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Legitimate question: Is there anything that could've been shown at all of E3 that even would've made you happy?
New IP's that don't look terrible. Innovation. Sequels to good games that also look good (which there were a few). Consoles that actually give PC a run for it's money (for reference, the Xbox 360 was better than any GPU on the market when it came out).
This honestly was the best MS E3 presser since the Halo 3 days. No Kinect, no TV/Movie shit, no dashboard and avatar crap.
Actually it was a little below average, hence the 4/10. It's just been a while since we've had an E3 that didn't completely suck, so it's easy to be confused. Heck, as "good" as last year's E3 was, Sony only stole the show because they said they wouldn't completely screw over consumer rights.
I generally don't buy remakes if I own the originals. I feel like it's a waste of money. Graphics alone aren't a good enough reason for me. Considering I don't play multiplayer as much anymore, that doesn't entice me either.
I can hear these two arguments now. "Being cheap as a PC gamers LOLZ hypocrite!" and "Sacrifice graphics for price as a PC gamers LOLZ!"
PC gaming is MUCH cheaper than consoles if you do things correctly. I've also always believed cost is more important than graphics. With PC gaming, I don't have to choose.
"Fuck EA! 2/10 for cash cows!!!!"
followed by
"I wish Nubisoft showed Assassin's Creed for their whole show."
You forget that Assassin's Creed games are generally good and release in a mostly functional and finished state despite a yearly release. EA's yearly released are the exact opposite, which is why they are more heavily criticized.
I literally could not be happier that PC is Niterider's "platform of choice."
I haven't played with an AJ'er in ages even when I was fully capable of doing so. Don't worry, you won't be hearing my sexy voice screaming about how bad your aim is anytime soon.
Quit rippin on my boy Noobrider.
I am quite capable of defending my rants, but thank you.
Just finished up the Sony conference and the score stands where it is. Onto Nintendo! (LOLZ!).
Edited by Niterider, 10 June 2014 - 04:34 PM.


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Virginia's Beaches
Virginia has a variety of beaches, and all cater to family fun!
Virginia Beach | Eastern Shore
Norfolk | Hampton | Chesapeake Bay
Virginia Beach
Virginia Beach's well-maintained beaches are free. Lifeguards are on duty from mid-May through mid-September. Vendors scattered along the oceanfront cater to the good life by renting umbrellas, boogie boards and sling-back chairs.
Virginia Beach attractions include the Virginia Beach Ocean Breeze Waterpark and the Virginia Aquarium & Marine Science Center.
Most of the city's visitors are drawn to the 3-mile oceanfront Boardwalk, where numerous hotels and restaurants overlook the beach. Many free, family oriented events take place every weekend from late spring to early fall, such as the Boardwalk Art Show & Festival and Sandstock: A Tribute to Rock and Roll.
Visitors can rent bikes, tandems and roller blades or bring their own. Other biking and hiking trails can be enjoyed at First Landing State Park, which winds through the wetlands and along Broad Bay.
Some secluded beaches in the area include the North End and Sandbridge to the south, where large oceanfront houses are both owner-occupied and rented by the week. Vacation homes and rentals.
The 8,000-acre Back Bay National Wildlife Refuge harbors an amazing collection of animals. Five miles beyond the refuge is False Cape State Park, a remote oasis along the Atlantic Ocean. Visitors can board a tram at Little Island Park in Sandbridge and ride to the park, which is open from Memorial Day through October.
Other attractions at Virginia Beach include Mount Trashmore Park, the Cape Henry Lighthouses and the Old Coast Guard Station.
Virginia's Eastern Shore
Virginia's Eastern Shore is connected to the mainland via the 17.6-mile Chesapeake Bay Bridge-Tunnel, considered "One of the Seven Engineering Wonders of the Modern World."
Kiptopeke State Park on the Chesapeake Bay is a great place to watch migrating birds and enjoy the Eastern Shore Birding Festival every October.
Cape Charles Beach, with its shallow waters and no waves, is great for small children. Cape Charles is the Eastern Shore's southern-most town and offers public access onto the beach by two wooden walkovers located near the end of Tazewell and Randolph Avenues, as well as the Town's Fun Pier which also has a wooden walkover.
Visit the Shore's sister islands of Chincoteague and Assateague, where you'll find the Chincoteague National Wildlife Refuge - 14,000+ acres of marshland, beaches and dunes where waterfowl and wild ponies are abundant. Access the 37-mile Assateague National Seashore from beachside parking or a paved bicycle trail - it's one of the last undeveloped beaches on the East Coast and boasts miles of hiking trails.
Visit in July for the annual Chincoteague PonySwim and Auction, where saltwater cowboys round up the ponies and swim them across a channel from Assateague to Chincoteague. Lastly, you won't want to miss Assateague Lighthouse, a 142' red and white striped icon dating from 1867.
Just 15 miles west of Virginia Beach is Norfolk's Ocean View Beach, which stretches continuously along 8 miles of the Chesapeake Bay.
Norfolk's four city beaches are wide with gentle surf, lifeguards in the summer, picnic pavilions and free parking. Visitors can rent sailboats, jet skis, paddleboats and kayaks. Norfolk's Town Point Park overlooks the harbor and is the site for many events, such as Harborfest every June.
Norfolk is home to numerous museums including Nauticus, the National Maritime Center, with the USS Wisconsin docked alongside and the Hampton Roads Naval Museum.
Hampton has 12 deep water marinas as well as Buckroe Beach, which is especially popular with windsurfers. Chair and umbrellas can be rented on-site.
Hampton's attractions include the Virginia Air & Space Center, Hampton University and Fort Monroe.
Virginia's River Beaches:
Tributaries to the Chesapeake Bay and Atlantic Ocean
Fishermen appreciate the undiscovered jewels along the shorelines of Virginia's tributaries to the Chesapeake Bay and Atlantic Ocean, such as both freshwater and saltwater fish in the same river!
Chippokes Plantation State Park maintains 2 miles of beach along the James River for fishing. Amenities at the park also include a swimming pool, picnic areas, cabins and campsites.
In the Northern Neck, which stretches between the Rappahannock and Potomac Rivers, five small public beaches run along the Potomac, including Westmoreland State Park's beach and Colonial Beach, the northernmost beach and site of George Washington's Birthplace.
Last Updated: 2/3/2020

subset: commoncrawl


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I'm trying to get back the answer in my public static double method. Every time I try to compile, however, it doesn't recognize this: (double kms, double fuelEfficiency, double carIns) and says I am missing a class. I'm completely stuck why I can't get it to work.
Note: I need to actually do a lot more calculations in there, but first I want to try with it as a basic just to see if it works.
java.util.Scanner; public class budgetCalculator { public static void main(String[] args) { //Scanner Scanner scan = new Scanner(System.in); //Find out number of roommates. System.out.println("How many roommates do you have?:"); int occupancy = scan.nextInt(); //Find out rent. System.out.println("How much do you pay for rent? (in dollars):"); double rent = scan.nextInt(); //Find out car insurance. System.out.println("What do you pay for car insurance?:"); double carIns = scan.nextInt(); //Find out km driven per day. System.out.println("How many kilometres do you drive per day?:"); double kms = scan.nextInt(); //Find out mileage in car. System.out.println("What is the mileage on your car?:"); System.out.println("In case you aren't sure, an average is that:"); System.out.println("A very small car's mileage is 7.1L/100km"); System.out.println("A small car's mileage is 8.2L/100km."); System.out.println("A sport car's mileage is 14.9L/100km"); System.out.println("and an SUV's mileage is 12.3L/100km"); double fuelEfficiency = scan.nextInt(); //Find out average electric bill. System.out.println("What do you pay for electricity (every two months)?:"); double electricity = scan.nextInt(); // Find out average cable bill. System.out.println("What do you pay for cable each month?:"); double cable = scan.nextInt(); //Find out average water bill. System.out.println("What do you pay every 4 months for water?:"); double water = scan.nextInt(); //Find out average internet bill. System.out.println("What do you pay each month for Internet?:"); double internet = scan.nextInt(); //Find weekly food costs. System.out.println("What do you pay weekly for food?:"); double groceries = scan.nextInt(); //Find eating out cost. System.out.println("How much money do you spend eating out per week?:"); double resteraunt = scan.nextInt(); //Find out mweekly alcohol cost. System.out.println("How much do you spend on alcohol weekly?:"); double liquor = scan.nextInt(); System.out.println(determineTransportationCost(double kms, double fuelEfficiency, double carIns)); } public static double determineTransportationCost(double kms, double fuelEfficiency, double carIns) { double transportation = 30 * kms; return transportation; } }


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|Sorry disorders
We are creating a new website with many new features! Be sure to visit us!
Thanks to visite us
What are discount coupons? A coupon word was adapted from French couper that means cutting, appeared in the English dictionary for the first time in 1821. Discount coupons became known in 1887 when Asa Candler mogul used as a marketing strategy for the launch of Coca-Cola by distributing vouchers printed in magazines that could be redeemed for free soft drinks in vending stands. This strategy is considered aggressive at the time, it was one of the factors that resulted in the success of the brand further. This was the first time in history that had news that coupons have been used effectively to attract customers and expand sales of a product. In the 30s, the use of coupons spread during the Great American Depression, for people seeking to find cereals and other products that were in short supply. From the 40's and 50 large supermarket chains and appliance stores began using coupons systematically reaching more than half of American households in the 60 Today the culture of coupons in countries like USA, Canada, Australia and the United Kingdom is so common that there is even a TV show on the TLC channel called "Extreme Couponing" showing the routine of people who do everything to get accumulate coupons to buy discounted products. In Brazil the program is displayed at the Discovery Home And Health channel. Examples of discount coupons pages:
|Cupom desconto Extra
|Cupom desconto Casas Bahia
|Cupom desconto Pontofrio


