text:
BERLIN – Sidewalks are a perennial Berlin discussion item, but this week town staff indicated some progress in repairing the often-crumbling town walkways.
The Maryland State Highway Administration (SHA) has recently completed repairs on sidewalks along Bay St., and moved on to working on the handicapped ramps on Main St, said Public Works Director Mike Gibbons at Monday night's Berlin Mayor and Council meeting.
Gibbons hopes that the additional money in that contract will be directed to more sidewalk work on SHA roads in Berlin.
"The goal is to get more sidewalks done in some of these areas that are in very bad shape," said Gibbons.
Bids received this week should fund a project to replace around 4,000 square feet of old and crumbling walkways.
Many sidewalks in Berlin, while not dangerous, are broken up and pose tripping hazards, Gibbons said. The largely concrete walkways are unleveled in many areas and inaccessible for handicapped users.
Berlin Mayor Gee Williams and Gibbons walked Berlin streets last week to identify sidewalks most in need of repair.
"We're talking about several areas," said Williams.
The idea is to get started and do something about the perpetual sidewalk problem instead of just talking about it, he said. Work should start on downtown problem spots.
"You'll go a distance and certain things are fine and then something's just atrocious," Williams said.
Some work will begin immediately, while some will be funded under the next budget.
The sidewalk problem in Berlin has persisted for decades. Williams recalled that, in 1971 during his early days as a local journalist, one of the first articles he wrote concerned problem sidewalks in Berlin.
"It's a blight on an otherwise beautiful town," Williams said. "The money's been there. Why it wasn't always used I don't know."
The plan is to do some sidewalk work every year, with sidewalk maintenance and repair becoming a routine part of public works' responsibilities.
"There's places where sidewalks just stop. There's never been a policy. There's never been a directive by the town that we're going to do something about it," said Williams.
A recent town resident survey revealed that deteriorating sidewalks are a major concern, according to the mayor.
"This is something people said we're not satisfied with," said Williams.


text:
UPDATED The main page of the BBC suffered a notable outage today, with the problem quickly becoming a popular discussion on social networking sites.
BBC.co.uk is one of the mainstays of the UK internet and, although the rest of the BBC news sites remained up, the main page was unavailable for 15 minutes.
Commenters on Twitter immediately began to ask if Armageddon had happened (we don't think so), if the site had been hacked or if major changes to the page were scheduled.
But the general consensus was of surprise that the service was unavailable, with the BBC priding itself on dealing with major traffic spikes.
Commenting on the story on TechRadar, Matt Phillips from the BBC comms team explained that the outage was quarter of an hour long and caused by a "failed service upgrade".
In Twitter terms, however, 15 minutes is a lifetime. Sort of...

subset: commoncrawl


text:
pgorry necesitaba un nuevo diseño de página web codificada y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 4 diseños de 3 diseñadores freelance.
I need to put together what I am calling an advanced prototype for my fitness diary website. The demo currently has 4 distinct pages to it, each with some individual component parts.
Making Fitness Addictive
Desired Color Scheme:
Completely open to suggestions and that includes changing the logo colour
Desired Style:
here are my key design tags:
Optimized for 1024x768
HTML\CSS, table-less (as much as possible)
Non-techy look and feel
ease of use
fast loading (small images or css for buttons)
non cluttered
ajax, web 2.0 style (http://www.fontshop
Accepted File Formats:
Initial entries are fine as JPEG/GIF Screenshots. Final winner needs to be HTML & CSS (Ie5.5+ & Firefox tested)
Warning!! This is going to be a very challenging, but ultimately rewarding competition, with few rules, outside of the box thinking and almost anything goes!!
After reading this brief I highly recommend that you watch the following video that shows the current site in action. While its a very early prototype it gives a good idea of what I need.
The website is going to be designed to feel like a desktop application and will eventually rely heaving on AJAX and will look web 2.0 (see description below).
My logo.
I ran a competition on Sitepoint a while back the site logo and this is what was chosen as the winner. http://www.thefitnessdiary.com/site…/logo.html
I still love the icon part of it, but the text never really won me over. Obviously this is not an icon design comp but if you keep this icon in mind and if you want to suggest any changes to it to better fit your site design feel free. If you do any major change to it make it more Web 2.0 there will be a financial bonus in it for you.
I am hoping to run this website in a slightly un-orthodox method. Rather than expecting an entirely perfect website to be built completely before announcing a winner I am going to reward the designer who comes up with the best concept design and matches what I have in my head (but what I cannot put down on paper!). So the person who gets 50% of the site and controls designed just as I want has a better chance as someone who designs all the pages but does not hit the sweet spot.
I am NOT (in case you dont gather) a graphic designer although I do know what I like and dont like when I see it.
The winner may be someone who takes my current layout and blows me away with a makeover, and likewise it might be someone who comes from left field with a brand new layout idea.
I would suggest incremental releases of your design, rather spending a lot of time doing the entire site. I will be able to give you pretty quick feedback on your design and if I would like to see more of it being developed. An initial screen shot of the main page (weekly view) template with 1st draft of icons, countdown and graph would be ideal.
I will need the prototype to be coded into HTML & CSS. As its only a prototype and not the finished article in the near future I would be hoping to commission the winner to design the rest of the pages for the site.
At the very minimum the winner will need to have provided:
- the weekly and monthly and daily diary pages
- a ajax hover div, that displays more detail when you hove over a monthly entry
- the icons for the main menu
- the countdown timer
- one data entry page.
- the confirm dialog box
- a mockup of a graph, potentially using this component (http://www.web-site-scripts.com/fla…llery.html)


text:
Build a Better HQ with the Headquarters Construction Guide
The Headquarters Construction Guide excerpts the new headquarters content from Better Mousetrap 3e and presents it as a stand-alone product. This means that if you plan on buying the latter, you do not require this product on its own.
Within the Headquarters Construction Guide you will find a new, more detailed system for creating headquarters that accounts for available space and how much a feature requires. This allows for greater control over what your headquarters can become, and helps you better visualize its layout while also accommodating new features that take this system into account.
Within this product you will find this new headquarters construction system, over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system.
For those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system.
Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see http://www.mutantsandmasterminds.com/licensing for details).
Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use.
Buy it now.
[Misfit Studios] Headquarters Construction Guide released
The only place to discuss Super-Powered by M&M products.
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- Champion
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- Location: Toronto, Canada
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[Misfit Studios] Headquarters Construction Guide released
Steven Trustrum
President for Life (or until the money runs out)
Misfit Studios
Misfit Studios Homepage
Misfit Shop
Google +
President for Life (or until the money runs out)
Misfit Studios
Misfit Studios Homepage
Misfit Shop
Google +
1 post • Page 1 of 1


text:
Basic Firearm Safety Rules
Safe handling of firearms begins with four basic rules. Know these rules and follow them at all times!
- Always point the muzzle of your gun in a safe direction.
Never point the gun at yourself or others, even if you are certain it isn't loaded. Determine the safest available muzzle direction (at the ground or in the air) and keep your gun pointed in that direction.
- Always treat every gun as if it were loaded.
Even if you are certain a gun is unloaded, act as if it were loaded. Even double-check yourself!
- Always be sure of your target and beyond.
Never point your gun at something you do not intend to shoot. You must positively identify what you are shooting at and know what lies in front of and beyond it.
- Always keep your finger off the trigger until ready to fire.
The natural instinct when picking up a firearm is to put your finger in the trigger guard. DON'T! This could cause an accidental discharge if the gun is loaded.


text:
commercial photographer
Currently, there is no content with this tag.
bubble rush paignton 2017
St Gemma's Hospice Bubble Rush #LeedsBubbleRush Lee Mitchell Professional Photographer of LMX Creative. Clients include St Gemma's Hospice, JMW Motorsport, United Autosports, JCT600 Ferrari, JCT600 Aston Martin, JCT600 Maserati. Specialising in high end prestige commercial photography and the supply of stock syndicated photography for commercial and marketing use.


text:
- Options
Item # PDW000CItem # PDW000C
Not your ma's bell.
Instead of clamping to your handlebars, the Portland Design Works Alexander Graham Brass Bell replaces a 10mm spacer on your steerer tube stacks for a clean, seamless install. The Brass Bell's polished finish looks great on contemporary classics, and its chime isn't irritating, but loud enough to alert others of your presence.
California Proposition 65
View more Books, Magazines & Gifts
Reviews & Community
portland design works brass bell
- Familiarity: I returned this product before using it
it would have looked nice on my wifes Bianchi milano cruiser, but the stem wasn't wide enough and it looks like a pain to install. too bad!
Neat Product - not for me
- Familiarity: I returned this product before using it
I LOVE the thoughtful name and simple aesthetic PDW put into this piece. I highly recommend it for commuting applications, but it wasn't what I was looking for on my mountain bike - I should have known better. This was a classic case of wishful thinking.
This bell was a bit bigger than I was expecting (see photo below). So much so that I ended up returning it.
I was looking for something smaller, a little lighter and more streamlined for my mountain bike.
That being said, this is a really cool commuter tool. The ding is loud, clear and tuneful. Cool product, even though it wasn't quite what I was looking for.
Size Ref
Not the size in comparison to a quarter.


