text:
Bungie's David Dague and Eric Osborne have further commented on the potential disparity between the current-generation versions of "Destiny" when compared to the next-generation iterations.
As long as the next-gen versions have parity thats all I care about.
Better if they focus on the more powerful hardware and have their vision come true instead of going for parity. If weaker consoles can't handle it, then gimp those versions as there is obviously no other option.
If you're doing as much as you can for each console, then there will be nothing to explain, except "we did what we could for each platform." If they really did their job, it will always show. There is absolutely no reason for sacrificing quality. If another camp ends up butthurt, blame the hardware you chose.
Then Bungie should have designed Destiny for PC not for the paltry and inferior next generation console of PS4 and Xbox One!
Designing a mmo type fps for PC would be a disaster having all these horrible PCs in the mix lagging up the game and the multiplayer.
And what would the more powerful console be able to do that the other one couldn't?
Because so far we have seen nothing in each gen that separated the consoles besides a minor graphical difference. We haven't seen a new unique exclusive design, a better AI or anything. Both controllers have the exact same amount of buttons so what possibly could the more powerful system do.
Some folks keeps screaming, take advantage of the full power of the console. But what exactly does that entail? It seems all people mean by that is a graphic bump.
Agreed.. parity should take a back seat next to developers fully realizing their vision. If one of the consoles suffers from that, well then that's their problem for the hardware. However having said this, With Destiny being online orientated or online only (not 100% sure) it could very well prove interesting to see if the "power of the cloud" really does make a difference.
This "everyone is equal" mentality that people have these days is a plague on progress. Face it, one console is stronger than the other. It didn't stop the XBOX or GameCube from having better looking games than the PS2, but the games library was larger and developer support was so much greater on PS2 in the end. Graphical disparity didn't matter. Now that the PS4 is the easier to develop for console, Sony will have the developer support of their first / second party, AND the superior versions of third party games. That is not fanboy drivel, that is a fact.
@ XboxFun: Well, we can't see what the other could do better if they're going for parity. That's the point.
So @ Xboxfun... You are all for parity also then I presume?
What if there was some cool ground breaking feature using Kinect that Bungie left out for "parity"? How would that make you feel?
You'd probably feel the same as PS4 players if Bungie chose to go with parity instead of taking advantage of PS4 hardware (ex. resolution & graphical bump)
i'm sorry, but this "have their vision come true" crap is nonsense. are the PS4 and XB1 different in power? sure. are they vastly different enough to where one console can help a developer reach their vision and the other one can't?
what, is the developer's vision to have slightly better shadows in one version? or slightly better better AA, or maybe going from 900p to 1080p? ok, we all love a bump up in graphics, but acting like a developer can't achieve their "vision" on one console but they can on the other is just retarded. they're not that different. if developers want to take advantage of the PS4's juice to bump up the graphics a bit, go for it. but it's not changing the game as a whole.
if one console could have an entirely different physics engine that vastly changed the way you played the game, that's a major difference. or maybe one game could have a fully open world and the other had to have it divided into sections that loaded new zones. huge difference. or AI that was 100x more realistic and adaptive than the other version. that would change the experience. but slight graphics changes? please.
"Designing a mmo type fps for PC would be a disaster having all these horrible PCs in the mix lagging up the game and the multiplayer. "
- Do you even play PC games?...
What you mention is already being done - Planetside and Firefall are 2 big examples.
As for the discussion on parity, players talk about wanting to utilize the power of each console to the fullest and do without parity, which more often than not, is just an argument for "make my version prettier..."
Neither console on it's own, is more or less powerful to the point where drastic changes are going to happen, like a whole new region to explore on one version vs the other, or more weapons and customization, etc. However, each systems respective cloud technologies could offer tools/features for devs, to achieve more ambitious goals.
So they should focus on more powerful Hardware? Your saying they should make this game primary for PC then which will screw PS4 and XB1 over and get an inferior port instead.
@Enemy Enough with the "Butthurt" gay slurs, if you're looking for a shag, just ask.
Power isn't everything. Take American muscle cars. Very powerful but can't handle for sh!t.
Now take X1 and PS4.
PS4 has an edge with memory and a slightly better GPU. The difference in graphics isn't that much between the two if any at times.
However where MS shines is the potential of kinect (yes I don't care about spy from both MS or sony, I don't care if MS see with with me nob out) The idea of using kinect to judge my boredom or fear etc and have the game respond is just awesome.
Immersion beat knocking one out over graphics for me.
So to answer your comment. There is nothing to Gimp.
Give PS4 & X1 1080p / 60fps but give X1 immersive gameplay with kinect, since it can doo it all.
Then lets see which version is gimped!
@ Gekko36
But as far as we know, theres very little that the kinect can do, that the PS4eye cannot. If your talking voice stuff, PS4 can do it cause its all software. If your talking tracking, PS4 can do it as they can even track your eyes as proven last night. So even though every PS4 wont have a camera, they can still put it in for the PS4 users that do, especially if they are already doing it for kinect. Keep trying.
The two cameras are not at all comparable, one has a dedicated CPU, has four different methods of tracking, performs as an IR blaster, has multi - array microphones. The PS4 camera is programmable through software, the same as Kinect 1.0.
"And what would the more powerful console be able to do that the other one couldn't?"
You have it backwards. What could the console that costs 25% more do in this game that the cheaper and more powerful console doesn't? The One fanboys keep asking why people choose a PS4 over the One. The real question is why anyone wouldn't.
A better resolution makes a whole load of difference.
Which is why consoles should die, bringing down the cost of PC parts, less hardware releases themselves and really allowing developers to take full use of PC tech and not having to worry about being tied to one specific piece of tech for the better part of a decade, right?
I mean, more powerful hardware.
You clearly have no idea how much more power a higher resolution takes. Go experiment with the resolution option on a PC game, from 720p to 900p to 1080p to etc for about 5 minutes and you'll see.
wait so whats being done one the new consoles that cant be done on older consoles
Why would you purposely buy a weaker console and then hope for parity throughout the whole next generation? Just buy the more powerful console or be happy with whatever you get.
Because I am buying the console that has the exclusives, and features I like better. Mind you, I am getting both by the time Destiny is out regardless. The reason I want parity is so people like yourself can stop feeling like they are the superior race in gaming. Is it too much to ask that both games be great? Why do people want the Xbox games to be worse than PS4, because you don't plan on owning one?
I am sorry if you feel insecure, private message me and perhaps we can talk about your feelings.
rela that is the worst reason i've ever heard.
@ rela82: That's like saying you'd prefer they keep next gen versions from looking too superior to last gen versions just because you're still gaming on last gen hardware. The world's bigger than you, and we moved on to next gen for a reason.
There's always going to be a problem with meeting deadlines as well. None of these developers are nearly big enough to focus on every platform at once. If, for example, consoles were their main focus, then the game will be more optimized for console than for PC, and vice versa. It's that simple.
I'm picking up an Xbox One also. I don't care if there is parity or not. Let the more powerful system have more power. Let the Xbox One utilize it's strengths (Kinect or whatever)
Last but not least, don't let anyone else make you feel inferior. If you want X1 enjoy it for what it is...
@Sarcasm, exactly!
^Oh my god they have stooped to a new low.
Nobody's saying for the Xbone version to be crappy, in fact I hope they make it as good as possible. With that said, I hope they make the PS4 version as good as possible. And if they ever make a PC version, I hope they give it everything they got.
Damn with the parity crap.
Which is what I was saying, I want them both to have parity, meaning that they were able to accomplish everything they wanted with BOTH consoles... I just get disagreed because I didn't want the PS4 to be superior. I want them both to be able to achieve perfection. Just because one thing is more powerful doesn't mean that in the beginning of the generation that we can't have parity. We have a long ways to go before we max both of these bad boys up, there is no reason they shouldn't be able to get parity out of the next gen right now.
Edit: I can tell how many sony fanboys there are by the amount of disagrees. Who in the world would be opposed to two versions being just as successful. The xbox may have struggled in the beginning with a few of the multi-plat titles; however, we all know it was rushed to the market. After a length of time, I imagine that the multiplats will be closer in parity.
Just stop you make zero sense. I mean if you have a valid point in there somewhere maybe its for your eyes only cuz no one understands how you can say both reach perfection to their strengths yet want parity.
i mean you can;t honestly believe anyone understands you do you?
Edit: I can tell how many sony fanboys there are by the amount of disagrees. Who in the world would be opposed to two versions being just as successful. The xbox may have struggled in the beginning with a few of the multi-plat titles; however, we all know it was rushed to the market. After a length of time, I imagine that the multiplats will be closer in parity
Being just as successful and parity are two different things. They can both be successful doesn't mean parity is the only way to reach it. You're asking for one version if possible to not show its strengths so that its a level playing field?
Don't need parity. Make each one to the best they can with the hardware. That's all is being said,nobody agrees with you trying to make them equal. Has nothing to do with "Sony" fanboys as you say. That just goes to show where your head is at.
How the hell did rela's last comment get a bubble so fast when it still makes no sense? WTF
^As consumers we should demand them to make the best out of the hardware. That means there shouldn't be parity.
Parity usually means they lowered the quality to match the lowest denominator, and sorry to put the truth in your face it happens to be the Xbox One in this case.
With that said, "Play the games, not the resolution" which means it doesn't matter if your version isn't going to look as good as the PS4 version, it will still play well and you will enjoy it. Isn't that the argument Xbox Fanboys have been making since the whole Resolutiongate?
Trying to argue for them to bring the PS4 version's quality down to match the Xbox One version is pretty sad.
Last generation they opted for parity because well, both consoles were pretty close. Each had their strengths and weaknesses and at most were 10% give or take to each other. Heck, most of the 360 multiplatform titles were better and had higher resolutions.
This time it's different because the gap on the PS4 and X1 is much more moderate.
Im going to give you the benefit @blacktar. You obviously aren't grasping what I am trying to say. I like to think of myself as somewhat intelligent and I do not believe I am talking in circles here.
"Being just as successful and parity are two different things. They can both be successful doesn't mean parity is the only way to reach it. You're asking for one version if possible to not show its strengths so that its a level playing field? "
The WHOLE point of my comment was that they BOTH can give it all they got and they come out even. Why would I want to have my game say on the Xbox One and know there is a better version out there. I wish that they both are able to get everything they can out of both versions (Talking next-gen only here) and they come out looking the same. This is going to be a great game, one where most of my friends will be on Xbox One so that is the console I will likely purchase Destiny on, and I want them both to be the same. Not that I want the PS4 to have to skimp out because of the Xbox One. This is a cross generation game if anything is going to hold it down its the ps3 and Xbox 360.
I believe everyone is misunderstanding me because they believe I want them to downgrade the PS4 version to meet the Xbox One version. That is NOT the case. There is NO reason why the Xbox One version cannot meet the PS4 version, just because some launch multiplats couldn't achieve parity doesn't mean its a forecast for the entire generation. If it comes down to it though that they cannot meet the parity because of the Xbox One's specs than that is fine, upgrade the ps4 version and make the best game possible.
The reason you got disagreed with is because PS4's GPU is 40% more powerful than the XBOX One.
Parity is the act of making the same.
Almost all AAA budget games should show graphical and/or performance benefits in favor of the PS4.
No one really wants games to be dumbed down.
The same can be said for people who buy a console vs a PC... if you chose to buy a console, be happy with what you get, even if this means games running at less than 1080p/60fps, or games having less c0ntent or features.
"Why would you purposely buy a weaker *AND MORE EXPENSIVE* console and then hope for parity throughout the whole next generation?"
Improved that for you.
hes saying parity from what im reading, it sounds like hes saying that he don't want devs to design the game differently around each platforms weaknesses(???) which I don't think has ever happen since mgs with the rumble joke, but it didn't really change the design of the game.
I love that everyone is just saying the PS4 is more powerful or 40/50% more power. More power to do what?
So far we have only seen a graphical resolution difference and we all know the Xbox One can achieve the same thing because there are already games for it that are also 1080p.
So what type of extra power does everyone want these games to take advantage of?
How can you claim parity when the game's design didn't do anything different from one another to begin with.
Not even the PS3 exclusives did anything different gameplay or design wise (besides great visuals) and those supposedly took full advantage of the ps3. So why are you all expecting or demanding the same with multiplats all of a sudden?
You all keep screaming no parity, no parity. So what exactly should be different in a game you didn't design or have no knowledge of development for? What exactly could be added gameplay and design wise, to a game for PS4 that can't be done on the Xbox One?
Its not that I want the xbox version to look like crap, but if Bungie can make destiny run at a higher resolution and better aa on ps4 then why shouldn't they? Its not sony's or our fault that the ps4 is more powerful.
who in the hell started this parity shit? I bet it was MS huh,
and btw @ Sarcasm..
"^Oh my god they have stooped to a new low.
Nobody's saying for the Xbone version to be crappy, in fact I hope they make it as good as possible. With that said, I hope they make the PS4 version as good as possible. And if they ever make a PC version, I hope they give it everything they got."
Damn with the parity crap.
Freakin epic post! damn i wish i woulda said that bubs
So basically what you're saying is, as long as they throttle the PS4 version to that of the XBO, that's all I care about.
Fuck that noise. You made your bed.
Spoken like the lowest common denominator.
No, I am a person that wants both consoles to succeed and be equal. Sure there is a hardware difference, but where we are at in the console cycle; there should be no reason that both consoles cant produce the same game with the same graphical fidelity.
I understand that there are multiplats right now that do not have parity. What I am getting at is, no one really knows why they aren't the same. They assume its hardware specs, but there are WAY more factors to something like that. Devs will get better with the Xbox One and the PS4, and they are both VERY capable machines. Whoever wouldn't want both of them to be equal is riddled with self doubt.
You said it yourelf. There is a hardware difference. The difference should be reflected in the final product.
Yes Xbone will get better, but so will PS4. In all likelihood the gap will widen, not shrink, like it did this gen.
And lets be clear about this, I dont want them to make Xbone WORSE, (I dont really care whats happening on Xbone as long as it doesnt negativly effect PS4), I want them to make PS4 BETTER and not be held up.
Saying you want them to be the same is like saying you have two kids in a footrace. Only one has a limp but you want them to come a draw so no ones feeling will be hurt. If the quicker kid slowed down that makes a mockery of the race and is a diservice to those cheering for him. Sorry, but if one of the kids is quicker, he should win the race.
You seem to be confused tho, they cant make the games equal if they are also making the best they can on each console, the ps4 is just capable of better performing games full stop, if they make them equal they are gimping the ps4 version which sucks for PS4 owners, if they make them the best they can you complain because you want parity lol, if you want the best performing games in the next few years get the ps4 dont ask devs to hold it back for the xbone, thats just selfish.
LOL. Your comment actually made me laugh.
Can't believe some people are content with mediocrity.
You just keep contradicting yourself. Calling yourself intellegent and feeling like that isn't the same as being that. That said im not syaing your stupid or anything to that point but you're talkign in circles.
rela82me + 1h ago
As long as the next-gen versions have parity thats all I care about.
then you later write you don't want them to have parity unless of course both systems are equally capable.
Again WTF ARE YOU TALKING ABOUT MAN.
lol GG and thanks for the response hope you get all the games you're hoping for this holiday
You're in for a huge disappointment.
Buy a PS4 if you want the best version of multiplats.
lol, I like how "the best" version, simply comes down to better visuals, or in the case, "potentially" better....classic.
So regardless which console you overall like more, or which controller, or which online service, or where your friends are, PS4 has the better graphics capability, so it's the best. period...For people who think this way, I really hope Destiny doesn't come to PC, because then you won't even have that argument to stand on.
Only fanboys want parity because they gate seeing a competitors console performing better than theirs.
Developers should create games according to the abilities of each console. If one console can play game x at 1080P on high detail then the other console which is weaker should play the game at 720P 30FPS.
Nexus 7 2013
The parity game has been negatively affecting PC games for years, yet that doesn't affect console players so no one seems to care...
Yes, PC games are capable of high visual settings, but the parity issue comes from things like content or UI's. Like blatant console friendly UI's, kept in place to make the version look the same or content being cut from games, because the console version wouldn't have been able to support it all. Parity has more to do than just just graphics fidelity, and PC has got the s*** end of the stick on several occasions.
That being said, I propose a scenario for you: Let's say for whatever reason, Bungie was able to produce better visuals and/or framerate on the X1 version, or perhaps offered players more content or features via MS's Azure. If Bungie utilized each console to the best of their ability, and simply came out with better results on the X1, would you guys be all for non-parity then?
There's seems to be this one-sided argument where people are against parity because they want the PS4 version to look better, yet no one even entertains the idea that a lack in parity could result in X1 coming out on top. This mindset reeks of insecurity and close-mindedness, among the PS4 camp, and even a hint of self-righteousness, implying that "their" version must be the better version, no questions asked.
"This "everyone is equal" mentality that people have these days is a plague on progress"
"Better if they focus on the more powerful hardware and have their vision come true instead of going for parity"
"Then Bungie should have designed Destiny for PC"
IF bungie wanted to go the one console route, they would have just stuck with MS instead of going independant.
Bungie WANT as many people to play their game as possible. Deal with it. They do not owe it to any of you to make your prefered version better than any other version they put out. And I am saying that as a real bungie fan that has supported the company since halo first came out. I am still a regular on their forums.
You guys talk about bungies vision..well here is a quote from the article:
"Destiny has been conceived and designed to be cross-platform and interact with different tools, such as Smartphones"
From the outset, parity and the ability to deploy the game across MULTIPLE platforms were key parts of bungies philosphy for this game. YOU guy clearly dont understand what bungie is about, or what they are truly trying to acheive... instead you think they should gimp their vision so you can have the best resolution.
This entire argument is based around semantics and or interpretation.
When rela82me claimed he wanted "parity" among the game, he wasn't implying that he wants both versions to look the same, even at the cost of "dumbing down" one version to be equal with the other. He was implying that he wanted the best version capable of each system, regardless if the end results weren't equal.
He was using "parity" to describe the efforts of the devs - he wants them to use the same amount of time and dedication on each system, hence "parity."
Assuming that people want parity if the x1 is on top is just that assumptions. Take your PC nonsese else where. No one ever says on ps to make the game the same on both. So that whole wasted posted means zero.
So if you cant have a nicer experience, nobody else cant either ? is that it ?
Its your choice what to buy, and others shouldnt be punished for your decision.
This concerns me. I hope they don't sacrifice their vision to fit the limitations of the current consoles. PS3 treated me well, but this game just seems too big for it.
I think of the differences between BF4 on PS3 and PS4. Maybe I'm just overreacting, the premise looks very promising tho.
@ Kevlar
I'm sorry, but WTH are you talking about? I think with a multi-generational game like this, my concerns are more than valid. Funny how you didn't even address my comparison to BF4.
"Unless you're talking about Halo 2 campaign or some other personal issue I don't see any significant damage done by them." So, I don't believe I said ANYTHING disparaging about Bungie, Halo 2 or Activision, so I'm just going chalk up this outburst to some repression or projection on your part.
For the record, I'm really looking forward to playing this game, but I will not let someone like yourself stop me from voicing my opinions just because you happen to be overly sensitive.
Calm down man, it's really not that serious.
When was the last time Bungie failed us? Unless you're talking about Halo 2 campaign or some other personal issue I don't see any significant damage done by them. Also when you consider the game's development history and the effort put into concept and scope I don't see them cutting corners
Unless Activision goes ape**** on the development I have faith
I know what you mean, I actually want to see next-gen versions only without them limiting the scope to the last gen hardware. With that said, Bungie knows two things, Gameplay and Network (not so much graphics technology) but that's what matters. I think Destiny's going to be great.
Can't wait for Destiny, I've been missing some Bungie goodness.
can't wait to here more about this game tonight
Destiny will be better on PS4 bungie said so themselves.
They will show off the best attributes of both consoles.
Please all the version will be on par. They will get the best out of each hardware like they should. Just don't be mad when the 360 version is most likley going to look better than the PS3 version because of the simple fact they know the hardware better. I expect the X1 and the PS4 looking the same.
lol...wait, you're serious?
I usually don't engage trolls, but man this is too tempting. 360 version will be better, according to you, because the hardware is better, YET the X1 version will look just like the PS4 version?...because the hardware is the same?
wow... what did I just read...
Your getting tunnel vision. They know the 360 hardware better than the PS3 because of Halo. It will most likely get ported over to the PS3 from the 360. Go do your research if you think they will let the PS4 outshine the X1 when Microsoft still owns tons of shares in Bungie. Why do you think they were able to go independent from Microsoft. They have been pushing the PS4 version more so because they are trying to distance themselves from Microsoft as and independent. Do your research..... I'm sorry if you think this is trolling, but I get tons of disagree for stating facts.
"They will get the best out of each hardware like they should."
"I expect the X1 and the PS4 looking the same."
Wow you have no idea how much those two sentences contradict each other. If they get the best out of each hardware like they should, the Xbone and PS4 will NOT be the same.
Yeah I feel you I also think Politics are going to come into play also. Knowing that Micosoft still owns tons of shares in Bungie.
You're claiming that the 360 version is gonna look better than the PS3 version because "they know the hardware better" yet you expect the XboxOne and PS4 version to look "the same"?
Last time I heard,the PS4 is more powerful than the XboxOne AND is easier to work with than any next gen/last gen console,so how are they going to look "the same"?
Logic,you need it.


