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Resident Evil 5 – FAQ/Walkthrough
Xbox 360
FAQ/Walkthrough by Marcelo Redfield
Version: 0.75 | Updated: 03/13/09
Current Version: 0.75 Last update - 13/03/2009 =============================================================================== =============================================================================== Welcome to Redfield´s ____ _ __ __ __ / __ )(_)___ / / / /___ _____ ____ __________/ / / __ / / __ \/ /_/ / __ `/_ // __ `/ ___/ __ / / /_/ / / /_/ / __ / /_/ / / // /_/ / / / /_/ / /_____/_/\____/_/ /_/\__,_/ /___|__,_/_/ \__,_/ ______ / ____/ /___ \ ____/ / /_____/ FAQ/Walkthrough! =============================================================================== Table of Contents =============================================================================== To browse this guide, simply use the search function of your browser and type the text inside the brackets to go directly to it. 1. Introduction...........................................................(INT) 1.1 About This Guide...................................................(ATG) 1.2 Controls...........................................................(CNT) 1.2.1 Control Techniques...........................................(CTT) 1.2.2 General Techniques...........................................(GNT) 2. Walkthrough - Before You Start.........................................(WBS) 2.1 Chapter 1-1........................................................(C11) 2.2 Chapter 1-2........................................................(C12) 2.3 Chapter 2-1........................................................(C21) 2.4 Chapter 2-2........................................................(C22) 2.5 Chapter 2-3........................................................(C23) 2.6 Chapter 3-1........................................................(C31) 2.7 Chapter 3-2........................................................(C32) 2.8 Chapter 3-3........................................................(C33) 2.9 Chapter 4-1........................................................(C41) 2.10 Chapter 4-2.......................................................(C42) 2.11 Chapter 5-1.......................................................(C51) 2.12 Chapter 5-2.......................................................(C52) 2.13 Chapter 5-3.......................................................(C53) 2.14 Chapter 6-1.......................................................(C61) 2.15 Chapter 6-2.......................................................(C62) 2.16 Chapter 6-3.......................................................(C63) 3. Extras.................................................................(EXT) 3.1 The Mercenaries....................................................(TMC) 3.2 Special Settings...................................................(SST) 3.3 Bonus Features.....................................................(BFT) 3.4 Figures............................................................(FGS) 3.5 Files..............................................................(FLS) 4. Items and Weapons......................................................(IAW) 4.1 Items..............................................................(ITS) 4.2 Weapons............................................................(WPN) 5. Enemies................................................................(ENE) 5.1 Regular Enemies....................................................(REN) 5.2 Tougher Enemies....................................................(TEN) 5.3 Boss Strategies....................................................(BOS) 6. Achievement Guide......................................................(ACH) 7. FAQ....................................................................(FAQ) 8. Contact Info...........................................................(CNT) 9. Version History........................................................(VHT) 10. Copyright/Legal.......................................................(CRL) 11. Credits...............................................................(CRE) =============================================================================== 1. Introduction (INT) =============================================================================== Hello and welcome to my BioHazard 5 guide. This is the second BioHazard guide that I write. As you may realize, english is not my native language, so, you may find some typos/spelling errors. I do encourage you to contact me so I can correct those mistakes. As you may notice, this guide is still pretty much incomplete. This is a fairly new game and I didn't have the time yet to go through all of it and find all of its secrets. If you know something that I do not, if you have a better strategy for something or if you know a secret I don't, please, contact me. I'll be happy to add that to the guide and add your name in the credits list. =============================================================================== 1.1 About This Guide (ATG) =============================================================================== This guide was created aiming to contain the least amount of spoilers possible, however it may contain one or another. I apologize for that. Also, at least not for now, I do not intend to give a detailed strategy for The Mercenaries mode. It was also written for the Japanese Xbox 360 version of the game, but it should work just fine for the US and Playstation 3 and PC versions. If you're playing the PS3, PC or the US version and notice something different, please, let me know. =============================================================================== 1.2 Controls (CNT) =============================================================================== If you have played BioHazard 4 before (which is highly recommended), BH5 controls will be very similar. In its essence, it is the same game, with a few tweaks in the gameplay and, of course, several technical advances. It also incorporates a few elements from BioHazard 0, where you had to team up with your partner to accomplish certain feats. In the controller settings of the game, you'll find the following choices: Vibration - Turns vibration on and off. Aiming controls - Inverts the X, Y or both axis. Aiming speed - adjusts how fast your aim is going to move. Control types: Type A: It's essentially the same control scheme used in BioHazard 4. BH4 vets will definitely go with this one. Type B: It's a mix of Gears of War with BH4. Instead of holding RT to aim and X to shoot, LT will aim while RT will shoot. Type C and D: Now the right analog pad is used to aim and rotate your char while the left analog pad is used for moving your character only. =============================================================================== 1.2.1 Control Techniques (CTT) =============================================================================== While it may seem a straightforward game, there are a few control techniques that are not that clear to newcomers. Running: holding A + walking will make your character run. That's usually useful to avoid enemies, enemy fire, etc. Partner locating: sometimes you'll need an item your partner has, or you'll have to go near him to aid him. Simply press and hold the Locate Partner button to find him. Wall hugging: that's something new to the series. If you're near a wall that can be hugged, an icon will appear in front of your character. While next to the wall, it'll be easier to hit and avoid being hit by enemies, and also, you don't have to aim to reload your weapon. Melee hits: when your enemy is stunned or fallen on the ground, get close to him and an icon will appear with the available action. Try several melee hits for a nice combo! Partner action: while all single person actions require you to press X, some actions will require both you and your partner, and that is done pushing the B button. =============================================================================== 1.2.2 General Techniques (GNT) =============================================================================== Here is some general advice for those playing the game. Follow these to increase your chance of success in the game. Reload! Make sure that your weapons are always reloaded. You never know when an horde of Mojitos will appear, so you want to have all the weapons you're carrying to be fully reloaded. Don't use the same weapon as your partner! You'll want to have your weapons fully upgraded, and you don't want to upgrade the same weapon twice. Try to split with a long/short range weapon for each. Also, using a shotgun and a handgun as your primary short range weapons will make it easier for you to split the ammunition between your two characters. Save the herbs! Don't waste precious herbs healing yourself for minor wounds. Green herbs can be mixed with red herbs, going from a 33% heal to a 100% heal. Also, if you're with your partner, depending on the way you're hit, you get an extra 25% of critical health which is added if your partner saves you. So make sure you really need to heal yourself before doing so. Break and open everything! Boxes, crates, piles of fruits, lockers, chests... The more you find items the easier your gameplay will be. Also, treasures are the best way of raising money so you can buy items and upgrade your weapons. =============================================================================== 2. Walkthrough - Before You Start (WBS) =============================================================================== If you are playing for the first time, you'll start with Chris Redfield. On a New Game+, you're given the choice between Sheva and Chris. This guide will detail only on Chris' part (which is almost identical to Sheva's). After I'm done with it, I'll add hers. I will constantly refer to places on the map being on the north, south etc. To find out where the north is, open the GPS, there's going to be a small icon on the top left corner of it which always points to the north. Besides that, the GPS will usually show an yellow arrow pointing towards your goal, that's usually where you should head to progress in the game. Also, I am not covering any online co-op details. There shoudn't be any differences from playing a local or online game, but this guide does not intend to cover any online features yet. Small treasures, weapons and health items will not be pinpointed. When you're done with an area, take your time to explore it and collect any items you may find useful. ############################################################################### 2.1 Chapter 1-1 (C11) ############################################################################### After watching the opening cutscene, follow the street up north towards the the butcher shop, you still can't pick any items or draw any weapons, so don't bother about exploring the area. Later on the street, you'll find some people beating "something" inside a bag. They'll stop as soon as you reach them. After that, there will be a small cutscene and everyone will simply vanish from the area. *CHECKPOINT* Continue further the street up to the Butcher Shop. When you reach the it, go to the right side of it, enter the door and talk to the man standing right in front of you. After the cutscene, open the briefcase and equip yourself. Grab everything you can and then go next to the man. He'll tell you to go to the town square and then he'll leave. *CHECKPOINT* There are two documents explaining how the control schemes work and how the dying status work. Read them if you wish and exit through the big door. Head down the stairs, watch the cutscene and continue all the way down. Enter the door right in front of the dead body and open the door to the next room. There's a document on the table by the corner of the room. Exit the house via the back