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For the hundreds of thousands of people that were there – and the millions afterward who saw the movie documentary or listened to the music – the weekend of Aug. 15-17, 1969, will forever be connected with a small, bucolic farm pasture outside Woodstock, N.Y., and "Three Days of Peace and Music."
Far fewer members of the Winnebago-Itasca Travelers (WIT) Club attended the first-ever Winnebago Travelers Rally in Forest City, Iowa, held that same weekend – but there's a difference greater than attendance between the two events.
The RVers keep coming back.
Now known as the "Great National Rally," the 40th anniversary of the first national WIT get-together will be staged July 19-24 at the rally grounds across from Winnebago Industries' Forest City headquarters. And, in a nod to the more legendary "happening" from that same weekend four decades past, the theme of the program will be a flower-powered "WITStock." This time around, more than 2,800 people are expected to attend.
"Since the first WIT GNR and Woodstock were both held in 1969, we felt it was appropriate to celebrate with the theme," said WIT General Manager Doug Formanek. "We're going to take you back to the time of Woodstock, the first man on the moon, hippies, The Beatles, long hair and mini-skirts." The event's theme also will be reflected in a contest for best state decorations and a parade where members are encouraged to "come out dressed in your favorite 1960s outfit."
Other events include the first-ever "Happy Camper Cookoff," a classic car cruise on the grounds, a talent showcase ("Woodstock-era acts highly encouraged this year!"), arts and crafts, special tours at Winnebago's Forest City facility, lifestyle and technical seminars and nightly entertainment.
"While the economy is certainly challenging, WIT members aren't changing their lifestyle," said Formanek. "We anticipate a total of 1,225 (coaches) for our week-long event."
Membership into the WIT Club is open to any owner of a winnebago Industries motorhome. For more information, go to www.winnebagoind.com/clubs/wit.


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Born in Uruguay, Adriana Rostovsky is drawn to transforming discarded materials into art. She has been engaged on an international basis in many interdisciplinary projects, with focus on sustainability, in Argentina, Chile, Uruguay, Holland and Portugal.
Her artwork has been in group and solo exhibitions in Uruguay, Holland, Connecticut, and New York.
Rostovsky's mixed cultural heritage and passion for giving new life to used items marked the path for her work. In her own words: "Every single piece I work on is composed of many forgotten treasures, each shard becoming part of a whole. I now understand why I see flowers in garbage piles on city streets."

subset: commoncrawl


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Join us on February 12th at the Eastern Shore Hospital Center for our February Business Lunch. Peninsula Regional Medical Center will be presenting. Click here for more details and to register.
Delmarva Power Small Business Service Provider for LED Lighting, HVAC, Refrigeration incentives
Dorchester Chamber of Commerce
528 Poplar Street, Cambridge, MD 21613
410. 228.3575
© Copyright 2020 Dorchester Chamber of Commerce. All Rights Reserved. Site provided by GrowthZone - powered by ChamberMaster software.


text: I have never really seen anything like this before, figured i would do one for fun. This is a gift for someone. It is 75mm blade length with a 100mm handle. blade is 70mm thick and has a little bit of flex but not much. Handle is Honey locust burl, with a black spacer and a Thuya burl ferrule. It is kind of a novelty thing to me, but this thing is wicked! Sharp little shank...errr paring knife What do you guys think? Mike


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Vancouver 3D Wooden City Map
This wooden street map art of the city of Vancouver is so cool for your wall! Flawlessly and intricately cut, it captures every road, street and highway travelling into the main core of the city. Anyone will love it!
📍 Handmade of 17 mm (.67") thick birch plywood.
📍 Natural finish compliments any decor style.
📍 Comes already framed, ready to hang.
📍 We can add engraving anywhere on the map, just ask!
📍 We can mark any part of the city with a special symbol for FREE. Just ask!
📍 Comes already gift wrapped, ready for gift giving.
📍 12'' x 8'' (30 x 20 cm)
📍 18" x 12" (45 cm x 30 cm)
📍 24" x 16" (60 cm x 40 cm)
If it is not available in our shop, just ask and we will make it at no additional charge!
OUR 26 SECOND VIDEO SHOWS EXACTLY WHAT YOU GET (just a sample)
If you have any questions about this map, please text us in the bottom right corner and we will get right back to you!
PAYMENT: PayPal
The time we need to prepare an order for shipping (delivery) is 1-5 business days.
It takes at least 10-14 business days for a package to arrive to Europe (to Italy and Spain it takes a little bit more), 8-14 business days to USA, 14-25 days to Latin America, the Caribbean and Asia. To Canada, Australia, New Zealand - 14-25 business days.
International shipping is unpredictable and delays happen at the customs. For international orders, once the package has left the Ukraine, it becomes a subject to your local post office.
Tracking Number will be provided.
Thanks for shopping at EnjoyTheWood!


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Gingerbread Apps:
This is a super cute The Gingerbread Man App for use on an iPad or iPod Touch for 99 cents.
It's an interactive children's storybook. Students can choose Read to Me or Read by Myself.
This Gingerbread House Maker App is available for only 99 cents and is a simple
and non-messy way for kids to decorate a gingerbread house!
and non-messy way for kids to decorate a gingerbread house!
Gingerbread Decorating:
Decorating gingerbread cookies is a wonderful yet messy holiday activity.
Here are some great sites where your students can decorate their own personal cookie-
with zero mess!
Here are some great sites where your students can decorate their own personal cookie-
with zero mess!
The Gingerbread Man with Everything is a free site from Sprint with tons of candy choices- all that can be rotated and moved. There are also lots of icing choices- including color and size. Completed cookies can saved, sent, and shared. Be sure to check out the gallery full of already created cookies that are fun to view and try to copy.
My favorite is the Rapper. Too funny!
Time to Decorate is a simple site from Blenderbox that lets you decorate a cookie.
There are only a few candy choices but it's still fun!
Time to Decorate is a simple site from Blenderbox that lets you decorate a cookie.
There are only a few candy choices but it's still fun!
Here is another fun gingerbread decorating site with lots of options- shape, icing, and details!
These sites would not only be a fun one to share with your students- whole class on a Smart Board and individually- but would also be a fun way for them to practice mouse skills at the same time!
As wonderful as it would be to create gingerbread houses with all of your students each year, it's sadly both cost and time (not to mention mess) prohibitive.
Here are a few sites to do so virtually:
This fabulous site from Highlights website- Design Your Own Gingerbread House will allow each of your students to create their very own individual gingerbread house!
On this site students can choose from many different food, candy, icing and other items to decorate their house any way that they choose. All items can be rotated, re-sized, and flipped which makes each house unique. This is such a fun and creative site and would be fabulous as both a whole class activity and as an individual student activity.
The completed houses can even be printed so students can take them home once they are completed. These houses won't be quite as sweet as real ones, but they are a great classroom alternative!
This site by Jan Brett is beautiful and fun!
And my favorite, Home Sweet Home's Gingerbread House
All three of these gingerbread house sites would be great for story starters or just for fun!
The Gingerbread Man:
Here is a great simple version for little ones at Starfall
Here is a great interactive story
and here is a sequencing activity once the story has been read.
Here is a version of the story from TopMarks
Gingerbread Printables:
Here are some printable masks so your students can act out the story themselves.
Sparklebox has some FABULOUS Gingerbread printables like:
story aids, masks, sequencing sheets, gingerbread men
with numbers on them and many more!
Gingerbread Math:
Mathwire has some great Gingerbread Man Math ideas including:


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JPMorgan profit hit by Madoff
JPMorgan profit hit by Madoff, weaker investment banking
JPMorgan Chase & Co posted a 7.3 percent decline in quarterly profit on Tuesday, as legal woes and weak demand for investment banking services capped off a tough year for Chief Executive Jamie Dimon.
The largest U.S. bank had $1.1 billion of legal expenses in the fourth quarter, about $850 million of which was linked to a recent settlement for failing to report its suspicions of fraud at its client Bernard Madoff's fund.
The bank agreed to some $20 billion of legal settlements in 2013 - almost equal to a typical year's profit - which covered everything from mortgages it packaged into bonds before the financial crisis, to bad derivatives trades it made in 2012.
Dimon said some investigations into JPMorgan are just beginning, implying that legal issues are likely to dog the bank for some time, even if on a smaller scale.
Legal headaches aside, the bank faces headwinds in businesses ranging from debt underwriting to advising companies on mergers. Rising bond yields are cutting into demand for issuing debt, and new rules designed to make the financial system safer are also cutting into trading volumes.
Investment banking fee revenue dropped 3 percent to $1.67 billion, and stock and bond trading revenue combined was unchanged before accounting adjustments.
Shares of JPMorgan were up 0.3 percent at $57.86 in afternoon trading on the New York Stock Exchange.
Related Article: JP Chase Franklin International Branch


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Boarding School
Getting on Board with Boarding Schools[edit]
Nikita and Carwin now have five children in their family: Felix, Felicia Day, Disco, Broski, and Five. You can probably tell just from their youngest's name that they're out of inspiration and energy and need a break.
Back in The Sims 1, if your child was neglected for an extended amount of time, he would be removed and shipped off to military school. In game terms, it would remove him from the world permanently. In The Sims 3 Generations, external Boarding Schools are their own system designed to give parents a break and feature their own pros and cons.
With Felix nearly a teenager and Disco committed to "raising" KF Fighting, Nikita decides that Felicia Day should be sent off to boarding school. The earliest you can make this decision is when the child in question is in the Child life stage, though you can do this while they're teenagers too. Toddlers are exempt since they're too young to actually go to any school, much less a private one.
Nikita grabs her cell phone, then uses the "Enroll in Boarding School..." command. From there, she's got five different schools to choose from, and the choice is not exactly easy.
The main benefit of enrolling a child in a boarding school is that your child will learn job skills based on which school you choose, similar to Childhood After-school Activities. If you have a specific plan for a child, you can give them a huge boost by getting them in. Plus, you won't have to juggle their lives in addition to your other Sims'.
The trade-off here is that your Sim has a chance of gaining traits that match the school too, so you'll lose some control over how the child is raised. It's nothing that can't be erased; if your child winds up with a lot of traits you dislike, you can always buy the Mid-Life Crisis lifetime reward and reset them manually. Of course, the traits tend to favor the same jobs and professions that the job skills do, so even the traits may be what you desire. A table at the bottom of this page will tell you the costs and traits associated with each school.
Nikita decides to enroll Felicia in LeFromage Art School. She enrolls immediately, but doesn't leave yet. It'll give Felicia one last day to get her affairs in order, not that she has many. Felicia can spend the day having fun, increasing her relationships, and working on any job skills to give herself a little boost. She's even excused from public school that last day!
Once the time comes around, Felicia hops in the cab and is driven off the map. She becomes removed from our control, but she still counts against the family's Sim count. Felicia's portrait remains on the left bar, but she's got a gray background and we can't select her.
If you have your Sims set to life spans shorter than default, your kids will likely stay there for their entire life stage. If you're using default or longer life spans, your kids might come home now and then for weekends. Either way, just because your child is away doesn't mean you can't interact with them. As Felicia said in that push notification above, we can call her anytime to see how she's doing and improve relationship scores.
If for some reason Nikita absolutely wants Felicia back in the family, she can use her cell phone and use the "Remove from Boarding School..." command to get her back. The entrance fee is forfeit, and Felicia won't have much to show for it, but she would at least be back under our control.
School Table[edit]
This table lists each of the five schools alphabetically, how much they cost, what skills they teach, and what traits they might add. Note that costs are one-shot per child, and that skills and traits are never guaranteed.
|Dribbledine Sports Academy
|Athletic, Handiness, Martial Arts
|Athletic, Loves the Outdoors
|Fort Starch Military School
|Athletic, Handiness, Logic, Martial Arts
|Athletic, Brave
|LeFromage Art School
|Bass, Drums, Guitar, Painting, Photography, Piano, Sculpting
|Artistic, Star Quality, Virtuoso
|School of Peace and Love
|Cooking, Fishing, Gardening, Guitar, Inventing
|Artistic, Good, Vegetarian
|Smuggsworth Prep School
|Charisma, Logic, Writing
|Charismatic, Snob