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The Disney/ABC Television Group, which includes the ABC network, local TV stations and the Disney Channel and ABC Family cable networks, is restructuring its operations, which will result in layoffs across the unit.
About 175 jobs are expected to be cut through layoffs or from not filling open positions, a person familiar with the matter said. The Disney/ABC Television Group employs around 7,600 people.
"As technological advances continue to alter the competitive landscape and viewer habits, it's incumbent upon us to stay ahead of the curve. To that end, we've undergone a review of our organizational structures and processes, and have re-imagined and realigned certain areas and functions to gain efficiencies and better position us for future growth," a Disney/ABC Television Group spokesman said.
PHOTOS: Hollywood backlot moments
The majority of the cuts are expected to come at ABC's TV stations and in technical operations for the broadcast and cable networks, the person with knowledge of the cuts who was not authorized to discuss details publicly said. ABC owns TV stations in several major markets including New York, Los Angeles, Chicago and Philadelphia.
The restructuring follows similar moves at other units of the Walt Disney Co. and are part of a broader long-term effort to cut costs and slim the company down to better compete in a changing media landscape.
Earlier this spring, Disney's cable sports empire ESPN trimmed between 300 and 400 positions after its internal review. There have also been staff reductions at Disney's movie studio, consumer products and video game units.
The cuts haven't necessarily led to weaker performances, one ABC insider noted. In 2010, ABC News reduced its staff by 400 people, which was 25% of its staff at that time. At that time the network said the moves were necessary if the news unit was to survive. The cuts, while painful, did not stop ABC's "Good Morning America" from overtaking NBC's "Today" in the ratings. Its evening newscast "World News Tonight" is making gains on NBC's "Nightly News."
Walt Disney Co. extends Bob Iger's deal
Bob Iger promises to build 'China's Disneyland' in Shanghai
Follow Joe Flint on Twitter @JBFlint.
ON LOCATION: People and places behind what's onscreen PHOTOS: Biggest box office flops of 2013 PHOTOS: Celebrity production companies
ON LOCATION: People and places behind what's onscreen
PHOTOS: Biggest box office flops of 2013
PHOTOS: Celebrity production companies

