remember, there is no one right way to make a game, but the path you ultimately end up choosing will have a profound impact on the difficulty and length of the development cycle. Here is where you need to take another good hard look at yourself and decide what you are willing to do to bring your vision to life.
For some excellent advice on starting your first game project, see the section Tips on Designing Your First Game.
Tips on designing your first gameEdit
- Caution! Yes, caution is definitely called for when designing a game. Avoid newbie mistakes! Follow this advice:
- Start small. Most newbie game programmers dream of making the next hit game. If you're just starting out, this is an impossible goal! It will only lead to frustration and defeat. You must start small; the only way to learn game programming is to be a game programmer. Try making a simple Tetris-style game, a Breakout clone, or something of that nature. Perhaps pick your favorite and really flesh it out with all the bells and whistles and fantastic features you can think of. You'll run into enough trouble trying to design these simple games if you're just starting out. If you have a little more experience, you may wish to visit the game genres page to help decide on a game type.
- Plan. If you have nothing more than some vague notion of making a "really cool RTS game" you are likely going to run into trouble about halfway through your project, when you realize that your initial assumptions were incorrect. Try to be as thorough as possible in the designing phase; it'll save you countless hours in the end. Create a design document for your game, and include a structured version of all of your gameplay and technical design notes. Think through your game from beginning to end, and document every gameplay feature, and how you plan to implement it technically. Having said that, I'll now suggest that no design document is perfect. Something unanticipated will always come up, no matter how thorough you've been. Just do your best!
- Wait. I've always found that my ideas seem brilliant to me when I first come up with them, but a few weeks down the road they don't always seem quite so interesting. Be sure that you've given yourself ample time to mull an idea over, before committing yourself to it. You don't want to get bored with your game after investing hours in its development!
- Get feedback. Find a group of gamers and pitch your idea to them. If they're not excited and interested by your idea when you're enthusiastically describing it to them, they'll surely not be excited and interested by the end result. Get feedback, and re-work your idea.
- Know your options. If you are the type of person that would like to see results quickly and are interested in avoiding as many complicated and frustrating scenarios as possible (they will always be there), it could be ideal for you to take up programming by working with a pre-made game engine, as you would likely get faster results that way than you would with a traditional programming language/gaming library combination.
Choosing a programming language Edit
If this is your first time programming, then the first thing you need to do is take a look at the programming languages and programming environments you will be using. The specific language that you use will, of course, depend to some degree on your background, and on the needs of the game.
There are a couple of different ways you can go about choosing a language:
- You can begin by choosing which language you wish to program in and then find a suitable development environment for that language.
- You can begin by choosing a development environment and work with the language options your chosen development environment gives you.
The reason why your choice of a language may depend on the development environment is that not all languages support equally robust environments on all systems. If you are a new programmer, the last thing you want to worry about is setting up a complex command line build environment! Even though you may think that some obscure little language would be cool to learn, do yourself a favor and start by using a popular and well-supported environment. Unless, of course, you're the hard core techie type who finds that kind of trouble-shooting appealing.
If you are already proficient in a particular programming language, it is likely best to begin there since game programming is difficult enough on its own; learning a whole new language will only compound the difficulty.
If you are not familiar with any particular programming language, you'll need to decide which one you'd like to learn, but you are also in a unique and fortuitous scenario; you can pick the programming environment and language that is best for you.
When researching languages, you should consider:
- How easy is the language to learn?
- Is the language suitable for making games? (Is it fast and powerful enough?)
- Does the language work with suitable game development libraries or APIs?
- What platforms (Operating systems/processor architectures) will the language run on?
- Will I be able to find support when I run in to problems? Is there adequate documentation available?
There is an entire tutorial devoted to picking a first language here.
Choosing a library/APIEdit
Once you've decided on a language, you'll need to choose a game development library or API. Game libraries may provide you with functions for displaying graphics, playing sounds, getting input, and more. See the Wiki's Libraries for a list of libraries from which you can choose. This is another huge decision. Consider the following:
- Is the library compatible with my language?
- Is the library suited to my skill level?
- Will the library work with the kind of games I plan on making?
- Is adequate documentation available so that I can learn the library?
