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The Age of Decadence Demo Preview
Preview - posted by VentilatorOfDoom on Sun 12 February 2012, 11:44:36Tags: Iron Tower Studio; The Age of Decadence
In one way or another we got our hands on the Age of Decadence demo beta and decided to pen a preview. This article, too, will be added to the new and improved content system as soon as it is up.
... and here it is. Here's a slice:
Read on about how it delivers.
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Swen Vincke talks to the Codex
Interview - posted by VentilatorOfDoom on Mon 6 February 2012, 16:25:13Tags: Dragon Commander; Larian Studios; Swen Vincke
Larian Studio founder Swen Vincke was kind enough to waste his precious time answering a couple of questions. Initially the interview was all about Dragon Commander, Larian's upcoming RPG/Strategy hybrid, but then we digressed a bit. Keep in mind that those questions were asked and answered in December, but since the frontpage still isn't up yet I'm publishing the interview here and now in the news forum and will add it to the content system properly at an unspecified later point.
Here we go.
Thanks to Swen for his time.
Talking to Bill about Bloodlust - A Vampire RPG
Interview - posted by DarkUnderlord on Mon 5 December 2011, 02:55:22Tags: Bloodlust
Did you ever play the Last Half of Darkness? It was a creepy DOS horror game made by William Fisher and now floats around various abandonware sites. William Fisher (Bill), the game's creator, has made several more games in the series since but now, he's trying something different - he's making a Vampire RPG called Bloodlust. With Bill's pedigree in horror and a seeming interest in making a decent game with choices and consequences, we decided to talk to him about it:
3) Are you funding this game yourself? Have you made any other games apart from this, and if so how did they sell?
Yes, this game is funded by myself. Prior to that, I have released 4 games in the Last Half of Darkness series (Point & Click Adventure style gameplay) - The point and click niche is fairly small and never sells as much as I like... but they all sell good enough.
4) What is the story behind this game? How much of an impact does player actions have over the story, and what year is the game set in? (assuming it is set in Earth)
The player was bitten and is resurrected as vampire fledgling at the start of the game - the story unfolds as the player grows in bloodline and his/her memories slowly come back (Oh no! Please not another amnesia premise? Yes... lol!)
Apparently slight memory loss is a side effect of the resurrection process. But who resurrected you? Who has bitten you? How did you wake up in creepy ruins area? ... It all unfolds as the story progresses.
I am planing on setting it up with choices and consequences for the player to decide throughout the story. Siding and helping certain clans affects certain storylines, quests, etc. and ultimately creates different outcomes, etc. The demo starts off in a ruins/graveyard area with strange creatures and then moves towards the gritty backstreets and alleys of New Orleans where you find more humans and clan members.
You can read the rest or visit the website and download a demo.
There are 53 comments on Talking to Bill about Bloodlust - A Vampire RPG
Kingdoms of Amalur: Reckoning Interview @ The Codex
Interview - posted by VentilatorOfDoom on Tue 8 November 2011, 15:33:41Tags: Big Huge Games; Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning is an open world role-playing game currently in development at Big Huge Games. Ken Rolston, lead designer of Morrowind and Oblivion, does design duties on this title (inbetween his larping sessions), whereas R. A. "Drizzt" Salvatore contributed by thinking up the whole new Amalur universe. Ian Frazier (U5:Lazarus) is Lead Designer of Reckoning and we deemed it a good idea to ask him some questions about the game, which is scheduled for release in February 2012 by the way.
How awesome will the game be? What's Ian's favorite cereal? Can you play a dark elf dual-wielding scimitars? Follow Vault Dweller to find out the answers to these and other important questions:
3. Talking about why you'd want people to buy your game you listed "our combat, our colorful art style—just the sheer size of the world." Is there anything for people who like RPGs?
Combat that's genuinely fun, a beautiful art style, and a massive world to explore are all things for people who like RPGs! Why wouldn't an RPG player like these things? I'm an RPG fanatic and I certainly enjoy them! The massive explorable world in particular is something that RPG fans tend to appreciate.
As far as other things for RPG fans, though, how about hundreds of quests to experience? Interesting characters to meet? A unique role to play in various factions? Expansive character advancement, crafting, and loot systems? We've got all that, and more.
There are 62 comments on Kingdoms of Amalur: Reckoning Interview @ The Codex
Extravagant Frayed Knights Codex Preview Feature
Preview - posted by VentilatorOfDoom on Sat 24 September 2011, 01:26:47Tags: Frayed Knights; Jay Barnson; Rampant Games
As most of you probably know, Indie developer RampantGames is about to release the first part of their blob dungeon crawler cRPG : Frayed Knights: The Skull of S'makh-Daon. What can I say, I've asked Jay Barnson to tag team a preview feature with me. It's half preview, half Let's Play and half interview.
Despite the fact you'll get this pre-generated characters as your party, you're free to level them up as you like. They cover the basic RPG archetypes and while you can pick skills and feats not fitting their predefined role, I think it's at least dubious to do so, in terms of combat efficiency. Although nothing stops you from trying anyways. Unlike other blob crawlers the game doesn't feature a phase-based combat system but a truely turnbased one with initiative-rolls before every turn to determine the sequence in which the combatants are going to act, something I prefer over phase-based.
Staying true to cRPG traditions we start out with pretty much zero resources. Expect a potion of Negligible Healing, 2 potions of Liquid Nap (per person) and some sort of weapon, for instance a Shoddy Quarterstaff, which is almost as good as a regular quarterstaff, except it's not. Additionally, Chloe comes with 3 charges on her wand of Incendiary Crackleball, a spell that does almost nothing, but it does it to multiple enemies.
There are 32 comments on Extravagant Frayed Knights Codex Preview Feature
TNO Reviews Neverwinter Nights 2
Review - posted by Jaesun on Wed 21 September 2011, 18:29:46Tags: Neverwinter Nights 2; Obsidian Entertainment
TNO has written up another review, and this time he did not like Neverwinter Nights 2: [INDENT]For an Obsidian game, NWN2 has a remarkably BioWarean pedigree. Not only in the structure and the plotting (the '4 quest hub design has been linearized, but the tutorial + linear segment before the game opens out is still there, DA:Os plot bears remarkable similarity to Act 3, etc.), but also in the gameplay: the gradual wasting away of non-combat options, the rise of 'pick up token and kill enemies' sidequests, the dumbing down of combat to a difficulty slider between 'easy' and 'tedious', and the confusion between 'playing it safe' and smearing everything in generica. NWN2's small archipelago of interesting features are drowned in a sea of the forgettable, the poorly executed, and the pervasive sense that you've done this all before (and done better, too). Avoid wasting 30 hours of your time on this game.[/INDENT] [URL='http://www.rpgcodex.net/content.php?id=238']Read the review here.[/URL]
Codex Exclusive - Elder Scrolls: Skyrim Interview with Bethesda
Interview - posted by DarkUnderlord on Sun 11 September 2011, 16:27:39Tags: Bethesda Softworks; The Elder Scrolls V: Skyrim
Finally, in a long-awaited Codex Exclusive™, Bethesda talk to us about their much loved upcoming Elder Scrolls Game, Skyrim:
PCM: There was some criticism in Oblivion that axes became "blunt", which is to say, instead of having a separate axe skill like they did in Morrowind, they were part of the sets of blunt weapons. Have you taken steps to address that criticism? Maybe by bringing back the axe skill?
Todd: Well, you'd think "bring the axe skill back" but that's not where games are going.
There are 127 comments on Codex Exclusive - Elder Scrolls: Skyrim Interview with Bethesda
[Quickie Nr. 002]: Jools and Dungeon Siege III
Review - posted by Jaesun on Wed 7 September 2011, 14:38:38Tags: Dungeon Siege III; Obsidian Entertainment; Quickie
For our second article in the prestigious Quickie series, Jools gives us his impressions of Dungeon Siege III. A snippet:
Last bits and bobs, now. The AI is, well, non-relevant, which is ok in this kind of game. Average encounters (again, the classics: spiders, slugs, bandits, skeletons, etc) will be easily dispatched of, whereas bosses, for one, occasionally display some thin strands of originality, as far as game design goes. Nothing revolutionary, mind you: they are "original" within this game and in comparison to similar titles out there. The economy is not even bad, it is just futile: in the whole game I never once found myself having to buy an item from any merchant, nor the need to sell mine. All the cool stuff drops from mobs and chests, and the drops are PC-related, so if the PC is the melee guy, they will get melee drops, and so each character will get class-related drops. Convenient! Too bad the characters' appearance will only "upgrade" at certain levels and upon equipping some of the items: most items will not have any effect on the visual appearance of the character. Again, a Diablo comeback. The "campaign", as mentioned, is really short: 10 hours, and that's taking things slowly and doing every of the (few) possible side-quests.
There are 31 comments on [Quickie Nr. 002]: Jools and Dungeon Siege III
[Quickie Nr. 001]: Konjad and Dragon Age 2
Review - posted by VentilatorOfDoom on Thu 11 August 2011, 07:24:38Tags: BioWare; Dragon Age II; Quickie
There comes a time when a man has to announce the start of a new ongoing series of content items on the Codex. We call it "Quickies". It works not unlike "Forgotten Gems" except we plan to shove there content pieces (mini-reviews or articles etc.) which are too short or too... short to pass as real Codex content. So the local, mostly degenerate, populace is permitted, nay, encouraged to submit further such entries in the future.
So, without further ado, I herewith announce that the honour to start this new potent series with Quickie Nr. 001 goes to Konjad and his review of Dragon Age 2. Have an excerpt:
Dragon Age was a bit different. With it came a return to an isometric camera-angle and fully controllable party members, while the rest of the game stayed true to Bioware's trend of putting action front-and-centre. Dragon Age 2 abandons the throwback to earlier times that Dragon Age: Origins represented, going closer to the action genre like Jade Empire, but still remaining a role-playing game in some aspects. The camera is now fixed on the player's character (or any chosen party member), and while it is still possible to fully control the entire team, it's a bit clunky and inconvenient, and the game definitely lacks the free camera mode and ability to zoom out, so as to get an overview of the battlefield.
As you can see, Dragon Age 2 is still very much RPG, probably because it still has a camera.
There are 67 comments on [Quickie Nr. 001]: Konjad and Dragon Age 2
Piranha Bytes Interview on Risen 2: Dark Waters
Interview - posted by VentilatorOfDoom on Tue 9 August 2011, 15:13:18Tags: Piranha Bytes; Risen 2: Dark Waters
Most of you probably know that Piranha Bytes' next game Risen 2: Dark Waters is scheduled for release later this year (for October to be precise). I would have loved to do an interview with them but unfortunately I'm too busy. Therefor I've sent my best agent old man Vault Dweller to ask them some questions. Here's a snippet:
2. What lessons have you learned from Risen? Lessons that could be translated into meaningful gameplay improvements?
As always we collected all the feedback from our fans and the press before we started to design Risen 2. One of the main critic points was the way the story was told in Risen 1. The beginning of the game seemed overwhelmingly complex for beginners because of all the freedom, and the fourth chapter was too thin story-wise.
To tackle these problems we applied a technique we call the "pearl principle". We changed the game structure in a way that the game starts with a small world that becomes bigger and more open the longer you play. The story is like a string of pearls that is split up at certain points, but comes back together again at a later point. Through that we make sure that there won't be a very thin last chapter again.
Read the whole interview here.
There are 74 comments on Piranha Bytes Interview on Risen 2: Dark Waters
Review - posted by VentilatorOfDoom on Thu 14 July 2011, 19:26:22Tags: CD Projekt; The Witcher 2: Assassins of Kings
CDProjekt's recently released [B]The Witcher 2: Assassins of Kings[/B] garnered critical acclaim all over the mainstream gaming media, so we thought it was time we jumped the bandwagon. This review is a collaborative effort between Vault Dweller and myself. As most Dh'oine know, the game is excellent, so it doesn't come as a surprise that Vault Dweller insisted on heaping a lot of praise on it. Here's an excerpt: [INDENT]When it comes to interacting with the environment and its inhabitants, the Witcher 2 is truly without equal. Take boss battles, for example. In most RPGs all you can do is approach a monster and attack its health bar, while pretending that you're slashing, dodging, jumping, and yelling "Die! Die! Die!" In the Witcher 2 battling bosses is a cinematic, adrenaline-filled battle guaranteed to keep you on the edge of your seat. Your options seem truly limitless. You can chop off a monster's tentacles – at conveniently marked spots, then jump on one you didn't cut, hacking at it with righteous fury for some odd but incredibly cinematic reasons, jump off at the last minute, run up a bridge above the monster, and toss a grenade at him. Take that, Kratos! Needless to say, if your environment interaction skills aren't up to par and you fail to interact with the environment in a timely manner, you'll have to repeat this exciting, cinematic, adrenaline-filled, edge of the seat keeping sequence all over again. And again, and again, and again. We are not complaining though, as this sequence only gets better every time you go through it and discover new nuances. If you know your RPGs, then you'll probably agree with me that only Resident Evil 4 and God of War 2 handled the interaction with the gameworld better, so the Witcher 2 is definitely in a good company.[/INDENT] Read the whole review here.
Din's Curse & Demon War Review
Review - posted by VentilatorOfDoom on Thu 30 June 2011, 19:27:09Tags: Din's Curse
Our own reviewing dude TNO decided to fire up Soldak Entertainment's Din's Curse including the expansion Demon War and now bestows judgement upon it.
Din's Curse is unique in how much of the game is procedurally generated, and how it evolves dynamically. In this game, being told that 'bad guys are starting an uprising' will mean bad guys will actually rise up into your town instead of obediently waiting to be stopped in the nick of time like almost every other RPG. It's fantastic: the 'Diablo with dungeons that fight back' moniker is wholly justified. It is not only the bad guys who get up to stuff (besides invasion, they also lay curses which give debuffs until you take the quest to solve it, produce machines to make dungeons harder, block the gates, fight amongst themselves, etc.) the good guys can also head off to do the quests themselves, turn on each other, or betray the town in any number of ways. Occasionally the system unfairly shafts you: once all three of my key NPCs killed each other whilst the last standing survivor turned rogue and left, losing me the map; another time one of nastier monsters was made a boss type, leading to a behemoth with a DPS almost two orders of magnitude higher than mine. Yet these cases are rare - for the other 30 ish hours of playtime, it worked perfectly. Although 'living world' is inaccurate for a game where the NPCs are primarily objects and quest-givers, it is definitely a 'living situation': there's considerable strategy as to how to prioritize the various quests, most of which are on a hidden timer.
Read the whole review here.
Dungeons of Dredmor Preview @ RPGCodex
Preview - posted by VentilatorOfDoom on Fri 17 June 2011, 21:19:42
Dungeons of Dredmor, a comic fantasy roguelike dungeon crawler game from Gaslamp Games, is about to go gold. With the release being imminent, resident community member and valuable human resource MisterStone decided to reap all the fame and glory for himself by previewing the game.
As for game mechanics, DoD distinguishes itself from other roguelike games through its skill trees and crafting system. Although there are no named classes in the traditional sense, you essentially create your own class during character creation: you get to choose seven skill trees, and are not allowed to add new ones later in the game. The game boasts a total of thirty four skill trees (!), including five melee weapon proficiencies, two ranged weapon proficiencies, three defensive skills, and seven schools of magic. In addition there are skills that work in tandem with other skill trees, such as those that help you cast spells more efficiently, give you buffs or special attacks in combat, and so on. There are some rather unique miscellaneous trees such as the 'fungal arts' series (which lets you grow mushrooms for personal use and gives the ability summon fungal pets), a series of skills devoted to wand use, and the archeologist tree, which helps you avoid traps and allows you to do weird things with unique artifacts. Finally, there are the crafting skills: alchemy, smithing and tinkering- more on this later.
Each skill tree has between three and seven upgrades, and the player gets to upgrade a single tree each time they level up. For combat skills, an upgrade usually just means bonuses, but in some cases also usable powers. For the magical disciplines, each upgrade represents access to a new spell. I found that each magical discipline seems to have a fairly wide range of buffs, debuffs, attacks, summons and the like, although certain disciplines focus more heavily on one area over another- for instance, "promethean magic" is mostly about dealing damage with fire, whereas golemancy is almost entirely about summoning. Mathemagic is largely about debuffing and teleport spells. All in all, I found most of the disciplines pretty interesting, although I sometimes find myself wishing they were even more specialized than they are… it seems that in many cases choosing more than two or three magical disciplines gives you several redundant abilities.
Read the whole preview here.
There are 25 comments on Dungeons of Dredmor Preview @ RPGCodex
Review - posted by VentilatorOfDoom on Mon 30 May 2011, 15:56:17Tags: Chuck Bueche; Forgotten Gems; Origin Systems
Esteemed community member Crooked Bee did not only finish [url="http://www.rpgcodex.net/phpBB/viewtopic.php?t=58900"]her LP[/url] of Origin System's [b]2400 A.D.[/b], she also decided to contribute to our popular [i]Forgotten Gems[/i] series by typing up a retrospective review. [indent]In 2400 A.D., everything is a puzzle. Many of the more important quests can only be solved if lined up in a puzzle-like chain. The absence of a quest journal or an automap only make that aspect of the game stronger. The closest you get to having a map is by acquiring a certain device that lets you survey your surroundings when used; it has a very limited scope, though, and leaves much for you to figure out by yourself. Finding your way into the underground is certainly one of the puzzles, with several solutions hidden around the city. Sometimes failing is the best option, and you can learn as much, if not more, from your failures as from your successes; being arrested, for example, is actually the quickest way to reach the underground, requiring, however, a bit of out of the box thinking. Getting to know where to find an item, who to ask about it and who to show it to, all belong to the game's most pleasant and challenging moments. Even locating the vendors to buy new items from or sell old ones to (and those are two different types of vendors) can be a problem if you don't look around or follow clues carefully enough, as the underground tunnels tend to be quite maze-like and hide many secrets. There are also other puzzles: a slidewalk maze, a maze of pushable crates, or a transporter maze. Writing down clues is a must, as is searching around for them. The controls are again Ultima-like, with the game utilizing almost the entire keyboard for issuing commands. You can't just see the items lying on the ground next to you, you must search around to uncover them. The game features some of Ultima V's future and much praised interactivity, which creates even more room for implementing puzzles. You can push around or climb over many of the furniture items surrounding you -- you can even climb over NPCs in your way! -- sometimes revealing well-hidden, and even plot-critical, passages. Climbing pipes to get to otherwise inaccessible areas is a must, too. Doors can be kicked out, consuming a good deal of your Energy, 20 or 40 points depending on the door type. And if you can find and repair (which is also done as a puzzle) the game's most powerful secret weapon, you'll be able to simply blow doors open like a real badass. The city of Metropolis features an extensive slidewalk system that can also provide some entertaining moments (try disabling a robot standing on a moving walkway!), as well as transporter and subway networks. Figuring out how to operate transporters, including the secret ones, is in fact one of this game's hardest puzzles. And as far as interactivity goes, you can even get run over by a subway train! Truly ground-breaking stuff.[/indent] [url=http://www.rpgcodex.net/content.php?id=231]Read the whole article here.[/url]
Academagia - The Making of Mages Review
Review - posted by VentilatorOfDoom on Fri 13 May 2011, 20:33:54Tags: Academagia
Academagia: The Making of Mages is a whimsical fantasy life simulation and role-playing game created by Black Chicken Studios. Darth Roxor decided to have a look at it and now he shares his experience with us.
Negative relationships are pretty interesting. Some students will hate you 'just because', but you can just as well make them grow to hate you through your mischievous actions. Slandering someone, using offensive magic, will all lower your relationships with people. This can lead to a couple of fun things, as they shall often try to retaliate, spreading foul rumours about you among students, trying to put you into detention, sabotaging your actions, etc.
When your mutual hatred with a certain character reaches the epicentre, you may actually even be called to a magic duel. If you've really grown sick of someone, there you can go as far as unleashing eleven barrels of magic to put them into the infirmary right when they are supposed to take an exam. Through the usage of even more illegal magic, you may even attempt to gain control of your enemy, and have him do your bidding as a mindless puppet. Being an asshole has never been so amusing!
There are 31 comments on Academagia - The Making of Mages Review
The Witcher 2 Interview with Tomasz Gop
Interview - posted by VentilatorOfDoom on Fri 29 April 2011, 19:35:05Tags: CD Projekt; The Witcher 2: Assassins of Kings
Tomasz Gop, Senior Producer at CD Projekt RED was kind enough to answer me a couple of questions regarding their upcoming action-Adventure cRPG The Witcher 2. I got these answers a month ago to be honest, but I had some follow-up questions and wanted to wait until I received those answers before I'd publish the interview. Unfortunately the CDProjekt guys seem to be too busy to respond and with the release date drawing near I decided to show you now what I have. I'll also take this opportunity to show off some huge ass screenshots which might or might not have been already shown elsewhere. I even created a Witcher 2 screenshot gallery. Of course I had to downsize those images because, frankly, the Codex is too l33t for images bigger than 1,444 444 bytes. The whole point of this screenshot business is obviously to make the interview appear more meaty than it actually is.
There are 101 comments on The Witcher 2 Interview with Tomasz Gop
Sword and Sorcery -- Underworld Review
Review - posted by Elwro on Mon 4 April 2011, 14:32:40Tags: OlderBytes; Swords and Sorcery: Underworld
It only took us a year to prepare a review for the onlybest oldschool dungeon crawl of 2010, Sword and Sorcery -- Underworld. Here's the review by yours truly.
Every step outside of a tavern is a risk, and don't be surprised if your freshly created party is reduced to 1 barely standing, 5 unconscious after a stroll around a corner of the starting town. (...) later on, in true oldschool tradition you're fighting varieties of dragons every second step.
There are 135 comments on Sword and Sorcery -- Underworld Review
Vault Dweller Does Dragon Age II
Review - posted by VentilatorOfDoom on Thu 24 March 2011, 20:23:08Tags: BioWare; Dragon Age II
Resident Ubersturmfuhrer Vault Dweller, mostly known for his involvement in making this [URL='http://www.irontowerstudio.com/']indie vaporware cRPG[/URL] and his love for [URL='http://rpgcodex.net/content.php?id=195']Dragon Age: Origins[/URL], fearlessly approached BioWare's latest masterpiece [B]Dragon Age II[/B], despite all the dark foreboding. [INDENT=1]Back to the story, mages draw power from a "metaphysical" realm, the Warp, I mean the Fade, which exposes them to the dangerous emo spirits populating it. These emo spirits, called demons in the game, try to possess mages and wreak havoc in the real world. So, if a mage isn't strong enough to resist, Bad Things Happen.[/INDENT] [INDENT=1]Since relying on mages to be strong enough to resist is kind of like relying on EA to resist the temptation to shut down studios, the Circle of Magi was created to train mages properly in the arts of self control and meek obedience. When a mage in training completes the program, he or she takes a test where they attempt to fight that demonic possession in a "controlled environment". Meaning that the Templars hack anyone who fails the test to abomination-bits.[/INDENT] [INDENT=1]So, while in Kirkwall, you'll constantly run into Templars, Circle mages, apostates (renegade mages), and new mages who are just discovering their powers and trying to work out what to do about them. The conflict is fairly well presented – it's one of the few strengths of the game - and many characters you'll meet will help you look at the situation from different points of view.[/INDENT] [INDENT=1]As you'd expect, some Templars are just doing their jobs in a difficult situation, convinced that they are protecting the public. Other Templars sympathize and are willing to help mages, while still other Templar are convinced that mages are dangerous abominations who should be killed or neutered (a mage's connection to the Fade can be forcefully cut via a lobotomy-like procedure which turns them into vegetables) outright.[/INDENT] [INDENT=1]Similarly, there are mages who are "normal people" like your sister and other party members (probably because you keep them on a tighter leash than the Circle), mages who truly need help controlling their powers, and mages who are angry and willing to fight back, rightfully seeing the templars, the Circle, and the Chantry as their enemies.[/INDENT] [INDENT=1]I'd say it's one of the more interesting settings for an RPG and it does manage to raise interesting questions, questions without an easy answer. The potential is there, but it's wasted on an action RPG where you kill bad guys and monsters instead of exploring the ethics of the society Bioware created.[/INDENT] [URL='http://rpgcodex.net/content.php?id=224']Read the full review here.[/URL]
Review - posted by Elwro on Sun 13 March 2011, 19:27:43Tags: Drakensang
Since the dawn of humanity Man has wondered upon the nature of time. Is the experience of its passage indicative of a real process? Is it a form of Anschauung, constitutive of our everyday experience, but not per se a part of it? The RPG developers from Radon Labs attempted a metaphorical analysis of the subject in Drakensang 2: The River of Time, partly based on Cratylus and Heraclitus. Still, a long-standing tenet of RPG Codex has been that the passage of time does not apply to good games; they don't age. (Well, bad old games continue to be bad, too). That's why, even though the game is already a few years old, we bring you Jools' review of Drakensang: The Dark Eye.
Might & Magic VI: Review - Here there be monsters...
Review - posted by DarkUnderlord on Tue 1 March 2011, 06:43:59Tags: Might and Magic VI: The Mandate of Heaven; New World Computing
[URL='http://www.rpgcodex.net/content.php?id=220']Varn reviews Might & Magic VI[/URL], one of those old game from the days when RPGs didn't allow you to respec at the sign of a tough battle: [INDENT] [I]I have been told by a townsperson whose name I cannot recall, that the Dark Magic master can be found in a small town called Sweetwater. What at first seemed an absurdly easy task for the power it would grant my party has quickly turned into a nightmare. Over the hill near Sweetwater are swarms of Titans and there is no other way in to the town. I cast the "fly" spell, nervously hover over the beasts while taking massive damage, and drop down to the ground to cross to the next zone. Once it loads, my party survives for about 3 seconds before being obliterated by the giants' shock attacks. My last save was 3 hours ago and I think I've been playing for 6 hours straight, but I can't be sure. The only indication is the slight ray of light coming through a crack between the blinds. Fighting off sleep, I reload, and try again.[/I][/INDENT] What? Reloading in my RPG?
There are 20 comments on Might & Magic VI: Review - Here there be monsters...


