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Sorry for the wait everyone! I've been lazy over these recent holidays and busy getting ready for the holidays! Anyway, I present to you, Solatorobo Translation Part 3!
This one will take you up to the completion of the 1st Quest. Not a whole lot, but a decent amount. Also, chances are, I'm gonna take a tiny break for the holidays (Though I'll probably work on translating when I have free time), so I wish everyone a happy holiday! I'll return after New Years; meanwhile, enjoy! ^o^
Part 3: Customization, Quests, and Menu Overview
[Asmodeus Bridge] <By the way, Red and Chocolat's air ship is called the Asmodeus>
Chocolat Gelato(ショコラ): "Ha....what a job that was."
Red Savarin(レッド): "Though I did kinda mess it up..."
Chocolat Gelato(ショコラ): "I wonder...what that giant monster was that took down the ship?"
Red Savarin(レッド): "Uh, that big monster and those dark creatures....sadly I have no idea at all."
Chocolat Gelato(ショコラ): "Speaking of which, that kid you rescued--
[Asmodeus Living Quarters]
Chocolat Gelato(ショコラ): "But how did she get on the Hindenburg?"
Red Savarin(レッド): "Who knows....."
Chocolat Gelato(ショコラ): "Anyway! I'm glad you two made it out safely!"
Red Savarin(レッド): "Hehe, and you as well."
Chocolat Gelato(ショコラ): "It was hard, but I improved our airship."
"Like this Bridge"
"You can Load and Save previous adventures here."
"I can also fly you to other islands!"
"The Child is still resting, follow me quietly into the Living Quarters?"
"The Living Quarters."
"In here is the Theater and Audio"
"You can listen to music or watch videos."
"Over here, you can view or read things like an Album or the Library."
Red Savarin(レッド): "Well, probably don't have anything in there yet."
Chocolat Gelato(ショコラ): "...well I'm sure we will after some adventures."
"We should be able to travel now, I see no errors on the logs."
"Select the Go To Destination and let's go to Airedale!"
Ship Menu
<Your choices on the menu's on the Asmodeus are limited for now, certain features will become available later in the game. For example, more Islands you can go to.>
*Go To Destination
-Current Reminder: "We we're successful, somehow managing not to get captured! Let's report to
the Client! But the files...."
*Living Quarters
-Go Back
*Go Out
[Tap "Go To Destination"]
Tutorial: "Use this menu to travel to different areas. The "NEXT" by a destination is where you
should go next"
[Select Airedale]
System: "Travel? Go/Cancel"
Chapter 1: Please Talk a Contract With Me
Chocolat Gelato(ショコラ): "Everything looks the same when we left, you know where to find
Red Savarin(レッド): "The usual Avenue?"
Chocolat Gelato(ショコラ): "Yup, over by the north side of the bay."
Tutorial: "The Map is on the top screen. You can see different rooms on the Map. The White area is the
Entrance/Exit of the area. Current destinations are marked by the "!"."
#Kisa(きさく): "This place would make a great photograph! Don't you think so?"
[If you go the wrong way] Chocolat Gelato(ショコラ): "This is the wrong way, are you lost?"
[Head north]
Red Savarin(レッド): "Oh, there's Quebec...."
Quebec: "Oh, Red, how are ya?"
Red Savarin(レッド): ".....feeling accomplished! I made it back alright!!"
Quebec: "Heh~ You sure sound confident~"
Red Savarin(レッド): "But you see, most of the files were burned; I couldn't focus in the fire!"
Quebec: "Well that's that! The deal's over!"
Red Savarin(レッド): "Ugggh!!!"
Chocolat Gelato(ショコラ): "That guy didn't even give any reward at all for our work...."
".....I don't even have anymore fuel."
Red Savarin(レッド): "I know! I could sell this medallion!"
Chocolat Gelato(ショコラ): "I don't think that trinket will be of much value."
Red Savarin(レッド): ".....probably not"
Chocolat Gelato(ショコラ): "Anyway, some work will earn a lot of money!"
Red Savarin(レッド): "Oh-oh...."
Chocolat Gelato(ショコラ): "Try that place! The sign says there's work! Line up quickly, line up!"
#Fortune Teller(占い...): "Your shadow has an evil smile, you'll be damned."
"Uuumuu....I'll cleanse you......NyamuNyamu...."
#Quebec: "Well, the Hindenburg was very tough."
[Go to Quest Shop]
Cheese(フロマーヅユ): "Welcome~~"
Red Savarin(レッド): "Hmm~ Is there any work available? Something adventurous would be
Cheese(フロマーヅユ): "Umm let's see~ Is normal work okay?"
Chocolat Gelato(ショコラ): "That's fine!"
Red Savarin(レッド): "......"
Tutorial: "To get higher quests, you need a higher Hunter Rank. You earn points by completing a quest. 10
Points will earn you +1 Hunter Rank. A "★" indicates that you must complete the quest to
continue the game story."
Quest Menu
1. Battle Test
-I want to test battle a custom robo! Looking for someone with good ability! I'll be at the Parts Shop!
*Required Hunter Rank = 1
*Reward = 500
["A" to Accept]
Red Savarin(レッド): ".....there's gotta be something more challenging."
Cheese(フロマーヅユ): "Go check with Crepe at the shop. Thanks for coming~"
Chocolat Gelato(ショコラ): "You're nearby, let's just go!"
Cheese(フロマーヅユ): "So, do your best~"
<You're now free to roam Airedale, look around if you want.>
[North by the Part Shop]
#Dot(ダート): "Kehehe. Brother, that shop doesn't have these parts."
"You can buy from me."
Buy Menu
-Power +10
-Attack +10
-Defense +10
-Speed +10
-Rare Attack, Attack +50
Quest 1
Crepe: "Hey sorry, we're still setting up."
Red Savarin(レッド): "No, I'm not a customer. I came for the test battle."
Crepe: "Ah!? You are? Ya seem kinda weak, you sure?"
"Oh yeah, nobody else wants to try. I'll be amazed if you succeed!"
[In Warehouse now]
Crepe: "I have total confidence in this battle! Testing against Crepe's Custom #7!!"
"Huhuhu, how fascinating. Hope you don't get too beat up!"
Assistant: "Let's beat 'im up."
Crepe: "Alright, battle start!"
Crepe: "Hey, assholes! You're gonna destroy my house in those robos..."
"Hey, amazing robot of yours. Wait, your robo. Let me see let me see!"
Red Savarin(レッド): "Ah, hey! Don't touch Dahak without my permission!"
Crepe: "You really take care of Dahak. This Robo......it's amazing!"
"Dahak is normal! You mean it's not customized!?"
Red Savarin(レッド): "Huh? Custom?"
Crepe: "Naw, it isn't. I didn't think so! Nevermind!"
Red Savarin(レッド): "Ah. Wait, hey!"
[Back in shop]
Crepe: "Well, I'll get ya started with customizing! I'll give you this first."
[Got Power +1!]
Red Savarin(レッド): "What is this?"
Crepe: "It's a part, it's used to customize."
Tutorial: "The Customize Part Center. You can Power Up the Dahak. The Customize Menu can be opened
from the Normal Menu. Parts go into the Black Free Slots. Every part has a different shape, so
you can use "L/R" to rotate the parts to fit. To get more free slots, you need "P Crystals"; the
number on the closed slot shows you how many is required. "P Crystals" can be found all over in
the game."
Crepe: "So, do ya understand? Parts can also give other upgrades, pretty easy right?"
Red Savarin(レッド): "Yeah I understand, thanks a lot!"
Crepe: "No problem, and you can always buy parts at my shop here at my house♪"
"Also, I'll pay you the reward now."
Chocolat Gelato(ショコラ): "Oh, that'll be my payment for fuel."
"Give it to me brother, or else you'll just waste it instantly!"
Crepe: "....you take care now."
"And next time I won't lose! Heehee!"
System: "Save? Yes/No"
To be continued...
Final Notes:
This one took quite a while. If you have any questions be sure to comment or contact me in some way. And again, be sure to let me know if there are any mistakes and I will make sure I fix it. Thank you.
Some things you can hope to expect in Part 4: More NPC dialog in Airedale, the 2nd Quest, a Boss battle, etc.! How exciting! I'll hopefull have that up sometime in January. I hope everyone has a fantastic holiday season, and enjoy playing some more Solatorobo. ;)
おやすみなさい~~ :3


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Oscar-winning sound designer, editor and mixer Ben Burtt ("Star Wars," "Raiders of the Lost Ark," "E.T. the Extra-Terrestrial") and Oscar-winning visual effects supervisor Craig Barron ("The Curious Case of Benjamin Button") literally went on an archaeological dig for their "Academy Conversations" presentation coming Sunday of the 1939 adventure comedy "Gunga Din" at the TCM Classic Film Festival.
"We actually did go to the location -- the Alabama Hills near Lone Pine -- where the sets were," said Burtt. "The principal locations are still untouched. You can literally go to the same rock and sit where Douglas Fairbanks Jr. sat or where they built the sets of the village or the temple. There are parts of the temple set you can still dig up, little bits of plaster."
For the record
March 28, 8:23 a.m.: An earlier version of this post mistranscribed a remark by Ben Burtt, who said that he had returned to the "Gunga Din" shooting location in Lone Pine, not Lonesome Pine.
"Gunga Din" marks the third time Burtt and Barron have screened an iconic film and offered fun facts and insights into the making of a classic from Hollywood's Golden Era.
"Their shows are great," said Charles Tabesh, TCM's senior vice president of programming. "People come out of the shows raving about them. They are having so much fun up there and yet people are learning at the same time and they see a great movie. "
Burtt and Barron felt it was necessary to go the extra mile for the TCM program at the Egyptian Theatre set for Sunday afternoon. Six years ago, they had presented "Gunga Din" at the Academy of Motion Picture Arts and Sciences.
"Like any good research project, new revelations come to light," said Barron. "So we are revising our 'Gunga Din' presentation based on new materials and research."
The two will talk about everything from the unique credit sequence of a gong that ripples when it was struck to the special rifle shots that were recorded on location.
Loosely based on the famed Rudyard Kipling poem, "Gunga Din" was directed by George Stevens and starred Cary Grant, Fairbanks and Victor McLaglen as three British army buddies who must fight a brutal religious sect in Northern Indian. Sam Jaffe played their faithful and brave Indian water boy. (Yes, this movie is definitely from a pre-politically correct era).
Stevens, who was a hot director at RKO, wasn't the original choice for "Gunga Din." Howard Hawks was set to direct but then he ran over schedule and budget on the studio's 1938 screwball comedy "Bringing Up Baby" with Grant and Katharine Hepburn. Stevens was given the job. A perfectionist, the shooting schedule went from 64 to 104 days and the budget swelled.
"I think it was the most expensive film RKO had ever produced up to that point," said Burtt.
Both men have loved "Gunga Din" since they were youngsters. "It is in my top five favorites," said Burtt. "It's a wonderful adventure movie that still holds up really well. It combines serious action adventure and comedy in the same movies."
"It's an action picture that reminds us very much of some of the things we got to work on later like 'Raiders of the Lost Ark' where there is a sense of adventure and action, but everything is a little tongue in cheek," noted Barron.
For more information go to filmfestival.tcm.com.
Twitter: @mymackie

