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Donkey Kong
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- For other uses see Donkey Kong (disambiguation)
|Donkey Kong
Donkey Kong eating a frozen Banana in Donkey Kong Country: Tropical Freeze.
Donkey Kong III
Donkey Kong the Third
King of the Jungle
|Donkey Kong Island
|Cranky Kong (grandfather),
Wrinkly Kong (grandmother),
Diddy Kong (nephew),
Candy Kong (girlfriend),
Donkey Kong Jr. (implied father),
Kong Family
|The Kong Family,
Animal Buddies,
Mushroom Kingdom
|Tremendous Strength,
Unlimited supply of Barrels,
Ground Pound,
Barrel Roll,
Capable of using Bongos as weapons,
Producing destructive soundwaves through claps
|King K. Rool
Kremling Krew
Manky Kongs
Ghastly King
Kamek Koopa (as a baby)
Tiki Tong
Tiki Tak Tribe
|Every Donkey Kong game (excluding Donkey Kong Land III, only mentioned in said game).
- "My bananas and my buddy, Diddy, they are gone! The Kremlings will pay! I'll hunt them down through every corner of my island, until I have every last banana from my hoard back!"
- —Donkey Kong
Donkey Kong (DK for short or full name Donkey Kong the Third), is the main protagonist of the Donkey Kong series. He is the protector of Donkey Kong Island and is the original Donkey Kong (Cranky Kong)'s grandson. His grandfather was originally an antagonist with quarrels against Mario until he retired and his grandson then went on to star in his own series, consisting of saving and protecting the things he loves. However, unlike his grandfather, he is friends with Mario and often visits him to participate in sports and festivals.
Donkey Kong is often characterized as a strong, kind, brave gorilla who loves eating Bananas, so much so that he has a Banana Hoard of them. He loves his friends so much that he will help when they are in trouble. Donkey Kong has been on countless adventures, usually with his nephew and best friend Diddy Kong.
The original Donkey Kong's character design was created by Shigeru Miyamoto for the Donkey Kong arcade game. He is currently voiced by Takashi Nagasako in most of the games as of 2004.
- 1 History
- 1.1 Donkey Kong
- 1.2 Donkey Kong Jr.
- 1.3 Donkey Kong 3
- 1.4 Donkey Kong Country series
- 1.5 Donkey Kong Land series
- 1.6 Donkey Kong 64
- 1.7 DK series
- 1.8 Donkey Konga series
- 1.9 Donkey Kong Jungle Beat
- 1.10 Donkey Kong Barrel Blast
- 1.11 Cancelled games
- 2 Spin-off games
- 2.1 Mario
- 2.2 Mario + Rabbids Kingdom Battle
- 2.3 Mario vs. Donkey Kong series
- 2.4 Mario Sports
- 2.5 Mario Sports Superstars
- 2.6 Boxing
- 2.7 Mario & Sonic series
- 2.8 Super Smash Bros. games
- 2.8.1 Special Moves
- 2.8.2 Solid Snake Codec Conversation about Donkey Kong
- 2.8.3 Palutena's Guidance Conversation about Donkey Kong=
- 2.8.4 Role in the Subspace Emissary
- 2.8.5 Profile Information from Super Smash Bros.
- 2.8.6 Trophy Information from Super Smash Bros. Melee
- 2.8.7 Trophy Information from Super Smash Bros. Brawl
- 2.8.8 Trophy Information from Super Smash Bros. for Nintendo 3DS and Wii U
- 3 Appearances Outside the Mario and Donkey Kong series
- 4 Appearances in Other Media
- 5 Gallery
- 6 Trivia
Donkey Kong
- Main article: Cranky Kong#The Main Ape
Cranky Kong, under the name Donkey Kong, appeared in the first game of the series, Donkey Kong. According to the Donkey Kong Country series, Cranky Kong is the old Donkey Kong in this game, and named his son after himself. When Cranky grew frail and cranky, he gained his nickname "Cranky Kong".
In said game, Donkey Kong kidnapped Jumpman's girlfriend, Pauline, seemingly because of rage buildup after being kept in a cage. DK proceeded to climb on top of a local construction site (according to DKCR, taking place on Donkey Kong Island), and tossing down barrels to fend off the pursuing Jumpman. Jumpman eventually made it to the top of the site and caused Donkey's support hinges on the site he was on to fall, making DK fall to his injury.
Donkey Kong tried to kidnap Pauline yet again in the Game Boy game, Donkey Kong '94, this time accompanied by his son Donkey Kong Jr. Donkey Kong's tactics in this game remained virtually the same, he attacked mainly by throwing a variety of objects at the hero. Nintendo claims there is only one Donkey Kong.
Donkey Kong Jr.
Donkey Kong (Cranky Kong) was captured in the game Donkey Kong Jr., which is the sequel to the original Donkey Kong. Jumpman captured him after the events of the original game to protect himself and Pauline. However, Donkey Kong Jr. (speculated to be the modern Donkey Kong's father) comes to rescue him. Donkey Kong Jr. climbs on vines and avoids Klap Traps deployed by Jumpman and eventually rescues his father.
Donkey Kong 3
In Donkey Kong 3, Donkey Kong (Cranky Kong) is the villain as he previously was, but not fighting Jumpman, now known as Mario, who had moved onto his own adventures. Stanley the Bugman is the main protagonist of the game. Donkey Kong, likely anxious and enraged by the events in the previous game, had gone on a rampage inside Stanley's greenhouse. Stanley fought off DK to save his greenhouse plants. He could not let Donkey Kong reach the floor or he would finish off the greenhouse. After Stanley sprays Donkey Kong with insecticide three times to keep him off the greenhouse floor, he runs away.
Because Donkey Kong 3 was notably less popular, Donkey Kong, (along with some other characters from the Arcade games) were not seen for a while. Donkey Kong did appear as a sort of host for the game Donkey Kong Jr. Math, where he gave the player math signs so that they would know which operation to perform. He also appeared in some re-makes and made small cameos, but had no large roles.
Donkey Kong Country series
Donkey Kong [Cranky Kong] had disappeared in a brief period of absence as Mario had moved onto his own series and Donkey Kong games were getting less popular. During this period, he had migrated onto the Kongo Jungle area of the island (assuming the events of the Donkey Kong trilogy take place on Donkey Kong Island, according to DKCR). Donkey Kong settled down and started a family, having a son, whom he named after himself, Donkey Kong Jr.
Donkey Kong Sr. eventually grew old, frail and cranky, earning the nickname Cranky Kong. Donkey Kong Jr. has had his own son (the current Donkey Kong aka Donkey Kong III) and disappeared. The current Donkey Kong was made the strong protector of the island. He befriended many of the other inhabitants, such as best friends Diddy Kong and Funky Kong, as well as rumored girlfriend Candy Kong. Much of the gorilla's time was spent collecting Bananas to add to his Banana Hoard, and he lived a relatively laid back lifestyle as compared to his original appearance.
However, a band of Kremlings known as the Kremling Krew formed during this time. Their acts of violence and thievery put them at odds with Donkey Kong constantly, forcing him to guard his Banana Hoard every night.
Donkey Kong Country
The current Donkey Kong made his mark in the game Donkey Kong Country. In this game, Donkey Kong had to defeat the Kremling Krew army throughout all of Donkey Kong Island and reclaim his stolen Banana Hoard. During the events of the game, DK offers Diddy Kong the chance to guard the Banana Hoard overnight while he catches up on some sleep. However, the hoard was attacked that night by the Kremlings and Diddy was no match for them. The Kremlings overpowered the Kong and stole the entire stash.
Donkey Kong, enraged over the discovery of the loss of his bananas and friend, set out to find them. Donkey rescued Diddy, who was sealed inside a barrel, and traveled through seven worlds of the island in search of the bananas. He was aided by Cranky, Candy, and Funky Kong along the way, not to mention the Animal Buddies Rambi, Enguarde, Expresso, Winky, and Squawks. The Kongs found more and more of the hoard, until finally confronting King K. Rool and reclaiming the entire hoard back. The two then returned home and relaxed.
Donkey Kong Country 2: Diddy's Kong Quest/Donkey Kong Land 2
Having completed two adventures, Donkey and Diddy Kong were exhausted. The two had spent their days relaxing and lounging. Diddy Kong even got a girlfriend. Cranky Kong claimed that true heroes never take a break, but Donkey ignores him and continues to lounge. However, the Kremling Krew were not through yet, and were ready for revenge. One day DK was lounging on the beaches of DK Island when the Krew launched a surprise attack while DK's guard was down, tying him in ropes and leaving a letter behind. Donkey Kong was a prisoner of the Krew as the Kong Family back at home began to worry. Cranky reads the note, which reads -
- Hah-arrrrgyh! We have got the big monkey!
- If you want him back, you scurvy dogs,
- you'll have to hand over the Banana Hoard!
Diddy Kong refused to hand over the banana hoard after what he and Donkey Kong had done to keep it safe. Diddy teams up with his girlfriend Dixie Kong to rescue Donkey Kong in Donkey Kong Country 2: Diddy's Kong Quest. The two, along with new members of the Kong family and animal buddies, traveled through enemy territory, Crocodile Isle. In the end, Donkey Kong is rescued, and he uppercuts Kaptain K. Rool.
Donkey Kong Land 2 and DKC2 share the same story.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Donkey Kong goes on vacation in the Northern Kremisphere. Diddy Kong also tags along. However after several weeks pass without their return, Dixie Kong, with cousin Kiddy Kong, set out to find them. As it turns out, Baron K. Roolenstein had taken over the Northern Kremisphere and captured Donkey and Diddy. Dixie and Kiddy venture through the area and save the two. Along the way they made several allies, including the Brothers Bear and Banana Birds.
Donkey Kong Country Returns
Donkey Kong goes back in action in Donkey Kong Country Returns, where he must reclaim his banana hoard once more, from the evil Tiki Tak Tribe. Donkey Kong wakes up one day when the island's Volcano erupts and the Tribe is freed and begin hypnotizing the inhabitants and stole the Banana Hoard. Donkey appears to be immune to the hypnotism as Kalimba Tiki fails to do so to him.
Donkey Kong travels throughout new areas of the island, against the new tiki menace. Kremlings do not appear at all in this game. He teams up with Diddy Kong once again and eventually defeats Tiki Tong, who used the bananas to make tikis and to activate his more powerful form.
Donkey Kong Country: Tropical Freeze
In Donkey Kong Country: Tropical Freeze, Donkey Kong Island is once again threatened, this time by an evil group of arctic vikings called Snowmads who seek to claim the island for themselves and turn it into an icy paradise. DK, his nephew, the returning Dixie Kong, and his grandfather unite to stop this new menace. However the vikings somehow manage to blast them off to a far away island where they much travel and fight their way back through a chain of islands and return home.
Donkey Kong Land series
Donkey Kong Land
Shortly after the events of Donkey Kong Country, Cranky was upset with what had happened in the game. Cranky thought the successful sales of the first game were all due to the advanced capabilities of the SNES, and thought if the game was on an 8-bit system, the Kongs would be unsuccessful. Cranky makes a bet with Donkey and Diddy that they cannot complete another adventure on an 8-bit system, the Game Boy. The two accept the bet, and thus sets of the events of Donkey Kong Land. Cranky makes arrangements for them to have another adventure. This time around there were only four worlds to explore, and the duo emerged victorious once more.
Donkey Kong Land III
Donkey Kong, with Diddy Kong, become anxious after their rescue. The two enter a contest which is in the Northern Kremisphere]] to find the Lost World. Dixie and Kiddy soon hear of the contest and they enter as well. However Baron K. Rool had also entered and spread out his Kremling army in search. Dixie and Kiddy defeat them and find the lost world, winning the contest, however where Donkey Kong was during the game is unknown.
Donkey Kong 64
