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Why people give Obsidian a little to much credit (IMO)
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A lot of people (Especially on this forum) tend to love Obsidian's games, often saying they are the last people who know how to make a good story in an RPG or whatever, and how they are underrated.
Here's the thing, they're rated where they should be rated, in the B list.
Now, they don't have BAD games, not by any stretch of the imagination.
But the thing is their games are either
People often bring up in arguments how Obsidian managed to make the second game in many series better than the first, and make the story better and improve gameplay mechanics.
Well...yeah, they had an extremely solid foundation to do a little bit of building on.
But even with that advantage they STILL manage to release a game with as horrible bugs as New Vegas (And don't give me that "Bethesda was QA" crap, Obsidian was the one who looked at the finished product and said to Bethesda "Yes, ship it")
Basically that's my point, Obsidian gets way to much credit for what they do and while they do release games we need to stop seeing them for some super game messiah.
TL;DRObsidian is meh, the games they make are either built off of old games so it makes it easier for them OR are of extremely meh quality.
Side Note: Yes, I know that they have Eternity and Stick of Truth in the tubes, but that's not out yet to prove itself is it?
Obsidian gets much of that credit for the games its founders made as Black Isle: Fallout 1 & 2, Icewind Dale 1 & 2, and mostly for Planescape: Torment.
Personally, I enjoyed every Obsidian game I played so far. Even though they had buggy releases and unfinished content, they were still great. NWN 2 and KOTOR 2 were very buggy and have much missing content (KOTOR 2 at least got fixed by fans), while Alpha Protocol and New Vegas were very buggy, but got fixed. I think that they are on the right path.
I'm not hyped for Project Eternity though. I would've liked to see them make another non-fantasy RPG.
I think when it comes to Obsidian, it is mainly an issue of publishing. They always seem to get pushed by the publisher to get stuff out faster which leads to the huge amounts of bugs in their games like AP and FNV.
Also, my guess is that Stick of Truth will end up being a disgrace to RPGs and will be really dumbed down and not really that good. Also, it will be bugged out the ass. I guarantee it.
Also, I think one thing that people like about Obsidian is that they don't seem to have any "must make money" attitude. Each of their big games tends to have a goal of making a good RPG with story focus and well written background. They are one of the only companies that does that.
So they're better at Game Design than they are at Software Engineering, basically. Surely not every game must be a show of technical expertise. I mean think of all the games made with engines by Valve or id. Speaking of which, id are like the exact opposite; some of the best Software Engineers in the world, but bloody awful at making games. I just think it's probably best for the industry to have both sides of the coin.
It's like when you've got a singer that doesn't write their own songs. Sure, I can respect someone a lot more when they're also a writer, but I can still say someone's a good singer if they're, y'know, a good singer. At the end of the day, Obsidian are damn good at Game Design.
Petulant, much?
Anyway, I have never played KOTOR or the old Black Isle games so I can't judge those. NWN2 had a good engine but the campaign was awful. I don't doubt that. I wanted to like the game but it was poorly designed.
As for AP, I only checked Wiki but it just mentioned it delayed it from June 2009 to October 2010. It didn't say whether that was overall or not.
Also, beware. Foul talk of AP will end up rousing up a good amount of people on this forum, just like insulting Valve.
I like them because they write good characters and tend to put an interesting twist on any established setting they are given to work with. They're also one of very few developers out there with any skill whatsoever when it comes to writing basic dialogue, an issue which continues to frustrate and annoy me. Pretty much any self proclaimed person of good taste will laugh at Twilight for its cheesy hammy dialogue and terrible trite story, yet Twilight is about on par if not slightly better than the common fare in video games.
Seriously pathetic. Why do so many people just ignore this issue?
So that's why I like Obsidian. They're also one of few major developers out there with any interest in doing things 'old school' style when it comes to gameplay, which I appreciate. Genuinely can't wait for Project Eternity.
As for bugs and such, yeah, it's sometimes rough. I do however think their reputation for games being of that nature is undeserved. From my limited experience New Vegas was no more (Or less) buggy on launch than Fallout 3 itself, same with Neverwinter Nights which is something a lot of fans tend to forget. That game barely even worked on launch. Meanwhile other games like Dungeon Siege 3 or expansions like Mask of the Betrayer are pretty much without glitches or issues.
I didn't really try Baldur's Gate but from what little I played of it, I think it was because I did not care for AD&D. If the game was Pathfinder or 3.5 based, I would be more interested. I just don't like how clunky second edition is.
Obsidian doesn't have much if anything really to do with Baldur's Gate. Black Isle was used as publisher for the BG games but they had little to nothing to do with the development of the series, that was all Bioware. Why do you mention Baldur's Gate? Or did you mean in context with Project Eternity and my tastes for semi old fashioned pc rpg? Because if so I imagine its a personal taste. I love isometric tactical combat, it's so much more rewarding than any other means of rpg combat I've ever experienced. I enjoy a game that challenges my mind in both a tactical sense for battle as well as a more narrative sense with elements of roleplaying.
People tend to forget that Neverwinter Nights was a bug ridden mess on release as well, it's only two expansions and multiple patches later that we got the experience we have today. The default campaign in NWN is also terrible, like genuinely and objectively terrible, so unless you were buying it for the multiplayer NWN was crushingly disappointing on release...
I should know, I bought it when it first came out. Day one even! Want me to take a picture of the box? It's on the shelf right next to me.
So having been drawn into buying the game on the lure of Biowares previous singleplayer experiences; Baldur's Gate for example, and having no real interest in the multiplayer, you can imagine my feelings at the time. Oh sure NWN eventually more than redeemed itself but on release it was a disappointing mess for many fans.
NWN2 by contrast at least had a pretty fun singleplayer. Not great, but easily superior to that of NWN or Shadows of Undrentide. Meanwhile just like NWN it too has blossomed with a fantastic expansion which is easily the highpoint of the entire NWN franchise in terms of singleplayer content and a plethora of amazing fan modules. So all this hate of NWN2... well, it's just silly.
I never understand when NWN2 is brought up as some black stain for Obsidian, especially in the many inevitable 'Bioware vs. Obsidian' topics that always pop up across internet forums.
I think obsidian are great. They just need a second dev to check over them or do the actual coding :P I think they'd be better as a writing/ ideas department.
If you're ever in Alberta Canada I'd be happy to buy lunch sometime.
And I actually agree with you to an extent. I defended NWN2 there, but overall I still find the actual gameplay at best mediocre. Same with the original NWN for that matter, which had a better feel to it in terms of controls but suffered by only letting you ever control one character at a time. I'd take a decent isometric rpg over either. Temple of Elemental Evil is probably my favourite rpg in terms of gameplay, pity the story and rpg mechanics were somewhat lacking by comparison. Gameplay however was fantastic!
Oh what I'd give for more games to have been built using that engine.
Incidentally give NWN2 another try. Mask of the Betrayer, its first expansion, is easily the high point of the entire franchise in terms of singleplayer content and as for fan modules what it lacks in quantity compared to the first it makes up for in quality. There are some amazing NWN2 mods out there! Two expansions and a library of patches later the game runs and plays much smoother as well. I've been told the multiplayer is not nearly as good in 2 as in 1 however, but as previously established that's not really something I'm interested in. Still for fairness sake it's worth mentioning. So while Neverwinter Nights 2 will never be perfect in terms of 'western rpg' I still think NWN2 can hold its head high and with pride.
Catchy soundtrack too:
As far as I'm concerned KOTOR II was horrible compared to the original. So yes I agree with the OP.
Oh, wow; you mean all these huge, often open world RPGs that Obsidian have made had bugs in them!? My god, who would have thought that? God damn people, cynicism coming out your asses.
I think Project Eternity will be the final, decisive piece of evidence on whether Obsidian keeps getting screwed by their publisher or they're just bad at polishing/QA.
As to why some people (me included) rate them so highly; I don't think you'll find anyone who thinks they've ever released a flawless game, they're always broken and bad in some capacity, but the things that they excel at are so rare in the industry that for people that value those things, they far outweigh the negatives of their games. I would not advise buying their games on release and I always get them on PC so I can mod out some of the brokeness, but I don't know what other major developer I would turn to for old-school RPG sensibilities and consistently good writing. Their games aren't well polished or technically excellent, but I can find hundreds of games that are well polished, technically excellent and completely uninspired and uninteresting. That's just not what I'm looking for when I choose to play an Obsidian game.
You say that like it's an easy thing to do. Yeah, they have a solid foundation of the engine and some of the assets to start from, but the vast majority of series go completely down the shitter when the property is handed over to another developer.
I'm with Madman. I think Obsidian have the best story elements (characters,dialogs,choices & consequences) and also prefer their rpg mechanics (character systems, skill checks, things of that nature) to the other major RPG devs like Bioware and Bethesda, say.
If they could only combine a combat system like Temple of Elemental Evil had, with the writing of games like Planescape and Mask of the Betrayer. HEVAEN
And yea, can't wait to see what they come up with without the shitty publishers interference also. Kinda pissed that they decided to go RtwP instead of turn based in Project Eternity though. Especially being as how they have Tim Cain now, and he's the man behind ToEE and a big TB guy.
I've always found the pausable-realtime thing a bit hit and miss. I like it a lot less when I'm controlling multiple characters; I never got through all of NWN2 for this. I was fine with KotOR II as you don't need to micromanage your followers all that much, if at all. The original NWN was probably my favourite of that sort of genre, as you can watch over the one hero and play it in full real time.
So yeah, with the group-combat emphasis they've been talking about in P:E, I think I'd probably have prefered a full turn-based system.
Both are worth giving a try, if for completely opposite reasons. Mask of the Betrayer is a fantastic story with mediocre gameplay and Temple of Elemental evil is a mediocre story with fantastic gameplay, both entertaining in their own way.
As for Toronto, that's a bit off topic but yes, I've been there. No, I don't hate it. Everywhere has its stereotypes though. People like to mock Toronto as the wannabe stuck up New York of Canada, meanwhile everyone in Toronto likes to mock Alberta in general as the wannabe hick Texas. BC are druggies, Newfies are weird, Montreal is rude, and no one lives in Saskatchewan except the former cast of Corner Gas. Meanwhile we all ride Polar Bear to work being lumberjacks, live in Igloo, have mounties, and eat syrup and 'Canadian bacon' all day every day.
Canadian stereotypes, gotta love em!
Fallout New Vegas is my favourite game of all time, but I still agree with you. All Obsidian did was polish. They didn't have to build much from the ground up.
yeah gotta agree with this, osbidian has a certain nack for what they do, and it's extremely rare.
if i'm looking for a technically sound game, there are dump truck loads of them piling out by other devs/publishers, and even then i only play those games once while obsidian games i usually replay bare minimum 5-6+ times and mod the hell out of them. I often feel like they are making the game for the sake of making a game because they love it, not because they are doing it as a greedy business decision (not saying publishers/devs are wrong for that reason, just saying i appreciate obsidian because they always seems to go for what they WANT to do, not what will gain them the most profit).
the ole saying always works with me:
"shit games can be polished many times over, but they are still shit. Great games can be broken, but can be fixed into master pieces in time"
not to mention i'm bloody excited as hell for project eternity, and the stick of truth (partially because i love south park and the creators, but with obsidian behind it i think it'll be great. Probably not a traditional rpg but with their own twist to it.)
The thing is, New Vegas was good DESPITE the shitty engine.
Obsidian is very overrated.
1. They never make their own freaking IP (Project Eternity will be the first, Alpha Protocal doesn't count considering how much of a total flop it was)
Despite this, I used to love Black Isle for their past games when they existed, but unfortunately, their dead. Apparently though, people think Obsidian=Black Iisle because the founders of Black Isile happen to be the CEOs of Obsidian. Which of course, they don't realize that the majority of the ACTUAL talent from Black Isile is not with Obisidan so they like to think that the old and great Black Isile is still alive.