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What if My Customer Doesn't Want to Pay Sales Tax?
- Jul 13, 2016 | Suzanne Kearns
With the expansion of nexus policies in many states, it's getting more and more difficult for consumers to make online purchases that are tax-free--tax authorities are finding more and more ways to make sure online retailers have nexus in their states.
This leaves some consumers looking for alternative methods of avoiding taxes. As an online retailer, how do you handle customers who want to make a purchase without paying any sales tax, or those customers who promise to pay the use tax instead?
What About Use Tax?
Most ecommerce platforms automatically add tax to the price of the sale at checkout, so there's no way for them to avoid paying. But what if the customer bypasses your checkout system and sends you a private message asking you to allow them to purchase a product without paying sales tax?
The bottom line is that you, as a seller, are ultimately responsible for the amount of sales tax due on your total sales, regardless of any arrangement the customer proposes.
For example, if you sell high-end jewelry and a customer promises to pay use tax on it instead of sale tax, it might seem reasonable to allow it -- either way, the tax will land in state coffers, right? But when it comes time to file your return, how would you prove that the buyer paid the use tax?
A representative from the California Board of Equalization put it this way: "The seller is responsible for sales tax on all reported sales, whether the buyer promises to pay use tax or not." In other words, no matter what, when you make a sale, you owe the sales tax stemming from that sale to the state.
No Way Around It
But what about those sellers who advertise the promotions that promise no sales tax? It's simple: They pay the sales tax out of their own pockets. (And probably raise the price of the product to cover it.)
So, the next time a buyer asks you to forego the sales tax on a purchase, you have to make a decision. Will you agree to not charge them sales tax and instead take the money out of your own pocket? Or will you explain to the customer that the sales tax has to be paid and there are no exceptions?
It's your call, but remember, there is no legal way to make a sale in a state where you have nexus and not pay the state the appropriate sales tax.