text:
That's Jakarta, With A Capital 'J'
This is WEEKEND EDITION from NPR News. I'm Rachel Martin. OK, get ready. Get set. Get thinking because it's time for the puzzle.
MARTIN: And joining me now is Will Shortz. He is, of course, the puzzle editor of The New York Time's and WEEKEND EDITION's puzzle-master. Good morning, Will.
WILL SHORTZ, BYLINE: Good morning, Rachel.
MARTIN: OK. So refresh our memories, Will. What was last week's challenge?
SHORTZ: Yes, it was created by a listener, Jack Lechner, who was an intern at Games magazine years ago and that's where I worked before going to The Times. The challenge was to name two different kinds of wool and then combine the first five letters of one with the last three letters of the other to spell the first and last name of a famous actor. Who is it?
MARTIN: Okay. So what was the answer, Will?
SHORTZ: The answer is Al Pacino. That takes the first five letters of alpaca and the last three letters of merino.
MARTIN: Al Pacino. Very clever. Well, more than 1,900 of you figured this out and our randomly selected winner this week is Charles Eugene of Marina, California. And Charles joins us on the line now. Congratulations.
CHARLES EUGENE: Thank you.
MARTIN: Charles meet Will. Will meet Charles.
SHORTZ: Congratulations, Charles.
EUGENE: Thank you. Thank you very much.
MARTIN: OK. So Charles, how did you figure this out. I mean, were you wearing a wool sweater, you're just a big fan of Al Pacino movies?
EUGENE: Actually, it was probably one of the easiest. When he said two kinds of wool, I thought immediately of merino and alpaca. And when merinaca didn't come up with anything, I moved it around and, whoa, that was right there.
MARTIN: Well, good for you. And Will, are you a big Al Pacino fan? Is that why you picked the puzzle?
SHORTZ: I think, honestly, I've seen only one or two Al Pacino movies. No, I picked this because of the elegance of the wordplay.
MARTIN: The elegance of the wordplay, which is what I love about you, Will. No one else can look at alpaca and merino and say, puzzle elegance, right there. OK. And Charles, before we get started, tell us what you do in Marina, California.
EUGENE: Well, I sometimes say I'm a gardener in Eden because I have a landscape maintenance business on the Monterrey Peninsula.
MARTIN: Oh, a beautiful place to live and a beautiful place to be outside.
EUGENE: It is.
MARTIN: And lots of time, I imagine, outdoors to think about puzzles?
EUGENE: Yes. And I actually listen to NPR on podcast, so I can listen while I'm working.
MARTIN: Puzzle while you garden. We appreciate that. OK. Well, Charles, are you ready to play the puzzle?
EUGENE: I hope so.
MARTIN: All right. Let's do it. Will, what do you have for us?
SHORTZ: Right, Charles and Rachel. Every answer today is the name of a world capital. I'll give you clues to its phonetic parts. You name the capital. For example, if I said, a person from Bangkok plus salary, you would say Taipei. Person from Bangkok being a Tai and salary being pay making the capital of Taiwan.
MARTIN: Wow. OK. You have this, Charles?
EUGENE: I got the idea.
MARTIN: Kind of? All right. Let's try it.
SHORTZ: All right. Number one is actress Taylor informally and covering for a hot dog or hamburger.
EUGENE: That would be Lisbon.
SHORTZ: Lisbon is right. Number two, a Muslim's place of worship and a cry of surprise.
EUGENE: Moscow.
SHORTZ: Moscow, we have to go with, yeah. And I guess Moscow works as well. A wildebeest and a sandwich shop.
EUGENE: New Delhi.
SHORTZ: New Delhi, that was fast.
Chesapeake, for example, and a road or a highway. Well, first of all, what's Chesapeake, for example?
EUGENE: Bay?
SHORTZ: That's it.
EUGENE: Beirut.
SHORTZ: Beirut, good. All right. And our last several answers have three parts.
CHARLES EUGENE: Uh-oh.
MARTIN: Somehow I feel like you're going to be fine, Charles.
SHORTZ: All right. How about a sound of disapproval, like in a stadium, a snarling dog and to seize as control. OK. First of all, let's go back to the start, sound of disapproval. You don't like the other team in your stadium, what do you do?
EUGENE: Boo.
SHORTZ: You boo, uh-huh. Snarling dog, maybe a mutt.
EUGENE: Cur.
SHORTZ: A cur, right. Boo, cur...
EUGENE: Bucharest.
MARTIN: Bucharest.
SHORTZ: There you go. To wrest control. Excellent. And here's your last one. Opposite of heaven, to croon and a lock opener.
EUGENE: Helsinki.
SHORTZ: Helsinki.
MARTIN: Helsinki.
SHORTZ: So good. Now, you've got it.
MARTIN: Oh, my gosh. I mean, Will, were you impressed with that?
SHORTZ: I'm impressed, yeah.
MARTIN: I mean, that was a great job, Charles. For playing the puzzle today, you'll get a WEEKEND EDITION lapel pin as well as puzzle books and games. You can read all about it at npr.org/puzzle. Charles, before we let you go, tell us which public radio station you listen to while you're gardening.
EUGENE: Well, I generally listen to podcasts while I'm gardening, but my local station is KAZU 90.3.
MARTIN: We'll take it. KAZU in Monterrey, California. Charles Eugene of Marina, California. Thanks so much for playing the puzzle this week, Charles.
EUGENE: My pleasure.
MARTIN: OK, Will. What do you have to puzzle us with for next week?
SHORTZ: Yes, it comes from listener Eli Blake of Joseph City, Arizona. Take the names of two state capitals. Change one letter in each one, resulting in a phrase naming someone you will see soon on TV. Who is it? And I give you a hint: You don't really have to know anything about TV to solve this puzzle.
So again, the names of two state capitals. Change one letter in each one. The result is a phrase naming someone you will see soon on TV. Who is it?
MARTIN: OK, when you have the answer, go to our website, npr.org/puzzle and click on the Submit Your Answer link - just one entry per person, please. And take note: We have moved up our deadline for entries this week. Please send in you entries by next Thursday at 12 P.M. Eastern Time. Again, that's Thursday at 12 P.M. Eastern.
Please include a phone number where we can reach you at about that time - 12 P.M. Eastern. And if you're the winner we'll give you a call, and you'll get to play on the air with the puzzle editor of The New York Times and WEEKEND EDITION's puzzle-master, Will Shortz.
Thanks, Will.
SHORTZ: Thanks, Rachel.
Copyright © 2012 NPR. All rights reserved. Visit our website terms of use and permissions pages at www.npr.org for further information.
NPR transcripts are created on a rush deadline by Verb8tm, Inc., an NPR contractor, and produced using a proprietary transcription process developed with NPR. This text may not be in its final form and may be updated or revised in the future. Accuracy and availability may vary. The authoritative record of NPR's programming is the audio record.


text:
Hart ready to fill in as outfielder
ARLINGTON -- With Robinson Cano lined up to play designated hitter on Thursday for the Mariners, Corey Hart went to manager Lloyd McClendon and said he was ready to play right field.
Hart wound up hauling in four fly balls, including two fairly tough catches, in Seattle's 8-6 loss. The first ball hit to Hart was a deep drive by J.P. Arencibia that sent him back to the wall for a long running catch in the second, and he later made a nice sliding grab on an Alex Rios looping liner in the sixth.
"That probably helped," Hart said of his welcome-back shot from Arencibia. "I was hoping for a nice easy one right out of the gate, but that helped me relax after that and I was able to get the ones that came my way."
Hart hadn't played in the outfield since July 27, 2012, while with the Brewers, prior to his two microfracture knee surgeries that wiped out all of '13. But Hart worked in the outfield this spring and told McClendon he was ready to give it a run after starting at DH in 10 of Seattle's first 14 games.
"He told me he's feeling good and his knees are fine," said McClendon, who had indicated earlier in the week that it would be a while before he played Hart in the outfield. "I've got to go with my player, too. He said he's feeling pretty good. But we'll watch him. We'll keep an eye on him."
Hart is no stranger to the outfield, with 793 career starts there while with the Brewers. Only in the past few years has he shifted more to first base. The Mariners hoped to play him there after signing him to a one-year deal in free agency, but a sore right bicep in spring limited his work, and McClendon also doesn't want to push his knees too quickly.
"I'd much rather play in the field than not play in the field," Hart said. "My arm hasn't helped that issue, but you've got to start somewhere. So I'll go out there and give Robbie a break and hopefully not have any issues.
"I've just been doing regular BP stuff in the outfield. Other than that, not a ton. But I've been out there before. I don't think he's expecting me to win any awards out there right now. He just wants me to catch it when it's hit my direction."
McClendon said Hart definitely wouldn't play the outfield in the more spacious right field in Miami this weekend, but there is a possibility he could play a game at first base when the Mariners lose the designated hitter in the Interleague series.


