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For this week's blog post, I found a wide variety of offers ranging from a great deal on shoes to antivirus software. These deals are some of the most aggressive that these stores offer so I highly recommend that you take a look while you can to maximize your savings. Also, keep reading to the end—we have great tips to help you keep your computer safe from hackers and how to protect your identity so you don't have to deal with identity theft.
Like to do your nails at home? Stock up on these nail polishes while you can. There are a wide variety of colors to choose from. Sephora is a trusted brand when it comes to beauty products, so take advantage of great products at a great price. No code needed. (Expires 8/29)
Buy 1 Get 1 50% off plus additional 10% off at Famous Footwear
It's time to go shoe shopping at Famous Footwear. They are currently running a "buy one, get one 50% off" deal on all their shoes. They have a huge inventory of shoes for men, women and children from all of the top brands, so you are sure to find something you want. On top of the great deal, you can save an additional 10% on your order with the code 10Off. (Expires 7/28)
Get up to $30 off at Dressbarn.com
Get a new summer dress to wear in this beautiful July weather. Dress Barn is offering a tiered savings offer so you can save up to $30 on your purchase. Spend $75 to save $15, $100 to save $20, or $150+ to save $30 on your order. Use code AFF713 at the checkout to get your discount. (Expires 7/31)
Take a look at all the Samsung Deals at PC Richard and Son
Samsung makes some of the best electronics, gadgets and appliances on the market, so why not get the best products at a great price? If you are looking to upgrade your TV, fridge, washer and dryer or any other electronic device, check out all the Samsung products available at PC Richard and Son. They also have some package offers so the more you get, the more you save. No code needed. (Expires 7/27)
New Customers can get $20 off $50 and free shipping from Shutterfly
Just got back from vacation and want to print some of your favorite photos or create a photo album? To show you all the great products and services available from Shutterfly, they are offering new customers the opportunity to get $20 off and enjoy free shipping on their purchase of $50 or more. Even in the digital age where everything is uploaded to an online photo album, it's always great to have a hard copy of your photos to keep around the house. Use code 20Off50 to save. (Expires 7/31)
Savings Extender: How to keep your computer and your personal information safe.
Save an additional 10% on ESET Antivirus computer software
Coupons.com is working with ESET, a leader in computer antivirus software, to help keep your computers free of nasty viruses. By clicking the link above, you get an additional 10% off your purchase of multi-user protection. Their two year plan is already discounted 25%, but you can take an additional 10% off by using our link. With identity thieves hacking into bank accounts or stealing credit card information, you can never be too careful with computer security programs. No code needed. (Expires 9/30)
- To add more security and protection to your personal info, you may want to consider upgrading your wireless router to one that supports WPA2 encryption. It offers stronger protection and will protect you against most hackers.
- Use your credit card for online purchases. Credit typically offers more fraud protection than debit because you are protected by the Fair Credit Billing Act.
- Vet a site before handing over your financial information. Secure checkouts generally have HTTPS at the beginning of the URL. Look for privacy policies verified with the TRUSTe seal.


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Garner: Community
Johnston County's 1940 Census data now online
The Johnston County Heritage Center has produced an online searchable database of Johnston County residents as listed in the 1940 U.S. Census.
With the completion of the project, the Heritage Center's website has Census records going back to 1860.
The federal government released personal information from the 1940 Census in April 2012. Since then, the Heritage Center's staff has been transcribing from the original Census records each person's name, place of residence, age, sex, race, place of birth, relationship to head of household and occupation. The original records are accessible online via the U.S. Census website.
Margo Allsbrook, Lucy Washington and Joyce Mitchell of the Heritage Center staff shared the tedious work of compiling the data.
"What made the task so difficult was poor penmanship by many of Census takers, making some names illegible," said Wingate Lassiter, the Heritage Center's director. "Our staff resorted to various other sources, such as earlier Census records, to figure out many of the names. Sometimes we had to make an educated guess. As a result, we'll gladly make corrections to our 1940 database as the public brings misspellings of names and other correctable mistakes to our attention."
Next in line for release of personal information is the 1950 U.S. Census, but that, by federal law, cannot be done until April 2022.
The Heritage Center's web address is www.jcheritagecenter.org. From the home page, click on "Searchable Records Online" to reach a menu of Johnston County Census databases and other historical records that can be researched via the Internet.
The Heritage Center is housed in the former First Citizens Bank headquarters building at the corner of Market and Third streets in downtown Smithfield. It's open from 9 a.m. to 5 p.m. Monday through Saturday. For more information, call 919-934-2836 or e-mail firstname.lastname@example.com.

subset: commoncrawl


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I'm new to this forum and have been using dynamicdrive for a long time now and this is my first problem.
i've tried to set that jQuery Multi Level CSS Menu #2 on one of my websites and it doesn't work properly on Firefox3 but however it displays just great on IE7
do you have any suggestion at what may be the problem ?
the adress of the website is http://endoscopie.awardspace.com/php...page=bienvenue
The website is in french as you can see.
The problem i'm having is that the menu is starting only half a way from the full width of the div when i look at it from firefox
The original code is from there http://www.dynamicdrive.com/style/cs...el_css_menu_2/
Thanks in advance


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Looks like you are using an old version of Internet Explorer - Please update your browser
The purpose of this article is to state reasons for my belief as a scientist and engineer in an eternal, all-powerful, all-wise Creator God, a God who can be known and trusted.
While there may have been some localised post-Flood disasters, the sedimentary deposits of a continental scale can only have been deposited by the Flood.
No results found in .
Answers in Genesis is an apologetics ministry, dedicated to helping Christians defend their faith and proclaim the gospel of Jesus Christ.


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Top Bike Racks – Is the Thule Motion Vs Force right for you?
Thule Motion Vs Force vs Sport Rack Chardon Ohio
Finding a high quality rooftop bike rack system for your vehicle is a lot easier than it ever used to be before " but in a lot of ways it's a lot more challenging, too.
Plenty of companies make rocksolid pieces of technology to keep your bike safe, protected, and locked in place. On top of that, these top-tier companies keep releasing new models one right after another, and finding the perfect option in a crowded marketplace can be a little bit of a challenge.
In this quick guide, we highlight the key differences between the Thule Motion Vs Force and the Sport Rack Chardon Ohio bike rack systems.
Both of these are top-tier solutions, each of them are worthy of ownership, but one or the other might be best suited to your specific needs, budget, and expectations.
Let's dive right in!
Detailed Review of the THULE UpRide roof bike rack
When you're talking about top-tier outdoor equipment this is a brand name that is always going to be right at the top of the list, and for good reason.
Responsible for producing rocksolid " though admittedly expensive " accessories for the outdoor inclined, the THULE UpRide roof bike rack itself is one of a dozen or more different roof rack systems this company manufactures for a variety of different applications.
This one has been engineered specifically for bikes (and works universally well with mountain bikes, street bikes, BMX bikes, etc.) and features the same high quality construction materials, durability, and longevity you'd expect from this brand to begin with.
The ratcheting wheel strap system provides incredible security without threatening to damage your bike, and the fact that this system is capable of securely grabbing your bike without having to come in contact with your frame is a big bonus, too.
Detailed Reveiw of the SPORTRACK Upshift Plus
The SPORTRACK Upshift Plus is very similar in design to the THULE UpRide roof bike rack, though it comes in at a price tag of nearly $100 less, which isn't anything to sneeze at.
Another reputable piece of bike rack technology you can depend on, this is a universal bike system that can mount directly to most every factory and aftermarket rack system and attach directly to your vehicle.
Oversized wheel trays and a self adjusting jaw wrap system provides a little bit of extra downtube pressure, and the major difference between the SPORTRACK Upshift Plus and the Thule Motion Vs Force is that the SPORTRACK Upshift Plus uses a frame lock system while the THULE UpRide roof bike rack uses a wheel lock system.
At the end of the day, it's all going to come down to your personal preference, your budget, and whether or not you want a system to hold your bike securely to the roof of your vehicle by the wheels (Thule Motion Vs Force) or by the frame (Sport Rack Chardon Ohio)