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Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in the Bulbagarden Discord server.
Difference between revisions of "Pokémon"
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[[Image:Pokémon_logo_English.png|200px|thumb|right|International logo of the Pokémon franchises]]
[[Image:Pokémon_logo_English.png|200px|thumb|right|International logo of the Pokémon franchises]]
'''Pokémon''' (Japanese: '''ポケットモンスター''' ''Pocket Monsters'', '''ポケモン''' ''Pokémon'' for short) is a series of {{wp|video game}}s by [[Nintendo]], as well as the overarching franchise based on them, composed of an [[Pokémon anime|animation]], a [[Pokémon Trading Card Game|card game]], numerous {{pkmn|manga}} and many other media. The series' focus are the creatures known as {{OBP|Pokémon|species}} and their inhabited {{Pkmn|world}}, full of legends, tales and adventures. Pokémon coexist with [[human]]s, and can be {{Pkmn2|caught}}, [[Pokémon training|trained]] and used in {{Pkmn|battle}}s or other activities. {{Pkmn|Trainer}}s travel across [[region|lands]] along with their Pokémon, aiming to make their dreams become reality.
'''Pokémon''' (Japanese: '''ポケットモンスター''' ''Pocket Monsters'', '''ポケモン''' ''Pokémon'' for short) is a series of {{wp|video game}}s by [[Nintendo]], as well as the overarching franchise based on them, composed of an [[Pokémon anime|animation]], a [[Pokémon Trading Card Game|card game]], numerous {{pkmn|manga}} and many other media. The series' focus are the creatures known as {{OBP|Pokémon|species}} and their inhabited {{Pkmn|world}}, full of legends, tales and adventures. Pokémon coexist with [[human]]s, and can be {{Pkmn2|caught}}, [[Pokémon training|trained]] and used in {{Pkmn|battle}}s or other activities. {{Pkmn|Trainer}}s travel across [[region|lands]] along with their Pokémon, aiming to make their dreams become reality.
Revision as of 13:48, 1 February 2011
- Pocket Monsters redirects here. For the first installment of a gag manga series based on the franchise, see Pokémon Pocket Monsters. For the IRC channel, see #pocketmonsters.
- If you were looking for the species, see Pokémon (species).
Pokémon (Japanese: ポケットモンスター Pocket Monsters, ポケモン Pokémon for short) is a series of video games by Nintendo, as well as the overarching franchise based on them, composed of an animation, a card game, numerous manga and many other media. The series' focus are the creatures known as Pokémon and their inhabited world, full of legends, tales and adventures. Pokémon coexist with humans, and can be caught, trained and used in battles or other activities. Trainers travel across lands along with their Pokémon, aiming to make their dreams become reality.Ryhorn was the first pokemon ever made.
Much as happens with many other words and phrases borrowed from English, the Japanese name for the series, Pocket Monsters, became contracted into "Pockemon" during the development of the original games, likely as much for convenience when referring to it as to save on screen real estate, considering the small size of the Game Boy's screen. The official romanization of "Pockemon" at this time was derived from the contraction of Pocket and Monster, and can be seen explicitly in Primeape Goes Bananas, even in the dub.
The "Pokémon" name used today came about during the translation of the games for an English audience during 1997 and 1998. Whereas in Japan, Pocket Monsters was easily able to be trademarked, the release in America would prove difficult had this name been used, due to the unrelated Monster in my Pocket franchise. Thus, an alternate romanization of the contraction was used, with an accent over the e to indicate its specific pronunciation, poh-kay-mon. Despite this issue, however, the fact that Pokémon is short for Pocket Monsters has been referenced in English, with an NPC in Pokémon Diamond, Pearl, and Platinum asking the player what Pokémon is short for after thinking about the name of the Pokétch, itself a contraction, as well as on the back of the DVD set containing the first, second, and third movies.
- Main article: History of Pokémon
Pokémon as a series was originally conceived by Satoshi Tajiri, as a way to instill in children of the modern, more urbanized Japan the same enjoyment that he felt as a young boy collecting insects near his hometown of Machida. Initially Capsule Monsters, CapuMon for short, Tajiri pitched the series to Nintendo due to the inspiration he drew from the link cable, picturing an insect crawling across it between two Game Boy systems.
With help from Shigeru Miyamoto, the series began development, with the concepts of the original games, Pokémon Red and Green, going into production between 1990 and 1995. At last, in early 1996, the first games in the series were released, and Tajiri's dream had become reality. Though compared to other games of its time, Pokémon was very limited, with comparatively poor graphics and sound, the series was an overnight success, and Red and Green were quickly followed by an upgraded third version, Pokémon Blue.
An anime was produced, with the intention of covering the journey players took through the Kanto region in the games over the course of a year and a half. About halfway through this run, however, tragedy struck, and an episode of the anime was found to be responsible for epileptic seizures in more than 600 children due to a flashing strobe effect. Happily, however, no one died of these seizures, and after a brief hiatus to address the problem, the anime returned to the air to complete the Kanto run.
Game Freak, however, encouraged by the success of their first trio of games, had already begun development on a sequel to them. With the franchise still running strong, and an upcoming introduction of it to the United States, popularity soared. Rather than releasing their sequels immediately, however, Game Freak instead chose to draw from the story of the anime, which differed from the games in that its protagonist was given a Pikachu instead of the standard starter Pokémon received in Red, Green, and Blue, and created a fourth, Special Pikachu Edition, of the Kanto story to buy some more time for development on the announced sequels.
Several manga series were also produced in this early time, including Pokémon Adventures, which Tajiri has stated is closest to his original idea of the world the series takes place in.
Eventually, however, the much-awaited sequels were finally released. Pokémon Gold and Silver, revamped the Pokémon world, bringing it into full color and addressing many of the issues that had been present in the original games, especially glitches and the type imbalance. The anime, manga, and other wings of the franchise followed as well, bringing their characters into the second generation.
Even after the initial hype the series had in most of the world died down, however, the Pokémon series remained strong. Another third version, this time to Gold and Silver, was produced, focusing on another of Johto's legends, Suicune. With Pokémon Crystal, a female player character was finally introduced, and the games became fully dependent on the Game Boy Color, abandoning the now long-outdated Game Boy. A third generation was announced to be on its way on the new Game Boy Advance, and among fans, the hype returned strongly.
Despite this, when Pokémon Ruby and Sapphire were released, many saw them, and their generation in general, as a disappointment. Misty, Ash's longtime companion in the anime, left the show while a new girl, May joined him, and the games themselves, unlike the Generation II games, were completely incompatible with their predecessors, making 184 of the 251 Pokémon previously released completely unobtainable without cheating. This itself was addressed with the unprecedented release of remakes of the original pair of games, Pokémon FireRed and LeafGreen, which brought back the availability of many of the Pokémon missing from Ruby and Sapphire. Within a year, as well, yet another third version, this time for the Hoenn story, was released, as Pokémon Emerald, and introduced a Battle Frontier and many other aspects that would be enjoyed by those who battled Pokémon competitively.
Much like the previous generations, the fourth generation was much anticipated, and Pokémon Diamond and Pearl received much praise. These games brought with them many enhancements from Emerald, and for the first time, Pokémon could be played online to battle against and trade with other players across the world. Due to the earlier release of remakes for the original pair of games, this generation saw much speculation for a remake of the now-outdated Generation II games, and hidden data in the games themselves seemed to indicate that they would be on their way shortly.
A third version of the pair, Pokémon Platinum, was released two years afterward, and due to this, as well as the delay in the release, many became discouraged that the remakes would ever come. Despite this, however, finally, after five years of speculation, Pokémon HeartGold and SoulSilver were released.
The current generation of the franchise constitutes a "reboot" similar to that of the third. The highly anticipated Pokémon Black and White are set far away from the previously released games in a region based on New York City. Initially in the game, only new Pokémon introduced in this generation are available, forcing veteran players to rethink old strategies. The games do have the capacity to connect to older games, however, and maintain the international connectivity introduced in the fourth generation. The anime series, Trading Card Game and some manga series have already embraced the new generation with new releases of tie-in media. Announcements about any future games in this generation are yet to be made.
- Main article: Pokémon (species)
The creatures themselves, based on various plants, animals, and other concepts, inhabit virtually every corner of the world, no matter which canon's interpretation is seen. Many make their homes in forests and on rural routes stretching across the various regions, while still others are native to cities and other urban centers. Currently, there are 893 known Pokémon.
Typically, Pokémon that are owned by a person are kept in Poké Balls, which allow for them to be quickly sent into battle or to perform a task, but keep them safe and make them easier to transport, with the balls being typically able to fit into a pocket. Many Pokémon owned by Trainers, however, choose to remain outside of their Poké Ball, and travel with their Trainer on foot.
Pokémon begin their lives by hatching from eggs, and many of them will evolve to grow stronger and larger during the course of their lives. Pokémon are not immortal, as can be seen from the Pokémon gravesites found in Lavender Town, Mt. Pyre, and the Lost Tower, though being that their abilities far surpass those of normal animals, it may seem to be this way for those who do not follow the series as closely.
Many Pokémon are much more powerful than others, and some, due to this, have passed into legends that are told in the Pokémon world. It has not been consistently illustrated whether or not these Pokémon really do have the power that their legends state, though the general consensus is that, in the wild, a Pokémon's abilities are truly those of the legends, while a Trainer who captures one in a Poké Ball will limit its power.
Pokémon may be influenced by the Japanese folklore of yōkai, special creatures with strange abilities, sometimes even created from household objects.


