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Scottsdale Get Directions
Phone: 480-225-9453
*Rahere is a son of the Desperado and out of a Bey Shah daughter. He was imported from Australia to begin his breeding and showing career in the U.S. He is owned by Security West Corporation of Scottsdale, AZ. We expect great things from this young stallion.


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Robert198 necesitaba un nuevo diseño de impreso o envases y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 21 diseños de 6 diseñadores freelance.
We are a newsletter company that reports on political and economic developments worldwide. We are concerned about current economic tendencies to inflate national money supplies, and are using a simulated U.S. $1,000,000 bill in a marketing campaign to drive home the fact that inflation may soon mean that large-denomination bills will possibly make their appearance.
Our target audience is people who are likewise concerned about economic developments, and who would be likely to respond to a message addressing their concerns and telling them how to safeguard their assets.
The size of the bill must be 6.7 x 15.6 cm. It must have the general appearance of a genuine bill while being an obviously non-negotiable note. The sample bill in the attached file makes use of the Statue of Liberty and the U.S. Capital building. Those would be desirable, but other images that possess the proper gravity would be considered. The intricate designs around the borders must be done with the same general appearance of a genuine bill. Likewise, the entire effect must be very realistic -- the fake nature of the bill being conveyed by the central images and the fact that no U.S. $1,000,000 bills exist. (The sample bill also has a seal with "The Right to Bear Arms," which is obviously not a part of any negotiable currency note.) The colors must be realistic, also. The final design will likely need to be transmitted in a high-resolution format.

subset: commoncrawl


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1934-1935 Federal Duck Stamp Full Zip Hoody
This Art is Protected under the U.S. Department of the Interior and the Federal Duck Stamp Office
A True Classic
Made of Midweight, Long Staple, Combed, Ringspun Cotton and Poly Fleece
Sideseamed for a Better Fit and Movement - Raglan Sleeves
Regular Fit - True to Size. If you desire a loose fit we recommend sizing up
Assembled in Nicaragua of American Components
Proudly Cut, Dyed and Printed in the U.S.A.
Printed with Water-Based Inks
Manufactured using Eco-Friendly Standards
Designed in house by Covey & Paddle
Please Note: To lessen our footprint and coincide with our values of conservation and recycling, Products are finished in house. Due to this platform please allow 3-5 Business Days before your order ships. Thank You in advance for your patience.


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Hooshi necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 124 diseños de 27 diseñadores freelance.
Be A Better You
I am a business owner with two decades of experience in promoting products and services in the alternative and integrative health sector.
My business objective is to provide people with alternative therapies, nutritional supports, and energy work in a very minimalist way that empowers them to feel well and allowing them to "Be a Better (them), thus the name of my business is "Be A Better You." I am about to take my business online. I am going to compliment my off-line activities by becoming active online.
The logo should portray a very forward looking image -- sort of like an "awakening." It should also broadcast my online presence through social-networking web sites such as Facebook, Twitter and Linkedin.
Men and Women looking out to improve their personal health through their own initiatives and outside conventional medicine. They are mostly women and in their 30-50s. My market is individuals who care about their personal health and wish to explore and use products and services in the alternative and integrative health sector.
My logo requirements are as follows:
1. Must include the name of my business "Be A Better You."
2. Use contrasting colors that reflect personal health.
3. Do NOT portray conventional medicine and drug treatment modality.
4. You have latitude in choosing the right color combination. You logo will drive the color scheme of my web site.
5. Should emphasize "personal health" and "personal responsibility."
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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For ecotourism seekers, the Country Charm™ Discovery Tour is an eco-certified, self-drive tour of the beautiful Scenic Rim region of South-East Queensland, part of one of Australia's exciting National Landscapes - the 'Green Cauldron'. The discovery tour can commence in Brisbane or the Gold Coast. The eco tour itinerary includes a variety of wonderful experiences featuring visits to national parks, with specialised interpretation of the flora, fauna and landscapes (including a vineyard tour), as well as a tour of a fascinating heritage site. High quality accommodation at award-winning, advanced ecotourism resorts (Mt Barney Lodge and O'Reilly's Rainforest Resort) and all meals are also included in one of two packages.
Details of the tour itinerary are included in supplied maps and 'easy to follow' navigation instructions for the entire journey. For travellers requiring a rental vehicle, special rates have been negotiated with Avis Australia. The assigned exclusive travel agency, Wye and James Travel Associates can also arrange all travel requirements to and from Brisbane or the Gold Coast.
Enjoy the beautiful mountains within Australia's Green Cauldron National Landscape on the door-step of the Gold Coast. Country Charm Discovery Tours are self-drive with a customised itinerary provided, including visits to natural areas with ecological interpretation of this magnificent setting, wildlife encounter experiences, a vineyard and a heritage destination.
Three or Four Day self-drive tour packages offer an exciting itinerary which links a variety of natural and cultural heritage experiences within world-heritage listed national parks, including quality accommodation and all meals at advanced ecotourism resorts.
Three Day/Two Nights Tour: Accommodation (four star) at the Advanced Ecotourism Mt Barney resort located next to World Heritage-listed Mt Barney National Park near Rathdowney.
Four Day /Three Nights Tour: An extra one night's accommodation in the fabulous Advanced Ecotourism O'Reilly's Rainforest Lodge located adjacent to the Lamington National Park.
Note: Information on listed products and services are provided by the operator and were correct at the time of publishing. Rates are indicative based on the minimum and maximum available prices of products and services. Please visit the operator's website for further information. All prices quoted are in Australian dollars (AUD).


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Repair The Breach
Type: Album
Artist: Austin New Church Worship
Released: December 18th, 2011
|Track List:
Apple Music
What others are saying about Catapult
"There's no way to measure all the ways that I have benefited from my relationship with Catapult. Personally and professionally, these are the best people in the business. Thank you, Catapult, for helping me to reach the world with my music. I literally could not have done it without you."Ross King - Independent Artist


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Wes Gordon's vision for spring/summer 2012 is all about vintage details that bring a high amount of joy and attitude along with every single piece. Inspired by a photo of his sister, Wes Gordon took his ideas to the drawing sheets and gave life to an extraordinary fashion collection that is both down to earth, wearable and bold, collection presented at the New York Fashion Week. Newcomer designer Wes Gordon wanted to create a casual yet luxurious fashion collection that had something to tell, more precisely a story that inspires and that has... Read More


