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By Keith Gladstien
26 July 2010
26 July 2010
Prerequisite knowledge
Previous experience working with Flash Professional is recommended.
User level
Required products
Sample files
In this article, you'll find strategies to optimize performance of applications made with Flash Professional. The process of optimization involves editing your FLA project files to ensure that the published application's realized (or actual) frame rate is sufficient to make animations play back fluidly.
If you've ever run a Flash project and seen stuttering animation, that is the behavior you want to avoid. If you'd like to replicate a test with stuttering animation, create a project with a simple animation and assign a frame rate less than 10 (such as 5). When you test the movie by publishing the SWF file, you'll see an example of stuttering animation.
There are two main components that determine Flash performance: CPU/GPU usage and memory usage. These components are not independent of each other. Some optimization adjustments applied to improve one aspect will have a negative impact on the other. In the sections below, I'll explain how that works and provide reasons why you might judiciously decide to, for example, increase memory use in order to decrease the CPU/GPU load.
If you develop Flash games for mobile devices, it's likely you'll need to use some of the techniques discussed below to achieve acceptable frame rates. If you are creating non-game apps for the desktop, it's possible to achieve acceptable frame rates with little or no familiarity with the techniques described in this article.
The only way to accurately judge the performance of your app is to run it on the target platform – your development platform can have very different performance characteristics, especially if you're developing for mobile devices. In late 2012, Adobe released a new tool called Adobe Scout (formerly known as "Project Monocle") that lets you do just this.
Scout is a profiler and performance debugging tool for Flash content. It lets you accurately measure the performance of your app – its frame rate, CPU utilization, memory use, rendering performance, and much more. It supports remote profiling, meaning that you can profile your app while it's running on a mobile device. This lets you tune the performance of your app for the specific platform you're targeting.
You can download Scout from here. For more information about what Scout can do, and how to use it, you can read the getting started guide.
Scout can help you to detect memory leaks in your content, but version 1.0 doesn't show you which objects are in memory and causing the leak. More detailed memory features are planned for future releases, coming soon. In the meantime, if you discover memory issues on the target platform, you can use the MT class to debug your app and resolve issues. (In the provided sample files folder, open the ActionScript class located in this directory:
The code in the MT class is adapted from code provided by Damian Connolly on his site divillysausages.com. The MT class reports frame rate, memory consumption, and lists any objects that are still in memory. To use the MT class, follow these steps:
- Import the MT class:
import com.kglad.MT;
- Initialize it from the document class or the project's main timeline with this line:
In the line above, the this keyword references the movie's main Timeline and reportFrequency is an integer. The main Timeline reference is used to compute the realized frame rate and reportFrequency is the frequency (in seconds) that the trace output reports the frame rate and amount of memory consumed by a Flash application. If you don't want to output periodic frame rate and memory reporting data, pass 0 (or anything less). Even if you choose not to output the frame rate, you can still use the memory tracker part of this class.
- To track objects you create in your app, add this line:
In this line of code, the first parameter is the object you want to track (to see if it is removed from memory) and the second parameter is an optional string containing anything you want to test. (Developers typically use this parameter to get details about what, where, and/or when you started tracking a specific object).
- To create a report that reveals whether your tracked objects still exist in memory, add this line:
It is not necessary that you understand the MT class to use it. However, it is a good idea to check out how the Dictionary class is used to store weak references to all the objects passed to
MT.track(). The class includes extensive comments that describe how it works.
Many of the sample file tests provided at the beginning of this article use the MT class. To learn more about working with the MT class, check out the tests to see how the MT class is used.
Similar to the observer effect in physics, the mere fact that we are measuring the frame rate and/or memory and/or tracking memory, changes the frame rate and memory utilization of your app. However, the effect of measurement can be minimized if the trace output is relatively infrequent. Additionally, the absolute numbers are usually not important. It is the change in frame rate and/or memory use over time that is important for debugging and optimization. The MT class does a good job of reporting these types of changes.
The MT class does not allow trace outputs more than once per second to help minimize spuriously low frame rate reports caused by frequent use of the trace method. (The trace method itself can slow the frame rate.) It's important to note that you can always eliminate trace output as a confounder of frame rate determination by using a textfield instead of trace output, if desired.
The MT class is the only tool used by the sample file test projects to check memory usage and pinpoint memory problems. It also indirectly measures CPU/GPU usage (by checking the actual frame rate of the executing app).
In the sections below, I'll begin by discussing memory management guidelines, with sub-topics listed in alphabetical order. Next, I'll provide information on CPU/GPU management with sub-topics related to that goal.
It may seem logical to provide the techniques in two sections. However, as you read through this article, remember that memory management affects CPU/GPU usage, so the recommendations listed in the memory management section work in tandem with the tips listed in the CPU/GPU section.
Before providing the specific best practices you can use, I think it is also helpful to include information about the techniques so that you can learn which are the easiest or hardest to implement. I'll also provide a second list that prioritizes the techniques from greatest to least benefit.
Keep in mind that these lists are subjective. The order depends on personal developer experience and capabilities, as well as the test situation and test environment.
- Do not use filters.
- Always use reverse for-loops. Avoid writing do-loops and while-loops.
- Explicitly stop Timers to ready them for garbage collection.
- Use weak event listeners and remove listeners when no longer needed.
- Strictly type variables whenever possible.
- Explicitly disable mouse interactivity when mouse interactivity is not required.
- Replace dispatchEvents with callback functions whenever possible.
- Stop Sounds to enable garbage collection for Sounds and SoundChannels.
- Use the most basic DisplayObject needed for each element.
- Always use cacheAsBitmap and cacheAsBitmapMatrix with air apps (mobile devices).
- Reuse Objects whenever possible.
- Event.ENTER_FRAME loops: Use different listeners and different listener functions applied to as few DisplayObjects as possible.
- Pool Objects instead of creating and garbage collecting Objects.
- Use partial blitting.
- Use stage blitting.
- Use Stage3D.
- Use stage blitting (if there is enough system memory).
- Use Stage3D.
- Use partial blitting.
- Use cacheAsBitmap and cacheAsBitmapMatrix with mobile devices.
- Explicitly disable mouse interactivity when mouse interactivity not needed.
- Do not use filters.
- Use the most basic DisplayObject needed.
- Reuse Objects whenever possible.
- Event.ENTER_FRAME loops: Use different listeners and different listener functions applied to as few DisplayObjects as possible.
- Use reverse for-loops. Avoid writing do-loops and while-loops.
- Pool Objects instead of creating and garbage collecting Objects.
- Strictly type variables whenever possible.
- Use weak event listeners and remove listeners.
- Replace dispatchEvents with callback functions whenever possible.
- Explicitly stop Timers to prepare them for garbage collection.
- Stop Sounds to enable garbage collection for Sounds and SoundChannels.
With these priorities in mind, proceed to the next section to learn how to update your Flash projects to manage memory more efficiently.
The list of suggestions below is not exhaustive but it contains strategies that can significantly improve the performance of Flash content.
There is an increase in memory use when dispatching events because each event must be created and memory is allocated to it. That behavior makes sense: events are objects and therefore require memory.
I tested a handful of events and found each consumed 40 to 128 bytes. I also discovered that using callback functions used less memory and ran more efficiently than using events. (See the test files in the sample files folder:
Memory use increased when you apply a dynamic filter. According to Adobe Help documentation , using a filter doubles memory use. In real world testing with Flash Professional CS6, I've found that while filters do cause an increase in memory use, they do not come close to doubling the amount of memory used. (To review the test examples, review the sample files in the
filters folder.)
The Shape, Sprite, and MovieClip objects each use different amounts of memory. A Shape object requires 236 bytes, Sprite requires 412 bytes, and Movieclip requires 448 bytes.
If you are using many thousands of DisplayObjects in a project, you may be able to save substantial memory by using a Shape if interactivity is not required. Or, use a Sprite in cases when a timeline is not needed.
At the start of your app, create all the object references you'll ever need during the entire time your app is open and pool (store) those references in an array. Whenever an object is needed, retrieve it from the array.
Whenever an object is no longer needed, return it to the array.
It is common practice to use Vectors instead of arrays to store same-typed objects. Using a Vector may be twice as fast as using an array but, unless you're doing many hundreds of thousands of operations, you're not likely to notice a difference because they are both fast when limited to thousands of operations. (For examples, see the sample files located in the
It is common practice to use Vectors instead of arrays to store same-typed objects. Using a Vector may be twice as fast as using an array but, unless you're doing many hundreds of thousands of operations, you're not likely to notice a difference because they are both fast when limited to thousands of operations. (For examples, see the sample files located in the
array_v_vector folder.)
While there are performance benefits to using object pooling, the main benefit is that it makes it easy to manage memory. If you have a problem with unlimited increases in memory utilization, object pooling can prevent that problem. It is a technique that generally improves performance and reduces memory use.
I saw a 10% increase in frames per second using pooling and a decrease in memory use of about half when testing a SWF file that contains many objects being garbage collected and recycled on each frame. (Check out the sample files in the folder named
Whenever you create objects in a loop, strive to create one object outside the loop and reuse it repeatedly inside the loop. It is not always possible for all projects, but there are many situations where this technique is helpful.
The section that describes blitting includes an example that reuses a number of objects. You can examine that test file to see how that is accomplished.
The issue with sounds in relation to memory usage is relatively minor. When a sound is playing, it cannot be garbage collected (when using Flash Professional CS6 to test the file). When the Sound finishes playing or a SoundChannel instance is used to stop() the sound, the Sound is prepared for garbage collection. (To learn more, see the sample test files in the folder named
The issue with Timers is more critical. If a Timer has not stopped (because its
currentCount is less than its repeatCount or because a
stop() method has not been applied to it), the Timer will not respond to garbage collection even if you remove its listener and null all references. A Timer's listener function won't be called again once you remove the listener, but the Timer still consumes memory.
A Timer only uses 72 bytes of memory so this is unlikely to become a noticeable problem in a desktop/browser Flash game. However, if you open, play, and then close a Flash game running on a mobile device repeatedly without ever restarting the game, you may see a noticeable problem.
To see the code, open the files in the folder named
Another unexpected result of testing with the MT class is that it makes no difference whether you use weak or strong listeners. They were both treated like weak listeners in my testing with Flash Professional CS6. (See the test files in the
strong_v_weak_listeners folder.)
Currently, the only way I know how to measure this directly is to use an operating system tool. Windows includes the Windows Task Manager (performance tab) and Mac OS provides the Activity Monitor. Both tools allow you to see CPU usage but, generally, neither is very useful for testing Flash performance.
As a result, you are left measuring CPU/GPU usage indirectly by checking your app's actual frame rate. The MT class enables you to check a project's frame rate, along with memory use reporting and memory tracking.
Enabling the cacheAsBitmap property of a DisplayObject significantly improves performance (and increases memory) as long as the DisplayObject does not undergo frequent changes that require frequent updates to the bitmap. Essentially, this means verifying that the DisplayObject does not change appearance in any way other than changing its location on the stage. If there are frequent bitmap updates, performance will decrease.
How frequently you can update a cached bitmap and still see a performance benefit, depends on several factors. The most important factor is, not surprisingly, how frequently you are updating the bitmap.
In any case, use the MT class to test your specific project, both with and without cacheAsBitmap enabled for DisplayObjects that require bitmap updates. (It is a no-brainer when deciding whether to use cacheAsBitmap for DisplayObjects that require no bitmap updates: Use it!)
If you have a DisplayObject (movie clip) and you want to enable its cacheAsBitmap property, add this line:
mc.cacheAsBitmap = true;
Enabling cacheAsBitmap is always beneficial even when changing the scale, skew, alpha and/or rotation (but not changing a movie clip's frames) of a DisplayObject when publishing for mobile devices.
Specifically, when publishing a project for mobile devices, you can enable the cacheAsBitmap and assign the cacheAsBitmapMatrix property of your DisplayObjects and realize a substantial performance boost, like this:
mc.cacheAsBitmap = true;
mc.cacheAsBitmapMatrix = new Matrix();
You do not have to use the default identity matrix. However you'll find that there are only a few reasons to use something other than the default matrix.
Stage blitting, a term that describes bit block transferring, involves the use of bitmaps to render the final display. Instead of adding DisplayObjects to the display list, pixels are drawn to a stage-sized bitmap which has been added to the Stage. To convey animation, the bitmap's pixels are updated in a loop. Typically, an Event.ENTER_FRAME loop using the BitmapData class's
copyPixel() method is applied to the stage-sized bitmap's bitmapData property using other bitmapData objects created outside the animation loop.
This technique is more complicated than adding objects directly to the display list but it is much more efficient—often making the difference between unacceptable frame rates and excellent frame rates for Flash app. To be sure, there is absolutely no reason to use this strategy unless you need the increased frame rate.
I compared a SWF file with 10,000 squares moving and rotating across the Stage using movie clips (see the sample file titled
blit_test/blit_test_mc.fla). Then I updated the same SWF file with some basic optimization techniques (see the sample file named
blit_test/blit_test_basic_optimizations.fla) and stage blitting (see
The first SWF file ran at about 15 fps, which is unacceptable. However, there were a few basic tweaks that can be easily applied to improve performance before embarking on more difficult to institute techniques like blitting.
First, I reversed the for loops to gain a little performance boost (see the section on loops below) and, more importantly, I used some constants instead of recalculating the same values repeatedly. Those changes provided a significant (~40%) speed boost to almost acceptable frame rates, ~21fps.
Using stage blitting to encode the same display yielded a frame rate of 54 fps, an impressive 350+% boost in frame rate.
However, as I previously mentioned, the process of blitting is more complex. The steps involve:
- Initializing the Stage display bitmap assets (Bitmap instance, BitmapData instance, and Rectangle instance) onto which all the displayed pixels are copied during each Event.ENTER_FRAME event loop.
- Populate a data array with all the data used to update the display. (This step is not always necessary.)
- Populate an array of BitmapData objects. If you had an animation on a movie clip's timeline, this is where you store a BitmapData object of each frame (for example, by using a sprite sheet. In the sample test file I created a BitmapData instance for each angle the rectangles can be rotated using ActionScript.
- Create an Event.ENTER_FRAME event loop.
- Update the data in the Event.ENTER_FRAME loop, copy the appropriate pixels from the array created in step 3 to the appropriate location (determined using the data array from step 2) of the BitmapData instance created in step 1.
For more details, review the file in
blit_test/blit_test2. It contains extensive comments.
The downside to stage blitting, other than the difficulty coding, is that a large amount of memory may be consumed when creating the needed bitmaps. That is a significant factor when creating an app for a device like the iPad that has high screen resolution (1024 x 768 for the first and second generation iPad, and 2048 x 1536 for the third generation iPad) and relatively low memory (RAM) capacity (256MB, 512MB, and 1GB for first, second, and third generation, respectively).
Generally, your game should consume no more than half the available RAM. That includes not just bitmaps but everything else in your game that consumes RAM.
As the name implies, partial blitting combines the use of the Flash display list and copying pixels to BitmapData objects. Typically, each object displayed on Stage is a bitmap that is added to the display list and manipulated as usual with display objects like movie clips. Each object's animation is blitted to an array of BitmapData objects.
For example, using the previous example of squares rotating and moving across the Stage, I blit the squares and their various rotations, store those BitmapData objects in an array, add bitmaps to the display list, and then manipulate the bitmaps just like any display object (like the movie clips described above) in the Event.ENTER_FRAME loop. And then finally, I assign the bitmapData property of the bitmaps to the appropriate array element. (To see how this works, review the
blit_test/partial_blitting_test.fla file.)
The partial blitting test was not nearly as fast as stage blitting when tested on my PC (24-26 fps). But keep an open mind because partial blitting may be faster than stage blitting in other situations. In addition, it's easier to code partial blitting than Stage blitting, so if you can achieve acceptable frame rates with partial blitting, that eliminates the additional work required for stage blitting.
Creating multiple Event.ENTER_FRAME listeners that are applied to one instance calling multiple listener functions was slightly more efficient than creating one Event.ENTER_FRAME listener calling one listener function, which then called other functions.
However, it is a different situation when you have multiple objects each with their own Event.ENTER_FRAME listener, compared with one object with an Event.ENTER_FRAME listener. There is approximately a two-fold performance gain using one object with an Event.ENTER_FRAME listener compared with many objects that each have their own Event.ENTER_FRAME listener. (To review the tests, check out the files in the
enterframe_test_one_v_many_loops_with_different_movieclips folder.)
In Flash, reverse for loops are the fastest executing loops. If a stored list of same-type objects is needed in the loop, a reverse for loop using a Vector to reference the list of objects is the fastest way to go.
All three loops execute faster if you use an int for the iteration parameter, rather than using an uint. All three loops execute faster if you decrement the loop variable, rather than increment it. (Note: If you decrement a loop variable i and use i>=0 as the terminal condition, you will trigger an endless loop if i is a uint.)
All three loops execute faster if you use a variable or constant for the terminal condition rather than an expression or object property. Because the initial condition only needs to be evaluated once (and not with each loop iteration), there is no significant difference whether you use an expression or object property for the initial condition in any of these loops.
Anything that can be moved outside a loop without affecting the result should be moved. That includes declaring objects outside the loop (see the section about reusing objects) where using the new constructor inside a loop sometimes can be moved outside the loop and the terminal loop condition, if it is an expression, should be evaluated outside the loop.
I have seen some mention that using objects that each reference the next object is faster than using an array to reference the objects. In my tests, I found that statement to be false.
Using an array was both easier and faster to both initialize and to use. Using a Vector instead of an array, of course, was even faster. (See the sample test file in the
for_loop_v_sequential_loop folder.)
None of these suggestions is likely to make a major difference under most conditions. However, these tweaks are worth implementing if you are trying to squeeze every bit of efficiency out of your coding or if your project involves iterating through a large number of loops.
Movie clips and sprites can interact with the mouse. Even when you do not code for any mouse interactivity, Flash Player checks for mouse interactions when these objects are present. You can save some CPU cycles by disabling mouse interactivity for objects that do not require mouse interactivity.
This strategy is very helpful in situations when you notice a performance problem (or your computer's fans increase speed) when your mouse moves across the Stage. Disabling mouse interactivity improves performance and can quiet your computer fan.
During testing, I saw the frame rate increase by about 2 1/2 times when disabling all movie clips in a test file. The sample test code is located in the
mouse_interactivity folder.
Even though more recent Flash Player versions appear to remove listeners when objects are garbage collected and having strong listeners does not appear to delay garbage collecting, you should still explicitly remove all event listeners as soon as possible. The sooner a listener is removed, the less CPU cycles are consumed by the listener. In addition, you may not know which Flash Player version a user has installed. Older versions of Flash Player may not garbage collect objects—even those with weak listeners. Do not rely on the newer capabilities of Flash Player to optimize poor coding.
Stage3D is a GPU-enabled display rendering model that became available with the release of Flash Player 11. This model is especially helpful for 3D rendering but can also be advantageously used for 2D displays using frameworks, such as Starling.
Because display rendering has typically been handled by the CPU, (which also does all the other work needed to run an app), harnessing the power of the GPU for rendering frees the CPU to do all the other work. This significantly improves performance on devices with capable GPUs.
To view Stage3D content, you must use Flash Player version 11 or higher. To use the Stage3D API, you will need to publish SWF files to use Flash Player 11 or future releases. If you are working with Flash Professional CS6, you're all set. If you have Flash Professional CS5 or CS5.5 you can update your installation of Flash to enable publishing to Flash Player 11. For more details, read See the blog post by Rich Galvan titled Adding Flash Player 11 support to Flash Professional CS5 and CS5.5.
Unfortunately, using the Stage3D API is difficult. However, there are several free public frameworks available that handle the low-level code needed to use Stage3D which offer easier to use APIs.
One of these frameworks, Starling, is designed for developing 2D games. It is easy to use and effectively abstracts the complexity of Stage3D. The Starling API can be found on the Starling Framework Reference site.
I tested Starling to see how it compared to blitting and partial blitting. In some situations, Starling performed worse than both blitting options. In fact, it performed much worse than the un-optimized 10,000 square movie clip test.
However, if you deselect the permit debugging option in the Starling test, that simple tweak more than doubled the frame rate and the resulting SWF file was comparable to the un-optimized 10,000 square movie clip test. That is still a disappointment. However, part of the problem is that I use the debug version of Flash Player to test the files and Starling appears to perform much worse in the debug vs. non-debug version of Flash Player.
In addition, the 10,000 square movie clip test does not show Starling at its best. If you are using many movie clips that each contain a timeline with animation, Starling will almost certainly out-perform anything you can build that utilizes simple optimizations.
Only blitting provides the performance needed to exceed the benefits of using Stage3D and Starling. But blitting may not be practical because of the memory required to create the needed bitmaps.
The sample test files are located in the
starling_test folder.
To use the Starling framework, follow these steps:
- Download the starling.swc file.
- Add it to your Flash project's Library path by following these steps:
- Choose File > Publish Settings > ActionScript Settings.
- Click the Library path tab and then click the Browse to SWC file icon.
- In the Open File dialog box that appears, navigate to select the starling.swc file on your desktop.
- Click Open to add starling.swc to your Library path.
- Click OK to close the Advanced ActionScript 3.0 Settings panel and then click OK again to close the Publish Settings.
- Save the FLA file and you are ready to use Starling.
If you publish a mobile air game that uses Stage3D (which includes the use of frameworks like Starling that use Stage3D), set the Render mode to Direct. If you publish an embedding HTML file, set the Window Mode to Direct in the Publish Settings.
You can learn more about Starling and the Stage3D API on the Adobe Gaming site.
In addition to the optimization techniques described above, there are two other best practices you can adhere to when developing Flash projects to improve playback:
- Specify the class type of every variable you declare. The code runs faster when you take the time to type all variables, and the compiler displays more descriptive, helpful information when encountering errors. Check out the test files in the sample files folder:
- Rather than using arrays to store data information, use Vectors. To see how this works, review the test files in the sample files folder:
Hopefully the recommendations outlined in this article will help you improve the performance of the projects you create in Flash Professional. To learn more about building animations, applications, and games in Flash, visit the Flash Developer Center.
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
More Like This
- Creating the Kuler panel for Flash CS3 Professional
- Formatting text for localized Flash projects
- Augmented reality using a webcam and Flash
- Multitouch and gesture support on the Flash Platform
- Augmented reality with animated avatars using the 3D drawing API
- Using timeline labels to dispatch events with the ActionScript 3.0 TimelineWatcher class
- Designing for a multi-device, multi-resolution world
- Automating tasks in Flash Professional CS5
- Using the Adobe Flash Sprite Sheet Generator
- Optimizing performance for mobile AIR applications


