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Transferring a Drawing With Pencil
One of the processes we did this week in art class was transferring a drawing from a rough draft sketch to a board for watercoloring. Some students also used the technique to put different sketches together into one composition. I made a little video to walk through the process with tips and technique.
How to create a clay whistle or clay flute
I've been creating cute clay flutes for a few years now. I've tended to lean toward birds, though I've also made fish and even a tiger. I started by making owls because when I made my first clay whistle it sounded like an owl to me. A friend who teaches ceramics recently asked me if I'd share how to make them. I got the idea from a teachers pay teachers ceramics curriculum but I found the details about how to get the whistle functional lacking. It was very hard the first year I taught this with students. I've gotten the hang of it now, so tried writing out my own instructions to her. That's when I realized that it is really hard to type out instructions that make sense. This video should fill in those gaps and take you through how to get started making clay flutes or whistles. Each flute starts off as a whistle. If you do a good job making the whistle turning it into a flute should be pretty easy. I cover that in the video as well. This video leaves off at the basic construction of a functional whistle and leaves turning it into a one of a kind piece of art to you.
I plan to make a follow up video on taking it to the next level of sculpting and carving. I hope this helps you out, and if so I hope you'll share your success by commenting and sharing photos of your finished product.
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Getting Real with colored pencils
Did you know that it is possible to create photo realistic images with colored pencils? I've only been aware of this for about 4 years. I discovered it by viewing the winners of the Houston Livestock Show and Rodeo student art contest which my school participates in and my students had entered. I had my students do several 2 week projects and pick the best one to enter. I though we had done pretty well. Keep in mind that I went to a very good art school (Ringling College of Art and Design). But what I saw in the Hayloft Gallery at NRG center blew my mind. The winners of the district shows were represented which were good. Then came the Auction pieces which were even better and finally I came down to the category winners and overall show winners which were unbelievably good.
This is a contest for only student work, elementary, junior high and high school. No college, no adult divisions. It hit me as I took in all the winners that if I had been able to enter one of my own pieces that I may have been able to win at a local round but my piece wouldn't have advanced to the action level or category winners. That freaked me out a little. If I, a art school graduate couldn't win at this thing then how could one of my high school students hope to do well in this contest? The bar seemed impossibly high. So over the last three years I've been trying to find ways to close that gap. One thing that really caught my eye looking at the winners in the Hayloft gallery was the pieces that looked like photos. Now I knew that it was an art contest but from a foot away some of the entries looked like i was staring at a photograph. On the label beneath it read 'colored drawing'. I had a little experience with colored pencils from school but nothing that prepared me for that. From my experience colored pencil drawings were 'sketchy', 'scratchy' with that pencil texture you would expect from pencils. After 3 years of experimenting I think I've figured out how to create a colored pencil drawing that could do well at the contest.
The youth goat roper is my test piece from this year's Houston rodeo student art contest. This year I had both Art 2 classes create colored pencil drawings for the contest. So here's what I've figured out thus far and I hope to keep getting better at this because it's pretty fun. The first thing is Blending. So let's look at my sample colored pencil piece from that first year before I went an saw all the winners. This was a simple still life using pink paper and two colored pencils.
I used Prismacolor polychromes. We had these sets of 48 colors when I started teaching here. I thought this was a decent little drawing… before I went to see the results. I did have one student that year who created an image with smoother blends but I didn't understand why his looked like that. It was a small piece and I hadn't watched him do it. I was starting to get the feeling that I was missing something. After I got back I started researching 'how to blend colored pencils'. Thank you internet. I'm not going to pretend that I'm an expert at it and so far I've only used two of the techniques. I'll let you search that up for more details. What I can tell you is a little about those two blending techniques that I have tried. These are 'dry techniques' I haven't tried using solvents or 'wet techniques' to blend yet. What I have tried is blending with a colorless blender and blending color on color.
The first thing I did was take my still life and try to get smoother blends on it. I had never seen or heard of a colorless blender. They don't come with the set of pencils. So I pretty much felt like an idiot. If you use colored pencils you should at least have one of these around to play with. They are super cheap and worth trying. So I ordered one up online and went back over the boot still life. By this time the flowers were long gone and I didn't have a picture to work from. I wasn't worried about trying to make the drawing more realistic, just smoother fades.
Here you can see the difference that just using the colorless blender makes. You can burn through one of those blender pencils pretty quick if you use it on everything like this. But I'd never used one before and was itching to figure it out.The other thing that I was after was sharper details. When everything is corse and grainy it's hard to capture small details. as the blending gets smoother you can call out small details. So after I blended away with my little blender pencil and i was able to go back and add details. I think I was still just using the two colors at this point. A dark blue and a white, plus the colorless blender. I do hate that I lost most of the paper color in my blending fury. but at least I was able to get more detail and smoother blends in. As I've progressed with blending, I find myself doing more of the 'color on color' blending and less of the blender pencil. I do still like to have one handy though.
The next major advancement that I tried is using a full set of pencils. Since I was most familiar with Prismacolor brand, I started there. The full set boasts 150 colors which is just over 3 times as many. Does this make a difference? YES! at least it does for me. As a student I had been put off buying the full set because of sticker shock. In the art supply stores it was over $300 but you can get it online now for under $100.
It's hard to explain the emotions of going from two trays of pencils to 6 trays. It's like Christmas morning or opening birthday presents. I heard angels singing. A heavenly light shone from the trays. Ahhhh. So one thing that really helps this other technique, the 'color on color' is having more colors. Armed with a whopping one hundred and two more colors than before I set out to do some fancy blending. My second year entering the contest I focused on acrylic painting so it was a year before I tried again to see how to do photo realistic colored pencils. I did order a full set of pencils so that I'd be ready to try. So last year one of my goals was to create a photo real colored pencil drawing. I did a piece for my sister of her and my mother on a cruise at the beach. I can't find any pictures of it, I guess because it was like a secret surprise gift. Too bad. It turned out pretty good and I learned a lot over the course of that project. One main thing that I learned is that using the colorless blender can leave a slightly rough texture. If I really want to get smooth creamy fades then i burnish the color down with pressure and blend from one color to another. If you don't wan the color to get darker as you blend, you can use a lighter color to blend over the top. With a little pressure and a few different colors and shades you can start to build super smooth blends. I still like to keep the colorless blender handy though. I might want to use it if I want an area to have a more grainy look. If it's an area of sand or dirt, which I had a lot of in the roper scene, it works great. It's also a great shortcut if you have an area that is close to done but you notice that there are some pin holes where you can still see the paper coming through. Instead of having to go figure out the right colors to touch it up with you can just sharpen the blender pencil and rub around that area. Boom, done. If you are doing touch ups in different color areas though you may need to wipe off the blender so it doesn't transfer color to unwanted areas. Say if you were touching up the blue sky, then tried to blend an area on a face.
The biggest frustrations on that beach pic was that the Prisma colors were hard to keep sharp and they tended to crush and leave bits of colored debris that would land in other areas and stain. So this year on my demo I tried a different brand.
It solved one problem but made another. I tried Faber Castel pencils this year. This type of pencils are called Polychromes. Fancy right? I did the piece on brown paper. I guess I thought the toned paper would unify the color or something. I think I'll just try white paper next time, a good white paper. So here's the skinny on this years. These pencils were great. You can sharpen them super pointy and they hold the point which was one thing I didn't like about the prismacolor ones. There is a plus side and a minus side to this though. This means that I can go in and put great levels of detail in, but you don't get the rich creamy color that you do with prismacolor. For me, this was a fair trade off. Since i was on colored paper, I felt that I was fighting to get my colors opaque. The brown showed through more than I would like, but for the details I got out of it, i think it was worth it.
I made a mistake at the end that I'm most upset about. I was happy with the drawing. The paper was a little wavy which is to be expected in the humid environment in the Houston area. I mounted the paper onto a mat board so that I could frame it without worrying about my paper sagging. All was going well. One little thing bugged me. The sheen in some areas where I had burnished the pencils versus other areas that didn't have much pigment. Now polychromos don't smudge so i don't see a reason why you'd need to use a finishing spray to protect them, but I thought if I used some satin finish aerosol fixative it might make the finish more even across the piece. Sigh. Sounded reasonable. I took the piece and gave it a good spray of fixative and my heart still sinks because although he effect is subtle the spray did make the colored pencil blend into the paper a bit. So now the whole thing has just a bit more sepia tone. Now it's just more brown than I'd like and there is no undo button on real life. Ah well. To add insult to injuty it didn't seem to change the problem that I tried to use it for. I'm sure if I put enough coats of spray fix i could get the finish more even across the piece but how much more brown would it be at that point? It really wasn't even a problem, but as you can probably tell, I'm having a hard time getting over it. On the plus side if i do anything with the file digitally it should be easy enough to correct. (The picture at the beginning is before I sprayed it. I don't have the heart to take another pic to show the difference. It's slight but noticeable)
In the future I could see myself using a combination of the Faber Castelles for details and the Prisma colors for areas of bright color. There are so many other brands to try as well. I'll try to pick up a full set of a different brand each year.
Back to exclusive on Envato.
Well, two years ago I decided to stop being an excucive Author on Graphic River and try selling on other markets. I didn't crack into the one I really wanted to sell on: Creative Market. I did open stores on Etsy, Fotolia (now adobe stock) and sellfy. Then I really left things alone for a long time. I've been busy with a job change and freelance work.
Here's how the results shook out.
Graphic River. I sacrificed about half my profits on Graphic River during this time since I was non exclusive. But during the two years I did nothing with the site but they monthly deposit my profits into Paypal, from which I can check out with PayPal online at many stores or I can use my linked Paypal debit card. Super easy. Super clean. True residual income. The profits vary in the low hundreds month to month.
Foltoloa. After two years I still hadn't earned enough credits on fotolia to cash out a payment! And what is a credit worth anyway. Everything was a pain. I kept getting notification that files had sold here and there but I hadn't filled out my tax I'd and submitted the identification card till a few days ago. I was so mad that after two years I was just below the 50 credit minimum for a payout. I still don't even know how much actual money that would equate to. $50?
Sellfy. The Sellfy store never sold anything that I remember. Total waiste if time.
Etsy. This one had potential. I started seeing sales right away and things seemed to be doing well at first. But since my files are digital not physical I had to stay on top of listing the items. There were some limited auto renew options and you have to pay to list. I didn't have to do that anywhere else. When I went on to working on other things my Etsy store gradually ran out of auto renews and shut itself down. Not the little perpetual money machine that I want. Too hard to administer.
Creative market. This is the one that got away. I have a friend who says he does very well on this site. I guess I was too cocky after my long success selling on Graphic River. I thought CM would be happy to have ne aboard. That wasn't the case. Maybe one day when I have free time again I'll try harder to get approved to sell there. From my experience it is the hardest to get approved to sell on. I guess that's good once you are in since there would be very high quality items without distracting low quality items. I don't think item quality was my issue. My products are very nice and very well rated. I think my problem was packaging. There is a very different design esthetic to the way CM authors display yheir good versus GR authors. I tried to repurpose my GR packaging rather than going ground up trying to fit in on CM. I was just so sure they would be happy to have me in their market. A little more humility Steven! For now this market remains in the theoretical. I hear it's nice so I'd say it's worth applying to.
Back to GR. So with little time to focus on my side business selling brushes and styled for AI and PS, I figured I better just shut down my other stores and go back to being an exclusive author on Graphic River. I'm actually surprised how well my sales have remained while I was ignoring it. I didn't have huge sales when I was active but I expected sales to taper off and dye after a year or so as my items get buried deeper and deeper with new items. Instead I think they've stayed pretty steady. My commissions did drop in half, but that was due to my commission rate dropping in half when I changed to non exclusive.
I lost quite a bit of money but learned three markets that I don't want to sell on. My theory at the time was get less on the one market but overall make more money since I'd be spread out in multiple markets. Instead it seemed to just be more than I could manage for less profits.
I maxed out around 85 items. My other goal before diversifying was to just keep adding items. I'm a little sad that I never hit 100 items. I thought about 100 items as a wall. If I built enough walls that would make a house that I could live in. In other words I hoped that it would replace my dayjob for income or get close enough that I could quit and go full time. 40% of my income was the goal. I put so many late night building items, packaging them, testing them. I'm not sure if I've made back enough just to cove my hours yet. I think last count I've made around 13,000 on Graphic River but that's over like 6 or 7 years. On my best month I made over $300. Many of my items are Christmas related so I get a good spike around then. With more of that hypothetical free time I might start back up making items at some point too. I'd at least like to make the old goal of 100 items.
In my new job I take lots of picture for reference for my art students. Maybe I should try selling some of those some time too. I'm making all kinds of art these days. In my teaching job I create Drawings, paintings, ceramics as demonstrations. hopefully I can continue to sell some of those as well. I'm particularly interested in residual income streams. Make it once sell it over and over. So that is a whole other side. Sell images as stock, try to make and sell prints, license products for posters or puzzles or something.
For now I'm making money four ways. Teaching, freelancing, Graphic River residual and selling prices of art. I just wish the sum total of these efforts was more lucrative. Guess I just have to keep creating and keep hustling. At least I'm having more fun now. I'm no longer trying so desperately to escape the day job. Teaching for the last two years has been the best job ever. No more mindless drone work or creative ownership of everything I do by my employer. Wish me luck. I'll let you know how it's going from time to time.
Drawing from plasters
I've been looking forward to this from last year and it's just as fun as I'd hoped!i started buying a set of plasters last school year and ordered a few more and swing arm lamps this year. The result is a transformed art room into a more studio environment. Now each table can have a still life and set their own lighting. I'm using this as a unit on learning how to shade. The benefits of the plasters are that the color doesn't get in the way of seeing the shading, they hold Stiller than a live model and they don't go bad like flowers.
Shading is much easier to see on the white plaster. I have the students start with a line drawing. Lines represent where value changes. So next you start adding in the correct gray scale values. Some of them end up being light where you would expect it to be dark or dark where you would expect it to be light. You just have to carefully observe and record. Light often changes around edges picking up reflected light. All the lights and plasters are from dickblick.com. I love that store. Terrible name though.
Here's a couple of drawings from today that show what we are shooting for. The tools are also important. We have a range of pencils from 2H to 6B. We have cotton swab blenders, rolled paper blenders, kneaded rubber erasers and pencil erasers (the kind you can sharpen like a pencil). By alternating between these tools you can get smooth dynamic pencil rendering.
If you are ready to take your shading to the next level you might want to give this a try!
Charcoal drawing of comedian Jeff Allen
Vine charcoal
I feel a little silly that I had no idea what vine charcoal was until today. The pieces I had showed buds so it was more obvious that it was actually a smoked grape vine. Yes I googled it. I'm not sure if the one I had used before were grape vine or willow branch. I don't remember seeing buds before.
I also learned why vin charcoal is so great for doing toned paper renderings like these. Because they are smoked sticks or vines, they don't have any binders added like you would get in a compressed charcoal or charcoal pencil. That makes for easy erasing and smooth blending.
These were started by rubbing the side of the stick on the paper and rubbing it in with a paper towel until medium value and smooth texture. Small circular motions are the trick. Then the fun part. I like to start with the highlights, pulling them out with a block eraser. I used the white kind. A needed dresser is helpful though I didn't use one today. Sooo fun! I did one in each art class as a demo since many kids were out for PSAT testing today. So I worked on each about 45 minutes.
Drawing a front view. Visual instruction plan.
From today's lesson on drawing the front view of A human head. Tried using a visual instruction plan for the first time. Basically that means that you show the steps instead of just doing a demonstration. I like that for the students that were absent yeasterday I had something to recap that day. It also gave me a framework for talking to students who were on a different pace. As in, I'd like you to do step number 5 next. Made for a lot less one to one tutoring which can side line the teacher. One more class period tomorrow for this one. I think most of the students will be able to finish.


