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NeoTokyo is the fifth Story level in TimeSplitters 2. In this level, Ghost must follow Krayola to gain entrance to the hacker's compound so he can clear himself of the crime the hackers framed him with.
2019 NEOTOKYO - Tek Quarter
Sadako's hacker gang have stolen a prototype Cyber Rig from the government research labs. Rumour is that the rig incorporates some kind of alien biomatter and is powered by crystal lattice energy.
Faked computer records, which the hackers planted at the labs, framed Ghost for the break-in and now police are crawling over the Tek quarter looking for him.
The only way for Ghost to clear his name is to tail one of the hackers to their secret research area and gather evidence of their activities.
Primary Objectives
- Follow the Hacker to the research area (All)
- Deactivate the TimeSplitter machine (All)
- Eliminate the gang leader before she escapes (Easy)
- Kill the Hacker Chief (Normal/Hard)
- Retrieve the Time Crystal (All)
- Photograph the evidence (Normal/Hard)
- Upload it to the police server (Normal/Hard)
- Escape through the Time Portal (All)
Secondary Objectives
- None
Characters Encountered
- Chastity (P2)
- The Master (Singular) (Normal/Hard)
- Sadako (Singular)
- Normal/Hard: Sadako
Used With Permission from SuperNova
Easy Strategy
Wasn't that Matrix meets Bruce Lee style battle on the train really cool? Anyway, you've arrived at Maru station, so follow the hacker (Krayola). Keep a fair distance - say, six feet, but don't lose her. She'll turn the corner, then go left up the steps. She will then descend some flights of steps - be careful here. If you are at the top of the stairs when she descends the second flight she will see you and it will be mission failed. At the bottom are glass displays containing pistol and sniper rifle ammo. Smash the glass with your fists to avoid getting hurt, but make sure the hacker isn't too near when you do. She will then go into the street - be careful, there are cameras here. Use your uplink to make sure that they don't spot you. She crosses the road, so follow in her footsteps - that guarantees that the cameras won't see you. From the station she goes right down the main street, across the road, left into the next street and left again into a side alley.
Here she descends into the entrance to the hackers' base. On the way is some armor behind some glass - be sure to collect it. If you follow her carefully she shouldn't see you.
Follow her through this tunnel until she gets to a blue laser grid. Another hacker will let her in. When they are both a fair distance down the corridor rush into the little room on the left (if you wait too long you get locked out). Go to the panel and look through the third camera, having switched the other two off. Wait until you see her type on the laptop, and you'll finish the objective (get the codes to open the door). Turn off this camera too then go into the corridor. Sneak up on the hacker standing guard and punch her in the back. Go forwards to the room with the laptop and activate it. The door will open and you'll reach a checkpoint.
Go through the door you just opened and shoot a hacker in the back. Two more will quickly appear, so kill them too. Then go down the corridor and enter the room straight ahead. On the left when you enter are some lockers; activate the one on the left and you'll find the SBP90 machine gun. There is also some armour in the room. Now exit and turn left. You'll see some windows and a door on the right. Enter it. At the other end of this room is a machine with a TimeSplitter on it. To the right of the machine is a switch. Activate it and complete another objective. Then Sadako will appear behind you, so use your SBP90 to blast her. She'll cloak herself and run away, but you can follow her silhouette, blasting away with your machine gun. Soon she'll die and leave you the time crystal. Collect it and go out into the street (many hackers attack you, but your SBP90 should make short work of them). From the entrance to the base go through to the main street and left to the bridge, where the time portal awaits you.
Normal/Hard Strategy
The first part of this mission is made very complicated by the fact that the hacker is now cloaked. You can just about see her outline. She can still see you though, so be careful.
Let her walk on a little then turn the corner. Follow carefully then go left up the steps while she goes on to the winding staircase with "Maru Station" written above it. Go downstairs and you'll be at street level. On the right are two glass sheets. Punch them to break into the ammo stores behind. When you've visited both you should have a sniper rifle and a pistol, and are ready to face the hard part ahead.
Take out your uplink and dodge between the sight of the cameras. They won't see you if you're not in the pink area. Be sure not to go further ahead than the hacker. She stops halfway down the first street to look around. When you come near the corner put your uplink away and get out your sniper. Aim at the camera in front of you and pop a bullet in its lens. Use your uplink again to dodge the next two cameras on the left and right of the road (to avoid their sight go behind the pillars they're mounted on). However, you'll soon come to a massive police gunship which is a red splodge on your uplink. Get too near to this and it sees you (mission failed). Crouch behind a pillar facing the direction it comes from and wait until the danger has passed.
When you come to a T-Junction branching off to the left hide on the right sidewalk and use your sniper to take out the camera on the right wall of the side street. Move right a little and you'll spot another camera at the end of the street. Shoot that too. It's now safe to run down to the end, where the hacker should just be entering a ramp leading underground to the left of where you arrived. Follow her in.
This sewer place goes right then right again at the end of another corridor. There is a small room with blue laser here. The hacker will go inside, so wait about four seconds then run into the locked corridor and get inside the control room immediately on the left. Activate the machine and turn off the first two cameras. The third offers a view into a room with yellow walls. Focus the camera on the laptop and when the hacker's blurred profile has passed over it then left the room you will know the code. Turn this camera and take out your fists. Creep down the corridor and punch the guard in the back. She drops in one hit. Trample over her body and take a right into the yellow room. Go up to the laptop and activate it. The door in the wall will open after a few seconds. Go inside and you'll reach a checkpoint.
Back out onto the steps leading up to the door again and ready your sniper. Aim at head height in the corridor in front of you. A guard will soon walk into your crosshairs. Drop her. Get your pistol out and aim down the corridor in the direction she came from. Walk down to the door at the end and open it. Shoot some bullets into the gal there then back off to the checkpoint door. Cautiously turn the corner and shoot some bullets into one of the four guards shooting at you. Strafe back behind the wall and repeat until all four of them are dead.
Run down to their sprawled bodies and get their ammunition. You should have an SBP90. Yes! Enter the room where you shot the first girl and you'll notice an autogun and a computer. There are also cupboards in the wall. They contain the AstroLander cart and an SBP90 (more ammo). Also collect the Digital Camera on the table - you'll need it for your next objective.
Take out the Digital Camera then head through the doors you haven't opened yet. You'll appear in a corridor with windows opposite. Go to the far left window and you'll see a TimeSplitter stuck in a machine. Take a photograph (trigger button) then head into the room next door. There are plans thoughtfully left for you to use as evidence on the table to the right. Photograph them too then head back to the corridor. You'll notice two turrets on the walls, use your pistol to shoot one bullet in their lens. Head back for the cupboard room, and do the same for the third turret. Then activate the laptop to upload the evidence to the police server.
As soon as the evidence has been uploaded the alarm will go off and the autoguns in the base will be activated. Fortunately, without a lens they can't see you, so you can wander safely.
Enter the room with the TimeSplitter machine and run towards it. Dodge nimbly out of the way as the 'Splitter unloads 1,000,000 volts of electricity at you. Quickly flick the switch on the side of the machine to turn it off then leave the room. A guard is waiting for you outside. As soon as you shoot her another one appears from through the doors. Go on and a third comes to harass you. When she dies peep round the corridor leading to the yellow room. Another gal is doing the same thing from her end. Carefully aim to kill her then get her ammo at that end.
There's another enemy through the doorway. Gun her down. Look down the sewer corridor, hugging the left wall. You'll come to an alcove in the side with a guard standing there. Shoot, collect ammo, climb back up to corridor again. Another is waiting in the camera control room. Get her pistol ammo and switch to silenced pistol. Another girl runs in from round the corner. Try to headshot her. Look down the corridor she came from. Down the sides at the other end are three shooting guards. Carefully strafe round the corner and shoot them with your pistol then strafe back. Repeat until the road to the outside world is clear.
When you can safely head out do so. Behind the underground entrance is a guard. Shoot her and you'll hear exploding noises. Run back onto the main street, SPB90 at the ready. Guards run out from both sides of the screen, and you probably don't have much health left now. Kill them ASAP then run down the left path that leads to a dead end. There are some riot control policemen here. Kill them to clear the way to the Time Portal when you finish the mission.
Run back down the streets you followed the hacker through after Sadako. There are enemies everywhere, both police and hackers. You are very likely to get killed here if you don't stay on your guard. Fortunately, at the foot of Maru Station is the Master, who heals you fully. Hunt down the hacker chief and kick her ass proper, then get the Time Crystal. Leg it back to the portal to finish.
Lazy Normal Beginning Strategy
Start off in your spawn and jump off the ledge. Take out your uplink and dodge all the cameras and get into the sewer before she does. Go all the way until you go down a little tiny ledge (before the room with the blue lazer door) and hide under it. Now wait until she comes and passes you. (Sometimes she will see you for no reason, just restart until she walks by.) Then follow her in and do everything the above says.
- This level was originally intended to also appear as a selectable map in Arcade Custom but was removed from it for unknown reasons.
- The NeoTokyo level is heavily inspired by the influential 1982 science-fiction movie Blade Runner. Most obviously, the flying police cars that hunt for the player are virtually identical to the police 'spinners' featured prominently in the film. The level features talking "cross now" pedestrian crossing signals similar to those heard in the movie, and the NeoTokyo music lifts sections from the Blade Runner's end title theme. Furthermore, the mission takes place in 2019, the year the movie is set.
- NeoTokyo can only be in two modes: Story and Challenge.
- NeoTokyo also shares its name with the NeoTokyo city from Akira anime, which is also set in 2019.
- In Normal and Hard modes, The Master will heal you if you find him in a back alleyway.
- The AstroLander game cartridge is found in one of the lockers in the computer uplink room in Normal or Hard modes.
- The opening fight scene uses the music from Return to Planet X, the Story mission before NeoTokyo.
- The police officers of NeoTokyo carry sci-fi handguns, the same weapon used prominently in Return to Planet X (2280) and Robot Factory (2315). Since those two levels are set centuries after NeoTokyo, it would seem odd that the same handgun would be in common use for nearly 300 years. This could suggest that perhaps the presence of the sci-fi handgun in NeoTokyo may be a result of a TimeSplitter-altered timeline (although the reasons for arming the Tokyo police with a centuries advanced weapon is unknown), or this gun could have just been genuinely used for a very long time in combat.
- The final part of this mission is drastically different in Easy difficulty than it is in Normal or Hard. After shutting down the TimeSplitter machine, you must chase Sadako through the compound, who occasionally takes shots at you with her Silenced Pistol. She also possesses a cloaking device, something she lacks in the harder difficulties. On Normal and Hard, by comparison, she simply comes after you upon leaving the compound.
- When you first exit the sewer after uploading the evidence, some of the hackers behind the crates may throw grenades at you. This appears to be the only occasion in TimeSplitters 2 where grenades are thrown, and not launched out of a Grenade Launcher or a Soviet S47. However, they will only throw them while not being observed; it can be assumed that there are no animations for the action.
- The level resembles the Industrial Tile set, the music having the same melody. AstroLander also has the same melody.
- There is a glitch that allows you to ride on the cars in the level. However, trying to do that will take some practice, as it is hard to get right.
- Normally, when you fail the objective for Obtaining the Hackers Password, when you put in a code, it will be a random number from 0000 to 9999. It is possible to guess the correct combination as it is determined when you load into the level and does not change if you fail the objective. Even if you get the correct code and get into the door, you will get a failed screen when you go through the time portal.
Return to Planet X — NeoTokyo (Story) — Wild West