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Here in Minnesota, it's a fact: we live with wolves. Some of us fear them, some like them. In either case, we need to understand them. Cassi Camara, Outreach Educator at the International Wolf Center in Ely, MN, will be making a special stop at the Upsala Public Library to talk about all things wolves - their ranges, populations, pack structure, pups, prey, public safety, livestock depredation, non-lethal predator control techniques and more. "During the past year or so,...
Library News: Upsala
Posted March 13, 2018
Posted January 6, 2018
Three young people wrote 32-word stories after viewing the photographic writing prompt in December. Winners at GRRL~Upsala received a prize from the Friends of the Upsala Public Library for their efforts. Pictured are Josie and Tucker Hollermann. Not pictured is Isabelle Leners. Congratulations!
Posted November 6, 2017
The "Snappy Elmdalers" visited the Upsala Library recently to proudly hang their 4-H club banner! This annual event showcases club members' design talents. Snappy Elmdalers members include, L-R: Back row, standing: Anna Blonigen, Allie Thelen, Lucy Thelen Front row, kneeling: Josie Roerick, Bryce Roerick, Eli Thelen Thanks, Elmdalers!
Posted September 27, 2017
Giddy Up(sala)! Flash and his owner, Chantelle, rode into Upsala to run errands on Wednesday, Sept. 27. One of those errands involved picking up books at the library. Horse training titles, perhaps?
Posted September 6, 2017
Ruby (pictured) is definitely not the only Upsalian who enjoyed the 6th Annual "Summer Concert in the Park!" In fact, she was one of over 200 community members who turned up on Friday, Aug. 11. Organized by musician Paul Jensen, the concert showcased young area musicians and families. 15 musicians played and sang along, assisted by a professional sound technician who helped the music sound even better! Friends of the Upsala Public Library, ElmDale Creamery and CentraSota...
Posted April 7, 2017
Friends of the Upsala Public Library have graciously funded three book kits for Great River Regional Library. The kits are Breaking Stalin's Nose by Eugene Yelchin, The Girl From the Train by Irma Joubert and Salt to the Sea by Ruta Sepetys. Breaking Stalin's Nose follows a young boy growing up in Stalinist Russia who learns what Communism means to his family, his neighbors and his country. The Girl From the Train tells a story from World War II in which a man...
Posted January 17, 2017
In honor of Short Story Writing Month, 22 local 'authors' gave us their best short, short story based on the picture prompt. GRRL is made up of 32 libraries, so 32 seemed the perfect number of words to give the best take on the picture prompt! Teens and adults and even published well-known authors submitted short, short stories. Here is a sampling of the stories we received: Stinky socks, William's muscles ached. Three dollars earned today, enough for the mortician....
Posted November 30, 2016
Each November, the Snappy Elmdalers 4H Club hangs its club banner at the Upsala Public Library. This year's banner highlights the theme, "Believe In Yourself." The members designed and crafted the banner. Snappy Elmdalers pictured L to R (front) Daniel Gunderson and Eli Thielen, (middle) Jacob Gunderson, Anna Blonigen and Alli Thielen, (back) Annika Gunderson, Shelby Krebs, and Lucy Thelen.
Posted November 26, 2016
There is always a program going on at the Upsala Public Library! Artists, authors, speakers and programs for kids are scheduled throughout the month, and passive or do-it-yourself programs are also available. Try your hand at a craft project or Guess The Shredded Book. The first week of both January and February 2017, you'll find a shredded book in a large plastic jar at the library. Patrons are invited to shake the shreds, read them and try to guess the book title. Can you guess the book...
Posted October 26, 2016
According to the Alzheimer's Association, "Alzheimer's disease is the sixth-leading cause of death in the United States and the only cause of death among the top 10 in the United States that cannot be prevented, cured or even slowed." Every family has been touched in one way or another by this debilitating disease. GRRL~Upsala will host experts from the St. Benedict's Senior Living Community for two presentations desgned to help us understand dementia, Alzheimer's and aging. "Help! I think I...


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Spotting eBay Bidding Violations and Problems
Nothing can ruin an eBay seller's day like a difficult bidder. Some eBay bidding violations, such as bid shielding, are unethical. But some eBay bidders, such as someone who asks questions that are clearly answered in your auction description, are merely annoying.
Bid shielding
When two or more eBay members work together to defraud you out of real auction profits, they're guilty of bid shielding. Here's how the scam goes down: One member, let's call him Joe, places an early bid on your item, with a proxy bid (an automatic bid that increases your bid to outbid any competition, up to the highest amount you specify). Immediately, the accomplice (Ann) places a very high proxy bid to drive the bid to the max or beyond. Then, if legitimate bidders bid, they only ratchet up the second bidder's bid — they don't outbid the high bidder's proxy. When the auction is coming to its 12-hour bid freeze, the high bidder (Ann) retracts her bid, thereby granting the winning bid to her buddy (Joe), the original low bidder. The ultimate point of outlawing bid shielding is that it increases the bid to such a high level that normal bidding by authentic bidders is discouraged and they stop watching the listing.
This illegal bidding process is used not only to get bargain-priced merchandise but also to drive bidders away from competitors' auctions by artificially inflating the high bid level.
Unwelcome bidders
In this business, you might think that you couldn't possibly regard anyone as an unwelcome bidder, but you just might. Remember how you painstakingly explain your terms in your auction description? That's lost on people who don't take the time to read those descriptions or choose to ignore them. Consider the following points:
You state in your description that you ship only within the United States, but you see a bidder with an e-mail address that ends in .jp (Japan), .au (Australia), .uk (United Kingdom), or wherever.
A prospective buyer has three Unpaid Item strikes on his or her account in the past 30 days and decides to bid on (or buy) your item. You probably won't get paid, but you still have the hassle of cleaning up and trying to get fee refunds.
You don't want bidders who have a negative feedback, but someone fitting that description bids on your auction.
You decide to cancel a bid for one of the previous two reasons, but the bidder continues to bid on your auction.
You've blocked a particular bidder who's now using a secondary account to bid on your auctions.
To solve these issues before they occur, you can set your Selling Preferences to prevent bad bidding from ruining your sales.
Nonpaying buyers
If there's one thing that just ain't tolerated at eBay, it's unpaid items. eBay reminds all potential buyers, "If you are the winning buyer, you will enter into a legally binding contract to purchase the item from the seller." You'd think that was clear enough, but sadly, many people out there think bidding and buying on eBay is a game. If you see a high bidder on your auction who has very low or negative feedback rating, dropping a line reiterating eBay policy never hurts.
How you, as a seller, communicate with the high bidder is also important. Many times, a well-written, congenial, businesslike e-mail can cajole a basically good person into sending payment.
To reduce the number of nonpaying buyers, eBay has established that any eBay user who has three nonpaying buyer alerts filed against him or her is suspended indefinitely.
Know that eBay has your back and will send e-mails to buyers who have not paid through PayPal or through eBay's Selling Manager or Selling Manager Pro.


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Who Is Making The Best Short Films Out There?/
If you were going to give an award to the "Best Short Film Director", what would be the criteria? I think the director would have to have made at least three shorts. Maybe over a five year period. If a director only has made two shorts, my sense is that they aren't doing it for the love of the short, but more for their "career". Three shows a commitment to the form. Making one great, or even two great short films does not detract from the strength of those shorts, but again it does not show the devotion to the form. Now, as I believe that the dominance of the feature film form is on it's last legs, and that ending it is TGHOTFOC, I think we will see even more great short directors in the years ahead. Presently though, I am a bit at a loss to nominate multiple directors who have made three or more excellent shorts. Nonetheless, that limitation does not reduce my enthusiasm for my nomination.
I had the good fortune of being asked to be a judge at TropFest NYC this year. It was an incredible program, and in the highlights of years passed, I was reminded of how great Nash Edgerton's short work is (I also dig his feature The Square). Can you name a filmmaker who has made three shorts stronger than these:
LUCKY (Tropfest Finalist TSI "Umbrella")
SPIDER was the short film that brought Nash to my attention. I have blogged about it before.
BEAR is Nash's sequel to SPIDER and it's pretty f'n awesome too (although having set a high bar with SPIDER, I confess I wanted things to go even further with BEAR). Unfortunately I can only find this teaser online to share with you, but trust me. He hits the trifecta with these. Maybe if Nash wants to win the HFF "Best Short Film Director" Award, he'll have to put the full version online for you to decide...
Who would you nominate for "Best Short Film Director"? But remember, they must have done three excellent shorts.
PS. Nash's partners at Blue Tongue deserve some extra kudos for their entire body of work (Kieran Darcy-Smith "Wish You Were Here", David Michod "Animal Kingdom", Spencer Susser "I Love Sarah Jane"). If the film business had any sense, they'd give these guys a heap of money to do whatever they wanted... #Just Saying


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Saturday-Sunday 03/10-03/11
8:00 a.m. - 2:00 p.m.
Hire the original Estate Sale Experts for all of your liquidation and appraisal needs. We offer professional quality with true integrity. Both BBB and ASEL memberships set us apart.
Our California estate sales are the place to find: Modern, Vintage, Art, Furniture, Home and Garden Goods, Tools, Antiques and just about anything else...
Our estates are always fresh, never picked over, and found for you by Southern California's Premier Estate Liquidator and CAGA Certified Appraiser, Lisa Kroese.
Saturday-Sunday 03/10-03/11
8:00 a.m. - 2:00 p.m.


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Whenever you see a person in a uniform, you get a quick sense of who they are and what they do. The members of a sports team wear their uniforms to say "I belong to this group." Police officers and firefighters wear their uniforms to say "I provide a service to my community." Even superheroes wear uniforms to say "I'm one of the good guys, and I stand for what's right."
Just like all of these people, Scouts also wear a uniform, and for the very same reasons. As a Cub Scout, you belong to a special group of people, you give service to your community, and you have made a promise to do your best to be one of the "good guys." Wearing your uniform is a way of saying these things to everyone who sees you.
The parts that make up your Cub Scout uniform are these:
Because Webelos Scouts are close to becoming Boy Scouts, some Webelos dens choose to wear the tan and olive uniform similar to the one that Boy Scouts wear (tan shirt, olive shorts/slacks, olive socks).
Besides showing that you are a member of the Cub Scouts, your uniform gives you a place to display your personal achievements and those of your den and pack. Badges of rank, award emblems, special recognitions, and the medals you win at Cub Scout activities are all sewn or pinned onto your uniform.
Unless your den leader says otherwise, you should wear your Cub Scout uniform to all Scouting activities—not only den and pack meetings, but every activity in which you take part with other Cub Scouts.
The Advancement TrailOn the advancement trail, a Cub Scout progresses from rank to rank, learning new skills as he goes. Each of the ranks and awards in Cub Scouting...
Academics and Sports ProgramThe Academics and Sports program gives Cub Scouts extra activities to do. In Academics subjects and Sports, Cub Scouts learn new skills, become...
Other Awards You Can EarnBesides the advancement awards and the Academics and Sports belt loops and pins, Cub Scouts may earn other individual awards. Set your sights on...
Awards for Your Den and PackJust as Cub Scouts can earn individual awards for themselves, they can also work together to earn awards for their whole den or their pack.