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Kingdom Come: Deliverance
The Kickstarter campaign might be over, but you can still support this game on our website.
A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard's charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.
- Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
- Release date: Q4, 2015 on PC, Mac and Linux
- Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)
- Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.
- A revolutionary combat system based on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.
- Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.
- Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).
- Lead the charge in enormous, open field battles and sieges. You are no superhero. If you're going to take on an army of enemies, you better find one of your own to back you up.
- Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.
- Discover this huge world from horseback or on foot. If you can see it, you can visit it.
- A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.
- Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.
- Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus.
You will not find any dragons, half-naked Elven warriors, or wizards in Kingdom Come: Deliverance. At no point will you have to collect seven pieces of a legendary magic staff to defeat an ancient evil bent on destroying the world with an army of demons. We think there are enough such games out there.
We want to bring you a strong story rooted in the height of the Middle Ages, brought to life in all its glory. So what is Kingdom Come: Deliverance? Think of it as Braveheart: The Game. Majestic castles, armored knights, large, open field battles, and political intrigue set in a vast, emergent world. We want to make the experience as authentic as possible – real-world locations, real castles that don't look like something from Disneyland, period-accurate armors and costumes, combat and fencing systems designed in collaboration with the most knowledgeable, skillful swordsmen around, and a story based on actual, historic events.
All this, on a foundation built capably upon the solid game mechanics of a true, hardcore RPG – nonlinear quests with multiple solutions, branching dialogue choices with points of no return, several roles to play (warrior, bard, thief), a mountain of different stats, skills, perks, and ultimate character customization details (including 4 layers of clothing and armor in 16 equippable slots), as well as alchemy and crafting professions, the need to sleep and eat to stay healthy…even food that goes bad if it sits in your inventory for too long!
We're mixing the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls into a single, gorgeous package. You could say we'd like to give ArmA (a franchise many of us worked on) an RPG makeover, streamlining the systems and controls and polishing the overarching world while keeping the unique, genuine feeling of its action and environments. Interested?
Our tale is based on historical events and takes place in 15th century Europe.
The year is 1403, and it is most certainly not the best of times. The old king is dead and his heir is weak. The new king's brother, hungry for power allies himself with a faction of the nobility that sees this moment as an opportunity for advancement, kidnaps the king, invading the country with an army of his own to plunder this defenseless land. The aristocracy is divided between which side to support. Civil war is coming...
The hero
In the midst of this plunder and chaos, a son of a blacksmith will emerge as a hero. His home destroyed and his family murdered by the invading army, he must redeem his failure to protect those he loved and set things right again. Avenging the dead, safeguarding the kingdom's rightful ruler, and restoring order will prove no small feat for our adventurer. But beware - this is not a fantasy fairytale, and you are not the chosen one! This will be a tough, dirty job that only a champion with enough wits and strength will survive.
Freedom of choice
Your character is defined by your choices. Your abilities and stats grow depending on what you do. You decide how you want to appear. Every quest can be solved in multiple ways. Branched dialogue trees grant you the freedom to express yourself. Your reputation is based on your choices, and every choice you make carries appropriate consequences. There are no class restrictions, you can do anything you want to.
Stand tall as a brave knight in powerful armor, going it alone or finding allies to lead into battle. Complete quests with brute force. Intimidate and threaten your enemies. Be confident, arrogant, or righteous.
Sneak behind enemy lines as an invisible thief and assassinate the enemy. Stab. Snipe. Strangle from behind. Resolve difficult situations as an invisible phantom, stealing important evidence and threatening people to get information.
Win hearts as a popular bard, persuading nobles with your silver tongue and convincing them to fight one another. Use your wits rather than your muscles to get the job done. Share drinks with people, be the funny guy everyone likes… and then stab your rivals in the back when they least expect it.
We're not trying to create the biggest game ever; we want to concentrate on quality rather than quantity. Instead of 200 generic dungeons, we'd like to focus on just a few, crafting each one as something unique, memorable, and special. Our world is large, but again, the focus is on creating a natural, organic space, not one so overpopulated (find out more about this in our blog, here). The same philosophy applies to quests. We don't want to inundate players with an insane amount of quests, but rather ensure that those we have are rich in detail, with multiple solutions (including non-violent approaches, where appropriate) suiting different play styles and making an impact on the world.
Death to the tired clichés!
Sick of killing rats in the basement? Or being treated like a messenger, transporting stuff from point A to point B? So are we! That's why our quests are different. Play as a medieval investigator searching for a mass murderer, lay siege to a bandit fort with an army at your back, experience epic battles between armored knights, interrogate, bribe, threaten, love, help, fight… It's up to you to decide what to do. There are multiple ways to finish every quest - use your sword, quick fingers, or your wit.
Branching dialogue
Conversation is an integral aspect of Kingdom Come: Deliverance, just as important as combat and just as difficult. It isn't possible to absent-mindedly click through every dialogue option. Your time to make decisions is limited, your choices affect your relationships with others, and you cannot take back what you say. Just like in real life, you have to think carefully about what you say to whom.
Skill-based mini-games
Almost everything that can be turned into a game will be playable – and that extends to crafting, as well. Blacksmithing doesn't happen in menus but rather with a hammer at a forge. These mini-games are skill-based and affected by the player's stats. You'll be able to forge, sharpen, and repair weapons, create potions and ointments through alchemy, pick locks and pockets, distill alcohol, and prepare food.
Freedom to do whatever you want, whenever you want, wherever you want
The exploration of the world is free. If you don't want to play the main quest line, it will "wait" for you, and you can go about exploring the world and doing other stuff – side quests, random events, hunting, crafting, small side stories, and much more. A giant world based on beautiful, real-world locations
Cryengine allows us to quickly create huge areas of landscape. The world covers approx. 9 sq km2 (3.5 sq. miles), with a sprawling city, vast forests, majestic castles, and dozens of villages and hamlets devastated by war. Of course, there will also be underground locations to discover, like mines, secret passages, and catacombs.
Emergent Gameplay
Our world is a living, breathing, and COMPLEX ecosystem, ready to be toyed with. Everything happens for a reason, every character has his/her daily routine, and every routine can be affected by the player. Characters are able to react properly to all player actions and adjust their routines to them.
Advanced reputation and law system
The world will organically react to your deeds. NPCs will report your crimes to authorities, who will punish you for your crimes accordingly, either with a fine, time in jail, or by subjecting you to the stocks or torture. Crime will affect economics and NPC behavior; people will get suspicious or aggressive after unresolved crimes. Your reputation will spread by word of mouth.
Creating intriguing, enjoyable, first-person melee combat systems has been a real challenge for developers. It's hard to mix easy, intuitive controls with a first-person view and sufficient variety of moves. Many have tried and failed.
Our combat mechanics are the most challenging feature of our game. They're based on actual 15th century techniques and designed in cooperation with medieval martial arts experts to be as authentic as possible. The controls are as intuitive as in first-person shooters and, thanks to a few tricks, we have a large amount of different moves and combos. On top of that, the whole thing is based on real-time physics and inverse kinematics, so when you hit something, your hands and weapon, not just your target, react accordingly, which is something that was not possible on last-gen hardware.
You can specialize in different fighting styles and weapon classes and will constantly learn new moves and techniques, as well as unlock new weapons and armors. Every weapon has its own uses, pros, and cons. The sword is universal, but weak against plate armor; hammers are ideal against plate armor, but weak against sword; the longsword is strong, but slow, and cannot be used from horseback, etc.
We will have several weapon classes: swords, longswords, daggers, sabers, axes, hammers, shields, bows, and crossbows.
Battles and castle sieges
You are no superhero - fighting multiple enemies at the same time is very difficult. It is often a good idea to have allies at your side (and, at times, a lot of them). Our goal is to have as many characters in fights as possible and to offer players big battles and castle sieges to take part in. Not many battles, mind you - more like one or two in the first act. For us, a battle is a climax, not a 'wow' moment that needs to happen every two minutes. The precise scope of these battles and the amount of characters on screen are still things we are evaluating – they are complicated feats to pull off even on next-gen hardware.
Horses are your primary means of transportation in our sprawling world, but you can fight from horseback, as well. War horses can be used as living weapons with special moves and attacks (strafing, running backwards, several different kicks, etc.). Horses also serve as a secondary inventory for the player. We'll have three types of horses in-game (courser, destrier, rouncey), and each offers different abilities, stats, skills, and perks. Your steed levels up on its own throughout the journey, and even comes with five slots for armor and attachments.
What would a role-playing game be without character development and customization? Your character in Kingdom Come: Deliverance will have STATS (Strength, Speed, Agility, Vitality, and Speech), CONDITIONS (Stamina, Health, Hunger, and Sleep), SKILLS (Swordsmanship, Archery, Alchemy, and many others), and PERKS (special combat moves, crafting abilities, or varying advantages). Conditions change as you become injured, exhausted, etc. Stats and skills will increase when you use them. Perks can be unlocked or learned. Stats and conditions can be temporarily or permanently modified by alchemy. You must also eat and sleep - you need to keep your character alive, after all!
Character customization
Thanks to our clothing system, you can create the ultimate armored knight. We have 20 slots for weapons, clothes, and attachments, as well as 4 layers of clothing or armor on every character. That's a lot of customization options! Different types of armor are effective against different weapons. Your clothes and their state affect your charisma and reputation, which, in turn, influence NPC reactions toward you. They also affect your visibility and the noise you produce, which affect your stealth skills.
Since we are going to self-publish the game and are asking for the help of the community, we are also willing to give something back and develop the game with the community.
What does it mean? In about 6 months, we will release an early build of the game, with one smaller location (village and a part of the countryside) where you will be able to test core mechanics of the game. We will start with the basic mechanics (interaction with the world, inventory, map, NPC cycles) and we will constantly update this build with new features as we progress with the development (dialogues, bows, hunting, crafting, combat, horses). This is the access to Alpha version of the game and it will be available to all tiers from the Baron onwards.
When the game is in Beta stage, we will release the full game beta as Early Access on PC (or any other platform where it's going to be possible) for all backers up from the Knight Tier.
Our backers can influence the development, help us improve the game, and give us feedback about our game mechanics.
