text:
Expert Advice
HOW TO: Braided Crown and Icy Red Formula
Robert Brown, Goldwell® North American Artistic Team and owner of hairobert, was inspired by the military before creating this equestrian themed braided finish. Calling it "White Queen", Brown translated his idea with a color that is pallid and icy with muted coppers and burnished golds. The braid placement offers a nod to chess pieces with a braided crown elegance. Says Brown, "The look is timeless and easily suited for bridal or other formal styling. It can be ethereal with fuller texture as seen or sleek and chic with less texture and more shine."
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Braided Crown
Step 1: Naturally wavy hair is hand-dried and diffused to encourage natural movement.
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Step 5: After completing the circle, use a crochet hook to feed the tail of the braid through the start of the braid to mix and blend the crown disguising the start/stop points.
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• Accents: Goldwell® Elumen® 30mls [email protected] + 2mls [email protected]
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The Boulder History Museum has signed a contract to buy the Masonic Lodge in downtown Boulder, setting the stage for the Boulder Historical Society to move its collection to a larger, more centrally located site.
Boulder History Museum CEO Nancy Geyer said the move will allow the museum -- now located on University Hill -- to offer a wider variety of exhibits, both from the museum's 40,000 artifacts and from traveling exhibits. It also will allow the museum's focus to expand to encompass the sectors that make Boulder unique, including science and technology, environmental sustainability, natural foods and fitness.
"It's an expansion of our mission, but we feel we are the museum of Boulder," Geyer said.
Museum officials also want to create a large interactive exhibit for young children to help make up for the lack of a children's museum in Boulder.
The Boulder History Museum has been at its current location in the Harbeck House, 1206 Euclid Ave., since 1987. It rents the house from the city of Boulder.
The historical house allows the museum just 1,500 square feet of display space, and fitting exhibits into the rooms can be challenging.
"It's a really beautiful historical house, but we don't furnish it like an old house," Geyer said. "It's so tight that it's really hard to do cool exhibits. We're really constrained in what we can do."
In contrast, the Masonic Lodge, 2205 Broadway, offers 7,000 square feet of exhibit space. The lodge rooms are large and open, with high ceilings and no windows, providing the perfect blank slate for museum curators designing exhibits.
Boulder History Museum Board President Bob Yates said museum officials spent a year-and-a-half looking for a new location and considered more than 20 sites with a strong preference for returning to the downtown area.
The history museum is not disclosing the purchase price at this time.
Yates said the museum will launch a capital campaign to pay for the move and the increased operating expenses associated with the larger museum.
At every stage, Yates said, the museum will include the public in discussions about everything from building design to new types of exhibits.
"We're not going to impose a museum on the community," Yates said. "This is going to be the community's museum. They're going to help us build it."
The Masons could not be reached Monday. Yates said the Masons will continue to occupy a portion of the building for the near-term.
The building was designed by Boulder architect James Hunter, who also designed the Municipal Building, using some of the same stone facing.
Museum officials said the basic design probably won't change much, but they will try to make it a more open and welcoming building from the exterior.
The location also puts the history museum next door to the Carnegie Library, where many of the museum's 900,000 documents are kept.
Beverly Silva, director of business development at the Hotel Boulderado, said the museum would make a great neighbor to the hotel. The museum's staff and volunteers were instrumental in organizing the Sesquicentennial Old-Timers Reception in 2009, and the hotel maintains a museum display with rotating exhibits.
Silva said the hotel, which currently offers a downtown overnight package with two tickets to the Boulder Museum of Contemporary Art, also would include the history museum in future guest packages.
The museum hopes to make the move by fall 2014.
Boulder Convention and Visitors Bureau Executive Director Mary Ann Mahoney said the return of the museum to downtown and to a location two blocks from the Pearl Street Mall is "exciting."
The museum previously was located in a portion of the old county courthouse on Pearl Street, in the old Central School and in the old Safeway building at Broadway and Arapahoe, were Alfalfa's is now, before moving to the current site on University Hill.
"The location is great, and it could draw a lot of foot traffic from the Pearl Street Mall," Mahoney said. "There is so much opportunity for a broad museum concept."
Contact Camera Staff Writer Erica Meltzer at 303-473-1355 or firstname.lastname@example.com.

subset: commoncrawl


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text:
Founded in 2011 by beer evangelists and social media personalities Ashley Routson and Ryan Ross, IPA Day is a universal movement created to unite the voices of craft beer enthusiasts, bloggers, and brewers worldwide, using social media as the common arena for connecting the conversation together.
IPA Day is not the brainchild of a corporate marketing machine, nor is it meant to serve any particular beer brand. IPA Day is opportunity for all breweries, bloggers, businesses and consumers to connect and share their love of craft beer. It is an opportunity for the entire craft beer culture to combine forces and advocate craft beer through increased education and global awareness.
Getting involved is easy; the only requirements are an appreciation for great beer and the will to spread the word. Anyone can participate by enjoying IPA with friends, making some noise online with the #IPADay hashtag, and showing the world that craft beer is more than a trend.
Sounds like something I can get behind! So to celebrate, I raise a glass of Dogfish Head's illustrious 120 Minute IPA. Prost!
I had wanted to try the oft-discussed, highly-sought beer for such a long time, but I had never been able to get my hands on any. I thought for sure I would be able to get it straight from the source. Alas and alack, such was not the case. It appeared I was going to be leaving a sad and empty-handed fellow, but thankfully, I found a few single bottles in a beer-liquor-wine shop in Lewes! At $8.99 for a 12-ouncer, it was a steal. It is not uncommon for the highly-demanded beer to command a price of $13+. I bought two: one to enjoy in the near future and one to age for a few years. The near future has come and gone, so here are my tasting notes:
Appearance: A deep, hazy orange with a thin cream-colored head. Look at those hop particles floating around in my glass. Makes my mouth water just watching.
Smell: You can tell there's a high alcohol content to this one, but it's not knock-you-off-your-feet overwhelming. Noticeably sweet smell mixed in there, too. Actually, it reminds me of DFH's Burton Baton (which I haven't formally reviewed yet - stay tuned).
Taste: WOW! I have never had anything like this! It's beyond great. Extremely smooth. You know that it has a high alcohol content (18% ABV!) from the first sip, but it's amazing how well the beer hides it with the sweetness. Fizzy yet smooth...soooo smooth! Is that scotch? Wishing I had bought a third and fourth bottle. Now my mouth is tingling from the hops, yet it is offset by the slight numbing effect setting in from the alcohol. It's amazing to me that this isn't more hoppy-tasting; 120 IBUs is nothing to sneeze at! I mean, it's boiled for a full two hours while being continuously hopped, dry-hopped daily in the fermenter for a month, and aged for another month on whole-leaf hops. It's a hophead's dream-come-true! But the 18% ABV isn't extremely evident either. It's as though DFH found the perfect mix of hops and alcohol: both very high and balanced. I'm impressed.
Mouthfeel: It doesn't get any smoother than this. Full-bodied fizziness to be enjoyed.
Overall: Impressive. This beer lives up to the hype. The only downside in my view is the availability factor. Rock on, Dogfish Head. You know what's up.
1770 BeerAdvocate users rate it an overall 87/100.
1980 RateBeer users rate it an overall 99/100 and a 97/100 for the style.
Clearly, people like this brew.
Justin's Brew Review gives it an A+.
Clearly, Justin likes this brew.


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Election Day is tomorrow, Nov. 6. Get out and vote! Check out the list of candidates below and where you can go to cast your vote.
President of the United States
Barack Obama: Democrat, Incumbent
Mitt Romney: Republican
Gary Johnson: Libertarian
Dr. Jill Stein: Green Party
U.S. Senate
Bob Casey Jr.: Democrat, Incumbent
Tom Smith: Republican
Rayburn Smith: Libertarian
Pennsylvania Attorney General
David Freed: Republican
Kathleen Kane: Democrat
Marakay Rogers: Libertarian
Pennsylvania Auditor General
Eugene DePasquale: Democrat
John Maher: Republican
Betsy Summers: Libertarian
Pennsylvania State Treasurer
Rob McCord: Democrat
Diana Irey Vaughan: Republican
Patricia Fryman: Libertarian
U.S. House of Representatives in Pennsylvania
2nd Congressional District
Chaka Fattah: Democrat, Incumbent
Robert Mansfield: Republican
Jim Foster: Independent
Pennsylvania State Senate
District 3
Shirley Kitchen: Democrat, Incumbent
District 7
Vincent Hughes: Democrat, Incumbent
Pennsylvania House of Representatives
District 194
Pamela Delissio: Democratic, Incumbent
Linda Bateman: Republican
District 198
Rosita Youngblood: Democrat, Incumbent
District 200
Cherelle Parker: Democrat, Incumbent
Polling locations for the 9th Ward:
Grace Epiphany Church, located at Ardleigh and Gowen streets
Chestnut Hill Friends Meeting, located at 100 E. Mermaid Ln.
Watertower Recreation Center, located at Hartwell and Ardleigh streets
Chestnut Hill Library, located at 8711 Germantown Ave.
St. Paul's Episcopal Church, located at 22 E. Chestnut Hill Ave.
Fire Engine Co. #37, located at 101 W. Highland Ave.
St. Martin in the Fields Church, located at 8000 St. Martin's Ln.
Lutheran Theological Seminary, located at 7301 Germantown Ave.
Allens Lane Train Station, located at 200 W. Allens Lane at Cresheim Rd.
Allens Lane Arts Center, located at 601 W. Allens Ln.
Chestnut Hill Apartments, located at 7800 Stenton Ave.
Chestnut Hill Towers, located at 7600 Stenton Ave.
For more information on the candidates and the ballot questions, please visit http://seventy.org/Elections_Upcoming_Election_Information.aspx