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The song is a little bit naughty, so you might not want to play it where non-nerds might hear it.
The song is a little bit naughty, so you might not want to play it where non-nerds might hear it.
IslandBrewer says
Careful, PZ! You may succumb to the adorabilityness of teh kittehs! One incidental kitten in a cute video leads to cat videos. It's a slippery gateway slope drug.
oaksterdam says
GC called it "the best thing evar' which I always doubt. There have been so many "best thing evar's, ya know? But I was wrong. A-fucking-dorable and yes, the best thing evar. I less than three this so very much.
My kitten, on the other hand, was all 'meh'.
Yellow Thursday says
I saw this when Greta shared it on Facebook. It is so adorable. I wanted to dedicate it to my husband, except, you know, it doesn't quite fit. ;P
Jackie, Ms. Paper if ya nasty says
Gvlgeologist, FCD says
Yes, I'm in love again.
marcoli says
There is also the very nerdy Nerdy Mothers Day Song.
Jacob Schmidt says
It was cute. Then the cat got involved. I need a new word for cute, now. "Cute" isn't nearly enough.
Aside, why do we consider emoticons nerdy? The people that like to use them in my life definitely aren't nerds. Is it the association emoticons have with computers?
tigtog says
Anyone who gets a chance to see DeAnne Smith's stand up comedy act should grab it. She's a fan favourite at Australian comedy festivals for a reason.
CaitieCat says
Big LOLz, major cuteness. <3
tomfrog says
Jacob Schmidt, #7
Is it the association emoticons have with computers?
It may not be the emoticon as itself but the fact that a nerd would more easily get the "pun", or the way to say it… You have to know its about an emoticon… I guess ! ;)
jeroenmetselaar says
Jacob Schmidt, the word you are looking for is adorkable.
bittys says
If I were to suggest to a lady that I was chatting up that I would need to be an archaeologist to make a guess as to her age, I don't imagine the rest of the evening would proceed particularly well
bengilder says
Kittens are the gateway drug to kawaii!
pacal says
Song was finny but then the UTTERLY, CUTE, ADORABLE, FUZZY, HUGABLE, SWEET KITTY got involved sending this to positively stratospheric levels of mushyness that no man or kitty has ever reached before and my dark, cold cynical heart is now a puree of sentimentality and AAAAAAWWWWWWWW!!!!!!
Gregory Greenwood says
Teh impossibly cute little guitar-playing kitteh! My day is officially made.
'Tis more kitteh-shaped cuteness than any semi-sapient ape deserves.
Gregory Greenwood says
The song is great geeky fun, but teh antics of the kitteh elevates it to a whole new level.
Now, intellectually I know that the kitteh is not actually playing the instrument. The adorably nerdy human is. But while I know this rationally, that does nothing to stop the cuteness-sensitive portions of my brain drowning everything out with an overwhelming sentiment of "ZOMG teh cute kitteh playing teh guitar! Teh cutest thing EVAH!!!"
Somethings simply cannot be resisted. Kittehs are like tiny, loveable, fluffy Borg that way…
Rip Steakface says
Gregory, that's not a guitar. That's a ukelele.
Lofty says
Even a crusty ol varmit like me had to smile at that. Nerds and kits are hot and cool all at the same time.
Trebuchet says
Kittens playing ukuleles! Wait — was there a human in there somewhere as well?
kerrymaxwell says
I can barely take another cutsie-uke thing, but thanks, this was fun.
markr1957 says
That is some weapons grade cute :-D:-D:-D
PDX_Greg says
Wow, that totally left a colon dash close bracket on my face. And that sounds really unpleasant, even to me, but its not.
robster says
How cute is that kitten? Gotta love a cat.
Wowbagger, Designated Snarker says
DeAnne Smith is fucking awesome. Always try and catch her standup gigs when she's in town – as should any asshole who goes around saying 'women aren't funny'. She's an absolute riot.
tigtog says
I was wondering where you were on this thread, Wowbagger! Yes, her silly ukelele songs are just to disarm the audience so they lay helpless before her devastating array of precision-constructed routines.
Brother Yam says
…and here I was having a perfectly rotten day until the nerdy girl and her adorkable kitten ruined it for me.
Thank you (sorta, I did have a good grump goin' on)
randay says
Number 1 Islandbrewer is right. Gotta like the song, but the cat definitely lowered its impact.
ChasCPeterson says
hey, she knows the same 4 uke chords that I do.
(that's C-Am-F-G)
(but what's w/ the bowtie? And that haircut? And that li'l felid?)
Gregory Greenwood says
Rip Steakface @ 17;
Gregory, that's not a guitar. That's a ukelele.
You are absolutely right; it is indeed the favourite instrument of George Formby, though in this instance with less references to window cleaning…
My only excuse is that the unbearable levels of kitteh-related cute-itude temporarily scrambled my brain, but I'm sure I will recover shortl… oh-look-teh-cute-little-kitteh!!!
Sili says
(but what's w/ the bowtie? And that haircut? And that li'l felid?)
It's nerdy.
The prescriptivism was nicely subverted before my bloodpressure rose again.
Furr-a-Bruin says
This video demonstrates top-quality Kittening.
As such, I'm gobsmacked that PZ would post it. Has someone appropriated his site credentials?!
Or could it be that his beardedness has finally resulted in some empathy with other Beings of Fur?
Chris Clarke says
I'm gobsmacked that PZ would post it. Has someone appropriated his site credentials?!
I was nowhere near the place.
magistramarla says
PZ has finally realized what is right and true in this world.
Kitties are the smartest and cutest fur-babies and they will take over the world!
trwestbrook says
OK, massively cute, kitten and all, but if one is going to delve into the further/farther (let alone furthur) differences, using factiod rather than factlet for a small or inconsequential fact is……I guess it is something only a pedantic ass like myself would quibble over. Hah. OK just massivley cute.
David Marjanović says
Kitties are the smartest and cutest fur-babies and they will take over the world!
You have a dog as your avatar.
Servest thou two masters!?!
carolineborduin says
I totally <3 this.
tnt666 says
I saw DeAnne Smith last year in Whitehorse, Yukon. She was loads of atheist fun. She may be one of Canada's most interesting in the news atheists. Real glad the rest of the world is getting to know her.


text:
Gift Certificate for $1500
Gift Certificate for $1500
Having trouble finding the right gift for that special person? Give a Valerie Hector Gift Certificate!
The Recipient can order their gift from Valerie's website or directly from Valerie herself at an upcoming show.
Each Gift Certificate is valid for 3 years from the date of purchase.
Deliver the Gift Certificate to the Recipient yourself after filling it out online now, or ask Valerie to deliver it by email or postal mail.
Gift Certificates send by postal mail come inside a greeting card written and signed by Valerie, wishing the Recipient a Happy Special Occasion.
Questions? Just click "Contact" above. Valerie will be in touch within 24 hours.
Add To Cart


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Second Nature School of Taxidermy
Is Veteran owned and operated as well as approved to accept students using VA and GI Bill education benefits.
Come learn taxidermy in an easy-going atmosphere on the beautiful Blackfoot River in Western Montana.
Second Nature School of Taxidermy is proud of what our school has to offer our students. We constantly strive to improve our methods of instruction.
Our method of hands-on taxidermy instruction, along with our business and marketing course, will provide you with the knowledge you need to start and operate your own successful taxidermy studio.
At Second Nature School of Taxidermy, we focus on teaching you the artistic skills needed to create beautiful mounts and the attention to detail that will keep your customers coming back for more.
Why should I choose Second Nature School of Taxidermy?
Most taxidermy schools that run a 4 – 6-week program offer you a very limited curriculum. For example, they may offer: One Whitetail deer shoulder mount, one life-sized raccoon or fox, one largemouth bass, one pheasant and a small rug.
They do this because its easiest for THEM!
Second Nature School of Taxidermy lets you choose the species you want to mount. Our curriculum consists of TWO shoulder mounts, TWO life-sized mounts, TWO birds, and TWO fish.
We believe that mounting TWO of everything, and having a choice in the species is very important because:
You gain invaluable experience and confidence through repetition.
You leave school with twice as many mounts for your showroom.
You can mount the species that your customers will be bringing to your studio.
Over the last 15 years we have refined our 4-week course
to provide the best educational value to our students and 90% of our graduates have opened their own successful taxidermy studios.
Taxidermy as a career
If you are interested in the art of taxidermy, it quite likely started with a love of hunting, fishing, and the outdoors. With the proper training, you can turn this interest into a profitable and exciting career.
When you take into consideration that on average, most professional taxidermists are a year or more behind on their work, you can clearly see that opportunities for trained taxidermists are at an all-time high.
Is taxidermy profitable? Let's look at a couple of examples:
Since Deer shoulder mounts comprise the majority of most professional taxidermist's workload, we'll use them for our first example.
Let's say that you are charging $450 for Deer shoulder mounts, although that's probably low end of the price spectrum these days. Now let's say that you take in 75 Deer this hunting season. Again, this is a conservative number.
Your gross revenue on those 75 Deer heads at $450 each is $33,750.
Now let's deduct the price of needed supplies. $45 for a form, $40 for tanning (if you use a commercial tannery), $25 for eyes and ear liners and $10 for miscellaneous supplies like clay paper mache, screws, shipping costs, etc… equals out to $120 per Deer.
That leaves you a net profit on your 75 Deer of $24,750! (And that's only Deer mounts!)
Most taxidermists will have approximately 8 hours into a Deer shoulder mount, start to finish. That includes caping the Deer, fleshing, salting, sewing holes, mounting and finish work.
This means you will have 600 hours into your 75 mounts.
That's $41.25 per hour. $330 per 8-hour day. $1,650 per 40-hour week. $6,600 per month!
Remember that the examples we've used here are conservative examples. Imagine the possibilities if you can double or even triple the numbers we have used here.
Now, figure an Elk, Moose, Antelope, Caribou, Bear, Birds, Fish, Life sized animals and antler plaques and you can clearly see that taxidermy can be a very profitable profession. During your course at Second Nature School of Taxidermy, we will go further into pricing business practices, and marketing strategies.
Attending a good taxidermy school will give you a lot more credibility than someone who is self-taught. It shows in the quality of your finished work. It also shows your clientele that you have taken your profession seriously, and have invested your own time and money into qualifying yourself to do the best job possible on their trophy.
Using the examples above, you can see how quickly you can recoup the money spent on your taxidermy training. Investing in yourself is always money well spent.