door, go up the stairs right in front of you and enter the blue door to your right. *CHECKPOINT* Be prepared to fight! Following the cutscene, as you may imagine, this guy will run and try to attack you. Finish him and go thru the door to the next room. Go to the window by the corner of the room and jump out through it. Go ahead and take the first path to the right. Okay, now some more bad dudes will go after you. There's no need to fight them, rush to the house right ahead and you'll avoid them. There's a door which can be knocked down, but requires you and your partner to do so. Investigate it and then press B to take it down. Jump down the hole in the corner of the room and follow the path. Climb the ladder by the end of the path, grab the goodies and go to the red door. Follow the path and go inside the big house. *CHECKPOINT* Okay, now you're in real trouble. Run to the shelves by the door and the window and push them so they block it. You may command your partner to do one of them so you can save some precious time. While the majinis are still outside, grab as many items as you can, since you'll really need it. They'll break the shelves you were using as protection, so keep shooting them so they don't come inside the house. After some time there'll be a small cutscene and the majinis will start to come inside through the ceiling. At this time, run to the door you just blocked and wait near the yellow gate. If you didn't take long, you'll see the Executioner Majini break the gate. Right after this, run past him to the area north of it, this will give you some room to breathe. Now you have to wait patiently until help arrives, unfortunately, the majinis will not do the same. You can't stay long in the same place or else they'll corner you, not to mention the Executioner, which you should not stay close for a single second. He can be defeated, however he will take quite a bit of lead and you may not have that much at this point of the game. By the northwest corner of this area there are some stairs which take you to the roof of some buildings, you can go all the way to the last one and stay there for a while until you're surrounded. I like to do this, and then repeat it, since it'll avoid the executioner and avoid the big crowds of majinis. While doing that, make sure you break containers so you can find more ammo. Also, while you're on top of the buildings, you can throw some nice grenades, that's a good way to defeat the executioner. If you manage to do so, make sure you get the Gold Ring he drops. After some time, you'll get a radio transmission telling you to take cover. You'll watch a cutscene and that's the end of the chapter. ############################################################################### 2.2 Chapter 1-2 (C12) ############################################################################### Go straight ahead past the blown gate, turn left and follow the path around the house. Go to the red gate and open it. Go to the front and enter the house straight ahead. Exit the red door on the back. Get close to the broken ladder and you'll get a notification saying that you can team up to climb up to the upper balcony. Press B near the ladder so Chris gives Sheva a jumping boost. She'll see the key inside the house but you won't be able to get it for now. Jump down and follow the alley on the left side of the house. Kill the lady and proceed ahead. It looks like your friends are in trouble. There are a few more majini in the area, kill them and go southwest corner of the area. Help Sheva by the red ladder. Sheva only: run across the scaffolding to the open door and grab the key on the shelf. When you're done, jump down to help Chris. There'll be a few more majini in the area so take care of them. Go through the door in the opposite direction of the stairs you helped Sheva, open the red door and follow the path heading south. Kill the majini along the way and enter the blue door on the house. Climb the stairs, kill the bad guys and go to the balcony on the west to find a chest containing an Antique Clock. Fetch it and head to the balcony on the opposite site. Head to the south part of the balcony and look to the house just across the fence to find a BSAA emblem. Shoot it. Head back down. Kick down the door and watch the cutscene. *CHECKPOINT* There's a locked room to your left. Use the key Sheve just picked up to open the door. Inside it you'll find the M37 Shotgun. Grab it. Go back outside and up the stairs to your left for a new cutscene. Kill the blondie and make sure you grab the Ivory Relief she drops. Go to the door on the opposite side and down the stairs killing the majinis along the way. Follow the path and head to the red door on the west side of the area. Walk down the corridor, open the door and head up the stairs. Follow the way, climb up the ladder, and look up for a water tank. There should be a shiny blue BSAA emblem under it. Shoot it. Jump the gap and kick down the nasty door. After the scene, go to the blue door and follow along the way. Enter the elevator and head down. Follow the corridor, up the stairs and open the door. You'll find a door right in front of you, unfortunately, it requires a key. Head to the path to the south. As soon as you reach the furnace room, collect all the goodies on the room. When you're done, pick up the Furnace key next to the body on the ground. *CHECKPOINT* Head back to the locked elevator. Boss # 001 - Uroboros ********************* This is a fairly easy boss fight and you may kill it without being hit once. Make sure you don't get close to it. It has some mid-ranged attacks which you should watch out, but if you maintain a safe distance it won't hit you. Don't bother shooting it for now, run back to the furnace room and drop the gas canister right to your left and run to the south part of the room. Wait for it to get the gas canister and shoot it. It'll explode and now's your chance to shoot him as much as you want. Use the shotgun if you have it. When it stands up again, run along the room past the furnace and drop the second canister. Repeat the process. Now you have two choices, you may lure the Uroboros inside the furnace and burn him, or you can shoot those two yellow blobs he has until you knock him down, the shoot him just like you did with the canisters. You may command your partner to control the furnace so you can run and lure him inside it. Depending on your difficulty level the furnace may not kill it instantly. If it doesn't, make sure you go inside the furnace when its done so you can shoot it a little bit more. If it still doesn't die, lure it again inside the furnace and cook it one more time. When you're done with it, head back to the locked door and open it with your new key. Rush along the corridor grabbing the goodies along the way. Just after the silver briefcase, look north across the grating to find a BSAA emblem. Shoot i. Now take the elevator at the end to reach the end of the chapter. ############################################################################### 2.3 Chapter 2-1 (C21) ############################################################################### There are 3 files for your reading pleasure. One gives a brief explanation about the BSAA Emblems, the other explains about the inventory menu and the last one tells you about partner actions. Right above the partner actions file is a BSAA Emblem, shoot it. Open the suitcase next to the BSAA Emblems file and get the H&K MP5 Machinegun. Collect all the goodies in the room and head to the door on the southwest corner when you're done. *CHECKPOINT* Now you're in a port of sorts. Head along the way and, as soon as you reach the containers, tread carefully until you spot a bomb across the way. Shoot it from a safe distance and proceed killing all majinis along the way. There's a bomb which you can only see the cord hanging across, shoot the cord to disarm it and collect the goodies, then head east to the intersection. Take the right path and destroy the next bomb. Follow the way and you'll meet the Adjule, the zombie-like dog. Shotguns work fine against those beasts. Now there's a small path on the right, clear the bomb and follow it, kill the single majini and climb the ladder at the end. Go past the container and jump down in the end. Rush along the way until you find some foes in the open area. Along with the regular majinis, you'll find a Big man Majini, he's a really fat dude and it's tougher than a regular majini. I like to shoot them in the legs and, when they stunned, punch them. Make sure you kill him so you can get the Jewel Bangle. When you're done, open the big gate with the help of your partner. *CHECKPOINT* Grab the goodies and head to the bridge. Jump the gap and you'll watch an interesting cutscene. Okay, you're in trouble. You have to shoot and break the truck windshield and then kill the driver before the truck hits you. Yes, it's kinda tough and it took me a few tries to get it done the first time. If you have it, now's a good time to use a machinegun. If you got it right, the truck won't hit you, but there'll be a horde of majinis. Use the explosive barrels along to way to help you. Collect the goodies in the upper area and then head downstairs. *CHECKPOINT* Right after the checkpoint, look to the support in the middle of the bridge. Lying next to the water is one BSAA Emblem. Shoot it. Head to the tunnel and some Adjules will greet you. Take care of them and proceed to the door at the end. When you reach outside, go to the left corner and collect the Sapphire (Pear), then just rush along the way. Those dead bodies will reveal the Kipepeo, those flying things aren't much of a problem, I'd recommend either a handgun or a machinegun to handle them. Open the lock and proceed through the door and then climb the ladder at the end of the tunnel. In the next area, collect all goodies you can find, and look for a small green cabin with CHARGE written on it, southeast from the locked door (marked with a lock symbol in the GPS), look under its roof on the back part and you will find a BSAA emblem. Shoot it. When you're done, open the lock from the house in the middle where the objective is pointing and head inside it. Shoot the Port Key hanging in the ceiling and grab it. Now you'll face a horde of majinis. You can either face them or head directly to the west area and open the gate with your newly acquired key. Cross the pier, go over the ship to the next area. killing everyone along the way. Climb the ladder and you'll have some air support now. Continue your killing spree. Climb the ladder to the top of a building on the southeast side of this area where the chopper helps you. Look north to the house across the way (one which says STORES STORES...) to find a BSAA emblem. Shoot it. If you enter the house all the way to the east you'll find the S75 Rifle inside a case. Steal it and head north towards your objective. In the next area, take the first path to the right and follow along it. When you start going uphill, you'll see that your friend from the chopper is having quite a hard time dealing with the Kipepeo. Help Sheva climb the ladder just ahead and then just go along the path killing all the majini that block your way. If you're playing with Sheva, support Chris, get all the goodies on the roof and then come back. Go inside the house and head up the stairs. There are some majinis on the second floor, dispose of them and head to the third floor. Look up to the north to find a BSAA emblem near the roof. Shoot it. Now, lend Sheva a hand so she can go to the building next door. *CHECKPOINT* If you're playing with her, head all the way down killing the majinis you find and then open the door on the ground floor where Chris is. If you're playing with Chris, lend a hand shooting the majinis that attack her, go to the second floor so you can get a better angle to