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Text Message Reminders –
· We can now send you a text message reminder the day before your appointment
· Simply make sure we have your up to date mobile phone number and let the receptionist know you'd like to use this free service.
You can now book appointments and arrange repeat prescriptions over the internet.
Follow the link to 'SystmOnline' on the right hand side.
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Note: To change the location where recordings are stored open the Context Menu (see section 4.1.2) on the directory where you want to store them in the File Browser and select Set As Recording Directory.
Choose which format to save your recording in. The available choices are the two uncompressed formats PCM Wave and AIFF, the losslessly compressed WavPack and the lossy MPEG Layer 3.
This sets the bitrate when using the MPEG Layer 3 format.
Choose the recording frequency (sample rate). 96 kHz, 88.2 kHz, 64 kHz, 48 kHz, 44.1 kHz, 32 kHz, 24 kHz, 22.05 kHz, 16 kHz, 12 kHz, 11.025 kHz and 8 kHz are available. Higher sample rates use up more disk space, but give better sound quality.
Note: The 11.025 kHz setting is not available when using MPEG Layer 3 format.
Choose the source of the recording. The options are: Microphone and FM Radio. For more information on recording from the radio see section 5.9.
This allows you to select mono or stereo recording. Please note that for mono recording, only the left channel is recorded. Mono recordings are usually somewhat smaller than stereo.
When configured to record to mono and the source is a stereo signal, use this setting to configure how the mono signal is created. Options are L, R and L+R.
This sub menu contains options for file splitting, which can be used to split up long recordings into manageable pieces. The splits are seamless (frame accurate), no audio is lost at the split point. The break between recordings is only the time required to stop and restart the recording, on the order of 2 – 4 seconds.
This setting buffers a small amount of audio so that when the record button is pressed, the recording will begin from that number of seconds earlier. This is useful for ensuring that a recording begins before a cue that is being waited for.
Resets the location where the recorded files are saved to the root of your player's drive.
Causes the backlight to flash on when clipping has been detected.
Options: Off, Main unit only, Main and remote unit, Remote unit only.
When you record a source you often are only interested in the sound and not the silence in between. The recording trigger provides you with a tool to automatically distinguish between sound and silence and record the sound only. Unfortunately it is not very easy to make this distinction between silence and sound because you hardly ever encounter real silence. There always are background noises. What is considered as background noise depends on the situation. For example during a lecture the very low noise of rustling paper might be considered as background noise. During a rock concert the murmur of the audience might be considered background noise which is much louder compared to rustling paper. Also the duration of the signal matters. When you record speech you want to record every syllable. When you record live music you may not be interested in that chord the guitarist plays for two minutes before the show to verify his amp is turned on. The trigger features numerous parameters to adapt its behaviour to the desired situation.
More information can be found at VolumeTriggeredRecording.