text:
Cannabis concentrates like live resin, rosin, shatter, wax, oil, or crumble are extracted from the sticky trichomes (crystals) found on the cannabis plant. But cannabis is far more than just THC and CBD. There is a variety of terpenes (flavor and scent molecules), that's where dabbing temperature matters. Aside from the rosin technique, the extraction process requires the use of solvents like butane, propane or carbon dioxide to produce potent oils with high levels of THC. Depending on the method chosen, each strain and growing technique, Terpene levels will vary and can even be added! Studies suggest that these so called tepenes contribute to the major differences in strain effects on the mind and body. Dabbing Temps at low levels will produce a healthier vapor that has far more flavor than a dabbing temps that are high
These concentrates can be vaporized, dabbed or free burned in a hot plate for the whole room. Depending whether you are using a torch to heat or using electronics your experience will vary greatly. First and foremost, all high quality terpene rich medicine should always be consumed on clean utensils and an enail. No torch being timed is even close to the same everytime. Room temp, fans running that day, long torch time, unreeving heating, or my personal one that pisses me off… pooling! The list goes on and on of why torches such. Our enail will keep the temp stable all day all night, its ready when you want to use it. Never guess temps, know the exact temp to the degree! You spend hard earned money on quality product, why skimp on the correct tools for the job? Get an enail today and change the way you do dabbing for life!
How Does Dabbing Work?
Dabbing requires heating a nail, and touching — or dabbing — the concentrate onto it, rather than placing it directly under a flame as one would with dry herbs. When concentrates make contact with the hot surface, they burn into a potent smoke.
While using a nail that's not hot enough will waste concentrates by causing them to puddle and pool on its surface, a nail that's too hot will cause the concentrates to burn too quickly, resulting in wastage and less flavorsome hits. Although some smoke may pass through the pipe after a concentrate combusts, the dab is essentially wasted. As well as destroying its flavor, overheating a concentrate will degenerate THCA into CBN. Not to mention inhaling hot air won't feel good on the throat or lungs.
THCA, or Δ9-tetrahydrocannabinolic acid, is a natural part of the cannabis plant that, upon the application of heat, changes into THC, the component responsible for getting you high. This process occurs when the concentrate is dabbed. It's important to know, however, that if the nail is too hot when dabbing, the concentrate's THCA can degrade into cannabinol (CBN) and wind up as reclaim. Although CBN has some psychoactive properties, it's only 10% the strength of THC. Researchers believe CBN causes grogginess as well as dizziness and disorientation in users.
Our eNails provide fast heating and steady temps eNails
Using an electronic nail takes all the guesswork out of dabbing. Simply plug the eNail into the wall, choose the desired dabbing temperature and wait until it's ready. Once it reaches the predetermined level, the eNail's dabbing temperature will remain constant until it is unplugged or switched off, creating a more relaxed dabbing experience for whoever in the room wants to dab without the tedious time consuming use of a torch.
Benefits of Low-Temperature Dabs
With an eNail, users can experiment with a range of temperatures to see what works best with different concentrates, while discovering their own personal preferences. Low temp dabs optimally occur between 600 and 710°F, and you can find the best eNail temp for you with a bit of trial and error. Dabbing with a lower temperature than that can result in the nail not being hot enough to heat the concentrate, causing it to go to waste by pooling up on the nail, bubbling and dissipating. Dabbing at low-temperatures is beneficial for a variety of reasons. Aside from enhancing the flavor of the concentrate by not burning away the terpenes, low-temperature dabbing preserves every part of the oil — including the THC, meaning each hit will be powerful and savory. Use a carb cap when experimenting with low-temperature dabs to produce twice as much vapor and get the most out of every hit. The medium temperature for dabbing is around 700°F. High Temp dabbing is anything above 720 after that you are no longer vaping! You are now smoking (combustion = cancer) science has proven this. Vaping has not been proven to be safe or unsafe. It is not combustion, and merely a steamed version of your oil. Just like when you take a light to a white wall, the carbon will leave black soot on the wall, if you shower and steam up your walls, it dries with NO residue.
Low Temp Dabs…Don't Let Your Nail Get Too Hot
Unfortunately, the most common mistake made by dabbers is to overheat the nail by waiting for it to glow red before hitting it. According to High Times, a blood-red glow indicates a dab temperature of 1075°F, while a faint-red glow indicates 930°F. High-temperature dabbing occurs at any temperature higher than 900°F and is just as wasteful as dabbing at too low a temperature. Aside from ruining the taste of the concentrate, which starts happening when nails are heated above 720°F, excessive heat will waste concentrates by causing it to splatter all over the place. Taking a hit off a red-hot nail can also damage the throat and lungs.
Finding the perfect dabbing temperature depends on the type of nail and concentrate being used. Use a carb cap to enhance the flavor, maximize each hit and save money by conserving concentrate. In the end we tend to like 655-695°F and think it is best. But it is still up to you, and choosing our enail will help your find and maintain your perfect dabbing temperature.
Life without an enail
Without an eNail, it can be impossible to accurately determine and regulate the dabbing temperature of a dab. Timers may help but ambient room temp is always different at different times resulting in d0ifferent temps for the same timer set. Imagine all the time wasted waiting for a timer, consuming your night and your party. if you have several people at a party, BBQ, or Dab bar this can be hectic and frusteratign. One option is to buy a temperature gun to determine the temperature of a nail, but who wants another part of the process? And their accuracy is questionable, if you use the same heat gun, heat both nails for 25 seconds in 2 different external environments' one 62 °F and the other at 92 °F the variables of the air temp are not the same and the readings cannot be trusted as accurate. Lab measurements use conductively by touching the surface with a probe just like our enail which is physical connected to the control unit measuring it with ± 1-2 °F accuracy.
Also as soon as the wax hits the nail it begins to pool up if you don't have an enail . Re-Torching it to use up the pooled wax is tastes nasty. Our enail sense quickly and the moment it dips it gradually picks up keeping precision accuracy and never effecting the terpenes.
0-300°F: Too low Extreme low Temp Dab – 90-99% wastefull
This will result in minimal vaporization of available cannabinoids and terpenes – you will not be consuming anywhere near all the concentrate dropped on the nail. Expect the concentrate to leave a large puddle of oil that produces little vapor (waste it to taste it).
450-550°F: Very Low temp dab 60-90% wasteful
This is a sweetter spot for vaporization of all cannabinoids and terpenes while retaining maximum flavor. Dabbing at this temperature will produce a smooth hit that is relatively easy on the lungs. The effects will be pleasant but milder than at hotter temperatures.
550-650°F: Low temp dab very little waste, lots of fats and lipids will turn black and crusty
This is a nice middle gdround for those seeking both stronger flavor and effect. At this temperature, a mix of vaporization of Both THC CBD CBN TERPENES and many others. Also noted at this temp Plant Wax, Fats and Lipids will not vaporize on our enail if set
675-700F: Medium temp dab
This is a nice higher middle ground for those seeking both stronger High and effect, with slighly less terpene action. At this temperature, a mix of vaporization and combustion occurs.
710°F – Huge vapor little flavor and carcinogens are at higher concentrations
At this temperature, the nail may still be red hot and combustion is certain to occur. This will produce a harsh, intense hit with thick smoke. Most of the flavor will be lost at this temperature, resulting in a dab that tastes slightly burnt.
900+°F: High Temp – 🙁 Burning the dab – Cancer causing agents are made and combustive at this high level
We don't recommend taking dabs at this temperature – it is not pleasant nor is it healthy


text:
1979 Pontiac Firebird Trans Am T-Top
Item Description
This item is sold in the Leake Marketplace
- 400CI V8 engine
- 4-speed manual transmission
- 10th anniversary edition
- Power steering
- Power brakes
- Power windows
- AM/FM radio
- Air conditioning
- Leather interior
- T-tops
- PHS documentation
Questions & Answers about this item
No questions or answers have been posted about this item.
Important Information
Please review Leake Marketplace terms and conditions.
Placing a bid on this item indicates your acceptance of the Leake Marketplace Conditions of Business.
NOTE: This item is offered as-is, where-is with no IronClad Assurance, and a buyer may not dispute the condition of the item. IronPlanet claims no responsibility for the condition or description of this item. This item does not include any protection offered by IronClad Assurance. A buyer may NOT submit a dispute claim on this item.
- Within 3 business days after the auction, the buyer must submit full payment, including applicable taxes and fees to avoid late fees.
- This item is subject to Texas sales tax unless you are a licensed vehicle dealer in the United States.
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- Payment can be made by wire transfer (recommended) or credit card (additional fee will apply).
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- For Buyers in the United States IronPlanet hereby notifies you that the consigners of certain pieces of Equipment may have assigned to a qualified intermediary their rights, but not their obligations, for purposes of effecting a deferred Like-Kind Exchange under section 1031 of the Internal Revenue Code of 1986, as amended, and applicable regulations.
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- Buyer is responsible for all costs related to transporting the item.
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text:
Nike Air Max 95 LV8 Synthetic Mesh Youth Trainers
Inspired by the human body's fluidity and strength, Air Max 95 LV8 trainers from Nike are sleek and sporty. With each feature of these sneakers equal to part of the human body, each step you take in them are fluid and comfortable enough for all day activities.
- Synthetic upper with lenticular overlays offers a colour-shifting style.
- Ghillie inspired lacing system for custom fit and secure lockdown.
- Generously padded collar and tongue for anatomical fit.
- Low-profile construction for ankle mobility.
- Breathable mesh lining for dry and abrasion-free wear.
- Removable, cushioning insole for underfoot support and comfort.
- Shock-absorbing foam midsole with visible Air Max unit in the heel.
- Durable and lightweight rubber sole with traction treading.
Nike was founded by Oregon track athlete Phil Knight and his coach Bill Bowerman in January 1964. The company was named after the Greek goddess of victory, Nike. Since then Nike has sponsored many athletes and sports teams around the world. Its mission statement "To bring inspiration and innovation to every athlete'', the trademark of "Just Do It" and the Swoosh logo, quickly became the highly recognised symbol of innovation and shoemaking excellence. Their first product, the track running shoe has quickly evolved into the wide range of iconic sports trainers and trendy active wear. The ground-breaking Air Zoom Vomero running sneaker is as desirable as when it was first introduced in the year 2006. With its release, the whole set of revolutionary innovations including Air cushioned sole, an external heel counter, a crashpad for shock absorption and Fit Frame technology were introduced. Nike also uses the range of modern solutions such as Flywire lacing system and Lunarlite Foam to reduce weight. Today, this world-renowned sports brand sells professional shoes for tennis, golf, skateboarding, football, baseball, just to name a few. Thanks to the innovative approach and dynamic silhouette of Nike footwear, the distinct V-shaped logo is now considered as a symbol of an active lifestyle and a fashion conscious brand. Nike stays in tune with its customers and often reinvents and brings back the beloved iconic styles, Nike Air Max line is still regarded to be one of the most desirable shoe styles out there. Simply put, the modern manufacturing methods and clever design make Nike products withstand the test of ever-changing fashion trends and simply do not go out of style. Caring for the environment and giving back to the society is an important part of Nike's mission statement. The Sustainable economy is low-carbon growth based and Nike recognises that. The brand supports its manufacturing chains and labour rights all around the world. Always looking forward to the new challenge and demonstrating the responsive approach to the social and customer needs, Nike is a definite leader in the modern sports' scene.
All the UK orders are delivered in 2 - 3 working days in the UK. All deliveries are subject to stock availability and authorisation of your payment.
UK & USA Delivery:
Shipping for all UK orders is Free. All the orders from UK are delivered in 2 - 3 working days. And USA orders are delivered in 2 - 5 working days.
Next Working Day Delivery:
Next Day delivery to UK £4.99. All the next day delivery orders received by 12:00pm on weekdays will be sent same day and will be delivered the next working day. The order placed on weekends will be delivered on Tuesday.
Shipping to Europe:
Shipping to Europe starts from £7.99 per order. It may take up to 5 to 7 workings days to deliver your order.
Worldwide Delivery:
Shipping for all the countries outside Europe starts from £11.99 per order. It may take up to 7 to 12 workings days to deliver your order
Customs, Duties, and Taxes.
If you are outside UK and buying from Legend Footwear, you are the importer of item and must comply with all laws and regulations of the your country. Orders that are shipped to countries outside of the United Kingdom may be subject to import taxes, customs duties and fees levied by the destination country. The recipient of an international shipment may be subject to such import taxes, customs duties and fees, which are levied once a shipment reaches your country. Additional charges for customs clearance must be borne by the recipient. We have no control over these charges and cannot predict what they may be. Customs policies vary widely from country to country, you should contact your local customs office for further information. When customs clearance procedures are required, it can cause delays beyond our original delivery estimates.
If you are not available at the time of delivery the driver will leave a card in your letterbox in order for you to get in touch with them to arrange a suitable time for delivery. Please be aware that you must get in touch with them as they will attempt to deliver one more time before sending the parcel back to us.


