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Contact us
Welcome to Omuramba Hunting Lodge
Omuramba Hunting Lodge, a Herero name meaning dry river-bed, is owned by, Gert Koekemoer, third generation of Namibian and Dutch origin.
Omuramba Hunting Lodge is a small thatched oasis nestling in a large private game reserve with a private atmosphere, situated about 140km north-east of Gobabis and about 4 hours drive from Hosea Kutako International Airport.
It is a wildlife paradise (20,000 ha) of beautiful thorn bush savannah with excellent hunting opportunities and a private family atmosphere. It is important to us that our hunting guests get looked after personally and individually. Omuramba harbours about 20 species of wildlife including Warthog, Kudu, Eland, Oryx, Hartebeest, Springbuck, Giraffe, Blue and Black wildebeest and many more. We also offer other activities, such as horse riding. The farm is also truly a hikers paradise with beautiful scenery and sunsets.
We are members:
Namibia is situated in Southern Africa, bordering the South Atlantic Ocean, between Angola and South Africa.
This breathtakingly beautiful country is named after the oldest desert in the world that extends almost the entire length of the South Atlantic coastline. It boasts 20 National Parks and protected areas, with a small population of circa 2 million. Having dramatic and sparsely inhabited wilderness areas, it has truly spectacular mountain and desert landscapes. The stark emptiness and desolation of the Namibian expanses are truly captivating and beautiful. This Southern African country is renowned for it's birdlife with nearly 70% of southern Africa's 887 bird species having been recorded.
Omuramba Hunting Lodge GPS co-ordinates: 21º25'28.90"S 19º16'35.21"E
Created by:
Conny Kayser
last update:
Anthea and Gert Koekemoer / Tel: +264 62 568880 / Fax: +264 62 568886 /


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What Is Aggravated Identity Theft?
The Federal Trade Commission (FTC) estimates that 9 million Americans have their identities stolen each year. Many people are not aware that their identity has been stolen until a credit card state...
Read More »
What is the penalty for aggravated identity theft?
Aggravated identity theft is a serious crime, which is punishable under federal law. The penalties for aggravated identity theft start at two years in prison, and can vary depending upon the type o...
Read More »
What is aggravated ID theft?
Identity theft costs consumers millions of dollars each year. It's roughly defined as a crime wherein one individual uses the identity of another, including opening a credit card account with anoth...
Read More »
What is the difference between credit card theft and identity theft?
In recent years, stricter regulations have been placed on credit card usage, and more people are becoming victims of identity theft. While both place the victim in financial danger, the situations...
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Most Likely Causes of Identity Theft?
Identity theft happened to approximately 11.1 million adults in 2009, according to identity theft research group Javelin Strategy & Research. As a result, consumers lost around $54 billion dollars ...
Read More »