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Winners and losers in the battle for New Zealand's biodiversity
New Zealand's (NZ's) sanctuaries play a critical role in mainland restoration, as exemplars of what can be achieved when pests are controlled to low numbers. As well as managing pests, reintroducing missing indigenous species and inspiring communities in local conservation, some sanctuaries also monitor biodiversity and present an incredibly valuable opportunity for improving our understanding of biodiversity responses to pest control.
However, despite decades of work in sanctuaries, there is a surprising deficit of published scientific information from these sites. Monitoring is often time consuming and costly, and sanctuary managers rarely have the resources to employ scientists to collect and analyse data, meaning that only a few sanctuaries (such as those situated close to universities) publish their work. In addition to sanctuaries, considerable credit is owed to staff in the Department of Conservation's (DOC's) mainland island projects, where extensive long-term biodiversity and pest monitoring have been conducted for over two decades to test different control techniques and conserve native biota.
Recent work to assess the biodiversity outcomes from NZ sanctuaries by Rachelle Binny and her colleagues has involved a huge collaborative effort, with data being shared by 23 sanctuaries and three DOC 'mainland islands'. Sites range in area from a few hundred hectares to several thousand, and span a range of habitats across the North and South Islands. Monitoring data gathered at these sites over the last two decades on a wide range of flora and fauna are being collated using a diverse array of monitoring methods and measures. By combining information across multiple sites, this work aims to provide new insights that couldn't be gained by considering any one site alone.
Collating the data has been challenging because it is so variable – different people want to measure different things in different ways – which has highlighted the need for clear leadership on the use of 'standard operating procedure' techniques and measures for monitoring. As Predator Free 2050 (PF2050) ramps up and new conservation projects pop up across NZ, a consistent approach to monitoring both pests and native biota, and better sharing of such data, will allow agencies, communities and individuals to readily combine their data in order to contribute to the national picture.
A range of different measures commonly used in New Zealand to monitor birds, lizards, frogs, invertebrates and vegetation (e.g. bird-call counts, nesting success and forest canopy health) are being analysed. Early results from a meta-analysis of these data suggest benefits for biodiversity within NZ sanctuaries, across a range of flora and fauna. As might be expected, greater benefits are seen within sanctuaries surrounded by a pest-proof fence, where all mammal pests (except mice, typically) have been eradicated, compared to unfenced mainland islands where at least some pests remain but are controlled to low levels. However, while the populations of some species respond very positively to pest control, the populations of some other species show only small benefits, or in some cases even decline. In other words there are winners and losers.
Another interesting trend emerging from the data on bird responses is that the 'winners', or those that benefit most strongly, tend to include our long endemic species (e.g. kiwi, North Island kōkako and stitchbird/hihi), with weaker benefits observed in more recently endemic species (e.g. tui and tomtit). The 'losers' in this case are introduced species or 'recent natives' (e.g. grey warbler, silvereye and fantail), whose populations often show little change or even decline in response to pest control. These trends are not necessarily a bad thing, and may reflect a natural restructuring of ecological communities when the threat of predation by pests is reduced. Ecosystems are incredibly complex and predation is not the only factor limiting threatened populations. Habitat, competition and other factors also play key roles, and it is becoming increasingly important to fill the knowledge gaps around the effects of these factors alongside predation so that realistic conservation objectives can be set and achieved. For example, very little is known about the naturally occurring densities of native populations in the absence of pests.
This research will improve understanding of the broad biodiversity outcomes from pest management and is relevant for conservation managers and policy makers. As control efforts expand across NZ, reliable and comparable measures of effectiveness for each of the currently available control strategies are needed. The cost of each regime is, of course, another important factor to consider. Overall we hope this work will highlight the importance of continued support for NZ's sanctuaries, both pest-fenced and mainland islands, and of ongoing allocation of resources for towards monitoring biodiversity and pests using standardised techniques.
The motivation behind the PF2050 mission is not mainly about killing pests. It is about conserving NZ's unique biodiversity before it is lost. As PF2050 drives pest control efforts to spread and intensify across the country, it is critical that the resources being invested in achieving the predator-free goal are justified, and that understanding of the biodiversity outcomes from pest control is improved so that realistic expectations can be set around what success would actually look like for PF2050.
This research is funded by Manaaki Whenua and aligned with NZ's Biological Heritage National Science Challenge. Special thanks to Robbie Price and Ben Ridgen (Manaaki Whenua), Craig Gillies and Oliver Gansell (Department of Conservation, Hamilton), and the 23 sanctuaries that have contributed data for this work.
Rachelle Binny
John Innes
Andrea Byrom (New Zealand's Biological Heritage National Science Challenge)
Neil Fitzgerald
Roger Pech
Alex James (University of Canterbury)

subset: commoncrawl


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:being productive:
Over the last couple of days this is what I have achieved.....
A Dish Cloth inspired by Christie. I can only knit basic things and these are GREAT for beginners. Great to make as gifts.
New top for Kelsi..
A storage bag for Eryn to hang on the head of her bed for things like books, iPod, DS etc
Pattern from here
Baking these delicous M&M cookies..
and finally, I made some new cushions for our sofa in the family room..
Eryn had a sleep over at a friends house last night so it was Kelsi's turn to stay home and have special Mum and Dad time.. It was Fish and Chips and the movie Up together. This morning she requested breakfast on the sofa.....
watching one of her favourite movies
Both the girls loved to watch "Calam" with their Grandad who sadly isn't with us anymore. I really love hearing them talk about him all the way through the movie telling me which parts were his favourite...
I hope they continue to do this for a long time to come..


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Salone swimmers 'super-excited' to be at Olympics
Sierra Leone swimmers; Binturabie Jalloh and Osman Kamara said they are "super excited" at the prospect of competing in their first Olympics in Rio de Janeiro, Brazil. (Photo: Posing with swimmers at the Games Village)
Jalloh and Kamara will both compete in the Swimming Women's & Men's 50m Freestyle event respectively and the duo are living in their dreams in Rio as they awaits their competing date.
"I've been excited about the Olympics," Kamara said in an interview after the team's parade in Friday's opening ceremony. The feel to be around other top name athletes in the Games village is one thing that keeps the duo more excited.
"I already love the reception, the atmosphere here and it feels great to stay in the village and get to meet other athletes," Jalloh who was the country's flag bearer during the opening ceremony said.
Credit: Sports Writers Association of Sierra Leone (SWASAL), Fully Supported By: Ministry of Sports (MOS)
By: Sahr Morris Jr. in Rio de Janeiro, Brazil
Stay with Sierra Express Media, for your trusted place in news!
© 2016, https:. All rights reserved.


