text:
Name: Johnny, aka "Johnny White"
Web Site: https://jrodriguezblanco.wordpress.com/
Bio: Juan Diego Rodriguez-Blanco is an Assistant Professor working at the Nano-Science Center, University of Copenhagen. He is investigating calcium carbonate crystallization using a variety of techniques (from high resolution microscopy to spectroscopic, solid state and synchrotron-based techniques). Apart from being a compulsive and pathological science fanatic, he loves macro and landscape photography and is a extreme cake lover.
Posts by Johnny White:
- Mars Exploration Program (Jet Propulsion Laboratory)
- Curiosity website at the Jet Propulsion Laboratory
- Curiosity website at NASA
- NEW! – Video of the landing at JPL ; Reception of the first images.
- NEW! – Video taken by MARDI showing the descent of Curiosity (low resolution).
- Times of landing, press conferences (pre- and post-landing)
- Detailed Entry, Descent and Landing (EDL) timeline.
- All the RAW images taken by Curiosity
- NASA multimedia of Curiosity
- NASA Photojournal.
- NEW! – HiRISE (Mars Reconnaissance Orbiter) image of Curiosity capsule descending through the martian atmosphere.
- Mission press-kit
- MSL Science Corner (science instruments)
- Science instruments (papers published in The Space Review, Springer)
- Proposed landing sites (including Gale crater)
- Selection of the landing site
- Geological maps and characterization of Gale crater
- Landing elipse
- HiRise images of Gale Crater
- Digital Terrain Models (including Gale Crater)
- More links to HiRise images of Gale Crater
- Mars Science Laboratory. Entry, Descent, and Landing System Overview
- Mars Science Laboratory Telecommunications System Design
Philae landed on comet 67P Churyumov-Gerasimenko: follow the news!November 11th, 2014
On November 12, 2014 and after 10 years of travel, the European Space Agency (ESA) carried out the first unmanned descent and landing on the surface of a comet's nucleus. Here you can find some links to follow this mission and get detailed information about Rosetta and Philae.
The Philae lander detached from Rosetta spacecraft and performed a soft landing on a selected area –recently named Agilkia– of comet 67P Churyumov-Gerasimenko. This was not a fast landing event, like the Curiosity rover on 2012. Actually was a complicate manoeuvre and pretty slow (7-hour) descent.
Top left image: close-up of the region containing Philae's primary landing site Agilkia, which is located on the 'head' of Comet 67P/Churyumov–Gerasimenko (see more details here).
Image: comet 67P Churyumov-Gerasimenko, by Rosetta.
ESA has confirmed that both the Rosetta and Philae are in perfect conditions. Philae will carry out "elemental, isotopic, molecular and mineralogical composition of the cometary material, the characterization of physical properties of the surface and subsurface material, the large-scale structure and the magnetic and plasma environment of the nucleus" (Bibring et al., 2007). Philae instruments will analyse surface and sub-surface samples, at least during the first five days of mission after touchdown. The lander will rely both on solar power and batteries, so its lifetime could span from several weeks to a maximum of 4-5 months in the best case scenario.
Below you can find some links to follow this mission and get detailed information about Rosetta and Philae. Also we will update you with news at our own EAG Facebook and Twitter pages.
Main websites of Rosetta
– Rosetta at ESA
– Rosetta at DLR
– Rosetta website at Jet Propulsion Laboratory
Livestream of Philae's landing on 12 November 2014
– Livestream at DLR
– Livestream at ESA (1)
– Livestream at ESA (2)
– Livestream at NASA TV
Landing timelines:
– ESA timeline explained
– ESA timeline detailed
Animations of landing of Philae and other videos:
– Animations at DLR
– Rosetta animations in ESA's YouTube channel
Images of the landing site:
– Agikilia global view
– Agikilia detailed view
– The best 10 images (so far, before Philae landing) of comet Churyumov-Gerasimenko
Brief summary of science that Philae will do during the first days:
– Summary at ESA blog
– Summary at the Planetary Society blog
Rosetta-Philae blog:
– Blog at ESA
– Rosetta and Philae blog – The Planetary Society
Rosetta and Philae in social media
– Facebook page of Rosetta
– Twitter page of Rosetta
– Twitter page of Philae
– Twitter page of ESA
– Twitter page of ESA Science
– Twitter page of ESA Operations
– REE feed of Rosetta-Philae
Comet Churyumov-Gerasimenko images at ESA:
– ESA imagery
– Flickr imagery
Other websites:
– Location of Rosetta in the solar system (interactive)– Main ESA website
– Brochure about Rosetta-Philae (ESA)
– Rosetta coverage in Science Magazine
– A good article explaining the difficulties of landing on the surface of a comet (Nature News)
Curiosity rover is on Mars! Follow the news! – UpdatedAugust 5th, 2012
Curiosity rover (Mars Science Laboratory, NASA) has successfully landed on Gale crater, Mars, on Monday August 6, 5:31 TU (Sunday August 5, 22:31 PDT). The rover is carrying the most advanced geology and geochemistry laboratory which has been ever sent to another planetary body. This includes cool instrumentation to carry out X-ray diffraction / fluorescence, isotopic and chemical compositional measurements, color imaging and video, remote micro-imaging, meteorological and radiation measurements, etc.
The landing area, Gale crater, has a 5 Km high mountain with layered materials containing clay minerals in the bottom and sulfur and oxygen-bearing minerals depending on height. Curiosity aims to land on a flat area of the crater and drive upward to study the geological history of the region, layer by layer, studying sediments formed in wetter environments during the early history of Mars. Docens of samples will be taken from the ground to conduct an in-depth investigation of Mars' past or present ability to sustain microbial life. It will be a 2-year amazing mission.
The landing has been the most complicated and riskiest in the history of planetary exploration. Have a look at this 5 minute video produced by the Jet Propulsion Laboratory (NASA) showing the landing procedure.
Below you will find some links to know more about this mission and to follow the events:
General information and main websites of the mission:
Watching the news about Curiosity in real time:
There are different websites which will stream all events from NASA Jet Propulsion Laboratory. The best ones are:
More information about the landing procedure, science instruments, etc:
Science objectives
Landing site: Gale crater. Papers and selection of site.
Images of the landing site:
Entry, descent and landing:
Curiosity and social media:
These photons are just for youMarch 22nd, 2012
One of the first things which really attracted me when I was a child was the night sky. Maybe that happened because I was born in a very cloudy and rainy area where blue skies during the day and a starry sky at night are not very frequent. Looking at the stars at night when I was a child was a way to feel that "there was more space available". I still have the first astronomy book I read when I was 12 or 13 years old. Later, I got my first telescope and I really enjoyed exploring many astronomical objects, from planets to galaxies, scattered across the sky. I spent many long nights under the sky –sometimes alone, sometimes with good friends– observing a large number of galaxies, nebulae, star clusters, comets, planets and moons. These are sights which I will never forget.
I would like to suggest something which may help you understand this feeling. Find some time for yourself at night and go to a dark place to see the night sky for at least five minutes. You will see a number of stars; maybe some of the planets of our solar system –they are bright and can be easily spotted. Many of the questions which as geochemists we try to answer may be hidden in these planets and their moons. However, a fast look at the night sky may be even more encouraging when you discover what is directly 'hitting' you. You may see a few hundreds stars with your naked eye, but actually the photons of thousands of millions of objects -many of them amazingly huge and as old as the Universe itself- are beaming light directly to your eyes. Our eyes are not sensitive enough to detect or perceive all of them, but photons from galaxy clusters, nebulae, star clusters, planets or asteroids are constantly arriving. Even if you do not see them, they reach your eyes. All that light has travelled billions of years just to meet you and nobody else. It interacts with the living cells of your eyes and their long trip comes to an end. The apparent quiescence of the universe is actually a storm of photons, energy flowing everywhere and reaching us. Some of these photons come from close by regions of the solar system. Others were produced when the Earth and our solar system were not even born and they may have been travelling half the way across the Universe. You only need to enjoy a nice view of the night sky and the photons, which were produced over the whole life of the universe will finish their long billion-year trip arriving to your own eyes, putting you in touch with the universe.
These photons –the "visible" and "invisible" ones– are carrying information about many processes which make the universe the way it is. However there are things which will be always hidden to our eyes. Photons from galaxies at the visible edge of the Universe will reach your eyes, but none from the hidden face of the moon will find you. So close, yet so far. We know what the hidden face of the Moon looks like because humankind has found a useful way of obtaining information: science. After centuries of scientific and technological evolution, we are starting to understand many processes, which occur in the universe because humankind is able to develop instruments, methods and strategies to obtain information.
From my point of view, geochemistry is a branch of science which works in a similar way to astronomy and astrophysics. Astrophysicists try to understand what happens at the atomic –and at a much smaller– scale in order to comprehend the universe. They use telescopes and particle accelerators to obtain information about processes at many, many different length scales. As geochemists we do something similar: in order to understand big things –for example, the changes in ocean chemistry, the climatic history of our planet, or the way some living organisms make huge deposits of minerals– we need to explore the small scale of things. That is the reason we try to understand the speciation of many elements in seawater, how tiny mineral particles react with water droplets in our atmosphere, how minerals form and transform at the nanoscale or how their surfaces evolve in the presence of water, organics, etc. Geochemistry involves large scale work: samples from many different locations around the world are analyzed and even space probes are sent to other worlds to study minerals and rocks … but, and at the same time, geochemists use X-ray diffraction, high resolution microscopy, or synchrotron light to understand processes at the micro and nanoscale. In the end, we all try to quantify how all these atoms, which were created during highly energetic processes in the cores of the stars, work together on our home planet. Nothing is static in our planet. Everything is evolving.
Maybe this is the reason I really love geochemistry. It connects our planet with the universe by linking the atomic to the planetary scale, putting together processes, which occur in milliseconds and all the way to eons. All this gives us a wonderful perspective of our world, our life and our place in the universe. For me it is similar to observing the night sky: apparently, everything seems to be at equilibrium… but actually it is a dynamic equilibrium. Below the apparent quiescence there are millions of things moving, waiting to be discovered and understood.
See this: The scale of the Universe