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The Witcher: No Sequel Yet, But More Stuff
And the award for Most Prosaic-Ever RPS Headline goes to…
All's been a bit quiet around well-received, dodgily-translated blood'n'boobs'n'moral deliberation RPG The Witcher for a while, with its fans hoping E3 might offer news of a follow-up. No such luck, unfortunately, but there is more Witcher inbound – the 1.5 patch, which promises two rather exciting changes. Also, CD Projekt RED's cavalier mention of a "Director's Cut" will doubtless fuel a speculatory fire.
Witcher 1.5, to the great delight of techno-fearful men the world over, removes all DRM from the game – including even the disc check. Obviously less exciting for owners of the Steam version, but disc-jockeys will be pleased.
As well as that, it includes five new adventures – apparently made by the fans. Not sure as yet if those are already available from the internet wilderness, or if they're brand new. Nice for a freebie either way, certainly.
Then there's this whole Director's Cut business. CD Projekt are being incredibly cheeky there, giving no details bar the name – which, specifically, will be the remarkably cumbersome "The Witcher: Enhanced Edition Director's Cut." 'North American gamers' are mentioned specifically, which may mean half of gamingdom is set to explode in fury at some point, but we'll see. So what does this mean? How does one enhance an Enhanced Edition? There's still perhaps room for better English voicework, while an option to deactivate those infamous smutty cards would please those who found them tawdry and jarring. What else, fellows?
Anyway – that 1.5 patch is tagged 'coming soon', and apparently will be applied to all versions of the game. More details as and when.


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The Central Connecticut men's soccer team improved to 6-0 in Northeast Conference play with a 2-1 home victory over Robert Morris on Sunday afternoon. The win pushes the Blue Devils to 9-7-1 overall. Robert Morris falls to 8-7-2 overall and 2-4 in league action with the loss.
Central will complete the regular season next Sunday on the road at Bryant beginning at 1 p.m.
Central wasted little time getting on the scoreboard, as sophomore Zach Zurita posted his fifth goal of the season 52 seconds into the match to give the Blue Devils the early lead. Off a Robert Morris turnover, junior Stephen Walmsley fed Zurita along the left side and Zurita beat the Colonial keeper to the lower left corner of the goal.
The lead reached 2-0 in the second half as senior Eddy Bogle scored his fifth goal of the season on a pass from Zurita. Zurita fed Bogle at the top of the box and the senior beat the Robert Morris goalkeeper to the lower left corner again for the two-goal lead.
The Colonials cut the lead in half with a penalty kick goal from Neco Brett later in the second half. The goal was Brett's 13th of the season.
Zurita finished the game with a goal and an assist. Bogle also scored, each was their fifth of the season.
Junior goalkeeper Josef Abele made eight saves in net, including several key stops in the second half. He allowed only the penalty kick goal.
Prior to the match the Blue Devils honored the three members of their senior class. Bogle, defender Jose Gamboa and midfielder Manny Nobre were all honored prior to their final regular season home match.
The Blue Devils will finish the regular season on the road at Bryant next Sunday at 1 p.m. Fans can watch the match live by visiting www.NECFrontRow.com.
Central will be the top seed and will host the 2013 NEC Men's Soccer Championship beginning November 15 with the semifinals and November 17 with the championship match. Game times will be announced shortly.


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Tags: "philip the sea lion", adventure, cartoon, deana sobel, kids, Liam, Mongolia, seal, stars, webcomic, yurt
Philip the Sea Lion26 Mar
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Philip is a webcomic by
Deana Sobel Lederman.
To read Philip in chronological order, visit www.philipthesealion.com/?order=asc
All content © 2018 Deana Sobel Lederman
Contact Deana at email@example.com to order fine art prints from Philip.
Philip's Links
Philip's Soundtrack
Deana's Tweets
- Philip the Sea Lion philipthesealion.com/2019/12/02/phi… https://t.co/LUZLaplz4d 2 months ago
- New Philip the Sea Lion! philipthesealion.com/2018/11/26/phi… https://t.co/L0knbdb5Cw 1 year ago
- Brand new Philip! Happy Holidays! philipthesealion.com/2017/12/25/phi… https://t.co/yKYOykTj4Y 2 years ago
- My baby laughs at me when I try to do push-ups 2 years ago
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- Wrabbit wrapping paper #iPadart https://t.co/FlHIPrzjAH 3 years ago


text:
Life imitates art—or at least, life imitates really preposterous super villain movies. Russia's special envoy to Africa tells The Telegraph that Libyan head of state/accomplished lunatic plans to "cover [Tripoli] with missiles and blow it up." Plan B!
The suicidal doomsday scenario can't be confirmed beyond what Qaddafi claimed to the Russian diplomat, Mikhail Margelov, but isn't beyond the pale given Muammar's history. The fellow has shown some signs of instability! And stuffing your country's capital with ordnance and blowing it to hell out of revolutionary sour grapes sounds like a pretty instable course of action. Let's hope we'll be able to file this one under "things dictators drew on the back of a cocktail napkin while crankily sitting in their bunker." [Telegraph via Mother Jones]


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Orlando, Fla. - When customers enter the newest Orlando Harley-Davidson (OHD) location at Downtown Disney® West Side, they won't hear the usual store soundtrack of chart-toppers and oldies. As soon as they set foot inside, they'll be greeted by the sounds of the road: the roar of V-twin engines accelerating from 0 to 60 and the signature "potato-potato" for which Harleys are known. This isn't just a store - it's a celebration of the Harley-Davidson® culture. And that's just how owners Steve and Anne Deli envisioned it when they started designing the store two years ago.
"For fans of the brand, Harley-Davidson® is a way of life," said Anne Deli, President of OHD. "We wanted this store to speak to that culture. For us, it's about more than selling merchandise. It's about creating a place for both die-hard Harley fans and those simply curious about riding."
The new store's 3,635-sq.-ft. layout and hands-on format encourages customers to touch the merchandise and sit on the display bikes. For the first time at a Harley-Davidson® store, visitors can "ride" a motorcycle in front of a variety of green-screen backgrounds, including Daytona Beach and Route 66, and take home photos to remember the experience.
When it comes to merchandise, the store offers everything from adult shirts and jackets to baby bibs and dog collars. The store even features a "custom vest" section; for those looking to personalize their Harley leather vest, the store sells a wide array of pins and patches, including some exclusive to the location. A full-time seamstress sews purchases while customers wait. Throughout the motorcycle world, Harley-Davidson® bikes are renowned for their intricate design and custom paint jobs. To incorporate this element, local artists Vince Balistreri and Ted Schoonard each designed and painted original sculptures for OHD.
"It's not often that a store doubles as an attraction," said Deli. "We wanted to encourage interaction for all ages of Downtown Disney® visitors. As lovers of the Harley-Davidson® lifestyle, Steve and I designed the store to reflect the type of place we'd want to visit."
Situated between Planet Hollywood and AMC Theatres, the store is located at 1502 East Buena Vista Drive in Lake Buena Vista, Fla. Hours are 10 a.m. to 11 p.m.


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Stand and deliver: City schools add uniformed officers
The biggest change at local schools is that Charlottesville has added uniformed officers, already a presence at its middle and high school, to all of its elementary schools at the beginning and end of each school day. Why?
"Because it's so close to home," says City spokesman Maurice Jones, referring to the multiple shootings that have reached down from the D.C. area to Manassas, Fredericksburg and Falls Church. Responses from other schools and school systems:
Albemarle County: Uniformed officers will make additional patrols during high traffic times around the schools.
St. Anne's-Belfield: Nothing specifically done. Higher level of vigilance.
Covenant: No extra precautions.
Louisa County: Reduce entrances to each school to one; screen visitors as they enter, turn away those without business there, give passes to those who enter.
Buckingham County: No extra precautions.
Orange County: A jurisdiction adjacent to Spotsylvania County, site of two shootings, Orange is keeping all students inside all day. All doors locked from outside with the exception of main lobby doors. One adult to be stationed in lobby at all times. At least one law enforcement officer stationed at each school. Additional security during bus loading and unloading.
Fluvanna County: No extra precautions.
As for Madison and Greene counties, their superintendents are out until Wednesday, October 16 (just past the Hook's deadline).


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Stoll Speaks on Samuel Adams at B.P.L., 20 Nov
On Thursday, 20 November, Ira Stoll will speak at the Boston Public Library about his new book, Samuel Adams: A Life. This event starts at 6:00 P.M. in the Mezzanine Conference Room, and concludes with a book-signing.
Many critical accounts of Samuel Adams's career say that his contribution to the American Revolution basically ended with the outbreak of war, or with independence at the latest. That writes off his continued service in the Continental Congress, his agonized and influential decision to back the new U.S. Constitution in 1788, and his terms as Massachusetts governor.
It's therefore notable that Stoll starts his book with a preface (available courtesy of the publisher) about Adams's speech to the Continental Congress in September 1777, more than a year after the Declaration of Independence. Washington has just lost the Battle of Brandywine, and the Congress has fled Philadelphia for York, Pennsylvania.
"If we despond, public confidence is destroyed, the people will no longer yield their support to a hopeless contest, and American liberty is no more," Samuel Adams said in the voice John Adams described as clear and harmonious. "Through the darkness which shrouds our prospects the ark of safety is visible. Despondency becomes not the dignity of our cause, nor the character of those who are its supporters."Some writers on America's modern political right still fear Adams as a radical organizer, based in part on misunderstandings and misrepresentations in the early 1900s. Stoll, managing editor of the late New York Sun, represents a new approach to the man from the same side of our politics: he emphasizes the man's conservative religious ideas. As the passage above shows, Adams had the "humble confidence" of a faithful zealot.
He went on, comparing the American revolutionaries to the Israelites who had left the slavery of Egypt. According to Exodus, chapter 13, God had guided them in the wilderness with a "pillar of cloud by day" and a "pillar of fire by night." Samuel Adams addressed the delegates:Let us awaken then, and evince a different spirit,—a spirit that shall inspire the people with confidence in themselves and in us,—a spirit that will encourage them to persevere in this glorious struggle, until their rights and liberties shall be established on a rock. We have proclaimed to the world our determination "to die freemen, rather than to live slaves." We have appealed to Heaven for the justice of our cause, and in Heaven we have placed our trust. Numerous have been the manifestations of God's providence in sustaining us. In the gloomy period of adversity, we have had "our cloud by day and pillar of fire by night." We have been reduced to distress, and the arm of Omnipotence has raised us up. Let us still rely in humble confidence on Him who is mighty to save. Good tidings will soon arrive. We shall never be abandoned by Heaven while we act worthy of its aid and protection.