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Estate disputes cause a lot of conflict, often among siblings. To get everything sorted out, you want to reduce the conflict as much as possible. This allows you to talk rationally and seek solutions, rather than responding emotionally and letting that take over.
How can you do it? Here are a few key ways to reduce conflict and move forward with the rest of the process:
1. Focus on your attitude
Attitude is everything. If you're trying to "win" the dispute or show up a sibling, you're going to keep that conflict alive. If you're trying to find a fair solution or respect your parents' wishes, you'll put the conflict aside. It really can be as simple as adopting the right attitude at the beginning. As one expert noted: "Whenever you're in conflict with someone, there is one factor that can make the difference between damaging your relationship and deepening it. That factor is attitude."
2. Keep perspective
In the grand scheme of things, you do not want to ruin a relationship with a sibling or a family member. You don't want to let them take advantage of you, either, but you need to find some balance. Keep that perspective. Stay focused on what really matters.
3. Stay away from destructive behavior
Even if you can't agree, don't make it personal. Don't insult the other person. Don't lash out in anger. Don't stonewall them by ignoring them or refusing to communicate. All of these things are based in emotion, and they only make things worse. You want to base your approach in facts and focus on the case itself.
4. Find balance between passive and aggressive behaviors
If you go too far in either direction, it's a problem. If you're too aggressive, as noted above, you can come across as entitled and hostile. This just drives a wedge between the two of you. On the other hand, if you're too passive, you may not set proper boundaries or stand up for your rights. You need to find that middle ground.
Your rights
Some conflict is inevitable, but, as you can see, there are ways to reduce it and manage it. That's the key to working through an estate dispute and finding a solution. If your goal is to make sure that what your parents would have wanted is what really happens, that's the best way to do it.
Of course, at the same time, you do need to be well aware of your rights in California and all of the legal steps you can take to protect yourself.