shoot them. When you are done, head down the building and exit through the front door that Sheva opened for you. I know it is tempting, but save those explosive drums for now. You may go inside and around the building Sheva jumped to so you can collect all the goodies. Make sure you kill all majinis in the area and, when you're done, head along the set of stairs on the east. *CHECKPOINT* Now you know why I told you to leave the exploding drums alone. Head back past the bus and wait for the Chainsaw Majini to get close to it. Explode the drum and unload all you got on him until he stands up again. Go to the west corner and repeat it. Do the same thing around the street, you got plenty of room to escape from him and depending on the difficulty level and how much you shot him you may kill him using all exploding barrels. Otherwise, just keep running around and shooting him when you can. Don't forget to take care of the other majini laying around. Do not let him come near you. He can kill you instantly with the chainsaw. There's also a big transformer on top of a pole near the stairs. Shoot it so it falls of and then you may shoot it again so it gives a shock on anyone nearby. When you're done with him, grab the guard key by his body. If you're playing on a higher difficulty level, he'll stand up and start attacking you again. Don't even think about getting close to him. Run away and start shooting, he should fall again in no time. Head up the stairs and open the locked door. Don't forget to open the chest to grab the treasure and then exit through the big door. In the next area, head to the big gate on the northeast corner. *CHECKPOINT* Open it with your partner. Now you'll have your first QTE, basically, it's a cutscene where you have to press the right buttons at the right time, otherwise you may die or something bad may happen. After you do it right you finally reach the end of the chapter. ############################################################################### 2.4 Chapter 2-2 (C22) ############################################################################### There's a document over the table for your reading pleasure. Grab all the goodies in the room and exit the door. Go around in between the trains and shoot the bomb hanging between them. Now several Adjules will attack you, they can be kinda annoying if you don't deal with them fast. There's another trip bomb ahead, and, along with it, more Adjules and some majinis with bowguns. To the left of the last trip bomb, there's a place where you can climb and kill the majinis and avoid the Adjules for a while. In the opposite side of the stairs you used to climb the train there's a Jewel Bettle, grab it. You may leave the Adjules behind, jump to the train on the east and follow down the path disarming the trip bomb as you go. When you jump down you'll fall inside a mine cart. Quickly shoot the two trip bombs along the way so you don't get hit. Before riding down, head back and grab some gold inside the old carts. Okay, now you won't have the GPS and it's completely dark inside. You'll have to team up and one person will carry a big lantern while the other will kill the enemies around. On the first intersection, there's a red herb on the right path, take it and then follow the left path. Some majinis will greet you along the way including two nice Cephalos. Deal with them. In the next intersection, the right path will have some goodies, fetch them and then follow the left path. Cross the bridge and follow the tunnel. You'll find more majinis and a Cephalos, kill them and keep going. Take any path ahead, it doesn't make any difference. The right path will have some snakes hiding inside the containers. Watch out for them. If you wish, kill them and get an Egg (White). Follow the tunnel and right before the lit area, take a path on the left to find a Diamond (Oval) inside the chest. Have your partner to raise the gate for you. As soon as you go through the gate, some majinis will attack your partner. Help him. Go straight ahead and use the crank in the red lit area so you can rejoin. *CHECKPOINT* You'll fight a horde of majinis again, with some Cephalos as well. Retreat to the cave and kill as many as you can from inside it. They'll keep coming for a while so don't leave it until you've cleared most of them. You'll find mostly a few bowgun majinis. After you killed all of them, collect the loot around the area and then head through the tunnel on the upper level. There'll be a few more majinis in the tunnel, dispose of them and then ride the elevator. There's a herb and some ammunition in this outside area, grab it and then head up the stairs for a cutscene. *CHECKPOINT* Open the lockers and grab the Dragunov SVD Rifle. You'll need it. There'll be an extremely annoying Majini at a gatling gun. Run to the window, hide behind it and equip your newly acquired rifle to take down the bastard. Wait a little longer since another one may take its place and you don't want to go outside until no one is using that turret. Head down the stairs and go outside. You may want to use your rifle to take out some more enemies in the distance. Usually one headshot will be enough to take them down. Follow along the wall on the south side and climb the first set of stairs. Open the chest to find a Diamond (Brilliant). Before you climb the long red ladder, aim to the to the top right corner of it at the shining piece and then collect the Diamond (Pear) which just fell. Climb up and then jump down just ahead. *CHECKPOINT* Jump down one more time and head to a small corner in the south. Stay there and keep killing all the majinis that come after you and in the meantime, try to hit some which are on higher ground. Before heading up, in this very corner, turn around and look at the metallic structure above the truck. You'll find a BSAA Emblem. Shoot it. Go up the hill and then jump down where the ladder is. You can find a Diamond (Square) on the left side of the ladder, shoot it and grab it. Climb back up. When you're on the top of the hill, push the big crate down. *CHECKPOINT* Grab all the items on the left side of the path and when you're done, jump down the cliff. Boss # 002 - Popokarimus ************************ This is a fairly easy boss fight. This bat-caterpillar thing has one big weak point which is his red colored belly. The problem is, you need to flip him over so you can hit it. You can try hitting it in the air or while it is chasing your partner, but the most efficient way to deal with it is to plant some proximity mines and make it crawl over it. When it does, run to its side and shoot his belly. As you can imagine, if you don't wanna get hit, make sure you don't stay close to him unless it is stunned. As soon as you defeat it you will reach the chapter end. ############################################################################### 2.5 Chapter 2-3 (C23) ############################################################################### This is a very short chapter. You'll start by controlling a turret at the back of a truck. Simply shoot all enemies you see. Sometimes the truck will make a sharp turn, so you'll be required to press a certain button combination so you don't fall off. When a truck full of majinis apperar, try taking out the driver by destroying its side window shielding and shooting him. You should always watch the truck "health" and be careful not to let your turret overheat. Inside the health circle a red bar will raise measuring its temperature, so make sure it does not fill up, otherwise you'll have to wait a while to shoot again. At a certain point the truck will come to a stop and there'll be several majini shooting at you. Quickly, shoot all red drums to kill them in no time. Boss # 003 - Ndesu ****************** I guess he reminds you of someone you've met before, right? Well, you'll need quick reflexes in the boss fight. Start by shooting at his head, specially when he's about to step on you or punch you. Watch out for a X+A or LT+RT for ducking since those will be quite popular. When you have the chance, shoot the little annoying majinis. At some point, some vermins will start sprouting from his skin. Now you have shoot them. When they're dead, a huge one will surface on his back, unload all you got on it. After that, you'll have to restart the whole process, head shooting, small vermin shooting and so on. Besides steps and punches, he will try to grab a huge rock and throw at you. At the first time, destroy the drum next to him so he drops the rock, if he does it again, shoot the rock, it'll eventually break appart. If he grabs a pole, be ready to dodge a lot. After some time the huge beast will fall and you will complete the chapter. ############################################################################### 2.6 Chapter 3-1 (C31) ############################################################################### In this chapter, you'll have to gather several pieces from a slate. Let's start by collecting the first one by the dead body just ahead of you. There's a Ruby (Pear) shining on a skull to your left, shoot it and grab it. On the opposite side, there's a Beetle (Brown) sitting on a tree. Snatch it. Before heading back to your boat, look at the electrical wires that go from your island to the center of the lake. The second pole on the water will have a BSAA emblem by it. You will definetely need a rifle for this one. Shoot it. Go back to the your boat and get on it. If you check your map, the objective points where you should put all the slate pieces you found. Each time you insert one you get a checkpoint, so, if you feel uneasy and wish to save your progress up to some point, just go over there and insert one piece. Let's start by heading on that long river west of the map. As soon as you reach the small village, you'll have to go around it over the right side so you can find a place to dock. *CHECKPOINT* There's a chest right next to you, head over it and get the Idol (Silver). The first hut has just a small treasure, head now to the hut on the northwest side. A considerably big group of majinis will attack you. Those are a new kind, they look like some cannibals and they may wield spears and shields. Take care of this annoying group before doing anything else. On the NW hut, open the chest to find the second piece of the slate. The northeast hut has just some ammo. Headh back to your boat. *CHECKPOINT* Now head back to the lake. Some more dudes will try to prevent you from succeding. If you're Chris, drive around so Sheva can shoot them, if you're Sheva, well, you know what to do. Once they're dead and the gate is open, drive along the river running over any majini you find. When you finally reach the lake, check your GPS and head towards that port on the east side of it. Dock on the port. *CHECKPOINT* Now you have to cross this small pond, and that's where you'll meet your new friend, the crocodile. I woudn't advise to fight it back, simply, watch where they are and avoid them at all costs, if he catches you, you're dead. Head towards the far east of the pond and climb the ladder. It is not difficult at all to avoid the crocodiles, simply avoid them and maintain a safe distance, you should be fine then. If you're feeling lucky, there's a Ruby (Pear) on a fence on the opposite side of the ladder, you don't have to shoot it to grab it. As soon as you enter the hut, some majinis will try to scare you. Show them what you're made of and get the goodies inside the hut. If you missed your chance the get an Egg (White) before, there's one just laying here on the shelf. Go inside the smaller hut, kill the majini and get the slate piece inside the chest. Head back to the boat. *CHECKPOINT* Head to the little hut in the middle of the lake. There's a Beetle (Brown) by some flowers and inside the hut you'll find a chest with a Chalice (Silver) inside