We are using Cryengine to power our game. It's a powerful, out-of-the-box toolset that runs on all major platforms and allows us to concentrate on the game instead of technology. It's been used to create cutting-edge games like the Crysis trilogy and Ryse, as well as the crowd-funded project Star Citizen. Cryengine affords us with unparalleled macro and micro details, including unlimited viewing distance, HD textures on all objects, and a functional day/night cycle with varying weather patterns, all set in a vast, beautifully lit, seamless world, free of load times.
On top of that, we are developing our own proprietary RPG-MAKING TOOLS for easy development of this and any future content, including custom support for game design, animations, branching dialogue, clothing definitions, etc. We plan to release these tools to the modding community.
We plan to release the game on all major platforms: PC, Mac, Linux and next-gen consoles. You will be free to choose any platform the game will be released on as your reward. Regarding Early Access to the game, at the moment we can guarantee it only on PC, however we will do our best to make it available on as many other platforms as possible.
As a studio, Warhorse may be new to this industry, but the people behind it are not. Our team has worked on games like Mafia, Mafia 2, ArmA, Operation Flashpoint, Crysis 3, and Forza Horizon, to name a few. Most of us have worked together in the past, so we know each other well. As of now, we have about thirty people on staff, which is, of course, not enough to make the kind of large RPG we have in mind in any timely fashion. Ideally, we'd like to grow our studio to about 75 people for a project of this nature.Most of us have experience working on open world games (Mafia, Flashpoint), so we're already quite familiar with the typical challenges, roadblocks, and potential pitfalls that come with their development. We want to avoid the common mistakes that can bog down a project of this nature, and that starts with having a clear vision, detailed design, mature technology, efficient internal processes, and an experienced team.
Specifically, our plan asks for another 1,000 months of manpower, which means we need another 20 months to finish the game (this includes a six-month period for tuning and testing). We also believe that direct input from the community will help us a lot, allowing us to create an experience that people actually want to play, and we're currently devising ways to make transparent our development process to Kickstarter backers, as well as non-investors still interested in the final product.
If you'd like to learn a little more about our attitude as a company and as game makers, we invite you to take a look at our blog. In addition, below you'll find a little information about some of our key team leaders:
Dan Vávra
Director and Design Lead for Mafia, Designer and Screen Writer for Mafia II. Over a decade of industry experience, starting as a 2D artist on 16-bit computers. Nominated for a Game Developers Choice Award for Excellence in Writing for Mafia. Mafia won Game of the Year and Best Screenplay awards in a number of countries and has an 89.5% score on GameRankings. Dan's games have sold more than 5 million copies combined. He also contributed to Hidden & Dangerous, among other projects.
Martin Klíma
The author of fantasy pen-and-paper RPG Dragon's Lair. In 1997, Martin founded ALTAR Interactive as an Executive Producer. After releasing Fish Fillets in 1997, the studio created the real-time strategy game Original War three years later. Martin later moved to Codemasters in the UK to work on Operation Flashpoint: Dragon Rising.
Viktor Bocan
Designer and screenwriter of computer games for 17+ years. Started with self-published text games for Atari 800 and then he worked as a lead designer in Bohemia Interactive (Operation Flashpoint: Cold War Crisis, OFP: Resistance). Later Viktor helped to produce ArmA, a spiritual successor of Operation Flashpoint, and then worked in 2K Czech on new, not yet announced title. In his spare time, Viktor creates games for 'smaller' platforms, including Nintendo DS, XBL, iOS, etc.
Tomáš Blaho
Tomas was a Senior Graphics Programmer at Illusion Softworks (later 2K Czech), where he worked on multiple games, including Mafia 1 & Mafia 2 and Hidden & Dangerous 2. After finishing Top Spin 4 for 2K Czech, he moved on to Playground Games in the UK, working as Senior Graphics Programmer on Forza Horizon. He has a great deal of experience with development on non-PC platforms, having worked on Dreamcast, PS2, Xbox, PS3, Xbox 360, and iOS.
Roman Zawada
One of the most accomplished 3D artists in our country. Roman started at Bohemia Interactive working on Operation Flashpoint and later ArmA. He then moved to 2K Czech to work on Mafia 2, and later to Crytek to work on Crysis 3. His intimate knowledge of CryEngine is especially valuable to our current project.
To find out more about our team, you can visit us on Facebook or visit our web. You can also follow our YouTube channel.
After seeing our trailer, you might ask: "why are we here? This is a big, expensive game that's sure to cost a lot of money, right? Does no major publisher want it? This sounds suspicious." The answer to those questions might surprise you.
Warhorse is a comparatively small studio. We now have about thirty people, and it took us more than eighteen months to develop what you've just seen. All this time, we've been funded by a private investor, to the tune of almost 1.5 million dollars in total. We hope the product you've seen reflects that.
Our plan was to develop a prototype, pitch it to publishers, and finish development with the subsequent money. We tried to do it that way (and you can read about our experiences on our blog), but in essence, even though everybody we met commended our work, praised our game's visuals, and believed in our ability to deliver, negotiations would inevitably hit a dead end at the point where the publishers' marketing departments got involved. Why?
"Your game is too niche. There's no magic. People want wizards and dragons."
We beg to differ. The response from players has always been great. We think gamers like history – look at the success of Total War, Assassin's Creed, Mount and Blade, and Red Dead Redemption. There is no medieval first-person RPG out there, but it does not necessarily follow that nobody wants one - only that there is no easy box for marketing to pigeonhole it in.
Our investor is strong and capable of funding the complete development of our project. But he does not follow the game industry very closely, and needs proof that publishers and marketers are wrong about our game - that you are indeed interested in a mature, medieval RPG that emphasizes freedom and authenticity. And so we stand, as a studio, at a crossroads. Either those naysayers are right, and there truly is no desire for the game we are making, or we are right. Either way, we think Kickstarter is a great way to find out.
The sum we are asking for is about ten percent of our total budget; for our investor, however, it is proof that there is real demand for the game, and that there is a point to keeping it funded. Every extra dollar will allow us to make the final product that much better because it means more money for development and more support from our investor.
Should our Kickstarter campaign fail, it will mean that we were wrong, that there is no interest to play a game with the atmosphere of Braveheart, and that we will have to start considering working on some mobile MMO, because that's where the money is these days (or so everybody tells us). We are, however, positive that our instincts are right.So help us to make our vision a reality. Help us to make not the 176th free-to-play mobile RPG MMO Elven village-builder with DIAMONDS™, but to make the kind of unique, engaging experience we think you'd like to play.
- Forum access & badge: You will be able to post on our forums with your unique Kickstarter backer's badge.
- Digital copy of the game: You will be able to download and play a copy of Act I of our game.
- Digital manual, Soundtrack, Making-of video: You will get PDF copy of the game manual, complete game soundtrack in mp3, and permanent link for streaming video of our making-of documentary.
- Boxed copy of the game: You will receive your own copy of Act I in standard DVD box.
- Digipak copy of the game (w/soundtrack, making-of video and manual): You will receive your own copy of Act I in a nice digipak box. This box will also contain soundtrack CD and DVD with the making-of video, as well as a printed manual.
- Collector's edition box: This will be an exquisite collector's box edition that will take a place of pride in your collection.
- T-Shirt: CE will contain a T-shirt with Kingdom Come: Deliverance motifs.
- Art book: CE will contain a 100+ pages art book printed on quality stock paper, with artworks for the game.
- Poster/Signed poster: CE will contain a 24" x 36" full color poster of the game. In higher tiers this poster will be signed by members of the development team.
- Dice: CE will contain a set for playing authentic medieval precursor to computer games.
- Commemorative coin: CE will contain unique coin with original design, stamped in limited quantity for our backers. In lower tiers, the coin will be made of brass; for higher levels, it will be made of sterling silver.
- Action figure: Your CE will include a quality die-cast 6" action figure of Henry, Kingdom Come: Deliverance lead character.
- Acts II & III: You will be able to download Act II or II & III of Kingdom Come: Deliverance if and when they are released. We assume that it will take us nine months to develop Act II and further nine months for Act III. Please note that we cannot guarantee developing these Acts; while it is our best intention to do so at this moment, circumstances beyond our control may force us to alter our plans.
- In-game Calvary memorial (crucifix): The world of Kingdom Come: Deliverance is dotted with small memorial crosses – small stone or wooden crucifixes on a stone plinth. The plinth carries an inscription that can include your name.
- In-game Conciliatory cross: Similar to the Calvary memorial above, but smaller and less conspicuous. These crosses were usually put up on places where a crime has occurred, as a gesture of reconciliation. The cross will carry your name.
- In-game Church painting: Every town or village in Kingdom Come: Deliverance will have a church, sometimes two. You face can appear in one of them as the face of a saint, or some other figure, on paintings inside.
- In-game Statue: We shall create a statue of a saint of your choice and endow him or her with your likeness. The statue will be a prominent feature of one of the in-game churches.
- Copper engraving: This will be an original, numbered, 6" x 8" print made from copper plate in limited quantity. It will feature a motif from the game.
- Alpha access: You will in-effect become part of our development team, getting access to the earliest barely playable version of Kingdom Come: Deliverance. Your comments and observations will help to shape the game.
- Beta access: This is similar to Early access on Steam. We are hoping we will be able to use the Steam platform itself.
- Sword: You will receive hand made, forged, one-handed sword. It will be sharpened and ready for battle. This is not a toy!
- Shield: This will be hand-decorated shield adorned with coat-of-arms of a noble family related to the events within the game.
- Guided tour: We will treat you to a two day trip through the real-world locations that served as models for the places within the game. We shall have a professional archaeologist/historian to guide you and explain everything and you will be able to get to places that are normally off limits.
Risks and challenges
RPGs are big games with complex, layered mechanisms and components, perhaps more so than any other genre out there. They are definitely complicated to create, and there are many risks involved in their development. We've tried to minimize those risks by selecting proven technology and assembling a strong team with proven experience shipping open world and AAA games.
The biggest risk for us would be falling behind schedule and releasing the game later than we planned. We've constructed a carefully laid-out strategy to prevent such an outcome, complete with detailed game documentation, clearly defined milestones to achieve, etc. But video games require a great deal of R&D - especially ones that want to innovate - and no one can predict for all potential possibilities or problems during such a process. Production delays unfortunately happen all too often in our industry.
Our most resource-intensive features are our combat and large-scale battle systems. These are mechanics we're implementing in ways in which few people on our staff have much direct, prior experience, and there are risks associated with that. We may run into implementation issues in executing those systems, requiring us to work around them.
The good thing for us is that we have strong financial backing, which greatly mitigates any chance that we will run out of money before completing our project, even if unexpected obstacles arise during development. Moreover, in the potential event we're forced by such time constraints to remove some features from the game in order to meet our release date and stay on-budget, we would most likely be able to include those features through a later patch or further acts of the game.Learn about accountability on Kickstarter
Funding period
- (29 days)