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- This event has passed.
Nordson – Duluth, GA – May 29-31, 2019
May 29, 2019 - May 31, 2019
SEMI High Tech U is pleased to announce our first program at Nordson in Duluth, GA. They will host local high school students for three days of STEM-based activities and tours. Interested students should apply at htu.semi.org.
About Nordson: Operating in over 30 countries, Nordson is the leader in precision dispensing, fluid management, and related technologies. We offer products and systems for managing adhesives, industrial coatings, sealants, paints, polymers, fluids and biomaterials. Our solutions also include test and inspection equipment and curing and surface preparation systems.


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kite safari Sri Lanka
What's included
- Breakfast
- Lunch
- Dinner
- Drinks (no strong alcohol)
- Accommodation
- Transport
- Tour guides
- Rescue Boat
- Photo and Video
Kite safari Sri Lanka
epic kitesurf conditions
Are you ready to go on your next kitesurf adventure? Sri Lanka and its many flatwater lagoons are a dream for heaps of kiters. Combine it with steady winds with an average of 20 knots and your new kite dream is born. Let it come to reality by joining us on one of our many kite safaris that we offer.
400 km downwind
Did you ever dream of going on a multiple day downwind trip? Following the coastline to encounter many different kite conditions and the ever changing landscape? When you join us on a kite safari Sri Lanka downwind trip that is exactly what we do. It's a 4 day trip full of excitement, epic conditions, remote places, islands, nice rolling waves and flatwater lagoons. At the end of the day we gather to see the sun setting while enjoying some local food and drinks and that's all what we will be needing. Going through the day sharing our experiences and impressions with a cool group of people getting ready for the next day full of kiting!
Kite safari Sri Lanka what's included
When you come with us we want you to enjoy everything to the fullest, this means you don't have to think about anything, all you have to do is kite.
We take care of the rest, your food, drinks, accommodation a rescue boat and transport back to Kappalady (or Kalpitiya) are included. We will also make pictures and video of the whole trip which we will share with you at the end of our adventure.
For who is this safari?
The trip is basically for everyone who can properly ride downwind feeling comfortable with carving from heel to toeside. Since the trip will be multiple days and covers a distance of 400km some endurance is needed.


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Posted in Savingpaws on July 25, 2015 by Marlo
This is Snoopy. A couple of weeks ago we got an email from Monmouth County SPCA asking if we could help find a way to give Snoopy a second chance (he has some fear aggression that needs to be worked on). This morning was the first day of his second chance, he was on transport to our board and train trainer, Mike Robertson, owner of White Mountain College for Pets. We will see you again soon Snoopy!! Thank you Mike for helping us, we would not have been able to help Snoopy without you.


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Build an Industry Landscape with Market Map MakerLast Updated: October 30, 2019
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2014 Archives
January 23, 2014
DALLAS (SMU) — Renowned Pakistani physicist and human rights activist Pervez Hoodbhoy will be at SMU Jan. 25 for an international conference on the plight of South Asia's religious minorities.
"Global religious hostilities are at an all-time high," says Rick Halperin, director of SMU's Embrey Human Rights Program, co-sponsoring the event with South Asia Democracy Watch. "Dr. Hoodbhoy will join a panel of scholars, activists and journalists to discuss why discrimination and violence against minorities in South Asia is increasingly more blatant and brutal."
Hoodbhoy, who holds a number of academic positions, is a member of the United National Nuclear Disarmament Commission and author of Islam and Science: Religious Orthodoxy and the Battle for Rationality.


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Boys Junior Varsity Football
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If you don't have the money to pay for a soft drink at a restaurant, you generally wouldn't think anything else would fly, would you? I mean, restaurants generally accept many forms of payment – credit cards, debit cards, cash, and even bitcoins in some places.
But weed?
(Important note: Drugs can have a detrimental effect on your ability to make wise decisions.)
A 24-year-old young man from Lincoln, Nebraska, found himself on the short end of the baggie, so to speak, as he was in the process of purchasing food at a Domino's pizza on January 15. The catch? He attempted to pay for part of the meal by slipping the clerk some marijuana.
According to the police report, the man tried to pay for chicken parmesan and pizza with a tattered-but-taped together $50 bill. The clerk would not accept the bill due to its condition, so he paid for the meal with a $20 bill.
However, he wanted to add a drink to the order as well. He reportedly said something to the clerk she did not understand, and then proceeded to pass her some weed. At that point, the young man had sealed his fate. She told her manager, who then promptly called the police.
When the police arrived, they found the man with a joint stuck behind his right ear. After searching his backpack they found additional marijuana inside of a can. They also found a scale and three checks. Surprisingly, the man also had $87 in cash on him – plenty of dough to buy the soda, which could have allowed him to avoid this whole situation altogether. (Please see previous note about drugs impeding one's ability to think straight.)
The man was charged with possession of marijuana with intent to distribute.
The takeaway
One lesson to learn from this episode is that possessing large amounts of narcotics, including marijuana, can lead your friendly neighborhood police to think you're a drug dealer. Sometimes, they even call their buddies, The Feds, to help them prove they're right. Carrying around scales and checks probably isn't going to convince them otherwise, either.
Look, I don't know this kid. I know large bags of weed, scales and checks sure don't look good for this defense. I also know that sometimes, when you do something without thinking, you end up paying for that mistake in a really big way. Marijuana is still illegal here, folks. So is selling it from a backpack. So is using it for barter for a soda.
At Drew Cochran, Attorney at Law, your case is always taken seriously – even if the circumstances of your arrest seem a little ridiculous. I've been defending the rights of the accused in Annapolis for almost 20 years, and I know a thing or two about a strong defense against drug crimes. Call my office today at 410.777.8103 and let's discuss your situation. You can also reach me by filling out my contact form.
If you got caught with weed and things are looking bad, just remember: Keep Calm – and Call Drew.


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Scrabble & Words with Friends Word Unscrambler
Definition of Martext
0 Definition of Martext
The definition of martext, the meaning of word Martext
Is martext a scrabble word? Yes!
0 Synonym of Martext
Martext is worth 16 points in Words with Friends
There are 7 letters in martext: A E M R T T X


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Drop us a line, or pick up the phone, to discuss your next project today. We look forward to helping you achieve your next project's goals.


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Property crimes are just as serious as other types of offenses in Louisiana. Crimes involving the property of another person can be complicated. Charges sometimes get filed over simple misunderstandings. You may have been unaware that you were on someone else's property, or you may have unintentionally damaged something. In any event, you could be facing serious jail time and unexpected collateral consequences for an innocent mistake.
Attorney Nicholas Cressy can help if you've been accused of a property crime in Louisiana. He has experience as both a public defender and a defense attorney. He will work to uncover the real facts and present the best possible defense for your case.
Call Forrest, Cressy & James, LLC today at (504) 605-0777 to find out how we can help you.
Common Types of Property Crimes
The attorneys at Forrest, Cressy & James, LLC understand that no matter the charge, you are concerned about the consequences.
Arson – The intentional burning of a structure, property, or forest is a crime.
Vandalism – Maliciously damaging or destroying property can result in serious consequences.
Trespassing –If you intentionally entered someone else's property without their permission, you may be charged with trespassing.
Penalties for Property Crimes
Those who invade the property rights of others can be subject to severe penalties under Louisiana law. Some crimes are prosecuted as misdemeanors and others as felonies. Depending on the circumstances, the consequences may be severe.
If you have been accused of committing a property crime you may be facing the following criminal penalties:
Incarceration in jail or prison
Large monetary fines and court costs
Restitution to victims
A permanent criminal record
In addition, criminal convictions can result in sometimes unexpected collateral consequences, including:
Loss of professional licenses for nursing, teaching, and practicing law or medicine
Difficulty obtaining a job
Inability to rent a house or apartment
Negative reputation among friends, family, and community
Disentitlement to certain government benefits
Forrest, Cressy & James has the experience to present a solid defense against property crimes charges. We understand the complexities of the Louisiana criminal justice system and know how to combat a prosecutor's case. We will uncover the facts in your case and make sure your side of the story is presented in court.
Contact Forrest, Cressy & James, LLC today at email@example.com to find out how we can help you.


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Spectral Lighting were delighted to support the AJ100 Awards, a prestigious event in the calendar of all architects, which gave us great pleasure to be associated with. It also gave us the opportunity to give something back to our loyal architect clients and say 'thank you' for all the support they have given us over the past year.
The Tower of London venue was first class and it was great to mingle with clients old and new.
As sponsor for the 'Fastest Growing Practice of the Year:' category, we were delighted to see the award go to bptw partnership , well deserved winners.
See more coverage of the awards and a full list of winners here on the AJ site


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On the same issue, a certified and licensed life insurance agency is to be booked. These know how to protect their clients and they are also genuine. They won't cheat on you when you've made a deal with them. As a result, the release of compensation will be timely and effective.


