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* [[/How to write an HTML parser|How to write an HTML parser]]
* [[/How to write an HTML parser|How to write an HTML parser]]
* [[/How to load and save configuration|How to load and save configuration]]
* [[/How to load and save configuration|How to load and save configuration]]
* [http://developer.kde.org/documentation/other/makefile_am_howto/en/index.html How to write Makefile.am]s
* [http://developer.kde.org/documentation/other/makefile_am_howto/en/index.html How to write Makefile.am]s
* [[/Drag-and-drop|Drag-and-drop]]
* [[/Drag-and-drop|Drag-and-drop]]
This is a tutorial to learn KDE programming by examples. It assumes you are working with KDE 4, not KDE 3.
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...they are among the most active villagers who take it upon themselves to ensure the village is always bustling with activity. It is their enthusiasm for films and the life they represent, that keeps the conversation going.
A big thank you to everyone who took time to contribute specifically to this post! A very special note of thanks to Katherine G. in Atlanta, Georgia. This post was her idea, and without her help (and Joanna's), it would certainly not have been possible. We begin with Katherine's notes on Lagaan, then (you might recall her excellent post on Rang De Basanti (2006) in April):
My fondness for Bollywood films began as a young bride when I married into my husband's family some 20 years ago. Since my mother-in-law was from Kashmir, she would rent the latest Bollywood releases for us to watch together. The first time I saw Lagaan with her, I thought it was an absolutely wonderful story of good guy versus the establishment (the British). I was enthralled by the music, especially the song Chale Chalo.
Aamir Khan's Bhuvan is one of the most endearing film characters in my memory. Bhuvan spots injustice and courageously decides to commit his village to an almost impossible task of winning a cricket match with the British. Knowing that losing this match would cause grave consequences for his fellow villagers, he takes responsibility to build a determined group of men into a cricket team. What follows is a spirited game of wills, innocence versus arrogance. Oh, what a game it is!
Chekhov, from San Antonio, Texas, reminds us that cinema, being so close to life, carries the distinction of being one of the most effective media through which we can all learn (to learn) so much! Between this and Joanna's post yesterday, I realize I picked the wrong major and electives in college :'(
During my second year at the university when I was 19, I took an Indian Anthropology course. As could be expected, the professor felt the need to include Bollywood films in order to help us better understand Indian culture. "Lagaan" was the first film we screened, and my first full Bollywood film ever. Our professor showed us cultural themes such as colonialism, imperialism, Hinduism, the caste system, Sikhism, etc. It took us weeks to get through the film, only watching ten to twenty minutes at a time. My classmates and I cheered for Bhuvan's triumphs, and held our breath through the cricket match. We giggled through the love story between Bhuvan and Gauri, and we even attempted the dances ourselves. If a classmate missed a class, we would call them just to tell them what had happened in the movie.
While Lagaan is an important landmark in Bollywood for its themes, nominations, and acceptance in the West, it is important to me personally for how it enlightened me. Despite having grown up in a largely Indian community in Washington DC, I had seldom developed much interest in India. After this film, I developed a deep appreciation for Indian culture, as well as for Bollywood. I am now considering learning Hindi in graduate school, and pursuing interests in that direction. For me, it can truly be said that Lagaan changed my perception of India, as well as the course of my life.
Haritas2 from Karnataka, India, rightfully focuses on the selection of then-rookie actress Gracy Singh as one of the more pivotal casting decisions. I wouldn't disagree. (Did you know Nandita Das had also auditioned for the role of Gauri? (Per page 62 of the Bhatkal book cited here.))
It can only be Aamir Khan who has the audacity to chose such a theme for the movie, such a simple yet great star cast. I would like to add light on his selection of Gracy Singh...no one would have blamed him for selecting a star actress like Kajol or Rani Mukerjee. Instead, he trusted a television actress with a massive project. In retrospect, nobody would have given the feel good 'gaon ki chhori' (village belle) freshness to the movie. It looked as if the role was tailor made for her!
Meanwhile, Creekbeds in Wisconsin sums up rather well the experience of revisiting the film:
Lagaan started me out on my love affair with Hindi movies. It was one of the first Bollywood movies I ever saw. I wasn't sure what to expect, but it didn't take me long to fall in love with it. I love it for its exuberance, innocence, panoramic vistas and amazing song and dance numbers. I fell in love with Bhuvan and his ragtag team, a delightful, but mostly inept bunch. Each time I watch it, it's like having a reunion with a beloved family member. Just some of the reasons why 'Lagaan' left an indelible impression on me, and it will always have a special place in my heart.An 'inept' bunch indeed. How else could one describe a team that learns to field with the help of hens? =)
Tabby in London, England, notes that Bhuvan's ability to make the audience relate to him and his situation is what makes the story of the victory of the underdog seem so convincing.
An Oscar-award worthy performance by Aamir. He naturally has a huge on-screen presence, which made Bhuvan truly came alive. His character, style, approach, and mannerisms made the character well-rounded. Bhuvan could have been any villager in any remote village in India. The viewer isn't distracted by the grandeur of the setting or the magnitude of the challenge because of its excellent storyline. By the end the viewer is at the edge of his seat, consistently championing the underdogs - will they or won't they win? Bhuvan's victory is the viewers victory in equal measure. Long live the underdog!
Pushker in Lucknow, India, says what a lot of us truly believe -- that the credibility that Aamir lends to his profession and to the Hindi film industry, through films such as Lagaan, is what truly distinguishes him from his peers and into a league of his own. It is also what helps twenty-first century Hindi cinema stand out as a force to appreciate.
Aamir Khan has been a rare phenomenon in the Indian film industry. He has singlehandedly given respectability to Bollywood commercial cinema in the eyes of audiences from other parts of he world. For me, NRI-focused movies don't compare with his movies when it comes to appreciation and respect generated worldwide. Lagaan is the movie which started the trend. First and foremost, it is a path-breaking movie as far Indian film industry is concerned. It's the first pure crossover film which does not compromise on the essence of India. Its authenticity is not something we take for granted in Indian film.
From the first frame until the last, it is absolutely brilliantly crafted and directed. You almost feel part of the past. What doesn't it have? The sound is pure Indian, and songs are the most authentic. Acting, again, is top-notch, from leading actors to every minor character. The sets and locations give an authentic view of late 19th century India. All in all, a milestone in the annals of Indian Cinema, and one that has started to revive contemporary cinema, challenging the subpar standards of filmmaking that was the norm for so long.
Readers: If you have Lagaan-related stories you'd like to share, within context of the question in the title to this post, please add a comment! (I'm guessing it's one of those movies we all distinctly remember seeing, perhaps with specific people, or at a specific venue.)


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This is my old development blog for my project Cube World.
There is now an official site: picroma.com.
The game is still in development and not available for download. Be careful of fake downloads.
Cube World: Architecture
201 comments:1 – 200 of 201 Newer› Newest»
- January 19, 2012 at 8:27 AM
- DerpDev said...
- January 19, 2012 at 8:28 AM
This game looks so good!
- January 19, 2012 at 8:28 AM
- January 19, 2012 at 8:28 AM
- Archis said...
This is fantastic
- January 19, 2012 at 8:28 AM
- Falnes said...
Maybe with quest points? Or some weird payment method, you can by it from a weitd craftsman downtown, or the currency can be called "Pixeys"
- January 19, 2012 at 8:29 AM
The rate of development and the look and feel of the game is outstanding.
Will you just shut up and take my money already?!
- January 19, 2012 at 8:32 AM
The Elder Cube I: World !
Cube of Worldcraft
Other name for this futur Hit !
- January 19, 2012 at 8:35 AM
- Libras said...
Like all building materials.
Punch trees, receive wood!
- January 19, 2012 at 8:35 AM
World of Cubecraft*
- January 19, 2012 at 8:36 AM
Magnificent job wollay! I would like to suggest a method for the acquiring of such architecture pieces: "Goody bags" or another generic reward given out in all/some of the quests in the world, and sparingly dropped by monsters, but found either in higher quantity or of higher quality on the corpse of a boss or as noted above, in treasure chests. I would also like to ask about furniture: will it exist? would it be acquired the same way.
Another style of architecture I would like to have brought to mind could be lizardmen, which could be quite interesting. Also, I really like the idea of being able to teleport back to the house, but as in some other games, I personally believe that it shouldnt be a permanent 2way portal, but instead a consumable item that allows you to return to the house and then portal back, and then the portals disappear. Anyways, good luck on the programming wollay, we're all cheering you on :)
(this game is mine and my friend's biggest anticipation of the year)
- January 19, 2012 at 8:37 AM
Maybe some rare npcs like random "travelling merchant" who would sell rare pieces, the most common could be found at local merchant; and donjons, of course!
- January 19, 2012 at 8:41 AM
- adzetko said...
That's cute ! I love it !
- January 19, 2012 at 8:42 AM
Holy fuck are you retarded this game has NOTHING TO DO WITH MINES.
- January 19, 2012 at 8:42 AM
Nice work wollay ;)
A solution is to buy materials from joiner's workshop
Or a way to learn the work of Bucheron something like that..
It could be a nice idea to have the possibility to learn a job and create a store (with your system of building!)
It could add (if player want) a gestion aspect to the game :) then you put your price on material or recruit sellers ... (just an idea)
Nice work anyway !
