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By Cara Nissman [1] Oct 05, 2011 0 [2]
Autism in Communities of Worship
Margaret Fernandez believes two colors of thread intertwine to define who she is as an adult with Asperger syndrome.
"The gold threads in my cloth are God, and the silver threads are the spectrum," said Fernandez, 32, of Fredericksburg, Va. "I rely on Him in every woven piece of my being."
Religious involvement has served as a bridge for Fernandez throughout her life to connect with those without disabilities. She improved her eye contact while volunteering through her Catholic Youth Organization as a young adult. She also gained confidence singing in the church choir.
"I learned to project my voice over time and grew more and more comfortable standing in front of the congregation," she said. "When I was very little, I was quiet and didn't speak."
These activities prepared Fernandez to later run a booth at a business conference and interact with difficult customers without retreating.
Fernandez is not alone in tying her growth as an adult with an autism spectrum disorder to her faith in God and dedication to religious practice. Many adults on the spectrum enjoy inclusion with neurotypical peers in their religious communities and credit religious involvement for improving their socialization, communication and sensory processing.
Such spiritual adults tend to thrive on the consistency and organization worship brings, Fernandez said. "In church, we follow a very close routine and the services are well planned," she said.
And worshipping with neurotypical participants allows such adults to learn key skills in a natural setting. "The ability to learn from our mistakes, to learn how things are done in a patient, calm way without the stress of being reprimanded, the ability to share and communicate with other people in a uniform and congenial way, is priceless," Fernandez said.
David Bennett's behavioral challenges have lessened over time in part by participating in regular services at his Jewish synagogue. Bennett, 17, of Miami, used to have to sit in the back of the temple because of his outbursts and fidgety behavior. Now he often sits in the front row. "I am calm and happy" after praying, he said.
One of the rabbis at temple has asked Bennett to carry the Torah at services a couple of times now, thrusting him into the spotlight — and social interactions. "It was very heavy," Bennett said.
"I was confident he wasn't going to drop it or wander off with it," said Rabbi Alan E. Litwak at Temple Sinai in North Miami Beach, Fla. Most of the members of the congregation know Bennett has autism, and accept him. "He is a lesson personified in recognizing the divinity in every person," Litwak said. "We are created in the image of God, therefore, everyone is perfect in his own way."
The benefits of religious activities reach beyond the walls of places of worship. Zac Zepp, for example, has taken cues from other young adult members of his Presbyterian church to appropriately dress and fit in with his peers at school and in the community.
"The way you dress defines who you are to other people," said Zepp, 17, of Tallahassee, Fla. "I learned from my friends that if your clothes don't match who you are, people won't connect with you as well. You have to be comfortable with who you are."
Zepp's long-time friends have also exposed him to popular movies and music. This has better armed him for social interactions.
"I didn't know how to start conversations as well as I do now," he said. "Now I like the social part of church and it's not really awkward anymore. I can contribute more to conversations. I have a lot more friends now."
Just as many do outside religious walls, some individuals with autism work with behaviorists early on to better integrate into their congregations and benefit from the socialization. A behaviorist helped Jonathan Farris behave more appropriately during devotionals. Now 20, the Tallahassee native attends a college-level church group, where he makes fewer outbursts. He also now attends overnight church retreats, where he enjoys meeting new people.
"I used to get too hyped up and interrupt people," Farris said. "I'm more comfortable now. It helps so I can have friends."
Tabitha Jozwick, 30, of Galesburg, Ill., also sees church participation as a way to connect with people outside her immediate neighborhood. Jozwick does not disclose to everyone that she has autism, but she usually warns people she does not like being hugged without first being asked.
"I do participate in the hugs and handshakes after a service," Jozwick said. "I just don't do it with everyone yet."
Jozwick attends an Apostolic Pentecostal church because its doctrine of one God with three roles is easier for her to rationalize than the Trinity doctrine at another church she attended. "It's a lot easier [for me to understand] the Apostolic Pentecostal belief of God because lots of people have three different roles and there are not three of them," she said.
It's only natural for people with autism to question the existence of God, just as any nondisabled person might question it, Jozwick said. Some may even blame God for "making" them have autism. Not Jozwick.
"[Religious worship] allows me to accept my autism as part of me, not something to be mad at God for, because there is a reason He made me autistic," she said. "I am at peace with my life when I go to church services. Everybody needs God in his life, whether he has a disability or not."
Steps to Spiritual Participation
Individuals with autism and members of the clergy suggest you take these steps to pave the way for an inclusive religious life:
- Decide if you're going to disclose your autism: Many people on the spectrum do not feel the need to disclose their autism because they can worship like everybody else. But seek a private meeting with the leader of your place of worship to discuss challenges that you know may arise during services or other activities, said Diana Johnson, special needs director at Community Bible Church in San Antonio, Texas. "It's better to be prepared before something happens," Johnson said. For example, if you or your loved one may have occasional outbursts during a sermon, rock back and forth, or need to walk around, let your clergyman know. Also inform security guards at larger venues so they do not restrain you unnecessarily for seeming threatening. They will likely tell you they would prefer to just move forward and ignore these occurrences when they happen. "I want to know there is a potential for that, so I can ignore it without calling further attention to it," Litwak said. "Be partners with your clergy, not hiding [your autism], but helping to educate us. There are a million different afflictions, mental health problems, diseases—pick whatever you can think of. If you don't tell me until we are far along, that's not helpful. We have to get over the shame and concern for ostracization."