text:
1 pound shelled edamame
1 cup non fat sour cream
4 ounces fresh goat cheese (crumbled)
1-3 chipotles in adobe (chopped)
1-2 tbsp. adobo sauce from the can
1/4 cup fresh lemon juice
2 cloves roasted garlic (recipe below)
2 tsp. kosher salt
1 tbsp. chopped oregano
1/2 cup pumpkin seeds
1 tsp. extra virgin olive oil
1/2 tsp. kosher salt
1/4 tsp. ground coriander
1/4 tsp. red pepper powder
1 tsp. fresh lemon zest
1 tsp. chopped oregano
roasted garlic:
1 head of garlic
extra virgin olive oil
kosher salt
preheat the oven to 400°F.
peel away the outer layers of the garlic bulb skin, leaving the skins of the individual cloves intact. using a knife, cut off 1/4 to a 1/2 inch of the top of cloves, exposing the individual cloves of garlic.
place the garlic heads in a baking pan; muffin pans work well for this purpose. drizzle a couple teaspoons of olive oil over each head, using your fingers to make sure the garlic head is well coated, and a pinch of kosher salt. cover with aluminum foil. bake at 400°F for 30-35 minutes, or until the cloves feel soft when pressed.
allow the garlic to cool enough so you can touch it without burning yourself. use a small small knife cut the skin slightly around each clove. use a cocktail fork or your fingers to pull or squeeze the roasted garlic cloves out of their skins.
making the dip:
bring a medium pot to a boil, and cook the edamame according to the directions (about 5-8 mins.). drain well and transfer to a food processor. add in the sour cream, goat cheese, chipotles and adobo sauce, lemon juice, garlic, and salt and puree until smooth. stir in the oregano and transfer to a serving bowl.
making the pepitas:
preheat the oven to 375 degrees. toss the pumpkin seeds with the olive oil, salt, coriander, and red pepper powder. spread out on a baking sheet and bake for about 10 mins. or until the seeds begin to turn brown. transfer the pumpkin seeds to a bowl and toss with lemon zest and oregano.
top the dip with the spiced pepitas, and serve with pita chips.
enjoy :)

subset: commoncrawl


text:
Federal authorities have reportedly arrested a third suspect in connection with the horrific videotaped beating of a young gay Atlanta man. Seventeen-year-old Dareal Damare Williams was sought by the Atlanta Police Department and federal investigators for the brutal attack on 20-year-old Brandon White. The vicious beating was captured on video and posted online.
Williams was hiding in Pennsylvania, reports WSB-TV.
Williams [was] hiding with friends and family in Erie, Penn. Williams is a known member of the violent Pittsburgh Jack City Gang, based in Atlanta, police said.
Williams was identified by investigators as an attacker in a recorded beating that took place on Feb. 4 on McDaniel Street. Twenty-year-old Brandon White, who has identified himself as being gay, was beaten by several men in front of a store. Two others identified in the beating have been arrested. Williams, a minor, has been charged as an adult for his role in the robbery and assault.
Williams becomes the third and final suspect in custody for the vicious beating. Nineteen-year-old Dorian Moragne surrendered on Friday. Eighteen-year-old Christopher Cain was arrested on February 11. Both face charges of aggravated assault and robbery.
The violent video surfaced on February 6 and quickly went viral across the internet. Brandon White could be seen leaving a store and ambushed by three young men. White was viciously beaten as another man laughed repeatedly, "No faggots in Jack City." White can be seen being kicked, punched, hit with a tire—even his cell phone is used to punch him in the face.
The U.S. Attorney's Office in Atlanta and Federal Bureau of Investigation have joined the case. The suspects may face federal hate crimes charges. The federal intervention was necessary because Georgia is one only five states without a hate crimes law.
In related news: Georgia State Rep. Rashad Taylor—who is Black and openly gay—announced that he will introduce a hate crimes bill in response to the brutal attack on the young gay man.
You May Have Missed:
Second Suspect Surrenders in ATL Gay Bashing
Atlanta Beating Victim Identified
Atlanta Thugs Brutally Beat "Faggot"
Suspect Arrested in Atlanta Gay Bashing
ATL Mayor Offers $25K Reward for Suspects


text: Soumyadeep Banerjee, an Indian national, is Migration and Population Specialist at ICIMOD. He joined ICIMOD in 2009. Soumyadeep specializes in research on labour migration, remittances, vulnerability, adaptation, and livelihoods issues in the Hindu Kush Himalayan (HKH) region. He has undertaken research studies in Bhutan, China, India, Nepal, and Pakistan. He is also pursuing a D. Phil. in Geography from the University of Sussex, United Kingdom. His D.Phil. research examines the circumstances under which labour migration can build adaptive capacity and increase community resilience. He holds an M.Phil. in Population Studies and a Master's in Geography from Jawaharlal Nehru University, India. He also has a Master's in Migration Studies from the University of Sussex.


text:
Fate has been trying to reach you. Redirecting you.
Here it is 11:03 and someone stands while trying on a hat that has just been handed to them. The tree in the back ground, although slightly bent, symbolizes maturity and a period of experience developed by the individual who is now wearing the new hat.
Facing you: Promotion into a role to guide and inspire others. Those around you need some motivating to see things through to the end.
Facing away: Those who are now leading have been chosen to lead. Consider following for now. Give it a chance to be proven.
Kevin is here to help if you need a second intuitive opinion.
Copyright 2012 Psychic Medium Kevin Baird. All rights reserved.King of the Fey. The Feyking.
Web Hosting by Yahoo! Psychic help


text: Anyone else been watching this Channel 4 series? The gist of it seems to be that a graphic novel called The Utopia Experiment has correctly predicted a load of events such as BSE and the rise of a new genetic disease called Deals Syndrome or something. It turns out that there is a second part to the novel and a lot of scary people are trying to get their hands on it. Some innocentish comic enthusiasts are mixed up in this and being chased by some very unpleasant psychopaths who are also busily infiltrating the British government along with everything else. Fairly standard stuff in some ways I guess but the atmosphere is very good and it always goes that little bit further than you expect in unsettling you - just that bit darker than you might expect from a series on Channel 4 really.