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Thank you for the updates and the lunch request. I'm a vegetarian, I know...worse than a cuss word for those that raise cattle, but I can always find something to eat, or maybe coffee.
Thanks for the compliment on my Friendship Star baby quilt. I like the variation of the stars from what you usually see. It was fun to make!
Senior Member
Junior Member


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A fairly popular YouTuber named NickBunyun has received a strike on his YouTube account for posting a video reporting a Black Ops 2 player who was using an aimbot and ruining their experience with the game. The video was also taken down by Activision giving reasons of copyright claims. Below is his video response detailing what happened.
Doing good things just to be recognized for doing good things defeats the purpose.
With that being said Activision sucks.
ahhhh Activision covering up the horrid things about their game lol Goes to show how bad Call of Duty and Activision is in general.


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Finding Nemo Party Supplies
You don't have to travel to 42 Wallaby Way, Sydney in order to get a hold of all of the best party supplies for you child's Finding Nemo birthday party. These items are shark bait and ready for you to drag under the sea. Make sure your boy or girl just keeps swimming in the fun when you purchase all of the decorations that will make your house look just like the coral reef. Invite Nemo, Dory, and Squirt on the adventure as they're printed on many of the decorations including the reef colored part kits that feature plates, napkins, cups, and cutlery. Don't forget that you'll need to hang up party banners with characters from the hit Disney Pixar film as well as having clownfish shaped balloons found in the Finding Nemo party theme.
Shop The Best Finding Nemo Party Supplies Online At Birthday In A Box
Finding Nemo is the party theme that will have your child's party round up just like a school of fish. Take your guests on a trip around the sea with several of these unique party supplies that can be personalized such as stickers, coloring books, and even lollipops! All of these items feature a clownfish just like Merlin and Nemo are in the hit film.


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Extended Couplers - Getting Hitched
Extended Couplers From Popup Industries
No...we don't mean that kind of hitched. We're talkin' trailer hitches. Now how many short track racers do you know who drive their racecars to the track? Yeah, we don't know any either. Being able to maneuver a 21-foot long, 10,000-plus pound race trailer with a shortbed truck can be challenging to say the least. Your hitch, how it is attached to your tow vehicle, and how it fits with your trailer are three critical items not to be overlooked. One way you can make your life a whole lot easier is to invest in an extended coupler.
Extended couplers replace the stock ones and provide extra length between your truck and the trailer. That added length decreases the turning radius and will enable you to maneuver in tight pit areas, parking lots, and your driveway.
PopUp Industries manufactures a number of different extended couplers. Their SB series (shown in white) adds a full 9-inch offset to the distance between truck and trailer which gives more trailer swing and a tighter turning radius. The unit can handle 24,000-pounds gross trailer weight and makes hook ups a piece of cake. In addition to the versions that offer the 9-inch offset, PopUp recently introduced a new model that gives you an additional 16-inches of clearance between the truck cab and the trailer nose, and between the truck tailgate and the trailer bulkhead. This new extended coupler, the SB116, gives you even more trailer swing and even more room for hook-up. To make your towing experience better yet, this extended coupler is fitted with a PopUp GN8 self-latching coupler. The GN8 latches when the trailer is lowered onto the ball, has a molded hitching guide to make coupling easier, and has a "V-19" rating of 28,000 pounds.
Regardless of the type of truck you've got, but especially if it's a shortbed, one of these couplers will give you a whole lot more turning ability which will make your towing life a whole lot easier.
PopUp also makes extended cushion couplers for gooseneck applications (shown in black and gray) which feature a cushioning system that absorbs up to 59 percent of the bumps, jolts, and jars that make towing hard on you and your truck. In addition, their new fifth-wheel extended king pin moves the king pin 10 inches forward and yields the same towing benefits as the SB series, tighter turning radius, more trailer swing, and easier towing.


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Tables available by reservation only.
Call 216.593.0587 for a 10am – 1pm, 1:30 – 4:30pm, or 5:30 – 8:30pm (Wed only) reservation. Snacks available for sale; boxed lunches available for $12 (pre-orders only).
Museum Members or Players Pass holders play for free; any non-Member pays $5 per visit. Fee includes admission to Project Mah Jongg but not to the Museum's permanent collections. Four tables available: first come, first served, 4 individuals per table. Players bring their own sets.
Special: Mahj & Munchies (groups of 16) – see an exclusive, docent-led, inside view of Project Mah Jongg. Stay and play mahj with light refreshments. Then shop in the Museum Store with your 10% discount. $20/person


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I asked this question: https://stackoverflow.com/questions/7324321/mathematics-instead-of-if-statements and it was closed as "Not a real question". Thanks a lot!
I can't be more specific in that post, because I don't fully understand my problem. Instead of getting upset about a broad question, how about one of you moderators just helps me narrow my topic down and has me edit my question?
This place is very limited, because very few people know exactly what their issue is. The only people this place helps are those who already know a lot about their problem, and who could probably find their answer on their own anyways.
I don't know where else to ask, and I can't do what you're asking because I don't know how, so I guess this is just a big "we don't care" from Stack Overflow. I actually lament coming here because it feels sterile and dry, like going to jury duty. Maybe there's a place for broad questions in insert prefixOverflow, but there are a gazillion of them, and I don't know which to try.
Sigh. I know this will probably just get closed, but I'm not swearing or pointing out anyone specific, and I'm just giving my opinion. I just wish Stack Overflow had more humanity in it than a robot from the 50's.


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This has come up a couple times now, in which I've found myself inadvertently defending George R. R. Martin's series A Game of Thrones, based on the notion that there's a dramatic and important difference between a misogynist book, and a book about a misogynist culture. No ill will meant to anyone with whom I've argued, it's all part of the process, &c. and so forth.
But Sady Doyle wrote this piece about it, and Alyssa Rosenberg at Think Progress wrote this piece in response, and now I want to make my own limited contribution.


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Parenting Fail: 4 Spanish Girls Scrap On The Ball Court, But Mother Takes A Timeout! "Wait.. Lemme Fix Her Hair" & Proceeds
Two females go at it in front of mothers. @mahad_worldstar
Please click the "Report" button below if the video on this page is not working properly.
Comments will only be displayed by verified emails. No Spamming or Racism.


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- Description
This special personalized wood plaque makes the perfect gift for the happy couple.
Our exclusive personalized wood gift makes a wonderful wedding gift. We personalize it with any two lines of text you choose. The top has "Mr. & Mrs." cut out of our birch wood and the personalization is laser engraved for a beautiful look. MR. & MRS. AUTOMATICALLY APPEARS. Please be aware as with all wood items, slight differences in color, texture and grain may be apparent. These variations are unavoidable in natural materials.
- Measures 13.9" X 5.75"
- Made of birch plywood
- Made in USA
- Painted antique white
- Personalize two lines, up to 27 characters on each
- Reviews


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Teen Sentenced to 10 Years of Church Attendance
This is badly in need of review by whichever authorities are responsible.
A district judge in Oklahoma has generated new controversy by sentencing a teenager to 10 years of church attendance, even though the judge admits it's not constitutional.
Religion News Services reports Judge Mike Norman gave Tyler Alred, 17, a 10-year deferred sentence for DUI manslaughter. Alred was driving a pickup truck that crashed and killed a passenger in December 2011.
In deferring the sentence, the judge not only ordered Alred to a decade of church attendance, but also required him to finish high school and welding school.
Alred's attorney and the victim's family agreed to the terms of the sentence.
The ACLU in Oklahoma calls the church requirement a "clear violation of the First Amendment."