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Making beautiful music
Published: 20/02/2009 Design
An icon of the music industry, Korg explain how collaborative 3D design keeps them in tune
Teaching old dogs new tricks
Published: 20/02/2009 Manage
Unemployment can be a time to refresh your CAD knowledge, says Martyn Day
Driving efficiency
Published: 20/02/2009 Collaborate
Collaboration drives excellence to new heights at Bentley Motors
Pedal Power
Published: 19/02/2009 Design
Karbon Kinetics brings power to the pedal with Gocycle
L'Easy Rider
Published: 16/02/2009
NX gives Velo Science the winning edge in racing bike design
Jurassic Parts
Published: 16/02/2009 Collaborate
Playmobil defeats the deadline monster with VISI software
Bass-bin boom
Published: 13/02/2009 Design and Simulate
Innovative desktop speakers from Altec Lansing and a colossal PA system from JBL
AMD Phenom II X4 processor
Published: 13/02/2009 Hardware and Manage
AMD's latest offering gives solid performance at a competitive price
Look at the design process from a new perspective
Published: 11/02/2009 Design
Josh Mings turns the design process on its head
Choosing a new monitor
Published: 11/02/2009 Hardware
Make buying a new screen a personal experience, says Rob Jamieson
HDR Light Studio 1.0
Published: 08/02/2009 Design
Al Dean sheds a fresh light on photorealistic rendering
PTC Media & Analyst Event 2009
Published: 08/02/2009 Collaborate
Al Dean travels to Boston for the annual PTC event
The latest from the DEVELOP3D Blog:
Blue Ridge looks to cluster technology to boost CFD performance
Published 26 February 2009
Posted by greg corke
Despite the emergence of multiple CPU cores in individual workstations (the standard is now 4 cores) most CAE applications still can't harness all the available power, probably never will until there's a major architectural change, and many max out at two cores. The way round this is to use clusters, or to put it simply a series of desktop computers directly connected together with some clever stuff.
Blue Ridge Numericsis the latest CFD vendor to promote its own cluster solution, which works with Microsoft Windows HPC networks. (I'm not hugely familiar with cluster technology, but I do know that Microsoft introduced its cluster technology a few years back, in response to the success of Linux in this sector.)
Blue Ridge's CFdesign high performance computing (HPC) Module works directly with Windows Server 2008 HPC Edition, and with a little tinkering can turn two or more desktop workstations into a mini cluster. As with a single workstation, there is a limit to the performance gains you can get but Blue Ridge is quoting a maximum reduction in simulation time of 550% for a four node, 16 core setup. From what I can ascertain it looks like there might be a little exaggeration here as the baseline appears to be taken from a single core workstation.
Blue Ridge told me last year that in a single multi core workstation one can expect speed increases in CFdesign of up to 140% (Intel) to 160% (AMD), though I would imagine Intel has now got faster with the introduction of the Core i7, which receives its data directly from system RAM rather than going via a front side bus (FSB).
So by my rough calculations, the performance increase from a single multi core workstation to a four node, 16 core cluster, would be about 350%, which still is not to be sniffed at (I'm sure Blue Ridge will correct me if I'm wrong here).
Percentages aside it's certainly a very interesting technology and I look forward to test-driving it in the near future. I'd better dust off my copy of Windows HPC cluster for Dummies first though.
View comments (26 comments)
Intel Core i7 Processor
Published 24 February 2009
Posted by greg corke
The big news at the tail end of last year was the launch of Intel's brand new Core i7 chip. Codenamed Nehalem, the Quad Core chip features a brand new architecture, which represents one, if not the biggest architectural shifts in Intel processors for ten years.
Core i7 systems are shipping now from the specialist systems builders such as CAD2, Xworks and Scan, and we should start to see Core i7-based workstations from the likes of HP, Dell, Fujitsu Siemens and Lenovo in the next month or so.
So what is all the fuss about? There are three major architectural changes to
Core i7 that not only look good on paper, but should have a real impact on the way users work with CAD/CAM/CAE and rendering applications, so let's have a look at each of these in turn.
At the heart of this new architecture is a change in the way the chip accesses memory. Instead of the CPU communicating with the memory via the Front Side Bus, Core i7 can receive data directly from the system RAM. If this sounds familiar, that's because it is, as AMD pioneered this integrated controller strategy with its Athlon & Opteron processors a few years back.
With Intel's Front Side Bus architecture, which is used on the Core 2 Duo and many generations before, there was a lot more latency when accessing memory. Now with Core i7, applications that access a lot of memory, frequently, will see a benefit. This is why AMD's Opteron has remained a popular choice with certain CAE users, despite it being slower in most mainstream applications.
The other change in the memory architecture is that the new memory controller has three channels to the RAM which means that Core i7 systems will work best when memory modules are in multiples of three, as opposed to two. This means we are likely to see workstations with 3GB, 6GB and 12GB memory instead of the usual 2GB, 4GB, and 8GB.
All Core i7 CPUs have four cores as standard, but they also feature a technology called HyperThreading, which simulates additional threads so each chip actually has eight logical cores.
HyperThreading first came to market with the Pentium 4, but was abandoned for the Core 2. It uses spare CPU cycles on each physical core to simulate additional cores, and these can be seen when you bring up the Windows System Performance Dialogue.
The technology only works with certain multi-threaded applications, and can cause confusion when a process assigns itself to a 'logical core' even when there is a physical core sitting around doing nothing. Our limited tests show that it does make a small but significant difference in rendering applications such as 3ds Max.
Core i7 features a new Turbo Mode technology which can automatically adjust the speed of the cores dynamically. The chip can literally switch off those cores that are not being used and channel additional power to the remaining cores.
Intel claims that for single threaded applications (of which most CAD applications are) the speed of a single core can be boosted by around 400MHz.
While Turbo Mode can dynamically adjust the speed of the CPU, specialist workstations manufacturers are looking to get more out of each piece of silicon by overclocking or permanently increasing the speed of chips.
With Core i7 and indeed Core2 Duo, Intel has built in a lot of headroom into its chips. Some say this is because it has no real incentive to sell faster CPUs at this moment in time, because it could jeopardise future sales if the performance leap is too high.
The good news is that those in the know are able to get more out of the chips for no additional cost, safely overclocking them by around 20%.
Overclocking has never really been used in the CAD/CAM/CAE sector, simply because reliability has been deemed more important than performance. However, even with standard cooling solutions, specialist workstation vendors are now offering overclocked systems. But this is not pony tailed geeks in bedrooms with soldering irons, the system builders are extremely confident that the silicon will not be damaged by overheating and this is being backed up with three year warranties.
At DEVELOP3D, we don't expect overclocking to be embraced wholeheartedly by customers, simply for fear of unreliability. However, if confidence grows, and specialist workstation manufacturers continue to push overclocked systems, it will be very interesting to see what impact this has on the Tier One Vendors as the likes of HP, Dell and Lenovo will have to play by the rules and ship systems at Intel's published speeds. And with the top-end 3.2GHz Core i7 chips costing around £700 it's not only a performance advantage that we're talking about here. Specialist system manufacturers are already offering 2.66GHz Core i7 chips clocked up to 3.2GHz for under £300, so price/performance could also become a major differentiator.
Core i7 is a huge leap forward for Intel, introducing a number of new technologies, which not only improve efficiency in multi-threaded applications but enhance performance in single threaded applications. As with any new technology, prices are high at the moment, but deals can be had on overclocked systems and expect significant cuts later this year.
View comments (8 comments)
AMD Phenom II X4 processor
Published 24 February 2009
Posted by greg corke
Back in 2005 the workstation sector was all about AMDand its Opteron CPU. At that time the Opteron wiped the floor with anything Intel could throw at it and all the major Tier One workstation vendors, with the exception of Dell, took on the powerful chip to head up their workstation lines. But then Intel introduced the Core 2 Duo and things changed overnight. AMD lost its leadership position and Intel began outgunning AMD across the board. Since then AMD-based workstations have only been seen in niche sectors, targeting price/performance sweet spots or users of specialist CAE applications.
This month, however, AMD introduced a brand new quad core chip called the Phenom II X4, which it hopes will take the fight back to Intel. Available in speeds from 2.5GHz to 3.0GHz, the Phenom II X4 is built around AMD's Direct Connect architecture, which means it receives data directly from the system RAM, rather than going via a slower Front Side Bus. This is a technology that AMD originally pioneered with its Opteron processor and one that Intel has only just 'borrowed' for its Core i7.
To put this new technology to the test we managed to get hold of an extremely rare 2.8GHz Phenom II X4 925 courtesy of specialist workstation builder XWorks. Nestled alongside an AMD ATI FirePro V3750, 4GB RAM, a 250GB hard drive and Windows XP SP3, the compact workstation is designed to offer excellent price/performance and at £745, the price is certainly competitive.
While the cost of an AMD Phenom II X4 925 chip is comparative to a 2.67GHz Intel Core i7 920, the big saving comes through the ASUS M3A78-CM mainboard, which with a retail cost of around £50, is around a quarter of the price of most Core i7 motherboards, which are particularly expensive at this moment in time.
But what about the performance? In terms of CPU-specific tests we benchmarked with 3ds Max Design 2009, an application which makes full use of multiple cores when rendering scenes. The performance was almost 50% slower than the overclocked 3.2GHz Core i7-based Scan 3XS workstation we tested last month, but that doesn't tell the whole story as far as CPU performance is concerned. 3ds Max is one of the few 3D applications to offer finely tuned support for HyperThreading, a unique feature of the Core i7 which boosts multithreaded performance by simulating additional cores (click here).
The most interesting results, for CAD users at least, came when testing graphics under SolidWorks and Inventor. To begin with we didn't quite believe the SolidWorks 2009 score of 17 Frames Per Second (FPS), simply because it's the fastest we've yet to see in any machine, but repeated tests verified our initial findings. The Inventor score of 3.3 FPS was more in line with what we'd expect, slower than the Core i7, but impressive all the same.
From our tests it's hard to pass a definitive judgment on the Phenom II X4, simply because it doesn't support HyperThreading, which gives Intel's Core i7 an advantage in our 3ds Max benchmark that it wouldn't have in other applications. However, for CAD applications our 3D graphics tests, which are very much linked directly to CPU performance, indicate that it's certainly in the same ball park as the Intel Core i7.
While AMD looks to have an interesting technology on its hands, particularly when compared to Intel's Core i7 in terms of price/performance, one mustn't forget Intel's Core 2 Duo, which is now being sold at extremely competitive prices, even at high GHz. And if dual core is not enough because you have specific multithreaded rendering or analysis requirements, then Intel's Core 2 Quad has also come down in price since the introduction of Core i7.
The long and short of it all is that AMD has delivered a chip, which while not setting the workstation sector on fire, certainly warrants closer attention. While it is unlikely that Tier One vendors will back the Phenom II X4 wholeheartedly, the chip is likely to be picked up by agile system builders like XWorks meaning at long last there's an AMD chip that should be considered alongside Intel when choosing a workstation, particularly when the purse strings are tight.
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Autodesk adopts Mac for Alias, Inventor Plastics tools for 2010
Published 18 February 2009
Posted by Al Dean
As I type this, the world's media (probably all 12 of them) are sat waiting for Autodesk to unveil its product releases for the next year. As with these things, Autodesk love to group everything together and make a Huge Splash – a good idea, but you often find that while there's a concerted effort to announce the products together, the actual shipping of code lags somewhat. Either way, whether you think that's right or not, let's look at the highlights:
#1: Inventor 2010: Autodesk is integrating the plastic parts design tools it's been working on for the last few years – and it looks like the mould design tools they've also been beta testing out in China for at least year are finally going to ship in product, rather than on Labs.
Other news is that simulation has had a boost. Recently acquisitions see Autodesk's armoury expanded greatly and this is the first wave of new simulation tools. There's also some bundling going on with Inventor LT (the free version of Inventor for part design), along with AutoCAD LT.
STL output in Alias has always been flakey unless you used a workaround with spider – this fixes that.
#2: In a right world, this would be Number 1: Autodesk is making the Alias line of products available on the mac OS X platform. THIS, is HUGE news. There's also been work done on packaging (it's got new bundle and naming), new STL output, new rendering and materials tools and a lot more control over surfaces.
#3: Showcase is getting the ray-tracing technology acquired from Opticore some time ago. There's also greater support for workflows with both other Autodesk products (such as Max an Maya) and some pretty slick looking design variant comparison tools. it also has a matched material library with Alias. Oh and its going to $995 instead of five grand.
#4: Autodesk Moldflow: there's a simplified version of Moldflow on its way. One thing I have to take issue with is the idea that Moldflow can help take someone that's "not an expert in plastic injection moulding right through to manufacture." Ok. That's really not a good idea. Moldflow is good, but it can be dangerous in the wrong hands (by dangerous, I mean expensive).
NB: there should be more pics, but they weren't. Of anything except Alias and Inventor. A Shame.
View comments (15 comments)