subset: commoncrawl


text: Hey everybody, Been lurking around in the shadows here for a while and thought I'd break the silence!! First off i'd like to say you Radicons totally rock!! I'm blown away by the amount of talent on these boards! Very inspirational! Back to business, I have been model making and customizing for a while and thought I'd share a couple of my latest WIPs with you. Nothing too much, just a set of fully articulated propeller/hands for 'ol Incinerator and my take on Classics Clones Fastlane and Cloudraker!! Fastlane is pretty much a straight up repaint, but Cloudraker is getting the full monty!! I was inspired yesterday when I stumbled across my loose Classics Mirage. As I looked him over I realized just how much a Formula race car looks like a jet fuselage and cockpit, only with wheels! Gears start turning, and a couple hours later... here ya are! I dig this mod, it will be hinged, so it can be a backpack in bot mode. But I think I will also do another that will parts-form, with a removable wing section. That way I can make a triplechanger out of him!! I'm thinkin' Octane, but calling him High Octane!! What I really need is you folks' opinion about the white engine scoop part around his knee area. If I remove it to make the plane sleeker, the clone bot effect is compromised. I was thinking that when I start sculpting the styrene I would make it like an intake grill, maybe for some sort of vertical take-off ability. So I ask you, should it stay or should it go? ANY and ALL critiques and comments are welcome, just lookin' for honest input!! BIG tHANKs and BASH ON!!!!!!!!!!


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Mission: science creates benefits –from basic research to application
…for light weight engineering, energy and environmental protection
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…at a glance
Development of joining processes and methods for behavioral description materials
ACE: User-platform for lightweight materials Forschungsplattform
Materials and systems for the generation and storage of hydrogen.
Material characterizations using neutrons and synchrotron radiation
GEMS: User-platform for research with photons and neutrons Forschungsplattform
Magnesium for transportation technology and medical application
Development of metallic implant materials based on magnesium and titanium for medical applications
Investigation of natural and artificial chemical compounds and pollutants
Development and use of measuring systems for monitoring of coastal seas
COSYNA: Coastal Observing System for Northern and Arctic Seas Forschungsplattform
Exploration of regional and global changes of coastal zones
Information and advisory platform on climate change
Development of membranes and membrane processes for applications in separation
Polymer Technology Centre Forschungsplattform
Multifunctional, polymer-based materials for applications in regenerative medicine
Berlin-Brandenburger Centrum für Regenerative Therapien BCRT Forschungsplattform
In the sixth issue of our magazine: Test the Storm • The Godfather of Magnesium • Soft Actuators • Re-thinking robotics • Sleepless at the Microscope • Unravel the Behaviour of Materials • Exploring the vast expanse of science
Heidrun Hillen
Phone: +49 (0)4152 87-1648
Email contact
"10 New Insights in Climate Science" has now been launched at the UN Climate Change Conference COP24. It summarizes recent Earth-system science, policy, public health and economic research. Go check it out! 10 New Insights
Prof. Dr Daniela Jacob
Chilehaus - Entry B Fischertwiete 1, 20095 Hamburg
Phone: +49 (0) 40 226 338-406
Email contact
Maren Menzel
Public Relations
Phone: +49 (0)4152 87-1710
Fax: +49 (0)4152 87-1640
Email contact
for lightweight, energy and environmental protection
to respond to future changes
through intelligent biomaterial use
for future-oriented decisions
to visualize the invisible
Please find the publications of the Helmholtz-Zentrum Geesthacht here


text:
This vehicle is no longer available for sale on ClassicCars.com. Please set an alert if you would like to be notified as soon as siimilar vehicles become available.
This is an outstanding example of a very rare MG TD. Passenger chrome grab rails, chrome luggage rack and a chrome badge rail adorn the exterior. British built quality and refinished in the vintage Primrose Yellow hue and upholstered in Hunter Green leather this car says "drive me, I'm fun". The top and tonneau cover are done in a light tan that goes well with the exterior finish. Instrumentation for engine functions and vehicle speed as well as electrical control switching is all original and is set into a beautifully finished dark walnut dash board. Series II featured dual carbs and dual fuel pumps mounted to a 1250cc 4cylinder inline engine with a 4speed manual transmission. Only 1710 were built in the upgraded Series Il and of those only 168 were made in the left hand drive model that was imported to the United States. If you are showing, cruising or just collecting, this car leaves nothing to be desired. The excellent condition of this vehicle and its lower than average price makes it a perfect choice for getting into the classic car market either as an investment opportunity or as a weekend or daily driver. If you've wanted a beautifully restored and sporty super stylish car at an affordable price this is the one! Don't wait. Mileage stated in listing is not certified, odometer reading only. Contact our sales department for further assistance, 712-332-8029 or email email@example.com


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How to send automatic reply to Whatsapp message in android without root
Sometimes we are so busy in our works that we can't reply message in our mobile phone, even on whatsapp chat. What happen if your android phone will send auto reply of any incoming message in Whatsapp. Yes friend it is possible with the help of single app. Lets suppose you are busy in office Continue Reading »


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Photographer: Hannah Photography | Bella Showroom: Boston | Designer: Wtoo & Joanna August
Mountain brides to be, take note! Alexa and Ryan's Vermont nuptials are an absolute dream! Stunning florals and breathtaking views…what more could a couple ask for to start their forever? #BellaBoston
How did you two meet?
Ryan and I met at Genetti's Wine & Spirits in summer of 2009. I was on college break and was working as a cashier and he was the handsome salesman who handed me his business card. The rest is history!
How did your fiancé propose?
Ryan proposed just about two years ago this month. We had just finished dinner on our first night in St. Lucia. We decided we'd check out the jacuzzi and he pulled the ring right out from underneath his towel. I was totally caught by surprise!
Location, location, location! How did you choose your venue? What type of venue were you looking for?
We got married in the mountains of Vermont at the Mountain Top Inn & Resort. We were going for a rustic, unique and dog friendly location, which is exactly what we got!
Who designed your beautiful gown? Where did you get it?
My gown was designed by Liv Harris, the in house designer at Vows in Watertown, MA.
Describe the wedding. The look, theme, style, colors, etc.
I planned the wedding to match the venue, which was natural, beautiful, and rustic. I also wanted to make sure that we made good use of the breathtaking view. Our ceremony was at the top of a knoll overlooking the resort and lake, while our reception was in the barn. The colors were navy, champagne and mocha, and our flowers were neutral with pops of peach and greenery.
Tell us about your bridesmaids dresses!
I decided to do mix and match dresses from Bella Bridesmaids so that each of my nine girls would feel confident and comfortable in which ever dress they chose to wear. We had most girls in Joanna August and a few girls in Wtoo. My sister and maid of honor wore a gorgeous Kimi gown. The dresses varied in color and blended together beautifully.
Favorite memory from the day!
My favorite moment was walking down the aisle to my groom & of course our first kiss!
There were some other noteworthy memories as well! One of the best moments from that day was my arrival. My dad & I rode up on a horse-drawn carriage. It was the princess moment I had always envisioned and I know that it meant the world to my dad. I kept it a secret so it was such a fun surprise for our guests.
Last, but certainly not least, we had our two dogs in our wedding, which made for another special moment.