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I am in the process of incorporating a C corp. It will likely have no revenue between now and the end of this year. It will have regular startup expenses. Do I have to file 2015 taxes or can I wait and lump everything into 2016?
Unfortunately you have to file your taxes for every year even if you do not have any business activity as well as to comply with your state fillings and the filings for your Secretary of State. You cannot add the activity of 2 years together, there has to be a filing for every year, in this case $0 revenue for 2015 but you still have to file it with $0
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As you might have read in my previous blogpost I have been fighting some nasty bugs the last couple of days. Stuffy and runny nose, sore throat, ear pain, head ache, tooth ache… You name it, I felt it.
After little over a week I'm also just so very done with being sick, too bad you can't speed up the healing process.
The main reason I want this to be over really quick is that I'm leaving for Barcelona in a couple of days! Citytripping to the land of tapas and sangria with the love of my life. I. CAN'T. WAIT!
In preparation of our trip I have – of course – been selecting some new pieces I absolutely want to take with me. It's about 30°C over there so shorts and tops are in order! Some good walking shoes as well, since I plan to see as much of the city as possible.
But the item I want to talk about today specifically is the new bag I got. I have lots of little handbags, the type that just fits your wallet and phone. And about two larger ones I use for work and stuff. Since I had been thinking of getting myself a decent mid size bag for a while now I thought this would be the perfect occasion.
Because when it comes to cities and crowed places, I'm still a bit hesitant of wearing a backpack that contains all your stuff. I rather wear my bag cross body, on the front of my body, with all the important items right there where I need them.
So on a recent trip to Dockx Brussels I began my search. I visited all the different shops where they might have bags, trying to keep in mind what size I wanted and that it should be all black, so it goes with just about everything.
Once we arrived at Guess I immediately found some possible winners. Yet it did take me until dinner to decide I was going to buy one! While my blonde and ginger friend waited at the table while I ran back to the store, I returned with yet an other bag than the two I had originally fallen for. Which is a typical Melissa thing to do really.
I wouldn't be me if I didn't order spaghetti bolognaise after doubting to go for the chicken salad or steak and fries first. I do just the same with bags apparently.
Anyway. It's the right size, but it isn't black either! But I do really like the colors. It stands out, that's for sure. And the floral pink embellishments do give it a girly twist.
It also doesn't have your usual flap with press on button to close it. Even if you undo the button, two flaps overlap making it perfectly pick pocket proof!
So, that's it again for this week loves!
I hope you like the bag as much as I do, 'cause you'll be seeing more of it in the future ;).