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Some babies cry pretty much all the time like a shrieking siren of doom — except apparently when Adam Lambert is rocking them to sleep with his voice. And he doesn't even need to be in the room to do it.
As proof, we present this video of an infant who won't stop squalling unless he's listening to the velvety voice of the Glam One.
"When our 6-week-old baby doesn't stop crying, there's only one thing that can rescue us… And that's Adam Lambert – 'Never Close Your Eyes (Radio Edit).' The healing powers of this record are remarkable," the baby's mama posted on YouTube. "Please let me know if it cures any other babies."
Asked by viewers if her tot is equally calmed by other music, she responded, "Nope, this is the only song it works with."
So you know what to do, exhausted mothers. Buy an Adam Lambert cutout and hide a boombox behind it that plays his music on a constant loop. Apparently it's the same sound the baby hears while in the womb.
How's that for a parenting tip?


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I was sent these a while ago to review, and I think they'd be a pretty cool present/stocking filler for Christmas:
Great Gift For: Friends, Young Uns, Secret Santas.
What You Get: A lovely smelling body lotion to use! Universally appealing, I'd think. Actually has a texture like custard.
Notes: There's four flavours, Lemon Meringue, Chocolate Souffle, Vanilla Ice Cream and Strawberry Cheesecake.
Buy it from: Here for £2.99 plus shipping.


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Chevrolet Impala Maintenance and Repair
yungblood04 Posts: 1
in Chevrolet
i have a 06 chevy impala LT and my first problem is the check engine light would blink off and on then stay on then its start blinking again. Second Problem is an electrical prob every tyme i stepped on tha pedal the lights flicker.Third problem is the engine shakes when i come to a stop but not when im driving. And last problem is everytyme i go to make a right turn or goin in a loop the gas needle starts to drop then when i get bak on a straight away it goes back up. If anybody can tell me how to fix these problems or wut it is i would really appreciate it thank u
rayrhonda1822 Posts: 1My 2004 chevy impala first started with the heat and the a/c would not shut off when i turn the car off. I had to remove the fuse from up under the hood. Second problem was my hazard lights would start flashing on and off at anytime of the night and would run my battery down. Third the radio stopped playing, The stations will show up but no sound. I changed the fuse and it still does not work. My signal light on the passenger side blinks fast in the back and nothing in the front while the driver's side works normal. What can cause all these things not to work.0
mcvyper Posts: 1A whole lot of Ghosting problems with the Impala are due to a faulty ignition. That would be my first step My step daughters car would have ghosting and then just shut off and not restart right away even on the hiway I had the Dealership change ignition without further problems.0
blonss Posts: 1Question: Does my'04 Impala 3.8L Supercharged engine have a timing belt or a timing chain? I now have 57K miles on my Indy Limited Edition SS and if it's belt, I should think about replacing it before it gets to 60K, right?0
Kirstie_H Posts: 11,077Your vehicle should have a timing chain rather than a belt.
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Share your vehicle reviews0
I have a 2000 Chevy Impala that has an overheating problem. I have replaced the radiator fan assembly, the radiator was cracked so I had to replace that, and I also replaced the coolant sensor. My car is still loosing coolant. When coolant is in the system, the heat gauge will go a little past the halfway mark and then go back down. It fluctuates like this unless there is no coolant in the system, or unless I am going at a high speed (60-70 mph), then it will simply overheat. Two people have told me that it is the head gasket, however it shows no visible signs of being the head gasket. No white smoke coming from the tail pipe, no milky substance in the oil, etc. Two other people suggested that it is a pinhole. I am trying to avoid paying $1500-2000 for a head gasket if that is not the problem. Any suggestions/ideas???0
myimpala05 Posts: 3Mu '05 lights will flicker some,not bad but i have heard it's an alternator issue or a wiring issue with the alternator,that's what i heard.I think there is a TSB on that.(technical service bulletin),search for your car and it's year online with T.S.B. and see what you find.
Gas needle moving could be a loose fuel pump float or bad fuel sensor in the tank.I have a sloshing noise in my tank and i know it's more of a poorly designed gas tank baffle system,it doesn't bother me to much.
If you have age and alot of miles on it you may wish to just change the fuel pump out and make sure you get one with a float on it.i've seen some that don't have it on them and those are the real cheap rebuilt ones.Me...i'd get a new one and be done with it for years to come.
Check engine light has stored a code in the computer,have someone scan it for the error cose(s) to see what's going bad or is bad before it get's worse.Many shops will do a scan for free if they get the repair.
Best of luck to ya.0