subset: commoncrawl


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SAN DIEGO (AP) A former University of San Diego basketball star has pleaded guilty in a college sports bribery case.
U-T San Diego (http://bit.ly/SuPOcC ) reports Brandon Johnson pleaded guilty Thursday to soliciting a current team member to influence the outcome of a game through a bribe.
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Information from: U-T San Diego,http://www.utsandiego.com


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The City of Birmingham was chosen to host a new diabetes management pilot program called Cities for Life.
The Cities for Life program's many partners — including UAB HealthSmart, UAB's Department of Family and Community Medicine, and UAB's Diabetes Research and Training Center Community Engagement Core — will reach out to those with diabetes and those at risk of diabetes and work with them.
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Survivor Stories - ICADV Emergency Assistance To Victims Fund
In 2012, the Illinois Coalition Against Domestic Violence introduced the Emergency Assistance for Victims Fund (EAVF). These small grants are intended for survivors of domestic violence who are working with a local domestic violence program to help them gain economic self-sufficiency. Here are a few of those success stories! Make a donation to the fund now!
Central Illinois
Ava came to the shelter broken down, overwhelmed and not sure where to turn. She had recently left her abuser and had nowhere to stay. During her stay at the shelter, Ava faced several barriers to finding her own place to live. She did not have any income, a poor credit history and has a felony on her record from years before. After thirty days of job searching, she was able to obtain employment at a local grocery store. But, her income was limited and she struggled with finding a new apartment. She looked at a different apartment almost every day, but everything was too expensive and it took her another month to find something she could afford. The small grant from ICADV's Emergency Assistance for Victims Fund helped her pay one month of rent and gave Ava another tool to assist her in reaching economic advocacy.
Ava is employed but her hours and income vary from week to week. A small grant from ICADV's Emergency Assistance for Victims Fund helped Ava with her rent, giving her the ability to pay her other monthly bills and work towards economic self-sufficiency.
Cook County Suburbs
After leaving her abuser, Sandra took a leap of faith and quit the minimum wage job that wasn't making ends meet to go back to school. With three children, all under the age of eight, this was a huge step, but she enrolled in three classes and began making small payments on the cost just to keep her place. Through the small Economic Self- Sufficiency Grant from ICADV's Emergency Assistance for Victims Fund, Sandra was able to pay the remaining balance of her classes and use the remaining fund for textbooks. Sandra said she feels relieved to be able to concentrate on her studying without having to worry about where she will find the funds to help her pay for classes and books.
Northern Illinois
Elsa injured her ankle, but never had enough extra income to pay for medical supplies. The ankle never healed properly and the injury has kept her from working full-time. With a small Self-Sufficiency Grant from ICADV's Emergency Assistance for Victims Fund, Elsa was able to purchase physical therapy aids and braces. She was also able to get a prescription she hadn't been able to afford. Once she has healed, her mobility will greatly increase and she will be able to return to her work on a full-time basis.


text:
This song is available in pack.
Romantic, acoustic music with hopeful melody. Acoustic guitars,soft kick, bass, piano, whistle, maracas, tambourine and a little synth.
Included versions in package:
Main track – 2:42
Loop-1 – 1:13 (from 2:42 in preview) – is the first part of the main track.
Loop-2 – 1:13 (from 3:57 in preview) – is the second part of the main track.
Thanks for a listening!