subset: commoncrawl


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Gamification in Education and Work Industries (by: Sarah Cacella)/
Illuminated Transcript: Gamification
(Photo provided by: JD Hancock under the Creative Commons agreement— http://photos.jdhancock.com/photo/2012-06-25-064009-who-wants-to-play-video-games.html )
Music: *Arcade, guns, & coins six By: victormalloy. Source: * https://freesound.org/people/victormalloy/sounds/113545/
Music: *Arcade Loop by: Joshua Empyre; source: * https://freesound.org/people/joshuaempyre/sounds/251461/
Do you hear that? It's the sound of the joyous arcade music along with the smell of popcorn, that promise the time of your life! At least for a few hours anyways. Recall that electrifying zing that electrocutes your very senses as the myriad of blaring, neon, game signs captivates your eyes. Each of these arcade stations are a gateway to impossible new stories, adventures, friendships, and sense of life made possible through an exhilarating fire with every coin insert. Meet your inner kid, who can be unleashed, who is never forgotten. This is the world of gaming that we remember and cherish, the world that has been giving us creative bursts of energy through everyday life, looking forward to the next round, to the next electrical high. We are gamers, and citizens of a society in which gaming is slowly being accepted into the mundane blandness that we call routine. Sound just about too good to be true?
I can assure you, it's very real, and it's happening right now. Let's just sit down for a moment, to think about why Gamification? What is so important about games that there needs to be an entire podcast about it? Well for one thing, I can tell you right off the bat that it's a staggering concept that is literally affecting everyone in today's modern world. We're talking technological revolution here. More specifically, the integration of the concept of fun, that motivates the highest work performance in society. Specifically, I will be investigating how these techniques have and can be applied to education, and workplace industries. Not to mention why it's a good thing.
Though I've emphasized videogames at the beginning of this adventure, games are found in a variety of forms. There must be some athletes, board game enthusiasts, the occasional party goer that enjoys a few shot games. Let me point out the obvious here and say that games are all around us, and we enjoy them in whatever form they come in. Some more than others. However, videogames is taking precedence over the traditional Monopoly, scrabble, cranium, and other board games. Not that those aren't fun, on the contrary they challenge the player in a "sit down and think you're way out of this" kind of way. This challenging edge games that motivates players is the sort of thing that workplaces and schools are trying to incorporate.
But enough of that, let me shed a little light on the wonders of gamification.
Music: *Technological 1 by: Cory Gray/ *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=technological+1
Consider this: gamification in education, featuring process engineer gone school teacher Ananth Pai. A noble man with an interesting new concept that has boggled the mind of many educators, parents, and society alike. What's the number one problem in schools, particularly younger kids when it comes to classroom learning? PAYING ATTENTION! Things are not very straightforward, too bland, or in some cases also a little too easy. Multiple factors apply with attention loss, and this isn't counting ADD, or ADHD.
More on this in the link on my transcript: http://www.additudemag.com/adhd/article/798.html
So, this savvy academic decided that for the sake of keeping his students interested, to try a different method! He threw away all the books—I'm just kidding—with the used of gamification, he decided that he could use game-based elements in both math and literature with his grade 3 class. His tool kit consisted of Nintendo DS's, computer games, you name it, he used it, and he used educational games alone on these devices so that his students could have a more hands-on experience. Gabe Zichermann explained in his TEDTalk (2011) on Gamification, that in 18 weeks his class bounced up from below third grade level reading and math to a mid fourth grade level in literature and mathematics. The kids applied themselves, and all because a different set of tools were used, it made all the difference in the learning ability of the students!
GIF Created by Lauren (BEASKELETON) http://beaskeleton.tumblr.com/post/19452434607/its-been-a-while
Music: *Mood Swing (8bit mix) by: TEVARBULEBRA. *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=mood+swing+%288bit+mix%29
How is it that by trading in pencils, text books, and notebooks for game consoles, such dramatic results were achieved? Simply because we're getting smarter. There's an entire book dedicated to this called *What Videogames Have To Teach Us About Learning And Literacy, *published in 2003. The author, James Paul Gee supports the concept of using gamification in education with the following quote:
*James Paul Gee: "Recent discussions have shown that the application of videogames in the real world such as school, has developed a new sense of experiencing the world, and opened doors to new learning possibilities. It's even hinted that cognitive skills can be improved upon, using classes and computers."*
Music: *Arcade, guns, & coins six By: victormalloy. Source: * https://freesound.org/people/victormalloy/sounds/113545/
A greatly illustrated way of highlighting the benefits of gamification in education. That being said, there's an even simpler explanation that is quite obvious. Kids just like video games, I mean it's just something that they do! I'd come home and play video games when I was a kid, and for those adults out there who did the same thing or have children gluing themselves to the television, please…don't panic. It just so happens that the difficulty level that new games provide is what is helping children develop faster cognitive thinking, and multi tasking skills. To put it into more detail, we're going to swing on back to Gabe Zichermann (who may I add, is also specialized in integrating game mechanics into the business industry)
Music: *Technological 1 by: Cory Gray/ *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=technological+1
*Zichermann: "The maximum skill that I was expected to display was simple hand eye coordination. Today's kids deal with: Chat voice, chat text, operating character, managing short term objective, managing long term objective, manage interrupts. Extraordinary multi tasking skills. Things like this make you smarter."*
If you want to watch the entire video on Gabe Zichermann's *How Games Make Kids Smarter*, please click the link in the transcript: https://www.ted.com/talks/gabezichermannhowgamesmakekidssmarter
Original source giphy.com*; *gif licensed under creative commons use: http://giphy.com/gifs/benedict-cumberbatch-oscars-2014-AxVvjJioEiGTugbh0k
Music: *Arcade, guns, & coins six By: victormalloy. Source: * https://freesound.org/people/victormalloy/sounds/113545/
Impressive? Absolutely! So you see, these stimulating games that rely on so much involvement doesn't necessarily rot our brains with trashy story lines. On the contrary, these games are asking so much of their players, and making it so much fun that, it makes the audience willing to put in the effort and time to perfectly pass the level! This is the goal of Gamification in education and workplace industries. How to stimulate these feelings in an environment that is beneficial to the student, worker, and in a large scope of things, society.
Music: *Technological 1 by: Cory Gray/ *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=technological+1
A popular game from 2014 was the critically acclaimed game The Last of Us. This isn't a game review, but based on personal experience, the amount of thinking and smooth transitions between scenes is very engaging. Between getting from one scene to the next it's a flawless storyline that compels you to get the characters to their next checkpoint before the bad guys get them. It really pushes you to try, and the more you do it, the faster you get at solving these puzzles. The hyper realistic graphics are all the better to really jump in and submerge in the experience.
By NINTENDODRUGS, licensed under Creative Commons through gify.com. Source: http://nintendontdodrugs.tumblr.com/post/87891339495
However, the are more elements to gamification than how much stimulation your brain receives. One of them being as simple as knowing how to fail, and trying again. Astoundingly this has a huge impact on the psyche of players who are take on life in a game-like approach. The beauty of gaming is that it allows you to fail, along with trying again as many times as you need until there is improvement. Until you get it. You learn quickly that failing isn't a death sentence, it's a way of learning and evolving your intelligence.
Music: *Arcade, guns, & coins six By: victormalloy. Source: * https://freesound.org/people/victormalloy/sounds/113545/
Music: *Technological 1 by: Cory Gray/ *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=technological+1
Now, there is someone who shares a passion for gaming and has made it her life's mission to try and get the world to look at their lives as a type of playing field. By doing so, you are learning to cooperate with others and opening up to new possibilities that you might have been close-minded about before. In an interview with Gamer and Public Speaker Jane McGonigal, she expresses how profoundly gaming can impact us:
*Jane McGonigal: "It's the mindset of knowing that trying is what helps us learn. Allowing students to try and fail, and not having that be a grave.*" (TED Talk, 2010
It's understandable if you still don't believe me. Unfortunately videogames have been put in a pretty nasty picture frame. I'm not saying psychologists, and scientists are completely wrong, excess in any circumstance is unhealthy for anyone, and it's true that videogames can lead to a lack of motivation in everyday responsibilities.
In the words of author Harry J. Brown:
- Brown: "In the last decade, public discourse on videogames has made the opposing claims that the emergent medium will either elevate us, making us faster, more creative thinkers, or degrade us, making us illiterate, socially isolated, and pathologically violent." (Brown, 2008) *
Music: *Technological 1 by: Cory Gray/ *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=technological+1
This is an excerpt from his book Videogames and Education published in 2008. Things have really come a long way since 2008, and that wasn't that long ago. So this illustrates our worries quite nicely, as well as the great possibility for evolution. Why do I say evolution? Because things aren't what they used to be. There's more and more kids itching to get out of their seats, and fling spit balls at people every year. Traditional methods, although effective, should leave some room to breathe for games. Fear not, change won't come swooping in over night, stealing chalk boards and text books, like the Grinch Stole Christmas. It'll ease in quietly, over time, much like it's been doing.
Found under gify.com, CC, with original source: http://ghostofcheney.tumblr.com/post/37513487459/and-then-the-true-meaning-of-christmas-came
Music: Video Game Land by: foolboymedia; source: https://freesound.org/people/FoolBoyMedia/sounds/320232/
So far, gamification has been used in small doses. Although we've been exploring it's greater impacts, it is still best to keep using it with good measure. As I mentioned before, too much gaming, and it can lose the positive effect that it's had in the classroom setting. What many are afraid of is that gaming will take over the traditional method of learning, which is not necessarily the case, and if not a long shot from ever happening. We can't let the very tempting power of gamification turn into a full out distraction for students, because at that point it can definitely hinder and do harm to their in class learning. That's why gamification is best served with a mediator. In a school setting anyways.
Moving on, technology is not only all around us, but it's also changing every year. Our IQ's are getting higher because we can deal with using these hyper-fast objects and programs that evolve on the daily. The amount of stimuli that is going on is even being studied by scientists and psychologists, because as a society we are engaging more and more with games and virtual reality. However, this isn't just happening to kids, it's affecting us all. That's right I'm looking at you money-makers out there. Hard working people such as us go about our days with work on our minds which is customary routine! *The Impact of Computer Use on Children's and Adolescents' Development *(how wonderfully specific). The authors (Subrahyam. K et.al. 2001) had this to say about the matter:
*Subrayhal: "Nonetheless, selective increases in nonverbal or performance IQ (Flynn, 1994) scores during the last century seem to relate, in part, to the proliferation of imagery and electronic technologies in the environment that has occurred in this period of time (Greenfield, 1998)."*
Music: *Arcade, guns, & coins six By: victormalloy. Source: * https://freesound.org/people/victormalloy/sounds/113545/
Music: Skyvory by-Chris Herb. Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=skyvory
Though the book title says mentions the words children, and adolescents, it has everything to do with adult life, because let's not forget, we were all kids once too. The emphasis on how electronics are aiding the intelligence level of which we are capable!
He's highlighting the incredible effects that videogames can give us, and where in our brains they can see the improvments. That's why workplaces are implementing Gamification in the form of activities, competitions, and more popularly…lotteries. I'm quite certain that we enjoy other games, but the game of chance is an exhilarating one we all enjoy. Winning the big money, and placing our money and faith in chance, just in case we're that lucky one that wins the big million. There's no reason not to participate in these events, it brings people closer, it's completely fun, and it brings a fresh new revitalization to everyday life. These are all just little examples of gamification in the workplace. As for industries themselves, well let me tell you something interesting.
Let's step out of the office for a bit though, shall we? Bringing over to Stockholm, Sweden, an intriguing game of lottery is taking place all around.
Gabe Zichermann presentin the Speed Camera Lottery on TED Talk (2011) Source: *https://www.flickr.com/photos/photonquantique/6364954157/in/photolist-7M4Sos-aGs47V-hu9Pzb-efb6RV-5DcgzX-5DgpY5-5Dccev-5Dgo6w-5Dgv5j https://www.flickr.com/photos/photonquantique/6364954157/in/photolist-7M4Sos-aGs47V-hu9Pzb-efb6RV-5DcgzX-5DgpY5-5Dccev-5Dgo6w-5Dgv5j*
It's intention is to slow down traffic, and make roads safe. In other words law abiding citizens who are good drivers, and have a good driving record end up the beneficiaries. The catch is that they are entered into a draw for the chance to win money paid by people who've been speeding or breaking the law. The cumulative amount is up for grabs for the good citizens, and it's dealt a great deal of positivity for road safety!
They used speed cameras to capture the speed of cars driving by, the idea of turning traffic safety into a game was inspired by a man called Kevin Richardson after seeing three kids getting struck by cars. Having invented this game-like system to something as mundane as driving and traffic has seen a decline in speed by about 22%.
This idea was funded by the Fun Theory contest from Volkswagen.
The article (by: Elizabeth Haggarty—The Toronto Star) can be found on: http://www.thestar.com/news/world/2010/12/09/speedcameralotterypaysdriversforslowing_down.html
Music: *Technological 1 by: Cory Gray/ *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=technological+1
Now that we're on the subject of being swaddled in electronics, a more recent development's given a revamp to personal security in your own home. Recently invented by Vivien Muller is the Ulo. This is a cute camera system which uses adhesive magnets to stick wherever you want in the house, and is used to record what is going on. If movement is detected say, by a pet, or an intruder then it sends you an email with a video of what it observed. Noting that it's small and round, it goes easily missed. Now the game quality kicks in when you can personalize the owl's eyes to your taste (colour, glimmer, etc.) and it's eyes move and react in the direction of the person or object that got it's attention. It's rechargeable, compact, and meant to look like a little companion that looks after the place while you're gone. It's little, appealing things like these that are useful, that help make life a little easier, and easier to cope with. Giving an inanimate object "life" is a form of gamification in that it creates an interaction with the user and the computer using AI (Artificial Intelligence).
Music: *Technological 1 by: Cory Gray/ *Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=technological+1
Here is where you can learn all about the Ulo: https://www.kickstarter.com/projects/vivienmuller/ulo https://www.kickstarter.com/projects/vivienmuller/ulo
Gamification is an appealing marketing strategy that has captivated many consumers. The idea of an AI companion is popularizing, having a "conscience". Scratch that, the idea of an AI, being in and of itself is amazing enough. Recent games have developed engines that are able to remember the decisions you make, causing it's characters and storylines to react differently depending on what you choose. The fun about these games is that it simulates a more life-like concept that we relate to everyday. We act differently with everyone, the situation, the place, the time, many factors cause humans to change the way they are in the moment. Game developers have taken this into account, providing gamers with an experimental ground that is safe, with no real consequences.
If you're really interested in learning more about AI and how else it's integrated into videogames, click on the link of the transcript to read up on it: https://en.wikipedia.org/wiki/Artificialintelligence(video_games)
Also if you'd like to know more about how teenagers are affected by these gaming environments, I've written a little article about it on our class blog. If you wanna catch a good read, please refer to the link, located on my transcript: http://stephanie-bell-m08b.squarespace.com/blog-season1/045e4c3a-83b4-40a5-987a-eacd82dc3572?rq=virtual%20social%20life
Music: Epic Proportions by—The Paparazzi. Source: http://freemusicarchive.org/search/?sort=trackdatepublished&d=1&quicksearch=epic+proportions
Generations have been bridged together through the livelihood of technological advancement. Gamification is the demonstrative power of what the human mind and society has achieved. Through our demands, through our lives, through our needs, we've been able to push the boundaries of what "impossibility" is. Dreams are now closer to our reach than ever before, no not dreams, futures now within our grasp. As a society, we will learn how to function in harmony with each other and the evolving technology that surround us. We will be able to perform along side machines, evermore creating a world in which we will advance as a species. There is no doubt that Gamification is helping us improve intellectually, and emotionally with every passing year. Why? Because the smarter we get, the more improvement and challenging games become, pushing both the players and creators to push for more on their ends. A small piece of evidence that has identified this is a small excerpt from *Videogames as Tools to Achieve Insight Into Cognitive Processes; *an article published in 2015 by Walter R. Boot.
- Boot: "Though traditionally designed for entertainment purposes, video games are increasingly being used by psychologists to aid in our understanding of skill acquisition, cognitive capacity and plasticity, development and aging, and individual differences."*
We can no longer pretend that videogames are a terrible influence on children when it is clearly reshaping all industries, and minds. The concept of gamification is slowly evolving the way in which we learn, in which we interact with each other in our lives. This adventure has come to an end, now you can look at videogames with a new eye.
Created by: Elian Parker. Source: https://goo.gl/Qtfsp1
- "How Games Make Kids Smarter." Gabe Zichermann:. TED Talk. Web. 4 Oct. 2015. < https://www.ted.com/talks/gabezichermannhowgamesmakekidssmarter>
- "Gaming Can Make a Better World." TED Talk. Jane McGonigal. 1 Feb.
- Television.
- Brown, H J. "Introductions." Videogames and Education. 2nd ed. New York: Routledge Taylor & Francis Group, 2015. 136. Print.
- James Paul Gee (*What Videogames Have To Teach Us About Learning And Literacy-2003*) argues that it helps us develop our versatile cognitive skills
- Subrahmanyam, Kaveri, Patricia Greenfield, Robert Kraut, and Elisheva Gross. "The Impact of Computer Use on Children's and Adolescents' Development." Journal of Applied Developmental Psychology: 7-30. Print.
- Haggarty, Elizabeth. "Speed Camera Lottery Pays Drivers for Slowing down | Toronto Star." Thestar.com. Toronto Star, 9 Dec. 2010. Web. 1 Dec. 2015.
- "Ulo." Kickstarter. Kickstarter, 2015. Web. 1 Dec. 2015. < https://www.kickstarter.com/projects/vivienmuller/ulo>.
- "Artificial Intelligence (videogames)." Wikipedia. Wikimedia Foundation, 16 Nov. 2015. Web. 1 Dec. 2015.
- Cacella, Sarah. "Virtual Social Life." RSS. Square Space, 19 Nov.
- Web. 1 Dec. 2015.