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Writing to Change the World – writing
by Mary Pipher Riverhead Books, 2006 My friend Linda Avery called me from a bookstore in California and said, "Have you read Writing to Change the World? Go! Buy it now!" Or words to that effect. I did and she was right. This is a powerfully encouraging book for those who believe that writing can be transformative able to transform us as well as others. You may recognize the name Mary Pipher as the author of Reviving Ophelia. Trained in both psychology and anthropology, Pipher has long been interested in how American culture affects mental health. In this book however – she is calling all writers to find their Voice and use it to make a difference. That's the main point of the book. But what made my friend Linda tell me to go out and buy the book now, is what Pipher says along the way. She encourages...read more
Writing the Natural Way – writing
by Gabriele Rico Jeremy P. Tarcher/ Putnam, 2000 Many of you may have already read this title. Writing partner and friend Peg resurrected a copy in her home library from the early nineties. My copy is the 15th anniversary edition. Comparing mine with Peg's I'd say it is worth buying even if you have the first one. For one thing she includes pieces written by Joan Baez who took a workshop with Rico in those intervening years. And she has added three new chapters: one on Voice, one on Improvisation(Re-Creations) and one on Brevity. This is one of those books whose title keeps popping up in all the other books you are reading on writing process. You notice it, but you don't rush right out and buy it. I read about Rico and "clustering" two or three years ago in Pat Schneider's book, Writing Alone and with Others, and...read more
Writing Life Stories – writing
by Bill Roorbach Story Press, 1998 Mmmm. This one. Bill Roorbach's Writing Life Stores/ How to make memories into memoirs, ideas into essays and life into literature. It's going on the to-be-referenced-often shelf here in my office. At 56, living in a small town, it's not easy to find stellar classes in creative writing. So I am always so grateful when someone like Roorbach makes a virtual semester available between the covers of a book. He tends to the basics, but when are we ever beyond remembering the importance of "clarity, motion, density, rhythm, precision, texture and urgency" – those elements so necessary to convey what we intend in a way that beckons the reader. And though the focus is memoir, what he covers applies readily to any form of prose writing. The writing exercises scattered throughout the book (and which he continually chides not just to read but...read more
Toxic Feedback – writing
by Joni B. Cole University Press of New England, 2006 Friend and fellow AWA writing group leader Laurie Baron recommended this one. And now I recommend it – particularly for those facilitate writing groups, and also for those who need to sift through their reactions to all those "constructive critiques" offered by friends and fellow writers. Joni Cole, a writing group leader herself alternates her own pithy wisdom on the merits and demerits (meaning pain) of feedback. She begins by relating her own experience in a fiction writing continuing education course. Once a week, she like every other student in the class handed in a short story from which the professor would choose one story for class discussion. All the other stories would simply be handed back with comments. Cole admits to having hedged her bets that first week, handing in a story which had received an "A" in...read more
Three Cups of Tea – compassion
by Greg Morenson and David Oliver Relin Penguin Books, 2006 "One Man's Mission to Promote Peace…One School at a Time." That's the subtitle of Three Cups of Tea – the true story of Greg Mortenson's mission to bring schooling to girls and boys in the mountain villages of Pakistan. Weakened and worn, Greg Mortenson is making his way down from a failed attempt to climb the fabled K2 mountain in Pakistan. His good porter and guide Mouzafer has gone ahead to set up camp but Mortenson loses his way. He takes the wrong fork in the road and finds himself a good half day's walk in the wrong direction. Instead of Mouzafer awaiting him by the fire, he meets the nurmadhar, the chief of Korphe, Haji Ali, who greets him at the edge of the village and offers him tea, a meal and a bed for the night. Other...read more
The Year of Magical Thinking – memoir
by Joan Didion Alfred A. Knopf, 2005 Life changes fast Life changes in the instant You sit down to dinner and life as you know it ends The question of self-pity Notes scribbled in a writer's journal — the first words Joan Didion records after "it happened," after her husband of 40 years fell face forward onto his dinner plate, dead of a heart attack. She had stepped back into the kitchen to get something they needed and returned to find him thus, his hand raised. She thought it was a joke. She told him to stop. He couldn't. You may know all this already. And you may have chosen not to read this memoir because you are afraid it will be too sad. Especially if you know that only a few months after completely the manuscript for The Year of Magical Thinking, Didion's only child, her daughter Quintana,...read more
The Worst Hard time – History
by Timothy Eagan Hougton Mifflin, 2006 The verb esperar in Spanish, can mean either to hope or to wait depending on the context. It seems to me like a word that warns. Warns that life might play out the way it does in Timothy Eagin's National Book Award winner – The Worst Hard Time/ The Untold Story of Those Who Survived the Great American Dust Bowl. Where the waiting outlasts hope. This is not easy reading. A friend passed the book forward to me last fall, but in the midst of the plunging economy and the uncertainty we were all feeling, I wasn't ready to plunge into it. So why plunge in to it at all? My husband thinks it's because I am drawn to the melancholy story. But that's not quite right. I read books like this for the same reason that I read as many...read more
The World is Flat – business/politics
by Thomas L. Friedman Farrar, Staus and Giroux, 2005 Each year, our family chooses and reads a book to discuss at our annual "retreat." As we have a family business many of the books have been on leadership skills and business management. This year, my son-in-law recommended that we read The World is Flat by Thomas Friedman. The book is about business — global business — to be sure. But there are world view issues at stake too. We are now, more than eve, global citizens. And though we rightly lament the loss of jobs in our own country and wonder what will happen to our solid middle class — we have poor neighbors who are seeing hope for a better future because of economic globalization. I've been told that it might be better to read Friedman's prior book The Lexus and the Olive Tree first, as there he...read more
The Ten Faces of Innovation – business/psychology
by Tom Kelley Currency/Doubleday, 2005 Son-in-law Chris Taylor recommended The Ten Faces of Innovation by Tom Kelley of IDEO (one of the most creative consulting firms around). Kelly's purpose is to help companies and corporations build creative teams and unleash potential. But whether or not you work in the business world, this book has fascinating insights about how each of us approaches a task and unleashes our inherent (yes we ALL have it) creativity. As the title intimates, Kelley believes he has identified ten creative personality types. Though we are most often strongly a particular type, his premise is that we usually employ one or more of the others as well. What are those types? The Anthropologist – These folk observe. They are patient. They sit back and watch and listen and only then do they draw inferences from their intuition about what works or could work. To be...read more
The Sound on the Page – writing
by Ben Yagoda Harper Resource, 2004 Yagoda's title alludes to the curious fact that though we read the written word silently, it nonetheless reverberates imaginatively in our ears. Some of this has to do with our contemporary confusion between the written word and oration. The ancients did not have that problem. In fact, in the ancient world the written text was always read aloud. Yagoda notes silent reading was still a rarity even in the fourth century when Augustine was surprised to find Ambrose, the bishop of Milan, "consuming a book" without uttering a word. The writer/orator's task, according to Cicero was to "first hit upon what to say; then manage and marshal his discoveries, not merely in orderly fashion, but with a discriminating eye for the exct weight…of each argument; next go on to array them in the adornments of style; after that keep them guarded in his...read more


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Spirit agrees to ÂŁ770m Greene King takeoverBy Edward Devlin, Senior Digital Staff Writer
Pub groups Spirit and Greene King have agreed to a takeover deal after thrashing out terms over the past two months.
Greene King will pay a premium for the Burton-headquartered company's shares valuing Spirit at more than £770m.
Following completion of the transaction, Spirit shareholders will hold about 28.9 per cent of the combined group and Greene King will hold 71.1 per cent.
Spirit chairman Walker Boyd said: "Over the last several years Spirit's team, under Mike Tye, has delivered a turnaround of the business and put it firmly on the growth path.
"Since the demerger [from Punch Taverns] we have pursued a successful strategy of investing in brands, people, infrastructure and property which, when combined with our strong balance sheet, positions the business well for future growth.
"The combination with Greene King will take this to the next level, creating the UK's leading pub group with further opportunities for growth and accelerating progress towards our objectives of delivering attractive returns for investors, flawless operational execution for guests and compelling development opportunities for our people."
The cash-and-shares offer values each share at 115p each based on the closing price of a Greene King share on 3 November 2014 of 808.5p.
It values the entire share capital of Spirit at approximately £773.6m and represents a premium of 52.2 per cent to the closing price of 75.5p per share on 22 September 2014 – the last business day prior to the start of the offer period.
In addition, the bid gives an enterprise value multiple of more than ten times Spirit's EBITDA for the 52 weeks ended 16 August 2014.
The cash payment of 8p a share will be made up of the proposed 2014 final dividend of 1.5p a share payable to stakeholders on 10 February 2015 and a special interim dividend of 6.5p.
Greene King chief executive Rooney Anand said: "The proposed acquisition represents a key step towards our objective of building the best pubs and beer business in the UK.
"This exciting combination of the Spirit business with Greene King accelerates our momentum and is in line with our stated strategy of further improving the quality of our pub estate and increasing exposure to the growing eating-out sector.
"This offer represents a fair price for Spirit's high-quality estate that fits well within the Greene King portfolio on both a brand and geographic basis, expanding our presence in the attractive London and South East area."
Spirit received an improved takeover offer last month (October 2014) from Greene King worth about £723m at 109.5p a share. The pubco had rejected a preliminary offer in September of 100p per share worth about £660m.
At the end of October Magners maker C&C put a shock offer on the table thought to be worth about £760m which was rejected by Spirit.
The newly agreed offer is conditional on the approval of Greene King and Spirit shareholders and clearance by the Competition and Markets Authority.
Greene King, incorporated in1887, operates more than 1,900 managed, tenanted, leased and franchised pubs, restaurants and hotels, as well as brewing its own beer.
It had sales of more than £1.3bn in the year ended 4 May 2014.
Spirit operates more than 1,220 pubs across the UK with a particular focus on London and the South East. It pushed revenue up by more than £40m to past £800m in the year ended 23 August 2014 sending earnings and profits higher than a year ago.