- January 19, 2012 at 8:42 AM
will we be able to destroy every little block on the map ? like hit the ground with a sword to destroy blocks and create a cave ? (because with trolls hit it destroy blocks)
- January 19, 2012 at 8:45 AM
The building mechanic sounds pretty interesting. Perhaps monsters could have a small chance of dropping materials or you could purchase them from merchants. I don't think you should be able to buy all the materials in one town though, you should have to travel around to different towns to get different types of materials.
- January 19, 2012 at 8:49 AM
Steal People at night !!!
- January 19, 2012 at 8:53 AM
- pedroboy16 said...
Awesome !
Maybe destruct a tree and pick up wood ?
Or buy material at others NPC ?
- January 19, 2012 at 8:56 AM
- Brett said...
I love what I'm seeing so far, Wollay. Is there a chance you would include a situation that requires you to build defensive structures like castle walls, parapets, traps and weapon emplacements? Perhaps it could be a specific quest scenario where you have to guard an objective for a certain amount of time?
I love games that let me creatively build structures, regardless, but having the opportunity to see whether my structure can withstand a concentrated assault always gives me a special joy.
- January 19, 2012 at 8:57 AM
Maaan und Gestern schreib ich noch das du zu schnell bist Xd du woltest es mir wohl noch mal beweisen? sieht geil aus mach weiter so :D
- January 19, 2012 at 8:58 AM
now the question is, how will we get these materials. XD
- January 19, 2012 at 9:00 AM
most likely not, he isn't making minecraft, if you want something like that play it.
- January 19, 2012 at 9:01 AM
As far as acquiring resources to build things, I'm a fan of going out and gathering them. I really enjoy games like Terraria and UrW, where the search for resources of various types largely drives the need to explore and take risks. I also think even basic resource gathering and crafting systems add a lot of interesting mod potential.
- January 19, 2012 at 9:01 AM
- pedroboy16 said...
will you add a boat building systeme too ?
- January 19, 2012 at 9:04 AM
idea for materials.
iron, stone, ext. : maybe you find veins of ores in caves and rocky terrain.
wood : you chop down a tree (can only be done with an ax) and then harvest the materials from the fallen tree?
and also their is always the option of having traders sell these items :)
- January 19, 2012 at 9:07 AM
- Matthew said...
Perhaps you could make it to where there is a money system from quests(if there isn't one already)and make a shop where you can buy materials like lumber, brick, stone, ect.
- January 19, 2012 at 9:07 AM
In villages, you could randomly generate lumberyards where the player could acquire materials. You should consider only being able to transport one section at a time to the construction site. That way, it will encourage players to build near the fringe of a village to start. Perhaps players could build a series of tiny houses to slowly move further and further away from the village (via repeated teleportation). That way, a large home in the middle of the forest would be rare.
- January 19, 2012 at 9:07 AM
- João Viana said...
That is a very clever idea indeed. I wonder if the game is CPU intensive..
- January 19, 2012 at 9:08 AM
Ja da du nach Ideen für die materialfindung der Gebäude usw. gefragt hast würde ich einmal @Brett zu stimmen das wäre echt nice.Wie man die Sachen bekommt? Ich finde man sollte sie in verschiedenen Dörfern kaufen können wo man was kaufen kann ist dann Zufall ja nicht alles in einer Stadt man soll schon Suchen können :D und mein Vorschlag wäre noch das Monster sehr selten bestimmte Materialien droppen sagen wir mal ein "Großer Stein Oger" kann mit einer geringen Chance so etwas wie "Reiner Felsen" droppen dies kann man dann entweder wäre meine Idee mit anderen Materialien bei jemanden in der Stadt zu den Bauteilen verarbeiten oder Man kann diese Items bei einem NPC abgeben und hat eine Chance von was weiß ich zu was weiß ich das er dir dafür ein seltenes Bauteil gibt.
- January 19, 2012 at 9:09 AM
- MightyLemur said...
Maybe an NPC. (travelling merchant, architect)
..Or quest rewards? "Here take this old blueprint, I don't have any use for it."
- January 19, 2012 at 9:10 AM
Nice !
Will you add furnitures in your house ? ^^
- January 19, 2012 at 9:10 AM
you stupid fu**ing jew
- January 19, 2012 at 9:11 AM
I always liked the way vanguard did it.. specific rocks trees.. etc.. that were placed specifically for harvesting that blended with other trees, terrain.. etc. well but were very difinitive that they were collectable.
- January 19, 2012 at 9:13 AM
it would be nice if you could cut down trees or mine ores to get material for your house.
- January 19, 2012 at 9:14 AM
and add rare materials, that you can only drop from boss monsters or that are really rare, then you can use them to build rare houses
- January 19, 2012 at 9:16 AM
Das teleporten sollte nich einfach so gehen, eher nur von einer Stadt oder Dorf oder am ende von einem Dungeon.
- January 19, 2012 at 9:18 AM
Auserde sollte man aus den einzelnen Blöcken(also den ganz kleinen) sich selber dise wand teile zusammen stellen dürfen, und die Häuser sollte es auch in kleiner geben so Hütten.
- January 19, 2012 at 9:20 AM
- Archis said...
Not sure what you're planning for the different architectures, but I had an idea that you had to unlock the knowledge for the other types of architecture by completing quests for elves, or finding blueprints in the forest, or for dwarves finding them in caves(or if there are friendly dwarven NPCs then quests for them as well)
- January 19, 2012 at 9:28 AM
Wow nice ideia i like it!!!
- January 19, 2012 at 9:34 AM
will we be able to destroy every block on the map ?
- January 19, 2012 at 9:39 AM
make it so quests, and random drops gives you materials for building and make bosses gives you different blueprints for parts, then make an NPC you can buy materials from
- January 19, 2012 at 9:47 AM
Cudowne! Dobrym rozwiązaniem byłoby też interaktywne umeblowanie domu. Pozdrawiam!
- January 19, 2012 at 9:52 AM
I just want to compliment your character designs, I have always love the small pixelated-style characters from my old Gameboy games such as Zelda and Pokemon, but I have always envisioned them as more colorful and real, just as you have done with this game! Keep up the good work!
- January 19, 2012 at 9:57 AM
- DaveChaos said...
I love the trophies idea, I can picture a dragons head on the wall now :D
- January 19, 2012 at 10:10 AM
- Cyrus_Zei said...
Well here is My ide.
1. An npc That have à lumbermil and he Will sell You Wood for money and he Will have some Quest to get some rare materials.
2. To get other materials like stone and stuffs You must travel to mountain and there Will be an npc(this way You Will make people Explorer and You can implement this to all of The materials)
3. You can buy some manic That Will gather stuffs for You when You are near à tree like world of Warcraft
- January 19, 2012 at 10:16 AM
Wollay may I suggest adding a few things.
Such as
Paint: Change the color of walls and ceiling.
Lights:Different types of indoor lighting. Anything from torches/lamps/magical light.
Objects:Basic filler objects for houses.
Learn different chair/table/bed blueprints.
Perhaps a lockable treasure chest.
Being able to find patterns for furnaces and other crafting necessities. That way you don't have to go find a blacksmith. You have a furnace in your house.
FIREPLACE- Who doesn't want a fireplace?
- January 19, 2012 at 10:20 AM
First biomes, and now barely a few days later you give us houses? You are going so fast!
Anyways for the materials.....Destroy walls, get walls? :p Yes, with that I mean that if you destroy someone else's house that you get the materials it's made from. Or at least part of em. Of course, it should come with a definite penalty. Being run out of town or something.
Other ways could be gathering the minerals and then letting NPC's process them. Such as gathering wood which you can make into wooden planks at a lumber mill of sorts and stone blocks at a similar place.
If you get marble, you can let (friendly) dwarves turn it into marble plates. Same with other minerals such as gold and silver. You could buy all these minerals for a price from merchants, or try to find them in ruins, chests or at an ore vein, if you're lucky enough to find one. Course, there should also be home decorators or architects that sell completed house parts.
Speaking of items and merchants, maybe you could add in traveling merchants that come from a far away, exotic place, where you can buy or trade stuff you can't acquire elsewhere in game.
And don't forget the stair cases :D No doubt that the first thing people will try to do is build castles with numerous floors.
- January 19, 2012 at 10:27 AM
- BastlW said...
I just throw money on my screen, but nothing happens :'((
- January 19, 2012 at 10:28 AM
The only veins in this game that should be mined are the ones that spill forth the blood of your enemies.
Perhaps have a generic material called Cubite or something similar that comes in multiple tiers. For example, Crude Cubite, which is used primarily for building walls, supports, and such, could occasionally drop off common enemies or be bought from certain NPCs. Quality Cubite, used for more advanced construction pieces, could drop from large boss-type enemies such as Trolls and Dragon. Finally, the coveted Pristine Cubite, used for the most prestigious pieces, would only be found from more challenging endeavors such as clearing castles, dungeons, etc..
- January 19, 2012 at 10:29 AM
Will there be pets? If so maybe you could gain their trust by doing tasks/quests or giving them specific items.
- January 19, 2012 at 10:29 AM
I know its silly but; Quests to unlock new house parts?
- January 19, 2012 at 10:38 AM
- Robert Davis (Vovo Valentine) said...
1.After you build a few houses are built you could become a mayor and govern a town that NPC's would spawn in. You can only govern three towns at once. A house would be need to be livable for an NPC to live in it. To claim houses for certain NPC's you could put a sign on the wall next to the door with either your name (for your house) or the NPC's name to make it their house. Once a house is claimed it cannot be given to another NPC before they are moved out.