text:
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text:
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text:
Sanki Pioneer are introducing a new product called Flexbox at The International Stationery Fair in HongKong this week.
Flexbox is designed to help manage and tidy up the desktop by putting away the small things that normally invade the workspace. The box comes with 6 containers but can be personalized by adding extra containers that are purchased separately. The box is also available in a smaller version called Flexbox mini that includes 5 containers.
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text:
Top 10 Reasons We Hate Mass Effect 3's Ending
Angry Joe lists the Top 10 Reasons Why He Hates Mass Effect 3's Ending and shares with you fan reaction and discussion on how the amazing sci-fi franchise from Bioware failed to deliver promises made.
What are your Top Reasons You Hated or even Liked the Ending? Grab a beer with Shepard and Garrus and leave your thoughts below!
Leave a Reply
856 thoughts on "Top 10 Reasons We Hate Mass Effect 3's Ending"
March 19, 2012 at 12:53 am
Joe hits my reason for reacting with a 'wtf was this shit?' to the ending when I finally beat the game. I just spent 30+ hours watching some very intense gratifying storytelling up to that point. From Mordin's sacrifice, to Thane's final bad-ass sequence and touching final words with his son, the game is full of well done moments that really invested me into the game. The biggest one for me personally though was Legion's death. "The answer to your question is yes' As it turns out Machines do have souls after all. That was a massively satisfying, sad and bad ass moment.
BUT WAIT! As it turns out, Legion died for nothing, all the work Shepard did was wrong! Utterly and completely wrong. In fact you were just wasting your time saving the Geth, helping EDI learn to live and fighting for the rights of all life to exist. Why no, the only correct options are either to commit mass genocide/murder by destroying all the Geth/killing EDI, or forcing evolution on every living thing in the universe. Or it turns out the illusive man was right all along and you should just become a god!
Or, the ending was shit, and didn't fit the themes of the rest of the game in any way, along with all the other problems Joe lists. I'm not bothered by all of them, but for getting so invested in the story, the last 10 minutes ruined it. I've no desire to ever play this series again if its going to end like that. Thanks for producing the video Joe, keep up the great work!
March 19, 2012 at 12:37 am
I like how people are taking all this time to argue the ending of a videogame, when they could be using this time for somthing more important.
those who cant see how the ending is open are delusioned spoiled children who want it their way and have never picked up a decent science fiction book in their life.
March 19, 2012 at 12:41 am
open to what? plot holes and massive deus ex machina?
And you're spending your time trolling people with genuine concerns with an ending to a story they've invested their time and effort, a story they've become invested in.
Congratulations you trolled me, you win now go away.
March 19, 2012 at 12:45 am
its an arguement spouted by delusional people, who want it their way, and have never read a actual good science fiction novel in their life. it was vague because it was left open to interpretation, but we live in a fast paced society that dosent like to think for itself and instead wants everything explained to them like they are children, and ultimatly their arguements are invalid because they are acting like children
can you truely name 1 plot hole? I cant. everything I did in the previous games led to their ultimate conclusions and I was satisfied with every one. and can you name any science fiction story without a deus ex machina?
March 19, 2012 at 1:09 am
Watch the video: Several are directly named.
It isn't "society's" fault that Bioware promised us a completely different bill of goods than they provided. Are you honestly trying to say that we should never raise a comment over being directly lied to by companies?
Hell, I loved the movie The Grey, it had a vague ending that was open to interpretation. That's not Mass Effect 3, which is just a shitty railroaded plot that was outdone by the endings for both 1 and 2.
Let's See: The Rowan by Anne McCaffrey, well all of them actually. The Recluce Saga by L.E. Modesitt, Star Wars episode 4-6 (Luke has to trust in himself in 4, setting aside the machines and such. The bitter ending to 5 as Luke loses a hand, Han gets frozen in carbonite, and the group as a whole is left broken, and in six, the Death Star is destroyed by Lando and the rebels, Luke finally redeems his father), should I keep going, or do you want to retract that run of yours?
Here's one though: *YOU* are taking all this time to argue the ending of a video game, so way to lampoon your own point. To quote Ep 4 "Who is the bigger fool? The fool, or the fool who follows one?"
March 19, 2012 at 1:21 am
So by your logic, Star Trek The motion Picture was better than Star trek 2 because it was open to interpretation and had ideas unlike Star Trek 2, which had a decent ending.
March 19, 2012 at 1:58 am
My crew members teleportation.
There's one of many plot holes, your troll fu is strong.
March 19, 2012 at 12:32 am
Another thing I'd like to add to the list of things to hate about the ending is the God-child's half-assed explanation on how advanced species are 'preserved' in reaper form like some sort of archive. The three reapers you've had a chance to speak to throughout the series (Sovereign, Harbinger and Reaper Destroyer #2312353 or whatever on Rannoch) display no differences whatsoever that could be attributed to unique origins. All have interchangeable personalities and the only differences are voice actors and filters used to mask them. So unless all the species of the previous cycles were smug, portentous drama queens, there's very little we get to see that has been in any way been 'preserved' of them.
It's kind of like saying how eating a strawberry and then defecating it has preserved it in poop form. It is totally indistinguishable via sensory input from the poop that used to be the slice of bread you ate before the strawberry.
March 19, 2012 at 12:35 am
Well put, something that was really bothering me about the reapers as well.
I almost wished there was a way to laugh in the kids face, preserved? not in any recognizable way kiddo.
March 19, 2012 at 12:25 am
!!!Angry Joe!!! Whatch this: /watch?v=PZ7bsIpEKIg
It explains a theory how this really is. That nothing is real about the mass relays getting destroyed etc. Really WATCH IT pls.
Thank You
March 19, 2012 at 1:08 am
Holy crap . . . here I was bad mouthing bioware . . .Dear god it all makes sense. DEAR GOD BIOWARE YOU GOD DAMN BRILLIANT ASSES. I lost hope but hope was only hidden beneath the rage.
March 18, 2012 at 11:00 pm
I liked the ending no matter what folks are saying. In my opinion the ending is supposed to signify the start of the galaxy/s without the reaper influence (hence the destruction of the mass relays.) Obviously fleets will be stranded near earth/Sol System but thats just the way it is, they were in the middle of fighting so how are they all going to get a heads up to head to a relay before everything goes to hell in a hand basket. Joker is aboard the fastest ship in pretty much all the fleets present and its not like the Citadel didn't give off a bit of a glow as it powered up to give him a small head start. Most of the other ships probably wouldn't have made it to a relay before it was destroyed but maybe the Normandy barely made it and thats when you see the whole escape scene. With a non space worthy craft and no means of communication the survivors have to start a new life on what looks like a garden world. As for why certain folks hop out of said ship on said planet I still cannot explain. So for me it all makes sense, thats just what I gleaned from all this.
March 19, 2012 at 12:11 am
"As for why certain folks hop out of said ship on said planet I still cannot explain."
Yeh the ending does make sense and is nice if you refuse to think about it at all.
"Joker is aboard the fastest ship in pretty much all the fleets present and its not like the Citadel didn't give off a bit of a glow as it powered up to give him a small head start."
Seconds maybe assuming he left instantly the moment the citadel changed color not only is he an amazing coward (he's not but let's assume he is for you.)
people can like the ending but trying to defend it with any sort of logic falls flat…hard.
March 18, 2012 at 10:58 pm
JOE – this video earned back the 10% respect I lost for your MASS EFFECT REVIEWS.
I just felt you coddled BIOWARE in the face of overwhelming EVIDENCE and posts for WHATEVER reason.
I look forward to your ME 4 review or the $25 dollar DLC: REAL ENDING MASS EFFECT 3.
March 18, 2012 at 10:06 pm
it's ok joe we will get a full ending with everything we want for about $15 in a dlc NO I WANT MY ENDING ON MY GAME BIOWARE
March 18, 2012 at 10:12 pm
i would pay for it….
March 18, 2012 at 10:22 pm
I'd pay too, I don't think Bioware meant this intentionally. They are a good enough company to allow some room for error. It's ok to admit you might have missed the mark, we're all human. It's only fair to meet them half way, and paid DLC is a compromise I'd make.
March 18, 2012 at 9:56 pm
Thank you Joe. You get why so many are mad, this isn't just nerd rage. Up until the godchild I was thinking "this is so bad-ass. how could all those fanboys think this was bad?! no way they could mess it up now."
*You hit every point that made me so disappointed/mad(especially the Deus Ex ripoff) save a few:
-Why couldn't I even ASK about the choices and why they were my only ones?
-Why can't I simply ask the AI, ghost, god…thing to deactivate the reapers or call them off?
– Why does every choice involve the relays exploding? it makes sense for the 'renegade' option which destroys all tech in existence but for the other two it seems to be there just because they couldn't be bothered to make different cut-scenes.
p.s. I loved this series, for five years i've played and replayed these games, watching the cause and effect of all my actions play out. Up until the ending i was actually planning on a marathon play through of all three to see how making the choices i never made play out, now i'm not sure if i want to pick them up again, at least not for a long time.
March 18, 2012 at 9:39 pm
I'll be honest i feel that the fans are overreacting. this ending has a lot of issues, but seriously? these ten reasons are not air-tight. i personally liked both the "god-child" (classic sci-fi trope) and buzz Aldrin's performance.
March 18, 2012 at 9:51 pm
Not air-tight? they all make sense and are straight forward opinions. The last 10 minutes of the game completely invalidate the last 89 hours of game play, that's air-tight. You can like the ending all you want but please don't pretend that complaints against it make no sense.
My sheperd has fought through absolutly insane odds just to have some deus ex kid pop out of no where and tell me "These are your only options I'm the catalyst and I say so" No sorry I don't buy it.
March 18, 2012 at 10:11 pm
I agree with Darkcerb. 40K on facebook and counting! Hold the Line!
March 18, 2012 at 9:29 pm
Ok, I'll confess: I am the one percent.
I mean I'm among the one-or-so percent of players who really enjoyed the end a lot and I am in fact in complete disagreement with virtualy all of Joe's points.
So here's my take down:
Number One is not a plot hole:
There's one good reason Joker would leave the battlefield: if someone above him in the hierarchy ordered him to leave.
We see Shepard still talking with Hackett while inside the citadel: chances are that the whole fleet heard the last conversation between Shepard and the Catalyst and decided to leave the Solar System as fast as they could as soon as they heard "whatever you do, the Mass Relay will be destroyed". In fact, I could easily imagine Hackett himself giving the fleets the order to disperse: The entity wich created the Reapers just capitulated, so it makes sense to try to avoid having tens of millions of millitary personnel starving above a ruined Earth.
Number Two is not a plot hole either
Cortez evacuated Shepard's Squad after s/he was hit by Harbinger beam.
Now, I, for one, would have loved to watch a scene showing Cortez pulling all the stunts he knew to slalom between Reapers and reach the Normandy while Shepard was limping in the citadel, but the idea that Shep's squadmate managed to find a way to escape at the very last minute is not totally inconceivable.
Number Three: still not a plot hole
Ok: a little math: the Milky Way's Volume = 2,5 sextillion times the Soldar System's volume: Arrival shows a Mass Relay blowing up and destroying one star system; Mass Effect 3 shows a few dozens of Mass Relays emitting a radiation which fills the much much much more voluminous galaxy.
Number Four: Nope: not a plot hole
Even if you do not accept my hypothesis for Number one, Starships in the Mass Effect universe are stated to be able to go faster than 4.000 times the speed of light. So even if the fleet does not leave the Soldar System before the destruction of the Mass Relay, there still is the possibility for them to go to the nearest stars: the Quarians have been able to survive three centuries in jury-rigged starships: organizing a "stranded" fleet might be logistical hell at the beginning (hence why I find it not unbelievable at all that Hackett may have given to every ship which would the order to leave the Solar System), but not necessarily a death sentence to everyone on board.
Also, there is little risk of starvation for the Quarian as we clearly see their "liveships" following the rest of the fleet. At worst, Turians will have to borrow some blueprints from the Quarian to turn their dreadnaughts into farming ships.
Number Five… Ok, that complaint is legit
Number Six
Giving Buzz Aldrin the last word in the story was Awesome, end of story.
I'm not disagreeing about the fact that the ending is probably too short and could have been slightly more detailed, but in the end, finishing with a distant vague but optimistic finale was the best way to finish the story.
Also: will Wrex tells story to his Children about Shepard? If you look at the Map, the Krogan DMZ is actually close to Earth, so he has a good chance to come back home relatively fast. Most other species will have to plan years long travel to go back home, but no one should be too screwed, except for the Quarians who live at the edge of the Galaxy (but what's a few decades more when you've waited for three centuries)
Number Seven
Why not making a happy ending? Because the last episode is buit around fatalism: the Reapers are too strong: conventional warfare won't work against them, and the crucible is a last ditch attempt at doing something -anthing- against them. Turning the Crucible into a magic happy-ending delivery system: THIS would have been a betrayal of the plot. Revealing that the Crucible -which the allied races are rebuilding without understanding exactly what it does- and the Catalist -about which the allied races know nothing except "very-important-to-make-McGuffin-work" are not what most player would expect them to be was clever writting. Showing that the McGuffin, instead of bringing the triumphant victory expected by most players, brings only bittersweet cornelian dilemmas is not only coherant with the tone of the game but an exemple of an ending where the author does not pander to his audience.
Number Eight: the Catalyst's logic is not circular, just alien
Try to put yourself in the place of a Lion: Panthera Leo: one of the apex predators of the planet. Not so long ago, the Indian subcontinent was your backyard, until this race of bipedal primates came in, virtually exterminated you before deciding that you and your kin were to live "prootected" inside 350.000 acres where your population is going to be closely monitored. If you try to leave and colonize other areas, you'll get killed; if your numbers raise too fast, your children will get killed, and if you try to challenge the creatures who came up with this stupid idea, you'll get killed, yet the bidepal primates are certains that they are doing you a favor, and they are so much more powerful that you that you can't do anything about it.
Well, the Reapers/Organics relationship is similar: The Reapers and the Catalysts consider that turning sentients beings into gray goo in order to keep their DNA protected is an acceptable way to "preserve" them. And for millions of years, they have had such a gigantic advantage against organics that until Mass Effect anyone disagreeing with their logic simply had not the firepower to give them pause and rethink their postulate.
Number Nine: Shepard is half dead and on the verge of loosing consciousness for good: what did you expect? That s/he would turn into Nietzsche and forsake the de facto God of the Milky Way through a well reasonned philosophical argument? At this point Shepard has lost too much blood, to much strenght to keep on fighting: he can either stay there and let the Reapers destroy the allied fleets or take his/her chances with one of the solutions.
Number ten: If I may spoil Dragon Age: Blight happens, Archedemon gets killed, Hawke fly to Kirkwall, Anders freakout, Mage-Templar War starts. Or Fallout: Super-Mutants Vat gets destroyed, Master of the Super Mutants dies, Enclave suffers more and more crippling defeats, New California Republic becomes the dominant power in the Western Wastelands, Purity Project succeeds. Or Suikoden: Queen of Falena is murdered by her own bodygyard, civil war ensure, victorious faction turns the country into a parliamentary democracy. Or why not looking at indy games with Exile/Avernum: Emperor Hawthorne is murdered, Empire invade Avernum, Gray-like Vahnatais join the Fray then try to genocide the surface dwellers, etc, etc, etc, etc… Many games with "multiple endings" especially games which are part of a series, tend to end up with very similar conclusions regardless of the player's choice: it's merely a consequence of the limitations of the medium.
March 18, 2012 at 9:36 pm
Cortez was shot down as was the second shuttle from the normandy, and you're telling me the crew up and left instantly and even if they did that they made it through the now overwhelming reaper forces? and even if they did that joker then instantly left?
No, my crew wouldn't instantly bail not when the last hope for the galaxy was just dalec death rayed.
March 18, 2012 at 9:41 pm
Friend, for any of your ideas to stand, you have to make a lot of speculations that are based on zero evidence from the game. Maybe Joker received an order or…maybe he just chickened out. Any of these theories is just as valid when the game itself gives you nothing to go on.
Why would anyone order Joker, of all people, to flee the battlefield, when this was an "all or nothing" war and when no one other than Shepard knew what the Crucible can do. Also, why would Joker flee from Earth? Where else in the galaxy could Joker go, when the reapers have invaded the entire galaxy? Throughout the game, they are constantly attacking random planets and star system.
There's no reason to believe that Hackett, or anyone else, heard Shepard talking to the Catalyst. Nothing in the game suggests that and you have to make enormous leaps of faith and grasp at straws to make that scene have even the slightest semblance of sense.
March 18, 2012 at 10:11 pm
In response to #3 the Charon Relay was discovered/activated on Pluto meaning it's WITHIN the sol system.
# 4/6 ships can only travel that fast using the mass relays "Mass relays function by creating a virtually mass-free "corridor" of space-time between each other. This can propel a starship across enormous distances that would take CENTURIES to traverse, even at FTL speeds."
# 8/9 WAT. Destroy organics with synthetics to prevent organics from destroying themselves with synthetics….Shepard has lost alot of blood? seriosly? Dude had JUST come back from DEATH in #2 and he was still able to keep his head and ask questions.
March 18, 2012 at 10:19 pm
If you're just going to throw glaring assumptions around knock yourself out. Anyone can finish the story any way they want, in their own head. I don't play the game for hundreds of hours, and have expectations about how it will play out storywise (promoted by Bioware I might add) to have to imagine what happened. Or plug the holes, thats why I pay for a game with a story.
I have many examples of great Bioware stories, with great endings/epilogues. They could have basically removed the whole last 10 minutes and posted up their Shepard beat the Reapers yay! Buy our DLC, textbox (hah that was great). Then at least we'd both be able to imagine our own endings with out at least one of us feeling like we just got shafted.
March 18, 2012 at 11:41 pm
Cortez was shot down as was the second shuttle from the normandy
He could have taken another shuttle. If you allow him to get past his depression, he's alive and well before the No Man's Land assault, so even if he can't fix his shuttle, there is no way some brass would have refused to give a shuttle to the guy making the liaison betwwen the ground and the Normandy.
No, my crew wouldn't instantly bail not when the last hope for the galaxy was just dalec death rayed.
Here's a timeframe of what most probably happened
• Shepard gets hit by Harbinger along with most of the assault forces
• Orders to retreat from the vincinity of the beam are clearly heard when Shepard is waking up from the shock: either Cortez or another pilot rescue Shep's squad but can find Shep.
• Hackett hear Shepard and Anderson talking within the Citadel, Shep's team goes back to the Normandy, read to jump back into the fray if necessary
• Hackett, still connected with Shepard, hear about the Catalyst and the imminent destruction of the Mass Relays; give the order to every ship fast enough to go toward Charon and reach less damaged Star Systems
• The Normandy is one of the fastest ships of the fleet, but because Joker hesitates/refuses at first to leave, he reaches the Mass Relay to late and get caught by the primary-colors radiation.
See: there's no need for a bail out or a sudden case of cowardice on Joker's part to make the ending events coherents.
Friend, for any of your ideas to stand, you have to make a lot of speculations that are based on zero evidence from the game
Zero evidence from the game? Are you kidding me? Was I the only one who actually paid attention to what was happening? There is a lot of evidences pleading in my favor:
Complaint One: The game belong to the genre millitary scy-fi: higher-ups giving desperate last-minute orders are a staple of the genre
More importantly, the games also inform you that starships are in fact fast enough to do the Earth-Charon trip in mere seconds, and during the fleet arrival, they even show it with an enormous fleet easily crossing the distance between the Mass relay and Earth in one puny minute while staying orderly. Since a sudden dispersal of the fleet is established as possible by the game lore, it makes much more sense than imagining all the combined fleets staying above Earth waiting for the Mass relay network to go the way of the dodo.
Complaint Two: We clearly hear an order to evacuate the zone: that Shepard Squadmates would return to their ship after the apparent failure of the ground assault is the outcome which makes the most sense: they're not going to stay alone in the wasteland, they're not part of Anderson's earthbound apparatus: where else would they go?
Complaint Three: If ou don't believe me, look it up: but the Milky way beeing waaaaaay bigger than a single star system is pretty much an obvious fact: and a f***ing plot point as the concilian races are stated to have explored only a fraction of the Galaxy, and its very volume being the reason why species are so easily seduced by the Mass Relay network in the forst place.
Complaint Four: The speed of Starships is given during a conversation with Ashley, players spend three games traveling from star to star within any given star cluster without using Mass Relays, and rewatch the arrival of the fleet: the Quarian farming ships are clearly visible.
Complaint Six: once again: look at the game's map and observe the distance between the Krogan DMZ and the Local Cluster.
Complaint Eight: The "Harvesting" process is both detailed and shown through the three games, and the Reapers repeatedly repeat that their "harvest" is "salvation" for organic races.
Complaint Nine: SHepard can barely walk, is bloodied, is about to lose consciousness right after Anderson's death and can't even get up when Hackett calls: that's actually a lot of evidences that s/he just caught a bad case of imminent death.
In Fallout 1 for example, the BoS could either become good guys who slowly reintroduce pre-war tech to to the wasteland or they could become a fascist dictatorship known as the Steel Plague. Shady Sands could actually be destroyed, meaning no NCR. The Hub could either flourish or be destroyed by Super Mutants.
And most of the variations are either negated or confirmed by the sequels. There is a powerful NCR in New Vegas, so there is a conon ending for Shady Sands. any "liberty of choice" is pointless, since it does not carry over.
the Charon Relay was discovered/activated on Pluto meaning it's WITHIN the sol system.
Doesn't matter: the radiation waves created by the crucible fill a much bigger volume than the alpha relay explosion: even if the amount of energy released is identical, the color waves are dispersed throughout a volume billions of billions of times bigger than the Bahak system.