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Professor Griff Says Flavor Flav Show Was The Lowest Essense Of Public Enemy + Obama + "Black People Are Not Us Citizens" + Claims Soon Everyone Will Have To Get A Swine Flu Shot or Get Sent To Prison + Jay-Z, Beyonce, Diddy & More Being With The Illumina
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(CNN) -- Sherwood Schwartz, the prolific television writer and producer best known as the creator of the iconic sitcoms "Gilligan's Island" and "The Brady Bunch," died Tuesday morning in Los Angeles. He was 94.
Schwartz's wife of 70 years, Mildred, confirmed to CNN that Schwartz had died after being hospitalized for an infection the past 10 days. She and the couple's daughter Hope Juber were with Schwartz when "he died peacefully" at about 4 a.m. (7 a.m. ET).
"He had a very good life," Mildred Schwartz said. "It's just too bad it had to come to an end."
Schwartz got his break in TV as a writer for "The Red Skelton Hour," for which he got two Emmy Award nominations, winning one. But he first left his most indelible mark by creating and producing two ensemble sitcoms: "Gilligan's Island," which aired for 98 episodes on CBS starting in 1964, and "The Brady Bunch," which aired on ABC from 1969 to 1974.
Neither show was among the most popular of its era, but both went on to enjoy much wider audiences in syndication, and Schwartz capitalized on their enduring popularity by producing numerous "reunion" specials, including "Rescue From Gilligan's Island" (1978) and "A Very Brady Christmas" (1988).
Schwartz was awarded a star on Hollywood's "Walk of Fame" in 2008, according to website IMDb.
"Sherwood was a wonderful writer and producer, but more importantly he was a wonderful husband, father, grandfather and friend," said Florence Henderson, who starred as mom Carol on "The Brady Bunch."
"His sense of humor never failed him and I always looked so forward to hearing his stories. They were endless and made you laugh so hard that tears would be running down your cheeks. Most of these stories were about the mishaps in his own life."
Henderson said that ever since she met him, in 1969, "I don't ever remember him losing his temper. Ultimately, he was a wonderful teacher in life and again, in death, he taught us how to leave with dignity and courage."
Along with his wife and daughter, Schwartz is survived by three children, eight grandchildren and four great-grandchildren.
The family is planning a private memorial for the end of the week.


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Valley Hospice and Reynolds Memorial Hospital are holding a free, community screening of the documentary "Being Mortal," which explores end of life care:
- Thursday, March 23, 2017
- From 5:00 p.m. – 7:00 p.m.
- Betty Beebe Habig Room at Reynolds Memorial Hospital
After the screening, audience members can participate in a guided conversation on how to take concrete steps to identify and communicate wishes about end of life goals and preferences.
End of Life Care, Glen Dale, WV
"Being Mortal" delves into the hopes of patients and families facing terminal illness. The film investigates the practice of caring for the dying and explores the relationships between patients and their doctors. It follows a surgeon, Dr. Atul Gawande, as he shares stories from the patients and families he encounters.
When Dr. Gawande's own father gets cancer, his search for answers about how best to care for the dying becomes a personal quest. The film sheds light on how a medical system focused on a cure often leaves out the sensitive conversations that need to happen so a patient's true wishes can be known and honored at the end.
"Being Mortal" underscores the importance of people planning ahead and talking with family members about end of life decisions.
- 70 percent of Americans say they would prefer to die at home, but nearly 70 percent die in hospitals and institutions.
- 90 percent of Americans know they should have conversations about end of life care, yet only 30 percent have done so.
In February 2015, "Being Mortal" aired nationally on the PBS program "Frontline." For more information about the film, visit here. The film is adapted from Dr. Gawande's 2014 nationally best-selling book of the same name. More information about the book can be found here.
The free screening is made possible by a grant from The John and Wauna Harman Foundation in partnership with the Hospice Foundation of America.
RSVP is required, and a free dinner will be provided. RSVP to Valley Hospice at 740-859-5650 by March 15
Pictured are Katie Border, MSW, Valley Hospice Patient Care Manager; Dr. Carol Greco, Valley Hospice Medical Director; Dr. David Hess, Reynolds Memorial Hospital CEO; and Cynthia Bougher, RN, Valley Hospice CEO.
Written by: Kim Parker, Community Relations Manager, Valley Hospice
t. 740.859.5650
f. 740.859.5697


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I have loads to do today. I am miles behind with NaNoWriMo, I have to write a number of pitches and the house looks like a tip. 'Oh darling' I said to OH when I was made redundant 'just think, if I go back to working from home I can do all the washing/ironing/cooking/cleaning…' All my feminist instincts (and pathological laziness where housework is concerned) out of the window in order to pursue my freelance writing dreams. Now terracotta carpets are black with dog hair, the bath plughole is blocked with goodness knows what and there is nothing for dinner. And I can do nothing about it.
For the first time in years it seems, I have a cold.
OK, so I am still going to go to lunch with a friend I haven't seen for ages, and then take my Mum out for a coffee but apart from that….
My general malaise has been made more severe by a very odd night's sleep. Can Lemsip give you hallucinations? Was that what inspired Coleridge to Kubla Khan rather than laudanum? or The Stranglers to 'Golden Brown' perhaps? In my most peculiar dreams I was prevented from having a shower because Neil Oliver from 'Coast' was decorating our whole house, and when I had at last got dressed in a fetching blue lycra number Louise and Jamie Rednapp turned up uninvited with a horrid little dog and won a Christmas hamper. What part of my subconscious does this stuff come from? Neil Oliver in my shower has a certain appeal – but lycra and Louise Redknapp? It was the stuff of horror movies. I woke up all hot and bothered and was frightened to set foot in the bathroom.
Now, I don't often go for stereotypes, but it has to be said that I am of the view that men make a lot more fuss about having a cold than women. The noises they make are always disgusting – sniffing, sneezing, coughing, groaning – and they revert to the state of a small child needing nursing by Mum. 'How are you feeling darling?' 'Oh terrible'. 'Can I get you anything?' 'Oh, a cup of tea, a bacon sandwich and a buttered scone would be lovely…'
But now, the way I feel this morning, I am inclined to empathise with the male point of view. I am not too ill to do anything at all. It isn't flu, it is just a cold. But I would love someone to be bringing me cups of tea in bed, a little soup for lunch perhaps and a light supper. Or chocolate, fish and chips and a bottle of gin.
So where I should be writing thousands of words of historical fiction, I am writing this blog post. Where I should be tidying up and changing all the bedsheets I am going to shout at my teenage son to get out of his pit and do the washing up. The dog will have to cross his legs or pee in the garden. I want a hot water bottle, a teddy bear and my Mummy with a Dispirin in orange squash, and I don't care who knows it.
Photo credit kodomut