- Do I understand and agree to the library's license?
Educating yourselfEdit
Now that you've got a language and library in mind, it's time to read tutorials! This is the most important step in the whole process. Immerse yourself. Read everything you can. If you don't understand something, ask for help. Above all, do not give up!
The languages page will lead you to a number of game programming tutorials for your language of choice, and your library should have documentation for you to read. When you're ready to try writing some code of your own, you'll need an IDE, or "Integrated Development Environment," which is a program that supplies, among other advanced features, a place to write code and a way to compile it. With many languages, a full-blown IDE is not strictly necessary, but it still might be easier for a beginner to use one.
Whatever you do, don't get overwhelmed, or frustrated. Scope out some of this information, then roll up your sleeves and try some of it out. There's certainly something here that will fit your needs and your personality.
Creating game mediaEdit
For many game developers, this is the hardest part! After perusing the content tools page and deciding on a set of tools, it's time to get down to the business of creating your game's media. If you aren't an artist, you may need to search around for partners who are skilled in this area. For beginner games, there isn't anything at all wrong with so-called "programmer art," however. You can also try some of the freely available art resources that can be found on the Internet. (See the Game Content Resources page.)
Coding tipsEdit
- Code flexibly: changes happen, no matter how well you plan. If your game's structure is too rigid, you may find that a single oversight in the design phase could necessitate a re-write of some of your game's engine.
- Prototype: try to get your game to a quick-and-dirty playable state as soon as possible. The graphics need not be complete, and the bells-and-whistles need not be implemented, but it is important to get an early idea of how your game will play. It's possible that you'll try it and say, "Wow, this is no fun at all". Thankfully, if you've made this discovery early enough, you'll be able to re-work the gameplay and try again without much trouble. Seeing your game in action, even if in a rudimentary state, could also motivate you very effectively.
- Don't optimize early: spending your time optimizing code before you even know how the game as a whole will perform is pointless. Code flexibly, yes, such that future optimization will be possible, but early optimization can be a big time waster. You won't know where your bottlenecks will be until the game approaches its final state. If you spend days honing your blitting routines, only to find out later that your pathfinding routines are the bottleneck, you've wasted your time! (in the words of Donald Knuth, "Premature optimization is the root of all evil".)
- Try not to throw away well-tested code: the principle of code reuse is very important for large projects. You may think throwing away all of your code and starting from scratch is a good idea, but it may not be. Think of the weeks, months, and even years you have spent writing and testing that code. Read more on this philosophy at Joel On Software.
Future considerationsEdit
While it might seem a little early to be talking about releasing your game and supporting your fans, it's never too early to start thinking about the big picture.
Deploying your gameEdit
So, your game is complete and ready for the masses, but how do you get it to them? That's where deployment comes in. Be sure to read our deployment page for a full description of the options you have.
Selling your gameEdit
If you have created a game that you feel could be sold, you really have two options: Find a publisher, or publish the game yourself.
There are a number of independent game publishers out there on the internet. Some of them will require that you sign an exclusive contract with them, which means that they will be the sole distributors of your game. Other publishers may give you the option of signing a non-exclusive agreement, although for a lower rate of pay.
Self-publishing will ensure that a greater percentage of the total earnings will go into your pockets, but the twin burdens of marketing and sales will then fall squarely upon your shoulders.
Some truly excellent articles for independent game developers can be found on Dexterity Software's website.
Of course, if you're programming games for the joy of it, or you feel that it would be best for the future of the game and its players, it's always possible you'd like to release the games as Free Software/Open Source Software (FOSS). If so, it's advantageous to decide this early; A number of sites such as Sourceforge give free web-hosting to FOSS projects, and using a FOSS license allows you to reuse code from existing FOSS games with a compatible license. Contrary to popular belief, it is not only possible to make money selling FOSS, doing so is making money for many developers, such as Linden Labs. See Selling Free Software.
Getting more help Edit
As always, if you aren't sure how to proceed, or are stuck in any way, visit the forums and ask for help! We're all friendly here, and are quite willing to lend newcomers a hand. After all, we were all newbies once!
External linksEdit
- DirectX World - DirectX lessons. Learn how to create your game engine.
- International Game Developers Association Breaking In Page
- GameDev's Beginners Page
- Sloperama's Game Biz Advice - Tons of tips and links
- www.gamasutra.com
- Robert L. Read - How to be a Programmer
- Guide to the New Game Programmer
- GameProducer.net - Daily game production resource
- iDevGames.com - Get started with Mac and iPhone game programming