ships can only travel that fast using the mass relays "Mass relays function by creating a virtually mass-free "corridor" of space-time between each other. This can propel a starship across enormous distances that would take CENTURIES to traverse, even at FTL speeds
The Galaxy radius is 50.000 light years which means that to go from one extremity of the Galaxy to the other, in a straight line, with Ships traveling at more than 4.000 times the speed of light, it would still take you 25 years: now factor in the fact that in Mass Effect verse ships using FTL produce a lot of static electricity, have limits of fuel, and cannot cross the galactic core because gravity is too strong here: they would need to stop often to discharge their Eezo cores, stop as often to renew their fuel reserves, and avoid the core which would make the distance to cross much longer; then, factor in the fact that 99% of the galaxy is uncharted, which means that you'd have to send a vanguard of scoots to analyse all the Star Systems you're passing trough: Mass Relays were so useful to the organic species who used them because thanks to them they did not need to build a complex and dense and costly infrastructure of their own. It takes centuries to traverse the Galaxy without the Mass Relays not because the Ships are slow, but because the infrastructure is lacking: it's like having an expensive sports car and living in a region devoid of roads: your car still have its 550 horsepowers, their mostly useless.
Destroy organics with synthetics to prevent organics from destroying themselves with synthetics….
The thing is, Reapers do not see their deed as mere "destruction", and they're used to never being contradicted by anyone capable of forcing them to listen.
Dude had JUST come back from DEATH in #2 and he was still able to keep his head and ask questions.
Dude had spent two years between brain death and deep coma during which half his organs had been changed: the last minutes of the game show a Shepard physically broken down beyond its cybernetic implants capacity to fix or shrug off.
March 19, 2012 at 12:01 am
your still making desperate assumptions. Whereas we know shepherd and his crew can do and often refuse orders, if you think your crew would ditch you that quickly good for you.
It just makes no sense. And Are you seriously going to tell me that in a 10 minute time span my crew got off planet now that they're completely outmatched and make it to the normandy which would be in combat and then they instantly flee…You're making such huge leaps here it's baffling.
If you like the ending fine but your defense of it makes as much sense as the endings themselves.
March 19, 2012 at 12:12 am
in ME 1 Shepard and the entire Normandy crew disobeys orders, steals the Normandy, and heads to Ilos. They all mutinied in order to chase Saren down. So yes, Shepard and their entire crew can easily disobey orders in order to do what needs to be done.
March 19, 2012 at 5:20 pm
Also consider that this is the -final battle-. Everyone knows this. So why the hell would any order to retreat be made? They know it's now or never, nobody is going to back down and they're giving it all they got. The presumption that a retreat was ordered is ludicrous.
March 19, 2012 at 5:22 am
in ME 1 Shepard and the entire Normandy crew disobeys orders, steals the Normandy, and heads to Ilos.
And in ME2, the entire Normandy Crew abadon ship and leave Shepard behind after having been ordered to do so: By Shepard him/herself
yes, Shepard and their entire crew can easily disobey orders in order to do what needs to be done.
Stoping Sovereign from kickstarting the Reaper invasion: what needs to be done
Flying impotently around the Citadel while Shepard gets desintegrated: definitely not what needs to be done.
your still making desperate assumptions.
I'm not making desperate asumptions: I paid attention to the lore. It's happening again: people do not pay attention to the game, then suddenly complain about some "plot hole" or some event which would make perfectly sense to them if they had paid attention about the story.
This is FF XII all over again: "The story makes no sense! The villain has no motivation!" -> "Did you actually talk to the NPCs? Did you actually read the tidbits of informations about the game's lore accessible when you killed enough ennemies?" -> "Wait: what tidbits of information?" (and after that, people still wonder why Squarenix botched the thirteenth episode): One of the biggest plot point of the Mass Effect: the Size of the Galaxy, and the fact that the Mass Relays are used to constrain space-faring civilizations is being completely ignored by an audience who cannot see how a Star System is but a fraction of a Galaxy and gets all flustered because the Reapers' honey trap is gone. I wonder how long it will take until Bioware decides to stop trying and starts ditching bland JRPGs in western dressing.
I don't play the game for hundreds of hours, and have expectations about how it will play out storywise (promoted by Bioware I might add) to have to imagine what happened. Or plug the holes, thats why I pay for a game with a story.
Aaaaaaaand, that's when I'm remembered that most gamers are not readers and demand to be spoon-feed their stories.
This is why JRPGs became so bland: the most noisy fraction of JRPG players also demanded to be spoon-fed unchallenging familiar stories, so the developers eventually obliged; and that's why Western RPGs are most probably going to become blander and blander. I guess I'll eventually have to wait until African-style RPGs emerge and pick up the torch.
And by your logic, any choice in any RPG will be rendered pointless because the franchises have their own canon and there will always be potential future changes in the franchise.
Why, yes: that why I wrote that the lack of real significant player choice is merely a consequence of the limitations of the medium.
So really, if you're going to say that "if your choices don't carry over and make a permanent impact on the entire franchise then they're pointless" then you might as well not play these games since none of the choices you make are going to matter in the long run to the canon of these franchises.
Of course, unlike so many players who went into the Trilogy deluding themselves about the relevance of their shepardian embodiement of power-fantasies, I went into the series knowing that the farther I'd go in the story, the less relevant my previous choices would become: since I never expected more than a few cameos from m previous choices in Mass Effect 3, I was not disapointed by the end result at all.
March 18, 2012 at 9:21 pm
You sum up the main pointers why i find this ending epic fail literally, also it seems corporate commander has worked his way into EA and Bioware… I'm just so disappointed with the ending, not really mad. It's like being slapped by a purple dildo in the face.
Just to be 100% sure that this was "it", i replayed it on Insanity with 6000+ Assets, and it made no difference what so ever lol.
I'm really don't think i will be buying anything more from Bioware, since DA2, and now this… I've been a loyal fan to them since Baldur's Gate, and that's quite some time imo.
/ Sweden
March 18, 2012 at 9:12 pm
My reasons – quick draft:
nonsensical scenes – grandpa scene, Shepard gasping for breath, Normandy's escape, squad members teleporting
contradiction of previously established lore – Shepard cannot challenge/reject the Catalyst, mass relay explosion, Reapers demystified – proven to be simple tools of the Catalyst
lack of choice – Shepard cannot challenge/expose/reject the Catalyst, all endings lead to nearly identical outcomes, Shepard cannot alter the fate of his crew => in all endings, crew always crashes on jungle planet
lack of closure with squad members. what happens to Shepard's friends?
lack of catharsis – emotional build-up goes nowhere, leaves player emotionally unfulfilled
Normandy's escape – why are Joker & crew fleeing the battle, Cortez's shuttle was shot down – how did the crew get on-board?
squad members teleported onto the Normandy – land on Earth-like jungle planet => doesn't Joker break all bones in crash? And either Joker or Garrus and Tali starve due to lack of compatible amino-acids, right?
crew abandons Shepard (LI included)
mass relays blow up => galaxy stranded (quarians, Wrex, turians)
space magic – gun with infinite ammo, crew teleports onto Normandy, Citadel explodes with Shepard on it in Destroy ending, but Shepard somehow ends up gasping for breath on Earth, surviving a free fall from orbit
purpose of war assets? we never see them fighting. (elcor, batarians, asari, Salarian STG, rachni queen, Aria's merc gangs, Jack's biotic squad, former crew members, etc).
Abandoned subplots – Harbinger, Haestrom Dark Energy
all endings lead to the same battle; all endings lead to the same Normandy crash on the exact same planet.
choices throughout 3 games rendered meaningless (giving quarians their homeworld, uniting the krogan clans under Wrex, brokering peace between krogans and turians, geth and quarians)
deus machina ending – Catalyst introduced in the last 10 minutes, contradicts lore, contradicts Shepard's previous achievements, contradicts Shepard's previously established personality, uses circular logic riddled with fallacies.
*Optional: anticlimactic TIM confrontation => mirrors Saren's last moments but without a final battle
March 19, 2012 at 2:39 am
wow man i'm exhausted lol. Good points
March 18, 2012 at 9:04 pm
Reason #8:
Does nobody seriously understand that the entire explanation for the Reapers was basically "Tengen Toppa Gurren Lagann" only much less epic and 100x more stpuid?
Seriously, go watch "Tengen Toppa Gurren Lagann", the manly, epic show that it is, then come back to Mass Effect 3. It's the same damn logic only in Gurren Lagann it's done awesomely and not at the last minute to hastily wrap everything up.
March 18, 2012 at 9:03 pm
I know you are upset Joe but look at this link it might help you understand more to the ending.
March 18, 2012 at 9:01 pm
Joe you left out one more reason. reason number 11:No final boss battle. Mass Effect 2 and the arrival DLC set up that Harbinger was the leader of the Reapers and the thing you have to get pass to stop them. Heck we fought a incomplete reaper in 2 why not break tradition and do a space battle with the Normdeny against Harbinger. That was something I was looking foward to and it was like shot to the gut that I didn't even fight TIM. nop just choose and game over. If the truth is true I want to see an end to what should have been Shepard's greatest foe.
March 18, 2012 at 9:31 pm
What are you talking about? There was a final boss. His name was Marauder Shields. Never forget his sacrifice/
March 18, 2012 at 8:50 pm
You nailed it joe, 5800 assets 100% readiness and three games worth of decisions right down the drain.
and all those teleportations, where did all these characters get personal teleporters? you gloss over it and I'll admit I liked the touching moment with Anderson but he teleports to the beam and then ahead of you as well.
March 18, 2012 at 8:44 pm
I just want I agree with most of what you said Joe. Though number 8 I believe is one thing a lot of people are confuse on.
The Reaper mission is to make sure whatever machine organics make do not get out of control and do destroy everything in the galaxy. Cause if they do this, they will not stop at just the highly advance life forms, but ALL life forms. So everything in the universe would be killed off, which means no more life anywhere.
The reaper left the low tech forms for a reason. So they as well can advance and become the "master" of the galaxy. Though with Shepard that all change. There was no need for the reapers any more since organics and machine can live in peace. Which is why the god-child lets you to the control room area.
Though I am unhappy with how the way it ended, I don't mind this part that much. Though everything else you said sounds perfectly right. Plus a big thank you for actually explaining it in a rational manner. Though what I'm hoping for is to add on to the ending (And perhaps just change the video of joker leaving the battle…I will highly admit that a HUGE thing they need to change) where you have a ton of more choices to do beside just those three.
Like flipping off the god-child and seeing your forces massacre the reapers. Or fighting the god child and trying to get him on your side rather then the other way around. Anyways I hope you read this and message back. And I hope it clears up number 8 for you.
March 18, 2012 at 8:48 pm
Which still doesn't cover that it's BS we show synthetics and organics can live together.
March 18, 2012 at 9:00 pm
With Geth and Querians? Of course thats the reason the cycle change. It is BECAUSE Synthetics and organics can live together now. I mean speak with Javik and he tells you that his synthetics rebel against them and nearly killed everyone.
With Shepard and the Geth every thing change. If shepard wasn't around to make peace, then the Geth would probably killed everyone out of self defense.
March 19, 2012 at 12:30 am
No. The reason cycle changed was because Shepard managed to get the Crucible running, which gives the organics a fighting chance against the Reapers. The Catalyst gives you the same options and same dialogue even if you destroyed the Quarians/Geth without any peace.
It's still BS. Catalyst just ignores Shepard.
March 19, 2012 at 10:10 am
And without shepard then Geth and Quarians would have destory each other. Please thank this through. Without our intervention these two races would have destroy each other easily.
Who to say if the Geth won over the Quarians the council wouldn't have gotten involve to put a end to the geth before they grew out of control? The truth about geth not wanting to kill the Quarians would never have come out. Because if you watch legions vid about the first battle between the two races the quarians were hell bent on killing them.
Also I think the star-child was speaking in PAST tense (If the theory of indoctrination is false) which would make sense in THEIR mind of why they do it.
March 18, 2012 at 8:33 pm
good breakdown.
personally, if the ending was an honest artistic decision on the part of the writers, then i found it disappointing and unimpressive. however, if it was a financial decision on the part of ea executives, either to rush production or sell dlc, then i find it almost blasphemous.
March 18, 2012 at 8:31 pm
Spot on! Great Vid! Thanks for making it!
March 18, 2012 at 8:04 pm
Just want to say been a fan for a while never posted before. But the ME3 ending was so bad I have had to make a post. You hit the nail on the head with the issues it felt more like a WTF moment.
It was shocking how they let this slide I will never know. Unless the induction theroy is turned out true but if it is then that means ME4 (if they make one) will be TAKE BACK EARTH continued
March 18, 2012 at 7:54 pm
Just wanted to say how much i loved the video and it summed everything wrong with the ending up perfectly!!.
March 18, 2012 at 7:46 pm
I personally did not mind the endings so much as some people. i did not like the god child but i was not that angry about it. But i will agree that there should have been closure to all the releationships in the game. But in many ways for me personally. You got that while playing the game SPOILERS (depending on your choises). The rescue of talis homeworld, the geth all becoming self aware, jack learning to trust people. Illsuives man mad schemes undone, The genophage hell even the game plus mode you get a shot of shepard breathing setting up for possible sequal which i dont mind
I understan why people are upset about the ending. But for me it is and always wil be about the journey. And mass effect 3 is one hell of a ride.
March 18, 2012 at 7:38 pm
Why I hate the Mass Effect 3's ending?
Well, it's difficult because there are so many reasons and it wouldn't be productive to mention all of them. So I'm just focusing on one of them. Choices. Choices I made because I was sure it matters. I wanted to leave a mark in the Galaxy. But in the end, nothing really mattered. An example: the involvement of the geth and the quariand in the final battle. From ME1 on my knowledge and my opinion on these species evolved. In the end, I hated and I loved them both. Still it was important for me to bring them together. I wanted them to make peace. Now after seeing the end of the game I'm wondering why I wanted that. To see both fleets arriving in the Sol system an then never see them again? Not in the battle, not on earth? Rly Bioware? There would be no difference if one of them were wiped out over Rannoch. Sure, I got some more EMS points, but they have also no real impact on what's happening on earth. Why I hate the ending? Simple. A game based on choices ended without giving any credit to my choices.
March 18, 2012 at 7:36 pm
I never saw Angry Joe so depressed before as he was in the intro of this video. Don't stay like that Joe, I am sure everything will work out in the end :-).
March 18, 2012 at 7:15 pm
I agree with everything said, but in addition I just want to say the worst thing was how all the characters basically punked out at the end, including Shepard. I mean, I play Femshep and I romance Garrus, seeing him walk out with Joker was like a punch in the tits. I went through 2 games where it was established how loyal Garrus is to her and how he would never leave her to fight alone, even before they started dating. Hell not TEN MINUTES before the Citadel crap they talk about retiring together and having kids. I cannot for the life of me believe that Garrus would leave her behind to die like that. If Shepard died Garrus' battered corpse would be lying right next to hers.
March 18, 2012 at 7:05 pm
One of my biggest problems with ME3 overall was the lack of Reaper presence. Yeah, they were omnipresent in a sense, but the only time we interact with one is after it's killed on Thessia (I think it was Thessia). I was really hoping to get to know the Reapers as a true nemesis. Instead, they're essentially just battleships. The "God Child" was an inadequate explanation. If they wanted that character, they needed to introduce it earlier and flesh it out. The way it worked out, the Reapers are there and not at the same time and The God Child just feels tacked on and confusing, sort of hollow. As far as this indoctrination ending theory, I don't think that's what Bioware had intended, but I'll jump on that bandwagon if it'll get us a proper ending. I'll even pay if they'll release a DLC with a significant amount of missions and legit endings.
March 18, 2012 at 7:05 pm
How I think the ending SHOULD have gone: (Or at least something that wouldn't have me this mad.)
1. Cut out the stupid ai child. There's no need for him, everything he touches turns to suck.
2. Give two choices. 1. Do something that weakens the reapers, such as disabling their shields, allowing them to be destroyed but at a massive cost to your invasion fleet. 2. Send a signal that overrides the Reapers and sends them back into Dark Space until the next cycle, not ending the threat permanently, but allowing the Galaxy to recover and prepare for the next cycle. Less immediate loss, but leaving the future uncertain.
3. Give more closure, not only with an epilogue for each surviving major character, but also for the races of the galaxy as a whole.
4. Give Shephard an option for what to do afterwards. Settle down with love interest? Stay with the millitary? Etc.
March 18, 2012 at 7:03 pm
I have no position on the ME3 ending as I pretty much predicted it before the firt trailer came out. I'm over the shock, if any shock was to be had, and from that perspective I can say it at least didn't end with "Conglaturation you beated a grate game!" They also added colourful explosions. I am getting a little tired of the continued reaction of developers and their appologists to their core audience of late.
Game developers everywhere: If you use the word "entitled" to mean we expect consideration and satisfaction we somehow do not deserve, you have our roles reversed my friends. We grew up with your industry. We spent every disposable penny we had in the world (and many we did not) supporting your creations, good and bad, for three generations. We did this as legions of non-gamers, the people you seem so obsessed with snuggling up to, did their level best to destroy your industry and bury it under a tide of nonsensical regulation, half-baked political boycotts, and elitist snobbery. We used any forum we had at our disposal to defend even games we didn't like, and to silence outsider speculation about who we are, and what this industry is. We joined your ranks, and worked to help you develop your games instead of passively consuming the product. We poured our lives into your corporations over thirty years and gave you everything you needed to evolve a silly child's toy into a popular culture medium.
Don't you ever… EVER… use the word "entitled" to refer to gamers again!
Sony, EA, Microsoft, Interplay, Activision, Bethesda, Capcom, and Square Enix, it's time to wake up and smell the ashes… Nintendo and Apple snatched up all the non-gamer market there was to be had with the Wii and i-Phone apps. There's nothing left for you. You're stuck with us. When literally everyone to a gamer, tells you you've fucked up, that's not entitled whining. That's you fucking up, period.
March 18, 2012 at 7:02 pm
Gods, this Godchild thing irks me to no end. It was such a very, very cheap way of pulling our strings. See! It's a child! You have to believe a child! You cannot attack a child!
If they absolutely HAD to pull a deux ex machina on us, why not use a form that makes sense? Our love interest, someone of our squad who died. Or, you know what would have really floored me? Avina.
She was there right from the beginning, right under our noses. Hidden in plain sight. THAT would have been as awesome as this whole deus ex nonsense possibly could get.
March 18, 2012 at 7:01 pm
Before you read this comment know that shepard was dreaming during the final sequence and that it was a hallucination. If you want proof read this http://w11.zetaboards.com/Theorycraftng_HUB/topic/7688087/1
1. The Normandy ran because Shepard wanted his friends/ LI to be safe
2. Again Shepard was dreaming and wanted his friends to be safe
3. The reason that the mass relays didn't blow up because they launched all their energy just before exploding
4. Shepard was dreaming so it didn't happen
5. The higher war assets allow you to be resuscitation if you choose the destruction ending
6. I agree but there probably will be a DLC where you see the Shepard getting up and finishing the fight
7. Again there will probably be a DLC in late March
8. Everything after the beam is not real and you are being indoctrinated/ hallucinating
9. When you are dreaming do you question things? No! Number 9 is because you are dreaming
10. The DLC will fix this
Please before hating on this read the article and it will explain everything
March 18, 2012 at 7:13 pm
Did Shephard also imagine the prompt at the end of the game telling you to go do more stuff to add to the 'legend of Shephard?'
March 18, 2012 at 7:41 pm
This is also NOT how indoctrination has been shown to work in the past. It's never been shown to distract people pointlessly with intricate illusions, it warps their mind and subtly puts them under the Reaper's control. This theory does not fit with any examples of indoctrination in the trilogy.
March 18, 2012 at 9:04 pm
That makes things even worse because, if this indoctrination theory is true, then the developers would want you to pay even more to get the end of the game. Bullshit. When I pay 60 dollars for a game and (believe it or not) an additional 10 dollars for a'DLC' character I expect to have the full game, no "Download this DLC to experience the end of the Mass Effect Trilogy." Fuck That.
March 18, 2012 at 10:28 pm
Makes it worse that where i live a new game costs $108. I got the N7 ed… It cost me $130…
March 18, 2012 at 6:56 pm
This reminds me of the situation in Babylon 5 where the Vorlons and the Shadows each claimed that this was way it was meant to stay, considering what you said the God-Child claimed, their ideas seem to mimic the ideas of both of these races. Difference being Shepard, another Shepard, homage to B5 perhaps, he chose to end this game, and instead chose to unite the whole universe against Shadows and Vorlon, Even the fallen race in ME seems very like Narn, a race that were enslaved and at constant war with another, Centauri.
After this ending, I think they wanted a homage to B5, but failed to understand, that Shepard in B5 said "no."
March 18, 2012 at 6:50 pm
I fail to see how you could with a clear conscious still recommend people buy this game. "Okay everyone its a good game, JUST DON'T FINISH IT. Okay? All you have to do is when you see the glowing elevator turn off the game and imagine that Shepard is dead and you failed. Its better that way. So remember don't finish the game."
six or seven out of ten my ass. its like reading Robert Jordan's Wheel of Time, and being promised an epic ending, only he dies, and the publisher hires a new author to keep writing. JUST END IT ALREADY!
March 18, 2012 at 6:36 pm
There is also the one where Catalyst-brat completely negates Sovereign's need to conquer the Citadel in ME1 since he could have easily activated the mass relay to let the Reapers in.
March 18, 2012 at 6:35 pm
Surprisingly low-key, you always do great analysis, Joe. I think you summed up the plot problems the ending created perfectly. I'm still flabbergasted how anyone managed to fill the story with plotholes and completely destroy the game setting in just 10 minutes.