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City high school never gives up
City high school never gives up
on a student
I am writing with a great deal of satisfaction to comment on the news article, "SouthCoast Youth of the Year: Mitchell Garner." I commend The Standard-Times and Brian Fraga for this positive and uplifting story, which should serve as an inspiration for our young people.
However, I must comment on the opening line: "Four years ago, teachers wanted nothing to do with Mitchell Garner." Though Mr. Garner was indeed a troubled young man, I also remember a kid who was soft-hearted, likeable and very caring. Truly, his housemaster, teachers and staff members could always count on him to help out.
I have taken pride, and always will, in knowing that at New Bedford High School the teachers and staff never give up on a kid. I am sure Mr. Garner will concur.
Of course, in no way do I believe that Mr. Fraga meant to imply otherwise, but I think the wording may be somewhat misleading.
I am so proud of Mr. Garner and very happy for him. He is very deserving of this honor.
Fall River
The writer is a retired headmaster of the Blue House at New Bedford High School.


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Latest news(Updated 09-12-2018 )
De Beste Zangers van Nederland
Maria is very happy to be part of the Dutch TV Program ´De Beste Zangers van Nederland´, a music program where singers from different styles and genres sing songs for each other, to learn more about each other and each other´s art.
More info (dutch)
Komische Oper Berlin
Maria will be starting her third season as a member of the Komische Oper Berlin. Her two premieres of this season are;
Korngold´s Die Tote Stadt, directed by Robert Carsen and conducted by the Komische Oper´s new Gernal Music Director Ainars Rubikis. Maria will be singing the role of Brigitta.
Bernstein´s Candide, directed by Barrie Kosky and conducted by Jordan de Souza, where Maria will be seen as Paquette.
To go into the Unknown
Maria´s first solo album "To go into the unknown", together with pianist Peter Nilsson has officially been released by the new record label 7Mountain Records.
"C'est Maria Fiselier qui l'interprète très juste dans son jeu à travers la salle et la scène et ancrée vocalement dans ses graves"
Ôlyrix, about the role of Emmy Perth in Marschner's Der Vampyr at the Grand Theâtre de Genève (November 2016).
"Maria Fiselier maakte grootse indruk met haar donker glanzende alt."
NRC Handelsblad, about the Mozart Requiem with "Het Residentie Orkest" conducted by Jan Willem deVriend (February 2017).
"Maria Fiselier has a lovely rich mezzo-soprano voice, evenly produced and her Suzuki was a miracle of discreet poise"
Dutch mezzo-soprano Maria Fiselier is considered one of Holland's top emerging artists, praised for her "exceptionally warm, opulent voice, used with sensitivity".
Her most recent highlights include Emmy in Marschner´s Der Vampyr, at the Grand Théâtre de Genève and Magdalene in Wagner's Die Meistersinger von Nürnberg, as well as Ottone in Moteverdi's Die Krönung der Poppea, both role debuts at the Komische Oper Berlin.
Highlights for the 2015/2016 season included the role of Marscha in Tchaikovsky's Pique Dame at the Dutch National Opera with Mariss Jansons conducting, zweite dame in Mozart's Zauberflöte at the Gran Teatre del Liceu and Mlle Dangeville in Cilea's Adriana Lecouvreur at La Monnaie Opera, conducted by Evelino Pidó
Maria is a member of the ensemble at the Komische Oper Berlin since 2016/2017 season, where she has been seen as Zweite Elfe in Rusalka, Mercedes in Bizet's Carmen, Katze/Eichhörnchen in Ravel's L'enfant et les sortileges and Sylvia/Proserpina in Monteverdi's Orpheus among other roles.
Her roles for the 17/18 season will include Orest in Offenbach's Die Schöne Helena, Chava in a new Barrie Kosky production of Anatevka and Olga in Tchaikovsky's Jewgeni Onegin.
Other recent engagements include debuts at the Grand Théâtre de Genève as Oreste in Offenbach´s La Belle Hélène and at the Staatstheater am Gärtnerplatz as Dorabella in Mozart's Cosi fan Tutte. Maria also sang the role of Zweite Magd in Strauss' Daphne and Alto in Wolfgang Rihm's Jakob Lenz, both at La Monnaie in Brussels, Delia in Rossini's Il Viaggo a Reims at the Dutch National Opera, La Contessa di Ceprano in a concert version of Rigoletto, and Kate Pinkerton in Puccini's Madama Butterfly, both at the Concertgebouw Amsterdam, a program with highlights of Carmen at the Miyazaki International Music Festival in Japan and Susie in Bernstein's A quiet place in a production of Ensemble Modern at the Konzerthaus Berlin and the Dresdner Musikfestspiele. At Opera Holland Park in London she sang the roles of Suzuki in Madama Butterly and Serena in Wolf-Ferrari's I Gioielli della Madonna.
Maria is being represented by


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Skip to comments.(2010) Ohio woman, Melodi Dushane, punches workers, window over McNuggets in Toledo drive through
Posted on 09/02/2013 8:10:08 AM PDT by Tolerance Sucks Rocks
An Ohio woman wasn't lovin' it when a Toledo McDonald's ran out of McNuggets.
Images from a security video released this week shows Melodi Dushane, 24, punching two employees and smashing a drive-through window after finding out Chicken McNuggets weren't being served during breakfast time.
Dushane was caught on tape trying to reach through the window before punching two employees on New Year's Day. She then is seen retreating back to her car to grab a bottle, which she uses to shatter the drive-through window.
Dushane then hops back in her car and speeds off.
The nugget-loving woman, who said she was drunk at the time, was sentenced to 60 days behind bars last month. She also had to pay McDonald's the cost of replacing the broken window.
Dated DANG!
High on secret sauce.
Article originally published on 11AUG2010.
Yes, an oldie but goodie. I wonder what that crazy beyotch is up to these days?
Who is that chick?
"My name is Melodi Dushane. You have withheld my McNuggets. Prepare to die."
It's Bon Qui Qui, a character from "Mad TV".
I hope she's in jail.
Anything wrong here?
No sir ... here's your nuggets
Breaking Bad.
In Toledo — that is a beautiful woman.
Civility in America is only skin deep now days. One wrong look or word, one small thing they're told they can't have, one line too long (to wait).... people feel so entitled, everything should be there when they want it and they shouldn't have to wait for it or pay too much. Yelling and screaming and making a big scene is what gets you what you want, not being polite and calm and CIVILIZED!
Just imagine what it will be like when all food is scarce. Are you prepared?
"so i had to call my probation officer today and he was to excited to tell me i passed my G.E.D"
When you've been told you are special your entire life, and have done nothing to earn it, your self-esteem is large and fragile and you are entitled to anything you want, whenever you want.
One small perceived snub and all heck breaks loose, from breaking a McD's window to shooting someone, it all come down to being 'dissed."
Self-Respect is important.
You earn self-respect and know your true value and from there you develop strong character, a character that is not easily bruised.
Self-esteem without self-respect is a sham. Jails of full of thugs with all sorts of self-esteem.
Hi my name is Melodi and I'm a McNuggaholic!
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.


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Dead or Alive Xtreme 3 Marie Rose character trailer, Gravure Paradise gameplay
New footage debuted at Tokaigi 2016.
Koei Tecmo debuted a character trailer for Marie Rose and new footage of "Gravure Paradise" mode in Dead or Alive Xtreme 3 during Tokaigi 2016.
Gravure Paradise lets players choose a girl, outfit them with their favorite swimsuit, and select a number of elements, including time of day, hairdo, suntan, level of wetness, and more before shooting photographs.
Dead or Alive Xtreme 3 is due out for PlayStation 4 and PS Vita on March 24 in Japan. An English version is also due out in Asia.
Watch the footage below. (Note: The following footage is stream-recorded. When Koei Tecmo releases direct-feed versions, it will be replaced in this post.)
Marie Rose Character Trailer
Gravure Paradise
PlayStation 4, PS Vita, Clips, Dead or Alive Xtreme 3, Gameplay, Koei Tecmo, Team Ninja, Tokaigi 2016, Trailers
Read More
Save $3 with the coupon code "GEMATSU"


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This issue has variants.
The Freedom Fighters choose to stay on Earth-X instead of returning. This is the birth of the Freedom Fighters as shown in Justice League of America (DC, 1960 series) #107. Hourman stays on Earth-X too, and this explains his long leave from the JSA. He continues to struggle with his Miraclo addiction. Story continued from previous issue.


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Psalms and Liturgy
by Human, Dirk J., Vos, Cas J. A.•
T&T Clark 2004
This book offers unique insights into the Psalms and sketches a variety of interpretive possibilities. The exposition of Psalm texts against the background of their different historical and/or cultic settings in the ancient Near East sets a firm basis for their reapplication in the liturgy today. In the history of interpretation the Psalms have also proven themselves to be natural texts for liturgical use. This scholarly effort thus portrays in various ways the importance of the Psalms for their reviving interpretation and application in the liturgy.
Contributors include: Marcel Bernhard, Georg P. Braulik, Brian Doyle, Alphonso Groenewald, Dirk J. Human, Jorg Jeremias, Louis C. Joner, Jurie H. le Roux, Eckhart Otto, Nick A. Schuman, Stephanus D. Snyman, Hans-Ulrich Steymans, Pieter M. Venler and Cas J.A. Vos.
Product Details
- Title: Psalms and Liturgy
- Editors: D. J. Human and Cas J.A. Vos
- Series: Journal for the Study of the Old Testament Supplement series (JSOTS)
- Volume: 410
- Publication Date: 2005
- Pages: 320
About the Author
D.J. Human is Head of Biblical and Religious Studies at the University of Pretoria.
Cas J.A. Vos is the Dean of the Faculty of Theology at the University of Pretoria. He has published numerous books and articles and won the Andrew Murray Prize for Theology (1999). He is the President of the Societas Homiletica.