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Own correspondent, TDN World, Kolkata: Chandra Kumar Bose, BJP Vice President in Bengal, has vented ire against his party's media cell. He has done so for the good of his own party he said on Sunday.
Chandra Bose, the state BJP leader and a family member of Netaji wrote on Twitter,
" Who's appointment this rubbish media team in Bengal ? We need a good team."
Using hash tag he expressed his anger over Saptarshi Chowdhury, BJP's media in-charge in Bengal.
Who's appointment this rubbish media team in Bengal? We need a good team. Sack this useless fellow- #Saptarshi. @sambitswaraj sack this guy- otherwise I'll kick him out of Bengal.
— Chandra Kumar Bose (@Chandrabosebjp) December 1, 2018
" Expert and experience required to interact with media! I have been doing it since 2012 with the # declassification of Netaji files movement. We need to gear up. Appointment/ confirmation must be based on performance," Chandra Bose wrote from his twitter handle.
While commenting over his tweets, Chandra Bose told the reporters that he had informed Sambit Swaraj (aka Sambit Patra), the National spokesperson of BJP that they required a proper media team.
The teams that now are being sent before the television, are not trained. Trinamool has its own tactics – they don't send leaders, instead they send followers. Only shouting does not help, nor verbal attacks as well. Discussion should be information based. We should follow certain methods. We are a Rashtriya party, our activities should be bound by certain methodologies. We have efficient teams in Gujarat, Madhya Pradesh, Delhi. But why not in WestBengal? Though, educated people in WestBengal is much higher, he said further.
Expertise&experience required to interact with media! I have been doing it since 2012 with the #DeclassificationofNetajifiles movement. We need to gear up. Appointment/confirmation must be based on performance!
— Chandra Kumar Bose (@Chandrabosebjp) December 2, 2018
BJP leader Chandra Bose also accused the present state media cell of fawning some particular persons in the party.
He demands for a proper media team in the state.And no need of Sycophants.
In a different context, today, Chandra Bose has also posted a picture of him, from his twitter account, at South Kolkata Lok Sabha interacting with people. And in this tweet he had mentioned Narendra Modi, Amit Saha, Kailash Online, Menon Arvind BJP, Dilip Ghosh and other names.