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Something racist this way comes
For the past year and a half, I have been a waitress in a small, family owned Asian restaurant. The owner is a first generation immigrant to America from Thailand. Many of my coworkers are also from Thailand. I am a white woman, and as a white woman, I have never had to deal with racism directed at me. I can "forget" that I'm white because my race is considered "normal" in my area. But during my time working there, I have seen something a little nasty in our (white–and yes, it really is only white people) customers; a little racism.
I don't think that these people realize that they're being racist. I think that they are just people trying to live their lives in kindness and peace like we all are. I think that they don't realize that their comments are inappropriate. So, I thought this could be a teachable situation. Here are some things that, if you are doing them in any "ethnic food" restaurant, you should *please* stop doing:
1.) Asking your server his/her race and/or remarking on their race. Those things are personal, and some people may not wish to discuss it. Comments/questions like "What are you?" and "You're not Asian!" are pretty rude. Someone's race is not always physically apparent, so please don't tell them what they are or aren't–that could be very hurtful. And I don't owe you my personal information.
2.) Asking what race the cook is. Again, that is personal information. I don't feel comfortable giving out personal details about my coworkers, and they have a right to privacy. I don't need to parade them around in front of you to prove that "the wrong brown people" aren't making your food. You like the meal or you don't. You are buying food, NOT the cook. Leave him/her alone.
3.) Be disrespectful of religious articles. This is more culturally insensitive than racist, but at my work, the owner had set up Buddhist shrines near the cash register of her business, out of the way, to bless her business. I have seen many other Thai businesses practice the same thing. There was even a sign asking customers not to touch them. It was pretty much the only "please do not" sign in the entire restaurant. So it was puzzling to me to see so many *adult* people picking things up off of them and waving them around. I even had one guy tossing things around like a football and laughing about the Buddhist "gods or whatever". Just–ew. Just don't. There. Is. Only. One. Rule. When you enter a restaurant, you are entering someone's work place. You don't *have* to be in there. No one is asking you to convert–just to be respectful.
4.) Demand to only speak to the white waitress because you're afraid the not-white waitress "doesn't speak English". On multiple occasions, I have been called specifically to take an order from a white family, because they said that the other waitress "didn't speak English." Joke's on you, she has a masters degree in English and she's just here helping out. She speaks better English than you do. So I don't believe you.
5.) Talk to the Asian waitress in "made up Asian-talk". What. Is. Wrong. With. You. Admittedly, sometimes you actually *do* end up saying a real word and it's something vaguely obscene and the staff will snicker at you behind your back the whole time you're there, but really? It's usually not funny. You are making fun of a person and their culture, and you don't even know them. Stahp it.
6.) Insist that two coworkers "could be related" because they're both Asian, even though I've told you multiple times that they aren't. Yes, you've made it really clear that you think that all Asians look the same, but those people are a different ethnicity from each other. I know them personally. Be quiet and eat your Pad Thai. Also (I shouldn't have to even say this) "Oriental" is NOT an okay thing to call someone. No, it isn't.
This is by no means an exhaustive list, but these are just a few things that I heard on a weekly basis. Again despite my tone of annoyance, I don't think that these people were trying to be mean or hurtful, I think that they were just poorly informed. I *am* white, so I'm not really the most qualified person to talk about race, but I'd like to think that if we were a little bit more mindful in the way we treat each other, it could really make the difference between a good day at work and a bad day at work. And I know that I, for one, would hate to be responsible for hurting someone with my words when it could have easily been avoided. Maybe I'll get called the "PC Police," but I really don't care–it's not that difficult to live a life in mutual respect and love for our fellow humans. It's isn't bad to try to be mindful and courteous to those around you. So, send out good vibes and enjoy your meal!
(Submitted Anonymously)