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European Commission
Brussels, 14 November 2012
Statement by Vice President Rehn on Spain's compliance with the Council EDP Recommendation
Good afternoon to all of you.
We wanted to organise this brief press point to inform you that the Commission has just adopted a Communication setting out our assessment of Spain's compliance with the Council Recommendation of 10 July for the correction of its Excessive Deficit related obviously to its public finances.
We know that Spain is undergoing a very difficult re-balancing of its economy after many years of unsustainable policies. The government and the Spanish people are making significant efforts to ensure the sustainability of public finances. This involves hard choices, and sacrifices for many parts of the population. Progress is being made, even if the situation faced by many Spaniards remains very difficult.
Spain has adopted sizeable measures of fiscal consolidation to restore confidence to its public finances and these measures amount to around 5¼% of GDP in 2012 and to 2¼% of GDP in 2013. The estimated annual improvement in the structural balance this year and next year is in line with the effort required in the Council recommendation.
Yet, there are risks to achieving the nominal targets for next year 2013. They stem partly from an optimistic macroeconomic scenario underlying the 2013 budget and partly from the optimistic projections for social security. There are also risks of more budgetary slippages in the Autonomous Communities, which is why it is vital to implement effectively the provisions of the Budget Stability Law.
I would also like to stress the importance of proceeding with the establishment of the Fiscal Council as planned, and ensuring its full institutional and financial independence.
On the basis of this assessment, our conclusion is that Spain has taken effective action for 2012 and 2013. Thus, I have proposed yesterday to the College, and the College has adopted today a Communication concluding that effective action has been taken for these two years, 2012 and 2013, in restoring the sustainability of public finances. We send this Communication now to the Council for its deliberations and for its decisions.
The Commission's view is that no further steps in the excessive deficit procedure of Spain are needed at present.
However, the measures announced so far for 2014 fall short of what is required by the revised Council recommendation.
Therefore, we will of course closely monitor budgetary developments and I look forward to seeing the concrete details of the fiscal measures for 2014 shortly.
Thank you for your attention.
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There's something special about Diego el Cigala. I can see him now, tapping a rhythm on his cardboard tobacco box with his lighter. His hair in its usual ringlets, his eyes dart about like a happy bat. He's humming. Always humming. Here he is in Casa Patas, with his previous disc, Dos lágrimas (Two Tears), already a success that would delight most singers; but he's already working out a new project among the smoke rings curling from his mouth – or from the music. Always a new ambition, as if the need to sing were imposed by his soul, and always changing. He wears those loose white shirts that on his thin body seem to fly about like a white dove, a proud cock dove whose eyes pierce the darkness of the night – or of the soul. There he is, talking, and we believe what he says while he eats ham or cheese, leaving the bread to one side as if it were not yet blessed. In the middle of the hall full of wooden chairs, he seems to paint a dream; suddenly he gets up and, as if he'd just had a majestic revelation, whispers to me a silent sigh: "I'm off, man, I've got to go, I'm in a heck of a hurry. I've got the idea for a song." Diego has a permanent desire to fly off and find a chance encounter with his soul's need. The next day I asked him: "What did you come up with?" "Man," he replied, "I've got a tango."
From the moment he performed the miracle of Lágrimas negras (Black Tears) based on his chance encounters with Bebo Valdés, to the very instant the tango mixed itself with the smoke rising from his soul, the El Cigala I remember has travelled like a gust of wind, always bringing new breath to life. In the course of that trip it was natural that he meet up with a tango, like a spirit confined in a hand – or in two feet – or in a close dance that grips the hope of never again losing the inspiration inhabited by love. Tango is love and luck at once, and that's what makes it orderly and yet a search, a strange chance, governed both by emotions and by severity. That's El Cigala: emotion and severity, chance and adventure. How could he not meet up with a tango, waiting for him on some street corner of the night?
Of course, to find that inspiration, just like Jorge Luis Borges or Julio Cortázar, Tomás Eloy Martínez or Alfonsina by the sea, El Cigala needed to be alone; that night he flew off, and still flies, until he lands some other day at some other time, grinning because he has pulled the sound of a tango out of nothing, out of the night streets. His deepest question: What is life for if you don't sing it? He didn't know the answer then, and maybe he doesn't yet, but in his bony, blue-black hands and in his large eyes, black and white like the shirt he loves, there's something that comes from an impossible spiritual mixture: the weary inner rhythm of Eduardo Falú, the timeless glance of Atahualpa, the still look of Jorge Luis Borges. This is the definitive spirit born of Argentine melancholy, whose past is also exactly the past of that melancholy. The tango was born of this infinite blending of ranches, meat and loneliness, and it got into the blood of the world; and now those veins run through Diego el Cigala. That's hardly surprising.
When the tango finally passed from his throat to form part of his sigh (a slow dying of the word until it comes to life), I saw him again, eating marmitako [a Basque fisherman's stew of tuna or bonito with potatoes and tomatoes]. It's funny how memories grow out of circumstance in the minds of men: that time when we were celebrating Dos lágrimas, which was like a hand laid on his heart full of hurt feelings (hurt by the death of his friend Isabel de Polanco). We were drinking dry sherry and eating very thin slices of second-rate ham, poorly smoked in the mountains of springtime; but here we were, freezing, and Diego and Amparo needed that marmitako to warm themselves up. Now, every time I think of that tango and Diego el Cigala, the warm memory of that marmitako comes with them, to the place that whenever he calls me to tell me how that tango's voyage is going, he says over the phone: "Hey, let's get together and eat another marmitako."
That cold afternoon in Madrid, Diego seemed to perform a miracle that I later discussed with my friend Jorge Fernández Díaz, who wrote the beautiful article that precedes this poorly written one. I told Jorge how El Cigala sketched out the concept of the record as if he were singing it, on the tablecloth surrounded by white wine and crusts of Galician bread. At some point we talked about the title to be given to this group of songs – that is, his noble and now unforgettable incursion into the dark, mysterious and beautiful world of the tango. I don't remember who said it should be called Cigala & Tango.
Then Amparo started to savour the name, and said it aloud. El Cigala said it, too, tasting it, but at that moment he was more occupied with the music itself than with titles. That Monday his throat was full of sand, and his evocation of the harshest tango, the one that I found most intimate and difficult, was full of a special emotion rooted secretly and openly in the sentimental monument called Dos lágrimas. "It doesn't matter," Diego said. "The important thing is that the record communicates the passion that joins tango and flamenco, as if they were dancing together." That's what Diego el Cigala said, and he kept on eating his marmitako, that seemed a homage to the warmth food gives to the memory of hunger.
When Jorge remembers his encounter with El Cigala in Buenos Aires, he says flamenco immediately took over the atmosphere of his reception there, before the performance in the Teatro Gran Rex resulting in this record. He met the unknown musicians for the first time there, and suddenly Diego was a part of that place, like the sound of the tango. That day, over the marmitako, Diego had sketched this future encounter as if he had seen it in a dream, perhaps the night that drew him out of Casa Patas and made him walk through Madrid, as if a dim light, the light of Alfonsina or the river, were calling him over the plains. Now, suddenly, he has transformed them into the song of a soul, the soul that spoke the tango for the very first time. When he and Amparo told me about the record Diego was going to make, I asked El Cigala if he intended to include Sus ojos se cerraron (Her eyes closed). Then, this man whose voice seems to combine order, chaos and dreams began to sing that wounded version, that monument to sonorous, sounding loneliness, and since then I can't think of melancholy or sadness or the desire for company without a living memory of Diego stopping everything that night and saying: "Juan, a tango has come to me, I have to go find it."
He found it, and here it is, like a feeling held in the hand that accompanies the dreams he sings.
Juan Cruz


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Max Eliot led the Crimson with five goals against George Washington (Gil Talbot).
PRINCETON, N.J. – The Harvard men's water polo team is 1-1 after Saturday's action at the Princeton Invitational in Princeton, N.J. The Crimson opened the day with an overtime win over George Washington, 14-13, before falling to No. 17 Princeton, 13-2, in the nightcap to move its record to 2-2 on the young season.
Harvard broke out to a 11-6 lead through three periods against George Washington, but was outscored 6-1 in the final frame to force overtime. The Crimson blanked the Colonials, 1-0, in the first overtime and tied, 1-1, in the second overtime to top GW, 13-12. Max Eliot netted the game winner with 1:36 left in the second overtime.
Eliot led Harvard's offense with five goals, while Kevin DiSilvestro and Mike Katzer each added two.
The Crimson offense, which was averaging over 11 goals per game entering the contest, was stymied by No. 17 Princeton. The Tigers handled Harvard, 13-2.
Princeton, who opened its season Friday night, won its third game in as many tries in its home pool.
The Crimson will conclude the Princeton Invitational with two matches tomorrow. Harvard will face Johns Hopkins at 9:10 a.m. and see Fordham at 12:40 p.m.


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CVS to stop tobacco sales
CVS announced Wednesday morning that it will stop selling cigarettes and other tobacco products at its more than 7,600 U.S. stores — and challenged other major retailers to follow its groundbreaking move.
"Ending the sale of cigarettes and tobacco products at CVS/pharmacy is the right thing for us to do for our customers and our company to help people on their path to better health," said Larry J. Merlo, president and CEO of CVS Caremark. "Put simply, the sale of tobacco products is inconsistent with our purpose."
Story Continued Below
The move, which the company says will be phased in by Oct. 1., earned instant praise from public health advocates, health officials and even President Barack Obama, who said it sends a "powerful message."
( Also on POLITICO: Obama on CVS: 'Powerful message')
During an appearance on "CBS This Morning," Merlo said he hopes other retailers "look in the mirror" and make the same choice.
The company's chief medical officer, physician Troyen Brennan, said the chain had decided it was time to act and hoped it would spur others to follow. He said the decision means the company will forfeit $1.5 billion a year in tobacco revenue; overall, CVS Caremark anticipates bringing in $130 billion this year.
In an essay published Wednesday morning in the Journal of the American Medical Association, Brennan wrote that "CVS Caremark believes that now is the time for retailers, perhaps spurred by policy makers, to eliminate sales of cigarettes and other tobacco products by institutions that also have pharmacies."
"This action may not lead many people to stop smoking; smokers will probably simply go elsewhere to buy cigarettes. But if other retailers follow this lead, tobacco products will become much more difficult to obtain," he noted.
The company is still considering whether to sell e-cigarettes, and it plans to continue selling alcohol products and snack foods — items that, "when taken in moderation or used occasionally, do not have the effect of the occasional use of tobacco products," Merlo said on a conference call with reporters.
Merlo said the company has "offsets" that will make up for the multibillion-dollar loss in annual sales of tobacco and related products.
"There are a number of offsets that we have that we are confident with our financial outlook," he said. He declined to give details but said that the decision positions the company for a growing role in the country's health care system.
( Also on POLITICO: Walgreens still evaluating cigarette sales)
Shares of CVS Caremark were down 1.4 percent midmorning after the company's announcement that it would stop selling tobacco products.
Smoking, the top cause of premature death, kills more than 480,000 people in the U.S. annually. Smoking rates have dropped, but the decrease has recently leveled off. Preventing kids from starting smoking remains a big public health challenge.
Tobacco companies were muted about the move. "It is up to retailers to decide if they are going to sell tobacco products," said Brian May, a spokesman for Altria, the parent company of Philip Morris.
Walgreens, another major pharmacy chain, said it's evaluating sales of tobacco products.
"We have been evaluating this product category for some time to balance the choices our customers expect from us, with their ongoing health needs," the company said in a statement. "We will continue to evaluate the choice of products our customers want, while also helping to educate them and providing smoking cessation products and alternatives that help to reduce the demand for tobacco products."