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Goree Carter: "What A Friend Will Do"
19 Wednesday Dec 2018
Written by Sampson
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For a musical style with so many different strands of DNA running through its family tree you'd think rock 'n' roll's earliest days would have far more hybrid records than it does… especially songs that lean more heavily to one of the supposed direct ascendants of the entire genre – namely the blues.
But the idea that the blues directly spawned rock 'n' roll has always been one of the biggest myths going, a belief that only began to catch on years later but since that time has been drilled into people's head until they stopped questioning it.
As we've seen though the pure blues have had relatively little do with rock's emergence, but that's not to say that some of rock's vast cadre of artists weren't versed in the style enough to play it if they so chose.
Goree Carter was one who easily could've done so, but thus far anyway he's chosen not to.
Show You Points And Figures
A teenager is by definition an intractable individual.
We don't know for sure what discussions, if any, Freedom Records had with their most talented artist, 19 year old Goree Carter, regarding his musical output. Maybe they just turned him loose in the studio and enthusiastically picked from among the embarrassment of riches he produced when looking for his next single.
Somehow I doubt that.
Just as teenagers are intractable by nature, record company executives are meddling by nature. Though almost universally unskilled in singing, playing instruments, writing material, even producing records, they've long tried to dictate the direction their artists pursued, all with the smarmy assurance that they "know the market best".
If that's so you'd think their track record in releasing hits would be a little higher than it was.
When Freedom Records opened for business in March 1949 they were probably not in a position to be very choosy about where they might snag some hits, but that didn't mean they didn't have an idea of where to cast their line in search of those hits. Texas was a hot bed for blues guitarists, not like Mississippi maybe, where for awhile it seemed as though one out of every three male African-American children born in the state grew up to be a pre-eminent blues guitarist, but Texas certainly had its fair share of major players of the late 1940's starting with T-Bone Walker, Pee Wee Crayton, Lightning Hopkins and Gatemouth Brown.
It wasn't just simply that those guys came of age in Texas and so maybe some record label thought it was something in the water that helped give them their ability in that field, but it was the existing musical tastes of the region itself which shaped the direction of those growing up there. Just as Kansas City in the 1930's gave birth to a certain regional style, and the aforementioned Mississippi spawned the Delta Blues strain, Texas audiences regularly sought the flashy guitar work and more downcast sentiments of the blues.
One look at the regional charts of 1948 and 1949 makes this abundantly clear. The percentage of down-home blues records that made up the Top Ten records in these locals was consistently higher than almost anywhere else. Whereas other areas of the country would latch on to the major blues hits, the Texas towns that were polled (strangely never Houston itself) also embraced things like Crayton's Why Did You Go or Walker's Vacation Blues, along with sides by Arthur "Big Boy" Crudup, that went comparatively unheard elsewhere.
So wouldn't it make sense that Freedom Records would steer somebody capable of performing the blues in that direction? Of course it would and that's what they seemed to want early on at least, initially urging Carter to do his best T-Bone Walker impersonation. But that's where we get back to the intractability of the teenage mind.
Carter stated he didn't want to follow someone else, he wanted to blaze his own trail and that meant rock 'n' roll. When his first side in that realm, Rock Awhile, was so hot it nearly burned the studio to the ground Freedom Records probably was elated… until it failed to hit, even locally. As did the next rock release. And the next. And the one after that.
When their other rocking efforts from the house band led by pianist Lonnie Lyons and sax player Conrad Johnson were similarly unsuccessful commercially, yet Ethel Mae, a pure blues cut (written by Crudup no less) and sung by L.C. Williams became the company's first legitimate hit (one which adorned the flip side of another terrific pure rocker Shout Baby Shout that failed to draw much notice on its own), whatever early enthusiasm the record company might've had over rock 'n' roll's potential surely waned a little and it wouldn't be surprising if they'd want to take shelter in the older and far more reliable sound of the blues.
So maybe, just maybe, that's what we have here, as they tried to get Carter to reconsider his decision, or at least compromise a little, and add some more overt blues elements to his songs. Or perhaps they just went digging into the tracks he already laid down looking for something that might suffice in this field, because while it certainly isn't alien to rock, What A Friend Will Do pulls Carter back in the direction of the blues just enough to be called a hybrid record.
I've Got A Lot Of Friends
The guitar is this song's link to the blues. Though of course that same guitar, albeit played much differently, was also used to invigorate rock when Carter unleashed it back in the spring. But the difference between them comes down to two things which remain flexible – mindset and technique.
On songs like She's My Best Bet, the top side of this release, Carter's mindset was that of a revolutionary, someone storming the gates of the castle determined to overthrow the musical monarchy. His technique was far more aggressive, his playing much faster and more fluid and his tone was much higher giving it a very distinctive sound that just sounded like someone trying to hold onto a live wire while standing in a puddle of water. The electricity just flowed through him.
But on What A Friend Will Do he eases back on the urgency, downshifts his pacing and alters his tone so that it sounds more dry and brittle. The licks themselves are malleable enough to fit in either genre comfortably, but the textures feel bluesy in a way his other work doesn't.
If that change alone had been enough to re-classify Carter, or at least slot this one song in the blues bag, then maybe Freedom Records would've been happy… if only to gauge its response and see if it made any difference in sales or jukebox spins. But Carter's not alone in the studio after all, he's still got The Hepcats behind him – though they've been re-dubbed The Rocking Rhythm Orchestra, which probably cancels out some of the veracity of the blues label they might otherwise have been hoping to pick up for this – and as we know The Hepcats were born rockers.
Though Carter's guitar is the lead instrument it's got plenty of competition from a rather unexpected source – Nunu Pitts on bass, who delivers the most prominent role that instrument has had on any rock release that we've come across so far. You have to remember this was the days of the stand-up bass fiddle, hardly the easiest instrument to showcase any dexterity on, which is one reason why it's remained in the background so far. But while Pitts doesn't try to goose his playing up with speed, he is impossible to miss because his plunking bass lopes along in the foreground, getting multiple solos as well, and gives this almost a cartoon quality to it which is quite endearing.
Think of some dimwitted character slowly sneaking up on someone as the bass mimics the footsteps and you'll get the idea. It may be plodding along in low gear, but it's somehow bouncy sounding just the same. Who knows, it could be that Pitts got tired of being stuffed in a corner for the sessions and simply moved himself closer to the microphone, but he's front and center for much of this and the feel he helps establish is a winning one.
Ahh, but we still have other cats in the band, all of them hep as can be, who add their two cents to the proceedings. Lonnie Lyons carries out the rhythm on piano while the horns drone hauntingly behind them all, creating a sound that is both mournful and yet unsympathetic in its tonal qualities, conjuring up the image of looking out onto a desolate cityscape and watching the rain roll down a window late at night.
In other words, though what Carter does ties it enough to the blues to maybe get a waiver to play in that league, his teammates are having none of it and keep pulling him back into the rock precincts. Maybe a much more sedate version of rock than we're used to with him, but one that everybody from Roy Brown to Amos Milburn have explored with success over the past two years.
You Got To Help Me, Baby
It's always a good move to diversify your sound, your perspective and your overall approach from time to time and so hearing Goree Carter morosely reflect on the fact he's "slowing sinking down" as opposed to leading a hell-bent party with his singing is going to be a welcome sight. There's certainly not much new ground to till with the subject matter but Carter's proven to be a very solid writer whose lyrics are deceptively insightful and this is no exception.
The title itself offers a hint to the storyline but it's an intentionally deceptive one as What A Friend Will Do… or at least what a friend in THIS case will do… is snuff out his hopes and dreams and steal his girl as soon as his back is turned. Some pal.
Carter eases you into these revelations though, he doesn't even get around to revealing that juicy plot twist until the second stanza while the payoff about his wife only gets sprung down the stretch. The reason for this is because What A Friend Will Do isn't about the friend or his actions at all, it's about Carter's increasingly frazzled state of mind. Whether that was caused by this series of acts or more likely whether his paranoid behavior precipitated these things isn't clear, but Carter is investing this character sketch with all of the emotional anguish he can muster. These are the vague slightly incoherent ramblings of a man who is facing adversity all around him and expects more help than he's getting from those close to him.
In short it's a reflection of general despair, and a good one at that, where the individual charges he lays might not even hold up to scrutiny, but the feeling of widespread betrayal is all too real to him. He's not even strong enough any more to lash out, get angry and fight back against the oppressive forces he's faced with, so he allows himself to wallow in self-pity and resentment because that's a feeling he can easily harness and thus it gives him a sense of power and control he doesn't get elsewhere in life.
For a kid his age it's a pretty accurate picture he paints of something he was surely far too young to have experienced for himself.
Tried To Strip My Pockets
Though not a hit – not with the blues crowd, nor with the rockers – What A Friend Will Do seems to have made an impression on somebody at least because Eddie "Cleanhead" Vinson would come out a few months later with Ashes On My Pillow which owes a lot to this structurally, as well as sharing some of its themes and general outlook. Carter's voice, which employs a throaty catch throughout this, is right from the Vinson playbook, so if Eddie did borrow the idea from Carter, the younger rocker certainly borrowed liberally from the older star in how this is delivered.
Vinson, since we haven't mentioned him much around here, was one of those transitional figures whose popularity just pre-dated rock 'n' roll. Someone who wasn't quite blues, not exactly jazz, surely not pop and yet not vibrant enough to slide into rock when it came along.
In other words, a hybrid figure, which is fitting since if he DID get any inspiration for his song from Goree Carter it was one of the few that Carter cut which also straddled a few stylistic lines.
Both are good records in their own way though oddly it didn't do either of them much good getting them into the charts. But for Carter, far from being a wasted venture or worse yet, a misguided attempt by Freedom Records to push him into another realm, Goree Carter once again showed why he was shaping up to be one of the more intriguing artists in all of rock, for even when he shelves his greatest natural attributes he still manages to come away with a song that has plenty going for it to make it worthwhile in the end.
(Visit the Artist page of Goree Carter for the complete archive of his records reviewed to date)