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Disruptions map
See the planned disruptions on the road and public transport networks across metropolitan Melbourne and regional Victoria.
Disruptions calendar
Subscribe to our calendars to stay up to date with the major planned disruptions across the public transport network.
Works continue this winter
As part of Victoria's Big Build, we're working to remove some of Melbourne's most dangerous and congested level crossings, continuing to build the Metro Tunnel and upgrading the Sunbury Line.
Major works taking place between May and August 2020 include:
- Removing four level crossings on the Upfield Line, including the notorious Bell Street level crossing
- Removing three congested level crossings in Mentone and Cheltenham
- Building four brand new stations on the Frankston and Upfield lines
- Starting early works on North East Link by relocating utilities including gas, water and sewer pipes and drains
- Building an underground pedestrian connection between Flinders Street Station and the new Town Hall Station to help connect the Metro Tunnel to the existing train network
- Upgrading the Sunbury Line with new signalling and overhead wiring
- Helping to make it safer and easier to travel around Melbourne by upgrading the Monash Freeway, Duncans Road interchange and widening the West Gate Freeway.
In addition, other critical maintenance works will be taking place across the public transport network. Find out if you're affected on the interactive disruptions map.
Download a map of major works taking place in winter (PDF, 2.2 MB)
Disruptions take place for the entire date unless times are specified.
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I recently purchased the Barnes and Noble touchscreen Nook and I am so excited about it. Although I am a huge fan of www.amazon.com I decided not to get the Kindle. I've found that Barnes and Noble is much more accessible if you need any help with your device. The Nook is tiny, very light weight and extremely easy to read and navigate. They also have some of the most adorable covers to go with it…Check mine out below:
The first book I am reading on my Nook is The Frugalista Files by Natalie McNeal. I stumbled upon this book and her blog in the midst of checking out one of my favorite bloggers who listed McNeal's site on her daily reads list. When I found out what it was all about, I downloaded a sample of it and since I couldn't stop laughing, I went ahead and purchased it.
The Frugalista Files is a book on how McNeal was able to get out of debt while still maintaining her fabulous lifestyle. McNeal let's us in on her saving secrets as well as makes us laugh about her past struggles with spending. The book is written in the form of journal entries so you feel like you're reading her diary, which is very blunt, genuine and honest. Loves it!!
Check out her blog: http://www.thefrugalista.com/


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'English for Academic Purposes ( EAP ) Now!: Students' Book Kathy Cox, D. Hill
Publisher: Addison Wesley Longman Australia Pty Ltd
Journal of English for Academic Purposes Vol 9 No 3, 198.) provides a way Mapping (the academic competencies are dealt with at the appropriate time in the course when students actually need it to do the assigned tasks by the content lecturer) It was seen as But author of Academic Connections and EAP Now! John Slaght one of the authors of the Garnet books that we use at Upper Intermediate and testing guru from the University of Reading. The book cleverly breaks down the different reasons and purposes in reading from leisure to summarising, examinations to research and perhaps today with the emphasis on high speed information gathering. American and British English spelling differences - Wikipedia, the. Research Question 1: What Writing Strategies Do the Three Chinese Post-graduate Students Report Using in Writing Academic Papers in English? Hill .English.for.Academic.Purposes.EAP.Now.Students.Book.pdf. I love english language | Just another WordPress.com weblog By JOHN McWHORTER Published: January 20, 2012 . It is interesting to see that one of the recurring key themes in the Journal of English for Academic Purposes (2010-11) as well as BALEAP PIMs (November 2000 and November 2011) has been academic discourse and literacies and EAP . Economics: Students Book (English for Academic Purposes Series) (EAPS). Full text of "An improved dictionary: English and French, and French and English, drawn from the best sources extant in both languages: to which are now first. 'English for Academic Purposes ( EAP ) Now!: Students' Book. 'EAP Essentials: A teacher's guide to principles and practice' by Olwyn Alexander, Sue Argent, Jenifer Spencer is a specialist handbook for English for Academic Purposes teachers. The purpose of this study is to investigate the writing processes of second language (L2) writers, specifically examining the writing strategies of three Chinese post-graduate students in an Australian higher education institution. Giving Academic Presentations (Michigan Series in English for Academic & Professional Purposes) book download "This presentation gives students the chance to discover global issues and their self-worth. ENGLISH FOR ACADEMIC PURPOSES, An Advance Resource Book BY Ken. Susan's second stage proposal was derived from her book reports to her supervisors.


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This past week has been an exciting one for movie news so we couldn't not do an episode on the biggest announcements. In the same week we received word that Zombieland 2 and the Joker film, starring Joaquin Phoenix, have been officially greenlit by their respective studios.
Zombieland still stands as the funniest zombie comedy of all time (next to Shaun of the Dead). After a failed attempt at an Amazon TV show, it only makes sense that they would give us the sequel we've been waiting for since 2009. The original cast is returning including Jesse Eisenberg, Emma Stone, Woody Harrelson and Abigail Breslin. You probably shouldn't hold your breath for the ill-fated Bill Murray. The funny walking dead flick is slated for an October 2019 release, just in time for Halloween.
Meanwhile in comic land, DC and Warner Bros have been trying to crack a solo Joker film for a while and now it seems they're confident enough to green light the project with Joaquin Phoenix in the lead role, Todd Philips (The Hangover and War Dogs) directing and Martin Scorsese producing. The comic book movie will step outside of the cinematic Justice League movies that are already in full swing. Instead they've opted for a one-off that will tell the origin story of the psychotic killer in clown makeup. It's been described as a dark crime drama set in 1980s New York and drawing from the popular Batman: The Killing Joke comic. There's no release date yet but they start filming in September which is just 2 months away.
Make sure to check us out at Get2theMovies.com and follow @get2themovies on Twitter, Facebook and Instagram!


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It looks like you're in United States, we've set your currency to US Dollar.
Get it Wednesday, 19th August when you order within 9 Hrs 27 Mins and select Priority Tracked Courier at checkout.
For only £3 extra, add a hand-stamped initial of your choice to the sliding heart clasp.
Read more...
Start your summer stack with this dainty links bracelet from the Lisa Angel Delicate Collection.
Little things go a long way, and this delicate ladies' friendship bracelet is a prime example. With teeny tiny plated metal beads attached to super soft cord, this gorgeous bracelet will make the perfect finishing touches to your on-trend bracelet stack. This stunning wrist accessory is finished with a heart shaped metal sliding clasp, with cotton tassels for added effect
Now you're wardrobes full of spring shades and summer colours, cool it all down with these pale silver and grey friendship bracelet. Make a fanta-stack with this delicate bracelet, and team with matching silver shades and on-trend pops of neon.
inner circumference - from 15cm to 22cm
silver plated metal and cord
We offer no quibble returns on all items.
All we ask is that any items are returned to us in the same condition they were received.


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Bic Coupon
Now through Saturday, 5/13, Rite Aid has select BIC Disposable Flex, Hybrid or Soleil Razors 4 or 6 ct razors are on sale for $5.99 and when you buy 1 you will earn 100 Plenti Points ($1.00, limit 2).
We are the following offers available:
- $3/1 BIC Soleil Disposable Razor pack ets, 5/7 SS #2, exp. 06/03/2017
- $3/1 BIC Flex5 Hyrid, Flex 5, Flex 4, Flex3, Comfort 3 Advance, Hybrid 3 Comfort or Hybrid4 Flex razor pack ets, 5/7 SS #2, exp. 06/03/2017
- $2/1 BIC Soleil Shine razor pack (Excludes Trial Size), exp. Varies
After sale, insert coupons and Plenti Points we can score Bic Disposable Razors for just $1.99.
Here is your deal at Rite Aid through 5/13:
This List Has Expired
Rite Aid {Through 5/13}
Be sure to check out the rest of the Rite Aid Preview Deals for next week!