it. There are a few Eggs (White) around and some chicken you can kill to get some more. Before you leave, head to the flowers and aim under the hut to find one BSAA Emblem. Shoot it. Head now to the port on the northeast side of the lake. *CHECKPOINT* There's a skull holding an Emerald (Pear) right ahead of you. Right next to it are some goodies and a document detailing how to perform melee hits and combos. On the outside of the first hut, there's another skull holding a Ruby (Pear). Move on to the next area and grab all the goodies you want. When you're done, give a boost to Sheva so she clibms up the west tower and grabs an Idol (Silver) for you. Help her in the next tower so she gets the last slate piece. Another horde of majinis will try to kill you. They'll fail miserably since you rip them apart. Well, that is if you manage to kill the new enemy you'll meet. The Duvalia sprouts of some of their heads and is immune to bullets unless it opens its mouth. You can shoot its body to make it do so. When you're done, head to your beloved boat. *CHECKPOINT* You could go now to your objective on the west side of the lake, but let's head instead to the northwest corner of it. Before docking at the port on the edge of the lake, head a little bit to the SE and dock at a small platform with a boat. Head to the big suitcase and grab the Rocket Launcher. You can go now to the hut in the edge of the lake. Inside the hut, look up to find a BSAA Emblem. Shoot it. There's also a chest ahead containing a new Chalice (Silver). Grab it and head now to the objective point, on the west edge of the lake. Insert the 4 pieces on the alcove at the door. *CHECKPOINT* Jump down on the marshes and check the platform you were just standing. Under it you will find a BSAA emblem. Shoot it. Follow the marshes killing all majinis you find until you reach a village. *CHECKPOINT* Explore the village and grab as many items as you can. Avoid getting into an area with a dead body, a shining object and some holes in the ground. You'll be trapped and you'll also call the horde of majinis. Eventually, an evil music will start playing and you'll face some dudes. This is the first time also you'll fight the Giant Majini. You can try going to the main hut, climb the ladder and push down some torches to help you fight them. Each Giant Majini will drop a Blue Enigma stone, make sure you get those. When you're done with this party, head to the dead body and grab the S&W M29 Magnum. Collect the rest of the items and then go to a path in the northeast corner of the village. Have your partner to move the crank, then head towards the newly created bridge. *CHECKPOINT* Shoot the jars and right after shoot the snakes inside it to find an Egg (Brown). Climb the stairs and open the door for your partner. There are several items scattered on the table, including a long diary to quench your your thirst for more information. Follow the path and enter the cave to find a Ceremonial mask. Go on ahead and take a ride on the little train to end this chapter. ############################################################################### 2.7 Chapter 3-2 (C32) ############################################################################### After your little ride, go outside and kill every single one of those nasty majinis. You can stand on the balcony from the hut and shoot them from the distance. Head down, some more will come. After you got some peace, head to the crank and Sheva will ask Chris to take the raft while she turns it. Do as she says and board the raft. *CHECKPOINT* Be ready for some X+A or LT+RT QTEs, some crocodiles will try to attack you on the raft. Dodge them and exit as soon as you can. Lower the bridge and cross it. *CHECKPOINT* Follow the tunnel and you'll reach some Tricell tents. Loot them and don't foget to go behind them. Look at some sacks piled between them to find a BSAA Emblem. Shoot it. Move along the path until you find a refinery. Enter it. As soon as you enter it, clear the area of all threats. There'll be serveral majinis nagging you with their stupid bowguns, try to deal with those first. Go to the southeast area and use the lever to call the zip line. Use it and then turn the first big red valve. As soon as you unblock the door one nasty chainsaw majini will come after you. Dispose of him *CHECKPOINT* and grab the Venom Fang that he drops. Climb up the central area and turn the handle on the west side of the pillar. Some majinis will come to bother you. After you've dealt with them, head to the area where you stopped the flames and call the zip line one more time. Head down and guess what? Another chainsaw majini. Same deal, don't forget to grab the Venom Fang again. If you're on a high difficulty setting, this bastard will rise again just like the first one you killed. Turn the red handle at the end of the zip line to clear out the path on the east. Follow it. There'll be a few more majini. After those, just enter the door. After the cutscene, you've got to survive and make sure both of your partners survive so you can ride the elevator. Just kill everyone as fast as you can, and collect the items while you do it. As soon as Josh is done, take the elevator. *CHECKPOINT* Follow the path killing as many enemies as you can. When you are in the northwest corner, before you jump down, place 2 or 3 proximity mines if you have some. Then, jump down and start shooting everyone to protect Josh while he messes with the computer. There'll be one more Chainsaw Majini. Concentrate your firepower on him. Usually the door will open before you kill everyone, if you manage to defeat the chainsaw majini, be sure to collect the Gold Ring he drops. Enter the door when you're done. Head down the path and open the big red door. At the dock, take the right path and head towards the big ship. *CHECKPOINT* Alright, now you have two minutes to fight a horde of majinis, shoot a BSAA Emblem and get to the other side of the docks. No sweat. Hurry to the room on your left, enter it and shoot the BSAA Emblem on the wall, now, forget about those majinis and hurry back to the other side of the docks. There's going to be a locked gate which you'll have to shoot to open and some adjules together with a Big man majini to bother you. Watch out that right after him, there'll be two trip bombs, make sure you disarm them first. Head to the boat and watch the fireworks while the chapter ends. ############################################################################### 2.8 Chapter 3-3 (C33) ############################################################################### As soon as you start this chapter, you'll have lots of majinis to take care of. Most of them can be dealt by blowing an explosive drum or container next to them. After some shootout, you'll dock at a bay and you'll have to open the gate ahead so you can proceed. Before you leave your boat, turn around so you face the direction you came from (east) and look under the bridge you just passed under. You should see a BSAA Emblem under it. It's kinda hard to shoot it with a handgun, but if you have your rifle, then the emblem is history. In this first gate, you shoudn't have much trouble finding the switch to open it, just head along the path, jump over and then flick the switch. As soon as you do it, some people will come to annoy you. Deal with them and then hop in the boat. *CHECKPOINT* More shootout, same deal as before, but don't forget to duck the large tubulation you'll face by pressing X when you're near it. Leave the boat and follow along the path. Again, some more people will come to pester you. You should cover behind this metal plate next to the boat so you can take care of the gatling gun guys, which are you biggest threat. After they're done, you should be able to handle the rest of them just fine. Don't cross the river, instead, follow the path along, go through the door and climb the ladder ahead of you. Enter the room, open the drawer and loot the Emerald (Marquise). Exit through the other door and jump down. Pull the lever and your partner will head to the one across the river to do the same thing. As you may imagine, some majinis will try to kill you again. Instead of going back to the boat, jump down on some wood planks and follow along the way. There's a Sapphire (Pear), some magnum ammo and if you head all the way to the south you'll find a shiny M3 Shotgun. You can head back to the boat now. Boss # 004 - Irving ******************* It's just an enormous sea beast, so nothing to be afraid of, right? So here's the deal. You won't use any of your weapons. The boat has 4 turrets. The ones at the side of the ship fire some grenades of sorts, and the two at the rear are regular machine guns. In this entire fight, you should pay attention to the dodge action, since it'll be Irving's basic attack. Just keep destroying his tentacles and when he's away, like a whale or something, try to hit his head or whatever that is which is orange collored. It's kinda hard to hit, I know. Make sure you pay attention to which side of the ship he shows up, you gotta be fast. After some time, it'll grab the rear of the ship. Run over there and shoot him as much and you can, just make sure your gun does not overheat. When he dives, get a little bit away from the gun so he doesn't bite you. You may have to dodge it tough. After some time he should go down and you'll reach the end of this short chapter. ############################################################################### 2.9 Chapter 4-1 (C41) ############################################################################### Start off by looting the cabin ahead, make sure you find a flash grenade, since you'll need one soon. Follow the path and you'll be presented to your new foes, those spider things are called Bui kichwa, and, Flash Grenades work marvelously against them. Just throw one and poof, they're gone. Instead of climbing this ladder in front of you, go further until you find a jar, climb the ledge beside it and open the chest for a nice Topaz (Trilliant). Before climbing the ladder, go to some wood things near the cliff. If you aim towards it past the rock bridge you shall see a BSAA Emblem. Shoot it. Head back and climb the ladder now. Follow the path, killing the spiders until you reach a big door. Before proceeding through it, shoot the skull and grab the Ruby (Pear) it holds. There's also a Sapphire (Pear) beside it. Head along the path and jump down. Before jumping down the second gap, look to your left (north) until you find a big diamong like thing, check the structure holding it and you will find a BSAA Emblem. It may be hard to hit it with a handgun, but it is possible. Shoot it. Jump down, follow along and open the white stone coffin to find some cash. Right next to it there's a torch holding an Emerald (Pear). *CHECKPOINT* Gotta hate those guys. Jump down. If you're playing as Sheva, provide some support to Chris. If you're Chris, yes, you know, take care of them. Shortly after you'll meet with Sheva. Open the other coffin to find a Sapphire (Square), a Sapphire (Pear) and more cash. In the next room you'll find a skull holding a Ruby (Pear). Take it. Then, cross the little bridge and open the next coffin. Quickly, press X to avoid breaking your legs. *CHECKPOINT* More spideys. More majinis. More fun. Kill'em all, and then when the stone door opens more will come. When they're all done, grab the Sapphire (Trilliant) on the east corridor, a Ruby (Trilliant) on the south and Emerald (Trilliant) on the west corridor. Head north and take care of the rest. Go to that structure on the center of the room and turn it. Forget about the goodies and RUN to the door on the north. When you reach inside it, the fireballs will go away and you'll be able to go back and fetch all the treasures. In the next room, be prepared for some fierce button mashing. You'll have to