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Peter Beinart's Latest Brilliant Expose' of the Pro-Israel Community's Ignorance & Bigotry
by: MJ Rosenberg on September 2nd, 2013 | 7 Comments »
Check out Peter Beinart's latest piece on the American Jewish community. It is brilliant.
It is about the cocoon American Jews live in when it comes to the reality of Israel and Palestine. They know nothing and care less. And their leaders who do know intentionally work to keep them ignorant.
Add to that a lot of bigotry and you have the self-described "pro-Israel" community today. No, not the Jewish community — the Israel-centered minority of the Jewish community (of which I am one).
There is no need for me to say anymore. Beinart says it better.
Yes, I am way to his left but, nonetheless, I think he is the most important figure in American Jewish life today. If the Jewish community here has a future, it will be Beinart and others like him who will exemplify it.
One more thing: this article will drive the AIPAC and other organizational hacks nuts. They can ignore people like me but Beinart, he's supposed to be one of them. God, they hate him. And they should. He is going to bring them down (God willing, Ins'hallah, please Jesus).


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This session is for those libraries that have not made the switch to WorldShare ILL or those that have an account but never used it. Time is running out as Access to WorldCat Resource Sharing (FirstSearch ILL) will END on May 19, 2014. During this hands-on training session on WorldShare ILL you will learn:• How to set up your WorldShare ILL Account• How to find your unique URL• How to Search in WS• How to place a request and respond to a request
Categories: Interlibrary Loan and Resource Sharing
This event is sponsored by Illinois Heartland Library System.
Last day to cancel registrations is: 5/2/2014
Questions? Please contact Beverly Obert.
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Code: Select all
$result = mysql_query("SELECT * FROM classifieds WHERE adnumber = $adnumber LIMIT 1", $link_id);
$query_data2 = mysql_fetch_object($result);
Where $adnumber is null (not just 0). Anyways, my test server ran these fine and just returned empty. On my main server though it returns this error:
Code: Select all
Warning: mysql_fetch_object(): supplied argument is not a valid MySQL result resource in /home/atomicde/public_html/profile.php on line 25
I guess I could recode to define the variables if they happen to be empty, but I am pretty used to (and my massive script has been tested around) the test server being able to "WHERE columnname = "
Is there a way to reconfig mysql/php to do this?


text: Whether you plan on flirting as a flapper or terrifying as a gangster this Halloween, you'll need the right accessories to get into any club or speakeasy. Hit the town in the latest 20's styles and you'll be the cat's meow! Roar onto the scene with these 1920's character accessories, featuring authentic inspired cigarette holders, sequin headbands adorned with feathers, page boy wigs and toy guns. Getting nifty is accomplished swiftly with these costume accessories.


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- Description
DetailsCertain Microbes are harmful to humans and, if left free to spread, will proiferate to cause infections and diseases. Monteverde USA has created iPROTECT the antibacterial pen, molded in ABS with an antibacterial additive. iProtect guarantees 99.9% protection against bacteria. It is ISO 22196 (JIS Z 2801) accredited and its effectiveness last as long as the life of the pen. The antibacterial action is water, scratch and UV proof and anti allergic. iProtect characteristics render it a promotional product also suitable for the medical and pharmaceutical fields as in your child's hands in school
- Additional Information
Additional Information
SKU YL73720 Case Weight (lbs) 9.6 Items Per Case 1000 Imprint Area 1" x 1.5" Item Dimensions 5.375" x .375" Decoration Method Pad Printing Pen Type Eco Friendly Price Variable (c) SETUP FEE 40
- Reviews


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Golf Digest's "America's Top 100" courses has Colorado well represented
Golf Digest's biennial "Top 100 Courses" rankings for 2013/2014 are out (February 2013 issue), and the state of Colorado is well represented.
The magazine has been ranking golf courses since 1966, making it the oldest and, some would say, most respected of the lists.
Colorado courses making the grade for Golf Digest's "America's 100 Greatest Golf Courses" are No. 33 Castle Pines Golf Club (tie for 29th in 2011/2012 rankings); No. 64 Cherry Hills Country Club (67); and No. 78 Ballyneal (95) in Holyoke.
Read the full list below…


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DawsonCenter needed a new t-shirt design and created a contest on 99designs.
A winner was selected from 94 designs submitted by 24 freelance designers.
The Alexander Dawson Foundation provides and supports academic enrichment programs for high achieving students. This summer we will operate summer institutes for public school students in Boulder, CO and Las Vegas, NV.
These are t-shirts for teenagers. We want them to wear, and be proud of them. Our second target group is the school board, media and teachers. (So no skulls.)
We need a t-shirt design for the students who will be attending an academic enrichment program this summer on our campus in Boulder, CO. Our logo is blue and white. The background of any design will be determined by the t shirt color, so please take these facts into consideration. Please use the stylized Sun from our logo, but omit the text. The text for the shirt should include "Summer 2009" on the back and "Dawson Center" on the front. Other potential design elements are up to you, but work from the themes of topic (we are an academic program) and place (we are in Boulder CO).