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Today's photo is a tribute to my mom's creativity. And generosity. She not only plants these adorable Hen & Chicks Bricks, she gives them away freely. In fact, I don't think she has any left for herself at this point. That's my mom. She may be generous to a fault, but she has very few others.
Day 13: Hen & Chicks Brick
Hen & Chicks Brick by Brenda Rathai (I just took the photo)
P.S. Check out the 30 Days of Creativity boards on Pinterest to see all the great things other folks are creating this month. It's never to late to jump on the bandwagon. It'll make you feel good, I promise 🙂


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Race in focus: Jacob's Pillow incidents prompt conversation on discrimination
On June 15, a patron of color at a Jacob's Pillow gala event was subjected to some acts of discrimination by other gala attendees.
These acts prompted Jacob's Pillow Director Pamela Tatge to issue a call for more inclusiveness at the 87-year-old dance institution.
Two weeks ago, Tatge described what happened in an essay published in The Eagle ("Jacob's Pillow dismayed by racism at gala," July 10), in which she described the occurrences in detail. Tatge subsequently spoke with The Eagle, expanding on the points made in her essay.
The column and related coverage has prompted several letters to the editor, either applauding Tatge's essay or claiming that there was nothing racist about a Pillow patron being grilled by fellow gala attendees about her race or having her hair touched inappropriately.
The original essay, an Eagle article and the related opinion pieces related to the acts of bias are collected and featured below.
Pamela Tatge: Jacob's Pillow dismayed by racism at gala
Pamela Tatge: Jacob's Pillow dismayed by racism at gala
Jacob's Pillow director: Addressing bias 'takes time and consistent attention'
Jacob's Pillow director: Addressing bias 'takes time and consistent attention'
Our Opinion: Pillow triggers an important debate
Our Opinion: Pillow triggers an important debate
If you'd like to leave a comment (or a tip or a question) about this story with the editors, please email us. We also welcome letters to the editor for publication; you can do that by filling out our letters form and submitting it to the newsroom.


text: Dr. Renata Stenka is currently an Associate Professor in Accounting at Henley Business School. She is a member of the School Management Board and a Programme Area Director for Postgraduate Studies in Accounting and is involved in the development and delivery of several postgraduate courses. She holds a visiting research position at the Institute of Finance at the University of Lugano in Switzerland and she has been involved in the delivery of the postgraduate accounting, finance and banking programmes. She completed her PhD in financial accounting at the University of Liverpool in the UK and prior to moving to Henley Business School she held her first academic position at Keele University, UK. Prior to that she studied at the University of Szczecin in Poland and the University of Odense in Denmark where she was awarded a national scholarship by the Danish government to proceed to her doctoral research. She has published in Accounting and Business Research and is a recipient of awards from the British Academy for her research projects. Her current research interests consider convergence and compliance issues relevant to the implementation of International Financial Reporting Standards (IFRS) worldwide with the specific focus on the political and institutional aspects of accounting change and regulation. Her work also explores rhetorical functions of the narrative and numerical aspects of financial disclosures. She is involved in a collaborative work with scholars from Macquarie University in Sydney, Australia.


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POSTPONED-CAASA Class: Basic CIO-Part 1 & 2
Due to the potential of power being shut down in many counties over the next couple of days, the CAASA Education Committee is postponing this Thursday's Basic Change in Ownership class. We apologize for any inconvenience caused, and will alert everyone when a new date is selected.
Basic CIO Part 1 (AM) & Part 2 (PM) - WebEx Only - Hosted by Marin & Monterey County
Natalie Russell
Marina Camacho
Class Content:
The two sessions will be a broad overview of basic changes in ownership and exclusions, and is intended to be an introductory class for people new to the change in ownership area.
Basic CIO-Session 1: This session will briefly cover definitions, different methods of holding title, and what constitutes a change in ownership for basic ownerships (such as tenancy in common, joint tenancy, life estates, trusts, etc.).
Basic CIO-Session 2: This session will briefly cover basic exclusions from change in ownership (such as parent/child, grandparent/grandchild, base year value transfers, co-tenancy, partitions, etc.), as well as miscellaneous situations (such as Legal Entities, Leases, Foreclosures, Rescissions, Section 11, etc.).
Recommended Reading for Change in Ownership Class:
Revenue and Taxation Codes 60 – 69.5; Property Tax Rules 462.001 – 462.260; Assessor's Handbook AH 401.
All Dates
- 2019-10-10


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Dance Series 1
Smuin Contemporary Ballet
Smuin Contemporary Ballet launches its 26th season with Dance Series 1, a fall program featuring three extraordinary works by established and rising choreographers. The music of country icon Johnny Cash comes alive in "The Man in Black," an acclaimed work by James Kudelka for three men and a woman, danced in cowboy boots. Also featuring Rex Wheeler's "Take Five," a delightfully witty work set to a jazzy beat, and Michael Smuin's "Carmina Burana."
This is what SF/Arts curator Heather Desaulniers has to say about Dance Series 1 :
With their gaze cast on both the contemporary and classical ballet milieus, Smuin Ballet opens the first program of their 26th season. The stunning mixed repertory bill pairs James Kudelka's "The Man in Black," inspired by Johnny Cash; Rex Wheeler's "Take Five," which mines the conversation between dance and music; with the return of emotive drama with "Carmina Burana," by Michael Smuin.
Event Info
Thursday at 7:30pm, Friday at 7:30pm, Saturday at 2:00pm and 7:30pm, Sunday at 2:00pm


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Ask any woman who has ever given herself an at-home mani or pedi before and she'll tell you that there's nothing worse on this planet than accidentally smudging or denting your perfectly just-painted nails! If only there was a way to ensure that your polish dried faster. Well, luckily there is – three ways, in fact. Yes, we have three awesome hacks to share with you that practically guarantee you'll nail your manicure every single time…
Invest in the right top coat
While you might think that applying an extra layer of polish will only extend drying time further, it simply isn't true. A good quality, quick-drying top coat can cut drying time in half and solidify your work for at least a few days longer than if you didn't use one. The protective, high-gloss Essie Good To Go Top Coat is our go-to product.
Use ice
Putting your fingers or toes in ice water is sure to have them dry in no time. The good news is that it doesn't have to be freezing cold – clean water topped with a few ice cubes should do the trick. Let your fingers soak for about two minutes to enjoy noticeable results.
Blow dry
As long as you blow dry your nails on your hairdryer's coolest setting, you're sure to see an increase in how quickly your polish sets. You'll need to blast them for at least three minutes to notice a difference though.
If all else fails, avoid doing your nails when you have a to-do list the length of your arm. Set some me-time aside so that you know you won't have to rush and enjoy the pampering. Or, better yet, pay a pro to do it for you! You deserve it, girl.


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A very thoughtful article about Android Wear (with a notable section on Bubble Cloud Launcher 🙂 by Pat Hayden Jones
He makes a very good point about the built in "launcher" lacking:
► Data density
► Size as information
► Selectivity
I am glad Bubble Cloud is filling the gap. Interesting read!
Android Wear 5.1.1: WTF update and why Bubble Cloud Launcher is still needed


text: Evolution—the change in heritable traits over successive generations—has long served as one of the central tenets of biology. But new research indicates much can be gained from studying regions of the genome that donot change. Termed "ultraconserved elements" or UCEs, these portions of the genome have remained unchanged for 300 to 500 million years, appearing in the same state across multiple animal species—from humans to dinosaurs to platypuses.


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Mollie King showed that sometimes simple is best when it comes to date night with your man when she turned up at the Adelphi Theatre in London with boyfriend Jordan Omley in black skinnies and a white tee. Très chic.
Molls rarely gets it wrong when it comes to her off-duty style, and yesterday was no different.
Giving us a lesson in minimal monochrome, the 26-year-old The Saturdays star paired her low-key jeans and t-shirt combo with brown brogues and a flashy gold watch as she showed her support for showbiz pal Beverley Knight at the curtail call for her new stage show, The Bodyguard.
Ms King's gorgeous barrel curls added a touch of glam to her black-and-white ensemble, but other than that the singer was clearly sticking by her less-is-more mantra with this casual date night look.
Latest Stories
'Just seen THE most incredible musical @TheBodyguardUK!!! @BeverleyKnight was truly spectacular, I'm lost for words, and SO lovely too!', the Disco Love singer tweeted afterwards.
Top marks for effortless glam. Bravo, Molls.
By Robyn Munson
Got a tablet? You can now download LOOK magazine straight on your iPhone, iPad, Kindle (just search the store for 'LOOK magazine'), Nook or Zinio. And don't forget to rate and review!


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Smart and Simple Materials Conveyors
Wittmann Robot Systeme
Wittmann Robot Systeme GmbH of Nuremberg, Germany, is introducing new products for conveying, tempering, and automation technology, as well as for recycling. Their Gravimax gravimetric dosing unit enables precise and continuous materials dosing, as well as homogeneous materials mixing, according to the manufacturer. Further developments apply especially to system accessibility. It is no longer necessary to dismount conveying equipment thanks to a specially designed system cover. This enables increased productivity for throughputs up to 80 kg/h and small lot numbers. Its integrated touch control simplifies operation.
For larger throughputs, Wittmann is offering a practical system component: the newly developed swiveling Feedmax machine hopper attachment simplifies any additional cleaning work during materials changes. Neither do the feed connections (material lines, compressed air and vacuum supplies) do have to be cleaned, nor do components have to be dismounted to clean the underside. As additional novelty, the G-Max 23 compact mill, is presented at Fakuma. It enables inline sprue recycling for engineering plastics in particular at throughputs up to 80 kg/h. This mill can be operated by remote control and also features transportable construction.
Fakuma 2017: Hall B1, booth 1204
Wittmann Robot Systeme GmbH
Patents encourage innovation: Stay on the ball with the latest innovations in the plastics industry in our patents section.
Would you like to subscribe to our Newsletters on plastics technology and profit from the latest information?
You know the trade name but want to know the material manufacturer, type of polymer and delivery form? Search here!