mash the A button to run, and press either X or B to jump some gaps. In the third one, right after the jump, be prepared to press LT+RT so Chris doesn't fall to his doom. Pull the two chain cords to lower down some stairs. Proceed ahead and welcome to the most annoying part of the game. This is supposed to be some sort of labyrinth. You have to pull numberless chains until the path to your objective opens. Okay, let's hurry up and finish this. First of all, go all the way down, take a left and go to the SW quadrant to find a briefcase holding a Grenade Launcher. Now head to the NW quadrant and ask Sheva to pull the chain for you. Go around it and pull the other one. Take the Sapphire (Square) and head back to the central area. Before going up the new stairs you just created look up on the west above the green statue to find a BSAA Emblem. Shoot it. Now go up the stairs. Go to your left, jump the gap and seize the Idol (Gold). Pull the chains, grab the Emerald (Square), go back, turn right and... Oh God, more of those. Don't bother going after them since they'll come right at you. When they're gone, continue following the path. You'll come down some stairs and go up another set right after it. At the top, pull the new set of chains, grab the Topaz (Square). Go to the right and grab one of the chains, while Sheva grabs the other one. If she decides not to cooperate, go down, find the other statue and grab the chain while she goes back to the other one. There's a Sapphire (Pear) next to the upper statue and a Ruby (Pear) in the other one. Go to the center, head down the path to the south and pull the last set of chains. Unless you want to waste ammo and herbs, hurry, grab the Ruby (Oval) and head up the stairs. Yes, I know about it, forget this beast and run. When you get close to the end, you'll have to mash A to run from it. Open the door ahead of you to end this chapter. ############################################################################### 2.10 Chapter 4-2 (C42) ############################################################################### Head up the stairs and go straight ahead. You'll learn that you need three circular pieces to open the door ahead of you. Take the east path and you'll learn that those majinis are not as dumb as they look. There's nothing to worry about. These "laser" beams can hurt you pretty bad, but they can be easily avoided. So take the east path, cross the laser beam way and head to the southwest corner. Kill all the majinis, head to the upper balcony and take the Sea emblem. Some people will come to visit you, including a Giant majini. Yes, big treasures! Kill them, don't forget to take the Blue enigma that the giant drops. Head to that "laser" path you were before and now you have to follow along it north. Just make sure you use every corner of the corridor when you see one to avoid the "laser" (ok, enough with the joke). Use the first corner on the right, then take the path to the left and there'll be a second laser corridor. Same strategy, get to the end of it. Ok, one more corridor, as soon as the laser goes by, run to the left (west) and take the first right. *CHECKPOINT* Okay, go back to the end of the corridor, make sure Sheva has a healing item and assist jump her to the other side. If you're Sheva, run as fast as you can to grab the Sky emblem and then come back just following the path and jumping down on the other side. If you're Chris, support her by shooting the majinis. Be warned that a Giant majini will come to torment you. Now you have to cross this whole corridor. It has two laser beams, and the middle of it, under the bridge, is a safe point. *CHECKPOINT* If you head to the northeast corner, besides fetching the Emerald (Pear) on the torch, you can also shoot the majini controlling the laser next to you. This is going to save you some trouble now. Follow along the path heading south and take the first path left. Kill the gang before taking the Earth emblem on the pedestal. Head down the stairs, follow the path and turn right at the end to reach that place where you have to place the emblems. *CHECKPOINT* Head along and do not forget to shoot the Diamond (Trilliant) above to the door before entering it. Head down the stairs, open the door. Be careful, those beams can cause some damage if you don't pay attention. You've got to move some mirrors so you can activate a small elevator. Move counter-clockwise the mirror on the northwest side of the room to activate the elevator. Move down. *CHECKPOINT* Before knocking down the first pillar, move clockwise the mirror on the center of the room, then move the counter-clockwise the one in the northeast and knock down the pillar on the south corner of the room. When you're done, knock down the first pillar and voilá. This one is a little bit trickier. Unless you want to fight some spiders which will not leave you any cash, do not open the chest in the middle of the room. Before doing anything else, go to the room on the north side, kill the spiders, look back and up, to find a BSAA Emblem. Shoot it. Move clockwise the mirror on the southwest, the one in the northwest and finally the one on the northeast. You saw what I saw? There's a shiny Idol (Gold) on the chamber on the east. You may break the vases as well, but be warned that they're full of snakes, but it's worth the treasures. The chamber on the west side has a Bettle (Gold). Now, move any of the mirrors except the one in the middle in any direction, go to the mirror in the center and move it counter-clockwise and the move the mirror before this one back to its original position. There, head down the elevator. Head straight ahead to end this chapter. ############################################################################### 2.11 Chapter 5-1 (C51) ############################################################################### Flowers! Gotta love flowers! Besides them, there's a lovely BSAA Emblem just waiting to be shot. Head to whe east path and look under the bridge ahead of you. Shoot it. Head to the north path, read that lovely file by the crates and continue ahead along the tunnel. There's another document. Open the door when you're done. On the room to your left, there's some ammo and lots of documents to be read. There are some more documents and ammo in the next room. Go past it, follow along the corridor. Get into the room at the end of the corridor and pull the switch. Break the glass, go past the kennel and... Lickers! If you played BioHazard 2, you're familiar with those! Shotguns are your best shot against them. Make sure you check their bodies since they usually leave nice presents for you. Go inside the room they just broke the glass, open the door and enter the first room to your right. Inside it you'll find the AK-74 Machinegun. Take it. Head along the corridor *CHECKPOINT* and head up the stairs. Pull the switch and head to the door. You might have a chance to go past them without being noticed. If you are, be prepared to fight a huge horde of lickers. Head along, take down the door at the northwest corner and call the elevator at the end of the corridor. You now have to wait until the elevator arrives, and for that, you gotta survive another horde of lickers. Familiar, huh? As soon as the elevator arrives, you may take it. There'll be a dodge sequence in the next cutscene, be prepared. Boss # 005 - U-8 **************** This boss is scary, but it's not hard at all. Make sure you got some grenades with you. You have to hit the red colored part of its elbow until it gets stunned. Then you'll go near him and toss a grenade in its mouth. You don't have to manually do that, simply go near his mouth and press X. You'll start breaking the shell from its head. Then you can start shooting either the elbow or the exposed part of its head. Make sure you dodge ALL attacks when prompted since a single failure can lead to instant death. Eventually he'll also send some mosquitoes of sorts, kill them asap, they can be very annoying. ############################################################################### 2.12 Chapter 5-2 (C52) ############################################################################### As soon as you start, just go ahead and enter the door. Enter the door and you will be presented to your new friends. Those majinis are heavily armed. Yes, they can shoot you! Good thing you can shoot back. Now it's a good time to start using the take cover command. Get the past area with the majinis, open the door. The next area is infested with those. Make good use of the take cover command and you should be just fine. When you're done, open the door at the end. *CHECKPOINT* More, more enemies. Now when you get upstairs, there are some nice explosive barrels you can shoot to save some ammo. Once you're done, take the elevator at the west corner. Narrow corridors, gory stuff. Lickers. Kill them. Grenades are a good one, specially when you have lots of them in the same corner. Open the door, head to your right, break the crates and shoot one majini on the floor below. This will atract a few more people. Kill them from where you're standing, and, when you're done, jump down. Head along the path, climb the ladder and then jump down. You can go to the west corner and collect a few treasures if you wish, then go to the east part, climb up the stairs and jump in the conveyor belt. Run along it dodging the crates and then climb up at the right end of it. You can pull the lever to make it stop. Head up, take down the door. *CHECKPOINT* Now jump in the second conveyor belt and head along it. You didn't think it would be that easy, did you? Make sure you give a higher priority to the majinis on the platforms above. The ones running in the belt can be easily dealt by exploding the red barrels alond the belt. Make sure you don't get yourself killed by exploding one that's too close of you or your partner. Stop the belt by pulling the lever at the end and then head down the stairs. Look inside the dumpster to your left to find a BSAA Emblem. Shoot it. Go to the table nearby, open the briefcase to find a SIG 556 Machinegun. Snatch it. Go ahead, ignore the lever and follow the way. Head to the area marked with the objective and pull the lever. *CHECKPOINT* Head back to that lever you just ignored and... You'll meet your new friend, the Reaper. Avoid getting too close of it since it can kill you instantly. Aim to those yellowish blisters it has and shoot them, that's its only weak point. When you're done with it, make sure you grab the Power stone and head to that lever you ignored before and pull it. You have to reach the upper right side of the belt, but those crates will give you some trouble, head to the lower part, slash along the dead corpses (make sure you dodge them) and then take the right part of the belt, run to the climbable part and move along towards the objective. In the next part, grab the goodies and enter the door. Boss # 006 - Uroboros Mkono *************************** Okay, this boss can either be a pain in your ass or a breeze, depends on how much patience you have to defeat it. Except for its arms, it is immune to regular gunshots. You need to set this bastard on fire. Use all incendiary grenades you have, but don't waste them, throw one at a time, and while it is stunned, shoot the orange blisters things it sprouts from its head. If/When you run out of those, try to use the red canisters around the area while it is near it. When those are gone too, you're gona have to use that "portable" flamethrower which is on the back of the room. It resembles to that big lantern you used in the cave, it's kinda big, it makes you go slower, but it is your only choice. Instead of going like a maniac after it, make sure you destroy both of its arms first. Shoot the orange blisters on its arms until they're gone THEN you get the flamethrower and use it. It is going