- Build in breaks: Recognize when sitting still for a long sermon or spiritual activity is not going to work for you and devise ahead of time a way to take a breather, Fernandez said. Consider finding a place of worship with a small congregation, Jozwick said. This may ease some socialization and sensory challenges.
- Give yourself prompts: Zepp likes to write things down to remind himself what to talk about with his peers. "Inform yourself and don't let frustration keep you from trying to connect," he said. "But if you can't connect with someone, also don't get mad at yourself. Move on and try to connect with someone else."
- Seek visual supports: Ask your place of worship to project PowerPoint slides of hymns and prayers to help you participate with everyone else, Jozwick said. This has helped Jozwick at her church.
- Ask for responsibility: Learn more about your religion and hone your social skills by volunteering for your place of worship. Zepp contributes to his church's recycling program and cleans on occasion. Johnson recently enlisted one of her young adult members to read bible stories with younger children. "I have seen her socialization improve," Johnson said.
- Don't give up easily: Zepp struggled to sit still to listen to long sermons at church. He often skipped sermons, choosing instead to hide in the bathroom. But then he started listening to a quarter of a sermon, then a half, then three-quarters, until he could listen to the whole thing and now he said he listens to entire sermons, no matter how long they are, because he finds meaning in them. "You need someone there for you and autistic people don't have many friends, so God can be there for you," he said.


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Nintendo have released a whole load of information on the Wii U recently, but one thing people seem to be wondering about is if the Wii U will have some kind of achievements/accomplishment system.
It looks like the Wii U will not have an accomplishment system, is this really a bad thing?
I do personally believe that this is a letdown, but hopefully can be patched in sometime very soon.
Over the last 7 years I have grown accustom to the achievement system made popular by the Xbox 360. I had hoped that Nintendo would offer a similar system as standard from day one to avoid having to patch it in on some titles while leaving out others. I have learned within this current generation that tacked on options or accessories is usually not the proper way to do things. It causes alienation and unorganized style.
Though I will continue to support Nintendo and will take advantage of the Nintendo Wii U entertainment system online structure. I will also continue to support Xbox live, which is what I believe to set the standard of how an online gaming experience is done properly. Especially with the achievement system. Hopefully Nintendo follows down the yellow brick path set by Microsoft online sooner rather than later.
Rated E For Everyone
I also find this a bit of a letdown but it can be patched. Look at when the PS3 first launched. It had no trophies and was introduced via a firmware update.
...but why patch it in later, I mean unlike Sony with the PS3, they really didn't see the point of an accomplishment system untill they saw how well it worked with the 360 and it's Achievements, since it was a new thing and the first time something like that was added on consoles.
Surley with it being an entire gen Nintendo would of known by now that the majority of gamers these days like an accomplishment system and would of put it in from the start.
It's common sense really, it's not they're going to think "Oh people like an accomplishment system...we never knew that"....really
I remember Iwata addressed it. He felt that dictating the player to do things to earn accomplishments would detract the player from playing the game the way they wanted to. To an extent, I agree with that.
I think they should have introduced a system closer to Trophies or Achievements but kept it 100% optional for both the player and the developer.
Maybe they'll change it through an update as Game-Modo suggested, but who knows. For now, I guess early adopters will have to deal. Not a huge problem for me, but I understand why people would be disappointed.
I suppose but didn't they have stamps for Wii Sports Resort...that would of been a good accomplishment system to add or expand on.
I never understood the appeal of a unified tally of your achievements. The only purpose they seem to serve is giving those with more time on their hands bigger bragging rights.
I do see the incentive for a reward system on a game to game basis. The problem right now is not all games are created equally. We still have games that reward the player for simply going through something as simple as a tutorial. So when we see some guy (or gal) with a huge Achievement score or a ridiculous amount of medals it doesn't necessarily translate into the best gamer.
When you require all games to have a reward system what ends up happening is a lot of games don't have a lot of thought behind them.
I really don't care but a lot of people do. Surprised they would not include this because you know for sure everyone else is doing it and it's for a reason.
@ MikeMyers
A lot of this has to do with "creditability" over "being the best" or thats how I see it anyway.
Like I had someone tell me game A was awful, where as game B was fantastic.
Now I personally platinumed both of the games he was talking about, where as he platinumed 1, but only beat 1 stage of the other. Now we know for a fact they didn't like the game, though would you consider them very knowledgeable?