With all of this said, I am very interested to see whats going to happen with Project Entneity. People like to claim that Obisidan for their past games have been "bullied" by EVERY SINGLE PUBLISHER they turned too for all the cut content and bugs, so having no publisher (as far as we know) for this game might decide if obsidian really did get "bullied" by all those publishers for their incompentent QA. I hope I'm wrong and it does succeed because I never hope for any game to suck but I wouldn't be surprised either.
When I get into a Obsidian game I know I'll get some bugs, but I also know I'll get a pretty story out of it.
You (and I) might be in luck. It's not using the same engine, but it's being billed as a tactical turn based rpg in the mold of games like ToEE and the old D&D Gold Box games.
http://www.chaos-chronicles.com/ "ToEE shall be our paradigm"
AND it's using D&D 3.5 Open Games license, like Knights of the Chalice did. So they'll be able to use the d&d rules, and a whole bunch of the monsters too. http://www.dandwiki.com/wiki/SRD:Creatures
Here's a thread where the devs are active, chiming in discussing the game.
It's not a kickstarter either.
"How are you funding this?"
Beside self-funding with money from commercial projects we did, we've got funded by a german film funding called FFFBayern. To successfully complete the project we also receive payments from our publisher bitcomposer who is going to distribute the game worldwide.
I think that people care less about all the issues you mentioned, and care more about the brilliant characters, stories and worlds they create.
They're great. KOTOR 2 and NWN 2 were both better than their predecessors, I really liked Alpha Protocol, and New Vegas was a great game only marred by the bugs.
Keep in mind that this is something big publishers have a problem accomplishing. The beloved Bioware scrapped the Mako for scanning when all it needed was a few tweaks. There are a lot of examples where beloved devs don't improve on a solid foundation, they scrap it instead. This is one of the cool things about Obsidian; they can see potential in spite of the risks.
Wrong. Because Bethesda was funding the project, Bethesda decided when the game would be shipped. NV was Bethesdas call. Just like Alpha Protocol was Sega's call. Obsidian refuses to go be owned by a publisher so for every game they want to make, they need a backer. The problem with that is that backer is usually a publisher who not only wrestles for creative control but also tends to push Obsidian back on the QA roster in favor of more favored titles like say Bethesda pushing NV back for Rage and Brink and possibly even early stages of Skyrim.
The thing to keep in mind with Obsidian is they are contract developers. No publisher wants to give them money to make a new IP unless they hand over the rights to the IP. (Which is what happened with AP and look what happened. Sega believes that there is no market appeal for a modern spy genre RPG when it's easy to see those sales numbers would have been extremely higher if the game was more polished - which would have cost Sega's more money therefore more risk that they weren't willing to spend.) Kickstarter may help I think as the game is now being backed by a more patient community. All Obsidian needs to do is make this new RPG as good as what they usually make, polish it up, support modding and they can probably begin self publishing and give a big middle finger to the publishers that refused to back their potential.
If you are unable to see the potential within their works, then I guess wait around. Many of us can though. It won't be long before you can see for yourself what a lot of us clamor on about though.
There's a huge difference between ToEE and the old Gold Box games, kinda strange to say it's trying to combine those two types of rpg in particular. But nitpicking aside that looks genuinely awesome, thank you for mentioning it. I'm surprised I hadn't heard of it before this, it's not exactly like there are all that many games in this niche market for it to have gotten overlooked in.
Going to keep an eye on this one, could be fantastic. Worst case scenario even if the story and such is mediocre I've got another fun tactical rpg to play around with.
This is incorrect. Chris Avellone works at Obsidian and was the lead designer for Planescape: Torment. He not only designed it but is also responsible for having written a large chunk of its dialogue as well, which if you've played the game you'll know is the main reason to even, well, play the game. Chris Jones is another high-up at Obsidian games and was the lead programmer for the Fallout titles before eventually moving to Troika games and eventually Obsidian.
Not counting the leads, you've also got developers like Timothy Cain, Scott Everts, Darren L. Monahan, Dennis Presnell, Jesse Reynolds, Dan Spitzley and a few others who were with Black Isle before eventually joining with Obsidian. Quite a few also worked at Troika at one point or another. Look it up!
To put it into perspective there are more people working in Obsidian that had to do with Black Isle than there are people who work at Bioware who had to do with Baldur's Gate, which was from around the same 'era' so to speak. This was after all around ten years ago.
Totally disagree
I'd take Sith Lords (especially with the restored content) over KotOR
Wat ? Tim Cain, Avellone, Josh Sawyer, Jones, HELLO. Sure they're missing a few key guys like Jason D. Anderson and Leonard Boyarsky, but to say "the majority of the ACTUAL talent from Black Isle is not with Obsidian' is horseshit.
Well they are both turn based D&D crpgs, which there aren't exactly a boatload of, so that does put them in the same niche. Besides Dark Sun: Shattered Lands and Knights of the Chalice what other turn based D&D games were there for PC ? Oh yea, that other shitty Pool of Radiance game. Ruins of Myth Drannor
Obsidian's programmers suck. That's not just my opinion either, I know a guy who almost worked there and knew important people there, even he admitted that their programming department sucked. Not that they don't try, they are just.. sort of inept. I don;t feel that one flaw suddenly makes them B rate though. Ever company sucks at something.
I disagree with OP entirely. I think Obsidian are one of the most underrated developers.
It's true that they are usually handed IPs from other developers to do sequels, have you seen the current climate for independent medium sized developers? It's amazing that they aren't dead as it is nearly impossible to find funding for a developer of their size, and is impossible to find funding through traditional means to fund new IPs. Criticizing on this point is ridiculous.
As for having a game built on a pre-built engine, the same thing applies. How many games are made using the unreal engine? How about every new EA game using the same frostbite 2 engine? No one cares who makes the engine. You really expect a medium sized developer to have the money to spend 5 years making their own engine? Who is going to pay them for that?
You say they have this huge advantage making games, yet often they are tossed a contract to make a sequel, given 16 months to finish the game, then the publisher moves the deadline up by 6 months at the last minute (Kotor 2). What kind of advantage is it to be told you have to write an exam but with 2/3 of the promised time told to you when you are halfway through it? And despite this, you see how much people enjoy their games.
Again, as for bugs. This is a symptom of all of the above. Rushed time lines and other peoples engines. If they are working with someones engine then they need support from them to fix bugs that are engine based not script based. If you look at New Vegas, half of the bugs I had in that game are still in FO3 and Bethesda never got around to fixing them. Memory Utilization being the most glaring. If you ask my opinion I think it is ridiculous that Obsidian gets grinded on for being buggy when Bethesda gets a free pass. Look how buggy skyrim was, but no one knocked it down for it.
But the most important reason I like Obsidian is because their games are FUN. When I was young I remember playing a single RPG for months. Being stuck in the story and being eager for my next break that I could play more of it, Like reading a great book. Obsidian is one of the few people that can still do this, weaving an enthralling story into gameplay. I've had more fun with KOTOR2, MotB, F:NV, and AP then most other games in the past few years, especially compared to the budget and time spent on them. People enjoy a developer because they enjoy the games that they produce. It's that simple.
So, you want me to stop loving New Vegas and Obsidian for making it just because you didn't enjoy it?
Then explain to me why in the credits the "Director of Quality Assurance" works for Bethesda, the "QA Manager" works for Bethesda, the "QA Lead" works for Bethesda and why 69 of the 72 "QA Testers" and "Additional QA" all work for Bethesda?
Obsidian is fantastic at making a better version of other peoples games. NWN2 was better then NWN, Kotor 2 was better then Kotor and New Vegas was better then Fallout 3. But they always seem to need that foundation of other peoples work to build on.
Thing is, if you get fucked by the publisher every time you have to ask yourself what you are doing wrong. Executive meddling does happen, but with this frequency?
Whelp, Xyebane beat me to most everything. Assorted thangs to mention:
1. Sega insisted on the shooting mechanics of Alpha Protocol for reasons no living human being can explain or understand. They thought the game should be "more RPG-ish" and that that would help somehow. "Because Deus Ex" or something, probably. Despite the apparent long development time, there was a longish period between when they finished working on it and when it went gold that they were literally not allowed to touch it by Sega, and no, Obsidian did not choose when to say it was done, just as...
2. It was not Obsidian's call as to when to ship New Vegas. Damn man, of course it wasn't. They're a developer, and one that's never had a whole lot of weight to throw around. Of course that was the publisher's decision. And the game was no buggier than Fallout 3. QA is pretty much always a publisher thing, anyway, which says good things about Square Enix, because Dungeon Siege 3 was pretty much bug free. It just had the noticeable disadvantage of being a god damn Dungeon Siege game and therefore boring as hell and seriously they made a second DS when nobody likes Dungeon Siege why is anyone still making Dungeon Siege games stop.
3. KotOR, important as it is to me and a lot of people, was... really pretty bland. I mean, it's a generally cool concept and it's impressive that they pulled off their first party-based console WRPG as well as they did, but it wasn't really anything special in its genre. It handled very awkwardly with a poor UI, terrible party control, and forgettable writing. KotOR 2 kept the poor UI and control, brought in genuinely interesting writing, and added a whole shitload of scripting errors and cut content. And dropped the "teleport back to the ship" button because Obsidian are a bunch of jerkfaces.
4. NWN was terrible. Its community content was awesome, but the base game was awful. NWN2 was better than it by default. Mask of the Betrayer was legit fucking awesome.
Sure, why not? You could argue that Double Fine's had a worse run of it, though Obsidian's catalogue of cancelled projects (Alien, Black Hound, etc.) probably puts them over the top.
EDIT: And for fun, a quote from Naughty Dog co-founder Jason Rubin:
I wouldn't call New Vegas "fixed".
It's in a worse state now then it was at launch.
At launch, there were 500 extremely irritating/problematic bugs. Now, there is one bug that prevents me from playing entirely.
After a mere 30 hours on my latest file, the game can no longer load The Strip. You know, the most important location in the game.
From what i heard, this was caused by the last patch.
alpha protocol has a cult following and its one of my favourite rpgs full stop.
i love new vegas although weapon balance is practically non existant and you need the game to be modded to fix that.
obsidian make games with the depth of story a hell of alot of players like and want from their games so people are able to look past the bugs for the most part
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Carrousel Chat: Immigration and Industry in late 19th century New York | Arts & Culture
Title (Max 100 Characters)
Though the Herschell Companies in North Tonawanda produced thousands of beautiful hand-carved carrousels, Allan Herschell himself was not a carver. He was, however, part of a great wave of immigration in the late 19th century, people coming to America in search of a better life. These hardy farmers and craftsmen were exactly the people that America needed at that time. They landed in New York City and came to Western New York via the Erie Canal. Many of those who settled in this area were classically trained carvers from Germany and other parts of Europe, and some found employment in the carving workforce of the Herschell factories in the late 19th and early 20th centuries.
But who were these immigrants, and what drove them to leave their home and travel thousands of miles to settle in a strange place? In the next installment of our "Carrousel Chat" lecture series, Randy Warblow from the Historical Society of North German Settlements in Western New York will be at the museum on Thursday, September 12 at 7:00pm to discuss immigrants' motivations for leaving and what they found in America. Discover where these German settlers lived and worked, the skills they brought with them, and their lasting impact on Western New York communities.
Randy Warblow is a Trustee of the Das Haus German Heritage Museum in Niagara Falls, NY. The museum focuses on the people, history, language, and artifacts of the settlements in Western New York established by Prussian Lutherans who fled from religious persecution in the 19th century, their descendants, and the communities that grew from these villages. The museum is located in one of the original cabins that housed many families during their first winter in 1843. Warblow has also previously served as a trustee of the North Tonawanda History Museum and is currently a trustee Emeritus, member of the advisory committee, and an ex-officio trustee. His grandfather, Fred Jagow, was a carver at the Allan Herschell Company in the early 1900s.
The Herschell Carrousel Factory Museum is housed in the historic Allan Herschell Company Factory building at 180 Thompson Street, North Tonawanda. For directions and further information about special events, programs or group tours, visit our web site: www.carrouselmuseum.org or contact us at 716-693-1885 or firstname.lastname@example.com.
This project is made possible by a grant from the U.S. Institute of Museum and Library Services.