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The breakthrough discovery of gravitational waves generated by the collision of two black holes over 1.3 billion years ago, the announcement of which was made by the Laser Interferometer Gravitational-Wave Observatory (LIGO) on Thursday, has an Indian contribution dating back more than two decades.
In 1991, Professor Sanjeev Dhurandhar of the Inter-University Centre of Astronomy and Astrophysics (IUCAA) in Pune had authored a paper on the method to detect gravitational waves.
"He showed how to extract gravitational wave signals from noisy data. The method through which the gravitational waves have been discovered by LIGO was built on the basis of his proposal," Prof Tarun Souradeep of IUCAA and spokesperson of the Indian Initiative in Gravitational-Wave Observations (IndIGO) told International Business Times India edition.
IndIGO comprises 61 Indian scientists who were among the 1,000 key minds at LIGO involved in the detection.
"Another scientist, Bala Iyer from the Raman Research Institute in Bangalore, had proposed a method to model gravitational wave signals," Prof Souradeep told IBTimes India. Scientists from several institutions across India have been part of the research that culminated in the first-ever detection of gravitational waves.
The waves, described as " ripples in the fabric of space-time," were detected by two LIGO detectors located in Louisiana, and Washington in the United States, a hundred years after they were first predicted by Albert Einstein. LIGO is now looking to set up its third observatory in India to expand distance between detectors in order to "determine the direction of the event causing the gravitational waves."
"The LIGO Laboratory is working closely with scientists in India at the Inter-University Centre for Astronomy and Astrophysics, the Raja Ramanna Centre for Advanced Technology, and the Institute for Plasma to establish a third Advanced LIGO detector on the Indian subcontinent," a statement by LIGO Caltech said.
Prime Minister Narendra Modi, who took to Twitter to say he was "immensely proud that Indian scientists played an important role in this challenging quest," added that the detector in the country would further help research.
"Hope to move forward to make even bigger contribution with an advanced gravitational wave detector in the country, (sic)" Modi tweeted.
"We are hopeful that the authorities give their approval for setting up the LIGO detector in India," Prof Souradeep said, adding that he had overseen the shortlisting of potential sites in remote parts of the country to set up the observatory.