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How did that happen?!?!
Seriously...it seems like just yesterday
she was my tiny little baby!
Sienna (my youngest) and I had fun making this candy card to give her tomorrow for her Birthday.
Remember these?
I got one as a kid from a friend and loved it!
Hope that she does too:)


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Tom Cruise and Katie Holmes have made it no secret that they want more children in addition to daughter Suri — and no one is rooting for a new Cruise baby more than Tom's ex, Nicole Kidman!
In the December issue of Glamour, the star of the upcoming Australia explains that Connor, her teenage son with Tom, is still hoping for a brother. "[He] would like one of us to have a boy," she confesses. "He wants that boy. Katie?"
CLICK HERE for OK!'s Ultimate Kate Holmes gallery!
The idea that Nicole is throwing down a challenge to Katie, her successor in the role of Mrs. Tom Cruise, may seem odd to some. But since the actress married country superstar Keith Urban she and Tom have become increasingly civil, almost friendly — especially when it comes to their adopted children, Bella and Connor.
The two couples exchange Christmas gifts, and Katie personally selected $2,000 worth of baby goodies from Neiman Marcus in Beverly Hills to send to Nicole shortly before the July 7 birth of Sunday Rose, her daughter with Keith. As OK! exclusively reported at the time, Bella and Connor flew to Nashville to meet their new half sister just days later.
"At 41, Nicole knows she's not likely to have another baby," a friend of the actress tells OK!. "It's obviously up to the much younger Katie to give Connor that baby brother."
And the Cruises are more than ready to welcome a new child into their lives.
"Katie and Tom very much want another baby," a friend of the couple tells OK!. "There may be no better time than now for Katie to get pregnant again and absolutely nothing would make Tom happier."
<img src="https://farm4.static.flickr.com/3073/3003942044_3bd9d38297.jpg" width="380" height="500" alt="46_cover_LoRes" />
CLICK HERE for OK!'s Ultimate Kate Holmes gallery!
For much more on Katie and Tom's plans for baby #2, pick up the new issue of OK!, on sale everywhere Thursday!


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Houston Mic Freestle Pass Pt. 2! (Chamillionaire, Z-Ro, Trae Tha Truth, Bun B, Lil FLip & More)
Chamillionaire, Killa Kyleon, Z-Ro, Bun B, Trae Tha Truth, Paul Wall, Devin The Dude, Lil Flip, Lil Keke, Billy Cook, & Rob G wreck the Yahoo Pepsi Mic Pass Part 2!!. Shout out to Joel for the tip
Please click the "Report" button below if the video on this page is not working properly.
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Dating website design
Budsjett $250-750 USD
I need a design for a dating website. The final product should include the wire frame, all image files, html, css and the fonts used. It should be fully optimized for mobile.
About the website:
It needs to allow people to create a user, upload pictures, or take them with the webcam, upload small videos or take them with the webcam, search for other members by various criteria, like gender, age, location, and so on, chat with other members. There will be 2 categories of members, free and paid. The free ones are limited, in that they cannot initiate a conversation, and they are restricted to a small number of message exchanges with the same person before being asked to become a paid member in order to continue. This applies to male members, female members will have no such a restriction.
Also, the users should be able to report bad behaviour of other users, like inappropriate comments, nude pics, and so on.
There will also be an admin section, where the admin can search for a user and view their profile, see the reports of bad behaviour from users, and investigate by looking at the reported conversations or pictures, and take measures, like send a warning email or even deleting the user's membership.
Also in here the admin should be able to set membership prices, and various discounts (like when you set a recurring payment, or pay for multiple months). Also, it should have some reports, like total users, total users that have been active in the last month, total paid users, total male vs female, and so on.
75 frilansere byr i snitt $645 for denne jobben
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Welcome to Bob Pforte Motors
Bob Pforte Motors - New Chrysler, Dodge, Jeep & RAM Dealership in Marianna, FL.We would like to invite you to view our on-line service and parts specials and our vast selection of New and Pre-owned vehicles.Read More
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More About Bob Pforte Motors - Serving Chipley, Bonifay, Tallahassee, Panama City & Dothan, ALAny questions? Give us a ring or contact us here on-line. We're happy to answer anything from inquiries about new Chrysler, Dodge, Jeep and RAM models to questions about Chrysler, Dodge, Jeep and RAM auto repair.
* The advertised price does not include sales tax, vehicle registration fees, other fees required by law, finance charges and any documentation charges.
* Images, prices, and options shown, including vehicle color, trim, options, pricing and other specifications are subject to availability, incentive offerings, current pricing and credit worthiness.