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- Course
- Course Title
- Intermediate Oracle
Learn the building blocks and core features of PL/SQL, including expressions, various iterations and built-in functions. Begin building fully functional PL/SQL programs with procedures, packages, debugging routines, database structures, triggers and cursor processing. Store PL/SQL programs in a database and execute them effectively.
- Learn what is PL/SQL and how to get started with PL/SQL.
- Understand the available datatypes and block structure.
- Learn about operators, expressions, and datatype conversions and how they work.
- Learn PL/SQL Functions, IF Statements, and Looping Statements.
- Learn about the GOTO Statement, Statement Labels, and Loop Constructs.
- Make use of Oracle's Built-in Functions.
- Learn about Procedures and Packages.
- Learn how to use error handlers.
- Learn how to use SQL Statements in PL/SQL.
- Learn how to create Cursors.
- Create Database Triggers, Apply Advanced Cursor concepts, and Learn How to Manage PL/SQL Code.
- Learn How to Debug Your Code.
Wednesday - Lesson 01
In our first lesson, you'll master the basics of PL/SQL and discover how you can best get started using this powerful language.You'll also learn the differences between SQL, SQL*Plus, and PL/SQL today.
Friday - Lesson 02
The block is the basic unit of PL/SQL programming. In this lesson, you'll learn and understand the various datatypes available to you when declaring variables. You'll also explore the PL/SQL's block structure, its use, and its impact on the scope of variable declarations.
Wednesday - Lesson 03
Today, you're going to learn how to use operators to manipulate variables. You'll build simple expressions that compute two values, as well as complex expressions that consist of function calls, operations using variables, and relational comparisons. You'll also learn about datatype conversions for expressions that contain operands of multiple datatypes.
Friday - Lesson 04
In this lesson, you'll take a closer look at how to create your own functions. The two main reasons for writing functions are the reduction of code and their ease of use. You'll learn how to code PL/SQL functions, how to define parameters in the functions, and how to store them. I'll also show you how to control the execution of PL/SQL blocks using the IF and looping statements. Then, we'll explore the various IF statements and how they operate, and you'll gain experience working with a simple loop.
Wednesday - Lesson 05
In today's lesson, you'll begin to master more methods for changing the order of execution of PL/SQL blocks. We'll cover statement labels, the GOTO statement, and the different kinds of loops. You'll learn how to branch by using the GOTO statement followed by a statement label. Then, we'll discuss why the statement label must appear in the same block and within the same scope as the GOTO statement. Next, we'll look at control structures. You'll learn about the different kinds of loops and how they operate. Finally, you'll discover techniques for exiting loops and how to simulate a REPEAT...UNTIL loop.
Friday - Lesson 06
We'll look at a number of Oracle's built-in functions in this lesson, including string functions, number functions, date functions, and conversion functions.
Wednesday - Lesson 07
In this lesson, we'll focus on procedures and packages and how they allow you to organize your PL/SQL code into logical groups for uncomplicated maintenance and implementation.
Friday - Lesson 08
Errors that occur from hardware or network failures, application logic errors, data integrity errors, and other sources are called exceptions. In this lesson, I'll introduce you to the concepts behind PL/SQL exception handling. I'll explain the different types of exceptions and show you how to identify and handle errors in your code.
Wednesday - Lesson 09
The Structured Query Language (SQL) is the industry standard for accessing data from relational databases. In this lesson, we'll address the connection to the underlying Oracle database through SQL (Structured Query Language). We'll cover the usage of SQL's Data Manipulation Language (DML) commands within a PL/SQL block. Then you'll learn how to define DML transactions that insert, update, delete, and query the information.
Friday - Lesson 10
PL/SQL cursors provide a method for selecting multiple rows of data from the database and processing each row individually. You can use cursors for simple procedures and complex processing. In this lesson, I'll introduce you to cursors and how they may be used.
Wednesday - Lesson 11
In this lesson, you'll learn about triggers and experiment with implementing a few different types of functionality. We'll discuss advanced cursor concepts, which include the SELECT...FOR UPDATE statement, the WHERE CURRENT OF clause, and subqueries in cursors. Finally, you'll learn techniques to managing PL/SQL code.
Friday - Lesson 12
Although some may never admit to it, everyone makes mistakes, so you will inevitably make some coding errors. These errors are usually comprised of syntax and logic errors. In our final lesson, I'll demonstrate how to find these bugs and then how to reduce the number of coding mistakes you may encounter.
Method of Instruction
Class participation


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Thanks! I'll take the tire pressure down a notch. I kept it higher to help make the ride a little firmer on the stock shocks. I usually ride solo (220lbs) with side and top cases attached but thought I was heavier than the stock/average rider the tire specs were written for.
I've got the rear shock preload adjuster tightened down about 80% and the damper screw is about 1/4 turn out.
I might experiment a little with these adjustments as well to see if I can come up with a better riding response.


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This is the kind of weather we should be having 1½ MONTHS from now. Mid February should be the time of the year when we're all complaining about how cold it is, and when is spring coming along, and why do we live in this country.
I mean, look at this:
Honestly - melting snow and ice? a warm and nice sun? That's NOT Finland in February! Someone correct this AT ONCE!


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Saudi Arabia is following Bashar Assad's ascent to power in Syria with "calmness and optimism," Riyadh's foreign minister was quoted as saying Wednesday in the Lebanese press.
"We believe, with calmness and optimism, that the situation will move ahead in this brother country," Prince Saud Faisal told the daily newspaper al-Mustaqbal.
The foreign minister, interviewed Tuesday when he attended President Hafez al-Assad's funeral, called the long-time ruler's death "the loss of a militant for Syria and Arab causes ... but who also trained a new generation able to assume responsibility in Syria."
The Syrian parliament passed a constitutional amendment after Assad's death Saturday to allow his 34-year-old son to run. Bashar al-Assad has also been named commander in chief of the armed forces and candidate of the ruling Baath Party - BEIRUT (AFP)
© 2000 Al Bawaba (www.albawaba.com)


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Vibes Promotion with OHRWO
A summer of music get hot!
OHRWO just promote musican and labels they make the vibes big. So you´ll hear a little bit reggae, the brand new Guerilljah Prodaction, Wudub!? with the fine Lisa Bennet, some deep ZamZam drops and so on. Than you get more bass sounds from Steppas Records, Moonshine Recordings, Dub Stuy that is flowing up in a beatyful dubstepping section. Later you hear more breaks and fastbass. Enjoy and leave some feedback where you had hear the Podcast and what you think about the music!
A playlist you find here!
Listen Vibes Promotion live every Friday 8 pm here.
Also check our big Vibes Promotion Showarchiv of the last 10 years.
Podcast: Download