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- Avoid exposing gold and platinum jewelry to any household cleaners especially bleach. Bleach will cause discoloration and damage to the metal.
- Tarnish is a natural occurrence that happens to all silver metals as a result of oxidation caused by the exposure of silver with certain elements such as oxygen, sulfur, salt, certain acids, and chlorine. Wearing your silver jewelry actually helps prevent oxidation, so we recommend wearing your silver jewelry every day. Keep your silver jewelry stored in an airtight ziplock bag jewelry box. If you wish to have your Diaboli Kill silver jewelry polished, please contact us at firstname.lastname@example.com
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- Plated jewelry may wear and tarnish over time- this is normal. You can help prevent tarnishing by storing your jewelry in an airtight ziplock bag.
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- Simply wipe clean with a soft dry cloth to clean.
If you have any questions about how to care for your Diaboli Kill jewelry please contact us at firstname.lastname@example.com
We always do our best to ship all items out as soon as possible. However, please note that all of our jewelry is individually made to order and may take approximately 4-6 weeks for delivery. If the item is in stock, it will ship in 5-7 business days. Customized jewelry and bespoke designs may require additional time. Rush orders may be subject to an additional fee.
Complimentary shipping on domestic orders throughout the US over $150.
International orders are shipped via FedEx. Shipping fees are based on your country's location. We ship to most countries around the world, however, if you do not find your country listed at check out, please email us at email@example.com to inquire about shipping to your country.
All sales are final. We specially handcraft each piece for you therefore we do not accept returns, refunds, or exchanges.
Have questions? Our team is happy to assist. Email us 24/7 at firstname.lastname@example.com
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Military, Products
By Staff Writer | August 1, 2013
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Eurocopter has handed over the initial NH90 in the NATO Frigate Helicopter (NFH) configuration to the Belgium Armed Forces. The helicopter is also the first to come from the manufacturer's industrial complex in Donauworth, Germany. Belgium is the fifth country to employ the NFH version, along with France, Italy, the Netherlands and Norway.
Belgium NH90 NFH. Photo by Charles Abarr/courtesy of Eurocopter
The helicopter is rated at full operational capability (FOC), meaning it is equipped for the full spectrum of naval missions including search and rescue (SAR) and maritime military operations. Belgian NH90 training is slated to begin in September for pilots and maintenance personnel. Operations are set to launch in 2014 using two NH90s. The full contract with Eurocopter calls for eight NH90s – four of which in the NFH configuration – to replace the Navy's fleet of Sikorsky Sea Kings.
Related: Airframe News