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Health department: Fridley cancer rate not unusual
The Minnesota Department of Health said Monday it has concluded research on cancer cases in Fridley and found that an elevated cancer rate in the northern Twin Cities suburb was likely due to a high lung cancer rate.
A group of Fridley residents had noticed a high number of cancer cases and asked health officials to investigate. The cancer rate in Fridley is about 7.6 percentage points higher than normal, but state health officials say it isn't unusual to find higher cancer rates in some communities.
John Soler, a cancer epidemiologist with the health department, said it would be very difficult to figure out if former Fridley residents were exposed to something years ago that put them at increased risk.
"What you would really need to do is reconstruct a population from the '70s or '80s, which as you can imagine, would be a huge task to try to figure out all the people who lived in a particular area at some given point in time, following them forward, then finding out whether they did or did not have cancer, whether they smoked or not," he said.
Even then, it'd be impossible to determine what caused each person's case of cancer, he said. Soler also noted that about half of Minnesotans will be diagnosed with cancer sometime in their lifetimes.
Fridley's lung cancer rate is 30 percent higher than the state overall, and the rate is even higher among women, Soler said Anoka County also has a higher smoking rate than other suburban metro counties.
"We don't know whether all those who had lung cancer in Fridley were smokers, but we can infer that smoking plays an important role in the elevated lung cancer rates in the community," he said.
Members of the community have asked whether several environmental cleanup sites known as Superfund sites have anything to do with higher cancer rates. But environmental experts from the health department and the Minnesota Pollution Control Agency said there's no evidence to suggest people are being exposed to something in the environment that increases cancer risk.
Fridley's drinking water system is regularly monitored for contaminants, and there has been no evidence of the water failing to meet health standards, said Karla Peterson, a drinking water protection supervisor with the health department.
Health officials said the U.S. Environmental Protection Agency and MPCA also have not found human health exposures from contaminated soils, vapors and groundwater near the Superfund sites.
But Fridley residents said they will continue searching for answers.
Jason McCarty, who started a Facebook group to address the issue, said he was disappointed the health department did not conduct an investigation that included studying both current and former residents.
"I grew up there. We want answers as to why. If there is no answers, or there's no reason and it's just a fluke, then it's a fluke. If there is something, let's find out," said McCarty who now lives in Blaine.
McCarty said it is possible residents were exposed to something harmful in the environment in the past but have since moved away. He said looking only at current Fridley residents with cancer doesn't capture that possibility.
The citizens group has been collecting information from current and former residents to share with consumer advocate Erin Brockovich and her team, who plan to come to Fridley sometime in May to investigate, McCarty said.


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Biography recounts Obama's path to Rev. Wright
WASHINGTON (AP) -- A new biography that traces Barack Obama's path from birth -- yes, in Hawaii -- to Harvard Law School, sketches the pragmatism and politics of the future president's early choices, including his first connections to Jeremiah Wright, the inflammatory preacher whom Obama severed ties with during the 2008 presidential campaign.
Obama didn't land in Wright's church by happenstance, David Maraniss writes in "Barack Obama: The Story." As a young community organizer in Chicago, Obama needed the help of pastors from local churches, but wasn't himself a church member. Obama, "an inveterate doubter," by Maraniss' account, felt mounting pressure to join a church, and a growing desire to explore his relationship with God.
A pastor working with Obama in the Developing Communities Project advised him to find a church outside the project's boundaries to avoid alienating any of the other pastors, and sent him to meet a preacher outside the district. That pastor, in turn, referred Obama to Wright, whose Trinity United Church of Christ stood just across the street from the boundary.
"I used to tease Barack, 'You joined a church as close to the boundaries as you could get,' " said the Rev. Alvin Love at Lilydale Baptist, who'd helped Obama find a church. Obama didn't become fully engaged in Wright's church until he returned to Chicago after his years at Harvard, "but the process started then, in October 1987," Maraniss writes.
Wright helped Obama embrace Christianity, officiated at his wedding and baptized Obama and his two daughters. Obama quit the church after the preacher's incendiary teachings became a political issue in 2008.
Maraniss' book, on sale June 19 by Simon & Schuster, fills in details on Obama's early years and family. A more nuanced portrait emerges of Obama's maternal grandparents, whom Obama lived with from 1971 to 1979, when he graduated from high school.
His grandmother, Madelyn Dunham, is widely remembered as a strong woman who worked her way up from secretary to become one of the state's first female bank vice presidents. Obama has painted his grandfather, Stanley Dunham, as a man with a wild streak early on who settled down to sell furniture and life insurance. Both are deceased.
In an interview with Maraniss, Obama said his grandmother, known as Toot, began drinking more and more as her responsibilities weighed her down.
"That's where you started noticing her alcoholism," Obama said. She would come home, "exhausted from work, tightly wound and go into her room. They (she and Stan) had become more isolated."
Obama likened his grandparents, with their heavy drinking, to characters on television's "Mad Men," about advertising executives and their families in the 1960s.
"It explains my grandparents, their tastes," he said. The character Peggy, who started as a secretary and rose in the firm, "That's my grandmother, you know, starting out with the low-level secretary job and working her way up. But that whole smokin' and drinkin' ..."
The book documents how little contact Obama had with his father even early on. Obama has written that he was separated from his father at age 2. But within a month of Obama's birth, his 18-year-old mother had taken him to Washington state, where she attended college for a year. They returned to Hawaii in early summer 1962, when Obama was a year old. His father left the island for good that June.


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This is the video for In The Middle Of The Nite, by DJ and producer RipTide. It's a catchy track, in that '80s flashback kinda way, but we're here for the clip.
A collaboration between illustrator Stefan Glerum and animation studio Crooked Line, it's taking inspiration from Akira, video games and even a touch of Wacky Racers.
Warning: there are some boobs in this. And boob cannons.