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Kotaku - Let's be honest for a moment here: pretty much everyone around the world has at the very least thought about calling in "sick" to work or school while their health was perfectly fine, for one reason or another. For some folks, it's a beach day; for others, just a chance to sleep for an extra few hours. And then, of course, there are the gamers.
I remember one year in college, I think it was for MW2 or a Halo title, this happened. I was thinking about it, but decided nah I'll go. Show up and literally every guy was absent, and there were maybe 5 or 6 of us that showed up.
Professor let us go half way into class "eh just go play your game, we can finish when everyone is here" (He played COD and all the latest games too, so he knew lol)
I've never stayed off for a game, it will still be there when you get home and isn't going to change.
It's sad if you ask me, these people clearly need to organise their priorities. Quite obviously, my friend has been off all week - I wonder why?!
Eh, screw it. People put up with enough crap day-to-day slaving away at whatever job they have anyways, can't blame them for doing things like this really, even if the idea of spending most of a day playing video games just gives me a headache haha.


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When you sign up for iCloud, you automatically get 5GB of free storage for your iOS backups, photos, videos, documents, and apps. When you turn on iCloud Photos, the Photos app lets you know if you need more space to upload your library.
You can increase your iCloud storage by choosing a new monthly plan or by trying one of the options below. Plans start at 50GB for $0.99 (USD) a month and go up to 2TB for $9.99 a month.
Reduce the size of your Photos library
You can reduce the size of your Photos library by exporting photos and videos you don't want or need.
- Select the items in Photos. Choose File > Export, and follow the instructions.
- Delete the exported items. In the Photos sidebar, click Recently Deleted. Then click Delete All to permanently delete the items from your library and reduce its size.
Start a new photo library
You can create a new Photos library to use with iCloud Photos. Remember to designate this library as the System Photo Library.
- Hold down the Option key while opening Photos.
- Choose Create New.
- Import content from your previous library to create a new, smaller library.
Split your library with Aperture
If you use Aperture, you can split your library to create a smaller library to open in the Photos app and use with iCloud Photos.
- Open your photo library in Aperture.
- Select the content you'd like to export as a new library.
- Choose File > Export > Items as New Library.
After the export is complete, you can migrate this new Aperture library to Photos and turn on iCloud Photos.