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Argument from divine sense
The argument from divine sense, or sensus divinitatis (SD) holds that belief in God can be considered properly basic, requiring no external justification such as physical evidence. The consequence is that no physical evidence would be necessary to demonstrate religion, if religion is true. On it's own, sensus divinitatis is not an argument for the existence of God. It is sometimes used to argue that atheists know there is a God.
The argument can be traced back to the early church but was largely developed by John Calvin.[1] It is an attempt to justify reformed epistemology. It has seen resistance from both believers and non-believers, though for different reasons. The argument eliminates any need for traditional apologetics that attempt to offer rational defences of faith and belief in God. It also eliminates traditional views of faith, encouraging a relativist position akin to "God is real for me, and that's all that matters." Additionally, theists and non-theists point out that even if the argument were sound, it cannot justify any particular God or concept of God beyond what the individual claims to experience.
- "There are certain sources of belief, we taken them as "basic" and they do not require further evidential justification, such as sense-perception, memory, intuition, etc. It may be, if Christianity is true, there is another faculty, that Aquinas called sensus divinitatis. This faculty, like memory, like intuition, like sense-perception, delivers beliefs about God. If Christianity is true, this faculty is reliable and we do not require further evidence. Therefore, we do not require physical evidence, if Christianity is true.[2]"
The argument is very similar to the claim that religion is another way of knowing, as well as the argument from desire.
- 1 Basic argument
- 2 Counter arguments
- 2.1 Begging the question
- 2.2 Weak conclusion based on unsubstantiated premises
- 2.3 Divine sense is assumed to be basic
- 2.4 No specific religion or theology is supported
- 2.5 Many different religions exist
- 2.6 Assuming the characteristics of God
- 2.7 A predisposition to believe in God proves nothing
- 2.8 Contradicted by scripture
- 2.9 Reversing the argument
- 3 Accounting for different religions
- 4 References
- 5 See also
Basic argument[edit]
One formulation of the basic argument from divine sense (using Christianity as an example):
- Humans have faculties that provide the individual person with basic or foundational beliefs that do not require further justification.
- If Christianity is true, it is very probable that humans are endowed with a cognitive faculty in addition to memory, perception, etc. which we can call the sensus divinitatis.
- If humans have a sensus divinitatis, then Christian belief can be foundational.
- If Christianity is true, (very probably) Christian belief can be justified, without independent evidence.
The term sensus divinitatis may be an attempt at obfuscation by making the concept sound far more significant than it is. It certainly sounds important but, in reality, it isn't anything more than a "god detector". Without intending to be overly polemic, the argument could also be rephrased as:
- "If God exists, then he implanted a God detector in each of us."
Alvin Plantinga claims that everyone has a sensus divinitatis, but that sin interferes with this sense.[3] He uses a slightly different conception of sensus divinitatis than John Calvin. According to Plantinga, it is the:
- "many sided disposition to accept belief in God (or propositions that immediately and obviously entail the existence of God) in a variety of circumstances"
Foundationalism premise[edit]
- Main Article: Foundationalism
The underlying premise for the argument rests in the concepts of foundationalism, which holds that beliefs can be divided into two categories:
- foundational beliefs (also called basic or properly basic), which are accepted axiomatically and require no external justification;
- all other beliefs, which are derived from foundational beliefs.
Foundationalism is not universally accepted, and competing epistemological philosophies exist which include objections to the premise of properly basic beliefs.
Acceptance of divine sense[edit]
Those who accept this reformed epistemology assert that Christian teachings necessarily support the existence of SD and that this assertion can only be challenged on exegetical grounds. They hold that a number of passages in the Bible imply or affirm the notion that God has given everyone a mechanism for knowing and understanding his nature.
This assertion isn't accepted, to the same degree, by all Christians and additional passages from the Bible along with testimonials from believers clearly claim that God can, and does, interact with the physical world in empirically observable ways, not the least of which is the Christian doctrine that God came to earth in a physical form to deliver the most important message in Christendom. This sort of physical interaction would not be necessary if a properly basic SD existed.
William Lane Craig, who uses some of the same arguments generally as Plantinga does, has been hesitant to endorse the idea of an innate "sense", and prefers the idea that there is instead an externally controlled "experience" that the believer has in encountering God. An obvious problem here is that it's not possible to objectively settle this question, especially when Christians who in theory believe similar things find that they can't agree on the nature of the experience that they supposedly share. If the "sense" really is just a type of personal experience, then we're really talking about a different sort of argument, which has its own problems.
Sensus divinitatis is real[edit]
John Calvin argued that sensus divinitatis is real:[4]
- "That there exists in the human minds and indeed by natural instinct, some sense of Deity, we hold to be beyond dispute, since God himself, to prevent any man from pretending ignorance, has endued all men with some idea of his Godhead, the memory of which he constantly renews and occasionally enlarges, that all to a man being aware that there is a God, and that he is their Maker, may be condemned by their own conscience when they neither worship him nor consecrate their lives to his service."
- "All men of sound judgment will therefore hold, that a sense of Deity is indelibly engraven on the human heart.[1]"
This still follows the basic form of the argument: (1) God exists, (2) God "has endued all men with some idea of his Godhead", (3) we know God exists.
Counter arguments[edit]
Begging the question[edit]
- Main Article: Begging the question
If used to argue for the existence of God, the conclusion that God exists is also contained in a premise of the argument, making it circular:
- If Christianity is true, divine sense exists.
- If divine sense exists, Christianity is true.
A. C. Grayling criticised Plantinga's version, saying it had the same fault of begging the question:
- "It is that it rests on the fallacy of informal logic known as petitio principii. Plantinga wishes to claim that we can know there is a deity because the deity has provided us with a cognitive modality, which Plantinga calls "a sensus divinitatis," or sense of the divine, by which we detect its existence. So, we know there is a god because that god arranges matters so that we know there is a god. The circularity is perfect, and perfectly fallacious.[5]"
Arguably, Plantinga does not even attempt to show that sensus divinitatis proves God.[5]
Weak conclusion based on unsubstantiated premises[edit]
The existence of several conditionals in the argument render it ineffective - "if Christianity is true", "very probable", "if humans have a sensus divinitatis". There is no evidence that sensus divinitatis exists. John Calvin's argument that "everyone believes in God" is a hasty generalization and a majority argument.
Even if it were valid and sound, the most it could ever prove is the possibility that the state of affairs it presents were true - and that possibility wouldn't be exclusive to any particular religion. Removing the conditionals removes this argument from the realm of the hypothetical and places the believer back in the position of having to defend the truth of the claims they make - and that's the real purpose of this argument: it is an attempt to avoid the burden of proof.
Divine sense is assumed to be basic[edit]
A premise of the argument states that SD can be considered properly basic. Instead of acting as an argument supporting reformed epistemology, it merely assumes that position is true and moves on.
For foundationalists, the justification for considering any belief properly basic is, on the one hand, avoidance of an infinite regress. Belief B is justified by B', which is justified by B", etc. To avoid the regression, one simply accepts that some beliefs do not require justification. Those who agreed with this principle also understood that dogmatically declaring beliefs as basic is no solution, as anyone could declare any belief basic and avoid the need to justify it - in other words, something can't be properly basic just because we claim it to be so. One major objection, from Christians and non-Christians, alike, is that this argument attempts to do exactly that.
For modern foundationalists, properly basic beliefs aren't dogmatically asserted, they have an inherent justification which places them in the position of requiring no further justification. The defining characteristics which render a belief properly basic are consistency and reliability - to the point that questioning the justification of those beliefs is nonsensical and counter-productive. While sensory data was considered properly basic among classic foundationalists, modern foundationalists reject this notion - because our senses can be unreliable and aren't above question. Sensory data can be viewed as "near" basic, or justified by the basic notion that the information our brains process is generally reliable, but subject to corroboration.
No specific religion or theology is supported[edit]
- Main Article: Which God?
Yet another objection to this argument is that it doesn't create an argument that necessarily supports only Christianity. Consider the argument again, with another religion or belief replacing Christianity along with it's claim of something akin to sensus divinitatis. The conclusion will work for any claim which includes a method of self-confirmation.
If the basis for asserting the existence of SD is a specific interpretation of Christian scripture, then alternate interpretations render the assertion suspect and the first premise should read:
- "If this particular interpretation of Christian scriptures is correct, then humans have a sensus divinitatis"
Apologists would claim that this is why the premise says "very probable" instead of "necessary" but there's no clear way to determine which interpretation can be considered "very probably" correct, if any can. In truth, the first premise is a personal opinion which, after removing the conditionals should read:
- "My interpretation of Christian scriptures supports the existence of a sensus divinitatis"
Many different religions exist[edit]
This raises questions about the reliability of claims attributed to a sensus divinitatis. If we operate under the assumption that SD exists:
- How do we explain the lack of such claims from the non-religious?
- How do we explain contradictions between scientific knowledge and claims of divinely revealed knowledge?
- How do we explain the many inconsistent and/or contradictory claims about god/God/gods made by members of various religions - including members who profess to be of the same religion?
There are more than 1000 denominations within Christianity and there have been many other religions and sects which claim to worship the same God, rely on many of the same scriptures and have claimed rough equivalents of SD. To even the most casual observer, this situation should call the reliability of claims regarding SD into question.
"There are more idols than realities in the world: that is my "evil eye" upon this world; that is also my "evil ear.""
Also, beliefs that are created by a sensus divinitatis cannot be distinguished from beliefs that are the result of delusion or mental illness.
Assuming the characteristics of God[edit]
The argument assumes that God would want people to know he existed but this has not been properly established. Also, it is simply assumed that divine sense is reliable and God is not a trickster. Given humans are often wrong in their beliefs, we would not expect sensus divinitatis to be any different. How can sensus divinitatis caused by either God or Satan be distinguished?
A predisposition to believe in God proves nothing[edit]
Humans have cognitive biases, which sometimes leads use to perceive things that are not there and believe things that do not reflect reality. A predisposition to believe in God may be nothing more than our limited brains struggling to comprehend a godless universe. Our tendency to believe something is true does not make it true; in fact research into cognitive biases shows our beliefs are often unreliable! There is evidence that the human tendency to believe in divine agents is an evolutionary adaptation.
Contradicted by scripture[edit]
Even the Bible contradicts the simplest view, that everyone knows about God deep down. Psalms 14:1 says, "The fool hath said in his heart, There is no God." It seems hard to argue that anyone could say "in his heart" that there is no God while not believing that there is no God. Therefore, the Bible acknowledges that at least some atheists exist (and they are "fools" by Biblical definition).
Reversing the argument[edit]
- Main Article: Argument from nonbelief
The argument cuts both ways:
- If Christianity is true, everyone would have sensus divinitatis
- Many or all people have no sensus divinitatis
- Therefore Christianity is false
Accounting for different religions[edit]
In response to criticism that many religions exist, apologists sometimes claim that humans were originally created with a perfect sensus divinitatis, but after man sinned by eating from the tree of knowledge, part of his punishment was a separation from God which rendered this divine sense unreliable.
"Like any cognitive process, however, the sensus divinitatis can malfunction; as a result of sin, it has indeed been damage"
- — Alvin Plantinga[3]
They claim that this broken SD will be repaired, for "true" believers, by God. Some of those who would use this argument would re-write the relevant premise to read:
- "If humans have a properly working SD, then Christian belief can be foundational"
Counter arguments[edit]
This ad hoc explanation completely undermines the argument. It creates a logical disconnect between two premises. One premise refers to simply "SD" while the other premise adds the qualifier "properly working". This invalidates the argument and the conclusion cannot be reached without also changing the next premise to include the qualifier. If we modify both premises to reconnect the argument, the validity is restored, but the dilemma (how do you explain inconsistencies?) returns and the revised argument has new problems:
- If Christianity is true, it is very probably that humans are endowed with a properly working SD
- If humans have a properly working SD, then Christian belief can be foundational
- If Christianity is true, very probably Christian belief can be justified without independent evidence
The new problem is that we've added yet another conditional to the argument - properly working - which, without additional information, renders the argument even more ineffective. Modifying these premises demonstrates the fundamental flaws inherent in making claims of divine revelation:
- How do you distinguish SD from psychosis, delusion or wishful thinking?
- How do you know whether or not your SD is working properly?
- How do you know that your SD isn't being intentionally manipulated by Satan?
- Wouldn't a truly evil and near-god-like being prefer to have you believe you're understanding God when you're really understanding him?
The unreliable and often contradictory nature of claims attributed to SD clearly ensure that it shouldn't be considered properly basic. This is only exacerbated by ad hoc explanations to explain the unreliable nature of these claims which seem to be desperate attempts to avoid the obvious conclusion - there is no sensus divinitatis.
Questions for believers: The Bible is supposed to be the inspired word of God, clearly the work of men who's sensus divinitatis should have been functioning perfectly. This is, essentially, how believers justify the reliability of the Bible. If this is true, then the Biblical accounts of God performing, sanctioning or encouraging murder, rape, genocide and human sacrifice are true and reflect God's moral character. Does your current sensus divinitatis give you a similar mental image of God? If not, why is yours correct?
- ↑ 1.0 1.1 Prayson Daniel, Sensus Divinitatis, November 5, 2013
- ↑ Paraphrased from Atheist Experience, #455, from 41:23-54:30.
- ↑ 3.0 3.1 Plantinga, Warranted Christian Belief, p. 214. [1]
- ↑ John Calvin, Institutes of the Christian Religion, 1536
- ↑ 5.0 5.1 [2]
See also[edit]


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Surprise! Today at Google I/O Vic Gundotra, Google VP Engineering announced Flash Player 10.1 and Adobe AIR 2.5 running on FroYo. The launch today represents a milestone that we've been working towards for some time, and all of us at Adobe are hugely excited to see Flash Player 10.1 finally get into the hands of consumers.
The beta is now waiting on the Android Market for Nexus One and Motorola Droid users with Froyo to test out. General availability is expected on June 17th 2010.
While today's announcement is all about Android, our target mobile operating systems for Flash Player also include Windows Phone 7, webOS, Symbian, and BlackBerry. Adobe provides a porting kit and Linux-based reference implementation to Open Screen Project partners to allow them to port Flash Player 10.1 to other platforms. These ports are subject to Adobe certification and must pass our standards for compatibility, performance and usability in order for devices to be marketed as "Includes Adobe Flash Player."
Flash Player 10.1 on Android
In all, Flash Player 10.1 has been built from the ground up, and not just for mobile phones but for the desktops, tablets, netbooks and even televisions, consoles and set-top boxes. We have been working extremely hard on the runtime of course, but on top of that many of you have been working with us to optimize your web content for Flash Player 10.1.
Here is a landing page that features a number of websites that highlight the variety of Flash Player user experiences available on a mobile device. These sites and most popular websites that use Flash can now be accessed on smartphones supporting Flash Player 10.1.
Since we demonstrated the Flash Player on Android at the Mobile World Congress there have been a number of decisions made, changes implemented and tweaks applied to Flash Player 10.1. These changes focused on usability, integration, performance and power management – so let's look at some of these in more detail.
Installation and updates
I have documented the process over here in another post. Suffice to say, the process is simple and demonstrates our commitment with the Open Screen Project to ensuring the evolution of Flash Player on mobile and devices.
Due to time constraints with shipping FroYo it hasn't been possible to make all of the Android browser changes required to enable multi-touch in Flash Player. Web enablement has always been the top priority and so this (extremely complex) integration will happen later. AIR 2.5 on Android is multi-touch enabled and so it's still possible to use your fingers, thumbs and toes as necessary on Android.
One of the cool new feature of Flash Player 10.1 is the accelerometer API, making Flash Player the first browser technology to support access to this hardware. In Device Central CS5 we have added some emulation support for the API, you can read more here.
Focused Mode (single tap)
The Android and other browsers support multi-touch for viewing web pages, so that you can pan and zoom around non-optimized sites with ease. To ensure that touch events are received by Flash or the browser appropriately we have created focused mode. It works very simply using a priority system, so if you tap the Flash content that you want to interact with Flash receives the touch events, if Flash doesn't pick up the event then it's passed to the browser. Tapping on the HTML will revert this focus priority back to the browser.
Smartzoom (double tap)
When a user double taps a piece of Flash content it will zoom to fit the screen, while maintaining the correct aspect ratio. The content is still viewed in the context of the HTML, rather than launching into full screen mode. This ensures that content remains in embedded mode – which makes sense given that this is the predominant usage of Flash on the web.
FullScreen (AS-only)
Another change to our previous showing is that FullScreen mode is now controlled via actionscript, just as it is on the desktop. So if you want your video player or game to playback using the full screen, then you'll need to use this code:
Smart Rendering
We have already seen some of the benefits of this effort on the desktop version of Flash Player 10.1. Essentially it means that Flash content that's not visible to the user will not be rendered and will receive limited CPU time. SWFs that are off-screen and/or consuming required resources can also be put to sleep and resumed on demand. You can control this behaviour by applying priority values to SWF files using the embed tag.
Video Hardware Decoding
One of the hardest features to get right has been video hardware decoding, and for the beta version this will not be enabled.
Sleep Mode
The player will be put to sleep along with the device to conserve power. So if you fall asleep watching youtube then you won't wake up to talking cats at 4am – tried and tested. cats…
Out-of-Memory Management
For me, this is the kick-ass feature that should always have been arbitrating the use of the Flash Player. If your content is not optimized correctly, has serious memory leaks and manages to use too much CPU power then it'll go in the "sin bin" These SWFs will render with a "click-to-play" button that the user can control as necessary.
Device Events
As with Flash Lite before it, Flash Player 10.1 has to be a good citizen on a mobile phone. So if you receive a call or change application then Flash Player will respond appropriately, which typically means shutting down or pausing depending on the platform.
Minimum Spec
As has been documented before, our minimum spec for Flash Player 10.1 is ARM11-Cortex A8/9 at 550mhz. For Cortex-A8 processors we require NEON, which enables improved multi-media playback for a lower mhz rating.
If you don't know what any of that means then I wouldn't be too concerned. These chipsets represent the bulk of what our OEM partners are shipping, or planning to ship moving forward – and this list will undoubtedly expand.
AIR 2.5 on Android
Also announced today is an expanded pre-release of AIR 2.5 for Android devices. Many of us on the Evangelism team have been playing with this for several weeks now, and it's seriously cool.