King K. Rool planned to make a comeback at the Kongs, thus constructing the Blast-O-Matic, which could destroy Donkey Kong Island. However, this plan fell short as K. Rool's minions had accidently crashed his ship offshore. All of the Kong Family did not know about this until Squawks came and informed Donkey Kong. But, in order to buy time, K. Rool kindapped Diddy, Tiny, Lanky, and Chunky Kong as well as raided the Banana Hoard, stealing all 201 of DK's Golden Bananas. Donkey Kong set out to free his friends, get his bananas back once again and save the island.
Donkey Kong had made a Kremling ally, K. Lumsy, in order to help free his friends. With the promise of freeing Lumsy from imprisonment after disobeying K. Rool, he opened up the path to Jungle Japes, where he found Diddy Kong. Diddy and Donkey eventually resued the rest of the DK Crew and making more allies, including Funky Kong, Cranky Kong, Snide, Troff, and Scoff. In a later area, Candy Kong also joined the fight. One of her gifts to Donkey Kong was a set of Bongos, which would be reused in later games.
As Donkey Kong freed his buddies, they in turn helped him find his Golden Bananas and the keys to K. Lumsy's cage. Eventually, the team was able to take on K. Rool in a boxing match. After his defeat, K. Rool fled the island.
Donkey Kong's special ability is the Strong Kong. When he enters the special barrel with his face on it, he sparkles and is invincible, even able to walk on lava and quicksand freely. He is reverted to normal by pressing the Z button and the left C Button. Donkey Kong is the only one who can pull levers. He uses the Coconut Shooter as his shooter. His instrument is the Bongos, which as mentioned previously, would be reused in later games.
DK series
DK: King of Swing
In a time of peace when all of the family was safe, the annual Jungle Jam festival was being held in DK: King of Swing when King K. Rool lands a surprise attack, stealing the medals needed to start the Jam. Donkey Kong and Diddy Kong go after him to get their tokens back. In the end, they defeat K. Rool, and the festival is celebrated.
DK: Jungle Climber
In DK: Jungle Climber, Donkey Kong, along with Diddy, Dixie, Cranky, Wrinkly, Funky, and Candy were resting on the beach, when Diddy noticed a giant Banana. Donkey Kong, Diddy, and Cranky went up to the top to find a Banana Spaceship. Donkey Kong fought this spaceship, and found Xananab. They found that K. Rool and the Kremlings escaped with his five Crystal Bananas and he needs them back. Donkey Kong and friends agree, and the four traveled through the islands going through wormholes and other lands, such as Glass Labyrinth, Toybox, and Veggie Patch. At the end of each island, Donkey Kong fought one of K. Rool's assistant Kremlings, and eventually when Donkey Kong defeated the third Kremling, K. Rool fled to the King Kruiser IV. Donkey Kong chased him, and eventually reached K. Rool's spaceship. There, they defeated the fourth Kremling, and K. Rool went through a wormhole. Donkey Kong followed, and they landed on Xananab's home planet. There, they fought K. Rool, which was a tough battle. Eventually, though, the DK Crew won once again, and Donkey Kong, Diddy, and Cranky got to eat all the bananas they could eat.
Donkey Konga series
Donkey Kong's bongos, which were previously a weapon in Donkey Kong 64, were later centered around a trilogy of music games centered around them developed by Namco, the Donkey Konga series. The story is that Donkey Kong discovers some magic bongos on the beach one day and tries to play them. Cranky sees some potential and suggests they pursue a bongo music playing career. On their travels, he and Diddy revisited many locales and played popular songs through cooperative performances and musical face-offs. Dixie joined Donkey and Diddy Kong in Konga 2. Shortly after, they set out on another tour which was very similar to Donkey and Diddy Kong's first one. Even later after that, Funky Kong would soon join them as well in the third and final game, Donkey Konga 3.
Donkey Kong Jungle Beat
While it was never clear what compelled Donkey Kong to travel to the Banana Kingdom and its sister lands in, the ape set out on a mission in Donkey Kong Jungle Beat to take down the possessed Dread Kong who ruled it. Upon doing so, he set out to the other nearby kingdoms. Utilizing his great strength, Donkey Kong hoofed it alone through sixteen such kingdoms, eventually conquering the evil Cactus King. After the fight, the other kings met Donkey Kong, now free of Cactus King's curse. Presumably, Donkey Kong allowed them to resume their duties. Donkey Kong may not have had honorable intentions for entering the kingdoms, but rather may have been searching for more Bananas and an improved reputation.
Donkey Kong Barrel Blast
Donkey Kong would make his first appearance in a main series racing game in Donkey Kong Barrel Blast, as opposed to Mario-related spin-offs. In Barrel Blast, Donkey teams up with the Kong Family to compete against the Kremling Krew in the Jungle Grand Prix, where racers use jet-powered bongos. His rival in this game is a Kritter. Donkey, in a similar fashion to Mario, has all-around stats, and all of his stats are 3 out of 5.
DK has an upgrade called "Ultra Barrel DK", where he is equipped with Ultra Barrel rockets. These rockets improve his speed and cause fire to surround him. This upgrade is only unlocked if the player has completed every challenge of Candy's Challenges. If unlocked, the player can equip the Ultra Barrels to DK by highlighting him on the Character Select menu and pressing "Z". All of Ultra Barrel DK's stats are 5 out of 5.
Cancelled games
Donkey Kong Racing
As seen in the trailer for Donkey Kong Racing, Donkey Kong was to be a playable character. He is seen in the segments where he rides Rambi until Taj rides a miniature Rambi and knocks him over to the side. Donkey Kong also appears in a forest-like area racing Taj with both of them on Zingers.
Diddy Kong Pilot (2001)
The twelve minute gameplay video and some screenshots show that Donkey Kong was to be a playable character in Diddy Kong Pilot 2001 before the game was cancelled. Nothing else is known.
Diddy Kong Pilot (2003)
Donkey Kong is a playable character in Diddy Kong Pilot 2003. Here, Donkey Kong is a part of Team Kong and has high weight and speed but medium acceleration. He was later replaced by Mumbo Jumbo in Banjo-Pilot.
Donkey Kong Coconut Crackers
As seen in a gameplay video of Donkey Kong Coconut Crackers, Donkey Kong was going to appear in the game until the game ended up cancelled. It is unknown what purpose Donkey Kong was to serve in the game.
Spin-off games
Due to their past, Donkey Kong appearances in various Mario games, mainly spin offs.
Yoshi's Island DS
- Main article: Baby Donkey Kong
As an infant, Donkey Kong was kidnapped by Kamek during the events of the Yoshi's Island. Yoshi bravely rescued him and in return DK helped Yoshi rescue the others. He can help Yoshi climb vines and charge, though is heavy and limits Yoshi's jumping ability.
Fortune Street
Donkey Kong appears in the game Fortune Street. In single player mode he appears as an opponent, but in multiplayer he is playable.
Yoshi's Woolly World
In Yoshi's Woolly World, a pattern based on Donkey Kong is featured via amiibo.
Super Mario Maker
While playing Super Mario Maker, if the player scans the Donkey Kong amiibo on the Wii U Gamepad, he/she will be accessed to a Mystery Mushroom that, once collected by Mario, will transform him in the Kong.
Super Mario Odyssey
Donkey Kong appears as a boss in Super Mario Odyssey, where he appears in his 8-bit form the original Donkey Kong arcade game. He reprises his role from the original Donkey Kong arcade game, where Mario traverses through a 2D Metro Kingdom, as Donkey Kong tosses barrels down slanting beams. Once Mario reaches him, he can defeat him by hitting all the ? Blocks underneath him. He also appears in a 2D segment in the Darker Side during the "Long Journey's End" mission. The entirety of Metro Kingdom's city, New Donk City, is a throwback to the Donkey Kong series, featuring various references to the original arcade title and the Donkey Kong Country games.
Mario + Rabbids Kingdom Battle
Rabbid Kong, a boss character in Mario + Rabbids Kingdom Battle, is based on Donkey Kong, right down to wearing his signature necktie. A figure of Donkey Kong on a girder appears in the introductory cutscene, as well. DK himself will be added as a playable character in a story expansion pack of Mario + Rabbids Kingdom Battle in Spring 2018.
Mario vs. Donkey Kong series
Mario vs. Donkey Kong
Mario and Donkey Kong's quarrels with each other were not over for good, as evidenced by the events of the Mario vs. Donkey Kong series. One day, while lounging at home, Donkey Kong watching television and saw an ad for the "Mini Mario" toys. Donkey fell in love with the fad and rushed to get a Mini Mario for himself, only to find them all gone at a local store. Enraged, he broke into the Mario Toy Company where he made off with a sack full of Mini Marios.
Mario pursued DK, allied with the Mini Mario toys dropped by Donkey while on his trail. Eventually, Mario caught Donkey Kong and destroyed his robot, but rather than make the same mistake as was made with Cranky Kong, Mario forgave his old friend and they continued their lives.
Mario vs. Donkey Kong 2: March of the Minis
In the sequel, Mario vs. Donkey Kong 2: March of the Minis, he now works in the Mario Toy Company. Donkey Kong then kidnaps Pauline, the V.I.P. guest, when she chooses Mario's Mini-Mario toy over his Mini-Donkey Kong toy. It is likely that he made the Mini-Donkey Kong toys, and perhaps he created the monkey-like enemies that appear in the game.
Mario vs. Donkey Kong: Minis March Again!
In Mario vs. Donkey Kong: Minis March Again, Donkey Kong is waiting in line to buy a ticket for the opening of Mario Toy Company. However, by the time he comes by the ticket booth, the tickets are sold out. Donkey Kong becomes furious over this and therefore he decides to kidnap Pauline. Mario must chase Donkey Kong through all the levels and rescue Pauline. Once Mario walks into a room with Donkey Kong in it, he will see Pauline and all the Toads smiling. Pauline reveals that it was all a test for the Mini Marios, who all seemed to pass, much to Mario's surprise.
Mario vs. Donkey Kong: Mini-Land Mayhem!
In Mario vs. Donkey Kong: Mini-Land Mayhem!, Donkey Kong arrives at the newly open Mini-Land to get a Mini Pauline, only to find out he is the 101st guest. Donkey Kong becomes very angry, and decides to kidnap Pauline, forcing Mario to rescue her. In the end, Donkey Kong is given a Pauline doll by Mario to cheer him up, and the trio rides the ferris wheel.
Mario and Donkey Kong: Minis on the Move
In Mario and Donkey Kong: Minis on the Move, when the Mario Toy Company decides to host an annual Mini Toy Carnival, Donkey Kong joins Pauline to run a game arcade inside the carnival.
Mario vs. Donkey Kong: Tipping Stars
In Mario vs. Donkey Kong: Tipping Stars, Donkey Kong kidnaps Pauline. However, when Mario finds Donkey Kong and Pauline in a dark room, the lights are switched on, revealing Donkey Kong, Pauline, and two Toads standing in front of a "SURPRISE!" banner.
Mario Sports
- Main article: Mario Sports series
- NES Open Tournament Golf: A lookalike monkey wearing clothes made an appearance here. It is presumably based off Donkey Kong, who informs the player of how much money he or she has.
- Mario Golf: Donkey's first "official" appearance in Mario Golf, on the Nintendo 64. He is unlockable and has a drive of 275Y.
- Mario Golf: DK returns in the series' first handheld release.
- Mario Golf: Toadstool Tour: DK is a character in the game as well as Diddy Kong.
- Mario Golf: Advance Tour: DK is playable in this game.
- Mario Golf: World Tour: DK returns as a playable character.
Kart Racing
- Super Mario Kart: Donkey Kong Jr. is playable.
- Mario Kart 64: Donkey Kong is playable.
- Mario Kart Super Circuit: DK is playable.
- Mario Kart: Double Dash!!: DK is playable alongside Diddy, who is his parnter. His special item is the Giant Banana and his kart is the DK Jumbo.