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With AmeriCenters, you'll enjoy all the advantages of a corporate environment - at a fraction of the monthly cost.
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Welcome to the Asia Markets live blog, a running account of what the region's stock markets are doing, along with other news. Today, a win for Wall Street on upbeat U.S. consumer-confidence data provides some support for shares, while hope for the issue of preferred shares lift bank stocks in Hong Kong.
4:37 am | Asia closing levels | by Sara Sjolin
Japan (Nikkei Average) up 0.4% (closed)
Hong Kong (Hang Seng Index) up 0.7% (closed)
Shanghai (Shanghai Composite Index) down 0.2% (closed)
Sydney (S&P/ASX 200) up 0.8% (closed)
Seoul (Kospi) up 1.2% (closed)
2:21 am | Markets check -- 2:21 p.m. in Hong Kong
Japan (Nikkei Average) up 0.4% (closed)
Hong Kong (Hang Seng Index) up 0.8%
Shanghai (Shanghai Composite Index) down 0.4%
Sydney (S&P/ASX 200) up 0.8% (closed)
Seoul (Kospi) up 1.2% (closed)
Mumbai (Sensex) up 0.4%
Taipei (Taiex) up 0.6% (closed)
2:12 am | China rate revamp reported in the works | by Mike Kitchen
China's money market is back in the news, though this time it's not a surge in rates.
Rather, Bloomberg is reporting that the central bank will change the way it sets the opening price for benchmark rates, in part to prevent manipulation.
The People's Bank of China will soon begin querying 50 financial institutions in order to derive a daily opening level, Bloomberg said, citing two unnamed sources.
The report quoted Fortune Securities fixed-income analyst Chen Peng as saying that under the existing system, "the opening price can be determined by as few as two banks," and that first quote often becomes a reference rate that influences subsequent prices and can lead to manipulation.
The timeframe for the change in policy is unclear, the report said.
1:47 am | Andy Xie warns of online dangers for China | by Mike Kitchen
Our favorite China bear, economist Andy Xie, is out with his latest Caixin Online commentary, and this time he takes aim at the Internet.
While China's leaders are seeking to promote and grow the nation's online businesses, Xie argues that the web can't delivery economic growth, or even productivity gains, on its own.
And while a second Internet bubble threatens the world, China is especially vulnerable as it could use the growth of the online economy as a reason to delay some reforms, Xie writes.
Read the full commentary here.
1:39 am | ... And in other news | by Mike Kitchen
Here are some more news items making headlines in Asia today:
It was a weak 2013 for China's Everbright Securities
China sovereign-wealth fund says Chinese economic growth is unsatisfactory
Australia expects sharp rise in value of resource exports
1:23 am | Markets check -- 2:23 p.m. in Tokyo
Japan (Nikkei Average) flat
Hong Kong (Hang Seng Index) up 1%
Shanghai (Shanghai Composite Index) down 0.1%
Sydney (S&P/ASX 200) up 0.8% (closed)
Seoul (Kospi) up 1.2%
Mumbai (Sensex) up 0.3%
Taipei (Taiex) up 0.5%
1:13 am | I know you are, but what am I?! | by Mike Kitchen
The split between Nat Rothschild and the Bakrie family over Asia Resource Minerals might not be the biggest news in the Asia equities universe, but a public name-calling-contest between Rothschild and Aga Bakrie made sure it wasn't ignored today.
The two men went at it on Twitter, calling each other dumb, accusing each other of wrongdoing, and so on.
If you're interested, MarketWatch has the whole exchange on our Margin blog here.
11:48 pm | Markets check -- 12:48 p.m. in Tokyo
Japan (Nikkei Average) up 0.3%
Hong Kong (Hang Seng Index) up 1.1%
Shanghai (Shanghai Composite Index) down 0.1% (at break)
Sydney (S&P/ASX 200) up 0.8%
Seoul (Kospi) up 1.1%
Mumbai (Sensex) up 0.4%
Taipei (Taiex) up 0.5%
11:11 pm | Rumors spark bank run in China, but market not worried | by Laura He
China is nervous — very nervous — about a potential banking crisis from bad loans as the economy slows after a sharp expansion in credit over the past few years.
Such fears sparked a panic late Monday at a bank in southern China, according to state media reports, as nearly a thousand people rushed to get their money out of small rural lender Jiangsu Sheyang Agirucultural Commercial Bank located in Salt City, Jiangsu province.
Specifically, local residents were reacting to a rumor that the bank was insolvent, given that the owners of some local guarantee companies had fled in recent years after being unable to repay loans extended to risky, privately held companies.
In any case, the stock market shows no signs of such concerns, with Chinese banks trading sharply higher in Hong Kong (see previous post on this blog). They are also on the rise in Shanghai, albeit more modestly.
10:20 pm | Markets check -- 10:20 a.m. in Hong Kong
Japan (Nikkei Average) up 0.2%
Hong Kong (Hang Seng Index) up 0.9%
Shanghai (Shanghai Composite Index) down 0.1%
Sydney (S&P/ASX 200) up 1%
Seoul (Kospi) up 1%
Taipei (Taiex) up 0.6%
10:16 pm | Hong Kong bank stocks cheer preferred-shares reports | by Laura He
It's a good start this morning for Hong Kong markets, as the Hang Seng Index opens 0.7% higher and heads higher still in early moves (now trading 1.1% up). This, even as the Shanghai Composite Index sits flat.
State-owned Agricultural Bank of China is enjoying a rally of 2.2% on the Hong Kong market, as the bank's vice president said during the lender's annual results conference Tuesday that the bank plans to sell preferred shares as soon as China's top banking regulator releases rules.
China last week unveiled its plan for a long-awaited trial program to allow Chinese companies to sell preferred shares, offering a new funding option while easing pressure on equity investors that would come with the issue of more common stock. Markets expect the first preferred shares to be issued by banks and insureres, due to their stable earnings.
Among other mainland Chinese banks riding higher on the news, Bank of China is up 2.5%, China Construction Bank is up 2.5%, and China Merchants Bank is up 2.1%.
Chinese insurers are also popping, with China Taiping Insurance Holdings up 2.9%, Ping An Insurance rising 2.4%, and People's Inrance Company adding 1.6%.
Meanwhile, the nation's biggest dairy-products producer China Mengniu Dairy is leaping 6.6%, after its 2013 net profit showed a 25% surge to 1.63 billion yuan ($263 million). Other dairy stocks like the results too, as China Modern Dairy Holdings and Yashili International Holdings are rising 1.2% and 2.5%, respectively.
8:58 pm | Markets check -- 9:58 a.m. in Tokyo
Japan (Nikkei Average) up 0.3%
Sydney (S&P/ASX 200) up 0.8%
Seoul (Kospi) up 0.8%
8:50 pm | Japan stocks rise before ex-div day | by Mike Kitchen
The wind is in Tokyo's sails this morning, as the Nikkei Average rises 0.8% in early moves, burying yesterday's 0.4% retreat, while the Topix is up 0.9%.
The yen is still sticking to its recent range (dollar is now buying ¥102.38). But U.S. gains overnight and the mere fact that a huge number of blue-chip shares will lose the rights to their latest dividends tomorrow are conniving to drive share prices upward this morning.
To be sure, the tech and industrial exporters are at the party, with Hitachi up 2.2%, Fujitsu up 3%, Nikon up 2.3%, Mitsubishi Heavy up 3.2%, Alps Electric up 3.6%, and Renesas Electronics 4% higher.
The auto stocks are also holding mostly to the upside, with Toyota up 1%, and Mitsubishi Motors up 2.1%, though Nissan is rising a more modest 0.3%, and Honda is down 0.5% with Sky News reporting poor sales growth is prompting the firm to eliminate one of its three daily shifts at a British plant, threatening some 300 jobs.
Telecoms are mixed, with NTT down 0.2%, but its DoCoMo unit up 0.9%, while Softbank is 0.1% higher, underperforming the Nikkei Average as HSBC tips "considerable antitrust hurdles" for its quest to buy T-Mobile US, according to Kim Eng Securities.
Property and construction stocks are also mixed, with Mitsui Fudosan 1.3% higher, Obayashi down 1%, and Kajima enjoying a 2.9% ride higher after Deutsche Bank upped its rating on the stock to hold from sell.
And brewer Kirin is up 2.9% as well. This follows a Nikkei news report that Kirin is looking at a solid dividend hike in the fiscal year starting next month and could do a share buyback as well.
8:29 pm | Aussie shares on the upswing | by Mike Kitchen
Hours before Australia's stock market opened, the cake was already baked for early gains. Among the ingredients, the U.S. whipped up a 0.6% rise for the S&P 500, while commodities markets threw in a 2% advance for LME copper and a 1.2% increase for spot iron ore (not to mention a 4% surge for Chinese iron-ore futures).
Mix those up and voila! The S&P/ASX is 0.5% higher, undoing yesterday's 0.2% decline.
The blue-chip miners are feeling the commodity advance in their share prices, with BHP Billiton and Rio Tinto each 1.7% higher, while Fortescue is up 2.5%, Oz Minerals is up 3.7%, and Alumina is up 2.2%.
The big banks are underperforming the broader market, however, with ANZ and Westpac 0.4% higher, while CBA trades flat and NAB adds 0.5%. Investors will likely be watching for news when Reserve Bank of Australia Gov. Glenn Stevens speaks to a Credit Suisse investment conference in Hong Kong later today.
In retail-sector news, the Australian Financial Review is reporting that Myer is looking to sweeten its bid its $3 billion ''merger of equals" proposal for rival David Jones, even if that means new debt. Myer shares are up 0.4% this morning, while those of David Jones are 1.3% higher.
Meanwhile, Insurance Australia Group and Wesfarmers announced Tuesday that regulators have approved IAG's purchase of Wesfarmers's insurance-underwriting business. Market verdict: Wesfarmers down 0.7%, IAG up 0.7%.
And shares of Sigma Pharmaceuticals are climbing 3.3% after the company said it's signed a deal to buy pharma wholesaler Central Healthcare for 24.5 million Australian dollars ($22.4 million).
(NOTE: This blog post was written at 7:36 p.m. U.S. Eastern time but its publishing was delayed due to technical issues.)


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GANNI Nolana floral-print silk crepe de chine maxi dress
£ 220 Was £ 440 50% off
Color: Black
Product Details
Composition Silk 100%Need advice? Contact Customer Care.Product code: 547799495863184
- Dress
- Floral-print
- Silk crepe de chine
- Twist-front
- Bell sleeves
- Partially elasticated waistband
- Slips on
- Non-stretchy fabric
- Mid-weight fabric
- Hand wash
- Imported
Size and fit
- Model is 175cm / 5'9" and is wearing a FR 36
- Fits true to size, take your normal size
Designer InformationGANNI's collections reflect the laid-back attitude and style of its native Copenhagen. "I find inspiration in everything and nothing in particular, but music, movies and traveling usually get my mind going," says Creative Director, Ditte Reffstrup. Take your pick from T-shirts and signature floral dresses.
Delivery & ReturnsThe following shipping options are available for the United Kingdom:Shipping OptionsDelivery TimeCostStandard ShippingDelivery in 4-6 working days£ 2.50Express ShippingDelivery in 3-4 working days£ 5Next Day ShippingOrder by 2pm to receive your purchase next working day
Please note, purchases made after 2pm on Friday will arrive the following Tuesday£ 8You can create a return and send back your purchase within 28 days of receipt.
Plus, we'll come and collect from your home, work or alternate address.