text:
STOCKTON - The Pacific women's basketball team was unbeaten through its first three games prior to Tuesday night, but coach Lynne Roberts wanted more.
STOCKTON - The Pacific women's basketball team was unbeaten through its first three games prior to Tuesday night, but coach Lynne Roberts wanted more.
Roberts felt the Tigers hadn't played good defense in any of the wins and they had yet to turn in a complete performance on offense. Pacific made sure its coach had little to quibble about after its 72-45 thrashing of Santa Clara before 427 at Spanos Center.
The Tigers (4-0) used their disruptive pressure defense (19 steals) to jumpstart their fastbreak (27 points off turnovers) and dominate the Broncos (2-2) from the opening tip, as they led 17-2 in the first half and cruised from there.
"This was by far our most complete game," Roberts said. "Our defense was fantastic, we got balanced scoring and our bench was good. Our key on defense was not to let them go inside and we didn't let them have one-on-one situations down there."
Pacific's only dry spell came when Santa Clara went on a 12-1 to close the first half. The Broncos trailed 31-22 at the break. The Tigers came out and make their first six shots of the second half and the rout was on.
"We really wanted to focus on our intensity after having that letdown," said senior guard Erica McKenzie, who finished with six points and seven assists. "We wanted to throw that first punch and we did. Our pressure got them rattled a bit."
Sophomore center Kendall Kenyon continued her strong start to the season with a team-high 14 points, six rebounds and three steals. The St. Mary's product is averaging a team-best 13.5 points and eight rebounds a game.
"I've worked really hard to get stronger and with my role increasing, I'm just trying to do the little things to help us win," Kenyon said.
Pacific had 12 of its 13 players score and 10 of them had done so by the middle of the first half, as the Tigers shot 41.3 percent from the field, including 6 of 18 from 3-point range.
Junior guard Gena Jonson finished with 10 points on 4-of-10 shooting and five rebounds, and senior captain Kendall Rodriguez had six points, four rebounds and four steals in 17 minutes. Senior center A.J. Smith provided a spark off the bench with six points, three rebounds, four blocks and three steals in 19 minutes.
Pacific hosts Fordham at 7 p.m. Friday.
Contact reporter Jagdip Dhillon at (209) 546-8292 or email@example.com.


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text:
Are there rocks ahead?
fizzbang wrote:"Fezziks?" There's only one of him, right?
It's a play on the word "Physics" to go with the picture.
caramelarrow wrote:It's a play on the word "Physics" to go with the picture.
Ah. Wow. Either it doesn't play well or I'm getting old in my old age. I suspect the latter.
Brute Squad Physics...
I didn't have to miss!
jlc40 wrote:Honestly, this is one instance where I thought the movie was at least as good as the book. Seeing the movie first didn't ruin the experience of reading the book at all for me because the cast was just *that* perfect.
I didn't mean to imply that I didn't enjoy the movie. It's one of my favorites! I remember thinking as I read the book, "This would be a great movie, but HOW could they do it?" Lo and behold, they did it very well. I was giving advice to NPS who hasn't seen the movie (and apparently hasn't seen many popular films) because I think she may prefer reading and I didn't want her to miss out on a fantastic book. As someone who spends a lot time in libraries and book stores, and can't remember the last time I was in a movie theater, I'll always recommend books.
As someone who hasn't watched the Princess Bride, I feel like an incorporeal spirit wandering the halls of Shirt.Woot today.
I also feel like I need to watch the Princess Bride!
I didn't have to buy, you know.
You put away your awesome shirt and I'll put away my wallet and we'll face each other like civilized people.
safyrejet wrote:Upon seeing the shirt I had a million Princess Bride quotes flood my mind, ie, "You are the brute squad". Upon reading the write up though, I had a certain Monty Python scene come to mind. http://www.youtube.com/watch?v=MIaORknS1Dk
Now I'm torn, Princess Bride, Monty Python, Princes Bride, Monty Python PB. MP....oh this is a mental mash up that won't end well, thanks a lot Woot for linking those up in my mind now. My subconscious is gonna go nuts now with my dreams.
You keep using that word. I do not think it means what you think it means.
While I am happy to see so many fellow Princess Bride fans, I am sad to see so many of you don't know the proper pronunciation of Vizzini's classic line.
It's "In-con-thee-babble" to get the lisp just right.
I'm down with Fezziks; I use "Inconceivable!" as my new email sound. It still makes me grin every time I hear it.
Thanks Woot writers! As always, incredibly creative (+today you quoted my favorite guy, Jesus)
Here's the afternoon GIF!
Guest Blogger
i put the odds of hand to hand fighting slightly in your favor..
*LOVE* Princess Bride.
Love the movie, but not the write up. Couldn't the clever Woot! staff figure a way around "Let he..."? Maybe "Let whoever..."?
I seriously went "Omens, Monsters, and Goblins! A PRINCESS BRIDE REFERENCE!!!" But in my head...b/c yelling that out loud would just be awkward.
effdub wrote:Ni!
You keep using that word. I do not think it means what you think it means.
"What is your favorite color?"
"The battle of wits has begun..."
jlc40 wrote:I bet you're wondering why you've had such a hard time finding the original Morgenstern...
I wasn't wondering, but I had to settle with what I could find. If anyone has a link for the unabridged version I'd be very happy. I might even give away a few internet bucks.
(This is after links but before internet bucks)
mylesdarkwood wrote:Are there rocks ahead?
if there are we'll all be dead.
722lad wrote:Love the movie, but not the write up. Couldn't the clever Woot! staff figure a way around "Let he..."? Maybe "Let whoever..."?
rightturnclyde wrote:"What is your favorite color?"
"The battle of wits has begun..."
"Guard, make sure the prince doesn't leave the room, until I come and get him."
"As you wish."
That write-up reminds me. I need to watch more Monty Python.
BTW, what is the counting of the number?
I thought this shirt was pretty scary. And then I saw the text at the bottom. Then I lol'ed out loud.
Speed to First Woot: 1m 31.112s
First Sucker: munji
Last Wooter to Woot: bobooshka17
Last Purchase: a few seconds ago
Order Pace (rank):
Bottom 0% of Shirt Woots
Bottom 0% of all Woots
Woots Sold:1787
First day sales 1787
First day posts 60
auctionsaver wrote:I am trying to resist picking this up. I am such a huge PB fan though. I insta bought the battle wits shirt.
LOVE it! That shirt must have been before my time, but I hope it comes back!!
I battled wits to the pain once.
I got better.
yubyubcommander wrote:I wasn't wondering, but I had to settle with what I could find. If anyone has a link for the unabridged version I'd be very happy. I might even give away a few internet bucks.
(This is after links but before internet bucks)
I believe there is no actual Morgenstern version. The original was by Goldman, who pretended it was an abridgment of an old classic novel to add the the appeal of his book. All the asides and comments within are all staged. But the Goldman book really was written several years before the movie. So if anyone wants to sell you a Morgenstern "original", beware!
emilyb0902 wrote:I love PB and science and puns. I only wish the whole thing were done in variables (v rather than 5ish). Unless there's some reason for that, that I'm missing?
I was thinking that the 5ish was average walking speed.
dolphiniac wrote:I was thinking that the 5ish was average walking speed.
That was the idea^ - walking about 3 miles per hour. But yes, could have done variables as well!
View All →


text:
The Boy Scouts of America connects adult leaders with talented youth, youth with their communities, and members of those communities with each other through volunteerism. The connections formed through Scouting provide friends and mentors for a lifetime.
Keep up to date on Scouting in your community. As a registered alumnus, you can receive our e-newsletter, join our online community, and search for friends in the alumni directory.
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text:
Cecilthedarkknight234 wrote:
Kiomorio wrote:
I recently just beat the game, and very disappointed with the ending. I really liked the plot, characters, music, and so on, but the end left me completely puzzled. But, theres a manga that explains everything! :)
Spoiler Alert! Click to show or hide
the point of what he was talking about was he was on his death bed, reminiscing about finally having some one in his life, but when you die you are all alone it happens to people all the time and went it's your time it's your time. That is what he meant he was going finally trully alone again but peacefully. That's the conclusion i drew at the end of the game.
Ohhh thank you so much they should of made his voice old like not so young then
I didn't know there was a manga of it. I really want it to get translated since I'm not very good at Japanese.
I want to replay it sometime to get the 8 items that I missed but I don't have the time and I don't want to go through the long tunnel again.
Pocket Monster Hunter
da games depressing...im close 2 da end but still...da flashbacks memories n life...its depressing. but wat caused da human race 2 run out? iv been wandering...
I loved the trailer of the game. love the art, the soundtrack, and the character designs. I'm planning to get it when I have more money. I wish there was a DS version of it though. by the way I love the song "hikari" ^^. I thought the voice acting was good too, like when he was reading the letter and his voice was choking up because he was very sad.
i absolutely love it. it shld be an anime
Fragile Dreams: Farewell ruins of the moon is completely without
equal there is nothing else like it on any other console.
Never before have I play a game that is bleak yet beautiful, disturbing yet peaceful, upsetting yet uplifting. You play as Seto who may be the last human alive who is trying to find a another person so he can have one last human connection before he dies. The game often throws disturbing,bizarre and upsetting scenario at you from playing Hide-and-seek with a ghost so she can pass on to learning that every character you meet has deep lasting scars and all they want is the samething as you which is to be loved and not to be alone. This is a one of kind game if you own a wii this is a must buy.
I couldn't stand the -game-. The controls weren't something I liked. If they just did them better, I would have liked running around with the flash light. I tried really hard to like it.
This is a pretty good game. Has an interesting story to it. I was the last one to get it at GameStop, and I was pretty lucky to get it!
It's never good enough...
my favorite game :3 it was alot of fun but i would shake like crazy after it, XP its super scary for me!
The characters are soo cool
I can`t believe other people actually know this game. o: I only have one other friend who actually loves the game just as much as I do.
A simple motion. ♥ Over and over.
7263 cr points
24 / F / [email protected]
It was cute and sad but the game mechanics could have been better D:
WAZZUP, Facepalms all day an night, I'm a better artist.
Who found the yaoi in this game to be.....weird?
K-on! rocks my world.
I played that game and finished it one word for me it was awesome
Sailor Candy Moderator
Closed due to inactivity. Its been over 6 months and no new posts. Locked.
Tuxedo Mask!!!