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Should Government Keep Their Hacking Tools Secret? And How You Can Be Hacked from Miles Away
Did you realize that it's entirely possible for someone to hack your fingerprints and use them even if they are thousands of miles away from you?
Was NSA hacked again, and what are the tools they are using.
Related stories:
How flashing a peace sign can set you up for identity theft
The FBI Is Apparently Paying Geek Squad Members To Dig Around In Computers For Evidence Of Criminal Activity
More stories and tech updates at:
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Product Description
Begin with a relaxing Sodashi salt therapy back massage that will ease stress and reduce tension in the mind and body. Continue with a deep cleansing and exfoliation facial that balances the skins natural oils and assists in preventing ingrown hairs. Sodashi's soothing mists with woody aromas will desensitise your skin and a relaxing facial massage will tone and firm the muscles laving you looking fresh and revitalised.


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Oster® Finisher® Narrow Blade Trimmer
076059-030-000Oster Professional 076059-030-000 https://www.osterstyle.com/on/demandware.static/-/Sites-master-catalog/default/dw0c9a1063/images/highres/076059-030-000-2.jpg
Clean up lines around ears, sideburns and neckline for the ideal finish to your cuts. The trimmer's Whisper Quiet™ pivot motor and narrow blade design make this an ideal styling tool.
Product Specs:
- Dimensions: 1.4" H x 1.5" W x 6.3" L, Weight: 0.83lb.
- Cord length: 8 ft.
- Watts: 8W
Additional Information
Clean up lines around ears, sideburns and neckline for the ideal finish to your cuts. Trim beards and mustaches to groomed perfection. The sky's the limit when it comes to creating the cool hair tattoos too. Whether it's all-purpose trimming or designing a masterpiece, this is the perfect tool. With a Whisper Quiet™ pivot motor, narrow blade design and tough, durable break-resistant housing, the Finisher® is a must for any tool kit. Includes cleaning accessories
- Whisper Quiet™ pivot motor
- Narrow blade design for detailed trimming
- Break-resistant housing
- Includes lubricating oil and cleaning brush
- 8 ft power cord


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Awkward Conversations with Jank is a Podcast about cool people who do cool shit. The focus is Milwaukee with a worldwide view.
Damon "Jank" Joy is a journalist for the Milwaukee Journal Sentinel, a radio show host for WMSE 91.7 and a photographer who uses his unique style of talk and comedy to get his guests to open up about all of the cool shit that they do!


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Modern Roller Shutters – The Best for Your Homes
Augmenting your windows in the right way is quite easy nowadays. It is because of the availability of the different options that attract the buyers. There are lots of options when it comes to treating your windows but the Modern Roller Shutters have emerged as one of the finest ways to keep your homes safe and at the same time enhance the beauty as well. Security is definitely a big concern for the homeowners and with shutters you can easily put an end to your worries. With its help, you can add complete security to your residences and ensure that the intruders stay away from it.
Though there are other window treatment options to explore, the Modern Roller Shutters are still the popular preference of the people. There are many reasons why roller shutters are so ideal for the homes.
- With the security issues that we keep hearing on a daily basis, we always take extra precaution to keep our home safe. The roller shutters are designed in such a way that it easily keeps your dwelling areas protected and at the same time keep away intruders. So if you are worried about the safety of your homes, the shutters are the best for you.
- When it comes to adding a fresh touch to the windows, this is the most suitable choice. There are plenty of designs, colors and patterns to choose from, so you can easily explore all the available choices and make your selection accordingly. As per the existing decor of your rooms, you can select the right shade which is apt for the windows.
- The roller shutters are of various types like the electric ones, built indoors, the ones that are operated manually and the battery oriented. All these differ in features, utility, and cost. So you should explore them one by one, compare and make your choice. So decide well.
- The kind of material you want for the shutters is also your choice. It comes in wooden frames, metal shutters, aluminum shutters etc. Aluminum is light, sturdy and durable. It is resistant to twisting and barely expands at all in hot conditions.
Aluminum roller shutters not only enhances your property's appearance, security of your home but its energy-efficiency too. PVC shutters are usually installed in bathrooms and kitchens where the moisture content is higher as they are impervious to dampness and also easy to clean.
You will find wooden roller shutter too, if you like the elegant rich look.
If you do not have much idea about them, do a proper research, have a look at the design and the appearance before you make the choice. You can even consult the experts as to which material will be durable and best suited for the windows.
Thus you can say that there are too many options when it comes to choosing the Modern Roller Shutters. From the material to the color, everything you can easily decide as what is ideal for your home.
The roller shutters are certainly a good choice because it offers a number of benefits as well. This is the reason that they are so popular and the first choice of the homeowners. Here are some of the advantages that you can enjoy.
- If you want to block sunlight coming into the rooms, this is the best option as you can easily control it on your own.
- The best part is that there is a huge line of selection available which makes it easy for you to match it with the home decor thus proving to be a great choice.
- Offers top notch security that you have been longing for. The shutters block the outside view and therefore people are unable to see anything inside your home thus keeping it safe.
So, why to go for other options, when roller shutters are a one stop choice? It is a multipurpose choice and reasonable enough to suit your budget.


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In my last post, I talked about how an email on GNOME's newcomers email list helped me to make up my mind for participating in GSoC 2018. In this blog post, I will talk about my journey of contributing to Pitivi so far. So, LETS GET STARTED…
When I first went to the IRC channel of Pitivi, my first message on the channel was "Hi, I would like to contribute to Pitivi and take up a project for GSoC 2018. I have good exposure to Python. I also have experience working with large code bases. How can I start contributing to Pitivi. Thanks!". I didn't get a reply at that moment but I received an email next day from Alexandru Băluț (one of the current maintainers of Pitivi and primarily known with his IRC nick "aleb"). He actually searched my profile on GitHub, took my email address from there, and sent me an email with all the relevant information and links. The effort aleb put in just to answer the question I asked on the IRC channel was IMPRESSIVE.
After setting up my dev environment, I dived a little bit into Pitivi's code structure. After this, I went to Pitivi's bug tracker. They already had some bugs (or issues) tagged for newcomers. After going through those issues, I assigned the issue #1861 to myself and started working on it. I closed this issue within 10 days (link to commit). After this I took the issue #1399. This issue was more of a feature request – the main idea was to implement shift click functionality in Pitivi to allow for selection of multiple clips in the project timeline. While working on this issue, I realized that there is a bug in Pitivi that needs to be fixed first before implementing this feature request. I reported the bug to aleb and he filed it in (#2155). In the meantime I worked on the issue #1951. This issue required diving into GES code and finding out why the logic of pasting clips was failing. GES is the back-end of Pitivi written in C programming language. After going through GES code, I figured out the issue with logic of pasting clips and mentioned it in the commit message (link to commit). While working on this issue aleb and thiblahute (Thibault Saunier – current maintainer of Pitivi and GES) realized that it would be good API-wise to implement a new API call for pasting clips onto the timeline. So I filed a bug #793820 in Bugzilla and closed it after implementing the new API call (link to commit). After this, I got back to issue #2155. While working on this issue, I realized that the bug was in GES and not in Pitivi. The bug was caused due to improper refcount handling in ges_layer_get_clips_in_interval(start, end) function in GES. I filed a bug #793874 in Bugzilla and closed it after resolving the bug (link to commit). This bug was blocking issue #1399 and once it got resolved, I went back to this issue. In the meantime, I worked on issues #2161 and #2171 and resolved them (link to commit closing issue #2161) (link to commit closing issue #2171). After working on the issue #1399 for about a month, I finally got the feature for selecting multiple clips in a project's timeline using shift + click pushed into Pitivi's master (link to commit).
My journey of contributing to Pitivi so far has been WONDERFUL. It has been an amazing learning experience for me so far. Contributing to such a large code base has also improved my software development skills – I would like to thank aleb specially for this because he keeps telling me how to improve my code through code reviews.
I hope that this journey continues in the time to come 🙂