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What are firmware updates?
...and why do I need them?
Firmware plays an important role in many of our electronics these days. But what exactly is it, and why is it so important?
What is firmware?
"Firmware," generally speaking, refers to the programs that help a device do what it's supposed to do; it's the background programming that runs the machine. That's in contrast with the "software" that we use to do stuff on the machine: games and programs on a computer, music files on an MP3 player, and the discs we watch on our Blu-ray disc™ players. This is a simplified definition and comparison, but it's reasonable enough for the purposes of this article.
Why does firmware need to be updated?
Most of the gear we use today is as much a computer as it is an audio or video device. As such, sometimes the manufacturer makes improvements to the programs that run the device (firmware). These improvements are released as firmware updates. We can expect to see firmware updates for everything from our Blu-ray players and video game consoles to our car stereos.
The old Xbox 360 gained lots of new features after a firmware update.
The same thing goes for software updates, and we're all probably more familiar with those. Our computers constantly check for updates for the programs we run: new versions of video players or iTunes®, for example.
To simplify the issue: whether an update is for a device's firmware or software doesn't really matter. They both work the same way. The point is that sometimes updates are released and we need to apply them to our gear.
Where do the updates come from?
These updates tend to come from one of two places:
- Manufacturers — Firmware updates usually come from the manufacturer of the item.
- Software providers — Sometimes other companies might release updates for the software that an item is using, such as when Adobe® releases an update for its Flash player, which many of us use for watching Internet videos.
Navigation receivers are a good example of the type of gear that may require firmware updates.
Car stereo navigation receivers present a good example for how updates could come from multiple sources. Potential updates could take any of these forms:
- Firmware updates for the functionality of the stereo would come from the manufacturer.
- Navigation software updates could add features or improvie performance (firmware).
- Occasional map updates keep the directions as accurate as possible (software).
How do I apply the update?
Updating the gear like an MP3 player or camera is easy when you can connect it to your computer. If your television, Blu-ray player, or game console are connected to the Internet, then updating them can be this easy too. It'll depend on the specific equipment, of course.
For other gear, you will typically download the firmware update to your computer and then transfer it to your device via thumb drive or SD card. Simply load the update via the USB or SD card input, and it should take care of itself from there. Read the manufacturer's website for the specifics of your equipment.
A caution about applying updates
Before applying an update, especially in the case of firmware, you need to make sure that the update is for your exact model of device. Applying an update intended for a similar-but-different model could result in your gear becoming non-operational. The old firmware gets overwritten (replaced) by new operating instructions that aren't compatible with your model, which means your device won't work anymore. That's referred to as "bricking" your gear.
So always double check those model numbers before applying a firmware update.
How do I find out about updates?
There are three things you can do to stay abreast of firmware updates.
- The best way to make sure you're alerted to important updates for your device is to register your purchase with the manufacturer. Fill out the registration card that comes with it or register it online at the manufacturer's website. That way, the manufacturer knows you own one of their devices and can alert you if a really important update comes along.
- The other way to keep on top of updates is to occasionally visit the manufacturer's website and look up your equipment model or a list of released firmware updates. This might be the only way to learn about updates for minor issues.
- If you really like your gear, join a message board or social media feed dedicated to that brand or device. Hanging out with other users is sure to keep you informed about any changes.
Here's a good example. By navigating to the support section at Kenwood, I discovered messages about firmware updates for iPod® and Bluetooth® compatibility with several of their receivers.
When in doubt...
Whether your favorite gadget is your iPod, your Blu-ray player, your car stereo, or your laptop, firmware updates are important for keeping it running smoothly. Just take care and don't apply any updates not meant for your specific model. Whenever in doubt, turn to the manufacturer for confirmation. And if you purchased the item from Crutchfield, our tech support crew can help you out too.