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Want to save money on sound effects? Here's what's on sale right now
Order for $500 dollars or more & get a free copy of Krypton included!
You get (at least) 8+ GB free SFX with ANY order right now
Tek Chok Ling Nunnery library contains one of a kind, unique collection of sounds, recorded both within the walls of the Nepalese nunnery and on the filled with life streets of Kathmandu.
The purpose of the Tek Chok Ling Nunnery is to inspire and infect with the contagious beauty of everyday buddhist rituals, which normally are not accessible for outsiders and ment to be experienced by only a limited group of people, whose entire lives are dictated by their immaculate religious beliefs.
Within those humble advocates of unrestricted faith in a fellow man and a stranger, one can find an inspiration and a proper dose of somewhat distant empathy in the Western world.
The library includes, but is not limited to sounds from both the nunnery and the hectic streets of the capital city of Nepal. The busy streets of Kathmandu carry the beauty of its everyday hustle and bustle sounds, containing a diverse range of city ambience.
Extensive information of every track was made, making the search for desired environmental sound much easier, formatted for Soundminer. The library features 3h24min of sounds from Tek Chok Ling Nunnery, Kathmandu and Himalayan mountains.
Created using only a 1975 Fender Telecaster through a 1975 Fender Princeton Reverb (and some effect wizardry), Telepathy is SkewSound's first drone/mood library.
Creator Steve Pardo paints an ethereal soundscape in this collection of eleven unique pieces. Telepathy will set an ominous, otherworldly mood to whatever you are creating, and we've included stems to some of the tracks so you can re-work to your heart's content. It's up to you with SkewSound's Telepathy library.
Do you remember the phones from the 80's and 90's? Here they are – this collection includes 2 rotary dial-up and 7 push-button phones with associated sounds.
Temple of Asia is a unique collection of 22 sounds related to Hindu and Buddhist religions recorded through all Asia over many years.
All these sounds has been recorded and produced with high quality equipment.
This library provides authentic and interesting sounds, recorded with DPA, MBHO and Neumann mics powered by an Aeta 4minX.
All Faunethic tracks includes metadata carefully edited, compatible with Soundminer, Soundly and Basehead.
Some of these sounds are already included in the following libraries: Thailand, North India and Indonesia.
Tension is a collection of atmospheres, drones, musical sound design, darkness, noise, and distortion for creating moments of anxiety, ominous soundscapes, or musical foreboding highlights. Created by Charles Maynes (sound designer) and Jason Payne (musical composer) Tension creates a balance where both sound design and musical undertones collide. Tension gets you 430+ sounds and 7.5GB of 24bit/96khz files, all meticulously embedded with Soundminer & Basehead metadata.
This mini -library contains sounds from a reptile shelter. They take in injured, negelcted or abandond reptiles and take care of them. They finance through a small zoo and due to corona had significant loss in income. 50% of the sales of this library will directly be donated to the shelter. For more information check: https://www.reptilien-auffangstation.de/
The recordings contain sounds from 14 different species. With the focus on reptiles, it also features amphibians, mammals and birds.
Ever needed a realistic hiss of an Arabian Cobra, the roar of a Nile crocodile, the sweet chirping of a Djungarian hamster, or the whistling sound of a Reticulated Phyton coming out of cold water? Here you go. With two mic positions in 192kHz I followed around the tails of big (Diamondback-) and small (Massasauga-) Rattlesnakes. I even recorded the purr of giant lizards (monitors).
If you don't need these specific animals, these growls, sizzling, and calls are a great source sounds for dragons, dinosaurs, monsters and other beasts. Also great to add as a layer in vehicle sound design or as sweeteners to add the noise of a dart frog to your jungle atmo.
These recordings are hard to come by and my mics were nearly hit by poison, that crystalizes and stays venomous for years to come as well as they got nearly eaten by a crocodile (was very scary indeed with me at the other end of the (way too short) boom pole)
The best part, the handling with the animals was very thoughtful. No animals were tortured or stressed. They had some great animal voices at the shelter, that didn't want to speak during the recording session, so we let them sleep and didn't take any animals away from their hide.
Full List: Arabian Cobra, Diamondback Rattlesnake, Diamond Dove, Djungarian Hamster, Domestic Chicken, Domestic Goat, Nile Crocodile, Massasauga Rattler, Papua Monitor, Puff Adder, Reticulated Phyton, Ring Tailed Lemur, Yellow-Banded Poison Dart Frog and, well, a fish tank with my hydrophone with some weird electronic sounds from the heating.
It's finally here: An electric car sound effects library with recordings from a Tesla!
The Tesla Electric Car SFX library gets you 146 High Definition sound effects. It features recordings of the subtle sounds of an all-electric car – with its drive motors, servos and alerts, as well as interior and exterior perspectives of doors opening and closing and the horn honking.
It also captures the interior environment at highway speeds and the tires on gravel and pavement at various speeds. Plus, it has exterior street-based perspectives of vehicle pass-bys and arrivals on different road surfaces at various speeds.
So if you need electric car sounds for your projects, this library delivers.
"I had a Tesla in a show and realized I had no Tesla library – This kit got the job done perfectly – Thanks Rick!
-Jonathan Lipman, MPSE
Sony Pictures: "The Good Doctor" network TV series
"Rick's TESLA SFX library was a life-saver for us on Season 2 of HBO's Divorce, especially since Tesla demands that ONLY authentic Tesla sounds be used whenever their vehicles appear in a scene! Rick's FX gave us that authenticity. Very valuable resource. Thanks Rick!"
– David Briggs
Supervising Sound Editor, HBO "Divorce"
"Hey Rick! Awesome job on the Tesla library! Literally minutes after downloading, I cut one of the servos into a commercial I'm working on… I'm going to get a TON of mileage out of the wheel recordings. I feel like wheels are a really difficult sound to get a great recording of… All around great job!"
-Kai Paquin
Sound Editor | Los Angeles, CA
Echo Peak presents: Tesla Model S!
This Tesla Model S P85D was recorded on a closed track with a professional stunt driver. (It was not easy to make it skid…) Not only is this library useful for Tesla sounds, but for tire sounds on pavement as well. As all of our libraries, this has been tested and approved by Hollywood sound editors. Enjoy the sounds of Tesla Model S!
Rodeos and horse ranches aren't what they used to be.
These days, rodeos are polluted with big PAs pumping rock and pop music through the speakers while the cowboys ride the bulls and buck the broncs. People watch through cell phones and keep a safe distance from the action. Horse ranches are overrun with the sounds of 4 wheelers and dirt bikes on the tracks nearby.
The recordings we have come from before that time.
Years ago we rolled out to the rodeo with full access, a portable DAT machine, and a determination to catch every angle we could take a mic to. The house band played from a balcony unamplified while the cowboys rode the bulls and the crowd cheered. The children rode sheep in a sport called "mutton busting" and the women mounted stagecoaches and raced around the arena at breakneck speed.
…and when the show was over the crowd stood up to leave, but the cowboys were still competing – so they kept riding.
The steer wrestling contest happened in an almost empty arena. We were there — up close, capturing every gate release, the sounds of the cow struggling to stay on his feet, and the single trainer cheering the cowboys on. The dirt and the grit and the steel clacking around were all there, exposed and clean and in their native environment.
After the rodeo we went to a local horse ranch and kept on rolling. We got gallops and canters, grunts and snorts. We handled the tack, shook the bridles, and swung the gates. We recorded in the barn and out on the fields.
These recordings come from a time before 24 bit 96kHz portable rigs existed, but they have a quality and fidelity that has survived the ages. Take a listen and remember the time when these things sounded like they should sound.
TEXTROBOT is a NI Kontakt instrument designed to help you in the sound design of UI sounds and to produce retriggered samples for VFX text animations.
All 165 sounds are easily accessible using a MIDI master keyboard from the first octave. You can choose a category to load a set of samples and play it manually, or in the retriggered way (if active) by holding down the note. The full version of NI Kontakt is required to use this library.
• Click (10 samples): very tight, clicky sounds for UI interface usage or small text VFX
• Bleeps (16 samples): it contains bleeping sounds, tones, and alerts for telemetrics and sci-fisound design
• Big Size (16 samples): a collection of low frequency sounds for big title animation
• Percussive (22 samples): organic and processed percussive sounds like shakers, maracas, and woods for multimedia apps or menu sound design
• Fun (30 samples): a collection of funny sounds for cartoonish motion graphics
• Digital (20 samples): glitches and lo-fi sounds for experimental videos
• Keys (28 samples): keyboards, typewriters, and mouse sounds
• Mechanical (23 samples): switches, clangs, squeaks, and metal impact sounds for mechanic motion graphics
'Thailand' is a unique collection of 101 sounds recorded over 2 years and produced with high quality equipment with DPA and Neumann mics, an Audio Technica Preamp, an Aeta Mixy Recorder, and a PCM D-100 digital recorder. This collection provides authentic and interesting sounds recorded throughout the country at different seasons! Ambiences include:
The 'Hood audio playset gives you over 12 minutes of urban ambience delight. This playset was recorded in Buffalo, New York and captures the traffic and neighborhood sounds of a busy city street including:
The 'Hood Playset comes with everything you see here:
We recorded an old abandoned school and gained a lot of nice and very unique sound fx for your next sounddesign project. You'll get up to 1.26 GB / 172 mono & stereo files, tagged (for trouble free use in your loved data base program) and carefully mastered in 24Bit/96kHz.
The Arduino Collection is a library of electronic gizmos manipulated through an Arduino UNO, custom built circuitry and code. Clocking in at over 75 minutes, the collection features piezos, motors, servos and fans, all provided at 192KHz.
Within each category multiple types, actions and variations were recorded. Amongst other assets, motors for instance include quick revs and longer engine drones spread across three different RPM configurations. Perfect for robots, servos have a diverse selection of manual and automated movements, whilst the piezo category features a rich palette of simple and more esoteric tones.
Recordings include:
– Stepper Motor
– Rotary / Cylinder Motor
– 5000RPM Motor
– 7500RPM Motor
– 13000RPM Motor
– Haptic Motor
– Vibrator
– Two Servos
– Piezo Alarm
– Piezo Theremin
– Piezo Transducers
– Single Fan
– Dual Fan
– Mini Buttons
Immerse yourself in a lavish bathroom ritual to your heart's content with this collection of 128 high definition sound effect and ambiences, including 2 impulse response files to capture your sultry shower singing! Includes all the scrubbing sounds you need to make your bathroom sound sparkling clean!
It took a lot of sunscreen to record this collection of ocean waves, gentle currents, and life on the Boardwalk. From Venice Beach, to Santa Monica and Malibu, Southern California boasts some of the world's greatest resources for coastal recording. This is a terrific library that features a variety of beachside sounds, including huge wave crashes on rocks, calm estuaries, and even amusement parks on the Pier. Recorded with the stunning Sennheiser Ambeo microphone, each ambience is delivered in both AmbiX and FuMa formats, as well as Stereo, 5.1, and 7.1.
What's more- a 360 video reference is provided to offer a fully immersive image of the sound effect being captured!
The bell collector sound library is a unique collection of 113 sounds of bells, gong and other metal percussions. These objects have been collected over the years, mainly in Asia, India and Europe.
All these sounds have been recorded and produced with high quality equipment at 24/96 khz at low noise floor.
Each bell, sorted by tonality, comes with many variations of intensity and rhythms.
-Hand bell
-Crotal bell
-Gong bell
-Hand drum
-Sleight bell
-Bicycle bell
-Singing bowl
This library provides authentic and interesting sounds, recorded with Neumann and MBHO mics powered by an Aeta 4minX.
Recorded and edited in high resolution, these sounds are easy to pitch down and time stretch to create unique and surprising sounds.
All Faunethic tracks includes metadata carefully edited, compatible with Soundminer, Soundly and Basehead.
Big. Wheels. They are the coolest things to kids and the toughest things to ride as adults. The Biggest Big Wheel library will take you on a trip down memory lane to the time you rode your big wheel to the park with your friends or that time you decided to try and ride it to the corner store. This library includes general riding sounds on grass, gravel, pedal movement, and more! All 52 files are 96kHz /24-bit WAV and are all ready to be placed in your project!
The Blacksmith Sound Effects Library gets you the ringing, banging sounds of hammer impacts on an anvil, as well as the sounds of a large blacksmith's bellows.
The Blacksmith Sound Effects Library features 800 files with over 1000 sounds, recorded at a one-day visit to an old forge from the last millennium. You get tons of hammering metal on an anvil of course but also many other typical forge sounds, as well as more unusual sonic experiences. Mostly metallic sounds – from tools handling, metal hits, drops, clank of chains to vibrating metal poles, rattling cranks, wooden hatches and much more.
All sounds were recorded in MS using a Sennheiser MKH-8050 + Ambient ATE 208 going in a Sound Devices 788T in 192kHz and 24Bit. The sounds are cleaned and edited for direct use. All mastered and decoded to stereo for instant use.
A burning building is a pinnacle of danger, but here's your chance to hear a controlled one! This library captures a wooden summer cottage burning down to the ground. It contains fire at various intensities and random debris as the house falls apart. A number of microphones were positioned around the house to cover the exteriors, and one microphone was inside the house to cover the early stages of the fire spreading inside. A few crackles, sparks, and debris are also included as sweeteners.
Recorded in New York's Adirondack Mountains, The Cabin audio playset is the first in a series of immersive audio environment sound effects bundles designed to allow producers, sound designers and other post-production audio professionals to quickly and easily establish an immersive audio set design with minimal effort.
Hit the ground running with immersive reverb impulse responses for use with free and commercially available convolution reverb plugins. This playset features a collection of 89 high definition sound effects, ambiences, and includes 7 impulse responses including alternate listening perspectives from the main room. The Cabin includes The Fridge and The Woodstove audio prop sets and a small general sound effects library to enhance your audio environment.
The Cabin comes with everything you see here:
• 89 high definition sound clips
• 96 kHz, 24-bit mono and stereo WAV files
• 7 HD immersive audio impulse responses
• Impulse responses work with most major convolution reverb plugins
• Includes file lists and broadcast WAV compliant metadata
• Bonus Items: The Fridge & The Woodstove audio prop packs
PROMO: Get this library for FREE when buying "Affright" until the end of the month.
Need to create suspense, tension, action and mystery in your production? "The Case" is great for you.
Like my library "UNSOLVED" this pack is Inspired by crime/investigation movies and series, and contains 185 sounds (Wav, 24 Bit / 48 kHz) aimed to enhance the tension and drama of movies, games, series, trailers and musical compositions.
You will find deep Bass Loops, powerful Percussive Loops (kick, hi-hat, hits, metal), Cinematic Melodies and notes (synth, clean electric guitar, percussive piano) and Fx (soundscapes, atmospheric elements, drops, hits and impacts).
You will get:
• 37 bass loops
• 37 cinematic melodies
• 67 percussive elements
• 44 Fx
This library has a nice mixture of sound design and music. It can be used to create moments of suspense and tension from a sound designe perspective or from a musical perspective thanks to the bass/percussion loops and melodies.
The Complete Collection contains 1373+ sound effects from every sound library that we have released so far. It features Sci-Fi, Fire, Ice, Mecha, Rocks, and Plastic sound effects, including ambiences, drones, textures, swooshes / wooshes, impacts, glitches, sequences, and more. Royalty-free.
Included libraries:
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We'll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.