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Merrill (MHS) Class of 1971 Alumni List
Help us Update the Merrill 1971 Class List by adding any names missing from the list below:
Registered Alumni
1971 Class List
Know Merrill Class of 1971 graduates that are NOT on this List? Help us Update the 1971 Class List by adding missing names.
The top movie in theaters during 1971 was Billy Jack, grossing over $98,000,000 in its lifetime. The most popular television series for 1971 was Marcus Welby, M.D.
Hit Songs From 1971
Ain't No SunshineBill Withers
You've Got A FriendJames Taylor
For All We KnowCarpenters
Love Her MadlyDoors
Gypsy, Tramps And ThievesCher
Theme From "Shaft"Isaac Hayes
Love Story (Where Do I Begin)Andy Williams
Treat Her Like A LadyCornelius Brothers and Sister Rose
Draggin' The LineTommy James
Stay AwhileBells
Hit Movies From 1971
Reunions and Merrill High School News
More 1971 alumni from Merrill HS Pine Bluff, AR have posted profiles on Classmates.com®. Click here to register for free at Classmates.com® and view other 1971 alumni.
Alumni from the Merrill High School class of 1971 that have been added to this alumni directory are shown on this page. All of the people on this page graduated in '71 from Merrill . You can register for free to add your name to the MHS alumni directory.
While you are reminiscing about the times you spent in high school at Merrill High School, you should also check out alumni photos, yearbook listings and share any reunion info if possible.


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Working with artists and celebrities, informing opinion leaders and cultural influencers, and working with legislative and judicial political processes.
Working in orphanages in Moldova, plus providing transitional homes for girls aging out of orphanages. Skills development programs in India (tailoring) and Cambodia. Street children in Nepal.
Releasing girls from brothels in India and Thailand, freeing child soldiers from military units in central Africa, and rescuing child drug mules in Mexico.
Rescue homes and skills programs in Cambodia (salons, jewelry work), transitional care in Turkey.
Over 25 million people are enslaved throughout the world today. Of those 80% are women and 50% are children.
The trafficking and sale of human beings is the fastest growing criminal industry and is predicted to soon overtake drug trafficking as the #1 crime in the world. Read more ›
Projects Funded
Children Impacted
Local Partners


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Bucs' bullpen living up to 'Shark Tank' nickname
PITTSBURGH -- Opponents have something to fear in the Pirates' bullpen, and its nickname seems to fit the bill.
Setup man Mark Melancon dubbed the team's group of relievers the "Shark Tank" on Twitter earlier this season, and it has been as deadly as its moniker.
The 28-year-old, well-traveled righty came up with the name while diving with great white sharks in southern New Zealand -- an item on the pitcher and his wife's bucket list. A younger shark hadn't been named yet, so a diver they were with said, "Why don't we just name it after you?"
And the pitcher brought the idea back to Pittsburgh and his cohorts, as a two-ton shark named "Melancon" swims halfway across the world.
"I'm good with whatever they like," Pirates manager Clint Hurdle said of the nickname. "They seem to like the name, and they've kind of bought into that mentality. So I'm good with it."
Entering Thursday's game, Pirates relievers have a 2.89 ERA, the fifth-best in baseball, and opponents are hitting just .215 against them, good for second in the Majors.
Melancon and closer Jason Grilli have been a nearly perfect one-two punch to close out games. Melancon has a 0.43 ERA to go along with 22 strikeouts, one walk and 14 holds in 21 innings, while Grilli is an unscathed 16-for-16 in save opportunities.
"I feel a lot of confidence in the bullpen," said starter Wandy Rodriguez through interpreter and bullpen catcher Heberto Andrade. He tossed seven strong innings Wednesday night before turning the ball over to the Pirates' eighth-ninth inning duo, which sealed the win with a pair of 1-2-3 innings.
"They've been doing a tremendous job," said Rodriguez.
Melancon, who the Pirates acquired from the Red Sox when they sent closer Joel Hanrahan to Boston this offseason, said he and many of the other relievers take the same approach a closer would, seeing their responsibility as a single inning. And if each is effective in his duty, the torch gets passed right down the line.
"As a reliever, you always tend to try to take that as your approach," Melancon said. "It's our job."


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