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I just posted this to the blog, but also wanted to mention it here. As part of our Complete the Switch campaign, we're posting a series of humorous Biblical exhortations to complete the switch on Twitter. We'll post one each day and hope you'll retweet them, include them in email signatures, or disseminate them however you like. Here are the first three:
Don't settle for leeks and onions when you can have milk and honey. Complete the Switch to Mac! http://bit.ly/DjHQy #macbible
Don't put your hand to the plow and look back. Complete the Switch to Mac! http://bit.ly/DjHQy #macbible
Don't turn aside from the joy set before you. Complete the Switch to Mac! http://bit.ly/DjHQy #macbible
You can see the rest by following accordancebible or accordanceguy on Twitter.
Complete the Switch Twitter Campaign
Started by David Lang , Jun 11 2009 08:48 AM
2 replies to this topic
Posted 11 June 2009 - 08:48 AM
David Lang
Accordance Developer
Posted 17 September 2010 - 01:04 PM
I had an Accordance promotion widget on my Biblebase Website for more than a year, but it has now vanished. Looking up the promotions options my original choice seems to be no longer available. The only options now seem to be part of the Complete the Switch campaign. I appreciate your slightly more aggressive promotions stance but it is just a tad too aggressive for the kind of website I want to portray. I am more than happy to promote Accordance and do so regularly but I don't really want to get involved in any minor skirmishes of the PC-Apple war. Do you have any plans for promotion widgets more along the line of the original ones? Thank you.
Ron Bailey
The BibleBase
The BibleBase
Posted 17 September 2010 - 01:21 PM
Yes we hope to have a new set for you soon. Thanks for the support.
Helen Brown
OakTree Software
OakTree Software
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0 members, 0 guests, 0 anonymous users


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|Date of Build
|Port of Regestry
|Supply Vessel
|Faroe Islands
|IMO Number
|Official Number
|Call Sign
|Gross tonnage
|Net tonnage
|Deadweight tonnage
SJOBORG Owner, Manager, Shipyard
Maritime News
Nearly 500 Airlifted from Stricken Cruise Ship
Rescue services had airlifted 479 people to safety from a luxury cruise liner with engine trouble off the coast of Norway by Sunday morning and began towing the vessel to a nearby port.The Viking Sky, with 1,373 passengers and crew on board, sent out a mayday signal on Saturday as it drifted towards land in the Norwegian Sea.The airlift of passengers, many of them elderly, from the Viking Cruises ship by helicopter was halted on Sunday morning as two tugboats started steering the vessel towards the nearest port.Founder and chairman of Viking Cruises, Norwegian billionaire Torstein Hagen, said he hoped the vessel would arrive at the port of Molde on Norway's west coast by Sunday afternoon.
USCG Commandant Delivers SOTCG Address
The Commandant of the United States Coast Guard delivered his first State of the Coast Guard address Thursday at Coast Guard Base Los Angeles-Long Beach in San Pedro.Speaking from the largest port in the nation, Adm. Karl Schultz highlighted Coast Guard security and marine safety operations, which facilitate $4.6 trillion in annual economic activity.Schultz also recognized the service and sacrifice of Coast Guard men and women deployed around the world ensuring global peace and prosperity, including servicemembers supporting U.S. Indo-Pacific Command and U.S. Central Command.
Report: FBI Falls Short On Port Threat Assessment
The Federal Bureau of Investigation is not taking appropriate steps to review and assess potential maritime terrorism risks facing U.S. sea ports, the Justice Department's internal watchdog has found.The audit, released on Thursday by Inspector General Michael Horowitz, found that while top FBI officials believe the country faces a low maritime terrorism threat, that view is actually based on "incomplete and potentially inaccurate information."Moreover, the audit found that the FBI had not conducted its own formal assessment of the matter.In a letter to Horowitz dated Aug.
Marine Coatings: Moving with the Tide
The maritime industry has always followed a path of gradual improvement, albeit with many opting to travel the route of least resistance. In some ways, this is a good thing. A cautious approach to navigating change brings stability, assurance and predictability. This measured attitude toward managing change has been fundamental to ensuring that the commercial shipping industry remains the most financially viable transportation solution for moving most goods around the world. But, we now live in very unpredictable times, and the world around us needs more than reliable shipping services; it needs future-proof solutions.
The Decommissioning, Marine Life Connection
Data sharing and better understanding of how marine life interacts with manmade structures is the target for the next phase of the Insite program.What to do with offshore structures is a sticky problem for oil companies, regulators and policy makers alike, as many structures are starting to cease production in the North Sea, where some fields have been producing oil and gas since the early 1970s.Regulations, which include the OSPAR (Oslo Paris convention) state that a clear seabed should be left behind, once production has ceased, with some exceptions (platforms over a certain age and weight). But, some have argued that more should be left behind.


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Max Maxwell needed a new logo design and created a contest on 99designs.
A winner was selected from 125 designs submitted by 29 freelance designers.
7:59 Events and Marketing
We are a new, Los Angeles based, Event planning and Marketing company. We will be creating celebrity events and marketing promotions within California. We are a young firm that wants a rep of fun, young, hip, out of the box thinking. That is where our name comes from. "7:59" is the actual time, because everything needs to be ready to go by a minute before show. We have had a designer create a logo that spelled out 7 so it looked like (seven:59 or seven59) The key is we need to get our marketing point across with our logo "7:59" Events and Marketing is secondary. Think young think of parties you would go to and who you would want as a company to create those parties. We want fresh Ideas!!!!!
Our target audience is celebrity galas, large corporate events, high-end and gay weddings, and government work. Because we cross many lines, we need something that will pop and be remembered! This is LA..and they are always looking for the next best thing...so be creative!
At this point...there are no requirements. We don't have colors picked. So it would need to be able to be used in black and/or white, but also have color. So have fun with it. The important thing is that whatever the design is or how you handle "7:59" is just needs to signify TIME. Like I've said, it needs to be fresh, hot, young, sexy, modern. Thank you and good luck!!!
Find out how a design contest works or learn more about our logo design services.


text:
Graduation requirements may rise at VHS
School principal asks board to consider more math, science and electives
Valdez High School students may need to hit the books a little harder in the coming years if the school's principal, Dr. Elizabeth Balcerek, has her way.
Balcerek asked the board of education to back a review the school's current class requirements needed to obtain that all important diploma during its last April meeting. She also wants to tighten up on requirements that students pass the additional classes asked for, including an additional year of math, science and one elective.
"We do have kids who feel like they can fail" some classes and not worry about the ramifications, Balcerek told the board.
Balcerek said in an interview later that she hoped to bring the school's required classes up to the minimal required classes needed for college acceptance - regardless of whether or not a student is college bound.
Under the proposal, the class of 2017 would need to earn 27 credits to graduate, up from the current 24, which is the state's minimum standard.
She said in today's high-tech world, even entry level jobs require strong math and reading and seniors who are college bound are not being properly habituated to attending class if they are allowed to take only a few minimal courses their last year of high school. She said she also felt that taxpayers will be better served by maximizing student hours in the school.
"The taxpayer needs to feel what we do is of substance," she said. "You can't let the kids choose not to come to school half the time."
Balcerek also said the school's faculty recommended upping the requirements for graduation before she brought the concept forward to the board.
"The faculty has recommended this," she said.
She hopes to have the higher standards in place for the incoming freshmen this August.
Students that have already begun their high school careers, students attending as sophomores, juniors and seniors in the FY14 school year, would not need to meet the new requirements if they are indeed instituted before the beginning of the new school year.
At press time Tuesday morning, it was unclear when the process would begin to up the current graduation requirements.


text:
Bethany Benz
Thumbnail Series
Bethany is relaxing outside and posing for some pictures. This beautiful european girl has a pretty face, big tits and a nice ass. What more can you ask for? Shes showing off her stuff for the camera when Juan shows up. Juan oils her up and provides some eye candy. After the oil Juan cant resist, first he grabs a nice handful of Bethanys luscious ass, and then proceeding to bury his face in it. You can tell by the look in her eyes that Bethany really wants to get fucked. Juan doesnt hesitate to give her what she wants. Juan has his hands full with more than enough ass and titties to work with. Bethany orders Juan to cum on her ass and not wanting to let her down he does just that.
Round And Brown
100% Real Thick and Juicy Honeys!!
All images are in compliance with the
18 USC 2257 US Federal Law


text:
OU1996 needed a new logo design and created a contest on 99designs.
A winner was selected from 76 designs submitted by 25 freelance designers.
We are a start-up consulting business that is looking for a company logo. The name of the company is Global Online Strategies.
Global Online Strategies
We are looking for a professional looking logo that will be good for web or print media. The company is going to develop online strategy and consulting for small to medium sized companies. The logo needs to convey a professional and established organization. I am leaning to using blue as the primary color.
- Professional
- Eye Catching
- Rainbows
Find out how a design contest works or learn more about our logo design services.