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Look Hard, Feel Hard
Been Looking For
Death Grip Clothing is quickly becoming a fan favorite in Alternative Men's Fashion. Created by retired independent pro wrestler and former band merch dude, Dr. Death Grip, Death Grip Clothing is worn by Rockstars, MMA Fighters, Pro Wrestlers, and most importantly the fans all around the world.
Many of whom have reported that after wearing Death Grip t-shirts, they can talk to woman easier, add 300 pounds to their bench press, and be noticed as the Alpha in every room they walk into (yes, you read that right).
Death Grip Clothing prints a select amount of t-shirts for each design. Making each shirt sold a limited edition for our customers to brag about on the weekends. Wearing a Death Grip t-shirt automatically puts you into an "Elite" club.
Without hardcore clothing, you risk blending in with the herd. People who do great things are looking for more. They're looking for clothing away from the norm. That will give them the confidence to do epic shit.
Look no further.


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A recent survey has found that coupons aren't just loved by the battlers; but by people making big bucks too. After all, how do you think they became rich in the first place?
The Deals.com poll was conducted by MyType and surveyed 8,500 people in August 2010. The survey found People with household incomes exceeding $100,000 per year are roughly two times more likely to be coupon lovers.
So who hates coupons? Well, bear in mind these aren't my words; this is from the associated press release:
"Those consumers who are neurotic, angry, insecure, careless procrastinators who make less than $50,000 a year do not."
Wow, that's rather blunt, huh?
Anyhow, other key findings from the survey
– Those see themselves as extroverts and imaginative are 47% and 25% more likely than others to favor online coupons.
– Women are 67% more likely than men to be coupon lovers.
– Environmentally conscious folks 37% more likely to be coupon aficionados
– Those with a tertiary education are 78% more likely than the non-college educated to be coupon lovers.
– Libertarians are 47% more likely to be online coupon users.
In a nutshell, the green, the rich, the educated, the religious, the lefties and those with a rather high opinion of self are more likely to be coupon lovers .. oh, and parents too (which stands to reason).
I don't think I've ever seen a survey reported in such a way; I don't know whether to feel amused, informed or to somewhat cringe at how it was all put – it was certainly different and last I checked, April Fool's day had long passed, so it wasn't a joke.
Anyway, the survey results are just another confirmation of my rabbiting on about coupons – they are a killer sales tool that can be very cheap to implement. If your shopping cart doesn't support a coupon feature, it's time to upgrade or shift to a new shopping cart software or service; particularly with the holiday shopping season just around the corner.
Pick up some coupon marketing tips – it's easier than you may think!


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Slouching Towards Bethlehem: Essays (FSG Classics) (Paperback)
Staff Reviews
Joan Didion should hardly require a sales pitch, but in case you're not already familiar with her impeccable prose and pitch-perfect storytelling, Slouching Towards Bethlehem is a great place to start, and should be required reading for anyone thinking or thoughtful about California. From her cool and poetic detailing of murder in the high desert to ruminations on the Haight in the 60s and the winds of Los Angeles, these essays were the first that made me truly feel that this big, weird land had a soul. Recommended for anyone of any age interested in what it is to be a person here and now, then or anywhere.— Molly
The first nonfiction work by one of the most distinctive prose stylists of our era, Joan Didion's Slouching Towards Bethlehem remains, decades after its first publication, the essential portrait of America—particularly California—in the sixties. It focuses on such subjects as John Wayne and Howard Hughes, growing up a girl in California, ruminating on the nature of good and evil in a Death Valley motel room, and, especially, the essence of San Francisco's Haight-Ashbury, the heart of the counterculture.
About the Author
Joan Didion is the author of many works of fiction and nonfiction, as well as several screenplays written with her late husband, John Gregory Dunne. Her books include The White Album, Play It As It Lays, and Slouching Towards Bethlehem. She lives in New York City.
Praise For…
"In her portraits of people, Didion is not out to expose but to understand, and she shows us actors and millionaires, doomed brides and naive acid-trippers, left wing ideologues and snobs of the Hawaiian aristocracy in a way that makes them neither villainous nor glamorous, but alive and botched and often mournfully beautiful . . . A rich display of some of the best prose written today in this country." —Dan Wakefield, The New York Times Book Review


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You are our epistle written in our hearts, known and read by all men; clearly you are an epistle of Christ, ministered by us, written not with ink but by the Spirit of the living God, not on tablets of stone but on tablets of flesh, that is, of the heart. (2 Corinthians 3:2-3)
The Bug Man Who Was A Litter Bug
If you have lived in North Central Florida for any length of time, you are familiar with a successful pest control company who has had a popular motto that says, "The only bugs we can't control are litter bugs." The company has been very involved in the community and offers services that are established upon the principle of exceeding customer expectations. This past week I was driving behind one of their small cars with advertising all over the vehicle. On the bumper was the familiar slogan I have seen most of my life, "The only bugs we can't control are litter bugs." The driver had the window down and he was smoking a cigarette with the obvious cloud flowing out. What caught my eye was as we pulled away from the red-light, he threw his cigarette butt out the window. My reaction was rather humorous because here is a man driving around my fair city representing a successful company of long standing and in one small act went against much of what the company stands for. It's human nature.
I know that if the company knew what happened they would be disappointed. It is not a reflection upon the principles of the company but the careless act of someone not thinking. It did occur to me of how many times I have done the same thing but on a grandeur scale. I serve the King of King and Lord of Lords. His principles are so high they reach the throne of God. The teachings of Jesus are to reflect the character of holiness in every part of my life. All my life should be a mirror of what the Father teaches me in His message of redemption. And then those days happen when I throw that influence right out the window and someone sees me. Not a good image. In a careless act or word, the person who sees my life does not see the glory of God. They see anger, frustration, and anything that glorifies my carnal nature instead of the goodness of my Creator.
None of us are perfect and we all throw things out the window from time to time. I guess life is trying to limit what we throw out and how often. There are some of God's people who are throwing huge amounts of debris out the window as they go through life. They struggle and we need to pray for them. We should try very hard to be a good influence of righteousness to everyone we met and to those we influence without knowing it. Paul's prayer for the saints at Corinth was to remember their lives were like books, known and read by all men. We do not know how many read about our lives. The pictures they see are good and sometimes not so good. As epistles of Jesus Christ, let us try diligently to present an example of grace to everyone. Remember that some see us and we do not know it. Let our lives be written by the Spirit of the living God upon hearts seeking the glory of the Lord. I thought that was a good story.
Someone has said … that the only Bible which millions of people read today is the daily example of Christians – your example and mine. (James E. Murray, Address, March 31, 1948)


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Izabella Barkhudaryan
"European Integration" NGO
As it is said, one must live playfully. But knowledge can also be achieved playfully – when history and geography, culture and traditions of the ancient part of the world appeal to you and attract, because they are not school lessons, but fascinating entertainment, widening the scopes of mind.
Yerevan, Armenia
For years Europe has been talking about enlargement, including the East. EU and Armenia worked on the Association Agreement and intend to continue cooperation in different forms. After our game the cooperation may become more predictable, it can become a cooperation of knowledgeable, equal people. Armenia can actually become a good supporter of the European space and our project is a PR of Europe without any obtrusion and aggression. Uniqueness of such a project is in its smooth power, as despite such cognitive games, there aren't ones like that in Armenian on the European topic with deep questions on it. The project has long-lasting perspectives and opportunity of geographical dissemination, as it can be translated into any language of countries, where propaganda of Europe is needed.
The best result of the project will be the people armed with more knowledge about today's Europe, and this will involve not just widely known facts but deep and multifaceted knowledge. Another result will be broad dissemination of the idea in Armenia of latter's commonness with Europe and commonality of Europe itself. Political aspect is another result-the project will balance the values that will be spread in Armenia after joining the EaEU and promote the balance of political vectors in Armenia. We consider this project will launch a new "road" of Europe to Armenia; and any new initiative is a reserve for future; future where Europe and Armenia are a whole.
The project will be realized in the territory of Armenia. Expert group of our NGO will become author of 200 interesting and unconventional questions and answers about the countries in Europe. A trip itinerary to European countries will be drawn on the map, where each country is a destination point in the game for 4-6 people. Simultaneously our legal department will provide the copyrights for the game and its dissemination in Armenia. Bright-colored chips, cartons, attributes of the board game will be ordered. Our partner organization of programmers will make the computer version to play it online. Presentation of the game and press conference covering the aims of the project will be held. The game will be spread at schools, universities and organizations in Yerevan and regions.
Funding requested from Advocate Europe
Total budget


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Vitamin D and omega-3 did not achieve primary cancer and CV endpoints in primary prevention cohort
AHA 2018 - Chicago, IL, US3' education - Nov. 26, 2018 - JoAnn Manson, MD - Boston, MA, US
Educational information
This video was recorded at the congress of the American Heart Association on November 12, 2018, in Chicago, IL, USA.
JoAnn Manson, MD - Brigham and Women's Hospital, Boston, MA, VS
This recording was independently developed under auspices of EPCCS. The views expressed in this recording are those of the individual presenter and do not necessarily reflect the views of EPCCS.