Since we can see what people are doing, it's easier to see who knows what they're talking about and who doesn't. This is just one of the perks of this system.
than lack of an accomplishment system on the Wii U.
You do bring up a good point and it applies to those who take the time to look into the details.
Back in the day there were arcades (they are still around but not nearly as much aside from maybe Japan). You used to brag about your high score and put your initials up for all to see. (watch the movie King of Kong, it really highlights the competitiveness of gaming) These achievement/reward/trophy applications try and replicate that. I see the appeal and think it's a great way to bring back that competitive edge for all to see. The problem I have is when they make it mainstream and make it a requirement. That's when developers tend to get lazy because now it's like a checklist they have to do before they ship the game.
Some developers put a lot of thought into them and some don't. That's why I don't think they should be mandatory. I do like the idea of sharing among other gamers. Miiverse looks to me as though you can congregate with other gamers and discuss it. Playstation Home does this too but the problem with that is it's a separate application that doesn't work as well as it ought to from the main start-up screen and all your other games.
If all developers actually put some thought into the reward system then yes, having it in all games would be the best way to go. The other issue I have is the legitimacy of how they attained them. Some people stopped caring on the Xbox 360 reward system because people used a save cheat and did other things. That's why when you have a system in place that rewards the top dog (in that case the highest achievement score) then what follows are those who will try and get there the easiest way possible just to see their name up there.
You are becoming less and less pro Nintendo and more and more pro Microsoft. Next you'll be sucking Sony off and then Apple.
There is definitely potential in the achievement/trophy systems.it's a great idea however pointless.
For next gen I would like to see a reward system associated with all games, for example getting a platinum may unlock cheat codes, extras, avatars or profile images etc
Come to think of it even better world be to get at least a discount on the subsequent dlc they will most certainly feed down our throats in the future.the way I see it is if a gamer likes your game enough to get a platinum, at the very least give the guy a discount or even free dlc!
Don't mmind having no achievements at alI
Rated M for Mature
As crazy as this sounds, I kinda valued my Wii, late in life at least, for not having a reward structure in place. It reminded me that I played games for the sheer fun of it and that I didn't need to constantly be checking an achievement list to see what I should or should not be doing at any given moment.
That being said, you're right- you are technically getting less for your money if you buy a third-party game on WiiU. Maybe it's really not as much of a priority at Nintendo as we assumed it was.
With as much of a fanboy as you are, I thought you'd praise Nintendo even with something such as this.
I'm not a fan of the achievement system personally. They do extend playtime of certain games for me as I play more than I would without the achievement system, but they've also brought less enjoyment from games to me.
So I recently purchased Assassin's Creed 3, only to restart from checkpoint when I don't complete certain objectives because it's an achievement. If I was to play through without worrying about the objectives I'd enjoy the game much more, but each time I tell myself I'll just skip it if I fail an objective, I don't.
I'd rather have no achievements at all. I might not play certain games as much as I would have, but I'd have more fun playing the games than I do worrying about a trophy.
Yes indeed, people like to see things like scores accumulate when your playing a game, it's very addicting and keeps you coming back for more ! It's why my legance is to Xbox Live!
I'm glad Nintendo isn't jumping on the bandwagon with this one. If you can't play games without them being there what does that really say about the concept?
You do get a deeper sense of accomplishment if you get them all though, like you have truly completed the game as opposed to just finishing it normally.
And who said the people disappointed "can't play games without them"?
FFS, It is a STANDARD feature these days. How can anyone downplay the exclusion of a STANDARD FEATURE?!
I've gamed before achievements/trophies, and will continue to game even after they're long gone.
I agree completely with your sentiments, however I don't see trophies or achievements disappearing any time soon.
Don't care if they do, don't care if they don't.
Trophies/Achievements are not a must and definitely doesn't replace free in-game unlocks even though companies nowadays use it as such. So if Wii U games have more content to fight for as opposed to the "here's a cookie" system then I will lean more onto Nintendo's side.
It's definitely a bummer. I enjoy earning achievements throughout games (though I don't usually go out of my way to get them all). However, I prefer the feature being used at the developers' discretion. Forcing something which is, at its core, needless onto developers is something I don't agree with.
I honestly don't care. It's not console-breaking for me.
I don't care one way or the other. But then again I am not someone who needs the validation of having done something (in a freaking video game!) by getting a trophy or achievement badge/points.
I don't give a toss. I don't feel like I'm accomplishing anything when I play videogames anyway. I do it for fun.
I've never cared about trophies at all, but I'm old school so I'm sure the youngsters are going to have a fit over this.
This is not new info. It has been known Nintendo will have Accomplishments but it would be up to the developers to use it or not.
Nintendo announced it has an accomplishment system but developers have to choose whether to use it or not rather than it being a forced thing, it can only be a good thing as it means only developers that want the extra work will do it so we won't get stupid things like "Jumped 5 times".