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Cargo W/ Bumper Protector/Black, 40487SK
- Zoro #: G0014343
- Mfr #: 40487SK
- Item: Cargo w/Bumper Protector/Black,40487SK
- For Use With: 2011 - 2016 Porsche Cayenne Fits vehicles with the "Standard Bose Audio System Package" only
- Country of Origin (subject to change): United States
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Weathertech #40487SK Specifications
|Item: Cargo w/Bumper Protector/Black,40487SK
|For Use With: 2011 - 2016 Porsche Cayenne Fits vehicles with the "Standard Bose Audio System Package" only
|Country of Origin (subject to change): United States
Help us improve our product information
The WeatherTech Bumper Protector is a great addition to your Cargo Liner to help protect the surface of your vehicle's bumper from dings and scratches when loading or unloading personal items or pets. The Bumper Protector is made from highly durable vinyl fabric that easily snaps onto your Cargo Liner by stainless, rust resistant snaps.
Restrictions and Compliance
|WARNING : Cancer and Reproductive Harm - www.P65Warnings.ca.gov


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BULLY PULPIT Arbitrage!Comments
Yglesisas notes that fast-food stocks took a beating today after Obama came out in favor of higher minimum wage indexed to inflation. Doesn't this present a substantial opportunity for those who understand that the United States doesn't have a parliamentary system? I wouldn't say that Obama's position-taking means absolutely nothing, but the odds of Democrats re-taking the House in 2014 are so low that it seems crazy for there to be a non-trivial discount in stock prices for fast-food stocks. (The reaction of the market does make clear, however, why enacting this salutary policy will be enormously difficult.)