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A truly EPIC Saturday!
This weekend, I had an amazing opportunity, I joined a small group of teachers from across North Carolina at Epic Games in Cary, NC to learn about the Unreal Game Engine!
Our visit started off with a tour of the facility or at least the areas that we were able to see, that is. The first stop was a hallway lined by framed examples of products put out by Epic Games over the years. I never realized just how far back Epic's history went. It all began with a map on paper in 1991 and a game called ZZT with all of Epic Megagames titles distributed on floppy disks. I was thrilled to see Jill of the Jungle from 1994 on the wall which I had received in a mail order package of games back when I was in college. Somehow, I never realized it was created by Epic! The "wall of fame" identified several game titles such as Jazz Jackrabbit, Unreal Tournament, Gears of War, Infinity Blade, Fortnite, and of course, the release of the Unreal game engine.
The hallway opened up into a large open space where we were first shown pictures of Epic's teams located in offices all around the world. Epic is a private company but they have several worldwide offices including teams located in Germany, China, Canada, the Chair team, and so forth. But, their Cary headquarters contains the largest collection of employees in a single location.
This large space was also their cafeteria. We were informed that at Epic Games, all of the food and drink in the cafeteria is completely free. Employees can work long hours and Epic doesn't want their employees to have to worry about leaving the site to grab a bite. This is especially important at crunch time, when employees are likely to spend very long days in the office. I also noticed they had some areas to help employees blow off a little steam: there was a climbing wall, a slide from the second to first floors and several tabletop games such as air hockey. It looked like the game room also gave employees a place to play video games but it was nice to see they had options that allowed them to do things away from a screen if they wished. I'm sure that is important when you spend all day looking at a screen and a break from it might be nice at times.
When our tour ended, we returned to a conference room for the meat of why we were there: getting some hands-on experience with the Unreal game engine from the experts who created it! The conference room itself was amazing. They had set up laptops with separate keyboards and mice for us to use along with snacks and swag to take home. The hospitality they expressed was amazing and something that we, as teachers, are not accustomed to receiving. It was definitely appreciated!
We spent the next several hours going through the game engine. We explored interface basics and how to move around in the engine, creating a basic projects, basic workflow and standard naming conventions, working with objects (actors) and using blueprints for coding actions. To be honest, it was a ton of information and I could have easily spent several more days just getting my feet wet with it. But, a few things were abundantly clear to me from this experience.
For starters, using Unreal is a lot easier to understand than the Unity game engine, which is what we currently use in Game Art & Design as well as Advanced Game Art & Design at DSA. A lot of the features overlap between the two engines, especially when when you look at creating environments. And, the basic tools are similar to other software students learn, such as 3ds Max. But, the biggest thing that students struggle with in Unity is understanding the basics of programming using the C# language. This is often the point of contention for most of my very artistic students and while they can follow the steps in a tutorial, I often find they don't understand why they are keying in what they type despite several weeks spent on learning C# coding. Unreal helps to destroy this barrier of entry using a method known as blueprints. Blueprints are a node based method of writing code using a more visual interface instead of keying in line after line of text. In other words, it is very intuitive. That being said, one can access the code itself and code away to their heart's content, but they don't have to for the majority (or even any) of the game development process unless they really want to. This by itself makes moving to the Unreal engine highly enticing.
The next thing I noticed about the Unreal engine was the level of immediate functionality it provides to young game designers. Almost immediately, a student can get a game up and running simply by dropping any of the predefined actors into a level. Support is provided for common player modes including: 1st and 3rd person, puzzles, wheeled and flying vehicles, and even virtual reality! Creating the environment is as simple as painting what you want on the mesh using tools that are easy to understand. The same is true in terms of materials/skins and using particles, though the student will need to edit simple and easy to understand parameters as well. In short, students can get the basics down in a matter of minutes, not weeks!
Another important thing to note with respect to teaching young developers involves having access to up-to-date resources regarding the tools they are learning. Unreal has this mastered in a neat and easy to use online compendium of resources. One of my biggest complaints with Unity has been how they keep adding more resources with minimal updating for the current engine version they offer. In other words - they leave old tutorials relevant to earlier versions without providing easy to find information on how or even if they work with the latest version. It's a growing list with minimal replacement going back several versions that makes finding relevant resources more difficult, though not impossible. So, I am not a fan of their support site.
As a teacher, another area of importance to me is how well a company supports education. Epic has done an amazing job with this! The sheer magnitude of educational resources provided, access to in-engine assistance, and having expressed a willingness to help educators and students in person really fits the bill on this issue. Representatives from Epic games have been helping local colleges for quite some time now and we were the first group of high school teachers they have worked with but they expressed interest in continuing the conversations with us over time. Personally, I am looking forward to this and commend Epic for putting such effort into educating young game designers!
Also on the educator side, CTE teachers are constantly being told about the importance of making local industry connections for our students. Epic is a worldwide company that is directly relevant to our curriculum and students AND they are located right in our own backyard! On top of that, they are the creators of what is arguably the most popular game in the world at the moment. What more could a game design teacher want in terms of creating connections between content and industry outside of the classroom setting than to make a connection with them?
At the end of the day, I left mentally exhausted with a ton of reflect on. But, one thing is certain: I am completely sold on the idea that making the shift from the Unity game engine to the Unreal game engine is something we need to seriously consider. The cost is right (Unreal, like Unity, is completely free to use and contains no information sniffers, so privacy is ensured), it has a lower barrier to entry for learning, and with the company being local, especially when Unity is not local, makes Epic Games a great hands-on inspiration and resource for both students and educators. But, making this move is not without difficulties.
The Unreal game engine really needs a higher quality computer than what we typically have in our classrooms. My student machines are running with an i5 processor, 8GB of RAM and an older NVIDIA Geforce GTX 680 graphics card. I have tried running Unreal on this setup before (and plan to test it out again soon) and as I recall, the experience was excruciating! The engine lagged, it stopped running at times or had graphics issues and it crashed, quite a bit. Maybe I need some assistance tweaking settings to make it operate more efficiently and plan on reaching out to Epic once I verify our specs, but the laptops we used in the training were i7s with NVIDIA 1070 cards in them. I forgot to ask how much RAM they had. Testing the engine on my personal laptop with an i7, 16GB, and an NVIDIA 1060, it runs smooth. So, we need to think about what we purchase when replacement machines are due for labs teaching game design. On the bright side, the cost of such high quality hardware continues dropping every day and finding a system with the specs to run Unreal for a reasonable cost shouldn't be too hard by the time we are due for replacement machines.
A second concern is the discussion of 2D vs. 3D games. Unreal is designed mainly for 3D game creation and we didn't discuss the possibility of 2D in our training, but there are some options for game modes that imply it can be used for such. This is just something that will need additional investigation. But, I wouldn't let this stop me from using Unreal in my classroom.
In short, nothing is perfect, especially when talking about using technology in a public school system setting. But, I believe the pros of making a switch from Unity to Unreal far outweighs the downsides. So, I'm going to make a concerted effort to ensure we can and do make this change, supporting a local NC business while that same local business supports our education efforts.
One of the first decisions a game designer needs to make is what game engine they plan to use when developing their idea into something other people can play. If you don't already know, a game engine is the basic software framework used for the creation and development of video games. They typically encompass several different engines packaged together under one larger system, each handling specific tasks including rendering, physics, collisions, animation, artificial intelligence, and so forth. While one can always build their own engine, there are lots of options available for use that can save a team tons of time and effort. In fact, many game engines are free to use until you start shipping games. At that time, you typically have to pay a small fee which differs from engine-to-engine. Here in NC, the state has endorsed the use of two different engines since the early days of the GAD courses: Game Maker and Unity.
Over the past couple of years, I have been a good employee and followed the state's lead in endorsing these engines for use in my classes. However, we ran into a glitch earlier this year. For some unknown reason, despite nothing changing on my computers, Game Maker decided it would not run for the students in GAD. So, knowing that Unity added support for 2D development in recent years, I decided to move them straight into Unity. I thought: how much harder can it be and what are the benefits of doing so now instead of waiting a year?
The benefits were clear: since they need to learn C# to code for 3D, having them start now means they will be even better at it next year. Also, it would give the students experience with a professional tool that is widely used in the industry. CTE directors are always touting the importance of using industry-standard tools, especially software, so this plays up to their desire to do so. And, I found some great introductory tutorials by Brian Moakley on the Ray Wenderlich tutorial website for free to teach the students the basics of C# programming. So, what could go wrong? Plenty!
For starters, learning the basics of coding via the video tutorials should have taken a week...maybe a week and a half for those who really struggled or slacked off. I went through them and there was nothing truly difficult or too in-depth. It took considerably longer. I helped the students through the process as needed, but the idea that attention to detail while coding, especially things like being consistent in spelling, capitalization and punctuation, simply didn't sink in for many of them. There is a reason coding is compared to learning a foreign language. As is the case with learning any written/spoken language, programming languages have their own sense of grammar that needs to be closely adhered to or one's code simply won't work correctly. This makes programming less forgiving than spoken languages.
Next, some of the students really struggled with the concept of simple programming logic: conditionals, loops, variables, etc. These logical, left-brained concepts made my creative right-brained students' heads spin. But, eventually they all finished the tutorials and could start working in Unity 2D. This opened up an entirely new set of problems as the students continued to struggle with the coding.
Game Maker was awesome because it allowed students to learn coding logic and design with a bit of a cushion that Unity does not provide by being graphically oriented instead of "grammatically" focused. Students in GAD, being more creative than analytical, tended to pick up the basics well this way and appreciated the visual aspects of a simple interface. I saw a lot of the same problems with coding from my students in AGAD this year as well. Which makes me wonder: is Unity the best choice for high school students when it comes to selecting game engines?
This weekend, I decided to examine a third option: Unreal Editor 4 by Epic Games, located right here in Cary, NC! UE4 is another game engine that is used all across the game industry. While I am only just beginning to examine UE4, I have to say that I truly like what I see. The interface looks and feels a lot like Unity. Sure, there are different names for each panel and different options on menus, but moving around and the tools are not completely unfamiliar to me. Where I do notice a huge difference that gives UE4 an advantage is the coding is handled.
While one can (and probably will eventually need to) get into learning C++ coding to create desired games, a lot of the logic can be setup using what they call blueprints. So, what are blueprints and why do they matter? At its most simple explanation blueprints are objects created using a form of visual scripting. Much like Game Maker, this means it takes away a lot of the confusion of coding logic for individuals who are more artistic in nature. For more on Blueprint and its related objects, check out this UE4 video on the subject!
Where does this leave myself and my students? Personally, I have a lot more to learn about the UE4 and it seems I will have a very busy summer doing so. While I am under the belief that it will not run on the school computers due to lack of necessary hardware resources, I'm going to try it anyway! I haven't given it a shot yet and want to make sure my earlier beliefs are true before making huge changes to the program. But, I have quickly taken a liking to UE4, preferring the interface and tools over Unity, and believe my students will as well. While it is too late in the year to make such a switch now, it makes me wonder about doing so next school year. And, like Unity, UE4 offers options for both 2D and 3D development, though most people use it for 3D alone.
I am a high school Career & Technical Education (CTE) teacher located in Durham, NC with a focus on game art and design. This blog provides a place for reflection on relevant classroom practices.
The views and opinions expressed in this blog are solely those of the author and do not represent those of my employer or anyone else associated with Durham Public Schools.
July 2020


