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Singapore businessman, 44 others indicted in Hungary in soccer match-fixing scam
BUDAPEST, Hungary – Hungarian prosecutors have indicted a Singapore businessman and 44 Hungarians suspected of being involved in an international match-fixing conspiracy.
Chief Prosecutor Imre Keresztes said in a statement Thursday that 32 local and international soccer matches are thought to have been manipulated by the suspects, including players, referees, team owners, an agent and a coach.
According to the indictment, a Hungarian suspect and his associates joined an Asian-based match-fixing organization in 2010. The scam is believed to have been masterminded by Tan Seet Eng of Singapore, also known as Dan Tan, the world's most wanted and elusive match-fixing suspect.
Hungarian authorities said they have issued international and European arrest warrants for Tan, whom they identified only as T.S. Eng, so far without success.


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Suzanne Wenz loved one meal in Barcelona so much that she took the menu home with her. It wasn't so much for the food as it was for the delightfully comedic, Catalan-meets-English listings. "It included a delicious Attack of Chick Peas and for dessert, Strawberries & Scum," says the executive from Boston's Fairmont Copley Plaza. "Of course we had to order it, and I kept the menu as a little souvenir. I always appreciate the effort of a small restaurant to translate their menu into English."
No doubt, one of the best ways to experience a culture when you're traveling is to eat in the mom-and-pop, hole-in-wall restaurants, where you can be served the most authentic local cuisine—as well as some of the funniest, most charming, or downright confusing culinary descriptions. Thanks to the well-meaning but non-English-speaking menu scribe, "crab" can easily become "crap," or "deviled" eggs may be rendered "demonic." And that advertised "dog menu"…is it a listing of items that a local canine might enjoy for supper, or suppers created using local canines?
What's a confused diner to do? Perhaps as no surprise, your smartphone can offer some help: the app Word Lens uses your phone's camera as a scanner to translate French, Spanish, or Italian into English.
Granted, plenty of mangled menus are written by and for English speakers, while other menu problems come from idioms that just don't translate. While in France, Maryland-based travel writer Judy Colbert thought she was playing it safe to order an American Sandwich, only to learn that it was raw hamburger meat.
And in Turkey recently, New York public relations exec Sherry Smith was puzzled to see Salmon Fog on the menu. She wondered if they meant smoked salmon, she says. "But apparently şiş—pronounced 'shish'—also means 'fog' in Turkish—so it was simply salmon shish kebab."
There was one another menu item that baffled her too: "Fish Intestine Casserole—I hope that was a mistranslation."
We've rounded up some of the funniest menu mistakes photographed around the world. See for yourself, and if you've come across any in your travels, upload the photos to our community and let us in on the joke.

subset: commoncrawl


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Måndag-Fredag kl. 9-17
Våra senaste erbjudanden direkt i din inkorg. Prenumerera nu!
ZOE, den första virtuella kryssningsassistenten
Utforska förmåner
Don't let it snow. Escape to the sea and discover the secret warmth of Christmas.
Thank God it's Christmas. That means the whole word is on vacation, not just our cozy, freezing Europe. We're talking about the Mediterranean, Morocco, the Caribbean, South America, the Middle East etc.
And all those places have a lot more than ever-warm weather to surprise you with all you need to do to find out is hop on one of our Christmas cruises and enjoy the delights of Christmas and New Year in a whole new corner of the world, meeting new cultures and customs!
MSC Cruises on Christmas are truly unique.
First of all, the Christmas decorations are unlike anything you've ever seen. You'll just want to be on the deck all the time, to witness the glorious set-ups we've been perfecting over years of sailing.
It's not Christmas without a Christmas market, one that fears no comparison with the world's most famous ones.
Additionally, being on an MSC cruise ship on Christmas is a great occasion to indulge in the best festive culinary traditions, especially the grand Italian Christmas meals.
We also have in plan a lot of fun activities for your kids: Christmas Parades, Family Disco, Teens' Talent Show, Flashmobs and even a Christmas Prom! Look out for Santa delivering fantastic Chicco® or LEGO® gifts!
All of this leads up to our grandest celebration: New Years Eve. But no words can describe it, so you better check it out yourself. You might run into a celebrity, who'd then probably give a show for you and all your friends on board, while fireworks light up Copacabana and a fresh breeze caresses your most summer-like Winter ever.
In a nutshell, we'll know we've done a good job once you tell us: "I don't wanna go back home!". Until then, let us amaze, pamper, and entertain you!
Discover more on www.msccruises.com


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Despite generally being wrong about many things, a top official at the U.S. Chamber Of Commerce is rightfully apologizing for a blog post on their site accusing people concerned about pay inequality of having a "fetish for money."
In case you missed that particular stroke of genius, Brad Peck had taken the anniversary of women's suffrage as an opportunity to tell women that the answer to the pay gap was "choosing the right place to work and choosing the right partner at home." He also quoted a libertarian blogger saying that progressive efforts around the wage gap showed a "fetish for money" that did not take into account other valuable things, such as the chance to be told, in the absence of fact, that your individual choices are to blame for you being paid less for the same job.
Now, David Chavern, the COO of the Chamber of Commerce (which, it is easy to forget, is a private, nongovernmental agency and a lobby) has rebutted it with some energy:
There is a lot that I don't like about the piece. It is simplistic and misguided. Even worse, I find it very, very old fashioned. "Women still face challenges at work because of their own work-life choices", blah, blah, blah. It is an argument from the 1960's.
Well, maybe the 1980s, but we'll give him the "blah blah blah."
Chavern goes on to point out that women's choices don't explain why the number of female top executives has essentially remained the same. He notes that Peck didn't account for the vast and growing quantity of female entrepreneurs, and notes, "Why is it that a large number of large, institutional environments don't work for women — but ones they create for themselves do?"
Good question. Chavern saves his ultimate smackdown for the end:
The bottom line is that I found Brad's post to be both wrong and wrong-headed. Luckily, as the COO of the U.S. Chamber of Commerce my opinion on these matters counts a lot more than his does when it comes to Chamber policy and operations.
Owned, it is fair to say (though we did cheer on the commenter on the post who suggested, in lieu of firing Brad Peck, cutting his salary.) Now they just have to put their money — or lobbying muscle — where his mouth is. That's a fetish we can all get behind.
A Wrong And Wrongheaded Look At The Wage Gap [Chamber Post]
Related: Equality, Suffrage, And A Fetish For Money [Chamber Post]
Earlier: US Chamber Of Commerce: Equal Pay Advocates Have A "Fetish For Money"
Image via Emily Kinz/Shutterstock


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Folk Music on the Farm
Take a moment to imagine yourself
and your favorite instrument away from the cares of daily life. You and a
few other people get to spend hours a day with a caring instructor for a
week or for a weekend. You don't have to be concerned about taking care of all of the everyday concerns of life. You can spend the
time really concentrating on the things you want to learn. It may sound too
good to be true, but this is the vision for the folk music workshops at
Weatherbury Farm.
Weatherbury Farm has "Escape to Tranquility" as a slogan. These peaceful farm surroundings are an excellent match for the peacefulness of the music that our featured musicians offer. There are comfortable rooms and no need to leave the farm, but for those who want to take an afternoon or evening trip, there are many local attractions nearby.
Beyond all of that is the final key, a chance to spend quality time with an instructor and fellow students without all of the distractions that happen at many of the week long workshops. Many people love all of those extra things, but many people really want the chance to concentrate on the learning they have come to do, and a great way to do that is to escape to the tranquility at Weatherbury Farm.
For much more information about the venue, check http://weatherburyfarm.com for all kinds of information.
For Email Marketing you can trust
Weatherbury Farm Vacation
587-3763 (Dale or Marcy Tudor; location questions)
(330) 332-4420 (Bill Schilling, music questions)
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|Weatherbury Farm is a non-smoking farm vacation.
March 18, 2014
folkmusic.weatherburyfarm.com has been on-line since November 12, 2004


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This British luxury goods Company was launched in London by Alfred Dunhill and has since exploded on to the worlwide scene. Specialising in ready-to-wear and bespoke menswear, the brand has now crafted the ultimate Dunhill aftershave - ICON.
No results found
ICON anchors the aroma of deep, spiced notes leaving a woody and rustic scent. One that's not to be missed, this season transitional scent carries light yet deep notes that provide longevity, allowing the scent to radiate off you all day.