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The PWA is proud to announce that international sail brand Gun are joining their ranks for the 2008 season onwards.
With the growing popularity of Slalom and positive growth being seen in the sport, Gun is the latest brand to pledge their support for the pro-tour series.
Head honcho Jörg Müller was similarly excited to commit, and spoke eagerly about his views on the international circuit, environmental issues, and Gun's role in helping to push the sport towards the masses once again.
'The PWA World Tour is the Formula 1 of Windsurfing. It's the elite arena for high performance windsurfers with high performance gear and reflects the state-of-the-art for the sport.
These events are also a constant motivation for the spare time sailor as they demonstrate clearly in every discipline that there are nearly no limits in this game.
The PWA championships provide a high level of promotion for windsurfing in general, and show spectators all the variety available, and hopefully tempts them to join us.
Windsurfing rightly claims to be the mother of all action sports, and we are all conscious of the fact that since the peak of windsurfing in the 80s and 90s, that the numbers of people practicing this sport has decreased.
But looking to the future as a manufacturer of windsurfing equipment, we also have a responsibility for the success of the whole sport and not just our shareholders value.
Gun Sails' policy has always been to offer a very good product at a very good price to allow more people to spend more time on the water.
Obviously that's not enough. For us, becoming a member of the PWA means another step to contributing to the promotion of the coolest sport in the world, and our whole team is excited about it.
The image of windsurfing has always been attached to exotic beaches and places, and from this point of view, it's great that the tour takes in new spots such as it did in Brazil and Cabo Verde in 2007.
On the other hand, it seems difficult for riders and fans to get there. The growing interest for Slalom seems to better reflect the real situation of windsurfing.
There are definitely more weekend racers out there than weekend freestylers, so they need to identify with somebody, and from our point of view the Slalom tour allows that identification with those riders and their production equipment to be a reality.
In general windsurfing and its industry needs to do more to help the sport flourish and perhaps a bit more?
We've taken small steps with our long-running recycling campaign.
The idea came at the time while watching people at the beach having a hard time with real old, worn out and not up to date equipment.
We thought if we make them an easy offer to get rid of their stuff, they wouldn't have to fight with their old sail or throw it into the household waste.
The success was overwhelming. And guess what? Not every sail returned was that worn out...
We separate them and donate the good ones to public schools who use them for training, some go to companies who made fashion bags and clothes out of old sail material, and the rest was professionally disposed.
We can't offer this during the whole year, but there are people who really wait for this period to "exchange" their old material.
As a lot of our gear is sold via mail order, so of course we have a lot of packing materials, and we try to avoid plastic and use carton and other materials wherever possible.
If everyone did a little more we could make a significant difference, such as introducing a new friend to windsurfing now.'
Here's looking forward to another record-breaking season on tour.


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Conservation Biology: The Science of Scarcity and Diversity
Michael E. Soulé
Sinauer Associates, Jan 1, 1986 - Conservation biology - 584 pages
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a-diversity abundance Africa alleles animals Barro Colorado Barro Colorado Island bats biological biologists bird species breeding caves Chapter climate coadaptation communities conservation biology crop deleterious density dispersal distribution disturbance diversity ecological ecosystem edge effects environmental example extinction fauna Figure flora fragmentation frugivores fynbos genes genetic variation Gentry geographic groups growth Guinea habitat specificity heliophiles heterosis heterozygosity heterozygous homozygotes host Houerou Hubbell and Foster human hybrids inbreeding inbreeding depression increase individuals insect interactions introduced species Irian Jaya islands isolated levels loci males mammals mangrove mating natural number of species nutrients occur outbreeding depression overdominance patches patterns percent plant species pops population population densities predators problems production range rare species rarity reduced reef regeneration regions relatively reserves result season soil studies suggest survival Table taxa Terborgh tion tree species troglobites tropical forests variability vegetation vertebrates zone


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Jane by April Linder
poppy a new imprint of Little, Brown (at least it's new to me)
October 10, 2010
Angieville Review
Librarified Review
Having never read Jane Eyre myself, I found the idea of reading a modern version of the old classic intriguing. I thought I might even be inspired to read the original. I found the cover mysterious and dramatic and stood in the bookstore in front of Jane, trying to pull up TeaCozy on my IPhone to see if this was the book I remembered her reviewing. Sure enough. Sold.
While I have nothing against classics, I am not naturally drawn to them at this point in my life. I have too much reading that I WANT to do, to take time for something I'm not highly interested. I also have reading that I HAVE to do-for my job, for my classes, etc. I have certain classics from high school and college that I am very loyal to, but I have to admit that even though my adult book club always selects one classic a year, I always know I am going to skip it.
On the other hand, I LOVE remakes or references to the classics. Mr. Pip by Lloyd Jones completely made me want to go back and reread Great Expectations by Charles Dickens. Just Ella is a fabulous Cinderella story.
Jane Moore, a student in college at Sarah Lawrence University, has to drop out after her parents' death. Estranged from her sister and brother, Jane sets out to find a job. She applies to Discriminatring Nannies, Inc. and ends up with an unorthdox assignment. Nico Rathburn, a rock star with a young daughter, almost runs down his new employee during their first encounter.
A few places there was a little too much teen angst, lovey/dovey stuff for my taste, but I'm sure the typical YA reader will love it.
The character of Rivers, loved by his sisters, was a little underdeveloped for my taste. I kept trying to decide if the author meant for the character to seem like he had Asperger's Syndrome. Then I wondered if the original character was underdeveloped in the same way or if he had some of the same character traits.
The age difference didn't really cross my mind until I read some other blog reviews. I was also not put off by the idea that Nico had kept his wife in the attic with home care to try to prevent her from being in an asylum. I thought him misguided, but know there are families that go above and beyond to keep their loved ones out asylums or nursing homes.
Overall I really enjoyed this book and now look forward to reading the REAL Jane Eyre, something I didn't think I would find myself saying during this decade 🙂


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Saturday Art Club: P5 - P7
Venue: An Lanntair | City: Stornoway, UK
Times: P1-P2: 1-2pm P3-P4: 2.30-3.30pm P5-P7: 4-5pm
A range of visual art and design activities for Primary school children every Saturday in term time. Saturday art clubs are taught by An Lanntair Education and Outreach staff and freelance artists. Wear clothes that can get messy.
You don't have to book for a whole term – there's a different activity each week, so come when you can. We recommend buying your ticket in advance as some classes fill up.
We can make tickets available free of charge for children who would benefit from Art Club, but for whom cost would be a barrier. Contact our Education and Outreach team on 01851 708493 for details.
Stornoway, UK
All Dates
- From 2019-11-16 04:00 PM to 2020-06-27 05:00 PM
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Special | 21m 18s
It's the last few weeks of high school for Yessenia, a soft-spoken senior with two small daughters and a boyfriend who'd rather she stay at home than go to school. Yessenia is forced to choose: stand up for herself and her daughters, or give in to expectation.
Aired: 09/24/13
Expires: 03/01/23Video has closed captioning.