- Mario Kart Arcade GP, GP 2 and GP 3: DK is playable.
- Mario Kart DS: Donkey is playable, and he has two of his own karts: the Rambi Rider and the Wildlife. Ironically, Richard Yearwood, who voiced Donkey Kong in the animated series, voiced him in Double Dash!!
- Mario Kart Wii: Donkey is playable alongside Diddy Kong and Funky Kong.
- Mario Kart 7: DK is playable.
- Mario Kart 8: DK is playable.
- Mario Kart 8 Deluxe: Donkey Kong is playable in the enhanced port of Mario Kart 8.
- Mario's Tennis—Donkey Kong's only Virtual Boy appearance, where he was playable.
- Mario Tennis 64: Donkey Kong and Donkey Kong Jr. are playable.
- Mario Tennis GB: Donkey is playable, notably purple colored for some reason.
- Mario Power Tennis: Donkey is playable alongside Diddy Kong.
- Mario Tennis: Power Tour: Donkey is a selectable character.
- Mario Tennis Open: Donkey Kong is a playable character.
- Mario Tennis: Ultra Smash: Donkey Kong appears as a playable character.
- Donkey Kong is a selectable character in each Mario Party game prior to the fifth one where he from then on hosts his own space. When landed on a good event happens for the player. He also is the third party board in Mario Party DS.
- Mario Hoops 3-on-3: Donkey Kong, alongside Diddy and Dixie Kong are playable in this game.
- Mario Sports Mix: Donkey Kong is playable alongside Diddy Kong in basketball, dodgeball, hockey, and volleyball.
Donkey Kong is also playable in the Mario Striker series. He is a captain in Mario Smash Football, his team number is 55, his captain type is aggressive, and his special strike is the Power Fist Strike. After charging, the screen is surrounded by a green and yellow lightnings (or sprites) halo, which Donkey Kong makes an electrical strike to the goalkeeper. His kicking style is punching the ball with anger.
- Legend: Donkey Kong's talent can slip even the best players.
- Entrance Donkey Kong begins to pound his chest and the ground trying to intimidate his opponent.
- Team Number: 55
- Captain Type: Aggressive
- Super Strike: Power Fist Strike
DK is again a playable team Captain in Mario Strikers Charged Football. Here, he takes on the appearance of everyone else, with a new suit design. His Super Ability is the Thunder Wham, in which he will slam the ground, and send a large shock wave across the area. It has a huge radius, and can blast away many players, even if they aren't close to Donkey Kong. It also makes the field tilt for a few seconds. Donkey Kong can then proceed to do a Mega Strike. A similar move is Daisy's Crystal Smash! move, except Thunder Wham! has a larger radius and takes longer to perform. Thunder Wham! was seen briefly in the intro movie.
- Character Type: Power
- Mega Strike: Once in the air, he gathers electricity in his arms and claps the ball, hurling towards the goalie.
- Super Ability: Thunder Wham!
- Deke: DK pounds his chest, creating small sound waves around him that knock out nearby opponents.
- Uniform: DK wears golden armor with green and red accents.
- Alt. Uniform: Purple
- Team Emblem: Signature "Donkey Kong" emblem but with a lightning bolt in the middle.
- Team Number: 55
- Away Entrance: Donkey Kong pounds his chest, then smashes a fist into the ground and then makes Monkey sounds.
- Home Entrance: Falling from the sky, Donkey Kong shakes the field upon impact and stares down his opponent.
- Theme: African Drums
- Mario Superstar Baseball: DK is a "Power captain" in this game. His "special ball" is the Banana Ball.
- Mario Super Sluggers: Returns as a Team Captain.
Mario Sports Superstars
Donkey Kong appears as a playable character in Mario Sports Superstars. He is classified as Power type character.
Donkey Kong was a secret boss in Punch-Out!! for Wii, by beating at least one opponent in Little Mac's last stand mode. Donkey Kong has a tendency to taunt often and will counter if hit while doing so.
Mario & Sonic series
Donkey Kong, along with Birdo, Goomba, and a few others were planned to appear as playable characters in Mario & Sonic at the Olympic Games, but was scrapped prior to the end-product for unknown reasons. However, Donkey Kong appeared in all sequels.
Mario & Sonic at the Olympic Winter Games
In Mario & Sonic at the Olympic Winter Games, Donkey Kong makes his first appearance as a playable character in the game. Donkey Kong has great power and good speed just like his buddy, Funky Kong. Donkey Kong's rival is Knuckles the Echidna.
In Adventure Tours, Mario, Sonic and Toad find Donkey Kong in Icepeak, who is crying about his bananas that fell through a deep ledge which he can't reach. Silver then helps him by using his psychic powers to bring the bananas back to him. Donkey Kong thanks Silver and challenges him to Moguls. When Silver beats him, Donkey Kong joins the group.
Mario & Sonic at the London 2012 Olympic Games
Donkey Kong returns in the third installment of the Mario & Sonic series, Mario & Sonic at the London 2012 Olympic Games, as once again a Power type character.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Donkey Kong returns in the fourth installment as a Power type athlete once again.
Mario & Sonic at the Rio 2016 Olympic Games
Donkey Kong returns in the fifth installment as a Power type character once again.
Super Smash Bros. games
Donkey Kong is playable in all of the Super Smash Bros. games. In Super Smash Bros. he is a default character. In one-player mode, the player must fight Giant Donkey Kong. This is the only fight where the player is given two partners to help him, instead of one. Giant DK can stand about 350 damage before being knocked off the stage.
DK was also a playable character in Super Smash Bros. Melee. Once again, he was a default character. In the new one-player mode Adventure, the player must first fight two Tiny Donkey Kongs, and then fight Giant Donkey Kong at Jungle Japes. By picking up a Super Mushroom, Donkey Kong can transform into Giant Donkey Kong for a few moments. Donkey Kong is always one of the strongest characters in the game. When he picks up a character, he also has the power to carry them a short distance, something no other characters can do.
Donkey Kong reappears as a playable character in Super Smash Bros. Brawl. His moves are all the same from Melee and his Final Smash is the Konga Beat, probably inspired from the game Donkey Konga and Donkey Kong Jungle Beat. Diddy Kong is a playable character too. Also, an 8-bit Donkey Kong called the 8-bit Donkey Kong appears on the 75M stage (which is based on the 3rd level in the original Donkey Kong).
Donkey Kong returns in Super Smash Bros. for Nintendo 3DS and Wii U. He retains all but one of his moves from Super Smash Bros. Brawl; his dash was changed to the Barrel Roll move from Donkey Kong Country.
Donkey Kong is set to return as a playable character in Super Smash Bros. Ultimate.
Special Moves
- Standard (B)- Giant Punch: Donkey Kong will swing his arms back and forth, getting faster with each swing. The more time the player spends winding up DK's arm, the stronger the punch will be. Donkey Kong can walk with his punch loaded. However, when the B button is pressed again, the move will be released, sending a strong punch to whoever is in front of Donkey Kong.
- Side (B →)- Headbutt: When executed, Donkey Kong will swing his head forward dealing minor damage to enemies. This move will also plow a character into the ground. The foe will be unable to move once caught, leaving him open for a barrage. The grounded player can get up by rotating the Control Stick (or by just waiting). A good strategy is to plow the foe in the ground with Head butt, and then using a fully charged Giant punch.
- Up (B ↑)- Spinning Kong: As the name suggests, Donkey Kong is spinning in this attack. He can use this when falling off a ledge, or use it to attack players. As a lot of Donkey Kong's moves take a while to use, and usually hit one player, Spinning Kong can be used as a last minute resort when Donkey Kong is surrounded by foes.
- Down (B ↓)- Hand Slap: Originating from Donkey Kong Country, Donkey Kong will slap the ground, severely damaging any characters near him. The attack is very useful in the event of when Donkey Kong is surrounded by opponents. However, the attack takes a while to get put into action, but once used, all the player must do, is hold control stick down and continuously tap the B Button. Donkey Kong will keep using the attack over-and-over, and will not stop until the player stops tapping B, or an opponent hits him. Hand Slap is very useful to use in the Multi-Man Melee challenges. However, the move cannot be executed in mid-air.
- Final Smash- Konga Beat: Donkey Kong will put out two Bongos and start jamming. The player can make the attack stronger by pressing the buttons with each beat of the song. Donkey Kong is invincible during the move. Unfortunately he is also unable to move, making the move very risky to use on scrolling stages that requires the player to keep on moving (ironically this is a requirement in one of Donkey Kong's very own stages in Brawl, Rumble Falls).
Solid Snake Codec Conversation about Donkey Kong
- Snake: Otacon, there's a gorilla wearing a tie here. He's huge.
- Otacon: That's Donkey Kong. As you can tell, he's got strength to spare. He may be king of the jungle, but he lives in a house just like you or me. And he seems pretty smart—well, for an ape, anyway. The Donkey Kong who fought that epic battle with Mario was this guy's grandfather.
- Snake: That was a long time ago. What about this Donkey Kong? Does he get along with Mario?
- Otacon: Nope, they're still at it. Seems like they're always competing in something—kart racing, sports, you name it.
- Snake: A chip off the old block...
Remark: They state that Cranky Kong is the original Donkey Kong. This phenomena probably has something to do with the mythical properties surrounding the Mushroom Kingdom.
Palutena's Guidance Conversation about Donkey Kong=
- Pit: Looks like it's me versus DK.
- Palutena: His arms are like tree trunks, so his attacks are incredibly powerful. Given his size, he also moves quite quickly. Combine that speed and power with his long reach, and you've got an opponent who's good at almost everything!
- Pit: Yeah...except for dressing himself. That necktie really doesn't leave much to the imagination.
- Palutena: True, but it is his signature look. It's probably best not to mention it.
- Viridi: Yeah, you wouldn't want to be on the receiving end of one of his Giant Punches or smash attacks! When he attacks you, don't use your shield. Just get out of the way, and then counterattack.
- Palutena: And watch where you come in for a landing!
Role in the Subspace Emissary
The Koopa Troop and Bowser steal Donkey Kong's Banana Hoard as a Hammer Bros. drives a car which contains all the bananas of Donkey Kong, Donkey Kong watches him from a cliff. Hammer Bros. and the Goombas aboard the car spot Donkey Kong and shoot Bullet Bills at him. However, Diddy Kong comes out from a bush and with his Peanut Popguns, he shoots the Bullet Bills. Donkey Kong and Diddy Kong then follow the Hammer Bros. to retrieve the Banana Hoard. After following him, they see Bowser with a strange type of gun called a Dark Cannon, revealing that he is working for the Subspace Army. When Bowser charged the cannon Donkey Kong charges his Giant Punch then launches Diddy to the sky and out of the way sacrificing himself and Bowser shoots him which turns him into a trophy. Later Diddy Kong, Fox McCloud and Falco Lombardi met up with a ship which was carrying Donkey Kong as a trophy, taken to a mysterious floating island. Falco then helps Diddy by following it with his Arwing and having the little Kong with him. He then drops him and Diddy gets on his Rocket Barrel and takes out his Popguns and shoots the ship. After seeing this Captain Falcon and Olimar decide to help him and jump to the ship where Diddy frees Donkey Kong then all four fight the Primids and other enemies.