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Search the Community
Showing results for tags 'Dead Rising'.
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Dead Rising
gaiages posted a gallery image in Member's Album
E3 2013: Dead Rising 3 Revealed
Marcus Estrada posted a article in MicrosoftDead Rising began as a title which was meant to hype up the Xbox 360 launch. Although it ended up being a bit cumbersome, it was also exciting to see so many zombies on screen at one time. Dead Rising 2 attempted to up the ante, but still showcased various issues. Although Dead Rising 2 came to both PS3 and 360, it looks like Dead Rising 3 is an Xbox One exclusive (at least for now). A great deal of gameplay was shown which featured a handful of various weaponry, as well as the main character using a flare gun and flashlight. Most interestingly, it was shown that the player can call in artillery support to cut down hordes of zombies. Oh, there is a brand new lead character in the game too. The black-haired guy seems keen on whining about the zombie outbreak, which is at least slightly more interesting than accepting everything going on around him. Dead Rising 3 is available exclusively for Xbox One this holiday season. http://youtu.be/Tn9QRIM4_Oo
Digital Scare Tactics: A Brief History of Horror in Video Games
Marcus Estrada posted a article in Analysis & OpinionsHorror as a genre is something that has been around for a long, long time. Stories like Frankenstein, films like Psycho, and others have captured the minds of people years after their releases. Although many will shrug off horror as a fad, it always manages to come around and bring out new, enticing experiences. The same is true of horror games, although they have seen quite a shift as time goes on. Now we"ve got games like Resident Evil 6 which received critical reception and may or may not even quality as horror anymore. Upcoming titles like Amnesia: A Machine for Pigs instead look to try and recapture more primal scares. Where did horror games start? Will they ever come back to their roots? Most will suggest that Sweet Home, Alone in the Dark, or even Resident Evil started the horror game genre. However, the earliest attempts at horror were even older. They may not have sparked a fad, but they are important all the same, especially when you consider how similar they are thematically to what came later. One of the very first was Haunted House on Atari 2600 in 1982. The game had players controlling a pair of bright white eyes through a pitch black mansion. As you search for an urn which needs to be pieced together, enemies attempt to get you. Your goal isn"t to simply avoid them, though, as you"re required to collect other items in order to access new sections of the mansion. It"s an incredibly simplistic game but it set up a few basic ideas: haunted houses are scary and contain puzzles. Uninvited The Atari 2600 was home to other horror games, such as the extremely limited print run of Halloween, and a few others, but after that it was up to the computer crowd to come up with something. In 1986, a new game came to Macs named Uninvited. The point-and-click adventure took place in, you guessed it, a haunted house filled with creepy things. Again, it made sure to include puzzles for progression and a graphically impressive atmosphere for the time. The Lurking Horror was released a year later, but in stark contrast, featured no graphics. Despite being a text adventure, it managed to be quite effective at scaring the player and ultimately became a popular game. Heading into the late 1980s we will now see one of the games that everyone likes to classify as the "original†horror game... but we'll get to that in a minute. There is one more notable game that requires a mention. Project Firestart arrived in 1989, in fact, only a few months before Sweet Home. Regardless, it managed to be another title which now seems like a blueprint of the genre. Despite trying to be an action game, the atmosphere was made to be eerie. It offered up players only limited ammo as well which contributed to a feeling of weakness. In order to push the narrative, players would discover abandoned journals and learn from first hand accounts. What games do you know of nowadays that employ this same technique? While Project Firestart isn"t entirely playable today for most, it does deserve credit for being a fair contender for a blueprint of horror games. A few months later, Sweet Home arrived on the Famicom (the Japanese equivalent of the NES). It"s easy to see why people peg this as the de-facto horror template as it contains all the hallmarks, such as a haunted mansion, group of survivors, puzzles, and did in fact serve as inspiration for Resident Evil. Funnily, the game was itself based off a film of the same name, meaning it is licensed title. Regardless, it fused a horror atmosphere with RPG elements and managed to be a worthwhile adventure. Unfortunately, gamers outside of Japan have never had the opportunity to play a "legitimate†copy. Splatterhouse When thinking of these games, it"s easy to point out that horror has shifted away from ponderous searching into blood-soaked FPSes, but that"s not completely accurate. Even back in the 80s there were pairing horror themes with action gameplay. Massive series such as Castlevania had begun back then, as did Splatterhouse with its gory, gross, and over-the-top killings. Mostly though, attention was paid to depicting haunted houses. If you wonder why, simply look to the '80s film landscape, which was when the slasher film flourished. Slashers took place in shopping malls, markets, and more, but mostly they took place in scary buildings. Although there are even more games that peppered the '80s, the next big title is Alone in the Dark from 1992. With this title, we were pushed into a polygonal world of horror. Although the graphics appear more goofy today, they managed to bring the idea of static camera angles to the genre (which would later be used to great effect in Resident Evil and Silent Hill). The game featured two playable characters, monsters, and puzzles. Many attribute the creation of survival horror to this game, and while not entirely accurate, it"s easy to see why. Alone in the Dark definitely brought some new ideas to the table and helped developers and gamers both realize that survival horror experiences were possible in 3D. Between the end of the '80s and the '90s, many horror games made the rounds. However, there were a few notable ones before Resident Evil graced the PlayStations. Clock Tower: The First Fear arrived on Super Famicom in 1995 and brought more of the same - a haunted house. However, one huge innovation was the idea of one main antagonist. Instead of simply running from various monsters, there was one evil entity ready to stalk you throughout the entire game. No matter what you were doing, Scissorman might be right around the corner, ready to strike. Hiding or simply running was a necessity lest the protagonist fall into a panic and possibly get killed. Although non-Japan based games have no legal means of playing it, the rest of the Clock Tower series has arrived in other countries. Resident Evil Finally, in 1996 something amazing happened. A game with B-horror quality voice actors, polygonal graphics, and a weird story managed to become a massive hit. Resident Evil hit the PS1 with a bang and players couldn"t get enough. The game took place in a mansion, of course, and had two playable characters as well as zombies (and other creatures), static cameras, puzzles, and basically all the hallmarks of what was now known as the "survival horror†genre. Although very few of these features were new, they were put together in a very playable fashion. Its tank controls may not have aged well but the game is definitely deserving of praise for making horror games mainstream. From then on, horror truly exploded in the gaming landscape. Tons of games peppered the landscape, although only few became notable. One such game is Silent Hill, which also came to the PlayStation in 1999. Although it would be hard for modern gamers to really understand, at the time most viewed Silent Hill as a Resident Evil rip-off. Even covers of magazines depicted protagonist Harry Mason as a muscled, grizzly man ready to shoot the head off zombies. Of course, Silent Hill was nothing like this and instead focused on an entirely creepy town and the cult at the center of it. There was more psychological goings-on than just surviving, and that helped usher in other types of horror titles. Other games came out in this time period attempting to either cash in on tropes, or try something new. Overblood attempted to be more of a sci-fi zombie game, but didn"t catch on much. Parasite Eve took a page out of the Sweet Home book by fusing horror with RPGs, and perhaps to better effect. Blue Stinger tried and failed at being a beat "em up like Splatterhouse. Echo Night tried to channel ghosts and give a more moody approach, but still relied on puzzles and eventual stalker character like Clock Tower was able to establish. If there was one thing in common, many developers at least attempted to keep some semblance of scariness in their games. Titles like Silent Hill 2 arrived in 2001 and only further pressed players to embrace psychological horror. With the age of the PS2, many titles arrived which played to the strengths of the original Clock Tower. Rule of Rose, Haunting Ground, Clock Tower 3, and more all paired players up against continuous stalkers. The idea that the scariest thing is to be unarmed, or poorly armed, fueled these titles and made them enthrallingly horrific experiences. Others like Fatal Frame also made use of this logic, although they did arm their protagonists with a "weaponâ€. Resident Evil 4 With the arrival of Resident Evil 4 (first on GameCube in 2005) we saw the genre attempting to shift. Along with zombies that weren"t quite zombies, the game became much more action-oriented. Although Resident Evil 4 managed to mix scares with action, it gave a glimpse to what the next generation of horror was set to offer. Plentiful (enough) ammo, a strong hero, and loads of zombies was something that fans wanted more of. Despite the shift in tone, it was still impossible for Leon S. Kennedy to shoot while walking. Games continued to filter into the genre but most weren"t very notable. Gamers seemed to not be very focused on the genre, even when the launch lineup for Xbox 360 featured the horror game Condemned. The genre wasn"t dead, but it seemed stagnant, until Left 4 Dead invigorated it in 2008. Despite attempts at horror action before, they most always seemed to air on the side of "horrorâ€, unless they were Doom. Left 4 Dead though brought a very fast, exciting zombie shooter to the masses and it was a huge hit. Then we entered the age of zombies which is only now in recession. Zombies invaded horror games left and right as well as non-horror games, like Call of Duty. Zombies became the focus of completely un-horrific games like Plants vs. Zombies and basically lost all luster as a scary being. This evolution of zombies was one also felt by the movie industry, where film fans were angry that zombies were granted cognitive ability and now run. Fast, weapon-toting zombies entered into our games and many loved it, while some horror fans felt the genre had sold out. For a while we have lived with an overload of zombie games like Dead Rising, Dead Island, and beyond. Games like Dead Space, also out in 2008, kept many facets of the modern action-horror game but still desired to scare players. The fight between the splintering of horror was interesting, where some decried action-horror as a complete bastardization of the genre. Others believed that action-horror was the only way to go. Regardless of your opinions, it definitely seemed that the ones getting bought the most were from the action category. This is easy to see by simply looking at how Dead Space 3 appears to be jumping even further into action territory. Even the Silent Hill series tried its hand at more action-focused adventures with Silent Hill: Homecoming and Downpour. Alongside all these action heavy games, though, independent developers were rising to the occasion. Many longed for the games they grew up on, and because no big company was publishing them, made their own. From this world of indie development we"ve seen older types of horror return. Games like Lone Survivor, Amnesia: The Dark Descent, and even Slender are putting the focus back on psychological or stalking scares. No matter what side you"re on, horror can maintain itself with many forms. Horror has lasted and evolved tremendously over the years. The question is now what will we see next? Perhaps we will see big companies follow indie examples and make horror games just the way they had years ago.
The Horror Genre Isn't Dead, It's Just For Kids
Jared posted a article in Analysis & OpinionsI like to play all sorts of video games, but I've never found myself sticking to just one genre. While on my travels, it is not uncommon for me to stumble upon a game with horror aspects. I'll play and enjoy these games just like any other, but with one small hitch - there are almost always a few kids running around as I play. Horror games become a whole different affair when a child is present. While a spooky atmosphere and a few jump-scares are just another part of the game for me, just seeing the title screen is enough of a horrifying adventure for a child. The horror genre isn't dead, and I have the proof. These are the testimonies of gaming's horror victims. Silent Hill: Downpour Yes, I own Silent Hill: Downpour. It has its problems, but overall it is a pretty alright game. When it comes to Silent Hill games, I have to sneak the disk into the system just to begin playing it. If I try to do it out in the open, I'll usually hear a chorus of shrieks and the pitter patter of children running out of the room. But sometimes I luck out and they come into the room after I've started the game up. They hate it, but they can't help but watch as the horror unfolds. There's the usual questions like, "Is this the scary game?" and the classic, "Can i turn on a few lights?" But when it comes down to just asking them about the game, here is what they had to say (in English instead of baby speak). I will never get over a Korn song getting into the game First of all, the monsters are quite a bit worse than they were in previous games. Even to a child this was apparent. When they watched me play games like Silent Hill 2 and 3, they knew I was dealing with monsters. With Downpour, the monsters were constantly referred to as "zombies." Not what you want to hear from a Silent Hill game. When it came to the scares however, the game didn't disappoint. One of the younger children simply curled up into a ball, wide eyed staring at the screen. I asked them what they though about the monster attack and they just kept asking me to turn the game off. When I told them I needed to get to a save point, they went to walk out of the room, stopped and then asked me to go with them. I could not get them to watch the entire cave sequence. Overall, the kids agreed it was pretty scary on a scale of not scary to really scary. Red Dead Redemption: Undead Nightmare I'll be honest right from the get-go. I did lie to the children about this one. Ever since I got the "horse game," the children around me have wanted to ride around the old west and get killed by wolves over and over again. How they manage to constantly find the wolves is beyond me, but they enjoy riding the horses and tipping their hat to passerby. So when I purchased Undead Nightmare it seemed only obvious that they would need to give it a try. I had gotten through the opening sequence with John Marston's family becoming zombies beforehand so they would have no idea what to expect going into the game. Despite this, one of the children asked me if it was a scary game. I'M TIPPING MY HAT TO THEM AND THEY JUST KEEP COMING! No idea how they figured that out before they even played it. But I assured them it was the same old game and that the sky was only green because Halloween was coming. They accepted this without a second thought and started riding towards town so they could tip their hat at random townsfolk. Up to the point of them riding into town, they still hadn't seen a single zombie. They could hear people screaming and they could see houses were burning, but it hadn't registered yet that something was seriously wrong. An odd looking fellow turned the corner and started to shamble towards John. And then a few more "people" came around the corner. Everyone in the room froze. Suddenly they pulled John off his horse. Within an instant of it registering in their heads, chaos erupted. The one playing the game whipped the controller at me and covered their face. Another one ran out of the room screaming "You lied! You lied! You said this wasn't a scary game!" (that time it was true) and another just covered up in a blanket saying "Turn it off." To this day I still can't get them to trust me that I'm just turning on the horse game for them to ride around in. On the scary scale, Undead Nightmare ranks at "You're a liar, this is scary." Dead Space 2 To my surprise, Dead Space 2 didn't rank that high on the scary scale for the kids who watched me play. It was described as "tense", but there weren't any big scares or blowouts. All the children just sat around biting their nails or clenching their fists waiting for the next monster to jump out and scare them. But other than that not much happened. Sorry Isaac, your problems apparently just don't cut it Of course, I kept them away from most of the violence (I played the game a bit before letting them see the areas to avoid any traumatizing scenes of gore) Some people might say this is the reason the children didn't freak out as badly compared to the previous two entries in the list, but my response to that is gore doesn't equal horror. It just equals gore. And I'm pretty sure even the kids wouldn't be afraid of that. On the spooky meter, Dead Space 2 ranks a paltry nail biter. Not bad but not really scary either. Dead Rising 2 I thought for sure they would have actually ended up liking Dead Rising 2 thanks to all the random stuff you can do and the more colorful graphical design choices, but after the surprise upset with Dead Space 2 I guess anything could happen. And let me tell you, they did not like Dead Rising 2 at all. But the timing of everything worked out perfectly. I had just gotten myself acquainted with the game's controls and the layout of the map. I had tucked myself into the corner of a clothing shop looking for a weapon. This is when the children decided to walk in. To the best of their knowledge, this was simply a cartoony dress-up game. Maybe things would have turned out different if he was on a Dune Buggy One of the older children asked if they could try it out because hey, who doesn't love some fun time free roam in a mall/casino? I simply told them "I don't think you'll like this game." Despite this, they insisted on trying it out, so I handed them the controller and waited for the magic to happen. Not even five seconds had passed when a zombie decided to burst through the store window and rush them. It let out a groan and the controller was on the ground as all the children began demanding that I turn the game off. To their horror, I informed them that I needed to get to a save point first. Five minutes later, I had made it to the save point. The entire time the kids were covering their eyes and insisting the noises they heard were just dogs and were in fact, not zombies at all. Dead Rising 2 gets a ranking of "Looks fun, but the zombies make it unplayable." If there is a moral to any of these stories, it would probably be that just because you find the horror genre lacking that doesn't mean its dead. There are still plenty of people out there who enjoy it, and others who are still terrified because of it. As always, thank you for reading.