to take a few times to kill it, when its arms grow back again or the flamethrower is depleted, return it to its charging station, kill some time, destroy its arms again and repeat the process. When this beast goes down you reach the end of this chapter. ############################################################################### 2.13 Chapter 5-3 (C53) ############################################################################### Exit through the door on the north side of the room. Look behind the big fan on the right, it is kinda hard to see but there is a hidden BSAA emblem behind it. Shoot it. You can go back to where Excella was to grab a few goodies, including a Sapphire (Marquise) which is inside a safe, then follow along the corridor until the end. Grab the goodies, run along and enter the door. Do you see those big metal plates along the corridor? You'll need to use those constantly. Lean against them and shoot whichever majinis you can. The first room on the left has a few goodies, fetch them and continue along the corridor killing everyone you can in advance. You'll face a two Reapers along the way, deal with them as well. The room on the east side has lots of goodies, including a H&K PSG-1 Rifle. Take it. Before you leave the room, pull the lever to restore power. Reach your objective and some people will come with the lift. Deal with them while they're harmless. *CHECKPOINT* Pull the lever nearby to take Sheva to the other side. Help her by killing those majinis around her, take the lift and wait for her to take you by her side. Follow along the path to the east side and now you'll have to be extra careful. There'll be a rocket launcher majini which you don't want to hit you. Lean against the metal plates and deal with him first. Enter the control room, snatch the Royal necklace and all the other goodies then head towards your objective. Head along to the main area and pull the levers near the computer with the green screen which is under the stairs. Now you'll have to shoot some majinis from where you're standing. Some of them will pull a lever which will make the elevator stop. Memorize the location of the first one you kill that makes the elevator go up again. In his balcony there's a BSAA emblem which you can shoot as soon as the elevator goes past it. Shoot it. Then just kill everyone you can see. When you reach the top, follow along the stairs and enter the big door. In the next area, head to the back of the small room and pull the lever to restore the power. Head to the newly powered lever, head to the side of the elevator shaft to find a BSAA emblem. Shoot it. Pull the lever. Send Sheva up. *CHECKPOINT* If you're Sheva, run along the path until you find a blue box above the little room. Push it down, jump down, down the ladder and unlock the door. If you're Chris, help her by shooting the lickers. It's kinda tough to hit them, I know. Some lickers will climb out some holes in the wall against the chasm, you can easily kill them by shooting them and making them fall. If you're having trouble sending Sheva to do the work, you can go in the elevator in her place if you wish. When you're done taking care of all lickers, enter the small room, take the Chalice (Gold) from inside the locker, pull the lever and cross the bridge. Boss # 007 - Wesker and Jill **************************** Just like Wesker says, he's got seven minutes. So that means you gotta survive seven minutes to win this fight. Don't bother shooting Jill or shooting Wesker when he's looking at you. Jill will be bothering with a machinegun, if you manage to get close to her, you can know her down by going behind her and holding her while Sheva lends a hand, and she'll stay put for a few moments. Eventually, a cutscene will play and you'll have access to a brand new area. Just run, hide, and avoid facing Wesker (and Jill) at all costs. There's a stone casket with a L. Hawk Magnum and some precious stones, make sure you grab them during the fight. Boss # 008 - Jill ***************** This isn't much of a boss fight, but, well, never mind. You have to remove that ugly thing from Jill's chest. You have to restrain her by holding her and Sheva must shoot it. The opposite also works, but in this case, Chris will pull it from her while Sheva holds. Sometimes, Sheva will throw Jill to the ground and then you can also try to take it from her. Make sure you don't let Jill go too far away or she'll use that annoying machinegun of hers. After 3 or 4 attempts you should succesfully pull the device off and finish this chapter. ############################################################################### 2.14 Chapter 6-1 (C61) ############################################################################### As soon as you start the chapter, look south to the radar. There'll be a BSAA emblem on it. I recommend using the PSG-1 with a fully upgraded scope. Shoot it. Jump down, grab the goodies and kill the majinis. Follow along, climb the ladder and jump down to the front of the ship. Some doggies and majinis will come to stop you. Stop them first and head along the path on the east side. A Big man majini will be promptly waiting for you. Deal with him and steal his Jewel bangle. Take the rest of the enemies down and then jump down to the area ahead. Follow along to the west side of the ship and press the button near that weird device so you can pass. *CHECKPOINT* Climb the ladder and push the big dumpster with your partner so you can proceed. Jump down and Sheva will be trapped inside a cage. The container on the north contains a BSAA emblem. It is not possible to hit it with a gun, but if you throw a grenade inside it you should be able to destroy it. If you're playing with her, make sure to help Chris. He will need it. If you're Chris, survive the majini wave and make sure you do not reach the dying state since Sheva will not be able to save you. Grab the Crane keycard when the enemy drops it. Get near that weird container and shoot the green button above it. Go under it and use the Crane keycard on the panel just in front of you. Proceed through the door, head up and climb the ladder to the crane. Pull the lever to raise the cage and save Sheva. Head back and meet with her, just be careful because some doggies may be lurking around. Head back to the area you got the Crane keycard, go past where Sheva's cage was and climb up the ladder, and head to the east area. Step up in the yellow container and Sheva should raise it for you. Be a gentleman and do the same for her by shooting the green button by it. Head along, jump down and head south to meet Sheva. Head up the stairs and enter the door. Grab the goodies, head down the stairs and follow the loooong path all the way down. All the way down there'll be a Jail breaker Shotgun inside a briefcase. Take it. When you're ready, enter the door. After the cutscene, take all the ammo you can find the room, read the document over the table and look to the shelves on the north side of the room. You should find the last BSAA emblem. Shoot it. Enter the door on the west side of the room. In the next area, make good use of the covers along the path so you can kill everyone down there safely. There are some explosives barrels which you can use to make your job easier. When you get down, another wave of majinis will come, there'll be some in the balcony above, make sure you don't forget those. When the area is clear, jump down the hatch, follow along it and climb up at the end. *CHECKPOINT* Now things are getting serious. A Gatling gun majini will make its debut. This guy is STRONG, he's stronger than a Chainsaw majini, he can throw grenades and guess... Use its gatling gun. Use any heavy weapons you may have against him, magnums are a good choice. You can also use some explosive tanks in the area. Deal with him and take the Tanker keycard A that it drops. In the southwest corner of the area there's a safe with the Tanker keycard B. Steal it and head to the door on the southeast. *CHECKPOINT* Use both keycards to open the door. There'll be a few majinis wielding rocket launchers in the next area. Wipe them out and get on the elevator on the other side of the room to end this chapter. ############################################################################### 2.15 Chapter 6-2 (C62) ############################################################################### Head down the stairs and go to that large pile of corpses. There will be a few QTEs which you have to press X, A and LT+RT. As soon as the chase is over you will end inside the ship. Follow the corridor and pay attention to some QTEs that you will have to do. Excella will try to hit you from the ceiling and you will have to dodge her attacks. Enter the first room to your right, open the locker and take the Chalice (Gold). Exit the room through the other door, follow the corridor and enter the first room on the left. Exit through the other door and head up the stairs. Go to the end of the corridor and start killing those "dead" bodies. One of them will drop a Bridge keycard, make sure you take it. Head back to the room just before the bodies and enter it. There's another Chalice (Gold) inside the lockers. Head back, past the bodies and enter the room to your right. Use the Bridge keycard on the keycard reader by the door and open it. Head up the stairs, take all the ammo you can find and then head to the corner, read that nice document by the board and head up the stairs on the east side of the bridge. Break the boxes, take the loor and open the gate just ahead. Boss # 009 - Uroboros Aheri *************************** Poor Excella. Look at what she has become. Let's end her pain. Just like all the other Uroboros fights, your goal is to destroy the orange blisters it has. If you read the last document, I guess you have a clue on what needs to be done. Use the Bridge keycard in the panel on the back and take the L.T.D. Climb the ladder to the upper part. Now you have to aim and hold the shoot button while you focus on the orange blister until the aim locks. It is easier said than done, since she will try to hit you and you will have to dodge her attacks. When you hit her, it is going to take some time for the L.T.D. to recharge and she will also spit some stuff on you, make sure you or your partner kill it so you can get some items. When it exposes a large orange bulb, don't waste any time and hit it as well with the "laser" weapon. After some hits she will go down and you will finish this chapter. ############################################################################### 2.16 Chapter 6-3 (C63) ############################################################################### Go back through the same gate you came in and head back to the bridge. After the cutscene, take the elevator at the south side of the bridge. Star killing all majinis around you, then follow the corridor. Jump down the ladder until you reach the small pool then climb up again the other ladder and reach the lever on the small balcony. Pull it. Some majinis will come to attack you while the big door opens. Hide behind the pillars while you shoot the majinis across the gap. There'll be lots of them and they'll be heavily armed. When you think its safe, cross the gap and kill the rest of them. Before pulling the levers by the second gate, take your time to explore the area and take all the items you can find, specially herbs and sprays since you will need those very soon. When you're equipped and ready for action, pull the levers by the gate to open it. *CHECKPOINT* Turn around and take care of these Reapers first. When you kill them, head to the gate and it shall open. Yes, you'll have to take down two Gatling gun majinis at the same time, not to mention countless other majinis. This can be a little bit tough, specially if you're at a higher difficulty level. Move a lot and hit them just when