Damn, i wanted the waste 3 weeks of your life accomplishment getting accomplishments that makes no damn difference,
i just wanna play games like No_Pantaloons i dont care
I like hearing that lil chime after i do something in a game.. Its a good feeling to get some of the harder ones & it extends the life of titles when theyre in there.. I doubt they will add it in later but im sure some games will have em like some PC titles.. Its not the same tho
I don't think it extends the "life" of a game, all it does is force the anal to repetitively perform a task they normally wouldn't do in order to earn a number that only reflects the time you wasted in getting 1000 kills with a weapon you never use in the game.
Wooo, how exciting.
I searched for all the hidden packages in GTA 3, and I did so because the game world was fun to explore, and I got in-game rewards for collecting them, not because some arbitrary score was assigned to it that ultimately meant nothing in the long run.
a "trophy" system is always a nice bonus. ITs a great reason to go back and buy last gen games on ps3 again as well as automatically adding replay value to any game. It would be really cool if a trophy reward system was implemented on wiiu and nintendo awarded club nintendo points for getting so many or certain trophies.
I actually think it might be better for the way nintendo set up there system. Its up to developers to add if they want and its not put on a leader board or anything however should you choose to go after these accomplishment you could just post it on miiverse. I think would make accomplishments more worthwhile to those who care about it. No one has to go specifically to your profle to check them cause you can brag and since miiverse is integrated into the games themselves anyone playing the same game is bound to see the boast. For me it no big deal I go after achievments once in a blue moon so it doesn't phase me either way. I'm still getting a wii u and I'm still gonna love that sh!t lol
Nintendo, once again, refuse to do something because someone else did it first, to the detriment of the console.
If you don't like them, don't try to get them, have an option to turn the notfications off, but this is something that is standard across two consoles, one handheld and services like Steam and phone games use on a game to game basis.
Not sure how it's a detriment to the console. Nothing is stopping anyone from playing a game to 100% completion. If you need achievements to do that, then how important to you was that in the first place?
Achievements/trophies are meaningless stats that enable people to more efficiently measure their virtual dicks in comparison to a bunch of strangers' virtual dicks....nothing more. Nintendo didn't include it because they don't see the point - people will play a game or not play a game. Will a list of meaningless milestones in a game persuade someone either way?
Also, who cares if everyone else is using some form of Gamerscore rip-off? MS came up with a dumb gimmick and a bunch of corporate suits with no imagination copied the idea...yay homogenisation!!! Yay to every company doing the exact same thing as all the others...that sure is innovative. Ugh.
Actually, I never compare my throphy level with anyone outside of my own friends because it's a fun and easy way for us to compete even if we don't play the same games.
You may not like it, a lot of people do which is why Sony added it to the PS3.
Nintendo didn't include it because they can't see past their own company, if an idea exists and they didn't invent it, they don't want to know and, because Nintendo fans never criticise any assinine choice Nintendo make, they never learn from it.
Actually, they are doing it. They're just letting the game developers choose whether or not they want to include it.
Which renders it wholly pointless because it needs to be a universal system.
If the platform holder aren't doing it or making it mandatory, why would anyone else?
Because they will be the ones that can make a good use out of it because it is clear from xbox live that not all games can. A great example of this is super smash bros brawl. The design of the achievements was tied to all of the unlockables and collectibles and there were plenty of things there to keep you playing instead of the only achievements being ones for every new level you beat. This way in my personal opinion is better because the devs who see the value and can use it well will use it while the ones who would otherwise waste your time with it will not
I would like a trophies/achievement system where about all the rewards are things that make you play out of the game's standard boundaries. Not just, story related and grinding trophies (ex: max out every weapon)
If games didn't have trophies then i would not have tied a lady to the train tracks in RDR.
Not all trophies are meaningless.
Why not? You'd surely have seen it mentioned in a review or on a video online....and it IS still meaningless as tying a lady to the tracks does nothing to help you complete the games story.
I didn't read them, or watch the videos online.
Still got a good laugh out of it.
In all honesty though you could have done that without the achievements to tell you do it.
The only meaningful trophies I remember ever getting were the ones from the Crash and Spyro games lol
I absolutely couldn't care less about pointless achievements or trophies...what do they actually do for the gamer? They make some people play a game in a way they wouldn't normally do it in order to add a trophy or a few points to a collection which means nothing.
To be fair, it doesn't detract from a game or anything, but it doesn't add much beyond inconvenience for those few obsessive compulsives who simply can't stand for a game not to be fully finished. All it really is is a bragging right for the insecure or obnoxious - as if anyone really cares how many games you've finished, or how many online games of Tiger Woods you had to play to get 20 gamerscore.
Trophies and achievements add in more game hours. It's not wise of them to not add an achievement system.
No achievements? Oh no, my e-penis.
But seriously I for one don't really care about this stuff, maybe you do, which is fine, but if I remember right it'll be on a game by game basis. Which may be a good thing not forcing developers to use trophies (like the whole Sony Capcom Monster Hunter Portable 3rd mess). Not to mention this is one of those things that can be brought in with a simple patch if people want it bad enough. So again, not a big deal, though people will certainly make it out to be, this is the internet after all.