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Scott Eells/BloombergRuss Girling,
chief executive officer of TransCanada Corp.
chief executive officer of TransCanada Corp.
Crude from Alberta's oil sands sells at a 30% discount to its U.S. counterpart. TransCanada Corp. Chief Executive Officer Russ Girling plans to narrow that gap whether or not his Keystone XL pipeline to the Gulf of Mexico wins approval from the Obama administration.
Canada's second-largest pipeline company proposes to ship oil 3,000 miles (4,825 kilometers) to the Atlantic Coast, allowing producers to send it by tanker to the Gulf, Girling said Wednesday in an interview at Bloomberg's New York headquarters. While he expects U.S. passage of Keystone "very soon," the East Coast route makes sense in any event because of rising production from Alberta, Girling said.
It's not a Plan B, it's a Plan A, and it will go if the market supports it"It's not a Plan B, it's a Plan A, and it will go if the market supports it, along with Keystone," Girling said in the interview. "Once you get on tidewater, you can get anywhere, and you don't need a presidential permit to bring oil into the Gulf Coast."
The eastern line is among $22-billion in projects the company has proposed or has under construction. TransCanada shares are trading near a record high in advance of an expected U.S. decision this year on the $5.3-billion cross-border segment of Keystone, which would link crude from the oil sands and North Dakota with Gulf Coast refineries.
U.S. Review
"I suspect we're looking at anything from a few weeks to a couple of months" for approval, Girling said. The U.S., which rejected the pipeline last year, is reviewing the project again after the route through Nebraska was changed to avoid an aquifer. TransCanada first proposed the Keystone XL line in 2008.
Pipeline bottlenecks due to U.S. refinery downtime and increasing output are depressing prices of Canadian crude, which sold for 30% less than the U.S. benchmark in the fourth quarter, versus a 13% gap a year earlier. The gap narrowed to $28.50 a barrel Wednesday, from $42.50 on Dec. 14, according to data compiled by Bloomberg. The discount makes Canadian crude the cheapest in the world, and will cost Alberta about $6-billion this year in foregone revenue, the provincial government has said.
West Texas Intermediate crude oil for March delivery settled at $96.62 a barrel on the New York Mercantile Exchange yesterday, while Western Canada Select, the benchmark for heavy oil-sands bitumen, closed at $68.12.
'Economic' Line
Girling, 50, expects to decide near the end of March on a project to convert part of the Calgary-based company's cross- Canada gas mainline to oil and lay new pipe to the east coast by mid-2017. The eastern line, which would move as many as 900,000 barrels a day of western Canadian and U.S. crude to eastern refineries, "is economic," Girling said.
"Production from the oil sands and U.S. production sources is expected to grow a couple million barrels a day, which means that we need, as an industry, probably three Keystones to get that oil to market," Girling said in the interview, ahead of a trip to Washington this week for discussions on Keystone. "If Keystone doesn't get approved, the oil will still get to the Gulf Coast."
TransCanada, which is scheduled to report fourth-quarter earnings next week, is projected to post per-share profit excluding one-time items of 50 cents, compared with 52 cents a year earlier, according to the average of 11 analysts' estimates compiled by Bloomberg. The company has missed estimates in five of the past six quarters.
Record High
TransCanada, which rose 0.5% to $48.50 Wednesday in Toronto, has advanced 17% in the past 12 months. The shares climbed to a record of $49.32 at the close on Jan. 28 as investors warmed to the company's growth projects and the yields of pipeline and utility companies in general, said Juan Plessis, an analyst at Canaccord Financial Inc. in Vancouver.
The stock price should rise further if Keystone XL is approved and fall on a decision to delay, Plessis said in an interview.
TransCanada's eastern conduit would help displace 600,000 barrels a day of oil imports in Canada, in part via the 300,000 barrel per day Irving Oil Corp. refinery in Saint John, New Brunswick, Girling said. Imports of crude are priced off the Brent contract, a U.K. benchmark that currently costs almost double the western Canadian price.
The company has offered producers and refiners delivery points in New Brunswick and Quebec, where there are two refineries, Girling said. The conversion and additions to the mainline, which may be built in stages to Montreal and then Saint John, will cost more than the company's initial estimate of $5 billion due to projected rising costs by the time construction begins in 2015, he said.
Irving Refinery
"I'm very optimistic we will get the contractual support we will need and what I would hope is the pipeline goes all the way to Saint John," Girling said.
The mainline project promises to lift prices of crude produced from Canada's oil sands, the third-largest source of recoverable oil reserves in the world. Canadian oil production will rise by 300,000 barrels a day this year, according to Andrew Potter, a research analyst at Canadian Imperial Bank of Commerce in Calgary, who estimated Canadian producers are foregoing as much as $33 billion a year in profits at current discounts, according to a Jan. 30 report. Oil sands output will rise to 3.2 million barrels a day by 2020, double 2011 figures, according to the Canadian Association of Petroleum Producers.
'High Differentials'
"We are in the depths of high differentials right now," said Todd Kepler, an analyst at Cormark Securities Inc. in Calgary. "If Keystone does not go ahead, we need to have other egress points beyond 2014-2015 because of the ongoing big bitumen projects."
U.S. President Barack Obama denied TransCanada a permit needed to build the cross-border line last year, after Congress forced a quick decision amid an ongoing review of the line's environmental effect in Nebraska. Landowners and political leaders in Nebraska raised concerns a spill would pollute an aquifer that spans much of the state.
TransCanada split up the project to begin building the southern leg to Texas first and re-applied for approval of the northern portion after re-routing the line in Nebraska.
TransCanada's eastern line will become more important should environmental and aboriginal opposition derail other oil pipeline plans across British Columbia to Canada's Pacific coast, said Michael Formuziewich, who helps manage C$2.2 billion at Leon Frazer and Associates Inc. in Toronto, including TransCanada shares.
Northern Gateway
The Northern Gateway pipeline proposed to Kitimat, British Columbia, by Enbridge Inc., Canada's largest pipeline company by market value, has been delayed until 2017 as opponents appear before Canadian regulatory hearings. Houston-based Kinder Morgan Energy Partners Inc. is proposing to expand its existing Trans Mountain pipeline to Vancouver and faces similar opposition over potential spills from the pipeline and oil tankers.
"If you look at the volume projection going out to 2020, you start saying Northern Gateway's not going to happen, Kinder Morgan's Trans Mountain will be delayed," Formuziewich said. "Then the TransCanada mainline conversion is necessary, it's a Plan B to the others."
The eastern link would also boost revenue for TransCanada on the mainline, the nation's largest pipeline system at 10,563 miles, from Alberta to Quebec. The new route would also reduce tolls for gas customers on a 35-year-old pipeline that has been operating at less than half its capacity.
Quebec Opposition
TransCanada's eastern plans may run into opposition in Quebec, where environmentalists such as the advocacy group Equiterre are girding for a fight against the development of the oil sands, Canada's fastest-growing source of greenhouse-gas emissions. The Parti Quebecois government of Premier Pauline Marois is studying the effects of a competing plan from Enbridge to move Alberta oil to Montreal.
The mainline project across Canada is an example of "panic and urgency" within the energy industry, said Steven Guilbeault, Equiterre's executive director.
"On some level they're probably trying to hedge their bets," Guilbeault said. "If Quebec isn't the highest rate of opposition to the tar sands in Canada, it's certainly up there with B.C."
Source: Bloomberg News


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ashley adams
ashley adams
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text:
Esterline Interface Technologies offers customers a broad range of engineering
services, a wide variety of technologies and an increase in design and manufacturing capabilities for user interface
components and systems.
Esterline Interface Technologies, a world leader in the manufacturing of custom control panels, user interfaces and specialized keyboards, designs, develops and manufactures standard and custom control panels and keyboards for original equipment manufacturers (OEMs). Their design and manufacturing capabilities extend from single-station keypads to full multifunction input subsystems incorporating keypads, cursor control devices, displays and touch screens.
Esterline Interface Technologies has established the industry benchmark for fast response engineering and manufacturing services. It provides quick turn prototypes, early production and higher volume, low cost production. This center of excellence is well known for its superior service levels of membrane and flat panel keyboards, graphics and screen printing capabilities, as well as talent for ramping product into production with extraordinarily short lead times. They also offers elastomeric keypads, flex circuits and touch screens.
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Esterline Interface Technologies are wholly owned subsidiaries of Esterline Corporation of Bellevue, Washington. Esterline is a leading specialty manufacturer of highly engineered products for aerospace, defense, medical and other related markets.