The ship takes them inside a factory producing Subspace Bombs, and encounter various R.O.B.s that happen to live on the island. They later meet up with Pikachu and Samus Aran where they see the Ancient Minister and a whole lot of R.O.B.s. After Ganondorf controls the R.O.B.s into activating all of the Subspace Bombs, the Ancient Minister is shown to be R.O.B., the leader of all the lesser R.O.B.s who were forced to work for the Subspace Army. R.O.B. then fights with the others. When trying to escape Captain Falcon calls for his Falcon Flyer and tries to leave the cave when Meta-Ridley appears and they must fight him. After that they all meet up with the others.
Donkey Kong and the other heroes enter Subspace and meet Tabuu, who turns everyone into trophies with his Off Waves. However, King Dedede had anticipated this and created badges that revived certain fighters back into their original form. With his team consisting of Luigi and Ness, Dedede rescues Donkey Kong and most of the others, although some of them were rescued by Kirby. They also recruit Bowser, Ganondorf, and Wario when they learned about Tabuu. At the end of the Great Maze, Sonic the Hedgehog shows up and helps weaken Tabuu's Off Waves so Donkey Kong and the others would be able to beat him.
Profile Information from Super Smash Bros.
Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days Donkey Kong spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on Donkey Kong's fame as well, including his favorite nephew, Diddy.
Trophy Information from Super Smash Bros. Melee
|First Game / Move
|Donkey Kong
|Donkey Kong
Arcade 1981
|While he now prefers the laid-back jungle lifestyle to construction site mischief, Donkey Kong is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
|Donkey Kong [Smash]
|B: Giant Punch
Smash B: Headbutt
|Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. Donkey Kong is a lot faster than he looks, and he's lethal in the hands of a master.
|Donkey Kong [Smash]
|Up & B: Spinning Kong
Down & B: Hand Slap
|Being the strongest simian around, Donkey Kong has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
Trophy Information from Super Smash Bros. Brawl
|First Game / Move
|Donkey Kong
|Donkey Kong
Arcade 1981
|A carefree jungle dweller with the charisma of a natural leader. He keeps busy by foiling the plans of the Kremlings and their boss, King K. Rool. As his physique suggests, this ape is a powerhouse. He's got speed to match too, and his love for bananas is second to none. His famous necktie is adorned with his initials, DK.
|Konga Beat
|Donkey Kong about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. Donkey Kong's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.
Trophy Information from Super Smash Bros. for Nintendo 3DS and Wii U
Both Versions
|Appears In (Wii U version only)
|NTSC-U Description
|PAL Description
|Donkey Kong
|SNES Donkey Kong Country (11/1994)
Wii Donkey Kong Country Returns (11/2010)
|This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.
|With help from Diddy Kong and his Animal Friends, this banana-loving king of the jungle will take on anyone causing trouble on his turf. The best things about him in this game are his colossal strength, his speed, his long reach and the fact that he can jump while holding heavy items. Make sure you use all that to your advantage!
|Donkey Kong (Alt.)
|SNES Donkey Kong Country (11/1994)
Wii Donkey Kong Country Returns (11/2010)
|Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury anyone on the ground who gets hit, leaving them open to some serious damage. If Donkey Kong strikes an airborne foe with this move, they'll go crashing downward.
|Donkey Kong's always been one to use his head. Anyone who's been on the receiving end of his Headbutt special will tell you that. If they're on the ground when it hits them, they'll get buried, leaving them open to a serious walloping. If they're in the air, though, they might find themselves being knocked down. Either way, it's going to hurt.
3DS Version
|NTSC-U Description
|PAL Description
|Donkey Kong + Barrel Train
|This mean machine may look like it was meant for the tracks, but really it was made to soar. That fine wood finish isn't so great in the water, though. I bet more than a few players have fond memories of the Barrel Train and its fine driver, Diddy Kong.
|This kart might look like it needs to be on rails, but it's actually great in mid-air. Like any barrel, though, it has a tendency to float. In a race that comes down to speed in water, it'll get left behind. The name "Barrel Train" might ring a bell for Mario Kart veterans - it was Diddy Kong's kart!
Wii U Version
|NTSC-U Description
|PAL Description
|Konga Beat
|In this Final Smash, DK drums on a set of bongos, just like in the Donkey Konga games. Press the attack button in rhythm with the circles to boost the attack's range and power. Enemy attacks won't affect you, but you can't move, either. Auto-scrolling stages will slow down but won't stop-don't get too carried away in the beat!
|In this Final Smash, DK drums on a set of bongos, just like in the Donkey Konga games. Press the attack button in rhythm with the circles to boost the attack's range and power. Enemy attacks won't affect you, but you can't move, either. Auto-scrolling stages will slow down, but be careful or you might still self-destruct!
Appearances Outside the Mario and Donkey Kong series
In Banjo-Tooie for the Nintendo 64, Goggles, a minor character, plays with a Donkey Kong doll.
In Punch-Out!! for the Wii, an updated sequel to the classic NES game, Donkey Kong appears as a bonus opponent in the Mac's Last Stand game mode. If the player fights Donkey Kong in that game mode, he/she can fight him at any time in Exhibition mode.
Skylanders: SuperChargers
Donkey Kong makes an appearance in Skylanders: SuperChargers, as Turbo Charge Donkey Kong. He appears alongside Bowser with a special figurine used and sold exclusively on the Wii U starter pack.
Skylanders: Imaginators
Donkey Kong makes an appearance alongside Bowser in the Wii U version of Skylanders: Imaginators with a special figurine used.
In the Super Mario Mash-Up Pack in the Wii U and Nintendo Switch versions of Minecraft, Donkey Kong appears as a playable skin.
Appearances in Other Media
Donkey Kong, along with Mario and Pauline appeared in several episodes of the Saturday Supercade. Here Donkey Kong was a gorilla who had escaped from the circus and was now traveling the across country, with Mario and Pauline on his tail. Donkey Kong Jr. was also featured in a few of Saturday Supercade's episodes. On the show DK Jr., along with his pal Bones traveled across the globe searching for Donkey Kong.
Donkey Kong made occasional appearances in Captain N: The Game Master. Here he was, more or less, a giant, bestial, monster. Oftentimes on the show Donkey Kong was manipulated by Mother Brain and her minions to do evil. Donkey Kong also appeared in the Captain N comics.
Donkey Kong was also one of the main characters on the Donkey Kong Country animated series. Here he was the future ruler of Kongo Bongo Island and the guardian of the Crystal Coconut, oftentimes Donkey Kong and his pals would need to defend the Crystal Coconut from the Kremling Krew and Kaptain Skurvy and his minions. On this show Donkey Kong was, like in recent games, somewhat of a slacker who loved bananas above all else.
Donkey Kong made two appearances in The Simpsons TV show. His first appearance was "Marge Not Be Proud", and his second was "The Springfield Files" (pictured). In the former episode, he convinces Bart to steal a video game. In the latter episode he is found at The Noiseland Arcade, where he is meeting people in person. Donkey Kong is seen smoking a cigarette when Wiseguy comes by to say that DK's "just not a draw anymore." To respond, the gorilla tosses a nearby barrel at him, causing him to realize that Donkey Kong's "still got it."
Donkey Kong appeared in the book Doors to Doom in a recreation of the original game (though Mario and Luigi were trying to reach the top to rescue Princess Peach instead of Pauline). Assuming the Mario Brothers successfully reach the top of the tower, Donkey Kong is ultimately sent plummeting out of sight when Peach jabs in the backside with her crown.
He is also the main character in the Club Nintendo comic "Donkey Kong Country", which tells the story of the game of the same name - together with Diddy Kong, he tries (and manages) to fetch the Banana Hoard back from King K. Rool.
During the events of the comic "Super Mario in Die Nacht des Grauens", published in the same magazine, he lives in a skyscraper in Brooklyn together with many other Nintendo characters. Due to a contract signed by Wario, the skyscraper is invaded by several monsters. One of them, Chuckie, invades the Kongs' room, while Donkey and Diddy are watching TV. They are terrified by the evil doll, but get rescued by Mario, Link and Kirby. Afterwards, however, Donkey claims that Diddy and him defeating the monsters would have taken only "half of the time".
He once again appears as the main character in "Donkey Kong in: Banana Day 24". The Kongs have to save the world from freezing, since a giant ufo is pulling the Earth away from the sun. Together with Diddy, Dixie, Kiddy and Cranky, Donkey enters a space shuttle and flies into space, in order to talk to the aliens. As it turns out, the reason for them pulling away the Earth is that they mistook the planet for a giant coconut. When the Kongs bring them some bananas, they agree to return the Earth to its original position. In the comic, Donkey appears as the bravest of the Kongs, as he is the one to start talking to the aliens.
Donkey Kong appeared in the 2015 film Pixels as one of the aliens' video game recreations used to attack Earth. The heroes encounter Donkey Kong in a life-size recreation of 25m from the arcade game.
- See Donkey Kong/gallery for the entire gallery.
- DK appears in Nintendo Monopoly. He replaces Marvin Gardens, and costs $280.
- In Goldeneye 007, a game developed by Rare, Donkey Kong's face can be seen on a mountain in the first mission of the game, the Dam. In both this game and Perfect Dark, both games created by Rare, there is an unlockable cheat called "DK Mode". This cheat will make it so that all characters in those games will have a similar body shape to Donkey Kong, with a larger head.
- In Mario & Luigi: Superstar Saga, a skeleton monkey named Bink bears an uncanny resemblance to Donkey Kong.
- Chained Kong, an enemy in Super Mario RPG: Legend of the Seven Stars, as well as his stronger variant, Guerilla, look very similar to Donkey Kong. In one of the challenge rooms of Bowser's Keep, he even tosses barrels exactly like Donkey Kong's way of throwing barrels in the original Donkey Kong.
- Donkey Kong's emblem in various games is his DK logo.
- Donkey Kong's speech is changed throughout many games. In Donkey Kong Country he spoke with good grammar and proper English. In Donkey Kong 64, he used improper grammar and broken English, and spoke in a third person view, for example saying "Donkey all confused....". In both games, he only has two lines, and speaks in the very beginning of the game. In all later games, Donkey Kong doesn't speak at all and just makes ape noises. However, in the Mario Party games released after Mario Party 4, he spoke with proper grammar, and all Mario Party games before that, he only made monkey noises.
- A Monster Truck based on Donkey Kong appeared at Monster Jam 2007.
- Donkey Kong, along with Birdo and a few others, were originally going to appear as playable characters in Mario & Sonic at the Olympic Games, but were scrapped before the final product was finished for unknown reasons.
- There has been some confusion over the years as to whether the current Donkey Kong is Donkey Kong Jr. or his son. Cranky Kong has been referred to as Donkey Kong's grandfather and Jr. his father in the past, but Rare seems to have entirely retconned this (their statement is now invalid since Rare left Nintendo) while Retro and Nintendo seems to still support the original idea thus making it canon.
- In the video game, War of the Monsters, a parody of Donkey Kong called "Congar" appears as a character. This is hinted due to the fact that Congar throws large boulders exactly like Donkey Kong's way of throwing barrels.