For a building to be considered "livable" would meet these requirements:
1 Bed
1 Table
1 Roof
4 Walls
1 Pantry
1 Storage chest
1 fire place(Lit)
1 Door
3 Light sources, torches, lanterns, glowing jars, ect.
2.For collecting ores, you can find from enemy drops, chests, and random caves. You could melt down weapons and armors and chop trees for wood. You refine the ores for better building materials.
3.Decorating: Buying paintings, couches, beds, tables, chairs, ect. You could buy things to decorate your house with aside from the statues. Or make them out of raw elements if you have the building plans for the item.
That's all i got for now. :D
- January 19, 2012 at 10:41 AM
- Robert Davis (Vovo Valentine) said...
Get in contact with me on my Facebook, i think i may have a whole truckload of idea's you may like.
- January 19, 2012 at 10:43 AM
There are a few ideas I can come up with.
1. Mining (You'd have to implent that then though ><)
2. Quests
3. Shops (from a Sawmill etc)
4. Random Chests
5. Mob drop
I guess a combination of all of those would be great. Maybe just like Skyrim.. Ore veins on the surface of the world or in caves.
- January 19, 2012 at 10:55 AM
- Shinohara said...
The game's looking great, and I love this system for building houses.
Any chance you could give a rough overview of how the rendering engine works sometime? I've been considering writing a voxel-based strategy game for the iPad after I finish my current project but have been a bit stumped as to how to handle converting large numbers of voxels into a polygon mesh on the fly.
- January 19, 2012 at 10:57 AM
My idea is that you can get materials from quests and chopping down trees.
- January 19, 2012 at 11:13 AM
That are so EPIC ideas!
- January 19, 2012 at 11:15 AM
Well, here is some of my idea!
1. Shop, you said you would make npc that sell things, well make a architecture shop!
2. We could Cut some tree to get wood and make some materials with it!
3.Random chest in dungeons.
I also suggest you to had pets or something that help us in combat!
- January 19, 2012 at 11:15 AM
- kenny_one_ said...
großes lob an wollay!!
aber ich poste das hier nochmal weil hier würde das problem auftreten:
ich finde monster sollten keine blöcke zerstören dürfen wie die trolle oder die riesenkrabben...danach sieht die welt doch zerstört aus und nicht mehr epic
und im multiplayer wenn man bauen kann gibt es doch wieder griefer die nur schei*e bauen...
ist nur ein tipp ;)
- January 19, 2012 at 11:20 AM
Hi wollay,
könntest du Klassen einbauen (und evtl Rassen), um noch mehr RPG style rein zu bringen? Als Dieb könnte man dann Schleichen und Kriechen, als Krieger hätte man einen bessen Angriff, der Zauberwirker kann stärkere Zauber usw. Was mich faszinieren würde wäre das diebische Schleichen und Schlösser knacken, was ich bisher in jedem RPG das ich gespielt habe gut fand. Sonst finde ich das du wirklich gut vorankommst mit deinem einmaligen Projekt. Ich bewundere deine schnelle Arbeit aber zugleich sehr qualitative Arbeit.
Kanns kaum erwarten und so... (unbeschreiblich ungeduldig)
- January 19, 2012 at 11:23 AM
...noch was vergessen: wenn man sneaked kann man mit dem Bogen frei Zielen (mit Fadenkreuz oder so), also nicht anvisieren wie in dem Bogen-Update.
Mach weiter so und antworte bitte, selbst wenn du meine Ideen schlecht findest oder nicht verarbeiten möchtest! *g*
- January 19, 2012 at 11:30 AM
Das sieht schon mal sehr gut aus, jedoch würde ich noch gerne wissen, ob es Inneneinrichtung gibt? Was auch gut wäre, wenn es zum Beispiel Handwerkstische gibt, wo man seine Ausrüstung verbessern kann.
Viele Grüße!
- January 19, 2012 at 11:32 AM
- J&J said...
"I also want to add a way to teleport back home."
This , is exactly why i want you to implant a magic system : =D !
(Sorry for my english ...)
- January 19, 2012 at 11:33 AM
- Krz said...
Although I don't want another Minecraft, perhaps there could be NPC "tradesmen" that go out and mine, cut down trees, smith, etc that you can purchase materials from. It would be neat to see NPCs out doing real "jobs" while you adventure.
- January 19, 2012 at 11:33 AM
I agree with the above statement.
- January 19, 2012 at 11:54 AM
Hi, first : congratulations for so much work !
Now : I've guessed you don't want to create an other Minecraft like game. So don't loose your time implementing mining ore/collect resources with trees etc.
If I understood correectly you want your game be more "role-play" oriented. In such a game you only find resources/building capabilities by exchanging money against knowledge and material with PNJ.
And you acquire money (and sometime rare artefacts/scrolls/weapon) by hunting monsters/finding treasure/accept quest with reward.
Thx for all :)
- January 19, 2012 at 12:05 PM
Hi there,
the new Screenshots look awsome. I really like the way you implemented building.
I suggest that you can get materials as following:
1. You find rare materials and so on in treasure chests which you can find in dungeons.
2. With money or doing quests you will be able to hire different NPC's. They will get the materials for you.
Maybe you can add aspects of The Settlers to the game. So one will be able to build a whole city with the help of NPC's or something.
3. You get materials from quests.
4. Maybe you can build houses which will generate materials such as a lumberjack or something. You can then check by every hour to get the materials from there.
Just some thoughts...
Maybe you will come up with something better and new.
Can't wait to play the game!
- January 19, 2012 at 12:16 PM
- skully172 said...
- January 19, 2012 at 12:31 PM
Yeah, the names are bad (who am I kidding? They're horrible), but you have no right to insult him (or her). Fuck off.
- January 19, 2012 at 12:35 PM
- The Jakester said...
this game is looking great i love the build option...
but looking at previous photos i have notice your color scheme seems to be getting darker, did you do this on purpose or is this just me?
- January 19, 2012 at 12:51 PM
My suggestions for getting materials for buildings.
1-dropped from monsters/bosses.
2-sold by NPCs.
3-find them in the environments/chests.
4-all of these put together.
Your game looks great, wish you the best!
- January 19, 2012 at 12:55 PM
- wollay said...
That's because the new screenshots were taken in a zone with high humidity (96%). Grass is darker and greener in these zones. In zones with medium humidity it looks like on the previous screenshots.
- January 19, 2012 at 1:10 PM
- 10d22 said...
You could make a job system in towns so one town got a lumber mill/wood cutter generated and a second town got a stone query and you can help out by doing some kind of job and get wood/stone as a reward like the lumber mill in skyrim. You could do the same thing for farming; like a Apple Orchard or a Wheat Farm.
- January 19, 2012 at 1:13 PM
I think that building materials should be recycled from loot. Often in these games you get crappy items that you just end up selling to a shop. That. Is. Boring. Let people take these items to an object like an anvil to break them down into basic building materials. These materials might be used to upgrade equipment by doing something like making Steel Sword (II). But they could also just plain be used for building like here. It would be a great way to get rid of loot. You could also combine this with other concepts.
Put an anvil at the halfway point of a dungeon, and people don't need to go to the town to get rid of loot so they can finish up. They can break down the scrap objects and turn the loot into much easier to carry building materials.
Furthermore, as loot you could have Material Bags. Items like Material Bag (I) and Material Bag (II). Each one is an upgrade better than the last. And they could each affect one specific building material so that there'd be a point in collecting more than one of the same type of bag.
10 Wood Pieces
10 Stone Pieces
10 Iron Pieces
10 Elven Pieces
10 Dwarven Pieces.
You find a Material Bag (I) as a reward from a quest.
You like log houses, so you choose to apply it to wood.
Your inventory can now hold:
50 Wood Pieces
10 Stone
10 Blah etc. etc. etc.
Then later you go to a dungeon. Find two material bags (II).
You need to carry more stone for your house, but you still want more wood.
So now you can carry:
100 Wood
100 Stone
10 Blah etc. etc. etc.
You get the idea.
As for the actual recycling, say you find a stone sword, a stone shield, and an iron helmet.
Stone Sword - 1 piece of wood, 2 stone
Stone Shield - 1 piece of wood, 4 stone
Iron Helmet - 3 iron ingots
You could also up the ante, and get it to be in the hundreds so you can get more fine and precise building pieces. So you'd start with 1000 stone and 1000 wood and etc. Upgrades would be to 5000, then 10000. That could work too.
- January 19, 2012 at 1:14 PM
- Xylense said...
Perhaps to build a home, there needs to be a set amount of resources around the area you wish to build. Example, you want to build a home on a hill, so first you should plant trees around that area and chop them down to move the logs into a 'log stockpile', same with stone rocks that can be found from monsters or simply picked up.
Once you have a wall selected to be built, it will consume one log and one [measurement unit] of stone bricks from the nearby stockpile. Rarer walls, flooring, etc will need rarer materials, maybe marble rocks can be found in deeper, dangerous caves.
- January 19, 2012 at 2:11 PM
- Benjamin said...
I really like most of the idears that i read and i think that they would add some really nice things.
Also got some idears of my own.. may not be the best idears but I'm gonna write them anyway.
Maybe some mobs that would like have a chance to drop some items.