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Orioles slug their way past Jays
Toronto, ON – J.J. Hardy, Chris Davis, Danny Valencia and Adam Jones all homered as the Baltimore Orioles outslugged the Toronto Blue Jays, 10-6, Friday in the second test of a four-game set at Rogers Centre.
Nick Markakis had three hits and three RBI, Hardy hit a three-run shot and Manny Machado made Orioles history, registering at least three hits in five consecutive road games for Baltimore, which has won three of four and finished with 16 hits.
Starter Chris Tillman (4-2) tossed five innings and allowed three runs on 10 hits and struck out seven in the victory.
"They put some good at-bats together tonight," said Tillman. "They changed their approach to me a little bit and sat on some of the pitches. They're a good-hitting ballclub and if you fall behind on them they'll make you pay."
Melky Cabrera hit a solo homer and had two RBI, while Adam Lind and Brett Lawrie each contributed solo blasts for the Blue Jays, who had won their last two.
Sean Nolin (0-1) lasted just 1 1/3 innings in his MLB debut, allowing six runs on seven hits and a walk.
"Definitely not the way I envisioned it," said Nolin. "I think I just had too much energy going and wasted too much gas before I did anything."
Toronto trailed 10-3 through 5 1/2 innings, but closed the gap to four runs over its next two at-bats. Munenori Kawasaki's two-out, RBI double accounted for one run and Cabrera followed with run-scoring single, plating Kawasaki to add another.
Lind made it 10-6 with a leadoff homer in the seventh, but the Jays couldn't dig themselves out the hole.
The Orioles erupted for nine runs through the first three frames to take comfortable 9-3 lead.
In the first, Nolin served up back-to-back singles to open up the game and Hardy followed with a three-run shot to left to give Baltimore a 3-0 lead.
Cabrera put the Blue Jays on the board in the home half with a solo homer, his second of the season, to make it 3-1.
Nolin, though, labored through the next frame and quickly loaded the bases with no outs. Markakis then plated all three runners with a double into the right-field gap for a 6-1 Orioles lead.
Lawrie smacked a leadoff homer in the second and Emilio Bonifacio provided an RBI single to cut the Jays' deficit in half, 6-3, but the O's continued their offensive barrage in the third.
Davis hit his 16th homer of the season to start the inning versus Ramon Ortiz and, following a Matt Wieters walk, Valencia clubbed a two-run bomb to left to increase Baltimore's advantage to 9-3.
Jones' solo homer in the sixth came off Brad Lincoln and pushed Baltimore's lead to 10-3.
Game Notes
The Jays had 17 hits ... Toronto placed pitcher Darren Oliver on the 15-day disabled list, selected the contract of Nolin from Double-A New Hampshire and transferred pitcher J.A. Happ to the 60-day disabled list prior to the game ... The Orioles are 10-35 in their last 45 games at Rogers Centre dating back to June 8, 2008 ... Machado became the only other player in MLB history younger than 21 with a streak of four or more consecutive road games with at least three hits, joining Ty Cobb, who had five straight road games with at least three hits from September 30-October 3, 1907. Cobb was also 20 at the time ... Machado broke the previous three-hit consecutive road game Baltimore record held by Cal Ripkin (1990), Eddie Murray (1981) and Don Buford (1970).


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Floor Cushion - Kookaburra & BrackenInk & Spindle
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ZombiU Console Bundle Coming
Nintendo has announced a new Wii U console bundle that will include Ubisoft's ZombiU, which is set to arrive Feb. 17th.
The Wii U included will be the deluxe black edition, and the bundle will also include a black Wii U Pro controller. As with the regular deluxe edition, a copy of Nintendo Land will also be part of the package, however it will be a digital version instead of a disc.
The inclusion of ZombiU is a nice touch, and to make things even better, a collectible art book with commentary will also be thrown in. The whole ZombiU Deluxe bundle will retail for $389.99, which is $70 less than if you were to buy everything separately.
If you haven't gotten a Wii U yet, is this bundle enticing enough to get you to change your mind?


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A closer look at Census push by Latino groups, evangelical churchesWednesday, December 23rd, 2009
As Stephen wrote last week, Latino leaders are in a controversial collaboration with evangelical churches to encourage participation in the 2010 Census.
As part of that effort, the National Association of Latino Elected Officials is distributing Christmas posters to churches and clergy that depict Joseph and Mary on their way to Bethlehem, with a note that that Jesus was born when Joseph and Mary were traveling to participate in a census.
In the New York Times' second article on the Census in the past week (the first was on the economy), the paper gives the Census push by Latino leaders — and their work with clergy — a closer look.
The article reports Latino groups are worried about their members being under counted because illegal immigrants may be unlikely to fill out a government form. It also describes why the Census is a milestone of sorts for many Latino leaders:
Latino political leaders see full participation in the census as the culmination of heightened activism that began in the spring of 2006, when hundreds of thousands of Latinos marched in the streets to protest legislation then in Congress that would have toughened laws against illegal immigration. In 2007 they held a nationwide campaign to have Latino immigrants become United States citizens. That was followed last year with a huge voter registration drive.
"We want to tap into that same spirit," said Arturo Vargas, executive director of the National Association of Latino Elected and Appointed Officials Educational Fund, known as Naleo, a bipartisan group that is a main organizer of the census drive. "We have to go back to everybody and say, 'Just as you marched, just as you naturalized, just as you voted, now you have to be counted.' "
One strategy is to encourage Latino immigrants to return the census forms by mail, rather than waiting for a census taker's knock on the door, which could frighten illegal immigrants wary of immigration agents.
After the Senate blocked an attempt to include a citizenship question on the Census form last month, it became clear that states with significant Latino populations have a lot to gain by full (or as close to full as possible) participation. And that will translate to more funds and congressional representation for the people in those states.
However, some evangelical leaders are arguing against the campaign, objecting to the use of images of Jesus to promote the Census — and even against Latino participation in the Census at all:
But the Rev. Miguel Angel Rivera, a New Jersey pastor who heads a smaller coalition of evangelical clergy, has called for a boycott of the census.
"We need to empower the undocumented immigrants by asking them not to participate," Mr. Rivera said, "as a way to protest the lack of commitment from this Congress to do what is right and moral, which is comprehensive immigration reform."
He is touring the country with his boycott call, and he has gained the support of some community leaders, including Nativo López, a Mexican-American activist in Los Angeles.
Any promotional effort that mixes the government and religion is bound to get a little dicey. As the posters are displayed in evangelical churches this week, we're interested to see what kind of reception they get — and, more importantly, whether they'll translate into Latino Census participation.