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2015 in review
Happy new year everybody! I started this blog in June as an experiment and a hobby, but I like it more and more. Happy to see there are people who follow my stories, I will keep them posting with pleasure. The articles that got more visits were (as it was to be expected) those about training […]Read More 2015 in review


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Neighborhood Music School: Renovated and ready
On Saturday, local and state officials, board members, faculty, staff, community members, donors, students, family and friends gathered to celebrate the grand reopening.
After renovations, the new-look school features a unique performance space, reconfigured entryways, brightened studios, refreshed offices, brand new exterior signage and more.
The reopening celebration included refreshments, live music and a ribbon cutting.
For more information on the school's events for the coming year, visit the Web site, www.nmsmusicschool.org .


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Echuca Moama
Family History Group Inc.
Members Family History's
Cubbin Family
Ms Wendy Hicks
Contrary to family beliefs my great great grandparents James & Jane CUBBIN come to Australia in the 1880's. It was thought that their son Alexander (my great grandfather) was the first to come here. Recently I found that James came to N.S.W in approximately 1885 while his wife and son Jane & William migrated to Melbourne in May 1889 on the Oroya.
James was employed as a Sail maker, in Whitehaven, (where he was born), Liverpool and it was stated on his death certificate as being a sail maker in Melbourne. His wife Jane (nee KNIGHT) was bom near Whitehaven, married in March 1861, a daughter Elizabeth was christened the day after her parents and 2 sons Robert and Alexander were also bom in Whitehaven. A few years later they moved to Liverpool, where 2 more sons John James & William were bom. By the 1871 Census Elizabeth had died.
I don't know when Robert came out but he purchased his parents plot when his mother died in 1909. Jane and James (died 1915 Clifton Hill) are buried in unmarked graves at the Williamstown Cemetery. Robert worked on the Railways and lived in Traralgon in the 1890's. William's son William played for St Kilda and Victoria. According to the Centenary of Victorian Football, there is a William or Bill CUBBINS playing for St Kilda in 1915, playing and coach for Footscray around 1934. If anyone has information on the families of William & Robert & of William's playing or coaching football career. Alexander came to Australia approx. 1915. Most of Alexander's family came out in 1920 and have lived in the Clifton Hill area for many years. Alexander returned to Liverpool in 1930 and died in 1931.
Members Story Index
Members' Surname Interests
Copyright © - All Rights Reserved - Echuca Moama Family History Group


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Jimmy Choo The Wedding Bag CollectionCATEGORIES:Other Brands
Whether it's your own wedding or the one of your big sister, either way you're obligated to look finger-licking good. Creativity must kick-in to decide what you will be wearing for the big event, from the top to the bottom. While guys just wear black suits, the Madame needs to think how to look glamorous, starting with the perfect dress. Should I wear red, pink or white?
And then there are shoes, preferable elegant pumps, matching to your sophisticated dress. The clutch needs to be fine and beautiful too, I mean what's more important than the bag. Therefore we called Jimmy Choo for help, we've selected five amazing clutches that, we hope, can inspire you along the way. And don't worry, these accessories are as timeless as they can be, when the wedding is all over, store it in your wardrobe for another day, another special event.
Oh yes, we dropped a few extra shoes, I am sorry, we just couldn't resist. You know what I mean…right?
Price ranging from €350 to €1.200 euro, at Jimmy Choo e-store.
Tags: bag Jimmy Choo The Wedding


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|Project by GRegghead
|posted 01-06-2013 10:19 AM
|1048 views
|0 times favorited
|2 comments
Hello Lumberjocks,
First post. First project post. First time working with hardwood actually!
After just getting started in woodworking in the last few months, there's been no shortage in tools needed. After getting tired of paying for tools, I figured maybe I could build some.
This mallet started life as an old hammer that belonged to my father in law who passed away last year. While the hammer was nothing special, my wife didn't want to get rid of it despite the loose head as it reminded her of her father. So I came up with the idea of giving it a new life as the handle for my mallet.
The old loose metal head was (easily) removed, and I proceeded to square up the end so I could build a mallet around it. A few pieces of maple laminated around the end of the handle did the trick. All done using hand tools, including the ironic demise of my old Snap-On plastic mallet I was using to chisel the handle square. Finished with 2 coats of danish oil, except for the handle which was untouched. I originally planned to refinish the handle, but in the middle of the project decided that the character of the wear and the old paint added to the beauty and the history of the handle.
Thanks for looking!
2 comments so far
#1 posted 01-06-2013 02:16 PM
Every woodworkers right of passage. A good classic design. Nice looking maple. Sure to be the go to mallet.
Welcome to Lumber Jocks.
-- In the end, when your life flashes before your eyes, will you like what you see?
#2 posted 01-07-2013 01:29 AM
i love the idea of using a regular hammer handle…makes it simple
-- It's made of wood. Real sturdy.--Chubbs Peterson
Have your say...
You must be signed in to post the comments.


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[GC07] No HDD, no Borderlands [Update]
The latest new IP in development by Gearbox Software was officially announced just about a week ago, after having been spotted on the front cover of a magazine. During the Games Convention in Leipzig, 1UP got the chance to have a chat with Gearbox president Randy Pitchford who gave away a startling detail about the 360 version of their "Mad Max Meets Diablo" four player co-op shooter.
Update: Those without a HDD can breathe a sigh of relief, as it's been confirmed that the statement made by Gearbox president is in fact false. No HDD will be required to play Borderlands. Thanks for the heads-up, Vagrant360.
In a nutshell, Borderlands will require either the 20 GB or 120 GB HDD in order to be played on your beloved consoles. The strict requirement is due to the game's nature of generating in-game items, such as weapons, on the go. Pitcford added:
If it weren't for where the 360 and the PS3 have gone, with big hard drives, and lots of memory, and powerful processors, there's no way you can conceive of this as a console game.
He doesn't seem too concerned about Microsoft's regulations against the use of a hard drive either:
"I don't know if [Microsoft is] gonna complain about that, and I don't want to be in the middle of a controversy there, but you need space."
In case you don't know, Borderlands is the third game to make heavy use of the HDD; Final Fantasy XI and Football Manager 2007 were the pioneers. Does this move indicate that there will be more and more HDD required games in the future?
If you haven't got around to getting a hard drive, now would be a good time to start thinking of picking one up.


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Make or Buy: Crocheted Garland
We've been seeing banners made of all sorts of materials hanging in homes and kids' rooms so why not crochet? Whether your hands are itching to crochet yourself or you'd prefer to let someone else to the handiwork for you, we've got the links...
I want to do it myself!
Hop on over to Prudent Baby (we weren't kidding when we told you they've got some cool ideas over there) for Jacinda's full how-to to make a darling crochet pennant garland which she swears is a beginner's project (and she recommends doing in bed - nice!).
You loved this Granny Square crocheted blanket last fall so you can follow the link to learn how to make individual squares and then string them together to make a garland.
I Want To Buy One!
Ingrid of Wood Wool Stool will hook you up - $35 gets you a ten square garland to hang wherever you please (while you're there you must check out her crochet covered stools).


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I just thought I would take this opportunity to brag, and point out that my honey can bag a cart of groceries faster than your honey (or at least he could ten years ago). And he has this shirt to prove it.
Sassiness: commenced.
your blog always makes me smile :)
bahahaha :)
im incredibly jealous of your hunny's skilllllls
thanks for the sweet comments! I hope you had a chance to get in on the blog party! the giveaways are open till sunday!!!
Ha! I love this "outfit post"! I rarely wear REAL clothes all day long. Who wants to do that?!
That's hysterical. I'm right there with you, I don't want to get dressed twice!!!
Come take a look inside A Working Mom's Closet
Dude-that's some thing to be proud of!
(dude? what? idk)
I did take the pictures myself! Thank you so much. The one of the dad and the little girl-I had to try to sneak it in before they turned around and saw me creeping on them. haha.
The Whimsy Factory


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Barack Obama pledged on the campaign trail in 2008 "to fundamentally transform" the United States, and perhaps consistent with that promise his presidency has been marked by a transformative indifference to legal process and constitutional procedure. He most recently showed his disregard for the system of checks and balances by cajoling Congress to endorse his Iran deal despite the American public's overwhelming disapproval. He did so by misrepresenting the goal of preventing a nuclear Iran, failing to disclose side deals that make substantive enforcement unlikely and effective monitoring impossible, and mustering his partisan lackeys in the Senate to block a Republican resolution disapproving the deal – even as many of them acknowledged that Iran would certainly violate it.
Though establishment Jewish organizations condemned it, the sad reality is that many American Jews – including the majority of Congressional Jewish Democrats – supported the deal, just as they have supported the most anti-Israel president ever to occupy the White House. The truth is that unified Jewish opposition by itself could not have defeated the deal; Jews have neither the numbers nor power to sway Congress, despite what conspiracy theorists might say about pervasive Jewish influence. However, the goal of opposing the deal was not simply to defeat it, but to avoid giving the Jewish stamp of approval to a foreign policy that contravenes US interests and poses a genocidal threat to Israel and her people.
Unfortunately, attempts to withhold Jewish imprimatur were dashed by liberals whose support was used to bless the deal and validate the administration's ridiculous claims that it will somehow bolster Israeli security and regional stability. Jewish proponents seemed unmoved by Iran's continuing anti-American rhetoric and threats to annihilate Israel; and some of them even mocked Israel's existential concerns as overreactions.
No matter how often Obama excuses Islamists, insults Israel, or spits in the face of Jewish history, progressive Jews continue to support him with Pavlovian devotion. And in justifying his corrosive Mideast policies, they demean Jewish historical rights and national aspirations – often repeating anti-Semitic slanders that have been embraced by the political left...
CONTINUE READING AT http://www.israelnationalnews.com/Articles/Article.aspx/17758#.ViwUbberSM8
Many American Jews identify with an African-American president as a member of a fellow marginalized minority. Diaspora Jews also tend to shun the moral hazards of state military power, having had 2000 years of negative experiences as victims of it while never having had to wield any themselves. These factors may help explain some of their political stupidity.
John Galt III
Jews can be their own worst enemies and that includes being utter traitors. George Soros has no remorse in his helping the Nazis against the Budapest Jews. So, I frankly don't give a $hit what happens to the left wing Jews anywhere in the world. They hate themselves, Israel and me, so they can go to hell.
Available on Amazon
and Amazon UK.
Available on Amazon.com
and Amazon UK
Available on Amazon
and Amazon.uk.
Amazon donates to World Encounter Institute Inc when you shop at smile.amazon.com/ch/56-2572448. #AmazonSmile #StartWithaSmile


text: Hello all, I'm having a problem with iMovie. Ok here is what I'm using. Canon ZR960 MiniDV camcorder with external mic input, M-Audio Fast Track USB audio interface and my black Macbook running 10.5.8 leopard. Ok I set up my camcorder as a pass through video source via firewire in iMovie 08, and I connect my USB audio interface to the usb port so that I can use professional dynamic recording microphones, Shure SM57, Sennheiser e609...etc for the audio portion of the video instead of the recorded audio from the video camera's built in microphone. In iMove, there is an option to choose the Fast Track as the audio source, which I choose. But, when I'm done recording, the audio was not from the fast track, it was from the video camera's built in microphone. How can I recored the audio from the Fast track instead of the audio from the video camera?