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Sir Bradley Wiggins has announced his retirement from professional cycling.
Wiggins, 36, who was the first British winner of the Tour de France in 2012, posted a statement on his Facebook page this afternoon.
He said: "I have been lucky enough to live a dream and fulfil my childhood aspiration of making a living and a career out of the sport I fell in love with at the age of 12.
"I've met my idols and ridden with and alongside the best for 20 years. I have worked with the world's best coaches and managers who I will always be grateful to for their support.
"What will stick with me forever is the support and love from the public though thick and thin, all as a result of riding a pushbike for a living. 2012 blew my mind and was a gas.
"Cycling has given me everything and I couldn't have done it without the support of my wonderful wife Cath and our amazing kids.
"2016 is the end of the road for this chapter, onwards and upwards, "feet on the ground, head in the clouds" kids from Kilburn don't win Olympic Golds and Tour de Frances'! They do now." #WIGGINS


text: is a web site that provides a variety of mp3 music tracks for free. Ranging from pop, rock, dangdut and latest songs, foreign all there. All songs music mp3 that you download is not owned by the original. Please note that all MP3 files in the Internet we do not host any files! Thank you


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The Daily Word in a female astronaut for China, a drug-trafficking prison worker, an inappropriate Ewok, a 911 sandwich order
Taliban threatens to ban polio vaccinations for children as long as the U.S. continues drone strike campaign.
China sends first female astronaut into orbit.
Prison worker near Las Cruces accused of bringing drugs to her incarcerated fiance.
Rwandan genocide courts finish their work after 10 years of trials.
Saudi Arabia names new crown prince.
Starchild was an alien?
Little Bear fire 80% contained with newly cooperative weather.
Actor who played an Ewok faces jail time for flashing a student in England.
These GIFs make up what is The Gallery of Pure Awesomeness.
Chuck Norris as a child.
Nicholas Cage as a cat.
Man calls 911 because deli workers were "giving him a hard time" over a complicated sandwich order.
Happy Birthday Richard Boone!