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Easily manage your Quark software licenses
How do you make sure your company's employees have access to the software they need when they need it? With Quark License Administrator (QLA), network administrators no longer have to spend time installing Quark applications and software on every computer, and users don't have to sit idle while they wait for software to be installed.
QLA software simplifies the installation and maintenance of a Quark application on multiple computers, giving you the flexibility to assign a license to an individual computer, person, or entire group. If you need to accommodate freelancers, contractors, and employees who work on the road, you can provide them with remote license files so they can use Quark applications from remote sites.
Whether you are currently using QLA or would like to install it for the first time, you can download the latest version of QLA for free.


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Fighting for Democracy
Fighting for Democracy: Who is the "We" in "We the People"?
October 14, 2011 – January 16, 2012
In the Feature Exhibition Gallery
Paying homage to ordinary Americans with extraordinary legacies, the National Constitution Center created a groundbreaking visitor experience that combines a must-see, multimedia exhibition from the Japanese American National Museum with an original, world-premiere theatrical production created by the Center in collaboration with some of Philadelphia's premier theater artists.
Fighting for Democracy: Who is the "We" in "We the People"? traces the real-life experiences of seven diverse citizens who bravely fought for equality, freedom, and justice overseas and at home during the World War II era. Their compelling stories come to life in an innovative exhibit-theater hybrid, which connects powerfully to current debates about immigration, citizenship, and civil rights in America.
Fighting for Democracy was presented by the National Constitution Center in partnership with the National Center for the Preservation of Democracy, an educational program of the Japanese American National Museum, to advance the understanding of, and commitment to, American democratic ideals. The Los Angeles exhibition and traveling version was funded in part by the U.S. Army Center of Military History.


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Read on to learn about how to make witch Halloween cupcakes or learn how to make Halloween cupcakes with edible googly eyes!
How to Make Witch Halloween Cupcakes
I got the general Halloween cupcake concept from the Food Network – but I didn't use any of these recipes and they didn't have a broom.
The beauty of these Halloween cupcakes is that the flavor really doesn't matter. You can make Halloween cupcakes with any of your favorite cake recipes and cookie recipes (for the brooms and hats). You could even (and I can't believe I'm saying this) use a mix. You would still get rave reviews.
However, for the curious, I am listing below the exact recipes that I used.
The Halloween Cake Recipe
The Spooky Green Halloween Frosting
Edible Halloween Witches Brooms
Edible Halloween Witches Hats
Anyway, Fudge Stripes would definitely not be a bad witch hat option in a pinch.
Why I Made These Halloween Cupcakes
Halloween is your opportunity to be someone or something different. Women, at least those I encounter in St. Louis, typically take the opportunity to be sluts. Do we all secretly want to be sluts? I didn't think I did. A few years back, I dressed as a bagel for Halloween. Yes, a bagel, complete with sesame seeds. My costume was so big that I could barely fit in the door at the party I was attending, let alone get close enough to talk to someone without yelling. It didn't even matter that I was there with my boyfriend (now husband). I felt like, well, some day-old bread. The next year I wore something slutty. Single women: Do not be bagels.
1. As my obsession with cupcakes has grown, so has my husband's interest in and skill at food photography. Most of the pictures on this site have been taken by him. For the shot at the top of this post, he created a special hood for the camera which made any bright light look like a cupcake. The cupcake stars in the picture were created due to the hood not to editing in Photoshop.


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Check out the latest projects here:Project Logs
EdwardYour steel Condor was actually made by me !! or at least by my company M Steel Cycles. We made all the steel Condors from 1982 until around 2004Pictures tomorrow, need to reduce the sizeCheers Dave Y
Just had my first look at this thread. Wow respect Man you do some good work. I finished with gun dogs when I lost three in a year, my old Lab started having fits and was put down. I had an old Springer that I inherited from a friend who died and she died of old age, that left me with a 10 month old Springer bitch who died from a blood disorder. All heartbreaking and I sold the guns.
Davefirstly welcome. Impressive credentials there ! And a dog lover to boot I take it you view moving to Lincolnshire as "Missionary work" preaching to the heathens etc I relocated to Yorkshire 22 years ago and I think I have started to "go native".Regards IanHi IanI've only been here 11 years so still much work to do with the natives However once our neighbouring farmer discovered I could weld aluminium I was accepted on the spot as he had a pile of ally irrigation pipes that needed repairing CheersDave Y
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text: Before the advent of refrigeration, home cooks made big batches of jam so their fruit would last longer. That meant "processing," the time-consuming method of heating food in jars to kill the microorganisms that cause spoilage. Thankfully, times have changed: Our easy cheat relies on a regular skillet and much less sugar — and it comes together in a jiffy. Store in the fridge; it will keep up to 3 weeks. (For fresh fruit jam year-round, pack into freezer-safe containers, leaving 1 inch of headspace, and freeze up to 1 year.)


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India's opposition party names Prine Minister candidate
- Hindu ideologue accused of doing little to stop anti-Muslim riots in 2002
- Modi promised to win power from corrupt Congress party
- Bharatiya Janata Party says Modi may hurt their image in national elections
NEW DELHI (AP) — India's main opposition Hindu nationalist party on Friday named a controversial Hindu ideologue as its candidate for prime minister if it wins national elections next year.
Narendra Modi, 62, is likely to challenge Rahul Gandhi, the heir to India's Nehru-Gandhi political dynasty, who is widely expected to lead the ruling Congress party in the campaign. Gandhi was elevated to the Congress party's No. 2 position early this year behind his mother Sonia Gandhi, who is its president.
Modi, chief minister of western Gujarat state for the past 11 years, has been accused of doing little to stop anti-Muslim riots in the state in 2002 which left more than 1,000 dead.
On Feb. 27, 2002, a train fire in Gujarat killed 60 Hindu pilgrims. Muslims were blamed for the fire and weeks of rioting followed. No evidence directly links Modi to the violence and he says he has no responsibility for the killings.
Modi in his acceptance speech promised to do his best to earn public support to win power from the scandal-ridden Congress party, which has been in power for nine years.
Modi's name was announced by Bharatiya Janata Party President Rajnath Singh after a meeting of party lawmakers. It was preceded by efforts by party leaders to win an endorsement for Modi from Lal Krishna Advani, 85, the most senior party leader.
Advani stayed away from the lawmakers' meeting, apparently to show his opposition to the elevation of Modi, indicating a division within the party over Modi's role.
Several BJP leaders have previously said that they fear the party will fare badly in the national elections because of Modi's polarizing image.
The Congress party on Friday declined to comment.
"We don't want to say anything on the internal affairs of another political party," said Kapil Sibal, a senior Congress leader and telecoms minister.
The BJP says Modi has transformed Gujarat state, bringing industries, jobs, electricity and water in a country where power outages and joblessness are epidemic. The party considers him to be the best choice for bringing about similar changes at the national level.
The Congress party has been badly battered over the past year or so by a series of corruption scandals, bitter internal feuding, and an inability to deal with a stumbling economy and deep-rooted problems with poverty, infrastructure and education.
Manmohan Singh, a technocrat, was chosen to fill the prime minister's seat in 2004 by Sonia Gandhi, the widow of assassinated Prime Minister Rajiv Gandhi.
But he has been widely seen as a regent, keeping the seat warm until Rahul Gandhi was ready to take what some see as his birthright.