text:
Free shipping over € 99
Free shipping over € 99
Designed by Stefano Giovannoni, the glass for water of Mami XL series is the perfect passe-partout for any occasion. A versatile glass that, thanks to its rounded lines and generous dimensions, can be used not only for serving water but also for other types of drinks. It is made of crystalline glass, like the other objects of this service and is proposed in a two piece set.
Born in La Spezia in 1954, Stefano as an architect and designer was taught by Buti at Florence University. In the early 80's he founded the King-Kong Production Group along with Guido Venturini. His explosive talent enables him to embody a complex system of 'affective codes' in his projects. This great approach won him the title of 'Super & Popular' designer in the 90's. A technical designer par excellence he has industrial design in his DNA and the capacity to understand public sentiment like no other designer mentioned in this catalogue. His projects began with the "Girotondo" (1989 designed with Guido Venturini) and the first transparent objects in plastic from the "Family Follows Fiction" series (1993). There is a huge number of his items in the "Officina Alessi", "Alessi" and "A di Alessi" catalogues. www.stefanogiovannoni.it


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High-dose Chemotherapy for Poor-Prognosis Relapsed Germ-Cell Tumors
|The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
|ClinicalTrials.gov Identifier: NCT00936936
Recruitment Status : Active, not recruiting
First Posted : July 10, 2009
Last Update Posted : August 14, 2019
- Study Details
- Tabular View
- No Results Posted
- Disclaimer
- How to Read a Study Record
The goal of this clinical research study is to learn if 2 cycles of high-dose chemotherapy can help to control germ-cell tumors. The first cycle of chemotherapy will include the drugs gemcitabine, docetaxel, melphalan, and carboplatin. The second cycle of chemotherapy will include the drugs ifosfamide, carboplatin, and etoposide. The safety of these drug combinations will also be studied.
This is an investigational study. Gemcitabine, docetaxel, melphalan, ifosfamide, carboplatin, and etoposide are all FDA-approved and commercially available for the treatment of germ-cell tumors.
Up to 67 patients will be enrolled in this study.
|Condition or disease
|Testicular Cancer
|Drug: Gemcitabine Drug: Docetaxel Drug: Melphalan Drug: Carboplatin Drug: Mesna Drug: Ifosfamide Drug: Etoposide Procedure: Stem Cell Transplant
|Phase 2
Show Detailed Description
|Study Type :
|Interventional (Clinical Trial)
|Actual Enrollment :
|64 participants
|Intervention Model:
|Single Group Assignment
|None (Open Label)
|Primary Purpose:
|Official Title:
|High-dose Chemotherapy for Poor-Prognosis Relapsed Germ-Cell Tumors
|Actual Study Start Date :
|June 2, 2009
|Estimated Primary Completion Date :
|September 1, 2019
|Estimated Study Completion Date :
|June 1, 2020
Experimental: Cycle # 1
First Cycle High-dose (HD) chemotherapy followed by stem-cell infusion (PBPC)
HD Cycle #1: Gemcitabine/Docetaxel/Melphalan/Carboplatin + PBPC
Drug: Gemcitabine
1800 mg/m^2 IV over 3 hours on Days -5 to Day -2.
Other Names:
Drug: Docetaxel
Docetaxel 300 mg/m^2 IV over 2 hours on Day -5.
Other Name: Taxotere
Drug: Melphalan
50 mg/m^2 IV over 15 minutes on Days -4 to Day -2.
Other Name: Alkeran
Drug: Carboplatin
Cycle 1: 333 mg/m^2 IV over 2 hours on Days -4 to -2.
Cycle #2: 300 mg/m^2 IV over 2 hours on Days -6 to -3.
Other Name: Paraplatin
Procedure: Stem Cell Transplant
Stem cell infusion on Day 0.
Other Names:
Experimental: Cycle #2
Second Cycle High-dose (HD) chemotherapy followed by stem-cell infusion (PBPC)
HD Cycle #2: Ifosfamide/Carboplatin/Etoposide + PBPC
Drug: Carboplatin
Cycle 1: 333 mg/m^2 IV over 2 hours on Days -4 to -2.
Cycle #2: 300 mg/m^2 IV over 2 hours on Days -6 to -3.
Other Name: Paraplatin
Drug: Mesna
3,000 mg/m^2 per day in 96-hour continuous infusion, starting 30 minutes prior to the first dose of ifosfamide, on Days -6 to -4.
Other Name: Mesnex
Drug: Ifosfamide
3,000 mg/m^2 IV over 6 hours on Days -6 to -3
Other Name: Ifex
Drug: Etoposide
200 mg/m^2 IV over 3 hours, every 12 hours on Days -6 to -4.
Other Name: VePesid
Procedure: Stem Cell Transplant
Stem cell infusion on Day 0.
Other Names:
- 2-year Event-Free Survival (EFS) [ Time Frame: 2 Years ]Event-free survival estimated from the first day of High-Dose Course Cycle #1 (Day -6) until tumor progression, relapse, or death from any cause.
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.
|Ages Eligible for Study:
|12 Years to 65 Years (Child, Adult, Older Adult)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Male or female patients, age 12 to 65 years.
- Patients with seminomatous or nonseminomatous germ-cell tumors (GCT) in one of the following groups: A) First relapse or progression or second response with an intermediate or high risk according to the Beyer model. B) Second relapse or beyond.
- Adequate renal glomerular and tubular function, as defined by estimated serum creatinine clearance >/=50 ml/min and/or serum creatinine </= 1.8 mg/dL, and urinary protein excretion </=500 mg/day.
- Adequate hepatic function, as defined by ALT and AST </=3 x upper limit of normal (ULN); serum bilirubin and alkaline phosphatase </=2 x ULN or considered not clinically significant.
- Adequate pulmonary function with FEV1 (Forced expiratory volume in the first second), FVC (Forced vital capacity) and DLCO (diffusing capacity of the lung for carbon monoxide) >/=50% of predicted, corrected for volume and hemoglobin.
- Adequate cardiac function with LVEF (left ventricular ejection fraction) >/=40%. No uncontrolled arrhythmias or symptomatic cardiac disease.
- Zubrod performance status 0-2.
- A minimum apheresis collection of 5 million CD34+ cells/kg of autologous hematopoietic progenitor cells (AHPC).
- Written informed consent by patients and/ or their parents or legal guardians. Assent for those patients inclusive of ages 12 to 17.
Exclusion Criteria:
- Growing teratoma syndrome, defined as enlarging tumor masses with normal serum markers during chemotherapy for nonseminomatous GCT.
- Major surgery within 30 days before the initiation of study treatment
- Radiotherapy within 21 days prior to initiation of study treatment
- Prior whole brain irradiation.
- Patients with active central nervous system (CNS) disease, defined as brain or meningeal metastases that are not in complete remission.
- Patients with active hepatitis B, either active carrier (HBsAg +) or viremic (HBV DNA >/=10,000 copies/mL, or >/= 2,000 IU/mL).
- Evidence of either cirrhosis or stage 3-4 liver fibrosis in patients who either show chronic hepatitis C or positive hepatitis C serology.
- Active infection requiring parenteral antibiotics.
- HIV infection, unless the patient is receiving effective antiretroviral therapy with undetectable viral load and normal CD4 counts
- Patients who have had a previous autologous or allogeneic stem cell transplant in the previous 12 months.
- Positive pregnancy test in a female patient of childbearing potential defined as not post menopausal for twelve months or no previous surgical sterilization.
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT00936936
|United States, Texas
|University of Texas MD Anderson Cancer Center
|Houston, Texas, United States, 77007
|United States, Washington
|Fred Hutchinson Cancer Center
|Seattle, Washington, United States, 98109
|Study Chair:
|Yago Nieto, MD, PHD
|M.D. Anderson Cancer Center
Additional Information:
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
|Responsible Party:
|M.D. Anderson Cancer Center
|ClinicalTrials.gov Identifier:
|NCT00936936 History of Changes
|Other Study ID Numbers:
NCI-2011-01631 ( Registry Identifier: NCI CTRP )
|First Posted:
|July 10, 2009 Key Record Dates
|Last Update Posted:
|August 14, 2019
|Last Verified:
|August 2019
|Studies a U.S. FDA-regulated Drug Product:
|Studies a U.S. FDA-regulated Device Product:
Relapsed Testicular Cancer
Anti-VEGF monoclonal antibody
Gemcitabine Hydrochloride
Testicular Neoplasms
Neoplasms, Germ Cell and Embryonal
Neoplasms by Histologic Type
Endocrine Gland Neoplasms
Neoplasms by Site
Genital Neoplasms, Male
Urogenital Neoplasms
Genital Diseases, Male
Endocrine System Diseases
Testicular Diseases
Gonadal Disorders
Etoposide phosphate
Isophosphamide mustard
Antimetabolites, Antineoplastic
Molecular Mechanisms of Pharmacological Action
Antineoplastic Agents
Antiviral Agents
Anti-Infective Agents
Enzyme Inhibitors
Immunosuppressive Agents
Immunologic Factors
Physiological Effects of Drugs