you have the chance. Don't give the space to shoot you and you should be fine. When they fall down, steal their Hangar keycards and then head to the door on the south side. Rush along the corridor and enter the next door. Boss # 010 - Wesker ******************* You have to shut down all light sources first. Head to the southeast side of the area and pull the lever, then head north and pull the other one. Now head to the southwest part, turn the last one off then head north, break the glass and take the R.P.G. Take some distance from Wesker and shoot a grenade. He should hold it with his hand. Quickly, take a regular weapon and destroy the grenade. He should be stunned for a few moments, now is your chance to restrain him while your partner tries to inject the serum. You will fail the first time, just reload the R.P.G. with another grenade (there's one on the northeast crate). As soon as you're done, hit him again, destroy the grenade, restrain and inject the serum. Sometimes Wesker will go near the jet and will start throwing some rockets at you. It's not hard to dodge those, just keep running and you should be fine. Also, he will turn the lights back on, make sure all of them are off when you are shooting the grenades. There'll be a few cutscenes loaded with QTEs, make sure you hit them. Break all the crates, take all the items and then head up the hill. Boss # 011 - Uroboros Wesker **************************** Star by running up the hill until you and your partner split. Sheva will tell you to go to high ground. Jump across the gap and take the left path up. If you're Sheva, shoot the orange blister on his back, if you're Chris, help her by shooting him in the same spot as well. After some time, he'll get angry at Sheva and will go after her. With Chris, head down the slope, take the path left until you reach a big boulder. You may also need to help Sheva by shooting Wesker. If you're Sheva, run along the path until you reunite with Chris. Head back to that higher ground area and shoot him. *CHECKPOINT* All you got, magnums, rifles, shotguns, you name it. Try to hit his orange blister which will move from his back to his front. If you stay away from him he quite can not hit you. As soon as he goes down, there'll be one last QTE where you have to press LT+RT. As soon as you hit it you reach the final chapter end. =============================================================================== 3. Extras (EXT) =============================================================================== This section contains information regarding all extras, unlockables and special features of the game. =============================================================================== 3.1 The Mercenaries (TMC) =============================================================================== Preliminary information: -There are 8 stages available. -There are 10 selectable characters. Partial list of stages: 01. Public Assembly 02. The Mines 03. Village 04. Ancient Ruins 05. Experimental Facility 06. Missile Area 07. Ship Deck 08. Prison Partial list of playable chracters: 01. Chris Redfield (BSAA) 02. Chris Redfield (Safari) 03. Chris Redfield (S.T.A.R.S.) 04. Sheva Alomar (BSAA) 05. Sheva Alomar (Clubbin') 06. Sheva Alomar (Tribal) 07. Jill Valentine (BSAA) 08. Jill Valentine (Battle suit) 09. Albert Wesker (Midnight) 10. Albert Wesker (S.T.A.R.S.) =============================================================================== 3.2 Special Settings (SST) =============================================================================== The Special Settings menu is unlocked after you first beat the game. It allows you to choose several settings of your gameplay. A. Costume Select It allows you to choose different costumes for each character. They're not available until they're unlocked and bought at the Bonus Features menu. Chris' Costumes: BSAA: standard costume. Military looking uniform. Safari: white and black striped leather jacket and pants, black t-shirt and white dyed hair. Sunglasses. S.T.A.R.S.: classic S.T.A.R.S. uniform. Green vest, white shirt and black military pants. Sheva's Costumes: BSAA: standard costume. Leather boots, green pants and purple blouse. Clubbin': Blond hair, golden blouse, golden mini-skirt and high-heel sandals. Tribal: indian like costume. NOTE ABOUT THE COSTUMES: It is normal to start a new game with a costume different from the one you chose before. You'll start wearing it during the the middle of chapter 1-1. If you choose to start the game on a different chapter you'll start with it right away. B. Filter Select It allows you to choose a color filter during gameplay. Default: default colors - no filter. Classic horror: black and white filter. Retro: similar to a sepia filter, red and white tones. Noise: grainy effect like old VHS's. C. Infinite Ammo Toggles infinite ammo on or off to the weapons you have purchased this option on Bonus Features. =============================================================================== 3.3 Bonus Features (BFT) =============================================================================== This menu allows you to buy special features and collectibles. It uses the points you earned in each chapter end and the Mercenaries. I will list all features here. The condition to unlock them can be found by highlighting it on the menu. Most of them are unlocked by collecting the BSAA emblems and fully upgrading all weapons. 01. Chris Outfit (Safari) 02. Sheva Outfit (Clubbin') 03. Chris Outfit (S.T.A.R.S.) 04. Sheva Outfit (Tribal) 05. Filter (Classic Horror) 06. Filter (Retro) 07. Filter (Noise) 08. Chris (BSAA) - Figurine 09. Sheva (BSAA) - Figurine 10. Josh - Figurine 11. Jill (Brainwashed) - Figurine 13. Wesker - Figurine 14. Excella - Figurine 15. Irving - Figurine 16. Spencer - Figurine 17. DeChant - Figurine 18. Dave - Figurine 19. Kirk - Figurine 20. Reynard - Figurine 21. Majini (Town A) - Figurine 22. Majini (Town B) - Figurine 23. Majini (Town C) - Figurine 24. Majini (Town D) - Figurine 25. Majini (Cephalo) - Figurine 26. Majini (Agitator) - Figurine 27. Majini (Wetlands A) - Figurine 28. Majini (Wetlands B) - Figurine 29. Majini (Wetlands C) - Figurine 30. Giant Majini - Figurine 31. Majini (Base A) - Figurine 32. Majini (Base B) - Figurine 33. Majini (Duvalia) - Figurine 34. Reaper - Figurine 35. Big man Majini - Figurine 36. Executioner Majini - Figurine 37. Chainsaw Majini - Figurine 38. Gatling gun Majini - Figurine 39. Motorcycle Majini - Figurine 40. Uroboros - Figurine 41. Licker Beta - Figurine 42. Kipepeo - Figurine 43. Bui kichwa - Figurine 44. Adjule - Figurine 45. Crocodile - Figurine 46. Uruboros Aheri - Figurine 47. U-8 - Figurine 48. Popokarim - Figurine 49. Ndesu - Figurine 50. Irving (Transformed) - Figurine 51. Chris (Rare) - Figurine 52. Sheva (Rare) - Figurine 53. ??? 54. ??? 55. M92F Infinite ammo 56. H&K P8 Infinite ammo 57. SIG P226 Infinite ammo 58. M93R Infinite ammo 59. Ithaca M37 Infinite ammo 60. M3 Infinite ammo 61. Jail Breaker Infinite ammo 62. ??? 63. VZ61 Infinite ammo 64. AK-74 Infinite ammo 65. H&K MP5 Infinite ammo 66. SIG 556 Infinite ammo 67. S75 Infinite ammo 68. Dragunov SVD Infinite ammo 69. H&K PSG-1 Infinite ammo 70. S&W M29 Infinite ammo 71. Lightning Hawk Infinite ammo 72. S&W M500 Infinite ammo =============================================================================== 3.4 Figures (FGS) =============================================================================== Those are very similar to BioHazard 4 bottle caps. They can all be bought at the Bonus Features menu. Most of them must be unlocked by accomplishing certain tasks. For more information, refer to the Bonus Features section. The figures are high-resolution models of several characters and enemies from the game. Besides being able to rotate and zoom the model, they also have a little synthesized voice, usually it's just a sound or a scream. Here's the list of all available figures: 01. Chris (BSAA) 02. Sheva (BSAA) 03. ??? 04. ??? 05. ??? 06. ??? 07. ??? 08. ??? 09. DeChant 10. Dave 11. Kirk 12. Reynard 13. Majini (Town A) 14. Majini (Town B) 15. Majini (Town C) 16. Majini (Town D) 17. Majini (Cephalo) 18. Majini (Agitator) 19. Majini (Wetlands A) 20. Majini (Wetlands B) 21. Majini (Wetlands C) 22. ??? 23. Majini (Base A) 24. Majini (Base B) 25. Majini (Duvalia) 26. Reaper 27. Big man Majini 28. ??? 29. ??? 30. ??? 31. Motorcycle Majini 32. ??? 33. Licker Beta 34. Kipepeo 35. Bui kichwa 36. Adjule 37. Crocodile 38. ??? 39. ??? 40. ??? 41. ??? 42. Irving (Transformed) 43. ??? 44. ??? 45. ??? 46. ??? =============================================================================== 3.5 Files (FLS) =============================================================================== The Files menu contains several files giving detailed information about characters and organizations from BioHazard 5. They are unlocked along a regular gameplay. By the end of it, you should have all files available. List of files: 01. History of RESIDENT EVIL 02. BSAA 03. Majini 04. Chris Redfield 05. Sheva Alomar 06. Ricardo Irving 07. Ndipaya Tribe 08. U-8 09. Tricell 10. Jill Valentine 11. Excella Gionne 12. Albert Wesker =============================================================================== 4. Items and Weapons (IAW) =============================================================================== Coming soon... =============================================================================== 4.1 Items (ITS) =============================================================================== Coming soon... =============================================================================== 4.2 Weapons (WPN) =============================================================================== Coming soon... =============================================================================== 5. Enemies (ENE) =============================================================================== I've split all the enemies from the game in 3 sections: regular enemies, tougher enemies and bosses. -Regular enemies consist of usually easy to defeat foes which can be found in quite abundance during the game. -Tougher enemies require quite a bit of work to be dealt with. They are not found in big quantities and they usually pose a threat to you, even when fighting them alone. -Bosses, as you can imagine, are the toughest enemies of the game. Some of them can be quite troublesome to be defeated, others can actually be quite simple if you have the right strategy to defeat it. =============================================================================== 5.1 Regular Enemies (REN) =============================================================================== Here's the list of all regular enemies of the game. I'll add a description and strategy soon. 01. Adjule ********** 02. Bui kichwa ************** 03. Kipepeo *********** 04. Majini (Base) ***************** 05. Majini (Town) ***************** 06. Majini (Wetlands) ********************* 07. Motorcycle Majini ********************* =============================================================================== 5.2 Tougher Enemies (TEN) =============================================================================== Here's a list of all non regular enemies you'll find in the game. Descriptions and strategies coming soon. 01. Big man Majini ****************** 02. Cephalo *********** 03. Chainsaw Majini ******************* 04. Duvalia *********** 05. Executioner Majini ********************** 06. Gatling gun Majini ********************** 07. Giant Majini **************** 08. Licker Beta *************** 09. Popokarimu ************** 10. Reaper ********** =============================================================================== 5.3 Boss Strategies (BOS) =============================================================================== Here is the list of all bosses in the