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Revista de Ciências Agrárias
Print version ISSN 0871-018X
PINHO, Tatiana; BOAVENTURA-CUNHA, José and MORAIS, Raul. Electronic and computation technologies in data collection and integration in precision agriculture. Rev. de Ciências Agrárias [online]. 2015, vol.38, n.3, pp.291-304. ISSN 0871-018X.
The population growth and consequent demand for food, water scarcity, rigid quality standards and legislation, higher concern about environmental impact, among other factors, have powered a new agricultural paradigm grounded in sustainability and higher productivity of crops. In this sense, precision agriculture is an alternative to traditional cultivation techniques, where the use of information technologies in decision support systems reduces the risks associated to cultivation conditions, enabling a more efficient management of natural resources, improving the productivity and minimizing the operation costs. This work aims the revision of some electronic and computers technologies used in precision agriculture systems, regarding remote sensing techniques, sensors networks, visual inspection and data integration.
Keywords : electronics; data integration; information systems; precision agriculture.


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Age 76 of Somerville, NJ. Formerly of Edina, MN.
On December 21, 2018, Tom Dibble passed away peacefully, surrounded by his wife and children.
He was born to Jerry and Shirley Dibble on September 12, 1942, the second of four children. A proud Edina Morningside resident, Tom graduated from Edina High School in 1960 and attended The University of Minnesota Duluth, where he graduated in 1964 and was commissioned in the Air Force.
Tom and his first wife, Kathleen, moved around the world, from Minnesota to New York to Bermuda to Texas to Italy to Alabama and finally back to Minnesota. He earned his Masters in Public Administration in 1978.
In 1982, Tom married Sandy, lived in Virginia for twelve years, and finally settled in New Jersey in 1994.
He was a proud husband, father, grandfather, great-grandfather, Eagle Scout, veteran, and tireless champion for many causes. He was a devoted member of United Reformed Church in Somerville, Room for All, Mended Hearts of Morris County, and Boy Scout Troop 84.
In his professional life, Tom worked for the U.S. Air Force Office of Special Investigations, the Administrative Offices of Alabama and Minnesota Courts, the National Center for State Courts, and the Superior Court of New Jersey, Essex Vicinage.
Tom is preceded in death by parents, Jerry and Shirley (nee Trepanier).
He will always be loved and missed by his wife of 36 years, Sandra (nee Girkins); children, Kelly, Scott (Richard Leyva), Deanna (Hans) West, Carolyn (Charles) Kobernat; Christopher (Bonnie), Benjamin (Breanna); granddaughter, Samantha; great-granddaughter, Haley Baird Dibble; siblings, Kathleen (Mel) Saterbak, Charles (Kathy), and Donald (Barbara).
A celebration of Tom's life will be held 2:00 PM on Saturday, Feb 2, 2018 at United Reformed Church, 100 West Main Street, Somerville, NJ 08876. Visit one hour prior at the church.
In Minnesota, a celebration of Tom's life will be held 1:00 PM on Saturday, Feb 16, 2018 at Edina Morningside Community Church, 4201 Morningside Drive, Edina, MN 55416. Visit one hour prior at the church.
Interment will follow in the Spring at Fort Snelling National Cemetery, Minneapolis, MN.
In lieu of flowers, memorials are preferred to Room for All (roomforall.com) or United Reformed Church (urcsomerville.org).