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The Savannah Tour of Homes & Gardens is a 501(3)c non-profit, and relies on the generous donations of corporate sponsors and individuals to present its events each spring.
Would you like to be a "Friend of the Tour"? Please consider making a one-time donation of $50, in celebration of our 81st anniversary. Donations can even be made in the name of another person or company. Please CLICK HERE to become a "Friend of the Tour."
There are many ways to support the Tour, both individually and through your company. Reach thousands of Savannahians and tourists through an ad in our Tour Guidebook, and even more on our website and digital channels. Corporate Sponsors receive these benefits PLUS additional exposure, such as logo placement on each of our 6000 event tickets.
Please contact us for more information on:
- Corporate Sponsorships
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text:
The Latest from TechCrunch
- Motorola Mobility Acquires Video Guide Startup SetJam
- RightNow Stockholders Approve $1.5 Billion Merger With Oracle
- Verizon To Launch a Home Media Server In 2012, Plans To Eliminate Set-Top Box
- In Confidential Email Samwer Describes Online Furniture Strategy As 'Blitzkrieg'
- Interview Street's CodeSprint Developer Contest To Help Developers Show Their Skills To Companies
- YouTube Gets Into The Winter Spirit With New Snow Feature
- Evernote's Skitch Arrives On iPad…iPhone Version Still "In The Works"
- Android Phones Pass 700,000 Activations Per Day, Approaching 250 Million Total
- SpotMe Payments: A Great App For Settling Up
- Nest Thermostat Teardown Reveals Beautiful Innards, Powerful ARM CPU, Zigbee Radio
- Amazon Debuts Store To Recommend 'Best Of' Digital Books, Apps, Movies, Software, Music And More
- SNES Classic Mega Man X Gets An Extra Life On iOS
- Hitwise: For The Third Year In A Row, Facebook Was The Top-Searched Term In The U.S.
- Amazon To Invest $270 Million In New Distribution Centers In Virginia, Tennessee
- Amazon Stops Hiding Competitors' E-Reading Apps On The Kindle Fire
- Cloudability Raises $1.1M To Help Businesses Manage And Monitor Cloud Costs
- Japan's Top 3 Mobile Carriers Agree To Support Global NFC Standard
- Done Deal – Akamai Buys Rival Cotendo For $268 Million
- Report: Nintendo 3DS Sales In Japan To Pass The 4 Million Mark Earlier Than Expected
- eBay Acquires German 'Purchase-On-Invoice' Technology Company BillSAFE
Motorola Mobility Acquires Video Guide Startup SetJam
Posted: 22 Dec 2011 09:39 AM PST
Today, SetJam, a company that describes itself as "building the future of TV," has announced it has been acquired by Motorola Mobility. The company's products currently include a customizable TV and movie widgets designed for embedding on websites, plus developer-friendly tools like a REST API and XML download of the SetJam database.
The TV widgets are designed to be context-sensitive and offer full CSS-styling, so they blend in with the website where they're placed, while also allowing the site's owner to increase revenue through affiliate income that comes from clicks to third-party sources. The company's widgets include links to iTunes, Amazon, Netflix, Hulu and others, which would be the source of this affilate income. A list of the supported content sources found on the company's homepage also includes Cartoon Network, MTV, Disney, Nickelodeon, Adult Swim, Spike, TBS, CBS, WB, FX, South Park Studios, Crunchyroll, Fox, TNT and Crackle among those SetJam offers.
For those with longer memories, you may recall SetJam was once a consumer-facing web service, similar to Clicker, which aggregated videos from around the web. It later shifted its focus, becoming the B2B service that Motorola Mobility acquired.
The announcement of the acquisition arrived from Ryan Janseen, formerly SetJam CEO. It reads:
The announcement comes at a time when Motorola Mobility itself is being acquired by Google for $12.5 billion. Given Google's own TV intentions with its Google TV service, one has to wonder if there's a connection between the two moves.
RightNow Stockholders Approve $1.5 Billion Merger With Oracle
Posted: 22 Dec 2011 09:09 AM PST
RightNow Technologies this morning announced that, at its special stockholders meeting, nearly everyone voted in favor of the previously proposed merger with Oracle, who agreed to buy the cloud-based customer service company for $1.5 billion (or $43 per share) in cash at the end of October 2011.
From the press release announcing the overwhelming approval:
RightNow's solutions help companies handle customer interactions across a multitude of channels, including call and contact centers, the Web and social networks.
Its products are used by nearly 2,000 organizations across the globe, the company says.
With the acquisition, which is still subject to regulatory approval, Oracle will thus be adding a robust cloud-based customer service offering to its own Public Cloud solution – more info on that here.
Verizon To Launch a Home Media Server In 2012, Plans To Eliminate Set-Top Box
Posted: 22 Dec 2011 08:59 AM PST
Verizon will be rolling out a new Media Server product for its FiOS customers later next year, which will be a single hardware device that will eventually eliminate the need for a set-top box altogether. The server will be capable of streaming HD TV to all devices in the home, including the TV, of course, but also gaming systems, mobile devices and tablets like the iPad. Although the company has not officially announced details, timeframe or pricing, we were recently given a sneak peek into the company's plans.
You can see the Media Server in this promotional video discussing Verizon's focus on the energy efficiency of its products. Here, Tushar Saxena, Director of Technology at Verizon, talks about the upgrades Verizon's set-top boxes have seen in recent months. He shows a big box that's an example of outdated tech (hey, that's my box!) and a more compact, 30% more energy efficient model. Saxena then shows off new set-top boxes, yet to be released, which are even smaller, and will soon be small enough to "velcro behind your TV," he says.
But what's interesting is that these tiny set-top boxes are meant for the additional TVs in the house – your main TV will be attached a larger Media Server, also shown in the video, underneath the stack of set-top boxes. The server will stream media to other Internet-connected devices, including laptops, Xboxes, PlayStations, tablets and mobile devices like the iPhone, the video explains. Saxena says that the plan is to eventually eliminate the set-top box altogether by providing applications to all the IP-connected devices, including TVs, that can directly communicate with the server over Wi-Fi. This transition should occur in a "few year's time," he notes.
Getting rid of set-top boxes means increased energy efficiency of course, which was the point of the video. But a Verizon spokesperson tells us that the Media Server itself will be released in late 2012.
Verizon is also running tests involving streaming 3D HD TV over Wi-Fi, using the same media server technology. Routers in Verizon's test labs have successfully transmitted a 3D HD FiOS signals (40 Mbps) over 200 feet, through sheetrock and steel walls, without the loss of video quality. There's a demo of that in action here using routers with multiple antenna arrays streaming over the 802.11n standard in conjunction with the media server hardware.
During a time when everyone is thinking of cutting the cable, so to speak, it's interesting to watch developments like this which are more correctly envisioning TV as a service that should be available on any screen in the home.
Now here's hoping Verizon's pricing hits the mark, too.
In Confidential Email Samwer Describes Online Furniture Strategy As 'Blitzkrieg'
Posted: 22 Dec 2011 08:27 AM PST
Rocket Internet, the Berlin-based incubator best known for German-language clones of US startups like Zappos and Groupon, now has big ambitions in the online furniture space according to information passed to TechCrunch Europe.
In a confidential email sent by Oliver Samwer which we have confirmed is genuine, the head (with his brothers Marc and Alexander) of European Founders Fund and the driving force behind Rocket, says their strategy is to become "number one" in the ecommerce sector for furniture over the next year. But the language he uses – including the world "blitzkrieg" – indicates an aggressive and potentially insensitive management style which appears to be a 'modus operadi' of Rocket Internet culture. Samwer has since apologised for using the term.
Interview Street's CodeSprint Developer Contest To Help Developers Show Their Skills To Companies
Posted: 22 Dec 2011 08:00 AM PST
Interview Street has been busy building out new ways for developers to prove their skills to potential employers, and now it's introducing a 48-hour contest to help them show off their skills. Think of it as part of a next-generation way of finding the right employer
The site already offers a web-based integrated development environment, where developers can choose from dozens of challenges, lets them input answers, then get immediate results. If they're successful, recruiters from a variety of leading technology companies can then contact them about getting hired.
The new contest is called CodeSprint (it's the second in a series), and it's basically an online hackathon. Individual developers are given 48 hours to come up with solutions to as many programming challenges as they can get done, including both theoretical challenges as well as real-world problems. Cofounder Vivek Ravisankar tells me he expects that developers will be able to get about ten done within that time. "Everything will be based on performance — how fast they code, how many they get right." Developers can also indicate which companies they hope to work for, which the companies will then see at the end of the contest. Each participant will also be able to show off their scores and resumes. You can sign up here and get more information here. The contest will begin on January 6th, 2012, at 8pm Pacific Time.
I wish there was something out there like this for prospective bloggers, since speed and accuracy are also crucial in this business. When I told that to Ravisankar, he responded by saying that in fact that was already the vision — to build out this type of service across verticals to figure out the optimal candidates for any type of job. And by the way, CodeSprint also sounds like a good experience for anyone who's thinking about starting their own company instead of getting hired.
The company has also recently launched a beta that lets developers take a 24-hour real-world problem challenge. They'll get a server instance and be asked to build a prototype solution within the allotted time. Check out the main site for a selection of theoretical and real-world problems.
Participating companies include Amazon, Facebook, Quora, Dropbox, Airbnb, and other hot tech companies and startups. Interview Street has angel funding from Y Combinator and Morpheus Venture Partners. Competitors for this type of developer challenge service include CodeEval and Gild.
YouTube Gets Into The Winter Spirit With New Snow Feature
Posted: 22 Dec 2011 07:58 AM PST
This winter is looking to be a mild one (it's something like 60 degrees here in New Jersey), but no worries: YouTube is bringing the snow to you, even if Mother Nature won't.
It looks like most of YouTube's videos are now outfitted with a special snow button, which as you may expect, turns the video into a winter wonderland.
Alright, so maybe that's a stretch. It's not so much a blizzard as it is a handful of snowflakes that trickle down from the top of the video and pile up at the bottom. There's no word yet on how long the snow effect will stay live, but here's hoping it sticks around for a while — it's bound to be the only snow I get to see all winter.
I'm already looking forward to playing with the snow button on some really inappropriate videos — how about making Tatooine look more like Hoth? Or how about this CrunchGear classic, which thanks to YouTube's new flair, combines some hot pancakes with some cold weather?
Evernote's Skitch Arrives On iPad…iPhone Version Still "In The Works"
Posted: 22 Dec 2011 07:51 AM PST
Skitch, the popular photo editing Mac app acquired by Evernote in August, is now available on the iPad. The release follows the launch of the Skitch for Android app earlier this year, and is the first iOS-compatible version available. Using the new app, you can annotate just about anything – a new photo, one from your camera roll, a screenshot, a map or you can just draw on a blank canvas.
And, of course, when you're finished with your creation, you can save the photo to Evernote for safekeeping.
After choosing your starting point (a photo, screenshot, etc.), you can edit your creation using a number of built-in tools that take advantage of the iPad's touchscreen interface. Objects you draw on the screen can be moved around with your finger or pulled into the trash. A pencil tool lets you draw freehand. You can add text. And you can drag, pull and adjust other objects like arrows, circles, squares and lines.
None of this is entirely ground-breaking stuff, but Skitch does what it does very well. It's a pleasure to use.
In addition to the Evernote integration, your creations can also be tweeted or even – and this is pretty cool, too – mirrored to any Apple TV connected screen via AirPlay. It's DIY Powerpoint with free tools. Nice.
But I know what you're thinking: WHERE IS SKITCH FOR IPHONE ALREADY?
Evernote says its "in the works," which is what they've been saying since August. According to the company blog post, they launched on iPad first because it's "the ideal form factor for tactile annotation." What about the nearly four-month-old Android app then?
You can grab the new iOS version of Skitch from here.
Android Phones Pass 700,000 Activations Per Day, Approaching 250 Million Total
Posted: 22 Dec 2011 07:45 AM PST
Android just keeps ramping up higher and higher. Andy Rubin tweeted yesterday that there are now more than 700,000 Android phones activated every single day, which is up from 500,000 activations per day last June. You can see how steep the ramp has been over the past three years by looking at the chart up top, which comes from Horace Dediu at Asymco.
Dediu estimates that the total cumulative number of Android devices activated so far is between 224 million and 253 million. To put this in perspective, last October, Apple announced a cumulative total of 250 million iOS devices sold. But that number includes iPods and iPads.
If you look at only iPhones, Apple was selling only about 190,000 a day, based on the 17 million iPhones sold last quarter. That number did not include sales of the iPhone 4S, which sold at a rate of 1.3 million a day its first three days on sale. We won't find out until Apple's next earnings report how many iPhones it is currently selling, but it is likely less than 700,000 a day.
Apple and Android constantly play a game of leapfrog when it comes to announcing numbers. Apple likes to emphasize the bigger iOS number (which includes iPods and iPads), which arguably is more relevant since they also run iOS apps. This numbers game is targeted at developers. The bigger the number, the bigger the potential market. Of course, there are other factors to consider, such as OS fragmentation and which platform is easier to actually make money on.
SpotMe Payments: A Great App For Settling Up
Posted: 22 Dec 2011 07:00 AM PST
SpotMe, a handy little tool for sharing expenses in groups, is now a top 10 mobile app in the finance category and a featured app in Apple's App Store Rewind 2011. Zornitza Stefanova, the CEO of SpotMe's maker Boomerang Digital, describes the app as "a social messenger for payments." What that means is that the app takes over the often uncomfortable job of having to ask your friends for the money they owe – it does that for you.
An early version of the app was launched this July, but the most recent update just arrived mid-December, bringing with it helpful new features like messaging and email summaries.
After installation, you can sign up for an account using Facebook and then add friends to a group by pulling their info from your phone's address book or by typing in an email manually. It's really fast to set up the bill you're splitting, the money you lent, the rent, or any other expense you want to split with others. And speed, as we all know, is key when doing these sorts of things on the fly, lest you turn into the geek with your nose in your phone all night.
As new bills are added to the group, an automatic email goes out from SpotMe to those owing as a reminder.
Stefanova says the top use cases the company is seeing involve college students, bills split among friends, roommates, and the occasional IOU.
Although at present, the app only functions as a tracking tool for managing money owed, the company has something really interesting cooking: it's planning to integrate a person-to-person (p2p) payment mechanism next year, sometime around the launch of its Android app.
That will then position SpotMe against other p2p payment apps, including PayPal, Venmo, ZipPay, Square, Dwolla, and others, which should be interesting. So many of today's apps have started by addressing the technological hurdle of moving money digitally using your smartphone, but not the psychological hurdle that come from having to talk to friends about the money they owe you.
The core focus of the app, with its simple setup, email and push notifications, is to let the app do the dirty work of reminding friends about money they owe. Meanwhile, you can pretend that the money was the furthest thing from your mind. "Oh? You got an email about the dinner we split last week? I totally forgot!" (Sure you did).
We definitely needed an app for that. You can check out the newest version of SpotMe here on iTunes. (Sorry Android users. For now, the web app will have to do).
Nest Thermostat Teardown Reveals Beautiful Innards, Powerful ARM CPU, Zigbee Radio
Posted: 22 Dec 2011 06:34 AM PST
The Nest Thermostat is a gorgeous piece of eco-friendly electronics. But like your mom always said, it's what's inside that counts. Well then, she'll be pleasantly pleased to find out that the inside of the Nest is as equally beautiful as the sleek exterior. The $249 thermostat might be costly, but a teardown posted on SparkFun shows the innards of a device worthy of such a price. Not only is it well-built, but the Nest is rocking serious processing power and connectivity options. Silly hyperbole alert: The Nest is a game changer.