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The Common Mistakes of Horror Games
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I think I have to disagree a bit with the music sentiment...sort of. One of my favorite moments in gaming (I like to call them "Fuck Yeah" moments) was when I was playing the Earth levels in Halo 3, and was about to fight the first Scarab. For a quick refresher, you enter a door, and, to your surprise, you find a squad of marines with rocket launchers and mongooses (ATV Quads) ready and waiting. You saddle up, and as you ride out the door, squad at your flank, the game's theme starts to play.
Carriers are flying overhead. There's air battles in the sky. You're riding into the heart of battle, and when the drumbeats of the main theme start, all I could think of was one thing.
"Fuck Yeah."
And I gunned the engine. The fight itself was cool, but I was much happier with that brief moment before the battle, where I really felt like I was a super soldier leading a squad of marines on a suicide mission in the middle of a huge intergalactic war. The reason this really worked for me though was partly because that music kicked in. A similar moment happens on the Ark, when you emerge from fighting on the foot out into the open, and find a Warthog waiting for you as the human army, tanks and all, is charging at the covenant horde before you. Music kicks in, The marine's shouting at you to get in, and there's another a ton of Covenant down below that need to be filled with bullets.
There's other moments like that, but I think a well-used soundtrack in an ACTION sequence can be great. In a horror scene, I agree that silence or constant music would be much more effective, but there's a reason that cinema and gaming share some elements, and that shouldn't be ignored.
Well, that pretty much sums up what made SH2 so good since it mostly avoided the mistakes said here. Especially that bit about the music.
I'm listening to all Yahtzee's complaints, and I'm thinking "Call of Cthulhu: Dark Corners of the Earth."
I'm going to note the Army of Darkness maxim: if you have a horror movie where your protagonist is a badass, it is now an action movie. Goes double for games.
How about including an option to turn that time-wasting stuff off for the rest of us? Then you make everyone happy.
For the record, I like spectacular kill-shots in games, but not when they break the game's flow a la anime stock-footage. For a boss fight, maybe. Bit-Part Demon #39 doesn't need an Oscar-worthy performance. His head crumpling like a smashed pumpkin in real-time is just fine.
It pains me to say this, as a musician and as a lover of film scores and video-game music since the original NES Castlevania and Mega Man games, but maybe horror games shouldn't have music then. Hollywood movies of the last 30 years or so have become allergic to silence: every scene needs to be awash in either: a) dialogue, b) some pop/rap/rock song, c) an oppressive Hollywood-sounding score, or d) explosions. Sometimes silence, or just background sound, is more effective.
agreed with almost everything on this article.Except the part about games based on movies.Didn't yahtzee said once that Spiderman 2(based on the film) was good?
The music transition thing is even more annoying to me in non-horror games. Oblivion is actually a pretty good example. I'm strolling through the woods, minding my own business when suddenly a tiny wolf attacks me. The music immediately switches to its end-of-the-world tune for the 3 seconds it takes you to kill it and promptly goes back to ambient forest music.
It's incredibly jarring and I want it gone. Either just add a light nuance to it, or just make a music piece that can work for more than one very specific situation.
I agree with everything except the comments about absolutely NO action in cutscenes. While it is a little lame if it happens too much and too often (see Devil May Cry), sometimes there are things you can do in a cutscene that you can't do in normal gameplay. You can have a much more action packed fight in a cutscene because the movements and things aren't strictly limited by the games controls. You can have acrobatic maneuvers and such in a cutscene that are much MUCH harder to do in gameplay.
As far as QTEs, I think they can be great for making sure that the player is involved in the action-cutscene, and not just watching. But I do have one gripe about most QTEs. Ironically, Shenmue, the game that practically invented QTEs, did it best in that the buttons you're pushing actually correspond to the on-screen events. Pushing a "LEFT" QTE made you character move to the left, pushing the "A" button alawys made you character perform a kick, etc. God of War, by comparison, had comepletely random QTEs, the buttons you pushed had no relevance to the moves that Kratos was performing.
So I think if you make the QTEs actually correspond to the action, and you don't overuse action-cutscenes, they can be used to great effect.
Does Yahtopia need enforcers?
I like that. I was trying to think of creative solutions here, but I guess I was too brainwashed to even concider silence. Great idea. I don't understand why you feel pained as a musician, silence is as important as the sound, since sound would have no meaning without silence.
It only pains me in that I don't like denying musicians and composers paying gigs. Otherwise, I totally agree--silence is often golden.
Some what tests? Sorry but I can't comprehend jibberish! :O
wait? so yahtzee wants more quick time events? I mean because thats what happens when you do an interactive cinematic... most of the time, it almost always comes down to press so and so button suddenly to not die, granted thats really what video games are but shut up
Oh, if only every developer out there listened to even some of your suggestions, Yahtzee...the world would be a MUCH better place.
I absolutely agree with the cutscenes and taking control away from the player - in Assassin's Creed, I enjoyed the interplay between Altair and the AC head honcho, but, I tells ya, every time I had to sit through the world spinning around me as I reached an eagle's view during the game, was just another reason for me to set the controller down even sooner. Why was that necessary, to sit through 20 seconds of head-spinning every time you did one of the most enjoyable things in the game, reaching higher ground? I can look around just fine on my own (and often would, once the game let me). It would have been a lot better if I got a little pop-up upon reaching one of those spots, telling me of my feat, only without taking up half the screen space and forcing me to sit through yet anOTHer cutscene in a game that's already plagued by loading times and storytelling
*Portal Spoilers*
Speaking of Valve being masters, in the last obstacle course level of Portal, a platform starts whisking you into flames while GLaDOS happily extells you that you don't need to worry, the portal gun will be fine. I completely believed that I was actually supposed to die here, since it would fit with the game's black humor.
Where the game shines though, is that any other developer would have put in a cutscene there, wherein Chell looks around and manages to portal here way out of immediate danger and transition into the next phase of the game. However, Valve doesn't. As I entered the flames, I just looked around, I found myself desperately searching for a way out and finally found places where I could portal to safety. It made for a hectic experience that worked out much better than any cutscene. Sure I might have died, but you have to trust your players to figure it out eventually.
See, the thing is I don't consider Alan Wake to be a survival horror game. All of its decisions in game design come together if you consider that it wasn't made to scare the player, just ratchet up the tension. Instead of imagining it as horror, just see it as a suspense-thriller and everything makes sense.
P.S.: Yes, I know this argument is pretty bad but I still support it.
On the subject of camera control being taken away, part of me wonders if something similar to Fable 2 could be made to work. Where you can choose to push a button to do a focusing zoom in the direction of something happening. It wouldn't be perfect, and the big flashing button icon makes it more like solving a problem(losing immersion) by introducing something that gets to the exact same problem a different route. Still, I'm sure there must be a way to adapt it, possibly some sort of equipment, or audio hint that lets you know that if you want, you can push a button and your character will turn towards that spooky noise and you see the creepy as hell stuff thats happening over there on the right, just as planned...or not. Its still a bit lazy, but combined with times where there is no hint, or stuff is right in your face and unmissable...*shrugs*
'Like to live in yahtopia, I would.
And yes I agree completely.
I gave the Evil Dead Game Trilgy A pass, but then again those were fooking Evil Dead.
For the music, take your cue from some of the good horror films - establish a "scary" track, that plays when danger is approaching. You'll signal a few scares, but it's setup. After a few repetitions to train scary music = danger and other music = safety, start fucking with the player's expectations - play the scare music when they're safe, have them attacked when the safety music is playing.
Have the scary music play when they're just walking along, keep playing it, build it up and up, then nothing. Cut to silence. Nothing attacks. They walk further and the safety music starts. So hopefully they're on edge, but heartrate is returning to normal, then spring the monster, preferably from behind and completely without warning. Make it loud, make it get up in their face, make them need a fresh pair of pants after the encounter.
Music is potentially very powerful at yanking around our emotional state, if all you do with it is confirm what they already know from what they see (or warn them of what they're about to see) then you're not going to scare anyone. The scare comes when the music says one thing and the rest says something else. And as said, it can also be used to induce panic if you've already got them on edge.
The important part, don't let them feel safe too often, and then every so often make them feel safe right before you spring something, then they'll never feel safe again.
I wanted Alan Wake really bad... But when Yahtzee showed me that the camera zooms in on the enemies every single time they appear on screen... Well. I lost my appetite. I hate every game that does that shitty move to bits! I don't want to know when, where or that the monsters are coming. I want them to scare me! I want the game to be surprising and fun... You know, my father always said; "You should never underestimate your audience... Never!"
All in all, I hate remedy for destroying my otherwise great impression of what I believed would be my #1 game of the year. I am so disappointed... Yet. I still want this game.
Hmm... if the developers always opted to have the intense music playing, wouldn't the threat of a hidden enemy eventually lose its charm? It could possibly be better to let us know when a hidden enemy is about so we know we have something to fear. just my opinion, anyways.
Yeah, I mostly agree to everything you covered in your article. Not everything is blight in Yahtopia. For example, the only game that truly scared the shit out of me like no other game was Penumbra: Black Plague. It's the next part (episode, sequel, whatever) of Penumbra: Overture, but Black Plague was way scarier.
Most of the issues you mention are completely abscent here. The music, mostly, there is no music, only the creepy noises of metal tubes, the shambles or screams of your perseccutors. If there's any music, it always has a creepy tune that doesn't stop even if you have a monster chewing your face.
You don't have weapons or have an extremely limited disposition to use any. As for the camera, everything is in first person perspective and all the time you are aware of your character, because sometimes, the game pauses a bit and some text is displayed with a bit of a monologue from the character saying how he's feeling at that moment and a couple of interesting things.
Even if it's a couple of years old, you should give it a try and a review from you would be fantastic.
I really, really want to emphasize the last part
"Cutscenes should never contain action. Or at least, they should never contain action being performed by the playable character which we could have done ourselves within gameplay. Because we're not playing a game to watch a pre-rendered version of ourselves having all the fun."
As a corollary to that, I'd say; never show us cool action that we OUGHT to be able to do in game, but can't.
I'm looking at you, Metal Gear Solid 3. And some stuff I've seen in FF13 too.
In any game that already lets you control the camera, there's no particular reason why they should take those controls away. Often times it's to patronizingly show you something happening mere feet away from where you are, you know, because you wouldn't be able to tell that giant dinosaur was angry unless there was a camera pointed right at it's face. Other times it's a cutscene with dialoque, after which they just talk to you outside of the cutscene while you follow/escort/kill them. I'm also seeing more and more of these cutscenes these days that can't be skipped. Didn't we perfect this technology decades ago? Why would I want to watch a half hour long cutscene every time I had to redo a mission? I thought game designers would understand by now how impatient players are, especialy considering how they hold out hands and keep us away from anything sharper than wet toilete paper.
Good recent Horror games only really come in indie form like Penumbra: Overture.
It would be great if you review the upcoming game Amnesia, I found the trailer terrifying.
Huh. Who knew. Sense has presided out over unthought-out statements like "Banning all sequels". Good, glad you're not just blowing air out your ass and calling it an opinion anymore, Yahtzee. Good on you. Though, the trade off for that is that your analogies seem to suffer a bit for it, at times. You'd think as a critic of the games industry (a critic that some of them even occasionally pay attention to, mind) that you might even contemplate picking up a phone, or shooting an email to various studios, asking them to explain their various indiscretions to you, our vaguely benevolent dictator. You could bring up clothing choice, the appropriate use of consistency during combat and travel, how to pace a story and appropriate accompanying music snippets. Because, hey, why not try it, eh?
I'd say it's even worse when the action can't be performed by the playable character when we're playing ourselves. It's incredibly frustrating when you've seen your character kill a Giant Monster of Doom in an amazingly spectacular and stylish way while jumping thirty feet through the air in a cutscene, only to have to revert to standing next to the monster and pressing the "poke" button a thousand times when we've got to fight the beast ourselves.
Games like God of War manage to find a cool middle-road when it comes to that. They keep the cinematic feeling of a cutscene while still giving the player the feeling that he's doing all those cool things. Unfortunately, many other games don't seem to get this.
Nice article. Although I really enjoyed Alan Wake, I will admit it wasn't that scary. Suspenseful yes, but not scary. The things you pointed out in the article were really good points, and I'd like to see Remedy incorporating those points into a sequel.
I agree wholeheartedly with the part about cutscenes. I can count on my hand how many games I've experienced where in a cutscene, right when the characters are done talking, they'll always cut to the game for the action parts.
I recall Jak II did this, and it was perfect for it. For example, I remember having to take control of a wild missile and Daxter was riding it. Once the task was finished, as soon as I crossed the waypoint, it would switch into the cutscene as a finisher.
Sooooo... what are the immigration policies in Yahtopia? I'm just askin'.
There have been a few action games that changed the music when combat was underway (Painkiller did this as well, and sometimes I was upset that it interrupted the beautiful ambient music of the level), and in certain cases the concept actually works well. But I agree completely that there are few things you can do to destroy the frightening moments more effective than telling me, in some way or another, that I'm supposed to be frightened at this moment. FEAR 2 had weird musical stings in places where I couldn't see anything unsettling, and it just left me wondering what the big deal was- and I couldn't hope to count the times Dead Space thought I saw something spooky that I actually didn't.
Also, a lot of games simply fail to understand the horror value of silence. Being alone in some dark, foreboding place, with only the sounds you make and the occasional faint background noise to keep you from believing you've gone deaf... just as the eyes can do in darkness, sometimes the ears will begin to hear what isn't there in an attempt to fill in the void. And nothing is more frightening than what your imagination thinks might be just around that next corner, lurking, waiting, hungering....
But then the ADHD twitch-reflex crowd would complain that nothing's happening and they haven't been able to scream "BOOM HEADSHOT!" for the last 15 seconds. There's no love for suspense these days, I tells ya.
This is the point that should have been in the article. As it was - seemed like he was just going over a list of his past general complaints.
Another interesting point could have been made based on the latest silent hill - fighting with poor chance can be scarier than no chance.
One final bit on horror - prenumbra overture - of the recent humble indie bundle, now open source (minus the assets) this game had some okay maybe really one really cool idea, that you had to hide and that you couldn't look at the monsters, that was cool.
A lot of this makes sense. I'd actually say that zombie survial-horror like RE4 and L4D are the exceptions to the rules, where you're going for thrilling scares instead of creepy scares, but other than that, you're spot on.
It makes sense, but cutscenes are often used to keep flow. Remember back in your Bad Company 2 review you mentioned the scene in which you got killed by the stream of mortars (also, I only died once on that mission, so I must be awesome or something is up) and how you died a whole bunch on a part that was supposed to be a quick and intense scene? If that were a cutscene I think it would have added more to the experience. No flow breaking deaths where you have to load and try again, no getting tangled up in the scenery and getting lost and making the quick and exciting music play while you try desperately to get back on track. Just you and what the developer wanted the scene to play out like. Admittedly, if they wanted to do something like that they would probably be better off just making a movie but you must remember that most people are idiots and while uber leet gamers might be able to not get lost on a place like that most people would. It has to be easily accessible for everyone and sometimes that means taking control away and showing people what they should be looking at. And back to the F.E.A.R. 2 review where you said that often times there would be sections where the scary music would play and you would be looking at a wall and having played F.E.A.R. 2 I know exactly what you're talking about but in that sense you have to admit that had the scary vision appearing in a cutscene that would have been a lot easier for the developer to get across. Especially in a game like F.E.A.R. 2 where you'll often be looking for ammo and health and that time-slowing stuff in areas and sometimes you'll accidentally set off the ghost of something that's supposed to be scary. That's mostly because the designers were not doing their jobs very well because whenever Fallout 3 wanted you to look at something, it put you in a place where you wouldn't normally be looking down at the ground searching for cigarettes or books and then positions whatever action it wants you to look at in a place where you'll see it. That was an example of good design, while most people aren't good designers. Cutscenes are often needed to show the gamer something important and often have action that would break flow if you die unless it suddenly made you invincible just to keep the pace. And there's stuff like in the opening of Left 4 Dead where Louis presses his back up against the door to keep the Witch inside which is impossible to do in the game.
Everything else I agree with, especially the music stopping when all the guys are dead. That is similar to what you said in Silent Hill: Shattered Memories where there would only be monsters in a certain area so you'll know when to expect it. The least they could have done was in an area you once thought was safe spawned some bad guys to catch you off guard.
I could not agree more about cut scene action sequences. That is the dumbest shit ever, I remember saying "Wow that looks like fun" at one point during... I think it was "Resident Evil 5". It was frustrating.
Spot on as mostly-usual.
Battle music (or the term I use). Absolutely spot on. I bloody hate that stuff. Some games are actually polite enough to have that music track as a separate music track that you can shut off. I generally just turn off all music and have a much more suspenseful time than with it on. Most times music just drones on and on like I am wearing an in-game iPod. I want to hear all the monsters lurking about...not listen to the latest tunes of the world. Oblivion was this...I turned off the music after about 15 minutes and the atmosphere was SO much nicer. I turn off the radio in all Silent Hill games and the music as they warn me of too much stuff. I actually quite like the music of the Silent Hill games, but music generally doesn't fit properly in the gameworld for me. I want the character to reflect what I am doing...listening to music is not what I want to be doing when I am trying to located a skinless dog in the fog.
As for Dead Space...same thing. I am actually currently playing it for the first time (I know...I am desperately behind). Once again a half hour after starting I turned off all the music. The "battle music" was just terrible at ruining the atmosphere. The game has incredible environmental sounds...why cover them with music (no matter how good or bad) that also ramps up BEFORE I get in a fight.
Turn off all the music in games if you don't currently do. I think many of you will be actually very surprised how much more effective the immersion is.
(Oh...I did leave the music on for Quake...that music rocked. Oh, and Half Life (series) because Valve actually understand how to use music in games. Tomb Raider (the original) was actually kinda like Half Life in that way too).
Oh and I hate when games don't let me turn off music.
I noticed an extra word in the description. What's up with that?
And I seriously agree with you, especially with regard to the music.
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Palmeost necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 70 diseños de 15 diseñadores freelance.
We are a Norwegian webiste called, "http://www.Tippeligabørsen.no".
Since you all are probably not fluent in Norwegian, it means something like, "premierleauge ratings" - like "top division in Norway + ratings".
We review, rate and discuss Norwegian football.
The target audience is obviously people that follow Norwegian football. Generally the users will be males from 12-40. But there is no real limitations to it.
We are going to let you be creative, so we don't have many requirements, just some vague guidelines.
The most important part for us is the letters in the logo, they have to look the part, it beeing a website and all.
But feel free to make more of it if you think that would be better.
Colours, try to avoid strong colours like pink, orange, etc, remember this is a professional football webiste. Colours like, green, black and white, blue and maybe red are more suitable.
Tippeligaen's official logo is attached for inspiration.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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Marika Zumbro recorded two hits and an RBI against Providence Tuesday (Harvard Athletic Communications).
PROVIDENCE, R.I. – Kasey Lange launched a solo home run in the top of the sixth to tie the score at 2-2, but the Harvard softball team could not hold on as the Crimson fell to Providence, 3-2, Tuesday in a non-conference matchup. The loss moves Harvard to 15-9 on the year while the Friars improve to 13-18 this season.
The hosts jumped out to a quick 1-0 lead as Jessie Bryant ripped a solo home run to right-center in the bottom of the first off Rachel Brown. The Crimson recorded a hit each in the first and third innings, but it was the Friars who struck again in the bottom of the third, bringing a run home thanks to a double and a Crimson fielding error.
Harvard responded in the top of the fourth, however, as Whitney Shaw drew a leadoff walk and pinch runner Andrea Del Conte stole second during the next at-bat. The next two Harvard hitters made outs but with two down, Marika Zumbro ripped an RBI single that scored Del Conte from second for Harvard's first run of the day. Brown and Laura Ricciardone combined to quiet the Friar bats in the fourth and fifth innings, and Lange's leadoff blast brought Harvard even heading into the bottom of the sixth.
A walk and a single put runners on first and second for the Friars and Stephanie Kiesel provided the game-winning hit, doubling to left field and plating the game-winning run. Jane Alexander singled and Lange was intentionally walked in the Harvard seventh, but one final pop up sealed the 3-2 win for the Friars.
Alexander and Zumbro each had a pair of hits on the day for Harvard while Lange and Zumbro were responsible for driving in the runs. Brown went four innings for the Crimson, striking out seven, while Ricciardone absorbed the loss, going two innings and striking out a pair.
Harvard is back in action at Soldiers Field as it welcomes Columbia Friday and Penn Saturday for its Ivy home-opening weekend.