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Kearney's Fruit Vale Estate
" . . . . Mr. Kearney is a gentleman whose reputation for enterprise and energy is well known in Fresno County, and his plan proposes the combination of some 5,000 to 6,000 acres of good fruit land ---- 3,000 of which are now coming into bearing----under a simple management and to so conduct the fruit packing that the brand will be its own recommendation in every market of the world . . ."
Collis P. Huntington, 1894
The Evolution of the Fruit Vale Estate
Although agriculture was booming south and east of Fresno where a network of irrigation systems fanned out from nearby creeks to the colony farms, the fertile but the more arid west side area remained largely undeveloped. Irrigating this land would be a much more expensive proposition, and Kearney emphasized to the newspapers that it would be several years before he could begin improvements "in such a manner as to make it one of the most attractive spots in the state. . . to the mind of the reader. . .an impression of the extraordinary resources of the central portion of California and to illustrate what may be accomplished in a very brief period by a combination of intelligent labor, moderate capital, rich soil, abundance of water for irrigation. . . The remarkably rapid growth of trees and shrubs on the Fruit Vale Estate, covering a period of only seven years since they were planted is a constant source of wonder to visitors. . . ."
Kearney's inspiration for his park's design was the landscaped gardens at the Hotel Del Monte in Monterey, California created by Rudolph Ulrich. He had engaged Ulrich's services in 1889 to lay out a landscape plan for both the park and Chateau grounds. As associate of the distinguished American landscape architect Frederick Law Olmsted, Ulrich was Olmsted's chief designer for the 1893 World's Columbian Exposition in Chicago and served as the chief horticulturalist for Brooklyn's Prospect Park. By 1900, the Kearney estate grounds were, according to the San Francisco Chronicle, "the most beautiful park on the West Coast."
The Sharrah Family. Born in a farmhouse on Chateau Fresno Avenue in 1912, Mildred Sharrah Foin's family moved to Kearney Park when she was seven years old. She played with Parker Frisselle, Jr. and upon a visit to the Mansion attic's art studio of his mother, Mildred was duly impressed with Dagmar's paintings and sculpture. On rainy school days, she recalls, S. Parker Frisselle would back out his "great big, I think it was a Lincoln, great big car," and drive many of the children to school, which was over a mile away. Mildred remembers wonderful years growing up in the park that included watching blacksmith Pete Luxhoi at his forge, climbing up to the top of the water tower, nibbling on cookies made by the Chinese cook, and canoeing on the lake while playing a ukulele.
The Waller Family. James Waller was employed as ranch foreman from 1921 to 1949. As Gertrude Waller Kovacevich remembers life with her sisters and brother: "Those were joyous, happy years. We were a small, self-contained community with our own grocery store, church, butcher shop and grammar school, and I grew up with the many different nationalities that lived there." Gertrude doesn't remember going into Fresno until she was in high school. One sister, Stella Waller Bradley, tells of their visits to the Kearney Store for ice cream bars. As with many of the Kearney kids, she remembers when her father paid the monthly store bill, Mr. Burnett would treat the children with a piece of candy.
The Kearney Years:
After thirteen years of colony farm and agribusiness activity in Fresno County (1869-1882) Kearney began his greatest challenge and triumph -- the development of the Fruit Vale Estate.
The initial plans for Kearney's ambitious land development venture began in late December of 1882. Kearney, an associate L.P. Drexler, and another premier Fresno developer Thomas Hughes held a series of meetings and toured an area west of the Central Pacific Railroad line. Three months later, both local newspapers announced Kearney's purchase of 6,800 acres of rich land west and southwest of Fresno that appeared perfectly suited to irrigation.
Over the next four years, Kearney sought investors for his ambitious enterprise through his business connections in New York and Europe. By June 1885, his diary entries show that he was in London, established at the Metropole Hotel. During that summer, two significant names appear in Kearney's correspondence -- Dr. Edward B. Perrin and Captain George C.Cheape. He had met Dr. Perrin during his trip west to California 1869, and the shipboard friendship grew into a profitable business relationship. Dr. Perrin, who studied irrigation methods in Egypt and Spain and bought large tracts of land in the central San Joaquin Valley, had convinced Kearney that the Fresno land, if properly irrigated, would produce bountiful crops. Through the Perrin connection, Kearney pursued Captain Cheape, a shrewd Scottish capitalist who had invested heavily in a Perrin enterprise, the Fresno Canal and Irrigation Company. An intensive series of cables, telegrams and meetings in December, 1886 finalized Captain Cheape's major role in the Fruit Vale enterprise.
The first months of 1887 were filled with activity as Kearney returned to Fresno to focus on the estate's initial development. He engaged E.W. Hilgard, head of the University of California Agriculture Department, to prepare a report on the quality of the soil and the types of plants, bushes and trees that would thrive on the land. When Captain Cheape arrived in San Francisco, Kearney wined and dined his major investor. After reviewing the positive results of Hilgard's feasibility study, Cheape gave his final blessing and financial backing to Kearney's plan.
In the first years of the 1890s, Kearney was intensely involved in a high-power promotional effort to entice investors to purchase 10 and 20 acre farms on the estate. He also focused on the development of vineyards and acres of diversified crops that were directly under his ownership. By April 1893, the Fresno Republican published its first large article on the Fruit Vale Estate: ". . . neat farmhouse and barns dot the landscape, surrounded by large fields of alfalfa and grain glistening in the warm sunshine and rippling before the gentle breeze. . .Several large vineyards have been developed as a part of the grand scheme including the Ten Broeck Vineyard, the La Favorita Raisin Vineyard Company, the Nestell Vineyard, and the Paragon Vineyard. . ."
By the spring of 1903, the Fruit Vale Estate's thousands of acres of raisin vineyards, fruit trees, and alfalfa were in full production. Situated at the center of the extensive operations was 240-acre Chateau Fresno Park, the Superintendent's Lodge (present-day Kearney historic site museum), and the ranch town.
A list of the estate's operations in 1903 included:
- general store reading & family refreshment rooms
- carriage house & stables
- meat market & cold storage plant
- warehouse raisin packing-house w/ large capacity raisin dryer
- four hay barns
- dairy
- servants' quarters w/ ranch kitchen
- employee cottages & 100-seat ranch dining room
- blacksmith & wheelwright shop
- livestock barns
- 100-room workers' quarters
- poultry department w/ 3,000 chick brooder
- bell tower
- tea house w/ palm-frond roof
- lumber yard
- post office w/ long distance pay telephone
- Southern Pacific RR spur
- skimming station of San Joaquin Ice Co. Creamery
- Coal-powered electric generator
- tank house
In the first years of the 20th century, Kearney published a remarkable record of his achievements in a volume titled Fresno California and the Evolution of the Fruit Vale Estate, Illustrated. This 180-page landscape photograph book presented the development of the estate through a series of dramatic images. Many were 'before and after' shots, showing the same view in the early 1890s and again in the early 1900s.
The Park and the Boulevard
In early spring of 1891, cultivation of the Chateau Fresno Park began, with its projected 240 acres of garden landscape. In early 1892, activity intensified with plantings of rose gardens, stands of fruit trees and vineyards. It was on the Park's southern border that Kearney developed the ranch town that became the headquarters for the Fruit Vale Estate .
The initial planting of trees in the park commenced in 1892. According to Kearney's notes, this included 500 eucalyptus, 1,000 acacia, 20 pepper, 90 camphor, 90 magnolia, 150 California black walnut, 75 mission olives, 50 cypress, and an unrecorded number of evergreens such as redwood, cedar and spruce. Also part of the plan were bunya-bunya trees, juniper, bamboo, cork oak, fan palms, wisteria and other blooming vines, as well as a small lake lined with shade trees
A banner newspaper headline in April of 1893 announced "Fresno's Fine Avenue – Eleven miles of Unsurpassed Driveway Through a Rippling Sea of Grain and Vines and Fruit – The Chateau Fresno Boulevard." Planted with some 50,000 trees and shrubs, the main avenue of the three-lane boulevard featured palm, eucalyptus, and oleander, with the outer lanes lined in Monterey cypress and pampas grass. The road to the south was intended for pedestrian and bicycle traffic; the road to the north for an electric streetcar line that never materialized. Wagons, horse-drawn buggies and eventually the new horseless carriages drove down the center stretch of road.
Today, the seven-mile drive from the entrance to Kearney Boulevard in downtown Fresno westward through the vineyards and orchards to the park is an impressive visual introduction for tourists to the Kearney story. Kearney's tree-lined Boulevard extends four miles to the west of the park to the town of Kerman.
The University Ranch Years
M. Theo Kearney passed away on May 27, 1906 at age 64 aboard the British luxury liner Caronia. In the Raisin King's final will, he bequeathed the 5,400 Fruit Vale Estate to the Regents of the University of California with the wish that they establish an experimental station as an adjunct to the University's College of Agriculture.
The distribution of Kearney's estate, including Kearney Park and Kearney Mansion, to the University of California was confirmed by the probate court in June of 1910, following an unsuccessful attempt by San Francisco labor leader Denis Kearney to prove he was M. Theo's first cousin. Ralph Frisselle, who had been Kearney's superintendent, continued as general manager for the University from 1906 until his death in 1912. His son, S. (Samuel) Parker Frisselle, managed the property from 1912 until the end of the University period in 1949.
For the first half of the 20th century, the Kearney Vineyard Ranch, as it came to be known, continued to play an important role in California agriculture. Articles in the Historical Society Archives highlight aspects of the land's vitality. In 1913, the Pacific Rural Press featured an extensive analysis of the estate. Dubbing the Kearney Ranch "one of the greatest ranches in California," the piece described its ownership and policies, drainage and fertilization, progress, and raisin production, noting that there was a yield of 735 tons in 1912. In the July, 1916 issue of The Olive Journal, S. Parker Frisselle wrote of the commercial crop of olives that was being cultivated on Kearney Vineyard land. Plans to double the acreage to 160 were revealed, and Frisselle gave a detailed report on the varieties of olives being produced along with predictions of future industry growth. With the headline "Begin Cotton Ginning at Kearney," a February 1920 Fresno Morning Republican article told readers about the installation of a new two-stand cotton gin at Kearney Vineyard. The lengthy piece reported on the location of the machinery, the production of the finest quality of cotton at Kearney, and provided a step-by-step description of the cotton ginning operation.
S. Parker Frisselle
By the time the Fresno Republican newspaper profiled S. Parker Frisselle in a December, 1938 "Meet Mr. Frisselle" biography, the manager of the Kearney Vineyard was a prominent member of the state's agribusiness community. Involved for years in both the state and county Chamber of Commerce, he also served as president of the Agricultural Labor Bureau of the San Joaquin Valley for ten years and led the organization of the Associated Farmers of California. Proud of the University's involvement with Valley agriculture, Frisselle stated in the 1916 Olive Journal article that "On this ranch, the most skilled men in the various departments. . .furnish to all the community a center from which a great diversity of information and instruction may be given out to all who will avail themselves of the opportunity. Demonstrations are held. . of agricultural and animal husbandry industries, and much valuable knowledge is thus furnished." In addition to his role in Valley agriculture, the residents of Kearney Park have fond memories of his quiet and kind temperament, recalling him as a "gentle person."
The First Mistress of Kearney Park
Profiled throughout her years at the Kearney Vineyard as "The First Mistress of Kearney Park," Dagmar Bradford came to Fresno in 1912 as the seventeen-year-old bride of S. Parker Frisselle. The San Francisco Chronicle described her as an accomplished musician and vocalist and enthusiastic sportswoman who could ride, drive, swim, play polo and was an expert shot. Over the years, the Fresno Republican featured stories and photo layouts of Dagmar's many and varied parties in Kearney Park, her elegant fashions in poses around Kearney Mansion, her stylish riding attire on the boulevard, and European sojourns. An accomplished artist, she worked in the attic of Kearney Mansion and a pink stucco studio on F Street, causing a revolutionary change of dress at the California School of Fine Arts in San Francisco when she decided to don "a stout pair of blue overalls" to facilitate her work as a sculptor. Her only son, S. Parker Jr. was born in the Mansion in 1914. Dagmar also flirted with a film career. On April 16, 1925, the world premier of "Man and Maid" was held at Fresno's Kinema Theater with Dagmar Desmond in the role of Countess Odette. She made only one other movie before deciding to "come home because I did not like the eighteen hour days and was accustomed to a life of luxury." After the Frisselles divorced in the 1930s, Dagmar moved to northern California.
Stories from the Ranch
Over the span of four decades as the center of the University ranch operations, Kearney Park was home to a close-knit community of families. Vivid descriptions of growing up in the park – schools days, the Big House (as Kearney Mansion was known), adventures in the 'jungle' (the children's name for the park), regular visits to the general store, and swimming on long, hot summer afternoons – all emerge from the oral histories of the Kearney kids.
The Kearney Store
At the center of community life at Kearney Park was the quintessential general store – "Absolutely stocked with everything. . .you never needed to go into town!" Complete with a big pot-bellied stove and presided over for many years by Glenn Burnett, the Kearney Store served as the meeting place for everyone on the ranch. The memories of this special place are filled with a myriad of sights and pungent smells -- barrels filled with crackers, potatoes and onions, a huge pickle jar, the oiled wooden floor, a glass locker filled with cool beer and soda, long counters and shelves stacked with dry goods and cooking supplies, and the Kearney post office. The penny gum machine was an object of much interest to all the children as the lucky recipient of a piece wrapped in red could claim a candy bar from Mr. Burnett! A family's bill was paid on a monthly basis, with all purchases recorded on charge tickets. LeRoy Cox, a supervisor for the county sheriff's department during the 1950s remembers when the Kearney Store finally closed its doors in 1956. "The store looked like a museum. Shelves with items from floor to ceiling. It still had stock from the 1800s. The inventory was really something. . .high button shoes with button hooks, high top shoes, vintage type clothing, farm equipment. . ."
The Kearney School
All of the Kearney kids have detailed memories of their two-room school house – and their mode of transportation to school! Pulled by two horses named Romeo and Juliet, the long, open wagon was built with railed steps leading up the back and benches on each side plus two benches down the middle. In winter, some students would get off and run alongside the wagon to keep warm. The rooms – one for the first four grades and one for the upper four grades -- were separated by large moveable doors which could be opened for school programs. The building also featured two stoves and a screened lunch room.
In the 1940s, Kearney residents decided to raise funds to build a new facility, and with the help of a mother's club, Houghton-Kearney School was constructed and opened by 1950. The Kearney structure was later purchased and moved to the town of San Joaquin where it now serves as a Catholic church.
In one of the Servants' Quarters first-floor rooms, a branch of the Fresno County Library provided books for park residents. Dakota Rose "Kato" Burnett, wife of Glenn Burnett, served as the town's librarian. Open once a week, "the library would come out and bring new books. . .we just checked them out and brought them home." The library room also served as a popular (and respectable) meeting place for the ranch teenagers.
Ranch Families
There were many families who called the ranch their home over the years. A few a mentioned here.
The Kunishige Family. Harry T. (Tozuchi) Kunishige immigrated to America in the first years of the 20th century, and after experiencing the 1906 San Francisco earthquake, he came to Fresno. He was employed as the ranch chief chef, butler and handyman. His daughter, Michiko, remembers that the Kearney School teacher had a difficult time pronouncing the Kunishige children's Japanese names. Instead she gave them American names. Two of her brothers kept their new names of "Kearney" and "Fred" throughout their lives. Michiko, however, wanted to retain her given name and so refused to answer when the teacher addressed her as "Rose." In May of 1942, a bus came to Kearney Park to take the Kunishiges and other Japanese families to the Fresno Assembly Center and the family was eventually relocated to the Jerome Arkansas internment camp for the duration of World War II.
The Gonzales Family. Ralph and Maria Gonzales came to Kearney Park as newlyweds in 1938. Ralph obtained a job as one of the caretakers of the Mansion's grounds through his father-in-law, Francisco Munoz, who was employed as one of Parker Frisselle's assistants. The Gonzales boys, Fred, Art, Alfred and Louie grew up chasing peacocks and playing with Navarro family cousins in what they called the "jungle."