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The atrocity of the men of Gibeah.
NOTE. These final five chapters of the Book of Judges provide glimpses into the cultural milieu during the times of the judges, revealing the religious apostasy and social degradation of the people.
VERSE 1. In those days, when there was no king in Israel, there was a certain Levite living on the farther side of the hill country of Ephraim, who took for himself a concubine out of Bethlehem Judah.
there was no king in Israel. The author repeats this refrain.
It might reflect a desire for a central authority to muster the army. Or it might stem from a desire to be like other nations.
there was a certain Levite. This is not the Levite hired by Micah the Ephraimite.
VERSE 2. His concubine played the prostitute against him, and went away from him to her father's house to Bethlehem Judah, and was there for four months.
His concubine. A concubine was woman with whom a married man has an ongoing sexual relationship. But they are not married.
That arrangement is called concubinage.
played the prostitute against him. That is, she had an affair. She was sexually unfaithful to him.
went away from him to her father's house. After the affair, the concubine went to her father's house.
VERSE 3. Her husband arose and went after her to speak kindly to her, to bring her again, having his servant with him and a couple of donkeys. She brought him into her father's house; and when the father of the young lady saw him, he rejoiced to meet him.
VERSE 4. His father-in-law, the young lady's father, kept him there; and he stayed with him three days. So they ate and drank, and stayed there.
VERSE 5. On the fourth day, they got up early in the morning, and he rose up to depart. The young lady's father said to his son-in-law, "Strengthen your heart with a morsel of bread, and afterward you shall go your way."
VERSE 6. So they sat down, ate, and drank, both of them together. Then the young lady's father said to the man, "Please be pleased to stay all night, and let your heart be merry."
VERSE 7. The man rose up to depart; but his father-in-law urged him, and he stayed there again.
VERSE 8. He arose early in the morning on the fifth day to depart; and the young lady's father said, "Please strengthen your heart and stay until the day declines;" and they both ate.
VERSE 9. When the man rose up to depart, he, and his concubine, and his servant, his father-in-law, the young lady's father, said to him, "Behold, now the day draws toward evening, please stay all night. Behold, the day is ending. Stay here, that your heart may be merry; and tomorrow go on your way early, that you may go home."
VERSE 10. But the man wouldn't stay that night, but he rose up and went near Jebus (also called Jerusalem). With him were a couple of saddled donkeys. His concubine also was with him.
VERSE 11. When they were by Jebus, the day was far spent; and the servant said to his master, "Please come and let's enter into this city of the Jebusites, and stay in it."
VERSE 12. His master said to him, "We won't enter into the city of a foreigner that is not of the children of Israel; but we will pass over to Gibeah."
We won't enter into the city of a foreigner. He was unwilling to stay in a village of foreigners.
Gibeah. This is probably a village near Jerusalem. It was populated by Jewish people.
VERSE 13. He said to his servant, "Come and let's draw near to one of these places; and we will lodge in Gibeah, or in Ramah."
VERSE 14. So they passed on and went their way; and the sun went down on them near Gibeah, which belongs to Benjamin.
VERSE 15. They went over there, to go in to stay in Gibeah. He went in, and sat down in the street of the city; for there was no one who took them into his house to stay.
there was no one who took them into his house. The Benjamites lack hospitality.
VERSE 16. Behold, an old man came from his work out of the field at evening. Now the man was from the hill country of Ephraim, and he lived in Gibeah; but the men of the place were Benjamites.
VERSE 17. He lifted up his eyes, and saw the wayfaring man in the street of the city; and the old man said, "Where are you going? Where did you come from?"
VERSE 18. He said to him, "We are passing from Bethlehem Judah to the farther side of the hill country of Ephraim. I am from there, and I went to Bethlehem Judah. I am going to the LORD's house; and there is no one who has taken me into his house.
VERSE 19. Yet there is both straw and feed for our donkeys; and there is bread and wine also for me, and for your servant, and for the young man who is with your servants. There is no lack of anything."
VERSE 20. The old man said, "Peace be to you! Just let me supply all your needs, but don't sleep in the street."
VERSE 21. So he brought him into his house, and gave the donkeys fodder. Then they washed their feet, and ate and drank.
VERSE 22. As they were making their hearts merry, behold, the men of the city, certain wicked fellows, surrounded the house, beating at the door; and they spoke to the master of the house, the old man, saying, "Bring out the man who came into your house, that we can have sex with him!"
Bring out the man … that we can have sex with him! What the men of Gibeah want to do is not homosexual activity. It is rape. Gang rape.
Their demand is reminiscent of the men of Sodom during the time of Lot:
Genesis 19:5. They called to Lot, and said to him, "Where are the men who came in to you this night? Bring them out to us, that we may have sex with them."
VERSE 23. The man, the master of the house, went out to them, and said to them, "No, my brothers, please don't act so wickedly; since this man has come into my house, don't do this folly.
VERSE 24. Behold, here is my virgin daughter and his concubine. I will bring them out now. Humble them, and do with them what seems good to you; but to this man don't do any such folly."
here is my virgin daughter and his concubine . This man should have done everything possible to protect these women.
But instead he offers them as victims to save his own life.
The Levite is profoundly self-centered. And a coward. And a terrible human being.
VERSE 25. But the men wouldn't listen to him; so the man grabbed his concubine, and brought her out to them; and they had sex with her, and abused her all night until the morning. When the day began to dawn, they let her go.
abused her all night until the morning. What the men of Gibeah do is rape. Gang rape. They are rapists.
VERSE 26. Then the woman came in the dawning of the day, and fell down at the door of the man's house where her lord was, until it was light.
fell down at the door of the man's house. She dies.
VERSE 27. Her lord rose up in the morning and opened the doors of the house, and went out to go his way; and behold, the woman his concubine had fallen down at the door of the house, with her hands on the threshold.
went out to go his way. He is departing town, and doesn't even look for his concubine.
VERSE 28. He said to her, "Get up, and let's get going!" but no one answered. Then he took her up on the donkey; and the man rose up, and went to his place.
"Get up, and let's get going! After tossing the concubine out on the street to be raped all night by a gang, he doesn't console her. Instead, he demands that she get going.
VERSE 29. When he had come into his house, he took a knife and cut up his concubine, and divided her, limb by limb, into twelve pieces, and sent her throughout all the borders of Israel.
he took a knife and cut up his concubine. This terrible man does a terrible thing.
limb by limb. He cuts up the corpse of his concubine, limb by limb.
into twelve pieces. He cuts her body into twelve parts. That suggests one body part for each tribe.
VERSE 30. It was so, that all who saw it said, "Such a deed has not been done or seen from the day that the children of Israel came up out of the land of Egypt to this day! Consider it, take counsel, and speak."
RESOURCES: Summary, Outline, Memorize
Unless otherwise noted, all Bible quotations on this page are from the World English Bible and the World Messianic Edition. These translations have no copyright restrictions. They are in the Public Domain.


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does anyone even ride them?
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I hope Brian Foster doesn't leave fit for this
i have a fit, i was just wondering if anyone actually rode a fiction
does anyone even ride them?
This forum thread has 6 replies
i got a hi tensile complete when i was a complete beginner. i broke it in a little over year
SICK edit. I don't rly like park, but you just made it look awesome. how long have you been riding?
thanks everyone
i like the plastic sleeve thickness options
yea dude i was considering it but is it really worth the extra 35? cuz i like the push's reach and color, and i know it's good. but if the sunday is also good, i can save 30
is it good? i read mixed reviews. does it slip or crack or is it strong, or should i spend an extra $30 and get something better?
This forum thread has 15 replies
i can manual, but i want to hop to manual onto a curb, but when i hop i land in the manual position but i can only hold it for less than a second. help? also, i can 180 flat, but how to 180 off a curb? i know to go faster, but when i do, it messes up ... more »
This forum thread has 2 replies
well, fit is making tom dugan complete bikes now along with ben lewis, and shawn mc
they've got new mac, benny l, and dugan completes, along with a bike with aftermarket wifi frame, blade 2 forks, and more check em out at the new danscomp.com catalog just keep flipping through the pages till you see em
This forum thread has 7 replies
so nice how did you get the bike to stand up without it leaning on anything?
he probably bought the hat, thinking it looked cool, not knowing that cult is a bmx company
This news blog has 27 comments.
just get the regular one. folding tires are too expensive and the weight difference isnt too noticable
i've noticed that some riders are only decent, but they still look talented and cool when they ride in their videos. it's cuz of the hd and good recording. also, some riders are super super good, but the video quality isn't too good, which kinda makes ... more »
This forum thread has 4 replies
how is that cult rear hub? loud?
purple looks so good
my bike is only 13 pounds. no tires, no bar ends, drilled holes everywhere, brakeless, pegless, titanium driver axles bolts.