Dwarfs: (you already made those :P)
But make Them have some sort of mine they walk in/out so that it would look like they were mining in it. Lets say have them carry a pickaxe or a rock as weapon and they would have a chance to drop iron ore, copper or tin or some other kind of ore.
and the the lizard-mens you made would have a chance to drop "scales?" that you could trade to other materials or use it as a way of fortifying you buildings or houses to make it more resistant to some like a troll attacking it? or maybe even use it to make the roof parts? :D
You could also make the Goblins that you made sometimes carry wood around? maybe as a weapon or something?
I do not create games nor work with programming so i have no clue what you can make, and sorry for the long post and any mistakes in my english. Really good luck with the game! from a follower :D
- January 19, 2012 at 2:13 PM
stairs would be easy enough without actually having a design for them example in the screenshots it shows you can make a well if the design pieces are separate like say the wells top is two halfs you take the first half and repeat it, stacking it on the next one till you have the height you need.
- January 19, 2012 at 2:13 PM
or for another example(same anon as above btw) you could use the roof pieces for bigger staircases
- January 19, 2012 at 2:14 PM
- Freefall said...
Having mobs drop items that could be used to craft items or have the loot they drop be used as trophies seems like a good idea to me. Birds would drop feathers that could be used to make pillows or special tribal decorations. Loot like armor, swords and sheilds could be hung around the house or have manniquines wear them.
You can also have villages have special shops like saw mills for wood and quarries for stone, that could be sold for in game currency.
- January 19, 2012 at 2:20 PM
- KermitTheFrog said...
By materials to build, do you mean like building tools?
If so, a low leveled boss sounds like a good idea. The boss has a 75 or 100% chance to drop a hammer (which is used to access the building menu).
- January 19, 2012 at 2:37 PM
- VirtuaChamp said...
merci pour ces images j'attend ce jeux comme un malade
- January 19, 2012 at 2:51 PM
- VirtuaChamp said...
il faudrait créer des magasins spéciaux pour acheter plan,matériaux et pour construire il faudrait acheter un item special construction qui fonctionne 50fois (exemple) et que les boss drop des plan rare par rapport a leur difficulté
- January 19, 2012 at 2:56 PM
- Purple Mage said...
Looking great!
- January 19, 2012 at 3:26 PM
buy in stores, or find abandoned houses without roofs, without walls
- January 19, 2012 at 3:36 PM
- Danger said...
I wasn't reading through all so sorry if I wrote something what was already written, but my suggestions for materials are:
1) loot (monsters & chests)
2) some "disassembling" skill - trained by disassembling items to basic materials (higher the skill, higher amount of salvaged materials)
3) collecting skills (mining, woodcutting, herbalism, etc.)
About skills, best system ever designed was in Ultima Online:) Going from 0.00% to 100.0% (+- depending on special modifiers, boosting it further).
To make the beginning easier, trainer NPC's would train you (for some gold) from 0.00 to some initial amount (10-25%).
This skill value would affect your chance to succesfully collect materials.
Woodcutting example:
- lumber axe equipped
- basic tree (wooden block) hit.. (skill 25.3 -> calculation -> fail)
- basic tree (wooden block) hit.. (skill 25.3 -> calculation -> fail + skill increased to 25.4)
- basic tree (wooden block) hit.. (skill 25.4 -> calculation -> success! skill increased to 25.6)
- basic tree (wooden block) hit.. (skill 25.6 -> calculation -> success! skill increased to 25.8, wooden block harvested! (disappears)
I think that players should be able to harvest resources from environment (it can be tree, crystal, whatever.. hovering over with mouse should show you some tooltip window), but it should not be so easy to mine it out with single hit. It must have some endurance (lower amount, but capacity for more hits) and only high skilled players should be able to have success nearly all the time. Also, those resources need to have proper tool equipped and with those tools, you can harvest (and destroy) only specific blocks.
- January 19, 2012 at 4:50 PM
- Danger said...
However the game seems to have very intuitive controls, I think the harvesting should work like I wrote, but without the need to equip different tool every time you want to harvest something. I would solve this with single key as switch between combat mode and safe mode. In combat you can break things with your sword (everything except the resources) and in safe mode you cannot accidentaly destroy blocks, only the resources (you still need the tool to have in your inventory, but you will still keep your weapon in hands for the case of sudden combat - you can attack enemies in this mode).
- January 19, 2012 at 5:02 PM
- The Jakester said...
i'll suggest something but up front yes i know its like minecraft (that's okay so back off) so you would find minerals on cliffs and in caves ranging from something simple like tin/bronze to some sort of special material that your game can claim fame to it like example "Astalline"(random name) these mineral deposits would be rare and not common enough to just go into a dungeon to collect these minerals.
Once you found these mineral deposited you would then not mine but extract the ores. in which you don't destroy the block you just take the ores out by sitting in front of the deposit for a few seconds maybe have a progress bar, each vein would have to be extracted multiple times with higher value minerals having fewer times you can extract.
You can also limit the extractable minerals by putting a leveling system on it with high value minerals needing high extracting level. also each level you would be able to extract faster, and be able to extract more each time through.
But i also believe that getting materials from mobs is a way that defiantly has to be implemented to keep people going on mining trip.
- January 19, 2012 at 5:52 PM
- The Jakester said...
at the end i meant "to keep people from going on mining trips" instead of "to keep people going on mining trips" also i would like to here your response on some of these ideas
- January 19, 2012 at 5:56 PM
- The Jakester said...
Also i would like to ask if you mind us using your photos of the game as screen savers or avatars. i am asking this because some people are very picky about this kind of usage.
- January 19, 2012 at 6:06 PM
- AcidLies said...
I think the best way to get materials should be through NPCs it would allow the character to play "Monster hunter" while keeping all the annoying "Mining" bits to the npcs, But the NPCs should actively mine and have a stock where they can only sell their excess.
- January 19, 2012 at 6:18 PM
Allow materials to be salvageable from the terrain (wood from trees and all that jazz) for the bare basics. Scale it so buying materials/plundering dungeons and whatnot is far more desirable in that salvaging the materials yourself will actually feel like you're spending an entire day gathering wood to build a shoddy house. Or something. Things like more complex block types (brick, adobe, concrete, polished marble, polished granite, and the like) are much easier to purchase in bulk from an NPC rather than go through the entire process of creating the aforementioned from scratch. Y'know?
- January 19, 2012 at 6:26 PM
- MACROpigeon said...
i think that there should be an editor that allows you to either create buildings/parts for the game with a simple voxel placing interface or the minecraft style break and place method, another way that would work is importing buildings or parts into the game by placing edited voxels into a folder :D please reply if these are some feasible options
- January 19, 2012 at 6:40 PM
- MrJoseph said...
Looks amazing! I can't wait for this game to come out, it's going to to one of my most favourite games of the year.
- January 19, 2012 at 6:41 PM
You guys need to get the idea of ONLY MINECRAFT CAN DO THAT out of your head and just make a good game, mining or not.
Anyways, you should add randomly generated dungeons or castles to siege and such for a good prize at the end. Things like that make a game so much better.
- January 19, 2012 at 6:55 PM
- Paul Johnston said...
I don't see why mining should be an integral part of the game at all (to those who are suggesting it). Just because it is a voxel-based game, does not mean it has to be like the 'original' voxel-based game [Minecraft]. I love how Wollay wanted to make a voxel game based entirely on role-play, adventure, monster hunting, and questing. Mining and crafting should be entirely secondary, as systems and skills. An example is WoW how they, like countless other MMOs, have crafting systems, mining systems, fishing, smithing, tailoring, enchanting, etc; the game is still very playable without using those secondary skill-sets and systems, because they are not integral, but optional.
So, to summarize my point: The game is a voxel-based RPG, not Minecraft. To try and port things from Minecraft into Cube World would only feed the idea that it is a MC clone, which even I can clearly see it is not.
The idea of salvaging materials such as wood, dirt, stone, etc. is only half thought-out. It would be more practical if you were to say those materials were being salvaged/farmed as drops from monsters/blocks to be used to craft weapons, armors, quest items, and etc etc etc.
As for generated caves, I believe they should look natural on the inside. Mainly arch shaped with a mostly flat floor, some stalactites and etc here and there, cathedrals, gorges, pools, etc if you want to think more natural and large.
As for generated dungeons; when you think of dungeons, you think 'man-made'. Structured interior, brick, stone, torches, gates, doors, rooms, corridors, loot, etc etc etc etc etc. The entrance could be an above-ground structure, like a small tower or small fort.
Generated structures... I see you've decided on those very well, so I don't have any thoughts on those.
One last thing, which pertains to the overall feel of the environment of the game. Throughout the world in the landscape, maybe there should be some generated decorations, such as wells, fenced paths, monuments, estates, graveyards, etc. Just small things. And as for the interior of structures such as houses, castles, and things of the such, maybe there should be more decor, like art and furniture. Just something to provide ambiance instead of desolation.
But, these are just thoughts, so the rest is really up to you, Wollay. Just please finish up soon so I can play before I leave for the military March 12! :)
- January 19, 2012 at 7:58 PM
I kind of like this idea that some materials can only be found from mobs.. At this point, the game won't be very repetitive.. And if you're gonna add dungeons or ruins and such, why not put some salvageable materials there.. I really agree with Jakester's idea..
- January 19, 2012 at 8:03 PM
I like this idea.. Like there would a woodcutter there you can buy wood and stuff... For an added twist though, since there is now biomes and such, some npcs can only be found in biomes where their goods are accessible.. Like Woodcutter in jungles or forest biomes but not in savannah... Something like that..