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The following was written and compiled by Jean Ershler Schatz, artits and researcher from Laguna Woods, California:
Jean Baptiste Camille Corot was born in Paris in 1796 in a house on a corner that looked out on the bridges that loop the Seine. His father ran a fashionable millinery shop. He was twenty-six years old when he entered the studio of landscape painter Achille-Etna Michallon, an artist no older than himself who encouraged him to work en plein air. Michallon died only a few months later, leaving Corot to continue his training with the much older artist Jean-Victor Bertin (who had been Michallon's teacher). After his schooling, Camille was apprenticed to a draper He was sweet and kind
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text: This Lexmark computer system is to be used only for authorized Lexmark business purposes. Access to this system is permitted only if authorized by Lexmark. Authorized individuals may use this system and access the data stored on the system only in accordance with Lexmark policies and procedures. Unauthorized access to the system and misuse of the system or the data stored on the system may result in disciplinary action and/or criminal prosecution in accordance with applicable law. Misuse includes any unauthorized, false, inaccurate, and/or misleading additions to or deletions of data and any unauthorized copying of data, use of data, transmission or transfer of data, or disclosure of data to a third party including, but not limited to, Lexmark employees not authorized by Lexmark to access the system or the data. Use of this system constitutes consent to monitoring by Lexmark.


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Product Description
The Modern Blackbird range offers a flowing ride for the savviest of surfer, and our X-2 bamboo construction produces a light, durable surfboard with extra strength on the deck.
OUTLINE: Classified as a fun shape, the outline is full and generous from nose to tail providing maximum stability on small to medium size waves. The rounded nose keeps the area up front and allows the rider to comfortably shift their weight forward. The slight taper through the tail lets you manoeuvre the board with ease.
ROCKER: Low-to-moderate rocker makes this board paddle onto waves really well, accelerate from the take off with minimal effort, and make flowing turns on the face of the wave.
CONTOURS: Vee-to-double concave bottom makes for easy rail-to-rail transitions, and offers control when driving off the tail.
FOIL: Designed with plenty of volume in the nose and tail, and out towards the rails, which provides added stability and makes this board simple to ride regardless of your skill level.
FINS: The 7'0 and 7'6 models are set up as a thruster to really maximize maneuverability, while the larger sizes, 8'0 and 9'1 come with a single box fin setup plus two side FCS fins for a more controlled feel.
The Blackbird has a bigger 'sweet spot' compared to other funboards on the market. This is a reliable board that will remain in your quiver for years.


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COMMERCE CITY, Colo. (Tuesday, August 6, 2013) – The Colorado Rapids announced today that the club has signed Uruguayan forward Vicente Sánchez, a veteran of both the Mexican First Division and the Uruguayan National Team. The 33-year-old attacking player joins the club as an International Player, and will be eligible pending receipt of his P-1 work visa and International Transfer Certificate. Per league and team policy, terms of the deal were not disclosed.
"Vicente is an experienced, professional player who can help this team both on the field and in the locker room," said Rapids Head Coach Oscar Pareja. "He has performed at a high level in some of the top leagues in the world, even at his most recent club in Uruguay. We're happy to welcome him into the group."
"Adding a player like Vicente is great for this club, since he can both help the team score goals and add leadership which will benefit our young players," said Rapids Technical Director Paul Bravo. "His goalscoring in Mexico and South America speaks for itself and we're excited that he's joined our club."
"I've been wanting to come over for some time," Sanchez said. "(Oscar Pareja) told me about his project with the youth it interested me. As much as other teams were calling me, I didn't have any doubts in coming here. I'm very happy to be here, and I'm hopeful that everything works out well for me, for the club, for the coach, and for everyone."
Sánchez rose to prominence during his seven years with Toluca of the Mexican First Division from 2001-2007, when he played 242 matches for the club and scored 85 goals, helping them to a pair of championships (Apertura 2002 and Apertura 2005). He then moved to Schalke of the German Bundesliga from 2008-10, playing 50 matches and scoring three goals, and helping the team to second place in 2010. He returned to Mexico with Club América from 2010-2012, scoring 11 times in 49 appearances. Most recently, he was with Nacional in his native Uruguay, helping the team into the Copa Libertadores knockout phase.
With the Uruguayan National Team, Sánchez has made 31 appearances since his debut in 2001, and he scored goals in both the 2004 and 2007 editions of the Copa América. He has five goals total for his country. The forward has played both centrally and as a winger, featuring mostly as an attacking player on the left side for Nacional.
The Rapids travel to Los Angeles this week to take on Chivas USA on Sunday, August 11 at 9 p.m. MT, with a live broadcast on Altitude featuring play-by-play from Richard Fleming and color commentary from Marcelo Balboa. Coverage starts with the pregame show at 8:30 p.m. The Rapids return to Dick's Sporting Goods Park on Saturday, August 17 at 7:30 p.m. MT to take on the Vancouver Whitecaps; for more information, visit www.ColoradoRapids.com or call 303-825-GOAL.
Vicente Sánchez
Name: Vicente Martín Sánchez Bragunde
Number: 7
Position: Forward
Birthdate: December 7, 1979
Hometown: Montevideo, Uruguay
Nationality: Uruguay
Height: 5'7"
Weight: 145 lbs
Last team: Nacional (URU)
Transaction: Signed by the Rapids on August 6, 2013.


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Useful instructions for our patients - forehead lift
Although this operation is preformed regularly in our clinic, the professionalism of our surgical team headed by Dr Toncic makes us pay special attention to the preoperative preparation of our patient.
- Prior to the forehead lift operation, the patient goes through a routine preoperative blood test analysis.
- We have a special arrangement with our foreign patients. Prior to the operation and preoperative examination, we hold consultation through emails, photos and by phone. This way, our surgeons get a deeper insight into the individual case, according to which they can estimate whether the patient is a suitable candidate for the desired operation. This procedure allows our patient to come to Zagreb for the operation one time only. When our patient arrives, we hold final preoperative consultation and medical examination (including blood test), where we discuss the details of the operation together with the patient. After the consultation, we perform the surgery.
- Before the operation, in our correspondence and detailed conversation, we instruct our patients to discontinue using painkillers and nonsteroidal anti-inflammatory drugs, containing acetylsalicylic acid like Aspirin, Andol or Acisal. This is very important factor in patient's preparation for the surgery, as this way we prevent possible bleeding and haematoma during and after the procedure. Following this instruction makes the recovery quicker and more successful, and the result of the operation is improved.
- This operation is done under enhanced local anaesthesia. The patient is asleep during the operation and the whole procedure is painless.
- The patient stays in the clinic for approximately 10 hours. It takes about an hour for preoperative preparations, and around one and a half hours for the operation itself after which the patient rests. Once discharged from the surgery the patient is sent to home care.
- The final result of the mini lift operation depends on the course of the operation, the experience of the surgeon and his team, but to a significant extent, it also depends on conscientious and detailed postoperative monitoring and control.
- To be sure of the success of the operation and wellbeing of the patient, Dr Toncic and his team insist on regular check ups and everyday contact with the patient.
- For our patients' safety, successful recovery and postoperative monitoring, we recommend optimal length of stay in Zagreb. This way, we leave nothing to chance. We monitor our patient's recovery completely, which is crucial for our patient's health and the result of the operation.
- Postoperative recovery after a mini face lift is individual, usually lasting around 10 days after the operation. The stitches are removed 7 days after the surgery, and our patients can resume their personal and professional activities in ten days or two weeks after the surgery, having in mind, though, to avoid harder physical activities for 30 days after the operation.
- In order to have the least noticeable scar possible, it would be best to avoid sun exposure for six to twelve months after the operation.
- Very important factor in the postoperative recovery after forehead lift surgery is for smokers to stop smoking at least a week before the operation and two weeks after the operation. We insist that our patients follow the instructions, as it has major influence on the result of the forehead lift operation.
- Required stay in Zagreb is 7 to 10 days, so we can remove the stitches and monitor the early postoperative period completely. We indeed require that our patients stay in Zagreb after the facelift procedure for the optimal time, as this period is of crucial importance for our patient's health and for the result of the operation. Having followed all the instructions, our patient can safely go home without risking the possible postoperative complications.
- Sick leave lasts 14 days for forehead lift surgery. 7 days following the operation, we remove the stitches. 14 days after the surgery, the patient can resume her or his personal and professional activities.
- Beside the operation, we can arrange travel and accommodation for our foreign patients. We are here to assist you in every step of the way. Therefore, we can book your flight, and private or hotel accommodation in Zagreb. Our driver will welcome you at Zagreb airport and take you to your accommodation.