It's clear as you scroll through SparkFun's pics that the Nest was designed and manufactured with an eye for detail. There doesn't seem to be a wire or connector placed haphazardly. That's to be expected. It's creator, Tony Fadell, oversaw the iPod design and production during the first few years of the product's life.
The Nest's main PCB houses a surprising array of chips. The massive one in the center is a Sitara AM37x ARM Cortex-A8 that can run Linux, Android, and Windows Embedded CE and, thanks to a PowerVR core, OpenGL ES 2.0 is also supported. There's also a ZigBee SoC that's seemingly currently unused, lending to a theory that Nest has other devices in the works and will use ZigBee for wireless connectivity.
As Fadell explained to Sarah Lacy in a TCTV interview, the Nest learns from user behavior and eventually adjusts the home's climate control based on previous activity. This requires a far amount of processing power, but the Nest has enough CPU juice to power a smartphone. The extra headroom no doubt increases the thermostat's reliability while also allowing the company to expand on its feature set in the future.
Nest Labs quickly sold out of the first run. Another batch will hit in 2012 for the same $249 price. I'll be the first to admit that the thermostat's high upfront cost likely negates any savings it earns by intelligently adjusting a home's heating and cooling system. But, and I say this with a smile on my face, I'd gladly throw money away just to hang a thermostat on my wall with enough processing power to outgun many traditional computing devices.
Amazon Debuts Store To Recommend 'Best Of' Digital Books, Apps, Movies, Software, Music And More
Posted: 22 Dec 2011 06:23 AM PST
Amazon is making it easier for its users to discover recommended content today with the launch of a new 'best of' digital store, where consumers can find recommendations from Amazon's team of editors on the year's best of movies & TV shows, music, video games, software, mobile apps, magazines and Kindle books and more. Basically, Amazon will recommend the best of any type of digital content that the company sells.
Of course, the timing of the launch is meant to coincide with holiday shopping season, which has historically brought record sales of digital content for Amazon. Last year, from Christmas Eve through December 30, Amazon customers purchased over three times more digital content, including Kindle books, magazines, movies, TV shows, music, and digital games as compared to the weekly average for the year.
Amazon says that in terms of specific days, the company sees the largest jump in digital product sales on Christmas and during the week following the holiday.
Amazon has published lists of its Best Sellers for Kindle books and other categories, but this appears to be a more curated, editorialized list of content from Amazon experts.
A centralized place for Amazon's top recommendations for more than just books and movies makes sense considering the growing number of consumers who are looking to the e-commerce giant for software, apps, TV shows and more. And the destination could be a centralized place to find a variety of digital content for Amazon's new tablet device, the Kindle Fire.
Here's a preview of some of the recommendations Amazon is making for books, magazines, TV shows, movies, Android app, Android games, and software:
Top ten recommended Kindle books:
Top ten recommended magazines:
Top ten recommended movies:
Top ten recommended TV shows:
Top ten recommended albums:
Top ten recommended Android apps:
Top ten recommended Android games:
Top ten recommended digital video games:
Top ten recommendations for digital software:
SNES Classic Mega Man X Gets An Extra Life On iOS
Posted: 22 Dec 2011 06:11 AM PST
Ready for some more SNES-flavored nostalgia on your iPhone or iPod Touch? Capcom has recently released Mega Man X for iOS, which should brighten the day of just about anyone who spent their formative years slaying robotic octopi.
Unlike the other versions of Mega Man that have found their way to iOS, Mega Man X ditches the classic pixelated look for smoother visuals — I think it's a novel touch, though some gamers disagree with me.
Classic MegaMan games always required precision and some nimble fingers, and some tweaks had to be made to make it work with with a 3.7-inch touchscreen. The normal difficulty level has X constantly charging his X-Buster, while holding down the fire button turns on auto-fire mode. After a few minutes with the game, my only real concern is that the jump and fire buttons seem just far enough apart that they're easy to miss when things start to get hairy.
If those thumbs of yours don't move quite like they used to, there's also an easy mode baked into the game. It may just be me, but the the thrill of clearing a particularly tough section is part of MegaMan's appeal — considering how easy the normal mode can be, I imagine most people would skip easy mode altogether.
The end result is a version of Mega Man X that manages to strike a good-but-not-great balance between difficulty and playability. Purists may scoff at the changes, but taking a game that just begs for a controller and adapting it for a device without buttons is no small feat, and the nostalgia factor may be enough to sway gamers into forgiving its quirks and odd design choices.
Mega Man X is live in the App Store, and it can be yours for $4.99.
Hitwise: For The Third Year In A Row, Facebook Was The Top-Searched Term In The U.S.
Posted: 22 Dec 2011 06:05 AM PST
Experian Hitwise, which has analyzed the top 1,000 search terms for 2011, is reporting that Facebook was the top-searched term overall in the U.S. for the third year in a row. Facebook accounted for 3.1 percent of all searches, a 46 percent increase from 2010. Four variations of the term "facebook" were among the top 10 terms and accounted for 4.4 percent of searches overall, a 24 percent increase from 2010.
Searches for "youtube" actually moved up from the third spot in 2010 to the second spot in 2011. "Facebook login" was the third most-searched term in 2011, followed by "craigslist" and "facebook.com." Facebook.com moved up one spot in 2011 to be among the top five search terms. When combined, common search terms for Facebook, such as facebook and facebook.com, accounted for 3.5 percent of all searches in the United States among the top 50 terms, up 33 percent compared with 2010.
For basis of comparison, Google's 2011 Zeitgeist list of the fastest-growing search terms counted "Rebecca Black," and "Google+" as the fastest growing search terms for the year. In fact, Google+ oddly didn't even make it on Hitwise's Top 10 list of search terms for 2011. Why? Hitwise's list includes searches made on Bing, Yahoo and other search engines beside Google.
Hitwise also reported that Facebook was the top-visited Website for the second year and accounted for 10.29 percent of all U.S. visits between January and November 2011, which is a 15 percent increase from 2010. Google.com ranked second, with 7.7 percent of visits (up 7 percent increase) followed by YouTube ( up 3.2 percent), Yahoo Mail (up 3 percent) and Yahoo (up 2.5 percent).
The combination of Google properties accounted for 12 percent of all U.S. visits, which represents a 22 percent increase compared with 2010.
Social dominated searches this year, says Hitwise. The report shows that social networking–related terms topped results, accounting for 4.2 percent of the top 50 searches, an increase of 12 percent compared with 2010.
Google terms (including YouTube) accounted for 1.6 percent of searches, an increase of 27 percent compared with 2010. Yahoo terms accounted for 0.59 percent, an increase of 15 percent compared with 2010. New terms that entered the top 50 search terms for 2011 included addicting games, Amazon.com, CNN, Chase online, Face, Facebook sign up, Hotmail, Lowes, Pandora, Twitter and You.
The fastest-moving search terms based on absolute change in 2011 included hurricane irene, bin laden wives, osama bin laden dead, les paul, nick ashford dies, apophis asteroid, sheen dumped, hurricane irene path and amber cole.
Hitwise also broke down popular search terms by public figures and other categories. Here's who took the top spot for a variety of subjects: Public Figures (Justin Bieber); Top personalities (Kim Kardashian); Fastest-moving movie titles (Star Wars); Music (Lady Gaga); Branded destinations (Disney World); Top TV show searches (American Idol); Television (hulu); Athletes (Tiger Woods, Danica Patrick and Brett Favre); Sports Team (Dallas Cowboys); and News and Media (Casey Anthony, followed by Charlie Sheen and Kim Kardashian).
Amazon To Invest $270 Million In New Distribution Centers In Virginia, Tennessee
Posted: 22 Dec 2011 06:00 AM PST
Online retail giant Amazon this morning announced that it will open four new distribution centers, two in Virginia and two in Tennessee, and that it will invest a total of $270 million to get the new facilities completed by next fall – just in time for next year's holiday season.
In Virginia, Amazon says it will create about 1,350 jobs, while the new distribution centers in Tennessee will create 1,300 jobs. Amazon operates such facilities, which it calls fulfillment centers, to warehouse and ship items customers have ordered on Amazon.com.
The new sites will be able to fullfil orders across the United States, the company said.
Together with the Governor of Virginia, Bob McDonnell, Amazon announced that it will invest $85 million in Chesterfield County, and invest another $50 million in Dinwiddie County.
Governor McDonnell approved a total of $3.5 million in grants from the 'Governor's Opportunity Fund' to assist Chesterfield County and Dinwiddie County with the project.
In conjunction with the Governor of Tennessee, Bill Haslam, the company announced that it will invest $135 million in two new fulfillment centers to complement exisiting facilities in Wilson, Hamilton and Bradley Counties.
In total, Amazon says, the company will be creating more than 3,300 jobs and more than $270 million in investment in Tennessee.
Amazon Stops Hiding Competitors' E-Reading Apps On The Kindle Fire
Posted: 22 Dec 2011 05:08 AM PST
Amazon has stopped pretending that a group of e-reading apps it allowed onto its Android Appstore weren't available on the Kindle Fire. For whatever reason, the company was effectively hiding e-reading apps from companies like Wattpad, Kobo and Bluefire, even though they worked perfectly fine on the low-cost tablet computer.
Confused about why its app didn't appear for users on the Kindle Fire, which is proving to be quite a sought-after device, Wattpad engaged in conversations with some folks over at Amazon, which apparently led to a necessary change in policy for all makers of mobile e-reading apps.
It's unclear when Amazon started showing e-reading apps from rivals (including Wattpad's) on Kindle Fire, exactly, but it seems they started appearing in listings sometime yesterday afternoon. Possibly, this was part of the Kindle Fire update that was delivered earlier this week.
Either way, this is good news for Wattpad, Kobo and other e-reading app developers, who no longer have to educate people on how to sideload their applications on the Kindle Fire.
Update: Wattpad's Amy Martin points out to me that, while she's certain that there were multiple e-reading apps in the listings yesterday evening, right now it's back to Wattpad only. We're trying to find out what's up with that.
Last week, The Verge reported that Amazon redirected everyone trying to visit the Android Market website of direct app market.android.com links to its own Appstore.
However, GigaOm's Kevin C. Tofel reported yesterday that the browsing block is no more.
I don't consider Amazon to be an evil corporation, but both the hiding of competing e-reader apps and the browser redirection on the Kindle Fire were business practices bordering on downright shady. It is, however, worth noting that Amazon seems to be paying close attention to all feedback and prone to fixing what needs to be fixed rapidly.
Cloudability Raises $1.1M To Help Businesses Manage And Monitor Cloud Costs
Posted: 22 Dec 2011 05:00 AM PST
Cloudability, a platform to manage and monitor all of your cloud costs in one place, has raised $1.1 million in seed funding, led by Trinity Ventures and Walden VC.
Cloudability, which launched in early November, helps businesses be more efficient on the cloud by analyzing a company's entire cloud spend for cost savings opportunities and make recommendations. Cloudability supports more than 80 cloud and application providers, including AWS, Rackspace, Heroku, Airbrake and Google Apps, to give companies the ability to monitor and analyze complete cloud spend across multiple vendors.
The startup aggregates cloud costs into comprehensive reports and a simple dashboard to help companies understand and manage their cloud service spending, increase efficiency, reduce waste, and identify opportunities for coud cost savings. The service also includes daily customizable email and cloud spend/ activity notifications.
Cloudability is now tracking more than $21 million in cloud spend, and in its private beta identified an average of $2000 in efficiency gains per customer. Early beta users include SlideShare and others, and currently 1,000 businesses are using the platform to track spending.
The startup plans to use the funding to expand its engineering team, and accelerate product development and additional cloud-service integrations.
Japan's Top 3 Mobile Carriers Agree To Support Global NFC Standard
Posted: 22 Dec 2011 04:18 AM PST
Japan, one of the most advanced mobile nations in the world, doesn't want to be a "cell phone Galapagos" anymore, at least when it comes to payments over NFC. Paying with cell phones is already ubiquitous in Japan, but now the country's top three telcos (NTT Docomo, KDDI au, and SoftBank Mobile) are trying to switch from the Nippon-only Osaifu Keitai system to the Type A and Type B NFC standards used globally.
The problem for the carriers is that Osaifu Keitai ("Portable Wallet"), which is based on Sony's FeliCa RFID smart card technology, isn't compatible to the Type A and B NFC standards. Docomo, KDDI, and SoftBank have set up the so-called Japan Mobile NFC Consortium to coordinate the domestic adoption of those standards with "service suppliers and handset manufacturers".
The background here is that with this move, the carriers are not only streamlining domestic mobile payment services but making it easier for Japanese handset manufacturers like Sharp or Panasonic to sell their devices abroad. In fact, Japanese business daily The Nikkei is reporting that handsets incorporating Type A and B NFC standards from Japanese makers will be released at the end of next year.
With over 120 million cell phones in use, Japan is currently the 7th biggest mobile market in the world.
Via Engadget
Done Deal – Akamai Buys Rival Cotendo For $268 Million
Posted: 22 Dec 2011 04:10 AM PST
Akamai has indeed acquired Cotendo, one of its largest competitors, in a deal valuing the CDN and site acceleration services company at approximately $268 million.
The confirmation comes nearly a month after Israeli business press reported that Akamai was mulling an acquisition of the website and mobile acceleration technology vendor for up to $350 million.
Under the terms of the agreement, Akamai will acquire all of the outstanding equity of Cotendo in exchange for a net cash payment of $268 million, after accounting for expected purchase price adjustments, plus the assumption of outstanding unvested options to purchase Cotendo common stock. The transaction is expected to close in the first half of 2012.
Says Paul Sagan, president and CEO of Akamai:
Founded in 2008, Cotendo is headquartered in Sunnyvale, California, and employs roughly 100 people (of which half work out of its R&D facilities near Netanya, in Israel).
Cotendo has raised over $36 million in funding from investors like Sequoia Capital, Benchmark Capital and Tenaya Capital.
The company specializes in acceleration services for dynamic Web apps, static and dynamic web content, performance monitoring and automatic failover as well as real-time reporting and analytics.
A few months ago, Cotendo raised $17 million in new funding from its previous backers, with Citrix Systems and Juniper Networks stepping in as strategic investors as well. Other strategic partners include Google, AT&T and Sumitomo Corporation.
Cotendo customers include Zynga, Vistaprint and Facebook. Notably, the company's advisory board includes Jonathan Heiliger, currently VP of Technical Operations at Facebook.
On an interesting sidenote: a year ago, the Massachusetts Institute of Technology joined Akamai in suing Cotendo over patent infringement (which in turn reminds me of Nuance's recent acquisition of Vlingo, which also occurred after – years of – patent litigation between the two parties).
Report: Nintendo 3DS Sales In Japan To Pass The 4 Million Mark Earlier Than Expected
Posted: 22 Dec 2011 03:09 AM PST
It's a common platitude in the gaming industry: it's the killer titles that make or break a video game system. One case in point is Nintendo whose 3DS sales in Japan, one of the biggest video game markets in the world, are expected to cross the four million mark two months earlier than expected.
Just two weeks ago, Nintendo president Satoru Iwata said this will happen "in February next year", but Japanese business daily The Nikkei is now reporting that cumulative domestic sales of the 3DS will reach four million before year-end. The newspaper is referring to stats from Tokyo-based market research company Enterbrain, which says Nintendo managed to sell a weekly record of 390,000 systems between December 12-18 (and 380,000 units between December 5 and 11).
Enterbrain reports that Nintendo has sold 3.6 million 3DS in Japan so far and projects that sales in the Christmas week will lift big N over the 4 million mark.
Sales were fueled by the recent launches of Monster Hunter 3G, Super Mario 3D Land, and Mario Kart 7. The holiday season sure did its part as well, but the recent numbers from Nintendo are especially impressive when you take into account that Sony launched its Vita in Japan just last week, too.
eBay Acquires German 'Purchase-On-Invoice' Technology Company BillSAFE
Posted: 22 Dec 2011 02:18 AM PST
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I was under a rock this weekend. I guess I stayed away from reading my favorite blogs. Weather was too nice.
But I'm now caught up on the MIcrosoft/FM Publishing brouhaha and I don't get the violent response.
The publishers quotes are fine. The ad is fine. And Michael Arrington is right in this post and then the follow up.
People need to chill out. Everything is fine. Really.
(in the spirit of disclosure: all of the ad revenue on this site go to charity at the end of each year. this policy is on my About page too)