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Web Development BSc (Hons)
What makes Web Development at Worcester special?
This course has a strong practical focus, allowing you to explore industry standard technologies for creating professional, robust and easy to use web systems across a variety of platforms. You will develop mobile and web applications, explore social media management, design Facebook, Twitter and YouTube campaigns and implement Search Engine Optimisation (SEO) techniques. You will also learn how to prevent hackers from attacking your website.
You will also have the opportunity to work on live client projects through our Media Lab (our student-led software consultancy), develop your leadership and management skills, start up your own business through the Business School's Incubator or get talent spotted through our annual Computing Showcase.
Key features
- You will gain front-end user experience, which blend graphic design skills and back-end database design and study latest technologies including social media and mobile web applications
- You can also tailor your degree to suit your interests as they develop, with specialist modules available in cybersecurity, e-business and cloud computing.
- 24/7 access to excellent IT facilities, including dedicated PC and mac labs featuring industry-standard software.
- Option to take a 1-year paid placement, engage in client-based consultancy projects, develop software for clients through the Business School's Media Lab, or 'earn as you learn' by setting up as a freelancer.
- Option to start your own web design business through the Business School's Incubator.
Entry requirements
What qualifications will you need?
UCAS tariff points
Entry requirements
96 UCAS Tariff points and Grade C/4 in GCSE English and Mathematics
Applicants with no formal qualifications may be considered for Mature Student Entry Routes.
Other information
If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email email@example.com for advice.
Further information about the UCAS Tariff can be obtained from http://www.ucas.com
If you are an international student who does not have the relevant entry requirements for direct entry onto this course, our pathway courses at University of Worcester International College could be the right option for you and enable you to still graduate with this degree. To find out more visit the Accountancy, Business & Marketing pathway page.
Book your place at an Open Day
Want to know why so many students love living and studying in Worcester?
Our open days are the perfect way to find out.Book your place
Course content
What will you study?
Our courses are informed by research and current developments in the discipline and feedback from students, external examiners and employers. Modules do therefore change periodically in the interests of keeping the course relevant and reflecting best practice. The most up-to-date information will be available to you once you have accepted a place and registered for the course. If there are insufficient numbers of students interested in an optional module, this might not be offered, but we will advise you as soon as possible and help you choose an alternative.
Year 1
Year 2
Year 3
Teaching and Assessment
How will you be taught?
Teaching and Learning
The University places emphasis on enabling you to develop the independent learning capabilities that will equip you for lifelong learning and future employment, as well as academic achievement. A mixture of independent study, teaching, academic support through integrated coaching and the personal academic tutoring system enables you to reflect on progress and build up a profile of skills, achievements and experiences that will enable you to flourish and be successful.
All Worcester Business School courses and modules have been mapped to take advantage of curriculum recommendations and aims developed by three professional bodies (BCS, (British Computing Society) IEEE (Institute of Electrical and Electronics Engineers) and ACM
(Association of Computing Machinery).
You are taught through a combination of interactive lectures, seminars and individual/ small group project work with a strong emphasis on real-world scenarios and practical applications. Most of the computing seminars take place in state-of-the-art PC labs using a variety of software specific to each module. The course integrates theory and practice in several areas of web development and e-business in order to obtain an appreciation of a range of applications and their impact on users.
In addition, meetings with personal academic tutors will take place several times a semester during your time at university.
You have an opportunity to undertake a year-long placement with local or national firms in the third year of the course, supervised by a work-based mentor and a University tutor.
You can also choose to study abroad in semester 2 of year 2 at one of our exchange partner universities in Australia, New Zealand, the United States, Canada and Europe.
Contact time
In a typical week you will have at least 12 hours of timetabled teaching in lectures, seminars and small-group work. In addition to this, you will spend your time sharing your ideas with your fellow students, taking part in extra-curricular learning activities, engaging with external employers and on independent self-study.
Independent self-study
In addition to the contact time, you are expected to undertake around 23 hours of personal self-study per week. Typically, this will involve meeting with individual tutors to discuss progress and feedback, completing online activities, reading journal articles and books, working on individual and group projects, undertaking research in the library and online, preparing coursework assignments and presentations, and preparing for examinations.
Independent learning is supported by a range of excellent learning facilities, including the Hive and library resources, the virtual learning environment, and extensive electronic learning resources as well as our network of employers and entrepreneurs.
Teaching staff
You will be taught by a teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics, professional practitioners with industry experience and business leaders and employers.
Teaching is informed by the research and consultancy work carried out by staff and you can learn more about the staff by visiting our staff profiles.
The precise assessment requirements in an academic year will vary according to the mandatory and optional modules taken by you, but we recognise that you like to know in advance how you will be assessed. With this in mind our assessment and feedback strategy has been designed so that:
- all modules have both formative and summative assessment elements. Formative assessment allows tutors and you as students to recognise strengths and weaknesses in learning and to address those issues immediately. Summative assessments are graded and count towards the overall module grade by evaluating your learning in a module or a component of a module and comparing it with a standard or benchmark;
- typically 15 credit/ one semester modules will have one assessment item; 30 credit/ two semester modules will have 2-3 assessments;
- across each individual year and cumulatively across all three years the concept of continuous assessment and/or building up expertise in different assessment types applies. This means a variety of assessments (such as reports, portfolios, presentations, essays and a final year research or consultancy project) will be encountered by you to suit different learning styles;
- there may be some specialisation by subject: e.g. applied artefacts are more common in web, database and programming modules because of the specific nature of the content, while security modules may involve a combination of reports and presentations;
- supervisors for your web development project in your final year will provide individual assistance and help in choosing a specific project (applied or research-based) that fits your career and academic interests;
- we develop your employability skills by means of, for example, report writing, presentations, and the development of self-awareness and critical reflection in the tasks set.
You will receive feedback on practice assessments and on formal coursework assessments. Feedback on examination performance is available upon request from the module leader.
Feedback is intended to support learning by indicating how you can improve in future assignments and you are encouraged to discuss it with personal academic tutors and module tutors to help support your development. We always place you the student at the centre of the learning experience: for example, your written feedback will provide evidence of how you are enhancing your essential academic and employability skills.
Feedback on formal course work assessments is normally provided within 20 working days of hand-in.
Where could it take you?
We recognise that optimising your future employment and earning potential are a key factor in selecting your degree. All of our courses:
• offer the option of a paid placement year which significantly increases your chance of getting a job when you graduate, possibly even with your placement company (except Information Technology for Education BSc (Hons)). We also advertise short-term vacancies on our VLE
• offer the option to spend a semester abroad at one of our exchange universities in the USA, Canada, Europe, Australia or New Zealand to help you develop the intercultural skills that are so highly sought after by today's employers
• target selected Employability Standards in every module. These are designed by Worcester Business School in consultation with employers – so you will always be able to see the employability relevance of what you are studying
• include automatic access to our electronic CV Compiler Tool to create a live and evidence-based CV
• are accredited by, recognised by or mapped to professional qualifications and/or associations as appropriate
• provide access to our broad network of business managers and employers (including our own Business School Advisory Board) who work closely with us to design courses, offer scholarships and prizes, host student visits, support student competitions, provide work-related projects and contribute to teaching activities
• offer employment preparation workshops which include CV preparation, mock interviews/assessment centres and meetings with employers
• are written and taught by business professionals and practitioners who are fully aware of what today's employers are looking for
• include work-based learning modules where you can learn via a live work-based project
• adopt a real-world, applied approach to learning, teaching and assessment so that what you learn is relevant and useful to your future employer(s)
• offer access to a host of CV-enhancing co-curriculum activities such as our start-up café, international study weeks, case study/business plan competitions, vacation research projects, mentoring activities, etc
• promote 'earn as you learn' part-time work opportunities which will significantly boost your employability after graduation
Read some of our work placement student stories
Case study
Graduate Job
Joel Stanford – now in dream web-developer job - Joel's BSc (Hons) Computing degree at the University of Worcester led to a flurry of job offers and a dream job as a web developer. Joel tells us how his degree helped him along the way. "The course at the University of Worcester gave me the knowledge, skills and experience to achieve my dream career of being a web developer. The course allowed me to pick modules that were both interesting and useful to me and my career goals, and taught me so much both in terms of skills and knowledge to equip me with everything I needed to be successful in my future career. The university also opened up local opportunities for me to gain real world experience both inside and outside the university, which resulted in me having multiple offers of employment upon graduation and securing the perfect job for me. Studying at the University of Worcester was one of the best decisions I ever made, both for me, my career and my future, and without it I wouldn't have made it where I am today".
Case study
Graduate Job
Aaron credits his degree for allowing him to develop the skills to land his dream web and mobile apps job at 2359 Media in Singapore.
Request or download a prospectusRequest now
How much will it cost?
Full-time tuition fees
UK and EU students
The standard tuition fee for full-time UK and EU students registering in the academic year 2019/20 will be £9,250 per year.
For more details, please visit our course fees page.
International students
The standard tuition fee for full-time international (non-EU) students registering in the academic year 2019/20 will be £12,400 per year.
For more details, please visit our course fees page.
Part-time tuition fees
UK and EU students
The standard tuition fees for part-time UK and EU students registering on this course in the academic year 2019/20 will be £1,156 per 15-credit module, £1,542 per 20 credit module and £2,313 per 30-credit module.
For more details, please visit our course fees page.
Additional costs
Every course has day-to-day costs for basic books, stationery, printing and photocopying. The amounts vary between courses.
If your course offers a placement opportunity, you may need to pay for a Disclosure & Barring Service (DBS) check.
Finding the right accommodation is paramount to your university experience, and our welcoming student communities are great places to live and study.
We have over 1,000 rooms across our halls of residence. With rooms to suit every budget and need, from our 'Traditional Hall' at £102 per week to 'En-suite Extra' at £165 per week (2019/20 prices).
For full details visit our accommodation page.
How do you apply?
Applying through UCAS
Web Development BSc (Hons) G452
Web Development (Placement Year) 4 Yr: I150
UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.
Read our How to apply pages for more information on applying and to find out what happens to your application.
G452 or I150
Get in touch
If you have any questions, please get in touch. We're here to help you every step of the way.
Admissions office
01905 855111
Course Leader
Viv Bell
01905 542072


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Taking steps to get rid of acne
Acne is a skin condition that can have a profound effect on the lives of sufferers. Often, people get acne during their teen years, when hormonal changes are taking place, but it can strike at any age, and whatever age you are, this condition can really affect your quality of life.
For those who do suffer from this condition, the thing that they are eager to know is how to get rid of acne. There are a number of steps involved when it comes to acne, and this includes steps to avoid exacerbating the condition as well as steps to try and get rid of acne. (more…)