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Brian Everett Featured on Design*Sponge
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It was so exciting to see one of our favorite artists Brian Everett of EVRT Studio and his cleverly decorated Kansas home featured over at Design*Sponge this week. For the full tour, click here. For now, here's a little teaser:
- first image is a print available here.
- second and third images courtesy of Design*Sponge and Jamie of From Me to You

subset: commoncrawl


text:
In only three weeks, Georgia has dropped from No. 6 to being unranked in The Associated Press Top 25.
ATHENS, Ga. — There's a new entry on Georgia's lengthy injury list:
Bruised ego.
In only three weeks, Georgia has dropped from No. 6 to being unranked in The Associated Press Top 25. The stunned Bulldogs (4-3, 3-2 Southeastern Conference) have an off week to assess the damage, attempt to correct mistakes and hope some injured players can heal before their Nov. 2 game against Florida.
"We're going to use this bye week to get healthy and come back," said senior tight end Arthur Lynch. "It's our biggest rival, in my opinion. You beat Florida and you just can build so much momentum from that one win it can catapult us to winning out, hopefully. That's our plan. That's what we're going to try to execute."
Injuries to the Bulldogs' top two running backs and three of their top receivers proved too much to overcome in back-to-back losses to Missouri and Vanderbilt.
Star tailback Todd Gurley, the team's leading rusher even after missing three games with a left ankle sprain, returned to practice this week. Receiver Michael Bennett, who had arthroscopic knee surgery on Oct. 8, has a chance to play against the Gators.
Coach Mark Richt said he still clings to the dream of a spot in the SEC championship game. The Bulldogs have not played like a championship contender in their brutal October, which began with an overtime win at Tennessee before the back-to-back losses.
Georgia dropped one spot in the poll following the win at Tennessee and fell to No. 15 after the loss to Missouri.
"We still have a chance to win the East and I'm sure that's what (Georgia and Florida) are still fighting desperately for," Richt said. "We know there's no margin for error. We can be perfect from here on out and still not get there, but there's still a lot more of our season to be played.
"Until it's impossible, then we'll think about another goal, but right now we're focused on still trying to win the East."
When senior quarterback Aaron Murray was surrounded by more playmakers, the Bulldogs could win high-scoring shootouts, including a 44-41 victory over LSU and a 41-30 decision over South Carolina.
Receivers Malcome Mitchell and Justin Scott-Wesley and tailback Keith Marshall have suffered season-ending knee injuries.
Georgia listed 21 players who missed practice or were limited by injuries last week.
Richt said he hasn't tried to compare the injury list with his other 12 seasons at Georgia.
"I'm not sitting here trying to figure all that out," Richt said. "I'm just trying to figure out who we have left and who's ready to go play."
Gurley rushed for 1,385 yards and 17 touchdowns as a freshman in 2012. He has 450 yards rushing and four touchdowns in four games this season.
Gurley's return to practice Tuesday lifted his teammates' spirits.
"I've said all along Todd is by far the best player in the country when he's healthy," Murray said. "When he is not in there it hurts, not only in the run game but in the pass game, too."
Lynch compared Gurley's impact on a game with two former teammates who became NFL first-round picks.
"I've probably played with two other players who are like him in this sense, Jarvis Jones and A.J. Green, to where he literally impacts everyone else on the field because everyone on defense has to game plan for him specifically," Lynch said.
Freshmen J.J. Green and Brendan Douglas have shared carries at tailback. Douglas lost a fumble near midfield with about 2 minutes remaining in last week's 31-27 loss at Vanderbilt.
"I'm not saying those other two tailbacks haven't done a really good job for us, they have, but Todd is like all three — Keith, J.J. and Brendan — built into one," Lynch said. "That's just not normal. He brings so much emotion and so much energy into the offense from an emotional standpoint. His skillset has definitely been missed."
Georgia also has missed the power runs of Gurley (6-1, 232).
"I saw him and I was like 'Goodness gracious, that dude is huge,' " Murray said.
The injuries to so many top skill position players exposed glaring weaknesses on defense and special teams. Georgia ranks 13th in the SEC and 100th in the nation with its average of 33.3 points allowed per game.
Key miscues on Georgia's punt coverage and punt return teams helped the Bulldogs blow a 27-14 third-quarter lead against Vanderbilt. Damian Swann fumbled a punt in the third quarter to set up a Vanderbilt touchdown. Punter Collin Barber had to fall on a high snap at the Georgia 13 to set up the Commodores' go-ahead touchdown in the fourth quarter.
The off week leaves players extra time to contemplate the latest loss.
"The bye week comes when we have a bad taste in our mouth," said offensive guard Chris Burnette. "At the same time, I think it comes at a good time with all the injuries we have."


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If They're Going to Beat the Pants Off Us…
…they might as well be A's pants
But hey, if they're going to beat the pants off us, we might as well be wearing some cute pants…and let that be a segue for promoting the coolest jeans in baseball: the A's jeans. I wear mine every homestand because they are so comfortable and so awesome. And every time I do, fans ask where I got them…
Well, here's the scoop:
Alyssa Milano (of "Who's the Boss" fame) designed these jeans for the A's and other MLB teams (she had a thing for ballplayers, if you're not up to date on who's who of players' girlfriends). Anyway, she did a great job. They're comfortable, durable and have the A's insignia on both rear pockets and on the mini fifth pocket on the front right.
Here's the best part: they're still for sale and they only cost $30. I know, amazing deal!!! You can find them at the team's "Value Stand" behind the Left Field Bleachers. And while you're there, be sure to check out all the other great A's merchandise on deep discount.
Carrie, the gal in the photo with me. She's the one who found the jeans
first and tipped me off to them last season. Thanks again, Carrie!
4 Comments
Love those jeans! I'll have to get some!!
You're such a cutie!
I was at game 1 of last weeks A's vs. Yankees series. If you want to buy Yankees gear, go to an A's game.
You know an organization has really given up when they're selling the opposing teams gear out of their own team store during the game. I couldn't believe my eyes. People were buying Yankees street signs, hats, t-shirts and sweatshirts. It was pathetic.
I lost a lot of respect for the A's that night.
Yeah, that's such a strange thing when all the Yankees gear comes out for their games. Really, I wouldn't mind it if it weren't for two things:
#1 – They need to stop selling the "LET'S GO YANKS" signs, or whatever they were. I'm sure it wasn't that blatant, but it was something. It was some kind of pro-Yankees sign, and that is simply inexcusable. If the Yankees fans want to have their signs, let them bring it themselves, all the way from New York. We should not be selling anything FOR them.
#2 – Make up for it with more A's gear. You want to stockpile the shelves with Yankees gear? Fine. Then drown it all out with A's gear. Make it look like a green and gold bomb went off.
That's all I'd like to see.