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United Mining Exploration Commission: A group of friends playing
-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch
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PvP dogfighting tips
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Posted: Tue Feb 12, 2002 6:13 am
Post subject: PvP dogfighting tips
I have one problem, and one problem only with the civ ripping. The excuse "I do it because it's my RP". For the nearly 2 years I've played this game, it's usually RP to suit civ ripping, not civ ripping to suit RP.
I tell you what I do like though. A killer. A dyed in the wool killer. Cold blooded, clean, methodical and thorough. Now a real killer, when he picked up the ZF1 would have immediately asked about the little red button on the bottom of the gun
JOSSH Recruiting poster (US server)
EU server
"The only difference between a coward and a hero is not whether or not you're scared, it's what you do when you're scared"
nunarie wrote:
Ask any of the really good pilots out there and they'll tell you it's not about getting the kill yourself but rather contributing to the total kills for your side. the trick to any battle is not to die for your side but rather to make your opponent die for his.
That's an old quote. i believe the first rendition was by someone famous. lemmie go search...
General George Patton (ww2) wrote:
"The object of war is not to die for your country, but make the other bastard die for his."
he was a sonofabitch, but at least he was OUR sonofabitch. (rommel was the german equivalent)
Also, Non-consentual combat != griefing. Some non-consentual combat is griefing, but most of it isn't.
a slightly offtopic thread devoted to the squad most voted to not understand prior quotes is located
PvP dogfighting 101
ND archive thread on pvp tutorials
Alternate tutorial
If you need to know about the actual PvP rules hardcoded by NetDevil (the developers) you'll want to browse the
PvP Rules FAQ
UMEC classified PvP tips
First off, never ever assume FlashFires are irrelevant. Do so at your own peril. Second thing, i'd highly recommend checking out
's Guide to PvP,
. Third, keep reading this thread cause i've clipped a great many quotes by pvpers on teh subject...
Here's the situation, two intensities vs two phoons. When they start fighting..... two things can happen, both win win situations for the tensity.
a) One of the tensities gets hurt and flashfires away,
b) one of the phoons gets hurt and flashfires away
Now what happens in situation a :
1a) the intensities chase the running phoon, pounding in as much damage as he runs as SIX phoons would on his tail.
Even if the quant wingman chases a tens, he does 1/6 the damage they're doing to his wingman.
2a) The two intensities converge on the last remaining phoon, tearing it to shreds and if it flashfires, they chase it, pumping out 6 PHOON damage.
1b) The phoons both chase the wounded tensity....the tensity's wingman flies behind them and pumps more damage into one of the phoons than BOTH phoons are doing to his mate. The wounded tensity has enough flashfires to escape without dying.
2b) One phoon chases the wounded tens, the sol wingman chases after that phoon, and the phoon's wingman chases the sol wingman. What happens is that the sol wingman will kill the chasing phoon before the phoon can kill his mate. Once that's done, the running tensity will turn around and help his mate kill the last phoon, who up to this point is likely OUT of flashfires and has only done 1/3 damage to the sol wingman.
3b) Both phoons ignore the running tensity and focus on the last intensity. This intensity runs away as well, running the phoons out of flashfires while it has one left. At this point it can kill one with ms, and gun the other one......OR ms spam one then flashfire to his buddy.......
If there are or ever were any good sol squads, we'll never know, because it's masked by the power of the tens. If gargamel were solrain and they fought the quants, it would be RIDICULOUS.
ONE nazgul has an intensity (Luke) and look at what he does with it. He almost never dies unless lagged, and he pumps out more kills (since he can fire full throttle) than any of us in battles. Would you really want to fight 12 Lukes?
(Gargamel/Therapist/Jade/Nazgul groupie, and Luke's bum buddy we think)
(UMEC's version of JOSSH recruiting posters)
Last edited by MajorFreak on Sat May 31, 2003 4:20 pm; edited 21 times in total
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Posted: Fri Mar 08, 2002 8:01 pm
Post subject:
My own ideas: (remember i'm an armchair general) :razz:
tens = lasers. lasers lasers...it's got extra modx = more flashfires = ever seen someone use a FlashFire circle strafe? kills bugs dead. (and pursuit phase using ammo is useless since the opposition is dodging more)
Nix = ammo ammo ammo...it's not go the ability to circle strafe, and it's current acceleration profile sucks. forget anything but chewing on morningstars. (now if they did something with the damned mass/dragfactor of the nix maybe things would be different outside the sim)
phoon = toss up. you're going to have to throttle down in any case, so it's all a matter of what your target is: if it's a nix go with lasers and kill that slug dead (plus a few morningstars never hurt you)...if it's a tens go with hitmen/rrak and waste the sonofab*tch.
Bombers give the option of using quad feathers, and believe me it's nice to have something with lots of range and damage than size2 lasers, but it's still gonna put you in an awful bind when you try to engage anything with a higher turn rate than you...and this'll only become more apparent once size3 lasers arrive (please note: lasers on bombers is dumb, k?)
As for the rangers? lemmie give you a rule to use: the higher the turn rate of your ship, the more attractive lasers become. (course, what weapon to use against what target depends more on stuff like your ship's max speed, power and wpn/modx slots...as shown in my prior paragraphs)
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Posted: Fri Mar 08, 2002 10:09 pm
Post subject:
On 2002-03-08 14:01, MajorFreak wrote:
...and believe me it's nice to have something with lots of range and damage than size2 lasers...
NO NO NO!!! FOR THE LAST TIME, Thorns do the SAME damage as Featherfires, when measured PER SECOND. Jeesh, people, learn math.
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Posted: Sun Mar 10, 2002 9:16 am
Post subject:
hmmmmmmm...yer right. lol! no wonder i hated using feathers on my tornado...
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Posted: Mon Mar 11, 2002 8:48 pm
Post subject:
Originally posted by
You've failed to take into account two things:
1) Lag. Whenever someone's connection lags, both epople see each other flying straight and level. An ammo pilot gets a much, much greater advantage out of this because of superior range and firepower. This is a real factor, and effects dogfights in a big way.
2) Dogfights. When there are multiple people, and you're concentrating on fighting one person, you aren't taking evasive moves vs another; indeed, you may be flying in a patter that makes it ridiculously easy for him to hit you, especially if circling a target.
Ammo power shouldn't be boosted... and... well, I know I'm a laser user but virtually all of my Phoon kills in sim and real space (I have flown one in The Ecclesiarchy) have been using hammers or cobras. So you can use full throttle... curiously not many pilots seem to use this (although Rollio did use Hammers in beta)
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Posted: Wed Jun 19, 2002 8:53 am
Post subject:
ND general forum thread
talks about honorable and dishonorable pvp actions/strategies/tactics
Last edited by MajorFreak on Wed Oct 09, 2002 12:21 pm; edited 1 time in total
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Posted: Tue Jul 30, 2002 11:43 am
Post subject:
Basic PvP Self-Training
Last edited by MajorFreak on Fri Nov 15, 2002 9:13 am; edited 1 time in total
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Posted: Fri Nov 08, 2002 8:39 am
Post subject:
everyone sucks at PvP when they first start out. All it takes is practice, patience, and a bit of luck.
Here are some little tips that might help you. When fighting a ship keep it like flat not verticle. When a ship is flat to you. You in turn are flat to it. Most pilots fight using pitch keeping flat makes it harder for them to hit you. When you keep the other ship Verticle then you can and they can walk the the gun shots right up the length cause it's the motion you are traveling in. So horizontal is better.
You can see the way the ship is on the lower left side of the screen.
Second decide on lasers or ammo and stick with it. Ammo is harder to learn but deadlier once you have learned it. An ammo nix is to be feared with a good pilot.
Sim...just hit the sim whenever you can. Ask people what you did wrong when you die. Most of the time they will tell you.
Try fighting people that don't fight all the time. While fighting pilots like Machine is great one of the hard parts is when someone is so much better then you (no offense) it's hard to learn what you did wrong. It's also hard to learn how to fight when a match only lasts for maybe 20 seconds most of the time. You'll be surprised at the people you can kill. I'm not telling you to go down tow...that would be a bad idea. Just hit the sim and ask the lower level pilots or those whom are in non-pvp squads for a fight. Most of the time they are the ones not as skilled as the PvPers.
I do hope you stick around. Like I said it's all a matter of Practice and patience knowing that one day you will be the one sending people home in a pod.
CptMorgan wrote:
Hell, it took me 6 months before I really got any good. And now, after 8 months, I still only consider myself slightly above average. You must develop your skills one at a time. First is understanding your duelist and working on your aim. This is all sim time. Duel every chance you get in the sim. Then, move on to team fights. Try to get 2v2's. It gives you situational awareness. One of my biggest things in team battles was I never knew where I was in sector and what my enemies were doing or where my allies were. I always got one track minded. After spending a bunch of time in space with my squad (arguably one of the best team of pilots in game) I have learned a lot about keeping a wing man and picking targets, etc. It makes a world of difference.
Russian wrote:
Oh, and as much as I love duels, main fun is in PvP when you fight with your wingmates. Take DSA for example, while I prolly can take most of ex-DSA pilots 1v1 (prolly except Dark826 and may be a couple more), but in group fights, those monsters kick ass. Same with Pride of Soria, Tex knows I can whoop his ass 1v1, but when we had 2v2s, 3v3s their teamwork was really impressive and couple times they would win 3:0 (bastages), leaving me and my squadmates pissed off and whining on f2.
My suggestion: find some ppl you enjoy flying with, and form a wing/team and practice with them. Even if you will die, it's still hella of a lot of fun to die together, than alone. And that's the thing about my squad as well, most of us are really average PvPers (except for several individuals, such as Knez or Griffin), but we love PvP, and we love to fly together blowing [bleep] up, be it a twinky or Ridge's attack CRAPtor.
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Posted: Tue Nov 12, 2002 9:17 am
Post subject:
a very smart ammo user can beat a laser user if he controls the fight. he must enter the fight the way he wants to, and counter the circle. it's a simple fact that the pilot with the longest range weapons can control the fight. i mean, think about it. a (smart)lasernix isn't going to enter the fight at anything less than a 60 degree angle(and even that isn't good enough all of the time). you take a counter angle in the opposite direction(down opposed to up, not back opposed to ahead), if you keep do it right, he's never going to get within 1800 unless you screw up or he uses a ff, and even then you have the choice of using ur own ff to counter. when 1v1'ing a lasernix, if i keep ammo, ill drop the cam and use 3 ff. most of the fight should take place before a shot is fired.
this is all refering to a 1v1 situation of course... in group fights it's a completely different story.
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Joined: 24 Sep 2001
Posts: 501
Posted: Tue Nov 12, 2002 3:51 pm
Post subject:
People still go all bug-eyed and call me insane when I tell em I was flying a Hitman/Barraks Phoon for each of my 4 kills. At least 2 of those kills I never would have gotten using lasers, as they were 'Tensity chases.
UMEC President
"Diplomacy is the art of saying 'nice doggy' till you can find a rock" --bumper sticker
"Server will be a bit, Josh says we're rebooting everything in sight"--GM_Istvan
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Posted: Tue Nov 12, 2002 8:14 pm
Post subject:
MightyGames General Forum Thread
Not sure how solid that FAQ is yet...gonna let it stew for a while and see what the author does to refine his points. Anyways, it's beginning to look promising so go take a gander. (this sort of stuff doesn't grow on trees, doncha know?)
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Posted: Sun Jan 05, 2003 9:11 am
Post subject:
Last edited by MajorFreak on Mon Feb 24, 2003 8:56 am; edited 2 times in total
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Posted: Thu Jan 09, 2003 4:47 pm
Post subject:
I havent posted about ship ballance in a long time.. and feel I need to stick my nose in here for a while..
Tens vs Nix ballance.
To be honest I personally feel that the ballance between this ships is really good. Sure tens can get away to recharge its shields. Its part of its characteristics this is fine. Nix cant chase its part of its characteristics this is also fine.
There are 5 main PvP scenarios.
1. one on one. This I will not go into at all. Nix wins. Tens looses. All is ok here.
2. Nix on defense. Tensies attack.
When sols are on the attack in oct space there are two ways octs can choose to defend hunt the agressors out of oct space or kill them all off. If they choose to focus on hunting the sols out of oct space all get into nixes and make the sols run home to wake. If they wana make sure to kill them off scouts need to be added to the fleet.
I see absolutly no problem in the fact that octs need to add scouts to hunt down runners. Defenerds win when targets are either dead or run away from oct space. Over all objective is still achived.
3. Nix on attack. Tensies Defend.
When octs attack wake the tensies have really no where to run. As long as the nixes stay close together and near station docking alot they can attack as well as the sols can attack. Difference here if the octs start loosing they have harder to retreat. Though I personaly feel that retreat isnt really IC octavian.
4. Nixes on the hunt.
When hunting a pilot or squad anywhere in space. Say unreg for example. Here the nixes have to add scouts to the fleet. I really dont see anything wrong in this either.
5. Tensies hunt.
This is maybe the most unballanced situation. But this is due to the fact that the nix cant run. But on the other hand if the Tensies are on a hunt they will stay and fight or run hurt bad. When someone hunts you and they run you win. So no reall problem here either.
I dont see any reall problems with the tens nix ballance. They are differnt and you need to fight in different ways in the ships. Though I have left out one issue, the hit box. This is what makes it unballanced. Because the hitbox makes it almost impossible to fight in mid sector for nixes. This though is a bug not a ballancing issue.