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Gertrude Stein
Gertrude Stein, 1874–1946, American author and patron of the arts, b. Allegheny (now part of Pittsburgh), Pa. A celebrated personality, she encouraged, aided, and influenced—through her patronage as well as through her writing—many literary and artistic figures. After attending (1893–97) Radcliffe, where she was a student of William James, she began premedical work at Johns Hopkins. In 1902, relinquishing her studies, she went abroad and from 1903 until her death lived chiefly in Paris. For many years her secretary and lover was Alice B. Toklas. In Paris, Stein became interested in modern art movements; she encouraged and purchased the work of many new painters, including Picasso and Matisse. During the 1920s, she was the leader of a cultural salon that included such writers as Hemingway, Sherwood Anderson, and F. Scott Fitzgerald, all of whose works she influenced. It was she who first coined the phrase
"lost generation"
for those post–World War I expatriates. During World War II she remained in France, and after the war her Paris home became a meeting place for American soldiers.
Stein's own innovative writing emphasizes the sounds and rhythms rather than the sense of words. By departing from conventional meaning, grammar, and syntax, she attempted to capture "moments of consciousness," independent of time and memory. Her first published work was Three Lives (completed 1905, pub. 1909), short stories in which she explored the mental processes of three women, but her most characteristic and probably most difficult narrative is the lengthy, dark, dense, and repetitive The Making of Americans (completed 1911, pub. 1925). The famous Autobiography of Alice B. Toklas (1933), a linear narrative written in relatively ordinary language, is the story of her own life presented as that of her companion. Stein's critical essays were published as Composition as Explanation (1926), How to Write (1931), Narration (1935), and Lectures in America (1935). Her many other works include the volume of poetry Tender Buttons (1914), a series of "cubist" verbal portraits; two librettos for the operas of Virgil Thomson, Four Saints in Three Acts (1934) and The Mother of Us All (1947); Wars I Have Seen (1945), some personal observations; and Brewsie and Willie (1946), about American soldiers in France.
See biographies by J. M. Brinnin (1959, repr. 1987) and J. Hobhouse (1975); D. Souhami, Gertrude and Alice (1992); B. Kellner, ed., A Gertrude Stein Companion (1988); A. B. Toklas, What Is Remembered (1963, repr. 1985); J. R. Mellow, Charmed Circle: Gertrude Stein & Company (1974, repr. 1991); L. Simon, ed., Gertrude Stein Remembered (1994); B. Wineapple, Sister Brother: Gertrude and Leo Stein (1996); J. Malcolm, Two Lives: Gertrude and Alice (2007); studies by R. Dubnick (1984), J. L. Walker (1984), and U. E. Dydo (2003); bibliography by R. A. Wilson and A. Uphill (1999).