Good. It doesn't need one to be honest. It isn't like Nintendo to be a spitting image of the competition so they do things differently. They have an accomplishment system but its not unified its only game specific which has its advantages over a more unified system. The way they go about it is different from the rest it helps set the wii u even further apart from the other systems. Whether that's good to you or not is up to you but it is what it is the wii u is different and something that can break the mold if done right. But this accomplishment thing isn't a big deal, especially since even if we made a big enough fuss to make them have a unified system, the wii u has 1GB of ram dedicated to the OS so an update could be possible. But its honestly not affecting my gameplay at all
Obviously a missed chance on Nintendo's part purely from the financial aspect.
People who own multiple consoles who like trophies/achievements will most likely continue to buy multiplat games on those other consoles knowing they can unlock trophies/achievements on them.
You don't ever want to give a reason why people shouldn't buy your stuff, so a failure on Nintendo's part.
I think once they learn their lessons they will end up introducing it next year.
trophies and achievements mean nothing to me but I'm sure a fair amount of people will care. It seems like such an easy thing to implement as well..
Nintendo is so behind in terms of tech and multimedia...>_>
Its a disappointment because I use Achievements as incentive to play through a game multiple times. Achievement hunting has also led me to some really good games that I wouldn't have otherwise played.
The PS3 didn't launch with Trophies, so I'm hopeful that enough fans will come out in support of some sort of system and Nintendo will listen. It wouldn't be hard for third party developers to add them, since they already have them for PS3/360 games.
I will make Wii U versions of multiplats less appealing. For many people, myself included, achievements/trophies are just added incentives.
If you need some sort of "electronic pat on the back" to play a game, you're not a gamer. I'm sorry to say it like that but it sickens me to see all these kids whine about lack of achievements/trophies in games; there's games I'd rather play if they had 0 scores to it. Why? Because I grew up on gaming that the incentives were built in the game itself with its own rewards; Tekken 3 being a big example going for Dr Bosconovich as a playable character - however most of the kids would argue "Why waste the time when I get no achievement from it?"
Honestly, I didn't care much for achievements. But it does feel good to have it once in a while. So although a disappointment, I think it's something that can be implemented on a per game basis. So perhaps what Mr. Iwata is saying is that, let's leave it to the devs to implement it.
Or as almost everyone's stating, it may be something that is included in an update later.
Bottom line is this: trophies and achievements are pleasant distractions at the absolute best and annoying add-ons that take away from the game at the worst. Who cares if the wii u doesn't end up supporting trophies etc? Will anybody cry about it?
They are geekboy bragging rights to prove you have wasted more of your life playing one particular part of a game to hear a beep and get a score on your gamertag, W O W how Geeky, kids worry more about the trophies than the actual game itself to see who can have the biggest score etc,
its the kind of thing you hear kids bragging about in the playground, im glad nintendo hasent made it unified
Yo Yo Yo! No achievements, no console!
Only joking. I couldn't care less. Actually I do, I'd rather not have have them. They force me to play the game i wouldn't normally do. I'd rather play a new game that collect all the coins or some other such nonsense.

subset: commoncrawl


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- Spread the cost over 4 months interest-free.
- You pay 25% of the bill when work is completed.
- The remaining 75% is spread over 3 equal monthly payments.
- You must have a valid UK debit card to arrange the payment plan.
12 months interest-free option
- Car repair or servicing costs totalling over £200.
- Spread the cost over 12 months interest-free.
- You pay 10% of the bill when work is completed.
- The remaining 90% is spread over 11 equal monthly payments.
- You must have a valid UK debit card to arrange the payment plan.


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In December 1838, delegates convened at St. Joseph to form Florida's first state constitution. The convention completed its work in January 1839, although Florida was not officially admitted to the Union as a state until March 3, 1845.
We, the People of the Territory of Florida, by our Delegates in Convention, assembled at the City of St. Joseph, on Monday the third day of December, A.D. 1838, and of the Independence of the United States the sixty-third year, having and claiming the right of admission into the Union, as one of the United States of America, consistent with the principles of the Federal Constitution, and by virtue of the Treaty of Amity, Settlement, and Limits between the United States of America and the King of Spain, ceding the Provinces of East and West Florida to the United States; in order to secure to ourselves and our posterity the enjoyment of all the rights of life, liberty, and property, and the pursuit of happiness, do mutually agree, each with the other, to form ourselves into a Free and Independent State, by the name of the State of Florida.
Declaration of Rights.
That the great and essential principles of liberty and free government may be recognized and established, we declare:
Section 1. That all freemen, when they form a social compact, are equal; and have certain inherent and indefeasible rights, among which are those of enjoying and defending life and liberty; of acquiring, possessing, and protecting property and reputation; and of pursuing their own happiness.
Section 2. That all political power is inherent in the people, and all free governments are founded on their authority, and established for their benefit; and, therefore, they have, at all times, an inalienable and indefeasible right to alter or abolish their form of government, in such manner as they may deem expedient.
Section 3. That all men have a natural and inalienable right to worship Almighty God according to the dictates of their own conscience; and that no preference shall ever be given by law to any religious establishment, or mode of worship in this State.
Section 4. That all elections shall be free and equal; and that no property qualification for eligibility to office, or for the right of suffrage, shall ever be required in this State.
Section 5. That every citizen may freely speak, write, and publish his sentiments on all subjects, being responsible for the abuse of that liberty; and no law shall ever be passed to curtail, abridge, or restrain the liberty of speech or of the press.
Section 6. That the right of trial by jury shall forever remain inviolate.
Section 7. That the people shall be secure in their persons, houses, papers, and possessions from unreasonable seizures and searches; and that no warrant to search any place, or to seize any person or thing, shall issue without describing the place to be searched, and the person or thing to be seized, as nearly as may be, nor without probable cause, supported by oath or affirmation.
Section 8. That no freeman shall be taken, imprisoned, or disseized of his freehold, liberties, or outlawed or exiled, or in any manner destroyed or deprived of his life, liberty, or property, but by the law of the land.
Section 9. That all Courts shall be open, and every person, for an injury done him, in his lands, goods, person, or reputation, shall have remedy by due course of law; and right and justice administered without sale, denial, or delay.
Section 10. That in all criminal prosecutions, the accused hath a right to be heard by himself or counsel, or both; to demand the nature and cause of the accusation; to be confronted with the witnesses against him; to have compulsory process for obtaining witnesses in his favor; and in all prosecutions by indictment or presentment a speedy and public trial, by an impartial jury of the County or District, where the offense was committed; and shall not be compelled to give evidence against himself.
Section 11. That all persons shall be bailable, by sufficient securities, unless in capital offenses, where the proof is evident, or the presumption is strong; and the privilege of habeas corpus shall not be suspended, unless when, in case of rebellion or invasion, the public safety may require it.
Section 12. That excessive bail shall in no case be required; nor shall excessive fines be imposed; nor shall cruel or unusual punishments be inflicted.


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Never on Animals. That's the cute catchphrase of Hamadi Organics , a hair care line made with 100% organic plant extracts and essential oils, which translates into incredible scents and results via the natural route, or should I say root. I'm so happy I discovered them because so far every product (including their hair wash, conditioner, and healing serum) I've tried has given me great results, especially their Ginger Soymilk Hair Wash. This shampoo is definitely one of my favorites now because I love how it's both cleansing and nourishing (my 2 favorite qualities in a shampoo). It also smells simply delicious in a very clean and tropical way with essential oils of ginger, sweet orange, and rosewood. Now I'm dying to try their other two hair washes now – Honey Soymilk & Lemon Mint (yum & yum!)
I love that they offer free gift packaging AND free exchanges within 30 days. With those two pieces of info, you should definitely test them out soon! Has anyone tried already?


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There are few better ways to end your Wednesday (or start your Thursday!) than with a game you'd previously never even heard of, but now can't wait to actually play. Today's case in point: ilomilo.
It's a puzzle game by Southend Interactive. You know, the Swedish team behind Tecmo Bowl Throwback and R-Type Dimensions on Xbox Live Arcade. Except this game isn't so much about football and spaceships as it is about 3D puzzle blocks and a fantastic art style.
The game has so far been announced for Xbox Live Arcade, and you can read more at the title's blog below.
ilomilo [Southend, via GamerBytes]


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by Damien Lucas
O2's internet service is down, leaving people with phones on the network unable to get on the internet.
The problems mean that the companies that share its network – such as GiffGaff, Sky Mobile and Tesco Mobile – are also being hit by the problems.
We are aware our customers are unable to use data this morning. Our technical teams are working on the issue with high priority. We are really sorry and working as hard and as fast as we can to fix this. Please keep an eye on our status checker: https://t.co/O8fb26fNIv
— O2 in the UK (@O2) December 6, 2018
Calls are still working, O2 said, but data connections are broken. Affected phones, which may be every single O2 device, simply fail to show any kind of data connection and will not connect even when turned off and back on or when other workarounds are tried, according to users experiencing the problems.
'Investigating reports of issues'
Many users will have received an alert to their handsets warning of the drop in service. Some users also suggested that SMS messaging might not be working, too, leaving them unable to send texts.
"Our technical teams are investigating reports of issues when using data," O2 wrote on its status page.
"Voice calls are working OK. Our technical teams are investigating. We apologise for any inconvenience. Updates will be shared here as soon they are available."
That page was also having issues at the time of writing and was intermittently failing to load. The outage tool – which allows customers to check if their area is affected – was also down.
The problems are UK-wide and O2's Twitter account spent the morning engaging with customers who were having issues with data.
This article originally appeared on our sister site, Milton Keynes Citizen


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Stand Up for Climate Action in Cities
"Stand up if you live in a city. Stay standing and I want you to hold this image of the destruction wrought by Typhoon Haiyan in your mind. Now, imagine that the early warning sirens go off. When you hear the sirens, what do you do? How do you know what to do, where to go?"
This was the interactive exercise I used to start off my talk at the COP19 side event on "Implementing Article 6" of the United Nations Framework Convention on Climate Change. Article 6 — which pertains to Education, Training, and Public Awareness — commits countries to "promote and facilitate… public access to information on climate change and its effects" and "public participation in addressing climate change and its effects and developing adequate responses." These two clauses are particularly important because they reinforce the notion that decisions about the environment are best made with all relevant stakeholders.
The goal of the exercise was to make audience members think carefully about where their knowledge comes from and how information impacts their ability to act, prepare and survive in high-risk situations. While some knowledge is shared through informal sources, oftentimes the most vulnerable people —such as the poor, women, youth and the elderly — do not have access to these critical information streams due to technological, economic, political or cultural barriers. Article 6 attempts to bring some concrete rights to these groups by empowering them with access to information and participation on climate change.
How do access rights relate to climate and cities?
In my research, which focuses on urban climate adaptation in Metro Manila, Philippines, I am particularly concerned with how decisions on climate are being made in a city setting. Metro Manila, for example, is home to over 12 million people who breathe the same air, travel along the same roads, live under the same roofs, and draw power and energy from the same public utilities. In an urban setting, population density and spatial constraints require careful planning to ensure efficient, effective, and equitable sharing of these critical environmental resources.
A major tension hinges on addressing equity and is directly related to how city inhabitants, and especially vulnerable populations, have access to participate in planning processes and decisions. In the case of climate change, in which urban adaptation is relatively new, there is concern that urban climate planning is not occurring in a transparent manner. Early findings from my own research in Metro Manila suggest there is a disconnect between national and subnational government authorities in their ability to plan at a regional and ecosystem scale. Additional findings point to a possible gap between the development of technological information systems and how communities process information to action.
Cities and Climate at COP19?
My talk on the governance dimensions of urban climate planning was only one of many events during the two weeks of COP19 focusing on cities and climate. Thursday, November 21 is "Cities Day" with events hosted by groups such as ICLEI — Local Governments for Sustainability, the UN Human Settlements Programme (UN-Habitat), and the International Institute for Environment and Development (IIED).
As a Yale Climate and Energy Institute fellow, I will be participating in "Cities Day" and adding to and refining my research on climate and cities. Please follow my coverage of #COP19 and #COP19cities: @azomer.


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Cashner sinks Rockies with commanding win
Medica homers, Denorfia collects two RBIs to motor offense
SAN DIEGO -- Tommy Medica joined the Padres last September so he's only been around for a handful of Andrew Cashner's starts, though it sure hasn't taken him long to identify a few unmistakable traits in the Padres' starting pitcher.
"He's a bulldog when he's on the mound," Medica said. "And even after his at-bats, like if he pops up or strikes out, he takes it seriously. You want to do well when he's pitching because he's working so hard."
Cashner didn't have to sweat through the kind of anxious moments he had five days ago when he flirted with a no-hitter in a shutout of the Tigers, although he still had to work hard in the Padres' 4-2 victory over the Rockies before a crowd of 17,428 at Petco Park.
"When Cash is on the mound, you know he's only going to give up a few runs at most," Medica said. "So it was good we got some runs for him."
The Padres (7-8) gave Cashner four runs on eight hits, which proved enough as he improved to 2-1 and lowered his ERA to 1.27 by allowing one earned run over 7 1/3 innings with one walk and five strikeouts. He was efficient and also got 11 ground-ball outs.
"You don't get a lot of opportunities against a guy like that. You hope somebody gets a big hit or you get one to drop when you do get some baserunners," said Rockies manager Walt Weiss.
"He's got a real hard sinker and it's easy to beat that thing into the ground. That's what he did. He got a double-play ball in that situation."
The Rockies (7-9) stressed Cashner on several occasions, but that sinker got him out of some tough spots. In the sixth inning, for instance, he allowed three singles with one out, two of the infield variety that Alexi Amarista, filling in for Chase Headley at third base, couldn't corral.
But Cashner ran a 1-2 sinker in on the hands of Jordan Pacheco, getting a 6-4-3 double-play ball to end the inning and the threat.
"I thought the sinker was good tonight," he said. "It's a pitch I've got to stick with. I got the double-play ball at one of the biggest parts in the game. It was one of those spots in the game where he [Pacheco] was going to get my best stuff."
Cashner was charged with an unearned run in the seventh inning, as Joaquin Benoit allowed an inherited runner to score. But that didn't take the shine off another strong outing for Cashner, who actually had to work from behind Wednesday after Justin Morneau turned a first-pitch changeup into a home run to center field in the second inning.
No no-hitter, no shutout, but Cashner kept grinding away as if none of that had happened.