Ballancing should not take bugs into account. Bugs need to be fixed.
Another thing that gives the Sols an edged that isnt a ballancing issue either is the fact that a tens is easier to fight in. But its up to the senior oct pilots to teach the junior octs. AND THE JUNOIRS NEED TO LISTEN. But there is no ballancing on earth that can help this issue.
Delerium wrote:
The octs have Great Scouts, great Ftr and pretty neat MF. The Sols have shitty scouts but really sweet fighters. The Quants have a excellent bomber (which should be used instead of the Phoon in battles) , nice scouts Great Ftr but really poor if this fighter has no coverage during battle.
DarkAvatar wrote:
When it was said that the phoon is a great pack fighter, that's not what the fighters are supposed to be for. I thought they were meant to be able to operate independantly, not have to rely on support all the time. Yes, IRL having a wingman is important, but if you're without a wingman, and you're toast, there's no way that a fighter will be seen as feasable. I support the phoon getting a fix AFTER EPII comes out. Please?
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Posted: Mon Jan 13, 2003 8:51 am
Post subject:
i used to be a really BIG fan of ammo and really gud with it, but i trained in sim for weeks with lasers and now i cant hit much with ammo, i am a much better with laser now and they never run out of ammo, i can kill all flux with em so dont need to dock when fluxing n can do like 500k exp in a long run BUT!!!! try 2 thorns and a nova for fluxing, use nova 2 kill kraks ect in 1 run and use the 2 lasers to kill c10 etc its well easy as nova has unlimited ammo too, it also confuses enemys when ure firing nova 1 min and lasers next hee hee hee, smash em with nova then lasers close up or nova on big shield ships etc etc etc
Last edited by MajorFreak on Wed Feb 05, 2003 12:59 am; edited 1 time in total
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Posted: Wed Feb 05, 2003 12:56 am
Post subject:
"Why then NOT equip a duelist?"
Because when you know you don't need a duelist is a bad habit to start using one - it encourages lazyness.
There's always going to be situations where duelist is better, and some where no duelist is better. A duel is an obvious situation where duelly is better. Back when I was in practise with ammo I could beat most pilots in a duel, but that didn't mean that I was anything special in realspace.
What I mean by this is it's impossible to be truly sure if a certain change is definitely better or worse, because it's better in some situations and worse in others. I have switched to lasers because I've realised that no matter how well I buffed my aim up it wasn't going to win group battles compared to an ability to keep up my targets even to a small extent. With lasers I'm now a fairly average dueller, but I feel like I do a hell of a lot more damage in RS.
Frankly, I see little way for Fell to survive in a nix with a duelly. When we enter battle he usually ends up being targetted by 3+ ships. He has to survive for that period of time before those ships realise that maybe they ought to shoot the ships attacking them.
Indeed, but as pointed out the situation yesterday was hardly representative. You apparently held your own with the nix in question, but the point remains that what you thought was 2 nixes was only one. This being the case I'd say the the non-duelly pilot in question put up a pretty decent fight. Beyond that it's impossible to really extrapolate anything due to the use of the exploit resulting in a 2 on 1.
In the end, the larger the battles become the more important that FF becomes.
"Sure you can ff around in group fights but even those ff run out at some point"
Yes. It's a question, however, of making them last just long enough, not an infinite length of time. If the ability to output damage was all important the craptor would be an uber ship. I know, for example, that Fellblade is a good shot in a duel. Absolutely good enough to justify not using a duelly. I also know maybe 5 other people on EU and US who I would say are
good enough not to need a duelly. Fell is, IMO, one of them. Proteus I have never fought against, and fought with only when he was in an ammo battletow, so I have absolutely no idea about ;).
Basically, you're simplifying it too much. Using no duelly has advantages and disadvantages. Which you choose depends upon your accuracy difference, your flight style, and the situations that you find yourself in.
Speaking of Duelists...here's one on turnrates+duelist tactics
[SPAM]Navy stooge
Well ok, put up with my stupidity again for a bit then.
[Read: The irony is lost on me.]
Yaw is the tensies fastest turn. of course you would always do a yaw circle in it... yaw=60 ; pitch=45 ...A phoon is what pitch circles. anyways am I the only one here that thinks the nix is the hardest fighter to hit when the slimest profile is presented? anyone?
[Read: yes, if yer an idiot.]
Yaw circling means that hitting the tensy becomes
easy. Pitching tensies are much harder to hit, partly due to the duelist error, and partly because the way to hit a yaw circling tensy is to simply roll 90 degrees to the tensy, at which point you line up correctly with yaw, and have a
margin of error on your own aim for hitting the thing as you pitch circle.. Personally, in a tensy I use a combination of yaw and pitch for evasive manouveurs, and pitch for circling.
As for hitting targets, it depends again. In a one v one, most people find the nix hardest to hit. In a group fight it is the the tensy. Both of these are due to the duelist errors caused by their shapes. The phoon is definitely the easiest ship to hit
Last edited by MajorFreak on Wed Feb 12, 2003 1:27 am; edited 3 times in total
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Posted: Tue Feb 11, 2003 10:56 pm
Post subject:
Taken from that Self-Combusting ND ship balance thread
Solrain Perspective wrote:
When fighting someone, it is rare that you
[Read: anyone?]
are at full throttle, so whenever I am engaging someone I am eating 4 thorns and only giving 3. It DOES make a difference no matter how much you want to try to negate that fact. Believe it or not I have flown the nix and phoon, and understand the different strengths and weaknesses. Also, it is the phoon that has the get outta jail free card. Whenever a phoon wants to escape me, all it has to do is run. And as long as Ive used up ONE of my ff there is no way in hell I will ever catch it. The phoon is the only one that cannot shoot at full throttle, but it can outrun any other fighter in the universe and this is a great advantage.
[Read: assuming you're dumb (smart) enough not to use Combined Arms]
Octavian Perspective wrote:
FYI - a running phoon can easily caught if you're
[Read: Nix pilot]
willing to chase it over a few sectors because it has so little AB.
[Read: 1engine=10minFuel; 2engines=5minFuel]
Dimwit Sol (same one. yesss, surprising?) wrote:
It has the same amount of ab as the sol ship, and if you chase it over a few sectors, your sure to get ganked by his backup. (noob mistake)
(replying to dimwit) wrote:
This may be true, but the Phoon uses it AB constantly while fighting, just go look at a duel between a Laser Tens and Laser Phoon, and that's a sim example. In RS it's even worse, you can't drop your throttle for a long time or you'll get shredded by ammo (bigass profile + low velocity = big ouchies).
Zaltys (The balanced approach) wrote:
If you aren't using full throttle a lot when you're flying a tensy, you must be using the frankly very odd tactic of trying to take a nix head to head - which is guaranteed to give you problems if you have no missiles. The standard tactic when flying a tensy is to call a target and have, say, X pilots hit it. The tensy the nix is engaging won't be using full throttle too much, but the other X-1 will - particularly if the nix pulls off a flashfire circle, or tries to ff around it's friends. Of course, if the nix is foolish enough to run straight you just kill it, again using your full throttle capabilites. The nixes support will have a lot of trouble hitting the tensies due to the extreme difference in T/M ratio.
I agree that in a one versus one situation you aren't at full throttle too much - which is why the phoon isn't bad (in the hands of a good pilot) in a duel.
Solrain Perspective (replying to the 'Sol low-throttle option') wrote:
Or the not-so-odd tactic of ff circle fighting which btw happens quite often even in large engagements.
Zaltys (replying) wrote:
Indeed, but again only the pilot that the nix is targeting would feel any kind of need to FF circle. There's still the other X-1 pilots targeting the nix that will probably be at high throttle settings.
Another [SPAM]Navy fuckwit wrote:
To answer your last statement about the phoon. They will fire all guns when engaging. Most experienced phoon pilots use FF to circle their targets at a high rate of speed while keeping their throttle low to acheive a gun superiority. The only time they cant fire full guns in an engagement is:
[Read: BLAH BLAH BLAH]
Zaltys wrote:
I suggest you fly a phoon before making this statement, because it is simply not true. Phoon pilots that use all their ffs circling have a horrible tendency to die to the still fully ffed up tensities friends.
I've fought with and against Quants, and I have to say, I can't remember a single pilot who does that (outside duels). Experienced Phoon pilots know, just like Octs, that they have to save their FF's when fighting Tensies.
That Solrain again wrote:
Your argument assumes that the nix is outnumbered 2 to 1. This makes the argument invalid as any of the hfs will get wasted in 2 to 1 odds. If the nix isnt outnumbered and he has a buddy as well, then the nixes buddy should then target tensy #2 that is attacking nix #1.
I'm going to state something in case Zaltys was defeated by witty repartee: In a furball nix pilots have the disadvantage when it comes to team fighting because their ship is the worst for that, apparently.
Phoenix Fighter
Intensity Fighter
Typhoon Fighter
(Add 300k pwr/sec)
Ilk (my hero! typos and all) wrote:
Just a point, due to the extreme difficulty in vectoring on a tensy that is engaiging your buddies at even close to full throttle, even in a "fair fight" the nix being targeted is *is* outnumbered and only very skilled and well organised groups can defend their wingmen in such a situation.
"Assume this is a balance debate thread to your peril."
I've got a philosophical question for you all. Why is the emphasis on killing the enemy? Wouldn't driving them off accomplish the same goal? Isn't making the Sols/Quants/Octs flee the same as sending them home in pods? As far as I can see, the only difference is in one case you get a number to increase your kill stats, and in the other you don't. (and I'm talking about PvP war type combat, not bounty hunting or PoD or something like that where you have an extra goal to destroy your opponent)
[Read: Seeing as how the economy is FUBAR, the logistics side of it is irrelevant and taken for granted (not included as disclaimer)]
reason why Muffy included said disclaimer was some fuckwit flamed Doomsday over just that excuse
Anyone playing tiddlywinks with 3/4gunslot versus 3/4shieldslot debates...
*BTW, it looks like [SOL]Navy was attempting to sucker Quant PvP n00bs into using FF like it's going out of style*
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Posted: Thu Mar 20, 2003 2:53 pm
Post subject:
What's gonna be great is that finally mixed fleets will become a requirement to do well. Until now, single ship fleets have always been the route to success, but no longer. Dragons are a great ship, but will suck ass in multi ship combat without nixes to take faster moving ships off their asses (The dragon is slow, and has a
turn rate, but has good firepower and excellent damage absorption. Monsoons lack the pure firepower to take on Dragons, but in a mixed fleet with Tornados (these are evil against the Dragon due to their agility advantage. This is noticeable even in a 1v1 scenario) and phoons will kick ass. The Intruder combined with Cudas and Tensities is gonna rock too.
Please, fgs, don't judge the ships before you've been using them in RS for a month or two. The Dragon looks by far the best on paper, and even better in the sim (It's possible to use the Intruder PP, giving full throttle firing. It's way too heavy to use in RS, though). In RS, it's going to be a totally different story. The Dragon has weaknesses (largely the problem that if something sneaks up on it it can't turn round well to hit them). I found the following quote by TexMurphy (a Solrain TP) highly inspiring
TexMurphy wrote:
hey guys.
i don't even know where to start on this but let me start with the comment that mixed fleets never happen. Well, we have basically not seen them YET. Thing is with ep2 alot of things will change. One of the clear indications we had from testing was that mixed fleets outclass single class fleets by a mile. This was true for all 3 factions. Let me give you observations from the sol vs oct tests.
even numbers even skill.
Dragons vs Tensies
tensies can win this but its damn hard. but tensies dont need to die and can always get away. though edge here was to the dragons.
Dragons vs Truders
the problem here is the hug learning curve of the truder. most sol pilots are not used to the power drain. truder is the hardest to learn of the hfs. but when having pilots who can fly power drained ships in the sol fleet it was even. where the edge goes depends on if missiles where used or not. if no missiles slight dragon advantage. if missiles even to slight truder adv.
Dragons vs Cudas
cudas take out alot of dragons before dieing. but they do die in the end as they are slow and cant run. edge to dragons.
Dragons vs Truders, Cudas and Tensies
this is wher it gets interesting. the cudas dont take as much heat and can do even more damage. if the octs gun for the cudas truders eat them alive. the tensie are virtually untargeted and can get in behind the dragons. anything that gets on a dragons arse in RS will waste it as it cant turn back on it. in this fleet setup the solrain fleet won a very large portion of the fights, so very clear edge to the sols here.
Dragons and Nixes vs Truders, Cudas and Tensies
In the pure dragon fleet vs mixed fleet the dragon was hurting bad from its bad turn rate. when the octs assign nixxes to the fleet to scrape targets off the dragons it helps the octs alot. sols still need to focus dragon first so there will be "free" nixes around which hurts. the sols have to deploy the tensies on the nixes here but the combo of truder and cuda can take out the dragons. this is even very even, if ther is an advantage it is to solrain but extreamly slight.
So yes the mixed fleets did prove stronger in our tests. though we need to wait and see what happens on real space. as much as us testers need to observe the development in rs but the players have to work to get to know the ships and the new tactics. this is why we really have to wait and see.
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Posted: Thu Mar 27, 2003 2:00 pm
Post subject:
Nicator wrote:
The cap sizes
It brings one of the few variety of ship loadouts that JG offers. For my laser nix I mount a jug to give chain fire. It's harder to hit reliably with, but if you get good with it you save about 4k mass over a pint and can do just as much damage - a compromise on equipment. One of the things that JG really needs is more choice in what you equip. Aside from weapons, caps are the only items that actually do this at the moment.
Muffy Asks
: please explain to me the use of mounting anything heavier than a spore cap for pvp that doesn't use novas, and how this is some sort of "choice" (it's not unless yer some kind of freaking idiot!)
Because using a spore cap gives chain fire. Due to the shield animation lasting a constant time that isn't dependent upon how hard you hit, it's very hard to tell how much you're hitting. Also because using volley fire allows you to turn away for a short time to improve the quality of your circle. Lastly, if you're flying a power deficient ship like a phoon, using a cap like the pint allows you to store up some energy, allowing you to get a full volley in first when at full throttle rather than it's usual 1.9 thorn hits.
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Posted: Fri Apr 04, 2003 12:42 am
Post subject:
Twinky wrote:
Is it just me or are people ignorantly calling the Tens the uber ship of the regular fighters again?
The tens is not that good and never has been, yes there were some balancing problems in the past, but now its even, we have 3 guns at full power, quants get 4 at weak power, and octs get 4 at decent power, depending on loadout.
Now compare tens to everything else....
Tens vs Nix, fair fight either one can live, depends on the pilot skill. But what ultimatly makes the difference is the nix armor and the Tens' lack of the 4th gun. If the tens had that 4th gun, it would be no contest every time, but no, its a pack fighter as everyone keeps saying.
Tens vs phoon, again a close fight, depends on the pilot skill. What the phoon has is awsome turn rate, and 4 thorns up close while power circling, only way a tens can beat that is to know how to counter it. but either way, even fight over all.
Wheres the uberness ? I don't see it......
Now go back to the dragon........ yeah it can be beat 1v1, but thats wasting alot of FFs to get behind it and at that a smart pilot would know how to pull out and get the tens/nix/phoon back in aimable view.
Same can be said for the monsoon and intruder, but their downfall is the shields, shields no bigger than the heavy fighter ? are you joking ? I don't care about the over power, as eventually it doesn't mean much, what counts is shield size and the fact that the over power means it doesn't have to slow down to lay waste to the other HFs who have to power down and be sitting ducks for that thing since they have such small shields they don't last long.
And it just gets worse in group combat. A fleet of dragons is better off than a fleet of nixs versus a Solrain mixed fleet, any damn day of the week, but the chances of success for the octs just multiplies as you add in the nixs and other oct fighters.
Why ? Because, with our HF, it can be made short work in no time by 2-3 nixs and it wouldn't even come close to killing even one of them, even with help, because even if you did fend off one you still have the other going at your armor, and before you can even get away or try to defend yourself, your dead.
You want to know what the Solrain mixed fleet is ? Intruders, Tens, Invader, bomber.
How is this fleet combated and easily stomped down ?
Go for the bombers, remove the missles from the field, to protect the Dragons, then go for the Intruders, removing the fire power and more missles, after that, run off the tens and slaughter the invaders.
Doesn't take a genious to figure this out.
Cpt.Morgan wrote:
And it doesn't take a genius to figure out that there is no way in hell any of those ships will be taken down before there missiles are fired.
Personally, I wouldn't be using Vaders at all. Too slow, not enough firepower.
Use the tensities to keep the nixes as busy as possible (given your T/M ratios, you can move between nixes at leisure. You don't need to go for the kill, just keep them off the Cudas). Split the Intruders between nix vaping duty and Dragon distraction (all targeting one Dragon at a time), Use the cudas to attack the Dragons (Using at least two cudas to each Dragon. When one dies, pull out to recharge if necessary and go after the next Dragon. Note that I am not suggesting you need double the number of cudas compared to Dragons). Spam missiles at the nixes first to keep them busy. Once the nixes are out of the fray the Dragons are fairly easy meat. Finish off the rest of the missiles at the Dragons, and all move in and kill them. Cudas should try to get to the rear of the Dragons at all times.
Of course, it's not going to be easy, but what you need to use is the fact that Dragons have a lot of difficulty covering each other due to their turn rates and T/M ratios. Combine this with the cuda's uber profile (given that most Dragons will be running on ammo), and you should find that the Dragons are pretty terrible at pulling enemies off their wingmates.....particularly given how quickly a Dragon will die to two or three Cudas. Always remember that the Dragon is really slow. If you want to pull out to recharge shields, you can. Hit and run.
EDIT: And how is a Dragon going to kill something that isn't engaging (or isn't engaging heavily) until it's missiles have hit?
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Posted: Sat Jun 07, 2003 8:05 pm
Post subject:
Flying heavy ships in a group
This document covers the common aspects of flying heavy ships in fleets. It will stay away from ship specific issues as far as possible, and so should be equally relevent for Phoenix and Dragon.
Why thrust to mass ratio is important
This is the most important part of the entire document. If you chose to read any part, read this. Thrust to mass ratio is more important than speed, turn rate, or profile (given halfway reasonable values for those three). In a large battle, it�s thrust to mass ratio that determines your ability to evade and stay on a target even more than speed.
To fully understand why T/M ratio is important, it�s helpful to have a basic understanding of vector values. When a Phoenix is at full speed in a particular direction, and turns 90� to it�s current direction, it has to accelerate from 0 to get to full speed on it�s new heading. This is because velocity is a vector value � it has a value in a particular direction. Changing direction will cause you to have to reaccelerate to a certain degree, depending on how much of a turn you make.
Consider the following scenario: A Phoenix is chasing an Intensity down. Both are at full speed. If the Phoenix is 1600 behind the Intensity, the Intensity will require over 30 seconds to get out of range, by which time it will be very dead. If it makes (for example) a 90� turn to the left, both ships are effectively starting from 0 velocity along their new heading. The Intensity�s better acceleration (due to it�s better T/M ratio) will get it out of range in a very short period of time. Expand this scenario to a large battle, where ships are turning all the time, and you can see why heavy ships have trouble staying within range of their target.
T/M ratio is important for staying on the tail of a fleeing ship, and evading a ship that is on your tail.
Minimising mass
Given the extreme importance of T/M ratio, it is also important that you maximise this as much as possible. Try using a smaller, lighter capacitor and using chain fire. A jug laser Phoenix has around the same T/M as an ammo Intensity. Given their similar speeds, a jug laser Phoenix can actually stay on that Intensity for a fair period of time, depending on the evasive manouveurs the Intensity pulls.
If you are using ammo, seriously consider switching to lighter weapons. I�ve been an ammo pilot since I started playing Jumpgate. Switching to lasers has given me a serious performance boost � I don�t do quite as much damage when I hit, but I get to hit a lot more often. No matter how much better you are with ammo, you�re almost always more use to the fleet that you�re flying with on lasers. This may become less of an issue with the huge damage an ammo Dragon puts out, compared to the Featherfire and laser equivalents.
Flying in fleets
Okay, with the theory out of the way, here�s some of the practise.
Stick Together!
I can�t emphasise enough how important this is. Spread out heavy ships have a hell of a job supporting each other, as by the time they�ve lumbered over to help out, the guy in trouble is dead. To solve this, just stick close to each other. That way when you need help it�s nearby.
Flashfire useage
First point is: never, ever flashfire after a lighter, faster ship unless you�re certain that you can kill it using only one FF. It�s a waste of FFs, and you�re seperating yourself from the pack � a good way to get yourself killed. If this is the case, return to the pack as quickly as possible after you have done this.
FFs should largely be saved for evasive purposes. When you�re getting hit hard and you need to escape, do not FF in a straight line. You�re running away from all your support and dooming yourself to a quick death. FF around the pack of ships, or use half the FF to run straight out, and the other half to get back again. The FF will make you a lot harder to hit, and since you�re running around the pack there will usually be someone free and nearby to save your butt.
This one is a biggy. This is how to stay in range of an enemy ship long enough to kill it when it�s on the run from another player. If the ship is going to go past you, do not head towards it and snap off a shot, then turn round to follow. Instead (assuming the ship is not targeting you) do a 180 and face towards where the enemy ship is going. Accelerate so that as the enemy comes past you you are coming close to full speed. You then get a lot of free shots in while they have trouble escaping. Watch the enemy in your hud, and make sure they aren�t shifting targets to hit you. Also, try to make sure you don�t let them line you up for a divebomb.
Using up their FFs: If you think you�re going down, this is how to use up their FFs before you snuff it. If you�re really lucky, you might even get away. As they burn an FF to catch you, turn about 170�, and head straight back towards them at a very slight angle (to prevent getting divebombed and hit easily by ammo). They will shoot past you, and the majority of their FF will be wasted.
Bit of a nasty one, this, as aim is always going to be important in a ship that has so much trouble manouvering. Nobody can teach it to you, really. Just practise in the sim, and get yourself a good joystick. Try not to get disheartened � it takes a long time and a lot of practise to get a good aim.
Voice comms
Use them. You�ll need them. If you're in trouble, shout for help. If you don't have a target, ask if anyone needs help.
Help your wingmates
This one is a bit obvious, but always help your wingmates out. If they call for help and you�re in a situation to help, do so. Don�t be afraid of engaging a target you think your wingmate might get on his own. The main thing is to take the enemy down, not get the kill for yourself. By the same token, if you�re choosing between getting an easy kill and doing something that will help your fleet more, ignore the easy kill.
Approaching an enemy
If you�re heading towards an enemy that is heading towards you, NEVER approach them in a straight line. Slow ships are vulnerable to missiles, regardless of any hitbox problems. Approach at an angle to the enemy, pulling up to face them at about 3k. This alone would stop more than a quarter of oct deaths.
Losing missiles
If you fly a heavy ship, you're going to get spammed. It's a fact of life. Don't die and call the other pilot a lame spammer, lose the missiles and go kill them :P. The best way to lose missiles is to stay near a stationary object such as a gate, station/building, or roid field. Gates are best, as you can either fly through them or jump out. To lose the missiles on other objects, target them and position the stationary object between you and the missiles. You may need to FF to do so. If you're under attack from another vessel, FF away keeping the enemy targeted. Get the enemy between you and the station, and you will hopefull lose the missiles. You can then reengage.
Fight around gates when you are in a heavy ship. When you jump through a gate, you can lose missiles and often lose enemy pilots that are targeting you too - many pilots will not follow you through, due to the situation on the other side being unknown to them. Never let an enemy tempt you into the middle of a sector. It's asking to get your group split up, spammed to death, and dead. Gates also give you group a landmark to stay near.
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Chief WO4
Joined: 09 Feb 2002
Posts: 473
Location: Tripoint
Posted: Tue Dec 07, 2004 1:56 pm
Post subject: FTP transfer between mindphyre and razorskiss complete
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Catalyzing Capital for Invention: Spotlight on India
Detailed observations and data collected from interviews with more than 60 investors, entrepreneurs and intermediaries are presented in this report, along with actionable solutions for addressing challenges facing India's scientists, engineers, and inventors.
Explore social sector research about the field of science, and scientific research of particular interest to the social sector. This can include philanthropic activity related to science, science's impact on economic development, or work in STEM education. It also includes scientific research that informs other social sector Issue Areas. For example, social science research on implicit bias and racism, or research about greenhouse gases and climate change.
This trend line represents foundation funding for research & publication in this specific issue area. Data are from grants awarded by the FC 1000, a national sample of 1,000 of the largest grantmakers by total giving
Graph represents all funding for this issue area; the highlighted arc represents the proportion awarded explicitly for research and publication.
Using the SIOP Model to Improve Middle School Science Instruction
Dec 17, 2018
Publisher(s): CREATE
The Science of Awe
Sep 1, 2018
Publisher(s): John Templeton Foundation
The Ian Potter Foundation Grantee Learnings - Environment & Conservation and Science
May 11, 2018
Publisher(s): The Ian Potter Foundation
The Science of Gratitude
May 1, 2018
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The Processes of Systemic Integration in the World System
Mar 27, 2018
Publisher(s): Uchitel Publishing House
Social-Emotional Learning and Literacy in Science
Feb 28, 2018
Publisher(s): WestEd
Coral reef fishes exhibit beneficial phenotypes inside marine protected areas
Feb 22, 2018
Publisher(s): PLOS ONE
The Psychology of Purpose
Jan 1, 2018
Publisher(s): John Templeton Foundation
The Science of Generosity
Jan 1, 2018
Publisher(s): John Templeton Foundation ; Greater Good Science Center (GGSC) at UC Berkeley
World Grain Stocks Fall to 57 Days of Consumption: Grain Prices Starting to Rise
Jun 1, 2006
Publisher(s): Earth Policy Institute
Rectal Microbicides: Investments and Advocacy
Apr 1, 2006
Publisher(s): International Rectal Microbicide Advocates
Winter 2007 China Security Journal
Jan 1, 2007
Publisher(s): World Security Institute
Carbon Sequestration
Nov 1, 2007
Publisher(s): Environmental Research Foundation
Solar Cell Production Jumps 50 Percent in 2007
Dec 1, 2007
Publisher(s): Earth Policy Institute
A Study of Educational Simulations Part I - Engagement and Learning
Aug 17, 2008
Publisher(s): Physics Education Research Group at Colorado