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Technology Preview 5, Free Non-Commercial Edition
Technology Preview 5, Free Non-Commercial Edition
Started by Matt, July 30, 2008, 08:56:39 pm
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Planetside Staff
Posts: 3,976
I'm the crazy one
Location: Planetside HQ, Los Angeles.
Technology Preview 5, Free Non-Commercial Edition
July 30, 2008, 08:56:39 pm
An update is now available for the Terragen 2 Technology Preview,
Free Non-Commercial Edition
Click here to download
, or use the Software Update feature from within the Terragen 2 Preferences dialog.
If you are using the Deep Edition or Deep Edition with Animation, you may already have the newest version. If you are unsure, use Preferences -> Software Update -> "Check Now".
Summary of changes from 1.9.04.1 (Tech Preview 2) to 220.127.116.11 (Tech Preview 5)
The renderer is now parallelized to take advantage of multiple cores or processors.
There are still some stability issues with multi-threaded rendering. You should not make any changes to a project while a render is in progress as this can have unpredictable results, some causing Terragen to crash. (In previous builds a change to the project might affect the rendered result but was a legitimate way to test changes to some parameters.)
/LARGEADDRESSAWARE on Windows: Able to take advantage of the /3GB switch supported by some 32-bit versions of Windows and 4GB of address space on 64-bit Windows. This allows Terragen to use more virtual memory than the 2Gb which it was previously limited to.
The ray-tracing engine has been renovated to improve accuracy and stability and to make it more efficient at high resolutions.
The Water Shader can now render transparency with depth-based light absorption and volumetric lighting under the surface.
Unified Atmosphere Integration. This fixes rendering problems at the horizon, intersections between multiple cloud layers and intersections between clouds and terrain.
Cloud Layer V2 properly occludes bright background objects such as the sun
Various improvements to Global Illumination.
3D Previews and shader/node previews can now be opened in separate windows. They can be opened in various ways from different parts of the interface; see the complete changes log below.
New 3D Preview Navigation panel, either embedded in previews or opened in separate window from the View menu. You need to focus a preview to control it with the navigation panel in a separate window.
Added ability to change cameras in previews, including using preset cameras and camera nodes not attached to render nodes.
Many other user interface enhancements and bug fixes. See the complete changes log below.
Complete changes log and multi-threading guidelines
The renderer is now parallelized to take advantage of multiple cores or processors. It determines the number of available logical processors on the host computer and renders that many buckets/tiles synchronously. You can prevent this from happening or limit the number of buckets to be rendered synchronously by changing the "maximum threads" setting in the Render node settings. The default maximum is 16, but the renderer should never try to render more buckets in synch than there are logical processors. If the maximum is set to 0, bucket rendering will take place in the application's main thread rather than a separate thread, which may be useful for debugging purposes, but should render in a similar time as with 1.
If Terragen is failing to detect the correct number of cores on your computer (shown on the About box), you can override the number of cores in Preferences -> Startup. You can also control the number of threads used in a render using the "minimum threads" and "maximum threads" parameters in the Render node settings.
The GUI also responds more quickly during multi-threaded rendering.
There are still some stability issues with multi-threaded rendering. You should not make any changes to a project while a render is in progress as this can have unpredictable results, some causing Terragen to crash. (In previous builds a change to the project might affect the rendered result but was a legitimate way to test changes to some parameters.)
/LARGEADDRESSAWARE on Windows: Able to take advantage of the /3GB switch supported by some 32-bit versions of Windows and 4GB of address space on 64-bit Windows. This allows Terragen to use more virtual memory than the 2Gb which it was previously limited to.
The ray-tracing engine has been renovated to improve accuracy and stability and to make it more efficient at high resolutions. This potentially affects ray-traced shadows, reflections, transparency, GI pre-pass and GI surface details. There are some situations where the new renderer is slower, but it should show improved stability and speed at high resolutions/detail levels. Some unwanted rendering artefacts have been reduced or eliminated entirely. There may be room for future optimisations.
Render nodes have two new options to control the "subdiv cache", which is used to render ray traced shadows, reflections and GI rays:
* Size of subdiv cache in Mb: The total amount of memory allowed for the subdiv caches. Each thread has its own subdiv cache which will be allowed only a portion of this total. The default value is 400 Mb. There is a hard minimum of 50 Mb per thread.
* Preallocate subdiv cache: Specify whether the entire quota of memory for subdiv caches is allocated at the start of each render, rather than only allocated in increments when needed. This usually increases memory use, but may help to identify memory allocation errors sooner rather than later during the render.
The Water Shader can now render transparency with depth-based light absorption and volumetric lighting under the surface, as long as the camera is above the water. The colour and density of the volumetric lighting can be modulated using shaders or functions.
Ray tracing of non-subdivisible objects (imported objects and Grass Clump) and populations now uses a different hierarchy structure (BIH) which uses less memory and allows faster rendering. This change also eliminates a conflict between threads that could potentially cause problems.
Improved memory handling for scenes with a very large number of instances.
Other ray-tracing bugs have been fixed:
* Scaling and rotation of populated (instanced) objects are now traced correctly.
* Fixed some depth/occlusion problems between non-subdivisible surfaces (e.g. imported objects) and subdivisible surfaces (e.g. planet).
* Reflections and GI rays are now able to see non-shadow-casting objects. Exceptions are the sun's disc and the visible sphere of light sources (their contributions should be handled by specular highlights).
* Disablement of smooth normals now works in ray tracing of non-subdivisible objects (e.g. imported objects).
Fixed a major bug which was responsible for some crashes at the end of the pre pass and possibly elsewhere.
If errors occur in a render thread, TG attempts to display an error and terminate the render safely rather than allow the thread to crash. This may not always work.
Prevented a crash upon deleting a cloud layer or atmosphere (bug 59).
Unified Atmosphere Integration. This fixes rendering problems at the horizon, intersections between multiple cloud layers and intersections between clouds and terrain. Note: In many scenes this change also has the side effect of reducing the number of atmosphere/cloud samples that are actually rendered, reducing quality but also reducing render times. Therefore you may need to increase settings when rendering old projects.
Improvements to Global Illumination and render prepass:
* GI cache lookup is now much faster. This improves the speed of the final pass in scenes that use the Enviro Light and have high depth complexity (e.g. with vegetation).
* Improved prepass sample distribution.
* Option to supersample the prepass (in render node settings). This takes more image samples in the prepass without increasing the total number of GI light samples. This provides a better coverage of GI on small parts or edges of objects and clouds, with a smaller increase in render times than a similar increase in GI relative detail.
* GI blur radius can be changed by the user (in render node settings).
Some other changes to GI light cache and cloud layer acceleration cache.
Cloud Layer V2 properly occludes bright background objects such as the sun (cloud opacity threshold depends on background luminance).
Fixed a bug with shadows cast by reflective objects. This improves speed, fixes a bug that could hang a render, and fixes a visible artefact with soft shadows from such objects.
Improved memory handling in atmospheres and clouds, which may improve stability and speed.
Buckets/tiles are evenly sized throughout a render or cropped render.
Disabled unique variations in populator because it has not been properly implemented yet.
Populator v3 no longer automatically repopulates when a parameter change occurs in clouds or other shaders which are connected to the planet, unless they also influence the population through other connections. This does not eliminate all situations where repopulation occurs unnecessarily, however.
Fixed a crash in Image Map Shader with Through Camera projection and no camera attached.
Some changes which may improve GI consistency in 3D Previews on the lowest detail levels, although these levels may be noticeably slower in some cases.
Visible to Camera, Visible to Other Rays and Cast Shadows are options on most objects (not including Planet).
Some changes to Fresnel and transparency calculations in Water Shader and Reflective Shader.
Object readers and Grass Clump do not need to reload/regenerate when Cast Shadows is toggled.
CloudLayerV2 and PlanetAtmosphere use non-infinite lightsources more correctly. Possibly fixes some rendering errors with light sources in atmospheres.
"Planet surface shader" is no longer available from the menus. This shader is not recommended and will not be developed further.
Surface Layer:
* Blend by shader feature, with option to "blend as coverage" which interacts nicely with the other constraints and effects.
* Fuzzy zone softness is moved to the Effects tab.
* Fixed a bug in the Intersect Underlying feature which would give the wrong results at constraint boundaries or when coverage was very low.
Distribution Shader V4:
* Blend by shader options, similar to those in Surface Layer.
* Slope key options similar to Surface Layer.
* Altitude constraints can be keyed off either "final position" or "position in texture".
Removed a potential delay of up to one second after the completion of each bucket (tile) in a render.
Fixed a bug which would cause invisible (transparent) parts of surfaces to become visible in dense atmosphere.
The Shader Preview for atmospheres now only shows the individual atmosphere shader without showing all other input atmospheres.
Made some corrections to win_command_line.txt and mac_command_line.txt.
Added new 3D Preview Navigation panel. Open from the the View menu. You need to focus a preview to control it with the navigation panel. You can set the movement step sizes used for the slowest navigation speed in the Navigation Panel preferences.
The Navigation Panel is also available "embedded" in previews that support navigation. You can toggle it on or off. You can choose whether it is shown or not in the Navigation Panel preferences.
Library and Content preferences panel now responds to the Reset Panel button.
New custom list implementation on Windows. It shouldn't suffer from the previous drawing problems, such as flicker or disappearing items. Drag and drop is not yet supported. As this is the first release with the new lists, please report any problems you come across.
Reduced the frequency of crashes when opening projects. It may still happen, but it should happen much less often.
Objects in the 3D Preview now show their name and node type in tooltips when you mouse over them.
Added ability to change cameras in previews, including using preset cameras and camera nodes not attached to render nodes.
Windows only: Improved drawing of text only lists.
3D Preview Location window now also displays camera position.
Fixed a problem where the 3D Preview would appear stretched or be shown too large and have the top and bottom clipped by the edges of the view. This was particularly apparent on the Mac when using 3D Previews in separate windows, but was also occasionally a problem on Windows.
You can now group nodes by selecting them and using Group from the Edit menu (see menu for key shortcut).
3D Previews and shader/node previews can now be opened in separate windows. To open the shader/node preview, right click on the small shader/node preview on the left side of the main window. There is also a button on the parameter views for shaders and heightfields which opens a new shader preview window.
Shader/node previews in separate windows now have much the same controls as 3D Previews.
Added a Focus Point button to the preview controls.
Changed Set Camera button to have an icon rather than text.
Added Reset Camera button to the preview controls.
Previews in separate windows display which camera they're using on their tab.
Render window now shows finished renders at full size on completion.
Added a context menu to the Render window which has zoom related items on it.
Tooltips in network view display name and type on nodes under the mouse on all Windows versions except Vista (still bugs to be fixed there).
Many menus, for example the node selection menus, are now sorted in alphabetical order, to make it easier to find what you're looking for.
Mouse wheel zooming now works in 3D Preview and heightfield/shader previews.
Parameters with "color" in their names are renamed to use "colour" in most, if not all, non-deprecated nodes. Old projects and clip files will load without problems.
Improved navigation speed when camera is less than 500 metres above the terrain: when very close to the terrain the speed is no longer reduced as much as in previous versions.
Drag-and-drop rearrangement of items in the node lists for terrain and shaders. Currently there is the risk of making circular links and causing a crash (as with the Move Up/Down buttons). It may also be slow when you have a lot of nodes.
The crop region is now drag resizable in the 3D Preview.
Various new items added to various old and new context menus.
You can use drag/marquee selection to select nodes in the network view.
View windows have new tabstrip controls. You can tab between panels in View windows, much as you would in a browser. See the Mouse and Key Settings dialog for the keys.
The content path preferences are now hooked into the back end in some cases.
Addition of Window menu, which allows you select any currently open non-floating window and bring it forward.
Added new Rendering preferences panel. This allows you to choose a notification method on rendering completion, as well as to suppress the screen saver or system sleep during rendering.
Mac only: When you open a TGD file from the Finder you are now prompted to save changes to the currently opened project if need be. In reality, you will probably get prompted to do this every time you open a file, until TG2's change tracking gets a bit better.
Mac only: Fixed a problem where clicking on the minimise/restore button of the network view when it was maximised would show the 3D preview again, but the 3D preview would then be maximised and hide the network view. This should now work as expected.
The 3D Preview and the Network View have close, maximize and minimize buttons.
Fixed a problem where grouped nodes were no longer part of their groups when a new network window was opened (bug 58).
Fixed a problem with menus being leaked. This very probably has been causing the problems on Windows with the UI locking up, and odd flashing etc. The same leak was occurring on OS X, but it does not cause the same sorts of problems.
Fixed a bug that was causing problems with the "check for updates" dialog, which could potentially effect both Windows and Mac versions (bug 55).
Mac only: Change the way text renders on the Mac in the OpenGL previews to use the lower quality but quicker method, which should improve interaction speeds particularly with complex networks.
New functions: Bias Scalar, Gain Scalar, Smooth Step Scalar, Hard Step Scalar (replaces Step Scalar). Degrees to Radians and Radians to Degrees
Step Scalar is removed from the functions menu because its parameterisation and behaviour are inconsistent with other functions. Hard Step Scalar should be used instead. Existing projects that use Step Scalar will continue to work.
Errors and Warnings notification area at bottom right of main window now dynamically resizes.
Windows only: Improved Errors & Warnings window layout.
Windows only: Fixed a problem with text measurement in message boxes which caused them to sometimes be too wide with a lot of extra space between the right extreme of the text and the right window border.
Added windowed/marquee zooming to the network view, see Mouse and Key Settings for the bindings.
Pressing the return/enter key when an object/shader is selected in the 3D Preview will open its param view.
Added new object selection/centreing functionality. The 3D Preview reset camera position button now has a submenu for the "Centre on object or shader" item which lets you centre on the currently selected object as well as all other objects/shaders in the scene. The 3D Preview context menu has two new items, one of which does the same as just described and another which lets you select any object/shader in the scene.
The "More Settings" tab in the render node param view has been renamed "Extra".
Mac only: Fixed a problem with undo in edit text fields.
Mac only: Fixed a problem with the render node param view tabs, where the tab buttons had become wider than the control and param view.
The Errors and Warnings dialog now displays its list items much more quickly.
Set Look At Point and Pick Focus Point are working again in the 3D Preview.
Errors and Warnings now only displays a maximum of 250 errors and 250 warnings. It also only updates a few times a second instead of constantly.
New Notifier function node ( Functions/Debug/Notifier ), intended to help debug node networks.
Navigation panel in 3D Preview is now opaque to clicks and mouse movement, aside from dragging.
Fixed a bug where using the context menu in the 3D Preview could lead to it not having full interactivity subsequently.
Improved drawing of node connections across multiple views when connecting and disconnecting.
Fixed some interaction problems between dragging the crop region and objects in the 3D preview.
Two new command line options:
* -no3dpreview: Do not open the 3D Preview automatically.
* -nonetworkview: Do not open the Network View automatically (except in Node Network Layout).
Windows only: The program folder contains a batch file called tgdNo3DPreviewNoNetworkView.bat which launches Terragen with the -no3dpreview and -nonetworkview command line options.
LWOMicroExporter now supports %04d to insert frame number.
Changes to Update Checker:
* Automatic update notification dialog only shows once per day.
* The update notification dialogs have a new button labeled "Ignore New Version" which causes Terragen to ignore notification of that particular update in future. Note that if you ignore a version it will also be ignored if you use Check for Updates or Check For Updates Now. You can clear the ignored versions in Preferences -> Software Update, allowing Terragen to notify you of these updates.
A "Check for Updates" item has been added to the Help menu.
Some aesthetic changes to node network rendering which may make it look a little cleaner, especially when zoomed out.
Some changes to parameter GUI updates, so that parameter text boxes update to the correct colours in all situations (add key, timeline scroll, etc.).
Animation keys can be removed (via the parameter animation/import menu).
Changed name of Mouse Settings preferences panel to Input Settings.
Added support for customising input bindings, see the Input Settings preferences panel.
If application is quit or the main window is closed quit during rendering, Terragen asks before stopping the render.
Command line -ox flag now works
The notification that a license key file has been copied for safekeeping is not displayed if the -hide or -exit flags are used on the command line.
Windows only: Made some improvements to the command line parsing in tgd.exe (tgdcli.exe was OK).
Corrected problems relating to objects' heading/elevation/distance parameters when loading from projects or clips. They no longer introduce unwanted non-integer position values (eg. very small non-zero values were seen on the planet position).
Default project:
* Background no longer casts shadows (used to be needed for correct ray tracing).
* Cleaned up the planet's position values.
* default.xml does not specify output filename or extra output filename, allowing platform-specific filenames to be chosen at runtime.
* Reduced default haze density to 1.5 (was 4) and increased default haze exp height to 3000 (was 2000).
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Wee Man is number one alright. Not only does he urinate when plugged into your computer, he just might be the most useless product Thanko has ever devised—and that's saying something.
Fill up the tank with water, plug it in (or insert batteries) and he pees. That's it. But won't that get water all over my desk and my equipment? Yeah, probably—put out a dish or something. Thanko can't do everything for you. Besides, the sound will be soothing...like a fountain. Parched? Go ahead and have a drink. I've changed my mind, this is the most useful product ever. [Thanko via Gearfuse]


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A consortium of tech heavyweights including Microsoft, Nokia and Oracle have officially objected to the Google domain name bid. Google has applied to ICANN (the global organisation entrusted with domain name management) to control a large number of new generic domain name extensions, including '.search,' '.fly,' and '.map'. The consortium argues that Google will gain an unfair competitive advantage:
Through the improper grant of a perpetual monopoly of generic industry terms to a single company.
ICANN (the Internet Corporation for Assigned Names and Numbers) has already come under fire for their policy to open up generic domain names to private companies. If granted, the new domain name extensions would allow not only sites like google.com, but google.search and google.map.