"He had good fastball movement and location, and he really made some pitches," said Padres manager Bud Black. "He's pitching as the aggressor. I think that's always a good thing."
Trailing 1-0 after the Morneau home run, the Padres answered with a run in the bottom of the second inning when Medica connected for his first home run of the season.
"That was big," Black said. "[Rockies pitcher Jorge De La Rosa] has been tough on us over the years. He's a solid pitcher. I think that home run by Tommy swung the momentum back to us."
The Padres scored twice in the fifth inning off De La Rosa, as a run scored on a passed ball. Chris Denorfia then lined a double down the right-field line to make it 3-1. Denorfia had a run-scoring single in the seventh inning for a 4-1 lead.
"I think he's one of the most underrated players in the National League," Cashner said of Denorfia.
The Padres certainly feel like they've got one of the top pitchers in the National League, one who is still experiencing growth as a pitcher, refining his offerings and still learning the league and its hitters.
There's no denying the stuff, though.
"Cash understands that it's a long season, a long haul," Black said. "He's got to continue to give us a performance that keeps us in games and pitch to the level he expects of himself. His challenge is going to be to refine his game, keep on top of his fastball, his slider and don't lose a feel for his changeup."


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HOT NEW MUSIC!!! Iyaz – Pretty Girls Feat. Travie McCoy ( Official Lyric Video )
You know anything with Iyaz and Travie is going to be HOT! They don't have the video yet so we're giving you the official lyric video. I enjoyed watching it... What does that say about me?


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Shaft couplings
Flexible solutions for managing shaft misalignment
Particularly well suited for mineral fluid pump applications, SKF flexible gear/disc and elastomeric shaft couplings protect against unpredictable misalignment due to growth or settling of foundations, dynamic shaft deflections, and more. The result? Fewer breakdowns, better flow and head, and lower operating costs.


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Reviewed By Daniel T (Citrus Heights, CA) Reviewed for a 2009 Pontiac G8 —6/14/2015 3:32 PM
Fits well and performs better
There are no customer reviews for this product
Reviewed By Keith D (San Antonio, TX) Reviewed for a 2009 Pontiac G8 —7/7/2009 9:00 AM
For the price of the headers shipped the performance gains cannot be beat. It is right on par with headers that cost twice as much. On e thing to watch out for is that the headers don't have cats if you go with the longtubes. So if you are in an emmisions controled state these will not work for you. This was for a Pontiac G8 GT.


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Baller Azz Sh*t: Tyler The Creator In Europe Wildin Out! "That Niqqa William Tight, He Bagged Him A Baaad Bxtch"
Tyler The Creator Goes Crazy In London
Please click the "Report" button below if the video on this page is not working properly.
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All lanes of the Long Island Expressway reopened Thursday following a chain reaction of fiery crashes that killed one person and injured 33 others.
Police said a tractor-trailer smashed into several vehicles about 70 miles east of New York City on Wednesday, setting off a series of accidents that left at least two dozen vehicles strewn across several hundred yards of the eastbound lanes.
At least three vehicles, including the tractor-trailer, which was carrying storm debris, caught fire smoldered into the early evening, a fire official said.
The westbound lanes reopened before Thursday's morning rush hour.
A 68-year-old Blue Point woman, who was driving a Toyota Camry eastbound on the expressway, died at the scene, police said. The injured were taken to three area hospitals.
The cause of the accident hadn't been determined, and no charges had been filed related to it.
The tractor-trailer driver, 42-year-old Raymond Simoneau, of Rockingham, Vt., was heading eastbound when the truck struck a number of cars, triggering a pileup involving 35 vehicles, Suffolk County police said. He was uninjured, police said.
A car involved in the initial collision with the tractor-trailer was incinerated beyond recognition, with its tires punctured and paint burned off its body. Some SUVs and cars suffered extensive damage while others appeared to have barely a scratch; all were haphazardly stopped across the highway, which is up to six lanes in parts.
Police Deputy Inspector Kevin Fallon said the accident occurred at about 2:40 p.m. on the expressway, which connects suburban Long Island neighborhoods with New York City.
Five fire departments responded to the scene as well as 19 Emergency Medical Services agencies, police said.
Investigators were working to sort out the sequence of events that led to the accident, on an isolated stretch of road on the rural part of eastern Long Island, Fallon said.
"Anybody rolling up on this scene you would think there would be definitely more than just one fatality," said John Mirando, chief of the Ridge Fire Department. "It's just lucky that it's only one, but it could have been a lot worse."
Driver Danny Gershonowitz told Newsday that he was ahead of the accident when he saw two cars stop on the road shoulder.
"The gentleman to the right of me went down to the ground and was praying. When I looked in my rear view mirror, there was smoke and flames coming out," he said.
He said he and others got the attention of the truck driver and helped him as he climbed out of his smoking vehicle.
"Pretty soon, the whole front of the truck was engulfed in fire, and that's when people started backing away," he said. "The police came and asked everybody to run and get out of the way, because I guess they thought it would explode."