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Hello!!! How is you day so far? ... Mine? Hmmm my day is kinda cool because I'm in APAC shift. After several weeks of being a busy bee finally I got time to share my OOTDs. Actually its just 2+ weeks but it seems like months already. I made a drastic change again, can you guess what it is? .... If you answered -- hair color, then you got it right. I went from light to dark shade again. I guess I got tired from getting weird stares or I got fed up blow drying my hair. The moment when I decided to changed hairstyle I know I won't have regrets but now that I'm writing this post I kinda miss my weirdo hair color. Truth be told what I miss the most is my healthy hair, now its super dry like a desert. Please comment down below if you have any secrets or tips to grow a healthy hair. I know right, you'll never know what it means until its gone...
Details :-
Top :- Brown top from Forever21
Bottom : Leopard trousers from H&M
Bag :- Louis Vuitton
Accessories :- Leopard glass from Somerset Flea Market
Accessories :- Gold necklace from Forever21 and Femmex
Accessories :- Rose gold bracelet from Lee Hwa
Shoes :- Leopard jelly shoes from Rubi


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edition(redirected from Editions)
Also found in: Dictionary, Thesaurus, Legal, Encyclopedia.
dead-tree edition
A copy of a written work printed on paper (i.e., the product of "dead" trees), especially that which is also available in a digital format. With everything available online these days, it's a wonder anyone would pay for the dead-tree edition.
See also: edition
bulldog edition
n. the first edition of a newspaper edition to hit the streets. The story appeared in the bulldog edition, but it was all wrong.
See also: edition