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Metal Gear Solid 3: Snake Eater Walkthrough :
This walkthrough for Metal Gear Solid 3: Snake Eater [Playstation 2] has been posted at 25 Aug 2008 by Albert-Chambers and is called "Walkthrough of Metal Gear Solid 3 Snake Eater". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up Albert-Chambers and share this with your freinds. And most important we have 38 other walkthroughs for Metal Gear Solid 3: Snake Eater, read them all!
Walkthrough - Walkthrough of Metal Gear Solid 3 Snake Eater
Control title screen At the title screen, press L3 to change the background pattern color. Press R1 or R2 to control its speed. Press L1 to place the black silhouette from the foreground to the background. Press L2 to change the color of the black silhouette. Press R3 to change the screen's color. Press Triangle to turn the background black. Control introduction sequence During the opening sequence, press L3 to change the language of the text that scrolls across the screen. If pressed enough times, it turns into a snake skeleton. You can also press R1 during the opening sequence to hear a girl whisper "Snake eater". If you move the Right Analog-stick during the opening sequence, birds will fly across the screen in the direction it is moved. Move the Left Analog-stick to control the direction of the credits. If you press the D-pad you can make dots appear on the screen. If you move the Right Analog-stick, soldiers with parachutes will go across the screen. Press R3 to control the picture that goes across the screen when you move the Right Analog-stick. Alternate introduction sequence At the first Konami logo when first starting the game, press Up(2), Down(2), Left, Right, Left, Right, Square, Triangle. If you entered the code correctly, the sound from the classic "Konami code" from original Metal Gear on the NES will play. The names that appear during the introduction sequence will now be those of the game designers. Alternate intermission sequence credits When someone's name appears during an intermission sequence in parenthesis, it indicates the voice actor that provided the dialogue. While the name is displayed, press Circle to change the credits to the person that provided the dialogue in the Japanese version of the game. Slower stamina loss When starting the game, select the "I liked MGS1" option. This will also change the introduction sequence to show Snake without a beard. Monkey Mask Get the top five high scores in the Snake Vs. Ape mini-game to unlock the Monkey Mask. Raiden Mask When starting the game, select the "I liked MG2" option. This will also change the introduction sequence. Animals camouflage Defeat Ocelot to get the Animals camouflage. Banana camouflage Get the high score in each stage of the Snake Vs. Ape mini-game to unlock the Banana camouflage. Cold War camouflage Defeat Volgen to get the Cold War camouflage. DPM camouflage Successfully complete "Special" with top scores to unlock the DPM camouflage. Alternately, obtain the "MGS3: First Bite" CD and download the camouflage from it. Fire camouflage Defeat The Fury to get the Fire camouflage. The Fire camouflage is flame retardant; you will not incur any burns. Fly camouflage Go to Grainy Gorki Lab second floor and go into the bathroom. Break the last stall door off (kicking recommended). Go inside to find the Fly camouflage. When wearing it, flies will suddenly swarm around you. GA-KO camouflage The GA-KO camo has the ability to make the Kirotan frogs call out to you when it is equipped. It is located in the first swamp north of Sokolov's research facility. It is in the northeast section, in shallow water. They will barely appear, even with thermal goggles. Once it is equipped, exit the survival viewer and you will hear the Kirotan frog only three times. If the sound is weak, you are not close to it. Move to another part of the area and press Start to open the survival viewer. Then, press X to exit and hear the frogs again. If the sound is stronger, then you are getting closer. Repeat this process to find the Kirotan Frogs in every area. Grenade camouflage The Grenade camouflage gives Snake infinite grenades. It can be downloaded from the official web site for the game. Hornet Stripe camouflage Defeat The Pain to get the Hornet Stripe camouflage. Moss camouflage Get near The End and when he hits you, open your map from survival viewer and sneak to the red dot. The dot is The End. Point a shotgun at him. Note: The weapon must be the shotgun. He will lay down but will not give it to you. Aim your shotgun two or three more times and he will give the Moss camouflage to you. Get Moss camouflage easily To get the Moss camo easily you will need the Spirit Camouflage, a shotgun, and the AP sensor. The Spirit camouflage eliminates the sound of your footsteps and the AP sensor makes a lot of beeps when someone is near you. Run around until you get shot at. When you get shot by The End, his location will appear on the map. Look at the map, and find his position. Try to get around him, as you must approach him from behind. He cannot hear your approach due to the Spirit camouflage. Run to his position, and when you get near, walk slowly towards him. When you are a few feet away, point the M37 Shotgun at him. Do not shoot. Just point at him in first person view. Keep moving the shotgun (while remaining in first person view) up and down. When you have aimed at his head about three times he will give you the Moss camouflage. The Moss camouflage will give you 100% camouflage in grassy areas and restore your stamina when you are in the light. Mummy camouflage The Mummy camouflage helps Snake take less damage. It can be downloaded from the official web site for the game. Snake camouflage Defeat The Boss to get the Snake camouflage. Sneaking camouflage Return to the locker where you originally stuffed Major Raidenkov into. This can only be done after you get your equipment from EVA under the waterfall. When you return to the locker and open it, instead of Raidenkov's body being inside, you will find the Sneaking Suit. Put on the mask and the Sneaking Suit for some old fashioned 1960's Raiden action. Note: Across from the suit and about two doors down is a worker's costume. This will allow you to plant the C3 with no trouble, as the entire room is full of them; do not use the mask as they will recognize that Ivan is dead. Spider camouflage The Fear's Spider camouflage is one of the best in the game. It will raise your camo up to 75 to 80 no matter where you are, but there is a catch. When wear it, the camo will drain your stamina. It is best to only use it when absolutely needed. Stealth camouflage Find and shoot the hidden frog in every area to unlock the Stealth camouflage. Green Face Paint Successfully complete Duel mode and have the top score in "Normal" to unlock the Green Face Paint. Kabuki Face Paint After you meet Eva behind the waterfall in Tikhogornyj, go back out of the waterfall. As soon as you come out, there should be a small lake in front of you with fish in it. Look in the northeast corner of the lake to find the Kabuki Face Paint. Oyama Face Paint Go to Graniny Gorki Lab Exterior: Inside Walls. Go to the west side of the area. Walk north when you reach a light pole. There will be a grassy area next to the main building. About halfway into the grassy area, there should be a hole in the wall which leads into a duct. Enter the hole. Once inside, go to the left and the Oyama Face Paint will be there. Snow Face Paint When you get to Balshaya Past Base, go to the south. There should be a turret. To the left of the turret is a tunnel. Go into the tunnel. Under the first wooden bridge, there will be the Snow Face Paint. Zombie Face Paint The Zombie Face Paint is located in Rassvet. It is behind the building where you meet Sokolov and EVA, and next to the two barrels. Note: It can only be found while in Operation Snake Eater. Tsuchinoko animal and Infinite Face Paint A mousetrap is required for this trick. While you are fighting Ocelot, notice that there is a tree that is cut off with branches sticking out the side that you can also climb. Remember this tree and what it looks like. Then, go to Graniny Gorki South (immediately after the Ponizovje Warehouse). Graniny Gorki South is a huge area filled with trees. Find it that tree in the north, if you are coming from the Ponizovje Warehouse exit. When you find it, there should be a lot of bushes nearby. Take your mousetrap and lay it down in the bushes, mostly near that tree though. Place it about an inch of screen length away from that tree. Lay it down and look at the ground. If done correctly, you should see a rabbit hit the mousetrap first. Lay down on the floor and crawl to pick up your mousetrap again (like a claymore mine), and get the animal as well. Then, get up, and put your mousetrap down again. It does not have to be in the exact location, but close enough. Then, instead of looking down, run around the forest until you hear the noise of a captured animal. Run back. pick up the animal, and it should be a snake. Keep repeating this process until you get the Tsuchinoko. There should be a rabbit, two snakes, a squirrel, another snake, another squirrel, then the Tsuchinoko. Dispose of all of them or eat them to fit the Tsuchinoko, because they are alive and take up space. When you retrieve it, do not look in your food items area. Call Major Zero immediately. He will tell you information that you may need to know. Keep it alive in the cage (do not eat it). If you keep it alive through the entire game, when everything is completed and your ranking appears at the end, you should notice that you now have the Infinite Face Paint. Note: Use the following trick to keep the Tsuchinoko when you lose the food when Snake gets captured at Groznyj Grad. When you find EVA at Tikhogornyj, behind Waterfall area she will give you your backpack, Equip your MK22. Notice that in your food Items, you do not have the Tsuchinoko. This is why you must hurry and go back out of the waterfall. When your out of the waterfall, stay on the trail that you came out of from the waterfall (on the right side of the river). Follow it down till you see the Tsuchinoko squirming on the floor. Quickly shoot it with the MK22. Grab it and make sure that it is in a cage and still alive. Take it through the rest of the game alive without eating it, and you will get the Infinite Face Paint. Additionally, if you put down a mouse trap in any heavy forrest area, save game afterwards. Then, keep reloading and checking your traps. You can find the Tsuchinoko randomly caught in the trap. If you look and there is nothing decent in the traps, press L1 + R1 + L2 + R2 + Start + Select to reset the game. Go back into "Load" and replay your saved game. Eventually there will be a Tsuchinoko in the trap. This can take 5 minutes or 4 to 5 hours. Hidden frog bonus Find and shoot the hidden frog in each area to unlock a special camouflage. Completion bonuses Successfully complete the game to unlock the bandanna, camera, Patriot gun, Spirit camouflage, Tuxedo camouflage, and extreme difficulty setting. When the Bandanna is worn in a new game you will have infinite ammunition. The Patriot gun fires like a machine gun and carries infinite ammo. However, if you use it during the game it will lower your rank at the end. While equipping The Sorrow's Spirit camouflage, be careful of how you attack an enemy. Your stamina goes down with every enemy you kill. PAL version completion bonuses Successfully complete the European PAL version of the game to unlock Duel mode, European Extreme mode, and Demo Theatre mode. Note: After all intermission sequences are unlocked in Demo Theatre mode, a bonus "Peep Show" sequence featuring Eva in her underwear in various videos will become selectable. Single Action Army To get the Single Action Army gun, when you are at the final duel with Ocelot choose the right box. He will shoot you, but it is a blank. He feels that he got his revenge, puts the gun in your pocket, and falls out the airplane. If you choose the left box, you will shoot him, then give the gun back to him. Thus you, will not start with it in the next game. Using the Single Action Army In order to kill anyone with the Single Action Army, do not to shoot the enemy, but instead shoot behind the enemy. The Single Action Army ricochets. Shooting behind the enemy will cause the bullets to bounce back and hit him. When you equip the Single Action Army revolver, go into first person view and move the Right Analog-stick in circles to spin it. Snake's nightmare When captured in the cell after Volgin's torture, save and quit (while inside the cell). Snake will go to sleep. When you load the game again, it will appear that you are in a colorless room with men attacking you with canes. After a while, Snake will wake up shocked. Note: If you do not quit after the save, you will not fall asleep; remember Para-Medic's words "If you save the game and quit, you will fall asleep..." Watch intermission sequence through Snake's eyes At specific points during some intermission sequences, the caption "R1" will appear for a moment at the upper right corner. Pressing this will allow you to see through Snake's eyes during that exact moment, giving you a unique perspective and occasionally allow you to see something hidden. Sometimes, but not always, you will even be able to move around your view with the Left Analog-stick (for example, at the beginning of Operation Snake Eater when you are in the jet, look up to see a hidden picture of a model). Note: Press X to skip the intermission sequence. Press Triangle to zoom in. See Ocelot in intermission sequence During the final intermission sequence, just after Snake is given his medal, press R1 (it is not prompted) If you look to the left, you can see Ocelot for the last time outside of the window. Hidden intermission sequences In Groznyj Grad after the torture scene, you will wake up in the prison. Get the fork and remove the bullet, but do not remove the transmitter. Then, continue the game. Later when you meet Eva behind the water fall, there will be a funny extra intermission sequence that takes place after Snake pushes her away from the kiss. The extra scene will only play if you still have the transmitter in you at this point. After you have been captured and find yourself in the cell, do not break out admiralty. Hang around for awhile. You will see the guard "Johnny" get sick and run to the bathroom. Let this happen at least three times. After the third time an intermission sequence will begin, where Snake and Johnny talk, and he gives Snake his cigs with the knock out gas. While facing The End, let him shoot you with as many tranquilizer darts as possible until you collapse. When this happens, a hidden intermission sequence begins, showing him picking you up and carrying you all the way back to Graniny Gorki, with the Japanese model and the frog on the table. For some reason he forgets and leaves the door completely open for your escape. When fighting Ocelot on the wig, choose the pistol on the left (loaded). Then, let Ocelot shoot all of six shots and wait. After awhile, an intermission sequence will occur where Ocelot asks why Snake did not shoot. After defeating The Boss, a horse will come to you. Hold R1 to see the ghost of The Boss behind the horse. The R1 display up at the top right is not shown. At the end when Snake is looking at the grave of The Boss, then salutes it, press R1 to see all the graves around him moving as if blurred from tears. Hidden ending text After dying, remain idle at the "Game Over" screen. The letters will change until the words "Time Paradox" appears; this also happens if Eva, Revolver Ocelot, or Sokolov dies. Game developers' faces Take some pictures when you are facing The Sorrow. Save them, then go into the picture viewer. Start editing the colors and you will notice faces of the game developers in the photos. In-game reset While playing the game, hold L1 + L2 + R1 + R2 + Start + Select. Referred as dead on the radio When fighting The Sorrow, call anyone using your radio. They will think you are dead and start talking as if you died in any part of the game. Cancel alert radio Tune to 144.40 on your radio to cancel Alert mode. Note: This can only be done one time. Additionally, during alert mode, grab a guard and interrogate him. He will give you a radio frequency number. Call it and the alert will go away; the number changes each time. The following is a list of some of the "Cancel alert" frequencies: 140.61 141.45 141.98 142.79 146.67 149.46 Healing radio Using the interrogation maneuver on some guards by using L3 while engaged in Close Quarters Combat. This will make them spit out various hints, some of which will tell you secret stations you can tune to with your radio. After getting at least one secret frequency number, a new selection under your "Memory" will be available called "Healing Radio". There are a total of eight secret frequencies you can find. Each will heal Snake to various degrees when you listen to them, and your life/stamina meter will appear to show you by how much it is helping you. The following is a list of all "Healing Radio" frequencies: 148.39 Surfing Guitar / 66 Boys 146.65 Rock Me Baby / 66 Boys 148.96 Pillow Talk / Starry.K 144.86 Jumpin' Johnny / Chunk Raspberry 143.32 Sailor / Starry.K 145.83 Salty Catfish / 66 Boys 142.09 Sea Breeze / Sergei Mantis 141.85 Don't Be Afraid / Rika Muranaka Fire support radio Tune to one of the following radio frequencies for fire support: 140.09 141.31 141.62 142.12 145.68 146.74 147.32 147.90 148.56 149.29 Non-lethal force bonus Defeat all Bosses without using lethal force to unlock one of the following special camouflages: Animals camouflage (reduces hand shaking when aiming guns) Cold War camouflage (some enemies hesitate when shooting) Fire camouflage (fire damage reduced) Hornet Stripe camouflage (keep hornets, leeches, and spiders away; can tame hornets) Snake camouflage Spider camouflage (stealth increased while stamina is reduced) View item and weapon details While in the backpack, you can see the informaion for an item (hold R2) or a weapon (hold L2). This is different from the viewer by pressing R1. You can use the D-pad or Right Analog-stick to scroll through your equipped items. Note: This only applies to items or weapons you have equipped. EZ gun Capture all 47 animals and plants to get the EZ gun. Note: You do not have to keep or eat them. After capturing one, you can drop it from your inventory. Alternately, play the game on the very easy difficulty setting to get the EZ gun, which has infinite tranquilizer bullets. Mosin Nagant gun After defeating The End, go directly west to find a clearing. The box should be there. Use thermal goggles to find it easier. The rifle is called a Mosin Nagant and is a tranquilizer sniper rifle. Call Sigint while gun is equipped for a history lesson. Shotgun The shotgun is located in