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Here are Matt Truscott (violin) and Cecelia Bruggemeyer (double bass) at our intimate Meet The Band event… twitter.com/i/web/status/1…
It's that time of year again, the start of a new London season. And that means that it's also time for our staff picks of the year. Here's what we're all looking forward to – some definite themes emerging. Players pics will follow tomorrow!
"I'm really excited about the opening concert this season on 29 September- featuring the ever-excitable and amazing pianist, Robert Levin. After seeing him perform at the Night Shift back in February 2008 (the first concert I worked at as an official member of OAE staff (!)), it's going to be fabulous seeing him direct another of Mozart's Piano Concertos- he's got such a passionate and energetic way of presenting pieces- which always comes across really well on stage, especially in the more informal, relaxed atmosphere of the Night Shift. Can't wait!!"
Natasha Stehr, Press and Marketing Officer
"It's the opening concert that is going to do it for me! Weber's magical Der Freischütz Overture; Mozart's exhilarating A major Piano Concerto with the incomparable Robert Levin; and Mendelssohn's Scottish Symphony which I can never tire of listening to, not just for the attractions of the music but because of the story behind it: Mendelssohn's journey through Scotland in 1829, aged 20, made so vivid through his sketches and the letters that he wrote about his experiences, and the very specific moment when the opening theme came to him during his visit to the ruined chapel of Holyrood Palace (pictured below)" info/tickets
Stephen Carpenter, Chief Executive
"Berlioz's Romeo and Juliet (18 February). I've loved Romeo and Juliet as a subject matter ever since yr 9 (age 13) when I spent nearly an entire year of English classes getting to grips with Shakespeare for the first time. I've since been fascinated about all the various takes on the story covered by so many art forms and composers from Berlioz to Bernstein (something we'll look into much more detail at this years study day). I can't wait to hear Berlioz's almighty (there are 4 harps!!!) version." info/tickets
Ceri Jones, Projects Director
"I'm most looking forward to the next Night Shift (29 Sep). After experiencing the format for the first time at the 'mini' event last week, I was most struck by how the audience were so uninhibited in their response to the music, the oppressive and weird 'rules' of how to view classical music really were thrown out the window. I can't wait to see if this is maintained on the bigger stage of QEH and to be a part of one of the most forward-thinking classical nights in London." info/tickets
Toby Perkins, Graduate Intern
"As usual, I've struggled to narrow it down to only one! I was tossing up between 'An Olympic Thread' (10 Feb) and 'Romeo and Juliet' (18 Feb), I love the orchestra when it has swelled to the forces needed for a piece like Berlioz's Romeo and Juliet, but 'An Olympic Thread' has won as I'm also a fan of the OAE in an intimate concert like this. Handel and the OAE were made to go together, so I'm really looking forward to hearing the Handel pieces, but I'm also interested in hearing a new commission, something which fairly rare for us. And I think it will be perfect timing to start getting excited about the Olympics which will be just round there corner." info/tickets
Megan Russell, Projects Manager
"It is hard to decide which concert I am looking forward to most as there is such a variety this season. Berlioz's epic Romeo and Juliet conducted by Sir Mark Elder (18 Feb), a new commission by Sally Beamish (10 Feb) and a visit from Mozart impresario Robert Levin (29 Sept, 4 Oct, 3 May) are just a few magical moments which I am sure not to miss. But which is my favourite? After much deliberation I think it is a tie between Bostridge sings Bach (25 April) and French Impressionists (10 June). Ian Bostridge is a personal favourite of mine and I've cleared my diary to make sure I am free to experience two of my favourite Bs in one concert; an event which promises to be a sumptuous Baroque feast. For my second choice, we need to fast forward in time to 19th century France. Sir Simon Rattle and Pierre-Laurent Aimard are set to take us on a journey with three French masters, Debussy, Fauré and Ravel. I can't wait to hear the orchestra interpret this shimmering, decadent music; a real wake up call to anyone who thinks the OAE only play 'old' compositions!" info/tickets (Bostridge) info/tickets (Rattle)
Natasha Riordan-Eva, Communications Intern
"So hard to choose! 1700s London & the Fab Four (21 Nov) because Rachel Podger is such a joy to watch, and the two programmes with Brandenburg concertos – Baroque Giants: Bach with Lisa Beznosiuk's enchanting flute playing (4 March) and Bostridge Sings Bach (25 April) with the captivating Ian Bostridge and the wonderful Steven Devine." info/tickets (21 Nov) info/tickets (4 March)
Lucy Pilcher, Corporate Relations and Events Administrator
"So, I'm most looking forward to the first and the last of the Southbank concerts, although I will enjoy all in between I'm sure! 29 September is a pick for me because I love Mendelssohn's Scottish Symphony. Really excited about 10 June for the French Impressionists concert with Sir Simon Rattle because it is so different, I can't wait to hear Prelude a l'apres midi d'une faune on period instruments." tickets/info (29 Sept) tickets/info (10 June)
Ellie Cowan, Education Officer
"As ever, hard to choose. I, like others, will cheat and pick two. First, The Works (4 Oct). This is a totally new venture for us (read about it here), so I'm both excited and nervous about it. Robert Levin is an amazing speaker though, so we will be safe in his hands, and it's an incredible piece of music too, Mozart's Piano Concerto No.23. My second pic is our concert led by violinist Matthew Truscott on 10 February. I'm really excited that we will be playing a brand new piece by Sally Beamish, written for the Olympic year. It's of course rare for the OAE to play new music, but I think the concept of new music written for old instruments is quite interesting. Definitely worth checking out." tickets/info (4 Oct) tickets/info (10 Feb).
William Norris, Communications Director


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Posted On: 4/13/2014 by Ruel Knudson
Welcome to the new Ironwood Nexus.
As you can see, the Nexus has gone through a major overhaul. This new design is a necessary step in the upcoming release of our Digital Pen n Paper software. This is only the start, as new changes will be coming and this site may continue to go through design changes as well.
You may find that old links, news articles, blog posts, etc. are gone. We simplified the website, providing only the information you will want or need into four basic categories: News, Products, MyNexus, and functional pages such as contact us, terms of use, etc.We also went pretty light with images for the time being (that will change in the near future). Overall, this new design should make things much easier and faster to navigate. By streamlining everything you can get what you need faster, and find what you are looking for more easily.
We hope you enjoy the new design.
Find out everything you want to know about the Sagas RPG by clicking here.
My Nexus is the free social hub and online repository for Sagas Players and DPnP users. Its purpose is to give users online access to not only their library of purchased content, but to all of their Sagas creations including characters and campaigns. The Nexus allows you to form or join campaign groups, track your progress, communicate with players, schedule game sessions, and more.
Find out everything you want to know about Digital Pen n Paper by clicking here.
Digital Pen n Paper (DPnP) is a Windows based software companion for the Sagas RPG. It provides a full suite of solutions that are designed to compliment and expand your gaming experience.
DPnP is not a virtual table top program. It is an enhancement to your tabletop gaming experience. You can create entire games, rulebooks, adventures, characters and more. Additionally it provides tools to cordinate and manage your games in a natural and user friendly method. In general, it lets you do what you are already doing with your game and makes it easier.
© Copyright Ironwood Omnimedia Company LLC.


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|Message view
|« Date » · « Thread »
|« Date » · « Thread »
|"Rick Hillegas (JIRA)" <j...@apache.org>
|[jira] [Commented] (DERBY-4437) Concurrent inserts into table with identity column perform poorly
|Fri, 01 Jul 2011 19:57:29 GMT
[ https://issues.apache.org/jira/browse/DERBY-4437?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13058748#comment-13058748 ] Rick Hillegas commented on DERBY-4437: -------------------------------------- Ported 1142013 from trunk to 10.8 branch at subversion revision 1142052. > Concurrent inserts into table with identity column perform poorly > ----------------------------------------------------------------- > > Key: DERBY-4437 > URL: https://issues.apache.org/jira/browse/DERBY-4437 > Project: Derby > Issue Type: Improvement > Components: SQL > Affects Versions: 10.5.3.0 > Reporter: Knut Anders Hatlen > Assignee: Rick Hillegas > Attachments: D4437PerfTest.java, D4437PerfTest2.java, Experiments_4437.html, derby-4437-01-aj-allTestsPass.diff, derby-4437-02-ac-alterTable-bulkImport-deferredInsert.diff, derby-4437-03-aa-upgradeTest.diff, derby-4437-04-aa-reclaimUnusedValuesOnShutdown.diff, derby-4437-05-aa-pluggablePreallocation.diff, derby-4437-06-aa-selfTuning.diff, derby-4437-07-ac-biggerDefault_propertyCanBeInteger.diff, derby-4437-07-ad-biggerDefault_propertyCanBeInteger.diff, derby-4437-08-aa-10.8upgrade.diff, insertperf.png, insertperf2.png, prealloc.png, releaseNote.html > > > I have a multi-threaded application which is very insert-intensive. I've noticed that it sometimes can come into a state where it slows down considerably and basically becomes single-threaded. This is especially harmful on modern multi-core machines since most of the available resources are left idle. > The problematic tables contain identity columns, and here's my understanding of what happens: > 1) Identity columns are generated from a counter that's stored in a row in SYS.SYSCOLUMNS. During normal operation, the counter is maintained in a nested transaction within the transaction that performs the insert. This allows the nested transaction to commit the changes to SYS.SYSCOLUMN separately from the main transaction, and the exclusive lock that it needs to obtain on the row holding the counter, can be releases after a relatively short time. Concurrent transactions can therefore insert into the same table at the same time, without needing to wait for the others to commit or abort. > 2) However, if the nested transaction cannot lock the row in SYS.SYSCOLUMNS immediately, it will give up and retry the operation in the main transaction. This prevents self-deadlocks in the case where the main transaction already owns a lock on SYS.SYSCOLUMNS. Unfortunately, this also increases the time the row is locked, since the exclusive lock cannot be released until the main transaction commits. So as soon as there is one lock collision, the waiting transaction changes to a locking mode that increases the chances of others having to wait, which seems to result in all insert threads having to obtain the SYSCOLUMNS locks in the main transaction. The end result is that only one of the insert threads can execute at any given time as long as the application is in this state. -- This message is automatically generated by JIRA. For more information on JIRA, see: http://www.atlassian.com/software/jira
|View raw message