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The Musicman Stingray 2EQ, Maple, Black is a 4-String Bass Guitar, with 2-Band EQ, Maple Fingerboard, Black Pickguard, Black finish.
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The objective of the proposed study is to examine the effects of a novel cognitive-training intervention on subsequent adherence to and engagement in an integrated home and center- based physical activity program combining resistive and aerobic exercise.
Physical activity rates decrease with age and exercise program attrition rates increase with time. A number of booster strategies have been implemented within exercise interventions with the aim of increasing compliance to exercise programs, but it has yet to be determined whether pre- intervention training can prevent attrition and increase long-term adherence. Evidence suggests that general cognitive training and training specific to exercise-related cognitive processing has the potential to increase self-efficacy and self-regulatory strategies, and ultimately, exercise behavior. This study will compare the effect of cognitive training vs. no training on subsequent adherence to a 4-month, home and center-based program involving aerobic and resistance exercises, in a sample of middle-age adults.
|Olson, Erin A; Mullen, Sean P; Rogers, Laura Q et al. (2014) Meeting physical activity guidelines in rural breast cancer survivors. Am J Health Behav 38:890-9


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Friday, December 16, 2011
General Information
This post will be dedicated to providing information of various formats, from the common to the not-so-common. Some areas I ask that you send me an email (Address on the right) or post in the comments so that it can be filled out with as much information as possible.
NEW NOTE: we are lo longer having regular bi-weekly meetings. we are sorry if this causes you any grief. for more info on this, go here.
And that's all for now!
27 comments:
I want to go so bad but from the pictures I would be the minority and that's no fun. :( (my name is dude I don't konw why)ReplyDelete
I believe Vanilla is allergic to peanuts.ReplyDelete
@dude Minority has nothing to do with it. We're just there to have fun, it doesn't matter who you are or how old. We get all sorts of people to come to these and just try to have a good time!ReplyDelete
@Ikasama I will add that on there.
hey dude. we have people from all walks of life who come to the meeetup. so dont feel wary of not showing up. our flikr really doesnt show everyone who shows up to our meetsbut you will find out we are quite the diverce group. and will accept anyone with open arms.
O wow thanks no o really want to goReplyDelete
This comment has been removed by the author.ReplyDelete
Heck yes! I'm goin' to the next meetup (I think it be the next one :P)! I ain't even from this country!ReplyDelete
Gospel is allergic to mushroomsReplyDelete
if anypony would need a ride do to time changes and trans let me know i'm willing to drive anypony who wouldnt be able to make itReplyDelete
@PhonixSwift: I have an apple allergy.... o.oReplyDelete
damn, I live way down south, in Cranston.ReplyDeleteReplies
Used To Live There.Delete
This comment has been removed by the author.ReplyDelete
- AnonymousDecember 25, 2012 at 10:23 PM
Is anyone welcome to go? Do I need to register beforehand?ReplyDelete
So I'm looking on the Sentry Box calendar and they don't have anything about a MLP meetup on Saturday the 6th. Is there one or am I wrong? I've never been to one but would really like to.ReplyDelete
I'm Allergic To ALL NUT AND FISH.ReplyDelete
I'm just now getting around to posting here, but I'd love to attend one of the meetups finally, and meet some other fans here in Calgary. When exactly is the next meetup scheduled? I know its at 5, on saturdays, but I work until 6 on those days, and probably wouldnt be able to make it until 6:15 or so. Would that be a problem at all, or can I still swing down to sentry box at that time?ReplyDelete
I am new to the community and was wondering due to the recent flood when is the next meet up?ReplyDeleteReplies
well... it was supposed to happen this weekend (june 29) however, i dont know how accessable it will be to get to sentry box. the trains are still down and from what im hearing and wont be running until sometime next week.Delete
we may call this meet off. however we will have our normal meetup on the 13th of july.
i will be calling sentry box reguardless to see how things are going for them.
It may be hard to get there, seeing as i live all the way down in Braeside, but I'll try to come on over sometime, have a few laughs.ReplyDelete
(Saturday October 5th 2013 6:45pm) ``Lonely I`m Mr Lonely, I have nobody...``ReplyDelete
Anyways, I`m sad that I can`t come to the meetup tonight. However I might be able to make it next meetup.
(If you don't know who I am. I`m one of the non-official Calgary bronies. I even made 3 pieces of art for the group on Deviantart (drewq123 on deviantart) : http://drewq123.deviantart.com/art/Calgary-Bronies-Logo-With-Apple-Bloom-401423292 )
Hey, I was wondering if you might be interested in checking out my work on Deviantart: http://drewq123.deviantart.com/ . I MADE SOME ART FOR THE GROUP THERE YA KNOW!.... so... I am disappointed that even though there is a brony group in Calgary AB that I won't be able to attend. But if the Calgary Brony con makes a comeback, I may be able to see some of you there!ReplyDelete
Until next time:
Drewq123/Drew Quincy
When exactly is the next meetup? I didn't know this was a thing until today XDReplyDeleteReplies
our next meetup will happen february 22. hope to see you then.Delete
It's nice to know of other bronies in calgary. I look forward to going. Also if anypony knows about cloudsdale mind lending a little support for a fellow calgary brony @ cloudsdale.org/clouds/ragnarok ?ReplyDelete