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Whether building a website for your company or maintaining an existing site, the About Us page is crucially important for potential customers. Statistics have shown that it's one of the most visited website pages. That fact alone makes the About Us page a company's make or break page. Your goal should be to create an About Us page that gives potential customers the facts they need to feel confident in choosing your company.
Here are a few key ways to improve your About Us page:
1. Begin with the customer's needs
Talk about what benefits and solutions your company offers to its customers. Most first time visitors want to know the history of the business and real capabilities.
2. Give facts
Many About Us pages are filled with adjectives like visionary, outstanding, world-class, cutting edge. Although this may be true, you need to prove it with facts.
If your business is visionary, talk about what innovative products you've developed. Allow the customer to decide if your company is visionary, outstanding, on the cutting edge, etc.
If you are a new business and don't have a lot of facts yet, you can describe your business hopes and goals and how you plan to achieve them.
3. Don't try to be something you're not
Don't add "fluff" to your About Us page. This tends to happen with smaller companies trying to sound big. As a smaller company, be honest about who you are and use it to your advantage. Generally speaking if you have a smaller business, describe how new clients will benefit from a small company, allowing each customer more individual attention.
4. Use real photos
Always use real photos of people and places. If not possible, then don't use any photos. Stock photo's are too easy to spot and can hurt your credibility.
5. Streamline your accolades
Awards add to your credibility so choose the ones that will have the most impact on potential customers. The same goes for certifications; select those solely based on their relevance to your clients.
6. Never Stop Updating
A great About Us page should always be a work in progress. Update your page whenever you open new locations, enter new markets, land major customers, and add expertise. Make sure all the information is current to your company's profile as it evolves.
7. Pop Quiz
Ask someone who knows little to nothing about your company to take a look at your About Us page. If they can't answer the 5 Ws (who, what, when, where, and why), then your page needs some more work.
Writing an About Us page for your company should be simple. Don't make it more complex than it needs to be. Remember to use plain language when describing your company. Stick to facts, figures, and real accomplishments. Besides, objective information is much easier to write and much more believable. Potential customers want and deserve the opportunity to decide if your company is the best choice for them. A well-written and carefully managed About Us page can influence customers to choose you!
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The Ravens were 74 seconds away from stealing a victory.
One play later, their players and coaches were screaming they got robbed.Playing without four starters - including team leader Ray Lewis - the undermanned Ravens shocked a sellout RCA Dome crowd by holding a one-point lead in the waning moments of the fourth quarter. But the Ravens' recent run of nail-biters finally caught up to them, as a controversial pass-interference call on cornerback Gary Baxter led to an excruciating, 22-20 loss to the Indianapolis Colts yesterday.
Mike Vanderjagt's 38-yard field goal with four seconds remaining won the game, and the Ravens left the field shaking their heads in disgust.
"It hurts knowing the game was right there," Ravens coach Brian Billick said. "What a win could have done for these guys emotionally to back up the way they played. It's unfortunate sometimes when the game is taken out of their hands.
"I'm in awe of the officials in their ability to so succinctly and quickly make a determination as to what happened. [But] the officials are beyond reproach."
Leading 20-19 in the fourth quarter, the Ravens (2-3) had a chance to extend their advantage, but quarterback Chris Redman fumbled after getting hit on his blind side. Although Redman recovered the loose ball, the 7-yard loss took the Ravens out of field-goal range and set up an emotional finish.
Facing a fourth-and-10 with 1:14 remaining, Colts quarterback Peyton Manning was flushed out of the pocket and rushed a wild throw that sailed high over Qadry Ismail. When Ismail leapt for the ball, Baxter collided with him, drawing a 22-yard interference penalty at the Ravens' 42.
The Colts (4-1) insisted it was an easy call because Baxter never turned to look for the ball. Baxter argued otherwise.
"I heard the team holler, `Ball,' and all I did was jump," said Baxter, a second-year player. "I didn't touch him, and they called pass interference. I was surprised by the call. Words really can't express how I feel right now."
Several of the Ravens contended that Ismail "flopped" to get the call, and that the ball was uncatchable.
"Sometimes you have to be a good actor and then look at the ref," said Ismail, the Ravens' all-time leading receiver, who signed with the Colts as a free agent in the offseason.
The penalty was called in front of the Ravens' bench and caused instant pandemonium. Billick stormed the field, yelling at the officials. His players jumped on the sidelines in anger.
The protest was to no avail. Five plays later, Vanderjagt kicked his fifth field goal to put the Colts back ahead for good.
The Ravens, who had survived fourth-quarter rallies the past two weeks, fall into a first-place tie with the Pittsburgh Steelers atop the underachieving AFC North. The Ravens' first loss in a month overshadowed a valiant effort without injured starters Lewis, receiver Brandon Stokley, center Mike Flynn and defensive end Michael McCrary.
Sidelined with a partially dislocated left shoulder, Lewis told his teammates before the game to "take a piece of me out there with you." The Ravens responded by holding Colts running back Edgerrin James to a career-low 43 yards rushing and keeping Manning in check with 284 yards passing.
Lewis, though, couldn't leave the locker room without giving a piece of his mind.
"These guys fought their asses off, played one heck of a game, and a b------- call at the end of the game caused them to lose it," Lewis said. "These guys played their hearts out. We play in a billion-dollar business and you let one guy make a call."
The Ravens were lucky to be in position to win the game after fumbling seven times - which tied a franchise record - and Redman reverted to some poor decisions.
Trailing 10-6 late in the first half, Redman was backed in his own territory and was supposed to throw a safe, dump-off pass to running back Jamal Lewis. Instead, he gunned a pass into triple coverage for Travis Taylor and was intercepted by linebacker Mike Peterson. Two plays later, Vanderjagt increased the lead to 13-6 with a 50-yard field goal.
"I kind of got greedy," Redman said of his first interception in 73 attempts. "It was a bad decision. He was open earlier, and so I figured, `Hey, why not take a shot?' I learned from that."
Midway through the third quarter, the Ravens tied the game at 13 on a gutsy call.
On a fourth-and-one at the Colts' 5, Redman faked a dive to fullback Alan Ricard, sucking in both of Indianapolis' inside linebackers. Redman then flipped the ball left to Lewis, who coasted into the end zone.
"Jamal could have crawled in if he wanted to," Redman said.
The Colts used field goals on their next two possessions to pull ahead 19-13 early in the fourth quarter.
The Ravens responded with a 67-yard drive in which Lewis produced more than half of the yards. After a 31-yard pass to tight end Todd Heap, Lewis capped off the series by following blocks of Ricard and left tackle Jonathan Ogden.
Lewis' 5-yard touchdown run gave the Ravens their first lead with 9:04 remaining.
"The hole was huge, and it looked just like it did in practice," said Lewis, who accounted for 77 of the team's 142 yards of total offense in the second half along with both touchdowns. "I just walked in really. There was no running, no power. It was just there."
Momentum was firmly on the Ravens' side after nose tackle Maake Kemoeatu hurried Manning into throwing an interception. Anthony Mitchell returned the pick to midfield, and the Ravens were in Matt Stover's range at the Indianapolis 34.
But Redman waited too long for rookie receiver Javin Hunter to get open and fumbled after getting hit from behind by Chad Bratzke. Though Redman jumped on the loose ball, the Ravens had to punt, knowing a field goal could beat them.
"We hated them to give them that last possession," Billick said. "You can't give [Manning] the ball back and not know something was going to happen."
A minute later, Billick watched his worst fears materialize but insisted his team didn't leave empty-handed.
"We grew up a lot today," Billick said. "Even as hard as it is to understand, this team became more of a team today. They really did."
The Ravens were 74 seconds away from stealing a victory.


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Bieber Fever hits H&M
You know you want it.
Purpose was the album that made us all Beliebers, and the eponymous tour that followed made us all want to wear merch t-shirts to this season's fashion weeks. (If we'd managed to get our hands on them, that is.) Flipping through street style photos from New York, London, Milan and Paris, it was evident: the merch craze had become a legit fashion trend. And we're not letting go anytime soon.
In fact, H&M has an early holiday present for all stylish Beliebers out there. Today, just a couple of days after Justin Bieber wrapped up the UK leg of The Purpose World Tour in London, a capsule tour merchandise collection hits selected H&M stores and hm.com.
The collection includes t-shirts, hoodies and long-sleeved tees. The 18 pieces feature the Purpose Tour logo, Justin Bieber's face and lyrics from Purpose, like the iconic My Mama Don't Like You line.
Shop the collection below and match with vintage denims or a patent leather skirt for the ultimate fashion week look.


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Follow RFF News on your cell phone. Text follow rff to 40404 you will receive txt messages with RFF News
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Pam & Winnie are hopelessly lost.
Twins switch detour. Pam & Winnie are REALLY lost. They wasted lots of time... Commercial.
Which detour did Katie/Max and the Blondes performed?
Apparently all of Chuck's skills originate from the fact that he works at Walmart
Quote from: Magnus on February 24, 2013, 07:38:18 PMApparently all of Chuck's skills originate from the fact that he works at Walmart You know what they say, Wal-Mart has EVERYTHING. And by irony, a Wal-Mart commercial just aired after Pam & Winnie's lost scare.
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Happy New Year and welcome back to School. Over the past few days I have been directed to some interesting websites, and I will share a couple with you here.
The first one is an NPR story that addresses a change from the lecture style of teaching, the so-called "sage on the stage" to the "guide from the side". It is thought that engaging the students in more active learning will help them actually retain information.
The next article deals with digital scholarship, especially when issues of hiring, tenure and promotion come up in academia.
Digital scholarship is recognized as legitimate research, publishing and communication. For those of you thinking about going into academia, or already in teaching and research, both articles will give you something to think about.