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Promise your beloved an eternity of love and passion with the gift of Mouawad Hearts
Dubai, UAE, February 08, 2018: When it comes to your true love, choosing the perfect gift is never easy. With Valentine's Day around the corner, Mouawad brings you the most distinctive range of gifts to commemorate your eternal love with utter brilliance and romance. From the iconic Flower of Eternity designs, to the heart-shaped Rosette and Love M jewels, Mouawad offers a wide array of bejeweled hearts guaranteed to surprise and delight the person that matters most in your life.
Flower of Eternity has quickly become a modern classic. Studied carefully, the flower emblem present in this signature collection by Mouawad reveals its composition of heart shapes. The heart, chosen as a universally recognized emblem of love and passion, appears three times, a symbolic number representing the past, the present, and the future, denoting a promise of eternal love.
Rosette is a gorgeous line of contemporary and opulent jewelry that takes its inspiration from the fabulous rosette jewelry beloved in European fashion from the 14th to the 18th centuries. The collection's name is inspired by the rose diamond shape that dominated gem cutting styles until the 18th century. Featuring precious diamonds and colored gemstones set in 18-karat white and rose gold, Rosette's look is as eclectic as it is infinitely classic.
Love M is an adorably fashionable gold and diamond collection, paying tribute to the eternal symbol of love and to the magic of love's fleeting moments. Inspired by the M-heart motif that streams through Mouawad designs, the Love M collection gives a stylish interpretation to the cherished symbol of love with a glamorous line of 18-karat white and rose gold jewelry adorned with precious diamonds and rubies.
Surprise your loved-one with the special gift of Mouawad Hearts this year, and make it a day she will forever remember.


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Template:Cub Scout Monthly Themes/2011/January
From MeritBadgeDotOrg
January 2011 BSA Theme - Road Work Ahead
"What does it take to build our roads and bridges? Who builds our roads and what materials and equipment are used? Find out this month as you put on your construction hats and dig in! Arrange to tour road building equipment. Have a construction company foreman/owner come visit at your pack meeting. What vehicles travel the Cub Scout roads? Why not have a pinewood derby this month and find out?" - Program Helps
Character Connection:
Monthly Program Resources:
Belt Loops and Pins:
Webelos Activity Badges:
Theme-related activities:


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The Responsive add-on allows you to display ads based on the size of your visitor's browser and has dedicated support for ads and AdSense on AMP pages.
Delivering ads that "fit" is the biggest problem when optimizing ad income on responsive websites. A 728 pixels wide Leaderboard just doesn't fit on a smartphone and only confuses visitors. However, using small banners on large screens reduces your income unnecessarily.
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Special Education Services
Welcome to Idaho Falls District 91's Special Education department. The district serves more than 1,000 students with disabilities and special needs in a wide variety of programs.
Students are referred to special education only after general education interventions have been exhausted. A child assistance team at the school will use interventions such positive behavior supports, differentiated instruction, and made appropriate curriculum modifications in the student's general education classroom before a referral is considered.
When the child assistance team suspects a specific disability, the intervention data will be presented to the school's evaluation team. The evaluation team, which always includes the parent, determines whether or not the child is a person with a disability and whether or not the child meets eligibility for special education under the Individuals with Disabilities Education Act (IDEA). Special education serves students ages 3-21. The IEP team determines all placements in special education. IDEA requires that placements be made in least restrictive environment.


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Small chance a big asteroid could hit Earth in 2032
(NEWSER) – As far as chances go, it's a lot more likely that an asteroid named 2013 TV135 will smash into our planet in 2032 than it is that you'll win Powerball.
But before you panic, know that the chances are still quite slim: one in 63,000; NASA says it is 99.998% positive the asteroid will fly by us.
It has already done so once: Ukrainian astronomers say the 1,345-foot asteroid came within 4.2 million miles of Earth on Sept. 16, but will come within one million miles on Aug. 26, 2032, CNN reports.
But if it did hit, the impact would cause an explosion "50 times greater than the most powerful nuclear bomb ever used," the Telegraph reports.
NASA's Don Yeomans notes that "this is a relatively new discovery. With more observations, I fully expect we will be able to significantly reduce, or rule out entirely, any impact probability for the foreseeable future."
In the meantime, RT News points out 2013 TV135 has a danger rating of one on the Torino Impact Hazard Scale (which runs to 10), meaning there is "no cause for public attention or concern."
Of course, it notes that only one asteroid currently has that rating; the rest are at zero. (In related news, scientists have spotted the remains of a water-rich asteroid orbiting a dying star about 170 light-years from Earth, and that has fascinating implications.)
Newser is a USA TODAY content partner providing general news, commentary and coverage from around the Web. Its content is produced independently of USA TODAY.


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Do you know if I can switch from an initial 8-ride later to Monthly pass on Clipper? Thanks.
The answer - generally, is no. The question isn't completely specified - does he want to switch to a Monthly the same month, or in a future month. Definitely you cannot apply 8 rides towards a Monthly pass. But this brings up something that has been a huge annoyance for me in the past, and in fact currently.
In December, I was out of town for a week or two. Add in some days where I rode to work, and I was only going to get say 60% value out of a Monthly Pass vs. just buying 8 rides. So I autoloaded some 8 rides on my Clipper Card and started tagging on and tagging off.
In the past, I would do this with paper tickets. When the month ended, if I had extra rides on my 8 ride ticket, I would usually give them away to a friend, but there was also always a secondary market for 8 ride tickets on Craig's List.
Now, as January began and I had a couple of eight rides left, if I wanted to go with a pass, I would basically forfeit the 8 ride tickets. The 8 rides expire in 60 days. If I bought a pass, I would need my card and the 8 rides would basically be unusable.
The only way out that I can see is to get a brand new Clipper Card, load the pass onto it, and give away the old card (after disconnecting it from my Credit Card). This certainly is not the intent of the system.
To me, the perfect setup is to just charge cash, but give graduated discounts as the month progresses, incenting riders to ride more often and get the volume discounts, without them having to figure out how to keep from getting gamed by the system.
As it is, I am in 8 ride ticket hell for now and am thus incented to ride as little as possible! Especially once I zero out my 8 rides and must then pay cash for the rest of the month, lest I start up another 8 ride ticket. Aside from Caltrain getting less money, in theory every time someone who holds a pass rides "for free", we all "win" by getting cars off the road/less pollution. Every rider - even after they stop contributing additional funds, means Caltrain "earned" something towards their overall utility function.
Lord only knows what would happen if I did buy a February Monthly Pass and tried to validate it by tagging on/tagging off, with 8 rides still valid on my card. The system checks to see if the user has a valid 8 ride or Monthly Pass - what does it do if you have both . I wouldn't be surprised if it caused a Segmentation Fault and took the whole system down. Fun for the whole family.


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At TruVision Health, we believe in making it easy for you to lose weight and gain increased health, no matter what your budget may be. You can purchase our products from truvision.global the way you want to, and customize your order to include just the products you want. You may choose to start with a sample pack or control kit. But once you've discovered TruVision Health products are the avenue to a whole new you, there are three ways at truvision.global to continue buying the TruVision Health weight loss and health products.
1. Retail pricing is available to anyone who wants to purchase our products.
2. We also offer Preferred Customer SmartShip pricing, with a 10 percent discount. SmartShip can be cancelled at any time.
3. Our Associates always received wholesale pricing, which includes a healthy 20 percent discount. Becoming an associate is a 1 time $35 charge.


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According to CEO Sebastian Suhl, the same ratio will be maintained for all future collections. Happy days are here! The label's spring '16 collection is already available for pre-order and features fabulous must-haves the brand's new "Gotham" leathersatchel collection, priced between $300 and $600. A "Snapshot" range of camera bags, in bright leather selling for $295 and checkered sequin fabric going for $550. The "J, Marc" (featuring two linear "J" letters that connect in a loop) range of shoulder bags, styled in aged, embroidered python will be sold for $5,500, while a simple black leather with a chain handle will be available for $490.
"Accessories are our biggest category without question – they are a top priority from a business perspective," added Suhl. Presently, leather goods account for about 60 percent of the LVMH Moët Hennessy Louis Vuitton-owned brand's sales. The focus on accessories comes ahead of the company's plans of going for an initial public offering, although no time frame has been set for this.
For those who will miss the Marc Jacobs exclusivity, fret not. The remaining 30 per cent will continue to market at price tags over $5,000, and feature exotic skins and labor-intensive embroidery and more.
Explaining his new designs, Jacobs said "We approached everything – shoes, bags – in the same way. They needed to have an authenticity and integrity of what they should be. Everything is very considered. From the sole of a shoe to the stitching on the sole of a shoe, and it doesn't matter whether it was a shoe made in China or a shoe embroidered in France and made in Italy. There was the same amount of attention to detail in every single thing."
Suhl, who has been with Marc Jacobs since July 2014, said that more than half of the label's business was from outside the United States. The label's geographical reach is spread between Asia, Europe, and the Middle East.
"If you look, we have a very strong Millennial female base – 80 percent of our customer online is a women between 18 and 36 years old," said Suhl. He added, "I think for sure what's been missing [from the market] is that there has never been a brand able to bring a designer susensibility with a democratic price point with attention to function and merchandising. I know it's unique. We are definitely doing that."