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I accidentally unplugged iPod while syncing, iPod don't work, how fix?
As my question said, I accidentally unplugged my iPod while doing a sync, now my iPod isn't working right. When I connect it, Windows doesn't always recognize it, Itunes says that it needs to restore it, and it won't sync. When I restore it, it restores the iPod but then it just does the same thing. I've tried restoring it again but that didn't work. I have an XP. What can I do?
Is this a good question?


text: On Wed, Nov 21, 2012 at 09:15:44AM +0000, Peter Sergeant wrote: > On Tue, Nov 20, 2012 at 9:46 AM, Dave Cross <dave at dave.org.uk> wrote: > > > Finding it harder to trace the history of #perl though. Can anyone help > > out there? Even if it's just an idea of when it first started. > > > > Oh, and when was irc.perl.org set up? > > > > EFnet #perl was the 'original' Perl IRC channel - I'm sure Randall (and > Simon Cozens?) at least can provide some more detail there, as they were > both active ~15 years ago when I first started using it. > > I believe irc.infobot.org was set up either for YAPC '99 or 19100, and > slowly but surely #perl migrated from EFNet to it. Some years ago, > irc.perl.org was pointed to that network, which has variously been called > MagNET, Rhizomatic, and I'm sure some others. I believe Rhizomatic was the name when originally set up, and MagNet is current. > Here is a photo of #perl users from 13 years ago! > > http://photography.mengwong.com/yapc1999/group-1.html And here's one from 8 years ago. http://www.panix.com/~dha/test/pix/IMG_2749.JPG We got tinfoil hats for Damian's talk that year. And you may or may not want to include this. :-) http://www.panix.com/~dha/test/pix/IMG_1833.JPG dha -- David H. Adler - <dha at panix.com> - http://www.panix.com/~dha/ My glass might be half empty, but I am on the way to the bar - Simon Wilcox


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Working to encourage innovation and community growth.
Embrace It Africa, Inc. ("EIA") is a 501c3 non-profit organization working to develop and implement sustainable projects that address issues of poverty, access to education, and public health through the Kyotera district in southern Uganda.
What we do
Find out about our organization, mission, our methods, and the results of our decades of advocacy.