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The Accountancy Board of Ohio regulates the practice of public accounting in Ohio. The Board determines the requirements for the CPA examination, CPA certification, CPA licensing, and public accounting firm registration. The Board also conducts disciplinary hearings against CPAs and public accounting firms for violations of the accountancy law.
Persons who wish to find out about the next Board meeting, the agenda, upcoming events, or who wish to contact the Board staff, should select the links under the section Board Information.
Persons who wish to find out a licensee's status, select a CPA, or to determine if any action has been taken against a CPA should select the links under the section Public Information.
Persons who wish to peruse the law, rules, and other information should select the links under the section Reference Material.
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WAAAM Traffic Jam – Car Show and Swap Meet
Come to a museum, a car show, and a swap meet all in one great place. Food. Fun. Music. Western Antique Aeroplane and Automobile Museum is hosting their annual WAAAM Traffic Jam – A Car Show and Swap Meet on July 8-9, 2016 at the museum.
Don't miss the Model T Quick Build Challenge and other fun activities such as technical sessions and riding in some historic vehicles. Also, see the vintage kiddie pedal cars and check out the goodies to buy. There is something for everyone.
On Friday registered participants and their guests "cruise the gut" and end the day with food and a drive-in movie. Saturday's Swap Meet and Car Show starts at 8:00 am with judging and prizes for entrants and drawings for visitors. Your support in this fundraiser helps keep WAAAM's engines running!
Vehicles (all types including cars, motorcycles, trucks, etc.) must be 30+ years old for show entry.
WAAAM is located three miles from downtown Hood River at 1600 Air Museum Road, Hood River, OR 97031.
Call (541) 308-1600 for more information or visit www.waaamuseum.org


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