text:
As a tribute to our 40th anniversary, we're proud to unveil the San Jose Earthquakes' 40 in 40: 40 weeks of 40 stories from 40 years of Earthquakes soccer. From March until December, fans can follow along and learn about key moments of our history - and see how our past, present and future ultimately shape our new identity.
When looking back at the 40 year history of the San Jose Earthquakes, it is easy to overlook the years between the NASL and MLS clubs. The patchwork soccer leagues that sprung up around the country in the wake of the NASL's folding had acronyms that seem better suited to a bowl of alphabet soup than professional sports. And though it would be more than a decade until the start of MLS, soccer survived, and sometimes even thrived, in the interim.
A high-water mark for Bay Area soccer in those years was formation of the San Francisco Bay Blackhawks in 1989. Featuring a mix of U.S. national team players and local talent, the Blackhawks went on a successful four year run that saw the team win one national championship, finish runners-up another season, and play in the prestigious CONCACAF Champions Cup. The roster, a who's who of soccer greats, would feature many players that would make an impact in MLS, especially in San Jose.
Current Earthquakes' general manager John Doyle played for that team as did fellow club Hall of Famer Troy Dayak. San Jose's 2005 Supporters' Shield winning head coach Dominic Kinnear was a prominent member of the squad along with national team legends Eric Wynalda and Marcelo Balboa. Local standouts goalkeeper Mark Dougherty and forward Jeff Baicher proudly wore the black and yellow of the Blackhawks during those pre-MLS years. Head coach Laurie Calloway later took on the same role with the Clash.
"The final product of that Blackhawks team would have been a good MLS team," remembered Doyle. "If you could have kept all those players on the San Jose team in 1996, it would have been a really good team, rivaling DC United at the time. But all the players got dispersed to other teams. We had so many of the national team players from the west coast on that team. It would have been great to have that roster together for the start of MLS."
The Blackhawks' founding owner, Dan Van Voorhis, was committed to assembling a stellar squad of local talent, including 17-year old prodigy defender Dayak, the youngest ever signing by the league, on the team's first roster.
"I was fresh out of high school and going to college," recalled Dayak. "To have a professional organization believe in you so strongly that they are willing to set up a fund for you to come out of college and play professional soccer was amazing. I was very honored to be in that unique situation."
"It was a different time," said Doyle. "We played all over the Bay Area with the Blackhawks, including many games at Spartan Stadium. I have lots of memories of all the stadiums, but Spartan was my favorite."
In that inaugural 1989 season, first-team WSL All-Stars Doyle and Kinnear were instrumental in leading the Blackhawks to the second best record in the league playing on the same field that they watched their NASL-era heroes play a decade before.
"Looking back, it was special to play with that team," shared Kinnear. "I came from a soccer family, and way back in the day, we watched the Earthquakes of Johnny Moore and George Best and Mike Hewitt at Spartan Stadium. I remember my first game on the Earthquakes field. It was an awesome realization."
From those halcyon days of youth, when all that really mattered was the game itself, the future movers and shakers of Earthquakes soccer in the MLS era kept their focus on the field, never really thinking to a day when professional soccer would be as established in the Bay Area as it is today. Doyle and Kinnear, as did many of their teammates, juggled time between their club and the national team during their Blackhawks tenure, happy to have a place to play and fans to support them.
"We were so young at the time, and all we were trying to do was play professional soccer and make a little money," said Kinnear. "Quite a few of us did go on to play in MLS, but that was definitely not our focus at the time."
"You hoped that something like that was coming, but we never really thought too much about it," added Doyle. "It's incredible to me looking back at it that we did get a league and that it has survived and thrived for going on 19 years now."
"As players, we loved having a place to play," said Dayak, "and weren't always conscious of the fact that it would lead to bigger and better things."
"The Blackhawks were a special team," remembered Dayak. "We went to the national championship game in 1990 and lost on penalty kicks. I vowed to myself that I would never lose a national championship again as a player, and you know what, the next year we won it. And after that, I won four more national titles. It was great period for me to develop from."
The 1991 Blackhawks were the first championship team that Dayak played on, and the talented teen was a major force behind its success. Doyle, following the 1990 World Cup, left for Swedish club Orgryte IS, but Kinnear was still an integral part of the team. Still stocked with local and national team talent, the team achieved a second place finish in the regular season and won the title against the Albany Capitals.
"We brought in some strong characters that made us a national contender," said Dayak. "It was something special that they put together. I firmly believe that some of those players if still in their prime would compete in Major League Soccer today."
Indeed, the Blackhawks were the most powerful team in the country, and counted among their players more than a dozen that would go on to feature in MLS. But that league was still half a decade from its realization, and the Blackhawks went about their role as the preeminent club team in the U.S. by entering the 1992 CONCACAF Champions Cup.
The Blackhawks navigated a difficult group stage that including two-game series with opponents in the North and Central American region. A penultimate series victory against Honduran champions Real C.D. Espana, with the home leg played at legendary Kezar Stadium in San Francisco, saw the Blackhawks through to the group stage finale against Mexican powerhouse Club America and their star forward Hugo Sanchez.
"We beat a team from Belize, then Honduras, and went on to play Club America," said Kinnear. "They were a great team at the time and we lost the first leg at the Azteca in Mexico City 3-1. We came back to Spartan Stadium and beat them 2-1 in the return leg, which wasn't enough and we lost by a goal, but it showed what a strong team we had."
It was a performance that was remarkable at the time and one that even MLS teams today would be proud of. Unfortunately for the Blackhawks, it also marked the beginning of the end for the club, as a year later it had withdrawn from the APSL.
A bright shining light on the U.S. soccer landscape, the Blackhawks remain an important link in the 40 year history of professional soccer in San Jose. The 1994 FIFA World Cup, which featured six matches at Stanford Stadium bridged the years between the Blackhawks and the Clash, keeping local attention firmly on the sport in those intervening years.
Wynalda, a hero of that World Cup, joined the Clash in 1996 and suited up with Doyle and Dayak. A year later, Kinnear returned to the Bay Area and reunited with his old Blackhawks teammates. Baicher and Paul Bravo featured on that 1996 side as well providing even more ties to the Blackhawks. And Calloway completed the reunion as he reprised his role roaming the sidelines at Spartan Stadium.
"The APSL brought something special to our area," recalled Dayak. "It gave us a place to play. It gave fans hope for the future of professional soccer, a foundation. It was an incubation period that allowed us to grow ties in the community, where some great players got their starts. We had the chance to hone our craft, and if we didn't have that team, the Blackhawks, we probably wouldn't have ultimately had an MLS team in San Jose."
Dayak was a hard-nosed defender for the Clash, and after returning to the club following a lengthy recovery from a neck injury, a two-time MLS Cup champion with the Earthquakes. Along with Doyle, Dayak is a member of the Earthquakes Hall of Fame, and he continues his role in the game as a renowned youth coach.
"We established the soccer culture in San Jose for years to come and that is still growing today," explained Dayak. "Coming out of that time, you still have former players making contributions in MLS and in youth soccer, still coaching and developing players and helping soccer grow in the United States. We had fans from all over the Bay Area that would come out to watch us, from Sacramento to Spartan Stadium, and those connections went a long way to strengthening a soccer tradition in the area."
Kinnear, upon retiring from MLS and getting into coaching, returned to San Jose as newly installed head coach Frank Yallop's assistant ahead of the 2001 season. When Yallop left to take the reigns of the Canadian national team, Kinnear stepped in as the Earthquakes head coach, cementing his place as a founding father of San Jose soccer. And he tapped his best friend Doyle to be his assistant coach.
"My first season as the head coach in San Jose," said Kinnear, "knowing that you are leading the team you followed as a kid, and to see your best friend next to you as your assistant and one of your players was your teammate on one of your first professional teams, it was definitely fun.
"It's kind of weird when you look back at it to go from fan, to player, to coach," continued Kinnear. "And along the way you get to do it with a lot of people you grew up with is definitely special."
Doyle, more than any other figure, embodies what it means to be an Earthquake. From his days as a fan in the stands, to his time as a youth player with the fading NASL Quakes, to his current role as the longest tenured general manager the organization has ever known, Doyle's connection to San Jose soccer spans almost the entire 40 year history of the club.
"I'm extremely proud that I had the opportunity to play for as long as I did," said Doyle. "To come back when MLS started and play for San Jose for five years was special. It still burns that we didn't win a championship in those years, but I was happy to go on and contribute as a TV commentator and an assistant coach. And now as the general manager comes a lot of responsibility and pressure to not let your home-town people down. Everyone knows you and you want to do a great job."
And among the founding fathers, with his trademark black cowboy hat perched upon his head, is Dayak. No player in the history of the organization bleeds the colors of his club quite like Dayak, and the man they call "The Beast" will always wear his loyalties proudly.
"It has always been a club I wanted to be associated with," said Dayak. "My unwavering support for my club is a responsibility that is more than just being a good player. It has been important to me to be a role model for the club and the community. Being a founding father, we had great people we looked up to as young players and I am happy to return that favor with my association with the organization. It has always been a source of pride."
Robert Jonas is a writer for CenterLineSoccer.com and SJEarthquakes.com. Send him feedback on Twitter: @RobertJonas


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NetWellness is a global, community service providing quality, unbiased health information from our partners. NetWellness is commercial-free and does not accept advertising.
Sunday, May 10, 2015
Esophageal Cancer
Life Expectancy: Stage IV Esophageal Cancer
My father has stage IV esophageal cancer. He has had chemo. It took care of the lesion in the liver and also shrunk the tumor in the stomach and esophagus. He will undergo two more rounds of chemo. What kind of life expectancy can my family prepare for?
Patients with esophageal cancer who respond to first line chemotherapy do better overall than other patients. Usually we don't keep patients on chemo forever but give a certain number of cycles, then stop and wait. The average time for cancer to progress again is around 4-8 months, and then chemo could be reinstituted. Quality of life depends on whether local cancer in the esophagus is controlled, i.e., whether the patient is swallowing fine and eating okay.
Malek Safa, MD
Assistant Professor of Medicine
College of Medicine
University of Cincinnati


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Source: The Buffalo News
Erie County air quality continues to improve
Report from American Lung Association shows efforts making a difference nationwide
Posted: April 25, 2013
Originally Published: April 25, 2013
If the air seems a little fresher, and the sky looks a little bluer in Erie County these days, that's because it is.
For the second consecutive year, the county's air quality received across-the-board passing grades from the American Lung Association, which released its annual 2013 State of the Air report Wednesday.
The findings mirror national trends showing air quality is improving overall. According to the lung association, the survey shows that stricter state and federal environmental regulations on air quality like the Clean Air Act, in tandem with heightened public awareness of the problem, are making a difference.
"From a clean air perspective, it shows we're having less and less unhealthy levels of air pollution over more and more parts of the country," said Michael Seilback, a lung association vice president.
The report showed the Buffalo Niagara region scored almost right in the middle – 139th out of 277 metropolitan areas – for "high ozone days" and likewise in the middle one-third for both short-term and year-round "particle pollution." Those pollution particles are generated primarily through vehicle exhaust and smoke stack emissions.
The report gave Erie County an overall grade of "B" for both high ozone – "smog" – days and short-term air pollution based on a standard Air Quality Index formula that ranks the level of air pollution on a six-category scale ranging from 0 to 500. The index tracks smog and air pollution particulate from "ash, vehicle exhaust, soil, dust, pollen and other pollution."
The best air quality, for instance, which is classified as "good," has a numeric value between 0 and 50 and is color-coded green, whereas "hazardous" air falls between values of 301 to 500 and is classified as "Code Maroon." The middle ranges include moderate (yellow), unhealthy for sensitive groups (orange), unhealthy (red) and very unhealthy (purple).
From 2009 to 2011, the most recent years data has been compiled by the association, Erie County experienced two days labeled as Code Orange, which is considered air that is unhealthy for children, active adults and people with respiratory disease.
By the lung association's weighted comparison, there are 8.5 fewer annual unhealthy days of smog in Erie County from when it began tracking them in 1996 and an even more dramatic reduction from the peak average of nearly 23 unhealthy days annually dating back to 2001-2003. Erie County has passed the lung association's test for smog in each of the last two years.
"Certainly, it's welcome news for a community that's disproportionately adversely affected by pollution," said Brian P. Smith of Citizens Campaign for the Environment. "It certainly shows that legislation like the Clean Air Act will work when implemented and enforced."
The amount of annual particle air pollution in Erie County is also trending lower. The county received a passing grade for the fourth year in a row in the lung association's report.
Niagara County, which experienced three unhealthy smog days over the three-year report period, was given a "C" rating by the lung association. Chautauqua County, meanwhile, received an "F" in the report, falling just short of a passing grade, due to 10 reported "Code Orange" ozone days during that period.
Chautauqua County has never received a passing grade in the 14 years the lung association has assembled the report. On the other hand, the number of ozone days there have dropped in seven of its last eight reports.
Seilback admitted weather patterns can affect ozone pollution, but explained the presence of a coal-burning power plant on the shores of Lake Erie in Dunkirk certainly isn't helping Chautauqua County's air.
"Dunkirk is one of a handful left of the old, dirty coal plants in New York State," Seilback said. "While it's being used less, it's still a major source" of air pollution.
On a national level, the region most typically associated with smog – Southern California – still remains bad.
Seilback attributes much of Buffalo Niagara's improved air quality – as well as around the state – to cleaner-burning fuel used in cars, trucks and for heating as well as mandating tougher standards for emissions and stricter regulations on open burning.


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OCLC Research and Research Libraries UK to survey special collections and archives in research libraries within the UK and Ireland
DUBLIN, Ohio, USA, 30 June 2011—OCLC Research and Research Libraries UK are working together on a project to gather data on special collections in research libraries in the UK and Ireland. The project is similar to a project conducted by OCLC Research in 2009 that gathered data on special collections in the United States and Canada.
The distinction that special collections bring to research institutions has become widely recognized, and an aggregated profile of collections, access policies, users, adoption of new technologies, and other important topics will establish norms across the UK special collections community. The data will effectively support decision-making for strategic priorities and collaborative projects. Individual libraries will be able to place themselves in the context of community norms and consider taking appropriate actions in response.
The survey population will include all Research Libraries UK (RLUK) members, as well as OCLC Research Library Partnership institutions in the UK and Ireland. The project fits comfortably into RLUK's current strategic priorities, which include a strand, Unique and Distinctive Collections, which focuses on maximizing the potential of special collections. It also extends the impact of OCLC Research's 2009 work by facilitating comparison of responses in North America and the UK. By working together, these two organizations bring a larger reach and expertise to this project due to their confluence of mutuality and strong working relationships.
"OCLC Research is pleased to work jointly with RLUK on this project because they are an organization whose mission and goals align well with those of the OCLC Research Library Partnership. There is significant overlap in our member organizations. For these and other reasons, they are natural partners and we're pleased to be working with them," said Merrilee Proffitt, OCLC Research Senior Program Officer.
"RLUK has identified support for our members' unique and distinctive collections as a key strategic aim," said David Prosser, RLUK Executive Director. "This survey is most timely as it will provide a clear view of the collections we manage and our users, allow us to benchmark internationally with colleagues in the US and Canada, and provide compelling evidence as a basis to develop new means for supporting the collections."
The OCLC Research and RLUK project team expects to retain most questions from the 2009 survey to enable comparisons across the two projects. The questions will be adapted or enhanced as appropriate to reflect practices and priorities of the RLUK community. A committee of experts selected by the RLUK board of directors will work with OCLC Research staff to adapt the survey to the RLUK landscape.
A report detailing the results of the survey will be published in the second quarter of 2012.
About RLUK
Research Libraries UK is a consortium of 30 of the largest research organizations in the UK and Ireland, including the three UK national libraries. Founded more than 25 years ago, RLUK has directly and indirectly sponsored some of the major free online UK resources in support of research, including Copac, the de facto UK Union Catalogue. RLUK is dedicated to ensuring the highest standards of research library support. Additional information about RLUK is available at www.RLUK.ac.uk.
About OCLC
OCLC is a nonprofit, membership, computer library service and research organization. More than 72,000 libraries in 170 countries have used OCLC services to locate, acquire, catalog, lend, preserve and manage library materials. OCLC and its member libraries cooperatively produce and maintain WorldCat, the world's largest online database for discovery of library resources. OCLC Research investigates trends in technology and library practice, identifies technological advances that enhance library services, and supports the OCLC Research Library Partnership, a global collaborative of research libraries and archives that works together to achieve significant, innovative and collective action for the benefit of scholars and researchers everywhere. More about OCLC is at www.oclc.org.
OCLC, WorldCat and WorldCat.org are trademarks/service marks of OCLC Online Computer Library Center, Inc. Third-party product, service and business names are trademarks/service marks of their respective owners.
Bob Murphy
Manager, Media Relations


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The September 2017 Show
'This collection finds the humour, and the beauty, and the pathos, and the sheer glorious eccentricity of the British way of dressing.'
Christopher Bailey
The Collection
The eclectic nature of the British way of dressing. An unexpected mix of textures, colours and silhouettes.
Here We Are
An exhibition of British photography that celebrated the September 2017 collection. Curated by Christopher Bailey and Lucy Kumara Moore, co-curated by Alasdair McLellan.
The Campaign
The September 2017 collection, shot by Alasdair McLellan in Edinburgh.


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Unified Communication Expands Workforce Talent Pool [3]Companies that embrace videoconferencing, collaboration can hire the best and brightest, no matter where in the world they reside.
"I have an engineer in Bangalore and he might be the best engineer we've got in the company. He's a rock star. What a find that this guy is now connected to our Austin team," he said.
Increasingly, companies that embrace unified communications (UC), collaboration, and videoconferencing technologies are no longer limited to the pool of talent within commuting distance of their headquarters city, or to people willing to relocate to that city. They can hire the most exceptional talent for various positions no matter what city, time zone, or hemisphere they call home. In 2010, IDC predicted the number of mobile workers accessing enterprise IT systems worldwide would top 1.2 billion [5] by 2013, from 919.4 million in 2008.
[ Not all mobile workers need the same equipment. Learn How To Equip 5 Kinds Of Mobile Workers [6]. ]
The United States has the highest percentage of mobile workers, with 72.2% of the workforce mobile in 2008, IDC reported. The United States will remain the most highly concentrated market for mobile workers, with 75.5% of the workforce, or 119.7 million workers, mobile in 2013. An IDC spokesman said the research firm is currently working on an updated version of its 2010 report.
By casting a wider net for talent, companies can save on labor costs compared to rates in their headquarters market, said Neil Lichtman, CEO of Zultys [7], a unified communications hardware and software platform provider.
Zultys is based in Sunnyvale, Calif., in the San Francisco Bay Area. But by using unified communications, the company can search for talent in more affordable labor markets, Lichtman said. "The labor costs in the Bay Area are tremendous compared to other parts of the country," he said, "but if you take a situation where you find a remote worker in Texas or Ohio that has all of the skills of somebody that's local ... their costs are going to be significantly less."
Lichtman communicates regularly with Steve Francis, Zultys' chief sales and marketing officer, even though Lichtman is in Sunnyvale and Francis is in Scottsdale, Ariz.
And as UC technology improves, the videoconference and collaboration meetings offer a richer experience. People see each other, often in high-definition video, with crisp audio and a split screen in which the participants can all view a document while also seeing each other. Video avoids the tedium of voice-only conference calls that can be hobbled by poor phone connections.
"It's better seeing somebody's face, seeing their reaction during a conversation, even getting to know them better than just as a voice on the other end of the phone," said Lichtman.
SonicWall, a developer of advanced intelligent network security and data protection products, is a Zultys customer, using its platform, and technology from companies including Polycom, Microsoft, and Avaya, to link close to 700 employees at four major research and development centers in China, India, Taiwan, and San Jose, Calif.
One of the ways SonicWall saves money and connects a distributed workforce is to use voice over IP (VoIP) as a toll bypass for calls from the United States to suppliers in Taiwan and China, said Aria Eslambolchizadeh, senior director of quality assurance and testing at the company. Engineers in India also use VoIP to talk to colleagues in San Jose.
"Having UC helps greatly with communications among our global sites and, since it is cost effective and convenient, everyone is using it on regular basis," Eslambolchizadeh said.
UC technology has improved just in the last few years, said Jonathan Schwarz, former CEO of Sun Microsystems and a member of Moxie's board, who has been involved in other business ventures since leaving Sun in 2010 following its acquisition by Oracle.
"When I was at Sun we had development teams who were in 14 different time zones and the user interface for that interaction was a shell window showing you a file tree that we were all working on and there was no interaction, no engagement," Schwartz recalled. "Now I work remotely with a number of different teams for different companies and it's just such a richer environment."
To Schwartz, the business case for using unified communications to connect a distributed workforce is simple.
"You look for smart people. Full stop," he said. "And wherever you can get them, that's where you try to bring them on board."
The Enterprise Connect conference program covers the full range of platforms, services, and applications that comprise modern communications and collaboration systems. It happens March 25-29 in Orlando, Fla. Find out more [8].
White Papers
- 8 Steps to Prevent Targeted Data Breaches [16]
- How to Navigate the Intersection of DevOps and Security [17]


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Here's a breakdown of six major records that are in peril of being broke over the next four weeks.
Passing touchdowns: Peyton Manning was falling off the pace he needed to break Tom Brady's single-season passing touchdown record, but then he tossed five of them against the Chiefs last week and now it's going to get interesting. With 41 touchdown passes through 12 games, Manning is on pace to throw 54 touchdown strikes. Brady had 50 in 2007. It would probably be an upset now if Manning fell short.
Passing yards: Manning is on pace to put up exactly 5,500 passing yards, which would break Drew Brees' single-season record by 24 yards. He'll need to average 338 yards over the last four weeks in order to break that record. He's averaged only 320 per game the last seven weeks, so it looks as though he'll probably fall short of this mark.
Completion percentage: Right now, Philip Rivers is on pace to become one of only five quarterbacks to complete 70 percent of his passes in a season. Rivers is at 70.0 percent on the money, which is 1.2 percent back of Brees' single-season record. However, he's been held below the 70 percent mark in five consecutive games now, so Brees' mark is probably safe.
Passer rating: Nick Foles has a rating of 125.2 and he fully qualifies despite not starting several games in September and October. Aaron Rodgers' single-season record of 122.5 could be in trouble. The Eagles have favorable matchups with Detroit, Minnesota, Chicago and Dallas between now and the end of the year.
Interception percentage: Again, Foles qualifies, and he's thrown zero picks on 196 attempts. No quarterback has ever thrown zero interceptions in a season on that many attempts, and only Damon Huard has thrown fewer than three on at least 200 passes. Huard had one on 244 in 2006, which calculates to an interception percentage of 0.4. If Foles throws one or no picks and attempts at least 48 more passes, he'll have the record. But if he throws a second pick, it'll be mathematically impossible for him to break the record.
Points scored: The Broncos are on pace to become the first team in NFL history to score 600 points. The 2007 Patriots own that record with 589, but the Broncos are on pace to hit 618. To break the record, they'll have to average 31.3 points between now and Week 17. They've been below that mark only three times all year, but those games all came in the last month.
You'll notice that all six records were offensive and five involved quarterbacks. Welcome to the NFL in 2013.


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News & Events
For the Media
Clarkson Employees Honored for Years of Service
Longtime Clarkson University employees were recently honored at a dinner for their service to the University. The following employees were recognized for their years of service:
Fifty years of service: Egon Matijevic, Distinguished University Professor and Victor K. LaMer Professor of Colloid & Surface Science, CAMP.
Forty years of service: David Powers, Professor, Mathematics and Computer Science.
Thirty years of service: Allison Aldrich, Director of Budgets and Planning, Budget and Planning; Sonmez Atesoglu, Professor, School of Business; Catherine Avadikian, Director, First Year Advisor, University Studies; Geoffrey Brown, Director of Philanthropic Research, Philanthropic Research; Vicki Clark, Assistant to the Associate Vice President, Institutional Diversity Initiatives; David Craig, Professor Humanities/Director, Clarkson Honors Program; James Lynch, Professor, Mathematics and Computer Science; Paul McGrath, Professor, Electrical and Computer Engineering; John Mullen, Professor, School of Business; Susan Scott, Chief Accountant, Comptroller; Hayley H. Shen, Professor, Civil and Environmental Engineering; Mary Thisse, Senior Custodian, Facilities and Services; and Thomas Young, Provost.
Twenty years of service: Everett Bradley, Senior Custodian, Facilities and Services; Barbara Charleson, Senior Postal Clerk, Central Mailroom; Annette Green, Office Manager, Clarkson School; and Robert Hart, Media Technician, Office of Information Technology.
Fifteen years of service: Leila Boyea, Administrative Assistant, CAMP; Lindon Conant, Shipping and Receiving Clerk, Central Services; William Gibson, Maintenance Mechanic/Electrician, Facilities and Services; Joseph Paul, Maintenance Mechanic/Carpenter, Facilities and Services; James Peploski, Professor, Chemistry and Biomolecular Science; and Gail Scott, Senior Custodian, Facilities and Services.
Ten years of service: Tess Casler, Director of International Students and Scholars, International Students and Scholars; Cetin Cetinkaya, Professor, Mechanical and Aeronautical Engineering; Mark Cooke, Lab Technician, Physics; Angel Demo, Team Lead, Office of Information Technology; Theresa Ferero, Assistant to the Director, Cares; Alexis Maciel, Professor, Mathematics and Computer Science; Janet Paul, Senior Custodian, Facilities and Services; Shelby Ruttan, Administrative Secretary, Civil and Environmental Engineering; Anju Sethi, Instructor of Consumer and Organizational Studies, School of Business; and Kathleen Tessier, Associate Director, Student Support Services.
Five years of service: Peter Beekman, Director of Principal Gifts, Philanthropy and Alumni Relations; Sue Blanchard, Administrative Secretary, Civil and Environmental Engineering; Eric Farmer, Maintenance Mechanic/Electrician, Facilities and Services; David Green, Senior Groundskeeper, Facilities and Services; Tracy Green, Administrative Secretary, Transfer Admissions; Regina LaPointe, Manager of Central Support, Office of Information Technology; Chris Lenney, University Photographer, Publications; William MacDonald, Manager Building Maintenance, Facilities and Services; Judson Mills Jr., Maintenance Mechanic/HVACR, Facilities and Services; Betsy Niles, Head Cashier, Comptroller; Joe Shanty, Senior Custodian, Facilities and Services; Scott Smalling, Director of Cheel/Assistant Athletic Director, Athletics; Stephen Tassie, Senior Custodian, Facilities and Services; Vicki Wilson, Administrative Secretary, Biology/Psychology/Environmental Services; and Nicole Wise, Assistant to the Associate Dean, Physical Therapy.


text: Review: Hyosung GT250R Over the last decade, the rise in engine capacity in bikes has been a painfully slow crawl, from 150cc to 180, then to 200, and so on... But that rise in cubic capacity has not been matched by a rise in the number of cylinders from one to two in the quarter-litre class – after all the fuss, theres still only one twin-cylinder 250cc bike in India, the Kawasaki Ninja 250.Trouble is, sure, the Ninja does have twins that pack lots of punch, but its let down by a dated instrument cluster, limited colour options (green and black) and the lack of updates since its launch three years ago – three reasons why we think the Rs 3 lakh price tag is not justified.Enter the Hyosung GT250R, which promises to bring sports biking to the masses. If the Comet badging on the bike looks familiar, dont be puzzled. This is the same company that brought you the Comet 250 twin-cylinder bike under the Kinetic badge back in 2003. Trivia aside, thanks to Garware, Hyosung is back with a 250 and yes, this is a V-twin.Unlike the Comet, which was a naked street bike, the GT250R is clad from head to toe. And it looks exactly like its GT650R sibling. Parked flank to flank, itll be hard to tell which one carries the smaller engine.On the surface, the two-tone paint job and twin air intakes on either side of the headlight contribute to the sporty look. The GT250R is dimensionally the bigger bike compared to its rivals, the Ninja 250R and the CBR 250R. And like every good Korean value-for-money product, the GT250R comes feature packed, with dual disc brakes in front, inverted front forks, projector headlamps and an LED taillight – none of those are available on the Ninja or the CBR. On the flip side, a closer look at the GT250R reveals panel gaps in the fairing, and overall fit and finish was nowhere close to its Japanese rivals.Back in the office, after a long, pointless discussion on which bike the GT250R borrows its design cues from, we had a go at it. First thing you notice when you get this bike running is the extreme riding position. It reminds you more of a litre-class bike, on which you typically have to stretch all the way forward to grab the handlebars. This is great if you decide to take the bike out for a track day, but in city traffic or over long rides, it can get tedious.Add to that the large fuel tank and the bikes overall proportions, and you see why low-speed manoeuverability in traffic feels compromised. These would normally be compromises you could live with if a twist of the throttle sent the bike rocketing forward. In the GT250R, that doesnt happen either. On paper everything looks perfect – the 250cc V-twin cranks out 28bhp and 22Nm of torque, which sounds strong. But out on the road, the GT250R lacks the punch weve come to expect from such bikes. The Honda CBR 250R had a lot more low-end grunt despite having only one cylinder.Still, things improve past 5000rpm – keep it on the boil and you can squeeze performance out of this bike. Its not that the motor lacks power; the GT250R reaches triple-digit speeds quickly and stays there without fuss. Its just that it delivers all that power more like a dull old family car than a sports bike.Power aside, the bike handles pretty well at higher speeds. Ride is just right – its not too harsh on your spine even when you ride over some potholes. Corners very well too, especially given how big this bike is.Overall, the engine needs more low-end grunt, and riding position needs to be less extreme. If youre in the market for a good-looking sports bike, the Hyosung GT250R ticks all the right boxes. It does everything its Jap rivals do, but not with the same level of refinement.A much-needed option to the Ninja 250R. Comes packed with features not seen in this segment. Looks the part but the lack of power disappoints. Abhinav Mishra 19 July 2012 Review: Hyosung GT250R


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A Wednesday afternoon wreck which shut down all lanes of Hwy. 316 between Patrick Mill and Carl-Bethlehem Road has resulted in the death of a Winder man.
According to reports, a tractor-trailer hit the back of a pickup truck which caused the truck to overturn. Cody Grayson Brantley, 29, of Winder, died at the scene near Patrick Mill Road, the Georgia State Patrol said.
The westbound lanes of 316 were closed from Hwy. 81 to Patrick Mill Road and the eastbound lanes of 316 were closed at Patrick Mill Road for several hours.
The accident also caused a significant diesel fuel spill which had to be contained and cleaned up.
Local man dies in 316 wreck
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'Magic Mike' -- 3 1/2 stars
R; 1:50 running time It's crazy to oversell "Magic Mike,"or fluff it up into something its makers never intended. It is not a major motion picture. It is not searing melodrama, though in story outline terms ¿ the least interesting terms by which to engage with director Steven Soderbergh's loose, funky and blithely engaging workplace comedy ¿ it resembles "Showgirls" with showboys, though without the hysteria or the punitive humiliation. -- Michael PhillipsRead the full "Magic Mike" movie review
Copyright © 2018, Los Angeles Times


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As well as running its own annual NAS conference, the society gets involved in other external conferences that relate to the field of marine archaeology.
The NAS has involvement in the IKUWA conferences which form a global network of cooperating bodies that organise congresses focused on underwater archaeology under the patronage of UNESCO.
The UK's annual National Archaeology Week, organised by the Council for British Archaeology (www.festival.britarch.ac.uk/), involves over 1000 special events organised and hosted by museums, heritage organisations, and community archaeologists right across the UK. The NAS always gets involved and holds special outreach events to mark this important event in the archaeological calendar.
Twice a year the diving world gears up for the London International Dive Show (LIDS) at ExCeL, London, and the Birmingham Dive Show (DIVE) at the NEC (www.diveshows.co.uk/) in the UK. The Nautical Archaeology Sub-Aqua Club (NASAC), the volunteer run archaeological dive club affiliated with the NAS is always in attendance.
Plus, there are other events which take place around the world which are NAS accredited and count towards attaining a NAS Certificate or award. For example, the DEGUWA annual conference organised by the German Society for the Promotion of Underwater Archaeology (DEGUWA) (www.deguwa.org) and the IfA Annual Conference for Archaeologists which takes in a different UK city each year (www.archaeologists.net).
A list of accredited conferences can be found in our 2017 education timetable. Additional information will be available in 2017 on our online booking portal- click here to log in as a member and here as a non-member.


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For Immediate Release
STATEN ISLAND, NY – Father Frank Pavone, National Director of Priests for Life, issued the following statement regarding Tuesday's House vote on the D.C. Pain Capable Unborn Child Protection Act, H.R. 3803, which called for a ban on abortions after 20 weeks in the District of Columbia."As he led the debate against the D.C. Pain Capable Unborn Child Act last evening, Rep. John Conyers warned his pro-abortion colleagues that Planned Parenthood and NARAL would be scoring the vote."The act did not garner the necessary two-thirds vote to pass, but I would like to issue a warning of my own to those who opposed the bill: The American people will be keeping score as well, and they will remember in the voting booth the politicians who are so afraid of the powerful abortion lobby that they voted down an effort to save fully formed babies from the unimaginable pain of being torn limb from limb."An overwhelming majority of Americans are against late-term abortion and they will demand that their lawmakers have the integrity to represent them, rather than bowing to Planned Parenthood and NARAL."Priests for Life is the nation's largest Catholic pro-life organization dedicated to ending abortion and euthanasia. For more information, visit www.priestsforlife.org


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The Durango High School baseball team is downright offensive.
And in this case, thats a good thing. A very good thing.
The Demons enter their Southwestern League opener at 12:30 p.m. today against Montrose swinging white hot metal. Theyve scored 96 total runs in eight games, an average of 12 runs per contest, and entered last weekends Piedra Vista Tournament a wooden-bat tournament hitting a robust .435 as a team.More impressive is who the Demons are doing this without. Blake Dunlap is the only one of last seasons top five Demons in runs batted in to return as DHS lost six of its key offensive contributors to graduation.They started off, especially that first weekend when we went to Cañon City and Pueblo, we really came out gunning. ... Weve still got a bunch of good hitters. I think were going to be in good shape, DHS head coach Rob Coddington said. I think we stack up pretty well.In the wake of those losses, a host of new hitting heroes has arisen. Dunlap opened the year 15-for-19 (.789) before last weekends play, driving in 12 runs in Durangos first five games. Jeremy Szura hit .400 and drove in 11 runs for the Demons through five games, while Isiah Mayberry opened the season hitting .471 and drove in 10 runs in five games.
Out of the seven Demons with at least 20 plate appearances through the seasons first five games, all had an average of .333 or better, while five of them were hitting .400 or better. I think really we just have been aggressive offensively, and weve been swinging at strikes and really focused at the plate with good approaches, said infielder Connor Dugan, son of Gabrielle and Tom Dugan.DHS scuffled a bit in Farmington, going 1-2 while swinging wooden sticks, including a loss to SWL foe Fruita Monument. And Coddington said theres some defensive kinks hed like to see his team work out, while still projecting confidence the Demons would find a way to get it done with the leather. Part of that is the injection of new players into some new positions, and a lot of that shifting likely had some folks expecting DHS to take a bit of a dip this year after going 7-3 and winning an SWL title last season. But the Demons have weathered the early portion of the season with aplomb so far. An underrated key to the solid start has been the Demons pitching. Their arms were a question mark coming in, after the loss of their top two starters. Yeah, our pitching staffs definitely underrated. But weve got good arms on the mound thatve been getting the job done, said Dunlap, son of Aaron and Julie Dunlap. The SWL will be tricky again, as always. Every team in the league currently sits with a .500 or better record, led by Montrose, who entered this weekends play unbeaten.
Can Durango get back to the top yet again? A big thing with our team is, yeah, were a little young, but also were a tight group. ... I think well do pretty well, Dugan said.