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Recipe: Thanksgiving Jell-O
As far back as Post multi-platform editor Jane Touzalin can remember, this dish was a constant on her family's holiday table, including Christmas. To save time, her mom would chill a single recipe's worth in a 9-inch square baking pan and slice it into squares to serve. When she felt ambitious, she would double the recipe - cutting back on the amount of cider for more firmness - and pour it into a ring mold; see NOTE.
MAKE AHEAD: The gelatin needs to set up for about 11/2 hours before the apples and celery are added, then should chill for at least 4 hours or, if you plan to unmold it, overnight.
8 or 9 servings
3 ounces (1 small box) lemon-flavored Jell-O
2 cups cold, fresh, unsweetened apple cider
Pinch kosher salt
1 teaspoon fresh lemon juice
2 to 3 ribs celery
1 to 2 red apples
Mayonnaise, for serving (optional)
Empty the packet of Jell-O into a medium mixing bowl. Heat 1 cup of the cider in a small saucepan over medium-high heat. Once the cider begins to boil, pour it into the Jell-O in the bowl and stir until all granules have dissolved. Add the salt, lemon juice and the remaining cup of cold cider, stirring to combine. Refrigerate for 1 to 11/2 hours.
Cut enough of the celery into 1/4-inch dice to yield about 1 cup. Use the large holes of a box grater to grate enough of the apples, including the peel, to yield about 1 cup.
Begin checking the refrigerated gelatin after 1 hour. When it is thick but has not set, stir in the apples and celery, mixing to distribute them evenly. The gelatin should be just firm enough so that the apples and celery don't sink to the bottom.
Spray an 8- or 9-inch square pan with cooking oil spray. Transfer the mixture to the pan, cover the pan with plastic wrap and refrigerate for at least 2 hours.
Cut into squares and serve cold, with a small dollop of mayonnaise, if desired.
NOTE: To double the recipe for molding, dissolve 2 packets of Jell-O in 2 cups of boiling cider, then add 13/4 cups of cold cider; the gelatin will be sturdier and will hold its shape better after unmolding. Spray the mold with cooking oil spray before filling. To unmold, use a moistened fingertip to gently pull the gelatin away from the side of the filled mold. Dip the mold into warm water up to the rim for 10 seconds. Wipe the mold dry and give it a shake to loosen. Moisten a cold serving plate and invert it over the open end of the mold; hold plate and mold together firmly, and invert both so that the Jell-O plops satisfyingly onto the plate.
NUTRITION | Per serving (based on 9): 70 calories, 0 g protein, 17 g carbohydrates, 0 g fat, 0 g saturated fat, 0 mg cholesterol, 85 mg sodium, 0 g dietary fiber, 16 g sugar


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Wisconsin Department of Workforce Development
Timeline History: 1900-1919
All images property Department of Workforce Development
Location of the first state-operated public employment offices: Milwaukee and Superior.
Two more state-operated employment offices opened in Oshkosh and LaCrosse.
In the 1900's the Wisconsin legislature enacted laws to protect children in the workplace. In 1917, a centralized work permit system was created under the Industrial Commission.
First State Civil Service Law enacted; creates a three- member Civil Service Commission. Wisconsin becomes third state to establish a civil service system.
Governor Robert M. La Follette
Legislature set the maximum hours of labor for children to 55 a week and adopted a list of dangerous occupations prohibited to children under 16.
The Street Trades Law was passed to regulate child labor, specifically, children selling newspapers in Milwaukee.
The first attempt at workers compensation legislation came in 1909. Senator Theodore W. Brazeau introduced a proposal to provide compensation insurance. The senate postponed the proposal indefinitely. The legislature did, however provide for a joint interim committee of 3 Senators and 4 Assemblymen to study such insurance.
The Wisconsin Bureau of Labor Statistics is replaced by a 3-member Industrial Commission. The Commission spent $59,718 in its first year.
One of the more notable Commissioners was John R. Commons. Dr. Commons was a Economics Professor at the University of Wisconsin. Commons influenced a generation of people who became involved in social reform and progressive legislation.
A reformer rather than a revolutionary, Commons championed laws that protected workers while preserving the efficiency of large-scale industry. Effective labor legislation, he maintained, could make the capitalist economic system work in favor of workers as well as employers. Commons' thinking influenced Wisconsin's most important new labor laws, especially industrial safety and unemployment insurance. On occasion, Commons' University classes became staging grounds for new legislation. Many of his students, including Arthur Altmeyer, became state or federal labor law administrators.
Arthur J. Altmeyer later became one of the most important figures in the history of Social Security. President Franklin Roosevelt called him "Mr. Social Security." The Social Security Act was signed into law by President Roosevelt in 1935.
The Wisconsin legislature enacted more laws to regulate hours, wages and employment conditions of women and children.
Work week for children reduced to 48 hours.
Work week for women set at 55 hours.
Other industrial safety laws were passed.
Wisconsin established free employment services in its Milwaukee, Superior, LaCrosse and Oshkosh Employment Offices. These employment services were primarily local labor exchanges.
Nation's first modern apprenticeship law that included area vocational schools as a necessary component of apprenticeship programs. 625 apprentices were indentured in the first year in Wisconsin.
Nation's first state constitutional Workmen's Compensation Act (now Worker's Compensation) guaranteeing injury compensation as a legal right was enacted on May 3, 1911 and became effective September 1st to be administered by the Industrial Commission. TheConstitutionality of the Act was upheld by the Wisconsin Supreme Court on November 1, 1911 (and by the U.S. Supreme Court in 1926).
head of the Wisconsin Industrial Commission:
Wisconsin's first elevator safety code took effect in 1913.
The first Wisconsin wage law was enacted in 1913 and specified that a "living wage" must be paid to women and minors. In enacting this law, the Legislature specified that "every wage paid or agreed to be paid by any employer to any female or minor employee shall be not less than a living wage." Administrative authority was given to the Industrial Commission, which was to use an advisory board equally representing employers, employees and the public in its determination of a "living wage," thereby also necessitating consideration of the cost of living. There were several events which delayed the determination of a living wage and contributed to a 6-year lapse between the 1913 enactment of the law and issuance of the first wage orders in 1919.
. . . The Industrial Commission completed an extensive study in 1913- 1914 of the working conditions and cost of living of employed women in Wisconsin; and most pertinent - the constitutionality of the Oregon Minimum Wage Law (which was similar in principle to the Wisconsin law) was being challenged in the courts from 1914 to 1917, when a tie vote of the U.S. Supreme Court sustained the Oregon Law and thus helped clear the way for action in Wisconsin.
In 1914, the first building code in Wisconsin was adopted to help in the enforcement of the safe place statutes for all buildings and places of employment, including factories, stores, schools, theaters, churches, and hotels. Inspection responsibilities also were given to the commission. The Commission adopted the first boiler code after boiler explosions increased.
A new Wisconsin apprenticeship law required apprentices to attend school 5 hours a week, at the employer's expense.
Current Employment Statistics (CES) began, managed by the United States Bureau of Labor Statistics and Industrial Commission (the program continues today!).
Emanuel Lorenz Philipp
Commissioners are:
Photo Source: Wisconsin Historical Society
The Wisconsin Industrial Commission created a Women's Department and assigned it the responsibility for the administration of laws concerning women and child labor, including the Minimum Wage law.
The U.S. Smith Hughes Act (Public Law 347) establishes federal-state vocational education program and creates Federal Board of Vocational Education.
The Wisconsin Free Employment Service had 31 public employment offices.
State Legislators centralized child labor permit-granting authority under the Wisconsin Industrial Commission.
Occupational diseases were added to Worker's Compensation coverage.
A 22-cent minimum wage was established for women and minors 17 years of age and older.
A petition presented May 1, 1919, to the Industrial Commission by the Wisconsin Federation of Labor, the Consumers League of Wisconsin, and the Central Council of Social Agencies of Milwaukee initiated a wage action by the Commission. As required by law, the action involved appointment of an Advisory Wage Board and consideration of their recommendations and findings, as well as those of the Commission in its 1913-1914 cost of living study. After the required public hearings were held, the commission issued Wage Orders on June 27, 1919, and named their effective date as August 1,1919.
All images property Department of Workforce Development
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First Trust Comparative Analysis Breakdown
You can use this module to analyze advantages of First Trust technical and fundamental indicators over its peers. Please use the box above to enter up to 4 concurrent symbols you would like to analyze. Use comma (,) to separate each symbol. With this comparative module your can estimate the relative strength of The First Trust Combined Series against its competitors. See also Investing Opportunities.
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Pi(e) Day 2014
Inner Harbor | Website
This event occurred in the past.
Celebrate the mathematical constant Pi. Participate in the Pi recitation contest contribute to the Pi chain sample some pie from Dangerously Delicious Pies take part in a pie-eating contest and check out more fun Pi-related activities. Visitors can also celebrate the 135th anniversary of Albert Einstein's birth with hair-raising experiments a singing of Happy Birthday and more.


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Thank you for taking the time to visit our website. If you are looking for a new full-time or contract HR position, we are confident we...
If you are looking for a full-time or a contract Human Resources (HR) job or looking to fill an HR job then you are in the right place.
HR Search Pros, Inc. was started because of the need for an HR specific search firm that could truly be a valuable partner for companies in search of great HR professionals and for candidates looking for their next HR opportunity.
I wanted to be part of a firm where Integrity, Honesty, and Service were not mere words spoken to please someone, but are values that were lived by. Out of this desire sprang HR Search Pros. We are here to serve both companies and candidates with the highest level of Integrity, the utmost Honesty, and impeccable Service.
Whether you have an HR job you need to fill or you are looking for an HR job for yourself or if you just want to discuss the HR market, please feel free to contact me at any time.
I look forward to hopefully having the opportunity to speak with you and having the opportunity to demonstrate how unique we are and what a valuable partner we can be to any HR professional whatever their situation is.
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