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Recent moisture effects on wildfires
STILLWATER, Okla. – About this time every year, Oklahomans watch thousands upon thousands of acres of land burn up in wildfires. However, this fire season has been better than usual due to the low grassy fuel loads caused by drought during last year's growing season.While we have seen some recent moisture across much of the state, how big of an effect does it have on wildfire this time of year?Not as much as people might think, according to J.D. Carlson, fire meteorologist in the department of biosystems and agricultural engineering at Oklahoma State University, and program director of OK-FIRE (http://okfire.mesonet.org)."Most Oklahoma fuels this time of year consist of dead grass and respond quickly to hour-to-hour weather changes," said Carlson. "It's not the amount of rain that matters, it's the hour-to-hour relative humidity and wind speeds."There are two types of fuels available to wildfires – dead and live. Examples of dead fuels are dead leaves, dead grasses and dead wood on the ground surface. Live fuels include any vegetation that has any degree of greenness, which is essentially limited this time of year to evergreens, such as eastern redcedar.The moisture content of dead fuels is controlled exclusively by hour-to-hour weather changes. Dead fuels are further categorized into four classes according to their diameters: 1-hour, 10-hour, 100-hour and 1,000-hour fuels.The dead grasses and other dead fuels that now cover much of Oklahoma, falling in the 1-hour and 10-hour classes, are the state's primary fuel before spring greenup. "The moisture content of 1-hour fuels, like dead grasses, is very responsive to any little moisture peak or dry period. So when it rains or the relative humidity rises, their moisture goes sky high, but also can quickly dry out," Carlson said. "That's because they are so thin and can respond to the changing weather conditions."The recent moisture experienced by the state over the last 30 days has helped the moisture levels of the larger 100- and 1000-hour dead fuels, as well as the live woody vegetation out there such as eastern redcedar. However, it has had minimal effect on the 1- and 10-hour dead fuels, which are critical to the start and maintenance of wildfires. "Because these smaller-diameter fuels can dry out quickly, fire danger can be high during appropriate weather conditions and will remain so until spring greenup occurs and the live green grasses serve to mitigate the fire danger," Carlson said.