- January 19, 2012 at 8:15 PM
Make a quest where you have to go find certain material then bring them back to the villager and then receive the blocks.
- January 19, 2012 at 8:30 PM
- Sean said...
I agree with you on everything, the part where you said more items on the landscape should be taken with moderation. If you put too many man-made looking places and such it would ruin the environment feel. Maybe just include graveyards and monuments for quests where you need to bring back a loved one to an npc or retrieve a relic from a tomb. But like I said earlier, these things should be in moderation. o)-<
- January 19, 2012 at 8:33 PM
Wow, i cannot wait to find a extremely high cliff with a waterfall going down, and build my house there. The idea of managing towns, as said above, sounds very nice, you could also probably profit off this(some sort of tax).
Which also makes me think, will there be other ways of getting money? Like farming.
This will be a game of most epic proportions, and i cant wait for it to be done!
It is like the rpg of my dreams...
- January 19, 2012 at 8:38 PM
no there should be to harvest it not just punch trees
- January 19, 2012 at 9:31 PM
make it so that u have to buy everything and get a builder to help u out. u can start out with clay and dye and the builder can make it into different color bricks and u can buy things like wool from shops and make looms and make fabric something not so complicated but lots of step and is obvious and the builder should give u tips u just give him the equipment and tell him what to make and were to put it and u must hire the builder as well wood should not be harvested but bought from stores as well and stone everything u need is either bought gave to u in quest or drops from mobs or even in side dungeons and stuff
- January 19, 2012 at 9:37 PM
just go get everything on ur own like minecraft chop trees and shear sheeps whatever u need could be easily obtained DERP!
- January 19, 2012 at 9:38 PM
ok wtf hes not making minecraft u might as well go play it if u really want a game like minecraft.
- January 19, 2012 at 9:39 PM
the builder idea seems familiar have u ever watched sly fox or not just sly fox but the kingdoms mod in mc? that's sorta what u meant give them wood and cobble stone they build for u?
- January 19, 2012 at 9:41 PM
will the houses be like shrines u mentioned in the video will u be able to set spawn? that way u can travel farther and not have to look for shrines and when u die u can come back to ur house
- January 19, 2012 at 9:45 PM
kingdoms mod?
- January 19, 2012 at 9:46 PM
Maybe you could kill rock golems for rock. Different golems for different biomes?
- January 19, 2012 at 11:35 PM
Didn't mean to post this as a reply XD
- January 19, 2012 at 11:35 PM
Oh yeah, the different golems drop their material. e.g Tree golems dropping wood
- January 19, 2012 at 11:37 PM
He already has a video up demonstrating him raiding a randomly generated castle.
- January 20, 2012 at 12:12 AM
- TinnedEpic said...
How about this for an Idea. You said you needed construction plans in order to place these blocks right? What if you were to instead take the plans to a carpenter.
1)Find the carpenter of any NPC village and talk to him.
2)Drag and drop plans into the carpenters GUI and it will unlock the 10x10x10 building piece relative to plans you have given him.
3)From there you can purchase (have him make) the building piece which you can then place on your house.
Player retains their plans after purchase.
So in order to complete your house you either have to buy or go around collecting all these plans and then have a carpenter make it. The restraints been that a player must have the specific plan for each unique section of their house and they must have enough money to have the carpenter make it for them.
What do you think? I personally think it suits the idea of an adventure game.
- January 20, 2012 at 12:14 AM
- ecips said...
I'm sorry, I have to say this, but:
Sir, you are a genious.
Is there going to be furniture to buy somewhere? Housing offers so much more possibilities... like cooking for buff-food, smithing, sleeping for heal etc.
Still can't wait for the game.
I hope you know, that people are gonna pay for this. Well, I know I will! :)
- January 20, 2012 at 1:20 AM
- ecips said...
Epic indeed!
- January 20, 2012 at 1:21 AM
I like this idea, but there are something that sould be differet, carpenter NPC's sould NOT be in every village. Making them more rare-likey (ignore this if villages are a little rare allready)
To get the Carpenter to work with you, you either have to do a quest (pay) him or assassinate him and get the materials from different mobs, like a quest. and then craft the different pieces (if you will add crafting, unless ignore my part of the idea)
What do you think?
- January 20, 2012 at 1:28 AM
i got two other suggestions too (not related to houses)
1. You MUST add more kind of runis like the castels and more boss mobs (you have probary tought of this ;3)
2. As a mob thats special for you game, ive made up the lurker. ill post a picture and description later
- January 20, 2012 at 1:42 AM
- Megarobloxfun said...
just put the game out already a luncher that auto updates it asks first then click see fetures if we dont want them we click no if we want them we click yes i hope this gives you the idea of doing this
- January 20, 2012 at 1:43 AM
Honestly I think theyr just some parody names, made for fun. and what makes him/her a jew?
And even trought you dont like them you wont need to swear, you could rather say : ''Sorry. Mate, but I do not aprove these names'' or something like that
(Nice parody names trought ;3)
''The day the Cube stood still'' (the day the world stood still)
- January 20, 2012 at 1:55 AM
- trookat said...
perhaps something like this
quest to save lumberjack-> lumber jack house construction( free) , allows for purchase of wood
lumber jack quests -> plans for wooden buildings to be built
sawmill quest -> sawmill , advanced wooden structures
save miner from cave -> ore based mine buildings , allows for ore purchase.
smelting quest -> unlocks blacksmith building ,weapon/armour shop
this sort of quest line removes the need of player mining and encourages questing and exploration and allows the player to build his/her own town with benefits without forcing the player to grind for things they do not want.
- January 20, 2012 at 2:36 AM
Take my money please! I want this game!
- January 20, 2012 at 3:47 AM
- Serenthyr said...
For the blueprints you can add like a skillbook (an 'archibook'). All blueprints you unlocked are stored in there. They show how it looks like in a small window, where it turns around 3D, the required material (and level).
To put it in the book you can either choose to simply make it that you have to double click or that you need to talk to an npc first.
This way you don't have to carry around every single piece.
For acquiring the materials:
1. An npc gives you repeatable quests like 'the goblins stole my wood supply, kill them all!' and as a reward he can give you some wood.
2. You can request an npc to go mining/woodcutting/etc. (you'll need a moneysystem for this. Money = questreward/drop)
As you requested some material the npc will move to a mining entrance or some nearby woods. The npc will vanish through the door at the mining entrance and you yourself won't be able to go inside.Because it's just a door physicly, there is no actual mine.(Or maybe you can get into mines just to explore/kill mobs).
A timer on screen will show when the npc is back and you can get your requested materials.
As a side idea: Factions that work together or battle each other. You as a player can support whatever faction you like.
Each faction has its own benefits. Like: lower prices at merchants. more quest rewards. free ale. better equipment grades for sale. Befriending a certain faction can trigger other factions to hate you. They can become hostile and don't want you in their town.
Which brings me to town/castle sieges. conquering (with the faction that chose you as their hero) towns/castles.
Expanding your territory. And there is a whole lot more you can do from there.
- January 20, 2012 at 3:47 AM
prosze o link do pobrania :) !!!
- January 20, 2012 at 4:54 AM
- aaayu said...
please launch game soooon please i can wait!!
- January 20, 2012 at 7:36 AM
- January 20, 2012 at 7:46 AM
- Bruno Furlan said...
Wollay if you want help only have to ask this game is fantastic
- January 20, 2012 at 8:11 AM
- Robert Davis (Vovo Valentine) said...
I can now picture all the little NPC's running from a dragon saying "IT'S EVERY CUBE FOR THEMSELVES!" XD
- January 20, 2012 at 8:21 AM
Ok first of all, great job so far! ;)
I really like to search for my stuff myself so here are some of my ideas on how to get materials:
1) U can always get some materials from mobs/quests/chests , the harder the mobs/quests , the beter the materials.
2) U get wood by attacking a tree with an axe, leaving a stump wich regrows in a few CW days. You could maybe make it so the blocks fall down like the dying animation.
You get ores by attacking ore vines or ore rocks (with a pickaxe) randomly generated in the world wich will be empty after obtaining the item and also refill in a few CW days. You could also make the ore rocks dissapear after you mined them but make them appear at another location for the player to discover. Maybe caves are a great place to get some rarer ores?
3) Then there are NPC's in villages or at lumber/mining camps who you can pay for doing the job for you if you don't feel like gathering materials yourself so you can explore some more. Then they would be back from their jobs in a day or so.
Maybe an architect NPC where u can buy basic materials and furniture but you can upgrade the materials or furniture you have by bringing him stuff from monsters or ores, so you could maybe build things like a dragon throne in your house..
Well, I hope u consider this because I would love it like this!
And I was wondering if u are planning to add things like farming/fishing/hunting? Items to build a campfire where u can cook your hunted meat on at any time in the world? Maybe some quests where u help hunters, and bear heads as a trophy in your house..
That would be nice :)
I really look forward to play and keep up the good work!
- January 20, 2012 at 8:38 AM
Looks amazing man, keep going! Can't wait to see what you come up with. :3
As for suggestions on material sources, as other have mentioned, drops from mobs.
- January 20, 2012 at 9:07 AM
Make it so you can buy an axe and chop trees, or buy them, or both.
- January 20, 2012 at 9:29 AM
- Doomhawk said...
- January 20, 2012 at 10:02 AM
Make hunting for animals and food, so that you have to cook food and eat every day!