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Started off in Gurgoan, Dudleys, a brain child of Ashish Bahukhandi and Chetan kaul is on the road to extend in Delhi and NCR region. Eyeing for an expansion in the Greater Kailash, the owners are hoping to raise 1.5 million of investment. "Currently, we are seeking for investments for further expansion and so far, our monthly turnover from two outlets is INR 20 lacs. We are optimistic with coming year as we are up to open more outlets in the capital city," says Bahukhandi.
Dudleys is dusk to dawn chain, introducing premium gourmet burgers in India. It has a wide variety of burgers ranging from chicken and lamb to slow roasted duck, pork and fillets of tenderloin seasoned with in house spices and topped with in house sauces. Apart from burgers it also offers a range of milkshakes.
"We are known for our 'basil n berry' shake infused with a blend of fresh basil and berries to achieve flavour and the 'tiramisu' shake extracted from coffee to French biscuit to kahlua and even mascarpone cheese," Bahukhandi told us.
Commenting upon the ideas for its inception, Bahukhandi said, "It started with an idea to give break to the usual fast food trend and satiating customers' late-night cravings without making them compromise for anything. As far as the profit is concerned, there are few factors which make the ball fall right. For example, the average spending of a consumer is higher at night than in day which makes our model profitable."
According to him, the sophistication of the cooking, quality of the cheese and freshness of the ingredients including the buns which are custom made, makes Dudleys stand out in the crowd. Currently, they deliver between 7PM to 4AM anywhere in Gurgoan.
View More Articles


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WASHINGTON: The US government warned American and foreign airlines Wednesday — just ahead of the Sochi Olympics — that terrorists could try to hide explosives in toothpaste tubes on Russia-bound flights.
An official told AFP it has information "specifically targeting flights to Russia," where the Winter Games kick off on Friday.
In a statement, the Department of Homeland Security said that, "out of an abundance of caution," it regularly shares relevant information with partners both at home and abroad.
"While we are not aware of a specific threat to the homeland at this time, this routine communication is an important part of our commitment to making sure we meet that priority," it said.
"As always, our security apparatus includes a number of measures, both seen and unseen, and DHS will continue to adjust security measures to fit an ever evolving threat environment."
President Barack Obama's National Security Council said the disclosure had not affected existing guidelines about travel to the resort city of Sochi.
"If we should receive information in the coming days and weeks that changes our assessment of whether people should travel to Sochi, we will make that information public through the State Department's usual channels," spokeswoman Laura Magnuson said.
Stringent rules about liquids and toothpaste in hand luggage have been standard practice on US carriers after a string of thwarted bomb plots in the years following the September 11, 2001, attacks.[CNA]


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Shabbat Shalom Mishpochah!
9/15/2018 9:30 AM (updated and reposted 6/22/19)
Let us, having become as One New Man being 'echad' (one) with Him and each other; ascend His High and Holy Mountain this Shabbat. As His 'Living Word' lifts our steps to shouts of "Hoshana, Hoshana, Baruch Haba B'shem YHVH Y'shuati (B'H)!" ("Save Now, Save Now, Blessed Be He Who Comes In The Name of YHWH, Our Salvation [B'H]!"), may all praise, honor and glory be given to HaMelech Malchei HaMlachim, (The King who is above all kings). Feel and see the very power of that Glory through the blast of shofar and trumpet, the sound of harp and tambourine, as they accompany our joyous praise and thanksgiving for your gift of this 'island in time'.
This is our prayer Melech Y'shua, that all those things that separate us from your presence; would be set aside in order that we can truly become echad with You, and each other, on this day that You have called Kadosh (Holy), Separate and Set-Apart. The Day that is the Seventh and last day of your weekly cycle (existing for all time), that will be kept and observed throughout the endless ages of Your Kingdom; the one set-apart day that You Abba (Father) have rested on from all your creative work, while calling it the mark, sign, and seal of your called-out and set-apart people; the day that You Yourself have cautioned all mankind not to forget, but to 'Remember'; is today become our glory and refuge! Hallelu Yah!
May His Shalom and great Simcha (Joy) surround each of you, and be yours today! May your heart and spirit be lifted to new heights of spiritual enlightenment on this Shabbat, the Crown of His Creation and Salvation, the sign of His people Yisra'el; as we go up in spirit to Y'rushalayim, and up to The House of YHWH Elohenu (B'H).


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Visual and practical engagement with staff naturally grows best practice
With the business world becoming more and more global, foreign staff are also on the rise and this means that the communication of best practice must be user-friendly and easy to understand, not isolating and confusing.
But visual communication is not enough, and this has been proven when organisations divert to generic posters/images of best practice and expect behaviour to change in a positive way, but end up disappointed. People must also be involved, and the communications must reflect their reality in the workplace. A visual communication system that engages staff and empowers best practice behaviours in a practical and simple way is world-class best practice. When we own our local behaviours, a culture of best practice will grow.
"To win in the marketplace you must first win in the workplace." – Doug Conant, CEO of Campbell's Soup
Communication (from Latin commūnicāre, meaning "to share" [1]) is the activity of conveying information through the exchange of ideas, feelings, intentions, attitudes, expectations, perceptions or commands, as by speech, non-verbal gestures, writings, behavior and possibly by other means such as electromagnetic, chemical or physical phenomena and smell. It is the meaningful exchange of information between two or more participants (machines, organisms or their parts).[2][3]
Communication requires a sender, a message, a medium and a recipient, although the receiver does not have to be present or aware of the sender's intent to communicate at the time of communication; thus communication can occur across vast distances in time and space. Communication requires that the communicating parties share an area of communicative commonality. The communication process is complete once the receiver understands the sender's message.[citation needed]


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Man sentenced in fatal accident near Beatrice
Published: Jan. 13, 2020 at 7:31 AM CST
A man has been given 300 days in jail for running into the rear of a farm tractor and killing its driver in southeast Nebraska.
Gage County District Court records said 38-year-old Troy Smith, of Crete, was sentenced last week. He'd pleaded no contest to misdemeanor vehicular homicide and careless driving.
The Nebraska State Patrol said Smith rear-ended the tractor on U.S. Highway 77 north of Beatrice shortly before 8 p.m. July 1, killing its driver, 82-year-old Robert Snyder Sr.
Investigators say the tractor was traveling with its hazard lights blinking and a slow traffic sign visible when the crash occurred.


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Walk - Sidmouth - Valley, Ridge and Jurassic Coast
5.5 miles (8.9 km)
Sidmouth - Bedford Hotel, Station Road - EX10 8RR Sidmouth - Bedford Hotel, Station Road
Moderate - No stiles; the route climbs from sea level to 200m/650ft at the ridge top, but this is a long steady climb with no really steep lengths.
Sidmouth is an attractive seaside town on the coast of East Devon. Situated on the floor of the valley of the River Sid where it meets the sea, it is flanked on both sides by high ridges which both contain the town and give it its scenic backdrop.
THis is a dog friendly walk. Have a look at our Top Dog Walks on the South West Coast Path for more dog friendly beaches and pubs.
The Granary, Larkbeare Grange
Luxury self-catering accommodation with stunning views. 2 Large en-suite bedrooms plus sofa bed. Up to two dogs welcome. Wheelchair friendly.
Southcombe Guest House
Victoria Hotel
Glorious sweeping views of Lyme Bay. This magnificent luxury hotel epitomises our traditional values of superb quality, sumptuous cuisine and impeccable service.
The Bedford Hotel
Rooms by the sea. Beautiful, friendly, family run. Regency hotel offering historic, stylish accommodation with stunning views of Lyme Bay.
Ladram Bay Holiday Park
The Leigh Cottages
8 spacious 1 & 2 bed bungalows in the charming hamlet of Weston, just off the SW Coast Path and Weston Beach. Close to Sidmouth (3 miles).
Sweetcombe Cottage Holidays
Family run, locally based self-catering agency, selecting the best property for you in East Devon. Friendly, helpful team. Over 160 properties..
Oakdown Holiday Park
Higher Coxes Farm
Higher Coxes Farm B&B is a family-run, working farm. The farmland stretches to the famous Jurassic Coastline which is only a 10 miniute walk
Higher Wiscombe, near Beer
3 dog friendly cottages, all bedrooms ensuite, two sleep 6, one sleeps 20, very luxurious and very eco, just inland from the South West Coast Path.