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UK NATIONAL LOTTERY Support Center PO Box 1010 Liverpool L70 1NL United Kingdom. FROM: THE DESK OF THE PROMOTIONS MANAGER, INTERNATIONAL PROMOTION/PRIZE AWARD DEPARTMENT, REF: UKNL/26510460037/07 BATCH: 24/00319/IPD ATTENTION: Sir/Madam RE/AWARD NOTIFICATION: FINAL NOTICE We are pleased to inform you of the announcement Today, 15th January, 2007, of winners of the UK NATIONAL LOTTERY, THE UNITED KINGDOM INTERNATIONAL LOTTERY, held on 1st January, 2007, in Croydon,London. You email address was attached to ticket number 023-0148-790-459, with serial number 5063-11 drew The lucky numbers 43-11-44-37-10-43, and consequently Won you the lottery in the 2nd category. You have therefore been approved for a lump sum pay Of 500,000.00 British Pounds(GBP) in cash credited to file REF NO. UKNL/26510460037/07. This is from total prize money Of 2,000,000.00 British Pounds(GBP) shared among the four International winners in this category. All participants were selected randomly from World Wide Website through computer draw system and extracted from over 100,000 companies as part of International Promotions Program, which is conducted annually. Please note that your lucky winning number falls within our European booklet representative office in Europe as indicated in your play coupon. In view of this, your 500,000.00 British Pounds(GBP) This amount would be released to you by our preferred payment center in London. Our agent will immediately commence the process to facilitate the Release of your funds as soon as you contact him. For security reasons, you are advised to keep your winning information confidential till your claims is processed and your money remitted to you in whatever manner you deem fit to claim your prize. This is part of our precautionary measure to avoid double claiming and unwarranted abuse of this program by some unscrupulous elements. Please be warned. This is part of our security protocol to avoid Double claiming or unscrupulous acts by participants Of this program. To file for your claim, please contact our fiduciary Agent; NAME: DAVID WOOD. #247 Edgware Road, London W2 1EY United Kingdom. TELEPHONE: +447094657283 +447094657284 FAX: 0044 871 715 1331 EMAIL: email@example.com UK NATIONAL LOTTERY For due processing and remittance of your prize Money, please remember to quote your Reference and batch numbers in every one of your Correspondences with your agent. Remember, all prize money must be claimed not later Than three weeks from today.After this day, all funds will Be returned as unclaimed. Furthermore, should there be any Change of your address; do inform your claims agent As soon as possible. Congratulations again from all our staff and thank You for being part of our promotional lottery programme. Sincerely, Dr Paul White Zonal Co-ordinator
What Is This?This Email with the Subject "serial number 5063-11" was received in one of Scamdex's honeypot email accounts on Mon, 15 Jan 2007 07:51:19 -0800 and has been classified as a Generic Scam Email. The sender shows as Online Co-Ordinator <email@example.com>, although that address was probably spoofed. We recommend that you do not attempt to contact any persons or organizations referenced in this email, as you may expose yourself to scammers and, at the very least, you will be added to their email address lists for spam purposes.


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THE HAGUE, Netherlands - Prime Minister Stephen Harper, poised to become the first G7 leader to witness first-hand the tumult in Ukraine, arrived in Europe on Friday as Canada extended its Russian sanctions amid the most ominous eastern European crisis since the Cold War.
Harper, along with Foreign Affairs Minister John Baird, will take a day trip from the Netherlands to Kyiv on Saturday to reiterate Canada's support to Ukraine, reeling from Russia's formal annexation of Crimea.
"Together with our international allies, our government is taking a strong stance in our support for Ukraine," Harper said in a statement announcing the new sanctions against 14 more Russian officials and their personal bank.
"We continue to take additional actions to limit the capabilities of specific individuals and Bank Rossiya, which are responsible for undermining Ukraine's sovereignty."
The economic restrictions and travel bans cover senior Russian bureaucrats, including the intelligence chief of the Russian general staff and more of President Vladimir Putin's aides and advisers.
They also hit the St. Petersburg-based Bank Rossiya, which the Prime Minister's Office says is the personal bank for senior Russian officials. The sanctions forbid Canadian citizens and companies from doing business with the bank.
Harper and Baird will meet with Ukraine's new prime minister and president in separate meetings on Saturday. The prime minister is the first Group of Seven leader to visit the country since pro-Western demonstrators drove out its government late last month.
The visit comes two days before Harper is expected to make the case for a tough, united G7 front against the Russians amid fears from the West that Putin might flex his muscles in other nations once part of the Soviet bloc.
The G7 nations are holding an emergency meeting Monday evening on the sidelines of the Nuclear Security Summit in The Hague to discuss the crisis.
All eyes are on German Chancellor Angela Merkel, who has advocated a more cautious approach against Russia but was reportedly stung by Putin's false assurances to her that he had no designs on Crimea. Harper and Merkel have a close relationship as the two most senior leaders in the G7.
Harper is expected to carry additional sway with his colleagues because of his consistent warnings in the past about Putin. Some foreign policy experts have also suggested Canada's large Ukrainian-Canadian population lends Harper some credibility on the file among the G7 leaders.
The situation was fluid as Harper arrived in Amsterdam on Friday. Earlier in the day, Russia accepted the deployment of an international monitoring team to Ukraine that officials say will have free access to regions across the country. The team could be deployed as early as Saturday.
But a senior Russian envoy said those regions don't include Crimea, since the Russians now claim the geographically strategic region as its own.
The 57-nation Organization for Security and Co-operation in Europe hopes the monitoring mission will prevent an escalation of the crisis in Ukraine's eastern and southern reaches — regions with large Russian-speaking populations.
Also on HuffPost


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If you're a regular reader of this newspaper, no doubt you have at least occasionally looked at the police logs — those summaries of the human foibles around the county.
I take a perverse comfort in reading these accounts. No matter how badly I've behaved on a particular day, no matter how disagreeable or inconsiderate I've been, it never rises to the level of the someone taking American flags from the town green. Or those people who steal license plates and use them to obscure their identities so they can pump gas and then drive off without paying.


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Alexandria "Positive Power" Business Networking
Date(s) - 02/06/2019
7:30 am - 9:00 am
Franconia Moose Lodge
Positive Power is an Award Winning local business referral group of 40 extraordinary people committed to helping each other build their businesses by participating in a group that creates opportunities in a structured and professional environment.
Our purpose is to promote members' and guests' businesses amongst each other, to seek qualified business referrals, and to develop lasting business relationships (with people like you!)
Join us for coffee and breakfast every Wednesday morning. Make sure you bring plenty of business cards (40+) and promotional materials about your business or the business you work for. Parking is available around the building.
We look forward to meeting you soon!
Facebook Page: https://www.facebook.com/BNIPositivePower/
Meetup Group: https://www.meetup.com/Alexandria-Positive-Power-Business-Networking
BNI Website: http://bninovasouth.com/chapterdetails.php?chapterId=17012&t=c8cc4e00243e5bd80fa3019c8bd34a1fbb07044213ab2db606bb5b1ff0a5c0b4&name=BNI%20BNI%20Positive%20Power%20#N140


text:
X-ray Diffraction Documents
Main Document
X-ray Diffraction
written by
Shawn Langan
A series of laboratory activities on x-ray diffraction physics using the Teltron Tel-X-Ometer System. Detailed explanations on the production and delivery of the beam is included, as well as a very complete safety protocol for conducting the experiments.
Last Modified February 8, 2012
This file is included in the full-text index.
brought to you by the AAPT and NSF
a member of the comPADRE Digital Library
©2007-2019, All Rights Reserved
contact Advanced Labs
|about - disclaimer - terms - privacy - faq - sitemap


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Protesters: Florida amendment will slice spending on social services
Florida religious leaders, labor unions and senior citizens marched to the state Capitol on Monday to protest a proposed constitutional amendment they say will lead to massive cuts to education and social services.
Calling the Florida Legislature's revenue-capping Amendment 3 a "wolf in sheep's clothing," the group of about 50 said the proposal would slash education funding and pit seniors against the poor in a scramble for limited state dollars.
"This will not be good for the great citizens of the state of Florida," said Rev. Richard Dunn, a Miami pastor and former Miami city commissioner.
"It will not be good for our children, it will not be good for our seniors and it will not be good for the middle-class people."
Amendment 3 proposes to change the way state revenue caps are set, using a formula based on population size and inflation, rather than personal income growth.
Once state revenue from taxes and other sources exceeds the new caps, excess money would be used to shore up a budget stabilization "rainy day" fund.
Proponents of Amendment 3 — which is backed by business groups — say it will force state lawmakers to spend more wisely and avoid overspending during times of economic growth.
"The less government takes, the more Floridians will keep," said Edie Ousley, a spokesperson for the Florida Chamber of Commerce. "Voting yes on Amendment 3 will send a message to our state leaders that the size of Florida's government shouldn't grow faster than the taxpayers capacity to pay for it."
Outgoing Senate President Mike Haridopolos, R-Merritt Island, was a major backer of the so-called "smart cap" amendment, saying it would lead to "less, government, less taxes and more freedom."
After the proposal was approved by the Senate last year, Haridopolos released a video calling it "a common sense idea that finally makes sure that government spending never grows faster than family income, meaning when the economy recovers we will not overspend."
But opponents — who have begun to mobilize in religious groups, labor unions and senior communities — predict a much grimmer scenario.
Two speakers at Monday's rally bluntly stated that Amendment 3 would be "deadly."
Flyers used by the "No On 3" campaign show a menacing wolf in a sheep costume lurking among a flock of unsuspecting sheep.
According to Dunn, who represented Miami's poorest neighborhoods in District 5, the cuts forced by the new cap would be brutal to the urban poor in Florida.
"It would be devastating, it would be detrimental and, ultimately, it would be deadly," he said.
"Whenever you start tampering with education, with children, there's no good end to that."
Other speakers claimed that voters should reject all 11 constitutional amendments on this year's ballot, which features several controversial proposals on issues including abortion, property taxes and state funding for religious institutions.
To be added to the state Constitution, amendments require approval from 60 percent of voters.
Leon County Supervisor of Elections Ion Sancho told the group of protesters that all of this year's amendments represent "political issues placed on the ballot for political purposes."
"Since 1968, when we amended the Constitution, this is the first general election in which all of these constitutional amendments have been placed here by the Florida Legislature, not by citizens," said Sancho, who was joined at the rally by representatives from the AARP, Florida Alliance for Retired Americans and PICO United Florida, a network of 60 congregations.
Toluse Olorunnipa can be reached at email@example.com or on Twitter at @ToluseO.