East Sokrovenno. When you meet The End, turn back to the south exit. You will find an area with lots of traps (you just passed the area to meet The End). Once you are there, turn east and there will be a cottage. The shotgun is located in the area. Additionally, when you fall into the dark cave, get the torch behind the waterfalls. Then, craw through a tunnel to get on top of the waterfalls. Keep going until you see two tunnels, one directly ahead and another on your right. Go to the one on your right. Keep going and you should see a place with a long hole in the wall. Use your torch and look on the ground near the hole. You will see a long box containing the shotgun. The shotgun is also useful against The Pain. American portable light machine gun This weapon is located in the room behind some boxes where the shotgun is found. Check the entire area to find more items. Note: It is recommended to first eliminate all the enemies before searching the area. You can go back to fight The End. Quick reload While reloading your gun, quickly press R2(2), which will unequip and re-equip your gun to cancel the reloading time and still have your gun reloaded with ammunition. This method is only effective with guns that take more than two seconds to reload (for example, the RPG-7). Aiming firearms When firing either of your pistols (the MK22 or the M9111A1), you will aim using the center pin of the sight. Whatever that pin is on is what you will be firing at. When using any other weapon, the shot goes directly towards the middle of your screen. Battle damaged Snake Before you go into surgery for any necessary treatment of wounds, change Snake's camouflage to "Naked." After you apply bandages to wounds, they will show up on Snake's body. Sleeping Snake To make Snake fall asleep with "Zzz" above his head, eat a special mushroom to the west of the warehouse. Snake stretches Go into the survival viewer and go to "Cure" Press R1(3) to see Snake stretching. It changes depending on his status. Sick Snake During a mission, go into the items screen by pressing Start. Press R1 to go into View mode to see Snake in the middle, and a set of coordinates on the left side of the screen. Both Analog-sticks will control the rotation of the view of Snake. Spin the view very fast either to the left or right so that Snake is spinning, and tilt the camera up and down continuously. Do this for at least ten seconds then exit back to the game. If done correctly, Snake should vomit. Note: Be careful as patrols can hear Snake vomit. Purge poison When Snake is stricken with food poisoning, use the "Sick Snake" trick to make him vomit. It will cure the food poisoning. Note: The "Sick Snake" can be done when standing and crouching. Special snake When you are fighting The Boss at the field of daffodils, throw a grenade anywhere when you get the chance. If you hear the sound of an animal turning into a ration, put your thermal goggles on and look for the ration with a special snake inside. Press Start and look at your food. If you picked it up, you will have a snake named after one of the sons of Big Boss. You can eat it, and he loves it. If you do not find a ration or hear a sound, throw another grenade. Eventually you will get one. They are mostly near the rocks. Sleep talking In the scene where you have to reach the Wig with Eva injured, shoot her with a tranquilizer dart. She will pass out and begin to talk in her sleep. To wake her up again, go into the survival viewer and cure her with the knife. Alternately, you can kick her awake. Eventually, eva will replace the word "Snake" with other names like "Boss" and "Fido". Crocodile cap When you meet EVA the first time, in the next area is a big swamp. Get into the swamp and go north. You will see two logs blocking your way. Go underwater and cross the logs to get to the area, where there is an ivy tree. Climb up the tree and press Triangle. Hang and move on the rope until you see another rope beneath you. When you see another rope, hang so that it comes directly beneath you and press X and then Triangle to grab to the second rope. Move yourself all the way to the other side of the rope and drop down to get the crocodile cap. Fork When in the prison cell after Colonel Volgin's torture, look around on the floor. There is a fork. This can be used to skewer small animals (which Snake immediately eats), or as a method of self defense. Handkerchief In the east wing of the Groznyj Grad Weapons facility, in the "break room" area just north of the door leading to the hanger, there are two tables. Underneath one of these two tables (usually the left) is a box containing a handkerchief soaked in a knockout agent. It is highly effective when used in CQC. Instant kill For a quick kill, manually aim at the target's head and shoot. If this does not kill them instantly, it will do a good amount of damage and they will probably die after the next shot. Kill Gavial crocodile When a Gavial opens its mouth to yawn, throw a grenade in and it will blow up into little pieces. Pick up all of the pieces for rations. Golovas When you get Golovas, which are the all around best food in the game in restoring stamina, do not dispose of them if they spoil. Eat them even if they are spoiled. It does not matter because you can just open up the Cure Survival menu and spin Snake around so that he throws up when you exit it, therefore curing the food poisoning. You will lose a quarter stamina, but it is worth it when you are low on food or are not able to hunt. Saving medical supplies If running low on medical supplies or want to use less, only heal part of the wound. As you heal the wound, the circle around it will become smaller. When healing a wound with one item, it will make the wound automatically heal, but the more supplies used the faster it will heal. Finding medical supplies You can get medical supplies from special garden plants (which appear using the thermal goggles), holding up soldiers/scientists, dragging scientists, and from special fruits and animals. Avoiding detection by workers When wearing a scientist or maintenance uniform, stay away from other workers as they will know you are not one of them. Use cig-spray or the handkerchief to knock them out first. Sneaking around the Groznyj Grad When you first get to the Groznyj Grad, there are Ocelot's guard's. Some are very stupid. If you are near a guard or anything else, tap on the wall to get them near you. Then, kill them with any of your EZ or other guns and they will be down for awhile. Note: If another guard is near the guard that you hit, he will say, "Are you ok?" or something similar. If you have Major Raikov's uniform on, this may not work. If you do not have the Major's hat, no one will believe you, and they will take you down. When you get nearer to where you need to go (anywhere in the area), hide under or in trucks until the guards are gone. Note: If you are on caution, and still in the 90's or 80's, go under a car or truck and do not move. Sometimes the guards can see you under them, and in alert they can still find you. If they see you, they will attack and alert mode will keep rising. When a guard is near you and you are not on caution or alert mode, take out your knife or dagger. Do not get to close and hit or cut them in the leg. This will make them fall to the ground. This may not always work if you are in alert or caution mode. Do not attack; the more you hit a guard in caution or alert mode, the more the alert or caution mode will rise and make it difficult for you to escape. If you are found by a guard, run or attack. If you choose to attack, use the EZ gun to knock them out. If more are coming, do the same, though. If you choose to escape, if there are boxes nearby and a guard has not seen you yet, climb the boxes and go on a roof and lay down. This may not always work. If there are no boxes available, but there is a door, go though that door. In most cases, there is a truck in every area. Hide under them. In one or two parts of the base are secret openings in the ground that lead to specific areas for an easy escape. Act like a scientist While wearing the scientist uniform, press Triangle to adjust your glasses or hold Triangle to hold your finger at your glasses, posing like an actual scientist. Bigger torch flame This trick is has no actual effect other than making the flame look bigger when you swing it. Get the torch and NVG in the cave. Equip them both from your backpack and turn them both on. Your flame will appear twice as large, and when sparks shoot off they are more visible. False grenade Take out a grenade. When you take it out, you can hear Snake pull the pin out. Then, run around or stay in one spot. The grenade will not blow up. Sonar Be careful when using the sonar. If you are close to an enemy and use it, they can hear the sonar "beep". This has the potential of putting them on alert. Escaping from prison After being tortured by Volgin, you will be put into a prison cell. There are two ways to get out. The first is to get the fork off the ground and dig out the fake death pill that The Boss shot into your leg out and use it. Or, if you pressed R1 during the torture scene you may have seen The Sorrow holding a number (144.75). Call this while you are in prison. The doors will open and you will be able to escape. Additionally, an alternate way to get out of the prision cell after Volgin's torture, is to make Snake sick. Snake will vomit, and the guard will open the door to check on you. As soon as he opens the door, take him out and you will be free. Escaping torture To escape Volgin's torture unharmed, hold R2. This saves health for the time that you get outside. You will have leftover energy for when you get shot. Regaining stamina after torture When in the prison cell after Colonel Volgin's torture, wait a little while. The guard makes two stops by your cell. With each stop he says "Chow Time!" and throws you a ration. There is also a rat running around your cell. Use the fork to skewer and eat it to help regain stamina. Annoy guard in torture chamber Go up to the prison door and make noise (press Circle). Keep doing this and he will eventually get mad and say "No more food for you" or something similar. Note: He may literally stop giving you food; before you do this stock up on food or get your stamina up by killing the rats. Also, if you hide under the bed he also gets angry. Saluting guard When dressed as Radien, go to a solider and hold Triangle. The longer you hold Triangle, the longer they will salute. Sick prison guard After the torture scene and you are in the cell, throw the food you are given (and the rat). The guard will say, "Oh you're not hungry? Thanks!". The guard will then say, "OWHHWH...." "OWW... I can't hold it any more". He will run for the restroom, start screaming, then say, "OHH... I don't think it will come out" followed later by, "I didn't think that was possible". He will try to flush the toilet, and it will become clogged. Poisoned guard Toss a snake at a guard. This will cause the guard to wrestle with it. If its a poisonous snake, it will infect the guard. Weaker guards Whenever you come up on a Russian outpost, try to find their food and ammo supply houses/rooms. Plant TNT charges and the houses/rooms will explode. This will cause the enemy in that area to get weaker. You can hear them saying how hungry they are. If you take a ration or something and throw it at a group of soldiers they will yell "Food!" and race for it. If they start shooting at you, after they use up that clip they will have to switch to their pistol. Sprinting guard In Groznyj Grad 1F immediately after you meet up with Eva in the waterfall, when u go through the door you will hear someone saying "Move!" and shooting. When you go closer, you will see two guards. One guard is running back and forth and the other is shooting in the air and screaming "Sprint!" and "On the double!" Interrogate guard with a shield When the guard gets close, throw a grenade. He will become dazed. That is your chance to grab and interrogate him. Note: Use him as a shield to kill other guards first. Defeating guards with shields To kill a guard with a shield, shoot the slit. This saves heath and time. This requires good aim. Opening the door in weapons lab and getting Scorpion To open the door that requires a radio frequency, you must capture a guard. Hold the knife to him to get the information by pressing L3 (145.86). Call that while standing in front of door to open it. You should hear a click. Once inside the door, the very powerful Scorpion (includes laser sighting) can be found in the far northeast of the room, along with ammunition. Note: The room can only be entered through the door located to the east. The one to the west does not open until after the east door is opened. There is an officer that keeps walking through a locked door. All you have to do to get the Scorpion is follow him into the room while wearing the scientist's disguise. Drunk Granin Stay after talking to Granin in the little room between the cells and the room he is drunk in. He laughs and starts saying "Someone's in here!", falls asleep, then dreams "Ahh Tanya yes ohhh". Note: Keep knocking on his door and he will get angry. Eva's bathing suit After you crash with Eva, after beating the Shagohod there will be two more areas before you reach The Boss. In the second area, there will be a fork. There will be a tree at the very beginning of the right fork. Go behind it and enter first person view. Shoot the frog. Then, get near Eva and open up the survival viewer. Go to "Cure", then to Eva. She should now be in her bathing suit. Jiggly Eva When you are with Eva go to the cure screen and press R1. This will display an x-ray of her. If you zoom in, notice that everything is visible. Also, if you move the camera up and down she will get a little jiggly. Additionally, when you are helping her through the woods after the crash, go to the survival viewer and view her skeleton. Zoom in close, then turn her to the side. Aggravate Eva At the scene where you have to make your way to the Wig with an injured Eva, take a fake death pill. She will be alerted and rush to your side. If you revive yourself, she will be annoyed at you. Continue doing this and she will not believe you, making her more aggravated each time. Lay on the ground and wait for Eva to also lie down. Try to crawl on top of Eva. She will start yelling and you will get a Codec call from Para medic. Stare at Eva for a few seconds and she will tell you to stop. Hide from Eva in a box or put on the Monkey Mask in front of her. Put books down in front of Eva. She will start yelling and call Snake a pervert. Suggestive Eva comments After the motorcycle crashes, shoot Eva with a dart. This will make her say things like, "mmm… thats the spot..." and "Ohh... Snake that feels so good…". Interrogate Eva Get Eva to stand, then grab her and interrogate her as you would a guard. She will say four different things. Note: You must keep holding L3.The comments are: "And then when I was 17", "Instant noodles", "36 23 34", and "Up up down down left right I forgot the rest". Additionally, when you interrogate Eva, she says four things. These all have meaning, however insignificant. "And then when I was 17..." means that she is telling Snake about her life, and only got up to 17 years old here. "Instant noodles" refers to the food you obtain in the game. "36 23 34" are her measurements (bust, waist, hips). "Up up down down, left right I forgot the rest" is a code from the NES game, Contra. Eva's medical record Near the end of the game when you are supposed to cure Eva, take a look at her medical history. Among many other injuries you will find a breast enhancement, a broken fingernail, a bad case of gas, and some other funny things. Get Eva through extreme mode Use the following trick to complete areas when you are with Eva in extreme mode. Its very difficult to bypass the parts with Eva in extreme mode because there are a lot of enemies and her stamina runs low very quickly. Put her to sleep by shooting her with your tranquilizer gun. By doing this, her stamina replenishes and does not run low. Carry her yourself so she does not get lost, left behind, or shot and dies. To wake her up at the end of the areas, go to "Cure" and use the survival knife to awaken her. Wound Ocelot After you complete the game, you should get a Single Action Army or a Patriot. Play the game again until Snake fights Ocelot (in movie mode) for the first time. When Ocelot and all of his guards are passed out, shoot Ocelot in the leg once (Single Action Army recommended). If done correctly, when you fight him in the game he will have a bandage around his leg. You can also kill him, and the Colonel will come on and say something funny about not killing him because you need him for the future. Kill Ocelot After you get Sokolov, and after the scenes, the GRU soldiers will be on the ground. Just kill Ocelot as you would a soldier. You will see the "Game Over" screen with the message "Ocelot is Dead". Showdown with Ocelot At almost the end of the game, when you have the showdown with Ocelot, you can do one of three things. Choose the gun on Snake's left and you will not get the Single Action Army in New Game. Select the gun on Snake's right shoot Ocelot and get the Single Action Army in the New Game. Select the gun on Snake's right, but do not pull the trigger. An intermission sequence will start after Ocelot pulls the trigger the sixth time, and you will still get the Single Action Army in the New Game. Additionally, in the final duel with Ocelot, save the game. Choose the gun on the right, aim for his body, and shoot. He will say that it is a blank. Reload the game and choose the gun on the right again and aim for the wall. You will see a bullet hole in the wall. To do a quick draw duel with Ocelot, stand directly in front of him at the edge of the cliff. You may get shot a few times and probably be hit, but it will work eventually. He will call a quick draw duel after a few shots. If you have an automatic, it will really pay off. Funny calls with Para-Medic Basically with anything that you capture, either animals or plants, you can get a laugh from calling her because she describes them all. In the mountain area, kill a guard. This will attract vultures. Once a vulture appears and begins to eat the dead guard, kill it and eat it, then call her. When you are in the area where you are dressed up as a Scientist, there is an area in the building that is outside. Near this tree is a mushroom that Para-Medic has no information for. Once you have talked to her, eat it. Then when you get the chance, quickly call her back. In the cave, find a Russian Glow Cap. Call her before eating one. Then eat it, and call her back. Naken Raiden appearance Kill Raikov to see a naked Raiden running down the Sorrow's river. Hit on by Raikov Go to the building where steal Raikov's clothing. Wear the scientist's outfit and mask. Go to the locker room, then begin knocking the doors off the lockers. Raikov will appear and ask "What are you doing?". Look at him and he will get very close and say "How beautiful". Raikov acts strangely Wear the Raikov costume and mask in front of Raikov. He will act like any other guard. If you wear a scientist costume, he will grab you below the belt, then smack you to the ground and move on. Raikov gets insulted When trying to get the outfit to imitate Raikov, call Eva. She will first tell you what to do. Call her again and Snake will ask why Major Raikov has Colonel class clearance. Eva will say "You dont know? Even after seeing the photo"? Snake will respond "No". She will then say "You're a little slow. Think about it", then hang up on you. When Volgin walks in and sees Snake in his Raikov costume he will say, "Major you were suppose to meet me in my room", then grabs Snake below the belt. He reaches back and does it again before saying "I know the Major better then anyone else". Later, after The Boss asks Volgin if he will kill Snake, he agrees but says that he will first make him pay for hurting Ivan. Raikov's first name is Ivan. Raikov when seeing food on the floor says "food" in an high pitch whiny voice. Fool people with Raikov When wearing Raikov's uniform and mask, punch the guards and scientists. The guards will apologize or thank you for hitting them. The scientists will become afraid. When wearing Raikov's uniform, get in the box while people are watching. If guards see you, they will look at it, lift up the box, think that Raikov is underneath, and apologize. If scientists see you, they will keep looking at the box, fascinated. Fighting Raikov When you first get to Graznyj Grad, you must steal Major Raikov's uniform. He can be found in the restroom, and will use Raiden's "Double Kick" and "Cartwheel" moves. Funny calls with Sigint Call him with the following items, weapons, face paint, or camo on: Sneaking Suit, Tux, GA-KO, Naked Camo, Box, Patriot, EZ Gun, or any of the non-helpful face paint. Signit describes camouflage If you keep calling for Sigint, eventually he will describe the uniform your wearing, then the face paint. Note: When he describes a uniform, you can change it to get another description. You will not have to go through all the other conversations again. Worried Signit Equip the box and call Signit. This will start a conversation with Snake saying how the box makes him feel safe, and it is his destiny. This will thoroughly creep out Singit. Signit's dream Radio Sigint immediately after playing the Nightmare mini-game. He will tell you about a dream he had. Kill Sokolov When you go to rescue Sokolov, kill all enemies (to make this easier). Then, go to the east side. Near the ladder is a window. Once there, throw a grenade in it. You will hear Sokolov scream and the "Game Over" screen will appear with the message "Sokolov is dead". Screaming Sokolov To make Sokolov scream, go near his room (crawl space, window, or door). Fire a shot and he will say, "Please stop!" or will scream. Parrot ghost When fighting The End, find his parrot and kill it. Eat the parrot, then kill The End. When you are fighting the Sorrow, look closely to see a ghost parrot on The End's arm. It will say "Grandpa! Grandpa!". Vulture ghost If you kill a soldier on the mountains, then kill the vulture eating him, you will see a soldier's ghost being pecked at by a vulture ghost. Ghost guard runs on water Sometimes a ghost guard will appear running on the water by you during the area with The Sorrow. This may happen if you toss a guard's body off the bridge. Ghost guard heads When you are fighting The Sorrow, all the people you killed will appear as ghosts. However, if you want their head chopped off, do the CQC. Hold the CQC and Snake will use his knife to cut their neck. Then when you are with The Sorrow, the soldiers you killed with the CQC they will appear with their heads falling off. They will say "My head; it's gonna fall off" or "Help! It's gonna fall off". See The Sorrow's corpse Get to the section in the first part of the game after The Boss throws you off the bridge and Snake is fixing himself up. During the intermission when the "R1" icon appears, and you can see what he is looking at, look to the left in the river. You can see The Sorrow's corpse laying in the water against the rock. Funny Ghosts and comments during The Sorrow battle If you killed a solider during the game while he was looking at a book or magazine, he will be walking down the river looking at the book and say "Show me more". If you shot and killed a soldier by shooting him in the crotch, he will be walking down the river saying "I'm worthless now", while holding his crotch. Immortal GRU and KGB troops When fighting Revolver Ocelot, shoot bullets or throw grenades at the squad in the back. They will duck the grenades and dodge the bullets (even Patriot). Destroying helicopters If you look at the chopper in the Bolshaya Past base and talk to the major, they will say it looks like a modified version of a Hip type chopper. Snake suggests calling it a Hind and the major agrees; in Metal Gear Solid, Liquid Snake flew a Hind D. You can plant TNT on the Hind and blow it up. Stay way out of the way because the explosion is very big. Aim the SVD sniper rifle into the cockpit of the helicopter (in sniper mode) and fire off a few shots. If you are looking at the helicopter from the side, aim for the second pilot closest to the back; he controls the vehicle. When you are on the mountain, shoot the helicopter pilots and they will explode. Additionally, destroy the Hind helicopters at the compounds with helipads. When you go up the mountain, they will no longer appear, but will be replaced with flying platforms. Easier Boss battles When you are facing any of the bosses (except The Boss), you can use the Fake Death. When you use it, they will think you are dead and will not pay attention. You can now use the Revival, wake up, and get some free shots in against them. Additionally, to defeat all Bosses, easier, use the M37 shotgun. When they give you a chance, shoot them with the shotgun. This takes a lot of life away. Note: Do not use the M37 on The End. Defeating The Boss Equip your Snow Camo and put on your Desert facepaint. Then, run next to one of the logs and lie down until The Boss runs and hides behind a tree. Equip your sniper rifle and get into your kneeling position. Find where The Boss is hiding and wait for her to poke out. Shoot her, and wait for her to hide. You do not have to lay down or move, and if you are far away enough you will avoid her CQC moves. Just sit in the same spot and continue shooting her with the sniper rifle. You will make quick work of The Boss. Use the following trick to defeat The Boss with the tranquilizer gun. It is recommended you have at least one life medicine. Save the game at the start of the battle. Wait a little while to play (or use Healing Radio). Then, put on the thermal goggles. When she runs towards you, go to the sides and try to punch her three times but do not use CQC, as she will revert it .After you knock her down, shoot her in the head. Note: You can only shoot her twice. Repeat this until her stamina is down. She is afraid of grenades. Put some distance between yourself and her and start throwing the WP (incendiary) grenades. If you are an accurate thrower, once she starts burning and falls down, continue to throw WP grenades to the same location. If by chance she gets up to run towards you, time the throw to intercept her as she runs towards you. When she falls again, keep throwing more WP grenades to the same area. You will defeat her quickly. You will also do damage with regular grenades, and she even says "grenade" as she tries to dodge them. If you do connect, you will inflict heavy damage to her. An easy way to defeat The Boss towards the end of the game is to put on the Snow Camo and apply an appropriate face design (Desert recommended). Stay crouched and you will not be noticed as easily. She will be looking for you and become confused, As soon as you see an opening, fire at her with any desired gun (one with a silencer is recommended, as your location will remain unknown). If you are engaged in CQC, keep tapping Circle and most of the time you will counter the attack and perform an attack of you own. If you ever find The Boss on the floor, take out any gun and fire simultaneously on her head or body. She will lose about one sixth of her health. Be careful -- as soon as she gets up she will fire at you while running away. Note: After you defeat The Boss, hold Triangle to control the camera. When the fight starts, The Boss will attack. Quickly run away, tumble, then very quickly lay down. Note: Make sure you are wearing the Snow camouflage. If you do not have it, wear the Sneaking camouflage instead; The Boss can see you, but not by much. Wear your heat sensing goggles to find The Boss in the white flowers. If you do not have them, use the sensor to hear her or to see her on the radar. Take out the sniper gun while kneeling and hit her three to four times. This will knock her out. After that, quickly lay down and move swiftly and cautiously to a different part of the area. If The Boss finds you, you will hear, "Ha, I found you!" or "There you are" and she will shoot. Quickly run, tumble, and lie down. Sometimes you will hear her say, "Where did you go?", "He-he disappeared", "How did he vanish?" or "He vanished!". If you see or hear a snake near you and if your stamina and health are down, attack and eat it. If you shoot near The Boss and not hit her, she will notice you. However, she sometimes does not notice you in the flowers. Note: With the heat sensing goggles on, she is a white figure, and if she notices you, you will see a "!" above her head. Repeat this several times. Note that you are timed for ten minutes. When it gets to the final five minutes, you will hear the "Snake Eater" theme song. When fighting The Boss at the end, just before you escape, plant claymores in the grass and equip your mine detector. When The Boss enters CQC, she will most likely hit one of your claymores, making the battle easier. The best location for the claymores would be in the middle of the field, and have Snake hide behind the tree. When she charges at you for CQC, you can easily counter it when you see the exclamation point over Snake's head. If you cannot see it, you still can hear him grunt. When you see or hear those signs, tap Circle and you will easily counter her CQC. You can now shoot her in the head twice while she is bent over, or CQC throw her to the ground, then shoot her. Use your survivor knife and to stab her. Continue stabbing her until The Boss' life gauge reaches Zero. Note: When The Boss uses CQC, she will not be able to take the knife away. When The Boss says something and starts running towards you, shoot her. Keep doing this to kill her. Defeating The End The battle with The End is a grueling sniper battle, but if you know what you are doing you will be able to take him down without being harmed. First, go to the river area. It has a lot of space and will make it easy for you to hide. Go to the lower half of the river area and find one of the hollowed out logs. Equip your Tree Bark Camo and wait for The End to begin snoring. This may take some time and patience, but it will be worth it. Also, watch out for his parrot. If you find and shoot it, The End will have a difficult time finding you. Once you hear him snoring, equip your Leaf Camo and look for the "Z"s around his head. You can either go around him and use your Mk22, or take out your sniper rifle and shoot him. Either way, you will inflict heavy damage. Repeat this one or two more times to defeat him.
Another Metal Gear Solid 3: Snake Eater Walkthrough :
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The Ignition 4 is a lightweight, packable synthetic sleeping bag. The warmest of the Ignition range, it is well suited to year-round adventures and camping.
The Ignition 4 is a relatively lightweight synthetic bag and the warmest of the Ignition range. Filled with synthetic Pyrotec insulation, it offers good warmth at a sensible pack size. Designed with a tough ripstop nylon outer and soft polyester lining, its mummy taper shape is roomy and comfortable with an angled footbox that keeps your feet warm but still allows for movement.
The Ignition 4 has a snug internal draft collar with a hood drawcord to keep out the cold, as well as 3/4 length YKK zip and handy stuff sack. Ideal for year-round, outdoor use, in this bag you can be sure of a good night's sleep after a big day on the hill.
- 1550g / 55oz
- Lightweight 30d ripstop nylon outer
- Lightweight nylon lining fabric
- Pyrotec™ polyester microfibre insulation
- Shingled upper construction
- Blanket base construction
- Mummy taper shape
- ¾ length YKK® 5 coil main zip
- Left and right hand zips available
- Extra long (additional 15cm) available (left zip only)
- Anti snag zipper webbing tape
- Internal collar and hood drawcord
- Angled footbox
- Nylon compression stuff sack
- Comfort -1°C (30°F), Limit -7°C (19°F), Extreme -24°C (-11°F)
- Limit 2°C (35.5°F)
- Insulation - Pyrotec™:,
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3.1 Introduction
Ever wondered why rats, mice and squirrels seem to reproduce at such an alarming rate? Rodents are among the most successful of all the mammal groups. In this unit you will learn more about some of the evolutionary features that make these creatures so plentiful. This is the third unit in the 'Studying mammals' series.
Introduction to Free/Open-Source Software
Structure: Three credits. Three lecture hours per week (45 total contact hours). Prerequisites: none Free/Open-Source Software (FOSS) has grown from small beginnings to a ma jor trend in the IT industry. Big companies like IBM have reoriented their business and are now deriving the majority of their revenues from services related to FOSS. Countless small and medium enterprises all over the world are also successful in this area.
Introduction to compact operators
The aim of this session is to cover the basic theory of compact linear operators on Banach spaces. This includes definitions and statements of the background and main results, with illustrative examples and some proofs. Target audience: This material is accessible to anyone who has a basic knowledge of metric space topology, and who knows what a bounded linear operator on a Banach space is. It is most likely to be suitable for postgraduate students or final year undergraduates.
Introduction to European politics
This is a module framework. It can be viewed online or downloaded as a zip file. As taught in Spring Semester 2009 This module seeks to provide students with an understanding of the rationale and key stages of European integration, as well as of the institutions of the European Union and its functioning. Topics covered will include an overview of the History of European integration, key approaches to integration, the main institutions (Council, Commission, Court of Justice, European Parliament
Introduction to macroeconomics
This is a module framework. It can be viewed online or downloaded as a zip file. As taught in Spring Semester 2010. This module provides an introduction to modern macroeconomic analysis. Macroeconomics is concerned with some of the most pressing and fundamental questions economists can ask, such as: What determines economic growth? Why do economies exhibit expansions ('booms') and contractions ('busts') in output? What drives employment and wages, saving and investment? What causes inflation
Introduction to microeconomics
This is a module framework. It can be viewed online or downloaded as a zip file. As taught Semester 1 2009/2010. There are no pre-requisites to taking this module and in particular there is no assumption of any prior knowledge of economics. For those who have taken A-level economics or any other version of economics some of the module content will appear familiar to you. However, the methods of analysis and the approach to teaching will quite probably be very different to anything experienced
Statistics - an intuitive introduction : central tendency
Statistical data have a tendency to cluster around some central point. How do we determine this point? Is there just one way of doing it or more than one?
Statistics - an intuitive introduction : graphical display
Different ways of displaying data: boxplots, histograms and distributions.
Statistics - an intuitive introduction : introduction
Things you need to know before looking at the statistics courses here.
Statistics - an intuitive introduction : normal distribution
One of the most common statistical distributions is the normal distribution. What does it tell us and how do we use it?
Statistics - an intuitive introduction : standard deviation
A standard way of measuring statistical variability: standard deviation and the associated concepts of variance and degrees of freedom.
Statistics - an intuitive introduction : summation sign
Understanding the summation sign: what does it do … why does it exist?
Statistics - an intuitive introduction : variability
Statistical data vary: range and inter-quartile range measure this. Are they good measures?
Introduction to Applied Statistics
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Introduction to Business
BU100 - Introduction to Business The BU100 Introduction to Business course provides a fundamental working knowledge of the varied aspects of business and prepares you for future studies in more specialized topics within the subject area. You will increase your awareness of the overall environment and function of business as well as observe its contributions to society. This course also covers communication technology, globalization, and business ethics.
Introduction to Geology
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Introduction to Transportation Technology I
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Numbers: An introduction to subtraction
Do you want to improve your ability to subtract one number from another, especially if decimals are involved, without having to rely on a calculator? This unit will help you get to grips with subtraction and give you some practice in doing it.
9.1 Introduction
Graphs are a common way of presenting information. However, like any other type of representation, graphs rely on shared understandings of symbols and styles to convey meaning. Also, graphs are normally drawn specifically with the intention of presenting information in a particularly favourable or unfavourable light, to convince you of an argument or to influence your decisions.
An introduction to complex numbers
This unit looks at complex numbers. You will learn how they are defined, examine their geometric representation and then move on to looking at the methods for finding the nth roots of complex numbers and the solutions to simple polynominal equations.