text:
LONDON (Reuters) - A week of worldwide acclaim for Alex Ferguson and his 26 years in charge of Manchester United patently failed to get the message through to Manchester City's trigger-happy owners that stability is the key to sustained footballing success.
Instead, goaded by their rivals' city-center parade with the Premier League trophy two days after City were humbled by Wigan Athletic in a massive FA Cup final shock, they sacked manager Roberto Mancini, the man who a year ago to the day was being worshipped as the 'City Messiah'.
In the modern world of soccer short-termism, no manager sacking is ever truly a surprise and Mancini's exit looked a certainty once he spoke out against the club's Abu Dhabi owners following Saturday's Wembley defeat.
Few, however, could have been shown the door with such a ringing endorsement.
"Roberto's record speaks for itself and he has the respect and gratitude of Sheikh Mansour, myself and the Board for all of his hard work and commitment over the last three and a half years," said chairman Khaldoon Al Mubara.
"He has clearly also secured the love and respect of our fans. He has done as he promised and delivered silverware and success, breaking the club's 35-year trophy drought and securing the title in 2012."
That title, City's first for 44 years, was secured in the most dramatic fashion in the final seconds of the final match of the season by Sergio Aguero's goal, and, with a stunning 6-1 victory at Old Trafford en route, would, in any normal world, have been enough to establish Mancini for the long run.
The multimillionaire owners showed, however, that they wanted more, more, more, and quickly. City's failure to get past the group stage of the Champions League for the second successive season left them feeling short-changed and when their defense of the Premier League title fell away, Mancini's last remaining hope was the FA Cup.
A limp display at Wembley, however, when they were deservedly beaten by a Wigan side looking destined for relegation, left City without any silverware and only the consolation of another crack at the Champions League next season.
"Despite everyone's best efforts, the club has failed to achieve any of its stated targets this year, with the exception of qualification for next season's Champions League," City said in the statement announcing Mancini's sacking.
A day earlier Ferguson had stood in the center circle of Old Trafford and told the world of his grateful appreciation of how United's owners had stood by him during his trophy-less first few years - a faith that was repaid a thousand-fold in the next two decades.
David Moyes, who after Ferguson and Arsenal's Arsene Wenger had been the next-longest serving manager after 11 years at Everton, was also given an emotional send-off at Goodison Park on Sunday despite having joined United, with fans recognizing his unstinting service as he built a firm base despite a desperately limited budget.
Those two managerial moves left Wenger as the clear 'Grandfather' of the Premier League with almost 17 years' service. Tony Pulis is next in line after six years at Stoke City while Wigan's Roberto Martinez is the only other man to have been in the job for more than three years.
"Because of the money thrown at the club (City), the impatience is there, and the demand for success is much higher," Wenger said a few hours before the Mancini announcement.
"These people want to be rewarded quickly but I believe for stability inside the club ... it's important you have people who represent the values you want and the manager can be one of these people when he has been there for a long time."
There was certainly no shortage of money, with Mancini spending almost 300 million pounds ($460 million) on transfer fees alone.
Some imports were more successful than others and the owners, unlike the fans, were no doubt unimpressed when the Italian publicly berated the likes of Mario Balotelli, Carlos Tevez, Joe Hart and Samir Nasri after poor performances.
The new man in the City hot seat will no doubt move some of the big names on and bring in more of his own but he will be well aware that the owners have no appetite for any sort of long-term team-building, despite their mysterious reference on Monday to the "need to develop a holistic approach to all aspects of football at the club."
Moyes joined United on a six-year deal, with Ferguson demanding that the fans be as patient with the new man as they were with him.
City's new boss had better hit the ground running or he will be looking nervously over his shoulder after six months.
Editing by Ian Ransom


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Boss Digital needed a new other design and created a contest on 99designs.
A winner was selected from 10 designs submitted by 3 freelance designers.
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The Swedish princess and her husband, New York banker Christopher O'Neill, are expecting their first child in March
Princess Madeleine and her husband, New York banker Christopher O'Neill, are expecting their first child in March, the palace announced Tuesday.
Madeleine, the younger sister of Crown Princess Victoria, is third in line to the Swedish throne. She and O'Neill got married in Stockholm in June.
The palace said that the pregnancy would not affect Madeleine's schedule this fall, or her work for the World Childhood Foundation, a nonprofit founded by her mother, Queen Silvia.
Sweden has a constitutional monarchy in which the royals primarily serve as figureheads. King Carl XVI Gustaf is the country's head of state, but his powers are limited to representative and ceremonial duties.