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Welcome to the RISC-V Foundation Members Directory. To use this Directory, scroll through the Member Profiles below, click on a specific profile or logo to see detailed information on each member or use the Advanced Search to search by more fields.
Huami Information Technology Co., Ltd.
Founded in December 2013, Huami (NYSE: HMI) is a leading global provider and innovator of smart wearable technology, with integrated solutions across three key domains – health cloud services, smart wearable devices, and AI-powered chipset.
Huami has wide-ranging technology accumulation and investment layout in the field of semiconductors, especially for RISC-V. In 2018, Huami launched the world's first RISC-V open-source instruction set wearable processor, Huangshan No. 1 (MHS001), featuring four core artificial intelligence engines — cardiac biometrics engine, ECG, ECG Pro, and Hearth Rhythm Abnormality Monitoring Engine.


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Activation Network Organizational Frame
Joe Brewer:
'Another important structure used by Occupy was the swarm where a leaderless movement emerged spontaneously in multiple locations all at once. The key organizational frame behind this behavior is the Activation Network Frame — where multiple nodes of a network are constantly monitoring for threats and each is able to engage in rapid response to changes in the local environment. Examples of the activation network include the hive behavior of social insects and the immune response of a complex multi-cellular organism.
Social insects (bees, wasps, termites, etc.) constantly monitor the chemical trails left by individual members of their hive and respond quickly to the release of stress markers in the proximity of a new predator or some other disruption to their normal routines. Multi-cellular organisms have special cells within their bodies—one example being the lymphocytes in the blood of mammals that attack viruses and tumors before they are able to spread—that float throughout the body and respond locally when a harmful contagion is discovered.
The key features of an activation network are decentralization and localized rapid engagement. The Occupy Movement spread quickly as local community members organized themselves into encampments and protest actions. There were no visible leaders who could be targeted across the movement and specific actions reflected the local character of each group and the concerns they rallied around." (http://empathysurplus.files.wordpress.com/2012/11/governance-structures-for-social-movements1.pdf)
More Information
- Learn more at


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Monday, October 14th, 2013
Indochine à Amnéville
Tags: concerts
Tags: concerts
This entry was posted on Monday, October 14th, 2013 at 21:15 and is filed under my photography, photos: mobile phone snapshot. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
2020 © Sibyllogy.com | Entries (RSS) and Comments (RSS) | Violinesth Forever by Patrick


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LEGACY SERIES is #Going Global
What is Legacy Series?
The Secure-IC Legacy Series is about sharing our unique industry knowledge and expertise across subjects that are close to our heart, such as Cryptography, Leakage, Hardware Trojan, Security at Design Stage & more. We also demonstrate how our tools provide daily solutions for all types of businesses across Automotive/ IoT/ Financial instutions/ Governments/ Mobility and more.
Legacy Series is scheduled throughout the year in the following destinations:
watch this space


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Clan notifications
You found a bug? Post it here!
Moderator: Game Administrators
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1 post • Page 1 of 1
Clan notifications
The email notifications arent giving clan names when being attacked. It only gives "%1" as the clan name.
- Attachments
- Screenshot_20191120-084807_Gmail.jpg (101.49 KiB) Viewed 2077 times
We are judged more by our actions than by the words we speak. Remember this, as our actions are a direct result of how we deal with situations, our words can be contemplated and show compassion when in actuality we have none.
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The main data source of the komoot map, which is used by the route planner is the open source website OpenStreetMap. If there is an error in the map, like for example a missing street, wrong access permission, or a street which is not accessible by bike, users can correct this error by editing the respective part in OpenStreetMap.
About OpenStreetMap
OpenStreetMap is a map built by a community of mappers that contribute and maintain map data like roads, trails, cafés, railway stations and other information everywhere in the world. Everybody can contribute to OpenStreetMap and a lot of people benefit from the knowledge of local people. OpenStreetMap shares its data with other websites, apps, and hardware devices, so that people benefit from it as much as possible.
Contributing to OpenStreetMap
If you want to contribute to OpenStreetMap you need to create an account on OSM to start editing. Now you can go to the map, zoom in to the area where you want to make changes and click on the 'Edit' button on the top left. This will open the ID editor, a fast and easy-to-use editor for OpenStreetMap. The iD editor also offers a great walkthrough that will teach you the basics of editing on OpenStreetMap.
Hint: When you are in the komoot Route Planner you can use the key combination CTRL (Apple: CMD) + ALT + click on the map to open the corresponding part of the map in OpenStreetMap.
Editing surface, access permission and difficulty information
Each way or street can have certain attributes in OpenStreetMap assigned to it. Attributes can be for example a surface tag (e.g. 'surface=sand'), a mountain bike classification (e.g. 'mtb:scale=1') or access permission (e.g. 'foot=yes' or 'bicycle=yes').
To add or change this information open the iD editor, zoom in and select the way or street. On the left side you will see the list of existing tags. When you click on the 'i' icon next to the tag you will find more information about the tag. You can also add further tags. Once you are done click the 'Save' button on the top right corner of the map.
Before you start editing please make yourself familiar with the OpenStreetMap tagging system. Below we linked some relevant features. You can also read about the OSM tags here.
- mtb:scale - the difficulty of trails for mountain biking
- How to tag cycleways
- sac_scale - the difficulty of hiking trails
- surface - information about the surface of ways and roads
- access values - describe the legal access for ways and roads
Add missing paths
To add a new way to OpenStreetMap open the iD editor and click the 'Line' button on the toolbar above the map. Afterwards position the mouse cursor where the line should begin and left-click to begin placing nodes along the way. To finish a line click again on the last node. Make sure the beginning end the end of the new way are connected to other ways and tag them correctly.
You can either use satellite imagery or a GPS trace to find where to put the new way. In the iD editor you can drag and drop the .gpx file to the browser window and then draw on top of it it. Note that just uploading the GPS trace does not cause the road to appear on the map, it only helps you to know where to put it.
Connecting paths
Having ways and roads connected properly is important for route planning and providing navigation directions. In the iD editor connections between roads are drawn with gray circles. A larger white circle appears around the endpoints of a line if they don't connect to anything. To connect a line to e.g. another road, drag one of the line's nodes onto the other feature until both features snap together and the circle turns gray.
Adding points of interest (POIs)
To add a new point of interest (e.g. restaurants, petrol stations, hotels) to OpenStreetMap open the iD editor and click the 'Point' button on the toolbar above the map. Afterwards, position the mouse cursor where the POI should be placed and click. Select the feature type on the left side and add further details like name, address, opening hours or contact information. Once you are done click the 'Save' button in the top right corner of the map.
Reporting a mistake or missing feature
If there is a mistake on the map or you miss a street or POI but don't want to change it yourself, you can ask other mappers to do it. When you are on the reporting web page, select the speech bubble icon on the left to add a note or use the arrow to do so. A marker will appear, which you can move to the correct position and type a note to explain the problem.
If you are having problems finding an object, click on the little arrow with the question mark in order to see all tags at a certain place.
Frequency of updates on the komoot map
Your will be visible on OpenStreetMap immediately after you saved them. Before you can see your changes on komoot we need to process the data. Usually we update our map in the route planner every week, but those changes can be delayed for several reasons. It should not take longer than one month for you to be able to see the changes you've made on our maps.