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Santuario episode teaser
Preview: Season 4 | 40s
After 25 years of living in the United States, Guatemalan grandmother Juana Ortega is threatened with deportation and soon takes sanctuary in a small North Carolina church. As time passes, and state lawmakers continue to ignore the family's pleas for a stay on her deportation, Juana's spirits slowly sink. And yet, Juana is patient that in God's house, God will answer her prayers.
Aired: 03/13/19Video has closed captioning.
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Incentives to Goodness – Jayaprakash Narayan
This was an article written by 'Bharat Ratna' Jayaprakash Narayan in 1952 in a journal called 'Freedom First'. It was longer than what I have presented below, and I have cut short and rearranged certain parts to suit the Internet browsing audiences (I did not add anything more, though!). I think this question of whether there are incentives to goodness, is quite very relevant now. "In days gone by, men tried to be good, impelled by some higher moral force in which they believed; and goodness meant such things as truthfulness, honesty, kindness, chastity, unselfishness, etc. Men felt that it was the highest moral duty to be good.


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First Aid Only® Large Plastic SmartCompliance™ First Aid Cabinet
The 50 person, large plastic SmartCompliance ANSI A+ cabinet with over the counter medications is perfect for a school or a large classroom setting. The unique cabinet design eliminates disorganized and missing supplies, while the clearly labeled compartments create a cabinet that is easy to use and restock. The expansion pocket allows you to customize your cabinet to meet your specific needs.
- First Aid Guide
- Patch Plastic Bandages, 1½" x 1½", 10ct
- Adhesive Fabric Bandages, 1" x 3", 25ct
- Adhesive Plastice Bandages, ¾" x 3", 25ct
- Fingertip Fabric Bandages, 10ct
- Alcohol Wipes, 20ct
- BZK Antiseptic Towelettes, 10ct
- Hand Sanitizer Packets, 10ct
- Sterile Gauze Pads, 2" x 2", 10ct
- Sterile Gauze Pads, 3" x 3", 10ct
- First Aid Tape, ½" x 5yd and Gauze Roll, 2" x 4yd
- Triangular Bandage, 40" x 40" x 56"
- Cold Pack, 4" x 5"
- 1 CPR Mask and 2 Nitrile Gloves
- Nitrile Exam Gloves, 4 ct
- 2 Sterile Eyepads, 1oz Eyewash, ½" x 5 yd Tape Roll
- Trauma Pads, 5" x 9", 2ct
- Aspirin Tablets, 20ct
- Non-Aspirin Tablets, 20ct
- Burn Cream Packets, 10ct
- Burn Dressing, 4" x 4"
- Ibuprofen Tablets, 20ct
- Antibiotic Ointment Packets, 10ct
- Forceps
- Scissors
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