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Book Tee Times
Tee Times
Input Score
18 hole regulation length course
72 par | 6,866 yards | 133 slope
73.7 rating | Bermuda grass
The 18-hole "Copper Mill" course at the Copper Mill Golf Club facility in Zachary, Louisiana features 6,866 yards of golf from the longest tees for a par of 72. The course rating is 73.7 and it has a slope rating of 133 on Bermuda grass. Designed by Frank M. 'Max' Maxwell, Jr. CGCS, Nathan Crace, the Copper Mill golf course opened in 2003. Billy Casper Golf manages this facility, with Patrick Schelah as the General Manager.
The postings below are OLD. I've played this course the last two weeks and it is a marvelous links course very well maintained and bringing challenge upon challenge on each hole of the course. The pro, a young man named Patrick, is doing a fantastic job and getting things pretty well organized. I was told that the clubhouse will be totally redone in the next six months, the food was good and the bar was outstanding and stocked with "lots of good stuff". I will continue to go play there not only because the course but because of the staff backing the pro, the waitresses make you feel right at home. It is a new beginning!!
Two words describe this place (SH&t HOLE!!!). The management is completely unprofessional. The GM in charge has zero clue how to run a golf operation. The facility is disgusting!!! The bathrooms smell like complete urine!! The golf course however is not half bad, that is if you are able to get a cart for your scheduled tee time. Do yourself a favor and go to Beaver Creek or The Bluffs. First class people who know how to run a golf course. Hopefully someone can come along and make Copper Mill what it should be!!
This course right here. Copper Mill is the most disrespectful bunch of idiots I ever came across at a golf course in my entire life. My number one complaint is every time Ive gone over there to play, there has been a 40 some group either teeing off ahead of me, or somewheres on the course. Slowing everyone down. The problem is they treat these people like kings while everyone else gets the shaft. Earlier tee time? No cart for you. Cant tee off for 2 hours after my tee time because these monkeys cant schedule anyting right. They will talk down on you while explaining that your earlier tee time doesnt mean anything. these monkeys schedule tee times like theres no tommorow. Maybe 3 mintutes between tee times. My tee time was 9 30, the group of 40 was 10:00.( there were about 10 other groups of 4 scattered in between us and the big group. There were no carts, and the cart boy said his boss told him to take care of the big group before anyone, even though our group had an earlier tee time. BEWARE THEY WILL TREAT THE BIG GROUP THAT GOES OUT THERE LIKE KINGS AND TREAT YOU LIKE S***. They regularly schedule 40-50 people groups. Good luck playing out there on a Saturday. We ended up calling Beaver Creek, who got us on ten minutes later with no one to wait on. Had I stayed at copper mill I wouldnt have teed off until 11.00 when I had a 930 tee time. There people are a##holes. I have had this happen to me every single time I played out there, going on five. I finally cut my copper card right in front of the manager. What a joke... Do yourself a favor and keep riding to Beaver Creek or the Bluffs.
Great golf course! A must play if you are in the Baton Rouge Area. Excellent course for the price.
I am sure it is a good golf club/community. Good meaning it has a beautiful scenery and is peaceful and ect. I have been consider playing golf for a few years or so, but will not go to this club. I called them once and a female was very helpful.The next time I called they were RUDE and I had my heart broken. A misundertsanding led to me not being able to access the grounds. I will not enter the community. I am lovable and a fun and kind hearted person and felt mistreated. I feel they should apologize as I have. I sent a few too many e-mails or whatever. VERY DISRESPECTFUL. I have family that live in a neighberhood a few minutes away in Cypress and a family member or two would have gone with me. I refer people to places I attend whether it be recreational or restaurants. I amm too friendly sometimes and it may scare some people. SORRY
Enjoyed my round with my buddy very much!
Other awards Copper Mill has won -2nd Favorite Course in the Area by 225 & Baton Rouge Business Report magazine readers2007 - 2008 Architechture Award by Golf Digest as one of the Best in the StateSince opening in 2004, ranked one of the Best in the State by Golf DigestGood Growth Award
i played a highschool match out there and it is the best course weve played at so far. The greens are in great shape and the course is well managed. It is challenging but it is rewarding for good shots.
Really enjoyed playing the course. The staff were helpful and accomadating in lining up a tee time. Greens were very fast and difficult. The GPS on the carts is always nice. More places ought to do it.
Favorite Course in areaThe lay out of this course is great. Many challenging holes that give the player options. The course is well maintained. I really enjoy playing this course.
Worth the driveGood people and very nice course.
Copper Mill Golf Club
Community facility
Managed by Billy Casper Golf
30 tees driving range
18 regulation holes
Golf Digest Magazine's
Top Rated Golf Courses for Louisiana 2005-2006
No local tournaments listed for this course. Add a tournament here.


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Download EBOOK Sharing a Shell Big Book PDF for free
Category: Children's Books
The author of the book: Julia Donaldson
Format files: PDF, EPUB, TXT, DOCX
The size of the: 13.80 MB
Language: English
Edition: MACMILLAN CHILDREN'S BOOKS
Date of issue: 6 August 2010
Description of the book "Sharing a Shell Big Book":The tiny hermit crab loves his new shell. He doesn't want to share it - not with a blobby purple anemone and a tickly bristleworm. But life in the rock pool proves tougher than Crab thinks, and soon he finds he needs his new housemates in this rollicking story of sea, shells and friendship.
Reviews of the Sharing a Shell Big BookSo far regarding the book we've got Sharing a Shell Big Book responses customers have not however left their particular article on the game, or you cannot make out the print however. But, when you have by now read this ebook and you really are willing to help to make their particular findings convincingly expect you to take your time to depart a review on our website (we are able to distribute equally bad and good reviews). Quite simply, "freedom regarding speech" Many of us wholeheartedly supported. Your feedback to lease Sharing a Shell Big Book : additional visitors are able to make a decision of a book. Such assistance could make us all a lot more United!
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India Presidential Elections 2012 – Electoral Reforms Notice to Election Commission
Following is the correspondence with Election Commission of India
The email sent to Chief Election Commissioner of India was also sent as CC to the given email address and all Chief Electoral Officers as well as to firstname.lastname@example.com but the latter bounced back including from some more mailboxes
The problem with the deaf authorities is:
- They are not even aware of whether their mailboxes are functioning properly. Several emails sent to the given email address were bounced back
- Most authorities believe they are doing their duty as best as they can but they don't even know what their duty इस
This message is addressed to email@example.com and CC: Chief Election Commissioner, Chief Electoral Officers of all states, Supreme Court of India and Delhi Police Commissioner. In future no message will be sent to non-functioning email addresses. Be informed that the movement towards electoral reforms is also started.
- Next presidential elections must be by the People of India, not by the electoral college
- Key Ministerial election by public
- Polling mandatory for all with additional choice as "None of These"
- An autonomous body as representative for those who vote for "None of These"
- Right to Recall
Otherwise presidential election will be challenged in the courts. The above must be effective in the next state assembly elections as well.
सत्यमेव जयते
Sir,Kindly refer to your mail addressed to Dr. S.Y.Quraishi, Chief Election Commissioner of India. In future you may send your feedback on this email id only.Thank You


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LONDON (AP) — Official figures show that wages in Britain are rising faster than prices, a positive development for households that will likely fuel expectations that the Bank of England will raise interest rates again next month.
The Office for National Statistics said Tuesday that average weekly earnings in the three months to February were up 2.8 percent from the year before. That's above the 2.7 percent inflation recorded during the month and suggests that the immediate squeeze on household incomes, largely stoked by Britain's vote in June 2016 to leave the European Union, has come to an end.
The Bank of England has hinted it could raise its main interest rate by a quarter-point to 0.75 percent at its May 10 meeting to get inflation back to its 2 percent target.


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maria pergay
Posted in INTERIOR + FURNITURE by roseJ on October 25, 2009
interior and furniture designer, paris circa 60s-80s
beautiful metal furniture from parisian visionary maria pergay. here is a great article about her from the new york times:
insanely futuristic and out-of-this world furniture pieces were first exhibited in 1968 for a furniture show at the Galerie Maison Jardin and they were an instant hit. she mostly worked with stainless steel and eventually went to Saudi Arabia to design interiors for the Royal Family. She is still working today on equally (or more) surrealist furniture.
maria pergay is one of my most favorite designers. completely forward-thinking and outrageous furniture, and could still be considered "modern" in the world today.
maria pergay in 1970
Tagged with: 60s, art, artist, design, designer, furniture, futuristic, interior design, maria pergay, metal, psychedelic, steel


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Washington, DC Office
221 Cannon House Office Building
Washington, DC 20515
Phone: (202) 225-4476
Fax: (860) 225-7289
Hours of Operation:
Monday-Friday 9am-5pm
View Google Directions
Staff at our Washington, DC office can handle most questions and service requests you may have. You are welcome to phone or send a message to us through the U.S. Postal Service. Please note that postal mail is the slowest method for contacting us. All postal mail sent to our offices must be scanned for security purposes, which means it will take an additional two weeks for us to receive it. If you prefer, you may contact us by e-mail.