- January 20, 2012 at 10:03 AM
- Gear said...
+1 vote for watching NPCs get mauled by mobs whilst trying to work.
- January 20, 2012 at 11:44 AM
- Shu said...
Some suggestions ? Here is it !
Please note that in my mind, build a house take some times (although these ideas should works fine with instant building). And also please note that English isn't my native language.
Also, in my opinion, the mobs DISLIKES when their environment is modified by NPC. So when the NPC works, the mob always attack them (or you, if you're close), and new waves of mobs don't stop coming.
Robber can also try to steal the material you are collecting/moving.
Materials like stone or wood are heavy, to move a large amount of them, you must use wheelbarrow (or another tools).
Well :
1) find a builder NPC, give him moneys, and take him to the place of the future building. Protect him from mobs if needed.
2) tell him where you want the wall, the doors, the roof, the fireplace... He will ask the materials, and more money !
Of course, bigger is the house, greater the amount of needed materials become. Small house should take more than one wheelbarrow of stone, or wood.
OS (Optional Step) 1 : hire some guard to protect him, and your future building. Dangerous place mean more guards, and they ask more money. They can die during mobs's or robber's raid, and if there is no more NPC in the place, the mobs will destroy it.
3) find a collectors NPC, like miner or lumber ; pay him, and bring him to material source (cave, mountain, forest...). Protect him during his works
OS between 3 and 4 : take the collectors - and the materials he collected - to a manufacturer NPC. He will create the needed materials ; such brick, door, tile...
Pay him ; or some other NPC to bring the materials to the construction site. Protect them, or hire some guards to do so.
4) go back to the builder with your collectors and his materials (or the crafted material). Note that if the collector die, you must take his freight (his wheelbarrow) with you.
5) Since the builder materials, he start to works slowly on the building (and mobs sometimes come)
note : If the construction is instant ; it could be done by steps (first, he ask some materials to make the walls ; bring him, and poof, the wall are done. now, he will ask others materials to make the roof...) ; with waves of mobs coming on each steps.
OS 2 : bring some others builders to the building site to make it shorter. More builders mean less time, but it cost more.
OS 3 : hire guards to accompany collectors NPC, pay both the guards and the collectors, and send them collect materials... More costy than bring the collectors with you, but allows to quickly gather materials.
OS 4 : talk to your NPC : They sometimes give you items they found (miner could find fossil ; guard give rare drops on the mobs...),
sometime they ask you material/weapon to work quickly/with more efficiency (a guard ask whetstone or better equipment, a builder ask cord or ladder, a lumber ask for better axes...),
or they ask you to kill a lot of monster in the place/pay them more/hire more guards, since it's a really dangerous place.
OS 5 : fine others builders, guards, lumber or miners as replacement for the dead one.
6) "wait" until the building is done (help the collectors, the guards, put furniture and decoration in the finished rooms, look the NPC while they works ; or just go elsewhere)
OS 6 : hire hunters, or buy food for your NPC
7) live in your new house ! decorate it ! destroy it ! alter it ! sell it ! rent it ! house useful NPC !
Note that a house full of furniture/decoration cost much more than an empty one ; and housing NPC can be done only if there is livable house.
About the furniture in the house :
- they could be done by some NPC, like woodman.
- furniture are useful (sleeping in a bed could restore life ; a furnace allow to cook)
- mob's themed furniture : carpet in mob skin, decoration in dwarf's helmet...
About the rent/sell/NPC housing : these thing could allow players to create his own towns, with a lot of chosen NPC inside. These NPC could do works or sell things.
- January 20, 2012 at 1:17 PM
- StarNighTx said...
You should need money to hire a Plot for you new home.
Mining areas for stones,bricks,etc.
Wood cutting areas for Wood,floor,etc.
The materials needed go according what you will build,big buildings,more resources.
- January 20, 2012 at 1:38 PM
You should definitely add physical doors for the doorways and you should make it so that the colors for the blocks that make up the house can be changed. Quite an amazing game I must say.
- January 20, 2012 at 8:19 PM
- Joshua Schwab said...
from all of these comments I think this one is a solid idea
- January 20, 2012 at 8:55 PM
- Joshua Schwab said...
Wollay shouldnt make building so easy. Im thinking that if you play the game for 8 hours a day by 3 weeks you should have at least two houses finished built. If this was the case then It would feel like a big achievement to find a construction plan.
- January 20, 2012 at 9:00 PM
- Joshua Schwab said...
I heard of Minecraft last year and now its my fav game of all time but the thing is that I never play the game because my SH**TY computer
- January 20, 2012 at 9:03 PM
What if you had beds to set spawn like in minecraft?
- January 21, 2012 at 6:30 PM
What if you turn to the old fashioned way and chop down some trees!!
Add a gravitational system so you knock down some of the tree voxels and keep going until you reach far enough so the tree can fall.
- January 22, 2012 at 2:00 AM
- chad shearman said...
I love this idea:-)
- January 22, 2012 at 5:27 AM
I have an idea for buildings as well. I always liked in the SIMs your character had mood gauges that effected how they interacted with things. To give people a good reason to have a home. How about giving the characters moods as well. They can change depending on how well rested your character is. Different moods can change how they interact with NPCs and complete quests. Even effect how they perform in combat.
- January 22, 2012 at 8:11 AM
Hes not going to do mining
- January 22, 2012 at 8:44 AM
I agree with this idea, The best out of all the comments.
- January 22, 2012 at 8:46 AM
Wollay already said that there are Shrines that reset your spawn point
- January 22, 2012 at 8:49 AM
- Kolz said...
I think the house could be a great addition to this RPG if it is used as a level up system instead of the traditional character level up. An example would be, place a mana shrine in your house to permanently increase your max mana, a library could increase what spells you have and a pantry could increase max health etc.
Also a way point system could be introduced that would allow instant teleporting between house and wherever the player is.
Defenses could also be bought to defend against random enemy raids that are trying to destroy your house, of course an alert would sound to the player who's house is under attack a few seconds before the raid begins to allow the player to teleport back and prepare for the attack.
Think of the depth this could add!
- January 22, 2012 at 1:26 PM
Sounds awesome, bit pricey though.
- January 22, 2012 at 8:41 PM
I'm too lazy to look through 148 comments, but one thing that came to mind when seeing the house creation...
Have you ever played the Wii version of sims???
This looks a lot like it, not to mention the colors. Need a lot more customization, but so far it looks wonderful!
- January 22, 2012 at 8:52 PM
Sounds like a very nice idea to me. But please, make the creation of your house more difficult.It should be an achievement, not something which you can build after a few days. Maybe make each piece (of the same kind) more expensive, when you buy it from the carpenter.
A great idea would be, to be able to create a blue print of your house and then place the pieces you have (the one you have a building plan for) and rearrange them until you get your dream house. Then this plan could be used like a "quest log". It will show you, how much pieces you still need to create/buy and how much it will cost you.
- January 23, 2012 at 5:15 AM
Regardless of how materials are collected, I like this idea and I hope it's one Wollay takes notice of. I find building in Terraria is more annoying (being 2D) than Minecraft, but is more motivating, as expansion leads to significant rewards. You can get by in vanilla Minecraft with a small square room hacked into a cave wall, as it isn't very important how big rooms are, or if they're separate.
Developing your character through construction, and having your home/fortress as an external representation of your character's abilities, is a wonderful idea.
- January 23, 2012 at 11:29 PM
I believe many others said this before, but anyway:
- For the first house, make it somewhat small and kind of easy to accomplish, so the player gets a basic, kind of self-designed "spawn"-point/home.
- For further enhancements to the players house, it would be nice in my opinion, if the player would be able to acquire different parts for blueprints for different parts of the house. For example furnishing, walls, roofs you name it). Difficulty depending on what you want and where to get the parts - All in order to make it more challenging.
- For the first house, you could make it like a quest-chain in which the players gets told on how to build his very own, first, basic house - Like a tutorial perhaps?
These are my ideas for "Architecture" or at least what could be fun in my humble opinion.
Well, regarding the rest, I really agree with "TinnedEpic" He did a great job with his suggestions.
- January 24, 2012 at 9:11 AM
I like the Idea of a carpenter. Would love to populate my buildings with NPCs.
- Ressources could be gatherd by other NPCs like Woodcutters and Miners.
- Mining does not necressarily involve diggig Holes. You could also give special places where the player can mine stuff. For example there is clay pit. Build a clay distillery for brick stone there out of stone and wood. The Stone comes from a Stone Quarry, which the player has to build out of wood. The wood comes from trees.
- you could give to option hire NPCs to do the dirty work for you
- January 26, 2012 at 12:15 AM
This idea is a very good one, I also think that the carpenter should take time to produce the pieces and maybe a cool down between purchases as it would lead to a more realistic and immersive game ?
- January 31, 2012 at 5:49 PM
if u need an house u need furniture and a bed to sleep if its dark its an little idea thats important for an house
- February 4, 2012 at 2:09 PM
I have an idea, and I guess it would go here cause it's architecture.
I don't know if it is already implemented or if you plan to implement night time into the game, and if so if there will be "beds" either to skip the night or as just for show, but the world is just about if not infinite, right? And I love that, and I saw you said your going to put in a way to like "teleport" back home some way just haven't thought about how yet. Well that's all well and good I love everything so far. I just had an idea I thought it would be nice to put in the game for players like me who love to explore and just go all over the place, and then return home.... eventually.