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Sales proceed on Minnesota ammunition plant and Montana office building.
The General Services Administration on Thursday announced two signs of progress on the Obama administration's push to sell off excess federal properties, one a completed sale and transfer of an Army munitions plant in Arden Hills, Minn., and the other an online auction in the final stages of selling an empty federal office building in Billings, Mont.
The sale of the 427-acre Twin Cities Army Ammunition Plant to Ramsey County will bring in $28 million. "The sale of surplus federal real estate not only saves taxpayer dollars, but also puts properties to new uses at the local level, sparking commercial economic activity," said GSA Great Lakes Regional Administrator Ann Kalayil. "The TCAAP sale directly supports President Obama's directive to shrink the federal real estate footprint to reduce costs and bolster efficiency."
The transfer of the property, facilitated by GSA's Boston office, will occur in two stages, an initial change in ownership of 397 acres and a delayed transfer of 30 acres pending completion of an environmental impact study expected to take three years. Ramsey County plans to create jobs and tax revenue by developing the property -- once part of a larger Army small-caliber ammunition manufacturing center that operated during World War II, the Korean War and the Vietnam War. A short-term $23 million contract has been let for the environmental study and demolition.
Also this week, GSA prepared to close bidding in an online auction to sell the James F. Battin federal building in Billings. As of Thursday, the top bid was $2.3 million.
GSA since 2010 has completed nearly 400 disposal transactions nationwide, generating $145 million in proceeds and ending federal responsibility for more than 12,500 acres of excess land, the agency said.


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Roger De Coster's name is almost synonymous with the sport of motocross. De Coster is generally recognized as the best-known racer in motocross in the first 50 years of the sport. His racing accomplishments are simply remarkable. He won five 500cc Motocross World Championships; tallied a record 36 500cc Motocross Grand Prix victories; was a member of six winning Belgium Motocross des Nations teams; earned four Trans-AMA Motocross Championships; was a Gold Medalist in the International Six Day Trial (Enduro); and earned numerous national championships in his native Belgium, including a national Trials title.
De Coster continued to find success after his racing career. He was the manager of the first U.S. team to win the Motocross des Nations in 1981. His stature is such in the world of motocross that he is often simply referred to as "The Man."
De Coster was born on August 28, 1944, in Uccle, Belgium. His father worked in a steel mill to support the family of seven. With so many mouths to feed, there wasn't much in the way of extra income and De Coster had to wait until he was old enough to start working to begin his racing career. He took a job in a motorcycle shop and, while going to school, worked six days a week.
By working, De Coster, now 17, was able to afford his first race bike – a 50cc Flandria. Fearing his parents' reaction to his motorcycle, De Coster kept his hidden in a friend's garage. One day, his father was sitting by the stove reading the local newspaper and came across a small article of interest. It was about De Coster winning a race. Instead of being upset with his son's hidden hobby, De Coster's father was proud and attended the next race with a group of buddies from the mill.
De Coster won a couple of 50cc Belgium MX titles and then jumped to the 500cc class in 1964. The '64 season was a breakthrough year for the 19-year-old De Coster. He won the junior 500cc Belgium Motocross title, won the Belgium Trials championship and earned a gold in the ISDT (now ISDE). He went to work for Czechoslovakian motorcycle maker CZ.
By the late 1960s, De Coster's racing career began to blossom. He won the Belgium 500cc National title in 1966 and started competing in the world championships the next year. Success did not come overnight. He was a late starter in the sport, but a quick study. In fact, studying is one of the things that set De Coster apart from many other riders. He would watch other riders whenever he had a chance and would intensely examine every move, how they handled jumps, or set up for a turns. The hard work and studious approach to motocross began to pay off. De Coster won his first GP in Italy in 1968, then won again the next year in his home country, but injuries kept him from being a consistent winner.
In 1969, De Coster helped give Belgium its first Motocross des Nations victory in 18 years. He would go on to help his country win the prestigious competition five more times.
In 1971, De Coster made the difficult decision to leave CZ to ride with Suzuki. It was with Suzuki that De Coster came to fame. Riding a newly designed bike –the RN370– De Coster promptly went out and won his first 500cc Motocross World Championship. He would go on to win four more 500cc world titles in the next five years. By the mid-1970s, De Coster had established himself as the greatest motocross racer of his time and arguably the best ever.
Besides winning world championship, De Coster also helped spread the gospel of motocross to America. He came to the United States to race in the Trans-AMA Series, which pitted the best American riders against the top Europeans. De Coster won the Trans-AMA Championship four years in a row (1974-1977), becoming an admired and popular figure in the sport in America as well.
De Coster continued racing, and winning, through 1980. He left the sport on top, winning his final world championship race – the 500cc Motocross Grand Prix of Luxembourg at the end of the 1980 season.
De Coster moved to America and stepped comfortably into the roll of advisor for Team Honda. The successes he had as a rider in the Motocross des Nations carried over to his new position as manager for Team USA. Under DeCoster's guidance, the United States won its first victory in the prestigious Trophy and Motocross des Nations. While working with Honda, the teams he assisted amassed numerous AMA National Motocross and Supercross championships. DeCoster also helped Honda develop its motocross bikes and even had a hand in helping design full-face helmets for motocross racing.
In 1996, De Coster returned to Suzuki and took over as Team Manager for Suzuki's motocross team. Under his direction, Suzuki won its first AMA 250cc National Motocross championship (with Greg Albertyn in 1999) in 18 years. De Coster also continued to help guide the United States to victories in the Motocross des Nations, as well.
When De Coster was inducted into the Motorcycle Hall of Fame in 1999, he was continuing to work with Suzuki and lived in Southern California. He was also named to the Motorsports Hall of Fame in Novi, Michigan, in 1994, becoming only the seventh motorcyclist and the first foreign-born rider inducted. Cycle News named him Motocrosser of the Century. In addition to his duties at Suzuki, De Coster also writes a monthly column for Dirt Bike magazine.


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A blog about skateboarding and life and stuff
» View All New Arrivals at Active
Ask Andrew Reynolds Your Questions
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Ask Mike Carroll YOUR Questions!
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Ask Chris Cole YOUR Questions!
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Jamie Thomas Answers Your Questions
Posted on: Dec 29th, 2008 at 9:29am
Watch & Learn With Andrew Reynolds
Posted on: Sep 13th, 2011 at 1:46am
Wishful Thinking Holiday Contest
Posted on: Dec 11th, 2011 at 11:10am
Ask The Pros with Leo Romero
Posted on: Apr 4th, 2011 at 3:06pm
Win A Year Supply Of Volcom Clothing!
Posted on: Aug 10th, 2011 at 2:10pm
» View Active's Photostream at Flickr
This is SO SICK!!! RT @Vohzae @ActiveRideShop I'm your biggest faaaannnn !!!! http://t.co/KQRwMiYU
09:28 PM Dec 15th from HootSuite
Can't go wrong with a krooked skateboards Zip Zinger!!! http://t.co/arlndLB9
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Make sure you get your orders by Christmas!!
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@whatgreengoblin <3 right back at you bro! Thanks for the shout-out!
05:11 PM Dec 14th from Twitter for Mac in reply to whatgreengoblin
» Follow Active Ride Shop on Twitter
Take a moment to visit Protect Stanton sales Tax or see them on twitter at
shoes made in hawaii or view them on facebook at Kevin Carr and keep us safe at Dave Shawver, Carol Warren, Al Ethans - City Of Stanton This is the best ford crate engines 1cecilia39 with ford crate engines is what is needed.
August 10th, 2011
Tags: active event, stone your tee, volcom
Read the rest...
network People is an online social gathering of the people that make Active what it is. The Active People are somewhat interesting skateboarders, snowboarders, artists, photographers, sneaker heads, posers, music snobs, and wannabe celebrities. Active People is a blog, a photo gallery, a video collection, a product review, a calendar of things to do, a discussion forum, and most of all, a waste of time.