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Corporate Sponsor Spotlight: Severn Savings Bank
Corporate sponsors provide vital operating support for Maryland Hall's creative arts activities. In return for their financial contribution, local businesses receive a variety of benefits that provide extensive visibility and the opportunity to "give back" to our community. "Maryland Hall must raise approximately half of our revenue from private sources -- individuals, corporations and foundations to ensure our creative programming thrives and grows," says Donna Anderson, MHCA's VP, Marketing and Development. "We are very grateful to corporate sponsors, like Severn Savings Bank, for their valuable support helping us deliver art for all to our community." Businesses interested in learning about sponsorship should contact MHCA's Development Office at 410-263-5544, ext. 25.
Kevin Carter, Severn Savings Bank
Why did Severn Savings Bank decide to be a Maryland Hall sponsor?
As the bank's CRA (Community Reinvestment Act) Officer, one the many things I'm responsible for is looking at where we are donating to the community we serve, what organizations we're selecting and what those organizations do. We've made the conscious decision that one of the avenues we are going to support is the arts. Maryland Hall is the melting pot of the arts. It's not just the performing arts, or dance or theatre, it's also sculpture, painting. (Maryland Hall) provides summer programs for kids and programs throughout the school year, especially programs for underserved children. That's a key part and that brings the CRA tie back in. One of the main things I look at is who is supporting the underserved and ensure that some of our dollars get directed towards those types of programs. At Maryland Hall, you can support all of the arts versus just one....It is a hub for the arts in the Annapolis community. It has sustainability.
Why is supporting the arts important?
Study after study show how the arts impact grades and education. Local school systems can fade in and out of the arts, but Maryland Hall is that constant where even if you feel as though your child isn't getting (the arts) in their local school, there's an avenue that you can go to. There is that tie into education and the importance of education in arts....It's also clear that there's an importance to the arts as it is related to the community that we live and work in. There's also a tie to the arts and business and tourism....When there is a show at Maryland Hall, it affects the local restaurants that are within walking distance...there is an economic effect that the arts has and Maryland Hall has on this community.
Severn Savings Bank is very philanthropic in our community, why is that important to your business?
There are two parts. There is the part that by law and regulation--we are required to and that's the CRA Act. But the bank has always been philanthropic. Our leader, Alan Hyatt, has always given back to the community either personally or through the bank....We feel it's important to give back to the community that you serve--it's that simple...We support 40-50 nonprofits and I'm still running across some I never knew existed....All of the nonprofits seem to work together and support each other. You can go to a nonprofit event and see three other Executive Directors from other nonprofits attending and supporting that event....Being a small community bank, we all live and work and play in the Annapolis area. It is important to support the area and local organizations.
In a few words, how would you describe Maryland Hall?
Stability, innovative, fun, entertainment.


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NS Yoon-G is back with her comeback track " The Reason I Became a Witch", and has also released the fierce MV to go along with the track.
Personally, I feel that they used "Witch" instead of "Bitch", and the title is really suppose to be " The Reason I Became a Bitch". If you read the English translation, it makes a lot more sense ^^
Lyrics for NS Yoon-G's "The Reason I Became a Witch"


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"Babygirl?" I looked up at Harry through my eyelashes,...
The Frontline
- by Koga Wolf
- Rating:
- Published: 24 Aug 2012
- Updated: 23 Sep 2012
- Status: In Progress
This is a story based in the world of Gielinor, from the MMORPG game of "Runescape". It starts in the knight base of Custodia , north of the great city of Falador, in an area now known as the "Goblin Village". The story begins from the point of veiw of Sir Laurence Galewind, a young knight of the Falador White Knights and apart of his experience in Custodia. Meet old foes as well as a new in "The Frontline."
Join MovellasFind out what all the buzz is about. Join now to start sharing your creativity and passion
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text: Okay... so any of you who just read the "checking girls out" thread that i just posted must think i'm a basket case... i assure you - i'm not! i'm just not particularly busy at work today! i'm a extrovert... plain and simple - i wear my heart on my sleeve and if i have something on my mind, i talk about it. my boyfriend, however, is not the same AT ALL! he stuffs things down inside him like there's no tomorrow. he doesn't talk about things that hurt him or worry him because he thinks that if he acts like it didn't happen or isn't there, it'll go away. we've gotten into some serious arguments where he refuses to talk to me... even in a way that's constructive. if we get into an argument i'll spill my guts and tell him what i think, but he won't budge. i'll ask him what he thinks and he constantly and insistently says "i don't know"... almost like he's trying to make it all go away without dealing with it. he and i have some great conversations about cars, sports, people, etc... but when it comes to talking about us or our life or anything with more depth than tangible things he freezes up. he's told me that i'm not going to change him, and it seems that in order to get any kind of reaction out of him (good or bad) i have to put our relationship on the line. it's almost like he doesn't feel like he needs to put the extra effort in because he knows i'll never break up with him. anyone else ever have a problem like this before?


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Saving Shortcut Paths At Disney World
In the fast paced life it has become the tendency of human to take brief minimize in life and achieve success. I used to be listening to the audio recording of Enoch yesterday (could be found by accessing the links on the page) and listened to Apostle Eric explaining how the watchers sought to drink the blood of cattle as if to protect their decaying our bodies which the Lord cursed. From this alchemy they made their kids drink all sorts of blood potions in the attempt to interrupt the curse.
The life problem is to beat the obstacles and difficulties that seem to all the time delay and get in the best way of its achievement and success. One key that unlocks the door is self-dedication. Capricorn should exercise its personal free will, make its own selections and take duty for its own life. It should give up blaming others for its plight. It should learn to accept the preparation and hard work that it takes to manifest its goals in physical reality. It should honour and utilize the ability of its interior drive, as an alternative of utilizing it to beat itself up.
I not often get nipple pain – usually solely when I've been carrying a bra. … Travel More


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April's Featured Artist is Peter Muir, a local playwright and director. Muir earned his Actors Equity and Alliance of Canadian Cinema, Television and Radio Artists card at 18, and has toured internationally, working with the National Theatre of the Deaf and teaching at Gallaudet University and the George Brown Theatre School.
Muir spent his early years learning in Toronto's professional alternative theatre scene, such as Theatre Passe Muraille, Factory Theatre, and Necessary Angel Theatre Co. Early in his career he shaped his creative approach by training in what's called corporeal mime – when an actor applies principles such as pause, hesitation and resistance to their physical movement. This dramatic approach taught Muir how to tell a story in silence with the body as the canvas, thereby breaking theatre down to its essentials, rather than focusing on set, props, and costumes.
He is currently the Artistic Director for Brant Theatre Workshops (BTW), a Branford-based theatre company that works intensively, combining cultural heritage and theatre. BTW actively seeks new relationships and dialogues with local communities to produce original productions each year.
Muir enjoys shining light on the issues, culture, and heritage of Brantford and area, and finds joy in communicating these larger issues with surrounding communities as well. "Brantford has a particular honesty to its people that I like. They tell it like it is," he says. BTW respects and appreciates Brantford and area's cultural history, and devotes their performances to the truth and reconciliation process, as well as working toward equal representation of indigenous and non-indigenous cast members in their productions.
The three major tools for Muir's trade as he continues to develop in his career are perseverance, having strong allies, and training. "Opportunities come with skill," he notes, and training will only make you enjoy your craft more. He also stresses that it is important for developing artists to stay true to their craft: "Always push your comfort zone and try to create your own original work."
You can see Peter Muir's work throughout the year, in a number of productions, including: Veteran of Vimy (April 9, 2017); his version of Merchant of Venice in the 10th annual Bell Summer Theatre Festival (which also includes productions of Snow White and Not The Usual Dwarves, and Walk in my Mocs) (July 1 – August 19, 2017); and his original play about Brantford-born Lawren Harris, The Art of War, which premieres on October 15 (October 15-22, 2017).
For more information about Brant Theatre Workshops, click here to open a new browser window.
Photograph of Peter Muir under the Sanderson Centre marquee by Robert Ruby.
Brantford City Hall
100 Wellington Square, P.O. Box 818,
Brantford, Ontario, Canada
The Corporation of the City of Brantford
© 2018. All Rights Reserved.


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OS X Leopard 10.5.3 update released
Posted by Andru Edwards Categories: Apple, PC / Laptop, Software,
Apple has just released the latest batch of stability, compatibility, and security updates for OS X Leopard, all wrapped up in the 10.5.3 update. On my Mac Pro, the update is clocking in at 420 MB, so it's a hefty one. That is understandable though, because there are quite a few fixes in this one. Some that stand out to us include things like improved Time Capsule reliability, screen sharing fixes, and a few Spaces improvements. We've got the full list for you after the break, if you are interested. Otherwise, fire up Software Update to get the latest and greatest.
Click to continue reading OS X Leopard 10.5.3 update released
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