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United Mining Exploration Commission: A group of friends playing
-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch
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Tolkien and Sexism
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News, Reviews & Articles
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Posted: Tue Apr 02, 2002 8:57 am
Post subject: Tolkien and Sexism
There's a discussion over at
about tolkien that i noticed while using Kazaa and, on a LotR tangent, hunting down pics for
(had a crush on her was i was 12yrs old while reading Tolkien's LotR)
The Berzerker's Laugh
Then out of the blackness in his mind he thought that he heard Dernhelm speaking; yet now the voice seemed strange, recalling some other voice that he had known.
'Begone, foul dwimmerlaik, lord of carrion! Leave the dead in peace!'
A cold voice answered: 'Come not between the Nazg¹l and his prey! Or he will not slay thee in thee turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured, and thy shrivelled mind be left naked to the lidless Eye.'
A sword rang as it was drawn. 'Do what you will; but I will hinder it, if I may.'
'Hinder me? Thou fool. No living man may hinder me!'
Then Merry heard of all sounds in that hour the strangest. It seemed that Dernhelm laughed, and the clear voice was like the ring of steel. 'But no living man am I! You look upon a woman. ╔owyn I am, ╔omund's daughter. You stand between me and my lord and kin. Begone, if you be not deathless! For living or dark undead, I will smite you, if you touch him.'
The winged creature screamed at her, but the Ring-wraith made no answer, and was silent, as if in sudden doubt. Very amazement for a moment conquered Merry's fear.
~Merry narrating. Two Towers. LotR
ōThe trilogy lacks a mother with childrenö which represents a breaking of the circle of life. This is the environment from which Eowyn struggled to break free: there are no females and the few women that exist in Rohan (or Middle-Earth, for that matter) are expected to remain docile, passive and thrust into domestic roles. Yearning for the glory of battle, Eowyn refuses to accept the role.
I hate to admit it, but i'd assumed Eowyn was seeking death (as Merry stated of his impression of Dernhelm earlier in the book of one that goes seeking death, having no hope) and would throw herself upon the blade meant for Theoden...After reading the part where she slays the dark lord, i assumed her act was one of suicidal desperation borne of a deathwish.
I'm ashamed cause only now i realize the possibility that Eowyn had
sought glory in battle, even before Aragorn wandered by
i know i know I KNOW Tolkien had her say that frequently, but i'd assumed she was only rebelling against her 'proper place'...and Aragorn's insistance she take the 'honorable' position given her by Theoden was entirely 'reasonable', even though i now realize that Eomer railed against taking it himself. lol...Of course, my final bastion is the 'jilted lover' deathwish combined with extraordinary luck.
(I mean, she couldn't be a
berzerker of olde heroic romance, could she?)
hehe...gods, to think i'm still sexist after all these years. lol Hmmmmm...lessie now, i go from assuming Eowyn was both rebelling against her proper place, suicidal over aragorn's rejection and damned lucky to a 180 degree switch to believing she was a Berzerker since birth. (And why the hell did that opinion take so damned long to form?? It was TWENTY frickin years ago i first read LotR! lol)
If anyone wonders why the hell i posted this crap here, it's cause #1: this is General Discussion forum #2: wanted a record of my impressions of the book before i know how the movie portrays Eowyn #3: And to let you folks know what i'm up to.
Last edited by BoredOfTheRingsÖ on Mon Feb 10, 2003 11:25 am; edited 4 times in total
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Joined: 03 Oct 2001
Posts: 374
Location: Sunny Florida
Posted: Tue Apr 02, 2002 11:17 pm
Post subject:
Damnit Muffy, now I have to go and read Tolkein again. I haven't read it since I was 8 and you make me want to bring my mature, logical mind to it and either a) pick it apart, or b) discover a true classic.
As an 8-yr-old, I got bored with it, and never finished Return of the King. Bet I finish it this time...
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US Advisor
Joined: 03 Oct 2001
Posts: 374
Location: Sunny Florida
Posted: Tue Apr 30, 2002 12:11 am
Post subject:
*mutter* You're gonna make me into a board whore just to keep up with you, aren't you, Muffy? You should be ashamed of yourself...
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Posted: Tue Apr 29, 2003 7:48 am
Post subject:
course referenced by article
In this course we'll go over the context and history of characters in games, and analyze what makes a strong character, looking at examples from many game genres. Building on readings drawn from computer science, interface design, animation, drama, psychology, and literature, we will explore the function of a character in a game, the properties it must possess to fulfill its role, and the process of building a character with these properties.
defining issues or creating solutions?
I personally have a difficult time reading an article that uses such facts as "phallic joysticks" & "GTA3 = RL temptation/guilt" while giving no real suggestions than whimsy in a rush to define the obvious.
I think that entire article was a waste of my time, really (and boring to boot). i'm sure there's alot more decent articles about this subject, but it all boils down to what blu said...
Originally posted by bluevorlon
If we can prove that better games make more money, then better games will end up being made.
I think it's more a publishing bottom line than a developer's gender biased "tool"...more about hyping those screenshots and sexx0ring the box front than spending cold hard cash on a decent writer with an artist able to work with the former.
*shrug* debating the mores of a writer/artist (oh there's alot of sexism in writing/art, for sure) is less the issue than what the publisher thinks will help gain market share on the retail shelf in a given amount of time.
But, in the end, even if the industry does manage to create strong characters we'll still have to deal with what alot of people consider videogames to be...
Originally posted by ASnogard
Another point that was mentioned in the comments regarding the article was that the majority of women consider gaming to be at best anti-social and a waste of time, at worst they consider gaming childish and the gamer immature.
I believe many people think gaming to be childish and gamers immature. (ie. anti-social & a waste of time)
APPENDIX; article critique.
Alienation vs. Identification: Necessary Tension
oh puhlleez. The implication here is that too good a job of creating an immersive environment creates psychopaths unable to tell the RL from fantasy?
Four aspects which define "genderspace"
and what's this about the game's protagonist defining the experience? what about things other than listed?
Tomb Raider: Critical Failure of Character Environment
huh? i'm sorry, but bashing a game that "should have been breakthrough girl games" is a major conceptual leap from using a female protagonist instead of a "harrison ford" clone to a game genre appealing to women. (and as proof she references a sexist article with clear 'rite of passage' sexism.) Wasted potential? Oh, puhleeeeez stop trying to hijack "character environment" into a whinefest-cum-laurabashing rant.
Aesthetics of Sexy Girls
what the hell? What's the point of critiquing good graphics when the point is creating solutions that improves a game's appeal OTHER than aesthetics? The article's writer has a major problem focusing on the OTT baldur'sgate "jigglies" CGA cutscene than she does with the offhand manner she desribes the crappy plot/etc. (ie. more words wasted on the former and little on describing "context", if at all...maybe her and "justin" should have thought about emailing the WRITERS instead)
Arcanum: Programmed Feminine Wiles
now she goes on to lavish praise on a game that has the 'proper' context? wtf. i'm sorry, but putting the whore in whore isn't what i'd call creating solutions, and more like defining the issues with an
a priori
bias. (i won't even begin to get into the stupidity of referencing StarTrek's liberated federation) But, i will comment on her "advice" against the 'rouge' in Diablo: Glittering Generalities are stupid...not to mention her complaint about a PS2 baldur's character choice options are pathetic, ipso facto.
i am interested in Deus Ex 2. her praise just earned it a look from me (only decent thing in this article)
Drag in Dark Age of Camelot: Gender in Interaction
uh huh. i'm supposed to take their word for it that "nice" isn't "roleplayed courtship"? That "courtesy" is somehow worlds apart from "courting"?? oh, get a grip. there's no "gender in interaction" as much as 'roleplay' (and i don't know about you folks, but listening to how "nice" players are to females instead of griefer examples as a devil's advocate sounds like blind stupidity)
not to mention i'm sure those playing female characters acted politer. duh
I paid particular attention to the "convenience" stamp they placed on "gender in interaction" to describe people's willingness to ignore PLAYER gender, because it showed how pathetic she was at rationalizing her partner's "feminist chic"...As for the 'leadership' differences, i quail at her giddy abrogation of "consensus" while playing the male avatar. (and inability to critique this adequately other than, oooo ahhh) Personally, i worry about anti-social wastes of bandwidth like this couple.
BTW, her one solid recommendation is more sexually ambiguous character options. uhhhhh okaayyyyyyyyy
Final thoughts
after that huge tirade she blasts out of the stratosphere with a "games which are more thoughtful, more provocative, more interesting, with better character design"...uh huh. and your stunning genius of a lead up made that obvious. NOT!
Anyways, the below quote is the ONLY decent thing she had to post and it took reading the entire thing to get to it.
Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play". These are also the themes which most adult gamers seem to want, too. Talking with my friends who are game developers and designers, they don't want to see bouncy boobs, necessarily (although there's a place for that, sure); they want evolved gameplay, emergent gameplay - with great characters. Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones.
The end result isn't just going to appeal to women, it'll appeal to a lot of people across the board who want smart, fun, engaging games.
the rest of the webpage was taken up by comments, all of which i expect to be complete jibber-jabber.
hmph. i need to go out and find a decent article on this issue, since this crap i just read makes we wanna yarf. I think more meaningful articles might be found on forums devoted to Deus Ex 2, TheLongestJourney, Oni, Eternal Darkness, Metroid, McGee's Alice & NOLF? (though taking one look at a
of a "non-sexist" hyped game like Xenosaga i'm starting to doubt the sincerity of these punks)
and check out this brainless bitchfest by a moron...talk about uneducated, myoptic flame bait with no redeeming value other than feminazi trollage...
i think many games are for women. for instance, extreme beach volleyball has naked guys in it. so there.
Posted by: adam on April 17, 2003 02:25 PM
*I, as a woman, am straight, but I'm not interested in polygonal maked men. "Equal opportunity nudity" does NOT justify your statement. So, whoopee, there's a naked guy in my video game. Is there any
talk about seeing penises bouncing as you "guide" the character to victory? I don't think so. Next time, think about what you're saying. I don't mind hearing other opinions, as long as they can back it up. Score one point for equality. Adieu.
Posted by: Jessi B* on April 17, 2003 02:34 PM
yeah, i'm sure most sexist pigs never consider their own statements to be degrading, as i'm sure most female sexist pigs never consider their own statements to be degrading. (personally, i'll bet said sexist pigs never saw the difference between male and female strip shows, nor care to use it for objective commentary beyond hiding behind there obvious lack of posting ability)
male strippers put on a show and from what i've heard from females the actual nudity is only seconds and at the end
female strippers it's opposite, besides polemics (sorry bad pun), and you know what? I'D goto strip clubs more if females put on more of a show instead of nekkid gymnastics...but FlashDance sucked; i'm talking provocative not idiocy here. (though it won't happen that way cause it only takes one knuckleheaded pig to ruin the show...there's alot of pressure in strip clubs to keep the male crowd to a dull roar)
*shrug* ah well, i like to be entertained, not go someplace to fantasize about "getting it on" with a stripper. And i get depressed because the attitude is more the latter than the former.
oh sure, i'm betting it's lots of fun calling all gamers anti-social dweebs with no sex life. that kind of stereotyping is a strong temptation, but it doesn't PROVE anything other than being witty. It's not constructive. it doesn't create solutions, NOR does it define issues.
The issue basically boils down to gameplay. is a game good on it's own merits? If not it invariably kowtows to the old "pr0n sells!" dictum, but even then bashing TombRaider just because it's protagonist is female makes about as much sense as bashing CounterStrike because there's no females. (both games are popular beyond the aesthetics; the former for the RaidersoftheLostArc genre appeal at a time when any other similar attempt stunk - especially lucasarts pathetic gaming flop)
ooooo...found a nice constructive comment
A good read. I particularly got the 'archers and thieves' quip - so very very true, and so oddly wrong. There are few more 'strength' based weapons than the longbow, and yet it's perfectly acceptable to have a tiny waif of an elf shoot a 3 foot arrow from a bow as tall as she is. Meanwhile, even the biggest, broadest female fighters seem to be restricted to shield and (short) sword. For whatever reason, females with big bows are somehow more believable to game designers than cute axes*. And I guess, conversely, while it's quite believeable for male characters to wield swords and axes that at first glance seem to weigh as much as they do, it's just WRONG putting all that muscle behind a wussy, cowardly weapon like a bow.
I blame Blizzard. And Gary Gygax, for giving piercing weapons such low damage, thus colouring the thoughts of generations of game designers to come. Ah well.
As for Tomb Raider - I really enjoyed the first one, and as a game, too:D. Lara's form was an amusing sideline, but I wouldn't have spent nearly 5 days of holidays playing through from start to finish if that was all there was. The last level, which just seemed to go up and up and up forever, was a blast and one of my favourite bits of any game. It DID end up being sold more as softcore than feminism, for sure, but then like all modern foul ups, you can blame marketing for that:D. Tomb raider was, for it's time, a really fun, interesting 3D platformer, and the best of its type since Prince of Persia.
Meanwhile, DoA volleyball hasn't had a single good review because the volleyball game itself is pretty poor.
I suspect there's a notion in some circles that you can put a pair of big, well formed breasts on anything and it will sell. This might work for Maxim, but for a $50 game there had better be something else to justify the cost.
I guess in short, while I agree with the gist of the article, I take issue with the actual games involved. The original Tomb Raider was great, even if the marketing was a little tragic. And DoA Volleyball isn't acceptable at all - it's just another example of good graphics, bad game. Ala, guys don't stop being gamers just because there are breasts involved.
As a sideline, it would be interesting to compare female depictions in games with those in magazines, movies, and in general. If it's difficult to get Blizzard to admit that a woman can use a sword, imagine trying to convince Cosmopolitan that a woman should even have muscles. Overall, while you can say that the game industry is perhaps guilty of not taking a leadership role in the promotion of female toughness, it is FAR from being the only offender. Perhaps game designers are only victims of 'monkey see - monkey do' instead of any active, intentional discrimination.
* I didn't mean this sentence to sound that funny. On rereading, it just gets better and better though:D.
Posted by: Ned on April 17, 2003 05:40 PM
ah well, the rest of the comments are actually quite scary. there's even one that looks rational but comes off completely insane about how "most casual female gamers desire (storylining, relationship building, social interaction) and the qualities most casual male gamers desire (goal oriented)."
excuse me?
BTW, here's another comment that critiques one of the many example other commentors had about strong female character games...
on the subject of Samus Aran in the Metroid series:
while i can't deny that Samus is a great, seminal example of strong female characters, allow me to play the devil's advocate. the article mentions identification with the character through the way that character is presented to the player, and in this respect Samus' femininity is extremely detatched from the player's experience. since the games have minimal plot and almost no dialogue or exposition (the earlier ones, anyway), the identity of the main character is left fairly ambiguous - as somebody mentioned above, people thought she was a robot after the first Metroid game. when i bought Prime, several of my friends who had played the earlier games were suprisied to find out that Samus was a woman. Prime does go a lot further than the previous games in showing Samus as a woman - her face through the visor, references to her as the Huntress in pirate computer data, etc. - but even so, there is little significance attached to her gender.
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Posted: Tue Apr 29, 2003 7:59 am
Post subject:
lol looks like some sexist pig (probably from relicforums) came over and deleted two of my posts. (probably with a forum haxx0r kiddie script)
*shrug* Guess i'll just redo the second one (replicated the first above in the previous post)
always better to start from scratch at least twice...one learns more the succeeding times
In closing, if more games took their cues from movies in some cases... things would be much more interesting. At this point, most games are equivilant to 'teen flicks', which most people deride... yet still manage to be more visible in some cases, than good movies.
Posted by: Justice on April 18, 2003 12:18 AM
With many games telling their stories with the ingame engine instead of using prerendered cut-scenes, at least a custumizable look (sex) of the main characters should be possible without much of additional development costs. (Imagine you could have switched the roles of Dalton and Aida in Unreal 2 - it would have been so easy to do this at least.) The next step would be to allow for different characteristics and let the game react to these.
But at the moment game developers still cling to the relatively safe story telling concepts of the movie industry. I hope they can overcome their fear of players acting freely and provide us with real artificial freedom.
Posted by: phire on April 18, 2003 04:12 AM
Why doesn't anyone ever mention Sarah Parker from Ground Control. Zero sexism in the portrayal of that character, and yet she's still one of (if not the) deepest and most interesting female protagonists to grace a computer game since their inception.
Posted by: Vaarok on April 18, 2003 05:06 AM
I would have liked to see more support of the argument that character designs fail to rope in the ever elusive female populous, more direct information to show us why it is that a majority of girls find this hobby such a waste of time. I would have also liked it if the article would have stuck to it's guns. What do girls want in games? Why do they want these things? Do these things have enough potential to sell in the market place?
Posted by: Captain Pappy on April 18, 2003 06:19 AM
1. It's not the developers that are the problem. It's the publishers. There are many many developers that have tried again and again to present gender-inclusive designs to publishers, only to have them turned down in favor of another DOAXVB... again. So, place the blame for the continuation of the typcial titles where it belongs; on the publishers.
2. The answer to why we need games that appeal to females is much more mercenary than "girls want games too!!" The fact is, there are only so many males ages 13-25 in this country at any given time. The games industry is growing FASTER than that population is. We are already beginning to see signs of saturation of the market. Therefore the industry MUST seek out new markets if it wants to continue to be successful. Otherwise, it will strangle itself and die.
3. The reason many women are uncomfortable with the majority of female characters is the characters are hyper-sexualized. That is to mean they exhibit exaggerated signs of youth - overly large, high breasts, tiny waists, overly full round rumps. They also exhibit exaggerted signals of sexual receptivity - heavy lidded eyes, erect nipples, slightly-parted bright red lips. Plus they are often dressed to emphasize these traits.
Male characters, on the other hand may present exaggerated signs of virility and youth; overly big muscles, tiny waists and hips, etc., but they are NOT hyper-sexualized.
Posted by: Sheri on April 18, 2003 08:51 AM
I hate to admin it, but when a game company thinks of a game that stars beautiful women they're banking on hopes of a high return. They know the demographic is predominately men and they know it's a mid-teen to late 20 range. So they sell what they can get the customer's attention the best, sex.
What you're asking for is actual reseach and real input and thought process in a game's storyline and character and personality. All of which costs money and time. Most companies don't have the luxury of doing that, and if they did, it'd be for their front-line launch title.
I whole-heartily agree that some of the games I've seen are a bit rediculous, and it would be a nice change to put characters, regardless of their gender to be much more interesting.
If you feel really driven by this, to create a real female character driven game with a much better personality and body design. Go ahead and write up a detailed proposal, send it in to a company that's most probable to listen. Hell, writing a full detailed report is a lot of work. And it's probably done by a couple of hormone-driven guys at these companies.
Posted by: Steve on April 18, 2003 09:43 AM
The simple fact of the matter is that video games in general tend to have very, very poor characterization at best. With few exceptions, any writer worth their salt isn't writing plots for a game, if they can get a book or screenplay signed off. Furthermore, a game story is that much harder to write because it must be interactive, which means that the writers have to be even more creative in creating a character and story that the player can connect with, than in a movie or book, where the writer has full control over the viewer/reader's experience.
Posted by: iVormi on April 18, 2003 10:49 AM
The baldurs gate example is rediculous. That game is full of cliches. The busty tavern wench is one. How come you didnt roll your eyes at the fact that you were going into the basement to slay rats? How many rpg games have you played where you had to go into the basment or an attic, to kill rats?
Again, ask me why your opinion should matter to the developers of games that I love, when you sit there and call us all social outcats for doing the things we like. Why don't you buzz off and go watch tv, or even better, play popular with your fake friends, smoke some weed, get drunk, get pregnant, or whatever other meaningless activity you do that makes you better then me. Stay out of my world, you dont belong here.
Posted by: Reapy on April 18, 2003 11:16 AM
warning! sexist pigism, but entertaining below quote
At first I thought that this was one worst articles I have ever read in my entire life. Then I read over Dracos's reply. Jesus Christ. I've never seen anybody drone on this much in my life. Well, maybe not *never* but recently anyways. Don't get me wrong, I appreciate anybody coming in and pulling the ol' "I'm smarter and I'm here to tear your argument to shreds" routine as much as the next guy, but man... My eyes just glazed over and then melted from the sheer force of boringness emanating from my monitor when your comment was on the screen. I'd like to respectfully point you in the direction of the book 'The Elements of Style' from William Strunk Jr. Specifically, you ought to direct your attention to the 'omit needless words' section. While I know this is just a forum, since you decided to talk in middle school essay instead of conversation, it's an apt suggestion given what you're shooting for.
On to business. The article itself is ridiculous. Without rereading it and scrutinizing the details for errors, I think the main problems lie in three areas. First, there's the mistaken assumption that the video game industry owes you games that you feel like playing. No. The game industry actually owes you shit. It was started by people who made games that they feel like playing. Nobody whines at Lil Kim for failing to provide them with enough death metal. People either accept what entertainment is there, or they see a need and step forward to fill it. Or I guess there's the third option of whining at people to do it for you. Drop out of psychology or political science or whatever the fuck it is girls take when they're busy never taking computer science, and major in computer science. Throw in some 3d modelling and make a game about your girl character who saves the world without a man's help and without Duke Nukem being interested in holding her breasts and also befriends a puppy and an orphan on the way. If it does well, great. If not, well then the market decided what it likes. Me, I'd say it already did. You don't get to tell game companies how they should make (lose) money and you don't get to tell them to make you their target audience.
Then there's this whole associating yourself with a game character business. It never ceases to amaze me how many girls get jealous and whiney about fictional tv and game characters. Crap like, "They should include real sized women, not just skinny ones with big tits." Shit like this is why girls don't get as much input as to what goes into games. There's no little fat boy going around like "That Duke Nukem is so unrealistic with his huge muscles and money squandering ways. I wish he was more like me, fat and plain, so I could identify with him. A game where you sit around all day and then throw money at the ice cream man instead of strippers would be much more fun." More like he just blows the shit out of some monsters. Who wants to pretend they're some normal guy? You can do that in real life. No one wants to pretend to do shit that they can just go ahead and do for real except for girls. Thats why girls play with dollhouses and the Sims. And before you start in with that horseshit about society conditioning girls to play with girly things, researchers used advanced science and monkeys and already proved that genders lean a certain direction in their playtime activities. When a boy plays a game, he doesn't pick E. Honda because he identifies with him as a fattie. He picks E. Honda because a hundred hand slap will tear a motherfucker up.
Also, I'm tired of all these (small and weak) girls whining about the lack of strong female characters in games. I hate to be the one to break it to you, but this is just a reflection of the lack of strong girls period. I know you or someone you know is a girl stronger than almost any guy you know, but I'm trying to talk about real life here. The scale of strong men to women in real life is astoundingly lopsided. I'm aware that there are a lot of weak men and a lot of strong women, but these are exceptions. It's also true to anybody who just looks around and doesn't have some distorted perception of reality that only allows them to see what they want. Moving on, I think it doesn't help that a lot of these games come from Japan. Over there it's pretty much accepted that women are weaker. If you don't believe me, go there and don't let an anime where a girl has guns trick you. So you'll have to take your issues up with the people in charge of Japanese culture. And after you finish bastardizing it with your western value oriented politically correct ideas, you have to take it up with the laws of nature because like it or not it's the fucking way it is. The amount of jars I've had to open and couches I've had to move for countless girls is enough proof for me. And don't start giving me ridiculous lies. What kind of ridiculous lies you ask? The kind about how women actually are supersmart and have a plan where they pretend to be weak and helpless to make men do their work for them. More like they just can't open the fucking jar because they have weak small feminine hands that can't hold a crappy xbox controller.
Posted by: Dave on April 18, 2003 12:09 PM
lmao jeezuz wept. that guy's funny, but he's got no real point to make. *shrug*
I loved your points. In many aspects I think the video game industry needs to mature and move past the argument that ægirls donÆt buy gamesÆ. ItÆs a false, over used justification for ignoring the wants of a target audience. The number of female gamers has grown rapidly over the years, I recently read a statistic that there are more female online gamers than males (taking into account the various flash mini game websites such as Neopets and yahoo games). Also technology, and gaming has become popular and trendy. If you flip on the TV youÆll see a Honeycombs commercial with a young girl playing a GBA, and the new Ultima Online commercial shows several young and hip friends calling each other to set up a game. ItÆs no longer ægeekyÆ to be a tech geek.
I think the worst case of sexism IÆve seen in this industry is at an E3 with the barely dressed young women who were handing out the daily info magazine. These women werenÆt associated with any booth or game, so they had nothing to sell or represent except for the trade show. Their lack of attire made it feel like you were walking into a gentlemenÆs club instead of a video game show.
Posted by: Liz on April 18, 2003 03:56 PM
If you cannot distinguish between the shovelware of a corporate entity designed for the lowest common denominator, a genre-based game set in a previous time with purposeful bias, thought-provoking 'new idea' games, and simple boxed crap your too sensitive to be playing them.
Posted by: Walter on April 19, 2003 07:04 AM
Balanced games with Brains, Brawns, and Boobs? Demographics? To hell with that! What ever sells the most in the least amount of time is what developers will keep pulling out of their azzes. What of the future of games? Well, if there are ALOT more GAMERS as developers or maybe women developers...I want to play the games they would make. Something tells me we will have even more Lara Crofts and her clones.
- Ooh ya, I like Lara Croft, anyone with truckloads of cash who would risk life and limb going after some old junk and adventure is my hero or err heroine.
Posted by: MD on April 22, 2003 01:18 PM
Very good read. I agree especially with the part about having more open-ended games. Playing games allows me to escape into another world. Sometimes I go back to playing games on my out-dated PC because its games are less close-ended compared to console games. The most boring games I've played are the ones where your character basically follows through a set of scenarios to finish at some predetermined point to end the game. I'd rather play my flight simulator where I can just fly around the world whereever and whenever and however I want. That's more satisfying than a graphically-rich, story-intensive CLOSE-ENDED game. Allowing the players to do what they want is the key.
Also some have said that games are designed for guys because they are most of the video gaming audience. But a simple business-oriented answer to this is that nearly 50% of the population is waiting with their money in hand to pay for some good games. There's a huge untapped market for female gamers.
Posted by: J C on April 22, 2003 08:28 PM
On the other hand...regarding the articles observation of female typecasting RPGs, I have to agree. Women are usually the archers, elves, healers, and sometimes mages, but never front-line fighters. If they are fighters, then they're either, amazons, rangers, paladins, and/or bitchy. And don't you notice the way they tend to look? Even as fighters, they're still built like supermodels, even though realistically speaking, any D&D character with a strength of 16 or above should be built like a bodybuilder. I wouldn't mind seeing a game in with a female warrior who's actually built (a man who thinks muscular women look "disgusting" deserves to be punched out by one)and not stereotyped.
Posted by: David Mitchell on April 23, 2003 08:36 AM
I especially liked the piece about online gaming. I, too, noticed that people don't cater to male characters as much as they do to female ones. I am one of the people who play a game to associate with a character. In fighters, I rarely use female characters and in online games, I almost never do. Because of this, I have to disagree with some of your comments on the Lara Croft issue. When I first played that game, it was before I saw any of the booby-hype that was associated with it. In a small way, I felt the same way many girls must feel when playing games. (This is going to sound sexist and I'm cool with that. I'm just warning you.) When I first loaded up the game, I was like, "What? I can only choose this weak and fragil girl? What's up with that?" Like this article, I kept with it and shortly found myself in love with the game - not the girl. I have read many interviews with the creators of the game and I know that they were making Lara as their "dream girl" but, I don't think the marketing hype was entirely their fault. Much of the blame belongs on the hands of sexist gamers, namely those in charge of magazines. When the second game came along, the hype was in full effect and seemed to be the driving force behind the game. I may be wrong but, as I recall, the box even mentioned something about smoothing out all the curves or something like that. Possibly because of that, the game seemed to be less intriguing to me. I played through most of it and, other than a few vehicle scenes, the game seemed like it was just more of the same.
Posted by: Bloodspoor on April 23, 2003 10:10 AM
On to the fun part, responding to comments! One of the issues raised the most here, was men saying that women should go make their own games if they didn't like the way games are made now. There is a slight problem with this. I took 3 years of computer classes, then got out. Majored in Science, it was a much safer way to go. Being in computer classroom enviornment is not a safe place for girls. Being outnumbered by a bunch of males who don't get much interaction with the female sex is not a good place to be. Being grabbed, fondled, beat up, and other forms of harrasment and realising that you will be WORKING these people and their peers for the rest of your life? Who signs up for that? Even teachers wern't much better. They don't belive you when you tell them of the harrassment. And group projects are a joke. Getting assigned as the "bed coordiator", or "the Monitor Cleaner", nevermind what you are capable of. Partners who thing just because you have a class project with them, they are now able to come on to you, or grab some of your more private places. They automaticly assume that you are some kind of desperate slut, because you are a girl hanging out in a 'mans area".
Then people wonder why there arn't more girls with computer training?
Posted by: Gamergirl on April 23, 2003 05:18 PM
Excellent topic. I agree on most points, especially when it comes to the MMO games. I feel MMO communities have a lot of growing up to do in general.
GamerGirl you will be happy to know the campus scene is changing a little. My school now has a Digital Media major, which is so new Im not sure they know what to do with it(a big pain now that i am ready to get out of here). Im taking a programming track of digital media, and when i walk into any computer class its a lot like you described, maybe 5 women in a 400 student lecture hall, with many of the men staring at them, kinda makes you feel bad for em. The good news is anytime i step into a digital media course, its a whole other story. A close to 50/50 gender mix, a wide diversity of culture and opinions, and a generally cooler environment.
On the other hand I do understand that it may be difficult for developers to cater to a female audience without female input. When Im bored i kick around a story in my head and i must say when you are laying out the fighting heroics and adventure its a little hard to turn off the testosterone. Im not going to make a foolhardy claim about how much or little i know about women, but I can see that most creators tend to ditch a woman's strength in favor of femininity. Then again what do you expect when a man is creating a story based heavily on boyhood desires. I can count on one hand the number of women i know well enough to form a solid character, and as none of them are gaming inclined it is somewhat difficult to import them to fictional settings.
I would love to see the climate change and see more female protagonists and well developed female characters(male ones too for that matter). I would also like to see a much better attempt at romance and sexuality, both of which are a joke in games today.
As it stands now, it is very difficult for women to get into the gaming industry, but until they do I cant see it getting any easier. We are going to hit a technology plateau soon enough, then story and development will far outweigh graphics and technology. Without both gender perspectives we may very well plateau on storyboards as well.
Video games are the newest media, still a child compared to others. Maybe my eccentric department head is getting to me, but I am starting to agree with him that media is becoming more and more important in the world today. Video games are just leaving the silent movie phase, where plots are simple the good guy wins in the end and all as well. Just check out "The Great Train Robbery". It may take awhile but I believe there is a "Citizen Kane" in gaming future, a masterpiece might emerge from all this someday.
Not sure if I made a point or just rambled, nor am I sure anyone will scroll down this far and bother to read it. If you did, thank you.
Posted by: Adam on April 24, 2003 12:00 PM
The issue basically boils down to gameplay. is a game good on it's own merits? If not it invariably kowtows to the old "pr0n sells!" dictum, but even then bashing TombRaider just because it's protagonist is female makes about as much sense as bashing CounterStrike because there's no females. (both games are popular beyond the aesthetics; the former for the RaidersoftheLostArc genre appeal at a time when any other similar attempt stunk - especially lucasarts pathetic gaming flop)
*shrug* I blame the publishers and the retail sales routine for most of the lowest common denominator crap. I believe most intelligent people here realize most women love playing computer games once they get into it -- Hell, my sister kicks ass at racing games -- I find it hilarious we've got some trolls here still ranting on with that tired old cliche about "barefoot & pregnant" and how "girls" are more this and that.
LOL - BTW, i thought this article wasn't the best i've seen by any means. (that joystick vitriol was stupid) The whole article seemed disjointed and the conclusions vapid and lazy. "
More sexual ambiguous characters
"Jane, you ignorant slut"
I prefer 'Dynamic Real Content' over 'boobs' any day of the week. (seriously, it's the INTERNET ffs. who needs sex-ed anymore?)
"Sex sells"
? I don't know about you but that whored up slut on the boxes of EverQuest permanently turned me off that game, regardless of the geeky clientele. (The more sexed up the box cover is, the less i expect decent gameplay, storyline and open-ended scripting)[/size]
Last edited by Muffy on Thu May 01, 2003 4:26 am; edited 2 times in total
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Posted: Wed Apr 30, 2003 2:12 pm
Post subject:
instead of wasting time thinking about that waste of bandwidth, i decided to go out and look for BETTER articles.
many people seem to have the fascination that girls are into "relationships/exploration/identification" than the boys who are into "repetitive skillbuilding" games. buh? sounds like we need a Bartle Typology to explain personality to morons like that...As for the identification with female characters?
Additionally, males seem to miss the significance of the fact that female characters are not simply portrayed in a physically unrealistic manner, but are overly sexualized as well. As Sheri Graner Ray of Sirenia Software pointed out, male characters' sexual organs are not exaggerated in the same way as female characters' sexual characteristics are exaggerated-we do not see male game characters with huge penises, for example.
Mr Tony Mott
Girls get a rough ride, generally. I donÆt think the way forward is simply to produce more horse riding and Barbie titles (although, admittedly, those are proven avenues). The videogame industry has to dedicate more energy to driving the imagination of young people - be they girls or boys. Girls love playing at least as much as boys, but theyÆre encouraged, from a younger age, to be less open about this sort of behaviour. Look at childrenÆs toys in general: girls have pushchairs, kitchen sets, and dolls -
itÆs a pathway to what theyÆre supposed to expect later in life.
Boys have Action Men in army gear, super-fast racing cars, and alien-battle sets -
nothing that really sets an agenda for later life.
IÆd like to see videogames paving a way forward, entertainment-wise, that isnÆt bound by established values or issues. Technology has so few restraints that achieving this should be easy. In terms of cultural evolution, though, in catering for girl gamers weÆre probably doing an even worse job than toy manufacturers
Fragging the men
Joystick101.org: Why do you think there aren't more girl gamers?
Twiggy: The obvious answer here is media and marketing. Video games in general are not targeted towards women. Most of the females I know of that play quake were introduced to it by there boyfriends, husbands, or male friends.
Joystick101.org: What do you think most women want in a video game?
Twiggy: That's an impossible question. Most women want a game that appeals to them, and women are very unique and varied. Some women enjoy puzzle games, some enjoy employing strategy... some like to play role-playing games... and some are crazy enough to enjoy action games. I don't think the answer is to create a video game for women, but to respect the broader audience. Most video game commercials/advertisements are focused on the male community. Perhaps it is time to consider how to market to the female population.
Interactive Digital Software Association
How Many People Play Computer and Video Games?
60% of all Americans play video games, or about 145 million people.
Who Purchases Computer and Video Games?
96% of people who purchase computer games and 90% of people who purchase video games are 18 years or older. Of those under 18 years old who purchase games, 86% get their parents permission. 47% of people who purchase computer games are men and 53% are women. 54% of people who purchase console games are men and 46% are women.
Who Plays Computer and Video Games?
43% of people who play interactive games are women. The average age of an interactive game player is 28 years old .
For Computer Gamers...
34% of most frequent game players are under eighteen years old
26% of most frequent game players are between 18 and 35 years old
40% of most frequent game players are over 35 years old
For Console Gamers...
46% of most frequent game players are under eighteen years old
36% of most frequent game players are between 18 and 35 years old
18% of most frequent game players are over 35 years old
Amy Beth Kalson
Then something completely unexpected happened. During the question and answer period at the end of the session, it was the men in the room who angrily spoke out against the "pretty" design theories that had been presented. Unlike the women in the room, these men had not become accustomed to the marketing tactics of companies like Mattel. Many of these men had young daughters. They were positively irate at the thought of their daughters' creative desires being reduced to the "girls like pretty fun fashion things" formula. They couldn't believe what they were hearing, and they certainly didn't want to accept it.
It was beautiful. I wanted to stand up and cheer.
Caitlin Martin
For me, gaming is another way for me to play with the boy's toys I was told I coudln't play with when I was growing up. I've always resented being shuffled off to play hopscotch or jacks when I really wanted to jump out of trees & play cowboys & Indians. It's a good place to work off my aggressions, intellectually challenging without being draining, & competitive in the ways I like. It's nice being able to be "physical" & violent & as tough as the men I play with even though most of them could overpower me physically in real life. Mostly it's just a lot of fun.
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Posted: Thu May 01, 2003 5:34 am
Post subject:
Okay, let's avoid the "a game can be pretty AND smart" crap that is basically trolling...Actually, let's chuck the whole stupid article by GameGirlAdvance and move on to reality.
The major points raised about girls and games was they tend to identify with their character more. The 'Red Herring' is hypersexualization of the females. (sure, some games stoop to "sex sells" especially on retail box art) The
isn't to focus on sexist marketing tricks, but to focus on why girls identify with their character more. Why? Well, one could shrug and simply point out "girls will be girls" but that would be a disservice when the real issue is not with biology but cultural mores.
Hyperlink to resource
Look at childrenÆs toys in general:
have pushchairs, kitchen sets, and dolls - itÆs a pathway to what theyÆre supposed to
later in life.
have Action Men in army gear, super-fast racing cars, and alien-battle sets -
that really sets an agenda for later life.
~Tony Mott
It's a prejudice that creates this 'identify with game character' mirage
See? Girls toys are culturally meant to be identified with while boys cultural toys tend to drift off into a hyperactioned fantasy world. Barbie or GI.Joe-Futuristic-space-mutant-cyborg...now, i suppose girls and boys minds are innately biologically distinct - just ask any parent - But, i seriously believe culture plays no small part in this inequality. (are we so homophobic as to say it's just natural for women to prefer socializer typology? That's an ideal abstraction)
As for the "relationships/explorations" (girls) versus "skill-building repetiveness" (boys) argument, i'd simply point to personality type bias and point out many boys enjoy the socializer &/or exploration &/or achiever temperaments without being bothered with the "wussy" label by the Killer types. capiche? (Richard Bartle typology)
I believe strongly in this "numerology" stuff, but i'm no fool. I don't believe for one second that an abstract isn't supposed to be deconstructed, because life already deconstructs the ideal abstracts in application and it would be Hubris indeed to assume "girls" don't prefer hyperaction fantasy toys to barbie just because they're girls.
I don't get it. WTF do games have to do with sexuality? What do careers have to do with sexuality? (i know alot of guys who'd not pass basic military criteria)
Personally, i hate to admit it but i'm not real turned on by musclebound women, though to my credit that body type is more attractive than Aly McBeal figures. yick
Hmmm...going deeper it gets to the core, doesn't it? We live in a culture that's insanely homophobic, while we allow crap to go on with the environment and crazed warmongers to advocate "peace is war" Orwellian nightmares = sweet dreams. (I take hope in the fact those same policies are run on fear and the people to run those policies rightly fear democracy for it's so effective and is growing more effective year by year)
Mysteries...powerful mysteries.
Hmmmm...speaking of Bartle, i had a really cool thread about that once, which i need to resurrect from the archives.
Hyperlink to thread (will repair ASAP)
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Posted: Sun May 04, 2003 10:27 am
Post subject:
"I listen to feminists and all these radical gals -- most of them are failures. They've blown it. Some of them have been married, but they married some Casper Milquetoast who asked permission to go to the bathroom. These women just need a man in the house. That's all they need. Most of the feminists need a man to tell them what time of day it is and to lead them home. And they blew it and they're mad at all men. Feminists hate men. They're sexist. They hate men -- that's their problem."
~Reverend Jerry Falwell
oooooo...and i found an old strip from my archives...
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Posted: Thu May 15, 2003 5:10 pm
Post subject:
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Chief WO4
Joined: 09 Feb 2002
Posts: 473
Location: Tripoint
Posted: Fri Oct 03, 2003 11:04 am
Post subject:
most likely a few days late, but for those who've yet to see it...
what APPEARS to be the Rohan King's speech at Minis Tirith wrote:
I see in your eyes the same fear that would take the heart of me. A day may come, when the courage of men fails. When we forsake our friends and break all bonds of fellowship. But, it is not this day...This day we
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Chief WO4
Joined: 09 Feb 2002
Posts: 473
Location: Tripoint
Posted: Mon Mar 14, 2005 11:36 pm
Post subject:
But the good news for Hollywood Ś and audiences Ś is that there is an enduring formula that works. Superheroines since the 1970s Ś from Wonder Woman to Princess Leia, Charlie's Angels to Lara Croft, Buffy the Vampire Slayer to Alias' Sydney Bristow Ś have all followed a few simple rules to find success on the big and little screen. And every would-be action babe who has flopped has broken at least one of them. So what's the secret?
1. Do fight demons. Don't fight only inner demons.
2. Do play well with others. Don't shun human society.
3. Do exhibit self-control. Don't exhibit mental disorders.
4. Do wear trendy clothes. Don't wear fetish clothes.
5. Do embrace girl power. Don't cling to man hatred.
6. Do help hapless men. Don't try to kill your boyfriend.
7. Do toss off witty remarks. Don't look perpetually sullen.
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Global "Silane Coupling Agents Market 2018" Industry Share, Growth, Research, Analysis, Development Trends, Demands, and Forecasts.
The Silane Coupling Agents research report contains a professional analysis of the current state of the global Silane Coupling Agents market and the factors that will shape its progression in the future. The Silane Coupling Agents industry report also examines marked growth trends and technological developments that will come to the fore in the said Silane Coupling Agents market in the coming years. In addition, the Silane Coupling Agents market report includes historical growth markers, competitive hierarchy, and development trends and data about how these indices will change in the regional and international markets for Silane Coupling Agents in the coming years.
For more info, get a free Sample Copy of Silane Coupling Agents Report Click Here: http://ereports.market/global-silane-coupling-agents-market-2018/#Request-Sample
Key Segments of the Global Silane Coupling Agents Market
This report studies Silane Coupling Agents in Global market, especially in North America, China, Europe, Southeast Asia, Japan, and India, with production, revenue, consumption, import and export in these regions, from 2013 to 2018, and forecast to 2025.
The Silane Coupling Agents market 2018 examines the global Silane Coupling Agents industry from a competitive outlook as well. Top manufacturers of Silane Coupling Agents are mentioned and a detailed competitive profile is presented for each of them. These are 3M, Dow Corning, Evonik, Gelest, Hexpol Compounding, Power Chemical Corporation?PCC?, RAYTON CHEMICALS, Shin-Etsu Silicones, Struktol, The DOW Chemical Company .
Following this, the Silane Coupling Agents market report 2018 examines the profit analysis and gross margins for Silane Coupling Agents manufacturers for the 2013-2018 periods. Consumption volume, sale price analysis, and consumption values are other factors that are discussed on the basis of region, product type (Vinylsilane, Acryloxy, Epoxysilane, Aminosilane, Others ) and application (Chemicals, Electrical, Automotive, Energy, Construction, Other ) for the 2013-2018 periods.
The Silane Coupling Agents industry report begins with a detailed overview of terms and terminologies, applications, and classifications that are used in the context of Silane Coupling Agents. For instance, Silane Coupling Agents are classified on the basis of the intensity of the magnetic field. This is followed by a look at the industry chain structure of Silane Coupling Agents at the regional and global level. The section concludes with a glance at recent industry news and statutory mandates that the Silane Coupling Agents industry needs to abide by.
The report provides insights into the manufacturing cost structure of Silane Coupling Agents. This is calculated as an aggregate of raw material costs, equipment costs, labor costs, and other costs. Insights into the manufacturing processes of Silane Coupling Agents are also provided herein. In terms of a technical consideration, the report discusses the production capacity of major manufacturers of Silane Coupling Agents. This is estimated on circumstances such as the number of production plants, R&D status, raw material sources, and technology used by these manufacturers in 2018.
The report concludes with an overview of the distribution channels and marketing channels of Silane Coupling Agents. This mainly consists of trade groups and industry associations, says the report.
For Any Kind of Inquiry Click Here: http://ereports.market/global-silane-coupling-agents-market-2018/#Inquiry-Before-Buying
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text:
Personify mug for yourself or someone else and enjoy coffee with the mug. Make this unique with favorite photos in an exclusive and stylish design, a gift that will be appreciated every day and are perfect for special occasions. These ceramic definition mugs can be personalized with any name or for any occasion and it is sure to create a chuckle or smile every time it is used.
- • Return request can be accepted only in case where there is a defect / damage found in the product.
- • For any external damages to the packed product, please document the same on the delivery acknowledgment at the time of delivery.


text:
spruce needed a new web page design and created a contest on 99designs.
A winner was selected from 35 designs submitted by 12 freelance designers.
Spectrum Installations
The company is a young business which has already built up a good reputation amongst architects and construction engineers for doing hihgj quality work, and has worked on many prestigious projects in the UK.
The company designs, supplies and installs composite windows, composite/hybrid curtain walling and aluminium rainscreen cladding. Composite windows are timber on the interior side and coated/painted aluminium on the exterior; a curtain wall is essentially a framed glass wall.
The company works on both public and private new-build projects – apartment blocks, office blocks, libraries etc, often large developments.
Architects, Project Managers, Construction Engineers.
The company wants to launch a website. The website will showcase their work in the form of a gallery and also provide a repository for technical drawings of their products for the use of architects.
The requirement is for you to design a single page for the homepage which will also act as a template for the remaining pages. The various elements which need to appear on the page are detailed in the attached design document. I have also attached a zip full of of images you can choose to incorporate into your design. I can provide higher resolution copies of the images on request.
I am looking for a distinctive, attractive, eye-catching but professional site. It needs to look elegant but not cluttered. It needs to impress the visitor, so you will need to use your design flair for something special.
You might want to use the colors from the logo, but you are the designer, use whatever color scheme works with your design.
The winning design should be supplied in a layered Photoshop file.
Good luck
Edit: After veiwing some of the designs, I'm concerned about the main image (image1.jpg) taking up to much space on other pages if it is used in the header. I have added some thoughts on this - see the attachment 'design document update'.
See the design document.
They have a holding page only.


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your bag
Your bag is empty.
Sorry, this product has sold out!
If you would like ARCHFASHION to try to and find it for you complete the form below.
This stunning raincoat is made from water resistant fabric and features button up front, collar, two front pockets and a matching detachable hood. Comes in a little matching bag. Wear it over any outfit for the perfect look. 100% polyester line dry only - do not use soap


text:
One Jeep Wrangler enthusiast's battle with Chrysler over whether his extensive modifications violated his warranty opened up a Rubicon of debate. The secret for keeping your lifted Wrangler under warranty? Make your dealer happy.
There may be no vehicle that gets more modifications by its owners than a Jeep Wrangler. Hundreds of shops around the country specialize in suspension lift kits for greater off-road clearance and toughened accessories; many Jeep dealers offer similar parts and sell Wranglers pre-lifted for extreme rock crawling.
While Chrysler embraces the customisers and sells parts of its own, the fine print of its warranty carries a warning: Its warranty doesn't cover "any part that was not on your vehicle when it left the manufacturing plant," nor repairs caused by them, including "performance or racing parts."
Chrysler has also long told dealers it will "restrict all or part of a vehicle's eligibility for warranty service when we believe that the vehicle has been so extensively damaged or modified that it cannot be repaired to conform with manufacturing standards."
Basing a rule on belief leaves a lot of room for interpretation. Which brings us to Eddie Oh.
Oh runs the Project JK website devoted to off-roading and mods for the current generation Wrangler. Earlier this year, he got into a dispute with a Jeep dealer in California, and aired his grievances in a customer satisfaction survey.
When he took his 2009 Wrangler X to a different dealer in May for what turned out to be a broken exhaust manifold, the dealership told him his Jeep had been flagged by Chrysler for its lift kit and barred from any warranty repairs. After several rounds of escalation, including letters to Chrysler CEO Sergio Marchionne and getting hung up on by a Chrysler exec, Oh received another surprise: Chrysler had shared his satisfaction survey with his previous Jeep dealer, who then flagged his Wrangler in Chrysler's computer service system for having too many mods.
Oh's description of his problems on the Project JK-Forums sparked hundreds of responses, many critical of Chrysler and Jeep.
But the company has its defenders. The problem with Wrangler mods is that there's no way to know how any random combination of changes can affect other parts of the vehicle. Could running 35-inch tires on a lifted suspension put so much strain on the engine that a manifold could crack under stress? It's not likely, but it's possible.
And with all warranty claims under strict scrutiny from automakers, more dealers may fall back on denying borderline claims rather than risking the expense of having the claim rejected and paying the cost themselves.
While some posters reported strict warnings from their dealers that any changes to their Wranglers would cut their warranties, others said their dealers who understood Jeep owners were able to work through problems. And while a lot varies from case to case, one rule of thumb emerged: Lifts no taller than three inches.
my dealership said if I lift it over three inches and or put 35" tires my warranty would be voided so i lifted it 2" and put 33" tires on it and have had no issues with them.....they have done warranty work on it since the upgrades......you should call your dealer and talk to them before you do anything.....just to find out what you can get away with.
(Thanks to KaiserM715) [Project J-K Forums]


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'Legend No. 17' sets a box-office record
Legend No. 17, a biography of the legendary hockey player Valery Kharlamov, has become the most successful Russian movie production in history.
According to official data from the Russian distributors, total grosses to date for director Nikolai Lebedev's film have reached nearly US$28 million. No other Russian film has reached this level of success.
Until 2013, the absolute leader of the Russian box office was Vysotsky: Thank God I'm Alive by Peter Buslov, released in 2011. The saga of the famous actor, musician and poet gathered US$27.5 million.
Legend No. 17 producer Leonid Vereshchagin says the huge success of his film is a pleasant surprise. "When we made this movie, we thought about the production parameters and, of course, set a goal to attract more viewers. But the final result is impossible to precisely calculate. I think in our case a combination of factors worked. I think the audience missed the kind of movie where you can see yourself, see a hero you could look up to."
Producer Alexander Rodnjansky believes the success of Legend No. 17 is dispelling the myth about the lack of demand for modern Russian films. "These results speak to the merit of the film itself, which happens infrequently. The marketing and advertising are very important parts of the film promotion. In the first weekend, people come driven by advertising and invited by the marketing efforts. After that, it is only word of mouth and the quality of the film. Legends No. 17's fall of audience from week to week was miniscule. This film is the answer to all the endless talk on the question of what is hampering the box-office results of Russian films. In fact, only one thing: the lack of quality."
Russia Supports Film Industry
State support of the Russian movie industry has reached a record level of 7 billion rubles (US$230 mil.), stated President Vladimir Putin at a recent government meeting. "The government does a lot to support the Russian cinema and people expect to see movies that are adequate to the needs of society," Putin declared.
At the meeting dedicated to the development of cinema, the head of state noted that funding for the domestic film industry in 2000 amounted to 530 million rubles (US$17 mil.), and since that time the amount has increased by 12.5 times. "It is logical that people expect an adequate return," Putin observed.
At the same time, he pointed out, "We must understand that to achieve the set goals is still very hard: Foreign films reinforce their position in the domestic box office, while the share of viewers that are interested in Russian films is equal to only 15.5 percent."
In response, Minister of Culture Vladimir Medina proposed to reduce the cost of tickets for domestic films to make them more attractive for the Russian viewer. This should be achieved by the cancellation of the VAT tax for Russian cinemas, so the producers of movies could maintain a good level of return.
At the same time, the Culture Ministry has identified 12 priority issues where films will achieve special support from the state. Among them are the First and Second World Wars, the heroes of labor, and struggle with addiction.
Russian Theatre Performances Come to Cinemas
Several cinemas in the Russian distribution network Formula Kino in Moscow and St. Petersburg are broadcasting live performances of the Bolshoi Theatre. The first was the famous production of the ballet Romeo and Juliet, which took place on May 12.
In the future, such broadcasts will appear regularly and will cost 450 rubles (US$15). According to the representatives of the project, the concept is very attractive for the Russian viewer, as it is almost impossible to get tickets to Romeo and Juliet and the cost of tickets can reach 8,000 rubles (US$270).
The same ballet was shown in cinemas again on June 11. And after the significant success of the first broadcast, this time they will take place not only in Moscow and St. Petersburg, but also in six other cities of Russia: Novosibirsk, Ryazan, Murmansk, Syktyvkar, Krasnodar and Voronezh. In these locations, the ticket price will be about 350 rubles (US$12).
Moscow's cinemas are already showing performances of the New York Metropolitan Opera, the National Theatre in London and the Netherlands Dance Theatre.
With this report, FJI introduces a new recurring column from Russian correspondent Vladislav Vorotnikov.


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Behind the Scenes of 'Over You'
Miranda Lambert is debuting her new music video for her current emotional single 'Over You' this Thursday (March 1), but the Boot released a sneak peek early, giving a glimpse of the behind-the-scenes footage of filming the video. Lambert wrote the song with husband Blake Shelton about the death of Shelton's older brother Richie, who lost his life in a car accident in 1991 when Shelton was only 14-years-old.
Though Shelton knew the song would be too hard for him to sing every night in an arena, Lambert adopted it as her own and beautifully tells her husband's story with the lyrically raw tune. The song became perhaps even more real to her in the past few months, as she experienced the painful loss of her father-in-law, a close childhood friend and her family dog.
In the behind-the-scenes footage seen below, Lambert is dressed in a vintage gown with a parasol and an early 20th century jacket. Two little boys are dressed like newsies or chimney sweeps, and a white horse (that used to be in the circus) also plays a prominent role in the video.
Lambert, who spilled that she hasn't shot a music video in more than a year, jokes that she wants to take the horse on tour with her, adding that people are constantly asking her if she has fire on her On Fire Tour. While she may not have fire, she could always have a beautiful white horse on stage with her. Toward the end of the shoot, Lambert looks as though the emotions of the whole song are weighing heavily upon her. Since the video was being shot soon after she experienced some serious loss of her own, Lambert says, "Cross my fingers I won't cry, but I'm not promising."
'Over You' is the current single from Lambert's Nov. 1 release, 'Four the Record,' and the song is currently sitting at No.17 on the Billboard Country Songs chart. Lambert shot the video for the single at Tennessee's Cedars of Lebanon State Park in the middle of the winter, though she says it wasn't too freezing. In an interview with Taste of Country in November, Lambert opened up about just how personal this song is to her.
"You know I cry every time I listen to it," Lambert said. "I think that's the most personal song that as a couple we've ever put out."
Watch Sneak Peek of Miranda Lambert's 'Over You' Music Video


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Do you have what it takes to be a TV weather forecaster?
Well, it takes more than a toothy smile and some hair gel—as students in the Meteorology Club at Iowa State are finding out firsthand. The club produces a weather show on ISUtv called Cy's Eyes on the Skies. complete with green screen, weather graphics, and satellite maps. Students learn by doing -- and in the process get to live their dream (or try out a whim) of forecasting the weather in front of a television camera.
Because of the diverse range of activities and opportunities it offers its members, Iowa State's Meteorology Club was named by the American Meteorology Society this past year as the top club in the nation.
Iowa State has a reputation for student clubs and organizations that win international competitions and are ranked among America's best. Human Sciences has a club that was voted the best student organization two years in a row. Our student-produced fashion magazine Trend recently won a Mark of Excellence Award. And the Ag Business Club has won the most outstanding club in its field four years straight. Through clubs and organizations, Iowa State students enjoy unlimited opportunities to explore their interests and discover their passions.
Mark Twain once quipped, "Everybody talks about the weather. But nobody ever does anything about it."
Try to tell that to the passionate students in the Meteorology Club at Iowa State who are actively doing something about the weather, one forecast at a time.
- A stadium-sized adventure
- Adventuring wisely
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- Just call them adventure socks
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