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Welcome to WebArtz, Guest!
WebArtz is a nice place for discussions related to web designing and coding. We help our members to code their own website templates with HTML and CSS. We give them advice on various issues.
To know more about WebArtz Forum, visit the About Us page.
At the moment, you are viewing the forum as a guest. As a guest you can't make post and participate in discussions. You need to register and become a member of the forum. Click the register link below and become a part of this forum.
Thank You
WebArtz - The Web Design Forum


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COLLECTIONS - starting at $1.50
MAGNETS AVAILABLE IN ANY DESIGN! $3 each
1. CUSTOMIZE - Select your design, choose your colors and send us your wording. Found more than one design you love or looking for a particular theme? No problem! For a small fee of $25, you can mix and match elements from multiple designs (fonts, vector art, wording and small layout changes). Inquire for custom design orders. If you are ordering a Photo Card, a copyright release is required for use with a professional photograph. Maximum file size is required (no less than 300 dpi). Full payment is due upon ordering.
2. PROOFS - Personalized proofs will be emailed for your approval. Two complimentary rounds of changes are included to assure your satisfaction.
3. APPROVAL - A digital copy of your final ensemble will be provided for review and approval. Approval is due before your order is scheduled for production.
4. PRODUCTION - Production times vary based on the style of save the date. Standard digital printing takes 3-5 business days. Photo card turnaround time is 6-10 business days. Specialty printing orders take 14-20 business days.
5. DELIVERY - You will be informed when your order is ready for delivery. It will be carefully packaged and delivered via your chosen method.
*For custom design orders, see our Custom Design Process for more information.


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This example shows how to obtain the frequency response of Simulink models when analytical block-by-block linearization does not provide accurate answer due to event-based dynamics in the linearization path. Examples of such systems are models with triggered subsystems or models using Pulse Width Modulation(PWM) input signals.
Open the Simulink model for engine timing. Note that analytical block-by-block linearization of this model from throttle angle to engine speed gives a linearization result of zero due to the triggered subsystem "Compression" in the linearization path.
mdl = 'scdengine';
io = getlinio(mdl);
linsys = linearize(mdl,io)
linsys = D = ThrottleAngl EngineSpeed 0 Static gain.
Sinestream input signal is the most reliable input signal for estimating an accurate frequency response of a Simulink model using FRESTIMATE. It is a signal that is composed of individual sinusoidal signals that are appended to the end of each other. FRESTIMATE command simulates the model for each frequency in the sinestream input signal, specified in "Frequency" parameter, for the corresponding amount of periods, specified in "NumPeriods" parameter. After the simulation, FRESTIMATE uses the output signal to compute the response at each frequency. Note that FRESTIMATE uses only the periods after the system reaches to steady state for that input frequency, specified in "SettlingPeriods" parameter. Create a sinestream signal with logarithmically-spaced distinct frequencies between 0.1 and 10 rad/s:
in = frest.Sinestream('Frequency',logspace(-1,1,50),'Amplitude',1e-3)
The sinestream input signal: Frequency : [0.1 0.10985 0.12068 0.13257 ...] (rad/s) Amplitude : 0.001 SamplesPerPeriod : 40 NumPeriods : 4 RampPeriods : 0 FreqUnits (rad/s,Hz): rad/s SettlingPeriods : 1 ApplyFilteringInFRESTIMATE (on/off) : on SimulationOrder (Sequential/OneAtATime): Sequential
Note that by default, each frequency in sinestream input signal is simulated for 4 periods, i.e. "NumPeriods" is 4 for all frequencies, and the end of first period is specified to be where the system reaches to steady state, i.e. "SettlingPeriods" is 1 for all frequencies, thus FRESTIMATE uses the last 3 periods of the output signals.
Using this sinestream input signal, perform the frequency response estimation using FRESTIMATE command and plot the resulting frequency response data:
[sys,simout] = frestimate(mdl,io,in); bode(sys)
You can inspect the estimation results using the FRESTIMATE Simulation Results Viewer. The viewer shows time-domain and frequency-domain simulation results for the selected frequency(s) and a summary bode plot where you can interactively switch between frequencies. The frequencies of the sinestream signal are color-coded in all plots.
You can use the viewer as a tool to diagnose issues. Examples of issues that impact the accuracy of the frequency response estimation include:
Not reaching steady state
Excitation of non-linearities
Running into instabilities
Another input signal you can use when estimating frequency response data from a Simulink model is frequency chirp. Frequency chirp differs from sinestream in that the frequency is instantaneously varied.
You can use chirp input signals to obtain quicker frequency response estimation. However, the frequency estimation results obtained with chirp input could be less reliable than the ones obtained with sinestream input because each frequency is not simulated long enough to drive the system to steady state at that frequency. Create a chirp signal that sweeps between the frequencies 0.1 and 10 rad/s logarithmically:
in_chirp = frest.Chirp('FreqRange',[0.1 10],'Amplitude',1e-3,... 'SweepMethod','logarithmic','NumSamples',3000);
Using the chirp signal, perform the frequency response estimation:
sys_chirp = frestimate(mdl,io,in_chirp);
Plot the results obtained with sinestream and chirp input signals together:
Close the model:


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RedSwirl wrote:I just realized that I possibly could have still "purchased" P.T. in the browser store with my PSN account even though I don't own a PS4. If you got P.T. previously you can still redownload it.
I tried to do that before my PS4 arrived just in case it was removed earlier in the day (my PS4 arrived on the 29th -- my birthday, and the day P.T. was set to be removed) but couldn't find it on the browser-based store for some reason, despite searching for "PT", "P.T." and "Playable Teaser". Found it with no issues on the PS4 store itself, though. I haven't checked, but I assume it's gone now.


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Guitar player, singer and songwriter Marcel Ziul has dedicated the last ten years to live performances and recording his music in an effort to share his life experience of having grown up in constantly changing surroundings. A fluent speaker of three languages, Ziul writes English lyrics and accompanies himself on guitar.
Heavily influenced by the blues, soul and classic rock, Ziul's music ranges from funky, guitar-driven pieces to acoustic ballads as well as heavier songs with a retro vibe.
The musician has made two releases through independent US Label Magnatune: The MZTRIO Live Studio Sessions in 2010, and The MZTRIO: First Takes in 2011. The former is the audio to a DVD of the same name recorded live at COMEP studios in São Paulo, Brazil in 2009, while the latter is an EP of songs also found in his DVD originally intended to be released as a full album and recorded at ALV Studios in Campinas, Brazil in 2008.
The artist released his third album, In a Minute in mid 2012. Songs from the record have received extensive Brazilian radio airplay, and the album was featured in numerous blogs, magazines and other media around the country and the world, including Rolling Stone Magazine and Guitar Player Magazine.
The Marcel Ziul Trio, or MZTRIO, has been Ziul's main project for several years. Their intense energy on stage infuses life into even the mellowest moods. The trio flows between heavy and soft atmospheres seamlessly, and never tire, despite their relentless playing.
Besides performing their own material, which Ziul often describes as "mere pretexts for playing music", the group also pays tribute to those who influenced them, often producing exciting combinations by citing passages from other artists in their own songs or flowing between different pieces of music unexpectedly and without hesitation.
The blues are the key
now available
While keeping in line with his bluesy roots and not straying far from his preferred power trio format, Marcel Ziul ventures out into new songwriting territory in his new album "In a Minute", the artist's third release and second full-length record.
Songs such as "All the Time" showcase Ziul's pop sensibility, while both "Learn to Fall" and "In a Minute", the title track, feature acoustic guitars. "Too Blind to See", a bit more experimental than the other tracks on the record, even has a bass solo.
Fans of his previous work will enjoy the guitar riffs and solos on "Afraid of Loving You", "How Long" and "Far Apart", all of which would perfectly fit into Ziul's previous albums.
All the Time
From "In a Minute"
From "The MZTRIO Live Studio Sessions"
From "The MZTRIO: First Takes"
Released June 20, 2012. Guitars and vocals - Marcel Ziul / Drums - Eduardo Longuim / Bass - Rodrigo Mantovani
Released July 1, 2010. Guitars and vocals - Marcel Ziul /Drums - Luis Capano / Bass - Eder Dias .
Released August 27, 2011, recorded in August 2008. Guitars and vocals - Marcel Ziul / Drums - Victor Marcellus / Bass - Eder Dias.
Stream Marcel Ziul's albums and buy the ones you like. Your support is appreciated!
Throughout his career, Marcel Ziul has played on and produced numerous recordings. However, it wasn't until 2006 that he attempted to put together his first album. Without a solid band or an audience, he decided to put off his project until he was able to further develop his solo career.
After two years on the road with different musicians band members, Ziul produced a series of recordings in 2008 that later became "The MZTRIO: First Takes" EP. Since then he has recorded two albums, 2010's "The MZTRIO Live Studio Sessions" and 2012's "In a Minute". gravou três discos.
* Show times, dates and prices are subject to change without notice.
A collection of pictures taken at a few of our concerts
Special thanks to Rodrigo Torii for the pictures of our final concert at the Delta Blues Bar in Campinas, Brazil.
For booking or any related inquiries, feel free to contact us using the contact form or over the phone.
We will provide an updated press release and high resolution pictures via email to venues and booking agents.
+55 19 99165-3734
marcelziul.com - All rights reserved, Website by EAMejia, Modded by MZ.
Photography by Tatiana Ferro and Rodrigo Torii except where otherwise noted. ©2014


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Not many critics groups have a category dedicated to action pics. The Broadcast Film Critics Association, which announced its Critics' Choice nominees for a slew of categories yesterday, does. Among the flicks nominated for Best Action Movie: the rousing, intelligent prequel "Rise of the Planet of the Apes." While it may not be the best of the noms — "Drive," "Fast Five," "Hanna" and "Super 8" — it was mighty entertaining and even offered a few intriguing insights into where we humans are with our animal sagas.
| December 13, 2011, 9:46 am


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The Place of Review Filters in Local SearchBlog Post: February 27, 2013
Yep agreed. Send your clients this article. They'll 'get it' then. What we all need to remember is these sites like Google Places and Yelp are built for users first and small businesses second. 1 in 5 reviews filtered is probably the norm (actually not as bad as I thought). That should still not keep a small business owner from asking for reviews (4 out 5 is better then zero out of 5). If you don't take the shot you can't get the goal! Now to keep Yelp happy... mention that you are on Yelp and appreciate all the reviews you get from customers... hint, hint, wink, wink. ;)


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The New IMB Policies: Can Anything Be Done Now?
My question to the posters here is simple: What can Baptists who disagree with the IMB's policy actually do about it? What is the nature of the solution in terms of the convention? What on earth can I do Greensboro [sic] (or wherever the convention is being held this year) to mitigate/reverse these changes?When I spoke to him on the phone, he additionally pointed out that while he has seen many blogs that say something like, "Show up in Greensboro and let your voice be heard," he actually hasn't seen anyone lay out what the procedure would be do change such policies. I assumed that it could be reversed by the majority vote of the messengers to the Convention in June, but I honestly don't know if that is possible. If someone knows the bylaws and can point out what can be done, please share with us.
Additionally, Kelly made another interesting statement that I would like to see some response to as well. It involves his own predicament in relation to his conscience v. that of his church (and/or pastor). I would like to know how such a situation would be or should be handled by your church:
And will Dr. York (my pastor) send me as a messenger when he knows that I disagree with his viewss[sic]?


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Read Colin Dabkowski's Preview of Spain: Rock, Roll, Rebels & Revolution in today's Buffalo News
Sunday, September 9, 2012
Read Colin Dabkowski's preview of Spain: Rock, Roll, Rumbles, Rebels and Revolution at www.BuffaloNews.com.
As a kid growing up on Humboldt Parkway in the mid-1940s, Manuel "Spain" Rodriguez had a cherished weekly ritual.
On Sundays, his father would send him to a nearby shop on Humboldt and Delavan Avenue to pick up a newspaper and a bottle of Vernors ginger ale, Rodriguez recalled in a phone interview from his home in San Francisco. When he got home, young Manny would sit on his dad's lap and look at the funny pages while his father read Lil' Abner, Blondie and the detective serials of the day aloud.
That's all it took: Even before he could read himself, Spain Rodriguez was hooked on comics. For life.
After that, Rodriguez snatched up every comic book he could find. Like plenty of kids growing up in the '50s, he started with superheroes - Superman, Captain Marvel and later the Justice League. Soon he stumbled upon EC Comics, the popular publisher of war, science fiction and horror comics like "Tales from the Crypt" that would fall victim to the conservative Comics Code Authority in the mid-'50s.
As a young artist, Rodriguez, now 72, combined all of those influences with his self-styled, bad-boy persona. Add to that his leftist political ideas and the result is a style that put him at the center of the burgeoning underground comics movement.
A five-decade retrospective of his work, "Spain: Rock, Roll, Rumbles, Rebels & Revolution," which opens Friday in the Burchfield Penney Art Center, showcases his contributions to underground comics and to a new style of comics that emerged from them.
Among comix aficionados, Rodriguez (who goes simply by "Spain") is best known for his work in Zap Comix, the underground comic publication launched by R. Crumb and others that was closely identified with the late-'60s counterculture.
He also created the gritty alt-superhero known as Trashman, a kind of futuristic, urban version of Che Guevara who rails against a tyrannical government and fights for the working class. Some have credited Trashman for contributing to the visual style of George Miller's "Mad Max" films, Ridley Scott's "Blade Runner" and other dystopian films and graphic novels of the '80s and later.
Rodriguez left Western New York in the late '60s for New York City's East Village and later moved to San Francisco, but his time on the streets of Buffalo and within its own counterculture had a profound impact on his work. The exhibition's co-curators, Hallwalls Contemporary Arts Center Director Edmund Cardoni and Burchfield Penney Associate Director Don Metz, teamed up to introduce local audiences to the important work of a native Buffalonian who has not yet received his due.
"He really lived his formative years here and did his first work here," said Cardoni, who was introduced to Spain's work by the comic book writer Harvey Pekar. "He was very inspired by the physical makeup of the city, the ethnic makeup of the city, the streets, the buildings, the look of the city - all of this you see in his work... He always remembered Buffalo and he always brought that interest in the texture of streets and buildings and storefronts."
Cardoni and Metz - along with legendary comics artist R. Crumb - agree that some of Rodriguez's best work lies in his meticulously detailed cityscapes. One, the 1994 illustration "Hard-Ass Friday Night, 1961" - a kind of flagship piece for the exhibition - depicts a Buffalo biker gang (of which Rodriguez was a member) cruising along Allen Street, with the Jamestown Bar & Grill (now Nietzsche's) in the background.
The exhibition follows Rodriguez's early work for the underground newspaper the East Village Other, some of which he completed while still living in Buffalo. It traces his progression as an artist from his first forays into graphic storytelling in outlets such as Zap Comix to his more recent long-form graphic novel projects. His later work, also explored in the show, includes a well-received biography of Che Guevara and the autobiographical book "Cruisin' With the Hound," which contains plenty of Buffalo imagery from Rodriguez's youth.
A sense of rebellion and defiance permeates Rodriguez's work, from his early illustrations to the Trashman character (an "anarchist superhero bad-ass," Cardoni says) and his later chronicles of revolutionary battle scenes and other leftist material. Rodriguez said his concern for the working class and fighting against the perceived power structure was with him from an early age. But, he added, it took a piece of art to turn his rumbling anti-authoritarian feelings into a cause.
"I had a kind of class sensibility, even when I was a kid," he said. "I saw this mural in some book about Mexican artists, and it was all these kind of high-society people sitting around a table and then in the background were all these Mexican guys with [guns] strapped across their shoulders, fingering their weapons. And I just got it instantly. Suddenly I realized, everything just kind of clicked into place: who I was, what my situation was, what the situation of my friends was."
He and his friends, he continued, "were expected to be a certain way and to make profits for whoever we worked for, and make other kids who would go out and do the same thing. So I tried to seek out the most rebellious and imaginative guys as my running-mates."
At first, those rebellious and imaginative guys were Rodriguez's friends in Buffalo's notorious Road Vultures biker crew - which he chronicled in the first half of his "My True Story" collection. But by the time he moved to New York City, he channeled his rebelliousness into his drawings.
However, despite being hailed by other artists as a seminal influence on modern comics, he has not achieved the popular recognition enjoyed by some of his friends and contemporaries.
"I've always been kind of content to labor in obscurity," he said.
But the Burchfield Penney is intent on bringing Spain's work back into the light. Cardoni said he hopes other museums will be interested in mounting the show after its run in Buffalo ends in January.
"Museums, as places for free speech and tough ideas, find themselves - finally - consistent with the legacy of Spain and his colleagues," Burchfield Penney Art Center Director Anthony Bannon wrote in his introduction to the exhibition catalog. "We have needed to overcome assumptions about what is appropriately art, and what is the surmounting value of culture."
For Rodriguez, the fact that his work is just now making its way into traditional institutions that once might have turned up their noses at illustrations of Buffalo biker gangs and dystopian streetscapes is a welcome, if unexpected, development.
"I'm not surprised that museums are coming around to underground comics," he said. "I am surprised that they're coming around to my underground comics."
But for the curators of "Spain," it makes all the sense in the world.
"He's a nationally significant artist, was one of the most respected and influential figures in an art form, namely underground comics, at the time when that was at its heyday. And that influenced a subsequent generation, or maybe two generations, of graphic novelists," Cardoni said.
"He is and always has been a working-class artist who - with his fists and with his pen - has stood up to government, religion, corporate thugs, bullies and anyone else who would, in Spain's words, 'spread tyranny across the land,'" Metz wrote in his own essay on the show. "Through the process, he creates brilliant images that capture the imagination and spirit of the righteousness he believes in."


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Welcome to Office of the Bursar
Click here to learn more about the new payment process.
Welcome to the Chicago State University Bursar web page. The primary responsibility of the Bursar Office is to manage student account receivables which include billing, payments, collections, and Cashiering functions.
The Bursar/Cashier team will provide the highest level of customer service, and promises to:
Office Hours:
Monday: 8:30 AM - 5:00 PM
Tuesday: 8:30 AM - 5:00 PM
Every other Tuesday 10:00 AM - 5:00PM
Wednesday: 8:30 AM - 5:00 PM
Thursday: 8:30 AM – 7:00 PM
Friday: 8:30 AM - 5:00 PM
Cashier Additional Student Services:
Take advantage of these convenient services anytime during normal business hours. For more information, call the Cashier's Office at 773-995-2029.
Contact Information:
Office of the Bursar and Cashier
Cook Administration Building - Room 212
9501 South King Drive
Chicago, IL 60628-1528
*Bursar Tel: (773) 995-2470
**Cashier Tel: (773) 995-2029
Questions, comments, suggestions?
Contact us: firstname.lastname@example.com


text:
Category : Project Management.
Topic : A good project manager skills. Author : Roth.
Posted : Wed, Jan 15th 2020 23:52 PM.
Format : jpg/jpeg.
The project manager usually works with other departments or teams to put the document together. They will probably use Brainstorming and Interviewing techniques to help with this process and may even build a prototype.
The production and agreement of the business requirements is a substantial part of the overall project schedule and may take many iterations before it is finally approved.