So I just think, in my opinion it would be pretty neat and fun if you implemented -- for lack of a better word -- "Camping Gear", as 1 object, or a set or just like individual items that would be like camping. For instance I'm exploring just running forever and I'm looking fora town and it's dark, well I have 2 items/actions, "Fire pit" that like goes like anywhere in the ground and it provides a bit of light during the night. The other item is a "Tent", and it just sets up a small looking tent, and it has like a little bed-roll inside. And it can either let you sleep away the night so it becomes morning, or it's just kinda fun for RP you know? and players that like to do that especially if you were like playing with your friends/clan/whatever and like your planning a raid and you have like this big 'ol campsite with your friends like just a bit further away from where your raiding. I just think that would be pretty neat to have. BUT it can also have it's uses in Single-player, say your far from home and it goes night time so you set up the "Camp" and wanna like keep questing and stuff, well the camp can serve as like a "Waypoint" on the mini-map, so where ever you set it up, there is like a little tent on the mini-map to show you where it is! Then so it can't be like "abused" to like make a like trail of dots like home or something, only one person can have one "Camp-site/Tent" up at a time and only you can see your Mini-Map marker for it. Well that's just my idea. I think it would be cool to implement that. For no other use than what I said, or you think of, haha.
I welcome people to comment any thoughts and criticism they have on my idea and tell me what you think. :)
Off-note: I agree with what TinnedEpic said on the architecture and such, and with some of the suggestions of the small ways to go about it that people said on the thread.
- February 8, 2012 at 3:31 PM
I recomend you use trees for materials and you should also add some type of storage unit that can only be placed in your house.
- February 9, 2012 at 5:02 AM
who i can downlaod it
- February 9, 2012 at 9:15 AM
You can make a spell for all classes to return home or no if you think this will make the game easier :)
- February 11, 2012 at 7:23 AM
- Никита Коротков said...
Vollay Hallo, ich bin ein Fan von Ihr Spiel ... als meine Vorschläge für das Spiel, will ich dir schreiben, wenn ich `t öffnen können Ihre PM ... und Ihre Seite ... oder skype ...können Sie nicht uvidesh diese Nachricht, aber ... ich habe eine Menge von Anregungen in dieser Hinsicht
- February 14, 2012 at 12:31 AM
I thought I would leave a few suggestions:
What is most intriguing about games similar to this one is the ability to collect rare materials and show them off to the people I play with.
*An example of this is a structure I built in Minecraft of rare materials.
The thing about games like Sims or Final Fantasy (where you have no process of collection other than just here is a house) is they give you a pre-built house, with very few options of customization. Or like the Sims I just spam money and build whatever I want, fun-- sometimes, but less to brag about.
**What I would love to see is a byproduct of everyday activities (chopping down trees gives you sturdy wood for example that will allow you to craft roof pieces and the more complex or rare the card the more sturdy wood it takes) I would love to see a form of basic mining in the game, picking treasures or gems out of the walls like Junk Jack, you don't even have to have the ability to create shafts or destroy the world just a layer that you break on top-- revealing fossils, tools, gems, ores, buffs, and old bottles or something. Definitely having drops from mobs, and chests and dungeons as well.
I do love the direction you are taking this game and I would love to see it come out soon.
- February 19, 2012 at 8:03 AM
I love this, it is epic. I have an idea. How about there are different types of dungeons, such as dwarven, or elven. At the end, there could be like a boss room. When you defeat the boss, the room like breaks, and you can pick up all the pieces.
- February 27, 2012 at 10:07 AM
Maybe you can salvage from ruins for building material with the use of tools or hire/create a golem to carry building materials
- March 6, 2012 at 3:46 PM
I like Golems
- March 6, 2012 at 3:46 PM
Ehh. I do like the feel of this architecture thing. It does suit the game. I feel like there's potential that's going to be missed though. Making available architecture a bunch of set pieces is going to seriously limit the possibilities. Maybe if there were something like an architecture workshop. Like if a player were to go in to some menu and place pieces in to a 10x10x10 space to create their own architecture pieces, instead of being limited to all the defaults and preset findable ones. It's just that limitless creativity that makes such a leap for how interesting the game is.
- March 15, 2012 at 3:32 PM
- luan santos said...
idea of an rpg and that his house was made of blocks dropped by monsters or when youhit on a tree would fall and she gave him blocks to use in construction and coulddescend into the bed of lakes to collect clay to make bricks
The mobile system can also be moved to blocks of wood
the feeding could be supplied by hunting or by creation of chickens
Mining in the caves could be made only by the view ores bother to take Wall
- March 17, 2012 at 10:10 AM
I have some ideas how to get some materials, and you can use all of them:
1. If troll or some boss or anythink will smash the rock ground, can be 50% possibylity that some collectible stone will appear in that smashed ground.
2. Like that guy under me said, it can be bought in vilages.
3. Maeby add to world generator some old, un active mines that you can find some materials (like stone, iron, or some other underground goodies), or active with NPCs workers that you can simply buy, or steel much more materials, and then all workers from this mine sector wil want to catch and kill you, it would be so much fun to steel and run from so much NPCs. :D ... Or killing them all.
4. World generator can also make some ruins of castles, pyramids or random buildings, and there can be also some building materials,
I think that the best was third idea, or use them all
Good luck with continuing programing :)
- March 17, 2012 at 3:51 PM
Playing while being creative.
ranch house plans
- April 2, 2012 at 6:09 AM
to get materials cut a tree with a axe or buy to a
- April 4, 2012 at 12:20 AM
Wollay as I have posted on one of your videos will there be a free demo or something like that ?
- June 3, 2012 at 9:50 AM
- juliangreenfield said...
I am just so excited to check out Cube Worlds architectural plan too.
Acoustic Guitars
- June 7, 2012 at 4:27 AM
- ice shaver said...
I am
just so excited to check out Cube Worlds architectural plan too.
- June 7, 2012 at 4:47 AM
Well, you know how you can destroy the area? i know this'll sound like a minecraft rip-off, but whenever a monster or you destroys a tree or some rock, then it might drop some materials, which you can craft into walls and have them placed at an architect's building in a town, well maybe not placed but, you get the idea.
- October 11, 2012 at 6:26 PM
- William Fyhr said...
I really love the concept of this game and will for sure be playing it in the future! hopefully in multiplayer since sharing your adventure makes it more fun ;)
Houses! one of the earliest mmo's I ever played is called "Tibia" (I played this back in 2001-2006) and this was the first game where houses played a big role and still do today. Why?
Houses where bought in auctions and they were a "protected zone" i.e. you were safe in your house, you could choose whom to invite and if they were only guest or sub-owners (also able to invite new friends). Being a guest you could only open doors if that right had been given to you. So even if you where invited in the house, you could only enter if a certain door was open, this applied to all doors, so you could be able to open some doors and others not. The house was of course a great place to store lots of items an show of your rares!
So I think it's great that you will be able to have a house, this is a social place and a great thing for bigger communities!
- October 23, 2012 at 2:47 PM
- Oskar Emil Jacobsen said...
i am sooooo happy that you build this way and not block by block like minecraft!
- December 7, 2012 at 2:12 PM
i like the ideas in the comments, i would like to populate howse with npc, the more things there are in the house, more gold or money you can charge for, or make them work for free for you if they couldn't pay =D
- May 25, 2013 at 7:12 AM
Can you add it that you break blocks and you can build with them?
- July 7, 2013 at 5:38 AM
you should be able to build into the side if mountains for dwarves in the rees for elves and under water for lets say atlantians
- July 9, 2013 at 4:58 AM
great idea but we should also have a personal carpenter and
loom and black smith and other shops
we should also be able to run a buisness
- July 9, 2013 at 5:00 AM
I hope You get this In the game soon I have been looking for house parts but can not find any!
- July 9, 2013 at 6:59 PM
perhaps you need to chop down some trees or bust some stone to get the mats needed. would give a better use for bombs vs random stones in the wilds, though you would have to make some kind of axe item for trees...
- July 13, 2013 at 12:11 PM
You could like buy a blueprint from a carpenter and its like a price of graphs paper but 3D and you can like build your house block By block and like in the bottom left or right corner, it will show you the price of your house. Then, when it is completed and you have enough money, you place drop the blueprint on the ground in a flat,open area and it creates your house and takes the money from your account. Then you go to the carpenter and select different packages to buy from him like a "living package" that includes beds and sinks and stuff. Then a study package that is like seats and bookshelves and trophy cases and so on and so forth.
- July 13, 2013 at 9:46 PM
i was wondering how much money the parts of the house would cost.
and i like this idea and cant wait to be able to tp home form hell from time to time and get hartflowers.
- July 15, 2013 at 12:21 AM
You have to make mining theres no way you can get in trouble for it.
- July 16, 2013 at 8:55 PM
this of course is one way to get materials like stone cuz u need stone bro.
- July 16, 2013 at 8:57 PM
and that way you can have basements in your house and wut not.
- July 16, 2013 at 8:57 PM
I say you shuld post the updates faster
- July 22, 2013 at 11:11 AM
It would be cool if you can set up your own farm like pumpkin and pineapple that would be nice to have.
- July 24, 2013 at 5:39 PM
to make the roof and the wall adds a concrete ore and find you the sold planes the comersiantes in cities
- July 30, 2013 at 8:50 PM
I LOVE this idea but you should also be able to make a small shop and put items in a chest and people will come and buy and sell items when ur gone
- July 31, 2013 at 6:33 AM
This is only half related but in Multiplayer could you get married and make a system that makes privalages for the couple. , maybe they could trade with each other no matter how far away from each other they are or some other kind of inventory sharing etc...