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Patterson Dental Software
Categories: Impression Material : Vinyl Polysiloxane
EXAMIX™ NDS Vinyl Polysiloxane Impression Material – 8-Pack with Tips, Value Pack - GC America Inc
An advanced addition reaction VPS impression material that demonstrates outstanding physical properties plus a unique combination of innovative, clinical advantages for impression taking. It produces crisp, extraordinarily smooth and highly precise impressions for models, crown and bridge, dentures and inlays and onlays.
- Dimensional stability
- Excellent elastic recovery and tear strength
- Thixotropic ideal consistency and flow under pressure makes it easy to handle and extremely accurate
- Nonslumping
- Virtually tasteless and odorless


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As a coach .. can you critique the techniques .. watch the 3 different shots by this guy in short < 30 second videos ?
Curser down 3 post, to 2014 videos.
Watch New video time .. 10:32:43 - 33:30
Check out my latest post at Pan America Games
Sorry for reaching out, but I am not sure who to contact.
I got a notification that you responded in the thread I asked about people in Seoul wanting to play: https://www.tabletennisdaily.com/for...267&viewfull=1
However, the thread disappeared, when I click on it (or search in google), I get the 'Invalid Thread specified' error, so I can't see your response.
Do you know what happened to it?
Hey Der Eche (may I call you William ? No is also an acceptable answer ),
I was kind of hoping you could cast an eye over a forum question I posted about a blade recommendation ?
Many Many thanks in advance.
Dean (Medax)
Hey Willam, are going to be this afternoon at Chinese TT playing. I want to get those Nexy rubbers from you. Call &4084728934.
Hellow, my name is kherlid ahmed, im from Zanzibar (East africa). I like and play table tennis, im glad to be here in this site so I could meet with the different people whom i can share with different ideas.
To be honestly i wish everyday to come across borders s and much far for playing Tabletennis with different players across the world but since i got that wish when i was 10 years old till now im 24 years old i never ever succeed to get that chance due to the lack of seriousness of table tennis in my home land, but i never loss hope, i hope one day to go through coz nothing impossible under struggle.
Bill, I'm working with my county as Henrico VA will host the Virginia Senior Games. I'm running the TT event. We need tables.
Do you know if these are ITTF compliant? I can't find much on Joola's website. I know they're 30mm.
JOOLA World Cup DX30 Championship Series Table Tennis Table
Any insight, experience appreciated.
Chuck Jordan
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You said to remind you about my arrival for the tournament so here goes: I will be arriving at 1pm on Thursday at DCA on September 22nd for the WDCCT open. I will be staying at the Red Roof Inn 9137 Baltimore Blv. in College Park. Thu-Monday Departing Noon Monday. I entered the Giant Round Robin for Saturday 930 am and the under 1700 for Sunday at noon. My phone number is 432-528-4355. If you get time I would like to hit some with you or just catch a bite to eat etc..
V.I.P TTD Member
TTD Member
Established TTD Member
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How Do You Get a Rocket to Land Back on Earth?
Clip: Season 46 Episode 5 | 2m 23s
Returning a rocket safely back to the launch site involves a series of complex steps which begin on the edge of space, when still traveling at over 3,500 miles per hour.
Aired: 02/13/19Video has closed captioning.
Buy Now:
Problems Playing Video?
National corporate funding for NOVA is provided by Draper. Major funding for NOVA is provided by the David H. Koch Fund for Science, the Corporation for Public Broadcasting and PBS viewers.


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Tori Amos has an extraordinary fan base. It's not unusual to hear her listeners explain how a song changed their life, through its ability to alter perspective and heal. Or even that a song might have saved their life. Since the release of her debut Little Earthquakes 20 years ago in 1992, where she smashed apart boundaries with her piano rock and raw, confessional poetry, Amos continues to be adored, picking up new fans along the way, romanced by her messages of empowerment, tenderness, acerbic assertiveness, and that utterly unique sound.
In interviews Amos has spoken of the way she sees herself as a vehicle for a higher musical power or muse. Perhaps it is this unusual humility that has kept her creative force safe for twenty years.


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Asset bubbles are forming in Internet and social media stocks, as well as in the housing markets of London and China, according to the latest Bloomberg Global Poll.
Eighty-two percent of the responding investors, analysts and traders who are Bloomberg subscribers, said Internet and social media shares are either at or near unsustainable levels. Seventy-three percent said the same of Chinese house prices and 69 percent identified London homes as already or almost frothy. They were less concerned about US housing, with 31 percent seeing prices approaching or at excessive levels.
"Liquidity is still plentiful and central banks are reflating," said London-based Societe Generale SA strategist Kenneth Broux, a poll participant. "Property is the obvious bubble candidate."
The survey sounds the alert that five years since a credit- driven financial crisis, investors are spotting speculative excesses in a potential challenge to their portfolios and policy makers. Exuberance is more muted elsewhere as those surveyed tempered their optimism about the outlook for the world economy, equities and US assets since the last survey in September.
In the same month that Twitter Inc's stock almost doubled from its market debut, 49 percent of those responding said Internet and social networking stocks are already in a bubble and 33 percent said they are on the verge of one. The Solactive Social Media Index has soared 57 percent in the last year.
As for property prices, those in China are viewed as unsustainable by 46 percent, and another 27 percent said they are close to being so. In London's housing market, bubble conditions are seen by 41 percent and approaching them by 28 percent.
New home prices in China's four major cities rose last month by the most since January 2011, while housing sales jumped 33 percent in the first 10 months of this year. In the UK capital, luxury homes will rise 23.1 percent through 2018, according to a report this month by broker Savills PLC.
Almost one-third of those contacted said US Treasuries are in a bubble and 27 percent said credit markets are at unsustainable levels. Record-low interest rates and asset-buying by the US Federal Reserve have helped restrain the 10-year US Treasury bond yield, with its high of the year barely at 3 percent and at 2.8 percent yesterday.
While only 20 percent said global stocks are in bubble territory, another 45 percent said they are close to being there. The MSCI World Index is up 26 percent from a year ago and this week reached its highest since 2007.
There is less concern shown toward emerging markets, where only 11 percent see stretched valuations and 58 percent said no bubble is forming.
Commentary about possible bubbles is mounting after monetary policymakers injected a wave of liquidity into the world economy to battle the 2009 recession and then drive the recovery. A sluggish rebound in economic growth has led to suggestions the easy money is instead finding its way into asset prices. McKinsey & Co's research division calculated in a report published last week that major central banks have injected almost US$5 trillion to fight the financial crisis and its after-effects.
Seventeen percent said the world economy is deteriorating, the most since May, although about half maintain it is stable. US investors were the most pessimistic: more than one in five said the world economy is getting worse, compared with 15 percent of Europeans and 13 percent of Asians.


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I-4 Ultimate Project Kicks into High Gear
Construction work on the I-4 Ultimate Improvement Project is accelerating! Motorists should practice safe driving habits, such as paying attention to the road and their surroundings in the work zone. Sign up for personalized text or email alerts for advanced notification of construction impacts. Those driving the 21-mile stretch can also familiarize themselves with alternate routes and transit options. If you are interested in becoming a part of I-4 Ultimate team, learn more on how to apply online.


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The largest builders in the San Diego market that include CalAtlantic Homes, Pardee Homes, and Shea Homes – Family have established over 20 new communities all over the metropolitan area for you to be able to settle down in a place befitting your needs.
Homebuyers often opt for communities located in the cities of Escondido and Chula Vista, both located in the San Diego metropolitan area a little further away from the hustle and bustle of the big city. At the same time, the option to be close to downtown is also possible in the Rolando community cluster.
People looking to build a new house in San Diego can choose from 21 homebuilders to help make their dream home a reality. These San Diego builders have a passion for quality construction and have 368 new homes available for sale in 68 San Diego communities.
Prices for new homes for sale in San Diego range from $398,900 to $2,999,900. Because San Diego has a diverse collection of homebuilders, home shoppers can easily find a builder that has a floor plan they love within their budget.
Large San Diego homebuilders have large floor plan libraries that encompass a wide range of home styles and can further customize their plans to meet your needs. San Diego's custom homebuilders can also design a beautiful new home for your needs.
As for home designs, the condominium featuring covered terraces is a popular choice for San Diego along with concrete shingle-roofed single-family homes bearing Neo-eclectic traits as well as Mediterranean features in their entrance design.
Builders in the location:


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Legg Mason Inc.'s stock, which has struggled to recover from the financial crisis, hit a new 52-week high last week.
It could be a harbinger of a turnaround at the Baltimore-based money manager. Or Legg shares simply may be riding the recent record-setting rally in the stock market.
Legg's stock closed Thursday at a yearly high of $32.13 per share — territory the stock hasn't traded in since July 2011. The stock retreated slightly Friday, closing down 18 cents at $31.95, but even so, its shares are up 24 percent this year.
Comparatively, the Standard & Poor's 500 index, a barometer of U.S. common stocks, is up 9.4 percent for the year.
Legg has a few things going for it, said Macrae Sykes, an analyst with Gabelli & Co. in Rye, N.Y.
One is last month's appointment of Joseph A. Sullivan as the company's permanent CEO, Sykes said. "That provides stability to the management team," he said.
Sullivan had held the position on an interim basis since October, when former chairman and CEO Mark Fetting resigned after being unable to stanch the outflow of money from Legg funds or boost the company's stock, which had fallen more than 60 percent during his tenure.
Legg also reported last week that it had $661 billion in assets under management at the end of February, up $6.1 billion from the month before. The stock market surge contributed to much of that gain, but the figures indicate that Legg's equity fund flows have stabilized, Sykes said.
He predicts Legg's stock could be trading above $40 a share next year.
But Greggory Warren, a senior stock analyst with Morningstar Inc., said Legg's recent gains aren't unique.
"Everyone is hitting a 52-week high," he said.
Indeed, Legg's Baltimore competitor, T. Rowe Price, also saw its stock close at a 52-week high of $75.56 per share on Friday.
Still Legg's gains have outpaced those of many of its peers. The S&P financial index, made up of banks, insurance companies and other investment firms, is up about 12.4 percent this year.
"Anything financial has been blistering hot," said John Boo, a senior portfolio manager with Chapin Davis, a Baltimore investment firm.
Investors are returning to the market, and the sequester of automatic government spending cuts have hurt less than expected, said Howard Silverblatt, senior index analyst with S&P Dow Jones Indices.
While the financial sector has been this year's top performer, Silverblatt said, it's still off by 48 percent from the highs in October 2007. And by that measurement, the sector remains the economy's worst performer since then, he added.
Asset managers tend to perform well in a rising market because the equity portfolios they manage go up as stocks climb, Warren said. And that means that their fee income — tied to a percentage of assets under management — increases as well, even if the funds aren't attracting new investor dollars.
"The downside: When the market goes down, they also go down harder," he said.
Warren said his biggest concern about Legg centers on what happens should investors start bailing out of bonds — where the bulk of Legg's assets are invested — and back into equities.
"They will be in trouble," he said.
In recent years, stock investors have gravitated to index funds and exchange-traded funds, products that Legg doesn't offer, Warren said.
Late last year, though, Legg received regulator approval to offer actively managed ETFs.
Daniel McHugh, president of Lombard Securities in Baltimore, noted that most of Legg's gains came this month, particularly in the past week. Some of that interest may be from speculation that Legg eventually may be sold, he said.
Even so, the run-up in Legg's stock no doubt eases pressure on Sullivan and the company to lift shareholder value, perhaps giving him time to right the money manager and get it back on the road to growth.


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Check out these killer new releases from Perri Ink. Custom Guitars! Nick Perri has a great eye for cool guitar design, with flashes of the past and present and an eye to the future too – all filtered through the tastes and requirements of real working players.
The Show & Tell
The PERRI INK. "Show & Tell" was designed in part to pay homage to the band and record that gave company owner Nick Perri his start in the music industry, and also to very specifically nail three of the most significant tones used on the Silvertide record, "Show and Tell". Aside from its comfortable body contours and stunning good looks (supplied by Casey Johnson at Headcase Kustom Art), it also features our most ambitious pickup configuration and wiring schematic to date. From a thick humbucking crunch in the bridge, to a P90 jangle in the neck, and a tapped and paralleled combination of both, this guitar can summon tones to cover ALL your bases.
Like all PERRI INK. Custom Guitars, the Show & Tell is American made, handmade, built to order, and includes a Certificate of Authenticity. Read More …


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Just saw that Cristiano Ronaldo was trending on FB's Twitter-esque chart, and clicked on it. Didn't realise you can read 'normal' people's opinions there. They go on at much greater length than on Twitter, which means you can really get an insight into their mad minds.
'This man knows what hes doing. Hiring a surrogate to have his own biological children. Having a 'girlfriend' in the meantime, Cristiano is a great inspiration for young men like myself who dont want/dont need the wife. A written contract which allows the man have 100% parental custody of his child, leaving the constant haggle out of his life. Thank you Cristiano, Im no millionaire soccer star like you, but Im certain this will be my decision to come. This allows the man full independence, not having to remian monogamous after marriage, Thus resulting to dating multiple beautiful women like Georgina Rodriguez throughout life. Ronaldo- you are my hero, because you have one of the greatest of lifes gifts, your child.'


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Available Options:
This video is of a talk given by Namadeva Acharya at his alma mater, Ripon College in Wisconsin. The title of the talk is "True and Traditional Hindu Stories."
Length: 1 hr. 1 min.
Format: MP4 (compatible with virtually all platforms and devices)
This product is only available as a downloadable video; there is no DVD version. There are no liner notes for this product.
NOTE: This is a very large file -- approximately 240MB-- and will take a little time to download. Don't purchase this product unless your computer/tablet/smartphone has a high speed Internet connection.
Saraswati Publications, LLC | 3300 NW 185th Avenue, #92 | Portland | OR | 97229 | © 2012 | Privacy Notice


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We've got plenty of jobs over here.
HMSHost Careers
Cashier - 515400
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•Cash handling and customer service experience preferred
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•Requires the ability to bend, twist, and stand to perform normal job functions
•Requires the ability to lift/push objects weighing over 10 lbs
•Requires the ability to speak, read and comprehend instructions, short correspondence and policy documents, as well as converse comfortably with customers
Additional Information


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Here's some bad news from the California election results: it appears that the best way to win an initiative campaign is to avoid attention and scrutiny.
That, at least, is one interpretation of the big victories posted by three measures: Proposition 35 (on human trafficking), Proposition 36 (on Three Strikes), and Proposition 39 (on corporate taxation and green energy.
What do these measures have in common? Nothing, except for the fact that they got little serious attention and scrutiny during the elections.
U.S. & World
Conventional wisdom is that voters vote no on measures when they don't know the details, but in fact, voters often rely on the ballot title and summary, and measures that seem uncontroversial can sail through when there is little attention.
Prop 35 probably got less attention than any other ballot initiative. But it won easily -- with more than 80 percent of the vote, even though the initiative adds to the state budget deficit without providing a funding source.
Voters seem to have read the title and concluded: who could be against human trafficking legislation? (The answer, unknown to many voters: a who's who of people who have worked on the issue in California).
Prop 36, a tweaking of the state's Three Strikes law, also didn't get much attention. It won with nearly 70 percent of the vote.
And then there's Prop 39, which changes the formula for state taxes on corporation. This measure did far better than the other two tax-hike initiatives -- Gov. Jerry Brown' successful Prop 30 (53 percent at last count) and Molly Munger's politically disastrous Prop 38 (less than 30 percent of voter approval at last check).
But this success came even though Prop 39 got only a fraction of the attention that Propositions 30 and 38 got. It was as though getting ignored helped the initiative.
And that shows what's wrong with the way California does direct democracy.
By piling long lists of initiatives onto long ballot, the state guarantees that most measures won't get much attention. And this creates incentives for initiative sponsors to avoid doing the right thing -- engaging the public in dialgoue -- and instead do the wrong thing -- trying to give the measure a low profile.
It should go without saying that each initiative on the ballot deserves thorough debate. But California's system discourages that. This is why the state should spread out ballot initiative elections on a separate election calendar (with votes every months or so) and make sure voters never have to choose from more than 3 measures on the same ballot.
That way, each initiative would get serious attention.
And maybe mistakes would be avoided.


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Nisha Thomas shares her delightfully colourful mango and cardamom macaron recipe, a beautifully fragrant take on these classic treats.
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I have an object called Pallet.
I create a Pallet object on one control and create an event. The event args contains that pallet object. The catching class adds that pallet to PackMixedViewControl. I debugged and verified that the Pallet is the same when this block of code runs.
The PackMixedViewControl databinds to an ObservableCollection of pallets. In a listbox, each pallet is assigned to an EditPalletControl.
By the time the EditPalletControl displays, all of the Pallet properties contains empty strings. Why is it creating a new empty pallet instead of using the pallet I passed it? Does anyone know where I went wrong? I'm to the point of manually controlling the databinding process.


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"Therefore . . . being now justified* be faith, we have Peace with God (John 14:27) through our Lord Jesus Christ !" Romans 4:20-25 and 5:1
"What is justification* (innocence, holiness, righteousness) by faith? It is the work of God in laying the glory of man in the dust (I Corinthians 1:29-31), and doing for man that which it is not in his power to do for himself. When men see their own nothingness, then they are prepared to be clothed with the righteousness of Christ !"
– Manuscript Releases volume 20, p.117 Continue reading


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So what if your job working at the local coffee hut can only swing you an old Volvo for your daily driver? Swedish hoons are here to tell you that being stuck with your hoopty doesn't mean you can't have a little fun.
Put a Volvo on a gravel track somewhere out in the middle of nowhere (this video comes straight outta Kungsängen, a municipality with less than 10,000 inhabitants) you're bound to have that Volvo midair in no time. Must we catalog every bit of old Volvo hoonage? Yes, we must.