game. Strategies coming soon. Boss # 001 - Uroboros ********************* Boss # 002 - Popokarimu *********************** Boss # 003 - Ndesu ****************** Boss # 004 - Irving ******************* Boss # 005 - U-8 **************** Boss # 006 - Uroboros Mkono *************************** Boss # 00X - Uroboros Aheri *************************** Boss # 007 - Wesker and Jill **************************** Boss # 00X - Jill Valentine *************************** Boss # 00X - Wesker ******************* Boss # 00X - Uroboros Wesker **************************** =============================================================================== 6. Achievement Guide (ACH) =============================================================================== Note that some achievement solutions may contain small spoilers! If you do not understand the description it means you haven't reached the point in the game where you can unlock it. Completed Chapter X-X (15G) *************************** Simply play though the game and complete the specified chapter. Recruit (15G) ************* Complete all chapters on the amateur difficulty. Soldier (15G) ************* Complete all chapters on the normal difficulty. This achievement is stackable, if you complete this, Recruit will be automatically completed. Veteran (30G) ************* Complete all chapters on the veteran difficulty. Just like Soldier, this achievement is stackable. Unlocking it will automatically unlock Soldier and Recruit. War Hero (70G) ************** Complete all chapters on the professional difficulty. The professional difficulty level is unlocked when you have completed the game on the Veteran level. Heart Stopper (15G) ******************* You have to knock down a Licker on the ground, go over him and use the Stab melee command. You'll stab it in the heart and unlock this achievement. A Friend in Need (15G) ********************** You've got to help your partner 10 times when he needs help. That's usually when an enemy grabs him, you've just got to shoot the attacking enemy or perform a certain command while near your partner. You'll usually unlock this during a regular playthrough. Lifeguard (15G) *************** Very similar to A Friend in Need. You've got to rescue your partner when he's on the DYING status. You gotta do that 10 times Just get close to him and hit B. Baptism by Fire (15G) ********************* You need to defeat three Majini with a single explosive drum or tank. Just make sure you got at least three near one and shoot it. Meat Shower (15G) ***************** Similar to Baptism by Fire. Kill three Majinis with a single grenade. Go into the Light (15G) *********************** You have to defeat 2 enemies at the same time with a flash grenade. The best part to do this is at the beginning of chapter 4-1. Just throw one flash grenade at the Bui kichwas when they show up from the ground. Fireworks (15G) *************** Very simple achievement. Find an enemy with an explosive in its hand and shoot the explosive. Get Physical (15G) ****************** You've got to defeat 20 enemies with melee hits. The easiest way is to finish enemies by stepping over them when they're fallen on the ground. Exploding Heads (15G) ********************* Kill 20 enemies with headshots. It's not hitting the enemy with a headshot but dealing the final hit with a headshot. Their heads pop when that happens. A headshot with a rifle will usually result in instant death. A Cut Above (15G) ***************** Simply defeat 5 enemies using the knife only. It's best to do this in the beginning of the game, where there are fewer and weaker zombies. Cattle Prod (15G) ***************** The Stun run can be bought on the shop after a certain chapter. Simply defeat 30 enemies using it. Crowd Control (15G) ******************* You've got to defeat 30 enemies using the Gatling gun. It needs to be the big Gatling gun that you buy for $50,000 in the shop, all other gatling guns do not count. Also, this gun is only available in the shop after you fully upgrade the VZ61. This gun can only be wielded by Chris. Bull's-eye (15G) **************** Equivalent to the Crowd Control achievement, in this one, you have to defeat 30 enemies using the Long bow. It also costs $50,000 and can only be bought after fully upgrading the S75 Rifle. This weapon can only be wielded by Sheva. Be the Knife (60G) ****************** It may sound complicated, but it's extremely easy. Find an enemy holding a bowgun and aiming at you. Aim the knife and as soon as the arrow is going to hit you, swing the knife to deflect the arrow and unlock this achievement. All Dressed Up (30G) ******************** Purchase all extra costumes. The first pair of extra costumes is unlocked as soon as you complete the game for the first time. The second pair of costumes is unlocked when you find 25 and 30 BSAA emblems. Refer to the BSAA emblem section for more information. Egg Hunt (15G) ************** Find all four kinds of eggs. Stockpile (30G) *************** Obtain all weapons. Here's a partial list of weapons: AK-74 (Machine Gun) Dragunov SVD (Rifle) Grenade Launcher S75 (Rifle) H&K PSG-1 (Rifle) H&K MP5 (Machine Gun) H&K P8 (Handgun) Ithaca M37 (Shotgun) Jail Breaker (Shotgun) L. Hawk (Magnum) M3 (Shotgun) M92F (Handgun) M93R (Handgun) Rocket Launcher S75 (Rifle) S&W M29 (Magnum) SIG 556 (Machine Gun) SIG P226 (Handgun) Stun Rod VZ61 (Machine Gun) Those weapons can both be acquired during a normal gameplay or they can also be purchased in the shop. Take It to the Max (30G) ************************ You have to purchase all available upgrades for all weapons available, except the Stun Rod, Grenade and Rocket Launcher. They Belong in a Museum (30G) ***************************** Obtain all treasures in the game. I will add more details as soon as I have them. Badge of Honor (30G) ******************** Find all BSAA emblems. I do not have their complete location list yet. Check the walkthrough for a few locations for now. They're ACTION Figures! (30G) ***************************** Collect all figurines. Those can be unlocked/bought in the Bonus Feature menu. Not all will be available from the start, you have to progress further in the game to unlock them. The Works (15G) *************** You have to chain a combo, 3 melee hits in one go. Lead Aspirin (30G) ****************** You have to defeat a Majini with a headshot while it's jumping. Drive By (30G) ************** This achievement can only be done in chapter 2-3. You have to shoot the driver's cabin until its side window protection flies away, then you have to kill the driver inside it. Ride the Lightning (15G) ************************ You have to kill (not just hit) a Majini with the shock from a transformer. I found quite easy to do at the first time you face a Chainsaw Majini on chapter 2-1. There's a transformer on top of a pole right by the stairs where you the Chainsaw Majini cutscene. Try to shoot some Majinis on their legs so they fall near the transformer then shoot the transformer, so you can kill them. Stop, Drop & Roll (15G) *********************** You have to defeat 3 Majini at once by setting oil canisters on fire. Egg on Your Face (15G) ********************** You have to defeat a Majini throwing a rotten egg at its face. Masters of Removing (15G) ************************* Both you AND Sheva must help each other to remove that device from Jill's chest. You have to either restrain Jill while your partner pulls it or the opposite, pull it while your partner holds Jill. If you do it right, the achievement will unlock. Bad Blood (15G) *************** You have to hit Wesker several times while you're fighting him and Jill. The strategy I used was to wait for the cutscene when he throws me against the door, run up the stairs and wait for him. Shoot him with a magnum or something powerfull when he's not looking, run near him and execute the combo. I did this combo two times in the veteran difficulty and that was enough for him to run away before the seven minutes and unlock the achievement. Who Do You Trust? (30G) *********************** This is a sort of weird achievement. Everytime your partner helps you, or gives you an item, make sure you press B to thank him. You have to do this several times until the achievement is unlocked, I'm guessing 30-50 times or so. =============================================================================== 7. FAQ (FAQ) =============================================================================== Coming soon... =============================================================================== 8. Contact Info (CNT) =============================================================================== If you wish to contact me, you may do so via e-mail. My e-mail address is: shadowth (A.T.) gmail (D.O.T.) com I will gladly read and reply e-mails regarding questions not answered in this guide, new information that you may have that is not written here, praise, criticism, corrections and suggestions for the guide and so on. I will credit anyone who helps me with useful information, however, this guide is still a work in progress, I'm still playing the game for second or third time, so, be sure to check out if there's any new version of it before sending me anything. Xbox Live: my gamertag is MarceloRedfield. You may also contact me via the messaging service. If you want to play a coop game with me, contact me via e-mail beforehand so we can set a time for it. I'll be glad to help you during any part of the game. I'm usually available from 20h00 to 00h00 EST. NOTE: Just remember that I may be busy and may not be able to reply your message in the same instant or be able to play with you. Just be patient! :) =============================================================================== 11. Version History (VHT) =============================================================================== 0.75 - 13/03/2009 Added more info to all sections, included many more BSAA emblems in the main walkthrough. 0.7 - 11/03/2009 Completed the walkthrough. I'm working now on the other sections. Stay tuned! 0.6 - 11/03/2009 Almost done, everything up to chapter 5-3 is completed. 0.5 - 08/03/2009 Guide done up to Chapter 4-2. 0.4 - 07/03/2009 Updated the guide up to chapter 3-3. 0.36 - 06/03/2009 Updated the walkthrough up to chapter 3-2. 0.33 - 06/03/2009 Updated the walkthrough up to chapter 3-1 and I've also added more info regarding some achievements and unlockables/figurines. 0.3 - 05/03/2009 Updated the walkthrough up to chapter 2-3. 0.2 - 05/03/2009 Initial version of the guide. Covers little information about achievements and unlockables, walkthrough covers up to chapter 1-2. =============================================================================== 10. Copyright/Legal (CRL) =============================================================================== Please, feel free to print this guide, distribute it and as long as you don't make profit of it or change it in any form. If you wish to host it at your website, please contact me via e-mail and I'll certainly grant you authorization to do so. Here's a list of websites where it is being currently hosted: http://www.gamefaqs.com http://www.cheatcc.com http://gamesradar.com http://cheatplanet.com http://ocmodshop.com/ http://www.gamershell.com/ http://www.supercheats.com Please, do not sell or modify this guide. Thank you. =============================================================================== 11. Credits (CRE) =============================================================================== Thanks to the GameFAQs.com team for their excellent service in hosting FAQs. Nathan Leadbitter for the help with a few achievements. =============================================================================== =============================================================================== Fim do guia.
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