- August 2, 2013 at 4:57 AM
Also (obviously) sharing the same house.
- August 2, 2013 at 4:59 AM
Wollay, i really think that you should implement this. it is a great idea me and my friends all want in the alpha and we all highly suggest you add it in a future update. don't be afraid to release something, be confident. the worst thing the public could do is report bugs about this feature.
- August 2, 2013 at 11:58 AM
A good idea would be you would make a purchase of land and build off of basic a basic blue print then evolve your basic house into a more personalized player created build. Kind of like you buy plans (in a city/village) for a basic house (a canvas if you will) the build off the basic model
- August 2, 2013 at 5:15 PM
a cool building idea i think would be to have a blueprint that is a "legendary" and allows you to design your own home dropped from some of the hardest bosses as for the materials put stone deposits like the ores and just have the wood from the bushes.
- August 6, 2013 at 1:02 PM
Not sure that the typical gamer can manage daily eight hour sessions, dude. Many of us have jobs and coursework getting in the way.
- August 22, 2013 at 4:40 AM
You said you needed material ideas. Well how about you make it so that deposits drop stone, and along with logs from shrubs you can craft these sections. Like you said each race would have a style. Meaning they would have a trade mark resource such as elves might use plant fibers for vine architecture, while undead have thorns from your new undead lands. I believe race specific resources would be interesting. I would also love the idea of customizing your sections that you buy from the "architect" if there ever is one. This would also give ores more use because like most people I have an enormous amount of resources. I can no longer carry any more wood, iron, or emeralds.
PS I love your well :D
- August 22, 2013 at 9:09 PM
all these ideas are really good but at the same time arent really that good some are starting to get very much related to minecraft and tekkit and ftb stuff like that
- September 7, 2013 at 8:54 AM
I absolutely cant wait for this to come out, and already have a few home building ideas. But I think your also forgetting that cube world is in alpha, and while I really appreciate the thoroughness you put into fixing bugs, you also are able to implement things to be tested before its fully thought out too. ;) Wish you the best and I'm sure you will figure something out, just wanted to say cube world has probably become my favorite game already. Its looking amazing and you have me, and I'm sure many more, on the edge of their seats waiting eagerly for your next update. :)
- November 18, 2013 at 3:44 AM
- February 5, 2014 at 11:46 AM


text:
New London man found dead in Hope Street apartment
Editor's note: This version corrects an earlier version. There have been three homicides in New London in 2013.
New London — A New London man in his 30s was found dead late Christmas morning in what police are calling a homicide, the city's third of the year.
The man, who lives at 15 Hope St. and is of Guatemalan descent, was not identified in a New London police news release.
Deputy Chief Peter Reichard said the death was not a shooting but noted "there is evidence of trauma to the victim."
The man lived on the second floor with six others in what appeared to be a rooming house with single rooms and a shared kitchen, Reichard said.
A roommate called to report the man was unresponsive, Reichard said. He said police had no suspects at this time.
Police were interviewing the man's roommates Wednesday and planned to interview neighbors.
Reichard said the victim did not have legal identification on him, so police were unable to confirm his identity.
New London police Lt. Lawrence Keating said the crime appeared to be of a domestic nature, where the victim knew his attacker.
"It was not like someone breaking in, burglarizing, being surprised," he said.
The Connecticut State Police Major Crime Squad sought a search warrant from a Superior Court judge to gather evidence at the crime scene. At 8:30 p.m., members of the unit were seen entering the house dressed in white suits to avoid cross contamination of evidence.
The man's body was brought to the Office of the Chief Medical Examiner in Farmington. Preliminary reports on cause of death are typically done in 24 to 48 hours, but reports on more complex issues such as what was in the bloodstream at the time of death can take weeks.
The street, off Hempstead Street, part of a working-class neighborhood, was blocked off to traffic by police.
Ruben Rivera, 15, said he lives with his mother and brother on the first floor of the house, and got a call from his brother about someone having died.
"My mom was really scared," said Rivera, who was visiting relatives for the holiday and arrived home Wednesday to find the house surrounded by crime-scene tape.
Rivera said about five men lived upstairs, and he'd find empty beer cans daily outside in the trash.
He said different people would come and go from the apartment, but he heard no commotion otherwise from upstairs.
Danny Green, 52, who lives at 9 Hope St., said he was unaware anything had happened until news crews arrived.
"It's shocking, because it's so close," he said.
Police said they were called to the house shortly before 11 a.m. and found the man's body on a bedroom floor. Emergency medical personnel pronounced him dead shortly after arriving, the news release said.
Detectives from New London police, investigators from the Connecticut State Attorney's Office and the Connecticut State Police Crime Scene Unit are investigating the man's death.
Police are asking anyone with information about this incident to contact the Detective Division of the New London Police Department at (860) 447-1481. All calls will be kept confidential.
Stories that may interest you
Siblings accused in Lindquist family killings appear in court
Sergio and Ruth Correa were brought to New London Superior Court Monday in preparation for a probable cause hearing next month on charges they killed three members of the Lindquist family and torched their Griswold home in December 2017.
Puerto Ricans in New London call for resignation of island's governor
Supreme Court Justice Stevens remembered for 'deep devotion' to law


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The Saltwater Edge features UPS shipping options of Ground, 3-Day Select, 2nd Day Air, and Next Day Air.
International Shipping
The Saltwater Edge ships via USPS Priority International. A street address is required for all deliveries. International shipping prices are quoted in U.S. dollars and must be prepaid in U.S. funds. Duties and taxes, if imposed on your order, are due at time of delivery (these charges are not calculated during checkout and are not collected by The Saltwater Edge). Please consult your local customs office for more details about duties and taxes.
The Saltwater Edge will accept returns on most products within 30 days. The item MUST be unused and in NEW condition with original manufacturer tags and stickers. Please call to set up returns before returning the merchandise.
If you're outside 30 days and wish to make an exchange, feel free to give us a call and we can see what we can do to help. We can not accept returns after 30 days without prior approval.
If you have additional questions, please email us or call us 866-793-6733 and we'll be glad to help.


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Be a part of the Southern Experience where you are a unique contribution of the body of Christ.
Want to find out more about attending Southern?
Welcome! We are a distinctly spiritual campus dedicated to nurturing Christ's likeness in our students. We hope you will consider a visit to see for yourself the difference at Southern.
?Gordon Bietz, president


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Where is Bluestone anyway?Bluestone Perennials
7211 Middle Ridge
Madison, OH 44057
Please feel free to come see us in the spring and fall!
View our
Call ahead for off season visits 1-800-852-5243 or 1-440-428-7535
Located: We are in beautiful northeast Ohio, right along Lake Erie - 45 minutes east of Cleveland in Madison, Ohio. We're less than a 5 minute drive north of interstate 90. (If you go 5 minutes north of us you'll be in Lake Erie!). Our area is home to many nurseries, wineries, and lake attractions.
Directions: Exit I-90 at Rt. 528, head north. At the first stoplight, turn right. This will take you through our town square. At the end of a block of shops turn left at the light which will head you north (continuing on Rt 528). Go over the railroad tracks. At the next stoplight (Middle Ridge) turn right. This intersection has a church, a Convenient Mart and a candy store at the corners. Bluestone is exactly 1 mile down the road on the left. We have a split rail fence and a sign at the entrance. Hope to see you soon.
Here is a link to MapQuest: Map to Bluestone


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This location [Phoenix, AZ,United States] just probably in map.This 7163322965 phone number also may be located anywhere in the United States or Canada.
We suggest use white and yellow pages, social networks or other public resources to find the true location of this phone number
Had Got a call or message from 602-904-7642?
Check caller information and comment above to find out who just called or sent text message to you.
Please report Debt Collector,Fax Machine,Prank Call,SMS,Survey,Telemarketer and scammers to help other people identify caller from this phone number.
Report us as much as you can without sharing any personal information. How many calls or texts did you get from 6029047642 and what did they say? Please don't use any insulting vocabulary. Otherwise we will remove your report.


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Moderators: Three Stars, dagny, pfim, netwolf
jimjom wrote:Is Wheeling the only original ECHL franchise left?
jimjom wrote:Saw a twitter report from Sean Rine stating that if no owner is found for next year, the Nailers will fold. Madden retweeted that tomorrow the team will announce that this season is the last.
Tremendous blow to the Ohio Valley. Definitely terrible news.
Bathgate wrote:There are plans for a new league, the Northern Pro Hockey League (NPHL), to begin play next year. Franchise locations under consideration include Huntington, WV, Pikeville, KY, Johnstown, Richmond, and Roanoke. There is already speculation from Huntington that Wheeling could join them.
MRandall25 wrote:Saw a tweet that someone bought them, but is likely relocating them.
jimjom wrote:Presser streaming now. Team up for sale so the Brooks Brothers can devote more time to the Adirondack Phantoms project and arena.
DudeMan2766 wrote:. All northern teams in the ECHL also have been said to not wanting Wheeling gone and will work with league to help keep them.
JS© wrote:DudeMan2766 wrote:. All northern teams in the ECHL also have been said to not wanting Wheeling gone and will work with league to help keep them.
Of course. Having Wheeling in the league vs a team in Savannah cuts down on travel expenses.
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