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Download Dream League Soccer 2018 for FREE now!
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Completed Application Example
Name: Lindsay Bennett
Email Address: firstname.lastname@example.com
Phone number(s): 408-555-9999 (Cell) Voice Mail 408-555-8888
Communication classes completed with grade: COMM 40 (A); COMM 41 (B+); COMM 120P (A+); COMM 140P (B+); COMM 155I (A-)
Career goal(s): Public Relations - currently SUN intern
Program Design: for 1 unit (see example below). Work to be accomplished with due dates [no late assignments] Attach a typed copy!
I, Lindsay Bennett, agree to complete the following by Dec. 5th.
- Attend the Contra Costa College Speaker's Workshop [10 hours] and submit a report of which events I'd like to compete.
- Write a persuasive speech of 8-10 minutes in length. I'll get the topic cleared first and then write the speech. I'll once again get the substance of the speech cleared with the coaching staff. I will use and cite no fewer than seven resources. I will deliver this speech within the required time limits without notes. I will attend at least three pre-arranged coaching sessions to practice and receive critiques and gain permission to compete with this speech before entering a tournament. [15 hours]
- I will notify the coaching staff, two weeks or more prior to a tournament of my intention to compete and then follow through on being prepared. I realize if I back out, I must pay a drop fee of $25.
- I will compete at the Santa Clara tournament on Sept. 24th. [8 hours]
- I will also prepare to compete in impromptu speaking at the same tournament [5-8 hours]
- On Dec. 2nd I'll judge the intramural tournament. [5 hours]
- On Dec. 6th, I'll submit my journal for credit with an accurate account of the time spent. I will also submit a two page reflective paper on this activity.
- Approximate hour account 55.
Signature date
Approved by date


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His bread method (which works for a variety of flours) is straightforward, easy and, the best bit, hardly requires any work. If you haven't turned your hand to baking before, I'd urge you to head out, grab some good quality bread flour and get baking – I've been making a loaf every day and scoffing it toasted with loads of butter and homemade mixed berry jam.
Click here for the recipe for Dan Lepard's simple white loaf


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Big couple of days for Get Sum. Im pumped to watch Brock on my computer and then McDonough on Spike. I think both have favorable matchups.
What a cool time for get sum.
I will take brock by 2nd round sub. McDonough by UD.
Anybody got picks, thoughts?
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The Duke Of Hamilton comissioned architect, William Adam, to design Chatelherault House as a hunting lodge and summer house.
Built 250 years ago, it is set on a hilltop site just south of Hamilton.
The grounds of Chatelherault are now a country park and the Kennels for the Duke's hunting dogs have been converted into a modern visitor centre, shop, cafe, display gallery, and contains exhibitions on the area's history and wildlife, and the story of Chatelherault itself.


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As a thank you for shopping at Max's, you earn 10% of all full-priced purchases in the form of Max's rewards points. Those points are eligible to be used as dollars off on a subsequent purchase. We keep track of the points for you, so there's no need to carry a card or enter a special code. If you're shopping online and want to apply your points, please let us know via our contact form or chat with us below.
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HOLLYWOOD HILLS (CBSLA.com) — Dozens of Chris Brown's neighbors are less than thrilled about "monster graffiti" on the singer's Hollywood Hills home.
Patti Negri, who represents some residents who live near Brown, said the spray-painted murals on the 24-year-old's four-story home are unacceptable.
"I get all the phone calls and I get all the emails. People are just upset by it," she said.
City Councilman Tom LaBonge said the artwork is against the city's ordinance for "unpermitted and excessive signage" and Brown has been cited.
Moreover, if the mural is not swiftly removed, the star will be fined, added LaBonge.
"He has a beautiful home that he lives in, but that type of image is not what is allowed by code," he said.
Negri said she just wants Brown to be a friendly neighbor.
"We're happy to have him here as a neighbor. We have a lot of wonderful, creative, celebrity-type neighbors, but just be a neighbor," she said.
Not everyone, however, is against Brown's graffiti.
His next door neighbor, Vincent Bouvier, said Brown should be able to do what he wants to his property.
"You know, it's an expression of art. I mean, he has very beautiful cars and it's a beautiful house. You like it or not, it's not a big deal," he said.
KCAL9's Brittney Hopper tried to reach out to Brown's camp for comment, but didn't get a response.


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SQL Server 2005 integrates a new schema named sys. This new schema includes system views that are split into two categories:
- Schema views (e.g., tables, databases, indexes), which describe the metadata of the database and its objects
- Dynamic management views (prefixed with dm_), which describe the current status of the instance
By combining the schema views of sys.tables (which describe the tables in the current database) and sys.dm_db_index_ usage_stats (which describe the usage of indexes), you can easily identify the most accessed tables in your database. Any table has at least one associated entry in sys.dm_ db_index_usage_stats, even if no index or primary key has been created for it. If no indexes are available, a heap will be present.
For each index or heap, the sys.dm_db_ index_usage_stats view provides the fol- lowing fields:
- user_seeks (specifies the number of seeks)
- user_scans (specifies the number of scans)
- user_lookups (specifies the number of lookups)
Computing the sum of these three statistics for each table's index or heap is a good way to identify the most accessed (in read mode) tables in a database.The SQL query in Listing 2, for example, uses makes this computation, then displays tables in order from least to most accessed.
Dynamic information isn't limited to system views.You can use many new system functions (e.g., sys.dm_db_index_physical_ stats, which replaces the DBCC SHOW-CONTIG statement) to get dynamic information on some objects. I recommend that you explore this new source information because it can help you monitor and fine-tune your server.
—Arnaud Aubert


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Source: U.S. Bureau of Labor Statistics
Release: Unemployment in States and Local Areas (all other areas)
This series is calculated by FRB-St. Louis using data series from the Bureau of Labor Statistics. The FRB-New York District includes all of New York, northern New Jersey, and Fairfield County in Connecticut.
U.S. Bureau of Labor Statistics, Unemployment Rate in FRB-New York District (DISCONTINUED) [D2URN], retrieved from FRED, Federal Reserve Bank of St. Louis; https://fred.stlouisfed.org/series/D2URN, February 16, 2020.


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My First European Swim Practice
by, June 10th, 2009 at 09:15 AM (4216 Views)
I'm finally back on line after moving to Nuernberg and taking two weeks away from swimming.
12:30 to 13:30 at Röthelheimbad mit Hannah-Stockbauer-Halle (in Erlangen, Germany) (LCM) on my own.
600 free - alternate 100 swim/50 drill
Main Set:
4x50 free - build on 1:00 (did :55s)
6x100 free - descend by 2s on 2:00 (1:55, 1:55, 1:50, 1:50, 1:47, 1:48)
4x50 free - build on 1:00 with big, six beat kick
2x50 free all out on 2:00 (there wasn't much in the "all out" tank today)
2x100 - 50 fl/50 bk
2x100 - 50 bk/50 br
2100 meters
Got out without a warmdown because my calves cramped. I don't know what happened since I drank a liter and a half of water this morning. Wow, LC workouts are a bear. I never realized how much I was gaining (and resting) on turns! This stuff should do good things for my stroke.


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Asked by Johnnie Weathersby III, Kansas City, Missouri
Like many Americans, I began the New Year wanting to kick a bad health habit or two. This year's mission is to not eat any fast food. I don't cook all that often, so I can't cook all that well. I was just going to resort to microwave dinner-type meals. But then I thought, "Are these really any healthier than fast food?" Got any advice on this one? I'm not trying to go on a diet, just trying to eat healthier, and I want to make sure that I'm actually making beneficial decisions. Thanks in advance.
Diet and Fitness Expert
Dr. Melina Jampolis
Physician Nutrition Specialist
Hi Johnnie. I commend your resolution to improve your health by cutting out fast food. Fast food is generally very high in saturated fat and salt, very low in nutrients and served in portions far greater than the average person requires. Microwave dinners, in general, are somewhat healthier, as they usually contain a small amount of vegetables, less fat and are served in more reasonable portions. They do tend to be very high in salt, however, often containing more than half the recommended daily allowance of 2,300 mg of sodium. And most of them contain no more than ½ cup (one serving) of vegetables, which is not optimal if your goal is to eat the healthiest diet you can. I'm not much of a cook either, so here are a few suggestions that I often use that require minimal cooking skills.
1. Buy pre-cooked whole chickens at the grocery store. You can use them as a main dish or tear off strips to toss in a salad, wrap or stir fry. Be sure to remove the skin first to cut back on saturated fat.
2. To supplement frozen dinners or as an easy side dish, heat a cup or two of frozen vegetables in the microwave (better than boiling in water, which can deplete the water soluble nutrients) and top with freshly grated parmesan cheese.
3. Buy frozen seafood like shrimp (not fried) for a healthy, lower fat entrée option. Serve over instant brown rice (takes only a few minutes to cook) and top with pre-made tomato based sauces. And be sure to make extra for leftovers the next day.
4. Stock your fridge with pre-cut vegetables like carrots, broccoli and cauliflower and low-fat dips like hummus or light salad dressing for easy and healthy no-cook appetizers.
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Tooling Update
Sensors Line Has Nearly Every Application Covered
Background-suppression sensors can sense targets and ignore objects behind them. Diffuse sensors sense a target when it reflects light back to the sensor. Retroreflective types acquire an object when it blocks light coming back to the sensor from a reflector. And highly reliable through-beam sensors have an aligned emitter and receiver. The sensor is actuated when a target passes between the emitter and the receiver and blocks light going to the receiver.
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See also: Balluff, Inc.
Related Enterprise Zones: Sensing/Electronics, Tool & Die