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Tameem explains more about Enslaved: Odyssey to the West
Archive for March, 2010
Another Enslaved: Odyssey to the West InterviewPosted in Enslaved with tags Enslaved, Ninja Theory, Odyssey to the West, ps3, Tameem Antoniades, Xbox360 on March 30, 2010 by HeavenlyNariko
Tameem Antoniades: Enslaved: Odyssey to the West InterviewPosted in Enslaved with tags Enslaved, Monkey, Ninja Theory, ps3, Trip, Xbox360 on March 29, 2010 by HeavenlyNariko
Interview with Chief Creative Ninja Tameem Antoniades from Ninja Theory
Ninja Theory's Tameem Antoniades InterviewPosted in Ninja Theory with tags Enslaved, Heavenly Sword, Ninja Theory, ps3, Tameem Antoniades, Xbox360 on March 29, 2010 by HeavenlyNariko
Interview: Studio's co-founder on Enslaved, and state of the UK games industry
Tameem Antoniades is the co-founder and chief creative ninja at Ninja Theory, the developer behind early PS3-exclusive stunner Heavenly Sword, and currently working on a new action quest, Enslaved.
We met with Antoniades in London recently to check out the single-player co-op-orientated title, and have a natter about what to expect. Antoniades also told us of his excitement and predictions for the next of consoles, how 3D will revolutionise gaming and, despite the happy-clappy images of the games industry, how UK development is under threat of extinction.
Fascinating stuff. Enjoy…
How does the relationship between the two characters develop as the game progresses?
Antoniades: There are a lot of metaphors in the game. For example at one point they come across a fish tank in a hotel lobby and the fish are still alive. So these fish have been alive for like 50 or 100 years and Trip (one of the two main characters) can't believe it. She compares it to her community, and her argument is that it is possible in this dangerous environment to have an ecosystem that works, that's self-sufficient, and that her peaceful way of life is the correct way.
Monkey's totally the opposite. He says that survival is the only way of life. Then a mech appears and smashes the fish tank Trip is in tears over it, not because of the fish but because of what it represents to her community.
And so you start the game with totally diverging views of the world and as well as a journey west they embark on a character journey, and they almost swap over. And it's event in the story that makes them swap over, and that's what makes Enslaved extra interesting.
There are similarities between this and a few other big games – Ico (co-op aspects), God of War (the battle system and QTE-like kill sequences) and Uncharted (general look and scenery climbing gameplay). Were any of these intentional influences?
I played all those games so I guess so, but nothing I consciously stole. I think that what we've been trying to do from the beginning is to recreate that blockbuster, action story-type of experience and I think it's something that Naughty Dog does exceptionally well. We definitely wanted to make that kind of experience.
I think God of War's sort of the same thing – effectively a clash of the titans style adventure – and because we're all trying to create the same types of experiences there are a lot of similarities. It's not a narrow genre like in the old days. When you've got a story element you've got to have different elements of gameplay in there.
We don't have QTEs though; we've actually gone away from those. I think God of War has mastered that so well that we thought we should not go there. We got a lot of criticism on Heavenly Sword because of the QTEs and we wanted to make the whole gameplay experience more consistent throughout. So if you do a take-down and rip off a part of a robot it's so that you can shoot something else that you take from them. So the takedown isn't the goal, it's the means to another goal.
Does the story end with this game?
Yes, there is an ending. It won't leave you hanging – that's for sure. It'll have a beginning, middle and an end, and if this game is successful and there is a sequel there is scope to extend it. But it won't be one of those endings where you just feel cheated.
You mentioned in the presentation earlier that you chose to go multiplatform with Enslaved essentially because, as an independent studio, that was the only way to survive. Can you elaborate on why you've come to this conclusion?
It's difficult. Heavenly Sword came out pretty early on the PS3, and we sold, I think, a million and a half copies, and that's still not enough as an independent studio to break even. The publisher potentially breaks even at that point, but the developers don't. It's just that when so many people have Xbox – I mean over half the market or more has Xbox 360s – why limit yourself to one platform?
I think it's as simple as that; the budgets have gone so high now and in the space we're in you're up against the likes of God of War and Uncharted and those are big blockbuster productions. There's a lot of push behind them, so if you're going to compete against those you're going to compete against those you have to be on their level or push further if you can and that costs money. The only way to recoup money like that is to sell it on as many platforms as you can.
So despite its success Heavenly Sword wasn't profitable for you guys?
So is Enslaved going to bigger a bigger-budget investment to compete with the blockbusters?
I wouldn't say that. We spent a lot of time and effort developing technology for Heavenly Sword from scratch because there weren't any engines. So we've got up and running a lot quicker for this game.
I think the costs for next-gen games are stabilising. But in the old days the PSone and PS2 were so dominant you could be exclusive. Nowadays I think it's much harder.
Heavenly Sword was fairly heavily promoted for benefiting, on a technical level, from its exclusivity to PS3. So now you're multi-platform for Enslaved, are you having to make compromises?
What we wanted to do was to make sure that, at the beginning, we didn't have to think about the platform. So we actually invested a lot of our core engine tech on making sure that there was no difference at all. Apart from a few hardcore engineers, no-one in the studio even had to think about the platform we were developing on.
Everything is simultaneous, every bit of content works automatically on both platforms. The difficulty is that the PS3's got Blu-ray, and that's the main difference – Blu-ray versus DVD. You can store so much more on Blu-ray. So you've just got to figure out ways you can make things work.
With Heavenly Sword we actually did all of our cutscenes in real-time, recorded them and played them back as Blu-ray videos so that we could hide loading. Now we can't do that, because there's not enough space to do that on a DVD, which means all your cutscenes have to be real-time and you need streaming tech in the background to load up the next section. It's all kind of do-able, it's just harder.
You've said back in 2008 that you had no consideration at the time to make a sequel to Heavenly Sword – a much-loved game on PS3. What's the status on that two years on?
There's still no consideration. Sony actually owns that IP, so unless they give it back to us we'll never make it.
So presumably you'd only consider making another one if you were given the IP and the freedom to make it a multi-platform?
Yes. Like, developers have been getting… no, I'm not going to rant. [Laughs]
No, please do…
The games industry is not where the movie industry is. In the movie industry the people who make the movies have a lot more steak in the product they create. In the games industry early on in storytelling and many other ways, but it's also early on in who's in charge.
Frankly we were a tiny studio – we'd just done Kung Fu Chaos (on Xbox) and landed theis massive PS3 exclusive so the situation we were in was that Sony had the IP and it had to be single-platform. As soon as we decided that we were multi-platform we had to give that up and there's nothing we could do about that.
What, in your eyes as a UK developer, is the current state of video game development in UK?*
I think it's on a precarious knife edge, actually. I think the LittleBigPlanet guys [Media Molecule] have done an amazing job of finding a niche which harks back to the more inventive days of British game development when we had Populous and things like that.
But on the whole I don't think the UK is competing with the big American studios. There's still hope – I still think we can pull it back. I think the advantage that we have here is that we've got a really broad base of talent from films, writes and musicians. We've got incredible talent here and UK is actually a cultural centre of the world, as is New York and LA and places like that.
The only way we can compete is not to be cheaper, because I think that's a fool's error to try and make games cheaper when you work in UK. It's to actually draw that talent by offering people something they can't get in another country.
And so that's what we're striving to do. But I can't name on one hand how many other companies in the UK are actually doing that and succeeding with it. It is worrying, but every year that we're surviving I consider a success. I've always been doom and gloom about it for about 10 years.
Do you feel that the 3D revolution is going to set in as the next big thing in games?
Yes, I do. And I think 3D is going to be way more awesome in video games than in movies. I think movies still look a bit strange when you cut cameras and you've got depth of field. You don't know where to focus and it kind of throws you.
When you're in a 3D game I think it'll make so much sense with controls and depth perception. The problem is that to do 3D properly you need to render 60 frames per second, per eye. And at least a 720p resolution. So in essence that's 1080p rendering at 120 frames per second and the current generation can only process very rudimentary graphics at that spec.
Every generation has to be at least five-to-ten times more powerful than the last, so I think we'll get there in the next generation. I think it will be totally revolutionary for games.
PS3 will get its 3D firmware update this summer. So do you think that it's premature for 3D?
I think the technology's limited now, so you won't be able to play stuff that looks like Avatar – the movie – in 3D. And I think the next generation you will be able to play stuff that looks like that. and I'm looking forward to that.
When do you think that generation might come?
I think people are going to hold off for a long time before getting on to the next generation. I think everyone's licking their wounds and releasing new games to try and keep this current generation going. I'm hoping it doesn't come too soon either because we want to make at least a couple more games in this generation.
Once those generations come along everyone will be looking at cloud computing – that's the ultimate future I think.
*Note: This interview took place before the government announced tax breaks for UK videogame development.*
Ninja Theory's New Secret ProjectPosted in Ninja Theory with tags Enslaved, Heavenly Sword, kai, Monkey, nariko, Ninja Theory, Trip on March 28, 2010 by HeavenlyNariko
Ninja Theory, the UK-based developer most commonly know for their work with PS3 exclusive Heavenly Sword, is working on another 'top secret project', according to the studio co-founder Tameem Antoniades.
"We've just started pre-production on a new secret project," said Antoniades in a recent interview. "It's a full scale, it's a pretty big project. It's still top secret, but it's gonna be awesome, obviously."
Ninja Theory is working on the project concurrently with Enslaved, a Namco Bandai-published post-apocalyptic third person action game. Antoniades also confirmed that the game is not a portable or download.
More Enslaved: Odyssey to the West Screenshots And ArtworkPosted in Enslaved with tags Andy Serkis, Enslaved, Lindsey Shaw, Monkey, Ninja Theory, Trip on March 26, 2010 by HeavenlyNariko
Enslaved: Odyssey to the West First LookPosted in Enslaved with tags Andy Serkis, Enslaved, Lindsey Shaw, Monkey, Ninja Theory, Trip on March 26, 2010 by HeavenlyNariko
From the makers of Heavenly Sword comes this story-driven action game.
It's 150 years in the future and mankind has just emerged from a devastating series of conflicts that pushed humanity to the brink of extinction. Viral warfare and drones made soldiers obsolete as the war machine marched on long after society crumbled. This is the post-apocalyptic setting for Enslaved, but you shouldn't expect to see a drab grey and brown desert world. In fact, it all looks quite lovely, filled with life and bright pastel colors. Without human interference and exploitation, the world has begun to revert back to an idyllic Eden…almost. Small pockets of tribal communities remain while other loners have taken to the woods. All told, there are only about 50,000 people left in the United States. That number of accounted for humans is probably dwindling fast. Slavers regularly drop into the small pockets of populated space to snatch up helpless people, slap headgear on that gives control through pain, and ship them west to death camps.
This is how the two heroes of Enslaved came together. Trip is the delicate girl who probably couldn't survive on her own. Monkey is the brutish oaf who probably couldn't survive on his own. Though the two came from two different walks of life — Trip was a member of a community that hacked together an existence by using old technology and scrap while Monkey was a loner – the slavers brought them together. And as the clever girl she is, Trip managed to rewire Monkey's headgear to respond to her commands. The character you play has been enslaved. My demo of Enslaved picked up just after those turbulent opening moments. The slave ship has been brought down inside of New York City, or what was left of it. The land looks to have gone through a bittersweet destruction, with trees growing out of the tops of buildings. Time has turned the concrete jungle into a real one. It isn't without dangers, however. Drones from wars gone by lay in waiting, like landmines across a war torn landscape, forever creating a hostile environment. This is why Trip and Monkey need each other. Trip has a little dragonfly-esque drone that rests in her hair like a clip that is capable of scoping out the area ahead for dangers and spotting weak points in activated monstrosities. Monkey, well he's good with his hands.
Monkey may seem like a goofy name for a main character, but with a little context it begins to make sense. Enslaved is loosely based on Journey to the West, a Chinese folktale that is commonly referred to in western countries as Monkey. In the world of videogames, the term "loosely based" generally means a few select elements were chosen to be slapped on top of a forgettable and poorly constructed story. During my demo, Ninja Theory continually impressed upon me how seriously the development team was taking storytelling. The group tapped Alex Garland, the writer of 28 Days Later and Sunshine to pen the tale. Andy Serkis, known for his work as Gollum in The Lord of the Rings films, will do the motion capture for Monkey. The team is hoping to meld these talents and the story directly into the game, ensuring that it flows more smoothly than most videogames that alternate between story and gameplay in distinct chunks. The game itself is not like Ninja Theory's previous work, Heavenly Sword. In fact, it loosely reminded me more of Prince of Persia with a bit more emphasis on action and less on platforming. You control Monkey, but Trip is always at your side. If she dies, you die, so it's best to keep her out of trouble. There's a lot of trouble to be found, so you'll have to work closely with Trip to keep her in one piece.
Trip will generally follow by your side, but it is entirely possible to leave her in one spot while you clear out an area. She can also lend you a hand by projecting a little decoy to draw enemies away from you. Most importantly, as I mentioned before, she can offer intel and advice. Some of these mechanical beasts and auto-turrets scattered about simply won't go down easily. "The combat is supposed to be quite hard," I was told by Ninja Theory. The level of difficulty is there to make you think. Is there a better way through this mine field? Can I avoid this trench lined with turrets? Is it possible to sneak up behind that robot, rip off its machine gun arm and use it against the rest of these enemies? The answer looks in general to be 'yes.' Walk into an area, call in Trip to scope out the scene, and then get to some quick platforming to find a better way through to the fight.
The combat at first glance looks like your standard third-person action game. Monkey carries a staff, which he can use as a close-quarters combat weapon or, if he finds some ammo, as a projectile weapon. Light and heavy attacks can be performed, special moves like activating the self-destruct sequence on a mech are offered, and there is naturally some God of War inspired button prompts for grappling moves. Little red orbs can be found and collected, then later spent on upgrades. What Enslaved doesn't offer is a myriad of combos or enemies that go down in just a single hit. The part of the combat that most impressed me was how impactful each swing of Monkey's staff felt. A heavy swing will knock a mech back. Follow up with an overhead smash and it will be pounded down to the ground. Too many action games have a simple hit animation — or no animation at all — for every type of contact. Enslaved has an element of realism to the blows that is too often absent.
As there aren't many people left on earth, the majority of the foes you face will be of the mechanical variety. At first, these will be fairly primitive. That's the type I saw in my demo. General attack bots were called in upon the trigger of alarms. A huge end boss looked like it was made out of a clump of demolition balls, which is what it was originally intended to be used as during more peaceful times. Later on in the game, you'll meet a few surviving humans and nastier, new-gen organic-looking robots will be introduced. Enslaved is still pretty early on in development, so don't expect to see it on store shelves until closer to the end of 2010. That was reflected in my demo, which still had placeholder animations and voicework. That didn't give me a very good sense of how well the storytelling being so highly touted will come together, but what I saw in terms of combat and platforming looked promising. Namco Bandai promised more on Enslaved as we approach E3 so we won't have to wait long to learn more.
Anna Torv On Heavenly SwordPosted in Heavenly Sword with tags Anna Torv, Heavenly Sword, kai, nariko, Ninja Theory on March 7, 2010 by HeavenlyNariko
I didn't know much about video games. There are some awfully violent ones. But Heavenly Sword is different. I've had huge conversations with a friend who made it. I think what he wants to do is to make the player care. Yes, there's killing. But the character I play in Heavenly Sword, Nariko, is ultimately protecting her family and this runaway girl. It's a beautiful game. It's beyond a video game. The landscape is to protect and to care. My friend is working toward a world where you get an emotion out of the people who are playing it. See if you can make them cry if they couldn't save the people who they were trying to protect. This isn't Pac-Man.