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Arron Afflalo hit three free throws with 0.6 seconds left in regulation, Ty Lawson made a 3-pointer with four seconds remaining in overtime, and the Denver Nuggets rallied for a 119-116 victory over the struggling Sacramento Kings on Monday night.
Afflalo finished with a career-high 32 points for the Nuggets, who improved to 4-0 since the All-Star break.
Lawson came up with the clutch basket for the second consecutive night, finishing with 16 points and 13 assists.
Marcus Thornton and Tyreke Evans each had 27 points for the Kings, who dropped their fourth in a row on the day they announced they had extended the contract of coach Keith Smart through the 2012-13 season.
Thornton also had the foul on Afflalo in the closing seconds that allowed the Nuggets to get the game into overtime and pull out an improbable win.
The Kings trailed by as many as eight points in the fourth quarter, only to storm back and take a 96-93 lead on a 3-pointer by Francisco Garcia with 4:23 remaining.
From there, it was an exchange of 3-pointers between the teams, as Lawson hit one to tie it up, only to have Thornton answer right back. Evans gave the Kings some breathing room with a short jumper, extending the lead to 103-98 with 1:16 remaining.
The cushion didn't last.
Afflalo hit a 3-pointer with 9.7 seconds remaining to make it a one-point game.
After Isaiah Thomas hit two free throws to extend the lead to 108-105, the Nuggets held the ball for one final shot.
Just before the buzzer sounded, Afflalo launched a deep 3-point attempt, with Thornton grazing his arm. Afflalo drained the first two free throws and then had to wait patiently after the Kings called timeout.
He returned to the line, where he made the final one to tie the score at 108.
Jimmer Fredette's desperation heave was offline, and the game went to overtime.
In overtime, the Kings jumped out to an early lead, but the Nuggets quickly responded.
Lawson hit a 3-pointer from the top of the circle to give the Nuggets the lead. Garcia's final shot fell short.
Once a banged-up bunch, the Nuggets steadily are returning to health. Leading scorer Danilo Gallinari was back after missing 13 games with a left ankle sprain. So was Brazilian center Nenê, who sat out 10 games with a calf strain.
Not surprisingly, Gallinari and Nenê both showed some early rust from their long layoffs.
Gallinari didn't hit his first basket until swishing a 3-pointer with 4:04 remaining in the third quarter. He had just four points on the evening.
Nenê finished with six points in just over 15 minutes.
When Gallinari hobbled off the court on Feb. 6, it appeared as if he might be sidelined for quite some time after tests revealed a chip fracture in his left foot. But further examinations later showed the fracture wasn't caused by his stumble and actually may have occurred before he joined the NBA in 2008.
The versatile Italian forward proved to be a fast healer, returning nearly to the day the team had predicted.
The Nuggets were 6-7 without Gallinari, one of the players they're counting on to deliver big shots at crunch time.
But with the game on the line the healing Gallinari was on the bench, not the floor.
Even with the return of Gallinari and Nenê, the Nuggets are far from full strength. They were missing swingman Rudy Fernandez (back) and center Kosta Koufos (left knee).
However, Timofey Mozgov played Monday despite an ailing left ankle. He had eight early points before appearing to hurt his ankle again. Mozgov didn't play in the second half.
The Nuggets trailed by as many as 11 points in the first half, only to go on an 8-0 run to close out the half and tie the game at 53.


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Page One
Berkeley Fire Victim Identified
A woman who died in a fire at a multi-unit Berkeley home this Thursday has been identified as 26-year-old Meredith Ann Joyce, according to the Alameda County coroner's bureau.
It appears that Joyce lived in Oakland and the home where the fire occurred is where her boyfriend lived, but that information isn't confirmed, a coroner's spokeswoman said.
The fire was reported at 2:36 a.m. Thursday at a green, three-story Victorian-style home at 2919 Lorina St. Lorina Street is a one-block street that runs between Ashby Avenue and Russell Street and is near the busy intersection of Ashby and Shattuck avenues.
Deputy Fire Chief Gil Dong said firefighters who responded found heavy fire blowing out the back of the home.
Joyce was retrieved from the third floor attic area of the house, but she did not survive her injuries and was pronounced dead there, Dong said.
Two other people were injured and taken to a hospital by ambulance. One suffered from smoke inhalation and the other had minor burns, Dong said.
Firefighters were able to control the two-alarm fire within about an hour, and while the house itself is still standing, firefighters are expecting there is heavy interior damage.
Eight people were inside the home when the fire started, including the woman who died. Five were residents of the home and three were visitors, Dong said.
The displaced residents were referred to the Red Cross, he said.
It was unclear if there were smoke detectors in the home, but that could have made a difference, he said.
Berkeley Unified School District spokesman Mark Coplan, who lives in the 1900 block of Wheeler, which is one block east of Lorina Street, said he was wakened by the fire and it appeared to be "pretty intense."
Coplan said, "It initially looked like the entire house was in flames but it turned out that it was just the back of the house."
He said he was afraid a huge tree behind the house at 2919 Lorina St. would catch fire and the blaze would spread to adjacent houses, but firefighters were able to keep it from spreading and were able to contain it quickly.
"They did an incredible job," Coplan said.


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€3,480.00 incl. taxes, plus shipping
"You won't find a better price anywhere"
Perfect proportions harmonize on this solid oak chest, which features backsplash and dark copper hardware.
Dimensions: H34½ W38 D20 inches
Maximize storage space with two full extension drawers in the foot end, as an all-around toe kick and recessed details along the side and foot rails heighten sophistication. A dramatic interweaving of wood on the headboard of this platform storage bed is inspired from the designs of Scottish tea rooms. Available in solid oak or cherry.
Dimensions: H51 W64 L85½ inches
Voir la description complète du produit »
Extend the drama of interwoven lattice design with this elegant night stand, which features two self-closing drawers, a light under the top drawer and a bottom drawer with recessed detailing and a toe kick in front. Available in solid cherry.
Dimensions: H46 W35¾ D21¾ inches
Voir la description complète du produit »
This timeless Mission-inspired jewelry chest features three drawers for storage and locking doors that open to reveal four removable, lined jewelry trays. Hooks line the inside of doors for hanging bracelets and necklaces. Available in solid oak.
Dimensions: H42 W19½ D16 inches
Voir la description complète du produit »


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The artist Alicia Martin Lopez gives form to her emotional demons through her darkly seen paintings; imagining the shapes and tones of oft-repressed memories and desires, her work dares to plunge into the depths of human fear. With their infinitely cavernous black eyes, Lopez's disquietingly amorphous characters invite viewers into the nightmarish dreamscape of our own psychological narratives.
Lopez's frightful beings inhabit a space outside the confines of time; day and night blur together as light pours in and leaks out of the scene without cause. The monsters are wildly unbound, floating in midair, drifting on water, or holding desperately to rock formations, toes clinched with uncertainty. Like thoughts that flood the darkest corners of the human psyche, the beasts may appear at any time in any place, haunting the mind's eye without warning.
As soon as they rear their heads, however, the creatures are woefully repressed; one octopus-like animal sits confined in a cell, his crooked neck craning to accommodate a sickly grey face. Like our own private demons, Lopez's creatures are starved of attention and psychic nourishment, kept bottled in the murky depths of subconscious memory. They each stare downward as if collapsed by the space above them, their bodies bracing against the weight of repression. A flying squid's wings appear as if crushed by exhaustion; sea creatures' bearded faces droop into impossibly still water, their sorrowful expressions reflected back at them.
These animals are a tangible reminder of memories and sufferings that refuse to stay buried; collapsing in upon themselves, they beg for our recognition. In granting form to formless worries, the artist suggests that our psychological demons are perhaps less fearful than they are beautifully, mournfully sympathetic. Take a look. (via Hi Fructose and Juxtapoz)


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Overlooking Victoria Square, Hilton Adelaide is set in the heart of the city's entertainment, shopping and dining precincts. The Central Market, Chinatown and Gouger Street - Adelaide's most vibrant dining destinations – are also minutes away. Host a business or social event in our flexible meeting spaces. After a busy day unwind in the recreational area featuring a gym and a heated outdoor pool. Retreat to a stylish room with all you need for a relaxing stay.
Choose from a range of stylish rooms, all with delightful views of the Adelaide Hills or the coast. Select a suite for extra space, a higher floor and upgraded amenities or opt for an executive room to enjoy exclusive access to the Executive Lounge, serving complimentary continental breakfast.
Hilton Adelaide is set in the city center overlooking Victoria Square, close to dining, shops and attractions. Catch a tram from outside the hotel to seaside Glenelg, or along North Terrace to the Casino and the River Precinct. We are four miles from the airport and one mile from the Convention Center.
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Take the opportunity to recharge in between meetings or relax after a day of shopping. Work out in the 24-hour fitness center, swim laps in the heated outdoor pool or practice your swing on the full-size tennis court.
Coal Cellar + Grill, specializing in the charcoal grill and rotisserie cooking method, truly highlights Australian culture. Choose from any of our 500 wine labels listed and displayed in our Cellar, to pair with your meal. The menu highlights the best of South Australia's produce.
Plan an important meeting or social event in one of our 19 versatile meeting rooms, catering for up to 500 residential delegates. Our expansive 7,000 sq. ft. ballroom offers a perfect exhibition or networking space. Stay on top of work in the business center with WiFi and secretarial services.


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Lynx Jet Wins Gold at Cannes
Lynx Jet, the Australian deodorant campaign launched in November 2005, has won the Grand Prix in the Cannes Media Lions, along with two Gold Lions in the Lions Direct awards and a Promo Lion in the sales-promotion category. The controversial campaign was centred around the concept of an airline designed for young men seeking encounters of the sexual kind. Lowe Hunt, Sydney, and Universal McCann, Sydney, worked with Unilever to negotiate the lease of Jetstar planes for the beginning of Schoolies, a rite of passage for school leavers in Australia. The planes were painted in yellow and flights to the Gold Coast (Schoolies Mecca) featured hostesses in yellow uniforms. The 'mostesses' appeared at key events in Australian state capital cities.
The television ad associated with the Lynx Jet campaign featured a promise of male fantasy on the new Lynx Jet airline. As screen shots here reveal, the concept took airline care way beyond the limits of ethical standards for airline stewards. Understandably there was a backlash from Australian airline stewards, and it wasn't long before Jetstar cancelled the lease arrangement.
Despite the mixed reception from the wider Australian public, the target audience, young single men between the ages of 18 and 25, bought into the concept. Sales of Lynx Body Spray grew by 20 percent in four weeks to take an 84.2 percent share of the Australian market.
Click on the image below to play the Demo video.
Click on the image below to play the Blanket video.
See my November 2005 post on Lynx Jet for more details.
Filed under: Commercials, Lynx, Unilever
Tagged: Daniel Ardilley, Danny Tait, Lowe, Lowe Hunt, Nicholas Reynolds, Plaza Films, Postmodern, Sound Reservoir, Stephen Stewart, The Tait Gallery, Universal McCann
Location: Australia


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Procedures for Requesting Various Immigration Statuses
J1 Research Scholars, Professors and Short-term Scholars
- Sponsor obtains J1 procurement form (PDF);
- Sponsor in the department/college completes form, obtains appropriate signatures and attaches any necessary supporting documents (such as proof of funding);
- Sponsor submits form to International Programs;
- International Programs prepares form DS-2019 – usually within two weeks;
- International Programs sends DS-2019 packet to visitor, with copy to college.
When the visitor is abroad, he/she will make an appointment to present the DS-2019 and visa application to the U.S. embassy or consulate to apply for a J-1 visa. Spouse and children may apply for J-2 dependent visas.
If the visitor is in the U.S., DS-2019 may, in most circumstances, be mailed to the Immigration Service with a change of status request. Approval may take several months.
If visitor is in the U.S., on another institution's J-1 program, he/she may usually transfer to our program if the category remains the same and if the time limit is not exceeded.
J-1 visa holders are not benefit eligible.
J-1 visa holders must be covered by health insurance while in the USA. Sponsors must inform the visiting scholars of this and work with the Office of International Programs to insure that they have coverage.
Hosting Visiting International Faculty/Scholars
H1 Specialty Occupation Workers – Used for tenure track faculty positions and other skilled positions
- Host college obtains H1B visa and green card initiation form;
- Designated contact person in the college completes form, obtains appropriate signatures and attaches any necessary supporting documents (such as job offer letter);
- College submits form to International Programs;
- International Programs prepares the Labor Certification and submits;
- International Programs Prepares the I129 and works with host college to collect all necessary supporting documents and fees;
- International Programs submits H1B application material to the USCIS for processing. Can take 4-10 months. Premium processing is available for an additional fee.
Permanent Residency-Green Card


text:
Fra: George Browning Til: H.C. Andersen
Sprog: engelsk.
Holbergsgade 28, 1 sal, Copenhagen. April 1st 1875.
Tomorrow, my dear Sir, all the world knows is your birthday, and to the myriads of greetings that will reach you from far and near - I wished to add mine accompanied by some token of my deep admiration for your stories that are known in every household of my native land, and the question only remained: Hvad kan man hitte paa? Two days ago a letter came to me from an artist in London bemoaning the absence of a Pericles, and this recalled what a Danish Painter not many years ago replied, and he thought a great deal of his own work and not so much of Raphael as might have been expected - "paint like Raphael - Yes that would not be so difficult but who is going to pay for it?" To cure my artistic friend in London who believes naturally that the Age is not an appreciative one no better pill could be sent than an English version of your well told story - and after its perusal I do not doubt but that a picture worthy the patronage of a Pericles will ensue. The translation I do myself the pleasure to enclose and were you to kindly grant the permission I would like to forward the MSS to London with a few remarks about the celebration in Copenhagen of your 70th birthday and the statue about to be inaugurated in your honour at Copenhagen.
Believe me all English children great and small join in congratulating you on this occasion and say with me, "May you have many many happy returns of the day."
Yours most sincerely,
George Browning.
To Hr. Etatsraad H. C. Andersen.


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A forum about Atari 16/32 computers and their clones. This forum is in no way affiliated with Atari Interactive.
Moderators: Mug UK, Moderator Team
lschafroth wrote:Holy cow! This is exacly what I've been waiting for. An Atari desktop with modern apps that make it usable daily. I
I tried it with MacAranym and it goes to the setup screen. I can select the config file but it doesnt do anything.
cyberish wrote:Wow... great!
Would it be possible do adapt your efforts also for plain TOS users to run it on CT60 f.e. ?
Faucon2001 wrote:Hi,
After boot you have to setup the atari side according to step 7 with "Network Setup" (aka : Enick) located in "Setup" folder - folder with gears icon- on the desktop.
At the end reboot of Aranym and you will be connected to the NET.
You are at 5 min to complete your setup
Thanks lschafroth for being the first official user
Faucon2001 wrote:I retried the installation on my OSX 10.6.8 Mac, with the archive from the net and Ph DONZE MacAranym.
The installation went on flawlessly and the network got setup immediately, following the instructions.
Just one issue : no connection with Airport / Wifi so far. Only with Ethernet.
Faucon2001 wrote:In fact it's en0 to en1 on OSX
May be you could have a look to Ph DONZE page, he's explaining how to set Wifi up. Something to see with MAC address.
I have never been so far.
lschafroth wrote:This keyboard layout is a USA-P file modified to work with a iMac and its external keyboard.
I will test it on a MacBook keyboard and see if it works.
UPDATE: This does work on a MacBook and on a iMac with an external keyboard.
I zipped it because the forum would not let me keep the tbl extension and upload it.
Return to "Other emulators & tools"
Users browsing this forum: No registered users and 4 guests


text:
Hey y'all, hope your new year is off to a great start! I wanted to give you an update on what's going on with site.
This forum is still active but is closed to new members for the time being. Too many spammers were getting in so the best option was to close new member sign-ups until I find a better way to filter out spammers vs. legit fans. Chances are I won't have time to open the forum back up to new members because...
I'm working on a new site! The next version of this website will be bigger and better than ever and this will mean a new forum, and new--well...everything! I'm keeping details on the new site secret for the time being while I continue to flesh out new ideas and content for it, but I can promise it will be fantastic when it's done.
In the meantime, I hope everybody is getting really excited for Dolly's new album and tour coming this summer! Stay tuned!


text:
ATLANTA (AP) — State labor officials say metro Atlanta's unemployment rate dropped to 8.6 percent in July.
That's down two-tenths of a percentage point from 8.8 percent in June. It was also below the jobless rate of 9.3 percent in July a year ago.
The new number was released early Thursday by the Georgia Department of Labor.
State officials say the rate dropped as 15,945 more people became employed in metro Atlanta in July than in June.


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Druze way of perfecting the pita.More restaurants on Diners, Drive-ins and Dives Near New York , NY
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Last Updated @ 11/13/2019 2:44:34 PM
We are using POSLAJU as our courier service. Delivery time frame will be as POSLAJU standard delivery time frame.
Peninsular Malaysia:1-3 business days, Sabah/Sarawak/Labuan: 1-5 business days.
Our location is at Johor and we are following the Post Office Johor business day.
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In most cases, payment confirmation before 11am will be delivered on the same day(business day) or latest the next business day. We cannot guarantee this but make every efforts to do so.
No shipping arrangement on Friday, Saturday and Public Holidays and store owner's leave. Order will be sent out on the next business days.
Before ship out, the item are subjected to the thorough examination to avoid any flaw or scratch and guarantee the excellent performance in order to increase customer satisfaction.
Customer satisfaction is always our priority and please contact us first if you meet any problems with your order before you leave negative feedback. We will assist you to ensure your complete satisfaction.
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The easiest way to estimate the shipping fee is to add all the items into shipping cart and the system will automatically calculate the shipping fee based on your shipping address and total product weight.
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