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I was a Windows XP kid. It's forever engrained into my mind, with its OS, Internet Explorer, and its startup jingle being prominent. Speaking of Internet Explorer, an online gaming store from WildTangent was downloadable for free, and I got it on Windows XP and Windows 7. Think of it as a kids version of Steam. I only downloaded demos from these, and I spent a lot of time on them. I remember PopCap's Bookworm and Bejeweled being featured, but I'm going to talk about the games actually published by WildTangent. I know that there has to be some now-broken PCs out there that had these, so this may or may not be a nostalgic treat for you all. Let's begin.
First is a game called Bounce Symphony. It's a simple little game where different colored balls are in a container waiting to be lined up. You need to line up five or more to eliminate them and get points. A certain amount of points gets you to advance to the next stage, so not all of the balls need to be eliminated. Eventually the container will include bricks that you'll need to work around, as they constrict the playing field. Simple enough, in fact the demo was easy, but the game's tone really sold it for me. The music and presentation are both elegant, making for a relaxing experience.
Word Symphony is very similar, but now instead of lining up colors, you're lining up letters to spell words. I distinctly remember advertisements for Creme Savers being in this game, and I'm not entirely sure why. That's about all that I have to say regarding this game, so let's move on.
Crystal Maze is essentially 3D Crystal Castles, and despite the similar names, these two games are not a part of the same series. It's just a maze game where you run to collect gems while avoiding enemies and collecting power-ups. The graphics are appealing enough for a PC maze game back then. It was a fun little time-waster.
Overball is another copy of a classic game, this time Marble Madness. I will admit, though, that this game was actually very fun. I remember using the mouse to control the ball being very similar to arcade trackballs, resulting in a satisfying sense of control. This and the two Symphony games were developed by Escape Factory, by the way. They like using the mouse, it seems.
Another series very prominent at WildTangent is none other than the Polar games, which include Polar Bowler and Polar Golfer. These games are exactly what they sound like: the two sports with polar bears. They both allowed you to use the mouse to control the golf ball or tube the polar bear was using to bowl. The golf ball was especially satisfying to control with the mouse.
However, the game that I have the fondest memories of is none other than Blasterball 2. It's essentially an upgraded version of Arkanoid, but it was really fun. This game was actually how I was introduced to brick-breaking games, and it blew my mind. I specifically remember the Revolution and Holidays variants being played very often. I also remember Blasterball 3 not being as good as the second installment. Even WildTangent had sequels that fell flat.
And that's about all of them that I remember playing, but this article isn't over. I mentioned broken PCs earlier, and that's because this WildTangent store was on almost all of my family's previous PCs. I suspected that it may have been because of WildTangent, but it turns out that I'm not alone on that assumption. According to WildTangent's Wikipedia page, many other people noticed issues with their computers following the store's download.
I also mentioned the Creme Savers sponsorship, and that's because WildTangent also has a patent for in-game advertising. I guess that can date a game quickly, as I haven't seen a bag of Creme Savers in a very long time.
It also turns out that these games are still available on WildTangent's website, but I don't recommend downloading them. While they are nostalgic, they're also a risk considering users' computer issues. In addition, you can look up gameplay for most of these on YouTube to get the gist of them. WildTangent is a fascinating part of PC gaming history, and a fascinating part of Creme Savers' history.
MAC TWITTER: @M_American_C
MY TWITTER: @ChaseIsDaAce
Thanks for reading!


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Equity Imperatives
Community group recommends public timeline and measurable outcomes to address Equity Disparities
Springfield , MO— Community Education Coalition for Springfield Public Schools Equity presented a list of "imperatives" to the Springfield Public School District at the Bartley Ducatur Neighborhood Center on Wednesday, July 24, 2019.
The group is made up of community members including parents, businesses, community leaders, and local agencies.
"We are publicly and jointly demanding community leaders and the school district administrators develop a public timeline with measurable outcomes to address the goals in the Springfield Public Schools strategic plans now," said coalition member Mark Dixon. The excepts from the document include:
…As community members, we seek to assist SPS with these urgent matters to develop, short-term, intermediate, and long-term goals for access, success and equity. Transparency is necessary and trusting relationships must be built in order to effectively educate and develop our students. Areas of concern requiring collaborative and cooperative work include:
1. Buildings, Facilities, and Contracting
It is imperative that policy language be promulgated and/revised to create equitable opportunities for local businesses that include subcontracting and consulting opportunities within the district. This would help dollars stay local and for local businesses to have an equitable opportunity to bid for the work. We are speaking about consulting, procurement, design, construction and other contractual services.
2. SPS Workforce Recruitment, Hiring and Retention
It is imperative that creative and innovative outreach, recruitment, hiring and retention of diverse administrators, teachers, counselors and staff must be initiated immediately to ensure a SPS workforce representative of all students served by the district.
3. Cultural Awareness, Represented in Curriculum and Staff Training
It is imperative that the SPS Board, administration and staff receive comprehensive and ongoing culturally responsive teaching, anti-racism, and anti-bias training and professional development. Such training in valuing inclusion should include training to identify the causes of institutional and systemic racism as well as the ways to decrease and mitigate its negative impacts.
4. Equitable Implementation of Discipline Policies and Redress Opportunities
It is imperative that SPS take part in statewide research projects that focus on discipline policies and redress, with the goal of eliminating disparate treatment based on difference.
5. Resource Reallocation
It is imperative that resources be reallocated to develop an effective funding plan that intentionally promotes, develops and implements inclusive policies, programs and practices that better prepare all students to succeed.
6. Executive Level Chief Equity and Diversity Officer
It is imperative that the CEDO will have sufficient and appropriate staff and budget levels required for success in this position.
7. Robust Student, Parental, and Community Agency Engagement
It is imperative that SPS and the Springfield community ensure a commitment to improve effective relationships with underrepresented and marginalized families and communities.


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Good Afternoon! If you are new to my blog then Welcome! If not than Welcome Back to Things to Write About Thursday's Week Two! Have you ever wished you had more time in a day? I know I do! I was doing really good, blogging everyday, but then life gets in the way (in a good way) & you end up getting distracted! But soon that will all change! Now onto today's topic!!
[ which was supposed to be posted two days ago, sorry!]
"Why do you write?"
I have been writing for as long as I can remember. Ever since I was little I remember jotting down rhymes, thinking they were poems and that I was this great poet. I found those notebooks about 10 years ago and let's just say I was no where near a poet. Half of them didn't even make sense! lol Even though I swear back then they did, they meant everything to me.
It wasn't until a few years later (my high school days) that I really got into writing poems. I was writing them for school, myself, my friends & family, even for people I never met but my best friends at the time, considered family to them.
Writing to me has always been a source of release. A way to get all of my fears, heartbreak, angry, happiness, love, lust etc., out of my mind, I was constantly holding back every emotion I ever had afraid to show the world, afraid of judgement. I used writing as my escape. My way of getting it off my chest without having to really explain it.
That's how it started it out at least. Now I write not only for the escape and sense of release but for the love and passion I have for writing something down and knowing I created that. Whether its a poem or story, but knowing that came from me and nobody else. I love reading & writing reviews, because giving my opinions about products, foods, makeup etc. and having it actually matter to someone means so much to me, like i'm helping someone out that I don't even know.
If I get it all down on paper, it's no longer inside of me,
Threatening the life it belongs to
And I feel like I'm naked in front of the crowd
Cause these words are my diary, screaming out loud
And I know that you'll use them, however you want to
Every time I hear that song, I just think… 'that's how I feel about writing'.
So to all my fellow blogger's, writer's, & poet's answer me this:
Why do you write?


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Head of Professional Services – Malta20th April 2017 5:26 am GMT
Position: Head of Professional Services Location: MaltaDo you have extensive experience from the operator side within the iGaming industry from different parts of the business? Does the opportunity to create your own business unit sound exciting to you? Do you think that you would thrive in a multi-cultural company that just got the reward as best place to work in iGaming? Then I suggest that you keep reading, because we at NetEnt are looking for our new Head of Professional Services. We are looking for a person to take ownership and from scratch develop our strategy to offer professional services to our customers. This includes product offering, roadmap, investments, go-to-market channels, pricing, marketing etc. Everything in close collaboration with NetEnt's Account Management, Sales, and Marketing departments. You will come in as a consultant for 6 months to create this strategy, hopefully you will enjoy it so much so when the strategy is set you continue to drive and develop it and remain as a part of our successful journey.Main responsibilitiesThe development of this strategy referred to above will look like this:
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