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Totally Berserk is a totally captivating display that seems totally wild but is in Black Cat's total control. Frenzied fish effects lead the way as iron glitters and titanium rain fulfill a total fountain in a display that is nothing but totally Black Cat.
Size: 7-1/2" H x 5-1/2" Ø x 5" subtense
Avg Duration: 90 sec.


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Raising Funds to Help Children with Cancer
Hi Folks,
We hope that you have recovered from the 2018, "Cody's Ride" and that you enjoyed your time at the event.
Overall, the weather was not terrible and the rain certainly could have been much worse!
We have added up our numbers for this year's ride and we ended up having about 350 people attend the event and we raised about $35,000 before expenses. Another Great year for us,
Thanks to our Sponsors, Our Family and Friends that come out to assist us and, of course, to All of YOU that came out and supported us. We are truly Grateful for the Support and Generosity we receive from each of you Year after Year!
We were also very lucky enough to have another very good friend of ours, Frank De Pina, bring his drone out to the ride this year. Frank got some great looking footage that I will be posting and emailing out very soon.
I also want to send out a Big Thank You to Frank for all his hard work on our communications systems. Because of his knowledge and expertise, all of Cody's Staff, "Cody's Fire Crew" and myself at base camp, were able to talk to each other by radio, no matter what our location was. I can't express how helpful that was to us! Thank You Frank!!!
As always, we hope that all of you that attended Cody's Ride will be back next year and bring more folks with you. We are truly grateful for the support we receive from all of you and we ask that in turn, you support our sponsors by taking your business to them.
Lastly, we will be emailing a survey out in the very near future, to see how you liked the ride and what changes if any we need to make it improve the event. The survey will come from Survey Monkey, so please be honest in your response.
Take Care for now and we will be talking with you soon.
Loyd Waters
(Cody's Dad)
I am posting the link so you can see all the great photos taken by our Dear friend Rodny Mitsuuchi. He and his wife Stephanie come out to the ride each year and they are a tremendous help to us and Rodny takes some fantastic photos. This year he took over 800 photos out at the event. Rodny has graciously sent us the link to view and download those photos and we really hope you enjoy his work.
As always, a big Thank You to Rodny and Stephanie for their continued support and generosity to Cody's Foundation.
Here is a link to the Great Photos that Rodny took this year.
Copyright The Cody Waters Foundation,
a 501(c)(3) tax-exempt organization.
All rights reserved.


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A Yahoo News headline: Obama says Libyan leader needs to leave now. But…he said it to German Chancellor Angela Merkel!
"The president stated that when a leader's only means of staying in power is to use mass violence against his own people, he has lost the legitimacy to rule and needs to do what is right for his country by leaving now," the White House said in a statement about the call.


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Great gift for Dad: Make Bottle Cap Drink Coasters
10 Tuesday Jun 2014
No tags :(
It's hard to believe we are well into the month of June already, and Sunday, June 15 is Father's Day! Father's Day is a wonderful day to celebrate dads and show them how much we love and appreciate them. I think some of the most memorable and special gifts a parent can receive from a child are the ones they make with their own little hands. Today I would like to share a Father's Day craft with you. This craft is easy enough for kids of all ages to make (with a little help from Mom), and will make perfect homemade gift for Dad, who enjoys a cold beer on a hot day!
Supplies to make the bottle cap coasters (a great gift for Dad):
- Coaster mold. You can purchase the mold at your local craft store. Or you can use a flat bottomed, empty round or square plastic container. You can pick the size and shape you want.
- Casting resin. I purchased a resin kit at my local Michael's store. It came with two bottles of solution that you mix together, measuring cups and mixing sticks.
- Mold release conditioner
- Variety of beer bottle caps
Steps to make the gift for Dad:
Step 1: Spray your mold with mold release spray for easy removal of the coasters after they are dry.
Step 2: Measure equal parts of the casting resin. I used 2 tablespoons of each. When mixed together, and poured into the mold I used, it was the perfect amount. The amount you need will vary depending on the size of the mold you are using.
Step 3: Thoroughly mix the two parts together. I used a stick that was provided in my resin kit. A Popsicle stick would work great too.
Step 4: Pour mixture into your mold. This casting resin cures in 10 minutes. Tap the bottom to get rid of any bubbles that may appear.
Step 5: Since this resin sets rather quickly, right away have the kids carefully place the bottle caps in the resin pressing down lightly. Be sure the caps are level before the resin completely dries. Let the kids use as many or as little amount of bottle caps they like!
Step 6: After resin is dry, remove the coaster from the mold. If you want to make a set of two or four coasters, just repeat the process!
Step 7: Stack the coasters, tie them with a ribbon and add a gift tag. Pair the coasters with a six pack of dad's favorite beer, and you have the perfect gift for Dad!
This is a fun and unique Father's Day craft! Along with being an easy craft, we love that it recycles used bottle caps! ChristmasOrnaments.com has a variety of Dad ornaments and recycled can ornaments that will make a great gift for Dad too! I hope you liked this Father's Day craft idea, and Happy Father's Day to all of the awesome dads out there!


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Several things in this world literally make no sense. When checking in at an airport they'll check you for guns, knives, and bombs, but nobody ever asks if you're a Ninja, and that off the cuff comments on the net can now make you a terrorist.
Well, they can if your name is Paul Chambers and you happen to be stuck facing the criminally inept CPS. For those not paying attention to the interwebs lately, the good Mr Chambers was crazy enough to vent some frustration at this country's inability to function under anything less than perfect conditions on Twitter, and was swiftly arrested for his trouble. You see when I tweet to say "Right, that's it, I'm going to kill everyone", that's just dandy, but if I tweet to say "Crap! Robin Hood Airport is closed. You've got a week and a bit to get your shit together otherwise I'm blowing the airport sky high!" that's not. And don't go pointing out the latter even includes context as either, there's no place for common sense around these parts! Incidentally I CAN say that here as I used quotation marks, miss them out and it's £1000 fine and soap on a rope for Christmas. So be careful when you start hitting that copy/paste function.
A much better summary of events can be found here and here But in essence what this means is that the CPS found it in the public interest to prosecute someone, based on that 1 tweet, and a history of doing nothing wrong what-so-ever. A policy which pretty much means that anyone who's ever used a Social Network of any sort in their life is in for a criminal record.
Luckily the public themselves have also decided that what is actually in their best interest, having footed the bill for the trial anyway, is to put their hands into their pockets once more, and also foot the bill for the fine and legal costs. What exactly that does to the CPS's wonderful version of 'Public Interest' is unknown. But in my world the public just put the CPS on trial and found them wanting in a pathetically embarrassing way.


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As some of you, I hate remembering or typing long HTTPie requests which can be seen as boring or inefficient. I'll share with you how I use it with multiple endpoints and how to avoid typing those long command lines with many arguments. You just need to add some basic functions to your shell … [Read more...]
pyVmomi: Small script to display VMware vCenter Recent Tasks
I have been recently working on vagrant-vcloud, which basically offers developers a way to deploy very quickly environments on top of VMware vCloud Director, and I usually work within a terminal for that. I found that a better way than always switching back to my browser, or to a Windows Virtual … [Read more...]
Playing with REST APIs and HTTPie (vCNS API)
After my last article "Playing with REST APIs and HTTPie (vCloud API)" someone contacted me to know more about vCloud Director & vCNS, and especially syslog configuration with multiple tenants. Here was the question : What if we (Service Providers) want to setup a different syslog server for … [Read more...]
Playing with REST APIs and HTTPie (vCloud API)
I often see people looking for a way to test REST APIs on twitter, and I usually recommend HTTPie, which I'll give a small overview to get you started with some VMware products such as vCloud Director (vCloud API), and vCloud Network & Security (vCNS API). Once you've installed HTTPie which … [Read more...]
Mac: Next Generation Terminal on it's way ?
For the ones used to work with a Terminal, here is probably the new concept of the power of Terminal commands coupled with a new display method relying on webkit + … [Read more...]