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The only World Heritage site in Ireland, these 38,000 basalt columns are a unique spectacle and the new state-of-the art visitor centre adds to the enjoyment.
Tel: 028 2073 1855
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Good Lens vs Better Camera?
Is it worth buying full frame lenses for your APS-C camera body?
So a common phrase within photography is this: "You should invest in good lenses before you buy a camera."
This phrase is believed to be true and accurate in all circumstances, but I seem to disagree. I think that it is a little more complicated than first meets the eye.
So a few things need to be clarified: firstly, what are full frame and APS-C sensors? Secondly, why are good lenses bad for APS-C? And thirdly, when would it be good to use an APS-C camera with good lenses?
There are 2 main sizes of sensors in cameras (I am aware that there are lots of sensor sizes I only want to look at 2), APS-C and Full Frame.
Full Frame is a sensor the same size as 35mm film while APS-C has a 1.5 times crop (or 1.6 times if you are Canon and some other companies).
So what is the issue with the 1.5 times crop, or am I just a camera snob with an outlet? Well, yes and no to the snob part. I try to keep a more objective look at photography than some people but that is not to say I am perfect as I only shoot Nikon because I am invested in the gear and I rate the high dynamic range of the sensors they have, but that is a topic for a different month.
The 1.5 times crop makes a higher pixel density when compared to a full frame camera of the same megapixel size and thus creating more detail. On the other hand when it comes down to collecting light the lower pixel density of the full frame sensor makes for the ability of lower ISOs and less noise in your pictures.
At the end of the day its all horses for courses. I have a Nikon D750 (Full Frame) and a Nikon D7100 (APS-C, 1.5 times crop) and they have different uses.
The first thing I would like to highlight is that Full Frame lenses are not designed for APS-C sensors. Likewise, APS-C lenses are not made for Full Frame bodies. When you use a Full Frame lens on an APS-C (or any crop sensor for that matter) two things happen and only one of which is spoken about.
The one which is spoken about is that you need to multiply the focal length by the crop factor, for Nikon APS-C it is a crop factor of 1.5 and for Canon it is 1.6.
This means a 24-70mm f/2.8 lens would be advertised as becoming a 36-105mm f/2.8 lens. Which has a huge lie in it, that everyone (including myself) has fallen for at some point in their lives as photographers.
The lie is that you need to multiply the f-stop as well as the focal length so the 24-70mm f/2.8 becomes a 36-105mm f/4.2. This does not sound like a large difference but it equates to about a stop of light darker. The more important side is that if you buy an f/4 or a f/5.6 lens turns into an f/6 or an f/8.4 which is a huge difference in depth of field.
If you look between the photos in this post, the first is taken with a full frame camera at f/5.6 but the second is taken at f/5.6 on a crop sensor both taken at 300mm. Why does one have far more blur? Well the second photo actually has an f-stop of f/8, which is why a difference in blur would exist.
If you look into the maths (which I am not going into deliberately) you will see that the equation has to stay balanced, and so the f-stop has to get larger.
When would you want to use a full frame lens on a crop body? I can only think of one time, which is wildlife photography. This seems very small minded, it is more when do you need more zoom and less need for a very small depth of field. That is a choice for you to make.


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The Cabinet Office last week announced a 52 per cent reduction in marketing and advertising spend, and 287 redundancies.
This week, a Cabinet Office spokesman would not reveal how many campaigns had failed the internal assessment by its efficiency and reform group.
Among the few government PR campaigns to be exempted from the Cabinet Office cull are the Department for Transport's THINK road safety campaign, HM Revenue & Customs information on paying business taxes and the National Savings and Investments programme.
But many more campaigns are likely to be stopped in their tracks. One former Government comms director said: 'Departments will need to convince ministers that any PR or advertising they do will be a "spend to save". So, for example, THINK will save lives and save NHS care for road injuries, and inland revenue will raise tax and save admin time.'
The key battles are expected to be fought over potentially life-saving Department of Health campaigns. One former comms chief said: 'I think the bottom line is quite easy to read – if it is about safety or ensuring revenue for the Government, it's fine. Anything else is in trouble. Health is the more interesting area to debate where the line should be drawn.'
How I see it
Simon Francis
Board director, Band & Brown
The exemptions granted by the Government show that where marketing can prove a demonstrable behavioural change, provide information about key government operations or is vital to the future of Britain, a case can be made.
As with previous announcements, last week's news about the COI was greeted by silence from the industry – despite national media coverage.
It is up to departments, industry bodies and agencies to make the case louder and stronger that marketing and PR have a vital role to play in creating a better Britain as well as delivering immediate, effective comms for government services.


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IT Project Manager
IT Project Manager
About our Company
As an international pioneer in scholarly open access publishing, MDPI has the mission to foster open scientific exchange in all forms, across all disciplines and platforms. Besides our software-driven main business, we develop and maintain all sorts of digital platforms ranging from scientific exchange platforms to article databases and search engines, all focused on empowering scholars and giving them the best possible product and service experience. Because digital platforms form the backbone of MDPI, we want to invest and grow our product and service design capabilities. Thus, we are looking for a project manager who is passionate about guiding a team of product designers and IT experts in their effort of creating elegant design solutions, enriching the interactions users have with our complex systems.
About your Job
Together with our designers and developers, you will contribute to the creation of a brand-new product design and business R&D department inside MDPI and work closely with other experts from across our entire organization. You will also be involved in implementing a new design process, design system, create innovative design solutions for existing and new products. With your holistic approach to project management, you will lead and empower your project team and shape the future of our fast-growing organization and contribute to our vision of open science.
- Coordinate internal and external resources for the flawless execution of IT projects
- Ensure resource availability and allocation within the project team and organization
- Ensure that all projects are delivered on-time, within scope and within budget
- Assist in the definition of project scope and objectives, involving stakeholders and ensuring feasibility
- Coordinate comprehensive project documentation for handover and post production use
- Collect continuous feedback from our operations to evolve our processes
- Develop robust methods and plans to monitor, track and verify progress
- You will empower your team to excel and grow
Minimum qualifications:
- Bachelor's Degree in appropriate field of study or equivalent work experience
- 2+ years of professional experience in the product design or software industry
- Experience in leading digital product development through its entire process
- Management skills in project planning, budgeting, writing reports and briefings
- A collaborative working style with a strong focus on execution and results
Preferred qualifications:
- Project Management Professional (PMP) / PRINCE II certification
- Ability to employ good troubleshooting skills and creative problem-solving abilities under pressure
- Experienced with a variety of project management methods such as Scrum or Agile
- Experienced with facilitating discussion and elaborate alternatives or different project approaches
- Show a distinct customer focus and entrepreneurial and human centered thinking
- Experience partnering with engineering and design teams
- Good English language skills
What we offer
- Flexible working hours
- Flat organizational structures
- Attend science conventions
- International work environment
- Monthly team events
- Competitive salary
How to apply
- Resume including personal information, past education, work experience
- Nice to have: reference letters and certificates, case study of past projects


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Bundesliga season preview: Borussia Mönchengladbach
With not long until the 2016/17 Bundesliga season gets under way in earnest, it is high time to put each club's upcoming campaign under the microscope. Accordingly, bundesliga.com's previews will provide you with all you need to know ahead of the big kick-off on 26 August…
Big question
Head here to take part in the official Bundesliga Predictor - win a trip for two to a Bundesliga match of your choice!
Next up are Borussia Mönchengladbach…
In the relegation places after six games of the 2015/16 campaign, Gladbach looked like a team reborn once Andre Schubert replaced Lucien Favre as coach in late September. The Foals ended the season in fourth with the third-most goals scored in the division.
The question now is whether the five-time Bundesliga champions can emulate their 1970s glory years and re-establish themselves as a permanent fixture in the upper echelons of German football.
In Mahmoud Dahoud, Andreas Christensen and Nico Elvedi, Gladbach have three of the most promising players aged 20 or less in the Bundesliga. The return of FIFA World Cup winner Christoph Kramer has lifted spirits among the BORUSSIA-PARK faithful, who saw captain Granit Xhaka depart earlier in the summer.
There is excitement around what Schubert might achieve given a full season to himself.
Most recently the coach of the Germany U-15 team, the 45-year-old was initially appointed to succeed Favre on an interim basis last September before being given the job permanently in November having helped Gladbach become the first team in Bundesliga history to win five consecutive games after losing the previous five.
His experience in youth football stood him in a good stead with a team whose average starting line-up last season boasted three teenagers and a captain who was 23.
It will be interesting to see how Schubert balances a squad now targeting a two-pronged attack on the Bundesliga and Europe.
The oldest player in the team at 31, the Brazilian is still a long way from slowing down.
His ability to play in the space between the opposition's defence and midfield, and willingness to finish on either foot, make Raffael a deadly weapon for the Foals.
Key dates
Gladbach open their 2016/17 Bundesliga campaign against fellow top-four aspirants Bayer 04 Leverkusen. A trip to FC Bayern München's Allianz Arena follows on Matchday 8 before the Rheinisches Derby against 1. FC Köln on Matchday 11.
Home ground
Replacing the smaller Bökelberg stadium in 2004, BORUSSIA-PARK can welcome an impressive 54,057 fans, of which 16,145 stand as per popular demand.


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Effer marine cranes to conquer Oceanology International with NALE
From 14 to 16 February at San Diego Convention Center, NALE will participate in this key event for North American marine market.
At stand #A24 Mr. John Adams, in charge for NALE's marine cranes department, will be presenting Effer marine cranes and related advantages for many applications.
"We are specialist in the Marine Crane field and have developed solutions for many special lifting and materials handling situations. Our cranes have such a high quality, they are tailored on the clients' needs and have a very compact design. For these reasons they are among the best in the world with many years of proven Performance.", John says.
And for this event NALE is going to focus on launch and recovery of ROV/AUV for the scientific, marine/subsea construction, and marine security sectors. It will be also an ideal event for exploring emerging technology requirements, latest developments in & applications for ocean science and technology.
So, don't miss Oceanology International and come discover all Effer marine cranes possibilities for your business!