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What time we do we all have free to work on this project, asked one of my group partners. "We can work on the project at seven tomorrow morning", was my answer. Suddenly the expression on their faces changed. My answer was not what my course mates wanted to hear. We hadn't worked enough on an important homework that could terribly affect our grades; however, no one was willing to sacrifice some sleep to make up for it. I ask why no one wanted to do work early in the morning. "We can't think in the morning; we are not a morning people," seemed to be their main reply. This was my freshman year and I didn't know the meaning of this saying, morning person. Later I ask my girlfriend what it was, and she told me that in America people could sleep until 11:00 am with no problem at all.
In my country it's almost a sin to sleep past nine. Only if one was drunk the night before parents would accept teens to sleep until late. And yes, teens drink before eighteen which is the legal age for drinking in my country. Even after spending the night parting you are still expected to get up and work. So when I heard that people could not function in the morning I was curious to know why. This is what I have gathered in my years of living in America.
There are two main types of people the morning person and the night person. For those who don't know the difference, a night person is one that can stay up until late hour in the night with no problem at all. They can think clearly after midnight and they can write five page papers between 1:00 am and 4:00 am with no problem. (They are a kind of a type human-vampire if that makes any sense.) However, the next morning they cannot wake up. Only by the power of almighty coffee they are able to stay awake. The morning person, on the other hand, cannot stay up till very late. After certain hour in the night they have to go to bed. However, they can be up and working as soon as possible in the morning with no need from coffee or any other kind of legal drug.
In my concept, the morning person phenomenon is a choice or a bad custom. No one in other countries suffer with this type of problem because we have to get up every day between 5:00 am and 6:00 am to be at school at 7:00 am. Classes start at 7:15 so you better be up and ready to learn math, science or physics.
One thing that plays a huge role in helping people out of their bed is called morning shower. Get under the shower. Do not turn up the water to scalding temperatures; let the cold water hit you for some 30 seconds. This works just like Colombian coffee and I guarantee it with the Juan Valdez seal.
I want the walking zombies to chew on this and tell me what you think if they are awake.


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Definition of On your guard
1. Adjective. Vigilant. "Must remain on your guard in such a situation"
Similar to: Wary
On Your Guard Pictures
Click the following link to bring up a new window with an automated collection of images related to the term: On Your Guard Images
Lexicographical Neighbors of On Your Guard
Literary usage of On your guard
Below you will find example usage of this term as found in modern and/or classical literature:
1. Calendar of State Papers by Great Britain Public Record Office, John William Fortescue (1904)
"Keep a watchful eye on all strangers, and be on your guard against such emissaries. Si (/ned, J. Bridgewater, Tanker- ville, Ph. Meadows, Jo. ..."
2. The Writings of George Washington: Being His Correspondence, Addresses by George Washington (1847)
"... that you may be on your guard, and prepared to receive him as well as you can. I shall be glad to hear from you frequently, and to be informed of any ..."
3. Diaries and Correspondence of James Harris, First Earl of Malmesbury by James Harris Malmesbury (1844)
"defending them, appropriate them to herself. This is so natural an incident that I feel the inutility of putting your Lordship on your guard on the subject. ..."
4. The Chinese Repository edited by Elijah Coleman Bridgman, Samuel Wells Willaims (1840)
"Be on your guard then, and tremble with fear. A special edict. (Sep. 27th ) ART. IX. Provincial reports *r,~tl imperial edicts relative to the occupation ..."
5. Wife No. 19, Or the Story of a Life in Bondage: Being a Complete Exposé of by Ann Eliza Young (1875)
"How Mr. Langford expressed his Opinion too Freely. — Mormon Friends kindly advise him to " Shut Up." — " Be on your Guard ! " — Poetry among the Saints : a ..."
6. The Life of William Wilberforce by Robert Isaac Wilberforce, Caspar Morris, Samuel Wilberforce (1839)
"That you may be on your guard against the temptations when they do occur— " 2. Recollect, if you can, what the occasions are which have most commonly led ..."
7. Dictionary of Quotations from Ancient and Modern English and Foreign Sources by James Wood (1899)
"Hor, Quid deceat, quid non obliti—Neglectful of what —Be ever on your guard what you >ay of any is seemly and what is not. Hor. ..."
8. Larcher's Notes on Herodotus: Historical and Critical Comments on the by Pierre-Henri Larcher (1844)
"Supreme power* is on all sides exposed to the attacks of those who have conceived a violent desire for it ; you must, my father, be on your guard against ..."


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Universal Power Supply PCB
3 Attachment(s)
I'd like to present here a power supply board that can be used in many different ways. It's been offered for quite some time now with various amp group buys, but the application info has never been consistently gathered in one place.
The most recent version consists of 6 small rectifier boards and 3 main supply boards (two positive, one negative), all separated with scoring lines.
A complete board is available at $30, however, normally I separate it into smaller sections. So, I first remove rectifier strip on the right and then, depending on requirement, I either remove top positive supply board, or lower negative supply board.
In this way, I'm having either a symmetrical amp PS pcb (good for F4, F5, AJ-X amps) or dual positive supply (F2, F3). The remaining positive board can be used to supply small power line stages (like Shigaclone), more on that later.
Dual supply boards are avaialble at $20, single supplies at $10. Small rectifier boards are avaialble free of charge, either added to amp board order or separately.
1 Attachment(s)
The rectifier section accepts high power diodes mounted as in a picture below (they can be attached directly to a chassis for heat dissipation, isolation pads needed). The board is designed mainly for 3 pin rectifiers, but will work with other diodes packages as well. Here's MUR3060:
2 Attachment(s)
The two pin rectifiers will work too, however, because one of the pins is hanging not connected now, you need to use jumpers between center pad and outer pin. The jumpers install like in a picture below (opposite the white stripes which mark something else). You can also bend the pins and use them as jumpers.
3 Attachment(s)
The white stripes mark the spots to install rectifiers in TO-220 packages (like MUR860).
Picture below also shows how rectifier board connects to the PS board: use 4 wires for DC, wires from transformer secondaries connect to pads marked A/C (one secondary to one set of diodes, the other to a second set).
In case of TO-220 diodes, their pins can be used as jumpers to connect directly with traces to capacitors.
1 Attachment(s)
For power amp application, we are only interested with two large caps and 4 resistors (usually 0.47R), the additional small components are not being used here; those are reserved for small power regulators in supplying line stages.
The board will accept up to 50mm capacitors, including caps with screw terminals like those Sikorels below.
3 Attachment(s)
The board will also accept Jensen 4 pole caps. With those though, to achieve maximum potential, traces below need to be cut as per attached picture.
1 Attachment(s)
Now, for those who were wondering what are all those additional components for, here's the picture of the regulator circuit with LT1086. Of course this is no good for power amps, but works fine with preamps, active filters etc.
1 Attachment(s)
Attached picture shows it for LM317 (top) and LM337 (bottom), the orientation and placement of TO-220 regulators is critical as the supply boards work with symetrical voltages.
The other parts values are according to schematic in a picture:
R2/R4: adjustable 2K, can be later replaced with a fixed value
C1-C4 = 0.1uF (optional, any other small value should work fine too))
C5/C6 = 10uF
Choose any suitable values for large caps. Although grounds are shown as common in a schematic (courtesy of National Semi), they are kept separately on my boards.
That arrangement is also good for LT1086/LT1033.
The other two spots are reserved for LM78xx/LM79xx
3 Attachment(s)
Here's a charger (based on LM317) for battery supply with my Fertin drivers. The output cap is BG N 10/50, small caps not used.
Also, powering CD Player.
Hi Peter
what are preferred caps when using pcbs as PS for Power Amps - Jensen ?
would you please post schematic of charger using this pcb
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The couple has split again. Yes, again.
Ever know one of those couples who seem to break up and get back together, like, a lot? Ok, well you might be friends with Sarah Silverman and Jimmy Kimmel because it appears the duo has split again. Yes, again. Sources say that Sarah is the one who initiated the split this time and Jimmy is really sad. The couple, who met six years ago at a roast for Hugh Hefner, broke up last July, reunited last fall and had been dating on and off until it appears that Sarah initiated a split a couple of weeks ago. A source says, "He's really blue -- very down. Seems like it's over for good this time. He's sad because he just bought a new place and now has nobody to share it with."
This is sad news for both parties but you have to figure everything always works out for the best. In other news, perhaps Matt Damon and Ben Affleck now really have a shot. Kidding, of course.
Scoop courtesy of Us Magazine. Photo courtesy of Splash News.


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Meet Our Staff
Jason Webb: Senior Pastor
Pastor Jason has been with Pleasant Hill since 2005. Previously serving as our Associate Pastor of Youth and Families, Jason has served as our Senior Pastor since May of 2017. He and his wife Aimee have three young sons. Before coming to PHBC Jason served with the International Mission Board. He has a Bachelors Degree from Southwest Baptist University in Bolivar, MO, and a Masters of Theological Studies from Southwestern Baptist Theological Seminary in Fort Worth. With a heart for the lost and a love for families he would like to invite you to be a part of the Family at Pleasant Hill.
Mary Sanders: Director of Music Ministries
Music is in Mary's heart. As an experienced Middle School and High School Music teacher Mary loves to sing and teach music. See Mary if you would like to be involved in our growing music ministry.
Stephanie Alvis: Ministry Assistant
For over 10 years Stephanie Alvis has faithfully served Pleasant Hill as our Ministry Assistant. If you contact Pleasant Hill, Stephanie will be happy to assist you with any questions you may have.
Youth Minister
We are currently in search of our next Youth Minister. If you are interested or know someone that might be please use the following link to apply: